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Sample records for video processing method

  1. A novel method to reduce time investment when processing videos from camera trap studies.

    Directory of Open Access Journals (Sweden)

    Kristijn R R Swinnen

    Full Text Available Camera traps have proven very useful in ecological, conservation and behavioral research. Camera traps non-invasively record presence and behavior of animals in their natural environment. Since the introduction of digital cameras, large amounts of data can be stored. Unfortunately, processing protocols did not evolve as fast as the technical capabilities of the cameras. We used camera traps to record videos of Eurasian beavers (Castor fiber. However, a large number of recordings did not contain the target species, but instead empty recordings or other species (together non-target recordings, making the removal of these recordings unacceptably time consuming. In this paper we propose a method to partially eliminate non-target recordings without having to watch the recordings, in order to reduce workload. Discrimination between recordings of target species and non-target recordings was based on detecting variation (changes in pixel values from frame to frame in the recordings. Because of the size of the target species, we supposed that recordings with the target species contain on average much more movements than non-target recordings. Two different filter methods were tested and compared. We show that a partial discrimination can be made between target and non-target recordings based on variation in pixel values and that environmental conditions and filter methods influence the amount of non-target recordings that can be identified and discarded. By allowing a loss of 5% to 20% of recordings containing the target species, in ideal circumstances, 53% to 76% of non-target recordings can be identified and discarded. We conclude that adding an extra processing step in the camera trap protocol can result in large time savings. Since we are convinced that the use of camera traps will become increasingly important in the future, this filter method can benefit many researchers, using it in different contexts across the globe, on both videos and

  2. Video processing project

    CSIR Research Space (South Africa)

    Globisch, R

    2009-03-01

    Full Text Available Video processing source code for algorithms and tools used in software media pipelines (e.g. image scalers, colour converters, etc.) The currently available source code is written in C++ with their associated libraries and DirectShow- Filters....

  3. Multimedia image and video processing

    CERN Document Server

    Guan, Ling

    2012-01-01

    As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins w

  4. The XH-map algorithm: A method to process stereo video to produce a real-time obstacle map

    Science.gov (United States)

    Rosselot, Donald; Hall, Ernest L.

    2005-10-01

    This paper presents a novel, simple and fast algorithm to produce a "floor plan" obstacle map in real time using video. The XH-map algorithm is a transformation of stereo vision data in disparity map space into a two dimensional obstacle map space using a method that can be likened to a histogram reduction of image information. The classic floor-ground background noise problem is addressed with a simple one-time semi-automatic calibration method incorporated into the algorithm. This implementation of this algorithm utilizes the Intel Performance Primitives library and OpenCV libraries for extremely fast and efficient execution, creating a scaled obstacle map from a 480x640x256 stereo pair in 1.4 milliseconds. This algorithm has many applications in robotics and computer vision including enabling an "Intelligent Robot" robot to "see" for path planning and obstacle avoidance.

  5. System of video observation for electron beam welding process

    Science.gov (United States)

    Laptenok, V. D.; Seregin, Y. N.; Bocharov, A. N.; Murygin, A. V.; Tynchenko, V. S.

    2016-04-01

    Equipment of video observation system for electron beam welding process was developed. Construction of video observation system allows to reduce negative effects on video camera during the process of electron beam welding and get qualitative images of this process.

  6. Segment scheduling method for reducing 360° video streaming latency

    Science.gov (United States)

    Gudumasu, Srinivas; Asbun, Eduardo; He, Yong; Ye, Yan

    2017-09-01

    360° video is an emerging new format in the media industry enabled by the growing availability of virtual reality devices. It provides the viewer a new sense of presence and immersion. Compared to conventional rectilinear video (2D or 3D), 360° video poses a new and difficult set of engineering challenges on video processing and delivery. Enabling comfortable and immersive user experience requires very high video quality and very low latency, while the large video file size poses a challenge to delivering 360° video in a quality manner at scale. Conventionally, 360° video represented in equirectangular or other projection formats can be encoded as a single standards-compliant bitstream using existing video codecs such as H.264/AVC or H.265/HEVC. Such method usually needs very high bandwidth to provide an immersive user experience. While at the client side, much of such high bandwidth and the computational power used to decode the video are wasted because the user only watches a small portion (i.e., viewport) of the entire picture. Viewport dependent 360°video processing and delivery approaches spend more bandwidth on the viewport than on non-viewports and are therefore able to reduce the overall transmission bandwidth. This paper proposes a dual buffer segment scheduling algorithm for viewport adaptive streaming methods to reduce latency when switching between high quality viewports in 360° video streaming. The approach decouples the scheduling of viewport segments and non-viewport segments to ensure the viewport segment requested matches the latest user head orientation. A base layer buffer stores all lower quality segments, and a viewport buffer stores high quality viewport segments corresponding to the most recent viewer's head orientation. The scheduling scheme determines viewport requesting time based on the buffer status and the head orientation. This paper also discusses how to deploy the proposed scheduling design for various viewport adaptive video

  7. Video markers tracking methods for bike fitting

    Science.gov (United States)

    Rajkiewicz, Piotr; Łepkowska, Katarzyna; Cygan, Szymon

    2015-09-01

    Sports cycling is becoming increasingly popular over last years. Obtaining and maintaining a proper position on the bike has been shown to be crucial for performance, comfort and injury avoidance. Various techniques of bike fitting are available - from rough settings based on body dimensions to professional services making use of sophisticated equipment and expert knowledge. Modern fitting techniques use mainly joint angles as a criterion of proper position. In this work we examine performance of two proposed methods for dynamic cyclist position assessment based on video data recorded during stationary cycling. Proposed methods are intended for home use, to help amateur cyclist improve their position on the bike, and therefore no professional equipment is used. As a result of data processing, ranges of angles in selected joints are provided. Finally strengths and weaknesses of both proposed methods are discussed.

  8. A Video Method to Study Drosophila Sleep

    Science.gov (United States)

    Zimmerman, John E.; Raizen, David M.; Maycock, Matthew H.; Maislin, Greg; Pack, Allan I.

    2008-01-01

    Study Objectives: To use video to determine the accuracy of the infrared beam-splitting method for measuring sleep in Drosophila and to determine the effect of time of day, sex, genotype, and age on sleep measurements. Design: A digital image analysis method based on frame subtraction principle was developed to distinguish a quiescent from a moving fly. Data obtained using this method were compared with data obtained using the Drosophila Activity Monitoring System (DAMS). The location of the fly was identified based on its centroid location in the subtracted images. Measurements and Results: The error associated with the identification of total sleep using DAMS ranged from 7% to 95% and depended on genotype, sex, age, and time of day. The degree of the total sleep error was dependent on genotype during the daytime (P video. Both video and DAMS detected a homeostatic response to sleep deprivation. Conclusions: Video digital analysis is more accurate than DAMS in fly sleep measurements. In particular, conclusions drawn from DAMS measurements regarding daytime sleep and sleep architecture should be made with caution. Video analysis also permits the assessment of fly position and brief movements during sleep. Citation: Zimmerman JE; Raizen DM; Maycock MH; Maislin G; Pack AI. A video method to study drosophila sleep. SLEEP 2008;31(11):1587–1598. PMID:19014079

  9. Processing Decoded Video for Backlight Dimming

    DEFF Research Database (Denmark)

    Burini, Nino; Korhonen, Jari

    Quality of digital image and video signals on TV screens is aected by many factors, including the display technology and compression standards. An accurate knowledge of the characteristics of the display andof the video signals can be used to develop advanced algorithms that improve the visual...... rendition of the signals, particularly in the case of LCDs with dynamic local backlight. This thesis shows that it is possible to model LCDs with dynamic backlight to design algorithms that improve the visual quality of 2D and 3D content, and that digital video coding artifacts like blocking or ringing can...... be reduced with post-processing. LCD screens with dynamic local backlight are modeled in their main aspects, like pixel luminance, light diusion and light perception. Following the model, novel algorithms based on optimization are presented and extended, then reduced in complexity, to produce backlights...

  10. A Method for Estimating Surveillance Video Georeferences

    Directory of Open Access Journals (Sweden)

    Aleksandar Milosavljević

    2017-07-01

    Full Text Available The integration of a surveillance camera video with a three-dimensional (3D geographic information system (GIS requires the georeferencing of that video. Since a video consists of separate frames, each frame must be georeferenced. To georeference a video frame, we rely on the information about the camera view at the moment that the frame was captured. A camera view in 3D space is completely determined by the camera position, orientation, and field-of-view. Since the accurate measuring of these parameters can be extremely difficult, in this paper we propose a method for their estimation based on matching video frame coordinates of certain point features with their 3D geographic locations. To obtain these coordinates, we rely on high-resolution orthophotos and digital elevation models (DEM of the area of interest. Once an adequate number of points are matched, Levenberg–Marquardt iterative optimization is applied to find the most suitable video frame georeference, i.e., position and orientation of the camera.

  11. A Method for Counting Moving People in Video Surveillance Videos

    Directory of Open Access Journals (Sweden)

    Mario Vento

    2010-01-01

    Full Text Available People counting is an important problem in video surveillance applications. This problem has been faced either by trying to detect people in the scene and then counting them or by establishing a mapping between some scene feature and the number of people (avoiding the complex detection problem. This paper presents a novel method, following this second approach, that is based on the use of SURF features and of an ϵ-SVR regressor provide an estimate of this count. The algorithm takes specifically into account problems due to partial occlusions and to perspective. In the experimental evaluation, the proposed method has been compared with the algorithm by Albiol et al., winner of the PETS 2009 contest on people counting, using the same PETS 2009 database. The provided results confirm that the proposed method yields an improved accuracy, while retaining the robustness of Albiol's algorithm.

  12. A Method for Counting Moving People in Video Surveillance Videos

    Directory of Open Access Journals (Sweden)

    Conte Donatello

    2010-01-01

    Full Text Available People counting is an important problem in video surveillance applications. This problem has been faced either by trying to detect people in the scene and then counting them or by establishing a mapping between some scene feature and the number of people (avoiding the complex detection problem. This paper presents a novel method, following this second approach, that is based on the use of SURF features and of an -SVR regressor provide an estimate of this count. The algorithm takes specifically into account problems due to partial occlusions and to perspective. In the experimental evaluation, the proposed method has been compared with the algorithm by Albiol et al., winner of the PETS 2009 contest on people counting, using the same PETS 2009 database. The provided results confirm that the proposed method yields an improved accuracy, while retaining the robustness of Albiol's algorithm.

  13. A Method for Counting Moving People in Video Surveillance Videos

    Science.gov (United States)

    Conte, Donatello; Foggia, Pasquale; Percannella, Gennaro; Tufano, Francesco; Vento, Mario

    2010-12-01

    People counting is an important problem in video surveillance applications. This problem has been faced either by trying to detect people in the scene and then counting them or by establishing a mapping between some scene feature and the number of people (avoiding the complex detection problem). This paper presents a novel method, following this second approach, that is based on the use of SURF features and of an [InlineEquation not available: see fulltext.]-SVR regressor provide an estimate of this count. The algorithm takes specifically into account problems due to partial occlusions and to perspective. In the experimental evaluation, the proposed method has been compared with the algorithm by Albiol et al., winner of the PETS 2009 contest on people counting, using the same PETS 2009 database. The provided results confirm that the proposed method yields an improved accuracy, while retaining the robustness of Albiol's algorithm.

  14. Performance Analysis of Video Transmission Using Sequential Distortion Minimization Method for Digital Video Broadcasting Terrestrial

    Directory of Open Access Journals (Sweden)

    Novita Astin

    2016-12-01

    Full Text Available This paper presents about the transmission of Digital Video Broadcasting system with streaming video resolution 640x480 on different IQ rate and modulation. In the video transmission, distortion often occurs, so the received video has bad quality. Key frames selection algorithm is flexibel on a change of video, but on these methods, the temporal information of a video sequence is omitted. To minimize distortion between the original video and received video, we aimed at adding methodology using sequential distortion minimization algorithm. Its aim was to create a new video, better than original video without significant loss of content between the original video and received video, fixed sequentially. The reliability of video transmission was observed based on a constellation diagram, with the best result on IQ rate 2 Mhz and modulation 8 QAM. The best video transmission was also investigated using SEDIM (Sequential Distortion Minimization Method and without SEDIM. The experimental result showed that the PSNR (Peak Signal to Noise Ratio average of video transmission using SEDIM was an increase from 19,855 dB to 48,386 dB and SSIM (Structural Similarity average increase 10,49%. The experimental results and comparison of proposed method obtained a good performance. USRP board was used as RF front-end on 2,2 GHz.

  15. Practical image and video processing using MATLAB

    CERN Document Server

    Marques, Oge

    2011-01-01

    "The book provides a practical introduction to the most important topics in image and video processing using MATLAB (and its Image Processing Toolbox) as a tool to demonstrate the most important techniques and algorithms. The contents are presented in a clear, technically accurate, objective way, with just enough mathematical detail. Most of the chapters are supported by figures, examples, illustrative problems, MATLAB scripts, suggestions for further reading, bibliographical references, useful Web sites, and exercises and computer projects to extend the understanding of their contents"--

  16. Sign Language Video Processing for Text Detection in Hindi Language

    Directory of Open Access Journals (Sweden)

    Rashmi B Hiremath

    2016-10-01

    Full Text Available Sign language is a way of expressing yourself with your body language, where every bit of ones expressions, goals, or sentiments are conveyed by physical practices, for example, outward appearances, body stance, motions, eye movements, touch and the utilization of space. Non-verbal communication exists in both creatures and people, yet this article concentrates on elucidations of human non-verbal or sign language interpretation into Hindi textual expression. The proposed method of implementation utilizes the image processing methods and synthetic intelligence strategies to get the goal of sign video recognition. To carry out the proposed task implementation it uses image processing methods such as frame analysing based tracking, edge detection, wavelet transform, erosion, dilation, blur elimination, noise elimination, on training videos. It also uses elliptical Fourier descriptors called SIFT for shape feature extraction and most important part analysis for feature set optimization and reduction. For result analysis, this paper uses different category videos such as sign of weeks, months, relations etc. Database of extracted outcomes are compared with the video fed to the system as a input of the signer by a trained unclear inference system.

  17. Video scan rate conversion method and apparatus for achieving same

    Science.gov (United States)

    Mills, George T.

    1992-12-01

    In a video system, a video signal operates at a vertical scan rate to generate a first video frame characterized by a first number of lines per frame. A method and apparatus are provided to convert the first video frame into a second video frame characterized by a second number of lines per frame. The first video frame is stored at the vertical scan rate as digital samples. A portion of the stored digital samples from each line of the first video frame are retrieved at the vertical scan rate. The number of digital samples in the retrieved portion from each line of the first video frame is governed by a ratio equal to the second number divided by the first number, such that the retrieved portion from the first video frame is the second video frame.

  18. TRAFFIC SIGN RECOGNATION WITH VIDEO PROCESSING TECHNIQUE

    Directory of Open Access Journals (Sweden)

    Musa AYDIN

    2013-01-01

    Full Text Available In this study, traffic signs are aimed to be recognized and identified from a video image which is taken through a video camera. To accomplish our aim, a traffic sign recognition program has been developed in MATLAB/Simulink environment. The target traffic sign are recognized in the video image with the developed program.

  19. Methods of video and shearography inspection

    Science.gov (United States)

    Lansing, Matthew D.; Bullock, Michael W.; Gnacek, William J.

    1995-09-01

    The goal of this research effort was to study methods of video image correlation and electronic shearography for nondestructive evaluation of aerospace components. Methods of physical load application must be developed before interrogations with these methods may be used to qualify hardware. To that end, inspection procedures were developed for a variety of aerospace components and material systems. Experiments were also conducted from which the relationship between the control settings of the electronic shearography apparatus may be related to flaw detectability. A short feasibility study was conducted to determine the applicability of electronic shearography to the determination of the stress intensity factor of a Mode 1 crack tip by measurement of the localized zone of three dimensional plasticity

  20. Methods of video and shearography inspection

    Science.gov (United States)

    Lansing, Matthew D.; Bullock, Michael W.; Gnacek, William J.

    1995-01-01

    The goal of this research effort was to study methods of video image correlation and electronic shearography for nondestructive evaluation of aerospace components. Methods of physical load application must be developed before interrogations with these methods may be used to qualify hardware. To that end, inspection procedures were developed for a variety of aerospace components and material systems. Experiments were also conducted from which the relationship between the control settings of the electronic shearography apparatus may be related to flaw detectability. A short feasibility study was conducted to determine the applicability of electronic shearography to the determination of the stress intensity factor of a Mode 1 crack tip by measurement of the localized zone of three dimensional plasticity

  1. MEDIA VIDEO PEMBELAJARAN METHODS OF TEFL

    Directory of Open Access Journals (Sweden)

    Utami Widiati, Enny Irawati, Yazid Basth -

    2013-05-01

    Full Text Available Abstract: VCD Learning-Media in Method of TEFL. This study took four steps:  survey for needs assess­ment, product development, expert validation, and small-scale try-out. The survey, using a questionnaire, engaged 29 students having passed the masterate course on Methods of TEFL. A seasoned faculty member handling the course was also involved as a research subject with whom interviews were conducted.  Based on the information obtained in the survey, video materials were developed following two kinds of activities: the development of learning scenario and script for screenplay, and the visual recording of teaching-learning activities based on the scenario and screenplay. The recordings were limited to 3 teaching-learning models. The subjects participating in the three teaching-learning models of Audio-lingual Method, Think-Pair-Share, and Genre-based Approach include students (and English teachers of SMP and SMA Labora­torium UM. In short, the VCD product has been developed in view of the needs assessment and theoretically fit. The product has achieved some degree of validity through expert validation and small-scale try-out; revisions based on the experts’ feedback and try-out results have been made. Abstrak: Media Video Pembelajaran Methods of TEFL. Penelitian ini meliputi 4 (empat kegiatan: survei analisis kebutuhan, pengembangan produk, validasi ahli, dan uji lapang terbatas. Survei mengguna­kan kuesioner dan melibatkan 29 mahasiswa S2 yang sudah mengambil matakuliah Methods of TEFL. Seorang dosen yang sudah berpengalaman mengampu matakuliah dimaksud juga dilibatkan sebagai subjek wawancara. Berdasarkan hasil survei, produk materi video dikembangkan dengan mengikuti dua langkah: pengembangan skenario pembelajaran dan script untuk screenplay, dan perekaman gambar aktivitas pem­belajaran berdasarkan skenario dan screenplay. Kegiatan perekaman dilaksanakan untuk tiga skenario model pembelajaran. Peserta pada model pembelajaran meliputi

  2. Designing with video focusing the user-centred design process

    CERN Document Server

    Ylirisku, Salu Pekka

    2007-01-01

    Digital video for user-centered co-design is an emerging field of design, gaining increasing interest in both industry and academia. It merges the techniques and approaches of design ethnography, participatory design, interaction analysis, scenario-based design, and usability studies. This book covers the complete user-centered design project. It illustrates in detail how digital video can be utilized throughout the design process, from early user studies to making sense of video content and envisioning the future with video scenarios to provoking change with video artifacts. The text includes

  3. Object classification methods for application in FPGA based vehicle video detector

    Directory of Open Access Journals (Sweden)

    Wiesław PAMUŁA

    2009-01-01

    Full Text Available The paper presents a discussion of properties of object classification methods utilized in processing video streams from a camera. Methods based on feature extraction, model fitting and invariant determination are evaluated. Petri nets are used for modelling the processing flow. Data objects and transitions are defined which are suitable for efficient implementation in FPGA circuits. Processing characteristics and problems of the implementations are shown. An invariant based method is assessed as most suitable for application in a vehicle video detector.

  4. Research and implementation of video image acquisition and processing based on Java and JMF

    Science.gov (United States)

    Qin, Jinlei; Li, Zheng; Niu, Yuguang

    2012-01-01

    The article put forward a method which had been used for video image acquisition and processing, and a system based on Java media framework (JMF) had been implemented by it. The method could be achieved not only by B/S mode but also by C/S mode taking advantage of the predominance of the Java language. Some key issues such as locating video data source, playing video, video image acquisition and processing and so on had been expatiated in detail. The operation results of the system show that this method is fully compatible with common video capture device. At the same time the system possesses many excellences as lower cost, more powerful, easier to develop and cross-platform etc. Finally the application prospect of the method which is based on java and JMF is pointed out.

  5. Hardware implementation of machine vision systems: image and video processing

    Science.gov (United States)

    Botella, Guillermo; García, Carlos; Meyer-Bäse, Uwe

    2013-12-01

    This contribution focuses on different topics covered by the special issue titled `Hardware Implementation of Machine vision Systems' including FPGAs, GPUS, embedded systems, multicore implementations for image analysis such as edge detection, segmentation, pattern recognition and object recognition/interpretation, image enhancement/restoration, image/video compression, image similarity and retrieval, satellite image processing, medical image processing, motion estimation, neuromorphic and bioinspired vision systems, video processing, image formation and physics based vision, 3D processing/coding, scene understanding, and multimedia.

  6. Fuzzy Filtering Method for Color Videos Corrupted by Additive Noise

    Directory of Open Access Journals (Sweden)

    Volodymyr I. Ponomaryov

    2014-01-01

    Full Text Available A novel method for the denoising of color videos corrupted by additive noise is presented in this paper. The proposed technique consists of three principal filtering steps: spatial, spatiotemporal, and spatial postprocessing. In contrast to other state-of-the-art algorithms, during the first spatial step, the eight gradient values in different directions for pixels located in the vicinity of a central pixel as well as the R, G, and B channel correlation between the analogous pixels in different color bands are taken into account. These gradient values give the information about the level of contamination then the designed fuzzy rules are used to preserve the image features (textures, edges, sharpness, chromatic properties, etc.. In the second step, two neighboring video frames are processed together. Possible local motions between neighboring frames are estimated using block matching procedure in eight directions to perform interframe filtering. In the final step, the edges and smoothed regions in a current frame are distinguished for final postprocessing filtering. Numerous simulation results confirm that this novel 3D fuzzy method performs better than other state-of-the-art techniques in terms of objective criteria (PSNR, MAE, NCD, and SSIM as well as subjective perception via the human vision system in the different color videos.

  7. Three-dimensional video presentation of microsurgery by the cross-eyed viewing method using a high-definition video system.

    Science.gov (United States)

    Terakawa, Yuzo; Ishibashi, Kenichi; Goto, Takeo; Ohata, Kenji

    2011-01-01

    Three-dimensional (3-D) video recording of microsurgery is a more promising tool for presentation and education of microsurgery than conventional two-dimensional video systems, but has not been widely adopted partly because 3-D image processing of previous 3-D video systems is complicated and observers without optical devices cannot visualize the 3-D image. A new technical development for 3-D video presentation of microsurgery is described. Microsurgery is recorded with a microscope equipped with a single high-definition (HD) video camera. This 3-D video system records the right- and left-eye views of the microscope simultaneously as single HD data with the use of a 3-D camera adapter: the right- and left-eye views of the microscope are displayed separately on the right and left sides, respectively. The operation video is then edited with video editing software so that the right-eye view is displayed on the left side and left-eye view is displayed on the right side. Consequently, a 3-D video of microsurgery can be created by viewing the edited video by the cross-eyed stereogram viewing method without optical devices. The 3-D microsurgical video provides a more accurate view, especially with regard to depth, and a better understanding of microsurgical anatomy. Although several issues are yet to be addressed, this 3-D video system is a useful method of recording and presenting microsurgery for 3-D viewing with currently available equipment, without optical devices.

  8. An unsupervised method for summarizing egocentric sport videos

    Science.gov (United States)

    Habibi Aghdam, Hamed; Jahani Heravi, Elnaz; Puig, Domenec

    2015-12-01

    People are getting more interested to record their sport activities using head-worn or hand-held cameras. This type of videos which is called egocentric sport videos has different motion and appearance patterns compared with life-logging videos. While a life-logging video can be defined in terms of well-defined human-object interactions, notwithstanding, it is not trivial to describe egocentric sport videos using well-defined activities. For this reason, summarizing egocentric sport videos based on human-object interaction might fail to produce meaningful results. In this paper, we propose an unsupervised method for summarizing egocentric videos by identifying the key-frames of the video. Our method utilizes both appearance and motion information and it automatically finds the number of the key-frames. Our blind user study on the new dataset collected from YouTube shows that in 93:5% cases, the users choose the proposed method as their first video summary choice. In addition, our method is within the top 2 choices of the users in 99% of studies.

  9. A Frame‐Based Video Signature Method for Very Quick Video Identification and Location

    National Research Council Canada - National Science Library

    Na, Sang‐il; Oh, Weon‐Geun; Jeong, Dong‐Seok

    2013-01-01

    .... The proposed two‐stage matching method is fast and works very well in finding locations. In addition, the proposed matching structure and strategy can distinguish a case in which a part of the query video matches a part...

  10. Compressive Video Acquisition, Fusion and Processing

    Science.gov (United States)

    2010-12-14

    that we can explore in detail exploits the fact that even though each φm is testing a different 2D image slice, the image slices are often related...space-time cube. We related temporal bandwidth to the spacial resolution of the camera and the speed of objects in the scene. We applied our findings to...performed directly on the compressive measurements without requiring a potentially expensive video reconstruction. Accomplishments In our work exploring

  11. Combined Scalable Video Coding Method for Wireless Transmission

    Directory of Open Access Journals (Sweden)

    Achmad Affandi

    2011-08-01

    Full Text Available Mobile video streaming is one of multimedia services that has developed very rapidly. Recently, bandwidth utilization for wireless transmission is the main problem in the field of multimedia communications. In this research, we offer a combination of scalable methods as the most attractive solution to this problem. Scalable method for wireless communication should adapt to input video sequence. Standard ITU (International Telecommunication Union - Joint Scalable Video Model (JSVM is employed to produce combined scalable video coding (CSVC method that match the required quality of video streaming services for wireless transmission. The investigation in this paper shows that combined scalable technique outperforms the non-scalable one, in using bit rate capacity at certain layer.

  12. Processing Decoded Video for LCD-LED Backlight Display

    DEFF Research Database (Denmark)

    Nadernejad, Ehsan

    on local LED-LCD backlight. Second, removing the digital video codec artifacts such as blocking and ringing artifacts by post-processing algorithms. A novel algorithm based on image features with optimal balance between visual quality and power consumption was developed. In addition, to remove flickering......The quality of digital images and video signal on visual media such as TV screens and LCD displays is affected by two main factors; the display technology and compression standards. Accurate knowledge about the characteristics of display and the video signal can be utilized to develop advanced...... algorithms for signal (image or video) enhancement. One particular application of such algorithms is the case of LCDs with dynamic local backlight. The thesis addressed two main problems; first, designing algorithms that improve the visual quality of perceived image and video and reduce power consumption...

  13. Motivational Engagement and Video Gaming: A Mixed Methods Study

    Science.gov (United States)

    Hoffman, Bobby; Nadelson, Louis

    2010-01-01

    A mixed methods design was used to identify factors associated with motivational engagement in video gaming. Self-report instruments were administered to 189 video game players to assess goal orientations, affect, need for cognition, and perceptions of engagement and flow. Simultaneously, a sub-set of 25 participants were interviewed and results…

  14. Height Measuring System On Video Using Otsu Method

    Science.gov (United States)

    Sandy, C. L. M.; Meiyanti, R.

    2017-01-01

    A measurement of height is comparing the value of the magnitude of an object with a standard measuring tool. The problems that exist in the measurement are still the use of a simple apparatus in which one of them is by using a meter. This method requires a relatively long time. To overcome these problems, this research aims to create software with image processing that is used for the measurement of height. And subsequent that image is tested, where the object captured by the video camera can be known so that the height of the object can be measured using the learning method of Otsu. The system was built using Delphi 7 of Vision Lab VCL 4.5 component. To increase the quality of work of the system in future research, the developed system can be combined with other methods.

  15. Students’ Knowledge Comprehension after Implementation of Live Conventional Demonstration, Video Teaching and Video-Assisted Instruction Methods in Endodontic Practice

    Science.gov (United States)

    Mohammadzadeh Akhlaghi, Nahid; Khalilak, Zohreh; Vatanpour, Mehdi; Moshari, Amirabbas; Ghaffari, Saman; Namazikhah, Mohammad Sadegh

    2017-01-01

    Introduction: Video-assisted clinical instruction (VACID) has been found to be a beneficial teaching tool for various fields in dentistry. The aim of this interventional study was to compare the efficacy of live conventional demonstration (CD), video teaching, and VACID (video with explanation) methods in teaching of root canal treatment to undergraduate dental students. Methods and Materials: Forty-two undergraduate senior dental students participated in this study. The students experienced this course for the first time and were randomly divided into three groups (n=14). Group A attended live CD on a patient; group B watched a professionally produced demonstration video without any verbal explanation during 1 h; and finally group C watched the same video alongside live explanation by a mentor during the 1.5 h (VACID). The whole process was performed by an experienced endodontist on maxillary central incisors. All of The students carried out a multiple choice question exam to evaluate their comprehension. The mean score of the experimental groups were compared using ANOVA test and multiple comparisons were carried out with Tamhane test. The level of significance was set at 0.05. Results: There was significant difference among three groups according to the ANOVA test (Pendodontic training in undergraduate dental students. PMID:28512486

  16. STUDY OF BLOCKING EFFECT ELIMINATION METHODS BY MEANS OF INTRAFRAME VIDEO SEQUENCE INTERPOLATION

    Directory of Open Access Journals (Sweden)

    I. S. Rubina

    2015-01-01

    Full Text Available The paper deals with image interpolation methods and their applicability to eliminate some of the artifacts related to both the dynamic properties of objects in video sequences and algorithms used in the order of encoding steps. The main drawback of existing methods is the high computational complexity, unacceptable in video processing. Interpolation of signal samples for blocking - effect elimination at the output of the convertion encoding is proposed as a part of the study. It was necessary to develop methods for improvement of compression ratio and quality of the reconstructed video data by blocking effect elimination on the borders of the segments by intraframe interpolating of video sequence segments. The main point of developed methods is an adaptive recursive algorithm application with adaptive-sized interpolation kernel both with and without the brightness gradient consideration at the boundaries of objects and video sequence blocks. Within theoretical part of the research, methods of information theory (RD-theory and data redundancy elimination, methods of pattern recognition and digital signal processing, as well as methods of probability theory are used. Within experimental part of the research, software implementation of compression algorithms with subsequent comparison of the implemented algorithms with the existing ones was carried out. Proposed methods were compared with the simple averaging algorithm and the adaptive algorithm of central counting interpolation. The advantage of the algorithm based on the adaptive kernel size selection interpolation is in compression ratio increasing by 30%, and the advantage of the modified algorithm based on the adaptive interpolation kernel size selection is in the compression ratio increasing by 35% in comparison with existing algorithms, interpolation and quality of the reconstructed video sequence improving by 3% compared to the one compressed without interpolation. The findings will be

  17. Method and apparatus for reading meters from a video image

    Science.gov (United States)

    Lewis, Trevor J.; Ferguson, Jeffrey J.

    1997-01-01

    A method and system to enable acquisition of data about an environment from one or more meters using video images. One or more meters are imaged by a video camera and the video signal is digitized. Then, each region of the digital image which corresponds to the indicator of the meter is calibrated and the video signal is analyzed to determine the value indicated by each meter indicator. Finally, from the value indicated by each meter indicator in the calibrated region, a meter reading is generated. The method and system offer the advantages of automatic data collection in a relatively non-intrusive manner without making any complicated or expensive electronic connections, and without requiring intensive manpower.

  18. Toward real-time remote processing of laparoscopic video.

    Science.gov (United States)

    Ronaghi, Zahra; Duffy, Edward B; Kwartowitz, David M

    2015-10-01

    Laparoscopic surgery is a minimally invasive surgical technique where surgeons insert a small video camera into the patient's body to visualize internal organs and use small tools to perform surgical procedures. However, the benefit of small incisions has a drawback of limited visualization of subsurface tissues, which can lead to navigational challenges in the delivering of therapy. Image-guided surgery uses the images to map subsurface structures and can reduce the limitations of laparoscopic surgery. One particular laparoscopic camera system of interest is the vision system of the daVinci-Si robotic surgical system (Intuitive Surgical, Sunnyvale, California). The video streams generate approximately 360 MB of data per second, demonstrating a trend toward increased data sizes in medicine, primarily due to higher-resolution video cameras and imaging equipment. Processing this data on a bedside PC has become challenging and a high-performance computing (HPC) environment may not always be available at the point of care. To process this data on remote HPC clusters at the typical 30 frames per second (fps) rate, it is required that each 11.9 MB video frame be processed by a server and returned within 1/30th of a second. The ability to acquire, process, and visualize data in real time is essential for the performance of complex tasks as well as minimizing risk to the patient. As a result, utilizing high-speed networks to access computing clusters will lead to real-time medical image processing and improve surgical experiences by providing real-time augmented laparoscopic data. We have performed image processing algorithms on a high-definition head phantom video (1920 × 1080 pixels) and transferred the video using a message passing interface. The total transfer time is around 53 ms or 19 fps. We will optimize and parallelize these algorithms to reduce the total time to 30 ms.

  19. People detection in nuclear plants by video processing for safety purpose

    Energy Technology Data Exchange (ETDEWEB)

    Jorge, Carlos Alexandre F.; Mol, Antonio Carlos A., E-mail: calexandre@ien.gov.b, E-mail: mol@ien.gov.b [Instituto de Engenharia Nuclear (IEN/CNEN), Rio de Janeiro, RJ (Brazil); Seixas, Jose M.; Silva, Eduardo Antonio B., E-mail: seixas@lps.ufrj.b, E-mail: eduardo@lps.ufrj.b [Coordenacao dos Programas de Pos-Graduacao de Engenharia (COPPE/UFRJ), Rio de Janeiro, RJ (Brazil). Programa de Engenharia Eletrica; Cota, Raphael E.; Ramos, Bruno L., E-mail: brunolange@poli.ufrj.b [Universidade Federal do Rio de Janeiro (EP/UFRJ), RJ (Brazil). Dept. de Engenharia Eletronica e de Computacao

    2011-07-01

    This work describes the development of a surveillance system for safety purposes in nuclear plants. The final objective is to track people online in videos, in order to estimate the dose received by personnel, during the execution of working tasks in nuclear plants. The estimation will be based on their tracked positions and on dose rate mapping in a real nuclear plant at Instituto de Engenharia Nuclear, Argonauta nuclear research reactor. Cameras have been installed within Argonauta's room, supplying the data needed. Both video processing and statistical signal processing techniques may be used for detection, segmentation and tracking people in video. This first paper reports people segmentation in video using background subtraction, by two different approaches, namely frame differences, and blind signal separation based on the independent component analysis method. Results are commented, along with perspectives for further work. (author)

  20. Is Video-Based Education an Effective Method in Surgical Education? A Systematic Review.

    Science.gov (United States)

    Ahmet, Akgul; Gamze, Kus; Rustem, Mustafaoglu; Sezen, Karaborklu Argut

    2018-02-12

    Visual signs draw more attention during the learning process. Video is one of the most effective tool including a lot of visual cues. This systematic review set out to explore the influence of video in surgical education. We reviewed the current evidence for the video-based surgical education methods, discuss the advantages and disadvantages on the teaching of technical and nontechnical surgical skills. This systematic review was conducted according to the guidelines defined in the preferred reporting items for systematic reviews and meta-analyses statement. The electronic databases: the Cochrane Library, Medline (PubMED), and ProQuest were searched from their inception to the 30 January 2016. The Medical Subject Headings (MeSH) terms and keywords used were "video," "education," and "surgery." We analyzed all full-texts, randomised and nonrandomised clinical trials and observational studies including video-based education methods about any surgery. "Education" means a medical resident's or student's training and teaching process; not patients' education. We did not impose restrictions about language or publication date. A total of nine articles which met inclusion criteria were included. These trials enrolled 507 participants and the total number of participants per trial ranged from 10 to 172. Nearly all of the studies reviewed report significant knowledge gain from video-based education techniques. The findings of this systematic review provide fair to good quality studies to demonstrate significant gains in knowledge compared with traditional teaching. Additional video to simulator exercise or 3D animations has beneficial effects on training time, learning duration, acquisition of surgical skills, and trainee's satisfaction. Video-based education has potential for use in surgical education as trainees face significant barriers in their practice. This method is effective according to the recent literature. Video should be used in addition to standard techniques

  1. A novel visual saliency detection method for infrared video sequences

    Science.gov (United States)

    Wang, Xin; Zhang, Yuzhen; Ning, Chen

    2017-12-01

    Infrared video applications such as target detection and recognition, moving target tracking, and so forth can benefit a lot from visual saliency detection, which is essentially a method to automatically localize the ;important; content in videos. In this paper, a novel visual saliency detection method for infrared video sequences is proposed. Specifically, for infrared video saliency detection, both the spatial saliency and temporal saliency are considered. For spatial saliency, we adopt a mutual consistency-guided spatial cues combination-based method to capture the regions with obvious luminance contrast and contour features. For temporal saliency, a multi-frame symmetric difference approach is proposed to discriminate salient moving regions of interest from background motions. Then, the spatial saliency and temporal saliency are combined to compute the spatiotemporal saliency using an adaptive fusion strategy. Besides, to highlight the spatiotemporal salient regions uniformly, a multi-scale fusion approach is embedded into the spatiotemporal saliency model. Finally, a Gestalt theory-inspired optimization algorithm is designed to further improve the reliability of the final saliency map. Experimental results demonstrate that our method outperforms many state-of-the-art saliency detection approaches for infrared videos under various backgrounds.

  2. Low-complexity video encoding method for wireless image transmission in capsule endoscope.

    Science.gov (United States)

    Takizawa, Kenichi; Hamaguchi, Kiyoshi

    2010-01-01

    This paper presents a low-complexity video encoding method applicable for wireless image transmission in capsule endoscopes. This encoding method is based on Wyner-Ziv theory, in which side information available at a transmitter is treated as side information at its receiver. Therefore complex processes in video encoding, such as estimation of the motion vector, are moved to the receiver side, which has a larger-capacity battery. As a result, the encoding process is only to decimate coded original data through channel coding. We provide a performance evaluation for a low-density parity check (LDPC) coding method in the AWGN channel.

  3. Towards real-time remote processing of laparoscopic video

    Science.gov (United States)

    Ronaghi, Zahra; Duffy, Edward B.; Kwartowitz, David M.

    2015-03-01

    Laparoscopic surgery is a minimally invasive surgical technique where surgeons insert a small video camera into the patient's body to visualize internal organs and small tools to perform surgical procedures. However, the benefit of small incisions has a drawback of limited visualization of subsurface tissues, which can lead to navigational challenges in the delivering of therapy. Image-guided surgery (IGS) uses images to map subsurface structures and can reduce the limitations of laparoscopic surgery. One particular laparoscopic camera system of interest is the vision system of the daVinci-Si robotic surgical system (Intuitive Surgical, Sunnyvale, CA, USA). The video streams generate approximately 360 megabytes of data per second, demonstrating a trend towards increased data sizes in medicine, primarily due to higher-resolution video cameras and imaging equipment. Processing this data on a bedside PC has become challenging and a high-performance computing (HPC) environment may not always be available at the point of care. To process this data on remote HPC clusters at the typical 30 frames per second (fps) rate, it is required that each 11.9 MB video frame be processed by a server and returned within 1/30th of a second. The ability to acquire, process and visualize data in real-time is essential for performance of complex tasks as well as minimizing risk to the patient. As a result, utilizing high-speed networks to access computing clusters will lead to real-time medical image processing and improve surgical experiences by providing real-time augmented laparoscopic data. We aim to develop a medical video processing system using an OpenFlow software defined network that is capable of connecting to multiple remote medical facilities and HPC servers.

  4. Automated processing of massive audio/video content using FFmpeg

    Directory of Open Access Journals (Sweden)

    Kia Siang Hock

    2014-01-01

    Full Text Available Audio and video content forms an integral, important and expanding part of the digital collections in libraries and archives world-wide. While these memory institutions are familiar and well-versed in the management of more conventional materials such as books, periodicals, ephemera and images, the handling of audio (e.g., oral history recordings and video content (e.g., audio-visual recordings, broadcast content requires additional toolkits. In particular, a robust and comprehensive tool that provides a programmable interface is indispensable when dealing with tens of thousands of hours of audio and video content. FFmpeg is comprehensive and well-established open source software that is capable of the full-range of audio/video processing tasks (such as encode, decode, transcode, mux, demux, stream and filter. It is also capable of handling a wide-range of audio and video formats, a unique challenge in memory institutions. It comes with a command line interface, as well as a set of developer libraries that can be incorporated into applications.

  5. Comparison of Video Steganography Methods for Watermark Embedding

    Directory of Open Access Journals (Sweden)

    Griberman David

    2016-05-01

    Full Text Available The paper focuses on the comparison of video steganography methods for the purpose of digital watermarking in the context of copyright protection. Four embedding methods that use Discrete Cosine and Discrete Wavelet Transforms have been researched and compared based on their embedding efficiency and fidelity. A video steganography program has been developed in the Java programming language with all of the researched methods implemented for experiments. The experiments used 3 video containers with different amounts of movement. The impact of the movement has been addressed in the paper as well as the ways of potential improvement of embedding efficiency using adaptive embedding based on the movement amount. Results of the research have been verified using a survey with 17 participants.

  6. Spatial data processing for the purpose of video games

    Directory of Open Access Journals (Sweden)

    Chądzyńska Dominika

    2016-03-01

    Full Text Available Advanced terrain models are currently commonly used in many video/computers games. Professional GIS technologies, existing spatial datasets and cartographic methodology are more widely used in their development. This allows for achieving a realistic model of the world. On the other hand, the so-called game engines have very high capability of spatial data visualization. Preparing terrain models for the purpose of video games requires knowledge and experience of GIS specialists and cartographers, although it is also accessible for non-professionals. The authors point out commonness and variety of use of terrain models in video games and the existence of a series of ready, advanced tools and procedures of terrain model creating. Finally the authors describe the experiment of performing the process of data modeling for “Condor Soar Simulator”.

  7. Hardware architectures for real time processing of High Definition video sequences

    OpenAIRE

    Genovese, Mariangela

    2014-01-01

    Actually, application fields, such as medicine, space exploration, surveillance, authentication, HDTV, and automated industry inspection, require capturing, storing and processing continuous streams of video data. Consequently, different process techniques (video enhancement, segmentation, object detection, or video compression, as examples) are involved in these applications. Such techniques often require a significant number of operations depending on the algorithm complexity and the video ...

  8. Video surveillance of epilepsy patients using color image processing

    DEFF Research Database (Denmark)

    Bager, Gitte; Vilic, Kenan; Vilic, Adnan

    2014-01-01

    This paper introduces a method for tracking patients under video surveillance based on a color marker system. The patients are not restricted in their movements, which requires a tracking system that can overcome non-ideal scenes e.g. occlusions, very fast movements, lighting issues and other mov...

  9. Video Surveillance of Epilepsy Patients using Color Image Processing

    DEFF Research Database (Denmark)

    Bager, Gitte; Vilic, Kenan; Alving, Jørgen

    2007-01-01

    This report introduces a method for tracking of patients under video surveillance based on a marker system. The patients are not restricted in their movements, which requires a tracking system that can overcome non-ideal scenes e.g. occlusions, very fast movements, lightning issues and other moving...

  10. The Video Drift Method to Measure Double Stars

    Science.gov (United States)

    Nugent, Richard

    2017-06-01

    A new video method has been developed to measure double stars. The double star components are video recorded as they drift across the camera’s field of view from east to west with the telescope’s motor drive turned off. Using an existing software program that was specifically written for the analysis of occultation videos (Limovie - Light Measurement Tool for Occultation Observation using Video Recorder), standard (x,y) coordinates are extracted for each component star for each video frame. An Excel program written by author RLN (VidPro - Video Drift Program Reduction) analyses the (x,y) positions for determining position angle (PA), separation and other statistical quantities. Unlike other double star reduction methods, no star catalogue or calibration doubles are needed as each video drift is self-calibrating. The duration of a typical video for an f/10 telescope system ranges between 20 sec - 1 minute; this along with a 30 frame/sec recording rate produces 100’s to 1,000’s of (x,y) pairs for analysis. The video chip’s offset from the true east-west direction (drift angle) is computed simultaneously along with a scale factor for each video. The drift angle and scale factor are used with all (x,y) positions to generate a unique position angle and separation. For 1,800+ doubles measured to date typical standard deviations (our own internal precision) for position angles are 1.1° and for separations 0.35". A comparison was made with the Washington Double Star catalog (WDS) entries that had little or no change in PA and separation for 120 + years. For these doubles our PA’s and separations differed by an average of 0.2 deg and 0.2" respectively. Sources of error are discussed along with tips to maximize the quality of the (x,y) data produced by Limovie. Limovie and VidPro programs are available as free downloads.

  11. Classification of video tampering methods and countermeasures using digital watermarking

    Science.gov (United States)

    Yin, Peng; Yu, Hong H.

    2001-11-01

    The development and spread of multimedia services require authentication techniques to prove the originality and integrity of multimedia data and (or) to localize the alterations made on the media. A wide variety of authentication techniques have been proposed in the literature, but most studies have been primarily focused on still images. In this paper, we will mainly address video authentication. We first summarize the classification of video tampering methods. Based on our proposed classification, the quality of existing authentication techniques can be evaluated. We then propose our own authentication system to combat those tampering methods. The comparison of two basic authentication categories, fragile watermark and digital signature, are made and the need for combining them are discussed. Finally, we address some issues on authenticating a broad sense video, the mixture of visual, audio and text data.

  12. Participatory Video: Toward a Method, Advocacy and Voice (MAV) Framework

    Science.gov (United States)

    Sitter, Kathleen C.

    2012-01-01

    Using the new conceptual framework of participatory visual media as method, advocacy and voice (MAV), the author explores an action research study using an exemplar in which advocates from the disability community created and distributed a series of videos about love and sexuality as a critical human rights issue in the disability community. The…

  13. A method to synchronise video cameras using the audio band.

    Science.gov (United States)

    Leite de Barros, Ricardo Machado; Guedes Russomanno, Tiago; Brenzikofer, René; Jovino Figueroa, Pascual

    2006-01-01

    This paper proposes and evaluates a novel method for synchronisation of video cameras using the audio band. The method consists in generating and transmitting an audio signal through radio frequency for receivers connected to the microphone input of the cameras and inserting the signal in the audio band. In a software environment, the phase differences among the video signals are calculated and used to interpolate the synchronous 2D projections of the trajectories. The validation of the method was based on: (1) Analysis of the phase difference changes as a function of time of two video signals. (2) Comparison between the values measured with an oscilloscope and by the proposed method. (3) Estimation of the improvement in the accuracy in the measurements of the distance between two markers mounted on a rigid body during movement applying the method. The results showed that the phase difference changes in time slowly (0.150 ms/min) and linearly, even when the same model of cameras are used. The values measured by the proposed method and by oscilloscope showed equivalence (R2=0.998), the root mean square of the difference between the measurements was 0.10 ms and the maximum difference found was 0.31 ms. Applying the new method, the accuracy of the 3D reconstruction had a statistically significant improvement. The accuracy, simplicity and wide applicability of the proposed method constitute the main contributions of this work.

  14. Towards a Video Passive Content Fingerprinting Method for Partial-Copy Detection Robust against Non-Simulated Attacks.

    Directory of Open Access Journals (Sweden)

    Zobeida Jezabel Guzman-Zavaleta

    Full Text Available Passive content fingerprinting is widely used for video content identification and monitoring. However, many challenges remain unsolved especially for partial-copies detection. The main challenge is to find the right balance between the computational cost of fingerprint extraction and fingerprint dimension, without compromising detection performance against various attacks (robustness. Fast video detection performance is desirable in several modern applications, for instance, in those where video detection involves the use of large video databases or in applications requiring real-time video detection of partial copies, a process whose difficulty increases when videos suffer severe transformations. In this context, conventional fingerprinting methods are not fully suitable to cope with the attacks and transformations mentioned before, either because the robustness of these methods is not enough or because their execution time is very high, where the time bottleneck is commonly found in the fingerprint extraction and matching operations. Motivated by these issues, in this work we propose a content fingerprinting method based on the extraction of a set of independent binary global and local fingerprints. Although these features are robust against common video transformations, their combination is more discriminant against severe video transformations such as signal processing attacks, geometric transformations and temporal and spatial desynchronization. Additionally, we use an efficient multilevel filtering system accelerating the processes of fingerprint extraction and matching. This multilevel filtering system helps to rapidly identify potential similar video copies upon which the fingerprint process is carried out only, thus saving computational time. We tested with datasets of real copied videos, and the results show how our method outperforms state-of-the-art methods regarding detection scores. Furthermore, the granularity of our method makes

  15. Framework for Processing Videos in the Presence of Spatially Varying Motion Blur

    Science.gov (United States)

    2016-02-10

    AFRL-AFOSR-JP-TR-2016-0030 Framework for Processing Videos in the Presence of Spatially Varying Motion Blur Ambasamudram Rajagopalan INDIAN...for Processing Videos in the Presence of Spatially Varying Motion Blur 5a. CONTRACT NUMBER FA23861314138 5b. GRANT NUMBER 13RSZ116_134138 5c... video analysis, Image Processing, Video analysis, Information Technology 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF ABSTRACT SAR 18. NUMBER OF

  16. Mixed Methods Approach for Measuring the Impact of Video Telehealth on Outpatient Clinic Triage Nurse Workflow

    Science.gov (United States)

    Cady, Rhonda G.; Finkelstein, Stanley M.

    2015-01-01

    Nurse-delivered telephone triage is a common component of outpatient clinic settings. Adding new communication technology to clinic triage has the potential to not only transform the triage process, but also alter triage workflow. Evaluating the impact of new technology on an existing workflow is paramount to maximizing efficiency of the delivery system. This study investigated triage nurse workflow before and after the implementation of video telehealth using a sequential mixed methods protocol that combined ethnography and time-motion study to provide a robust analysis of the implementation environment. Outpatient clinic triage using video telehealth required significantly more time than telephone triage, indicating a reduction in nurse efficiency. Despite the increased time needed to conduct video telehealth, nurses consistently rated it useful in providing triage. Interpretive analysis of the qualitative and quantitative data suggests the increased depth and breadth of data available during video triage alters the assessment triage nurses provide physicians. This in turn could impact the time physicians spend formulating a diagnosis and treatment plan. While the immediate impact of video telehealth is a reduction in triage nurse efficiency, what is unknown is the impact of video telehealth on physician and overall clinic efficiency. Future studies should address this area. PMID:24080753

  17. Photo-acoustic and video-acoustic methods for sensing distant sound sources

    Science.gov (United States)

    Slater, Dan; Kozacik, Stephen; Kelmelis, Eric

    2017-05-01

    Long range telescopic video imagery of distant terrestrial scenes, aircraft, rockets and other aerospace vehicles can be a powerful observational tool. But what about the associated acoustic activity? A new technology, Remote Acoustic Sensing (RAS), may provide a method to remotely listen to the acoustic activity near these distant objects. Local acoustic activity sometimes weakly modulates the ambient illumination in a way that can be remotely sensed. RAS is a new type of microphone that separates an acoustic transducer into two spatially separated components: 1) a naturally formed in situ acousto-optic modulator (AOM) located within the distant scene and 2) a remote sensing readout device that recovers the distant audio. These two elements are passively coupled over long distances at the speed of light by naturally occurring ambient light energy or other electromagnetic fields. Stereophonic, multichannel and acoustic beam forming are all possible using RAS techniques and when combined with high-definition video imagery it can help to provide a more cinema like immersive viewing experience. A practical implementation of a remote acousto-optic readout device can be a challenging engineering problem. The acoustic influence on the optical signal is generally weak and often with a strong bias term. The optical signal is further degraded by atmospheric seeing turbulence. In this paper, we consider two fundamentally different optical readout approaches: 1) a low pixel count photodiode based RAS photoreceiver and 2) audio extraction directly from a video stream. Most of our RAS experiments to date have used the first method for reasons of performance and simplicity. But there are potential advantages to extracting audio directly from a video stream. These advantages include the straight forward ability to work with multiple AOMs (useful for acoustic beam forming), simpler optical configurations, and a potential ability to use certain preexisting video recordings. However

  18. On-board processing of video image sequences

    DEFF Research Database (Denmark)

    Andersen, Jakob Dahl; Chanrion, Olivier Arnaud; Forchhammer, Søren

    2008-01-01

    The ldquoatmosphere-space interactions monitorrdquo (ASIM) is a payload to be mounted on one of the external platforms of the Columbus module of the International Space Station (ISS). The instruments include six video cameras, six photometers and one X-ray detector. The main scientific objective...... of the mission is to study transient luminous events (TLE) above severe thunderstorms: the sprites, jets and elves. Other atmospheric phenomena are also studied including aurora, gravity waves and meteors. As part of the ASIM Phase B study, on-board processing of data from the cameras is being developed...

  19. An automated method for analysis of microcirculation videos for accurate assessment of tissue perfusion

    Directory of Open Access Journals (Sweden)

    Demir Sumeyra U

    2012-12-01

    Full Text Available Abstract Background Imaging of the human microcirculation in real-time has the potential to detect injuries and illnesses that disturb the microcirculation at earlier stages and may improve the efficacy of resuscitation. Despite advanced imaging techniques to monitor the microcirculation, there are currently no tools for the near real-time analysis of the videos produced by these imaging systems. An automated system tool that can extract microvasculature information and monitor changes in tissue perfusion quantitatively might be invaluable as a diagnostic and therapeutic endpoint for resuscitation. Methods The experimental algorithm automatically extracts microvascular network and quantitatively measures changes in the microcirculation. There are two main parts in the algorithm: video processing and vessel segmentation. Microcirculatory videos are first stabilized in a video processing step to remove motion artifacts. In the vessel segmentation process, the microvascular network is extracted using multiple level thresholding and pixel verification techniques. Threshold levels are selected using histogram information of a set of training video recordings. Pixel-by-pixel differences are calculated throughout the frames to identify active blood vessels and capillaries with flow. Results Sublingual microcirculatory videos are recorded from anesthetized swine at baseline and during hemorrhage using a hand-held Side-stream Dark Field (SDF imaging device to track changes in the microvasculature during hemorrhage. Automatically segmented vessels in the recordings are analyzed visually and the functional capillary density (FCD values calculated by the algorithm are compared for both health baseline and hemorrhagic conditions. These results were compared to independently made FCD measurements using a well-known semi-automated method. Results of the fully automated algorithm demonstrated a significant decrease of FCD values. Similar, but more variable FCD

  20. Algorithm-Based Motion Magnification for Video Processing in Urological Laparoscopy.

    Science.gov (United States)

    Adams, Fabian; Schoelly, Reto; Schlager, Daniel; Schoenthaler, Martin; Schoeb, Dominik S; Wilhelm, Konrad; Hein, Simon; Wetterauer, Ulrich; Miernik, Arkadiusz

    2017-06-01

    Minimally invasive surgery is in constant further development and has replaced many conventional operative procedures. If vascular structure movement could be detected during these procedures, it could reduce the risk of vascular injury and conversion to open surgery. The recently proposed motion-amplifying algorithm, Eulerian Video Magnification (EVM), has been shown to substantially enhance minimal object changes in digitally recorded video that is barely perceptible to the human eye. We adapted and examined this technology for use in urological laparoscopy. Video sequences of routine urological laparoscopic interventions were recorded and further processed using spatial decomposition and filtering algorithms. The freely available EVM algorithm was investigated for its usability in real-time processing. In addition, a new image processing technology, the CRS iimotion Motion Magnification (CRSMM) algorithm, was specifically adjusted for endoscopic requirements, applied, and validated by our working group. Using EVM, no significant motion enhancement could be detected without severe impairment of the image resolution, motion, and color presentation. The CRSMM algorithm significantly improved image quality in terms of motion enhancement. In particular, the pulsation of vascular structures could be displayed more accurately than in EVM. Motion magnification image processing technology has the potential for clinical importance as a video optimizing modality in endoscopic and laparoscopic surgery. Barely detectable (micro)movements can be visualized using this noninvasive marker-free method. Despite these optimistic results, the technology requires considerable further technical development and clinical tests.

  1. A Video Quality Assessment Method for VoIP Applications Based on User Experience

    Science.gov (United States)

    Wang, Zedong; Wang, Jing; Wang, Fei; Li, Chengcai; Fei, Zesong; Rahim, Tariq

    2017-12-01

    An objective video quality assessment method is proposed to evaluate the video quality in voice over internet protocol (VoIP) applications under network distortion. The fluency and the clarity of videos are two main parts of the factors that affect user experience, thus the method evaluates these two parts to assess the distortions of videos in VoIP applications caused by codec and packet loss. The clarity of the video is measured by calculating block artifacts and frame blurring. Video blocking artifacts are measured by splitting the picture into small blocks and calculating the difference of the pixels around each border while video blurring is measured by getting edge information through Sobel operator, and counting the gradient histogram. Then the video clarity can be measured by a weighted sum of block artifacts score and blurring score using linear regression. The scores are also normalized in order to eliminate the impact of different video contents. The video fluency is calculated by counting the wrong frame in the video. Finally, a weighted sum of video clarity score and video fluency score can represent the quality of the video. The experimental results show that the objective quality scores have a strong correlation with the subjective quality scores, and the algorithm concludes two parts of user experience other than just image quality, which is more comprehensive and it can be used in video quality assessment in VoIP applications.

  2. A Gaussian process guided particle filter for tracking 3D human pose in video.

    Science.gov (United States)

    Sedai, Suman; Bennamoun, Mohammed; Huynh, Du Q

    2013-11-01

    In this paper, we propose a hybrid method that combines Gaussian process learning, a particle filter, and annealing to track the 3D pose of a human subject in video sequences. Our approach, which we refer to as annealed Gaussian process guided particle filter, comprises two steps. In the training step, we use a supervised learning method to train a Gaussian process regressor that takes the silhouette descriptor as an input and produces multiple output poses modeled by a mixture of Gaussian distributions. In the tracking step, the output pose distributions from the Gaussian process regression are combined with the annealed particle filter to track the 3D pose in each frame of the video sequence. Our experiments show that the proposed method does not require initialization and does not lose tracking of the pose. We compare our approach with a standard annealed particle filter using the HumanEva-I dataset and with other state of the art approaches using the HumanEva-II dataset. The evaluation results show that our approach can successfully track the 3D human pose over long video sequences and give more accurate pose tracking results than the annealed particle filter.

  3. Using video-based observation research methods in primary care health encounters to evaluate complex interactions

    Directory of Open Access Journals (Sweden)

    Onur Asan

    2014-08-01

    Full Text Available Objective The purpose of this paper is to describe the use of video-based observation research methods in primary care environment and highlight important methodological considerations and provide practical guidance for primary care and human factors researchers conducting video studies to understand patient–clinician interaction in primary care settings.Methods We reviewed studies in the literature which used video methods in health care research, and we also used our own experience based on the video studies we conducted in primary care settings.Results This paper highlighted the benefits of using video techniques, such as multi-channel recording and video coding, and compared “unmanned” video recording with the traditional observation method in primary care research. We proposed a list that can be followed step by step to conduct an effective video study in a primary care setting for a given problem. This paper also described obstacles, researchers should anticipate when using video recording methods in future studies.Conclusion With the new technological improvements, video-based observation research is becoming a promising method in primary care and HFE research. Video recording has been under-utilised as a data collection tool because of confidentiality and privacy issues. However, it has many benefits as opposed to traditional observations, and recent studies using video recording methods have introduced new research areas and approaches.

  4. Research of real-time video processing system based on 6678 multi-core DSP

    Science.gov (United States)

    Li, Xiangzhen; Xie, Xiaodan; Yin, Xiaoqiang

    2017-10-01

    In the information age, the rapid development in the direction of intelligent video processing, complex algorithm proposed the powerful challenge on the performance of the processor. In this article, through the FPGA + TMS320C6678 frame structure, the image to fog, merge into an organic whole, to stabilize the image enhancement, its good real-time, superior performance, break through the traditional function of video processing system is simple, the product defects such as single, solved the video application in security monitoring, video, etc. Can give full play to the video monitoring effectiveness, improve enterprise economic benefits.

  5. Using video-based observation research methods in primary care health encounters to evaluate complex interactions.

    Science.gov (United States)

    Asan, Onur; Montague, Enid

    2014-01-01

    The purpose of this paper is to describe the use of video-based observation research methods in primary care environment and highlight important methodological considerations and provide practical guidance for primary care and human factors researchers conducting video studies to understand patient-clinician interaction in primary care settings. We reviewed studies in the literature which used video methods in health care research, and we also used our own experience based on the video studies we conducted in primary care settings. This paper highlighted the benefits of using video techniques, such as multi-channel recording and video coding, and compared "unmanned" video recording with the traditional observation method in primary care research. We proposed a list that can be followed step by step to conduct an effective video study in a primary care setting for a given problem. This paper also described obstacles, researchers should anticipate when using video recording methods in future studies. With the new technological improvements, video-based observation research is becoming a promising method in primary care and HFE research. Video recording has been under-utilised as a data collection tool because of confidentiality and privacy issues. However, it has many benefits as opposed to traditional observations, and recent studies using video recording methods have introduced new research areas and approaches.

  6. Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

    Science.gov (United States)

    Bada, Adedayo; Alcaraz-Calero, Jose M.; Wang, Qi; Grecos, Christos

    2014-05-01

    This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.

  7. [A new laser scan system for video ophthalmoscopy. Initial clinical experiences also in relation to digital image processing].

    Science.gov (United States)

    Fabian, E; Mertz, M; Hofmann, H; Wertheimer, R; Foos, C

    1990-06-01

    The clinical advantages of a scanning laser ophthalmoscope (SLO) and video imaging of fundus pictures are described. Image quality (contrast, depth of field) and imaging possibilities (confocal stop) are assessed. Imaging with different lasers (argon, He-Ne) and changes in imaging rendered possible by confocal alignment of the imaging optics are discussed. Hard copies from video images are still of inferior quality compared to fundus photographs. Methods of direct processing and retrieval of digitally stored SLO video fundus images are illustrated by examples. Modifications for a definitive laser scanning system - in regard to the field of view and the quality of hard copies - are proposed.

  8. A new method for wireless video monitoring of bird nests

    Science.gov (United States)

    David I. King; Richard M. DeGraaf; Paul J. Champlin; Tracey B. Champlin

    2001-01-01

    Video monitoring of active bird nests is gaining popularity among researchers because it eliminates many of the biases associated with reliance on incidental observations of predation events or use of artificial nests, but the expense of video systems may be prohibitive. Also, the range and efficiency of current video monitoring systems may be limited by the need to...

  9. (3) Simple processing method

    African Journals Online (AJOL)

    Adeyinka Odunsi

    Simple Processing Method for Recycling Poultry Waste into. Animal Feed Ingredient. *Komolafe, A. A. and Sonaiya, E. B. ... recycled and become consumables to livestock, thus entering the human food chain. Poultry waste is not ... on the concrete roof (20.5 m high) of the Faculty of Agriculture, Obafemi. Awolowo University ...

  10. Improving Video Game Development: Facilitating Heterogeneous Team Collaboration through Flexible Software Processes

    Science.gov (United States)

    Musil, Juergen; Schweda, Angelika; Winkler, Dietmar; Biffl, Stefan

    Based on our observations of Austrian video game software development (VGSD) practices we identified a lack of systematic processes/method support and inefficient collaboration between various involved disciplines, i.e. engineers and artists. VGSD includes heterogeneous disciplines, e.g. creative arts, game/content design, and software. Nevertheless, improving team collaboration and process support is an ongoing challenge to enable a comprehensive view on game development projects. Lessons learned from software engineering practices can help game developers to increase game development processes within a heterogeneous environment. Based on a state of the practice survey in the Austrian games industry, this paper presents (a) first results with focus on process/method support and (b) suggests a candidate flexible process approach based on Scrum to improve VGSD and team collaboration. Results showed (a) a trend to highly flexible software processes involving various disciplines and (b) identified the suggested flexible process approach as feasible and useful for project application.

  11. Comparative study of motion detection methods for video surveillance systems

    Science.gov (United States)

    Sehairi, Kamal; Chouireb, Fatima; Meunier, Jean

    2017-03-01

    The objective of this study is to compare several change detection methods for a monostatic camera and identify the best method for different complex environments and backgrounds in indoor and outdoor scenes. To this end, we used the CDnet video dataset as a benchmark that consists of many challenging problems, ranging from basic simple scenes to complex scenes affected by bad weather and dynamic backgrounds. Twelve change detection methods, ranging from simple temporal differencing to more sophisticated methods, were tested and several performance metrics were used to precisely evaluate the results. Because most of the considered methods have not previously been evaluated on this recent large scale dataset, this work compares these methods to fill a lack in the literature, and thus this evaluation joins as complementary compared with the previous comparative evaluations. Our experimental results show that there is no perfect method for all challenging cases; each method performs well in certain cases and fails in others. However, this study enables the user to identify the most suitable method for his or her needs.

  12. Recognising safety critical events: can automatic video processing improve naturalistic data analyses?

    Science.gov (United States)

    Dozza, Marco; González, Nieves Pañeda

    2013-11-01

    applications for NDS video processing. As new NDS such as SHRP2 are now providing the equivalent of five years of one vehicle data each day, the development of new methods, such as the one proposed in this paper, seems necessary to guarantee that these data can actually be analysed. Copyright © 2013 Elsevier Ltd. All rights reserved.

  13. QoS control strategies for high-quality video processing

    NARCIS (Netherlands)

    Wüst, C.C.; Steffens, E.F.M.; Verhaegh, W.F.J.; Bril, R.J.; Hentschel, C.

    2005-01-01

    Video processing in software is often characterized by highly fluctuating, content-dependent processing times, and a limited tolerance for deadline misses. We present an approach that allows close-to-average-case resource allocation to a single video processing task, based on asynchronous, scalable

  14. Micro Expression Recognition Using the Eulerian Video Magnification Method

    Directory of Open Access Journals (Sweden)

    Elham Zarezadeh

    2016-08-01

    Full Text Available In this paper we propose a new approach for facial micro expressions recognition. For this purpose the Eulerian Video Magnification (EVM method is used to retrieve the subtle motions of the face. The results of this method are obtained as in the magnified images sequence. In this study the numerical tests are performed on two databases: Spontaneous Micro expression (SMIC and Category and Sourcing Managers Executive (CASME. We evaluate our proposed method in two phases using the eigenface method. In phase 1 we recognize the type of a micro expression, for example emotional versus unemotional in SMIC database. Phase 2 classifies the recognized micro expression as negative versus positive in SMIC database and happiness versus disgust in CASME database. The results show that the eigenface method by the EVM method for the retrieval of subtle motions of the face increases the performance of micro expression recognition. Moreover, the proposed approach is more accurate and promising than the previous works in micro expressions recognition.

  15. A robust fusion method for multiview distributed video coding

    DEFF Research Database (Denmark)

    Salmistraro, Matteo; Ascenso, Joao; Brites, Catarina

    2014-01-01

    to have the various views available simultaneously. However, in multiview DVC (M-DVC), the decoder can still exploit the redundancy between views, avoiding the need for inter-camera communication. The key element of every DVC decoder is the side information (SI), which can be generated by leveraging intra......-view or inter-view redundancy for multiview video data. In this paper, a novel learning-based fusion technique is proposed, which is able to robustly fuse an inter-view SI and an intra-view (temporal) SI. An inter-view SI generation method capable of identifying occluded areas is proposed and is coupled...... values. The proposed solution is able to achieve gains up to 0.9 dB in Bjøntegaard difference when compared with the best-performing (in a RD sense) single SI DVC decoder, chosen as the best of an inter-view and a temporal SI-based decoder one....

  16. Dimensioning Method for Conversational Video Applications in Wireless Convergent Networks

    Directory of Open Access Journals (Sweden)

    Alonso JoséI

    2008-01-01

    Full Text Available Abstract New convergent services are becoming possible, thanks to the expansion of IP networks based on the availability of innovative advanced coding formats such as H.264, which reduce network bandwidth requirements providing good video quality, and the rapid growth in the supply of dual-mode WiFi cellular terminals. This paper provides, first, a comprehensive subject overview as several technologies are involved, such as medium access protocol in IEEE802.11, H.264 advanced video coding standards, and conversational application characterization and recommendations. Second, the paper presents a new and simple dimensioning model of conversational video over wireless LAN. WLAN is addressed under the optimal network throughput and the perspective of video quality. The maximum number of simultaneous users resulting from throughput is limited by the collisions taking place in the shared medium with the statistical contention protocol. The video quality is conditioned by the packet loss in the contention protocol. Both approaches are analyzed within the scope of the advanced video codecs used in conversational video over IP, to conclude that conversational video dimensioning based on network throughput is not enough to ensure a satisfactory user experience, and video quality has to be taken also into account. Finally, the proposed model has been applied to a real-office scenario.

  17. Dimensioning Method for Conversational Video Applications in Wireless Convergent Networks

    Directory of Open Access Journals (Sweden)

    Raquel Perez Leal

    2007-12-01

    Full Text Available New convergent services are becoming possible, thanks to the expansion of IP networks based on the availability of innovative advanced coding formats such as H.264, which reduce network bandwidth requirements providing good video quality, and the rapid growth in the supply of dual-mode WiFi cellular terminals. This paper provides, first, a comprehensive subject overview as several technologies are involved, such as medium access protocol in IEEE802.11, H.264 advanced video coding standards, and conversational application characterization and recommendations. Second, the paper presents a new and simple dimensioning model of conversational video over wireless LAN. WLAN is addressed under the optimal network throughput and the perspective of video quality. The maximum number of simultaneous users resulting from throughput is limited by the collisions taking place in the shared medium with the statistical contention protocol. The video quality is conditioned by the packet loss in the contention protocol. Both approaches are analyzed within the scope of the advanced video codecs used in conversational video over IP, to conclude that conversational video dimensioning based on network throughput is not enough to ensure a satisfactory user experience, and video quality has to be taken also into account. Finally, the proposed model has been applied to a real-office scenario.

  18. Comparison Of Processing Time Of Different Size Of Images And Video Resolutions For Object Detection Using Fuzzy Inference System

    Directory of Open Access Journals (Sweden)

    Yogesh Yadav

    2017-01-01

    Full Text Available Object Detection with small computation cost and processing time is a necessity in diverse domains such as traffic analysis security cameras video surveillance etc .With current advances in technology and decrease in prices of image sensors and video cameras the resolution of captured images is more than 1MP and has higher frame rates. This implies a considerable data size that needs to be processed in a very short period of time when real-time operations and data processing is needed. Real time video processing with high performance can be achieved with GPU technology. The aim of this study is to evaluate the influence of different image and video resolutions on the processing time number of objects detections and accuracy of the detected object. MOG2 algorithm is used for processing video input data with GPU module. Fuzzy interference system is used to evaluate the accuracy of number of detected object and to show the difference between CPU and GPU computing methods.

  19. Automatic processing of CERN video, audio and photo archives

    Science.gov (United States)

    Kwiatek, M.

    2008-07-01

    The digitalization of CERN audio-visual archives, a major task currently in progress, will generate over 40 TB of video, audio and photo files. Storing these files is one issue, but a far more important challenge is to provide long-time coherence of the archive and to make these files available on-line with minimum manpower investment. An infrastructure, based on standard CERN services, has been implemented, whereby master files, stored in the CERN Distributed File System (DFS), are discovered and scheduled for encoding into lightweight web formats based on predefined profiles. Changes in master files, conversion profiles or in the metadata database (read from CDS, the CERN Document Server) are automatically detected and the media re-encoded whenever necessary. The encoding processes are run on virtual servers provided on-demand by the CERN Server Self Service Centre, so that new servers can be easily configured to adapt to higher load. Finally, the generated files are made available from the CERN standard web servers with streaming implemented using Windows Media Services.

  20. A method of quantitative characterization for the component of C/C composites based on the PLM video

    Science.gov (United States)

    Li, Y. X.; Qi, L. H.; Song, Y. S.; Li, H. J.

    2016-07-01

    PLM video is used for studying the microstructure of C/C composites, because it contains the structure and motion information at the same time. It means that PLM video could provide more comprehensive microstructure features of C/C composites, and then the microstructure could be quantitatively characterized by image processing. However, several unavoidable displacements still exist in the PLM video, which could occur during the process of image acquisition. Therefore, an image registration method was put forward to correct the displacements by the phase correlation, and further to achieve the quantitative characterization of component combined with image fusion and threshold segmentation based on the PLM video of C/C composites. Specifically, PLM video was decomposed to a frame sequence firstly. Then a series of processes was carried out on this basis, including selecting the frame as equal interval, segmenting the static and dynamic regions and correcting the relative displacements between the adjacent frames. Meanwhile, the result of image registration was verified through image fusion, and it indicates that the proposed method could eliminate the displacements effectively. Finally, some operations of image processing were used to segment the components and calculate their fractions, thus the quantitative calculation was achieved successfully.

  1. Comparing Simple and Advanced Video Tools as Supports for Complex Collaborative Design Processes

    Science.gov (United States)

    Zahn, Carmen; Pea, Roy; Hesse, Friedrich W.; Rosen, Joe

    2010-01-01

    Working with digital video technologies, particularly advanced video tools with editing capabilities, offers new prospects for meaningful learning through design. However, it is also possible that the additional complexity of such tools does "not" advance learning. We compared in an experiment the design processes and learning outcomes…

  2. Increasing Speed of Processing With Action Video Games

    Science.gov (United States)

    Dye, Matthew W.G.; Green, C. Shawn; Bavelier, Daphne

    2010-01-01

    In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance. PMID:20485453

  3. Increasing Speed of Processing With Action Video Games.

    Science.gov (United States)

    Dye, Matthew W G; Green, C Shawn; Bavelier, Daphne

    2009-01-01

    In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.

  4. Accelerating video carving from unallocated space

    Science.gov (United States)

    Kalva, Hari; Parikh, Anish; Srinivasan, Avinash

    2013-03-01

    Video carving has become an essential tool in digital forensics. Video carving enables recovery of deleted video files from hard disks. Processing data to extract videos is a computationally intensive task. In this paper we present two methods to accelerate video carving: a method to accelerate fragment extraction, and a method to accelerate combining of these fragments into video segments. Simulation results show that complexity of video fragment extraction can be reduced by as much as 75% with minimal impact on the videos recovered.

  5. Hyperspectral image processing methods

    Science.gov (United States)

    Hyperspectral image processing refers to the use of computer algorithms to extract, store and manipulate both spatial and spectral information contained in hyperspectral images across the visible and near-infrared portion of the electromagnetic spectrum. A typical hyperspectral image processing work...

  6. 78 FR 34370 - Revisions to Electric Quarterly Report Filing Process; Notice of Availability of Video Showing...

    Science.gov (United States)

    2013-06-07

    ... processes for filing EQRs allows an EQR seller and its agent to file using a web interface that generally replicates the Commission-distributed software used currently. A video showing how EQRs can be filed using...

  7. Using Digital Video Editing to Shape Novice Teachers: A Generative Process for Nurturing Professional Growth

    Science.gov (United States)

    Calandra, Brendan; Brantley-Dias, Laurie

    2010-01-01

    The authors describe the generative process for using video editing for teachers' professional development. The article provides a rationale, a theoretical framework, and a critical review of the authors' work over the past five years.

  8. Increasing Speed of Processing With Action Video Games

    OpenAIRE

    Dye, Matthew W.G.; Green, C. Shawn; Bavelier, Daphne

    2009-01-01

    In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks be...

  9. Validation Process Methods

    Energy Technology Data Exchange (ETDEWEB)

    Lewis, John E. [National Renewable Energy Lab. (NREL), Golden, CO (United States); English, Christine M. [National Renewable Energy Lab. (NREL), Golden, CO (United States); Gesick, Joshua C. [National Renewable Energy Lab. (NREL), Golden, CO (United States); Mukkamala, Saikrishna [National Renewable Energy Lab. (NREL), Golden, CO (United States)

    2018-01-04

    This report documents the validation process as applied to projects awarded through Funding Opportunity Announcements (FOAs) within the U.S. Department of Energy Bioenergy Technologies Office (DOE-BETO). It describes the procedures used to protect and verify project data, as well as the systematic framework used to evaluate and track performance metrics throughout the life of the project. This report also describes the procedures used to validate the proposed process design, cost data, analysis methodologies, and supporting documentation provided by the recipients.

  10. A modular video streaming method for surgical assistance in operating room networks.

    Science.gov (United States)

    Voruganti, Arun Kumar Raj; Mayoral, Rafael; Vazquez, Adrian; Burgert, Oliver

    2010-09-01

    Continuous video is used with increasing frequency in the operating room for minimally invasive laparoscopic and endoscopic procedures. Video data communication in the OR requires device interoperability, efficient data transfer methods, and specialized IT infrastructure. A framework for digital video communication based on a two channel client-server architecture was developed and tested. One channel is used for stream handling and the second channel is used for data streaming. A video stream description (VSD) specification is defined to negotiate video stream characteristics and ensure semantic interoperability. Quality assessment of the streamed data employs an image-based structural quality measure called the Structural Similarity (SSIM) Index. By introducing the stream description and a quality metric, the stream parameters can be modified as needed. The video communication framework ensures interoperability by defining interfaces for each of the streaming architecture modules. To prove the framework's feasibility, two prototype applications were developed and performance tests were performed on a dedicated OR network. The results showed acceptable network performance for streaming video in the OR network under clinically realistic conditions. An OR video communications framework was developed that uses existing OR network infrastructure as an economical alternative to dedicated integrated OR solutions. This framework provides functional and semantic interoperability among imaging modalities for continuous video data communication.

  11. New methodical approach to the assessment of video record which is used when training of judoists

    Directory of Open Access Journals (Sweden)

    Konstantin Ananchenko

    2016-09-01

    Full Text Available Purpose: to offer a new methodical approach for the assessment of video record which is used when training of judoists. Material & Methods: the assessment of video record, which is used in the course of training of judoists, was carried out in the research; the poll of 23 masters of sports of Ukraine and masters of sports of international class. Results: flexibility of a new methodical approach for the video record assessment is proved. Methodical approach assumes the use of unique mathematical apparatus – methods of pair comparisons and arrangement of priorities. It can be used for the assessment of video films for judoists of the various skill level, age, physical parameters for individual training of certain judoists at the correct selection of parameters of comparison. Conclusions: the use of the given methodical approach will promote the increase of efficiency of the competitive activity and coach's work, will allow judoists to reach high levels of individual skill.

  12. Learning to diagnose using patient video case in paediatrics: perceptive and cognitive processes.

    Science.gov (United States)

    Balslev, Thomas

    2012-12-01

    Thomas Balslev, a paediatric neurologist and educational researcher, defended his thesis on 24 November 2011. The thesis included five published papers, and investigated learning with authentic, brief patient video cases. With analysis of a video case in a small group, learning processes and sharing of knowledge was intensely stimulated. Small group discussion and subsequent listening to an expert's think-aloud were particularly effective approaches to enhance diagnostic accuracy among non-experts. In a descriptive study, expertise-related differences during analysis of patient video cases were characterized, and in a controlled study, different types of visual modelling were tested.

  13. Impact of scan conversion methods on the performance of scalable video coding

    Science.gov (United States)

    Dubois, Eric; Baaziz, Nadia; Matta, Marwan

    1995-04-01

    The ability to flexibly access coded video data at different resolutions or bit rates is referred to as scalability. We are concerned here with the class of methods referred to as pyramidal embedded coding in which specific subsets of the binary data can be used to decode lower- resolution versions of the video sequence. Two key techniques in such a pyramidal coder are the scan-conversion operations of down-conversion and up-conversion. Down-conversion is required to produce the smaller, lower-resolution versions of the image sequence. Up- conversion is used to perform conditional coding, whereby the coded lower-resolution image is interpolated to the same resolution as the next higher image and used to assist in the encoding of that level. The coding efficiency depends on the accuracy of this up-conversion process. In this paper techniques for down-conversion and up-conversion are addressed in the context of a two-level pyramidal representation. We first present the pyramidal technique for spatial scalability and review the methods used in MPEG-2. We then discuss some enhanced methods for down- and up-conversion, and evaluate their performance in the context of the two-level scalable system.

  14. Visual analysis of trash bin processing on garbage trucks in low resolution video

    Science.gov (United States)

    Sidla, Oliver; Loibner, Gernot

    2015-03-01

    We present a system for trash can detection and counting from a camera which is mounted on a garbage collection truck. A working prototype has been successfully implemented and tested with several hours of real-world video. The detection pipeline consists of HOG detectors for two trash can sizes, and meanshift tracking and low level image processing for the analysis of the garbage disposal process. Considering the harsh environment and unfavorable imaging conditions, the process works already good enough so that very useful measurements from video data can be extracted. The false positive/false negative rate of the full processing pipeline is about 5-6% at fully automatic operation. Video data of a full day (about 8 hrs) can be processed in about 30 minutes on a standard PC.

  15. Guided filtering for solar image/video processing

    Science.gov (United States)

    Xu, Long; Yan, Yihua; Cheng, Jun

    2017-06-01

    A new image enhancement algorithm employing guided filtering is proposed in this work for enhancement of solar images and videos, so that users can easily figure out important fine structures imbedded in the recorded images/movies for solar observation. The proposed algorithm can efficiently remove image noises, including Gaussian and impulse noises. Meanwhile, it can further highlight fibrous structures on/beyond the solar disk. These fibrous structures can clearly demonstrate the progress of solar flare, prominence coronal mass emission, magnetic field, and so on. The experimental results prove that the proposed algorithm gives significant enhancement of visual quality of solar images beyond original input and several classical image enhancement algorithms, thus facilitating easier determi-nation of interesting solar burst activities from recorded images/movies.

  16. Multimedia applications in nursing curriculum: the process of producing streaming videos for medication administration skills.

    Science.gov (United States)

    Sowan, Azizeh K

    2014-07-01

    Streaming videos (SVs) are commonly used multimedia applications in clinical health education. However, there are several negative aspects related to the production and delivery of SVs. Only a few published studies have included sufficient descriptions of the videos and the production process and design innovations. This paper describes the production of innovative SVs for medication administration skills for undergraduate nursing students at a public university in Jordan and focuses on the ethical and cultural issues in producing this type of learning resource. The curriculum development committee approved the modification of educational techniques for medication administration procedures to include SVs within an interactive web-based learning environment. The production process of the videos adhered to established principles for "protecting patients' rights when filming and recording" and included: preproduction, production and postproduction phases. Medication administration skills were videotaped in a skills laboratory where they are usually taught to students and also in a hospital setting with real patients. The lab videos included critical points and Do's and Don'ts and the hospital videos fostered real-world practices. The range of time of the videos was reasonable to eliminate technical difficulty in access. Eight SVs were produced that covered different types of the medication administration skills. The production of SVs required the collaborative efforts of experts in IT, multimedia, nursing and informatics educators, and nursing care providers. Results showed that the videos were well-perceived by students, and the instructors who taught the course. The process of producing the videos in this project can be used as a valuable framework for schools considering utilizing multimedia applications in teaching. Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

  17. Streaming video-based 3D reconstruction method compatible with existing monoscopic and stereoscopic endoscopy systems

    Science.gov (United States)

    Bouma, Henri; van der Mark, Wannes; Eendebak, Pieter T.; Landsmeer, Sander H.; van Eekeren, Adam W. M.; ter Haar, Frank B.; Wieringa, F. Pieter; van Basten, Jean-Paul

    2012-06-01

    Compared to open surgery, minimal invasive surgery offers reduced trauma and faster recovery. However, lack of direct view limits space perception. Stereo-endoscopy improves depth perception, but is still restricted to the direct endoscopic field-of-view. We describe a novel technology that reconstructs 3D-panoramas from endoscopic video streams providing a much wider cumulative overview. The method is compatible with any endoscope. We demonstrate that it is possible to generate photorealistic 3D-environments from mono- and stereoscopic endoscopy. The resulting 3D-reconstructions can be directly applied in simulators and e-learning. Extended to real-time processing, the method looks promising for telesurgery or other remote vision-guided tasks.

  18. Image denoising method based on FPGA in digital video transmission

    Science.gov (United States)

    Xiahou, Yaotao; Wang, Wanping; Huang, Tao

    2017-11-01

    In the image acquisition and transmission link, due to the acquisition of equipment and methods, the image would suffer some different degree of interference ,and the interference will reduce the quality of image which would influence the subsequent processing. Therefore, the image filtering and image enhancement are particularly important.The traditional image denoising algorithm smoothes the image while removing the noise, so that the details of the image are lost. In order to improve image quality and save image detail, this paper proposes an improved filtering algorithm based on edge detection, Gaussian filter and median filter. This method can not only reduce the noise effectively, but also the image details are saved relatively well, and the FPGA implementation scheme of this filter algorithm is also given in this paper.

  19. VIPER: a general-purpose digital image-processing system applied to video microscopy.

    Science.gov (United States)

    Brunner, M; Ittner, W

    1988-01-01

    This paper describes VIPER, the video image-processing system Erlangen. It consists of a general purpose microcomputer, commercially available image-processing hardware modules connected directly to the computer, video input/output-modules such as a TV camera, video recorders and monitors, and a software package. The modular structure and the capabilities of this system are explained. The software is user-friendly, menu-driven and performs image acquisition, transfers, greyscale processing, arithmetics, logical operations, filtering display, colour assignment, graphics, and a couple of management functions. More than 100 image-processing functions are implemented. They are available either by typing a key or by a simple call to the function-subroutine library in application programs. Examples are supplied in the area of biomedical research, e.g. in in-vivo microscopy.

  20. Digital video image processing from dental operating microscope in endodontic treatment.

    Science.gov (United States)

    Suehara, Masataka; Nakagawa, Kan-Ichi; Aida, Natsuko; Ushikubo, Toshihiro; Morinaga, Kazuki

    2012-01-01

    Recently, optical microscopes have been used in endodontic treatment, as they offer advantages in terms of magnification, illumination, and documentation. Documentation is particularly important in presenting images to patients, and can take the form of both still images and motion video. Although high-quality still images can be obtained using a 35-mm film or CCD camera, the quality of still images produced by a video camera is significantly lower. The purpose of this study was to determine the potential of RegiStax in obtaining high-quality still images from a continuous video stream from an optical microscope. Video was captured continuously and sections with the highest luminosity chosen for frame alignment and stacking using the RegiStax program. The resulting stacked images were subjected to wavelet transformation. The results indicate that high-quality images with a large depth of field could be obtained using this method.

  1. High definition in minimally invasive surgery: a review of methods for recording, editing, and distributing video.

    Science.gov (United States)

    Kelly, Christopher R; Hogle, Nancy J; Landman, Jaime; Fowler, Dennis L

    2008-09-01

    The use of high-definition cameras and monitors during minimally invasive procedures can provide the surgeon and operating team with more than twice the resolution of standard definition systems. Although this dramatic improvement in visualization offers numerous advantages, the adoption of high definition cameras in the operating room can be challenging because new recording equipment must be purchased, and several new technologies are required to edit and distribute video. The purpose of this review article is to provide an overview of the popular methods for recording, editing, and distributing high-definition video. This article discusses the essential technical concepts of high-definition video, reviews the different kinds of equipment and methods most often used for recording, and describes several options for video distribution.

  2. XbD Video 3, The SEEing process of qualitative data analysis

    DEFF Research Database (Denmark)

    2013-01-01

    This is the third video in the Experience-based Designing series. It presents a live classroom demonstration of a nine step qualitative data analysis process called SEEing: The process is useful for uncovering or discovering deeper layers of 'meaning' and meaning structures in an experience...

  3. Present status of processing method

    Energy Technology Data Exchange (ETDEWEB)

    Kosako, Kazuaki [Sumitomo Atomic Energy Industries Ltd., Tokyo (Japan)

    1998-11-01

    Present status of processing method for a high-energy nuclear data file was examined. The NJOY94 code is the only one available to the processing. In Japan, present processing used NJOY94 is orienting toward the production of traditional cross section library, because a high-energy transport code using a high-energy cross section library is indistinct. (author)

  4. Action Video Games Do Not Improve the Speed of Information Processing in Simple Perceptual Tasks

    Science.gov (United States)

    van Ravenzwaaij, Don; Boekel, Wouter; Forstmann, Birte U.; Ratcliff, Roger; Wagenmakers, Eric-Jan

    2015-01-01

    Previous research suggests that playing action video games improves performance on sensory, perceptual, and attentional tasks. For instance, Green, Pouget, and Bavelier (2010) used the diffusion model to decompose data from a motion detection task and estimate the contribution of several underlying psychological processes. Their analysis indicated that playing action video games leads to faster information processing, reduced response caution, and no difference in motor responding. Because perceptual learning is generally thought to be highly context-specific, this transfer from gaming is surprising and warrants corroborative evidence from a large-scale training study. We conducted 2 experiments in which participants practiced either an action video game or a cognitive game in 5 separate, supervised sessions. Prior to each session and following the last session, participants performed a perceptual discrimination task. In the second experiment, we included a third condition in which no video games were played at all. Behavioral data and diffusion model parameters showed similar practice effects for the action gamers, the cognitive gamers, and the nongamers and suggest that, in contrast to earlier reports, playing action video games does not improve the speed of information processing in simple perceptual tasks. PMID:24933517

  5. Action video games do not improve the speed of information processing in simple perceptual tasks.

    Science.gov (United States)

    van Ravenzwaaij, Don; Boekel, Wouter; Forstmann, Birte U; Ratcliff, Roger; Wagenmakers, Eric-Jan

    2014-10-01

    Previous research suggests that playing action video games improves performance on sensory, perceptual, and attentional tasks. For instance, Green, Pouget, and Bavelier (2010) used the diffusion model to decompose data from a motion detection task and estimate the contribution of several underlying psychological processes. Their analysis indicated that playing action video games leads to faster information processing, reduced response caution, and no difference in motor responding. Because perceptual learning is generally thought to be highly context-specific, this transfer from gaming is surprising and warrants corroborative evidence from a large-scale training study. We conducted 2 experiments in which participants practiced either an action video game or a cognitive game in 5 separate, supervised sessions. Prior to each session and following the last session, participants performed a perceptual discrimination task. In the second experiment, we included a third condition in which no video games were played at all. Behavioral data and diffusion model parameters showed similar practice effects for the action gamers, the cognitive gamers, and the nongamers and suggest that, in contrast to earlier reports, playing action video games does not improve the speed of information processing in simple perceptual tasks.

  6. High Quality Real-Time Video with Scanning Electron Microscope Using Total Variation Algorithm on a Graphics Processing Unit

    Science.gov (United States)

    Ouarti, Nizar; Sauvet, Bruno; Régnier, Stéphane

    2012-04-01

    The scanning electron microscope (SEM) is usually dedicated to taking a picture of micro-nanoscopic objects. In the present study, we wondered whether a SEM can be converted as a real-time video display. To this end, we designed a new methodology. We use the slow mode of the SEM to acquire a high quality reference image that can then be used to estimate the optimal parameters that regularize the signal for a given method. Here, we employ Total Variation, a method which minimizes the noise and regularizes the image. An optimal lagrangian multiplier can be computed that regularizes the image efficiently. We showed that a limited number of iterations for Total Variation algorithm can lead to an acceptable quality of regularization. This algorithm is parallel and deployed on a Graphics Processing Unit to obtain a real-time high quality video with a SEM. It opens the possibility of a real-time interaction at micro-nanoscales.

  7. Video Games in Volcanic Hazard Communications: Methods & Issues

    Science.gov (United States)

    Mani, Lara; Cole, Paul; Stewart, Iain

    2016-04-01

    Educational outreach plays a vital role in improving the resilience of vulnerable populations at risk from natural disasters. Currently, that activity is undertaken in many guises including the distribution of leaflets and posters, maps, presentations, education sessions and through radio and TV broadcasts. Such tried-and-tested communication modes generally target traditional stakeholder groups, but it is becoming increasingly important to engage with the new generation of learners who, due to advancements in technology, obtain information in ways different to their predecessors. That new generation is defined by a technological way of life and it remains a challenge to keep them motivated. On the eastern Caribbean island of St. Vincent, the La Soufriere Volcano lies in quiescence since the last eruption in 1979. Since then, an entire generation - over 56% of the population (Worldbank, 2015) - has little or no direct experience of a volcanic eruption. The island experiences, more frequently, other hazards (hurricanes, flooding, earthquakes landsliding), such that disaster preparedness measures give less priority to volcanic threats, which are deemed to pose less of a risk. With no accurate predictions to warn of the next eruption, it is especially important to educate residents about the potential of future volcanic hazards on the island, and to motivate them to prepare to mitigate their risk. This research critically examines the application of video games in supporting and enhancing existing public education and outreach programmes for volcanic hazards. St. Vincent's Volcano is a computer game designed to improve awareness and knowledge of the eruptive phenomena from La Soufriere that could pose a threat to residents. Within an interactive and immersive environment, players become acquainted with a 3D model of St. Vincent together with an overlay of the established volcanic hazard map (Robertson, 2005). Players are able to view visualisations of two historical

  8. Video image processing to create a speed sensor

    Science.gov (United States)

    1999-11-01

    Image processing has been applied to traffic analysis in recent years, with different goals. In the report, a new approach is presented for extracting vehicular speed information, given a sequence of real-time traffic images. We extract moving edges ...

  9. Gaming to see: Action Video Gaming is associated with enhanced processing of masked stimuli

    Directory of Open Access Journals (Sweden)

    Carsten ePohl

    2014-02-01

    Full Text Available Recent research revealed that action video game players outperform non-players in a wide range of attentional, perceptual and cognitive tasks. Here we tested if expertise in action video games is related to differences regarding the potential of shortly presented stimuli to bias behaviour. In a response priming paradigm, participants classified four animal pictures functioning as targets as being smaller or larger than a reference frame. Before each target, one of the same four animal pictures was presented as a masked prime to influence participants’ responses in a congruent or incongruent way. Masked primes induced congruence effects, that is, faster responses for congruent compared to incongruent conditions, indicating processing of hardly visible primes. Results also suggested that action video game players showed a larger congruence effect than non-players for 20 ms primes, whereas there was no group difference for 60 ms primes. In addition, there was a tendency for action video game players to detect masked primes for some prime durations better than non-players. Thus, action video game expertise may be accompanied by faster and more efficient processing of shortly presented visual stimuli.

  10. Action video games and improved attentional control: Disentangling selection- and response-based processes.

    Science.gov (United States)

    Chisholm, Joseph D; Kingstone, Alan

    2015-10-01

    Research has demonstrated that experience with action video games is associated with improvements in a host of cognitive tasks. Evidence from paradigms that assess aspects of attention has suggested that action video game players (AVGPs) possess greater control over the allocation of attentional resources than do non-video-game players (NVGPs). Using a compound search task that teased apart selection- and response-based processes (Duncan, 1985), we required participants to perform an oculomotor capture task in which they made saccades to a uniquely colored target (selection-based process) and then produced a manual directional response based on information within the target (response-based process). We replicated the finding that AVGPs are less susceptible to attentional distraction and, critically, revealed that AVGPs outperform NVGPs on both selection-based and response-based processes. These results not only are consistent with the improved-attentional-control account of AVGP benefits, but they suggest that the benefit of action video game playing extends across the full breadth of attention-mediated stimulus-response processes that impact human performance.

  11. Approximate Circuits in Low-Power Image and Video Processing: The Approximate Median Filter

    Directory of Open Access Journals (Sweden)

    L. Sekanina

    2017-09-01

    Full Text Available Low power image and video processing circuits are crucial in many applications of computer vision. Traditional techniques used to reduce power consumption in these applications have recently been accompanied by circuit approximation methods which exploit the fact that these applications are highly error resilient and, hence, the quality of image processing can be traded for power consumption. On the basis of a literature survey, we identified the components whose implementations are the most frequently approximated and the methods used for obtaining these approximations. One of the components is the median image filter. We propose, evaluate and compare two approximation strategies based on Cartesian genetic programming applied to approximate various common implementations of the median filter. For filters developed using these approximation strategies, trade-offs between the quality of filtering and power consumption are investigated. Under conditions of our experiments we conclude that better trade-offs are achieved when the image filter is evolved from scratch rather than a conventional filter is approximated.

  12. Effects of video-game play on information processing: a meta-analytic investigation.

    Science.gov (United States)

    Powers, Kasey L; Brooks, Patricia J; Aldrich, Naomi J; Palladino, Melissa A; Alfieri, Louis

    2013-12-01

    Do video games enhance cognitive functioning? We conducted two meta-analyses based on different research designs to investigate how video games impact information-processing skills (auditory processing, executive functions, motor skills, spatial imagery, and visual processing). Quasi-experimental studies (72 studies, 318 comparisons) compare habitual gamers with controls; true experiments (46 studies, 251 comparisons) use commercial video games in training. Using random-effects models, video games led to improved information processing in both the quasi-experimental studies, d = 0.61, 95% CI [0.50, 0.73], and the true experiments, d = 0.48, 95% CI [0.35, 0.60]. Whereas the quasi-experimental studies yielded small to large effect sizes across domains, the true experiments yielded negligible effects for executive functions, which contrasted with the small to medium effect sizes in other domains. The quasi-experimental studies appeared more susceptible to bias than were the true experiments, with larger effects being reported in higher-tier than in lower-tier journals, and larger effects reported by the most active research groups in comparison with other labs. The results are further discussed with respect to other moderators and limitations in the extant literature.

  13. The Use of Video Feedback in Teaching Process-Approach EFL Writing

    Science.gov (United States)

    Özkul, Sertaç; Ortaçtepe, Deniz

    2017-01-01

    This experimental study investigated the use of video feedback as an alternative to feedback with correction codes at an institution where the latter was commonly used for teaching process-approach English as a foreign language (EFL) writing. Over a 5-week period, the control and the experimental groups were provided with feedback based on…

  14. A Comparison of Students' Performances Using Audio Only and Video Media Methods

    Science.gov (United States)

    Sulaiman, Norazean; Muhammad, Ahmad Mazli; Ganapathy, Nurul Nadiah Dewi Faizul; Khairuddin, Zulaikha; Othman, Salwa

    2017-01-01

    Listening is a very crucial skill to be learnt in second language classroom because it is essential for the development of spoken language proficiency (Hamouda, 2013). The aim of this study is to investigate the significant differences in terms of students' performance when using traditional (audio-only) method and video media method. The data of…

  15. Evaluating user preferences for video transfer methods from a mobile device to a TV screen

    DEFF Research Database (Denmark)

    Fleury, Alexandre; Pedersen, Jakob Schou; Larsen, Lars Bo

    2013-01-01

    This article reports on the evaluation of four methods for transferring video content from a mobile device to a fixed television. The methods have been investigated in a Wizard-of-Oz approach through two consecutive studies. The first experiment aimed at collecting general opinions toward such a ...

  16. Microencapsulation and Electrostatic Processing Method

    Science.gov (United States)

    Morrison, Dennis R. (Inventor); Mosier, Benjamin (Inventor)

    2000-01-01

    Methods are provided for forming spherical multilamellar microcapsules having alternating hydrophilic and hydrophobic liquid layers, surrounded by flexible, semi-permeable hydrophobic or hydrophilic outer membranes which can be tailored specifically to control the diffusion rate. The methods of the invention rely on low shear mixing and liquid-liquid diffusion process and are particularly well suited for forming microcapsules containing both hydrophilic and hydrophobic drugs. These methods can be carried out in the absence of gravity and do not rely on density-driven phase separation, mechanical mixing or solvent evaporation phases. The methods include the process of forming, washing and filtering microcapsules. In addition, the methods contemplate coating microcapsules with ancillary coatings using an electrostatic field and free fluid electrophoresis of the microcapsules. The microcapsules produced by such methods are particularly useful in the delivery of pharmaceutical compositions.

  17. Attitudes of older adults toward shooter video games: An initial study to select an acceptable game for training visual processing.

    Science.gov (United States)

    McKay, Sandra M; Maki, Brian E

    2010-01-01

    A computer-based 'Useful Field of View' (UFOV) training program has been shown to be effective in improving visual processing in older adults. Studies of young adults have shown that playing video games can have similar benefits; however, these studies involved realistic and violent 'first-person shooter' (FPS) games. The willingness of older adults to play such games has not been established. OBJECTIVES: To determine the degree to which older adults would accept playing a realistic, violent FPS-game, compared to video games not involving realistic depiction of violence. METHODS: Sixteen older adults (ages 64-77) viewed and rated video-clip demonstrations of the UFOV program and three video-game genres (realistic-FPS, cartoon-FPS, fixed-shooter), and were then given an opportunity to try them out (30 minutes per game) and rate various features. RESULTS: The results supported a hypothesis that the participants would be less willing to play the realistic-FPS game in comparison to the less violent alternatives (p'svideo-clip demonstrations, 10 of 16 participants indicated they would be unwilling to try out the realistic-FPS game. Of the six who were willing, three did not enjoy the experience and were not interested in playing again. In contrast, all 12 subjects who were willing to try the cartoon-FPS game reported that they enjoyed it and would be willing to play again. A high proportion also tried and enjoyed the UFOV training (15/16) and the fixed-shooter game (12/15). DISCUSSION: A realistic, violent FPS video game is unlikely to be an appropriate choice for older adults. Cartoon-FPS and fixed-shooter games are more viable options. Although most subjects also enjoyed UFOV training, a video-game approach has a number of potential advantages (for instance, 'addictive' properties, low cost, self-administration at home). We therefore conclude that non-violent cartoon-FPS and fixed-shooter video games warrant further investigation as an alternative to the UFOV program

  18. Gaussian Process Regression-Based Video Anomaly Detection and Localization With Hierarchical Feature Representation.

    Science.gov (United States)

    Cheng, Kai-Wen; Chen, Yie-Tarng; Fang, Wen-Hsien

    2015-12-01

    This paper presents a hierarchical framework for detecting local and global anomalies via hierarchical feature representation and Gaussian process regression (GPR) which is fully non-parametric and robust to the noisy training data, and supports sparse features. While most research on anomaly detection has focused more on detecting local anomalies, we are more interested in global anomalies that involve multiple normal events interacting in an unusual manner, such as car accidents. To simultaneously detect local and global anomalies, we cast the extraction of normal interactions from the training videos as a problem of finding the frequent geometric relations of the nearby sparse spatio-temporal interest points (STIPs). A codebook of interaction templates is then constructed and modeled using the GPR, based on which a novel inference method for computing the likelihood of an observed interaction is also developed. Thereafter, these local likelihood scores are integrated into globally consistent anomaly masks, from which anomalies can be succinctly identified. To the best of our knowledge, it is the first time GPR is employed to model the relationship of the nearby STIPs for anomaly detection. Simulations based on four widespread datasets show that the new method outperforms the main state-of-the-art methods with lower computational burden.

  19. Video Tracking dalam Digital Compositing untuk Paska Produksi Video

    Directory of Open Access Journals (Sweden)

    Ardiyan Ardiyan

    2012-04-01

    Full Text Available Video Tracking is one of the processes in video postproduction and motion picture digitally. The ability of video tracking method in the production is helpful to realize the concept of the visual. It is considered in the process of visual effects making. This paper presents how the tracking process and its benefits in visual needs, especially for video and motion picture production. Some of the things involved in the process of tracking such as failure to do so are made clear in this discussion. 

  20. The Editing Process Making Video Formats to Dvd Using Sony Vegas Pro 8.0.

    OpenAIRE

    Franky Suprayitno; Yulina Yulina, SKom, MMSi

    2007-01-01

    In this modern era, the need for entertainment is very important, especially in the business world. Therefore, the application of digital systems technology is one of the appropriate solution in the process of filmmaking. With this scientific writing, may be helpful to learn the process of digital video editing using software Sony Vegas Pro 8.0 Sony Creative Software output. The need for entertainment is very important, especially in the business world such as advertising and movie theater. T...

  1. System and method for image registration of multiple video streams

    Energy Technology Data Exchange (ETDEWEB)

    Dillavou, Marcus W.; Shum, Phillip Corey; Guthrie, Baron L.; Shenai, Mahesh B.; Deaton, Drew Steven; May, Matthew Benton

    2018-02-06

    Provided herein are methods and systems for image registration from multiple sources. A method for image registration includes rendering a common field of interest that reflects a presence of a plurality of elements, wherein at least one of the elements is a remote element located remotely from another of the elements and updating the common field of interest such that the presence of the at least one of the elements is registered relative to another of the elements.

  2. Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games

    OpenAIRE

    Tencé, Fabien; Buche, Cédric

    2008-01-01

    International audience; Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous experiments can help to improve agents' believability. We propose a method which aim at assessing how much an agent's behaviour looks like humans' behaviours. By representing behaviours with vectors, we can store data computed for humans...

  3. Issues and advances in research methods on video games and cognitive abilities

    Science.gov (United States)

    Sobczyk, Bart; Dobrowolski, Paweł; Skorko, Maciek; Michalak, Jakub; Brzezicka, Aneta

    2015-01-01

    The impact of video game playing on cognitive abilities has been the focus of numerous studies over the last 10 years. Some cross-sectional comparisons indicate the cognitive advantages of video game players (VGPs) over non-players (NVGPs) and the benefits of video game trainings, while others fail to replicate these findings. Though there is an ongoing discussion over methodological practices and their impact on observable effects, some elementary issues, such as the representativeness of recruited VGP groups and lack of genre differentiation have not yet been widely addressed. In this article we present objective and declarative gameplay time data gathered from large samples in order to illustrate how playtime is distributed over VGP populations. The implications of this data are then discussed in the context of previous studies in the field. We also argue in favor of differentiating video games based on their genre when recruiting study samples, as this form of classification reflects the core mechanics that they utilize and therefore provides a measure of insight into what cognitive functions are likely to be engaged most. Additionally, we present the Covert Video Game Experience Questionnaire as an example of how this sort of classification can be applied during the recruitment process. PMID:26483717

  4. Issues and Advances in Research Methods on Video Games and Cognitive Abilities

    Directory of Open Access Journals (Sweden)

    Bart eSobczyk

    2015-09-01

    Full Text Available The impact of video game playing on cognitive abilities has been the focus of numerous studies over the last 10 years. Some cross-sectional comparisons indicate the cognitive advantages of video game players (VGPs over non-players (NVGPs and the benefits of video game trainings, while others fail to replicate these findings. Though there is an ongoing discussion over methodological practices and their impact on observable effects, some elementary issues, such as the representativeness of recruited VGP groups and lack of genre differentiation have not yet been widely addressed. In this article we present objective and declarative gameplay time data gathered from large samples in order to illustrate how playtime is distributed over VGP populations. The implications of this data are then discussed in the context of previous studies in the field. We also argue in favor of differentiating video games based on their genre when recruiting study samples, as this form of classification reflects the core mechanics that they utilize and therefore provides a measure of insight into what cognitive functions are likely to be engaged most. Additionally, we present the Covert Video Game Experience Questionnaire as an example of how this sort of classification can be applied during the recruitment process.

  5. Issues and advances in research methods on video games and cognitive abilities.

    Science.gov (United States)

    Sobczyk, Bart; Dobrowolski, Paweł; Skorko, Maciek; Michalak, Jakub; Brzezicka, Aneta

    2015-01-01

    The impact of video game playing on cognitive abilities has been the focus of numerous studies over the last 10 years. Some cross-sectional comparisons indicate the cognitive advantages of video game players (VGPs) over non-players (NVGPs) and the benefits of video game trainings, while others fail to replicate these findings. Though there is an ongoing discussion over methodological practices and their impact on observable effects, some elementary issues, such as the representativeness of recruited VGP groups and lack of genre differentiation have not yet been widely addressed. In this article we present objective and declarative gameplay time data gathered from large samples in order to illustrate how playtime is distributed over VGP populations. The implications of this data are then discussed in the context of previous studies in the field. We also argue in favor of differentiating video games based on their genre when recruiting study samples, as this form of classification reflects the core mechanics that they utilize and therefore provides a measure of insight into what cognitive functions are likely to be engaged most. Additionally, we present the Covert Video Game Experience Questionnaire as an example of how this sort of classification can be applied during the recruitment process.

  6. Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure

    OpenAIRE

    Liu, Yanling; Lan, Haiying; Teng, Zhaojun; Guo, Cheng; Yao, Dezhong

    2017-01-01

    Previous research has been inconsistent on whether violent video games exert positive and/or negative effects on cognition. In particular, attentional bias in facial affect processing after violent video game exposure continues to be controversial. The aim of the present study was to investigate attentional bias in facial recognition after short term exposure to violent video games and to characterize the neural correlates of this effect. In order to accomplish this, participants were exposed...

  7. Video micrography of algae photomovement and vectorial method of biomonitoring

    Science.gov (United States)

    Posudin, Yuri I.; Massjuk, N. P.; Lilitskaya, G. G.

    1996-01-01

    The simultaneous recording of several photomovement parameters of algae as test-functions during biomonitoring is proposed. Green alga Dunaliella viridis Teod. was used as the test- object for the estimation of different heavy metals. The quantitative changes of photomovement parameters as a criterion of toxicity were determined by means of the vectorial method of biomonitoring.

  8. Adaptive Motor Resistance Video Game Exercise Apparatus and Method of Use Thereof

    Science.gov (United States)

    Reich, Alton (Inventor); Shaw, James (Inventor)

    2015-01-01

    The invention comprises a method and/or an apparatus using computer configured exercise equipment and an electric motor provided physical resistance in conjunction with a game system, such as a video game system, where the exercise system provides real physical resistance to a user interface. Results of user interaction with the user interface are integrated into a video game, such as running on a game console. The resistance system comprises: a subject interface, software control, a controller, an electric servo assist/resist motor, an actuator, and/or a subject sensor. The system provides actual physical interaction with a resistance device as input to the game console and game run thereon.

  9. Priority-based methods for reducing the impact of packet loss on HEVC encoded video streams

    Science.gov (United States)

    Nightingale, James; Wang, Qi; Grecos, Christos

    2013-02-01

    The rapid growth in the use of video streaming over IP networks has outstripped the rate at which new network infrastructure has been deployed. These bandwidth-hungry applications now comprise a significant part of all Internet traffic and present major challenges for network service providers. The situation is more acute in mobile networks where the available bandwidth is often limited. Work towards the standardisation of High Efficiency Video Coding (HEVC), the next generation video coding scheme, is currently on track for completion in 2013. HEVC offers the prospect of a 50% improvement in compression over the current H.264 Advanced Video Coding standard (H.264/AVC) for the same quality. However, there has been very little published research on HEVC streaming or the challenges of delivering HEVC streams in resource-constrained network environments. In this paper we consider the problem of adapting an HEVC encoded video stream to meet the bandwidth limitation in a mobile networks environment. Video sequences were encoded using the Test Model under Consideration (TMuC HM6) for HEVC. Network abstraction layers (NAL) units were packetized, on a one NAL unit per RTP packet basis, and transmitted over a realistic hybrid wired/wireless testbed configured with dynamically changing network path conditions and multiple independent network paths from the streamer to the client. Two different schemes for the prioritisation of RTP packets, based on the NAL units they contain, have been implemented and empirically compared using a range of video sequences, encoder configurations, bandwidths and network topologies. In the first prioritisation method the importance of an RTP packet was determined by the type of picture and the temporal switching point information carried in the NAL unit header. Packets containing parameter set NAL units and video coding layer (VCL) NAL units of the instantaneous decoder refresh (IDR) and the clean random access (CRA) pictures were given the

  10. Effects of Translation Methods in Imported Instructional Video Programs on Taiwan Fourth Graders' Memory.

    Science.gov (United States)

    Tyan, Nay-ching Nancy; Hu, Yi-chain

    The purpose of this study was to investigate the effects of various translation methods used in imported instructional video programs on Taiwan elementary school students' visual and verbal memory. Following pretesting, 128 fourth grade students from an urban public elementary school in northern Taiwan participated. The students in 4 experimental…

  11. Science on TeacherTube: A Mixed Methods Analysis of Teacher Produced Video

    Science.gov (United States)

    Chmiel, Margaret (Marjee)

    Increased bandwidth, inexpensive video cameras and easy-to-use video editing software have made social media sites featuring user generated video (UGV) an increasingly popular vehicle for online communication. As such, UGV have come to play a role in education, both formal and informal, but there has been little research on this topic in scholarly literature. In this mixed-methods study, a content and discourse analysis are used to describe the most successful UGV in the science channel of an education-focused site called TeacherTube. The analysis finds that state achievement tests, and their focus on vocabulary and recall-level knowledge, drive much of the content found on TeacherTube.

  12. A Method of Sharing Tacit Knowledge by a Bulletin Board Link to Video Scene and an Evaluation in the Field of Nursing Skill

    Science.gov (United States)

    Shimada, Satoshi; Azuma, Shouzou; Teranaka, Sayaka; Kojima, Akira; Majima, Yukie; Maekawa, Yasuko

    We developed the system that knowledge could be discovered and shared cooperatively in the organization based on the SECI model of knowledge management. This system realized three processes by the following method. (1)A video that expressed skill is segmented into a number of scenes according to its contents. Tacit knowledge is shared in each scene. (2)Tacit knowledge is extracted by bulletin board linked to each scene. (3)Knowledge is acquired by repeatedly viewing the video scene with the comment that shows the technical content to be practiced. We conducted experiments that the system was used by nurses working for general hospitals. Experimental results show that the nursing practical knack is able to be collected by utilizing bulletin board linked to video scene. Results of this study confirmed the possibility of expressing the tacit knowledge of nurses' empirical nursing skills sensitively with a clue of video images.

  13. Using Digital Time-Lapse Videos to Teach Geomorphic Processes to Undergraduates

    Science.gov (United States)

    Clark, D. H.; Linneman, S. R.; Fuller, J.

    2004-12-01

    We demonstrate the use of relatively low-cost, computer-based digital imagery to create time-lapse videos of two distinct geomorphic processes in order to help students grasp the significance of the rates, styles, and temporal dependence of geologic phenomena. Student interviews indicate that such videos help them to understand the relationship between processes and landform development. Time-lapse videos have been used extensively in some sciences (e.g., biology - http://sbcf.iu.edu/goodpract/hangarter.html, meteorology - http://www.apple.com/education/hed/aua0101s/meteor/, chemistry - http://www.chem.yorku.ca/profs/hempsted/chemed/home.html) to demonstrate gradual processes that are difficult for many students to visualize. Most geologic processes are slower still, and are consequently even more difficult for students to grasp, yet time-lapse videos are rarely used in earth science classrooms. The advent of inexpensive web-cams and computers provides a new means to explore the temporal dimension of earth surface processes. To test the use of time-lapse videos in geoscience education, we are developing time-lapse movies that record the evolution of two landforms: a stream-table delta and a large, natural, active landslide. The former involves well-known processes in a controlled, repeatable laboratory experiment, whereas the latter tracks the developing dynamics of an otherwise poorly understood slope failure. The stream-table delta is small and grows in ca. 2 days; we capture a frame on an overhead web-cam every 3 minutes. Before seeing the video, students are asked to hypothesize how the delta will grow through time. The final time-lapse video, ca. 20-80 MB, elegantly shows channel migration, progradation rates, and formation of major geomorphic elements (topset, foreset, bottomset beds). The web-cam can also be "zoomed-in" to show smaller-scale processes, such as bedload transfer, and foreset slumping. Post-lab tests and interviews with students indicate that

  14. Ubiquitous UAVs: a cloud based framework for storing, accessing and processing huge amount of video footage in an efficient way

    Science.gov (United States)

    Efstathiou, Nectarios; Skitsas, Michael; Psaroudakis, Chrysostomos; Koutras, Nikolaos

    2017-09-01

    Nowadays, video surveillance cameras are used for the protection and monitoring of a huge number of facilities worldwide. An important element in such surveillance systems is the use of aerial video streams originating from onboard sensors located on Unmanned Aerial Vehicles (UAVs). Video surveillance using UAVs represent a vast amount of video to be transmitted, stored, analyzed and visualized in a real-time way. As a result, the introduction and development of systems able to handle huge amount of data become a necessity. In this paper, a new approach for the collection, transmission and storage of aerial videos and metadata is introduced. The objective of this work is twofold. First, the integration of the appropriate equipment in order to capture and transmit real-time video including metadata (i.e. position coordinates, target) from the UAV to the ground and, second, the utilization of the ADITESS Versatile Media Content Management System (VMCMS-GE) for storing of the video stream and the appropriate metadata. Beyond the storage, VMCMS-GE provides other efficient management capabilities such as searching and processing of videos, along with video transcoding. For the evaluation and demonstration of the proposed framework we execute a use case where the surveillance of critical infrastructure and the detection of suspicious activities is performed. Collected video Transcodingis subject of this evaluation as well.

  15. Video Conferencing for Opening Classroom Doors in Initial Teacher Education: Sociocultural Processes of Mimicking and Improvisation

    Directory of Open Access Journals (Sweden)

    Rolf Wiesemes

    2010-11-01

    Full Text Available In this article, we present an alternative framework for conceptualising video-conferencing uses in initial teacher education and in Higher Education (HE more generally. This alternative framework takes into account the existing models in the field, but – based on a set of interviews conducted with teacher trainees and wider analysis of the related literature – we suggest that there is a need to add to existing models the notions of ‘mimicking’ (copying practice and improvisation (unplanned and spontaneous personal learning moments. These two notions are considered to be vital, as they remain valid throughout teachers’ careers and constitute key affordances of video-conferencing uses in HE. In particular, we argue that improvisational processes can be considered as key for developing professional practice and lifelong learning and that video-conferencing uses in initial teacher education can contribute to an understanding of training and learning processes. Current conceptualisations of video conferencing as suggested by Coyle (2004 and Marsh et al. (2009 remain valid, but also are limited in their scope with respect to focusing predominantly on pragmatic and instrumental teacher-training issues. Our article suggests that the theoretical conceptualisations of video conferencing should be expanded to include elements of mimicking and ultimately improvisation. This allows us to consider not just etic aspects of practice, but equally emic practices and related personal professional development. We locate these arguments more widely in a sociocultural-theory framework, as it enables us to describe interactions in dialectical rather than dichotomous terms (Lantolf & Poehner, 2008.

  16. Video Conferencing for Opening Classroom Doors in Initial Teacher Education: Sociocultural Processes of Mimicking and Improvisation

    Directory of Open Access Journals (Sweden)

    Wiesemes, Rolf

    2010-01-01

    Full Text Available In this article, we present an alternative framework for conceptualising video-conferencing uses in initial teacher education and in Higher Education (HE more generally. This alternative framework takes into account the existing models in the field, but – based on a set of interviews conducted with teacher trainees and wider analysis of the related literature – we suggest that there is a need to add to existing models the notions of ‘mimicking’ (copying practice and improvisation (unplanned and spontaneous personal learning moments. These two notions are considered to be vital, as they remain valid throughout teachers’ careers and constitute key affordances of video-conferencing uses in HE. In particular, we argue that improvisational processes can be considered as key for developing professional practice and lifelong learning and that video-conferencing uses in initial teacher education can contribute to an understanding of training and learning processes. Current conceptualisations of video conferencing as suggested by Coyle (2004 and Marsh et al. (2009 remain valid, but also are limited in their scope with respect to focusing predominantly on pragmatic and instrumental teacher-training issues. Our article suggests that the theoretical conceptualisations of video conferencing should be expanded to include elements of mimicking and ultimately improvisation. This allows us to consider not just etic aspects of practice, but equally emic practices and related personal professional development. We locate these arguments more widely in a sociocultural-theory framework, as it enables us to describe interactions in dialectical rather than dichotomous terms (Lantolf & Poehner, 2008.

  17. Using video games for volcanic hazard education and communication: an assessment of the method and preliminary results

    Science.gov (United States)

    Mani, Lara; Cole, Paul D.; Stewart, Iain

    2016-07-01

    This paper presents the findings from a study aimed at understanding whether video games (or serious games) can be effective in enhancing volcanic hazard education and communication. Using the eastern Caribbean island of St. Vincent, we have developed a video game - St. Vincent's Volcano - for use in existing volcano education and outreach sessions. Its twin aims are to improve residents' knowledge of potential future eruptive hazards (ash fall, pyroclastic flows and lahars) and to integrate traditional methods of education in a more interactive manner. Here, we discuss the process of game development including concept design through to the final implementation on St. Vincent. Preliminary results obtained from the final implementation (through pre- and post-test knowledge quizzes) for both student and adult participants provide indications that a video game of this style may be effective in improving a learner's knowledge. Both groups of participants demonstrated a post-test increase in their knowledge quiz score of 9.3 % for adults and 8.3 % for students and, when plotted as learning gains (Hake, 1998), show similar overall improvements (0.11 for adults and 0.09 for students). These preliminary findings may provide a sound foundation for the increased integration of emerging technologies within traditional education sessions. This paper also shares some of the challenges and lessons learnt throughout the development and testing processes and provides recommendations for researchers looking to pursue a similar study.

  18. Providing Memory Management Abstraction for Self-Reconfigurable Video Processing Platforms

    Directory of Open Access Journals (Sweden)

    Kurt Franz Ackermann

    2009-01-01

    Full Text Available This paper presents a concept for an SDRAM controller targeting video processing platforms with dynamically reconfigurable processing units (RPUs. A priority-arbitration algorithm provides the required QoS and supports high bit-rate data streaming of multiple clients. Conforming to common video data structures the controller organizes the memory in partitions, frames, lines, and pixels. The raised level of abstraction drastically reduces the complexity of clients' addressing logic. Its uniform interface structure facilitates instantiations in systems with various clients. In addition to SDRAM controllers for regular applications, special demands of reconfigurable platforms have to be satisfied. The aim of this work is to minimize the number of required bus macros leading to relaxed place and route constraints and reducing the number of critical design paths. A suitable interface protocol is presented, and fundamental implementation issues are outlined.

  19. Web-enabled video-feedback: a method to reflect on the communication skills of experienced physicians.

    NARCIS (Netherlands)

    Noordman, J.; Verhaak, P.; Dulmen, S. van

    2011-01-01

    OBJECTIVE: To describe our web-enabled video-feedback method designed to reflect on the communication skills of experienced physicians. METHODS: Participating physicians (n=28) received a 'personal web link' to two of their video-recorded consultations. After watching the consultations physicians

  20. Digital video.

    Science.gov (United States)

    Johnson, Don; Johnson, Mike

    2004-04-01

    The process of digital capture, editing, and archiving video has become an important aspect of documenting arthroscopic surgery. Recording the arthroscopic findings before and after surgery is an essential part of the patient's medical record. The hardware and software has become more reasonable to purchase, but the learning curve to master the software is steep. Digital video is captured at the time of arthroscopy to a hard disk, and written to a CD at the end of the operative procedure. The process of obtaining video of open procedures is more complex. Outside video of the procedure is recorded on digital tape with a digital video camera. The camera must be plugged into a computer to capture the video on the hard disk. Adobe Premiere software is used to edit the video and render the finished video to the hard drive. This finished video is burned onto a CD. We outline the choice of computer hardware and software for the manipulation of digital video. The techniques of backup and archiving the completed projects and files also are outlined. The uses of digital video for education and the formats that can be used in PowerPoint presentations are discussed.

  1. A Novel 2D-to-3D Video Conversion Method Using Time-Coherent Depth Maps

    Directory of Open Access Journals (Sweden)

    Shouyi Yin

    2015-06-01

    Full Text Available In this paper, we propose a novel 2D-to-3D video conversion method for 3D entertainment applications. 3D entertainment is getting more and more popular and can be found in many contexts, such as TV and home gaming equipment. 3D image sensors are a new method to produce stereoscopic video content conveniently and at a low cost, and can thus meet the urgent demand for 3D videos in the 3D entertaiment market. Generally, 2D image sensor and 2D-to-3D conversion chip can compose a 3D image sensor. Our study presents a novel 2D-to-3D video conversion algorithm which can be adopted in a 3D image sensor. In our algorithm, a depth map is generated by combining global depth gradient and local depth refinement for each frame of 2D video input. Global depth gradient is computed according to image type while local depth refinement is related to color information. As input 2D video content consists of a number of video shots, the proposed algorithm reuses the global depth gradient of frames within the same video shot to generate time-coherent depth maps. The experimental results prove that this novel method can adapt to different image types, reduce computational complexity and improve the temporal smoothness of generated 3D video.

  2. A novel no-reference objective stereoscopic video quality assessment method based on visual saliency analysis

    Science.gov (United States)

    Yang, Xinyan; Zhao, Wei; Ye, Long; Zhang, Qin

    2017-07-01

    This paper proposes a no-reference objective stereoscopic video quality assessment method with the motivation that making the effect of objective experiments close to that of subjective way. We believe that the image regions with different visual salient degree should not have the same weights when designing an assessment metric. Therefore, we firstly use GBVS algorithm to each frame pairs and separate both the left and right viewing images into the regions with strong, general and week saliency. Besides, local feature information like blockiness, zero-crossing and depth are extracted and combined with a mathematical model to calculate a quality assessment score. Regions with different salient degree are assigned with different weights in the mathematical model. Experiment results demonstrate the superiority of our method compared with the existed state-of-the-art no-reference objective Stereoscopic video quality assessment methods.

  3. Collaborative web-based annotation of video footage of deep-sea life, ecosystems and geological processes

    Science.gov (United States)

    Kottmann, R.; Ratmeyer, V.; Pop Ristov, A.; Boetius, A.

    2012-04-01

    More and more seagoing scientific expeditions use video-controlled research platforms such as Remote Operating Vehicles (ROV), Autonomous Underwater Vehicles (AUV), and towed camera systems. These produce many hours of video material which contains detailed and scientifically highly valuable footage of the biological, chemical, geological, and physical aspects of the oceans. Many of the videos contain unique observations of unknown life-forms which are rare, and which cannot be sampled and studied otherwise. To make such video material online accessible and to create a collaborative annotation environment the "Video Annotation and processing platform" (V-App) was developed. A first solely web-based installation for ROV videos is setup at the German Center for Marine Environmental Sciences (available at http://videolib.marum.de). It allows users to search and watch videos with a standard web browser based on the HTML5 standard. Moreover, V-App implements social web technologies allowing a distributed world-wide scientific community to collaboratively annotate videos anywhere at any time. It has several features fully implemented among which are: • User login system for fine grained permission and access control • Video watching • Video search using keywords, geographic position, depth and time range and any combination thereof • Video annotation organised in themes (tracks) such as biology and geology among others in standard or full screen mode • Annotation keyword management: Administrative users can add, delete, and update single keywords for annotation or upload sets of keywords from Excel-sheets • Download of products for scientific use This unique web application system helps making costly ROV videos online available (estimated cost range between 5.000 - 10.000 Euros per hour depending on the combination of ship and ROV). Moreover, with this system each expert annotation adds instantaneous available and valuable knowledge to otherwise uncharted

  4. Body movement analysis during sleep for children with ADHD using video image processing.

    Science.gov (United States)

    Nakatani, Masahiro; Okada, Shima; Shimizu, Sachiko; Mohri, Ikuko; Ohno, Yuko; Taniike, Masako; Makikawa, Masaaki

    2013-01-01

    In recent years, the amount of children with sleep disorders that cause arousal during sleep or light sleep is increasing. Attention-deficit hyperactivity disorder (ADHD) is a cause of this sleep disorder; children with ADHD have frequent body movement during sleep. Therefore, we investigated the body movement during sleep of children with and without ADHD using video imaging. We analysed large gross body movements (GM) that occur and obtained the GM rate and the rest duration. There were differences between the body movements of children with ADHD and normally developed children. The children with ADHD moved frequently, so their rest duration was shorter than that of the normally developed children. Additionally, the rate of gross body movement indicated a significant difference in REM sleep (p video image processing.

  5. A flexible software architecture for scalable real-time image and video processing applications

    Science.gov (United States)

    Usamentiaga, Rubén; Molleda, Julio; García, Daniel F.; Bulnes, Francisco G.

    2012-06-01

    Real-time image and video processing applications require skilled architects, and recent trends in the hardware platform make the design and implementation of these applications increasingly complex. Many frameworks and libraries have been proposed or commercialized to simplify the design and tuning of real-time image processing applications. However, they tend to lack flexibility because they are normally oriented towards particular types of applications, or they impose specific data processing models such as the pipeline. Other issues include large memory footprints, difficulty for reuse and inefficient execution on multicore processors. This paper presents a novel software architecture for real-time image and video processing applications which addresses these issues. The architecture is divided into three layers: the platform abstraction layer, the messaging layer, and the application layer. The platform abstraction layer provides a high level application programming interface for the rest of the architecture. The messaging layer provides a message passing interface based on a dynamic publish/subscribe pattern. A topic-based filtering in which messages are published to topics is used to route the messages from the publishers to the subscribers interested in a particular type of messages. The application layer provides a repository for reusable application modules designed for real-time image and video processing applications. These modules, which include acquisition, visualization, communication, user interface and data processing modules, take advantage of the power of other well-known libraries such as OpenCV, Intel IPP, or CUDA. Finally, we present different prototypes and applications to show the possibilities of the proposed architecture.

  6. Developing methods for assessing abundance and distribution of European oysters (Ostrea edulis using towed video.

    Directory of Open Access Journals (Sweden)

    Linnea Thorngren

    Full Text Available Due to large-scale habitat losses and increasing pressures, benthic habitats in general, and perhaps oyster beds in particular, are commonly in decline and severely threatened on regional and global scales. Appropriate and cost-efficient methods for mapping and monitoring of the distribution, abundance and quality of remaining oyster populations are fundamental for sustainable management and conservation of these habitats and their associated values. Towed video has emerged as a promising method for surveying benthic communities in a both non-destructive and cost-efficient way. Here we examine its use as a tool for quantification and monitoring of oyster populations by (i analysing how well abundances can be estimated and how living Ostrea edulis individuals can be distinguished from dead ones, (ii estimating the variability within and among observers as well as the spatial variability at a number of scales, and finally (iii evaluating the precision of estimated abundances under different scenarios for monitoring. Overall, the results show that the can be used to quantify abundance and occurrence of Ostrea edulis in heterogeneous environments. There was a strong correlation between abundances determined in the field and abundances estimated by video-analyses (r2 = 0.93, even though video analyses underestimated the total abundance of living oysters by 20%. Additionally, the method was largely repeatable within and among observers and revealed no evident bias in identification of living and dead oysters. We also concluded that the spatial variability was an order of magnitude larger than that due to observer errors. Subsequent modelling of precision showed that the total area sampled was the main determinant of precision and provided general method for determining precision. This study provides a thorough validation of the application of towed video on quantitative estimations of live oysters. The results suggest that the method can indeed be

  7. Marketing Strategy Implementation Process in the Creative Industry of Video Games

    Directory of Open Access Journals (Sweden)

    Maryangela Drumond de Abreu Negrão

    2013-06-01

    Full Text Available This article contributes to the understanding of marketing strategy process when it presents the organizational and human factors that support the processes of implementation, identified in a qualitative study conducted in the creative industry of video game development. The research, a case study applied to four video and computer game companies was based on the Sashittal and Jassawalla (2001 marketing strategic model, and on the concepts of the creative behavior and innovation in organizations proposed by Amabile (1997. The analysis suggests that the marketing strategy implementation is anchored in innovative administrative process, creative skills and the adoption of modern control technologies. It was observed that a vision that associates production, process, the market orientation and the delivery of value-adding is essential for the implementation of strategies in creative and innovative organizational structures. The research contributes to the marketing strategy implementation studies in creative and innovative environments under the approach of smaller organizations. It also contributes with the marketing strategy theory when it suggests that the analysis of the process, the control and the management skills be included as categories into the theoretical model in future investigations.

  8. A Low Energy Consumption Storage Method for Cloud Video Surveillance Data Based on SLA Classification

    Directory of Open Access Journals (Sweden)

    Yonghua Xiong

    2016-01-01

    Full Text Available With the continuous expansion of the amount of data with time in mobile video applications such as cloud video surveillance (CVS, the increasing energy consumption in video data centers has drawn widespread attention for the past several years. Addressing the issue of reducing energy consumption, we propose a low energy consumption storage method specially designed for CVS systems based onthe service level agreement (SLA classification. A novel SLA with an extra parameter of access time period is proposed and then utilized as a criterion for dividing virtual machines (VMs and data storage nodes into different classifications. Tasks can be scheduled in real time for running on the homologous VMs and data storage nodes according to their access time periods. Any nodes whose access time periods do not encompass the current time will be placed into the energy saving state while others are in normal state with the capability of undertaking tasks. As a result, overall electric energy consumption in data centers is reduced while the SLA is fulfilled. To evaluate the performance, we compare the method with two related approaches using the Hadoop Distributed File System (HDFS. The results show the superiority and effectiveness of our method.

  9. A new error resilience method for FGS video enhancement bit-stream

    Science.gov (United States)

    Ma, Ran; Zhang, Zhao-yang; An, Ping

    2006-05-01

    Video streaming over the Internet usually encounters with bandwidth variations and packet losses, which impacted badly on the reconstructed video quality. Fine Granularity Scalability (FGS) can well provide bit-rate adaptability to different bandwidth conditions over the Internet, due to its fine granular and error resilience. However, the effective solution of packet losses is Multiple Description Coding (MDC), but a great deal of redundancy information is brought up. For an FGS video bit-stream, the base layer is usually very small and of high importance, error-free transmission could be achieved through classical error resilience technique. As a result, the overall streaming quality is mostly dependent on the enhancement layer. Moreover, it is worthy of note that the different bit-planes are of different importance, which are suitable to unequal protection (UEP) strategy. So, a new joint MDC and UEP method is proposed to protect the enhancement layer in this paper. In the proposed method, the MDC encoder/decoder is embedded into the normal enhancement layer encoder/decoder. By considering of the unequal protection of bit-plane and the redundancy of MDC, the two most significant bit-planes adopt the MDC-based strategy. While, the remaining bit-planes only encoded by normal enhancement layer coding system. Experimental results are demonstrated to testify the efficiency of our proposed method.

  10. Measurement of thigmomorphogenesis and gravitropism by non-intrusive computerized video image processing

    Science.gov (United States)

    Jaffe, M. J.

    1984-01-01

    A video image processing instrument, DARWIN (Digital Analyser of Resolvable Whole-pictures by Image Numeration), was developed. It was programmed to measure stem or root growth and bending, and coupled to a specially mounted video camera to be able to automatically generate growth and bending curves during gravitropism. The growth of the plant is recorded on a video casette recorder with a specially modified time lapse function. At the end of the experiment, DARWIN analyses the growth or movement and prints out bending and growth curves. This system was used to measure thigmomorphagenesis in light grown corn plants. If the plant is rubbed with an applied force load of 0.38 N., it grows faster than the unrubbed control, whereas 1.14 N. retards its growth. Image analysis shows that most of the change in the rate of growth is caused in the first hour after rubbing. When DARWIN was used to measure gravitropism in dark grown oat seedlings, it was found that the top side of the shoot contracts during the first hour of gravitational stimulus, whereas the bottom side begins to elongate after 10 to 15 minutes.

  11. Individual differences in the processing of smoking-cessation video messages: An imaging genetics study.

    Science.gov (United States)

    Shi, Zhenhao; Wang, An-Li; Aronowitz, Catherine A; Romer, Daniel; Langleben, Daniel D

    2017-09-01

    Studies testing the benefits of enriching smoking-cessation video ads with attention-grabbing sensory features have yielded variable results. Dopamine transporter gene (DAT1) has been implicated in attention deficits. We hypothesized that DAT1 polymorphism is partially responsible for this variability. Using functional magnetic resonance imaging, we examined brain responses to videos high or low in attention-grabbing features, indexed by "message sensation value" (MSV), in 53 smokers genotyped for DAT1. Compared to other smokers, 10/10 homozygotes showed greater neural response to High- vs. Low-MSV smoking-cessation videos in two a priori regions of interest: the right temporoparietal junction and the right ventrolateral prefrontal cortex. These regions are known to underlie stimulus-driven attentional processing. Exploratory analysis showed that the right temporoparietal response positively predicted follow-up smoking behavior indexed by urine cotinine. Our findings suggest that responses to attention-grabbing features in smoking-cessation messages is affected by the DAT1 genotype. Copyright © 2017. Published by Elsevier B.V.

  12. GPU accelerated OCT processing at megahertz axial scan rate and high resolution video rate volumetric rendering

    Science.gov (United States)

    Jian, Yifan; Wong, Kevin; Sarunic, Marinko V.

    2013-03-01

    In this report, we describe how to highly optimize a CUDA based platform to perform real time optical coherence tomography data processing and 3D volumetric rendering using commercially-available cost-effective graphic processing units (GPUs). The maximum complete attainable axial scan processing rate (including memory transfer and rendering frame) was 2.2 megahertz for 16 bits pixel depth and 2048 pixels/A-scan, the maximum 3D volumetric rendering speed is 23 volumes/second (size:1024×256×200). To the best of our knowledge, this is the fastest processing rate reported to date with single-chip GPU and the first implementation of real time video rate volumetric OCT processing and rendering that is capable of matching the ultrahigh-speed OCT acquisition rates.

  13. Video Stabilization Using Feature Point Matching

    Science.gov (United States)

    Kulkarni, Shamsundar; Bormane, D. S.; Nalbalwar, S. L.

    2017-01-01

    Video capturing by non-professionals will lead to unanticipated effects. Such as image distortion, image blurring etc. Hence, many researchers study such drawbacks to enhance the quality of videos. In this paper an algorithm is proposed to stabilize jittery videos. A stable output video will be attained without the effect of jitter which is caused due to shaking of handheld camera during video recording. Firstly, salient points from each frame from the input video is identified and processed followed by optimizing and stabilize the video. Optimization includes the quality of the video stabilization. This method has shown good result in terms of stabilization and it discarded distortion from the output videos recorded in different circumstances.

  14. Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure.

    Directory of Open Access Journals (Sweden)

    Yanling Liu

    Full Text Available Previous research has been inconsistent on whether violent video games exert positive and/or negative effects on cognition. In particular, attentional bias in facial affect processing after violent video game exposure continues to be controversial. The aim of the present study was to investigate attentional bias in facial recognition after short term exposure to violent video games and to characterize the neural correlates of this effect. In order to accomplish this, participants were exposed to either neutral or violent video games for 25 min and then event-related potentials (ERPs were recorded during two emotional search tasks. The first search task assessed attentional facilitation, in which participants were required to identify an emotional face from a crowd of neutral faces. In contrast, the second task measured disengagement, in which participants were required to identify a neutral face from a crowd of emotional faces. Our results found a significant presence of the ERP component, N2pc, during the facilitation task; however, no differences were observed between the two video game groups. This finding does not support a link between attentional facilitation and violent video game exposure. Comparatively, during the disengagement task, N2pc responses were not observed when participants viewed happy faces following violent video game exposure; however, a weak N2pc response was observed after neutral video game exposure. These results provided only inconsistent support for the disengagement hypothesis, suggesting that participants found it difficult to separate a neutral face from a crowd of emotional faces.

  15. Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure.

    Science.gov (United States)

    Liu, Yanling; Lan, Haiying; Teng, Zhaojun; Guo, Cheng; Yao, Dezhong

    2017-01-01

    Previous research has been inconsistent on whether violent video games exert positive and/or negative effects on cognition. In particular, attentional bias in facial affect processing after violent video game exposure continues to be controversial. The aim of the present study was to investigate attentional bias in facial recognition after short term exposure to violent video games and to characterize the neural correlates of this effect. In order to accomplish this, participants were exposed to either neutral or violent video games for 25 min and then event-related potentials (ERPs) were recorded during two emotional search tasks. The first search task assessed attentional facilitation, in which participants were required to identify an emotional face from a crowd of neutral faces. In contrast, the second task measured disengagement, in which participants were required to identify a neutral face from a crowd of emotional faces. Our results found a significant presence of the ERP component, N2pc, during the facilitation task; however, no differences were observed between the two video game groups. This finding does not support a link between attentional facilitation and violent video game exposure. Comparatively, during the disengagement task, N2pc responses were not observed when participants viewed happy faces following violent video game exposure; however, a weak N2pc response was observed after neutral video game exposure. These results provided only inconsistent support for the disengagement hypothesis, suggesting that participants found it difficult to separate a neutral face from a crowd of emotional faces.

  16. Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure

    Science.gov (United States)

    Liu, Yanling; Lan, Haiying; Teng, Zhaojun; Guo, Cheng; Yao, Dezhong

    2017-01-01

    Previous research has been inconsistent on whether violent video games exert positive and/or negative effects on cognition. In particular, attentional bias in facial affect processing after violent video game exposure continues to be controversial. The aim of the present study was to investigate attentional bias in facial recognition after short term exposure to violent video games and to characterize the neural correlates of this effect. In order to accomplish this, participants were exposed to either neutral or violent video games for 25 min and then event-related potentials (ERPs) were recorded during two emotional search tasks. The first search task assessed attentional facilitation, in which participants were required to identify an emotional face from a crowd of neutral faces. In contrast, the second task measured disengagement, in which participants were required to identify a neutral face from a crowd of emotional faces. Our results found a significant presence of the ERP component, N2pc, during the facilitation task; however, no differences were observed between the two video game groups. This finding does not support a link between attentional facilitation and violent video game exposure. Comparatively, during the disengagement task, N2pc responses were not observed when participants viewed happy faces following violent video game exposure; however, a weak N2pc response was observed after neutral video game exposure. These results provided only inconsistent support for the disengagement hypothesis, suggesting that participants found it difficult to separate a neutral face from a crowd of emotional faces. PMID:28249033

  17. Availability and performance of image/video-based vital signs monitoring methods: a systematic review protocol

    Directory of Open Access Journals (Sweden)

    Mirae Harford

    2017-10-01

    Full Text Available Abstract Background For many vital signs, monitoring methods require contact with the patient and/or are invasive in nature. There is increasing interest in developing still and video image-guided monitoring methods that are non-contact and non-invasive. We will undertake a systematic review of still and video image-based monitoring methods. Methods We will perform searches in multiple databases which include MEDLINE, Embase, CINAHL, Cochrane library, IEEE Xplore and ACM Digital Library. We will use OpenGrey and Google searches to access unpublished or commercial data. We will not use language or publication date restrictions. The primary goal is to summarise current image-based vital signs monitoring methods, limited to heart rate, respiratory rate, oxygen saturations and blood pressure. Of particular interest will be the effectiveness of image-based methods compared to reference devices. Other outcomes of interest include the quality of the method comparison studies with respect to published reporting guidelines, any limitations of non-contact non-invasive technology and application in different populations. Discussion To the best of our knowledge, this is the first systematic review of image-based non-contact methods of vital signs monitoring. Synthesis of currently available technology will facilitate future research in this highly topical area. Systematic review registration PROSPERO CRD42016029167

  18. Using image processing technology combined with decision tree algorithm in laryngeal video stroboscope automatic identification of common vocal fold diseases.

    Science.gov (United States)

    Jeffrey Kuo, Chung-Feng; Wang, Po-Chun; Chu, Yueng-Hsiang; Wang, Hsing-Won; Lai, Chun-Yu

    2013-10-01

    This study used the actual laryngeal video stroboscope videos taken by physicians in clinical practice as the samples for experimental analysis. The samples were dynamic vocal fold videos. Image processing technology was used to automatically capture the image of the largest glottal area from the video to obtain the physiological data of the vocal folds. In this study, an automatic vocal fold disease identification system was designed, which can obtain the physiological parameters for normal vocal folds, vocal paralysis and vocal nodules from image processing according to the pathological features. The decision tree algorithm was used as the classifier of the vocal fold diseases. The identification rate was 92.6%, and the identification rate with an image recognition improvement processing procedure after classification can be improved to 98.7%. Hence, the proposed system has value in clinical practices. Copyright © 2013 Elsevier Ireland Ltd. All rights reserved.

  19. Development of New Methods for Quantifying Fish Density Using Underwater Stereo-video Tools.

    Science.gov (United States)

    Denney, Christian; Fields, Ryan; Gleason, Mary; Starr, Richard

    2017-11-20

    The use of video camera systems in ecological studies of fish continues to gain traction as a viable, non-extractive method of measuring fish lengths and estimating fish abundance. We developed and implemented a rotating stereo-video camera tool that covers a full 360 degrees of sampling, which maximizes sampling effort compared to stationary camera tools. A variety of studies have detailed the ability of static, stereo-camera systems to obtain highly accurate and precise measurements of fish; the focus here was on the development of methodological approaches to quantify fish density using rotating camera systems. The first approach was to develop a modification of the metric MaxN, which typically is a conservative count of the minimum number of fish observed on a given camera survey. We redefine MaxN to be the maximum number of fish observed in any given rotation of the camera system. When precautions are taken to avoid double counting, this method for MaxN may more accurately reflect true abundance than that obtained from a fixed camera. Secondly, because stereo-video allows fish to be mapped in three-dimensional space, precise estimates of the distance-from-camera can be obtained for each fish. By using the 95% percentile of the observed distance from camera to establish species-specific areas surveyed, we account for differences in detectability among species while avoiding diluting density estimates by using the maximum distance a species was observed. Accounting for this range of detectability is critical to accurately estimate fish abundances. This methodology will facilitate the integration of rotating stereo-video tools in both applied science and management contexts.

  20. Real time video processing software for the analysis of endoscopic guided-biopsies

    Science.gov (United States)

    Ordoñez, C.; Bouchet, A.; Pastore, J.; Blotta, E.

    2011-12-01

    The severity in Barrett esophagus disease is, undoubtedly, the possibility of its malignization. To make an early diagnosis in order to avoid possible complications, it is absolutely necessary collect biopsies to make a histological analysis. This should be done under endoscopic control to avoid mucus areas that may co-exist within the columnar epithelial, which could lead to a false diagnosis. This paper presents a video processing software in real-time in order to delineate and enhance areas of interest to facilitate the work of the expert.

  1. Availability and performance of image/video-based vital signs monitoring methods: a systematic review protocol.

    Science.gov (United States)

    Harford, Mirae; Catherall, Jacqueline; Gerry, Stephen; Young, Duncan; Watkinson, Peter

    2017-10-25

    For many vital signs, monitoring methods require contact with the patient and/or are invasive in nature. There is increasing interest in developing still and video image-guided monitoring methods that are non-contact and non-invasive. We will undertake a systematic review of still and video image-based monitoring methods. We will perform searches in multiple databases which include MEDLINE, Embase, CINAHL, Cochrane library, IEEE Xplore and ACM Digital Library. We will use OpenGrey and Google searches to access unpublished or commercial data. We will not use language or publication date restrictions. The primary goal is to summarise current image-based vital signs monitoring methods, limited to heart rate, respiratory rate, oxygen saturations and blood pressure. Of particular interest will be the effectiveness of image-based methods compared to reference devices. Other outcomes of interest include the quality of the method comparison studies with respect to published reporting guidelines, any limitations of non-contact non-invasive technology and application in different populations. To the best of our knowledge, this is the first systematic review of image-based non-contact methods of vital signs monitoring. Synthesis of currently available technology will facilitate future research in this highly topical area. PROSPERO CRD42016029167.

  2. Video Pulses: User-Based Modeling of Interesting Video Segments

    Directory of Open Access Journals (Sweden)

    Markos Avlonitis

    2014-01-01

    Full Text Available We present a user-based method that detects regions of interest within a video in order to provide video skims and video summaries. Previous research in video retrieval has focused on content-based techniques, such as pattern recognition algorithms that attempt to understand the low-level features of a video. We are proposing a pulse modeling method, which makes sense of a web video by analyzing users' Replay interactions with the video player. In particular, we have modeled the user information seeking behavior as a time series and the semantic regions as a discrete pulse of fixed width. Then, we have calculated the correlation coefficient between the dynamically detected pulses at the local maximums of the user activity signal and the pulse of reference. We have found that users' Replay activity significantly matches the important segments in information-rich and visually complex videos, such as lecture, how-to, and documentary. The proposed signal processing of user activity is complementary to previous work in content-based video retrieval and provides an additional user-based dimension for modeling the semantics of a social video on the web.

  3. Video-rate processing in tomographic phase microscopy of biological cells using CUDA.

    Science.gov (United States)

    Dardikman, Gili; Habaza, Mor; Waller, Laura; Shaked, Natan T

    2016-05-30

    We suggest a new implementation for rapid reconstruction of three-dimensional (3-D) refractive index (RI) maps of biological cells acquired by tomographic phase microscopy (TPM). The TPM computational reconstruction process is extremely time consuming, making the analysis of large data sets unreasonably slow and the real-time 3-D visualization of the results impossible. Our implementation uses new phase extraction, phase unwrapping and Fourier slice algorithms, suitable for efficient CPU or GPU implementations. The experimental setup includes an external off-axis interferometric module connected to an inverted microscope illuminated coherently. We used single cell rotation by micro-manipulation to obtain interferometric projections from 73 viewing angles over a 180° angular range. Our parallel algorithms were implemented using Nvidia's CUDA C platform, running on Nvidia's Tesla K20c GPU. This implementation yields, for the first time to our knowledge, a 3-D reconstruction rate higher than video rate of 25 frames per second for 256 × 256-pixel interferograms with 73 different projection angles (64 × 64 × 64 output). This allows us to calculate additional cellular parameters, while still processing faster than video rate. This technique is expected to find uses for real-time 3-D cell visualization and processing, while yielding fast feedback for medical diagnosis and cell sorting.

  4. New technique combined with scanning and static method in true-color panel video display

    Science.gov (United States)

    Gu, Guohua; Chen, Qian; Bai, Lianfa; Zhang, Baomin

    1998-08-01

    A new technique, which combined with scanning and quasi- static method is presented. By the technique, when applied in true color panel video display, the matching of three primary colors can be more suitable, the brightness of the whole screen can be higher. At the same time, because of the using of scanning method, the cost of the system is not so high as that of ordinary system. Sampling of high distinguishability data, shaping and enhancing of image outline, nonlinear rectify of the primary colors are also discussed here.

  5. The association between chronic exposure to video game violence and affective picture processing: an ERP study.

    Science.gov (United States)

    Bailey, Kira; West, Robert; Anderson, Craig A

    2011-06-01

    Exposure to video game violence (VGV) is known to result in desensitization to violent material and may alter the processing of positive emotion related to facial expressions. The present study was designed to address three questions: (1) Does the association between VGV and positive emotion extend to stimuli other than faces, (2) is the association between VGV and affective picture processing observed with a single presentation of the stimuli, and (3) is the association between VGV and the response to violent stimuli sensitive to the relevance of emotion for task performance? The data revealed that transient modulations of the event-related potentials (ERPs) related to attentional orienting and sustained modulations of the ERPs related to evaluative processing were sensitive to VGV exposure.

  6. USING A DIGITAL VIDEO CAMERA AS THE SMART SENSOR OF THE SYSTEM FOR AUTOMATIC PROCESS CONTROL OF GRANULAR FODDER MOLDING

    Directory of Open Access Journals (Sweden)

    M. M. Blagoveshchenskaya

    2014-01-01

    Full Text Available Summary. The most important operation of granular mixed fodder production is molding process. Properties of granular mixed fodder are defined during this process. They determine the process of production and final product quality. The possibility of digital video camera usage as intellectual sensor for control system in process of production is analyzed in the article. The developed parametric model of the process of bundles molding from granular fodder mass is presented in the paper. Dynamic characteristics of the molding process were determined. A mathematical model of motion of bundle of granular fodder mass after matrix holes was developed. The developed mathematical model of the automatic control system (ACS with the use of etalon video frame as the set point in the MATLAB software environment was shown. As a parameter of the bundles molding process it is proposed to use the value of the specific area defined in the mathematical treatment of the video frame. The algorithms of the programs to determine the changes in structural and mechanical properties of the feed mass in video frames images were developed. Digital video shooting of various modes of the molding machine was carried out and after the mathematical processing of video the transfer functions for use as a change of adjustable parameters of the specific area were determined. Structural and functional diagrams of the system of regulation of the food bundles molding process with the use of digital camcorders were built and analyzed. Based on the solution of the equations of fluid dynamics mathematical model of bundle motion after leaving the hole matrix was obtained. In addition to its viscosity, creep property was considered that is characteristic of the feed mass. The mathematical model ACS of the bundles molding process allowing to investigate transient processes which occur in the control system that uses a digital video camera as the smart sensor was developed in Simulink

  7. Marketing Strategy Implementation Process in the Creative Industry of Video Games

    National Research Council Canada - National Science Library

    Maryangela Drumond de Abreu Negrão; Ana Maria Machado Toaldo

    2013-01-01

    ... in a qualitative study conducted in the creative industry of video game development. The research, a case study applied to four video and computer game companies was based on the Sashittal and Jassawalla (2001...

  8. Qualitative Research Methods in Visual Communication. Case Study: Visual Networks in the Promotional Videos of the European Year of Volunteering

    Directory of Open Access Journals (Sweden)

    Camelia Cmeciu

    2013-05-01

    Full Text Available European Years are a means of promoting European issues at a macro and micro-level. The objective of this paper is to provide the visual differences in the framing of the issue of volunteering at a European and national level. The approach focuses on a blending of two qualitative research methods in visual communication: ATLAS.ti (computer assisted/ aided qualitative data analysis software and social semiotics. The results of our analysis highlight two network views on volunteering promoted through videos, a salience of transactional processes in the implementation of volunteering at a European and national level, and a classification of various types of social practices specific to Romania. This study provides an insight into the way in which two different qualitative methods may be combined in order to provide a visual representation and interpretation to a European issue.

  9. Good-Enough Language Processing: Evidence from Sentence-Video Matching

    Science.gov (United States)

    Kharkwal, Gaurav; Stromswold, Karin

    2014-01-01

    This paper investigates how detailed a linguistic representation is formed for descriptions of visual events. In two experiments, participants watched captioned videos and decided whether the captions accurately described the videos. In both experiments, videos depicted geometric shapes moving around the screen. In the first experiment, all of the…

  10. Examining Feedback in an Instructional Video Game Using Process Data and Error Analysis. CRESST Report 817

    Science.gov (United States)

    Buschang, Rebecca E.; Kerr, Deirdre S.; Chung, Gregory K. W. K.

    2012-01-01

    Appropriately designed technology-based learning environments such as video games can be used to give immediate and individualized feedback to students. However, little is known about the design and use of feedback in instructional video games. This study investigated how feedback used in a mathematics video game about fractions impacted student…

  11. Who views graphic media and why? A mixed-methods study of the ISIS beheading videos

    OpenAIRE

    Redmond, Sarah Ann

    2017-01-01

    In the wake of large-scale disasters, many individuals seek out graphic news coverage of the event, but prior research has not examined who these individuals are and what motivates them to do so. The present study used a mixed-methods design to identify who seeks out graphic images, the correlates of viewing this coverage, and motivations for doing so by looking at individuals who watched a beheading video created by the terrorist group ISIS (Islamic State of Iraq and Syria). These questions ...

  12. Comparison of video and direct observation methods for measuring oral behaviour in veal calves

    Directory of Open Access Journals (Sweden)

    Marina Verga

    2010-01-01

    Full Text Available Measuring behaviour, especially oral behaviour, has always been a debated issue: therefore the aim of this paper is to closely examine the study of oral behaviour in calves and the approaching methodology. Behavioural observations were conducted by two media (direct observations by check sheets and indirect observations by videotapes recorded by cam- eras connected to a digital field switcher and a time-lapse video recorder in order to compare data and assess the reli- ability and validity of the two methods in identifying some oral behavioural patterns in calves. The study was carried out on 54 Polish Friesian calves housed in group pens and in individual crates. The behaviour of the calves was investigated during the fattening period on the 2nd, 7th, 13th, 18th and 23rd week, one hour before and one hour after each of the two meals. Two experienced observers checked the behaviour of the calves, including oral behaviours on structures and buckets and oral stereotypies, by direct observations using a scan sampling every 2 min- utes. The calves' behaviour was also video recorded on the same days in which the direct observations were carried out and analysed by the same two observers. Percentages of time spent on each type of behaviour were calculated and anal- ysed by Chi-square test. Regardless of the housing system, the comparison between direct and indirect observations revealed significant differences in almost every behavioural category. Licking, biting and nibbling structures, nibbling and sucking the bucket, playing with the bucket and the teat, chewing and oral stereotypies were significantly higher in direct observations compared to indirect (P < 0.001, while inactivity was higher in video recorded observations (P < 0.001. In conclusion, regardless of the type of housing, our results revealed an objective difficulty in analysing videotapes with very detailed behavioural categories, like oral behaviours. Although video recording can

  13. Study on a High Compression Processing for Video-on-Demand e-learning System

    Science.gov (United States)

    Nomura, Yoshihiko; Matsuda, Ryutaro; Sakamoto, Ryota; Sugiura, Tokuhiro; Matsui, Hirokazu; Kato, Norihiko

    The authors proposed a high-quality and small-capacity lecture-video-file creating system for distance e-learning system. Examining the feature of the lecturing scene, the authors ingeniously employ two kinds of image-capturing equipment having complementary characteristics : one is a digital video camera with a low resolution and a high frame rate, and the other is a digital still camera with a high resolution and a very low frame rate. By managing the two kinds of image-capturing equipment, and by integrating them with image processing, we can produce course materials with the greatly reduced file capacity : the course materials satisfy the requirements both for the temporal resolution to see the lecturer's point-indicating actions and for the high spatial resolution to read the small written letters. As a result of a comparative experiment, the e-lecture using the proposed system was confirmed to be more effective than an ordinary lecture from the viewpoint of educational effect.

  14. Advanced methods for processing ceramics

    Energy Technology Data Exchange (ETDEWEB)

    Carter, W.B. [Georgia Institute of Technology, Atlanta, GA (United States)

    1997-04-01

    Combustion chemical vapor deposition (combustion CVD) is being developed for the deposition of high temperature oxide coatings. The process is being evaluated as an alternative to more capital intensive conventional coating processes. The thrusts during this reporting period were the development of the combustion CVD process for depositing lanthanum monazite, the determination of the influence of aerosol size on coating morphology, the incorporation of combustion CVD coatings into thermal barrier coatings (TBCs) and related oxidation research, and continued work on the deposition of zirconia-yttria coatings.

  15. Use of the video transect method for characterizing the Itacolomis reefs, eastern Brazil

    Directory of Open Access Journals (Sweden)

    Igor C. S. Cruz

    2008-12-01

    Full Text Available The video-transect method consists of a field survey performed with a video-camera along a line of fixed length, with the registered images further analyzed using a computer. This method was successfully applied in Brazil for the first time in the coral reefs of Todos os Santos Bay. The main goal of this work was to define the minimum sampling effort needed to describe the coral community when the video-transect method was applied to a selected reef site, namely the Pedra do Silva Reef in the Itacolomis reef complex, inside the Corumbau Marine Extractive Reserve, in Southern Bahia. Each transect was analyzed throughout its length, in successive captured video frames. The findings revealed that six 20 m long transects with an analysis of twenty points per image (frame was sufficient for sampling the broad taxonomic categories of hard corals and major reef benthos, and that the whole field operation could be performed during one dive per station.O método do vídeo-transecto consiste em uma filmagem do fundo marinho ao longo de uma seção linear, e as imagens são posteriormente analisadas, em laboratório, na tela de um computador. Este método foi aplicado pela primeira vez no Brasil nos recifes do interior da Baía de Todos os Santos, com resultados satisfatórios. O objetivo deste trabalho foi determinar qual seria o menor esforço amostral na aplicação do vídeo transecto para avaliar a comunidade de coral do recife Pedra do Silva, no complexo de recifes dos Itacolomis, na Reserva Extrativista Marinha de Corumbau, no sul do estado da Bahia. Cada transécto foi analisado em toda a sua extensão em quadros sucessivos gerados com o congelamento da imagem na tela de um computador. Os resultados obtidos apontam o número de seis transéctos de 20 m de comprimento para uma análise de vinte pontos por quadro como adequada para a identificação taxonômica das principais categorias dos corais construtores e dos componentes da biota bent

  16. Issues and advances in research methods on video games and cognitive abilities

    National Research Council Canada - National Science Library

    Sobczyk, Bart; Dobrowolski, Paweł; Skorko, Maciek; Michalak, Jakub; Brzezicka, Aneta

    2015-01-01

    .... Some cross-sectional comparisons indicate the cognitive advantages of video game players (VGPs) over non-players (NVGPs) and the benefits of video game trainings, while others fail to replicate these findings...

  17. METHOD OF ELECTRON BEAM PROCESSING

    DEFF Research Database (Denmark)

    2003-01-01

    As a rule, electron beam welding takes place in a vacuum. However, this means that the workpieces in question have to be placed in a vacuum chamber and have to be removed therefrom after welding. This is time−consuming and a serious limitation of a process the greatest advantage of which is the o......As a rule, electron beam welding takes place in a vacuum. However, this means that the workpieces in question have to be placed in a vacuum chamber and have to be removed therefrom after welding. This is time−consuming and a serious limitation of a process the greatest advantage of which...... exploiting the potential of electron beam processing to a greater degree than previously possible, for example by means of electron beam welding...

  18. Sample processing device and method

    DEFF Research Database (Denmark)

    2011-01-01

    A sample processing device is disclosed, which sample processing device comprises a first substrate and a second substrate, where the first substrate has a first surface comprising two area types, a first area type with a first contact angle with water and a second area type with a second contact...... a sample liquid comprising the sample and the first preparation system is adapted to receive a receiving liquid. In a particular embodiment, a magnetic sample transport component, such as a permanent magnet or an electromagnet, is arranged to move magnetic beads in between the first and second substrates....

  19. Face Recognition and Tracking in Videos

    Directory of Open Access Journals (Sweden)

    Swapnil Vitthal Tathe

    2017-07-01

    Full Text Available Advancement in computer vision technology and availability of video capturing devices such as surveillance cameras has evoked new video processing applications. The research in video face recognition is mostly biased towards law enforcement applications. Applications involves human recognition based on face and iris, human computer interaction, behavior analysis, video surveillance etc. This paper presents face tracking framework that is capable of face detection using Haar features, recognition using Gabor feature extraction, matching using correlation score and tracking using Kalman filter. The method has good recognition rate for real-life videos and robust performance to changes due to illumination, environmental factors, scale, pose and orientations.

  20. Dynamic Request Routing for Online Video-on-Demand Service: A Markov Decision Process Approach

    Directory of Open Access Journals (Sweden)

    Jianxiong Wan

    2014-01-01

    Full Text Available We investigate the request routing problem in the CDN-based Video-on-Demand system. We model the system as a controlled queueing system including a dispatcher and several edge servers. The system is formulated as a Markov decision process (MDP. Since the MDP formulation suffers from the so-called “the curse of dimensionality” problem, we then develop a greedy heuristic algorithm, which is simple and can be implemented online, to approximately solve the MDP model. However, we do not know how far it deviates from the optimal solution. To address this problem, we further aggregate the state space of the original MDP model and use the bounded-parameter MDP (BMDP to reformulate the system. This allows us to obtain a suboptimal solution with a known performance bound. The effectiveness of two approaches is evaluated in a simulation study.

  1. Graphics processing unit accelerated optical coherence tomography processing at megahertz axial scan rate and high resolution video rate volumetric rendering.

    Science.gov (United States)

    Jian, Yifan; Wong, Kevin; Sarunic, Marinko V

    2013-02-01

    In this report, we describe how to highly optimize a computer unified device architecture based platform to perform real-time processing of optical coherence tomography interferometric data and three-dimensional (3-D) volumetric rendering using a commercially available, cost-effective, graphics processing unit (GPU). The maximum complete attainable axial scan processing rate, including memory transfer and displaying B-scan frame, was 2.24 MHz for 16 bits pixel depth and 2048 fast Fourier transform size; the maximum 3-D volumetric rendering rate, including B-scan, en face view display, and 3-D rendering, was ~23 volumes/second (volume size: 1024×256×200). To the best of our knowledge, this is the fastest processing rate reported to date with a single-chip GPU and the first implementation of real-time video-rate volumetric optical coherence tomography (OCT) processing and rendering that is capable of matching the acquisition rates of ultrahigh-speed OCT.

  2. Graphics processing unit accelerated optical coherence tomography processing at megahertz axial scan rate and high resolution video rate volumetric rendering

    Science.gov (United States)

    Jian, Yifan; Wong, Kevin; Sarunic, Marinko V.

    2013-02-01

    In this report, we describe how to highly optimize a computer unified device architecture based platform to perform real-time processing of optical coherence tomography interferometric data and three-dimensional (3-D) volumetric rendering using a commercially available, cost-effective, graphics processing unit (GPU). The maximum complete attainable axial scan processing rate, including memory transfer and displaying B-scan frame, was 2.24 MHz for 16 bits pixel depth and 2048 fast Fourier transform size; the maximum 3-D volumetric rendering rate, including B-scan, en face view display, and 3-D rendering, was ˜23 volumes/second (volume size: 1024×256×200). To the best of our knowledge, this is the fastest processing rate reported to date with a single-chip GPU and the first implementation of real-time video-rate volumetric optical coherence tomography (OCT) processing and rendering that is capable of matching the acquisition rates of ultrahigh-speed OCT.

  3. Digital CODEC for real-time processing of broadcast quality video signals at 1.8 bits/pixel

    Science.gov (United States)

    Shalkhauser, Mary JO; Whyte, Wayne A.

    1991-01-01

    Advances in very large scale integration and recent work in the field of bandwidth efficient digital modulation techniques have combined to make digital video processing technically feasible an potentially cost competitive for broadcast quality television transmission. A hardware implementation was developed for DPCM (differential pulse code midulation)-based digital television bandwidth compression algorithm which processes standard NTSC composite color television signals and produces broadcast quality video in real time at an average of 1.8 bits/pixel. The data compression algorithm and the hardware implementation of the codec are described, and performance results are provided.

  4. A Comparison of Comprehension Processes in Sign Language Interpreter Videos with or without Captions.

    Science.gov (United States)

    Debevc, Matjaž; Milošević, Danijela; Kožuh, Ines

    2015-01-01

    One important theme in captioning is whether the implementation of captions in individual sign language interpreter videos can positively affect viewers' comprehension when compared with sign language interpreter videos without captions. In our study, an experiment was conducted using four video clips with information about everyday events. Fifty-one deaf and hard of hearing sign language users alternately watched the sign language interpreter videos with, and without, captions. Afterwards, they answered ten questions. The results showed that the presence of captions positively affected their rates of comprehension, which increased by 24% among deaf viewers and 42% among hard of hearing viewers. The most obvious differences in comprehension between watching sign language interpreter videos with and without captions were found for the subjects of hiking and culture, where comprehension was higher when captions were used. The results led to suggestions for the consistent use of captions in sign language interpreter videos in various media.

  5. A systematic review of methods for studying consumer health YouTube videos, with implications for systematic reviews.

    Science.gov (United States)

    Sampson, Margaret; Cumber, Jordi; Li, Claudia; Pound, Catherine M; Fuller, Ann; Harrison, Denise

    2013-01-01

    Background. YouTube is an increasingly important medium for consumer health information - with content provided by healthcare professionals, government and non-government organizations, industry, and consumers themselves. It is a rapidly developing area of study for healthcare researchers. We examine the methods used in reviews of YouTube consumer health videos to identify trends and best practices. Methods and Materials. Published reviews of consumer-oriented health-related YouTube videos were identified through PubMed. Data extracted from these studies included type of journal, topic, characteristics of the search, methods of review including number of reviewers and method to achieve consensus between reviewers, inclusion and exclusion criteria, characteristics of the videos reported, ethical oversight, and follow-up. Results. Thirty-three studies were identified. Most were recent and published in specialty journals. Typically, these included more than 100 videos, and were examined by multiple reviewers. Most studies described characteristics of the videos, number of views, and sometime characteristics of the viewers. Accuracy of portrayal of the health issue under consideration was a common focus. Conclusion. Optimal transparency and reproducibility of studies of YouTube health-related videos can be achieved by following guidance designed for systematic review reporting, with attention to several elements specific to the video medium. Particularly when seeking to replicate consumer viewing behavior, investigators should consider the method used to select search terms, and use a snowballing rather than a sequential screening approach. Discontinuation protocols for online screening of relevance ranked search results is an area identified for further development.

  6. A systematic review of methods for studying consumer health YouTube videos, with implications for systematic reviews

    Directory of Open Access Journals (Sweden)

    Margaret Sampson

    2013-09-01

    Full Text Available Background. YouTube is an increasingly important medium for consumer health information – with content provided by healthcare professionals, government and non-government organizations, industry, and consumers themselves. It is a rapidly developing area of study for healthcare researchers. We examine the methods used in reviews of YouTube consumer health videos to identify trends and best practices.Methods and Materials. Published reviews of consumer-oriented health-related YouTube videos were identified through PubMed. Data extracted from these studies included type of journal, topic, characteristics of the search, methods of review including number of reviewers and method to achieve consensus between reviewers, inclusion and exclusion criteria, characteristics of the videos reported, ethical oversight, and follow-up.Results. Thirty-three studies were identified. Most were recent and published in specialty journals. Typically, these included more than 100 videos, and were examined by multiple reviewers. Most studies described characteristics of the videos, number of views, and sometime characteristics of the viewers. Accuracy of portrayal of the health issue under consideration was a common focus.Conclusion. Optimal transparency and reproducibility of studies of YouTube health-related videos can be achieved by following guidance designed for systematic review reporting, with attention to several elements specific to the video medium. Particularly when seeking to replicate consumer viewing behavior, investigators should consider the method used to select search terms, and use a snowballing rather than a sequential screening approach. Discontinuation protocols for online screening of relevance ranked search results is an area identified for further development.

  7. A Comparison of Comprehension Processes in Sign Language Interpreter Videos with or without Captions

    National Research Council Canada - National Science Library

    Debevc, Matjaž; Milošević, Danijela; Kožuh, Ines

    2015-01-01

    One important theme in captioning is whether the implementation of captions in individual sign language interpreter videos can positively affect viewers' comprehension when compared with sign language...

  8. Multivariate Statistical Process Control Process Monitoring Methods and Applications

    CERN Document Server

    Ge, Zhiqiang

    2013-01-01

      Given their key position in the process control industry, process monitoring techniques have been extensively investigated by industrial practitioners and academic control researchers. Multivariate statistical process control (MSPC) is one of the most popular data-based methods for process monitoring and is widely used in various industrial areas. Effective routines for process monitoring can help operators run industrial processes efficiently at the same time as maintaining high product quality. Multivariate Statistical Process Control reviews the developments and improvements that have been made to MSPC over the last decade, and goes on to propose a series of new MSPC-based approaches for complex process monitoring. These new methods are demonstrated in several case studies from the chemical, biological, and semiconductor industrial areas.   Control and process engineers, and academic researchers in the process monitoring, process control and fault detection and isolation (FDI) disciplines will be inter...

  9. A Multi-Frame Post-Processing Approach to Improved Decoding of H.264/AVC Video

    DEFF Research Database (Denmark)

    Huang, Xin; Li, Huiying; Forchhammer, Søren

    2007-01-01

    Video compression techniques may yield visually annoying artifacts for limited bitrate coding. In order to improve video quality, a multi-frame based motion compensated filtering algorithm is reported based on combining multiple pictures to form a single super-resolution picture and decimation...

  10. Playing with Process: Video Game Choice as a Model of Behavior

    Science.gov (United States)

    Waelchli, Paul

    2010-01-01

    Popular culture experience in video games creates avenues to practice information literacy skills and model research in a real-world setting. Video games create a unique popular culture experience where players can invest dozens of hours on one game, create characters to identify with, organize skill sets and plot points, collaborate with people…

  11. Exploring Novice Teachers' Cognitive Processes Using Digital Video Technology: A Qualitative Case Study

    Science.gov (United States)

    Sun-Ongerth, Yuelu

    2012-01-01

    This dissertation describes a qualitative case study that investigated novice teachers' video-aided reflection on their own teaching. To date, most studies that have investigated novice teachers' video-aided reflective practice have focused on examining novice teachers' levels of reflective writing rather than the cognitive…

  12. Towards Realising Secure and Efficient Image and Video Processing Applications on Quantum Computers

    Directory of Open Access Journals (Sweden)

    Abdullah M. Iliyasu

    2013-07-01

    Full Text Available Exploiting the promise of security and efficiency that quantum computing offers, the basic foundations leading to commercial applications for quantum image processing are proposed. Two mathematical frameworks and algorithms to accomplish the watermarking of quantum images, authentication of ownership of already watermarked images and recovery of their unmarked versions on quantum computers are proposed. Encoding the images as 2n-sized normalised Flexible Representation of Quantum Images (FRQI states, with n-qubits and 1-qubit dedicated to capturing the respective information about the colour and position of every pixel in the image respectively, the proposed algorithms utilise the flexibility inherent to the FRQI representation, in order to confine the transformations on an image to any predetermined chromatic or spatial (or a combination of both content of the image as dictated by the watermark embedding, authentication or recovery circuits. Furthermore, by adopting an apt generalisation of the criteria required to realise physical quantum computing hardware, three standalone components that make up the framework to prepare, manipulate and recover the various contents required to represent and produce movies on quantum computers are also proposed. Each of the algorithms and the mathematical foundations for their execution were simulated using classical (i.e., conventional or non-quantum computing resources, and their results were analysed alongside other longstanding classical computing equivalents. The work presented here, combined together with the extensions suggested, provide the basic foundations towards effectuating secure and efficient classical-like image and video processing applications on the quantum-computing framework.

  13. Modification and Validation of an Automotive Data Processing Unit, Compessed Video System, and Communications Equipment

    Energy Technology Data Exchange (ETDEWEB)

    Carter, R.J.

    1997-04-01

    The primary purpose of the "modification and validation of an automotive data processing unit (DPU), compressed video system, and communications equipment" cooperative research and development agreement (CRADA) was to modify and validate both hardware and software, developed by Scientific Atlanta, Incorporated (S-A) for defense applications (e.g., rotary-wing airplanes), for the commercial sector surface transportation domain (i.e., automobiles and trucks). S-A also furnished a state-of-the-art compressed video digital storage and retrieval system (CVDSRS), and off-the-shelf data storage and transmission equipment to support the data acquisition system for crash avoidance research (DASCAR) project conducted by Oak Ridge National Laboratory (ORNL). In turn, S-A received access to hardware and technology related to DASCAR. DASCAR was subsequently removed completely and installation was repeated a number of times to gain an accurate idea of complete installation, operation, and removal of DASCAR. Upon satisfactory completion of the DASCAR construction and preliminary shakedown, ORNL provided NHTSA with an operational demonstration of DASCAR at their East Liberty, OH test facility. The demonstration included an on-the-road demonstration of the entire data acquisition system using NHTSA'S test track. In addition, the demonstration also consisted of a briefing, containing the following: ORNL generated a plan for validating the prototype data acquisition system with regard to: removal of DASCAR from an existing vehicle, and installation and calibration in other vehicles; reliability of the sensors and systems; data collection and transmission process (data integrity); impact on the drivability of the vehicle and obtrusiveness of the system to the driver; data analysis procedures; conspicuousness of the vehicle to other drivers; and DASCAR installation and removal training and documentation. In order to identify any operational problems not captured by the systems

  14. Enhancing OSCE preparedness with video exemplars in undergraduate nursing students. A mixed method study.

    Science.gov (United States)

    Massey, D; Byrne, J; Higgins, N; Weeks, B; Shuker, M-A; Coyne, E; Mitchell, M; Johnston, A N B

    2017-07-01

    Objective structured clinical examinations (OSCEs) are designed to assess clinical skill performance and competency of students in preparation for 'real world' clinical responsibilities. OSCEs are commonly used in health professional education and are typically associated with high levels of student anxiety, which may present a significant barrier to performance. Students, including nursing students, have identified that flexible access to exemplar OSCEs might reduce their anxiety and enable them to better prepare for such examinations. To implement and evaluate an innovative approach to preparing students for OSCEs in an undergraduate (registration) acute care nursing course. A set of digitized OSCE exemplars were prepared and embedded in the University-based course website as part of usual course learning activities. Use of the exemplars was monitored, pre and post OSCE surveys were conducted, and qualitative data were collected to evaluate the approach. OSCE grades were also examined. The online OSCE exemplars increased self-rated student confidence, knowledge, and capacity to prepare and provided clarity around assessment expectations. OSCE exemplars were accessed frequently and positively received; but did not impact on performance. Video exemplars aid student preparation for OSCEs, providing a flexible, innovative and clear example of the assessment process. Video exemplars improved self-rated student confidence and understanding of performance expectations, leading to increased engagement and reduced anxiety when preparing for the OSCE, but not overall OSCE performance. Such OSCE exemplars could be used to increase staff capacity and improve the quality of the student learning experience. Crown Copyright © 2017. Published by Elsevier Ltd. All rights reserved.

  15. Roadside video data analysis deep learning

    CERN Document Server

    Verma, Brijesh; Stockwell, David

    2017-01-01

    This book highlights the methods and applications for roadside video data analysis, with a particular focus on the use of deep learning to solve roadside video data segmentation and classification problems. It describes system architectures and methodologies that are specifically built upon learning concepts for roadside video data processing, and offers a detailed analysis of the segmentation, feature extraction and classification processes. Lastly, it demonstrates the applications of roadside video data analysis including scene labelling, roadside vegetation classification and vegetation biomass estimation in fire risk assessment.

  16. Videography-Based Unconstrained Video Analysis.

    Science.gov (United States)

    Li, Kang; Li, Sheng; Oh, Sangmin; Fu, Yun

    2017-05-01

    Video analysis and understanding play a central role in visual intelligence. In this paper, we aim to analyze unconstrained videos, by designing features and approaches to represent and analyze videography styles in the videos. Videography denotes the process of making videos. The unconstrained videos are defined as the long duration consumer videos that usually have diverse editing artifacts and significant complexity of contents. We propose to construct a videography dictionary, which can be utilized to represent every video clip as a sequence of videography words. In addition to semantic features, such as foreground object motion and camera motion, we also incorporate two novel interpretable features to characterize videography, including the scale information and the motion correlations. We then demonstrate that, by using statistical analysis methods, the unique videography signatures extracted from different events can be automatically identified. For real-world applications, we explore the use of videography analysis for three types of applications, including content-based video retrieval, video summarization (both visual and textual), and videography-based feature pooling. In the experiments, we evaluate the performance of our approach and other methods on a large-scale unconstrained video dataset, and show that the proposed approach significantly benefits video analysis in various ways.

  17. Live versus Video Observations: Comparing the Reliability and Validity of Two Methods of Assessing Classroom Quality

    Science.gov (United States)

    Curby, Timothy W.; Johnson, Price; Mashburn, Andrew J.; Carlis, Lydia

    2016-01-01

    When conducting classroom observations, researchers are often confronted with the decision of whether to conduct observations live or by using pre-recorded video. The present study focuses on comparing and contrasting observations of live and video administrations of the Classroom Assessment Scoring System-PreK (CLASS-PreK). Associations between…

  18. Methods & Techniques: Techniques for Increasing Student Learning from Educational Videos: Notes Versus Guiding Questions

    Science.gov (United States)

    Lawson, Timothy J.; Bodle, James H.; McDonough, Tracy A.

    2007-01-01

    We examined the effectiveness of several techniques for enhancing student learning from educational videos. Introductory psychology students (N = 113) watched a video about intelligence and testing while taking notes, not taking notes, writing answers to guiding questions, or thinking about guiding questions without writing answers. Afterward,…

  19. Online Instructional Videos as a Complimentary Method of Teaching Practical Rehabilitation Skills for Groups and Individuals

    Science.gov (United States)

    Cooper, Darren; Higgins, Steve; Beckmann, Nadin

    2017-01-01

    Online instructional videos are becoming increasingly common within education. This study adopts a quasi-experimental 2 × 2 crossover design (control and experimental groups) to evaluate the efficacy of instructional videos to teach practical rehabilitation skills. The students performed practical sessions in class and were formatively assessed by…

  20. An On-Line Method for Thermal Diffusivity Detection of Thin Films Using Infrared Video

    Directory of Open Access Journals (Sweden)

    Dong Huilong

    2016-03-01

    Full Text Available A novel method for thermal diffusivity evolution of thin-film materials with pulsed Gaussian beam and infrared video is reported. Compared with common pulse methods performed in specialized labs, the proposed method implements a rapid on-line measurement without producing the off-centre detection error. Through mathematical deduction of the original heat conduction model, it is discovered that the area s, which is encircled by the maximum temperature curve rTMAX(θ, increases linearly over elapsed time. The thermal diffusivity is acquired from the growth rate of the area s. In this study, the off-centre detection error is avoided by performing the distance regularized level set evolution formulation. The area s was extracted from the binary images of temperature variation rate, without inducing errors from determination of the heat source centre. Thermal diffusivities of three materials, 304 stainless steel, titanium, and zirconium have been measured with the established on-line detection system, and the measurement errors are: −2.26%, −1.07%, and 1.61% respectively.

  1. Interactive case vignettes utilizing simulated pathologist-clinician encounters with whole slide imaging and video tutorials of whole slide scans improves student understanding of disease processes

    Directory of Open Access Journals (Sweden)

    Adam J Horn

    2012-01-01

    Full Text Available Background: One of the drawbacks of studying pathology in the second year of medical school in a classroom setting is the relatively limited exposure to patient encounters/clinical rotations, making it difficult to understand and fully appreciate the significance of the course material, specifically the molecular and tissue aspects of disease. In this study, we determined if case vignettes incorporating pathologist-clinician encounters with whole slide imaging (WSI and narrated/annotated videos of whole slide (WS scans in addition to clinical data improved student understanding of pathologic disease processes. Materials and Methods: Case vignettes were created for several genitourinary disease processes that utilized clinical data including narratives of pathologist-clinician encounters, WSI, and annotated video tutorials of WS scans (designed to simulate "double-heading". The students were encouraged to view the virtual slide first, with the video tutorials being provided to offer additional assistance. The case vignettes were created to be interactive with a detailed explanation of each correct and incorrect question choice. The cases were made available to all second year medical students via a website and could be viewed only after completing a 10 question pre-test. A post-test could be completed after viewing all cases followed by a brief satisfaction survey. Results: Ninety-six students completed the pre-test with an average score of 7.7/10. Fifty-seven students completed the post-test with an average score of 9.4/10. Thirty-six students completed the satisfaction survey. 94% agreed or strongly agreed that this was a useful exercise and 91% felt that it helped them better understand the topics. Conclusion: The development of interactive case vignettes incorporating simulated pathologist-clinician encounters with WSI and video tutorials of WS scans helps to improve student enthusiasm to learn and grasp pathologic aspects of disease

  2. Processing module operating methods, processing modules, and communications systems

    Science.gov (United States)

    McCown, Steven Harvey; Derr, Kurt W.; Moore, Troy

    2014-09-09

    A processing module operating method includes using a processing module physically connected to a wireless communications device, requesting that the wireless communications device retrieve encrypted code from a web site and receiving the encrypted code from the wireless communications device. The wireless communications device is unable to decrypt the encrypted code. The method further includes using the processing module, decrypting the encrypted code, executing the decrypted code, and preventing the wireless communications device from accessing the decrypted code. Another processing module operating method includes using a processing module physically connected to a host device, executing an application within the processing module, allowing the application to exchange user interaction data communicated using a user interface of the host device with the host device, and allowing the application to use the host device as a communications device for exchanging information with a remote device distinct from the host device.

  3. Gaming to see: Action Video Gaming is associated with enhanced processing of masked stimuli

    OpenAIRE

    Carsten ePohl; Wilfried eKunde; Thomas eGanz; Annette eConzelmann; Paul ePauli; Andrea eKiesel

    2014-01-01

    Recent research revealed that action video game players outperform non-players in a wide range of attentional, perceptual and cognitive tasks. Here we tested if expertise in action video games is related to differences regarding the potential of shortly presented stimuli to bias behaviour. In a response priming paradigm, participants classified four animal pictures functioning as targets as being smaller or larger than a reference frame. Before each target, one of the same four animal picture...

  4. BUSINESS PROCESS REENGINEERING AS THE METHOD OF PROCESS MANAGEMENT

    Directory of Open Access Journals (Sweden)

    O. Honcharova

    2013-09-01

    Full Text Available The article is devoted to the analysis of process management approach. The main understanding of process management approach has been researched in the article. The definition of process and process management has been given. Also the methods of business process improvement has been analyzed, among them are fast-analysis solution technology (FAST, benchmarking, reprojecting and reengineering. The main results of using business process improvement have been described in figures of reducing cycle time, costs and errors. Also the tasks of business process reengineering have been noticed. The main stages of business process reengineering have been noticed. The main efficiency results of business process reengineering and its success factors have been determined.

  5. Digital image processing mathematical and computational methods

    CERN Document Server

    Blackledge, J M

    2005-01-01

    This authoritative text (the second part of a complete MSc course) provides mathematical methods required to describe images, image formation and different imaging systems, coupled with the principle techniques used for processing digital images. It is based on a course for postgraduates reading physics, electronic engineering, telecommunications engineering, information technology and computer science. This book relates the methods of processing and interpreting digital images to the 'physics' of imaging systems. Case studies reinforce the methods discussed, with examples of current research

  6. A novel video tracking method to evaluate the effect of influenza infection and antiviral treatment on ferret activity.

    Science.gov (United States)

    Oh, Ding Yuan; Barr, Ian G; Hurt, Aeron C

    2015-01-01

    Ferrets are the preferred animal model to assess influenza virus infection, virulence and transmission as they display similar clinical symptoms and pathogenesis to those of humans. Measures of disease severity in the ferret include weight loss, temperature rise, sneezing, viral shedding and reduced activity. To date, the only available method for activity measurement has been the assignment of an arbitrary score by a 'blind' observer based on pre-defined responsiveness scale. This manual scoring method is subjective and can be prone to bias. In this study, we described a novel video-tracking methodology for determining activity changes in a ferret model of influenza infection. This method eliminates the various limitations of manual scoring, which include the need for a sole 'blind' observer and the requirement to recognise the 'normal' activity of ferrets in order to assign relative activity scores. In ferrets infected with an A(H1N1)pdm09 virus, video-tracking was more sensitive than manual scoring in detecting ferret activity changes. Using this video-tracking method, oseltamivir treatment was found to ameliorate the effect of influenza infection on activity in ferret. Oseltamivir treatment of animals was associated with an improvement in clinical symptoms, including reduced inflammatory responses in the upper respiratory tract, lower body weight loss and a smaller rise in body temperature, despite there being no significant reduction in viral shedding. In summary, this novel video-tracking is an easy-to-use, objective and sensitive methodology for measuring ferret activity.

  7. "Sure, I Would Like to Continue": A Method for Mapping the Experience of Engagement in Video Games

    Science.gov (United States)

    Schonau-Fog, Henrik; Bjorner, Thomas

    2012-01-01

    In order to explore one aspect of the engaging nature of computer games, this study will propose a method that aims at classifying the experience of engagement in video games. Inspired by a literature review, we will focus on the fundamental causes of engagement that motivate a player so much that he or she wants to continue playing. By organizing…

  8. Video-based eyetracking methods and algorithms in head-mounted displays

    Science.gov (United States)

    Hua, Hong; Krishnaswamy, Prasanna; Rolland, Jannick P.

    2006-05-01

    Head pose is utilized to approximate a user’s line-of-sight for real-time image rendering and interaction in most of the 3D visualization applications using head-mounted displays (HMD). The eye often reaches an object of interest before the completion of most head movements. It is highly desirable to integrate eye-tracking capability into HMDs in various applications. While the added complexity of an eyetracked-HMD (ET-HMD) imposes challenges on designing a compact, portable, and robust system, the integration offers opportunities to improve eye tracking accuracy and robustness. In this paper, based on the modeling of an eye imaging and tracking system, we examine the challenges and identify parametric requirements for video-based pupil-glint tracking methods in an ET-HMD design, and predict how these parameters may affect the tracking accuracy, resolution, and robustness. We further present novel methods and associated algorithms that effectively improve eye-tracking accuracy and extend the tracking range.

  9. How College Students' Conceptions of Newton's Second and Third Laws Change Through Watching Interactive Video Vignettes: A Mixed Methods Study

    Science.gov (United States)

    Engelman, Jonathan

    Changing student conceptions in physics is a difficult process and has been a topic of research for many years. The purpose of this study was to understand what prompted students to change or not change their incorrect conceptions of Newtons Second or Third Laws in response to an intervention, Interactive Video Vignettes (IVVs), designed to overcome them. This study is based on prior research reported in the literature which has found that a curricular framework of elicit, confront, resolve, and reflect (ECRR) is important for changing student conceptions (McDermott, 2001). This framework includes four essential parts such that during an instructional event student conceptions should be elicited, incorrect conceptions confronted, these conflicts resolved, and then students should be prompted to reflect on their learning. Twenty-two undergraduate student participants who completed either or both IVVs were studied to determine whether or not they experienced components of the ECRR framework at multiple points within the IVVs. A fully integrated, mixed methods design was used to address the study purpose. Both quantitative and qualitative data were collected iteratively for each participant. Successive data collections were informed by previous data collections. All data were analyzed concurrently. The quantitative strand included a pre/post test that participants took before and after completing a given IVV and was used to measure the effect of each IVV on learning. The qualitative strand included video of each participant completing the IVV as well as an audio-recorded video elicitation interview after the post-test. The qualitative data collection was designed to describe student experiences with each IVV as well as to observe how the ECRR framework was experienced. Collecting and analyzing data using this mixed methods approach helped develop a more complete understanding of how student conceptions of Newtons Second and Third Laws changed through completion of

  10. Health care process modelling: which method when?

    Science.gov (United States)

    Jun, Gyuchan Thomas; Ward, James; Morris, Zoe; Clarkson, John

    2009-06-01

    The role of process modelling has been widely recognized for effective quality improvement. However, application in health care is somewhat limited since the health care community lacks knowledge about a broad range of methods and their applicability to health care. Therefore, the objectives of this paper are to present a summary description of a limited number of distinct modelling methods and evaluate how health care workers perceive them. Various process modelling methods from several different disciplines were reviewed and characterized. Case studies in three different health care scenarios were carried out to model those processes and evaluate how health care workers perceive the usability and utility of the process models. Eight distinct modelling methods were identified and characterized by what the modelling elements in each explicitly represents. Flowcharts, which had been most extensively used by the participants, were most favoured in terms of their usability and utility. However, some alternative methods, although having been used by a much smaller number of participants, were considered to be helpful, specifically in understanding certain aspects of complex processes, e.g. communication diagrams for understanding interactions, swim lane activity diagrams for roles and responsibilities and state transition diagrams for a patient-centred perspective. We believe that it is important to make the various process modelling methods more easily accessible to health care by providing clear guidelines or computer-based tool support for health care-specific process modelling. These supports can assist health care workers to apply initially unfamiliar, but eventually more effective modelling methods.

  11. Research of Block-Based Motion Estimation Methods for Video Compression

    Directory of Open Access Journals (Sweden)

    Tropchenko Andrey

    2016-08-01

    Full Text Available This work is a review of the block-based algorithms used for motion estimation in video compression. It researches different types of block-based algorithms that range from the simplest named Full Search to the fast adaptive algorithms like Hierarchical Search. The algorithms evaluated in this paper are widely accepted by the video compressing community and have been used in implementing various standards, such as MPEG-4 Visual and H.264. The work also presents a very brief introduction to the entire flow of video compression.

  12. Process tracing methods: foundation and guidelines

    DEFF Research Database (Denmark)

    Beach, Derek; Pedersen, Rasmus Brun

    Derek Beach and Rasmus Brun Pedersen have written the first practical guide for using process tracing in social science research. The book introduces a more refined definition of what process tracing methods are, differentiating it into three variants, showing the uses and limitations of each...... a set of tools for how the three variants of process tracing methods can be used in research, introducing a set of practical guidelines for each stage of the research process (working with theories, developing empirical tests, working with evidence, and case selection strategies, nesting case studies...

  13. OPTIMISATION OF OCCUPATIONAL RADIATION PROTECTION IN IMAGE-GUIDED INTERVENTIONS: EXPLORING VIDEO RECORDINGS AS A TOOL IN THE PROCESS.

    Science.gov (United States)

    Almén, Anja; Sandblom, Viktor; Rystedt, Hans; von Wrangel, Alexa; Ivarsson, Jonas; Båth, Magnus; Lundh, Charlotta

    2016-06-01

    The overall purpose of this work was to explore how video recordings can contribute to the process of optimising occupational radiation protection in image-guided interventions. Video-recorded material from two image-guided interventions was produced and used to investigate to what extent it is conceivable to observe and assess dose-affecting actions in video recordings. Using the recorded material, it was to some extent possible to connect the choice of imaging techniques to the medical events during the procedure and, to a less extent, to connect these technical and medical issues to the occupational exposure. It was possible to identify a relationship between occupational exposure level to staff and positioning and use of shielding. However, detailed values of the dose rates were not possible to observe on the recordings, and the change in occupational exposure level from adjustments of exposure settings was not possible to identify. In conclusion, the use of video recordings is a promising tool to identify dose-affecting instances, allowing for a deeper knowledge of the interdependency between the management of the medical procedure, the applied imaging technology and the occupational exposure level. However, for a full information about the dose-affecting actions, the equipment used and the recording settings have to be thoroughly planned. © The Author 2016. Published by Oxford University Press. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  14. Study on the Detection of Moving Target in the Mining Method Based on Hybrid Algorithm for Sports Video Analysis

    Directory of Open Access Journals (Sweden)

    Huang Tian

    2014-10-01

    Full Text Available Moving object detection and tracking is the computer vision and image processing is a hot research direction, based on the analysis of the moving target detection and tracking algorithm in common use, focus on the sports video target tracking non rigid body. In sports video, non rigid athletes often have physical deformation in the process of movement, and may be associated with the occurrence of moving target under cover. Media data is surging to fast search and query causes more difficulties in data. However, the majority of users want to be able to quickly from the multimedia data to extract the interested content and implicit knowledge (concepts, rules, rules, models and correlation, retrieval and query quickly to take advantage of them, but also can provide the decision support problem solving hierarchy. Based on the motion in sport video object as the object of study, conducts the system research from the theoretical level and technical framework and so on, from the layer by layer mining between low level motion features to high-level semantic motion video, not only provides support for users to find information quickly, but also can provide decision support for the user to solve the problem.

  15. A Smart Video Coding Method for Time Lag Reduction in Telesurgery

    National Research Council Canada - National Science Library

    Sun, Mingui; Liu, Qiang; Xu, Jian; Kassam, Amin; Enos, Sharon E; Marchessault, Ronald; Gilbert, Gary; Sclabassi, Robert J

    2006-01-01

    .... These advances have made remotely operable telemedicine possible. However, a key technology that rapidly encodes, transmits, and decodes surgical video with the minimum round-trip delay and the least influence by network jitter...

  16. Tailoring a video-feedback intervention for sensitive discipline to parents with intellectual disabilities: a process evaluation.

    Science.gov (United States)

    Hodes, Marja W; Meppelder, H Marieke; Schuengel, Carlo; Kef, Sabina

    2014-01-01

    Parenting support programs for the general population may not be effective for parents with intellectual disabilities (ID). A videobased intervention program based on attachment and coercion theory (Video-feedback Intervention to promote Positive Parenting with additional focus on Sensitive Discipline; VIPP-SD) was tailored to parents with ID and the implementation of the adapted program was evaluated by the home visitors conducting the program. Home visitors (N = 17) of 36 families rated the intervention process during each session. Home visitors' evaluations showed a significant increase in positive ratings of parents' easiness to work with, amenability to influence, and openness. Cooperation remained stable. A case example illustrated this process, showing how feedback using video facilitated changes in the perceptions and attributions of a mother with mild ID.

  17. Short Project-Based Learning with MATLAB Applications to Support the Learning of Video-Image Processing

    Science.gov (United States)

    Gil, Pablo

    2017-10-01

    University courses concerning Computer Vision and Image Processing are generally taught using a traditional methodology that is focused on the teacher rather than on the students. This approach is consequently not effective when teachers seek to attain cognitive objectives involving their students' critical thinking. This manuscript covers the development, implementation and assessment of a short project-based engineering course with MATLAB applications Multimedia Engineering being taken by Bachelor's degree students. The principal goal of all course lectures and hands-on laboratory activities was for the students to not only acquire image-specific technical skills but also a general knowledge of data analysis so as to locate phenomena in pixel regions of images and video frames. This would hopefully enable the students to develop skills regarding the implementation of the filters, operators, methods and techniques used for image processing and computer vision software libraries. Our teaching-learning process thus permits the accomplishment of knowledge assimilation, student motivation and skill development through the use of a continuous evaluation strategy to solve practical and real problems by means of short projects designed using MATLAB applications. Project-based learning is not new. This approach has been used in STEM learning in recent decades. But there are many types of projects. The aim of the current study is to analyse the efficacy of short projects as a learning tool when compared to long projects during which the students work with more independence. This work additionally presents the impact of different types of activities, and not only short projects, on students' overall results in this subject. Moreover, a statistical study has allowed the author to suggest a link between the students' success ratio and the type of content covered and activities completed on the course. The results described in this paper show that those students who took part

  18. Method and apparatus for processing algae

    Science.gov (United States)

    Chew, Geoffrey; Reich, Alton J.; Dykes, Jr., H. Waite; Di Salvo, Roberto

    2012-07-03

    Methods and apparatus for processing algae are described in which a hydrophilic ionic liquid is used to lyse algae cells. The lysate separates into at least two layers including a lipid-containing hydrophobic layer and an ionic liquid-containing hydrophilic layer. A salt or salt solution may be used to remove water from the ionic liquid-containing layer before the ionic liquid is reused. The used salt may also be dried and/or concentrated and reused. The method can operate at relatively low lysis, processing, and recycling temperatures, which minimizes the environmental impact of algae processing while providing reusable biofuels and other useful products.

  19. A fast method for video deblurring based on a combination of gradient methods and denoising algorithms in Matlab and C environments

    Science.gov (United States)

    Mirzadeh, Zeynab; Mehri, Razieh; Rabbani, Hossein

    2010-01-01

    In this paper the degraded video with blur and noise is enhanced by using an algorithm based on an iterative procedure. In this algorithm at first we estimate the clean data and blur function using Newton optimization method and then the estimation procedure is improved using appropriate denoising methods. These noise reduction techniques are based on local statistics of clean data and blur function. For estimated blur function we use LPA-ICI (local polynomial approximation - intersection of confidence intervals) method that use an anisotropic window around each point and obtain the enhanced data employing Wiener filter in this local window. Similarly, to improvement the quality of estimated clean video, at first we transform the data to wavelet transform domain and then improve our estimation using maximum a posterior (MAP) estimator and local Laplace prior. This procedure (initial estimation and improvement of estimation by denoising) is iterated and finally the clean video is obtained. The implementation of this algorithm is slow in MATLAB1 environment and so it is not suitable for online applications. However, MATLAB has the capability of running functions written in C. The files which hold the source for these functions are called MEX-Files. The MEX functions allow system-specific APIs to be called to extend MATLAB's abilities. So, in this paper to speed up our algorithm, the written code in MATLAB is sectioned and the elapsed time for each section is measured and slow sections (that use 60% of complete running time) are selected. Then these slow sections are translated to C++ and linked to MATLAB. In fact, the high loads of information in images and processed data in the "for" loops of relevant code, makes MATLAB an unsuitable candidate for writing such programs. The written code for our video deblurring algorithm in MATLAB contains eight "for" loops. These eighth "for" utilize 60% of the total execution time of the entire program and so the runtime should be

  20. Quantitative analysis of patients with celiac disease by video capsule endoscopy: A deep learning method.

    Science.gov (United States)

    Zhou, Teng; Han, Guoqiang; Li, Bing Nan; Lin, Zhizhe; Ciaccio, Edward J; Green, Peter H; Qin, Jing

    2017-06-01

    Celiac disease is one of the most common diseases in the world. Capsule endoscopy is an alternative way to visualize the entire small intestine without invasiveness to the patient. It is useful to characterize celiac disease, but hours are need to manually analyze the retrospective data of a single patient. Computer-aided quantitative analysis by a deep learning method helps in alleviating the workload during analysis of the retrospective videos. Capsule endoscopy clips from 6 celiac disease patients and 5 controls were preprocessed for training. The frames with a large field of opaque extraluminal fluid or air bubbles were removed automatically by using a pre-selection algorithm. Then the frames were cropped and the intensity was corrected prior to frame rotation in the proposed new method. The GoogLeNet is trained with these frames. Then, the clips of capsule endoscopy from 5 additional celiac disease patients and 5 additional control patients are used for testing. The trained GoogLeNet was able to distinguish the frames from capsule endoscopy clips of celiac disease patients vs controls. Quantitative measurement with evaluation of the confidence was developed to assess the severity level of pathology in the subjects. Relying on the evaluation confidence, the GoogLeNet achieved 100% sensitivity and specificity for the testing set. The t-test confirmed the evaluation confidence is significant to distinguish celiac disease patients from controls. Furthermore, it is found that the evaluation confidence may also relate to the severity level of small bowel mucosal lesions. A deep convolutional neural network was established for quantitative measurement of the existence and degree of pathology throughout the small intestine, which may improve computer-aided clinical techniques to assess mucosal atrophy and other etiologies in real-time with videocapsule endoscopy. Copyright © 2017 Elsevier Ltd. All rights reserved.

  1. Development of a video-based education and process change intervention to improve advance cardiopulmonary resuscitation decision-making.

    Science.gov (United States)

    Waldron, Nicholas; Johnson, Claire E; Saul, Peter; Waldron, Heidi; Chong, Jeffrey C; Hill, Anne-Marie; Hayes, Barbara

    2016-10-06

    Advance cardiopulmonary resuscitation (CPR) decision-making and escalation of care discussions are variable in routine clinical practice. We aimed to explore physician barriers to advance CPR decision-making in an inpatient hospital setting and develop a pragmatic intervention to support clinicians to undertake and document routine advance care planning discussions. Two focus groups, which involved eight consultants and ten junior doctors, were conducted following a review of the current literature. A subsequent iterative consensus process developed two intervention elements: (i) an updated 'Goals of Patient Care' (GOPC) form and process; (ii) an education video and resources for teaching advance CPR decision-making and communication. A multidisciplinary group of health professionals and policy-makers with experience in systems development, education and research provided critical feedback. Three key themes emerged from the focus groups and the literature, which identified a structure for the intervention: (i) knowing what to say; (ii) knowing how to say it; (iii) wanting to say it. The themes informed the development of a video to provide education about advance CPR decision-making framework, improving communication and contextualising relevant clinical issues. Critical feedback assisted in refining the video and further guided development and evolution of a medical GOPC approach to discussing and recording medical treatment and advance care plans. Through an iterative process of consultation and review, video-based education and an expanded GOPC form and approach were developed to address physician and systemic barriers to advance CPR decision-making and documentation. Implementation and evaluation across hospital settings is required to examine utility and determine effect on quality of care.

  2. Parametric methods for spatial point processes

    DEFF Research Database (Denmark)

    Møller, Jesper

    (This text is submitted for the volume ‘A Handbook of Spatial Statistics' edited by A.E. Gelfand, P. Diggle, M. Fuentes, and P. Guttorp, to be published by Chapmand and Hall/CRC Press, and planned to appear as Chapter 4.4 with the title ‘Parametric methods'.) 1 Introduction This chapter considers...... inference procedures for parametric spatial point process models. The widespread use of sensible but ad hoc methods based on summary statistics of the kind studied in Chapter 4.3 have through the last two decades been supplied by likelihood based methods for parametric spatial point process models....... The increasing development of such likelihood based methods, whether frequentist or Bayesian, has lead to more objective and efficient statistical procedures. When checking a fitted parametric point process model, summary statistics and residual analysis (Chapter 4.5) play an important role in combination...

  3. Action video games do not improve the speed of information processing in simple perceptual tasks

    NARCIS (Netherlands)

    van Ravenzwaaij, D.; Boekel, W.; Forstmann, B.U.; Ratcliff, R.; Wagenmakers, E.-J.

    2014-01-01

    Previous research suggests that playing action video games improves performance on sensory, perceptual, and attentional tasks. For instance, Green, Pouget, and Bavelier (2010) used the diffusion model to decompose data from a motion detection task and estimate the contribution of several underlying

  4. The Effect of Communication Skills Training by Video Feedback Method on Clinical Skills of Interns of Isfahan University of Medical Sciences Compared to Didactic Methods

    Science.gov (United States)

    Managheb, S. E.; Zamani, A.; Shams, B.; Farajzadegan, Z.

    2012-01-01

    Background: Effective communication is essential to the practice of high-quality medicine. There are methodological challenges in communication skills training. This study was performed in order to assess the educational benefits of communication skills training by video feedback method versus traditional formats such as lectures on clinical…

  5. GIFT-Grab: Real-time C++ and Python multi-channel video capture, processing and encoding API

    Directory of Open Access Journals (Sweden)

    Dzhoshkun Ismail Shakir

    2017-10-01

    Full Text Available GIFT-Grab is an open-source API for acquiring, processing and encoding video streams in real time. GIFT-Grab supports video acquisition using various frame-grabber hardware as well as from standard-compliant network streams and video files. The current GIFT-Grab release allows for multi-channel video acquisition and encoding at the maximum frame rate of supported hardware – 60 frames per second (fps. GIFT-Grab builds on well-established highly configurable multimedia libraries including FFmpeg and OpenCV. GIFT-Grab exposes a simplified high-level API, aimed at facilitating integration into client applications with minimal coding effort. The core implementation of GIFT-Grab is in C++11. GIFT-Grab also features a Python API compatible with the widely used scientific computing packages NumPy and SciPy. GIFT-Grab was developed for capturing multiple simultaneous intra-operative video streams from medical imaging devices. Yet due to the ubiquity of video processing in research, GIFT-Grab can be used in many other areas. GIFT-Grab is hosted and managed on the software repository of the Centre for Medical Image Computing (CMIC at University College London, and is also mirrored on GitHub. In addition it is available for installation from the Python Package Index (PyPI via the pip installation tool. Funding statement: This work was supported through an Innovative Engineering for Health award by the Wellcome Trust [WT101957], the Engineering and Physical Sciences Research Council (EPSRC [NS/A000027/1] and a National Institute for Health Research Biomedical Research Centre UCLH/UCL High Impact Initiative. Sébastien Ourselin receives funding from the EPSRC (EP/H046410/1, EP/J020990/1, EP/K005278 and the MRC (MR/J01107X/1. Luis C. García-Peraza-Herrera is supported by the EPSRC-funded UCL Centre for Doctoral Training in Medical Imaging (EP/L016478/1.

  6. Perception Of Space, Empathy And Cognitive Processes: Design Of A Video Game For The Measurement Of Perspective Taking Skills

    Directory of Open Access Journals (Sweden)

    Pio Alfredo Di Tore

    2014-04-01

    Full Text Available The perspective-taking skills require the ability to manipulate spatial reference systems and are the basis of the empathetic process. Empathy, in its relations with space representation and manipulation of spatial reference systems, is the investigation subject of this work, whose aim is the design of a videogame aimed at the measurement of the player's perspective taking skills. The idea of creating a video game on perspective taking is based on a classic Piagetian task, the three mountains problem, object of recent attention by the Italian scientific community that is involved in research in education. The current stage of the project has produced a video game, now in alpha testing release. The article discusses the software theoretical framework (spatial theory of empathy, describes the choices made in the design stage and comment on first results obtained during the alpha testing.

  7. Video enhancement effectiveness for target detection

    Science.gov (United States)

    Simon, Michael; Fischer, Amber; Petrov, Plamen

    2011-05-01

    Unmanned aerial vehicles (UAVs) capture real-time video data of military targets while keeping the warfighter at a safe distance. This keeps soldiers out of harm's way while they perform intelligence, surveillance and reconnaissance (ISR) and close-air support troops in contact (CAS-TIC) situations. The military also wants to use UAV video to achieve force multiplication. One method of achieving effective force multiplication involves fielding numerous UAVs with cameras and having multiple videos processed simultaneously by a single operator. However, monitoring multiple video streams is difficult for operators when the videos are of low quality. To address this challenge, we researched several promising video enhancement algorithms that focus on improving video quality. In this paper, we discuss our video enhancement suite and provide examples of video enhancement capabilities, focusing on stabilization, dehazing, and denoising. We provide results that show the effects of our enhancement algorithms on target detection and tracking algorithms. These results indicate that there is potential to assist the operator in identifying and tracking relevant targets with aided target recognition even on difficult video, increasing the force multiplier effect of UAVs. This work also forms the basis for human factors research into the effects of enhancement algorithms on ISR missions.

  8. Study on Processing Method of Image Shadow

    Directory of Open Access Journals (Sweden)

    Wang Bo

    2014-07-01

    Full Text Available In order to effectively remove disturbance of shadow and enhance robustness of information processing of computer visual image, this paper makes study on inspection and removal of image shadow. It makes study the continual removal algorithm of shadow based on integration, the illumination surface and texture, it respectively introduces their work principles and realization method, it can effectively carrying processing for shadow by test.

  9. METHODS OF ACCOMPLISHING THE INNOVATIONAL PROCESS

    Directory of Open Access Journals (Sweden)

    CARINA-ELENA STEGĂROIU

    2016-10-01

    Full Text Available Innovation process has a wide scope of coverage, manifesting itself in all activities carried out in companies, nerezumându to the products and technologies. It also covers information systems, economic methods, organizational structures, decision processes, etc. It is necessary to make this clarification since there is often a tendency to limit creativity and innovation to the production, although lately in the world there is a definite trend to promote other categories of inventions and innovations.

  10. The statistical process control methods - SPC

    Directory of Open Access Journals (Sweden)

    Floreková Ľubica

    1998-03-01

    Full Text Available Methods of statistical evaluation of quality – SPC (item 20 of the documentation system of quality control of ISO norm, series 900 of various processes, products and services belong amongst basic qualitative methods that enable us to analyse and compare data pertaining to various quantitative parameters. Also they enable, based on the latter, to propose suitable interventions with the aim of improving these processes, products and services. Theoretical basis and applicatibily of the principles of the: - diagnostics of a cause and effects, - Paret analysis and Lorentz curve, - number distribution and frequency curves of random variable distribution, - Shewhart regulation charts, are presented in the contribution.

  11. Observational Review and Analysis of Concussion: a Method for Conducting a Standardized Video Analysis of Concussion in Rugby League.

    Science.gov (United States)

    Gardner, Andrew J; Levi, Christopher R; Iverson, Grant L

    2017-12-01

    Several professional contact and collision sports have recently introduced the use of sideline video review for club medical staff to help identify and manage concussions. As such, reviewing video footage on the sideline has become increasingly relied upon to assist with improving the identification of possible injury. However, as yet, a standardized method for reviewing such video footage in rugby league has not been published. The aim of this study is to evaluate whether independent raters reliably agreed on the injury characterization when using a standardized observational instrument to record video footage of National Rugby League (NRL) concussions. Video footage of 25 concussions were randomly selected from a pool of 80 medically diagnosed concussions from the 2013-2014 NRL seasons. Four raters (two naïve and two expert) independently viewed video footage of 25 NRL concussions and completed the Observational Review and Analysis of Concussion form for the purpose of this inter-rater reliability study. The inter-rater reliability was calculated using Cohen's kappa (κ) and intra-class correlation (ICC) statistics. The two naïve raters and the two expert raters were compared with one another separately. A considerable number of components for the naïve and expert raters had almost perfect agreement (κ or ICC value ≥ 0.9), 9 of 22 (41%) components for naïve raters and 21 of 22 (95%) components for expert raters. For the concussion signs, however, the majority of the rating agreement was moderate (κ value 0.6-0.79); both the naïve and expert raters had 4 of 6 (67%) concussion signs with moderate agreement. The most difficult concussion sign to achieve agreement on was blank or vacant stare, which had weak (κ value 0.4-0.59) agreement for both naïve and expert raters. There appears to be value in expert raters, but less value for naive raters, in using the new Observational Review and Analysis of Concussion (ORAC) Form. The ORAC Form has high inter

  12. Process compilation methods for thin film devices

    Science.gov (United States)

    Zaman, Mohammed Hasanuz

    This doctoral thesis presents the development of a systematic method of automatic generation of fabrication processes (or process flows) for thin film devices starting from schematics of the device structures. This new top-down design methodology combines formal mathematical flow construction methods with a set of library-specific available resources to generate flows compatible with a particular laboratory. Because this methodology combines laboratory resource libraries with a logical description of thin film device structure and generates a set of sequential fabrication processing instructions, this procedure is referred to as process compilation, in analogy to the procedure used for compilation of computer programs. Basically, the method developed uses a partially ordered set (poset) representation of the final device structure which describes the order between its various components expressed in the form of a directed graph. Each of these components are essentially fabricated "one at a time" in a sequential fashion. If the directed graph is acyclic, the sequence in which these components are fabricated is determined from the poset linear extensions, and the component sequence is finally expanded into the corresponding process flow. This graph-theoretic process flow construction method is powerful enough to formally prove the existence and multiplicity of flows thus creating a design space {cal D} suitable for optimization. The cardinality Vert{cal D}Vert for a device with N components can be large with a worst case Vert{cal D}Vert≤(N-1)! yielding in general a combinatorial explosion of solutions. The number of solutions is hence controlled through a-priori estimates of Vert{cal D}Vert and condensation (i.e., reduction) of the device component graph. The mathematical method has been implemented in a set of algorithms that are parts of the software tool MISTIC (Michigan Synthesis Tools for Integrated Circuits). MISTIC is a planar process compiler that generates

  13. GRAPHICS PROCESSING UNITS: MORE THAN THE PATHWAY TO REALISTIC VIDEO-GAMES

    Directory of Open Access Journals (Sweden)

    CARLOS TRUJILLO

    2011-01-01

    Full Text Available El amplio mercado de los juegos de video ha impulsado un acelerado progreso del hardware y software orientado a lograr ambientes de juego de mayor realidad. Entre estos desarrollos se cuentan las unidades de procesamiento gráfico (GPU, cuyo objetivo es liberar la unidad de procesamiento principal (CPU de los elaborados cómputos que proporcionan "vida" a los juegos de video. Para lograrlo, las GPUs son equipadas con múltiples núcleos de procesamiento operando en paralelo, lo cual permite utilizarlas en tareas mucho más diversas que el desarrollo de juegos de video. En este artículo se presenta una breve descripción de las características de compute unified device architecture (CUDA TM, una arquitectura de cómputo paralelo en GPUs. Se presenta una aplicación de esta arquitectura en la reconstrucción numérica de hologramas, para la cual se reporta una aceleración de 11X con respecto al desempeño alcanzado en una CPU.

  14. Students' Perceptions on Using Different Listening Assessment Methods: Audio-Only and Video Media

    Science.gov (United States)

    Sulaiman, Norazean; Muhammad, Ahmad Mazli; Ganapathy, Nurul Nadiah Dewi Faizul; Khairuddin, Zulaikha; Othman, Salwa

    2017-01-01

    The importance and usefulness of incorporating video media elements to teach listening have become part of the general understanding and commonplace in the academia nowadays (Alonso, 2013; Macwan, 2015; Garcia, 2012). Hence, it is of vital importance that students are taught effectively and assessed accordingly on their listening skills. The…

  15. Principal-Generated YouTube Video as a Method of Improving Parental Involvement

    Science.gov (United States)

    Richards, Joey

    2013-01-01

    The purpose of this study was to evaluate the involvement level of parents and reveal whether principal-generated YouTube videos for regular communication would enhance levels of parental involvement at one North Texas Christian Middle School (pseudonym). The following questions guided this study: 1. What is the beginning level of parental…

  16. Simplified Processing Method for Meter Data Analysis

    Energy Technology Data Exchange (ETDEWEB)

    Fowler, Kimberly M. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Colotelo, Alison H. A. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Downs, Janelle L. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Ham, Kenneth D. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Henderson, Jordan W. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Montgomery, Sadie A. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Vernon, Christopher R. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Parker, Steven A. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States)

    2015-11-01

    Simple/Quick metered data processing method that can be used for Army Metered Data Management System (MDMS) and Logistics Innovation Agency data, but may also be useful for other large data sets. Intended for large data sets when analyst has little information about the buildings.

  17. Evaluation method for process intensification alternatives

    NARCIS (Netherlands)

    Rivas, David Fernández; Castro-Hernández, Elena; Villanueva Perales, Angel Luis; van der Meer, Walter

    A method for the comparison of scenarios in the context of Process Intensification is presented, and is applied to cases reported in the literature, as well as several examples taken from selected industrial practices. A step by step calculation of different factors, all relevant in the chemical

  18. Evaluation method for process intensification alternatives

    NARCIS (Netherlands)

    Rivas, David Fernández; Castro-Hernández, Elena; Villanueva Perales, Angel Luis; van der Meer, Walter

    2017-01-01

    A method for the comparison of scenarios in the context of Process Intensification is presented, and is applied to cases reported in the literature, as well as several examples taken from selected industrial practices. A step by step calculation of different factors, all relevant in the chemical

  19. Natural Language Processing concepts and methods revisited

    OpenAIRE

    IJSMI,EDITOR

    2017-01-01

    The paper starts with the history of Natural Language Processing (NLP) and revisits the concepts and methods involved in the NLP. It provides overview of different classifiers and language modelling techniques. The paper also lists the different fields where NLP is used and also the software available to carry out NLP.

  20. Ionomer-Membrane Water Processing Methods

    Science.gov (United States)

    MacCallum, Taber K. (Inventor); Kelsey, Laura (Inventor)

    2016-01-01

    This disclosure provides water processing apparatuses, systems, and methods for recovering water from wastewater such as urine. The water processing apparatuses, systems, and methods can utilize membrane technology for extracting purified water in a single step. A containment unit can include an ionomer membrane, such as Nafion(TradeMark) over a hydrophobic microporous membrane, such as polytetrafluoroethylene (PTFE). The containment unit can be filled with wastewater, and the hydrophobic microporous membrane can be impermeable to liquids and solids of the wastewater but permeable to gases and vapors of the wastewater, and the ionomer membrane can be permeable to water vapor but impermeable to one or more contaminants of the gases and vapors. The containment unit can be exposed to a dry purge gas to maintain a water vapor partial pressure differential to drive permeation of the water vapor, and the water vapor can be collected and processed into potable water.

  1. Performance evaluation software moving object detection and tracking in videos

    CERN Document Server

    Karasulu, Bahadir

    2013-01-01

    Performance Evaluation Software: Moving Object Detection and Tracking in Videos introduces a software approach for the real-time evaluation and performance comparison of the methods specializing in moving object detection and/or tracking (D&T) in video processing. Digital video content analysis is an important item for multimedia content-based indexing (MCBI), content-based video retrieval (CBVR) and visual surveillance systems. There are some frequently-used generic algorithms for video object D&T in the literature, such as Background Subtraction (BS), Continuously Adaptive Mean-shift (CMS),

  2. Digital Video in Research

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2012-01-01

    questions of our media literacy pertaining to authoring multimodal texts (visual, verbal, audial, etc.) in research practice and the status of multimodal texts in academia. The implications of academic video extend to wider issues of how researchers harness opportunities to author different types of texts......Is video becoming “the new black” in academia, if so, what are the challenges? The integration of video in research methodology (for collection, analysis) is well-known, but the use of “academic video” for dissemination is relatively new (Eriksson and Sørensen). The focus of this paper is academic...... video, or short video essays produced for the explicit purpose of communicating research processes, topics, and research-based knowledge (see the journal of academic videos: www.audiovisualthinking.org). Video is increasingly used in popular showcases for video online, such as YouTube and Vimeo, as well...

  3. INTARSIA – CUTTING-EDGE PROCESSING METHODS

    Directory of Open Access Journals (Sweden)

    Camelia COŞEREANU

    2013-11-01

    Full Text Available This paper aims at presenting an ornament used to decorate the art furniture, whose classic realization requires a lot of manual labor, patience and artistic talent. General elements about the way of obtaining the inlaid veneer named intarsia are presented, continuing with the styles of art furniture where it was used for decoration purpose, the classical method and artistic techniques used by the manufacturers. In contrast to the classic method, the modern one is presented, namely the process of veneer cutting by laser beam, together with the benefits of applying this method to obtain a high quality intarsia work. The up-to-date method of laser cutting of veneers in order to obtain intarsia decoration has to be an impulse for the manufacturers in order to reinvigorate the art furniture export, furniture so much appreciated abroad in the past, but whose price included an extremely high workmanship.

  4. A new method to calculate the camera focusing area and player position on playfield in soccer video

    Science.gov (United States)

    Liu, Yang; Huang, Qingming; Ye, Qixiang; Gao, Wen

    2005-07-01

    Sports video enrichment is attracting many researchers. People want to appreciate some highlight segments with cartoon. In order to automatically generate these cartoon video, we have to estimate the players" and ball"s 3D position. In this paper, we propose an algorithm to cope with the former problem, i.e. to compute players" position on court. For the image with sufficient corresponding points, the algorithm uses these points to calibrate the map relationship between image and playfield plane (called as homography). For the images without enough corresponding points, we use global motion estimation (GME) and the already calibrated image to compute the images" homographies. Thus, the problem boils down to estimating global motion. To enhance the performance of global motion estimation, two strategies are exploited. The first one is removing the moving objects based on adaptive GMM playfield detection, which can eliminate the influence of non-still object; The second one is using LKT tracking feature points to determine horizontal and vertical translation, which makes the optimization process for GME avoid being trapped into local minimum. Thus, if some images of a sequence can be calibrated directly from the intersection points of court line, all images of the sequence can by calibrated through GME. When we know the homographies between image and playfield, we can compute the camera focusing area and players" position in real world. We have tested our algorithm on real video and the result is encouraging.

  5. Droplet morphometry and velocimetry (DMV): a video processing software for time-resolved, label-free tracking of droplet parameters.

    Science.gov (United States)

    Basu, Amar S

    2013-05-21

    Emerging assays in droplet microfluidics require the measurement of parameters such as drop size, velocity, trajectory, shape deformation, fluorescence intensity, and others. While micro particle image velocimetry (μPIV) and related techniques are suitable for measuring flow using tracer particles, no tool exists for tracking droplets at the granularity of a single entity. This paper presents droplet morphometry and velocimetry (DMV), a digital video processing software for time-resolved droplet analysis. Droplets are identified through a series of image processing steps which operate on transparent, translucent, fluorescent, or opaque droplets. The steps include background image generation, background subtraction, edge detection, small object removal, morphological close and fill, and shape discrimination. A frame correlation step then links droplets spanning multiple frames via a nearest neighbor search with user-defined matching criteria. Each step can be individually tuned for maximum compatibility. For each droplet found, DMV provides a time-history of 20 different parameters, including trajectory, velocity, area, dimensions, shape deformation, orientation, nearest neighbour spacing, and pixel statistics. The data can be reported via scatter plots, histograms, and tables at the granularity of individual droplets or by statistics accrued over the population. We present several case studies from industry and academic labs, including the measurement of 1) size distributions and flow perturbations in a drop generator, 2) size distributions and mixing rates in drop splitting/merging devices, 3) efficiency of single cell encapsulation devices, 4) position tracking in electrowetting operations, 5) chemical concentrations in a serial drop dilutor, 6) drop sorting efficiency of a tensiophoresis device, 7) plug length and orientation of nonspherical plugs in a serpentine channel, and 8) high throughput tracking of >250 drops in a reinjection system. Performance metrics

  6. Participant satisfaction with a school telehealth education program using interactive compressed video delivery methods in rural Arkansas.

    Science.gov (United States)

    Bynum, Ann B; Cranford, Charles O; Irwin, Cathy A; Denny, George S

    2002-08-01

    Socioeconomic and demographic factors can affect the impact of telehealth education programs that use interactive compressed video technology. This study assessed program satisfaction among participants in the University of Arkansas for Medical Sciences' School Telehealth Education Program delivered by interactive compressed video. Variables in the one-group posttest study were age, gender, ethnicity, education, community size, and program topics for years 1997-1999. The convenience sample included 3,319 participants in junior high and high schools. The School Telehealth Education Program provided information about health risks, disease prevention, health promotion, personal growth, and health sciences. Adolescents reported medium to high levels of satisfaction regarding program interest and quality. Significantly higher satisfaction was expressed for programs on muscular dystrophy, anatomy of the heart, and tobacco addiction (p Education Program, delivered by interactive compressed video, promoted program satisfaction among rural and minority populations and among junior high and high school students. Effective program methods included an emphasis on participants' learning needs, increasing access in rural areas among ethnic groups, speaker communication, and clarity of the program presentation.

  7. 'People like me don't make things like that': Participatory video as a method for reducing leprosy-related stigma.

    Science.gov (United States)

    Peters, R M H; Zweekhorst, M B M; van Brakel, W H; Bunders, J F G; Irwanto

    2016-01-01

    The Stigma Assessment and Reduction of Impact project aims to assess the effectiveness of stigma-reduction interventions in the field of leprosy. Participatory video seemed to be a promising approach to reducing stigma among stigmatized individuals (in this study the video makers) and the stigmatisers (video audience). This study focuses on the video makers and seeks to assess the impact on them of making a participatory video and to increase understanding of how to deal with foreseeable difficulties. Participants were selected on the basis of criteria and in collaboration with the community health centre. This study draws on six qualitative methods including interviews with the video makers and participant observation. Triangulation was used to increase the validity of the findings. Two videos were produced. The impact on participants ranged from having a good time to a greater sense of togetherness, increased self-esteem, individual agency and willingness to take action in the community. Concealment of leprosy is a persistent challenge, and physical limitations and group dynamics are also areas that require attention. Provided these three areas are properly taken into account, participatory video has the potential to address stigma at least at three levels - intrapersonal, interpersonal and community - and possibly more.

  8. How the "Understanding Research Evidence" Web-Based Video Series From the National Collaborating Centre for Methods and Tools Contributes to Public Health Capacity to Practice Evidence-Informed Decision Making: Mixed-Methods Evaluation.

    Science.gov (United States)

    Chan, Linda; Mackintosh, Jeannie; Dobbins, Maureen

    2017-09-28

    The National Collaborating Centre for Methods and Tools (NCCMT) offers workshops and webinars to build public health capacity for evidence-informed decision-making. Despite positive feedback for NCCMT workshops and resources, NCCMT users found key terms used in research papers difficult to understand. The Understanding Research Evidence (URE) videos use plain language, cartoon visuals, and public health examples to explain complex research concepts. The videos are posted on the NCCMT website and YouTube channel. The first four videos in the URE web-based video series, which explained odds ratios (ORs), confidence intervals (CIs), clinical significance, and forest plots, were evaluated. The evaluation examined how the videos affected public health professionals' practice. A mixed-methods approach was used to examine the delivery mode and the content of the videos. Specifically, the evaluation explored (1) whether the videos were effective at increasing knowledge on the four video topics, (2) whether public health professionals were satisfied with the videos, and (3) how public health professionals applied the knowledge gained from the videos in their work. A three-part evaluation was conducted to determine the effectiveness of the first four URE videos. The evaluation included a Web-based survey, telephone interviews, and pretest and posttests, which evaluated public health professionals' experience with the videos and how the videos affected their public health work. Participants were invited to participate in this evaluation through various open access, public health email lists, through informational flyers and posters at the Canadian Public Health Association (CPHA) conference, and through targeted recruitment to NCCMT's network. In the Web-based surveys (n=46), participants achieved higher scores on the knowledge assessment questions from watching the OR (P=.04), CI (P=.04), and clinical significance (P=.05) videos but not the forest plot (P=.12) video, as

  9. Flow Dynamics of green sand in the DISAMATIC moulding process using Discrete element method (DEM)

    DEFF Research Database (Denmark)

    Hovad, Emil; Larsen, P.; Walther, Jens Honore

    2015-01-01

    The DISAMATIC casting process production of sand moulds is simulated with DEM (discrete element method). The main purpose is to simulate the dynamics of the flow of green sand, during the production of the sand mould with DEM. The sand shot is simulated, which is the first stage of the DISAMATIC...... to emulate some of these important conditions found in the real moulding process. The sand flow is simulated with the DEM and compared with corresponding video footages from the interior of the chamber during the moulding process. The effect of the rolling resistance and the static friction coefficient...

  10. GREENSCOPE: A Method for Modeling Chemical Process ...

    Science.gov (United States)

    Current work within the U.S. Environmental Protection Agency’s National Risk Management Research Laboratory is focused on the development of a method for modeling chemical process sustainability. The GREENSCOPE methodology, defined for the four bases of Environment, Economics, Efficiency, and Energy, can evaluate processes with over a hundred different indicators. These indicators provide a means for realizing the principles of green chemistry and green engineering in the context of sustainability. Development of the methodology has centered around three focal points. One is a taxonomy of impacts that describe the indicators and provide absolute scales for their evaluation. The setting of best and worst limits for the indicators allows the user to know the status of the process under study in relation to understood values. Thus, existing or imagined processes can be evaluated according to their relative indicator scores, and process modifications can strive towards realizable targets. A second area of focus is in advancing definitions of data needs for the many indicators of the taxonomy. Each of the indicators has specific data that is necessary for their calculation. Values needed and data sources have been identified. These needs can be mapped according to the information source (e.g., input stream, output stream, external data, etc.) for each of the bases. The user can visualize data-indicator relationships on the way to choosing selected ones for evalua

  11. Interactive video algorithms and technologies

    CERN Document Server

    Hammoud, Riad

    2006-01-01

    This book covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users will greatly benefit from it. This book contains excellent scientific contributions made by a number of pioneering scientists and experts from around the globe. It consists of five parts. The first part introduces the reader to interactive video and video summarization and presents effective methodologies for automatic abstraction of a single video sequence, a set of video sequences, and a combined audio-video sequence. In the second part, a list of advanced algorithms and methodologies for automatic and semi-automatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of automatic video re-structuring, filtering of video stream by extracting of highlights, events, and meaningf...

  12. Advances in Packaging Methods, Processes and Systems

    Directory of Open Access Journals (Sweden)

    Nitaigour Premchand Mahalik

    2014-10-01

    Full Text Available The food processing and packaging industry is becoming a multi-trillion dollar global business. The reason is that the recent increase in incomes in traditionally less economically developed countries has led to a rise in standards of living that includes a significantly higher consumption of packaged foods. As a result, food safety guidelines have been more stringent than ever. At the same time, the number of research and educational institutions—that is, the number of potential researchers and stakeholders—has increased in the recent past. This paper reviews recent developments in food processing and packaging (FPP, keeping in view the aforementioned advancements and bearing in mind that FPP is an interdisciplinary area in that materials, safety, systems, regulation, and supply chains play vital roles. In particular, the review covers processing and packaging principles, standards, interfaces, techniques, methods, and state-of-the-art technologies that are currently in use or in development. Recent advances such as smart packaging, non-destructive inspection methods, printing techniques, application of robotics and machineries, automation architecture, software systems and interfaces are reviewed.

  13. Operating cost budgeting methods: quantitative methods to improve the process

    Directory of Open Access Journals (Sweden)

    José Olegário Rodrigues da Silva

    Full Text Available Abstract Operating cost forecasts are used in economic feasibility studies of projects and in budgeting process. Studies have pointed out that some companies are not satisfied with the budgeting process and chief executive officers want updates more frequently. In these cases, the main problem lies in the costs versus benefits. Companies seek simple and cheap forecasting methods without, at the same time, conceding in terms of quality of the resulting information. This study aims to compare operating cost forecasting models to identify the ones that are relatively easy to implement and turn out less deviation. For this purpose, we applied ARIMA (autoregressive integrated moving average and distributed dynamic lag models to data from a Brazilian petroleum company. The results suggest that the models have potential application, and that multivariate models fitted better and showed itself a better way to forecast costs than univariate models.

  14. Casual Video Games as Training Tools for Attentional Processes in Everyday Life.

    Science.gov (United States)

    Stroud, Michael J; Whitbourne, Susan Krauss

    2015-11-01

    Three experiments examined the attentional components of the popular match-3 casual video game, Bejeweled Blitz (BJB). Attentionally demanding, BJB is highly popular among adults, particularly those in middle and later adulthood. In experiment 1, 54 older adults (Mage = 70.57) and 33 younger adults (Mage = 19.82) played 20 rounds of BJB, and completed online tasks measuring reaction time, simple visual search, and conjunction visual search. Prior experience significantly predicted BJB scores for younger adults, but for older adults, both prior experience and simple visual search task scores predicted BJB performance. Experiment 2 tested whether BJB practice alone would result in a carryover benefit to a visual search task in a sample of 58 young adults (Mage = 19.57) who completed 0, 10, or 30 rounds of BJB followed by a BJB-like visual search task with targets present or absent. Reaction times were significantly faster for participants who completed 30 but not 10 rounds of BJB compared with the search task only. This benefit was evident when targets were both present and absent, suggesting that playing BJB improves not only target detection, but also the ability to quit search effectively. Experiment 3 tested whether the attentional benefit in experiment 2 would apply to non-BJB stimuli. The results revealed a similar numerical but not significant trend. Taken together, the findings suggest there are benefits of casual video game playing to attention and relevant everyday skills, and that these games may have potential value as training tools.

  15. Collision count in rugby union: A comparison of micro-technology and video analysis methods.

    Science.gov (United States)

    Reardon, Cillian; Tobin, Daniel P; Tierney, Peter; Delahunt, Eamonn

    2017-10-01

    The aim of our study was to determine if there is a role for manipulation of g force thresholds acquired via micro-technology for accurately detecting collisions in rugby union. In total, 36 players were recruited from an elite Guinness Pro12 rugby union team. Player movement profiles and collisions were acquired via individual global positioning system (GPS) micro-technology units. Players were assigned to a sub-category of positions in order to determine positional collision demands. The coding of collisions by micro-technology at g force thresholds between 2 and 5.5 g (0.5 g increments) was compared with collision coding by an expert video analyst using Bland-Altman assessments. The most appropriate g force threshold (smallest mean difference compared with video analyst coding) was lower for all forwards positions (2.5 g) than for all backs positions (3.5 g). The Bland-Altman 95% limits of agreement indicated that there may be a substantial over- or underestimation of collisions coded via GPS micro-technology when using expert video analyst coding as the reference comparator. The manipulation of the g force thresholds applied to data acquired by GPS micro-technology units based on incremental thresholds of 0.5 g does not provide a reliable tool for the accurate coding of collisions in rugby union. Future research should aim to investigate smaller g force threshold increments and determine the events that cause coding of false positives.

  16. Multileaf collimator leaf position verification and analysis for adaptive radiation therapy using a video-optical method

    Science.gov (United States)

    Sethna, Sohrab B.

    External beam radiation therapy is commonly used to eliminate and control cancerous tumors. High-energy beams are shaped to match the patient's specific tumor volume, whereby maximizing radiation dose to malignant cells and limiting dose to normal tissue. A multileaf collimator (MLC) consisting of multiple pairs of tungsten leaves is used to conform the radiation beam to the desired treatment field. Advanced treatment methods utilize dynamic MLC settings to conform to multiple treatment fields and provide intensity modulated radiation therapy (IMRT). Future methods would further increase conformity by actively tracking tumor motion caused by patient cardiac and respiratory motion. Leaf position quality assurance for a dynamic MLC is critical as variation between the planned and actual leaf positions could induce significant errors in radiation dose. The goal of this research project is to prototype a video-optical quality assurance system for MLC leaf positions. The system captures light-field images of MLC leaf sequences during dynamic therapy. Image acquisition and analysis software was developed to determine leaf edge positions. The mean absolute difference between QA prototype predicted and caliper measured leaf positions was found to be 0.6 mm with an uncertainty of +/- 0.3 mm. Maximum errors in predicted positions were below 1.0 mm for static fields. The prototype served as a proof of concept for quality assurance of future tumor tracking methods. Specifically, a lung tumor phantom was created to mimic a lung tumor's motion from respiration. The lung tumor video images were superimposed on MLC field video images for visualization and analysis. The toolbox is capable of displaying leaf position, leaf velocity, tumor position, and determining errors between planned and actual treatment fields for dynamic radiation therapy.

  17. Integration of Teaching Processes and Learning Assessment in the Prefrontal Cortex during a Video Game Teaching-learning Task.

    Science.gov (United States)

    Takeuchi, Naoyuki; Mori, Takayuki; Suzukamo, Yoshimi; Izumi, Shin-Ichi

    2016-01-01

    Human teaching is a social interaction that supports reciprocal and dynamical feedback between the teacher and the student. The prefrontal cortex (PFC) is a region of particular interest due to its demonstrated role in social interaction. In the present study, we evaluated the PFC activity simultaneously in two individuals playing the role of a teacher and student in a video game teaching-learning task. For that, we used two wearable near-infrared spectroscopy (NIRS) devices in order to elucidate the neural mechanisms underlying cognitive interactions between teachers and students. Fifteen teacher-student pairs in total (N = 30) participated in this study. Each teacher was instructed to teach the video game to their student partner, without speaking. The PFC activity was simultaneously evaluated in both participants using a wearable 16-channel NIRS system during the video game teaching-learning task. Two sessions, each including a triplet of a 30-s teaching-learning task, were performed in order to evaluate changes in PFC activity after advancement of teaching-learning state. Changes in the teachers' left PFC activity between the first and second session positively correlated with those observed in students (r = 0.694, p = 0.004). Moreover, among teachers, multiple regression analysis revealed a correlation between the left PFC activity and the assessment gap between one's own teaching and the student's understanding (β = 0.649, p = 0.009). Activity in the left PFC changed synchronously in both teachers and students after advancement of the teaching-learning state. The left PFC of teachers may be involved in integrating information regarding one's own teaching process and the student's learning state. The present observations indicate that simultaneous recording and analysis of brain activity data during teacher-student interactions may be useful in the field of educational neuroscience.

  18. OPTIMAL SIGNAL PROCESSING METHODS IN GPR

    Directory of Open Access Journals (Sweden)

    Saeid Karamzadeh

    2014-01-01

    Full Text Available In the past three decades, a lot of various applications of Ground Penetrating Radar (GPR took place in real life. There are important challenges of this radar in civil applications and also in military applications. In this paper, the fundamentals of GPR systems will be covered and three important signal processing methods (Wavelet Transform, Matched Filter and Hilbert Huang will be compared to each other in order to get most accurate information about objects which are in subsurface or behind the wall.

  19. MATHEMATICAL METHODS IN MEDICAL IMAGE PROCESSING

    Science.gov (United States)

    ANGENENT, SIGURD; PICHON, ERIC; TANNENBAUM, ALLEN

    2013-01-01

    In this paper, we describe some central mathematical problems in medical imaging. The subject has been undergoing rapid changes driven by better hardware and software. Much of the software is based on novel methods utilizing geometric partial differential equations in conjunction with standard signal/image processing techniques as well as computer graphics facilitating man/machine interactions. As part of this enterprise, researchers have been trying to base biomedical engineering principles on rigorous mathematical foundations for the development of software methods to be integrated into complete therapy delivery systems. These systems support the more effective delivery of many image-guided procedures such as radiation therapy, biopsy, and minimally invasive surgery. We will show how mathematics may impact some of the main problems in this area, including image enhancement, registration, and segmentation. PMID:23645963

  20. Methods of control the machining process

    Directory of Open Access Journals (Sweden)

    Yu.V. Petrakov

    2017-12-01

    Full Text Available Presents control methods, differentiated by the time of receipt of information used: a priori, a posteriori and current. When used a priori information to determine the mode of cutting is carried out by simulation the process of cutting allowance, where the shape of the workpiece and the details are presented in the form of wireframes. The office for current information provides for a system of adaptive control and modernization of CNC machine, where in the input of the unit shall be computed by using established optimization software. For the control by a posteriori information of the proposed method of correction of shape-generating trajectory in the second pass measurement surface of the workpiece formed by the first pass. Developed programs that automatically design the adjusted file for machining.

  1. Collaborative Video Sketching

    DEFF Research Database (Denmark)

    Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi

    2017-01-01

    This paper introduces to what we define as a collaborative video sketching process. This process links various sketching techniques with digital storytelling approaches and creative reflection processes in video productions. Traditionally, sketching has been used by designers across various...... forms and through empirical examples, we present and discuss the video recording of sketching sessions, as well as development of video sketches by rethinking, redoing and editing the recorded sessions. The empirical data is based on workshop sessions with researchers and students from universities...... and university colleges and primary and secondary school teachers. As researchers, we have had different roles in these action research case studies where various video sketching techniques were applied.The analysis illustrates that video sketching can take many forms, and two common features are important...

  2. Video-lectures: An effective complementary teaching method at business college

    Directory of Open Access Journals (Sweden)

    Jaka Vadnjal

    2017-05-01

    Full Text Available A new teaching methodology was tested at a private college, which delivers business studyprograms on the undergraduate and graduate level. The combination of video-lectures with live classactivities (discussions, case study solving was used in the course which provides studentscompetences for managing growing small and medium-sized business. Full- and part-time studentsparticipated in the two separated classes with identical study program and the same methodologicalapproach was applied to assess the teaching approach. The main objective of the study was toexamine the possible differences between the two groups of studies. In total 126 students participatedin the study and the data collection was done with a survey. Several statistically significantdifferences were revealed. The most important finding is that part-time students were much lessenthusiastic for the delivered teaching approach. It looks like they appreciated more the liveinteraction with other students and with the teacher and probably saw the opportunity of activeparticipation as the main added value of the studies. The implication of the study is that coursedesign, which includes video, should carefully take into account the two types of students addressed.

  3. A method to validate quantitative high-frequency power doppler ultrasound with fluorescence in vivo video microscopy.

    Science.gov (United States)

    Pinter, Stephen Z; Kim, Dae-Ro; Hague, M Nicole; Chambers, Ann F; MacDonald, Ian C; Lacefield, James C

    2014-08-01

    Flow quantification with high-frequency (>20 MHz) power Doppler ultrasound can be performed objectively using the wall-filter selection curve (WFSC) method to select the cutoff velocity that yields a best-estimate color pixel density (CPD). An in vivo video microscopy system (IVVM) is combined with high-frequency power Doppler ultrasound to provide a method for validation of CPD measurements based on WFSCs in mouse testicular vessels. The ultrasound and IVVM systems are instrumented so that the mouse remains on the same imaging platform when switching between the two modalities. In vivo video microscopy provides gold-standard measurements of vascular diameter to validate power Doppler CPD estimates. Measurements in four image planes from three mice exhibit wide variation in the optimal cutoff velocity and indicate that a predetermined cutoff velocity setting can introduce significant errors in studies intended to quantify vascularity. Consistent with previously published flow-phantom data, in vivo WFSCs exhibited three characteristic regions and detectable plateaus. Selection of a cutoff velocity at the right end of the plateau yielded a CPD close to the gold-standard vascular volume fraction estimated using IVVM. An investigator can implement the WFSC method to help adapt cutoff velocity to current blood flow conditions and thereby improve the accuracy of power Doppler for quantitative microvascular imaging. Copyright © 2014 World Federation for Ultrasound in Medicine & Biology. Published by Elsevier Inc. All rights reserved.

  4. Robust Adaptable Video Copy Detection

    DEFF Research Database (Denmark)

    Assent, Ira; Kremer, Hardy

    2009-01-01

    Video copy detection should be capable of identifying video copies subject to alterations e.g. in video contrast or frame rates. We propose a video copy detection scheme that allows for adaptable detection of videos that are altered temporally (e.g. frame rate change) and/or visually (e.g. change...... in contrast). Our query processing combines filtering and indexing structures for efficient multistep computation of video copies under this model. We show that our model successfully identifies altered video copies and does so more reliably than existing models....

  5. To play or not to play: leveraging video in medical education.

    Science.gov (United States)

    Hurtubise, Larry; Martin, Bryan; Gilliland, Anne; Mahan, John

    2013-03-01

    While video is a powerful teaching and learning tool because it can influence knowledge, skills, and attitude formation effectively and reach learners with various learning and communication styles, there are pedagogical, technical, and copyright considerations. Instructors must know sources of appropriate videos, select effective video segments, apply various strategies for incorporating video triggers into the overall educational process, refine the message, overcome technological obstacles, and comply with copyright laws. One might ask, "Is using video triggers to improve your teaching worth it?" "Yes!" Numerous studies demonstrate that using video in many medical education settings supports and enhances learning and offers a bigger advantage in contrast with traditional methods.

  6. Digital Signal Processing Methods for Ultrasonic Echoes.

    Science.gov (United States)

    Sinding, Kyle; Drapaca, Corina; Tittmann, Bernhard

    2016-04-28

    Digital signal processing has become an important component of data analysis needed in industrial applications. In particular, for ultrasonic thickness measurements the signal to noise ratio plays a major role in the accurate calculation of the arrival time. For this application a band pass filter is not sufficient since the noise level cannot be significantly decreased such that a reliable thickness measurement can be performed. This paper demonstrates the abilities of two regularization methods - total variation and Tikhonov - to filter acoustic and ultrasonic signals. Both of these methods are compared to a frequency based filtering for digitally produced signals as well as signals produced by ultrasonic transducers. This paper demonstrates the ability of the total variation and Tikhonov filters to accurately recover signals from noisy acoustic signals faster than a band pass filter. Furthermore, the total variation filter has been shown to reduce the noise of a signal significantly for signals with clear ultrasonic echoes. Signal to noise ratios have been increased over 400% by using a simple parameter optimization. While frequency based filtering is efficient for specific applications, this paper shows that the reduction of noise in ultrasonic systems can be much more efficient with regularization methods.

  7. A simplified 2D to 3D video conversion technology——taking virtual campus video production as an example

    Directory of Open Access Journals (Sweden)

    ZHUANG Huiyang

    2012-10-01

    Full Text Available This paper describes a simplified 2D to 3D Video Conversion Technology, taking virtual campus 3D video production as an example. First, it clarifies the meaning of the 2D to 3D Video Conversion Technology, and points out the disadvantages of traditional methods. Second, it forms an innovative and convenient method. A flow diagram, software and hardware configurations are presented. Finally, detailed description of the conversion steps and precautions are given in turn to the three processes, namely, preparing materials, modeling objects and baking landscapes, recording screen and converting videos .

  8. Forensic analysis of video file formats

    National Research Council Canada - National Science Library

    Gloe, Thomas; Fischer, André; Kirchner, Matthias

    2014-01-01

    .... In combination, such characteristics can help to authenticate digital video files in forensic settings by distinguishing between original and post-processed videos, verifying the purported source...

  9. Quantitative Risk Analysis: Method And Process

    Directory of Open Access Journals (Sweden)

    Anass BAYAGA

    2010-03-01

    Full Text Available Recent and past studies (King III report, 2009: 73-75; Stoney 2007;Committee of Sponsoring Organisation-COSO, 2004, Bartell, 2003; Liebenberg and Hoyt, 2003; Reason, 2000; Markowitz 1957 lament that although, the introduction of quantifying risk to enhance degree of objectivity in finance for instance was quite parallel to its development in the manufacturing industry, it is not the same in Higher Education Institution (HEI. In this regard, the objective of the paper was to demonstrate the methods and process of Quantitative Risk Analysis (QRA through likelihood of occurrence of risk (phase I. This paper serves as first of a two-phased study, which sampled hundred (100 risk analysts in a University in the greater Eastern Cape Province of South Africa.The analysis of likelihood of occurrence of risk by logistic regression and percentages were conducted to investigate whether there were a significant difference or not between groups (analyst in respect of QRA.The Hosmer and Lemeshow test was non-significant with a chi-square(X2 =8.181; p = 0.300, which indicated that there was a good model fit, since the data did not significantly deviate from the model. The study concluded that to derive an overall likelihood rating that indicated the probability that a potential risk may be exercised within the construct of an associated threat environment, the following governing factors must be considered: (1 threat source motivation and capability (2 nature of the vulnerability (3 existence and effectiveness of current controls (methods and process.

  10. Designing educational video games in Unity

    OpenAIRE

    Brglez, Domen

    2017-01-01

    We are always trying to improve learning process by finding new ways to increase motivation, make things easier to understand and last but not least to get better learning results. One method to do that is by creating educational video games. Video games are used in situations that can explain certain situations better, where we can make safe environment for students to experiment new things, to simulate real life situations and last but not least to increase their motivation in learning p...

  11. Online video in clinical skills education of oral medication administration for undergraduate student nurses: a mixed methods, prospective cohort study.

    Science.gov (United States)

    Holland, Agi; Smith, Fiona; McCrossan, Gill; Adamson, Elizabeth; Watt, Susan; Penny, Kay

    2013-06-01

    Improvements in the safety of the prescribing, dispensing and administration of medicines are identified as a priority across international healthcare systems. It is therefore essential that higher education institutions play their part in helping to meet this patient safety objective. New developments in clinical skills education which are aligned to emerging educational theory are available, but evaluations and supportive evidence are limited. To evaluate the use of an online best practice exemplar as an adjunct to the clinical skills teaching of oral medication administration to undergraduate student nurses. Mixed-methods prospective cohort design. Two intakes of undergraduate nursing students (n=168, n=154) undertaking a first year clinical skills based module at a British university. The Control group received standard teaching using lectures and skills classes facilitated by experienced clinical skills lecturers. The Intervention group received the standard teaching and unlimited access to an online video clip of medication administration. Performance and satisfaction were measured using module assessment results and a satisfaction questionnaire. Qualitative data were gathered using focus groups (n=16, n=20). The Intervention group was significantly (p=0.021) more likely to pass the assessment and rate their satisfaction with the teaching significantly higher (pskill was enhanced. An online video of a best practice exemplar as an adjunct to taught clinical skills sessions improves student assessment results and satisfaction ratings. The video was also reported to positively influence all themes identified in Classroom Learning and was perceived to promote the Transfer to Practice of teaching input. Copyright © 2012 Elsevier Ltd. All rights reserved.

  12. Measurement and processing of signatures in the visible range using a calibrated video camera and the CAMDET software package

    Science.gov (United States)

    Sheffer, Dan

    1997-06-01

    A procedure for calibration of a color video camera has been developed at EORD. The RGB values of standard samples, together with the spectral radiance values of the samples, are used to calculate a transformation matrix between the RGB and CIEXYZ color spaces. The transformation matrix is then used to calculate the XYZ color coordinates of distant objects imaged in the field. These, in turn, are used in order to calculate the CIELAB color coordinates of the objects. Good agreement between the calculated coordinates and those obtained from spectroradiometric data is achieved. Processing of the RGB values of pixels in the digital image of a scene using the CAMDET software package which was developed at EORD, results in `Painting Maps' in which the true apparent CIELAB color coordinates are used. The paper discusses the calibration procedure, its advantages and shortcomings and suggests a definition for the visible signature of objects. The Camdet software package is described and some examples are given.

  13. Implementation of SMED method in wood processing

    Directory of Open Access Journals (Sweden)

    Vukićević Milan R.

    2007-01-01

    Full Text Available The solution of problems in production is mainly tackled by the management based on the hardware component, i.e. by the introduction of work centres of recent generation. In this way, it ensures the continuity of quality reduced consumption of energy, humanization of work, etc. However, the interaction between technical-technological and organizational-economic aspects of production is neglected. This means that the new-generation equipment requires a modern approach to planning, organization, and management of production, as well as to economy of production. Consequently it is very important to ensure the implementation of modern organizational methods in wood processing. This paper deals with the problem of implementation of SMED method (SMED - Single Digit Minute Exchange of Die in the aim of rationalization of set-up-end-up operations. It is known that in the conditions of discontinuous production, set-up-end-up time is a significant limiting factor in the increase of flexibility of production systems.

  14. Video microblogging

    DEFF Research Database (Denmark)

    Bornoe, Nis; Barkhuus, Louise

    2010-01-01

    Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....

  15. Reduced complexity MPEG2 video post-processing for HD display

    DEFF Research Database (Denmark)

    Virk, Kamran; Li, Huiying; Forchhammer, Søren

    2008-01-01

    This paper presents MPEG(2) decoder post-processing for high definition (HD) flat panel displays. The focus is to design efficient post-processing to reduce blocking and ringing artifacts. Standard deblocking modules are improved to obtain a significant load reduction through a new DCT based...

  16. Framework for Processing Videos in the Presence of Spatially Varying Motion Blur

    Science.gov (United States)

    2014-04-18

    image processing and computer vision due to its applicability to a vast range of areas such as tracking, surveillance, object recognition, inpainting ...filling and object removal by exemplar-based image inpainting ,” IEEE Transactions on Image Processing, vol. 13, no. 9, pp. 1200–1212, Sept. 2004. 3

  17. Method of Biomaterials Processing into Energy Carrier

    Energy Technology Data Exchange (ETDEWEB)

    Nikoghosyan, S. [Surentechnology, St. Ancona, AP (Italy)

    2006-07-15

    The progressive method of biomass processing into energy carrier as briquettes (Pellets) is described in the present work. It is based on institution of polymer Naralex into the milled biomass in proportion 100:2. Naralex is a light yellow powder with dispersity from 20 to 200 mkm. The nature (type) of biomass does not effect the quality of final product-briquette. The mixture is activated when reaching the temperature 180 deg C, whereas the humidity of the primary product-biomass should not exceed 20%. The machine is elaborated in accordance with the technology. It has got several design solutions on productivity, is equipped with automatic control of parameters. Operating mode is perpetual - 24 hours. The final product has got advanced physical-mechanical properties: solidity, water-, moisture resistance, heat emission up to 8000 kcal/h, burns without a smoke and smell. The product is ecologically pure, certified according to all parameters provided in standards. The ready briquette is durable, does not get out of order even if kept for a long time in the conditions of high humidity. It has a low cost.

  18. SEAM PUCKERING EVALUATION METHOD FOR SEWING PROCESS

    Directory of Open Access Journals (Sweden)

    BRAD Raluca

    2014-07-01

    Full Text Available The paper presents an automated method for the assessment and classification of puckering defects detected during the preproduction control stage of the sewing machine or product inspection. In this respect, we have presented the possible causes and remedies of the wrinkle nonconformities. Subjective factors related to the control environment and operators during the seams evaluation can be reduced using an automated system whose operation is based on image processing. Our implementation involves spectral image analysis using Fourier transform and an unsupervised neural network, the Kohonen Map, employed to classify material specimens, the input images, into five discrete degrees of quality, from grade 5 (best to grade 1 (the worst. The puckering features presented in the learning and test images have been pre-classified using the seam puckering quality standard. The network training stage will consist in presenting five input vectors (derived from the down-sampled arrays, representing the puckering grades. The puckering classification consists in providing an input vector derived from the image supposed to be classified. A scalar product between the input values vectors and the weighted training images is computed. The result will be assigned to one of the five classes of which the input image belongs. Using the Kohonen network the puckering defects were correctly classified in proportion of 71.42%.

  19. Video demystified

    CERN Document Server

    Jack, Keith

    2004-01-01

    This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.

  20. Prediction accuracy in estimating joint angle trajectories using a video posture coding method for sagittal lifting tasks.

    Science.gov (United States)

    Chang, Chien-Chi; McGorry, Raymond W; Lin, Jia-Hua; Xu, Xu; Hsiang, Simon M

    2010-08-01

    This study investigated prediction accuracy of a video posture coding method for lifting joint trajectory estimation. From three filming angles, the coder selected four key snapshots, identified joint angles and then a prediction program estimated the joint trajectories over the course of a lift. Results revealed a limited range of differences of joint angles (elbow, shoulder, hip, knee, ankle) between the manual coding method and the electromagnetic motion tracking system approach. Lifting range significantly affected estimate accuracy for all joints and camcorder filming angle had a significant effect on all joints but the hip. Joint trajectory predictions were more accurate for knuckle-to-shoulder lifts than for floor-to-shoulder or floor-to-knuckle lifts with average root mean square errors (RMSE) of 8.65 degrees , 11.15 degrees and 11.93 degrees , respectively. Accuracy was also greater for the filming angles orthogonal to the participant's sagittal plane (RMSE = 9.97 degrees ) as compared to filming angles of 45 degrees (RMSE = 11.01 degrees ) or 135 degrees (10.71 degrees ). The effects of lifting speed and loading conditions were minimal. To further increase prediction accuracy, improved prediction algorithms and/or better posture matching methods should be investigated. STATEMENT OF RELEVANCE: Observation and classification of postures are common steps in risk assessment of manual materials handling tasks. The ability to accurately predict lifting patterns through video coding can provide ergonomists with greater resolution in characterising or assessing the lifting tasks than evaluation based solely on sampling with a single lifting posture event.

  1. Automatic inpainting scheme for video text detection and removal.

    Science.gov (United States)

    Mosleh, Ali; Bouguila, Nizar; Ben Hamza, Abdessamad

    2013-11-01

    We present a two stage framework for automatic video text removal to detect and remove embedded video texts and fill-in their remaining regions by appropriate data. In the video text detection stage, text locations in each frame are found via an unsupervised clustering performed on the connected components produced by the stroke width transform (SWT). Since SWT needs an accurate edge map, we develop a novel edge detector which benefits from the geometric features revealed by the bandlet transform. Next, the motion patterns of the text objects of each frame are analyzed to localize video texts. The detected video text regions are removed, then the video is restored by an inpainting scheme. The proposed video inpainting approach applies spatio-temporal geometric flows extracted by bandlets to reconstruct the missing data. A 3D volume regularization algorithm, which takes advantage of bandlet bases in exploiting the anisotropic regularities, is introduced to carry out the inpainting task. The method does not need extra processes to satisfy visual consistency. The experimental results demonstrate the effectiveness of both our proposed video text detection approach and the video completion technique, and consequently the entire automatic video text removal and restoration process.

  2. Hardware acceleration of lucky-region fusion (LRF) algorithm for high-performance real-time video processing

    Science.gov (United States)

    Browning, Tyler; Jackson, Christopher; Cayci, Furkan; Carhart, Gary W.; Liu, J. J.; Kiamilev, Fouad

    2015-06-01

    "Lucky-region" fusion (LRF) is a synthetic imaging technique that has proven successful in enhancing the quality of images distorted by atmospheric turbulence. The LRF algorithm extracts sharp regions of an image obtained from a series of short exposure frames from fast, high-resolution image sensors, and fuses the sharp regions into a final, improved image. In our previous research, the LRF algorithm had been implemented on CPU and field programmable gate array (FPGA) platforms. The CPU did not have sufficient processing power to handle real-time processing of video. Last year, we presented a real-time LRF implementation using an FPGA. However, due to the slow register-transfer level (RTL) development and simulation time, it was difficult to adjust and discover optimal LRF settings such as Gaussian kernel radius and synthetic frame buffer size. To overcome this limitation, we implemented the LRF algorithm on an off-the-shelf graphical processing unit (GPU) in order to take advantage of built-in parallelization and significantly faster development time. Our initial results show that the unoptimized GPU implementation has almost comparable turbulence mitigation to the FPGA version. In our presentation, we will explore optimization of the LRF algorithm on the GPU to achieve higher performance results, and adding new performance capabilities such as image stabilization.

  3. Digital Video Editing

    Science.gov (United States)

    McConnell, Terry

    2004-01-01

    Monica Adams, head librarian at Robinson Secondary in Fairfax country, Virginia, states that librarians should have the technical knowledge to support projects related to digital video editing. The process of digital video editing and the cables, storage issues and the computer system with software is described.

  4. Real-time medical video processing, enabled by hardware accelerated correlations

    DEFF Research Database (Denmark)

    Savarimuthu, T. R.; Kjaer-Nielsen, A.; Sorensen, A. S.

    2011-01-01

    Image processing involving correlation based filter algorithms have proved extremely useful for image enhancement, feature extraction and recognition, in a wide range of medical applications, but is almost exclusively used with still images due to the amount of computations required by the correl......Image processing involving correlation based filter algorithms have proved extremely useful for image enhancement, feature extraction and recognition, in a wide range of medical applications, but is almost exclusively used with still images due to the amount of computations required...

  5. Effects of the observation method (direct v. from video) and of the presence of an observer on behavioural results in veal calves

    NARCIS (Netherlands)

    Leruste, H.; Bokkers, E.A.M.; Sergent, O.; Wolthuis-Fillerup, M.; Reenen, van C.G.; Lensink, B.J.

    2013-01-01

    This study aimed at assessing the effect of the observation method (direct or from video) and the effect of the presence of an observer on the behavioural results in veal calves kept on a commercial farm. To evaluate the effect of the observation method, 20 pens (four to five calves per pen) were

  6. A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods

    Science.gov (United States)

    Bhatt, Riddhi; Cullen, Karen; Baranowski, Janice; Baranowski, Tom

    2012-01-01

    Background Youths eat fewer fruits and vegetables than recommended. Effective methods are needed to increase and maintain their fruit and vegetable consumption. Goal setting has been an effective behavior change procedure among adults, but has had limited effectiveness among youths. Implementation intentions are specific plans to facilitate goal attainment. Redefining goal setting to include implementation intentions may be an effective way to increase effectiveness. Video games offer a controlled venue for conducting behavioral research and testing hypotheses to identify mechanisms of effect. Objective This report describes the protocol that guided the design and evaluation of Squire’s Quest! II, a video game aimed to increase child fruit and vegetable consumption. Methods Squire’s Quest! II is a 10-episode videogame promoting fruit and vegetable consumption to 4th and 5th grade children (approximately 9-11 year old youths). A four group randomized design (n=400 parent/child dyads) was used to systematically test the effect of two types of implementation intentions (action, coping) on fruit and vegetable goal attainment and consumption of 4th and 5th graders. Data collection occurred at baseline, immediately post game-play, and 3 months later. Child was the unit of assignment. Three dietary recalls were collected at each data collection period by trained interviewers using the Nutrient Data System for Research (NDSR 2009). Psychosocial and process data were also collected. Results To our knowledge, this is the first research to explore the effect of implementation intentions on child fruit and vegetable goal attainment and consumption. Conclusions This intervention will contribute valuable information regarding whether implementation intentions are effective with elementary age children. Trial Registration ClinicalTrials.gov NCT01004094 PMID:23612366

  7. Expanding Learning and Teaching Processes in an ESL/Civics ABE Classroom Using an Interactive Video Lesson Plan in the U.S. Southwest: An Action Research Study

    Science.gov (United States)

    Cajar-Bravo, Aristides

    2010-01-01

    This study is an action research project that analyzed the ways in which ESL students improve their language learning processes by using as a teaching tool a media literacy video and Civics Education for social skills; it was presented to two groups of 12 students who were attending an ESL/Civics Education Intermediate-Advanced class in an ABE…

  8. Advanced Methods of Biomedical Signal Processing

    CERN Document Server

    Cerutti, Sergio

    2011-01-01

    This book grew out of the IEEE-EMBS Summer Schools on Biomedical Signal Processing, which have been held annually since 2002 to provide the participants state-of-the-art knowledge on emerging areas in biomedical engineering. Prominent experts in the areas of biomedical signal processing, biomedical data treatment, medicine, signal processing, system biology, and applied physiology introduce novel techniques and algorithms as well as their clinical or physiological applications. The book provides an overview of a compelling group of advanced biomedical signal processing techniques, such as mult

  9. Video processing of remote sensor data applied to uranium exploration in Wyoming. [Roll-front U deposits

    Energy Technology Data Exchange (ETDEWEB)

    Levinson, R.A.; Marrs, R.W.; Crockell, F.

    1979-06-30

    LANDSAT satellite imagery and aerial photography can be used to map areas of altered sandstone associated with roll-front uranium deposits. Image data must be enhanced so that alteration spectral contrasts can be seen, and video image processing is a fast, low-cost, and efficient tool. For LANDSAT data, the 7/4 ratio produces the best enhancement of altered sandstone. The 6/4 ratio is most effective for color infrared aerial photography. Geochemical and mineralogical associations occur in unaltered, altered, and ore roll-front zones. Samples from Pumpkin Buttes show that iron is the primary coloring agent which makes alteration visually detectable. Eh and pH changes associated with passage of a roll front cause oxidation of magnetite and pyrite to hematite, goethite, and limonite in the host sandstone, thereby producing the alteration. Statistical analysis show that the detectability of geochemical and color zonation in host sands is weakened by soil-forming processes. Alteration can only be mapped in areas of thin soil cover and moderate to sparse vegetative cover.

  10. Complex event processing for content-based text, image, and video retrieval

    NARCIS (Netherlands)

    Bowman, E.K.; Broome, B.D.; Holland, V.M.; Summers-Stay, D.; Rao, R.M.; Duselis, J.; Howe, J.; Madahar, B.K.; Boury-Brisset, A.C.; Forrester, B.; Kwantes, P.; Burghouts, G.; Huis, J. van; Mulayim, A.Y.

    2016-01-01

    This report summarizes the findings of an exploratory team of the North Atlantic Treaty Organization (NATO) Information Systems Technology panel into Content-Based Analytics (CBA). The team carried out a technical review into the current status of theoretical and practical developments of methods,

  11. Real-time multi-camera video acquisition and processing platform for ADAS

    Science.gov (United States)

    Saponara, Sergio

    2016-04-01

    The paper presents the design of a real-time and low-cost embedded system for image acquisition and processing in Advanced Driver Assisted Systems (ADAS). The system adopts a multi-camera architecture to provide a panoramic view of the objects surrounding the vehicle. Fish-eye lenses are used to achieve a large Field of View (FOV). Since they introduce radial distortion of the images projected on the sensors, a real-time algorithm for their correction is also implemented in a pre-processor. An FPGA-based hardware implementation, re-using IP macrocells for several ADAS algorithms, allows for real-time processing of input streams from VGA automotive CMOS cameras.

  12. Standard-Setting Methods as Measurement Processes

    Science.gov (United States)

    Nichols, Paul; Twing, Jon; Mueller, Canda D.; O'Malley, Kimberly

    2010-01-01

    Some writers in the measurement literature have been skeptical of the meaningfulness of achievement standards and described the standard-setting process as blatantly arbitrary. We argue that standard setting is more appropriately conceived of as a measurement process similar to student assessment. The construct being measured is the panelists'…

  13. Hospital Registration Process Reengineering Using Simulation Method

    Directory of Open Access Journals (Sweden)

    Qiang Su

    2010-01-01

    Full Text Available With increasing competition, many healthcare organizations have undergone tremendous reform in the last decade aiming to increase efficiency, decrease waste, and reshape the way that care is delivered. This study focuses on the operational efficiency improvement of hospital’s registration process. The operational efficiency related factors including the service process, queue strategy, and queue parameters were explored systematically and illustrated with a case study. Guided by the principle of business process reengineering (BPR, a simulation approach was employed for process redesign and performance optimization. As a result, the queue strategy is changed from multiple queues and multiple servers to single queue and multiple servers with a prepare queue. Furthermore, through a series of simulation experiments, the length of the prepare queue and the corresponding registration process efficiency was quantitatively evaluated and optimized.

  14. An Algorithm of Extracting I-Frame in Compressed Video

    Directory of Open Access Journals (Sweden)

    Zhu Yaling

    2015-01-01

    Full Text Available The MPEG video data includes three types of frames, that is: I-frame, P-frame and B-frame. However, the I-frame records the main information of video data, the P-frame and the B-frame are just regarded as motion compensations of the I-frame. This paper presents the approach which analyzes the MPEG video stream in the compressed domain, and find out the key frame of MPEG video stream by extracting the I-frame. Experiments indicated that this method can be automatically realized in the compressed MPEG video and it will lay the foundation for the video processing in the future.

  15. Entrepreneurship education: Process, method, or both?

    Directory of Open Access Journals (Sweden)

    Dianne H.B. Welsh

    2016-09-01

    Full Text Available Transformative changes are happening in Higher Education Institutions worldwide in entrepreneurship education. These changes are conceptual as well as technological due to the upheaval in the global, social, political, and technological environment. We argue that the process theory of Alfred North Whitehead best explains why entrepreneurship education does not always have the same results on our students in the classroom and after they graduate. In the education of entrepreneurs, we hold that it is change that is the cornerstone of reality-our entrepreneurship students are in the process of becoming something they previously were not. Implications and comparisons of the process theory applied to entrepreneurship education are discussed.

  16. Generalized reciprocal method applied in processing seismic ...

    African Journals Online (AJOL)

    A geophysical investigation was carried out at Shika, near Zaria, using seismic refraction method; with the aim of analyzing the data obtained using the generalized reciprocal method (GRM). The technique is for delineating undulating refractors at any depth from in-line seismic refraction data consisting of forward and ...

  17. Soil processing method journal article supporting data

    Data.gov (United States)

    U.S. Environmental Protection Agency — This study aimed to optimize a previously used indirect processing protocol, which included a series of washing and centrifugation steps. Optimization of the...

  18. Ventilator Data Extraction with a Video Display Image Capture and Processing System.

    Science.gov (United States)

    Wax, David B; Hill, Bryan; Levin, Matthew A

    2017-06-01

    Medical hardware and software device interoperability standards are not uniform. The result of this lack of standardization is that information available on clinical devices may not be readily or freely available for import into other systems for research, decision support, or other purposes. We developed a novel system to import discrete data from an anesthesia machine ventilator by capturing images of the graphical display screen and using image processing to extract the data with off-the-shelf hardware and open-source software. We were able to successfully capture and verify live ventilator data from anesthesia machines in multiple operating rooms and store the discrete data in a relational database at a substantially lower cost than vendor-sourced solutions.

  19. Moving Shadow Detection in Video Using Cepstrum Regular Paper

    OpenAIRE

    Cogun, Fuat; Cetin, Ahmet Enis

    2013-01-01

    Moving shadows constitute problems in various applications such as image segmentation and object tracking. The main cause of these problems is the misclassification of the shadow pixels as target pixels. Therefore, the use of an accurate and reliable shadow detection method is essential to realize intelligent video processing applications. In this paper, a cepstrum‐based method for moving shadow detection is presented. The proposed method is tested on outdoor and indoor video sequences using ...

  20. Pregnancy Prevention at Her Fingertips: A Text- and Mobile Video-Based Pilot Intervention to Promote Contraceptive Methods among College Women

    Science.gov (United States)

    Walsh-Buhi, Eric R.; Helmy, Hannah; Harsch, Kristin; Rella, Natalie; Godcharles, Cheryl; Ogunrunde, Adejoke; Lopez Castillo, Humberto

    2016-01-01

    Objective: This paper reports on a pilot study evaluating the feasibility and acceptability of a text- and mobile video-based intervention to educate women and men attending college about non-daily contraception, with a particular focus on long-acting reversible contraception (LARC). A secondary objective is to describe the process of intervention…

  1. How College Students' Conceptions of Newton's Second and Third Laws Change through Watching Interactive Video Vignettes: A Mixed Methods Study

    Science.gov (United States)

    Engelman, Jonathan

    2016-01-01

    Changing student conceptions in physics is a difficult process and has been a topic of research for many years. The purpose of this study was to understand what prompted students to change or not change their incorrect conceptions of Newtons Second or Third Laws in response to an intervention, Interactive Video Vignettes (IVVs), designed to…

  2. Photostable bipolar fluorescent probe for video tracking plasma membranes related cellular processes.

    Science.gov (United States)

    Zhang, Xinfu; Wang, Chao; Jin, Liji; Han, Zhuo; Xiao, Yi

    2014-08-13

    Plasma membranes can sense the stimulations and transmit the signals from extracellular environment and then make further responses through changes in locations, shapes or morphologies. Common fluorescent membrane markers are not well suited for long time tracking due to their shorter retention time inside plasma membranes and/or their lower photostability. To this end, we develop a new bipolar marker, Mem-SQAC, which can stably insert into plasma membranes of different cells and exhibits a long retention time over 30 min. Mem-SQAC also inherits excellent photostability from the BODIPY dye family. Large two-photon absorption cross sections and long wavelength fluorescence emissions further enhance the competitiveness of Mem-SQAC as a membrane marker. By using Mem-SQAC, significant morphological changes of plasma membranes have been monitored during heavy metal poisoning and drug induced apoptosis of MCF-7 cells; the change tendencies are so distinctly different from each other that they can be used as indicators to distinguish different cell injuries. Further on, the complete processes of endocytosis toward Staphylococcus aureus and Escherichia coli by RAW 264.7 cells have been dynamically tracked. It is discovered that plasma membranes take quite different actions in response to the two bacteria, information unavailable in previous research reports.

  3. Moving Shadow Detection in Video Using Cepstrum

    Directory of Open Access Journals (Sweden)

    Fuat Cogun

    2013-01-01

    Full Text Available Moving shadows constitute problems in various applications such as image segmentation and object tracking. The main cause of these problems is the misclassification of the shadow pixels as target pixels. Therefore, the use of an accurate and reliable shadow detection method is essential to realize intelligent video processing applications. In this paper, a cepstrum-based method for moving shadow detection is presented. The proposed method is tested on outdoor and indoor video sequences using well-known benchmark test sets. To show the improvements over previous approaches, quantitative metrics are introduced and comparisons based on these metrics are made.

  4. Learning to re-appraise the self during video feedback for social anxiety: Does depth of processing matter?

    Science.gov (United States)

    Orr, Elizabeth M J; Moscovitch, David A

    2010-08-01

    Video feedback (VF) with cognitive preparation (CP) has been widely integrated into cognitive-behavioral therapy (CBT) protocols for social anxiety disorder (SAD) due to its presumed efficacy in improving negative self-perception. However, previous experimental studies have demonstrated that improvements in negative self-perception via VF+CP do not typically facilitate anxiety reduction during subsequent social interactions - a troubling finding for proponents of cognitive models of social anxiety. We examined whether VF+CP could be optimized to enhance participants' processing of corrective self-related information through the addition of a post-VF cognitive review (CR). Sixty-eight socially anxious individuals were randomly assigned to perform two public speeches in one of the following conditions: a) exposure alone (EXP); b) CP+VF; and c) CP+VF+CR. Those in the CP+VF+CR condition demonstrated marginally significant reductions in anxiety from speech 1 to speech 2 relative to those who received EXP - an improvement not shown for those in the CP+VF condition. Furthermore, only those who received CP+VF+CR demonstrated significant improvements in self-perception and performance expectations relative to EXP. Decreases in anxiety among participants who received CP+VF+CR relative to EXP were fully mediated by improvements in self-perception. Implications are discussed in the context of cognitive models of social anxiety and mechanisms of exposure-based learning. Copyright 2010 Elsevier Ltd. All rights reserved.

  5. Signal-to-noise improvements in moiré profilometry by acousto-optic scanned gratings and video processing

    Science.gov (United States)

    Blatt, Joel H.; Hooker, Jeffery A.; Ho, Huey C.; Young, Eddie H.

    1992-03-01

    Moire techniques can be a powerful tool to determine surface shape or deviation of a shape in progress from a final or desired shape. The presence of the high contrast viewing grating and the distorted grating of the final image plane makes the moire pattern hard to see. Moving grating techniques have been developed to improve the visibility of the moire pattern, but at the expense of complex moving parts. We have developed several variable resolution projection moire techniques that either move the grating or eliminate its presence electronically, and have neither mechanical moving parts nor any physical gratings. One system uses an acousto-optics cell to generate, project, and move the gratings, while the moire is viewed through a second synchronized A-O cell. The second system uses an interferometer to generate and project variable spacing gratings which are made to move across the target and across a reference surface by an A-O beam deflector. Video processing of the reference image generates the transmissive filter which produces the moire pattern. A third system removes the grating presence electronically but retains high contrast moire contours. Noise reduction is shown in moire images of targets ranging in size from 1 to 700 cm.

  6. Application of finite-element-methods in food processing

    DEFF Research Database (Denmark)

    Risum, Jørgen

    2004-01-01

    Presentation of the possible use of finite-element-methods in food processing. Examples from diffusion studies are given.......Presentation of the possible use of finite-element-methods in food processing. Examples from diffusion studies are given....

  7. Signal Processing Methods Monitor Cranial Pressure

    Science.gov (United States)

    2010-01-01

    Dr. Norden Huang, of Goddard Space Flight Center, invented a set of algorithms (called the Hilbert-Huang Transform, or HHT) for analyzing nonlinear and nonstationary signals that developed into a user-friendly signal processing technology for analyzing time-varying processes. At an auction managed by Ocean Tomo Federal Services LLC, licenses of 10 U.S. patents and 1 domestic patent application related to HHT were sold to DynaDx Corporation, of Mountain View, California. DynaDx is now using the licensed NASA technology for medical diagnosis and prediction of brain blood flow-related problems, such as stroke, dementia, and traumatic brain injury.

  8. Temporal Segmentation of MPEG Video Streams

    Directory of Open Access Journals (Sweden)

    Janko Calic

    2002-06-01

    Full Text Available Many algorithms for temporal video partitioning rely on the analysis of uncompressed video features. Since the information relevant to the partitioning process can be extracted directly from the MPEG compressed stream, higher efficiency can be achieved utilizing information from the MPEG compressed domain. This paper introduces a real-time algorithm for scene change detection that analyses the statistics of the macroblock features extracted directly from the MPEG stream. A method for extraction of the continuous frame difference that transforms the 3D video stream into a 1D curve is presented. This transform is then further employed to extract temporal units within the analysed video sequence. Results of computer simulations are reported.

  9. Efficient Parallel Video Processing Techniques on GPU: From Framework to Implementation

    Science.gov (United States)

    Su, Huayou; Wen, Mei; Wu, Nan; Ren, Ju; Zhang, Chunyuan

    2014-01-01

    Through reorganizing the execution order and optimizing the data structure, we proposed an efficient parallel framework for H.264/AVC encoder based on massively parallel architecture. We implemented the proposed framework by CUDA on NVIDIA's GPU. Not only the compute intensive components of the H.264 encoder are parallelized but also the control intensive components are realized effectively, such as CAVLC and deblocking filter. In addition, we proposed serial optimization methods, including the multiresolution multiwindow for motion estimation, multilevel parallel strategy to enhance the parallelism of intracoding as much as possible, component-based parallel CAVLC, and direction-priority deblocking filter. More than 96% of workload of H.264 encoder is offloaded to GPU. Experimental results show that the parallel implementation outperforms the serial program by 20 times of speedup ratio and satisfies the requirement of the real-time HD encoding of 30 fps. The loss of PSNR is from 0.14 dB to 0.77 dB, when keeping the same bitrate. Through the analysis to the kernels, we found that speedup ratios of the compute intensive algorithms are proportional with the computation power of the GPU. However, the performance of the control intensive parts (CAVLC) is much related to the memory bandwidth, which gives an insight for new architecture design. PMID:24757432

  10. An overview of medical image processing methods

    African Journals Online (AJOL)

    USER

    2010-06-14

    Jun 14, 2010 ... images through computer simulations has already in- creased the interests of many researchers. 3D image rendering usually refers to the analysis of the ..... Digital Image Processing. Reading,. MA: Addison-Wesley Publishing Company. Gose E, Johnsonbaugh R, Jost S (1996). Pattern Recognition and.

  11. Effect of Processing Methods on the Proximate and Energy ...

    African Journals Online (AJOL)

    Four methods of processing were assessed to investigate the effect of processing methods on the digestibility, proximate and energy composition of Lablab purpureus (Rongai) beans. The processing methods were boiling (in water), fermentation, toasting and fermentation plus toasting. Some of The beans were boiled for 0, ...

  12. The Differential Impact of Video-Stimulated Recall and Concurrent Questioning Methods on Beginning Readers' Verbalization about Self-Monitoring during Oral Reading

    Science.gov (United States)

    Pratt, Sharon M.; Martin, Anita M.

    2017-01-01

    This pilot study explored two methods of eliciting beginning readers' verbalizations of their thinking when self-monitoring oral reading: video-stimulated recall and concurrent questioning. First and second graders (N = 11) were asked to explain their thinking about repetitions, attempts to self-correct, and successful self-corrects, in order to…

  13. Dynamic Power-Saving Method for Wi-Fi Direct Based IoT Networks Considering Variable-Bit-Rate Video Traffic.

    Science.gov (United States)

    Jin, Meihua; Jung, Ji-Young; Lee, Jung-Ryun

    2016-10-12

    With the arrival of the era of Internet of Things (IoT), Wi-Fi Direct is becoming an emerging wireless technology that allows one to communicate through a direct connection between the mobile devices anytime, anywhere. In Wi-Fi Direct-based IoT networks, all devices are categorized by group of owner (GO) and client. Since portability is emphasized in Wi-Fi Direct devices, it is essential to control the energy consumption of a device very efficiently. In order to avoid unnecessary power consumed by GO, Wi-Fi Direct standard defines two power-saving methods: Opportunistic and Notice of Absence (NoA) power-saving methods. In this paper, we suggest an algorithm to enhance the energy efficiency of Wi-Fi Direct power-saving, considering the characteristics of multimedia video traffic. Proposed algorithm utilizes the statistical distribution for the size of video frames and adjusts the lengths of awake intervals in a beacon interval dynamically. In addition, considering the inter-dependency among video frames, the proposed algorithm ensures that a video frame having high priority is transmitted with higher probability than other frames having low priority. Simulation results show that the proposed method outperforms the traditional NoA method in terms of average delay and energy efficiency.

  14. The hardware implementation for real-time network video processing and transportation based on FPGA and DSP

    Science.gov (United States)

    Liang, Xuan; Xu, Huosheng; Chen, Xi; Fan, Yu

    2009-10-01

    This paper research on a high definition Ship-borne radar and video monitoring system which requires multi-channel TV video and radar video encoding and decoding ability. The real time data transferring is based on RTP/RTCP protocol with guarantee of QoS. In this paper, we propose an effective Feedback control for real time video stream to combine with forward error correction (FEC). In our scheme, the server multicasts the video in parallel with FEC packets and adaptive RTCP feedback control of the video stream. On the server side, we analyze and optimize the number of streams and FEC packets to meet a certain residual loss requirement. For every RTT round trip time, the sender sends a forward RTCP control packet. On the receiver side, we analyze the optimal combination of FEC and packets to minimize its loss. Upon the receipt of a backward RTCP packet with the packet loss ratio from the receiver, the output rate of the source is adjusted. Additive increase and multiplicative decrease (AIMD) model can achieve efficient congestion preventing when the accurate available bandwidth is estimated by the backward RTCP packet.

  15. Surveying drainage culvert use by carnivores: sampling design and cost-benefit analyzes of track-pads vs. video-surveillance methods.

    Science.gov (United States)

    Mateus, Ana Rita A; Grilo, Clara; Santos-Reis, Margarida

    2011-10-01

    Environmental assessment studies often evaluate the effectiveness of drainage culverts as habitat linkages for species, however, the efficiency of the sampling designs and the survey methods are not known. Our main goal was to estimate the most cost-effective monitoring method for sampling carnivore culvert using track-pads and video-surveillance. We estimated the most efficient (lower costs and high detection success) interval between visits (days) when using track-pads and also determined the advantages of using each method. In 2006, we selected two highways in southern Portugal and sampled 15 culverts over two 10-day sampling periods (spring and summer). Using the track-pad method, 90% of the animal tracks were detected using a 2-day interval between visits. We recorded a higher number of crossings for most species using video-surveillance (n = 129) when compared with the track-pad technique (n = 102); however, the detection ability using the video-surveillance method varied with type of structure and species. More crossings were detected in circular culverts (1 m and 1.5 m diameter) than in box culverts (2 m to 4 m width), likely because video cameras had a reduced vision coverage area. On the other hand, carnivore species with small feet such as the common genet Genetta genetta were detected less often using the track-pad surveying method. The cost-benefit analyzes shows that the track-pad technique is the most appropriate technique, but video-surveillance allows year-round surveys as well as the behavior response analyzes of species using crossing structures.

  16. Processes of aggression described by kinetic method

    Energy Technology Data Exchange (ETDEWEB)

    Aristov, V. V.; Ilyin, O. [Dorodnicyn Computing Centre of Russian Academy of Sciences, Vavilova str. 40, Moscow, 119333 (Russian Federation)

    2014-12-09

    In the last decades many investigations have been devoted to theoretical models in new areas concerning description of different biological, sociological and historical processes. In the present paper we suggest a model of the Nazi Germany invasion of Poland, France and USSR based on the kinetic theory. We model this process with the Cauchy boundary problem for the two-element kinetic equations with spatial initial conditions. The solution of the problem is given in the form of traveling wave. The propagation velocity of a frontline depends on the quotient between initial forces concentrations. Moreover it is obtained that the general solution of the model can be expressed in terms of quadratures and elementary functions. Finally it is shown that the frontline velocities are complied with the historical data.

  17. Processes of aggression described by kinetic method

    Science.gov (United States)

    Aristov, V. V.; Ilyin, O.

    2014-12-01

    In the last decades many investigations have been devoted to theoretical models in new areas concerning description of different biological, sociological and historical processes. In the present paper we suggest a model of the Nazi Germany invasion of Poland, France and USSR based on the kinetic theory. We model this process with the Cauchy boundary problem for the two-element kinetic equations with spatial initial conditions. The solution of the problem is given in the form of traveling wave. The propagation velocity of a frontline depends on the quotient between initial forces concentrations. Moreover it is obtained that the general solution of the model can be expressed in terms of quadratures and elementary functions. Finally it is shown that the frontline velocities are complied with the historical data.

  18. Secured web-based video repository for multicenter studies

    Science.gov (United States)

    Yan, Ling; Hicks, Matt; Winslow, Korey; Comella, Cynthia; Ludlow, Christy; Jinnah, H. A; Rosen, Ami R; Wright, Laura; Galpern, Wendy R; Perlmutter, Joel S

    2015-01-01

    Background We developed a novel secured web-based dystonia video repository for the Dystonia Coalition, part of the Rare Disease Clinical Research network funded by the Office of Rare Diseases Research and the National Institute of Neurological Disorders and Stroke. A critical component of phenotypic data collection for all projects of the Dystonia Coalition includes a standardized video of each participant. We now describe our method for collecting, serving and securing these videos that is widely applicable to other studies. Methods Each recruiting site uploads standardized videos to a centralized secured server for processing to permit website posting. The streaming technology used to view the videos from the website does not allow downloading of video files. With appropriate institutional review board approval and agreement with the hosting institution, users can search and view selected videos on the website using customizable, permissions-based access that maintains security yet facilitates research and quality control. Results This approach provides a convenient platform for researchers across institutions to evaluate and analyze shared video data. We have applied this methodology for quality control, confirmation of diagnoses, validation of rating scales, and implementation of new research projects. Conclusions We believe our system can be a model for similar projects that require access to common video resources. PMID:25630890

  19. Gamifying Video Object Segmentation.

    Science.gov (United States)

    Spampinato, Concetto; Palazzo, Simone; Giordano, Daniela

    2017-10-01

    Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare the performance of automated methods with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging and large-scale tasks. In particular, our method relies on a game with a purpose to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided location priors. Performance analysis carried out on complex video benchmarks, and exploiting data provided by over 60 users, demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

  20. Modelling retinal pulsatile blood flow from video data.

    Science.gov (United States)

    Betz-Stablein, Brigid; Hazelton, Martin L; Morgan, William H

    2016-09-01

    Modern day datasets continue to increase in both size and diversity. One example of such 'big data' is video data. Within the medical arena, more disciplines are using video as a diagnostic tool. Given the large amount of data stored within a video image, it is one of most time consuming types of data to process and analyse. Therefore, it is desirable to have automated techniques to extract, process and analyse data from video images. While many methods have been developed for extracting and processing video data, statistical modelling to analyse the outputted data has rarely been employed. We develop a method to take a video sequence of periodic nature, extract the RGB data and model the changes occurring across the contiguous images. We employ harmonic regression to model periodicity with autoregressive terms accounting for the error process associated with the time series nature of the data. A linear spline is included to account for movement between frames. We apply this model to video sequences of retinal vessel pulsation, which is the pulsatile component of blood flow. Slope and amplitude are calculated for the curves generated from the application of the harmonic model, providing clinical insight into the location of obstruction within the retinal vessels. The method can be applied to individual vessels, or to smaller segments such as 2 × 2 pixels which can then be interpreted easily as a heat map. © The Author(s) 2016.

  1. Method and algorithm for image processing

    Science.gov (United States)

    He, George G.; Moon, Brain D.

    2003-12-16

    The present invention is a modified Radon transform. It is similar to the traditional Radon transform for the extraction of line parameters and similar to traditional slant stack for the intensity summation of pixels away from a given pixel, for example ray paths that spans 360 degree at a given grid in the time and offset domain. However, the present invention differs from these methods in that the intensity and direction of a composite intensity for each pixel are maintained separately instead of combined after the transformation. An advantage of this approach is elimination of the work required to extract the line parameters in the transformed domain. The advantage of the modified Radon Transform method is amplified when many lines are present in the imagery or when the lines are just short segments which both occur in actual imagery.

  2. Enhanced video display and navigation for networked streaming video and networked video playlists

    Science.gov (United States)

    Deshpande, Sachin

    2006-01-01

    In this paper we present an automatic enhanced video display and navigation capability for networked streaming video and networked video playlists. Our proposed method uses Synchronized Multimedia Integration Language (SMIL) as presentation language and Real Time Streaming Protocol (RTSP) as network remote control protocol to automatically generate a "enhanced video strip" display for easy navigation. We propose and describe two approaches - a smart client approach and a smart server approach. We also describe a prototype system implementation of our proposed approach.

  3. Immersive video

    Science.gov (United States)

    Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.

    1996-03-01

    Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

  4. A method for processing drilling muds

    Energy Technology Data Exchange (ETDEWEB)

    Mukhin, L.K.; Khramchenko, L.N.; Rybalchenko, V.S.; Zavorotnyy, V.L.

    1983-01-01

    The purpose of the invention is to increase the speed of bonding hydrogen sulfide with a simultaneous preservation of its absorptive capability and the rheological properties of the muds with a high content of solid phase. This is achieved through processing the drilling muds by introducing an additive which bonds the hydrogen sulfide, which is based on iron oxides, which are the dehydrated residue from the production of aminotoluenes through reduction of nitrotoluene in a volume of 5 to 50 percent by weight of the drilling mud.

  5. Simulating the DISAMATIC process using the discrete element method — a dynamical study of granular flow

    DEFF Research Database (Denmark)

    Hovad, Emil; Spangenberg, Jon; Larsen, P.

    2016-01-01

    The discrete element method (DEM) is applied to simulate the dynamics of the flow of green sand while filling a mould using the DISAMATIC process. The focus is to identify relevant physical experiments that can be used to characterize the material properties of green sand in the numerical model...... sand particle flow rates as captured on the corresponding video footage of the interior of the chamber. A mould chamber with three ribs mounted on the fixed pattern plate forming four cavities is chosen as a reference geometry to investigate the conditions found in the real moulding process....... The geometry of the cast part and the casting system can make the moulding process complicated due to obstacles such as ribs that deflect the sand flow causing “shadows effects” around the cavities of the mould. These dynamic effects are investigated by the qualitative flow dynamics and quantitative mould...

  6. Neural Basis of Video Gaming: A Systematic Review

    Science.gov (United States)

    Palaus, Marc; Marron, Elena M.; Viejo-Sobera, Raquel; Redolar-Ripoll, Diego

    2017-01-01

    Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass. Methods: A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games. Results: A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence. Conclusions: Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies. PMID:28588464

  7. Neural Basis of Video Gaming: A Systematic Review

    Directory of Open Access Journals (Sweden)

    Marc Palaus

    2017-05-01

    Full Text Available Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games.Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass.Methods: A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games.Results: A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence.Conclusions: Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies.

  8. Neural Basis of Video Gaming: A Systematic Review.

    Science.gov (United States)

    Palaus, Marc; Marron, Elena M; Viejo-Sobera, Raquel; Redolar-Ripoll, Diego

    2017-01-01

    Background: Video gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects of video games, providing a great deal of video game derived brain correlates in recent decades. There is a great amount of information, obtained through a myriad of methods, providing neural correlates of video games. Objectives: We aim to understand the relationship between the use of video games and their neural correlates, taking into account the whole variety of cognitive factors that they encompass. Methods: A systematic review was conducted using standardized search operators that included the presence of video games and neuro-imaging techniques or references to structural or functional brain changes. Separate categories were made for studies featuring Internet Gaming Disorder and studies focused on the violent content of video games. Results: A total of 116 articles were considered for the final selection. One hundred provided functional data and 22 measured structural brain changes. One-third of the studies covered video game addiction, and 14% focused on video game related violence. Conclusions: Despite the innate heterogeneity of the field of study, it has been possible to establish a series of links between the neural and cognitive aspects, particularly regarding attention, cognitive control, visuospatial skills, cognitive workload, and reward processing. However, many aspects could be improved. The lack of standardization in the different aspects of video game related research, such as the participants' characteristics, the features of each video game genre and the diverse study goals could contribute to discrepancies in many related studies.

  9. Discriminative Non-Linear Stationary Subspace Analysis for Video Classification.

    Science.gov (United States)

    Baktashmotlagh, Mahsa; Harandi, Mehrtash; Lovell, Brian C; Salzmann, Mathieu

    2014-12-01

    Low-dimensional representations are key to the success of many video classification algorithms. However, the commonly-used dimensionality reduction techniques fail to account for the fact that only part of the signal is shared across all the videos in one class. As a consequence, the resulting representations contain instance-specific information, which introduces noise in the classification process. In this paper, we introduce non-linear stationary subspace analysis: a method that overcomes this issue by explicitly separating the stationary parts of the video signal (i.e., the parts shared across all videos in one class), from its non-stationary parts (i.e., the parts specific to individual videos). Our method also encourages the new representation to be discriminative, thus accounting for the underlying classification problem. We demonstrate the effectiveness of our approach on dynamic texture recognition, scene classification and action recognition.

  10. Observational Review and Analysis of Concussion: a Method for Conducting a Standardized Video Analysis of Concussion in Rugby League

    National Research Council Canada - National Science Library

    Gardner, Andrew J; Levi, Christopher R; Iverson, Grant L

    2017-01-01

    ... published. The aim of this study is to evaluate whether independent raters reliably agreed on the injury characterization when using a standardized observational instrument to record video footage of National Rugby League (NRL...

  11. Method For Brazing And Thermal Processing

    Science.gov (United States)

    Milewski, John O.; Dave, Vivek R.; Christensen, Dane; Carpenter, II, Robert W.

    2005-07-12

    The present invention includes a method for brazing of two objects or heat treatment of one object. First, object or objects to be treated are selected and initial conditions establishing a relative geometry and material characteristics are determined. Then, a first design of an optical system for directing heat energy onto the object or objects is determined. The initial conditions and first design of the optical system are then input into a optical ray-tracing computer program. The program is then run to produce a representative output of the heat energy input distribution to the object or objects. The geometry of the object or objects, material characteristics, and optical system design are then adjusted until an desired heat input is determined.

  12. Video evidence that parenting methods predict which infants develop long night-time sleep periods by three months of age.

    Science.gov (United States)

    St James-Roberts, Ian; Roberts, Marion; Hovish, Kimberly; Owen, Charlie

    2017-05-01

    Aim To examine two hypotheses about the longitudinal relationship between night-time parenting behaviours in the first few postnatal weeks and infant night-time sleep-waking at five weeks, three months and six months of age in normal London home environments. Most western infants develop long night-time sleep periods by four months of age. However, around 20-30% of infants in many countries continue to sleep for short periods and cry out on waking in the night: the most common type of infant sleep behaviour problem. Preventive interventions may help families and improve services. There is evidence that 'limit-setting' parenting, which is common in western cultures, supports the development of settled infant night-time behaviour. However, this evidence has been challenged. The present study measures three components of limit-setting parenting (response delay, feeding interval, settling method), examines their stability, and assesses the predictive relationship between each of them and infant sleep-waking behaviours. Longitudinal observations comparing a General-Community (n=101) group and subgroups with a Bed-Sharing (n=19) group on infra-red video, diary and questionnaire measures of parenting behaviours and infant feeding and sleep-waking at night. Findings Bed-Sharing parenting was highly infant-cued and stable. General-Community parenting involved more limit-setting, but was less stable, than Bed-Sharing parenting. One element of General-Community parenting - consistently introducing a short interval before feeding - was associated with the development of longer infant night-time feed intervals and longer day-time feeds at five weeks, compared with other General-Community and Bed-Sharing infants. Twice as many General-Community infants whose parents introduced these short intervals before feeding in the early weeks slept for long night-time periods at three months of age on both video and parent-report measures, compared with other General-Community and Bed

  13. Exploring the clinical decision-making used by experienced cardiorespiratory physiotherapists: A mixed method qualitative design of simulation, video recording and think aloud techniques.

    Science.gov (United States)

    Thackray, Debbie; Roberts, Lisa

    2017-02-01

    The ability of physiotherapists to make clinical decisions is a vital component of being an autonomous practitioner, yet this complex phenomenon has been under-researched in cardiorespiratory physiotherapy. The purpose of this study was to explore clinical decision-making (CDM) by experienced physiotherapists in a scenario of a simulated patient experiencing acute deterioration of their respiratory function. The main objective of this observational study was to identify the actions, thoughts, and behaviours used by experienced cardiorespiratory physiotherapists in their clinical decision-making processes. A mixed-methods (qualitative) design employing observation and think-aloud, was adopted using a computerised manikin in a simulated environment. The participants clinically assessed the manikin programmed with the same clinical signs, under standardised conditions in the clinical skills practice suite, which was set up as a ward environment. Experienced cardiorespiratory physiotherapists, recruited from clinical practice within a 50-mile radius of the University(*). Participants were video-recorded throughout the assessment and treatment and asked to verbalise their thought processes using the 'think-aloud' method. The recordings were transcribed verbatim and managed using a Framework approach. Eight cardiorespiratory physiotherapists participated (mean 7years clinical experience, range 3.5-16years. CDM was similar to the collaborative hypothetico-deductive model, five-rights nursing model, reasoning strategies, inductive reasoning and pattern recognition. However, the CDM demonstrated by the physiotherapists was complex, interactive and iterative. Information processing occurred continuously throughout the whole interaction with the patient, and the specific cognitive skills of recognition, matching, discriminating, relating, inferring, synthesising and prediction were identified as being used sequentially. The findings from this study were used to develop a new

  14. A New Learning Control System for Basketball Free Throws Based on Real Time Video Image Processing and Biofeedback

    Directory of Open Access Journals (Sweden)

    R. Sarang

    2018-02-01

    Full Text Available Shooting free throws plays an important role in basketball. The major problem in performing a correct free throw seems to be inappropriate training. Training is performed offline and it is often not that persistent. The aim of this paper is to consciously modify and control the free throw using biofeedback. Elbow and shoulder dynamics are calculated by an image processing technique equipped with a video image acquisition system. The proposed setup in this paper, named learning control system, is able to quantify and provide feedback of the above parameters in real time as audio signals. Therefore, it yielded to performing a correct learning and conscious control of shooting. Experimental results showed improvements in the free throw shooting style including shot pocket and locked position. The mean values of elbow and shoulder angles were controlled approximately on 89o and 26o, for shot pocket and also these angles were tuned approximately on 180o and 47o respectively for the locked position (closed to the desired pattern of the free throw based on valid FIBA references. Not only the mean values enhanced but also the standard deviations of these angles decreased meaningfully, which shows shooting style convergence and uniformity. Also, in training conditions, the average percentage of making successful free throws increased from about 64% to even 87% after using this setup and in competition conditions the average percentage of successful free throws enhanced about 20%, although using the learning control system may not be the only reason for these outcomes. The proposed system is easy to use, inexpensive, portable and real time applicable.

  15. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  16. Interactive Video Usage on Autism Spectrum Disorder Training in Medical Education

    Science.gov (United States)

    Taslibeyaz, Elif; Dursun, Onur Burak; Karaman, Selcuk

    2017-01-01

    This study aimed to compare the effects of interactive and non-interactive videos concerning the autism spectrum disorder on medical students' achievement. It also evaluated the relation between the interactive videos' interactivity and the students' decision-making process. It used multiple methods, including quantitative and qualitative methods.…

  17. Transition logo detection for sports videos highlight extraction

    Science.gov (United States)

    Su, Po-Chyi; Wang, Yu-Wei; Chen, Chien-Chang

    2006-10-01

    This paper presents a highlight extraction scheme for sports videos. The approach makes use of the transition logos inserted preceding and following the slow motion replays by the broadcaster, which demonstrate highlights of the game. First, the features of a MPEG compressed video are retrieved for subsequent processing. After the shot boundary detection procedure, the processing units are formed and the units with fast moving scenes are then selected. Finally, the detection of overlaying objects is performed to signal the appearance of a transition logo. Experimental results show the feasibility of this promising method for sports videos highlight extraction.

  18. High Dynamic Range Video

    CERN Document Server

    Myszkowski, Karol

    2008-01-01

    This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, in

  19. Creating Stop-Motion Videos with iPads to Support Students' Understanding of Cell Processes: "Because You Have to Know What You're Talking about to Be Able to Do It"

    Science.gov (United States)

    Deaton, Cynthia C. M.; Deaton, Benjamin E.; Ivankovic, Diana; Norris, Frank A.

    2013-01-01

    The purpose of this qualitative case study is two-fold: (a) describe the implementation of a stop-motion animation video activity to support students' understanding of cell processes, and (b) present research findings about students' beliefs and use of iPads to support their creation of stop-motion videos in an introductory biology course. Data…

  20. Effect of processing and preservation method on the organoleptic ...

    African Journals Online (AJOL)

    Effect of processing and preservation method on the organoleptic and shelf life of meat products. ... Nigerian Journal of Animal Science ... Two meat products (Beef and Mutton) were subjected to four processing methods-frying, boiling, roasting and oven-drying to investigate the effects of processing and preservation ...

  1. Model-Based Methods in the Biopharmaceutical Process Lifecycle.

    Science.gov (United States)

    Kroll, Paul; Hofer, Alexandra; Ulonska, Sophia; Kager, Julian; Herwig, Christoph

    2017-12-01

    Model-based methods are increasingly used in all areas of biopharmaceutical process technology. They can be applied in the field of experimental design, process characterization, process design, monitoring and control. Benefits of these methods are lower experimental effort, process transparency, clear rationality behind decisions and increased process robustness. The possibility of applying methods adopted from different scientific domains accelerates this trend further. In addition, model-based methods can help to implement regulatory requirements as suggested by recent Quality by Design and validation initiatives. The aim of this review is to give an overview of the state of the art of model-based methods, their applications, further challenges and possible solutions in the biopharmaceutical process life cycle. Today, despite these advantages, the potential of model-based methods is still not fully exhausted in bioprocess technology. This is due to a lack of (i) acceptance of the users, (ii) user-friendly tools provided by existing methods, (iii) implementation in existing process control systems and (iv) clear workflows to set up specific process models. We propose that model-based methods be applied throughout the lifecycle of a biopharmaceutical process, starting with the set-up of a process model, which is used for monitoring and control of process parameters, and ending with continuous and iterative process improvement via data mining techniques.

  2. Improving Students� Ability in Writing Hortatory Exposition Texts by Using Process-Genre Based Approach with YouTube Videos as the Media

    Directory of Open Access Journals (Sweden)

    fifin naili rizkiyah

    2017-06-01

    Full Text Available Abstract: This research is aimed at finding out how Process-Genre Based Approach strategy with YouTube Videos as the media are employed to improve the students� ability in writing hortatory exposition texts. This study uses collaborative classroom action research design following the procedures namely planning, implementing, observing, and reflecting. The procedures of carrying out the strategy are: (1 relating several issues/ cases to the students� background knowledge and introducing the generic structures and linguistic features of hortatory exposition text as the BKoF stage, (2 analyzing the generic structure and the language features used in the text and getting model on how to write a hortatory exposition text by using the YouTube Video as the MoT stage, (3 writing a hortatory exposition text collaboratively in a small group and in pairs through process writing as the JCoT stage, and (4 writing a hortatory exposition text individually as the ICoT stage. The result shows that the use of Process-Genre Based Approach and YouTube Videos can improve the students� ability in writing hortatory exposition texts. The percentage of the students achieving the score above the minimum passing grade (70 had improved from only 15.8% (3 out of 19 students in the preliminary study to 100% (22 students in the Cycle 1. Besides, the score of each aspect; content, organization, vocabulary, grammar, and mechanics also improved. � Key Words: writing ability, hortatory exposition text, process-genre based approach, youtube video

  3. Secured web-based video repository for multicenter studies.

    Science.gov (United States)

    Yan, Ling; Hicks, Matt; Winslow, Korey; Comella, Cynthia; Ludlow, Christy; Jinnah, H A; Rosen, Ami R; Wright, Laura; Galpern, Wendy R; Perlmutter, Joel S

    2015-04-01

    We developed a novel secured web-based dystonia video repository for the Dystonia Coalition, part of the Rare Disease Clinical Research network funded by the Office of Rare Diseases Research and the National Institute of Neurological Disorders and Stroke. A critical component of phenotypic data collection for all projects of the Dystonia Coalition includes a standardized video of each participant. We now describe our method for collecting, serving and securing these videos that is widely applicable to other studies. Each recruiting site uploads standardized videos to a centralized secured server for processing to permit website posting. The streaming technology used to view the videos from the website does not allow downloading of video files. With appropriate institutional review board approval and agreement with the hosting institution, users can search and view selected videos on the website using customizable, permissions-based access that maintains security yet facilitates research and quality control. This approach provides a convenient platform for researchers across institutions to evaluate and analyze shared video data. We have applied this methodology for quality control, confirmation of diagnoses, validation of rating scales, and implementation of new research projects. We believe our system can be a model for similar projects that require access to common video resources. Copyright © 2015 Elsevier Ltd. All rights reserved.

  4. H.264/AVC Video Compressed Traces: Multifractal and Fractal Analysis

    Directory of Open Access Journals (Sweden)

    Samčović Andreja

    2006-01-01

    Full Text Available Publicly available long video traces encoded according to H.264/AVC were analyzed from the fractal and multifractal points of view. It was shown that such video traces, as compressed videos (H.261, H.263, and MPEG-4 Version 2 exhibit inherent long-range dependency, that is, fractal, property. Moreover they have high bit rate variability, particularly at higher compression ratios. Such signals may be better characterized by multifractal (MF analysis, since this approach describes both local and global features of the process. From multifractal spectra of the frame size video traces it was shown that higher compression ratio produces broader and less regular MF spectra, indicating to higher MF nature and the existence of additive components in video traces. Considering individual frames (I, P, and B and their MF spectra one can approve additive nature of compressed video and the particular influence of these frames to a whole MF spectrum. Since compressed video occupies a main part of transmission bandwidth, results obtained from MF analysis of compressed video may contribute to more accurate modeling of modern teletraffic. Moreover, by appropriate choice of the method for estimating MF quantities, an inverse MF analysis is possible, that means, from a once derived MF spectrum of observed signal it is possible to recognize and extract parts of the signal which are characterized by particular values of multifractal parameters. Intensive simulations and results obtained confirm the applicability and efficiency of MF analysis of compressed video.

  5. Comparative Study of Different Processing Methods for the ...

    African Journals Online (AJOL)

    The result of the two processing methods reduced the cyanide concentration to the barest minimum level required by World Health Organization (10mg/kg). The mechanical pressing-fermentation method removed more cyanide when compared to fermentation processing method. Keywords: Cyanide, Fermentation, Manihot ...

  6. Automatic Association of Chats and Video Tracks for Activity Learning and Recognition in Aerial Video Surveillance

    Directory of Open Access Journals (Sweden)

    Riad I. Hammoud

    2014-10-01

    Full Text Available We describe two advanced video analysis techniques, including video-indexed by voice annotations (VIVA and multi-media indexing and explorer (MINER. VIVA utilizes analyst call-outs (ACOs in the form of chat messages (voice-to-text to associate labels with video target tracks, to designate spatial-temporal activity boundaries and to augment video tracking in challenging scenarios. Challenging scenarios include low-resolution sensors, moving targets and target trajectories obscured by natural and man-made clutter. MINER includes: (1 a fusion of graphical track and text data using probabilistic methods; (2 an activity pattern learning framework to support querying an index of activities of interest (AOIs and targets of interest (TOIs by movement type and geolocation; and (3 a user interface to support streaming multi-intelligence data processing. We also present an activity pattern learning framework that uses the multi-source associated data as training to index a large archive of full-motion videos (FMV. VIVA and MINER examples are demonstrated for wide aerial/overhead imagery over common data sets affording an improvement in tracking from video data alone, leading to 84% detection with modest misdetection/false alarm results due to the complexity of the scenario. The novel use of ACOs and chat Sensors 2014, 14 19844 messages in video tracking paves the way for user interaction, correction and preparation of situation awareness reports.

  7. Using statistical analysis and artificial intelligence tools for automatic assessment of video sequences

    Science.gov (United States)

    Ekobo Akoa, Brice; Simeu, Emmanuel; Lebowsky, Fritz

    2014-01-01

    This paper proposes two novel approaches to Video Quality Assessment (VQA). Both approaches attempt to develop video evaluation techniques capable of replacing human judgment when rating video quality in subjective experiments. The underlying study consists of selecting fundamental quality metrics based on Human Visual System (HVS) models and using artificial intelligence solutions as well as advanced statistical analysis. This new combination enables suitable video quality ratings while taking as input multiple quality metrics. The first method uses a neural network based machine learning process. The second method consists in evaluating the video quality assessment using non-linear regression model. The efficiency of the proposed methods is demonstrated by comparing their results with those of existing work done on synthetic video artifacts. The results obtained by each method are compared with scores from a database resulting from subjective experiments.

  8. Android Video Streaming

    Science.gov (United States)

    2014-05-01

    be processed by a nearby high -performance computing asset and returned to a squad of Soldiers with annotations indicating the location of friendly and...is to change the resolution, bitrate, and/or framerate of the video being transmitted to the client, reducing the bandwidth requirements of the...video. This solution is typically not viable because a progressive download is required to have a constant resolution, bitrate, and framerate because

  9. Interactive case vignettes utilizing simulated pathologist-clinician encounters with whole slide imaging and video tutorials of whole slide scans improves student understanding of disease processes.

    Science.gov (United States)

    Horn, Adam J; Czarnecki, Donna; Lele, Subodh M

    2012-01-01

    One of the drawbacks of studying pathology in the second year of medical school in a classroom setting is the relatively limited exposure to patient encounters/clinical rotations, making it difficult to understand and fully appreciate the significance of the course material, specifically the molecular and tissue aspects of disease. In this study, we determined if case vignettes incorporating pathologist-clinician encounters with whole slide imaging (WSI) and narrated/annotated videos of whole slide (WS) scans in addition to clinical data improved student understanding of pathologic disease processes. Case vignettes were created for several genitourinary disease processes that utilized clinical data including narratives of pathologist-clinician encounters, WSI, and annotated video tutorials of WS scans (designed to simulate "double-heading"). The students were encouraged to view the virtual slide first, with the video tutorials being provided to offer additional assistance. The case vignettes were created to be interactive with a detailed explanation of each correct and incorrect question choice. The cases were made available to all second year medical students via a website and could be viewed only after completing a 10 question pre-test. A post-test could be completed after viewing all cases followed by a brief satisfaction survey. Ninety-six students completed the pre-test with an average score of 7.7/10. Fifty-seven students completed the post-test with an average score of 9.4/10. Thirty-six students completed the satisfaction survey. 94% agreed or strongly agreed that this was a useful exercise and 91% felt that it helped them better understand the topics. The development of interactive case vignettes incorporating simulated pathologist-clinician encounters with WSI and video tutorials of WS scans helps to improve student enthusiasm to learn and grasp pathologic aspects of disease processes that lead to clinical therapeutic decision making.

  10. Video signal processing system uses gated current mode switches to perform high speed multiplication and digital-to-analog conversion

    Science.gov (United States)

    Gilliland, M. G.; Rougelot, R. S.; Schumaker, R. A.

    1966-01-01

    Video signal processor uses special-purpose integrated circuits with nonsaturating current mode switching to accept texture and color information from a digital computer in a visual spaceflight simulator and to combine these, for display on color CRT with analog information concerning fading.

  11. Endoscopic indocyanine green video angiography in aneurysm surgery: an innovative method for intraoperative assessment of blood flow in vasculature hidden from microscopic view.

    Science.gov (United States)

    Nishiyama, Yoshihisa; Kinouchi, Hiroyuki; Senbokuya, Nobuo; Kato, Tatsuya; Kanemaru, Kazuya; Yoshioka, Hideyuki; Horikoshi, Toru

    2012-08-01

    Recently, intraoperative fluorescence video angiography using indocyanine green (ICG) has been widely used in aneurysm surgery. This is a simple and useful method to confirm complete occlusion of the aneurysm lumen and preservation of blood flow in the arteries around the aneurysm. However, the observation field of ICG video angiography is limited under a microscope, making it difficult to confirm the flow in the arteries behind the parent arteries or aneurysm. The authors developed a new technique of intraoperative endoscopic ICG video angiography to assess the blood flow in perforating arteries hidden by the parent arteries or aneurysm. The endoscope emits excitation light with a wavelength of approximately 800 nm, and video images were obtained through a cut filter. The authors used this ICG fluorescence endoscope in treating 3 patients with unruptured cerebral aneurysms. During clip placement, the endoscope was inserted to confirm aneurysm occlusion. Then, ICG was intravenously administered, and the fluorescence in the vessels was observed via the endoscope as well as under the microscope. The blood flow in the perforating arteries was clearly identified, and no procedural complication occurred. The authors conclude that the technique is very useful and facilitates intraoperative real-time assessment of the patency of perforating arteries behind parent arteries or aneurysms.

  12. An integrated multispectral video and environmental monitoring system for the study of coastal processes and the support of beach management operations

    Science.gov (United States)

    Ghionis, George; Trygonis, Vassilis; Karydis, Antonis; Vousdoukas, Michalis; Alexandrakis, George; Drakopoulos, Panos; Amdreadis, Olympos; Psarros, Fotis; Velegrakis, Antonis; Poulos, Serafim

    2016-04-01

    Effective beach management requires environmental assessments that are based on sound science, are cost-effective and are available to beach users and managers in an accessible, timely and transparent manner. The most common problems are: 1) The available field data are scarce and of sub-optimal spatio-temporal resolution and coverage, 2) our understanding of local beach processes needs to be improved in order to accurately model/forecast beach dynamics under a changing climate, and 3) the information provided by coastal scientists/engineers in the form of data, models and scientific interpretation is often too complicated to be of direct use by coastal managers/decision makers. A multispectral video system has been developed, consisting of one or more video cameras operating in the visible part of the spectrum, a passive near-infrared (NIR) camera, an active NIR camera system, a thermal infrared camera and a spherical video camera, coupled with innovative image processing algorithms and a telemetric system for the monitoring of coastal environmental parameters. The complete system has the capability to record, process and communicate (in quasi-real time) high frequency information on shoreline position, wave breaking zones, wave run-up, erosion hot spots along the shoreline, nearshore wave height, turbidity, underwater visibility, wind speed and direction, air and sea temperature, solar radiation, UV radiation, relative humidity, barometric pressure and rainfall. An innovative, remotely-controlled interactive visual monitoring system, based on the spherical video camera (with 360°field of view), combines the video streams from all cameras and can be used by beach managers to monitor (in real time) beach user numbers, flow activities and safety at beaches of high touristic value. The high resolution near infrared cameras permit 24-hour monitoring of beach processes, while the thermal camera provides information on beach sediment temperature and moisture, can

  13. Training value of laparoscopic colorectal videos on the World Wide Web: a pilot study on the educational quality of laparoscopic right hemicolectomy videos.

    Science.gov (United States)

    Celentano, V; Browning, M; Hitchins, C; Giglio, M C; Coleman, M G

    2017-11-01

    Instructive laparoscopy videos with appropriate exposition could be ideal for initial training in laparoscopic surgery, but unfortunately there are no guidelines for annotating these videos or agreed methods to measure the educational content and the safety of the procedure presented. Aim of this study is to systematically search the World Wide Web to determine the availability of laparoscopic colorectal surgery videos and to objectively establish their potential training value. A search for laparoscopic right hemicolectomy videos was performed on the three most used English language web search engines Google.com, Bing.com, and Yahoo.com; moreover, a survey among 25 local trainees was performed to identify additional websites for inclusion. All laparoscopic right hemicolectomy videos with an English language title were included. Videos of open surgery, single incision laparoscopic surgery, robotic, and hand-assisted surgery were excluded. The safety of the demonstrated procedure was assessed with a validated competency assessment tool specifically designed for laparoscopic colorectal surgery and data on the educational content of the video were extracted. Thirty-one websites were identified and 182 surgical videos were included. One hundred and seventy-three videos (95%) detailed the year of publication; this demonstrated a significant increase in the number of videos published per year from 2009. Characteristics of the patient were rarely presented, only 10 videos (5.4%) reported operating time and only 6 videos (3.2%) reported 30-day morbidity; 34 videos (18.6%) underwent a peer-review process prior to publication. Formal case presentation, the presence of audio narration, the use of diagrams, and snapshots and a step-by-step approach are all characteristics of peer-reviewed videos but no significant difference was found in the safety of the procedure. Laparoscopic videos can be a useful adjunct to operative training. There is a large and increasing amount of

  14. Color spaces in digital video

    Energy Technology Data Exchange (ETDEWEB)

    Gaunt, R.

    1997-05-01

    Whether it`s photography, computer graphics, publishing, or video; each medium has a defined color space, or gamut, which defines the extent that a given set of RGB colors can be mixed. When converting from one medium to another, an image must go through some form of conversion which maps colors into the destination color space. The conversion process isn`t always straight forward, easy, or reversible. In video, two common analog composite color spaces are Y`tjv (used in PAL) and Y`IQ (used in NTSC). These two color spaces have been around since the beginning of color television, and are primarily used in video transmission. Another analog scheme used in broadcast studios is Y`, R`-Y`, B`-Y` (used in Betacam and Mll) which is a component format. Y`, R`-Y`,B`-Y` maintains the color information of RGB but in less space. From this, the digital component video specification, ITU-Rec. 601-4 (formerly CCIR Rec. 601) was based. The color space for Rec. 601 is symbolized as Y`CbCr. Digital video formats such as DV, Dl, Digital-S, etc., use Rec. 601 to define their color gamut. Digital composite video (for D2 tape) is digitized analog Y`UV and is seeing decreased use. Because so much information is contained in video, segments of any significant length usually require some form of data compression. All of the above mentioned analog video formats are a means of reducing the bandwidth of RGB video. Video bulk storage devices, such as digital disk recorders, usually store frames in Y`CbCr format, even if no other compression method is used. Computer graphics and computer animations originate in RGB format because RGB must be used to calculate lighting and shadows. But storage of long animations in RGB format is usually cost prohibitive and a 30 frame-per-second data rate of uncompressed RGB is beyond most computers. By taking advantage of certain aspects of the human visual system, true color 24-bit RGB video images can be compressed with minimal loss of visual information

  15. Image and Video for Hearing Impaired People

    Directory of Open Access Journals (Sweden)

    Thomas Burger

    2008-04-01

    Full Text Available We present a global overview of image- and video-processing-based methods to help the communication of hearing impaired people. Two directions of communication have to be considered: from a hearing person to a hearing impaired person and vice versa. In this paper, firstly, we describe sign language (SL and the cued speech (CS language which are two different languages used by the deaf community. Secondly, we present existing tools which employ SL and CS video processing and recognition for the automatic communication between deaf people and hearing people. Thirdly, we present the existing tools for reverse communication, from hearing people to deaf people that involve SL and CS video synthesis.

  16. Image and Video for Hearing Impaired People

    Directory of Open Access Journals (Sweden)

    Aran Oya

    2007-01-01

    Full Text Available We present a global overview of image- and video-processing-based methods to help the communication of hearing impaired people. Two directions of communication have to be considered: from a hearing person to a hearing impaired person and vice versa. In this paper, firstly, we describe sign language (SL and the cued speech (CS language which are two different languages used by the deaf community. Secondly, we present existing tools which employ SL and CS video processing and recognition for the automatic communication between deaf people and hearing people. Thirdly, we present the existing tools for reverse communication, from hearing people to deaf people that involve SL and CS video synthesis.

  17. IMPROVEMENT OF QUALITY IN PRODUCTION PROCESS BY APPLYING KAIKAKU METHOD

    Directory of Open Access Journals (Sweden)

    Milan Radenkovic

    2013-12-01

    Full Text Available In this paper, Kaikaku method is presented. The essence of this method is introduction, principles and ways of implementation in the real systems. The main point how Kaikaku method influences on quality. It is presented on the practical example (furniture industry, one way how to implement Kaikaku method and how influence on quality improvement of production process.

  18. Shadow Detection Based on Regions of Light Sources for Object Extraction in Nighttime Video.

    Science.gov (United States)

    Lee, Gil-Beom; Lee, Myeong-Jin; Lee, Woo-Kyung; Park, Joo-Heon; Kim, Tae-Hwan

    2017-03-22

    Intelligent video surveillance systems detect pre-configured surveillance events through background modeling, foreground and object extraction, object tracking, and event detection. Shadow regions inside video frames sometimes appear as foreground objects, interfere with ensuing processes, and finally degrade the event detection performance of the systems. Conventional studies have mostly used intensity, color, texture, and geometric information to perform shadow detection in daytime video, but these methods lack the capability of removing shadows in nighttime video. In this paper, a novel shadow detection algorithm for nighttime video is proposed; this algorithm partitions each foreground object based on the object's vertical histogram and screens out shadow objects by validating their orientations heading toward regions of light sources. From the experimental results, it can be seen that the proposed algorithm shows more than 93.8% shadow removal and 89.9% object extraction rates for nighttime video sequences, and the algorithm outperforms conventional shadow removal algorithms designed for daytime videos.

  19. Designing a clinical skills training laboratory with focus on video for better learning

    DEFF Research Database (Denmark)

    Lauridsen, Henrik Hein; Toftgård, Rie Castella; Nørgaard, Cita

    with IT-companies resulted in novel ideas about laboratory design consisting of “skills training islands” utilizing iPads, AppleTVs, big screens and a secure multimedia server. Conclusion We successfully designed and implemented IT and video into a novel ‘easy-to-use’ clinical skills laboratory based...... resources of varying quality on the internet if this is not made available during teaching. The objective of this project was to design a new clinical skills laboratory with IT and video facilities to support learning processes. Methods Teaching principles were described before decisions on the design...... of the skills training laboratory was made. The principles included video in different instructional designs: 1. Teacher-produced video podcasts 2. Group work using video 3. Formative assessment using video 4. Practicing skills using video Each principle was described using a template focusing on (a) objectives...

  20. Application of Mean of Absolute Deviation Method for the Selection of Best Nonlinear Component Based on Video Encryption

    Science.gov (United States)

    Anees, Amir; Khan, Waqar Ahmad; Gondal, Muhammad Asif; Hussain, Iqtadar

    2013-07-01

    The aim of this work is to make use of the mean of absolute deviation (MAD) method for the evaluation process of substitution boxes used in the advanced encryption standard. In this paper, we use the MAD technique to analyze some popular and prevailing substitution boxes used in encryption processes. In particular, MAD is applied to advanced encryption standard (AES), affine power affine (APA), Gray, Lui J., Residue Prime, S8 AES, SKIPJACK, and Xyi substitution boxes.

  1. Live, video-rate super-resolution microscopy using structured illumination and rapid GPU-based parallel processing.

    Science.gov (United States)

    Lefman, Jonathan; Scott, Keana; Stranick, Stephan

    2011-04-01

    Structured illumination fluorescence microscopy is a powerful super-resolution method that is capable of achieving a resolution below 100 nm. Each super-resolution image is computationally constructed from a set of differentially illuminated images. However, real-time application of structured illumination microscopy (SIM) has generally been limited due to the computational overhead needed to generate super-resolution images. Here, we have developed a real-time SIM system that incorporates graphic processing unit (GPU) based in-line parallel processing of raw/differentially illuminated images. By using GPU processing, the system has achieved a 90-fold increase in processing speed compared to performing equivalent operations on a multiprocessor computer--the total throughput of the system is limited by data acquisition speed, but not by image processing. Overall, more than 350 raw images (16-bit depth, 512 × 512 pixels) can be processed per second, resulting in a maximum frame rate of 39 super-resolution images per second. This ultrafast processing capability is used to provide immediate feedback of super-resolution images for real-time display. These developments are increasing the potential for sophisticated super-resolution imaging applications.

  2. Automated method for tracing leading and trailing processes of migrating neurons in confocal image sequences

    Science.gov (United States)

    Kerekes, Ryan A.; Gleason, Shaun S.; Trivedi, Niraj; Solecki, David J.

    2010-03-01

    Segmentation, tracking, and tracing of neurons in video imagery are important steps in many neuronal migration studies and can be inaccurate and time-consuming when performed manually. In this paper, we present an automated method for tracing the leading and trailing processes of migrating neurons in time-lapse image stacks acquired with a confocal fluorescence microscope. In our approach, we first locate and track the soma of the cell of interest by smoothing each frame and tracking the local maxima through the sequence. We then trace the leading process in each frame by starting at the center of the soma and stepping repeatedly in the most likely direction of the leading process. This direction is found at each step by examining second derivatives of fluorescent intensity along curves of constant radius around the current point. Tracing terminates after a fixed number of steps or when fluorescent intensity drops below a fixed threshold. We evolve the resulting trace to form an improved trace that more closely follows the approximate centerline of the leading process. We apply a similar algorithm to the trailing process of the cell by starting the trace in the opposite direction. We demonstrate our algorithm on two time-lapse confocal video sequences of migrating cerebellar granule neurons (CGNs). We show that the automated traces closely approximate ground truth traces to within 1 or 2 pixels on average. Additionally, we compute line intensity profiles of fluorescence along the automated traces and quantitatively demonstrate their similarity to manually generated profiles in terms of fluorescence peak locations.

  3. 61214++++','DOAJ-ART-EN'); return false;" href="+++++https://jual.nipissingu.ca/wp-content/uploads/sites/25/2014/06/v61214.m4v">61214++++">Jailed - Video

    Directory of Open Access Journals (Sweden)

    Cameron CULBERT

    2012-07-01

    Full Text Available As the public education system in Northern Ontario continues to take a downward spiral, a plethora of secondary school students are being placed in an alternative educational environment. Juxtaposing the two educational settings reveals very similar methods and characteristics of educating our youth as opposed to using a truly alternative approach to education. This video reviews the relationship between public education and alternative education in a remote Northern Ontario setting. It is my belief that the traditional methods of teaching are not appropriate in educating at risk students in alternative schools. Paper and pencil worksheets do not motivate these students to learn and succeed. Alternative education should emphasize experiential learning, a just in time curriculum based on every unique individual and the students true passion for everyday life. Cameron Culbert was born on February 3rd, 1977 in North Bay, Ontario. His teenage years were split between attending public school and his willed curriculum on the ski hill. Culbert spent 10 years (1996-2002 & 2006-2010 competing for Canada as an alpine ski racer. His passion for teaching and coaching began as an athlete and has now transferred into the classroom and the community. As a graduate of Nipissing University (BA, BEd, MEd. Camerons research interests are alternative education, physical education and technology in the classroom. Currently Cameron is an active educator and coach in Northern Ontario.

  4. Effects of the observation method (direct v. from video) and of the presence of an observer on behavioural results in veal calves.

    Science.gov (United States)

    Leruste, H; Bokkers, E A M; Sergent, O; Wolthuis-Fillerup, M; van Reenen, C G; Lensink, B J

    2013-11-01

    This study aimed at assessing the effect of the observation method (direct or from video) and the effect of the presence of an observer on the behavioural results in veal calves kept on a commercial farm. To evaluate the effect of the observation method, 20 pens (four to five calves per pen) were observed by an observer for 60 min (two observation sessions of 30 min) and video-recorded at the same time. To evaluate the effect of the presence of the observer in front of the pen, 24 pens were video-recorded on 4 consecutive days and an observer was present in front of each pen for 60 min (two observation sessions of 30 min) on the third day. Behaviour was recorded using instantaneous scan sampling. For the study of the observer's effect, the analysis was limited to the posture, abnormal oral behaviour and manipulation of substrates. The two observation methods gave similar results for the time spent standing, but different results for all other behaviours. The presence of an observer did not affect the behaviour of calves at day level; however, their behaviour was affected when the observer was actually present in front of the pens. A higher percentage of calves were standing and were manipulating substrate in the presence of the observer, but there was no effect on abnormal oral behaviour. In conclusion, direct observations are a more suitable observation method than observations from video recordings for detailed behaviours in veal calves. The presence of an observer has a short-term effect on certain behaviours of calves that will have to be taken into consideration when monitoring these behaviours.

  5. A process variant modeling method comparison : Experience report

    NARCIS (Netherlands)

    Aysolmaz, Banu; Yaldiz, Ali; Reijers, Hajo

    2016-01-01

    Various process variant modeling methods have been introduced in the literature to manage process diversity in a business context. In industrial settings, it is difficult to select a method suitable for the needs and limitations of the organization due to the limited number of examples and

  6. Comparative Study of Different Processing Methods for the ...

    African Journals Online (AJOL)

    MBI

    2014-06-07

    Jun 7, 2014 ... wheat alternative for celiac disease patients. (FAO/WHO, 1991). Owing to the presence of the cyanogenic glycoside in cassava, various processing methods are employed to bring about a reduction in the toxicity of the roots. Studies on a wide variety of traditional cassava processing methods have been.

  7. Model based methods and tools for process systems engineering

    DEFF Research Database (Denmark)

    Gani, Rafiqul

    Process systems engineering (PSE) provides means to solve a wide range of problems in a systematic and efficient manner. This presentation will give a perspective on model based methods and tools needed to solve a wide range of problems in product-process synthesis-design. These methods and tools...

  8. Video Podcasts

    DEFF Research Database (Denmark)

    Nortvig, Anne Mette; Sørensen, Birgitte Holm

    2016-01-01

    This project’s aim was to support and facilitate master’s students’ preparation and collaboration by making video podcasts of short lectures available on YouTube prior to students’ first face-to-face seminar. The empirical material stems from group interviews, from statistical data created through...... YouTube analytics and from surveys answered by students after the seminar. The project sought to explore how video podcasts support learning and reflection online and how students use and reflect on the integration of online activities in the videos. Findings showed that students engaged actively...

  9. Digital video transcoding for transmission and storage

    CERN Document Server

    Sun, Huifang; Chen, Xuemin

    2004-01-01

    Professionals in the video and multimedia industries need a book that explains industry standards for video coding and how to convert the compressed information between standards. Digital Video Transcoding for Transmission and Storage answers this demand while also supplying the theories and principles of video compression and transcoding technologies. Emphasizing digital video transcoding techniques, this book summarizes its content via examples of practical methods for transcoder implementation. It relates almost all of its featured transcoding technologies to practical applications.This vol

  10. Process control and optimization with simple interval calculation method

    DEFF Research Database (Denmark)

    Pomerantsev, A.; Rodionova, O.; Høskuldsson, Agnar

    2006-01-01

    Methods of process control and optimization are presented and illustrated with a real world example. The optimization methods are based on the PLS block modeling as well as on the simple interval calculation methods of interval prediction and object status classification. It is proposed to employ...... for the quality improvement in the course of production. The latter is an active quality optimization, which takes into account the actual history of the process. The advocate approach is allied to the conventional method of multivariate statistical process control (MSPC) as it also employs the historical process...... the series of expanding PLS/SIC models in order to support the on-line process improvements. This method helps to predict the effect of planned actions on the product quality and thus enables passive quality control. We have also considered an optimization approach that proposes the correcting actions...

  11. Method of treating contaminated HEPA filter media in pulp process

    Science.gov (United States)

    Hu, Jian S.; Argyle, Mark D.; Demmer, Ricky L.; Mondok, Emilio P.

    2003-07-29

    A method for reducing contamination of HEPA filters with radioactive and/or hazardous materials is described. The method includes pre-processing of the filter for removing loose particles. Next, the filter medium is removed from the housing, and the housing is decontaminated. Finally, the filter medium is processed as pulp for removing contaminated particles by physical and/or chemical methods, including gravity, flotation, and dissolution of the particles. The decontaminated filter medium is then disposed of as non-RCRA waste; the particles are collected, stabilized, and disposed of according to well known methods of handling such materials; and the liquid medium in which the pulp was processed is recycled.

  12. New Principles of Process Control in Geotechnics by Acoustic Methods

    Directory of Open Access Journals (Sweden)

    Leššo, I.

    2007-01-01

    Full Text Available The contribution describes the new solution of the control of rotary drilling process as some elementary process in geotechnics. The article presents the first results of research on the utilization of acoustic methods in identification process by optimal control of rotary drilling.

  13. Two Undergraduate Process Modeling Courses Taught Using Inductive Learning Methods

    Science.gov (United States)

    Soroush, Masoud; Weinberger, Charles B.

    2010-01-01

    This manuscript presents a successful application of inductive learning in process modeling. It describes two process modeling courses that use inductive learning methods such as inquiry learning and problem-based learning, among others. The courses include a novel collection of multi-disciplinary complementary process modeling examples. They were…

  14. Effects of Processing Methods on Some Phytochemicals Present in ...

    African Journals Online (AJOL)

    The effects of extrusion cooking, roasting, aqueous and alkaline thermal process on the reduction of the levels of some phytochemicals in the seeds of white lupin (Lupinus albus L.) were studied. Aqueous thermal process was found to be better than the other processing methods in reducing the concentration of phytic acid.

  15. Effect of thermal processing methods on the proximate composition ...

    African Journals Online (AJOL)

    The nutritive value of raw and thermal processed castor oil seed (Ricinus communis) was investigated using the following parameters; proximate composition, gross energy, mineral constituents and ricin content. Three thermal processing methods; toasting, boiling and soaking-and-boiling were used in the processing of the ...

  16. Effects of processing methods on the antinutrional factor and the ...

    African Journals Online (AJOL)

    The effect of processing on phytic acid (PA) reduction and nutritional composition of sesame seed was investigated. Raw sesame seed (RASS) was compared with seeds processed by three different methods: roasted (ROSS), boiled (BOSS) and soaked (SOSS) sesame seeds. Processing had no significant (P>0.05) effects ...

  17. Exploring the Use of Video-Conferencing Technology in the Assessment of Spoken Language: A Mixed-Methods Study

    Science.gov (United States)

    Nakatsuhara, Fumiyo; Inoue, Chihiro; Berry, Vivien; Galaczi, Evelina

    2017-01-01

    This research explores how Internet-based video-conferencing technology can be used to deliver and conduct a speaking test, and what similarities and differences can be discerned between the standard and computer-mediated face-to-face modes. The context of the study is a high-stakes speaking test, and the motivation for the research is the need…

  18. Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trial

    Science.gov (United States)

    2014-01-01

    Background Excessive body weight, low physical activity and excessive sedentary time in youth are major public health concerns. A new generation of video games, the ones that require physical activity to play the games –i.e. active games- may be a promising alternative to traditional non-active games to promote physical activity and reduce sedentary behaviors in youth. The aim of this manuscript is to describe the design of a study evaluating the effects of a family oriented active game intervention, incorporating several motivational elements, on anthropometrics and health behaviors in adolescents. Methods/Design The study is a randomized controlled trial (RCT), with non-active gaming adolescents aged 12 – 16 years old randomly allocated to a ten month intervention (receiving active games, as well as an encouragement to play) or a waiting-list control group (receiving active games after the intervention period). Primary outcomes are adolescents’ measured BMI-SDS (SDS = adjusted for mean standard deviation score), waist circumference-SDS, hip circumference and sum of skinfolds. Secondary outcomes are adolescents’ self-reported time spent playing active and non-active games, other sedentary activities and consumption of sugar-sweetened beverages. In addition, a process evaluation is conducted, assessing the sustainability of the active games, enjoyment, perceived competence, perceived barriers for active game play, game context, injuries from active game play, activity replacement and intention to continue playing the active games. Discussion This is the first adequately powered RCT including normal weight adolescents, evaluating a reasonably long period of provision of and exposure to active games. Next, strong elements are the incorporating motivational elements for active game play and a comprehensive process evaluation. This trial will provide evidence regarding the potential contribution of active games in prevention of excessive weight gain in

  19. Scalable gastroscopic video summarization via similar-inhibition dictionary selection.

    Science.gov (United States)

    Wang, Shuai; Cong, Yang; Cao, Jun; Yang, Yunsheng; Tang, Yandong; Zhao, Huaici; Yu, Haibin

    2016-01-01

    This paper aims at developing an automated gastroscopic video summarization algorithm to assist clinicians to more effectively go through the abnormal contents of the video. To select the most representative frames from the original video sequence, we formulate the problem of gastroscopic video summarization as a dictionary selection issue. Different from the traditional dictionary selection methods, which take into account only the number and reconstruction ability of selected key frames, our model introduces the similar-inhibition constraint to reinforce the diversity of selected key frames. We calculate the attention cost by merging both gaze and content change into a prior cue to help select the frames with more high-level semantic information. Moreover, we adopt an image quality evaluation process to eliminate the interference of the poor quality images and a segmentation process to reduce the computational complexity. For experiments, we build a new gastroscopic video dataset captured from 30 volunteers with more than 400k images and compare our method with the state-of-the-arts using the content consistency, index consistency and content-index consistency with the ground truth. Compared with all competitors, our method obtains the best results in 23 of 30 videos evaluated based on content consistency, 24 of 30 videos evaluated based on index consistency and all videos evaluated based on content-index consistency. For gastroscopic video summarization, we propose an automated annotation method via similar-inhibition dictionary selection. Our model can achieve better performance compared with other state-of-the-art models and supplies more suitable key frames for diagnosis. The developed algorithm can be automatically adapted to various real applications, such as the training of young clinicians, computer-aided diagnosis or medical report generation. Copyright © 2015 Elsevier B.V. All rights reserved.

  20. EZBC video streaming with channel coding and error concealment

    Science.gov (United States)

    Bajic, Ivan V.; Woods, John W.

    2003-06-01

    In this text we present a system for streaming video content encoded using the motion-compensated Embedded Zero Block Coder (EZBC). The system incorporates unequal loss protection in the form of multiple description FEC (MD-FEC) coding, which provides adequate protection for the embedded video bitstream when the loss process is not very bursty. The adverse effects of burst losses are reduced using a novel motion-compensated error concealmet method.

  1. An openstack-based flexible video transcoding framework in live

    Science.gov (United States)

    Shi, Qisen; Song, Jianxin

    2017-08-01

    With the rapid development of mobile live business, transcoding HD video is often a challenge for mobile devices due to their limited processing capability and bandwidth-constrained network connection. For live service providers, it's wasteful for resources to delay lots of transcoding server because some of them are free to work sometimes. To deal with this issue, this paper proposed an Openstack-based flexible transcoding framework to achieve real-time video adaption for mobile device and make computing resources used efficiently. To this end, we introduced a special method of video stream splitting and VMs resource scheduling based on access pressure prediction,which is forecasted by an AR model.

  2. Women as Video Game Consumers

    OpenAIRE

    Kiviranta, Hanna

    2017-01-01

    The purpose of this Thesis is to study women as video game consumers through the games that they play. This was done by case studies on the content of five video games from genres that statistically are popular amongst women. To introduce the topic and to build the theoretical framework, the key terms and the video game industry are introduced. The reader is acquainted with theories on consumer behaviour, buying processes and factors that influence our consuming habits. These aspects are...

  3. Automated analysis and annotation of basketball video

    Science.gov (United States)

    Saur, Drew D.; Tan, Yap-Peng; Kulkarni, Sanjeev R.; Ramadge, Peter J.

    1997-01-01

    Automated analysis and annotation of video sequences are important for digital video libraries, content-based video browsing and data mining projects. A successful video annotation system should provide users with useful video content summary in a reasonable processing time. Given the wide variety of video genres available today, automatically extracting meaningful video content for annotation still remains hard by using current available techniques. However, a wide range video has inherent structure such that some prior knowledge about the video content can be exploited to improve our understanding of the high-level video semantic content. In this paper, we develop tools and techniques for analyzing structured video by using the low-level information available directly from MPEG compressed video. Being able to work directly in the video compressed domain can greatly reduce the processing time and enhance storage efficiency. As a testbed, we have developed a basketball annotation system which combines the low-level information extracted from MPEG stream with the prior knowledge of basketball video structure to provide high level content analysis, annotation and browsing for events such as wide- angle and close-up views, fast breaks, steals, potential shots, number of possessions and possession times. We expect our approach can also be extended to structured video in other domains.

  4. Mathematical methods in time series analysis and digital image processing

    CERN Document Server

    Kurths, J; Maass, P; Timmer, J

    2008-01-01

    The aim of this volume is to bring together research directions in theoretical signal and imaging processing developed rather independently in electrical engineering, theoretical physics, mathematics and the computer sciences. In particular, mathematically justified algorithms and methods, the mathematical analysis of these algorithms, and methods as well as the investigation of connections between methods from time series analysis and image processing are reviewed. An interdisciplinary comparison of these methods, drawing upon common sets of test problems from medicine and geophysical/enviromental sciences, is also addressed. This volume coherently summarizes work carried out in the field of theoretical signal and image processing. It focuses on non-linear and non-parametric models for time series as well as on adaptive methods in image processing.

  5. OPPORTUNITY ESTIMATION OF OPTICAL METHOD APPLICATION IN PROBLEM OF KINEMATIC CHARACTERISTICS REGISTRATION OF DYNAMIC INDENTING PROCESS

    Directory of Open Access Journals (Sweden)

    Evgeniya I. Ivanova

    2017-07-01

    Full Text Available Subject of Research. A stereoscopic method of technical vision is proposed for recording the kinematic characteristics of the dynamic indentation process in determining the physico-mechanical properties of materials. The proposed method makes it possible to determine the values of the indenter motion speed with high accuracy. Method. The method is based on the use of two high-speed video cameras immovably fixed on one flat platform. Cameras allow for synchronous recording of the indentation process. The objectives and orientation of cameras in the stereo system provide intersection of the visual fields and the required depth of the image space field. Measurement of the movement speed is performed by triangulation method. The distance between the conjugate points of the recorded object on the stereo images is inversely proportional to the distance between the pair of cameras and the corresponding point of the object in the three-dimensional space. Based on the analysis of images obtained by spatially separated cameras, the coordinates of the object point are determined. Main Results. The experimental setup consisted of two high-speed monochrome camcorders Evercam 4000-32-M, rigidly fixed through stereo. Synchronous recording was kept at a speed of 4000 frames/s with a resolution of 1280 × 860 pixels. The indenter was made in the form of a steel ball with a mass of 230 g with a diameter of 38 mm and fell onto an aluminum disk 10 mm thick from a height of 310 mm. Video images from cameras were transferred to a personal computer for processing. The analysis of the obtained data was carried out in the MATLAB system with the help of a specially written software module. The sensitivity of the proposed method made it possible to determine confidently the values of the maximum approach speed of a steel ball equal to 2.39 m/s and a rebound velocity of 1.2 m/s. The random component of the method error did not exceed 2.5%. Practical Relevance. The

  6. Interactivity in video-based models

    OpenAIRE

    Wouters, Pieter; Tabbers, Huib; Paas, Fred

    2007-01-01

    textabstractIn this review we argue that interactivity can be effective in video-based models to engage learners in relevant cognitive processes. We do not treat modeling as an isolated instructional method but adopted the social cognitive model of sequential skill acquisition in which learners start with observation and finish with independent, self-regulated performance. Moreover, we concur with the notion that interactivity should emphasize the cognitive processes that learners engage in w...

  7. Teaching Complicated Conceptual Knowledge with Simulation Videos in Foundational Electrical Engineering Courses

    Science.gov (United States)

    Chen, Baiyun; Wei, Lei; Li, Huihui

    2016-01-01

    Building a solid foundation of conceptual knowledge is critical for students in electrical engineering. This mixed-method case study explores the use of simulation videos to illustrate complicated conceptual knowledge in foundational communications and signal processing courses. Students found these videos to be very useful for establishing…

  8. Optoelectronic imaging of speckle using image processing method

    Science.gov (United States)

    Wang, Jinjiang; Wang, Pengfei

    2018-01-01

    A detailed image processing of laser speckle interferometry is proposed as an example for the course of postgraduate student. Several image processing methods were used together for dealing with optoelectronic imaging system, such as the partial differential equations (PDEs) are used to reduce the effect of noise, the thresholding segmentation also based on heat equation with PDEs, the central line is extracted based on image skeleton, and the branch is removed automatically, the phase level is calculated by spline interpolation method, and the fringe phase can be unwrapped. Finally, the imaging processing method was used to automatically measure the bubble in rubber with negative pressure which could be used in the tire detection.

  9. Video summarization using line segments, angles and conic parts.

    Science.gov (United States)

    Salehin, Md Musfequs; Paul, Manoranjan; Kabir, Muhammad Ashad

    2017-01-01

    Video summarization is a process to extract objects and their activities from a video and represent them in a condensed form. Existing methods for video summarization fail to detect moving (dynamic) objects in the low color contrast area of a video frame due to the pixel intensities of objects and non-objects are almost similar. However, edges of objects are prominent in the low contrast regions. Moreover, to represent objects, geometric primitives (such as lines, arcs) are distinguishable and high level shape descriptors than edges. In this paper, a novel method is proposed for video summarization using geometric primitives such as conic parts, line segments and angles. Using these features, objects are extracted from each video frame. A cost function is applied to measure the dissimilarity of locations of geometric primitives to detect the movement of objects between consecutive frames. The total distance of object movement is calculated and each video frame is assigned a probability score. Finally, a set of key frames is selected based on the probability scores as per user provided skimming ratio or system default skimming ratio. The proposed approach is evaluated using three benchmark datasets-BL-7F, Office, and Lobby. The experimental results show that our approach outperforms the state-of-the-art method in terms of accuracy.

  10. A low-light-level video recursive filtering technology based on the three-dimensional coefficients

    Science.gov (United States)

    Fu, Rongguo; Feng, Shu; Shen, Tianyu; Luo, Hao; Wei, Yifang; Yang, Qi

    2017-08-01

    Low light level video is an important method of observation under low illumination condition, but the SNR of low light level video is low, the effect of observation is poor, so the noise reduction processing must be carried out. Low light level video noise mainly includes Gauss noise, Poisson noise, impulse noise, fixed pattern noise and dark current noise. In order to remove the noise in low-light-level video effectively, improve the quality of low-light-level video. This paper presents an improved time domain recursive filtering algorithm with three dimensional filtering coefficients. This algorithm makes use of the correlation between the temporal domain of the video sequence. In the video sequences, the proposed algorithm adaptively adjusts the local window filtering coefficients in space and time by motion estimation techniques, for the different pixel points of the same frame of the image, the different weighted coefficients are used. It can reduce the image tail, and ensure the noise reduction effect well. Before the noise reduction, a pretreatment based on boxfilter is used to reduce the complexity of the algorithm and improve the speed of the it. In order to enhance the visual effect of low-light-level video, an image enhancement algorithm based on guided image filter is used to enhance the edge of the video details. The results of experiment show that the hybrid algorithm can remove the noise of the low-light-level video effectively, enhance the edge feature and heighten the visual effects of video.

  11. Development of continuous pharmaceutical production processes supported by process systems engineering methods and tools

    DEFF Research Database (Denmark)

    Gernaey, Krist; Cervera Padrell, Albert Emili; Woodley, John

    2012-01-01

    The pharmaceutical industry is undergoing a radical transition towards continuous production processes. Systematic use of process systems engineering (PSE) methods and tools form the key to achieve this transition in a structured and efficient way.......The pharmaceutical industry is undergoing a radical transition towards continuous production processes. Systematic use of process systems engineering (PSE) methods and tools form the key to achieve this transition in a structured and efficient way....

  12. Video Analysis: Lessons from Professional Video Editing Practice

    Directory of Open Access Journals (Sweden)

    Eric Laurier

    2008-09-01

    Full Text Available In this paper we join a growing body of studies that learn from vernacular video analysts quite what video analysis as an intelligible course of action might be. Rather than pursuing epistemic questions regarding video as a number of other studies of video analysis have done, our concern here is with the crafts of producing the filmic. As such we examine how audio and video clips are indexed and brought to hand during the logging process, how a first assembly of the film is built at the editing bench and how logics of shot sequencing relate to wider concerns of plotting, genre and so on. In its conclusion we make a number of suggestions about the future directions of studying video and film editors at work. URN: urn:nbn:de:0114-fqs0803378

  13. Using Internet-Based Videos as Pedagogical Tools in the Social Work Policy Classroom

    Directory of Open Access Journals (Sweden)

    Sarabeth Leukefeld

    2011-11-01

    Full Text Available Students often feel disconnected from their introductory social welfare policy courses. Therefore, it is important that instructors employ engaging pedagogical methods in the classroom. A review of the literature reveals that a host of methods have been utilized to attempt to interest students in policy courses, but there is no mention of using internet-based videos in the social welfare policy classroom. This article describes how to select and use appropriate internet-based videos from websites such as YouTube and SnagFilms, to effectively engage students in social welfare policy courses. Four rules are offered for choosing videos based on emotional impact, brevity, and relevance to course topics. The selected videos should elicit students’ passions and stimulate critical thinking when used in concert with instructor-generated discussion questions, writing assignments, and small group dialogue. Examples of the process of choosing videos, discussion questions, and student reactions to the use of videos are provided.

  14. Robust video object cosegmentation.

    Science.gov (United States)

    Wang, Wenguan; Shen, Jianbing; Li, Xuelong; Porikli, Fatih

    2015-10-01

    With ever-increasing volumes of video data, automatic extraction of salient object regions became even more significant for visual analytic solutions. This surge has also opened up opportunities for taking advantage of collective cues encapsulated in multiple videos in a cooperative manner. However, it also brings up major challenges, such as handling of drastic appearance, motion pattern, and pose variations, of foreground objects as well as indiscriminate backgrounds. Here, we present a cosegmentation framework to discover and segment out common object regions across multiple frames and multiple videos in a joint fashion. We incorporate three types of cues, i.e., intraframe saliency, interframe consistency, and across-video similarity into an energy optimization framework that does not make restrictive assumptions on foreground appearance and motion model, and does not require objects to be visible in all frames. We also introduce a spatio-temporal scale-invariant feature transform (SIFT) flow descriptor to integrate across-video correspondence from the conventional SIFT-flow into interframe motion flow from optical flow. This novel spatio-temporal SIFT flow generates reliable estimations of common foregrounds over the entire video data set. Experimental results show that our method outperforms the state-of-the-art on a new extensive data set (ViCoSeg).

  15. Enhanced Video Surveillance (EVS) with speckle imaging

    Energy Technology Data Exchange (ETDEWEB)

    Carrano, C J

    2004-01-13

    Enhanced Video Surveillance (EVS) with Speckle Imaging is a high-resolution imaging system that substantially improves resolution and contrast in images acquired over long distances. This technology will increase image resolution up to an order of magnitude or greater for video surveillance systems. The system's hardware components are all commercially available and consist of a telescope or large-aperture lens assembly, a high-performance digital camera, and a personal computer. The system's software, developed at LLNL, extends standard speckle-image-processing methods (used in the astronomical community) to solve the atmospheric blurring problem associated with imaging over medium to long distances (hundreds of meters to tens of kilometers) through horizontal or slant-path turbulence. This novel imaging technology will not only enhance national security but also will benefit law enforcement, security contractors, and any private or public entity that uses video surveillance to protect their assets.

  16. Extension of moment projection method to the fragmentation process

    Energy Technology Data Exchange (ETDEWEB)

    Wu, Shaohua [Department of Mechanical Engineering, National University of Singapore, Engineering Block EA, Engineering Drive 1, 117576 (Singapore); Yapp, Edward K.Y.; Akroyd, Jethro; Mosbach, Sebastian [Department of Chemical Engineering and Biotechnology, University of Cambridge, New Museums Site, Pembroke Street, Cambridge, CB2 3RA (United Kingdom); Xu, Rong [School of Chemical and Biomedical Engineering, Nanyang Technological University, 62 Nanyang Drive, 637459 (Singapore); Yang, Wenming [Department of Mechanical Engineering, National University of Singapore, Engineering Block EA, Engineering Drive 1, 117576 (Singapore); Kraft, Markus, E-mail: mk306@cam.ac.uk [Department of Chemical Engineering and Biotechnology, University of Cambridge, New Museums Site, Pembroke Street, Cambridge, CB2 3RA (United Kingdom); School of Chemical and Biomedical Engineering, Nanyang Technological University, 62 Nanyang Drive, 637459 (Singapore)

    2017-04-15

    The method of moments is a simple but efficient method of solving the population balance equation which describes particle dynamics. Recently, the moment projection method (MPM) was proposed and validated for particle inception, coagulation, growth and, more importantly, shrinkage; here the method is extended to include the fragmentation process. The performance of MPM is tested for 13 different test cases for different fragmentation kernels, fragment distribution functions and initial conditions. Comparisons are made with the quadrature method of moments (QMOM), hybrid method of moments (HMOM) and a high-precision stochastic solution calculated using the established direct simulation algorithm (DSA) and advantages of MPM are drawn.

  17. Spatiotemporal video deinterlacing using control grid interpolation

    Science.gov (United States)

    Venkatesan, Ragav; Zwart, Christine M.; Frakes, David H.; Li, Baoxin

    2015-03-01

    With the advent of progressive format display and broadcast technologies, video deinterlacing has become an important video-processing technique. Numerous approaches exist in the literature to accomplish deinterlacing. While most earlier methods were simple linear filtering-based approaches, the emergence of faster computing technologies and even dedicated video-processing hardware in display units has allowed higher quality but also more computationally intense deinterlacing algorithms to become practical. Most modern approaches analyze motion and content in video to select different deinterlacing methods for various spatiotemporal regions. We introduce a family of deinterlacers that employs spectral residue to choose between and weight control grid interpolation based spatial and temporal deinterlacing methods. The proposed approaches perform better than the prior state-of-the-art based on peak signal-to-noise ratio, other visual quality metrics, and simple perception-based subjective evaluations conducted by human viewers. We further study the advantages of using soft and hard decision thresholds on the visual performance.

  18. Effects of Processing Method and Consumers' Geo-Political ...

    African Journals Online (AJOL)

    Effects of Processing Method and Consumers' Geo-Political Background on the Scoring Pattern of Sensory Quality Attributes of Ugba , Fermented Seeds of African Oil Bean Tree ( Pentaclethra macrophylla Bentham)

  19. Effect of processing method on the Proximate composition, mineral ...

    African Journals Online (AJOL)

    Effect of processing method on the Proximate composition, mineral content and antinutritional factors of Taro (Colocasia esculenta, L.) growth in Ethiopia. T Adane, A Shimelis, R Negussie, B Tilahun, GD Haki ...

  20. IMAGE PROCESSING METHOD TO MEASURE SUGARCANE LEAF AREA

    OpenAIRE

    Sanjay B Patil; Dr Shrikant K Bodhe

    2011-01-01

    In order to increase the average sugarcane yield per acres with minimum cost farmers are adapting precision farming technique. This paper includes the area measurement of sugarcane leaf based on image processing method which is useful for plants growth monitoring, to analyze fertilizer deficiency and environmental stress,to measure diseases severity. In image processing method leaf area is calculated through pixel number statistic. Unit pixel in the same digital images represent the same size...

  1. CHARACTER RECOGNITION OF VIDEO SUBTITLES\\

    Directory of Open Access Journals (Sweden)

    Satish S Hiremath

    2016-11-01

    Full Text Available An important task in content based video indexing is to extract text information from videos. The challenges involved in text extraction and recognition are variation of illumination on each video frame with text, the text present on the complex background and different font size of the text. Using various image processing algorithms like morphological operations, blob detection and histogram of oriented gradients the character recognition of video subtitles is implemented. Segmentation, feature extraction and classification are the major steps of character recognition. Several experimental results are shown to demonstrate the performance of the proposed algorithm

  2. A low false negative filter for detecting rare bird species from short video segments using a probable observation data set-based EKF method.

    Science.gov (United States)

    Song, Dezhen; Xu, Yiliang

    2010-09-01

    We report a new filter to assist the search for rare bird species. Since a rare bird only appears in front of a camera with very low occurrence (e.g., less than ten times per year) for very short duration (e.g., less than a fraction of a second), our algorithm must have a very low false negative rate. We verify the bird body axis information with the known bird flying dynamics from the short video segment. Since a regular extended Kalman filter (EKF) cannot converge due to high measurement error and limited data, we develop a novel probable observation data set (PODS)-based EKF method. The new PODS-EKF searches the measurement error range for all probable observation data that ensures the convergence of the corresponding EKF in short time frame. The algorithm has been extensively tested using both simulated inputs and real video data of four representative bird species. In the physical experiments, our algorithm has been tested on rock pigeons and red-tailed hawks with 119 motion sequences. The area under the ROC curve is 95.0%. During the one-year search of ivory-billed woodpeckers, the system reduces the raw video data of 29.41 TB to only 146.7 MB (reduction rate 99.9995%).

  3. Integrated Modeling and Intelligent Control Methods of Grinding Process

    Directory of Open Access Journals (Sweden)

    Jie-sheng Wang

    2013-01-01

    Full Text Available The grinding process is a typical complex nonlinear multivariable process with strongly coupling and large time delays. Based on the data-driven modeling theory, the integrated modeling and intelligent control method of grinding process is carried out in the paper, which includes the soft-sensor model of economic and technique indexes, the optimized set-point model utilizing case-based reasoning, and the self-tuning PID decoupling controller. For forecasting the key technology indicators (grinding granularity and mill discharge rate of grinding process, an adaptive soft-sensor modeling method based on wavelet neural network optimized by the improved shuffled frog leaping algorithm (ISFLA is proposed. Then, a set point optimization control strategy of grinding process based on case-based reasoning (CBR method is adopted to obtain the optimized velocity set-point of ore feed and pump water feed in the grinding process controlled loops. Finally, a self-tuning PID decoupling controller optimized is used to control the grinding process. Simulation results and industrial application experiments clearly show the feasibility and effectiveness of control methods and satisfy the real-time control requirements of the grinding process.

  4. Surface processing methods for point sets using finite elements

    NARCIS (Netherlands)

    Clarenz, Ulrich; Rumpf, Martin; Telea, Alexandru

    2004-01-01

    We present a framework for processing point-based surfaces via partial differential equations (PDEs). Our framework efficiently and effectively brings well-known PDE-based processing techniques to the field of point-based surfaces. At the core of our method is a finite element discretization of PDEs

  5. Indigenous processing methods and raw materials of borde , an ...

    African Journals Online (AJOL)

    A study of village-level processing techniques and raw materials used for the production of borde was carried out using open-ended questionnaires and on the spot interviews with producers at six localities in southern Ethiopia. The major focus of the study was on indigenous processing methods, types and proportions of ...

  6. Process-driven architecture : Design techniques and methods

    NARCIS (Netherlands)

    Jaskiewicz, T.

    2007-01-01

    This paper explores the notion of process-driven architecture and, as a consequence, application of complex systems in the newly defined area of digital process-driven architectural design in order to formulate a suitable design method. Protospace software environment and SwarmCAD software

  7. Influence of heat processing methods on the nutrient composition ...

    African Journals Online (AJOL)

    Dr. J. T. Ekanem

    ... use of the processed seeds as food for humans and oil extracts for the manufacture of industrial products. Key words: Heat processing methods, Arachis hypogaea seeds, nutrient composition, lipid characterization. ..... the teeth, painful swellings of the joints and decreased .... (1990) Chemical composition of yam beans.

  8. An assessment of oil processing methods and technology in Taraba ...

    African Journals Online (AJOL)

    Information obtained from the questionnaire were bio-data, oil bearing seeds materials, processing methods and technology, scale of operation, packaging and maintenance of the machine. Data collected were analyzed using descriptive statistics. Results: The study shows that oil processing was carried out in all the LGAs.

  9. Effect of Processing Methods on the Nutrients and Anti Nutrients ...

    African Journals Online (AJOL)

    The nutrients and antinutrients compositions of vegetables cannot be over emphasized. The effect of different processing methods on the nutrients and antinutrients compositions in leaves of wild lettuce (Lactuca taraxacifolia) i.e. the sweet type was evaluated to determine the most appropriate methods for retaining its ...

  10. A generalised interpolating post–processing method for integral ...

    African Journals Online (AJOL)

    Interpolating post-processing method for integral equation has been demonstrated to be superior to the iteration method by Qun Lin, Shechua Zhang and Ningning Yan. They demonstrated that it is of order O (h2r+2) This paper describes the generalization in the choice of h, the mesh size which leads to a higher order of O ...

  11. Relacije umetnosti i video igara / Relations of Art and Video Games

    OpenAIRE

    Manojlo Maravić

    2012-01-01

    When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with p...

  12. Akademisk video

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2017-01-01

    Dette kapitel har fokus på metodiske problemstillinger, der opstår i forhold til at bruge (digital) video i forbindelse med forskningskommunikation, ikke mindst online. Video har længe været benyttet i forskningen til dataindsamling og forskningskommunikation. Med digitaliseringen og internettet er...... der dog opstået nye muligheder og udfordringer i forhold til at formidle og distribuere forskningsresultater til forskellige målgrupper via video. Samtidig er klassiske metodologiske problematikker som forskerens positionering i forhold til det undersøgte stadig aktuelle. Både klassiske og nye...... problemstillinger diskuteres i kapitlet, som rammesætter diskussionen ud fra forskellige positioneringsmuligheder: formidler, historiefortæller, eller dialogist. Disse positioner relaterer sig til genrer inden for ’akademisk video’. Afslutningsvis præsenteres en metodisk værktøjskasse med redskaber til planlægning...

  13. Method and apparatus for lysing and processing algae

    Science.gov (United States)

    Chew, Geoffrey; Reich, Alton J.; Dykes, Jr., H. Waite H.; Di Salvo, Roberto

    2013-03-05

    Methods and apparatus for processing algae are described in which a hydrophilic ionic liquid is used to lyse algae cells at lower temperatures than existing algae processing methods. A salt or salt solution is used as a separation agent and to remove water from the ionic liquid, allowing the ionic liquid to be reused. The used salt may be dried or concentrated and reused. The relatively low lysis temperatures and recycling of the ionic liquid and salt reduce the environmental impact of the algae processing while providing biofuels and other useful products.

  14. ABOUT SOUNDS IN VIDEO GAMES

    Directory of Open Access Journals (Sweden)

    Denikin Anton A.

    2012-12-01

    Full Text Available The article considers the aesthetical and practical possibilities for sounds (sound design in video games and interactive applications. Outlines the key features of the game sound, such as simulation, representativeness, interactivity, immersion, randomization, and audio-visuality. The author defines the basic terminology in study of game audio, as well as identifies significant aesthetic differences between film sounds and sounds in video game projects. It is an attempt to determine the techniques of art analysis for the approaches in study of video games including aesthetics of their sounds. The article offers a range of research methods, considering the video game scoring as a contemporary creative practice.

  15. Blood Pulsation Intensity Video Mapping

    CERN Document Server

    Borges, Pedro Henrique de M

    2016-01-01

    In this study, we make non-invasive, remote, passive measurements of the heart beat frequency and determine the map of blood pulsation intensity in a region of interest (ROI) of skin. The ROI used was the forearm of a volunteer. The method employs a regular video camera and visible light, and the video acquisition takes less than 1 minute. The mean cardiac frequency found in our volunteer was within 1 bpm of the ground-truth value simultaneously obtained via earlobe plethysmography. Using the signals extracted from the video images, we have determined an intensity map for the blood pulsation at the surface of the skin. In this paper we present the experimental and data processing details of the work and well as limitations of the technique. ----------------------------------------- Neste estudo medimos a frequ\\^encia card\\'iaca de forma n\\~ao invasiva, remota e passiva e determinamos o mapa da atividade de pulsa\\c{c}\\~ao sangu\\'inea numa regi\\~ao de interesse (ROI) da pele. A ROI utilizada foi o antebra\\c{c}o...

  16. Video Game Characters. Theory and Analysis

    Directory of Open Access Journals (Sweden)

    Felix Schröter

    2014-06-01

    Full Text Available This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration, simulation, and communication as three modes of representation particularly salient for contemporary video games and the characters they represent, second, between narrative, ludic, and social experience as three ways in which players perceive video game characters and their representations, and, third, between three dimensions of video game characters as ‘intersubjective constructs’, which usually are to be analyzed not only as fictional beings with certain diegetic properties but also as game pieces with certain ludic properties and, in those cases in which they function as avatars in the social space of a multiplayer game, as representations of other players. Having established these basic distinctions, we proceed to analyze their realization and interrelation by reference to the character of Martin Walker from the third-person shooter Spec Ops: The Line (Yager Development 2012, the highly customizable player-controlled characters from the role-playing game The Elder Scrolls V: Skyrim (Bethesda 2011, and the complex multidimensional characters in the massively multiplayer online role-playing game Star Wars: The Old Republic (BioWare 2011-2014.

  17. Methods for Optimisation of the Laser Cutting Process

    DEFF Research Database (Denmark)

    Dragsted, Birgitte

    This thesis deals with the adaptation and implementation of various optimisation methods, in the field of experimental design, for the laser cutting process. The problem in optimising the laser cutting process has been defined and a structure for at Decision Support System (DSS) for the optimisat......This thesis deals with the adaptation and implementation of various optimisation methods, in the field of experimental design, for the laser cutting process. The problem in optimising the laser cutting process has been defined and a structure for at Decision Support System (DSS......) for the optimisation of the laser cutting process has been suggested. The DSS consists of a database with the currently used and old parameter settings. Also one of the optimisation methods has been implemented in the DSS in order to facilitate the optimisation procedure for the laser operator. The Simplex Method has...... been adapted in two versions. A qualitative one, that by comparing the laser cut items optimise the process and a quantitative one that uses a weighted quality response in order to achieve a satisfactory quality and after that maximises the cutting speed thus increasing the productivity of the process...

  18. An alternative method to achieve metrological confirmation in measurement process

    Science.gov (United States)

    Villeta, M.; Rubio, E. M.; Sanz, A.; Sevilla, L.

    2012-04-01

    Metrological confirmation process must be designed and implemented to ensure that metrological characteristics of the measurement system meet metrological requirements of the measurement process. The aim of this paper is to present an alternative method to the traditional metrological requirements about the relationship between tolerance and measurement uncertainty, to develop such confirmation processes. The proposed way to metrological confirmation considers a given inspection task of the measurement process into the manufacturing system, and it is based on the Index of Contamination of the Capability, ICC. Metrological confirmation process is then developed taking into account the producer risks and economic considerations on this index. As a consequence, depending on the capability of the manufacturing process, the measurement system will be or will not be in adequate state of metrological confirmation for the measurement process.

  19. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... World Videos. The workshops were run on December 4, 2016, in Cancun in Mexico. The two workshops together received 13 papers. Each paper was then reviewed by at least two expert reviewers in the field. In all, 11 papers were accepted to be presented at the workshops. The topics covered in the papers...

  20. Calcification–carbonation method for red mud processing

    Energy Technology Data Exchange (ETDEWEB)

    Li, Ruibing [School of Metallurgy, Northeastern University, Shenyang 110819 (China); Laboratory for Simulation and Modelling of Particulate Systems, Department of Chemical Engineering, Monash University, Clayton, Victoria, 3800 (Australia); Zhang, Tingan, E-mail: zhangta@smm.neu.edu.cn [School of Metallurgy, Northeastern University, Shenyang 110819 (China); Liu, Yan; Lv, Guozhi; Xie, Liqun [School of Metallurgy, Northeastern University, Shenyang 110819 (China)

    2016-10-05

    Highlights: • A new approach named calcification–carbonation method for red mud processing is proposed. • The method can prevent emission of red mud from alumina production and is good for the environment. • Thermodynamics characteristics were investigated. • The method was verified experimentally using a jet-flow reactor. - Abstract: Red mud, the Bayer process residue, is generated from alumina industry and causes environmental problem. In this paper, a novel calcification–carbonation method that utilized a large amount of the Bayer process residue is proposed. Using this method, the red mud was calcified with lime to transform the silicon phase into hydrogarnet, and the alkali in red mud was recovered. Then, the resulting hydrogarnet was decomposed by CO{sub 2} carbonation, affording calcium silicate, calcium carbonate, and aluminum hydroxide. Alumina was recovered using an alkaline solution at a low temperature. The effects of the new process were analyzed by thermodynamics analysis and experiments. The extraction efficiency of the alumina and soda obtained from the red mud reached 49.4% and 96.8%, respectively. The new red mud with <0.3% alkali can be used in cement production. Using a combination of this method and cement production, the Bayer process red mud can be completely utilized.

  1. Process synthesis, design and analysis using a process-group contribution method

    DEFF Research Database (Denmark)

    Kumar Tula, Anjan; Eden, Mario R.; Gani, Rafiqul

    2015-01-01

    This paper describes the development and application of a process-group contribution method to model, simulate and synthesize chemical processes. Process flowsheets are generated in the same way as atoms or groups of atoms are combined to form molecules in computer aided molecular design (CAMD) t...

  2. Online and unsupervised face recognition for continuous video stream

    Science.gov (United States)

    Huo, Hongwen; Feng, Jufu

    2009-10-01

    We present a novel online face recognition approach for video stream in this paper. Our method includes two stages: pre-training and online training. In the pre-training phase, our method observes interactions, collects batches of input data, and attempts to estimate their distributions (Box-Cox transformation is adopted here to normalize rough estimates). In the online training phase, our method incrementally improves classifiers' knowledge of the face space and updates it continuously with incremental eigenspace analysis. The performance achieved by our method shows its great potential in video stream processing.

  3. Deep video deblurring

    KAUST Repository

    Su, Shuochen

    2016-11-25

    Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on aligning nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task which requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high framerate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines.

  4. Twofold Video Hashing with Automatic Synchronization

    OpenAIRE

    Li, Mu; Monga, Vishal

    2014-01-01

    Video hashing finds a wide array of applications in content authentication, robust retrieval and anti-piracy search. While much of the existing research has focused on extracting robust and secure content descriptors, a significant open challenge still remains: Most existing video hashing methods are fallible to temporal desynchronization. That is, when the query video results by deleting or inserting some frames from the reference video, most existing methods assume the positions of the dele...

  5. XML-based product information processing method for product design

    Science.gov (United States)

    Zhang, Zhen Yu

    2012-01-01

    Design knowledge of modern mechatronics product is based on information processing as the center of the knowledge-intensive engineering, thus product design innovation is essentially the knowledge and information processing innovation. Analysis of the role of mechatronics product design knowledge and information management features, a unified model of XML-based product information processing method is proposed. Information processing model of product design includes functional knowledge, structural knowledge and their relationships. For the expression of product function element, product structure element, product mapping relationship between function and structure based on the XML model are proposed. The information processing of a parallel friction roller is given as an example, which demonstrates that this method is obviously helpful for knowledge-based design system and product innovation.

  6. Diversity-Aware Multi-Video Summarization

    Science.gov (United States)

    Panda, Rameswar; Mithun, Niluthpol Chowdhury; Roy-Chowdhury, Amit K.

    2017-10-01

    Most video summarization approaches have focused on extracting a summary from a single video; we propose an unsupervised framework for summarizing a collection of videos. We observe that each video in the collection may contain some information that other videos do not have, and thus exploring the underlying complementarity could be beneficial in creating a diverse informative summary. We develop a novel diversity-aware sparse optimization method for multi-video summarization by exploring the complementarity within the videos. Our approach extracts a multi-video summary which is both interesting and representative in describing the whole video collection. To efficiently solve our optimization problem, we develop an alternating minimization algorithm that minimizes the overall objective function with respect to one video at a time while fixing the other videos. Moreover, we introduce a new benchmark dataset, Tour20, that contains 140 videos with multiple human created summaries, which were acquired in a controlled experiment. Finally, by extensive experiments on the new Tour20 dataset and several other multi-view datasets, we show that the proposed approach clearly outperforms the state-of-the-art methods on the two problems-topic-oriented video summarization and multi-view video summarization in a camera network.

  7. MPEG-4 video compression optimization research

    Science.gov (United States)

    Wei, Xianmin

    2011-10-01

    In order to make a large amount of video data compression and effectively with limited network bandwidth to transfer smoothly, this article using the MPEG-4 compression technology to compress video stream. In the network transmission, according to the characteristics of video stream, for transmission technology to carry out full analysis and optimization, and combining current network bandwidth status and protocol, to establish one network model with transferring and playback video streaming effectively. Through a combination of these two areas, significantly improved compression and storage of video files and network transmission efficiency, increased video processing power.

  8. An object-oriented description method of EPMM process

    Science.gov (United States)

    Jiang, Zuo; Yang, Fan

    2017-06-01

    In order to use the object-oriented mature tools and language in software process model, make the software process model more accord with the industrial standard, it’s necessary to study the object-oriented modelling of software process. Based on the formal process definition in EPMM, considering the characteristics that Petri net is mainly formal modelling tool and combining the Petri net modelling with the object-oriented modelling idea, this paper provides this implementation method to convert EPMM based on Petri net into object models based on object-oriented description.

  9. Research on defogging technology of video image based on FPGA

    Science.gov (United States)

    Liu, Shuo; Piao, Yan

    2015-03-01

    As the effect of atmospheric particles scattering, the video image captured by outdoor surveillance system has low contrast and brightness, which directly affects the application value of the system. The traditional defogging technology is mostly studied by software for the defogging algorithms of the single frame image. Moreover, the algorithms have large computation and high time complexity. Then, the defogging technology of video image based on Digital Signal Processing (DSP) has the problem of complex peripheral circuit. It can't be realized in real-time processing, and it's hard to debug and upgrade. In this paper, with the improved dark channel prior algorithm, we propose a kind of defogging technology of video image based on Field Programmable Gate Array (FPGA). Compared to the traditional defogging methods, the video image with high resolution can be processed in real-time. Furthermore, the function modules of the system have been designed by hardware description language. At last, the results show that the defogging system based on FPGA can process the video image with minimum resolution of 640×480 in real-time. After defogging, the brightness and contrast of video image are improved effectively. Therefore, the defogging technology proposed in the paper has a great variety of applications including aviation, forest fire prevention, national security and other important surveillance.

  10. Fast Temporal Activity Proposals for Efficient Detection of Human Actions in Untrimmed Videos

    KAUST Repository

    Heilbron, Fabian Caba

    2016-12-13

    In many large-scale video analysis scenarios, one is interested in localizing and recognizing human activities that occur in short temporal intervals within long untrimmed videos. Current approaches for activity detection still struggle to handle large-scale video collections and the task remains relatively unexplored. This is in part due to the computational complexity of current action recognition approaches and the lack of a method that proposes fewer intervals in the video, where activity processing can be focused. In this paper, we introduce a proposal method that aims to recover temporal segments containing actions in untrimmed videos. Building on techniques for learning sparse dictionaries, we introduce a learning framework to represent and retrieve activity proposals. We demonstrate the capabilities of our method in not only producing high quality proposals but also in its efficiency. Finally, we show the positive impact our method has on recognition performance when it is used for action detection, while running at 10FPS.

  11. Video Content Foraging

    NARCIS (Netherlands)

    van Houten, Ynze; Schuurman, Jan Gerrit; Verhagen, Pleunes Willem; Enser, Peter; Kompatsiaris, Yiannis; O’Connor, Noel E.; Smeaton, Alan F.; Smeulders, Arnold W.M.

    2004-01-01

    With information systems, the real design problem is not increased access to information, but greater efficiency in finding useful information. In our approach to video content browsing, we try to match the browsing environment with human information processing structures by applying ideas from

  12. A System based on Adaptive Background Subtraction Approach for Moving Object Detection and Tracking in Videos

    Directory of Open Access Journals (Sweden)

    Bahadır KARASULU

    2013-04-01

    Full Text Available Video surveillance systems are based on video and image processing research areas in the scope of computer science. Video processing covers various methods which are used to browse the changes in existing scene for specific video. Nowadays, video processing is one of the important areas of computer science. Two-dimensional videos are used to apply various segmentation and object detection and tracking processes which exists in multimedia content-based indexing, information retrieval, visual and distributed cross-camera surveillance systems, people tracking, traffic tracking and similar applications. Background subtraction (BS approach is a frequently used method for moving object detection and tracking. In the literature, there exist similar methods for this issue. In this research study, it is proposed to provide a more efficient method which is an addition to existing methods. According to model which is produced by using adaptive background subtraction (ABS, an object detection and tracking system’s software is implemented in computer environment. The performance of developed system is tested via experimental works with related video datasets. The experimental results and discussion are given in the study

  13. Rationale and methods for a randomized controlled trial of a movement-to-music video program for decreasing sedentary time among mother-child pairs.

    Science.gov (United States)

    Tuominen, Pipsa P A; Husu, Pauliina; Raitanen, Jani; Luoto, Riitta M

    2015-10-05

    Sciences. The study will yield information on the effectiveness of movement-to-music video exercise in reducing sedentary behavior. Intervention-based methods have proven effective in increasing physical activity in home environments. Music may improve exercise adherence, which creates a possibility of achieving long-term health benefits. The study is registered at ClinicalTrials.gov, as NCT02270138. It was registered on October 2, 2014.

  14. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  15. Multi-block methods in multivariate process control

    DEFF Research Database (Denmark)

    Kohonen, J.; Reinikainen, S.P.; Aaljoki, K.

    2008-01-01

    In chemometric studies all predictor variables are usually collected in one data matrix X. This matrix is then analyzed by PLS regression or other methods. When data from several different sub-processes are collected in one matrix, there is a possibility that the effects of some sub-processes may...... vanish. If there is, for instance, mechanic data from one process and spectral data from another, the influence of the mechanic sub-process may not be detected. An application of multi-block (MB) methods, where the X-data are divided into several data blocks is presented in this study. By using MB...... methods the effect of a sub-process can be seen and an example with two blocks, near infra-red, NIR, and process data, is shown. The results show improvements in modelling task, when a MB-based approach is used. This way of working with data gives more information on the process than if all data...

  16. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real W...

  17. Unsupervised process monitoring and fault diagnosis with machine learning methods

    CERN Document Server

    Aldrich, Chris

    2013-01-01

    This unique text/reference describes in detail the latest advances in unsupervised process monitoring and fault diagnosis with machine learning methods. Abundant case studies throughout the text demonstrate the efficacy of each method in real-world settings. The broad coverage examines such cutting-edge topics as the use of information theory to enhance unsupervised learning in tree-based methods, the extension of kernel methods to multiple kernel learning for feature extraction from data, and the incremental training of multilayer perceptrons to construct deep architectures for enhanced data

  18. [Video documentation in forensic practice].

    Science.gov (United States)

    Schyma, C; Schyma, P

    1995-01-01

    The authors report in part 1 about their experiences with the Canon Ex1 Hi camcorder and the possibilities of documentation with the modern video technique. Application examples in legal medicine and criminalistics are described autopsy, scene, reconstruction of crimes etc. The online video documentation of microscopic sessions makes the discussion of findings easier. The use of video films for instruction produces a good resonance. The use of the video documentation can be extended by digitizing (Part 2). Two frame grabbers are presented, with which we obtained good results in digitizing of images captured from video. The best quality of images is achieved by online use of an image analysis chain. Corel 5.0 and PicEd Cora 4.0 allow complete image processings and analysis. The digital image processing influences the objectivity of the documentation. The applicabilities of image libraries are discussed.

  19. Improved Methods for Production Manufacturing Processes in Environmentally Benign Manufacturing

    Directory of Open Access Journals (Sweden)

    Yan-Yan Wang

    2011-09-01

    Full Text Available How to design a production process with low carbon emissions and low environmental impact as well as high manufacturing performance is a key factor in the success of low-carbon production. It is important to address concerns about climate change for the large carbon emission source manufacturing industries because of their high energy consumption and environmental impact during the manufacturing stage of the production life cycle. In this paper, methodology for determining a production process is developed. This methodology integrates process determination from three different levels: new production processing, selected production processing and batch production processing. This approach is taken within a manufacturing enterprise based on prior research. The methodology is aimed at providing decision support for implementing Environmentally Benign Manufacturing (EBM and low-carbon production to improve the environmental performance of the manufacturing industry. At the first level, a decision-making model for new production processes based on the Genetic Simulated Annealing Algorithm (GSAA is presented. The decision-making model considers not only the traditional factors, such as time, quality and cost, but also energy and resource consumption and environmental impact, which are different from the traditional methods. At the second level, a methodology is developed based on an IPO (Input-Process-Output model that integrates assessments of resource consumption and environmental impact in terms of a materials balance principle for batch production processes. At the third level, based on the above two levels, a method for determining production processes that focus on low-carbon production is developed based on case-based reasoning, expert systems and feature technology for designing the process flow of a new component. Through the above three levels, a method for determining the production process to identify, quantify, assess, and optimize the

  20. Optimized static and video EEG rapid serial visual presentation (RSVP) paradigm based on motion surprise computation

    Science.gov (United States)

    Khosla, Deepak; Huber, David J.; Bhattacharyya, Rajan

    2017-05-01

    In this paper, we describe an algorithm and system for optimizing search and detection performance for "items of interest" (IOI) in large-sized images and videos that employ the Rapid Serial Visual Presentation (RSVP) based EEG paradigm and surprise algorithms that incorporate motion processing to determine whether static or video RSVP is used. The system works by first computing a motion surprise map on image sub-regions (chips) of incoming sensor video data and then uses those surprise maps to label the chips as either "static" or "moving". This information tells the system whether to use a static or video RSVP presentation and decoding algorithm in order to optimize EEG based detection of IOI in each chip. Using this method, we are able to demonstrate classification of a series of image regions from video with an azimuth value of 1, indicating perfect classification, over a range of display frequencies and video speeds.

  1. Transsphenoidal surgery using a high definition video telescope for pituitary adenomas in dogs with pituitary dependent hypercortisolism: methods and results.

    Science.gov (United States)

    Mamelak, Adam N; Owen, Tina Jo; Bruyette, David

    2014-05-01

    To (1) establish a technique for transsphenoidal removal of pituitary adenomas in dogs with pituitary dependent hypercortisolism (PDH) using a high definition video telescope, and (2) report initial outcomes. Prospective case series. Dogs with pituitary dependent hypercortisolism (PDH; n = 26) with suprasellar masses. Pituitary tumors were removed using a modification of a transoral transsphenoidal approach. Surgery was observed using a high definition video telescope (VITOM™) and localization of the sella was performed by drilling pilot holes in the basisphenoid bone followed by computed tomography (CT). Dogs had PDH confirmed by urinary cortisol to creatinine ratio (UCCR) and endogenous ACTH assays, and tumors confirmed by MRI. There were no postoperative cerebrospinal fluid leaks, wound dehiscence, or surgical site infections. Overall postoperative mortality was 19% with no mortality observed in the last 16 dogs, indicating an initial "learning curve" followed by good surgical results. All dogs that survived the immediate postoperative period (1 week) returned to their owners in good health, on hormonal replacement therapy. Follow-up ranged from 3 to 36 months. Sustained tumor control and hormonal remission based on normalized ACTH and UCCR measurements were observed in 20/21 (95%) dogs at 1-year follow-up. Modifications of a trans-oral transsphenoidal technique for surgical removal of pituitary tumors provides a safe and effective strategy for long-term remission of PDH with acceptable morbidity and mortality. © Copyright 2014 by The American College of Veterinary Surgeons.

  2. System identification to characterize human use of ethanol based on generative point-process models of video games with ethanol rewards.

    Science.gov (United States)

    Ozil, Ipek; Plawecki, Martin H; Doerschuk, Peter C; O'Connor, Sean J

    2011-01-01

    The influence of family history and genetics on the risk for the development of abuse or dependence is a major theme in alcoholism research. Recent research have used endophenotypes and behavioral paradigms to help detect further genetic contributions to this disease. Electronic tasks, essentially video games, which provide alcohol as a reward in controlled environments and with specified exposures have been developed to explore some of the behavioral and subjective characteristics of individuals with or at risk for alcohol substance use disorders. A generative model (containing parameters with unknown values) of a simple game involving a progressive work paradigm is described along with the associated point process signal processing that allows system identification of the model. The system is demonstrated on human subject data. The same human subject completing the task under different circumstances, e.g., with larger and smaller alcohol reward values, is assigned different parameter values. Potential meanings of the different parameter values are described.

  3. Seafloor video footage and still-frame grabs from U.S. Geological Survey cruises in Hawaiian nearshore waters

    Science.gov (United States)

    Gibbs, Ann E.; Cochran, Susan A.; Tierney, Peter W.

    2013-01-01

    Underwater video footage was collected in nearshore waters (video footage collected during four USGS cruises and more than 10,200 still images extracted from the videos, including still frames from every 10 seconds along transect lines, and still frames showing both an overview and a near-bottom view from fixed stations. Environmental Systems Research Institute (ESRI) shapefiles of individual video and still-image locations, and Google Earth kml files with explanatory text and links to the video and still images, are included. This report documents the various camera systems and methods used to collect the videos, and the techniques and software used to convert the analog video tapes into digital data in order to process the images for optimum viewing and to extract the still images, along with a brief summary of each survey cruise.

  4. Methods for the Evaluation of Waste Treatment Processes

    Directory of Open Access Journals (Sweden)

    Hans-Joachim Gehrmann

    2017-01-01

    Full Text Available Decision makers for waste management are confronted with the problem of selecting the most economic, environmental, and socially acceptable waste treatment process. This paper elucidates evaluation methods for waste treatment processes for the comparison of ecological and economic aspects such as material flow analysis, statistical entropy analysis, energetic and exergetic assessment, cumulative energy demand, and life cycle assessment. The work is based on the VDI guideline 3925. A comparison of two thermal waste treatment plants with different process designs and energy recovery systems was performed with the described evaluation methods. The results are mainly influenced by the type of energy recovery, where the waste-to-energy plant providing district heat and process steam emerged to be beneficial in most aspects. Material recovery options from waste incineration were evaluated according to sustainability targets, such as saving of resources and environmental protection.

  5. Adoption of the Creative Process According to the Immersive Method

    Directory of Open Access Journals (Sweden)

    Sonja Vuk

    2015-09-01

    Full Text Available The immersive method is a new concept of visual education that is better suited to the needs of students in contemporary post-industrial society. The features of the immersive method are: 1 it emerges from interaction with visual culture; 2 it encourages understanding of contemporary art (as an integral part of visual culture; and 3 it implements the strategies and processes of the dominant tendencies in contemporary art (new media art and relational art with the goal of adopting the creative process, expressing one’s thoughts and emotions, and communicating with the environment. The immersive method transfers the creative process from art to the process of creation by the students themselves. This occurs with the mediation of an algorithmic scheme that enables students to adopt ways to solve problems, to express thoughts and emotions, to develop ideas and to transfer these ideas to form, medium and material. The immersive method uses transfer in classes, the therapeutic aspect of art and “flow state” (the optimal experience of being immersed in an activity/aesthetic experience (a total experience that has a beginning, a process and a conclusion/immersive experience (comprehensive immersion in the present moment. This is a state leading to the sublimative effect of creation (identification with what has been expressed, as well as to self-actualisation. The immersive method teaches one to connect the context, social relations and the artwork as a whole in which one lives as an individual. The adopted creative process is implemented in a critical manner on one’s surrounding through analysis, aesthetic interventions, and ecologically and socially aware inclusion in the life of a community. The students gain the crucial meta-competence of a creative thinking process.

  6. User aware video streaming

    Science.gov (United States)

    Kerofsky, Louis; Jagannath, Abhijith; Reznik, Yuriy

    2015-03-01

    We describe the design of a video streaming system using adaptation to viewing conditions to reduce the bitrate needed for delivery of video content. A visual model is used to determine sufficient resolution needed under various viewing conditions. Sensors on a mobile device estimate properties of the viewing conditions, particularly the distance to the viewer. We leverage the framework of existing adaptive bitrate streaming systems such as HLS, Smooth Streaming or MPEG-DASH. The client rate selection logic is modified to include a sufficient resolution computed using the visual model and the estimated viewing conditions. Our experiments demonstrate significant bitrate savings compare to conventional streaming methods which do not exploit viewing conditions.

  7. Method development for verification the completeancient statues by image processing

    OpenAIRE

    Natthariya Laopracha; Umaporn Saisangjan; Rapeeporn Chamchong

    2015-01-01

    Ancient statues are cultural heritages that should be preserved and maintained. Nevertheless, such invaluable statues may be targeted by vandalism or burglary. In order to guard these statues by using image processing, this research aims to develop a technique for detecting images of ancient statues with missing parts using digital image processing. This paper proposed the effective feature extraction method for detecting images of damaged statues or statues with missing parts based on the Hi...

  8. Internet video search

    NARCIS (Netherlands)

    Snoek, C.G.M.; Smeulders, A.W.M.

    2011-01-01

    In this tutorial, we focus on the challenges in internet video search, present methods how to achieve state-of-the-art performance while maintaining efficient execution, and indicate how to obtain improvements in the near future. Moreover, we give an overview of the latest developments and future

  9. Methods of Complex Data Processing from Technical Means of Monitoring

    Directory of Open Access Journals (Sweden)

    Serhii Tymchuk

    2017-03-01

    Full Text Available The problem of processing the information from different types of monitoring equipment was examined. The use of generalized methods of information processing, based on the techniques of clustering combined territorial information sources for monitoring and the use of framing model of knowledge base for identification of monitoring objects was proposed as a possible solution of the problem. Clustering methods were formed on the basis of Lance-Williams hierarchical agglomerative procedure using the Ward metrics. Frame model of knowledge base was built using the tools of object-oriented modeling.

  10. A Big Video Manifesto

    DEFF Research Database (Denmark)

    Mcilvenny, Paul Bruce; Davidsen, Jacob

    2017-01-01

    For the last few years, we have witnessed a hype about the potential results and insights that quantitative big data can bring to the social sciences. The wonder of big data has moved into education, traffic planning, and disease control with a promise of making things better with big numbers...... and beautiful visualisations. However, we also need to ask what the tools of big data can do both for the Humanities and for more interpretative approaches and methods. Thus, we prefer to explore how the power of computation, new sensor technologies and massive storage can also help with video-based qualitative...... inquiry, such as video ethnography, ethnovideo, performance documentation, anthropology and multimodal interaction analysis. That is why we put forward, half-jokingly at first, a Big Video manifesto to spur innovation in the Digital Humanities....

  11. Online video examination

    DEFF Research Database (Denmark)

    Qvist, Palle

    courses are accredited to the master programme. The programme is online, worldwide and on demand. It recruits students from all over the world. The programme is organized exemplary in accordance the principles in the problem-based and project-based learning method used at Aalborg University where students......The Master programme in Problem-Based Learning in Engineering and Science, MPBL (www.mpbl.aau.dk), at Aalborg University, is an international programme offering formalized staff development. The programme is also offered in smaller parts as single subject courses (SSC). Passed single subject...... have large influence on their own teaching, learning and curriculum. The programme offers streamed videos in combination with other learning resources. It is a concept which offers video as pure presentation - video lectures - but also as an instructional tool which gives the students the possibility...

  12. Non-Adaptive Methods of Fetal ECG Signal Processing

    Directory of Open Access Journals (Sweden)

    Radana Kahankova

    2017-01-01

    Full Text Available Abdominal fetal ElectroCardioGrams (fECGs carry a wealth of information about the fetus including fetal Heart Rate (fHR and signal morphology during different stages of pregnancy. Here we report our results on the implementation and evaluation of two non-adaptive signal processing methods suitable for fECG signal extraction, namely: the Independent Component Analysis (ICA and the Principal Component Analysis (PCA Methods. We used the fetal heart rate extracted from fECG signals (in Beats Per Minute - BPM and Signal-to-Noise Ratio (SNR as effective performance evaluation metrics for our applied methods. Our findings demonstrated that given adequate SNR, these methods produced excellent results in accurate determination of fHR. Furthermore, we found out that compared to the PCA Method, the ICA Method produces a lower variance in the detection of the fHR.

  13. SnapVideo: Personalized Video Generation for a Sightseeing Trip.

    Science.gov (United States)

    Zhang, Luming; Jing, Peiguang; Su, Yuting; Zhang, Chao; Shaoz, Ling

    2017-11-01

    Leisure tourism is an indispensable activity in urban people's life. Due to the popularity of intelligent mobile devices, a large number of photos and videos are recorded during a trip. Therefore, the ability to vividly and interestingly display these media data is a useful technique. In this paper, we propose SnapVideo, a new method that intelligently converts a personal album describing of a trip into a comprehensive, aesthetically pleasing, and coherent video clip. The proposed framework contains three main components. The scenic spot identification model first personalizes the video clips based on multiple prespecified audience classes. We then search for some auxiliary related videos from YouTube 1 according to the selected photos. To comprehensively describe a scenery, the view generation module clusters the crawled video frames into a number of views. Finally, a probabilistic model is developed to fit the frames from multiple views into an aesthetically pleasing and coherent video clip, which optimally captures the semantics of a sightseeing trip. Extensive user studies demonstrated the competitiveness of our method from an aesthetic point of view. Moreover, quantitative analysis reflects that semantically important spots are well preserved in the final video clip. 1 https://www.youtube.com/.

  14. First results of the multi-purpose real-time processing video camera system on the Wendelstein 7-X stellarator and implications for future devices

    Science.gov (United States)

    Zoletnik, S.; Biedermann, C.; Cseh, G.; Kocsis, G.; König, R.; Szabolics, T.; Szepesi, T.; Wendelstein 7-X Team

    2018-01-01

    A special video camera has been developed for the 10-camera overview video system of the Wendelstein 7-X (W7-X) stellarator considering multiple application needs and limitations resulting from this complex long-pulse superconducting stellarator experiment. The event detection intelligent camera (EDICAM) uses a special 1.3 Mpixel CMOS sensor with non-destructive read capability which enables fast monitoring of smaller Regions of Interest (ROIs) even during long exposures. The camera can perform simple data evaluation algorithms (minimum/maximum, mean comparison to levels) on the ROI data which can dynamically change the readout process and generate output signals. Multiple EDICAM cameras were operated in the first campaign of W7-X and capabilities were explored in the real environment. Data prove that the camera can be used for taking long exposure (10-100 ms) overview images of the plasma while sub-ms monitoring and even multi-camera correlated edge plasma turbulence measurements of smaller areas can be done in parallel. These latter revealed that filamentary turbulence structures extend between neighboring modules of the stellarator. Considerations emerging for future upgrades of this system and similar setups on future long-pulse fusion experiments such as ITER are discussed.

  15. A Pulse-Compression Method for Process Monitoring

    Science.gov (United States)

    Wu, N. Eva; Wang, Xiaoxia

    2000-01-01

    This paper describes, from a deterministic view point, an on-line process monitoring method for small signal behavior of time invariant stable systems at a given operating point. The monitoring is accomplished by using an consequence modulated low-pass wavelet as the probing signal, and a cyclic reference signal as the correlator. This method allows to achieve high resolution, high signal to noise ratio monitoring, and the acquired data can be used for on-line diagnosis.

  16. Adoption of the creative process according to the immersive method

    OpenAIRE

    Sonja Vuk; Tonka Tacol; Janez Vogrinc

    2015-01-01

    The immersive method is a new concept of visual education that is better suited to the needs of students in contemporary post-industrial society. The features of the immersive method are: 1) it emerges from interaction with visual culture; 2) it encourages understanding of contemporary art (as an integral part of visual culture); and 3) it implements the strategies and processes of the dominant tendencies in contemporary art (new media art and relational art) with the goal of adopting the cre...

  17. Methods and tools for sustainable chemical process design

    DEFF Research Database (Denmark)

    Loureiro da Costa Lira Gargalo, Carina; Chairakwongsa, Siwanat; Quaglia, Alberto

    2015-01-01

    As the pressure on chemical and biochemical processes to achieve a more sustainable performance increases, the need to define a systematic and holistic way to accomplish this is becoming more urgent. In this chapter, a multilevel computer-aided framework for systematic design of more sustainable...... chemical processes is presented. The framework allows the use of appropriate computer-aided methods and tools in a hierarchical manner according to a developed work flow for a multilevel criteria analysis that helps generate competing and more sustainable process design options. The application...

  18. Smartphone based automatic organ validation in ultrasound video.

    Science.gov (United States)

    Vaish, Pallavi; Bharath, R; Rajalakshmi, P

    2017-07-01

    Telesonography involves transmission of ultrasound video from remote areas to the doctors for getting diagnosis. Due to the lack of trained sonographers in remote areas, the ultrasound videos scanned by these untrained persons do not contain the proper information that is required by a physician. As compared to standard methods for video transmission, mHealth driven systems need to be developed for transmitting valid medical videos. To overcome this problem, we are proposing an organ validation algorithm to evaluate the ultrasound video based on the content present. This will guide the semi skilled person to acquire the representative data from patient. Advancement in smartphone technology allows us to perform high medical image processing on smartphone. In this paper we have developed an Application (APP) for a smartphone which can automatically detect the valid frames (which consist of clear organ visibility) in an ultrasound video and ignores the invalid frames (which consist of no-organ visibility), and produces a compressed sized video. This is done by extracting the GIST features from the Region of Interest (ROI) of the frame and then classifying the frame using SVM classifier with quadratic kernel. The developed application resulted with the accuracy of 94.93% in classifying valid and invalid images.

  19. Prediction of transmission distortion for wireless video communication: analysis.

    Science.gov (United States)

    Chen, Zhifeng; Wu, Dapeng

    2012-03-01

    Transmitting video over wireless is a challenging problem since video may be seriously distorted due to packet errors caused by wireless channels. The capability of predicting transmission distortion (i.e., video distortion caused by packet errors) can assist in designing video encoding and transmission schemes that achieve maximum video quality or minimum end-to-end video distortion. This paper is aimed at deriving formulas for predicting transmission distortion. The contribution of this paper is twofold. First, we identify the governing law that describes how the transmission distortion process evolves over time and analytically derive the transmission distortion formula as a closed-form function of video frame statistics, channel error statistics, and system parameters. Second, we identify, for the first time, two important properties of transmission distortion. The first property is that the clipping noise, which is produced by nonlinear clipping, causes decay of propagated error. The second property is that the correlation between motion-vector concealment error and propagated error is negative and has dominant impact on transmission distortion, compared with other correlations. Due to these two properties and elegant error/distortion decomposition, our formula provides not only more accurate prediction but also lower complexity than the existing methods.

  20. Video Shot Boundary Detection based on Multifractal Analisys

    Directory of Open Access Journals (Sweden)

    B. D. Reljin

    2011-11-01

    Full Text Available Extracting video shots is an essential preprocessing step to almost all video analysis, indexing, and other content-based operations. This process is equivalent to detecting the shot boundaries in a video. In this paper we presents video Shot Boundary Detection (SBD based on Multifractal Analysis (MA. Low-level features (color and texture features are extracted from each frame in video sequence. Features are concatenated in feature vectors (FVs and stored in feature matrix. Matrix rows correspond to FVs of frames from video sequence, while columns are time series of particular FV component. Multifractal analysis is applied to FV component time series, and shot boundaries are detected as high singularities of time series above pre defined treshold. Proposed SBD method is tested on real video sequence with 64 shots, with manually labeled shot boundaries. Detection accuracy depends on number FV components used. For only one FV component detection accuracy lies in the range 76-92% (depending on selected threshold, while by combining two FV components all shots are detected completely (accuracy of 100%.

  1. Information processing systems, reasoning modules, and reasoning system design methods

    Energy Technology Data Exchange (ETDEWEB)

    Hohimer, Ryan E.; Greitzer, Frank L.; Hampton, Shawn D.

    2016-08-23

    Information processing systems, reasoning modules, and reasoning system design methods are described. According to one aspect, an information processing system includes working memory comprising a semantic graph which comprises a plurality of abstractions, wherein the abstractions individually include an individual which is defined according to an ontology and a reasoning system comprising a plurality of reasoning modules which are configured to process different abstractions of the semantic graph, wherein a first of the reasoning modules is configured to process a plurality of abstractions which include individuals of a first classification type of the ontology and a second of the reasoning modules is configured to process a plurality of abstractions which include individuals of a second classification type of the ontology, wherein the first and second classification types are different.

  2. Information processing systems, reasoning modules, and reasoning system design methods

    Science.gov (United States)

    Hohimer, Ryan E; Greitzer, Frank L; Hampton, Shawn D

    2014-03-04

    Information processing systems, reasoning modules, and reasoning system design methods are described. According to one aspect, an information processing system includes working memory comprising a semantic graph which comprises a plurality of abstractions, wherein the abstractions individually include an individual which is defined according to an ontology and a reasoning system comprising a plurality of reasoning modules which are configured to process different abstractions of the semantic graph, wherein a first of the reasoning modules is configured to process a plurality of abstractions which include individuals of a first classification type of the ontology and a second of the reasoning modules is configured to process a plurality of abstractions which include individuals of a second classification type of the ontology, wherein the first and second classification types are different.

  3. Information processing systems, reasoning modules, and reasoning system design methods

    Energy Technology Data Exchange (ETDEWEB)

    Hohimer, Ryan E.; Greitzer, Frank L.; Hampton, Shawn D.

    2015-08-18

    Information processing systems, reasoning modules, and reasoning system design methods are described. According to one aspect, an information processing system includes working memory comprising a semantic graph which comprises a plurality of abstractions, wherein the abstractions individually include an individual which is defined according to an ontology and a reasoning system comprising a plurality of reasoning modules which are configured to process different abstractions of the semantic graph, wherein a first of the reasoning modules is configured to process a plurality of abstractions which include individuals of a first classification type of the ontology and a second of the reasoning modules is configured to process a plurality of abstractions which include individuals of a second classification type of the ontology, wherein the first and second classification types are different.

  4. Quantitative assessment of susceptibility weighted imaging processing methods

    Science.gov (United States)

    Li, Ningzhi; Wang, Wen-Tung; Sati, Pascal; Pham, Dzung L.; Butman, John A.

    2013-01-01

    Purpose To evaluate different susceptibility weighted imaging (SWI) phase processing methods and parameter selection, thereby improving understanding of potential artifacts, as well as facilitating choice of methodology in clinical settings. Materials and Methods Two major phase processing methods, Homodyne-filtering and phase unwrapping-high pass (HP) filtering, were investigated with various phase unwrapping approaches, filter sizes, and filter types. Magnitude and phase images were acquired from a healthy subject and brain injury patients on a 3T clinical Siemens MRI system. Results were evaluated based on image contrast to noise ratio and presence of processing artifacts. Results When using a relatively small filter size (32 pixels for the matrix size 512 × 512 pixels), all Homodyne-filtering methods were subject to phase errors leading to 2% to 3% masked brain area in lower and middle axial slices. All phase unwrapping-filtering/smoothing approaches demonstrated fewer phase errors and artifacts compared to the Homodyne-filtering approaches. For performing phase unwrapping, Fourier-based methods, although less accurate, were 2–4 orders of magnitude faster than the PRELUDE, Goldstein and Quality-guide methods. Conclusion Although Homodyne-filtering approaches are faster and more straightforward, phase unwrapping followed by HP filtering approaches perform more accurately in a wider variety of acquisition scenarios. PMID:24923594

  5. Using statistical methods of quality management in logistics processes

    Directory of Open Access Journals (Sweden)

    Tkachenko Alla

    2016-04-01

    Full Text Available The purpose of the paper is to study the application of statistical methods of logistics process quality management at a large industrial enterprise and testing the theoretical studies. The analysis of the publications shows that a significant number of works by both Ukrainian and foreign authors has been dedicated to the research of quality management, while statistical methods of quality management have only been thoroughly analyzed by a small number of researchers, since these methods are referred to as classical, that is, those that are considered well-known and do not require special attention of modern scholars. In the authors’ opinion, the logistics process is a process of transformation and movement of material and accompanying flows by ensuring management freedom under the conditions of sequential interdependencies; standardization; synchronization; sharing information, and consistency of incentives, using innovative methods and models. In our study, we have shown that the management of logistics processes should use such statistical methods of quality management as descriptive statistics, experiment planning, hypotheses testing, measurement analysis, process opportunities analysis, regression analysis, reliability analysis, sampling, modeling, maps of statistical process control, specification of statistical tolerance, time series analysis. The proposed statistical methods of logistics processes quality management have been tested at the large industrial enterprise JSC "Dniepropetrovsk Aggregate Plant" that specializes in manufacturing hydraulic control valves. The findings suggest that the main purpose in the sphere of logistics processes quality is the continuous improvement of the mining equipment production quality through the use of innovative processes, advanced management systems and information technology. This will enable the enterprise to meet the requirements and expectations of their customers. It has been proved that the

  6. Slow motion replay detection of tennis video based on color auto-correlogram

    Science.gov (United States)

    Zhang, Xiaoli; Zhi, Min

    2012-04-01

    In this paper, an effective slow motion replay detection method for tennis videos which contains logo transition is proposed. This method is based on the theory of color auto-correlogram and achieved by fowllowing steps: First,detect the candidate logo transition areas from the video frame sequence. Second, generate logo template. Then use color auto-correlogram for similarity matching between video frames and logo template in the candidate logo transition areas. Finally, select logo frames according to the matching results and locate the borders of slow motion accurately by using the brightness change during logo transition process. Experiment shows that, unlike previous approaches, this method has a great improvement in border locating accuracy rate, and can be used for other sports videos which have logo transition, too. In addition, as the algorithm only calculate the contents in the central area of the video frames, speed of the algorithm has been improved greatly.

  7. Revisiting the video stethoscope: an application of digital signal processing software (Goldwave) to monitoring ventilation in intubated patients.

    Science.gov (United States)

    Doyle, D John; Nair, Bala

    2009-01-01

    Problems with tracheal intubation and mechanical ventilation are potentially important causes of perioperative morbidity and mortality. We have developed a method of monitoring the ventilation of both lungs during general anesthesia that is an advanced digital version of a more primitive analog technique developed over two decades ago. We used two miniature electret microphones connected to regular chest pieces, placing the assemblies on the anterior chest wall about 4 inches below the clavicle in the midclavicular line. After amplification and 16-bit analog-to-digital conversion, the digital signal processing software package Goldwave (Version 5.12, www.goldwave. com) was used to produce real-time X-Y plots of the signals, with sounds from the right side plotted on the horizontal axis and sounds from the left side plotted on the vertical axis. Recognizing that when two signals are identical, their X-Y plot should form a 45 degree line, we hypothesized that X-Y plots obtained under endobronchial conditions would be recognizably different to plots reflecting normal bilateral lung ventilation. We also hypothesized that as a result of noise and anatomical variations that under conditions of bilateral mechanical ventilation the obtained plot would be very different from a simple 45 degree line. The data obtained supports these hypotheses. This preliminary study suggests that our technique may help provide a practical real-time warning system for detecting endotracheal tube malpositions, and may help build on the work of other investigators.

  8. Communicating pictures a course in image and video coding

    CERN Document Server

    Bull, David R

    2014-01-01

    Communicating Pictures starts with a unique historical perspective of the role of images in communications and then builds on this to explain the applications and requirements of a modern video coding system. It draws on the author's extensive academic and professional experience of signal processing and video coding to deliver a text that is algorithmically rigorous, yet accessible, relevant to modern standards, and practical. It offers a thorough grounding in visual perception, and demonstrates how modern image and video compression methods can be designed in order to meet the rate-quality performance levels demanded by today's applications, networks and users. With this book you will learn: Practical issues when implementing a codec, such as picture boundary extension and complexity reduction, with particular emphasis on efficient algorithms for transforms, motion estimators and error resilience Conflicts between conventional video compression, based on variable length coding and spatiotemporal prediction,...

  9. Visual Phonetic Processing Localized Using Speech and Non-Speech Face Gestures in Video and Point-Light Displays

    Science.gov (United States)

    Bernstein, Lynne E.; Jiang, Jintao; Pantazis, Dimitrios; Lu, Zhong-Lin; Joshi, Anand

    2011-01-01

    The talking face affords multiple types of information. To isolate cortical sites with responsibility for integrating linguistically relevant visual speech cues, speech and non-speech face gestures were presented in natural video and point-light displays during fMRI scanning at 3.0T. Participants with normal hearing viewed the stimuli and also viewed localizers for the fusiform face area (FFA), the lateral occipital complex (LOC), and the visual motion (V5/MT) regions of interest (ROIs). The FFA, the LOC, and V5/MT were significantly less activated for speech relative to non-speech and control stimuli. Distinct activation of the posterior superior temporal sulcus and the adjacent middle temporal gyrus to speech, independent of media, was obtained in group analyses. Individual analyses showed that speech and non-speech stimuli were associated with adjacent but different activations, with the speech activations more anterior. We suggest that the speech activation area is the temporal visual speech area (TVSA), and that it can be localized with the combination of stimuli used in this study. PMID:20853377

  10. Pyrochemical and Dry Processing Methods Program. A selected bibliography

    Energy Technology Data Exchange (ETDEWEB)

    McDuffie, H.F.; Smith, D.H.; Owen, P.T.

    1979-03-01

    This selected bibliography with abstracts was compiled to provide information support to the Pyrochemical and Dry Processing Methods (PDPM) Program sponsored by DOE and administered by the Argonne National Laboratory. Objectives of the PDPM Program are to evaluate nonaqueous methods of reprocessing spent fuel as a route to the development of proliferation-resistant and diversion-resistant methods for widespread use in the nuclear industry. Emphasis was placed on the literature indexed in the ERDA--DOE Energy Data Base (EDB). The bibliography includes indexes to authors, subject descriptors, EDB subject categories, and titles.

  11. Data processing method for a weak, moving telemetry signal

    Science.gov (United States)

    Kendall, W. B.; Levy, G. S.; Nixon, D. L.; Panson, P. L.

    1969-01-01

    Method of processing data from a spacecraft, where the carrier has a low signal-to-noise ratio and wide unpredictable frequency shifts, consists of analogue recording of the noisy signal along with a high-frequency tone that is used as a clock to trigger a digitizer.

  12. Investigation of forming method based on flanging process

    Science.gov (United States)

    Demyanenko, E. G.; Popov, I. P.

    2017-10-01

    In this paper the new method of forming based on flanging is investigated using computer simulation. The obtained results supported the theoretical conclusions and allowed us to create a mathematical model, to define geometric dimensions of a blank for forming of the thin axisymmetric parts with minimal thickness variation. This analysis serves as a foundation for further design of the technological process.

  13. Forest Service National Visitor Use Monitoring Process: Research Method Documentation

    Science.gov (United States)

    Donald B.K. English; Susan M. Kocis; Stanley J. Zarnoch; J. Ross Arnold

    2002-01-01

    In response to the need for improved information on recreational use of National Forest System lands, the authors have developed a nationwide, systematic monitoring process. This report documents the methods they used in estimating recreational use on an annual basis. The basic unit of measure is exiting volume of visitors from a recreation site on a given day. Sites...

  14. A survey of raw processing methods for kolanuts | Asamoah ...

    African Journals Online (AJOL)

    A survey was carried out in the Eastern and Ashanti Regions of Ghana to identify indigenous methods for the raw processing and handling of kolanuts. Using purposive and accidental sampling techniques and interviews, thirty-two individuals and eleven focus group discussions were undertaken at fourteen and ten ...

  15. Influence of rural processing methods and postharvest storage ...

    African Journals Online (AJOL)

    User

    2015-02-11

    Feb 11, 2015 ... Quality changes of kola nut (Cola acuminata) as affected by processing methods and short-term storage environments were investigated. The experiment was conducted at the Teaching and Research. Laboratory of the Department of Crop Science, University of Nigeria Nsukka, Nigeria. The treatments.

  16. Application of combined temporal and spectral processing methods ...

    Indian Academy of Sciences (India)

    This paper presents an experimental evaluation of the combined temporal and spectral processing methods for speaker recognition task under noise, reverberation or multi-speaker environments. Automatic speaker recognition system gives good performance in controlled environments. Speech recorded in real ...

  17. Effect of Processing Methods on Nutrient Contents of Six Sweet ...

    African Journals Online (AJOL)

    A study was carried out to evaluate the effect of processing methods on nutrient contents of six fresh sweet potato varieties namely Carrot Dar, Japon, Zapallo, Mafuta, Polita and Sekondari commonly grown in three districts (Meatu, Sengerema and Missungwi) located along the lake zone of Tanzania. Fresh samples of ...

  18. System and method for cognitive processing for data fusion

    Science.gov (United States)

    Duong, Tuan A. (Inventor); Duong, Vu A. (Inventor)

    2012-01-01

    A system and method for cognitive processing of sensor data. A processor array receiving analog sensor data and having programmable interconnects, multiplication weights, and filters provides for adaptive learning in real-time. A static random access memory contains the programmable data for the processor array and the stored data is modified to provide for adaptive learning.

  19. Microfluidic device and method for processing of macromolecules

    DEFF Research Database (Denmark)

    2012-01-01

    A microfluidic device and method for enzymatic processing of ultra-long macromolecules is disclosed. The device comprises a reaction chamber with a first manifold, a second manifold, and a plurality of reaction channels, each reaction channel extending from the first manifold to the second manifold...

  20. Influence of heat processing methods on the nutrient composition ...

    African Journals Online (AJOL)

    The effects of heat processing methods on the proximate composition, caloric value, mineral concentrations, vitamins A and C levels and lipid characterization of seed pastes of Arachis hypogaea were investigated. Moisture content was highest (25.2 ± 0.36%) in boiled seeds (BS) followed by raw seeds (RS) (4.58± 0.24%) ...

  1. Methods to enhance reflective behaviour in innovation processes

    NARCIS (Netherlands)

    Verdonschot, S.G.M.

    2006-01-01

    Purpose This study aims to trace methods that help to develop the reflective behaviour that is necessary for identifying and describing learning processes in organisations that focus on improvement and innovation. Methodology, approach An extensive literature review results in the characteristics of

  2. Preliminary Studies on the effect of processing methods on the ...

    African Journals Online (AJOL)

    30.30%) followed by Clupea harengus (12.70%) while Trachurus trachurus has the lowest oil content (12.25) and irrespective of the processing method, the order remains unchanged. This work also shows that the effect of a treatment type on a ...

  3. Hydrological drought. Processes and estimation methods for streamflow and groundwater

    NARCIS (Netherlands)

    Tallaksen, L.; Lanen, van H.A.J.

    2004-01-01

    Hydrological drought is a textbook for university students, practising hydrologists and researchers. The main scope of this book is to provide the reader with a comprehensive review of processes and estimation methods for streamflow and groundwater drought. It includes a qualitative conceptual

  4. Effect of tomato cultivars, honey finisher and processing methods on ...

    African Journals Online (AJOL)

    The experiment was carried out using factorial combination of two tomato varieties, two processing methods and three honey and one sugar concentrations with three replications. Tomato ketchups prepared from Melkashola subjected to pre-heat treatment before cooking exhibited higher total soluble solids, reducing and ...

  5. Effect of processing methods and storage environment on moisture ...

    African Journals Online (AJOL)

    The objective of this study was to determine the effect of processing methods and storage parameters on moisture adsorption characteristics of dry matured yellow ginger (Zingiber officianale) to provide information for the prediction of shelf life and selection of packaging materials. Moisture adsorption was determined ...

  6. Effect of different heat processing methods on the proximate ...

    African Journals Online (AJOL)

    Plants (legumes) are important sources of dietary protein for both human and animals, but the presence of antinutritive factors affect the nutritional quality of the legumes. Unless these factors are destroyed by processing methods, they can exert adverse physiological effects when ingested by animals. To improve the ...

  7. Literature Review on Processing and Analytical Methods for ...

    Science.gov (United States)

    Report The purpose of this report was to survey the open literature to determine the current state of the science regarding the processing and analytical methods currently available for recovery of F. tularensis from water and soil matrices, and to determine what gaps remain in the collective knowledge concerning F. tularensis identification from environmental samples.

  8. Option pricing with COS method on Graphics Processing Units

    NARCIS (Netherlands)

    B. Zhang (Bo); C.W. Oosterlee (Cornelis)

    2009-01-01

    htmlabstractIn this paper, acceleration on the GPU for option pricing by the COS method is demonstrated. In particular, both European and Bermudan options will be discussed in detail. For Bermudan options, we consider both the Black-Scholes model and Levy processes of infinite activity. Moreover,

  9. The effect of processing and preservation methods on the oxalate ...

    African Journals Online (AJOL)

    The effect of processing and preservation methods on the oxalate levels of some Nigerian leafy vegetables. ... decanted water. Boiling and then discarding the water used for boiling vegetables provides a good means of reducing the oxalate content of leafy vegetables and consequently the associated food safety problems.

  10. Recovery process of elite athletes: A review of contemporary methods

    Directory of Open Access Journals (Sweden)

    Veljović Draško

    2012-01-01

    Full Text Available A numerous training stimulus and competition as well can reduce level of abilities among athletes. This decline of performance can be a temporary phenomenon, with duration of several minutes or several hours after a workout, or take much longer, even a several days. The lack of adequate recovery process can influence on athletes not being able to train at the desired intensity or do not fully meet the tasks at the next training session. Chronic fatigue can lead to injuries, and therefore, full recovery is necessary for achieving optimal level of abilities that will ensure a better athletic performance. For this reasons, athletes often carry out a variety of techniques and methods aimed to recover after training or match. They have become a part of the training process and their purpose is reduction of stress and fatigue incurred as a result of daily exposure to intense training stimulus. There are numerous methods and techniques today that can accelerate the recovery process of athletes. For this reason it is necessary to know the efficiency of an adequate method which will be applied in the training process. The aim of this review article is to point to those currently used and their effects on the process of recovery after physical activity in elite sport.

  11. Method development for verification the completeancient statues by image processing

    Directory of Open Access Journals (Sweden)

    Natthariya Laopracha

    2015-06-01

    Full Text Available Ancient statues are cultural heritages that should be preserved and maintained. Nevertheless, such invaluable statues may be targeted by vandalism or burglary. In order to guard these statues by using image processing, this research aims to develop a technique for detecting images of ancient statues with missing parts using digital image processing. This paper proposed the effective feature extraction method for detecting images of damaged statues or statues with missing parts based on the Histogram Oriented Gradient (HOG technique, a popular method for object detection. Unlike the original HOG technique, the proposed method has improved the area scanning strategy that effectively extracts important features of statues. Results obtained from the proposed method were compared with those of the HOG method. The tested image dataset composed of 500 images of perfect statues and 500 images of statues with missing parts. The experimental results show that the proposed method yields 99.88% accuracy while the original HOG method gives the accuracy of only 84.86%.

  12. Multimodal location estimation of videos and images

    CERN Document Server

    Friedland, Gerald

    2015-01-01

    This book presents an overview of the field of multimodal location estimation, i.e. using acoustic, visual, and/or textual cues to estimate the shown location of a video recording. The authors' sample research results in this field in a unified way integrating research work on this topic that focuses on different modalities, viewpoints, and applications. The book describes fundamental methods of acoustic, visual, textual, social graph, and metadata processing as well as multimodal integration methods used for location estimation. In addition, the text covers benchmark metrics and explores the limits of the technology based on a human baseline. ·         Discusses localization of multimedia data; ·         Examines fundamental methods of establishing location metadata for images and videos (other than GPS tagging); ·         Covers Data-Driven as well as Semantic Location Estimation.

  13. High-resolution imaging methods in array signal processing

    DEFF Research Database (Denmark)

    Xenaki, Angeliki

    The purpose of this study is to develop methods in array signal processing which achieve accurate signal reconstruction from limited observations resulting in high-resolution imaging. The focus is on underwater acoustic applications and sonar signal processing both in active (transmit and receive...... in active sonar signal processing for detection and imaging of submerged oil contamination in sea water from a deep-water oil leak. The submerged oil _eld is modeled as a uid medium exhibiting spatial perturbations in the acoustic parameters from their mean ambient values which cause weak scattering......-of-arrival (DOA) of the associated wavefronts from a limited number of observations. Usually, there are only a few sources generating the acoustic wavefield such that DOA estimation is essentially a sparse signal reconstruction problem. Conventional methods for DOA estimation (i.e., beamforming) suffer from...

  14. Method of floc classification after the coagulation process

    Directory of Open Access Journals (Sweden)

    Łukasiewicz Ewelina

    2017-01-01

    Full Text Available Coagulation is one of the processes of water and wastewater treatment. During this process, flocs are formed and are characterized by different shapes, structures and dimensions. Due to this fact, removing of these particles may produce some problems for researchers because the sedimentation way of this particles is disturbed. In this paper, the method of flocs classification is presented where coefficients k1, k2 and k3 were calculated. An appropriate value of coefficient k enables the classification of the considered particle to a specific group. The idea of the classification method consists in calculating surface areas for a particle image registered using a microscope. After that, the images are analyzed (computer image processing. The analyzed images will be used for future studies, in which the settling phenomenon will be described.

  15. Post-Processing in the Material-Point Method

    DEFF Research Database (Denmark)

    Andersen, Søren; Andersen, Lars Vabbersgaard

    The material-point method (MPM) is a numerical method for dynamic or static analysis of solids using a discretization in time and space. The method has shown to be successful in modelling physical problems involving large deformations, which are difficult to model with traditional numerical tools......-point method. The first idea involves associating a volume with each material point and displaying the deformation of this volume. In the discretization process, the physical domain is divided into a number of smaller volumes each represented by a simple shape; here quadrilaterals are chosen for the presented...... strain problems. It is noted, that this idea is also relevant for other point based methods, such as smoothed particle hydrodynamics, where the history dependent variables are tracked by a set of particles. The second idea introduced in the article involves the fact that while the stresses may oscillate...

  16. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition...

  17. Video Analytics

    DEFF Research Database (Denmark)

    include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition......This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...

  18. Multi-modal highlight generation for sports videos using an information-theoretic excitability measure

    Science.gov (United States)

    Hasan, Taufiq; Bořil, Hynek; Sangwan, Abhijeet; L Hansen, John H.

    2013-12-01

    The ability to detect and organize `hot spots' representing areas of excitement within video streams is a challenging research problem when techniques rely exclusively on video content. A generic method for sports video highlight selection is presented in this study which leverages both video/image structure as well as audio/speech properties. Processing begins where the video is partitioned into small segments and several multi-modal features are extracted from each segment. Excitability is computed based on the likelihood of the segmental features residing in certain regions of their joint probability density function space which are considered both exciting and rare. The proposed measure is used to rank order the partitioned segments to compress the overall video sequence and produce a contiguous set of highlights. Experiments are performed on baseball videos based on signal processing advancements for excitement assessment in the commentators' speech, audio energy, slow motion replay, scene cut density, and motion activity as features. Detailed analysis on correlation between user excitability and various speech production parameters is conducted and an effective scheme is designed to estimate the excitement level of commentator's speech from the sports videos. Subjective evaluation of excitability and ranking of video segments demonstrate a higher correlation with the proposed measure compared to well-established techniques indicating the effectiveness of the overall approach.

  19. Distributed source coding of video

    DEFF Research Database (Denmark)

    Forchhammer, Søren; Van Luong, Huynh

    2015-01-01

    A foundation for distributed source coding was established in the classic papers of Slepian-Wolf (SW) [1] and Wyner-Ziv (WZ) [2]. This has provided a starting point for work on Distributed Video Coding (DVC), which exploits the source statistics at the decoder side offering shifting processing...... steps, conventionally performed at the video encoder side, to the decoder side. Emerging applications such as wireless visual sensor networks and wireless video surveillance all require lightweight video encoding with high coding efficiency and error-resilience. The video data of DVC schemes differ from...... the assumptions of SW and WZ distributed coding, e.g. by being correlated in time and nonstationary. Improving the efficiency of DVC coding is challenging. This paper presents some selected techniques to address the DVC challenges. Focus is put on pin-pointing how the decoder steps are modified to provide...

  20. The impact of video technology on learning: A cooking skills experiment.

    Science.gov (United States)

    Surgenor, Dawn; Hollywood, Lynsey; Furey, Sinéad; Lavelle, Fiona; McGowan, Laura; Spence, Michelle; Raats, Monique; McCloat, Amanda; Mooney, Elaine; Caraher, Martin; Dean, Moira

    2017-07-01

    This study examines the role of video technology in the development of cooking skills. The study explored the views of 141 female participants on whether video technology can promote confidence in learning new cooking skills to assist in meal preparation. Prior to each focus group participants took part in a cooking experiment to assess the most effective method of learning for low-skilled cooks across four experimental conditions (recipe card only; recipe card plus video demonstration; recipe card plus video demonstration conducted in segmented stages; and recipe card plus video demonstration whereby participants freely accessed video demonstrations as and when needed). Focus group findings revealed that video technology was perceived to assist learning in the cooking process in the following ways: (1) improved comprehension of the cooking process; (2) real-time reassurance in the cooking process; (3) assisting the acquisition of new cooking skills; and (4) enhancing the enjoyment of the cooking process. These findings display the potential for video technology to promote motivation and confidence as well as enhancing cooking skills among low-skilled individuals wishing to cook from scratch using fresh ingredients. Copyright © 2017 Elsevier Ltd. All rights reserved.