van der Schaar-Mitrea, Mihaela; de With, Peter H. N.
The diversity in TV images has augmented with the increased application of computer graphics. In this paper we study z coding system that supports both the lossless coding of such graphics data and regular lossy video compression. The lossless coding techniques are based on runlength and arithmetical coding. For video compression, we introduce a simple block predictive coding technique featuring individual pixel access, so that it enables a gradual shift from lossless coding of graphics to the lossy coding of video. An overall bit rate control completes the system. Computer simulations show a very high quality with a compression factor between 2-3.
Potel, Michael J.; MacKay, Steven A.; Sayre, Richard E.
Extracting quantitative information from movie film and video recordings has always been a difficult process. The Galatea motion analysis system represents an application of some powerful interactive computer graphics capabilities to this problem. A minicomputer is interfaced to a stop-motion projector, a data tablet, and real-time display equipment. An analyst views a film and uses the data tablet to track a moving position of interest. Simultaneously, a moving point is displayed in an animated computer graphics image that is synchronized with the film as it runs. Using a projection CRT and a series of mirrors, this image is superimposed on the film image on a large front screen. Thus, the graphics point lies on top of the point of interest in the film and moves with it at cine rates. All previously entered points can be displayed simultaneously in this way, which is extremely useful in checking the accuracy of the entries and in avoiding omission and duplication of points. Furthermore, the moving points can be connected into moving stick figures, so that such representations can be transcribed directly from film. There are many other tools in the system for entering outlines, measuring time intervals, and the like. The system is equivalent to "dynamic tracing paper" because it is used as though it were tracing paper that can keep up with running movie film. We have applied this system to a variety of problems in cell biology, cardiology, biomechanics, and anatomy. We have also extended the system using photogrammetric techniques to support entry of three-dimensional moving points from two (or more) films taken simultaneously from different perspective views. We are also presently constructing a second, lower-cost, microcomputer-based system for motion analysis in video, using digital graphics and video mixing to achieve the graphics overlay for any composite video source image.
Kellner, R.G.; Reed, T.N.; Solem, A.V.
LASL implemented a graphics system designed to support all graphics devices in all operating environments at LASL. This system, Common Graphics System (CGS), supports level one of the graphics standard proposed by the ACM/SIGGRAPH Graphics Standards Planning Committee. To make the system immediately available to existing application programs, the older LASL high-level graphics routines were implemented, use of the system primitives; device independence and portability with a minimum of change were achieved. CGS is now available in six operating environments of two different word lengths and supports four graphics devices. It supports a pseudodevice file that may be postprocessed and edited for a particular graphics device, or it can generate device-dependent graphics output directly. It supports multiple display surfaces for multiple graphics devices simultaneously. The system is structured to isolate operating system dependencies and graphics device dependencies. Abstract concepts of graphics I/O and operating system functions were implemented. The device drivers may be called by the postprocessor or used directly by the applications program. Multiple devices may be loaded simultaneously or overlaid. The clean interfaces and parallel structures make it easy to support new graphics devices. The system is written in the RATFOR (Rational FORTRAN) language, which supports control structure statements and macro expansion. The output of the RATFOR preprocessor is ANSI FORTRAN. The system is maintained as a single source program from which each version can be extracted automatically. The graphics system is thus the same in all operating environments.
Ivanova, Marieta Georgieva; Probst, Christian W.; Hansen, Rene Rydhof
approach to transforming graphical system models to graphical attack models in the form of attack trees. Based on an asset in the model, our transformations result in an attack tree that represents attacks by all possible actors in the model, after which the actor in question has obtained the asset....
Meyer, R.H.; Bauhs, K.C.
This report describes the HP370 component of the Enhanced Graphics System (EGS) used at Tonopah Test Range (TTR). Selected Radar data is fed into the computer systems and the resulting tracking symbols are displayed on high-resolution video monitors in real time. These tracking symbols overlay background maps and are used for monitoring/controlling various flight vehicles. This report discusses both the operational aspects and the internal configuration of the HP370 Workstation portion of the EGS system.
Schlecht, Leslie E.; Kutler, Paul (Technical Monitor)
This is a proposal for a general use system based, on the SGI IRIS workstation platform, for recording computer animation to videotape. In addition, this system would provide features for simple editing and enhancement. Described here are a list of requirements for the system, and a proposed configuration including the SGI VideoLab Integrator, VideoMedia VLAN animation controller and the Pioneer rewritable laserdisc recorder.
Lee, Jin-Ho; Ko, Young-Chul; Mun, Yong-Kweun; Choi, Byoung-So; Kim, Jong-Min; Jeon, Duk Young
We acquired a two-dimensional (2D) laser vector graphic video image using 1500 μm× 1200 μm silicon scanning mirrors with vertical comb fingers. Vector image signals from the graphic board were applied to two scanning mirrors, and a SHG green laser was directly modulated to shape independent graphic images. These scanning mirrors were originally designed for laser raster video display as a galvanometric vertical scanner, and are controlled perfectly by the ramp waveform of 60 Hz with the duty cycle of 90%.
Edge, T. M.
System is used for design, layout, and modification of large-scale-integrated (LSI) metal-oxide semiconductor (MOS) arrays. System is structured around small computer which provides real-time support for graphics storage display unit with keyboard, slave display unit, hard copy unit, and graphics tablet for designer/computer interface.
Le, Minh Tuan; Nguyen, Congdu; Yoon, Dae-Il; Jung, Eun Ku; Jia, Jie; Kim, Hae-Kwang
In this paper, we propose a method of 3D graphics to video encoding and streaming that are embedded into a remote interactive 3D visualization system for rapidly representing a 3D scene on mobile devices without having to download it from the server. In particular, a 3D graphics to video framework is presented that increases the visual quality of regions of interest (ROI) of the video by performing more bit allocation to ROI during H.264 video encoding. The ROI are identified by projection 3D objects to a 2D plane during rasterization. The system offers users to navigate the 3D scene and interact with objects of interests for querying their descriptions. We developed an adaptive media streaming server that can provide an adaptive video stream in term of object-based quality to the client according to the user's preferences and the variation of network bandwidth. Results show that by doing ROI mode selection, PSNR of test sample slightly change while visual quality of objects increases evidently.
Nata, Vincent Ferian; Hagijanto, Andrian Dektisa; Christianna, Aniendya Christianna
Video game merupakan media hiburan yang dapat dinikmati oleh berbagai kalangan masyarakat, tua atau muda. Video game memiliki konten yang bermacam – macam yang telah disesuaikan dengan target audiencenya. Tetapi terkadang anak – anak memainkan video game dengan konten yang tidak sesuai usia mereka, padahal konten dalam video game telah diatur melalui sistem rating. Hal ini karena kurangnya pengawasan dan pemahaman dari orangtua mengenai video game. Oleh karena itu penulis membuat sebuah multi...
Shapiro, Samuel; Rotter, Merrill
Although studies have examined portrayals of mental illness in the mass media, little attention has been paid to such portrayals in video games. In this descriptive study, the fifty highest-selling video games in each year from 2011 to 2013 were surveyed through application of search terms to the Wikia search engine, with subsequent review of relevant footage on YouTube. Depiction categories were then assigned based on the extent of portrayal and qualitative characteristics compared against mental illness stereotypes in cinema. Twenty-three of the 96 surveyed games depicted at least one character with mental illness. Forty-two characters were identified as portraying mental illness, with most characters classified under a "homicidal maniac" stereotype, although many characters did not clearly reflect cinema stereotypes and were subcategorized based on the shared traits. Video games contain frequent and varied portrayals of mental illness, with depictions most commonly linking mental illness to dangerous and violent behaviors. © 2016 American Academy of Forensic Sciences.
Gustafson, Peter C.
For many years, photogrammetry has been in use at TRW. During that time, needs have arisen for highly repetitive measurements. In an effort to satisfy these needs in a timely manner, a specialized Robotic Video Photogrammetry System (RVPS) was developed by TRW in conjunction with outside vendors. The primary application for the RVPS has strict accuracy requirements that demand significantly more images than the previously used film-based system. The time involved in taking these images was prohibitive but by automating the data acquisition process, video techniques became a practical alternative to the more traditional film- based approach. In fact, by applying video techniques, measurement productivity was enhanced significantly. Analysis involved was also brought `on-board' to the RVPS, allowing shop floor acquisition and delivery of results. The RVPS has also been applied in other tasks and was found to make a critical improvement in productivity, allowing many more tests to be run in a shorter time cycle. This paper will discuss the creation of the system and TRW's experiences with the RVPS. Highlighted will be the lessons learned during these efforts and significant attributes of the process not common to the standard application of photogrammetry for industrial measurement. As productivity and ease of use continue to drive the application of photogrammetry in today's manufacturing climate, TRW expects several systems, with technological improvements applied, to be in use in the near future.
Nuutinen, Mikko; Virtanen, Toni; Rummukainen, Olli; Häkkinen, Jukka
This article presents VQone, a graphical experiment builder, written as a MATLAB toolbox, developed for image and video quality ratings. VQone contains the main elements needed for the subjective image and video quality rating process. This includes building and conducting experiments and data analysis. All functions can be controlled through graphical user interfaces. The experiment builder includes many standardized image and video quality rating methods. Moreover, it enables the creation of new methods or modified versions from standard methods. VQone is distributed free of charge under the terms of the GNU general public license and allows code modifications to be made so that the program's functions can be adjusted according to a user's requirements. VQone is available for download from the project page (http://www.helsinki.fi/psychology/groups/visualcognition/).
Model Driven Software Development has offered a faster way to design and implement embedded real-time software by moving the design to a model level, and by transforming models to code. However, the testing of embedded systems has remained at the code level. This paper presents a Graphical Model...... Debugger Framework, providing an auxiliary avenue of analysis of system models at runtime by executing generated code and updating models synchronously, which allows embedded developers to focus on the model level. With the model debugger, embedded developers can graphically test their design model...
Redmond, Sarah Ann
In the wake of large-scale disasters, many individuals seek out graphic news coverage of the event, but prior research has not examined who these individuals are and what motivates them to do so. The present study used a mixed-methods design to identify who seeks out graphic images, the correlates of viewing this coverage, and motivations for doing so by looking at individuals who watched a beheading video created by the terrorist group ISIS (Islamic State of Iraq and Syria). These questions ...
Zeng, Kebin; Guo, Yu; Angelov, Christo K.
Debugger Framework, providing an auxiliary avenue of analysis of system models at runtime by executing generated code and updating models synchronously, which allows embedded developers to focus on the model level. With the model debugger, embedded developers can graphically test their design model...... and check the running status of the system, which offers a debugging capability on a higher level of abstraction. The framework intends to contribute a tool to the Eclipse society, especially suitable for model-driven development of embedded systems....
Jedlovec, G.; Srikishen, J.; Edwards, R.; Cross, D.; Welch, J. D.; Smith, M. R.
The use of collaborative scientific visualization systems for the analysis, visualization, and sharing of 'big data' available from new high resolution remote sensing satellite sensors or four-dimensional numerical model simulations is propelling the wider adoption of ultra-resolution tiled display walls interconnected by high speed networks. These systems require a globally connected and well-integrated operating environment that provides persistent visualization and collaboration services. This abstract and subsequent presentation describes a new collaborative visualization system installed for NASA's Short-term Prediction Research and Transition (SPoRT) program at Marshall Space Flight Center and its use for Earth science applications. The system consists of a 3 x 4 array of 1920 x 1080 pixel thin bezel video monitors mounted on a wall in a scientific collaboration lab. The monitors are physically and virtually integrated into a 14' x 7' for video display. The display of scientific data on the video wall is controlled by a single Alienware Aurora PC with a 2nd Generation Intel Core 4.1 GHz processor, 32 GB memory, and an AMD Fire Pro W600 video card with 6 mini display port connections. Six mini display-to-dual DVI cables are used to connect the 12 individual video monitors. The open source Scalable Adaptive Graphics Environment (SAGE) windowing and media control framework, running on top of the Ubuntu 12 Linux operating system, allows several users to simultaneously control the display and storage of high resolution still and moving graphics in a variety of formats, on tiled display walls of any size. The Ubuntu operating system supports the open source Scalable Adaptive Graphics Environment (SAGE) software which provides a common environment, or framework, enabling its users to access, display and share a variety of data-intensive information. This information can be digital-cinema animations, high-resolution images, high-definition video
Jedlovec, Gary; Srikishen, Jayanthi; Edwards, Rita; Cross, David; Welch, Jon; Smith, Matt
The use of collaborative scientific visualization systems for the analysis, visualization, and sharing of "big data" available from new high resolution remote sensing satellite sensors or four-dimensional numerical model simulations is propelling the wider adoption of ultra-resolution tiled display walls interconnected by high speed networks. These systems require a globally connected and well-integrated operating environment that provides persistent visualization and collaboration services. This abstract and subsequent presentation describes a new collaborative visualization system installed for NASA's Shortterm Prediction Research and Transition (SPoRT) program at Marshall Space Flight Center and its use for Earth science applications. The system consists of a 3 x 4 array of 1920 x 1080 pixel thin bezel video monitors mounted on a wall in a scientific collaboration lab. The monitors are physically and virtually integrated into a 14' x 7' for video display. The display of scientific data on the video wall is controlled by a single Alienware Aurora PC with a 2nd Generation Intel Core 4.1 GHz processor, 32 GB memory, and an AMD Fire Pro W600 video card with 6 mini display port connections. Six mini display-to-dual DVI cables are used to connect the 12 individual video monitors. The open source Scalable Adaptive Graphics Environment (SAGE) windowing and media control framework, running on top of the Ubuntu 12 Linux operating system, allows several users to simultaneously control the display and storage of high resolution still and moving graphics in a variety of formats, on tiled display walls of any size. The Ubuntu operating system supports the open source Scalable Adaptive Graphics Environment (SAGE) software which provides a common environment, or framework, enabling its users to access, display and share a variety of data-intensive information. This information can be digital-cinema animations, high-resolution images, high-definition video
This comprehensive and accessible text/reference presents an overview of the state of the art in video coding technology. Specifically, the book introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Topics and features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AV
Belonging to the wider academic field of computer vision, video analytics has aroused a phenomenal surge of interest since the current millennium. Video analytics is intended to solve the problem of the incapability of exploiting video streams in real time for the purpose of detection or anticipation. It involves analyzing the videos using algorithms that detect and track objects of interest over time and that indicate the presence of events or suspect behavior involving these objects.The aims of this book are to highlight the operational attempts of video analytics, to identify possi
Part I - Graphics Fundamentals PC GRAPHICS OVERVIEW History and Evolution Short History of PC Video PS/2 Video Systems SuperVGA Graphics Coprocessors and Accelerators Graphics Applications State-of-the-Art in PC Graphics 3D Application Programming Interfaces POLYGONAL MODELING Vector and Raster Data Coordinate Systems Modeling with Polygons IMAGE TRANSFORMATIONS Matrix-based Representations Matrix Arithmetic 3D Transformations PROGRAMMING MATRIX TRANSFORMATIONS Numeric Data in Matrix Form Array Processing PROJECTIONS AND RENDERING Perspective The Rendering Pipeline LIGHTING AND SHADING Lightin
Spector, B.; Eilbert, L.; Finando, S.; Fukuda, F.
A Video Integrated Measurement (VIM) System is described which incorporates the use of various noninvasive diagnostic procedures (moire contourography, electromyography, posturometry, infrared thermography, etc.), used individually or in combination, for the evaluation of neuromusculoskeletal and other disorders and their management with biofeedback and other therapeutic procedures. The system provides for measuring individual diagnostic and therapeutic modes, or multiple modes by split screen superimposition, of real time (actual) images of the patient and idealized (ideal-normal) models on a video monitor, along with analog and digital data, graphics, color, and other transduced symbolic information. It is concluded that this system provides an innovative and efficient method by which the therapist and patient can interact in biofeedback training/learning processes and holds considerable promise for more effective measurement and treatment of a wide variety of physical and behavioral disorders.
The paper established criteria for the selection of personnel to work on the interactive graphics system and mentions some of human behavioral patterns that are created by the implementation of graphic systems. Some of the social and educational problems associated with the interactive graphics system will be discussed. The project also provided for collecting objective data which would be useful in assessing the benefits of interactive graphics systems.
Greenwoll, D.A.; Matter, J.C. (Sandia National Labs., Albuquerque, NM (United States)); Ebel, P.E. (BE, Inc., Barnwell, SC (United States))
The purpose of this NUREG is to present technical information that should be useful to NRC licensees in designing closed-circuit television systems for video alarm assessment. There is a section on each of the major components in a video system: camera, lens, lighting, transmission, synchronization, switcher, monitor, and recorder. Each section includes information on component selection, procurement, installation, test, and maintenance. Considerations for system integration of the components are contained in each section. System emphasis is focused on perimeter intrusion detection and assessment systems. A glossary of video terms is included. 13 figs., 9 tabs.
Lebowsky, Fritz; Nicolas, Marina
High-end monitors and TVs based on LCD technology continue to increase their native display resolution to 4k by 2k and beyond. Subsequently, uncompressed pixel amplitude processing becomes costly not only when transmitting over cable or wireless communication channels, but also when processing with array processor architectures. For motion video content, spatial preprocessing from YCbCr 444 to YCbCr 420 is widely accepted. However, due to spatial low pass filtering in horizontal and vertical direction, quality and readability of small text and graphics content is heavily compromised when color contrast is high in chrominance channels. On the other hand, straight forward YCbCr 444 compression based on mathematical error coding schemes quite often lacks optimal adaptation to visually significant image content. We present a block-based memory compression architecture for text, graphics, and video enabling multidimensional error minimization with context sensitive control of visually noticeable artifacts. As a result of analyzing image context locally, the number of operations per pixel can be significantly reduced, especially when implemented on array processor architectures. A comparative analysis based on some competitive solutions highlights the effectiveness of our approach, identifies its current limitations with regard to high quality color rendering, and illustrates remaining visual artifacts.
Glatt, C. R.; Abel, R. W.; Hirsch, G. N.; Alford, G. E.; Colquitt, W. N.; Stewart, W. A.
The computer graphics aspect of the Engineering Design Integration (EDIN) system and its application to design problems were discussed. Three basic types of computer graphics may be used with the EDIN system for the evaluation of aerospace vehicles preliminary designs: offline graphics systems using vellum-inking or photographic processes, online graphics systems characterized by direct coupled low cost storage tube terminals with limited interactive capabilities, and a minicomputer based refresh terminal offering highly interactive capabilities. The offline line systems are characterized by high quality (resolution better than 0.254 mm) and slow turnaround (one to four days). The online systems are characterized by low cost, instant visualization of the computer results, slow line speed (300 BAUD), poor hard copy, and the early limitations on vector graphic input capabilities. The recent acquisition of the Adage 330 Graphic Display system has greatly enhanced the potential for interactive computer aided design.
Song, Joongseok; Kim, Changseob; Park, Hanhoon; Park, Jong-Il
We propose a practical system that can effectively mix the depth data of real and virtual objects by using a Z buffer and can quickly generate digital mixed reality video holograms by using multiple graphic processing units (GPUs). In an experiment, we verify that real objects and virtual objects can be merged naturally in free viewing angles, and the occlusion problem is well handled. Furthermore, we demonstrate that the proposed system can generate mixed reality video holograms at 7.6 frames per second. Finally, the system performance is objectively verified by users' subjective evaluations.
Ross, William A.
The existing methods for graphically illustrating projection and coordinate systems for manual and computer-aided drafting and design are examined. Inconsistencies in methods used to graphically depict first and third angle projection in texts and the lack of attention in the relationship of projection to coordinate systems are noted. (KR)
Offering ready access to the security industry's cutting-edge digital future, Intelligent Network Video provides the first complete reference for all those involved with developing, implementing, and maintaining the latest surveillance systems. Pioneering expert Fredrik Nilsson explains how IP-based video surveillance systems provide better image quality, and a more scalable and flexible system at lower cost. A complete and practical reference for all those in the field, this volume:Describes all components relevant to modern IP video surveillance systemsProvides in-depth information about ima
confusing distortion to the picture. George Washington Univesity has documented this problem [38:37] and provided a solution for FORTRAN users but makes...Analysis. New York: Holt, Rinehart, and Winston, 1974. 21. Moore M.V. and L.H. Nawrocki, The Educational Effectiveness of Graphic Displays for Computer
Hsu, Charles; Szu, Harold
An intelligent video surveillance system is able to detect and identify abnormal and alarming situations by analyzing object movement. The Smart Sensing Surveillance Video (S3V) System is proposed to minimize video processing and transmission, thus allowing a fixed number of cameras to be connected on the system, and making it suitable for its applications in remote battlefield, tactical, and civilian applications including border surveillance, special force operations, airfield protection, perimeter and building protection, and etc. The S3V System would be more effective if equipped with visual understanding capabilities to detect, analyze, and recognize objects, track motions, and predict intentions. In addition, alarm detection is performed on the basis of parameters of the moving objects and their trajectories, and is performed using semantic reasoning and ontologies. The S3V System capabilities and technologies have great potential for both military and civilian applications, enabling highly effective security support tools for improving surveillance activities in densely crowded environments. It would be directly applicable to solutions for emergency response personnel, law enforcement, and other homeland security missions, as well as in applications requiring the interoperation of sensor networks with handheld or body-worn interface devices.
M. Bakker (Miente)
htmlabstractCancels and replaces the first edition (1991). Specifies a language independent nucleus of a graphics system. For integration into a programming language, GKS is embedded in a language dependent layer obeying the particular conventions of that language. Specifies such a language
Alsmirat, Mohammad Abdullah
Video streaming has recently grown dramatically in popularity over the Internet, Cable TV, and wire-less networks. Because of the resource demanding nature of video streaming applications, maximizing resource utilization in any video streaming system is a key factor to increase the scalability and decrease the cost of the system. Resources to…
Full Text Available This paper presents the importance of a signage system to inform and guide with a purpose: to make useful an activity. It is a special role of graphics to connect people to a system which has to be clear and legible. Along our researches in this field we have met various situations when graphic has solved the visible problem. Sometimes is not necessary to write about an activity, it is easy to develop a signage system to be understood by a lot of people. The main characteristic of such system is the design of a set of graphic representations which are much known all over the world. A few examples in this paper will demonstrate why is necessary to achieve a graphic language.
Full Text Available Video surveillance system senses and trails out all the threatening issues in the real time environment. It prevents from security threats with the help of visual devices which gather the information related to videos like CCTV’S and IP (Internet Protocol cameras. Video surveillance system has become a key for addressing problems in the public security. They are mostly deployed on the IP based network. So, all the possible security threats exist in the IP based application might also be the threats available for the reliable application which is available for video surveillance. In result, it may increase cybercrime, illegal video access, mishandling videos and so on. Hence, in this paper an intelligent model is used to propose security for video surveillance system which ensures safety and it provides secured access on video.
Enos Mabuto; Hein Venter
Graphic design applications are often used for the editing and design of digital art. The same applications can be used for creating counterfeit documents such as identity documents (IDs), driver’s licences, passports, etc. However, the use of any graphic design application leaves behind traces of digital information that can be used during a digital forensic investigation. Current digital forensic tools examine a system to find digital evidence, but they do not examine a system specifically ...
Ge, Jing; Zhang, Guoping; Yang, Zongkai
Multimedia technology and networks protocol are the basic technology of the video surveillance system. A network remote video surveillance system based on MPEG-4 video coding standards is designed and implemented in this paper. The advantages of the MPEG-4 are analyzed in detail in the surveillance field, and then the real-time protocol and real-time control protocol (RTP/RTCP) are chosen as the networks transmission protocol. The whole system includes video coding control module, playing back module, network transmission module and network receiver module The scheme of management, control and storage about video data are discussed. The DirectShow technology is used to playback video data. The transmission scheme of digital video processing in networks, RTP packaging of MPEG-4 video stream is discussed. The receiver scheme of video date and mechanism of buffer are discussed. The most of the functions are archived by software, except that the video coding control module is achieved by hardware. The experiment results show that it provides good video quality and has the real-time performance. This system can be applied into wide fields.
Full Text Available Graphic design applications are often used for the editing and design of digital art. The same applications can be used for creating counterfeit documents such as identity documents (IDs, driver’s licences, passports, etc. However, the use of any graphic design application leaves behind traces of digital information that can be used during a digital forensic investigation. Current digital forensic tools examine a system to find digital evidence, but they do not examine a system specifically for the creating of counterfeit documents created through the use of graphic design applications.The paper in hand reviews the system-generated digital forensic evidence gathered from certain graphic design applications, which indicates that a counterfeit document was created. This inference is made by associating the digital forensic information gathered with the possible actions taken, more specifically, the scanning, editing, saving and printing of counterfeit documents. The digital forensic information is gathered by analysing the files generated by the particular graphic design application used for creating the document. The acquired digital forensic information is corroborated to the creation of counterfeit documents and interpreted accordingly. In the end determining if a system was utilised for counterfeiting.
From the streets of London to subway stations in New York City, hundreds of thousands of surveillance cameras ubiquitously collect hundreds of thousands of videos, often running 24/7. How can such vast volumes of video data be stored, analyzed, indexed, and searched? How can advanced video analysis and systems autonomously recognize people and detect targeted activities real-time? Collating and presenting the latest information Intelligent Video Surveillance: Systems and Technology explores these issues, from fundamentals principle to algorithmic design and system implementation.An Integrated
Full Text Available The Maramures County Council (Romania implements a computerized graphic system for assisted public management. A performing public administration is a key issue for the present local and regional development. Having an interactive graphic interface based on the county geographical map, the SIGMA2 system act as a scoreboard for the management of the County Council, as well as an integrator of different software modules that consolidate local administration data. Among its results are the automatization of different financial operations and the provision of informational support for managerial analyses and decision making.
Mohamed, Mahmoud A. Abdelhamid
Techniques for providing a reservation system are provided. The techniques include displaying a scalable visualization object, wherein the scalable visualization object comprises an expanded view element of the reservation system depicting information in connection with a selected interval of time and a compressed view element of the reservation system depicting information in connection with one or more additional intervals of time, maintaining a visual context between the expanded view and the compressed view within the visualization object, and enabling a user to switch between the expanded view and the compressed view to facilitate use of the reservation system.
Full Text Available This paper presents an H.323 standard compliant virtual video conferencing system. The proposed system not only serves as a multipoint control unit (MCU for multipoint connection but also provides a gateway function between the H.323 LAN (local-area network and the H.324 WAN (wide-area network users. The proposed virtual video conferencing system provides user-friendly object compositing and manipulation features including 2D video object scaling, repositioning, rotation, and dynamic bit-allocation in a 3D virtual environment. A reliable, and accurate scheme based on background image mosaics is proposed for real-time extracting and tracking foreground video objects from the video captured with an active camera. Chroma-key insertion is used to facilitate video objects extraction and manipulation. We have implemented a prototype of the virtual conference system with an integrated graphical user interface to demonstrate the feasibility of the proposed methods.
... From the Federal Register Online via the Government Publishing Office FEDERAL COMMUNICATIONS COMMISSION 47 CFR Part 76 Open Video Systems AGENCY: Federal Communications Commission. ACTION: Final rule... Open Video Systems. DATES: The amendments to 47 CFR 76.1505(d) and 76.1506(d), (l)(3), and (m)(2...
Aerometric Information Retrieval System (AIRS) is a computer-based repository of information about airborne pollution in the United States and various World Health Organization (WHO) member countries. AIRS is administered by the U.S. Environmental Protection Agency, and runs on t...
Ouarti, Nizar; Sauvet, Bruno; Régnier, Stéphane
The scanning electron microscope (SEM) is usually dedicated to taking a picture of micro-nanoscopic objects. In the present study, we wondered whether a SEM can be converted as a real-time video display. To this end, we designed a new methodology. We use the slow mode of the SEM to acquire a high quality reference image that can then be used to estimate the optimal parameters that regularize the signal for a given method. Here, we employ Total Variation, a method which minimizes the noise and regularizes the image. An optimal lagrangian multiplier can be computed that regularizes the image efficiently. We showed that a limited number of iterations for Total Variation algorithm can lead to an acceptable quality of regularization. This algorithm is parallel and deployed on a Graphics Processing Unit to obtain a real-time high quality video with a SEM. It opens the possibility of a real-time interaction at micro-nanoscales.
Robert C. Lorenz
Full Text Available Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual towards playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training.Fifty healthy participants were randomly assigned to a video game training (TG or control group (CG. Before and after training/control period, functional magnetic resonance imaging (fMRI was conducted using a non-video game related reward task.At pretest, both groups showed strongest activation in ventral striatum (VS during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated.This longitudinal study revealed that video game training may preserve reward responsiveness in the ventral striatum in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.
Lorenz, Robert C; Gleich, Tobias; Gallinat, Jürgen; Kühn, Simone
Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training. Fifty healthy participants were randomly assigned to a video game training (TG) or control group (CG). Before and after training/control period, functional magnetic resonance imaging (fMRI) was conducted using a non-video game related reward task. At pretest, both groups showed strongest activation in ventral striatum (VS) during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated. This longitudinal study revealed that video game training may preserve reward responsiveness in the VS in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.
This report will introduce the reader to the monitoring system and its usage. And most of all, it will focus on one of the projects I have been working on. This will include the problem itself, the initial planning, the requirements, problem analysis, the solution and how it was implemented and tested. At the end, more of the management and planning for the project will be presented.
Runquist, Roger L.
This design research demonstrates a prototype content management system capable of training graphic communication students in the creation of basic HTML web pages. The prototype serve as a method of helping students learn basic HTML structure and commands earlier in their academic careers. Exposure to the concepts of web page creation early in…
Ammendola, R. [INFN Sezione di Roma Tor Vergata, Via della Ricerca Scientifica, 1, 00133 Roma (Italy); Biagioni, A. [INFN Sezione di Roma, P.le Aldo Moro, 2, 00185 Roma (Italy); Chiozzi, S.; Cotta Ramusino, A. [INFN Sezione di Ferrara, Via Saragat, 1, 44122 Ferrara (Italy); Di Lorenzo, S. [INFN Sezione di Pisa, L. Bruno Pontecorvo, 3, 56127 Pisa (Italy); Università di Pisa, Lungarno Pacinotti 43, 56126 Pisa (Italy); Fantechi, R. [INFN Sezione di Pisa, L. Bruno Pontecorvo, 3, 56127 Pisa (Italy); Fiorini, M. [INFN Sezione di Ferrara, Via Saragat, 1, 44122 Ferrara (Italy); Università di Ferrara, Via Ludovico Ariosto 35, 44121 Ferrara (Italy); Frezza, O. [INFN Sezione di Roma, P.le Aldo Moro, 2, 00185 Roma (Italy); Lamanna, G. [INFN, Laboratori Nazionali di Frascati (Italy); Lo Cicero, F.; Lonardo, A.; Martinelli, M.; Neri, I.; Paolucci, P.S.; Pastorelli, E. [INFN Sezione di Roma, P.le Aldo Moro, 2, 00185 Roma (Italy); Piandani, R. [INFN Sezione di Pisa, L. Bruno Pontecorvo, 3, 56127 Pisa (Italy); Pontisso, L., E-mail: email@example.com [INFN Sezione di Pisa, L. Bruno Pontecorvo, 3, 56127 Pisa (Italy); Rossetti, D. [NVIDIA Corp., Santa Clara, CA (United States); Simula, F. [INFN Sezione di Roma, P.le Aldo Moro, 2, 00185 Roma (Italy); Sozzi, M. [INFN Sezione di Pisa, L. Bruno Pontecorvo, 3, 56127 Pisa (Italy); Università di Pisa, Lungarno Pacinotti 43, 56126 Pisa (Italy); and others
General-purpose computing on GPUs is emerging as a new paradigm in several fields of science, although so far applications have been tailored to employ GPUs as accelerators in offline computations. With the steady decrease of GPU latencies and the increase in link and memory throughputs, time is ripe for real-time applications using GPUs in high-energy physics data acquisition and trigger systems. We will discuss the use of online parallel computing on GPUs for synchronous low level trigger systems, focusing on tests performed on the trigger of the CERN NA62 experiment. Latencies of all components need analysing, networking being the most critical. To keep it under control, we envisioned NaNet, an FPGA-based PCIe Network Interface Card (NIC) enabling GPUDirect connection. Moreover, we discuss how specific trigger algorithms can be parallelised and thus benefit from a GPU implementation, in terms of increased execution speed. Such improvements are particularly relevant for the foreseen LHC luminosity upgrade where highly selective algorithms will be crucial to maintain sustainable trigger rates with very high pileup.
Ammendola, R.; Biagioni, A.; Chiozzi, S.; Cotta Ramusino, A.; Di Lorenzo, S.; Fantechi, R.; Fiorini, M.; Frezza, O.; Lamanna, G.; Lo Cicero, F.; Lonardo, A.; Martinelli, M.; Neri, I.; Paolucci, P. S.; Pastorelli, E.; Piandani, R.; Pontisso, L.; Rossetti, D.; Simula, F.; Sozzi, M.; Vicini, P.
General-purpose computing on GPUs is emerging as a new paradigm in several fields of science, although so far applications have been tailored to employ GPUs as accelerators in offline computations. With the steady decrease of GPU latencies and the increase in link and memory throughputs, time is ripe for real-time applications using GPUs in high-energy physics data acquisition and trigger systems. We will discuss the use of online parallel computing on GPUs for synchronous low level trigger systems, focusing on tests performed on the trigger of the CERN NA62 experiment. Latencies of all components need analysing, networking being the most critical. To keep it under control, we envisioned NaNet, an FPGA-based PCIe Network Interface Card (NIC) enabling GPUDirect connection. Moreover, we discuss how specific trigger algorithms can be parallelised and thus benefit from a GPU implementation, in terms of increased execution speed. Such improvements are particularly relevant for the foreseen LHC luminosity upgrade where highly selective algorithms will be crucial to maintain sustainable trigger rates with very high pileup.
Byrnes, Patrick D.; Higgins, William E.
Image-guided bronchoscopy is a critical component in the treatment of lung cancer and other pulmonary disorders. During bronchoscopy, a high-resolution endobronchial video stream facilitates guidance through the lungs and allows for visual inspection of a patient's airway mucosal surfaces. Despite the detailed information it contains, little effort has been made to incorporate recorded video into the clinical workflow. Follow-up procedures often required in cancer assessment or asthma treatment could significantly benefit from effectively parsed and summarized video. Tracking diagnostic regions of interest (ROIs) could potentially better equip physicians to detect early airway-wall cancer or improve asthma treatments, such as bronchial thermoplasty. To address this need, we have developed a system for the postoperative analysis of recorded endobronchial video. The system first parses an input video stream into endoscopic shots, derives motion information, and selects salient representative key frames. Next, a semi-automatic method for CT-video registration creates data linkages between a CT-derived airway-tree model and the input video. These data linkages then enable the construction of a CT-video chest model comprised of a bronchoscopy path history (BPH) - defining all airway locations visited during a procedure - and texture-mapping information for rendering registered video frames onto the airwaytree model. A suite of analysis tools is included to visualize and manipulate the extracted data. Video browsing and retrieval is facilitated through a video table of contents (TOC) and a search query interface. The system provides a variety of operational modes and additional functionality, including the ability to define regions of interest. We demonstrate the potential of our system using two human case study examples.
Lee, J. Y.; Kim, S. H.; Song, T. G.; Yoon, J. S
In this study, the graphic design system is developed for designing the spent fuel rod consolidation and the dismantling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. Also, the real-time control system of the rod extracting equipment is developed. This system utilizes the graphic simulator which simulates the motion of the equipment in real time by synchronously connecting the control PC with the graphic server through the TCP/IP network. The developed system is expected to be used as an effective tool in designing the process equipment for the spent fuel management. And the real-time graphic control system can be effectively used to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process.
... delivered to investors and others is deemed part of the electronic filing and subject to the civil liability..., image, audio or video material, they are not subject to the civil liability and anti-fraud provisions of...
Zhang, Zhengbing; Deng, Huiping; Xia, Zhenhua
Video systems have been widely used in many fields such as conferences, public security, military affairs and medical treatment. With the rapid development of FPGA, SOPC has been paid great attentions in the area of image and video processing in recent years. A network video transmission system based on SOPC is proposed in this paper for the purpose of video acquisition, video encoding and network transmission. The hardware platform utilized to design the system is an SOPC board of model Altera's DE2, which includes an FPGA chip of model EP2C35F672C6, an Ethernet controller and a video I/O interface. An IP core, known as Nios II embedded processor, is used as the CPU of the system. In addition, a hardware module for format conversion of video data, and another module to realize Motion-JPEG have been designed with Verilog HDL. These two modules are attached to the Nios II processor as peripheral equipments through the Avalon bus. Simulation results show that these two modules work as expected. Uclinux including TCP/IP protocol as well as the driver of Ethernet controller is chosen as the embedded operating system and an application program scheme is proposed.
Choe, Sun; Lim, Rod Seung-Hwan; Clark, Karen; Wang, Regina; Branz, Patricia; Sadler, Georgia Robins
Deaf women encounter barriers to accessing cancer information. In this study, we evaluated whether deaf women's knowledge could be increased by viewing a graphically enriched, American Sign Language (ASL) cervical cancer education video. A blind, randomized trial evaluated knowledge gain and retention. Deaf women (n = 130) completed questionnaires before, after, and 2 months after viewing the video. With only a single viewing of the in-depth video, the experimental group gained and retained significantly more cancer knowledge than the control group. Giving deaf women access to the ASL cervical cancer education video (http://cancer.ucsd.edu/deafinfo) significantly increased their knowledge of cervical cancer.
Choe, Sun; Lim, Rod Seung-Hwan; Clark, Karen; Wang, Regina; Branz, Patricia; Sadler, Georgia Robins
Background Deaf women encounter barriers to accessing cancer information. In this study, we evaluated whether deaf women's knowledge could be increased by viewing a graphically enriched, American Sign Language (ASL) cervical cancer education video. Methods A blind, randomized trial evaluated knowledge gain and retention. Deaf women (n = 130) completed questionnaires before, after, and 2 months after viewing the video. Results With only a single viewing of the in-depth video, the experimental group gained and retained significantly more cancer knowledge than the control group. Conclusions Giving deaf women access to the ASL cervical cancer education video (http://cancer.ucsd.edu/deafinfo) significantly increased their knowledge of cervical cancer. PMID:19259859
Full Text Available In architectural design, sketching is an important means to explore the first conceptual developments in the design process. It is necessary to understand the conventions of depiction and encoding in sketches and drawings if we want to support the architect in the sketching activity. The theory of graphic units provides a comprehensive list of conventions of depiction and encoding that are widely used among architects. These graphic units form useful building blocks to understand design drawings. We investigate whether it is possible to build a system that can recognize graphic units. The technology we are looking at is multi-agent systems. It was chosen for the following reasons: agents can specialize in graphic units, a multi-agent system can deal with ambiguity through negotiation and conflict resolution, and multi-agent systems function in dynamically changing environments. Currently there is no general approach or technology available for multi-agent systems. Therefore, in our research we first set out to make such a multi-agent system. In order to keep the complexity low, we first aim to make a system that can do something simple: playing Mah Jong solitary. The Mah Jong solitary system shares the following important features with a multi-agent system that can recognize graphic units: (1 specialized agents for moves; (2 negotiation between agents to establish the best move; (3 a dynamically changing environment; and (4 search activity for more advanced strategies. The paper presents the theoretical basis of graphic units and multi-agents systems, followed by a description of the multi-agent framework and its implementation. A number of systems that can play Mah Jong at various degrees of competence and accordingly degrees of complexity of multi-agent system, are distinguished. Finally, the paper demonstrates how the findings are informative for a system that can recognize graphic units.
Laptenok, V. D.; Seregin, Y. N.; Bocharov, A. N.; Murygin, A. V.; Tynchenko, V. S.
Equipment of video observation system for electron beam welding process was developed. Construction of video observation system allows to reduce negative effects on video camera during the process of electron beam welding and get qualitative images of this process.
Raade, Justin William
The field of mobile robotics places stringent demands on the power system. Energetic autonomy, or the ability to function for a useful operation time independent of any tether, refueling, or recharging, is a driving force in a robot designed for a field application. The focus of this dissertation is the development of two graphical analysis tools, namely Ragone plots and optimal hybridization plots, for the design of human scale mobile robotic power systems. These tools contribute to the intuitive understanding of the performance of a power system and expand the toolbox of the design engineer. Ragone plots are useful for graphically comparing the merits of different power systems for a wide range of operation times. They plot the specific power versus the specific energy of a system on logarithmic scales. The driving equations in the creation of a Ragone plot are derived in terms of several important system parameters. Trends at extreme operation times (both very short and very long) are examined. Ragone plot analysis is applied to the design of several power systems for high-power human exoskeletons. Power systems examined include a monopropellant-powered free piston hydraulic pump, a gasoline-powered internal combustion engine with hydraulic actuators, and a fuel cell with electric actuators. Hybrid power systems consist of two or more distinct energy sources that are used together to meet a single load. They can often outperform non-hybrid power systems in low duty-cycle applications or those with widely varying load profiles and long operation times. Two types of energy sources are defined: engine-like and capacitive. The hybridization rules for different combinations of energy sources are derived using graphical plots of hybrid power system mass versus the primary system power. Optimal hybridization analysis is applied to several power systems for low-power human exoskeletons. Hybrid power systems examined include a fuel cell and a solar panel coupled with
Laan, Wladimir J. van der; Roerdink, Jos B.T.M.; Jalba, Andrei C.; Zinterhof, P; Loncaric, S; Uhl, A; Carini, A
The Discrete Wavelet Transform (DWT) has a wide range of applications from signal processing to video and image compression. This transform, by means of the lifting scheme, can be performed in a memory mid computation efficient way on modern, programmable GPUs, which can be regarded as massively
Maureira, Cristián; Hoffstadt, Arturo; López, Joao; Troncoso, Nicolás; Tobar, Rodrigo; von Brand, Horst H.
Trending near real-time data is a complex task, specially in distributed environments. This problem was typically tackled in financial and transaction systems, but it now applies to its utmost in other contexts, such as hardware monitoring in large-scale projects. Data handling requires subscription to specific data feeds that need to be implemented avoiding replication, and rate of transmission has to be assured. On the side of the graphical client, rendering needs to be fast enough so it may be perceived as real-time processing and display. ALMA Common Software (ACS) provides a software infrastructure for distributed projects which may require trending large volumes of data. For theses requirements ACS offers a Sampling System, which allows sampling selected data feeds at different frequencies. Along with this, it provides a graphical tool to plot the collected information, which needs to perform as well as possible. Currently there are many graphical libraries available for data trending. This imposes a problem when trying to choose one: It is necessary to know which has the best performance, and which combination of programming language and library is the best decision. This document analyzes the performance of different graphical libraries and languages in order to present the optimal environment when writing or re-factoring an application using trending technologies in distributed systems. To properly address the complexity of the problem, a specific set of alternative was pre-selected, including libraries in Java and Python, languages which are part of ACS. A stress benchmark will be developed in a simulated distributed environment using ACS in order to test the trending libraries.
Full Text Available El amplio mercado de los juegos de video ha impulsado un acelerado progreso del hardware y software orientado a lograr ambientes de juego de mayor realidad. Entre estos desarrollos se cuentan las unidades de procesamiento gráfico (GPU, cuyo objetivo es liberar la unidad de procesamiento principal (CPU de los elaborados cómputos que proporcionan "vida" a los juegos de video. Para lograrlo, las GPUs son equipadas con múltiples núcleos de procesamiento operando en paralelo, lo cual permite utilizarlas en tareas mucho más diversas que el desarrollo de juegos de video. En este artículo se presenta una breve descripción de las características de compute unified device architecture (CUDA TM, una arquitectura de cómputo paralelo en GPUs. Se presenta una aplicación de esta arquitectura en la reconstrucción numérica de hologramas, para la cual se reporta una aceleración de 11X con respecto al desempeño alcanzado en una CPU.
Gould, Laurence I.
AUTONO is a Macsyma/Maxima program, designed at the University of Hartford, for solving autonomous systems of differential equations as well as for relating Lagrangians and Hamiltonians to their associated dynamical equations. AUTONO can be used in a number of fields to decipher a variety of complex dynamical systems with ease, producing their Lagrangian and Hamiltonian equations in seconds. These equations can then be incorporated into VisSim, a modeling and simulation program, which yields graphical representations of motion in a given system through easily chosen input parameters. The program, along with the VisSim differential-equations graphical package, allows for resolution and easy understanding of complex problems in a relatively short time; thus enabling quicker and more advanced computing of dynamical systems on any number of platforms---from a network of sensors on a space probe, to the behavior of neural networks, to the effects of an electromagnetic field on components in a dynamical system. A flowchart of AUTONO, along with some simple applications and VisSim output, will be shown.
Kasprowicz, Grzegorz; Pastuszak, Grzegorz; Poźniak, Krzysztof; Trochimiuk, Maciej; Abramowski, Andrzej; Gaska, Michal; Bukowiecka, Danuta; Tyburska, Agata; Struniawski, Jarosław; Jastrzebski, Pawel; Jewartowski, Blazej; Frasunek, Przemysław; Nalbach-Moszynska, Małgorzata; Brawata, Sebastian; Bubak, Iwona; Gloza, Małgorzata
The purpose of the project is development of a platform which integrates video signals from many sources. The signals can be sourced by existing analogue CCTV surveillance installations, recent internet-protocol (IP) cameras or single cameras of any type. The system will consist of portable devices that provide conversion, encoding, transmission and archiving. The sharing subsystem will use distributed file system and also user console which provides simultaneous access to any of video streams in real time. The system is fully modular so its extension is possible, both from hardware and software side. Due to standard modular technology used, partial technology modernization is also possible during a long exploitation period.
Full Text Available Automated video object recognition is a topic of emerging importance in both defense and civilian applications. This work describes an accurate and low-power neuromorphic architecture and system for real-time automated video object recognition. Our system, Neuormorphic Visual Understanding of Scenes (NEOVUS, is inspired by recent findings in computational neuroscience on feed-forward object detection and classification pipelines for processing and extracting relevant information from visual data. The NEOVUS architecture is inspired by the ventral (what and dorsal (where streams of the mammalian visual pathway and combines retinal processing, form-based and motion-based object detection, and convolutional neural nets based object classification. Our system was evaluated by the Defense Advanced Research Projects Agency (DARPA under the NEOVISION2 program on a variety of urban area video datasets collected from both stationary and moving platforms. The datasets are challenging as they include a large number of targets in cluttered scenes with varying illumination and occlusion conditions. The NEOVUS system was also mapped to commercially available off-the-shelf hardware. The dynamic power requirement for the system that includes a 5.6Mpixel retinal camera processed by object detection and classification algorithms at 30 frames per second was measured at 21.7 Watts (W, for an effective energy consumption of 5.4 nanoJoules (nJ per bit of incoming video. In a systematic evaluation of five different teams by DARPA on three aerial datasets, the NEOVUS demonstrated the best performance with the highest recognition accuracy and at least three orders of magnitude lower energy consumption than two independent state of the art computer vision systems. These unprecedented results show that the NEOVUS has the potential to revolutionize automated video object recognition towards enabling practical low-power and mobile video processing applications.
An interactive graphics system conceived to be used in the design, analysis, and manufacturing of aircraft components with free form surfaces was described. In addition to the basic surface definition and viewing capabilities inherent in such a system, numerous other features are present: surface editing, automated smoothing of control curves, variable milling patch boundary definitions, surface intersection definition and viewing, automatic creation of true offset surfaces, digitizer and drafting machine interfaces, and cutter path optimization. Documented costs and time savings of better than six to one are being realized with this system. The system was written in FORTRAN and GSP for use on IBM 2250 CRT's in conjunction with an IBM 370/158 computer.
Xia, Jiali; Jin, Jesse S.
Video-On-Demand is a new development on the Internet. In order to manage the rich multimedia information and the large number of users, we present an Internet Video-On-Demand system with some E- Commerce flavors. This paper presents the system architecture and technologies required in the implementation. It provides interactive Video-On-Demand services in which the user has a complete control over the session presentation. It allows the user to select and receive specific video information by retrieving the database. For improving the performance of video information retrieval and management, the video information is represented by hierarchical video metadata in XML format. Video metadatabase stored the video information in this hierarchical structure and allows user to search the video shots at different semantic levels in the database. To browse the searched video, the user not only has full-function VCR capabilities as the traditional Video-On-Demand, but also can browse the video in a hierarchical method to view different shots. In order to perform management of large number of users over the Internet, a membership database designed and managed in an E-Commerce environment, which allows the user to access the video database based on different access levels.
Holten-Lund, Hans Erik
This paper presents a 3D graphics accelerator core for an FPGA based system, and illustrates how to build a System-on-Chip containing a Xilinx MicroBlaze soft-core CPU and our 3D graphics accelerator core. The system is capable of running uClinux and hardware accelerated 3D graphics applications...... such as a VRML viewer. The 3D graphics core is connected to a PLB 64-bit on-chip bus, and can render graphics into an on-chip tile buffer, which is later copied, using bus-master DMA transfers, to the frame-buffer in external DDR SDRAM memory. This memory is shared between the CPU, the 3D graphics core...... consumption is reduced as well. We show how an FPGA based embedded system is capable of most tasks in a single chip solution, without requiring additional CPU or graphics chips....
Full Text Available Abstract Interest in 3D video applications and systems is growing rapidly and technology is maturating. It is expected that multiview autostereoscopic displays will play an important role in home user environments, since they support multiuser 3D sensation and motion parallax impression. The tremendous data rate cannot be handled efficiently by representation and coding formats such as MVC or MPEG-C Part 3. Multiview video plus depth (MVD is a new format that efficiently supports such advanced 3DV systems, but this requires high-quality intermediate view synthesis. For this, a new approach is presented that separates unreliable image regions along depth discontinuities from reliable image regions, which are treated separately and fused to the final interpolated view. In contrast to previous layered approaches, our algorithm uses two boundary layers and one reliable layer, performs image-based 3D warping only, and was generically implemented, that is, does not necessarily rely on 3D graphics support. Furthermore, different hole-filling and filtering methods are added to provide high-quality intermediate views. As a result, high-quality intermediate views for an existing 9-view auto-stereoscopic display as well as other stereo- and multiscopic displays are presented, which prove the suitability of our approach for advanced 3DV systems.
Jian, Yifan; Wong, Kevin; Sarunic, Marinko V
In this report, we describe how to highly optimize a computer unified device architecture based platform to perform real-time processing of optical coherence tomography interferometric data and three-dimensional (3-D) volumetric rendering using a commercially available, cost-effective, graphics processing unit (GPU). The maximum complete attainable axial scan processing rate, including memory transfer and displaying B-scan frame, was 2.24 MHz for 16 bits pixel depth and 2048 fast Fourier transform size; the maximum 3-D volumetric rendering rate, including B-scan, en face view display, and 3-D rendering, was ~23 volumes/second (volume size: 1024×256×200). To the best of our knowledge, this is the fastest processing rate reported to date with a single-chip GPU and the first implementation of real-time video-rate volumetric optical coherence tomography (OCT) processing and rendering that is capable of matching the acquisition rates of ultrahigh-speed OCT.
Jian, Yifan; Wong, Kevin; Sarunic, Marinko V.
In this report, we describe how to highly optimize a computer unified device architecture based platform to perform real-time processing of optical coherence tomography interferometric data and three-dimensional (3-D) volumetric rendering using a commercially available, cost-effective, graphics processing unit (GPU). The maximum complete attainable axial scan processing rate, including memory transfer and displaying B-scan frame, was 2.24 MHz for 16 bits pixel depth and 2048 fast Fourier transform size; the maximum 3-D volumetric rendering rate, including B-scan, en face view display, and 3-D rendering, was ˜23 volumes/second (volume size: 1024×256×200). To the best of our knowledge, this is the fastest processing rate reported to date with a single-chip GPU and the first implementation of real-time video-rate volumetric optical coherence tomography (OCT) processing and rendering that is capable of matching the acquisition rates of ultrahigh-speed OCT.
Challiz Delima- Omorog
Full Text Available The study was conducted to design and obtain evidence concerning the software quality and acceptance of a graphical user interface (GUI student electoral voting system. The intention of this research is three-fold; firstly, a system based on ISO 9126 software quality characteristics, secondly, a system that conforms to the current hardware and software standard and lastly, improve student participation to decision-making. Designing a usable system in the context of the user’s perception (needs and let these perceptions dictate the design is therefore a great challenge. This study used descriptivedevelopment research method. Data were collected thru guided interviews and survey questionnaires from the respondents. The researcher adopted the Princeton Development Methodology through the entire life cycle of the software development process. A very substantial majority of the respondents stated that for them, the new voting system is highly acceptable as compared to the old system both in terms of development (maintainability and portability and implementation (efficiency, functionality, reliability and usability requirements of the ISO 9126. The researcher came to conclude that usability is tied to the four software characteristics. Users’ perception about software quality-implementation requirement is correlated specifically with usability. Based on data and the problems encountered, respondents’ placed low importance on metrics if it is not well represented in the interface. When the interface fails, users are more likely to take longer to vote, failing efficiency targets and be less reliable, weakening functionality
Taylor, N. L.; Fedors, E. G.; Pinelli, T. E.
A centralized computer graphics system is being developed at the NASA Langley Research Center. This system was required to satisfy multiuser needs, ranging from presentation quality graphics prepared by a graphic artist to 16-mm movie simulations generated by engineers and scientists. While the major thrust of the central graphics system was directed toward engineering and scientific applications, hardware and software capabilities to support the graphic artists were integrated into the design. This paper briefly discusses the importance of computer graphics in research; the central graphics system in terms of systems, software, and hardware requirements; the application of computer graphics to graphic arts, discussed in terms of the requirements for a graphic arts workstation; and the problems encountered in applying computer graphics to the graphic arts. The paper concludes by presenting the status of the central graphics system.
Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.
Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.
Gershkoff, I.; Haspert, J. K.; Morgenstern, B.
A cost model that can be used to systematically identify the costs of procuring and operating satellite linked communications systems is described. The user defines a network configuration by specifying the location of each participating site, the interconnection requirements, and the transmission paths available for the uplink (studio to satellite), downlink (satellite to audience), and voice talkback (between audience and studio) segments of the network. The model uses this information to calculate the least expensive signal distribution path for each participating site. Cost estimates are broken downy by capital, installation, lease, operations and maintenance. The design of the model permits flexibility in specifying network and cost structure.
Ivashchenko Andrey Viktorovich; Kondrat’eva Tat’yana Mikhaylovna
Projective graphics is a polyhedra simulation method, which is based on the use of trace diagrams of initial polyhedron. Previously developed computer software allows using Cartesian coordinates. In some cases it is advisable to use polar coordinate system for description of projective graphics drawings. Using the example of icosahedron the authors analyzed the advantages of using projective graphics drawings in the polar coordinate system. The transition to the polar coordinate system is a t...
Nobile, Marco S; Cazzaniga, Paolo; Tangherloni, Andrea; Besozzi, Daniela
Several studies in Bioinformatics, Computational Biology and Systems Biology rely on the definition of physico-chemical or mathematical models of biological systems at different scales and levels of complexity, ranging from the interaction of atoms in single molecules up to genome-wide interaction networks. Traditional computational methods and software tools developed in these research fields share a common trait: they can be computationally demanding on Central Processing Units (CPUs), therefore limiting their applicability in many circumstances. To overcome this issue, general-purpose Graphics Processing Units (GPUs) are gaining an increasing attention by the scientific community, as they can considerably reduce the running time required by standard CPU-based software, and allow more intensive investigations of biological systems. In this review, we present a collection of GPU tools recently developed to perform computational analyses in life science disciplines, emphasizing the advantages and the drawbacks in the use of these parallel architectures. The complete list of GPU-powered tools here reviewed is available at http://bit.ly/gputools. © The Author 2016. Published by Oxford University Press.
Eyles, Don E.
To carry out unanticipated operations with resources already in space is part of the rationale for a permanently manned space station in Earth orbit. The astronauts aboard a space station will require an on-board, spatial display tool to assist the planning and rehearsal of upcoming operations. Such a tool can also help astronauts to monitor and control such operations as they occur, especially in cases where first-hand visibility is not possible. A computer graphics visualization system designed for such an application and currently implemented as part of a ground-based simulation is described. The visualization system presents to the user the spatial information available in the spacecraft's computers by drawing a dynamic picture containing the planet Earth, the Sun, a star field, and up to two spacecraft. The point of view within the picture can be controlled by the user to obtain a number of specific visualization functions. The elements of the display, the methods used to control the display's point of view, and some of the ways in which the system can be used are described.
Ammendola, Roberto; Biagioni, Andrea; Chiozzi, Stefano; Cotta Ramusino, Angelo; Cretaro, Paolo; Di Lorenzo, Stefano; Fantechi, Riccardo; Fiorini, Massimiliano; Frezza, Ottorino; Lamanna, Gianluca; Lo Cicero, Francesca; Lonardo, Alessandro; Martinelli, Michele; Neri, Ilaria; Paolucci, Pier Stanislao; Pastorelli, Elena; Piandani, Roberto; Pontisso, Luca; Rossetti, Davide; Simula, Francesco; Sozzi, Marco; Vicini, Piero
Usage of Graphics Processing Units (GPUs) in the so called general-purpose computing is emerging as an effective approach in several fields of science, although so far applications have been employing GPUs typically for offline computations. Taking into account the steady performance increase of GPU architectures in terms of computing power and I/O capacity, the real-time applications of these devices can thrive in high-energy physics data acquisition and trigger systems. We will examine the use of online parallel computing on GPUs for the synchronous low-level trigger, focusing on tests performed on the trigger system of the CERN NA62 experiment. To successfully integrate GPUs in such an online environment, latencies of all components need analysing, networking being the most critical. To keep it under control, we envisioned NaNet, an FPGA-based PCIe Network Interface Card (NIC) enabling GPUDirect connection. Furthermore, it is assessed how specific trigger algorithms can be parallelized and thus benefit from a GPU implementation, in terms of increased execution speed. Such improvements are particularly relevant for the foreseen Large Hadron Collider (LHC) luminosity upgrade where highly selective algorithms will be essential to maintain sustainable trigger rates with very high pileup.
Petkovic, M.; Jonker, Willem
An increasing number of large publicly available video libraries results in a demand for techniques that can manipulate the video data based on content. In this paper, we present a content-based video retrieval system called Cobra. The system supports automatic extraction and retrieval of high-level
JACK is an interactive graphics program developed at the University of Pennsylvania that displays and manipulates articulated geometric figures. JACK is typically used to observe how a human mannequin interacts with its environment and what effects body types will have upon the performance of a task in a simulated environment. Any environment can be created, and any number of mannequins can be placed anywhere in that environment. JACK includes facilities to construct limited geometric objects, position figures, perform a variety of analyses on the figures, describe the motion of the figures and specify lighting and surface property information for rendering high quality images. JACK is supplied with a variety of body types pre-defined and known to the system. There are both male and female bodies, ranging from the 5th to the 95th percentile, based on NASA Standard 3000. Each mannequin is fully articulated and reflects the joint limitations of a normal human. JACK is an editor for manipulating previously defined objects known as "Peabody" objects. Used to describe the figures as well as the internal data structure for representing them, Peabody is a language with a powerful and flexible mechanism for representing connectivity between objects, both the joints between individual segments within a figure and arbitrary connections between different figures. Peabody objects are generally comprised of several individual figures, each one a collection of segments. Each segment has a geometry represented by PSURF files that consist of polygons or curved surface patches. Although JACK does not have the capability to create new objects, objects may be created by other geometric modeling programs and then translated into the PSURF format. Environment files are a collection of figures and attributes that may be dynamically moved under the control of an animation file. The animation facilities allow the user to create a sequence of commands that duplicate the movements of a
Taeb, A.; Reager, J. T.; Turmon, M.; Chandrasekaran, V.
The recent California drought has highlighted the potential vulnerability of the state's water management infrastructure to multiyear dry intervals. Due to the high complexity of the network, dynamic storage changes in California reservoirs on a state-wide scale have previously been difficult to model using either traditional statistical or physical approaches. Indeed, although there is a significant line of research on exploring models for single (or a small number of) reservoirs, these approaches are not amenable to a system-wide modeling of the California reservoir network due to the spatial and hydrological heterogeneities of the system. In this work, we develop a state-wide statistical graphical model to characterize the dependencies among a collection of 55 major California reservoirs across the state; this model is defined with respect to a graph in which the nodes index reservoirs and the edges specify the relationships or dependencies between reservoirs. We obtain and validate this model in a data-driven manner based on reservoir volumes over the period 2003-2016. A key feature of our framework is a quantification of the effects of external phenomena that influence the entire reservoir network. We further characterize the degree to which physical factors (e.g., state-wide Palmer Drought Severity Index (PDSI), average temperature, snow pack) and economic factors (e.g., consumer price index, number of agricultural workers) explain these external influences. As a consequence of this analysis, we obtain a system-wide health diagnosis of the reservoir network as a function of PDSI.
Park, S.; Brandon, D. M., Jr.
The Graphical Interface for Finite Elements (GIRAFFE) general purpose interactive graphics application package was described. This system may be used as a pre/post processor for structural analysis computer programs. It facilitates the operations of creating, editing, or reviewing all the structural input/output data on a graphics terminal in a time-sharing mode of operation. An application program for a simple three-dimensional plate problem was illustrated.
Brunner, M; Ittner, W
This paper describes VIPER, the video image-processing system Erlangen. It consists of a general purpose microcomputer, commercially available image-processing hardware modules connected directly to the computer, video input/output-modules such as a TV camera, video recorders and monitors, and a software package. The modular structure and the capabilities of this system are explained. The software is user-friendly, menu-driven and performs image acquisition, transfers, greyscale processing, arithmetics, logical operations, filtering display, colour assignment, graphics, and a couple of management functions. More than 100 image-processing functions are implemented. They are available either by typing a key or by a simple call to the function-subroutine library in application programs. Examples are supplied in the area of biomedical research, e.g. in in-vivo microscopy.
Х А Гербеков
Full Text Available In this article the theoretical and the methodical basics of teaching computer graphics in the system of the general education are covered. First of all, it concerns lessons of informatics, but the computer graphics has serious opportunities for its using in the course of training other disciplines, in particular at geometry lessons. Use of vector graphics in geometry promotes activation of cognitive activity of pupils. Use of raster graphics also can make an essential contribution to development of a technique of geometry training. Raster graphics is fundamentals of computer graphics. When studying technology of raster editors it is impossible to ignore its value for understanding of other types of computer graphics, in particular fractal graphics. Studying raster technologies, it is also necessary to pay attention to transformation of formats of files as in the future the number of formats will only increase.Use of computer graphics allow children, even without art abilities, to feel as a certain creator, to create artistic images and gives big opportunities for self-realization. And the most important thing is the use of graphic opportunities of the computer allows to increase the interest of pupils in the lessons and to stir up their cognitive activity.
Smithwick, Erica; Baxter, Emily; Kim, Kyung; Edel-Malizia, Stephanie; Rocco, Stevie; Blackstock, Dean
Two forms of interactive video were assessed in an online course focused on conservation. The hypothesis was that interactive video enhances student perceptions about learning and improves mental models of social-ecological systems. Results showed that students reported greater learning and attitudes toward the subject following interactive video.…
Shih, Ming-Hsin; Soni, Bharat K.
Numerical grid generation algorithm associated with the flow field about turbomachinery geometries is presented. Graphical user interface is developed with FORMS Library to create an interactive, user-friendly working environment. This customized algorithm reduces the man-hours required to generate a grid associated with turbomachinery geometry, as compared to the use of general-purpose grid generation softwares. Bezier curves are utilized both interactively and automatically to accomplish grid line smoothness and orthogonality. Graphical User Interactions are provided in the algorithm, allowing the user to design and manipulate the grid lines with a mouse.
Full Text Available This paper provides an overview of a research project currently in progress at the Université de Montréal (Québec, Canada. Funded by the FQRSC (Fonds de recherche Québec – Société et Culture / Quebec Fund for Research – Society and Culture for a three-year period (from May 2012 to May 2015, the project studies the transition from 2D to 3D graphics in gaming during the 1990s
Chompoobutr, Sarinya; Potibal, Puttachart; Boriboon, Monthika; Phantachat, Wantanee
Graphic symbols are a vital part of most augmentative and alternative communication systems. Communication fluency of graphic symbol user depends on how well the relationship between symbols and its referents are learnt. The first aim of this study is to survey the perception of the selected graphic symbols across seven age groups of participants with different educational background. Sixty-five individuals identified themselves as Thai and ranged in age from 10 to 50 years participated in the investigation used 64 graphic symbols. The last aim of this study is to demonstrate the analysis of multimeaning graphic symbols, which will be used in Thai Picture-based communication system. The twenty graphic symbols with 9-14 meanings are analyzed in both syntactic and semantic aspects. The meanings are divided into five categories: noun, verb/adjective, size, color and shape. Respect to the first aim, the results suggest that the participants under investigation with different sexes, age groups, as well as various educational levels perceive the features or inherent characteristics of such graphic symbols similarly. The results of the analysis of multimeaning of graphic symbols indicate that the foundation of Minspeak, polysemy and redundancy of the words illustrates the inherit meanings of the real-life objects, and it also conveys that the Thai graphic symbols are influenced by numerous factors in Thai circumstance such as ability, motivation, experience, worldview and culture.
Fuchs, Henry; Pizer, Stephen M.; Heinz, E. Ralph; Bloomberg, Sandra H.; Tsai, Li-Ching; Strickland, Dorothy C.
We are developing graphics systems, image preprocessing methods, and interactive manipulation techniques for a space-filling 3D display using a varifocal mirror principle. Our driving problem is a medical imaging need for presentation of three-dimensional intensity information. The major goal of both the image preprocessing and the interactive manipulation has been to overcome obscuration, which we feel is coming to be recognized as the central problem in any space-filling display. In our system, the preprocessing step highlights important image features such as surfaces. At display time, the object can be dynamically edited and rotated for convenient viewing from various directions. Our particular hardware design allows the 3D display to be constructed as an inexpensive add-on to a standard video graphics system. The interactive rotation and other manipulations are achieved by the standard built-in graphics processor.
Reddy, A. S. S. R.
This paper attempts to show the relevance of interactive computer graphics in the design of control systems to maintain attitude and shape of large space structures to accomplish the required mission objectives. The typical phases of control system design, starting from the physical model such as modeling the dynamics, modal analysis, and control system design methodology are reviewed and the need of the interactive computer graphics is demonstrated. Typical constituent parts of large space structures such as free-free beams and free-free plates are used to demonstrate the complexity of the control system design and the effectiveness of the interactive computer graphics.
Montoya, R. J.; England, J. N.; Hatfield, J. J.; Rajala, S. A.
The hardware configuration, software organization, and applications software for the NASA IKONAS color graphics display system are described. The systems were created at the Langley Research Center Display Device Laboratory to develop, evaluate, and demonstrate advanced generic concepts, technology, and systems integration techniques for electronic crew station systems of future civil aircraft. A minicomputer with 64K core memory acts as a host for a raster scan graphics display generator. The architectures of the hardware system and the graphics display system are provided. The applications software features a FORTRAN-based model of an aircraft, a display system, and the utility program for real-time communications. The model accepts inputs from a two-dimensional joystick and outputs a set of aircraft states. Ongoing and planned work for image segmentation/generation, specialized graphics procedures, and higher level language user interface are discussed.
Full Text Available It is fair to argue that in the short history of game studies, the concept of graphical projection has not been used in all its dimensions. In a way, we might even say that the idea has been systematically overlooked. Therefore, in order to fully express the potential of graphical projection in game studies, we have to properly define the vocabulary used to describe its various forms.
This article discussed a software programming system designed to manage pressure drilling systems. Developed by National Instruments Corp., the LabVIEW programming language includes data acquisition, measuring, and monitoring applications, and is used to manage automated processes. Applications for the program include managed pressure drilling, fracturing, well servicing, and pipeline monitoring. Program users write programs in LabVIEW by building virtual instruments. Two screens are used to depict the virtual instrument and a block diagram showing the code used to drive the program. The blocks are used to build schematic diagrams while LabVIEW assembles the codes needed to execute block functions. The block diagrams were designed by LabVIEW's creators to replace more complex functions with visual images. Use of the block diagrams allows users to create virtual instruments without necessarily understanding programming languages. The program was recently used to design a flexible pressure drilling system for a Houston-based drilling company. The LabVIEW program successfully implemented control algorithms and provided connectivity for devices on the company's existing drilling platforms. 2 figs.
Ivashchenko Andrey Viktorovich
Full Text Available Projective graphics is a polyhedra simulation method, which is based on the use of trace diagrams of initial polyhedron. Previously developed computer software allows using Cartesian coordinates. In some cases it is advisable to use polar coordinate system for description of projective graphics drawings. Using the example of icosahedron the authors analyzed the advantages of using projective graphics drawings in the polar coordinate system. The transition to the polar coordinate system is a tool that allows using certain patterns of projective graphics drawings in the process of calculation. When using polar coordinate system the search of Polar correspondence for the directs is simplified. In order to analyze the two lines in the polar coordinate system it is enough to compare the corresponding coefficients of the equations of these lines. The authors consider a diagram of the icosahedron in polar coordinates, and a corresponding fragment of calculation program in the Mathematica system. Some examples of forming based on icosahedrons are offered. Optimization of computer programs using polar coordinate system will simplifies the calculations of projective graphics drawings, accelerates the process of constructing three-dimensional models, which expand the possibilities of selecting original solutions. Finally, the authors conclude that it is appropriate to use the polar coordinate system only in the construction of projective graphics diagrams of the planes system having rich symmetry. All Platonic and Archimedean solids, Catalan solid possess this property.
Bardram, Jakob Eyvind; Bossen, Claus; Lykke-Olesen, Andreas
Virtual studio technology enables the mixing of physical and digital 3D objects and thus expands the way of representing design ideas in terms of virtual video prototypes, which offers new possibilities for designers by combining elements of prototypes, mock-ups, scenarios, and conventional video....... In this article we report our initial experience in the domain of pervasive healthcare with producing virtual video prototypes and using them in a design workshop. Our experience has been predominantly favourable. The production of a virtual video prototype forces the designers to decide very concrete design...
Bardram, Jakob; Bossen, Claus; Lykke-Olesen, Andreas
Virtual studio technology enables the mixing of physical and digital 3D objects and thus expands the way of representing design ideas in terms of virtual video prototypes, which offers new possibilities for designers by combining elements of prototypes, mock-ups, scenarios, and conventional video....... In this article we report our initial experience in the domain of pervasive healthcare with producing virtual video prototypes and using them in a design workshop. Our experience has been predominantly favourable. The production of a virtual video prototype forces the designers to decide very concrete design...
Suenaga, Ryo; Suzuki, Kazuyoshi; Tezuka, Tomoyuki; Panahpour Tehrani, Mehrdad; Takahashi, Keita; Fujii, Toshiaki
In this paper, we present a free viewpoint video generation system with billboard representation for soccer games. Free viewpoint video generation is a technology that enables users to watch 3-D objects from their desired viewpoints. Practical implementation of free viewpoint video for sports events is highly demanded. However, a commercially acceptable system has not yet been developed. The main obstacles are insufficient user-end quality of the synthesized images and highly complex procedures that sometimes require manual operations. In this work, we aim to develop a commercially acceptable free viewpoint video system with a billboard representation. A supposed scenario is that soccer games during the day can be broadcasted in 3-D, even in the evening of the same day. Our work is still ongoing. However, we have already developed several techniques to support our goal. First, we captured an actual soccer game at an official stadium where we used 20 full-HD professional cameras. Second, we have implemented several tools for free viewpoint video generation as follow. In order to facilitate free viewpoint video generation, all cameras should be calibrated. We calibrated all cameras using checker board images and feature points on the field (cross points of the soccer field lines). We extract each player region from captured images manually. The background region is estimated by observing chrominance changes of each pixel in temporal domain (automatically). Additionally, we have developed a user interface for visualizing free viewpoint video generation using a graphic library (OpenGL), which is suitable for not only commercialized TV sets but also devices such as smartphones. However, practical system has not yet been completed and our study is still ongoing.
... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Electronic Devices With Graphics Data Processing Systems, Components Thereof, and Associated Software; Institution of Investigation AGENCY: U.S. International Trade Commission. ACTION: Notice...
Müller, Christoph; Frey, Steffen; Strengert, Magnus; Dachsbacher, Carsten; Ertl, Thomas
We present a development environment for distributed GPU computing targeted for multi-GPU systems, as well as graphics clusters. Our system is based on CUDA and logically extends its parallel programming model for graphics processors to higher levels of parallelism, namely, the PCI bus and network interconnects. While the extended API mimics the full function set of current graphics hardware-including the concept of global memory-on all distribution layers, the underlying communication mechanisms are handled transparently for the application developer. To allow for high scalability, in particular for network-interconnected environments, we introduce an automatic GPU-accelerated scheduling mechanism that is aware of data locality. This way, the overall amount of transmitted data can be heavily reduced, which leads to better GPU utilization and faster execution. We evaluate the performance and scalability of our system for bus and especially network-level parallelism on typical multi-GPU systems and graphics clusters.
Bendavid, D.; Pipano, A.; Raibstein, A.; Somekh, E.
A computerized system for preliminary sizing and analysis of aircraft wing and fuselage structures was described. The system is based upon repeated application of analytical program modules, which are interactively interfaced and sequence-controlled during the iterative design process with the aid of design-oriented graphics software modules. The entire process is initiated and controlled via low-cost interactive graphics terminals driven by a remote computer in a time-sharing mode.
Video Streaming is nowadays the Internet’s biggest source of consumer traffic. Traditional content providers rely on centralised client-server model for distributing their video streaming content. The current generation is moving from being passive viewers, or content consumers, to active content
Bescos, Jesus; Martinez, Jose M.; Cabrera, Julian M.; Cisneros, Guillermo
This paper describes the first stages of a research project that is currently being developed in the Image Processing Group of the UPM. The aim of this effort is to add video capabilities to the Storage and Retrieval Information System already working at our premises. Here we will focus on the early design steps of a Video Information System. For this purpose, we present a review of most of the reported techniques for video temporal segmentation and semantic segmentation, previous steps to afford the content extraction task, and we discuss them to select the more suitable ones. We then outline a block design of a temporal segmentation module, and present guidelines to the design of the semantic segmentation one. All these operations trend to facilitate automation in the extraction of low level features and semantic features that will finally take part of the video descriptors.
Zhao, Heng; Wang, Xiang-jun
This paper presents a FPGA based video interface conversion system that enables the inter-conversion between digital and analog video. Cyclone IV series EP4CE22F17C chip from Altera Corporation is used as the main video processing chip, and single-chip is used as the information interaction control unit between FPGA and PC. The system is able to encode/decode messages from the PC. Technologies including video decoding/encoding circuits, bus communication protocol, data stream de-interleaving and de-interlacing, color space conversion and the Camera Link timing generator module of FPGA are introduced. The system converts Composite Video Broadcast Signal (CVBS) from the CCD camera into Low Voltage Differential Signaling (LVDS), which will be collected by the video processing unit with Camera Link interface. The processed video signals will then be inputted to system output board and displayed on the monitor.The current experiment shows that it can achieve high-quality video conversion with minimum board size.
Beebe, N H; Rodgers, R P
Scientific results are often most succinctly presented in graphical form. We describe a system for computer-generated scientific line graphics known as (PLOT79), named to commemorate the SIGGRAPH CORE graphics standard proposal of 1979. (PLOT79) is a widely used and actively evolving graphics system, written primarily in SFTRAN3, a structured procedural computer language which can be translated readily into Fortran. The package embodies concepts of sound software engineering, having been designed from the outset to be portable, maintainable and hardware-independent; much of the effort required to implement the system was directed toward the development of software engineering tools to ensure these goals. A modular design strategy has allowed a wide variety of graphics output devices to be supported. (PLOT79) has been installed under numerous operating systems, and software tools provided by UNIX have allowed particularly efficient installation and use of the system. Access to (PLOT79) is available through three avenues: (1) linking (PLOT79) routines with a user-written high-level program; (2) use of pre-written high-level applications programs which perform certain frequently-required tasks such as the plotting of simple two or three-dimensional data; or (3) the use of an interactive graphics command parser known as slides. (PLOT79) has proven popular among workers in the physical sciences and engineering both for its easy availability, openness (all source code is provided), and powerful capability. The system presents an equally important (though lesser known) resource for biomedical research, as demonstrated by examples from ongoing biomedical research projects. It also provides a focus for discussion of the practical limitations inherent in existing graphics standards and programming languages.
Full Text Available In order to support high-definition video transmission, an implementation of video transmission system based on Long Term Evolution is designed. This system is developed on Xilinx Virtex-6 FPGA ML605 Evaluation Board. The paper elaborates the features of baseband link designed in Xilinx ISE and protocol stack designed in Xilinx SDK, and introduces the process of setting up hardware and software platform in Xilinx XPS. According to test, this system consumes less hardware resource and is able to transmit bidirectional video clearly and stably.
Botella, Guillermo; García, Carlos; Meyer-Bäse, Uwe
This contribution focuses on different topics covered by the special issue titled `Hardware Implementation of Machine vision Systems' including FPGAs, GPUS, embedded systems, multicore implementations for image analysis such as edge detection, segmentation, pattern recognition and object recognition/interpretation, image enhancement/restoration, image/video compression, image similarity and retrieval, satellite image processing, medical image processing, motion estimation, neuromorphic and bioinspired vision systems, video processing, image formation and physics based vision, 3D processing/coding, scene understanding, and multimedia.
Benjamin Disraeli, a 19th century British Prime Minister, once said, "Man is not a rational animal. He is only truly good or great when he acts from passion." Passion is the fuel that can power you toward the realization of your dreams. To live a truly satisfying and purposeful life, it is important for every individual to know what their passions are so life will be fulfilling. Teenagers choose their career after they graduate from high school. They begin to wonder what they will become and what contributions they can make in the future. It is important for people to choose something interesting that leads them to work hard in their career. This thesis is a motion graphics piece called "A Passionate Journey." It presents an idea to students to help them contemplate about the things in which they have always been interested, discover their true passions, and choose jobs based on their enthusiasm. When people pursue something of which they are fond, they ultimately become successful. Information is received by people's minds, silencing their inner critics and offering them the courage and self-confidence to purse whatever they love. Therefore, the goal of this motion graphic design is help people to start observing themselves, think about what always makes them passionate, and choose something about which they are passionate in their future careers.
Full Text Available Most universities are already implementing wired and wireless network that is used to access integrated information systems and the Internet. At present it is important to do research on the influence of the broadcasting system through the access point for video transmitter learning in the university area. At every university computer network through the access point must also use the cable in its implementation. These networks require cables that will connect and transmit data from one computer to another computer. While wireless networks of computers connected through radio waves. This research will be a test or assessment of how the influence of the network using the WLAN access point for video broadcasting means learning from the server to the client. Instructional video broadcasting from the server to the client via the access point will be used for video broadcasting means of learning. This study aims to understand how to build a wireless network by using an access point. It also builds a computer server as instructional videos supporting software that can be used for video server that will be emitted by broadcasting via the access point and establish a system of transmitting video from the server to the client via the access point.
A. V. Krasnyuk
Full Text Available Three-dimensional design possibilities of the AutoCAD system for performing graphic tasks are presented in the article. On the basis of the studies conducted the features of application of computer-aided design system are noted and the methods allowing to decrease considerably the quantity of errors at making the drawings are offered.
Karal, Yasemin; Karal, Hasan; Silbir, Lokman; Altun, Taner
Graphic symbols are commonly used across countries in order to support individuals with communicative deficiency. The literature review revealed the absence of such a system for Turkish socio-cultural context. In this study, the aim was to develop a symbol system appropriate for the Turkish socio-cultural context. The process began with studies…
Known as a Graphic Server, the system presented was designed for the control ground segment of the Telecom 2 satellites. It is a tool used to dynamically display telemetry data within graphic pages, also known as views. The views are created off-line through various utilities and then, on the operator's request, displayed and animated in real time as data is received. The system was designed as an independent component, and is installed in different Telecom 2 operational control centers. It enables operators to monitor changes in the platform and satellite payloads in real time. It has been in operation since December 1991.
Baroth, Edmund C.; Clark, Douglas J.; Losey, Robert W.
An example of the implementation of data fusion using a PC and a graphical programming language is discussed. A schematic of the data acquisition system and user interface panel for an adaptive structure test are presented. The computer programs (a series of icons 'wired' together) are also discussed. The way in which using graphical-based programming software to control a data acquisition system can simplify analysis of data, promote multidisciplinary interaction, and provide users a more visual key to understanding their data are shown.
Mohamed M. Fouad
Full Text Available In this paper, we present a modified inter-view prediction Multiview Video Coding (MVC scheme from the perspective of viewer's interactivity. When a viewer requests some view(s, our scheme leads to lower transmission bit-rate. We develop an interactive multiview video streaming system exploiting that modified MVC scheme. Conventional interactive multiview video systems require high bandwidth due to redundant data being transferred. With real data test sequences, clear improvements are shown using the proposed interactive multiview video system compared to competing ones in terms of the average transmission bit-rate and storage size of the decoded (i.e., transferred data with comparable rate-distortion.
... shall be “Open Video System Notice of Intent” and “Attention: Media Bureau.” This wording shall be... Notice of Intent with the Office of the Secretary and the Bureau Chief, Media Bureau. The Notice of... capacity through a fair, open and non-discriminatory process; the process must be insulated from any bias...
Truong, Long V.
This paper describes the Decision Support System (DSS), a personal computer software graphics tool for designing conceptual space and/or planetary electrical power systems. By using the DSS, users can obtain desirable system design and operating parameters, such as system weight, electrical distribution efficiency, and bus power. With this tool, a large-scale specific power system was designed in a matter of days. It is an excellent tool to help designers make tradeoffs between system components, hardware architectures, and operation parameters in the early stages of the design cycle. The DSS is a user-friendly, menu-driven tool with online help and a custom graphical user interface. An example design and results are illustrated for a typical space power system with multiple types of power sources, frequencies, energy storage systems, and loads.
Full Text Available A novel video conference system is developed. Suppose that three people A, B, and C attend the video conference, the proposed system enables eye contact among every pair. Furthermore, when B and C chat, A feels as if B and C were facing each other (eye contact seems to be kept among B and C. In the case of a triangle video conference, the respective video system is composed of a half mirror, two video cameras, and two monitors. Each participant watches other participants' images that are reflected by the half mirror. Cameras are set behind the half mirror. Since participants' image (face and the camera position are adjusted to be the same direction, eye contact is kept and conversation becomes very natural compared with conventional video conference systems where participants' eyes do not point to the other participant. When 3 participants sit at the vertex of an equilateral triangle, eyes can be kept even for the situation mentioned above (eye contact between B and C from the aspect of A. Eye contact can be kept not only for 2 or 3 participants but also any number of participants as far as they sit at the vertex of a regular polygon.
Full Text Available This paper reports on the development of an automated embedded video surveillance system using two customized embedded RISC processors. The application is partitioned into object tracking and video stream encoding subsystems. The real-time object tracker is able to detect and track moving objects by video images of scenes taken by stationary cameras. It is based on the block-matching algorithm. The video stream encoding involves the optimization of an international telecommunications union (ITU-T H.263 baseline video encoder for quarter common intermediate format (QCIF and common intermediate format (CIF resolution images. The two subsystems running on two processor cores were integrated and a simple protocol was added to realize the automated video surveillance system. The experimental results show that the system is capable of detecting, tracking, and encoding QCIF and CIF resolution images with object movements in them in real-time. With low cycle-count, low-transistor count, and low-power consumption requirements, the system is ideal for deployment in remote locations.
During the past academic year the focal point of this project has been to enhance the economical flight simulator system by incorporating it into the aero engineering educational environment. To accomplish this goal it was necessary to develop appropriate software modules that provide a foundation for student interaction with the system. In addition experiments had to be developed and tested to determine if they were appropriate for incorporation into the beginning flight simulation course, AERO-41B. For the most part these goals were accomplished. Experiments were developed and evaluated by graduate students. More work needs to be done in this area. The complexity and length of the experiments must be refined to match the programming experience of the target students. It was determined that few undergraduate students are ready to absorb the full extent and complexity of a real-time flight simulation. For this reason the experiments developed are designed to introduce basic computer architectures suitable for simulation, the programming environment and languages, the concept of math modules, evaluation of acquired data, and an introduction to the meaning of real-time. An overview is included of the system environment as it pertains to the students, an example of a flight simulation experiment performed by the students, and a summary of the executive programming modules created by the students to achieve a user-friendly multi-processor system suitable to an aero engineering educational program.
Giroire, Frédéric; Huin, Nicolas
International audience; —We study distributed systems for live video streaming. These systems can be of two types: structured and un-structured. In an unstructured system, the diffusion is done opportunistically. The advantage is that it handles churn, that is the arrival and departure of users, which is very high in live streaming systems, in a smooth way. On the opposite, in a structured system, the diffusion of the video is done using explicit diffusion trees. The advantage is that the dif...
Al-Hamad, A.; Moussa, A.; El-Sheimy, N.
The last two decades have witnessed a huge growth in the demand for geo-spatial data. This demand has encouraged researchers around the world to develop new algorithms and design new mapping systems in order to obtain reliable sources for geo-spatial data. Mobile Mapping Systems (MMS) are one of the main sources for mapping and Geographic Information Systems (GIS) data. MMS integrate various remote sensing sensors, such as cameras and LiDAR, along with navigation sensors to provide the 3D coordinates of points of interest from moving platform (e.g. cars, air planes, etc.). Although MMS can provide accurate mapping solution for different GIS applications, the cost of these systems is not affordable for many users and only large scale companies and institutions can benefits from MMS systems. The main objective of this paper is to propose a new low cost MMS with reasonable accuracy using the available sensors in smartphones and its video camera. Using the smartphone video camera, instead of capturing individual images, makes the system easier to be used by non-professional users since the system will automatically extract the highly overlapping frames out of the video without the user intervention. Results of the proposed system are presented which demonstrate the effect of the number of the used images in mapping solution. In addition, the accuracy of the mapping results obtained from capturing a video is compared to the same results obtained from using separate captured images instead of video.
Loubeyre, Jean Philippe
The increasing amount of telemetry parameters and the increasing complexity of procedures used for the in-orbit satellite follow-up has led to the development of new tools for telemetry monitoring and procedures performing. The name of the system presented here is Graphic Server. It provides an advanced graphic representation of the satellite subsystems, including real-time telemetry and alarm displaying, and a powerful help for decision making with on line contingency procedures. Used for 2.5 years at the TELECOM S.C.C. for procedure performing, it has become an essential part of the S.C.C.
A new edition of the market-leading guide to signage and wayfinding design This new edition of Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems has been fully updated to offer you the latest, most comprehensive coverage of the environmental design process-from research and design development to project execution. Utilizing a cross-disciplinary approach that makes the information relevant to architects, interior designers, landscape architects, graphic designers, and industrial engineers alike, the book arms you with the skills needed to apply a
I propose and examine a new family of models for age-specific fertility schedules, in which three index ages determine the schedule's shape. The new system is based on constrained quadratic splines. It has easily interpretable parameters, is flexible enough to fit a variety of "noiseless" schedules well, and is inflexible enough to avoid implausible estimates from noisy data. Across a set of over two hundred contemporary ASFR schedules, the new model fits a majority better, and in some cases ...
Fletcher, Richard K., Jr.
This description of procedures for dumping high and low resolution graphics using the Apple IIe microcomputer system focuses on two special hardware configurations that are commonly used in schools--the Apple Dot Matrix Printer with the Apple Parallel Interface Card, and the Imagewriter Printer with the Apple Super Serial Interface Card. Special…
Deliberato, Débora; Nunes, Leila Regina d'Oliveira Paula
The school environment adapted to the diversity of students is an important goal, but it is a challenge when it comes to the diversity of students with disabilities. The aim of this study was to describe the use of graphic systems in the routine of a preschool classroom through a collaborative program. The study included a teacher, 22 children of…
Bartoszeck, Amauri Betini; Machado, Danielle Zagonel; Amann-Gainotti, Merete
The objective of this exploratory study is to characterize by means of drawings if the developmental patterns in the graphic representation of organ and organ systems progresses related to age of participants. Secondly, whether there is an integration of sex organs into the internal body image. The drawings representing the inside of the body in…
Prabhakaran, Priya; Sasser, William C; Kalra, Yuvrai; Rutledge, Chrystal; Tofil, Nancy M
Providing optimal mechanical ventilation to critically-ill children remains a challenge. Patient-ventilator dyssynchrony results frequently with numerous deleterious consequences on patient outcome including increased requirement for sedation, prolonged duration of ventilation, and greater imposed work of breathing. Most currently used ventilators have real-time, continuously-displayed graphics of pressure, volume, and flow versus time (scalars) as well as pressure, and flow versus volume (loops). A clear understanding of these graphics provides a lot of information about the mechanics of the respiratory system and the patient ventilator interaction in a dynamic fashion. Using this information will facilitate tailoring the support provided and the manner in which it is provided to best suit the dynamic needs of the patient. This paper starts with a description of the scalars and loops followed by a discussion of the information that can be obtained from each of these graphics. A review will follow, on the common types of dyssynchronous interactions and how each of these can be detected on the ventilator graphics. The final section discusses how graphics can be used to optimize the ventilator support provided to patients.
Craciunescu, Razvan; Mihovska, Albena Dimitrova; Kyriazakos, Sofoklis
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current research focus includes on the emotion...... recognition from the face and hand gesture recognition. Gesture recognition enables humans to communicate with the machine and interact naturally without any mechanical devices. This paper investigates the possibility to use non-audio/video sensors in order to design a low-cost gesture recognition device...
Su, Ang; Zhang, Yueqiang; Dong, Jing; Xu, Yuhua; Zhu, Xianwei; Zhang, Xiaohu
The high portability of small Unmanned Aircraft Vehicles (UAVs) makes them play an important role in surveillance and reconnaissance tasks, so the military and civilian desires for UAVs are constantly growing. Recently, we have developed a real-time video exploitation system for our small UAV which is mainly used in forest patrol tasks. Our system consists of six key models, including image contrast enhancement, video stabilization, mosaicing, salient target indication, moving target indication, and display of the footprint and flight path on map. Extensive testing on the system has been implemented and the result shows our system performed well.
Full Text Available I propose and examine a new family of models for age-specific fertility schedules, in which three index ages determine the schedule's shape. The new system is based on constrained quadratic splines. It has easily interpretable parameters, is flexible enough to fit a variety of "noiseless" schedules well, and is inflexible enough to avoid implausible estimates from noisy data. Across a set of over two hundred contemporary ASFR schedules, the new model fits a majority better, and in some cases much better, than the Coale-Trussell model. When fit to a recent Swedish time series, model parameters exhibit simple, regular changes over time, suggesting utility in forecasting applications. In simulated small-sample data the new model produces plausible ASFR estimates, with errors similar to Coale-Trussell.
Kapustin, A. A.; Razumovskii, V. N.; Iatsevich, G. B.
A spatial-spectral analysis method is considered for a laser scanning video system with the phase processing of a received signal, on a modulation frequency. Distortions caused by the system are analyzed, and a general problem is reduced for the case of a cylindrical surface. The approach suggested can also be used for scanning microwave systems.
... system operator may charge different rates to different classes of video programming providers, provided... open video systems. 76.1504 Section 76.1504 Telecommunication FEDERAL COMMUNICATIONS COMMISSION (CONTINUED) BROADCAST RADIO SERVICES MULTICHANNEL VIDEO AND CABLE TELEVISION SERVICE Open Video Systems § 76...
Lutz, T.S.; Kendle, D.W.
The Long Beach Unit of the East Wilmington field contains more than 1,200 wells directionally drilled from four manmade islands and five land-based drilling sites. Planning new wells that avoid interference with existing wells becomes more difficult and time-consuming as the density of wells in the Unit increases. Improvements and modifications in design procedures have culminated in the interactive computer graphics system now in use. The interactive computer-graphics system (ICGS) permits the viewing of a proposed new well or redrill well course, together with all existing well surveys and other proposed well courses in the area of interest. Plan, section, and traveling cylinder views can be displayed to allow the identification of design problems. The significance of the problems is then minimized by use of the interactive features of the system to refine the design parameters. The system's interactive features are also used to create, edit, and plot the finalized design. Reductions in design and drilling costs and many other less-direct benefits have been realized as a result of the system's use. The step-by-step use of the system from the user's point of view is described and examples of its graphic output are presented. To the best of our knowledge, this is the most advanced system of its kind in use today.
Chen, Chien-Hsu; Chou, Yin-Ju
This study focuses on development of augmented video system on traditional picture postcards. The system will provide users to print out the augmented reality marker on the sticker to stick on the picture postcard, and it also allows users to record their real time image and video to augment on that stick marker. According dynamic image, users can share travel moods, greeting, and travel experience to their friends. Without changing in the traditional picture postcards, we develop augmented video system on them by augmented reality (AR) technology. It not only keeps the functions of traditional picture postcards, but also enhances user's experience to keep the user's memories and emotional expression by augmented digital media information on them.
Full Text Available Future wireless video transmission systems will consider orthogonal frequency division multiplexing (OFDM as the basic modulation technique due to its robustness and low complexity implementation in the presence of frequency-selective channels. Recently, adaptive bit loading techniques have been applied to OFDM showing good performance gains in cable transmission systems. In this paper a multilayer bit loading technique, based on the so called Ã‚Â“ordered subcarrier selection algorithm,Ã‚Â” is proposed and applied to a Hiperlan2-like wireless system at 5 GHz for efficient layered multimedia transmission. Different schemes realizing unequal error protection both at coding and modulation levels are compared. The strong impact of this technique in terms of video quality is evaluated for MPEG-4 video transmission.
Weiwei Song; Shukun Cao; Bo Yang; Kaifeng Song; Changzhong Wu
Autonomous learning plays an important role in raising students’ learning effect and innovation ability in university education. An effective e-learning environment is indispensable in autonomous learning. This paper studies a web based e-learning system and examines students’ autonomous learning ability and perceptions of e-learning taking students at University of Jinan in China as an example. In this paper, a web-based e-learning system for engineering graphics course is developed. The cha...
Full Text Available The paper presents, through the use of Autodesk Inventor software package, several mechanisms from the structure of an automated margarine box packaging system; the aspects taken into discussion are closely related to the problems that appear during the transportation process for the box lids. A graphical solution for resolving and improving the system is proposed. For a better understanding of the modifications, a three-dimensional model using the Autodesk Inventor program design was realized.
Rothkrantz, L.; Lefter, I.
The paper describes a surveillance system of cameras installed at lamppost of a military area. The surveillance system has been designed to detect unwanted visitors or suspicious behaviors. The area is composed of streets, building blocks and surrounded by gates and water. The video recordings are
Cheatham, John B.; Wu, Chris K.; Lin, Y. H.
A system was developed for displaying computer graphics images of space objects and the use of the system was demonstrated as a testbed for evaluating vision systems for space applications. In order to evaluate vision systems, it is desirable to be able to control all factors involved in creating the images used for processing by the vision system. Considerable time and expense is involved in building accurate physical models of space objects. Also, precise location of the model relative to the viewer and accurate location of the light source require additional effort. As part of this project, graphics models of space objects such as the Solarmax satellite are created that the user can control the light direction and the relative position of the object and the viewer. The work is also aimed at providing control of hue, shading, noise and shadows for use in demonstrating and testing imaging processing techniques. The simulated camera data can provide XYZ coordinates, pitch, yaw, and roll for the models. A physical model is also being used to provide comparison of camera images with the graphics images.
Ecliptic Enterprises Corporation, headquartered in Pasadena, California, provided onboard video systems for rocket and space shuttle launches before it was tasked by Ames Research Center to craft the Data Handling Unit that would control sensor instruments onboard the Lunar Crater Observation and Sensing Satellite (LCROSS) spacecraft. The technological capabilities the company acquired on this project, as well as those gained developing a high-speed video system for monitoring the parachute deployments for the Orion Pad Abort Test Program at Dryden Flight Research Center, have enabled the company to offer high-speed and high-definition video for geosynchronous satellites and commercial space missions, providing remarkable footage that both informs engineers and inspires the imagination of the general public.
Yang, Fan; Ma, Chunting; Li, Haoyi
The design of a wireless video transmission system based on STM32, the system uses the STM32F103VET6 microprocessor as the core, through the video acquisition module collects video data, video data will be sent to the receiver through the wireless transmitting module, receiving data will be displayed on the LCD screen. The software design process of receiver and transmitter is introduced. The experiment proves that the system realizes wireless video transmission function.
Full Text Available This work proposes a new privacy-enhancing system that minimizes the disclosure of information in error reports. Error reporting mechanisms are of the utmost importance to correct software bugs but, unfortunately, the transmission of an error report may reveal users’ private information. Some privacy-enhancing systems for error reporting have been presented in the past years, yet they rely on path condition analysis, which we show in this paper to be ineffective when it comes to graphical-based input. Knowing that numerous applications have graphical user interfaces (GUI, it is very important to overcome such limitation. This work describes a new privacy-enhancing error reporting system, based on a new input minimization algorithm called GUIᴍɪɴ that is geared towards GUI, to remove input that is unnecessary to reproduce the observed failure. Before deciding whether to submit the error report, the user is provided with a step-by-step graphical replay of the minimized input, to evaluate whether it still yields sensitive information. We also provide an open source implementation of the proposed system and evaluate it with well-known applications.
Jones, D. P.; Shirey, D. L.; Amai, W. A.
This paper presents a high bandwidth fiber-optic communication system intended for post accident recovery of weapons. The system provides bi-directional multichannel, and multi-media communications. Two smaller systems that were developed as direct spin-offs of the larger system are also briefly discussed.
Jones, D.P.; Shirey, D.L.; Amai, W.A.
This paper presents a high bandwidth fiber-optic communication system intended for post accident recovery of weapons. The system provides bi-directional multichannel, and multi-media communications. Two smaller systems that were developed as direct spin-offs of the larger system are also briefly discussed.
INTRODUCTION 1 A. PURPOSE OF THESIS. ................. 1 B. BACKGROUND ...................... 1. System Overview ................. 1 2. Model Components...74 ix i I. INTRODUCTION A. PURPOSE OF THESIS The purpose of this research is to design a prototype Graphical User Interface (GUI) for Co-oP...which each participant of the group has his own DSS whose model base is based on multiple criteria decision 1 methods ( MCDM ) along with additional
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Rushmeier, Holly; Lockerman, Yitzhak; Cartwright, Luke; Pitera, David
We consider the design of an inexpensive system for acquiring material models for computer graphics rendering applications in animation, games and conceptual design. To be useful in these applications a system must be able to model a rich range of appearances in a computationally tractable form. The range of appearance of interest in computer graphics includes materials that have spatially varying properties, directionality, small-scale geometric structure, and subsurface scattering. To be computationally tractable, material models for graphics must be compact, editable, and efficient to numerically evaluate for ray tracing importance sampling. To construct appropriate models for a range of interesting materials, we take the approach of separating out directly and indirectly scattered light using high spatial frequency patterns introduced by Nayar et al. in 2006. To acquire the data at low cost, we use a set of Raspberry Pi computers and cameras clamped to miniature projectors. We explore techniques to separate out surface and subsurface indirect lighting. This separation would allow the fitting of simple, and so tractable, analytical models to features of the appearance model. The goal of the system is to provide models for physically accurate renderings that are visually equivalent to viewing the original physical materials.
Gramss, Denise; Struve, Doreen
The study reported in this paper investigated the usefulness of different instructions for guiding inexperienced older adults through interactive systems. It was designed to compare different media in relation to their social as well as their motivational impact on the elderly during the learning process. Precisely, the video was compared with…
Glazkov, V. D.; Goretov, Iu. M.; Rozhavskii, E. I.; Shcherbakov, V. V.
The self-correcting video section of the satellite-borne Fragment multispectral scanning system is described. This section scheme makes possible a sufficiently efficient equalization of the transformation coefficients of all the measuring sections in the presence of a reference-radiation source and a single reference time interval for all the sections.
Full Text Available In this work we introduce a simple client-server system architecture and algorithms for ubiquitous live video and VOD service support. The main features of the system are: efficient usage of network resources, emphasis on user personalization, and ease of implementation. The system supports many continuous service requirements such as QoS provision, user mobility between networks and between different communication devices, and simultaneous usage of a device by a number of users.
Kees, Martin; Schor, Clifton
An inexpensive computer graphics systems (Commodore PET), used as a video aid for teaching students advanced case analysis, is described. The course provides students with the analytical tools for evaluating with graphical and statistical techniques and treating with lenses, prisms, and orthoptics various anomalies of binocular vision. (MLW)
Full Text Available Tactile graphics are images that use raised surfaces so that a visually impaired person can feel them. Tactile maps are used by blind and partially sighted people when navigating around an environment, and they are also used prior to a visit for orientation purposes. Since the ability to read tactile graphics deeply depends on individuals, providing tactile graphics individually is needed. This implies that producing tactile graphics should be as simple as possible. Based on this background, we are developing a system for automating production of tactile maps from hand-drawn figures. In this paper, we first present a pattern recognition method for hand-drawn maps. The usability of our system is then evaluated by comparing it with the two different methods to produce tactile graphics.
Hsu, Chia-chun A.; Ling, Jim; Li, Qing; Kuo, C.-C. J.
The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.
Sribunruangrit, N; Marque, C; Lenay, C; Gapenne, O
Computer software is more and more developed based on graphic-user-interface system (GUI) in order to be user-friendly program. However, this development creates some difficulties for people with impaired vision to use the computers. The "Braille Box", an assistive device, has been developed by modifying Braille cells to form a tactile stimulator array which is compatible with the fingertip. This device allows people with impaired vision to access graphic information on computer screen by tactile perception. We applied the "Braille Box" in mathematics class focused on linear graph, with visually impaired children. The result shows that they can perform task as determining the slope, the intercept and the coordinates of the intersection of two lines.
Full Text Available An object-based video authentication system, which combines watermarking, error correction coding (ECC, and digital signature techniques, is presented for protecting the authenticity between video objects and their associated backgrounds. In this system, a set of angular radial transformation (ART coefficients is selected as the feature to represent the video object and the background, respectively. ECC and cryptographic hashing are applied to those selected coefficients to generate the robust authentication watermark. This content-based, semifragile watermark is then embedded into the objects frame by frame before MPEG4 coding. In watermark embedding and extraction, groups of discrete Fourier transform (DFT coefficients are randomly selected, and their energy relationships are employed to hide and extract the watermark. The experimental results demonstrate that our system is robust to MPEG4 compression, object segmentation errors, and some common object-based video processing such as object translation, rotation, and scaling while securely preventing malicious object modifications. The proposed solution can be further incorporated into public key infrastructure (PKI.
Enrique Cámara de Landa
Full Text Available In this article, a reflection on the limits of the staff in the representation of organized sound is briefly presented, followed by the consideration of the proposals that some ethnomusicologists have developed to highlight particular aspects of music. Some antecedents are provided, such as the synoptic transcription (Constantin Brăiloiu and the paradigmatic transcription (Nicolas Ruwet. Other proposals will be discussed, like the graphical representation of musical structure (Bernard Lortat-Jacob, Hugo Zemp or the use of spectrograms (Charles Seeger, Mireille Hellfer, Lortat-Jacob, Grazia Tuzi, graphic devices (Charles Adams, musemes (Philip Tagg, sonograms (Enrique Cámara, frame by frame musical transcription (Gerhard Kubik, and local systems of notation. According to these proposals, the graphical representation of music beyond the staff maintains its efficiency in current ethnomusicology (with different objectives and even different targets. Moreover, I will argue that it is necessary to take into consideration the place occupied by the use of these tools in the tensions and interactions between etic and emic perspectives, and the need to reconcile the internal consistency required for any system of visual representation of sound, with the need to make permanently flexible proposals based on intercultural dialogue.
The interactive graphical information system Gradas-EVU was developed for monitoring and readjusting complex medium voltage networks. The entire system comprises three process computer-controlled work consoles which, for synchronization of the data base, to increase power during high load periods and for breakdown safety, are linked up ringwise. All consoles are on an equal basis in terms of input capacity and in normal operation they display the identical information status. Two of the units are operated exclusively on alert for monitoring and readjusting the network. The third unit possesses additional peripherals and is used as a multi-purpose system.
Takada, Naoki; Shimobaba, Tomoyoshi; Nakayama, Hirotaka; Shiraki, Atsushi; Okada, Naohisa; Oikawa, Minoru; Masuda, Nobuyuki; Ito, Tomoyoshi
To overcome the computational complexity of a computer-generated hologram (CGH), we implement an optimized CGH computation in our multi-graphics processing unit cluster system. Our system can calculate a CGH of 6,400×3,072 pixels from a three-dimensional (3D) object composed of 2,048 points in 55 ms. Furthermore, in the case of a 3D object composed of 4096 points, our system is 553 times faster than a conventional central processing unit (using eight threads).
Momcilovic, Svetislav; Sousa, Leonel
In this work scalable parallelization methods for computing in real-time the H.264/AVC on multi-cores platforms, such as the most recent Graphical Processing Units (GPUs) and Cell Broadband Engine (Cell/BE), are proposed. By applying the Amdahl's law, the most demanding parts of the video coder were identified and the Single Program Multiple Data and Single Instruction Multiple Data approaches are adopted for achieving real-time processing. In particular, video motion estimation and in-loop deblocking filtering were offloaded to be executed in parallel on either GPUs or Cell/BE Synergistic Processor Elements (SPEs). The limits and advantages of these two architectures when dealing with typical video coding problems, such as data dependencies and large input data are demonstrated. We propose techniques to minimize the impact of branch divergences and branch misprediction, data misalignment, conflicts and non-coalesced memory accesses. Moreover, data dependencies and memory size restrictions are taken into account in order to minimize synchronization and communication time overheads, and to achieve the optimal workload balance given the available multiple cores. Data reusing technique is extensively applied for reducing communication overhead, in order to achieve the maximum processing speedup. Experimental results show that real time H.264/AVC is achieved in both systems by computing 30 frames per second, with a resolution of 720×576 pixels, when full-pixel motion estimation is applied over 5 reference frames and 32×32 search area. When quarter-pixel motion estimation is adopted, real time video coding is obtained on GPU for larger search area and on Cell/BE for smaller search areas.
Du, Bangshi; Qi, Feng; Shao, Sujie; Wang, Ying; Li, Weijian
Video conference system has become an important support platform for smart grid operation and management, its operation quality is gradually concerning grid enterprise. First, the evaluation indicator system covering network, business and operation maintenance aspects was established on basis of video conference system's operation statistics. Then, the operation quality assessment model combining genetic algorithm with regularized BP neural network was proposed, which outputs operation quality level of the system within a time period and provides company manager with some optimization advice. The simulation results show that the proposed evaluation model offers the advantages of fast convergence and high prediction accuracy in contrast with regularized BP neural network, and its generalization ability is superior to LM-BP neural network and Bayesian BP neural network.
Kong, Hyoun-Joong; Seo, Jong Mo; Hwang, Jeong Min; Kim, Hee Chan
Binocular indirect ophthalmoscope (BIO) provides a wider view of fundus with stereopsis contrary to the direct one. Proposed system is composed of portable BIO and 3D viewing unit. The illumination unit of BIO utilized high flux LED as a light source, LED condensing lens cap for beam focusing, color filters and small lithium ion battery. In optics unit of BIO, beam splitter was used to distribute an examinee's fundus image both to examiner's eye and to CMOS camera module attached to device. Captured retinal video stream data from stereo camera modules were sent to PC through USB 2.0 connectivity. For 3D viewing, two video streams having parallax between them were aligned vertically and horizontally and made into side-by-side video stream for cross-eyed stereoscopy. And the data were converted into autostereoscopic video stream using vertical interlacing for stereoscopic LCD which has glass 3D filter attached to the front side of it. Our newly devised system presented the real-time 3-D view of fundus to assistants with less dizziness than cross-eyed stereoscopy. And the BIO showed good performance compared to conventional portable BIO (Spectra Plus, Keeler Limited, Windsor, UK).
Chow, John W.; Carlton, Les G.; Ekkekakis, Panteleimon; Hay, James G.
Discusses advantages of a video-based, digitized image system for the study and analysis of projectile motion in the physics laboratory. Describes the implementation of a web-based digitized video system. (WRM)
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Mikulec, Martin; Voznak, Miroslav; Safarik, Jakub; Partila, Pavol; Rozhon, Jan; Mehic, Miralem
The paper deals with presentation of the IVAS system within the 7FP EU INDECT project. The INDECT project aims at developing the tools for enhancing the security of citizens and protecting the confidentiality of recorded and stored information. It is a part of the Seventh Framework Programme of European Union. We participate in INDECT portal and the Interactive Video Audio System (IVAS). This IVAS system provides a communication gateway between police officers working in dispatching centre and police officers in terrain. The officers in dispatching centre have capabilities to obtain information about all online police officers in terrain, they can command officers in terrain via text messages, voice or video calls and they are able to manage multimedia files from CCTV cameras or other sources, which can be interesting for officers in terrain. The police officers in terrain are equipped by smartphones or tablets. Besides common communication, they can reach pictures or videos sent by commander in office and they can respond to the command via text or multimedia messages taken by their devices. Our IVAS system is unique because we are developing it according to the special requirements from the Police of the Czech Republic. The IVAS communication system is designed to use modern Voice over Internet Protocol (VoIP) services. The whole solution is based on open source software including linux and android operating systems. The technical details of our solution are presented in the paper.
A HTTP based video transmission system has been built upon the p2p(peer to peer) network structure utilizing the Java technologies. This makes the video monitoring available to any host which has been connected to the World Wide Web in any method, including those hosts behind firewalls or in isolated sub-networking. In order to achieve this, a video source peer has been developed, together with the client video playback peer. The video source peer can respond to the video stream request in HTTP protocol. HTTP based pipe communication model is developed to speeding the transmission of video stream data, which has been encoded into fragments using the JPEG codec. To make the system feasible in conveying video streams between arbitrary peers on the web, a HTTP protocol based relay peer is implemented as well. This video monitoring system has been applied in a tele-robotic system as a visual feedback to the operator.
Shi, Yu; Yan, Guozheng; Zhu, Bingquan; Liu, Gang
Wireless power transmission (WPT) technology can solve the energy shortage problem of the video capsule endoscope (VCE) powered by button batteries, but the fixed platform limited its clinical application. This paper presents a portable WPT system for VCE. Besides portability, power transfer efficiency and stability are considered as the main indexes of optimization design of the system, which consists of the transmitting coil structure, portable control box, operating frequency, magnetic core and winding of receiving coil. Upon the above principles, the correlation parameters are measured, compared and chosen. Finally, through experiments on the platform, the methods are tested and evaluated. In the gastrointestinal tract of small pig, the VCE is supplied with sufficient energy by the WPT system, and the energy conversion efficiency is 2.8%. The video obtained is clear with a resolution of 320×240 and a frame rate of 30 frames per second. The experiments verify the feasibility of design scheme, and further improvement direction is discussed.
Hancock, William R.; Johnson, Michael J.; Rogers, Joel Clark W.; Ghrayeb, Joseph
This paper describes the top level architecture and requirements of the resulting Cockpit Display Generator (CDG). The architecture provides the graphical and video processing power needed to drive future high resolution display devices and generate more natural panoramic 3D formats. The CDG will provide multichannel, high performance 2D and 3D graphics, and real-time video manipulation. The architecture is designed for a compact implementation in the PAVE PILLAR environment using high-speed fiber optic networks. The CDG sustains the needs of the Panoramic Cockpit Control and Display System 2000 cockpit; it can be extensible to higher performance levels in PAVE PACE architectures.
Juriev, D V
Stochastic properties of the long-time behaviour of a continuously observed (and interactively controlled) quantum-field top are investigated mathematically. Applications to interactively controlled stochastic computer-graphic dynamic systems are discussed.
Ghouraf Djamel Eddine
Full Text Available Power system stability considered a necessary condition for normal functioning of an electrical network. The role of regulation and control systems is to ensure that stability by determining the essential elements that influence it. This paper proposes a Particle Swarm Optimization (PSO based multiobjective function to tuning optimal parameters of Power System Stabilizer (PSS; this later is used as auxiliary to generator excitation system in order to damp electro mechanicals oscillations of the rotor and consequently improve Power system stability. The computer simulation results obtained by developed graphical user interface (GUI have proved the efficiency of PSS optimized by a Particle Swarm Optimization, in comparison with a conventional PSS, showing stable system responses almost insensitive to large parameter variations.Our present study was performed using a GUI realized under MATLAB in our work.
Butler, William E; Atai, Nadia; Carter, Bob; Hochberg, Fred
The Richard Floor Biorepository supports collaborative studies of extracellular vesicles (EVs) found in human fluids and tissue specimens. The current emphasis is on biomarkers for central nervous system neoplasms but its structure may serve as a template for collaborative EV translational studies in other fields. The informatic system provides specimen inventory tracking with bar codes assigned to specimens and containers and projects, is hosted on globalized cloud computing resources, and embeds a suite of shared documents, calendars, and video-conferencing features. Clinical data are recorded in relation to molecular EV attributes and may be tagged with terms drawn from a network of externally maintained ontologies thus offering expansion of the system as the field matures. We fashioned the graphical user interface (GUI) around a web-based data visualization package. This system is now in an early stage of deployment, mainly focused on specimen tracking and clinical, laboratory, and imaging data capture in support of studies to optimize detection and analysis of brain tumour-specific mutations. It currently includes 4,392 specimens drawn from 611 subjects, the majority with brain tumours. As EV science evolves, we plan biorepository changes which may reflect multi-institutional collaborations, proteomic interfaces, additional biofluids, changes in operating procedures and kits for specimen handling, novel procedures for detection of tumour-specific EVs, and for RNA extraction and changes in the taxonomy of EVs. We have used an ontology-driven data model and web-based architecture with a graph theory-driven GUI to accommodate and stimulate the semantic web of EV science.
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Cormier, Etienne; Cao, Frédéric; Guichard, Frédéric; Viard, Clément
This article presents a system and a protocol to characterize image stabilization systems both for still images and videos. It uses a six axes platform, three being used for camera rotation and three for camera positioning. The platform is programmable and can reproduce complex motions that have been typically recorded by a gyroscope mounted on different types of cameras in different use cases. The measurement uses a single chart for still image and videos, the texture dead leaves chart. Although the proposed implementation of the protocol uses a motion platform, the measurement itself does not rely on any specific hardware. For still images, a modulation transfer function is measured in different directions and is weighted by a contrast sensitivity function (simulating the human visual system accuracy) to obtain an acutance. The sharpness improvement due to the image stabilization system is a good measurement of performance as recommended by a CIPA standard draft. For video, four markers on the chart are detected with sub-pixel accuracy to determine a homographic deformation between the current frame and a reference position. This model describes well the apparent global motion as translations, but also rotations along the optical axis and distortion due to the electronic rolling shutter equipping most CMOS sensors. The protocol is applied to all types of cameras such as DSC, DSLR and smartphones.
Cooke, C. [Massachusetts Inst. of Tech., Cambridge, MA (United States); Stansfield, S. [Sandia National Labs., Albuquerque, NM (United States)
This paper presents a prototype system developed at Sandia National Laboratories to create and verify computer-generated graphical models of remote physical environments. The goal of the system is to create an interface between an operator and a computer vision system so that graphical models can be created interactively. Virtual reality and telepresence are used to allow interaction between the operator, computer, and remote environment. A stereo view of the remote environment is produced by two CCD cameras. The cameras are mounted on a three degree-of-freedom platform which is slaved to a mechanically-tracked, stereoscopic viewing device. This gives the operator a sense of immersion in the physical environment. The stereo video is enhanced by overlaying the graphical model onto it. Overlay of the graphical model onto the stereo video allows visual verification of graphical models. Creation of a graphical model is accomplished by allowing the operator to assist the computer in modeling. The operator controls a 3-D cursor to mark objects to be modeled. The computer then automatically extracts positional and geometric information about the object and creates the graphical model.
Jeannin-Girardon, Anne; Ballet, Pascal; Rodin, Vincent
The first aim of simulation in virtual environment is to help biologists to have a better understanding of the simulated system. The cost of such simulation is significantly reduced compared to that of in vivo simulation. However, the inherent complexity of biological system makes it hard to simulate these systems on non-parallel architectures: models might be made of sub-models and take several scales into account; the number of simulated entities may be quite large. Today, graphics cards are used for general purpose computing which has been made easier thanks to frameworks like CUDA or OpenCL. Parallelization of models may however not be easy: parallel computer programing skills are often required; several hardware architectures may be used to execute models. In this paper, we present the software architecture we built in order to implement various models able to simulate multi-cellular system. This architecture is modular and it implements data structures adapted for graphics processing units architectures. It allows efficient simulation of biological mechanisms.
Sun, Jun; Liang, Mingxing; Chen, Weijun; Zhang, Bin
In order to reinforce the measure of vegetable shed's safety, the S3C44B0X is taken as the main processor chip. The embedded hardware platform is built with a few outer-ring chips, and the network server is structured under the Linux embedded environment, and MPEG4 compression and real time transmission are carried on. The experiment indicates that the video monitoring system can guarantee good effect, which can be applied to the safety of vegetable sheds.
Mustafa, Maryam; Magnor, Marcus
Electroencephalography (EEG) is a novel modality for investigating perceptual graphics problems. Until recently, EEG has predominantly been used for clinical diagnosis, in psychology, and by the brain-computer-interface community. Researchers are extending it to help understand the perception of visual output from graphics applications and to create approaches based on direct neural feedback. Researchers have applied EEG to graphics to determine perceived image and video quality by detecting typical rendering artifacts, to evaluate visualization effectiveness by calculating the cognitive load, and to automatically optimize rendering parameters for images and videos on the basis of implicit neural feedback.
Langbehn, Hendrickson Reiter; Ricci, Saulo M. R.; Gonçalves, Marcos A.; Almeida, Jussara Marques; Pappa, Gisele Lobo; Benevenuto, Fabrício
Most online video sharing systems (OVSSs), such as YouTube and Yahoo! Video, have several mechanisms for supporting interactions among users. One such mechanism is the video response feature in YouTube, which allows a user to post a video in response to another video. While increasingly popular, the video response feature opens the opportunity for non-cooperative users to introduce ``content pollution'' into the system, thus causing loss of service effectiveness and credibility as w...
Yoshino, Masanori; Saito, Toki; Kin, Taichi; Nakagawa, Daichi; Nakatomi, Hirofumi; Oyama, Hiroshi; Saito, Nobuhito
Three-dimensional (3D) computer graphics (CG) are useful for preoperative planning of neurosurgical operations. However, application of 3D CG to intraoperative navigation is not widespread because existing commercial operative navigation systems do not show 3D CG in sufficient detail. We have developed a microscopic optically tracking navigation system that uses high-resolution 3D CG. This article presents the technical details of our microscopic optically tracking navigation system. Our navigation system consists of three components: the operative microscope, registration, and the image display system. An optical tracker was attached to the microscope to monitor the position and attitude of the microscope in real time; point-pair registration was used to register the operation room coordinate system, and the image coordinate system; and the image display system showed the 3D CG image in the field-of-view of the microscope. Ten neurosurgeons (seven males, two females; mean age 32.9 years) participated in an experiment to assess the accuracy of this system using a phantom model. Accuracy of our system was compared with the commercial system. The 3D CG provided by the navigation system coincided well with the operative scene under the microscope. Target registration error for our system was 2.9 ± 1.9 mm. Our navigation system provides a clear image of the operation position and the surrounding structures. Systems like this may reduce intraoperative complications.
Inoue, Masashi; Hasegawa, Shinsaku; Suyama, Akihiko; Meshitsuka, Shunsuke
Infectious disease surveillance schemes have been established to detect infectious disease outbreak in the early stages, to identify the causative viral strains, and to rapidly assess related morbidity and mortality. To make a scheme function well, two things are required. Firstly, it must have sufficient sensitivity and be timely to guarantee as short a delay as possible from collection to redistribution of information. Secondly, it must provide a good representation of the results of the surveillance. To do this, we have developed a database system that can redistribute the information via the Internet. The feature of this system is to automatically generate the graphic images based on the numerical data stored in the database by using Hypertext Preprocessor (PHP) script and Graphics Drawing (GD) library. It dynamically displays the information as a map or bar chart as well as a numerical impression according to the real time demand of the users. This system will be a useful tool for medical personnel and researchers working on infectious disease problems and will save significant time in the redistribution of information.
The use of computer graphic simulation techniques to resolve critical design and operational issues for robotic systems is described. Use of this technology will result in greatly improved systems and reduced development costs. The major design issues in developing effective robotic systems are discussed and the use of ROBOSIM, a NASA developed simulation tool, to address these issues is presented. Three representative simulation case studies are reviewed: off-line programming of the robotic welding development cell for the Space Shuttle Main Engine; the integration of a sensor to control the robot used for removing the Thermal Protection System from the Solid Rocket Booster; and the development of a teleoperator/robot mechanism for the Orbital Maneuvering Vehicle.
Shahrukh Adnan Khan M. D.
Full Text Available This paper presents a Graphical User Interface (GUI software utility for the input/output characterization of single variable and multivariable nonlinear systems by obtaining the sinusoidal input describing function (SIDF of the plant. The software utility is developed on MATLAB R2011a environment. The developed GUI holds no restriction on the nonlinearity type, arrangement and system order; provided that output(s of the system is obtainable either though simulation or experiments. An insight to the GUI and its features are presented in this paper and example problems from both single variable and multivariable cases are demonstrated. The formulation of input/output behavior of the system is discussed and the nucleus of the MATLAB command underlying the user interface has been outlined. Some of the industries that would benefit from this software utility includes but not limited to aerospace, defense technology, robotics and automotive.
Seo, Young-Ho; Lee, Yoon-Hyuk; Koo, Ja-Myung; Kim, Woo-Youl; Yoo, Ji-Sang; Kim, Dong-Wook
We propose a new system that can generate digital holograms using natural color information. The system consists of a camera system for capturing images (object points) and software (S/W) for various image processing. The camera system uses a vertical rig, which is equipped with two depth and RGB cameras and a cold mirror, which has different reflectances according to wavelength for obtaining images with the same viewpoint. The S/W is composed of the engines for processing the captured images and executing computer-generated hologram for generating digital holograms using general-purpose graphics processing units. Each algorithm was implemented using C/C++ and CUDA languages, and all engines in the form of library were integrated in LabView environment. The proposed system can generate about 10 digital holographic frames per second using about 6 K object points.
Carney, R. R.
A graphics subsystem retrofit design for the turbojet blade vibration data acquisition system is presented. The graphics subsystem will operate in two modes permitting the system operator to view blade vibrations on an oscilloscope type of display. The first mode is a real-time mode that displays only gross blade characteristics, such as maximum deflections and standing waves. This mode is used to aid the operator in determining when to collect detailed blade vibration data. The second mode of operation is a post-processing mode that will animate the actual blade vibrations using the detailed data collected on an earlier data collection run. The operator can vary the rate of payback to view differring characteristics of blade vibrations. The heart of the graphics subsystem is a modified version of AMD's ""super sixteen'' computer, called the graphics preprocessor computer (GPC). This computer is based on AMD's 2900 series of bit-slice components.
Hanjalic, Alan; Ceccarelli, Marco; Lagendijk, Reginald L.; Biemond, Jan
In the European project SMASH mass-market storage systems for domestic use are under study. Besides the storage technology that is developed in this project, the related objective of user-friendly browsing/query of video data is studied as well. Key issues in developing a user-friendly system are (1) minimizing the user-intervention in preparatory steps (extraction and storage of representative information needed for browsing/query), (2) providing an acceptable representation of the stored video content in view of a higher automation level, (3) the possibility for performing these steps directly on the incoming stream at storage time, and (4) parameter-robustness of algorithms used for these steps. This paper proposes and validate novel approaches for automation of mentioned preparatory phases. A detection method for abrupt shot changes is proposed, using locally computed threshold based on a statistical model for frame-to-frame differences. For the extraction of representative frames (key frames) an approach is presented which distributes a given number of key frames over the sequence depending on content changes in a temporal segment of the sequence. A multimedia database is introduced, able to automatically store all bibliographic information about a recorded video as well as a visual representation of the content without any manual intervention from the user.
Houston, Johnny L.
Program EAGLE (Eglin Arbitrary Geometry Implicit Euler) Numerical Grid Generation System is a composite (multi-block) algebraic or elliptic grid generation system designed to discretize the domain in and/or around any arbitrarily shaped three dimensional regions. This system combines a boundary conforming surface generation scheme and includes plotting routines designed to take full advantage of the DISSPLA Graphics Package (Version 9.0). Program EAGLE is written to compile and execute efficiently on any Cray machine with or without solid state disk (SSD) devices. Also, the code uses namelist inputs which are supported by all Cray machines using the FORTRAN compiler CFT77. The namelist inputs makes it easier for the user to understand the inputs and operation of Program EAGLE. EAGLE's numerical grid generator is constructed in the following form: main program, EGG (executive routine); subroutine SURFAC (surface generation routine); subroutine GRID (grid generation routine); and subroutine GRDPLOT (grid plotting routines). The EAGLE code was modified to use on the NASA-LaRC SNS computer (Cray 2S) system. During the modification a conversion program was developed for the output data of EAGLE's subroutine GRID to permit the data to be graphically displayed by IRIS workstations, using Plot3D. The code of program EAGLE was modified to make operational subroutine GRDPLOT (using DI-3000 Graphics Software Packages) on the NASA-LaRC SNS Computer System. How to implement graphically, the output data of subroutine GRID was determined on any NASA-LaRC graphics terminal that has access to the SNS Computer System DI-300 Graphics Software Packages. A Quick Reference User Guide was developed for the use of program EAGLE on the NASA-LaRC SNS Computer System. One or more application program(s) was illustrated using program EAGLE on the NASA LaRC SNS Computer System, with emphasis on graphics illustrations.
Li, Yucheng; Han, Dantao; Yan, Juanli
A wireless video surveillance system based on ARM was designed and implemented in this article. The newest ARM11 S3C6410 was used as the main monitoring terminal chip with the embedded Linux operating system. The video input was obtained by the analog CCD and transferred from analog to digital by the video chip TVP5150. The video was packed by RTP and transmitted by the wireless USB TL-WN322G+ after being compressed by H.264 encoders in S3C6410. Further more, the video images were preprocessed. It can detect the abnormities of the specified scene and the abnormal alarms. The video transmission definition is the standard definition 480P. The video stream can be real-time monitored. The system has been used in the real-time intelligent video surveillance of the specified scene.
Ishikawa, Tomoya; Yamazawa, Kazumasa; Sato, Tomokazu; Ikeda, Sei; Nakamura, Yutaka; Fujikawa, Kazutoshi; Sunahara, Hideki; Yokoya, Naokazu
In this paper, we describe a new telepresence system which enables a user to look around a virtualized real world easily in network environments. The proposed system includes omni-directional video viewers on web browsers and allows the user to look around the omni-directional video contents on the web browsers. The omni-directional video viewer is implemented as an Active-X program so that the user can install the viewer automatically only by opening the web site which contains the omni-directional video contents. The system allows many users at different sites to look around the scene just like an interactive TV using a multi-cast protocol without increasing the network traffic. This paper describes the implemented system and the experiments using live and stored video streams. In the experiment with stored video streams, the system uses an omni-directional multi-camera system for video capturing. We can look around high resolution and high quality video contents. In the experiment with live video streams, a car-mounted omni-directional camera acquires omni-directional video streams surrounding the car, running in an outdoor environment. The acquired video streams are transferred to the remote site through the wireless and wired network using multi-cast protocol. We can see the live video contents freely in arbitrary direction. In the both experiments, we have implemented a view-dependent presentation with a head-mounted display (HMD) and a gyro sensor for realizing more rich presence.
Seulin, Ralph; Merienne, Frederic; Gorria, Patrick
This work aims at detecting surface defects on reflecting industrial parts. A machine vision system, performing the detection of geometric aspect surface defects, is completely described. The revealing of defects is realized by a particular lighting device. It has been carefully designed to ensure the imaging of defects. The lighting system simplifies a lot the image processing for defect segmentation and so a real-time inspection of reflective products is possible. To bring help in the conception of imaging conditions, a complete simulation is proposed. The simulation, based on computer graphics, enables the rendering of realistic images. Simulation provides here a very efficient way to perform tests compared to the numerous attempts of manual experiments.
Bower, Matt; Cavanagh, Michael; Moloney, Robyn; Dao, MingMing
This paper reports on how the cognitive, behavioural and affective communication competencies of undergraduate students were developed using an online Video Reflection system. Pre-service teachers were provided with communication scenarios and asked to record short videos of one another making presentations. Students then uploaded their videos to…
Benson, M; Junger, A; Quinzio, L; Jost, A; Hempelmann, G
Since 1997, the Anaesthesia Information Management Systems (AIMS) in our department has produced extensive data material (DGAI core data, vital sign parameters, respiratory parameters, material consumed, etc.) which is stored in a relational data bank. The processing of this data by means of SQL queries was restricted to a few persons with special knowledge only. It was the objective of the project to create an evaluation tool which enables each member of the department to enter queries concerning topics such as efficiency records, quality management, training and research at any time. The tool was also intended to present results in an adequate form. Since 1997, the data of the performed anaesthesia procedures have been recorded using the online anaesthesia documentation software NarkoData Version 4 (ProLogic GmbH, Erkrath) within the AIMS. The recorded data sets have been imported into a relational Oracle data bank (Oracle Corporation). The commercial programme Voyant (Brossco Systems, Espoo, Finland) enables for the user to formulate SQL-requests (Structured Query Language) with the help of a graphic user interface and to present the results in a variety of graphics and tables. Repetition of the evaluation using the current data is possible at any time. During 1997 and the first quarter of 1998, the data of 26,030 anaesthesia procedures have been registered and stored in the anaesthesiological data base. 235 queries could be formulated with the SQL-capable graphic tool Voyant. They are available to each member of the department by the application of NarkoStatistik (IMS GmbH, Giessen) within the AIMS, together with the corresponding documentation (HTML pages). The query catalogue covers the main topics of efficiency, quality management, organisation, diagnoses and surgery, pre-, intra- and postoperative data and day-care unit. Even without much previous experience with the system it is possible to carry out evaluations with the current data at selected AIMS
Slabbekorn, M.H.; Johnston, R.B. Jr.
A user-friendly graphic software package is being used at Oak Ridge National Laboratory to produce publication-quality computer graphics. Close interaction between the graphic designer and computer programmer have helped to create a highly flexible computer graphics system. The programmer-oriented environment of computer graphics has been modified to allow the graphic designer freedom to exercise his expertise with lines, form, typography, and color. The resultant product rivals or surpasses that work previously done by hand. This presentation of computer-generated graphs, charts, diagrams, and line drawings clearly demonstrates the latitude and versatility of the software when directed by a graphic designer.
AO-AIO 790 BOM CORP MCLEAN VA F/A 17/8 VIDEO AUTOMATIC TARGE T TRACKING SYSTEM (VATTS) OPERATING PROCEO -ETC(U) AUG Go C STAMM J P ORRESTER, J...Tape Transport Number Two TKI Tektronics I/0 Terminal DS1 Removable Disk Storage Unit DSO Fixed Disk Storage Unit CRT Cathode Ray Tube 1-3 THE BDM...file (mark on Mag Tape) AZEL Quick look at Trial Information Program DUPTAPE Allows for duplication of magnetic tapes CA Cancel ( terminates program on
Archetti, Renata; Vacchi, Matteo; Carniel, Sandro; Benetazzo, Alvise
Measuring the location of the shoreline and monitoring foreshore changes through time represent a fundamental task for correct coastal management at many sites around the world. Several authors demonstrated video systems to be an essential tool for increasing the amount of data available for coastline management. These systems typically sample at least once per hour and can provide long-term datasets showing variations over days, events, months, seasons and years. In the past few years, due to the wide diffusion of video cameras at relatively low price, the use of video cameras and of video images analysis for environmental control has increased significantly. Even if video monitoring systems were often used in the research field they are most often applied with practical purposes including: i) identification and quantification of shoreline erosion, ii) assessment of coastal protection structure and/or beach nourishment performance, and iii) basic input to engineering design in the coastal zone iv) support for integrated numerical model validation Here we present the guidelines for the creation of a new video monitoring network in the proximity of the Jesolo beach (NW of the Adriatic Sea, Italy), Within this 10 km-long tourist district several engineering structures have been built in recent years, with the aim of solving urgent local erosion problems; as a result, almost all types of protection structures are present at this site: groynes, detached breakwaters.The area investigated experienced severe problems of coastal erosion in the past decades, inclusding a major one in the last November 2012. The activity is planned within the framework of the RITMARE project, that is also including other monitoring and scientific activities (bathymetry survey, waves and currents measurements, hydrodynamics and morphodynamic modeling). This contribution focuses on best practices to be adopted in the creation of the video monitoring system, and briefly describes the
Full Text Available We investigate the video assignment problem of a hierarchical Video-on-Demand (VOD system in heterogeneous environments where different quality levels of videos can be encoded using either replication or layering. In such systems, videos are delivered to clients either through a proxy server or video broadcast/unicast channels. The objective of our work is to determine the appropriate coding strategy as well as the suitable delivery mechanism for a specific quality level of a video such that the overall system blocking probability is minimized. In order to find a near-optimal solution for such a complex video assignment problem, an evolutionary approach based on genetic algorithm (GA is proposed. From the results, it is shown that the system performance can be significantly enhanced by efficiently coupling the various techniques.
White, Preston, III
Kennedy Space Center has the need for economical transmission of two multiplexed video signals along multimode fiberoptic systems. These systems must span unusual distances and must meet RS-250B short-haul standards after reception. Bandwidth is a major problem and studies of the installed fibers, available LEDs and PINFETs led to the choice of 100 MHz as the upper limit for the system bandwidth. Optical multiplexing and digital transmission were deemed inappropriate. Three electrical multiplexing schemes were chosen for further study. Each of the multiplexing schemes included an FM stage to help meet the stringent S/N specification. Both FM and AM frequency division multiplexing methods were investigated theoretically and these results were validated with laboratory tests. The novel application of quadrature amplitude multiplexing was also considered. Frequency division multiplexing of two wideband FM video signal appears the most promising scheme although this application requires high power highly linear LED transmitters. Futher studies are necessary to determine if LEDs of appropriate quality exist and to better quantify performance of QAM in this application.
Junker, Astrid; Rohn, Hendrik; Czauderna, Tobias; Klukas, Christian; Hartmann, Anja; Schreiber, Falk
The Systems Biology Graphical Notation (SBGN) is an emerging standard for the uniform representation of biological processes and networks. By using examples from gene regulation and metabolism, this protocol shows the construction of SBGN maps by either manual drawing or automatic translation using the tool SBGN-ED. In addition, it discusses the enrichment of SBGN maps with different kinds of -omics data to bring numerical data into the context of these networks in order to facilitate the interpretation of experimental data. Finally, the export of such maps to public websites, including clickable images, supports the communication of results within the scientific community. With regard to the described functionalities, other tools partially overlap with SBGN-ED. However, currently, SBGN-ED is the only tool that combines all of these functions, including the representation in SBGN, data mapping and website export. This protocol aims to assist scientists with the step-by-step procedure, which altogether takes ∼90 min.
Shopovska, Ivana; Jovanov, Ljubomir; Goossens, Bart; Philips, Wilfried
High dynamic range (HDR) image generation from a number of differently exposed low dynamic range (LDR) images has been extensively explored in the past few decades, and as a result of these efforts a large number of HDR synthesis methods have been proposed. Since HDR images are synthesized by combining well-exposed regions of the input images, one of the main challenges is dealing with camera or object motion. In this paper we propose a method for the synthesis of HDR video from a single camera using multiple, differently exposed video frames, with circularly alternating exposure times. One of the potential applications of the system is in driver assistance systems and autonomous vehicles, involving significant camera and object movement, non- uniform and temporally varying illumination, and the requirement of real-time performance. To achieve these goals simultaneously, we propose a HDR synthesis approach based on weighted averaging of aligned radiance maps. The computational complexity of high-quality optical flow methods for motion compensation is still pro- hibitively high for real-time applications. Instead, we rely on more efficient global projective transformations to solve camera movement, while moving objects are detected by thresholding the differences between the trans- formed and brightness adapted images in the set. To attain temporal consistency of the camera motion in the consecutive HDR frames, the parameters of the perspective transformation are stabilized over time by means of computationally efficient temporal filtering. We evaluated our results on several reference HDR videos, on synthetic scenes, and using 14-bit raw images taken with a standard camera.
Mittal, Varun; Hung, Ling-Hong; Keswani, Jayant; Kristiyanto, Daniel; Lee, Sung Bong; Yeung, Ka Yee
Software container technology such as Docker can be used to package and distribute bioinformatics workflows consisting of multiple software implementations and dependencies. However, Docker is a command line-based tool, and many bioinformatics pipelines consist of components that require a graphical user interface. We present a container tool called GUIdock-VNC that uses a graphical desktop sharing system to provide a browser-based interface for containerized software. GUIdock-VNC uses the Virtual Network Computing protocol to render the graphics within most commonly used browsers. We also present a minimal image builder that can add our proposed graphical desktop sharing system to any Docker packages, with the end result that any Docker packages can be run using a graphical desktop within a browser. In addition, GUIdock-VNC uses the Oauth2 authentication protocols when deployed on the cloud. As a proof-of-concept, we demonstrated the utility of GUIdock-noVNC in gene network inference. We benchmarked our container implementation on various operating systems and showed that our solution creates minimal overhead.
Henderson, LR; Shepherd, B; Arnold, D B
The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then intr
Sandy, C. L. M.; Meiyanti, R.
A measurement of height is comparing the value of the magnitude of an object with a standard measuring tool. The problems that exist in the measurement are still the use of a simple apparatus in which one of them is by using a meter. This method requires a relatively long time. To overcome these problems, this research aims to create software with image processing that is used for the measurement of height. And subsequent that image is tested, where the object captured by the video camera can be known so that the height of the object can be measured using the learning method of Otsu. The system was built using Delphi 7 of Vision Lab VCL 4.5 component. To increase the quality of work of the system in future research, the developed system can be combined with other methods.
Winter, Michael E.; Winter, Edwin M.
With the advent of the commercial 3D video card in the mid 1990s, we have seen an order of magnitude performance increase with each generation of new video cards. While these cards were designed primarily for visualization and video games, it became apparent after a short while that they could be used for scientific purposes. These Graphical Processing Units (GPUs) are rapidly being incorporated into data processing tasks usually reserved for general purpose computers. It has been found that many image processing problems scale well to modern GPU systems. We have implemented four popular hyperspectral processing algorithms (N-FINDR, linear unmixing, Principal Components, and the RX anomaly detection algorithm). These algorithms show an across the board speedup of at least a factor of 10, with some special cases showing extreme speedups of a hundred times or more.
Giaccone, Agnese; Solli, Piergiorgio; Bertolaccini, Luca
The magnetic anchoring guidance system (MAGS) is one of the most promising technological innovations in minimally invasive surgery and consists in two magnetic elements matched through the abdominal or thoracic wall. The internal magnet can be inserted into the abdominal or chest cavity through a small single incision and then moved into position by manipulating the external component. In addition to a video camera system, the inner magnetic platform can house remotely controlled surgical tools thus reducing instruments fencing, a serious inconvenience of the uniportal access. The latest prototypes are equipped with self-light-emitting diode (LED) illumination and a wireless antenna for signal transmission and device controlling, which allows bypassing the obstacle of wires crossing the field of view (FOV). Despite being originally designed for laparoscopic surgery, the MAGS seems to suit optimally the characteristics of the chest wall and might meet the specific demands of video-assisted thoracic surgery (VATS) surgery in terms of ergonomics, visualization and surgical performance; moreover, it involves less risks for the patients and an improved aesthetic outcome.
Yang, Jie Chi; Huang, Yi Ting; Tsai, Chi Cheng; Chung, Ching I.; Wu, Yu Chieh
In recent years, using video as a learning resource has received a lot of attention and has been successfully applied to many learning activities. In comparison with text-based learning, video learning integrates more multimedia resources, which usually motivate learners more than texts. However, one of the major limitations of video learning is…
Hughes, Peter M.
During numerous contacts with a satellite each day, spacecraft analysts must closely monitor real-time data. The analysts must watch for combinations of telemetry parameter values, trends, and other indications that may signify a problem or failure. As the satellites become more complex and the number of data items increases, this task is becoming increasingly difficult for humans to perform at acceptable performance levels. At NASA GSFC, fault-isolation expert systems are in operation supporting this data monitoring task. Based on the lessons learned during these initial efforts in expert system automation, a new domain-specific expert system development tool named the Generic Spacecraft Analyst Assistant (GenSAA) is being developed to facilitate the rapid development and reuse of real-time expert systems to serve as fault-isolation assistants for spacecraft analysts. Although initially domain-specific in nature, this powerful tool will readily support the development of highly graphical expert systems for data monitoring purposes throughout the space and commercial industry.
Fernandez, Ken; Hinman, Elaine
This paper describes the use of computer graphic simulation techniques to resolve critical design and operational issues for robotic systems used for on-orbit operations. These issues are robot motion control, robot path-planning/verification, and robot dynamics. The major design issues in developing effective telerobotic systems are discussed, and the use of ROBOSIM, a NASA-developed computer graphic simulation tool, to address these issues is presented. Simulation plans for the Space Station and the Orbital Maneuvering Vehicle are presented and discussed.
Postigo, Yolanda; Pozo, Juan Ignacio
This article examines the learning of different types of graphic information by subjects with different levels of education and knowledge of the content represented. Three levels of graphic information learning were distinguished (explicit, implicit, and conceptual information processing) and two experiments were conducted, looking at graph and…
Fletcher, Richard K., Jr.; Ruckman, Frank, Jr.
This paper discusses and outlines procedures for obtaining a hard copy of the graphic output of a microcomputer or "dumping a graphic" using the Apple Dot Matrix Printer with the Apple Parallel Interface Card, and the Imagewriter Printer with the Apple Super Serial Interface Card. Hardware configurations and instructions for high…
Terakawa, Yuzo; Ishibashi, Kenichi; Goto, Takeo; Ohata, Kenji
Three-dimensional (3-D) video recording of microsurgery is a more promising tool for presentation and education of microsurgery than conventional two-dimensional video systems, but has not been widely adopted partly because 3-D image processing of previous 3-D video systems is complicated and observers without optical devices cannot visualize the 3-D image. A new technical development for 3-D video presentation of microsurgery is described. Microsurgery is recorded with a microscope equipped with a single high-definition (HD) video camera. This 3-D video system records the right- and left-eye views of the microscope simultaneously as single HD data with the use of a 3-D camera adapter: the right- and left-eye views of the microscope are displayed separately on the right and left sides, respectively. The operation video is then edited with video editing software so that the right-eye view is displayed on the left side and left-eye view is displayed on the right side. Consequently, a 3-D video of microsurgery can be created by viewing the edited video by the cross-eyed stereogram viewing method without optical devices. The 3-D microsurgical video provides a more accurate view, especially with regard to depth, and a better understanding of microsurgical anatomy. Although several issues are yet to be addressed, this 3-D video system is a useful method of recording and presenting microsurgery for 3-D viewing with currently available equipment, without optical devices.
Sitnik, Robert; Kujawinska, Malgorzata
The creation of virtual objects for CAD/CAM and animation systems on the base of data gathered by full-field optical measurement of 3D objects is presented. The absolute coordinates are obtained by combined fringe projection/photogrammetry based system with big measurement volume. The procedures for automatic calibration of the measurement volumes, base don sequential localization of a reference plane with markers are explained. To get information about true 3D object, clouds of points from numerous directions are gathered. The calibration procedure for determination of the parameters necessary for merging clouds of points is presented. The new and fully automatic procedure which process the cloud of measured points into triangular mesh accepted by CAD/CAM and multimedia systems is described. The adaptive process of reducing the number of triangles on the base of second derivative of local curvature of objects' surface is explained. The usefulness of the complete process of measurement and virtual object creation is proved by closing the reverse engineering sequence through producing the copy of an exemplary object. Also the virtual objects created are implemented into computer graphics and animation systems.
Farina, Edoardo Maria
A DAQ system based on classic electronics named SRS (Scalable Readout System) has been developed within the Micro Pattern Gaseous Detector (MPGD) community in the recent years. The flexibility and modularity of the system makes it a powerful tool to be used in simple setups like cosmic stands or test beams, as well as allowing for the integration into a more complex DAQ framework. It will be used for two main tasks within the ATLAS Muon community: the Micromegas detector certification and the readout of a Micromegas prototype in the ATLAS experiment during the next run starting on the next year. Within the Atlas Muon community a new data acquisition software has been recently released. The MMDAQ3 is a very flexible software that allows the use of different types of detectors and electronics. My task was to develop a new graphical interface for the configuration of the data acquisition system, and to provide new features to the software according to users' feedbacks during the Micromegas Test-beam period (7-27...
Bhattacharya, Sharmila; Inan, Omer; Kovacs, Gregory; Etemadi, Mozziyar; Sanchez, Max; Marcu, Oana
populations in terrestrial experiments, and could be especially useful in field experiments in remote locations. Two practical limitations of the system should be noted: first, only walking flies can be observed - not flying - and second, although it enables population studies, tracking individual flies within the population is not currently possible. The system used video recording and an analog circuit to extract the average light changes as a function of time. Flies were held in a 5-cm diameter Petri dish and illuminated from below by a uniform light source. A miniature, monochrome CMOS (complementary metal-oxide semiconductor) video camera imaged the flies. This camera had automatic gain control, and this did not affect system performance. The camera was positioned 5-7 cm above the Petri dish such that the imaging area was 2.25 sq cm. With this basic setup, still images and continuous video of 15 flies at one time were obtained. To reduce the required data bandwidth by several orders of magnitude, a band-pass filter (0.3-10 Hz) circuit compressed the video signal and extracted changes in image luminance over time. The raw activity signal output of this circuit was recorded on a computer and digitally processed to extract the fly movement "events" from the waveform. These events corresponded to flies entering and leaving the image and were used for extracting activity parameters such as inter-event duration. The efficacy of the system in quantifying locomotor activity was evaluated by varying environmental temperature, then measuring the activity level of the flies.
A. A. SHAFIE
Full Text Available Traffic signal light can be optimized using vehicle flow statistics obtained by Smart Video Surveillance Software (SVSS. This research focuses on efficient traffic control system by detecting and counting the vehicle numbers at various times and locations. At present, one of the biggest problems in the main city in any country is the traffic jam during office hour and office break hour. Sometimes it can be seen that the traffic signal green light is still ON even though there is no vehicle coming. Similarly, it is also observed that long queues of vehicles are waiting even though the road is empty due to traffic signal light selection without proper investigation on vehicle flow. This can be handled by adjusting the vehicle passing time implementing by our developed SVSS. A number of experiment results of vehicle flows are discussed in this research graphically in order to test the feasibility of the developed system. Finally, adoptive background model is proposed in SVSS in order to successfully detect target objects such as motor bike, car, bus, etc.
Li, Xiangzhen; Xie, Xiaodan; Yin, Xiaoqiang
In the information age, the rapid development in the direction of intelligent video processing, complex algorithm proposed the powerful challenge on the performance of the processor. In this article, through the FPGA + TMS320C6678 frame structure, the image to fog, merge into an organic whole, to stabilize the image enhancement, its good real-time, superior performance, break through the traditional function of video processing system is simple, the product defects such as single, solved the video application in security monitoring, video, etc. Can give full play to the video monitoring effectiveness, improve enterprise economic benefits.
Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…
Kara, Sadik; Kemaloğlu, Semra; Kirbaş, Samil
Till today, many different ECG devices are made in developing countries. In this study, low cost, small size, portable LCD screen ECG device, and phonocardiograph were designed. With designed system, heart sounds that take synchronously with ECG signal are heard as sensitive. Improved system consist three units; Unit 1, ECG circuit, filter and amplifier structure. Unit 2, heart sound acquisition circuit. Unit 3, microcontroller, graphic LCD and ECG signal sending unit to computer. Our system can be used easily in different departments of the hospital, health institution and clinics, village clinic and also in houses because of its small size structure and other benefits. In this way, it is possible that to see ECG signal and hear heart sounds as synchronously and sensitively. In conclusion, heart sounds are heard on the part of both doctor and patient because sounds are given to environment with a tiny speaker. Thus, the patient knows and hears heart sounds him/herself and is acquainted by doctor about healthy condition.
Д В Сенашенко
Full Text Available The article describes distant learning systems used in world practice. The author gives classification of video communication systems. Aspects of using Skype software in Russian Federation are discussed. In conclusion the author provides the review of modern production video conference systems used as tools for distant learning.
... COMMISSION Certain Video Analytics Software, Systems, Components Thereof, and Products Containing Same... certain video analytics software, systems, components thereof, and products containing same by reason of..., Inc. The remaining respondents are Bosch Security Systems, Inc.; Robert Bosch GmbH; Bosch...
... COMMISSION Certain Video Analytics Software, Systems, Components Thereof, and Products Containing Same... States after importation of certain video analytics software, systems, components thereof, and products...; Bosch Security Systems, Inc. of Fairpoint, New York; Samsung Techwin Co., Ltd. of Seoul, Korea; Samsung...
Full Text Available This work presents a novel indoor video surveillance system, capable of detecting the falls of humans. The proposed system can detect and evaluate human posture as well. To evaluate human movements, the background model is developed using the codebook method, and the possible position of moving objects is extracted using the background and shadow eliminations method. Extracting a foreground image produces more noise and damage in this image. Additionally, the noise is eliminated using morphological and size filters and this damaged image is repaired. When the image object of a human is extracted, whether or not the posture has changed is evaluated using the aspect ratio and height of a human body. Meanwhile, the proposed system detects a change of the posture and extracts the histogram of the object projection to represent the appearance. The histogram becomes the input vector of K-Nearest Neighbor (K-NN algorithm and is to evaluate the posture of the object. Capable of accurately detecting different postures of a human, the proposed system increases the fall detection accuracy. Importantly, the proposed method detects the posture using the frame ratio and the displacement of height in an image. Experimental results demonstrate that the proposed system can further improve the system performance and the fall down identification accuracy.
M. G. Giuliano
Full Text Available In the field of Cultural Heritage, the use of automated photogrammetric systems, based on Structure from Motion techniques (SfM, is widely used, in particular for the study and for the documentation of the ancient ruins. This work has been carried out during the PhD cycle that was produced the "Carta Archeologica del territorio intorno al monte Massico". The study suggests the archeological documentation of the mausoleum "Torre del Ballerino" placed in the south-west area of Falciano del Massico, along the Via Appia. The graphic documentation has been achieved by using photogrammetric system (Image Based Modeling and by the classical survey with total station, Nikon Nivo C. The data acquisition was carried out through digital camera Canon EOS 5D Mark II with Canon EF 17–40 mm f/4L USM @ 20 mm with images snapped in RAW and corrected in Adobe Lightroom. During the data processing, the camera calibration and orientation was carried out by the software Agisoft Photoscans and the final result has allowed to achieve a scaled 3D model of the monument, imported in software MeshLab for the different view. Three orthophotos in jpg format were extracted by the model, and then were imported in AutoCAD obtaining façade’s surveys.
Giuliano, M. G.
In the field of Cultural Heritage, the use of automated photogrammetric systems, based on Structure from Motion techniques (SfM), is widely used, in particular for the study and for the documentation of the ancient ruins. This work has been carried out during the PhD cycle that was produced the "Carta Archeologica del territorio intorno al monte Massico". The study suggests the archeological documentation of the mausoleum "Torre del Ballerino" placed in the south-west area of Falciano del Massico, along the Via Appia. The graphic documentation has been achieved by using photogrammetric system (Image Based Modeling) and by the classical survey with total station, Nikon Nivo C. The data acquisition was carried out through digital camera Canon EOS 5D Mark II with Canon EF 17-40 mm f/4L USM @ 20 mm with images snapped in RAW and corrected in Adobe Lightroom. During the data processing, the camera calibration and orientation was carried out by the software Agisoft Photoscans and the final result has allowed to achieve a scaled 3D model of the monument, imported in software MeshLab for the different view. Three orthophotos in jpg format were extracted by the model, and then were imported in AutoCAD obtaining façade's surveys.
Kohira, K.; Masuda, H.
A mobile mapping system is effective for capturing dense point-clouds of roads and roadside objects Point-clouds of urban areas, residential areas, and arterial roads are useful for maintenance of infrastructure, map creation, and automatic driving. However, the data size of point-clouds measured in large areas is enormously large. A large storage capacity is required to store such point-clouds, and heavy loads will be taken on network if point-clouds are transferred through the network. Therefore, it is desirable to reduce data sizes of point-clouds without deterioration of quality. In this research, we propose a novel point-cloud compression method for vehicle-based mobile mapping systems. In our compression method, point-clouds are mapped onto 2D pixels using GPS time and the parameters of the laser scanner. Then, the images are encoded in the Portable Networking Graphics (PNG) format and compressed using the PNG algorithm. In our experiments, our method could efficiently compress point-clouds without deteriorating the quality.
Ngo, Hau T.; Rakvic, Ryan N.; Broussard, Randy P.; Ives, Robert W.
FPGA devices with embedded DSP and memory blocks, and high-speed interfaces are ideal for real-time video processing applications. In this work, a hardware-software co-design approach is proposed to effectively utilize FPGA features for a prototype of an automated video surveillance system. Time-critical steps of the video surveillance algorithm are designed and implemented in the FPGAs logic elements to maximize parallel processing. Other non timecritical tasks are achieved by executing a high level language program on an embedded Nios-II processor. Pre-tested and verified video and interface functions from a standard video framework are utilized to significantly reduce development and verification time. Custom and parallel processing modules are integrated into the video processing chain by Altera's Avalon Streaming video protocol. Other data control interfaces are achieved by connecting hardware controllers to a Nios-II processor using Altera's Avalon Memory Mapped protocol.
Purpose: this paper investigates the effectiveness of teaching methods used in graphic design pedagogy in both analogue and digital education systems. Methodology and approach: the paper is based on theoretical study using a qualitative, case study approach. Comparison between the digital teaching methods and traditional teaching methods was…
North Carolina State Dept. of Public Instruction, Raleigh. Div. of Vocational Education.
This guide is intended for use in teaching a graphic communications systems. The course has been designed to provide students with an opportunity to assess audiences; design, produce, and deliver printed and photographic messages; and analyze the impacts of these messages. The first two sections discuss the guide's development within the framework…
Wen, Ming; Hu, Haibo
To meet the demands of high definition of video and transmission at real-time during the surgery of endoscope, this paper designs an HD mobile video transmission system. This system uses H.264/AVC to encode the original video data and transports it in the network by RTP/RTCP protocol. Meanwhile, the system implements a stable video transmission in portable terminals (such as tablet PCs, mobile phones) under the 3G mobile network. The test result verifies the strong repair ability and stability under the conditions of low bandwidth, high packet loss rate, and high delay and shows a high practical value.
Pérez, Serge; Tubiana, Thibault; Imberty, Anne; Baaden, Marc
A molecular visualization program tailored to deal with the range of 3D structures of complex carbohydrates and polysaccharides, either alone or in their interactions with other biomacromolecules, has been developed using advanced technologies elaborated by the video games industry. All the specific structural features displayed by the simplest to the most complex carbohydrate molecules have been considered and can be depicted. This concerns the monosaccharide identification and classification, conformations, location in single or multiple branched chains, depiction of secondary structural elements and the essential constituting elements in very complex structures. Particular attention was given to cope with the accepted nomenclature and pictorial representation used in glycoscience. This achievement provides a continuum between the most popular ways to depict the primary structures of complex carbohydrates to visualizing their 3D structures while giving the users many options to select the most appropriate modes of representations including new features such as those provided by the use of textures to depict some molecular properties. These developments are incorporated in a stand-alone viewer capable of displaying molecular structures, biomacromolecule surfaces and complex interactions of biomacromolecules, with powerful, artistic and illustrative rendering methods. They result in an open source software compatible with multiple platforms, i.e., Windows, MacOS and Linux operating systems, web pages, and producing publication-quality figures. The algorithms and visualization enhancements are demonstrated using a variety of carbohydrate molecules, from glycan determinants to glycoproteins and complex protein-carbohydrate interactions, as well as very complex mega-oligosaccharides and bacterial polysaccharides and multi-stranded polysaccharide architectures. © The Author 2014. Published by Oxford University Press. All rights reserved. For permissions, please e
This paper focuses on the graphic pathogeographies in David B.'s Epileptic and David Small's Stitches: A Memoir to highlight the significance of geographic concepts in graphic novels of health and disease. Despite its importance in such works, few scholars have examined the role of geography in their narrative and structure. I examine the role of place in Epileptic and Stitches to extend the academic discussion on graphic novels of health and disease and identify how such works bring attention to the role of geography in the individual's engagement with health, disease, and related settings.
Full Text Available Hepatocellular carcinoma (HCC in a liver with advanced-stage chronic hepatitis C (CHC is induced by hepatitis C virus, which chronically infects about 170 million people worldwide. To elucidate the associations between gene groups in hepatocellular carcinogenesis, we analyzed the profiles of the genes characteristically expressed in the CHC and HCC cell stages by a statistical method for inferring the network between gene systems based on the graphical Gaussian model. A systematic evaluation of the inferred network in terms of the biological knowledge revealed that the inferred network was strongly involved in the known gene-gene interactions with high significance , and that the clusters characterized by different cancer-related responses were associated with those of the gene groups related to metabolic pathways and morphological events. Although some relationships in the network remain to be interpreted, the analyses revealed a snapshot of the orchestrated expression of cancer-related groups and some pathways related with metabolisms and morphological events in hepatocellular carcinogenesis, and thus provide possible clues on the disease mechanism and insights that address the gap between molecular and clinical assessments.
The Goddard Earth Observing System 5 (GEOS-5) is the atmospheric model used by the Global Modeling and Assimilation Office (GMAO) for a variety of applications, from long-term climate prediction at relatively coarse resolution, to data assimilation and numerical weather prediction, to very high-resolution cloud-resolving simulations. GEOS-5 is being ported to a graphics processing unit (GPU) cluster at the NASA Center for Climate Simulation (NCCS). By utilizing GPU co-processor technology, we expect to increase the throughput of GEOS-5 by at least an order of magnitude, and accelerate the process of scientific exploration across all scales of global modeling, including: The large-scale, high-end application of non-hydrostatic, global, cloud-resolving modeling at 10- to I-kilometer (km) global resolutions Intermediate-resolution seasonal climate and weather prediction at 50- to 25-km on small clusters of GPUs Long-range, coarse-resolution climate modeling, enabled on a small box of GPUs for the individual researcher After being ported to the GPU cluster, the primary physics components and the dynamical core of GEOS-5 have demonstrated a potential speedup of 15-40 times over conventional processor cores. Performance improvements of this magnitude reduce the required scalability of 1-km, global, cloud-resolving models from an unfathomable 6 million cores to an attainable 200,000 GPU-enabled cores.
Walton, James S.; Hallamasek, Karen G.
The value of high-speed imaging for making subjective assessments is widely recognized, but the inability to acquire useful data from image sequences in a timely fashion has severely limited the use of the technology. 4DVideo has created a foundation for a generic instrument that can capture kinematic data from high-speed images. The new system has been designed to acquire (1) two-dimensional trajectories of points; (2) three-dimensional kinematics of structures or linked rigid-bodies; and (3) morphological reconstructions of boundaries. The system has been designed to work with an unlimited number of cameras configured as nodes in a network, with each camera able to acquire images at 1000 frames per second (fps) or better, with a spatial resolution of 512 X 512 or better, and an 8-bit gray scale. However, less demanding configurations are anticipated. The critical technology is contained in the custom hardware that services the cameras. This hardware optimizes the amount of information stored, and maximizes the available bandwidth. The system identifies targets using an algorithm implemented in hardware. When complete, the system software will provide all of the functionality required to capture and process video data from multiple perspectives. Thereafter it will extract, edit and analyze the motions of finite targets and boundaries.
Introduktion til 'graphic review' som en metode til at føre forståelse fra en undervisngsgang til den næste i læreruddannelse og grundskole.......Introduktion til 'graphic review' som en metode til at føre forståelse fra en undervisngsgang til den næste i læreruddannelse og grundskole....
Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated.......Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated....
Glassner, Andrew S
""The GRAPHICS GEMS Series"" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
Allin, Thomas Højgaard; Neubert, Torsten; Laursen, Steen
at the Pic du Midi Observatory in Southern France, the system was operational during the period from July 18 to September 15, 2003. The video system, based two low-light, non-intensified CCD video cameras, was mounted on top of a motorized pan/tilt unit. The cameras and the pan/tilt unit were controlled over...
Canchola, Marco A.; Arízaga, Juan A.; Cortés, Obed; Tecpanecatl, Eduardo; Cantero, Jose M.
Diverse educational experiences have shown greater acceptance of children to ideas related to science, compared with adults. That fact and showing great curiosity are factors to consider to undertake scientific outreach efforts for children, with prospects of success. Moreover now 3D digital images have become a topic that has gained importance in various areas, entertainment, film and video games mainly, but also in areas such as medical practice transcendental in disease detection This article presents a system model for 3D images for educational purposes that allows students of various grade levels, school and college, have an approach to image processing, explaining the use of filters for stereoscopic images that give brain impression of depth. The system is based on one of two hardware elements, centered on an Arduino board, and a software based on Matlab. The paper presents the design and construction of each of the elements, also presents information on the images obtained and finally how users can interact with the device.
Full Text Available This work presents a fall detection system that is based on image processing technology. The system can detect falling by various humans via analysis of video frame. First, the system utilizes the method of mixture and Gaussian background model to generate information about the background, and the noise and shadow of background are eliminated to extract the possible positions of moving objects. The extraction of a foreground image generates more noise and damage. Therefore, morphological and size filters are utilized to eliminate this noise and repair the damage to the image. Extraction of the foreground image yields the locations of human heads in the image. The median point, height, and aspect ratio of the people in the image are calculated. These characteristics are utilized to trace objects. The change of the characteristics of objects among various consecutive images can be used to evaluate those persons enter or leave the scene. The method of fall detection uses the height and aspect ratio of the human body, analyzes the image in which one person overlaps with another, and detects whether a human has fallen or not. Experimental results demonstrate that the proposed method can efficiently detect falls by multiple persons.
Sainsbury-Carter, J. B.; Conaway, J. H.
The development and implementation of a preprocessor system for the finite element analysis of helicopter fuselages is described. The system utilizes interactive graphics for the generation, display, and editing of NASTRAN data for fuselage models. It is operated from an IBM 2250 cathode ray tube (CRT) console driven by an IBM 370/145 computer. Real time interaction plus automatic data generation reduces the nominal 6 to 10 week time for manual generation and checking of data to a few days. The interactive graphics system consists of a series of satellite programs operated from a central NASTRAN Systems Monitor. Fuselage structural models including the outer shell and internal structure may be rapidly generated. All numbering systems are automatically assigned. Hard copy plots of the model labeled with GRID or elements ID's are also available. General purpose programs for displaying and editing NASTRAN data are included in the system. Utilization of the NASTRAN interactive graphics system has made possible the multiple finite element analysis of complex helicopter fuselage structures within design schedules.
de Barros, Rui Sergio Monteiro; Brito, Marcus Vinicius Henriques; de Brito, Marcelo Houat; de Aguiar Lédo Coutinho, Jean Vitor; Teixeira, Renan Kleber Costa; Yamaki, Vitor Nagai; da Silva Costa, Felipe Lobato; Somensi, Danusa Neves
The surgical microscope is an essential tool for microsurgery. Nonetheless, several promising alternatives are being developed, including endoscopes and laparoscopes with video systems. However, these alternatives have only been used for arterial anastomoses so far. The aim of this study was to evaluate the use of a low-cost video-assisted magnification system in end-to-side neurorrhaphy in rats. Forty rats were randomly divided into four matched groups: (1) normality (sciatic nerve was exposed but was kept intact); (2) denervation (fibular nerve was sectioned, and the proximal and distal stumps were sutured-transection without repair); (3) microscope; and (4) video system (fibular nerve was sectioned; the proximal stump was buried inside the adjacent musculature, and the distal stump was sutured to the tibial nerve). Microsurgical procedures were performed with guidance from a microscope or video system. We analyzed weight, nerve caliber, number of stitches, times required to perform the neurorrhaphy, muscle mass, peroneal functional indices, latency and amplitude, and numbers of axons. There were no significant differences in weight, nerve caliber, number of stitches, muscle mass, peroneal functional indices, or latency between microscope and video system groups. Neurorrhaphy took longer using the video system (P microscope group than in the video group. It is possible to perform an end-to-side neurorrhaphy in rats through video system magnification. The success rate is satisfactory and comparable with that of procedures performed under surgical microscopes. Copyright © 2017 Elsevier Inc. All rights reserved.
Edward Francis Schneider
Full Text Available Objective – The objective of this study was to survey American public libraries about their collection and use of graphic novels and compare their use to similar data collected about video games. Methods – Public libraries were identified and contacted electronically for participation through an open US government database of public library systems. The libraries contacted were asked to participate voluntarily. Results – The results indicated that both graphic novels and video games have become a common part of library collections, and both media can have high levels of impact on circulation. Results indicated that while almost all libraries surveyed had some graphic novels in their collections, those serving larger populations were much more likely to use graphic novels in patron outreach. Similarly, video game collection was also more commonly found in libraries serving larger populations. Results also showed that young readers were the primary users of graphic novels. Conclusion – Responses provided a clear indicator that graphic novels are a near-ubiquitous part of public libraries today. The results on readership bolster the concept of graphic novels as a gateway to adult literacy. The results also highlight differences between larger and smaller libraries in terms of resource allocations towards new media. The patron demographics associated with comics show that library cooperation could be a potential marketing tool for comic book companies.
Matsuda, Hiroshi; Shindo, Yoshiaki
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Recent years have seen significant investment and increasingly effective use of Video Analytics (VA) systems to detect intrusion or attacks in sterile areas. Currently there are a number of manufacturers who have achieved the Imagery Library for Intelligent Detection System (i-LIDS) primary detection classification performance standard for the sterile zone detection scenario. These manufacturers have demonstrated the performance of their systems under evaluation conditions using an uncompressed evaluation video. In this paper we consider the effect on the detection rate of an i-LIDS primary approved sterile zone system using compressed sterile zone scenario video clips as the input. The preliminary test results demonstrate a change time of detection rate with compression as the time to alarm increased with greater compression. Initial experiments suggest that the detection performance does not linearly degrade as a function of compression ratio. These experiments form a starting point for a wider set of planned trials that the Home Office will carry out over the next 12 months.
Winslow, J L; Bjerknes, M; Cheng, H
A common problem in the study of biological material is the determination of three-dimensional structure from serial sections. The large number of sections required to obtain sufficient internal detail of a structure results in enormous processing requirements. These requirements can now be satisfied by current graphics engine technology in combination with image-digitizing hardware. The previously onerous tasks of manipulating and displaying 3D objects become routine with this combination of technologies. We report a computer-assisted reconstruction system on a graphics engine-based workstation. The system accepts images from any video source and includes a utility for aligning adjacent video images. Also available is an editor for geometric object entry and editing. More novel in our approach is the use of video interiors in 3D displays in addition to contours and tiled surfaces. Video interiors is a form of display in which digitized pixels interior to objects are revealed by cutaway blocks.
..., ``Nintendo''). The products accused of infringing the asserted patents are gaming systems and related... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Video Game Systems and Wireless Controllers and Components Thereof; Commission...
National Aeronautics and Space Administration — In this project, the development of a novel panoramic, stereoscopic video system was proposed. The proposed system, which contains no moving parts, uses three-fixed...
Yamada, Takaaki; Echizen, Isao; Tezuka, Satoru; Yoshiura, Hiroshi
Emerging broadband networks and high performance of PCs provide new business opportunities of the live video streaming services for the Internet users in sport events or in music concerts. Digital watermarking for video helps to protect the copyright of the video content and the real-time processing is an essential requirement. For the small start of new business, it should be achieved by flexible software without special equipments. This paper describes a novel real-time watermarking system implemented on a commodity PC. We propose the system architecture and methods to shorten watermarking time by reusing the estimated watermark imperceptibility among neighboring frames. A prototype system enables real time processing in a series of capturing NTSC signals, watermarking the video, encoding it to MPEG4 in QGVA, 1Mbps, 30fps style and storing the video for 12 hours in maximum
Ramezani, Mohsen; Yaghmaee, Farzin
In recent years, fast growth of online video sharing eventuated new issues such as helping users to find their requirements in an efficient way. Hence, Recommender Systems (RSs) are used to find the users' most favorite items. Finding these items relies on items or users similarities. Though, many factors like sparsity and cold start user impress the recommendation quality. In some systems, attached tags are used for searching items (e.g. videos) as personalized recommendation. Different views, incomplete and inaccurate tags etc. can weaken the performance of these systems. Considering the advancement of computer vision techniques can help improving RSs. To this end, content based search can be used for finding items (here, videos are considered). In such systems, a video is taken from the user to find and recommend a list of most similar videos to the query one. Due to relating most videos to humans, we present a novel low complex scalable method to recommend videos based on the model of included action. This method has recourse to human action retrieval approaches. For modeling human actions, some interest points are extracted from each action and their motion information are used to compute the action representation. Moreover, a fuzzy dissimilarity measure is presented to compare videos for ranking them. The experimental results on HMDB, UCFYT, UCF sport and KTH datasets illustrated that, in most cases, the proposed method can reach better results than most used methods.
English Graphic is a book of essays on the subject of illustration, with the focus entirely on English artists using graphic media; drawings, prints and watercolours. As editor, I built on a schedule Tom drew up. It contains essays drawn from a variety of sources: the Great Works column, reviews, catalogue essays, and previously unpublished material. The historical span of the book is broad – from the Winchester Psalter Hellmouth to Harry Beck’s London Underground Map and Dom Sylvester Houéda...
Heckbert, Paul S
Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Com
Full Text Available The recent development of three dimensional (3D display technologies has resulted in a proliferation of 3D video production and broadcasting, attracting a lot of research into capture, compression and delivery of stereoscopic content. However, the predominant design practice of interactions with 3D video content has failed to address its differences and possibilities in comparison to the existing 2D video interactions. This paper presents a study of user requirements related to interaction with the stereoscopic 3D video. The study suggests that the change of view, zoom in/out, dynamic video browsing, and textual information are the most relevant interactions with stereoscopic 3D video. In addition, we identified a strong demand for object selection that resulted in a follow-up study of user preferences in 3D selection using virtual-hand and ray-casting metaphors. These results indicate that interaction modality affects users’ decision of object selection in terms of chosen location in 3D, while user attitudes do not have significant impact. Furthermore, the ray-casting-based interaction modality using Wiimote can outperform the volume-based interaction modality using mouse and keyboard for object positioning accuracy.
Univesity , 1971 Submitted in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE IN INFORMATION SYSTEMS from the NAVAL...of the graphics computer. The Socratic or tutorial method of intruction has long been acknowledged as an educational ideal. It is not normally used...Computer Aided Instruction (CAI) for developing application software is the subject of this thesis. The history and growth of CAI, its educational goals
Realization of embedded control systems is a complex task. Increasing part of this complexity is nowadays located in the design and implementation of software that runs them. A major source of difficulties is the limitation of the average software developer to understand and design complex
Whitehead, Stuart; Rush, Joshua
Logo PDF files should be accessible by any PDF reader such as Adobe Reader. SVG files of the logo are vector graphics accessible by programs such as Inkscape or Adobe Illustrator. PNG files are image files of the logo that should be able to be opened by any operating system's default image viewer. The final report is submitted in both .doc (Microsoft Word) and .pdf formats. The video is submitted in .avi format and can be viewed with Windows Media Player or VLC. Audio .wav files are also ...
VanderPlas, Susan Ruth
There has been quite a bit of research on statistical graphics and visualization, generally focused on new types of graphics, new software to create graphics, interactivity, and usability studies. Our ability to interpret and use statistical graphics hinges on the interface between the graph itself and the brain that perceives and interprets it, and there is substantially less research on the interplay between graph, eye, brain, and mind than is sufficient to understand the nature of these relationships. The goal of the work presented here is to further explore the interplay between a static graph, the translation of that graph from paper to mental representation (the journey from eye to brain), and the mental processes that operate on that graph once it is transferred into memory (mind). Understanding the perception of statistical graphics should allow researchers to create more effective graphs which produce fewer distortions and viewer errors while reducing the cognitive load necessary to understand the information presented in the graph. Taken together, these experiments should lay a foundation for exploring the perception of statistical graphics. There has been considerable research into the accuracy of numerical judgments viewers make from graphs, and these studies are useful, but it is more effective to understand how errors in these judgments occur so that the root cause of the error can be addressed directly. Understanding how visual reasoning relates to the ability to make judgments from graphs allows us to tailor graphics to particular target audiences. In addition, understanding the hierarchy of salient features in statistical graphics allows us to clearly communicate the important message from data or statistical models by constructing graphics which are designed specifically for the perceptual system.
... systems for the delivery of video programming. 63.02 Section 63.02 Telecommunication FEDERAL... systems for the delivery of video programming. (a) Any common carrier is exempt from the requirements of... with respect to the establishment or operation of a system for the delivery of video programming. ...
... COMMISSION In the Matter of Certain Video Game Systems and Wireless Controllers and Components Thereof... importation, and the sale within the United States after importation of certain video game systems and... importation of certain video game systems and wireless controllers and components thereof that infringe one or...
Graphic notation is taught to music therapy students at Aalborg University in both simple and elaborate forms. This is a method of depicting music visually, and notations may serve as memory aids, as aids for analysis and reflection, and for communication purposes such as supervision or within...
Full Text Available Abstract Today's video surveillance systems are increasingly equipped with video content analysis for a great variety of applications. However, reliability and robustness of video content analysis algorithms remain an issue. They have to be measured against ground truth data in order to quantify the performance and advancements of new algorithms. Therefore, a variety of measures have been proposed in the literature, but there has neither been a systematic overview nor an evaluation of measures for specific video analysis tasks yet. This paper provides a systematic review of measures and compares their effectiveness for specific aspects, such as segmentation, tracking, and event detection. Focus is drawn on details like normalization issues, robustness, and representativeness. A software framework is introduced for continuously evaluating and documenting the performance of video surveillance systems. Based on many years of experience, a new set of representative measures is proposed as a fundamental part of an evaluation framework.
Full Text Available Today's video surveillance systems are increasingly equipped with video content analysis for a great variety of applications. However, reliability and robustness of video content analysis algorithms remain an issue. They have to be measured against ground truth data in order to quantify the performance and advancements of new algorithms. Therefore, a variety of measures have been proposed in the literature, but there has neither been a systematic overview nor an evaluation of measures for specific video analysis tasks yet. This paper provides a systematic review of measures and compares their effectiveness for specific aspects, such as segmentation, tracking, and event detection. Focus is drawn on details like normalization issues, robustness, and representativeness. A software framework is introduced for continuously evaluating and documenting the performance of video surveillance systems. Based on many years of experience, a new set of representative measures is proposed as a fundamental part of an evaluation framework.
Zhao, Baoquan; Xu, Songhua; Lin, Shujin; Luo, Xiaonan; Duan, Lian
Panayides, A S; Pattichis, M S; Constantinides, A G; Pattichis, C S
The emergence of the new, High Efficiency Video Coding (HEVC) standard, combined with wide deployment of 4G wireless networks, will provide significant support toward the adoption of mobile-health (m-health) medical video communication systems in standard clinical practice. For the first time since the emergence of m-health systems and services, medical video communication systems can be deployed that can rival the standards of in-hospital examinations. In this paper, we provide a thorough overview of today's advancements in the field, discuss existing approaches, and highlight the future trends and objectives.
Alawadhi, Balqees; Fallaize, Rosalind; Lovegrove, Julie A; Hwang, Faustina
Background Food frequency questionnaires (FFQs) are well established in the nutrition field, but there remain important questions around how to develop online tools in a way that can facilitate wider uptake. Also, FFQ user acceptance and evaluation have not been investigated extensively. Objective This paper presents a Web-based graphical food frequency assessment system that addresses challenges of reproducibility, scalability, mobile friendliness, security, and usability and also presents the utilization metrics and user feedback from a deployment study. Methods The application design employs a single-page application Web architecture with back-end services (database, authentication, and authorization) provided by Google Firebase’s free plan. Its design and responsiveness take advantage of the Bootstrap framework. The FFQ was deployed in Kuwait as part of the EatWellQ8 study during 2016. The EatWellQ8 FFQ contains 146 food items (including drinks). Participants were recruited in Kuwait without financial incentive. Completion time was based on browser timestamps and usability was measured using the System Usability Scale (SUS), scoring between 0 and 100. Products with a SUS higher than 70 are considered to be good. Results A total of 235 participants created accounts in the system, and 163 completed the FFQ. Of those 163 participants, 142 reported their gender (93 female, 49 male) and 144 reported their date of birth (mean age of 35 years, range from 18-65 years). The mean completion time for all FFQs (n=163), excluding periods of interruption, was 14.2 minutes (95% CI 13.3-15.1 minutes). Female participants (n=93) completed in 14.1 minutes (95% CI 12.9-15.3 minutes) and male participants (n=49) completed in 14.3 minutes (95% CI 12.6-15.9 minutes). Participants using laptops or desktops (n=69) completed the FFQ in an average of 13.9 minutes (95% CI 12.6-15.1 minutes) and participants using smartphones or tablets (n=91) completed in an average of 14.5 minutes (95
Franco, Rodrigo Zenun; Alawadhi, Balqees; Fallaize, Rosalind; Lovegrove, Julie A; Hwang, Faustina
Food frequency questionnaires (FFQs) are well established in the nutrition field, but there remain important questions around how to develop online tools in a way that can facilitate wider uptake. Also, FFQ user acceptance and evaluation have not been investigated extensively. This paper presents a Web-based graphical food frequency assessment system that addresses challenges of reproducibility, scalability, mobile friendliness, security, and usability and also presents the utilization metrics and user feedback from a deployment study. The application design employs a single-page application Web architecture with back-end services (database, authentication, and authorization) provided by Google Firebase's free plan. Its design and responsiveness take advantage of the Bootstrap framework. The FFQ was deployed in Kuwait as part of the EatWellQ8 study during 2016. The EatWellQ8 FFQ contains 146 food items (including drinks). Participants were recruited in Kuwait without financial incentive. Completion time was based on browser timestamps and usability was measured using the System Usability Scale (SUS), scoring between 0 and 100. Products with a SUS higher than 70 are considered to be good. A total of 235 participants created accounts in the system, and 163 completed the FFQ. Of those 163 participants, 142 reported their gender (93 female, 49 male) and 144 reported their date of birth (mean age of 35 years, range from 18-65 years). The mean completion time for all FFQs (n=163), excluding periods of interruption, was 14.2 minutes (95% CI 13.3-15.1 minutes). Female participants (n=93) completed in 14.1 minutes (95% CI 12.9-15.3 minutes) and male participants (n=49) completed in 14.3 minutes (95% CI 12.6-15.9 minutes). Participants using laptops or desktops (n=69) completed the FFQ in an average of 13.9 minutes (95% CI 12.6-15.1 minutes) and participants using smartphones or tablets (n=91) completed in an average of 14.5 minutes (95% CI 13.2-15.8 minutes). The median SUS
Veras, Adonney Allan de Oliveira; de Sá, Pablo Henrique Caracciolo Gomes; Azevedo, Vasco; Silva, Artur; Ramos, Rommel Thiago Jucá
Next-generation sequencing technologies have increased the amount of biological data generated. Thus, bioinformatics has become important because new methods and algorithms are necessary to manipulate and process such data. However, certain challenges have emerged, such as genome assembly using short reads and high-throughput platforms. In this context, several algorithms have been developed, such as Velvet, Abyss, Euler-SR, Mira, Edna, Maq, SHRiMP, Newbler, ALLPATHS, Bowtie and BWA. However, most such assemblers do not have a graphical interface, which makes their use difficult for users without computing experience given the complexity of the assembler syntax. Thus, to make the operation of such assemblers accessible to users without a computing background, we developed AutoAssemblyD, which is a graphical tool for genome assembly submission and remote management by multiple assemblers through XML templates. AssemblyD is freely available at https://sourceforge.net/projects/autoassemblyd. It requires Sun jdk 6 or higher.
Until high definition television (ATV) arrives, in the U.S. we must still contend with the National Television Systems Committee (NTSC) video standard (or PAL or SECAM-depending on your country). NTSC, a 40-year old standard designed for transmission of color video camera images over a small bandwidth, is not well suited for the sharp, full-color images that todays computers are capable of producing. PAL and SECAM also suffers from many of NTSC`s problems, but to varying degrees. Video professionals, when working with computer graphic (CG) images, use two monitors: a computer monitor for producing CGs and an NTSC monitor to view how a CG will look on video. More often than not, the NTSC image will differ significantly from the CG image, and outputting it to NTSC as an artist works enables the him or her to see the images as others will see it. Below are thirteen guidelines designed to increase the quality of computer graphics recorded onto video tape. Viewing your work in NTSC and attempting to follow the below tips will enable you to create higher quality videos. No video is perfect, so don`t expect to abide by every guideline every time.
Full Text Available Design of automated video surveillance systems is one of the exigent missions in computer vision community because of their ability to automatically select frames of interest in incoming video streams based on motion detection. This research paper focuses on the real-time hardware implementation of a motion detection algorithm for such vision based automated surveillance systems. A dedicated VLSI architecture has been proposed and designed for clustering-based motion detection scheme. The working prototype of a complete standalone automated video surveillance system, including input camera interface, designed motion detection VLSI architecture, and output display interface, with real-time relevant motion detection capabilities, has been implemented on Xilinx ML510 (Virtex-5 FX130T FPGA platform. The prototyped system robustly detects the relevant motion in real-time in live PAL (720 × 576 resolution video streams directly coming from the camera.
Mathiak, Krystyna A; Klasen, Martin; Weber, René; Ackermann, Hermann; Shergill, Sukhwinder S; Mathiak, Klaus
.... It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes...
Xia, Zhen-Hua; Wang, Xiao-Shuang
With the rapid development of the electronic technology, multimedia technology and mobile communication technology, video monitoring system is going to the embedded, digital and wireless direction. In this paper, a solution of wireless video monitoring system based on WCDMA is proposed. This solution makes full use of the advantages of 3G, which have Extensive coverage network and wide bandwidth. It can capture the video streaming from the chip's video port, real-time encode the image data by the high speed DSP, and have enough bandwidth to transmit the monitoring image through WCDMA wireless network. The experiments demonstrate that the system has the advantages of high stability, good image quality, good transmission performance, and in addition, the system has been widely used, not be restricted by geographical position since it adopts wireless transmission. So, it is suitable used in sparsely populated, harsh environment scenario.
Gómez-Varela, A. I.; Bao-Varela, C.
New technologies and the available computing tools are becoming more important every day in the teaching evolution. The use of Graphical User Interfaces (GUI) with MATLAB enables the implementation of practical teaching methodologies to make easier the comprehension of a given subject. In this work, we report on the application of GUIs in order to provide the students with a simple tool for a better understanding on how to design GRIN elements for optical systems. Another GUIs advantage is that they can be converted to an executable file, so any student could use the interface in their own computer without having a MATLAB license. We present a graphical interface to show the performance of an optical device for controlling beam size and for deflecting light for coupling purposes, by a simple geometrical optics study, in a tapered GRIN lens illuminated by a parallel beam of tilted rays. We also show a graphical interface to obtain the maximum coupling efficiency between fundamental modes of two single-mode fibers by a scaling operation carried out by a GRIN fiber lens. With this interface the students can vary the magnification and the image plane in order to get the more suitable GRIN fiber lens to maximize the coupling efficiency between two fibers.
Prof. Patty K. Wongpakdee
Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark.
Prof. Patty K. Wongpakdee
Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark.
classic films Ii- into separate FM signals for video dual soundtrack or stereo sound censed from nearlk every major stu- and audio. Another...though never disruptive. While my enthusiasm for the subject was distinctly lim- i’ed. I felt almost as if Iwere in the presence of a histori - cally
Full Text Available Video surveillance systems are based on video and image processing research areas in the scope of computer science. Video processing covers various methods which are used to browse the changes in existing scene for specific video. Nowadays, video processing is one of the important areas of computer science. Two-dimensional videos are used to apply various segmentation and object detection and tracking processes which exists in multimedia content-based indexing, information retrieval, visual and distributed cross-camera surveillance systems, people tracking, traffic tracking and similar applications. Background subtraction (BS approach is a frequently used method for moving object detection and tracking. In the literature, there exist similar methods for this issue. In this research study, it is proposed to provide a more efficient method which is an addition to existing methods. According to model which is produced by using adaptive background subtraction (ABS, an object detection and tracking system’s software is implemented in computer environment. The performance of developed system is tested via experimental works with related video datasets. The experimental results and discussion are given in the study
M. van Persie
Full Text Available During a fire incident live airborne video offers the fire brigade an additional means of information. Essential for the effective usage of the daylight and infra red video data from the UAS is that the information is fully integrated into the crisis management system of the fire brigade. This is a GIS based system in which all relevant geospatial information is brought together and automatically distributed to all levels of the organisation. In the context of the Dutch Fire-Fly project a geospatial video server was integrated with a UAS and the fire brigades crisis management system, so that real-time geospatial airborne video and derived products can be made available at all levels during a fire incident. The most important elements of the system are the Delftdynamics Robot Helicopter, the Video Multiplexing System, the Keystone geospatial video server/editor and the Eagle and CCS-M crisis management systems. In discussion with the Security Region North East Gelderland user requirements and a concept of operation were defined, demonstrated and evaluated. This article describes the technical and operational approach and results.
Chen, Jin; Wang, Yifan; Wang, Xuelei; Wang, Yuehong; Hu, Rui
Combine harvester usually works in sparsely populated areas with harsh environment. In order to achieve the remote real-time video monitoring of the working state of combine harvester. A remote video monitoring system based on ARM11 and embedded Linux is developed. The system uses USB camera for capturing working state video data of the main parts of combine harvester, including the granary, threshing drum, cab and cut table. Using JPEG image compression standard to compress video data then transferring monitoring screen to remote monitoring center over the network for long-range monitoring and management. At the beginning of this paper it describes the necessity of the design of the system. Then it introduces realization methods of hardware and software briefly. And then it describes detailedly the configuration and compilation of embedded Linux operating system and the compiling and transplanting of video server program are elaborated. At the end of the paper, we carried out equipment installation and commissioning on combine harvester and then tested the system and showed the test results. In the experiment testing, the remote video monitoring system for combine harvester can achieve 30fps with the resolution of 800x600, and the response delay in the public network is about 40ms.
Magnor, Marcus A
Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en
Feng, Sheng; Fang, Ye; Hall, Sean; Papke, Ariane; Thomasson, Cade; Tam, Ka-Ming; Moreno, Juana; Jarrell, Mark
We study the implementation of the classical Monte Carlo simulation for random frustrated models using the multithreaded computing environment provided by the the Compute Unified Device Architecture (CUDA) on modern Graphics Processing Units (GPU) with hundreds of cores and high memory bandwidth. The key for optimizing the performance of the GPU computing is in the proper handling of the data structure. Utilizing the multi-spin coding, we obtain an efficient GPU implementation of the parallel tempering Monte Carlo simulation for the Edwards-Anderson spin glass model. In the typical simulations, we find over two thousand times of speed-up over the single threaded CPU implementation.
Full Text Available To make people at different places participate in the same conference, speak and discuss freely, the interactive remote video conferencing system is designed and realized based on multi-Agent collaboration. FEC (forward error correction and tree P2P technology are firstly used to build a live conference structure to transfer audio and video data; then the branch conference port can participate to speak and discuss through the application of becoming a interactive focus; the introduction of multi-Agent collaboration technology improve the system robustness. The experiments showed that, under normal network conditions, the system can support 350 branch conference node simultaneously to make live broadcasting. The audio and video quality is smooth. It can carry out large-scale remote video conference.
Full Text Available Video applications using mobile wireless devices are a challenging task due to the limited capacity of batteries. The higher complex functionality of video decoding needs high resource requirements. Thus, power efficient control has become more critical design with devices integrating complex video processing techniques. Previous works on power efficient control in video decoding systems often aim at the low complexity design and not explicitly consider the scalable impact of subfunctions in decoding process, and seldom consider the relationship with the features of compressed video date. This paper is dedicated to developing an energy-scalable video decoding (ESVD strategy for energy-limited mobile terminals. First, ESVE can dynamically adapt the variable energy resources due to the device aware technique. Second, ESVD combines the decoder control with decoded data, through classifying the data into different partition profiles according to its characteristics. Third, it introduces utility theoretical analysis during the resource allocation process, so as to maximize the resource utilization. Finally, it adapts the energy resource as different energy budget and generates the scalable video decoding output under energy-limited systems. Experimental results demonstrate the efficiency of the proposed approach.
Scollato, A; Perrini, P; Benedetto, N; Di Lorenzo, N
We propose an easy-to-construct digital video editing system ideal to produce video documentation and still images. A digital video editing system applicable to many video sources in the operating room is described in detail. The proposed system has proved easy to use and permits one to obtain videography quickly and easily. Mixing different streams of video input from all the devices in use in the operating room, the application of filters and effects produces a final, professional end-product. Recording on a DVD provides an inexpensive, portable and easy-to-use medium to store or re-edit or tape at a later time. From stored videography it is easy to extract high-quality, still images useful for teaching, presentations and publications. In conclusion digital videography and still photography can easily be recorded by the proposed system, producing high-quality video recording. The use of firewire ports provides good compatibility with next-generation hardware and software. The high standard of quality makes the proposed system one of the lowest priced products available today.
Heckendorn, F.M.; Robinson, C.W.
Specialized miniature low cost video equipment has been effectively used in a number of remote, radioactive, and contaminated environments at the Savannah River Site (SRS). The equipment and related techniques have reduced the potential for personnel exposure to both radiation and physical hazards. The valuable process information thus provided would not have otherwise been available for use in improving the quality of operation at SRS.
Sorensen, Birgitte Holm
Describes a development project for the use of computer graphics and video in connection with an inservice training course for primary education teachers in Denmark. Topics addressed include research approaches to computers; computer graphics in learning processes; activities relating to computer graphics; the role of the teacher; and student…
Graphic notation is taught to music therapy students at Aalborg University in both simple and elaborate forms. This is a method of depicting music visually, and notations may serve as memory aids, as aids for analysis and reflection, and for communication purposes such as supervision or within...... research work. This article focuses especially on the simple form. It cites and comments examples from a collection by the author. Additionally, the range of purposes as well as didactics is discussed, and bibliographical information is given....
Zeng, Yun; Liu, Gang; Ma, Ying; Chen, Xiaoyuan; Ito, Yoichiro
A new series of organic-high ionic strength aqueous two-phase solvents systems was designed for separation of highly polar compounds by spiral high-speed counter-current chromatography. A total of 21 solvent systems composed of 1-butanol-ethanol-saturated ammonium sulfate-water at various volume ratios are arranged according to an increasing order of polarity. Selection of the two-phase solvent system for a single compound or a multiple sample mixture can be achieved by two steps of partition coefficient measurements using a graphic method. The capability of the method is demonstrated by optimization of partition coefficient for seven highly polar samples including tartrazine (K=0.77), tryptophan (K=1.00), methyl green (K= 0.93), tyrosine (0.81), metanephrine (K=0.89), tyramine (K=0.98), and normetanephrine (K=0.96). Three sulfonic acid components in D&C Green No. 8 were successfully separated by HSCCC using the graphic selection of the two-phase solvent system. PMID:23467197
Ehlert, Steven; Kingery, Aaron; Suggs, Robert
We present the results of new calibration tests performed by the NASA Meteoroid Environment Office (MEO) designed to help quantify and minimize systematic uncertainties in meteor photometry from video camera observations. These systematic uncertainties can be categorized by two main sources: an imperfect understanding of the linearity correction for the MEO's Watec 902H2 Ultimate video cameras and uncertainties in meteor magnitudes arising from transformations between the Watec camera's Sony EX-View HAD bandpass and the bandpasses used to determine reference star magnitudes. To address the first point, we have measured the linearity response of the MEO's standard meteor video cameras using two independent laboratory tests on eight cameras. Our empirically determined linearity correction is critical for performing accurate photometry at low camera intensity levels. With regards to the second point, we have calculated synthetic magnitudes in the EX bandpass for reference stars. These synthetic magnitudes enable direct calculations of the meteor's photometric flux within the camera bandpass without requiring any assumptions of its spectral energy distribution. Systematic uncertainties in the synthetic magnitudes of individual reference stars are estimated at ∼ 0.20 mag , and are limited by the available spectral information in the reference catalogs. These two improvements allow for zero-points accurate to ∼ 0.05 - 0.10 mag in both filtered and unfiltered camera observations with no evidence for lingering systematics. These improvements are essential to accurately measuring photometric masses of individual meteors and source mass indexes.
Ehlert, Steven; Kingery, Aaron; Suggs, Robert
We present the results of new calibration tests performed by the NASA Meteoroid Environment Oce (MEO) designed to help quantify and minimize systematic uncertainties in meteor photometry from video camera observations. These systematic uncertainties can be categorized by two main sources: an imperfect understanding of the linearity correction for the MEO's Watec 902H2 Ultimate video cameras and uncertainties in meteor magnitudes arising from transformations between the Watec camera's Sony EX-View HAD bandpass and the bandpasses used to determine reference star magnitudes. To address the rst point, we have measured the linearity response of the MEO's standard meteor video cameras using two independent laboratory tests on eight cameras. Our empirically determined linearity correction is critical for performing accurate photometry at low camera intensity levels. With regards to the second point, we have calculated synthetic magnitudes in the EX bandpass for reference stars. These synthetic magnitudes enable direct calculations of the meteor's photometric ux within the camera band-pass without requiring any assumptions of its spectral energy distribution. Systematic uncertainties in the synthetic magnitudes of individual reference stars are estimated at 0:20 mag, and are limited by the available spectral information in the reference catalogs. These two improvements allow for zero-points accurate to 0:05 ?? 0:10 mag in both ltered and un ltered camera observations with no evidence for lingering systematics.
Ferreira, João, E-mail: firstname.lastname@example.org [Instituto de Plasmas e Fusão Nuclear - Laboratório Associado, Instituto Superior Técnico, Universidade Técnica de Lisboa, Av. Rovisco Pais 1, 1049-001 Lisboa (Portugal); Vale, Alberto [Instituto de Plasmas e Fusão Nuclear - Laboratório Associado, Instituto Superior Técnico, Universidade Técnica de Lisboa, Av. Rovisco Pais 1, 1049-001 Lisboa (Portugal); Ribeiro, Isabel [Laboratório de Robótica e Sistemas em Engenharia e Ciência - Laboratório Associado, Instituto Superior Técnico, Universidade Técnica de Lisboa, Av. Rovisco Pais 1, 1049-001 Lisboa (Portugal)
Highlights: ► Localization of cask and plug remote handling system with video cameras and markers. ► Video cameras already installed on the building for remote operators. ► Fiducial markers glued or painted on cask and plug remote handling system. ► Augmented reality contents on the video streaming as an aid for remote operators. ► Integration with other localization systems for enhanced robustness and precision. -- Abstract: The cask and plug remote handling system (CPRHS) provides the means for the remote transfer of in-vessel components and remote handling equipment between the Hot Cell building and the Tokamak building in ITER. Different CPRHS typologies will be autonomously guided following predefined trajectories. Therefore, the localization of any CPRHS in operation must be continuously known in real time to provide the feedback for the control system and also for the human supervision. This paper proposes a localization system that uses the video streaming captured by the multiple cameras already installed in the ITER scenario to estimate with precision the position and the orientation of any CPRHS. In addition, an augmented reality system can be implemented using the same video streaming and the libraries for the localization system. The proposed localization system was tested in a mock-up scenario with a scale 1:25 of the divertor level of Tokamak building.
Fog, Benedikte; Ulfkjær, Jacob Kanneworff Stigsen; Schlichter, Bjarne Rerup
not sufficiently reflect the theoretical recommendations of using video optimally in a management education. It did not comply with the video learning sequence as introduced by Marx and Frost (1998). However, it questions if the level of cognitive orientation activities can become too extensive. It finds......The study of business information systems has become increasingly important in the Digital Economy. However, it has been found that students have difficulties understanding the practical implications thereof and this leads to a motivational decreases. This study aims to investigate how to optimize...... the use of video to increase comprehension of the practical implications of studying business information systems. This qualitative study is based on observations and focus group interviews with first semester business students. The findings suggest that the video examined in the case study did...
Al Hadhrami, Tawfik; Nightingale, James M.; Wang, Qi; Grecos, Christos
In emergency situations, the ability to remotely monitor unfolding events using high-quality video feeds will significantly improve the incident commander's understanding of the situation and thereby aids effective decision making. This paper presents a novel, adaptive video monitoring system for emergency situations where the normal communications network infrastructure has been severely impaired or is no longer operational. The proposed scheme, operating over a rapidly deployable wireless mesh network, supports real-time video feeds between first responders, forward operating bases and primary command and control centers. Video feeds captured on portable devices carried by first responders and by static visual sensors are encoded in H.264/SVC, the scalable extension to H.264/AVC, allowing efficient, standard-based temporal, spatial, and quality scalability of the video. A three-tier video delivery system is proposed, which balances the need to avoid overuse of mesh nodes with the operational requirements of the emergency management team. In the first tier, the video feeds are delivered at a low spatial and temporal resolution employing only the base layer of the H.264/SVC video stream. Routing in this mode is designed to employ all nodes across the entire mesh network. In the second tier, whenever operational considerations require that commanders or operators focus on a particular video feed, a `fidelity control' mechanism at the monitoring station sends control messages to the routing and scheduling agents in the mesh network, which increase the quality of the received picture using SNR scalability while conserving bandwidth by maintaining a low frame rate. In this mode, routing decisions are based on reliable packet delivery with the most reliable routes being used to deliver the base and lower enhancement layers; as fidelity is increased and more scalable layers are transmitted they will be assigned to routes in descending order of reliability. The third tier
Madiedo, J. M.; Trigo-Rodriguez, J. M.; Lyytinen, E.
The SPanish Meteor Network (SPMN) is performing a continuous monitoring of meteor activity over Spain and neighbouring countries. The huge amount of data obtained by the 25 video observing stations that this network is currently operating made it necessary to develop new software packages to accomplish some tasks, such as data reduction and remote operation of autonomous systems based on high-sensitivity CCD video devices. The main characteristics of this software are described here.
Full Text Available Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. Gamers are always clamoring for novelty and a remedy to the oft-decried “sequelitis” that “plagues” the industry, while game publishers and platform holders secretly plan a next-gen platform to capture the ever-shifting market. In this light, the importance of graphics cannot be understated, as it is usually taken for granted in game historiography that “[g]ame graphics were, and to a large extent still are, the main criteria by which advancing video game technology is benchmarked” (Wolf, 2003, p.53.
Hibbard, Eric A.; Makatura, George
Ames Research Graphics System (ARCGRAPH) collection of software libraries and software utilities assisting researchers in generating, manipulating, and visualizing graphical data. Defines metafile format containing device-independent graphical data. File format used with various computer-graphics-manipulation and -animation software packages at Ames, including SURF (COSMIC Program ARC-12381) and GAS (COSMIC Program ARC-12379). Consists of two-stage "pipeline" used to put out graphical primitives. ARCGRAPH libraries developed on VAX computer running VMS.
Full Text Available The paper deals with a graphical approach to investigation of robust stability for a feedback control loop with an uncertain fractional order time-delay plant and integer order or fractional order controller. Robust stability analysis is based on plotting the value sets for a suitable range of frequencies and subsequent verification of the zero exclusion condition fulfillment. The computational examples present the typical shapes of the value sets of a family of closed-loop characteristic quasipolynomials for a fractional order plant with uncertain gain, time constant, or time-delay term, respectively, and also for combined cases. Moreover, the practically oriented example focused on robust stability analysis of main irrigation canal pool controlled by either classical integer order PID or fractional order PI controller is included as well.
Telenius, Jelena; Vattulainen, Ilpo; Monticelli, Luca
Computer simulation has become an increasingly popular tool in the study of lipid membranes, complementing experimental techniques by providing information on structure and dynamics at high spatial and temporal resolution. Molecular visualization is the most powerful way to represent the results of molecular simulations, and can be used to illustrate complex transformations of lipid aggregates more easily and more effectively than written text. In this chapter, we review some basic aspects of simulation methodologies commonly employed in the study of lipid membranes and we describe a few examples of complex phenomena that have been recently investigated using molecular simulations. We then explain how molecular visualization provides added value to computational work in the field of biological membranes, and we conclude by listing a few molecular graphics packages widely used in scientific publications.
Cook, R Dennis
Covers the use of dynamic and interactive computer graphics in linear regression analysis, focusing on analytical graphics. Features new techniques like plot rotation. The authors have composed their own regression code, using Xlisp-Stat language called R-code, which is a nearly complete system for linear regression analysis and can be utilized as the main computer program in a linear regression course. The accompanying disks, for both Macintosh and Windows computers, contain the R-code and Xlisp-Stat. An Instructor's Manual presenting detailed solutions to all the problems in the book is ava
Chen Homer H
Full Text Available The paradigm shift of network design from performance-centric to constraint-centric has called for new signal processing techniques to deal with various aspects of resource-constrained communication and networking. In this paper, we consider the computational constraints of a multimedia communication system and propose a video adaptation mechanism for live video streaming of multiple channels. The video adaptation mechanism includes three salient features. First, it adjusts the computational resource of the streaming server block by block to provide a fine control of the encoding complexity. Second, as far as we know, it is the first mechanism to allocate the computational resource to multiple channels. Third, it utilizes a complexity-distortion model to determine the optimal coding parameter values to achieve global optimization. These techniques constitute the basic building blocks for a successful application of wireless and Internet video to digital home, surveillance, IPTV, and online games.
Parihar, Vijay; Yadav, Y R; Kher, Yatin; Ratre, Shailendra; Sethi, Ashish; Sharma, Dhananjaya
Steep learning curve is found initially in pure endoscopic procedures. Video telescopic operating monitor (VITOM) is an advance in rigid-lens telescope systems provides an alternative method for learning basics of neuroendoscopy with the help of the familiar principle of microneurosurgery. The aim was to evaluate the clinical utility of VITOM as a learning tool for neuroendoscopy. Video telescopic operating monitor was used 39 cranial and spinal procedures and its utility as a tool for minimally invasive neurosurgery and neuroendoscopy for initial learning curve was studied. Video telescopic operating monitor was used in 25 cranial and 14 spinal procedures. Image quality is comparable to endoscope and microscope. Surgeons comfort improved with VITOM. Frequent repositioning of scope holder and lack of stereopsis is initial limiting factor was compensated for with repeated procedures. Video telescopic operating monitor is found useful to reduce initial learning curve of neuroendoscopy.
渡部, 和雄; 湯瀬, 裕昭; 渡邉, 貴之; 井口, 真彦; 藤田, 広一
The authors have developed a distance education system for interactive education which can transmit 4 video streams between distant lecture rooms. In this paper, we describe the results of our experiments using the system for adult education. We propose some efficient ways to use the system for adult education.
The VAX Professional Workstation (VPW) is a collection of programs and procedures designed to provide an integrated work-station environment for the staff at KMS Fusion's research laboratories. During the past year numerous capabilities have been added to VPW, including support for VT125/VT240/4014 graphic workstations, editing windows, and additional desk utilities. Graphics workstation support allows users to create, edit, and modify graph data files, enter the data via a graphic tablet, create simple plots with DATATRIEVE or DECgraph on ReGIS terminals, or elaborate plots with TEKGRAPH on ReGIS or Tektronix terminals. Users may assign display error bars to the data and interactively plot it in a variety of ways. Users also can create and display viewgraphs. Hard copy output for a large network of office terminals is obtained by multiplexing each terminal's video output into a recently developed video multiplexer front ending a single channel video hard copy unit.
Full Text Available The starting point of the operation and maintenance tasks in photovoltaic plants is the continuous monitoring and supervision of its components. The great amount of registered data requires a major improvement in the ways this information is processed and analyzed to rapidly detect any potential fault, without incurring additional costs. In this paper, a procedure to perform a detailed graphical supported analysis of the operation of photovoltaic installations, based on inverter data, and using a self-developed application, is presented. The program carries out the automated processing of the registered data, providing their access and visualization by means of color maps. These graphs allow a large volume of data set to be simultaneously represented in a readable way, enabling operation and maintenance operators to quickly detect patterns that would require any type of intervention. As a case study, the operation of a grid-connected photovoltaic plant located in southern Spain was studied during a period of three years. The average daily efficiency values of the PV modules and inverters were in the range of 7.6–14.6%, and 73.5–94% respectively. Moreover, the presence of shadings, as well as the hours and days mainly affected by this issue, was easily detected.
Minovich, Alexander E; Peter, Manuel; Bleckmann, Felix; Becker, Manuel; Linden, Stefan; Zayats, Anatoly V
The normal mapping technique is widely used in computer graphics to visualize three-dimensional (3D) objects displayed on a flat screen. Taking advantage of optical properties of metasurfaces, which provide a highly efficient approach for manipulation of incident light wavefront, we have designed a metasurface to implement diffuse reflection and used the concept of normal mapping to control its scattering properties. As a proof of principle, we have fabricated and characterized a flat diffuse metasurface imitating lighting and shading effects of a 3D cube. The 3D image is displayed directly on the illuminated metasurface and it is brighter than a standard white paper by up to 2.4 times. The designed structure performs equally well under coherent and incoherent illumination. The normal mapping approach based on metasurfaces can complement traditional optical engineering methods of surface profiling and gradient refractive index engineering in the design of 3D security features, high-performance planar optical diffusers, novel optical elements, and displays.
In the past, it has not been possible to "teach oneself to read" at home, because learners could not read the books to teach them. Videos and interactive compact discs have changed that situation and challenge current assumptions of the pedagogy of literacy. This article describes an experimental adult literacy project using video technology. The language used is English, but the basic concepts apply to any alphabetic or syllabic writing system. A half-hour cartoon video can help adults and adolescents with learning difficulties. Computer-animated cartoon graphics are attractive to look at, and simplify complex material in a clear, lively way. This video technique is also proving useful for distance learners, children, and learners of English as a second language. Methods and principles are to be extended using interactive compact discs.
Goldberg, Theo; Schrack, Guenther F.
Describes a project to unite visual and audio compositions for simultaneous presentation in multi-media performances. Using a high-level graphics programing language, an applications program was written to the specifications of the composer. Description of the design system and graphics program include discussion of some of the difficulties…
Dexter, F; Traub, R D
Some operating room (OR) managers face the dilemma whereby all cases in a surgical suite are not completed during a regularly scheduled (e.g., 8-hour) day. If the anesthesia group at the surgical suite plans for its employed anesthetists to work a fixed number of hours each day, then more than 1 shift of anesthetists may be needed to care for the patients in the ORs. We developed a graphical statistical method that anesthetists and anesthesiologists can use to determine how many anesthesia providers are required on the second shift to minimize labor costs. The method uses data from surgical services information systems or hospital information systems to compensate for seasonality or seasonal variation in the number of ORs running at different times of the day. We also consider application of our method to scheduling surgical nurses with multiple overlapping shifts throughout the day.
Geelen, Jim; Gerards, Bert; Whittle, Geoff
htmlabstractFrame matroids and lifted-graphic matroids are two interesting generalizations of graphic matroids. Here we introduce a new generalization, quasi-graphic matroids, that unifies these two existing classes. Unlike frame matroids and lifted-graphic matroids, it is easy to certify that a matroid is quasi-graphic. The main result of the paper is that every 3-connected representable quasi-graphic matroid is either a lifted-graphic matroid or a rame matroid.
Sotnik, A. V.; Yarishev, S. N.; Korotaev, V. V.
Video data require a very large memory capacity. Optimal ratio quality / volume video encoding method is one of the most actual problem due to the urgent need to transfer large amounts of video over various networks. The technology of digital TV signal compression reduces the amount of data used for video stream representation. Video compression allows effective reduce the stream required for transmission and storage. It is important to take into account the uncertainties caused by compression of the video signal in the case of television measuring systems using. There are a lot digital compression methods. The aim of proposed work is research of video compression influence on the measurement error in television systems. Measurement error of the object parameter is the main characteristic of television measuring systems. Accuracy characterizes the difference between the measured value abd the actual parameter value. Errors caused by the optical system can be selected as a source of error in the television systems measurements. Method of the received video signal processing is also a source of error. Presence of error leads to large distortions in case of compression with constant data stream rate. Presence of errors increases the amount of data required to transmit or record an image frame in case of constant quality. The purpose of the intra-coding is reducing of the spatial redundancy within a frame (or field) of television image. This redundancy caused by the strong correlation between the elements of the image. It is possible to convert an array of image samples into a matrix of coefficients that are not correlated with each other, if one can find corresponding orthogonal transformation. It is possible to apply entropy coding to these uncorrelated coefficients and achieve a reduction in the digital stream. One can select such transformation that most of the matrix coefficients will be almost zero for typical images . Excluding these zero coefficients also
Smith, Jemma; Hand, Linda; Dowrick, Peter W.
This study examined the efficacy of video self modeling (VSM) using feedforward, to teach various goals of a picture exchange communication system (PECS). The participants were two boys with autism and one man with Down syndrome. All three participants were non-verbal with no current functional system of communication; the two children had long…
Dow, Ximeng Y; Sullivan, Shane Z; Muir, Ryan D; Simpson, Garth J
A fast (up to video rate) two-photon excited fluorescence lifetime imaging system based on interleaved digitization is demonstrated. The system is compatible with existing beam-scanning microscopes with minor electronics and software modification. Proof-of-concept demonstrations were performed using laser dyes and biological tissue.
A mathematician, David R. Hedgley, Jr. developed a computer program that considers whether a line in a graphic model of a three-dimensional object should or should not be visible. Known as the Hidden Line Computer Code, the program automatically removes superfluous lines and displays an object from a specific viewpoint, just as the human eye would see it. An example of how one company uses the program is the experience of Birdair which specializes in production of fabric skylights and stadium covers. The fabric called SHEERFILL is a Teflon coated fiberglass material developed in cooperation with DuPont Company. SHEERFILL glazed structures are either tension structures or air-supported tension structures. Both are formed by patterned fabric sheets supported by a steel or aluminum frame or cable network. Birdair uses the Hidden Line Computer Code, to illustrate a prospective structure to an architect or owner. The program generates a three- dimensional perspective with the hidden lines removed. This program is still used by Birdair and continues to be commercially available to the public.
Walpitagama, Milanga; Kaslin, Jan; Nugegoda, Dayanthi; Wlodkowic, Donald
The fish embryo toxicity (FET) biotest performed on embryos of zebrafish (Danio rerio) has gained significant popularity as a rapid and inexpensive alternative approach in chemical hazard and risk assessment. The FET was designed to evaluate acute toxicity on embryonic stages of fish exposed to the test chemical. The current standard, similar to most traditional methods for evaluating aquatic toxicity provides, however, little understanding of effects of environmentally relevant concentrations of chemical stressors. We postulate that significant environmental effects such as altered motor functions, physiological alterations reflected in heart rate, effects on development and reproduction can occur at sub-lethal concentrations well below than LC10. Behavioral studies can, therefore, provide a valuable integrative link between physiological and ecological effects. Despite the advantages of behavioral analysis development of behavioral toxicity, biotests is greatly hampered by the lack of dedicated laboratory automation, in particular, user-friendly and automated video microscopy systems. In this work we present a proof-of-concept development of an optical system capable of tracking embryonic vertebrates behavioral responses using automated and vastly miniaturized time-resolved video-microscopy. We have employed miniaturized CMOS cameras to perform high definition video recording and analysis of earliest vertebrate behavioral responses. The main objective was to develop a biocompatible embryo positioning structures that were suitable for high-throughput imaging as well as video capture and video analysis algorithms. This system should support the development of sub-lethal and behavioral markers for accelerated environmental monitoring.
Allin, T.; Neubert, T.; Laursen, S.; Rasmussen, I. L.; Soula, S.
In support for global ELF/VLF observations, HF measurements in France, and conjugate photometry/VLF observations in South Africa, we developed and operated a semi-automatic, remotely controlled video system for the observation of middle-atmospheric transient luminous events (TLEs). Installed at the Pic du Midi Observatory in Southern France, the system was operational during the period from July 18 to September 15, 2003. The video system, based two low-light, non-intensified CCD video cameras, was mounted on top of a motorized pan/tilt unit. The cameras and the pan/tilt unit were controlled over serial links from a local computer, and the video outputs were distributed to a pair of PCI frame grabbers in the computer. This setup allowed remote users to log in and operate the system over the internet. Event detection software provided means of recording and time-stamping single TLE video fields and thus eliminated the need for continuous human monitoring of TLE activity. The computer recorded and analyzed two parallel video streams at the full 50 Hz field rate, while uploading status images, TLE images, and system logs to a remote web server. The system detected more than 130 TLEs - mostly sprites - distributed over 9 active evenings. We have thus demonstrated the feasibility of remote agents for TLE observations, which are likely to find use in future ground-based TLE observation campaigns, or to be installed at remote sites in support for space-borne or other global TLE observation efforts.
Chan, Fai; Moon, Yiu-Sang; Chen, Jiansheng; Ma, Yiu-Kwan; Tsang, Wai-Hung; Fu, Kah-Kuen
Low resolution and un-sharp facial images are always captured from surveillance videos because of long human-camera distance and human movements. Previous works addressed this problem by using an active camera to capture close-up facial images without considering human movements and mechanical delays of the active camera. In this paper, we proposed a unified framework to capture facial images in video surveillance systems by using one static and active camera in a cooperative manner. Human faces are first located by a skin-color based real-time face detection algorithm. A stereo camera model is also employed to approximate human face location and his/her velocity with respect to the active camera. Given the mechanical delays of the active camera, the position of a target face with a given delay can be estimated using a Human-Camera Synchronization Model. By controlling the active camera with corresponding amount of pan, tilt, and zoom, a clear close-up facial image of a moving human can be captured then. We built the proposed system in an 8.4-meter indoor corridor. Results show that the proposed stereo camera configuration can locate faces with average error of 3%. In addition, it is capable of capturing facial images of a walking human clearly in first instance in 90% of the test cases.
Lee, June; Yoon, Seo Young; Lee, Chung Hyun
The purposes of the study are to investigate CHLS (Cyber Home Learning System) in online video conferencing environment in primary school level and to explore the students' responses on CHLS-VC (Cyber Home Learning System through Video Conferencing) in order to explore the possibility of using CHLS-VC as a supportive online learning system. The…
Full Text Available About the video image processing's vehicle detection and counting system research, which has video vehicle detection, vehicle targets' image processing, and vehicle counting function. Vehicle detection is the use of inter-frame difference method and vehicle shadow segmentation techniques for vehicle testing. Image processing functions is the use of color image gray processing, image segmentation, mathematical morphology analysis and image fills, etc. on target detection to be processed, and then the target vehicle extraction. Counting function is to count the detected vehicle. The system is the use of inter-frame video difference method to detect vehicle and the use of the method of adding frame to vehicle and boundary comparison method to complete the counting function, with high recognition rate, fast, and easy operation. The purpose of this paper is to enhance traffic management modernization and automation levels. According to this study, it can provide a reference for the future development of related applications.
Full Text Available This essay examines how tensions between work and play for video game developers shape the worlds they create. The worlds of game developers, whose daily activity is linked to larger systems of experimentation and technoscientific practice, provide insights that transcend video game development work. The essay draws on ethnographic material from over 3 years of fieldwork with video game developers in the United States and India. It develops the notion of creative collaborative practice based on work in the fields of science and technology studies, game studies, and media studies. The importance of, the desire for, or the drive to understand underlying systems and structures has become fundamental to creative collaborative practice. I argue that the daily activity of game development embodies skills fundamental to creative collaborative practice and that these capabilities represent fundamental aspects of critical thought. Simultaneously, numerous interests have begun to intervene in ways that endanger these foundations of creative collaborative practice.
Smith, John R.; Chang, Shih-Fu
We describe a visual information system prototype for searching for images and videos on the World-Wide Web. New visual information in the form of images, graphics, animations and videos is being published on the Web at an incredible rate. However, cataloging this visual data is beyond the capabilities of current text-based Web search engines. In this paper, we describe a complete system by which visual information on the Web is (1) collected by automated agents, (2) processed in both text and visual feature domains, (3) catalogued and (4) indexed for fast search and retrieval. We introduce an image and video search engine which utilizes both text-based navigation and content-based technology for searching visually through the catalogued images and videos. Finally, we provide an initial evaluation based upon the cataloging of over one half million images and videos collected from the Web.
A. L. Oleinik
Full Text Available Subject of Research. The paper deals with the problem of multiple face tracking in a video stream. The primary application of the implemented tracking system is the automatic video surveillance. The particular operating conditions of surveillance cameras are taken into account in order to increase the efficiency of the system in comparison to existing general-purpose analogs. Method. The developed system is comprised of two subsystems: detector and tracker. The tracking subsystem does not depend on the detector, and thus various face detection methods can be used. Furthermore, only a small portion of frames is processed by the detector in this structure, substantially improving the operation rate. The tracking algorithm is based on BRIEF binary descriptors that are computed very efficiently on modern processor architectures. Main Results. The system is implemented in C++ and the experiments on the processing rate and quality evaluation are carried out. MOTA and MOTP metrics are used for tracking quality measurement. The experiments demonstrated the four-fold processing rate gain in comparison to the baseline implementation that processes every video frame with the detector. The tracking quality is on the adequate level when compared to the baseline. Practical Relevance. The developed system can be used with various face detectors (including slow ones to create a fully functional high-speed multiple face tracking solution. The algorithm is easy to implement and optimize, so it may be applied not only in full-scale video surveillance systems, but also in embedded solutions integrated directly into cameras.
Sehairi, Kamal; Chouireb, Fatima; Meunier, Jean
The objective of this study is to compare several change detection methods for a monostatic camera and identify the best method for different complex environments and backgrounds in indoor and outdoor scenes. To this end, we used the CDnet video dataset as a benchmark that consists of many challenging problems, ranging from basic simple scenes to complex scenes affected by bad weather and dynamic backgrounds. Twelve change detection methods, ranging from simple temporal differencing to more sophisticated methods, were tested and several performance metrics were used to precisely evaluate the results. Because most of the considered methods have not previously been evaluated on this recent large scale dataset, this work compares these methods to fill a lack in the literature, and thus this evaluation joins as complementary compared with the previous comparative evaluations. Our experimental results show that there is no perfect method for all challenging cases; each method performs well in certain cases and fails in others. However, this study enables the user to identify the most suitable method for his or her needs.
Geradts, Zeno J.; Merlijn, Menno; de Groot, Gert; Bijhold, Jurrien
The gait parameters of eleven subjects were evaluated to provide data for recognition purposes of subjects. Video images of these subjects were acquired in frontal, transversal, and sagittal (a plane parallel to the median of the body) view. The subjects walked by at their usual walking speed. The measured parameters were hip, knee and ankle joint angle and their time averaged values, thigh, foot and trunk angle, step length and width, cycle time and walking speed. Correlation coefficients within and between subjects for the hip, knee and ankle rotation pattern in the sagittal aspect and for the trunk rotation pattern in the transversal aspect were almost similar. (were similar or were almost identical) This implies that the intra and inter individual variance were equal. Therefore, these gait parameters could not distinguish between subjects. A simple ANOVA with a follow-up test was used to detect significant differences for the mean hip, knee and ankle joint angle, thigh angle, step length, step width, walking speed, cycle time and foot angle. The number of significant differences between subjects defined the usefulness of the gait parameter. The parameter with the most significant difference between subjects was the foot angle (64 % - 73 % of the maximal attainable significant differences), followed by the time average hip joint angle (58 %) and the step length (45 %). The other parameters scored less than 25 %, which is poor for recognition purposes. The use of gait for identification purposes it not yet possible based on this research.
Klinger, A; Kunii, T L
Data Structures, Computer Graphics, and Pattern Recognition focuses on the computer graphics and pattern recognition applications of data structures methodology.This book presents design related principles and research aspects of the computer graphics, system design, data management, and pattern recognition tasks. The topics include the data structure design, concise structuring of geometric data for computer aided design, and data structures for pattern recognition algorithms. The survey of data structures for computer graphics systems, application of relational data structures in computer gr
Azer, Samy A; Algrain, Hala A; AlKhelaif, Rana A; AlEshaiwi, Sarah M
A number of studies have evaluated the educational contents of videos on YouTube. However, little analysis has been done on videos about physical examination. This study aimed to analyze YouTube videos about physical examination of the cardiovascular and respiratory systems. It was hypothesized that the educational standards of videos on YouTube would vary significantly. During the period from November 2, 2011 to December 2, 2011, YouTube was searched by three assessors for videos covering the clinical examination of the cardiovascular and respiratory systems. For each video, the following information was collected: title, authors, duration, number of viewers, and total number of days on YouTube. Using criteria comprising content, technical authority, and pedagogy parameters, videos were rated independently by three assessors and grouped into educationally useful and non-useful videos. A total of 1920 videos were screened. Only relevant videos covering the examination of adults in the English language were identified (n=56). Of these, 20 were found to be relevant to cardiovascular examinations and 36 to respiratory examinations. Further analysis revealed that 9 provided useful information on cardiovascular examinations and 7 on respiratory examinations: scoring mean 14.9 (SD 0.33) and mean 15.0 (SD 0.00), respectively. The other videos, 11 covering cardiovascular and 29 on respiratory examinations, were not useful educationally, scoring mean 11.1 (SD 1.08) and mean 11.2 (SD 1.29), respectively. The differences between these two categories were significant (P.86. A small number of videos about physical examination of the cardiovascular and respiratory systems were identified as educationally useful; these videos can be used by medical students for independent learning and by clinical teachers as learning resources. The scoring system utilized by this study is simple, easy to apply, and could be used by other researchers on similar topics.
Yang, Jian; Xie, Xiaofang; Wang, Yan
Based on the AHRS (Attitude and Heading Reference System) and PTZ (Pan/Tilt/Zoom) camera, we designed a video monitoring and tracking system. The overall structure of the system and the software design are given. The key technologies such as serial port communication and head attitude tracking are introduced, and the codes of the key part are given.
Preiss, B.; Kaltenbach, M.; Zanazaka, J.; Echave, V.
This paper makes a case for Concept Graphics, a novel form of medical knowledge representation. Concept Graphics are assemblies of icons each of which has a precise meaning. Individual icons are metaphors of the object or process they represent. Concept Graphics are analogs of pathological situations, their symptoms, signs and other relevant components necessary for a diagnosis. We propose three principal areas of application for Concept Graphics: medical education, medical records management and research based on medical records. Our earlier work in medical education showed a clear advantage in using Concept Graphics in parallel with text of equivalent information content, over text alone. A Concept Graphics based intelligent tutoring systems (ITS) is being developed. In the area of medical records management we are developing a system for the rapid identification of relevant records based on rapid visual screening. The Concept Graphics based system can reveal properties common to specific groups of records. As such the graphics are a research tool. PMID:1482928
Bulan, Orhan; Loce, Robert P.; Wu, Wencheng; Wang, YaoRong; Bernal, Edgar A.; Fan, Zhigang
Urban parking management is receiving significant attention due to its potential to reduce traffic congestion, fuel consumption, and emissions. Real-time parking occupancy detection is a critical component of on-street parking management systems, where occupancy information is relayed to drivers via smart phone apps, radio, Internet, on-road signs, or global positioning system auxiliary signals. Video-based parking occupancy detection systems can provide a cost-effective solution to the sensing task while providing additional functionality for traffic law enforcement and surveillance. We present a video-based on-street parking occupancy detection system that can operate in real time. Our system accounts for the inherent challenges that exist in on-street parking settings, including illumination changes, rain, shadows, occlusions, and camera motion. Our method utilizes several components from video processing and computer vision for motion detection, background subtraction, and vehicle detection. We also present three traffic law enforcement applications: parking angle violation detection, parking boundary violation detection, and exclusion zone violation detection, which can be integrated into the parking occupancy cameras as a value-added option. Our experimental results show that the proposed parking occupancy detection method performs in real-time at 5 frames/s and achieves better than 90% detection accuracy across several days of videos captured in a busy street block under various weather conditions such as sunny, cloudy, and rainy, among others.
Ignacio, Joselito; Center for Homeland Defense and Security Naval Postgraduate School
This proposed system process aims to improve subway safety through better enabling the rapid detection and response to a chemical release in a subway system. The process is designed to be location-independent and generalized to most subway systems despite each system's unique characteristics.
Hua, My; Yip, Henry; Talbot, Prue
The objective was to analyse and compare puff and exhalation duration for individuals using electronic nicotine delivery systems (ENDS) and conventional cigarettes in YouTube videos. Video data from YouTube videos were analysed to quantify puff duration and exhalation duration during use of conventional tobacco-containing cigarettes and ENDS. For ENDS, comparisons were also made between 'advertisers' and 'non-advertisers', genders, brands of ENDS, and models of ENDS within one brand. Puff duration (mean =2.4 s) for conventional smokers in YouTube videos (N=9) agreed well with prior publications. Puff duration was significantly longer for ENDS users (mean =4.3 s) (N = 64) than for conventional cigarette users, and puff duration varied significantly among ENDS brands. For ENDS users, puff duration and exhalation duration were not significantly affected by 'advertiser' status, gender or variation in models within a brand. Men outnumbered women by about 5:1, and most users were between 19 and 35 years of age. YouTube videos provide a valuable resource for studying ENDS usage. Longer puff duration may help ENDS users compensate for the apparently poor delivery of nicotine from ENDS. As with conventional cigarette smoking, ENDS users showed a large variation in puff duration (range =1.9-8.3 s). ENDS puff duration should be considered when designing laboratory and clinical trials and in developing a standard protocol for evaluating ENDS performance.
Cheah Wai Shiang
Full Text Available Agent-oriented methodology (AOM is a comprehensive and unified agent methodology for agent-oriented software development. Although AOM is claimed to be able to cope with a complex system development, it is still not yet determined up to what extent this may be true. Therefore, it is vital to conduct an investigation to validate this methodology. This paper presents the adoption of AOM in developing an agent-oriented video surveillance system (VSS. An intruder handling scenario is designed and implemented through AOM. AOM provides an alternative method to engineer a distributed security system in a systematic manner. It presents the security system at a holistic view; provides a better conceptualization of agent-oriented security system and supports rapid prototyping as well as simulation of video surveillance system.
Burner, A. W.; Rummler, D. R.; Goad, W. K.
A system consisting of a single charge coupled device (CCD) video camera, computer controlled video digitizer, and software to automate the measurement was developed to measure the location of bullet holes in targets at the International Shooters Development Fund (ISDF)/NASA Ballistics Tunnel. The camera/digitizer system is a crucial component of a highly instrumented indoor 50 meter rifle range which is being constructed to support development of wind resistant, ultra match ammunition. The system was designed to take data rapidly (10 sec between shoots) and automatically with little operator intervention. The system description, measurement concept, and procedure are presented along with laboratory tests of repeatability and bias error. The long term (1 hour) repeatability of the system was found to be 4 microns (one standard deviation) at the target and the bias error was found to be less than 50 microns. An analysis of potential errors and a technique for calibration of the system are presented.
... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Video Game Systems and Controllers; Investigations: Terminations, Modifications and Rulings AGENCY: U.S. International Trade Commission. ACTION: Notice. Section 337 of the Tariff Act of 1930...
... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Video Game Systems and Wireless Controllers and Components Thereof, Commission Determination Finding No Violation of the Tariff Act of 1930 AGENCY: U.S. International Trade Commission. ACTION...
Horn, Eva; And Others
Three nonvocal students (ages 5-8) with severe physical handicaps were trained in scan and selection responses (similar to responses needed for operating augmentative communication systems) using a microcomputer-operated video-game format. Results indicated that all three children showed substantial increases in the number of correct responses and…
Pope, Alan T.; Bogart, Edward H.
Describes the Extended Attention Span Training (EAST) system for modifying attention deficits, which takes the concept of biofeedback one step further by making a video game more difficult as the player's brain waves indicate that attention is waning. Notes contributions of this technology to neuropsychology and neurology, where the emphasis is on…
Hung, Chin-Chang; Tsao, Shih-Chieh; Huang, Kuo-Hao; Jang, Jia-Pu; Chang, Hsu-Kuang; Dobbs, Fred C.
The turbid, low-light waters characteristic of aquaculture ponds have made it difficult or impossible for previous video cameras to provide clear imagery of the ponds’ benthic habitat. We developed a highly sensitive, underwater video system (UVS) for this particular application and tested it in shrimp ponds having turbidities typical of those in southern Taiwan. The system’s high-quality video stream and images, together with its camera capacity (up to nine cameras), permit in situ observations of shrimp feeding behavior, shrimp size and internal anatomy, and organic matter residues on pond sediments. The UVS can operate continuously and be focused remotely, a convenience to shrimp farmers. The observations possible with the UVS provide aquaculturists with information critical to provision of feed with minimal waste; determining whether the accumulation of organic-matter residues dictates exchange of pond water; and management decisions concerning shrimp health.
Assisted Instruction Systems by Francius Suwono Lieutenant Colonel, Indonesian AirForce B. S Aeronautics, Indonesian Air Force Academy, 1969 Submitted in...MORA 81] Moran, T P. , The Command Language Grammar : A representation for the user inerface of interactive computer systems, International Journal
Heller, Jack J.; And Others
Computer Assisted Synthesizer System (CASS), a portable music synthesizer system which can produce tones from ordinary paper and pencil graphs, was developed and its usefulness for music instruction evaluated in this study. After completion of a pilot study to determine the feasibility of developing CASS and to run a trail test period, 28 fifth…
The author demonstrates a new system useful for reflective learning. Our new system offers an environment that one can use handwriting tablet devices to bookmark symbolic and descriptive feedbacks into simultaneously recorded videos in the environment. If one uses video recording and feedback check sheets in reflective learning sessions, one can…
... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Video Game Systems and Wireless Controllers and Components Thereof; Notice of Request for... limited exclusion order and a cease and desist order against certain video game systems and wireless...
AKINCI, Gökay; Polat, Ediz; Koçak, Orhan Murat
Eye pupil detection systems have become increasingly popular in image processing and computer vision applications in medical systems. In this study, a video-based eye pupil detection system is developed for diagnosing bipolar disorder. Bipolar disorder is a condition in which people experience changes in cognitive processes and abilities, including reduced attentional and executive capabilities and impaired memory. In order to detect these abnormal behaviors, a number of neuropsychologi...
Rana, V; Bednarek, D; Wu, J; Rudin, S
To develop a library of graphic human models that closely match patients undergoing interventional fluoroscopic procedures in order to obtain an accurate estimate of their skin dose. A dose tracking system (DTS) has been developed that calculates the dose to the patient's skin in real time during fluoroscopic procedures based on a graphical simulation of the x-ray system and the patient. The calculation is performed using a lookup table containing values of mGy per mAs at a reference point and inverse-square correction using the distance from the source to individual points on the skin. For proper inverse-square correction, the external shape of the graphic should closely match that of the patient. We are in the process of developing a library of 3D human graphic models categorized as a function of basic body type, sex, height and weight. Two different open- source software applications are being used to develop graphic models with varying weights and heights, to 'morph' the shapes for body type and to 'pose' them for proper positioning on the table. The DTS software is being designed such that the most appropriate body graphic can be automatically selected based on input of several basic patient dimensional metrics. A series of male and female body graphic models have been developed which vary in weight and height. Matching pairs have been constructed with arms at the side and over the head to simulate the usual placement in cardiac procedures. The error in skin dose calculation due to inverse-square correction is expected to be below 5% if the graphic can match the position of the patient's skin surface within 1 cm. A library of categorized body shapes should allow close matching of the graphic to the patient shape allowing more accurate determination of skin dose with the DTS. Support for this work was provided in part by NIH grants R43FD0158401, R44FD0158402, R01EB002873 and R01EB008425, and by Toshiba Medical Systems Corporation. © 2012 American Association
In this chapter I introduce the first steps in my work with adjoining and developing concepts relevant to the study and practical design of motion graphics in spatial experience design; performance, event and exhibition design. Based on a presentation of a practical case where motion graphics...... are used in performance design, the chapter portrays the work in progress on a design model for designing spatial experiences in performances through the use of motion graphics. The purpose of the model is to systematize and categorize different design elements e.g. space, line and shape, tone, colour......, space, movement, and rhythm, in relation to e.g. expression and atmosphere, to be considered when designing and analyzing motion graphics in performance design, one kind of spatial experience design. The analysis of the case, here a dance performance utilizing video projected motion graphics, isbe done...
Cihak, David; Fahrenkrog, Cynthia; Ayres, Kevin M.; Smith, Catherine
This study evaluated the efficacy of video modeling delivered via a handheld device (video iPod) and the use of the system of least prompts to assist elementary-age students with transitioning between locations and activities within the school. Four students with autism learned to manipulate a handheld device to watch video models. An ABAB…
Sulzmann, Armin; Breguet, Jean-Marc; Jacot, Jacques
The aim of our project is to control the position in 3D-space of a micro robot with sub micron accuracy and manipulate Microsystems aided by a real time 3D computer graphics (virtual reality). As Microsystems and micro structures become smaller, it is necessary to build a micro robot ((mu) -robot) capable of manipulating these systems and structures with a precision of 1 micrometers or even higher. These movements have to be controlled and guided. The first part of our project was to develop a real time 3D computer graphics (virtual reality) environment man-machine interface to guide the newly developed robot similar to the environment we built in a macroscopic robotics. Secondly we want to evaluate measurement techniques to verify its position in the region of interest (workspace). A new type of microrobot has been developed for our purposed. Its simple and compact design is believed to be of promise in the microrobotics field. Stepping motion allows speed up to 4 mm/s. Resolution smaller than 10 nm is achievable. We also focus on the vision system and on the virtual reality interface of the complex system. Basically the user interacts with the virtual 3D microscope and sees the (mu) -robot as if he is looking through a real microscope. He is able to simulate the assembly of the missing parts, e.g. parts of the micrometer, beforehand in order to verify the assembly manipulation steps such assembly of the missing parts, e.g. parts of a micromotor, beforehand in order to verify the assembly manipulation steps such as measuring, moving the table to the right position or performing the manipulation. Micro manipulation is form of a teleoperation is then performed by the robot-unit and the position is controlled by vision. First results have shown, that a guided manipulations with submicronics absolute accuracy can be achieved. Key idea of this approach is to use the intuitiveness of immersed vision to perform robotics tasks in an environment where human has only access
Chan, Yi-Tung; Wang, Shuenn-Jyi; Tsai, Chung-Hsien
Public safety is a matter of national security and people's livelihoods. In recent years, intelligent video-surveillance systems have become important active-protection systems. A surveillance system that provides early detection and threat assessment could protect people from crowd-related disasters and ensure public safety. Image processing is commonly used to extract features, e.g., people, from a surveillance video. However, little research has been conducted on the relationship between foreground detection and feature extraction. Most current video-surveillance research has been developed for restricted environments, in which the extracted features are limited by having information from a single foreground; they do not effectively represent the diversity of crowd behavior. This paper presents a general framework based on extracting ensemble features from the foreground of a surveillance video to analyze a crowd. The proposed method can flexibly integrate different foreground-detection technologies to adapt to various monitored environments. Furthermore, the extractable representative features depend on the heterogeneous foreground data. Finally, a classification algorithm is applied to these features to automatically model crowd behavior and distinguish an abnormal event from normal patterns. The experimental results demonstrate that the proposed method's performance is both comparable to that of state-of-the-art methods and satisfies the requirements of real-time applications.
Thorsdatter Orvedal Aase, Anne Lene
Full Text Available In this study we used a portable event-triggered video surveillance system for monitoring flower-visiting bumblebees. The system consist of mini digital recorder (mini-DVR with a video motion detection (VMD sensor which detects changes in the image captured by the camera, the intruder triggers the recording immediately. The sensitivity and the detection area are adjustable, which may prevent unwanted recordings. To our best knowledge this is the first study using VMD sensor to monitor flower-visiting insects. Observation of flower-visiting insects has traditionally been monitored by direct observations, which is time demanding, or by continuous video monitoring, which demands a great effort in reviewing the material. A total of 98.5 monitoring hours were conducted. For the mini-DVR with VMD, a total of 35 min were spent reviewing the recordings to locate 75 pollinators, which means ca. 0.35 sec reviewing per monitoring hr. Most pollinators in the order Hymenoptera were identified to species or group level, some were only classified to family (Apidae or genus (Bombus. The use of the video monitoring system described in the present paper could result in a more efficient data sampling and reveal new knowledge to pollination ecology (e.g. species identification and pollinating behaviour.
Bräger, S.; Chong, A.; Dawson, S.; Slooten, E.; Würsig, B.
One reason for the paucity of knowledge of dolphin social structure is the difficulty of measuring individual dolphins. In Hector's dolphins, Cephalorhynchus hectori, total body length is a function of age, and sex can be determined by individual colouration pattern. We developed a novel system combining stereo-photogrammetry and underwater-video to record dolphin group composition. The system consists of two downward-looking single-lens-reflex (SLR) cameras and a Hi8 video camera in an underwater housing mounted on a small boat. Bow-riding Hector's dolphins were photographed and video-taped at close range in coastal waters around the South Island of New Zealand. Three-dimensional, stereoscopic measurements of the distance between the blowhole and the anterior margin of the dorsal fin (BH-DF) were calibrated by a suspended frame with reference points. Growth functions derived from measurements of 53 dead Hector's dolphins (29 female : 24 male) provided the necessary reference data. For the analysis, the measurements were synchronised with corresponding underwater-video of the genital area. A total of 27 successful measurements (8 with corresponding sex) were obtained, showing how this new system promises to be potentially useful for cetacean studies.
Tsuruya, H.; Yoshinaga, H. (Port and Harbour Research Institute, Kanagawa (Japan))
A three-dimensional display system of siltation developed for estimating the mud sedimentation at the route and the roadstead from the multi-layer level model was reported. The system aimed at displaying rapidly and clearly the massive calculation results. The system is now working on the Sun SPARC station, displaying in color the topography, flow rate vector, particle trace, mud density, water level, and sedimentation. The siltation program can calculate the multi-layer part in detailed grids. It consists of calculation of flow field, wave field, and sedimentation. The input data of the display system are the results of calculation of siltation program. It includes the area data, grid data, layer thickness data, and water depth data. It was confirmed that the efficient calculation was possible because of easiness of displaying the calculation results in the course of calculation by preparing the display example of topography etc. 4 refs., 17 figs.
Full Text Available The adiabatic sorption is very interesting phenomenon that occurs when vapor of refrigerant is in contact with unsaturated liquid absorbent-refrigerant mixture and exchange of heat is forbid between the system and an environment. This contribution introduces new auxiliary lines that enable correct position determination of the adiabatic sorption process in the p-T-x diagram of ammoniawater system. The presented auxiliary lines were obtained from common functions for fast calculation of water-ammonia system properties. Absorption cycles designers often utilize p-t-x diagrams of working mixtures for first suggestion of new absorption cycles. The p-t-x diagrams enable fast correct determination of saturate states of liquid (and gaseous mixtures of refrigerants and absorbents. The working mixture isn’t only at saturated state during a real working cycle. If we know pressure and temperature of an unsaturated mixture, exact position determination is possible in the p-t-x diagrams too.
Leonard, R. F.; Giamati, C. C.
A computer program for a PDP-15 is presented which calculates, to first order, the characteristics of charged-particle beam as it is transported through a sequence of focusing and bending magnets. The maximum dimensions of the beam envelope normal to the transport system axis are continuously plotted on an oscilloscope as a function of distance along the axis. Provision is made to iterate the calculation by changing the types of magnets, their positions, and their field strengths. The program is especially useful for transport system design studies because of the ease and rapidity of altering parameters from panel switches. A typical calculation for a system with eight elements is completed in less than 10 seconds. An IBM 7094 version containing more-detailed printed output but no oscilloscope display is also presented.
Shen, S. Mazuelas, H. Shin, and M. Z. Win, "On OFDM ranging accuracy in multipath channels ," IEEE Systems Journal, vol. 8, no. 1, Mar. 2014, pp. 104...analysis. In particular, we have decomposed the Fisher information matrix (FIM) for parameter estimation of multipath channels into the sum of those...ranging accuracy in multipath channels ,” IEEE Systems Journal, vol. 8, no. 1, Mar. 2014, pp. 104-114.  Johnson, M.J. and Willsky, A.S., “Bayesian
Kirkpatrick ,D.;Thomas,D. and Verma,D. Applied Space Systems Engineering. McGraw Hill, 2009. Law,Averill M. and McComas,M. G. Simulation of manufacturing...the results of this prototyping effort and plans for expanding the tool functions. Tibbitts, Beth . Flexible simulation of a complex semiconductor
Endo, Chiaki; Sakurada, A; Kondo, T
Recently, endoscopic procedures including surgery, intervention, and examination have been widely performed. Medical practitioners are required to record the procedures precisely in order to check the procedures retrospectively and to get the legally reliable record. Medical Forensic System made by KS Olympus Japan offers 2 kinds of movie and patient's data, such as heart rate, blood pressure, and Spo, which are simultaneously recorded. We installed this system into the bronchoscopy room and have experienced its benefit. Under this system, we can get bronchoscopic image, bronchoscopy room view, and patient's data simultaneously. We can check the quality of the bronchoscopic procedures retrospectively, which is useful for bronchoscopy staff training. Medical Forensic System should be installed in any kind of endoscopic procedures.
Jihwan Park; Youngsun Kong; Yunyoung Nam
In order to remain in focus during head movements, vestibular-ocular reflex causes eyes to move in the opposite direction to head movement. Disorders of vestibular system decrease vision, causing abnormal nystagmus and dizziness. To diagnose abnormal nystagmus, various studies have been reported including the use of rotating chair tests and videonystagmography. However, these tests are unsuitable for home use due to their high costs. Thus, a low-cost video-oculography system is necessary to obtain clinical features at home. In this paper, we present a low-cost video-oculography system using an infrared camera and Raspberry Pi board for tracking the pupils and evaluating a vestibular system. Horizontal eye movement is derived from video data obtained from an infrared camera and infrared light-emitting diodes, and the velocity of head rotation is obtained from a gyroscope sensor. Each pupil was extracted using a morphology operation and a contour detection method. Rotatory chair tests were conducted with our developed device. To evaluate our system, gain, asymmetry, and phase were measured and compared with System 2000. The average IQR errors of gain, phase and asymmetry were 0.81, 2.74 and 17.35, respectively. We showed that our system is able to measure clinical features.
Roh, Mootaek; McHugh, Thomas J; Lee, Kyungmin
To investigate the relationship between neural function and behavior it is necessary to record neuronal activity in the brains of freely behaving animals, a technique that typically involves tethering to a data acquisition system. Optimally this approach allows animals to behave without any interference of movement or task performance. Currently many laboratories in the cognitive and behavioral neuroscience fields employ commercial motorized commutator systems using torque sensors to detect tether movement induced by the trajectory behaviors of animals. In this study we describe a novel motorized commutator system which is automatically controlled by video tracking. To obtain accurate head direction data two light emitting diodes were used and video image noise was minimized by physical light source manipulation. The system calculates the rotation of the animal across a single trial by processing head direction data and the software, which calibrates the motor rotation angle, subsequently generates voltage pulses to actively untwist the tether. This system successfully provides a tether twist-free environment for animals performing behavioral tasks and simultaneous neural activity recording. To the best of our knowledge, it is the first to utilize video tracking generated head direction to detect tether twisting and compensate with a motorized commutator system. Our automatic commutator control system promises an affordable and accessible method to improve behavioral neurophysiology experiments, particularly in mice.
Qin, Nan; Shen, Chenyang; Tsai, Min-Yu; Pinto, Marco; Tian, Zhen; Dedes, Georgios; Pompos, Arnold; Jiang, Steve B; Parodi, Katia; Jia, Xun
One of the major benefits of carbon ion therapy is enhanced biological effectiveness at the Bragg peak region. For intensity modulated carbon ion therapy (IMCT), it is desirable to use Monte Carlo (MC) methods to compute the properties of each pencil beam spot for treatment planning, because of their accuracy in modeling physics processes and estimating biological effects. We previously developed goCMC, a graphics processing unit (GPU)-oriented MC engine for carbon ion therapy. The purpose of the present study was to build a biological treatment plan optimization system using goCMC. The repair-misrepair-fixation model was implemented to compute the spatial distribution of linear-quadratic model parameters for each spot. A treatment plan optimization module was developed to minimize the difference between the prescribed and actual biological effect. We used a gradient-based algorithm to solve the optimization problem. The system was embedded in the Varian Eclipse treatment planning system under a client-server architecture to achieve a user-friendly planning environment. We tested the system with a 1-dimensional homogeneous water case and 3 3-dimensional patient cases. Our system generated treatment plans with biological spread-out Bragg peaks covering the targeted regions and sparing critical structures. Using 4 NVidia GTX 1080 GPUs, the total computation time, including spot simulation, optimization, and final dose calculation, was 0.6 hour for the prostate case (8282 spots), 0.2 hour for the pancreas case (3795 spots), and 0.3 hour for the brain case (6724 spots). The computation time was dominated by MC spot simulation. We built a biological treatment plan optimization system for IMCT that performs simulations using a fast MC engine, goCMC. To the best of our knowledge, this is the first time that full MC-based IMCT inverse planning has been achieved in a clinically viable time frame. Copyright © 2017 Elsevier Inc. All rights reserved.
author selected two books, the Encyclopedia of Computer Science and Technology by Dr. Jack Belzer, Dr. Albert G. Holzman, and Dr. Allen Kent and...Yngve in the Encyclopedia of Computer Science and Technology advocated the need for commonality in systems between Service components (Yngve 2000...communications equipment caused the incident. At 2:48 a.m. on 23 March 2003, local Iraqi time, the RAF Tornado Fighter Jet was returning to Ali Al Salem Air
Full Text Available This paper presents an efficient video filtering scheme and its implementation in a field-programmable logic device (FPLD. Since the proposed nonlinear, spatiotemporal filtering scheme is based on order statistics, its efficient implementation benefits from a bit-serial realization. The utilization of both the spatial and temporal correlation characteristics of the processed video significantly increases the computational demands on this solution, and thus, implementation becomes a significant challenge. Simulation studies reported in this paper indicate that the proposed pipelined bit-serial FPLD filtering solution can achieve speeds of up to 97.6 Mpixels/s and consumes 1700 to 2700 logic cells for the speed-optimized and area-optimized versions, respectively. Thus, the filter area represents only 6.6 to 10.5% of the Altera STRATIX EP1S25 device available on the Altera Stratix DSP evaluation board, which has been used to implement a prototype of the entire real-time vision system. As such, the proposed adaptive video filtering scheme is both practical and attractive for real-time machine vision and surveillance systems as well as conventional video and multimedia applications.
M.Sc. (Computer Science) A video conference is an interactive meeting between two or more locations, facilitated by simultaneous two-way video and audio transmissions. People in a video conference, also known as participants, join these video conferences for business and recreational purposes. In a typical video conference, we should properly identify and authenticate every participant in the video conference, if information discussed during the video conference is confidential. This preve...
Ziemke, Robert A.
The objective of the High Resolution, High Frame Rate Video Technology (HHVT) development effort is to provide technology advancements to remove constraints on the amount of high speed, detailed optical data recorded and transmitted for microgravity science and application experiments. These advancements will enable the development of video systems capable of high resolution, high frame rate video data recording, processing, and transmission. Techniques such as multichannel image scan, video parameter tradeoff, and the use of dual recording media were identified as methods of making the most efficient use of the near-term technology.
Lee, Kang Oh; Nakaji, Kei; 中司, 敬
A web-based video direct e-commerce system was developed to solve the problems in the internet shopping and to increase trust in safety and quality of agricultural products from consumers. We found that the newly developed e-commerce system could overcome demerits of the internet shopping and give consumers same effects as purchasing products offline. Producers could have opportunities to explain products and to talk to customers and get increased income because of maintaining a certain numbe...
J. Geelen (Jim); A.M.H. Gerards (Bert); G. Whittle (Geoff)
htmlabstractFrame matroids and lifted-graphic matroids are two interesting generalizations of graphic matroids. Here we introduce a new generalization, quasi-graphic matroids, that unifies these two existing classes. Unlike frame matroids and lifted-graphic matroids, it is easy to certify that a
Villeneuve, Daniel L.; Larkin, Patrick; Knoebl, Iris; Miracle, Ann L.; Kahl, Michael D.; Jensen, Kathleen M.; Makynen, Elizabeth A.; Durhan, Elizabeth J.; Carter, Barbara J.; Denslow, Nancy D.; Ankley, Gerald T.
Conceptual or graphical systems models are powerful tools that can help facilitate hypothesis-based ecotoxicogenomic research and aid mechanistic interpretation of toxicogenomic results. This paper presents a novel conceptual model of the teleost brain-pituitary-gonadal axis designed to aid ecotoxigenomics research on endocrine-disrupting chemicals using small fish models. Application of the model to toxicogenomics research was illustrated in the context of a recent study that examined the effects of the competitive aromatase inhibitor, fadrozole, on mRNA transcript abundance in gonad, brain, and liver tissue of exposed fathead minnows using a novel fathead minnow oligonucleotide microarray and quantitative real-time polymerase chain reaction. Changes in transcript abundance observed in the ovaries of females exposed to 6.3 ug fadrozole/L for 7 d were functionally consistent with fadrozole’s mechanism of action, and expected compensatory responses of the BPG-axis to fadrozole’s effects. Furthermore, array results helped identify additional elements (genes/proteins) that could be included in the model to potentially increase it’s predictive capacity. However, model-based predictions did not readily explain the lack of differential mRNA expression (relative to controls) observed in the ovary of females exposed to 60 ug fadrozole/L for 7 d. Both the utility and limitations of conceptual systems models as tools for hypothesis-driven ecotoxicogenomics research are discussed.
Liya Thomas; R. Edward. Thomas
We have developed an automated defect detection system and a state-of-the-art Graphic User Interface (GUI) for hardwood logs. The algorithm identifies defects at least 0.5 inch high and at least 3 inches in diameter on barked hardwood log and stem surfaces. To summarize defect features and to build a knowledge base, hundreds of defects were measured, photographed, and...
Macias, Elsa; Lloret, Jaime; Suarez, Alvaro; Garcia, Miguel
Current mobile phones come with several sensors and powerful video cameras. These video cameras can be used to capture good quality scenes, which can be complemented with the information gathered by the sensors also embedded in the phones. For example, the surroundings of a beach recorded by the camera of the mobile phone, jointly with the temperature of the site can let users know via the Internet if the weather is nice enough to swim. In this paper, we present a system that tags the video frames of the video recorded from mobile phones with the data collected by the embedded sensors. The tagged video is uploaded to a video server, which is placed on the Internet and is accessible by any user. The proposed system uses a semantic approach with the stored information in order to make easy and efficient video searches. Our experimental results show that it is possible to tag video frames in real time and send the tagged video to the server with very low packet delay variations. As far as we know there is not any other application developed as the one presented in this paper.
Macias, Elsa; Lloret, Jaime; Suarez, Alvaro; Garcia, Miguel
Current mobile phones come with several sensors and powerful video cameras. These video cameras can be used to capture good quality scenes, which can be complemented with the information gathered by the sensors also embedded in the phones. For example, the surroundings of a beach recorded by the camera of the mobile phone, jointly with the temperature of the site can let users know via the Internet if the weather is nice enough to swim. In this paper, we present a system that tags the video frames of the video recorded from mobile phones with the data collected by the embedded sensors. The tagged video is uploaded to a video server, which is placed on the Internet and is accessible by any user. The proposed system uses a semantic approach with the stored information in order to make easy and efficient video searches. Our experimental results show that it is possible to tag video frames in real time and send the tagged video to the server with very low packet delay variations. As far as we know there is not any other application developed as the one presented in this paper. PMID:22438753
Full Text Available Current mobile phones come with several sensors and powerful video cameras. These video cameras can be used to capture good quality scenes, which can be complemented with the information gathered by the sensors also embedded in the phones. For example, the surroundings of a beach recorded by the camera of the mobile phone, jointly with the temperature of the site can let users know via the Internet if the weather is nice enough to swim. In this paper, we present a system that tags the video frames of the video recorded from mobile phones with the data collected by the embedded sensors. The tagged video is uploaded to a video server, which is placed on the Internet and is accessible by any user. The proposed system uses a semantic approach with the stored information in order to make easy and efficient video searches. Our experimental results show that it is possible to tag video frames in real time and send the tagged video to the server with very low packet delay variations. As far as we know there is not any other application developed as the one presented in this paper.
Oh, Chae Youn; Kang, Jun Won; Baek, Seung Ju; Kwon, Hyuk Jo; Lee, Tak Yeoun; Hong, Chang Sup; Choi, Young Ho [Chonbuk National University, Chonju (Korea)
Recently, many researchers are studying using a tele-robot system instead of human for performing a mission in an extreme environment such as a high radiative area. The tele-robot system is composed of a master manipulator and slave manipulator. It demands a variety of high techniques. It is usually using a simulation mock-up for the operation training. In the simulation mock-up, computer graphics technique is essential to represent a virtual working environment. In a virtual working environment, it will be very efficient computing a standard path before performing the work then moving along the pre-computed path. However, collision may be occurring unexpectedly during operation. When it is expected a collision during operation, it will be convenient to correct the pre-computed path using a computer graphical system. As above mentioned, the path planning and path correction technique based on the computer graphic system is one of the essential techniques for the operation of the tele-robot system. This study develops 1. a technique for calculating the minimum distance between two finite polygons, 2. a technique for calculating the minimum distance between two objects, 3. a technique for path planning in a 3-D space, 4. a technique for correcting the planned path, 5. a technique for collision avoidance and 6. a technique for computer graphics. The developed techniques are used for the development of an efficient computer graphical system for collision detection, path planning and path correction which is necessary for simulating a virtual operation in a virtual working environment. 34 refs., 37 figs. (Author)
Zhiwei, Jia; Guozheng, Yan; Bingquan, Zhu
Wireless power transmission is considered a practical way of overcoming the power shortage of wireless capsule endoscopy (VCE). However, most patients cannot tolerate the long hours of lying in a fixed transmitting coil during diagnosis. To develop a portable wireless power transmission system for VCE, a compact transmitting coil and a portable inverter circuit driven by rechargeable batteries are proposed. The couple coils, optimized considering the stability and safety conditions, are 28 turns of transmitting coil and six strands of receiving coil. The driven circuit is designed according to the portable principle. Experiments show that the integrated system could continuously supply power to a dual-head VCE for more than 8 h at a frame rate of 30 frames per second with resolution of 320 × 240. The portable VCE exhibits potential for clinical applications, but requires further improvement and tests.
Dillavou, Marcus W.; Shum, Phillip Corey; Guthrie, Baron L.; Shenai, Mahesh B.; Deaton, Drew Steven; May, Matthew Benton
Provided herein are methods and systems for image registration from multiple sources. A method for image registration includes rendering a common field of interest that reflects a presence of a plurality of elements, wherein at least one of the elements is a remote element located remotely from another of the elements and updating the common field of interest such that the presence of the at least one of the elements is registered relative to another of the elements.
Hinohara, S; Nishino, R; Nakazato, R; Takahashi, T; Matsumoto, H; Hori, S; Masuyama, Y; Hinohara, S; Horie, M; Robinson, D
Dietary habits are believed to play an important role in the etiology of adult disease. For this reason, it is necessary to include effective dietary guidance in multiphasic health testing and services (MHTS) programmes for primary disease prevention. We have developed such a programme of simple dietary advice, using a computer system for the MHTS. Examinees' dietary habits are checked using optical character record (OCR) questionnaire forms, and the results are displayed on the screen of a colour display terminal. They are required to prepare a menu of their usual daily dietary intake in terms of quantity and type of food. Thus the data collected relate to the nutritional composition of the examinee's usual diet. Nutritional requirements of the Japanese according to sex, height, and level of physical activity, in accordance with criteria set by the Japanese Ministry of Health and Welfare, are fed into the computer in advance. For each examinee, these criteria and the results of the assessment of the diet are displayed together on the screen in the form of colour graphs for comparison.
Moshirnia, Andrew; Israel, Maya
Despite the increasing popularity of many commercial video games, this popularity is not shared by educational video games. Modified video games, however, can bridge the gap in quality between commercial and education video games by embedding educational content into popular commercial video games. This study examined how different information…
Cai, Lin; Deng, Nianchun; Xiao, Zexin
The cables in anchorage zone of cable-stayed bridge are hidden within the embedded pipe, which leads to the difficulty for detecting the damage of the cables with visual inspection. We have built a detection device based on high-resolution video capture, realized the distance observing of invisible segment of stay cable and damage detection of outer surface of cable in the small volume. The system mainly consists of optical stents and precision mechanical support device, optical imaging system, lighting source, drived motor control and IP camera video capture system. The principal innovations of the device are ⑴A set of telescope objectives with three different focal lengths are designed and used in different distances of the monitors by means of converter. ⑵Lens system is far separated with lighting system, so that the imaging optical path could effectively avoid the harsh environment which would be in the invisible part of cables. The practice shows that the device not only can collect the clear surveillance video images of outer surface of cable effectively, but also has a broad application prospect in security warning of prestressed structures.
Edwards, H. B.; Chu, W. P.
The paper describes a graphic technique for the analysis and optimization of pinhole size and focal length. The technique is based on the use of the transfer function of optical elements described by Scott (1959) to construct the transfer function of a circular pinhole camera. This transfer function is the response of a component or system to a pattern of lines having a sinusoidally varying radiance at varying spatial frequencies. Some specific examples of graphic design are presented.
Veronika Zavřelová Bachelor thesis Charles University in Prague, Faculty of Education, Department of Art Education Randomness in contemporary graphic art imaginative picture card game ANNOTATION This (bachelor) thesis concerns itself with a connection between verbal and visual character system within the topic of Randomness in contemporary graphic art - imaginative picture card game. The thesis is mainly based on the practical part - exclusively created card game Piktim. The card game uses as...
Full Text Available Video content has increased much on the Internet during last years. In spite of the efforts of different organizations and governments to increase the accessibility of websites, most multimedia content on the Internet is not accessible. This paper describes a system that contributes to make multimedia content more accessible on the Web, by automatically translating subtitles in oral language to SignWriting, a way of writing Sign Language. This system extends the functionality of a general web platform that can provide accessible web content for different needs. This platform has a core component that automatically converts any web page to a web page compliant with level AA of WAI guidelines. Around this core component, different adapters complete the conversion according to the needs of specific users. One adapter is the Deaf People Accessibility Adapter, which provides accessible web content for the Deaf, based on SignWritting. Functionality of this adapter has been extended with the video subtitle translator system. A first prototype of this system has been tested through different methods including usability and accessibility tests and results show that this tool can enhance the accessibility of video content available on the Web for Deaf people.
Allen, A. J.; Terry, J. L.; Garnier, D.; Stillerman, J. A.; Wurden, G. A.
A new system for routine digitization of video images is presently operating on the Alcator C-Mod tokamak. The PC-based system features high resolution video capture, storage, and retrieval. The captured images are stored temporarily on the PC, but are eventually written to CD. Video is captured from one of five filtered RS-170 CCD cameras at 30 frames per second (fps) with 640×480 pixel resolution. In addition, the system can digitize the output from a filtered Kodak Ektapro EM Digital Camera which captures images at 1000 fps with 239×192 resolution. Present views of this set of cameras include a wide angle and a tangential view of the plasma, two high resolution views of gas puff capillaries embedded in the plasma facing components, and a view of ablating, high speed Li pellets. The system is being used to study (1) the structure and location of visible emissions (including MARFEs) from the main plasma and divertor, (2) asymmetries in gas puff plumes due to flows in the scrape-off layer (SOL), and (3) the tilt and cigar-shaped spatial structure of the Li pellet ablation cloud.
Han, Xiaoguang; Fu, Hongbo; Zheng, Hanlin; Liu, Ligang; Wang, Jue
Stop-motion is a well-established animation technique but is often laborious and requires craft skills. A new video-based system can animate the vast majority of everyday objects in stop-motion style, more flexibly and intuitively. Animators can perform and capture motions continuously instead of breaking them into increments and shooting one still picture per increment. More important, the system permits direct hand manipulation without resorting to rigs, achieving more natural object control for beginners. The system's key component is two-phase keyframe-based capturing and processing, assisted by computer vision techniques. With this system, even amateurs can generate high-quality stop-motion animations.
Full Text Available This paper proposes a camera road sign system of the early warning, which can help to avoid from vehicle collision with the wild animals. The system consists of camera modules placed down the particularly chosen route and the intelligent road signs. The camera module consists of the camera device and the computing unit. The video stream is captured from video camera using computing unit. Then the algorithms of object detection are deployed. Afterwards, the machine learning algorithms will be used to classify the moving objects. If the moving object is classified as animal and this animal can be dangerous for safety of the vehicle, warning will be displayed on the intelligent road sings.
Martin, Benjamin M.; Irwin, Elise R.
We designed a digital underwater video camera system to monitor nesting centrarchid behavior in the Tallapoosa River, Alabama, 20 km below a peaking hydropower dam with a highly variable flow regime. Major components of the system included a digital video recorder, multiple underwater cameras, and specially fabricated substrate stakes. The innovative design of the substrate stakes allowed us to effectively observe nesting redbreast sunfish Lepomis auritus in a highly regulated river. Substrate stakes, which were constructed for the specific substratum complex (i.e., sand, gravel, and cobble) identified at our study site, were able to withstand a discharge level of approximately 300 m3/s and allowed us to simultaneously record 10 active nests before and during water releases from the dam. We believe our technique will be valuable for other researchers that work in regulated rivers to quantify behavior of aquatic fauna in response to a discharge disturbance.
R. Dulaney, D.; Hopfensperger, M.; Malinowski, R.; Hauptman, J.; Kruger, J M
Background Urinary disorders in cats often require subjective caregiver quantification of clinical signs to establish a diagnosis and monitor therapeutic outcomes. Objective To investigate use of a video recording system (VRS) to better assess and quantify urination behaviors in cats. Animals Eleven healthy cats and 8 cats with disorders potentially associated with abnormal urination patterns. Methods Prospective study design. Litter box urination behaviors were quantified with a VRS for 14 d...
A microprocessor has been used to provide the major control functions in the Telemation/Sandia unattended video surveillance system. The software in the microprocessor provides control of the various hardware components and provides the capability of interactive communications with the operator. This document, in conjunction with the commented source listing, defines the philosophy and function of the software. It is assumed that the reader is familiar with the RCA 1802 COSMAC microprocessor and has a reasonable computer science background.
Xia, Xue; Qiu, Yun; Hu, Lin; Fan, Jingchao; Guo, Xiuming; Zhou, Guomin
International audience; As the proposition of the ‘Internet plus’ concept and speedy progress of new media technology, traditional business have been increasingly shared in the development fruits of the informatization and the networking. Proceeding from the real plant protection demands, the construction of a cloud-based video monitoring system that surveillances diseases and pests in apple orchards has been discussed, aiming to solve the lack of timeliness and comprehensiveness in the contr...
Anishchenko, S.; Beylin, D.; Stepanov, P.; Stepanov, A.; Weinberg, I. N.; Schaeffer, S.; Zavarzin, V.; Shaposhnikov, D.; Smith, M. F.
Unintentional head motion during Positron Emission Tomography (PET) data acquisition can degrade PET image quality and lead to artifacts. Poor patient compliance, head tremor, and coughing are examples of movement sources. Head motion due to patient non-compliance can be an issue with the rise of amyloid brain PET in dementia patients. To preserve PET image resolution and quantitative accuracy, head motion can be tracked and corrected in the image reconstruction algorithm. While fiducial markers can be used, a contactless approach is preferable. A video-based head motion tracking system for a dedicated portable brain PET scanner was developed. Four wide-angle cameras organized in two stereo pairs are used for capturing video of the patient's head during the PET data acquisition. Facial points are automatically tracked and used to determine the six degree of freedom head pose as a function of time. The presented work evaluated the newly designed tracking system using a head phantom and a moving American College of Radiology (ACR) phantom. The mean video-tracking error was 0.99±0.90 mm relative to the magnetic tracking device used as ground truth. Qualitative evaluation with the ACR phantom shows the advantage of the motion tracking application. The developed system is able to perform tracking with accuracy close to millimeter and can help to preserve resolution of brain PET images in presence of movements.
The interactive graphical information system Gradas-EVU was developed for the Lech Power Works for monitoring and recontrolling the medium voltage network. A detailed description of the scope of the system was published in Elektrizitaetswirtschaft v. 84(4) (1985), pages 124-132. Here the author looks as the hardware and software concept in greater detail with special emphasis on the configuration installed at Lech. (orig.).
Whether it`s photography, computer graphics, publishing, or video; each medium has a defined color space, or gamut, which defines the extent that a given set of RGB colors can be mixed. When converting from one medium to another, an image must go through some form of conversion which maps colors into the destination color space. The conversion process isn`t always straight forward, easy, or reversible. In video, two common analog composite color spaces are Y`tjv (used in PAL) and Y`IQ (used in NTSC). These two color spaces have been around since the beginning of color television, and are primarily used in video transmission. Another analog scheme used in broadcast studios is Y`, R`-Y`, B`-Y` (used in Betacam and Mll) which is a component format. Y`, R`-Y`,B`-Y` maintains the color information of RGB but in less space. From this, the digital component video specification, ITU-Rec. 601-4 (formerly CCIR Rec. 601) was based. The color space for Rec. 601 is symbolized as Y`CbCr. Digital video formats such as DV, Dl, Digital-S, etc., use Rec. 601 to define their color gamut. Digital composite video (for D2 tape) is digitized analog Y`UV and is seeing decreased use. Because so much information is contained in video, segments of any significant length usually require some form of data compression. All of the above mentioned analog video formats are a means of reducing the bandwidth of RGB video. Video bulk storage devices, such as digital disk recorders, usually store frames in Y`CbCr format, even if no other compression method is used. Computer graphics and computer animations originate in RGB format because RGB must be used to calculate lighting and shadows. But storage of long animations in RGB format is usually cost prohibitive and a 30 frame-per-second data rate of uncompressed RGB is beyond most computers. By taking advantage of certain aspects of the human visual system, true color 24-bit RGB video images can be compressed with minimal loss of visual information
Jubran, Mohammad K; Bansal, Manu; Kondi, Lisimachos P; Grover, Rohan
In this paper, we propose an optimal strategy for the transmission of scalable video over packet-based multiple-input multiple-output (MIMO) systems. The scalable extension of H.264/AVC that provides a combined temporal, quality and spatial scalability is used. For given channel conditions, we develop a method for the estimation of the distortion of the received video and propose different error concealment schemes. We show the accuracy of our distortion estimation algorithm in comparison with simulated wireless video transmission with packet errors. In the proposed MIMO system, we employ orthogonal space-time block codes (O-STBC) that guarantee independent transmission of different symbols within the block code. In the proposed constrained bandwidth allocation framework, we use the estimated end-to-end decoder distortion to optimally select the application layer parameters, i.e., quantization parameter (QP) and group of pictures (GOP) size, and physical layer parameters, i.e., rate-compatible turbo (RCPT) code rate and symbol constellation. Results show the substantial performance gain by using different symbol constellations across the scalable layers as compared to a fixed constellation.
Full Text Available Digital Video Recorder (DVR is a digital video recorder with hard drive storage media. When the capacity of the hard disk runs out. It will provide information to users and if there is no response, it will be overwritten automatically and the data will be lost. The main focus of this paper is to enable recording directly connected to a computer editor. The output of both systems (DVR and Direct Recording will be compared with an objective assessment using the Mean Square Error (MSE and Peak Signal to Noise Ratio (PSNR parameter. The results showed that the average value of MSE Direct Recording dB 797.8556108, 137.4346100 DVR MSE dB and the average value of PSNR Direct Recording and DVR PSNR dB 19.5942333 27.0914258 dB. This indicates that the DVR has a much better output quality than Direct Recording.
Machireddy, Archana; van Santen, Jan; Wilson, Jenny L; Myers, Julianne; Hadders-Algra, Mijna; Xubo Song
Cerebral palsy is a non-progressive neurological disorder occurring in early childhood affecting body movement and muscle control. Early identification can help improve outcome through therapy-based interventions. Absence of so-called "fidgety movements" is a strong predictor of cerebral palsy. Currently, infant limb movements captured through either video cameras or accelerometers are analyzed to identify fidgety movements. However both modalities have their limitations. Video cameras do not have the high temporal resolution needed to capture subtle movements. Accelerometers have low spatial resolution and capture only relative movement. In order to overcome these limitations, we have developed a system to combine measurements from both camera and sensors to estimate the true underlying motion using extended Kalman filter. The estimated motion achieved 84% classification accuracy in identifying fidgety movements using Support Vector Machine.
Full Text Available This paper presents a parallel TBB-CUDA implementation for the acceleration of single-Gaussian distribution model, which is effective for background removal in the video-based fire detection system. In this framework, TBB mainly deals with initializing work of the estimated Gaussian model running on CPU, and CUDA performs background removal and adaption of the model running on GPU. This implementation can exploit the combined computation power of TBB-CUDA, which can be applied to the real-time environment. Over 220 video sequences are utilized in the experiments. The experimental results illustrate that TBB+CUDA can achieve a higher speedup than both TBB and CUDA. The proposed framework can effectively overcome the disadvantages of limited memory bandwidth and few execution units of CPU, and it reduces data transfer latency and memory latency between CPU and GPU.
Kreiner, Svend; Christensen, Karl Bang
Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models......Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models...
Companies can apply to use the voluntary new graphic on product labels of skin-applied insect repellents. This graphic is intended to help consumers easily identify the protection time for mosquitoes and ticks and select appropriately.
Full Text Available ... Involved Crisis Centers About Be There Show You Care Find Resources Graphic Generator Toolkit Signs of Crisis ... out for help. Bittersweet More Videos from Veterans Health Administration Watch additional videos about getting help. Be ...
Jensen, Finn Verner; Nielsen, Thomas Dyhre
Mathematically, a Bayesian graphical model is a compact representation of the joint probability distribution for a set of variables. The most frequently used type of Bayesian graphical models are Bayesian networks. The structural part of a Bayesian graphical model is a graph consisting of nodes...
Warfare EWAISF Electronic Warfare Avionics Integration Support Facility EWOLS Electronic Warfare Open Loop Simulator GRA Graphics Command HIPO ...Softech’s Structured Analysis and Design Technique (SADT)(Ref 16). and IBM’s Hierarchical Input-Process-Output ( HIPO ) diagrams (Ref 8). Structured
Li, Na; Black, John B.
Chemistry knowledge can be represented at macro-, micro- and symbolic levels, and learning a chemistry topic requires students to engage in multiple representational activities. This study focused on scaffolding for inter-level connection-making in learning chemistry knowledge with graphical simulations. We also tested whether different sequences…
Fu, Chang-Hong; Chan, Yui-Lam; Ip, Tak-Piu; Siu, Wan-Chi
MPEG digital video is becoming ubiquitous for video storage and communications. It is often desirable to perform various video cassette recording (VCR) functions such as backward playback in MPEG videos. However, the predictive processing techniques employed in MPEG severely complicate the backward-play operation. A straightforward implementation of backward playback is to transmit and decode the whole group-of-picture (GOP), store all the decoded frames in the decoder buffer, and play the decoded frames in reverse order. This approach requires a significant buffer in the decoder, which depends on the GOP size, to store the decoded frames. This approach could not be possible in a severely constrained memory requirement. Another alternative is to decode the GOP up to the current frame to be displayed, and then go back to decode the GOP again up to the next frame to be displayed. This approach does not need the huge buffer, but requires much higher bandwidth of the network and complexity of the decoder. In this paper, we propose a macroblock-based algorithm for an efficient implementation of the MPEG video streaming system to provide backward playback over a network with the minimal requirements on the network bandwidth and the decoder complexity. The proposed algorithm classifies macroblocks in the requested frame into backward macroblocks (BMBs) and forward/backward macroblocks (FBMBs). Two macroblock-based techniques are used to manipulate different types of macroblocks in the compressed domain and the server then sends the processed macroblocks to the client machine. For BMBs, a VLC-domain technique is adopted to reduce the number of macroblocks that need to be decoded by the decoder and the number of bits that need to be sent over the network in the backward-play operation. We then propose a newly mixed VLC/DCT-domain technique to handle FBMBs in order to further reduce the computational complexity of the decoder. With these compressed-domain techniques, the
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.Graphics artists and comput
Fabian, E; Mertz, M; Hofmann, H; Wertheimer, R; Foos, C
The clinical advantages of a scanning laser ophthalmoscope (SLO) and video imaging of fundus pictures are described. Image quality (contrast, depth of field) and imaging possibilities (confocal stop) are assessed. Imaging with different lasers (argon, He-Ne) and changes in imaging rendered possible by confocal alignment of the imaging optics are discussed. Hard copies from video images are still of inferior quality compared to fundus photographs. Methods of direct processing and retrieval of digitally stored SLO video fundus images are illustrated by examples. Modifications for a definitive laser scanning system - in regard to the field of view and the quality of hard copies - are proposed.
Højsgaard, Søren; Edwards, David; Lauritzen, Steffen L.
Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many...... of these software developments have taken place within the R community, either in the form of new packages or by providing an R ingerface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In addition......, the book provides examples of how more advanced aspects of graphical modeling can be represented and handled within R. Topics covered in the seven chapters include graphical models for contingency tables, Gaussian and mixed graphical models, Bayesian networks and modeling high dimensional data...
Schneider, Jeffrey C; Ozsecen, Muzaffer Y; Muraoka, Nicholas K; Mancinelli, Chiara; Della Croce, Ugo; Ryan, Colleen M; Bonato, Paolo
Burn contractures are common and difficult to treat. Measuring continuous joint motion would inform the assessment of contracture interventions; however, it is not standard clinical practice. This study examines use of an interactive gaming system to measure continuous joint motion data. To assess the usability of an exoskeleton-based interactive gaming system in the rehabilitation of upper extremity burn contractures. Feasibility study. Eight subjects with a history of burn injury and upper extremity contractures were recruited from the outpatient clinic of a regional inpatient rehabilitation facility. Subjects used an exoskeleton-based interactive gaming system to play 4 different video games. Continuous joint motion data were collected at the shoulder and elbow during game play. Visual analog scale for engagement, difficulty and comfort. Angular range of motion by subject, joint, and game. The study population had an age of 43 ± 16 (mean ± standard deviation) years and total body surface area burned range of 10%-90%. Subjects reported satisfactory levels of enjoyment, comfort, and difficulty. Continuous joint motion data demonstrated variable characteristics by subject, plane of motion, and game. This study demonstrates the feasibility of use of an exoskeleton-based interactive gaming system in the burn population. Future studies are needed that examine the efficacy of tailoring interactive video games to the specific joint impairments of burn survivors. Copyright © 2016 American Academy of Physical Medicine and Rehabilitation. Published by Elsevier Inc. All rights reserved.
Li, Hejian; An, Ping; Zhang, Zhaoyang
Three-dimensional (3-D) video brings people strong visual perspective experience, but also introduces large data and complexity processing problems. The depth estimation algorithm is especially complex and it is an obstacle for real-time system implementation. Meanwhile, high-resolution depth maps are necessary to provide a good image quality on autostereoscopic displays which deliver stereo content without the need for 3-D glasses. This paper presents a hardware implementation of a full high-definition (HD) depth estimation system that is capable of processing full HD resolution images with a maximum processing speed of 125 fps and a disparity search range of 240 pixels. The proposed field-programmable gate array (FPGA)-based architecture implements a fusion strategy matching algorithm for efficiency design. The system performs with high efficiency and stability by using a full pipeline design, multiresolution processing, synchronizers which avoid clock domain crossing problems, efficient memory management, etc. The implementation can be included in the video systems for live 3-D television applications and can be used as an independent hardware module in low-power integrated applications.
Roger W Li
Full Text Available UNLABELLED: Abnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia. Here we examined whether playing video games can induce plasticity in the visual system of adults with amblyopia. Specifically 20 adults with amblyopia (age 15-61 y; visual acuity: 20/25-20/480, with no manifest ocular disease or nystagmus were recruited and allocated into three intervention groups: action videogame group (n = 10, non-action videogame group (n = 3, and crossover control group (n = 7. Our experiments show that playing video games (both action and non-action games for a short period of time (40-80 h, 2 h/d using the amblyopic eye results in a substantial improvement in a wide range of fundamental visual functions, from low-level to high-level, including visual acuity (33%, positional acuity (16%, spatial attention (37%, and stereopsis (54%. Using a cross-over experimental design (first 20 h: occlusion therapy, and the next 40 h: videogame therapy, we can conclude that the improvement cannot be explained simply by eye patching alone. We quantified the limits and the time course of visual plasticity induced by video-game experience. The recovery in visual acuity that we observed is at least 5-fold faster than would be expected from occlusion therapy in childhood amblyopia. We used positional noise and modelling to reveal the neural mechanisms underlying the visual improvements in terms of decreased spatial distortion (7% and increased processing efficiency (33%. Our study had several limitations: small sample size, lack of randomization, and differences in numbers between groups. A large-scale randomized clinical study is needed to confirm the therapeutic value of video-game treatment in clinical situations. Nonetheless, taken as a pilot study, this work suggests that video-game play may provide important principles for treating amblyopia
Joongheon Kim; Eun-Seok Ryu
This paper presents the quality analysis results of high-definition video streaming in two-tiered camera sensor network applications. In the camera-sensing system, multiple cameras sense visual scenes in their target fields and transmit the video streams via IEEE 802.15.3c multigigabit wireless links. However, the wireless transmission introduces interferences to the other links. This paper analyzes the capacity degradation due to the interference impacts from the camera-sensing nodes to the ...
Rui Sergio Monteiro de Barros
Full Text Available Abstract The right femoral vessels of 80 rats were identified and dissected. External lengths and diameters of femoral arteries and femoral veins were measured using either a microscope or a video magnification system. Findings were correlated to animals’ weights. Mean length was 14.33 mm for both femoral arteries and femoral veins, mean diameter of arteries was 0.65 mm and diameter of veins was 0.81 mm. In our sample, rats’ body weights were only correlated with the diameter of their femoral veins.
Wax, David B; Hill, Bryan; Levin, Matthew A
Medical hardware and software device interoperability standards are not uniform. The result of this lack of standardization is that information available on clinical devices may not be readily or freely available for import into other systems for research, decision support, or other purposes. We developed a novel system to import discrete data from an anesthesia machine ventilator by capturing images of the graphical display screen and using image processing to extract the data with off-the-shelf hardware and open-source software. We were able to successfully capture and verify live ventilator data from anesthesia machines in multiple operating rooms and store the discrete data in a relational database at a substantially lower cost than vendor-sourced solutions.
Krüger, Andreas; Edelmann-Nusser, Jürgen
This study aims at determining the accuracy of a full body inertial measurement system in a real skiing environment in comparison with an optical video based system. Recent studies have shown the use of inertial measurement systems for the determination of kinematical parameters in alpine skiing. However, a quantitative validation of a full body inertial measurement system for the application in alpine skiing is so far not available. For the purpose of this study, a skier performed a test-run equipped with a full body inertial measurement system in combination with a DGPS. In addition, one turn of the test-run was analyzed by an optical video based system. With respect to the analyzed angles, a maximum mean difference of 4.9° was measured. No differences in the measured angles between the inertial measurement system and the combined usage with a DGPS were found. Concerning the determination of the skier's trajectory, an additional system (e.g., DGPS) must be used. As opposed to optical methods, the main advantages of the inertial measurement system are the determination of kinematical parameters without the limitation of restricted capture volume, and small time costs for the measurement preparation and data analysis.
Lande, R G
Some researchers and theorists are convinced that graphic scenes of violence on television and in movies are inextricably linked to human aggression. Others insist that a link has not been conclusively established. This paper summarizes scientific studies that have informed these two perspectives. Although many instances of children and adults imitating video violence have been documented, no court has imposed liability for harm allegedly resulting from a video program, an indication that considerable doubt still exists about the role of video violence in stimulating human aggression. The author suggests that a small group of vulnerable viewers are probably more impressionable and therefore more likely to suffer deleterious effects from violent programming. He proposes that research on video violence be narrowed to identifying and describing the vulnerable viewer.
Khalid, Md. Saifuddin; Hossan, Md. Iqbal
The integration of video conferencing systems (VCS) have increased significantly in the classrooms and administrative practices of higher education institutions. The VCSs discussed in the existing literature can be broadly categorized as desktop systems (e.g. Scopia), WebRTC or Real......-Time Communications (e.g. Google Hangout, Adobe Connect, Cisco WebEx, and appear.in), and dedicated (e.g. Polycom). There is a lack of empirical study on usability evaluation of the interactive systems in educational contexts. This study identifies usability errors and measures user satisfaction of a dedicated VCS......) analysis of 12 user responses results below average score. Poststudy system test by the vendor has identified cabling and setup error. Applying SUMI followed by qualitative methods might enrich evaluation outcomes....
Full Text Available A major learning difficulty of Japanese foreign language (JFL learners is the complex composition of two syllabaries, hiragana and katakana, and kanji characters adopted from logographic Chinese ones. As the number of Japanese language learners increases, computer-assisted Japanese language education gradually gains more attention. This study aimed to adopt a Japanese word segmentation system to help JFL learners overcome literacy problems. This study adopted MeCab, a Japanese morphological analyzer and part-of-speech (POS tagger, to segment Japanese texts into separate morphemes by adding spaces and to attach POS tags to each morpheme for beginners. The participants were asked to participate in three experimental activities involvingwatching two Japanese videos with general or segmented Japanese captions and complete the Nielsen’s Attributes of Usability (NAU survey and the After Scenario Questionnaire (ASQ to evaluate the usability of the learning activities. The results of the system evaluation showed that the videos with the segmented captions could increase the participants’ learning motivation and willingness to adopt the word segmentation system to learn Japanese.
Nomura, Yoshihiko; Matsuda, Ryutaro; Sakamoto, Ryota; Sugiura, Tokuhiro; Matsui, Hirokazu; Kato, Norihiko
The authors proposed a high-quality and small-capacity lecture-video-file creating system for distance e-learning system. Examining the feature of the lecturing scene, the authors ingeniously employ two kinds of image-capturing equipment having complementary characteristics : one is a digital video camera with a low resolution and a high frame rate, and the other is a digital still camera with a high resolution and a very low frame rate. By managing the two kinds of image-capturing equipment, and by integrating them with image processing, we can produce course materials with the greatly reduced file capacity : the course materials satisfy the requirements both for the temporal resolution to see the lecturer's point-indicating actions and for the high spatial resolution to read the small written letters. As a result of a comparative experiment, the e-lecture using the proposed system was confirmed to be more effective than an ordinary lecture from the viewpoint of educational effect.
Khosla, Deepak; Moore, Christopher K.; Chelian, Suhas
This paper presents a bio-inspired method for spatio-temporal recognition in static and video imagery. It builds upon and extends our previous work on a bio-inspired Visual Attention and object Recognition System (VARS). The VARS approach locates and recognizes objects in a single frame. This work presents two extensions of VARS. The first extension is a Scene Recognition Engine (SCE) that learns to recognize spatial relationships between objects that compose a particular scene category in static imagery. This could be used for recognizing the category of a scene, e.g., office vs. kitchen scene. The second extension is the Event Recognition Engine (ERE) that recognizes spatio-temporal sequences or events in sequences. This extension uses a working memory model to recognize events and behaviors in video imagery by maintaining and recognizing ordered spatio-temporal sequences. The working memory model is based on an ARTSTORE1 neural network that combines an ART-based neural network with a cascade of sustained temporal order recurrent (STORE)1 neural networks. A series of Default ARTMAP classifiers ascribes event labels to these sequences. Our preliminary studies have shown that this extension is robust to variations in an object's motion profile. We evaluated the performance of the SCE and ERE on real datasets. The SCE module was tested on a visual scene classification task using the LabelMe2 dataset. The ERE was tested on real world video footage of vehicles and pedestrians in a street scene. Our system is able to recognize the events in this footage involving vehicles and pedestrians.
Bruellmann, D D; Tjaden, H; Schwanecke, U; Barth, P
We propose an augmented reality system for the reliable detection of root canals in video sequences based on a k-nearest neighbor color classification and introduce a simple geometric criterion for teeth. The new software was implemented using C++, Qt, and the image processing library OpenCV. Teeth are detected in video images to restrict the segmentation of the root canal orifices by using a k-nearest neighbor algorithm. The location of the root canal orifices were determined using Euclidean distance-based image segmentation. A set of 126 human teeth with known and verified locations of the root canal orifices was used for evaluation. The software detects root canals orifices for automatic classification of the teeth in video images and stores location and size of the found structures. Overall 287 of 305 root canals were correctly detected. The overall sensitivity was about 94 %. Classification accuracy for molars ranged from 65.0 to 81.2 % and from 85.7 to 96.7 % for premolars. The realized software shows that observations made in anatomical studies can be exploited to automate real-time detection of root canal orifices and tooth classification with a software system. Automatic storage of location, size, and orientation of the found structures with this software can be used for future anatomical studies. Thus, statistical tables with canal locations will be derived, which can improve anatomical knowledge of the teeth to alleviate root canal detection in the future. For this purpose the software is freely available at: http://www.dental-imaging.zahnmedizin.uni-mainz.de/.
Background Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes to it. We combined functional Magnetic Resonance Imaging (fMRI) with individual affect measures to address the neuronal correlates of violence in a video game. Results Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during fMRI measurement. We defined success as eliminating opponents, and failure as being eliminated themselves. Affect was measured directly before and after game play using the Positive and Negative Affect Schedule (PANAS). Failure and success events evoked increased activity in visual cortex but only failure decreased activity in orbitofrontal cortex and caudate nucleus. A negative correlation between negative affect and responses to failure was evident in the right temporal pole (rTP). Conclusions The deactivation of the caudate nucleus during failure is in accordance with its role in reward-prediction error: it occurred whenever subject missed an expected reward (being eliminated rather than eliminating the opponent). We found no indication that violence events were directly rewarding for the players. We addressed subjective evaluations of affect change due to gameplay to study the reward system. Subjects reporting greater negative affect after playing the game had less rTP activity associated with failure. The rTP may therefore be involved in evaluating the failure events in a social context, to regulate the players' mood. PMID:21749711
Full Text Available Abstract Background Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes to it. We combined functional Magnetic Resonance Imaging (fMRI with individual affect measures to address the neuronal correlates of violence in a video game. Results Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror during fMRI measurement. We defined success as eliminating opponents, and failure as being eliminated themselves. Affect was measured directly before and after game play using the Positive and Negative Affect Schedule (PANAS. Failure and success events evoked increased activity in visual cortex but only failure decreased activity in orbitofrontal cortex and caudate nucleus. A negative correlation between negative affect and responses to failure was evident in the right temporal pole (rTP. Conclusions The deactivation of the caudate nucleus during failure is in accordance with its role in reward-prediction error: it occurred whenever subject missed an expected reward (being eliminated rather than eliminating the opponent. We found no indication that violence events were directly rewarding for the players. We addressed subjective evaluations of affect change due to gameplay to study the reward system. Subjects reporting greater negative affect after playing the game had less rTP activity associated with failure. The rTP may therefore be involved in evaluating the failure events in a social context, to regulate the players' mood.
Mathiak, Krystyna A; Klasen, Martin; Weber, René; Ackermann, Hermann; Shergill, Sukhwinder S; Mathiak, Klaus
Violent content in video games evokes many concerns but there is little research concerning its rewarding aspects. It was demonstrated that playing a video game leads to striatal dopamine release. It is unclear, however, which aspects of the game cause this reward system activation and if violent content contributes to it. We combined functional Magnetic Resonance Imaging (fMRI) with individual affect measures to address the neuronal correlates of violence in a video game. Thirteen male German volunteers played a first-person shooter game (Tactical Ops: Assault on Terror) during fMRI measurement. We defined success as eliminating opponents, and failure as being eliminated themselves. Affect was measured directly before and after game play using the Positive and Negative Affect Schedule (PANAS). Failure and success events evoked increased activity in visual cortex but only failure decreased activity in orbitofrontal cortex and caudate nucleus. A negative correlation between negative affect and responses to failure was evident in the right temporal pole (rTP). The deactivation of the caudate nucleus during failure is in accordance with its role in reward-prediction error: it occurred whenever subject missed an expected reward (being eliminated rather than eliminating the opponent). We found no indication that violence events were directly rewarding for the players. We addressed subjective evaluations of affect change due to gameplay to study the reward system. Subjects reporting greater negative affect after playing the game had less rTP activity associated with failure. The rTP may therefore be involved in evaluating the failure events in a social context, to regulate the players' mood.
Okano, Fumio; Kawakita, Masahiro; Arai, Jun; Sasaki, Hisayuki; Yamashita, Takayuki; Sato, Masahito; Suehiro, Koya; Haino, Yasuyuki
The integral method enables observers to see 3D images like real objects. It requires extremely high resolution for both capture and display stages. We present an experimental 3D television system based on the integral method using an extremely high-resolution video system. The video system has 4,000 scanning lines using the diagonal offset method for two green channels. The number of elemental lenses in the lens array is 140 (vertical) × 182 (horizontal). The viewing zone angle is wider than 20 degrees in practice. This television system can capture 3D objects and provides full color and full parallax 3D images in real time.
Non-intrusive video imaging sensors are commonly used in traffic monitoring : and surveillance. For some applications it is necessary to transmit the video : data over communication links. However, due to increased requirements of : bitrate this mean...
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Gr...
Sakas, Georgios; Peitgen, Heinz-Otto; Englert, Gabriele
Fractal geometry has become popular in the last 15 years, its applications can be found in technology, science, or even arts. Fractal methods and formalism are seen today as a general, abstract, but nevertheless practical instrument for the description of nature in a wide sense. But it was Computer Graphics which made possible the increasing popularity of fractals several years ago, and long after their mathematical formulation. The two disciplines are tightly linked. The book contains the scientificcontributions presented in an international workshop in the "Computer Graphics Center" in Darmstadt, Germany. The target of the workshop was to present the wide spectrum of interrelationships and interactions between Fractal Geometry and Computer Graphics. The topics vary from fundamentals and new theoretical results to various applications and systems development. All contributions are original, unpublished papers.The presentations have been discussed in two working groups; the discussion results, together with a...
Yaser Mohammad Taheri; Alireza Zolghadr–asli; Mehran Yazdi
Video watermarking is usually considered as watermarking of a set of still images. In frame-by-frame watermarking approach, each video frame is seen as a single watermarked image, so collusion attack is more critical in video watermarking. If the same or redundant watermark is used for embedding in every frame of video, the watermark can be estimated and then removed by watermark estimate remodolulation (WER) attack. Also if uncorrelated watermarks are used for every frame, these watermarks c...
Andersson, Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical...... games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem....
Smalley, Daniel E.; Smithwick, Quinn Y. J.; Bove, V. Michael, Jr.
We introduce a new holo-video display architecture ("Mark III") developed at the MIT Media Laboratory. The goal of the Mark III project is to reduce the cost and size of a holo-video display, making it into an inexpensive peripheral to a standard desktop PC or game machine which can be driven by standard graphics chips. Our new system is based on lithium niobate guided-wave acousto-optic devices, which give twenty or more times the bandwidth of the tellurium dioxide bulk-wave acousto-optic modulators of our previous displays. The novel display architecture is particularly designed to eliminate the high-speed horizontal scanning mechanism that has traditionally limited the scalability of Scophony- style video displays. We describe the system architecture and the guided-wave device, explain how it is driven by a graphics chip, and present some early results.
DeMuth, David M., Jr.; Schwalm, M.
A video capture and Macromedia Flash-based video analysis system is used in an implementation of the problem solving and collaborative methodologies (UMinn, Heller/Heller) at the University of Minnesota, Crookston, where an open source polling system has been developed to verify preparation. Its features include a platform independent web interface, assignable and automatic polling intervals, and graphical reporting. Question types: Multiple Choice (optionally randomly presented), random variable, ranking, and survey. An HTML editor with image/video/file uploading allows for high quality presentation of questions. An optional collaborative feature forces agreement among students in small groups. An overview of the system and its impact on preparation will be presented. http://ray.crk.umn.edu/aapt/ Funded by NSF-CCLI 102280781
Arai, Jun; Okui, Makoto; Yamashita, Takayuki; Okano, Fumio
We have developed an integral three-dimensional (3-D) television that uses a 2000-scanning-line video system that can shoot and display 3-D color moving images in real time. We had previously developed an integral 3-D television that used a high-definition television system. The new system uses ˜6 times as many elemental images [160 (horizontal)×118 (vertical) elemental images] arranged at ˜1.5 times the density to improve further the picture quality of the reconstructed image. Through comparison an image near the lens array can be reconstructed at ˜1.9 times the spatial frequency, and the viewing angle is ˜1.5 times as wide.
Højsgaard, Søren; Lauritzen, Steffen
Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many of these software developments have taken place within the R community, either in the form of new packages or by providing an R interface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In add
Steinbrugge Chauveau, Karla; Niles Reed, Theodore; Shepherd, B
The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic obje
Takahata, Minoru; Uemori, Akira; Nakano, Hirotaka
This video-on-demand service is constructed of distributed servers, including video servers that supply real-time MPEG-1 video & audio, real-time MPEG-1 encoders, and an application server that supplies additional text information and agents for retrieval. This system has three distinctive features that enable it to provide multi viewpoint access to real-time visual information: (1) The terminal application uses an agent-oriented approach that allows the system to be easily extended. The agents are implemented using a commercial authoring tool plus additional objects that communicate with the video servers by using TCP/IP protocols. (2) The application server manages the agents, automatically processes text information and is able to handle unexpected alterations of the contents. (3) The distributed system has an economical, flexible architecture to store long video streams. The real-time MPEG-1 encoder system is based on multi channel phase-shifting processing. We also describe a practical application of this system, a prototype TV-on-demand service called TVOD. This provides access to broadcast television programs for the previous week.
The High Resolution Stereoscopic Video Camera System (HRSVS) was designed by the Savannah River Technology Center (SRTC) to provide routine and troubleshooting views of tank interiors during characterization and remediation phases of underground storage tank (UST) processing. The HRSVS is a dual color camera system designed to provide stereo viewing of the interior of the tanks including the tank wall in a Class 1, Division 1, flammable atmosphere. The HRSVS was designed with a modular philosophy for easy maintenance and configuration modifications. During operation of the system with the LDUA, the control of the camera system will be performed by the LDUA supervisory data acquisition system (SDAS). Video and control status 1458 will be displayed on monitors within the LDUA control center. All control functions are accessible from the front panel of the control box located within the Operations Control Trailer (OCT). The LDUA will provide all positioning functions within the waste tank for the end effector. Various electronic measurement instruments will be used to perform CG and A activities. The instruments may include a digital volt meter, oscilloscope, signal generator, and other electronic repair equipment. None of these instruments will need to be calibrated beyond what comes from the manufacturer. During CG and A a temperature indicating device will be used to measure the temperature of the outside of the HRSVS from initial startup until the temperature has stabilized. This device will not need to be in calibration during CG and A but will have to have a current calibration sticker from the Standards Laboratory during any acceptance testing. This sensor will not need to be in calibration during CG and A but will have to have a current calibration sticker from the Standards Laboratory during any acceptance testing.
Full Text Available Aims: The aims of this study were (1 to investigate the influence of physical movement on near-infrared spectroscopy (NIRS data, (2 to establish a video-NIRS system which simultaneously records NIRS data and the subject’s movement, and (3 to measure the oxygenated hemoglobin (oxy-Hb concentration change (Δoxy-Hb during a word fluency (WF task. Experiment 1: In 5 healthy volunteers, we measured the oxy-Hb and deoxygenated hemoglobin (deoxy-Hb concentrations during 11 kinds of facial, head, and extremity movements. The probes were set in the bilateral frontal regions. The deoxy-Hb concentration was increased in 85% of the measurements. Experiment 2: Using a pillow on the backrest of the chair, we established the video-NIRS system with data acquisition and video capture software. One hundred and seventy-six elderly people performed the WF task. The deoxy-Hb concentration was decreased in 167 subjects (95%. Experiment 3: Using the video-NIRS system, we measured the Δoxy-Hb, and compared it with the results of the WF task. Δoxy-Hb was significantly correlated with the number of words. Conclusion: Like the blood oxygen level-dependent imaging effect in functional MRI, the deoxy-Hb concentration will decrease if the data correctly reflect the change in neural activity. The video-NIRS system might be useful to collect NIRS data by recording the waveforms and the subject’s appearance simultaneously.
Full Text Available With the rapid development of wireless networks and image acquisition technology, wireless video transmission technology has been widely applied in various communication systems. The traditional video monitoring technology is restricted by some conditions such as layout, environmental, the relatively large volume, cost, and so on. In view of this problem, this paper proposes a method that the mobile car can be equipped with wireless video monitoring system. The mobile car which has some functions such as detection, video acquisition and wireless data transmission is developed based on STC89C52 Micro Control Unit (MCU and WiFi router. Firstly, information such as image, temperature and humidity is processed by the MCU and communicated with the router, and then returned by the WiFi router to the host computer phone. Secondly, control information issued by the host computer phone is received by WiFi router and sent to the MCU, and then the MCU sends relevant instructions. Lastly, the wireless transmission of video images and the remote control of the car are realized. The results prove that the system has some features such as simple operation, high stability, fast response, low cost, strong flexibility, widely application, and so on. The system has certain practical value and popularization value.
Masunari, T.; Yamagami, K.; Mizuno, M.; Une, S.; Uotani, M.; Kanematsu, T.; Demachi, K.; Sano, S.; Nakamura, Y.; Suzuki, S.
Two high-speed video cameras are successfully used to detect the motion of a flying shuttlecock of badminton. The shuttlecock detection system is applied to badminton robots that play badminton fully autonomously. The detection system measures the three dimensional position and velocity of a flying shuttlecock, and predicts the position where the shuttlecock falls to the ground. The badminton robot moves quickly to the position where the shuttle-cock falls to, and hits the shuttlecock back into the opponent's side of the court. In the game of badminton, there is a large audience, and some of them move behind a flying shuttlecock, which are a kind of background noise and makes it difficult to detect the motion of the shuttlecock. The present study demonstrates that such noises can be eliminated by the method of stereo imaging with two high-speed cameras.
Keramidas, Eystratios G; Maroulis, Dimitris; Iakovidis, Dimitris K
In this paper, we present a computer-aided-diagnosis (CAD) system prototype, named TND (Thyroid Nodule Detector), for the detection of nodular tissue in ultrasound (US) thyroid images and videos acquired during thyroid US examinations. The proposed system incorporates an original methodology that involves a novel algorithm for automatic definition of the boundaries of the thyroid gland, and a novel approach for the extraction of noise resilient image features effectively representing the textural and the echogenic properties of the thyroid tissue. Through extensive experimental evaluation on real thyroid US data, its accuracy in thyroid nodule detection has been estimated to exceed 95%. These results attest to the feasibility of the clinical application of TND, for the provision of a second more objective opinion to the radiologists by exploiting image evidences.
The primary purpose of the "modification and validation of an automotive data processing unit (DPU), compressed video system, and communications equipment" cooperative research and development agreement (CRADA) was to modify and validate both hardware and software, developed by Scientific Atlanta, Incorporated (S-A) for defense applications (e.g., rotary-wing airplanes), for the commercial sector surface transportation domain (i.e., automobiles and trucks). S-A also furnished a state-of-the-art compressed video digital storage and retrieval system (CVDSRS), and off-the-shelf data storage and transmission equipment to support the data acquisition system for crash avoidance research (DASCAR) project conducted by Oak Ridge National Laboratory (ORNL). In turn, S-A received access to hardware and technology related to DASCAR. DASCAR was subsequently removed completely and installation was repeated a number of times to gain an accurate idea of complete installation, operation, and removal of DASCAR. Upon satisfactory completion of the DASCAR construction and preliminary shakedown, ORNL provided NHTSA with an operational demonstration of DASCAR at their East Liberty, OH test facility. The demonstration included an on-the-road demonstration of the entire data acquisition system using NHTSA'S test track. In addition, the demonstration also consisted of a briefing, containing the following: ORNL generated a plan for validating the prototype data acquisition system with regard to: removal of DASCAR from an existing vehicle, and installation and calibration in other vehicles; reliability of the sensors and systems; data collection and transmission process (data integrity); impact on the drivability of the vehicle and obtrusiveness of the system to the driver; data analysis procedures; conspicuousness of the vehicle to other drivers; and DASCAR installation and removal training and documentation. In order to identify any operational problems not captured by the systems
Jia, Changxin; Sang, Xinzhu; Liu, Jing; Cheng, Mingsheng
As people's life quality have been improved significantly, the traditional 2D video technology can not meet people's urgent desire for a better video quality, which leads to the rapid development of 3D video technology. Simultaneously people want to watch 3D video in portable devices,. For achieving the above purpose, we set up a remote stereoscopic video play platform. The platform consists of a server and clients. The server is used for transmission of different formats of video and the client is responsible for receiving remote video for the next decoding and pixel restructuring. We utilize and improve Live555 as video transmission server. Live555 is a cross-platform open source project which provides solutions for streaming media such as RTSP protocol and supports transmission of multiple video formats. At the receiving end, we use our laboratory own player. The player for Android, which is with all the basic functions as the ordinary players do and able to play normal 2D video, is the basic structure for redevelopment. Also RTSP is implemented into this structure for telecommunication. In order to achieve stereoscopic display, we need to make pixel rearrangement in this player's decoding part. The decoding part is the local code which JNI interface calls so that we can extract video frames more effectively. The video formats that we process are left and right, up and down and nine grids. In the design and development, a large number of key technologies from Android application development have been employed, including a variety of wireless transmission, pixel restructuring and JNI call. By employing these key technologies, the design plan has been finally completed. After some updates and optimizations, the video player can play remote 3D video well anytime and anywhere and meet people's requirement.
Liu, Wen P.; Mirota, Daniel J.; Uneri, Ali; Otake, Yoshito; Hager, Gregory; Reh, Douglas D.; Ishii, Masaru; Gallia, Gary L.; Siewerdsen, Jeffrey H.
Augmentation of endoscopic video with preoperative or intraoperative image data [e.g., planning data and/or anatomical segmentations defined in computed tomography (CT) and magnetic resonance (MR)], can improve navigation, spatial orientation, confidence, and tissue resection in skull base surgery, especially with respect to critical neurovascular structures that may be difficult to visualize in the video scene. This paper presents the engineering and evaluation of a video augmentation system for endoscopic skull base surgery translated to use in a clinical study. Extension of previous research yielded a practical system with a modular design that can be applied to other endoscopic surgeries, including orthopedic, abdominal, and thoracic procedures. A clinical pilot study is underway to assess feasibility and benefit to surgical performance by overlaying CT or MR planning data in realtime, high-definition endoscopic video. Preoperative planning included segmentation of the carotid arteries, optic nerves, and surgical target volume (e.g., tumor). An automated camera calibration process was developed that demonstrates mean re-projection accuracy (0.7+/-0.3) pixels and mean target registration error of (2.3+/-1.5) mm. An IRB-approved clinical study involving fifteen patients undergoing skull base tumor surgery is underway in which each surgery includes the experimental video-CT system deployed in parallel to the standard-of-care (unaugmented) video display. Questionnaires distributed to one neurosurgeon and two otolaryngologists are used to assess primary outcome measures regarding the benefit to surgical confidence in localizing critical structures and targets by means of video overlay during surgical approach, resection, and reconstruction.
Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications
textabstractThis paper examines graphic journalism (GJ) in a transmedial context, and argues that transmedial graphic journalism (TMGJ) is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media,
Tsifouti, Anastasia; Nasralla, Moustafa M.; Razaak, Manzoor; Cope, James; Orwell, James M.; Martini, Maria G.; Sage, Kingsley
The Image Library for Intelligent Detection Systems (i-LIDS) provides benchmark surveillance datasets for analytics systems. This paper proposes a methodology to investigate the effect of compression and frame-rate reduction, and to recommend an appropriate suite of degraded datasets for public release. The library consists of six scenarios, including Sterile Zone (SZ) and Parked Vehicle (PV), which are investigated using two different compression algorithms (H.264 and JPEG) and a number of detection systems. PV has higher spatio-temporal complexity than the SZ. Compression performance is dependent on scene content hence PV will require larger bit-streams in comparison with SZ, for any given distortion rate. The study includes both industry standard algorithms (for transmission) and CCTV recorders (for storage). CCTV recorders generally use proprietary formats, which may significantly affect the visual information. Encoding standards such as H.264 and JPEG use the Discrete Cosine Transform (DCT) technique, which introduces blocking artefacts. The H.264 compression algorithm follows a hybrid predictive coding approach to achieve high compression gains, exploiting both spatial and temporal redundancy. The highly predictive approach of H.264 may introduce more artefacts resulting in a greater effect on the performance of analytics systems than JPEG. The paper describes the two main components of the proposed methodology to measure the effect of degradation on analytics performance. Firstly, the standard tests, using the `f-measure' to evaluate the performance on a range of degraded video sets. Secondly, the characterisation of the datasets, using quantification of scene features, defined using image processing techniques. This characterization permits an analysis of the points of failure introduced by the video degradation.
M. M. Blagoveshchenskaya
Full Text Available Summary. The most important operation of granular mixed fodder production is molding process. Properties of granular mixed fodder are defined during this process. They determine the process of production and final product quality. The possibility of digital video camera usage as intellectual sensor for control system in process of production is analyzed in the article. The developed parametric model of the process of bundles molding from granular fodder mass is presented in the paper. Dynamic characteristics of the molding process were determined. A mathematical model of motion of bundle of granular fodder mass after matrix holes was developed. The developed mathematical model of the automatic control system (ACS with the use of etalon video frame as the set point in the MATLAB software environment was shown. As a parameter of the bundles molding process it is proposed to use the value of the specific area defined in the mathematical treatment of the video frame. The algorithms of the programs to determine the changes in structural and mechanical properties of the feed mass in video frames images were developed. Digital video shooting of various modes of the molding machine was carried out and after the mathematical processing of video the transfer functions for use as a change of adjustable parameters of the specific area were determined. Structural and functional diagrams of the system of regulation of the food bundles molding process with the use of digital camcorders were built and analyzed. Based on the solution of the equations of fluid dynamics mathematical model of bundle motion after leaving the hole matrix was obtained. In addition to its viscosity, creep property was considered that is characteristic of the feed mass. The mathematical model ACS of the bundles molding process allowing to investigate transient processes which occur in the control system that uses a digital video camera as the smart sensor was developed in Simulink
Kockro, Ralf A; Tsai, Yeo Tseng; Ng, Ivan; Hwang, Peter; Zhu, Chuangui; Agusanto, Kusuma; Hong, Liang Xiao; Serra, Luis
We developed an augmented reality system that enables intraoperative image guidance by using 3-dimensional (3D) graphics overlaid on a video stream. We call this system DEX-Ray and report on its development and the initial intraoperative experience in 12 cases. DEX-Ray consists of a tracked handheld probe that integrates a lipstick-size video camera. The camera looks over the probe's tip into the surgical field. The camera's video stream is augmented with coregistered, multimodality 3D graphics and landmarks obtained during neurosurgical planning with 3D workstations. The handheld probe functions as a navigation device to view and point and as an interaction device to adjust the 3D graphics. We tested the system's accuracy in the laboratory and evaluated it intraoperatively with a series of tumor and vascular cases. DEX-Ray provided accurate and real-time video-based augmented reality display. The system could be seamlessly integrated into the surgical workflow. The see-through effect revealing 3D information below the surgically exposed surface proved to be of significant value, especially during the macroscopic phase of an operation, providing easily understandable structural navigational information. Navigation in deep and narrow surgical corridors was limited by the camera resolution and light sensitivity. The system was perceived as an improved navigational experience because the augmented see-through effect allowed direct understanding of the surgical anatomy beyond the visible surface and direct guidance toward surgical targets.
Brown, Michael A.
With the advent of broadcast television as a constant source of information throughout the NASA manned space flight Mission Control Center (MCC) at the Johnson Space Center (JSC), the current Video Transport System (VTS) characteristics provides the ability to visually enhance real-time applications as a broadcast channel that decision making flight controllers come to rely on, but can be difficult to maintain and costly. The Operations Technology Facility (OTF) of the Mission Operations Facility Division (MOFD) has been tasked to provide insight to new innovative technological solutions for the MCC environment focusing on alternative architectures for a VTS. New technology will be provided to enable sharing of all imagery from one specific computer display, better known as Display Sharing (DS), to other computer displays and display systems such as; large projector systems, flight control rooms, and back supporting rooms throughout the facilities and other offsite centers using IP networks. It has been stated that Internet Protocol (IP) applications are easily readied to substitute for the current visual architecture, but quality and speed may need to be forfeited for reducing cost and maintainability. Although the IP infrastructure can support many technologies, the simple task of sharing ones computer display can be rather clumsy and difficult to configure and manage to the many operators and products. The DS process shall invest in collectively automating the sharing of images while focusing on such characteristics as; managing bandwidth, encrypting security measures, synchronizing disconnections from loss of signal / loss of acquisitions, performance latency, and provide functions like, scalability, multi-sharing, ease of initial integration / sustained configuration, integration with video adjustments packages, collaborative tools, host / recipient controllability, and the utmost paramount priority, an enterprise solution that provides ownership to the whole
Pasch, H. L.
An overview of video coding is presented. The aim is not to give a technical summary of possible coding techniques, but to address subjects related to video compression in general and to the transmission of compressed video in more detail. Bit rate reduction is in general possible by removing redundant information; removing information the eye does not use anyway; and reducing the quality of the video. The codecs which are used for reducing the bit rate, can be divided into two groups: Constant Bit rate Codecs (CBC's), which keep the bit rate constant, but vary the video quality; and Variable Bit rate Codecs (VBC's), which keep the video quality constant by varying the bit rate. VBC's can be in general reach a higher video quality than CBC's using less bandwidth, but need a transmission system that allows the bandwidth of a connection to fluctuate in time. The current and the next generation of the PSTN does not allow this; ATM might. There are several factors which influence the quality of video: the bit error rate of the transmission channel, slip rate, packet loss rate/packet insertion rate, end-to-end delay, phase shift between voice and video, and bit rate. Based on the bit rate of the coded video, the following classification of coded video can be made: High Definition Television (HDTV); Broadcast Quality Television (BQTV); video conferencing; and video telephony. The properties of these classes are given. The video conferencing and video telephony equipment available now and in the next few years can be divided into three categories: conforming to 1984 CCITT standard for video conferencing; conforming to 1988 CCITT standard; and conforming to no standard.
Panos, Gregory Peter
Efficient utilization of computer graphics technology has become a major investment in the work of aerospace engineers and mission designers. These new tools are having a significant impact in the development and analysis of complex tasks and procedures which must be prepared prior to actual space flight. Design and implementation of useful methods in applying these tools has evolved into a complex interaction of hardware, software, network, video and various user interfaces. Because few people can understand every aspect of this broad mix of technology, many specialists are required to build, train, maintain and adapt these tools to changing user needs. Researchers have set out to create systems where an engineering designer can easily work to achieve goals with a minimum of technological distraction. This was accomplished with high-performance flight simulation visual systems and supercomputer computational horsepower. Control throughout the creative process is judiciously applied while maintaining generality and ease of use to accommodate a wide variety of engineering needs.
Papalamprou, Konstantinos; Pitsoulis, Leonidas
We introduce the notion of graphic cocircuits and show that a large class of regular matroids with graphic cocircuits belongs to the class of signed-graphic matroids. Moreover, we provide an algorithm which determines whether a cographic matroid with graphic cocircuits is signed-graphic or not.
Donnelly, Mark P; Nugent, Chris D; Craig, David; Passmore, Peter; Mulvenna, Maurice
The current paper presents details regarding the early developments of a memory prompt solution for persons with early dementia. Using everyday technology, in the form of a cell-phone, video reminders are delivered to assist with daily activities. The proposed CPVS system will permit carers to record and schedule video reminders remotely using a standard personal computer and web cam. It is the aim of the three year project that through the frequent delivery of helpful video reminders that a 'virtual carer' will be present with the person with dementia at all times. The first prototype of the system has been fully implemented with the first field trial scheduled to take place in May 2008. Initially, only three patient carer dyads will be involved, however, the second field trial aims to involve 30 dyads in the study. Details of the first prototype and the methods of evaluation are presented herein.
Full Text Available This paper presents an object occlusion detection algorithm using object depth information that is estimated by automatic camera calibration. The object occlusion problem is a major factor to degrade the performance of object tracking and recognition. To detect an object occlusion, the proposed algorithm consists of three steps: (i automatic camera calibration using both moving objects and a background structure; (ii object depth estimation; and (iii detection of occluded regions. The proposed algorithm estimates the depth of the object without extra sensors but with a generic red, green and blue (RGB camera. As a result, the proposed algorithm can be applied to improve the performance of object tracking and object recognition algorithms for video surveillance systems.
Full Text Available In the paper are presented the results of strength analysis for the two types of the welded joints made according to conventional and laser technologies of high-strength steel S960QC. The hardness distributions, tensile properties and fracture toughness were determined for the weld material and heat affect zone material for both types of the welded joints. Tests results shown on advantage the laser welded joints in comparison to the convention ones. Tensile properties and fracture toughness in all areas of the laser joints have a higher level than in the conventional one. The heat affect zone of the conventional welded joints is a weakness area, where the tensile properties are lower in comparison to the base material. Verification of the tensile tests, which carried out by using the Aramis video system, confirmed this assumption. The highest level of strains was observed in HAZ material and the destruction process occurred also in HAZ of the conventional welded joint.
Beatty, Ian D
In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four layers, all sharing similar structural elements and dynamics: a micro-level game focused on immediate problem-solving and skill development, a macro-level game focused on the experience of the game world and story and identity development, and two meta-level games focused on building or modifying the game and on social interactions around it. Each layer casts gameplay as a co-construction of the game and the player, and contains three dynamical feedback loops: an exploratory learning loop, an intrinsic motivation loop, and an identity loop.
Saveliev, Alexei V [Chicago, IL; Zelepouga, Serguei A [Hoffman Estates, IL; Rue, David M [Chicago, IL
A system and method for real-time monitoring of the interior of a combustor or gasifier wherein light emitted by the interior surface of a refractory wall of the combustor or gasifier is collected using an imaging fiber optic bundle having a light receiving end and a light output end. Color information in the light is captured with primary color (RGB) filters or complimentary color (GMCY) filters placed over individual pixels of color sensors disposed within a digital color camera in a BAYER mosaic layout, producing RGB signal outputs or GMCY signal outputs. The signal outputs are processed using intensity ratios of the primary color filters or the complimentary color filters, producing video images and/or thermal images of the interior of the combustor or gasifier.
Full Text Available An approach has been proposed for automatic adaptive subtitle coloring using fuzzy logic-based algorithm. This system changes the color of the video subtitle/caption to “pleasant” color according to color harmony and the visual perception of the image background colors. In the fuzzy analyzer unit, using RGB histograms of background image, the R, G, and B values for the color of the subtitle/caption are computed using fixed fuzzy IF-THEN rules fully driven from the color harmony theories to satisfy complementary color and subtitle-background color harmony conditions. A real-time hardware structure has been proposed for implementation of the front-end processing unit as well as the fuzzy analyzer unit.
A graphical language for processing data allows processing elements to be connected with virtual wires that represent data flows between processing modules. The processing of complex data, such as lidar data, requires many different algorithms to be applied. The purpose of this innovation is to automate the processing of complex data, such as LIDAR, without the need for complex scripting and programming languages. The system consists of a set of user-interface components that allow the user to drag and drop various algorithmic and processing components onto a process graph. By working graphically, the user can completely visualize the process flow and create complex diagrams. This innovation supports the nesting of graphs, such that a graph can be included in another graph as a single step for processing. In addition to the user interface components, the system includes a set of .NET classes that represent the graph internally. These classes provide the internal system representation of the graphical user interface. The system includes a graph execution component that reads the internal representation of the graph (as described above) and executes that graph. The execution of the graph follows the interpreted model of execution in that each node is traversed and executed from the original internal representation. In addition, there are components that allow external code elements, such as algorithms, to be easily integrated into the system, thus making the system infinitely expandable.
Cho, Jai Wan; Lee, Nam Ho; Choi, Young Soo
There are 760 feederpipes, which they are connected to inlet/outlet of the 380 pressure tube channels on the front of the calandria, in CANDU-type Reactor of Wolsung Nuclear Power Plant. As an ISI(In-Service Inspection) and PSI (Post- Service Inspection) requirements, maintenance activities of measuring the thickness of curvilinear part of feederpipe and inspecting the feederpipe support area within calandria are needed to ensure continued reliable operation of nuclear power plant. And untrasonic probe is used to measure the thickness of curvilinear part of feederpipe, however workers are exposed to radioactivity irradiation during the measurement period. But, it is impossible to inspect feederpipe support area thoroughlv because of narrow and confined accessibility, that is, an inspection space between the pressure tube channels is less than 100mm and pipes in feederpipe support area are congested. And also, workers involved in inspecting feederpipe support area are under the jeopardy of high-level radiation exposure. Concerns about sliding home, which make the move of feederpipe connected to pressure tube channel smooth as pressure tube expands and contracts in its axial direction, stuck to feederpipe support and some of the structural components have made necessary the development of video inspection probe system with narrow and confined accessibility to observe and inspect feederpipe support area more close. Using video inspection probe system, it is possible to inspect and repair abnormality of feederpipe support connected to pressure tube channels of the calandria more accurate and quantative than naked eye. Therefore, that will do much for ensuring safety of CANDU-type nuclear power plant.
Hwang, Euiseok; Yoon, Pilsang; Kim, Nakyoung; Kang, Byongbok; Kim, Kunyul; Park, Jooyoun; Park, Jongyong
A holographic data storage prototype fully integrated with electronics for video demonstration has been developed. It can record data in several tracks of a photopolymer disk and access them arbitrarily during retrieving process from the continuously rotating disk. An embedded controller operates all of the optomechanical components of the prototype automatically and electronic parts conduct adaptive data readout of channel data up to 55 megabit per sec. For real-time video demonstration, video stream are recorded in four concentric circular tracks of the disk. Each recording spot contains about one hundred pages with angle multiplexing. The eleven minute length video data are successfully reconstructed from the prototype.
Ishii, Takuto; Tsuchiya, Takao; Okubo, Kan
In this study, the compact explicit-finite difference time domain (CE-FDTD) method is applied to the three-dimensional sound field analysis to reduce computer resources. There are various derivative schemes in the CE-FDTD method. They are first examined theoretically to evaluate the numerical accuracy. As a theoretical result, it is found that the interpolated wide band (IWB) scheme has the widest bandwidth in which the cut-off frequency is in agreement with the Nyquist frequency. The calculation performance is theoretically estimated, then experimentally evaluated with the graphics processing unit cluster system. As a result, it is found that the memory usage of the IWB scheme is less than one-third of that of the standard leapfrog (SLF) scheme to achieve the same cut-off frequency. It is also found that the calculation time of the IWB scheme with the shared memory is about 19% compared with that of the SLF scheme with the graphics processing unit (GPU) cluster system. The impulse response is calculated for a large room with a volume capacity of about 4500 m3 in which the sampling rate was 40 kHz. It is confirmed that the three-dimensional sound field with the natural reverberation can be calculated by the IWB scheme.
Wang, C. P.; Bow, R. T.
A laser scanning system capable of scanning at standard video rate has been developed. The scanning mirrors, circuit design and system performance, as well as its applications to video cameras and ultra-violet microscopes, are discussed.
Full Text Available The expansion of Digital Television and the convergence between conventional broadcasting and television over IP contributed to the gradual increase of the number of available channels and on demand video content. Moreover, the dissemination of the use of mobile devices like laptops, smartphones and tablets on everyday activities resulted in a shift of the traditional television viewing paradigm from the couch to everywhere, anytime from any device. Although this new scenario enables a great improvement in viewing experiences, it also brings new challenges given the overload of information that the viewer faces. Recommendation systems stand out as a possible solution to help a watcher on the selection of the content that best fits his/her preferences. This paper describes a web based system that helps the user navigating on broadcasted and online television content by implementing recommendations based on collaborative and content based filtering. The algorithms developed estimate the similarity between items and users and predict the rating that a user would assign to a particular item (television program, movie, etc.. To enable interoperability between different systems, programs? characteristics (title, genre, actors, etc. are stored according to the TV-Anytime standard. The set of recommendations produced are presented through a Web Application that allows the user to interact with the system based on the obtained recommendations.
Schuetz, Christopher; Martin, Richard; Dillon, Thomas; Yao, Peng; Mackrides, Daniel; Harrity, Charles; Zablocki, Alicia; Shreve, Kevin; Bonnett, James; Curt, Petersen; Prather, Dennis
Passive imaging using millimeter waves (mmWs) has many advantages and applications in the defense and security markets. All terrestrial bodies emit mmW radiation and these wavelengths are able to penetrate smoke, fog/clouds/marine layers, and even clothing. One primary obstacle to imaging in this spectrum is that longer wavelengths require larger apertures to achieve the resolutions desired for many applications. Accordingly, lens-based focal plane systems and scanning systems tend to require large aperture optics, which increase the achievable size and weight of such systems to beyond what can be supported by many applications. To overcome this limitation, a distributed aperture detection scheme is used in which the effective aperture size can be increased without the associated volumetric increase in imager size. This distributed aperture system is realized through conversion of the received mmW energy into sidebands on an optical carrier. This conversion serves, in essence, to scale the mmW sparse aperture array signals onto a complementary optical array. The side bands are subsequently stripped from the optical carrier and recombined to provide a real time snapshot of the mmW signal. Using this technique, we have constructed a real-time, video-rate imager operating at 75 GHz. A distributed aperture consisting of 220 upconversion channels is used to realize 2.5k pixels with passive sensitivity. Details of the construction and operation of this imager as well as field testing results will be presented herein.
Desurmont, Xavier; Wijnhoven, Rob; Jaspers, Egbert; Caignart, Olivier; Barais, Mike; Favoreel, Wouter; Delaigle, Jean-Francois
The CANDELA project aims at realizing a system for real-time image processing in traffic and surveillance applications. The system performs segmentation, labels the extracted blobs and tracks their movements in the scene. Performance evaluation of such a system is a major challenge since no standard methods exist and the criteria for evaluation are highly subjective. This paper proposes a performance evaluation approach for video content analysis (VCA) systems and identifies the involved research areas. For these areas we give an overview of the state-of-the-art in performance evaluation and introduce a classification into different semantic levels. The proposed evaluation approach compares the results of the VCA algorithm with a ground-truth (GT) counterpart, which contains the desired results. Both the VCA results and the ground truth comprise description files that are formatted in MPEG-7. The evaluation is required to provide an objective performance measure and a mean to choose between competitive methods. In addition, it enables algorithm developers to measure the progress of their work at the different levels in the design process. From these requirements and the state-of-the-art overview we conclude that standardization is highly desirable for which many research topics still need to be addressed.
Javier I. Portillo
Full Text Available Automatic surveillance of airport surface is one of the core components of advanced surface movement, guidance, and control systems (A-SMGCS. This function is in charge of the automatic detection, identification, and tracking of all interesting targets (aircraft and relevant ground vehicles in the airport movement area. This paper presents a novel approach for object tracking based on sequences of video images. A fuzzy system has been developed to ponder update decisions both for the trajectories and shapes estimated for targets from the image regions extracted in the images. The advantages of this approach are robustness, flexibility in the design to adapt to different situations, and efficiency for operation in real time, avoiding combinatorial enumeration. Results obtained in representative ground operations show the system capabilities to solve complex scenarios and improve tracking accuracy. Finally, an automatic procedure, based on neuro-fuzzy techniques, has been applied in order to obtain a set of rules from representative examples. Validation of learned system shows the capability to learn the suitable tracker decisions.
Ballesta, S; Reymond, G; Pozzobon, M; Duhamel, J-R
To date, assessing the solitary and social behaviors of laboratory primates' colonies relies on time-consuming manual scoring methods. Here, we describe a real-time multi-camera 3D tracking system developed to measure the behavior of socially-housed primates. Their positions are identified using non-invasive color markers such as plastic collars, thus allowing to also track colored objects and to measure their usage. Compared to traditional manual ethological scoring, we show that this system can reliably evaluate solitary behaviors (foraging, solitary resting, toy usage, locomotion) as well as spatial proximity with peers, which is considered as a good proxy of their social motivation. Compared to existing video-based commercial systems currently available to measure animal activity, this system offers many possibilities (real-time data, large volume coverage, multiple animal tracking) at a lower hardware cost. Quantitative behavioral data of animal groups can now be obtained automatically over very long periods of time, thus opening new perspectives in particular for studying the neuroethology of social behavior in primates. Copyright © 2014 Elsevier B.V. All rights reserved.
U.S. Geological Survey, Department of the Interior — A digital raster graphic (DRG) is a scanned image of a U.S. Geological Survey (USGS) topographic map. The scanned image includes all map collar information. The...
Wyrwas, Edward J.
This presentation will include information about Graphics Processor Units (GPUs) technology, NASA Electronic Parts and Packaging (NEPP) tasks, The test setup, test parameter considerations, lessons learned, collaborations, a roadmap, NEPP partners, results to date, and future plans.
Full Text Available Object Detection with small computation cost and processing time is a necessity in diverse domains such as traffic analysis security cameras video surveillance etc .With current advances in technology and decrease in prices of image sensors and video cameras the resolution of captured images is more than 1MP and has higher frame rates. This implies a considerable data size that needs to be processed in a very short period of time when real-time operations and data processing is needed. Real time video processing with high performance can be achieved with GPU technology. The aim of this study is to evaluate the influence of different image and video resolutions on the processing time number of objects detections and accuracy of the detected object. MOG2 algorithm is used for processing video input data with GPU module. Fuzzy interference system is used to evaluate the accuracy of number of detected object and to show the difference between CPU and GPU computing methods.
The objectives of this research include supporting the Aerothermodynamics Branch's research by developing graphical visualization tools for both the branch's adaptive grid code and flow field ray tracing code. The completed research for the reporting period includes development of a graphical user interface (GUI) and its implementation into the NAS Flowfield Analysis Software Tool kit (FAST), for both the adaptive grid code (SAGE) and the flow field ray tracing code (CISS).
... From the Federal Register Online via the Government Publishing Office ] SECURITIES AND EXCHANGE COMMISSION In the Matter of Digital Video Systems, Inc., Geocom Resources, Inc., and GoldMountain Exploration... of Suspension of Trading It appears to the Securities and Exchange Commission that there is a lack of...
Blain, John M
Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments
Exhibited at New Views 2: conversations and dialogues in graphic design: an international symposium defining graphic design for the future. London: College of Communication / Melbourne, Australia: Melbourne Museum
McNeal, Thomas, Jr.; Kearns, Landon
Video streaming can be a very useful tool for educators. It is now possible for a school?s technical specialist or classroom teacher to create a streaming server with tools that are available in many classrooms. In this article we describe how we created our video streamer using free software, older computers, and borrowed hardware. The system…
AUTHOR|(CDS)2067145; CERN. Geneva
The lectures will give an overview of the use of graphics in high-energy physics, i.e. for detector design, event representation and interactive analysis in 2D and 3D. An introduction to graphics packages (GKS, PHIGS, etc.) will be given, including discussion of the basic concepts of graphics programming. Emphasis is put on new ideas about graphical representation of events. Non-linear visualisation techniques, to improve the ease of understanding, will be described in detail. Physiological aspects, which play a role when using colours and when drawing mathematical objects like points and lines, are discussed. An analysis will be made of the power of graphics to represent very complex data in 2 and 3 dimensions, and the advantages of different representations will be compared.New techniques based on graphics are emerging today, such as multimedia or real-life pictures. Some are used in other domains of scientific research, as will be described and an overview of possible applications in our field will be give...
Galván-Femenía, Iván; Graffelman, Jan; Barceló-I-Vidal, Carles
Studies of relatedness have been crucial in molecular ecology over the last decades. Good evidence of this is the fact that studies of population structure, evolution of social behaviours, genetic diversity and quantitative genetics all involve relatedness research. The main aim of this article was to review the most common graphical methods used in allele sharing studies for detecting and identifying family relationships. Both IBS- and IBD-based allele sharing studies are considered. Furthermore, we propose two additional graphical methods from the field of compositional data analysis: the ternary diagram and scatterplots of isometric log-ratios of IBS and IBD probabilities. We illustrate all graphical tools with genetic data from the HGDP-CEPH diversity panel, using mainly 377 microsatellites genotyped for 25 individuals from the Maya population of this panel. We enhance all graphics with convex hulls obtained by simulation and use these to confirm the documented relationships. The proposed compositional graphics are shown to be useful in relatedness research, as they also single out the most prominent related pairs. The ternary diagram is advocated for its ability to display all three allele sharing probabilities simultaneously. The log-ratio plots are advocated as an attempt to overcome the problems with the Euclidean distance interpretation in the classical graphics. © 2017 The Authors. Molecular Ecology Resources Published by John Wiley & Sons Ltd.
The emission spectra of phosphors from video monitors can be used as primary color standards since the color emissions do not vary among manufacturers. As a result, video monitors provide an ideal medium for studying additive and subtractive color mixing. A color monitor, a video graphics program, and a monochromator can be used to obtain both the transmission and absorption spectra of transparent colored films. The graphics program provides the tristimulus values from which the chromaticity coordinates of the films can be obtained. The schema defining these coordinates and how they are used will be described.
I M.O. Widyantara
Full Text Available Video surveillance system (VSS is an monitoring system based-on IP-camera. VSS implemented in live streaming and serves to observe and monitor a site remotely. Typically, IP- camera in the VSS has a management software application. However, for ad hoc applications, where the user wants to manage VSS independently, application management software has become ineffective. In the IP-camera installation spread over a large area, an administrator would be difficult to describe the location of the IP-camera. In addition, monitoring an area of IP- Camera will also become more difficult. By looking at some of the flaws in VSS, this paper has proposed a VSS application for easy monitoring of each IP Camera. Applications that have been proposed to integrate the concept of web-based geographical information system with the Google Maps API (Web-GIS. VSS applications built with smart features include maps ip-camera, live streaming of events, information on the info window and marker cluster. Test results showed that the application is able to display all the features built well
Stata provides a fairly extensive set of graphs. However sometimes users need to implement custom graphs, which are not yet available. In some cases it is possible to “tweak” a standard graph so that it results in the desired image; in other cases it is not possible. Stata uses complex system of objects implemented as classes and heavily relies on inheritance, polymorphism and overriding to implement its graphics. While standard class programming is well described in the Stata manuals, the pa...
Soltzberg, Leonard J.
Surveys the current scene in computer graphics from the point of view of a chemistry educator. Discusses the scope of current applications of computer graphics in chemical education, and provides information about hardware and software systems to promote communication with vendors of computer graphics equipment. (HM)
Billah, Mustain; Waheed, Sajjad; Rahman, Mohammad Motiur
Gastrointestinal polyps are considered to be the precursors of cancer development in most of the cases. Therefore, early detection and removal of polyps can reduce the possibility of cancer. Video endoscopy is the most used diagnostic modality for gastrointestinal polyps. But, because it is an operator dependent procedure, several human factors can lead to misdetection of polyps. Computer aided polyp detection can reduce polyp miss detection rate and assists doctors in finding the most important regions to pay attention to. In this paper, an automatic system has been proposed as a support to gastrointestinal polyp detection. This system captures the video streams from endoscopic video and, in the output, it shows the identified polyps. Color wavelet (CW) features and convolutional neural network (CNN) features of video frames are extracted and combined together which are used to train a linear support vector machine (SVM). Evaluations on standard public databases show that the proposed system outperforms the state-of-the-art methods, gaining accuracy of 98.65%, sensitivity of 98.79%, and specificity of 98.52%.
Partha Sindu I Gede
Full Text Available The purpose of this study was to determine the effect of the use of the instructional media based on lecture video and slide synchronization system on Statistics learning achievement of the students of PTI department . The benefit of this research is to help lecturers in the instructional process i to improve student's learning achievements that lead to better students’ learning outcomes. Students can use instructional media which is created from the lecture video and slide synchronization system to support more interactive self-learning activities. Students can conduct learning activities more efficiently and conductively because synchronized lecture video and slide can assist students in the learning process. The population of this research was all students of semester VI (six majoring in Informatics Engineering Education. The sample of the research was the students of class VI B and VI D of the academic year 2016/2017. The type of research used in this study was quasi-experiment. The research design used was post test only with non equivalent control group design. The result of this research concluded that there was a significant influence in the application of learning media based on lectures video and slide synchronization system on statistics learning result on PTI department.
Waheed, Sajjad; Rahman, Mohammad Motiur
Gastrointestinal polyps are considered to be the precursors of cancer development in most of the cases. Therefore, early detection and removal of polyps can reduce the possibility of cancer. Video endoscopy is the most used diagnostic modality for gastrointestinal polyps. But, because it is an operator dependent procedure, several human factors can lead to misdetection of polyps. Computer aided polyp detection can reduce polyp miss detection rate and assists doctors in finding the most important regions to pay attention to. In this paper, an automatic system has been proposed as a support to gastrointestinal polyp detection. This system captures the video streams from endoscopic video and, in the output, it shows the identified polyps. Color wavelet (CW) features and convolutional neural network (CNN) features of video frames are extracted and combined together which are used to train a linear support vector machine (SVM). Evaluations on standard public databases show that the proposed system outperforms the state-of-the-art methods, gaining accuracy of 98.65%, sensitivity of 98.79%, and specificity of 98.52%. PMID:28894460
Full Text Available Gastrointestinal polyps are considered to be the precursors of cancer development in most of the cases. Therefore, early detection and removal of polyps can reduce the possibility of cancer. Video endoscopy is the most used diagnostic modality for gastrointestinal polyps. But, because it is an operator dependent procedure, several human factors can lead to misdetection of polyps. Computer aided polyp detection can reduce polyp miss detection rate and assists doctors in finding the most important regions to pay attention to. In this paper, an automatic system has been proposed as a support to gastrointestinal polyp detection. This system captures the video streams from endoscopic video and, in the output, it shows the identified polyps. Color wavelet (CW features and convolutional neural network (CNN features of video frames are extracted and combined together which are used to train a linear support vector machine (SVM. Evaluations on standard public databases show that the proposed system outperforms the state-of-the-art methods, gaining accuracy of 98.65%, sensitivity of 98.79%, and specificity of 98.52%.
Kämmerer, P W; Schneider, D; Pacyna, A A; Daubländer, M
The aim of the present study was an evaluation of movement during double aspiration by different manual syringes and one computer-controlled local anesthesia delivery system (C-CLAD). With five different devices (two disposable syringes (2, 5 ml), two aspirating syringes (active, passive), one C-CLAD), simulation of double aspiration in a phantom model was conducted. Two experienced and two inexperienced test persons carried out double aspiration with the injection systems at the right and left phantom mandibles in three different inclination angles (n = 24 × 5 × 2 for each system). 3D divergences of the needle between aspiration procedures (mm) were measured with two video cameras. An average movement for the 2-ml disposal syringe of 2.85 mm (SD 1.63), for the 5 ml syringe of 2.36 mm (SD 0.86), for the active-aspirating syringe of 2.45 mm (SD 0.9), for the passive-aspirating syringe of 2.01 mm (SD 0.7), and for the C-CLAD, an average movement of 0.91 mm (SD 0.63) was seen. The movement was significantly less for the C-CLAD compared to the other systems (p movement of the needle in the soft tissue was significantly less for the C-CLAD compared to the other systems (p movement of the syringe could be seen in comparison between manual and C-CLAD systems. Launching the aspiration by a foot pedal in computer-assisted anesthesia leads to a minor movement. To solve the problem of movement during aspiration with possibly increased false-negative results, a C-CLAD seems to be favorable.
Bornoe, Nis; Barkhuus, Louise
Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....
Markina, N.V.; Lebedeva, E.E.; Arkhangel`skii, N.V.; Semenov, S.B.; Moiseev, A.L.
An information system developed for reactor materials research is described. The information system incorporates an expert system, MATREKS, and a heirarchial data base. The data base contains information from 20 Russian research reactors. The information system structure, data base structure, search methods, system output modes, and technical facilities and software required are briefly discussed. 6 refs., 2 figs.
, software components and human actors interacting with each other to form so-called socio-technical systems. The importance of socio-technical systems to modern societies requires verifying their security properties formally, while their inherent complexity makes manual analyses impracticable. Graphical...... formal verification of their properties. Finally, their appealing graphical notations enable to communicate security concerns in an understandable way also to non-experts, often in charge of the decision making. This dissertation argues that automated techniques can be developed on graphical security...... models to evaluate qualitative and quantitative security properties of socio-technical systems and to synthesise optimal attack and defence strategies. In support to this claim we develop analysis techniques for widely-used graphical security models such as attack trees and attack-defence trees. Our...
Full Text Available The scope of this paper is a video surveillance system constituted of three principal modules, segmentation module, vehicle classification and vehicle counting. The segmentation is based on a background subtraction by using the Codebooks method. This step aims to define the regions of interest associated with vehicles. To classify vehicles in their type, our system uses the histograms of oriented gradient followed by support vector machine. Counting and tracking vehicles will be the last task to be performed. The presence of partial occlusion involves the decrease of the accuracy of vehicle segmentation and classification, which directly impacts the robustness of a video surveillance system. Therefore, a novel method to handle the partial occlusions based on vehicle classification process have developed. The results achieved have shown that the accuracy of vehicle counting and classification exceeds the accuracy measured in some existing systems.
Full Text Available Abstract HD video applications can be represented with multiple tasks consisting of tightly coupled multiple threads. Each task requires massive computation, and their communication can be categorized as asynchronous distributed small data and large streaming data transfers. In this paper, we propose a high performance programmable video platform that consists of four processing element (PE clusters. Each PE cluster runs a task in the video application with RISC cores, a hardware operating system kernel (HOSK, and task-specific accelerators. PE clusters are connected with two separate point-to-point networks: one for asynchronous distributed controls and the other for heavy streaming data transfers among the tasks. Furthermore, we developed an application mapping framework, with which parallel executable codes can be obtained from a manually developed SystemC model of the target application without knowing the detailed architecture of the video platform. To show the effectivity of the platform and its mapping framework, we also present mapping results for an H.264/AVC 720p decoder/encoder and a VC-1 720p decoder with 30 fps, assuming that the platform operates at 200 MHz.
Full Text Available A multipartite quantum state is entangled if it is not separable. Quantum entanglement plays a fundamental role in many applications of quantum information theory, such as quantum teleportation. Stochastic local quantum operations and classical communication (SLOCC cannot essentially change quantum entanglement without destroying it. Therefore, entanglement can be classified by dividing quantum states into equivalence classes, where two states are equivalent if each can be converted into the other by SLOCC. Properties of this classification, especially in the case of non two-dimensional quantum systems, have not been well studied. Graphical representation is sometimes used to clarify the nature and structural features of entangled states. SLOCC equivalence of quantum bits (qubits has been described graphically via a connection between tripartite entangled qubit states and commutative Frobenius algebras (CFAs in monoidal categories. In this paper, we extend this method to qutrits, i.e., systems that have three basis states. We examine the correspondence between CFAs and tripartite entangled qutrits. Using the symmetry property, which is required by the definition of a CFA, we find that there are only three equivalence classes that correspond to CFAs. We represent qutrits graphically, using the connection to CFAs. We derive equations that characterize the three equivalence classes. Moreover, we show that any qutrit can be represented as a composite of three graphs that correspond to the three classes.
Moutakki Zakaria; Ouloul Imad Mohamed; Afdel Karim; Amghar Abdellah
The scope of this paper is a video surveillance system constituted of three principal modules, segmentation module, vehicle classification and vehicle counting. The segmentation is based on a background subtraction by using the Codebooks method. This step aims to define the regions of interest associated with vehicles. To classify vehicles in their type, our system uses the histograms of oriented gradient followed by support vector machine. Counting and tracking vehicles will be the last task...
J. Geelen (Jim); A.M.H. Gerards (Bert); G. Whittle (Geoff)
textabstractFrame matroids and lifted-graphic matroids are two interesting generalizations of graphic matroids. Here, we introduce a new generalization, quasi-graphic matroids, that unifies these two existing classes. Unlike frame matroids and lifted-graphic matroids, it is easy to certify that a
The objective of this activity was to record video that could be used for controlled : evaluation of video image vehicle detection system (VIVDS) products and software upgrades to : existing products based on a list of conditions that might be diffic...
This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.
Assessment of variant solutions developed for a building investment project needs to be made at the stage of planning. While considering alternative solutions, the investor defines various criteria, but a direct evaluation of the degree of their fulfilment by developed variant solutions can be very difficult. In practice, there are different methods which enable the user to include a large number of parameters into an analysis, but their implementation can be challenging. Some methods require advanced mathematical computations, preceded by complicating input data processing, and the generated results may not lend themselves easily to interpretation. Hence, during her research, the author has developed a systemic approach, which involves several methods and whose goal is to compare their outcome. The final stage of the proposed method consists of graphic interpretation of results. The method has been tested on a variety of building and development projects.
Jalal, Ahmad; Kamal, Shaharyar; Kim, Daijin
Recent advancements in depth video sensors technologies have made human activity recognition (HAR) realizable for elderly monitoring applications. Although conventional HAR utilizes RGB video sensors, HAR could be greatly improved with depth video sensors which produce depth or distance information. In this paper, a depth-based life logging HAR system is designed to recognize the daily activities of elderly people and turn these environments into an intelligent living space. Initially, a depth imaging sensor is used to capture depth silhouettes. Based on these silhouettes, human skeletons with joint information are produced which are further used for activity recognition and generating their life logs. The life-logging system is divided into two processes. Firstly, the training system includes data collection using a depth camera, feature extraction and training for each activity via Hidden Markov Models. Secondly, after training, the recognition engine starts to recognize the learned activities and produces life logs. The system was evaluated using life logging features against principal component and independent component features and achieved satisfactory recognition rates against the conventional approaches. Experiments conducted on the smart indoor activity datasets and the MSRDailyActivity3D dataset show promising results. The proposed system is directly applicable to any elderly monitoring system, such as monitoring healthcare problems for elderly people, or examining the indoor activities of people at home, office or hospital.
Full Text Available The design of smart video surveillance systems is an active research field among the computer vision community because of their ability to perform automatic scene analysis by selecting and tracking the objects of interest. In this paper, we present the design and implementation of an FPGA-based standalone working prototype system for real-time tracking of an object of interest in live video streams for such systems. In addition to real-time tracking of the object of interest, the implemented system is also capable of providing purposive automatic camera movement (pan-tilt in the direction determined by movement of the tracked object. The complete system, including camera interface, DDR2 external memory interface controller, designed object tracking VLSI architecture, camera movement controller and display interface, has been implemented on the Xilinx ML510 (Virtex-5 FX130T FPGA Board. Our proposed, designed and implemented system robustly tracks the target object present in the scene in real time for standard PAL (720 × 576 resolution color video and automatically controls camera movement in the direction determined by the movement of the tracked object.
Cutts, J H; Hazelwood, S E; Mitchell, J A; Bridges, A J; Reid, J C
GALE, a Graphics Assisted Learning Environment, is a computer-based interactive videodisc authoring tool. GALE was created as the authoring package for AI/LEARN/Rheumatology, an independent study system for teaching rheumatology to medical trainees. GALE has potential widespread application beyond rheumatology. Interactive videodisc technology is a prime feature of GALE. Other highlights are: WordPerfect macros which simplify programming, graphics-based large text characters, tracking of user responses, hypertext-like definition capabilities, color coded screens to distinguish between hypertext branches and the mainstream of the course content and ability to overlay text on the video image. GALE runs on a PC-compatible computer with selected Pioneer LaserDisc players. GALE uses WordPerfect 5.1 for text editing and has been designed for use by non-programmers.
In 2009, the Texas Transportation Institute produced for the Texas Department of Transportation a document : called Video over IP Design Guidebook. This report summarizes an implementation of that project in the : form of a workshop. The workshop was...
Hoetzlein, Rama C
Rendering performance for rich Internet applications (RIAs) has recently focused on the debate between using Flash and HTML5 for streaming video and gaming on mobile devices. A key area not widely explored, however, is the scalability of raw bitmap graphics performance for RIAs. Does Flash render animated sprites faster than HTML5? How much faster is WebGL than Flash? Answers to these questions are essential for developing large-scale data visualizations, online games, and truly dynamic websites. A new test methodology analyzes graphics performance across RIA frameworks and browsers, revealing specific performance outliers in existing frameworks. The results point toward a future in which all online experiences might be GPU accelerated.