WorldWideScience

Sample records for video conferencing applications

  1. Desktop video conferencing

    OpenAIRE

    Potter, Ray; Roberts, Deborah

    2007-01-01

    This guide aims to provide an introduction to Desktop Video Conferencing. You may be familiar with video conferencing, where participants typically book a designated conference room and communicate with another group in a similar room on another site via a large screen display. Desktop video conferencing (DVC), as the name suggests, allows users to video conference from the comfort of their own office, workplace or home via a desktop/laptop Personal Computer. DVC provides live audio and visua...

  2. Video conferencing lets physicists go head to head

    CERN Multimedia

    Crease, Robert P

    1994-01-01

    A video conferencing link between US physicists and scientists at the CERN collider is one of a number of video conferencing applications that allow scientists in widely separated locations to collaborate. Current and future uses of video conferencing are discussed.

  3. Design and develop a video conferencing framework for real-time telemedicine applications using secure group-based communication architecture.

    Science.gov (United States)

    Mat Kiah, M L; Al-Bakri, S H; Zaidan, A A; Zaidan, B B; Hussain, Muzammil

    2014-10-01

    One of the applications of modern technology in telemedicine is video conferencing. An alternative to traveling to attend a conference or meeting, video conferencing is becoming increasingly popular among hospitals. By using this technology, doctors can help patients who are unable to physically visit hospitals. Video conferencing particularly benefits patients from rural areas, where good doctors are not always available. Telemedicine has proven to be a blessing to patients who have no access to the best treatment. A telemedicine system consists of customized hardware and software at two locations, namely, at the patient's and the doctor's end. In such cases, the video streams of the conferencing parties may contain highly sensitive information. Thus, real-time data security is one of the most important requirements when designing video conferencing systems. This study proposes a secure framework for video conferencing systems and a complete management solution for secure video conferencing groups. Java Media Framework Application Programming Interface classes are used to design and test the proposed secure framework. Real-time Transport Protocol over User Datagram Protocol is used to transmit the encrypted audio and video streams, and RSA and AES algorithms are used to provide the required security services. Results show that the encryption algorithm insignificantly increases the video conferencing computation time.

  4. Video-conferencing for Collaborative Educational Inquiry.

    Science.gov (United States)

    Rogers, Tony; Irwin, Rita L.

    1997-01-01

    Profiles a series of video conferences that examined the effects of European settlement on the art of Aboriginal peoples in Australia and the cultural conflicts facing contemporary Aboriginal artists. The video conferences brought together Aboriginal artists and Canadian educators. Considers the role of video-conferencing in educational research…

  5. Video Conferencing for a Virtual Seminar Room

    DEFF Research Database (Denmark)

    Forchhammer, Søren; Fosgerau, A.; Hansen, Peter Søren K.

    2002-01-01

    A PC-based video conferencing system for a virtual seminar room is presented. The platform is enhanced with DSPs for audio and video coding and processing. A microphone array is used to facilitate audio based speaker tracking, which is used for adaptive beam-forming and automatic camera-control...

  6. Capture and playback synchronization in video conferencing

    Science.gov (United States)

    Shae, Zon-Yin; Chang, Pao-Chi; Chen, Mon-Song

    1995-03-01

    Packet-switching based video conferencing has emerged as one of the most important multimedia applications. Lip synchronization can be disrupted in the packet network as the result of the network properties: packet delay jitters at the capture end, network delay jitters, packet loss, packet arrived out of sequence, local clock mismatch, and video playback overlay with the graphic system. The synchronization problem become more demanding as the real time and multiparty requirement of the video conferencing application. Some of the above mentioned problem can be solved in the more advanced network architecture as ATM having promised. This paper will present some of the solutions to the problems that can be useful at the end station terminals in the massively deployed packet switching network today. The playback scheme in the end station will consist of two units: compression domain buffer management unit and the pixel domain buffer management unit. The pixel domain buffer management unit is responsible for removing the annoying frame shearing effect in the display. The compression domain buffer management unit is responsible for parsing the incoming packets for identifying the complete data blocks in the compressed data stream which can be decoded independently. The compression domain buffer management unit is also responsible for concealing the effects of clock mismatch, lip synchronization, and packet loss, out of sequence, and network jitters. This scheme can also be applied to the multiparty teleconferencing environment. Some of the schemes presented in this paper have been implemented in the Multiparty Multimedia Teleconferencing (MMT) system prototype at the IBM watson research center.

  7. Exploring the influence of instant messaging and video conferencing ...

    African Journals Online (AJOL)

    Some results showed that the use of both instant messaging and video conferencing in projects is moderate and both improve the quality of communication in virtual teams, however in different ways. Keywords: Project communication, computer-mediated communication, instant messaging, video conferencing, virtual teams ...

  8. Effectiveness of Artistic Interaction through Video Conferencing

    Directory of Open Access Journals (Sweden)

    Suzan Duygu Erişti

    2011-10-01

    Full Text Available This study investigated Turkish and Canadian primary school students’ ways of expressing their perception of interactive art education through video conferencing and that of cultural interaction through pictorial representations. The qualitative research data were collected in the form of pictures and interviews on interactive art education along with cultural components depicted in pictures. The results obtained were analyzed and interpreted based on the quantitative content analysis method. The research results revealed that the majority of the students explained their viewpoints through the effectiveness of the process. The students highlighted the importance of learning a different culture, learning about a different art technique and recognizing new friends in the process. The synchronization regarding interactive art education through videoconferencing was another important experience reflected by the students. Most of the students indicated that interactive art education through videoconferencing encouraged them to learn and understand about different cultures, helped them develop cultural awareness, attracted their attention and increased their motivation.

  9. Effectiveness of Artistic Interaction through Video Conferencing

    Directory of Open Access Journals (Sweden)

    Suzan Duygu Erişti

    2011-04-01

    Full Text Available This study investigated Turkish and Canadian primary school students’ ways of expressing their perception of interactive art education through video conferencing and that of cultural interaction through pictorial representations. The qualitative research data were collected in the form of pictures and interviews on interactive art education along with cultural components depicted in pictures. The results obtained were analyzed and interpreted based on the quantitative content analysis method. The research results revealed that the majority of the students explained their viewpoints through the effectiveness of the process. The students highlighted the importance of learning a different culture, learning about a different art technique and recognizing new friends in the process. The synchronization regarding interactive art education through videoconferencing was another important experience reflected by the students. Most of the students indicated that interactive art education through videoconferencing encouraged them to learn and understand about different cultures, helped them develop cultural awareness, attracted their attention and increased their motivation

  10. Enabling 'Togetherness' in High-Quality Domestic Video Conferencing

    NARCIS (Netherlands)

    I. Kegel; P.S. Cesar Garcia (Pablo Santiago); A.J. Jansen (Jack); D.C.A. Bulterman (Dick); J. Kort; T. Stevens; N. Farber

    2012-01-01

    htmlabstractLow-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In

  11. Enabling 'togetherness' in high-quality domestic video conferencing

    NARCIS (Netherlands)

    Kegel, I.; Cesar, P.; Jansen, J.; Bulterman, D.C.A.; Stevens, T.; Kort, J.; Färber, N.

    2012-01-01

    Low-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In our work, we

  12. Potential Pedagogical Benefits and Limitations of Multimedia Integrated Desktop Video Conferencing Technology for Synchronous Learning

    NARCIS (Netherlands)

    drs Maurice Schols

    2009-01-01

    As multimedia gradually becomes more and more an integrated part of video conferencing systems, the use of multimedia integrated desktop video conferencing technology (MIDVCT) will open up new educational possibilities for synchronous learning. However, the possibilities and limitations of this

  13. Secure Internet video conferencing for assessing acute medical problems in a nursing facility.

    Science.gov (United States)

    Weiner, M; Schadow, G; Lindbergh, D; Warvel, J; Abernathy, G; Dexter, P; McDonald, C J

    2001-01-01

    Although video-based teleconferencing is becoming more widespread in the medical profession, especially for scheduled consultations, applications for rapid assessment of acute medical problems are rare. Use of such a video system in a nursing facility may be especially beneficial, because physicians are often not immediately available to evaluate patients. We have assembled and tested a portable, wireless conferencing system to prepare for a randomized trial of the system s influence on resource utilization and satisfaction. The system includes a rolling cart with video conferencing hardware and software, a remotely controllable digital camera, light, wireless network, and battery. A semi-automated paging system informs physicians of patient s study status and indications for conferencing. Data transmission occurs wirelessly in the nursing home and then through Internet cables to the physician s home. This provides sufficient bandwidth to support quality motion images. IPsec secures communications. Despite human and technical challenges, this system is affordable and functional.

  14. Professional Development for Rural and Remote Teachers Using Video Conferencing

    Science.gov (United States)

    Maher, Damian; Prescott, Anne

    2017-01-01

    Teachers in rural and remote schools face many challenges including those relating to distance, isolation and lack of professional development opportunities. This article examines a project where mathematics and science teachers were provided with professional development opportunities via video conferencing to help them use syllabus documents to…

  15. Digital Video Revisited: Storytelling, Conferencing, Remixing

    Science.gov (United States)

    Godwin-Jones, Robert

    2012-01-01

    Five years ago in the February, 2007, issue of LLT, I wrote about developments in digital video of potential interest to language teachers. Since then, there have been major changes in options for video capture, editing, and delivery. One of the most significant has been the rise in popularity of video-based storytelling, enabled largely by…

  16. Learner concerns and teaching strategies for video-conferencing.

    Science.gov (United States)

    MacIntosh, J

    2001-01-01

    The purpose of this study was to understand the influences of interactive video-conferencing technology on learning experiences of RN students studying for baccalaureate degrees via interactive distance education. Data collection in this phenomenological study used open-ended questionnaires, interviews, and focus groups. Preliminary thematic analysis of questionnaires shaped open-ended questions for interviews and focus groups with learners confirmed findings. Students identified themes of connecting with others, organization, negative influences, and personal factors as influential to their learning. They also identified useful teaching strategies to facilitate learning within this distance nursing education environment. University nursing programs using video-conferencing for distance education can foster learning by using teaching strategies that fit the technology, increase student interaction, and engage the students.

  17. MULTI-CULTURAL INTERACTION THROUGH VIDEO CONFERENCING IN PRIMARY SCHOOLS

    Directory of Open Access Journals (Sweden)

    Suzan DUYGU ERIŞTI

    2012-07-01

    Full Text Available This study investigated Turkish and Canadian primary school students’ ways of expressing their perception of cultural understanding through video conferencing and that of cultural interaction through video conferencing. The qualitative research data were collected in the form of interviews. The results obtained were analyzed and interpreted based on the quantitative content analysis method. The research results revealed that the majority of the students explained their viewpoints through the effectiveness of the process. The students highlighted the importance of learning a different culture, using technology effective and recognizing new friends in the process. Most of the students indicated that videoconferencing encouraged them to learn and understand about different cultures, helped them develop cultural awareness, attracted their attention and increased their motivation.

  18. Remote video conferencing teaching from CERN

    CERN Multimedia

    Harold Ogren

    For those of us who are teaching at a university, coming to CERN for a week means that someone else has to be found to teach our course. Recently, thanks to an initiative of CERN's Education Group who in collaboration with the IT department have buit a Remote Video Conference (VC) room for outreach communication with schools, I have been able to test teaching class back home whilst at the same time being at CERN! On Monday October 5, at 16:00, (10:00 at Indiana University), I attempted my first remote class. Of course, I could not do this alone. Back in the main auditorium in the physics Department, Hal Evans and Fred Luehring had rolled in a portable teleconference center, set up lecture demos and started a class computer. At CERN, Knut Bjorkli had the teaching center teleconference screen active, and had also connected to my class website when I arrived. The first day startup was a bit rocky - there were fire wall problems (?) that required that we connect to the Indiana VC unit rather than the other way a...

  19. Let's Meet at the Mobile - Learning Dialogs with a Video Conferencing Software for Mobile Devices

    Directory of Open Access Journals (Sweden)

    Hans L. Cycon

    2009-07-01

    Full Text Available Mobile phones and related gadgets in networks are omnipresent at our students, advertising itself as the platform for mobile, pervasive learning. Currently, these devices rapidly open and enhance, being soon able to serve as a major platform for rich, open multimedia applications and communication. In this report we introduce a video conferencing software, which seamlessly integrates mobile with stationary users into fully distributed multi-party conversations. Following the paradigm of flexible, user-initiated group communication, we present an integrated solution, which scales well for medium-size conferences and accounts for the heterogeneous nature of mobile and stationary participants. This approach allows for a spontaneous, location independent establishment of video dialogs, which is of particular importance in interactive learning scenarios. The work is based on a highly optimized realization of a H.264 codec.

  20. Exploring Online Learning at Primary Schools: Students' Perspectives on Cyber Home Learning System through Video Conferencing (CHLS-VC)

    Science.gov (United States)

    Lee, June; Yoon, Seo Young; Lee, Chung Hyun

    2013-01-01

    The purposes of the study are to investigate CHLS (Cyber Home Learning System) in online video conferencing environment in primary school level and to explore the students' responses on CHLS-VC (Cyber Home Learning System through Video Conferencing) in order to explore the possibility of using CHLS-VC as a supportive online learning system. The…

  1. Perceptions of Students Who Take Synchronous Courses through Video Conferencing about Distance Education

    Science.gov (United States)

    Karal, Hasan; Cebi, Ayca; Turgut, Yigit Emrah

    2011-01-01

    The objective of this study is to determine how students who are taking synchronous distance education classes via video conferencing perceive distance learning courses. A qualitative research approach was used for the study. Scale sampling was also used. The study's subjects consisted of a total of nine students comprised of 2nd and 4th grade…

  2. Video Conferencing for Opening Classroom Doors in Initial Teacher Education: Sociocultural Processes of Mimicking and Improvisation

    Directory of Open Access Journals (Sweden)

    Rolf Wiesemes

    2010-11-01

    Full Text Available In this article, we present an alternative framework for conceptualising video-conferencing uses in initial teacher education and in Higher Education (HE more generally. This alternative framework takes into account the existing models in the field, but – based on a set of interviews conducted with teacher trainees and wider analysis of the related literature – we suggest that there is a need to add to existing models the notions of ‘mimicking’ (copying practice and improvisation (unplanned and spontaneous personal learning moments. These two notions are considered to be vital, as they remain valid throughout teachers’ careers and constitute key affordances of video-conferencing uses in HE. In particular, we argue that improvisational processes can be considered as key for developing professional practice and lifelong learning and that video-conferencing uses in initial teacher education can contribute to an understanding of training and learning processes. Current conceptualisations of video conferencing as suggested by Coyle (2004 and Marsh et al. (2009 remain valid, but also are limited in their scope with respect to focusing predominantly on pragmatic and instrumental teacher-training issues. Our article suggests that the theoretical conceptualisations of video conferencing should be expanded to include elements of mimicking and ultimately improvisation. This allows us to consider not just etic aspects of practice, but equally emic practices and related personal professional development. We locate these arguments more widely in a sociocultural-theory framework, as it enables us to describe interactions in dialectical rather than dichotomous terms (Lantolf & Poehner, 2008.

  3. Video Conferencing for Opening Classroom Doors in Initial Teacher Education: Sociocultural Processes of Mimicking and Improvisation

    Directory of Open Access Journals (Sweden)

    Wiesemes, Rolf

    2010-01-01

    Full Text Available In this article, we present an alternative framework for conceptualising video-conferencing uses in initial teacher education and in Higher Education (HE more generally. This alternative framework takes into account the existing models in the field, but – based on a set of interviews conducted with teacher trainees and wider analysis of the related literature – we suggest that there is a need to add to existing models the notions of ‘mimicking’ (copying practice and improvisation (unplanned and spontaneous personal learning moments. These two notions are considered to be vital, as they remain valid throughout teachers’ careers and constitute key affordances of video-conferencing uses in HE. In particular, we argue that improvisational processes can be considered as key for developing professional practice and lifelong learning and that video-conferencing uses in initial teacher education can contribute to an understanding of training and learning processes. Current conceptualisations of video conferencing as suggested by Coyle (2004 and Marsh et al. (2009 remain valid, but also are limited in their scope with respect to focusing predominantly on pragmatic and instrumental teacher-training issues. Our article suggests that the theoretical conceptualisations of video conferencing should be expanded to include elements of mimicking and ultimately improvisation. This allows us to consider not just etic aspects of practice, but equally emic practices and related personal professional development. We locate these arguments more widely in a sociocultural-theory framework, as it enables us to describe interactions in dialectical rather than dichotomous terms (Lantolf & Poehner, 2008.

  4. [Teaching Desktop] Video Conferencing in a Collaborative and Problem Based Setting

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Mouritzen, Per

    2013-01-01

    shows that the students experiment with various pedagogical situations, and that during the process of design, teaching, and reflection they acquire experiences at both a concrete specific and a general abstract level. The desktop video conference system creates challenges, with technical issues......This paper presents experiences from teaching video conferencing for learning and collaboration, and discusses the challenges and potentials of applying a collaborative and problem‐based learning (PBL) pedagogy. The research is an action research study, and we as researchers, educational planners...... conferences. We studied 3 subsequent years of a master program module on video conferencing, and the changes it has undergone. The participants work in groups and each group has the task of designing a short one hour (45min) educational design of their own choice. The students have to try out and evaluate...

  5. The Optimiser: monitoring and improving switching delays in video conferencing

    NARCIS (Netherlands)

    S. Gunkel (Simon); A.J. Jansen (Jack); I. Kegel; D.C.A. Bulterman (Dick); P.S. Cesar Garcia (Pablo Santiago)

    2014-01-01

    htmlabstractWith the growing popularity of video communication systems, more people are using group video chat, rather than only one-to-one video calls. In such multi-party sessions, remote participants compete for the available screen space and bandwidth. A common solution is showing the current

  6. Technical Evaluation Report 13: Online Video Conferencing Products

    Directory of Open Access Journals (Sweden)

    Pam Craven

    2002-10-01

    Full Text Available This is the first in Athabasca University’s series of evaluation reports to feature online Webcam and videoconferencing products. While Webcam software generates a simple visual presentation from a live online camera, videoconferencing products contain a wider range of interactive features serving multi-point interactions between participants. In many online situations, the addition of video images to a live presentation can add substantially to its educational effectiveness. Ten products/ online services are reviewed, supporting a wide range of video-based activities.

  7. Real-Time View Interpolation for Eye Gaze Corrected Video Conferencing

    OpenAIRE

    DUMONT, Maarten

    2015-01-01

    Conventional video conferencing (e.g. Skype with a webcam) suffers from some fundamental flaws that keep it from attaining a true sense of immersivity and copresence and thereby emulating a real face-to-face conversation. Not in the least does it not allow its users to look directly into each other’s eyes. The webcam is usually set up next to the screen or at best integrated into the bezel. This forces the user to alternate his gaze between looking at the screen to observe his remote conferen...

  8. Subjective rating and objective evaluation of the acoustic and indoor climate conditions in video conferencing rooms

    DEFF Research Database (Denmark)

    Hauervig-Jørgensen, Charlotte; Jeong, Cheol-Ho; Toftum, Jørn

    2017-01-01

    Today, face-to-face meetings are frequently replaced by video conferences in order to reduce costs and carbon footprint related to travels and to increase the company efficiency. Yet, complaints about the difficulty of understanding the speech of the participants in both rooms of the video...... conference occur. The aim of this study is to find out the main causes of difficulties in speech communication. Correlation studies between subjective perceptions were conducted through questionnaires and objective acoustic and indoor climate parameters related to video conferencing. Based on four single......-room and three combined-room measurements, it was found that the traditional measure of speech, such as the speech transmission index, was not correlated with the subjective classifications. Thus, a correlation analysis was conducted as an attempt to find the hidden factors behind the subjective perceptions...

  9. Exploring the Use of Video-Conferencing Technology in the Assessment of Spoken Language: A Mixed-Methods Study

    Science.gov (United States)

    Nakatsuhara, Fumiyo; Inoue, Chihiro; Berry, Vivien; Galaczi, Evelina

    2017-01-01

    This research explores how Internet-based video-conferencing technology can be used to deliver and conduct a speaking test, and what similarities and differences can be discerned between the standard and computer-mediated face-to-face modes. The context of the study is a high-stakes speaking test, and the motivation for the research is the need…

  10. Student Behavioural Intentions to Use Desktop Video Conferencing in a Distance Course: Integration of Autonomy to the UTAUT Model

    Science.gov (United States)

    Lakhal, Sawsen; Khechine, Hager; Pascot, Daniel

    2013-01-01

    The aim of this study was to examine psychological factors which could influence acceptance and use of the desktop video conferencing technology by undergraduate business students. Based on the Unified Theory of Acceptance and Use of Technology, this study tested a theoretical model encompassing seven variables: behavioural intentions to use…

  11. Usability Evaluation of a Video Conferencing System in a University’s Classroom

    DEFF Research Database (Denmark)

    Khalid, Md. Saifuddin; Hossan, Md. Iqbal

    2016-01-01

    The integration of video conferencing systems (VCS) have increased significantly in the classrooms and administrative practices of higher education institutions. The VCSs discussed in the existing literature can be broadly categorized as desktop systems (e.g. Scopia), WebRTC or Real......-Time Communications (e.g. Google Hangout, Adobe Connect, Cisco WebEx, and appear.in), and dedicated (e.g. Polycom). There is a lack of empirical study on usability evaluation of the interactive systems in educational contexts. This study identifies usability errors and measures user satisfaction of a dedicated VCS......) analysis of 12 user responses results below average score. Poststudy system test by the vendor has identified cabling and setup error. Applying SUMI followed by qualitative methods might enrich evaluation outcomes....

  12. Video conferencing versus telephone calls for team work across hospitals: a qualitative study on simulated emergencies

    Directory of Open Access Journals (Sweden)

    Hagen Oddvar

    2009-11-01

    Full Text Available Abstract Background Teamwork is important for patient care and outcome in emergencies. In rural areas, efficient communication between rural hospitals and regional trauma centers optimise decisions and treatment of trauma patients. Little is known on potentials and effects of virtual team to team cooperation between rural and regional trauma teams. Methods We adapted a video conferencing (VC system to the work process between multidisciplinary teams responsible for trauma as well as medical emergencies between one rural and one regional (university hospital. We studied how the teams cooperated during simulated critical scenarios, and compared VC with standard telephone communication. We used qualitative observations and interviews to evaluate results. Results The team members found VC to be a useful tool during emergencies and for building "virtual emergency teams" across distant hospitals. Visual communication combined with visual patient information is superior to information gained during ordinary telephone calls, but VC may also cause interruptions in the local teamwork. Conclusion VC can improve clinical cooperation and decision processes in virtual teams during critical patient care. Such team interaction requires thoughtful organisation, training, and new rules for communication.

  13. Using Video-Based Self-Assessment to Develop Effective Conferencing Skills

    National Research Council Canada - National Science Library

    Marcia Knoll

    2014-01-01

    .... However, it is the nature of the feedback given to the teacher and how it is delivered, using effective conferencing strategies and techniques, that will actually involve the teacher in understanding...

  14. Healthcare Managers' Experiences of Leading the Implementation of Video Conferencing in Discharge Planning Sessions: An Interview Study.

    Science.gov (United States)

    Hofflander, Malin; Nilsson, Lina; Eriksén, Sara; Borg, Christel

    2016-03-01

    This article describes healthcare managers' experiences of leading the implementation of video conferencing in discharge planning sessions as a new tool in everyday practice. Data collection took place through individual interviews and the interviews were analyzed using qualitative content analysis with an inductive approach. The results indicate that managers identified two distinct leadership perspectives when they reflected on the implementation process. They described a desired way of leading the implementation and communicating about the upcoming change, understanding and securing support for decisions, as well as ensuring that sufficient time is available throughout the change process. They also, however, described how they perceived that the implementation process was actually taking place, highlighting the lack of planning and preparation as well as the need for support and to be supportive, and having the courage to adopt and lead the implementation. It is suggested that managers at all levels require more information and training in how to encourage staff to become involved in designing their everyday work and in the implementation process. Managers, too, need ongoing organizational support for good leadership throughout the implementation of video conferencing in discharge planning sessions, including planning, start-up, implementation, and evaluation.

  15. Integrating Internet Video Conferencing Techniques and Online Delivery Systems with Hybrid Classes to Enhance Student Interaction and Learning in Accelerated Programs

    Science.gov (United States)

    Beckwith, E. George; Cunniff, Daniel T.

    2009-01-01

    Online course enrollment has increased dramatically over the past few years. The authors cite the reasons for this rapid growth and the opportunities open for enhancing teaching/learning techniques such as video conferencing and hybrid class combinations. The authors outlined an example of an accelerated learning, eight-class session course…

  16. Enhancing student interactions with the instructor and content using pen-based technology, YouTube videos, and virtual conferencing.

    Science.gov (United States)

    Cox, James R

    2011-01-01

    This report describes the incorporation of digital learning elements in organic chemistry and biochemistry courses. The first example is the use of pen-based technology and a large-format PowerPoint slide to construct a map that integrates various metabolic pathways and control points. Students can use this map to visualize the integrated nature of metabolism and how various hormones impact metabolic regulation. The second example is the embedding of health-related YouTube videos directly into PowerPoint presentations. These videos become a part of the course notes and can be viewed within PowerPoint as long as students are online. The third example is the use of a webcam to show physical models during online sessions using web-conferencing software. Various molecular conformations can be shown through the webcam, and snapshots of important conformations can be incorporated into the notes for further discussion and annotation. Each of the digital learning elements discussed in this report is an attempt to use technology to improve the quality of educational resources available outside of the classroom to foster student engagement with ideas and concepts. Biochemistry and Molecular Biology Education Vol. 39, No. 1, pp. 4-9, 2011. Copyright © 2011 Wiley Periodicals, Inc.

  17. Video over DSL with LDGM Codes for Interactive Applications

    Directory of Open Access Journals (Sweden)

    Laith Al-Jobouri

    2016-05-01

    Full Text Available Digital Subscriber Line (DSL network access is subject to error bursts, which, for interactive video, can introduce unacceptable latencies if video packets need to be re-sent. If the video packets are protected against errors with Forward Error Correction (FEC, calculation of the application-layer channel codes themselves may also introduce additional latency. This paper proposes Low-Density Generator Matrix (LDGM codes rather than other popular codes because they are more suitable for interactive video streaming, not only for their computational simplicity but also for their licensing advantage. The paper demonstrates that a reduction of up to 4 dB in video distortion is achievable with LDGM Application Layer (AL FEC. In addition, an extension to the LDGM scheme is demonstrated, which works by rearranging the columns of the parity check matrix so as to make it even more resilient to burst errors. Telemedicine and video conferencing are typical target applications.

  18. Traffic Analysis of Quality of Service (QoS for Video Conferencing between Main Campus and Sub Campus in Laboratory Scale

    Directory of Open Access Journals (Sweden)

    Amang Sudarsono

    2016-04-01

    Full Text Available Recently, in the distance learning system, video conferencing becomes one of expected course material delivery systems for creating a virtual class such that lecturer and student which are separated at long distance can engage a learning activity as well as face to face learning system. For this reason, the service availability and quality should be able to guaranteed and fulfilled. In this research, we analyze QoS of video conferencing between main campus and sub campus as the implementation of distance learning system in laboratory scale. Our experimental results show that the channel capacity or bandwidth of WAN connection between main campus and sub campus at 128 kbps is able to generate the throughput of video transmission and reception at 281 kbps and 24 kbps, respectively. Meanwhile, throughput of audio transmission and reception is 64 kbps and 26 kbps with the number of total packet loss for video and audio transmission is 84.3% and 29.2%, respectively. In this setting, the total jitter for video and audio transmission is 125 ms and 21 ms, respectively. In this case, there is no packet loss for traffic transmitting and receiving with jitter is not more than 5 ms. We also implemented QoS using Trust CoS model dan Trust DSCP for improving the quality of service in term of jitter up to 12.3% and 22.41%, respectively. Keywords: quality of service, throughput, delay, jitter, packet loss, Trust CoS, Trust DSCP

  19. Exploring Meaning Negotiation Patterns in Synchronous Audio and Video Conferencing English Classes in China

    Science.gov (United States)

    Li, Chenxi; Wu, Ligao; Li, Chen; Tang, Jinlan

    2017-01-01

    This work-in-progress doctoral research project aims to identify meaning negotiation patterns in synchronous audio and video Computer-Mediated Communication (CMC) environments based on the model of CMC text chat proposed by Smith (2003). The study was conducted in the Institute of Online Education at Beijing Foreign Studies University. Four dyads…

  20. VLSI Architecture Design for H.264/AVC Intra-frame Video Encoding

    National Research Council Canada - National Science Library

    Kuo, Huang-Chih; Lin, Youn-Long

    2013-01-01

    Intra-frame encoding is useful for many video applications such as security surveillance, digital cinema, and video conferencing because it supports random access to every video frame for easy editing...

  1. Applications of Scalable Multipoint Video and Audio Using the Public Internet

    Directory of Open Access Journals (Sweden)

    Robert D. Gaglianello

    2000-01-01

    Full Text Available This paper describes a scalable multipoint video system, designed for efficient generation and display of high quality, multiple resolution, multiple compressed video streams over IP-based networks. We present our experiences using the system over the public Internet for several “real-world” applications, including distance learning, virtual theater, and virtual collaboration. The trials were a combined effort of Bell Laboratories and the Gertrude Stein Repertory Theatre (TGSRT. We also present current advances in the conferencing system since the trials, new areas for application and future applications.

  2. AHEAD OF THE GAME: ADOPTING 21ST CENTURY LEARNING APPROACHES SUPPORTED BY VIDEO-BASED WEB CONFERENCING TECHNOLOGY IN A ROMANIAN PROFESSIONAL TRAINING MILITARY CONTEXT

    Directory of Open Access Journals (Sweden)

    Paula CHARBONNEAU-GOWDY

    2012-01-01

    Full Text Available Recent major political uprisings are indicating the extent to which social learning Web 2.0 technologies, can infl uence change in informal learning settings. Recognition and a discussion of the potential of that infl uence in formal learning settings have only just begun. This article describes a study of an international distance learning project in 2004, using a variety of Web 2.0 technologies, including video-based web conferencing, that sought to initiate and respond to this urgent need for dialogue in the research. Self-selected participants took part in a 5-week English as a foreign language (EFL program, a joint NATO sponsored Canadian and Romanian Ministry of Defense-supported initiative. Clear evidence of linguistic knowledge construction and of important changes to participants’ learner identities, indicates the power of these technologies to support the kind of learning that can lead to the development of global citizens and the skills they will increasingly require in the 21st century.

  3. Collaboration in Computer Conferencing

    NARCIS (Netherlands)

    Andriessen, Jerry

    2006-01-01

    We have been experimenting with web based electronic conferencing (CMC) at the Educational Science Department of Utrecht University for a period of nearly 10 years now. Obstacles such as insufficient participation, the low quality of messages and the integration of CMC in a course have been

  4. Creating a clinical video-conferencing facility in a security-constrained environment using open-source AccessGrid software and consumer hardware.

    Science.gov (United States)

    Terrazas, Enrique; Hamill, Timothy R; Wang, Ye; Channing Rodgers, R P

    2007-10-11

    The Department of Laboratory Medicine at the University of California, San Francisco (UCSF) has been split into widely separated facilities, leading to much time being spent traveling between facilities for meetings. We installed an open-source AccessGrid multi-media-conferencing system using (largely) consumer-grade equipment, connecting 6 sites at 5 separate facilities. The system was accepted rapidly and enthusiastically, and was inexpensive compared to alternative approaches. Security was addressed by aspects of the AG software and by local network administrative practices. The chief obstacles to deployment arose from security restrictions imposed by multiple independent network administration regimes, requiring a drastically reduced list of network ports employed by AG components.

  5. Handbook of video databases design and applications

    CERN Document Server

    Furht, Borko

    2003-01-01

    INTRODUCTIONIntroduction to Video DatabasesOge Marques and Borko FurhtVIDEO MODELING AND REPRESENTATIONModeling Video Using Input/Output Markov Models with Application to Multi-Modal Event DetectionAshutosh Garg, Milind R. Naphade, and Thomas S. HuangStatistical Models of Video Structure and SemanticsNuno VasconcelosFlavor: A Language for Media RepresentationAlexandros Eleftheriadis and Danny HongIntegrating Domain Knowledge and Visual Evidence to Support Highlight Detection in Sports VideosJuergen Assfalg, Marco Bertini, Carlo Colombo, and Alberto Del BimboA Generic Event Model and Sports Vid

  6. Synchronous distance interactive classroom conferencing.

    Science.gov (United States)

    Oz, Halit Hami

    2005-01-01

    New medical schools have been opened in the eastern and southeastern regions of the country. They are also in great need of basic medical science teachers. However, due to security reasons over the past two decades, teachers from the established universities do not desire to travel to these medical schools for lectures. The objective of this study was to develop a synchronous classroom conferencing system to teach basic science courses between two general purpose technology enhanced classrooms of two different universities--Istanbul University (IU) and Istanbul and Harran University (HU), Urfa--located 1,500 miles apart in Turkey. I videostreamed the instructor, content from document camera, Power Point presentations at IU, and the students at both places, IU and HU. In addition, I synchronously broadcast two whiteboards by attaching two mimio devices to the two blackboards in the IU classroom to capture and convert everything written or drawn on them into broadcasting over the intranet. This technique is called "boardcasting," which allows users to stream ink and audio together over the Internet or intranet live. A total of 260 students at IU and 150 students at HU were involved. Off-campus HU students also have asynchronous access to the stored lecture video materials at any time. Midterm and final examinations were administered simultaneously using the same questions at both sites in two universities under the observation of the teaching faculty using the very same system. This system permitted interaction between the students in the class at IU and remote-campus students at HU and the instructor in real time. The instructors at IU were able to maintain a significant level of spontaneity in using their multimedia materials and electronic whiteboards. The mean midterm and final exam scores of students at both universities were similar. The system developed in this study can be used by the medical faculty at the main teaching hospitals to deliver their lectures in

  7. Fully scalable video coding in multicast applications

    Science.gov (United States)

    Lerouge, Sam; De Sutter, Robbie; Lambert, Peter; Van de Walle, Rik

    2004-01-01

    The increasing diversity of the characteristics of the terminals and networks that are used to access multimedia content through the internet introduces new challenges for the distribution of multimedia data. Scalable video coding will be one of the elementary solutions in this domain. This type of coding allows to adapt an encoded video sequence to the limitations of the network or the receiving device by means of very basic operations. Algorithms for creating fully scalable video streams, in which multiple types of scalability are offered at the same time, are becoming mature. On the other hand, research on applications that use such bitstreams is only recently emerging. In this paper, we introduce a mathematical model for describing such bitstreams. In addition, we show how we can model applications that use scalable bitstreams by means of definitions that are built on top of this model. In particular, we chose to describe a multicast protocol that is targeted at scalable bitstreams. This way, we will demonstrate that it is possible to define an abstract model for scalable bitstreams, that can be used as a tool for reasoning about such bitstreams and related applications.

  8. A Video Streaming Application Using Mobile Media Application Programming Interface

    Directory of Open Access Journals (Sweden)

    Henning Titi Ciptaningtyas

    2010-12-01

    Full Text Available Recently, the development of mobile phone technology is growing rapidly. These developments led to the emerging of a multimedia mobile phone that supports Wireless Local Area Network (WLAN. However, the use of WLAN technology on mobile phones to access the streaming video is very rarely encountered. While the current S60 Symbian operating system as a multimedia mobile phone is very reliable in handling a variety of media such as video.The discussion in this study presents the making of a video streaming application in mobile phone via a WLAN connection using JSR 135 technology or better known as the Mobile Media API (MMAPI. MMAPI is used to control the process of video streaming and its supporting features. The application will use the two protocols namely RTSP and HTTP. Experiment results show that the use of MMAPI on Symbian 60 based mobile phones to do video streaming is feasible and has good reliability. This is indicated by 0% packet loss on a reliable connection. In addition, the times required to play multimedia files are not affected by the size of video streaming files.

  9. Multimodal interaction in image and video applications

    CERN Document Server

    Sappa, Angel D

    2013-01-01

    Traditional Pattern Recognition (PR) and Computer Vision (CV) technologies have mainly focused on full automation, even though full automation often proves elusive or unnatural in many applications, where the technology is expected to assist rather than replace the human agents. However, not all the problems can be automatically solved being the human interaction the only way to tackle those applications. Recently, multimodal human interaction has become an important field of increasing interest in the research community. Advanced man-machine interfaces with high cognitive capabilities are a hot research topic that aims at solving challenging problems in image and video applications. Actually, the idea of computer interactive systems was already proposed on the early stages of computer science. Nowadays, the ubiquity of image sensors together with the ever-increasing computing performance has open new and challenging opportunities for research in multimodal human interaction. This book aims to show how existi...

  10. Video Classification and Adaptive QoP/QoS Control for Multiresolution Video Applications on IPTV

    Directory of Open Access Journals (Sweden)

    Huang Shyh-Fang

    2012-01-01

    Full Text Available With the development of heterogeneous networks and video coding standards, multiresolution video applications over networks become important. It is critical to ensure the service quality of the network for time-sensitive video services. Worldwide Interoperability for Microwave Access (WIMAX is a good candidate for delivering video signals because through WIMAX the delivery quality based on the quality-of-service (QoS setting can be guaranteed. The selection of suitable QoS parameters is, however, not trivial for service users. Instead, what a video service user really concerns with is the video quality of presentation (QoP which includes the video resolution, the fidelity, and the frame rate. In this paper, we present a quality control mechanism in multiresolution video coding structures over WIMAX networks and also investigate the relationship between QoP and QoS in end-to-end connections. Consequently, the video presentation quality can be simply mapped to the network requirements by a mapping table, and then the end-to-end QoS is achieved. We performed experiments with multiresolution MPEG coding over WIMAX networks. In addition to the QoP parameters, the video characteristics, such as, the picture activity and the video mobility, also affect the QoS significantly.

  11. Multiresolution coding for video-based service applications

    Science.gov (United States)

    Gharavi, Hami

    1995-12-01

    The video coding and distribution approach presented in this paper has two key characteristics that make it ideal for integration of video communication services over common broadband digital networks. The modular multi-resolution nature of the coding scheme provides the necessary flexibility to accommodate future advances in video technology as well as robust distribution over various network environments. This paper will present an efficient and scalable coding scheme for video communications. The scheme is capable of encoding and decoding video signals in a hierarchical, multilayer fashion to provide video at differing quality grades. Subsequently, the utilization of this approach to enable efficient bandwidth sharing and robust distribution of video signals in multipoint communications is presented. Coding and distribution architectures are discussed which include multi-party communications in a multi-window fashion within ATM environments. Furthermore, under the limited capabilities typical of wideband/broadband access networks, this architecture accommodates important video-based service applications such as Interactive Distance Learning.

  12. Multipoint Multimedia Conferencing System with Group Awareness Support and Remote Management

    Science.gov (United States)

    Osawa, Noritaka; Asai, Kikuo

    2008-01-01

    A multipoint, multimedia conferencing system called FocusShare is described that uses IPv6/IPv4 multicasting for real-time collaboration, enabling video, audio, and group awareness information to be shared. Multiple telepointers provide group awareness information and make it easy to share attention and intention. In addition to pointing with the…

  13. Using Mobile Devices and the Adobe Connect Web Conferencing Tool in the Assessment of EFL Student Teacher Performance

    Science.gov (United States)

    Bolona Lopez, Maria del Carmen; Ortiz, Margarita Elizabeth; Allen, Christopher

    2015-01-01

    This paper describes a project to use mobile devices and video conferencing technology in the assessment of student English as a Foreign Language (EFL) teacher performance on teaching practice in Ecuador. With the increasing availability of mobile devices with video recording facilities, it has become easier for trainers to capture teacher…

  14. Image and video compression fundamentals, techniques, and applications

    CERN Document Server

    Joshi, Madhuri A; Dandawate, Yogesh H; Joshi, Kalyani R; Metkar, Shilpa P

    2014-01-01

    Image and video signals require large transmission bandwidth and storage, leading to high costs. The data must be compressed without a loss or with a small loss of quality. Thus, efficient image and video compression algorithms play a significant role in the storage and transmission of data.Image and Video Compression: Fundamentals, Techniques, and Applications explains the major techniques for image and video compression and demonstrates their practical implementation using MATLAB® programs. Designed for students, researchers, and practicing engineers, the book presents both basic principles

  15. Web-based Video Annotation and its Applications

    Science.gov (United States)

    Yamamoto, Daisuke; Nagao, Katashi

    In this paper, we developed a Web-based video annotation system, named iVAS (intelligent Video Annotation Server). Audiences can associate any video content on the Internet with annotations. The system analyzes video content in order to acquire cut/shot information and color histograms. And it also automatically generates a Web page for editing annotations. Then, audiences can create annotation data by two methods. The first one helps the users to create text data such as person/object names, scene descriptions, and comments interactively. The second method facilitates the users associating any video fragments with their subjective impression by just clicking a mouse button. The generated annotation data are accumulated and managed by an XML database connected with iVAS. We also developed some application systems based on annotations such as video retrieval, video simplification, and video-content-based community support. One of the major advantages of our approach is easy integration of hand-coded and automatically-generated (such as color histograms and cut/shot information) annotations. Additionally, since our annotation system is open for public, we must consider some reliability or correctness of annotation data. We also developed an automatic evaluation method of annotation reliability using the users' feedback. In the future, these fundamental technologies will contribute to the formation of new communities centered around video content.

  16. Dimensioning Method for Conversational Video Applications in Wireless Convergent Networks

    Directory of Open Access Journals (Sweden)

    Alonso JoséI

    2008-01-01

    Full Text Available Abstract New convergent services are becoming possible, thanks to the expansion of IP networks based on the availability of innovative advanced coding formats such as H.264, which reduce network bandwidth requirements providing good video quality, and the rapid growth in the supply of dual-mode WiFi cellular terminals. This paper provides, first, a comprehensive subject overview as several technologies are involved, such as medium access protocol in IEEE802.11, H.264 advanced video coding standards, and conversational application characterization and recommendations. Second, the paper presents a new and simple dimensioning model of conversational video over wireless LAN. WLAN is addressed under the optimal network throughput and the perspective of video quality. The maximum number of simultaneous users resulting from throughput is limited by the collisions taking place in the shared medium with the statistical contention protocol. The video quality is conditioned by the packet loss in the contention protocol. Both approaches are analyzed within the scope of the advanced video codecs used in conversational video over IP, to conclude that conversational video dimensioning based on network throughput is not enough to ensure a satisfactory user experience, and video quality has to be taken also into account. Finally, the proposed model has been applied to a real-office scenario.

  17. Dimensioning Method for Conversational Video Applications in Wireless Convergent Networks

    Directory of Open Access Journals (Sweden)

    Raquel Perez Leal

    2007-12-01

    Full Text Available New convergent services are becoming possible, thanks to the expansion of IP networks based on the availability of innovative advanced coding formats such as H.264, which reduce network bandwidth requirements providing good video quality, and the rapid growth in the supply of dual-mode WiFi cellular terminals. This paper provides, first, a comprehensive subject overview as several technologies are involved, such as medium access protocol in IEEE802.11, H.264 advanced video coding standards, and conversational application characterization and recommendations. Second, the paper presents a new and simple dimensioning model of conversational video over wireless LAN. WLAN is addressed under the optimal network throughput and the perspective of video quality. The maximum number of simultaneous users resulting from throughput is limited by the collisions taking place in the shared medium with the statistical contention protocol. The video quality is conditioned by the packet loss in the contention protocol. Both approaches are analyzed within the scope of the advanced video codecs used in conversational video over IP, to conclude that conversational video dimensioning based on network throughput is not enough to ensure a satisfactory user experience, and video quality has to be taken also into account. Finally, the proposed model has been applied to a real-office scenario.

  18. Green computing: efficient energy management of multiprocessor streaming applications via model checking

    NARCIS (Netherlands)

    Ahmad, W.

    2017-01-01

    Streaming applications such as virtual reality, video conferencing, and face detection, impose high demands on a system’s performance and battery life. With the advancement in mobile computing, these applications are increasingly implemented on battery-constrained platforms, such as gaming consoles,

  19. Exploring the application of interactive video projection in Physical Education

    NARCIS (Netherlands)

    S.I. (Sanne) de Vries; Danica Mast; Jeroen de Krom

    2015-01-01

    This paper describes explorations into related technology and research regarding the application of interactive video projection within physical education and the gym of the future. We discuss the application of exergaming in physical education, spatial augmented reality as a technology and

  20. Impact of different cloud deployments on real-time video applications for mobile video cloud users

    Science.gov (United States)

    Khan, Kashif A.; Wang, Qi; Luo, Chunbo; Wang, Xinheng; Grecos, Christos

    2015-02-01

    The latest trend to access mobile cloud services through wireless network connectivity has amplified globally among both entrepreneurs and home end users. Although existing public cloud service vendors such as Google, Microsoft Azure etc. are providing on-demand cloud services with affordable cost for mobile users, there are still a number of challenges to achieve high-quality mobile cloud based video applications, especially due to the bandwidth-constrained and errorprone mobile network connectivity, which is the communication bottleneck for end-to-end video delivery. In addition, existing accessible clouds networking architectures are different in term of their implementation, services, resources, storage, pricing, support and so on, and these differences have varied impact on the performance of cloud-based real-time video applications. Nevertheless, these challenges and impacts have not been thoroughly investigated in the literature. In our previous work, we have implemented a mobile cloud network model that integrates localized and decentralized cloudlets (mini-clouds) and wireless mesh networks. In this paper, we deploy a real-time framework consisting of various existing Internet cloud networking architectures (Google Cloud, Microsoft Azure and Eucalyptus Cloud) and a cloudlet based on Ubuntu Enterprise Cloud over wireless mesh networking technology for mobile cloud end users. It is noted that the increasing trend to access real-time video streaming over HTTP/HTTPS is gaining popularity among both research and industrial communities to leverage the existing web services and HTTP infrastructure in the Internet. To study the performance under different deployments using different public and private cloud service providers, we employ real-time video streaming over the HTTP/HTTPS standard, and conduct experimental evaluation and in-depth comparative analysis of the impact of different deployments on the quality of service for mobile video cloud users. Empirical

  1. An improvement analysis on video compression using file segmentation

    Science.gov (United States)

    Sharma, Shubhankar; Singh, K. John; Priya, M.

    2017-11-01

    From the past two decades the extreme evolution of the Internet has lead a massive rise in video technology and significantly video consumption over the Internet which inhabits the bulk of data traffic in general. Clearly, video consumes that so much data size on the World Wide Web, to reduce the burden on the Internet and deduction of bandwidth consume by video so that the user can easily access the video data.For this, many video codecs are developed such as HEVC/H.265 and V9. Although after seeing codec like this one gets a dilemma of which would be improved technology in the manner of rate distortion and the coding standard.This paper gives a solution about the difficulty for getting low delay in video compression and video application e.g. ad-hoc video conferencing/streaming or observation by surveillance. Also this paper describes the benchmark of HEVC and V9 technique of video compression on subjective oral estimations of High Definition video content, playback on web browsers. Moreover, this gives the experimental ideology of dividing the video file into several segments for compression and putting back together to improve the efficiency of video compression on the web as well as on the offline mode.

  2. Application of EPON Technology in Transmission Line Video Monitoring

    Directory of Open Access Journals (Sweden)

    Xia Zongze

    2015-01-01

    Full Text Available The operating condition of transmission lines directly determines the efficiency of the power system. Therefore, faced with a complex operating environment, it is extremely important to protect transmission line video monitoring. At present, the technology widely used in the power distribution and network communication in domestic power industry is EPON technology. This technology has a broad application prospect on the transmission of electrical circuit video monitoring information. On this basis, this paper carries out a further research on the application of EPON technology in transmission line video monitoring. This paper firstly proposes the design principle of transmission line video monitoring, and on this basis, it carries out a comparative analysis of merits and demerits of different types of EPON networking schemes. In addition, quantification is given for the EPON networking power consumption, so as to obtain a complete EPON combining scheme which is combined with specific examples to validate, and finally realize that the EPON technology has a certain application value because it is in line with various indicators after application in transmission line video monitoring.

  3. Telematics Applications for High Quality Educational and Clinical Support to Practicing Professionals and Medical Students.

    Science.gov (United States)

    Matthies, H. K.; Walter, G. F.; Stan, A. C.; Ammann, A.; von Jan, U.; Porth, A. J.

    This paper begins with a discussion of using multimedia technologies for education and teleconsultation using PC-based video-conferencing equipment. An overview is provided of the G7 (i.e., an informal forum of the seven major industrialized democracies) Global Healthcare Applications Project (GHAP), which aims at improving the quality and cost…

  4. High-sensitivity hyperspectral imager for biomedical video diagnostic applications

    Science.gov (United States)

    Leitner, Raimund; Arnold, Thomas; De Biasio, Martin

    2010-04-01

    Video endoscopy allows physicians to visually inspect inner regions of the human body using a camera and only minimal invasive optical instruments. It has become an every-day routine in clinics all over the world. Recently a technological shift was done to increase the resolution from PAL/NTSC to HDTV. But, despite a vast literature on invivo and in-vitro experiments with multi-spectral point and imaging instruments that suggest that a wealth of information for diagnostic overlays is available in the visible spectrum, the technological evolution from colour to hyper-spectral video endoscopy is overdue. There were two approaches (NBI, OBI) that tried to increase the contrast for a better visualisation by using more than three wavelengths. But controversial discussions about the real benefit of a contrast enhancement alone, motivated a more comprehensive approach using the entire spectrum and pattern recognition algorithms. Up to now the hyper-spectral equipment was too slow to acquire a multi-spectral image stack at reasonable video rates rendering video endoscopy applications impossible. Recently, the availability of fast and versatile tunable filters with switching times below 50 microseconds made an instrumentation for hyper-spectral video endoscopes feasible. This paper describes a demonstrator for hyper-spectral video endoscopy and the results of clinical measurements using this demonstrator for measurements after otolaryngoscopic investigations and thorax surgeries. The application investigated here is the detection of dysplastic tissue, although hyper-spectral video endoscopy is of course not limited to cancer detection. Other applications are the detection of dysplastic tissue or polyps in the colon or the gastrointestinal tract.

  5. Transmission of compressed video

    Science.gov (United States)

    Pasch, H. L.

    1990-09-01

    An overview of video coding is presented. The aim is not to give a technical summary of possible coding techniques, but to address subjects related to video compression in general and to the transmission of compressed video in more detail. Bit rate reduction is in general possible by removing redundant information; removing information the eye does not use anyway; and reducing the quality of the video. The codecs which are used for reducing the bit rate, can be divided into two groups: Constant Bit rate Codecs (CBC's), which keep the bit rate constant, but vary the video quality; and Variable Bit rate Codecs (VBC's), which keep the video quality constant by varying the bit rate. VBC's can be in general reach a higher video quality than CBC's using less bandwidth, but need a transmission system that allows the bandwidth of a connection to fluctuate in time. The current and the next generation of the PSTN does not allow this; ATM might. There are several factors which influence the quality of video: the bit error rate of the transmission channel, slip rate, packet loss rate/packet insertion rate, end-to-end delay, phase shift between voice and video, and bit rate. Based on the bit rate of the coded video, the following classification of coded video can be made: High Definition Television (HDTV); Broadcast Quality Television (BQTV); video conferencing; and video telephony. The properties of these classes are given. The video conferencing and video telephony equipment available now and in the next few years can be divided into three categories: conforming to 1984 CCITT standard for video conferencing; conforming to 1988 CCITT standard; and conforming to no standard.

  6. QoS INVESTIGATION ON MOODLE’S VIDEO CONFERENCE

    Directory of Open Access Journals (Sweden)

    LINAWATI LINAWATI

    2011-06-01

    Full Text Available Learning Management System (LMS supports e-learning as a distant learning. Moodle is one of open source LMS applications that allow embedding multimedia into learning activity in a course, such as video conference session. The paper investigates quality of service (QoS of video conference session embedded in Moodle, i.e. end-to-end delay, jitter, throughput, packet loss and PSNR. Three scenarios were implemented in the experiment. The scenarios were applied on both wire and wireless transmission, and p2p and p2m connections. The investigation results show that the QoS of video conference session meets the standards issued by ITU-T G.1010 and G.114, for minimum bandwidth of 128 kbps. Thus the application of video conferencing that is integrated in Moodle can run well with minimum bandwidth of 128 Kbps. 

  7. A Video Streaming Application Using Mobile Media Application Programming Interface

    OpenAIRE

    Henning Titi Ciptaningtyas; Henry Pratama,; Ary Mazharuddin Shiddiqi

    2010-01-01

    Recently, the development of mobile phone technology is growing rapidly. These developments led to the emerging of a multimedia mobile phone that supports Wireless Local Area Network (WLAN). However, the use of WLAN technology on mobile phones to access the streaming video is very rarely encountered. While the current S60 Symbian operating system as a multimedia mobile phone is very reliable in handling a variety of media such as video.The discussion in this study presents the making of a vid...

  8. Digital video technologies and their network requirements

    Energy Technology Data Exchange (ETDEWEB)

    R. P. Tsang; H. Y. Chen; J. M. Brandt; J. A. Hutchins

    1999-11-01

    Coded digital video signals are considered to be one of the most difficult data types to transport due to their real-time requirements and high bit rate variability. In this study, the authors discuss the coding mechanisms incorporated by the major compression standards bodies, i.e., JPEG and MPEG, as well as more advanced coding mechanisms such as wavelet and fractal techniques. The relationship between the applications which use these coding schemes and their network requirements are the major focus of this study. Specifically, the authors relate network latency, channel transmission reliability, random access speed, buffering and network bandwidth with the various coding techniques as a function of the applications which use them. Such applications include High-Definition Television, Video Conferencing, Computer-Supported Collaborative Work (CSCW), and Medical Imaging.

  9. Technical Evaluation Report 54: Best practices in synchronous conferencing moderation

    Directory of Open Access Journals (Sweden)

    Lynn Anderson, Barb Fyvie, Brenda Koritko, Kathy McCarthy, Sonia Murillo Paz, Mary Rizzuto, Remi Tremblay, and Urel Sawyers

    2006-06-01

    Full Text Available Practical guidelines are offered for the use of online synchronous conferencing software by session administrators and moderators. The configuration of the software prior to conferencing sessions is discussed, and the planning and implementation of useful collaborative activities such as “synchronised browsing.” The combination of these practices into useful ”patterns” for specific online conferencing purposes is discussed.

  10. Implementing Network Video for Traditional Security and Innovative Applications: Best Practices and Uses for Network Video in K-12 Schools

    Science.gov (United States)

    Wren, Andrew

    2008-01-01

    Administrators are constantly seeking ways to cost-effectively and adequately increase security and improve efficiency in K-12 schools. While video is not a new tool to schools, the shift from analog to network technology has increased the accessibility and usability in a variety of applications. Properly installed and used, video is a powerful…

  11. Recent and future applications of video compression in broadcasting

    Science.gov (United States)

    Drury, G. M.

    1995-02-01

    This paper considers the role of video compression in the transmission of television signals. It highlights contribution and distribution as well as direct-to-home broadcasting applications on satellite which are current and describes aspects of the standards, technology and systems required to support them. Some aspects of system performance are discussed together with a brief summary of future developments particularly on other media than those traditionally used by broadcasters.

  12. Maps in video games – range of applications

    Directory of Open Access Journals (Sweden)

    Chądzyńska Dominika

    2015-09-01

    Full Text Available The authors discuss the role of the map in various game genres, specifically video games. Presented examples illustrate widespread map usage in various ways and forms by the authors of games, both classic and video. The article takes a closer look at the classification and development of video games within the last few decades. Presently, video games use advanced geospatial models and data resources. Users are keen on a detailed representation of the real world. Game authors use advanced visualization technologies, which often are innovative and very attractive. Joint efforts of cartographers, geo-information specialists and game producers can bring interesting effects in the future. Although games are mainly made for entertainment, they are more frequently used for other purposes. There is a growing need for data reliability as well as for some effective means of transmission cartographic content. This opens up a new area of both scientific and implementation activity for cartographers. There is no universally accessible data on the role of cartographers in game production, but apparently it is quite limited at the moment. However, a wider application of cartographic methodology would have a positive effect on the development of games and, conversely, methods and technologies applied by game makers can influence the development of cartography.

  13. A Video Quality Assessment Method for VoIP Applications Based on User Experience

    Science.gov (United States)

    Wang, Zedong; Wang, Jing; Wang, Fei; Li, Chengcai; Fei, Zesong; Rahim, Tariq

    2017-12-01

    An objective video quality assessment method is proposed to evaluate the video quality in voice over internet protocol (VoIP) applications under network distortion. The fluency and the clarity of videos are two main parts of the factors that affect user experience, thus the method evaluates these two parts to assess the distortions of videos in VoIP applications caused by codec and packet loss. The clarity of the video is measured by calculating block artifacts and frame blurring. Video blocking artifacts are measured by splitting the picture into small blocks and calculating the difference of the pixels around each border while video blurring is measured by getting edge information through Sobel operator, and counting the gradient histogram. Then the video clarity can be measured by a weighted sum of block artifacts score and blurring score using linear regression. The scores are also normalized in order to eliminate the impact of different video contents. The video fluency is calculated by counting the wrong frame in the video. Finally, a weighted sum of video clarity score and video fluency score can represent the quality of the video. The experimental results show that the objective quality scores have a strong correlation with the subjective quality scores, and the algorithm concludes two parts of user experience other than just image quality, which is more comprehensive and it can be used in video quality assessment in VoIP applications.

  14. Bouncing mode electrostatically actuated scanning micromirror for video applications

    Science.gov (United States)

    Krylov, Slava; Barnea, Daniel I.

    2005-12-01

    We present a design and operation concept of a scanning device based on an electrostatic torsional micromirror that is aimed to fulfil the requirements of motion linearity, high operational frequency and low actuation voltages imposed by laser display applications. The operational mode incorporates a contact event between the mirror and an elastic constraint followed by a bouncing and an inversion of motion. A triangular response signal is obtained by the application of an actuation voltage which is piecewise constant in time. The tuning of the resonant frequency through the control of the applied voltage permits the synchronization of the response of the microfabricated device with a video signal.

  15. CONDUCTING A TRIAL OF WEB CONFERENCING SOFTWARE: Why, How, and Perceptions from the Coalface

    Directory of Open Access Journals (Sweden)

    Shirley REUSHLE

    2008-07-01

    Full Text Available ABSTRACT This paper reports on the trial of web conferencing software conducted at a regional Australian university with a significant distance population. The paper shares preliminary findings, the views of participants and recommendations for future activity. To design and conduct the trial, an action research method was chosen because it is participative and grounded in experience, reflecting the context and objectives of the trial. In the first phase of the trial, students in postgraduate Education courses were linked across the globe to participate in interactive and collaborative conference activity and to communicate via audio, text, and video and shared whiteboard. Mathematical problem-solving was carried out collaboratively in an undergraduate course using tablet PCs. This was followed by phase 2, a university-wide trial across disciplines. Preliminary findings indicate that web conferencing software enables teachers and students at the university to engage actively across diverse locations, supporting a student-centred approach and greater flexibility in terms of where, when and how students learn. From these findings, the authors have made some initial recommendations to university management on the adoption of web conferencing to support learning and teaching.

  16. Application-adapted mobile 3D video coding and streaming — A survey

    Science.gov (United States)

    Liu, Yanwei; Ci, Song; Tang, Hui; Ye, Yun

    2012-03-01

    3D video technologies have been gradually matured to be moved into mobile platforms. In the mobile environments, the specific characteristics of wireless network and mobile device present great challenges for 3D video coding and streaming. The application-adapted mobile 3D video coding and streaming technologies are urgently needed. Based on the mobile 3D video application framework, this paper reviews the state-of-the-art technologies of mobile 3D video coding and streaming. Specifically, the mobile 3D video formats and the corresponding coding methods are firstly reviewed and then the streaming adaptation technologies including 3D video transcoding, 3D video rate control and cross-layer optimized 3D video streaming are surveyed. [Figure not available: see fulltext.

  17. Dealing with Malfunction: Locus of Control in Web-Conferencing

    Science.gov (United States)

    Klebl, Michael

    2014-01-01

    This paper considers how students deal with malfunctions that occur during the use of web conferencing systems in learning arrangements. In a survey among participants in online courses that make use of a web-conferencing system (N = 129), the relationship between a preference for internal or external locus of control and the perception of…

  18. Problem with multi-video format M-learning applications

    CSIR Research Space (South Africa)

    Adeyeye, MO

    2014-01-01

    Full Text Available in conjunction with the technical aspects of video display in browsers, when varying media formats are used. The <video> tag used in this work renders videos from two sources with different MIME types. Feeds from the video sources, namely YouTube and UCT...

  19. Clinical evaluation of a multimodality cardiac case conferencing system

    Science.gov (United States)

    Dowling, Anita; Kennedy, Jonathon M.; O'Hare, Neil J.; Mulvihille, Niall; Murphy, Joseph A.; Malone, James F.

    1999-05-01

    Cardiac patients may undergo a range of diagnostic examinations including angiography, echocardiography, nuclear medicine, x-ray, ECG and blood pressure measurement. Cine angiograms are reviewed at cardiac case conferences. Other data types are not typically exhibited due to the incompatibility of display devices. The aim of this study was to evaluate a workstation developed for multimodality reporting in cardiac case conferencing. A PC based system was developed as part of an EU project AMIE enabling all patient data to be viewed and manipulated on a large screen display using a high resolution video projector. The digital data was acquired using a variety of methods compatible with the systems involved. A technical evaluation of the projected imagery was performed by the grading of phantom test objects. A limited clinical evaluation was also performed whereby a panel of 10 consultant radiologists and cardiologists reported on angiography and x-ray images from 50 patients. Several months later the original data sets were reported and the result compared. Results of the clinical and technical evaluations indicate that the systems is satisfactory for the primary diagnosis of all data types with the exception of x-ray. The projected x-ray imagery is satisfactory for reference and teaching purposes.

  20. The Global Classroom Video Conferencing Model and First Evaluations

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke; Ørngreen, Rikke; Levinsen, Karin

    2013-01-01

    their exams. Evaluations show that the students are happy with the flexibility this model provides in their everyday life. However, our findings also show several obstacles. Firstly technical issues are at play, but also the learning design of the lessons, as well as general organizational and cultural issues...

  1. Exploring the influence of instant messaging and video conferencing ...

    African Journals Online (AJOL)

    edition. London: Prentice Hall. Turner, J.R. & Müller, R. 2004. Communication and co-operation on projects between the project owner as principal and the project manager as agent. European Management Journal, 22(3), pp. 327-. 336. http://dx.doi.org/10.1016/j.emj.2004.04.010. Van den Bulte, C. & Moenaert, R.K. 1998.

  2. Video conferencing: most effective technology to run assemblies ...

    African Journals Online (AJOL)

    Solutions to Current economic problems associated with national economic depression need be approached from technology point of view. The cost of air and land movements have tripled in the last few months with the attendant risk of accident, armed robbery attacks and vehicular breakdown. If every member of staff, ...

  3. Segmentation of object-based video of gaze communication

    DEFF Research Database (Denmark)

    Aghito, Shankar Manuel; Stegmann, Mikkel Bille; Forchhammer, Søren

    2005-01-01

    Aspects of video communication based on gaze interaction are considered. The overall idea is to use gaze interaction to control video, e.g. for video conferencing. Towards this goal, animation of a facial mask is demonstrated. The animation is based on images using Active Appearance Models (AAM...

  4. Realization on the interactive remote video conference system based on multi-Agent

    Directory of Open Access Journals (Sweden)

    Zheng Yan

    2016-01-01

    Full Text Available To make people at different places participate in the same conference, speak and discuss freely, the interactive remote video conferencing system is designed and realized based on multi-Agent collaboration. FEC (forward error correction and tree P2P technology are firstly used to build a live conference structure to transfer audio and video data; then the branch conference port can participate to speak and discuss through the application of becoming a interactive focus; the introduction of multi-Agent collaboration technology improve the system robustness. The experiments showed that, under normal network conditions, the system can support 350 branch conference node simultaneously to make live broadcasting. The audio and video quality is smooth. It can carry out large-scale remote video conference.

  5. Fast compressed domain motion detection in H.264 video streams for video surveillance applications

    DEFF Research Database (Denmark)

    Szczerba, Krzysztof; Forchhammer, Søren; Støttrup-Andersen, Jesper

    2009-01-01

    numbers of video streams on a single server. The focus of the work is on using the information in coded video streams to reduce the computational complexity and memory requirements, which translates into reduced hardware requirements and costs. The devised algorithm detects and segments activity based...

  6. An infrared high rate video imager for various space applications

    Science.gov (United States)

    Svedhem, Hâkan; Koschny, Detlef

    2010-05-01

    Modern spacecraft with high data transmission capabilities have opened up the possibility to fly video rate imagers in space. Several fields concerned with observations of transient phenomena can benefit significantly from imaging at video frame rate. Some applications are observations and characterization of bolides/meteors, sprites, lightning, volcanic eruptions, and impacts on airless bodies. Applications can be found both on low and high Earth orbiting spacecraft as well as on planetary and lunar orbiters. The optimum wavelength range varies depending on the application but we will focus here on the near infrared, partly since it allows exploration of a new field and partly because it, in many cases, allows operation both during day and night. Such an instrument has to our knowledge never flown in space so far. The only sensors of a similar kind fly on US defense satellites for monitoring launches of ballistic missiles. The data from these sensors, however, is largely inaccessible to scientists. We have developed a bread-board version of such an instrument, the SPOSH-IR. The instrument is based on an earlier technology development - SPOSH - a Smart Panoramic Optical Sensor Head, for operation in the visible range, but with the sensor replace by a cooled IR detector and new optics. The instrument is using a Sofradir 320x256 pixel HgCdTe detector array with 30µm pixel size, mounted directly on top of a four stage thermoelectric Peltier cooler. The detector-cooler combination is integrated into an evacuated closed package with a glass window on its front side. The detector has a sensitive range between 0.8 and 2.5 µm. The optical part is a seven lens design with a focal length of 6 mm and a FOV 90deg by 72 deg optimized for use at SWIR. The detector operates at 200K while the optics operates at ambient temperature. The optics and electronics for the bread-board has been designed and built by Jena-Optronik, Jena, Germany. This talk will present the design and the

  7. Spatio-temporal image inpainting for video applications

    Directory of Open Access Journals (Sweden)

    Voronin Viacheslav

    2017-01-01

    Full Text Available Video inpainting or completion is a vital video improvement technique used to repair or edit digital videos. This paper describes a framework for temporally consistent video completion. The proposed method allows to remove dynamic objects or restore missing or tainted regions presented in a video sequence by utilizing spatial and temporal information from neighboring scenes. Masking algorithm is used for detection of scratches or damaged portions in video frames. The algorithm iteratively performs the following operations: achieve frame; update the scene model; update positions of moving objects; replace parts of the frame occupied by the objects marked for remove by using a background model. In this paper, we extend an image inpainting algorithm based texture and structure reconstruction by incorporating an improved strategy for video. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such as the correct reconstruction of dynamic textures, multiple moving objects and moving background. Experimental comparisons to state-of-the-art video completion methods demonstrate the effectiveness of the proposed approach. It is shown that the proposed spatio-temporal image inpainting method allows restoring a missing blocks and removing a text from the scenes on videos.

  8. Video as a technology for interpersonal communications: a new perspective

    Science.gov (United States)

    Whittaker, Steve

    1995-03-01

    Some of the most challenging multimedia applications have involved real- time conferencing, using audio and video to support interpersonal communication. Here we re-examine assumptions about the role, importance and implementation of video information in such systems. Rather than focussing on novel technologies, we present evaluation data relevant to both the classes of real-time multimedia applications we should develop and their design and implementation. Evaluations of videoconferencing systems show that previous work has overestimated the importance of video at the expense of audio. This has strong implications for the implementation of bandwidth allocation and synchronization. Furthermore our recent studies of workplace interaction show that prior work has neglected another potentially vital function of visual information: in assessing the communication availability of others. In this new class of application, rather than providing a supplement to audio information, visual information is used to promote the opportunistic communications that are prevalent in face-to-face settings. We discuss early experiments with such connection applications and identify outstanding design and implementation issues. Finally we examine a different class of application 'video-as-data', where the video image is used to transmit information about the work objects themselves, rather than information about interactants.

  9. AViTExt: Automatic Video Text Extraction, A new Approach for video content indexing Application

    OpenAIRE

    Bouaziz, Baseem; Zlitni, Tarek; Walid MAHDI

    2013-01-01

    In this paper, we propose a spatial temporal video-text detection technique which proceed in two principal steps:potential text region detection and a filtering process. In the first step we divide dynamically each pair of consecutive video frames into sub block in order to detect change. A significant difference between homologous blocks implies the appearance of an important object which may be a text region. The temporal redundancy is then used to filter these regions and forms an effectiv...

  10. Despeckle filtering for ultrasound imaging and video II selected applications

    CERN Document Server

    Loizou, Christos P

    2015-01-01

    In ultrasound imaging and video visual perception is hindered by speckle multiplicative noise that degrades the quality. Noise reduction is therefore essential for improving the visual observation quality or as a pre-processing step for further automated analysis, such as image/video segmentation, texture analysis and encoding in ultrasound imaging and video. The goal of the first book (book 1 of 2 books) was to introduce the problem of speckle in ultrasound image and video as well as the theoretical background, algorithmic steps, and the MatlabTM for the following group of despeckle filters:

  11. Error and Congestion Resilient Video Streaming over Broadband Wireless

    Directory of Open Access Journals (Sweden)

    Laith Al-Jobouri

    2015-04-01

    Full Text Available In this paper, error resilience is achieved by adaptive, application-layer rateless channel coding, which is used to protect H.264/Advanced Video Coding (AVC codec data-partitioned videos. A packetization strategy is an effective tool to control error rates and, in the paper, source-coded data partitioning serves to allocate smaller packets to more important compressed video data. The scheme for doing this is applied to real-time streaming across a broadband wireless link. The advantages of rateless code rate adaptivity are then demonstrated in the paper. Because the data partitions of a video slice are each assigned to different network packets, in congestion-prone wireless networks the increased number of packets per slice and their size disparity may increase the packet loss rate from buffer overflows. As a form of congestion resilience, this paper recommends packet-size dependent scheduling as a relatively simple way of alleviating the buffer-overflow problem arising from data-partitioned packets. The paper also contributes an analysis of data partitioning and packet sizes as a prelude to considering scheduling regimes. The combination of adaptive channel coding and prioritized packetization for error resilience with packet-size dependent packet scheduling results in a robust streaming scheme specialized for broadband wireless and real-time streaming applications such as video conferencing, video telephony, and telemedicine.

  12. Advantages of Live Microscope Video for Laboratory and Teaching Applications

    Science.gov (United States)

    Michels, Kristin K.; Michels, Zachary D.; Hotchkiss, Sara C.

    2016-01-01

    Although spatial reasoning and penetrative thinking skills are essential for many disciplines, these concepts are difficult for students to comprehend. In microscopy, traditional educational materials (i.e., photographs) are static. Conversely, video-based training methods convey dimensionality. We implemented a real-time digital video imaging…

  13. Ensemble of Chaotic and Naive Approaches for Performance Enhancement in Video Encryption

    Directory of Open Access Journals (Sweden)

    Jeyamala Chandrasekaran

    2015-01-01

    Full Text Available Owing to the growth of high performance network technologies, multimedia applications over the Internet are increasing exponentially. Applications like video conferencing, video-on-demand, and pay-per-view depend upon encryption algorithms for providing confidentiality. Video communication is characterized by distinct features such as large volume, high redundancy between adjacent frames, video codec compliance, syntax compliance, and application specific requirements. Naive approaches for video encryption encrypt the entire video stream with conventional text based cryptographic algorithms. Although naive approaches are the most secure for video encryption, the computational cost associated with them is very high. This research work aims at enhancing the speed of naive approaches through chaos based S-box design. Chaotic equations are popularly known for randomness, extreme sensitivity to initial conditions, and ergodicity. The proposed methodology employs two-dimensional discrete Henon map for (i generation of dynamic and key-dependent S-box that could be integrated with symmetric algorithms like Blowfish and Data Encryption Standard (DES and (ii generation of one-time keys for simple substitution ciphers. The proposed design is tested for randomness, nonlinearity, avalanche effect, bit independence criterion, and key sensitivity. Experimental results confirm that chaos based S-box design and key generation significantly reduce the computational cost of video encryption with no compromise in security.

  14. Ensemble of Chaotic and Naive Approaches for Performance Enhancement in Video Encryption.

    Science.gov (United States)

    Chandrasekaran, Jeyamala; Thiruvengadam, S J

    2015-01-01

    Owing to the growth of high performance network technologies, multimedia applications over the Internet are increasing exponentially. Applications like video conferencing, video-on-demand, and pay-per-view depend upon encryption algorithms for providing confidentiality. Video communication is characterized by distinct features such as large volume, high redundancy between adjacent frames, video codec compliance, syntax compliance, and application specific requirements. Naive approaches for video encryption encrypt the entire video stream with conventional text based cryptographic algorithms. Although naive approaches are the most secure for video encryption, the computational cost associated with them is very high. This research work aims at enhancing the speed of naive approaches through chaos based S-box design. Chaotic equations are popularly known for randomness, extreme sensitivity to initial conditions, and ergodicity. The proposed methodology employs two-dimensional discrete Henon map for (i) generation of dynamic and key-dependent S-box that could be integrated with symmetric algorithms like Blowfish and Data Encryption Standard (DES) and (ii) generation of one-time keys for simple substitution ciphers. The proposed design is tested for randomness, nonlinearity, avalanche effect, bit independence criterion, and key sensitivity. Experimental results confirm that chaos based S-box design and key generation significantly reduce the computational cost of video encryption with no compromise in security.

  15. A Scalable Architecture for VoIP Conferencing

    Directory of Open Access Journals (Sweden)

    R Venkatesha Prasad

    2003-10-01

    Full Text Available Real-Time services are traditionally supported on circuit switched network. However, there is a need to port these services on packet switched network. Architecture for audio conferencing application over the Internet in the light of ITU-T H.323 recommendations is considered. In a conference, considering packets only from a set of selected clients can reduce speech quality degradation because mixing packets from all clients can lead to lack of speech clarity. A distributed algorithm and architecture for selecting clients for mixing is suggested here based on a new quantifier of the voice activity called "Loudness Number" (LN. The proposed system distributes the computation load and reduces the load on client terminals. The highlights of this architecture are scalability, bandwidth saving and speech quality enhancement. Client selection for playing out tries to mimic a physical conference where the most vocal participants attract more attention. The contributions of the paper are expected to aid H.323 recommendations implementations for Multipoint Processors (MP. A working prototype based on the proposed architecture is already functional.

  16. Comparing video and avatar technology for a health education application for deaf people.

    Science.gov (United States)

    Chiriac, Ionuţ Adrian; Stoicu-Tivadar, Lăcrămioara; Podoleanu, Elena

    2015-01-01

    The article describes the steps and results of a parallel research investigating e-health systems design and implementation for deaf people both in avatar and video technology. The application translates medical knowledge and concepts in deaf sign language for impaired users through an avatar. Two types of avatar technologies are taken into consideration: Video Avatar with recorded humans interface and Animated Avatar with animated figure interface. The comparative study investigates the data collection, design, implementation and the impact study. The comparative analysis of video and animated technology for data collection shows that the video format editing requires fewer skills and results are obtained easier, quicker and less expensive. The video technology supports an easier to design and implement architecture. The impact study for 2 deaf students communities is under development and for the time being the video avatar is better perceived.

  17. Mobile, portable lightweight wireless video recording solutions for homeland security, defense, and law enforcement applications

    Science.gov (United States)

    Sandy, Matt; Goldburt, Tim; Carapezza, Edward M.

    2015-05-01

    It is desirable for executive officers of law enforcement agencies and other executive officers in homeland security and defense, as well as first responders, to have some basic information about the latest trend on mobile, portable lightweight wireless video recording solutions available on the market. This paper reviews and discusses a number of studies on the use and effectiveness of wireless video recording solutions. It provides insights into the features of wearable video recording devices that offer excellent applications for the category of security agencies listed in this paper. It also provides answers to key questions such as: how to determine the type of video recording solutions most suitable for the needs of your agency, the essential features to look for when selecting a device for your video needs, and the privacy issues involved with wearable video recording devices.

  18. E-conferencing for delivery of residency didactics.

    Science.gov (United States)

    Markova, Tsveti; Roth, Linda M

    2002-07-01

    While didactic conferences are an important component of residency training, delivering them efficiently is a challenge for many programs, especially when residents are located in multiple sites, as they are at Wayne State University School of Medicine in the Department of Family Medicine. Our residents find it difficult to travel from our hospitals or rotation sites to a centralized location for conferences. In order to overcome this barrier, we implemented distance learning and electronically delivered the conferences to the residents. We introduced an Internet-delivered, group-learning interactive conference model in which the lecturer is in one location with a group of residents and additional residents are in multiple locations. We launched the project in July 2001 using external company meeting services to schedule, coordinate, support, and archive the conferences. Equipment needed in each location consisted of a computer with an Internet connection, a telephone line, and a LCD projector (a computer monitor sufficed for small groups). We purposely chose simple distance-learning technology and used widely available equipment. Our e-conferencing had two components: (1) audio transmission via telephone connection and (2) visual transmission of PowerPoint presentations via the Internet. The telephone connection was open to all users, allowing residents to ask questions or make comments. Residents chose a conference location depending on geographic proximity to their rotation locations. Although we could accommodate up to 50 sites, we focused on a small number of locations in order to facilitate interaction among residents and faculty. Each conference session is archived and stored on the server for one week so those residents whose other residency-related responsibilities precluded attendance can view any conferences they have missed. E-conferencing proved to be an effective method of delivering didactics in our residency program. Its many advantages included

  19. Video Communication for Networked Communities: Challenges and Opportunities

    NARCIS (Netherlands)

    T. Stevens; P.S. Cesar Garcia (Pablo Santiago); I. Kegel; N. Farber; D. Williams; M. Ursu; P. Stenton; P. Torres; M. Falekakis; R. Kaiser

    2012-01-01

    htmlabstractWhile advances in commercial video conferencing and social networking are driving more people to communicate using video, it is still difficult to achieve a sense of co-presence - that is to make the technology transparent to its users - when mediating ad hoc interactions between groups

  20. Asynchronous Video Interviewing as a New Technology in Personnel Selection: The Applicant's Point of View.

    Science.gov (United States)

    Brenner, Falko S; Ortner, Tuulia M; Fay, Doris

    2016-01-01

    The present study aimed to integrate findings from technology acceptance research with research on applicant reactions to new technology for the emerging selection procedure of asynchronous video interviewing. One hundred six volunteers experienced asynchronous video interviewing and filled out several questionnaires including one on the applicants' personalities. In line with previous technology acceptance research, the data revealed that perceived usefulness and perceived ease of use predicted attitudes toward asynchronous video interviewing. Furthermore, openness revealed to moderate the relation between perceived usefulness and attitudes toward this particular selection technology. No significant effects emerged for computer self-efficacy, job interview self-efficacy, extraversion, neuroticism, and conscientiousness. Theoretical and practical implications are discussed.

  1. Application aware approach to compression and transmission of H.264 encoded video for automated and centralized transportation surveillance.

    Science.gov (United States)

    2012-10-01

    In this report we present a transportation video coding and wireless transmission system specically tailored to automated : vehicle tracking applications. By taking into account the video characteristics and the lossy nature of the wireless channe...

  2. CowLog – Cross-Platform Application for Coding Behaviours from Video

    Directory of Open Access Journals (Sweden)

    Matti Pastell

    2016-04-01

    Full Text Available CowLog is a cross-platform application to code behaviours from video recordings for use in behavioural research. The software has been used in several studies e.g. to study sleep in dairy calves, emotions in goats and the mind wandering related to computer use during lectures. CowLog 3 is implemented using JavaScript and HTML using the Electron framework. The framework allows the development of packaged cross-platform applications using features from web browser (Chromium as well as server side JavaScript from Node.js. The program supports using multiple videos simultaneously and HTML5 and VLC video players. CowLog can be used for any project that requires coding the time of events from digital video. It is released under GNU GPL v2 making it possible for users to modify the application for their own needs. The software is available through its website http://cowlog.org.

  3. The Culture Specific Application of Sound in Nigerian Video Movies ...

    African Journals Online (AJOL)

    The need for relevant music led to the rise of video movie music composers like Tope Alabi and Shola Allison. The culture specific character of sound in the movies generally include background score, dialogue, songs, noise, sound expressing emotion and silence. However, there is still need to improve the sound quality of ...

  4. Video-Based Systems Research, Analysis, and Applications Opportunities

    Science.gov (United States)

    1981-07-30

    classic films Ii- into separate FM signals for video dual soundtrack or stereo sound censed from nearlk every major stu- and audio. Another...though never disruptive. While my enthusiasm for the subject was distinctly lim- i’ed. I felt almost as if Iwere in the presence of a histori - cally

  5. Two Video Analysis Applications Using Foreground/Background Segmentation

    NARCIS (Netherlands)

    Zivkovic, Z.; Petkovic, M.; van Mierlo, R.; van Keulen, Maurice; van der Heijden, Ferdinand; Jonker, Willem; Rijnierse, E.

    Probably the most frequently solved problem when videos are analyzed is segmenting a foreground object from its background in an image. After some regions in an image are detected as the foreground objects, some features are extracted that describe the segmented regions. These features together with

  6. Virtual Conferencing in Global Design Education: Dreams and Realities

    Science.gov (United States)

    Moldenhauer, Judith A.

    2010-01-01

    The concept and use of the synchronous and asynchronous forms of virtual conferencing is central to the experience of global design education. Easy and ready access to people and information worldwide is at the heart of a paradigm shift in design practice and education, defined by collaboration and digital technology. The dream of smooth, global…

  7. Computer Conferencing and Mass Distance Education. CITE Report No. 98.

    Science.gov (United States)

    Kaye, Anthony R.

    This paper briefly reviews the first large-scale use of computer mediated communication (CMC) at the Open University (OU) in Milton Keynes, England, including computer conferencing and electronic mail, in an adjunct mode on a multimedia distance education course with 1,500 students. The first part of the paper outlines the rationale for…

  8. Training ESOL Instructors and Tutors for Online Conferencing

    Science.gov (United States)

    Hewett, Beth L.; Lynn, Robert

    2007-01-01

    Individualized conferencing, a situation where instructors and tutors work individually with students, is one traditional way in which students whose first language is not English (ESOL) can receive help as they learn and practice their English speaking and writing skills. This article is a demonstration of some of the practical strategies common…

  9. Rethinking Writing Center Conferencing Strategies for the ESL Writer.

    Science.gov (United States)

    Powers, Judith K.

    1993-01-01

    Presents typical problems encountered by tutors at writing centers when they conference with ESL writers. Discusses processes and ways of adapting collaborative conferencing strategies for second-language writers at the University of Wyoming Writing Center, including a need for intervention, that have proven effective in alleviating these…

  10. CERN Video News, 2nd edition

    CERN Document Server

    2002-01-01

    This week you will be able to watch on the web the second edition of CERN's video news (see Bulletin n°45/2002, p.3). On this news reel: the ATRAP experiment's latest achievements, superconducting cable production for CMS, the CAST experiment and the European digital conferencing project InDiCo. Go to : www.cern.ch/video, or Bulletin web page.

  11. Linear and non-linear video and TV applications using IPv6 and IPv6 multicast

    CERN Document Server

    Minoli, Daniel

    2012-01-01

    Provides options for implementing IPv6 and IPv6 multicast in service provider networks New technologies, viewing paradigms, and content distribution approaches are taking the TV/video services industry by storm. Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast identifies five emerging trends in next-generation delivery of entertainment-quality video. These trends are observable and can be capitalized upon by progressive service providers, telcos, cable operators, and ISPs. This comprehensive guide explores these evolving directions in the TV/v

  12. Joint Wavelet Video Denoising and Motion Activity Detection in Multimodal Human Activity Analysis: Application to Video-Assisted Bioacoustic/Psychophysiological Monitoring

    Science.gov (United States)

    Dimoulas, C. A.; Avdelidis, K. A.; Kalliris, G. M.; Papanikolaou, G. V.

    2007-12-01

    The current work focuses on the design and implementation of an indoor surveillance application for long-term automated analysis of human activity, in a video-assisted biomedical monitoring system. Video processing is necessary to overcome noise-related problems, caused by suboptimal video capturing conditions, due to poor lighting or even complete darkness during overnight recordings. Modified wavelet-domain spatiotemporal Wiener filtering and motion-detection algorithms are employed to facilitate video enhancement, motion-activity-based indexing and summarization. Structural aspects for validation of the motion detection results are also used. The proposed system has been already deployed in monitoring of long-term abdominal sounds, for surveillance automation, motion-artefacts detection and connection with other psychophysiological parameters. However, it can be used to any video-assisted biomedical monitoring or other surveillance application with similar demands.

  13. Object classification methods for application in FPGA based vehicle video detector

    Directory of Open Access Journals (Sweden)

    Wiesław PAMUŁA

    2009-01-01

    Full Text Available The paper presents a discussion of properties of object classification methods utilized in processing video streams from a camera. Methods based on feature extraction, model fitting and invariant determination are evaluated. Petri nets are used for modelling the processing flow. Data objects and transitions are defined which are suitable for efficient implementation in FPGA circuits. Processing characteristics and problems of the implementations are shown. An invariant based method is assessed as most suitable for application in a vehicle video detector.

  14. Robust watermarking of video objects for MPEG-4 applications

    Science.gov (United States)

    Bas, Patrick; Boulgouris, Nikolaos V.; Koravos, Filippos D.; Chassery, Jean-Marc; Strintzis, Michael G.; Macq, Benoit M. M.

    2001-12-01

    This paper presents two different watermarking schemes devoted to protect video objects. The first presented scheme performs embedding and detection in the uncompressed domain. It has been developed to enable signature detection after object manipulations such as rotations, translations and VOL modifications. To achieve these requirements, the first scheme exploits the shape of the object using CPA analysis: a random sequence is transformed to fit the scale and the orientation of the object. The detection of the mark is performed applying an inverse transform and calculating a correlation between the random sequence and the transformed object. The second scheme is based on compressed-domain processing of video objects. Two different signals are embedded, one for synchronization recovery and another for copyright protection. Both signals are embedded and detected in the compressed domain. During detection, first synchronization recovery is performed and then the copyright watermark is extracted.

  15. Using the Periscope Live Video-Streaming Application for Global Pathology Education: A Brief Introduction.

    Science.gov (United States)

    Fuller, Maren Y; Mukhopadhyay, Sanjay; Gardner, Jerad M

    2016-07-21

    Periscope is a live video-streaming smartphone application (app) that allows any individual with a smartphone to broadcast live video simultaneously to multiple smartphone users around the world. The aim of this review is to describe the potential of this emerging technology for global pathology education. To our knowledge, since the launch of the Periscope app (2015), only a handful of educational presentations by pathologists have been streamed as live video via Periscope. This review includes links to these initial attempts, a step-by-step guide for those interested in using the app for pathology education, and a summary of the pros and cons, including ethical/legal issues. We hope that pathologists will appreciate the potential of Periscope for sharing their knowledge, expertise, and research with a live (and potentially large) audience without the barriers associated with traditional video equipment and standard classroom/conference settings.

  16. Video Enhancement and Dynamic Range Control of HDR Sequences for Automotive Applications

    Directory of Open Access Journals (Sweden)

    Giovanni Ramponi

    2007-01-01

    Full Text Available CMOS video cameras with high dynamic range (HDR output are particularly suitable for driving assistance applications, where lighting conditions can strongly vary, going from direct sunlight to dark areas in tunnels. However, common visualization devices can only handle a low dynamic range, and thus a dynamic range reduction is needed. Many algorithms have been proposed in the literature to reduce the dynamic range of still pictures. Anyway, extending the available methods to video is not straightforward, due to the peculiar nature of video data. We propose an algorithm for both reducing the dynamic range of video sequences and enhancing its appearance, thus improving visual quality and reducing temporal artifacts. We also provide an optimized version of our algorithm for a viable hardware implementation on an FPGA. The feasibility of this implementation is demonstrated by means of a case study.

  17. Multimedia applications in nursing curriculum: the process of producing streaming videos for medication administration skills.

    Science.gov (United States)

    Sowan, Azizeh K

    2014-07-01

    Streaming videos (SVs) are commonly used multimedia applications in clinical health education. However, there are several negative aspects related to the production and delivery of SVs. Only a few published studies have included sufficient descriptions of the videos and the production process and design innovations. This paper describes the production of innovative SVs for medication administration skills for undergraduate nursing students at a public university in Jordan and focuses on the ethical and cultural issues in producing this type of learning resource. The curriculum development committee approved the modification of educational techniques for medication administration procedures to include SVs within an interactive web-based learning environment. The production process of the videos adhered to established principles for "protecting patients' rights when filming and recording" and included: preproduction, production and postproduction phases. Medication administration skills were videotaped in a skills laboratory where they are usually taught to students and also in a hospital setting with real patients. The lab videos included critical points and Do's and Don'ts and the hospital videos fostered real-world practices. The range of time of the videos was reasonable to eliminate technical difficulty in access. Eight SVs were produced that covered different types of the medication administration skills. The production of SVs required the collaborative efforts of experts in IT, multimedia, nursing and informatics educators, and nursing care providers. Results showed that the videos were well-perceived by students, and the instructors who taught the course. The process of producing the videos in this project can be used as a valuable framework for schools considering utilizing multimedia applications in teaching. Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

  18. Video conference platforms: A tool to foster collaboration during inter-organizational in vivo simulations

    Directory of Open Access Journals (Sweden)

    Cecilia Lemus-Martinez

    2011-10-01

    Full Text Available Inter-organizational problem solving of emergencies and extreme events are complex research fields where scarce experimental data is available. To address this problem, the Inter-GAP In Vivo System, was developed to run behavioural experiments of complex crisis. The system design and testing included three categories of participants: for pilot testing, first year university students; for theoretical validity, college students engaged in emergency management programs; and for field validity, expert decision makers who managed major crises. A comparative assessment was performed to select the most suitable video conferencing software commercially available, since it was more cost-efficient to acquire a tool already developed and customized it to the experiment needs than it was to design a new one. Software features analyzed were: ease of use, recording capabilities, format delivery options and security. The Inter-GAP In Vivo System setup was implemented on the video conference platform selected. The system performance was evaluated at three levels: technical setup, task design and work flow processes. The actual experimentation showed that the conferencing software is a versatile tool to enhance collaboration between stakeholders from different organizations, due to the audiovisual contact participants can establish, where non verbal cues can be interchanged along the problem solving processes. Potential future system applications include: collaborative and cross – functional training between organizations.

  19. The Impact of Conferencing Assessment on EFL Students’ Grammar Learning

    Directory of Open Access Journals (Sweden)

    Sasan Baleghizadeh

    2012-07-01

    Full Text Available This article reports on a study that was carried out in order to examine the impact of conferencing assessment on students’ learning of English grammar. Forty-two Iranian intermediate university students were randomly assigned to an experimental and a control group. The participants in the experimental group took part in four individual and four whole class conferences. The participants in the control group studied the same grammatical points but they were not involved in conferencing assessment. The results of the study showed that the experimental group performed significantly better than the control group on the given post-test. Moreover, the attitudes of the participants toward grammar learning in the experimental group significantly changed from the first administration of a questionnaire to its second administration.

  20. Mono or 3D video production for scientific dissemination of nuclear energy applications

    Energy Technology Data Exchange (ETDEWEB)

    Freitas, Victor Goncalves G.; Mol, Antonio Carlos A.; Biermann, Bruna; Jorge, Carlos Alexandre F., E-mail: mol@ien.gov.b, E-mail: vgoncalves@ien.gov.b, E-mail: calexandre@ien.gov.b [Instituto de Engenharia Nuclear (IEN/CNEN-RJ), Rio de Janeiro, RJ (Brazil); Araujo, Tawein [Universidade Federal do Rio de Janeiro (UFRJ), RJ (Brazil). Escola de Belas Artes; Legey, Ana Paula [Universidade Gama Filho (UGF), Rio de Janeiro, RJ (Brazil)

    2011-07-01

    This work presents results of educational videos development, mono or stereo, for scientific dissemination of nuclear energy applications. Nuclear energy span through many important applications for the society, ranging from electrical power generation to nuclear medicine, among others. Thus, the purpose is to disseminate this information for the general public and specially for students. Educational videos consist in a good approach for this purpose, due to the involvement of the public they provide, more than simply text or oral exposition, or even static images presentation. Stereo videos result in even more involvement of the public, besides immersion, the later due to the realism 3D views provide. The video developed in this work deals with explanations of electrical power generation, including nuclear reactor operation, shows the percentage of nuclear source as power generation all over the world, and explains also nuclear energy application in medicine. It is expected all these characteristics provided by the use of video or virtual reality techniques will achieve the purpose of disseminating such important information, regarding the benefits of nuclear energy to the society. (author)

  1. Task-oriented quality assessment and adaptation in real-time mission critical video streaming applications

    Science.gov (United States)

    Nightingale, James; Wang, Qi; Grecos, Christos

    2015-02-01

    In recent years video traffic has become the dominant application on the Internet with global year-on-year increases in video-oriented consumer services. Driven by improved bandwidth in both mobile and fixed networks, steadily reducing hardware costs and the development of new technologies, many existing and new classes of commercial and industrial video applications are now being upgraded or emerging. Some of the use cases for these applications include areas such as public and private security monitoring for loss prevention or intruder detection, industrial process monitoring and critical infrastructure monitoring. The use of video is becoming commonplace in defence, security, commercial, industrial, educational and health contexts. Towards optimal performances, the design or optimisation in each of these applications should be context aware and task oriented with the characteristics of the video stream (frame rate, spatial resolution, bandwidth etc.) chosen to match the use case requirements. For example, in the security domain, a task-oriented consideration may be that higher resolution video would be required to identify an intruder than to simply detect his presence. Whilst in the same case, contextual factors such as the requirement to transmit over a resource-limited wireless link, may impose constraints on the selection of optimum task-oriented parameters. This paper presents a novel, conceptually simple and easily implemented method of assessing video quality relative to its suitability for a particular task and dynamically adapting videos streams during transmission to ensure that the task can be successfully completed. Firstly we defined two principle classes of tasks: recognition tasks and event detection tasks. These task classes are further subdivided into a set of task-related profiles, each of which is associated with a set of taskoriented attributes (minimum spatial resolution, minimum frame rate etc.). For example, in the detection class

  2. IELTS speaking instruction through audio/voice conferencing

    Directory of Open Access Journals (Sweden)

    Hamed Ghaemi

    2012-02-01

    Full Text Available The currentstudyaimsatinvestigatingtheimpactofAudio/Voiceconferencing,asanewapproachtoteaching speaking, on the speakingperformanceand/orspeakingband score ofIELTScandidates.Experimentalgroupsubjectsparticipated in an audio conferencing classwhile those of the control group enjoyed attending in a traditional IELTS Speakingclass. At the endofthestudy,allsubjectsparticipatedinanIELTSExaminationheldonNovemberfourthin Tehran,Iran.To compare thegroupmeansforthestudy,anindependentt-testanalysiswasemployed.Thedifferencebetween experimental and control groupwasconsideredtobestatisticallysignificant(P<0.01.Thatisthecandidates in experimental group have outperformed the ones in control group in IELTS Speaking test scores.

  3. The value of virtual conferencing for ecology and conservation.

    Science.gov (United States)

    Fraser, Hannah; Soanes, Kylie; Jones, Stuart A; Jones, Chris S; Malishev, Matthew

    2017-06-01

    The objectives of conservation science and dissemination of its research create a paradox: Conservation is about preserving the environment, yet scientists spread this message at conferences with heavy carbon footprints. Ecology and conservation science depend on global knowledge exchange-getting the best science to the places it is most needed. However, conference attendance from developed countries typically outweighs that from developing countries that are biodiversity and conservation hotspots. If any branch of science should be trying to maximize participation while minimizing carbon emissions, it is conservation. Virtual conferencing is common in other disciplines, such as education and humanities, but it is surprisingly underused in ecology and conservation. Adopting virtual conferencing entails a number of challenges, including logistics and unified acceptance, which we argue can be overcome through planning and technology. We examined 4 conference models: a pure-virtual model and 3 hybrid hub-and-node models, where hubs stream content to local nodes. These models collectively aim to mitigate the logistical and administrative challenges of global knowledge transfer. Embracing virtual conferencing addresses 2 essential prerequisites of modern conferences: lowering carbon emissions and increasing accessibility for remote, time- and resource-poor researchers, particularly those from developing countries. © 2017 The Authors. Conservation Biology published by Wiley Periodicals, Inc. on behalf of Society for Conservation Biology.

  4. Teachers' Reports of Learning and Application to Pedagogy Based on Engagement in Collaborative Peer Video Analysis

    Science.gov (United States)

    Christ, Tanya; Arya, Poonam; Chiu, Ming Ming

    2014-01-01

    Given international use of video-based reflective discussions in teacher education, and the limited knowledge about whether teachers apply learning from these discussions, we explored teachers' learning of new ideas about pedagogy and their self-reported application of this learning. Nine inservice and 48 preservice teachers participated in…

  5. Capabilities of Raspberry Pi 2 for Big Data and Video Streaming Applications in Data Centres

    NARCIS (Netherlands)

    Schot, Nick J.; Velthuis, Paul J.E.; Postema, Björn Frits; Remke, Anne Katharina Ingrid; Remke, A.K.I.; Haverkort, Boudewijn R.H.M.; Haverkort, B.R.H.M.

    Many new data centres have been built in recent years in order to keep up with the rising demand for server capacity. These data centres require a lot of electrical energy and cooling. Big data and video streaming are two heavily used applications in data centres. This paper experimentally

  6. Efficient Execution of Video Applications on Heterogeneous Multi- and Many-Core Processors

    NARCIS (Netherlands)

    Pereira de Azevedo Filho, A.

    2011-01-01

    In this dissertation we present methodologies and evaluations aiming at increasing the efficiency of video coding applications for heterogeneous many-core processors composed of SIMD-only, scratchpad memory based cores. Our contributions are spread in three different fronts: thread-level parallelism

  7. High-speed digital video tracking system for generic applications

    Science.gov (United States)

    Walton, James S.; Hallamasek, Karen G.

    2001-04-01

    The value of high-speed imaging for making subjective assessments is widely recognized, but the inability to acquire useful data from image sequences in a timely fashion has severely limited the use of the technology. 4DVideo has created a foundation for a generic instrument that can capture kinematic data from high-speed images. The new system has been designed to acquire (1) two-dimensional trajectories of points; (2) three-dimensional kinematics of structures or linked rigid-bodies; and (3) morphological reconstructions of boundaries. The system has been designed to work with an unlimited number of cameras configured as nodes in a network, with each camera able to acquire images at 1000 frames per second (fps) or better, with a spatial resolution of 512 X 512 or better, and an 8-bit gray scale. However, less demanding configurations are anticipated. The critical technology is contained in the custom hardware that services the cameras. This hardware optimizes the amount of information stored, and maximizes the available bandwidth. The system identifies targets using an algorithm implemented in hardware. When complete, the system software will provide all of the functionality required to capture and process video data from multiple perspectives. Thereafter it will extract, edit and analyze the motions of finite targets and boundaries.

  8. Exploiting spatio-temporal characteristics of human vision for mobile video applications

    Science.gov (United States)

    Jillani, Rashad; Kalva, Hari

    2008-08-01

    Video applications on handheld devices such as smart phones pose a significant challenge to achieve high quality user experience. Recent advances in processor and wireless networking technology are producing a new class of multimedia applications (e.g. video streaming) for mobile handheld devices. These devices are light weight and have modest sizes, and therefore very limited resources - lower processing power, smaller display resolution, lesser memory, and limited battery life as compared to desktop and laptop systems. Multimedia applications on the other hand have extensive processing requirements which make the mobile devices extremely resource hungry. In addition, the device specific properties (e.g. display screen) significantly influence the human perception of multimedia quality. In this paper we propose a saliency based framework that exploits the structure in content creation as well as the human vision system to find the salient points in the incoming bitstream and adapt it according to the target device, thus improving the quality of new adapted area around salient points. Our experimental results indicate that the adaptation process that is cognizant of video content and user preferences can produce better perceptual quality video for mobile devices. Furthermore, we demonstrated how such a framework can affect user experience on a handheld device.

  9. Video inpainting with short-term windows: application to object removal and error concealment.

    Science.gov (United States)

    Ebdelli, Mounira; Le Meur, Olivier; Guillemot, Christine

    2015-10-01

    In this paper, we propose a new video inpainting method which applies to both static or free-moving camera videos. The method can be used for object removal, error concealment, and background reconstruction applications. To limit the computational time, a frame is inpainted by considering a small number of neighboring pictures which are grouped into a group of pictures (GoP). More specifically, to inpaint a frame, the method starts by aligning all the frames of the GoP. This is achieved by a region-based homography computation method which allows us to strengthen the spatial consistency of aligned frames. Then, from the stack of aligned frames, an energy function based on both spatial and temporal coherency terms is globally minimized. This energy function is efficient enough to provide high quality results even when the number of pictures in the GoP is rather small, e.g. 20 neighboring frames. This drastically reduces the algorithm complexity and makes the approach well suited for near real-time video editing applications as well as for loss concealment applications. Experiments with several challenging video sequences show that the proposed method provides visually pleasing results for object removal, error concealment, and background reconstruction context.

  10. A Programmable Video Platform and Its Application Mapping Framework Using the Target Application's SystemC Models

    Directory of Open Access Journals (Sweden)

    Kim Daewoong

    2011-01-01

    Full Text Available Abstract HD video applications can be represented with multiple tasks consisting of tightly coupled multiple threads. Each task requires massive computation, and their communication can be categorized as asynchronous distributed small data and large streaming data transfers. In this paper, we propose a high performance programmable video platform that consists of four processing element (PE clusters. Each PE cluster runs a task in the video application with RISC cores, a hardware operating system kernel (HOSK, and task-specific accelerators. PE clusters are connected with two separate point-to-point networks: one for asynchronous distributed controls and the other for heavy streaming data transfers among the tasks. Furthermore, we developed an application mapping framework, with which parallel executable codes can be obtained from a manually developed SystemC model of the target application without knowing the detailed architecture of the video platform. To show the effectivity of the platform and its mapping framework, we also present mapping results for an H.264/AVC 720p decoder/encoder and a VC-1 720p decoder with 30 fps, assuming that the platform operates at 200 MHz.

  11. Basic Principle and Application of Video Recovery Software for “Dahua” and “Hikvision” Brand

    Directory of Open Access Journals (Sweden)

    Yang Fan

    2015-01-01

    Full Text Available This article describes the basic principle of mainstream video recovery software in “Dahua” and “Hikvision” brand for the current market, and introduces a practical method to use this software to abstract the digital video, especially the detailed description of application experience of carrying out video abstraction for hard disk with part of damaged sector, and finally make a summary.

  12. A flexible software architecture for scalable real-time image and video processing applications

    Science.gov (United States)

    Usamentiaga, Rubén; Molleda, Julio; García, Daniel F.; Bulnes, Francisco G.

    2012-06-01

    Real-time image and video processing applications require skilled architects, and recent trends in the hardware platform make the design and implementation of these applications increasingly complex. Many frameworks and libraries have been proposed or commercialized to simplify the design and tuning of real-time image processing applications. However, they tend to lack flexibility because they are normally oriented towards particular types of applications, or they impose specific data processing models such as the pipeline. Other issues include large memory footprints, difficulty for reuse and inefficient execution on multicore processors. This paper presents a novel software architecture for real-time image and video processing applications which addresses these issues. The architecture is divided into three layers: the platform abstraction layer, the messaging layer, and the application layer. The platform abstraction layer provides a high level application programming interface for the rest of the architecture. The messaging layer provides a message passing interface based on a dynamic publish/subscribe pattern. A topic-based filtering in which messages are published to topics is used to route the messages from the publishers to the subscribers interested in a particular type of messages. The application layer provides a repository for reusable application modules designed for real-time image and video processing applications. These modules, which include acquisition, visualization, communication, user interface and data processing modules, take advantage of the power of other well-known libraries such as OpenCV, Intel IPP, or CUDA. Finally, we present different prototypes and applications to show the possibilities of the proposed architecture.

  13. The Effects of Time Scarcity on Conflict and Compromise in Computer Conferencing.

    Science.gov (United States)

    Reid, Fraser J. M.; Hards, Rachael

    1998-01-01

    Examines the effects of time scarcity on the way disagreement is managed in synchronous computer conferencing; reports an experiment in which pairs of undergraduates used keyboard-based conferencing software to resolve disputes on two controversial discussion topics under conditions either of time scarcity, or time abundance; and discusses…

  14. An Interactive Computer-Based Conferencing System to Accommodate Students' Learning Process.

    Science.gov (United States)

    Saiedian, Hossein

    1993-01-01

    Describes an integrated computer-based conferencing and mail system called ICMS (Integrated Conferencing and Mail System) that was developed to encourage students to participate in class discussions more actively. The menu-driven user interface is explained, and ICMS's role in promoting self-assessment and critical thinking is discussed. (eight…

  15. PEDAGOGICAL ASPECTS OF INFRASTRUCTURE WEB CONFERENCING ORGANIZATIONS AS THE LATEST E-LEARNING TOOLS

    Directory of Open Access Journals (Sweden)

    Olha D. Slovinska

    2015-09-01

    Full Text Available This article analyzes the theoretical and practical web conferencing aspects, deals with the main tasks of integration the conference call system, highlights the main categories and classes of conferencing, describes the organization of web conference infrastructure with the help of software tools and their capabilities, analyzes an international experience of using the open conference systems in leading US and European universities.

  16. The UNITE-DSS Modelling System: Risk Simulation and Decision Conferencing

    DEFF Research Database (Denmark)

    Salling, Kim Bang; Barfod, Michael Bruhn

    This presentation introduces the brand new approach of integrating risk simulation and decision conferencing within transport project appraisal (UNITE-DSS model). The modelling approach is divided into various modules respectively as point estimates (cost-benefit analysis), stochastic interval...... results (quantitative risk analysis and Monte Carlo simulation) and finally framed within stakeholder involvement (decision conferencing) as depicted in the figure....

  17. The design, implementation and evaluation of mass conferencing

    Directory of Open Access Journals (Sweden)

    Karl Donert

    1998-12-01

    Full Text Available The development of the PC has opened up many new perspectives in the use of technology for distance learning. Broadband, high-speed telecommunications now make it possible to access, transmit and receive sound, still images, video and other data. This application is normally referred to as videoconferencing (Woodruff and Mosby, 1996. It provides the capability to connect two or more parties separated by distance by means of audio, video and data and allows opportunities for real-time interaction. It is often used by groups of people who gather in a specific setting to communicate with other groups of people who are unable physically to be there. However, the term videoconferencing can be applied to a wide range of situations, such as individual-to-individual discussion and video-lecturing. Lopez and Woodruff (1996 identify four videoconferencing formats: the interview, the virtual meeting, the virtual field trip and the lecture. They state that the least productive of these is normally the lecture which, they suggest, does not promote dialogue or interaction: a lecture is as a one-way process where intellectual resources are transmitted, and as a learning environment does not usually provide opportunities for students to interact with tutors or between themselves. They are unlikely to establish any form of dialogue or to use their own thought processes (King and Honeybone, 1997. Whilst cost-effective in traditional terms, the lecture forum can be a shallow and relatively ineffective learning experience.

  18. 78 FR 78319 - Media Bureau Seeks Comment on Application of the IP Closed Captioning Rules to Video Clips

    Science.gov (United States)

    2013-12-26

    ... COMMISSION 47 CFR Part 79 Media Bureau Seeks Comment on Application of the IP Closed Captioning Rules to... seeks updated information on the closed captioning of video clips delivered by Internet protocol (``IP''), including the extent to which industry has voluntarily captioned IP- delivered video clips. The Commission...

  19. Passive millimeter-wave video camera for aviation applications

    Science.gov (United States)

    Fornaca, Steven W.; Shoucri, Merit; Yujiri, Larry

    1998-07-01

    Passive Millimeter Wave (PMMW) imaging technology offers significant safety benefits to world aviation. Made possible by recent technological breakthroughs, PMMW imaging sensors provide visual-like images of objects under low visibility conditions (e.g., fog, clouds, snow, sandstorms, and smoke) which blind visual and infrared sensors. TRW has developed an advanced, demonstrator version of a PMMW imaging camera that, when front-mounted on an aircraft, gives images of the forward scene at a rate and quality sufficient to enhance aircrew vision and situational awareness under low visibility conditions. Potential aviation uses for a PMMW camera are numerous and include: (1) Enhanced vision for autonomous take- off, landing, and surface operations in Category III weather on Category I and non-precision runways; (2) Enhanced situational awareness during initial and final approach, including Controlled Flight Into Terrain (CFIT) mitigation; (3) Ground traffic control in low visibility; (4) Enhanced airport security. TRW leads a consortium which began flight tests with the demonstration PMMW camera in September 1997. Flight testing will continue in 1998. We discuss the characteristics of PMMW images, the current state of the technology, the integration of the camera with other flight avionics to form an enhanced vision system, and other aviation applications.

  20. Rate-Adaptive Video Compression (RAVC) Universal Video Stick (UVS)

    Science.gov (United States)

    Hench, David L.

    2009-05-01

    The H.264 video compression standard, aka MPEG 4 Part 10 aka Advanced Video Coding (AVC) allows new flexibility in the use of video in the battlefield. This standard necessitates encoder chips to effectively utilize the increased capabilities. Such chips are designed to cover the full range of the standard with designers of individual products given the capability of selecting the parameters that differentiate a broadcast system from a video conferencing system. The SmartCapture commercial product and the Universal Video Stick (UVS) military versions are about the size of a thumb drive with analog video input and USB (Universal Serial Bus) output and allow the user to select the parameters of imaging to the. Thereby, allowing the user to select video bandwidth (and video quality) using four dimensions of quality, on the fly, without stopping video transmission. The four dimensions are: 1) spatial, change from 720 pixel x 480 pixel to 320 pixel x 360 pixel to 160 pixel x 180 pixel, 2) temporal, change from 30 frames/ sec to 5 frames/sec, 3) transform quality with a 5 to 1 range, 4) and Group of Pictures (GOP) that affects noise immunity. The host processor simply wraps the H.264 network abstraction layer packets into the appropriate network packets. We also discuss the recently adopted scalable amendment to H.264 that will allow limit RAVC at any point in the communication chain by throwing away preselected packets.

  1. APPLICATION OF BINARY DESCRIPTORS TO MULTIPLE FACE TRACKING IN VIDEO SURVEILLANCE SYSTEMS

    Directory of Open Access Journals (Sweden)

    A. L. Oleinik

    2016-07-01

    Full Text Available Subject of Research. The paper deals with the problem of multiple face tracking in a video stream. The primary application of the implemented tracking system is the automatic video surveillance. The particular operating conditions of surveillance cameras are taken into account in order to increase the efficiency of the system in comparison to existing general-purpose analogs. Method. The developed system is comprised of two subsystems: detector and tracker. The tracking subsystem does not depend on the detector, and thus various face detection methods can be used. Furthermore, only a small portion of frames is processed by the detector in this structure, substantially improving the operation rate. The tracking algorithm is based on BRIEF binary descriptors that are computed very efficiently on modern processor architectures. Main Results. The system is implemented in C++ and the experiments on the processing rate and quality evaluation are carried out. MOTA and MOTP metrics are used for tracking quality measurement. The experiments demonstrated the four-fold processing rate gain in comparison to the baseline implementation that processes every video frame with the detector. The tracking quality is on the adequate level when compared to the baseline. Practical Relevance. The developed system can be used with various face detectors (including slow ones to create a fully functional high-speed multiple face tracking solution. The algorithm is easy to implement and optimize, so it may be applied not only in full-scale video surveillance systems, but also in embedded solutions integrated directly into cameras.

  2. MoViE: Experiences and attitudes—Learning with a mobile social video application

    Directory of Open Access Journals (Sweden)

    Pauliina Tuomi

    2010-10-01

    Full Text Available Digital media is increasingly finding its way into the discussions of the classroom. Particularly interest is placed on mobile learning—the learning and teaching practices done with or via different mobile devices. Learning with the help of mobile devices is increasingly common and it is considered to be one of the 21st century skills children should adapt already in early stages in schools. The article presents both qualitative and quantitative study on mobile social video application, MoViE, as a part of teaching in biology and geography in 8th and 9th grades. The multidisciplinary data was processed to answer the following question: How did the use of mobile videos promote learning? The actual research question is however twofold: On one hand, it studies the use of mobile videos in mobile learning. On the other hand, it sets out to investigate the implementation of mobile video sharing as a part of the teaching and learning activities.

  3. A Standard-Compliant Virtual Meeting System with Active Video Object Tracking

    Directory of Open Access Journals (Sweden)

    Chang Yao-Jen

    2002-01-01

    Full Text Available This paper presents an H.323 standard compliant virtual video conferencing system. The proposed system not only serves as a multipoint control unit (MCU for multipoint connection but also provides a gateway function between the H.323 LAN (local-area network and the H.324 WAN (wide-area network users. The proposed virtual video conferencing system provides user-friendly object compositing and manipulation features including 2D video object scaling, repositioning, rotation, and dynamic bit-allocation in a 3D virtual environment. A reliable, and accurate scheme based on background image mosaics is proposed for real-time extracting and tracking foreground video objects from the video captured with an active camera. Chroma-key insertion is used to facilitate video objects extraction and manipulation. We have implemented a prototype of the virtual conference system with an integrated graphical user interface to demonstrate the feasibility of the proposed methods.

  4. CowLog – Cross-Platform Application for Coding Behaviours from Video

    OpenAIRE

    Pastell, Matti

    2016-01-01

    CowLog is a cross-platform application to code behaviours from video recordings for use in behavioural research. The software has been used in several studies e.g. to study sleep in dairy calves, emotions in goats and the mind wandering related to computer use during lectures. CowLog 3 is implemented using JavaScript and HTML using the Electron framework. The framework allows the development of packaged cross-platform applications using features from web browser (Chromium) as well as server s...

  5. Simultaneous Class-based and Live Video Streamed Teaching

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Levinsen, Karin Ellen Tweddell; Jelsbak, Vibe Alopaeus

    2015-01-01

    The Bachelor Programme in Biomedical Laboratory Analysis at VIA's healthcare university college in Aarhus has established a blended class which combines traditional and live broadcast teaching (via an innovative choice of video conferencing system). On the so-called net-days, students have....... From here a number of general principles and perspective were derived for the specific program which can be useful to contemplate in general for similar educations. It is concluded that the blended class model using live video stream represents a viable pedagogical solution for the Bachelor Programme...... sheds light on the pedagogical challenges, the educational designs possible, the opportunities and constrains associated with video conferencing as a pedagogical practice, as well as the technological, structural and organisational conditions involved. In this paper a participatory action research...

  6. Technical Evaluation Report 3: Text-based Conferencing Products

    Directory of Open Access Journals (Sweden)

    Debbie Garber

    2002-01-01

    Full Text Available The basic form of online conferencing is asynchronous and text-based, and a vast array of products is now available for fully featured communication within this framework. The following set of seven reviews contrasts some of the best text-based products that have so far come to our attention, with other products whose features are less extensive. This comparison of products provides a useful look at the options now available to the designers of online conferences, and at the choices to be made in product selection. The reviews (by the first two authors, both DE graduate students have stressed the utility of the products from the joint perspective of students and teachers.

  7. Synchronizing physiological data and video in a telemedicine application: A multimedia approach.

    Science.gov (United States)

    Lambert, Laurent; Hachicha, Khalil; Ahmed, Syed Zahid; Pinna, Andrea; Garda, Patrick

    2015-01-01

    Several medical examinations require that multiple modalities of exams are stored in a synchronized manner. For instance, an EEG exam needs that several physiological signals along with video of the exam are acquired synchronously to aid the neurophysiologists to perform their diagnostics. Furthermore support for telemedicine for such exams have become important in recent years. The existing EDF standard that is used for physiological signals makes it difficult to provide integrated support of adding video and compressed component data, however due to widespread use of EDF standard in the domain, cross compatibility with EDF standard for physiological data is also essential. We present in this work a novel idea to solve these issues. Our approach uses standard multimedia containers in which physiological data are embedded alongside video and audio. This paper provides our analyses of the state of the art of multimedia containers EDF, AVI, ASF, MPEG and MKV and their potentials for a telemedicine application and outlines how MKV stands out as an interesting option in this regard, allowing also capability of compression of physiological data if needed.

  8. A Hybrid Scheme Based on Pipelining and Multitasking in Mobile Application Processors for Advanced Video Coding

    Directory of Open Access Journals (Sweden)

    Muhammad Asif

    2015-01-01

    Full Text Available One of the key requirements for mobile devices is to provide high-performance computing at lower power consumption. The processors used in these devices provide specific hardware resources to handle computationally intensive video processing and interactive graphical applications. Moreover, processors designed for low-power applications may introduce limitations on the availability and usage of resources, which present additional challenges to the system designers. Owing to the specific design of the JZ47x series of mobile application processors, a hybrid software-hardware implementation scheme for H.264/AVC encoder is proposed in this work. The proposed scheme distributes the encoding tasks among hardware and software modules. A series of optimization techniques are developed to speed up the memory access and data transferring among memories. Moreover, an efficient data reusage design is proposed for the deblock filter video processing unit to reduce the memory accesses. Furthermore, fine grained macroblock (MB level parallelism is effectively exploited and a pipelined approach is proposed for efficient utilization of hardware processing cores. Finally, based on parallelism in the proposed design, encoding tasks are distributed between two processing cores. Experiments show that the hybrid encoder is 12 times faster than a highly optimized sequential encoder due to proposed techniques.

  9. Towards User Experience-Driven Adaptive Uplink Video Transmission for Automotive Applications

    OpenAIRE

    Lottermann, Christian

    2016-01-01

    The focus of this thesis is to enable user experience-driven uplink video streaming from mobile video sources with limited computational capacity and to apply these to resource-constraint automotive environments. The first part investigates perceptual quality-aware encoding of videos, the second part proposes camera context-based estimators of temporal and spatial activities for videos captured by a front-facing camera of a vehicle, and the last part studies the upstreaming of videos from a m...

  10. The Use of Video-Taped Lectures and Web-Based Communications in Teaching: A Distance-Teaching and Cross-Atlantic Collaboration Experiment.

    Science.gov (United States)

    Herder, P. M.; Subrahmanian, E.; Talukdar, S.; Turk, A. L.; Westerberg, A. W.

    2002-01-01

    Explains distance education approach applied to the 'Engineering Design Problem Formulation' course simultaneously at the Delft University of Technology (the Netherlands) and at Carnegie Mellon University (CMU, Pittsburgh, USA). Uses video taped lessons, video conferencing, electronic mails and web-accessible document management system LIRE in the…

  11. Use of Blackboard Collaborate for Creation of a Video Course Library

    Science.gov (United States)

    Mitzova-Vladinov, Greta; Bizzio-Knott, Rossana; Hooshmand, Mary; Hauglum, Shayne; Aziza, Khitam

    2017-01-01

    This case study examines an innovative way the Blackboard Collaborate video conferencing learning platform was used to record graduate student presentations for creating a course library utilized in individualized student teaching. The presentation recordings evolved into an innovative strategy for providing feedback and ultimately improvement in…

  12. Real-time video-on-demand system based on distributed servers and an agent-oriented application

    Science.gov (United States)

    Takahata, Minoru; Uemori, Akira; Nakano, Hirotaka

    1996-02-01

    This video-on-demand service is constructed of distributed servers, including video servers that supply real-time MPEG-1 video & audio, real-time MPEG-1 encoders, and an application server that supplies additional text information and agents for retrieval. This system has three distinctive features that enable it to provide multi viewpoint access to real-time visual information: (1) The terminal application uses an agent-oriented approach that allows the system to be easily extended. The agents are implemented using a commercial authoring tool plus additional objects that communicate with the video servers by using TCP/IP protocols. (2) The application server manages the agents, automatically processes text information and is able to handle unexpected alterations of the contents. (3) The distributed system has an economical, flexible architecture to store long video streams. The real-time MPEG-1 encoder system is based on multi channel phase-shifting processing. We also describe a practical application of this system, a prototype TV-on-demand service called TVOD. This provides access to broadcast television programs for the previous week.

  13. Video visual analytics

    OpenAIRE

    Höferlin, Markus Johannes

    2013-01-01

    The amount of video data recorded world-wide is tremendously growing and has already reached hardly manageable dimensions. It originates from a wide range of application areas, such as surveillance, sports analysis, scientific video analysis, surgery documentation, and entertainment, and its analysis represents one of the challenges in computer science. The vast amount of video data renders manual analysis by watching the video data impractical. However, automatic evaluation of video material...

  14. CONTEXT-BASED URBAN TERRAIN RECONSTRUCTION FROM UAV-VIDEOS FOR GEOINFORMATION APPLICATIONS

    Directory of Open Access Journals (Sweden)

    D. Bulatov

    2012-09-01

    Full Text Available Urban terrain reconstruction has many applications in areas of civil engineering, urban planning, surveillance and defense research. Therefore the needs of covering ad-hoc demand and performing a close-range urban terrain reconstruction with miniaturized and relatively inexpensive sensor platforms are constantly growing. Using (miniaturized unmanned aerial vehicles, (MUAVs, represents one of the most attractive alternatives to conventional large-scale aerial imagery. We cover in this paper a four-step procedure of obtaining georeferenced 3D urban models from video sequences. The four steps of the procedure – orientation, dense reconstruction, urban terrain modeling and geo-referencing – are robust, straight-forward, and nearly fully-automatic. The two last steps – namely, urban terrain modeling from almost-nadir videos and co-registration of models 6ndash; represent the main contribution of this work and will therefore be covered with more detail. The essential substeps of the third step include digital terrain model (DTM extraction, segregation of buildings from vegetation, as well as instantiation of building and tree models. The last step is subdivided into quasi- intrasensorial registration of Euclidean reconstructions and intersensorial registration with a geo-referenced orthophoto. Finally, we present reconstruction results from a real data-set and outline ideas for future work.

  15. A blinded assessment of video quality in wearable technology for telementoring in open surgery: the Google Glass experience.

    Science.gov (United States)

    Hashimoto, Daniel A; Phitayakorn, Roy; Fernandez-del Castillo, Carlos; Meireles, Ozanan

    2016-01-01

    The goal of telementoring is to recreate face-to-face encounters with a digital presence. Open-surgery telementoring is limited by lack of surgeon's point-of-view cameras. Google Glass is a wearable computer that looks like a pair of glasses but is equipped with wireless connectivity, a camera, and viewing screen for video conferencing. This study aimed to assess the safety of using Google Glass by assessing the video quality of a telementoring session. Thirty-four (n = 34) surgeons at a single institution were surveyed and blindly compared via video captured with Google Glass versus an Apple iPhone 5 during the open cholecystectomy portion of a Whipple. Surgeons were asked to evaluate the quality of the video and its adequacy for safe use in telementoring. Thirty-four of 107 invited surgical attendings (32%) responded to the anonymous survey. A total of 50% rated the Google Glass video as fair with the other 50% rating it as bad to poor. A total of 52.9% of respondents rated the Apple iPhone video as good. A significantly greater proportion of respondents felt Google Glass video quality was inadequate for telementoring versus the Apple iPhone's (82.4 vs 26.5%, p Google Glass provides a great breadth of functionality as a wearable device with two-way communication capabilities, current hardware limitations prevent its use as a telementoring device in surgery as the video quality is inadequate for safe telementoring. As the device is still in initial phases of development, future iterations or competitor devices may provide a better telementoring application for wearable devices.

  16. Bridging Inter-flow and Intra-flow Network Coding for Video Applications

    DEFF Research Database (Denmark)

    Hansen, Jonas; Krigslund, Jeppe; Roetter, Daniel Enrique Lucani

    2013-01-01

    enhance reliability, common of the former, while maintaining an efficient spectrum usage, typical of the latter. This paper uses the intuition provided in [1] to propose a practical implementation of the protocol leveraging Random Linear Network Coding (RLNC) for intra-flow coding, a credit based packet...... transmission approach to decide how much and when to send redundancy in the network, and a minimalistic feedback mechanism to guarantee delivery of generations of the different flows. Given the delay constraints of video applications, we proposed a simple yet effective coding mechanism, Block Coding On The Fly...... (BCFly), that allows a block encoder to be fed on-the-fly, thus reducing the delay to accumulate enough packets that is introduced by typical generation based NC techniques. Our measurements and comparison to forwarding and COPE show that CORE not only outperforms these schemes even for small packet...

  17. Video Screen Capture Basics

    Science.gov (United States)

    Dunbar, Laura

    2014-01-01

    This article is an introduction to video screen capture. Basic information of two software programs, QuickTime for Mac and BlueBerry Flashback Express for PC, are also discussed. Practical applications for video screen capture are given.

  18. The use of conferencing technologies to support drug policy group knowledge exchange processes: an action case approach.

    Science.gov (United States)

    Househ, Mowafa Said; Kushniruk, Andre; Maclure, Malcolm; Carleton, Bruce; Cloutier-Fisher, Denise

    2011-04-01

    To describe experiences, lessons and the implications related to the use of conferencing technology to support three drug policy research groups within a three-year period, using the action case research method. An action case research field study was executed. Three different drug policy groups participated: research, educator, and decision-maker task groups. There were a total of 61 participants in the study. The study was conducted between 2004 and 2007. Each group used audio-teleconferencing, web-conferencing or both to support their knowledge exchange activities. Data were collected over three years and consisted of observation notes, interviews, and meeting transcripts. Content analysis was used to analyze the data using NIVIO qualitative data analysis software. The study found six key lessons regarding the impact of conferencing technologies on knowledge exchange within drug policy groups. We found that 1) groups adapt to technology to facilitate group communication, 2) web-conferencing communication is optimal under certain conditions, 3) audio conferencing is convenient, 4) web-conferencing forces group interactions to be "within text", 5) facilitation contributes to successful knowledge exchange, and 6) technology impacts information sharing. This study highlights lessons related to the use of conferencing technologies to support distant knowledge exchange within drug policy groups. Key lessons from this study can be used by drug policy groups to support successful knowledge exchange activities using conferencing technologies. 2010 Elsevier Ireland Ltd. All rights reserved.

  19. Prevention of involuntary admission through Family Group Conferencing: a qualitative case study in community mental health nursing

    NARCIS (Netherlands)

    de Jong, G.; Schout, G.; Abma, T.

    2014-01-01

    To understand whether and how Family Group Conferencing might contribute to the social embedding of clients with mental illness. Background: Ensuring the social integration of psychiatric clients is a key aspect of community mental health nursing. Family Group Conferencing has potency to create

  20. The Application of Video Clips with Small Group and Individual Activities to Improve Young Learners' Speaking Performance

    Science.gov (United States)

    Muslem, Asnawi; Mustafa, Faisal; Usman, Bustami; Rahman, Aulia

    2017-01-01

    This study investigated whether the application of video clips with small groups or with individual teaching-learning activities improved the speaking skills of young EFL learners the most; accordingly a quasi-experimental study with a pre-test, post-test design was done. The instrument used in this study was a test in the form of an oral test or…

  1. Engaging L2 Undergraduates in Relevant Project Work and Interaction: A Role for Video Conferencing

    Science.gov (United States)

    Colwell O'Callaghan, Veronica

    2013-01-01

    This article reports on two small-scale international projects, both outcomes of a teaching staff exchange, which seek to exploit the potential afforded by new technologies to enrich L2 learning conditions and learners' experience of using the L2 (in this case English) as a lingua franca. Two undergraduate courses, one for professional and one for…

  2. Initial experience at a university teaching hospital from using telemedicine to promote education through video conferencing

    Directory of Open Access Journals (Sweden)

    Bruno Monteiro Tavares Pereira

    Full Text Available CONTEXT AND OBJECTIVE: Telehealth and telemedicine services are advancing rapidly, with an increasing spectrum of information and communication technologies that can be applied broadly to the population's health, and to medical education. The aim here was to report our institution's experience from 100 videoconferencing meetings between five different countries in the Americas over a one-year period. DESIGN AND SETTING: Retrospective study at Universidade Estadual de Campinas. METHODS: Through a Microsoft Excel database, all conferences in all specialties held at our institution from September 2009 to August 2010 were analyzed retrospectively. RESULTS: A total of 647 students, physicians and professors participated in telemedicine meetings. A monthly mean of 8.3 (± 4.3 teleconferences were held over the analysis period. Excluding holidays and the month of inaugurating the telemedicine theatre, our teleconference rate reached a mean of 10.3 (± 2.7, or two teleconferences a week, on average. Trauma surgery and meetings on patient safety were by far the most common subjects discussed in our teleconference meetings, accounting for 22% and 21% of the total calls. CONCLUSION: Our experience with telemedicine meetings has increased students' interest; helped our institution to follow and discuss protocols that are already accepted worldwide; and stimulated professors to promote telemedicine-related research in their own specialties and keep up-to-date. These high-technology meetings have shortened distances in our vast country, and to other reference centers abroad. This virtual proximity has enabled discussion of international training with students and residents, to increase their overall knowledge and improve their education within this institution.

  3. A Pedestrian Navigation System Using Cellular Phone Video-Conferencing Functions

    Directory of Open Access Journals (Sweden)

    Akihiko Sugiura

    2012-01-01

    Full Text Available A user’s position-specific field has been developed using the Global Positioning System (GPS technology. To determine the position using cellular phones, a device was developed, in which a pedestrian navigation unit carries the GPS. However, GPS cannot specify a position in a subterranean environment or indoors, which is beyond the reach of transmitted signals. In addition, the position-specification precision of GPS, that is, its resolution, is on the order of several meters, which is deemed insufficient for pedestrians. In this study, we proposed and evaluated a technique for locating a user’s 3D position by setting up a marker in the navigation space detected in the image of a cellular phone. By experiment, we verified the effectiveness and accuracy of the proposed method. Additionally, we improved the positional precision because we measured the position distance using numerous markers.

  4. Exploring Cultural Horizons: Connecting Australian Students with Asian Students via Video-Conferencing

    Science.gov (United States)

    Reading, Chris; Auh, Myung-Sook; Pegg, John; Cybula, Peter

    2013-01-01

    The need for Australian school students to develop a strong understanding of Asian culture has been recognised in the cross-curriculum priority, "Asia and Australia's Engagement with Asia," of the Australian Curriculum. School students in rural and remote Australia have limited opportunities to engage with Asians and learn about their…

  5. Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School

    National Research Council Canada - National Science Library

    José-Manuel Sáez-López; John Miller; Esteban Vázquez-Cano; María-Concepción Domínguez-Garrido

    2015-01-01

    .... The second dimension values the attitudes of teachers, students and parents regarding the implementation of video games in formal education using descriptive analysis and nonparametric statistical...

  6. Applicability of Existing Objective Metrics of Perceptual Quality for Adaptive Video Streaming

    DEFF Research Database (Denmark)

    Søgaard, Jacob; Krasula, Lukás; Shahid, Muhammad

    2016-01-01

    Objective video quality metrics are designed to estimate the quality of experience of the end user. However, these objective metrics are usually validated with video streams degraded under common distortion types. In the presented work, we analyze the performance of published and known full......-reference and noreference quality metrics in estimating the perceived quality of adaptive bit-rate video streams knowingly out of scope. Experimental results indicate not surprisingly that state of the art objective quality metrics overlook the perceived degradations in the adaptive video streams and perform poorly...... in estimating the subjective quality results....

  7. Towards Realising Secure and Efficient Image and Video Processing Applications on Quantum Computers

    Directory of Open Access Journals (Sweden)

    Abdullah M. Iliyasu

    2013-07-01

    Full Text Available Exploiting the promise of security and efficiency that quantum computing offers, the basic foundations leading to commercial applications for quantum image processing are proposed. Two mathematical frameworks and algorithms to accomplish the watermarking of quantum images, authentication of ownership of already watermarked images and recovery of their unmarked versions on quantum computers are proposed. Encoding the images as 2n-sized normalised Flexible Representation of Quantum Images (FRQI states, with n-qubits and 1-qubit dedicated to capturing the respective information about the colour and position of every pixel in the image respectively, the proposed algorithms utilise the flexibility inherent to the FRQI representation, in order to confine the transformations on an image to any predetermined chromatic or spatial (or a combination of both content of the image as dictated by the watermark embedding, authentication or recovery circuits. Furthermore, by adopting an apt generalisation of the criteria required to realise physical quantum computing hardware, three standalone components that make up the framework to prepare, manipulate and recover the various contents required to represent and produce movies on quantum computers are also proposed. Each of the algorithms and the mathematical foundations for their execution were simulated using classical (i.e., conventional or non-quantum computing resources, and their results were analysed alongside other longstanding classical computing equivalents. The work presented here, combined together with the extensions suggested, provide the basic foundations towards effectuating secure and efficient classical-like image and video processing applications on the quantum-computing framework.

  8. Video Chat vs. Face-to-Face Recasts, Learners' Interpretations and L2 Development: A Case of Persian EFL Learners

    Science.gov (United States)

    Rassaei, Ehsan

    2017-01-01

    This study investigated the effects of two modes of corrective feedback, namely, face-to-face recasts and computer-mediated recasts during video-conferencing on Iranian English as a foreign language (EFL) learners' second language (L2) development. Moreover, the accuracy of the learners' interpretations of recasts in the two modalities was…

  9. Mobile applications for handheld devices to screen and randomize acute stroke patients in clinical trials.

    Science.gov (United States)

    Qureshi, Ai; Connelly, B; Abbott, Ei; Maland, E; Kim, J; Blake, J

    2012-08-01

    The availability of internet connectivity and mobile application software used by low-power handheld devices makes smart phones of unique value in time-sensitive clinical trials. Trial-specific applications can be downloaded by investigators from various mobile software distribution platforms or web applications delivered over HTTP. The Antihypertensive Treatment in Acute Cerebral Hemorrhage (ATACH) II investigators in collaboration with MentorMate released the ATACH-II Patient Recruitment mobile application available on iPhone, Android, and Blackberry in 2011. The mobile application provides tools for pre-screening, assessment of eligibility, and randomization of patients. Since the release of ATACH-II mobile application, the CLEAR-IVH (Clot Lysis Evaluating Accelerated Resolution of Intraventricular Hemorrhage) trial investigators have also adopted such a mobile application. The video-conferencing capabilities of the most recent mobile devices open up additional opportunities to involve central coordinating centers in the recruitment process in real time.

  10. Video Self-Modeling

    Science.gov (United States)

    Buggey, Tom; Ogle, Lindsey

    2012-01-01

    Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…

  11. Colour-reproduction algorithm for transmitting variable video frames and its application to capsule endoscopy.

    Science.gov (United States)

    Khan, Tareq; Shrestha, Ravi; Imtiaz, Md Shamin; Wahid, Khan A

    2015-04-01

    Presented is a new power-efficient colour generation algorithm for wireless capsule endoscopy (WCE) application. In WCE, transmitting colour image data from the human intestine through radio frequency (RF) consumes a huge amount of power. The conventional way is to transmit all R, G and B components of all frames. Using the proposed dictionary-based colour generation scheme, instead of sending all R, G and B frames, first one colour frame is sent followed by a series of grey-scale frames. At the receiver end, the colour information is extracted from the colour frame and then added to colourise the grey-scale frames. After a certain number of grey-scale frames, another colour frame is sent followed by the same number of grey-scale frames. This process is repeated until the end of the video sequence to maintain the colour similarity. As a result, over 50% of RF transmission power can be saved using the proposed scheme, which will eventually lead to a battery life extension of the capsule by 4-7 h. The reproduced colour images have been evaluated both statistically and subjectively by professional gastroenterologists. The algorithm is finally implemented using a WCE prototype and the performance is validated using an ex-vivo trial.

  12. Semantic attributes for people's appearance description: an appearance modality for video surveillance applications

    Science.gov (United States)

    Frikha, Mayssa; Fendri, Emna; Hammami, Mohamed

    2017-09-01

    Using semantic attributes such as gender, clothes, and accessories to describe people's appearance is an appealing modeling method for video surveillance applications. We proposed a midlevel appearance signature based on extracting a list of nameable semantic attributes describing the body in uncontrolled acquisition conditions. Conventional approaches extract the same set of low-level features to learn the semantic classifiers uniformly. Their critical limitation is the inability to capture the dominant visual characteristics for each trait separately. The proposed approach consists of extracting low-level features in an attribute-adaptive way by automatically selecting the most relevant features for each attribute separately. Furthermore, relying on a small training-dataset would easily lead to poor performance due to the large intraclass and interclass variations. We annotated large scale people images collected from different person reidentification benchmarks covering a large attribute sample and reflecting the challenges of uncontrolled acquisition conditions. These annotations were gathered into an appearance semantic attribute dataset that contains 3590 images annotated with 14 attributes. Various experiments prove that carefully designed features for learning the visual characteristics for an attribute provide an improvement of the correct classification accuracy and a reduction of both spatial and temporal complexities against state-of-the-art approaches.

  13. Colour-reproduction algorithm for transmitting variable video frames and its application to capsule endoscopy

    Science.gov (United States)

    Khan, Tareq; Shrestha, Ravi; Imtiaz, Md. Shamin

    2015-01-01

    Presented is a new power-efficient colour generation algorithm for wireless capsule endoscopy (WCE) application. In WCE, transmitting colour image data from the human intestine through radio frequency (RF) consumes a huge amount of power. The conventional way is to transmit all R, G and B components of all frames. Using the proposed dictionary-based colour generation scheme, instead of sending all R, G and B frames, first one colour frame is sent followed by a series of grey-scale frames. At the receiver end, the colour information is extracted from the colour frame and then added to colourise the grey-scale frames. After a certain number of grey-scale frames, another colour frame is sent followed by the same number of grey-scale frames. This process is repeated until the end of the video sequence to maintain the colour similarity. As a result, over 50% of RF transmission power can be saved using the proposed scheme, which will eventually lead to a battery life extension of the capsule by 4–7 h. The reproduced colour images have been evaluated both statistically and subjectively by professional gastroenterologists. The algorithm is finally implemented using a WCE prototype and the performance is validated using an ex-vivo trial. PMID:26609405

  14. The Pedagogical TICKIT: Web Conferencing To Promote Communication and Support during Teacher Professional Development.

    Science.gov (United States)

    Bonk, Curt; Ehman, Lee; Hixon, Emily; Yamagata-Lynch, Lisa

    2002-01-01

    Discusses the online activities used in the Teacher Institute for Curriculum Knowledge about the Integration of Technology (TICKIT), a school-based professional development program involving K-12 teachers from rural Indiana schools that was developed by Indiana University. Describes the use of Web-based asynchronous conferencing to post technology…

  15. The Writing Teacher as Helping Agent: Communicating Effectively in the Conferencing Process.

    Science.gov (United States)

    Morse, Philip S.

    A study analyzed the extent to which writing teachers in conferencing situations employ the communication techniques used by professional helping agents. A metatheory of communication techniques developed by Allen Ivey and associates which attempts to combine and synthesize the relevant psychotherapeutic and counseling techniques in the profession…

  16. Redesigning a Web-Conferencing Environment to Scaffold Computing Students' Creative Design Processes

    Science.gov (United States)

    Bower, Matt

    2011-01-01

    Based on a three-semester design research study, this paper argues the need to redesign online learning environments to better support the representation and sharing of factual, procedural, and conceptual knowledge in order for students to develop their design capabilities. A web-conferencing environment is redesigned so that the modalities…

  17. The potential of Family Group Conferencing for the resilience and relational autonomy of older adults

    NARCIS (Netherlands)

    Metze, Rosalie N.; Kwekkeboom, Rick H.; Abma, Tineke A.

    2015-01-01

    Family Group Conferencing (FGC) is emerging in the field of elderly care, as a method to enhance the resilience and relational autonomy of older persons. In this article, we want to explore the appropriateness of these two concepts to understand the FGC process in older adults.

  18. A Survey on Chinese Students' Online English Language Learning Experience through Synchronous Web Conferencing Classrooms

    Science.gov (United States)

    Li, Chenxi

    2016-01-01

    The online education industry has had a rapid economic development in China since 2013, but this area received little attention in research. This study investigates Chinese undergraduate students' online English learning experiences and online teacher-learner interaction in synchronous web conferencing classes. This article reports the findings…

  19. Exploring Teaching Programming Online through Web Conferencing System: The Lens of Activity Theory

    Science.gov (United States)

    Çakiroglu, Ünal; Kokoç, Mehmet; Kol, Elvan; Turan, Ebru

    2016-01-01

    The purpose of this qualitative study was to understand activities and behaviors of learners and instructor in an online programming course. Adobe Connect web conferencing system was used as a delivery platform. A total of fifty-six sophomore students attending a computer education and instructional technology program (online) participated in this…

  20. Implementing Mconf web conferencing at the South African National Research and Education Network

    CSIR Research Space (South Africa)

    Isaac, K

    2015-11-01

    Full Text Available Identities for Research and Education (SAFIRE) to allow users to be able to access the service quickly and easily using their home institutions credentials. By integrating Mconf web conferencing with SAFIRE, the SA NREN hopes that Mconf will encourage...

  1. Cyberspace and the Political Science Classroom: Reflections on Using the Internet and On-Line Conferencing.

    Science.gov (United States)

    Gizzi, Michael C.

    This paper reflects on a two-semester experiment using computer technologies in the university political science classroom. The instructor incorporated electronic mail (e-mail), the Internet, and an on-line conferencing program into the course requirements for an upper-division course on the Supreme Court and an introductory honors tutorial on…

  2. Restorative Justice Conferencing, Oral Language Competence, and Young Offenders: Are These High-Risk Conversations?

    Science.gov (United States)

    Snow, Pamela

    2013-01-01

    This article is concerned with the oral language demands (both talking and listening) associated with restorative justice conferencing--an inherently highly verbal and conversational process. Many vulnerable young people (e.g., those in the youth justice system) have significant, yet unidentified language impairments, and these could compromise…

  3. Student Training in the Use of an Online Synchronous Conferencing Tool

    Science.gov (United States)

    Heiser, Sarah; Stickler, Ursula; Furnborough, Concha

    2013-01-01

    With the increase of online language teaching the training needs of teachers have long been established and researched. However, the training needs of students have not yet been fully acknowledged. This paper focuses on learner training as preparation for language classes where online synchronous conferencing is used. It presents an action…

  4. Web-Conferencing: An Analysis of Course Delivery Systems on Student Achievement at a Technical College

    Science.gov (United States)

    Stanford, Roger John

    2012-01-01

    Web-conferencing software was chosen for course delivery to provide flexible options for students at a two-year technical college. Students used technology to access a live, synchronous microeconomics course over the internet instead of a traditional face-to-face lecture. This investigation studied the impact of implementing web-conferencing…

  5. Facilitating in a Demanding Environment: Experiences of Teaching in Virtual Classrooms Using Web Conferencing

    Science.gov (United States)

    Cornelius, Sarah

    2014-01-01

    "How to" guides and software training resources support the development of the skills and confidence needed to teach in virtual classrooms using web-conferencing software. However, these sources do not often reveal the subtleties of what it is like to be a facilitator in such an environment--what it feels like, what issues might emerge…

  6. Motion Entropy Feature and Its Applications to Event-Based Segmentation of Sports Video

    Science.gov (United States)

    Chen, Chen-Yu; Wang, Jia-Ching; Wang, Jhing-Fa; Hu, Yu-Hen

    2008-12-01

    An entropy-based criterion is proposed to characterize the pattern and intensity of object motion in a video sequence as a function of time. By applying a homoscedastic error model-based time series change point detection algorithm to this motion entropy curve, one is able to segment the corresponding video sequence into individual sections, each consisting of a semantically relevant event. The proposed method is tested on six hours of sports videos including basketball, soccer, and tennis. Excellent experimental results are observed.

  7. Development and application of remote video monitoring system for combine harvester based on embedded Linux

    Science.gov (United States)

    Chen, Jin; Wang, Yifan; Wang, Xuelei; Wang, Yuehong; Hu, Rui

    2017-01-01

    Combine harvester usually works in sparsely populated areas with harsh environment. In order to achieve the remote real-time video monitoring of the working state of combine harvester. A remote video monitoring system based on ARM11 and embedded Linux is developed. The system uses USB camera for capturing working state video data of the main parts of combine harvester, including the granary, threshing drum, cab and cut table. Using JPEG image compression standard to compress video data then transferring monitoring screen to remote monitoring center over the network for long-range monitoring and management. At the beginning of this paper it describes the necessity of the design of the system. Then it introduces realization methods of hardware and software briefly. And then it describes detailedly the configuration and compilation of embedded Linux operating system and the compiling and transplanting of video server program are elaborated. At the end of the paper, we carried out equipment installation and commissioning on combine harvester and then tested the system and showed the test results. In the experiment testing, the remote video monitoring system for combine harvester can achieve 30fps with the resolution of 800x600, and the response delay in the public network is about 40ms.

  8. AN IMPROVED BIT LOADING TECHNIQUE FOR ENHANCED ENERGY EFFICIENCY IN NEXT GENERATION VOICE/VIDEO APPLICATIONS

    Directory of Open Access Journals (Sweden)

    VINOTH BABU K.

    2016-04-01

    Full Text Available Multi input multi output (MIMO and orthogonal frequency division multiplexing (OFDM are the key techniques for the future wireless communication systems. Previous research in the above areas mainly concentrated on spectral efficiency improvement and very limited work has been done in terms of energy efficient transmission. In addition to spectral efficiency improvement, energy efficiency improvement has become an important research because of the slow progressing nature of the battery technology. Since most of the user equipments (UE rely on battery, the energy required to transmit the target bits should be minimized to avoid quick battery drain. The frequency selective fading nature of the wireless channel reduces the spectral and energy efficiency of OFDM based systems. Dynamic bit loading (DBL is one of the suitable solution to improve the spectral and energy efficiency of OFDM system in frequency selective fading environment. Simple dynamic bit loading (SDBL algorithm is identified to offer better energy efficiency with less system complexity. It is well suited for fixed data rate voice/video applications. When the number of target bits are very much larger than the available subcarriers, the conventional single input single output (SISO-SDBL scheme offers high bit error rate (BER and needs large transmit energy. To improve bit error performance we combine space frequency block codes (SFBC with SDBL, where the adaptations are done in both frequency and spatial domain. To improve the quality of service (QoS further, optimal transmit antenna selection (OTAS scheme is also combined with SFBC-SDBL scheme. The simulation results prove that the proposed schemes offer better QoS when compared to the conventional SISOSDBL scheme.

  9. High-tech tools for exercise motivation: use and role of technologies such as the internet, mobile applications, social media, and video games

    National Research Council Canada - National Science Library

    Tate, Deborah F; Lyons, Elizabeth J; Valle, Carmina G

    2015-01-01

    .... This article reviews the evidence regarding the use of technology tools such as the Internet, mobile applications, social media, and video games and provides suggestions for evaluating the potential...

  10. Advanced video coding systems

    CERN Document Server

    Gao, Wen

    2015-01-01

    This comprehensive and accessible text/reference presents an overview of the state of the art in video coding technology. Specifically, the book introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Topics and features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AV

  11. VBR video traffic models

    CERN Document Server

    Tanwir, Savera

    2014-01-01

    There has been a phenomenal growth in video applications over the past few years. An accurate traffic model of Variable Bit Rate (VBR) video is necessary for performance evaluation of a network design and for generating synthetic traffic that can be used for benchmarking a network. A large number of models for VBR video traffic have been proposed in the literature for different types of video in the past 20 years. Here, the authors have classified and surveyed these models and have also evaluated the models for H.264 AVC and MVC encoded video and discussed their findings.

  12. The effect of music video exposure on students' perceived clinical applications of popular music in the field of music therapy: a pilot study.

    Science.gov (United States)

    Gooding, Lori F; Mori-Inoue, Satoko

    2011-01-01

    The purpose of this study was to examine the effect of video exposure on music therapy students' perceptions of clinical applications of popular music in the field of music therapy. Fifty-one participants were randomly divided into two groups and exposed to a popular song in either audio-only or music video format. Participants were asked to indicate clinical applications; specifically, participants chose: (a) possible population(s), (b) most appropriate population(s), (c) possible age range(s), (d) most appropriate age ranges, (e) possible goal area(s) and (f) most appropriate goal area. Data for each of these categories were compiled and analyzed, with no significant differences found in the choices made by the audio-only and video groups. Three items, (a) selection of the bereavement population, (b) selection of bereavement as the most appropriate population and (c) selection of the age ranges of pre teen/mature adult, were additionally selected for further analysis due to their relationship to the video content. Analysis results revealed a significant difference between the video and audio-only groups for the selection of these specific items, with the video group's selections more closely aligned to the video content. Results of this pilot study suggest that music video exposure to popular music can impact how students choose to implement popular songs in the field of music therapy.

  13. Objective Video Quality Assessment Based on Machine Learning for Underwater Scientific Applications.

    Science.gov (United States)

    Moreno-Roldán, José-Miguel; Luque-Nieto, Miguel-Ángel; Poncela, Javier; Otero, Pablo

    2017-03-23

    Video services are meant to be a fundamental tool in the development of oceanic research. The current technology for underwater networks (UWNs) imposes strong constraints in the transmission capacity since only a severely limited bitrate is available. However, previous studies have shown that the quality of experience (QoE) is enough for ocean scientists to consider the service useful, although the perceived quality can change significantly for small ranges of variation of video parameters. In this context, objective video quality assessment (VQA) methods become essential in network planning and real time quality adaptation fields. This paper presents two specialized models for objective VQA, designed to match the special requirements of UWNs. The models are built upon machine learning techniques and trained with actual user data gathered from subjective tests. Our performance analysis shows how both of them can successfully estimate quality as a mean opinion score (MOS) value and, for the second model, even compute a distribution function for user scores.

  14. Laparoscopic Free Omental Flap for Craniofacial Reconstruction: A Video Article Demonstrating Operative Technique and Surgical Applications.

    Science.gov (United States)

    McIntyre, Benjamin C; Lobb, David; Navarro, Fernando; Nottingham, James

    2017-03-01

    The omental flap is a well described pedicled flap for surgical reconstruction of multiple body locations. As a laparoscopically harvested free flap, the omentum offers a minimally invasive solution to many reconstructive problems including extremity and head and neck wounds. This video article highlights the operative technique involved in flap harvest and inset for a cranial defect. An illustrative case involving a 23-year-old female's traumatic scalp degloving injury that was resurfaced by free omental flap and split-thickness skin graft is presented. This patient had stable long-term wound coverage for a very severe injury. Through video media we demonstrate that the laparoscopically harvested free omental flap is a minimally invasive, 2-team operation that provides soft tissue coverage of severe, remote wounds. This video demonstrates a safe operative technique and nuances specific to laparoscopic harvest of this flap.

  15. Interactive design of patient-oriented video-games for rehabilitation: concept and application.

    Science.gov (United States)

    Lupinacci, Giorgia; Gatti, Gianluca; Melegari, Corrado; Fontana, Saverio

    2018-04-01

    Serious video-games are innovative tools used to train the motor skills of subjects affected by neurological disorders. They are often developed to train a specific type of patients and the rules of the game are standardly defined. A system that allows the therapist to design highly patient-oriented video-games, without specific informatics skills, is proposed. The system consists of one personal computer, two screens, a Kinect™ sensor and a specific software developed here for the design of the video-games. It was tested with the collaboration of three therapists and six patients, and two questionnaires were filled in by each patient to evaluate the appreciation of the rehabilitative sessions. The therapists learned easily how to use the system, and no serious difficulties were encountered by the patients. The questionnaires showed an overall good satisfaction by the patients and highlighted the key-role of the therapist in involving the patients during the rehabilitative session. It was found that the proposed system is effective for developing patient-oriented video-games for rehabilitation. The two main advantages are that the therapist is allowed to (i) develop personalized video-games without informatics skills and (ii) adapt the game settings to patients affected by different pathologies. Implications for rehabilitation Virtual reality and serious video games offer the opportunity to transform the traditional therapy into a more pleasant experience, allowing patients to train their motor and cognitive skills. Both the therapists and the patients should be involved in the development of rehabilitative solutions to be highly patient-oriented. A system for the design of rehabilitative games by the therapist is described and the feedback of three therapists and six patients is reported.

  16. Optimization of radiation sensors for a passive terahertz video camera for security applications

    NARCIS (Netherlands)

    Zieger, G.J.M.

    2014-01-01

    A passive terahertz video camera allows for fast security screenings from distances of several meters. It avoids irradiation or the impressions of nakedness, which oftentimes cause embarrassment and trepidation of the concerned persons. This work describes the optimization of highly sensitive

  17. Application of Core Science Concepts Using Digital Video: A "Hands-On" Laptop Approach

    Science.gov (United States)

    Jarvinen, Michael Keith; Jarvinen, Lamis Zaher; Sheehan, Danielle N.

    2012-01-01

    Today's undergraduates are highly engaged in a variety of social media outlets. Given their comfort with technology, we wondered if we could use this phenomenon to teach science-related material. We asked students to use freeware to make a short video with text, images, and music as a way to explain scientific concepts that are traditionally…

  18. Restorative justice with \\ud female offenders: The \\ud neglected role of gender in \\ud restorative conferencing

    OpenAIRE

    Osterman, Linnea; Masson, Isla

    2018-01-01

    This article presents findings from a new qualitative study into female offenders’ experiences of restorative conferencing in England and Wales. It is argued that gendered factors of crime and victimization have a definite impact on the restorative conference process, particularly in the areas of complex and interacting needs, differently natured conference engagements, and risks around shame, mental health, and stereotypical ideals of female behavior. For women to reap the full benefits of r...

  19. Insights for conducting real-time focus groups online using a web conferencing service.

    Science.gov (United States)

    Kite, James; Phongsavan, Philayrath

    2017-01-01

    Background Online focus groups have been increasing in use over the last 2 decades, including in biomedical and health-related research. However, most of this research has made use of text-based services such as email, discussion boards, and chat rooms, which do not replicate the experience of face-to-face focus groups. Web conferencing services have the potential to more closely match the face-to-face focus group experience, including important visual and aural cues. This paper provides critical reflections on using a web conferencing service to conduct online focus groups. Methods As part of a broader study, we conducted both online and face-to-face focus groups with participants. The online groups were conducted in real-time using the web conferencing service, Blackboard Collaborate TM. We used reflective practice to assess how the conduct and content of the groups were similar and how they differed across the two platforms. Results We found that further research using such services is warranted, particularly when working with hard-to-reach or geographically dispersed populations. The level of discussion and the quality of the data obtained was similar to that found in face-to-face groups. However, some issues remain, particularly in relation to managing technical issues experienced by participants and ensuring adequate recording quality to facilitate transcription and analysis. Conclusions Our experience with using web conferencing for online focus groups suggests that they have the potential to offer a realistic and comparable alternative to face-to-face focus groups, especially for geographically dispersed populations such as rural and remote health practitioners. Further testing of these services is warranted but researchers should carefully consider the service they use to minimise the impact of technical difficulties.

  20. Feature Extraction in Sequential Multimedia Images: with Applications in Satellite Images and On-line Videos

    Science.gov (United States)

    Liang, Yu-Li

    Multimedia data is increasingly important in scientific discovery and people's daily lives. Content of massive multimedia is often diverse and noisy, and motion between frames is sometimes crucial in analyzing those data. Among all, still images and videos are commonly used formats. Images are compact in size but do not contain motion information. Videos record motion but are sometimes too big to be analyzed. Sequential images, which are a set of continuous images with low frame rate, stand out because they are smaller than videos and still maintain motion information. This thesis investigates features in different types of noisy sequential images, and the proposed solutions that intelligently combined multiple features to successfully retrieve visual information from on-line videos and cloudy satellite images. The first task is detecting supraglacial lakes above ice sheet in sequential satellite images. The dynamics of supraglacial lakes on the Greenland ice sheet deeply affect glacier movement, which is directly related to sea level rise and global environment change. Detecting lakes above ice is suffering from diverse image qualities and unexpected clouds. A new method is proposed to efficiently extract prominent lake candidates with irregular shapes, heterogeneous backgrounds, and in cloudy images. The proposed system fully automatize the procedure that track lakes with high accuracy. We further cooperated with geoscientists to examine the tracked lakes and found new scientific findings. The second one is detecting obscene content in on-line video chat services, such as Chatroulette, that randomly match pairs of users in video chat sessions. A big problem encountered in such systems is the presence of flashers and obscene content. Because of various obscene content and unstable qualities of videos capture by home web-camera, detecting misbehaving users is a highly challenging task. We propose SafeVchat, which is the first solution that achieves satisfactory

  1. Towards an Effective Use of Audio Conferencing in Distance Language Courses

    Directory of Open Access Journals (Sweden)

    Regine Hampel

    2004-01-01

    Full Text Available In order to respond to learners' need for more flexible speaking opportunities and to overcome the geographical challenge of students spread over the United Kingdom and continental Western Europe, the Open University recently introduced Internet-based, real-time audio conferencing, thus making a groundbreaking move in the distance learning and teaching of languages. Since February 2002, online tutorials for language courses have been offered using Lyceum, an Internet-based audio-graphics conferencing tool developed in house. Our research is based on the first Open University course ever to deliver tutorials solely online, a level 2 German course, and this article considers some of the challenges of implementing online tuition. As a starting point, we present the pedagogical rationale underpinning the virtual learning and teaching environment. Then we examine the process of development and implementation of online tuition in terms of activity design, tutor training, and student support. A number of methodological tools such as logbooks, questionnaires, and observations were used to gather data. The findings of this paper highlight the complexity of the organisational as well as the pedagogical framework that contributes to the effective use of online tuition via audio conferencing systems in a distance education setting.

  2. Flight State Information Inference with Application to Helicopter Cockpit Video Data Analysis Using Data Mining Techniques

    Science.gov (United States)

    Shin, Sanghyun

    The National Transportation Safety Board (NTSB) has recently emphasized the importance of analyzing flight data as one of the most effective methods to improve eciency and safety of helicopter operations. By analyzing flight data with Flight Data Monitoring (FDM) programs, the safety and performance of helicopter operations can be evaluated and improved. In spite of the NTSB's effort, the safety of helicopter operations has not improved at the same rate as the safety of worldwide airlines, and the accident rate of helicopters continues to be much higher than that of fixed-wing aircraft. One of the main reasons is that the participation rates of the rotorcraft industry in the FDM programs are low due to the high costs of the Flight Data Recorder (FDR), the need of a special readout device to decode the FDR, anxiety of punitive action, etc. Since a video camera is easily installed, accessible, and inexpensively maintained, cockpit video data could complement the FDR in the presence of the FDR or possibly replace the role of the FDR in the absence of the FDR. Cockpit video data is composed of image and audio data: image data contains outside views through cockpit windows and activities on the flight instrument panels, whereas audio data contains sounds of the alarms within the cockpit. The goal of this research is to develop, test, and demonstrate a cockpit video data analysis algorithm based on data mining and signal processing techniques that can help better understand situations in the cockpit and the state of a helicopter by efficiently and accurately inferring the useful flight information from cockpit video data. Image processing algorithms based on data mining techniques are proposed to estimate a helicopter's attitude such as the bank and pitch angles, identify indicators from a flight instrument panel, and read the gauges and the numbers in the analogue gauge indicators and digital displays from cockpit image data. In addition, an audio processing algorithm

  3. Scanning laser video camera/ microscope

    Science.gov (United States)

    Wang, C. P.; Bow, R. T.

    1984-10-01

    A laser scanning system capable of scanning at standard video rate has been developed. The scanning mirrors, circuit design and system performance, as well as its applications to video cameras and ultra-violet microscopes, are discussed.

  4. A distributed video retrieval system utilising broadband networked PC's for educational applications

    OpenAIRE

    Van Reeth, Frank; Raymaekers, Chris; TREKELS, Peter; VERKOYEN, Stefan; FLERACKERS, Eddy

    1998-01-01

    Conventional educational material is even more complemented with computer-based multimedia material. In order to make this material available to teachers and students in a structured manner, we developed a multimedia database and accompanying tools for creating, manipulating and formatting the teaching content. Recently, we expanded this educational multimedia database with the functionality to support streamed video as well. Given the vast amounts of data that needs to be stored and transmi...

  5. Design of a shared whiteboard component for multimedia conferencing

    NARCIS (Netherlands)

    van Sinderen, Marten J.; Chimento, P.F.; Chimento, Phil; Ferreira Pires, Luis; Azcorra, A.; de Miguel, T.; Pastor, E.; Vazquez, E.

    1996-01-01

    This paper reports on the development of a framework for multimedia applications in the domain of tele-education. The paper focuses on the protocol design of a specific component of the framework, namely a shared whiteboard application. The relationship of this component with other components of the

  6. Video microblogging

    DEFF Research Database (Denmark)

    Bornoe, Nis; Barkhuus, Louise

    2010-01-01

    Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....

  7. A video annotation methodology for interactive video sequence generation

    NARCIS (Netherlands)

    C.A. Lindley; R.A. Earnshaw; J.A. Vince

    2001-01-01

    textabstractThe FRAMES project within the RDN CRC (Cooperative Research Centre for Research Data Networks) has developed an experimental environment for dynamic virtual video sequence synthesis from databases of video data. A major issue for the development of dynamic interactive video applications

  8. Merging the Forces of Asynchronous Tutoring and Synchronous Conferencing: A Qualitative Study of Arab ESL Academic Writers Using E-Tutoring

    Science.gov (United States)

    Alqadoumi, Omar Mohamed

    2012-01-01

    Previous studies in the field of e-tutoring dealt either with asynchronous tutoring or synchronous conferencing as modes for providing e-tutoring services to English learners. This qualitative research study reports the experiences of Arab ESL tutees with both asynchronous tutoring and synchronous conferencing. It also reports the experiences of…

  9. Video Links from Prison: Permeability and the Carceral World

    Directory of Open Access Journals (Sweden)

    Carolyn McKay

    2016-03-01

    Full Text Available As audio visual communication technologies are installed in prisons, these spaces of incarceration are networked with courtrooms and other non-contiguous spaces, potentially facilitating a process of permeability. Jurisdictions around the world are embracing video conferencing and the technology is becoming a major interface for prisoners’ interactions with courts and legal advisers. In this paper, I draw on fieldwork interviews with prisoners from two correction centres in New South Wales, Australia, to understand their subjective and sensorial experiences of using video links as a portal to the outside world. These interviews raised many issues including audio permeability: a soundtrack of incarceration sometimes infiltrates into the prison video studio and then the remote courtroom, framing the prisoner in the context of their detention, intruding on legal process, and affecting prisoners’ comprehension and participation.

  10. Application of a full body inertial measurement system in alpine skiing: a comparison with an optical video based system.

    Science.gov (United States)

    Krüger, Andreas; Edelmann-Nusser, Jürgen

    2010-11-01

    This study aims at determining the accuracy of a full body inertial measurement system in a real skiing environment in comparison with an optical video based system. Recent studies have shown the use of inertial measurement systems for the determination of kinematical parameters in alpine skiing. However, a quantitative validation of a full body inertial measurement system for the application in alpine skiing is so far not available. For the purpose of this study, a skier performed a test-run equipped with a full body inertial measurement system in combination with a DGPS. In addition, one turn of the test-run was analyzed by an optical video based system. With respect to the analyzed angles, a maximum mean difference of 4.9° was measured. No differences in the measured angles between the inertial measurement system and the combined usage with a DGPS were found. Concerning the determination of the skier's trajectory, an additional system (e.g., DGPS) must be used. As opposed to optical methods, the main advantages of the inertial measurement system are the determination of kinematical parameters without the limitation of restricted capture volume, and small time costs for the measurement preparation and data analysis.

  11. Attitudes toward Video-Assisted Debriefing after simulation in undergraduate nursing students: an application of Q methodology.

    Science.gov (United States)

    Ha, Eun-Ho

    2014-06-01

    Video-Assisted Debriefing (VAD) provides an affirmative self-reflection through reviewing what went right, what went wrong, what had to be done, and what should be done in the future. To identify attitudes toward Video-Assisted Debriefing after a simulation in undergraduate nursing students. Q-methodology, which has been identified as a method for the analysis of subjective viewpoints and to have the strengths of both qualitative and quantitative methods, was used. College of Nursing in Seoul. A convenience P-sample consisting of 44 third-year undergraduate nursing students. Thirty-nine selected Q-statements from each of 44 participants (P-sample) were classified into the shape of a normal distribution using a 9-point bipolar scale from -4 for strongly disagree to +4 for strongly agree. The collected data were analyzed using the pc-QUANL program. Three discrete factors emerged: Factor I (VAD helps self-reflection; strategic view), Factor II (VAD makes us tired and humiliated; reluctant view), and Factor III (VAD boosts self-confidence; forward view). The findings could be used as a cornerstone for application of customized debriefing method to undergraduate nursing students. Debriefing techniques considering student's individual learning style. Copyright © 2014 Elsevier Ltd. All rights reserved.

  12. Technical Evaluation Report 51: Text-based Conferencing: Features vs. functionality

    Directory of Open Access Journals (Sweden)

    Lynn Anderson

    2005-11-01

    Full Text Available This report examines three text-based conferencing products: WowBB, Invision Power Board, and vBulletin. Their selection was prompted by a feature-by-feature comparison of the same products on the WowBB website. The comparison chart painted a misleading impression of WowBB’s features in relation to the other two products; so the evaluation team undertook a more comprehensive and impartial comparison using the categories and criteria for online software evaluation developed by the American Society for Training and Development (ASTD. The findings are summarised in terms of the softwares’ pricing, common features/ functions, and differentiating features.

  13. Video demystified

    CERN Document Server

    Jack, Keith

    2004-01-01

    This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.

  14. Facilitating support groups for siblings of children with neurodevelopmental disorders using audio-conferencing: a longitudinal feasibility study.

    Science.gov (United States)

    Gettings, Sheryl; Franco, Fabia; Santosh, Paramala J

    2015-01-01

    Siblings of children with chronic illness and disabilities are at increased risk of negative psychological effects. Support groups enable them to access psycho-education and social support. Barriers to this can include the distance they have to travel to meet face-to-face. Audio-conferencing, whereby three or more people can connect by telephone in different locations, is an efficient means of groups meeting and warrants exploration in this healthcare context. This study explored the feasibility of audio-conferencing as a method of facilitating sibling support groups. A longitudinal design was adopted. Participants were six siblings (aged eight to thirteen years) and parents of children with complex neurodevelopmental disorders attending the Centre for Interventional Paediatric Psychopharmacology (CIPP). Four of the eight one-hour weekly sessions were held face-to-face and the other four using audio-conferencing. Pre- and post-intervention questionnaires and interviews were completed and three to six month follow-up interviews were carried out. The sessions were audio-recorded, transcribed and thematic analysis was undertaken. Audio-conferencing as a form of telemedicine was acceptable to all six participants and was effective in facilitating sibling support groups. Audio-conferencing can overcome geographical barriers to children being able to receive group therapeutic healthcare interventions such as social support and psycho-education. Psychopathology ratings increased post-intervention in some participants. Siblings reported that communication between siblings and their family members increased and siblings' social network widened. Audio-conferencing is an acceptable, feasible and effective method of facilitating sibling support groups. Siblings' clear accounts of neuropsychiatric symptoms render them reliable informants. Systematic assessment of siblings' needs and strengthened links between Child and Adolescent Mental Health Services, school counsellors and

  15. vdFP - Video fingerprinting technologies for media and security applications - D1 : Report on existing technologies

    NARCIS (Netherlands)

    Schavemaker, J.G.M.; Doets, P.J.O.; Bailer, W.; Stiegler, H.; Lee, F.; Neuschmied, H.; Kraaij, W.; Brandt, P.; Eendebak, P.T.; Ranguelova, E.B.; Thean, A.H.C.

    2010-01-01

    Video fingerprinting is een bewezen en commercieel verkrijgbare techniek die ingezet kan worden om kopieën van of videomateriaal op te sporen. Video fingerprinting vergelijkt digitale video’s met elkaar en moet typisch kunnen omgaan met zaken zoals verschillende video codecs, veranderde resolutie,

  16. Application Of Digitized Fluorescence Microscopy And Video Photobleaching To Study Membrane Dynamics During Cell Locomotion

    Science.gov (United States)

    Jacobson, Kenneth A.; Ishihara, A.; Holifield, B.; Lee, J.

    1989-12-01

    Our laboratory is concerned with understanding the dynamic structure of the plasma membrane with particular reference to the movement of membrane constituents during cell locomotion. We employ digitized fluorescence microscopy (DFM) alone or in combination with fluorescence recovery after photobleaching (FRAP) to investigate individual cells. DFM is really a new form of light microscopy in that the distribution of individual classes of ions, molecules, and macromolecules can be followed in single, living cells. By employing fluorescent antibodies to define antigens or fluorescent analogs of cellular constituents as well as ultra-sensitive, electronic image detectors and video image averaging to improve signal to noise, fluorescent images of living cells can be acquired over an extended period without significant fading and loss of cell viability. FRAP allows the measurement of translational mobility of membrane and cytoplasmic molecules in small regions of single, living cells.

  17. Resource Allocation for OFDMA-Based Cognitive Radio Networks with Application to H.264 Scalable Video Transmission

    Directory of Open Access Journals (Sweden)

    Coon JustinP

    2011-01-01

    Full Text Available Resource allocation schemes for orthogonal frequency division multiple access- (OFDMA- based cognitive radio (CR networks that impose minimum and maximum rate constraints are considered. To demonstrate the practical application of such systems, we consider the transmission of scalable video sequences. An integer programming (IP formulation of the problem is presented, which provides the optimal solution when solved using common discrete programming methods. Due to the computational complexity involved in such an approach and its unsuitability for dynamic cognitive radio environments, we propose to use the method of lift-and-project to obtain a stronger formulation for the resource allocation problem such that the integrality gap between the integer program and its linear relaxation is reduced. A simple branching operation is then performed that eliminates any noninteger values at the output of the linear program solvers. Simulation results demonstrate that this simple technique results in solutions very close to the optimum.

  18. Digital holographic interferometry accelerated with GPU: application in mechanical micro-deformation measurement operating at video rate

    Science.gov (United States)

    Múnera Ortiz, N.; Trujillo, C. A.; García-Sucerquia, J.

    2013-11-01

    The quantification of the deformations presented by mechanical parts is a useful tool for several applications in engineering; regularly this quantification is performed a posteriori. In this work, a digital holographic interferometer for measuring micro-deformation at video rate is presented. The interferometer is developed with the use of the parallel paradigm of CUDA™ (Compute Unified Device Architecture). A commercial Graphics Processor Unit (GPU) is used to accelerate phase processing from the recorded holograms. The proposed method can process record holograms of 1024x1024 pixels in 48 milliseconds. At the best performance of the method, it processes 21 frames per second (FPS). This benchmark surpasses 133-times the best performance of the method on a regular CPU.

  19. The Study on Neuro-IE Management Software in Manufacturing Enterprises. -The Application of Video Analysis Technology

    Science.gov (United States)

    Bian, Jun; Fu, Huijian; Shang, Qian; Zhou, Xiangyang; Ma, Qingguo

    This paper analyzes the outstanding problems in current industrial production by reviewing the three stages of the Industrial Engineering Development. Based on investigations and interviews in enterprises, we propose the new idea of applying "computer video analysis technology" to new industrial engineering management software, and add "loose-coefficient" of the working station to this software in order to arrange scientific and humanistic production. Meanwhile, we suggest utilizing Biofeedback Technology to promote further research on "the rules of workers' physiological, psychological and emotional changes in production". This new kind of combination will push forward industrial engineering theories and benefit enterprises in progressing towards flexible social production, thus it will be of great theory innovation value, social significance and application value.

  20. Application of the Coastal and Marine Ecological Classification Standard to ROV Video Data for Enhanced Analysis of Deep-Sea Habitats in the Gulf of Mexico

    Science.gov (United States)

    Ruby, C.; Skarke, A. D.; Mesick, S.

    2016-02-01

    The Coastal and Marine Ecological Classification Standard (CMECS) is a network of common nomenclature that provides a comprehensive framework for organizing physical, biological, and chemical information about marine ecosystems. It was developed by the National Oceanic and Atmospheric Administration (NOAA) Coastal Services Center, in collaboration with other feral agencies and academic institutions, as a means for scientists to more easily access, compare, and integrate marine environmental data from a wide range of sources and time frames. CMECS has been endorsed by the Federal Geographic Data Committee (FGDC) as a national metadata standard. The research presented here is focused on the application of CMECS to deep-sea video and environmental data collected by the NOAA ROV Deep Discoverer and the NOAA Ship Okeanos Explorer in the Gulf of Mexico in 2011-2014. Specifically, a spatiotemporal index of the physical, chemical, biological, and geological features observed in ROV video records was developed in order to allow scientist, otherwise unfamiliar with the specific content of existing video data, to rapidly determine the abundance and distribution of features of interest, and thus evaluate the applicability of those video data to their research. CMECS units (setting, component, or modifier) for seafloor images extracted from high-definition ROV video data were established based upon visual assessment as well as analysis of coincident environmental sensor (temperature, conductivity), navigation (ROV position, depth, attitude), and log (narrative dive summary) data. The resulting classification units were integrated into easily searchable textual and geo-databases as well as an interactive web map. The spatial distribution and associations of deep-sea habitats as indicated by CMECS classifications are described and optimized methodological approaches for application of CMECS to deep-sea video and environmental data are presented.

  1. Validity and applicability of a video-based animated tool to assess mobility in elderly Latin American populations.

    Science.gov (United States)

    Guerra, Ricardo Oliveira; Oliveira, Bruna Silva; Alvarado, Beatriz Eugenia; Curcio, Carmen Lucia; Rejeski, W Jack; Marsh, Anthony P; Ip, Edward H; Barnard, Ryan T; Guralnik, Jack M; Zunzunegui, Maria Victoria

    2014-10-01

    To assess the reliability and the validity of Portuguese- and Spanish-translated versions of the video-based short-form Mobility Assessment Tool in assessing self-reported mobility, and to provide evidence for the applicability of these videos in elderly Latin American populations as a complement to physical performance measures. The sample consisted of 300 elderly participants (150 from Brazil, 150 from Colombia) recruited at neighborhood social centers. Mobility was assessed with the Mobility Assessment Tool, and compared with the Short Physical Performance Battery score and self-reported functional limitations. Reliability was calculated using intraclass correlation coefficients. Multiple linear regression analyses were used to assess associations among mobility assessment tools and health, and sociodemographic variables. A significant gradient of increasing Mobility Assessment Tool score with better physical function was observed for both self-reported and objective measures, and in each city. Associations between self-reported mobility and health were strong, and significant. Mobility Assessment Tool scores were lower in women at both sites. Intraclass correlation coefficients of the Mobility Assessment Tool were 0.94 (95% confidence interval 0.90-0.97) in Brazil and 0.81 (95% confidence interval 0.66-0.91) in Colombia. Mobility Assessment Tool scores were lower in Manizales than in Natal after adjustment by Short Physical Performance Battery, self-rated health and sex. These results provide evidence for high reliability and good validity of the Mobility Assessment Tool in its Spanish and Portuguese versions used in Latin American populations. In addition, the Mobility Assessment Tool can detect mobility differences related to environmental features that cannot be captured by objective performance measures. © 2013 Japan Geriatrics Society.

  2. Arguing as an Academic Purpose: The Role of Asynchronous Conferencing in Supporting Argumentative Dialogue in School and University

    Science.gov (United States)

    Coffin, Caroline; Hewings, Ann; North, Sarah

    2012-01-01

    Learning to argue is a key academic purpose for both first and second language students. It has been claimed that computer mediated asynchronous text-based conferencing is a useful medium for developing argumentation skills (Andriessen, Baker, & Suthers, 2003). This paper reports on two research studies which explore this claim. One study focused…

  3. Digital video.

    Science.gov (United States)

    Johnson, Don; Johnson, Mike

    2004-04-01

    The process of digital capture, editing, and archiving video has become an important aspect of documenting arthroscopic surgery. Recording the arthroscopic findings before and after surgery is an essential part of the patient's medical record. The hardware and software has become more reasonable to purchase, but the learning curve to master the software is steep. Digital video is captured at the time of arthroscopy to a hard disk, and written to a CD at the end of the operative procedure. The process of obtaining video of open procedures is more complex. Outside video of the procedure is recorded on digital tape with a digital video camera. The camera must be plugged into a computer to capture the video on the hard disk. Adobe Premiere software is used to edit the video and render the finished video to the hard drive. This finished video is burned onto a CD. We outline the choice of computer hardware and software for the manipulation of digital video. The techniques of backup and archiving the completed projects and files also are outlined. The uses of digital video for education and the formats that can be used in PowerPoint presentations are discussed.

  4. Use of Mobile Fitness-Related Applications and Active Video Games in High-School Youth

    Directory of Open Access Journals (Sweden)

    Sas-Nowosielski Krzysztof

    2016-09-01

    Full Text Available Introduction. Not many studies have been performed in Poland on using mobile applications from the sport and fitness category and exergames. The main purpose of this study was to investigate to what extent such technologies are used by youth. Material and methods. A total of 435 pupils (including 263 females aged 17.78 ± 1.19 years took part in the study. A diagnostic survey was carried out; the data were collected using a questionnaire developed by the authors and a scale assessing the stage of exercise change developed by Marcus, Rakowski, and Rossi (1992. Descriptive statistics (means and standard deviations were used to describe the data and to test differences between groups; a chi2 test was used with Cramér’s V statistic as a measure of effect size in contingency tables larger than 2 × 2. Results. Of the 435 participants, approximately a third (30.8% had used some type of fitness application. The most frequently downloaded applications were exercise plans, such as Weider’s Aerobic Six and applications for physical activity monitoring (steps, distance, such as Endomondo. Exergames were less popular. Only 5.29% of the respondents claimed they used exergames regularly, although about every third person used them regularly, especially males. Conclusions. Eight of ten respondents held the view that such applications are useful but are something that they could do without; only one in ten could not imagine exercising without such applications. Most of the latter category of users were persons at the action stage, next - persons at the preparation stage, but - what is interesting - none at the maintenance stage. It seems, then, that such applications may be - and in the light of the data obtained really are - an indispensable aid for people at the early stages of developing a habit of regular physical activity.

  5. Cross-Layer Measurement on an IEEE 802.11g Wireless Network Supporting MPEG-2 Video Streaming Applications in the Presence of Interference

    Directory of Open Access Journals (Sweden)

    Alessandro Sona

    2010-01-01

    Full Text Available The performance of wireless local area networks supporting video streaming applications, based on MPEG-2 video codec, in the presence of interference is here dealt with. IEEE 802.11g standard wireless networks, that do not support QoS in according with IEEE 802.11e standard, are, in particular, accounted for and Bluetooth signals, additive white Gaussian noise, and competitive data traffic are considered as sources of interference. The goal is twofold: from one side, experimentally assessing and correlating the values that some performance metrics assume at the same time at different layers of an IEEE 802.11g WLAN delivering video streaming in the presence of in-channel interference; from the other side, deducing helpful and practical hints for designers and technicians, in order to efficiently assess and enhance the performance of an IEEE 802.11g WLAN supporting video streaming in some suitable setup conditions and in the presence of interference. To this purpose, an experimental analysis is planned following a cross-layer measurement approach, and a proper testbed within a semianechoic chamber is used. Valuable results are obtained in terms of signal-to-interference ratio, packet loss ratio, jitter, video quality, and interference data rate; helpful hints for designers and technicians are finally gained.

  6. High Dynamic Range Video

    CERN Document Server

    Myszkowski, Karol

    2008-01-01

    This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, in

  7. Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School

    Science.gov (United States)

    Sáez-López, José-Manuel; Miller, John; Vázquez-Cano, Esteban; Domínguez-Garrido, María-Concepción

    2015-01-01

    The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit "History and Architecture"…

  8. Immersive video

    Science.gov (United States)

    Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.

    1996-03-01

    Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

  9. Soft-assignment random-forest with an application to discriminative representation of human actions in videos

    NARCIS (Netherlands)

    Burghouts, G.J.

    2013-01-01

    The bag-of-features model is a distinctive and robust approach to detect human actions in videos. The discriminative power of this model relies heavily on the quantization of the video features into visual words. The quantization determines how well the visual words describe the human action. Random

  10. Restorative justice conferencing for reducing recidivism in young offenders (aged 7 to 21).

    Science.gov (United States)

    Livingstone, Nuala; Macdonald, Geraldine; Carr, Nicola

    2013-02-28

    Restorative justice is "a process whereby parties with a stake in a specific offence resolve collectively how to deal with the aftermath of the offence and its implications for the future" (Marshall 2003). Despite the increasing use of restorative justice programmes as an alternative to court proceedings, no systematic review has been undertaken of the available evidence on the effectiveness of these programmes with young offenders. Recidivism in young offenders is a particularly worrying problem, as recent surveys have indicated the frequency of re-offences for young offenders has ranged from 40.2% in 2000 to 37.8% in 2007 (Ministry of Justice 2009) To evaluate the effects of restorative justice conferencing programmes for reducing recidivism in young offenders. We searched the following databases up to May 2012: CENTRAL, 2012 Issue 5, MEDLINE (1978 to current), Bibliography of Nordic Criminology (1999 to current), Index to Theses (1716 to current), PsycINFO (1887 to current), Social Sciences Citation Index (1970 to current), Sociological Abstracts (1952 to current), Social Care Online (1985 to current), Restorative Justice Online (1975 to current), Scopus (1823 to current), Science Direct (1823 to current), LILACS (1982 to current), ERIC (1966 to current), Restorative Justice Online (4 May 2012), WorldCat (9 May 2012), ClinicalTrials.gov (19 May 2012) and ICTRP (19 May 2012). ASSIA, National Criminal Justice Reference Service and Social Services Abstracts were searched up to May 2011. Relevant bibliographies, conference programmes and journals were also searched. Randomised controlled trials (RCTs) or quasi-RCTs of restorative justice conferencing versus management as usual, in young offenders. Two authors independently assessed the risk of bias of included trials and extracted the data. Where necessary, original investigators were contacted to obtain missing information. Four trials including a total of 1447 young offenders were included in the review. Results

  11. Effects of facilitated family case conferencing for advanced dementia: A cluster randomised clinical trial

    Science.gov (United States)

    2017-01-01

    Background Palliative care planning for nursing home residents with advanced dementia is often suboptimal. This study compared effects of facilitated case conferencing (FCC) with usual care (UC) on end-of-life care. Methods A two arm parallel cluster randomised controlled trial was conducted. The sample included people with advanced dementia from 20 Australian nursing homes and their families and professional caregivers. In each intervention nursing home (n = 10), Palliative Care Planning Coordinators (PCPCs) facilitated family case conferences and trained staff in person-centred palliative care for 16 hours per week over 18 months. The primary outcome was family-rated quality of end-of-life care (End-of-Life Dementia [EOLD] Scales). Secondary outcomes included nurse-rated EOLD scales, resident quality of life (Quality of Life in Late-stage Dementia [QUALID]) and quality of care over the last month of life (pharmacological/non-pharmacological palliative strategies, hospitalization or inappropriate interventions). Results Two-hundred-eighty-six people with advanced dementia took part but only 131 died (64 in UC and 67 in FCC which was fewer than anticipated), rendering the primary analysis under-powered with no group effect seen in EOLD scales. Significant differences in pharmacological (P life were seen. Intercurrent illness was associated with lower family-rated EOLD Satisfaction with Care (coefficient 2.97, P care. Future trials of case conferencing should consider outcomes and processes regarding decision making and planning for anticipated events and acute illness. Trial registration Australian New Zealand Clinical Trial Registry ACTRN12612001164886 PMID:28786995

  12. Effects of facilitated family case conferencing for advanced dementia: A cluster randomised clinical trial.

    Directory of Open Access Journals (Sweden)

    Meera Agar

    Full Text Available Palliative care planning for nursing home residents with advanced dementia is often suboptimal. This study compared effects of facilitated case conferencing (FCC with usual care (UC on end-of-life care.A two arm parallel cluster randomised controlled trial was conducted. The sample included people with advanced dementia from 20 Australian nursing homes and their families and professional caregivers. In each intervention nursing home (n = 10, Palliative Care Planning Coordinators (PCPCs facilitated family case conferences and trained staff in person-centred palliative care for 16 hours per week over 18 months. The primary outcome was family-rated quality of end-of-life care (End-of-Life Dementia [EOLD] Scales. Secondary outcomes included nurse-rated EOLD scales, resident quality of life (Quality of Life in Late-stage Dementia [QUALID] and quality of care over the last month of life (pharmacological/non-pharmacological palliative strategies, hospitalization or inappropriate interventions.Two-hundred-eighty-six people with advanced dementia took part but only 131 died (64 in UC and 67 in FCC which was fewer than anticipated, rendering the primary analysis under-powered with no group effect seen in EOLD scales. Significant differences in pharmacological (P < 0.01 and non-pharmacological (P < 0.05 palliative management in last month of life were seen. Intercurrent illness was associated with lower family-rated EOLD Satisfaction with Care (coefficient 2.97, P < 0.05 and lower staff-rated EOLD Comfort Assessment with Dying (coefficient 4.37, P < 0.01. Per protocol analyses showed positive relationships between EOLD and staff hours to bed ratios, proportion of residents with dementia and staff attitudes.FCC facilitates a palliative approach to care. Future trials of case conferencing should consider outcomes and processes regarding decision making and planning for anticipated events and acute illness.Australian New Zealand Clinical Trial Registry ACTRN

  13. Effects of facilitated family case conferencing for advanced dementia: A cluster randomised clinical trial.

    Science.gov (United States)

    Agar, Meera; Luckett, Tim; Luscombe, Georgina; Phillips, Jane; Beattie, Elizabeth; Pond, Dimity; Mitchell, Geoffrey; Davidson, Patricia M; Cook, Janet; Brooks, Deborah; Houltram, Jennifer; Goodall, Stephen; Chenoweth, Lynnette

    2017-01-01

    Palliative care planning for nursing home residents with advanced dementia is often suboptimal. This study compared effects of facilitated case conferencing (FCC) with usual care (UC) on end-of-life care. A two arm parallel cluster randomised controlled trial was conducted. The sample included people with advanced dementia from 20 Australian nursing homes and their families and professional caregivers. In each intervention nursing home (n = 10), Palliative Care Planning Coordinators (PCPCs) facilitated family case conferences and trained staff in person-centred palliative care for 16 hours per week over 18 months. The primary outcome was family-rated quality of end-of-life care (End-of-Life Dementia [EOLD] Scales). Secondary outcomes included nurse-rated EOLD scales, resident quality of life (Quality of Life in Late-stage Dementia [QUALID]) and quality of care over the last month of life (pharmacological/non-pharmacological palliative strategies, hospitalization or inappropriate interventions). Two-hundred-eighty-six people with advanced dementia took part but only 131 died (64 in UC and 67 in FCC which was fewer than anticipated), rendering the primary analysis under-powered with no group effect seen in EOLD scales. Significant differences in pharmacological (P palliative management in last month of life were seen. Intercurrent illness was associated with lower family-rated EOLD Satisfaction with Care (coefficient 2.97, P dementia and staff attitudes. FCC facilitates a palliative approach to care. Future trials of case conferencing should consider outcomes and processes regarding decision making and planning for anticipated events and acute illness. Australian New Zealand Clinical Trial Registry ACTRN12612001164886.

  14. Web-conferenced simulation sessions: a satisfaction survey of clinical simulation encounters via remote supervision.

    Science.gov (United States)

    Hayden, Emily M; Navedo, Deborah D; Gordon, James A

    2012-09-01

    A critical barrier to expanding simulation-based instruction in medicine is the availability of clinical instructors. Allowing instructors to remotely observe and debrief simulation sessions may make simulation-based instruction more convenient, thus expanding the pool of instructors available. This study compared the impact of simulation sessions facilitated by in-person (IP) faculty versus those supervised remotely using Web-conferencing software (WebEx(®), Cisco [ www.webex.com/ ]). A convenience sample of preclinical medical students volunteered to "care for" patients in a simulation laboratory. Students received either standard IP or Web-conferenced (WC) instruction. WC sessions were facilitated by off-site instructors. A satisfaction survey (5-point Likert scale, where 1=strongly disagree and 5=strongly agree) was completed immediately following the sessions. Forty-four surveys were analyzed (WC n=25, IP n=19). In response to the question "Was the communication between faculty and students a barrier to understanding the case?," the average student responses were 2.8 (95% confidence interval [CI] 2.4-3.2) for WC and 4.5 (95% CI 4.0-5.0) for IP (p4.0-4.5) for WC and 4.9 (95% CI 4.6-5.2) for IP (p=0.0003). Both groups agreed that they acquired new skills (4.2 for WC, 4.5 for IP; p=0.39) and new knowledge (4.6 for WC, 4.7 for IP; p=0.41). Telecommunication can successfully enhance access to simulation-based instruction. In this study, a Web interface downgraded the quality of student-faculty communication. Future investigation is needed to better understand the impact of such an effect on the learning process and to reduce barriers that impede implementation of technology-facilitated supervision.

  15. Colour-reproduction algorithm for transmitting variable video frames and its application to capsule endoscopy

    OpenAIRE

    Khan, Tareq; Shrestha, Ravi; Imtiaz, Md. Shamin; Khan A. Wahid

    2015-01-01

    Presented is a new power-efficient colour generation algorithm for wireless capsule endoscopy (WCE) application. In WCE, transmitting colour image data from the human intestine through radio frequency (RF) consumes a huge amount of power. The conventional way is to transmit all R, G and B components of all frames. Using the proposed dictionary-based colour generation scheme, instead of sending all R, G and B frames, first one colour frame is sent followed by a series of grey-scale frames. At ...

  16. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  17. Digital video transcoding for transmission and storage

    CERN Document Server

    Sun, Huifang; Chen, Xuemin

    2004-01-01

    Professionals in the video and multimedia industries need a book that explains industry standards for video coding and how to convert the compressed information between standards. Digital Video Transcoding for Transmission and Storage answers this demand while also supplying the theories and principles of video compression and transcoding technologies. Emphasizing digital video transcoding techniques, this book summarizes its content via examples of practical methods for transcoder implementation. It relates almost all of its featured transcoding technologies to practical applications.This vol

  18. Fuzzy logic and optical correlation-based face recognition method for patient monitoring application in home video surveillance

    Science.gov (United States)

    Elbouz, Marwa; Alfalou, Ayman; Brosseau, Christian

    2011-06-01

    Home automation is being implemented into more and more domiciles of the elderly and disabled in order to maintain their independence and safety. For that purpose, we propose and validate a surveillance video system, which detects various posture-based events. One of the novel points of this system is to use adapted Vander-Lugt correlator (VLC) and joint-transfer correlator (JTC) techniques to make decisions on the identity of a patient and his three-dimensional (3-D) positions in order to overcome the problem of crowd environment. We propose a fuzzy logic technique to get decisions on the subject's behavior. Our system is focused on the goals of accuracy, convenience, and cost, which in addition does not require any devices attached to the subject. The system permits one to study and model subject responses to behavioral change intervention because several levels of alarm can be incorporated according different situations considered. Our algorithm performs a fast 3-D recovery of the subject's head position by locating eyes within the face image and involves a model-based prediction and optical correlation techniques to guide the tracking procedure. The object detection is based on (hue, saturation, value) color space. The system also involves an adapted fuzzy logic control algorithm to make a decision based on information given to the system. Furthermore, the principles described here are applicable to a very wide range of situations and robust enough to be implementable in ongoing experiments.

  19. Real-time movement detection and analysis for video surveillance applications

    Science.gov (United States)

    Hueber, Nicolas; Hennequin, Christophe; Raymond, Pierre; Moeglin, Jean-Pierre

    2014-06-01

    Pedestrian movement along critical infrastructures like pipes, railways or highways, is of major interest in surveillance applications as well as its behavior in urban environment. The goal is to anticipate illicit or dangerous human activities. For this purpose, we propose an all-in-one small autonomous system which delivers high level statistics and reports alerts in specific cases. This situational awareness project leads us to manage efficiently the scene by performing movement analysis. A dynamic background extraction algorithm is developed to reach the degree of robustness against natural and urban environment perturbations and also to match the embedded implementation constraints. When changes are detected in the scene, specific patterns are applied to detect and highlight relevant movements. Depending on the applications, specific descriptors can be extracted and fused in order to reach a high level of interpretation. In this paper, our approach is applied to two operational use cases: pedestrian urban statistics and railway surveillance. In the first case, a grid of prototypes is deployed over a city centre to collect pedestrian movement statistics up to a macroscopic level of analysis. The results demonstrate the relevance of the delivered information; in particular, the flow density map highlights pedestrian preferential paths along the streets. In the second case, one prototype is set next to high speed train tracks to secure the area. The results exhibit a low false alarm rate and assess our approach of a large sensor network for delivering a precise operational picture without overwhelming a supervisor.

  20. Evaluation of a novel tablet application for improvement in colonoscopy training and mentoring (with video).

    Science.gov (United States)

    Laborde, Cregan J; Bell, Charreau S; Slaughter, James Chris; Valdastri, Pietro; Obstein, Keith L

    2017-03-01

    Endoscopic training can be challenging for the trainee and preceptor. Frustration can result from ineffective communication regarding areas of interest. Our team developed a novel tablet application for real-time mirroring of the colonoscopy examination that allows preceptors to make annotations directly on the viewing monitor. The potential for improvement in team proficiency and satisfaction is unknown. The on-screen endoscopic image is mirrored to an Android tablet and permits real-time annotation directly on the in-room endoscopic image display. Preceptors can also "freeze-frame" an image and provide visual on-screen instruction (telestration). Trainees, precepted by a GI attending, were 1:1 randomized to perform colonoscopy on a training phantom using the application with traditional precepting or traditional precepting alone. Magnetized polyps (size < 5 mm) were placed in 1 of 5 preset location scenarios. Each trainee performed a total of 10 colonoscopies and completed each location scenario twice. During withdrawal, the trainee and the attending identified polyps. Outcome measures included number of polyps missed and participant satisfaction after each trial. Fifteen trainees (6 novice and 9 GI fellows) performed a total of 150 colonoscopies where 330 polyps in total were placed. Fellows missed fewer polyps using the tablet versus traditional precepting alone (4.2% vs 12.5%; P = .04). There was no significant difference in missed polyps for novices (12.5% vs 18.8%; P = .66). Overall, fellows missed fewer polyps when compared with novices regardless of the precepting method (P = .01). The attending and all trainees reported reduced stress with improved communication using the tablet. Fellows missed fewer polyps using the tablet when compared with traditional endoscopy precepting. All trainees reported reduced stress, quicker identification of polyps, and improved educational satisfaction using the tablet. Our application has the potential to improve

  1. Short Project-Based Learning with MATLAB Applications to Support the Learning of Video-Image Processing

    Science.gov (United States)

    Gil, Pablo

    2017-10-01

    University courses concerning Computer Vision and Image Processing are generally taught using a traditional methodology that is focused on the teacher rather than on the students. This approach is consequently not effective when teachers seek to attain cognitive objectives involving their students' critical thinking. This manuscript covers the development, implementation and assessment of a short project-based engineering course with MATLAB applications Multimedia Engineering being taken by Bachelor's degree students. The principal goal of all course lectures and hands-on laboratory activities was for the students to not only acquire image-specific technical skills but also a general knowledge of data analysis so as to locate phenomena in pixel regions of images and video frames. This would hopefully enable the students to develop skills regarding the implementation of the filters, operators, methods and techniques used for image processing and computer vision software libraries. Our teaching-learning process thus permits the accomplishment of knowledge assimilation, student motivation and skill development through the use of a continuous evaluation strategy to solve practical and real problems by means of short projects designed using MATLAB applications. Project-based learning is not new. This approach has been used in STEM learning in recent decades. But there are many types of projects. The aim of the current study is to analyse the efficacy of short projects as a learning tool when compared to long projects during which the students work with more independence. This work additionally presents the impact of different types of activities, and not only short projects, on students' overall results in this subject. Moreover, a statistical study has allowed the author to suggest a link between the students' success ratio and the type of content covered and activities completed on the course. The results described in this paper show that those students who took part

  2. An electrocorticographic BCI using code-based VEP for control in video applications: a single-subject study.

    Science.gov (United States)

    Kapeller, Christoph; Kamada, Kyousuke; Ogawa, Hiroshi; Prueckl, Robert; Scharinger, Josef; Guger, Christoph

    2014-01-01

    A brain-computer-interface (BCI) allows the user to control a device or software with brain activity. Many BCIs rely on visual stimuli with constant stimulation cycles that elicit steady-state visual evoked potentials (SSVEP) in the electroencephalogram (EEG). This EEG response can be generated with a LED or a computer screen flashing at a constant frequency, and similar EEG activity can be elicited with pseudo-random stimulation sequences on a screen (code-based BCI). Using electrocorticography (ECoG) instead of EEG promises higher spatial and temporal resolution and leads to more dominant evoked potentials due to visual stimulation. This work is focused on BCIs based on visual evoked potentials (VEP) and its capability as a continuous control interface for augmentation of video applications. One 35 year old female subject with implanted subdural grids participated in the study. The task was to select one out of four visual targets, while each was flickering with a code sequence. After a calibration run including 200 code sequences, a linear classifier was used during an evaluation run to identify the selected visual target based on the generated code-based VEPs over 20 trials. Multiple ECoG buffer lengths were tested and the subject reached a mean online classification accuracy of 99.21% for a window length of 3.15 s. Finally, the subject performed an unsupervised free run in combination with visual feedback of the current selection. Additionally, an algorithm was implemented that allowed to suppress false positive selections and this allowed the subject to start and stop the BCI at any time. The code-based BCI system attained very high online accuracy, which makes this approach very promising for control applications where a continuous control signal is needed.

  3. Camcorder 101: Buying and Using Video Cameras.

    Science.gov (United States)

    Catron, Louis E.

    1991-01-01

    Lists nine practical applications of camcorders to theater companies and programs. Discusses the purchase of video gear, camcorder features, accessories, the use of the camcorder in the classroom, theater management, student uses, and video production. (PRA)

  4. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  5. Insights for conducting real-time focus groups online using a web conferencing service [version 2; referees: 2 approved

    Directory of Open Access Journals (Sweden)

    James Kite

    2017-06-01

    Full Text Available Background: Online focus groups have been increasing in use over the last 2 decades, including in biomedical and health-related research. However, most of this research has made use of text-based services such as email, discussion boards, and chat rooms that do not replicate the experience of face-to-face focus groups. Web conferencing services have the potential to more closely match the face-to-face focus group experience, including important visual and aural cues. This paper provides critical reflections on using a web conferencing service to conduct online focus groups. Methods: We conducted both online and face-to-face focus groups as part of the same study. The online groups were conducted in real-time using the web conferencing service, Blackboard Collaborate TM. We used reflective practice to assess the similarities and differences in the conduct and content of the groups across the two platforms. Results: We found that further research using such services is warranted, particularly when working with hard-to-reach or geographically dispersed populations. The level of discussion and the quality of the data obtained was similar to that found in face-to-face groups. However, some issues remain, particularly in relation to managing technical issues experienced by participants and ensuring adequate recording quality to facilitate transcription and analysis. Conclusions: Our experience with using web conferencing for online focus groups suggests that they have the potential to offer a realistic and comparable alternative to face-to-face focus groups, especially for geographically dispersed populations such as rural and remote health practitioners. Further testing of these services is warranted but researchers should carefully consider the service they use to minimise the impact of technical difficulties.

  6. Video Podcasts

    DEFF Research Database (Denmark)

    Nortvig, Anne Mette; Sørensen, Birgitte Holm

    2016-01-01

    This project’s aim was to support and facilitate master’s students’ preparation and collaboration by making video podcasts of short lectures available on YouTube prior to students’ first face-to-face seminar. The empirical material stems from group interviews, from statistical data created through...... YouTube analytics and from surveys answered by students after the seminar. The project sought to explore how video podcasts support learning and reflection online and how students use and reflect on the integration of online activities in the videos. Findings showed that students engaged actively...

  7. RODOS and decision conferencing on early phase protective actions in Finland

    Energy Technology Data Exchange (ETDEWEB)

    Haemaelaeinen, R.P.; Lindstedt, M. [Helsinki Univ. of Technology, Espoo (Finland). Systems Analysis Lab.; Sinkko, K.; Ammann, M. [Radiation and Nuclear Safety Authority, Helsinki (Finland); Salo, A

    1998-12-01

    This work was undertaken in order to study the utilisation of decision conferencing and of the RODOS system when considering early phase protective actions in the case of a nuclear accident. Altogether four meetings with various people were organised. The meetings were attended by competent national safety authorities and technical level decision-makers, i.e., those who are responsible for preparing advice or making presentations of matters for decision-makers responsible for practical implementation of actions. In the first set of meetings the aim was to elicit the factors/attributes that have to be considered when making a decision on sheltering, evacuation and iodine tablets. No uncertainties nor a threat phase were considered but everything was assumed to happen as described in the given scenario. The theme in the second set of meetings was to study the implications of probabilities. All information was calculated with the support of the RODOS system. In the early phases of a nuclear accident time is limited. Prestructured generic value trees or a list of possible attributes can help to save time. A possible approach is to present a large generic value tree. Either the decision-makers select the attributes that are suitable for the case in hand or the facilitator offers a choice between more structured value trees. The decision-makers then just examine the suggested value trees, check the generic tree to make sure that no important factors have been omitted and choose the appropriate one. As in previous RODOS exercises, the participants felt that RODOS could be used for providing information but found it more problematic to use decision analysis methods when deciding on countermeasures in the early phase of a nuclear accident. Furthermore, it was noted that understanding the actual meaning of `soft` attributes, such as socio-psychological impacts or political cost, was not a straightforward issue. Consequently, the definition of attributes in advance would be

  8. ABOUT SOUNDS IN VIDEO GAMES

    Directory of Open Access Journals (Sweden)

    Denikin Anton A.

    2012-12-01

    Full Text Available The article considers the aesthetical and practical possibilities for sounds (sound design in video games and interactive applications. Outlines the key features of the game sound, such as simulation, representativeness, interactivity, immersion, randomization, and audio-visuality. The author defines the basic terminology in study of game audio, as well as identifies significant aesthetic differences between film sounds and sounds in video game projects. It is an attempt to determine the techniques of art analysis for the approaches in study of video games including aesthetics of their sounds. The article offers a range of research methods, considering the video game scoring as a contemporary creative practice.

  9. Face Recognition and Tracking in Videos

    Directory of Open Access Journals (Sweden)

    Swapnil Vitthal Tathe

    2017-07-01

    Full Text Available Advancement in computer vision technology and availability of video capturing devices such as surveillance cameras has evoked new video processing applications. The research in video face recognition is mostly biased towards law enforcement applications. Applications involves human recognition based on face and iris, human computer interaction, behavior analysis, video surveillance etc. This paper presents face tracking framework that is capable of face detection using Haar features, recognition using Gabor feature extraction, matching using correlation score and tracking using Kalman filter. The method has good recognition rate for real-life videos and robust performance to changes due to illumination, environmental factors, scale, pose and orientations.

  10. Research on key technologies in multiview video and interactive multiview video streaming

    OpenAIRE

    Xiu, Xiaoyu

    2011-01-01

    Emerging video applications are being developed where multiple views of a scene are captured. Two central issues in the deployment of future multiview video (MVV) systems are compression efficiency and interactive video experience, which makes it necessary to develop advanced technologies on multiview video coding (MVC) and interactive multiview video streaming (IMVS). The former aims at efficient compression of all MVV data in a ratedistortion (RD) optimal manner by exploiting both temporal ...

  11. Application of Enhanced Hadamard Error Correcting Code in Video-Watermarking and his comparison to Reed-Solomon Code

    Directory of Open Access Journals (Sweden)

    Dziech Andrzej

    2017-01-01

    Full Text Available Error Correcting Codes are playing a very important role in Video Watermarking technology. Because of very high compression rate (about 1:200 normally the watermarks can barely survive such massive attacks, despite very sophisticated embedding strategies. It can only work with a sufficient error correcting code method. In this paper, the authors compare the new developed Enhanced Hadamard Error Correcting Code (EHC with well known Reed-Solomon Code regarding its ability to preserve watermarks in the embedded video. The main idea of this new developed multidimensional Enhanced Hadamard Error Correcting Code is to map the 2D basis images into a collection of one-dimensional rows and to apply a 1D Hadamard decoding procedure on them. After this, the image is reassembled, and the 2D decoding procedure can be applied more efficiently. With this approach, it is possible to overcome the theoretical limit of error correcting capability of (d-1/2 bits, where d is a Hamming distance. Even better results could be achieved by expanding the 2D EHC to 3D. To prove the efficiency and practicability of this new Enhanced Hadamard Code, the method was applied to a video Watermarking Coding Scheme. The Video Watermarking Embedding procedure decomposes the initial video trough multi-Level Interframe Wavelet Transform. The low pass filtered part of the video stream is used for embedding the watermarks, which are protected respectively by Enhanced Hadamard or Reed-Solomon Correcting Code. The experimental results show that EHC performs much better than RS Code and seems to be very robust against strong MPEG compression.

  12. A Task-Cycling Pedagogy Using Stimulated Refelction and Audio-Conferencing in Foreign Language Learning

    Directory of Open Access Journals (Sweden)

    Mike Levy

    2004-05-01

    Full Text Available The aim of this paper is to describe a task-cycling pedagogy for language learning using a technique we have called Stimulated Reflection. This pedagogical approach has been developed in the light of the new technology options available, especially those that facilitate audiovisual forms of interaction among language learners and teachers. In this instance, the pedagogy is implemented in the context of introducing students to audio-conferencing (A-C tools as a support for their ongoing independent learning. The approach is designed to develop a balance for learners between attention to fluency and meaning on one hand, and form and accuracy on the other. The particular focus here is on the learning of Italian as a foreign language, although the ideas and principles are presented with a view to the teaching and learning of any language. The article is in three parts. The first considers appropriate theoretical frameworks for the use of technology-mediated tools in language learning, with a particular emphasis on the focus-on-form literature and task design (Doughty, 2003; Doughty & Williams, 1998; Skehan, 1998. The second part sets out the approach we have taken in the Italian project and discusses specifically the idea of task cycling (Willis, 1996 and Stimulated Reflection. The third part presents extracts of stimulated reflection episodes that serve to illustrate the new pedagogic approach.

  13. Reliability and accuracy of a goniometer mobile device application for video measurement of the functional movement screen deep squat test.

    Science.gov (United States)

    Krause, David A; Boyd, Michael S; Hager, Allison N; Smoyer, Eric C; Thompson, Anthony T; Hollman, John H

    2015-02-01

    The squat is a fundamental movement of many athletic and daily activities. Methods to clinically assess the squat maneuver range from simple observation to the use of sophisticated equipment. The purpose of this study was to examine the reliability of Coach's Eye (TechSmith Corp), a 2-dimensional (2D) motion analysis mobile device application (app), for assessing maximal sagittal plane hip, knee, and ankle motion during a functional movement screen deep squat, and to compare range of motion values generated by it to those from a Vicon (Vicon Motion Systems Ltd) 3-dimensional (3D) motion analysis system. Twenty-six healthy subjects performed three functional movement screen deep squats recorded simultaneously by both the app (on an iPad [Apple Inc]) and the 3D motion analysis system. Joint angle data were calculated with Vicon Nexus software (Vicon Motion Systems Ltd). The app video was analyzed frame by frame to determine, and freeze on the screen, the deepest position of the squat. With a capacitive stylus reference lines were then drawn on the iPad screen to determine joint angles. Procedures were repeated with approximately 48 hours between sessions. Test-retest intrarater reliability (ICC3,1) for the app at the hip, knee, and ankle was 0.98, 0.98, and 0.79, respectively. Minimum detectable change was hip 6°, knee 6°, and ankle 7°. Hip joint angles measured with the 2D app exceeded measurements obtained with the 3D motion analysis system by approximately 40°. Differences at the knee and ankle were of lower magnitude, with mean differences of 5° and 3°, respectively. Bland-Altman analysis demonstrated a systematic bias in the hip range-of-motion measurement. No such bias was demonstrated at the knee or ankle. The 2D app demonstrated excellent reliability and appeared to be a responsive means to assess for clinical change, with minimum detectable change values ranging from 6° to 7°. These results also suggest that the 2D app may be used as an alternative

  14. Watermarking textures in video games

    Science.gov (United States)

    Liu, Huajian; Berchtold, Waldemar; Schäfer, Marcel; Lieb, Patrick; Steinebach, Martin

    2014-02-01

    Digital watermarking is a promising solution to video game piracy. In this paper, based on the analysis of special challenges and requirements in terms of watermarking textures in video games, a novel watermarking scheme for DDS textures in video games is proposed. To meet the performance requirements in video game applications, the proposed algorithm embeds the watermark message directly in the compressed stream in DDS files and can be straightforwardly applied in watermark container technique for real-time embedding. Furthermore, the embedding approach achieves high watermark payload to handle collusion secure fingerprinting codes with extreme length. Hence, the scheme is resistant to collusion attacks, which is indispensable in video game applications. The proposed scheme is evaluated in aspects of transparency, robustness, security and performance. Especially, in addition to classical objective evaluation, the visual quality and playing experience of watermarked games is assessed subjectively in game playing.

  15. [Video documentation in forensic practice].

    Science.gov (United States)

    Schyma, C; Schyma, P

    1995-01-01

    The authors report in part 1 about their experiences with the Canon Ex1 Hi camcorder and the possibilities of documentation with the modern video technique. Application examples in legal medicine and criminalistics are described autopsy, scene, reconstruction of crimes etc. The online video documentation of microscopic sessions makes the discussion of findings easier. The use of video films for instruction produces a good resonance. The use of the video documentation can be extended by digitizing (Part 2). Two frame grabbers are presented, with which we obtained good results in digitizing of images captured from video. The best quality of images is achieved by online use of an image analysis chain. Corel 5.0 and PicEd Cora 4.0 allow complete image processings and analysis. The digital image processing influences the objectivity of the documentation. The applicabilities of image libraries are discussed.

  16. Initial experience with a robotically operated video optical telescopic-microscope in cranial neurosurgery: feasibility, safety, and clinical applications.

    Science.gov (United States)

    Gonen, Lior; Chakravarthi, Srikant S; Monroy-Sosa, Alejandro; Celix, Juanita M; Kojis, Nathaniel; Singh, Maharaj; Jennings, Jonathan; Fukui, Melanie B; Rovin, Richard A; Kassam, Amin B

    2017-05-01

    OBJECTIVE The move toward better, more effective optical visualization in the field of neurosurgery has been a focus of technological innovation. In this study, the authors' objectives are to describe the feasibility and safety of a new robotic optical platform, namely, the robotically operated video optical telescopic-microscope (ROVOT-m), in cranial microsurgical applications. METHODS A prospective database comprising patients who underwent a cranial procedure between April 2015 and September 2016 was queried, and the first 200 patients who met the inclusion criteria were selected as the cohort for a retrospective chart review. Only adults who underwent microsurgical procedures in which the ROVOT-m was used were considered for the study. Preoperative, intraoperative, and postoperative data were retrieved from electronic medical records. The authors address the feasibility and safety of the ROVOT-m by studying various intraoperative variables and by reporting perioperative morbidity and mortality, respectively. To assess the learning curve, cranial procedures were categorized into 6 progressively increasing complexity groups. The main categories of pathology were I) intracerebral hemorrhages (ICHs); II) intraaxial tumors involving noneloquent regions or noncomplex extraaxial tumors; III) intraaxial tumors involving eloquent regions; IV) skull base pathologies; V) intraventricular lesions; and VI) cerebrovascular lesions. In addition, the entire cohort was evenly divided into early and late cohorts. RESULTS The patient cohort comprised 104 female (52%) and 96 male (48%) patients with a mean age of 56.7 years. The most common pathological entities encountered were neoplastic lesions (153, 76.5%), followed by ICH (20, 10%). The distribution of cases by complexity categories was 11.5%, 36.5%, 22%, 20%, 3.5%, and 6.5% for Categories I, II, II, IV, V, and VI, respectively. In all 200 cases, the surgical goal was achieved without the need for intraoperative conversion

  17. Maximizing Resource Utilization in Video Streaming Systems

    Science.gov (United States)

    Alsmirat, Mohammad Abdullah

    2013-01-01

    Video streaming has recently grown dramatically in popularity over the Internet, Cable TV, and wire-less networks. Because of the resource demanding nature of video streaming applications, maximizing resource utilization in any video streaming system is a key factor to increase the scalability and decrease the cost of the system. Resources to…

  18. Intelligent Model for Video Survillance Security System

    Directory of Open Access Journals (Sweden)

    J. Vidhya

    2013-12-01

    Full Text Available Video surveillance system senses and trails out all the threatening issues in the real time environment. It prevents from security threats with the help of visual devices which gather the information related to videos like CCTV’S and IP (Internet Protocol cameras. Video surveillance system has become a key for addressing problems in the public security. They are mostly deployed on the IP based network. So, all the possible security threats exist in the IP based application might also be the threats available for the reliable application which is available for video surveillance. In result, it may increase cybercrime, illegal video access, mishandling videos and so on. Hence, in this paper an intelligent model is used to propose security for video surveillance system which ensures safety and it provides secured access on video.

  19. A Prototyping Virtual Socket System-On-Platform Architecture with a Novel ACQPPS Motion Estimator for H.264 Video Encoding Applications

    Directory of Open Access Journals (Sweden)

    Qiu Yifeng

    2009-01-01

    Full Text Available H.264 delivers the streaming video in high quality for various applications. The coding tools involved in H.264, however, make its video codec implementation very complicated, raising the need for algorithm optimization, and hardware acceleration. In this paper, a novel adaptive crossed quarter polar pattern search (ACQPPS algorithm is proposed to realize an enhanced inter prediction for H.264. Moreover, an efficient prototyping system-on-platform architecture is also presented, which can be utilized for a realization of H.264 baseline profile encoder with the support of integrated ACQPPS motion estimator and related video IP accelerators. The implementation results show that ACQPPS motion estimator can achieve very high estimated image quality comparable to that from the full search method, in terms of peak signal-to-noise ratio (PSNR, while keeping the complexity at an extremely low level. With the integrated IP accelerators and optimized techniques, the proposed system-on-platform architecture sufficiently supports the H.264 real-time encoding with the low cost.

  20. Application of video recording technology to improve husbandry and reproduction in the carmine bee-eater (Merops n. nubicus).

    Science.gov (United States)

    Ferrie, Gina M; Sky, Christy; Schutz, Paul J; Quinones, Glorieli; Breeding, Shawnlei; Plasse, Chelle; Leighty, Katherine A; Bettinger, Tammie L

    2016-01-01

    Incorporating technology with research is becoming increasingly important to enhance animal welfare in zoological settings. Video technology is used in the management of avian populations to facilitate efficient information collection on aspects of avian reproduction that are impractical or impossible to obtain through direct observation. Disney's Animal Kingdom(®) maintains a successful breeding colony of Northern carmine bee-eaters. This African species is a cavity nester, making their nesting behavior difficult to study and manage in an ex situ setting. After initial research focused on developing a suitable nesting environment, our goal was to continue developing methods to improve reproductive success and increase likelihood of chicks fledging. We installed infrared bullet cameras in five nest boxes and connected them to a digital video recording system, with data recorded continuously through the breeding season. We then scored and summarized nesting behaviors. Using remote video methods of observation provided much insight into the behavior of the birds in the colony's nest boxes. We observed aggression between birds during the egg-laying period, and therefore immediately removed all of the eggs for artificial incubation which completely eliminated egg breakage. We also used observations of adult feeding behavior to refine chick hand-rearing diet and practices. Although many video recording configurations have been summarized and evaluated in various reviews, we found success with the digital video recorder and infrared cameras described here. Applying emerging technologies to cavity nesting avian species is a necessary addition to improving management in and sustainability of zoo avian populations. © 2015 Wiley Periodicals, Inc.

  1. P2P Video Streaming Strategies based on Scalable Video Coding

    Directory of Open Access Journals (Sweden)

    F.A. López-Fuentes

    2015-02-01

    Full Text Available Video streaming over the Internet has gained significant popularity during the last years, and the academy and industry have realized a great research effort in this direction. In this scenario, scalable video coding (SVC has emerged as an important video standard to provide more functionality to video transmission and storage applications. This paper proposes and evaluates two strategies based on scalable video coding for P2P video streaming services. In the first strategy, SVC is used to offer differentiated quality video to peers with heterogeneous capacities. The second strategy uses SVC to reach a homogeneous video quality between different videos from different sources. The obtained results show that our proposed strategies enable a system to improve its performance and introduce benefits such as differentiated quality of video for clients with heterogeneous capacities and variable network conditions.

  2. Twofold Video Hashing with Automatic Synchronization

    OpenAIRE

    Li, Mu; Monga, Vishal

    2014-01-01

    Video hashing finds a wide array of applications in content authentication, robust retrieval and anti-piracy search. While much of the existing research has focused on extracting robust and secure content descriptors, a significant open challenge still remains: Most existing video hashing methods are fallible to temporal desynchronization. That is, when the query video results by deleting or inserting some frames from the reference video, most existing methods assume the positions of the dele...

  3. Akademisk video

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2017-01-01

    Dette kapitel har fokus på metodiske problemstillinger, der opstår i forhold til at bruge (digital) video i forbindelse med forskningskommunikation, ikke mindst online. Video har længe været benyttet i forskningen til dataindsamling og forskningskommunikation. Med digitaliseringen og internettet er...... der dog opstået nye muligheder og udfordringer i forhold til at formidle og distribuere forskningsresultater til forskellige målgrupper via video. Samtidig er klassiske metodologiske problematikker som forskerens positionering i forhold til det undersøgte stadig aktuelle. Både klassiske og nye...... problemstillinger diskuteres i kapitlet, som rammesætter diskussionen ud fra forskellige positioneringsmuligheder: formidler, historiefortæller, eller dialogist. Disse positioner relaterer sig til genrer inden for ’akademisk video’. Afslutningsvis præsenteres en metodisk værktøjskasse med redskaber til planlægning...

  4. High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games

    Science.gov (United States)

    Lyons, Elizabeth J.; Valle, Carmina G.

    2015-01-01

    IN BRIEF The majority of patients with type 2 diabetes are not active at recommended levels, and many do not have access to behavior change programs to support lifestyle change. Thus, tools and programs designed to promote the adoption and maintenance of physical activity using technology may be helpful. This article reviews the evidence regarding the use of technology tools such as the Internet, mobile applications, social media, and video games and provides suggestions for evaluating the potential benefit of such tools for behavior change. PMID:25717278

  5. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... World Videos. The workshops were run on December 4, 2016, in Cancun in Mexico. The two workshops together received 13 papers. Each paper was then reviewed by at least two expert reviewers in the field. In all, 11 papers were accepted to be presented at the workshops. The topics covered in the papers...

  6. Multimodal Translation System Using Texture-Mapped Lip-Sync Images for Video Mail and Automatic Dubbing Applications

    Directory of Open Access Journals (Sweden)

    Nakamura Satoshi

    2004-01-01

    Full Text Available We introduce a multimodal English-to-Japanese and Japanese-to-English translation system that also translates the speaker's speech motion by synchronizing it to the translated speech. This system also introduces both a face synthesis technique that can generate any viseme lip shape and a face tracking technique that can estimate the original position and rotation of a speaker's face in an image sequence. To retain the speaker's facial expression, we substitute only the speech organ's image with the synthesized one, which is made by a 3D wire-frame model that is adaptable to any speaker. Our approach provides translated image synthesis with an extremely small database. The tracking motion of the face from a video image is performed by template matching. In this system, the translation and rotation of the face are detected by using a 3D personal face model whose texture is captured from a video frame. We also propose a method to customize the personal face model by using our GUI tool. By combining these techniques and the translated voice synthesis technique, an automatic multimodal translation can be achieved that is suitable for video mail or automatic dubbing systems into other languages.

  7. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real W...

  8. Video Quality Prediction Models Based on Video Content Dynamics for H.264 Video over UMTS Networks

    Directory of Open Access Journals (Sweden)

    Asiya Khan

    2010-01-01

    Full Text Available The aim of this paper is to present video quality prediction models for objective non-intrusive, prediction of H.264 encoded video for all content types combining parameters both in the physical and application layer over Universal Mobile Telecommunication Systems (UMTS networks. In order to characterize the Quality of Service (QoS level, a learning model based on Adaptive Neural Fuzzy Inference System (ANFIS and a second model based on non-linear regression analysis is proposed to predict the video quality in terms of the Mean Opinion Score (MOS. The objective of the paper is two-fold. First, to find the impact of QoS parameters on end-to-end video quality for H.264 encoded video. Second, to develop learning models based on ANFIS and non-linear regression analysis to predict video quality over UMTS networks by considering the impact of radio link loss models. The loss models considered are 2-state Markov models. Both the models are trained with a combination of physical and application layer parameters and validated with unseen dataset. Preliminary results show that good prediction accuracy was obtained from both the models. The work should help in the development of a reference-free video prediction model and QoS control methods for video over UMTS networks.

  9. Hirability in the wild: Analysis of online conversational video resumes

    OpenAIRE

    Nguyen, Laurent Son; Gatica-Perez, Daniel

    2016-01-01

    Online social media is changing the personnel recruitment process. Until now, resumes were among the most widely used tools for the screening of job applicants. The advent of inexpensive sensors combined with the success of online video platforms has enabled the introduction of a new type of resume, the video resume. Video resumes can be defined as short video messages where job applicants present themselves to potential employers. Online video resumes represent an opportunity to study the fo...

  10. Family team conferencing: results and implications from an experimental study in Florida.

    Science.gov (United States)

    Perry, Robin; Yoo, Jane; Spoliansky, Toni; Edelman, Pebbles

    2013-01-01

    This article reports the outcome evaluation findings of an experimental study conducted with families in the child welfare system in Florida. Families were randomly assigned to one of three Family Team Conferencing (FTC) models. In Pathway 1, the comparison model, FTCs were facilitated by case-workers. In Pathway 2, one of two experimental models, FTCs were cofacilitated by caseworkers and a designated/trained facilitator, and included expedited family engagement as well as the provision of FTCs throughout the life of a case. Pathway 3, also an experimental model, had the same components of Pathway 2 but also included family alone time. In approximately three years of the project period, 623 families agreed to participate in the study. Study findings showed no statistically significant change observed for families participating in Pathway 1 FTCs in terms of protective factors, achieving family-defined service and plan-of-care goals, and emotional and behavioral symptomology of children. Cases in Pathway 2 demonstrated significant improvement in family functioning and resiliency, nurturing and attachment, and increasing parents' knowledge about "what to do as a parent." Caregivers and teens in Pathway 3 reported significant improvement in expression of emotional symptomology/problems, conduct problems, hyperactivity, peer problems, and a measure of total difficulties. However, foster care re-entry rates were significantly higher for Pathway 3 than Pathway 2 (but not Pathway 1). Moreover, Pathway 2 and Pathway 3 FTCs had a significant effect on moving the family toward agreed upon service goals. Taken together, these findings suggest that the experimental FTC models in which facilitators were used and family engagement was expedited and sustained through subsequent FTCs demonstrated moderate, yet mixed benefits to children, youth, and families.

  11. Distributed source coding of video

    DEFF Research Database (Denmark)

    Forchhammer, Søren; Van Luong, Huynh

    2015-01-01

    A foundation for distributed source coding was established in the classic papers of Slepian-Wolf (SW) [1] and Wyner-Ziv (WZ) [2]. This has provided a starting point for work on Distributed Video Coding (DVC), which exploits the source statistics at the decoder side offering shifting processing...... steps, conventionally performed at the video encoder side, to the decoder side. Emerging applications such as wireless visual sensor networks and wireless video surveillance all require lightweight video encoding with high coding efficiency and error-resilience. The video data of DVC schemes differ from...... the assumptions of SW and WZ distributed coding, e.g. by being correlated in time and nonstationary. Improving the efficiency of DVC coding is challenging. This paper presents some selected techniques to address the DVC challenges. Focus is put on pin-pointing how the decoder steps are modified to provide...

  12. Color image and video enhancement

    CERN Document Server

    Lecca, Michela; Smolka, Bogdan

    2015-01-01

    This text covers state-of-the-art color image and video enhancement techniques. The book examines the multivariate nature of color image/video data as it pertains to contrast enhancement, color correction (equalization, harmonization, normalization, balancing, constancy, etc.), noise removal and smoothing. This book also discusses color and contrast enhancement in vision sensors and applications of image and video enhancement.   ·         Focuses on enhancement of color images/video ·         Addresses algorithms for enhancing color images and video ·         Presents coverage on super resolution, restoration, in painting, and colorization.

  13. Very low bit rate video coding standards

    Science.gov (United States)

    Zhang, Ya-Qin

    1995-04-01

    Very low bit rate video coding has received considerable attention in academia and industry in terms of both coding algorithms and standards activities. In addition to the earlier ITU-T efforts on H.320 standardization for video conferencing from 64 kbps to 1.544 Mbps in ISDN environment, the ITU-T/SG15 has formed an expert group on low bit coding (LBC) for visual telephone below 64 kbps. The ITU-T/SG15/LBC work consists of two phases: the near-term and long-term. The near-term standard H.32P/N, based on existing compression technologies, mainly addresses the issues related to visual telephony at below 28.8 kbps, the V.34 modem rate used in the existing Public Switched Telephone Network (PSTN). H.32P/N will be technically frozen in January '95. The long-term standard H.32P/L, relying on fundamentally new compression technologies with much improved performance, will address video telephony in both PSTN and mobile environment. The ISO/SG29/WG11, after its highly visible and successful MPEG 1/2 work, is starting to focus on the next- generation audiovisual multimedia coding standard MPEG 4. With the recent change of direction, MPEG 4 intends to provide an audio visual coding standard allowing for interactivity, high compression, and/or universal accessibility, with high degree of flexibility and extensibility. This paper briefly summarizes these on-going standards activities undertaken by ITU-T/LBC and ISO/MPEG 4 as of December 1994.

  14. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition...

  15. Video Analytics

    DEFF Research Database (Denmark)

    include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition......This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...

  16. Applications of Video-assisted Thoracic Surgery for the Diagnosis and Treatment 
of Patients with Small Pulmonary Nodules

    Directory of Open Access Journals (Sweden)

    Liqun SHAN

    2013-07-01

    Full Text Available Background and objective Chest computed tomography (CT, particularly thin-slice high resolution CT, has low sensitivity and specificity for detecting pulmonary nodules <10 mm in size. This limitation leads to challenges in clinical diagnosis and treatment of small pulmonary nodules. This study introduces the use of video-assisted thoracoscopic surgery (VATS for the diagnosis and treatment of small pulmonary nodules. Methods From November 2009 to May 2012, 64 patients with small pulmonary nodules without prior preoperative pathologic diagnosis were treated by pulmonary wedge resection through VATS. The diagnosis of small pulmonary nodules was established from rapid frozen section. The type of operation depends on the pathology and the condition of the patients. Twenty patients with primary lung cancer were subjected to lobectomy and radical resection of the lymph nodes by complete thoracospic lobectomy or video-assisted thoracoscopic invasive lobectomy. Pulmonary wedge resection was performed in 44 patients, among whom 21 have benign nodule, 18 have precancerous lesion, 3 have metastatic nodule, and 2 have primary lung cancer for which lobectomy was not fit. Results Confirmative diagnosis is difficult to obtain among patients with small pulmonary nodules. VATS is effective in the diagnosis and treatment of small pulmonary nodules. With VATS, patients with benign small pulmonary nodules can be cured, and patients with primary lung cancer can receive definite diagnosis and effective treatment in time. Conclusion CT-guided hook-wire fixation is useful in precise lesion localization for surgical resection.

  17. Real-Depth imaging: a new (no glasses) 3D imaging technology with video/data projection applications

    Science.gov (United States)

    Dolgoff, Eugene

    1997-05-01

    Floating Images, Inc. has developed the software and hardware for anew, patent pending, 'floating 3D, off-the- screen-experience' display technology. This technology has the potential to become the next standard for home and arcade video games, computers, corporate presentations, Internet/Intranet viewing, and television. Current '3D Graphics' technologies are actually flat on screen. Floating Images technology actually produce images at different depths from any display, such as CRT and LCD, for television, computer, projection, and other formats. In addition, unlike stereoscopic 3D imaging, no glasses, headgear, or other viewing aids are used. And, unlike current autostereoscopic imaging technologies, there is virtually no restriction on where viewers can sit to view the images, with no 'bad' or 'dead' zones, flipping, or pseudoscopy. In addition to providing traditional depth cues such as perspective and background image occlusion, the new technology also provides both horizontal and vertical binocular parallax and accommodation which coincides with convergence. Since accommodation coincides with convergence, viewing these images doesn't produce headaches, fatigue, or eye-strain, regardless of how long they are viewed. The imagery must either be formatted for the Floating Images platform when written, or existing software can be reformatted without much difficult. The optical hardware system can be made to accommodate virtually any projection system to produce Floating Images for the Boardroom, video arcade, stage shows, or the classroom.

  18. CONFERENCING APPROACH IN PROMOTING WRITING ABILITIY: A CLASSROOM ACTION RESEARCH STUDY ON LANGUAGE CREATIVE WRITING IN INDONESIAN LANGUAGE

    Directory of Open Access Journals (Sweden)

    Tatat Hartati

    2017-09-01

    Full Text Available In recent days there is a growing interest in the study of creative writing. A number of approaches for teaching creative writing have also been investigated.  However, studies investigating creative writing particularly for primary school students are hardly to find. The aim of the present research is to figure out how conferencing approach is applied to teach poetry writing and to find out the impact of this approach to the students’ writing skills. The study used a classroom action research with 30 sixth-grade students as the participants. To ensure the present approach effectively improves the learning achievement, the study used three cycles of teaching steps, including classical, group, and individual. Various media and sources to support the learning activities were also used. The results of the study show that there is a significant improvement in students’ writing skills, in which the average score of the third cycle was twice higher than that of the first cycle. This suggests that conferencing instruction had been successful in improving students’ writing skills. The process of interaction, both among students and between students and the teachers, were also emphasized. In addition, the teachers gained an experience of assesing poetry writing analytically using four aspects: creative idea, diction, information, and imagination.

  19. Robotic video photogrammetry system

    Science.gov (United States)

    Gustafson, Peter C.

    1997-07-01

    For many years, photogrammetry has been in use at TRW. During that time, needs have arisen for highly repetitive measurements. In an effort to satisfy these needs in a timely manner, a specialized Robotic Video Photogrammetry System (RVPS) was developed by TRW in conjunction with outside vendors. The primary application for the RVPS has strict accuracy requirements that demand significantly more images than the previously used film-based system. The time involved in taking these images was prohibitive but by automating the data acquisition process, video techniques became a practical alternative to the more traditional film- based approach. In fact, by applying video techniques, measurement productivity was enhanced significantly. Analysis involved was also brought `on-board' to the RVPS, allowing shop floor acquisition and delivery of results. The RVPS has also been applied in other tasks and was found to make a critical improvement in productivity, allowing many more tests to be run in a shorter time cycle. This paper will discuss the creation of the system and TRW's experiences with the RVPS. Highlighted will be the lessons learned during these efforts and significant attributes of the process not common to the standard application of photogrammetry for industrial measurement. As productivity and ease of use continue to drive the application of photogrammetry in today's manufacturing climate, TRW expects several systems, with technological improvements applied, to be in use in the near future.

  20. Scaffolding With and Through Videos

    DEFF Research Database (Denmark)

    Otrel-Cass, Kathrin; Khoo, Elaine; Cowie, Bronwen

    2012-01-01

    to consider must be expanded. This article explicates theoretical and practical ideas related to teachers’ application of their ICT technology, pedagogy, and content knowledge (TPACK) in science. The article unpacks the social and technological dimensions of teachers’ use of TPACK when they use digital videos...... to scaffold learning. It showcases the intricate interplay between teachers’ knowledge about content, digital video technology, and students’ learning needs based on a qualitative study of two science teachers and their students in a New Zealand primary school....

  1. Non-intrusive telemetry applications in the oilsands: from visible light and x-ray video to acoustic imaging and spectroscopy

    Science.gov (United States)

    Shaw, John M.

    2013-06-01

    While the production, transport and refining of oils from the oilsands of Alberta, and comparable resources elsewhere is performed at industrial scales, numerous technical and technological challenges and opportunities persist due to the ill defined nature of the resource. For example, bitumen and heavy oil comprise multiple bulk phases, self-organizing constituents at the microscale (liquid crystals) and the nano scale. There are no quantitative measures available at the molecular level. Non-intrusive telemetry is providing promising paths toward solutions, be they enabling technologies targeting process design, development or optimization, or more prosaic process control or process monitoring applications. Operation examples include automated large object and poor quality ore during mining, and monitoring the thickness and location of oil water interfacial zones within separation vessels. These applications involve real-time video image processing. X-ray transmission video imaging is used to enumerate organic phases present within a vessel, and to detect individual phase volumes, densities and elemental compositions. This is an enabling technology that provides phase equilibrium and phase composition data for production and refining process development, and fluid property myth debunking. A high-resolution two-dimensional acoustic mapping technique now at the proof of concept stage is expected to provide simultaneous fluid flow and fluid composition data within porous inorganic media. Again this is an enabling technology targeting visualization of diverse oil production process fundamentals at the pore scale. Far infrared spectroscopy coupled with detailed quantum mechanical calculations, may provide characteristic molecular motifs and intermolecular association data required for fluid characterization and process modeling. X-ray scattering (SAXS/WAXS/USAXS) provides characteristic supramolecular structure information that impacts fluid rheology and process

  2. Videography-Based Unconstrained Video Analysis.

    Science.gov (United States)

    Li, Kang; Li, Sheng; Oh, Sangmin; Fu, Yun

    2017-05-01

    Video analysis and understanding play a central role in visual intelligence. In this paper, we aim to analyze unconstrained videos, by designing features and approaches to represent and analyze videography styles in the videos. Videography denotes the process of making videos. The unconstrained videos are defined as the long duration consumer videos that usually have diverse editing artifacts and significant complexity of contents. We propose to construct a videography dictionary, which can be utilized to represent every video clip as a sequence of videography words. In addition to semantic features, such as foreground object motion and camera motion, we also incorporate two novel interpretable features to characterize videography, including the scale information and the motion correlations. We then demonstrate that, by using statistical analysis methods, the unique videography signatures extracted from different events can be automatically identified. For real-world applications, we explore the use of videography analysis for three types of applications, including content-based video retrieval, video summarization (both visual and textual), and videography-based feature pooling. In the experiments, we evaluate the performance of our approach and other methods on a large-scale unconstrained video dataset, and show that the proposed approach significantly benefits video analysis in various ways.

  3. Detection and Separation of Speech Event Using Audio and Video Information Fusion and Its Application to Robust Speech Interface

    Directory of Open Access Journals (Sweden)

    Futoshi Asano

    2004-09-01

    Full Text Available A method of detecting speech events in a multiple-sound-source condition using audio and video information is proposed. For detecting speech events, sound localization using a microphone array and human tracking by stereo vision is combined by a Bayesian network. From the inference results of the Bayesian network, information on the time and location of speech events can be known. The information on the detected speech events is then utilized in the robust speech interface. A maximum likelihood adaptive beamformer is employed as a preprocessor of the speech recognizer to separate the speech signal from environmental noise. The coefficients of the beamformer are kept updated based on the information of the speech events. The information on the speech events is also used by the speech recognizer for extracting the speech segment.

  4. Teaching performance in performative arts. Video conference in higher music education

    DEFF Research Database (Denmark)

    Buhl, Mie; Ørngreen, Rikke; Levinsen, Karin

    practice in Danish higher education. As the use of VC becomes more common, challenges emerge that affects both the participants’ experience of space and time - also called telepresence (Draper 1998). The notion of telepresence exposes how the spatial and temporary processes of which the teaching......Teaching performance in performative arts – video conference on the highest level of music education Mie Buhl, Rikke Ørngreen, Karin Levinsen Aalborg University, KILD – Communication, it and learning design & ILD – It and Learning Design Video Conferencing (VC) is becoming an increasing teaching...... in a virtual room put apart in physical room (what we identify as the third room). The music teacher must find new ways of facilitating the performative aspects of practising music. A teaching practice of narration, metaphors and dramatization appears to be an effective mode of helping the student to play...

  5. 'You don't show everyone your weakness' : older adults' views on using Family Group Conferencing to regain control and autonomy

    NARCIS (Netherlands)

    Metze, Rosalie N.; Kwekkeboom, Rick H.; Abma, Tineke A.

    2015-01-01

    Family Group Conferencing (FGC), a model in which a person and his or her social network make their own ‘care’ plan, is used in youth care and might also be useful in elderly care to support older persons living at home.

  6. Family group conferencing in youth care : characteristics of the decision making model, implementation and effectiveness of the Family Group (FG) plans

    NARCIS (Netherlands)

    Asscher, Jessica J.|info:eu-repo/dai/nl/288661834; Dijkstra, Sharon; Stams, Geert Jan J. M.; Dekovic, Maja|info:eu-repo/dai/nl/088030563; Creemers, Hanneke E.

    2014-01-01

    Background: The model of Family group-conferencing (FG-c) for decision making in child welfare has rapidly spread over the world during the past decades. Its popularity is likely to be caused by its philosophy, emphasizing participation and autonomy of families, rather than based on positive

  7. 'You don't show everyone your weakness': Older adults' views on using Family Group Conferencing to regain control and autonomy

    NARCIS (Netherlands)

    Metze, R.N.; Kwekkeboom, R.H.; Abma, T.A.

    2015-01-01

    Aim: Family Group Conferencing (FGC), a model in which a person and his or her social network make their own 'care' plan, is used in youth care and might also be useful in elderly care to support older persons living at home. In Amsterdam, the Netherlands, FGC was implemented for older adults but

  8. Roadside video data analysis deep learning

    CERN Document Server

    Verma, Brijesh; Stockwell, David

    2017-01-01

    This book highlights the methods and applications for roadside video data analysis, with a particular focus on the use of deep learning to solve roadside video data segmentation and classification problems. It describes system architectures and methodologies that are specifically built upon learning concepts for roadside video data processing, and offers a detailed analysis of the segmentation, feature extraction and classification processes. Lastly, it demonstrates the applications of roadside video data analysis including scene labelling, roadside vegetation classification and vegetation biomass estimation in fire risk assessment.

  9. Application-Level and User-Level QoS Assessment of Audio-Video IP Transmission over Cross-Layer Designed Wireless Ad Hoc Networks

    Science.gov (United States)

    Nunome, Toshiro; Tasaka, Shuji; Nakaoka, Ken

    This paper performs application-level QoS and user-level QoS assessment of audio-video streaming in cross-layer designed wireless ad hoc networks. In order to achieve high QoS at the user-level, we employ link quality-based routing in the network layer and media synchronization control in the application layer. We adopt three link quality-based routing protocols: OLSR-SS (Signal Strength), AODV-SS, and LQHR (Link Quality-Based Hybrid Routing). OLSR-SS is a proactive routing protocol, while AODV-SS is a reactive one. LQHR is a hybrid protocol, which is a combination of proactive and reactive routing protocols. For applicationlevel QoS assessment, we performed computer simulation with ns-2 where an IEEE 802.11b mesh topology network with 24 nodes was assumed. We also assessed user-level QoS by a subjective experiment with 30 assessors. From the assessment results, we find AODV-SS the best for networks with long inter-node distances, while LQHR outperforms AODV-SS for short inter-node distances. In addition, we also examine characteristics of the three schemes with respect to the application-level QoS in random topology networks.

  10. Intraoperative stereoscopic 3D video imaging: pushing the boundaries of surgical visualisation and applications for neurosurgical education.

    Science.gov (United States)

    Heath, Michael D; Cohen-Gadol, Aaron A

    2012-10-01

    In the past decades, we have witnessed waves of interest in three-dimensional (3D) stereoscopic imaging. Previously, the complexity associated with 3D technology led to its absence in the operating room. But recently, the public's resurrection of interest in this imaging modality has revived its exploration in surgery. Technological advances have also paved the way for incorporation of 3D stereoscopic imaging in neurosurgical education. Herein, the authors discuss the advantages of intraoperative 3D recording and display for neurosurgical learning and contemplate its future directions based on their experience with 3D technology and a review of the literature. Potential benefits of stereoscopic displays include an enhancement of subjective image quality, proper identification of the structure of interest from surrounding tissues and improved surface detection and depth judgment. Such benefits are critical during the intraoperative decision-making process and proper handling of the lesion (specifically, for surgery on aneurysms and tumours), and should therefore be available to the observers in the operating room and residents in training. Our trainees can relive the intraoperative experience of the primary surgeon by reviewing the recorded stereoscopic 3D videos. Proper 3D knowledge of surgical anatomy is important for operative success. 3D stereoscopic viewing of this anatomy may accelerate the learning curve of trainees and improve the standards of surgical teaching. More objective studies are relevant in further establishing the value of 3D technology in neurosurgical education.

  11. Implications of the law on video recording in clinical practice

    NARCIS (Netherlands)

    Henken, K.R.; Jansen, F.W.; Klein, J.; Stassen, L.P.S.; Dankelman, J.; Van den Dobbelsteen, J.J.

    2012-01-01

    Background Technological developments allow for a variety of applications of video recording in health care, including endoscopic procedures. Although the value of video registration is recognized, medicolegal concerns regarding the privacy of patients and professionals are growing. A clear

  12. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration ... Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: ...

  13. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  14. NEI You Tube Videos: Amblyopia

    Science.gov (United States)

    ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  15. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed ... Activity Role of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic ...

  16. Fairness in Paper and Video Resume Screening

    NARCIS (Netherlands)

    A.M.F. Hiemstra (Annemarie)

    2013-01-01

    markdownabstract__Abstract__ Recent technological developments have resulted in the introduction of a new type of resume, the video resume, which can be described as a video message in which applicants present themselves to potential employers. Research is struggling to keep pace with the speed

  17. Error Resilient Video Compression Using Behavior Models

    NARCIS (Netherlands)

    Taal, J.R.; Chen, Z.; He, Y.; Lagendijk, R.I.L.

    2004-01-01

    Wireless and Internet video applications are inherently subjected to bit errors and packet errors, respectively. This is especially so if constraints on the end-to-end compression and transmission latencies are imposed. Therefore, it is necessary to develop methods to optimize the video compression

  18. Video Coding Technique using MPEG Compression Standards ...

    African Journals Online (AJOL)

    Digital video compression technologies have become part of life, in the way visual information is created, communicated and consumed. Some application areas of video compression focused on the problem of optimizing storage space and transmission bandwidth (BW). The two dimensional discrete cosine transform (2-D ...

  19. Genre-Specific Semantic Video Indexing

    NARCIS (Netherlands)

    Wu, J.; Worring, M.

    2010-01-01

    In many applications, we find large video collections from different genres where the user is often only interested in one or two specific video genres. So, when users are querying the system with a specific semantic concept, they are likely aiming a genre specific instantiation of this concept.

  20. 61214++++','DOAJ-ART-EN'); return false;" href="+++++https://jual.nipissingu.ca/wp-content/uploads/sites/25/2014/06/v61214.m4v">61214++++">Jailed - Video

    Directory of Open Access Journals (Sweden)

    Cameron CULBERT

    2012-07-01

    Full Text Available As the public education system in Northern Ontario continues to take a downward spiral, a plethora of secondary school students are being placed in an alternative educational environment. Juxtaposing the two educational settings reveals very similar methods and characteristics of educating our youth as opposed to using a truly alternative approach to education. This video reviews the relationship between public education and alternative education in a remote Northern Ontario setting. It is my belief that the traditional methods of teaching are not appropriate in educating at risk students in alternative schools. Paper and pencil worksheets do not motivate these students to learn and succeed. Alternative education should emphasize experiential learning, a just in time curriculum based on every unique individual and the students true passion for everyday life. Cameron Culbert was born on February 3rd, 1977 in North Bay, Ontario. His teenage years were split between attending public school and his willed curriculum on the ski hill. Culbert spent 10 years (1996-2002 & 2006-2010 competing for Canada as an alpine ski racer. His passion for teaching and coaching began as an athlete and has now transferred into the classroom and the community. As a graduate of Nipissing University (BA, BEd, MEd. Camerons research interests are alternative education, physical education and technology in the classroom. Currently Cameron is an active educator and coach in Northern Ontario.

  1. Video Design Games

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Christensen, Kasper Skov; Iversen, Ole Sejer

    We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participants observe, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop...

  2. Video Game Training and the Reward System

    Directory of Open Access Journals (Sweden)

    Robert C. Lorenz

    2015-02-01

    Full Text Available Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual towards playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training.Fifty healthy participants were randomly assigned to a video game training (TG or control group (CG. Before and after training/control period, functional magnetic resonance imaging (fMRI was conducted using a non-video game related reward task.At pretest, both groups showed strongest activation in ventral striatum (VS during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated.This longitudinal study revealed that video game training may preserve reward responsiveness in the ventral striatum in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.

  3. Video game training and the reward system.

    Science.gov (United States)

    Lorenz, Robert C; Gleich, Tobias; Gallinat, Jürgen; Kühn, Simone

    2015-01-01

    Video games contain elaborate reinforcement and reward schedules that have the potential to maximize motivation. Neuroimaging studies suggest that video games might have an influence on the reward system. However, it is not clear whether reward-related properties represent a precondition, which biases an individual toward playing video games, or if these changes are the result of playing video games. Therefore, we conducted a longitudinal study to explore reward-related functional predictors in relation to video gaming experience as well as functional changes in the brain in response to video game training. Fifty healthy participants were randomly assigned to a video game training (TG) or control group (CG). Before and after training/control period, functional magnetic resonance imaging (fMRI) was conducted using a non-video game related reward task. At pretest, both groups showed strongest activation in ventral striatum (VS) during reward anticipation. At posttest, the TG showed very similar VS activity compared to pretest. In the CG, the VS activity was significantly attenuated. This longitudinal study revealed that video game training may preserve reward responsiveness in the VS in a retest situation over time. We suggest that video games are able to keep striatal responses to reward flexible, a mechanism which might be of critical value for applications such as therapeutic cognitive training.

  4. PROTOTIPE VIDEO EDITOR DENGAN MENGGUNAKAN DIRECT X DAN DIRECT SHOW

    Directory of Open Access Journals (Sweden)

    Djoni Haryadi Setiabudi

    2004-01-01

    Full Text Available Technology development had given people the chance to capture their memorable moments in video format. A high quality digital video is a result of a good editing process. Which in turn, arise the new need of an editor application. In accordance to the problem, here the process of making a simple application for video editing needs. The application development use the programming techniques often applied in multimedia applications, especially video. First part of the application will begin with the video file compression and decompression, then we'll step into the editing part of the digital video file. Furthermore, the application also equipped with the facilities needed for the editing processes. The application made with Microsoft Visual C++ with DirectX technology, particularly DirectShow. The application provides basic facilities that will help the editing process of a digital video file. The application will produce an AVI format file after the editing process is finished. Through the testing process of this application shows the ability of this application to do the 'cut' and 'insert' of video files in AVI, MPEG, MPG and DAT formats. The 'cut' and 'insert' process only can be done in static order. Further, the aplication also provide the effects facility for transition process in each clip. Lastly, the process of saving the new edited video file in AVI format from the application. Abstract in Bahasa Indonesia : Perkembangan teknologi memberi kesempatan masyarakat untuk mengabadikan saat - saat yang penting menggunakan video. Pembentukan video digital yang baik membutuhkan proses editing yang baik pula. Untuk melakukan proses editing video digital dibutuhkan program editor. Berdasarkan permasalahan diatas maka pada penelitian ini dibuat prototipe editor sederhana untuk video digital. Pembuatan aplikasi memakai teknik pemrograman di bidang multimedia, khususnya video. Perencanaan dalam pembuatan aplikasi tersebut dimulai dengan pembentukan

  5. Characterization of social video

    Science.gov (United States)

    Ostrowski, Jeffrey R.; Sarhan, Nabil J.

    2009-01-01

    The popularity of social media has grown dramatically over the World Wide Web. In this paper, we analyze the video popularity distribution of well-known social video websites (YouTube, Google Video, and the AOL Truveo Video Search engine) and characterize their workload. We identify trends in the categories, lengths, and formats of those videos, as well as characterize the evolution of those videos over time. We further provide an extensive analysis and comparison of video content amongst the main regions of the world.

  6. Online scene change detection of multicast (MBone) video

    Science.gov (United States)

    Zhou, Wensheng; Shen, Ye; Vellaikal, Asha; Kuo, C.-C. Jay

    1998-10-01

    Many multimedia applications, such as multimedia data management systems and communication systems, require efficient representation of multimedia content. Thus semantic interpretation of video content has been a popular research area. Currently, most content-based video representation involves the segmentation of video based on key frames which are generated using scene change detection techniques as well as camera/object motion. Then, video features can be extracted from key frames. However most of such research performs off-line video processing in which the whole video scope is known as a priori which allows multiple scans of the stored video files during video processing. In comparison, relatively not much research has been done in the area of on-line video processing, which is crucial in video communication applications such as on-line collaboration, news broadcasts and so on. Our research investigates on-line real-time scene change detection of multicast video over the Internet. Our on-line processing system are designed to meet the requirements of real-time video multicasting over the Internet and to utilize the successful video parsing techniques available today. The proposed algorithms extract key frames from video bitstreams sent through the MBone network, and the extracted key frames are multicasted as annotations or metadata over a separate channel to assist in content filtering such as those anticipated to be in use by on-line filtering proxies in the Internet. The performance of the proposed algorithms are demonstrated and discussed in this paper.

  7. Hardware architectures for real time processing of High Definition video sequences

    OpenAIRE

    Genovese, Mariangela

    2014-01-01

    Actually, application fields, such as medicine, space exploration, surveillance, authentication, HDTV, and automated industry inspection, require capturing, storing and processing continuous streams of video data. Consequently, different process techniques (video enhancement, segmentation, object detection, or video compression, as examples) are involved in these applications. Such techniques often require a significant number of operations depending on the algorithm complexity and the video ...

  8. A Study of Behavioral Change in 50 Severely Multi-Sensorily Handicapped Children Through Application of the Video-Tape Recorded Behavioral Evaluation Protocol. Final Report.

    Science.gov (United States)

    Curtis, W. Scott

    Examined with 49 deaf-blind children (under 9 years old) was the use of the Telediagnostic Behavior Evaluation Protocol, a video-tape recorded evaluation protocol. To further develop the Telediagnostic Protocol and delineate the characteristics of the Ss observed during the process of test development, Ss were video-taped in eight 3-minute…

  9. Capturing and displaying microscopic images used in medical diagnostics and forensic science using 4K video resolution – an application in higher education

    NARCIS (Netherlands)

    Jan Kuijten; Ajda Ortac; Hans Maier; Gert de Heer

    2015-01-01

    To analyze, interpret and evaluate microscopic images, used in medical diagnostics and forensic science, video images for educational purposes were made with a very high resolution of 4096 × 2160 pixels (4K), which is four times as many pixels as High-Definition Video (1920 × 1080 pixels).

  10. Design and deployment of hybrid-telemedicine applications

    Science.gov (United States)

    Ikhu-Omoregbe, N. A.; Atayero, A. A.; Ayo, C. K.; Olugbara, O. O.

    2005-01-01

    With advances and availability of information and communication technology infrastructures in some nations and institutions, patients are now able to receive healthcare services from doctors and healthcare centers even when they are physically separated. The availability and transfer of patient data which often include medical images for specialist opinion is invaluable both to the patient and the medical practitioner in a telemedicine session. Two existing approaches to telemedicine are real-time and stored-and-forward. The real-time requires the availability or development of video-conferencing infrastructures which are expensive especially for most developing nations of the world while stored-and-forward could allow data transmission between any hospital with computer and telephone by landline link which is less expensive but with delays. We therefore propose a hybrid design of applications using hypermedia database capable of harnessing the features of real-time and stored-and-forward deployed over a wireless Virtual Private Network for the participating centers and healthcare providers.

  11. Motion estimation optimization in a MPEG-1-like video coding scheme for low-bit-rate applications

    Science.gov (United States)

    Roser, Miguel; Villegas, Paulo

    1994-05-01

    In this paper we present a work based on a coding algorithm for visual information that follows the International Standard ISO-IEC IS 11172, `Coding of Moving Pictures and Associated Audio for Digital Storage Media up to about 1.5 Mbit/s', widely known as MPEG1. The main intention in the definition of the MPEG 1 standard was to provide a large degree of flexibility to be used in many different applications. The interest of this paper is to adapt the MPEG 1 scheme for low bitrate operation and optimize it for special situations, as for example, a talking head with low movement, which is a usual situation in videotelephony application. An adapted and compatible MPEG 1 scheme, previously developed, able to operate at px8 Kbit/s will be used in this work. Looking for a low complexity scheme and taking into account that the most expensive (from the point of view of consumed computer time) step in the scheme is the motion estimation process (almost 80% of the total computer time is spent on the ME), an improvement of the motion estimation module based on the use of a new search pattern is presented in this paper.

  12. Error Resilient Video Compression Using Behavior Models

    Directory of Open Access Journals (Sweden)

    Jacco R. Taal

    2004-03-01

    Full Text Available Wireless and Internet video applications are inherently subjected to bit errors and packet errors, respectively. This is especially so if constraints on the end-to-end compression and transmission latencies are imposed. Therefore, it is necessary to develop methods to optimize the video compression parameters and the rate allocation of these applications that take into account residual channel bit errors. In this paper, we study the behavior of a predictive (interframe video encoder and model the encoders behavior using only the statistics of the original input data and of the underlying channel prone to bit errors. The resulting data-driven behavior models are then used to carry out group-of-pictures partitioning and to control the rate of the video encoder in such a way that the overall quality of the decoded video with compression and channel errors is optimized.

  13. Digital video for the desktop

    CERN Document Server

    Pender, Ken

    1999-01-01

    Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects.The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide.No prior knowledge of the technology is assumed, with explanati

  14. Distributed video production, distributed musical rehearsal and distributed video editing and retrieval

    OpenAIRE

    Konstantas, Dimitri; Milanese, Ruggero; Jacot-Descombes, Alain; Pun, Thierry

    2000-01-01

    The DVP project investigated the Quality of Service (QoS) requirements of broadcasters for several forms of distributed video production and run a series of trials of distributed virtual studios (studio on demand), distributed virtual reality, distributed musical rehearsals and distributed video editing and retrieval. The CUI of the University of Geneva participated in the DVP project in the distributed musical rehearsal (DR) and distributed video editing and retrieval (DVER) applications.

  15. Authentication for Propulsion Test Streaming Video Project

    Data.gov (United States)

    National Aeronautics and Space Administration — An application was developed that could enforce two-factor authentication for NASA access to the Propulsion Test Streaming Video System.  To gain access to the...

  16. Multimedia image and video processing

    CERN Document Server

    Guan, Ling

    2012-01-01

    As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins w

  17. Video Analytics for Business Intelligence

    CERN Document Server

    Porikli, Fatih; Xiang, Tao; Gong, Shaogang

    2012-01-01

    Closed Circuit TeleVision (CCTV) cameras have been increasingly deployed pervasively in public spaces including retail centres and shopping malls. Intelligent video analytics aims to automatically analyze content of massive amount of public space video data and has been one of the most active areas of computer vision research in the last two decades. Current focus of video analytics research has been largely on detecting alarm events and abnormal behaviours for public safety and security applications. However, increasingly CCTV installations have also been exploited for gathering and analyzing business intelligence information, in order to enhance marketing and operational efficiency. For example, in retail environments, surveillance cameras can be utilised to collect statistical information about shopping behaviour and preference for marketing (e.g., how many people entered a shop; how many females/males or which age groups of people showed interests to a particular product; how long did they stay in the sho...

  18. Video streaming into the mainstream.

    Science.gov (United States)

    Garrison, W

    2001-12-01

    Changes in Internet technology are making possible the delivery of a richer mixture of media through data streaming. High-quality, dynamic content, such as video and audio, can be incorporated into Websites simply, flexibly and interactively. Technologies such as G3 mobile communication, ADSL, cable and satellites enable new ways of delivering medical services, information and learning. Systems such as Quicktime, Windows Media and Real Video provide reliable data streams as video-on-demand and users can tailor the experience to their own interests. The Learning Development Centre at the University of Portsmouth have used streaming technologies together with e-learning tools such as dynamic HTML, Flash, 3D objects and online assessment successfully to deliver on-line course content in economics and earth science. The Lifesign project--to develop, catalogue and stream health sciences media for teaching--is described and future medical applications are discussed.

  19. Search in Real-Time Video Games

    OpenAIRE

    Cowling, Peter I.; Buro, Michael; Bida, Michal; Botea, Adi; Bouzy, Bruno; Butz, Martin V.; Hingston, Philip; Muñoz-Avila, Hector; Nau, Dana; Sipper, Moshe

    2013-01-01

    This chapter arises from the discussions of an experienced international group of researchers interested in the potential for creative application of algorithms for searching finite discrete graphs, which have been highly successful in a wide range of application areas, to address a broad range of problems arising in video games. The chapter first summarises the state of the art in search algorithms for games. It then considers the challenges in implementing these algorithms in video games (p...

  20. "Conversations réflexives" dans la classe de langues virtuelle par conférence asynchrone "Reflective conversations" in asynchronous conferencing for distance language learnersning

    Directory of Open Access Journals (Sweden)

    Robin Goodfellow

    1998-12-01

    Full Text Available A l’Open University, université britannique de télé-enseignement, les concepteurs de matériaux utilisent depuis longtemps des pédagogies qui amènent l’apprenant à réfléchir sur son apprentissage et à expliciter cette réflexion. Or aujourd’hui les Technologies de l’Information et de la Communication (TIC leur permettent de faire interagir apprenants, professeurs et locuteurs natifs. Ainsi l’apprenant participe à la communication et reçoit en retour des messages en langue cible, dont il se sert pour améliorer sa compétence communicative. Qu’en est-il, dès lors, du rôle de la réflexion consciente dans le processus d’apprentissage ? Vu les importantes possibilités d’interactivité offertes par les TIC, doit-on encore prôner la réflexion consciente dans le télé-enseignement ? Nous répondons par l’affirmative, considérant que les concepteurs d’environnements virtuels doivent faciliter et la réflexion consciente et l’interactivité spontanée. Nous soutenons que la conférence télématique asynchrone est un outil qui permet d’atteindre cet objectif. Nous cherchons à voir dans quelle mesure la réflexivité et l’interactivité interviennent dans ce type de conférence, et à préciser la valeur pédagogique de ces échanges. Nous étudions une conférence organisée pour des étudiants de français langue étrangère (FLE et nous proposons une pédagogie visant à promouvoir ce que nous appelons des "conversations réflexives", c’est-à-dire des échanges privilégiant des thèmes langagiers ou portant sur l’apprentissage même des langues.In the UK Open University the principle that distance language learners should be encouraged to reflect on their own learning has traditionally been central to the design of conventional (i.e. print , audio and video course materials. However, since Computer-Mediated-Communication (CMC technologies have created the possibility for learners to interact with each

  1. Scalable video on demand adaptive Internet-based distribution

    CERN Document Server

    Zink, Michael

    2013-01-01

    In recent years, the proliferation of available video content and the popularity of the Internet have encouraged service providers to develop new ways of distributing content to clients. Increasing video scaling ratios and advanced digital signal processing techniques have led to Internet Video-on-Demand applications, but these currently lack efficiency and quality. Scalable Video on Demand: Adaptive Internet-based Distribution examines how current video compression and streaming can be used to deliver high-quality applications over the Internet. In addition to analysing the problems

  2. Automated Video Quality Assessment for Deep-Sea Video

    Science.gov (United States)

    Pirenne, B.; Hoeberechts, M.; Kalmbach, A.; Sadhu, T.; Branzan Albu, A.; Glotin, H.; Jeffries, M. A.; Bui, A. O. V.

    2015-12-01

    these effects. These steps include filtering out unusable data, color and luminance balancing, and choosing the most appropriate image descriptors. We apply these techniques to generate automated quality assessment of video data and illustrate their utility with an example application where we perform vision-based substrate classification.

  3. Parental intention to support video game play by children with autism spectrum disorder: an application of the theory of planned behavior.

    Science.gov (United States)

    Finke, Erinn H; Hickerson, Benjamin; McLaughlin, Eileen

    2015-04-01

    The purpose of this study was to determine parental attitudes regarding engagement with video games by their children with autism spectrum disorder (ASD) and whether attitudes vary based on ASD symptom severity. Online survey methodology was used to gather information from parents of children with ASD between the ages of 8 and 12 years. The finalized data set included 152 cases. Descriptive statistics and frequency analyses were used to examine participant demographics and video game play. Descriptive and inferential statistics were used to evaluate questions on the theory of planned behavior. Regression analyses determined the predictive ability of the theory of planned behavior constructs, and t tests provided additional descriptive information about between-group differences. Children with ASD play video games. There are no significant differences in the time, intensity, or types of games played based on severity of ASD symptoms (mild vs. moderate). Parents of children with ASD had positive attitudes about video game play. Parents of children with ASD appear to support video game play. On average, parents indicated video game play was positive for their children with ASD, particularly if they believed the games were having a positive impact on their child's development.

  4. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support ...

  5. Video Games and Citizenship

    National Research Council Canada - National Science Library

    Bourgonjon, Jeroen; Soetaert, Ronald

    2013-01-01

    ... by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new social spaces which emerge in video game culture and how these spaces relate to community building and citizenship...

  6. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles News Resources Links Videos Podcasts Webinars For the ... Doctor Find a Provider Meet the Team Blog Articles News Provider Directory Donate Resources Links Videos Podcasts ...

  7. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  8. Digital Video in Research

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2012-01-01

    questions of our media literacy pertaining to authoring multimodal texts (visual, verbal, audial, etc.) in research practice and the status of multimodal texts in academia. The implications of academic video extend to wider issues of how researchers harness opportunities to author different types of texts......Is video becoming “the new black” in academia, if so, what are the challenges? The integration of video in research methodology (for collection, analysis) is well-known, but the use of “academic video” for dissemination is relatively new (Eriksson and Sørensen). The focus of this paper is academic...... video, or short video essays produced for the explicit purpose of communicating research processes, topics, and research-based knowledge (see the journal of academic videos: www.audiovisualthinking.org). Video is increasingly used in popular showcases for video online, such as YouTube and Vimeo, as well...

  9. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Back Support Groups Is a support group for me? Find a Group Upcoming Events Video Library Photo ... Support Groups Back Is a support group for me? Find a group Back Upcoming events Video Library ...

  10. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork ... for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ...

  11. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  12. Videos, Podcasts and Livechats

    Science.gov (United States)

    ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  13. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media ... a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos Podcasts Webinars ...

  14. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  15. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... News Resources Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ... this section Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ...

  16. Smart sensing surveillance video system

    Science.gov (United States)

    Hsu, Charles; Szu, Harold

    2016-05-01

    An intelligent video surveillance system is able to detect and identify abnormal and alarming situations by analyzing object movement. The Smart Sensing Surveillance Video (S3V) System is proposed to minimize video processing and transmission, thus allowing a fixed number of cameras to be connected on the system, and making it suitable for its applications in remote battlefield, tactical, and civilian applications including border surveillance, special force operations, airfield protection, perimeter and building protection, and etc. The S3V System would be more effective if equipped with visual understanding capabilities to detect, analyze, and recognize objects, track motions, and predict intentions. In addition, alarm detection is performed on the basis of parameters of the moving objects and their trajectories, and is performed using semantic reasoning and ontologies. The S3V System capabilities and technologies have great potential for both military and civilian applications, enabling highly effective security support tools for improving surveillance activities in densely crowded environments. It would be directly applicable to solutions for emergency response personnel, law enforcement, and other homeland security missions, as well as in applications requiring the interoperation of sensor networks with handheld or body-worn interface devices.

  17. Making good physics videos

    Science.gov (United States)

    Lincoln, James

    2017-05-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators to post video pre-labs or to flip our classrooms. In this article, I share my advice on creating engaging physics videos.

  18. 47 CFR 79.3 - Video description of video programming.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 4 2010-10-01 2010-10-01 false Video description of video programming. 79.3... CLOSED CAPTIONING AND VIDEO DESCRIPTION OF VIDEO PROGRAMMING § 79.3 Video description of video programming. (a) Definitions. For purposes of this section the following definitions shall apply: (1...

  19. Tracing Sequential Video Production

    DEFF Research Database (Denmark)

    Otrel-Cass, Kathrin; Khalid, Md. Saifuddin

    2015-01-01

    With an interest in learning that is set in collaborative situations, the data session presents excerpts from video data produced by two of fifteen students from a class of 5th semester techno-anthropology course. Students used video cameras to capture the time they spent working with a scientist...... video, nature of the interactional space, and material and spatial semiotics....

  20. Developing a Promotional Video

    Science.gov (United States)

    Epley, Hannah K.

    2014-01-01

    There is a need for Extension professionals to show clientele the benefits of their program. This article shares how promotional videos are one way of reaching audiences online. An example is given on how a promotional video has been used and developed using iMovie software. Tips are offered for how professionals can create a promotional video and…

  1. Video Coding Technique using MPEG Compression Standards

    Directory of Open Access Journals (Sweden)

    A. J. Falade

    2013-06-01

    Full Text Available Digital video compression technologies have become part of life, in the way visual information is created, communicated and consumed. Some application areas of video compression focused on the problem of optimizing storage space and transmission bandwidth (BW. The two dimensional discrete cosine transform (2-D DCT is an integral part of video and image compression, which is used in Moving Picture Expert Group (MPEG encoding standards. Thus, several video compression algorithms had been developed to reduce the data quantity and provide the acceptable quality standard. In the proposed study, the Matlab Simulink Model (MSM has been used for video coding/compression. The approach is more modern and reduces error resilience image distortion.

  2. Design and Evaluation of a Real-Time Video Conferencing Environment for Support Teaching: An Attempt to Promote Equality of K-12 Education in China

    Science.gov (United States)

    Xiong, Caiping; Ge, Jun; Wang, Qiyun; Wang, Xuejun

    2017-01-01

    Imbalanced allocation of teacher resources is a major factor causing inequality in K-12 education in China. Traditional ways to solve this problem, such as on-site support teaching and recorded lectures of quality teachers, have posed many defects. It is suggested that information and communication technology should be employed to deal with the…

  3. Objective video presentation QoE predictor for smart adaptive video streaming

    Science.gov (United States)

    Wang, Zhou; Zeng, Kai; Rehman, Abdul; Yeganeh, Hojatollah; Wang, Shiqi

    2015-09-01

    How to deliver videos to consumers over the network for optimal quality-of-experience (QoE) has been the central goal of modern video delivery services. Surprisingly, regardless of the large volume of videos being delivered everyday through various systems attempting to improve visual QoE, the actual QoE of end consumers is not properly assessed, not to say using QoE as the key factor in making critical decisions at the video hosting, network and receiving sites. Real-world video streaming systems typically use bitrate as the main video presentation quality indicator, but using the same bitrate to encode different video content could result in drastically different visual QoE, which is further affected by the display device and viewing condition of each individual consumer who receives the video. To correct this, we have to put QoE back to the driver's seat and redesign the video delivery systems. To achieve this goal, a major challenge is to find an objective video presentation QoE predictor that is accurate, fast, easy-to-use, display device adaptive, and provides meaningful QoE predictions across resolution and content. We propose to use the newly developed SSIMplus index (https://ece.uwaterloo.ca/~z70wang/research/ssimplus/) for this role. We demonstrate that based on SSIMplus, one can develop a smart adaptive video streaming strategy that leads to much smoother visual QoE impossible to achieve using existing adaptive bitrate video streaming approaches. Furthermore, SSIMplus finds many more applications, in live and file-based quality monitoring, in benchmarking video encoders and transcoders, and in guiding network resource allocations.

  4. Intelligent video surveillance systems

    CERN Document Server

    Dufour, Jean-Yves

    2012-01-01

    Belonging to the wider academic field of computer vision, video analytics has aroused a phenomenal surge of interest since the current millennium. Video analytics is intended to solve the problem of the incapability of exploiting video streams in real time for the purpose of detection or anticipation. It involves analyzing the videos using algorithms that detect and track objects of interest over time and that indicate the presence of events or suspect behavior involving these objects.The aims of this book are to highlight the operational attempts of video analytics, to identify possi

  5. Capturing and displaying microscopic images used in medical diagnostics and forensic science using 4K video resolution - an application in higher education.

    Science.gov (United States)

    Maier, Hans; de Heer, Gert; Ortac, Ajda; Kuijten, Jan

    2015-11-01

    To analyze, interpret and evaluate microscopic images, used in medical diagnostics and forensic science, video images for educational purposes were made with a very high resolution of 4096 × 2160 pixels (4K), which is four times as many pixels as High-Definition Video (1920 × 1080 pixels). The unprecedented high resolution makes it possible to see details that remain invisible to any other video format. The images of the specimens (blood cells, tissue sections, hair, fibre, etc.) are recorded using a 4K video camera which is attached to a light microscope. After processing, this resulted in very sharp and highly detailed images. This material was then used in education for classroom discussion. Spoken explanation by experts in the field of medical diagnostics and forensic science was also added to the high-resolution video images to make it suitable for self-study. © 2015 The Authors. Journal of Microscopy published by John Wiley & Sons Ltd on behalf of Royal Microscopical Society.

  6. Flip Video for Dummies

    CERN Document Server

    Hutsko, Joe

    2010-01-01

    The full-color guide to shooting great video with the Flip Video camera. The inexpensive Flip Video camera is currently one of the hottest must-have gadgets. It's portable and connects easily to any computer to transfer video you shoot onto your PC or Mac. Although the Flip Video camera comes with a quick-start guide, it lacks a how-to manual, and this full-color book fills that void! Packed with full-color screen shots throughout, Flip Video For Dummies shows you how to shoot the best possible footage in a variety of situations. You'll learn how to transfer video to your computer and then edi

  7. Mobile video with mobile IPv6

    CERN Document Server

    Minoli, Daniel

    2012-01-01

    Increased reliance on mobile devices and streaming of video content are two of the most recent changes that have led those in the video distribution industry to be concerned about the shifting or erosion of traditional advertising revenues. Infrastructure providers also need to position themselves to take advantage of these trends. Mobile Video with Mobile IPv6provides an overview of the current mobile landscape, then delves specifically into the capabilities and operational details of IPv6. The book also addresses 3G and 4G services, the application of Mobile IPv6 to streaming and other mobil

  8. Perceptual compressive sensing scalability in mobile video

    Science.gov (United States)

    Bivolarski, Lazar

    2011-09-01

    Scalability features embedded within the video sequences allows for streaming over heterogeneous networks to a variety of end devices. Compressive sensing techniques that will allow for lowering the complexity increase the robustness of the video scalability are reviewed. Human visual system models are often used in establishing perceptual metrics that would evaluate quality of video. Combining of perceptual and compressive sensing approach outlined from recent investigations. The performance and the complexity of different scalability techniques are evaluated. Application of perceptual models to evaluation of the quality of compressive sensing scalability is considered in the near perceptually lossless case and to the appropriate coding schemes is reviewed.

  9. [Serious video games in pediatrics].

    Science.gov (United States)

    Drummond, D; Tesnière, A; Hadchouel, A

    2018-01-01

    Playing video games has been associated with several negative effects in children. However, serious games, which are video games designed for a primary purpose other than pure entertainment, should not be neglected by pediatricians. In the field of public health, some serious games are a means to decrease drug consumption and improve sexual health behavior in adolescents. In schools, serious games can be used to change students' perception of the disease of one of their classmates, or to train students on basic life support. Serious games are also used with patients: they can distract them from a painful procedure, increase their compliance to treatments, or participate in their rehabilitation. Finally, serious games allow healthcare professionals to train on the management of various medical situations without risk. For every field of application, this review presents the rationale of the use of video games, followed by concrete examples of video games and the results of their scientific evaluation. Copyright © 2017 Elsevier Masson SAS. All rights reserved.

  10. Microphone array signal processing with application in three-dimensional spatial hearing.

    Science.gov (United States)

    Bai, Mingsian R; Lin, Chenpang

    2005-04-01

    Microphone arrays are known to enhance the directionality and signal-to-noise ratio (SNR) over single-channel sensors. This is considered beneficial in many applications such as video-conferencing systems and hearing aids. However, this advantage comes at the price of the sensation of spatial hearing. The spatial cues due to diffractions of the head and torso are lost if the array is not fitted in the ears. In this paper we present a system that incorporates binaural hearing synthesis into array signal processing, in an attempt to recover the three-dimensional sound image that a human listener would naturally perceive. In the system, the superdirective beamformer is exploited to estimate the direction of arrival (DOA) of the incoming sound. The spatial sound image is restored by steering the beam to the direction found in the DOA session and filtering the array output with the corresponding Head Related Transfer Functions (HRTF). The algorithms have been implemented in real-time fashion using a digital signal processor. Objective and subjective experiments were performed to validate the proposed system. The experimental results showed that the accurate localization of the sound source is achievable using the array system.

  11. Action video game training for cognitive enhancement

    OpenAIRE

    Green, C Shawn; Bavelier, Daphné

    2015-01-01

    Here we review the literature examining the perceptual, attentional, and cognitive benefits of playing one sub-type of video games known as ‘action video games,’ as well as the mechanistic underpinnings of these behavioral effects. We then outline evidence indicating the potential usefulness of these commercial off-the-shelf games for practical, real-world applications such as rehabilitation or the training of job-related skills. Finally, we discuss potential core characteristics of action vi...

  12. Motion estimation techniques for digital video coding

    CERN Document Server

    Metkar, Shilpa

    2013-01-01

    The book deals with the development of a methodology to estimate the motion field between two frames for video coding applications. This book proposes an exhaustive study of the motion estimation process in the framework of a general video coder. The conceptual explanations are discussed in a simple language and with the use of suitable figures. The book will serve as a guide for new researchers working in the field of motion estimation techniques.

  13. Semi-Supervised Image-to-Video Adaptation for Video Action Recognition.

    Science.gov (United States)

    Zhang, Jianguang; Han, Yahong; Tang, Jinhui; Hu, Qinghua; Jiang, Jianmin

    2017-04-01

    Human action recognition has been well explored in applications of computer vision. Many successful action recognition methods have shown that action knowledge can be effectively learned from motion videos or still images. For the same action, the appropriate action knowledge learned from different types of media, e.g., videos or images, may be related. However, less effort has been made to improve the performance of action recognition in videos by adapting the action knowledge conveyed from images to videos. Most of the existing video action recognition methods suffer from the problem of lacking sufficient labeled training videos. In such cases, over-fitting would be a potential problem and the performance of action recognition is restrained. In this paper, we propose an adaptation method to enhance action recognition in videos by adapting knowledge from images. The adapted knowledge is utilized to learn the correlated action semantics by exploring the common components of both labeled videos and images. Meanwhile, we extend the adaptation method to a semi-supervised framework which can leverage both labeled and unlabeled videos. Thus, the over-fitting can be alleviated and the performance of action recognition is improved. Experiments on public benchmark datasets and real-world datasets show that our method outperforms several other state-of-the-art action recognition methods.

  14. Parental Intention to Support Video Game Play by Children with Autism Spectrum Disorder: An Application of the Theory of Planned Behavior

    Science.gov (United States)

    Finke, Erinn H.; Hickerson, Benjamin; McLaughlin, Eileen

    2015-01-01

    Purpose: The purpose of this study was to determine parental attitudes regarding engagement with video games by their children with autism spectrum disorder (ASD) and whether attitudes vary based on ASD symptom severity. Method: Online survey methodology was used to gather information from parents of children with ASD between the ages of 8 and 12…

  15. Understanding Video Games

    DEFF Research Database (Denmark)

    Heide Smith, Jonas; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews...... the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider...... larger questions about the medium: * What defines a video game? * Who plays games? * Why do we play games? * How do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping...

  16. Collaborative Video Sketching

    DEFF Research Database (Denmark)

    Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi

    2017-01-01

    This paper introduces to what we define as a collaborative video sketching process. This process links various sketching techniques with digital storytelling approaches and creative reflection processes in video productions. Traditionally, sketching has been used by designers across various...... forms and through empirical examples, we present and discuss the video recording of sketching sessions, as well as development of video sketches by rethinking, redoing and editing the recorded sessions. The empirical data is based on workshop sessions with researchers and students from universities...... and university colleges and primary and secondary school teachers. As researchers, we have had different roles in these action research case studies where various video sketching techniques were applied.The analysis illustrates that video sketching can take many forms, and two common features are important...

  17. Reflections on academic video

    Directory of Open Access Journals (Sweden)

    Thommy Eriksson

    2012-11-01

    Full Text Available As academics we study, research and teach audiovisual media, yet rarely disseminate and mediate through it. Today, developments in production technologies have enabled academic researchers to create videos and mediate audiovisually. In academia it is taken for granted that everyone can write a text. Is it now time to assume that everyone can make a video essay? Using the online journal of academic videos Audiovisual Thinking and the videos published in it as a case study, this article seeks to reflect on the emergence and legacy of academic audiovisual dissemination. Anchoring academic video and audiovisual dissemination of knowledge in two critical traditions, documentary theory and semiotics, we will argue that academic video is in fact already present in a variety of academic disciplines, and that academic audiovisual essays are bringing trends and developments that have long been part of academic discourse to their logical conclusion.

  18. Sound for digital video

    CERN Document Server

    Holman, Tomlinson

    2013-01-01

    Achieve professional quality sound on a limited budget! Harness all new, Hollywood style audio techniques to bring your independent film and video productions to the next level.In Sound for Digital Video, Second Edition industry experts Tomlinson Holman and Arthur Baum give you the tools and knowledge to apply recent advances in audio capture, video recording, editing workflow, and mixing to your own film or video with stunning results. This fresh edition is chockfull of techniques, tricks, and workflow secrets that you can apply to your own projects from preproduction

  19. Green Power Partnership Videos

    Science.gov (United States)

    The Green Power Partnership develops videos on a regular basis that explore a variety of topics including, Green Power partnership, green power purchasing, Renewable energy certificates, among others.

  20. Network video transmission system based on SOPC

    Science.gov (United States)

    Zhang, Zhengbing; Deng, Huiping; Xia, Zhenhua

    2008-03-01

    Video systems have been widely used in many fields such as conferences, public security, military affairs and medical treatment. With the rapid development of FPGA, SOPC has been paid great attentions in the area of image and video processing in recent years. A network video transmission system based on SOPC is proposed in this paper for the purpose of video acquisition, video encoding and network transmission. The hardware platform utilized to design the system is an SOPC board of model Altera's DE2, which includes an FPGA chip of model EP2C35F672C6, an Ethernet controller and a video I/O interface. An IP core, known as Nios II embedded processor, is used as the CPU of the system. In addition, a hardware module for format conversion of video data, and another module to realize Motion-JPEG have been designed with Verilog HDL. These two modules are attached to the Nios II processor as peripheral equipments through the Avalon bus. Simulation results show that these two modules work as expected. Uclinux including TCP/IP protocol as well as the driver of Ethernet controller is chosen as the embedded operating system and an application program scheme is proposed.

  1. Turning Video Resource Management into Cloud Computing

    Directory of Open Access Journals (Sweden)

    Weili Kou

    2016-07-01

    Full Text Available Big data makes cloud computing more and more popular in various fields. Video resources are very useful and important to education, security monitoring, and so on. However, issues of their huge volumes, complex data types, inefficient processing performance, weak security, and long times for loading pose challenges in video resource management. The Hadoop Distributed File System (HDFS is an open-source framework, which can provide cloud-based platforms and presents an opportunity for solving these problems. This paper presents video resource management architecture based on HDFS to provide a uniform framework and a five-layer model for standardizing the current various algorithms and applications. The architecture, basic model, and key algorithms are designed for turning video resources into a cloud computing environment. The design was tested by establishing a simulation system prototype.

  2. Defocus cue and saliency preserving video compression

    Science.gov (United States)

    Khanna, Meera Thapar; Chaudhury, Santanu; Lall, Brejesh

    2016-11-01

    There are monocular depth cues present in images or videos that aid in depth perception in two-dimensional images or videos. Our objective is to preserve the defocus depth cue present in the videos along with the salient regions during compression application. A method is provided for opportunistic bit allocation during the video compression using visual saliency information comprising both the image features, such as color and contrast, and the defocus-based depth cue. The method is divided into two steps: saliency computation followed by compression. A nonlinear method is used to combine pure and defocus saliency maps to form the final saliency map. Then quantization values are assigned on the basis of these saliency values over a frame. The experimental results show that the proposed scheme yields good results over standard H.264 compression as well as pure and defocus saliency methods.

  3. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview ... group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork Peer Support Program ...

  4. Reviews in instructional video

    NARCIS (Netherlands)

    van der Meij, Hans

    2017-01-01

    This study investigates the effectiveness of a video tutorial for software training whose construction was based on a combination of insights from multimedia learning and Demonstration-Based Training. In the videos, a model of task performance was enhanced with instructional features that were

  5. Digital Video Editing

    Science.gov (United States)

    McConnell, Terry

    2004-01-01

    Monica Adams, head librarian at Robinson Secondary in Fairfax country, Virginia, states that librarians should have the technical knowledge to support projects related to digital video editing. The process of digital video editing and the cables, storage issues and the computer system with software is described.

  6. AudioMove Video

    DEFF Research Database (Denmark)

    2012-01-01

    Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult.......Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult....

  7. Making Good Physics Videos

    Science.gov (United States)

    Lincoln, James

    2017-01-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators…

  8. SECRETS OF SONG VIDEO

    Directory of Open Access Journals (Sweden)

    Chernyshov Alexander V.

    2014-04-01

    Full Text Available The article focuses on the origins of the song videos as TV and Internet-genre. In addition, it considers problems of screen images creation depending on the musical form and the text of a songs in connection with relevant principles of accent and phraseological video editing and filming techniques as well as with additional frames and sound elements.

  9. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  10. Personal Digital Video Stories

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Henningsen, Birgitte Sølbeck; Louw, Arnt Vestergaard

    2016-01-01

    agenda focusing on video productions in combination with digital storytelling, followed by a presentation of the digital storytelling features. The paper concludes with a suggestion to initiate research in what is identified as Personal Digital Video (PDV) Stories within longitudinal settings, while...

  11. The Video Generation.

    Science.gov (United States)

    Provenzo, Eugene F., Jr.

    1992-01-01

    Video games are neither neutral nor harmless but represent very specific social and symbolic constructs. Research on the social content of today's video games reveals that sex bias and gender stereotyping are widely evident throughout the Nintendo games. Violence and aggression also pervade the great majority of the games. (MLF)

  12. Quality Adaptive Video Streaming Mechanism Using the Temporal Scalability

    Science.gov (United States)

    Lee, Sunhun; Chung, Kwangsue

    In video streaming applications over the Internet, TCP-friendly rate control schemes are useful for improving network stability and inter-protocol fairness. However, they do not always guarantee a smooth video streaming. To simultaneously satisfy both the network and user requirements, video streaming applications should be quality-adaptive. In this paper, we propose a new quality adaptation mechanism to adjust the quality of congestion-controlled video stream by controlling the frame rate. Based on the current network condition, it controls the frame rate of video stream and the sending rate in a TCP-friendly manner. Through a simulation, we prove that our adaptation mechanism appropriately adjusts the quality of video stream while improving network stability.

  13. Research on Agricultural Surveillance Video of Intelligent Tracking

    Science.gov (United States)

    Cai, Lecai; Xu, Jijia; Liangping, Jin; He, Zhiyong

    Intelligent video tracking technology is the digital video processing and analysis of an important field of application in the civilian and military defense have a wide range of applications. In this paper, a systematic study on the surveillance video of the Smart in the agricultural tracking, particularly in target detection and tracking problem of the study, respectively for the static background of the video sequences of moving targets detection and tracking algorithm, the goal of agricultural production for rapid detection and tracking algorithm and Mean Shift-based translation and rotation of the target tracking algorithm. Experimental results show that the system can effectively and accurately track the target in the surveillance video. Therefore, in agriculture for the intelligent video surveillance tracking study, whether it is from the environmental protection or social security, economic efficiency point of view, are very meaningful.

  14. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... member of our patient care team. Managing Your Arthritis Managing Your Arthritis Managing Chronic Pain and Depression ...

  15. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  16. Rheumatoid Arthritis Educational Video Series

    Science.gov (United States)

    ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  17. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... questions Clinical Studies Publications Catalog Photos and Images Spanish Language Information Grants and Funding Extramural Research Division ... Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video ...

  18. Social video content delivery

    CERN Document Server

    Wang, Zhi; Zhu, Wenwu

    2016-01-01

    This brief presents new architecture and strategies for distribution of social video content. A primary framework for socially-aware video delivery and a thorough overview of the possible approaches is provided. The book identifies the unique characteristics of socially-aware video access and social content propagation, revealing the design and integration of individual modules that are aimed at enhancing user experience in the social network context. The change in video content generation, propagation, and consumption for online social networks, has significantly challenged the traditional video delivery paradigm. Given the massive amount of user-generated content shared in online social networks, users are now engaged as active participants in the social ecosystem rather than as passive receivers of media content. This revolution is being driven further by the deep penetration of 3G/4G wireless networks and smart mobile devices that are seamlessly integrated with online social networking and media-sharing s...

  19. iTRAC : intelligent video compression for automated traffic surveillance systems.

    Science.gov (United States)

    2010-08-01

    Non-intrusive video imaging sensors are commonly used in traffic monitoring : and surveillance. For some applications it is necessary to transmit the video : data over communication links. However, due to increased requirements of : bitrate this mean...

  20. NOTE FOR EDITOR: YouTube and Video Quizzes

    OpenAIRE

    Kevin YEE; Jace HARGIS

    2015-01-01

    It is fruitful to consider Bloom's Taxonomy of Educational Objectives (Bloom & Krathwohl, 1956) when employing video or any media in the classroom to maximize the intentionality of teaching and learning. The use of video for demonstration or modeling corresponds well to Blooms levels of Knowledge, Comprehension, and Application; while case studies offer a chance to demonstrate Analysis and Synthesis, and perhaps even Evaluation, when comparing a video to information from a text b...

  1. Summarization of human activity videos via low-rank approximation

    OpenAIRE

    Mademlis, Ioannis; Tefas, Anastasios; Nikolaidis, Nikos; Pitas, Ioannis

    2017-01-01

    Summarization of videos depicting human activities is a timely problem with important applications, e.g., in the domains of surveillance or film/TV production, that steadily becomes more relevant. Research on video summarization has mainly relied on global clustering or local (frame-by-frame) saliency methods to provide automated algorithmic solutions for key-frame extraction. This work presents a method based on selecting as key-frames video frames able to optimally reconstruct the entire vi...

  2. Object detection in surveillance video from dense trajectories

    OpenAIRE

    Zhai, Mengyao

    2015-01-01

    Detecting objects such as humans or vehicles is a central problem in surveillance video. Myriad standard approaches exist for this problem. At their core, approaches consider either the appearance of people, patterns of their motion, or differences from the background. In this paper we build on dense trajectories, a state-of-the-art approach for describing spatio-temporal patterns in video sequences. We demonstrate an application of dense trajectories to object detection in surveillance video...

  3. Moving Shadow Detection in Video Using Cepstrum

    Directory of Open Access Journals (Sweden)

    Fuat Cogun

    2013-01-01

    Full Text Available Moving shadows constitute problems in various applications such as image segmentation and object tracking. The main cause of these problems is the misclassification of the shadow pixels as target pixels. Therefore, the use of an accurate and reliable shadow detection method is essential to realize intelligent video processing applications. In this paper, a cepstrum-based method for moving shadow detection is presented. The proposed method is tested on outdoor and indoor video sequences using well-known benchmark test sets. To show the improvements over previous approaches, quantitative metrics are introduced and comparisons based on these metrics are made.

  4. A video rate laser scanning confocal microscope

    Science.gov (United States)

    Ma, Hongzhou; Jiang, James; Ren, Hongwu; Cable, Alex E.

    2008-02-01

    A video-rate laser scanning microscope was developed as an imaging engine to integrate with other photonic building blocks to fulfill various microscopic imaging applications. The system is quipped with diode laser source, resonant scanner, galvo scanner, control electronic and computer loaded with data acquisition boards and imaging software. Based on an open frame design, the system can be combined with varies optics to perform the functions of fluorescence confocal microscopy, multi-photon microscopy and backscattering confocal microscopy. Mounted to the camera port, it allows a traditional microscope to obtain confocal images at video rate. In this paper, we will describe the design principle and demonstrate examples of applications.

  5. The Impact of Conferencing Assessment on EFL Students' Grammar Learning (Impacto de la evaluación mediante conferencias en el aprendizaje de la gramática en estudiantes de inglés como lengua extranjera)

    Science.gov (United States)

    Baleghizadeh, Sasan; Zarghami, Zahra

    2012-01-01

    This article reports on a study that was carried out in order to examine the impact of conferencing assessment on students' learning of English grammar. Forty-two Iranian intermediate university students were randomly assigned to an experimental and a control group. The participants in the experimental group took part in four individual and four…

  6. A facilitated approach to family case conferencing for people with advanced dementia living in nursing homes: perceptions of palliative care planning coordinators and other health professionals in the IDEAL study.

    Science.gov (United States)

    Luckett, Tim; Chenoweth, Lynnette; Phillips, Jane; Brooks, Deborah; Cook, Janet; Mitchell, Geoffrey; Pond, Dimity; Davidson, Patricia M; Beattie, Elizabeth; Luscombe, Georgina; Goodall, Stephen; Fischer, Thomas; Agar, Meera

    2017-10-01

    Palliative care for nursing home residents with advanced dementia is often sub-optimal due to poor communication and limited care planning. In a cluster randomized controlled trial, registered nurses (RNs) from 10 nursing homes were trained and funded to work as Palliative Care Planning Coordinators (PCPCs) to organize family case conferences and mentor staff. This qualitative sub-study aimed to explore PCPC and health professional perceptions of the benefits of facilitated case conferencing and identify factors influencing implementation. Semi-structured interviews were conducted with the RNs in the PCPC role, other members of nursing home staff, and physicians who participated in case conferences. Analysis was conducted by two researchers using a thematic framework approach. Interviews were conducted with 11 PCPCs, 18 other nurses, eight allied health workers, and three physicians. Perceived benefits of facilitated case conferencing included better communication between staff and families, greater multi-disciplinary involvement in case conferences and care planning, and improved staff attitudes and capabilities for dementia palliative care. Key factors influencing implementation included: staffing levels and time; support from management, staff and physicians; and positive family feedback. The facilitated approach explored in this study addressed known barriers to case conferencing. However, current business models in the sector make it difficult for case conferencing to receive the required levels of nursing qualification, training, and time. A collaborative nursing home culture and ongoing relationships with health professionals are also prerequisites for success. Further studies should document resident and family perceptions to harness consumer advocacy.

  7. Subjective Video Quality Assessment in H.264/AVC Video Coding Standard

    Directory of Open Access Journals (Sweden)

    Z. Miličević

    2012-11-01

    Full Text Available This paper seeks to provide an approach for subjective video quality assessment in the H.264/AVC standard. For this purpose a special software program for the subjective assessment of quality of all the tested video sequences is developed. It was developed in accordance with recommendation ITU-T P.910, since it is suitable for the testing of multimedia applications. The obtained results show that in the proposed selective intra prediction and optimized inter prediction algorithm there is a small difference in picture quality (signal-to-noise ratio between decoded original and modified video sequences.

  8. Video mining using combinations of unsupervised and supervised learning techniques

    Science.gov (United States)

    Divakaran, Ajay; Miyahara, Koji; Peker, Kadir A.; Radhakrishnan, Regunathan; Xiong, Ziyou

    2003-12-01

    We discuss the meaning and significance of the video mining problem, and present our work on some aspects of video mining. A simple definition of video mining is unsupervised discovery of patterns in audio-visual content. Such purely unsupervised discovery is readily applicable to video surveillance as well as to consumer video browsing applications. We interpret video mining as content-adaptive or "blind" content processing, in which the first stage is content characterization and the second stage is event discovery based on the characterization obtained in stage 1. We discuss the target applications and find that using a purely unsupervised approach are too computationally complex to be implemented on our product platform. We then describe various combinations of unsupervised and supervised learning techniques that help discover patterns that are useful to the end-user of the application. We target consumer video browsing applications such as commercial message detection, sports highlights extraction etc. We employ both audio and video features. We find that supervised audio classification combined with unsupervised unusual event discovery enables accurate supervised detection of desired events. Our techniques are computationally simple and robust to common variations in production styles etc.

  9. A new video programme

    CERN Multimedia

    CERN video productions

    2011-01-01

    "What's new @ CERN?", a new monthly video programme, will be broadcast on the Monday of every month on webcast.cern.ch. Aimed at the general public, the programme will cover the latest CERN news, with guests and explanatory features. Tune in on Monday 3 October at 4 pm (CET) to see the programme in English, and then at 4:20 pm (CET) for the French version.   var flash_video_player=get_video_player_path(); insert_player_for_external('Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0753-kbps-640x360-25-fps-audio-64-kbps-44-kHz-stereo', 'mms://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-Multirate-200-to-753-kbps-640x360-25-fps.wmv', 'false', 480, 360, 'https://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-posterframe-640x360-at-10-percent.jpg', '1383406', true, 'Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0600-kbps-maxH-360-25-fps-...

  10. Gamifying Video Object Segmentation.

    Science.gov (United States)

    Spampinato, Concetto; Palazzo, Simone; Giordano, Daniela

    2017-10-01

    Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare the performance of automated methods with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging and large-scale tasks. In particular, our method relies on a game with a purpose to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided location priors. Performance analysis carried out on complex video benchmarks, and exploiting data provided by over 60 users, demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

  11. Interactive video algorithms and technologies

    CERN Document Server

    Hammoud, Riad

    2006-01-01

    This book covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users will greatly benefit from it. This book contains excellent scientific contributions made by a number of pioneering scientists and experts from around the globe. It consists of five parts. The first part introduces the reader to interactive video and video summarization and presents effective methodologies for automatic abstraction of a single video sequence, a set of video sequences, and a combined audio-video sequence. In the second part, a list of advanced algorithms and methodologies for automatic and semi-automatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of automatic video re-structuring, filtering of video stream by extracting of highlights, events, and meaningf...

  12. modeling the effect of bandwidth allocation on network performance

    African Journals Online (AJOL)

    Keywords: Coverage capacity, CDMA, mobile network, network throughput. INTRODUCTION. Wireless network is one of the rapidly growing aspects in today's communication technology. Advances in interactive multimedia applications such as audio phone, movie/video on demand, video conferencing, video gaming, etc., ...

  13. Categorizing Video Game Audio

    DEFF Research Database (Denmark)

    Westerberg, Andreas Rytter; Schoenau-Fog, Henrik

    2015-01-01

    This paper dives into the subject of video game audio and how it can be categorized in order to deliver a message to a player in the most precise way. A new categorization, with a new take on the diegetic spaces, can be used a tool of inspiration for sound- and game-designers to rethink how...... they can use audio in video games. The conclusion of this study is that the current models' view of the diegetic spaces, used to categorize video game audio, is not t to categorize all sounds. This can however possibly be changed though a rethinking of how the player interprets audio....

  14. Brains on video games

    OpenAIRE

    Bavelier, Daphne; Green, C. Shawn; Han, Doug Hyun; Renshaw, Perry F.; Merzenich, Michael M.; Gentile, Douglas A.

    2011-01-01

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games ‘damage the brain’ or ‘boost brain power’ do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affe...

  15. 3D video

    CERN Document Server

    Lucas, Laurent; Loscos, Céline

    2013-01-01

    While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide th

  16. Discontinuity minimization for omnidirectional video projections

    Science.gov (United States)

    Alshina, Elena; Zakharchenko, Vladyslav

    2017-09-01

    Advances in display technologies both for head mounted devices and television panels demand resolution increase beyond 4K for source signal in virtual reality video streaming applications. This poses a problem of content delivery trough a bandwidth limited distribution networks. Considering a fact that source signal covers entire surrounding space investigation reviled that compression efficiency may fluctuate 40% in average depending on origin selection at the conversion stage from 3D space to 2D projection. Based on these knowledge the origin selection algorithm for video compression applications has been proposed. Using discontinuity entropy minimization function projection origin rotation may be defined to provide optimal compression results. Outcome of this research may be applied across various video compression solutions for omnidirectional content.

  17. Voice and Video Telephony Services in Smartphone

    Directory of Open Access Journals (Sweden)

    2006-01-01

    Full Text Available Multimedia telephony is a delay-sensitive application. Packet losses, relatively less critical than delay, are allowed up to a certain threshold. They represent the QoS constraints that have to be respected to guarantee the operation of the telephony service and user satisfaction. In this work we introduce a new smartphone architecture characterized by two process levels called application processor (AP and mobile termination (MT, respectively. Here, they communicate through a serial channel. Moreover, we focus our attention on two very important UMTS services: voice and video telephony. Through a simulation study the impact of voice and video telephony is evaluated on the structure considered using the protocols known at this moment to realize voice and video telephony

  18. SHIP CLASSIFICATION FROM MULTISPECTRAL VIDEOS

    Directory of Open Access Journals (Sweden)

    Frederique Robert-Inacio

    2012-05-01

    Full Text Available Surveillance of a seaport can be achieved by different means: radar, sonar, cameras, radio communications and so on. Such a surveillance aims, on the one hand, to manage cargo and tanker traffic, and, on the other hand, to prevent terrorist attacks in sensitive areas. In this paper an application to video-surveillance of a seaport entrance is presented, and more particularly, the different steps enabling to classify mobile shapes. This classification is based on a parameter measuring the similarity degree between the shape under study and a set of reference shapes. The classification result describes the considered mobile in terms of shape and speed.

  19. TEM Video Compressive Sensing

    Energy Technology Data Exchange (ETDEWEB)

    Stevens, Andrew; Kovarik, Libor; Abellan, Patricia; Yuan, Xin; Carin, Lawrence; Browning, Nigel D.

    2015-08-01

    One of the main limitations of imaging at high spatial and temporal resolution during in-situ TEM experiments is the frame rate of the camera being used to image the dynamic process. While the recent development of direct detectors has provided the hardware to achieve frame rates approaching 0.1ms, the cameras are expensive and must replace existing detectors. In this paper, we examine the use of coded aperture compressive sensing methods [1, 2, 3, 4] to increase the framerate of any camera with simple, low-cost hardware modifications. The coded aperture approach allows multiple sub-frames to be coded and integrated into a single camera frame during the acquisition process, and then extracted upon readout using statistical compressive sensing inversion. Our simulations show that it should be possible to increase the speed of any camera by at least an order of magnitude. Compressive Sensing (CS) combines sensing and compression in one operation, and thus provides an approach that could further improve the temporal resolution while correspondingly reducing the electron dose rate. Because the signal is measured in a compressive manner, fewer total measurements are required. When applied to TEM video capture, compressive imaging couled improve acquisition speed and reduce the electron dose rate. CS is a recent concept, and has come to the forefront due the seminal work of Candès [5]. Since the publication of Candès, there has been enormous growth in the application of CS and development of CS variants. For electron microscopy applications, the concept of CS has also been recently applied to electron tomography [6], and reduction of electron dose in scanning transmission electron microscopy (STEM) imaging [7]. To demonstrate the applicability of coded aperture CS video reconstruction for atomic level imaging, we simulate compressive sensing on observations of Pd nanoparticles and Ag nanoparticles during exposure to high temperatures and other environmental conditions

  20. Understanding Behaviors in Videos through Behavior-Specific Dictionaries

    DEFF Research Database (Denmark)

    Ren, Huamin; Liu, Weifeng; Olsen, Søren Ingvor

    2018-01-01

    Understanding behaviors is the core of video content analysis, which is highly related to two important applications: abnormal event detection and action recognition. Dictionary learning, as one of the mid-level representations, is an important step to process a video. It has achieved state...

  1. Understanding behaviors in videos through behavior-specific dictionaries

    DEFF Research Database (Denmark)

    Ren, Huamin; Liu, Weifeng; Olsen, Søren Ingvor

    2018-01-01

    Understanding behaviors is the core of video content analysis, which is highly related to two important applications: abnormal event detection and action recognition. Dictionary learning, as one of the mid-level representations, is an important step to process a video. It has achieved state...

  2. Using participatory video to explore teachers' lived experiences ...

    African Journals Online (AJOL)

    A two-day participatory research-as-intervention workshop enabled twelve teachers from economically and socially disadvantaged township schools to produce videos that examined some challenges applicable to their praxis. The process of producing the participatory video offered the teachers the opportunity to learn ...

  3. Occupational Therapy and Video Modeling for Children with Autism

    Science.gov (United States)

    Becker, Emily Ann; Watry-Christian, Meghan; Simmons, Amanda; Van Eperen, Ashleigh

    2016-01-01

    This review explores the evidence in support of using video modeling for teaching children with autism. The process of implementing video modeling, the use of various perspectives, and a wide range of target skills are addressed. Additionally, several helpful clinician resources including handheld device applications, books, and websites are…

  4. Video-assisted segmentation of speech and audio track

    Science.gov (United States)

    Pandit, Medha; Yusoff, Yusseri; Kittler, Josef; Christmas, William J.; Chilton, E. H. S.

    1999-08-01

    Video database research is commonly concerned with the storage and retrieval of visual information invovling sequence segmentation, shot representation and video clip retrieval. In multimedia applications, video sequences are usually accompanied by a sound track. The sound track contains potential cues to aid shot segmentation such as different speakers, background music, singing and distinctive sounds. These different acoustic categories can be modeled to allow for an effective database retrieval. In this paper, we address the problem of automatic segmentation of audio track of multimedia material. This audio based segmentation can be combined with video scene shot detection in order to achieve partitioning of the multimedia material into semantically significant segments.

  5. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Care Disease Types FAQ Handout for Patients and Families Is It Right for You How to Get ... For the Media For Clinicians For Policymakers For Family Caregivers Glossary Menu In this section Links Videos ...

  6. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families ... Policymakers For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For the ...

  7. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Ronson and Kerri Albany Support ...

  8. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and ... Policymakers For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For ...

  9. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Howard of NJ Gloria hiking ...

  10. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Mission, Vision & Values Shop ANA Leadership & Staff Annual Reports Acoustic Neuroma Association 600 Peachtree Parkway Suite 108 ... About ANA Mission, Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video English English ...

  11. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Disease Types Stories FAQ Handout for Patients and Families Is It Right for You How to Get ... For the Media For Clinicians For Policymakers For Family Caregivers Glossary Menu In this section Links Videos ...

  12. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families ... For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For the ...

  13. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Educational Video Scott at the Grand Canyon Proton Center load more hold SHIFT key to load all load all Stay Connected with ANA Newly Diagnosed Living with AN Healthcare Providers Acoustic Neuroma Association Donate Now Newly Diagnosed ...

  14. The video violence debate.

    Science.gov (United States)

    Lande, R G

    1993-04-01

    Some researchers and theorists are convinced that graphic scenes of violence on television and in movies are inextricably linked to human aggression. Others insist that a link has not been conclusively established. This paper summarizes scientific studies that have informed these two perspectives. Although many instances of children and adults imitating video violence have been documented, no court has imposed liability for harm allegedly resulting from a video program, an indication that considerable doubt still exists about the role of video violence in stimulating human aggression. The author suggests that a small group of vulnerable viewers are probably more impressionable and therefore more likely to suffer deleterious effects from violent programming. He proposes that research on video violence be narrowed to identifying and describing the vulnerable viewer.

  15. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a patient kit Keywords Join/Renew Programs Back Support Groups Is a support group for me? Find ... Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find ...

  16. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video English English Arabic Catalan Chinese ( ...

  17. Video i VIA

    DEFF Research Database (Denmark)

    2012-01-01

    Artiklen beskriver et udviklingsprojekt, hvor 13 grupper af lærere på tværs af fag og uddannelser producerede video til undervsioningsbrug. Der beskrives forskellige tilgange og anvendelser samt læringen i projektet...

  18. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts ... to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources ...

  19. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Keck Medicine of USC ANWarriors ...

  20. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... illness: Toby’s palliative care story Access the Provider Directory Handout for Patients and Families Is it Right ... Provider Meet the Team Blog Articles News Provider Directory Donate Resources Links Videos Podcasts Webinars For the ...

  1. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN EVENTS DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Scott at the Grand Canyon ...

  2. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Is a support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find a Meeting ...

  3. Photos and Videos

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Observers are required to take photos and/or videos of all incidentally caught sea turtles, marine mammals, seabirds and unusual or rare fish. On the first 3...

  4. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... All rights reserved. GetPalliativeCare.org does not provide medical advice, diagnosis or treatment. ... the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  5. SEFIS Video Data

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This is a fishery-independent survey that collects data on reef fish in southeast US waters using multiple gears, including chevron traps, video cameras, ROVs,...

  6. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract ...

  7. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia NEI Home Contact Us A-Z Site Map NEI on Social Media Information in Spanish (Información en español) Website, ...

  8. Studenterproduceret video til eksamen

    DEFF Research Database (Denmark)

    Jensen, Kristian Nøhr; Hansen, Kenneth

    2016-01-01

    Formålet med denne artikel er at vise, hvordan læringsdesign og stilladsering kan anvendes til at skabe en ramme for studenterproduceret video til eksamen på videregående uddannelser. Artiklen tager udgangspunkt i en problemstilling, hvor uddannelsesinstitutionerne skal håndtere og koordinere...... de fagfaglige og mediefaglige undervisere et redskab til at fokusere og koordinere indsatsen frem mod målet med, at de studerende producerer og anvender video til eksamen....

  9. Video Editing System

    Science.gov (United States)

    Schlecht, Leslie E.; Kutler, Paul (Technical Monitor)

    1998-01-01

    This is a proposal for a general use system based, on the SGI IRIS workstation platform, for recording computer animation to videotape. In addition, this system would provide features for simple editing and enhancement. Described here are a list of requirements for the system, and a proposed configuration including the SGI VideoLab Integrator, VideoMedia VLAN animation controller and the Pioneer rewritable laserdisc recorder.

  10. Video Games and Citizenship

    OpenAIRE

    Bourgonjon, Jeroen; Soetaert, Ronald

    2013-01-01

    In their article "Video Games and Citizenship" Jeroen Bourgonjon and Ronald Soetaert argue that digitization problematizes and broadens our perspective on culture and popular media, and that this has important ramifications for our understanding of citizenship. Bourgonjon and Soetaert respond to the call of Gert Biesta for the contextualized study of young people's practices by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new so...

  11. Android Video Streaming

    Science.gov (United States)

    2014-05-01

    be processed by a nearby high -performance computing asset and returned to a squad of Soldiers with annotations indicating the location of friendly and...is to change the resolution, bitrate, and/or framerate of the video being transmitted to the client, reducing the bandwidth requirements of the...video. This solution is typically not viable because a progressive download is required to have a constant resolution, bitrate, and framerate because

  12. Telesurgery. Acceptability of compressed video for remote surgical proctoring.

    Science.gov (United States)

    Hiatt, J R; Shabot, M M; Phillips, E H; Haines, R F; Grant, T L

    1996-04-01

    To determine the clinical acceptability of various levels of video compression for remote proctoring of laparoscopic surgical procedures. Observational, controlled study. Community-based teaching hospital. Physician and nurse observers. Controlled surgical video scenes were subjected to various levels of data compression for digital transmission and display and shown to participant observers. Clinical acceptability of video scenes after application of video compression. Clinically acceptable video compression was achieved with a 1.25-megabit/second data rate, with the use of odd-screen 43.3:1 Joint Photographic Expert Group compression and a small screen for remote viewing. With proper video compression, remote proctoring of laparoscopic procedures may be performed with standard 1.5-megabit/second telecommunication data lines and services.

  13. Digital video technology and production 101: lights, camera, action.

    Science.gov (United States)

    Elliot, Diane L; Goldberg, Linn; Goldberg, Michael J

    2014-01-01

    Videos are powerful tools for enhancing the reach and effectiveness of health promotion programs. They can be used for program promotion and recruitment, for training program implementation staff/volunteers, and as elements of an intervention. Although certain brief videos may be produced without technical assistance, others often require collaboration and contracting with professional videographers. To get practitioners started and to facilitate interactions with professional videographers, this Tool includes a guide to the jargon of video production and suggestions for how to integrate videos into health education and promotion work. For each type of video, production principles and issues to consider when working with a professional videographer are provided. The Tool also includes links to examples in each category of video applications to health promotion.

  14. Effective Quality-of-Service Renegotiating Schemes for Streaming Video

    Directory of Open Access Journals (Sweden)

    Song Hwangjun

    2004-01-01

    Full Text Available This paper presents effective quality-of-service renegotiating schemes for streaming video. The conventional network supporting quality of service generally allows a negotiation at a call setup. However, it is not efficient for the video application since the compressed video traffic is statistically nonstationary. Thus, we consider the network supporting quality-of-service renegotiations during the data transmission and study effective quality-of-service renegotiating schemes for streaming video. The token bucket model, whose parameters are token filling rate and token bucket size, is adopted for the video traffic model. The renegotiating time instants and the parameters are determined by analyzing the statistical information of compressed video traffic. In this paper, two renegotiating approaches, that is, fixed renegotiating interval case and variable renegotiating interval case, are examined. Finally, the experimental results are provided to show the performance of the proposed schemes.

  15. Robust Adaptable Video Copy Detection

    DEFF Research Database (Denmark)

    Assent, Ira; Kremer, Hardy

    2009-01-01

    Video copy detection should be capable of identifying video copies subject to alterations e.g. in video contrast or frame rates. We propose a video copy detection scheme that allows for adaptable detection of videos that are altered temporally (e.g. frame rate change) and/or visually (e.g. change...... in contrast). Our query processing combines filtering and indexing structures for efficient multistep computation of video copies under this model. We show that our model successfully identifies altered video copies and does so more reliably than existing models....

  16. Robust video object cosegmentation.

    Science.gov (United States)

    Wang, Wenguan; Shen, Jianbing; Li, Xuelong; Porikli, Fatih

    2015-10-01

    With ever-increasing volumes of video data, automatic extraction of salient object regions became even more significant for visual analytic solutions. This surge has also opened up opportunities for taking advantage of collective cues encapsulated in multiple videos in a cooperative manner. However, it also brings up major challenges, such as handling of drastic appearance, motion pattern, and pose variations, of foreground objects as well as indiscriminate backgrounds. Here, we present a cosegmentation framework to discover and segment out common object regions across multiple frames and multiple videos in a joint fashion. We incorporate three types of cues, i.e., intraframe saliency, interframe consistency, and across-video similarity into an energy optimization framework that does not make restrictive assumptions on foreground appearance and motion model, and does not require objects to be visible in all frames. We also introduce a spatio-temporal scale-invariant feature transform (SIFT) flow descriptor to integrate across-video correspondence from the conventional SIFT-flow into interframe motion flow from optical flow. This novel spatio-temporal SIFT flow generates reliable estimations of common foregrounds over the entire video data set. Experimental results show that our method outperforms the state-of-the-art on a new extensive data set (ViCoSeg).

  17. Unifying the Video and Question Attentions for Open-Ended Video Question Answering.

    Science.gov (United States)

    Xue, Hongyang; Zhao, Zhou; Cai, Deng

    2017-08-29

    Video question answering is an important task towards scene understanding and visual data retrieval. However, current visual question answering works mainly focus on a single static image which is distinct from the dynamic and sequential visual data in the real world. Their approaches cannot utilize the temporal information in videos. In this paper we introduce the task of free-form open-ended video question answering. The open-ended answers enable wider applications compared with the common multiple-choice tasks in Visual-QA. We first propose a dataset for open-ended Video-QA with the automatic question generation approaches. Then we propose our sequential video attention and temporal question attention models. These two models apply the attention mechanism on videos and questions while preserving the sequential and temporal structures of the guides. The two models are integrated into the model of unified attention. After the video and the question are encoded, the answers are generated wordwisely from our models by a decoder. In the end, we evaluate our models on the proposed dataset. The experimental results demonstrate the effectiveness of our proposed model.

  18. Video-based self-review: comparing Google Glass and GoPro technologies.

    Science.gov (United States)

    Paro, John A M; Nazareli, Rahim; Gurjala, Anadev; Berger, Aaron; Lee, Gordon K

    2015-05-01

    Professionals in a variety of specialties use video-based review as a method of constant self-evaluation. We believe critical self-reflection will allow a surgical trainee to identify methods for improvement throughout residency and beyond. We have used 2 new popular technologies to evaluate their role in accomplishing the previously mentioned objectives. Our group investigated Google Glass and GoPro cameras. Medical students, residents, and faculty were invited to wear each of the devices during a scheduled operation. After the case, each participant was asked to comment on a number of features of the device including comfort, level of distraction/interference with operating, ease of video acquisition, and battery life. Software and hardware specifications were compiled and compared by the authors. A "proof-of-concept" was also performed using the video-conferencing abilities of Google Glass to perform a simulated flap check. The technical specifications of the 2 cameras favor GoPro over Google Glass. Glass records in 720p with 5-MP still shots, and the GoPro records in 1080p with 12-MP still shots. Our tests of battery life showed more than 2 hours of continuous video with GoPro, and less than 1 hour for Glass. Favorable features of Google Glass included comfort and relative ease of use; they could not comfortably wear loupes while operating, and would have preferred longer hands-free video recording. The GoPro was slightly more cumbersome and required a nonsterile team member to activate all pictures or video; however, loupes could be worn. Google Glass was successfully used in the hospital for a simulated flap check, with overall audio and video being transmitted--fine detail was lost, however. There are benefits and limitations to each of the devices tested. Google Glass is in its infancy and may gain a larger intraoperative role in the future. We plan to use Glass as a way for trainees to easily acquire intraoperative footage as a means to "review tape" and

  19. Player behavioural modelling for video games

    NARCIS (Netherlands)

    van Lankveld, G.; Spronck, P.H.M.; Bakkes, S.C.J.

    2012-01-01

    Player behavioural modelling has grown from a means to improve the playing strength of computer programs that play classic games (e.g., chess), to a means for impacting the player experience and satisfaction in video games, as well as in cross-domain applications such as interactive storytelling. In

  20. Semantic-Aware Automatic Video Editing

    NARCIS (Netherlands)

    S. Bocconi

    2004-01-01

    textabstractOne of the challenges of multimedia applications is to provide user-tailored access to information encoded in different media. Particularly, previous research has not yet fully explored how to automatically compose different video segments according to a communicative goal. We propose a

  1. Semisupervised feature selection via spline regression for video semantic recognition.

    Science.gov (United States)

    Han, Yahong; Yang, Yi; Yan, Yan; Ma, Zhigang; Sebe, Nicu; Zhou, Xiaofang

    2015-02-01

    To improve both the efficiency and accuracy of video semantic recognition, we can perform feature selection on the extracted video features to select a subset of features from the high-dimensional feature set for a compact and accurate video data representation. Provided the number of labeled videos is small, supervised feature selection could fail to identify the relevant features that are discriminative to target classes. In many applications, abundant unlabeled videos are easily accessible. This motivates us to develop semisupervised feature selection algorithms to better identify the relevant video features, which are discriminative to target classes by effectively exploiting the information underlying the huge amount of unlabeled video data. In this paper, we propose a framework of video semantic recognition by semisupervised feature selection via spline regression (S(2)FS(2)R) . Two scatter matrices are combined to capture both the discriminative information and the local geometry structure of labeled and unlabeled training videos: A within-class scatter matrix encoding discriminative information of labeled training videos and a spline scatter output from a local spline regression encoding data distribution. An l2,1 -norm is imposed as a regularization term on the transformation matrix to ensure it is sparse in rows, making it particularly suitable for feature selection. To efficiently solve S(2)FS(2)R , we develop an iterative algorithm and prove its convergency. In the experiments, three typical tasks of video semantic recognition, such as video concept detection, video classification, and human action recognition, are used to demonstrate that the proposed S(2)FS(2)R achieves better performance compared with the state-of-the-art methods.

  2. Real-Depth imaging: a new 3D imaging technology with inexpensive direct-view (no glasses) video and other applications

    Science.gov (United States)

    Dolgoff, Eugene

    1997-05-01

    Floating Images, Inc. has developed the software and hardware for a new, patent pending, 'floating 3-D, off-the-screen- experience' display technology. This technology has the potential to become the next standard for home and arcade video games, computers, corporate presentations, Internet/Intranet viewing, and television. Current '3-D graphics' technologies are actually flat on screen. Floating ImagesTM technology actually produce images at different depths from any display, such as CRT and LCD, for television, computer, projection, and other formats. In addition, unlike stereoscopic 3-D imaging, no glasses, headgear, or other viewing aids are used. And, unlike current autostereoscopic imaging technologies, there is virtually no restriction on where viewers can sit to view the images, with no 'bad' or 'dead' zones, flipping, or pseudoscopy. In addition to providing traditional depth cues such as perspective and background image occlusion, the new technology also provides both horizontal and vertical binocular parallax (the ability to look around foreground objects to see previously hidden background objects, with each eye seeing a different view at all times) and accommodation (the need to re-focus one's eyes when shifting attention from a near object to a distant object) which coincides with convergence (the need to re-aim one's eyes when shifting attention from a near object to a distant object). Since accommodation coincides with convergence, viewing these images doesn't produce headaches, fatigue, or eye-strain, regardless of how long they are viewed (unlike stereoscopic and autostereoscopic displays). The imagery (video or computer generated) must either be formatted for the Floating ImagesTM platform when written or existing software can be re-formatted without much difficulty.

  3. Video-based convolutional neural networks for activity recognition from robot-centric videos

    Science.gov (United States)

    Ryoo, M. S.; Matthies, Larry

    2016-05-01

    In this evaluation paper, we discuss convolutional neural network (CNN)-based approaches for human activity recognition. In particular, we investigate CNN architectures designed to capture temporal information in videos and their applications to the human activity recognition problem. There have been multiple previous works to use CNN-features for videos. These include CNNs using 3-D XYT convolutional filters, CNNs using pooling operations on top of per-frame image-based CNN descriptors, and recurrent neural networks to learn temporal changes in per-frame CNN descriptors. We experimentally compare some of these different representatives CNNs while using first-person human activity videos. We especially focus on videos from a robots viewpoint, captured during its operations and human-robot interactions.

  4. Design and Implementation of Video Shot Detection on Field Programmable Gate Arrays

    Directory of Open Access Journals (Sweden)

    Jharna Majumdar

    2012-09-01

    Full Text Available Video has become an interactive medium of communication in everyday life. The sheer volume of video makes it extremely difficult to browse through and find the required data. Hence extraction of key frames from the video which represents the abstract of the entire video becomes necessary. The aim of the video shot detection is to find the position of the shot boundaries, so that key frames can be selected from each shot for subsequent processing such as video summarization, indexing etc. For most of the surveillance applications like video summery, face recognition etc., the hardware (real time implementation of these algorithms becomes necessary. Here in this paper we present the architecture for simultaneous accessing of consecutive frames, which are then used for the implementation of various Video Shot Detection algorithms. We also present the real time implementation of three video shot detection algorithms using the above mentioned architecture on FPGA (Field Programmable Gate Arrays.

  5. Secure and Efficient Reactive Video Surveillance for Patient Monitoring

    Directory of Open Access Journals (Sweden)

    An Braeken

    2016-01-01

    Full Text Available Video surveillance is widely deployed for many kinds of monitoring applications in healthcare and assisted living systems. Security and privacy are two promising factors that align the quality and validity of video surveillance systems with the caliber of patient monitoring applications. In this paper, we propose a symmetric key-based security framework for the reactive video surveillance of patients based on the inputs coming from data measured by a wireless body area network attached to the human body. Only authenticated patients are able to activate the video cameras, whereas the patient and authorized people can consult the video data. User and location privacy are at each moment guaranteed for the patient. A tradeoff between security and quality of service is defined in order to ensure that the surveillance system gets activated even in emergency situations. In addition, the solution includes resistance against tampering with the device on the patient’s side.

  6. Adventure Racing and Organizational Behavior: Using Eco Challenge Video Clips to Stimulate Learning

    Science.gov (United States)

    Kenworthy-U'Ren, Amy; Erickson, Anthony

    2009-01-01

    In this article, the Eco Challenge race video is presented as a teaching tool for facilitating theory-based discussion and application in organizational behavior (OB) courses. Before discussing the intricacies of the video series itself, the authors present a pedagogically based rationale for using reality TV-based video segments in a classroom…

  7. Deep video deblurring

    KAUST Repository

    Su, Shuochen

    2016-11-25

    Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on aligning nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task which requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high framerate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines.

  8. Talking Video in 'Everyday Life'

    DEFF Research Database (Denmark)

    McIlvenny, Paul

    For better or worse, video technologies have made their way into many domains of social life, for example in the domain of therapeutics. Techniques such as Marte Meo, Video Interaction Guidance (ViG), Video-Enhanced Reflection on Communication, Video Home Training and Video intervention....../prevention (VIP) all promote the use of video as a therapeutic tool. This paper focuses on media therapeutics and the various in situ uses of video technologies in the mass media for therapeutic purposes. Reality TV parenting programmes such as Supernanny, Little Angels, The House of Tiny Tearaways, Honey, We......’re Killing the Kids, and Driving Mum and Dad Mad all use video as a prominent element of not only the audiovisual spectacle of reality television but also the interactional therapy, counselling, coaching and/or instruction intrinsic to these programmes. Thus, talk-on-video is used to intervene...

  9. Assessing Visibility of Individual Transmission Errors in Networked Video

    DEFF Research Database (Denmark)

    Korhonen, Jari; Mantel, Claire

    2016-01-01

    Traditionally, subjective video quality is assessed by user experiments involving quality ratings, pairwise comparisons, or rank ordering, based on the overall impression of quality. Less attention has been paid on assessing the visibility of individual defects. However, many practical applications...

  10. New Test Set for Video Quality Benchmarking

    Science.gov (United States)

    Raventos, Joaquin

    A new test set design and benchmarking approach (US Patent pending) allows a "standard observer" to assess the end-to-end image quality characteristics of video imaging systems operating in day time or low-light conditions. It uses randomized targets based on extensive application of Photometry, Geometrical Optics, and Digital Media. The benchmarking takes into account the target's contrast sensitivity, its color characteristics, and several aspects of human vision such as visual acuity and dynamic response. The standard observer is part of the "extended video imaging system" (EVIS). The new test set allows image quality benchmarking by a panel of standard observers at the same time. The new approach shows that an unbiased assessment can be guaranteed. Manufacturers, system integrators, and end users will assess end-to-end performance by simulating a choice of different colors, luminance levels, and dynamic conditions in the laboratory or in permanent video systems installations.

  11. Proxy-based Video Transmission: Error Resiliency, Resource Allocation, and Dynamic Caching

    OpenAIRE

    Tu, Wei

    2009-01-01

    In this dissertation, several approaches are proposed to improve the quality of video transmission over wired and wireless networks. To improve the robustness of video transmission over error-prone mobile networks, a proxy-based reference picture selection scheme is proposed. In the second part of the dissertation, rate-distortion optimized rate adaptation algorithms are proposed for video applications over congested network nodes. A segment-based proxy caching algorithm for video-on-demand a...

  12. Video y desarrollo rural

    Directory of Open Access Journals (Sweden)

    Fraser Colin

    2015-01-01

    Full Text Available Las primeras experiencias de video rural fueron realizadas en Perú y México. El proyecto peruano es conocido como CESPAC (Centro de Servicios de Pedagogía Audiovisual para la Capacitación. Con financiamiento externo de la FAO fue iniciado en la década del 70. El proyecto mexicano fue bautizado con el nombre de PRODERITH (Programa de Desarrollo Rural Integrado del Trópico Húmedo. Su componente de video rural tuvo un éxito muy particular a nivel de base.La evaluación concluyó en que el video rural como sistema de comunicación social para el desarrollo es excelente y de bajo costo

  13. A Big Video Manifesto

    DEFF Research Database (Denmark)

    Mcilvenny, Paul Bruce; Davidsen, Jacob

    2017-01-01

    For the last few years, we have witnessed a hype about the potential results and insights that quantitative big data can bring to the social sciences. The wonder of big data has moved into education, traffic planning, and disease control with a promise of making things better with big numbers...... and beautiful visualisations. However, we also need to ask what the tools of big data can do both for the Humanities and for more interpretative approaches and methods. Thus, we prefer to explore how the power of computation, new sensor technologies and massive storage can also help with video-based qualitative...... inquiry, such as video ethnography, ethnovideo, performance documentation, anthropology and multimodal interaction analysis. That is why we put forward, half-jokingly at first, a Big Video manifesto to spur innovation in the Digital Humanities....

  14. Online video examination

    DEFF Research Database (Denmark)

    Qvist, Palle

    courses are accredited to the master programme. The programme is online, worldwide and on demand. It recruits students from all over the world. The programme is organized exemplary in accordance the principles in the problem-based and project-based learning method used at Aalborg University where students......The Master programme in Problem-Based Learning in Engineering and Science, MPBL (www.mpbl.aau.dk), at Aalborg University, is an international programme offering formalized staff development. The programme is also offered in smaller parts as single subject courses (SSC). Passed single subject...... have large influence on their own teaching, learning and curriculum. The programme offers streamed videos in combination with other learning resources. It is a concept which offers video as pure presentation - video lectures - but also as an instructional tool which gives the students the possibility...

  15. Brains on video games.

    Science.gov (United States)

    Bavelier, Daphne; Green, C Shawn; Han, Doug Hyun; Renshaw, Perry F; Merzenich, Michael M; Gentile, Douglas A

    2011-11-18

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affect cognition and behaviour, and explain how this knowledge can be harnessed for educational and rehabilitation purposes. As research in this area is still in its early days, the contributors of this Viewpoint also discuss several issues and challenges that should be addressed to move the field forward.

  16. Adaptive and ubiquitous video streaming over Wireless Mesh Networks

    Directory of Open Access Journals (Sweden)

    Malik Mubashir Hassan

    2016-10-01

    Full Text Available In recent years, with the dramatic improvement on scalability of H.264/MPEG-4 standard and growing demand for new multimedia services have spurred the research on scalable video streaming over wireless networks in both industry and academia. Video streaming applications are increasingly being deployed in Wireless Mesh Networks (WMNs. However, robust streaming of video over WMNs poses many challenges due to varying nature of wireless networks. Bit-errors, packet-losses and burst-packet-losses are very common in such type of networks, which severely influence the perceived video quality at receiving end. Therefore, a carefully-designed error recovery scheme must be employed. In this paper, we propose an interactive and ubiquitous video streaming scheme for Scalable Video Coding (SVC based video streaming over WMNs towards heterogeneous receivers. Intelligently taking the benefit of path diversity, the proposed scheme initially calculates the quality of all candidate paths and then based on quality of path it decides adaptively the size and level of error protection for all packets in order to combat the effect of losses on perceived quality of reconstructed video at receiving end. Our experimental results show that the proposed streaming approach can react to varying channel conditions with less degradation in video quality.

  17. Secured web-based video repository for multicenter studies

    Science.gov (United States)

    Yan, Ling; Hicks, Matt; Winslow, Korey; Comella, Cynthia; Ludlow, Christy; Jinnah, H. A; Rosen, Ami R; Wright, Laura; Galpern, Wendy R; Perlmutter, Joel S

    2015-01-01

    Background We developed a novel secured web-based dystonia video repository for the Dystonia Coalition, part of the Rare Disease Clinical Research network funded by the Office of Rare Diseases Research and the National Institute of Neurological Disorders and Stroke. A critical component of phenotypic data collection for all projects of the Dystonia Coalition includes a standardized video of each participant. We now describe our method for collecting, serving and securing these videos that is widely applicable to other studies. Methods Each recruiting site uploads standardized videos to a centralized secured server for processing to permit website posting. The streaming technology used to view the videos from the website does not allow downloading of video files. With appropriate institutional review board approval and agreement with the hosting institution, users can search and view selected videos on the website using customizable, permissions-based access that maintains security yet facilitates research and quality control. Results This approach provides a convenient platform for researchers across institutions to evaluate and analyze shared video data. We have applied this methodology for quality control, confirmation of diagnoses, validation of rating scales, and implementation of new research projects. Conclusions We believe our system can be a model for similar projects that require access to common video resources. PMID:25630890

  18. Secured web-based video repository for multicenter studies.

    Science.gov (United States)

    Yan, Ling; Hicks, Matt; Winslow, Korey; Comella, Cynthia; Ludlow, Christy; Jinnah, H A; Rosen, Ami R; Wright, Laura; Galpern, Wendy R; Perlmutter, Joel S

    2015-04-01

    We developed a novel secured web-based dystonia video repository for the Dystonia Coalition, part of the Rare Disease Clinical Research network funded by the Office of Rare Diseases Research and the National Institute of Neurological Disorders and Stroke. A critical component of phenotypic data collection for all projects of the Dystonia Coalition includes a standardized video of each participant. We now describe our method for collecting, serving and securing these videos that is widely applicable to other studies. Each recruiting site uploads standardized videos to a centralized secured server for processing to permit website posting. The streaming technology used to view the videos from the website does not allow downloading of video files. With appropriate institutional review board approval and agreement with the hosting institution, users can search and view selected videos on the website using customizable, permissions-based access that maintains security yet facilitates research and quality control. This approach provides a convenient platform for researchers across institutions to evaluate and analyze shared video data. We have applied this methodology for quality control, confirmation of diagnoses, validation of rating scales, and implementation of new research projects. We believe our system can be a model for similar projects that require access to common video resources. Copyright © 2015 Elsevier Ltd. All rights reserved.

  19. H.264/AVC Video Compressed Traces: Multifractal and Fractal Analysis

    Directory of Open Access Journals (Sweden)

    Samčović Andreja

    2006-01-01

    Full Text Available Publicly available long video traces encoded according to H.264/AVC were analyzed from the fractal and multifractal points of view. It was shown that such video traces, as compressed videos (H.261, H.263, and MPEG-4 Version 2 exhibit inherent long-range dependency, that is, fractal, property. Moreover they have high bit rate variability, particularly at higher compression ratios. Such signals may be better characterized by multifractal (MF analysis, since this approach describes both local and global features of the process. From multifractal spectra of the frame size video traces it was shown that higher compression ratio produces broader and less regular MF spectra, indicating to higher MF nature and the existence of additive components in video traces. Considering individual frames (I, P, and B and their MF spectra one can approve additive nature of compressed video and the particular influence of these frames to a whole MF spectrum. Since compressed video occupies a main part of transmission bandwidth, results obtained from MF analysis of compressed video may contribute to more accurate modeling of modern teletraffic. Moreover, by appropriate choice of the method for estimating MF quantities, an inverse MF analysis is possible, that means, from a once derived MF spectrum of observed signal it is possible to recognize and extract parts of the signal which are characterized by particular values of multifractal parameters. Intensive simulations and results obtained confirm the applicability and efficiency of MF analysis of compressed video.

  20. Court Reconstruction for Camera Calibration in Broadcast Basketball Videos.

    Science.gov (United States)

    Wen, Pei-Chih; Cheng, Wei-Chih; Wang, Yu-Shuen; Chu, Hung-Kuo; Tang, Nick C; Liao, Hong-Yuan Mark

    2016-05-01

    We introduce a technique of calibrating camera motions in basketball videos. Our method particularly transforms player positions to standard basketball court coordinates and enables applications such as tactical analysis and semantic basketball video retrieval. To achieve a robust calibration, we reconstruct the panoramic basketball court from a video, followed by warping the panoramic court to a standard one. As opposed to previous approaches, which individually detect the court lines and corners of each video frame, our technique considers all video frames simultaneously to achieve calibration; hence, it is robust to illumination changes and player occlusions. To demonstrate the feasibility of our technique, we present a stroke-based system that allows users to retrieve basketball videos. Our system tracks player trajectories from broadcast basketball videos. It then rectifies the trajectories to a standard basketball court by using our camera calibration method. Consequently, users can apply stroke queries to indicate how the players move in gameplay during retrieval. The main advantage of this interface is an explicit query of basketball videos so that unwanted outcomes can be prevented. We show the results in Figs. 1, 7, 9, 10 and our accompanying video to exhibit the feasibility of our technique.

  1. Moving Shadow Detection in Video Using Cepstrum Regular Paper

    OpenAIRE

    Cogun, Fuat; Cetin, Ahmet Enis

    2013-01-01

    Moving shadows constitute problems in various applications such as image segmentation and object tracking. The main cause of these problems is the misclassification of the shadow pixels as target pixels. Therefore, the use of an accurate and reliable shadow detection method is essential to realize intelligent video processing applications. In this paper, a cepstrum‐based method for moving shadow detection is presented. The proposed method is tested on outdoor and indoor video sequences using ...

  2. Bandwidth allocation for video under quality of service constraints

    CERN Document Server

    Anjum, Bushra

    2014-01-01

    We present queueing-based algorithms to calculate the bandwidth required for a video stream so that the three main Quality of Service constraints, i.e., end-to-end delay, jitter and packet loss, are ensured. Conversational and streaming video-based applications are becoming a major part of the everyday Internet usage. The quality of these applications (QoS), as experienced by the user, depends on three main metrics of the underlying network, namely, end-to-end delay, jitter and packet loss. These metrics are, in turn, directly related to the capacity of the links that the video traffic trave

  3. Lingual orthodontic treatment: A YouTube™ video analysis.

    Science.gov (United States)

    Lena, Yağmur; Dindaroğlu, Furkan

    2017-12-19

    The aim of this study was to examine the quality of information offered for patients seeking information on lingual orthodontic treatment. YouTube™ was searched for videos about lingual orthodontic treatment using the key word "lingual braces" from the Google Trends application. One hundred and four videos were selected to be analyzed from the first 120 results. The video content was evaluated using a 10-point score, which was used for classifying low- and high-content video groups. The video information and quality index (VIQI) was applied to determine the quality of the videos. The Mann-Whitney U-test, Chi-square test, and logistic regression analysis were used, and the Pearson correlation coefficient was calculated for statistical evaluations. We classified 32 videos as high-content and 72 as low-content. Most videos were uploaded by laypeople (58.7%, n = 61). Definition of lingual braces and psychological impact were the most commonly discussed topics (51.0%), followed by speech performance (47.1%), pain (44.2%), tongue soreness (37.5%), and biomechanics (14.4%). Compared to the low-content group, the high-content video group had a significantly higher mean number of views (19,867.41 vs 6720.08, P = .002) and more "likes" (135.88 vs 13.01, P comments" (26.28 vs 5.31, P = .002). There was no difference in the total VIQI score between the groups ( P = .009). The content of YouTube™ videos for lingual orthodontics was generally incomplete. Most videos mentioned psychological effects, but few videos discussed the biomechanics or procedure. Orthodontists should be aware of the information available on YouTube™.

  4. Popular video for rural development in Peru.

    Science.gov (United States)

    Calvelo Rios, J M

    1989-01-01

    Peru developed its first use of video for training and education in rural areas over a decade ago. On completion of the project in 1986, over 400,000 peasants had attended video courses lasting from 5-20 days. The courses included rural health, family planning, reforestation, agriculture, animal husbandry, housing, nutrition, and water sanitation. There were 125 course packages made and 1,260 video programs from 10-18 minutes in length. There were 780 additional video programs created on human resource development, socioeconomic diagnostics and culture. 160 specialists were trained to produce audiovisual materials and run the programs. Also, 70 trainers from other countries were trained. The results showed many used the training in practical applications. To promote rural development 2 things are needed , capital and physical inputs, such as equipment, fertilizers, pesticides, etc. The video project provided peasants an additional input that would help them manage the financial and physical inputs more efficiently. Video was used because many farmers are illiterate or speak a language different from the official one. Printed guides that contained many illustrations and few words served as memory aids and group discussions reinforced practical learning. By seeing, hearing, and doing, the training was effective. There were 46% women which made fertility and family planning subjects more easily communicated. The production of teaching modules included field investigations, academic research, field recording, tape editing, and experimental application in the field. An agreement with the peasants was initiated before a course began to help insure full participation and to also make sure resources were available to use the knowledge gained. The courses were limited to 30 and the cost per participant was $34 per course.

  5. A Neuromorphic System for Video Object Recognition

    Directory of Open Access Journals (Sweden)

    Deepak eKhosla

    2014-11-01

    Full Text Available Automated video object recognition is a topic of emerging importance in both defense and civilian applications. This work describes an accurate and low-power neuromorphic architecture and system for real-time automated video object recognition. Our system, Neuormorphic Visual Understanding of Scenes (NEOVUS, is inspired by recent findings in computational neuroscience on feed-forward object detection and classification pipelines for processing and extracting relevant information from visual data. The NEOVUS architecture is inspired by the ventral (what and dorsal (where streams of the mammalian visual pathway and combines retinal processing, form-based and motion-based object detection, and convolutional neural nets based object classification. Our system was evaluated by the Defense Advanced Research Projects Agency (DARPA under the NEOVISION2 program on a variety of urban area video datasets collected from both stationary and moving platforms. The datasets are challenging as they include a large number of targets in cluttered scenes with varying illumination and occlusion conditions. The NEOVUS system was also mapped to commercially available off-the-shelf hardware. The dynamic power requirement for the system that includes a 5.6Mpixel retinal camera processed by object detection and classification algorithms at 30 frames per second was measured at 21.7 Watts (W, for an effective energy consumption of 5.4 nanoJoules (nJ per bit of incoming video. In a systematic evaluation of five different teams by DARPA on three aerial datasets, the NEOVUS demonstrated the best performance with the highest recognition accuracy and at least three orders of magnitude lower energy consumption than two independent state of the art computer vision systems. These unprecedented results show that the NEOVUS has the potential to revolutionize automated video object recognition towards enabling practical low-power and mobile video processing applications.

  6. Video library for video imaging detection at intersection stop lines.

    Science.gov (United States)

    2010-04-01

    The objective of this activity was to record video that could be used for controlled : evaluation of video image vehicle detection system (VIVDS) products and software upgrades to : existing products based on a list of conditions that might be diffic...

  7. User aware video streaming

    Science.gov (United States)

    Kerofsky, Louis; Jagannath, Abhijith; Reznik, Yuriy

    2015-03-01

    We describe the design of a video streaming system using adaptation to viewing conditions to reduce the bitrate needed for delivery of video content. A visual model is used to determine sufficient resolution needed under various viewing conditions. Sensors on a mobile device estimate properties of the viewing conditions, particularly the distance to the viewer. We leverage the framework of existing adaptive bitrate streaming systems such as HLS, Smooth Streaming or MPEG-DASH. The client rate selection logic is modified to include a sufficient resolution computed using the visual model and the estimated viewing conditions. Our experiments demonstrate significant bitrate savings compare to conventional streaming methods which do not exploit viewing conditions.

  8. Contextual analysis of videos

    CERN Document Server

    Thida, Myo; Monekosso, Dorothy

    2013-01-01

    Video context analysis is an active and vibrant research area, which provides means for extracting, analyzing and understanding behavior of a single target and multiple targets. Over the last few decades, computer vision researchers have been working to improve the accuracy and robustness of algorithms to analyse the context of a video automatically. In general, the research work in this area can be categorized into three major topics: 1) counting number of people in the scene 2) tracking individuals in a crowd and 3) understanding behavior of a single target or multiple targets in the scene.

  9. CERN Video News

    CERN Multimedia

    2003-01-01

    From Monday you can see on the web the new edition of CERN's Video News. Thanks to a collaboration between the audiovisual teams at CERN and Fermilab, you can see a report made by the American laboratory. The clip concerns the LHC magnets that are being constructed at Fermilab. Also in the programme: the spectacular rotation of one of the ATLAS coils, the arrival at CERN of the first American magnet made at Brookhaven, the story of the discovery 20 years ago of the W and Z bosons at CERN. http://www.cern.ch/video or Bulletin web page.

  10. High efficiency video coding (HEVC) algorithms and architectures

    CERN Document Server

    Budagavi, Madhukar; Sullivan, Gary

    2014-01-01

    This book provides developers, engineers, researchers and students with detailed knowledge about the High Efficiency Video Coding (HEVC) standard. HEVC is the successor to the widely successful H.264/AVC video compression standard, and it provides around twice as much compression as H.264/AVC for the same level of quality. The applications for HEVC will not only cover the space of the well-known current uses and capabilities of digital video – they will also include the deployment of new services and the delivery of enhanced video quality, such as ultra-high-definition television (UHDTV) and video with higher dynamic range, wider range of representable color, and greater representation precision than what is typically found today. HEVC is the next major generation of video coding design – a flexible, reliable and robust solution that will support the next decade of video applications and ease the burden of video on world-wide network traffic. This book provides a detailed explanation of the various parts ...

  11. Receiver buffer requirement for video streaming over TCP

    Science.gov (United States)

    Kim, Taehyun; Ammar, Mostafa H.

    2006-01-01

    TCP is one of the most widely used transport protocols for video streaming. However, the rate variability of TCP makes it difficult to provide good video quality. To accommodate the variability, video streaming applications require receiver-side buffering. In current practice, however, there are no systematic guidelines for the provisioning of the receiver buffer, and smooth playout is insured through over-provisioning. In this work, we are interested in memory-constrained applications where it is important to determine the right size of receiver buffer in order to insure a prescribed video quality. To that end, we characterize video streaming over TCP in a systematic and quantitative manner. We first model a video streaming system analytically and derive an expression of receiver buffer requirement based on the model. Our analysis shows that the receiver buffer requirement is determined by the network characteristics and desired video quality. Experimental results validate our model and demonstrate that the receiver buffer requirement achieves desired video quality.

  12. Microfabricated optical fiber with microlens that produces large field-of-view video-rate optical beam scanning for microendoscopy applications

    Science.gov (United States)

    Seibel, Eric J.; Fauver, Mark; Crossman-Bosworth, Janet L.; Smithwick, Quinn Y. J.; Brown, Chris M.

    2003-07-01

    Our goal is to produce a micro-optical scanner at the tip of an ultrathin flexible endoscope with an overall diameter of 1 mm. Using a small diameter piezoelectric tube actuator, a cantilevered optical fiber can be driven in mechanical resonance to scan a beam of light in a space-filling, spiral scan pattern. By knowing and/or controlling the fiber position and acquiring backscattered intensity with a photodetector, an image is acquired. A microfabrication process of computer-controlled acid etching is used to reduce the mass along the fiber scanner shaft to allow for high scan amplitude and frequency. A microlens (50 degrees full angle), up to video scan rates (>10 KHz), while maintaining a scanner diameter of 1 mm. A comparison can be made to bi-axial mirror scanners being fabricated as a MEMS device (micro-electro-mechanical system). Based on the opto-mechanical performance of these microlensed fiber scanners, flexible catheter scopes are possible for new microendoscopies that combine imaging with laser diagnoses.

  13. Video special effects editing in MPEG-2 compressed video

    OpenAIRE

    Fernando, WAC; Canagarajah, CN; Bull, David

    2000-01-01

    With the increase of digital technology in video production, several types of complex video special effects editing have begun to appear in video clips. In this paper we consider fade-out and fade-in special effects editing in MPEG-2 compressed video without full frame decompression and motion estimation. We estimated the DCT coefficients and use these coefficients together with the existing motion vectors to produce these special effects editing in compressed domain. Results show that both o...

  14. Innovative Solution to Video Enhancement

    Science.gov (United States)

    2001-01-01

    Through a licensing agreement, Intergraph Government Solutions adapted a technology originally developed at NASA's Marshall Space Flight Center for enhanced video imaging by developing its Video Analyst(TM) System. Marshall's scientists developed the Video Image Stabilization and Registration (VISAR) technology to help FBI agents analyze video footage of the deadly 1996 Olympic Summer Games bombing in Atlanta, Georgia. VISAR technology enhanced nighttime videotapes made with hand-held camcorders, revealing important details about the explosion. Intergraph's Video Analyst System is a simple, effective, and affordable tool for video enhancement and analysis. The benefits associated with the Video Analyst System include support of full-resolution digital video, frame-by-frame analysis, and the ability to store analog video in digital format. Up to 12 hours of digital video can be stored and maintained for reliable footage analysis. The system also includes state-of-the-art features such as stabilization, image enhancement, and convolution to help improve the visibility of subjects in the video without altering underlying footage. Adaptable to many uses, Intergraph#s Video Analyst System meets the stringent demands of the law enforcement industry in the areas of surveillance, crime scene footage, sting operations, and dash-mounted video cameras.

  15. Streaming Video--The Wave of the Video Future!

    Science.gov (United States)

    Brown, Laura

    2004-01-01

    Videos and DVDs give the teachers more flexibility than slide projectors, filmstrips, and 16mm films but teachers and students are excited about a new technology called streaming. Streaming allows the educators to view videos on demand via the Internet, which works through the transfer of digital media like video, and voice data that is received…

  16. Palliative care professional education via video conference builds confidence to deliver palliative care in rural and remote locations.

    Science.gov (United States)

    Ray, Robin A; Fried, Ofra; Lindsay, Daniel

    2014-06-19

    People living in rural and remote locations are disadvantaged in accessing palliative care. This can be attributed to several factors including the role diversity and the low numbers of patients with specific conditions, as well as the difficulties rural health practitioners have in accessing opportunities for professional education. A program of multidisciplinary palliative care video conferences was presented to health practitioners across part of northern Australia in an effort to address this problem. The educational content of the video conferences was developed from participant responses to an educational needs assessment. Following cycles of four consecutive video conferences, 101 participants completed evaluative on-line surveys. The quantitative data were analysed using frequencies and analysis of variance tests with post-hoc analyses where appropriate, and an accessibility and remoteness index was used to classify their practice location. All participants found the content useful regardless of their remoteness from the tertiary centre, their years of experience caring for palliative care patients or the number of patients cared for each year. However, change in confidence to provide palliative care as a result of attending the video conferences was significant across all disciplines, regardless of location. Doctors, medical students and allied health professionals indicated the greatest change in confidence. The provision of professional education about palliative care issues via multidisciplinary video conferencing increased confidence among rural health practitioners, by meeting their identified need for topic and context specific education. This technology also enhanced the networking opportunities between practitioners, providing an avenue of ongoing professional support necessary for maintaining the health workforce in rural and remote areas. However, more attention should be directed to the diverse educational needs of allied health professionals.

  17. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Grants and Funding Extramural Research Division of Extramural Science Programs Division of Extramural Activities Extramural Contacts NEI ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded ...

  18. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five ... was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis ...

  19. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Our Staff Rheumatology Specialty Centers You are here: Home / Patient Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video ... to take a more active role in your care. The information in these videos should not take ...

  20. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... will allow you to take a more active role in your care. The information in these videos ... Stategies to Increase your Level of Physical Activity Role of Body Weight in Osteoarthritis Educational Videos for ...

  1. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... here. Will You Support the Education of Arthritis Patients? Each year, over 1 million people visit this ... of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic Arthritis 101 ...

  2. Videos & Tools: MedlinePlus

    Science.gov (United States)

    ... of this page: https://medlineplus.gov/videosandcooltools.html Videos & Tools To use the sharing features on this page, please enable JavaScript. Watch health videos on topics such as anatomy, body systems, and ...

  3. Health Videos: MedlinePlus

    Science.gov (United States)

    ... page: //medlineplus.gov/ency/anatomyvideos.html.htm Health Videos To use the sharing features on this page, please enable JavaScript. These animated videos show the anatomy of body parts and organ ...

  4. GPS-Aided Video Tracking

    Directory of Open Access Journals (Sweden)

    Udo Feuerhake

    2015-08-01

    Full Text Available Tracking moving objects is both challenging and important for a large variety of applications. Different technologies based on the global positioning system (GPS and video or radio data are used to obtain the trajectories of the observed objects. However, in some use cases, they fail to provide sufficiently accurate, complete and correct data at the same time. In this work we present an approach for fusing GPS- and video-based tracking in order to exploit their individual advantages. In this way we aim to combine the reliability of GPS tracking with the high geometric accuracy of camera detection. For the fusion of the movement data provided by the different devices we use a hidden Markov model (HMM formulation and the Viterbi algorithm to extract the most probable trajectories. In three experiments, we show that our approach is able to deal with challenging situations like occlusions or objects which are temporarily outside the monitored area. The results show the desired increase in terms of accuracy, completeness and correctness.

  5. Astronomy Video Contest

    Science.gov (United States)

    McFarland, John

    2008-05-01

    During Galileo's lifetime his staunchest supporter was Johannes Kepler, Imperial Mathematician to the Holy Roman Emperor. Johannes Kepler will be in St. Louis to personally offer a tribute to Galileo. Set Galileo's astronomy discoveries to music and you get the newest song by the well known acappella group, THE CHROMATICS. The song, entitled "Shoulders of Giants” was written specifically for IYA-2009 and will be debuted at this conference. The song will also be used as a base to create a music video by synchronizing a person's own images to the song's lyrics and tempo. Thousands of people already do this for fun and post their videos on YOU TUBE and other sites. The ASTRONOMY VIDEO CONTEST will be launched as a vehicle to excite, enthuse and educate people about astronomy and science. It will be an annual event administered by the Johannes Kepler Project and will continue to foster the goals of IYA-2009 for years to come. During this presentation the basic categories, rules, and prizes for the Astronomy Video Contest will be covered and finally the new song "Shoulders of Giants” by THE CHROMATICS will be unveiled

  6. Provocative Video Scenarios

    DEFF Research Database (Denmark)

    Caglio, Agnese

    This paper presents the use of ”provocative videos”, as a tool to support and deepen findings from ethnographic investigation on the theme of remote videocommunication. The videos acted as a resource to also investigate potential for novel technologies supporting continuous connection between...

  7. Fast Aerial Video Stitching

    Directory of Open Access Journals (Sweden)

    Jing Li

    2014-10-01

    Full Text Available The highly efficient and robust stitching of aerial video captured by unmanned aerial vehicles (UAVs is a challenging problem in the field of robot vision. Existing commercial image stitching systems have seen success with offline stitching tasks, but they cannot guarantee high-speed performance when dealing with online aerial video sequences. In this paper, we present a novel system which has an unique ability to stitch high-frame rate aerial video at a speed of 150 frames per second (FPS. In addition, rather than using a high-speed vision platform such as FPGA or CUDA, our system is running on a normal personal computer. To achieve this, after the careful comparison of the existing invariant features, we choose the FAST corner and binary descriptor for efficient feature extraction and representation, and present a spatial and temporal coherent filter to fuse the UAV motion information into the feature matching. The proposed filter can remove the majority of feature correspondence outliers and significantly increase the speed of robust feature matching by up to 20 times. To achieve a balance between robustness and efficiency, a dynamic key frame-based stitching framework is used to reduce the accumulation errors. Extensive experiments on challenging UAV datasets demonstrate that our approach can break through the speed limitation and generate an accurate stitching image for aerial video stitching tasks.

  8. Video Content Foraging

    NARCIS (Netherlands)

    van Houten, Ynze; Schuurman, Jan Gerrit; Verhagen, Pleunes Willem; Enser, Peter; Kompatsiaris, Yiannis; O’Connor, Noel E.; Smeaton, Alan F.; Smeulders, Arnold W.M.

    2004-01-01

    With information systems, the real design problem is not increased access to information, but greater efficiency in finding useful information. In our approach to video content browsing, we try to match the browsing environment with human information processing structures by applying ideas from

  9. Internet video search

    NARCIS (Netherlands)

    Snoek, C.G.M.; Smeulders, A.W.M.

    2011-01-01

    In this tutorial, we focus on the challenges in internet video search, present methods how to achieve state-of-the-art performance while maintaining efficient execution, and indicate how to obtain improvements in the near future. Moreover, we give an overview of the latest developments and future

  10. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Resources Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary Sign Up for Our Blog Subscribe to Blog Enter your email address to subscribe to this blog and receive notifications of new posts by email. Email Address CLOSE Home About ...

  11. Scalable Video Coding

    NARCIS (Netherlands)

    Choupani, R.

    2017-01-01

    With the rapid improvements in digital communication technologies, distributing high-definition visual information has become more widespread. However, the available technologies were not sufficient to support the rising demand for high-definition video. This situation is further complicated when

  12. Video processing project

    CSIR Research Space (South Africa)

    Globisch, R

    2009-03-01

    Full Text Available Video processing source code for algorithms and tools used in software media pipelines (e.g. image scalers, colour converters, etc.) The currently available source code is written in C++ with their associated libraries and DirectShow- Filters....

  13. Video narrativer i sygeplejerskeuddannelsen

    DEFF Research Database (Denmark)

    Jensen, Inger

    2009-01-01

    I artiklen gives nogle bud på hvordan video narrativer kan bruges i sygeplejerskeuddannelsen som triggers, der åbner for diskussioner og udvikling af meningsfulde holdninger til medmennesker. Det belyses også hvordan undervisere i deres didaktiske overvejelser kan inddrage elementer fra teori om...

  14. Streaming-video produktion

    DEFF Research Database (Denmark)

    Grønkjær, Poul

    2004-01-01

     E-learning Lab på Aalborg Universitet har i forbindelse med forskningsprojektet Virtuelle Læringsformer og Læringsmiljøer foretaget en række praktiske eksperimenter med streaming-video produktioner. Hensigten med denne artikel er at formidle disse erfaringer. Artiklen beskriver hele produktionsf...... E-learning Lab på Aalborg Universitet har i forbindelse med forskningsprojektet Virtuelle Læringsformer og Læringsmiljøer foretaget en række praktiske eksperimenter med streaming-video produktioner. Hensigten med denne artikel er at formidle disse erfaringer. Artiklen beskriver hele...... produktionsforløbet: fra ide til færdigt produkt, forskellige typer af præsentationer, dramaturgiske overvejelser samt en konceptskitse. Streaming-video teknologien er nu så udviklet med et så tilfredsstillende audiovisuelt udtryk at vi kan begynde at fokusere på, hvilket indhold der er velegnet til at blive gjort...... tilgængeligt uafhængigt af tid og sted. Afslutningsvis er der en række kildehenvisninger, blandt andet en oversigt over de streaming-video produktioner, som denne artikel bygger på....

  15. Characteristics of Instructional Videos

    Science.gov (United States)

    Beheshti, Mobina; Taspolat, Ata; Kaya, Omer Sami; Sapanca, Hamza Fatih

    2018-01-01

    Nowadays, video plays a significant role in education in terms of its integration into traditional classes, the principal delivery system of information in classes particularly in online courses as well as serving as a foundation of many blended classes. Hence, education is adopting a modern approach of instruction with the target of moving away…

  16. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available Home About Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families Is It Right for You How to Get It Talk to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts ...

  17. Mobiele video voor bedrijfscommunicatie

    NARCIS (Netherlands)

    Niamut, O.A.; Weerdt, C.A. van der; Havekes, A.

    2009-01-01

    Het project Penta Mobilé liep van juni tot november 2009 en had als doel de mogelijkheden van mobiele video voor bedrijfscommunicatie toepassingen in kaart te brengen. Dit onderzoek werd uitgevoerd samen met vijf (‘Penta’) partijen: Business Tales, Condor Digital, European Communication Projects

  18. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Surgery What is acoustic neuroma Diagnosing Symptoms Side effects ... Groups Is a support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find a Meeting ...

  19. Developing a Video Steganography Toolkit

    OpenAIRE

    Ridgway, James; Stannett, Mike

    2014-01-01

    Although techniques for separate image and audio steganography are widely known, relatively little has been described concerning the hiding of information within video streams ("video steganography"). In this paper we review the current state of the art in this field, and describe the key issues we have encountered in developing a practical video steganography system. A supporting video is also available online at http://www.youtube.com/watch?v=YhnlHmZolRM

  20. A Method for Counting Moving People in Video Surveillance Videos

    Directory of Open Access Journals (Sweden)

    Mario Vento

    2010-01-01

    Full Text Available People counting is an important problem in video surveillance applications. This problem has been faced either by trying to detect people in the scene and then counting them or by establishing a mapping between some scene feature and the number of people (avoiding the complex detection problem. This paper presents a novel method, following this second approach, that is based on the use of SURF features and of an ϵ-SVR regressor provide an estimate of this count. The algorithm takes specifically into account problems due to partial occlusions and to perspective. In the experimental evaluation, the proposed method has been compared with the algorithm by Albiol et al., winner of the PETS 2009 contest on people counting, using the same PETS 2009 database. The provided results confirm that the proposed method yields an improved accuracy, while retaining the robustness of Albiol's algorithm.