WorldWideScience

Sample records for video art installation

  1. Attention and Distraction: On the Aesthetic Experience of Video Installation Art

    Directory of Open Access Journals (Sweden)

    Petersen, Anne Ring

    2010-10-01

    Full Text Available This article aims to examine the interrelationship between attention and distraction in the reception of video installation art, a genre which is commonly associated with "immersion" and an intensified feeling of presence in the discourses on new media art and installation art. This tends to veil the fact that the behaviour of many visitors is characterised by a certain restlessness and distraction. The article suggests that, in contradistinction to traditional disciplines of art like painting and sculpture, video installations seem to stimulate a "reception in distraction" (Walter Benjamin that is at odds with the ideal of a reception in concentration that governs the institutions of fine art as well as aesthetic theory. It intends to demonstrate how the experience of video installation art can only be understood by recognising that the close connections between, on the one hand, video art and, on the other hand, the cultural formations of television, film and computers have fundamentally re-configured "aesthetic experience."

  2. Installation Art

    DEFF Research Database (Denmark)

    Petersen, Anne Ring

    . In Installation Art: Between Image and Stage, Anne Ring Petersen aims to change that. She begins by exploring how installation art developed into an interdisciplinary genre in the 1960s, and how its intertwining of the visual and the performative has acted as a catalyst for the generation of new artistic...... trajectory of the book is directed by a movement aimed at addressing a series of basic questions that get at the heart of what installation art is and how it is defined: How does installation structure time, space and representation? How does it address and engage its viewers? And how does it draw...

  3. Installation Art

    DEFF Research Database (Denmark)

    Petersen, Anne Ring

    Despite its large and growing popularity – to say nothing of its near-ubiquity in the world’s art scenes and international exhibitions of contemporary artinstallation art remains a form whose artistic vocabulary and conceptual basis have rarely been subjected to thorough critical examination....... In Installation Art: Between Image and Stage, Anne Ring Petersen aims to change that. She begins by exploring how installation art developed into an interdisciplinary genre in the 1960s, and how its intertwining of the visual and the performative has acted as a catalyst for the generation of new artistic...... phenomena. It investigates how it became one of today’s most widely used art forms, increasingly expanding into consumer, popular and urban cultures, where installation’s often spectacular appearance ensures that it meets contemporary demands for sense-provoking and immersive cultural experiences. The main...

  4. Installation Art

    DEFF Research Database (Denmark)

    Petersen, Anne Ring

    . In Installation Art: Between Image and Stage, Anne Ring Petersen aims to change that. She begins by exploring how installation art developed into an interdisciplinary genre in the 1960s, and how its intertwining of the visual and the performative has acted as a catalyst for the generation of new artistic......Despite its large and growing popularity – to say nothing of its near-ubiquity in the world’s art scenes and international exhibitions of contemporary artinstallation art remains a form whose artistic vocabulary and conceptual basis have rarely been subjected to thorough critical examination...... phenomena. It investigates how it became one of today’s most widely used art forms, increasingly expanding into consumer, popular and urban cultures, where installation’s often spectacular appearance ensures that it meets contemporary demands for sense-provoking and immersive cultural experiences. The main...

  5. Installation Art

    DEFF Research Database (Denmark)

    Petersen, Anne Ring

    . In Installation Art: Between Image and Stage, Anne Ring Petersen aims to change that. She begins by exploring how installation art developed into an interdisciplinary genre in the 1960s, and how its intertwining of the visual and the performative has acted as a catalyst for the generation of new artistic...... trajectory of the book is directed by a movement aimed at addressing a series of basic questions that get at the heart of what installation art is and how it is defined: How does installation structure time, space and representation? How does it address and engage its viewers? And how does it draw...... in the surrounding world to become part of the work? Featuring the work of such well-known artists as Bruce Nauman, Pipilotti Rist, Ilya Kabakov and many others, this book breaks crucial new ground in understanding the conceptual underpinnings of this multifarious art form....

  6. Installation Art

    DEFF Research Database (Denmark)

    Petersen, Anne Ring

    Despite its large and growing popularity – to say nothing of its near-ubiquity in the world’s art scenes and international exhibitions of contemporary artinstallation art remains a form whose artistic vocabulary and conceptual basis have rarely been subjected to thorough critical examination. I...... in the surrounding world to become part of the work? Featuring the work of such well-known artists as Bruce Nauman, Pipilotti Rist, Ilya Kabakov and many others, this book breaks crucial new ground in understanding the conceptual underpinnings of this multifarious art form.......Despite its large and growing popularity – to say nothing of its near-ubiquity in the world’s art scenes and international exhibitions of contemporary artinstallation art remains a form whose artistic vocabulary and conceptual basis have rarely been subjected to thorough critical examination....... In Installation Art: Between Image and Stage, Anne Ring Petersen aims to change that. She begins by exploring how installation art developed into an interdisciplinary genre in the 1960s, and how its intertwining of the visual and the performative has acted as a catalyst for the generation of new artistic...

  7. The Art of Video Games

    Science.gov (United States)

    Johnson, Mark M.

    2012-01-01

    The Smithsonian American Art Museum has created and will tour an exhibition on a most unusual but extremely popular art form--"The Art of Video Games." As one of the largest and first of its type, this exhibition will document and explore a 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the…

  8. The art of digital video

    CERN Document Server

    Watkinson, John

    2013-01-01

    The industry ""bible"" is back and it's better than ever. The Art of Digital Video has served as the ultimate reference guide for those working with digital video for generations. Now this classic has been revised and re-written by international consultant and industry leader John Watkinson to include important technical updates on this ever-evolving topic. The format has also been improved to include optional sections that provide additional information that you can choose to skip or investigate further, depending on your interests and comfort level with the s

  9. Interactive video installations in public spaces: Rafael Lozano-Hemmer's Under Scan

    OpenAIRE

    Papadaki, Elena

    2015-01-01

    Under Scan, described as an ‘interactive video art installation for public space’, was presented in Trafalgar Square, a tourist attraction in central London, from 15 to 23 November 2008 as part of the Relational Architecture series by the artist Rafael Lozano-Hemmer. Apart from its credentials as the largest interactive video installation and the longest-running event to be presented in Trafalgar Square (Vanagan, 2009, p. 86), it constitutes an interesting case study for this chapter in order...

  10. Emotion in Painting and Art Installations.

    Science.gov (United States)

    Konečni, Vladimir J

    2015-01-01

    Paintings are static 2-dimensional images with limited narrative means. On the basis of a critical analysis of the relevant laboratory scaling studies, museum studies, and neuroaesthetic work, the article reaches a negative conclusion about most paintings' ability to engage sufficiently with general viewers' associative-memory systems, so as to lead to identification and empathy, and induce fundamental psychobiological emotions. In contrast, designers of art installations can draw on subtle combinations of several classes of stimulus properties with psychological significance subsumable under the classical concept of the sublime (physical grandeur, rarity, an association with beauty and with biologically significant outcomes), so that some installations may induce the peak aesthetic emotional response, aesthetic awe--as defined in Aesthetic Trinity Theory (Konečni, 2005, 2011), along with the states of being moved and physiological thrills. The approach also involves an analytical skepticism about emotivism, defined as a culturological proclivity for unnecessary insertion of emotion into accounts of mental life and behavior, especially in the arts. Implications for the role of emotion theory in empirical aesthetics are examined.

  11. Video Games as Mass Art

    Directory of Open Access Journals (Sweden)

    Grant Tavinor

    2011-01-01

    Full Text Available Videogames are one of the most significant developments in the mass arts of recent times. In commercial terms, they are now among the most prominent of the mass arts worldwide. This commercial and cultural success does not exhaust the interest in videogames as a mass art phenomenon because games such as Grand Theft Auto IV and Fallout 3 are structurally radically different from previous forms of mass art. In particular, the ontology of videogames, the nature and identity of their works, and how they are instanced and evaluated is a departure from the familiar mass arts of film and popular music. This paper explores these differences in an attempt to fit videogames into a theory of mass art, but also to provide guidance on the issues of criticism and evaluation that surely follow from their ontological distinctiveness.

  12. Relacije umetnosti i video igara / Relations of Art and Video Games

    OpenAIRE

    Manojlo Maravić

    2012-01-01

    When discussing the art of video games, three different contexts need to be considered: the 'high' art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with p...

  13. Bodily Explorations in Space: Social Experience of a Multimodal Art Installation

    Science.gov (United States)

    Jacucci, Giulio; Spagnolli, Anna; Chalambalakis, Alessandro; Morrison, Ann; Liikkanen, Lassi; Roveda, Stefano; Bertoncini, Massimo

    We contribute with an extensive field study of a public interactive art installation that applies multimodal interface technologies. The installation is part of a Theater production on Galileo Galilei and includes: projected galaxies that are generated and move according to motion of visitors changing colour depending on their voices; projected stars that configure themselves around shadows of visitors. In the study we employ emotion scales (PANAS), qualitative analysis of questionnaire answers and video-recordings. PANAS rates indicate dominantly positive feelings, further described in the subjective verbalizations as gravitating around interest, ludic pleasure and transport. Through the video analysis, we identified three phases in the interaction with the artwork (circumspection, testing, play) and two pervasive features of these phases (experience sharing and imitation), which were also found in the verbalizations. Both video and verbalisations suggest that visitor’s experience and ludic pleasure are rooted in the embodied, performative interaction with the installation, and is negotiated with the other visitors.

  14. The performative turn at Inhotim: installation art and Baudelairean modernity

    OpenAIRE

    Lauren S. Weingarden

    2013-01-01

    This article explores the participatory turn in installation art as part of a trajectory from Baudelairean modernity to twentyfirst-century postmodernity, as represented at Inhotim, the outdoor contemporary art museum and botanical gardens in Brumadinho, MG. In his 1862 essay “The Painter of ModernLife,” Charles Baudelaire defined modernity as fleeting, transitory and fragmentary. Baudelairean modernity initiated a breakdown of boundaries between art and life and between high art aesthetics a...

  15. Video: Primo pobre del 7!! arte

    Directory of Open Access Journals (Sweden)

    Attilio Hartmann

    2015-01-01

    Full Text Available En este trabajo se pretende echarle un vistazo al Movimiento del Video Popular en América Latina y ofrecer información respecto a qué es lo que se hace y cómo el Movimiento se va organizando y va recogiendo las redes en un mar infestado de pirañas. Hace mucho se dieron cuenta del inmenso mercado que se abría con el video y el magnífico retorno económico que ofrecía este último hijo del "séptimo arte" que muchos cineastas "puros" todavía consideran como el "primo pobre"o el patito feo que deshonra la familia del sublime arte de la imagen en movimiento.

  16. The performative turn at Inhotim: installation art and Baudelairean modernity

    Directory of Open Access Journals (Sweden)

    Lauren S. Weingarden

    2013-12-01

    Full Text Available This article explores the participatory turn in installation art as part of a trajectory from Baudelairean modernity to twentyfirst-century postmodernity, as represented at Inhotim, the outdoor contemporary art museum and botanical gardens in Brumadinho, MG. In his 1862 essay “The Painter of ModernLife,” Charles Baudelaire defined modernity as fleeting, transitory and fragmentary. Baudelairean modernity initiated a breakdown of boundaries between art and life and between high art aesthetics and popular culture, which continues in the work of installation artists. In the sites of installation art, the spectator is compelled to extend – rather than complete – the work of art in his/her own time, prior experiential encounters and transformative after thoughts.The shift from the isolated work of art to the experiential one notonly complicates how and where works of art are viewed, but also radicalizes the materials that constitute the work of art – whether those materials are extracted from the quotidian sphere or complex technologies, each undergoes a process of defamiliarization and reactivation to produce the transformative aesthetic experience.The individual installations in Inhotim’s “outdoor museum” engage the spectator in a dynamic/participatory experience with spatial,temporal and material relationships that define the very essence of art’s reciprocity, or contrast with the natural and man-madeworlds. It is the rarefied setting of Inhotim’s botanical gardens that makes the participatory and transformative experience central to the aesthetic encounter with installation art.

  17. Video Games as Reconstructionist Sites of Learning in Art Education

    Science.gov (United States)

    Parks, Nancy S.

    2008-01-01

    Art education has been in the midst of a transformation shaped by several factors, including changes in contemporary art theories, political and economic factors, and technological developments. Film, music videos, advertisements, video games and other forms of popular culture are shaping how students learn today. Discussions about video gaming…

  18. Video Technology Transforms the Teaching of Art History.

    Science.gov (United States)

    Guernsey, Lisa

    1997-01-01

    An art history video created at the Columbia University (New York) Media Center for Art History takes the art student on a computer-animated video tour of Amiens Cathedral (France) designed to make architectural history come alive by illustrating the chronology of the building's construction. The Center was established to encourage faculty to…

  19. Eliciting Audience's Experience to Improve Interactive Art Installation

    DEFF Research Database (Denmark)

    Baharin, Hanif; Morrison, Ann

    2006-01-01

    Designing with the users in mind is one of the widely accepted design practices in the Interaction Design field. On the other hand, it can be said that audience's experience is the heart of an interactive art. Since Interaction Design has shown that user's involvement in the design process can be...... installation using techniques adopted from Interaction Design such as prototyping, observation and contextual interview is described. This paper also presents the result from the contextual interview and the improvement made to the installation....

  20. An Empty Table and an Empty Boat: Empathic Encounters with Refugee Experiences in Intermedial Installation Art

    Directory of Open Access Journals (Sweden)

    Houwen Janna

    2016-12-01

    Full Text Available This essay is an inquiry into two intermedial installations that address the experiences of people on the run from war or poverty, yet overtly hinder and problematize the viewer’s identification with the depicted refugees. By doing so, Friday Table (2013 by art collective Foundland, and Isaac Julien’s video installation Ten Thousand Waves (2010 differ from the many contemporary discourses dealing with the so-called refugee crisis that suggest a blind assumption of empathy’s benevolence. Taking theoretical texts concerning the relation between empathy, politics and the (lens-based representation of refugees by, for instance, Slavoj Zizek (2016 and Jill Bennett (2005 as a starting point, I read Friday Table and Ten Thousand Waves as reflections on the pitfalls as well as the critical political possibilities of empathy in contemporary debates on refugees. Moreover, I argue that the two lens-based installations in question are able to examine the limits of empathy and identification with refugees through their common denominator: intermediality. Both Friday Table and Ten Thousand Waves combine lens-based media (photography, video and film with non-lens-based medial forms such as drawings, graphs and calligraphy. As I will demonstrate, the interplay between different media is decisive when it comes to the way in which the three works of art produce, manage and reflect on the relation between spectators and depicted refugees.

  1. Video Installation, Memory and Storytelling: the viewer as narrator

    Directory of Open Access Journals (Sweden)

    Diane Charleson

    2011-05-01

    Full Text Available

    Abstract: Much has been written about memory and its link with the visual where memory is likened to our recollection of vignettes or visual traces. Conway (1999 tells us that the brain takes in experience as word and image.  Gibson (2002 suggests that “imagistic cognition” is a process whereby we run image sequences through our heads while trying to make sense of experience. He links this psychological phenomenon with notions of film editing theory and practice. He goes on to suggest that the power of the cinema is linked to this primal experience of remembering that elicits the intense pleasures of childhood and access to a means of navigating the self. This paper will explore the role video installation can play in creating an open, enticing, non-threatening and immersive environment, where viewers can transcend the everyday, reflect on their own memories and recall their personal stories. I will argue that there is a symbiotic link between what I will call the viewer as flâneur and the producer of the work such that a new form of storytelling can be created through this relationship.

    Résumé: Il existe une littérature abondante sur les liens entre la mémoire et l'image, notamment en ce qui concerne le traitement de traces visuelles par les fonctions mémorielles. Conway (1999 insiste quant à lui sur le fait que le

  2. Facilitating digital video production in the language arts curriculum

    NARCIS (Netherlands)

    McKenney, Susan; Voogt, Joke

    2011-01-01

    Two studies were conducted to facilitate the development of feasible support for the process of integrating digital video making activities in the primary school language arts curriculum. The first study explored which teaching supports would be necessary to enable primary school children to create

  3. Marcel Odenbach. Konzept, Performance, Video, Installation 1975 – 1998

    DEFF Research Database (Denmark)

    Kacunko, Slavko

    pedagogia, tra il 1987 e il 1993 Slavko Kacunko ha studiato storia dell`arte e filosofia presso la facoltà di filosofia dell`Università die Zagabria. Tra il 1994 e il 1998 frequent infine il corso di dottorato della facoltà di filosofia della Heinrich-Heine Universität di Düsseldorf. Con nummerose...

  4. EDICAM fast video diagnostic installation on the COMPASS tokamak

    Czech Academy of Sciences Publication Activity Database

    Szappanos, A.; Berta, M.; Hron, Martin; Pánek, Radomír; Stöckel, Jan; Veres, G.; Weinzettl, Vladimír; Zoletnik, S.; Tulipán, S.

    2010-01-01

    Roč. 85, 3-4 (2010), s. 370-373 ISSN 0920-3796. [IAEA Technical Meeting on Control, Data Acquisition and Remote Participation for Fusion Research/7th./. Aix – en – Provence, 15.06.2009-19.06.2009] Institutional research plan: CEZ:AV0Z20430508 Keywords : Video diagnostic * Fast data processing * CMOS sensor * Image processing Subject RIV: BL - Plasma and Gas Discharge Physics Impact factor: 1.143, year: 2010 http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V3C-4Y0C2FK-1&_user=6542793&_coverDate=07%2F31%2F2010&_rdoc=1&_fmt=high&_orig= search &_origin= search &_sort=d&_docanchor=&view=c&_acct=C000070123&_version=1&_urlVersion=0&_userid=6542793&md5=99eb6704be38e61ac7e2316cb63a7ee9& search type=a

  5. Bridging interpersonal installation art with tangible business modeling

    DEFF Research Database (Denmark)

    Mitchell, Robb

    2012-01-01

    This position paper introduces an exploration of what deploying physical artefacts to enliven discussions about business innovation has in common with building room sized mechanical installations to provoke social interaction.......This position paper introduces an exploration of what deploying physical artefacts to enliven discussions about business innovation has in common with building room sized mechanical installations to provoke social interaction....

  6. Installation Art and the Museum. Presentation and Conservation of Changing Artworks

    NARCIS (Netherlands)

    van Saaze, V.E.J.P.

    2013-01-01

    Installation art has become mainstream in artistic practices. However, acquiring and displaying such artworks implies that curators and conservators are challenged to deal with obsolete technologies, ephemeral materials and other issues concerning care and management of these artworks. By analysing

  7. Thermal imagers: from ancient analog video output to state-of-the-art video streaming

    Science.gov (United States)

    Haan, Hubertus; Feuchter, Timo; Münzberg, Mario; Fritze, Jörg; Schlemmer, Harry

    2013-06-01

    The video output of thermal imagers stayed constant over almost two decades. When the famous Common Modules were employed a thermal image at first was presented to the observer in the eye piece only. In the early 1990s TV cameras were attached and the standard output was CCIR. In the civil camera market output standards changed to digital formats a decade ago with digital video streaming being nowadays state-of-the-art. The reasons why the output technique in the thermal world stayed unchanged over such a long time are: the very conservative view of the military community, long planning and turn-around times of programs and a slower growth of pixel number of TIs in comparison to consumer cameras. With megapixel detectors the CCIR output format is not sufficient any longer. The paper discusses the state-of-the-art compression and streaming solutions for TIs.

  8. Multicultural Arts Education in the Post-Secondary Context?: Creating Installation and Performance Art in Surrey, Canada

    Science.gov (United States)

    Colby, Sasha

    2011-01-01

    In 2007, Simon Fraser University's satellite campus in Surrey, British Columbia, received an Official Languages Dissemination Grant from the Social Sciences and Humanities Research Council of Canada to examine the role of official bilingualism in the multilingual context through installation and performance art. This essay considers the processes…

  9. Jameson's Complaint: Video-Art and the Intertextual "Time-Wall."

    Science.gov (United States)

    Zurbrugg, Nicholas

    1995-01-01

    Responds to Fredric Jameson's 1987 article "Reading without Interpretation: Postmodernism and the Videotext." Argues that video art encourages self-analysis and allows for a critical examination of culture and that video art is polemical in that it creates strategies whereby the viewers are disoriented and required to think about their…

  10. Changing History, Changing practices : An Instance of Confrontation Between Video Art and Television

    NARCIS (Netherlands)

    Turco, M.

    2004-01-01

    Video art as a ‘movement’ within fine arts played an important role in the development of contemporary aesthetics. First, it provided artists with a conceptual frame and a space for ‘free experimentation’ in new technologies and their socio-cultural implications. Second, because video artists and

  11. The transmedia art installation in the decades of 1960/1970 and in the contemporaneity (André Parente and Kátia Maciel

    Directory of Open Access Journals (Sweden)

    Natasha Marzliak

    2016-06-01

    Full Text Available The art in the context of transmedia, affected by resources from various media such as film, video and new audiovisual technologies, goes beyond borders, open passages and moving spaces and temporalities suggesting public participation. From a comparative and temporal proposition, this study aims to draw dialogic possibilities of the concepts and practices of the vanguard transmedia art installation that began in the 1960s and lasted throughout the 1970s – especially those of the Fluxus group, Jack Smith, expanded Cinema, environmental manifestations of some Brazilian artists (like Helio Oiticica and today, focusing on two Brazilian artists: André Parente and Kátia Maciel.

  12. Structural analysis of color video camera installation on tank 241AW101 (2 Volumes)

    Energy Technology Data Exchange (ETDEWEB)

    Strehlow, J.P.

    1994-08-24

    A video camera is planned to be installed on the radioactive storage tank 241AW101 at the DOE` s Hanford Site in Richland, Washington. The camera will occupy the 20 inch port of the Multiport Flange riser which is to be installed on riser 5B of the 241AW101 (3,5,10). The objective of the project reported herein was to perform a seismic analysis and evaluation of the structural components of the camera for a postulated Design Basis Earthquake (DBE) per the reference Structural Design Specification (SDS) document (6). The detail of supporting engineering calculations is documented in URS/Blume Calculation No. 66481-01-CA-03 (1).

  13. Video Inspired the Radio Star: Interdisciplinary Projects for Media Arts and Music

    Science.gov (United States)

    Giebelhausen, Robin

    2017-01-01

    Interdisciplinary arts education in music has often included connective lines toward drama, dance, and visual arts. This article will suggest five different projects that could be used to link music to video in order to develop media arts and music interdisciplinary connections.

  14. Evaluating Intimacy and Ludic Engagement with a Musical Interactive Art Installation that Explores Remote Abstract Communication

    DEFF Research Database (Denmark)

    Gelineck, Steven

    2015-01-01

    The main contribution of the paper is a usability evaluation of an interactive art installation where several different factors for ludic and intimate engagement in this specific context of remote face-to-face non-verbal communication are compared. Experiments are carried out with the following d...... the intimate connection, that opera sounds are more effective than synthetic sounds in terms of intimacy, control, musical expressivity and exploration, and that participants engaged in more exploration with limited control....

  15. 'Playing robot': an interactive sound installation in human-robot interaction design for new media art

    OpenAIRE

    Buch, Benjamin; Coussement, Pieter; Schmidt, Lüder

    2010-01-01

    In this study artistic human-robot interaction design is in- troduced as a means for scientific research and artistic inves- tigations. It serves as a methodology for situated cognition integrating empirical methodology and computational mod- eling, and is exemplified by the installation playing robot. Its artistic purpose is to aid to create and explore robots as a new medium for art and entertainment. We discuss the use of finite state machines to organize robots’ behavioral reac- tions to ...

  16. The Art of ATLAS; multimedia installation by Neal Hartman and Claudia Marcelloni at Thinktank science museum in Birmingham, UK.

    CERN Multimedia

    Claudia Marcelloni

    2010-01-01

    The Art of ATLAS is an multimedia installation, developed by Neal Hartman and Claudia Marcelloni about the physicists, engineers and technicians behind the ATLAS Experiment. The installation will been shown at Planetarium entrance of the Thinktank science museum in Birmingham, UK from October 2010 until January 2011.

  17. Outreach with Team eS Through Science Festivals and Interactive Art Installations

    Science.gov (United States)

    Yoho, Amanda; Starkman, Glenn

    2014-03-01

    The Team eS project aims to acclimate (pre)teens to scientific concepts subtly, with fun, accessible, and engaging art and activities hosted at public community festivals, online at a dedicated website, and using social media. Our festivals will be centered around an interactive art installation inspired by a scientific concept. We hope to provide a positive experience inspired by science that these teens can reflect upon when encountering similar concepts in the future, especially in settings like a classroom where fear and anxiety can cloud interest or performance. We want to empower teens to not feel lost or out of the loop - we want to remove the fear of facing science.

  18. LGBTQ Youth + Video Artivism: Arts-Based Critical Civic Praxis

    Science.gov (United States)

    Rhoades, Mindi

    2012-01-01

    In 2005, digital media artist/activist Liv Gjestvang founded a nonprofit organization, Youth Video OUTreach (YVO), to teach lesbian, gay, bisexual, transgender, queer/questioning (LGBTQ) youth skills to create a documentary about their lives that could serve as a centerpiece for outreach and advocacy efforts by/for LGBTQ youth. While…

  19. The imaginary worlds of sustainability: observations from an interactive art installation

    Directory of Open Access Journals (Sweden)

    Roy Bendor

    2017-06-01

    Full Text Available We report on preliminary results from a public engagement project based on a procedural approach to sustainability. The project centered on an interactive art installation that comprised a live actor, an immersive soundscape featuring a handful of different characters, an interactive touch-table, and four interactive rooms within which participants wandered, partially guided by a narrative through-line, yet at the same time left to make sense of any larger meanings on their own. The installation was designed to experiment with two propositions: (1 that there is value in public engagement with sustainability based on the exploration and articulation of deeply held beliefs about the world - the worldviews, values, and presuppositions that mediate perception and action; (2 that there is value in replacing the infocentric tendency of most public engagement on sustainability with an approach premised in aesthetics and experiential resonance. Following the installation's two-week pilot run, our preliminary results indicated that the majority of participants found the experience both resonant and thought provoking, and were mostly willing to critically engage with their pre-existing notions of sustainability.

  20. How nursing home residents with dementia respond to the interactive art installation 'VENSTER': a pilot study.

    Science.gov (United States)

    Luyten, Tom; Braun, Susy; Jamin, Gaston; van Hooren, Susan; de Witte, Luc

    2018-01-01

    The goal of this study was (1) to determine whether and how nursing home residents with dementia respond to the interactive art installation in general and (2) to identify whether responses change when the content type and, therefore, the nature of the interaction with the artwork changes. The interactive art installation 'VENSTER' evokes responses in nursing home residents with dementia, illustrating the potential of interactive artworks in the nursing home environment. Frequently observed responses were naming, recognizing or asking questions about depicted content and how the installation worked, physically gesturing towards or tapping on the screen and tapping or singing along to the music. It seemed content matters a lot. When VENSTER is to be used in routine care, the choice of a type of content is critical to the intended experience/usage in practice. In this study, recognition seemed to trigger memory and (in most cases) a verbal reaction, while indistinctness led to asking for more information. When (initially) coached by a care provider, residents actively engaged physically with the screen. Responses differed between content types, which makes it important to further explore different types of content and content as an interface to provide meaningful experiences for nursing home residents. Implications for rehabilitation VENSTER can facilitate different types of responses ranging from verbal reactions to active physical engagement. The choice of a type of content is critical to the intended experience/usage in practice. Activating content seems suitable for use as a meaningful experience during the spare time in between existing activities or therapy. Sessions with interactive content are short (avg. 30 mins) and intense and can therefore potentially be used as an activating therapy, activity or exercise. In order to actively engage residents with dementia, the role of the care provider seems very important.

  1. Relacije umetnosti i video igara / Relations of Art and Video Games

    Directory of Open Access Journals (Sweden)

    Manojlo Maravić

    2012-12-01

    performances and includes more complex narrations and characters/avatars. A number of artists take part in their creation: designers, composers and actors. Video games are a medium through which the fans of commercial games are trying to secure their position in the contemporary technologised culture.

  2. Compressed Natural Gas Installation. A Video-Based Training Program for Vehicle Conversion. Instructor's Edition.

    Science.gov (United States)

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This instructor's guide contains the materials required to teach four competency-based course units of instruction in installing compressed natural gas (CNG) systems in motor vehicles. It is designed to accompany an instructional videotape (not included) on CNG installation. The following competencies are covered in the four instructional units:…

  3. Video-testamento: come promuovere arte, teatro e territorio. Il caso di Gibellina / The video-testament: how to promote art, theatre and territory. The case of Gibellina

    Directory of Open Access Journals (Sweden)

    Valentina Garavaglia

    2016-05-01

    Full Text Available Trattare di Gibellina significa considerare il senso del tempo, della memoria e della loro azione sia sul presente che sul futuro, e porlo in relazione con la reazione dell’uomo di fronte al tema delle rovine o meglio a quello delle macerie del terremoto del 1968 che cancellò paesi interi della valle del Belice. Da allora, Gibellina, per risollevarsi dalla tragedia, ha attivato un intenso programma di ricostruzione, che ha visto come protagonisti l’arte e il teatro. L’esperienza teatrale di Gibellina rappresenta il modello di un teatro totalizzante, che il video ha solo provato a raccontare, perché è solo lo spettatore, il turista, il visitatore partecipe e attivo che può comprendere la misura di uno spettacolo dove è l’essere umano coinvolto da un evento naturale, che fa da prologo e da epilogo a ogni rappresentazione. Quiproquo, il film documentario di Elisabetta Sgarbi, svela un’Italia piena di contraddizioni sconosciuta agli italiani stessi.   We cannot speak of Gibellina without addressing the idea of time, of memory and of their effects on the present and the future, of its relation to man confronted with ruins. More precisely, with the ruins left by the earthquake that struck the towns that had for centuries stood in the Belice Valley during the night between January 14 and 15, 1968. Since that time, to get back on its feet, Gibellina has engaged in an intensive process of reconstruction, with art and theater as leading players. The Gibellina theater experience is an example of total theater, which the video merely tries to describe, because only a spectator, a tourist, an active and participating visitor can fully comprehend the scope of a show in which the person is drawn in by a natural event, which serves as prologue and epilogue of each performance. Quiproquo, the documentary by Elisabetta Sgarbi, reveals an Italy full of contradictions Italians themselves are unaware of.

  4. Teaching performance in performative arts. Video conference in higher music education

    DEFF Research Database (Denmark)

    Buhl, Mie; Ørngreen, Rikke; Levinsen, Karin

    practice in Danish higher education. As the use of VC becomes more common, challenges emerge that affects both the participants’ experience of space and time - also called telepresence (Draper 1998). The notion of telepresence exposes how the spatial and temporary processes of which the teaching......Teaching performance in performative artsvideo conference on the highest level of music education Mie Buhl, Rikke Ørngreen, Karin Levinsen Aalborg University, KILD – Communication, it and learning design & ILD – It and Learning Design Video Conferencing (VC) is becoming an increasing teaching...... in a virtual room put apart in physical room (what we identify as the third room). The music teacher must find new ways of facilitating the performative aspects of practising music. A teaching practice of narration, metaphors and dramatization appears to be an effective mode of helping the student to play...

  5. Light and Dark: a Mixed Mode Exhibition and Art Installation Project

    Science.gov (United States)

    Walsh, R. W.

    2016-12-01

    From June to July 2016, the University of Central Lancashire, Preston, England delivered a Science and Technology Facilities Council funded exhibition and art installation project entitled `Exploring Light and Dark' in collaboration with the Beacon Museum, Whitehaven, Cumbria. Whitehaven is a small harbor town on the far west coast of Cumbria, England. With a population of about 24,000, it is located outside of the Lake District National Park. The major industry is the nearby Sellafield nuclear complex, with which a large proportion of the population has links. We showcased the work of some of our science teams in the areas of astrophysics, ecology and engineering. Visitors were able to experience new ways of learning about research through our audio visual exhibits including films, interpretation boards and hands-on activities. The center-piece was a 3.5m high semi-circular projection of the EUV images of the Sun obtained from NASA's Solar Dynamic Observatory. Specifically visitors explored the following questions: What's a Stellar Explosion? What do you know about the Sun, our closest star? Do you know what a Black Hole is? Why do certain worms react to White Night light conditions? What's a Light Echo? How are plasmas created? How are stars born? What do stone circles tell us about what our ancestors thought about the Sun, the moon and the stars? The programme of activities also included Storytelling (a local storyteller incorporated the folklore about the Sun with science research) and Choreography (a dance artist delivered interpretive dance workshops about the lifecycle of stars). Consequently, 2500 individuals visited the exhibition over the four-week period. A full evaluation of this exhibition is currently being undertaken and a summary of findings will be presented at this meeting. This will outline how this broad mix of scientists has critically reflected on the range of science communication techniques employed in "Light and Dark" with a view to sharing

  6. UC Riverside physicists contribute to state-of-the-art detector installed in Switzerland

    CERN Multimedia

    2008-01-01

    PMUC Riverside scientists led by Gail Hanson, a distinguished professor of physics, are part of a collaboration of approximately 2300 international physicists who announced Dec. 19 that the world 's largest silicon tracking detector at CERN in Geneva, Switzerland, had been successfully installed (see also ). Called the CMS (Compact Muon Solenoid) Silicon Strip Tracking Detector, the six-ton instrument has a total surface area of 205 square meters, about the same as a singles tennis court.

  7. UC Riverside physicists contribute to state-of-the-art detector installed in Switzerland

    CERN Multimedia

    2008-01-01

    UC Riverside scientists led by Gail Hanson, a distinguished professor of physics, are part of a collaboration of approximately 2300 international physicists who announced Dec. 19 that the world's largest silicon tracking detector at CERN in Geneva, Switzerland, had been successfully installed (see also ). Called the CMS (Compact Muon Solenoid) Silicon Strip Tracking Detector, the six-ton instrument has a total surface area of 205 square meters, about the same as a singles tennis court.

  8. Shooting History: An interview with Swiss artist Christoph Draeger about the re-enactment of terrorism in his video installation Black September (2002

    Directory of Open Access Journals (Sweden)

    Sebastian Baden

    2016-02-01

    Full Text Available This contribution introduces to the video installation Black September (2002 by Swiss artist Christoph Draeger and presents statements of the artist given in an interview in 2012. Draeger collects media representations of disasters in order to reconfigure their inherent sensationalism later in his artworks. The video installation Black September consists of appropriated footage from a documentary movie and video sequences from a re-enactment of the historical events of September 5th 1972, the terrorist attack during the 20th Olympic Games in Munich. Even the artist himself gets involved in the play in his mimikry of a hostage-taker and terrorist. Thus he questions the conditions of the mutual constitution of cultural memory and collective memory. His video installation creates a “counter image” in reaction to the “omnipresent myth of terrorism”, generated by the tragedy of 9/11 and the media reports in its aftermath. Both terrorist attacks, in Munich 1972 and in New York 2001, mark a turning point in the visual dominance of terrorism. In the case of September 11th, the recurring images of the airplane-attacks and the explosion of the WTC, followed by its collapsing, symbolize the legacy of the “terror of attention”, that would affect every spectator. The video questions the limits of the “disaster zone” in fictional reality and mass media. The artwork re-creates central scenes of the event in 1972. It brings the terrorist action close to the spectator through emersive images, but technically obtains a critical distance through its mode of reflection upon the catastrophe.The installation Black September stimulates and simulates history and memory simultaneously. It fills the void of a traumatic narrative and tries to recapture the signs that have been unknown yet.

  9. Move/Bevæg Dig: An Interactive Sound Art Installation

    DEFF Research Database (Denmark)

    Hasse Jørgensen, Stina; Snyder, Jeff

    The Move/Bevæg Dig installation explores listeners' experiences of words as musical expressions and sonic experiences. Depending on how the listener moves around in an environment while wearing the custom - designed headphones, a voice will try to speak the words “Move” or “Bevæg Dig”, the Danish...... equivalent to ”Move”. In this way, the interactive element (the sensor technology) produces a dynamic relation between the human body, the surrounding environment, and the sounds generated real-time....

  10. Selling Gender: Associations of Box Art Representation of Female Characters With Sales for Teen- and Mature-rated Video Games

    Science.gov (United States)

    Near, Christopher E.

    2012-01-01

    Content analysis of video games has consistently shown that women are portrayed much less frequently than men and in subordinate roles, often in “hypersexualized” ways. However, the relationship between portrayal of female characters and videogame sales has not previously been studied. In order to assess the cultural influence of video games on players, it is important to weight differently those games seen by the majority of players (in the millions), rather than a random sample of all games, many of which are seen by only a few thousand people. Box art adorning the front of video game boxes is a form of advertising seen by most game customers prior to purchase and should therefore predict sales if indeed particular depictions of female and male characters influence sales. Using a sample of 399 box art cases from games with ESRB ratings of Teen or Mature released in the US during the period of 2005 through 2010, this study shows that sales were positively related to sexualization of non-central female characters among cases with women present. In contrast, sales were negatively related to the presence of any central female characters (sexualized or non-sexualized) or the presence of female characters without male characters present. These findings suggest there is an economic motive for the marginalization and sexualization of women in video game box art, and that there is greater audience exposure to these stereotypical depictions than to alternative depictions because of their positive relationship to sales. PMID:23467816

  11. Selling Gender: Associations of Box Art Representation of Female Characters With Sales for Teen- and Mature-rated Video Games.

    Science.gov (United States)

    Near, Christopher E

    2013-02-01

    Content analysis of video games has consistently shown that women are portrayed much less frequently than men and in subordinate roles, often in "hypersexualized" ways. However, the relationship between portrayal of female characters and videogame sales has not previously been studied. In order to assess the cultural influence of video games on players, it is important to weight differently those games seen by the majority of players (in the millions), rather than a random sample of all games, many of which are seen by only a few thousand people. Box art adorning the front of video game boxes is a form of advertising seen by most game customers prior to purchase and should therefore predict sales if indeed particular depictions of female and male characters influence sales. Using a sample of 399 box art cases from games with ESRB ratings of Teen or Mature released in the US during the period of 2005 through 2010, this study shows that sales were positively related to sexualization of non-central female characters among cases with women present. In contrast, sales were negatively related to the presence of any central female characters (sexualized or non-sexualized) or the presence of female characters without male characters present. These findings suggest there is an economic motive for the marginalization and sexualization of women in video game box art, and that there is greater audience exposure to these stereotypical depictions than to alternative depictions because of their positive relationship to sales.

  12. Video summarisation: A conceptual framework and survey of the state of the art

    OpenAIRE

    Money, AG; Agius, H.

    2008-01-01

    This is the post-print (final draft post-refereeing) version of the article. Copyright @ 2007 Elsevier Inc. Video summaries provide condensed and succinct representations of the content of a video stream through a combination of still images, video segments, graphical representations and textual descriptors. This paper presents a conceptual framework for video summarisation derived from the research literature and used as a means for surveying the research literature. The framework distin...

  13. The Use of Video Games as a Teaching Tool to Improve Teaching-Learning: State of the Art Review

    Directory of Open Access Journals (Sweden)

    Angie Paola Roncancio-Ortiz

    2017-06-01

    Full Text Available In this new era of the 21st century when societies are constantly changing, education is the cornerstone to provide the people not only with the basic knowledge and tools, but also with the required skills for facing the challenges in a globalized world. Thus, video games have evolved from distractive activities, to more valuable tools. These tools can play a leading role in education-related processes, for example, supporting teaching tasks. The aim of this article is to present a state of art review on several particular experiences in which video games have been incorporated into teaching and learning activities. As a result, video games can be used as didactic mechanisms that help students, among other things, to solve learning problems, to improve motor and cognitive skills, and to foster creativity.

  14. Embodying Art and Art History: An Experiment with a Class Video Happening for the Series "Access Denied"

    Science.gov (United States)

    Cempellin, Leda

    2013-01-01

    A book written in a foreign language and migrated to the US along with its author, an art historian, finds a new communicative dimension by becoming a ready-made for art making purposes. Starting with an introduction explaining the genesis of the collaborative project "Access Denied," this article focuses on one of the series'…

  15. Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder

    OpenAIRE

    Craven, Michael P.; Simons, Lucy; Gillott, Alinda; North, Steve; Schnädelbach, Holger; Young, Zoe

    2015-01-01

    Networked Urban Screens offer new possibilities for public health education and awareness. An information video about Attention Deficit Hyperactivity Disorder (ADHD) was combined with a custom browser-based video game and successfully deployed on an existing research platform, Screens in the Wild (SitW). The SitW platform consists of 46-in. touchscreen or interactive displays, a camera, a microphone and a speaker, deployed at four urban locations in England. Details of the platform and softwa...

  16. The Art Tube: Strategies, perceptions and outcomes of museums’ online video portals

    NARCIS (Netherlands)

    D Gladysheva (Daria); J. Verboom (Jessica); P.A. Arora (Payal)

    2014-01-01

    markdownabstract__Abstract__ The current study investigates the phenomenon of museum communication through online video hostings, either by using YouTube or a customized platform. The videos uploaded by museums present a combination of educational and entertaining content depending on their

  17. Creating Video Games in a Middle School Language Arts Classroom: A Narrative Account

    Science.gov (United States)

    Oldaker, Adam

    2010-01-01

    This article describes the author's experience co-facilitating a project for which seventh-grade students designed and created original video games based on Madeleine L'Engle's "A Wrinkle in Time". The author provides an overview of recent literature on video game implementation in the classroom and explains how the project was designed and…

  18. Using Video in Urban Elementary Professional Development to Support Digital Media Arts Integration

    Science.gov (United States)

    Woodard, Rebecca; Machado, Emily

    2017-01-01

    Using ethnographic methods, this article looks closely at how a team of first-grade teachers and digital media artists in an urban elementary school used video in innovative ways during professional development over the course of one year. Extending a body of literature that primarily documents how video can be used as a tool in professional…

  19. Model New Media/Video Programs in Arts Education: Case Study Research

    Science.gov (United States)

    Black, Joanna

    2014-01-01

    As a result of cheaper, accessible, and user-friendly technologies, there is an increasing volume of videos created by children, yet these works often lack excellence. Strong pedagogical practice is important to nurture excellence in video production, but there is scant literature in this area. In this paper, I examine best practices through a…

  20. art@CMS at 2016 Athens Science Festival

    CERN Multimedia

    Athens, Greece

    2016-01-01

    This video documents the art@CMS activities during the 2016 Athens Science Festival including an interactive multimedia installation, panel discussion, teachers' workshop and a closing keynote by Prof. John Ellis. The video has been supported by CREATIONS Horizon 2020 EU project.

  1. Media/Visual Literacy Art Education: Sexism in Hip-Hop Music Videos

    Science.gov (United States)

    Chung, Sheng Kuan

    2007-01-01

    Media programs like hip-hop music videos are powerful aesthetic agents that inspire teenagers. Thus, they have tremendous influence on young people's identity formation, lifestyle choices, and knowledge construction which are manifested in the ways teens dress, express themselves, behave, and interact with each other. However, because of the…

  2. An Art of Resistance: From the Street to the Classroom

    Science.gov (United States)

    Chung, Sheng Kuan

    2009-01-01

    Rooted in graffiti culture and its attitude toward the world, street art is regarded as a postgraffiti movement. Street art encompasses a wide array of media and techniques, such as traditional spray-painted tags, stickers, stencils, posters, photocopies, murals, paper cutouts, mosaics, street installations, performances, and video projections…

  3. When science inspires art

    CERN Multimedia

    Anaïs Vernède

    2011-01-01

    On Tuesday 18 January 2011, artist Pipilotti Rist came to CERN to find out how science could provide her with a source of inspiration for her art and perhaps to get ideas for future work. Pipilotti, who is an eclectic artist always on the lookout for an original source of inspiration, is almost as passionate about physics as she is about art.   Ever Is Over All, 1997, audio video installation by Pipilotti Rist.  View of the installation at the National Museum for Foreign Art, Sofia, Bulgaria. © Pipilotti Rist. Courtesy the artist and Hauser & Wirth. Photo by Angel Tzvetanov. Swiss video-maker Pipilotti Rist (her real name is Elisabeth Charlotte Rist), who is well-known in the international art world for her highly colourful videos and creations, visited CERN for the first time on Tuesday 18 January 2011.  Her visit represented a trip down memory lane, since she originally studied physics before becoming interested in pursuing a career as an artist and going on to de...

  4. Artfulness

    DEFF Research Database (Denmark)

    Chemi, Tatiana

    2011-01-01

    a collage of previously published materials on Artfulness, in this journal targeted teachers for dysfunctional behaviour children.......a collage of previously published materials on Artfulness, in this journal targeted teachers for dysfunctional behaviour children....

  5. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  6. An economical model for mastering the art of intubation with different video laryngoscopes

    Directory of Open Access Journals (Sweden)

    Jitin N Trivedi

    2014-01-01

    Full Text Available Video laryngoscope (VL provides excellent laryngeal exposure in patients when anaesthesiologists encounter difficulty with direct laryngoscopy. Videolaryngoscopy, like flexible fibreoptic laryngoscopy demands a certain level of training by practitioners to become dexterous at successful intubation with a given instrument. Due to their cost factors, VLs are not easily available for training purposes to all the students, paramedics and emergency medical services providers in developing countries. We tried to develop a cost-effective instrument, which can work analogous to various available VLs. An inexpensive and easily available instrument was used to create an Airtraq Model for VL guided intubation training on manikin. Using this technique, successful intubation of manikin could be achieved. The Airtraq Model mimics the Airtraq Avant ® and may be used for VL guided intubation training for students as well as paramedics, and decrease the time and shorten the learning curve for Airtraq ® as well as various other VLs.

  7. El video(arte o el grado Lego de la imagen

    Directory of Open Access Journals (Sweden)

    Sergio Roncallo

    2005-01-01

    Full Text Available Este artículo pretende acercarse al videoarte y repensarlo como una forma expresiva en la que la imagen recupera un estatus ontológico que permanecía eclipsado por la sombra del platonismo. Se intenta, además, buscar algunas raíces del videoarte, explicitar sus relaciones con las vanguardias, la fotografía, el cine y la televisión. Asimismo, el texto intenta poner sobre la mesa algunas reflexiones tradicionales sobre el videoarte y cuestionarlas desde una óptica menos convencional, más orientada hacia la reflexión que, a partir de éste, puede hacerse a propósito de la mímesis y la representación del mundo.

  8. ARTS

    DEFF Research Database (Denmark)

    Mahadevan, Shankar; Virk, Kashif M.; Madsen, Jan

    2007-01-01

    . We present an abstract system-level modelling and simulation framework (ARTS) which allows for cross-layer modelling and analysis covering the application layer, middleware layer, and hardware layer. ARTS allows MPSoC designers to explore and analyze the network performance under different traffic...... and load conditions, consequences of different task mappings to processors (software or hardware) including memory and power usage, and effects of RTOS selection, including scheduling, synchronization and resource allocation policies. We present the application and platform models of ARTS as well...... as their implementation in SystemC. We present the usage of the ARTS framework as seen from platform developers’ point of view, where new components may be created and integrated into the framework, and from application designers’ point of view, where existing components are used to explore possible implementations...

  9. Short Stories About The Ocean, an Art Integrated Project Into the Elementary Curriculum, Using Shadow Theatre and Video.

    Science.gov (United States)

    Guieu, M.; Scheurle, C.

    2016-02-01

    The holistic aspect of integrated learning reflects the way our world works: everything is interconnected. Integrated Learning connects students, teachers, academic content and the world. It creates bridges between disciplines, encourages invention, experimentation, and problem solving. In an art integrated lesson or project, the students learn in a creative way, exploring a given subject by working on an art project, individually or collectively, using an array of traditional techniques and technology tools. Short Stories about the Ocean is anchored in the 4th and 5th grade curriculum, the art technique is the shadow theatre. The students videotape the performances for documentation and sharing. After giving the students information about different types of human activities that have an impact on the ocean, and discussing them, the students form groups and choose a specific subject - for example over fishing or pipe spilling. They gather more information and create a story with a beginning, a development and an end. Prior to start the project, the teacher prepares a small shadow theatre made of simple material, with a template I provide. The teacher explains the basics in shadow theatre technique. The students work with paper and skewers to create the elements they need for their story. They find solutions to render proportions, movements, actions and timing. Each group rehearses and then presents to the class a two/three minutes performance. The students who watch give a positive critique. Each group takes the time to make changes if the story, the message or the elements need to be clearer. Each group performs in front of the class again. This collaborative work encourages decision making. The students have to define their idea and concept clearly, with enough details but not too many, so that their message is understood by the viewers. It is a challenge for the students to design the shapes they need for their story with minimal material and they must be

  10. Art Medium and Art Infrastructure Development in Contemporary Indonesian Art

    Directory of Open Access Journals (Sweden)

    A. Rikrik Kusmara

    2013-11-01

    Full Text Available This research review Indonesian contemporary artists that used the various media in the presentation in his works over the years since 2000 until now. Survey at Pameran Besar Indonesia "Manifesto" in May 2008, were around 670 Indonesian living artists, 350 are consistently professional artists, 41 artists who utilize a variety of media in each works and 6 of them are artists who used a various of media on their solo exhibition including combining conventional media with new media and installation approaches. 6 artists are analyzed on the structure of the media presentation configuration their used, and generally they used more than 3 types of media in their solo exhibition, first, painting/drawing, second, sculpture/object/installation, and third video/photography. In the study of each exhibition process, generally utilizing the curatorial and sponsored by promotor (gallery. This research shows a rapid development of economic infrastructure in Indonesian the art in 2000-an era with the emergence of many auction hall, a new generation of collectors and galleries, and the Asian art market and global orientation, it became one of the holding in contemporary art of Indonesia, has been shifting art situation from cultural appreciation in the era of 90-to an era to cultural production.

  11. Selling Gender: Associations of Box Art Representation of Female Characters With Sales for Teen- and Mature-rated Video Games

    OpenAIRE

    Near, Christopher E.

    2012-01-01

    Content analysis of video games has consistently shown that women are portrayed much less frequently than men and in subordinate roles, often in “hypersexualized” ways. However, the relationship between portrayal of female characters and videogame sales has not previously been studied. In order to assess the cultural influence of video games on players, it is important to weight differently those games seen by the majority of players (in the millions), rather than a random sample of all games...

  12. State of the art of methods for the elimination of nitrogen in small and medium-sized agricultural biogas installations - Final report; Etat de l'art des methodes (rentables) pour l'elimination, la concentration ou la transformation de l'azote pour les installations de biogaz agricoles de taille petite/moyenne - Rapport final

    Energy Technology Data Exchange (ETDEWEB)

    Bakx, T.; Membrez, Y.; Mottet, A. [Erep SA, Aclens (Switzerland); Joss, A.; Boehler, M. [EAWAG, Duebendorf (Switzerland)

    2009-09-15

    This final report for the Swiss Federal Office of Energy (SFOE) reports on research work done on the elimination, concentration or transformation of nitrogen in small and medium-sized agricultural biogas installations. The goal of the project - the conception of a state of the art on existing, economically feasible technologies or processes to treat the nitrogen produced in anaerobic digestion - is discussed. Typical Swiss small/medium size agricultural biogas plants with an electrical power of around 100 kW from its combined heat and power generation (CHP) unit are examined. A reference installation is discussed which treats cow slurry, organic restaurant waste, used vegetable oils, bakery wastes, coffee grounds, and cereal wastes. A literature research is described which was conducted to find information regarding available treatment techniques for slurry and digestate treatment. Information from Switzerland, France, Belgium, the Netherlands, Germany and Austria was used. Various techniques are examined including a screw-press separator, a centrifuge, membrane filtration, air stripping with acid wash, air stripping with catalytic combustion, evaporation, band dryer, precipitation, composting and biological treatment. The economic analysis and the comparison between techniques are quoted as being coarse as they are based on numerous assumptions.

  13. Arts and design as translational mechanisms for academic entrepreneurship

    DEFF Research Database (Denmark)

    Simeone, Luca; Secundo, Giustina; Schiuma, Giovanni

    2018-01-01

    role in connecting metaLAB to external stakeholders and in activating multiple value drivers. The adoption of arts- and design-based initiatives allows the translation of different needs and wants of stakeholders into shared meanings, but also supports emotional and cognitive engagement and creative...... investigation carried out at metaLAB - an academic laboratory located at Harvard University (Cambridge, MA, USA) - build the empirical foundation. Findings show that various forms of arts and design (including poetry, photography, art installations, motion graphics videos, data visualization) play an important...

  14. Bodies and real-time interfaces: in video performance and interactive digital 3D installation art by VALIE EXPORT and Jette Gejl Kristensen

    Directory of Open Access Journals (Sweden)

    Ulla Angkjær Jørgensen

    2012-06-01

    Full Text Available This article considers the interface as the physical interaction of human body and technology inspired by the theories of Maurizio Lazzarato, Brian Massumi, and Anna Munster. Through artworks by VALIE EXPORT (Adjunct Dislocations II and Jette Gejl Kristensen (Hyperkinetic Kayak it examines how bodies and advanced technology together perform real-time interfaces in concrete spaces launching complex events of affective encounters.

  15. Installing Omeka

    Directory of Open Access Journals (Sweden)

    Jonathan Reeve

    2016-07-01

    Full Text Available Omeka.net is a useful service for Omeka beginners, but there are a few reasons why you might want to install your own copy of Omeka. Reasons include: * Upgrades. By installing Omeka yourself, you can use the latest versions of Omeka as soon as they’re released, without having to wait for Omeka.net to upgrade their system. * Plugins and themes. You can install any plugin or theme you want, without being restricted to those provided by Omeka.net. * Customizations. You can buy a custom domain name, and customize your code to achieve your desired functionality. * Control. You have control over your own backups, and you can update the server yourself so that its security is always up-to-date. * Price. There are many low-cost Virtual Private Servers (VPSs now, some of which cost only $5 per month. * Storage. Many shared hosting providers now offer unlimited storage. This is useful if you have a large media library. In this tutorial, we’ll be entering a few commands on the command line. This tutorial assumes no prior knowledge of the command line, but if you want a concise primer, consult the Programming Historian introduction to BASH. There are other ways of installing Omeka, of course, some using exclusively GUI tools. Some hosting providers even offer “one-click installs” via their control panels. Many of those methods, however, will install older versions of Omeka which are then harder to upgrade and maintain. The method outlined below may not be the easiest way to install Omeka, but it will give you some good practice with using the command line, which is a skill that will be useful if you want to manually upgrade your install, or manually install other web frameworks. (For example, this installation method is very similar to WordPress’s “Five-Minute Install”. There are four steps to this process, and it should take about an hour.

  16. Advanced video coding systems

    CERN Document Server

    Gao, Wen

    2015-01-01

    This comprehensive and accessible text/reference presents an overview of the state of the art in video coding technology. Specifically, the book introduces the tools of the AVS2 standard, describing how AVS2 can help to achieve a significant improvement in coding efficiency for future video networks and applications by incorporating smarter coding tools such as scene video coding. Topics and features: introduces the basic concepts in video coding, and presents a short history of video coding technology and standards; reviews the coding framework, main coding tools, and syntax structure of AV

  17. Primary system fission product release and transport: A state-of-the-art report to the committee on the safety of nuclear installations

    Energy Technology Data Exchange (ETDEWEB)

    Wright, A.L. [Oak Ridge National Lab., TN (United States)

    1994-06-01

    This report presents a summary of the status of research activities associated with fission product behavior (release and transport) under severe accident conditions within the primary systems of water-moderated and water-cooled nuclear reactors. For each of the areas of fission product release and fission product transport, the report summarizes relevant information on important phenomena, major experiments performed, relevant computer models and codes, comparisons of computer code calculations with experimental results, and general conclusions on the overall state of the art. Finally, the report provides an assessment of the overall importance and knowledge of primary system release and transport phenomena and presents major conclusions on the state of the art.

  18. Design of contemporary art exhibitions - a struggle or an embracement?

    DEFF Research Database (Denmark)

    Schwarzbart, Judith

    the individual works together (in liniear or non-liniear structures). Finally, the insitutuion has its guidelines (corporate identity), museum pedagogs have their method and ideas, etc. This paper will address the use of exhibition design in relation to contemporary art and will discuss a number of examples......In established museums and art centres the design tasks related to exhibition galleries are often limited to graphic design in wall texts and lables, on the one side, and temporary support structures such as white walls, plinths, and black boxes for video projections, on the other....... And that is for good reasons. There are already many agendas involved in this process: Artists and artworks claiming (at least some) authonomy not only in the visual realm but also the organisation of space (ex. in installation art). Curators installing the works are seeking not only to give bests conditions to each...

  19. Traumatic Sublime: Genealogy of the Term and Relation to Contemporary Art and Media

    Directory of Open Access Journals (Sweden)

    Sonja Jankov

    2016-04-01

    Full Text Available Prolonging the concept in art theory related to Andy Warhol’s art, whose (photographic series are characterized by “traumatic”, id est repetitive, operation of technique, Hal Foster introduces the term traumatic sublime to describe Bill Viola’s video works. The term relates not only to themes presented in the videos, but also to the media presenting them. Through his HD installation Ocean Without Shore at the 52nd Venice Biennale, Viola emphasised how important technical specifications of media are for his work, defining the colour saturation on the video with water curtains. This paper gives an overview of the technical evolution of Bill Viola’s works and of the term sublime, from Longinus, over Immanuel Kant, to Hal Foster and Jean-François Lyotard. It concludes that traumatic sublime can be related to several forms of new media art, not exclusively to Bill Viola’s work.

  20. Developing a Video Steganography Toolkit

    OpenAIRE

    Ridgway, James; Stannett, Mike

    2014-01-01

    Although techniques for separate image and audio steganography are widely known, relatively little has been described concerning the hiding of information within video streams ("video steganography"). In this paper we review the current state of the art in this field, and describe the key issues we have encountered in developing a practical video steganography system. A supporting video is also available online at http://www.youtube.com/watch?v=YhnlHmZolRM

  1. THE EOS ART Projects: Six Art Projects Inspired by Earth Science

    Science.gov (United States)

    Kerlow, I.

    2015-12-01

    The six projects produced under the artists' residencies at the Earth Observatory of Singapore (EOS) were inspired by Earth science and by the human experience in naturally hazardous regions. These contemporary artworks were created within an interdisciplinary framework that fostered collaborations between artists and scientists. The EOS ART 2010-2013 was a pilot program that also facilitated the active engagement of regional artists with issues related to Earth science, sustainable societies, and innovative methods for science outreach. An interdisciplinary jury of art critics, curators and Earth scientists selected art projects proposed by regional artists, and funds were awarded to develop and realize the projects.The artworks-including installations, photographs, and video art-were showcased in the "Unearthed" public exhibit at the Singapore Art Museum from March to July of 2014. A 92-page catalog accompanied the show and public seminars about interdisciplinary connections complemented the event. This was a unique example of collaboration between scientific and artistic institutions in Southeast Asia.The presentation provides an overview of the motivations, process and accomplished results. The art projects include "Coastline" by Zhang Xiao (China), "Lupang" by Clara Balaguer and Carlos Casas (Philippines and Spain), "Sound of the Earth" by Chen Sai Hua Kuan (Singapore), "Sudden Nature" by Isaac Kerlow (Mexico/USA), "The Possibility of Knowing" by Robert Zhao Renhui (Singapore), and "When Need Moves the Earth" by Sutthirat Supaparinya (Thailand). http://art-science-media.com/the-eos-art-projects/

  2. Instructional DVD video lesson with code switching: its effect on the performance level in dancing social dance among grade 10 special program in the art students of the Philippines

    Directory of Open Access Journals (Sweden)

    Capilitan Fernando T.

    2017-01-01

    Full Text Available This paper shows that the experimental group who are exposed to DVD Video Lesson that uses code switching language has an average mean score in the pretest of 1.56, and this increased to an average mean of 3.50 in the posttest. The control group that uses DVD Video Lesson that uses purely English language got an average mean of 1.06 in the pretest and increased to 1.53 in the posttest. Based on the results of the performance posttest taken by the two groups, the experimental group has a dramatic increase in scores from the pretest to posttest. Although both groups had increased in their performance scores from pretest to posttest, the experimental group (code switching language performs well in the posttest than the control group. As revealed in this findings , there is a significant difference in the posttest scores between the experimental group who are exposed to DVD lesson that uses code switching as a medium of instruction and the control group who are exposed to DVD lesson that uses English. The students who are exposed to the Video Lesson that uses code switching perform well than those students who are exposed in DVD video lesson that uses purely English language. DVD Video lesson that uses code switching as a medium of instruction in teaching social dance is the useful approach in teaching Grade 10 Special Program in the Art students. The language used (code switching is the powerful medium of instruction that enhances the learning outcomes of the students to perform well. This paper could be an eye opener to the Department of Education to inculcate the used of first language/local language or MTB-MLE, not only in Grade I to III but all level in K to 12 programs, since education is a key factor for building a better nation.

  3. Innovative Solution to Video Enhancement

    Science.gov (United States)

    2001-01-01

    Through a licensing agreement, Intergraph Government Solutions adapted a technology originally developed at NASA's Marshall Space Flight Center for enhanced video imaging by developing its Video Analyst(TM) System. Marshall's scientists developed the Video Image Stabilization and Registration (VISAR) technology to help FBI agents analyze video footage of the deadly 1996 Olympic Summer Games bombing in Atlanta, Georgia. VISAR technology enhanced nighttime videotapes made with hand-held camcorders, revealing important details about the explosion. Intergraph's Video Analyst System is a simple, effective, and affordable tool for video enhancement and analysis. The benefits associated with the Video Analyst System include support of full-resolution digital video, frame-by-frame analysis, and the ability to store analog video in digital format. Up to 12 hours of digital video can be stored and maintained for reliable footage analysis. The system also includes state-of-the-art features such as stabilization, image enhancement, and convolution to help improve the visibility of subjects in the video without altering underlying footage. Adaptable to many uses, Intergraph#s Video Analyst System meets the stringent demands of the law enforcement industry in the areas of surveillance, crime scene footage, sting operations, and dash-mounted video cameras.

  4. The Art of Mexico.

    Science.gov (United States)

    Saccardi, Marianne

    1997-01-01

    Provides an annotated bibliography of books for grades K and up which explores the folklore, poetry, fiction, and art of Mexico, and focuses on the Mayans and Aztecs and Diego Rivera and Frida Kahlo. Also suggests various research, reading, drama, music, social studies, physical education, and art activities and lists related videos and Internet…

  5. art@CMS students' exhibition in Centre des Arts, ECOLINT

    CERN Multimedia

    CMS Communications Group; Geneva, Switzerland; Vaso Sideri

    2015-01-01

    This video documents the outcome of a science and art workshop with the participation of high-school students from the International School of Geneva (ECOLINT). The project was implemented in the framework of art@CMS, an education and outreach programme of the CMS experiment at CERN. In the video, the students present their artworks during the opening of their exhibition at the Centre des Arts of ECOLINT in Geneva.

  6. Internet video search

    NARCIS (Netherlands)

    Snoek, C.G.M.; Smeulders, A.W.M.

    2011-01-01

    In this tutorial, we focus on the challenges in internet video search, present methods how to achieve state-of-the-art performance while maintaining efficient execution, and indicate how to obtain improvements in the near future. Moreover, we give an overview of the latest developments and future

  7. Roads to Recursion. Some historiographical remarks on a core category of Media Art

    Directory of Open Access Journals (Sweden)

    Slavko Kacunko

    2014-07-01

    Full Text Available In this paper, the general arena between analogue and digital media art is explored with special respect to the concept of the ‘newness’ of media. The first part confirms the Closed Circuit as an ‘open system’ related to its right to an evolution towards increasing complexity without the reciprocal playing-off of self-referential ‘life’ against ‘hetero-referential’ technique. The second part refers to the continuity of research undertaken in media, art and art-history and discussion in related fields while the concepts of ‘new’ media have repeatedly admitted the Closed Circuit as a core category in ‘New’ Media Art. The third part introduces one content-related categorization of Closed Circuit video installations which has been regarded as representative for the general ‘fields of inquiry’ of both analogue and digital media art

  8. Video microblogging

    DEFF Research Database (Denmark)

    Bornoe, Nis; Barkhuus, Louise

    2010-01-01

    Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of electronic communication: video microblogging. In this study we examine video microblogging, which is the broadcasting...... of short videos. A series of semi-structured interviews offers an understanding of why and how video microblogging is used and what the users post and broadcast....

  9. Video-conferencing for Collaborative Educational Inquiry.

    Science.gov (United States)

    Rogers, Tony; Irwin, Rita L.

    1997-01-01

    Profiles a series of video conferences that examined the effects of European settlement on the art of Aboriginal peoples in Australia and the cultural conflicts facing contemporary Aboriginal artists. The video conferences brought together Aboriginal artists and Canadian educators. Considers the role of video-conferencing in educational research…

  10. Video demystified

    CERN Document Server

    Jack, Keith

    2004-01-01

    This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative analog and digital video reference available, includes the hottest new trends and cutting-edge developments in the field. Video Demystified, Fourth Edition is a "one stop" reference guide for the various digital video technologies. The fourth edition is completely updated with all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video (Video over DSL, Ethernet, etc.), as well as discussions of the latest standards throughout. The accompanying CD-ROM is updated to include a unique set of video test files in the newest formats. *This essential reference is the "bible" for digital video engineers and programmers worldwide *Contains all new chapters on MPEG-4, H.264, SDTV/HDTV, ATSC/DVB, and Streaming Video *Completely revised with all the latest and most up-to-date industry standards.

  11. ABOUT SOUNDS IN VIDEO GAMES

    Directory of Open Access Journals (Sweden)

    Denikin Anton A.

    2012-12-01

    Full Text Available The article considers the aesthetical and practical possibilities for sounds (sound design in video games and interactive applications. Outlines the key features of the game sound, such as simulation, representativeness, interactivity, immersion, randomization, and audio-visuality. The author defines the basic terminology in study of game audio, as well as identifies significant aesthetic differences between film sounds and sounds in video game projects. It is an attempt to determine the techniques of art analysis for the approaches in study of video games including aesthetics of their sounds. The article offers a range of research methods, considering the video game scoring as a contemporary creative practice.

  12. Art History in 3-D

    Science.gov (United States)

    Snyder, Jennifer

    2012-01-01

    Students often have a hard time equating time spent on art history as time well spent in the art room. Likewise, art teachers struggle with how to keep interest in their classrooms high when the subject turns to history. Some teachers show endless videos, with the students nodding sleepily along to the narrator. Others try to incorporate small…

  13. Tricky spaces: animation, installation and spatial politics

    OpenAIRE

    Buchan, Suzanne

    2011-01-01

    Anthology of renowned women artists, media academics and experts who present a comprehensive picture of the status quo and the history of cartoon art: technical, personal, historic and up-to-date. The chapter considers how animation is pervasive in video games, advertising, music videos, and is increasingly featured in forms of hybrid and blended media. Not only does cinematic vision now extend beyond the movie theatre, but moving-image culture extends across a large landscape of technologies...

  14. Delta FUSE Fairing Installation at Launch Complex 17A

    Science.gov (United States)

    1999-01-01

    This NASA Kennedy Space Center (KSC) video release presents footage of the June 19, 1999 installation of the fairing around the Far Ultraviolet Spectroscopic Explorer (FUSE) spacecraft. The spacecraft was previously mated to the Boeing Delta II rocket. Installation took place on Pad A of Launch Complex 17.

  15. Gesamtkunstwerk as Modern Concept of Art

    DEFF Research Database (Denmark)

    Munch, Anders V.

    2004-01-01

    Tracing Richard Wagners idea of the Gesamtkunstwerk as the art work of the future as inspiration for many later utopian artforms of modern art up till installations and context art today the text is a discussion of Wagner's influence on the modern concept of art.......Tracing Richard Wagners idea of the Gesamtkunstwerk as the art work of the future as inspiration for many later utopian artforms of modern art up till installations and context art today the text is a discussion of Wagner's influence on the modern concept of art....

  16. Video systems for alarm assessment

    Energy Technology Data Exchange (ETDEWEB)

    Greenwoll, D.A.; Matter, J.C. (Sandia National Labs., Albuquerque, NM (United States)); Ebel, P.E. (BE, Inc., Barnwell, SC (United States))

    1991-09-01

    The purpose of this NUREG is to present technical information that should be useful to NRC licensees in designing closed-circuit television systems for video alarm assessment. There is a section on each of the major components in a video system: camera, lens, lighting, transmission, synchronization, switcher, monitor, and recorder. Each section includes information on component selection, procurement, installation, test, and maintenance. Considerations for system integration of the components are contained in each section. System emphasis is focused on perimeter intrusion detection and assessment systems. A glossary of video terms is included. 13 figs., 9 tabs.

  17. Signatures of the Invisible at the Centre d'Art Contemporain, Geneva, 7 February - 12 May 2002. The multimedia artist Sylvie Blocher chats with Jean-Pierre Merlo (left) and Philippe Charpentier, two of the physicists from CERN she interviewed for her video.

    CERN Multimedia

    Patrice Loïez

    2002-01-01

    Signatures of the Invisible at the Centre d'Art Contemporain, Geneva, 7 February - 12 May 2002. The multimedia artist Sylvie Blocher chats with Jean-Pierre Merlo (left) and Philippe Charpentier, two of the physicists from CERN she interviewed for her video.

  18. Robust video object cosegmentation.

    Science.gov (United States)

    Wang, Wenguan; Shen, Jianbing; Li, Xuelong; Porikli, Fatih

    2015-10-01

    With ever-increasing volumes of video data, automatic extraction of salient object regions became even more significant for visual analytic solutions. This surge has also opened up opportunities for taking advantage of collective cues encapsulated in multiple videos in a cooperative manner. However, it also brings up major challenges, such as handling of drastic appearance, motion pattern, and pose variations, of foreground objects as well as indiscriminate backgrounds. Here, we present a cosegmentation framework to discover and segment out common object regions across multiple frames and multiple videos in a joint fashion. We incorporate three types of cues, i.e., intraframe saliency, interframe consistency, and across-video similarity into an energy optimization framework that does not make restrictive assumptions on foreground appearance and motion model, and does not require objects to be visible in all frames. We also introduce a spatio-temporal scale-invariant feature transform (SIFT) flow descriptor to integrate across-video correspondence from the conventional SIFT-flow into interframe motion flow from optical flow. This novel spatio-temporal SIFT flow generates reliable estimations of common foregrounds over the entire video data set. Experimental results show that our method outperforms the state-of-the-art on a new extensive data set (ViCoSeg).

  19. Comparing Streaming Video and Videotapes: Can Streaming Video Convey Affective Meaning as Well as Videotape?

    Science.gov (United States)

    Cofield, Jay L.

    This study investigated whether or not low-bandwidth streaming video could be useful for affective purposes. A group of 30 students in a cinema course at a public, liberal arts university viewed a 10-minute dramatic video scene by either videotape or low-bandwidth streaming video. They also took a survey to determine their affective responses and…

  20. Artful creation

    DEFF Research Database (Denmark)

    Darsø, Lotte

    2013-01-01

    An introduction to the field of Arts-in-Business outlining 4 different approaches: 1) Art as decoration, 2) Art as intertainment, 3) Arts as instrumental, 4) Art as strategic......An introduction to the field of Arts-in-Business outlining 4 different approaches: 1) Art as decoration, 2) Art as intertainment, 3) Arts as instrumental, 4) Art as strategic...

  1. Digital video.

    Science.gov (United States)

    Johnson, Don; Johnson, Mike

    2004-04-01

    The process of digital capture, editing, and archiving video has become an important aspect of documenting arthroscopic surgery. Recording the arthroscopic findings before and after surgery is an essential part of the patient's medical record. The hardware and software has become more reasonable to purchase, but the learning curve to master the software is steep. Digital video is captured at the time of arthroscopy to a hard disk, and written to a CD at the end of the operative procedure. The process of obtaining video of open procedures is more complex. Outside video of the procedure is recorded on digital tape with a digital video camera. The camera must be plugged into a computer to capture the video on the hard disk. Adobe Premiere software is used to edit the video and render the finished video to the hard drive. This finished video is burned onto a CD. We outline the choice of computer hardware and software for the manipulation of digital video. The techniques of backup and archiving the completed projects and files also are outlined. The uses of digital video for education and the formats that can be used in PowerPoint presentations are discussed.

  2. Capturing Public Interest in Astronomy through Art and Music

    Science.gov (United States)

    Sharma, M.; Sabraw, J.; Salgado, J. F.; Statler, T.; Summers, F.

    2008-11-01

    This is a summary of our 90-minute International Year of Astronomy (IYA) symposium workshop about engaging greater public interest in astronomy during the International Year of Astronomy 2009 through art and music. The session focused on: (i) plans for visually interesting and challenging astronomy presentations to connect with an audience at venues such as museums, concert halls, etc that might be apprehensive about science but open to creative experiences; (ii) the nuts-and-bolts of turning creative ideas into exhibits or visualizations; (iii) balancing scientific accuracy with artistic license; and (iv) how scientists, Education and Public Outreach (EPO) professionals, artists, musicians et al. can bridge the ``two cultures''---starting and sustaining multi-disciplinary collaborations, articulating expectations, and building synergy. The presenters shared with the EPO community some of the astronomy-art projects and resources that we have been developing for the IYA through a variety of collaborations. Our portfolios include state-of-the-art astronomy visualizations and tools, music videos and podcasts that highlight stunning images from NASA's Great Observatories; a video suite of astronomical images that can accompany live performances of Holst's The Planets and Mussorgsky's Pictures at an Exhibition; and SCALE, a multicomponent traveling art installation including the largest pastel drawing of the Milky Way.

  3. From soil in art towards Soil Art

    Science.gov (United States)

    Feller, C.; Landa, E. R.; Toland, A.; Wessolek, G.

    2015-02-01

    The range of art forms and genres dealing with soil is wide and diverse, spanning many centuries and artistic traditions, from prehistoric painting and ceramics to early Renaissance works in Western literature, poetry, paintings, and sculpture, to recent developments in cinema, architecture and contemporary art. Case studies focused on painting, installation, and cinema are presented with the view of encouraging further exploration of art about, in, with, or featuring soil or soil conservation issues, created by artists, and occasionally scientists, educators or collaborative efforts thereof.

  4. Immersive video

    Science.gov (United States)

    Moezzi, Saied; Katkere, Arun L.; Jain, Ramesh C.

    1996-03-01

    Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

  5. Solid state video cameras

    CERN Document Server

    Cristol, Y

    2013-01-01

    Solid State Video Cameras reviews the state of the art in the field of solid-state television cameras as compiled from patent literature. Organized into 10 chapters, the book begins with the basic array types of solid-state imagers and appropriate read-out circuits and methods. Documents relating to improvement of picture quality, such as spurious signal suppression, uniformity correction, or resolution enhancement, are also cited. The last part considerssolid-state color cameras.

  6. Installation report - Lidar

    DEFF Research Database (Denmark)

    Georgieva Yankova, Ginka; Villanueva, Héctor

    The report describes the installation, configuration and data transfer for the ground-based lidar. The unit is provided by a customer but is installed and operated by DTU while in this project.......The report describes the installation, configuration and data transfer for the ground-based lidar. The unit is provided by a customer but is installed and operated by DTU while in this project....

  7. EOS ART: Six Artistic Projects Inspired by Earth Science

    Science.gov (United States)

    Kerlow, Isaac

    2015-04-01

    The six projects produced under the artists' residencies at the Earth Observatory of Singapore (EOS) were inspired by Earth science and by the human experience in naturally hazardous regions. These contemporary artworks were created within an interdisciplinary framework that fostered collaborations between artists and scientists. EOS ART was a pilot program that also facilitated the active engagement of regional artists with issues related to Earth science, sustainable societies, and innovative methods for science outreach. An interdisciplinary jury of art critics, curators and Earth scientists selected art projects proposed by regional artists, and funds were awarded to develop and realize the projects. The artworks-including installations, photographs, and video art-were showcased in the "Unearthed" public exhibit at the Singapore Art Museum from March to July of 2014. A 92-page catalog accompanied the show and public seminars about interdisciplinary connections complemented the event. This was a unique example of collaboration between scientific and artistic institutions in Southeast Asia. The paper provides an overview of the motivations, process and accomplished results. The art projects include "Coastline" by Zhang Xiao (China), "Lupang" by Clara Balaguer and Carlos Casas (Philippines and Spain), "Sound of the Earth" by Chen Sai Hua Kuan (Singapore), "Sudden Nature" by Isaac Kerlow (Mexico/USA), "The Possibility of Knowing" by Robert Zhao Renhui (Singapore), and "When Need Moves the Earth" by Sutthirat Supaparinya (Thailand).

  8. Color image and video enhancement

    CERN Document Server

    Lecca, Michela; Smolka, Bogdan

    2015-01-01

    This text covers state-of-the-art color image and video enhancement techniques. The book examines the multivariate nature of color image/video data as it pertains to contrast enhancement, color correction (equalization, harmonization, normalization, balancing, constancy, etc.), noise removal and smoothing. This book also discusses color and contrast enhancement in vision sensors and applications of image and video enhancement.   ·         Focuses on enhancement of color images/video ·         Addresses algorithms for enhancing color images and video ·         Presents coverage on super resolution, restoration, in painting, and colorization.

  9. Diversity-Aware Multi-Video Summarization

    Science.gov (United States)

    Panda, Rameswar; Mithun, Niluthpol Chowdhury; Roy-Chowdhury, Amit K.

    2017-10-01

    Most video summarization approaches have focused on extracting a summary from a single video; we propose an unsupervised framework for summarizing a collection of videos. We observe that each video in the collection may contain some information that other videos do not have, and thus exploring the underlying complementarity could be beneficial in creating a diverse informative summary. We develop a novel diversity-aware sparse optimization method for multi-video summarization by exploring the complementarity within the videos. Our approach extracts a multi-video summary which is both interesting and representative in describing the whole video collection. To efficiently solve our optimization problem, we develop an alternating minimization algorithm that minimizes the overall objective function with respect to one video at a time while fixing the other videos. Moreover, we introduce a new benchmark dataset, Tour20, that contains 140 videos with multiple human created summaries, which were acquired in a controlled experiment. Finally, by extensive experiments on the new Tour20 dataset and several other multi-view datasets, we show that the proposed approach clearly outperforms the state-of-the-art methods on the two problems-topic-oriented video summarization and multi-view video summarization in a camera network.

  10. Installation in Outdoor Advertising Designs: Engagement with ...

    African Journals Online (AJOL)

    Conventional outdoor platform came into existence in Nigeria since 1929, but from 1980s, optional site specifics were located in vintage positions in form of Installations. The 3D sculptural art form as a reminder medium, positions popular brands such as Star lager beer, Guinness and Milo beverage. Dictates of globalization ...

  11. Visual and Performing Arts 101

    Science.gov (United States)

    Coombes, Esther

    2009-01-01

    For most students, classes in the arts are more than just a means of gathering credits, they are about getting involved in what the students like, at least for a period. They feel that the classes are a healthy escape, a time to recuperate and do what they do well. In the art classrooms, music studios, and video labs, students feel they are part…

  12. Music Video: An Analysis at Three Levels.

    Science.gov (United States)

    Burns, Gary

    This paper is an analysis of the different aspects of the music video. Music video is defined as having three meanings: an individual clip, a format, or the "aesthetic" that describes what the clips and format look like. The paper examines interruptions, the dialectical tension and the organization of the work of art, shot-scene…

  13. Electrical installations and regulations

    CERN Document Server

    Whitfield, J F

    1966-01-01

    Electrical Installations and Regulations focuses on the regulations that apply to electrical installations and the reasons for them. Topics covered range from electrical science to alternating and direct current supplies, as well as equipment for providing protection against excess current. Cables, wiring systems, and final subcircuits are also considered, along with earthing, discharge lighting, and testing and inspection.Comprised of 12 chapters, this book begins with an overview of electrical installation work, traits of a good electrician, and the regulations governing installations. The r

  14. Electrical installation calculations advanced

    CERN Document Server

    Kitcher, Christopher

    2013-01-01

    All the essential calculations required for advanced electrical installation workThe Electrical Installation Calculations series has proved an invaluable reference for over forty years, for both apprentices and professional electrical installation engineers alike. The book provides a step-by-step guide to the successful application of electrical installation calculations required in day-to-day electrical engineering practiceA step-by-step guide to everyday calculations used on the job An essential aid to the City & Guilds certificates at Levels 2 and 3For apprentices and electrical installatio

  15. Electrical installation calculations basic

    CERN Document Server

    Kitcher, Christopher

    2013-01-01

    All the essential calculations required for basic electrical installation workThe Electrical Installation Calculations series has proved an invaluable reference for over forty years, for both apprentices and professional electrical installation engineers alike. The book provides a step-by-step guide to the successful application of electrical installation calculations required in day-to-day electrical engineering practice. A step-by-step guide to everyday calculations used on the job An essential aid to the City & Guilds certificates at Levels 2 and 3Fo

  16. Interactive Video, The Next Step

    Science.gov (United States)

    Strong, L. R.; Wold-Brennon, R.; Cooper, S. K.; Brinkhuis, D.

    2012-12-01

    Video has the ingredients to reach us emotionally - with amazing images, enthusiastic interviews, music, and video game-like animations-- and it's emotion that motivates us to learn more about our new interest. However, watching video is usually passive. New web-based technology is expanding and enhancing the video experience, creating opportunities to use video with more direct interaction. This talk will look at an Educaton and Outreach team's experience producing video-centric curriculum using innovative interactive media tools from TED-Ed and FlixMaster. The Consortium for Ocean Leadership's Deep Earth Academy has partnered with the Center for Dark Energy Biosphere Investigations (C-DEBI) to send educators and a video producer aboard three deep sea research expeditions to the Juan de Fuca plate to install and service sub-seafloor observatories. This collaboration between teachers, students, scientists and media producers has proved a productive confluence, providing new ways of understanding both ground-breaking science and the process of science itself - by experimenting with new ways to use multimedia during ocean-going expeditions and developing curriculum and other projects post-cruise.

  17. Video Podcasts

    DEFF Research Database (Denmark)

    Nortvig, Anne Mette; Sørensen, Birgitte Holm

    2016-01-01

    This project’s aim was to support and facilitate master’s students’ preparation and collaboration by making video podcasts of short lectures available on YouTube prior to students’ first face-to-face seminar. The empirical material stems from group interviews, from statistical data created through...... YouTube analytics and from surveys answered by students after the seminar. The project sought to explore how video podcasts support learning and reflection online and how students use and reflect on the integration of online activities in the videos. Findings showed that students engaged actively...

  18. Robots and Art

    DEFF Research Database (Denmark)

    Jochum, Elizabeth Ann; Putnam, Lance Jonathan

    2015-01-01

    We describe the design of an undergraduate course in art and robotics that aims to integrate basic concepts of computer science, robotics and art installation for undergraduate students within the problem-based learning model. Our methodology aims to bridge the gap that separates humanities from...... computer science and engineering education to prepare students to address real world problems in robotics, including human-robotic interaction and HCI. Given the proliferation of interactive, systems-based art works and the continued interest in human-centered factors in robotics research (such...

  19. Arte precolombino, arte moderno y arte latinoamericano

    OpenAIRE

    Gamboa Hinestrosa, Pablo

    2014-01-01

    ¿Cuál es la vigencia del arte precolombino? ¿Qué ha aportado ala corriente del arte universal? ¿Qué se deben mutuamente arte modernoy arte precolombino? Estos planteamientos nos sirven para establecerla vigencia del arte precolombino en Latinoamérica, buscandoantecedentes desde los tiempos de la Conquista hasta nuestros días.

  20. Video Game Accessibility: A Legal Approach

    Directory of Open Access Journals (Sweden)

    George Powers

    2015-02-01

    Full Text Available Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.

  1. Video Malware - Behavioral Analysis

    Directory of Open Access Journals (Sweden)

    Rajdeepsinh Dodia

    2015-04-01

    Full Text Available Abstract The counts of malware attacks exploiting the internet increasing day by day and has become a serious threat. The latest malware spreading out through the media players embedded using the video clip of funny in nature to lure the end users. Once it is executed and installed then the behavior of the malware is in the malware authors hand. The spread of the malware emulates through Internet USB drives sharing of the files and folders can be anything which makes presence concealed. The funny video named as it connected to the film celebrity where the malware variant was collected from the laptop of the terror outfit organization .It runs in the backend which it contains malicious code which steals the user sensitive information like banking credentials username amp password and send it to the remote host user called command amp control. The stealed data is directed to the email encapsulated in the malicious code. The potential malware will spread through the USB and other devices .In summary the analysis reveals the presence of malicious code in executable video file and its behavior.

  2. Video, videoarte, iconoclasmo

    OpenAIRE

    Roncallo Dow, Sergio; Universidad de la Sabana

    2013-01-01

    El propósito de este artículo es realizar un acercamiento a la forma-video y al videoarte desde una perspectiva estética. Para ello, en un primer momento, se hace una reflexión a propósito del estatuto de la imagen en occidente buscado evidenciar su carácter oscuro y el temor que parece haber suscitado desde siempre. Este punto se trabaja sobre algunos postulados platónicos que nos llevan a pensar un posible camino de la superación del iconoclasmo a través del surrealismo, el cine y la fotogr...

  3. The Aesthetics of the Ambient Video Experience

    Directory of Open Access Journals (Sweden)

    Jim Bizzocchi

    2008-01-01

    Full Text Available Ambient Video is an emergent cultural phenomenon, with roots that go deeply into the history of experimental film and video art. Ambient Video, like Brian Eno's ambient music, is video that "must be as easy to ignore as notice" [9]. This minimalist description conceals the formidable aesthetic challenge that faces this new form. Ambient video art works will hang on the walls of our living rooms, corporate offices, and public spaces. They will play in the background of our lives, living video paintings framed by the new generation of elegant, high-resolution flat-panel display units. However, they cannot command attention like a film or television show. They will patiently play in the background of our lives, yet they must always be ready to justify our attention in any given moment. In this capacity, ambient video works need to be equally proficient at rewarding a fleeting glance, a more direct look, or a longer contemplative gaze. This paper connects a series of threads that collectively illuminate the aesthetics of this emergent form: its history as a popular culture phenomenon, its more substantive artistic roots in avant-garde cinema and video art, its relationship to new technologies, the analysis of the viewer's conditions of reception, and the work of current artists who practice within this form.

  4. Meio século de artes plásticas em Cuba

    Directory of Open Access Journals (Sweden)

    Adelaida de Juan

    2011-01-01

    Full Text Available Durante as recentes décadas, as artes plásticas em Cuba desenvolveram diversas tendências como a abstração, o fotorrealismo, o neoexpressionismo, o conceitualismo etc., enquanto algumas temáticas e alguns caracteres cuja base remete às culturas afro-cubanas são mantidos. Às manifestações com antecedentes nacionais se agregará, como manifestação orgânica, o design gráfico, que vem se constituindo numa escola de particularidades próprias. Na atualidade proliferam as instalações e as performances, muitas vezes com caráter interdisciplinar, como no caso da video art.Durante las recientes décadas, las artes plásticas en Cuba han desarrollado diversas tendencias como la abstracción, el fotorrealismo, el neoexpresionismo, el conceptualismo, etc., mientras mantienen algunas temáticas y caracteres cuya base se remite a las culturas afrocubanas. A las manifestaciones con antecedentes nacionales se añadirá, como manifestación orgánica, el diseño gráfico que se ha constituido en una escuela de caracteres propios. En la actualidad proliferan las instalaciones y los performances, a menudo con carácter interdisciplinario, así como el video art.During recent decades, several trends have emerged in the Cuban visual arts, e.g., abstraction, photorealism, neoexpressionism and conceptualism, among others, without losing sight of certain themes and characters based on Afro-Cuban cultures. To the manifestations of a national heritage should be added, as an organic expression, graphic design, which is becoming a school with unique features. Today, we have a proliferation of performances and installations, often of interdisciplinary nature, as is the case of video art.

  5. QLab 3 show control projects for live performances & installations

    CERN Document Server

    Hopgood, Jeromy

    2013-01-01

    Used from Broadway to Britain's West End, QLab software is the tool of choice for many of the world's most prominent sound, projection, and integrated media designers. QLab 3 Show Control: Projects for Live Performances & Installations is a project-based book on QLab software covering sound, video, and show control. With information on both sound and video system basics and the more advanced functions of QLab such as MIDI show control, new OSC capabilities, networking, video effects, and microphone integration, each chapter's specific projects will allow you to learn the software's capabilitie

  6. Akademisk video

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2017-01-01

    Dette kapitel har fokus på metodiske problemstillinger, der opstår i forhold til at bruge (digital) video i forbindelse med forskningskommunikation, ikke mindst online. Video har længe været benyttet i forskningen til dataindsamling og forskningskommunikation. Med digitaliseringen og internettet er...... der dog opstået nye muligheder og udfordringer i forhold til at formidle og distribuere forskningsresultater til forskellige målgrupper via video. Samtidig er klassiske metodologiske problematikker som forskerens positionering i forhold til det undersøgte stadig aktuelle. Både klassiske og nye...... problemstillinger diskuteres i kapitlet, som rammesætter diskussionen ud fra forskellige positioneringsmuligheder: formidler, historiefortæller, eller dialogist. Disse positioner relaterer sig til genrer inden for ’akademisk video’. Afslutningsvis præsenteres en metodisk værktøjskasse med redskaber til planlægning...

  7. Conveyor installation tools

    National Research Council Canada - National Science Library

    1984-01-01

    The USBM in order to reduce accidents associated with transporting, installing or maintaining belt conveyors developed 3 devices for use in moving and positioning conveyor components (the saucer skid...

  8. 3D Projection Installations

    DEFF Research Database (Denmark)

    Halskov, Kim; Johansen, Stine Liv; Bach Mikkelsen, Michelle

    2014-01-01

    Three-dimensional projection installations are particular kinds of augmented spaces in which a digital 3-D model is projected onto a physical three-dimensional object, thereby fusing the digital content and the physical object. Based on interaction design research and media studies, this article...... contributes to the understanding of the distinctive characteristics of such a new medium, and identifies three strategies for designing 3-D projection installations: establishing space; interplay between the digital and the physical; and transformation of materiality. The principal empirical case, From...... Fingerplan to Loop City, is a 3-D projection installation presenting the history and future of city planning for the Copenhagen area in Denmark. The installation was presented as part of the 12th Architecture Biennale in Venice in 2010....

  9. Biggest semiconductor installed

    CERN Multimedia

    2008-01-01

    Scientists and technicians at the European Laboratory for Particle Physics, commonly known by its French acronym CERN (Centre Europen pour la Recherche Nuclaire), have completed the installation of the largest semiconductor silicon detector.

  10. Leadership for Sustainable Installations

    Science.gov (United States)

    2011-04-01

    able_installations/. Accessed 15 April 2011) Leadership for Sustainable Installations By COL Charles Allen (Ret), U.S. Army War College The...number. 1. REPORT DATE APR 2011 2. REPORT TYPE 3. DATES COVERED 00-00-2011 to 00-00-2011 4. TITLE AND SUBTITLE Leadership for Sustainable...of the Army civilian workforce. During that decade, we followed the mandate of A-76 Commercial Sourcing and focused on developing the Most Efficient

  11. Installation af opvaskemaskine

    DEFF Research Database (Denmark)

    Christiansen, J.; Skibstrup Eriksen, S.; Nielsen, F.

    Denne SBI-anvisning er et led i en serie om modernisering af installationerne i den ældre boligmasse. Den henvender sig til både beboere, husejere, VVS-installatører og andre interesserede. Anvisningen indeholder almene afsnit om valg og placering af opvaskemaskine, sagsforløb ved installation......, forhold til myndigheder, priser, finansieringsmuligheder m.m. Anvisningen indeholder endvidere tekniske afsnit om vandinstallation, afløb og elinstallation i forbindelse med installation af opvaskemaskine....

  12. Video Analytics for Business Intelligence

    CERN Document Server

    Porikli, Fatih; Xiang, Tao; Gong, Shaogang

    2012-01-01

    Closed Circuit TeleVision (CCTV) cameras have been increasingly deployed pervasively in public spaces including retail centres and shopping malls. Intelligent video analytics aims to automatically analyze content of massive amount of public space video data and has been one of the most active areas of computer vision research in the last two decades. Current focus of video analytics research has been largely on detecting alarm events and abnormal behaviours for public safety and security applications. However, increasingly CCTV installations have also been exploited for gathering and analyzing business intelligence information, in order to enhance marketing and operational efficiency. For example, in retail environments, surveillance cameras can be utilised to collect statistical information about shopping behaviour and preference for marketing (e.g., how many people entered a shop; how many females/males or which age groups of people showed interests to a particular product; how long did they stay in the sho...

  13. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... World Videos. The workshops were run on December 4, 2016, in Cancun in Mexico. The two workshops together received 13 papers. Each paper was then reviewed by at least two expert reviewers in the field. In all, 11 papers were accepted to be presented at the workshops. The topics covered in the papers...

  14. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real W...

  15. Art Imitating Art

    Directory of Open Access Journals (Sweden)

    Eric Brook

    2008-01-01

    Full Text Available Using as a contextual reference my experience of seeing the original and copy of Michelangelo's David in Florence, I briefly introduce how the Platonic legacy has affected that discourse. The Western preference in art and aesthetics is typically in favor of the original over the copy, despite whatever indiscernibility may exist between them. Since Arthur Danto has treated this phenomenon in his text The Transfiguration of the Commonplace, his relevant comments are considered and adapted for the purpose of working through how one understands the relationship between the original and copy in terms of a criterion for defining art.

  16. Impact of visual art on patient behavior in the emergency department waiting room.

    Science.gov (United States)

    Nanda, Upali; Chanaud, Cheryl; Nelson, Michael; Zhu, Xi; Bajema, Robyn; Jansen, Ben H

    2012-07-01

    Wait times have been reported to be one of the most important concerns for people visiting emergency departments (EDs). Affective states significantly impact perception of wait time. There is substantial evidence that art depicting nature reduces stress levels and anxiety, thus potentially impacting the waiting experience. To analyze the effect of visual art depicting nature (still and video) on patients' and visitors' behavior in the ED. A pre-post research design was implemented using systematic behavioral observation of patients and visitors in the ED waiting rooms of two hospitals over a period of 4 months. Thirty hours of data were collected before and after new still and video art was installed at each site. Significant reduction in restlessness, noise level, and people staring at other people in the room was found at both sites. A significant decrease in the number of queries made at the front desk and a significant increase in social interaction were found at one of the sites. Visual art has positive effects on the ED waiting experience. Copyright © 2012 Elsevier Inc. All rights reserved.

  17. Capping off installation

    CERN Multimedia

    2006-01-01

    Installation of the cathode strip chambers for the muon system on the CMS positive endcap has been completed. Technicians install one of the last muon system cathode strip chambers on the CMS positive endcap. Like successfully putting together the pieces of a giant puzzle, installation of the muon system cathode strip chambers on one of the CMS endcaps has been completed. Total installation of the cathode strip chambers (CSC) is now 91 percent complete; only one ring of chambers needs to be mounted on the remaining endcap to finish installation of the entire system. To guarantee a good fit for the 468 total endcap muon system CSCs, physicists and engineers from the collaboration spent about 10 years carefully planning the design. The endcap muon system's cables, boxes, pipes and other parts were designed and integrated using a 3D computerized model. 'It took a long time to do all the computer modelling, but in the long run it saved us an enormous amount of time because it meant that everything fit together,...

  18. Basic electrical installation work level 2

    CERN Document Server

    Linsley, Trevor

    2015-01-01

    Everything needed to pass the first part of the City & Guilds 2365 Diploma in Electrical InstallationsUpdated in line with the 3rd Amendment of the 17th Edition IET Wiring Regulations, this new edition covers the City & Guilds 2365-02 course. Written in an accessible style with a chapter dedicated to each unit of the syllabus, this book helps you to master each topic before moving on to the next. End of chapter revision questions enable learners to check their understanding and consolidate key concepts learnt in each chapter. With a companion website containing videos, animations, worksheets a

  19. Python Introduction and Installation

    Directory of Open Access Journals (Sweden)

    William J. Turkel

    2012-07-01

    Full Text Available This first lesson in our section on dealing with Online Sources is designed to get you and your computer set up to start programming. We will focus on installing the relevant software – all free and reputable – and finally we will help you to get your toes wet with some simple programming that provides immediate results. In this opening module you will install the Python programming language, the Beautiful Soup HTML/XML parser, and a text editor. Screencaps provided here come from Komodo Edit, but you can use any text editor capable of working with Python. Here’s a list of other options: Python Editors. Once everything is installed, you will write your first programs, “Hello World” in Python and HTML.

  20. PulsArt

    DEFF Research Database (Denmark)

    Fritsch, Jonas; Fogtmann, Maiken Hillerup; Sommer, Henrik

    2005-01-01

    Recent years have seen a growing interest in considering the domestic household as a new and important domain for interaction design. In this paper we present pulsArt - a physical and digital installation designed for the home to represent different family members’ level of activity by water...... running down blocks of salt based on a real-time reading of the individual family member’s pulse. We describe how pulsArt explores novel ways of looking at the interaction between the physical, the social and the technological and how it acts as a context-aware artefact, amplifying the domestic setting...

  1. KAJIAN METAMORFOSIS PERFORMANCE ART SERTA ASPEK SOSIALNYA

    Directory of Open Access Journals (Sweden)

    Satriana Didiek Isnanta

    2006-01-01

    Full Text Available In the middle of recent development of Indonesian contemporary fine arts world, primarily works regarding the development of technology, New Media Art is one of examples. In the arts context, its uses are often understood as an offer of novel possibility in creating or experiencing the arts. One of them is the metamorphoses of performance art to be multimedia performance, and last metamorphoses into video performance. Video performance, was born out of long history of performance art progress around 1909 through the manifesto of Futurist group in Paris, whose members were poets, painters, and theater players, by using human body as a medium, performance art did dematerialization within art. Video performance in its presentation, perceived that human body was not anymore to be its part, however, what emerged then was virtual body. The existence of body was not really actual, however, its presence could be felt from the visual display coming out from a projector. Here, performance art has been mediated and metamorphosed. In addition, the problems of art and technological fusion promoting the metamorphoses of performance art to be video performance like mentioned above, this writing also discusses social aspects in the line with the emergence and development of performance art in Indonesia. At first, performance art as a process of making aware and resistance arts by deconstructing social reality and the state of being established of the fine arts itself. Second, the ambient media phenomenon in the global advertising practice (including Indonesia distracting struggle direction of performance art “genue” from the process of making aware media into “kitsch” art as a frontline point of advertising for market interest. Abstract in Bahasa Indonesia: Dalam perkembangan dunia seni rupa kontemporer Indonesia dewasa ini, khususnya karya-karya yang bersinggungan dengan perkembangan teknologi, New Media Art (seni media baru adalah salah satu contohnya

  2. Electrical installations technology

    CERN Document Server

    Whitfield, J F

    1968-01-01

    Electrical Installations Technology covers the syllabus of the City and Guilds of London Institute course No. 51, the "Electricians B Certificate”. This book is composed of 15 chapters that deal with basic electrical science and electrical installations. The introductory chapters discuss the fundamentals and basic electrical principles, including the concept of mechanics, heat, magnetic fields, electric currents, power, and energy. These chapters also explore the atomic theory of electric current and the electric circuit, conductors, and insulators. The subsequent chapter focuses on the chemis

  3. Video Analytics

    DEFF Research Database (Denmark)

    This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...... include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition...

  4. Video Analytics

    DEFF Research Database (Denmark)

    include: re-identification, consumer behavior analysis, utilizing pupillary response for task difficulty measurement, logo detection, saliency prediction, classification of facial expressions, face recognition, face verification, age estimation, super-resolution, pose estimation, and pain recognition......This book collects the papers presented at two workshops during the 23rd International Conference on Pattern Recognition (ICPR): the Third Workshop on Video Analytics for Audience Measurement (VAAM) and the Second International Workshop on Face and Facial Expression Recognition (FFER) from Real...

  5. Implementing Network Video for Traditional Security and Innovative Applications: Best Practices and Uses for Network Video in K-12 Schools

    Science.gov (United States)

    Wren, Andrew

    2008-01-01

    Administrators are constantly seeking ways to cost-effectively and adequately increase security and improve efficiency in K-12 schools. While video is not a new tool to schools, the shift from analog to network technology has increased the accessibility and usability in a variety of applications. Properly installed and used, video is a powerful…

  6. Observing mentalizing art therapy groups for people diagnosed with\\ud borderline personality disorder

    OpenAIRE

    Springham, N.; Camic, Paul M.

    2017-01-01

    This article describes video-based observation of three mentalization-based treatment (MBT) art therapy groups in services for people who have received a diagnosis of personality disorder.Four focus groups (service user researchers, MBT trained psychologists, MBT trained art therapists, and the three art therapists who submitted videos) developed descriptions of the\\ud practice they observed on video. A grounded theory method was used to develop a proposition that if the art therapist uses ar...

  7. NIGERIAN HOME VIDEO MOVIES AND ENHANCED MUSIC ...

    African Journals Online (AJOL)

    Precious

    presented within the boundaries of acceptable standards and philosophic thought. Nigeria video films have been used to address a myriad of existing and emergent problems. Because of the distinctness and popularity, they represent a veritable tool for the deflation of anti- social practices and the installation of approved ...

  8. Make your own video with ActivePresenter

    CERN Multimedia

    CERN. Geneva

    2016-01-01

    A step-by-step video tutorial on how to use ActivePresenter, a screen recording tool for Windows and Mac. The installation step is not needed for CERN users, as the product is already made available. This tutorial explains how to install ActivePresenter, how to do a screen recording and edit a video using ActivePresenter and finally how to exports the end product. Tell us what you think about this or any other video in this category via e-learning.support at cern.ch All info about the CERN rapid e-learning project is linked from http://twiki.cern.ch/ELearning  

  9. Search in Real-Time Video Games

    OpenAIRE

    Cowling, Peter I.; Buro, Michael; Bida, Michal; Botea, Adi; Bouzy, Bruno; Butz, Martin V.; Hingston, Philip; Muñoz-Avila, Hector; Nau, Dana; Sipper, Moshe

    2013-01-01

    This chapter arises from the discussions of an experienced international group of researchers interested in the potential for creative application of algorithms for searching finite discrete graphs, which have been highly successful in a wide range of application areas, to address a broad range of problems arising in video games. The chapter first summarises the state of the art in search algorithms for games. It then considers the challenges in implementing these algorithms in video games (p...

  10. Display device-adapted video quality-of-experience assessment

    Science.gov (United States)

    Rehman, Abdul; Zeng, Kai; Wang, Zhou

    2015-03-01

    Today's viewers consume video content from a variety of connected devices, including smart phones, tablets, notebooks, TVs, and PCs. This imposes significant challenges for managing video traffic efficiently to ensure an acceptable quality-of-experience (QoE) for the end users as the perceptual quality of video content strongly depends on the properties of the display device and the viewing conditions. State-of-the-art full-reference objective video quality assessment algorithms do not take into account the combined impact of display device properties, viewing conditions, and video resolution while performing video quality assessment. We performed a subjective study in order to understand the impact of aforementioned factors on perceptual video QoE. We also propose a full reference video QoE measure, named SSIMplus, that provides real-time prediction of the perceptual quality of a video based on human visual system behaviors, video content characteristics (such as spatial and temporal complexity, and video resolution), display device properties (such as screen size, resolution, and brightness), and viewing conditions (such as viewing distance and angle). Experimental results have shown that the proposed algorithm outperforms state-of-the-art video quality measures in terms of accuracy and speed.

  11. Jaan Toomik ajakirjas Flash Art

    Index Scriptorium Estoniae

    1999-01-01

    Kunstiajakirja "Flash Art" maikuu numbris Ando Keskküla artikkel, mis annab ülevaate J. Toomiku loomingust ja peatub pikemalt tema olulisematel töödel. 10. juunist J. Toomiku isiknäitus Londoni fotograafide galeriis. Eksponeeritud video "Uisutaja"

  12. Networking. La rete come arte

    DEFF Research Database (Denmark)

    Bazzichelli, Tatiana

    Networking | La rete come arte [book] A reconstruction of the history of artistic networking in Italy, through an analysis of the realities which during the past twenty years have given way to a creative, shared and aware use of technologies, from video to computers, contributing to the formation...

  13. Installing the ALICE detector

    CERN Multimedia

    Maximilien Brice

    2006-01-01

    The huge iron yoke in the cavern at Point 2 in the LHC tunnel is prepared for the installation of the ALICE experiment. The yoke is being reused from the previous L3 experiment that was located at the same point during the LEP project from 1989 to 2000. ALICE will be inserted piece by piece into the cradle where it will be used to study collisions between two beams of lead ions.

  14. Installation Strategic Planning Guidebook

    Science.gov (United States)

    2012-05-01

    project plan, probably in the form of a Gantt chart so that the planning team members can reference as needed. Organization schedule of events: If...Koehler Publishing, 1994 7. Strategy Safari – A Guided Tour Through the Wilds of Strategic Management by Henry Mintzberg, Bruce Ahlstrand, and... Gantt chart - Resource the pre-work - Recap - Follow-up actions Installation Strategic Planning Guidebook 94 Appendix H

  15. First ALICE detectors installed!

    CERN Multimedia

    2006-01-01

    Detectors to track down penetrating muon particles are the first to be placed in their final position in the ALICE cavern. The Alice muon spectrometer: in the foreground the trigger chamber is positioned in front of the muon wall, with the dipole magnet in the background. After the impressive transport of its dipole magnet, ALICE has begun to fill the spectrometer with detectors. In mid-July, the ALICE muon spectrometer team achieved important milestones with the installation of the trigger and the tracking chambers of the muon spectrometer. They are the first detectors to be installed in their final position in the cavern. All of the eight half planes of the RPCs (resistive plate chambers) have been installed in their final position behind the muon filter. The role of the trigger detector is to select events containing a muon pair coming, for instance, from the decay of J/ or Y resonances. The selection is made on the transverse momentum of the two individual muons. The internal parts of the RPCs, made o...

  16. Wyner-Ziv Bayer-pattern video coding

    OpenAIRE

    Chen, Hu

    2013-01-01

    This thesis addresses the problem of Bayer-pattern video communications using Wyner-Ziv video coding. There are three major contributions. Firstly, a state-of-the-art Wyner-Ziv video codec using turbo codes is optimized and its functionality is extended. Secondly, it is studied how to realize joint source-channel coding using Wyner-Ziv video coding. The motivation is to achieve high error resiliency for wireless video transmission. Thirdly, a new color space transform method is proposed speci...

  17. Digital video technology - today and tomorrow: 11th office information technology conference

    Energy Technology Data Exchange (ETDEWEB)

    Liberman, J.

    1994-10-01

    Digital video is probably computing`s fastest moving technology today. Just three years ago, the zenith of digital video technology on the PC was the successful marriage of digital text and graphics with analog audio and video by means of expensive analog laser disc players and video overlay boards. The state of the art involves two different approaches to fully digital video on computers: hardware-assisted and software-only solutions.

  18. Video Salient Object Detection via Fully Convolutional Networks.

    Science.gov (United States)

    Wang, Wenguan; Shen, Jianbing; Shao, Ling

    This paper proposes a deep learning model to efficiently detect salient regions in videos. It addresses two important issues: 1) deep video saliency model training with the absence of sufficiently large and pixel-wise annotated video data and 2) fast video saliency training and detection. The proposed deep video saliency network consists of two modules, for capturing the spatial and temporal saliency information, respectively. The dynamic saliency model, explicitly incorporating saliency estimates from the static saliency model, directly produces spatiotemporal saliency inference without time-consuming optical flow computation. We further propose a novel data augmentation technique that simulates video training data from existing annotated image data sets, which enables our network to learn diverse saliency information and prevents overfitting with the limited number of training videos. Leveraging our synthetic video data (150K video sequences) and real videos, our deep video saliency model successfully learns both spatial and temporal saliency cues, thus producing accurate spatiotemporal saliency estimate. We advance the state-of-the-art on the densely annotated video segmentation data set (MAE of .06) and the Freiburg-Berkeley Motion Segmentation data set (MAE of .07), and do so with much improved speed (2 fps with all steps).This paper proposes a deep learning model to efficiently detect salient regions in videos. It addresses two important issues: 1) deep video saliency model training with the absence of sufficiently large and pixel-wise annotated video data and 2) fast video saliency training and detection. The proposed deep video saliency network consists of two modules, for capturing the spatial and temporal saliency information, respectively. The dynamic saliency model, explicitly incorporating saliency estimates from the static saliency model, directly produces spatiotemporal saliency inference without time-consuming optical flow computation. We further

  19. Microminiature thermocouple monitors own installation

    Science.gov (United States)

    Garrett, A. J.; Sellers, J. P., Jr.

    1966-01-01

    Microminiature thermocouple makes precision gas sidewall temperature readings inside large thrust chambers. It is installed by a technique whereby the sensor monitors its own installation to insure against thermal damage to the thermocouple and ensure minimum disturbance to chamber surfaces.

  20. Humanizing the Installation of Microcomputers.

    Science.gov (United States)

    Ansfield, Paul J.

    1982-01-01

    This discussion of the installation of microcomputing tools in organizations and institutions describes the effects of change, precautions for management, procedures to support inexperienced employees, and directives for microcomputer installation. Nine references are listed. (EJS)

  1. Performance of buried pipe installation.

    Science.gov (United States)

    2010-05-01

    The purpose of this study is to determine the effects of geometric and mechanical parameters : characterizing the soil structure interaction developed in a buried pipe installation located under : roads/highways. The drainage pipes or culverts instal...

  2. Samus Toroid Installation Fixture

    Energy Technology Data Exchange (ETDEWEB)

    Stredde, H.; /Fermilab

    1990-06-27

    The SAMUS (Small Angle Muon System) toroids have been designed and fabricated in the USSR and delivered to D0 ready for installation into the D0 detector. These toroids will be installed into the aperture of the EF's (End Toroids). The aperture in the EF's is 72-inch vertically and 66-inch horizontally. The Samus toroid is 70-inch vertically by 64-inch horizontally by 66-inch long and weighs approximately 38 tons. The Samus toroid has a 20-inch by 20-inch aperture in the center and it is through this aperture that the lift fixture must fit. The toroid must be 'threaded' through the EF aperture. Further, the Samus toroid coils are wound about the vertical portion of the aperture and thus limit the area where a lift fixture can make contact and not damage the coils. The fixture is designed to lift along a surface adjacent to the coils, but with clearance to the coil and with contact to the upper steel block of the toroid. The lift and installation will be done with the 50 ton crane at DO. The fixture was tested by lifting the Samus Toroid 2-inch off the floor and holding the weight for 10 minutes. Deflection was as predicted by the design calculations. Enclosed are sketches of the fixture and it relation to both Toroids (Samus and EF), along with hand calculations and an Finite Element Analysis. The PEA work was done by Kay Weber of the Accelerator Engineering Department.

  3. Perceptual-responsive environments: sense and sensibility in Japanese media artist Seiko Mikami's installations

    Directory of Open Access Journals (Sweden)

    Yvonne Spielmann

    2012-05-01

    Full Text Available In Japan, the interwoven systems of communication, transport, and information and the commercially-industrially-culturally compressed spaces of the metropoles, like Tokyo, have created super-density as new cultural form of the present. In this respect, the installation works by Seiko Mikami respond to quotidian experience with high density and lack of individual space. In her interactive installations, we are targeted by programmed multisensors and robotic devices, which invite us to engage in close encounter with the measuring and moving tools of the installation. In this human-machine-interrelationship, which is set out for multiple participants, we will also achieve a sense of each other via technology. The technological environment becomes a perceptual space, which instigates awareness and self-awareness of our own. Yvonne Spielmann (Ph.D., Dr. habil. is presently Research Professor and Chair of New Media at The University of the West of Scotland. Her work focuses on interrelationships between media and culture, technology, art, science and communication, and in particular on Western/European and non-Western/South-East Asian interaction. Milestones of publish research output are four-authored monographs and about 90 single authored articles. Her book, “Video, the Reflexive Medium” (published by MIT Press 2008, Japanese edition by Sangen-sha Press 2011 was rewarded the 2009 Lewis Mumford Award for Outstanding Scholarship in the Ecology of Technics. Her most recent book “Hybrid Cultures” was published in German by Suhrkamp Press in 2010, English edition from MIT Press in 2012. Spielmann's work has been published in German and English and has been translated into French, Polish, Croatian, Swedish, Japanese, and Korean. She holds the 2011 Swedish Prize for Swedish-German scientific co-operation.

  4. The Art of Science

    Science.gov (United States)

    Vaidya, Ashwin; Munakata, Mika

    2014-03-01

    The Art of Science project at Montclair State University strives to communicate the creativity inherent in the sciences to students and the general public alike. The project uses connections between the arts and sciences to show the underlying unity and interdependence of the two. The project is planned as one big `performance' bringing together the two disciplines around the theme of sustainability. In the first phase, physics students learned about and built human-powered generators including hand cranks and bicycle units. In the second phase, using the generators to power video cameras, art students worked with a visiting artist to make short films on the subject of sustainability, science, and art. The generators and films were showcased at an annual university Physics and Art exhibition which was open to the university and local community. In the final phase, to be conducted, K12 teachers will learn about the project through a professional development workshop and will be encouraged to adapt the experiment for their own classrooms. The last phase will also combine the university and K12 projects for an exhibition to be displayed on Earth Day, 2014. Project funded by the APS Outreach Grant.

  5. Wall Art

    Science.gov (United States)

    McGinley, Connie Q.

    2004-01-01

    The author of this article, an art teacher at Monarch High School in Louisville, Colorado, describes how her experience teaching in a new school presented an exciting visual challenge for an art teacher--monotonous brick walls just waiting for decoration. This school experienced only minimal instances of graffiti, but as an art teacher, she did…

  6. Art in the Digital Age

    Science.gov (United States)

    2016-01-01

    The genre of “computer art” began in the 1950s, when long exposure photography was used to capture images created by an oscilloscope manipulating electronic waves on a small fluorescent screen. Through the 1960s, most works of computer art were created using plotters and impact printers by the scientists and engineers who had access to emerging computing technology. By the 1970s, artists were learning to program, and some universities began to integrate computers into the fine arts curriculum. The widespread adoption of computers and the availability of off-the-shelf paint programs in the 1980s brought computer art to the masses. At the same time, computer graphics and special effects were beginning their takeover of the entertainment industry through Hollywood films, TV shows, and video games. By the 1990s, the term computer art was fading, and computers were becoming a mainstream part of arts and entertainment.

  7. CNGS Reflector installed

    CERN Multimedia

    2006-01-01

    A major component that will help target the CNGS neutrino beam for its 732km journey through the earth's crust, from CERN to the Gran Sasso laboratory in Italy, has been installed in its final position. The transport of the huge magnetic horn reflector through the CNGS access gallery. A team from CNGS and TS/IC, and the contractors DBS, transported the magnetic horn reflector on 5th December, in a carefully conducted operation that took just under two hours. The reflector is 7m long, 1.6m in diameter and 1.6 tonnes in weight. With only a matter of centimetres to spare on either side, the reflector was transported through the CNGS access gallery, before being installed in the experiment's target chamber. The larger of two magnetic horns, the reflector will help refocus sprays of high energy pions and kaons emitted after a 0.5MW stream of protons from the Super Proton Synchrotron (SPS) strikes nucleons in a graphite target. The horns are toroidal magnetic lenses and work with high pulsed currents: 150 kA f...

  8. COMPARATIVE STUDY OF COMPRESSION TECHNIQUES FOR SYNTHETIC VIDEOS

    OpenAIRE

    Ayman Abdalla; Ahmad Mazhar; Mosa Salah

    2014-01-01

    We evaluate the performance of three state of the art video codecs on synthetic videos. The evaluation is based on both subjective and objective quality metrics. The subjective quality of the compressed video sequences is evaluated using the Double Stimulus Impairment Scale (DSIS) assessment metric while the Peak Signal-to-Noise Ratio (PSNR) is used for the objective evaluation. An extensive number of experiments are conducted to study the effect of frame rate and resolution o...

  9. Object detection in surveillance video from dense trajectories

    OpenAIRE

    Zhai, Mengyao

    2015-01-01

    Detecting objects such as humans or vehicles is a central problem in surveillance video. Myriad standard approaches exist for this problem. At their core, approaches consider either the appearance of people, patterns of their motion, or differences from the background. In this paper we build on dense trajectories, a state-of-the-art approach for describing spatio-temporal patterns in video sequences. We demonstrate an application of dense trajectories to object detection in surveillance video...

  10. Jeff FROST, video artist for U2, visits CERN

    CERN Multimedia

    2015-01-01

    Video artist Jeff Frost came to CERN last April to produce video art for the U2 band's 2015 tour Innocence and Experience. He spent a week and visited in The Globe, the ATLAS, CMS experiments and ALICE caverns, Idea Square, the COMPASS experiment, the AD, the Aegis experiment, n-ToF, LEIR, ISOLDE, SM18, the Computing Centre.

  11. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration ... Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: ...

  12. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  13. NEI You Tube Videos: Amblyopia

    Science.gov (United States)

    ... YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia ... of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia ...

  14. Designing performativity for mixed reality installations

    Directory of Open Access Journals (Sweden)

    Andrew Morrison

    2010-07-01

    Full Text Available This article takes up the concept of performativity prevalent in the humanities and applies it to the design of installation arts in mixed reality mode. Based on the design, development and public access to two specific works, the concept is related to a form of research by design. We argue that the concept of performativity may be further usefully employed in investigations (design and research, artistic and public into digital arts where complex intersections between concepts, technologies, dramaturgy, media and participant actions are in flux and together constitute the emergence and experience of a work. Theories of performativity are related to these two works in an argument that further suggests there is room in research by design to also include ‘performative design’. The article is the result of a wide-ranging interdisciplinary collaboration and aims to convey some sense of that in its reporting style, content and analysis.

  15. Organisational Art

    DEFF Research Database (Denmark)

    Ferro-Thomsen, Martin

    University of Copenhagen / Learning Lab Denmark. 2005 Kort beskrivelse: Organisational Art is a tentative title for an art form that works together with organisations to produce art. This is most often done together with non-artist members of the organisation and on-site in their social context. OA...... is characterised as socially engaged, conceptual, discursive, site-specific and contextual. Abstract: This investigation is about Organisational Art (OA), which is a tentative title for an art form that works together with organisations (companies, institutions, communities, governments and NGOs) to produce art....... This is most often done together with non-artist members of the organisation and on-site in their social context. OA is characterised as socially engaged, conceptual, discursive, site-specific and contextual. It is argued that OA seeks to advance both art and the organisation of human work/life by crossing...

  16. Decommissioning of offshore installations

    Energy Technology Data Exchange (ETDEWEB)

    Oeen, Sigrun; Iversen, Per Erik; Stokke, Reidunn; Nielsen, Frantz; Henriksen, Thor; Natvig, Henning; Dretvik, Oeystein; Martinsen, Finn; Bakke, Gunnstein

    2010-07-01

    New legislation on the handling and storage of radioactive substances came into force 1 January 2011. This version of the report is updated to reflect this new regulation and will therefore in some chapters differ from the Norwegian version (see NEI-NO--1660). The Ministry of the Environment commissioned the Climate and Pollution Agency to examine the environmental impacts associated with the decommissioning of offshore installations (demolition and recycling). This has involved an assessment of the volumes and types of waste material and of decommissioning capacity in Norway now and in the future. This report also presents proposals for measures and instruments to address environmental and other concerns that arise in connection with the decommissioning of offshore installations. At present, Norway has four decommissioning facilities for offshore installations, three of which are currently involved in decommissioning projects. Waste treatment plants of this kind are required to hold permits under the Pollution Control Act. The permit system allows the pollution control authority to tailor the requirements in a specific permit by evaluating conditions and limits for releases of pollutants on a case-to-case basis, and the Act also provides for requirements to be tightened up in line with the development of best available techniques (BAT). The environmental risks posed by decommissioning facilities are much the same as those from process industries and other waste treatment plants that are regulated by means of individual permits. Strict requirements are intended to ensure that environmental and health concerns are taken into account. The review of the four Norwegian decommissioning facilities in connection with this report shows that the degree to which requirements need to be tightened up varies from one facility to another. The permit for the Vats yard is newest and contains the strictest conditions. The Climate and Pollution Agency recommends a number of measures

  17. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed ... Activity Role of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic ...

  18. Art Rocks with Rock Art!

    Science.gov (United States)

    Bickett, Marianne

    2011-01-01

    This article discusses rock art which was the very first "art." Rock art, such as the images created on the stone surfaces of the caves of Lascaux and Altimira, is the true origin of the canvas, paintbrush, and painting media. For there, within caverns deep in the earth, the first artists mixed animal fat, urine, and saliva with powdered minerals…

  19. 61214++++','DOAJ-ART-EN'); return false;" href="+++++https://jual.nipissingu.ca/wp-content/uploads/sites/25/2014/06/v61214.m4v">61214++++">Jailed - Video

    Directory of Open Access Journals (Sweden)

    Cameron CULBERT

    2012-07-01

    Full Text Available As the public education system in Northern Ontario continues to take a downward spiral, a plethora of secondary school students are being placed in an alternative educational environment. Juxtaposing the two educational settings reveals very similar methods and characteristics of educating our youth as opposed to using a truly alternative approach to education. This video reviews the relationship between public education and alternative education in a remote Northern Ontario setting. It is my belief that the traditional methods of teaching are not appropriate in educating at risk students in alternative schools. Paper and pencil worksheets do not motivate these students to learn and succeed. Alternative education should emphasize experiential learning, a just in time curriculum based on every unique individual and the students true passion for everyday life. Cameron Culbert was born on February 3rd, 1977 in North Bay, Ontario. His teenage years were split between attending public school and his willed curriculum on the ski hill. Culbert spent 10 years (1996-2002 & 2006-2010 competing for Canada as an alpine ski racer. His passion for teaching and coaching began as an athlete and has now transferred into the classroom and the community. As a graduate of Nipissing University (BA, BEd, MEd. Camerons research interests are alternative education, physical education and technology in the classroom. Currently Cameron is an active educator and coach in Northern Ontario.

  20. Video signals integrator (VSI) system architecture

    Science.gov (United States)

    Kasprowicz, Grzegorz; Pastuszak, Grzegorz; Poźniak, Krzysztof; Trochimiuk, Maciej; Abramowski, Andrzej; Gaska, Michal; Bukowiecka, Danuta; Tyburska, Agata; Struniawski, Jarosław; Jastrzebski, Pawel; Jewartowski, Blazej; Frasunek, Przemysław; Nalbach-Moszynska, Małgorzata; Brawata, Sebastian; Bubak, Iwona; Gloza, Małgorzata

    2016-09-01

    The purpose of the project is development of a platform which integrates video signals from many sources. The signals can be sourced by existing analogue CCTV surveillance installations, recent internet-protocol (IP) cameras or single cameras of any type. The system will consist of portable devices that provide conversion, encoding, transmission and archiving. The sharing subsystem will use distributed file system and also user console which provides simultaneous access to any of video streams in real time. The system is fully modular so its extension is possible, both from hardware and software side. Due to standard modular technology used, partial technology modernization is also possible during a long exploitation period.

  1. Tangible air: An interactive installation for visualising audience engagement

    NARCIS (Netherlands)

    T. Röggla (Tom); C. Wang (Chen); L. Pérez Romero (Lilia); A.J. Jansen (Jack); P.S. Cesar Garcia (Pablo Santiago)

    2017-01-01

    textabstractThis article presents an end-to-end system for capturing physiological sensor data and visualising it on a real-time graphic dashboard and as part of an art installation. More specifically, it describes an event where the level of engagement of the audience was measured by means of

  2. Tangible air : An Interactive Installation for Visualising Audience Engagement

    NARCIS (Netherlands)

    Röggla, Thomas; Wang, Chen; Perez Romero, Lilia; Jansen, Jack; Cesar Garcia, P.S.

    2017-01-01

    This article presents an end-to-end system for capturing physiological sensor data and visualising it on a real-time graphic dashboard and as part of an art installation. More specifically, it describes an event where the level of engagement of the audience was measured by means of Galvanic Skin

  3. The Use of Geothermal Energy at Military Installations.

    Science.gov (United States)

    1976-10-01

    geothermal resources; and one was a review of the current state-of-the-art of geothermal energy development. As a result of these studies, two target areas...have been identified as prime candiates for development of geothermal energy at military installations. The Coso Hot Springs, on the Naval Weapons

  4. Lossless Compression of Video using Motion Compensation

    DEFF Research Database (Denmark)

    Martins, Bo; Forchhammer, Søren

    1998-01-01

    We investigate lossless coding of video using predictive coding andmotion compensation. The methods incorporate state-of-the-art lossless techniques such ascontext based prediction and bias cancellation, Golomb coding, high resolution motion field estimation,3d-dimensional predictors, prediction ...

  5. Video Design Games

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Christensen, Kasper Skov; Iversen, Ole Sejer

    We introduce Video Design Games to train educators in teaching design. The Video Design Game is a workshop format consisting of three rounds in which participants observe, reflect and generalize based on video snippets from their own practice. The paper reports on a Video Design Game workshop...

  6. Characterization of social video

    Science.gov (United States)

    Ostrowski, Jeffrey R.; Sarhan, Nabil J.

    2009-01-01

    The popularity of social media has grown dramatically over the World Wide Web. In this paper, we analyze the video popularity distribution of well-known social video websites (YouTube, Google Video, and the AOL Truveo Video Search engine) and characterize their workload. We identify trends in the categories, lengths, and formats of those videos, as well as characterize the evolution of those videos over time. We further provide an extensive analysis and comparison of video content amongst the main regions of the world.

  7. Semi-Supervised Image-to-Video Adaptation for Video Action Recognition.

    Science.gov (United States)

    Zhang, Jianguang; Han, Yahong; Tang, Jinhui; Hu, Qinghua; Jiang, Jianmin

    2017-04-01

    Human action recognition has been well explored in applications of computer vision. Many successful action recognition methods have shown that action knowledge can be effectively learned from motion videos or still images. For the same action, the appropriate action knowledge learned from different types of media, e.g., videos or images, may be related. However, less effort has been made to improve the performance of action recognition in videos by adapting the action knowledge conveyed from images to videos. Most of the existing video action recognition methods suffer from the problem of lacking sufficient labeled training videos. In such cases, over-fitting would be a potential problem and the performance of action recognition is restrained. In this paper, we propose an adaptation method to enhance action recognition in videos by adapting knowledge from images. The adapted knowledge is utilized to learn the correlated action semantics by exploring the common components of both labeled videos and images. Meanwhile, we extend the adaptation method to a semi-supervised framework which can leverage both labeled and unlabeled videos. Thus, the over-fitting can be alleviated and the performance of action recognition is improved. Experiments on public benchmark datasets and real-world datasets show that our method outperforms several other state-of-the-art action recognition methods.

  8. Art Engineering and Kinetic Art

    Directory of Open Access Journals (Sweden)

    Barış Yılmaz

    2014-12-01

    Full Text Available Performing an art, either by painting or by sculpturing, requires to be interdisciplinary. When an artist creates his/her work of art, the process he/she realizes is supported by different engineering disciplines. Therefore, especially modern artists need to understand engineering science and this results in transforming artists into engineers. Opportunities provided by technology and science enable artists to expand his/her vision and to improve his/her works. Especially kinetic art has become an approach that combines art with engineering. Kinetic art, which is nourished with varied disciplines, is an excellent example to prove that art is interdisciplinary and to show the relationship between artist/art and engineering.

  9. Video visual analytics

    OpenAIRE

    Höferlin, Markus Johannes

    2013-01-01

    The amount of video data recorded world-wide is tremendously growing and has already reached hardly manageable dimensions. It originates from a wide range of application areas, such as surveillance, sports analysis, scientific video analysis, surgery documentation, and entertainment, and its analysis represents one of the challenges in computer science. The vast amount of video data renders manual analysis by watching the video data impractical. However, automatic evaluation of video material...

  10. Violent Video Games and the Military: Recruitment, Training, and Treating Mental Disability

    Science.gov (United States)

    Derby, John

    2014-01-01

    This article adds to the small collection of art education studies on video games (Parks, 2008; Patton, 2013; Sweeny, 2010) by critically examining the association between violent video games, the U.S. military, and mental disability--from a critical disability studies perspective. Derby overviews the controversies surrounding violent video games…

  11. Boundary|Time|Surface: Art and Geology Meet in Gros Morne National Park, NL, Canada

    Science.gov (United States)

    Lancaster, Sydney; Waldron, John

    2015-04-01

    Environmental Art works range in scope from major permanent interventions in the landscape to less intrusive, more ephemeral site-specific installations constructed of materials from the local environment. Despite this range of intervention, however, these works all share in a tradition of art making that situates the artwork in direct response to the surrounding landscape. Andy Goldsworthy and Richard Long, for example, both favour methods that combine elements of both sculpture and performance in the creation of non-permanent interventions in the landscape, and both rely upon photographic, text-based, or video documentation as the only lasting indication of the works' existence. Similarly, Earth Scientists are responsible for interventions in the landscape, both physical and conceptual. For example, in Earth science, the periods of the geologic timescale - Cambrian, Ordovician, Silurian, etc. - were established by 19th century pioneers of geology at a time when they were believed to represent natural chapters in Earth history. Since the mid-20th century, stratigraphers have attempted to resolve ambiguities in the original definitions by defining stratotypes: sections of continuously deposited strata where a single horizon is chosen as a boundary. One such international stratotype, marking the Cambrian-Ordovician boundary, is defined at Green Point in Gros Morne National Park, Newfoundland. Boundary|Time|Surface was an ephemeral sculptural installation work constructed in June 2014. The main installation work was a fence of 52 vertical driftwood poles, 2-3 m tall, positioned precisely along the boundary stratotype horizon at Green Point in Newfoundland. The fence extended across a 150 m wave-cut platform from sea cliffs to the low-water mark, separating Ordovician from Cambrian strata. The installation was constructed by hand (with volunteer assistance) on June 22, as the wave-cut platform was exposed by the falling tide. During the remainder of the tidal cycle

  12. Erotic Art

    OpenAIRE

    Maes, Hans R.V.

    2014-01-01

    What is erotic art? Do all paintings with a sexual theme qualify as erotic? How to distinguish between erotica and erotic art? In what way are aesthetic experiences related to, or different from, erotic experiences and are they at all compatible? Both people and works of art can be sensually appealing, but is the beauty in each case substantially the same property? How helpful is the distinction between the nude and the naked? Can we draw a strict line between erotic art and pornography? We t...

  13. Installing Piezometers in Deepwater Sediments

    Science.gov (United States)

    Lee, David R.; Harvey, F. Edwin

    1996-04-01

    A new method has been developed for installing piezometers in the sediments of deep harbors and lakes, where it has been difficult to measure hydrogeological parameters and collect pore waters for geochemical analyses. Using an underwater hammer operated from the surface, piezometers have been installed as much as 12 m below the water-sediment interface. The piezometer screen is held in place by barbs on the drive head and is connected to the water surface via flexible tubing. These piezometers have been installed from boats and from ice cover in water up to 30 m deep. However, installation in water more than 100 m deep should be possible.

  14. ROS Installation and Commissioning

    CERN Multimedia

    Gorini, B

    The ATLAS Readout group (a sub-group of TDAQ) has now completed the installation and commissioning of all of the Readout System (ROS) units. Event data from ATLAS is initially handled by detector specific hardware and software, but following a Level 1 Accept the data passes from the detector specific Readout Drivers (RODs) to the ROS, the first stage of the central ATLAS DAQ. Within the final ATLAS TDAQ system the ROS stores the data and on request makes it available to the Level 2 Trigger (L2) processors and to the Event Builder (EB) as required. The ROS is implemented as a large number of PCs housing custom built cards (ROBINs) and running custom multi-threaded software. Each ROBIN card (shown below) contains buffer memories to store the data, plus a field programmable gate array ( FPGA ) and an embedded PowerPC processor for management of the memories and data requests, and is implemented as a 64-bit 66 MHz PCI card. Both the software and the ROBIN cards have been designed and developed by the Readout g...

  15. Constrained Multi-View Video Face Clustering.

    Science.gov (United States)

    Cao, Xiaochun; Zhang, Changqing; Zhou, Chengju; Fu, Huazhu; Foroosh, Hassan

    2015-11-01

    In this paper, we focus on face clustering in videos. To promote the performance of video clustering by multiple intrinsic cues, i.e., pairwise constraints and multiple views, we propose a constrained multi-view video face clustering method under a unified graph-based model. First, unlike most existing video face clustering methods which only employ these constraints in the clustering step, we strengthen the pairwise constraints through the whole video face clustering framework, both in sparse subspace representation and spectral clustering. In the constrained sparse subspace representation, the sparse representation is forced to explore unknown relationships. In the constrained spectral clustering, the constraints are used to guide for learning more reasonable new representations. Second, our method considers both the video face pairwise constraints as well as the multi-view consistence simultaneously. In particular, the graph regularization enforces the pairwise constraints to be respected and the co-regularization penalizes the disagreement among different graphs of multiple views. Experiments on three real-world video benchmark data sets demonstrate the significant improvements of our method over the state-of-the-art methods.

  16. Video Film Piracy in Nigeria: Interfacing to Integrate the Pirate ...

    African Journals Online (AJOL)

    One of the worst nightmares of the arts is piracy. It is a single variable that has dealt a serious blow on the development of the arts including the video film industry in Nigeria. Measures, predominantly legislation and enforcement have been taken to up-root the canker worm to no avail. This work examines existing measures ...

  17. Indigenous Art

    Science.gov (United States)

    Hu, Helen

    2012-01-01

    Linda Lomahaftewa, a noted painter, has taught at much bigger places than the Institute of American Indian Arts (IAIA). But Lomahaftewa, who is Hopi-Choctaw, and others on the faculty of IAIA are intensely devoted to the mission of this small but unique school. IAIA--the nation's only four-year fine arts institution devoted to American Indian and…

  18. Art Markets

    NARCIS (Netherlands)

    P.A. Arora (Payal); F.R.R. Vermeylen (Filip)

    2013-01-01

    textabstractThe advent of digitization has had a profound impact on the art market and its institutions. In this chapter, we focus on the market for visual arts as it finds its expression in (among other) paintings, prints, drawings, photographs, sculpture and the like. These artistic disciplines

  19. Art Smart

    Science.gov (United States)

    St. Gerard, Vanessa

    2011-01-01

    As evidenced by countless studies, time spent engaging in the arts has lasting effects on children of all ages, not only instilling in them a sense of creativity and innovation, but also providing them the skills needed to compete in a global economy. In May 2011, the President's Committee on the Arts and the Humanities released "Reinvesting in…

  20. Effectiveness of Artistic Interaction through Video Conferencing

    Directory of Open Access Journals (Sweden)

    Suzan Duygu Erişti

    2011-10-01

    Full Text Available This study investigated Turkish and Canadian primary school students’ ways of expressing their perception of interactive art education through video conferencing and that of cultural interaction through pictorial representations. The qualitative research data were collected in the form of pictures and interviews on interactive art education along with cultural components depicted in pictures. The results obtained were analyzed and interpreted based on the quantitative content analysis method. The research results revealed that the majority of the students explained their viewpoints through the effectiveness of the process. The students highlighted the importance of learning a different culture, learning about a different art technique and recognizing new friends in the process. The synchronization regarding interactive art education through videoconferencing was another important experience reflected by the students. Most of the students indicated that interactive art education through videoconferencing encouraged them to learn and understand about different cultures, helped them develop cultural awareness, attracted their attention and increased their motivation.

  1. Effectiveness of Artistic Interaction through Video Conferencing

    Directory of Open Access Journals (Sweden)

    Suzan Duygu Erişti

    2011-04-01

    Full Text Available This study investigated Turkish and Canadian primary school students’ ways of expressing their perception of interactive art education through video conferencing and that of cultural interaction through pictorial representations. The qualitative research data were collected in the form of pictures and interviews on interactive art education along with cultural components depicted in pictures. The results obtained were analyzed and interpreted based on the quantitative content analysis method. The research results revealed that the majority of the students explained their viewpoints through the effectiveness of the process. The students highlighted the importance of learning a different culture, learning about a different art technique and recognizing new friends in the process. The synchronization regarding interactive art education through videoconferencing was another important experience reflected by the students. Most of the students indicated that interactive art education through videoconferencing encouraged them to learn and understand about different cultures, helped them develop cultural awareness, attracted their attention and increased their motivation

  2. Simulating Auditory Hallucinations in a Video Game

    DEFF Research Database (Denmark)

    Weinel, Jonathan; Cunningham, Stuart

    2017-01-01

    In previous work the authors have proposed the concept of 'ASC Simulations': including audio-visual installations and experiences, as well as interactive video game systems, which simulate altered states of consciousness (ASCs) such as dreams and hallucinations. Building on the discussion...... of the authors' previous paper, where a large-scale qualitative study explored the changes to auditory perception that users of various intoxicating substances report, here the authors present three prototype audio mechanisms for simulating hallucinations in a video game. These were designed in the Unity video...... game engine as an early proof-of-concept. The first mechanism simulates 'selective auditory attention' to different sound sources, by attenuating the amplitude of unattended sources. The second simulates 'enhanced sounds', by adjusting perceived brightness through filtering. The third simulates...

  3. New Test Set for Video Quality Benchmarking

    Science.gov (United States)

    Raventos, Joaquin

    A new test set design and benchmarking approach (US Patent pending) allows a "standard observer" to assess the end-to-end image quality characteristics of video imaging systems operating in day time or low-light conditions. It uses randomized targets based on extensive application of Photometry, Geometrical Optics, and Digital Media. The benchmarking takes into account the target's contrast sensitivity, its color characteristics, and several aspects of human vision such as visual acuity and dynamic response. The standard observer is part of the "extended video imaging system" (EVIS). The new test set allows image quality benchmarking by a panel of standard observers at the same time. The new approach shows that an unbiased assessment can be guaranteed. Manufacturers, system integrators, and end users will assess end-to-end performance by simulating a choice of different colors, luminance levels, and dynamic conditions in the laboratory or in permanent video systems installations.

  4. Art with Science: Connecting to Earth

    Science.gov (United States)

    Bendel, W. B.; Kirn, M.; Gupta, S.

    2013-12-01

    Why are so many people aware of climate change and sustainable solutions, but so few are actually doing anything about them? Social science research now suggests that to foster effective decision-making and action, good communication must include both cognition (e.g., intellect, facts, analysis) and affect (e.g., emotions, values, beliefs) working together. The arts have been used since prehistoric times not only to document and entertain, but to inspire, communicate, educate and motivate people to do things they might not otherwise have the interest or courage to do. Two projects, both funded by the National Oceanic and Atmospheric Administration (NOAA), are presented that explore art and science collaborations, designed to engage both the analytical and experiential information processing systems of the brain while fostering transformative thinking and behavior shifts for Earth-sustainability. The first project, Raindrop, is a smartphone application created at Butler University through a collaboration with artist Mary Miss and EcoArts Connections in the project FLOW: Can You See the River? Raindrop uses geographic information systems and GPS technology to map a raindrop's path from a user's location in Marion County to the White River as it flows through Indianapolis. Raindrop allows users to identify various flow paths and pollutant constituents transported by this water from farms, buildings, lawns, and streets along the way. Miss, with the help of scientists and others, created public art installations along the river engaging viewers in its infrastructure, history, ecology, and uses, and allowed for virtual features of the Raindrop app to be grounded in physical space. By combining art, science and technology, the project helped people not only to connect more personally to watershed and climate information, but also to understand viscerally that 'all property is river front property' connecting their own behavior with the health of the river. The second

  5. Video Salient Object Detection via Fully Convolutional Networks

    Science.gov (United States)

    Wang, Wenguan; Shen, Jianbing; Shao, Ling

    2018-01-01

    This paper proposes a deep learning model to efficiently detect salient regions in videos. It addresses two important issues: (1) deep video saliency model training with the absence of sufficiently large and pixel-wise annotated video data, and (2) fast video saliency training and detection. The proposed deep video saliency network consists of two modules, for capturing the spatial and temporal saliency information, respectively. The dynamic saliency model, explicitly incorporating saliency estimates from the static saliency model, directly produces spatiotemporal saliency inference without time-consuming optical flow computation. We further propose a novel data augmentation technique that simulates video training data from existing annotated image datasets, which enables our network to learn diverse saliency information and prevents overfitting with the limited number of training videos. Leveraging our synthetic video data (150K video sequences) and real videos, our deep video saliency model successfully learns both spatial and temporal saliency cues, thus producing accurate spatiotemporal saliency estimate. We advance the state-of-the-art on the DAVIS dataset (MAE of .06) and the FBMS dataset (MAE of .07), and do so with much improved speed (2fps with all steps).

  6. Communicating Art through Interactive Technology: New Approaches for Interaction Design in Art Museums

    DEFF Research Database (Denmark)

    Kortbek, Karen Johanne; Grønbæk, Kaj

    2008-01-01

    This paper discusses new approaches to interaction design for communication of art in the physical museum space. In contrast to the widespread utilization of interactive tech­nologies in cultural heritage and natural science museums it is generally a challenge to introduce technology in art museums...... without disturbing the domain of the art works. To explore the possibilities of communicating art through the use of technology, and to minimize disturbance of the artworks, we apply four main approaches in the communication: 1) gentle audio augmentation of art works; 2) conceptual affinity of art works...... and remote interactive installations; 3) using the body as an interaction device; 4) consistent audio-visual cues for interaction opportunities. The paper describes the application of these approaches for communication of inspira­tional material for a Mariko Mori exhibition. The installations are described...

  7. "CELESTIALS": THE COUNTERPOINT OF NATURE AND ART

    Directory of Open Access Journals (Sweden)

    Nikolaeva Julia E.

    2016-12-01

    Full Text Available The article is devoted to Terskaya's suite "Celestials" for record the birds singing, electronics, flute, piano, and video (2015. It reviewed implementation of the idea of the game "in ensemble with birds": a selection of audio material at the initial stage, then it is a compound according to the principle of complementary sound layers' counterpoint, and a composition of the acoustic instruments' parties. The local video performs the function of "common denominator" for all the musical elements. Video helps to build the dramatic and meaningful lines: nature and art, time of day, nature — culture — Eternity.

  8. Arts Entrepreneurship

    DEFF Research Database (Denmark)

    Gartner, Bill

    2015-01-01

    Contribution to the opinion series “Perspectives” on arts entrepreneurship; how arts entrepreneurship is situated in relation to other disciplines or fields; what problems we are grappling with as scholars, practitioners, teachers, and artists; and what are the research questions we are attempting...... to answer individually or as a field. Under the headline “Perspectives on Arts Entrepreneurship, part 2”, are responses from: William B. Gartner, Professor of Entrepreneurship at Copenhagen Business School and California Lutheran University; Joseph Roberts, Director of the Coleman Fellows Program, Associate...

  9. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support ...

  10. Video Games and Citizenship

    National Research Council Canada - National Science Library

    Bourgonjon, Jeroen; Soetaert, Ronald

    2013-01-01

    ... by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new social spaces which emerge in video game culture and how these spaces relate to community building and citizenship...

  11. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles News Resources Links Videos Podcasts Webinars For the ... Doctor Find a Provider Meet the Team Blog Articles News Provider Directory Donate Resources Links Videos Podcasts ...

  12. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For ... Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  13. Digital Video in Research

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2012-01-01

    questions of our media literacy pertaining to authoring multimodal texts (visual, verbal, audial, etc.) in research practice and the status of multimodal texts in academia. The implications of academic video extend to wider issues of how researchers harness opportunities to author different types of texts......Is video becoming “the new black” in academia, if so, what are the challenges? The integration of video in research methodology (for collection, analysis) is well-known, but the use of “academic video” for dissemination is relatively new (Eriksson and Sørensen). The focus of this paper is academic...... video, or short video essays produced for the explicit purpose of communicating research processes, topics, and research-based knowledge (see the journal of academic videos: www.audiovisualthinking.org). Video is increasingly used in popular showcases for video online, such as YouTube and Vimeo, as well...

  14. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Back Support Groups Is a support group for me? Find a Group Upcoming Events Video Library Photo ... Support Groups Back Is a support group for me? Find a group Back Upcoming events Video Library ...

  15. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork ... for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ...

  16. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  17. Videos, Podcasts and Livechats

    Science.gov (United States)

    ... the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media For Clinicians For ... Family Caregivers Glossary Menu In this section Links Videos Podcasts Webinars For the Media For Clinicians For ...

  18. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts Webinars For the Media ... a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos Podcasts Webinars ...

  19. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  20. Video Screen Capture Basics

    Science.gov (United States)

    Dunbar, Laura

    2014-01-01

    This article is an introduction to video screen capture. Basic information of two software programs, QuickTime for Mac and BlueBerry Flashback Express for PC, are also discussed. Practical applications for video screen capture are given.

  1. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... News Resources Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ... this section Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary ...

  2. Transmission of compressed video

    Science.gov (United States)

    Pasch, H. L.

    1990-09-01

    An overview of video coding is presented. The aim is not to give a technical summary of possible coding techniques, but to address subjects related to video compression in general and to the transmission of compressed video in more detail. Bit rate reduction is in general possible by removing redundant information; removing information the eye does not use anyway; and reducing the quality of the video. The codecs which are used for reducing the bit rate, can be divided into two groups: Constant Bit rate Codecs (CBC's), which keep the bit rate constant, but vary the video quality; and Variable Bit rate Codecs (VBC's), which keep the video quality constant by varying the bit rate. VBC's can be in general reach a higher video quality than CBC's using less bandwidth, but need a transmission system that allows the bandwidth of a connection to fluctuate in time. The current and the next generation of the PSTN does not allow this; ATM might. There are several factors which influence the quality of video: the bit error rate of the transmission channel, slip rate, packet loss rate/packet insertion rate, end-to-end delay, phase shift between voice and video, and bit rate. Based on the bit rate of the coded video, the following classification of coded video can be made: High Definition Television (HDTV); Broadcast Quality Television (BQTV); video conferencing; and video telephony. The properties of these classes are given. The video conferencing and video telephony equipment available now and in the next few years can be divided into three categories: conforming to 1984 CCITT standard for video conferencing; conforming to 1988 CCITT standard; and conforming to no standard.

  3. Making good physics videos

    Science.gov (United States)

    Lincoln, James

    2017-05-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators to post video pre-labs or to flip our classrooms. In this article, I share my advice on creating engaging physics videos.

  4. Desktop video conferencing

    OpenAIRE

    Potter, Ray; Roberts, Deborah

    2007-01-01

    This guide aims to provide an introduction to Desktop Video Conferencing. You may be familiar with video conferencing, where participants typically book a designated conference room and communicate with another group in a similar room on another site via a large screen display. Desktop video conferencing (DVC), as the name suggests, allows users to video conference from the comfort of their own office, workplace or home via a desktop/laptop Personal Computer. DVC provides live audio and visua...

  5. 47 CFR 79.3 - Video description of video programming.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 4 2010-10-01 2010-10-01 false Video description of video programming. 79.3... CLOSED CAPTIONING AND VIDEO DESCRIPTION OF VIDEO PROGRAMMING § 79.3 Video description of video programming. (a) Definitions. For purposes of this section the following definitions shall apply: (1...

  6. Multiculturalism Film and Video Catalogue--1982 = Repertoire des films et videos sur le multiculturalisme--1982.

    Science.gov (United States)

    Britt, Margaret, Ed.

    Multiculturalism and cultural pluralism are the foci of this catalog, which lists over 800 films and videos in one or both of Canada's two official languages, French and English. A subject index gives items by title and cross references titles that deal with more than one subject. Subject areas covered are child adoption, architecture, arts and…

  7. Video Self-Modeling

    Science.gov (United States)

    Buggey, Tom; Ogle, Lindsey

    2012-01-01

    Video self-modeling (VSM) first appeared on the psychology and education stage in the early 1970s. The practical applications of VSM were limited by lack of access to tools for editing video, which is necessary for almost all self-modeling videos. Thus, VSM remained in the research domain until the advent of camcorders and VCR/DVD players and,…

  8. Tracing Sequential Video Production

    DEFF Research Database (Denmark)

    Otrel-Cass, Kathrin; Khalid, Md. Saifuddin

    2015-01-01

    With an interest in learning that is set in collaborative situations, the data session presents excerpts from video data produced by two of fifteen students from a class of 5th semester techno-anthropology course. Students used video cameras to capture the time they spent working with a scientist...... video, nature of the interactional space, and material and spatial semiotics....

  9. Developing a Promotional Video

    Science.gov (United States)

    Epley, Hannah K.

    2014-01-01

    There is a need for Extension professionals to show clientele the benefits of their program. This article shares how promotional videos are one way of reaching audiences online. An example is given on how a promotional video has been used and developed using iMovie software. Tips are offered for how professionals can create a promotional video and…

  10. Modern African Art: Getting beyond the Traditional To Recognize Contemporaneous Aesthetics.

    Science.gov (United States)

    Kader, Themina

    College students in art history courses study African art more frequently than in the past. Textbooks and videos, however, do not reflect the realities of creative expression today in Africa. Rather, African art dwells on the traditional arts of the west and southern regions of Africa. This paper focuses on eastern and southern sub-Saharan Africa…

  11. Virtual LEGOs: Incorporating Minecraft into the Art Education Curriculum

    Science.gov (United States)

    Overby, Alexandra; Jones, Brian L.

    2015-01-01

    What could video games bring to a K-12 visual arts curriculum? Overby and Jones were skeptical about incorporating gaming and virtual worlds into the classroom, but watching their own children engaging in the video game Minecraft changed their perception. As they started researching the game and how these kids were operating within the space, they…

  12. Offshore structure and installation method

    Energy Technology Data Exchange (ETDEWEB)

    Waddell, J.W.

    1992-12-23

    An offshore structure particularly for use in arctic environments, and a method for installing this structure comprises a shield portion which rests on a seabed and primarily resists environmental loads, such as from ice, and a separate support portion which comprises a plurality of piles driven into the seabed to support a deck payload. The method for installing the structure comprises moving a shield portion of the structure to its intended location with piles pre-installed therein; setting the structure on the seabed; driving the piles into the seabed; and then severing any connection between the piles and the shield portion. (Author)

  13. Intelligent video surveillance systems

    CERN Document Server

    Dufour, Jean-Yves

    2012-01-01

    Belonging to the wider academic field of computer vision, video analytics has aroused a phenomenal surge of interest since the current millennium. Video analytics is intended to solve the problem of the incapability of exploiting video streams in real time for the purpose of detection or anticipation. It involves analyzing the videos using algorithms that detect and track objects of interest over time and that indicate the presence of events or suspect behavior involving these objects.The aims of this book are to highlight the operational attempts of video analytics, to identify possi

  14. VBR video traffic models

    CERN Document Server

    Tanwir, Savera

    2014-01-01

    There has been a phenomenal growth in video applications over the past few years. An accurate traffic model of Variable Bit Rate (VBR) video is necessary for performance evaluation of a network design and for generating synthetic traffic that can be used for benchmarking a network. A large number of models for VBR video traffic have been proposed in the literature for different types of video in the past 20 years. Here, the authors have classified and surveyed these models and have also evaluated the models for H.264 AVC and MVC encoded video and discussed their findings.

  15. Application-adapted mobile 3D video coding and streaming — A survey

    Science.gov (United States)

    Liu, Yanwei; Ci, Song; Tang, Hui; Ye, Yun

    2012-03-01

    3D video technologies have been gradually matured to be moved into mobile platforms. In the mobile environments, the specific characteristics of wireless network and mobile device present great challenges for 3D video coding and streaming. The application-adapted mobile 3D video coding and streaming technologies are urgently needed. Based on the mobile 3D video application framework, this paper reviews the state-of-the-art technologies of mobile 3D video coding and streaming. Specifically, the mobile 3D video formats and the corresponding coding methods are firstly reviewed and then the streaming adaptation technologies including 3D video transcoding, 3D video rate control and cross-layer optimized 3D video streaming are surveyed. [Figure not available: see fulltext.

  16. A Novel Mobile Video Community Discovery Scheme Using Ontology-Based Semantical Interest Capture

    Directory of Open Access Journals (Sweden)

    Ruiling Zhang

    2016-01-01

    Full Text Available Leveraging network virtualization technologies, the community-based video systems rely on the measurement of common interests to define and steady relationship between community members, which promotes video sharing performance and improves scalability community structure. In this paper, we propose a novel mobile Video Community discovery scheme using ontology-based semantical interest capture (VCOSI. An ontology-based semantical extension approach is proposed, which describes video content and measures video similarity according to video key word selection methods. In order to reduce the calculation load of video similarity, VCOSI designs a prefix-filtering-based estimation algorithm to decrease energy consumption of mobile nodes. VCOSI further proposes a member relationship estimate method to construct scalable and resilient node communities, which promotes video sharing capacity of video systems with the flexible and economic community maintenance. Extensive tests show how VCOSI obtains better performance results in comparison with other state-of-the-art solutions.

  17. DAQ INSTALLATION IN USC COMPLETED

    CERN Multimedia

    A. Racz

    After one year of work at P5 in the underground control rooms (USC55-S1&S2), the DAQ installation in USC55 is completed. The first half of 2006 was dedicated to the DAQ infrastructures installation (private cable trays, rack equipment for a very dense cabling, connection to services i.e. water, power, network). The second half has been spent to install the custom made electronics (FRLs and FMMs) and place all the inter-rack cables/fibers connecting all sub-systems to central DAQ (more details are given in the internal pages). The installation has been carried out by DAQ group members, coming from the hardware and software side as well. The pictures show the very nice team spirit !

  18. Solar Installation Labor Market Analysis

    Energy Technology Data Exchange (ETDEWEB)

    Friedman, B.; Jordan, P.; Carrese, J.

    2011-12-01

    The potential economic benefits of the growing renewable energy sector have led to increased federal, state, and local investments in solar industries, including federal grants for expanded workforce training for U.S. solar installers. However, there remain gaps in the data required to understand the size and composition of the workforce needed to meet the demand for solar power. Through primary research on the U.S. solar installation employer base, this report seeks to address that gap, improving policymakers and other solar stakeholders understanding of both the evolving needs of these employers and the economic opportunity associated with solar market development. Included are labor market data covering current U.S. employment, expected industry growth, and employer skill preferences for solar installation-related occupations. This study offers an in-depth look at the solar installation sectors. A study published by the Solar Foundation in October 2011 provides a census of labor data across the entire solar value chain.

  19. Installation of the Gbar LINAC

    CERN Multimedia

    Maximilien, Brice

    2017-01-01

    Installation of the GBAR linac in its shielding bunker. The electrons accelerated to 10 MeV toward a target will produce the positrons that are necessary to form anti hydrogen with the antiprotons coming from the ELENA decelerator.

  20. Remote video assessment for missile launch facilities

    Energy Technology Data Exchange (ETDEWEB)

    Wagner, G.G.; Stewart, W.A.

    1995-07-01

    The widely dispersed, unmanned launch facilities (LFs) for land-based ICBMs (intercontinental ballistic missiles) currently do not have visual assessment capability for existing intrusion alarms. The security response force currently must assess each alarm on-site. Remote assessment will enhance manpower, safety, and security efforts. Sandia National Laboratories was tasked by the USAF Electronic Systems Center to research, recommend, and demonstrate a cost-effective remote video assessment capability at missile LFs. The project`s charter was to provide: system concepts; market survey analysis; technology search recommendations; and operational hardware demonstrations for remote video assessment from a missile LF to a remote security center via a cost-effective transmission medium and without using visible, on-site lighting. The technical challenges of this project were to: analyze various video transmission media and emphasize using the existing missile system copper line which can be as long as 30 miles; accentuate and extremely low-cost system because of the many sites requiring system installation; integrate the video assessment system with the current LF alarm system; and provide video assessment at the remote sites with non-visible lighting.

  1. Flip Video for Dummies

    CERN Document Server

    Hutsko, Joe

    2010-01-01

    The full-color guide to shooting great video with the Flip Video camera. The inexpensive Flip Video camera is currently one of the hottest must-have gadgets. It's portable and connects easily to any computer to transfer video you shoot onto your PC or Mac. Although the Flip Video camera comes with a quick-start guide, it lacks a how-to manual, and this full-color book fills that void! Packed with full-color screen shots throughout, Flip Video For Dummies shows you how to shoot the best possible footage in a variety of situations. You'll learn how to transfer video to your computer and then edi

  2. Spatio-temporal image inpainting for video applications

    Directory of Open Access Journals (Sweden)

    Voronin Viacheslav

    2017-01-01

    Full Text Available Video inpainting or completion is a vital video improvement technique used to repair or edit digital videos. This paper describes a framework for temporally consistent video completion. The proposed method allows to remove dynamic objects or restore missing or tainted regions presented in a video sequence by utilizing spatial and temporal information from neighboring scenes. Masking algorithm is used for detection of scratches or damaged portions in video frames. The algorithm iteratively performs the following operations: achieve frame; update the scene model; update positions of moving objects; replace parts of the frame occupied by the objects marked for remove by using a background model. In this paper, we extend an image inpainting algorithm based texture and structure reconstruction by incorporating an improved strategy for video. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such as the correct reconstruction of dynamic textures, multiple moving objects and moving background. Experimental comparisons to state-of-the-art video completion methods demonstrate the effectiveness of the proposed approach. It is shown that the proposed spatio-temporal image inpainting method allows restoring a missing blocks and removing a text from the scenes on videos.

  3. Suitcase to Audit Solar Installations

    Energy Technology Data Exchange (ETDEWEB)

    Alberdi, J.; Barcala, J. M.; Blas, J. de; Molinero, A.; Navarrete, J. J.; Yuste, C.

    2001-07-01

    The audit suitcase was proposed by BESEL to introduce in the solar energy market a new tool which can make an evaluation of solar installation efficiency. Non-invasive sensors and low power components permit both easy installation of the devices and data storage for a period as long as ten days. This project was funded by the contract JOR3-CT98-7030 of the European Union JOULE III program. (Author)

  4. Installment options close to expiry

    Directory of Open Access Journals (Sweden)

    G. Alobaidi

    2006-01-01

    Full Text Available We use an asymptotic expansion to study the behavior of installment options close to expiry. Installment options are contracts where the price is paid over the life of the option rather than as a lump sum at the time of purchase, and where the contract can be allowed to lapse at any time. Series solutions are obtained for the location of the free boundary and the price of the option.

  5. The Offshore Bucket Trail Installation

    DEFF Research Database (Denmark)

    Nielsen, Søren Andreas; Ibsen, Lars Bo

    The Bucket Trail Installation project has gathered a substantial amount of date in a unique soil database which enable update of the used standards for penetration prediction. This update will lead to less conservative design of bucket foundations and is vital for the aim of cost reduction...... in the offshore wind business. Furthermore is serial offshore operation with the bucket concept was demonstrated with achieving full installation depth and inclination within given tolerance....

  6. Shadow art

    KAUST Repository

    Mitra, Niloy J.

    2009-01-01

    "To them, I said, the truth would be literally nothing but the shadows of the images." - Plato, The Republic Shadow art is a unique form of sculptural art where the 2D shadows cast by a 3D sculpture are essential for the artistic effect. We introduce computational tools for the creation of shadow art and propose a design process where the user can directly specify the desired shadows by providing a set of binary images and corresponding projection information. Since multiple shadow images often contradict each other, we present a geometric optimization that computes a 3D shadow volume whose shadows best approximate the provided input images. Our analysis shows that this optimization is essential for obtaining physically realizable 3D sculptures. The resulting shadow volume can then be modified with a set of interactive editing tools that automatically respect the often intricate shadow constraints. We demonstrate the potential of our system with a number of complex 3D shadow art sculptures that go beyond what is seen in contemporary art pieces. © 2009 ACM.

  7. Art Therapy

    DEFF Research Database (Denmark)

    Skov, Vibeke; Pedersen, Inge Nygaard

    2014-01-01

    Abstract Based on a Jungian approach, this article will introduce an integrative model to therapeutic change using art therapy methods as practical tools, with the aim of improving quality of life and in the prevention of depression. In a research study involving six participants, painting, clay...... work and drumming were used together with imagination and personal dialogues linked to the artwork. These art therapy processes attempted to combine the participant’s experience of inner and outer reality. The effect of gaining more knowledge about their inner reality using dreams and symbols......, was that participants gained a new understanding about their personal life. In addition, some participants were able to continue to use art therapy experiences as selfdevelopmental tools after the research study terminated. Jung’s description of the interactive relationship between the two living parts of the psyche...

  8. Art & Alchemy

    DEFF Research Database (Denmark)

    a doubt that the cosmological ideas of late Medieval and early modern cultures overlap with alchemy in important areas, and that alchemy therefore does not need to be such an esoteric source for art as is often thought. Furthermore, through a couple of case studies from the period in which alchemy......Partly because of alchemy's dismissal from the Parnassus of rational sciences, the interplay between this esoteric knowledge and the visual arts is still a surprisingly neglected research area. This collection of articles covering the time span from the Late Middle Ages to the twentieth century...... intends, however, to challenge the current neglect. Areas on which its twelve authors cast new light include alchemical gender symbolism in Renaissance, Mannerist and modernist art, alchemical ideas of transformation in Italian fifteenth-century landscape imagery, Netherlandish seventeenth...

  9. Video surveillance in public libraries : A case of unintended consequences?

    NARCIS (Netherlands)

    Newell, Bryce; Randall, David P.

    This paper presents the findings of an exploratory qualitative research study in which we examine why two public libraries have implemented video security systems and why one of these libraries has reversed course and recently removed a previously installed surveillance system.

  10. Risk analysis of a video-surveillance system

    NARCIS (Netherlands)

    Rothkrantz, L.; Lefter, I.

    2011-01-01

    The paper describes a surveillance system of cameras installed at lamppost of a military area. The surveillance system has been designed to detect unwanted visitors or suspicious behaviors. The area is composed of streets, building blocks and surrounded by gates and water. The video recordings are

  11. Martial arts.

    Science.gov (United States)

    Buschbacher, R M; Shay, T

    1999-02-01

    The martial arts have a reputation for being a high-risk activity, but are generally practiced in a safe environment. This article presents the results of a survey which is used to calculate risk of injury per 1000 hours of practice. The injury rate compares favorably with other mainstream activities; in fact, the martial arts are generally considered safer than most. The most common injuries occur to the wrist, hand, finger, foot, knee, head, and thigh. Special issues of importance for prevention and treatment of these injuries are discussed.

  12. Displacement pile installation effects in sand

    NARCIS (Netherlands)

    Beijer-Lundberg, A.

    2015-01-01

    Installation effects govern the post-installation behaviour of displacement piles in sand. These effects are currently not completely understood. Suitable experimental techniques to model these installation effects include field, laboratory and experimental models. In the current thesis a

  13. Case studies of soil in art

    Science.gov (United States)

    Feller, C.; Landa, E. R.; Toland, A.; Wessolek, G.

    2015-08-01

    The material and symbolic appropriations of soil in artworks are numerous and diverse, spanning many centuries and artistic traditions, from prehistoric painting and ceramics to early Renaissance works in Western literature, poetry, paintings, and sculpture, to recent developments in film, architecture, and contemporary art. Case studies focused on painting, installation, and film are presented with the view of encouraging further exploration of art about, in, and with soil as a contribution to raising soil awareness.

  14. On the "Generation 2000" and Neo-Pop in Contemporary Romanian Art

    Directory of Open Access Journals (Sweden)

    Adrian Guţă

    2011-01-01

    Full Text Available The present study focuses on the generation 2000 of the Romanian contemporary art and on one of the tendencies to be identified in its work, namely Neo-Pop. This generation’s representatives are fine arts graduates from the late 1990s to at least 2005. The Neo-Pop direction, sometimes related to the Neo-Conceptual one, may be temporarily or partially developed by these young artists. Since the 1990s and increasingly, consumerism and media culture inspired and motivated the Neo-Pop option for artists who grew up in an urban context progressively responding to globalisation. Authors’ attitudes include irony, playfulness, critical accents, they dismantle taboos of representation; the artists revisit Pop stylistic characteristics in painting, but they also work with readymades, installation, photography, video, they contribute to street art, they revitalize comics. The study shortly refers to a number of examples: artists of the generation 2000 and their works created along the first decade of the twenty one century.

  15. Epics, popular culture and politics in a modern work of art

    Directory of Open Access Journals (Sweden)

    Lidija Merenik

    2016-02-01

    Full Text Available “Death in Dallas” is a video-installation by Zoran Naskovski comprised of a visual documentary material connected to the assassination of John Fitzgerald Kennedy, the president of the USA and materials about his public and private life; b a soundtrack comprised of a poem accompanied by gusle by Jozo Karamatić with decasyllabic lyrics “Death in Dallas” by Božo Lasić. The unexpected and strange combo birthed a work of art which contains different layers of meaning and one of the most complete postmodern works of art in Serbian modern art. Naskovski had combined the seemingly incompatible codes of popular culture into a specific artistic method of its own genre – “Balkan noise”. Using the method of “noise” music, in which every noise, soundscape or voice has equal meaning and value; he included epics, tradition, politics, popular and folk culture. Finally, by doing so he had completely shifted the paradigm from modern to postmodern, from the substance of myth to a demystification of this type of representation.

  16. Installing Snowplow Cameras and Integrating Images into MnDOT's Traveler Information System

    Science.gov (United States)

    2017-10-01

    In 2015 and 2016, the Minnesota Department of Transportation (MnDOT) installed network video dash- and ceiling-mounted cameras on 226 snowplows, approximately one-quarter of MnDOT's total snowplow fleet. The cameras were integrated with the onboard m...

  17. Scanner Art

    Science.gov (United States)

    Jaworski, Joy; Murphy, Kris

    2009-01-01

    In this article, the authors describe how they incorporated environmental awareness into their art curriculum. Here, they describe a digital photography project in which their students used flatbed scanners as cameras. Their students composed their objects directly on the scanner. The lesson enabled students to realize that artists have voices…

  18. Semisupervised feature selection via spline regression for video semantic recognition.

    Science.gov (United States)

    Han, Yahong; Yang, Yi; Yan, Yan; Ma, Zhigang; Sebe, Nicu; Zhou, Xiaofang

    2015-02-01

    To improve both the efficiency and accuracy of video semantic recognition, we can perform feature selection on the extracted video features to select a subset of features from the high-dimensional feature set for a compact and accurate video data representation. Provided the number of labeled videos is small, supervised feature selection could fail to identify the relevant features that are discriminative to target classes. In many applications, abundant unlabeled videos are easily accessible. This motivates us to develop semisupervised feature selection algorithms to better identify the relevant video features, which are discriminative to target classes by effectively exploiting the information underlying the huge amount of unlabeled video data. In this paper, we propose a framework of video semantic recognition by semisupervised feature selection via spline regression (S(2)FS(2)R) . Two scatter matrices are combined to capture both the discriminative information and the local geometry structure of labeled and unlabeled training videos: A within-class scatter matrix encoding discriminative information of labeled training videos and a spline scatter output from a local spline regression encoding data distribution. An l2,1 -norm is imposed as a regularization term on the transformation matrix to ensure it is sparse in rows, making it particularly suitable for feature selection. To efficiently solve S(2)FS(2)R , we develop an iterative algorithm and prove its convergency. In the experiments, three typical tasks of video semantic recognition, such as video concept detection, video classification, and human action recognition, are used to demonstrate that the proposed S(2)FS(2)R achieves better performance compared with the state-of-the-art methods.

  19. Performing Beauty in Participatory Art and Culture

    DEFF Research Database (Denmark)

    Heinrich, Falk

    This book investigates the notion of beauty in participatory art, an interdisciplinary form that necessitates the audience’s agential participation and that is often seen in interactive art and technology-driven media installations. After considering established theories of beauty, for example......, Plato, Alison, Hume, Kant, Gadamer and Santayana through to McMahon and Sartwell, Heinrich argues that the experience of beauty in participatory art demands a revised notion of beauty; a conception that accounts for the performative and ludic turn within various art forms and which is, in a broader...... sense, a notion of beauty suited to a participatory and technology-saturated culture. Through case studies of participatory art, he provides an art-theoretical approach to the concept of performative beauty; an approach that is then applied to the wider context of media and design artefacts....

  20. Understanding Video Games

    DEFF Research Database (Denmark)

    Heide Smith, Jonas; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews...... the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider...... larger questions about the medium: * What defines a video game? * Who plays games? * Why do we play games? * How do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping...

  1. Collaborative Video Sketching

    DEFF Research Database (Denmark)

    Henningsen, Birgitte; Gundersen, Peter Bukovica; Hautopp, Heidi

    2017-01-01

    This paper introduces to what we define as a collaborative video sketching process. This process links various sketching techniques with digital storytelling approaches and creative reflection processes in video productions. Traditionally, sketching has been used by designers across various...... forms and through empirical examples, we present and discuss the video recording of sketching sessions, as well as development of video sketches by rethinking, redoing and editing the recorded sessions. The empirical data is based on workshop sessions with researchers and students from universities...... and university colleges and primary and secondary school teachers. As researchers, we have had different roles in these action research case studies where various video sketching techniques were applied.The analysis illustrates that video sketching can take many forms, and two common features are important...

  2. Reflections on academic video

    Directory of Open Access Journals (Sweden)

    Thommy Eriksson

    2012-11-01

    Full Text Available As academics we study, research and teach audiovisual media, yet rarely disseminate and mediate through it. Today, developments in production technologies have enabled academic researchers to create videos and mediate audiovisually. In academia it is taken for granted that everyone can write a text. Is it now time to assume that everyone can make a video essay? Using the online journal of academic videos Audiovisual Thinking and the videos published in it as a case study, this article seeks to reflect on the emergence and legacy of academic audiovisual dissemination. Anchoring academic video and audiovisual dissemination of knowledge in two critical traditions, documentary theory and semiotics, we will argue that academic video is in fact already present in a variety of academic disciplines, and that academic audiovisual essays are bringing trends and developments that have long been part of academic discourse to their logical conclusion.

  3. Co-Producing Conceptual Art: A Conservator’s Testimony

    NARCIS (Netherlands)

    Stigter, S.

    2015-01-01

    Installing a conceptual artwork together with the artist may shift the role of the conservator to that of co-producer. This enforces a critical reflection on the notion of art conservation and the function of documentation. During the materialization of Jan Dibbets’ variable installation 'All

  4. YouTube Professors Scholars as Online Video Stars

    Science.gov (United States)

    Young, Jeffrey R.

    2008-01-01

    This article takes a look at how professors are becoming the latest YouTube stars. The popularity of their appearances on YouTube and other video-sharing sites end up opening the classroom and making teaching--which once took place behind closed doors--a more public art. Web videos open a new form of public intellectualism to scholars looking to…

  5. YouTube Professors: Scholars as Online Video Stars

    Science.gov (United States)

    Young, Jeffrey R.

    2008-01-01

    This article takes a look at the rising popularity of professors as the latest YouTube stars. The popularity of their appearances on YouTube and other video-sharing sites is making it possible for classrooms to be opened up and making teaching--which once took place behind closed doors--a more public art. Web video has generated a new form of…

  6. Modification and Validation of an Automotive Data Processing Unit, Compessed Video System, and Communications Equipment

    Energy Technology Data Exchange (ETDEWEB)

    Carter, R.J.

    1997-04-01

    The primary purpose of the "modification and validation of an automotive data processing unit (DPU), compressed video system, and communications equipment" cooperative research and development agreement (CRADA) was to modify and validate both hardware and software, developed by Scientific Atlanta, Incorporated (S-A) for defense applications (e.g., rotary-wing airplanes), for the commercial sector surface transportation domain (i.e., automobiles and trucks). S-A also furnished a state-of-the-art compressed video digital storage and retrieval system (CVDSRS), and off-the-shelf data storage and transmission equipment to support the data acquisition system for crash avoidance research (DASCAR) project conducted by Oak Ridge National Laboratory (ORNL). In turn, S-A received access to hardware and technology related to DASCAR. DASCAR was subsequently removed completely and installation was repeated a number of times to gain an accurate idea of complete installation, operation, and removal of DASCAR. Upon satisfactory completion of the DASCAR construction and preliminary shakedown, ORNL provided NHTSA with an operational demonstration of DASCAR at their East Liberty, OH test facility. The demonstration included an on-the-road demonstration of the entire data acquisition system using NHTSA'S test track. In addition, the demonstration also consisted of a briefing, containing the following: ORNL generated a plan for validating the prototype data acquisition system with regard to: removal of DASCAR from an existing vehicle, and installation and calibration in other vehicles; reliability of the sensors and systems; data collection and transmission process (data integrity); impact on the drivability of the vehicle and obtrusiveness of the system to the driver; data analysis procedures; conspicuousness of the vehicle to other drivers; and DASCAR installation and removal training and documentation. In order to identify any operational problems not captured by the systems

  7. Literary Aspects in New Media Art Works

    OpenAIRE

    Bovcon, Narvika

    2013-01-01

    In her article "Literary Aspects in New Media Art Works" Narvika Bovcon discusses examples of new media literature in the works of new media artists Jaka Železnikar and Srečo Dragan. While Železnikar is primarily a net artist who authors new media poetry and online linguistic interventions, the literary segments in Dragan's work are based in conceptual art and video art and he uses them to initiate a happening. Bovcon argues that studies of new media literature — of those works which require ...

  8. From Abstract Art to Abstracted Artists

    Directory of Open Access Journals (Sweden)

    Romi Mikulinsky

    2016-11-01

    Full Text Available What lineage connects early abstract films and machine-generated YouTube videos? Hans Richter’s famous piece Rhythmus 21 is considered to be the first abstract film in the experimental tradition. The Webdriver Torso YouTube channel is composed of hundreds of thousands of machine-generated test patterns designed to check frequency signals on YouTube. This article discusses geometric abstraction vis-à-vis new vision, conceptual art and algorithmic art. It argues that the Webdriver Torso is an artistic marvel indicative of a form we call mathematical abstraction, which is art performed by computers and, quite possibly, for computers.

  9. “My Silk Road to You”: Re-imagining routes, roads, and geography in contemporary art of “Central Asia”

    Directory of Open Access Journals (Sweden)

    Diana T. Kudaibergenova

    2017-01-01

    Full Text Available This paper re-focuses the Silk Road discussions from the position of contemporary art in Central Asian region. Since the late 1980s contemporary art in Central Asia boomed and it eventually became an alternative public space for the discussion of cultural transformations, social and global processes and problems that local societies faced. Initially the questions raised by many artists concerned issues of lost identity and lost heritage during the period of Soviet domination in the region. Different artists started re-imagining the concept of the Self in their works and criticising the old rigid approaches to geography, history and mobility. Nomadic heritage became one of the central themes in contemporary art of Central Asia in the 1990s. Artists started experimenting with symbols of mobility, fluid borders and imagined geography of the “magic steppe” (see Kudaibergenova 2017, “Punk Shamanism”. Contemporary art in Central Asia continues to serve as a space for social critique and a space for search and re-conceptualisation of new fluid identities, geographies and region's place on the world map. In this paper I critically evaluate three themes connected to the symbolism of Silk Road heritage that many artists engage with – imagined geography, routes, roads and mobility. All three themes are present in the selected case studies of Gulnara Kasmalieva's and Muratbek Djumaliev's TransSiberian Amazons (2005 and A New Silk Road: Algorithm of Survival and Hope (2007 multi-channel video art, Victor and Elena Vorobievs' (NonSilk Road (2006 performance and photography, Almagul Menlibayeva's My Silk Road to You video-art and photography (2010–2011, Yerbossyn Meldibekov's series on imagining Central Asia and the Mountains of Revolution (2012–2015, and Syrlybek Bekbotaev's Kyrgyz Pass installation (2014–2015 as well as Defenders of Issyk Kul (2014. I trace how artists modernise, mutate and criticise main discourses about Silk Road and what

  10. Sound for digital video

    CERN Document Server

    Holman, Tomlinson

    2013-01-01

    Achieve professional quality sound on a limited budget! Harness all new, Hollywood style audio techniques to bring your independent film and video productions to the next level.In Sound for Digital Video, Second Edition industry experts Tomlinson Holman and Arthur Baum give you the tools and knowledge to apply recent advances in audio capture, video recording, editing workflow, and mixing to your own film or video with stunning results. This fresh edition is chockfull of techniques, tricks, and workflow secrets that you can apply to your own projects from preproduction

  11. Green Power Partnership Videos

    Science.gov (United States)

    The Green Power Partnership develops videos on a regular basis that explore a variety of topics including, Green Power partnership, green power purchasing, Renewable energy certificates, among others.

  12. Video-based face recognition via convolutional neural networks

    Science.gov (United States)

    Bao, Tianlong; Ding, Chunhui; Karmoshi, Saleem; Zhu, Ming

    2017-06-01

    Face recognition has been widely studied recently while video-based face recognition still remains a challenging task because of the low quality and large intra-class variation of video captured face images. In this paper, we focus on two scenarios of video-based face recognition: 1)Still-to-Video(S2V) face recognition, i.e., querying a still face image against a gallery of video sequences; 2)Video-to-Still(V2S) face recognition, in contrast to S2V scenario. A novel method was proposed in this paper to transfer still and video face images to an Euclidean space by a carefully designed convolutional neural network, then Euclidean metrics are used to measure the distance between still and video images. Identities of still and video images that group as pairs are used as supervision. In the training stage, a joint loss function that measures the Euclidean distance between the predicted features of training pairs and expanding vectors of still images is optimized to minimize the intra-class variation while the inter-class variation is guaranteed due to the large margin of still images. Transferred features are finally learned via the designed convolutional neural network. Experiments are performed on COX face dataset. Experimental results show that our method achieves reliable performance compared with other state-of-the-art methods.

  13. The art of Selling Art

    OpenAIRE

    Poulsen, Nina

    2010-01-01

    Presenting empirical material from the making of the exhibition “This is Not Fiction” at the Milk Wall Gallery in the autumn 2007, I will in this paper introduce some of the themes and characteristics that are central to the notion of art and to the ethnographic study of it.

  14. Artivismo (Arte)

    OpenAIRE

    Cárdenas, Vanessa

    2013-01-01

    Se presenta el trabajo de Vanessa Cárdenas, de nacionalidad colombiana, nacida en la ciudad de Cúcuta, y que hace más de 3 años reside en Quito. Durante sus estudios universitarios se inclinó hacia el diseño gráfico y desde una inquietud personal incursionó en la ilustración y en el arte urbano.

  15. Arts and Climate

    Science.gov (United States)

    Cegnar, T.

    2010-09-01

    Arts and climate science have more in common points than it appears at first glance. Artistic works can help us to directly or indirectly learn about climatic conditions and weather events in the past, but are also very efficient in raising awareness about climate change nowadays. Long scientific articles get very little response among general public, because most people don't want to read long articles. There is a need to communicate climate change issues more powerfully and more directly, with simple words, pictures, sculptures, installations. Artistic works can inspire people to take concrete action. A number of communication media can fit this purpose. Artists can speak to people on an emotional and intellectual level; they can help people to see things from another perspective and in new ways. Artists can motivate change; they have the freedom to weave facts, opinions, thoughts, emotion and colour all together. Paintings are witnesses of the past climatic conditions. We can learn from paintings, architectural constructions and sculptures about the vegetation, weather events, animals, and way of living. Mentioning only some few examples: old paintings in caves, also Flemish painters are often shown for their winter landscapes, and paintings are very useful to illustrate how fast glaciers are melting. At the end, we shall not forget that dilapidation of art masterpieces often depends on climatic conditions.

  16. Gait Analysis by Multi Video Sequence Analysis

    DEFF Research Database (Denmark)

    Jensen, Karsten; Juhl, Jens

    2009-01-01

    The project presented in this article aims to develop software so that close-range photogrammetry with sufficient accuracy can be used to point out the most frequent foot mal positions and monitor the effect of the traditional treatment. The project is carried out as a cooperation between...... the Orthopaedic Surgery in Northern Jutland and the Laboratory for Geoinformatics, Aalborg University. The superior requirements on the system are that it shall be without heavy expenses, be easy to install and easy to operate. A first version of the system is designed to measure the navicula height...... and the calcaneus angle during gait. In the introductory phase of the project the task has been to select, purchase and draw up hardware, select and purchase software concerning video streaming and to develop special software concerning automated registration of the position of the foot during gait by Multi Video...

  17. YB0 SERVICES INSTALLATION COMPLETED

    CERN Multimedia

    The beauty of the completed YB0 was briefly visible at P5 as preparations continue for Tracker installation. A tremendous effort, lasting 7 months and involving more than 100 workers on the busiest days, resulted in 5700 electrical cables, 780 optical cables with 65k fibre channels, and 550 pipes laid on YB0 for HB, EB and Tracker.

  18. Horn installed in CNGS tunnel

    CERN Multimedia

    Maximilien Brice

    2005-01-01

    The horn is installed for the CERN Neutrinos to Gran Sasso (CNGS) project. Protons collide with a graphite target producing charged particles that are focussed by the magnetic field in the horn. These particles will then pass into a decay tube where they decay into neutrinos, which travel towards a detector at Gran Sasso 732 km away in Italy.

  19. SUB-SLAB PROBE INSTALLATION

    Science.gov (United States)

    Sub-slab sampling has become an integral part of vapor intrusion investigations. It is now recommended in guidance documents developed by EPA and most states. A method for sub-slab probe installation was devised in 2002, presented at conferences through 2005, and finally docume...

  20. Temperature rise of installed FCC

    Science.gov (United States)

    Hankins, J. D.

    1976-01-01

    Report discusses temperature profiles of installed FCC for wood and tile surfaces. Three-conductor FCC was tested at twice nominal current-carrying capacity over bare floor and under carpet, with result indicating that temperature rise is not a linear function of current with FCC at this level.

  1. installation

    Directory of Open Access Journals (Sweden)

    Kaczmarczyk Michał

    2017-01-01

    Full Text Available The basic source of information for determining the temperature distribution in the rock mass and thus the potential for thermal energy contained in geothermal water conversion to electricity, are: temperature measurements in stable geothermic conditions, temperature measurements in unstable conditions, measurements of maximum temperatures at the bottom of the well. Incorrect temperature estimation can lead to errors during thermodynamic parameters calculation and consequently economic viability of the project. The analysis was performed for the geothermal water temperature range of 86–100°C, for dry working fluid R245fa. As a result of the calculations, the data indicate an increase in geothermal power as the geothermal water temperature increases. At 86°C, the potential power is 817.48 kW, increases to 912.20 kW at 88°C and consequently to 1 493.34 kW at 100°C. These results are not surprising, but show a scale of error in assessing the potential that can result improper interpretation of the rock mass and geothermal waters temperature.

  2. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview ... group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork Peer Support Program ...

  3. Reviews in instructional video

    NARCIS (Netherlands)

    van der Meij, Hans

    2017-01-01

    This study investigates the effectiveness of a video tutorial for software training whose construction was based on a combination of insights from multimedia learning and Demonstration-Based Training. In the videos, a model of task performance was enhanced with instructional features that were

  4. Digital Video Editing

    Science.gov (United States)

    McConnell, Terry

    2004-01-01

    Monica Adams, head librarian at Robinson Secondary in Fairfax country, Virginia, states that librarians should have the technical knowledge to support projects related to digital video editing. The process of digital video editing and the cables, storage issues and the computer system with software is described.

  5. AudioMove Video

    DEFF Research Database (Denmark)

    2012-01-01

    Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult.......Live drawing video experimenting with low tech techniques in the field of sketching and visual sense making. In collaboration with Rune Wehner and Teater Katapult....

  6. Making Good Physics Videos

    Science.gov (United States)

    Lincoln, James

    2017-01-01

    Online videos are an increasingly important way technology is contributing to the improvement of physics teaching. Students and teachers have begun to rely on online videos to provide them with content knowledge and instructional strategies. Online audiences are expecting greater production value, and departments are sometimes requesting educators…

  7. SECRETS OF SONG VIDEO

    Directory of Open Access Journals (Sweden)

    Chernyshov Alexander V.

    2014-04-01

    Full Text Available The article focuses on the origins of the song videos as TV and Internet-genre. In addition, it considers problems of screen images creation depending on the musical form and the text of a songs in connection with relevant principles of accent and phraseological video editing and filming techniques as well as with additional frames and sound elements.

  8. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer ... group for me? Find a group Back Upcoming events Video Library Photo Gallery One-on-One Support Back ANetwork ...

  9. Personal Digital Video Stories

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Henningsen, Birgitte Sølbeck; Louw, Arnt Vestergaard

    2016-01-01

    agenda focusing on video productions in combination with digital storytelling, followed by a presentation of the digital storytelling features. The paper concludes with a suggestion to initiate research in what is identified as Personal Digital Video (PDV) Stories within longitudinal settings, while...

  10. The Video Generation.

    Science.gov (United States)

    Provenzo, Eugene F., Jr.

    1992-01-01

    Video games are neither neutral nor harmless but represent very specific social and symbolic constructs. Research on the social content of today's video games reveals that sex bias and gender stereotyping are widely evident throughout the Nintendo games. Violence and aggression also pervade the great majority of the games. (MLF)

  11. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... member of our patient care team. Managing Your Arthritis Managing Your Arthritis Managing Chronic Pain and Depression ...

  12. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  13. Rheumatoid Arthritis Educational Video Series

    Science.gov (United States)

    ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis of ...

  14. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... questions Clinical Studies Publications Catalog Photos and Images Spanish Language Information Grants and Funding Extramural Research Division ... Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video ...

  15. Social video content delivery

    CERN Document Server

    Wang, Zhi; Zhu, Wenwu

    2016-01-01

    This brief presents new architecture and strategies for distribution of social video content. A primary framework for socially-aware video delivery and a thorough overview of the possible approaches is provided. The book identifies the unique characteristics of socially-aware video access and social content propagation, revealing the design and integration of individual modules that are aimed at enhancing user experience in the social network context. The change in video content generation, propagation, and consumption for online social networks, has significantly challenged the traditional video delivery paradigm. Given the massive amount of user-generated content shared in online social networks, users are now engaged as active participants in the social ecosystem rather than as passive receivers of media content. This revolution is being driven further by the deep penetration of 3G/4G wireless networks and smart mobile devices that are seamlessly integrated with online social networking and media-sharing s...

  16. Engineering report for simulated riser installation

    Energy Technology Data Exchange (ETDEWEB)

    Brevick, C.H., Westinghouse Hanford

    1996-05-09

    The simulated riser installation field tests demonstrated that new access ports (risers) can be installed safely, quickly, and economically in the concrete domes of existing underground single- shell waste storage tanks by utilizing proven rotary drilling equipment and vacuum excavation techniques. The new riser installation will seal against water intrusion, provide as table riser anchored to the tank dome, and be installed in accordance with ALARA principles. The information contained in the report will apply to actual riser installation activity in the future.

  17. Creating Art Environments That Address Social Justice Issues

    Science.gov (United States)

    Tremblay, Gail

    2013-01-01

    In this article, I examine strategies for teaching students to make socially conscious art using a variety of media that emphasizes installation work. I present issues of social justice in the contemporary art world and include concerns of censorship that artists sometimes confront. I offer examples of team taught coordinated studies programs…

  18. The dismantling of nuclear installations; Le demantelement des installations nucleaires

    Energy Technology Data Exchange (ETDEWEB)

    Lacoste, A.C.; Duthe, M.; Mignon, H. [Ministere de l`Industrie, des Postes et Telecommunications et du Commerce Exterieur, 75-Paris (France). Direction de la Surete des Installations Nucleaires; Charles, Th. [CEA Centre d`Etudes de Fontenay-aux-Roses, 92 (France). Inst. de Protection et de Surete Nucleaire; Michon, D. [Electricite de France (EDF), 75 - Paris (France); Lambert, F. [Unite de demantelement des installations nucleaires (UDIN), CEA (France); Pradel, Ph. [Compagnie Generale de Matieres Nucleaires (COGEMA), 30 - Bagnols-sur-Ceze (France). Etablissement de Marcoule; Vergne, C. [CODEM Groupement d`interet economique (France); Hillewaere, J.P.; Dupre la Tour, St. [DRIRE Nord-Pas-de-Calais (France); Mandil, C. [Ministere de l`Economie, des Finances et de l`Industrie (France); Weil, L.; Eickelpasch, N.; Finsterwalder, L. [Office Federal de radioprotection, (Germany)

    1997-10-01

    for nuclear installations, the dismantling is an important part of their exploitation. The technology of dismantling is existing and to get a benefit from the radioactive decay, it seems more easy for operating company such E.D.F. to wait for fifty years before dismantling. But in order to get the knowledge of this operation, the Safety Authority wanted to devote this issue of `Controle`to the dismantling method. This issue includes: the legal aspects, the risks assessment, the dismantling policy at E.D.F., the site of Brennilis (first French experience of dismantling), the dismantling techniques, the first dismantling of a fuel reprocessing plant, comparison with classical installations, economic aspect, some German experiences, the cleansing of the american site of Handford. (N.C.)

  19. Low head hydroelectric installation. Installation hydroelectrique de basse chute

    Energy Technology Data Exchange (ETDEWEB)

    Megnint, L.

    1987-08-04

    A low head hydroelectric installation, in particular for tidal power plant use, is intended to function at variable head heights which can descend to near-zero values. While the head height is lower than a determined value, inferior to at least half the nominal head, the turbomachinery is made to turn at a speed lower than the synchronizing speed and bringing its output near the middle of the output curve. A frequency converter is inserted between the electric generator and the power network, said converter being constructed for a power in any case inferior to at least half of the nominal power. The invention also concerns a process for obtaining at the outlet of a hydraulic turbine an optimal output under a defined, nominal head or output, corresponding to a nominal power of a low head hydroelectric installation and for a rotation speed corresponding to the speed of synchronization with the frequency of a power network.

  20. Forensic analysis of video steganography tools

    Directory of Open Access Journals (Sweden)

    Thomas Sloan

    2015-05-01

    Full Text Available Steganography is the art and science of concealing information in such a way that only the sender and intended recipient of a message should be aware of its presence. Digital steganography has been used in the past on a variety of media including executable files, audio, text, games and, notably, images. Additionally, there is increasing research interest towards the use of video as a media for steganography, due to its pervasive nature and diverse embedding capabilities. In this work, we examine the embedding algorithms and other security characteristics of several video steganography tools. We show how all feature basic and severe security weaknesses. This is potentially a very serious threat to the security, privacy and anonymity of their users. It is important to highlight that most steganography users have perfectly legal and ethical reasons to employ it. Some common scenarios would include citizens in oppressive regimes whose freedom of speech is compromised, people trying to avoid massive surveillance or censorship, political activists, whistle blowers, journalists, etc. As a result of our findings, we strongly recommend ceasing any use of these tools, and to remove any contents that may have been hidden, and any carriers stored, exchanged and/or uploaded online. For many of these tools, carrier files will be trivial to detect, potentially compromising any hidden data and the parties involved in the communication. We finish this work by presenting our steganalytic results, that highlight a very poor current state of the art in practical video steganography tools. There is unfortunately a complete lack of secure and publicly available tools, and even commercial tools offer very poor security. We therefore encourage the steganography community to work towards the development of more secure and accessible video steganography tools, and make them available for the general public. The results presented in this work can also be seen as a useful

  1. Networked telepresence system using web browsers and omni-directional video streams

    Science.gov (United States)

    Ishikawa, Tomoya; Yamazawa, Kazumasa; Sato, Tomokazu; Ikeda, Sei; Nakamura, Yutaka; Fujikawa, Kazutoshi; Sunahara, Hideki; Yokoya, Naokazu

    2005-03-01

    In this paper, we describe a new telepresence system which enables a user to look around a virtualized real world easily in network environments. The proposed system includes omni-directional video viewers on web browsers and allows the user to look around the omni-directional video contents on the web browsers. The omni-directional video viewer is implemented as an Active-X program so that the user can install the viewer automatically only by opening the web site which contains the omni-directional video contents. The system allows many users at different sites to look around the scene just like an interactive TV using a multi-cast protocol without increasing the network traffic. This paper describes the implemented system and the experiments using live and stored video streams. In the experiment with stored video streams, the system uses an omni-directional multi-camera system for video capturing. We can look around high resolution and high quality video contents. In the experiment with live video streams, a car-mounted omni-directional camera acquires omni-directional video streams surrounding the car, running in an outdoor environment. The acquired video streams are transferred to the remote site through the wireless and wired network using multi-cast protocol. We can see the live video contents freely in arbitrary direction. In the both experiments, we have implemented a view-dependent presentation with a head-mounted display (HMD) and a gyro sensor for realizing more rich presence.

  2. "Untitled": Black Sounds and Music Video as an Object of Study

    National Research Council Canada - National Science Library

    Kevin D Ball

    2016-01-01

    ...) employ a Third Cinema model to create a dialogue among spectators in an enclosed space, whereas music video can meet spectators on their own terms-in Facebook timelines, GIF art spinoffs, tweets and iPhone apps...

  3. Art and Finance: Fine Art Derivatives

    Directory of Open Access Journals (Sweden)

    Francesco Strati

    2014-04-01

    Full Text Available This work is intended to introduce a new kind of asset, the so called art asset. This financial tool is an asset whose value is related to an art-work, and in particular to the artist reputation. It will be shown the evaluation of an art asset by using a particular kind of volatility, the α-hedging. This tool normalizes the prices volatility of the art-works of an artist (or an art-movement by a sentiment index referred to the Art Market. At last I shall show how the art assets’ values are related to an art-call option.

  4. A new video programme

    CERN Multimedia

    CERN video productions

    2011-01-01

    "What's new @ CERN?", a new monthly video programme, will be broadcast on the Monday of every month on webcast.cern.ch. Aimed at the general public, the programme will cover the latest CERN news, with guests and explanatory features. Tune in on Monday 3 October at 4 pm (CET) to see the programme in English, and then at 4:20 pm (CET) for the French version.   var flash_video_player=get_video_player_path(); insert_player_for_external('Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0753-kbps-640x360-25-fps-audio-64-kbps-44-kHz-stereo', 'mms://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-Multirate-200-to-753-kbps-640x360-25-fps.wmv', 'false', 480, 360, 'https://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-posterframe-640x360-at-10-percent.jpg', '1383406', true, 'Video/Public/Movies/2011/CERN-MOVIE-2011-129/CERN-MOVIE-2011-129-0600-kbps-maxH-360-25-fps-...

  5. Gamifying Video Object Segmentation.

    Science.gov (United States)

    Spampinato, Concetto; Palazzo, Simone; Giordano, Daniela

    2017-10-01

    Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare the performance of automated methods with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging and large-scale tasks. In particular, our method relies on a game with a purpose to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided location priors. Performance analysis carried out on complex video benchmarks, and exploiting data provided by over 60 users, demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

  6. Interactive video algorithms and technologies

    CERN Document Server

    Hammoud, Riad

    2006-01-01

    This book covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users will greatly benefit from it. This book contains excellent scientific contributions made by a number of pioneering scientists and experts from around the globe. It consists of five parts. The first part introduces the reader to interactive video and video summarization and presents effective methodologies for automatic abstraction of a single video sequence, a set of video sequences, and a combined audio-video sequence. In the second part, a list of advanced algorithms and methodologies for automatic and semi-automatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of automatic video re-structuring, filtering of video stream by extracting of highlights, events, and meaningf...

  7. A Story of Conflict and Collaboration: Media Literacy, Video Production and Disadvantaged Youth

    Science.gov (United States)

    Friesem, Elizaveta

    2014-01-01

    Media literacy educators talk about the importance of developing essential social skills, such as collaboration, by using video production in the classroom. Video production with disadvantaged youth can also play a role of art therapy, as students use their creativity to come to terms with traumatizing pasts. This paper offers an account of a…

  8. A Multiliteracies Pedagogy: Exploring Semiotic Possibilities of a Disney Video in a Third Grade Diverse Classroom

    Science.gov (United States)

    Ajayi, Lasisi

    2011-01-01

    Disney videos are used across the US as important materials for teaching language arts and literacy in elementary schools. However, how pupils make meaning of the videos has not been sufficiently investigated in educational research. Twenty-five third-grade pupils were taught comprehension skills using "Sleeping Beauty." The students created their…

  9. Turn It on and Turn It up: Incorporating Music Videos in the ELA Classroom

    Science.gov (United States)

    Rodesiler, Luke

    2009-01-01

    The author advocates music videos as great sources for narrative and social commentary that can serve as excellent prompts for student writing. With access to personal artist websites, Yahoo! Music, YouTube, and MTV.com, students can view thousands of videos at their discretion, and English language arts teachers can bring them into the classroom…

  10. Reconstructing Interlaced High-Dynamic-Range Video Using Joint Learning.

    Science.gov (United States)

    Choi, Inchang; Baek, Seung-Hwan; Kim, Min H

    2017-11-01

    For extending the dynamic range of video, it is a common practice to capture multiple frames sequentially with different exposures and combine them to extend the dynamic range of each video frame. However, this approach results in typical ghosting artifacts due to fast and complex motion in nature. As an alternative, video imaging with interlaced exposures has been introduced to extend the dynamic range. However, the interlaced approach has been hindered by jaggy artifacts and sensor noise, leading to concerns over image quality. In this paper, we propose a data-driven approach for jointly solving two specific problems of deinterlacing and denoising that arise in interlaced video imaging with different exposures. First, we solve the deinterlacing problem using joint dictionary learning via sparse coding. Since partial information of detail in differently exposed rows is often available via interlacing, we make use of the information to reconstruct details of the extended dynamic range from the interlaced video input. Second, we jointly solve the denoising problem by tailoring sparse coding to better handle additive noise in low-/high-exposure rows, and also adopt multiscale homography flow to temporal sequences for denoising. We anticipate that the proposed method will allow for concurrent capture of higher dynamic range video frames without suffering from ghosting artifacts. We demonstrate the advantages of our interlaced video imaging compared with the state-of-the-art high-dynamic-range video methods.

  11. Mounting clips for panel installation

    Energy Technology Data Exchange (ETDEWEB)

    Cavieres, Andres; Al-Haddad, Tristan; Goodman, Joseph

    2017-07-11

    A photovoltaic panel mounting clip comprising a base, central indexing tabs, flanges, lateral indexing tabs, and vertical indexing tabs. The mounting clip removably attaches one or more panels to a beam or the like structure, both mechanically and electrically. It provides secure locking of the panels in all directions, while providing guidance in all directions for accurate installation of the panels to the beam or the like structure.

  12. Categorizing Video Game Audio

    DEFF Research Database (Denmark)

    Westerberg, Andreas Rytter; Schoenau-Fog, Henrik

    2015-01-01

    This paper dives into the subject of video game audio and how it can be categorized in order to deliver a message to a player in the most precise way. A new categorization, with a new take on the diegetic spaces, can be used a tool of inspiration for sound- and game-designers to rethink how...... they can use audio in video games. The conclusion of this study is that the current models' view of the diegetic spaces, used to categorize video game audio, is not t to categorize all sounds. This can however possibly be changed though a rethinking of how the player interprets audio....

  13. Brains on video games

    OpenAIRE

    Bavelier, Daphne; Green, C. Shawn; Han, Doug Hyun; Renshaw, Perry F.; Merzenich, Michael M.; Gentile, Douglas A.

    2011-01-01

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games ‘damage the brain’ or ‘boost brain power’ do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affe...

  14. High Dynamic Range Video

    CERN Document Server

    Myszkowski, Karol

    2008-01-01

    This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and video acquisition stage specialized HDR sensors or multi-exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, in

  15. 3D video

    CERN Document Server

    Lucas, Laurent; Loscos, Céline

    2013-01-01

    While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide th

  16. Installation of LHC experimental areas

    CERN Document Server

    Butin, F; Lacarrère, D; Osborne, J; CERN. Geneva. TS Department

    2005-01-01

    Following handover by the civil engineering contractors, the new LHC experimental areas are being fitted-out with appropriate infrastructure and technical services. In parallel, and in order to make up for the short time available, the installation of the detectors has already started in the experimental caverns. In addition, the LHC machine installation now has a non-negligible impact on the experimental area activities. Four Experimental Area Teams have been set up in order to coordinate all this work, organize the logistic resources and ensure the proper safety of personnel and material. This paper will focus on the status of installation in all areas and define the technical challenges coming in the next months. Illustrations from the new areas at Point 1 and Point 5 will be presented and compared to those from existing areas at Point 2 and Point 8, custom built for and inherited from LEP. The successes and difficulties encountered so far will be reviewed and the conclusions that have been drawn from this...

  17. A Neuromorphic System for Video Object Recognition

    Directory of Open Access Journals (Sweden)

    Deepak eKhosla

    2014-11-01

    Full Text Available Automated video object recognition is a topic of emerging importance in both defense and civilian applications. This work describes an accurate and low-power neuromorphic architecture and system for real-time automated video object recognition. Our system, Neuormorphic Visual Understanding of Scenes (NEOVUS, is inspired by recent findings in computational neuroscience on feed-forward object detection and classification pipelines for processing and extracting relevant information from visual data. The NEOVUS architecture is inspired by the ventral (what and dorsal (where streams of the mammalian visual pathway and combines retinal processing, form-based and motion-based object detection, and convolutional neural nets based object classification. Our system was evaluated by the Defense Advanced Research Projects Agency (DARPA under the NEOVISION2 program on a variety of urban area video datasets collected from both stationary and moving platforms. The datasets are challenging as they include a large number of targets in cluttered scenes with varying illumination and occlusion conditions. The NEOVUS system was also mapped to commercially available off-the-shelf hardware. The dynamic power requirement for the system that includes a 5.6Mpixel retinal camera processed by object detection and classification algorithms at 30 frames per second was measured at 21.7 Watts (W, for an effective energy consumption of 5.4 nanoJoules (nJ per bit of incoming video. In a systematic evaluation of five different teams by DARPA on three aerial datasets, the NEOVUS demonstrated the best performance with the highest recognition accuracy and at least three orders of magnitude lower energy consumption than two independent state of the art computer vision systems. These unprecedented results show that the NEOVUS has the potential to revolutionize automated video object recognition towards enabling practical low-power and mobile video processing applications.

  18. Scalable gastroscopic video summarization via similar-inhibition dictionary selection.

    Science.gov (United States)

    Wang, Shuai; Cong, Yang; Cao, Jun; Yang, Yunsheng; Tang, Yandong; Zhao, Huaici; Yu, Haibin

    2016-01-01

    This paper aims at developing an automated gastroscopic video summarization algorithm to assist clinicians to more effectively go through the abnormal contents of the video. To select the most representative frames from the original video sequence, we formulate the problem of gastroscopic video summarization as a dictionary selection issue. Different from the traditional dictionary selection methods, which take into account only the number and reconstruction ability of selected key frames, our model introduces the similar-inhibition constraint to reinforce the diversity of selected key frames. We calculate the attention cost by merging both gaze and content change into a prior cue to help select the frames with more high-level semantic information. Moreover, we adopt an image quality evaluation process to eliminate the interference of the poor quality images and a segmentation process to reduce the computational complexity. For experiments, we build a new gastroscopic video dataset captured from 30 volunteers with more than 400k images and compare our method with the state-of-the-arts using the content consistency, index consistency and content-index consistency with the ground truth. Compared with all competitors, our method obtains the best results in 23 of 30 videos evaluated based on content consistency, 24 of 30 videos evaluated based on index consistency and all videos evaluated based on content-index consistency. For gastroscopic video summarization, we propose an automated annotation method via similar-inhibition dictionary selection. Our model can achieve better performance compared with other state-of-the-art models and supplies more suitable key frames for diagnosis. The developed algorithm can be automatically adapted to various real applications, such as the training of young clinicians, computer-aided diagnosis or medical report generation. Copyright © 2015 Elsevier B.V. All rights reserved.

  19. Les arts de la rue

    OpenAIRE

    Dapporto, Elena

    2015-01-01

    Nés dans le sillage des protestations des années 1970, les arts de la rue se caractérisent au premier abord par une très grande diversité de formes. Du théâtre de rue aux installations plastiques, de la danse urbaine à l’entre-sort forain, de la fanfare au saltimbanque, il est difficile de poser le périmètre de ce mouvement artistique qui compte aujourd’hui un millier de compagnies et plus de quatre mille personnes engagées, entre artistes, techniciens et administratifs. Les compagnies ont to...

  20. A Conceptual World: Why the Art of the Twentieth Century is So Different From the Art of All Earlier Centuries

    OpenAIRE

    David W. Galenson

    2006-01-01

    This paper surveys 31 new genres of art that were invented during the twentieth century, chronologically from collage, papier colle, and readymades through installation, performance, and earthworks. This unprecedented proliferation in art forms was a direct consequence of the dominant role of conceptual innovation in the century's art, as a series of young iconoclasts deliberately broke the conventions and rules of existing artistic practice in the process of devising new ways to express thei...

  1. Art Therapy Teaching as Performance Art

    Science.gov (United States)

    Moon, Bruce L.

    2012-01-01

    This viewpoint asserts that art therapy education is a form of performance art. By designing class sessions as performance artworks, art therapy educators can help their students become more fully immersed in their studies. This view also can be extended to conceptualizing each semester--and the entire art therapy curriculum--as a complex and…

  2. Is this charred material from a VHS video cassette?

    Science.gov (United States)

    Fruchtenicht, Tara; Blackledge, Robert D.; Williams, Teresa R.

    2010-06-01

    At his residence, a victim in a double homicide had installed a home-built video surveillance system. The suspects either knew of or discovered this system and removed it. In a backyard at a location associated with the suspects was a barrel used for burning trash. Could charred debris recovered from a metal bowl found among the contents of the barrel be the remains of a VHS video cassette? A positive answer to the question was obtained through a combination of optical microscopy, Fourier transform infrared spectroscopy (FT-IR), scanning electron microscopy (SEM), and Energy Dispersive Spectroscopy (EDS).

  3. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Care Disease Types FAQ Handout for Patients and Families Is It Right for You How to Get ... For the Media For Clinicians For Policymakers For Family Caregivers Glossary Menu In this section Links Videos ...

  4. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families ... Policymakers For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For the ...

  5. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Ronson and Kerri Albany Support ...

  6. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and ... Policymakers For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For ...

  7. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Howard of NJ Gloria hiking ...

  8. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Mission, Vision & Values Shop ANA Leadership & Staff Annual Reports Acoustic Neuroma Association 600 Peachtree Parkway Suite 108 ... About ANA Mission, Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video English English ...

  9. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Disease Types Stories FAQ Handout for Patients and Families Is It Right for You How to Get ... For the Media For Clinicians For Policymakers For Family Caregivers Glossary Menu In this section Links Videos ...

  10. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families ... For Family Caregivers Glossary Resources Browse our palliative care resources below: Links Videos Podcasts Webinars For the ...

  11. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Educational Video Scott at the Grand Canyon Proton Center load more hold SHIFT key to load all load all Stay Connected with ANA Newly Diagnosed Living with AN Healthcare Providers Acoustic Neuroma Association Donate Now Newly Diagnosed ...

  12. The video violence debate.

    Science.gov (United States)

    Lande, R G

    1993-04-01

    Some researchers and theorists are convinced that graphic scenes of violence on television and in movies are inextricably linked to human aggression. Others insist that a link has not been conclusively established. This paper summarizes scientific studies that have informed these two perspectives. Although many instances of children and adults imitating video violence have been documented, no court has imposed liability for harm allegedly resulting from a video program, an indication that considerable doubt still exists about the role of video violence in stimulating human aggression. The author suggests that a small group of vulnerable viewers are probably more impressionable and therefore more likely to suffer deleterious effects from violent programming. He proposes that research on video violence be narrowed to identifying and describing the vulnerable viewer.

  13. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... a patient kit Keywords Join/Renew Programs Back Support Groups Is a support group for me? Find ... Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find ...

  14. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video English English Arabic Catalan Chinese ( ...

  15. Video i VIA

    DEFF Research Database (Denmark)

    2012-01-01

    Artiklen beskriver et udviklingsprojekt, hvor 13 grupper af lærere på tværs af fag og uddannelser producerede video til undervsioningsbrug. Der beskrives forskellige tilgange og anvendelser samt læringen i projektet...

  16. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts ... to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Provider Directory Donate Resources ...

  17. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN CALENDAR DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Keck Medicine of USC ANWarriors ...

  18. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... illness: Toby’s palliative care story Access the Provider Directory Handout for Patients and Families Is it Right ... Provider Meet the Team Blog Articles News Provider Directory Donate Resources Links Videos Podcasts Webinars For the ...

  19. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Click to learn more... LOGIN EVENTS DONATE NEWS Home Learn Back Learn about acoustic neuroma AN Facts ... Vision & Values Leadership & Staff Annual Reports Shop ANA Home Learn Educational Video Scott at the Grand Canyon ...

  20. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Is a support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find a Meeting ...

  1. Photos and Videos

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Observers are required to take photos and/or videos of all incidentally caught sea turtles, marine mammals, seabirds and unusual or rare fish. On the first 3...

  2. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... All rights reserved. GetPalliativeCare.org does not provide medical advice, diagnosis or treatment. ... the Team Blog Articles & Stories News Provider Directory Donate Resources Links Videos ...

  3. SEFIS Video Data

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This is a fishery-independent survey that collects data on reef fish in southeast US waters using multiple gears, including chevron traps, video cameras, ROVs,...

  4. Relational Aesthetics in Art Museum Education: Engendering Visitors' Narratives through Participatory Acts for Interpretive Experience

    Science.gov (United States)

    Choi, Sunghee

    2013-01-01

    This article explores how to ensure visitor engagement with art objects at exhibition spaces in art museums through relational aesthetics, which focuses on the intersubjective relationship that art objects arouse in visitors. In the 1990s, Bourriaud coined the term "relational aesthetics" in reference to interactive installation art, but…

  5. Video Databases: An Emerging Tool in Business Education

    Science.gov (United States)

    MacKinnon, Gregory; Vibert, Conor

    2014-01-01

    A video database of business-leader interviews has been implemented in the assignment work of students in a Bachelor of Business Administration program at a primarily-undergraduate liberal arts university. This action research study was designed to determine the most suitable assignment work to associate with the database in a Business Strategy…

  6. DESIGNING THE SET IN NIGERIAN HOME VIDEO FILMS: A STUDY ...

    African Journals Online (AJOL)

    Mitch

    DESIGNING THE SET IN NIGERIAN HOME VIDEO FILMS: A STUDY OF. AMAZING GRACE. EMMANUEL A. EREGARE & ONAJITE K. AKPOBOME. ABSTRACT. The Nigerian movie industry has grown to be a very popular art that welcomes any new player so care is not taken to apply all the techniques of good filmmaking.

  7. Video and literacy: the Nigerian experience | Adeyemi | Lwati: A ...

    African Journals Online (AJOL)

    Since the emergence of the video technology in the eighties as a popular art form in Nigeria its artistic and technical potentials as a means of radically transforming the literacy and language development of the society have not been fully explored. One major reason for this shortcoming is the myopic and pedestrian ...

  8. Composing with New Technology: Teacher Reflections on Learning Digital Video

    Science.gov (United States)

    Bruce, David L.; Chiu, Ming Ming

    2015-01-01

    This study explores teachers' reflections on their learning to compose with new technologies in the context of teacher education and/or teacher professional development. English language arts (ELA) teachers (n = 240) in 15 courses learned to use digital video (DV), completed at least one DV group project, and responded to open-ended survey…

  9. Spatiotemporal video deinterlacing using control grid interpolation

    Science.gov (United States)

    Venkatesan, Ragav; Zwart, Christine M.; Frakes, David H.; Li, Baoxin

    2015-03-01

    With the advent of progressive format display and broadcast technologies, video deinterlacing has become an important video-processing technique. Numerous approaches exist in the literature to accomplish deinterlacing. While most earlier methods were simple linear filtering-based approaches, the emergence of faster computing technologies and even dedicated video-processing hardware in display units has allowed higher quality but also more computationally intense deinterlacing algorithms to become practical. Most modern approaches analyze motion and content in video to select different deinterlacing methods for various spatiotemporal regions. We introduce a family of deinterlacers that employs spectral residue to choose between and weight control grid interpolation based spatial and temporal deinterlacing methods. The proposed approaches perform better than the prior state-of-the-art based on peak signal-to-noise ratio, other visual quality metrics, and simple perception-based subjective evaluations conducted by human viewers. We further study the advantages of using soft and hard decision thresholds on the visual performance.

  10. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... search for current job openings visit HHS USAJobs Home > NEI YouTube Videos > NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract ...

  11. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded video for NEI YouTube Videos: Amblyopia NEI Home Contact Us A-Z Site Map NEI on Social Media Information in Spanish (Información en español) Website, ...

  12. Studenterproduceret video til eksamen

    DEFF Research Database (Denmark)

    Jensen, Kristian Nøhr; Hansen, Kenneth

    2016-01-01

    Formålet med denne artikel er at vise, hvordan læringsdesign og stilladsering kan anvendes til at skabe en ramme for studenterproduceret video til eksamen på videregående uddannelser. Artiklen tager udgangspunkt i en problemstilling, hvor uddannelsesinstitutionerne skal håndtere og koordinere...... de fagfaglige og mediefaglige undervisere et redskab til at fokusere og koordinere indsatsen frem mod målet med, at de studerende producerer og anvender video til eksamen....

  13. Video Editing System

    Science.gov (United States)

    Schlecht, Leslie E.; Kutler, Paul (Technical Monitor)

    1998-01-01

    This is a proposal for a general use system based, on the SGI IRIS workstation platform, for recording computer animation to videotape. In addition, this system would provide features for simple editing and enhancement. Described here are a list of requirements for the system, and a proposed configuration including the SGI VideoLab Integrator, VideoMedia VLAN animation controller and the Pioneer rewritable laserdisc recorder.

  14. Video Games and Citizenship

    OpenAIRE

    Bourgonjon, Jeroen; Soetaert, Ronald

    2013-01-01

    In their article "Video Games and Citizenship" Jeroen Bourgonjon and Ronald Soetaert argue that digitization problematizes and broadens our perspective on culture and popular media, and that this has important ramifications for our understanding of citizenship. Bourgonjon and Soetaert respond to the call of Gert Biesta for the contextualized study of young people's practices by exploring a particular aspect of digitization that affects young people, namely video games. They explore the new so...

  15. Android Video Streaming

    Science.gov (United States)

    2014-05-01

    be processed by a nearby high -performance computing asset and returned to a squad of Soldiers with annotations indicating the location of friendly and...is to change the resolution, bitrate, and/or framerate of the video being transmitted to the client, reducing the bandwidth requirements of the...video. This solution is typically not viable because a progressive download is required to have a constant resolution, bitrate, and framerate because

  16. Workshop "Art therapy for an art therapist"

    OpenAIRE

    Blanco-Barrera, Ramón; Spínola Elías, Yolanda; Garrido Muñoz de Arenillas, Rocío

    2017-01-01

    "Art Therapy for an Art Therapist" was an experiential workshop presented at the 5thInternational Health Humanities Conference, Arts and Humanities for improving Social Inclusion, Education and Health: creative practice and mutuality – held in Seville (Spain), from September 15th to 17th, 2016. The main enquiry proposed to the audience was how to conduct an art therapy workshop for an art therapist. This key question addressed an important role in our teaching model, since it was designed to ...

  17. Towards art content in original graphic arts

    OpenAIRE

    Grdina, Sonja

    2011-01-01

    Contemporary Graphic art defines numerous graphic art techniques; from classical original graphic art techniques to the new media techniques. The new media reproduction and communication capacity influences contemporary art works in such way that more attention is on non-artistic content, while artistic content with its visual efficiency becomes less important. Reproductibility is one of the non-artistic contents which plays a key role in original graphic arts, where it is a means of making o...

  18. La comunicación terapéutica durante instalación de venoclisis: uso de la simulación filmada A comunicação terapêutica durante instalação de terapia endovenosa: uso de simulação filmada The therapeutic communication during installation of endovenous therapy: the use of video-taped simulation

    Directory of Open Access Journals (Sweden)

    Martha Landeros López

    2006-10-01

    enfermeiros assistenciais e 12 docentes de enfermagem. Os passos metodológicos foram: Construção e validação do texto; Filmagem do texto com atores e validação; Apresentação do vídeo aos enfermeiros e aos docentes e aplicação de questionário semi-estruturado para identificar as técnicas de comunicação terapêutica presentes na simulação; a percepção da qualidade da comunicação enfermeiro-paciente; a percepção de semelhanças entre a sua prática e a simulação; e as dificuldades para utilização destas técnicas na prática cotidiana. Os participantes consideraram como "bom" o relacionamento interpessoal apresentado; identificaram as técnicas de comunicação terapêutica que majoritariamente correspondem à descrição da experiência e expressão de pensamentos e sentimentos; não foram encontradas diferenças substanciais entre docentes e enfermeiros. A dificuldade mais freqüente para utilizar técnicas comunicativas foi atribuída aos problemas do paciente para se relacionar.The use of therapeutic communication contributes to nursing care quality, mainly in procedures that cause fear and anxiety in patients, such as the installation of endovenous therapy. This study aimed to identify how nurses perceive therapeutic communication during the installation of endovenous therapy, as shown in a filmed simulation. This exploratory-descriptive and comparative study was developed in a Mexican city and involved 30 clinical nurses and 12 nursing faculty. The methodological process was: Construction and validation of textual content; Filming textual content with actors and validation; Presentation of the video to nurses and faculty and application of the semistructured questionnaire to identify therapeutic communication techniques in the simulation; perception of nurse-patient communication quality; perception of similarities between care practice and simulation; and difficulties to use these techniques in daily practice. Participants perceived the

  19. Robust Adaptable Video Copy Detection

    DEFF Research Database (Denmark)

    Assent, Ira; Kremer, Hardy

    2009-01-01

    Video copy detection should be capable of identifying video copies subject to alterations e.g. in video contrast or frame rates. We propose a video copy detection scheme that allows for adaptable detection of videos that are altered temporally (e.g. frame rate change) and/or visually (e.g. change...... in contrast). Our query processing combines filtering and indexing structures for efficient multistep computation of video copies under this model. We show that our model successfully identifies altered video copies and does so more reliably than existing models....

  20. Video game addiction and college performance among males: results from a 1 year longitudinal study.

    Science.gov (United States)

    Schmitt, Zachary L; Livingston, Michael G

    2015-01-01

    This study explored the pattern of video game usage and video game addiction among male college students and examined how video game addiction was related to expectations of college engagement, college grade point average (GPA), and on-campus drug and alcohol violations. Participants were 477 male, first year students at a liberal arts college. In the week before the start of classes, participants were given two surveys: one of expected college engagement, and the second of video game usage, including a measure of video game addiction. Results suggested that video game addiction is (a) negatively correlated with expected college engagement, (b) negatively correlated with college GPA, even when controlling for high school GPA, and (c) negatively correlated with drug and alcohol violations that occurred during the first year in college. Results are discussed in terms of implications for male students' engagement and success in college, and in terms of the construct validity of video game addiction.

  1. Performance evaluation of buried pipe installation.

    Science.gov (United States)

    2010-05-01

    The purpose of this study is to determine the effects of geometric and mechanical parameters characterizing the soil structure interaction developed in a buried pipe installation located under roads/highways. The drainage pipes or culverts installed ...

  2. Multifunctional Heat Pump Installation for Dairy Plants

    Directory of Open Access Journals (Sweden)

    Sit M.L.

    2015-08-01

    Full Text Available The article presents the installation based on the approach using the integration of the carbon dioxide heat pump in pasteurization and cooling installation for milk and in installations for preparing of hot and "icy" water. The scheme differs from the prototype by the use of additional heat exchangers and of their connection to the main elements of the installation. A proposed technique of elements connection in the heat pump installation permits to compensate the effect of temperature of cold water supply source, which is low-grade heat source for the heat pump, on the quality the work of the installation. The design of the installation enables to compensate the impact of seasonal variation of water temperature. The installation ensures the COP = 5.3.

  3. High Resolution, High Frame Rate Video Technology

    Science.gov (United States)

    1990-01-01

    Papers and working group summaries presented at the High Resolution, High Frame Rate Video (HHV) Workshop are compiled. HHV system is intended for future use on the Space Shuttle and Space Station Freedom. The Workshop was held for the dual purpose of: (1) allowing potential scientific users to assess the utility of the proposed system for monitoring microgravity science experiments; and (2) letting technical experts from industry recommend improvements to the proposed near-term HHV system. The following topics are covered: (1) State of the art in the video system performance; (2) Development plan for the HHV system; (3) Advanced technology for image gathering, coding, and processing; (4) Data compression applied to HHV; (5) Data transmission networks; and (6) Results of the users' requirements survey conducted by NASA.

  4. Automated solar collector installation design

    Science.gov (United States)

    Wayne, Gary; Frumkin, Alexander; Zaydman, Michael; Lehman, Scott; Brenner, Jules

    2014-08-26

    Embodiments may include systems and methods to create and edit a representation of a worksite, to create various data objects, to classify such objects as various types of pre-defined "features" with attendant properties and layout constraints. As part of or in addition to classification, an embodiment may include systems and methods to create, associate, and edit intrinsic and extrinsic properties to these objects. A design engine may apply of design rules to the features described above to generate one or more solar collectors installation design alternatives, including generation of on-screen and/or paper representations of the physical layout or arrangement of the one or more design alternatives.

  5. Helium transfer line installation details.

    CERN Multimedia

    G. Perinic

    2007-01-01

    A particularity of the 32 m long four in one helium transfer line in between the cold box in USC55 and the cavern UX5 is the fact that the transfer line passes through a hole in the crane rail support beam. In order to ensure the alignment of the suspension rail in the interconnecting tunnel with the hole in the rail support as well as the connection points at both ends required precise measurements of the given geometries as well as the installation of a temporary target for the verification of the theoretical predictions.

  6. Hierarchical video surveillance architecture: a chassis for video big data analytics and exploration

    Science.gov (United States)

    Ajiboye, Sola O.; Birch, Philip; Chatwin, Christopher; Young, Rupert

    2015-03-01

    There is increasing reliance on video surveillance systems for systematic derivation, analysis and interpretation of the data needed for predicting, planning, evaluating and implementing public safety. This is evident from the massive number of surveillance cameras deployed across public locations. For example, in July 2013, the British Security Industry Association (BSIA) reported that over 4 million CCTV cameras had been installed in Britain alone. The BSIA also reveal that only 1.5% of these are state owned. In this paper, we propose a framework that allows access to data from privately owned cameras, with the aim of increasing the efficiency and accuracy of public safety planning, security activities, and decision support systems that are based on video integrated surveillance systems. The accuracy of results obtained from government-owned public safety infrastructure would improve greatly if privately owned surveillance systems `expose' relevant video-generated metadata events, such as triggered alerts and also permit query of a metadata repository. Subsequently, a police officer, for example, with an appropriate level of system permission can query unified video systems across a large geographical area such as a city or a country to predict the location of an interesting entity, such as a pedestrian or a vehicle. This becomes possible with our proposed novel hierarchical architecture, the Fused Video Surveillance Architecture (FVSA). At the high level, FVSA comprises of a hardware framework that is supported by a multi-layer abstraction software interface. It presents video surveillance systems as an adapted computational grid of intelligent services, which is integration-enabled to communicate with other compatible systems in the Internet of Things (IoT).

  7. Memories in Motion: Learning, Process, History and Art in Public Space

    Science.gov (United States)

    Qadri, Debbie

    2015-01-01

    This essay presents an art project as an example of two aspects of public pedagogy. The first, is that the project critically examined how history is made, and through art-making and installation it performed an alternative publishing of history. Secondly, the art project was utilised as both a process and outcome within public space, and through…

  8. Sprinkler System Installer. Occupational Analyses Series.

    Science.gov (United States)

    Chinien, Chris; Boutin, France

    This analysis covers tasks performed by a sprinkler system installer, an occupational title some provinces and territories of Canada have also identified as pipefitter--fire protection mechanic specialty; sprinkler and fire protection installer; sprinkler and fire protection systems installer; and sprinkler fitter. A guide to analysis discusses…

  9. Ensuring security of H.264 videos by using watermarking

    Science.gov (United States)

    Chaumont, Marc

    2011-06-01

    Watermarking is known to be a very difficult task. Robustness, Distortion, Payload, Security, Complexity are many constraints to deal with. When applied to a video stream, the difficulty seems to be growing in comparison to image watermarking. Many classical non malicious manipulations of a compressed stream may suppress the embedded information. For example, a simple re-compression of a DVD movie (MPEG2 compression) to a DivX movie will defeat most of the current state-of-the-art watermarking systems. In this talk, we will expose the different techniques in order to watermark a video compressed stream. Before, we will present the H.264/AVC standard which is one of the most powerful video-compression algorithms. The discussion about video watermarking will be illustrated with H.264 streams. The specific example of traitor tracing will be presented. Deadlocks will be discussed, and then the possible extensions and the future applications will conclude the presentation.

  10. Interactions between Art and Mobile Robotic System Engineering

    OpenAIRE

    Mondada, F.; Legon, S.

    2001-01-01

    The field of mobile robotics offers a new medium for public entertainment and art. Mobile robots can move, react, and interact in the real world, generating behaviors that can be used as a new artistic medium quite different from sculptures, drawings or video. This new medium, like other technological media such as video or the Internet, requires considerable technical know-how to be exploited successfully. The successful design of a mobile robot demands a strong interdisciplinary and systems...

  11. Transgressions and boundaries of the page as conceptual art

    Directory of Open Access Journals (Sweden)

    Rita M.C. Swanepoel

    2012-11-01

    Full Text Available This article offers a philosophical overview of conceptual art. I argue that, since the project Transgressions and boundaries of the page transgresses and conceptually extends the boundaries of the concept of the book, it can be viewed in its entirety as a language-based installation art, consisting of various components, viz. artists’ books. Due to its interdisciplinary nature, this conceptual art installation challenges the boundaries of conceptual art. The project and exhibitions confirm that artists’ books constitute an ideal medium to involve artists from divergent disciplines in the play with and discovery of the possibilities of the book. The project as a whole can be categorised as conceptual art, as it reconsiders, reinvents and theorises the concept book.

  12. Video summarization using line segments, angles and conic parts.

    Science.gov (United States)

    Salehin, Md Musfequs; Paul, Manoranjan; Kabir, Muhammad Ashad

    2017-01-01

    Video summarization is a process to extract objects and their activities from a video and represent them in a condensed form. Existing methods for video summarization fail to detect moving (dynamic) objects in the low color contrast area of a video frame due to the pixel intensities of objects and non-objects are almost similar. However, edges of objects are prominent in the low contrast regions. Moreover, to represent objects, geometric primitives (such as lines, arcs) are distinguishable and high level shape descriptors than edges. In this paper, a novel method is proposed for video summarization using geometric primitives such as conic parts, line segments and angles. Using these features, objects are extracted from each video frame. A cost function is applied to measure the dissimilarity of locations of geometric primitives to detect the movement of objects between consecutive frames. The total distance of object movement is calculated and each video frame is assigned a probability score. Finally, a set of key frames is selected based on the probability scores as per user provided skimming ratio or system default skimming ratio. The proposed approach is evaluated using three benchmark datasets-BL-7F, Office, and Lobby. The experimental results show that our approach outperforms the state-of-the-art method in terms of accuracy.

  13. Lossless Compression of Video using Motion Compensation

    DEFF Research Database (Denmark)

    Martins, Bo; Forchhammer, Søren

    1998-01-01

    Summary form only given. We investigate lossless coding of video using predictive coding and motion compensation. The new coding methods combine state-of-the-art lossless techniques as JPEG (context based prediction and bias cancellation, Golomb coding), with high resolution motion field estimation......-predictors and intra-frame predictors as well. As proposed by Ribas-Corbera (see PhD thesis, University of Michigan, 1996), we use bi-linear interpolation in order to achieve sub-pixel precision of the motion field. Using more reference images is another way of achieving higher accuracy of the match. The motion...

  14. Deep video deblurring

    KAUST Repository

    Su, Shuochen

    2016-11-25

    Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a result the best performing methods rely on aligning nearby frames. However, aligning images is a computationally expensive and fragile procedure, and methods that aggregate information must therefore be able to identify which regions have been accurately aligned and which have not, a task which requires high level scene understanding. In this work, we introduce a deep learning solution to video deblurring, where a CNN is trained end-to-end to learn how to accumulate information across frames. To train this network, we collected a dataset of real videos recorded with a high framerate camera, which we use to generate synthetic motion blur for supervision. We show that the features learned from this dataset extend to deblurring motion blur that arises due to camera shake in a wide range of videos, and compare the quality of results to a number of other baselines.

  15. Talking Video in 'Everyday Life'

    DEFF Research Database (Denmark)

    McIlvenny, Paul

    For better or worse, video technologies have made their way into many domains of social life, for example in the domain of therapeutics. Techniques such as Marte Meo, Video Interaction Guidance (ViG), Video-Enhanced Reflection on Communication, Video Home Training and Video intervention....../prevention (VIP) all promote the use of video as a therapeutic tool. This paper focuses on media therapeutics and the various in situ uses of video technologies in the mass media for therapeutic purposes. Reality TV parenting programmes such as Supernanny, Little Angels, The House of Tiny Tearaways, Honey, We......’re Killing the Kids, and Driving Mum and Dad Mad all use video as a prominent element of not only the audiovisual spectacle of reality television but also the interactional therapy, counselling, coaching and/or instruction intrinsic to these programmes. Thus, talk-on-video is used to intervene...

  16. Applicability of Existing Objective Metrics of Perceptual Quality for Adaptive Video Streaming

    DEFF Research Database (Denmark)

    Søgaard, Jacob; Krasula, Lukás; Shahid, Muhammad

    2016-01-01

    Objective video quality metrics are designed to estimate the quality of experience of the end user. However, these objective metrics are usually validated with video streams degraded under common distortion types. In the presented work, we analyze the performance of published and known full......-reference and noreference quality metrics in estimating the perceived quality of adaptive bit-rate video streams knowingly out of scope. Experimental results indicate not surprisingly that state of the art objective quality metrics overlook the perceived degradations in the adaptive video streams and perform poorly...... in estimating the subjective quality results....

  17. Communicating through the arts: lessons for medicine and public health.

    Science.gov (United States)

    Parker, Ruth M; Labrecque, Cory Andrew; Candler, Sarah G; Newell-Amato, Domenica; Messler, Jordan; Wolf, Michael; Caughman, S Wright; Raggi-Moore, Judy

    2013-01-01

    [Supplemental materials are available for this article. Go to the publisher's online edition of Journal of Health Communication for the following free supplemental resources: a PowerPoint presentation, Communicating Through the Arts: Lessons for Medicine an Public Health, Symposium Proceedings, June 15-21, 2012, and a video, Communicating Through the Arts: Lessons for Medicine and Public Health, 2012 Symposium. The PowerPoint presentation describes the Symposium and includes a gallery of images. The video is a 6-minute documentary featuring guest faculty discussing the Symposium.].

  18. Video y desarrollo rural

    Directory of Open Access Journals (Sweden)

    Fraser Colin

    2015-01-01

    Full Text Available Las primeras experiencias de video rural fueron realizadas en Perú y México. El proyecto peruano es conocido como CESPAC (Centro de Servicios de Pedagogía Audiovisual para la Capacitación. Con financiamiento externo de la FAO fue iniciado en la década del 70. El proyecto mexicano fue bautizado con el nombre de PRODERITH (Programa de Desarrollo Rural Integrado del Trópico Húmedo. Su componente de video rural tuvo un éxito muy particular a nivel de base.La evaluación concluyó en que el video rural como sistema de comunicación social para el desarrollo es excelente y de bajo costo

  19. A Big Video Manifesto

    DEFF Research Database (Denmark)

    Mcilvenny, Paul Bruce; Davidsen, Jacob

    2017-01-01

    For the last few years, we have witnessed a hype about the potential results and insights that quantitative big data can bring to the social sciences. The wonder of big data has moved into education, traffic planning, and disease control with a promise of making things better with big numbers...... and beautiful visualisations. However, we also need to ask what the tools of big data can do both for the Humanities and for more interpretative approaches and methods. Thus, we prefer to explore how the power of computation, new sensor technologies and massive storage can also help with video-based qualitative...... inquiry, such as video ethnography, ethnovideo, performance documentation, anthropology and multimodal interaction analysis. That is why we put forward, half-jokingly at first, a Big Video manifesto to spur innovation in the Digital Humanities....

  20. Online video examination

    DEFF Research Database (Denmark)

    Qvist, Palle

    courses are accredited to the master programme. The programme is online, worldwide and on demand. It recruits students from all over the world. The programme is organized exemplary in accordance the principles in the problem-based and project-based learning method used at Aalborg University where students......The Master programme in Problem-Based Learning in Engineering and Science, MPBL (www.mpbl.aau.dk), at Aalborg University, is an international programme offering formalized staff development. The programme is also offered in smaller parts as single subject courses (SSC). Passed single subject...... have large influence on their own teaching, learning and curriculum. The programme offers streamed videos in combination with other learning resources. It is a concept which offers video as pure presentation - video lectures - but also as an instructional tool which gives the students the possibility...

  1. Brains on video games.

    Science.gov (United States)

    Bavelier, Daphne; Green, C Shawn; Han, Doug Hyun; Renshaw, Perry F; Merzenich, Michael M; Gentile, Douglas A

    2011-11-18

    The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affect cognition and behaviour, and explain how this knowledge can be harnessed for educational and rehabilitation purposes. As research in this area is still in its early days, the contributors of this Viewpoint also discuss several issues and challenges that should be addressed to move the field forward.

  2. Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

    OpenAIRE

    Sue, Damian; Ray, Pradeep; Talaei-Khoei, Amir; Jonnagaddala, Jitendra; Vichitvanichphong, Suchada

    2014-01-01

    Background For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool. Objective The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills. Methods A systematic literature review was conducted to assess the eff...

  3. Wind profiler installed in Antarctica

    Science.gov (United States)

    Balsley, B. B.; Carey, J.; Woodman, R. F.; Sarango, M.; Urbina, J.; Rodriguez, R.; Ragaini, E.

    A VHF (50 MHz) wind profiler was installed in Antarctica at the Peruvian Base “Machu Picchu” on King George Island from January 21 to 26. The wind profiler will provide a first look at atmospheric dynamics over the region.The profiler—the first of its kind in Antarctica—is a National Science Foundationsponsored cooperative project of the University of Colorado, the Geophysical Institute of Peru, the University of Piura (Peru), and the Peruvian Navy. This venture was also greatly facilitated by Peru's Comision Nacional de Asuntos Antartidos and Consejo Nacional de Ciencias y Tecnologia, with additional logis tics support provided by the Argentinean Navy and the Uruguayan Air Force.

  4. Device for installing rocket engines

    Science.gov (United States)

    George, T. R., Jr. (Inventor)

    1976-01-01

    A device for installing rocket engines is reported that is supported at a cant relative to vertical by an axially extensible, tiltable pedestal. A lifting platform supports the rocket engine at its thrust chamber exit, including a mount having a concentric base characterized by a concave bearing surface, a plurality of uniformly spaced legs extended radially from the base, and an annular receiver coaxially aligned with the base and affixed to the distal ends of said legs for receiving the thrust chamber exit. The lifting platform rests on a seat concentrically related to the pedestal and affixed to an extended end portion thereof having a convex bearing surface mated in sliding engagement with the concave bearing surface of the annular base for accommodating a rocking motion of the platform.

  5. Fatigue damage of nuclear facilities; Endommagement par fatigue des installations nucleaires

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2001-07-01

    The conference on the fatigue damage of nuclear facilities, organized by the SFEN (french society of nuclear energy), took place at Paris the 23. of november 2000. Eleven papers were presented, showing the state of the art and the research programs in the domain of the sizing rules, safety, installations damage, examination and maintenance. (A.L.B.)

  6. Art & Science duality in Fluid Mechanics

    Science.gov (United States)

    Chomaz, Jean-Marc

    2014-11-01

    The connections between Art & Science is analysed through examples of my research both in Fluid Mechanics and in Art & Science. Working as a member of the artist group Labofactory and collaborating with more than twenty different artists, I have been exploring for more than twenty-four years a path between art and science that mixes both scientific and artistic imaginations. Formulating questions in science is pure imagination and intuition that does not involve only the sensible side of the brain but the sensitive side, which is able to be non incremental, to understand faster and anticipate. Instead of showing scientific proof or technique, it is possible with Art & Science to directly attempt to share this sensitive side. I will show ten recent installations that involve vortex rings, tornado generators, music propagated in shallow layers, wave tanks used as silent soft drums, boundary layer on a rotating sphere to question climate change, plum ever evolving over a nuclear plan in an water tank, a bubbly fountain in microfluidic... Two installations on the thermohaline circulation staged in a stratified tank and on the generation of earthquake are part of the exhibit ``LOST IN FATHOMS'' with the artist Anaïs Tondeur from 17 October until 29 November 2014 at the GV Art gallery, London. These pieces are like writing poems using fluid mechanics and by doing so re-interrogating our scientific practice and the societal role of science. They symmetrize the relation with the public that involve not only ``outreach'' but ``inreach'' or sharing.

  7. Focus on Fine Arts: Performing Arts.

    Science.gov (United States)

    Beane, Mildred B.

    Ideas and suggestions are presented on how to develop student thinking skills in the performing arts. Performing arts include music, dance and movement, drama and theater. The examples of arts focusing on performance given in this monograph are intended to be merely representative, and teachers are encouraged to apply the concepts to their own…

  8. The Liberal Arts and the Martial Arts.

    Science.gov (United States)

    Levine, Donald N.

    1984-01-01

    Liberal arts and the martial arts are compared from the perspective that courses of training in the martial arts often constitute exemplary educational programs and are worth examining closely. Program characteristics, individual characteristics fostered by them, the relationship between liberal and utilitarian learning, and the moral…

  9. Keeping the Arts Alive: Fine Arts Databases

    Science.gov (United States)

    Young, Terrence E., Jr.

    2005-01-01

    When budgets are tightened, the school library media specialists and/or the arts programs are often considered expendable. No Child Left Behind legislation means increasing academic time for core subjects, which translates into cutting time for arts education. As money becomes tight, frills are cut (i.e., the arts). Schools don't seem able to fill…

  10. Teaching Art with Art: Grotesque Visions.

    Science.gov (United States)

    Hubbard, Guy

    2001-01-01

    Discusses a type of visual art called grotesque art and includes four different examples of grotesque art: (1) the painting "Head of Medusa" by Peter Paul Rubens; (2) Rangda, the widow witch from Bali (Indonesia); (3) totem poles; and (4) grotesque sculptures from the Cathedral of Notre Dame (Paris, France). (CMK)

  11. Video library for video imaging detection at intersection stop lines.

    Science.gov (United States)

    2010-04-01

    The objective of this activity was to record video that could be used for controlled : evaluation of video image vehicle detection system (VIVDS) products and software upgrades to : existing products based on a list of conditions that might be diffic...

  12. Aesthetic Performativity in Urban Design and Art

    DEFF Research Database (Denmark)

    Samson, Kristine

    2015-01-01

    expressions relating to artistic practices, processes of urban development and temporary use. Temporary urban spaces, place-making through the arts, and urban spaces with cultural projects as catalysts for change are but a few of the labels designating those design practices. To put it simply, the field......, and how they engage the social life in the city. I am particularly interested in how these designs oscillate between what we formerly recognized as categories such as the art installation, urban design, cultural events and architecture....

  13. Video Links from Prison: Permeability and the Carceral World

    Directory of Open Access Journals (Sweden)

    Carolyn McKay

    2016-03-01

    Full Text Available As audio visual communication technologies are installed in prisons, these spaces of incarceration are networked with courtrooms and other non-contiguous spaces, potentially facilitating a process of permeability. Jurisdictions around the world are embracing video conferencing and the technology is becoming a major interface for prisoners’ interactions with courts and legal advisers. In this paper, I draw on fieldwork interviews with prisoners from two correction centres in New South Wales, Australia, to understand their subjective and sensorial experiences of using video links as a portal to the outside world. These interviews raised many issues including audio permeability: a soundtrack of incarceration sometimes infiltrates into the prison video studio and then the remote courtroom, framing the prisoner in the context of their detention, intruding on legal process, and affecting prisoners’ comprehension and participation.

  14. User aware video streaming

    Science.gov (United States)

    Kerofsky, Louis; Jagannath, Abhijith; Reznik, Yuriy

    2015-03-01

    We describe the design of a video streaming system using adaptation to viewing conditions to reduce the bitrate needed for delivery of video content. A visual model is used to determine sufficient resolution needed under various viewing conditions. Sensors on a mobile device estimate properties of the viewing conditions, particularly the distance to the viewer. We leverage the framework of existing adaptive bitrate streaming systems such as HLS, Smooth Streaming or MPEG-DASH. The client rate selection logic is modified to include a sufficient resolution computed using the visual model and the estimated viewing conditions. Our experiments demonstrate significant bitrate savings compare to conventional streaming methods which do not exploit viewing conditions.

  15. Contextual analysis of videos

    CERN Document Server

    Thida, Myo; Monekosso, Dorothy

    2013-01-01

    Video context analysis is an active and vibrant research area, which provides means for extracting, analyzing and understanding behavior of a single target and multiple targets. Over the last few decades, computer vision researchers have been working to improve the accuracy and robustness of algorithms to analyse the context of a video automatically. In general, the research work in this area can be categorized into three major topics: 1) counting number of people in the scene 2) tracking individuals in a crowd and 3) understanding behavior of a single target or multiple targets in the scene.

  16. Video-based rendering

    CERN Document Server

    Magnor, Marcus A

    2005-01-01

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication en

  17. CERN Video News

    CERN Multimedia

    2003-01-01

    From Monday you can see on the web the new edition of CERN's Video News. Thanks to a collaboration between the audiovisual teams at CERN and Fermilab, you can see a report made by the American laboratory. The clip concerns the LHC magnets that are being constructed at Fermilab. Also in the programme: the spectacular rotation of one of the ATLAS coils, the arrival at CERN of the first American magnet made at Brookhaven, the story of the discovery 20 years ago of the W and Z bosons at CERN. http://www.cern.ch/video or Bulletin web page.

  18. National ART Success Rates

    Science.gov (United States)

    ... ART and Birth Defects ART and Autism 2013 Assisted Reproductive Technology National Summary Report Recommend on Facebook Tweet Share ... live-birth rate? [PDF - 1.37MB] Section 2: ART Cycles using fresh nondonor eggs or embryos What ...

  19. Video special effects editing in MPEG-2 compressed video

    OpenAIRE

    Fernando, WAC; Canagarajah, CN; Bull, David

    2000-01-01

    With the increase of digital technology in video production, several types of complex video special effects editing have begun to appear in video clips. In this paper we consider fade-out and fade-in special effects editing in MPEG-2 compressed video without full frame decompression and motion estimation. We estimated the DCT coefficients and use these coefficients together with the existing motion vectors to produce these special effects editing in compressed domain. Results show that both o...

  20. Knots in Art

    Directory of Open Access Journals (Sweden)

    Radmila Sazdanović

    2012-06-01

    Full Text Available We analyze applications of knots and links in the Ancient art, beginning from Babylonian, Egyptian, Greek, Byzantine and Celtic art. Construction methods used in art are analyzed on the examples of Celtic art and ethnical art of Tchokwe people from Angola or Tamil art, where knots are constructed as mirror-curves. We propose different methods for generating knots and links based on geometric polyhedra, suitable for applications in architecture and sculpture.

  1. Learning About Energy Resources Through Student Created Video Documentaries in the University Science Classroom

    Science.gov (United States)

    Wade, P.; Courtney, A.

    2010-12-01

    Students enrolled in an undergraduate non-science majors’ Energy Perspectives course created 10-15 minute video documentaries on topics related to Energy Resources and the Environment. Video project topics included wave, biodiesel, clean coal, hydro, solar and “off-the-grid” energy technologies. No student had any prior experience with creating video projects. Students had Liberal Arts academic backgrounds that included Anthropology, Theater Arts, International Studies, English and Early Childhood Education. Students were required to: 1) select a topic, 2) conduct research, 3) write a narrative, 4) construct a project storyboard, 5) shoot or acquire video and photos (from legal sources), 6) record the narrative, and 7) construct the video documentary. This study describes the instructional approach of using student created video documentaries as projects in an undergraduate non-science majors’ science course. Two knowledge survey instruments were used for assessment purposes. Each instrument was administered Pre-, Mid- and Post course. One survey focused on the skills necessary to research and produce video documentaries. Results showed students acquired enhanced technology skills especially with regard to research techniques, writing skills and video editing. The second survey assessed students’ content knowledge acquired from each documentary. Results indicated students’ increased their content knowledge of energy resource topics. Students reported very favorable evaluations concerning their experience with creating “Ken Burns” video project documentaries.

  2. Scaffolding Online Collaborative Critiquing for Educational Video Production

    Directory of Open Access Journals (Sweden)

    Yiong Hwee Teo

    2009-03-01

    Full Text Available In art, design and media education, learning from examples has been an established way to coach students. To derive greater benefits, teachers should get students to go beyond mere studying of examples. This paper focuses on engaging novice learners in collaborative critiquing of real examples of professional work and past student work in the context of producing an educational video project. While critiquing of such works is not new in art education, there is however scant literature on how to involve students in collaborative critiquing in an online environment involving video projects. A four-step critique model was therefore designed as procedural scaffolding and implemented in an online system, Knowledge Community. A group of Singapore pre-service teachers were engaged in online collaborative critiquing of videos before they embarked on their video projects to illustrate what constitutes good and bad video production. This research points to the value of online collaborative critiquing as a way to facilitate novice designers‟ progress towards expertise. In this environment learners are able to look at problems through multiple perspectives, generate their own solutions and build knowledge that uses the overlapping expertise of the online community.

  3. Comparative environmental assessment of unconventional power installations

    Science.gov (United States)

    Sosnina, E. N.; Masleeva, O. V.; Kryukov, E. V.

    2015-08-01

    Procedure of the strategic environmental assessment of the power installations operating on the basis of renewable energy sources (RES) was developed and described. This procedure takes into account not only the operational process of the power installation but also the whole life cycles: from the production and distribution of power resources for manufacturing of the power installations to the process of their recovery. Such an approach gives an opportunity to make a more comprehensive assessment of the influence of the power installations on environments and may be used during adaptation of the current regulations and development of new regulations for application of different types of unconventional power installations with due account of the ecological factor. Application of the procedure of the integrated environmental assessment in the context of mini-HPP (Hydro Power Plant); wind, solar, and biogas power installations; and traditional power installation operating natural gas was considered. Comparison of environmental influence revealed advantages of new energy technologies compared to traditional ones. It is shown that solar energy installations hardly pollute the environment during operation, but the negative influence of the mining operations and manufacturing and utilization of the materials used for solar modules is maximum. Biogas power installations are on the second place as concerns the impact on the environment due to the considerable mass of the biogas installation and gas reciprocating engine. The minimum impact on the environment is exerted by the mini-HPP. Consumption of material and energy resources for the production of the traditional power installation is less compared to power installations on RES; however, this factor incomparably increases when taking into account the fuel extraction and transfer. The greatest impact on the environment is exerted by the operational process of the traditional power installations.

  4. A video annotation methodology for interactive video sequence generation

    NARCIS (Netherlands)

    C.A. Lindley; R.A. Earnshaw; J.A. Vince

    2001-01-01

    textabstractThe FRAMES project within the RDN CRC (Cooperative Research Centre for Research Data Networks) has developed an experimental environment for dynamic virtual video sequence synthesis from databases of video data. A major issue for the development of dynamic interactive video applications

  5. Streaming Video--The Wave of the Video Future!

    Science.gov (United States)

    Brown, Laura

    2004-01-01

    Videos and DVDs give the teachers more flexibility than slide projectors, filmstrips, and 16mm films but teachers and students are excited about a new technology called streaming. Streaming allows the educators to view videos on demand via the Internet, which works through the transfer of digital media like video, and voice data that is received…

  6. Games as an Artistic Medium: Investigating Complexity Thinking in Game-Based Art Pedagogy

    Science.gov (United States)

    Patton, Ryan M.

    2013-01-01

    This action research study examines the making of video games, using an integrated development environment software program called GameMaker, as art education curriculum for students between the ages of 8-13. Through a method I designed, students created video games using the concepts of move, avoid, release, and contact (MARC) to explore their…

  7. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... Grants and Funding Extramural Research Division of Extramural Science Programs Division of Extramural Activities Extramural Contacts NEI ... Amaurosis Low Vision Refractive Errors Retinopathy of Prematurity Science Spanish Videos Webinars NEI YouTube Videos: Amblyopia Embedded ...

  8. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five ... was designed to help you learn more about Rheumatoid Arthritis (RA). You will learn how the diagnosis ...

  9. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Our Staff Rheumatology Specialty Centers You are here: Home / Patient Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video ... to take a more active role in your care. The information in these videos should not take ...

  10. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... will allow you to take a more active role in your care. The information in these videos ... Stategies to Increase your Level of Physical Activity Role of Body Weight in Osteoarthritis Educational Videos for ...

  11. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... here. Will You Support the Education of Arthritis Patients? Each year, over 1 million people visit this ... of Body Weight in Osteoarthritis Educational Videos for Patients Rheumatoid Arthritis Educational Video Series Psoriatic Arthritis 101 ...

  12. Videos & Tools: MedlinePlus

    Science.gov (United States)

    ... of this page: https://medlineplus.gov/videosandcooltools.html Videos & Tools To use the sharing features on this page, please enable JavaScript. Watch health videos on topics such as anatomy, body systems, and ...

  13. Health Videos: MedlinePlus

    Science.gov (United States)

    ... page: //medlineplus.gov/ency/anatomyvideos.html.htm Health Videos To use the sharing features on this page, please enable JavaScript. These animated videos show the anatomy of body parts and organ ...

  14. Scanning laser video camera/ microscope

    Science.gov (United States)

    Wang, C. P.; Bow, R. T.

    1984-10-01

    A laser scanning system capable of scanning at standard video rate has been developed. The scanning mirrors, circuit design and system performance, as well as its applications to video cameras and ultra-violet microscopes, are discussed.

  15. Astronomy Video Contest

    Science.gov (United States)

    McFarland, John

    2008-05-01

    During Galileo's lifetime his staunchest supporter was Johannes Kepler, Imperial Mathematician to the Holy Roman Emperor. Johannes Kepler will be in St. Louis to personally offer a tribute to Galileo. Set Galileo's astronomy discoveries to music and you get the newest song by the well known acappella group, THE CHROMATICS. The song, entitled "Shoulders of Giants” was written specifically for IYA-2009 and will be debuted at this conference. The song will also be used as a base to create a music video by synchronizing a person's own images to the song's lyrics and tempo. Thousands of people already do this for fun and post their videos on YOU TUBE and other sites. The ASTRONOMY VIDEO CONTEST will be launched as a vehicle to excite, enthuse and educate people about astronomy and science. It will be an annual event administered by the Johannes Kepler Project and will continue to foster the goals of IYA-2009 for years to come. During this presentation the basic categories, rules, and prizes for the Astronomy Video Contest will be covered and finally the new song "Shoulders of Giants” by THE CHROMATICS will be unveiled

  16. Provocative Video Scenarios

    DEFF Research Database (Denmark)

    Caglio, Agnese

    This paper presents the use of ”provocative videos”, as a tool to support and deepen findings from ethnographic investigation on the theme of remote videocommunication. The videos acted as a resource to also investigate potential for novel technologies supporting continuous connection between...

  17. Fast Aerial Video Stitching

    Directory of Open Access Journals (Sweden)

    Jing Li

    2014-10-01

    Full Text Available The highly efficient and robust stitching of aerial video captured by unmanned aerial vehicles (UAVs is a challenging problem in the field of robot vision. Existing commercial image stitching systems have seen success with offline stitching tasks, but they cannot guarantee high-speed performance when dealing with online aerial video sequences. In this paper, we present a novel system which has an unique ability to stitch high-frame rate aerial video at a speed of 150 frames per second (FPS. In addition, rather than using a high-speed vision platform such as FPGA or CUDA, our system is running on a normal personal computer. To achieve this, after the careful comparison of the existing invariant features, we choose the FAST corner and binary descriptor for efficient feature extraction and representation, and present a spatial and temporal coherent filter to fuse the UAV motion information into the feature matching. The proposed filter can remove the majority of feature correspondence outliers and significantly increase the speed of robust feature matching by up to 20 times. To achieve a balance between robustness and efficiency, a dynamic key frame-based stitching framework is used to reduce the accumulation errors. Extensive experiments on challenging UAV datasets demonstrate that our approach can break through the speed limitation and generate an accurate stitching image for aerial video stitching tasks.

  18. Video Content Foraging

    NARCIS (Netherlands)

    van Houten, Ynze; Schuurman, Jan Gerrit; Verhagen, Pleunes Willem; Enser, Peter; Kompatsiaris, Yiannis; O’Connor, Noel E.; Smeaton, Alan F.; Smeulders, Arnold W.M.

    2004-01-01

    With information systems, the real design problem is not increased access to information, but greater efficiency in finding useful information. In our approach to video content browsing, we try to match the browsing environment with human information processing structures by applying ideas from

  19. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available ... Donate Resources Links Videos Podcasts Webinars For the Media For Clinicians For Policymakers For Family Caregivers Glossary Sign Up for Our Blog Subscribe to Blog Enter your email address to subscribe to this blog and receive notifications of new posts by email. Email Address CLOSE Home About ...

  20. Scalable Video Coding

    NARCIS (Netherlands)

    Choupani, R.

    2017-01-01

    With the rapid improvements in digital communication technologies, distributing high-definition visual information has become more widespread. However, the available technologies were not sufficient to support the rising demand for high-definition video. This situation is further complicated when

  1. Video processing project

    CSIR Research Space (South Africa)

    Globisch, R

    2009-03-01

    Full Text Available Video processing source code for algorithms and tools used in software media pipelines (e.g. image scalers, colour converters, etc.) The currently available source code is written in C++ with their associated libraries and DirectShow- Filters....

  2. Video narrativer i sygeplejerskeuddannelsen

    DEFF Research Database (Denmark)

    Jensen, Inger

    2009-01-01

    I artiklen gives nogle bud på hvordan video narrativer kan bruges i sygeplejerskeuddannelsen som triggers, der åbner for diskussioner og udvikling af meningsfulde holdninger til medmennesker. Det belyses også hvordan undervisere i deres didaktiske overvejelser kan inddrage elementer fra teori om...

  3. Streaming-video produktion

    DEFF Research Database (Denmark)

    Grønkjær, Poul

    2004-01-01

     E-learning Lab på Aalborg Universitet har i forbindelse med forskningsprojektet Virtuelle Læringsformer og Læringsmiljøer foretaget en række praktiske eksperimenter med streaming-video produktioner. Hensigten med denne artikel er at formidle disse erfaringer. Artiklen beskriver hele produktionsf...... E-learning Lab på Aalborg Universitet har i forbindelse med forskningsprojektet Virtuelle Læringsformer og Læringsmiljøer foretaget en række praktiske eksperimenter med streaming-video produktioner. Hensigten med denne artikel er at formidle disse erfaringer. Artiklen beskriver hele...... produktionsforløbet: fra ide til færdigt produkt, forskellige typer af præsentationer, dramaturgiske overvejelser samt en konceptskitse. Streaming-video teknologien er nu så udviklet med et så tilfredsstillende audiovisuelt udtryk at vi kan begynde at fokusere på, hvilket indhold der er velegnet til at blive gjort...... tilgængeligt uafhængigt af tid og sted. Afslutningsvis er der en række kildehenvisninger, blandt andet en oversigt over de streaming-video produktioner, som denne artikel bygger på....

  4. Characteristics of Instructional Videos

    Science.gov (United States)

    Beheshti, Mobina; Taspolat, Ata; Kaya, Omer Sami; Sapanca, Hamza Fatih

    2018-01-01

    Nowadays, video plays a significant role in education in terms of its integration into traditional classes, the principal delivery system of information in classes particularly in online courses as well as serving as a foundation of many blended classes. Hence, education is adopting a modern approach of instruction with the target of moving away…

  5. Videos, Podcasts and Livechats

    Medline Plus

    Full Text Available Home About Donate Search Search What Is It Definition Pediatric Palliative Care Disease Types FAQ Handout for Patients and Families Is It Right for You How to Get It Talk to your Doctor Find a Provider Meet the Team Blog Articles & Stories News Resources Links Videos Podcasts ...

  6. Mobiele video voor bedrijfscommunicatie

    NARCIS (Netherlands)

    Niamut, O.A.; Weerdt, C.A. van der; Havekes, A.

    2009-01-01

    Het project Penta Mobilé liep van juni tot november 2009 en had als doel de mogelijkheden van mobiele video voor bedrijfscommunicatie toepassingen in kaart te brengen. Dit onderzoek werd uitgevoerd samen met vijf (‘Penta’) partijen: Business Tales, Condor Digital, European Communication Projects

  7. Acoustic Neuroma Educational Video

    Medline Plus

    Full Text Available ... Surgery What is acoustic neuroma Diagnosing Symptoms Side effects ... Groups Is a support group for me? Find a Group Upcoming Events Video Library Photo Gallery One-on-One Support ANetwork Peer Support Program Community Connections Overview Find a Meeting ...

  8. Transform domain Wyner-Ziv video coding with refinement of noise residue and side information

    DEFF Research Database (Denmark)

    Huang, Xin; Forchhammer, Søren

    2010-01-01

    are successively updating the estimated noise residue for noise modeling and side information frame quality during decoding. Experimental results show that the proposed decoder can improve the Rate- Distortion (RD) performance of a state-of-the-art Wyner Ziv video codec for the set of test sequences.......Distributed Video Coding (DVC) is a video coding paradigm which mainly exploits the source statistics at the decoder based on the availability of side information at the decoder. This paper considers feedback channel based Transform Domain Wyner-Ziv (TDWZ) DVC. The coding efficiency of TDWZ video...... coding does not match that of conventional video coding yet, mainly due to the quality of side information and inaccurate noise estimation. In this context, a novel TDWZ video decoder with noise residue refinement (NRR) and side information refinement (SIR) is proposed. The proposed refinement schemes...

  9. NEI You Tube Videos: Amblyopia

    Medline Plus

    Full Text Available ... NEI YouTube Videos: Amblyopia NEI YouTube Videos YouTube Videos Home Age-Related Macular Degeneration Amblyopia Animations Blindness Cataract Convergence Insufficiency Diabetic Eye Disease Dilated Eye Exam Dry Eye For Kids Glaucoma ...

  10. SPECIAL REPORT: Creating Conference Video

    Directory of Open Access Journals (Sweden)

    Noel F. Peden

    2008-12-01

    Full Text Available Capturing video at a conference is easy. Doing it so the product is useful is another matter. Many subtle problems come into play so that video and audio obtained can be used to create a final product. This article discusses what the author learned in the two years of shooting and editing video for Code4Lib conference.

  11. CERN Video News on line

    CERN Multimedia

    2003-01-01

    The latest CERN video news is on line. In this issue : an interview with the Director General and reports on the new home for the DELPHI barrel and the CERN firemen's spectacular training programme. There's also a vintage video news clip from 1954. See: www.cern.ch/video or Bulletin web page

  12. We All Stream for Video

    Science.gov (United States)

    Technology & Learning, 2008

    2008-01-01

    More than ever, teachers are using digital video to enhance their lessons. In fact, the number of schools using video streaming increased from 30 percent to 45 percent between 2004 and 2006, according to Market Data Retrieval. Why the popularity? For starters, video-streaming products are easy to use. They allow teachers to punctuate lessons with…

  13. Social Properties of Mobile Video

    Science.gov (United States)

    Mitchell, April Slayden; O'Hara, Kenton; Vorbau, Alex

    Mobile video is now an everyday possibility with a wide array of commercially available devices, services, and content. These new technologies have created dramatic shifts in the way video-based media can be produced, consumed, and delivered by people beyond the familiar behaviors associated with fixed TV and video technologies. Such technology revolutions change the way users behave and change their expectations in regards to their mobile video experiences. Building upon earlier studies of mobile video, this paper reports on a study using diary techniques and ethnographic interviews to better understand how people are using commercially available mobile video technologies in their everyday lives. Drawing on reported episodes of mobile video behavior, the study identifies the social motivations and values underpinning these behaviors that help characterize mobile video consumption beyond the simplistic notion of viewing video only to kill time. This paper also discusses the significance of user-generated content and the usage of video in social communities through the description of two mobile video technology services that allow users to create and share content. Implications for adoption and design of mobile video technologies and services are discussed as well.

  14. Video Analysis of Rolling Cylinders

    Science.gov (United States)

    Phommarach, S.; Wattanakasiwich, P.; Johnston, I.

    2012-01-01

    In this work, we studied the rolling motion of solid and hollow cylinders down an inclined plane at different angles. The motions were captured on video at 300 frames s[superscript -1], and the videos were analyzed frame by frame using video analysis software. Data from the real motion were compared with the theory of rolling down an inclined…

  15. Video Games and Digital Literacies

    Science.gov (United States)

    Steinkuehler, Constance

    2010-01-01

    Today's youth are situated in a complex information ecology that includes video games and print texts. At the basic level, video game play itself is a form of digital literacy practice. If we widen our focus from the "individual player + technology" to the online communities that play them, we find that video games also lie at the nexus of a…

  16. Rheumatoid Arthritis Educational Video Series

    Medline Plus

    Full Text Available ... Corner / Patient Webcasts / Rheumatoid Arthritis Educational Video Series Rheumatoid Arthritis Educational Video Series This series of five videos ... Your Arthritis Managing Chronic Pain and Depression in Arthritis Nutrition & Rheumatoid Arthritis Arthritis and Health-related Quality of Life ...

  17. Anticipating Climate Change Impacts on Army Installations

    Science.gov (United States)

    2011-10-01

    ER D C SR -1 1- 1 Anticipating Climate Change Impacts on Army Installations Co ns tr uc tio n En gi ne er in g R es ea rc h La bo...distribution is unlimited. ERDC SR-11-1 October 2011 Anticipating Climate Change Impacts on Army Installations Robert C. Lozar, Matthew D...Abstract Military installations must be maintained and managed to provide appropriate training and testing opportunities. As climate changes

  18. Modern electrical installation for craft students

    CERN Document Server

    Scaddan, Brian

    2013-01-01

    Modern Electrical Installation for Craft Students, Volume 2, Third Edition discusses several topics concerning electrical installations. The book is comprised of eight chapters that deal with craft theory, associated subjects, and electrical industries. Chapter 1 covers inductors and inductance, while Chapter 2 tackles capacitors and capacitance. Chapter 3 deals with inductance and capacitance in installation work. The book also discusses cells, batteries, and transformers. The electrical industries, control and earthing, and testing are also dealt with. The last chapter discusses the basic el

  19. Lifetime Evaluation of PV Inverters considering Panel Degradation Rates and Installation Sites

    DEFF Research Database (Denmark)

    Sangwongwanich, Ariya; Yang, Yongheng; Sera, Dezso

    2017-01-01

    The PV inverter lifetime is affected by the installed sites related to different solar irradiance and ambient temperature profiles. In fact, the installation site also affects the PV panel degradation rate, and thus the long-term power production. Prior-art lifetime analysis in PV inverters has...... not yet investigated the impact of panel degradation. This paper thus evaluates the lifetime of PV inverters considering panel degradation rates and installation sites. Evaluations have been carried out on PV systems installed in Denmark and Arizona. The results reveal that the PV panel degradation rate...... has a considerable impact on the PV inverter lifetime, especially in the hot climate (e.g., Arizona), where the panel degrades at a faster rate. In that case, the PV inverter lifetime estimation can be deviated by 54%, if the impact of PV panel degradation is not taken into account....

  20. Automated identification of installed malicious Android applications

    National Research Council Canada - National Science Library

    Guido, Mark; Ondricek, Jared; Grover, Justin; Wilburn, David; Nguyen, Thanh; Hunt, Andrew

    2013-01-01

    Increasingly, Android smartphones are becoming more pervasive within the government and industry, despite the limited ways to detect malicious applications installed to these phones' operating systems...

  1. ALARA in European nuclear installations

    Energy Technology Data Exchange (ETDEWEB)

    Lefaure, C. [CEPN, Fontenay-Aux-Roses (France); Croft, J. [NRPB, Chilton, Didcot (United Kingdom); Pfeffer, W. [GRS, Koeln (Germany); Zeevaert, T. [SCK/CEN, Mol (Belgium)

    1995-03-01

    For over a decade the Commission of the European Community has sponsored research projects on the development and practical implementation of the Optimization principle, or as it is often referred to, ALARA. These projects have given rise to a series of successful international Optimization training courses and have provided a significant input to the periodic European Seminars on Optimization, the last one of which took place in April 1993. This paper reviews the approaches to Optimization that have development within Europe and describes the areas of work in the current project. The on-going CEC research project addresses the problem of ALARA and internal exposures, and tries to define procedures for ALARA implementation, taking account of the perception of the hazard as well as the levels of probability of exposure. The relationships between ALARA and work management, and ALARA and decommissioning of installations appear to be other fruitful research areas. Finally, this paper introduces some software for using ALARA decision aiding techniques and databases containing feed back experience developed in Europe.

  2. ID Barrel installed in cryostat

    CERN Multimedia

    Apsimon, R.; Romaniouk, A.

    Wednesday 23rd August was a memorable day for the Inner Detector community as they witnessed the transport and installation of the central part of the inner detector (ID-barrel) into the ATLAS detector. Many members of the collaboration gathered to witness this moment at Point 1. After years of design, construction and commissioning, the outer two detectors (TRT and SCT) of the ID barrel were moved from the SR1 cleanroom to the ATLAS cavern. The barrel was moved across the car park from building 2175 to SX1. Although only a journey of about 100 metres, this required weeks of planning and some degree of luck as far as the weather was concerned. Accelerometers were fitted to the barrel to provide real-time monitoring and no values greater than 0.1 g were recorded, fully satisfying the transport specification for this extremely precise and fragile detector. Muriel, despite her fear of heights, bravely volunteered to keep a close eye on the detector. Swapping cranes to cross the entire parking lot, while Mur...

  3. Arts Education Beyond Art : Teaching Art in Times of Change

    NARCIS (Netherlands)

    van Heusden, Bernard; Gielen, Pascal

    2015-01-01

    People and societies thrive on a versatile and imaginative awareness. Yet the critical debate on arts education is still too often about the qualities of artefacts and technical skills, and tends to neglect issues such as the critical function of the arts in society, artistic cognition and cognitive

  4. Enhanced video display and navigation for networked streaming video and networked video playlists

    Science.gov (United States)

    Deshpande, Sachin

    2006-01-01

    In this paper we present an automatic enhanced video display and navigation capability for networked streaming video and networked video playlists. Our proposed method uses Synchronized Multimedia Integration Language (SMIL) as presentation language and Real Time Streaming Protocol (RTSP) as network remote control protocol to automatically generate a "enhanced video strip" display for easy navigation. We propose and describe two approaches - a smart client approach and a smart server approach. We also describe a prototype system implementation of our proposed approach.

  5. The art of scent

    DEFF Research Database (Denmark)

    Stenslund, Anette

    2017-01-01

    At the Museum of Art and Design in New York the The Art of Scent (1889–2012) exhibition announced its declared aim of bringing to the forefront of the arts what has long been considered the fallen angel of the senses: it would inscribe scent into fine art through a display characterised by its ex...

  6. Art Therapy Verses Psychotherapy

    Science.gov (United States)

    Del Giacco, Maureen

    2009-01-01

    The purpose of my paper is to identify the difference between psychotherapy and art therapy. Then to introduce a technique within the field of art therapy that is relevant to neuro-plasticity Del Giacco Neuro Art Therapy. The paper identifies the importance of the amygdala and the hippocampus within the role of art therapy. Supporting…

  7. Taking the Arts Seriously

    DEFF Research Database (Denmark)

    Chemi, Tatiana

    what makes art special in an anthropologic and evolutionary biologic point of view. Cases on the emerging field of arts-in-business in Denmark.......what makes art special in an anthropologic and evolutionary biologic point of view. Cases on the emerging field of arts-in-business in Denmark....

  8. Interdisciplinary Art Education Reconsidered.

    Science.gov (United States)

    Ulbricht, J.

    1998-01-01

    Highlights the different forms of interdisciplinary teaching methods (integrated, related-arts, and correlated education) in order to provide a historical perspective of interdisciplinary education to art educators. Provides eight guidelines for future interdisciplinary programs in art education. Intends to prepare art educators for the…

  9. Inspired by African Art.

    Science.gov (United States)

    Heintz, June Rutledge

    1991-01-01

    Argues that African art helps children to learn vital art concepts and enlarges their understanding of the role of art in human culture. Outlines a unit on African art based on animals. Students created fabric designs and illustrated folktales and fables. Provides a list of free resources. (KM)

  10. Art and Religion

    Science.gov (United States)

    Shusterman, Richard

    2008-01-01

    Since the nineteenth century's interest in "art for art's sake," many thinkers have argued that art would supplant traditional religion as the spiritual locus of the increasingly secular society of Western modernity. If art can capture the sort of spirituality, idealism, and expressive community of traditional religions but without being ensnared…

  11. Dynamic Textures Modeling via Joint Video Dictionary Learning.

    Science.gov (United States)

    Wei, Xian; Li, Yuanxiang; Shen, Hao; Chen, Fang; Kleinsteuber, Martin; Wang, Zhongfeng

    2017-04-06

    Video representation is an important and challenging task in the computer vision community. In this paper, we consider the problem of modeling and classifying video sequences of dynamic scenes which could be modeled in a dynamic textures (DT) framework. At first, we assume that image frames of a moving scene can be modeled as a Markov random process. We propose a sparse coding framework, named joint video dictionary learning (JVDL), to model a video adaptively. By treating the sparse coefficients of image frames over a learned dictionary as the underlying "states", we learn an efficient and robust linear transition matrix between two adjacent frames of sparse events in time series. Hence, a dynamic scene sequence is represented by an appropriate transition matrix associated with a dictionary. In order to ensure the stability of JVDL, we impose several constraints on such transition matrix and dictionary. The developed framework is able to capture the dynamics of a moving scene by exploring both sparse properties and the temporal correlations of consecutive video frames. Moreover, such learned JVDL parameters can be used for various DT applications, such as DT synthesis and recognition. Experimental results demonstrate the strong competitiveness of the proposed JVDL approach in comparison with state-of-the-art video representation methods. Especially, it performs significantly better in dealing with DT synthesis and recognition on heavily corrupted data.

  12. Automatic annotation of lecture videos for multimedia driven pedagogical platforms

    Directory of Open Access Journals (Sweden)

    Ali Shariq Imran

    2016-12-01

    Full Text Available Today’s eLearning websites are heavily loaded with multimedia contents, which are often unstructured, unedited, unsynchronized, and lack inter-links among different multimedia components. Hyperlinking different media modality may provide a solution for quick navigation and easy retrieval of pedagogical content in media driven eLearning websites. In addition, finding meta-data information to describe and annotate media content in eLearning platforms is challenging, laborious, prone to errors, and time-consuming task. Thus annotations for multimedia especially of lecture videos became an important part of video learning objects. To address this issue, this paper proposes three major contributions namely, automated video annotation, the 3-Dimensional (3D tag clouds, and the hyper interactive presenter (HIP eLearning platform. Combining existing state-of-the-art SIFT together with tag cloud, a novel approach for automatic lecture video annotation for the HIP is proposed. New video annotations are implemented automatically providing the needed random access in lecture videos within the platform, and a 3D tag cloud is proposed as a new way of user interaction mechanism. A preliminary study of the usefulness of the system has been carried out, and the initial results suggest that 70% of the students opted for using HIP as their preferred eLearning platform at Gjøvik University College (GUC.

  13. Wireless medical ultrasound video transmission through noisy channels.

    Science.gov (United States)

    Panayides, A; Pattichis, M S; Pattichis, C S

    2008-01-01

    Recent advances in video compression such as the current state-of-the-art H.264/AVC standard in conjunction with increasingly available bitrate through new technologies like 3G, and WiMax have brought mobile health (m-Health) healthcare systems and services closer to reality. Despite this momentum towards m-Health systems and especially e-Emergency systems, wireless channels remain error prone, while the absence of objective quality metrics limits the ability of providing medical video of adequate diagnostic quality at a required bitrate. In this paper we investigate different encoding schemes and loss rates in medical ultrasound video transmission and come to conclusions involving efficiency, the trade-off between bitrate and quality, while we highlight the relationship linking video quality and the error ratio of corrupted P and B frames. More specifically, we investigate IPPP, IBPBP and IBBPBBP coding structures under packet loss rates of 2%, 5%, 8% and 10% and derive that the latter attains higher SNR ratings in all tested cases. A preliminary clinical evaluation shows that for SNR ratings higher than 30 db, video diagnostic quality may be adequate, while above 30.5 db the diagnostic information available in the reconstructed ultrasound video is close to that of the original.

  14. A arte que anda

    OpenAIRE

    Moreira, Antônio Sérgio

    2016-01-01

    Odeslocamento de objetos sagrados da cultura africana para o novo mundo serve como início de uma reflexão sobre o mercado de arte africana. O texto faz uma análise da influência desses objetos na arte. E ainda nos questiona sobre a arte produzida por artistas afro-brasileiros (arte afro-brasileira ou negra brasileira? Ou apenas arte brasileira?). Palavras-chave: Cultura africana; Objetos sagrados; Arte afro-brasileira; Mercado de arte.

  15. Digital Video Teach Yourself VISUALLY

    CERN Document Server

    Watson, Lonzell

    2010-01-01

    Tips and techniques for shooting and sharing superb digital videos. Never before has video been more popular-or more accessible to the home photographer. Now you can create YouTube-worthy, professional-looking video, with the help of this richly illustrated guide. In a straightforward, simple, highly visual format, Teach Yourself VISUALLY Digital Video demystifies the secrets of great video. With colorful screenshots and illustrations plus step-by-step instructions, the book explains the features of your camera and their capabilities, and shows you how to go beyond "auto" to manually

  16. Holography: science and art

    Science.gov (United States)

    Boone, Pierre M.

    1998-09-01

    Art and science are separated by a very large distance nowadays. Long ago, e.g. in Renaissance, or even earlier, in classic Greece and Rome, or still earlier in Egypt or Mesopotamia, arts and sciences were united. Today they seem to go separate paths: science for the industry, arts for the gallery. Holography is an exception: no art without science, but also no science without art.

  17. A arte que anda

    Directory of Open Access Journals (Sweden)

    Antônio Sérgio Moreira

    2003-10-01

    Full Text Available Odeslocamento de objetos sagrados da cultura africana para o novo mundo serve como início de uma reflexão sobre o mercado de arte africana. O texto faz uma análise da influência desses objetos na arte. E ainda nos questiona sobre a arte produzida por artistas afro-brasileiros (arte afro-brasileira ou negra brasileira? Ou apenas arte brasileira?. 

  18. Representing videos in tangible products

    Science.gov (United States)

    Fageth, Reiner; Weiting, Ralf

    2014-03-01

    Videos can be taken with nearly every camera, digital point and shoot cameras, DSLRs as well as smartphones and more and more with so-called action cameras mounted on sports devices. The implementation of videos while generating QR codes and relevant pictures out of the video stream via a software implementation was contents in last years' paper. This year we present first data about what contents is displayed and how the users represent their videos in printed products, e.g. CEWE PHOTOBOOKS and greeting cards. We report the share of the different video formats used, the number of images extracted out of the video in order to represent the video, the positions in the book and different design strategies compared to regular books.

  19. COMPLICACIONES DE LA CIRUGÍA CARDÍACA VIDEO-ASISTIDA / Complications of video-assisted heart surgery

    Directory of Open Access Journals (Sweden)

    Fausto L. Rodríguez Salgueiro

    2012-01-01

    Full Text Available ResumenLa cirugía cardiovascular video-asistida incluye procedimientos extremadamente complejos, como la revascularización miocárdica y las sustituciones valvulares, no exentos de complicaciones fácilmente prevenibles y tratables. En este artículo se discuten las complicaciones de la cirugía cardíaca video-asistida, propias de la posición del paciente: respiratorias, cardiovasculares, quirúrgicas, infecciosas, entre otras. La cirugía cardíaca video-asistida brinda al paciente innumerables ventajas e implica un riesgo potencial de complicaciones evitables. El desarrollo de estos procedimientos es posible gracias a los adelantos tecnológicos y al diseño de nuevas técnicas anestésicas, ventilatorias, farmacológicas y de monitorización.AbstractThe video-assisted cardiac surgery includes extremely complex procedures such as myocardial revascularization and valve replacements, which are not exempt from easily preventable and treatable complications. In this article, the complications of video-assisted cardiac surgery, typical of patient positioning: respiratory, cardiovascular, surgical, infectious, among other complications, are discussed. The video-assisted cardiac surgery offers many advantages to the patient and involves a potential risk of avoidable complications. The development of these procedures is possible thanks to technological advances and the design of new anesthetic, ventilatory, pharmacologic and monitoring techniques.

  20. Benchmarking the Performance of Solar Installers and Rooftop Photovoltaic Installations in California

    National Research Council Canada - National Science Library

    Dadi Wang

    2017-01-01

    Rooftop photovoltaic (PV) systems are rapidly proliferating around the world. Whether the PV systems have been efficiently installed is an issue of utmost importance for both solar installers and policymakers...

  1. Geotail Video News Release

    Science.gov (United States)

    1992-01-01

    The Geotail mission, part of the International Solar Terrestrial Physics (ISTP) program, measures global energy flow and transformation in the magnetotail to increase understanding of fundamental magnetospheric processes. The satellite was launched on July 24, 1992 onboard a Delta II rocket. This video shows with animation the solar wind, and its effect on the Earth. The narrator explains that the Geotail spacecraft was designed and built by the Institute of Space and Astronautical Science (ISAS), the Japanese Space Agency. The mission objectives are reviewed by one of the scientist in a live view. The video also shows an animation of the orbit, while the narrator explains the orbit and the reason for the small launch window.

  2. CARACTERIZACION VOZ Y VIDEO

    Directory of Open Access Journals (Sweden)

    Octavio José Salcedo Parra

    2011-11-01

    Full Text Available La motivación para caracterizar el tráfico de voz y video está en la necesidad de las empresas proveedoras de servicio en mantener redes de transporte de información con capacidades acordes a los requerimientos de los usuarios.  Poder determinar en forma oportuna como los elementos técnicos que hacen parte de las redes afectan su desempeño, teniendo en cuenta que cada tipo de servicio es afectado en mayor o menor medida por dichos elementos dentro de los que tenemos el jitter, las demoras y las pérdidas de paquetes entre otros. El presente trabajo muestra varios casos de caracterización de tráfico tanto de voz como de video en las que se utilizan una diversidad de técnicas para diferentes tipos de servicio.

  3. Narrativa, música y transmedia en Nier: hacia una nueva obra de arte total

    Directory of Open Access Journals (Sweden)

    Pau Damià Riera Muñoz

    2013-05-01

    Full Text Available Video games as an audiovisual form have entered inside our lives through the most recent pop culture, and they seem resolved to stay there. Its modernity is a hard fact, and this, added to the fact that video games always are bred from the most recent technology, makes them an art form hard to link with preceding traditions. However, if we see video games as different arts joining together, we can connect them with Wagner’s notion of Gesamtkunstwerk (total artwork, an utterly romantic idea, although its roots are born into more ancient traditions.

  4. Remix Revisited: Critical Solidarity in Youth Media Arts

    Science.gov (United States)

    Jocson, Korina M.

    2013-01-01

    This article explores youth making media across genre practices. The author begins with a discussion of youth media arts, followed by a discussion of remix in the digital era. An exemplary video poem project from the San Francisco Bay Area is described to illustrate the importance of critical solidarity among youth. The multimodal design,…

  5. Applying the Flipped Classroom Model to English Language Arts Education

    Science.gov (United States)

    Young, Carl A., Ed.; Moran, Clarice M., Ed.

    2017-01-01

    The flipped classroom method, particularly when used with digital video, has recently attracted many supporters within the education field. Now more than ever, language arts educators can benefit tremendously from incorporating flipped classroom techniques into their curriculum. "Applying the Flipped Classroom Model to English Language Arts…

  6. Drawn and Quartered: Reflections on Violence in Youth's Art Making

    Science.gov (United States)

    Grube, Victoria J.

    2012-01-01

    Two eleven-year-old boys face a bulletin board, arranging silver thumbtacks into shapes of fighter planes. The boys' play revolves around the action video game, its language, strategies, heroes, villains, obstacles, and continual updates. As an after-school art teacher and student-teacher supervisor, the contact the author has with young artists…

  7. running distance education in studio-based art institutions

    African Journals Online (AJOL)

    PUBLICATIONS1

    countries where the print technology is the prime delivery medium for running distance education, programmes that will require the active use of the sense of hearing and seeing as in the case of studio-based art courses, may not survive. Video-conferencing technology in this case would be the most appropriate. Annum. 78 ...

  8. Effect of different instructional media on acquisition of martial arts ...

    African Journals Online (AJOL)

    ... retention and delayed retention tests. No significant difference was found between the video and the live-modelling groups. The implications of these results for the design of computer-assisted motor skills learning are discussed. Key words: Elementary education; Physical education; Multimedia instruction; Martial arts.

  9. Video Pulses: User-Based Modeling of Interesting Video Segments

    Directory of Open Access Journals (Sweden)

    Markos Avlonitis

    2014-01-01

    Full Text Available We present a user-based method that detects regions of interest within a video in order to provide video skims and video summaries. Previous research in video retrieval has focused on content-based techniques, such as pattern recognition algorithms that attempt to understand the low-level features of a video. We are proposing a pulse modeling method, which makes sense of a web video by analyzing users' Replay interactions with the video player. In particular, we have modeled the user information seeking behavior as a time series and the semantic regions as a discrete pulse of fixed width. Then, we have calculated the correlation coefficient between the dynamically detected pulses at the local maximums of the user activity signal and the pulse of reference. We have found that users' Replay activity significantly matches the important segments in information-rich and visually complex videos, such as lecture, how-to, and documentary. The proposed signal processing of user activity is complementary to previous work in content-based video retrieval and provides an additional user-based dimension for modeling the semantics of a social video on the web.

  10. The video lecture

    OpenAIRE

    Crook, Charles; Schofield, Louise

    2017-01-01

    Vocabulary for describing the structures, roles, and relationships characteristic of traditional, or ‘offline’, education has been seamlessly applied to the designs of ‘online’ education. One example is the lecture, delivered as a video recording. The purpose of this research is to consider the concept of ‘lecture’ as realised in both offline and online contexts. We explore how media differences entail different student experiences and how these differences relate to design decisions associat...

  11. The Future of Video

    OpenAIRE

    Li, F.

    2016-01-01

    Executive Summary \\ud \\ud A range of technological innovations (e.g. smart phones and digital cameras), infrastructural advances (e.g. broadband and 3G/4G wireless networks) and platform developments (e.g. YouTube, Facebook, Snapchat, Instagram, Amazon, and Netflix) are collectively transforming the way video is produced, distributed, consumed, archived – and importantly, monetised. Changes have been observed well beyond the mainstream TV and film industries, and these changes are increasingl...

  12. ATLAS semiconductor tracker installed into its barrel

    CERN Multimedia

    Maximilien Brice

    2005-01-01

    The ATLAS silicon tracker is installed in the silicon tracker barrel. Absolute precision was required in this operation to ensure that the tracker was inserted without damage through minimal clearance. The installation was performed in a clean room on the CERN site so that no impurities in the air would contaminate the tracker's systems.

  13. A Hadron Radiation Installation and Verification Method

    NARCIS (Netherlands)

    Beekman, F.J.; Bom, V.R.

    2013-01-01

    A hadron radiation installation adapted to subject a target to irradiation by a hadron radiation beam, said installation comprising: - a target support configured to support, preferably immobilize, a target: - a hadron radiation apparatus adapted to emit a hadron radiation beam along a beam axis to

  14. Installation Service - Changes in opening hours

    CERN Multimedia

    GS Department

    2010-01-01

    For organizational matters, please note that, as from 15 March 2010, the Installation Service will have wen opening hours. The new schedule will be from 14:00 to 17:00 (Monday to Friday). Contact persons are: Martine Briant, Karine Robert and Claudia Bruggmann. The office address remains 73-3-014. Installation Service

  15. Installed water resource modelling systems for catchment ...

    African Journals Online (AJOL)

    Following international trends there are a growing number of modelling systems being installed for integrated water resource management, in Southern Africa. Such systems are likely to be installed for operational use in ongoing learning, research, strategic planning and consensus-building amongst stakeholders in the ...

  16. Video time encoding machines.

    Science.gov (United States)

    Lazar, Aurel A; Pnevmatikakis, Eftychios A

    2011-03-01

    We investigate architectures for time encoding and time decoding of visual stimuli such as natural and synthetic video streams (movies, animation). The architecture for time encoding is akin to models of the early visual system. It consists of a bank of filters in cascade with single-input multi-output neural circuits. Neuron firing is based on either a threshold-and-fire or an integrate-and-fire spiking mechanism with feedback. We show that analog information is represented by the neural circuits as projections on a set of band-limited functions determined by the spike sequence. Under Nyquist-type and frame conditions, the encoded signal can be recovered from these projections with arbitrary precision. For the video time encoding machine architecture, we demonstrate that band-limited video streams of finite energy can be faithfully recovered from the spike trains and provide a stable algorithm for perfect recovery. The key condition for recovery calls for the number of neurons in the population to be above a threshold value.

  17. Robotic video photogrammetry system

    Science.gov (United States)

    Gustafson, Peter C.

    1997-07-01

    For many years, photogrammetry has been in use at TRW. During that time, needs have arisen for highly repetitive measurements. In an effort to satisfy these needs in a timely manner, a specialized Robotic Video Photogrammetry System (RVPS) was developed by TRW in conjunction with outside vendors. The primary application for the RVPS has strict accuracy requirements that demand significantly more images than the previously used film-based system. The time involved in taking these images was prohibitive but by automating the data acquisition process, video techniques became a practical alternative to the more traditional film- based approach. In fact, by applying video techniques, measurement productivity was enhanced significantly. Analysis involved was also brought `on-board' to the RVPS, allowing shop floor acquisition and delivery of results. The RVPS has also been applied in other tasks and was found to make a critical improvement in productivity, allowing many more tests to be run in a shorter time cycle. This paper will discuss the creation of the system and TRW's experiences with the RVPS. Highlighted will be the lessons learned during these efforts and significant attributes of the process not common to the standard application of photogrammetry for industrial measurement. As productivity and ease of use continue to drive the application of photogrammetry in today's manufacturing climate, TRW expects several systems, with technological improvements applied, to be in use in the near future.

  18. Utilizing Video Games

    Science.gov (United States)

    Blaize, L.

    Almost from its birth, the computer and video gaming industry has done an admirable job of communicating the vision and attempting to convey the experience of traveling through space to millions of gamers from all cultures and demographics. This paper will propose several approaches the 100 Year Starship Study can take to use the power of interactive media to stir interest in the Starship and related projects among a global population. It will examine successful gaming franchises from the past that are relevant to the mission and consider ways in which the Starship Study could cooperate with game development studios to bring the Starship vision to those franchises and thereby to the public. The paper will examine ways in which video games can be used to crowd-source research aspects for the Study, and how video games are already considering many of the same topics that will be examined by this Study. Finally, the paper will propose some mechanisms by which the 100 Year Starship Study can establish very close ties with the gaming industry and foster cooperation in pursuit of the Study's goals.

  19. The Memory of a Tree; An Interactive Visual Storytelling Installation

    Directory of Open Access Journals (Sweden)

    Hyunjoo Oh

    2012-12-01

    Full Text Available Over the centuries, people have combined fields, leading to the creation of new domains. For example, artists have used technology to widen the range of their medium to express ideas in new ways. Similarly, technology has leveraged art to expand its range of application. Both art and technology continue to inspire innovation in each other. A contemporary example of this process is evident in interactive art era; this article covers this topic focusing on tangible interface pieces. There have been many compelling demonstrations that involve tangible interaction to increase audience interests through their embodied interaction. However, most existing approaches are limited to engaging a user’s immediate, temporary experience with setting some context of the environment with story elements. This article presents an interactive installation that engages the audience, building an immersive environment based on the synergy between embodied interaction and storytelling in a more active and meaningful way. It is based on the belief that tangible interfaces have the potential to convey narratives more meaningfully based on physical interaction and human senses and fundamentally, aims to supply another potential of tangible interfaces to spark further discussion in this area.

  20. Buckling of Bucket Foundations During Installation

    DEFF Research Database (Denmark)

    Madsen, Søren

    There is a great politically will to expand the green energy market in these times. A proven green technology is wind turbines. Wind turbines have been installed in great numbers on land over the last decades. However, the current development in wind turbine design leads to larger turbine sizes...... in order to reduce the cost of energy. This limits the on land application due to transportation limitations and unwillingness from prospect neighbours. Thus, offshore wind energy started developing over the last couple of years. Although installing the wind turbines offshore resolves the before men tioned...... issues, it brings up the cost of energy mainly due to increased installation and maintenance costs. A very large part—up to 30–50% using current technology—of the installation cost origins from the expenses related to the installation of foundations. A new foundation concept—the bucket foundation...

  1. Arts-Informed Research Dissemination in the Health Sciences

    Directory of Open Access Journals (Sweden)

    Jennifer L. Lapum

    2014-02-01

    Full Text Available Arts-informed dissemination of health care research is an emerging field of scholarship. Our team chose to use the arts as a means to disseminate findings from a study about patients’ experiences of open-heart surgery and recovery. We transformed patients’ stories, gathered through interviews and journal writings, into poetry and photographic imagery and displayed this within a 1,739 ft2 art installation titled “The 7,024th Patient.” Our intention was to use the arts as dissemination method that could convey the sentiments and perspectives of patients. To evaluate this novel method of dissemination in the health sciences, we conducted a study to analyze its effect on viewers. We used a narrative methodology with a multimodal theoretical lens. Thirty-four individuals participated in either an individual interview or a focus group. In addition, more than 200 anonymous, written comments were generated at research stations placed throughout the installation. In this article, we present the findings. Participants found this art installation of poetry and imagery to be a valid, meaningful, and authentic representation of patients’ experiences. They also described being immersed into patients’ journeys and evoking self-reflection. Based on this research, arts-informed dissemination is a powerful medium to report findings. Our work provides empirical evidence that expands the different ways to distribute research in the health and social sciences.

  2. The Future of Video Playback Capability in College and University Classrooms

    Science.gov (United States)

    Spicer, Scott; Horbal, Andrew

    2017-01-01

    Instructional support is one of the primary reasons academic libraries collect video materials. Nonetheless, no one has published research into the perceptions of the people who install and maintain the equipment used to play these materials in college and university classrooms regarding the longevity of physical media formats. To address this gap…

  3. Fast Appearance Modeling for Automatic Primary Video Object Segmentation.

    Science.gov (United States)

    Yang, Jiong; Price, Brian; Shen, Xiaohui; Lin, Zhe; Yuan, Junsong

    2016-02-01

    Automatic segmentation of the primary object in a video clip is a challenging problem as there is no prior knowledge of the primary object. Most existing techniques thus adapt an iterative approach for foreground and background appearance modeling, i.e., fix the appearance model while optimizing the segmentation and fix the segmentation while optimizing the appearance model. However, these approaches may rely on good initialization and can be easily trapped in local optimal. In addition, they are usually time consuming for analyzing videos. To address these limitations, we propose a novel and efficient appearance modeling technique for automatic primary video object segmentation in the Markov random field (MRF) framework. It embeds the appearance constraint as auxiliary nodes and edges in the MRF structure, and can optimize both the segmentation and appearance model parameters simultaneously in one graph cut. The extensive experimental evaluations validate the superiority of the proposed approach over the state-of-the-art methods, in both efficiency and effectiveness.

  4. Automatic Story Segmentation for TV News Video Using Multiple Modalities

    Directory of Open Access Journals (Sweden)

    Émilie Dumont

    2012-01-01

    Full Text Available While video content is often stored in rather large files or broadcasted in continuous streams, users are often interested in retrieving only a particular passage on a topic of interest to them. It is, therefore, necessary to split video documents or streams into shorter segments corresponding to appropriate retrieval units. We propose here a method for the automatic segmentation of TV news videos into stories. A-multiple-descriptor based segmentation approach is proposed. The selected multimodal features are complementary and give good insights about story boundaries. Once extracted, these features are expanded with a local temporal context and combined by an early fusion process. The story boundaries are then predicted using machine learning techniques. We investigate the system by experiments conducted using TRECVID 2003 data and protocol of the story boundary detection task, and we show that the proposed approach outperforms the state-of-the-art methods while requiring a very small amount of manual annotation.

  5. Video popular en América Latina

    Directory of Open Access Journals (Sweden)

    Octavio Gettino

    2015-01-01

    Full Text Available El video es un nuevo medio de comunicación social que recupera la memoria popular. Éste está llamado a cumplir un rol fundamental en la sociedad contemporánea. En solo 10 años, las videotecas sustituyeron en los canales de televisión a las viejas filmotecas. El video está siendo utilizado en A. Latina en actividades de expresión artística, difusión cultural o simplemente experimentación audiovisual en un proceso de construcción de la identidad cultural de los países A la radio y al periódico popular ahora se agrega el video popular.

  6. Video Analysis: Lessons from Professional Video Editing Practice

    Directory of Open Access Journals (Sweden)

    Eric Laurier

    2008-09-01

    Full Text Available In this paper we join a growing body of studies that learn from vernacular video analysts quite what video analysis as an intelligible course of action might be. Rather than pursuing epistemic questions regarding video as a number of other studies of video analysis have done, our concern here is with the crafts of producing the filmic. As such we examine how audio and video clips are indexed and brought to hand during the logging process, how a first assembly of the film is built at the editing bench and how logics of shot sequencing relate to wider concerns of plotting, genre and so on. In its conclusion we make a number of suggestions about the future directions of studying video and film editors at work. URN: urn:nbn:de:0114-fqs0803378

  7. Surveillance Video Synopsis in GIS

    Directory of Open Access Journals (Sweden)

    Yujia Xie

    2017-10-01

    Full Text Available Surveillance videos contain a considerable amount of data, wherein interesting information to the user is sparsely distributed. Researchers construct video synopsis that contain key information extracted from a surveillance video for efficient browsing and analysis. Geospatial–temporal information of a surveillance video plays an important role in the efficient description of video content. Meanwhile, current approaches of video synopsis lack the introduction and analysis of geospatial-temporal information. Owing to the preceding problems mentioned, this paper proposes an approach called “surveillance video synopsis in GIS”. Based on an integration model of video moving objects and GIS, the virtual visual field and the expression model of the moving object are constructed by spatially locating and clustering the trajectory of the moving object. The subgraphs of the moving object are reconstructed frame by frame in a virtual scene. Results show that the approach described in this paper comprehensively analyzed and created fusion expression patterns between video dynamic information and geospatial–temporal information in GIS and reduced the playback time of video content.

  8. Art Therapy: What Is Art Therapy?

    Science.gov (United States)

    ... clients, facilitated by the art therapist, use art media, the creative process, and the resulting artwork to explore their feelings, reconcile emotional conflicts, foster self-awareness, manage behavior and addictions, develop social skills, improve reality orientation, reduce anxiety, and increase ...

  9. PATRON: Using a Multimedia Digital Library for Learning and Teaching in the Performing Arts.

    Science.gov (United States)

    Lyon, Elizabeth

    The creation and application of a multimedia digital library to support learning and teaching in the performing arts is described. PATRON (Performing Arts Teaching Resources Online) delivers audio, video, music scores, dance notation, and theater scripts to the desktop via an innovative Web-based interface. Digital objects are linked subjectively…

  10. Recognizing problem video game use.

    Science.gov (United States)

    Porter, Guy; Starcevic, Vladan; Berle, David; Fenech, Pauline

    2010-02-01

    It has been increasingly recognized that some people develop problem video game use, defined here as excessive use of video games resulting in various negative psychosocial and/or physical consequences. The main objectives of the present study were to identify individuals with problem video game use and compare them with those without problem video game use on several variables. An international, anonymous online survey was conducted, using a questionnaire with provisional criteria for problem video game use, which the authors have developed. These criteria reflect the crucial features of problem video game use: preoccupation with and loss of control over playing video games and multiple adverse consequences of this activity. A total of 1945 survey participants completed the survey. Respondents who were identified as problem video game users (n = 156, 8.0%) differed significantly from others (n = 1789) on variables that provided independent, preliminary validation of the provisional criteria for problem video game use. They played longer than planned and with greater frequency, and more often played even though they did not want to and despite believing that they should not do it. Problem video game users were more likely to play certain online role-playing games, found it easier to meet people online, had fewer friends in real life, and more often reported excessive caffeine consumption. People with problem video game use can be identified by means of a questionnaire and on the basis of the present provisional criteria, which require further validation. These findings have implications for recognition of problem video game users among individuals, especially adolescents, who present to mental health services. Mental health professionals need to acknowledge the public health significance of the multiple negative consequences of problem video game use.

  11. High Definition Video Streaming Using H.264 Video Compression

    OpenAIRE

    Bechqito, Yassine

    2009-01-01

    This thesis presents high definition video streaming using H.264 codec implementation. The experiment carried out in this study was done for an offline streaming video but a model for live high definition streaming is introduced, as well. Prior to the actual experiment, this study describes digital media streaming. Also, the different technologies involved in video streaming are covered. These include streaming architecture and a brief overview on H.264 codec as well as high definition t...

  12. O mercado da arte

    OpenAIRE

    Oliveira, Emerson Dionisio Gomes de

    2010-01-01

    A presente resenha procurou apresentar o livro da socióloga Raymonde Moulin, O mercado da arte, cujo objetivo principal recaiu sobre a análise dos processos constituintes do atual mercado de artes visuais. Para tanto, o livro preocupa-se com dois mercados distintos. O mercado de arte classificada, que diz respeito às obras de artes autorizadas como patrimônio histórico por uma rede de instituições de arte, de memória e de cultura. E o mercado de arte contemporânea, privilegiado no livro, refe...

  13. Video Quality Prediction over Wireless 4G

    KAUST Repository

    Lau, Chun Pong

    2013-04-14

    In this paper, we study the problem of video quality prediction over the wireless 4G network. Video transmission data is collected from a real 4G SCM testbed for investigating factors that affect video quality. After feature transformation and selection on video and network parameters, video quality is predicted by solving as regression problem. Experimental results show that the dominated factor on video quality is the channel attenuation and video quality can be well estimated by our models with small errors.

  14. Rate-Adaptive Video Compression (RAVC) Universal Video Stick (UVS)

    Science.gov (United States)

    Hench, David L.

    2009-05-01

    The H.264 video compression standard, aka MPEG 4 Part 10 aka Advanced Video Coding (AVC) allows new flexibility in the use of video in the battlefield. This standard necessitates encoder chips to effectively utilize the increased capabilities. Such chips are designed to cover the full range of the standard with designers of individual products given the capability of selecting the parameters that differentiate a broadcast system from a video conferencing system. The SmartCapture commercial product and the Universal Video Stick (UVS) military versions are about the size of a thumb drive with analog video input and USB (Universal Serial Bus) output and allow the user to select the parameters of imaging to the. Thereby, allowing the user to select video bandwidth (and video quality) using four dimensions of quality, on the fly, without stopping video transmission. The four dimensions are: 1) spatial, change from 720 pixel x 480 pixel to 320 pixel x 360 pixel to 160 pixel x 180 pixel, 2) temporal, change from 30 frames/ sec to 5 frames/sec, 3) transform quality with a 5 to 1 range, 4) and Group of Pictures (GOP) that affects noise immunity. The host processor simply wraps the H.264 network abstraction layer packets into the appropriate network packets. We also discuss the recently adopted scalable amendment to H.264 that will allow limit RAVC at any point in the communication chain by throwing away preselected packets.

  15. Video Tracking dalam Digital Compositing untuk Paska Produksi Video

    Directory of Open Access Journals (Sweden)

    Ardiyan Ardiyan

    2012-04-01

    Full Text Available Video Tracking is one of the processes in video postproduction and motion picture digitally. The ability of video tracking method in the production is helpful to realize the concept of the visual. It is considered in the process of visual effects making. This paper presents how the tracking process and its benefits in visual needs, especially for video and motion picture production. Some of the things involved in the process of tracking such as failure to do so are made clear in this discussion. 

  16. Offshore Cable Installation - Lillgrund. Lillgrund Pilot Project

    Energy Technology Data Exchange (ETDEWEB)

    Unosson, Oscar (Vattenfall Vindkraft AB, Stockholm (Sweden))

    2009-01-15

    This report describes the installation method and the experiences gained during the installation of the submarine cables for the offshore wind farm at Lillgrund. The wind farm consists of 48 wind turbines and is expected to produce 0.33 TWh annually. Different aspects of the installation, such as techniques, co-operation between the installation teams, weather conditions and regulatory and environmental issues are described in this report. In addition, recommendations and guidelines are provided, which hopefully can be utilised in future offshore wind projects. The trenches, in which the submarine cables were laid, were excavated weeks before the cable laying. This installation technique proved to be successful for the laying of the inter array cables. The export cable, however, was laid into position with difficulty. The main reason why the laying of the export cable proved more challenging was due to practical difficulties connected with the barge entrusted with the cable laying, Nautilus Maxi. The barge ran aground a number of times and it had difficulties with the thrusters, which made it impossible to manoeuvre. When laying the inter array cables, the method specification was closely followed, and the laying of the cables was executed successfully. The knowledge and experience gained from the offshore cable installation in Lillgrund is essential when writing technical specifications for new wind plant projects. It is recommended to avoid offshore cable installation work in winter seasons. That will lower the chances of dealing with bad weather and, in turn, will reduce the risks

  17. A novel method for coiled tubing installation

    Energy Technology Data Exchange (ETDEWEB)

    Simpson, Peter J. [2H Offshore, Houston, TX (United States); Tibbetts, David [Aquactic Engineering and Construction Ltd., Aberdeen (United Kingdom)

    2009-12-19

    Installation of flexible pipe for offshore developments is costly due to the physical cost of the flexible pipe, expensive day rates and the availability of suitable installation vessels. Considering the scarcity of flexible pipe in today's increasingly demanding and busy market, operators are seeking a cost effective solution for installing piping in a range of water depths using vessels which are readily on hand. This paper describes a novel approach to installing reeled coiled tubing, from 1 inch to 5 inch diameter, from the back of a small vessel in water depths from 40 m up to around 1000 m. The uniqueness of the system is the fact that the equipment design is modular and compact. This means that when disassembled, it fits into standard 40 ft shipping containers, and the size allows it to be installed on even relatively small vessels of opportunity, such as anchor handling or installation vessels, from smaller, and cheaper quay side locations. Such an approach is the ideal solution to the problem faced by operators, in that it allows the installation of cheaper, readily available coiled tubing, from cost-effective vessels, which do not need to transit to a pick up the system. (author)

  18. Layer-based buffer aware rate adaptation design for SHVC video streaming

    Science.gov (United States)

    Gudumasu, Srinivas; Hamza, Ahmed; Asbun, Eduardo; He, Yong; Ye, Yan

    2016-09-01

    This paper proposes a layer based buffer aware rate adaptation design which is able to avoid abrupt video quality fluctuation, reduce re-buffering latency and improve bandwidth utilization when compared to a conventional simulcast based adaptive streaming system. The proposed adaptation design schedules DASH segment requests based on the estimated bandwidth, dependencies among video layers and layer buffer fullness. Scalable HEVC video coding is the latest state-of-art video coding technique that can alleviate various issues caused by simulcast based adaptive video streaming. With scalable coded video streams, the video is encoded once into a number of layers representing different qualities and/or resolutions: a base layer (BL) and one or more enhancement layers (EL), each incrementally enhancing the quality of the lower layers. Such layer based coding structure allows fine granularity rate adaptation for the video streaming applications. Two video streaming use cases are presented in this paper. The first use case is to stream HD SHVC video over a wireless network where available bandwidth varies, and the performance comparison between proposed layer-based streaming approach and conventional simulcast streaming approach is provided. The second use case is to stream 4K/UHD SHVC video over a hybrid access network that consists of a 5G millimeter wave high-speed wireless link and a conventional wired or WiFi network. The simulation results verify that the proposed layer based rate adaptation approach is able to utilize the bandwidth more efficiently. As a result, a more consistent viewing experience with higher quality video content and minimal video quality fluctuations can be presented to the user.

  19. Structural considerations for solar installers : an approach for small, simplified solar installations or retrofits.

    Energy Technology Data Exchange (ETDEWEB)

    Richards, Elizabeth H.; Schindel, Kay (City of Madison, WI); Bosiljevac, Tom; Dwyer, Stephen F.; Lindau, William (Lindau Companies, Inc., Hudson, WI); Harper, Alan (City of Madison, WI)

    2011-12-01

    Structural Considerations for Solar Installers provides a comprehensive outline of structural considerations associated with simplified solar installations and recommends a set of best practices installers can follow when assessing such considerations. Information in the manual comes from engineering and solar experts as well as case studies. The objectives of the manual are to ensure safety and structural durability for rooftop solar installations and to potentially accelerate the permitting process by identifying and remedying structural issues prior to installation. The purpose of this document is to provide tools and guidelines for installers to help ensure that residential photovoltaic (PV) power systems are properly specified and installed with respect to the continuing structural integrity of the building.

  20. Video – ned med overliggeren

    DEFF Research Database (Denmark)

    Langebæk, Rikke

    2010-01-01

    Århus – nov 2010 ’Podcast og Video i Undervisningen’ Video – helt ned på jorden Rikke Langebæk, DVM, Phd-studerende, Seniordyrlæge, Institut for Mindre Husdyrs Sygdomme, LIFE, KU Anvendelsen af video i undervisningen har mange iøjnefaldende fordele, og der er nok mange, der drømmer om at implemen......Århus – nov 2010 ’Podcast og Video i Undervisningen’ Video – helt ned på jorden Rikke Langebæk, DVM, Phd-studerende, Seniordyrlæge, Institut for Mindre Husdyrs Sygdomme, LIFE, KU Anvendelsen af video i undervisningen har mange iøjnefaldende fordele, og der er nok mange, der drømmer om...