WorldWideScience

Sample records for unintentional body gestures

  1. Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures

    NARCIS (Netherlands)

    Kistler, F.; André, E.; Mascarenhas, S.; Silva, A.; Paiva, A.; Degens, D.M.; Hofstede, G.J.; Krumhuber, E.; Kappas, A.; Aylett, R.

    2013-01-01

    In this paper, we describe a cultural training system based on an interactive storytelling approach and a culturally-adaptive agent architecture, for which a user-defined gesture set was created. 251 full body gestures by 22 users were analyzed to find intuitive gestures for the in-game actions in

  2. Iconic Gestures Facilitate Discourse Comprehension in Individuals With Superior Immediate Memory for Body Configurations.

    Science.gov (United States)

    Wu, Ying Choon; Coulson, Seana

    2015-11-01

    To understand a speaker's gestures, people may draw on kinesthetic working memory (KWM)-a system for temporarily remembering body movements. The present study explored whether sensitivity to gesture meaning was related to differences in KWM capacity. KWM was evaluated through sequences of novel movements that participants viewed and reproduced with their own bodies. Gesture sensitivity was assessed through a priming paradigm. Participants judged whether multimodal utterances containing congruent, incongruent, or no gestures were related to subsequent picture probes depicting the referents of those utterances. Individuals with low KWM were primarily inhibited by incongruent speech-gesture primes, whereas those with high KWM showed facilitation-that is, they were able to identify picture probes more quickly when preceded by congruent speech and gestures than by speech alone. Group differences were most apparent for discourse with weakly congruent speech and gestures. Overall, speech-gesture congruency effects were positively correlated with KWM abilities, which may help listeners match spatial properties of gestures to concepts evoked by speech. © The Author(s) 2015.

  3. Gesture and Body-Movement as Teaching and Learning Tools in the Classical Voice Lesson: A Survey into Current Practice

    Science.gov (United States)

    Nafisi, Julia

    2013-01-01

    This article discusses the use of gesture and body-movement in the teaching of singing and reports on a survey amongst professional singing teachers in Germany regarding their use of gesture and body movement as pedagogic tools in their teaching. The nomenclature of gestures and movements used in the survey is based on a previous study by the…

  4. Data Fusion Research of Triaxial Human Body Motion Gesture based on Decision Tree

    Directory of Open Access Journals (Sweden)

    Feihong Zhou

    2014-05-01

    Full Text Available The development status of human body motion gesture data fusion domestic and overseas has been analyzed. A triaxial accelerometer is adopted to develop a wearable human body motion gesture monitoring system aimed at old people healthcare. On the basis of a brief introduction of decision tree algorithm, the WEKA workbench is adopted to generate a human body motion gesture decision tree. At last, the classification quality of the decision tree has been validated through experiments. The experimental results show that the decision tree algorithm could reach an average predicting accuracy of 97.5 % with lower time cost.

  5. Body in Mind: How Gestures Empower Foreign Language Learning

    Science.gov (United States)

    Macedonia, Manuela; Knosche, Thomas R.

    2011-01-01

    It has previously been demonstrated that enactment (i.e., performing representative gestures during encoding) enhances memory for concrete words, in particular action words. Here, we investigate the impact of enactment on abstract word learning in a foreign language. We further ask if learning novel words with gestures facilitates sentence…

  6. Prognostic significance of unintentional body weight loss in colon cancer patients.

    Science.gov (United States)

    Kuo, Yi-Hung; Shi, Chung-Sheng; Huang, Cheng Yi; Huang, Yun-Ching; Chin, Chih-Chien

    2018-04-01

    The aim of the present study was to investigate whether unintentional body weight loss (BWL) provides additional clinical information in terms of tumor progression and prognosis in non-metastatic colon cancer. In the present study, a total of 2,406 consecutive colon cancer patients without metastasis were retrospectively enrolled. Unintentional BWL was defined as loss of >5% of body weight within the last 6-12 months, or defined subjectively upon fulfillment of at least two of the following: Evidence of change in clothing size and corroboration of the reported weight loss by family or friend. This category was recorded as present ('with') or absent ('without'). Logistic regression analysis was performed to determine the correlation between BWL and the tumor characteristics and post-operative outcomes of patients with colon cancer. The Cox regression model was used to determine the association of BWL with long-term survival of colon cancer patients. A significant association between BWL and tumor location [right vs. left: Odds ratio (OR)=1.62; Pcolon cancer is not just a symptom, but it is also correlated with tumor location, size and depth, and is a prognostic factor for poor outcomes including overall survival and tumor relapse.

  7. Cascading neural networks for upper-body gesture recognition

    CSIR Research Space (South Africa)

    Mangera, R

    2014-01-01

    Full Text Available Gesture recognition has many applications ranging from health care to entertainment. However for it to be a feasible method of human-computer interaction it is essential that only intentional movements are interpreted and that the system can work...

  8. Body language: The interplay between positional behavior and gestural signaling in the genus Pan and its implications for language evolution.

    Science.gov (United States)

    Smith, Lindsey W; Delgado, Roberto A

    2015-08-01

    The gestural repertoires of bonobos and chimpanzees are well documented, but the relationship between gestural signaling and positional behavior (i.e., body postures and locomotion) has yet to be explored. Given that one theory for language evolution attributes the emergence of increased gestural communication to habitual bipedality, this relationship is important to investigate. In this study, we examined the interplay between gestures, body postures, and locomotion in four captive groups of bonobos and chimpanzees using ad libitum and focal video data. We recorded 43 distinct manual (involving upper limbs and/or hands) and bodily (involving postures, locomotion, head, lower limbs, or feet) gestures. In both species, actors used manual and bodily gestures significantly more when recipients were attentive to them, suggesting these movements are intentionally communicative. Adults of both species spent less than 1.0% of their observation time in bipedal postures or locomotion, yet 14.0% of all bonobo gestures and 14.7% of all chimpanzee gestures were produced when subjects were engaged in bipedal postures or locomotion. Among both bonobo groups and one chimpanzee group, these were mainly manual gestures produced by infants and juvenile females. Among the other chimpanzee group, however, these were mainly bodily gestures produced by adult males in which bipedal posture and locomotion were incorporated into communicative displays. Overall, our findings reveal that bipedality did not prompt an increase in manual gesturing in these study groups. Rather, body postures and locomotion are intimately tied to many gestures and certain modes of locomotion can be used as gestures themselves. © 2015 Wiley Periodicals, Inc.

  9. An interactive VR system based on full-body tracking and gesture recognition

    Science.gov (United States)

    Zeng, Xia; Sang, Xinzhu; Chen, Duo; Wang, Peng; Guo, Nan; Yan, Binbin; Wang, Kuiru

    2016-10-01

    Most current virtual reality (VR) interactions are realized with the hand-held input device which leads to a low degree of presence. There is other solutions using sensors like Leap Motion to recognize the gestures of users in order to interact in a more natural way, but the navigation in these systems is still a problem, because they fail to map the actual walking to virtual walking only with a partial body of the user represented in the synthetic environment. Therefore, we propose a system in which users can walk around in the virtual environment as a humanoid model, selecting menu items and manipulating with the virtual objects using natural hand gestures. With a Kinect depth camera, the system tracks the joints of the user, mapping them to a full virtual body which follows the move of the tracked user. The movements of the feet can be detected to determine whether the user is in walking state, so that the walking of model in the virtual world can be activated and stopped by means of animation control in Unity engine. This method frees the hands of users comparing to traditional navigation way using hand-held device. We use the point cloud data getting from Kinect depth camera to recognize the gestures of users, such as swiping, pressing and manipulating virtual objects. Combining the full body tracking and gestures recognition using Kinect, we achieve our interactive VR system in Unity engine with a high degree of presence.

  10. Dogs account for body orientation but not visual barriers when responding to pointing gestures

    Science.gov (United States)

    MacLean, Evan L.; Krupenye, Christopher; Hare, Brian

    2014-01-01

    In a series of 4 experiments we investigated whether dogs use information about a human’s visual perspective when responding to pointing gestures. While there is evidence that dogs may know what humans can and cannot see, and that they flexibly use human communicative gestures, it is unknown if they can integrate these two skills. In Experiment 1 we first determined that dogs were capable of using basic information about a human’s body orientation (indicative of her visual perspective) in a point following context. Subjects were familiarized with experimenters who either faced the dog and accurately indicated the location of hidden food, or faced away from the dog and (falsely) indicated the un-baited container. In test trials these cues were pitted against one another and dogs tended to follow the gesture from the individual who faced them while pointing. In Experiments 2–4 the experimenter pointed ambiguously toward two possible locations where food could be hidden. On test trials a visual barrier occluded the pointer’s view of one container, while dogs could always see both containers. We predicted that if dogs could take the pointer’s visual perspective they should search in the only container visible to the pointer. This hypothesis was supported only in Experiment 2. We conclude that while dogs are skilled both at following human gestures, and exploiting information about others’ visual perspectives, they may not integrate these skills in the manner characteristic of human children. PMID:24611643

  11. The development of gesture

    OpenAIRE

    Tellier, Marion

    2009-01-01

    Human beings gesture everyday while speaking: they move their hands, their heads, their arms; their whole body is involved in communication. But how does it work? How do we produce gestures and in what purpose? How are gestures connected to speech? When do we begin producing gestures and how do they evolve throughout the life span? These are questions gesture researchers have been trying to answer since the second half of the 20th century. This chapter will first define what a gesture is by d...

  12. Impaired imitation of gestures in mild dementia: comparison of dementia with Lewy bodies, Alzheimer's disease and vascular dementia.

    Science.gov (United States)

    Nagahama, Yasuhiro; Okina, Tomoko; Suzuki, Norio

    2015-11-01

    To examine whether imitation of gestures provided useful information to diagnose early dementia in elderly patients. Imitation of finger and hand gestures was evaluated in patients with mild dementia; 74 patients had dementia with Lewy bodies (DLB), 100 with Alzheimer's disease (AD) and 52 with subcortical vascular dementia (SVaD). Significantly, more patients with DLB (32.4%) compared with patients with AD (5%) or SVaD (11.5%) had an impaired ability to imitate finger gestures bilaterally. Also, significantly, more patients with DLB (36.5%) compared with patients with AD (5%) or SVaD (15.4%) had lower mean scores of both hands. In contrast, impairment of the imitation of bimanual gestures was comparable among the three patient groups (DLB 50%, AD 42%, SVaD 42.3%). Our study revealed that imitation of bimanual gestures was impaired non-specifically in about half of the patients with mild dementia, whereas imitation of finger gestures was significantly more impaired in patients with early DLB than in those with AD or SVaD. Although the sensitivity was not high, the imitation tasks may provide additional information for diagnosis of mild dementia, especially for DLB. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  13. Wearable kinesthetic systems for capturing and classifying body posture and gesture.

    Science.gov (United States)

    Tognetti, Alessandro; Lorussi, Federico; Tesconi, Mario; Bartalesi, Raphael; Zupone, Giuseppe; De Rossi, Danilo

    2005-01-01

    Monitoring body kinematics has fundamental relevance in several biological and technical disciplines. In particular the possibility to know the posture exactly may furnish a main aid in rehabilitation topics. This paper deals with the design, the development and the realization of sensing garments, from the characterization of innovative comfortable and spreadable sensors to the methodologies employed to gather information on posture and movement. In the present work an upper limb kinesthetic garment (ULKG), which allows to reconstruct shoulder, elbow and wrist movements and a kinesthetic glove able to detect posture an gesture of the hand are presented. Sensors are directly integrated in Lycra fabrics by using conductive elastomer (CE) sensors. CE sensors show piezoresistive properties when a deformation is applied and they can be integrated onto fabric or other flexible substrate to be employed as strain sensors.

  14. Bringing back the body into the mind: gestures enhance word learning in foreign language.

    Science.gov (United States)

    Macedonia, Manuela

    2014-01-01

    Foreign language education in the twenty-first century still teaches vocabulary mainly through reading and listening activities. This is due to the link between teaching practice and traditional philosophy of language, where language is considered to be an abstract phenomenon of the mind. However, a number of studies have shown that accompanying words or phrases of a foreign language with gestures leads to better memory results. In this paper, I review behavioral research on the positive effects of gestures on memory. Then I move to the factors that have been addressed as contributing to the effect, and I embed the reviewed evidence in the theoretical framework of embodiment. Finally, I argue that gestures accompanying foreign language vocabulary learning create embodied representations of those words. I conclude by advocating the use of gestures in future language education as a learning tool that enhances the mind.

  15. Bringing back the body into the mind: Gestures enhance word learning in foreign language

    Directory of Open Access Journals (Sweden)

    Manuela eMacedonia

    2014-12-01

    Full Text Available Foreign language education in the 21st century still teaches vocabulary mainly through reading and listening activities. This is due to the link between teaching practice and traditional philosophy of language, where language is considered to be an abstract phenomenon of the mind. However, a number of studies have shown that accompanying words or phrases of a foreign language with gestures leads to better memory results. In this paper, I review behavioral research on the positive effects of gestures on memory. Then I move to the factors that have been addressed as contributing to the effect, and I embed the reviewed evidence in the theoretical framework of embodiment. Finally, I argue that gestures accompanying foreign language vocabulary learning create embodied representations of those words. I conclude by advocating the use of gestures in future language education as a learning tool that enhances learning the mind.

  16. Gesture and Power

    OpenAIRE

    Covington-Ward, Yolanda

    2016-01-01

    In Gesture and Power Yolanda Covington-Ward examines the everyday embodied practices and performances of the BisiKongo people of the lower Congo to show how their gestures, dances, and spirituality are critical in mobilizing social and political action. Conceiving of the body as the center of analysis, a catalyst for social action, and as a conduit for the social construction of reality, Covington-Ward focuses on specific flashpoints in the last ninety years of Congo's troubled history, when ...

  17. Gestures Enhance Foreign Language Learning

    Directory of Open Access Journals (Sweden)

    Manuela Macedonia

    2012-11-01

    Full Text Available Language and gesture are highly interdependent systems that reciprocally influence each other. For example, performing a gesture when learning a word or a phrase enhances its retrieval compared to pure verbal learning. Although the enhancing effects of co-speech gestures on memory are known to be robust, the underlying neural mechanisms are still unclear. Here, we summarize the results of behavioral and neuroscientific studies. They indicate that the neural representation of words consists of complex multimodal networks connecting perception and motor acts that occur during learning. In this context, gestures can reinforce the sensorimotor representation of a word or a phrase, making it resistant to decay. Also, gestures can favor embodiment of abstract words by creating it from scratch. Thus, we propose the use of gesture as a facilitating educational tool that integrates body and mind.

  18. Narrativas do corpo e da gestualidade no jogo da capoeira Narratives of the body and gestures in the game of capoeira

    Directory of Open Access Journals (Sweden)

    João Carlos Neves de Souza

    2010-09-01

    Full Text Available A partir da observação participante de um grupo de capoeira na cidade do Natal/ RN, busca-se evidenciar nuanças de uma racionalidade tatuada no corpo e no gesto, a partir do jogo da capoeira. Para tanto, aplicamos o método da fenomenologia proposta por Merleau-Ponty, a partir da sistematização de notas visuais como ferramenta metodológica para a observação do gesto e do corpo no jogo da capoeira. São apresentados argumentos a partir da intencionalidade da experiência do corpo na capoeira, que dizem do humano, da sociedade e da cultura, na medida em que o sentido da gestualidade e do corpo são tecidos nas ações mútuas, estabelecidas e reconhecidas pelos sujeitos.From the participant observation of a group of capoeira in the city of Natal/ RN, looks to show nuances of rationality tattooed body and gesture, from the game of capoeira. To this end, we apply the method of phenomenology proposed by Merleau-Ponty, based on the systematization of visual score as a methodological tool for the observation of gesture and body in the game of capoeira. It presents arguments from the intentionality of body experience in capoeira, saying the human society and culture, to the extent that the meaning of gestures and body tissues are in the mutual actions, established and recognized by the subjects.

  19. Learn about your alive body: An emersiology of the circus gestures

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    Bernard Andrieu

    2016-04-01

    Full Text Available In the Centre of National Arts of Circus (CNAC the body is taken to discover the own body in the learn of the techniques and  in  personalised accompaniment.  The  constitution  of  knowledge  motor  is  done  in  an  infraconscientious  level through the body schema organisation; but, without a “conscientious analysis of certain proprioceptive information” (Le Boulch, 1995: 132, that is done in conversations with the teachers and in our philosophical workshop. Without this internalisation of knowledges it could not be done.

  20. What can a geography as dancing body? language-experience 'gesture-movement-affection' (fragments

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    Antonio Carlos Queiroz Filho

    2016-12-01

    Full Text Available Made of fragments, this paper proposes to think about relations and possible repercussions existing between language and experience from the perspective of some post-structuralist authors. I sought in reflection about body and dance a way to discuss this issue and at the same time, making a geography as something that produces in us affections. “What can a Geography as dancing body?” is beyond a question, an invitation, a proposition: a ballerina geography.

  1. Weight gain - unintentional

    Science.gov (United States)

    ... diabetes Hormone changes or medical problems can also cause unintentional weight gain. This may be due to: Cushing syndrome Underactive thyroid, or low thyroid (hypothyroidism) Polycystic ovary syndrome Menopause Pregnancy Bloating, or swelling ...

  2. Spectral bodies, temporalised spaces: Agnès Varda's motile gestures of mourning and memorial.

    Directory of Open Access Journals (Sweden)

    Jenny Chamarette

    2011-05-01

    Full Text Available

    Abstract: This article explores the dynamics of the ‘spectre’ or ‘spectral body’ of the auteurist figure of Agnès Varda, as a means of discussing the ethical practices of mourning and memorial in two of Varda’s recent moving image works. It further elaborates on the motifs of ‘spectral bodies’ and ‘temporalised spaces’ to negotiate memorial practices between and across film viewing, filmmaking and the filmmaker. It does so using two interrelated projects by Varda; one in the realm of the plastic arts (her exhibition of 2006 entitled L’Île et elle, with a particular focus on the installation Les Veuves de Noirmoutier (The Widows of Noirmoutier, 2005 and the other in film format for cinema distribution, her most recent film, Les Plages D’Agnès (The Beaches of Agnès, 2008. Drawing upon Jacques Derrida’s notion of the spectral return, or revenant, specifically in audio-visual media, I examine the processes of spectral embodiment and motile mourning at work in these autobiographical projects. The article concludes by reflecting upon the ethical possibilities of productive nostalgia and repetitive mourning, and how these gestures and sites of longing and bereavement offer an open and ludic space for shared flows and communities of affect and memory between filmmakers, artworks and audiences.

    Résumé:

  3. Evaluation of Human Body Tracking System for Gesture-based Programming of Industrial Robots

    DEFF Research Database (Denmark)

    Høilund, Carsten; Krüger, Volker; Moeslund, Thomas B.

    2012-01-01

    Is low-cost tracking precise enough for recognition of pointing actions? We investigate the quality of the human body tracking available with a Kinect camera by comparing it to a state-of-the-art motion capture system. The application is action recognition with parametric hidden Markov Models...

  4. Gesturing Gives Children New Ideas About Math

    Science.gov (United States)

    Goldin-Meadow, Susan; Cook, Susan Wagner; Mitchell, Zachary A.

    2009-01-01

    How does gesturing help children learn? Gesturing might encourage children to extract meaning implicit in their hand movements. If so, children should be sensitive to the particular movements they produce and learn accordingly. Alternatively, all that may matter is that children move their hands. If so, they should learn regardless of which movements they produce. To investigate these alternatives, we manipulated gesturing during a math lesson. We found that children required to produce correct gestures learned more than children required to produce partially correct gestures, who learned more than children required to produce no gestures. This effect was mediated by whether children took information conveyed solely in their gestures and added it to their speech. The findings suggest that body movements are involved not only in processing old ideas, but also in creating new ones. We may be able to lay foundations for new knowledge simply by telling learners how to move their hands. PMID:19222810

  5. The Unintentional Procrastination Scale.

    Science.gov (United States)

    Fernie, Bruce A; Bharucha, Zinnia; Nikčević, Ana V; Spada, Marcantonio M

    2017-01-01

    Procrastination refers to the delay or postponement of a task or decision and is often conceptualised as a failure of self-regulation. Recent research has suggested that procrastination could be delineated into two domains: intentional and unintentional. In this two-study paper, we aimed to develop a measure of unintentional procrastination (named the Unintentional Procrastination Scale or the 'UPS') and test whether this would be a stronger marker of psychopathology than intentional and general procrastination. In Study 1, a community sample of 139 participants completed a questionnaire that consisted of several items pertaining to unintentional procrastination that had been derived from theory, previous research, and clinical experience. Responses were subjected to a principle components analysis and assessment of internal consistency. In Study 2, a community sample of 155 participants completed the newly developed scale, along with measures of general and intentional procrastination, metacognitions about procrastination, and negative affect. Data from the UPS were subjected to confirmatory factor analysis and revised accordingly. The UPS was then validated using correlation and regression analyses. The six-item UPS possesses construct and divergent validity and good internal consistency. The UPS appears to be a stronger marker of psychopathology than the pre-existing measures of procrastination used in this study. Results from the regression models suggest that both negative affect and metacognitions about procrastination differentiate between general, intentional, and unintentional procrastination. The UPS is brief, has good psychometric properties, and has strong associations with negative affect, suggesting it has value as a research and clinical tool.

  6. Kazakh Traditional Dance Gesture Recognition

    Science.gov (United States)

    Nussipbekov, A. K.; Amirgaliyev, E. N.; Hahn, Minsoo

    2014-04-01

    Full body gesture recognition is an important and interdisciplinary research field which is widely used in many application spheres including dance gesture recognition. The rapid growth of technology in recent years brought a lot of contribution in this domain. However it is still challenging task. In this paper we implement Kazakh traditional dance gesture recognition. We use Microsoft Kinect camera to obtain human skeleton and depth information. Then we apply tree-structured Bayesian network and Expectation Maximization algorithm with K-means clustering to calculate conditional linear Gaussians for classifying poses. And finally we use Hidden Markov Model to detect dance gestures. Our main contribution is that we extend Kinect skeleton by adding headwear as a new skeleton joint which is calculated from depth image. This novelty allows us to significantly improve the accuracy of head gesture recognition of a dancer which in turn plays considerable role in whole body gesture recognition. Experimental results show the efficiency of the proposed method and that its performance is comparable to the state-of-the-art system performances.

  7. Foundational Issues in Touch-Screen Stroke Gesture Design - An Integrative Review

    OpenAIRE

    Zhai , Shumin; Kristensson , Per Ola; Appert , Caroline; Andersen , Tue Haste; Cao , Xiang

    2012-01-01

    International audience; The potential for using stroke gestures to enter, retrieve and select commands and text has been recently unleashed by the popularity of touchscreen devices. This monograph provides a state-of-the-art inte- grative review of a body of human-computer interaction research on stroke gestures. It begins with an analysis of the design dimensions of stroke gestures as an interaction medium. The analysis classifies gestures into analogue versus abstract gestures, gestures for...

  8. Gestural apraxia.

    Science.gov (United States)

    Etcharry-Bouyx, F; Le Gall, D; Jarry, C; Osiurak, F

    Gestural apraxia was first described in 1905 by Hugo Karl Liepmann. While his description is still used, the actual terms are often confusing. The cognitive approach using models proposes thinking of the condition in terms of production and conceptual knowledge. The underlying cognitive processes are still being debated, as are also the optimal ways to assess them. Several neuroimaging studies have revealed the involvement of a left-lateralized frontoparietal network, with preferential activation of the superior parietal lobe, intraparietal sulcus and inferior parietal cortex. The presence of apraxia after a stroke is prevalent, and the incidence is sufficient to propose rehabilitation. Copyright © 2017. Published by Elsevier Masson SAS.

  9. Gestures Specialized for Dialogue.

    Science.gov (United States)

    Bavelas, Janet Beavin; And Others

    1995-01-01

    Explored how hand gestures help interlocutors coordinate their dialogue. Analysis of dyadic conversations and monologues revealed that requirements of dialogue uniquely affect interactive gestures. Gestures aided the speaker's efforts to include the addressee in the conversation. Gestures also demonstrated the importance of social processes in…

  10. Different visual exploration of tool-related gestures in left hemisphere brain damaged patients is associated with poor gestural imitation.

    Science.gov (United States)

    Vanbellingen, Tim; Schumacher, Rahel; Eggenberger, Noëmi; Hopfner, Simone; Cazzoli, Dario; Preisig, Basil C; Bertschi, Manuel; Nyffeler, Thomas; Gutbrod, Klemens; Bassetti, Claudio L; Bohlhalter, Stephan; Müri, René M

    2015-05-01

    According to the direct matching hypothesis, perceived movements automatically activate existing motor components through matching of the perceived gesture and its execution. The aim of the present study was to test the direct matching hypothesis by assessing whether visual exploration behavior correlate with deficits in gestural imitation in left hemisphere damaged (LHD) patients. Eighteen LHD patients and twenty healthy control subjects took part in the study. Gesture imitation performance was measured by the test for upper limb apraxia (TULIA). Visual exploration behavior was measured by an infrared eye-tracking system. Short videos including forty gestures (20 meaningless and 20 communicative gestures) were presented. Cumulative fixation duration was measured in different regions of interest (ROIs), namely the face, the gesturing hand, the body, and the surrounding environment. Compared to healthy subjects, patients fixated significantly less the ROIs comprising the face and the gesturing hand during the exploration of emblematic and tool-related gestures. Moreover, visual exploration of tool-related gestures significantly correlated with tool-related imitation as measured by TULIA in LHD patients. Patients and controls did not differ in the visual exploration of meaningless gestures, and no significant relationships were found between visual exploration behavior and the imitation of emblematic and meaningless gestures in TULIA. The present study thus suggests that altered visual exploration may lead to disturbed imitation of tool related gestures, however not of emblematic and meaningless gestures. Consequently, our findings partially support the direct matching hypothesis. Copyright © 2015 Elsevier Ltd. All rights reserved.

  11. Gestures maintain spatial imagery.

    Science.gov (United States)

    Wesp, R; Hesse, J; Keutmann, D; Wheaton, K

    2001-01-01

    Recent theories suggest alternatives to the commonly held belief that the sole role of gestures is to communicate meaning directly to listeners. Evidence suggests that gestures may serve a cognitive function for speakers, possibly acting as lexical primes. We observed that participants gestured more often when describing a picture from memory than when the picture was present and that gestures were not influenced by manipulating eye contact of a listener. We argue that spatial imagery serves a short-term memory function during lexical search and that gestures may help maintain spatial images. When spatial imagery is not necessary, as in conditions of direct visual stimulation, reliance on gestures is reduced or eliminated.

  12. Ethics, Gesture and the Western

    Directory of Open Access Journals (Sweden)

    Michael Minden

    2017-06-01

    Full Text Available This paper relates the Western Movie to Agamben’s implied gestural zone between intention and act. Film is important in the realisation of this zone because it was the first means of representation to capture the body in movement. The Western movie explores the space of ethical indistinction between the acts of individual fighters and the establishment of a rule of law, or putting this another way, between violence and justice. Two classic examples of an archetypal Western plot (Shane, 1953 and Unforgiven, 1991 that particularly embodies this are cited. In both a gunfighter who has forsworn violence at the start is led by the circumstances of the plot to take it up once more at the conclusion. In these terms all the gestures contained between these beginning- and end-points are analysable as an ethics of gesture because, captured as gestures, they occupy the human space between abstraction and action, suspended between them, and reducible to neither.  David Foster Wallace's definition of this narrative arc in Infinite Jest (and embodied in it is adduced in order to suggest a parallel between Agamben's notion of an ethics of gesture, and an ethics of genre.

  13. Determinants of Unintentional Leaks During CPAP Treatment in OSA.

    Science.gov (United States)

    Lebret, Marius; Arnol, Nathalie; Martinot, Jean-Benoît; Lambert, Loïc; Tamisier, Renaud; Pepin, Jean-Louis; Borel, Jean-Christian

    2018-04-01

    Unintentional leakage from the mouth or around the mask may lead to cessation of CPAP treatment; however, the causes of unintentional leaks are poorly understood. The objectives of this study were (1) to identify determining factors of unintentional leakage and (2) to determine the effect of the type of mask (nasal/oronasal) used on unintentional leakage. Seventy-four polysomnograms from patients with OSA syndrome treated with auto-CPAP were analyzed (23 women; 56 ± 13 years; BMI, 32.9 kg/m 2 (range, 29.0-38.0 kg/m 2 ). Polysomnographic recordings were obtained under auto-CPAP, and mandibular behavior was measured with a magnetic sensor. After sleep and respiratory scoring, polysomnographic signals were computed as mean values over nonoverlapping 10-s intervals. The presence/absence of unintentional leakage was dichotomized for each 10-s interval (yes/no). Univariate and multivariate conditional regression models estimated the risk of unintentional leaks during an interval "T" based on the explanatory variables from the previous interval "T-1." A sensitivity analysis for the type of mask was then conducted. The univariate analysis showed that mandibular lowering (mouth opening), a high level of CPAP, body position (other than supine), and rapid eye movement (REM) sleep increased the risk of unintentional leaks and microarousal decreased it. In the multivariate analysis, the same variables remained independently associated with an increased risk of unintentional leakage. The sensitivity analysis showed that oronasal masks reduced the risk of unintentional leaks in cases of mouth opening and REM sleep. Mouth opening, CPAP level, sleep position, and REM sleep independently contribute to unintentional leakage. These results provide a strong rationale for the definition of phenotypes and the individual management of leaks during CPAP treatment. Copyright © 2017 American College of Chest Physicians. Published by Elsevier Inc. All rights reserved.

  14. Mainstreaming gesture based interfaces

    Directory of Open Access Journals (Sweden)

    David Procházka

    2013-01-01

    Full Text Available Gestures are a common way of interaction with mobile devices. They emerged especially with the iPhone production. Gestures in currently used devices are usually based on the original gestures presented by Apple in its iOS (iPhone Operating System. Therefore, there is a wide agreement on the mobile gesture design. In last years, it is possible to see experiments with gesture usage also in the other areas of consumer electronics and computers. The examples can include televisions, large projections etc. These gestures can be marked as spatial or 3D gestures. They are connected with a natural 3D environment rather than with a flat 2D screen. Nevertheless, it is hard to find a comparable design agreement within the spatial gestures. Various projects are based on completely different gesture sets. This situation is confusing for their users and slows down spatial gesture adoption.This paper is focused on the standardization of spatial gestures. The review of projects focused on spatial gesture usage is provided in the first part. The main emphasis is placed on the usability point-of-view. On the basis of our analysis, we argue that the usability is the key issue enabling the wide adoption. The mobile gesture emergence was possible easily because the iPhone gestures were natural. Therefore, it was not necessary to learn them.The design and implementation of our presentation software, which is controlled by gestures, is outlined in the second part of the paper. Furthermore, the usability testing results are provided as well. We have tested our application on a group of users not instructed in the implemented gestures design. These results were compared with the other ones, obtained with our original implementation. The evaluation can be used as the basis for implementation of similar projects.

  15. Single gaze gestures

    DEFF Research Database (Denmark)

    Møllenbach, Emilie; Lilholm, Martin; Gail, Alastair

    2010-01-01

    This paper examines gaze gestures and their applicability as a generic selection method for gaze-only controlled interfaces. The method explored here is the Single Gaze Gesture (SGG), i.e. gestures consisting of a single point-to-point eye movement. Horizontal and vertical, long and short SGGs were...

  16. From Gesture to Speech

    Directory of Open Access Journals (Sweden)

    Maurizio Gentilucci

    2012-11-01

    Full Text Available One of the major problems concerning the evolution of human language is to understand how sounds became associated to meaningful gestures. It has been proposed that the circuit controlling gestures and speech evolved from a circuit involved in the control of arm and mouth movements related to ingestion. This circuit contributed to the evolution of spoken language, moving from a system of communication based on arm gestures. The discovery of the mirror neurons has provided strong support for the gestural theory of speech origin because they offer a natural substrate for the embodiment of language and create a direct link between sender and receiver of a message. Behavioural studies indicate that manual gestures are linked to mouth movements used for syllable emission. Grasping with the hand selectively affected movement of inner or outer parts of the mouth according to syllable pronunciation and hand postures, in addition to hand actions, influenced the control of mouth grasp and vocalization. Gestures and words are also related to each other. It was found that when producing communicative gestures (emblems the intention to interact directly with a conspecific was transferred from gestures to words, inducing modification in voice parameters. Transfer effects of the meaning of representational gestures were found on both vocalizations and meaningful words. It has been concluded that the results of our studies suggest the existence of a system relating gesture to vocalization which was precursor of a more general system reciprocally relating gesture to word.

  17. Seeing Iconic Gestures While Encoding Events Facilitates Children's Memory of These Events.

    Science.gov (United States)

    Aussems, Suzanne; Kita, Sotaro

    2017-11-08

    An experiment with 72 three-year-olds investigated whether encoding events while seeing iconic gestures boosts children's memory representation of these events. The events, shown in videos of actors moving in an unusual manner, were presented with either iconic gestures depicting how the actors performed these actions, interactive gestures, or no gesture. In a recognition memory task, children in the iconic gesture condition remembered actors and actions better than children in the control conditions. Iconic gestures were categorized based on how much of the actors was represented by the hands (feet, legs, or body). Only iconic hand-as-body gestures boosted actor memory. Thus, seeing iconic gestures while encoding events facilitates children's memory of those aspects of events that are schematically highlighted by gesture. © 2017 The Authors. Child Development © 2017 Society for Research in Child Development, Inc.

  18. Evolutionary Sound Synthesis Controlled by Gestural Data

    Directory of Open Access Journals (Sweden)

    Jose Fornari

    2011-05-01

    Full Text Available This article focuses on the interdisciplinary research involving Computer Music and Generative Visual Art. We describe the implementation of two interactive artistic systems based on principles of Gestural Data (WILSON, 2002 retrieval and self-organization (MORONI, 2003, to control an Evolutionary Sound Synthesis method (ESSynth. The first implementation uses, as gestural data, image mapping of handmade drawings. The second one uses gestural data from dynamic body movements of dance. The resulting computer output is generated by an interactive system implemented in Pure Data (PD. This system uses principles of Evolutionary Computation (EC, which yields the generation of a synthetic adaptive population of sound objects. Considering that music could be seen as “organized sound” the contribution of our study is to develop a system that aims to generate "self-organized sound" – a method that uses evolutionary computation to bridge between gesture, sound and music.

  19. Body motion and physics: How elementary school students use gesture and action to make sense of the physical world

    Science.gov (United States)

    Noble, Tracy

    This study is an exploration of the role of physical activity in making sense of the physical world. Recent work on embodied cognition has helped to break down the barrier between the body and cognition, providing the inspiration for this work. In this study, I asked ten elementary-school students to explain to me how a toy parachute works. The methods used were adapted from those used to study the role of the body in cognition in science education, child development, and psychology. This study focused on the processes of learning rather than on measuring learning outcomes. Multiple levels of analysis were pursued in a mixed-method research design. The first level was individual analyses of two students' utterances and body motions. These analyses provided initial hypotheses about the interaction of speech and body motion in students' developing understandings. The second level was group analyses of all ten students' data, in search of patterns and relationships between body motion and speech production across all the student-participants. Finally, a third level of analysis was used to explore all cases in which students produced analogies while they discussed how the parachute works. The multiple levels of analysis used in this study allowed for raising and answering some questions, and allowed for the characterization of both individual differences and group commonalities. The findings of this study show that there are several significant patterns of interaction between body motion and speech that demonstrate a role for the body in cognition. The use of sensory feedback from physical interactions with objects to create new explanations, and the use of interactions with objects to create blended spaces to support the construction of analogies are two of these patterns. Future work is needed to determine the generalizability of these patterns to other individuals and other learning contexts. However, the existence of these patterns lends concrete support to the

  20. Method and System for Physiologically Modulating Videogames and Simulations which Use Gesture and Body Image Sensing Control Input Devices

    Science.gov (United States)

    Pope, Alan T. (Inventor); Stephens, Chad L. (Inventor); Habowski, Tyler (Inventor)

    2017-01-01

    Method for physiologically modulating videogames and simulations includes utilizing input from a motion-sensing video game system and input from a physiological signal acquisition device. The inputs from the physiological signal sensors are utilized to change the response of a user's avatar to inputs from the motion-sensing sensors. The motion-sensing system comprises a 3D sensor system having full-body 3D motion capture of a user's body. This arrangement encourages health-enhancing physiological self-regulation skills or therapeutic amplification of healthful physiological characteristics. The system provides increased motivation for users to utilize biofeedback as may be desired for treatment of various conditions.

  1. Mnemonic Effect of Iconic Gesture and Beat Gesture in Adults and Children: Is Meaning in Gesture Important for Memory Recall?

    Science.gov (United States)

    So, Wing Chee; Chen-Hui, Colin Sim; Wei-Shan, Julie Low

    2012-01-01

    Abundant research has shown that encoding meaningful gesture, such as an iconic gesture, enhances memory. This paper asked whether gesture needs to carry meaning to improve memory recall by comparing the mnemonic effect of meaningful (i.e., iconic gestures) and nonmeaningful gestures (i.e., beat gestures). Beat gestures involve simple motoric…

  2. Using multi-level Bayesian lesion-symptom mapping to probe the body-part-specificity of gesture imitation skills.

    Science.gov (United States)

    Achilles, Elisabeth I S; Weiss, Peter H; Fink, Gereon R; Binder, Ellen; Price, Cathy J; Hope, Thomas M H

    2017-11-01

    Past attempts to identify the neural substrates of hand and finger imitation skills in the left hemisphere of the brain have yielded inconsistent results. Here, we analyse those associations in a large sample of 257 left hemisphere stroke patients. By introducing novel Bayesian methods, we characterise lesion symptom associations at three levels: the voxel-level, the single-region level (using anatomically defined regions), and the region-pair level. The results are inconsistent across those three levels and we argue that each level of analysis makes assumptions which constrain the results it can produce. Regardless of the inconsistencies across levels, and contrary to past studies which implicated differential neural substrates for hand and finger imitation, we find no consistent voxels or regions, where damage affects one imitation skill and not the other, at any of the three analysis levels. Our novel Bayesian approach indicates that any apparent differences appear to be driven by an increased sensitivity of hand imitation skills to lesions that also impair finger imitation. In our analyses, the results of the highest level of analysis (region-pairs) emphasise a role of the primary somatosensory and motor cortices, and the occipital lobe in imitation. We argue that this emphasis supports an account of both imitation tasks based on direct sensor-motor connections, which throws doubt on past accounts which imply the need for an intermediate (e.g. body-part-coding) system of representation. Copyright © 2017 The Author(s). Published by Elsevier Inc. All rights reserved.

  3. The Association of Unintentional Changes in Weight, Body Composition, and Homeostasis Model Assessment Index with Glycemic Progression in Non-Diabetic Healthy Subjects

    Directory of Open Access Journals (Sweden)

    Eun-Jung Rhee

    2011-04-01

    Full Text Available BackgroundWe performed a retrospective longitudinal study on the effects of changes in weight, body composition, and homeostasis model assessment (HOMA indices on glycemic progression in subjects without diabetes during a four-year follow-up period in a community cohort without intentional intervention.MethodsFrom 28,440 non-diabetic subjects who participated in a medical check-up program in 2004, data on anthropometric and metabolic parameters were obtained after four years in 2008. Body composition analyses were performed with a bioelectrical impedance analyzer. Skeletal muscle index (SMI, % was calculated with lean mass/weight×100. Subjects were divided into three groups according to weight change status in four years: weight loss (≤-5.0%, stable weight (-5.0 to 5.0%, weight gain (≥5.0%. Progressors were defined as the subjects who progressed to impaired fasting glucose or diabetes.ResultsProgressors showed worse baseline metabolic profiles compared with non-progressors. In logistic regression analyses, the increase in changes of HOMA-insulin resistance (HOMA-IR in four years presented higher odds ratios for glycemic progression compared with other changes during that period. Among the components of body composition, a change in waist-hip ratio was the strongest predictor, and SMI change in four years was a significant negative predictor for glycemic progression. Changes in HOMA β-cell function in four years was a negative predictor for glycemic progression.ConclusionIncreased interval changes in HOMA-IR, weight gain and waist-hip ratio was associated with glycemic progression during a four-year period without intentional intervention in non-diabetic Korean subjects.

  4. 46 CFR 28.580 - Unintentional flooding.

    Science.gov (United States)

    2010-10-01

    ... 46 Shipping 1 2010-10-01 2010-10-01 false Unintentional flooding. 28.580 Section 28.580 Shipping... INDUSTRY VESSELS Stability § 28.580 Unintentional flooding. (a) Applicability. Except for an open boat that... survive the assumed damage and unintentional flooding described in paragraphs (d) and (e) of this section...

  5. Natural gesture interfaces

    Science.gov (United States)

    Starodubtsev, Illya

    2017-09-01

    The paper describes the implementation of the system of interaction with virtual objects based on gestures. The paper describes the common problems of interaction with virtual objects, specific requirements for the interfaces for virtual and augmented reality.

  6. Make Gestures to Learn: Reproducing Gestures Improves the Learning of Anatomical Knowledge More than Just Seeing Gestures

    Directory of Open Access Journals (Sweden)

    Mélaine Cherdieu

    2017-10-01

    Full Text Available Manual gestures can facilitate problem solving but also language or conceptual learning. Both seeing and making the gestures during learning seem to be beneficial. However, the stronger activation of the motor system in the second case should provide supplementary cues to consolidate and re-enact the mental traces created during learning. We tested this hypothesis in the context of anatomy learning by naïve adult participants. Anatomy is a challenging topic to learn and is of specific interest for research on embodied learning, as the learning content can be directly linked to learners' body. Two groups of participants were asked to look at a video lecture on the forearm anatomy. The video included a model making gestures related to the content of the lecture. Both groups see the gestures but only one also imitate the model. Tests of knowledge were run just after learning and few days later. The results revealed that imitating gestures improves the recall of structures names and their localization on a diagram. This effect was however significant only in long-term assessments. This suggests that: (1 the integration of motor actions and knowledge may require sleep; (2 a specific activation of the motor system during learning may improve the consolidation and/or the retrieval of memories.

  7. Make Gestures to Learn: Reproducing Gestures Improves the Learning of Anatomical Knowledge More than Just Seeing Gestures

    Science.gov (United States)

    Cherdieu, Mélaine; Palombi, Olivier; Gerber, Silvain; Troccaz, Jocelyne; Rochet-Capellan, Amélie

    2017-01-01

    Manual gestures can facilitate problem solving but also language or conceptual learning. Both seeing and making the gestures during learning seem to be beneficial. However, the stronger activation of the motor system in the second case should provide supplementary cues to consolidate and re-enact the mental traces created during learning. We tested this hypothesis in the context of anatomy learning by naïve adult participants. Anatomy is a challenging topic to learn and is of specific interest for research on embodied learning, as the learning content can be directly linked to learners' body. Two groups of participants were asked to look at a video lecture on the forearm anatomy. The video included a model making gestures related to the content of the lecture. Both groups see the gestures but only one also imitate the model. Tests of knowledge were run just after learning and few days later. The results revealed that imitating gestures improves the recall of structures names and their localization on a diagram. This effect was however significant only in long-term assessments. This suggests that: (1) the integration of motor actions and knowledge may require sleep; (2) a specific activation of the motor system during learning may improve the consolidation and/or the retrieval of memories. PMID:29062287

  8. Make Gestures to Learn: Reproducing Gestures Improves the Learning of Anatomical Knowledge More than Just Seeing Gestures.

    Science.gov (United States)

    Cherdieu, Mélaine; Palombi, Olivier; Gerber, Silvain; Troccaz, Jocelyne; Rochet-Capellan, Amélie

    2017-01-01

    Manual gestures can facilitate problem solving but also language or conceptual learning. Both seeing and making the gestures during learning seem to be beneficial. However, the stronger activation of the motor system in the second case should provide supplementary cues to consolidate and re-enact the mental traces created during learning. We tested this hypothesis in the context of anatomy learning by naïve adult participants. Anatomy is a challenging topic to learn and is of specific interest for research on embodied learning, as the learning content can be directly linked to learners' body. Two groups of participants were asked to look at a video lecture on the forearm anatomy. The video included a model making gestures related to the content of the lecture. Both groups see the gestures but only one also imitate the model. Tests of knowledge were run just after learning and few days later. The results revealed that imitating gestures improves the recall of structures names and their localization on a diagram. This effect was however significant only in long-term assessments. This suggests that: (1) the integration of motor actions and knowledge may require sleep; (2) a specific activation of the motor system during learning may improve the consolidation and/or the retrieval of memories.

  9. Gesture Imitation in Schizophrenia

    Science.gov (United States)

    Matthews, Natasha; Gold, Brian J.; Sekuler, Robert; Park, Sohee

    2013-01-01

    Recent evidence suggests that individuals with schizophrenia (SZ) are impaired in their ability to imitate gestures and movements generated by others. This impairment in imitation may be linked to difficulties in generating and maintaining internal representations in working memory (WM). We used a novel quantitative technique to investigate the relationship between WM and imitation ability. SZ outpatients and demographically matched healthy control (HC) participants imitated hand gestures. In Experiment 1, participants imitated single gestures. In Experiment 2, they imitated sequences of 2 gestures, either while viewing the gesture online or after a short delay that forced the use of WM. In Experiment 1, imitation errors were increased in SZ compared with HC. Experiment 2 revealed a significant interaction between imitation ability and WM. SZ produced more errors and required more time to imitate when that imitation depended upon WM compared with HC. Moreover, impaired imitation from WM was significantly correlated with the severity of negative symptoms but not with positive symptoms. In sum, gesture imitation was impaired in schizophrenia, especially when the production of an imitation depended upon WM and when an imitation entailed multiple actions. Such a deficit may have downstream consequences for new skill learning. PMID:21765171

  10. Gesture imitation in schizophrenia.

    Science.gov (United States)

    Matthews, Natasha; Gold, Brian J; Sekuler, Robert; Park, Sohee

    2013-01-01

    Recent evidence suggests that individuals with schizophrenia (SZ) are impaired in their ability to imitate gestures and movements generated by others. This impairment in imitation may be linked to difficulties in generating and maintaining internal representations in working memory (WM). We used a novel quantitative technique to investigate the relationship between WM and imitation ability. SZ outpatients and demographically matched healthy control (HC) participants imitated hand gestures. In Experiment 1, participants imitated single gestures. In Experiment 2, they imitated sequences of 2 gestures, either while viewing the gesture online or after a short delay that forced the use of WM. In Experiment 1, imitation errors were increased in SZ compared with HC. Experiment 2 revealed a significant interaction between imitation ability and WM. SZ produced more errors and required more time to imitate when that imitation depended upon WM compared with HC. Moreover, impaired imitation from WM was significantly correlated with the severity of negative symptoms but not with positive symptoms. In sum, gesture imitation was impaired in schizophrenia, especially when the production of an imitation depended upon WM and when an imitation entailed multiple actions. Such a deficit may have downstream consequences for new skill learning.

  11. Humanoid Upper Torso Complexity for Displaying Gestures

    Directory of Open Access Journals (Sweden)

    Robert Richardson

    2008-11-01

    Full Text Available Body language is an important part of human-to-human communication; therefore body language in humanoid robots is very important for successful communication and social interaction with humans. The number of degrees of freedom (d.o.f necessary to achieve realistic body language in robots has been investigated. Using animation, three robots were simulated performing body language gestures; the complex model was given 25 d.o.f, the simplified model 18 d.o.f and the basic model 10 d.o.f. A subjective survey was created online using these animations, to obtain people's opinions on the realism of the gestures and to see if they could recognise the emotions portrayed. It was concluded that the basic system was the least realistic, complex system the most realistic, and the simplified system was only slightly less realistic than the human. Modular robotic joints were then fabricated so that the gestures could be implemented experimentally. The experimental results demonstrate that through simplification of the required degrees of freedom, the gestures can be experimentally reproduced.

  12. Comprehension of iconic gestures by chimpanzees and human children.

    Science.gov (United States)

    Bohn, Manuel; Call, Josep; Tomasello, Michael

    2016-02-01

    Iconic gestures-communicative acts using hand or body movements that resemble their referent-figure prominently in theories of language evolution and development. This study contrasted the abilities of chimpanzees (N=11) and 4-year-old human children (N=24) to comprehend novel iconic gestures. Participants learned to retrieve rewards from apparatuses in two distinct locations, each requiring a different action. In the test, a human adult informed the participant where to go by miming the action needed to obtain the reward. Children used the iconic gestures (more than arbitrary gestures) to locate the reward, whereas chimpanzees did not. Some children also used arbitrary gestures in the same way, but only after they had previously shown comprehension for iconic gestures. Over time, chimpanzees learned to associate iconic gestures with the appropriate location faster than arbitrary gestures, suggesting at least some recognition of the iconicity involved. These results demonstrate the importance of iconicity in referential communication. Copyright © 2015 Elsevier Inc. All rights reserved.

  13. Gesture analysis of students' majoring mathematics education in micro teaching process

    Science.gov (United States)

    Maldini, Agnesya; Usodo, Budi; Subanti, Sri

    2017-08-01

    In the process of learning, especially math learning, process of interaction between teachers and students is certainly a noteworthy thing. In these interactions appear gestures or other body spontaneously. Gesture is an important source of information, because it supports oral communication and reduce the ambiguity of understanding the concept/meaning of the material and improve posture. This research which is particularly suitable for an exploratory research design to provide an initial illustration of the phenomenon. The goal of the research in this article is to describe the gesture of S1 and S2 students of mathematics education at the micro teaching process. To analyze gesture subjects, researchers used McNeil clarification. The result is two subjects using 238 gesture in the process of micro teaching as a means of conveying ideas and concepts in mathematics learning. During the process of micro teaching, subjects using the four types of gesture that is iconic gestures, deictic gesture, regulator gesturesand adapter gesture as a means to facilitate the delivery of the intent of the material being taught and communication to the listener. Variance gesture that appear on the subject due to the subject using a different gesture patterns to communicate mathematical ideas of their own so that the intensity of gesture that appeared too different.

  14. Gesture Modelling for Linguistic Purposes

    CSIR Research Space (South Africa)

    Olivrin, GJ

    2007-05-01

    Full Text Available The study of sign languages attempts to create a coherent model that binds the expressive nature of signs conveyed in gestures to a linguistic framework. Gesture modelling offers an alternative that provides device independence, scalability...

  15. Gesture, Meaning-Making, and Embodiment: Second Language Learning in an Elementary Classroom

    Science.gov (United States)

    Rosborough, Alessandro

    2014-01-01

    The purpose of the present study was to investigate the mediational role of gesture and body movement/positioning between a teacher and an English language learner in a second-grade classroom. Responding to Thibault's (2011) call for understanding language through whole-body sense making, aspects of gesture and body positioning were analyzed for…

  16. Gesture in the Developing Brain

    Science.gov (United States)

    Dick, Anthony Steven; Goldin-Meadow, Susan; Solodkin, Ana; Small, Steven L.

    2012-01-01

    Speakers convey meaning not only through words, but also through gestures. Although children are exposed to co-speech gestures from birth, we do not know how the developing brain comes to connect meaning conveyed in gesture with speech. We used functional magnetic resonance imaging (fMRI) to address this question and scanned 8- to 11-year-old…

  17. Eye-based head gestures

    DEFF Research Database (Denmark)

    Mardanbegi, Diako; Witzner Hansen, Dan; Pederson, Thomas

    2012-01-01

    A novel method for video-based head gesture recognition using eye information by an eye tracker has been proposed. The method uses a combination of gaze and eye movement to infer head gestures. Compared to other gesture-based methods a major advantage of the method is that the user keeps the gaze...... mobile phone screens. The user study shows that the method detects a set of defined gestures reliably.......A novel method for video-based head gesture recognition using eye information by an eye tracker has been proposed. The method uses a combination of gaze and eye movement to infer head gestures. Compared to other gesture-based methods a major advantage of the method is that the user keeps the gaze...

  18. Archetypal Gesture and Everyday Gesture: a fundamental binomial in Delsartean theory

    Directory of Open Access Journals (Sweden)

    Elena Randi

    2012-11-01

    Full Text Available This text presents François Delsarte’s system from a historical-exploratory viewpoint, focusing on some particular aspects of the work of the French master and the interpretation of his work by some of his main disciples. The article describes the status of the body and its importance in the Delsarte system, taking the notions of archetypal gesture and everyday gesture as the bases of this system. Indeed, the text highlights both historical facts obtained from the Delsarte archive, and arguments questioning the authorship of exercises attributed to Delsarte, which, according to the text, may have been created by his students.

  19. Evidence for unintentional emotional contagion beyond dyads.

    Directory of Open Access Journals (Sweden)

    Guillaume Dezecache

    Full Text Available Little is known about the spread of emotions beyond dyads. Yet, it is of importance for explaining the emergence of crowd behaviors. Here, we experimentally addressed whether emotional homogeneity within a crowd might result from a cascade of local emotional transmissions where the perception of another's emotional expression produces, in the observer's face and body, sufficient information to allow for the transmission of the emotion to a third party. We reproduced a minimal element of a crowd situation and recorded the facial electromyographic activity and the skin conductance response of an individual C observing the face of an individual B watching an individual A displaying either joy or fear full body expressions. Critically, individual B did not know that she was being watched. We show that emotions of joy and fear displayed by A were spontaneously transmitted to C through B, even when the emotional information available in B's faces could not be explicitly recognized. These findings demonstrate that one is tuned to react to others' emotional signals and to unintentionally produce subtle but sufficient emotional cues to induce emotional states in others. This phenomenon could be the mark of a spontaneous cooperative behavior whose function is to communicate survival-value information to conspecifics.

  20. Gestures and multimodal input

    OpenAIRE

    Keates, Simeon; Robinson, Peter

    1999-01-01

    For users with motion impairments, the standard keyboard and mouse arrangement for computer access often presents problems. Other approaches have to be adopted to overcome this. In this paper, we will describe the development of a prototype multimodal input system based on two gestural input channels. Results from extensive user trials of this system are presented. These trials showed that the physical and cognitive loads on the user can quickly become excessive and detrimental to the interac...

  1. Gesture-Based Controls for Robots: Overview and Implications for Use by Soldiers

    Science.gov (United States)

    2016-07-01

    application is that of the Kinect system, where camera-based interpretation of user body posture and movements serves to control videogame features...modalities will benefit from respective advantages. The combination of deictic gestures to support human-human interactions has been well...used in spontaneous gesture production were to clarify speech utterances. Studies have shown demonstrable benefits from use of gestures to support

  2. Pantomimic gestures for human-robot interaction

    CSIR Research Space (South Africa)

    Burke, Michael G

    2015-10-01

    Full Text Available -1 IEEE TRANSACTIONS ON ROBOTICS 1 Pantomimic Gestures for Human-Robot Interaction Michael Burke, Student Member, IEEE, and Joan Lasenby Abstract This work introduces a pantomimic gesture interface, which classifies human hand gestures using...

  3. Gesture en route to words

    DEFF Research Database (Denmark)

    Jensen de López, Kristine M.

    2010-01-01

    This study explores the communicative production of gestrural and vocal modalities by 8 normally developing children in two different cultures (Danish and Zapotec: Mexican indigenous) 16 to 20 months). We analyzed spontaneous production of gestrures and words in children's transition to the two-word...... the children showed an early preference for the gestural or vocal modality. Through Analyzes of two-element combinations of words and/or gestures, we observd a relative increase in cross-modal (gesture-word and two-word) combinations. The results are discussed in terms understanding gestures as a transition...

  4. Unintentional exposure to ultraviolet radiation

    International Nuclear Information System (INIS)

    Sliney, D.H.

    1987-01-01

    To evaluate the risks from unintentional exposure to ultraviolet radiation (UVR), and to consider hazard control regulation, one must face first the problem of their state of scientific knowledge and the public's perception of UVR. Few people in the general public would question the health benefits of sunlight. Many flock to the beaches each summer to develop a healthy tan. Since the 1920's scientists have recognized that most of the benefits--and risks--of sunlight exposure result from the UVR present in sunlight. Dermatologists warn sunbathers to avoid exposure or protect themselves against the intense midday UVR or risk skin cancer. A growing number of scientists warn of hazards to the eye if UVR--perhaps even shorter visible wavelengths--are not filtered by lenses. In addition to any intentional exposure for health or cosmetic purposes, many people are also exposed to UVR without being aware of it or without their intent to be exposed. Outdoor workers are exposed to sunlight, many industrial workers (e.g., welders) are exposed to UVR from arc sources, some UVR penetrates clothing, and people indoors are exposed to UVR from artificial lighting

  5. Prevention of unintentional childhood injury.

    Science.gov (United States)

    Theurer, Wesley M; Bhavsar, Amit K

    2013-04-01

    Unintentional injury accounts for 40 percent of childhood deaths annually, most commonly from motor vehicle crashes. The proper use of child restraints is the most effective strategy to prevent injury or death. Motor vehicle restraint guidelines have recently been revised to an age-based system that delays the progression in type of restraint for most children. Strategies to prevent suffocation in children include using appropriate bedding, positioning babies on their backs to sleep, and removing items from the sleep and play environment that could potentially entrap or entangle the child. Fencing that isolates a swimming pool from the yard and surrounding area and "touch" adult supervision (i.e., an adult is in the water and able to reach and grab a child) have been shown to be most effective in preventing drownings. Swimming lessons are recommended for children older than four years. Poison prevention programs have been shown to improve prevention behavior among caregivers, but may not decrease poisoning incidence. Syrup of ipecac is not recommended. Smoke detector maintenance, a home escape plan, and educating children about how to respond during a fire emergency are effective strategies for preventing fire injuries or death. Fall injuries may be reduced by not using walkers for infants and toddlers or bunk beds for children six years and younger. Consistent helmet use while bicycling reduces head and brain injuries. Although direct counseling by physicians appears to improve some parental safety behaviors, its effect on reducing childhood injuries is uncertain. Community-based interventions can be effective in high-risk populations.

  6. Gesturing Makes Memories that Last

    Science.gov (United States)

    Cook, Susan Wagner; Yip, Terina KuangYi; Goldin-Meadow, Susan

    2010-01-01

    When people are asked to perform actions, they remember those actions better than if they are asked to talk about the same actions. But when people talk, they often gesture with their hands, thus adding an action component to talking. The question we asked in this study was whether producing gesture along with speech makes the information encoded…

  7. Gesture-controlled interfaces for self-service machines and other applications

    Science.gov (United States)

    Cohen, Charles J. (Inventor); Beach, Glenn (Inventor); Cavell, Brook (Inventor); Foulk, Gene (Inventor); Jacobus, Charles J. (Inventor); Obermark, Jay (Inventor); Paul, George (Inventor)

    2004-01-01

    A gesture recognition interface for use in controlling self-service machines and other devices is disclosed. A gesture is defined as motions and kinematic poses generated by humans, animals, or machines. Specific body features are tracked, and static and motion gestures are interpreted. Motion gestures are defined as a family of parametrically delimited oscillatory motions, modeled as a linear-in-parameters dynamic system with added geometric constraints to allow for real-time recognition using a small amount of memory and processing time. A linear least squares method is preferably used to determine the parameters which represent each gesture. Feature position measure is used in conjunction with a bank of predictor bins seeded with the gesture parameters, and the system determines which bin best fits the observed motion. Recognizing static pose gestures is preferably performed by localizing the body/object from the rest of the image, describing that object, and identifying that description. The disclosure details methods for gesture recognition, as well as the overall architecture for using gesture recognition to control of devices, including self-service machines.

  8. Gestures and Insight in Advanced Mathematical Thinking

    Science.gov (United States)

    Yoon, Caroline; Thomas, Michael O. J.; Dreyfus, Tommy

    2011-01-01

    What role do gestures play in advanced mathematical thinking? We argue that the role of gestures goes beyond merely communicating thought and supporting understanding--in some cases, gestures can help generate new mathematical insights. Gestures feature prominently in a case study of two participants working on a sequence of calculus activities.…

  9. Better together: Simultaneous presentation of speech and gesture in math instruction supports generalization and retention.

    Science.gov (United States)

    Congdon, Eliza L; Novack, Miriam A; Brooks, Neon; Hemani-Lopez, Naureen; O'Keefe, Lucy; Goldin-Meadow, Susan

    2017-08-01

    When teachers gesture during instruction, children retain and generalize what they are taught (Goldin-Meadow, 2014). But why does gesture have such a powerful effect on learning? Previous research shows that children learn most from a math lesson when teachers present one problem-solving strategy in speech while simultaneously presenting a different, but complementary, strategy in gesture (Singer & Goldin-Meadow, 2005). One possibility is that gesture is powerful in this context because it presents information simultaneously with speech. Alternatively, gesture may be effective simply because it involves the body, in which case the timing of information presented in speech and gesture may be less important for learning. Here we find evidence for the importance of simultaneity: 3 rd grade children retain and generalize what they learn from a math lesson better when given instruction containing simultaneous speech and gesture than when given instruction containing sequential speech and gesture. Interpreting these results in the context of theories of multimodal learning, we find that gesture capitalizes on its synchrony with speech to promote learning that lasts and can be generalized.

  10. Machine Learning of Musical Gestures

    OpenAIRE

    Caramiaux, Baptiste; Tanaka, Atau

    2013-01-01

    We present an overview of machine learning (ML) techniques and theirapplication in interactive music and new digital instruments design. We firstgive to the non-specialist reader an introduction to two ML tasks,classification and regression, that are particularly relevant for gesturalinteraction. We then present a review of the literature in current NIMEresearch that uses ML in musical gesture analysis and gestural sound control.We describe the ways in which machine learning is useful for cre...

  11. Thinking Sound and Body-Motion Shapes in Music: Public Peer Review of “Gesture and the Sonic Event in Karnatak Music” by Lara Pearson

    Directory of Open Access Journals (Sweden)

    Rolfe Inge Godøy

    2013-12-01

    Full Text Available It seems that the majority of research on music-related body motion has so far been focused on Western music, so this paper by Lara Pearson on music-related body motion in Indian vocal music is a most welcome contribution to this field. But research on music-related body motion does present us with a number of challenges, ranging from issues of method to fundamental issues of perception and multi-modal integration in music. In such research, thinking of perceptually salient features in different modalities (sound, motion, touch, etc. as shapes seems to go well with our cognitive apparatus, and also be quite practical in representing the features in question. The research reported in this paper gives us an insight into how tracing shapes by hand motion is an integral part of teaching Indian vocal music, and the approach of this paper also holds promise for fruitful future research.

  12. Non Audio-Video gesture recognition system

    DEFF Research Database (Denmark)

    Craciunescu, Razvan; Mihovska, Albena Dimitrova; Kyriazakos, Sofoklis

    2016-01-01

    Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current research focus includes on the emotion...... recognition from the face and hand gesture recognition. Gesture recognition enables humans to communicate with the machine and interact naturally without any mechanical devices. This paper investigates the possibility to use non-audio/video sensors in order to design a low-cost gesture recognition device...

  13. Magic Ring: A Finger-Worn Device for Multiple Appliances Control Using Static Finger Gestures

    Directory of Open Access Journals (Sweden)

    Tongjun Huang

    2012-05-01

    Full Text Available An ultimate goal for Ubiquitous Computing is to enable people to interact with the surrounding electrical devices using their habitual body gestures as they communicate with each other. The feasibility of such an idea is demonstrated through a wearable gestural device named Magic Ring (MR, which is an original compact wireless sensing mote in a ring shape that can recognize various finger gestures. A scenario of wireless multiple appliances control is selected as a case study to evaluate the usability of such a gestural interface. Experiments comparing the MR and a Remote Controller (RC were performed to evaluate the usability. From the results, only with 10 minutes practice, the proposed paradigm of gestural-based control can achieve a performance of completing about six tasks per minute, which is in the same level of the RC-based method.

  14. Grammatical Aspect and Gesture in French: A kinesiological approach

    Directory of Open Access Journals (Sweden)

    Доминик Бутэ

    2016-12-01

    Full Text Available In this paper, we defend the idea that research on Gesture with Speech can provide ways of studying speakers’ conceptualization of grammatical notions as they are speaking. Expressing an idea involves a dynamic interplay between our construal, shaped by the sensori-motoric and interactive experiences linked to that idea, the plurisemiotic means at our disposal for expressing it, and the linguistic category available for its expression in our language. By analyzing the expression of aspect in Speech with Gesture (GeSp in semi-guided oral interactions, we would like to make a new contribution to the field of aspect by exploring how speakers’ construal of aspectual differences grammaticalized in their language, may be enacted and visible in gesture. More specifically we want to see the degree to which event structure differences expressed in different grammatical aspects (perfective and imperfective correlate with kinesiological features of the gestures. To this end, we will focus on the speed and flow of the movements as well as on the segments involved (fingers, hand, forearm, arm, shoulder. A kinesiological approach to gestures enables us to analyze the movements of human bodies according to a biomechanical point of view that includes physiological features. This study is the first contribution focused on the links between speech and gesture in French in the domain of grammatical aspect. Grammatical aspect was defined by Comrie (1976 [1989] as involving the internal unfurling of the process, «[...] tense is a deictic category, i.e. locates situations in time, usually with reference to the present moment [...]. Aspect is not concerned with relating time of the situation to any other time-point, but rather with the internal temporal constituency of the one situation; one could state the difference as one between situation-internal time (aspect and situation-external time (tense » (Comrie, 1976 [1989]: 5. Can kinesic features express and make

  15. RisQ: Recognizing Smoking Gestures with Inertial Sensors on a Wristband

    Science.gov (United States)

    Parate, Abhinav; Chiu, Meng-Chieh; Chadowitz, Chaniel; Ganesan, Deepak; Kalogerakis, Evangelos

    2015-01-01

    Smoking-induced diseases are known to be the leading cause of death in the United States. In this work, we design RisQ, a mobile solution that leverages a wristband containing a 9-axis inertial measurement unit to capture changes in the orientation of a person's arm, and a machine learning pipeline that processes this data to accurately detect smoking gestures and sessions in real-time. Our key innovations are fourfold: a) an arm trajectory-based method that extracts candidate hand-to-mouth gestures, b) a set of trajectory-based features to distinguish smoking gestures from confounding gestures including eating and drinking, c) a probabilistic model that analyzes sequences of hand-to-mouth gestures and infers which gestures are part of individual smoking sessions, and d) a method that leverages multiple IMUs placed on a person's body together with 3D animation of a person's arm to reduce burden of self-reports for labeled data collection. Our experiments show that our gesture recognition algorithm can detect smoking gestures with high accuracy (95.7%), precision (91%) and recall (81%). We also report a user study that demonstrates that we can accurately detect the number of smoking sessions with very few false positives over the period of a day, and that we can reliably extract the beginning and end of smoking session periods. PMID:26688835

  16. How do gestures influence thinking and speaking? The gesture-for-conceptualization hypothesis

    OpenAIRE

    Kita, Sotaro; Alibali, M. W.; Chu, Mingyuan

    2017-01-01

    People spontaneously produce gestures during speaking and thinking. The authors focus here on gestures that depict or indicate information related to the contents of concurrent speech or thought (i.e., representational gestures). Previous research indicates that such gestures have not only communicative functions, but also self-oriented cognitive functions. In this article, the authors propose a new theoretical framework, the gesture-for-conceptualization hypothesis, which explains the self-o...

  17. An in-situ trainable gesture classifier

    NARCIS (Netherlands)

    van Diepen, A.; Cox, M.G.H.; de Vries, A.; Duivesteijn, W.; Pechenizkiy, M.; Fletcher, G.H.L.

    2017-01-01

    Gesture recognition, i.e., the recognition of pre-defined gestures by arm or hand movements, enables a natural extension of the way we currently interact with devices (Horsley, 2016). Commercially available gesture recognition systems are usually pre-trained: the developers specify a set of

  18. Gesture Activated Mobile Edutainment (GAME)

    DEFF Research Database (Denmark)

    Rehm, Matthias; Leichtenstern, Karin; Plomer, Joerg

    2010-01-01

    An approach to intercultural training of nonverbal behavior is presented that draws from research on role-plays with virtual agents and ideas from situated learning. To this end, a mobile serious game is realized where the user acquires knowledge about German emblematic gestures and tries them out...... in role-plays with virtual agents. Gesture performance is evaluated making use of build-in acceleration sensors of smart phones. After an account of the theoretical background covering diverse areas like virtual agents, situated learning and intercultural training, the paper presents the GAME approach...... along with details on the gesture recognition and content authoring. By its experience-based role plays with virtual characters, GAME brings together ideas from situated learning and intercultural training in an integrated approach and paves the way for new m-learning concepts....

  19. "Violence" in medicine: necessary and unnecessary, intentional and unintentional.

    Science.gov (United States)

    Shapiro, Johanna

    2018-06-11

    We are more used to thinking of medicine in relation to the ways that it alleviates the effects of violence. Yet an important thread in the academic literature acknowledges that medicine can also be responsible for perpetuating violence, albeit unintentionally, against the very individuals it intends to help. In this essay, I discuss definitions of violence, emphasizing the importance of understanding the term not only as a physical perpetration but as an act of power of one person over another. I next explore the paradox of a healing profession that is permeated with violence sometimes necessary, often unintentional, and almost always unrecognized. Identifying the construct of "physician arrogance" as contributory to violence, I go on to identify different manifestations of violence in a medical context, including violence to the body; structural violence; metaphoric violence; and the practice of speaking to or about patients (and others in the healthcare system in ways that minimize or disrespect their full humanity. I further suggest possible explanations for the origins of these kinds of violence in physicians, including the fear of suffering and death in relation to vicarious trauma and the consequent concept of "killing suffering"; as well as why patients might be willing to accept such violence directed toward them. I conclude with brief recommendations for attending to root causes of violence, both within societal and institutional structures, and within ourselves, offering the model of the wounded healer.

  20. Gesture, sign, and language: The coming of age of sign language and gesture studies.

    Science.gov (United States)

    Goldin-Meadow, Susan; Brentari, Diane

    2017-01-01

    How does sign language compare with gesture, on the one hand, and spoken language on the other? Sign was once viewed as nothing more than a system of pictorial gestures without linguistic structure. More recently, researchers have argued that sign is no different from spoken language, with all of the same linguistic structures. The pendulum is currently swinging back toward the view that sign is gestural, or at least has gestural components. The goal of this review is to elucidate the relationships among sign language, gesture, and spoken language. We do so by taking a close look not only at how sign has been studied over the past 50 years, but also at how the spontaneous gestures that accompany speech have been studied. We conclude that signers gesture just as speakers do. Both produce imagistic gestures along with more categorical signs or words. Because at present it is difficult to tell where sign stops and gesture begins, we suggest that sign should not be compared with speech alone but should be compared with speech-plus-gesture. Although it might be easier (and, in some cases, preferable) to blur the distinction between sign and gesture, we argue that distinguishing between sign (or speech) and gesture is essential to predict certain types of learning and allows us to understand the conditions under which gesture takes on properties of sign, and speech takes on properties of gesture. We end by calling for new technology that may help us better calibrate the borders between sign and gesture.

  1. Good and bad in the hands of politicians: spontaneous gestures during positive and negative speech.

    Directory of Open Access Journals (Sweden)

    Daniel Casasanto

    2010-07-01

    Full Text Available According to the body-specificity hypothesis, people with different bodily characteristics should form correspondingly different mental representations, even in highly abstract conceptual domains. In a previous test of this proposal, right- and left-handers were found to associate positive ideas like intelligence, attractiveness, and honesty with their dominant side and negative ideas with their non-dominant side. The goal of the present study was to determine whether 'body-specific' associations of space and valence can be observed beyond the laboratory in spontaneous behavior, and whether these implicit associations have visible consequences.We analyzed speech and gesture (3012 spoken clauses, 1747 gestures from the final debates of the 2004 and 2008 US presidential elections, which involved two right-handers (Kerry, Bush and two left-handers (Obama, McCain. Blind, independent coding of speech and gesture allowed objective hypothesis testing. Right- and left-handed candidates showed contrasting associations between gesture and speech. In both of the left-handed candidates, left-hand gestures were associated more strongly with positive-valence clauses and right-hand gestures with negative-valence clauses; the opposite pattern was found in both right-handed candidates.Speakers associate positive messages more strongly with dominant hand gestures and negative messages with non-dominant hand gestures, revealing a hidden link between action and emotion. This pattern cannot be explained by conventions in language or culture, which associate 'good' with 'right' but not with 'left'; rather, results support and extend the body-specificity hypothesis. Furthermore, results suggest that the hand speakers use to gesture may have unexpected (and probably unintended communicative value, providing the listener with a subtle index of how the speaker feels about the content of the co-occurring speech.

  2. Thirty years of great ape gestures.

    Science.gov (United States)

    Tomasello, Michael; Call, Josep

    2018-02-21

    We and our colleagues have been doing studies of great ape gestural communication for more than 30 years. Here we attempt to spell out what we have learned. Some aspects of the process have been reliably established by multiple researchers, for example, its intentional structure and its sensitivity to the attentional state of the recipient. Other aspects are more controversial. We argue here that it is a mistake to assimilate great ape gestures to the species-typical displays of other mammals by claiming that they are fixed action patterns, as there are many differences, including the use of attention-getters. It is also a mistake, we argue, to assimilate great ape gestures to human gestures by claiming that they are used referentially and declaratively in a human-like manner, as apes' "pointing" gesture has many limitations and they do not gesture iconically. Great ape gestures constitute a unique form of primate communication with their own unique qualities.

  3. How do gestures influence thinking and speaking? The gesture-for-conceptualization hypothesis.

    Science.gov (United States)

    Kita, Sotaro; Alibali, Martha W; Chu, Mingyuan

    2017-04-01

    People spontaneously produce gestures during speaking and thinking. The authors focus here on gestures that depict or indicate information related to the contents of concurrent speech or thought (i.e., representational gestures). Previous research indicates that such gestures have not only communicative functions, but also self-oriented cognitive functions. In this article, the authors propose a new theoretical framework, the gesture-for-conceptualization hypothesis, which explains the self-oriented functions of representational gestures. According to this framework, representational gestures affect cognitive processes in 4 main ways: gestures activate, manipulate, package, and explore spatio-motoric information for speaking and thinking. These four functions are shaped by gesture's ability to schematize information, that is, to focus on a small subset of available information that is potentially relevant to the task at hand. The framework is based on the assumption that gestures are generated from the same system that generates practical actions, such as object manipulation; however, gestures are distinct from practical actions in that they represent information. The framework provides a novel, parsimonious, and comprehensive account of the self-oriented functions of gestures. The authors discuss how the framework accounts for gestures that depict abstract or metaphoric content, and they consider implications for the relations between self-oriented and communicative functions of gestures. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  4. Gesture Interaction at a Distance

    NARCIS (Netherlands)

    Fikkert, F.W.

    2010-01-01

    The aim of this work is to explore, from a perspective of human behavior, which gestures are suited to control large display surfaces from a short distance away; why that is so; and, equally important, how such an interface can be made a reality. A well-known example of the type of interface that is

  5. The Different Patterns of Gesture between Genders in Mathematical Problem Solving of Geometry

    Science.gov (United States)

    Harisman, Y.; Noto, M. S.; Bakar, M. T.; Amam, A.

    2017-02-01

    This article discusses about students’ gesture between genders in answering problems of geometry. Gesture aims to check students’ understanding which is undefined from their writings. This study is a qualitative research, there were seven questions given to two students of eight grade Junior High School who had the equal ability. The data of this study were collected from mathematical problem solving test, videoing students’ presentation, and interviewing students by asking questions to check their understandings in geometry problems, in this case the researchers would observe the students’ gesture. The result of this study revealed that there were patterns of gesture through students’ conversation and prosodic cues, such as tones, intonation, speech rate and pause. Female students tended to give indecisive gestures, for instance bowing, hesitating, embarrassing, nodding many times in shifting cognitive comprehension, forwarding their body and asking questions to the interviewer when they found tough questions. However, male students acted some gestures such as playing their fingers, focusing on questions, taking longer time to answer hard questions, staying calm in shifting cognitive comprehension. We suggest to observe more sample and focus on students’ gesture consistency in showing their understanding to solve the given problems.

  6. Communicative Gestures Facilitate Problem Solving for Both Communicators and Recipients

    Science.gov (United States)

    Lozano, Sandra C.; Tversky, Barbara

    2006-01-01

    Gestures are a common, integral part of communication. Here, we investigate the roles of gesture and speech in explanations, both for communicators and recipients. Communicators explained how to assemble a simple object, using either speech with gestures or gestures alone. Gestures used for explaining included pointing and exhibiting to indicate…

  7. Hand Matters: Left-Hand Gestures Enhance Metaphor Explanation

    Science.gov (United States)

    Argyriou, Paraskevi; Mohr, Christine; Kita, Sotaro

    2017-01-01

    Research suggests that speech-accompanying gestures influence cognitive processes, but it is not clear whether the gestural benefit is specific to the gesturing hand. Two experiments tested the "(right/left) hand-specificity" hypothesis for self-oriented functions of gestures: gestures with a particular hand enhance cognitive processes…

  8. What Iconic Gesture Fragments Reveal about Gesture-Speech Integration: When Synchrony Is Lost, Memory Can Help

    Science.gov (United States)

    Obermeier, Christian; Holle, Henning; Gunter, Thomas C.

    2011-01-01

    The present series of experiments explores several issues related to gesture-speech integration and synchrony during sentence processing. To be able to more precisely manipulate gesture-speech synchrony, we used gesture fragments instead of complete gestures, thereby avoiding the usual long temporal overlap of gestures with their coexpressive…

  9. Unintentional drowning: Role of medicinal drugs and alcohol.

    Science.gov (United States)

    Pajunen, Tuulia; Vuori, Erkki; Vincenzi, Frank F; Lillsunde, Pirjo; Smith, Gordon; Lunetta, Philippe

    2017-05-19

    Alcohol is a well-known risk factor in unintentional drownings. Whereas psychotropic drugs, like alcohol, may cause psychomotor impairment and affect cognition, no detailed studies have focused on their association with drowning. Finland provides extensive post-mortem toxicological data for studies on drowning because of its high medico-legal autopsy rates. Drowning cases, 2000 through 2009, for which post-mortem toxicological analysis was performed, came from the database of the Toxicological Laboratory, Department of Forensic Medicine, University of Helsinki, using the ICD-10 nature-of-injury code T75.1. The data were narrowed to unintentional drowning, using the ICD-10 external-injury codes V90, V92, and W65-74. Each drowning case had its blood alcohol concentration (BAC) and concentrations of other drugs recorded. Evaluation of the contribution of psychotropic drugs to drowning was based on their blood concentration by means of a 6-grade scale. Among victims ≥15 years old, unintentional drownings numbered 1697, of which, 303 (17.9%) were boating-related and 1394 (82.1%) non-boating-related. Among these, 65.0% of boating-related and 61.8% of non-boating-related victims were alcohol-positive (=BAC ≥ 50 mg/dL). The male-to-female ratio in alcohol-positive drownings was 7.3. At least one psychotropic drug appeared in 453 (26.7%) drowning cases, with some victims' bodies showing up to 7 different drugs. Overall 70 different psychotropic drugs were detectable, with 134 (7.9%) cases both alcohol-negative and psychotropic-drug-positive, of these, 59 (3.5%) were graded 4 to 6, indicating a possible to very probable contribution to drowning. Our findings suggest that psychotropic drugs may play a significant role in drowning, in up to 14.5% of cases, independently or in association with alcohol. Psychotropic drugs alone or in association with alcohol may be an overlooked risk factor in drowning, due to their effects on psychomotor function and cognition. Future

  10. How early do children understand gesture-speech combinations with iconic gestures?

    Science.gov (United States)

    Stanfield, Carmen; Williamson, Rebecca; Ozçalişkan, Seyda

    2014-03-01

    Children understand gesture+speech combinations in which a deictic gesture adds new information to the accompanying speech by age 1;6 (Morford & Goldin-Meadow, 1992; 'push'+point at ball). This study explores how early children understand gesture+speech combinations in which an iconic gesture conveys additional information not found in the accompanying speech (e.g., 'read'+BOOK gesture). Our analysis of two- to four-year-old children's responses in a gesture+speech comprehension task showed that children grasp the meaning of iconic co-speech gestures by age three and continue to improve their understanding with age. Overall, our study highlights the important role gesture plays in language comprehension as children learn to unpack increasingly complex communications addressed to them at the early ages.

  11. Gestures Towards the Digital Maypole

    Directory of Open Access Journals (Sweden)

    Christian McRea

    2005-01-01

    Full Text Available To paraphrase Blanchot: We are not learned; we are not ignorant. We have known joys. That is saying too little: We are alive, and this life gives us the greatest pleasure. The intensities afforded by mobile communication can be thought of as an extension of the styles and gestures already materialised by multiple maypole cultures, pre-digital community forms and the very clustered natures of speech and being. In his Critique of Judgment, Kant argues that the information selection process at the heart of communication is one of the fundamental activities of any aesthetically produced knowledge form. From this radial point, "Gestures Towards The Digital Maypole" begins the process of reorganising conceptions of modalities of communication around the absent centre and the affective realms that form through the movement of information-energy, like sugar in a hurricane.

  12. Gestures in an Intelligent User Interface

    Science.gov (United States)

    Fikkert, Wim; van der Vet, Paul; Nijholt, Anton

    In this chapter we investigated which hand gestures are intuitive to control a large display multimedia interface from a user's perspective. Over the course of two sequential user evaluations, we defined a simple gesture set that allows users to fully control a large display multimedia interface, intuitively. First, we evaluated numerous gesture possibilities for a set of commands that can be issued to the interface. These gestures were selected from literature, science fiction movies, and a previous exploratory study. Second, we implemented a working prototype with which the users could interact with both hands and the preferred hand gestures with 2D and 3D visualizations of biochemical structures. We found that the gestures are influenced to significant extent by the fast paced developments in multimedia interfaces such as the Apple iPhone and the Nintendo Wii and to no lesser degree by decades of experience with the more traditional WIMP-based interfaces.

  13. Initial experiments with Multiple Musical Gestures

    DEFF Research Database (Denmark)

    Jensen, Kristoffer; Graugaard, Lars

    2005-01-01

    The classic orchestra has a diminishing role in society, while hard-disc recorded music plays a predominant role today. A simple to use pointer interface in 2D for producing music is presented as a means for playing in a social situation. The sounds of the music are produced by a low-level...... synthesizer, and the music is produced by simple gestures that are repeated easily. The gestures include left-to-right and right-to-left motion shapes for spectral envelope and temporal envelope of the sounds, with optional backwards motion for the addition of noise; downward motion for note onset and several...... other manipulation gestures. The initial position controls which parameter is being affected, the notes intensity is controlled by the downward gesture speed, and a sequence is finalized instantly with one upward gesture. The synthesis employs a novel interface structure, the multiple musical gesture...

  14. Acid chat: gestural interface design

    OpenAIRE

    Gökhan, Ali Oytun; Gokhan, Ali Oytun

    2005-01-01

    AcidChat is an experimental design project that aims to create an innovative computer software interface for Internet chat software using today's well known technologies; Adobe Photoshop, Macromedia Freehand and digital photography. The aim of the project is to create new understandings of interface and it's usage, by adding new conceptions to chat based interfaces which creates a totally new look at the computer software and application. One of the key features is to add a gestural approach ...

  15. Gesture analysis for physics education researchers

    Directory of Open Access Journals (Sweden)

    Rachel E. Scherr

    2008-01-01

    Full Text Available Systematic observations of student gestures can not only fill in gaps in students’ verbal expressions, but can also offer valuable information about student ideas, including their source, their novelty to the speaker, and their construction in real time. This paper provides a review of the research in gesture analysis that is most relevant to physics education researchers and illustrates gesture analysis for the purpose of better understanding student thinking about physics.

  16. Hand Gesture Recognition with Leap Motion

    OpenAIRE

    Du, Youchen; Liu, Shenglan; Feng, Lin; Chen, Menghui; Wu, Jie

    2017-01-01

    The recent introduction of depth cameras like Leap Motion Controller allows researchers to exploit the depth information to recognize hand gesture more robustly. This paper proposes a novel hand gesture recognition system with Leap Motion Controller. A series of features are extracted from Leap Motion tracking data, we feed these features along with HOG feature extracted from sensor images into a multi-class SVM classifier to recognize performed gesture, dimension reduction and feature weight...

  17. Grounded Blends and Mathematical Gesture Spaces: Developing Mathematical Understandings via Gestures

    Science.gov (United States)

    Yoon, Caroline; Thomas, Michael O. J.; Dreyfus, Tommy

    2011-01-01

    This paper examines how a person's gesture space can become endowed with mathematical meaning associated with mathematical spaces and how the resulting mathematical gesture space can be used to communicate and interpret mathematical features of gestures. We use the theory of grounded blends to analyse a case study of two teachers who used gestures…

  18. Language, Gesture, Action! A Test of the Gesture as Simulated Action Framework

    Science.gov (United States)

    Hostetter, Autumn B.; Alibali, Martha W.

    2010-01-01

    The Gesture as Simulated Action (GSA) framework (Hostetter & Alibali, 2008) holds that representational gestures are produced when actions are simulated as part of thinking and speaking. Accordingly, speakers should gesture more when describing images with which they have specific physical experience than when describing images that are less…

  19. Gesture facilitates the syntactic analysis of speech

    Directory of Open Access Journals (Sweden)

    Henning eHolle

    2012-03-01

    Full Text Available Recent research suggests that the brain routinely binds together information from gesture and speech. However, most of this research focused on the integration of representational gestures with the semantic content of speech. Much less is known about how other aspects of gesture, such as emphasis, influence the interpretation of the syntactic relations in a spoken message. Here, we investigated whether beat gestures alter which syntactic structure is assigned to ambiguous spoken German sentences. The P600 component of the Event Related Brain Potential indicated that the more complex syntactic structure is easier to process when the speaker emphasizes the subject of a sentence with a beat. Thus, a simple flick of the hand can change our interpretation of who has been doing what to whom in a spoken sentence. We conclude that gestures and speech are an integrated system. Unlike previous studies, which have shown that the brain effortlessly integrates semantic information from gesture and speech, our study is the first to demonstrate that this integration also occurs for syntactic information. Moreover, the effect appears to be gesture-specific and was not found for other stimuli that draw attention to certain parts of speech, including prosodic emphasis, or a moving visual stimulus with the same trajectory as the gesture. This suggests that only visual emphasis produced with a communicative intention in mind (that is, beat gestures influences language comprehension, but not a simple visual movement lacking such an intention.

  20. Research on Interaction-oriented Gesture Recognition

    Directory of Open Access Journals (Sweden)

    Lu Huang

    2014-01-01

    Full Text Available This thesis designs a series of gesture interaction with the features of the natural human-machine interaction; besides, it utilizes the 3D acceleration sensors as interactive input. Afterwards, it builds the Discrete Hidden Markov Model to make gesture recognition by introducing the collection proposal of gesture interaction based on the acceleration sensors and pre-handling the gesture acceleration signal obtained in the collection. In the end, the thesis proofs the design proposal workable and effective according to the experiments.

  1. Gesture and Speech in Interaction - 4th edition (GESPIN 4)

    OpenAIRE

    Ferré , Gaëlle; Mark , Tutton

    2015-01-01

    International audience; The fourth edition of Gesture and Speech in Interaction (GESPIN) was held in Nantes, France. With more than 40 papers, these proceedings show just what a flourishing field of enquiry gesture studies continues to be. The keynote speeches of the conference addressed three different aspects of multimodal interaction:gesture and grammar, gesture acquisition, and gesture and social interaction. In a talk entitled Qualitiesof event construal in speech and gesture: Aspect and...

  2. A Kinematic Study of Prosodic Structure in Articulatory and Manual Gestures: Results from a Novel Method of Data Collection

    Directory of Open Access Journals (Sweden)

    Jelena Krivokapić

    2017-03-01

    Full Text Available The primary goal of this work is to examine prosodic structure as expressed concurrently through articulatory and manual gestures. Specifically, we investigated the effects of phrase-level prominence (Experiment 1 and of prosodic boundaries (Experiments 2 and 3 on the kinematic properties of oral constriction and manual gestures. The hypothesis guiding this work is that prosodic structure will be similarly expressed in both modalities. To test this, we have developed a novel method of data collection that simultaneously records speech audio, vocal tract gestures (using electromagnetic articulometry and manual gestures (using motion capture. This method allows us, for the first time, to investigate kinematic properties of body movement and vocal tract gestures simultaneously, which in turn allows us to examine the relationship between speech and body gestures with great precision. A second goal of the paper is thus to establish the validity of this method. Results from two speakers show that manual and oral gestures lengthen under prominence and at prosodic boundaries, indicating that the effects of prosodic structure extend beyond the vocal tract to include body movement.1

  3. Hand Gesture Recognition Using Ultrasonic Waves

    KAUST Repository

    AlSharif, Mohammed Hussain

    2016-04-01

    Gesturing is a natural way of communication between people and is used in our everyday conversations. Hand gesture recognition systems are used in many applications in a wide variety of fields, such as mobile phone applications, smart TVs, video gaming, etc. With the advances in human-computer interaction technology, gesture recognition is becoming an active research area. There are two types of devices to detect gestures; contact based devices and contactless devices. Using ultrasonic waves for determining gestures is one of the ways that is employed in contactless devices. Hand gesture recognition utilizing ultrasonic waves will be the focus of this thesis work. This thesis presents a new method for detecting and classifying a predefined set of hand gestures using a single ultrasonic transmitter and a single ultrasonic receiver. This method uses a linear frequency modulated ultrasonic signal. The ultrasonic signal is designed to meet the project requirements such as the update rate, the range of detection, etc. Also, it needs to overcome hardware limitations such as the limited output power, transmitter, and receiver bandwidth, etc. The method can be adapted to other hardware setups. Gestures are identified based on two main features; range estimation of the moving hand and received signal strength (RSS). These two factors are estimated using two simple methods; channel impulse response (CIR) and cross correlation (CC) of the reflected ultrasonic signal from the gesturing hand. A customized simple hardware setup was used to classify a set of hand gestures with high accuracy. The detection and classification were done using methods of low computational cost. This makes the proposed method to have a great potential for the implementation in many devices including laptops and mobile phones. The predefined set of gestures can be used for many control applications.

  4. GESTURE'S ROLE IN CREATING AND LEARNING LANGUAGE.

    Science.gov (United States)

    Goldin-Meadow, Susan

    2010-09-22

    Imagine a child who has never seen or heard language. Would such a child be able to invent a language? Despite what one might guess, the answer is "yes". This chapter describes children who are congenitally deaf and cannot learn the spoken language that surrounds them. In addition, the children have not been exposed to sign language, either by their hearing parents or their oral schools. Nevertheless, the children use their hands to communicate--they gesture--and those gestures take on many of the forms and functions of language (Goldin-Meadow 2003a). The properties of language that we find in these gestures are just those properties that do not need to be handed down from generation to generation, but can be reinvented by a child de novo. They are the resilient properties of language, properties that all children, deaf or hearing, come to language-learning ready to develop. In contrast to these deaf children who are inventing language with their hands, hearing children are learning language from a linguistic model. But they too produce gestures, as do all hearing speakers (Feyereisen and de Lannoy 1991; Goldin-Meadow 2003b; Kendon 1980; McNeill 1992). Indeed, young hearing children often use gesture to communicate before they use words. Interestingly, changes in a child's gestures not only predate but also predict changes in the child's early language, suggesting that gesture may be playing a role in the language-learning process. This chapter begins with a description of the gestures the deaf child produces without speech. These gestures assume the full burden of communication and take on a language-like form--they are language. This phenomenon stands in contrast to the gestures hearing speakers produce with speech. These gestures share the burden of communication with speech and do not take on a language-like form--they are part of language.

  5. Perspectives on gesture from music informatics, performance and aesthetics

    DEFF Research Database (Denmark)

    Jensen, Kristoffer; Frimodt-Møller, Søren; Grund, Cynthia

    2014-01-01

    This article chronicles the research of the Nordic Network of Music Informatics, Performance and Aesthetics (NNIMIPA), and shows how the milieux bridge the gap between the disciplines involved. As examples, three projects within NNIMIPA involving performance interaction examine the role of audio...... and gestures in emotional musical expression using motion capture, the visual and auditive cues musicians provide each other in an ensemble when rehearsing, and the decision processes involved when a musician coordinates with other musicians. These projects seek to combine and compare intuitions derived from...... low-tech instructional music workshops that rely heavily on the use of whole-body gestures with the insights provided by high-tech studies and formal logic models of the performing musician, not only with respect to the sound, but also with regard to the movements of the performer and the mechanisms...

  6. Individual differences in the gesture effect on working memory.

    Science.gov (United States)

    Marstaller, Lars; Burianová, Hana

    2013-06-01

    Co-speech gestures have been shown to interact with working memory (WM). However, no study has investigated whether there are individual differences in the effect of gestures on WM. Combining a novel gesture/no-gesture task and an operation span task, we examined the differences in WM accuracy between individuals who gestured and individuals who did not gesture in relation to their WM capacity. Our results showed individual differences in the gesture effect on WM. Specifically, only individuals with low WM capacity showed a reduced WM accuracy when they did not gesture. Individuals with low WM capacity who did gesture, as well as high-capacity individuals (irrespective of whether they gestured or not), did not show the effect. Our findings show that the interaction between co-speech gestures and WM is affected by an individual's WM load.

  7. Functional neuroanatomy of gesture-speech integration in children varies with individual differences in gesture processing.

    Science.gov (United States)

    Demir-Lira, Özlem Ece; Asaridou, Salomi S; Raja Beharelle, Anjali; Holt, Anna E; Goldin-Meadow, Susan; Small, Steven L

    2018-03-08

    Gesture is an integral part of children's communicative repertoire. However, little is known about the neurobiology of speech and gesture integration in the developing brain. We investigated how 8- to 10-year-old children processed gesture that was essential to understanding a set of narratives. We asked whether the functional neuroanatomy of gesture-speech integration varies as a function of (1) the content of speech, and/or (2) individual differences in how gesture is processed. When gestures provided missing information not present in the speech (i.e., disambiguating gesture; e.g., "pet" + flapping palms = bird), the presence of gesture led to increased activity in inferior frontal gyri, the right middle temporal gyrus, and the left superior temporal gyrus, compared to when gesture provided redundant information (i.e., reinforcing gesture; e.g., "bird" + flapping palms = bird). This pattern of activation was found only in children who were able to successfully integrate gesture and speech behaviorally, as indicated by their performance on post-test story comprehension questions. Children who did not glean meaning from gesture did not show differential activation across the two conditions. Our results suggest that the brain activation pattern for gesture-speech integration in children overlaps with-but is broader than-the pattern in adults performing the same task. Overall, our results provide a possible neurobiological mechanism that could underlie children's increasing ability to integrate gesture and speech over childhood, and account for individual differences in that integration. © 2018 John Wiley & Sons Ltd.

  8. Nonsymbolic Gestural Interaction for Ambient Intelligence

    DEFF Research Database (Denmark)

    Rehm, Matthias

    2010-01-01

    the addressee with subtle clues about personality or cultural background. Gestures are an extremly rich source of communication-specific and contextual information for interactions in ambient intelligence environments. This chapter reviews the semantic layers of gestural interaction, focusing on the layer...

  9. Gesture Analysis for Physics Education Researchers

    Science.gov (United States)

    Scherr, Rachel E.

    2008-01-01

    Systematic observations of student gestures can not only fill in gaps in students' verbal expressions, but can also offer valuable information about student ideas, including their source, their novelty to the speaker, and their construction in real time. This paper provides a review of the research in gesture analysis that is most relevant to…

  10. Enhancing Communication through Gesture and Naming Therapy

    Science.gov (United States)

    Caute, Anna; Pring, Tim; Cocks, Naomi; Cruice, Madeline; Best, Wendy; Marshall, Jane

    2013-01-01

    Purpose: In this study, the authors investigated whether gesture, naming, and strategic treatment improved the communication skills of 14 people with severe aphasia. Method: All participants received 15 hr of gesture and naming treatment (reported in a companion article [Marshall et al., 2012]). Half the group received a further 15 hr of strategic…

  11. Pitch Gestures in Generative Modeling of Music

    DEFF Research Database (Denmark)

    Jensen, Kristoffer

    2011-01-01

    Generative models of music are in need of performance and gesture additions, i.e. inclusions of subtle temporal and dynamic alterations, and gestures so as to render the music musical. While much of the research regarding music generation is based on music theory, the work presented here is based...

  12. Towards a Description of East African Gestures

    Science.gov (United States)

    Creider, Chet A.

    1977-01-01

    This paper describes the gestural behavior of four tribal groups, Kipsigis, Luo, Gusii, and Samburu, observed and elicted in the course of two and one-half years of field work in Western Kenya in 1970-72. The gestures are grouped into four categories: (1) initiators and finalizers of interaction; (2) imperatives; (3) responses; (4) qualifiers.…

  13. Aspects of the Multiple Musical Gestures

    DEFF Research Database (Denmark)

    Jensen, Karl Kristoffer

    2006-01-01

    is finalized instantly with one upward gesture. Several synthesis methods are presented and the control mechanisms are mapped into the multiple musical gesture interface. This enables a number of performers to interact on the same interface, either by each playing the same musical instruments simultaneously...

  14. The comprehension of gesture and speech

    NARCIS (Netherlands)

    Willems, R.M.; Özyürek, A.; Hagoort, P.

    2005-01-01

    Although generally studied in isolation, action observation and speech comprehension go hand in hand during everyday human communication. That is, people gesture while they speak. From previous research it is known that a tight link exists between spoken language and such hand gestures. This study

  15. The ontogenetic ritualization of bonobo gestures.

    Science.gov (United States)

    Halina, Marta; Rossano, Federico; Tomasello, Michael

    2013-07-01

    Great apes communicate with gestures in flexible ways. Based on several lines of evidence, Tomasello and colleagues have posited that many of these gestures are learned via ontogenetic ritualization-a process of mutual anticipation in which particular social behaviors come to function as intentional communicative signals. Recently, Byrne and colleagues have argued that all great ape gestures are basically innate. In the current study, for the first time, we attempted to observe the process of ontogenetic ritualization as it unfolds over time. We focused on one communicative function between bonobo mothers and infants: initiation of "carries" for joint travel. We observed 1,173 carries in ten mother-infant dyads. These were initiated by nine different gesture types, with mothers and infants using many different gestures in ways that reflected their different roles in the carry interaction. There was also a fair amount of variability among the different dyads, including one idiosyncratic gesture used by one infant. This gestural variation could not be attributed to sampling effects alone. These findings suggest that ontogenetic ritualization plays an important role in the origin of at least some great ape gestures.

  16. Effects of Integrated Physical Exercises and Gestures on Preschool Children's Foreign Language Vocabulary Learning

    Science.gov (United States)

    Mavilidi, Myrto-Foteini; Okely, Anthony D.; Chandler, Paul; Cliff, Dylan P.; Paas, Fred

    2015-01-01

    Research suggests that integrating human movement into a cognitive learning task can be effective for learning due to its cognitive and physiological effects. In this study, the learning effects of enacting words through whole-body movements (i.e., physical exercise) and part-body movements (i.e., gestures) were investigated in a foreign language…

  17. Integration of speech and gesture in aphasia.

    Science.gov (United States)

    Cocks, Naomi; Byrne, Suzanne; Pritchard, Madeleine; Morgan, Gary; Dipper, Lucy

    2018-02-07

    Information from speech and gesture is often integrated to comprehend a message. This integration process requires the appropriate allocation of cognitive resources to both the gesture and speech modalities. People with aphasia are likely to find integration of gesture and speech difficult. This is due to a reduction in cognitive resources, a difficulty with resource allocation or a combination of the two. Despite it being likely that people who have aphasia will have difficulty with integration, empirical evidence describing this difficulty is limited. Such a difficulty was found in a single case study by Cocks et al. in 2009, and is replicated here with a greater number of participants. To determine whether individuals with aphasia have difficulties understanding messages in which they have to integrate speech and gesture. Thirty-one participants with aphasia (PWA) and 30 control participants watched videos of an actor communicating a message in three different conditions: verbal only, gesture only, and verbal and gesture message combined. The message related to an action in which the name of the action (e.g., 'eat') was provided verbally and the manner of the action (e.g., hands in a position as though eating a burger) was provided gesturally. Participants then selected a picture that 'best matched' the message conveyed from a choice of four pictures which represented a gesture match only (G match), a verbal match only (V match), an integrated verbal-gesture match (Target) and an unrelated foil (UR). To determine the gain that participants obtained from integrating gesture and speech, a measure of multimodal gain (MMG) was calculated. The PWA were less able to integrate gesture and speech than the control participants and had significantly lower MMG scores. When the PWA had difficulty integrating, they more frequently selected the verbal match. The findings suggest that people with aphasia can have difficulty integrating speech and gesture in order to obtain

  18. Role of maternal gesture use in speech use by children with fragile X syndrome.

    Science.gov (United States)

    Hahn, Laura J; Zimmer, B Jean; Brady, Nancy C; Swinburne Romine, Rebecca E; Fleming, Kandace K

    2014-05-01

    The purpose of this study was to investigate how maternal gesture relates to speech production by children with fragile X syndrome (FXS). Participants were 27 young children with FXS (23 boys, 4 girls) and their mothers. Videotaped home observations were conducted between the ages of 25 and 37 months (toddler period) and again between the ages of 60 and 71 months (child period). The videos were later coded for types of maternal utterances and maternal gestures that preceded child speech productions. Children were also assessed with the Mullen Scales of Early Learning at both ages. Maternal gesture use in the toddler period was positively related to expressive language scores at both age periods and was related to receptive language scores in the child period. Maternal proximal pointing, in comparison to other gestures, evoked more speech responses from children during the mother-child interactions, particularly when combined with wh-questions. This study adds to the growing body of research on the importance of contextual variables, such as maternal gestures, in child language development. Parental gesture use may be an easily added ingredient to parent-focused early language intervention programs.

  19. Imitation and matching of meaningless gestures: distinct involvement from motor and visual imagery.

    Science.gov (United States)

    Lesourd, Mathieu; Navarro, Jordan; Baumard, Josselin; Jarry, Christophe; Le Gall, Didier; Osiurak, François

    2017-05-01

    The aim of the present study was to understand the underlying cognitive processes of imitation and matching of meaningless gestures. Neuropsychological evidence obtained in brain damaged patients, has shown that distinct cognitive processes supported imitation and matching of meaningless gestures. Left-brain damaged (LBD) patients failed to imitate while right-brain damaged (RBD) patients failed to match meaningless gestures. Moreover, other studies with brain damaged patients showed that LBD patients were impaired in motor imagery while RBD patients were impaired in visual imagery. Thus, we hypothesize that imitation of meaningless gestures might rely on motor imagery, whereas matching of meaningless gestures might be based on visual imagery. In a first experiment, using a correlational design, we demonstrated that posture imitation relies on motor imagery but not on visual imagery (Experiment 1a) and that posture matching relies on visual imagery but not on motor imagery (Experiment 1b). In a second experiment, by manipulating directly the body posture of the participants, we demonstrated that such manipulation evokes a difference only in imitation task but not in matching task. In conclusion, the present study provides direct evidence that the way we imitate or we have to compare postures depends on motor imagery or visual imagery, respectively. Our results are discussed in the light of recent findings about underlying mechanisms of meaningful and meaningless gestures.

  20. Semantic brain areas are involved in gesture comprehension: An electrical neuroimaging study.

    Science.gov (United States)

    Proverbio, Alice Mado; Gabaro, Veronica; Orlandi, Andrea; Zani, Alberto

    2015-08-01

    While the mechanism of sign language comprehension in deaf people has been widely investigated, little is known about the neural underpinnings of spontaneous gesture comprehension in healthy speakers. Bioelectrical responses to 800 pictures of actors showing common Italian gestures (e.g., emblems, deictic or iconic gestures) were recorded in 14 persons. Stimuli were selected from a wider corpus of 1122 gestures. Half of the pictures were preceded by an incongruent description. ERPs were recorded from 128 sites while participants decided whether the stimulus was congruent. Congruent pictures elicited a posterior P300 followed by late positivity, while incongruent gestures elicited an anterior N400 response. N400 generators were investigated with swLORETA reconstruction. Processing of congruent gestures activated face- and body-related visual areas (e.g., BA19, BA37, BA22), the left angular gyrus, mirror fronto/parietal areas. The incongruent-congruent contrast particularly stimulated linguistic and semantic brain areas, such as the left medial and the superior temporal lobe. Copyright © 2015 Elsevier Inc. All rights reserved.

  1. A unique gesture of sharing

    International Nuclear Information System (INIS)

    Mustafa, T.

    1985-01-01

    The Atoms for Peace program was a unique gesture of sharing on the part of the leading industrialized nation, and has very few parallels in modern history. The author says one of the major advantages of the program for developing nations was the much needed stimulation of their indigenous science and technology efforts and the awakening of their governments to the multifaceted benefits of atomic energy. The author discusses how the program benefited Pakistan in the production of electrical energy and in the application of nuclear techniques in the fields of agriculture and medicine, which help to alleviate hunger and combat disease

  2. The gesture in Physical Culture career teaching

    Directory of Open Access Journals (Sweden)

    Alina Bestard-Revilla

    2015-04-01

    Full Text Available The research is in charge of gesture interpretation of Physical Culture Career's teacherr with the objective of revealing the senses that underlie in the pedagogic al interaction between the teacher and the students. It also tends to the analysis and understanding of the teacher's gestures during their pedagogic al interactions. The research answers the following question s: How to take advantage s from the Physical Culture university teachers for a greater quality of his lessons ?, and it precisely looks for the gesture inter pretation, analyzes what underlies in a gesture in a teaching learning space; reveals the meanings contained in a glance, the hands signalizations, the corporal postures, the approaches, the smiles, among other important expressions in the teachers communi cative situations in correspondence with the students gestures.

  3. Gesturing by Speakers with Aphasia: How Does It Compare?

    Science.gov (United States)

    Mol, Lisette; Krahmer, Emiel; van de Sandt-Koenderman, Mieke

    2013-01-01

    Purpose: To study the independence of gesture and verbal language production. The authors assessed whether gesture can be semantically compensatory in cases of verbal language impairment and whether speakers with aphasia and control participants use similar depiction techniques in gesture. Method: The informativeness of gesture was assessed in 3…

  4. Young Children Create Iconic Gestures to Inform Others

    Science.gov (United States)

    Behne, Tanya; Carpenter, Malinda; Tomasello, Michael

    2014-01-01

    Much is known about young children's use of deictic gestures such as pointing. Much less is known about their use of other types of communicative gestures, especially iconic or symbolic gestures. In particular, it is unknown whether children can create iconic gestures on the spot to inform others. Study 1 provided 27-month-olds with the…

  5. Gesture and form in the Neolithic graphic expression

    Directory of Open Access Journals (Sweden)

    Philippe HAMEAU

    2011-10-01

    Full Text Available The parietal painted sign keeps on the memory of gesture that produces it. It is one of the distinctive features of this particular artefact. However, it is not possible to reconstruct this gesture if we do not give the context of the sign, if we do not present the numerous physical and cultural parameters which are in charge of their production. About schematic paintings of Neolithic age, we must take the union of criterions into account such as the parietal and site topography, the cultural constraints that appoint the location of figures and the ritual practices originally the graphical expression. The painter perceives, adapts and behaves according to this spatial and social environment. We refer here to several strategies: the attention for the parietal microtopography in accordance with the signs to draw, the respect of some criterions that specify the choice of the site like the hygrophily of places and the rubefaction of rock walls, the need to paint at the limits of the accessibility of site and wall, the use of drawing-tools for increase the capacities of the body. The efficiency of the gesture consists in realizing a sign bearing a meaning because in harmony with the features of its support.

  6. Do Verbal Children with Autism Comprehend Gesture as Readily as Typically Developing Children?

    OpenAIRE

    Dimitrova, N.; Özçalışkan, Ş.; Adamson, L.B.

    2017-01-01

    Gesture comprehension remains understudied, particularly in children with autism spectrum disorder (ASD) who have difficulties in gesture production. Using a novel gesture comprehension task, Study 1 examined how 2- to 4-year-old typically-developing (TD) children comprehend types of gestures and gesture-speech combinations, and showed better comprehension of deictic gestures and reinforcing gesture-speech combinations than iconic/conventional gestures and supplementary gesture-speech combina...

  7. Comprehensibility and neural substrate of communicative gestures in severe aphasia.

    Science.gov (United States)

    Hogrefe, Katharina; Ziegler, Wolfram; Weidinger, Nicole; Goldenberg, Georg

    2017-08-01

    Communicative gestures can compensate incomprehensibility of oral speech in severe aphasia, but the brain damage that causes aphasia may also have an impact on the production of gestures. We compared the comprehensibility of gestural communication of persons with severe aphasia and non-aphasic persons and used voxel based lesion symptom mapping (VLSM) to determine lesion sites that are responsible for poor gestural expression in aphasia. On group level, persons with aphasia conveyed more information via gestures than controls indicating a compensatory use of gestures in persons with severe aphasia. However, individual analysis showed a broad range of gestural comprehensibility. VLSM suggested that poor gestural expression was associated with lesions in anterior temporal and inferior frontal regions. We hypothesize that likely functional correlates of these localizations are selection of and flexible changes between communication channels as well as between different types of gestures and between features of actions and objects that are expressed by gestures. Copyright © 2017 Elsevier Inc. All rights reserved.

  8. Introduction: Towards an Ethics of Gesture

    Directory of Open Access Journals (Sweden)

    Lucia Ruprecht

    2017-06-01

    Full Text Available The introduction to this special section of Performance Philosophy takes Giorgio Agamben’s remarks about the mediality and potentiality of gesture as a starting point to rethink gesture’s nexus with ethics. Shifting the emphasis from philosophical reflection to corporeal practice, it defines gestural ethics as an acting-otherwise which comes into being in the particularities of singular gestural practice, its forms, kinetic qualities, temporal displacements and calls for response. Gestural acting-otherwise is illustrated in a number of ways: We might talk of a gestural ethics when gesturality becomes an object for dedicated analytical exploration and reflection on sites where it is not taken for granted, but exhibited, on stage or on screen, in its mediality, in the ways it quotes, signifies and departs from signification, but also in the ways in which it follows a forward-looking agenda driven by adaptability and inventiveness. It interrupts or modifies operative continua that might be geared towards violence; it appears in situations that are suspended between the possibility of malfunction and the potential of room for play; and it emerges in the ways in which gestures act on their own implication in the signifying structures of gender, sexuality, race, and class, on how these structures play out relationally across time and space, and between historically and locally situated human beings.

  9. Hand gesture recognition by analysis of codons

    Science.gov (United States)

    Ramachandra, Poornima; Shrikhande, Neelima

    2007-09-01

    The problem of recognizing gestures from images using computers can be approached by closely understanding how the human brain tackles it. A full fledged gesture recognition system will substitute mouse and keyboards completely. Humans can recognize most gestures by looking at the characteristic external shape or the silhouette of the fingers. Many previous techniques to recognize gestures dealt with motion and geometric features of hands. In this thesis gestures are recognized by the Codon-list pattern extracted from the object contour. All edges of an image are described in terms of sequence of Codons. The Codons are defined in terms of the relationship between maxima, minima and zeros of curvature encountered as one traverses the boundary of the object. We have concentrated on a catalog of 24 gesture images from the American Sign Language alphabet (Letter J and Z are ignored as they are represented using motion) [2]. The query image given as an input to the system is analyzed and tested against the Codon-lists, which are shape descriptors for external parts of a hand gesture. We have used the Weighted Frequency Indexing Transform (WFIT) approach which is used in DNA sequence matching for matching the Codon-lists. The matching algorithm consists of two steps: 1) the query sequences are converted to short sequences and are assigned weights and, 2) all the sequences of query gestures are pruned into match and mismatch subsequences by the frequency indexing tree based on the weights of the subsequences. The Codon sequences with the most weight are used to determine the most precise match. Once a match is found, the identified gesture and corresponding interpretation are shown as output.

  10. Device Control Using Gestures Sensed from EMG

    Science.gov (United States)

    Wheeler, Kevin R.

    2003-01-01

    In this paper we present neuro-electric interfaces for virtual device control. The examples presented rely upon sampling Electromyogram data from a participants forearm. This data is then fed into pattern recognition software that has been trained to distinguish gestures from a given gesture set. The pattern recognition software consists of hidden Markov models which are used to recognize the gestures as they are being performed in real-time. Two experiments were conducted to examine the feasibility of this interface technology. The first replicated a virtual joystick interface, and the second replicated a keyboard.

  11. [Associations of occupational safety atmosphere and behaviors with unintentional injuries].

    Science.gov (United States)

    Xiao, Ya-ni; Huang, Zhi-xiong; Huang, Shao-bin; Cao, Xiao-ou; Chen, Xia-ming; Liu, Xu-hua; Chen, Wei-qing

    2012-07-01

    To evaluate the associations of perception of safety atmosphere at workplace, occupational safety attitude and behaviors with occupational unintentional injury among manufacturing workers. A cross-sectional study was performed and a self-administered questionnaire was used to inquire socio-demographic characteristics, perceived safety atmosphere, occupational safety attitudes, occupational safety behaviors and occupational unintentional injuries among 10585 manufacturing workers selected from 46 enterprises in Guangdong. Structural equation modeling was applied to assess the relationship of the perception of safety atmosphere at workplace, occupational safety attitude, and occupational safety behaviors with occupational unintentional injury. Among 24 pathways supposed in structural equation model, 20 pathways (except for the attitude toward occupational safety, the attitude toward managers' support, the work posture and individual protection) were significantly related to the occupational unintentional injuries. The further analysis indicated that the perceived safety atmosphere might impact the occupational unintentional injuries by the attitude toward occupational safety and occupational safety behaviors. Workers' perception of safety atmosphere indirectly influenced on occupational unintentional injuries through occupational safety attitudes and occupational safety behaviors.

  12. Gestures make memories, but what kind? Patients with impaired procedural memory display disruptions in gesture production and comprehension

    OpenAIRE

    Klooster, Nathaniel B.; Cook, Susan W.; Uc, Ergun Y.; Duff, Melissa C.

    2015-01-01

    Hand gesture, a ubiquitous feature of human interaction, facilitates communication. Gesture also facilitates new learning, benefiting speakers and listeners alike. Thus, gestures must impact cognition beyond simply supporting the expression of already-formed ideas. However, the cognitive and neural mechanisms supporting the effects of gesture on learning and memory are largely unknown. We hypothesized that gesture's ability to drive new learning is supported by procedural memory and that proc...

  13. Study of recognizing multiple persons' complicated hand gestures from the video sequence acquired by a moving camera

    Science.gov (United States)

    Dan, Luo; Ohya, Jun

    2010-02-01

    Recognizing hand gestures from the video sequence acquired by a dynamic camera could be a useful interface between humans and mobile robots. We develop a state based approach to extract and recognize hand gestures from moving camera images. We improved Human-Following Local Coordinate (HFLC) System, a very simple and stable method for extracting hand motion trajectories, which is obtained from the located human face, body part and hand blob changing factor. Condensation algorithm and PCA-based algorithm was performed to recognize extracted hand trajectories. In last research, this Condensation Algorithm based method only applied for one person's hand gestures. In this paper, we propose a principal component analysis (PCA) based approach to improve the recognition accuracy. For further improvement, temporal changes in the observed hand area changing factor are utilized as new image features to be stored in the database after being analyzed by PCA. Every hand gesture trajectory in the database is classified into either one hand gesture categories, two hand gesture categories, or temporal changes in hand blob changes. We demonstrate the effectiveness of the proposed method by conducting experiments on 45 kinds of sign language based Japanese and American Sign Language gestures obtained from 5 people. Our experimental recognition results show better performance is obtained by PCA based approach than the Condensation algorithm based method.

  14. Gestural Control Of Wavefield synthesis

    DEFF Research Database (Denmark)

    Grani, Francesco; Di Carlo, Diego; Portillo, Jorge Madrid

    2016-01-01

    We present a report covering our preliminary research on the control of spatial sound sources in wavefield synthesis through gesture based interfaces. After a short general introduction on spatial sound and few basic concepts on wavefield synthesis, we presents a graphical application called sp......AAce which let users to con- trol real-time movements of sound sources by drawing tra- jectories on a screen. The first prototype of this application has been developed bound to WFSCollider, an open-source software based on Supercollider which let users control wavefield synthesis. The spAAce application has...... been im- plemented using Processing, a programming language for sketches and prototypes within the context of visual arts, and communicates with WFSCollider through the Open Sound Control protocol. This application aims to create a new way of interaction for live performance of spatial composition...

  15. Body Language.

    Science.gov (United States)

    Pollard, David E.

    1993-01-01

    Discusses how the use of body language in Chinese fiction strikes most Westerners as unusual, if not strange. Considers that, although this may be the result of differences in gestures or different conventions in fiction, it is a problem for translators, who handle the differences by various strategies, e.g., omission or expansion. (NKA)

  16. Gesture recognition for an exergame prototype

    NARCIS (Netherlands)

    Gacem, Brahim; Vergouw, Robert; Verbiest, Harm; Cicek, Emrullah; Kröse, Ben; van Oosterhout, Tim; Bakkes, S.C.J.

    2011-01-01

    We will demonstrate a prototype exergame aimed at the serious domain of elderly fitness. The exergame incorporates straightforward means to gesture recognition, and utilises a Kinect camera to obtain 2.5D sensory data of the human user.

  17. Hand Gesture Recognition Using Ultrasonic Waves

    KAUST Repository

    AlSharif, Mohammed Hussain

    2016-01-01

    estimation of the moving hand and received signal strength (RSS). These two factors are estimated using two simple methods; channel impulse response (CIR) and cross correlation (CC) of the reflected ultrasonic signal from the gesturing hand. A customized

  18. THE CONTRIBUTION OF GESTURES TO PERSONAL BRANDING

    Directory of Open Access Journals (Sweden)

    Brînduşa-Mariana Amălăncei

    2015-07-01

    Full Text Available A form of (self-promotion but also an authentic strategic choice, the personal brand has become a topical preoccupation of marketing specialists. Personal branding or self-marketing represents an innovative concept that associates the efficiency of personal development with the effectiveness of communication and marketing techniques adapted to the individual and that comprises the entire collection of techniques allowing the identification and promotion of the self/individual. The main objective is a clear communication with regard to personal identity, no matter by means of which method, so that it gives uniqueness and offers a competitive advantage. Although online promotion is increasingly gaining ground for the creation of a personal brand, an individual’s verbal and nonverbal behaviour represent very important differentiating elements. Starting from the premise that gestures often complement, anticipate, substitute or contradict the verbal, we will endeavour to highlight a number of significations that can be attributed to the various body movements and that can successfully contribute to the creation of a powerful personal brand.

  19. Tracking and Classification of In-Air Hand Gesture Based on Thermal Guided Joint Filter.

    Science.gov (United States)

    Kim, Seongwan; Ban, Yuseok; Lee, Sangyoun

    2017-01-17

    The research on hand gestures has attracted many image processing-related studies, as it intuitively conveys the intention of a human as it pertains to motional meaning. Various sensors have been used to exploit the advantages of different modalities for the extraction of important information conveyed by the hand gesture of a user. Although many works have focused on learning the benefits of thermal information from thermal cameras, most have focused on face recognition or human body detection, rather than hand gesture recognition. Additionally, the majority of the works that take advantage of multiple modalities (e.g., the combination of a thermal sensor and a visual sensor), usually adopting simple fusion approaches between the two modalities. As both thermal sensors and visual sensors have their own shortcomings and strengths, we propose a novel joint filter-based hand gesture recognition method to simultaneously exploit the strengths and compensate the shortcomings of each. Our study is motivated by the investigation of the mutual supplementation between thermal and visual information in low feature level for the consistent representation of a hand in the presence of varying lighting conditions. Accordingly, our proposed method leverages the thermal sensor's stability against luminance and the visual sensors textural detail, while complementing the low resolution and halo effect of thermal sensors and the weakness against illumination of visual sensors. A conventional region tracking method and a deep convolutional neural network have been leveraged to track the trajectory of a hand gesture and to recognize the hand gesture, respectively. Our experimental results show stability in recognizing a hand gesture against varying lighting conditions based on the contribution of the joint kernels of spatial adjacency and thermal range similarity.

  20. Tracking and Classification of In-Air Hand Gesture Based on Thermal Guided Joint Filter

    Directory of Open Access Journals (Sweden)

    Seongwan Kim

    2017-01-01

    Full Text Available The research on hand gestures has attracted many image processing-related studies, as it intuitively conveys the intention of a human as it pertains to motional meaning. Various sensors have been used to exploit the advantages of different modalities for the extraction of important information conveyed by the hand gesture of a user. Although many works have focused on learning the benefits of thermal information from thermal cameras, most have focused on face recognition or human body detection, rather than hand gesture recognition. Additionally, the majority of the works that take advantage of multiple modalities (e.g., the combination of a thermal sensor and a visual sensor, usually adopting simple fusion approaches between the two modalities. As both thermal sensors and visual sensors have their own shortcomings and strengths, we propose a novel joint filter-based hand gesture recognition method to simultaneously exploit the strengths and compensate the shortcomings of each. Our study is motivated by the investigation of the mutual supplementation between thermal and visual information in low feature level for the consistent representation of a hand in the presence of varying lighting conditions. Accordingly, our proposed method leverages the thermal sensor’s stability against luminance and the visual sensors textural detail, while complementing the low resolution and halo effect of thermal sensors and the weakness against illumination of visual sensors. A conventional region tracking method and a deep convolutional neural network have been leveraged to track the trajectory of a hand gesture and to recognize the hand gesture, respectively. Our experimental results show stability in recognizing a hand gesture against varying lighting conditions based on the contribution of the joint kernels of spatial adjacency and thermal range similarity.

  1. To beg, or not to beg? That is the question: mangabeys modify their production of requesting gestures in response to human's attentional states.

    Directory of Open Access Journals (Sweden)

    Audrey Maille

    Full Text Available BACKGROUND: Although gestural communication is widespread in primates, few studies focused on the cognitive processes underlying gestures produced by monkeys. METHODOLOGY/PRINCIPAL FINDINGS: The present study asked whether red-capped mangabeys (Cercocebus torquatus trained to produce visually based requesting gestures modify their gestural behavior in response to human's attentional states. The experimenter held a food item and displayed five different attentional states that differed on the basis of body, head and gaze orientation; mangabeys had to request food by extending an arm toward the food item (begging gesture. Mangabeys were sensitive, at least to some extent, to the human's attentional state. They reacted to some postural cues of a human recipient: they gestured more and faster when both the body and the head of the experimenter were oriented toward them than when they were oriented away. However, they did not seem to use gaze cues to recognize an attentive human: monkeys begged at similar levels regardless of the experimenter's eyes state. CONCLUSIONS/SIGNIFICANCE: These results indicate that mangabeys lowered their production of begging gestures when these could not be perceived by the human who had to respond to it. This finding provides important evidence that acquired begging gestures of monkeys might be used intentionally.

  2. Gestural interaction in a virtual environment

    Science.gov (United States)

    Jacoby, Richard H.; Ferneau, Mark; Humphries, Jim

    1994-04-01

    This paper discusses the use of hand gestures (i.e., changing finger flexion) within a virtual environment (VE). Many systems now employ static hand postures (i.e., static finger flexion), often coupled with hand translations and rotations, as a method of interacting with a VE. However, few systems are currently using dynamically changing finger flexion for interacting with VEs. In our system, the user wears an electronically instrumented glove. We have developed a simple algorithm for recognizing gestures for use in two applications: automotive design and visualization of atmospheric data. In addition to recognizing the gestures, we also calculate the rate at which the gestures are made and the rate and direction of hand movement while making the gestures. We report on our experiences with the algorithm design and implementation, and the use of the gestures in our applications. We also talk about our background work in user calibration of the glove, as well as learned and innate posture recognition (postures recognized with and without training, respectively).

  3. Human Classification Based on Gestural Motions by Using Components of PCA

    International Nuclear Information System (INIS)

    Aziz, Azri A; Wan, Khairunizam; Za'aba, S K; Shahriman A B; Asyekin H; Zuradzman M R; Adnan, Nazrul H

    2013-01-01

    Lately, a study of human capabilities with the aim to be integrated into machine is the famous topic to be discussed. Moreover, human are bless with special abilities that they can hear, see, sense, speak, think and understand each other. Giving such abilities to machine for improvement of human life is researcher's aim for better quality of life in the future. This research was concentrating on human gesture, specifically arm motions for differencing the individuality which lead to the development of the hand gesture database. We try to differentiate the human physical characteristic based on hand gesture represented by arm trajectories. Subjects are selected from different type of the body sizes, and then acquired data undergo resampling process. The results discuss the classification of human based on arm trajectories by using Principle Component Analysis (PCA)

  4. TOT phenomena: Gesture production in younger and older adults.

    Science.gov (United States)

    Theocharopoulou, Foteini; Cocks, Naomi; Pring, Timothy; Dipper, Lucy T

    2015-06-01

    This study explored age-related changes in gesture to better understand the relationship between gesture and word retrieval from memory. The frequency of gestures during tip-of-the-tongue (TOT) states highlights this relationship. There is a lack of evidence describing the form and content of iconic gestures arising spontaneously in such TOT states and a parallel gap addressing age-related variations. In this study, TOT states were induced in 45 participants from 2 age groups (older and younger adults) using a pseudoword paradigm. The type and frequency of gestures produced was recorded during 2 experimental conditions (single-word retrieval and narrative task). We found that both groups experienced a high number of TOT states, during which they gestured. Iconic co-TOT gestures were more common than noniconic gestures. Although there was no age effect on the type of gestures produced, there was a significant, task-specific age difference in the amount of gesturing. That is, younger adults gestured more in the narrative task, whereas older adults generated more gestures in the single-word-retrieval task. Task-specific age differences suggest that there are age-related differences in terms of the cognitive operations involved in TOT gesture production. (c) 2015 APA, all rights reserved.

  5. Co-Thought and Co-Speech Gestures Are Generated by the Same Action Generation Process

    Science.gov (United States)

    Chu, Mingyuan; Kita, Sotaro

    2016-01-01

    People spontaneously gesture when they speak (co-speech gestures) and when they solve problems silently (co-thought gestures). In this study, we first explored the relationship between these 2 types of gestures and found that individuals who produced co-thought gestures more frequently also produced co-speech gestures more frequently (Experiments…

  6. Suicide and unintentional injury mortality among homeless people

    DEFF Research Database (Denmark)

    Feodor Nilsson, Sandra; Hjorthøj, Carsten Rygaard; Erlangsen, Annette

    2014-01-01

    BACKGROUND: Homeless people have elevated mortality, especially due to external causes. We aimed to examine suicide and unintentional injury mortality levels and identify predictors in the homeless population. METHODS: A nationwide, register-based cohort study of homeless people aged 16 years...... and older was carried out using the Danish Homeless Register, 1999-2008. RESULTS: In all, 32 010 homeless people (70.5% men) were observed. For men, the mortality rate was 174.4 [95% confidence interval (CI) = 150.6-198.1] per 100 000 person-years for suicide and 463.3 (95% CI = 424.......6-502.0) for unintentional injury. For women, the corresponding rates were 111.4 (95% CI = 81.7-141.1) for suicide and 241.4 (95% CI = 197.6-285.1) for unintentional injury. Schizophrenia spectrum, affective, personality and substance use disorders were strongly associated with increased risk of suicide; the highest risk...

  7. Spontaneous gestures influence strategy choices in problem solving.

    Science.gov (United States)

    Alibali, Martha W; Spencer, Robert C; Knox, Lucy; Kita, Sotaro

    2011-09-01

    Do gestures merely reflect problem-solving processes, or do they play a functional role in problem solving? We hypothesized that gestures highlight and structure perceptual-motor information, and thereby make such information more likely to be used in problem solving. Participants in two experiments solved problems requiring the prediction of gear movement, either with gesture allowed or with gesture prohibited. Such problems can be correctly solved using either a perceptual-motor strategy (simulation of gear movements) or an abstract strategy (the parity strategy). Participants in the gesture-allowed condition were more likely to use perceptual-motor strategies than were participants in the gesture-prohibited condition. Gesture promoted use of perceptual-motor strategies both for participants who talked aloud while solving the problems (Experiment 1) and for participants who solved the problems silently (Experiment 2). Thus, spontaneous gestures influence strategy choices in problem solving.

  8. Gesture Commanding of a Robot with EVA Gloves

    Data.gov (United States)

    National Aeronautics and Space Administration — Gestures commands allow a human operator to directly interact with a robot without the use of intermediary hand controllers. There are two main types of hand gesture...

  9. Bimanual Gesture Imitation in Alzheimer's Disease.

    Science.gov (United States)

    Sanin, G Nter; Benke, Thomas

    2017-01-01

    Unimanual gesture production or imitation has often been studied in Alzheimer's disease (AD) during apraxia testing. In the present study, it was hypothesized that bimanual motor tasks may be a sensitive method to detect impairments of motor cognition in AD due to increased demands on the cognitive system. We investigated bimanual, meaningless gesture imitation in 45 AD outpatients, 38 subjects with mild cognitive impairment (MCI), and 50 normal controls (NC) attending a memory clinic. Participants performed neuropsychological background testing and three tasks: the Interlocking Finger Test (ILF), Imitation of Alternating Hand Movements (AHM), and Bimanual Rhythm Tapping (BRT). The tasks were short and easy to administer. Inter-rater reliability was high across all three tests. AD patients performed significantly poorer than NC and MCI participants; a deficit to imitate bimanual gestures was rarely found in MCI and NC participants. Sensitivity to detect AD ranged from 0.5 and 0.7, specificity beyond 0.9. ROC analyses revealed good diagnostic accuracy (0.77 to 0.92). Impairment to imitate bimanual gestures was mainly predicted by diagnosis and disease severity. Our findings suggest that an impairment to imitate bimanual, meaningless gestures is a valid disease marker of mild to moderate AD and can easily be assessed in memory clinic settings. Based on our preliminary findings, it appears to be a separate impairment which can be distinguished from other cognitive deficits.

  10. Spatial reference in a bonobo gesture.

    Science.gov (United States)

    Genty, Emilie; Zuberbühler, Klaus

    2014-07-21

    Great apes frequently produce gestures during social interactions to communicate in flexible, goal-directed ways [1-3], a feature with considerable relevance for the ongoing debate over the evolutionary origins of human language [1, 4]. But despite this shared feature with language, there has been a lack of evidence for semantic content in ape gestures. According to one authoritative view, ape gestures thus do not have any specific referential, iconic, or deictic content, a fundamental difference versus human gestures and spoken language [1, 5] that suggests these features have a more recent origin in human evolution, perhaps caused by a fundamental transition from ape-like individual intentionality to human-like shared intentionality [6]. Here, we revisit this human uniqueness claim with a study of a previously undescribed human-like beckoning gesture in bonobos that has potentially both deictic and iconic character. We analyzed beckoning in two groups of bonobos, kept under near natural environmental and social conditions at the Lola Ya Bonobo sanctuary near Kinshasa, Democratic Republic of Congo, in terms of its linguistic content and underlying communicative intention. Copyright © 2014 Elsevier Ltd. All rights reserved.

  11. Tactile Feedback for Above-Device Gesture Interfaces

    OpenAIRE

    Freeman, Euan; Brewster, Stephen; Lantz, Vuokko

    2014-01-01

    Above-device gesture interfaces let people interact in the space above mobile devices using hand and finger movements. For example, users could gesture over a mobile phone or wearable without having to use the touchscreen. We look at how above-device interfaces can also give feedback in the space over the device. Recent haptic and wearable technologies give new ways to provide tactile feedback while gesturing, letting touchless gesture interfaces give touch feedback. In this paper we take a f...

  12. Asymmetric coupling between gestures and speech during reasoning

    NARCIS (Netherlands)

    Hoekstra, Lisette

    2017-01-01

    When children learn, insights displayed in gestures typically precede insights displayed in speech. In this study, we investigated how this leading role of gestures in cognitive development is evident in (and emerges from) the dynamic coupling between gestures and speech during one task. We

  13. Iconic Gestures as Undervalued Representations during Science Teaching

    Science.gov (United States)

    Chue, Shien; Lee, Yew-Jin; Tan, Kim Chwee Daniel

    2015-01-01

    Iconic gestures that are ubiquitous in speech are integral to human meaning-making. However, few studies have attempted to map out the role of these gestures in science teaching. This paper provides a review of existing literature in everyday communication and education to articulate potential contributions of iconic gestures for science teaching.…

  14. Adaptation in Gesture: Converging Hands or Converging Minds?

    Science.gov (United States)

    Mol, Lisette; Krahmer, Emiel; Maes, Alfons; Swerts, Marc

    2012-01-01

    Interlocutors sometimes repeat each other's co-speech hand gestures. In three experiments, we investigate to what extent the copying of such gestures' form is tied to their meaning in the linguistic context, as well as to interlocutors' representations of this meaning at the conceptual level. We found that gestures were repeated only if they could…

  15. Recognizing Stress Using Semantics and Modulation of Speech and Gestures

    NARCIS (Netherlands)

    Lefter, I.; Burghouts, G.J.; Rothkrantz, L.J.M.

    2016-01-01

    This paper investigates how speech and gestures convey stress, and how they can be used for automatic stress recognition. As a first step, we look into how humans use speech and gestures to convey stress. In particular, for both speech and gestures, we distinguish between stress conveyed by the

  16. The cortical signature of impaired gesturing: Findings from schizophrenia

    Directory of Open Access Journals (Sweden)

    Petra Verena Viher

    2018-01-01

    Full Text Available Schizophrenia is characterized by deficits in gesturing that is important for nonverbal communication. Research in healthy participants and brain-damaged patients revealed a left-lateralized fronto-parieto-temporal network underlying gesture performance. First evidence from structural imaging studies in schizophrenia corroborates these results. However, as of yet, it is unclear if cortical thickness abnormalities contribute to impairments in gesture performance. We hypothesized that patients with deficits in gesture production show cortical thinning in 12 regions of interest (ROIs of a gesture network relevant for gesture performance and recognition. Forty patients with schizophrenia and 41 healthy controls performed hand and finger gestures as either imitation or pantomime. Group differences in cortical thickness between patients with deficits, patients without deficits, and controls were explored using a multivariate analysis of covariance. In addition, the relationship between gesture recognition and cortical thickness was investigated. Patients with deficits in gesture production had reduced cortical thickness in eight ROIs, including the pars opercularis of the inferior frontal gyrus, the superior and inferior parietal lobes, and the superior and middle temporal gyri. Gesture recognition correlated with cortical thickness in fewer, but mainly the same, ROIs within the patient sample. In conclusion, our results show that impaired gesture production and recognition in schizophrenia is associated with cortical thinning in distinct areas of the gesture network.

  17. Gestures make memories, but what kind? Patients with impaired procedural memory display disruptions in gesture production and comprehension

    OpenAIRE

    Nathaniel Bloem Klooster; Nathaniel Bloem Klooster; Susan Wagner Cook; Susan Wagner Cook; Ergun Y. Uc; Ergun Y. Uc; Melissa C. Duff; Melissa C. Duff; Melissa C. Duff; Melissa C. Duff

    2015-01-01

    Hand gesture, a ubiquitous feature of human interaction, facilitates communication. Gesture also facilitates new learning, benefiting speakers and listeners alike. Thus, gestures must impact cognition beyond simply supporting the expression of already-formed ideas. However, the cognitive and neural mechanisms supporting the effects of gesture on learning and memory are largely unknown. We hypothesized that gesture’s ability to drive new learning is supported by procedural memory and that proc...

  18. The prevalence of intentional and unintentional injuries in selected ...

    African Journals Online (AJOL)

    Intentional and unintentional injuries were reported to be the second leading cause of Disability Adjusted Life Years in South Africa in 2000. We present household experiences of such injuries in 5 impoverished housing settlements in Johannesburg, Gauteng Province. Data for this study were extracted from the database of ...

  19. Unintentional Infusion of Phenylephrine into the Epidural Space.

    Science.gov (United States)

    Townley, Kress R; Lane, Jason; Packer, Robyn; Gupta, Rajnish K

    2016-03-01

    We describe a patient who received an unintentionally prolonged epidural infusion of phenylephrine. The patient experienced no major morbidity. However, this case highlights the continuing problem of wrong-route drug administration and the urgent need to adopt route-specific connections.

  20. Impaired imitation of meaningless gestures in ideomotor apraxia: a conceptual problem not a disorder of action control? A single case investigation.

    Science.gov (United States)

    Sunderland, Alan

    2007-04-09

    A defining characteristic of ideomotor apraxia is an inability to imitate meaningless gestures. This is widely interpreted as being due to difficulties in the formulation or execution of motor programs for complex action, but an alternative view is that there is a higher level cognitive problem in conceptualisation of the target posture. In a single case with inferior left parietal and temporal damage, severely impaired imitation was accompanied by preserved motor skill and spatial awareness but inability to make a conceptual match between the fingers of his own hand and an observed hand. Also, he was able to match pictures of visually similar gestures but not cartoon drawings of gestures which were conceptually the same but visually dissimilar. Knowledge of body structure seemed largely intact as he was only slightly inaccurate in showing correspondences between locations on drawings of a human figure and his own body, or a visually dissimilar figure. This indicated that difficulty on matching gestures was specific to representation of body posture rather than body structure, or that gesture imitation tasks place higher demand on a structural representation of the body. These data imply that for at least some cases of ideomotor apraxia, impaired gesture imitation is due to a deficit in representing the observed posture and is not a deficit in memory for action or of motor control.

  1. The health consequences of child mental health problems and parenting styles: Unintentional injuries among European schoolchildren

    NARCIS (Netherlands)

    Keyes, K.M.; Susser, E.S.; Pilowsky, D.J.; Hamilton, A.; Bitfoi, A.; Goelitz, D.; Kuijpers, R.C.W.M.; Lesinskiene, S.; Mihova, Z.; Otten, R.; Kovess, V.

    2014-01-01

    Objective. Unintentional injury is the leading cause of death for schoolchildren. We assessed the association between externalizing psychopathology, parenting style, and unintentional injury in European children in the community. Methods. Data were drawn from the School Children Mental Health in

  2. Characteristics of unintentional drowning deaths in children with autism spectrum disorder.

    Science.gov (United States)

    Guan, Joseph; Li, Guohua

    2017-12-08

    The reported prevalence of autism spectrum disorder (ASD) has increased markedly in the past two decades. Recent research indicates that children with ASD are at a substantially increased risk of injury mortality, particularly from unintentional drowning. The purpose of this study was to explore the circumstances of fatal unintentional drowning incidents involving children with ASD under 15 years of age. During January 2000 through May 2017, US newspapers reported a total of 23 fatal drowning incidents involving 18 boys and 5 girls with ASD. Age of victims ranged from 3 to 14 years (mean = 7.7 ± 2.9 years). These drowning incidents most commonly occurred in ponds (52.2%), followed by rivers (13.0%), and lakes (13.0%). For 11 incidents with location data available, the distance between victim residence and the water body where drowning occurred averaged 290.7 m (± 231.5 m). About three-quarters (73.3%) of the drowning incidents occurred in the afternoon hours from 12:00 to 18:59. Wandering was the most commonly reported activity that led to drowning, accounting for 73.9% of the incidents. Fatal drowning in children with ASD typically occur in water bodies near the victims' homes in the afternoon hours precipitated by wandering. Multifaceted intervention programs are urgently needed to reduce the excess risk of drowning in children with ASD.

  3. Exploring the Use of Discrete Gestures for Authentication

    Science.gov (United States)

    Chong, Ming Ki; Marsden, Gary

    Research in user authentication has been a growing field in HCI. Previous studies have shown that peoples’ graphical memory can be used to increase password memorability. On the other hand, with the increasing number of devices with built-in motion sensors, kinesthetic memory (or muscle memory) can also be exploited for authentication. This paper presents a novel knowledge-based authentication scheme, called gesture password, which uses discrete gestures as password elements. The research presents a study of multiple password retention using PINs and gesture passwords. The study reports that although participants could use kinesthetic memory to remember gesture passwords, retention of PINs is far superior to retention of gesture passwords.

  4. When gestures show us the way: Co-speech gestures selectively facilitate navigation and spatial memory.

    OpenAIRE

    Galati, Alexia; Weisberg, Steven M.; Newcombe, Nora S.; Avraamides, Marios N.

    2017-01-01

    How does gesturing during route learning relate to subsequent spatial performance? We examined the relationship between gestures produced spontaneously while studying route directions and spatial representations of the navigated environment. Participants studied route directions, then navigated those routes from memory in a virtual environment, and finally had their memory of the environment assessed. We found that, for navigators with low spatial perspective-taking pe...

  5. From action to abstraction: Gesture as a mechanism of change.

    Science.gov (United States)

    Goldin-Meadow, Susan

    2015-12-01

    Piaget was a master at observing the routine behaviors children produce as they go from knowing less to knowing more about at a task, and making inferences not only about how the children understood the task at each point, but also about how they progressed from one point to the next. In this paper, I examine a routine behavior that Piaget overlooked-the spontaneous gestures speakers produce as they explain their solutions to a problem. These gestures are not mere hand waving. They reflect ideas that the speaker has about the problem, often ideas that are not found in that speaker's talk. But gesture can do more than reflect ideas-it can also change them. In this sense, gesture behaves like any other action; both gesture and action on objects facilitate learning problems on which training was given. However, only gesture promotes transferring the knowledge gained to problems that require generalization. Gesture is, in fact, a special kind of action in that it represents the world rather than directly manipulating the world (gesture does not move objects around). The mechanisms by which gesture and action promote learning may therefore differ-gesture is able to highlight components of an action that promote abstract learning while leaving out details that could tie learning to a specific context. Because it is both an action and a representation, gesture can serve as a bridge between the two and thus be a powerful tool for learning abstract ideas.

  6. Hippocampal declarative memory supports gesture production: Evidence from amnesia.

    Science.gov (United States)

    Hilverman, Caitlin; Cook, Susan Wagner; Duff, Melissa C

    2016-12-01

    Spontaneous co-speech hand gestures provide a visuospatial representation of what is being communicated in spoken language. Although it is clear that gestures emerge from representations in memory for what is being communicated (De Ruiter, 1998; Wesp, Hesse, Keutmann, & Wheaton, 2001), the mechanism supporting the relationship between gesture and memory is unknown. Current theories of gesture production posit that action - supported by motor areas of the brain - is key in determining whether gestures are produced. We propose that when and how gestures are produced is determined in part by hippocampally-mediated declarative memory. We examined the speech and gesture of healthy older adults and of memory-impaired patients with hippocampal amnesia during four discourse tasks that required accessing episodes and information from the remote past. Consistent with previous reports of impoverished spoken language in patients with hippocampal amnesia, we predicted that these patients, who have difficulty generating multifaceted declarative memory representations, may in turn have impoverished gesture production. We found that patients gestured less overall relative to healthy comparison participants, and that this was particularly evident in tasks that may rely more heavily on declarative memory. Thus, gestures do not just emerge from the motor representation activated for speaking, but are also sensitive to the representation available in hippocampal declarative memory, suggesting a direct link between memory and gesture production. Copyright © 2016 Elsevier Ltd. All rights reserved.

  7. The role of gestures in spatial working memory and speech.

    Science.gov (United States)

    Morsella, Ezequiel; Krauss, Robert M

    2004-01-01

    Co-speech gestures traditionally have been considered communicative, but they may also serve other functions. For example, hand-arm movements seem to facilitate both spatial working memory and speech production. It has been proposed that gestures facilitate speech indirectly by sustaining spatial representations in working memory. Alternatively, gestures may affect speech production directly by activating embodied semantic representations involved in lexical search. Consistent with the first hypothesis, we found participants gestured more when describing visual objects from memory and when describing objects that were difficult to remember and encode verbally. However, they also gestured when describing a visually accessible object, and gesture restriction produced dysfluent speech even when spatial memory was untaxed, suggesting that gestures can directly affect both spatial memory and lexical retrieval.

  8. Hand use and gestural communication in chimpanzees (Pan troglodytes).

    Science.gov (United States)

    Hopkins, W D; Leavens, D A

    1998-03-01

    Hand use in gestural communication was examined in 115 captive chimpanzees (Pan troglodytes). Hand use was measured in subjects while they gestured to food placed out of their reach. The distribution of hand use was examined in relation to sex, age, rearing history, gesture type, and whether the subjects vocalized while gesturing. Overall, significantly more chimpanzees, especially females and adults, gestured with their right than with their left hand. Foods begs were more lateralized to the right hand than pointing, and a greater prevalence of right-hand gesturing was found in subjects who simultaneously vocalized than those who did not. Taken together, these data suggest that referential, intentional communicative behaviors, in the form of gestures, are lateralized to the left hemisphere in chimpanzees.

  9. Perception of co-speech gestures in aphasic patients: a visual exploration study during the observation of dyadic conversations.

    Science.gov (United States)

    Preisig, Basil C; Eggenberger, Noëmi; Zito, Giuseppe; Vanbellingen, Tim; Schumacher, Rahel; Hopfner, Simone; Nyffeler, Thomas; Gutbrod, Klemens; Annoni, Jean-Marie; Bohlhalter, Stephan; Müri, René M

    2015-03-01

    Co-speech gestures are part of nonverbal communication during conversations. They either support the verbal message or provide the interlocutor with additional information. Furthermore, they prompt as nonverbal cues the cooperative process of turn taking. In the present study, we investigated the influence of co-speech gestures on the perception of dyadic dialogue in aphasic patients. In particular, we analysed the impact of co-speech gestures on gaze direction (towards speaker or listener) and fixation of body parts. We hypothesized that aphasic patients, who are restricted in verbal comprehension, adapt their visual exploration strategies. Sixteen aphasic patients and 23 healthy control subjects participated in the study. Visual exploration behaviour was measured by means of a contact-free infrared eye-tracker while subjects were watching videos depicting spontaneous dialogues between two individuals. Cumulative fixation duration and mean fixation duration were calculated for the factors co-speech gesture (present and absent), gaze direction (to the speaker or to the listener), and region of interest (ROI), including hands, face, and body. Both aphasic patients and healthy controls mainly fixated the speaker's face. We found a significant co-speech gesture × ROI interaction, indicating that the presence of a co-speech gesture encouraged subjects to look at the speaker. Further, there was a significant gaze direction × ROI × group interaction revealing that aphasic patients showed reduced cumulative fixation duration on the speaker's face compared to healthy controls. Co-speech gestures guide the observer's attention towards the speaker, the source of semantic input. It is discussed whether an underlying semantic processing deficit or a deficit to integrate audio-visual information may cause aphasic patients to explore less the speaker's face. Copyright © 2014 Elsevier Ltd. All rights reserved.

  10. A Prelinguistic Gestural Universal of Human Communication

    Science.gov (United States)

    Liszkowski, Ulf; Brown, Penny; Callaghan, Tara; Takada, Akira; de Vos, Conny

    2012-01-01

    Several cognitive accounts of human communication argue for a language-independent, prelinguistic basis of human communication and language. The current study provides evidence for the universality of a prelinguistic gestural basis for human communication. We used a standardized, semi-natural elicitation procedure in seven very different cultures…

  11. A Brief Overview of Gesture Control Architectures

    Directory of Open Access Journals (Sweden)

    Gheorghe Gîlcă

    2014-12-01

    Full Text Available This papers deals with a detailed study of the literature about artificial vision systems and the applications where they can be used, such as: gesture interpretation for robot control, telephone control and the video control as well as presenting the structure of two vision systems: one for face recognition and the second to achieve the detection of multiple-touch finger.

  12. The Authentic Teacher: Gestures of Behavior.

    Science.gov (United States)

    Shimabukuro, Gini

    1998-01-01

    Stresses the importance for Catholic school educators to reveal the Christian message through every gesture of behavior and foster an experiential faith in students' lives. States that this demands a great deal of skill, knowledge, and self-awareness on the teacher's part, and requires self-esteem, authentic caring, humility, and communication…

  13. Grids and Gestures: A Comics Making Exercise

    Science.gov (United States)

    Sousanis, Nick

    2015-01-01

    Grids and Gestures is an exercise intended to offer participants insight into a comics maker's decision-making process for composing the entire page through the hands-on activity of making an abstract comic. It requires no prior drawing experience and serves to help reexamine what it means to draw. In addition to a description of how to proceed…

  14. The Gestural Theory of Language Origins

    Science.gov (United States)

    Armstrong, David F.

    2008-01-01

    The idea that iconic visible gesture had something to do with the origin of language, particularly speech, is a frequent element in speculation about this phenomenon and appears early in its history. Socrates hypothesizes about the origins of Greek words in Plato's satirical dialogue, "Cratylus", and his speculation includes a possible…

  15. Gesture-speech integration in children with specific language impairment.

    Science.gov (United States)

    Mainela-Arnold, Elina; Alibali, Martha W; Hostetter, Autumn B; Evans, Julia L

    2014-11-01

    Previous research suggests that speakers are especially likely to produce manual communicative gestures when they have relative ease in thinking about the spatial elements of what they are describing, paired with relative difficulty organizing those elements into appropriate spoken language. Children with specific language impairment (SLI) exhibit poor expressive language abilities together with within-normal-range nonverbal IQs. This study investigated whether weak spoken language abilities in children with SLI influence their reliance on gestures to express information. We hypothesized that these children would rely on communicative gestures to express information more often than their age-matched typically developing (TD) peers, and that they would sometimes express information in gestures that they do not express in the accompanying speech. Participants were 15 children with SLI (aged 5;6-10;0) and 18 age-matched TD controls. Children viewed a wordless cartoon and retold the story to a listener unfamiliar with the story. Children's gestures were identified and coded for meaning using a previously established system. Speech-gesture combinations were coded as redundant if the information conveyed in speech and gesture was the same, and non-redundant if the information conveyed in speech was different from the information conveyed in gesture. Children with SLI produced more gestures than children in the TD group; however, the likelihood that speech-gesture combinations were non-redundant did not differ significantly across the SLI and TD groups. In both groups, younger children were significantly more likely to produce non-redundant speech-gesture combinations than older children. The gesture-speech integration system functions similarly in children with SLI and TD, but children with SLI rely more on gesture to help formulate, conceptualize or express the messages they want to convey. This provides motivation for future research examining whether interventions

  16. Gestures make memories, but what kind? Patients with impaired procedural memory display disruptions in gesture production and comprehension.

    Science.gov (United States)

    Klooster, Nathaniel B; Cook, Susan W; Uc, Ergun Y; Duff, Melissa C

    2014-01-01

    Hand gesture, a ubiquitous feature of human interaction, facilitates communication. Gesture also facilitates new learning, benefiting speakers and listeners alike. Thus, gestures must impact cognition beyond simply supporting the expression of already-formed ideas. However, the cognitive and neural mechanisms supporting the effects of gesture on learning and memory are largely unknown. We hypothesized that gesture's ability to drive new learning is supported by procedural memory and that procedural memory deficits will disrupt gesture production and comprehension. We tested this proposal in patients with intact declarative memory, but impaired procedural memory as a consequence of Parkinson's disease (PD), and healthy comparison participants with intact declarative and procedural memory. In separate experiments, we manipulated the gestures participants saw and produced in a Tower of Hanoi (TOH) paradigm. In the first experiment, participants solved the task either on a physical board, requiring high arching movements to manipulate the discs from peg to peg, or on a computer, requiring only flat, sideways movements of the mouse. When explaining the task, healthy participants with intact procedural memory displayed evidence of their previous experience in their gestures, producing higher, more arching hand gestures after solving on a physical board, and smaller, flatter gestures after solving on a computer. In the second experiment, healthy participants who saw high arching hand gestures in an explanation prior to solving the task subsequently moved the mouse with significantly higher curvature than those who saw smaller, flatter gestures prior to solving the task. These patterns were absent in both gesture production and comprehension experiments in patients with procedural memory impairment. These findings suggest that the procedural memory system supports the ability of gesture to drive new learning.

  17. Gestures, but Not Meaningless Movements, Lighten Working Memory Load when Explaining Math

    Science.gov (United States)

    Cook, Susan Wagner; Yip, Terina Kuangyi; Goldin-Meadow, Susan

    2012-01-01

    Gesturing is ubiquitous in communication and serves an important function for listeners, who are able to glean meaningful information from the gestures they see. But gesturing also functions for speakers, whose own gestures reduce demands on their working memory. Here we ask whether gesture's beneficial effects on working memory stem from its…

  18. Meaningful gesture in monkeys? Investigating whether mandrills create social culture.

    Directory of Open Access Journals (Sweden)

    Mark E Laidre

    Full Text Available BACKGROUND: Human societies exhibit a rich array of gestures with cultural origins. Often these gestures are found exclusively in local populations, where their meaning has been crafted by a community into a shared convention. In nonhuman primates like African monkeys, little evidence exists for such culturally-conventionalized gestures. METHODOLOGY/PRINCIPAL FINDINGS: Here I report a striking gesture unique to a single community of mandrills (Mandrillus sphinx among nineteen studied across North America, Africa, and Europe. The gesture was found within a community of 23 mandrills where individuals old and young, female and male covered their eyes with their hands for periods which could exceed 30 min, often while simultaneously raising their elbow prominently into the air. This 'Eye covering' gesture has been performed within the community for a decade, enduring deaths, removals, and births, and it persists into the present. Differential responses to Eye covering versus controls suggested that the gesture might have a locally-respected meaning, potentially functioning over a distance to inhibit interruptions as a 'do not disturb' sign operates. CONCLUSIONS/SIGNIFICANCE: The creation of this gesture by monkeys suggests that the ability to cultivate shared meanings using novel manual acts may be distributed more broadly beyond the human species. Although logistically difficult with primates, the translocation of gesturers between communities remains critical to experimentally establishing the possible cultural origin and transmission of nonhuman gestures.

  19. Musical Shaping Gestures: Considerations about Terminology and Methodology

    Directory of Open Access Journals (Sweden)

    Elaine King

    2013-12-01

    Full Text Available Fulford and Ginsborg's investigation into non-verbal communication during music rehearsal-talk between performers with and without hearing impairments extends existing research in the field of gesture studies by contributing significantly to our understanding of musicians' physical gestures as well as opening up discussion about the relationship between speech, sign and gesture in discourse about music. Importantly, the authors weigh up the possibility of an emerging sign language about music. This commentary focuses on three key considerations in response to their paper: first, use of terminology in the study of gesture, specifically about 'musical shaping gestures' (MSGs; second, methodological issues about capturing physical gestures; and third, evaluation of the application of gesture research beyond the rehearsal context. While the difficulties of categorizing gestures in observational research are acknowledged, I indicate that the consistent application of terminology from outside and within the study is paramount. I also suggest that the classification of MSGs might be based upon a set of observed physical characteristics within a single gesture, including size, duration, speed, plane and handedness, leading towards an alternative taxonomy for interpreting these data. Finally, evaluation of the application of gesture research in education and performance arenas is provided.

  20. Gesture's role in speaking, learning, and creating language.

    Science.gov (United States)

    Goldin-Meadow, Susan; Alibali, Martha Wagner

    2013-01-01

    When speakers talk, they gesture. The goal of this review is to investigate the contribution that these gestures make to how we communicate and think. Gesture can play a role in communication and thought at many timespans. We explore, in turn, gesture's contribution to how language is produced and understood in the moment; its contribution to how we learn language and other cognitive skills; and its contribution to how language is created over generations, over childhood, and on the spot. We find that the gestures speakers produce when they talk are integral to communication and can be harnessed in a number of ways. (a) Gesture reflects speakers' thoughts, often their unspoken thoughts, and thus can serve as a window onto cognition. Encouraging speakers to gesture can thus provide another route for teachers, clinicians, interviewers, etc., to better understand their communication partners. (b) Gesture can change speakers' thoughts. Encouraging gesture thus has the potential to change how students, patients, witnesses, etc., think about a problem and, as a result, alter the course of learning, therapy, or an interchange. (c) Gesture provides building blocks that can be used to construct a language. By watching how children and adults who do not already have a language put those blocks together, we can observe the process of language creation. Our hands are with us at all times and thus provide researchers and learners with an ever-present tool for understanding how we talk and think.

  1. Hand gestures support word learning in patients with hippocampal amnesia.

    Science.gov (United States)

    Hilverman, Caitlin; Cook, Susan Wagner; Duff, Melissa C

    2018-06-01

    Co-speech hand gesture facilitates learning and memory, yet the cognitive and neural mechanisms supporting this remain unclear. One possibility is that motor information in gesture may engage procedural memory representations. Alternatively, iconic information from gesture may contribute to declarative memory representations mediated by the hippocampus. To investigate these alternatives, we examined gesture's effects on word learning in patients with hippocampal damage and declarative memory impairment, with intact procedural memory, and in healthy and in brain-damaged comparison groups. Participants learned novel label-object pairings while producing gesture, observing gesture, or observing without gesture. After a delay, recall and object identification were assessed. Unsurprisingly, amnesic patients were unable to recall the labels at test. However, they correctly identified objects at above chance levels, but only if they produced a gesture at encoding. Comparison groups performed well above chance at both recall and object identification regardless of gesture. These findings suggest that gesture production may support word learning by engaging nondeclarative (procedural) memory. © 2018 Wiley Periodicals, Inc.

  2. Human rights-based approach to unintentional injury prevention.

    Science.gov (United States)

    MacKay, J Morag; Ryan, Mark Andrew

    2018-06-01

    Unintentional injury remains an important global public health issue, and efforts to address it are often hampered by a lack of visibility, leadership, funding, infrastructure, capacity and evidence of effective solutions. The growing support for a socioecological model and a systems approach to prevention-along with the acknowledgement that injury prevention can be a byproduct of salutogenic design and activities-has increased opportunities to integrate unintentional injury prevention into other health promotion and disease prevention agendas. It has also helped to integrate it into the broader human development agenda through the Sustainable Development Goals. This growing support provides new opportunities to use a human rights-based approach to address the issue. The human rights-based approach is based on the idea that all members of society have social, economic and cultural rights and that governments are responsible and accountable for upholding those rights. It incorporates a systems approach, addresses inequity and places an emphasis on the most vulnerable corners of humanity. It also leverages legal statutes and provides organisations with the opportunity to build existing international goals and benchmarks into their monitoring efforts. This paper describes the approach and highlights how it can leverage attention and investment to address current challenges for unintentional injury. © Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

  3. Pediatric unintentional injury: behavioral risk factors and implications for prevention.

    Science.gov (United States)

    Schwebel, David C; Gaines, Joanna

    2007-06-01

    Unintentional injury is the leading cause of death for children and adolescents between the ages of 1 and 18 in the United States, accounting for more deaths than the next 20 causes of mortality combined. It is estimated that pediatric injury accounts for more than $50 billion in annual losses from medical care costs, future wages, and quality of life. Despite these numbers, much remains to be learned about the behavioral risks for pediatric unintentional injury. This article reviews behavioral risk factors for pediatric unintentional injury risk, with a particular focus on four broad areas. First, we discuss the effects of demographic risk factors, including gender, socioeconomic status, and ethnicity. Second, we present information about child-specific risk factors, including temperament, personality, psychopathology, and cognitive development. Third, we discuss the influence of parents and other primary caregivers on childhood injury risk, with a particular focus on the effects of supervision and parenting quality and style. Finally, we discuss the role of peers on child injury risk. We conclude with a discussion of the ways in which the material reviewed has been translated into injury prevention techniques, with a focus on how pediatricians might use knowledge about etiological risk to prioritize safety counseling topics. We also present thoughts on four priorities for future research: injury risk in diverse nations and cultures; developmental effects of injury; the influence of multiple risk factors together on injury risk; and translation of knowledge about risk for injury into intervention and prevention techniques.

  4. Gestures make memories, but what kind? Patients with impaired procedural memory display disruptions in gesture production and comprehension

    Directory of Open Access Journals (Sweden)

    Nathaniel Bloem Klooster

    2015-01-01

    Full Text Available Hand gesture, a ubiquitous feature of human interaction, facilitates communication. Gesture also facilitates new learning, benefiting speakers and listeners alike. Thus, gestures must impact cognition beyond simply supporting the expression of already-formed ideas. However, the cognitive and neural mechanisms supporting the effects of gesture on learning and memory are largely unknown. We hypothesized that gesture’s ability to drive new learning is supported by procedural memory and that procedural memory deficits will disrupt gesture production and comprehension. We tested this proposal in patients with intact declarative memory, but impaired procedural memory as a consequence of Parkinson’s disease, and healthy comparison participants with intact declarative and procedural memory. In separate experiments, we manipulated the gestures participants saw and produced in a Tower of Hanoi paradigm. In the first experiment, participants solved the task either on a physical board, requiring high arching movements to manipulate the discs from peg to peg, or on a computer, requiring only flat, sideways movements of the mouse. When explaining the task, healthy participants with intact procedural memory displayed evidence of their previous experience in their gestures, producing higher, more arching hand gestures after solving on a physical board, and smaller, flatter gestures after solving on a computer. In the second experiment, healthy participants who saw high arching hand gestures in an explanation prior to solving the task subsequently moved the mouse with significantly higher curvature than those who saw smaller, flatter gestures prior to solving the task. These patterns were absent in both gesture production and comprehension experiments in patients with procedural memory impairment. These findings suggest that the procedural memory system supports the ability of gesture to drive new learning.

  5. 3D Hand Gesture Analysis through a Real-Time Gesture Search Engine

    Directory of Open Access Journals (Sweden)

    Shahrouz Yousefi

    2015-06-01

    Full Text Available 3D gesture recognition and tracking are highly desired features of interaction design in future mobile and smart environments. Specifically, in virtual/augmented reality applications, intuitive interaction with the physical space seems unavoidable and 3D gestural interaction might be the most effective alternative for the current input facilities such as touchscreens. In this paper, we introduce a novel solution for real-time 3D gesture-based interaction by finding the best match from an extremely large gesture database. This database includes images of various articulated hand gestures with the annotated 3D position/orientation parameters of the hand joints. Our unique matching algorithm is based on the hierarchical scoring of the low-level edge-orientation features between the query frames and database and retrieving the best match. Once the best match is found from the database in each moment, the pre-recorded 3D motion parameters can instantly be used for natural interaction. The proposed bare-hand interaction technology performs in real time with high accuracy using an ordinary camera.

  6. Human computer interaction using hand gestures

    CERN Document Server

    Premaratne, Prashan

    2014-01-01

    Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

  7. Gestures recognition based on wavelet and LLE

    International Nuclear Information System (INIS)

    Ai, Qingsong; Liu, Quan; Lu, Ying; Yuan, Tingting

    2013-01-01

    Wavelet analysis is a time–frequency, non-stationary method while the largest Lyapunov exponent (LLE) is used to judge the non-linear characteristic of systems. Because surface electromyography signal (SEMGS) is a complex signal that is characterized by non-stationary and non-linear properties. This paper combines wavelet coefficient and LLE together as the new feature of SEMGS. The proposed method not only reflects the non-stationary and non-linear characteristics of SEMGS, but also is suitable for its classification. Then, the BP (back propagation) neural network is employed to implement the identification of six gestures (fist clench, fist extension, wrist extension, wrist flexion, radial deviation, ulnar deviation). The experimental results indicate that based on the proposed method, the identification of these six gestures can reach an average rate of 97.71 %.

  8. Working memory for meaningless manual gestures.

    Science.gov (United States)

    Rudner, Mary

    2015-03-01

    Effects on working memory performance relating to item similarity have been linked to prior categorisation of representations in long-term memory. However, there is evidence from gesture processing that this link may not be obligatory. The present study investigated whether working memory for incidentally generated meaningless manual gestures is influenced by formational similarity and whether this effect is modulated by working-memory load. Results showed that formational similarity did lower performance, demonstrating that similarity effects are not dependent on prior categorisation. However, this effect was only found when working-memory load was low, supporting a flexible resource allocation model according to which it is the quality rather than quantity of working memory representations that determines performance. This interpretation is in line with proposals suggesting language modality specific allocation of resources in working memory. (PsycINFO Database Record (c) 2015 APA, all rights reserved).

  9. Recognition of Gestures using Artifical Neural Network

    Directory of Open Access Journals (Sweden)

    Marcel MORE

    2013-12-01

    Full Text Available Sensors for motion measurements are now becoming more widespread. Thanks to their parameters and affordability they are already used not only in the professional sector, but also in devices intended for daily use or entertainment. One of their applications is in control of devices by gestures. Systems that can determine type of gesture from measured motion have many uses. Some are for example in medical practice, but they are still more often used in devices such as cell phones, where they serve as a non-standard form of input. Today there are already several approaches for solving this problem, but building sufficiently reliable system is still a challenging task. In our project we are developing solution based on artificial neural network. In difference to other solutions, this one doesn’t require building model for each measuring system and thus it can be used in combination with various sensors just with minimal changes in his structure.

  10. Spatial analogies pervade complex relational reasoning: Evidence from spontaneous gestures.

    Science.gov (United States)

    Cooperrider, Kensy; Gentner, Dedre; Goldin-Meadow, Susan

    2016-01-01

    How do people think about complex phenomena like the behavior of ecosystems? Here we hypothesize that people reason about such relational systems in part by creating spatial analogies, and we explore this possibility by examining spontaneous gestures. In two studies, participants read a written lesson describing positive and negative feedback systems and then explained the differences between them. Though the lesson was highly abstract and people were not instructed to gesture, people produced spatial gestures in abundance during their explanations. These gestures used space to represent simple abstract relations (e.g., increase ) and sometimes more complex relational structures (e.g., negative feedback ). Moreover, over the course of their explanations, participants' gestures often cohered into larger analogical models of relational structure. Importantly, the spatial ideas evident in the hands were largely unaccompanied by spatial words. Gesture thus suggests that spatial analogies are pervasive in complex relational reasoning, even when language does not.

  11. Embodied science and mixed reality: How gesture and motion capture affect physics education.

    Science.gov (United States)

    Johnson-Glenberg, Mina C; Megowan-Romanowicz, Colleen

    2017-01-01

    A mixed design was created using text and game-like multimedia to instruct in the content of physics. The study assessed which variables predicted learning gains after a 1-h lesson on the electric field. The three manipulated variables were: (1) level of embodiment; (2) level of active generativity; and (3) presence of story narrative. Two types of tests were administered: (1) a traditional text-based physics test answered with a keyboard; and (2) a more embodied, transfer test using the Wacom large tablet where learners could use gestures (long swipes) to create vectors and answers. The 166 participants were randomly assigned to four conditions: (1) symbols and text; (2) low embodied; (3) high embodied/active; or (4) high embodied/active with narrative. The last two conditions were active because the on-screen content could be manipulated with gross body gestures gathered via the Kinect sensor. Results demonstrated that the three groups that included embodiment learned significantly more than the symbols and text group on the traditional keyboard post-test. When knowledge was assessed with the Wacom tablet format that facilitated gestures, the two active gesture-based groups scored significantly higher. In addition, engagement scores were significantly higher for the two active embodied groups. The Wacom results suggest test sensitivity issues; the more embodied test revealed greater gains in learning for the more embodied conditions. We recommend that as more embodied learning comes to the fore, more sensitive tests that incorporate gesture be used to accurately assess learning. The predicted differences in engagement and learning for the condition with the graphically rich story narrative were not supported. We hypothesize that a narrative effect for motivation and learning may be difficult to uncover in a lab experiment where participants are primarily motivated by course credit. Several design principles for mediated and embodied science education are proposed.

  12. Virtual sculpting with advanced gestural interface

    OpenAIRE

    Kılıboz, Nurettin Çağrı

    2013-01-01

    Ankara : The Department of Computer Engineering and the Graduate School of Engineering and Science of Bilkent University, 2013. Thesis (Master's) -- Bilkent University, 2013. Includes bibliographical references leaves 54-58. In this study, we propose a virtual reality application that can be utilized to design preliminary/conceptual models similar to real world clay sculpting. The proposed system makes use of the innovative gestural interface that enhances the experience of...

  13. Distinguishing the communicative functions of gestures

    DEFF Research Database (Denmark)

    Jokinen, Kristiina; Navarretta, Costanza; Paggio, Patrizia

    2008-01-01

    This paper deals with the results of a machine learning experiment conducted on annotated gesture data from two case studies (Danish and Estonian). The data concern mainly facial displays, that are annotated with attributes relating to shape and dynamics, as well as communicative function....... The results of the experiments show that the granularity of the attributes used seems appropriate for the task of distinguishing the desired communicative functions. This is a promising result in view of a future automation of the annotation task....

  14. Designing Gestural Interfaces Touchscreens and Interactive Devices

    CERN Document Server

    Saffer, Dan

    2008-01-01

    If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- information you need to augment your existing skills in traditional" websites, software, or product development. This book will help you enter this new world of possibilities."

  15. Towards successful user interaction with systems: focusing on user-derived gestures for smart home systems.

    Science.gov (United States)

    Choi, Eunjung; Kwon, Sunghyuk; Lee, Donghun; Lee, Hogin; Chung, Min K

    2014-07-01

    Various studies that derived gesture commands from users have used the frequency ratio to select popular gestures among the users. However, the users select only one gesture from a limited number of gestures that they could imagine during an experiment, and thus, the selected gesture may not always be the best gesture. Therefore, two experiments including the same participants were conducted to identify whether the participants maintain their own gestures after observing other gestures. As a result, 66% of the top gestures were different between the two experiments. Thus, to verify the changed gestures between the two experiments, a third experiment including another set of participants was conducted, which showed that the selected gestures were similar to those from the second experiment. This finding implies that the method of using the frequency in the first step does not necessarily guarantee the popularity of the gestures. Copyright © 2014 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  16. Does training with beat gestures favour children's narrative discourse abilities?

    OpenAIRE

    Vilà Giménez, Ingrid

    2016-01-01

    There is consensus evidence that gestures and prosody are important precursors of children’s early language abilities and development. Previous literature has investigated the beneficial role of beat gestures in the recall of information by preschoolers (Igualada, Esteve-Gibert, & Prieto, under review; Austin & Sweller, 2014). However, to our knowledge, little is known about whether the use of beat gestures can promote children’s later linguistic abilities and specifically whether training wi...

  17. Effects of the restriction of hand gestures on disfluency.

    OpenAIRE

    Finlayson, Sheena; Forrest, Victoria; Lickley, Robin; Beck, Janet M

    2003-01-01

    This paper describes an experimental pilot study of disfluency and gesture rates in spontaneous speech where speakers perform a communication task in three conditions: hands free, one arm immobilized, both arms immobilized. Previous work suggests that the restriction of the ability to gesture can have an impact on the fluency of speech. In particular, it has been found that the inability to produce iconic gestures, which depict actions and objects, results in a higher rate of disfluency. Mode...

  18. Beat gestures and prosodic prominence: impact on learning

    OpenAIRE

    Kushch, Olga

    2018-01-01

    Previous research has shown that gestures are beneficial for language learning. This doctoral thesis centers on the effects of beat gestures– i.e., hand and arm gestures that are typically associated with prosodically prominent positions in speech - on such processes. Little is known about how the two central properties of beat gestures, namely how they mark both information focus and rhythmic positions in speech, can be beneficial for learning either a first or a second language. The main go...

  19. GESTURE-VERBAL UTTERANCES FROM THE COGNITIVE PERSPECTIVE

    OpenAIRE

    Martynyuk, Alla

    2016-01-01

    The article develops the idea of speech and gesture as an integral system of generation of meaning viewing an individual’s cognitive system as a dynamic, evolving semantic lattice organising semantic items of propositional and imagistic modes around a core meaning: linguistic items (propositions) are linked to ideas, concepts and beliefs as well as to specific feelings, mental states, images of gestures and stereotypic patterns of behaviour. Since gesture and speech are equally engaged in gen...

  20. Adult Gesture in Collaborative Mathematics Reasoning in Different Ages

    Science.gov (United States)

    Noto, M. S.; Harisman, Y.; Harun, L.; Amam, A.; Maarif, S.

    2017-09-01

    This article describes the case study on postgraduate students by using descriptive method. A problem is designed to facilitate the reasoning in the topic of Chi-Square test. The problem was given to two male students with different ages to investigate the gesture pattern and it will be related to their reasoning process. The indicators in reasoning problem can obtain the conclusion of analogy and generalization, and arrange the conjectures. This study refers to some questions—whether unique gesture is for every individual or to identify the pattern of the gesture used by the students with different ages. Reasoning problem was employed to collect the data. Two students were asked to collaborate to reason the problem. The discussion process recorded in using video tape to observe the gestures. The video recorded are explained clearly in this writing. Prosodic cues such as time, conversation text, gesture that appears, might help in understanding the gesture. The purpose of this study is to investigate whether different ages influences the maturity in collaboration observed from gesture perspective. The finding of this study shows that age is not a primary factor that influences the gesture in that reasoning process. In this case, adult gesture or gesture performed by order student does not show that he achieves, maintains, and focuses on the problem earlier on. Adult gesture also does not strengthen and expand the meaning if the student’s words or the language used in reasoning is not familiar for younger student. Adult gesture also does not affect cognitive uncertainty in mathematics reasoning. The future research is suggested to take more samples to find the consistency from that statement.

  1. Patients with hippocampal amnesia successfully integrate gesture and speech.

    Science.gov (United States)

    Hilverman, Caitlin; Clough, Sharice; Duff, Melissa C; Cook, Susan Wagner

    2018-06-19

    During conversation, people integrate information from co-speech hand gestures with information in spoken language. For example, after hearing the sentence, "A piece of the log flew up and hit Carl in the face" while viewing a gesture directed at the nose, people tend to later report that the log hit Carl in the nose (information only in gesture) rather than in the face (information in speech). The cognitive and neural mechanisms that support the integration of gesture with speech are unclear. One possibility is that the hippocampus - known for its role in relational memory and information integration - is necessary for integrating gesture and speech. To test this possibility, we examined how patients with hippocampal amnesia and healthy and brain-damaged comparison participants express information from gesture in a narrative retelling task. Participants watched videos of an experimenter telling narratives that included hand gestures that contained supplementary information. Participants were asked to retell the narratives and their spoken retellings were assessed for the presence of information from gesture. For features that had been accompanied by supplementary gesture, patients with amnesia retold fewer of these features overall and fewer retellings that matched the speech from the narrative. Yet their retellings included features that contained information that had been present uniquely in gesture in amounts that were not reliably different from comparison groups. Thus, a functioning hippocampus is not necessary for gesture-speech integration over short timescales. Providing unique information in gesture may enhance communication for individuals with declarative memory impairment, possibly via non-declarative memory mechanisms. Copyright © 2018. Published by Elsevier Ltd.

  2. A prelinguistic gestural universal of human communication.

    Science.gov (United States)

    Liszkowski, Ulf; Brown, Penny; Callaghan, Tara; Takada, Akira; de Vos, Conny

    2012-01-01

    Several cognitive accounts of human communication argue for a language-independent, prelinguistic basis of human communication and language. The current study provides evidence for the universality of a prelinguistic gestural basis for human communication. We used a standardized, semi-natural elicitation procedure in seven very different cultures around the world to test for the existence of preverbal pointing in infants and their caregivers. Results were that by 10-14 months of age, infants and their caregivers pointed in all cultures in the same basic situation with similar frequencies and the same proto-typical morphology of the extended index finger. Infants' pointing was best predicted by age and caregiver pointing, but not by cultural group. Further analyses revealed a strong relation between the temporal unfolding of caregivers' and infants' pointing events, uncovering a structure of early prelinguistic gestural conversation. Findings support the existence of a gestural, language-independent universal of human communication that forms a culturally shared, prelinguistic basis for diversified linguistic communication. Copyright © 2012 Cognitive Science Society, Inc.

  3. Gestures, vocalizations, and memory in language origins.

    Science.gov (United States)

    Aboitiz, Francisco

    2012-01-01

    THIS ARTICLE DISCUSSES THE POSSIBLE HOMOLOGIES BETWEEN THE HUMAN LANGUAGE NETWORKS AND COMPARABLE AUDITORY PROJECTION SYSTEMS IN THE MACAQUE BRAIN, IN AN ATTEMPT TO RECONCILE TWO EXISTING VIEWS ON LANGUAGE EVOLUTION: one that emphasizes hand control and gestures, and the other that emphasizes auditory-vocal mechanisms. The capacity for language is based on relatively well defined neural substrates whose rudiments have been traced in the non-human primate brain. At its core, this circuit constitutes an auditory-vocal sensorimotor circuit with two main components, a "ventral pathway" connecting anterior auditory regions with anterior ventrolateral prefrontal areas, and a "dorsal pathway" connecting auditory areas with parietal areas and with posterior ventrolateral prefrontal areas via the arcuate fasciculus and the superior longitudinal fasciculus. In humans, the dorsal circuit is especially important for phonological processing and phonological working memory, capacities that are critical for language acquisition and for complex syntax processing. In the macaque, the homolog of the dorsal circuit overlaps with an inferior parietal-premotor network for hand and gesture selection that is under voluntary control, while vocalizations are largely fixed and involuntary. The recruitment of the dorsal component for vocalization behavior in the human lineage, together with a direct cortical control of the subcortical vocalizing system, are proposed to represent a fundamental innovation in human evolution, generating an inflection point that permitted the explosion of vocal language and human communication. In this context, vocal communication and gesturing have a common history in primate communication.

  4. The influence of the visual modality on language structure and conventionalization: insights from sign language and gesture.

    Science.gov (United States)

    Perniss, Pamela; Özyürek, Asli; Morgan, Gary

    2015-01-01

    For humans, the ability to communicate and use language is instantiated not only in the vocal modality but also in the visual modality. The main examples of this are sign languages and (co-speech) gestures. Sign languages, the natural languages of Deaf communities, use systematic and conventionalized movements of the hands, face, and body for linguistic expression. Co-speech gestures, though non-linguistic, are produced in tight semantic and temporal integration with speech and constitute an integral part of language together with speech. The articles in this issue explore and document how gestures and sign languages are similar or different and how communicative expression in the visual modality can change from being gestural to grammatical in nature through processes of conventionalization. As such, this issue contributes to our understanding of how the visual modality shapes language and the emergence of linguistic structure in newly developing systems. Studying the relationship between signs and gestures provides a new window onto the human ability to recruit multiple levels of representation (e.g., categorical, gradient, iconic, abstract) in the service of using or creating conventionalized communicative systems. Copyright © 2015 Cognitive Science Society, Inc.

  5. Gliding and Saccadic Gaze Gesture Recognition in Real Time

    DEFF Research Database (Denmark)

    Rozado, David; San Agustin, Javier; Rodriguez, Francisco

    2012-01-01

    , and their corresponding real-time recognition algorithms, Hierarchical Temporal Memory networks and the Needleman-Wunsch algorithm for sequence alignment. Our results show how a specific combination of gaze gesture modality, namely saccadic gaze gestures, and recognition algorithm, Needleman-Wunsch, allows for reliable...... usage of intentional gaze gestures to interact with a computer with accuracy rates of up to 98% and acceptable completion speed. Furthermore, the gesture recognition engine does not interfere with otherwise standard human-machine gaze interaction generating therefore, very low false positive rates...

  6. Gesturing more diminishes recall of abstract words when gesture is allowed and concrete words when it is taboo.

    Science.gov (United States)

    Matthews-Saugstad, Krista M; Raymakers, Erik P; Kelty-Stephen, Damian G

    2017-07-01

    Gesture during speech can promote or diminish recall for conversation content. We explored effects of cognitive load on this relationship, manipulating it at two scales: individual-word abstractness and social constraints to prohibit gestures. Prohibited gestures can diminish recall but more so for abstract-word recall. Insofar as movement planning adds to cognitive load, movement amplitude may moderate gesture effects on memory, with greater permitted- and prohibited-gesture movements reducing abstract-word recall and concrete-word recall, respectively. We tested these effects in a dyadic game in which 39 adult participants described words to confederates without naming the word or five related words. Results supported our expectations and indicated that memory effects of gesturing depend on social, cognitive, and motoric aspects of discourse.

  7. Give me a hand: Differential effects of gesture type in guiding young children's problem-solving

    OpenAIRE

    Vallotton, Claire; Fusaro, Maria; Hayden, Julia; Decker, Kalli; Gutowski, Elizabeth

    2015-01-01

    Adults’ gestures support children's learning in problem-solving tasks, but gestures may be differentially useful to children of different ages, and different features of gestures may make them more or less useful to children. The current study investigated parents’ use of gestures to support their young children (1.5 – 6 years) in a block puzzle task (N = 126 parent-child dyads), and identified patterns in parents’ gesture use indicating different gestural strategies. Further, we examined the...

  8. Long-term health effects of unintentional injuries in Danish adults

    DEFF Research Database (Denmark)

    Laursen, Bjarne; Møller, Hanne

    2012-01-01

    INTRODUCTION: The objective of the present study was to determine the prevalence of self-reported health effects of unintentional injuries in the adult Danish population, including the limitation of daily activities and perceived general health. MATERIAL AND METHODS: In the 2005 National Health...... reported poor health in general. The most severe health effects affected the head, neck and back, as well as multiple body parts. Those injuries that entailed the most severe health effects were caused by traffic injuries and falls. CONCLUSION: Long-term effects of injuries are prevalent in the adult...... population and most can be attributed to falls and traffic injuries. Back injuries and multiple injuries had the largest influence on perceived health. FUNDING: The work was supported by TrygFonden grant no. 7585-07. TRIAL REGISTRATION: not relevant....

  9. Childhood unintentional injuries: Supervision and first aid provided

    Directory of Open Access Journals (Sweden)

    Annabel Jonkheijm

    2013-01-01

    Full Text Available Background : The aim of this study was to investigate the circumstances surrounding unintentional injuries of children and the appropriateness of the first aid provided by caregivers. Materials and Methods : This prospective study included children with aged range 0-12 years, who presented with an unintentional injury at the Trauma Unit of a hospital in Cape Town, South Africa, over a 3 month period. Caregivers were interviewed about the circumstances of the injury and the first aid provided. Experts classified the first aid as appropriate, appropriate but incomplete, or inappropriate. Results: A total of 313 children were included with a median age of 3.75 years. The most common causes of injury were falls (39.6%, n = 124, burns (23.9%, n = 75 and motor vehicle crashes (10.5%, n = 33. More than a quarter of the children (27.2%, n = 81 had been left under the supervision of another child below the age of 12. When the injury occurred, 7.1% (n = 22 of the children were unattended. First aid was provided in 43.1% (n = 134 of the cases. More than half of these interventions (53%, n = 72 were inappropriate or appropriate but incomplete. Conclusions: Especially young children are at risk for unintentional injuries. Lack of appropriate supervision increases this risk. Prevention education of parents and children may help to protect children from injuries. First-aid training should also be more accessible to civilians as both the providing of as well as the quality of first-aid provided lacked in the majority of cases.

  10. Unintentional Cannabis Ingestion in Children: A Systematic Review.

    Science.gov (United States)

    Richards, John R; Smith, Nishelle E; Moulin, Aimee K

    2017-11-01

    To analyze published reports of unintentional cannabis ingestions in children to determine presenting signs and symptoms, route of exposure, treatment, and outcome. PubMed, OpenGrey, and Google Scholar were systematically searched. Articles were selected, reviewed, and graded using Oxford Center for Evidence-Based Medicine guidelines. Of 3316 articles, 44 were included (3582 children age ≤12 years). We found no high quality (Oxford Center for Evidence-Based Medicine level I or II) studies and 10 level III studies documenting lethargy as the most common presenting sign and confirming increasing incidence of unintentional ingestion in states having decriminalized medical and recreational cannabis. We identified 16 level IV case series, and 28 level V case reports with 114 children, mean age 25.2 ± 18.7 months, range 8 months to 12 years, and 50 female children (44%). The most common ingestion (n = 43, 38%) was cannabis resin, followed by cookies and joints (both n = 15, 13%). Other exposures included passive smoke, medical cannabis, candies, beverages, and hemp oil. Lethargy was the most common presenting sign (n = 81, 71%) followed by ataxia (n = 16, 14%). Tachycardia, mydriasis, and hypotonia were also commonly observed. All cases were cared for in the emergency department or admitted, and mean length of stay was 27.1 ± 27.0 hours. Twenty (18%) were admitted to the pediatric intensive care unit, and 7 (6%) were intubated. Unintentional cannabis ingestion by children is a serious public health concern and is well-documented in numerous studies and case reports. Clinicians should consider cannabis toxicity in any child with sudden onset of lethargy or ataxia. Copyright © 2017 Elsevier Inc. All rights reserved.

  11. Beat gestures help preschoolers recall and comprehend discourse information.

    Science.gov (United States)

    Llanes-Coromina, Judith; Vilà-Giménez, Ingrid; Kushch, Olga; Borràs-Comes, Joan; Prieto, Pilar

    2018-08-01

    Although the positive effects of iconic gestures on word recall and comprehension by children have been clearly established, less is known about the benefits of beat gestures (rhythmic hand/arm movements produced together with prominent prosody). This study investigated (a) whether beat gestures combined with prosodic information help children recall contrastively focused words as well as information related to those words in a child-directed discourse (Experiment 1) and (b) whether the presence of beat gestures helps children comprehend a narrative discourse (Experiment 2). In Experiment 1, 51 4-year-olds were exposed to a total of three short stories with contrastive words presented in three conditions, namely with prominence in both speech and gesture, prominence in speech only, and nonprominent speech. Results of a recall task showed that (a) children remembered more words when exposed to prominence in both speech and gesture than in either of the other two conditions and that (b) children were more likely to remember information related to those words when the words were associated with beat gestures. In Experiment 2, 55 5- and 6-year-olds were presented with six narratives with target items either produced with prosodic prominence but no beat gestures or produced with both prosodic prominence and beat gestures. Results of a comprehension task demonstrated that stories told with beat gestures were comprehended better by children. Together, these results constitute evidence that beat gestures help preschoolers not only to recall discourse information but also to comprehend it. Copyright © 2018 Elsevier Inc. All rights reserved.

  12. Profile and Risk Factor Analysis of Unintentional Injuries in Children.

    Science.gov (United States)

    Bhamkar, Rahul; Seth, Bageshree; Setia, Maninder Singh

    2016-10-01

    To study the profile and various risk factors associated with unintentional injuries in children. The study is a cross sectional analysis of data collected from 351 children presenting with unintentional injury to a tertiary care hospital in Navi Mumbai, India. Data were collected about variables based on Haddon Phase Factor Matrix - host, environment and agent factors. Proportions for categorical variables across various groups were compared using Chi square test or Fisher's exact test. Logistic regression model was used to evaluate the factors. Falls (36 %) were the most common injuries followed by bites (23 %). Majority of children were school going children (38 %) followed by preschool children (29 %). Forty-seven percent were from lower socioeconomic class. Commonest place of injury was home (48 %) and the commonest time was evening (49 %). Though there was male predominance in injuries, the difference across gender did not vary significantly (p = 0.15). Poisonings were significantly more common in infants and toddlers and in rural population (p risk of bites compared to urban (p Profile of injuries varies widely as per the variations in agent, host and environmental factors. Socio-environmental, economic conditions and infancy-toddler age groups are predisposing risk factors for bites and poisoning. Although rural areas and lower socioeconomic class population are more vulnerable to serious types of injuries, they still lack essential basic medical care.

  13. Influences on and measures of unintentional group synchrony

    Directory of Open Access Journals (Sweden)

    Melissa Ellamil

    2016-11-01

    Full Text Available Many instances of large-scale coordination occur in real-life social situations without the explicit awareness of the individuals involved. While the majority of research to date has examined dyadic interactions – those between two individuals – during intentional or deliberate coordination, the present review surveys the handful of recent studies investigating behavioral and physiological synchrony across groups of more than two people when coordination was not an explicit goal. Both minimal (e.g., visual information, shared location and naturalistic (e.g., choir singing part, family relationship group interactions appear to promote unintentional group synchrony although they have so far only been studied separately. State differences in unintentional group synchrony, or the relative presence of coordination in various conditions, have tended to be assessed differently, such as using correlation-type relationships, compared to its temporal dynamics, or changes over time in the degree of coordination, which appear to be best captured using phase differences. Simultaneously evaluating behavioral, physiological, and social responses as well systematically comparing different synchrony measures could further our understanding of the influences on and measures of group synchrony, allowing us to move away from studying individual persons responding to static laboratory stimuli and towards investigating collective experiences in natural, dynamic social interactions.

  14. Unintentionality of affective attention across visual processing stages

    Directory of Open Access Journals (Sweden)

    Andero eUusberg

    2013-12-01

    Full Text Available Affective attention involves bottom-up perceptual selection that prioritizes motivationally significant stimuli. To clarify the extent to which this process is automatic, we investigated the dependence of affective attention on the intention to process emotional meaning. Affective attention was manipulated by presenting IAPS images with variable arousal and intentionality by requiring participants to make affective and non-affective evaluations. Polytomous rather than binary decisions were required from the participants in order to elicit relatively deep emotional processing. The temporal dynamics of prioritized processing were assessed using Early Posterior Negativity (EPN, 175-300 ms as well as P3-like (P3, 300 – 500 ms and Slow Wave (SW, 500 – 1500 ms portions of the Late Positive Potential. All analysed components were differentially sensitive to stimulus categories suggesting that they indeed reflect distinct stages of motivational significance encoding. The intention to perceive emotional meaning had no effect on EPN, an additive effect on P3, and an interactive effect on SW. We concluded that affective attention went from completely unintentional during the EPN to partially unintentional during P3 and SW where top-down signals, respectively, complemented and modulated bottom-up differences in stimulus prioritization. The findings were interpreted in light of two-stage models of visual perception by associating the EPN with large-capacity initial relevance detection and the P3 as well as SW with capacity-limited consolidation and elaboration of affective stimuli.

  15. Gesture, Landscape and Embrace: A Phenomenological Analysis of ...

    African Journals Online (AJOL)

    The 'radical reflection' on the 'flesh of the world' to which this analysis aspires in turn bears upon the general field of gestural reciprocities and connections, providing the insight that intimate gestures of the flesh, such as the embrace, are primordial attunements, motions of rhythm and reciprocity, that emanate from the world ...

  16. Communicative Effectiveness of Pantomime Gesture in People with Aphasia

    Science.gov (United States)

    Rose, Miranda L.; Mok, Zaneta; Sekine, Kazuki

    2017-01-01

    Background: Human communication occurs through both verbal and visual/motoric modalities. Simultaneous conversational speech and gesture occurs across all cultures and age groups. When verbal communication is compromised, more of the communicative load can be transferred to the gesture modality. Although people with aphasia produce meaning-laden…

  17. Does gesture add to the comprehensibility of people with aphasia?

    NARCIS (Netherlands)

    van Nispen, Karin; Sekine, Kazuki; Rose, Miranda; Ferré, Gaëlle; Tutton, Mark

    2015-01-01

    Gesture can convey information co-occurring with and in the absence of speech. As such, it seems a useful strategy for people with aphasia (PWA) to compensate for their impaired speech. To find out whether gestures used by PWA add to the comprehensibility of their communication we looked at the

  18. Enhancement of naming in nonfluent aphasia through gesture.

    Science.gov (United States)

    Hanlon, R E; Brown, J W; Gerstman, L J

    1990-02-01

    In a number of studies that have examined the gestural disturbance in aphasia and the utility of gestural interventions in aphasia therapy, a variable degree of facilitation of verbalization during gestural activity has been reported. The present study examined the effect of different unilateral gestural movements on simultaneous oral-verbal expression, specifically naming to confrontation. It was hypothesized that activation of the phylogenetically older proximal motor system of the hemiplegic right arm in the execution of a communicative but nonrepresentational pointing gesture would have a facilitatory effect on naming ability. Twenty-four aphasic patients, representing five aphasic subtypes, including Broca's, Transcortical Motor, Anomic, Global, and Wernicke's aphasics were assessed under three gesture/naming conditions. The findings indicated that gestures produced through activation of the proximal (shoulder) musculature of the right paralytic limb differentially facilitated naming performance in the nonfluent subgroup, but not in the Wernicke's aphasics. These findings may be explained on the view that functional activation of the archaic proximal motor system of the hemiplegic limb, in the execution of a communicative gesture, permits access to preliminary stages in the formative process of the anterior action microgeny, which ultimately emerges in vocal articulation.

  19. Gestures as Semiotic Resources in the Mathematics Classroom

    Science.gov (United States)

    Arzarello, Ferdinando; Paola, Domingo; Robutti, Ornella; Sabena, Cristina

    2009-01-01

    In this paper, we consider gestures as part of the resources activated in the mathematics classroom: speech, inscriptions, artifacts, etc. As such, gestures are seen as one of the semiotic tools used by students and teacher in mathematics teaching-learning. To analyze them, we introduce a suitable model, the "semiotic bundle." It allows focusing…

  20. The Effects of Prohibiting Gestures on Children's Lexical Retrieval Ability

    Science.gov (United States)

    Pine, Karen J.; Bird, Hannah; Kirk, Elizabeth

    2007-01-01

    Two alternative accounts have been proposed to explain the role of gestures in thinking and speaking. The Information Packaging Hypothesis (Kita, 2000) claims that gestures are important for the conceptual packaging of information before it is coded into a linguistic form for speech. The Lexical Retrieval Hypothesis (Rauscher, Krauss & Chen, 1996)…

  1. Mothers' labeling responses to infants' gestures predict vocabulary outcomes.

    Science.gov (United States)

    Olson, Janet; Masur, Elise Frank

    2015-11-01

    Twenty-nine infants aged 1;1 and their mothers were videotaped while interacting with toys for 18 minutes. Six experimental stimuli were presented to elicit infant communicative bids in two communicative intent contexts - proto-declarative and proto-imperative. Mothers' verbal responses to infants' gestural and non-gestural communicative bids were coded for object and action labels. Relations between maternal labeling responses and infants' vocabularies at 1;1 and 1;5 were examined. Mothers' labeling responses to infants' gestural communicative bids were concurrently and predictively related to infants' vocabularies, whereas responses to non-gestural communicative bids were not. Mothers' object labeling following gestures in the proto-declarative context mediated the association from infants' gesturing in the proto-declarative context to concurrent noun lexicons and was the strongest predictor of subsequent noun lexicons. Mothers' action labeling after infants' gestural bids in the proto-imperative context predicted infants' acquisition of action words at 1;5. Findings show that mothers' responsive labeling explain specific relations between infants' gestures and their vocabulary development.

  2. Gesture and Identity in the Teaching and Learning of Italian

    Science.gov (United States)

    Peltier, Ilaria Nardotto; McCafferty, Steven G.

    2010-01-01

    This study investigated the use of mimetic gestures of identity by foreign language teachers of Italian and their students in college classes as a form of meaning-making. All four of the teachers were found to use a variety of Italian gestures as a regular aspect of their teaching and presentation of self. Students and teachers also were found to…

  3. A Hierarchical Model for Continuous Gesture Recognition Using Kinect

    DEFF Research Database (Denmark)

    Jensen, Søren Kejser; Moesgaard, Christoffer; Nielsen, Christoffer Samuel

    2013-01-01

    Human gesture recognition is an area, which has been studied thoroughly in recent years,and close to100% recognition rates in restricted environments have been achieved, often either with single separated gestures in the input stream, or with computationally intensive systems. The results are unf...

  4. Diagram, Gesture, Agency: Theorizing Embodiment in the Mathematics Classroom

    Science.gov (United States)

    de Freitas, Elizabeth; Sinclair, Nathalie

    2012-01-01

    In this paper, we use the work of philosopher Gilles Chatelet to rethink the gesture/diagram relationship and to explore the ways mathematical agency is constituted through it. We argue for a fundamental philosophical shift to better conceptualize the relationship between gesture and diagram, and suggest that such an approach might open up new…

  5. The Role of Conversational Hand Gestures in a Narrative Task

    Science.gov (United States)

    Jacobs, Naomi; Garnham, Alan

    2007-01-01

    The primary functional role of conversational hand gestures in narrative discourse is disputed. A novel experimental technique investigated whether gestures function primarily to aid speech production by the speaker, or communication to the listener. The experiment involved repeated narration of a cartoon story or stories to a single or multiple…

  6. Probing the Mental Representation of Gesture: Is Handwaving Spatial?

    Science.gov (United States)

    Wagner, Susan M.; Nusbaum, Howard; Goldin-Meadow, Susan

    2004-01-01

    What type of mental representation underlies the gestures that accompany speech? We used a dual-task paradigm to compare the demands gesturing makes on visuospatial and verbal working memories. Participants in one group remembered a string of letters (verbal working memory group) and those in a second group remembered a visual grid pattern…

  7. Reduction in gesture during the production of repeated references

    NARCIS (Netherlands)

    Hoetjes, M.W.; Koolen, R.M.F.; Goudbeek, M.B.; Krahmer, E.J.; Swerts, M.G.J.

    2015-01-01

    In dialogue, repeated references contain fewer words (which are also acoustically reduced) and fewer gestures than initial ones. In this paper, we describe three experiments studying to what extent gesture reduction is comparable to other forms of linguistic reduction. Since previous studies showed

  8. View Invariant Gesture Recognition using 3D Motion Primitives

    DEFF Research Database (Denmark)

    Holte, Michael Boelstoft; Moeslund, Thomas B.

    2008-01-01

    This paper presents a method for automatic recognition of human gestures. The method works with 3D image data from a range camera to achieve invariance to viewpoint. The recognition is based solely on motion from characteristic instances of the gestures. These instances are denoted 3D motion...

  9. Neural correlates of gesture processing across human development.

    Science.gov (United States)

    Wakefield, Elizabeth M; James, Thomas W; James, Karin H

    2013-01-01

    Co-speech gesture facilitates learning to a greater degree in children than in adults, suggesting that the mechanisms underlying the processing of co-speech gesture differ as a function of development. We suggest that this may be partially due to children's lack of experience producing gesture, leading to differences in the recruitment of sensorimotor networks when comparing adults to children. Here, we investigated the neural substrates of gesture processing in a cross-sectional sample of 5-, 7.5-, and 10-year-old children and adults and focused on relative recruitment of a sensorimotor system that included the precentral gyrus (PCG) and the posterior middle temporal gyrus (pMTG). Children and adults were presented with videos in which communication occurred through different combinations of speech and gesture during a functional magnetic resonance imaging (fMRI) session. Results demonstrated that the PCG and pMTG were recruited to different extents in the two populations. We interpret these novel findings as supporting the idea that gesture perception (pMTG) is affected by a history of gesture production (PCG), revealing the importance of considering gesture processing as a sensorimotor process.

  10. The Use of Gestural Modes to Enhance Expressive Conducting at All Levels of Entering Behavior through the Use of Illustrators, Affect Displays and Regulators

    Science.gov (United States)

    Mathers, Andrew

    2009-01-01

    In this article, I discuss the use of illustrators, affect displays and regulators, which I consider to be non-verbal communication categories through which conductors can employ a more varied approach to body use, gesture and non-verbal communication. These categories employ the use of a conductor's hands and arms, face, eyes and body in a way…

  11. Gestural acquisition in great apes: the Social Negotiation Hypothesis.

    Science.gov (United States)

    Pika, Simone; Fröhlich, Marlen

    2018-01-24

    Scientific interest in the acquisition of gestural signalling dates back to the heroic figure of Charles Darwin. More than a hundred years later, we still know relatively little about the underlying evolutionary and developmental pathways involved. Here, we shed new light on this topic by providing the first systematic, quantitative comparison of gestural development in two different chimpanzee (Pan troglodytes verus and Pan troglodytes schweinfurthii) subspecies and communities living in their natural environments. We conclude that the three most predominant perspectives on gestural acquisition-Phylogenetic Ritualization, Social Transmission via Imitation, and Ontogenetic Ritualization-do not satisfactorily explain our current findings on gestural interactions in chimpanzees in the wild. In contrast, we argue that the role of interactional experience and social exposure on gestural acquisition and communicative development has been strongly underestimated. We introduce the revised Social Negotiation Hypothesis and conclude with a brief set of empirical desiderata for instigating more research into this intriguing research domain.

  12. Barack Obama’s pauses and gestures in humorous speeches

    DEFF Research Database (Denmark)

    Navarretta, Costanza

    2017-01-01

    The main aim of this paper is to investigate speech pauses and gestures as means to engage the audience and present the humorous message in an effective way. The data consist of two speeches by the USA president Barack Obama at the 2011 and 2016 Annual White House Correspondents’ Association Dinner...... produced significantly more hand gestures in 2016 than in 2011. An analysis of the hand gestures produced by Barack Obama in two political speeches held at the United Nations in 2011 and 2016 confirms that the president produced significantly less communicative co-speech hand gestures during his speeches...... and they emphasise the speech segment which they follow or precede. We also found a highly significant correlation between Obama’s speech pauses and audience response. Obama produces numerous head movements, facial expressions and hand gestures and their functions are related to both discourse content and structure...

  13. Predicting an Individual’s Gestures from the Interlocutor’s Co-occurring Gestures and Related Speech

    DEFF Research Database (Denmark)

    Navarretta, Costanza

    2016-01-01

    to the prediction of gestures of the same type of the other subject. In this work, we also want to determine whether the speech segments to which these gestures are related to contribute to the prediction. The results of our pilot experiments show that a Naive Bayes classifier trained on the duration and shape...

  14. Co-verbal gestures among speakers with aphasia: Influence of aphasia severity, linguistic and semantic skills, and hemiplegia on gesture employment in oral discourse.

    Science.gov (United States)

    Kong, Anthony Pak-Hin; Law, Sam-Po; Wat, Watson Ka-Chun; Lai, Christy

    2015-01-01

    The use of co-verbal gestures is common in human communication and has been reported to assist word retrieval and to facilitate verbal interactions. This study systematically investigated the impact of aphasia severity, integrity of semantic processing, and hemiplegia on the use of co-verbal gestures, with reference to gesture forms and functions, by 131 normal speakers, 48 individuals with aphasia and their controls. All participants were native Cantonese speakers. It was found that the severity of aphasia and verbal-semantic impairment was associated with significantly more co-verbal gestures. However, there was no relationship between right-sided hemiplegia and gesture employment. Moreover, significantly more gestures were employed by the speakers with aphasia, but about 10% of them did not gesture. Among those who used gestures, content-carrying gestures, including iconic, metaphoric, deictic gestures, and emblems, served the function of enhancing language content and providing information additional to the language content. As for the non-content carrying gestures, beats were used primarily for reinforcing speech prosody or guiding speech flow, while non-identifiable gestures were associated with assisting lexical retrieval or with no specific functions. The above findings would enhance our understanding of the use of various forms of co-verbal gestures in aphasic discourse production and their functions. Speech-language pathologists may also refer to the current annotation system and the results to guide clinical evaluation and remediation of gestures in aphasia. None. Copyright © 2015 Elsevier Inc. All rights reserved.

  15. Co-verbal gestures among speakers with aphasia: Influence of aphasia severity, linguistic and semantic skills, and hemiplegia on gesture employment in oral discourse

    Science.gov (United States)

    Kong, Anthony Pak-Hin; Law, Sam-Po; Wat, Watson Ka-Chun; Lai, Christy

    2015-01-01

    The use of co-verbal gestures is common in human communication and has been reported to assist word retrieval and to facilitate verbal interactions. This study systematically investigated the impact of aphasia severity, integrity of semantic processing, and hemiplegia on the use of co-verbal gestures, with reference to gesture forms and functions, by 131 normal speakers, 48 individuals with aphasia and their controls. All participants were native Cantonese speakers. It was found that the severity of aphasia and verbal-semantic impairment was associated with significantly more co-verbal gestures. However, there was no relationship between right-sided hemiplegia and gesture employment. Moreover, significantly more gestures were employed by the speakers with aphasia, but about 10% of them did not gesture. Among those who used gestures, content-carrying gestures, including iconic, metaphoric, deictic gestures, and emblems, served the function of enhancing language content and providing information additional to the language content. As for the non-content carrying gestures, beats were used primarily for reinforcing speech prosody or guiding speech flow, while non-identifiable gestures were associated with assisting lexical retrieval or with no specific functions. The above findings would enhance our understanding of the use of various forms of co-verbal gestures in aphasic discourse production and their functions. Speech-language pathologists may also refer to the current annotation system and the results to guide clinical evaluation and remediation of gestures in aphasia. PMID:26186256

  16. Cognitive and Behavioral Risk Factors for Unintentional Drowning Among Rural Chinese Children.

    Science.gov (United States)

    Shen, Jiabin; Pang, Shulan; Schwebel, David C

    2016-04-01

    Unintentional drowning is among the top causes of pediatric death worldwide and the leading cause of death for children under age 14 in China. Environmental factors such as abundant bodies of water and psychosocial factors such as lack of parental supervision contribute to heightened risk of pediatric drowning in rural China, but little is known about the role of individual characteristics such as knowledge and perceived vulnerability in the drowning risk of rural Chinese children. The present study aimed to explore the cognitive and behavioral risk factors for unintentional drowning among school-aged rural Chinese children. Two hundred and eighty children (mean age = 10.03 years, range 8-13) enrolled at an elementary school in rural Zhejiang Province, China completed self-report assessments of knowledge about drowning prevention, perceived vulnerability toward drowning, and history of non-fatal drowning experiences, as well as demographic information. A simulation task using a dollhouse assessed children's anticipated behaviors with water. Fifty-two percent of the sample reported exposure to water sources at least once daily, and 21 % of the sample reported at least one non-fatal drowning experience in their lifetime. Regression analysis showed that male gender, better swimming ability, less safety knowledge, and lower levels of perceived vulnerability were associated with more self-reported risky practice in/near water. More safety knowledge also predicted safer behaviors in the dollhouse simulation task. None of the risk factors predicted self-reported history of non-fatal drowning incidents. High exposure to water sources and non-fatal drowning experiences were found among school-aged children in rural China. Drowning risk factors included demographic, cognitive, and behavioral characteristics of children. Results offer evidence for developing interventions in both Zhejiang Province and other regions with similar geographic and population characteristics.

  17. Conductor gestures influence evaluations of ensemble performance.

    Science.gov (United States)

    Morrison, Steven J; Price, Harry E; Smedley, Eric M; Meals, Cory D

    2014-01-01

    Previous research has found that listener evaluations of ensemble performances vary depending on the expressivity of the conductor's gestures, even when performances are otherwise identical. It was the purpose of the present study to test whether this effect of visual information was evident in the evaluation of specific aspects of ensemble performance: articulation and dynamics. We constructed a set of 32 music performances that combined auditory and visual information and were designed to feature a high degree of contrast along one of two target characteristics: articulation and dynamics. We paired each of four music excerpts recorded by a chamber ensemble in both a high- and low-contrast condition with video of four conductors demonstrating high- and low-contrast gesture specifically appropriate to either articulation or dynamics. Using one of two equivalent test forms, college music majors and non-majors (N = 285) viewed sixteen 30 s performances and evaluated the quality of the ensemble's articulation, dynamics, technique, and tempo along with overall expressivity. Results showed significantly higher evaluations for performances featuring high rather than low conducting expressivity regardless of the ensemble's performance quality. Evaluations for both articulation and dynamics were strongly and positively correlated with evaluations of overall ensemble expressivity.

  18. Conductor gestures influence evaluations of ensemble performance

    Directory of Open Access Journals (Sweden)

    Steven eMorrison

    2014-07-01

    Full Text Available Previous research has found that listener evaluations of ensemble performances vary depending on the expressivity of the conductor’s gestures, even when performances are otherwise identical. It was the purpose of the present study to test whether this effect of visual information was evident in the evaluation of specific aspects of ensemble performance, articulation and dynamics. We constructed a set of 32 music performances that combined auditory and visual information and were designed to feature a high degree of contrast along one of two target characteristics: articulation and dynamics. We paired each of four music excerpts recorded by a chamber ensemble in both a high- and low-contrast condition with video of four conductors demonstrating high- and low-contrast gesture specifically appropriate to either articulation or dynamics. Using one of two equivalent test forms, college music majors and nonmajors (N = 285 viewed sixteen 30-second performances and evaluated the quality of the ensemble’s articulation, dynamics, technique and tempo along with overall expressivity. Results showed significantly higher evaluations for performances featuring high rather than low conducting expressivity regardless of the ensemble’s performance quality. Evaluations for both articulation and dynamics were strongly and positively correlated with evaluations of overall ensemble expressivity.

  19. View invariant gesture recognition using the CSEMSwissRanger SR-2 camera

    DEFF Research Database (Denmark)

    Holte, Michael Boelstoft; Moeslund, Thomas B.; Fihl, Preben

    2008-01-01

    by a hysteresis bandpass filter. Gestures are represented by concatenating harmonic shape contexts over time. This representation allows for a view invariant matching of the gestures. The system is trained on gestures from one viewpoint and evaluated on gestures from other viewpoints. The results show...

  20. Depth camera-based 3D hand gesture controls with immersive tactile feedback for natural mid-air gesture interactions.

    Science.gov (United States)

    Kim, Kwangtaek; Kim, Joongrock; Choi, Jaesung; Kim, Junghyun; Lee, Sangyoun

    2015-01-08

    Vision-based hand gesture interactions are natural and intuitive when interacting with computers, since we naturally exploit gestures to communicate with other people. However, it is agreed that users suffer from discomfort and fatigue when using gesture-controlled interfaces, due to the lack of physical feedback. To solve the problem, we propose a novel complete solution of a hand gesture control system employing immersive tactile feedback to the user's hand. For this goal, we first developed a fast and accurate hand-tracking algorithm with a Kinect sensor using the proposed MLBP (modified local binary pattern) that can efficiently analyze 3D shapes in depth images. The superiority of our tracking method was verified in terms of tracking accuracy and speed by comparing with existing methods, Natural Interaction Technology for End-user (NITE), 3D Hand Tracker and CamShift. As the second step, a new tactile feedback technology with a piezoelectric actuator has been developed and integrated into the developed hand tracking algorithm, including the DTW (dynamic time warping) gesture recognition algorithm for a complete solution of an immersive gesture control system. The quantitative and qualitative evaluations of the integrated system were conducted with human subjects, and the results demonstrate that our gesture control with tactile feedback is a promising technology compared to a vision-based gesture control system that has typically no feedback for the user's gesture inputs. Our study provides researchers and designers with informative guidelines to develop more natural gesture control systems or immersive user interfaces with haptic feedback.

  1. Depth Camera-Based 3D Hand Gesture Controls with Immersive Tactile Feedback for Natural Mid-Air Gesture Interactions

    Directory of Open Access Journals (Sweden)

    Kwangtaek Kim

    2015-01-01

    Full Text Available Vision-based hand gesture interactions are natural and intuitive when interacting with computers, since we naturally exploit gestures to communicate with other people. However, it is agreed that users suffer from discomfort and fatigue when using gesture-controlled interfaces, due to the lack of physical feedback. To solve the problem, we propose a novel complete solution of a hand gesture control system employing immersive tactile feedback to the user’s hand. For this goal, we first developed a fast and accurate hand-tracking algorithm with a Kinect sensor using the proposed MLBP (modified local binary pattern that can efficiently analyze 3D shapes in depth images. The superiority of our tracking method was verified in terms of tracking accuracy and speed by comparing with existing methods, Natural Interaction Technology for End-user (NITE, 3D Hand Tracker and CamShift. As the second step, a new tactile feedback technology with a piezoelectric actuator has been developed and integrated into the developed hand tracking algorithm, including the DTW (dynamic time warping gesture recognition algorithm for a complete solution of an immersive gesture control system. The quantitative and qualitative evaluations of the integrated system were conducted with human subjects, and the results demonstrate that our gesture control with tactile feedback is a promising technology compared to a vision-based gesture control system that has typically no feedback for the user’s gesture inputs. Our study provides researchers and designers with informative guidelines to develop more natural gesture control systems or immersive user interfaces with haptic feedback.

  2. Individual differences in frequency and saliency of speech-accompanying gestures : the role of cognitive abilities and empathy

    OpenAIRE

    Chu, Mingyuan; Meyer, Antje; Foulkes, Lucy; Kita, Sotaro

    2014-01-01

    The present study concerns individual differences in gesture production. We used correlational and multiple regression analyses to examine the relationship between individuals’ cognitive abilities and empathy levels and their gesture frequency and saliency. We chose predictor variables according to experimental evidence of the functions of gesture in speech production and communication. We examined 3 types of gestures: representational gestures, conduit gestures, and palm-revealing gestures. ...

  3. Epidemiology of unintentional injuries in childhood: a population-based survey in general practice.

    NARCIS (Netherlands)

    Otters, H.; Schellevis, F.G.; Damen, J.; Wouden, J.C. van der; Suijlekom-Smit, L.W.A.; Koes, B.W.

    2005-01-01

    This study aimed to assess the incidence of unintentional injuries presented in general practice, and to identify children at risk from experiencing an unintentional injury. We used the data of all 0–17-yearold children from a representative survey in 96 Dutch general practices in 2001. We computed

  4. Correlation between fuel rack sticking and unintentional re-starting of EDG

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Young Cheol; Chung, Woo geun; Kang, Seung Hee; Kim, Myeong hoon [KHNP CRI, Daejeon (Korea, Republic of)

    2016-10-15

    The Emergency Diesel Generator (EDG) was being tested after overhaul maintenance. While the EDG was running at the rated speed (450 rpm), an operator pressed the manual stop button. But the EDG failed to stop and unintentionally started again. After the unintentional re-start, the EDG maintained running speed of 340 rpm. In the category of a governing system, this paper analyzes the cause of unintentional restart of the EDG that unintentionally re-started and maintained a speed at 340 rpm. The results of the analysis were then verified by a test run. Finally, we identified a correlation between fuel rack sticking and unintentional re-starting of the EDG. An analysis was conducted to confirm the cause of an EDG which was unintentionally restarting and running at 340rpm (rated speed is 450 rpm). Through a test run, it was confirmed that the results of the analysis are correct. The cause of the EDG unintentionally restarting was that it still rotated at 55 rpm over the minimum starting speed at the moment when the shutdown cylinder stopped blocking the fuel, because of a stuck fuel rack at the R7 cylinder. At the same time, the fuel that had been supplied into the cylinders (combustion chamber) by the governing system exploded and the EDG restarted unintentionally.

  5. Psychopathology, Temperament and Unintentional Injury: Cross-Sectional and Longitudinal Relationships

    Science.gov (United States)

    Rowe, Richard; Simonoff, Emily; Silberg, Judy L.

    2007-01-01

    Background: Growing evidence indicates a link between unintentional injury and both disruptive and emotional psychopathology. We present further evidence of these associations and address the underlying mechanisms. We also examine the genetic contribution to unintentional injury. Methods: The Virginia Twin Study of Adolescent Behavioral…

  6. Processing language in face-to-face conversation: Questions with gestures get faster responses.

    Science.gov (United States)

    Holler, Judith; Kendrick, Kobin H; Levinson, Stephen C

    2017-09-08

    The home of human language use is face-to-face interaction, a context in which communicative exchanges are characterised not only by bodily signals accompanying what is being said but also by a pattern of alternating turns at talk. This transition between turns is astonishingly fast-typically a mere 200-ms elapse between a current and a next speaker's contribution-meaning that comprehending, producing, and coordinating conversational contributions in time is a significant challenge. This begs the question of whether the additional information carried by bodily signals facilitates or hinders language processing in this time-pressured environment. We present analyses of multimodal conversations revealing that bodily signals appear to profoundly influence language processing in interaction: Questions accompanied by gestures lead to shorter turn transition times-that is, to faster responses-than questions without gestures, and responses come earlier when gestures end before compared to after the question turn has ended. These findings hold even after taking into account prosodic patterns and other visual signals, such as gaze. The empirical findings presented here provide a first glimpse of the role of the body in the psycholinguistic processes underpinning human communication.

  7. The risk of groundling fatalities from unintentional airplane crashes.

    Science.gov (United States)

    Thompson, K M; Rabouw, R F; Cooke, R M

    2001-12-01

    The crashes of four hijacked commercial planes on September 11, 2001, and the repeated televised images of the consequent collapse of the World Trade Center and one side of the Pentagon will inevitably change people's perceptions of the mortality risks to people on the ground from crashing airplanes. Goldstein and colleagues were the first to quantify the risk for Americans of being killed on the ground from a crashing airplane for unintentional events, providing average point estimates of 6 in a hundred million for annual risk and 4.2 in a million for lifetime risk. They noted that the lifetime risk result exceeded the commonly used risk management threshold of 1 in a million, and suggested that the risk to "groundlings" could be a useful risk communication tool because (a) it is a man-made risk (b) arising from economic activities (c) from which the victims derive no benefit and (d) exposure to which the victims cannot control. Their results have been used in risk communication. This analysis provides updated estimates of groundling fatality risks from unintentional crashes using more recent data and a geographical information system approach to modeling the population around airports. The results suggest that the average annual risk is now 1.2 in a hundred million and the lifetime risk is now 9 in ten million (below the risk management threshold). Analysis of the variability and uncertainty of this estimate, however, suggests that the exposure to groundling fatality risk varies by about a factor of approximately 100 in the spatial dimension of distance to an airport, with the risk declining rapidly outside the first 2 miles around an airport. We believe that the risk to groundlings from crashing airplanes is more useful in the context of risk communication when information about variability and uncertainty in the risk estimates is characterized, but we suspect that recent events will alter its utility in risk communication.

  8. Unsteady steady-states: central causes of unintentional force drift.

    Science.gov (United States)

    Ambike, Satyajit; Mattos, Daniela; Zatsiorsky, Vladimir M; Latash, Mark L

    2016-12-01

    We applied the theory of synergies to analyze the processes that lead to unintentional decline in isometric fingertip force when visual feedback of the produced force is removed. We tracked the changes in hypothetical control variables involved in single fingertip force production based on the equilibrium-point hypothesis, namely the fingertip referent coordinate (R FT ) and its apparent stiffness (C FT ). The system's state is defined by a point in the {R FT ; C FT } space. We tested the hypothesis that, after visual feedback removal, this point (1) moves along directions leading to drop in the output fingertip force, and (2) has even greater motion along directions that leaves the force unchanged. Subjects produced a prescribed fingertip force using visual feedback and attempted to maintain this force for 15 s after the feedback was removed. We used the "inverse piano" apparatus to apply small and smooth positional perturbations to fingers at various times after visual feedback removal. The time courses of R FT and C FT showed that force drop was mostly due to a drift in R FT toward the actual fingertip position. Three analysis techniques, namely hyperbolic regression, surrogate data analysis, and computation of motor-equivalent and non-motor-equivalent motions, suggested strong covariation in R FT and C FT stabilizing the force magnitude. Finally, the changes in the two hypothetical control variables {R FT ; C FT } relative to their average trends also displayed covariation. On the whole, the findings suggest that unintentional force drop is associated with (a) a slow drift of the referent coordinate that pulls the system toward a low-energy state and (b) a faster synergic motion of R FT and C FT that tends to stabilize the output fingertip force about the slowly drifting equilibrium point.

  9. Ecological approaches to the prevention of unintentional injuries

    Directory of Open Access Journals (Sweden)

    John P. Allegrante

    2010-06-01

    Full Text Available

    Background: Injury as a cause of significant morbidity and mortality has remained fairly stable in countries with developed economies. Although injury prevention often is conceptualised as a biomedical construct, such a reductionist perspective overlooks the importance of the psychological, environmental, and sociocultural conditions as contributing factors to injury and its consequences. This paper describes the potential of the ecological model for understanding the antecedent causes of unintentional injuries and guiding injury prevention approaches. We review the origins and conceptualise the elements of the ecological model and conclude with some examples of applications of ecological approaches to the prevention of unintentional injury and promotion of community safety.

    Methods: A review of the English-language literature on the conceptualization of ecological models in public health and injury prevention, including the application of the ecological model in the prevention of falls and road traffic injuries and in the community safety promotion movement.

    Results: Three dimensions are important in social-ecological systems that comprise key determinants of injuries: 1 the individual and his or her behaviour, 2 the physical environment, and 3 the social environment. Social and environmental determinants have profound impact on population health and in the causation of injuries.

    Conclusions: Social and environmental determinants of injury should be studied with the same energy, urgency, and intellectual rigor as physical determinants. Application of the ecological model in injury prevention shows the most promise in falls injury prevention, road traffic injury prevention, and community safety promotion.

  10. Iconic Gestures for Robot Avatars, Recognition and Integration with Speech

    Science.gov (United States)

    Bremner, Paul; Leonards, Ute

    2016-01-01

    Co-verbal gestures are an important part of human communication, improving its efficiency and efficacy for information conveyance. One possible means by which such multi-modal communication might be realized remotely is through the use of a tele-operated humanoid robot avatar. Such avatars have been previously shown to enhance social presence and operator salience. We present a motion tracking based tele-operation system for the NAO robot platform that allows direct transmission of speech and gestures produced by the operator. To assess the capabilities of this system for transmitting multi-modal communication, we have conducted a user study that investigated if robot-produced iconic gestures are comprehensible, and are integrated with speech. Robot performed gesture outcomes were compared directly to those for gestures produced by a human actor, using a within participant experimental design. We show that iconic gestures produced by a tele-operated robot are understood by participants when presented alone, almost as well as when produced by a human. More importantly, we show that gestures are integrated with speech when presented as part of a multi-modal communication equally well for human and robot performances. PMID:26925010

  11. Iconic Gestures for Robot Avatars, Recognition and Integration with Speech

    Directory of Open Access Journals (Sweden)

    Paul Adam Bremner

    2016-02-01

    Full Text Available Co-verbal gestures are an important part of human communication, improving its efficiency and efficacy for information conveyance. One possible means by which such multi-modal communication might be realised remotely is through the use of a tele-operated humanoid robot avatar. Such avatars have been previously shown to enhance social presence and operator salience. We present a motion tracking based tele-operation system for the NAO robot platform that allows direct transmission of speech and gestures produced by the operator. To assess the capabilities of this system for transmitting multi-modal communication, we have conducted a user study that investigated if robot-produced iconic gestures are comprehensible, and are integrated with speech. Robot performed gesture outcomes were compared directly to those for gestures produced by a human actor, using a within participant experimental design. We show that iconic gestures produced by a tele-operated robot are understood by participants when presented alone, almost as well as when produced by a human. More importantly, we show that gestures are integrated with speech when presented as part of a multi-modal communication equally well for human and robot performances.

  12. Unintentional Exposure to Online Sexual Content and Sexual Behavior Intentions Among College Students in China.

    Science.gov (United States)

    Zhang, Jingwen; Jemmott, John B

    2015-07-01

    This study examined the relations of unintentional exposure to Internet sexual content to intentions for sex and condom use and potential mediators of these relations, including attitudes, norms, and self-efficacy, among college students in China. A sample of 524 Chinese college students completed an online questionnaire. Mediation path analyses were conducted to test the theory of planned behavior as a model of the relations between unintentional exposure and intentions to have sex and use condoms. On average, students reported being unintentionally exposed to Internet sexual content about 3 to 4 times during the past month. Unintentional exposure was indirectly associated with intention to have sex, mediated through descriptive and injunctive norms. Descriptive norm was a stronger mediator for females than males. In contrast, unintentional exposure was unrelated to condom-use intention and mediators. The theory of planned behavior provides a model for the development of Internet-based interventions with these students. © 2014 APJPH.

  13. Working hours associated with unintentional sleep at work among airline pilots

    Directory of Open Access Journals (Sweden)

    Elaine Cristina Marqueze

    Full Text Available ABSTRACT OBJECTIVE Tto identify factors associated with unintentional sleep at work of airline pilots. METHODS This is a cross-sectional epidemiological study conducted with 1,235 Brazilian airline pilots, who work national or international flights. Data collection has been performed online. We carried out a bivariate and multiple logistic regression analysis, having as dependent variable unintentional sleep at work. The independent variables were related to biodemographic data, characteristics of the work, lifestyle, and aspects of sleep. RESULTS The prevalence of unintentional sleep while flying the airplane was 57.8%. The factors associated with unintentional sleep at work were: flying for more than 65 hours a month, frequent technical delays, greater need for recovery after work, work ability below optimal, insufficient sleep, and excessive sleepiness. CONCLUSIONS The occurrence of unintentional sleep at work of airline pilots is associated with factors related to the organization of the work and health.

  14. User-Generated Free-Form Gestures for Authentication: Security and Memorability

    OpenAIRE

    Sherman, Michael; Clark, Gradeigh; Yang, Yulong; Sugrim, Shridatt; Modig, Arttu; Lindqvist, Janne; Oulasvirta, Antti; Roos, Teemu

    2014-01-01

    This paper studies the security and memorability of free-form multitouch gestures for mobile authentication. Towards this end, we collected a dataset with a generate-test-retest paradigm where participants (N=63) generated free-form gestures, repeated them, and were later retested for memory. Half of the participants decided to generate one-finger gestures, and the other half generated multi-finger gestures. Although there has been recent work on template-based gestures, there are yet no metr...

  15. Cross-cultural variation of speech-accompanying gesture : a review

    OpenAIRE

    Kita, Sotaro

    2009-01-01

    This article reviews the literature on cross-cultural variation of gestures. Four factors governing the variation were identified. The first factor is the culture-specific convention for form-meaning associations. This factor is involved in well-known cross-cultural differences in emblem gestures (e.g., the OK-sign), as well as pointing gestures. The second factor is culture-specific spatial cognition. Representational gestures (i.e., iconic and deictic gestures) that express spatial contents...

  16. Seeing iconic gestures while encoding events facilitates children's memory of these events

    OpenAIRE

    Aussems, Suzanne; Kita, Sotaro

    2017-01-01

    An experiment with 72 three-year-olds investigated whether encoding events while seeing iconic gestures boosts children's memory representation of these events. The events, shown in videos of actors moving in an unusual manner, were presented with either iconic gestures depicting how the actors performed these actions, interactive gestures, or no gesture. In a recognition memory task, children in the iconic gesture condition remembered actors and actions better than children in the control co...

  17. Implementing parallel spreadsheet models for health policy decisions: The impact of unintentional errors on model projections.

    Science.gov (United States)

    Bailey, Stephanie L; Bono, Rose S; Nash, Denis; Kimmel, April D

    2018-01-01

    Spreadsheet software is increasingly used to implement systems science models informing health policy decisions, both in academia and in practice where technical capacity may be limited. However, spreadsheet models are prone to unintentional errors that may not always be identified using standard error-checking techniques. Our objective was to illustrate, through a methodologic case study analysis, the impact of unintentional errors on model projections by implementing parallel model versions. We leveraged a real-world need to revise an existing spreadsheet model designed to inform HIV policy. We developed three parallel versions of a previously validated spreadsheet-based model; versions differed by the spreadsheet cell-referencing approach (named single cells; column/row references; named matrices). For each version, we implemented three model revisions (re-entry into care; guideline-concordant treatment initiation; immediate treatment initiation). After standard error-checking, we identified unintentional errors by comparing model output across the three versions. Concordant model output across all versions was considered error-free. We calculated the impact of unintentional errors as the percentage difference in model projections between model versions with and without unintentional errors, using +/-5% difference to define a material error. We identified 58 original and 4,331 propagated unintentional errors across all model versions and revisions. Over 40% (24/58) of original unintentional errors occurred in the column/row reference model version; most (23/24) were due to incorrect cell references. Overall, >20% of model spreadsheet cells had material unintentional errors. When examining error impact along the HIV care continuum, the percentage difference between versions with and without unintentional errors ranged from +3% to +16% (named single cells), +26% to +76% (column/row reference), and 0% (named matrices). Standard error-checking techniques may not

  18. UsiGesture: Test and Evaluation of an Environment for Integrating Gestures in User Interfaces

    OpenAIRE

    Beuvens, François; Vanderdonckt, Jean

    2014-01-01

    User interfaces allowing gesture recognition and manipulation are becoming more and more popular these last years. It however remains a hard task for programmers to developer such interfaces : some knowledge of recognition systems is required, along with user experience and user interface management knowledge. It is often difficult for only one developer to handle all this knowledge by itself and it is why a team gathering different skills is most of the time needed. We previously presented a...

  19. A Modified Tactile Brush Algorithm for Complex Touch Gestures

    Energy Technology Data Exchange (ETDEWEB)

    Ragan, Eric [Texas A& M University

    2015-01-01

    Several researchers have investigated phantom tactile sensation (i.e., the perception of a nonexistent actuator between two real actuators) and apparent tactile motion (i.e., the perception of a moving actuator due to time delays between onsets of multiple actuations). Prior work has focused primarily on determining appropriate Durations of Stimulation (DOS) and Stimulus Onset Asynchronies (SOA) for simple touch gestures, such as a single finger stroke. To expand upon this knowledge, we investigated complex touch gestures involving multiple, simultaneous points of contact, such as a whole hand touching the arm. To implement complex touch gestures, we modified the Tactile Brush algorithm to support rectangular areas of tactile stimulation.

  20. Increased androgenic sensitivity in the hind limb muscular system marks the evolution of a derived gestural display.

    Science.gov (United States)

    Mangiamele, Lisa A; Fuxjager, Matthew J; Schuppe, Eric R; Taylor, Rebecca S; Hödl, Walter; Preininger, Doris

    2016-05-17

    Physical gestures are prominent features of many species' multimodal displays, yet how evolution incorporates body and leg movements into animal signaling repertoires is unclear. Androgenic hormones modulate the production of reproductive signals and sexual motor skills in many vertebrates; therefore, one possibility is that selection for physical signals drives the evolution of androgenic sensitivity in select neuromotor pathways. We examined this issue in the Bornean rock frog (Staurois parvus, family: Ranidae). Males court females and compete with rivals by performing both vocalizations and hind limb gestural signals, called "foot flags." Foot flagging is a derived display that emerged in the ranids after vocal signaling. Here, we show that administration of testosterone (T) increases foot flagging behavior under seminatural conditions. Moreover, using quantitative PCR, we also find that adult male S. parvus maintain a unique androgenic phenotype, in which androgen receptor (AR) in the hind limb musculature is expressed at levels ∼10× greater than in two other anuran species, which do not produce foot flags (Rana pipiens and Xenopus laevis). Finally, because males of all three of these species solicit mates with calls, we accordingly detect no differences in AR expression in the vocal apparatus (larynx) among taxa. The results show that foot flagging is an androgen-dependent gestural signal, and its emergence is associated with increased androgenic sensitivity within the hind limb musculature. Selection for this novel gestural signal may therefore drive the evolution of increased AR expression in key muscles that control signal production to support adaptive motor performance.

  1. What makes a movement a gesture?

    Science.gov (United States)

    Novack, Miriam A; Wakefield, Elizabeth M; Goldin-Meadow, Susan

    2016-01-01

    Theories of how adults interpret the actions of others have focused on the goals and intentions of actors engaged in object-directed actions. Recent research has challenged this assumption, and shown that movements are often interpreted as being for their own sake (Schachner & Carey, 2013). Here we postulate a third interpretation of movement-movement that represents action, but does not literally act on objects in the world. These movements are gestures. In this paper, we describe a framework for predicting when movements are likely to be seen as representations. In Study 1, adults described one of three scenes: (1) an actor moving objects, (2) an actor moving her hands in the presence of objects (but not touching them) or (3) an actor moving her hands in the absence of objects. Participants systematically described the movements as depicting an object-directed action when the actor moved objects, and favored describing the movements as depicting movement for its own sake when the actor produced the same movements in the absence of objects. However, participants favored describing the movements as representations when the actor produced the movements near, but not on, the objects. Study 2 explored two additional features-the form of an actor's hands and the presence of speech-like sounds-to test the effect of context on observers' classification of movement as representational. When movements are seen as representations, they have the power to influence communication, learning, and cognition in ways that movement for its own sake does not. By incorporating representational gesture into our framework for movement analysis, we take an important step towards developing a more cohesive understanding of action-interpretation. Copyright © 2015 Elsevier B.V. All rights reserved.

  2. Hands in space: gesture interaction with augmented-reality interfaces.

    Science.gov (United States)

    Billinghurst, Mark; Piumsomboon, Tham; Huidong Bai

    2014-01-01

    Researchers at the Human Interface Technology Laboratory New Zealand (HIT Lab NZ) are investigating free-hand gestures for natural interaction with augmented-reality interfaces. They've applied the results to systems for desktop computers and mobile devices.

  3. Holographic Raman Tweezers Controlled by Hand Gestures and Voice Commands

    Czech Academy of Sciences Publication Activity Database

    Tomori, Z.; Antalík, M.; Kesa, P.; Kaňka, Jan; Jákl, Petr; Šerý, Mojmír; Bernatová, Silvie; Zemánek, Pavel

    2013-01-01

    Roč. 3, 2B (2013), s. 331-336 ISSN 2160-8881 Institutional support: RVO:68081731 Keywords : Holographic Optical Tweezers * Raman Tweezers * Natural User Interface * Leap Motion * Gesture Camera Subject RIV: BH - Optics, Masers, Lasers

  4. An Interactive Astronaut-Robot System with Gesture Control

    Directory of Open Access Journals (Sweden)

    Jinguo Liu

    2016-01-01

    Full Text Available Human-robot interaction (HRI plays an important role in future planetary exploration mission, where astronauts with extravehicular activities (EVA have to communicate with robot assistants by speech-type or gesture-type user interfaces embedded in their space suits. This paper presents an interactive astronaut-robot system integrating a data-glove with a space suit for the astronaut to use hand gestures to control a snake-like robot. Support vector machine (SVM is employed to recognize hand gestures and particle swarm optimization (PSO algorithm is used to optimize the parameters of SVM to further improve its recognition accuracy. Various hand gestures from American Sign Language (ASL have been selected and used to test and validate the performance of the proposed system.

  5. Iconic gestures prime related concepts: an ERP study.

    Science.gov (United States)

    Wu, Ying Croon; Coulson, Seana

    2007-02-01

    To assess priming by iconic gestures, we recorded EEG (at 29 scalp sites) in two experiments while adults watched short, soundless videos of spontaneously produced, cospeech iconic gestures followed by related or unrelated probe words. In Experiment 1, participants classified the relatedness between gestures and words. In Experiment 2, they attended to stimuli, and performed an incidental recognition memory test on words presented during the EEG recording session. Event-related potentials (ERPs) time-locked to the onset of probe words were measured, along with response latencies and word recognition rates. Although word relatedness did not affect reaction times or recognition rates, contextually related probe words elicited less-negative ERPs than did unrelated ones between 300 and 500 msec after stimulus onset (N400) in both experiments. These findings demonstrate sensitivity to semantic relations between iconic gestures and words in brain activity engendered during word comprehension.

  6. The Cinematic Bergson: From Virtual Image to Actual Gesture

    Directory of Open Access Journals (Sweden)

    John Ó Maoilearca

    2016-12-01

    Full Text Available Deleuze’s film-philosophy makes much of the notion of virtual images in Bergson’s Matter and Memory, but in doing so he transforms a psycho-meta-physical thesis into a (very unBergsonian ontological one. In this essay, we will offer a corrective by exploring Bergson’s own explanation of the image as an “attitude of the body”—something that projects an actual, corporeal, and postural approach, not only to cinema, but also to philosophy. Indeed, just as Renoir famously said that “a director makes only one movie in his life. Then he breaks it into pieces and makes it again,” so Bergson wrote that each philosopher only makes one “single point” throughout his or her whole career. And this one point, he then declares, is like a “vanishing image,” only one best understood as an attitude of the body. It is embodied image that underlies an alternative Bergsonian cinema of the actual and the body—one that we will examine through what Bergson’s has to say about “attitude” as well as “gesture” and “mime.” We will also look at it through a gestural concept enacted by a film, to be precise, the five remakes that comprise Lars von Trier’s and Jørgen Leth’s The Five Obstructions (2003. This will bring us back to the idea of what it is that is being remade, both by directors and philosophers, in Renoir’s “one film” and Bergson’s singular “vanishing image” respectively.  Is the “one” being remade an image understood as a representation, or is it a gesture, understood as a bodily movement? It is the latter stance that provides a wholly new and alternative view of Bergson’s philosophy of cinema.

  7. Behavioral and social sciences theories and models: are they used in unintentional injury prevention research?

    Science.gov (United States)

    Trifiletti, L B; Gielen, A C; Sleet, D A; Hopkins, K

    2005-06-01

    Behavioral and social sciences theories and models have the potential to enhance efforts to reduce unintentional injuries. The authors reviewed the published literature on behavioral and social science theory applications to unintentional injury problems to enumerate and categorize the ways different theories and models are used in injury prevention research. The authors conducted a systematic review to evaluate the published literature from 1980 to 2001 on behavioral and social science theory applications to unintentional injury prevention and control. Electronic database searches in PubMed and PsycINFO identified articles that combined behavioral and social sciences theories and models and injury causes. The authors identified some articles that examined behavioral and social science theories and models and unintentional injury topics, but found that several important theories have never been applied to unintentional injury prevention. Among the articles identified, the PRECEDE PROCEED Model was cited most frequently, followed by the Theory of Reasoned Action/Theory of Planned Behavior and Health Belief Model. When behavioral and social sciences theories and models were applied to unintentional injury topics, they were most frequently used to guide program design, implementation or develop evaluation measures; few examples of theory testing were found. Results suggest that the use of behavioral and social sciences theories and models in unintentional injury prevention research is only marginally represented in the mainstream, peer-reviewed literature. Both the fields of injury prevention and behavioral and social sciences could benefit from greater collaborative research to enhance behavioral approaches to injury control.

  8. Chaotic Music Generation System Using Music Conductor Gesture

    OpenAIRE

    Chen, Shuai; Maeda, Yoichiro; Takahashi, Yasutake

    2013-01-01

    In the research of interactive music generation, we propose a music generation method, that the computer generates the music, under the recognition of human music conductor's gestures.In this research, the generated music is tuned by the recognized gestures for the parameters of the network of chaotic elements in real time. The music conductor's hand motions are detected by Microsoft Kinect in this system. Music theories are embedded in the algorithm, as a result, the generated music will be ...

  9. Remotely controlling of mobile robots using gesture captured by the Kinect and recognized by machine learning method

    Science.gov (United States)

    Hsu, Roy CHaoming; Jian, Jhih-Wei; Lin, Chih-Chuan; Lai, Chien-Hung; Liu, Cheng-Ting

    2013-01-01

    The main purpose of this paper is to use machine learning method and Kinect and its body sensation technology to design a simple, convenient, yet effective robot remote control system. In this study, a Kinect sensor is used to capture the human body skeleton with depth information, and a gesture training and identification method is designed using the back propagation neural network to remotely command a mobile robot for certain actions via the Bluetooth. The experimental results show that the designed mobile robots remote control system can achieve, on an average, more than 96% of accurate identification of 7 types of gestures and can effectively control a real e-puck robot for the designed commands.

  10. Hybrid gesture recognition system for short-range use

    Science.gov (United States)

    Minagawa, Akihiro; Fan, Wei; Katsuyama, Yutaka; Takebe, Hiroaki; Ozawa, Noriaki; Hotta, Yoshinobu; Sun, Jun

    2012-03-01

    In recent years, various gesture recognition systems have been studied for use in television and video games[1]. In such systems, motion areas ranging from 1 to 3 meters deep have been evaluated[2]. However, with the burgeoning popularity of small mobile displays, gesture recognition systems capable of operating at much shorter ranges have become necessary. The problems related to such systems are exacerbated by the fact that the camera's field of view is unknown to the user during operation, which imposes several restrictions on his/her actions. To overcome the restrictions generated from such mobile camera devices, and to create a more flexible gesture recognition interface, we propose a hybrid hand gesture system, in which two types of gesture recognition modules are prepared and with which the most appropriate recognition module is selected by a dedicated switching module. The two recognition modules of this system are shape analysis using a boosting approach (detection-based approach)[3] and motion analysis using image frame differences (motion-based approach)(for example, see[4]). We evaluated this system using sample users and classified the resulting errors into three categories: errors that depend on the recognition module, errors caused by incorrect module identification, and errors resulting from user actions. In this paper, we show the results of our investigations and explain the problems related to short-range gesture recognition systems.

  11. How iconic gestures enhance communication: an ERP study.

    Science.gov (United States)

    Wu, Ying Choon; Coulson, Seana

    2007-06-01

    EEG was recorded as adults watched short segments of spontaneous discourse in which the speaker's gestures and utterances contained complementary information. Videos were followed by one of four types of picture probes: cross-modal related probes were congruent with both speech and gestures; speech-only related probes were congruent with information in the speech, but not the gesture; and two sorts of unrelated probes were created by pairing each related probe with a different discourse prime. Event-related potentials (ERPs) elicited by picture probes were measured within the time windows of the N300 (250-350 ms post-stimulus) and N400 (350-550 ms post-stimulus). Cross-modal related probes elicited smaller N300 and N400 than speech-only related ones, indicating that pictures were easier to interpret when they corresponded with gestures. N300 and N400 effects were not due to differences in the visual complexity of each probe type, since the same cross-modal and speech-only picture probes elicited N300 and N400 with similar amplitudes when they appeared as unrelated items. These findings extend previous research on gesture comprehension by revealing how iconic co-speech gestures modulate conceptualization, enabling listeners to better represent visuo-spatial aspects of the speaker's meaning.

  12. Pointing and tracing gestures may enhance anatomy and physiology learning.

    Science.gov (United States)

    Macken, Lucy; Ginns, Paul

    2014-07-01

    Currently, instructional effects generated by Cognitive load theory (CLT) are limited to visual and auditory cognitive processing. In contrast, "embodied cognition" perspectives suggest a range of gestures, including pointing, may act to support communication and learning, but there is relatively little research showing benefits of such "embodied learning" in the health sciences. This study investigated whether explicit instructions to gesture enhance learning through its cognitive effects. Forty-two university-educated adults were randomly assigned to conditions in which they were instructed to gesture, or not gesture, as they learnt from novel, paper-based materials about the structure and function of the human heart. Subjective ratings were used to measure levels of intrinsic, extraneous and germane cognitive load. Participants who were instructed to gesture performed better on a knowledge test of terminology and a test of comprehension; however, instructions to gesture had no effect on subjective ratings of cognitive load. This very simple instructional re-design has the potential to markedly enhance student learning of typical topics and materials in the health sciences and medicine.

  13. Stereotype activation is unintentional: Behavioural and event-related potenials evidence.

    Science.gov (United States)

    Wang, Pei; Yang, Ya-Ping; Tan, Chen-Hao; Zhao, Xiang-Xia; Liu, Yong-He; Lin, Chong-De

    2016-04-01

    In this study, a priming Stroop paradigm was used to determine whether stereotype activation is unintentional. Priming conditions (priming/no-priming) and the relationship between priming and target (consistent/inconsistent/no-relation) were the independent variables; accuracy, reaction time and N400 amplitude were used as dependent variables. The reaction time revealed that stereotype activation is, to some extent, unintentional. Furthermore, the event-related potenial (ERP) results showed that N400 amplitude was larger for inconsistent conditions than for consistent conditions. This result supported the notion that stereotype activation is an unintentional and automatic process. © 2015 International Union of Psychological Science.

  14. Stationary Hand Gesture Authentication Using Edit Distance on Finger Pointing Direction Interval

    Directory of Open Access Journals (Sweden)

    Alex Ming Hui Wong

    2016-01-01

    Full Text Available One of the latest authentication methods is by discerning human gestures. Previous research has shown that different people can develop distinct gesture behaviours even when executing the same gesture. Hand gesture is one of the most commonly used gestures in both communication and authentication research since it requires less room to perform as compared to other bodily gestures. There are different types of hand gesture and they have been researched by many researchers, but stationary hand gesture has yet to be thoroughly explored. There are a number of disadvantages and flaws in general hand gesture authentication such as reliability, usability, and computational cost. Although stationary hand gesture is not able to solve all these problems, it still provides more benefits and advantages over other hand gesture authentication methods, such as making gesture into a motion flow instead of trivial image capturing, and requires less room to perform, less vision cue needed during performance, and so forth. In this paper, we introduce stationary hand gesture authentication by implementing edit distance on finger pointing direction interval (ED-FPDI from hand gesture to model behaviour-based authentication system. The accuracy rate of the proposed ED-FPDI shows promising results.

  15. Getting to the elephants: Gesture and preschoolers' comprehension of route direction information.

    Science.gov (United States)

    Austin, Elizabeth E; Sweller, Naomi

    2017-11-01

    During early childhood, children find spatial tasks such as following novel route directions challenging. Spatial tasks place demands on multiple cognitive processes, including language comprehension and memory, at a time in development when resources are limited. As such, gestures accompanying route directions may aid comprehension and facilitate task performance by scaffolding cognitive processes, including language and memory processing. This study examined the effect of presenting gesture during encoding on spatial task performance during early childhood. Three- to five-year-olds were presented with verbal route directions through a zoo-themed spatial array and, depending on assigned condition (no gesture, beat gesture, or iconic/deictic gesture), accompanying gestures. Children presented with verbal route directions accompanied by a combination of iconic (pantomime) and deictic (pointing) gestures verbally recalled more than children presented with beat gestures (rhythmic hand movements) or no gestures accompanying the route directions. The presence of gesture accompanying route directions similarly influenced physical route navigation, such that children presented with gesture (beat, pantomime, and pointing) navigated the route more accurately than children presented with no gestures. Across all gesture conditions, location information (e.g., the penguin pond) was recalled more than movement information (e.g., go around) and descriptive information (e.g., bright red). These findings suggest that speakers' gestures accompanying spatial task information influence listeners' recall and task performance. Copyright © 2017 Elsevier Inc. All rights reserved.

  16. A Comparison of Coverbal Gesture Use in Oral Discourse Among Speakers With Fluent and Nonfluent Aphasia

    Science.gov (United States)

    Law, Sam-Po; Chak, Gigi Wan-Chi

    2017-01-01

    Purpose Coverbal gesture use, which is affected by the presence and degree of aphasia, can be culturally specific. The purpose of this study was to compare gesture use among Cantonese-speaking individuals: 23 neurologically healthy speakers, 23 speakers with fluent aphasia, and 21 speakers with nonfluent aphasia. Method Multimedia data of discourse samples from these speakers were extracted from the Cantonese AphasiaBank. Gestures were independently annotated on their forms and functions to determine how gesturing rate and distribution of gestures differed across speaker groups. A multiple regression was conducted to determine the most predictive variable(s) for gesture-to-word ratio. Results Although speakers with nonfluent aphasia gestured most frequently, the rate of gesture use in counterparts with fluent aphasia did not differ significantly from controls. Different patterns of gesture functions in the 3 speaker groups revealed that gesture plays a minor role in lexical retrieval whereas its role in enhancing communication dominates among the speakers with aphasia. The percentages of complete sentences and dysfluency strongly predicted the gesturing rate in aphasia. Conclusions The current results supported the sketch model of language–gesture association. The relationship between gesture production and linguistic abilities and clinical implications for gesture-based language intervention for speakers with aphasia are also discussed. PMID:28609510

  17. Toxicity assessment of unintentional exposure to multiple chemicals

    International Nuclear Information System (INIS)

    Mumtaz, M.M.; Ruiz, P.; De Rosa, C.T.

    2007-01-01

    Typically exposure to environmental chemicals is unintentional, and often the exposure is to chemical mixtures, either simultaneously or sequentially. When exposure occurs, in public health practice, it is prudent to ascertain if thresholds for harmful health effects are exceeded, whether by individual chemicals or by chemicals in combination. Three alternative approaches are available for assessing the toxicity of chemical mixtures. Each approach, however, has shortcomings. As the procedures of each approach are described in this paper, at various steps research needs are identified. Recently, reliance has increased on computational toxicology methods for predicting toxicological effects when data are limited. Advances in molecular biology, identification of biomarkers, and availability of accurate and sensitive methods allow us to more precisely define the relationships between multiple chemical exposures and health effects, both qualitatively and quantitatively. Key research needs are best fulfilled through collaborative research. It is through such collaborations that resources are most effectively leveraged to further develop and apply toxicity assessment methods that advance public health practices in vulnerable communities

  18. Anticholinergic syndrome following an unintentional overdose of scopolamine

    Directory of Open Access Journals (Sweden)

    Carmela E Corallo

    2009-09-01

    Full Text Available Carmela E Corallo1, Ann Whitfield2, Adeline Wu21Department of Pharmacy, The Alfred, Melbourne, Victoria, Australia; 2Intensive Care Unit, Box Hill Hospital, Melbourne, Victoria, AustraliaAbstract: Scopolamine hydrobromide (hyoscine is an antimuscarinic drug which is primarily used in the prophylaxis and treatment of motion sickness and as a premedication to dry bronchial and salivary secretions. In acute overdosage, the main clinical problem is central nervous system (CNS depression. In Australia, tablets containing scopolamine hydrobromide 0.3 mg are available over the counter in packs of ten. The recommended dose for adults is one to two tablets as a single dose, repeated four to six hours later, if required. The maximum dose stated on the pack is four tablets over a 24-hour period with a caution regarding drowsiness and blurred vision. We describe a patient who presented with symptoms of anticholinergic syndrome secondary to an unintentional overdose of scopolamine. Whilst at work, the patient noticed that he had forgotten his prescribed medication, domperidone, at home; a friend gave him some travel sickness medication which contained scopolamine for relief of nausea. On a previous occasion, he had experienced a similar, less severe reaction with another anticholinergic agent, loperamide. This report highlights the need to consider nonprescription products, ie, over the counter medications, herbal/nutritional supplements as causes of anticholinergic syndrome when a patient presents with symptoms suggestive of this diagnosis.Keywords: domperidone, scopolamine, nonprescription drugs, toxicity, anticholinergic syndrome

  19. Individual differences in frequency and saliency of speech-accompanying gestures: the role of cognitive abilities and empathy.

    Science.gov (United States)

    Chu, Mingyuan; Meyer, Antje; Foulkes, Lucy; Kita, Sotaro

    2014-04-01

    The present study concerns individual differences in gesture production. We used correlational and multiple regression analyses to examine the relationship between individuals' cognitive abilities and empathy levels and their gesture frequency and saliency. We chose predictor variables according to experimental evidence of the functions of gesture in speech production and communication. We examined 3 types of gestures: representational gestures, conduit gestures, and palm-revealing gestures. Higher frequency of representational gestures was related to poorer visual and spatial working memory, spatial transformation ability, and conceptualization ability; higher frequency of conduit gestures was related to poorer visual working memory, conceptualization ability, and higher levels of empathy; and higher frequency of palm-revealing gestures was related to higher levels of empathy. The saliency of all gestures was positively related to level of empathy. These results demonstrate that cognitive abilities and empathy levels are related to individual differences in gesture frequency and saliency.

  20. GestuRe and ACtion Exemplar (GRACE) video database: stimuli for research on manners of human locomotion and iconic gestures.

    Science.gov (United States)

    Aussems, Suzanne; Kwok, Natasha; Kita, Sotaro

    2018-06-01

    Human locomotion is a fundamental class of events, and manners of locomotion (e.g., how the limbs are used to achieve a change of location) are commonly encoded in language and gesture. To our knowledge, there is no openly accessible database containing normed human locomotion stimuli. Therefore, we introduce the GestuRe and ACtion Exemplar (GRACE) video database, which contains 676 videos of actors performing novel manners of human locomotion (i.e., moving from one location to another in an unusual manner) and videos of a female actor producing iconic gestures that represent these actions. The usefulness of the database was demonstrated across four norming experiments. First, our database contains clear matches and mismatches between iconic gesture videos and action videos. Second, the male actors and female actors whose action videos matched the gestures in the best possible way, perform the same actions in very similar manners and different actions in highly distinct manners. Third, all the actions in the database are distinct from each other. Fourth, adult native English speakers were unable to describe the 26 different actions concisely, indicating that the actions are unusual. This normed stimuli set is useful for experimental psychologists working in the language, gesture, visual perception, categorization, memory, and other related domains.

  1. Norbert Elias's motion pictures: history, cinema and gestures in the process of civilization.

    Science.gov (United States)

    Algazi, Gadi

    2008-09-01

    Norbert Elias's project in The process of civilization (1939) involved reconstructing invisible movement--both the slow tempoof long-term historical change and the modification of psychic structures and embodied dispositions. To do this, he resorted to uncommon devices: treating historical texts as constituting a series amenable to a rudimentary discourse analysis, he constructed an imagined 'curve of civilization' serving as an approximation of the hidden process of change. Elias's curve was not supposed to represent single past states, but movement itself, its direction and pace. This novel concept of historical representation was related to the perception of cinema as a new medium making actual movement visible. But beyond making it possible to imagine how one could telescope long-term historical process, cinema also held the promise of serving as a microscope, making the minute movements of the human body, gestures and manners available for close inspection. While anthropologists were devising ways of using the new medium to document fleeting gestures and bodily postures, it was used by popular audiences as a source for remodelling behaviour and acquiring polite manners and body techniques, as noticed by such acute observers as Marcel Mauss and Joseph Roth. Hence, popular appropriation of the cinema gave rise to a heightened awareness of the historicity of gestures and the changing modalities of their transmission. Cinema was itself part of the accelerated motion of history, of a perceived change of pace in the process of civilization, which in its turn shed light on its historical antecedents and played an essential role in rethinking the notion of civilization and culture.

  2. Great ape gestures: intentional communication with a rich set of innate signals.

    Science.gov (United States)

    Byrne, R W; Cartmill, E; Genty, E; Graham, K E; Hobaiter, C; Tanner, J

    2017-09-08

    Great apes give gestures deliberately and voluntarily, in order to influence particular target audiences, whose direction of attention they take into account when choosing which type of gesture to use. These facts make the study of ape gesture directly relevant to understanding the evolutionary precursors of human language; here we present an assessment of ape gesture from that perspective, focusing on the work of the "St Andrews Group" of researchers. Intended meanings of ape gestures are relatively few and simple. As with human words, ape gestures often have several distinct meanings, which are effectively disambiguated by behavioural context. Compared to the signalling of most other animals, great ape gestural repertoires are large. Because of this, and the relatively small number of intended meanings they achieve, ape gestures are redundant, with extensive overlaps in meaning. The great majority of gestures are innate, in the sense that the species' biological inheritance includes the potential to develop each gestural form and use it for a specific range of purposes. Moreover, the phylogenetic origin of many gestures is relatively old, since gestures are extensively shared between different genera in the great ape family. Acquisition of an adult repertoire is a process of first exploring the innate species potential for many gestures and then gradual restriction to a final (active) repertoire that is much smaller. No evidence of syntactic structure has yet been detected.

  3. The body as a resource for other-initiation of repair

    DEFF Research Database (Denmark)

    Mortensen, Kristian

    2016-01-01

    This paper analyses how the human body serves as a resource for other initiation of repair. It describes how a hand gesture, a cupped hand behind the ear, is oriented to as a repair initiation in a foreign language classroom. The gesture typically occurs in the absence of speech and is treated...

  4. Hegel’s Gesture Towards Radical Cosmopolitanism

    Directory of Open Access Journals (Sweden)

    Shannon Brincat

    2009-09-01

    Full Text Available This is a preliminary argument of a much larger research project inquiring into the relation betweenHegel’s philosophical system and the project of emancipation in Critical International Relations Theory. Specifically, the paper examines how Hegel’s theory of recognition gestures towards a form of radical cosmopolitanism in world politics to ensure the conditions of rational freedom for all humankind. Much of the paper is a ground-clearing exercise defining what is ‘living’ in Hegel’s thought for emancipatory approaches in world politics, to borrow from Croce’s now famous question. It focuses on Hegel’s unique concept of freedom which places recognition as central in the formation of self-consciousness and therefore as a key determinant in the conditions necessary forhuman freedom to emerge in political community. While further research is needed to ascertain the precise relationship between Hegel’s recognition theoretic, emancipation and cosmopolitanism, it is contended that the intersubjective basis of Hegel’s concept of freedom through recognition necessitates some form of radical cosmopolitanism that ensures successful processes of recognition between all peoples, the precise institutional form of which remains unspecified.

  5. Insomnia symptoms and risk for unintentional fatal injuries--the HUNT Study.

    Science.gov (United States)

    Laugsand, Lars Erik; Strand, Linn B; Vatten, Lars J; Janszky, Imre; Bjørngaard, Johan Håkon

    2014-11-01

    To assess the association between insomnia symptoms and risk of fatal unintentional injuries. Population-based prospective cohort study with a mean follow-up of 14 y, linking health survey data with information on insomnia symptoms to the National Cause of Death Registry. Nord-Trøndelag County, Norway. A total of 54,399 men and women 20-89 y of age who participated in the Nord-Trøndelag Health Study between 1995 and 1997. N/A. There were 277 unintentional fatal injuries, including 57 fatal motor vehicle injuries during follow-up. There was a dose-dependent association between the number of insomnia symptoms and risk of unintentional fatal injuries (P for trend 0.001) and fatal motor vehicle injuries (P for trend 0.023), respectively. The proportion of unintentional fatal injuries cases that could have been prevented in the absence of difficulties initiating sleep, difficulties maintaining sleep, and having a feeling of nonrestorative sleep were 8%, 9%, and 8%, respectively. The corresponding estimates for motor vehicle injuries were 34%, 11%, and 10%. Insomnia is a major contributor to both unintentional fatal injuries in general as well as fatal motor vehicle injuries. Increasing public health awareness about insomnia and identifying persons with insomnia may be important in preventing unintentional fatal injuries.

  6. Implicit versus explicit attitude to doping: Which better predicts athletes' vigilance towards unintentional doping?

    Science.gov (United States)

    Chan, Derwin King Chung; Keatley, David A; Tang, Tracy C W; Dimmock, James A; Hagger, Martin S

    2018-03-01

    This preliminary study examined whether implicit doping attitude, explicit doping attitude, or both, predicted athletes' vigilance towards unintentional doping. A cross-sectional correlational design. Australian athletes (N=143;M age =18.13, SD=4.63) completed measures of implicit doping attitude (brief single-category implicit association test), explicit doping attitude (Performance Enhancement Attitude Scale), avoidance of unintentional doping (Self-Reported Treatment Adherence Scale), and behavioural vigilance task of unintentional doping (reading the ingredients of an unfamiliar food product). Positive implicit doping attitude and explicit doping attitude were negatively related to athletes' likelihood of reading the ingredients table of an unfamiliar food product, and positively related to athletes' vigilance towards unintentional doping. Neither attitude measures predicted avoidance of unintentional doping. Overall, the magnitude of associations by implicit doping attitude appeared to be stronger than that of explicit doping attitude. Athletes with positive implicit and explicit doping attitudes were less likely to read the ingredients table of an unknown food product, but were more likely to be aware of the possible presence of banned substances in a certain food product. Implicit doping attitude appeared to explain athletes' behavioural response to the avoidance of unintentional doping beyond variance explained by explicit doping attitude. Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  7. A kinematic study on (unintentional imitation in bottlenose dolphins

    Directory of Open Access Journals (Sweden)

    Luisa eSartori

    2015-08-01

    Full Text Available The aim of the present study was to investigate the effect of observing other’s movements on subsequent performance in bottlenose dolphins. The imitative ability of non-human animals has intrigued a number of researchers. So far, however, studies in dolphins have been confined to intentional imitation concerned with the explicit request to imitate other agents. In the absence of instruction to imitate, do dolphins (unintentionally replicate other’s movement features? To test this, dolphins were filmed while reaching and touching a stimulus before and after observing another dolphin (i.e., model performing the same action. All videos were reviewed and segmented in order to extract the relevant movements. A marker was inserted post-hoc via software on the videos upon the anatomical landmark of interest (i.e. rostrum and was tracked throughout the time course of the movement sequence. The movement was analyzed using an in-house software developed to perform two-dimensional (2D post-hoc kinematic analysis. The results indicate that dolphins’ kinematics is sensitive to other’s movement features. Movements performed for the ‘visuomotor priming’ condition were characterized by a kinematic pattern similar to that performed by the observed dolphin (i.e., model. Addressing the issue of spontaneous imitation in bottlenose dolphins might allow ascertaining whether the potential or impulse to produce an imitative action is generated, not just when they intend to imitate, but whenever they watch another conspecific’s behavior. In closing, this will clarify whether motor representational capacity is a by-product of factors specific to humans or whether more general characteristics such as processes of associative learning prompted by high level of encephalization could help to explain the evolution of this ability.

  8. Preserved Imitation of Known Gestures in Children with High-Functioning Autism

    Science.gov (United States)

    Carmo, Joana C.; Rumiati, Raffaella I.; Siugzdaite, Roma; Brambilla, Paolo

    2013-01-01

    It has been suggested that children with autism are particularly deficient at imitating novel gestures or gestures without goals. In the present study, we asked high-functioning autistic children and age-matched typically developing children to imitate several types of gestures that could be either already known or novel to them. Known gestures either conveyed a communicative meaning (i.e., intransitive) or involved the use of objects (i.e., transitive). We observed a significant interaction between gesture type and group of participants, with children with autism performing known gestures better than novel gestures. However, imitation of intransitive and transitive gestures did not differ across groups. These findings are discussed in light of a dual-route model for action imitation. PMID:24062956

  9. Verbal working memory predicts co-speech gesture: evidence from individual differences.

    Science.gov (United States)

    Gillespie, Maureen; James, Ariel N; Federmeier, Kara D; Watson, Duane G

    2014-08-01

    Gesture facilitates language production, but there is debate surrounding its exact role. It has been argued that gestures lighten the load on verbal working memory (VWM; Goldin-Meadow, Nusbaum, Kelly, & Wagner, 2001), but gestures have also been argued to aid in lexical retrieval (Krauss, 1998). In the current study, 50 speakers completed an individual differences battery that included measures of VWM and lexical retrieval. To elicit gesture, each speaker described short cartoon clips immediately after viewing. Measures of lexical retrieval did not predict spontaneous gesture rates, but lower VWM was associated with higher gesture rates, suggesting that gestures can facilitate language production by supporting VWM when resources are taxed. These data also suggest that individual variability in the propensity to gesture is partly linked to cognitive capacities. Copyright © 2014 Elsevier B.V. All rights reserved.

  10. Web-based interactive drone control using hand gesture

    Science.gov (United States)

    Zhao, Zhenfei; Luo, Hao; Song, Guang-Hua; Chen, Zhou; Lu, Zhe-Ming; Wu, Xiaofeng

    2018-01-01

    This paper develops a drone control prototype based on web technology with the aid of hand gesture. The uplink control command and downlink data (e.g., video) are transmitted by WiFi communication, and all the information exchange is realized on web. The control command is translated from various predetermined hand gestures. Specifically, the hardware of this friendly interactive control system is composed by a quadrotor drone, a computer vision-based hand gesture sensor, and a cost-effective computer. The software is simplified as a web-based user interface program. Aided by natural hand gestures, this system significantly reduces the complexity of traditional human-computer interaction, making remote drone operation more intuitive. Meanwhile, a web-based automatic control mode is provided in addition to the hand gesture control mode. For both operation modes, no extra application program is needed to be installed on the computer. Experimental results demonstrate the effectiveness and efficiency of the proposed system, including control accuracy, operation latency, etc. This system can be used in many applications such as controlling a drone in global positioning system denied environment or by handlers without professional drone control knowledge since it is easy to get started.

  11. Autonomous learning in gesture recognition by using lobe component analysis

    Science.gov (United States)

    Lu, Jian; Weng, Juyang

    2007-02-01

    Gesture recognition is a new human-machine interface method implemented by pattern recognition(PR).In order to assure robot safety when gesture is used in robot control, it is required to implement the interface reliably and accurately. Similar with other PR applications, 1) feature selection (or model establishment) and 2) training from samples, affect the performance of gesture recognition largely. For 1), a simple model with 6 feature points at shoulders, elbows, and hands, is established. The gestures to be recognized are restricted to still arm gestures, and the movement of arms is not considered. These restrictions are to reduce the misrecognition, but are not so unreasonable. For 2), a new biological network method, called lobe component analysis(LCA), is used in unsupervised learning. Lobe components, corresponding to high-concentrations in probability of the neuronal input, are orientation selective cells follow Hebbian rule and lateral inhibition. Due to the advantage of LCA method for balanced learning between global and local features, large amount of samples can be used in learning efficiently.

  12. Web-based interactive drone control using hand gesture.

    Science.gov (United States)

    Zhao, Zhenfei; Luo, Hao; Song, Guang-Hua; Chen, Zhou; Lu, Zhe-Ming; Wu, Xiaofeng

    2018-01-01

    This paper develops a drone control prototype based on web technology with the aid of hand gesture. The uplink control command and downlink data (e.g., video) are transmitted by WiFi communication, and all the information exchange is realized on web. The control command is translated from various predetermined hand gestures. Specifically, the hardware of this friendly interactive control system is composed by a quadrotor drone, a computer vision-based hand gesture sensor, and a cost-effective computer. The software is simplified as a web-based user interface program. Aided by natural hand gestures, this system significantly reduces the complexity of traditional human-computer interaction, making remote drone operation more intuitive. Meanwhile, a web-based automatic control mode is provided in addition to the hand gesture control mode. For both operation modes, no extra application program is needed to be installed on the computer. Experimental results demonstrate the effectiveness and efficiency of the proposed system, including control accuracy, operation latency, etc. This system can be used in many applications such as controlling a drone in global positioning system denied environment or by handlers without professional drone control knowledge since it is easy to get started.

  13. Pantomimes are special gestures which rely on working memory.

    Science.gov (United States)

    Bartolo, A; Cubelli, R; Della Sala, S; Drei, S

    2003-12-01

    The case of a patient is reported who presented consistently with overt deficits in producing pantomimes in the absence of any other deficits in producing meaningful gestures. This pattern of spared and impaired abilities is difficult to reconcile with the current layout of cognitive models for praxis. This patient also showed clear impairment in a dual-task paradigm, a test taxing the co-ordination aspect of working memory, though performed normally in a series of other neuropsychological measures assessing language, visuo-spatial functions, reasoning function, and executive function. A specific working memory impairment associated with a deficit of pantomiming in the absence of any other disorders in the production of meaningful gestures suggested a way to modify the model to account for the data. Pantomimes are a particular category of gestures, meaningful, yet novel. We posit that by their very nature they call for the intervention of a mechanism to integrate and synthesise perceptual inputs together with information made available from the action semantics (knowledge about objects and functions) and the output lexicon (stored procedural programmes). This processing stage conceived as a temporary workspace where gesture information is actively manipulated, would generate new motor programmes to carry out pantomimes. The model of gesture production is refined to include this workspace.

  14. Comparison of gesture and conventional interaction techniques for interventional neuroradiology.

    Science.gov (United States)

    Hettig, Julian; Saalfeld, Patrick; Luz, Maria; Becker, Mathias; Skalej, Martin; Hansen, Christian

    2017-09-01

    Interaction with radiological image data and volume renderings within a sterile environment is a challenging task. Clinically established methods such as joystick control and task delegation can be time-consuming and error-prone and interrupt the workflow. New touchless input modalities may have the potential to overcome these limitations, but their value compared to established methods is unclear. We present a comparative evaluation to analyze the value of two gesture input modalities (Myo Gesture Control Armband and Leap Motion Controller) versus two clinically established methods (task delegation and joystick control). A user study was conducted with ten experienced radiologists by simulating a diagnostic neuroradiological vascular treatment with two frequently used interaction tasks in an experimental operating room. The input modalities were assessed using task completion time, perceived task difficulty, and subjective workload. Overall, the clinically established method of task delegation performed best under the study conditions. In general, gesture control failed to exceed the clinical input approach. However, the Myo Gesture Control Armband showed a potential for simple image selection task. Novel input modalities have the potential to take over single tasks more efficiently than clinically established methods. The results of our user study show the relevance of task characteristics such as task complexity on performance with specific input modalities. Accordingly, future work should consider task characteristics to provide a useful gesture interface for a specific use case instead of an all-in-one solution.

  15. Choral Singing: Using Gestures as an Aid to Intonation and Tone Quality

    Directory of Open Access Journals (Sweden)

    Weider Martins

    2016-10-01

    Full Text Available The work of tone quality and intonation is a fundamental task of the conductor; and body movements associated with learning are favorable attitudes to effective learning. The objective of this article is to describe self-perception in the use of gesture for intonation and tone quality for singers in different contexts. The sample consisting of 45 volunteers divided into two groups, amateur group (N=30 and layman group (N=15, that underwent an evaluation by means of the Voice and Corporal Expression Protocol, as well as to a trial of the methodology used by conductors Henry Leck and  Randy Stenson (2012. The results showed on average improved body awareness of 87% of cases; just over 85% improved intonation and respiratory control; 80% asserted it easier to reach higher notes; 56% (layman group and 73% (amateur group felt less strain to sing. In both groups, the findings of this study confirm that the use of corporal gesture is beneficial, whether in a context of amateurs or laymen, improving intonation, resonance, respiratory support and less strain.

  16. A common functional neural network for overt production of speech and gesture.

    Science.gov (United States)

    Marstaller, L; Burianová, H

    2015-01-22

    The perception of co-speech gestures, i.e., hand movements that co-occur with speech, has been investigated by several studies. The results show that the perception of co-speech gestures engages a core set of frontal, temporal, and parietal areas. However, no study has yet investigated the neural processes underlying the production of co-speech gestures. Specifically, it remains an open question whether Broca's area is central to the coordination of speech and gestures as has been suggested previously. The objective of this study was to use functional magnetic resonance imaging to (i) investigate the regional activations underlying overt production of speech, gestures, and co-speech gestures, and (ii) examine functional connectivity with Broca's area. We hypothesized that co-speech gesture production would activate frontal, temporal, and parietal regions that are similar to areas previously found during co-speech gesture perception and that both speech and gesture as well as co-speech gesture production would engage a neural network connected to Broca's area. Whole-brain analysis confirmed our hypothesis and showed that co-speech gesturing did engage brain areas that form part of networks known to subserve language and gesture. Functional connectivity analysis further revealed a functional network connected to Broca's area that is common to speech, gesture, and co-speech gesture production. This network consists of brain areas that play essential roles in motor control, suggesting that the coordination of speech and gesture is mediated by a shared motor control network. Our findings thus lend support to the idea that speech can influence co-speech gesture production on a motoric level. Copyright © 2014 IBRO. Published by Elsevier Ltd. All rights reserved.

  17. Lexical learning in mild aphasia: gesture benefit depends on patholinguistic profile and lesion pattern.

    Science.gov (United States)

    Kroenke, Klaus-Martin; Kraft, Indra; Regenbrecht, Frank; Obrig, Hellmuth

    2013-01-01

    Gestures accompany speech and enrich human communication. When aphasia interferes with verbal abilities, gestures become even more relevant, compensating for and/or facilitating verbal communication. However, small-scale clinical studies yielded diverging results with regard to a therapeutic gesture benefit for lexical retrieval. Based on recent functional neuroimaging results, delineating a speech-gesture integration network for lexical learning in healthy adults, we hypothesized that the commonly observed variability may stem from differential patholinguistic profiles in turn depending on lesion pattern. Therefore we used a controlled novel word learning paradigm to probe the impact of gestures on lexical learning, in the lesioned language network. Fourteen patients with chronic left hemispheric lesions and mild residual aphasia learned 30 novel words for manipulable objects over four days. Half of the words were trained with gestures while the other half were trained purely verbally. For the gesture condition, rootwords were visually presented (e.g., Klavier, [piano]), followed by videos of the corresponding gestures and the auditory presentation of the novel words (e.g., /krulo/). Participants had to repeat pseudowords and simultaneously reproduce gestures. In the verbal condition no gesture-video was shown and participants only repeated pseudowords orally. Correlational analyses confirmed that gesture benefit depends on the patholinguistic profile: lesser lexico-semantic impairment correlated with better gesture-enhanced learning. Conversely largely preserved segmental-phonological capabilities correlated with better purely verbal learning. Moreover, structural MRI-analysis disclosed differential lesion patterns, most interestingly suggesting that integrity of the left anterior temporal pole predicted gesture benefit. Thus largely preserved semantic capabilities and relative integrity of a semantic integration network are prerequisites for successful use of

  18. “TOT” phenomena: Gesture production in younger and older adults

    OpenAIRE

    Theochaaropoulou, F.; Cocks, N.; Pring, T.; Dipper, L.

    2015-01-01

    This study explored age-related changes in gesture in order to better understand the relationship between gesture and word retrieval from memory. The frequency of gestures during “Tip-of-the-Tongue” (TOT) states highlights this relationship. There is a lack of evidence describing the form and content of iconic gestures arising spontaneously in such TOT states, and a parallel gap addressing age-related variations. In this study, TOT states were induced in 45 participants from two age groups (o...

  19. Touch-less interaction with medical images using hand & foot gestures

    DEFF Research Database (Denmark)

    Jalaliniya, Shahram; Smith, Jeremiah; Sousa, Miguel

    2013-01-01

    control. In this paper, we present a system for gesture-based interaction with medical images based on a single wristband sensor and capacitive floor sensors, allowing for hand and foot gesture input. The first limited evaluation of the system showed an acceptable level of accuracy for 12 different hand...... & foot gestures; also users found that our combined hand and foot based gestures are intuitive for providing input....

  20. The Effect of Iconic and Beat Gestures on Memory Recall in Greek's First and Second Language

    OpenAIRE

    Eleni Ioanna Levantinou

    2016-01-01

    Gestures play a major role in comprehension and memory recall due to the fact that aid the efficient channel of the meaning and support listeners’ comprehension and memory. In the present study, the assistance of two kinds of gestures (iconic and beat gestures) is tested in regards to memory and recall. The hypothesis investigated here is whether or not iconic and beat gestures provide assistance in memory and recall in Greek and in Greek speakers’ second language. Two gr...

  1. LOCALIZATION AND RECOGNITION OF DYNAMIC HAND GESTURES BASED ON HIERARCHY OF MANIFOLD CLASSIFIERS

    OpenAIRE

    M. Favorskaya; A. Nosov; A. Popov

    2015-01-01

    Generally, the dynamic hand gestures are captured in continuous video sequences, and a gesture recognition system ought to extract the robust features automatically. This task involves the highly challenging spatio-temporal variations of dynamic hand gestures. The proposed method is based on two-level manifold classifiers including the trajectory classifiers in any time instants and the posture classifiers of sub-gestures in selected time instants. The trajectory classifiers contain skin dete...

  2. Coupling dynamics in speech gestures: amplitude and rate influences.

    Science.gov (United States)

    van Lieshout, Pascal H H M

    2017-08-01

    Speech is a complex oral motor function that involves multiple articulators that need to be coordinated in space and time at relatively high movement speeds. How this is accomplished remains an important and largely unresolved empirical question. From a coordination dynamics perspective, coordination involves the assembly of coordinative units that are characterized by inherently stable coupling patterns that act as attractor states for task-specific actions. In the motor control literature, one particular model formulated by Haken et al. (Biol Cybern 51(5):347-356, 1985) or HKB has received considerable attention in the way it can account for changes in the nature and stability of specific coordination patterns between limbs or between limbs and external stimuli. In this model (and related versions), movement amplitude is considered a critical factor in the formation of these patterns. Several studies have demonstrated its role for bimanual coordination and similar types of tasks, but for speech motor control such studies are lacking. The current study describes a systematic approach to evaluate the impact of movement amplitude and movement duration on coordination stability in the production of bilabial and tongue body gestures for specific vowel-consonant-vowel strings. The vowel combinations that were used induced a natural contrast in movement amplitude at three speaking rate conditions (slow, habitual, fast). Data were collected on ten young adults using electromagnetic articulography, recording movement data from lips and tongue with high temporal and spatial precision. The results showed that with small movement amplitudes there is a decrease in coordination stability, independent from movement duration. These findings were found to be robust across all individuals and are interpreted as further evidence that principles of coupling dynamics operate in the oral motor control system similar to other motor systems and can be explained in terms of coupling

  3. Gestural Communication in Children with Autism Spectrum Disorders during Mother-Child Interaction

    Science.gov (United States)

    Mastrogiuseppe, Marilina; Capirci, Olga; Cuva, Simone; Venuti, Paola

    2015-01-01

    Children with autism spectrum disorders display atypical development of gesture production, and gesture impairment is one of the determining factors of autism spectrum disorder diagnosis. Despite the obvious importance of this issue for children with autism spectrum disorder, the literature on gestures in autism is scarce and contradictory. The…

  4. Methodological Reflections on Gesture Analysis in Second Language Acquisition and Bilingualism Research

    Science.gov (United States)

    Gullberg, Marianne

    2010-01-01

    Gestures, i.e. the symbolic movements that speakers perform while they speak, form a closely interconnected system with speech, where gestures serve both addressee-directed ("communicative") and speaker-directed ("internal") functions. This article aims (1) to show that a combined analysis of gesture and speech offers new ways to address…

  5. Parent-Child Gesture Use during Problem Solving in Autistic Spectrum Disorder

    Science.gov (United States)

    Medeiros, Kristen; Winsler, Adam

    2014-01-01

    This study examined the relationship between child language skills and parent and child gestures of 58 youths with and without an autism spectrum disorder (ASD) diagnosis. Frequencies and rates of total gesture use as well as five categories of gestures (deictic, conventional, beat, iconic, and metaphoric) were reliably coded during the…

  6. Baby Sign but Not Spontaneous Gesture Predicts Later Vocabulary in Children with Down Syndrome

    Science.gov (United States)

    Özçaliskan, Seyda; Adamson, Lauren B.; Dimitrova, Nevena; Bailey, Jhonelle; Schmuck, Lauren

    2016-01-01

    Early spontaneous gesture, specifically deictic gesture, predicts subsequent vocabulary development in typically developing (TD) children. Here, we ask whether deictic gesture plays a similar role in predicting later vocabulary size in children with Down Syndrome (DS), who have been shown to have difficulties in speech production, but strengths in…

  7. Effects of eye contact and iconic gestures on message retention in human-robot interaction

    NARCIS (Netherlands)

    Dijk, van E.T.; Torta, E.; Cuijpers, R.H.

    2013-01-01

    The effects of iconic gestures and eye contact on message retention in human-robot interaction were investigated in a series of experiments. A humanoid robot gave short verbal messages to participants, accompanied either by iconic gestures or no gestures while making eye contact with the participant

  8. Gesture and naming therapy for people with severe aphasia: a group study.

    Science.gov (United States)

    Marshall, Jane; Best, Wendy; Cocks, Naomi; Cruice, Madeline; Pring, Tim; Bulcock, Gemma; Creek, Gemma; Eales, Nancy; Mummery, Alice Lockhart; Matthews, Niina; Caute, Anna

    2012-06-01

    In this study, the authors (a) investigated whether a group of people with severe aphasia could learn a vocabulary of pantomime gestures through therapy and (b) compared their learning of gestures with their learning of words. The authors also examined whether gesture therapy cued word production and whether naming therapy cued gestures. Fourteen people with severe aphasia received 15 hr of gesture and naming treatments. Evaluations comprised repeated measures of gesture and word production, comparing treated and untreated items. Baseline measures were stable but improved significantly following therapy. Across the group, improvements in naming were greater than improvements in gesture. This trend was evident in most individuals' results, although 3 participants made better progress in gesture. Gains were item specific, and there was no evidence of cross-modality cueing. Items that received gesture therapy did not improve in naming, and items that received naming therapy did not improve in gesture. Results show that people with severe aphasia can respond to gesture and naming therapies. Given the unequal gains, naming may be a more productive therapy target than gesture for many (although not all) individuals with severe aphasia. The communicative benefits of therapy were not examined but are addressed in a follow-up article.

  9. What is the best strategy for retaining gestures in working memory?

    Science.gov (United States)

    Gimenes, Guillaume; Pennequin, Valérie; Mercer, Tom

    2016-07-01

    This study aimed to determine whether the recall of gestures in working memory could be enhanced by verbal or gestural strategies. We also attempted to examine whether these strategies could help resist verbal or gestural interference. Fifty-four participants were divided into three groups according to the content of the training session. This included a control group, a verbal strategy group (where gestures were associated with labels) and a gestural strategy group (where participants repeated gestures and were told to imagine reproducing the movements). During the experiment, the participants had to reproduce a series of gestures under three conditions: "no interference", gestural interference (gestural suppression) and verbal interference (articulatory suppression). The results showed that task performance was enhanced in the verbal strategy group, but there was no significant difference between the gestural strategy and control groups. Moreover, compared to the "no interference" condition, performance decreased in the presence of gestural interference, except within the verbal strategy group. Finally, verbal interference hindered performance in all groups. The discussion focuses on the use of labels to recall gestures and differentiates the induced strategies from self-initiated strategies.

  10. Domestic Dogs Use Contextual Information and Tone of Voice when following a Human Pointing Gesture

    NARCIS (Netherlands)

    Scheider, Linda; Grassmann, Susanne; Kaminski, Juliane; Tomasello, Michael

    2011-01-01

    Domestic dogs are skillful at using the human pointing gesture. In this study we investigated whether dogs take contextual information into account when following pointing gestures, specifically, whether they follow human pointing gestures more readily in the context in which food has been found

  11. [Verbal and gestural communication in interpersonal interaction with Alzheimer's disease patients].

    Science.gov (United States)

    Schiaratura, Loris Tamara; Di Pastena, Angela; Askevis-Leherpeux, Françoise; Clément, Sylvain

    2015-03-01

    Communication can be defined as a verbal and non verbal exchange of thoughts and emotions. While verbal communication deficit in Alzheimer's disease is well documented, very little is known about gestural communication, especially in interpersonal situations. This study examines the production of gestures and its relations with verbal aspects of communication. Three patients suffering from moderately severe Alzheimer's disease were compared to three healthy adults. Each one were given a series of pictures and asked to explain which one she preferred and why. The interpersonal interaction was video recorded. Analyses concerned verbal production (quantity and quality) and gestures. Gestures were either non representational (i.e., gestures of small amplitude punctuating speech or accentuating some parts of utterance) or representational (i.e., referring to the object of the speech). Representational gestures were coded as iconic (depicting of concrete aspects), metaphoric (depicting of abstract meaning) or deictic (pointing toward an object). In comparison with healthy participants, patients revealed a decrease in quantity and quality of speech. Nevertheless, their production of gestures was always present. This pattern is in line with the conception that gestures and speech depend on different communicational systems and look inconsistent with the assumption of a parallel dissolution of gesture and speech. Moreover, analyzing the articulation between verbal and gestural dimensions suggests that representational gestures may compensate for speech deficits. It underlines the importance for the role of gestures in maintaining interpersonal communication.

  12. Does brain injury impair speech and gesture differently?

    Directory of Open Access Journals (Sweden)

    Tilbe Göksun

    2016-09-01

    Full Text Available People often use spontaneous gestures when talking about space, such as when giving directions. In a recent study from our lab, we examined whether focal brain-injured individuals’ naming motion event components of manner and path (represented in English by verbs and prepositions, respectively are impaired selectively, and whether gestures compensate for impairment in speech. Left or right hemisphere damaged patients and elderly control participants were asked to describe motion events (e.g., walking around depicted in brief videos. Results suggest that producing verbs and prepositions can be separately impaired in the left hemisphere and gesture production compensates for naming impairments when damage involves specific areas in the left temporal cortex.

  13. An Efficient Solution for Hand Gesture Recognition from Video Sequence

    Directory of Open Access Journals (Sweden)

    PRODAN, R.-C.

    2012-08-01

    Full Text Available The paper describes a system of hand gesture recognition by image processing for human robot interaction. The recognition and interpretation of the hand postures acquired through a video camera allow the control of the robotic arm activity: motion - translation and rotation in 3D - and tightening/releasing the clamp. A gesture dictionary was defined and heuristic algorithms for recognition were developed and tested. The system can be used for academic and industrial purposes, especially for those activities where the movements of the robotic arm were not previously scheduled, for training the robot easier than using a remote control. Besides the gesture dictionary, the novelty of the paper consists in a new technique for detecting the relative positions of the fingers in order to recognize the various hand postures, and in the achievement of a robust system for controlling robots by postures of the hands.

  14. Hand Gesture Recognition Using Modified 1$ and Background Subtraction Algorithms

    Directory of Open Access Journals (Sweden)

    Hazem Khaled

    2015-01-01

    Full Text Available Computers and computerized machines have tremendously penetrated all aspects of our lives. This raises the importance of Human-Computer Interface (HCI. The common HCI techniques still rely on simple devices such as keyboard, mice, and joysticks, which are not enough to convoy the latest technology. Hand gesture has become one of the most important attractive alternatives to existing traditional HCI techniques. This paper proposes a new hand gesture detection system for Human-Computer Interaction using real-time video streaming. This is achieved by removing the background using average background algorithm and the 1$ algorithm for hand’s template matching. Then every hand gesture is translated to commands that can be used to control robot movements. The simulation results show that the proposed algorithm can achieve high detection rate and small recognition time under different light changes, scales, rotation, and background.

  15. Unintentional injury prevention and the role of occupational therapy in the Solomon Islands: an integrative review.

    Science.gov (United States)

    Daufanamae, Barbara U; Franklin, Richard C; Eagers, Jackie

    2016-01-01

    Unintentional injuries (injuries for which there is no evidence of a predetermined intent) are one of the leading causes of death worldwide, particularly in low- and middle-income countries (LMICs). Although evidence demonstrates unintentional injuries are preventable it is a public health challenge for many LMICs such as the Solomon Islands. Occupational therapists are well placed to contribute to injury prevention, as they have specialised skills to analyse the accessibility and safety of the environments within which people conduct their daily occupations. While the role of occupational therapy in unintentional injury prevention is well known in high-income countries, it is unfamiliar in LMICs, especially in the Solomon Islands. This integrative review aimed to explore the incidence of common unintentional injuries, and the burden in the Solomon Islands; and explore the potential role of occupational therapy in unintentional injury prevention in the Solomon Islands, based on current activities in LMICs. Articles were reviewed from six databases (Medline, CINAHL, OTDBase, OT Seeker, Scopus and PsychInfo). Five articles met the inclusion criteria for the first objective and 15 articles met the inclusion criteria for the second objective. These articles were thematically analysed where themes and codes associated with the research objectives were extracted and analysed. Unintentional injuries in the Solomon Islands reported in the literature included ocular trauma, falls from fruit trees and coconut palms, and road traffic crashes. Burden of injury reported was mostly associated with loss of productivity. Occupational therapists undertook rehabilitative, biomechanical, neurodevelopmental and educational roles in LMIC, focusing on tertiary and secondary injury prevention. This integrative review suggests that there is limited information regarding injury in the Solomon Islands. However, evidence is available in LMICs to suggest that occupational therapy services can

  16. Increased risk of unintentional injuries in adults with disabilities: a systematic review and meta-analysis.

    Science.gov (United States)

    Shi, Xiuquan; Wheeler, Krista K; Shi, Junxin; Stallones, Lorann; Ameratunga, Shanthi; Shakespeare, Tom; Xiang, Huiyun

    2015-04-01

    An increased risk of unintentional injuries among individuals with disability has been reported in many studies, yet quantitative syntheses of findings from previous studies have not been done. We conducted a systematic review and meta-analysis to characterize the relationship between pre-existing disability and unintentional injuries. We searched 14 electronic databases to identify original research published between Jan 1, 1990 and Feb 28, 2013. Included studies reported the odds ratio (OR) or relative risk (RR) of unintentional injuries in adults 18+ years of age with pre-existing disabilities compared with adults without disabilities. Twenty six eligible studies were included covering 54,586 individuals with disabilities. We conducted quality assessments and then analyzed the pooled effects using random-effect models. The pooled OR of unintentional injuries was 1.77 (95% CI 1.51-2.07) for all studies in individuals with disabilities compared with individuals without disabilities. The pooled ORs were 1.87 (95% CI 1.52-2.30) for overall unintentional injuries, 1.64 (95% CI 1.39-1.94) for falls-related injuries, 1.62 (95% CI 1.24-2.13) for occupational injuries, and 1.91 (95% CI 1.59-2.30) for non-occupational injuries. Compared with adults without disabilities, individuals with disabilities are at a significantly higher risk of unintentional injuries. Evidence about the association between cognitive disabilities and unintentional injuries is weak. Future researchers are encouraged to use International Classification of Functioning, Disability and Health (ICF) to classify disability and use rigorous evaluation methods to assess and implement the most appropriate injury prevention efforts to mitigate the risks identified. Copyright © 2015 Elsevier Inc. All rights reserved.

  17. The effect of contextual factors on unintentional injury hospitalization: from the Korea National Hospital Discharge Survey.

    Science.gov (United States)

    Lee, Hye Ah; Han, Hyejin; Lee, Seonhwa; Park, Bomi; Park, Bo Hyun; Lee, Won Kyung; Park, Ju Ok; Hong, Sungok; Kim, Young Taek; Park, Hyesook

    2018-03-13

    It has been suggested that health risks are affected by geographical area, but there are few studies on contextual effects using multilevel analysis, especially regarding unintentional injury. This study investigated trends in unintentional injury hospitalization rates over the past decade in Korea, and also examined community-level risk factors while controlling for individual-level factors. Using data from the 2004 to 2013 Korea National Hospital Discharge Survey (KNHDS), trends in age-adjusted injury hospitalization rate were conducted using the Joinpoint Regression Program. Based on the 2013 KNHDS, we collected community-level factors by linking various data sources and selected dominant factors related to injury hospitalization through a stepwise method. Multilevel analysis was performed to assess the community-level factors while controlling for individual-level factors. In 2004, the age-adjusted unintentional injury hospitalization rate was 1570.1 per 100,000 population and increased to 1887.1 per 100,000 population in 2013. The average annual percent change in rate of hospitalizations due to unintentional injury was 2.31% (95% confidence interval: 1.8-2.9). It was somewhat higher for females than for males (3.25% vs. 1.64%, respectively). Both community- and individual-level factors were found to significantly influence unintentional injury hospitalization risk. As community-level risk factors, finance utilization capacity of the local government and neighborhood socioeconomic status, were independently associated with unintentional injury hospitalization after controlling for individual-level factors, and accounted for 19.9% of community-level variation in unintentional injury hospitalization. Regional differences must be considered when creating policies and interventions. Further studies are required to evaluate specific factors related to injury mechanism.

  18. Scientific Visualization of Radio Astronomy Data using Gesture Interaction

    Science.gov (United States)

    Mulumba, P.; Gain, J.; Marais, P.; Woudt, P.

    2015-09-01

    MeerKAT in South Africa (Meer = More Karoo Array Telescope) will require software to help visualize, interpret and interact with multidimensional data. While visualization of multi-dimensional data is a well explored topic, little work has been published on the design of intuitive interfaces to such systems. More specifically, the use of non-traditional interfaces (such as motion tracking and multi-touch) has not been widely investigated within the context of visualizing astronomy data. We hypothesize that a natural user interface would allow for easier data exploration which would in turn lead to certain kinds of visualizations (volumetric, multidimensional). To this end, we have developed a multi-platform scientific visualization system for FITS spectral data cubes using VTK (Visualization Toolkit) and a natural user interface to explore the interaction between a gesture input device and multidimensional data space. Our system supports visual transformations (translation, rotation and scaling) as well as sub-volume extraction and arbitrary slicing of 3D volumetric data. These tasks were implemented across three prototypes aimed at exploring different interaction strategies: standard (mouse/keyboard) interaction, volumetric gesture tracking (Leap Motion controller) and multi-touch interaction (multi-touch monitor). A Heuristic Evaluation revealed that the volumetric gesture tracking prototype shows great promise for interfacing with the depth component (z-axis) of 3D volumetric space across multiple transformations. However, this is limited by users needing to remember the required gestures. In comparison, the touch-based gesture navigation is typically more familiar to users as these gestures were engineered from standard multi-touch actions. Future work will address a complete usability test to evaluate and compare the different interaction modalities against the different visualization tasks.

  19. A Versatile Embedded Platform for EMG Acquisition and Gesture Recognition.

    Science.gov (United States)

    Benatti, Simone; Casamassima, Filippo; Milosevic, Bojan; Farella, Elisabetta; Schönle, Philipp; Fateh, Schekeb; Burger, Thomas; Huang, Qiuting; Benini, Luca

    2015-10-01

    Wearable devices offer interesting features, such as low cost and user friendliness, but their use for medical applications is an open research topic, given the limited hardware resources they provide. In this paper, we present an embedded solution for real-time EMG-based hand gesture recognition. The work focuses on the multi-level design of the system, integrating the hardware and software components to develop a wearable device capable of acquiring and processing EMG signals for real-time gesture recognition. The system combines the accuracy of a custom analog front end with the flexibility of a low power and high performance microcontroller for on-board processing. Our system achieves the same accuracy of high-end and more expensive active EMG sensors used in applications with strict requirements on signal quality. At the same time, due to its flexible configuration, it can be compared to the few wearable platforms designed for EMG gesture recognition available on market. We demonstrate that we reach similar or better performance while embedding the gesture recognition on board, with the benefit of cost reduction. To validate this approach, we collected a dataset of 7 gestures from 4 users, which were used to evaluate the impact of the number of EMG channels, the number of recognized gestures and the data rate on the recognition accuracy and on the computational demand of the classifier. As a result, we implemented a SVM recognition algorithm capable of real-time performance on the proposed wearable platform, achieving a classification rate of 90%, which is aligned with the state-of-the-art off-line results and a 29.7 mW power consumption, guaranteeing 44 hours of continuous operation with a 400 mAh battery.

  20. Smart Remote for the Setup Box Using Gesture Control

    OpenAIRE

    Surepally Uday Kumar; K. Shamini

    2016-01-01

    The basic purpose of this project is to provide a means to control a set top box (capable of infrared communication), in this case Hathway using hand gestures. Thus, this system will act like a remote control for operating set top box, but this will be achieved through hand gestures instead of pushing buttons. To send and receive remote control signals, this project uses an infrared LED as Transmitter. Using an infrared receiver, an Arduino can detect the bits being sent by a remo...

  1. Gesture Recognition for Educational Games: Magic Touch Math

    Science.gov (United States)

    Kye, Neo Wen; Mustapha, Aida; Azah Samsudin, Noor

    2017-08-01

    Children nowadays are having problem learning and understanding basic mathematical operations because they are not interested in studying or learning mathematics. This project proposes an educational game called Magic Touch Math that focuses on basic mathematical operations targeted to children between the age of three to five years old using gesture recognition to interact with the game. Magic Touch Math was developed in accordance to the Game Development Life Cycle (GDLC) methodology. The prototype developed has helped children to learn basic mathematical operations via intuitive gestures. It is hoped that the application is able to get the children motivated and interested in mathematics.

  2. Understanding unintentional childhood home injuries: pilot surveillance data from Karachi, Pakistan.

    Science.gov (United States)

    Zia, Nukhba; Khan, Uzma R; Razzak, Junaid A; Puvanachandra, Prasanthi; Hyder, Adnan A

    2012-01-19

    Childhood injuries, an important public health issue, globally affects more than 95% of children living in low-and middle-income countries. The objective of this study is to describe the epidemiology of childhood unintentional injuries in Karachi, Pakistan with a specific focus on those occurring within the home environment. This was a secondary analysis of a childhood unintentional injury surveillance database setup in the emergency department of the Aga Khan Hospital, Karachi, Pakistan for 3 months. The data was collected by interviewing caretakers of children under 12 years of age presenting with an unintentional injury to the emergency departments of the four major tertiary care hospitals of Karachi, Pakistan. The surveillance included 566 injured children of which 409 (72%) injuries had taken place at/around home. Of 409 children, 66% were males and mostly between 5 and 11 years of age. Injuries commonly occurred during play time (51%). Fall (59%), dog bites (11%) and burns (9%) were the commonest mechanisms of injury. The majority of the children (78%) were directly discharged from the emergency room with predicted short term disability (42%). There were 2 deaths in the emergency department both due to falls. Childhood injury surveillance system provides valuable in-depth information on child injuries. The majority of these unintentional childhood injuries occur at home; with falls, dog bites and burns being the most common types of unintentional childhood home injuries. Specific surveillance systems for child injuries can provide new and valuable information for countries like Pakistan.

  3. [Correspondence analysis of association between types of unintentional injuries and influential factors among rural rear pupils].

    Science.gov (United States)

    Dou, Dongmei; Wang, Peixi

    2015-07-01

    To explore the association between types of unintentional injuries and influential factors among rural rear pupils. The multistage stratified sampling method was used to select the study participant and thus 594 rural pupils were sampled, 292 rear pupils were confirmed and measured with unintentional injuries and influential factors of rural rear pupils scale. Binary logistic regression analysis indicate that the risk facts related to unintentional injury were left-behind status (OR = 2.68, 95% CI 1.06-6.79), gender (OR = 5.12, 95% C2.68-9.79) and surrounding environment (OR = 3.44, 95% CI 1.37-8.70). Correspondence analysis showed living with father, middle personality and low age were related possibly with traffic accident injury. Living with grandparents, extrovert personality and elder pupils were related possibly with unintentional falls injury. Living with mother, introvert personality and middle-age pupils were related possibly with animmal injury. The personality, ages and guardian types of rural rear pupils are correlated with types of unintentional injuries.

  4. Asymmetric Dynamic Attunement of Speech and Gestures in the Construction of Children's Understanding.

    Science.gov (United States)

    De Jonge-Hoekstra, Lisette; Van der Steen, Steffie; Van Geert, Paul; Cox, Ralf F A

    2016-01-01

    As children learn they use their speech to express words and their hands to gesture. This study investigates the interplay between real-time gestures and speech as children construct cognitive understanding during a hands-on science task. 12 children (M = 6, F = 6) from Kindergarten (n = 5) and first grade (n = 7) participated in this study. Each verbal utterance and gesture during the task were coded, on a complexity scale derived from dynamic skill theory. To explore the interplay between speech and gestures, we applied a cross recurrence quantification analysis (CRQA) to the two coupled time series of the skill levels of verbalizations and gestures. The analysis focused on (1) the temporal relation between gestures and speech, (2) the relative strength and direction of the interaction between gestures and speech, (3) the relative strength and direction between gestures and speech for different levels of understanding, and (4) relations between CRQA measures and other child characteristics. The results show that older and younger children differ in the (temporal) asymmetry in the gestures-speech interaction. For younger children, the balance leans more toward gestures leading speech in time, while the balance leans more toward speech leading gestures for older children. Secondly, at the group level, speech attracts gestures in a more dynamically stable fashion than vice versa, and this asymmetry in gestures and speech extends to lower and higher understanding levels. Yet, for older children, the mutual coupling between gestures and speech is more dynamically stable regarding the higher understanding levels. Gestures and speech are more synchronized in time as children are older. A higher score on schools' language tests is related to speech attracting gestures more rigidly and more asymmetry between gestures and speech, only for the less difficult understanding levels. A higher score on math or past science tasks is related to less asymmetry between gestures and

  5. Asymmetric dynamic attunement of speech and gestures in the construction of children’s understanding

    Directory of Open Access Journals (Sweden)

    Lisette eDe Jonge-Hoekstra

    2016-03-01

    Full Text Available As children learn they use their speech to express words and their hands to gesture. This study investigates the interplay between real-time gestures and speech as children construct cognitive understanding during a hands-on science task. 12 children (M = 6, F = 6 from Kindergarten (n = 5 and first grade (n = 7 participated in this study. Each verbal utterance and gesture during the task were coded, on a complexity scale derived from dynamic skill theory. To explore the interplay between speech and gestures, we applied a cross recurrence quantification analysis (CRQA to the two coupled time series of the skill levels of verbalizations and gestures. The analysis focused on 1 the temporal relation between gestures and speech, 2 the relative strength and direction of the interaction between gestures and speech, 3 the relative strength and direction between gestures and speech for different levels of understanding, and 4 relations between CRQA measures and other child characteristics. The results show that older and younger children differ in the (temporal asymmetry in the gestures-speech interaction. For younger children, the balance leans more towards gestures leading speech in time, while the balance leans more towards speech leading gestures for older children. Secondly, at the group level, speech attracts gestures in a more dynamically stable fashion than vice versa, and this asymmetry in gestures and speech extends to lower and higher understanding levels. Yet, for older children, the mutual coupling between gestures and speech is more dynamically stable regarding the higher understanding levels. Gestures and speech are more synchronized in time as children are older. A higher score on schools’ language tests is related to speech attracting gestures more rigidly and more asymmetry between gestures and speech, only for the less difficult understanding levels. A higher score on math or past science tasks is related to less asymmetry between

  6. Early Gesture Provides a Helping Hand to Spoken Vocabulary Development for Children with Autism, Down Syndrome, and Typical Development

    Science.gov (United States)

    Özçaliskan, Seyda; Adamson, Lauren B.; Dimitrova, Nevena; Baumann, Stephanie

    2017-01-01

    Typically developing (TD) children refer to objects uniquely in gesture (e.g., point at a cat) before they produce verbal labels for these objects ("cat"). The onset of such gestures predicts the onset of similar spoken words, showing a strong positive relation between early gestures and early words. We asked whether gesture plays the…

  7. Frontal and temporal contributions to understanding the iconic co-speech gestures that accompany speech.

    Science.gov (United States)

    Dick, Anthony Steven; Mok, Eva H; Raja Beharelle, Anjali; Goldin-Meadow, Susan; Small, Steven L

    2014-03-01

    In everyday conversation, listeners often rely on a speaker's gestures to clarify any ambiguities in the verbal message. Using fMRI during naturalistic story comprehension, we examined which brain regions in the listener are sensitive to speakers' iconic gestures. We focused on iconic gestures that contribute information not found in the speaker's talk, compared with those that convey information redundant with the speaker's talk. We found that three regions-left inferior frontal gyrus triangular (IFGTr) and opercular (IFGOp) portions, and left posterior middle temporal gyrus (MTGp)--responded more strongly when gestures added information to nonspecific language, compared with when they conveyed the same information in more specific language; in other words, when gesture disambiguated speech as opposed to reinforced it. An increased BOLD response was not found in these regions when the nonspecific language was produced without gesture, suggesting that IFGTr, IFGOp, and MTGp are involved in integrating semantic information across gesture and speech. In addition, we found that activity in the posterior superior temporal sulcus (STSp), previously thought to be involved in gesture-speech integration, was not sensitive to the gesture-speech relation. Together, these findings clarify the neurobiology of gesture-speech integration and contribute to an emerging picture of how listeners glean meaning from gestures that accompany speech. Copyright © 2012 Wiley Periodicals, Inc.

  8. Localization and Recognition of Dynamic Hand Gestures Based on Hierarchy of Manifold Classifiers

    Science.gov (United States)

    Favorskaya, M.; Nosov, A.; Popov, A.

    2015-05-01

    Generally, the dynamic hand gestures are captured in continuous video sequences, and a gesture recognition system ought to extract the robust features automatically. This task involves the highly challenging spatio-temporal variations of dynamic hand gestures. The proposed method is based on two-level manifold classifiers including the trajectory classifiers in any time instants and the posture classifiers of sub-gestures in selected time instants. The trajectory classifiers contain skin detector, normalized skeleton representation of one or two hands, and motion history representing by motion vectors normalized through predetermined directions (8 and 16 in our case). Each dynamic gesture is separated into a set of sub-gestures in order to predict a trajectory and remove those samples of gestures, which do not satisfy to current trajectory. The posture classifiers involve the normalized skeleton representation of palm and fingers and relative finger positions using fingertips. The min-max criterion is used for trajectory recognition, and the decision tree technique was applied for posture recognition of sub-gestures. For experiments, a dataset "Multi-modal Gesture Recognition Challenge 2013: Dataset and Results" including 393 dynamic hand-gestures was chosen. The proposed method yielded 84-91% recognition accuracy, in average, for restricted set of dynamic gestures.

  9. LOCALIZATION AND RECOGNITION OF DYNAMIC HAND GESTURES BASED ON HIERARCHY OF MANIFOLD CLASSIFIERS

    Directory of Open Access Journals (Sweden)

    M. Favorskaya

    2015-05-01

    Full Text Available Generally, the dynamic hand gestures are captured in continuous video sequences, and a gesture recognition system ought to extract the robust features automatically. This task involves the highly challenging spatio-temporal variations of dynamic hand gestures. The proposed method is based on two-level manifold classifiers including the trajectory classifiers in any time instants and the posture classifiers of sub-gestures in selected time instants. The trajectory classifiers contain skin detector, normalized skeleton representation of one or two hands, and motion history representing by motion vectors normalized through predetermined directions (8 and 16 in our case. Each dynamic gesture is separated into a set of sub-gestures in order to predict a trajectory and remove those samples of gestures, which do not satisfy to current trajectory. The posture classifiers involve the normalized skeleton representation of palm and fingers and relative finger positions using fingertips. The min-max criterion is used for trajectory recognition, and the decision tree technique was applied for posture recognition of sub-gestures. For experiments, a dataset “Multi-modal Gesture Recognition Challenge 2013: Dataset and Results” including 393 dynamic hand-gestures was chosen. The proposed method yielded 84–91% recognition accuracy, in average, for restricted set of dynamic gestures.

  10. A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space

    Directory of Open Access Journals (Sweden)

    Kangsoo Kim

    2017-07-01

    Full Text Available Technological human surrogates, including robotic and virtual humans, have been popularly used in various scenarios, including training, education, and entertainment. Prior research has investigated the effects of the surrogate’s physicality and gesturing in human perceptions and social influence of the surrogate. However, those studies have been carried out in research laboratories, where the participants were aware that it was an experiment, and the participant demographics are typically relatively narrow—e.g., college students. In this paper, we describe and share results from a large-scale exploratory user study involving 7,685 people in a public space, where they were unaware of the experimental nature of the setting, to investigate the effects of surrogate physicality and gesturing on their behavior during human–surrogate interactions. We evaluate human behaviors using several variables, such as proactivity and reactivity, and proximity. We have identified several interesting phenomena that could lead to hypotheses developed as part of future hypothesis-based studies. Based on the measurements of the variables, we believe people are more likely to be engaged in a human–surrogate interaction when the surrogate is physically present, but movements and gesturing with its body parts have not shown the expected benefits for the interaction engagement. Regarding the demographics of the people in the study, we found higher overall engagement for females than males, and higher reactivity for younger than older people. We discuss implications for practitioners aiming to design a technological surrogate that will directly interact with real humans.

  11. Giving cognition a helping hand: the effect of congruent gestures on object name retrieval.

    Science.gov (United States)

    Pine, Karen J; Reeves, Lindsey; Howlett, Neil; Fletcher, Ben C

    2013-02-01

    The gestures that accompany speech are more than just arbitrary hand movements or communicative devices. They are simulated actions that can both prime and facilitate speech and cognition. This study measured participants' reaction times for naming degraded images of objects when simultaneously adopting a gesture that was either congruent with the target object, incongruent with it, and when not making any hand gesture. A within-subjects design was used, with participants (N= 122) naming 10 objects under each condition. Participants named the objects significantly faster when adopting a congruent gesture than when not gesturing at all. Adopting an incongruent gesture resulted in significantly slower naming times. The findings are discussed in the context of the intrapersonal cognitive and facilitatory effects of gestures and underline the relatedness between language, action, and cognition. © 2012 The British Psychological Society.

  12. Generating Culture-Specific Gestures for Virtual Agent Dialogs

    DEFF Research Database (Denmark)

    Endrass, Birgit; Damian, Ionut; Huber, Peter

    2010-01-01

    Integrating culture into the behavioral model of virtual agents has come into focus lately. When investigating verbal aspects of behavior, nonverbal behaviors are desirably added automatically, driven by the speech-act. In this paper, we present a corpus driven approach of generating gestures...

  13. Effects of a robotic storyteller's moody gestures on storytelling perception

    NARCIS (Netherlands)

    Xu, J.; Broekens, J.; Hindriks, K.; Neerincx, M.A.

    2015-01-01

    A parameterized behavior model was developed for robots to show mood during task execution. In this study, we applied the model to the coverbal gestures of a robotic storyteller. This study investigated whether parameterized mood expression can 1) show mood that is changing over time; 2) reinforce

  14. Static gesture recognition using features extracted from skeletal data

    CSIR Research Space (South Africa)

    Mangera, R

    2013-12-01

    Full Text Available -optimal classification accuracy. Therefore to improve the classification accuracy, a new feature vector, combining joint angles and the relative position of the arm joints with respect to the head, is proposed. A k-means classifier is used to cluster each gesture. New...

  15. RehabGesture: An Alternative Tool for Measuring Human Movement.

    Science.gov (United States)

    Brandão, Alexandre F; Dias, Diego R C; Castellano, Gabriela; Parizotto, Nivaldo A; Trevelin, Luis Carlos

    2016-07-01

    Systems for range of motion (ROM) measurement such as OptoTrak, Motion Capture, Motion Analysis, Vicon, and Visual 3D are so expensive that they become impracticable in public health systems and even in private rehabilitation clinics. Telerehabilitation is a branch within telemedicine intended to offer ways to increase motor and/or cognitive stimuli, aimed at faster and more effective recovery of given disabilities, and to measure kinematic data such as the improvement in ROM. In the development of the RehabGesture tool, we used the gesture recognition sensor Kinect(®) (Microsoft, Redmond, WA) and the concepts of Natural User Interface and Open Natural Interaction. RehabGesture can measure and record the ROM during rehabilitation sessions while the user interacts with the virtual reality environment. The software allows the measurement of the ROM (in the coronal plane) from 0° extension to 145° flexion of the elbow joint, as well as from 0° adduction to 180° abduction of the glenohumeral (shoulder) joint, leaving the standing position. The proposed tool has application in the fields of training and physical evaluation of professional and amateur athletes in clubs and gyms and may have application in rehabilitation and physiotherapy clinics for patients with compromised motor abilities. RehabGesture represents a low-cost solution to measure the movement of the upper limbs, as well as to stimulate the process of teaching and learning in disciplines related to the study of human movement, such as kinesiology.

  16. Recognition of sign language gestures using neural networks

    Directory of Open Access Journals (Sweden)

    Simon Vamplew

    2007-04-01

    Full Text Available This paper describes the structure and performance of the SLARTI sign language recognition system developed at the University of Tasmania. SLARTI uses a modular architecture consisting of multiple feature-recognition neural networks and a nearest-neighbour classifier to recognise Australian sign language (Auslan hand gestures.

  17. Recognition of sign language gestures using neural networks

    OpenAIRE

    Simon Vamplew

    2007-01-01

    This paper describes the structure and performance of the SLARTI sign language recognition system developed at the University of Tasmania. SLARTI uses a modular architecture consisting of multiple feature-recognition neural networks and a nearest-neighbour classifier to recognise Australian sign language (Auslan) hand gestures.

  18. Onomatopoeia, Gesture, and Synaesthesia in the Perception of Poetic Meaning.

    Science.gov (United States)

    Salper, Donald R.

    The author states that phonetic symbolism is not a generalizable phenomenon but maintains that those interested in the status of a poem as a speech event need not totally discount or discredit such perceptions. In his discussion of the theories which ascribe meaning to vocal utterance--the two imitative theories, the onomatopoeic and the gestural,…

  19. Gesture and Signing in Support of Expressive Language Development

    Science.gov (United States)

    Baker-Ramos, Leslie K.

    2017-01-01

    The purpose of this teacher inquiry is to explore the effects of signing and gesturing on the expressive language development of non-verbal children. The first phase of my inquiry begins with the observations of several non-verbal students with various etiologies in three different educational settings. The focus of these observations is to…

  20. Children's Use of Gesture to Resolve Lexical Ambiguity

    Science.gov (United States)

    Kidd, Evan; Holler, Judith

    2009-01-01

    We report on a study investigating 3-5-year-old children's use of gesture to resolve lexical ambiguity. Children were told three short stories that contained two homonym senses; for example, "bat" (flying mammal) and "bat" (sports equipment). They were then asked to re-tell these stories to a second experimenter. The data were coded for the means…

  1. Gesturing on the Telephone: Independent Effects of Dialogue and Visibility

    Science.gov (United States)

    Bavelas, Janet; Gerwing, Jennifer; Sutton, Chantelle; Prevost, Danielle

    2008-01-01

    Speakers often gesture in telephone conversations, even though they are not visible to their addressees. To test whether this effect is due to being in a dialogue, we separated visibility and dialogue with three conditions: face-to-face dialogue (10 dyads), telephone dialogue (10 dyads), and monologue to a tape recorder (10 individuals). For the…

  2. Maternal Mental State Talk and Infants' Early Gestural Communication

    Science.gov (United States)

    Slaughter, Virginia; Peterson, Candida C.; Carpenter, Malinda

    2009-01-01

    Twenty-four infants were tested monthly for the production of imperative and declarative gestures between 0 ; 9 and 1 ; 3 and concurrent mother-infant free-play sessions were conducted at 0 ; 9, 1 ; 0 and 1 ; 3 (Carpenter, Nagell & Tomasello, 1998). Free-play transcripts were subsequently coded for maternal talk about mental states. Results…

  3. Nearest neighbour classification of Indian sign language gestures ...

    Indian Academy of Sciences (India)

    In the ideal case, a gesture recognition ... Every geographical region has developed its own sys- ... et al [10] present a study on vision-based static hand shape .... tures, and neural networks for recognition. ..... We used the city-block dis-.

  4. Sound Synthesis Affected by Physical Gestures in Real-Time

    DEFF Research Database (Denmark)

    Graugaard, Lars

    2006-01-01

    Motivation and strategies for affecting electronic music through physical gestures are presented and discussed. Two implementations are presented and experience with their use in performance is reported. A concept of sound shaping and sound colouring that connects an instrumental performer......’s playing and gesturest to sound synthesis is used. The results and future possibilities are discussed....

  5. Give me a hand: Differential effects of gesture type in guiding young children's problem-solving.

    Science.gov (United States)

    Vallotton, Claire; Fusaro, Maria; Hayden, Julia; Decker, Kalli; Gutowski, Elizabeth

    2015-11-01

    Adults' gestures support children's learning in problem-solving tasks, but gestures may be differentially useful to children of different ages, and different features of gestures may make them more or less useful to children. The current study investigated parents' use of gestures to support their young children (1.5 - 6 years) in a block puzzle task (N = 126 parent-child dyads), and identified patterns in parents' gesture use indicating different gestural strategies. Further, we examined the effect of child age on both the frequency and types of gestures parents used, and on their usefulness to support children's learning. Children attempted to solve the puzzle independently before and after receiving help from their parent; half of the parents were instructed to sit on their hands while they helped. Parents who could use their hands appear to use gestures in three strategies: orienting the child to the task, providing abstract information, and providing embodied information; further, they adapted their gesturing to their child's age and skill level. Younger children elicited more frequent and more proximal gestures from parents. Despite the greater use of gestures with younger children, it was the oldest group (4.5-6.0 years) who were most affected by parents' gestures. The oldest group was positively affected by the total frequency of parents' gestures, and in particular, parents' use of embodying gestures (indexes that touched their referents, representational demonstrations with object in hand, and physically guiding child's hands). Though parents rarely used the embodying strategy with older children, it was this strategy which most enhanced the problem-solving of children 4.5 - 6 years.

  6. Give me a hand: Differential effects of gesture type in guiding young children's problem-solving

    Science.gov (United States)

    Vallotton, Claire; Fusaro, Maria; Hayden, Julia; Decker, Kalli; Gutowski, Elizabeth

    2015-01-01

    Adults’ gestures support children's learning in problem-solving tasks, but gestures may be differentially useful to children of different ages, and different features of gestures may make them more or less useful to children. The current study investigated parents’ use of gestures to support their young children (1.5 – 6 years) in a block puzzle task (N = 126 parent-child dyads), and identified patterns in parents’ gesture use indicating different gestural strategies. Further, we examined the effect of child age on both the frequency and types of gestures parents used, and on their usefulness to support children's learning. Children attempted to solve the puzzle independently before and after receiving help from their parent; half of the parents were instructed to sit on their hands while they helped. Parents who could use their hands appear to use gestures in three strategies: orienting the child to the task, providing abstract information, and providing embodied information; further, they adapted their gesturing to their child's age and skill level. Younger children elicited more frequent and more proximal gestures from parents. Despite the greater use of gestures with younger children, it was the oldest group (4.5-6.0 years) who were most affected by parents’ gestures. The oldest group was positively affected by the total frequency of parents’ gestures, and in particular, parents’ use of embodying gestures (indexes that touched their referents, representational demonstrations with object in hand, and physically guiding child's hands). Though parents rarely used the embodying strategy with older children, it was this strategy which most enhanced the problem-solving of children 4.5 – 6 years. PMID:26848192

  7. Generating Control Commands From Gestures Sensed by EMG

    Science.gov (United States)

    Wheeler, Kevin R.; Jorgensen, Charles

    2006-01-01

    An effort is under way to develop noninvasive neuro-electric interfaces through which human operators could control systems as diverse as simple mechanical devices, computers, aircraft, and even spacecraft. The basic idea is to use electrodes on the surface of the skin to acquire electromyographic (EMG) signals associated with gestures, digitize and process the EMG signals to recognize the gestures, and generate digital commands to perform the actions signified by the gestures. In an experimental prototype of such an interface, the EMG signals associated with hand gestures are acquired by use of several pairs of electrodes mounted in sleeves on a subject s forearm (see figure). The EMG signals are sampled and digitized. The resulting time-series data are fed as input to pattern-recognition software that has been trained to distinguish gestures from a given gesture set. The software implements, among other things, hidden Markov models, which are used to recognize the gestures as they are being performed in real time. Thus far, two experiments have been performed on the prototype interface to demonstrate feasibility: an experiment in synthesizing the output of a joystick and an experiment in synthesizing the output of a computer or typewriter keyboard. In the joystick experiment, the EMG signals were processed into joystick commands for a realistic flight simulator for an airplane. The acting pilot reached out into the air, grabbed an imaginary joystick, and pretended to manipulate the joystick to achieve left and right banks and up and down pitches of the simulated airplane. In the keyboard experiment, the subject pretended to type on a numerical keypad, and the EMG signals were processed into keystrokes. The results of the experiments demonstrate the basic feasibility of this method while indicating the need for further research to reduce the incidence of errors (including confusion among gestures). Topics that must be addressed include the numbers and arrangements

  8. Unintentional fall injuries associated with walkers and canes in older adults treated in U.S. emergency departments.

    Science.gov (United States)

    Stevens, Judy A; Thomas, Karen; Teh, Leesia; Greenspan, Arlene I

    2009-08-01

    To characterize nonfatal, unintentional, fall-related injuries associated with walkers and canes in older adults. Surveillance data of injuries treated in hospital emergency departments (EDs), January 1, 2001, to December 31, 2006. The National Electronic Injury Surveillance System All Injury Program, which collects data from a nationally representative stratified probability sample of 66 U.S. hospital EDs. People aged 65 and older treated in EDs for 3,932 nonfatal unintentional fall injuries and whose records indicated that a cane or a walker was involved in the fall. Sex, age, whether the fall involved a cane or walker, primary diagnosis, part of the body injured, disposition, and location and circumstances of the fall. An estimated 47,312 older adult fall injuries associated with walking aids were treated annually in U.S. EDs: 87.3% with walkers, 12.3% with canes, and 0.4% with both. Walkers were associated with seven times as many injuries as canes. Women's injury rates exceeded those for men (rate ratios=2.6 for walkers, 1.4 for canes.) The most prevalent injuries were fractures and contusions or abrasions. Approximately one-third of subjects were hospitalized for their injuries. Injuries and hospital admissions for falls associated with walking aids were frequent in this highly vulnerable population. The results suggest that more research is needed to improve the design of walking aids. More information also is needed about the circumstances preceding falls, both to better understand the contributing fall risk factors and to develop specific and effective fall prevention strategies.

  9. Car Gestures - Advisory warning using additional steering wheel angles.

    Science.gov (United States)

    Maag, Christian; Schneider, Norbert; Lübbeke, Thomas; Weisswange, Thomas H; Goerick, Christian

    2015-10-01

    Advisory warning systems (AWS) notify the driver about upcoming hazards. This is in contrast to the majority of currently deployed advanced driver assistance systems (ADAS) that manage emergency situations. The target of this study is to investigate the effectiveness, acceptance, and controllability of a specific kind of AWS that uses the haptic information channel for warning the driver. This could be beneficial, as alternatives for using the visual modality can help to reduce the risk of visual overload. The driving simulator study (N=24) compared an AWS based on additional steering wheel angle control (Car Gestures) with a visual warning presented in a simulated head-up display (HUD). Both types of warning were activated 3.5s before the hazard object was reached. An additional condition of unassisted driving completed the experimental design. The subjects encountered potential hazards in a variety of urban situations (e.g. a pedestrian standing on the curbs). For the investigated situations, subjective ratings show that a majority of drivers prefer visual warnings over haptic information via gestures. An analysis of driving behavior indicates that both warning approaches guide the vehicle away from the potential hazard. Whereas gestures lead to a faster lateral driving reaction (compared to HUD warnings), the visual warnings result in a greater safety benefit (measured by the minimum distance to the hazard object). A controllability study with gestures in the wrong direction (i.e. leading toward the hazard object) shows that drivers are able to cope with wrong haptic warnings and safety is not reduced compared to unassisted driving as well as compared to (correct) haptic gestures and visual warnings. Copyright © 2015 Elsevier Ltd. All rights reserved.

  10. School-based education programmes for the prevention of unintentional injuries in children and young people.

    Science.gov (United States)

    Orton, Elizabeth; Whitehead, Jessica; Mhizha-Murira, Jacqueline; Clarkson, Mandy; Watson, Michael C; Mulvaney, Caroline A; Staniforth, Joy Ul; Bhuchar, Munish; Kendrick, Denise

    2016-12-27

    three of these were similar enough to combine in a meta-analysis, with a pooled incidence rate ratio of 0.73 (95% confidence interval (CI) 0.49 to 1.08; 2073 children) and substantial statistical heterogeneity (I 2 = 63%). However, this body of evidence was low certainty, due to concerns over this heterogeneity (inconsistency) and imprecision. This heterogeneity may be explained by the non-RCT study design of one of the studies, as a sensitivity analysis with this study removed found stronger evidence of an effect and no heterogeneity (I 2 = 0%).Two studies report an improvement in safety skills in the intervention group. Likewise, the four studies measuring observed safety behaviour reported an improvement in the intervention group relative to the control. Thirteen out of 19 studies describing self-reported behaviour and safety practices showed improvements, and of the 21 studies assessing changes in safety knowledge, 19 reported an improvement in at least one question domain in the intervention compared to the control group. However, we were unable to pool data for our secondary outcomes, so our conclusions were limited, as they were drawn from highly diverse single studies and the body of evidence was low (safety skills) or very low (behaviour, safety knowledge) certainty. Only one study reported intervention costs but did not undertake a full economic evaluation (very low certainty evidence). There is insufficient evidence to determine whether school-based educational programmes can prevent unintentional injuries. More high-quality studies are needed to evaluate the impact of educational programmes on injury occurrence. There is some weak evidence that such programmes improve safety skills, behaviour/practices and knowledge, although the evidence was of low or very low quality certainty. We found insufficient economic studies to assess cost-effectiveness.

  11. A cross-species study of gesture and its role in symbolic development: Implications for the gestural theory of language evolution

    Directory of Open Access Journals (Sweden)

    Kristen eGillespie-Lynch

    2013-06-01

    Full Text Available Using a naturalistic video database, we examined whether gestures scaffolded the symbolic development of a language-enculturated chimpanzee, a language-enculturated bonobo, and a human child during the second year of life. These three species constitute a complete clade: species possessing a common immediate ancestor. A basic finding was the functional and formal similarity of many gestures between chimpanzee, bonobo, and human child. The child’s symbols were spoken words; the apes’ symbols were lexigrams, noniconic visual signifiers. A developmental pattern in which gestural representation of a referent preceded symbolic representation of the same referent appeared in all three species (but was statistically significant only for the child. Nonetheless, across species, the ratio of symbol to gesture increased significantly with age. But even though their symbol production increased, the apes continued to communicate more frequently by gesture than by symbol. In contrast, by15-18 months of age, the child used symbols more frequently than gestures. This ontogenetic sequence from gesture to symbol, present across the clade but more pronounced in child than ape, provides support for the role of gesture in language evolution. In all three species, the overwhelming majority of gestures were communicative (paired with eye-contact, vocalization, and/or persistence. However, vocalization was rare for the apes, but accompanied the majority of the child’s communicative gestures. This finding suggests the co-evolution of speech and gesture after the evolutionary divergence of the hominid line. Multimodal expressions of communicative intent (e.g., vocalization plus persistence were normative for the child, but less common for the apes. This finding suggests that multimodal expression of communicative intent was also strengthened after hominids diverged from apes.

  12. Body Awareness in Preschool Children with Psychiatric Disorder

    Science.gov (United States)

    Simons, J.; Leitschuh, C.; Raymaekers, A.; Vandenbussche, I.

    2011-01-01

    The purpose of this study was to investigate the body awareness of preschool children with a psychiatric disorder as measured by the test imitation of gestures (Berges & Lezine, 1978), using the subsections for pointing to body parts (passive vocabulary) and naming body parts (active vocabulary). Seventy-seven children from 37 to 72 months of age…

  13. Prosthetics Making Sense: Dancing the Technogenetic Body

    Directory of Open Access Journals (Sweden)

    Erin Manning

    2006-01-01

    Full Text Available Explorations of new technologies and dance often focus on the difficulty of locating gesture-as-such. For the practitioners of dance and technology the exploration of movement is intrinsically related to how to locate where a movement begins and ends in order to map its coordinates within a sensitive system. Yet, the question "What is a gesture? (and how can the computer recognize one?" may direct the techno-dance process toward establishing a kind of grammar of movement that would — paradoxically — be more likely to tie the body to some pre-established understanding of how it actualizes. "Mapping" gesture risks breaking movement into bits of assimilable data, of replicating the very conformity the computer software is seeking to get beyond. Instead of mapping gesture-as-such, this paper therefore begins somewhere else. It seeks to explore the technogenetic potential of the wholeness of movement, including its "unmappable" virtuality. The unmappable — within a computer software program — is the aspect of movement I call pre-acceleration, a virtual becoming — a tendency toward movement — through which a displacement takes form. If a vocabulary of gesture is to be reclaimed as part of what can be stimulated in the encounter between dance and new technology, it must be done through the continuum of movement, through the body's technogenetic emergence in the realm of the virtual becoming of pre-acceleration.

  14. Personalized gesture interactions for cyber-physical smart-home environments

    Institute of Scientific and Technical Information of China (English)

    Yihua LOU; Wenjun WU; Radu-Daniel VATAVU; Wei-Tek TSAI

    2017-01-01

    A gesture-based interaction system for smart homes is a part of a complex cyber-physical environment,for which researchers and developers need to address major challenges in providing personalized gesture interactions.However,current research efforts have not tackled the problem of personalized gesture recognition that often involves user identification.To address this problem,we propose in this work a new event-driven service-oriented framework called gesture services for cyber-physical environments (GS-CPE) that extends the architecture of our previous work gesture profile for web services (GPWS).To provide user identification functionality,GS-CPE introduces a two-phase cascading gesture password recognition algorithm for gesture-based user identification using a two-phase cascading classifier with the hidden Markov model and the Golden Section Search,which achieves an accuracy rate of 96.2% with a small training dataset.To support personalized gesture interaction,an enhanced version of the Dynamic Time Warping algorithm with multiple gestural input sources and dynamic template adaptation support is implemented.Our experimental results demonstrate the performance of the algorithm can achieve an average accuracy rate of 98.5% in practical scenarios.Comparison results reveal that GS-CPE has faster response time and higher accuracy rate than other gesture interaction systems designed for smart-home environments.

  15. Beating time: How ensemble musicians' cueing gestures communicate beat position and tempo.

    Science.gov (United States)

    Bishop, Laura; Goebl, Werner

    2018-01-01

    Ensemble musicians typically exchange visual cues to coordinate piece entrances. "Cueing-in" gestures indicate when to begin playing and at what tempo. This study investigated how timing information is encoded in musicians' cueing-in gestures. Gesture acceleration patterns were expected to indicate beat position, while gesture periodicity, duration, and peak gesture velocity were expected to indicate tempo. Same-instrument ensembles (e.g., piano-piano) were expected to synchronize more successfully than mixed-instrument ensembles (e.g., piano-violin). Duos performed short passages as their head and (for violinists) bowing hand movements were tracked with accelerometers and Kinect sensors. Performers alternated between leader/follower roles; leaders heard a tempo via headphones and cued their partner in nonverbally. Violin duos synchronized more successfully than either piano duos or piano-violin duos, possibly because violinists were more experienced in ensemble playing than pianists. Peak acceleration indicated beat position in leaders' head-nodding gestures. Gesture duration and periodicity in leaders' head and bowing hand gestures indicated tempo. The results show that the spatio-temporal characteristics of cueing-in gestures guide beat perception, enabling synchronization with visual gestures that follow a range of spatial trajectories.

  16. Multisensory integration: the case of a time window of gesture-speech integration.

    Science.gov (United States)

    Obermeier, Christian; Gunter, Thomas C

    2015-02-01

    This experiment investigates the integration of gesture and speech from a multisensory perspective. In a disambiguation paradigm, participants were presented with short videos of an actress uttering sentences like "She was impressed by the BALL, because the GAME/DANCE...." The ambiguous noun (BALL) was accompanied by an iconic gesture fragment containing information to disambiguate the noun toward its dominant or subordinate meaning. We used four different temporal alignments between noun and gesture fragment: the identification point (IP) of the noun was either prior to (+120 msec), synchronous with (0 msec), or lagging behind the end of the gesture fragment (-200 and -600 msec). ERPs triggered to the IP of the noun showed significant differences for the integration of dominant and subordinate gesture fragments in the -200, 0, and +120 msec conditions. The outcome of this integration was revealed at the target words. These data suggest a time window for direct semantic gesture-speech integration ranging from at least -200 up to +120 msec. Although the -600 msec condition did not show any signs of direct integration at the homonym, significant disambiguation was found at the target word. An explorative analysis suggested that gesture information was directly integrated at the verb, indicating that there are multiple positions in a sentence where direct gesture-speech integration takes place. Ultimately, this would implicate that in natural communication, where a gesture lasts for some time, several aspects of that gesture will have their specific and possibly distinct impact on different positions in an utterance.

  17. Selection of suitable hand gestures for reliable myoelectric human computer interface.

    Science.gov (United States)

    Castro, Maria Claudia F; Arjunan, Sridhar P; Kumar, Dinesh K

    2015-04-09

    Myoelectric controlled prosthetic hand requires machine based identification of hand gestures using surface electromyogram (sEMG) recorded from the forearm muscles. This study has observed that a sub-set of the hand gestures have to be selected for an accurate automated hand gesture recognition, and reports a method to select these gestures to maximize the sensitivity and specificity. Experiments were conducted where sEMG was recorded from the muscles of the forearm while subjects performed hand gestures and then was classified off-line. The performances of ten gestures were ranked using the proposed Positive-Negative Performance Measurement Index (PNM), generated by a series of confusion matrices. When using all the ten gestures, the sensitivity and specificity was 80.0% and 97.8%. After ranking the gestures using the PNM, six gestures were selected and these gave sensitivity and specificity greater than 95% (96.5% and 99.3%); Hand open, Hand close, Little finger flexion, Ring finger flexion, Middle finger flexion and Thumb flexion. This work has shown that reliable myoelectric based human computer interface systems require careful selection of the gestures that have to be recognized and without such selection, the reliability is poor.

  18. Coronary Heart Disease Preoperative Gesture Interactive Diagnostic System Based on Augmented Reality.

    Science.gov (United States)

    Zou, Yi-Bo; Chen, Yi-Min; Gao, Ming-Ke; Liu, Quan; Jiang, Si-Yu; Lu, Jia-Hui; Huang, Chen; Li, Ze-Yu; Zhang, Dian-Hua

    2017-08-01

    Coronary heart disease preoperative diagnosis plays an important role in the treatment of vascular interventional surgery. Actually, most doctors are used to diagnosing the position of the vascular stenosis and then empirically estimating vascular stenosis by selective coronary angiography images instead of using mouse, keyboard and computer during preoperative diagnosis. The invasive diagnostic modality is short of intuitive and natural interaction and the results are not accurate enough. Aiming at above problems, the coronary heart disease preoperative gesture interactive diagnostic system based on Augmented Reality is proposed. The system uses Leap Motion Controller to capture hand gesture video sequences and extract the features which that are the position and orientation vector of the gesture motion trajectory and the change of the hand shape. The training planet is determined by K-means algorithm and then the effect of gesture training is improved by multi-features and multi-observation sequences for gesture training. The reusability of gesture is improved by establishing the state transition model. The algorithm efficiency is improved by gesture prejudgment which is used by threshold discriminating before recognition. The integrity of the trajectory is preserved and the gesture motion space is extended by employing space rotation transformation of gesture manipulation plane. Ultimately, the gesture recognition based on SRT-HMM is realized. The diagnosis and measurement of the vascular stenosis are intuitively and naturally realized by operating and measuring the coronary artery model with augmented reality and gesture interaction techniques. All of the gesture recognition experiments show the distinguish ability and generalization ability of the algorithm and gesture interaction experiments prove the availability and reliability of the system.

  19. Distinguishing the processing of gestures from signs in deaf individuals: an fMRI study.

    Science.gov (United States)

    Husain, Fatima T; Patkin, Debra J; Thai-Van, Hung; Braun, Allen R; Horwitz, Barry

    2009-06-18

    Manual gestures occur on a continuum from co-speech gesticulations to conventionalized emblems to language signs. Our goal in the present study was to understand the neural bases of the processing of gestures along such a continuum. We studied four types of gestures, varying along linguistic and semantic dimensions: linguistic and meaningful American Sign Language (ASL), non-meaningful pseudo-ASL, meaningful emblematic, and nonlinguistic, non-meaningful made-up gestures. Pre-lingually deaf, native signers of ASL participated in the fMRI study and performed two tasks while viewing videos of the gestures: a visuo-spatial (identity) discrimination task and a category discrimination task. We found that the categorization task activated left ventral middle and inferior frontal gyrus, among other regions, to a greater extent compared to the visual discrimination task, supporting the idea of semantic-level processing of the gestures. The reverse contrast resulted in enhanced activity of bilateral intraparietal sulcus, supporting the idea of featural-level processing (analogous to phonological-level processing of speech sounds) of the gestures. Regardless of the task, we found that brain activation patterns for the nonlinguistic, non-meaningful gestures were the most different compared to the ASL gestures. The activation patterns for the emblems were most similar to those of the ASL gestures and those of the pseudo-ASL were most similar to the nonlinguistic, non-meaningful gestures. The fMRI results provide partial support for the conceptualization of different gestures as belonging to a continuum and the variance in the fMRI results was best explained by differences in the processing of gestures along the semantic dimension.

  20. An investigation of co-speech gesture production during action description in Parkinson's disease.

    Science.gov (United States)

    Cleary, Rebecca A; Poliakoff, Ellen; Galpin, Adam; Dick, Jeremy P R; Holler, Judith

    2011-12-01

    Parkinson's disease (PD) can impact enormously on speech communication. One aspect of non-verbal behaviour closely tied to speech is co-speech gesture production. In healthy people, co-speech gestures can add significant meaning and emphasis to speech. There is, however, little research into how this important channel of communication is affected in PD. The present study provides a systematic analysis of co-speech gestures which spontaneously accompany the description of actions in a group of PD patients (N = 23, Hoehn and Yahr Stage III or less) and age-matched healthy controls (N = 22). The analysis considers different co-speech gesture types, using established classification schemes from the field of gesture research. The analysis focuses on the rate of these gestures as well as on their qualitative nature. In doing so, the analysis attempts to overcome several methodological shortcomings of research in this area. Contrary to expectation, gesture rate was not significantly affected in our patient group, with relatively mild PD. This indicates that co-speech gestures could compensate for speech problems. However, while gesture rate seems unaffected, the qualitative precision of gestures representing actions was significantly reduced. This study demonstrates the feasibility of carrying out fine-grained, detailed analyses of gestures in PD and offers insights into an as yet neglected facet of communication in patients with PD. Based on the present findings, an important next step is the closer investigation of the qualitative changes in gesture (including different communicative situations) and an analysis of the heterogeneity in co-speech gesture production in PD. Copyright © 2011 Elsevier Ltd. All rights reserved.

  1. Unintentional Power Plays: Interpersonal Contextual Impacts in Child-Centred Participatory Research

    Science.gov (United States)

    Gillett-Swan, Jenna K.; Sargeant, Jonathon

    2018-01-01

    Background: Approaches to conducting research with children afford them varying degrees of participatory power. Despite children's varying roles within research, more needs to be understood about the influences of unintentional power plays and, in particular, interactions between participant and non-participants on children's participation in…

  2. The unintentional and unconscious exposure to radon (and other natural radionuclides)

    International Nuclear Information System (INIS)

    Thomas, J.

    1998-01-01

    The radon programmes for dwellings (remediation of the risk and prevention of the risk) as well as radon programmes for workplaces in the Czech Republic are described. To implementation radiation protection against natural radiation sources on workplaces with unintentional and unconscious exposure to these sources of radiation is a new, but interesting and important task which need new approaches, time staff and effort

  3. Unintentional arterial puncture during cephalic vein cannulation: case report and anatomical study

    NARCIS (Netherlands)

    Lirk, P.; Keller, C.; Colvin, J.; Colvin, H.; Rieder, J.; Maurer, H.; Moriggl, B.

    2004-01-01

    The cephalic antebrachial vein is often used for venous access. However, superficial radial arteries of the forearm are known and unintentional arterial puncture can result from attempts to cannulate the lateral veins of the arm. Accidental puncture of a superficial radial artery during peripheral

  4. Evaluation of an Intervention to Help Students Avoid Unintentional Plagiarism by Improving Their Authorial Identity

    Science.gov (United States)

    Elander, James; Pittam, Gail; Lusher, Joanne; Fox, Pauline; Payne, Nicola

    2010-01-01

    Students with poorly developed authorial identity may be at risk of unintentional plagiarism. An instructional intervention designed specifically to improve authorial identity was delivered to 364 psychology students at three post-1992 universities in London, UK, and evaluated with before-and-after measures of beliefs and attitudes about academic…

  5. Reducing Unintentional Plagiarism amongst International Students in the Biological Sciences: An Embedded Academic Writing Development Programme

    Science.gov (United States)

    Divan, Aysha; Bowman, Marion; Seabourne, Anna

    2015-01-01

    There is general agreement in the literature that international students are more likely to plagiarise compared to their native speaker peers and, in many instances, plagiarism is unintentional. In this article we describe the effectiveness of an academic writing development programme embedded into a Biological Sciences Taught Masters course…

  6. 41 CFR 50-201.104 - Protection against unintentional employment of underage minors.

    Science.gov (United States)

    2010-07-01

    ... REGULATIONS § 50-201.104 Protection against unintentional employment of underage minors. An employer shall not be deemed to have knowingly employed an underage minor in the performance of contracts subject to the... 41 Public Contracts and Property Management 1 2010-07-01 2010-07-01 true Protection against...

  7. Reexamining the association between child access prevention gun laws and unintentional shooting deaths of children.

    Science.gov (United States)

    Webster, D W; Starnes, M

    2000-12-01

    A previous study estimated that child access prevention (CAP) laws, which hold adults criminally liable for unsafe firearm storage in the environment of children, were associated with a 23% decline in unintentional firearm mortality rates among children. To reassess the effects of CAP laws and more fully examine the consistency of the estimated law effects across states. A pooled time-series study of unintentional firearm mortality among children from 1979 through 1997. Setting. The 50 states and the District of Columbia. All children laws enacted before 1998 were aggregated, the laws were associated with a 17% decline unintentional firearm death rates among children. The laws' effects were not equal across states. Florida's CAP law was associated with a 51% decline; however, there were no statistically significant aggregate or state-specific law effects in the other 14 states with CAP laws. Florida's CAP law-1 of only 3 such laws allowing felony prosecution of violators-appears to have significantly reduced unintentional firearm deaths to children. However, there is no evidence of effects in the other 14 states with CAP laws.

  8. Epidemiologic features of child unintentional injury in rural PuCheng, China

    Directory of Open Access Journals (Sweden)

    Shaohua Li

    2013-07-01

    Full Text Available BACKGROUND: Epidemiologic features of unintentional injuries among children in rural China are unknown. METHODS: Using a stratified sampling method, we conducted a retrospective study of injury reports over a year-long period. Structured oral questionnaires were administered to parents of 2551 children ages 0 to 14. RESULTS: The annual incidence of unintentional injuries was 15.6%, with boys (16.7% having a slightly higher rate than girls (14.5%; p > .05. The four leading causes of injury for both genders were falls (5.1% annual incidence, burns (2.9%, animal-related injuries (1.7%, and traffic injuries (1.6%. CONCLUSIONS: Unintentional injuries have substantial negative effects on children and their families. In rural PuCheng, China, the incidence of unintentional injury among children is extremely high compared to other regions of the world. The types of injuries incurred are somewhat different from those reported in other geographic areas. Injury prevention programs targeting the issues specific to this region, and similar rural regions of China, are needed.

  9. Epidemiologic features of child unintentional injury in rural PuCheng, China.

    Science.gov (United States)

    Li, Shaohua; Tang, Zhiru; Zhang, Xiujun; Yan, Lilun; Wang, Shidong; Liu, Guoqi; Zhang, Guo; Zhu, Mingxing; Schwebel, David C; Sun, Yehuan

    2013-07-01

    Epidemiologic features of unintentional injuries among children in rural China are unknown. Using a stratified sampling method, we conducted a retrospective study of injury reports over a year-long period. Structured oral questionnaires were administered to parents of 2551 children ages 0 to 14. The annual incidence of unintentional injuries was 15.6%, with boys (16.7%) having a slightly higher rate than girls (14.5%; p greater than .05). The four leading causes of injury for both genders were falls (5.1% annual incidence), burns (2.9%), animal-related injuries (1.7%), and traffic injuries (1.6%). Unintentional injuries have substantial negative effects on children and their families. In rural PuCheng, China, the incidence of unintentional injury among children is extremely high compared to other regions of the world. The types of injuries incurred are somewhat different from those reported in other geographic areas. Injury prevention programs targeting the issues specific to this region, and similar rural regions of China, are needed.

  10. Online Communication and Body Language

    Directory of Open Access Journals (Sweden)

    Alina Maria Hrisca

    2011-12-01

    Full Text Available bjectives: This article approaches the problem of body language, in the new context ofonline communication, trying to see how the latestdevelopment of technology influences it.PriorWork: The interest in body language has grown in the last decades, first because of the work ofscientists like Ekman, who studied micro-gestures and tried to give a universaldecoder,and secondbecause of the latest technological evolution in communication, that has stressed the importance ofnon-verbal cues.Approach: Using observation and the latest writing in the field, we will explain theconsequences that the use of avatars and online communication have on body language and itsinterpretation.Results:Excluding context, posture, micro-gestures, tone and so on, onlinecommunication does not only become stereotype, butalso affects real communication and especiallybody language. We can observe pragmatism of gestures, standardizations, lack of customizations,inability to read other’s body language etc.Implications:All of this shapes the Y-Generation, onethat not only fails to interpret other’s body language, but also is unable to express themselves in directcommunication.Value:This paper stresses out not only the consequencesof online communication,but also the importance of further technological development.

  11. The empathy impulse: A multinomial model of intentional and unintentional empathy for pain.

    Science.gov (United States)

    Cameron, C Daryl; Spring, Victoria L; Todd, Andrew R

    2017-04-01

    Empathy for pain is often described as automatic. Here, we used implicit measurement and multinomial modeling to formally quantify unintentional empathy for pain: empathy that occurs despite intentions to the contrary. We developed the pain identification task (PIT), a sequential priming task wherein participants judge the painfulness of target experiences while trying to avoid the influence of prime experiences. Using multinomial modeling, we distinguished 3 component processes underlying PIT performance: empathy toward target stimuli (Intentional Empathy), empathy toward prime stimuli (Unintentional Empathy), and bias to judge target stimuli as painful (Response Bias). In Experiment 1, imposing a fast (vs. slow) response deadline uniquely reduced Intentional Empathy. In Experiment 2, inducing imagine-self (vs. imagine-other) perspective-taking uniquely increased Unintentional Empathy. In Experiment 3, Intentional and Unintentional Empathy were stronger toward targets with typical (vs. atypical) pain outcomes, suggesting that outcome information matters and that effects on the PIT are not reducible to affective priming. Typicality of pain outcomes more weakly affected task performance when target stimuli were merely categorized rather than judged for painfulness, suggesting that effects on the latter are not reducible to semantic priming. In Experiment 4, Unintentional Empathy was stronger for participants who engaged in costly donation to cancer charities, but this parameter was also high for those who donated to an objectively worse but socially more popular charity, suggesting that overly high empathy may facilitate maladaptive altruism. Theoretical and practical applications of our modeling approach for understanding variation in empathy are discussed. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  12. Pointing gesture in a bird- merely instrumental or a cognitively complex behavior?

    Directory of Open Access Journals (Sweden)

    Gisela KAPLAN

    2011-08-01

    Full Text Available Gestures, particularly pointing, are regarded as important pre-speech acts. Intentional and referential pointing has been shown previously in humans and apes but not in songbirds, although some avian species show cognitive abilities rivaling those of apes, and their brain structures and functions show putative preconditions for referential gestural signaling (i.e. mirror neurons, links of vocal learning nuclei to discrete brain areas active during limb and body movements. The results reported are based on trials testing predator detection and responses to a taxidermic model of a wedge-tailed eagle by Australian magpies Gymnorhina tibicen. Magpies were subjected to three conditions of finding this model in their territory (open, sheltered and hidden. In the sheltered and hidden conditions, the discoverer simultaneously engaged in alarm calls and beak pointing, a behavior that has not been described previously. Other group members at once assembled and, after watching the first bird, adopted the same posture by pointing to the location of the intruder. The question is whether beak and body movements orienting towards important stimuli or events are instances of arousal, imitation or intentional communication. The latter presupposes that onlookers interpret the signal and respond by altering their own behavior appropriate to the original stimulus and not merely by imitating the first signaler. Evidence presented here indicates that the act of pointing may well be a complex cognitive behavior, i.e., an intentional and referential signal, showing that pointing is not limited to having hands and arms [Current Zoology 57 (4: 453–467, 2011].

  13. Unintentional eating. What determines goal-incongruent chocolate consumption?

    Science.gov (United States)

    Allan, Julia L; Johnston, Marie; Campbell, Neil

    2010-04-01

    Overeating can be automatically triggered by the presence of palatable food. When presented with an opportunity to consume unlimited chocolate under the guise of a consumer study, chocolate consumption in individuals (n=62) with healthy dietary intentions could be predicted from a psychological measure of cognitive inhibition. Individuals who were less able to suppress goal-incongruent responses in an established inhibitory task: (a) ate more chocolate and (b) had a higher body mass index than others suggesting that these individuals were less able to exert dietary control in the presence of palatable but intention-incongruent foods. Copyright 2010 Elsevier Ltd. All rights reserved.

  14. [George Herbert Mead. Thought as the conversation of interior gestures].

    Science.gov (United States)

    Quéré, Louis

    2010-01-01

    For George Herbert Mead, thinking amounts to holding an "inner conversation of gestures ". Such a conception does not seem especially original at first glance. What makes it truly original is the "social-behavioral" approach of which it is a part, and, particularly, two ideas. The first is that the conversation in question is a conversation of gestures or attitudes, and the second, that thought and reflexive intelligence arise from the internalization of an external process supported by the social mechanism of communication: that of conduct organization. It imports then to understand what distinguishes such ideas from those of the founder of behavioral psychology, John B. Watson, for whom thinking amounts to nothing other than subvocal speech.

  15. Gesture recognition for smart home applications using portable radar sensors.

    Science.gov (United States)

    Wan, Qian; Li, Yiran; Li, Changzhi; Pal, Ranadip

    2014-01-01

    In this article, we consider the design of a human gesture recognition system based on pattern recognition of signatures from a portable smart radar sensor. Powered by AAA batteries, the smart radar sensor operates in the 2.4 GHz industrial, scientific and medical (ISM) band. We analyzed the feature space using principle components and application-specific time and frequency domain features extracted from radar signals for two different sets of gestures. We illustrate that a nearest neighbor based classifier can achieve greater than 95% accuracy for multi class classification using 10 fold cross validation when features are extracted based on magnitude differences and Doppler shifts as compared to features extracted through orthogonal transformations. The reported results illustrate the potential of intelligent radars integrated with a pattern recognition system for high accuracy smart home and health monitoring purposes.

  16. Historical-critical objects and gestures: Hebreia by Fabio Mauri

    Directory of Open Access Journals (Sweden)

    Maria Augusta Vilalba Nunes

    2015-09-01

    Full Text Available In 1971, Italian artist Fabio Mauri produces the performance / installation artwork Ebrea, which emerges a memory of the Shoah through the performatic gestures and sculpture-objects that make up the scene. In Ebrea the time unfolds and bring back to present the memory of a catastrophe. So, over twenty years after the end of the war, why would Mauri up this memory that was getting distant and was beginning to have an unrealistic form? The anachronism of Mauri’s gesture is intrinsically connected to the need of render account to the hidden memories that don’t leave him and whose tracks, in his opinion, should not be erased from history.

  17. Finger tips detection for two handed gesture recognition

    Science.gov (United States)

    Bhuyan, M. K.; Kar, Mithun Kumar; Neog, Debanga Raj

    2011-10-01

    In this paper, a novel algorithm is proposed for fingertips detection in view of two-handed static hand pose recognition. In our method, finger tips of both hands are detected after detecting hand regions by skin color-based segmentation. At first, the face is removed in the image by using Haar classifier and subsequently, the regions corresponding to the gesturing hands are isolated by a region labeling technique. Next, the key geometric features characterizing gesturing hands are extracted for two hands. Finally, for all possible/allowable finger movements, a probabilistic model is developed for pose recognition. Proposed method can be employed in a variety of applications like sign language recognition and human-robot-interactions etc.

  18. Feasibility of interactive gesture control of a robotic microscope

    Directory of Open Access Journals (Sweden)

    Antoni Sven-Thomas

    2015-09-01

    Full Text Available Robotic devices become increasingly available in the clinics. One example are motorized surgical microscopes. While there are different scenarios on how to use the devices for autonomous tasks, simple and reliable interaction with the device is a key for acceptance by surgeons. We study, how gesture tracking can be integrated within the setup of a robotic microscope. In our setup, a Leap Motion Controller is used to track hand motion and adjust the field of view accordingly. We demonstrate with a survey that moving the field of view over a specified course is possible even for untrained subjects. Our results indicate that touch-less interaction with robots carrying small, near field gesture sensors is feasible and can be of use in clinical scenarios, where robotic devices are used in direct proximity of patient and physicians.

  19. Gesture Interaction Browser-Based 3D Molecular Viewer.

    Science.gov (United States)

    Virag, Ioan; Stoicu-Tivadar, Lăcrămioara; Crişan-Vida, Mihaela

    2016-01-01

    The paper presents an open source system that allows the user to interact with a 3D molecular viewer using associated hand gestures for rotating, scaling and panning the rendered model. The novelty of this approach is that the entire application is browser-based and doesn't require installation of third party plug-ins or additional software components in order to visualize the supported chemical file formats. This kind of solution is suitable for instruction of users in less IT oriented environments, like medicine or chemistry. For rendering various molecular geometries our team used GLmol (a molecular viewer written in JavaScript). The interaction with the 3D models is made with Leap Motion controller that allows real-time tracking of the user's hand gestures. The first results confirmed that the resulting application leads to a better way of understanding various types of translational bioinformatics related problems in both biomedical research and education.

  20. Intelligent RF-Based Gesture Input Devices Implemented Using e-Textiles

    Directory of Open Access Journals (Sweden)

    Dana Hughes

    2017-01-01

    Full Text Available We present an radio-frequency (RF-based approach to gesture detection and recognition, using e-textile versions of common transmission lines used in microwave circuits. This approach allows for easy fabrication of input swatches that can detect a continuum of finger positions and similarly basic gestures, using a single measurement line. We demonstrate that the swatches can perform gesture detection when under thin layers of cloth or when weatherproofed, providing a high level of versatility not present with other types of approaches. Additionally, using small convolutional neural networks, low-level gestures can be identified with a high level of accuracy using a small, inexpensive microcontroller, allowing for an intelligent fabric that reports only gestures of interest, rather than a simple sensor requiring constant surveillance from an external computing device. The resulting e-textile smart composite has applications in controlling wearable devices by providing a simple, eyes-free mechanism to input simple gestures.

  1. Music Conductor Gesture Recognized Interactive Music Generation System

    OpenAIRE

    CHEN, Shuai; MAEDA, Yoichiro; TAKAHASHI, Yasutake

    2012-01-01

    In the research of interactive music generation, we propose a music generation method, that the computer generates the music automatically, and then the music will be arranged under the human music conductor's gestures, before it outputs to us. In this research, the generated music is processed from chaotic sound, which is generated from the network of chaotic elements in realtime. The music conductor's hand motions are detected by Microsoft Kinect in this system. Music theories are embedded ...

  2. Basic Hand Gestures Classification Based on Surface Electromyography

    Directory of Open Access Journals (Sweden)

    Aleksander Palkowski

    2016-01-01

    Full Text Available This paper presents an innovative classification system for hand gestures using 2-channel surface electromyography analysis. The system developed uses the Support Vector Machine classifier, for which the kernel function and parameter optimisation are conducted additionally by the Cuckoo Search swarm algorithm. The system developed is compared with standard Support Vector Machine classifiers with various kernel functions. The average classification rate of 98.12% has been achieved for the proposed method.

  3. Gestural representation of event structure in dyadic interaction

    OpenAIRE

    Christensen, Peer; Tylén, Kristian

    2013-01-01

    What are the underlying motivations for the conceptualization of events? Recent studies show that when people are asked to use nonverbal gestures to describe transitive events they prefer the semantic order Agent-Patient-Act, analogous to SOV in grammatical terms. The original explanation has been that this pattern reflects a cognitively “natural order” for the conceptualization of events. However, other types of transitive events have not been investigated in earlier studies. We report exper...

  4. Surgical gesture classification from video and kinematic data.

    Science.gov (United States)

    Zappella, Luca; Béjar, Benjamín; Hager, Gregory; Vidal, René

    2013-10-01

    Much of the existing work on automatic classification of gestures and skill in robotic surgery is based on dynamic cues (e.g., time to completion, speed, forces, torque) or kinematic data (e.g., robot trajectories and velocities). While videos could be equally or more discriminative (e.g., videos contain semantic information not present in kinematic data), they are typically not used because of the difficulties associated with automatic video interpretation. In this paper, we propose several methods for automatic surgical gesture classification from video data. We assume that the video of a surgical task (e.g., suturing) has been segmented into video clips corresponding to a single gesture (e.g., grabbing the needle, passing the needle) and propose three methods to classify the gesture of each video clip. In the first one, we model each video clip as the output of a linear dynamical system (LDS) and use metrics in the space of LDSs to classify new video clips. In the second one, we use spatio-temporal features extracted from each video clip to learn a dictionary of spatio-temporal words, and use a bag-of-features (BoF) approach to classify new video clips. In the third one, we use multiple kernel learning (MKL) to combine the LDS and BoF approaches. Since the LDS approach is also applicable to kinematic data, we also use MKL to combine both types of data in order to exploit their complementarity. Our experiments on a typical surgical training setup show that methods based on video data perform equally well, if not better, than state-of-the-art approaches based on kinematic data. In turn, the combination of both kinematic and video data outperforms any other algorithm based on one type of data alone. Copyright © 2013 Elsevier B.V. All rights reserved.

  5. Designing natural gesture interaction for archaeological data in immersive environments

    Directory of Open Access Journals (Sweden)

    Niccolò Albertini

    2017-05-01

    Full Text Available Archaeological data are heterogeneous, making it difficult to correlate and combine different types.  Datasheets  and pictures,  stratigraphic  data  and  3D  models,  time and  space  mixed  together: these are  only a few  of  the  categories  a researcher has to deal with. New technologies may be able to help in this process and trying to solve research related problems needs innovative solutions. In this paper, we describe the whole process for the design and development of a prototype application that uses an Immersive Virtual Reality system to acces archaeological excavation3Ddata through the Gesture Variation Follower (GVF algorithm. This makes it possible to recognise which gesture is being performed and how it is performed. Archaeologist shave participated actively in the design of the interface and the set of gestures used for triggering the different tasks. Interactive machine learning techniques have been used for the real time detection of the gestures. As a case  study  the  agora  of  Segesta  (Sicily,  Italy  has  been  selected.  Indeed,  due  to  the  complex architectural  features  and  the  still  ongoing  fieldwork  activities,  Segesta  represents  an  ideal  context  where  to  test  and develop a research approach integrating both traditional and more innovative tools and methods.

  6. ConductHome: Gesture Interface Control of Home Automation Boxes

    OpenAIRE

    J. Branstett; V. Gagneux; A. Leleu; B. Levadoux; J. Pascale

    2015-01-01

    This paper presents the interface ConductHome which controls home automation systems with a Leap Motion using "invariant gesture protocols". This interface is meant to simplify the interaction of the user with its environment. A hardware part allows the Leap Motion to be carried around the house. A software part interacts with the home automation box and displays the useful information for the user. An objective of this work is the development of a natural/invariant/simpl...

  7. Voice and gesture-based 3D multimedia presentation tool

    Science.gov (United States)

    Fukutake, Hiromichi; Akazawa, Yoshiaki; Okada, Yoshihiro

    2007-09-01

    This paper proposes a 3D multimedia presentation tool that allows the user to manipulate intuitively only through the voice input and the gesture input without using a standard keyboard or a mouse device. The authors developed this system as a presentation tool to be used in a presentation room equipped a large screen like an exhibition room in a museum because, in such a presentation environment, it is better to use voice commands and the gesture pointing input rather than using a keyboard or a mouse device. This system was developed using IntelligentBox, which is a component-based 3D graphics software development system. IntelligentBox has already provided various types of 3D visible, reactive functional components called boxes, e.g., a voice input component and various multimedia handling components. IntelligentBox also provides a dynamic data linkage mechanism called slot-connection that allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen. Using IntelligentBox, the 3D multimedia presentation tool proposed in this paper was also developed as combined components only through direct manipulations on a computer screen. The authors have already proposed a 3D multimedia presentation tool using a stage metaphor and its voice input interface. This time, we extended the system to make it accept the user gesture input besides voice commands. This paper explains details of the proposed 3D multimedia presentation tool and especially describes its component-based voice and gesture input interfaces.

  8. Developing A Physical Gesture Acquisition System for Guqin Performance

    OpenAIRE

    He, Jingyin; Kapur, Ajay; Carnegie, Dale

    2015-01-01

    Motion- based musical interfaces are ubiquitous. With the plethora of sensing solutions and the possibility of developing custom designs, it is important that the new musical interface has the capability to perform any number of tasks. This paper presents the theoretical framework for defining, designing, and evaluation process of a physical gesture acquisition for Guqin performance. The framework is based on an iterative design process, and draws upon the knowledge in Guqin performance to de...

  9. Gestures of grieving and mourning: a transhistoric dance-scheme

    OpenAIRE

    Briand , Michel

    2013-01-01

    International audience; This short analysis refers to cultural anthropology and aesthetics of dance, and intends to present a few remarkable steps in the long history of a special kind of danced gestures: expressions of feelings and representations of activities related to grieving and mourning, like lifting up hands in the air or upon one’s head and dramatically waving long hair. The focus is set on some universals and similarities as well as on contextualized variations and differences, in ...

  10. The importance of gestural communication: a study of human-dog communication using incongruent information.

    Science.gov (United States)

    D'Aniello, Biagio; Scandurra, Anna; Alterisio, Alessandra; Valsecchi, Paola; Prato-Previde, Emanuela

    2016-11-01

    We assessed how water rescue dogs, which were equally accustomed to respond to gestural and verbal requests, weighted gestural versus verbal information when asked by their owner to perform an action. Dogs were asked to perform four different actions ("sit", "lie down", "stay", "come") providing them with a single source of information (in Phase 1, gestural, and in Phase 2, verbal) or with incongruent information (in Phase 3, gestural and verbal commands referred to two different actions). In Phases 1 and 2, we recorded the frequency of correct responses as 0 or 1, whereas in Phase 3, we computed a 'preference index' (percentage of gestural commands followed over the total commands responded). Results showed that dogs followed gestures significantly better than words when these two types of information were used separately. Females were more likely to respond to gestural than verbal commands and males responded to verbal commands significantly better than females. In the incongruent condition, when gestures and words simultaneously indicated two different actions, the dogs overall preferred to execute the action required by the gesture rather than that required verbally, except when the verbal command "come" was paired with the gestural command "stay" with the owner moving away from the dog. Our data suggest that in dogs accustomed to respond to both gestural and verbal requests, gestures are more salient than words. However, dogs' responses appeared to be dependent also on the contextual situation: dogs' motivation to maintain proximity with an owner who was moving away could have led them to make the more 'convenient' choices between the two incongruent instructions.

  11. Effects of observing and producing deictic gestures on memory and learning in different age groups

    OpenAIRE

    Ouwehand, Kim

    2016-01-01

    markdownabstractThe studies presented in this dissertation aimed to investigate whether observing or producing deictic gestures (i.e., pointing and tracing gestures to index a referent in space or a movement pathway), could facilitate memory and learning in children, young adults, and older adults. More specifically, regarding memory it was investigated whether the use of deictic gestures would improve performance on tasks targeting cognitive functions that are found to change with age (worki...

  12. A Natural Interaction Interface for UAVs Using Intuitive Gesture Recognition

    Science.gov (United States)

    Chandarana, Meghan; Trujillo, Anna; Shimada, Kenji; Allen, Danette

    2016-01-01

    The popularity of unmanned aerial vehicles (UAVs) is increasing as technological advancements boost their favorability for a broad range of applications. One application is science data collection. In fields like Earth and atmospheric science, researchers are seeking to use UAVs to augment their current portfolio of platforms and increase their accessibility to geographic areas of interest. By increasing the number of data collection platforms UAVs will significantly improve system robustness and allow for more sophisticated studies. Scientists would like be able to deploy an available fleet of UAVs to fly a desired flight path and collect sensor data without needing to understand the complex low-level controls required to describe and coordinate such a mission. A natural interaction interface for a Ground Control System (GCS) using gesture recognition is developed to allow non-expert users (e.g., scientists) to define a complex flight path for a UAV using intuitive hand gesture inputs from the constructed gesture library. The GCS calculates the combined trajectory on-line, verifies the trajectory with the user, and sends it to the UAV controller to be flown.

  13. Gestural Interaction for Virtual Reality Environments through Data Gloves

    Directory of Open Access Journals (Sweden)

    G. Rodriguez

    2017-05-01

    Full Text Available In virtual environments, virtual hand interactions play a key role in interactivity and realism allowing to perform fine motions. Data glove is widely used in Virtual Reality (VR and through simulating a human hands natural anatomy (Avatar’s hands in its appearance and motion is possible to interact with the environment and virtual objects. Recently, hand gestures are considered as one of the most meaningful and expressive signals. As consequence, this paper explores the use of hand gestures as a mean of Human-Computer Interaction (HCI for VR applications through data gloves. Using a hand gesture recognition and tracking method, accurate and real-time interactive performance can be obtained. To verify the effectiveness and usability of the system, an experiment of ease learning based on execution’s time was performed. The experimental results demonstrate that this interaction’s approach does not present problems for people more experienced in the use of computer applications. While people with basic knowledge has some problems the system becomes easy to use with practice.

  14. Learning Semantics of Gestural Instructions for Human-Robot Collaboration

    Science.gov (United States)

    Shukla, Dadhichi; Erkent, Özgür; Piater, Justus

    2018-01-01

    Designed to work safely alongside humans, collaborative robots need to be capable partners in human-robot teams. Besides having key capabilities like detecting gestures, recognizing objects, grasping them, and handing them over, these robots need to seamlessly adapt their behavior for efficient human-robot collaboration. In this context we present the fast, supervised Proactive Incremental Learning (PIL) framework for learning associations between human hand gestures and the intended robotic manipulation actions. With the proactive aspect, the robot is competent to predict the human's intent and perform an action without waiting for an instruction. The incremental aspect enables the robot to learn associations on the fly while performing a task. It is a probabilistic, statistically-driven approach. As a proof of concept, we focus on a table assembly task where the robot assists its human partner. We investigate how the accuracy of gesture detection affects the number of interactions required to complete the task. We also conducted a human-robot interaction study with non-roboticist users comparing a proactive with a reactive robot that waits for instructions. PMID:29615888

  15. Conciliatory gestures promote forgiveness and reduce anger in humans.

    Science.gov (United States)

    McCullough, Michael E; Pedersen, Eric J; Tabak, Benjamin A; Carter, Evan C

    2014-07-29

    Conflict is an inevitable component of social life, and natural selection has exerted strong effects on many organisms to facilitate victory in conflict and to deter conspecifics from imposing harms upon them. Like many species, humans likely possess cognitive systems whose function is to motivate revenge as a means of deterring individuals who have harmed them from harming them again in the future. However, many social relationships often retain value even after conflicts have occurred between interactants, so natural selection has very likely also endowed humans with cognitive systems whose function is to motivate reconciliation with transgressors whom they perceive as valuable and nonthreatening, notwithstanding their harmful prior actions. In a longitudinal study with 337 participants who had recently been harmed by a relationship partner, we found that conciliatory gestures (e.g., apologies, offers of compensation) were associated with increases in victims' perceptions of their transgressors' relationship value and reductions in perceptions of their transgressors' exploitation risk. In addition, conciliatory gestures appeared to accelerate forgiveness and reduce reactive anger via their intermediate effects on relationship value and exploitation risk. These results strongly suggest that conciliatory gestures facilitate forgiveness and reduce anger by modifying victims' perceptions of their transgressors' value as relationship partners and likelihood of recidivism.

  16. Learning Semantics of Gestural Instructions for Human-Robot Collaboration.

    Science.gov (United States)

    Shukla, Dadhichi; Erkent, Özgür; Piater, Justus

    2018-01-01

    Designed to work safely alongside humans, collaborative robots need to be capable partners in human-robot teams. Besides having key capabilities like detecting gestures, recognizing objects, grasping them, and handing them over, these robots need to seamlessly adapt their behavior for efficient human-robot collaboration. In this context we present the fast, supervised Proactive Incremental Learning (PIL) framework for learning associations between human hand gestures and the intended robotic manipulation actions. With the proactive aspect, the robot is competent to predict the human's intent and perform an action without waiting for an instruction. The incremental aspect enables the robot to learn associations on the fly while performing a task. It is a probabilistic, statistically-driven approach. As a proof of concept, we focus on a table assembly task where the robot assists its human partner. We investigate how the accuracy of gesture detection affects the number of interactions required to complete the task. We also conducted a human-robot interaction study with non-roboticist users comparing a proactive with a reactive robot that waits for instructions.

  17. A biometric authentication model using hand gesture images.

    Science.gov (United States)

    Fong, Simon; Zhuang, Yan; Fister, Iztok; Fister, Iztok

    2013-10-30

    A novel hand biometric authentication method based on measurements of the user's stationary hand gesture of hand sign language is proposed. The measurement of hand gestures could be sequentially acquired by a low-cost video camera. There could possibly be another level of contextual information, associated with these hand signs to be used in biometric authentication. As an analogue, instead of typing a password 'iloveu' in text which is relatively vulnerable over a communication network, a signer can encode a biometric password using a sequence of hand signs, 'i' , 'l' , 'o' , 'v' , 'e' , and 'u'. Subsequently the features from the hand gesture images are extracted which are integrally fuzzy in nature, to be recognized by a classification model for telling if this signer is who he claimed himself to be, by examining over his hand shape and the postures in doing those signs. It is believed that everybody has certain slight but unique behavioral characteristics in sign language, so are the different hand shape compositions. Simple and efficient image processing algorithms are used in hand sign recognition, including intensity profiling, color histogram and dimensionality analysis, coupled with several popular machine learning algorithms. Computer simulation is conducted for investigating the efficacy of this novel biometric authentication model which shows up to 93.75% recognition accuracy.

  18. The importance of considering gestures in the study of current spoken Yucatec Maya.

    Directory of Open Access Journals (Sweden)

    Olivier Le Guen

    2018-02-01

    Full Text Available For centuries, linguistic description has been somehow limited because it was not possible to record audio and video. For this reason, the intrinsic multimodal nature of human language has been left out, putting aside various types of information both prosodic and visual. This work analyzes the ways in which gestures complement speech, taking into account several levels of analysis: pragmatic, semantic and syntactic; but also how some gestures can be considered linguistic signs. In order to exemplify the argumentation, I will consider the Yucatec Maya language using examples of spontaneous productions. Although certain processes presented in this work are specific to Yucatec Maya, most can be found in various languages. This paper first presents a definition of language, speech and gestures, and how one can study the way in which speech and gestures are integrated in a composite utterance. Subsequently, I analyze examples of different types of gestures in various areas of communication in Yucatec Maya, such as deictic gestures, the use of expressive gestures, metaphors and the integration of gestures at the pragmatic level. Finally, I explain how gestures can become linguistic signs in Yucatec Maya.

  19. Effects of hand gestures on auditory learning of second-language vowel length contrasts.

    Science.gov (United States)

    Hirata, Yukari; Kelly, Spencer D; Huang, Jessica; Manansala, Michael

    2014-12-01

    Research has shown that hand gestures affect comprehension and production of speech at semantic, syntactic, and pragmatic levels for both native language and second language (L2). This study investigated a relatively less explored question: Do hand gestures influence auditory learning of an L2 at the segmental phonology level? To examine auditory learning of phonemic vowel length contrasts in Japanese, 88 native English-speaking participants took an auditory test before and after one of the following 4 types of training in which they (a) observed an instructor in a video speaking Japanese words while she made syllabic-rhythm hand gesture, (b) produced this gesture with the instructor, (c) observed the instructor speaking those words and her moraic-rhythm hand gesture, or (d) produced the moraic-rhythm gesture with the instructor. All of the training types yielded similar auditory improvement in identifying vowel length contrast. However, observing the syllabic-rhythm hand gesture yielded the most balanced improvement between word-initial and word-final vowels and between slow and fast speaking rates. The overall effect of hand gesture on learning of segmental phonology is limited. Implications for theories of hand gesture are discussed in terms of the role it plays at different linguistic levels.

  20. Mortality from Unspecified Unintentional Injury among Individuals Aged 65 Years and Older by U.S. State, 1999–2013

    Directory of Open Access Journals (Sweden)

    Xunjie Cheng

    2016-07-01

    Full Text Available Introduction: Recent changes in unspecified unintentional injury mortality for the elderly by U.S. state remain unreported. This study aims to examine U.S. state variations in mortality from unspecified unintentional injury among Americans aged 65+, 1999–2013; Methods: Using mortality rates from the U.S. CDC’s Web-based Injury Statistics Query and Reporting System (WISQARS™, we examined unspecified unintentional injury mortality for older adults aged 65+ from 1999 to 2013 by state. Specifically, the proportion of unintentional injury deaths with unspecified external cause in the data was considered. Linear regression examined the statistical significance of changes in proportion of unspecified unintentional injury from 1999 to 2013; Results: Of the 36 U.S. states with stable mortality rates, over 8-fold differences were observed for both the mortality rates and the proportions of unspecified unintentional injury for Americans aged 65+ during 1999–2013. Twenty-nine of the 36 states showed reductions in the proportion of unspecified unintentional injury cause, with Oklahoma (−89%, Massachusetts (−86% and Oregon (−81% displaying the largest changes. As unspecified unintentional injury mortality decreased, mortality from falls in 28 states and poisoning in 3 states increased significantly. Mortality from suffocation in 15 states, motor vehicle traffic crashes in 12 states, and fire/burn in 8 states also decreased; Conclusions: The proportion of unintentional injuries among older adults with unspecified cause decreased significantly for many states in the United States from 1999 to 2013. The reduced proportion of unspecified injury has implications for research and practice. It should be considered in state-level trend analysis during 1999–2013. It also suggests comparisons between states for specific injury mortality should be conducted with caution, as large differences in unspecified injury mortality across states and over time

  1. Remembering what was said and done: The activation and facilitation of memory for gesture as a consequence of retrieval.

    Science.gov (United States)

    Overoye, Acacia L; Storm, Benjamin C

    2018-04-26

    The gestures that occur alongside speech provide listeners with cues that both improve and alter memory for speech. The present research investigated the interplay of gesture and speech by examining the influence of retrieval on memory for gesture. In three experiments, participants watched video clips of an actor speaking a series of statements with or without gesture before being asked to retrieve the speech portions of half of those statements. Participants were then tested on their ability to recall whether the actor had gestured during each statement and, if so, to recall the nature of the gesture that was produced. Results indicated that attempting to retrieve the speech portion of the statements enhanced participants' ability to remember the gesture portion of the statements. This result was only observed, however, for representational gestures when the speech and gesture components were meaningfully related (Experiments 1 & 2). It was not observed for beat gestures or nonsense gestures (Experiments 2 & 3). These results are consistent with the idea that gestures can be coactivated during the retrieval of speech and that such coactivation is due to the integrated representation of speech and gesture in memory. (PsycINFO Database Record (c) 2018 APA, all rights reserved).

  2. Anosognosia for apraxia: experimental evidence for defective awareness of one's own bucco-facial gestures.

    Science.gov (United States)

    Canzano, Loredana; Scandola, Michele; Pernigo, Simone; Aglioti, Salvatore Maria; Moro, Valentina

    2014-12-01

    Anosognosia is a multifaceted, neuro-psychiatric syndrome characterized by defective awareness of a variety of perceptuo-motor, cognitive or emotional deficits. The syndrome is also characterized by modularity, i.e., deficits of awareness in one domain (e.g., spatial perception) co-existing with spared functions in another domain (e.g., memory). Anosognosia has mainly been reported after right hemisphere lesions. It is however somewhat surprising that no studies have thus far specifically explored the possibility that lack of awareness involves apraxia, i.e., a deficit in the ability to perform gestures caused by an impaired higher-order motor control and not by low-level motor deficits, sensory loss, or failure to comprehend simple commands. We explored this issue by testing fifteen patients with vascular lesions who were assigned to one of three groups depending on their neuropsychological profile and brain lesion. The patients were asked to execute various actions involving the upper limb or bucco-facial body parts. In addition they were also asked to judge the accuracy of these actions, either performed by them or by other individuals. The judgment of the patients was compared to that of two external observers. Results show that our bucco-facial apraxic patients manifest a specific deficit in detecting their own gestural errors. Moreover they were less aware of their defective performance in bucco-facial as compared to limb actions. Our results hint at the existence of a new form of anosognosia specifically involving apraxic deficits. Copyright © 2014 Elsevier Ltd. All rights reserved.

  3. New onset epilepsy following unintentional durotomy in a patient on anti-psychiatric medication

    Directory of Open Access Journals (Sweden)

    West M

    2010-04-01

    Full Text Available We would like to present a rare case report describing a case in which new-onset tonic-clonic seizures occurred following an unintentional durotomy during lumbar discectomy and decompression. Unintentional durotomy is a frequent complication of spinal surgical procedures, with a rate as high as 17%. To our knowledge a case of new onset epilepsy has never been reported in the literature. Although dural tears during surgery and CSF hypovolaemia are thought to be the main contributing factors, one postulates on the effects of anti-psychiatric medication with epileptogenic properties. Amisulpride and Olanzapine can lower seizure threshold and should be used with caution in patients previously diagnosed with epilepsy. However manufacturers do not state that in cases where the seizure threshold is already lowered by CSF hypotension, new onset epilepsy might be commoner. Finally, strong caution and aggressive post-operative monitoring is advised for patients with CSF hypotension in combination with possible epileptogenic medication.

  4. The benefit of gestures during communication: evidence from hearing and hearing-impaired individuals.

    Science.gov (United States)

    Obermeier, Christian; Dolk, Thomas; Gunter, Thomas C

    2012-07-01

    There is no doubt that gestures are communicative and can be integrated online with speech. Little is known, however, about the nature of this process, for example, its automaticity and how our own communicative abilities and also our environment influence the integration of gesture and speech. In two Event Related Potential (ERP) experiments, the effects of gestures during speech comprehension were explored. In both experiments, participants performed a shallow task thereby avoiding explicit gesture-speech integration. In the first experiment, participants with normal hearing viewed videos in which a gesturing actress uttered sentences which were either embedded in multi-speaker babble noise or not. The sentences contained a homonym which was disambiguated by the information in a gesture, which was presented asynchronous to speech (1000 msec earlier). Downstream, the sentence contained a target word that was either related to the dominant or subordinate meaning of the homonym and was used to indicate the success of the disambiguation. Both the homonym and the target word position showed clear ERP evidence of gesture-speech integration and disambiguation only under babble noise. Thus, during noise, gestures were taken into account as an important communicative cue. In Experiment 2, the same asynchronous stimuli were presented to a group of hearing-impaired students and age-matched controls. Only the hearing-impaired individuals showed significant speech-gesture integration and successful disambiguation at the target word. The age-matched controls did not show any effect. Thus, individuals who chronically experience suboptimal communicative situations in daily life automatically take gestures into account. The data from both experiments indicate that gestures are beneficial in countering difficult communication conditions independent of whether the difficulties are due to external (babble noise) or internal (hearing impairment) factors. Copyright © 2011 Elsevier

  5. Mortality rate and years of life lost from unintentional injury and suicide in South India

    DEFF Research Database (Denmark)

    Bose, Anuradha; Konradsen, Flemming; John, Jacob

    2006-01-01

    We calculated mortality rates and years of life lost because of unintentional injuries and suicides using community based information obtained prospectively over a 7-year period, from 1998 to 2004, among a rural and peri-urban population of 108,000 in South India. Per 100,000 population the total...... in this study is significantly higher than the figures reflected in available reports for India and is likely due to the under reporting in routine mortality statistics, particularly of suicides....

  6. Root causes, clinical effects, and outcomes of unintentional exposures to buprenorphine by young children.

    Science.gov (United States)

    Lavonas, Eric J; Banner, William; Bradt, Pamela; Bucher-Bartelson, Becki; Brown, Kimberly R; Rajan, Pradeep; Murrelle, Lenn; Dart, Richard C; Green, Jody L

    2013-11-01

    To characterize the rates, root causes, and clinical effects of unintentional exposures to buprenorphine sublingual formulations among young children and to determine whether exposure characteristics differ between formulations. Unintentional exposures to buprenorphine-containing products among children 28 days to less than 6 years old were collected from the Researched Abuse, Diversion, and Addiction-Related Surveillance System Poison Center Program and Reckitt Benckiser Pharmaceuticals' pharmacovigilance system from October 2009-March 2012. After adjustment for drug availability, negative binomial regression was used to estimate average exposure rates. Root cause assessment was conducted, and an expert clinician panel adjudicated causality and severity of moderate to severe adverse events (AEs). A total of 2380 cases were reviewed, including 4 deaths. Exposures to buprenorphine-naloxone combination film were significantly less frequent than exposures to buprenorphine tablets (rate ratio 3.5 [95% CI, 2.7-4.5]) and buprenorphine-naloxone combination tablets (rate ratio 8.8 [7.2-10.6]). The most commonly identified root causes were medication stored in sight, accessed from a bag or purse, and not stored in the original packaging. Among 536 panel review cases, the most common AEs reported for all formulations were lethargy, respiratory depression, miosis, and vomiting. The highest level AE severity did not differ significantly by formulation. Unintentional exposure to buprenorphine can cause central nervous system depression, respiratory depression, and death in young children. Exposure rates to film formulations are significantly less than to tablet formulations. Package and storage deficiencies contribute to unintentional exposures in young children. Copyright © 2013 Mosby, Inc. All rights reserved.

  7. Individual Differences in Frequency and Saliency of Speech-Accompanying Gestures: The Role of Cognitive Abilities and Empathy

    NARCIS (Netherlands)

    Chu, M.; Meyer, A.S.; Foulkes, L.; Kita, S.

    2014-01-01

    The present study concerns individual differences in gesture production. We used correlational and multiple regression analyses to examine the relationship between individuals’ cognitive abilities and empathy levels and their gesture frequency and saliency. We chose predictor variables according to

  8. Bodies in Composition: Teaching Writing through Kinesthetic Performance

    Science.gov (United States)

    Butler, Janine

    2017-01-01

    This article calls on composition instructors to reflect consciously on how we can use our bodies kinesthetically to perform multimodal writing processes through gestural, visual, and spatial modes. Teaching writing through kinesthetic performance can show students that our bodies are being constructed via interaction with audiences, akin to the…

  9. Unintentional Childhood Injuries in Urban and Rural Ujjain, India: A Community-Based Survey

    Directory of Open Access Journals (Sweden)

    Aditya Mathur

    2018-02-01

    Full Text Available Injuries are a major global public health problem. There are very few community-based studies on childhood injury from India. The objective of this cross-sectional, community-based survey was to identify the incidence, type, and risk factors of unintentional childhood injuries. The study was done in seven villages and ten contiguous urban slums in Ujjain, India. World Health Organization (WHO tested tools and definitions were used for the survey, which included 2518 households having 6308 children up to 18 years of age, with 2907 children from urban households and 3401 from rural households. The annual incidence of all injuries was 16.6%, 95% Confidence Interval 15.7–17.5%, (n = 1049. The incidence was significantly higher among boys compared to girls (20.2% versus 12.7%, respectively, was highest in age group 6–10 years of age (18.9%, and in urban locations (17.5%. The most commonly identified injury types were: physical injuries (71%, burns (16%, poisonings (10%, agriculture-related injuries (2%, near drowning (2%, and suffocations (2%. The most common place of injury was streets followed by home. The study identified incidence of different types of unintentional childhood injuries and factors associated with increased risk of unintentional injuries. The results can help in designing injury prevention strategies and awareness programs in similar settings.

  10. Medication organizers (pill minders) increase the risk for unintentional pediatric ingestions.

    Science.gov (United States)

    Wang, George Sam; Hoppe, Jason A; Brou, Lina; Heard, Kennon J

    2017-09-01

    Medication organizers may help improve medication compliance; however, they may increase the risk of having an unintentional pediatric exposure. The objective of this study was to measure the association between a pediatric emergency department (ED) visit for an unintentional pharmaceutical ingestion and the use of a medication organizer in the household. This was a cross-sectional case control study at a tertiary care children's hospital ED. Cases included subjects organizer was 2.0 (95% CI, 1.3, 2.9). After adjusting for the presence of prescription medications in the home, the OR of risk for ingestion remained statistically significant at 1.8 (95% CI, 1.1, 2.7). The child obtained the exposure medication from the medication organizer in 63% of cases where a medication organizer was present in the home. Cases were more likely to have knowledge of, and previous contact with poison control centers (PCC) than non-injury controls. Overall, a large number of caregivers (36%) did not have any knowledge of PCC. There were also differences in smoking and use of seat belts between cases and controls. The use of medication organizers may be a risk factor for unintentional pediatric pharmaceutical ingestions, even when controlling for the use of prescription medications in the home. Further research is needed to evaluate the specific role of medication organizers, and subsequently, improve prevention strategies.

  11. Traumatic Stress, Depression, and Recovery: Child and Parent Responses After Emergency Medical Care for Unintentional Injury.

    Science.gov (United States)

    Kassam-Adams, Nancy; Bakker, Anne; Marsac, Meghan L; Fein, Joel A; Winston, Flaura Koplin

    2015-11-01

    To assess psychological symptoms in injured children (aged 8-17 years) and their parents after emergency department (ED) care to examine the relationship between posttraumatic stress and depression symptoms, co-occurrence of symptoms within families, and the relationship of these symptoms to parent-reported overall recovery. Children and parents (n = 263 child-parent dyads) were enrolled during ED treatment for unintentional injury. Approximately 5 months later, children and parents (n = 178 dyads) completed standardized measures of posttraumatic stress and depression symptoms and parents reported on child overall recovery. Follow-up assessments found significant posttraumatic stress symptoms in 15% of children and 5% of parents, significant depression symptoms in 13% of children and 16% of parents, and problematic overall recovery in 17% of children. For both children and parents, posttraumatic stress and depression symptom severity were strongly associated. Child and parent symptoms were only modestly associated with each other, and there were few families in which both child and parent had significant posttraumatic stress or depression. Parent symptoms, but not child symptoms, were inversely associated with children's overall recovery. For about 1 in 6 children and parents, unintentional injury treated in the ED can be associated with negative psychological sequelae and suboptimal recovery. Within families, child and parent responses may differ; their relative association with overall recovery deserves additional research. To promote emotional recovery, ED clinicians should be aware of the potential psychological impact of unintentional injury, provide timely evidence-based anticipatory guidance, and communicate these concerns to primary care clinicians.

  12. Cross-Cultural Transfer in Gesture Frequency in Chinese-English Bilinguals

    Science.gov (United States)

    So, Wing Chee

    2010-01-01

    The purpose of this paper is to examine cross-cultural differences in gesture frequency and the extent to which exposure to two cultures would affect the gesture frequency of bilinguals when speaking in both languages. The Chinese-speaking monolinguals from China, English-speaking monolinguals from America, and Chinese-English bilinguals from…

  13. The Role of Gesture in Supporting Mental Representations: The Case of Mental Abacus Arithmetic

    Science.gov (United States)

    Brooks, Neon B.; Barner, David; Frank, Michael; Goldin-Meadow, Susan

    2018-01-01

    People frequently gesture when problem-solving, particularly on tasks that require spatial transformation. Gesture often facilitates task performance by interacting with internal mental representations, but how this process works is not well understood. We investigated this question by exploring the case of mental abacus (MA), a technique in which…

  14. Effects of gestures on older adults' learning from video-based models

    NARCIS (Netherlands)

    Ouwehand, Kim; van Gog, Tamara|info:eu-repo/dai/nl/294304975; Paas, Fred

    2015-01-01

    This study investigated whether the positive effects of gestures on learning by decreasing working memory load, found in children and young adults, also apply to older adults, who might especially benefit from gestures given memory deficits associated with aging. Participants learned a

  15. A Comparison of Intention and Pantomime Gesture Treatment for Noun Retrieval in People with Aphasia

    Science.gov (United States)

    Ferguson, Neina F.; Evans, Kelli; Raymer, Anastasia M.

    2012-01-01

    Purpose: The effects of intention gesture treatment (IGT) and pantomime gesture treatment (PGT) on word retrieval were compared in people with aphasia. Method: Four individuals with aphasia and word retrieval impairments subsequent to left-hemisphere stroke participated in a single-participant crossover treatment design. Each participant viewed…

  16. Coverbal Gestures in the Recovery from Severe Fluent Aphasia: A Pilot Study

    Science.gov (United States)

    Carlomagno, Sergio; Zulian, Nicola; Razzano, Carmelina; De Mercurio, Ilaria; Marini, Andrea

    2013-01-01

    This post hoc study investigated coverbal gesture patterns in two persons with chronic Wernicke's aphasia. They had both received therapy focusing on multimodal communication therapy, and their pre- and post-therapy verbal and gestural skills in face-to-face conversational interaction with their speech therapist were analysed by administering a…

  17. Gesture and Speech Integration: An Exploratory Study of a Man with Aphasia

    Science.gov (United States)

    Cocks, Naomi; Sautin, Laetitia; Kita, Sotaro; Morgan, Gary; Zlotowitz, Sally

    2009-01-01

    Background: In order to comprehend fully a speaker's intention in everyday communication, information is integrated from multiple sources, including gesture and speech. There are no published studies that have explored the impact of aphasia on iconic co-speech gesture and speech integration. Aims: To explore the impact of aphasia on co-speech…

  18. Exploring the Relationship between Gestural Recognition and Imitation: Evidence of Dyspraxia in Autism Spectrum Disorders

    Science.gov (United States)

    Ham, Heidi Stieglitz; Bartolo, Angela; Corley, Martin; Rajendran, Gnanathusharan; Szabo, Aniko; Swanson, Sara

    2011-01-01

    In this study, the relationship between gesture recognition and imitation was explored. Nineteen individuals with Autism Spectrum Disorder (ASD) were compared to a control group of 23 typically developing children on their ability to imitate and recognize three gesture types (transitive, intransitive, and pantomimes). The ASD group performed more…

  19. Signers and co-speech gesturers adopt similar strategies for portraying viewpoint in narratives.

    Science.gov (United States)

    Quinto-Pozos, David; Parrill, Fey

    2015-01-01

    Gestural viewpoint research suggests that several dimensions determine which perspective a narrator takes, including properties of the event described. Events can evoke gestures from the point of view of a character (CVPT), an observer (OVPT), or both perspectives. CVPT and OVPT gestures have been compared to constructed action (CA) and classifiers (CL) in signed languages. We ask how CA and CL, as represented in ASL productions, compare to previous results for CVPT and OVPT from English-speaking co-speech gesturers. Ten ASL signers described cartoon stimuli from Parrill (2010). Events shown by Parrill to elicit a particular gestural strategy (CVPT, OVPT, both) were coded for signers' instances of CA and CL. CA was divided into three categories: CA-torso, CA-affect, and CA-handling. Signers used CA-handling the most when gesturers used CVPT exclusively. Additionally, signers used CL the most when gesturers used OVPT exclusively and CL the least when gesturers used CVPT exclusively. Copyright © 2014 Cognitive Science Society, Inc.

  20. Using Robot Animation to Promote Gestural Skills in Children with Autism Spectrum Disorders

    Science.gov (United States)

    So, W.-C.; Wong, M. K.-Y.; Cabibihan, J.-J.; Lam, C. K.-Y.; Chan, R. Y.-Y.; Qian, H.-H.

    2016-01-01

    School-aged children with autism spectrum disorders (ASDs) have delayed gestural development, in comparison with age-matched typically developing children. In this study, an intervention program taught children with low-functioning ASD gestural comprehension and production using video modelling (VM) by a computer-generated robot animation. Six to…

  1. Maternal Gesture Use and Language Development in Infant Siblings of Children with Autism Spectrum Disorder

    Science.gov (United States)

    Talbott, Meagan R.; Nelson, Charles A.; Tager-Flusberg, Helen

    2015-01-01

    Impairments in language and communication are an early-appearing feature of autism spectrum disorders (ASD), with delays in language and gesture evident as early as the first year of life. Research with typically developing populations highlights the importance of both infant and maternal gesture use in infants' early language development.…

  2. A neuropsychological approach to the study of gesture and pantomime in aphasa

    Directory of Open Access Journals (Sweden)

    Jocelyn Kadish

    1978-11-01

    Full Text Available The impairment of  gesture and pantomime in aphasia was examined from  a neuropsychological perspective. The Boston Diagnostic Test of  Aphasia, Luria's Neuro-psychological Investigation, Pickett's Tests for  gesture and pantomime and the Performance Scale of  the Wechsler Adult Intelligence Scale were administered to six aphasic subjects with varying etiology and severity. Results indicated that severity of  aphasia was positively related to severity of  gestural disturbance; gestural ability was associated with verbal and non-linguistic aspects of  ability, within receptive and expressive levels respectively; performance  on gestural tasks was superior to that on verbal tasks irrespective of  severity of aphasia; damage to Luria's second and third functional  brain units were positively related to deficits  in receptive and expressive gesture respectively; no relationship was found  between seventy of  general intellectual impairment and gestural deficit.  It was concluded that the gestural impairment may best be understood as a breakdown in complex sequential manual motor activity. Theoretical and therapeutic implications were discussed.

  3. The Role of Gestures in a Teacher-Student-Discourse about Atoms

    Science.gov (United States)

    Abels, Simone

    2016-01-01

    Recent educational research emphasises the importance of analysing talk and gestures to come to an understanding about students' conceptual learning. Gestures are perceived as complex hand movements being equivalent to other language modes. They can convey experienceable as well as abstract concepts. As well as technical language, gestures…

  4. Prototyping with your hands: the many roles of gesture in the communication of design concepts

    DEFF Research Database (Denmark)

    Cash, Philip; Maier, Anja

    2016-01-01

    There is an on-going focus exploring the use of gesture in design situations; however, there are still significant questions as to how this is related to the understanding and communication of design concepts. This work explores the use of gesture through observing and video-coding four teams of ...

  5. Balancing Direction and Independence in Second Language Vocabulary Learning: A Gesture Pilot Study

    Science.gov (United States)

    Mathison, Lake

    2017-01-01

    This pilot study looks at the effect of learning second language vocabulary with gesture. Specifically, this current study asks whether researcher-instructed or student-constructed gestures are more effective. Depth of processing theories (Craik and Lockhart 1972) as well as more recent educational frameworks like ICAP ("Interactive,"…

  6. A Functional Analysis of Gestural Behaviors Emitted by Young Children with Severe Developmental Disabilities

    Science.gov (United States)

    Ferreri, Summer J.; Plavnick, Joshua B.

    2011-01-01

    Many children with severe developmental disabilities emit idiosyncratic gestures that may function as verbal operants (Sigafoos et al., 2000). This study examined the effectiveness of a functional analysis methodology to identify the variables responsible for gestures emitted by 2 young children with severe developmental disabilities. Potential…

  7. Hospitable Gestures in the University Lecture: Analysing Derrida's Pedagogy

    Science.gov (United States)

    Ruitenberg, Claudia

    2014-01-01

    Based on archival research, this article analyses the pedagogical gestures in Derrida's (largely unpublished) lectures on hospitality (1995/96), with particular attention to the enactment of hospitality in these gestures. The motivation for this analysis is twofold. First, since the large-group university lecture has been widely critiqued as…

  8. Gesture as Input in Language Acquisition: Learning "Who She Is" from "Where She Is"

    Science.gov (United States)

    Goodrich, Whitney Sarah-Iverson

    2009-01-01

    This dissertation explores the role co-speech gesture plays as input in language learning, specifically with respect to the acquisition of anaphoric pronouns. Four studies investigate how both adults and children interpret ambiguous pronouns, and how the order-of-mention tendency develops in children. The results suggest that gesture is a useful…

  9. Long-Term Effects of Gestures on Memory for Foreign Language Words Trained in the Classroom

    Science.gov (United States)

    Macedonia, Manuela; Klimesch, Wolfgang

    2014-01-01

    Language and gesture are viewed as highly interdependent systems. Besides supporting communication, gestures also have an impact on memory for verbal information compared to pure verbal encoding in native but also in foreign language learning. This article presents a within-subject longitudinal study lasting 14 months that tested the use of…

  10. Bridging Gaps in Common Ground: Speakers Design Their Gestures for Their Listeners

    Science.gov (United States)

    Hilliard, Caitlin; Cook, Susan Wagner

    2016-01-01

    Communication is shaped both by what we are trying to say and by whom we are saying it to. We examined whether and how shared information influences the gestures speakers produce along with their speech. Unlike prior work examining effects of common ground on speech and gesture, we examined a situation in which some speakers have the same amount…

  11. Effects of observing and producing deictic gestures on memory and learning in different age groups

    NARCIS (Netherlands)

    K.H.R. Ouwehand (Kim)

    2016-01-01

    markdownabstractThe studies presented in this dissertation aimed to investigate whether observing or producing deictic gestures (i.e., pointing and tracing gestures to index a referent in space or a movement pathway), could facilitate memory and learning in children, young adults, and older adults.

  12. Gesture as a Resource for Intersubjectivity in Second-Language Learning Situations

    Science.gov (United States)

    Belhiah, Hassan

    2013-01-01

    This study documents the role of hand gestures in achieving mutual understanding in second-language learning situations. The study tracks the way gesture is coordinated with talk in tutorials between two Korean students and their American teachers. The study adopts an interactional approach to the study of participants' talk and gestural…

  13. Technological evaluation of gesture and speech interfaces for enabling dismounted soldier-robot dialogue

    Science.gov (United States)

    Kattoju, Ravi Kiran; Barber, Daniel J.; Abich, Julian; Harris, Jonathan

    2016-05-01

    With increasing necessity for intuitive Soldier-robot communication in military operations and advancements in interactive technologies, autonomous robots have transitioned from assistance tools to functional and operational teammates able to service an array of military operations. Despite improvements in gesture and speech recognition technologies, their effectiveness in supporting Soldier-robot communication is still uncertain. The purpose of the present study was to evaluate the performance of gesture and speech interface technologies to facilitate Soldier-robot communication during a spatial-navigation task with an autonomous robot. Gesture and speech semantically based spatial-navigation commands leveraged existing lexicons for visual and verbal communication from the U.S Army field manual for visual signaling and a previously established Squad Level Vocabulary (SLV). Speech commands were recorded by a Lapel microphone and Microsoft Kinect, and classified by commercial off-the-shelf automatic speech recognition (ASR) software. Visual signals were captured and classified using a custom wireless gesture glove and software. Participants in the experiment commanded a robot to complete a simulated ISR mission in a scaled down urban scenario by delivering a sequence of gesture and speech commands, both individually and simultaneously, to the robot. Performance and reliability of gesture and speech hardware interfaces and recognition tools were analyzed and reported. Analysis of experimental results demonstrated the employed gesture technology has significant potential for enabling bidirectional Soldier-robot team dialogue based on the high classification accuracy and minimal training required to perform gesture commands.

  14. Differences in the Ability of Apes and Children to Instruct Others Using Gestures

    Science.gov (United States)

    Grosse, Katja; Call, Josep; Carpenter, Malinda; Tomasello, Michael

    2015-01-01

    In all human cultures, people gesture iconically. However, the evolutionary basis of iconic gestures is unknown. In this study, chimpanzees and bonobos, and 2- and 3-year-old children, learned how to operate two apparatuses to get rewards. Then, at test, only a human adult had access to the apparatuses, and participants could instruct her about…

  15. A gesture-controlled projection display for CT-guided interventions.

    Science.gov (United States)

    Mewes, A; Saalfeld, P; Riabikin, O; Skalej, M; Hansen, C

    2016-01-01

    The interaction with interventional imaging systems within a sterile environment is a challenging task for physicians. Direct physician-machine interaction during an intervention is rather limited because of sterility and workspace restrictions. We present a gesture-controlled projection display that enables a direct and natural physician-machine interaction during computed tomography (CT)-based interventions. Therefore, a graphical user interface is projected on a radiation shield located in front of the physician. Hand gestures in front of this display are captured and classified using a leap motion controller. We propose a gesture set to control basic functions of intervention software such as gestures for 2D image exploration, 3D object manipulation and selection. Our methods were evaluated in a clinically oriented user study with 12 participants. The results of the performed user study confirm that the display and the underlying interaction concept are accepted by clinical users. The recognition of the gestures is robust, although there is potential for improvements. The gesture training times are less than 10 min, but vary heavily between the participants of the study. The developed gestures are connected logically to the intervention software and intuitive to use. The proposed gesture-controlled projection display counters current thinking, namely it gives the radiologist complete control of the intervention software. It opens new possibilities for direct physician-machine interaction during CT-based interventions and is well suited to become an integral part of future interventional suites.

  16. Integrating gesture recognition in airplane seats for in-flight entertainment

    NARCIS (Netherlands)

    van de Westelaken, H.F.M.; Hu, J.; Liu, H.; Rauterberg, G.W.M.; Pan, Z.; Zhang, X.; El Rhalibi, A.; Woo, W.; Li, Y.

    2008-01-01

    In order to reduce both the psychological and physical stress in air travel, sensors are integrated in airplane seats to detect the gestures as input for in-flight entertainment systems. The content provided by the entertainment systems helps to reduce the psychological stress, and the gesture

  17. Embedding gesture recognition into airplane seats for in-flight entertainment

    NARCIS (Netherlands)

    van de Westelaken, H.F.M.; Hu, J.; Liu, H.; Rauterberg, G.W.M.

    2011-01-01

    In order to reduce both psychological and physical stress in air travel, sensors are integrated into airplane seats to detect gestures as input for in-flight entertainment systems. The content provided by the entertainment systems helps to reduce psychological stress, and gesture recognition is used

  18. Symbiotic Gesture and the Sociocognitive Visibility of Grammar in Second Language Acquisition

    Science.gov (United States)

    Churchill, Eton; Okada, Hanako; Nishino, Takako; Atkinson, Dwight

    2010-01-01

    This article argues for the embodied and environmentally embedded nature of second language acquisition (SLA). Through fine-grained analysis of interaction using Goodwin's (2003a) concept of "symbiotic gesture"--gesture coupled with its rich environmental context to produce complex social action--we illustrate how a tutor, learner, and grammar…

  19. Research on gesture recognition of augmented reality maintenance guiding system based on improved SVM

    Science.gov (United States)

    Zhao, Shouwei; Zhang, Yong; Zhou, Bin; Ma, Dongxi

    2014-09-01

    Interaction is one of the key techniques of augmented reality (AR) maintenance guiding system. Because of the complexity of the maintenance guiding system's image background and the high dimensionality of gesture characteristics, the whole process of gesture recognition can be divided into three stages which are gesture segmentation, gesture characteristic feature modeling and trick recognition. In segmentation stage, for solving the misrecognition of skin-like region, a segmentation algorithm combing background mode and skin color to preclude some skin-like regions is adopted. In gesture characteristic feature modeling of image attributes stage, plenty of characteristic features are analyzed and acquired, such as structure characteristics, Hu invariant moments features and Fourier descriptor. In trick recognition stage, a classifier based on Support Vector Machine (SVM) is introduced into the augmented reality maintenance guiding process. SVM is a novel learning method based on statistical learning theory, processing academic foundation and excellent learning ability, having a lot of issues in machine learning area and special advantages in dealing with small samples, non-linear pattern recognition at high dimension. The gesture recognition of augmented reality maintenance guiding system is realized by SVM after the granulation of all the characteristic features. The experimental results of the simulation of number gesture recognition and its application in augmented reality maintenance guiding system show that the real-time performance and robustness of gesture recognition of AR maintenance guiding system can be greatly enhanced by improved SVM.

  20. Crossover learning of gestures in two ideomotor apraxia patients: A single case experimental design study.

    Science.gov (United States)

    Shimizu, Daisuke; Tanemura, Rumi

    2017-06-01

    Crossover learning may aid rehabilitation in patients with neurological disorders. Ideomotor apraxia (IMA) is a common sequela of left-brain damage that comprises a deficit in the ability to perform gestures to verbal commands or by imitation. This study elucidated whether crossover learning occurred in two post-stroke IMA patients without motor paralysis after gesture training approximately 2 months after stroke onset. We quantitatively analysed the therapeutic intervention history and investigated whether revised action occurred during gesture production. Treatment intervention was to examine how to influence improvement and generalisation of the ability to produce the gesture. This study used an alternating treatments single-subject design, and the intervention method was errorless learning. Results indicated crossover learning in both patients. Qualitative analysis indicated that revised action occurred during the gesture-production process in one patient and that there were two types of post-revised action gestures: correct and incorrect gestures. We also discovered that even when a comparably short time had elapsed since stroke onset, generalisation was difficult. Information transfer between the left and right hemispheres of the brain via commissural fibres is important in crossover learning. In conclusion, improvements in gesture-production skill should be made with reference to the left cerebral hemisphere disconnection hypothesis.

  1. Interactive Explanations: The Functional Role of Gestural and Bodily Action for Explaining and Learning Scientific Concepts in Face-to-Face Arrangements

    Science.gov (United States)

    Scopelitis, Stephanie A.

    As human beings, we live in, live with, and live through our bodies. And because of this it is no wonder that our hands and bodies are in motion as we interact with others in our world. Hands and body move as we give directions to another, anticipate which way to turn the screwdriver, and direct our friend to come sit next to us. Gestures, indeed, fill our everyday lives. The purpose of this study is to investigate the functional role of the body in the parts of our lives where we teach and learn with another. This project is an investigation into, what I call, "interactive explanations". I explore how the hands and body work toward the joint achievement of explanation and learning in face-to-face arrangements. The study aims to uncover how the body participates in teaching and learning in and across events as it slides between the multiple, interdependent roles of (1) a communicative entity, (2) a tool for thinking, and (3) a resource to shape interaction. Understanding gestures functional roles as flexible and diverse better explains how the body participates in teaching and learning interactions. The study further aims to show that these roles and functions are dynamic and changeable based on the interests, goals and contingencies of participants' changing roles and aims in interactions, and within and across events. I employed the methodology of comparative microanalysis of pairs of videotaped conversations in which, first, experts in STEM fields (Science, Technology, Engineering and Mathematics) explained concepts to non-experts, and second, these non-experts re-explained the concept to other non-experts. The principle finding is that people strategically, creatively and collaboratively employ the hands and body as vital and flexible resources for the joint achievement of explanation and understanding. Findings further show that gestures used to explain complex STEM concepts travel across time with the non-expert into re-explanations of the concept. My

  2. Gesture Recognition from Data Streams of Human Motion Sensor Using Accelerated PSO Swarm Search Feature Selection Algorithm

    Directory of Open Access Journals (Sweden)

    Simon Fong

    2015-01-01

    Full Text Available Human motion sensing technology gains tremendous popularity nowadays with practical applications such as video surveillance for security, hand signing, and smart-home and gaming. These applications capture human motions in real-time from video sensors, the data patterns are nonstationary and ever changing. While the hardware technology of such motion sensing devices as well as their data collection process become relatively mature, the computational challenge lies in the real-time analysis of these live feeds. In this paper we argue that traditional data mining methods run short of accurately analyzing the human activity patterns from the sensor data stream. The shortcoming is due to the algorithmic design which is not adaptive to the dynamic changes in the dynamic gesture motions. The successor of these algorithms which is known as data stream mining is evaluated versus traditional data mining, through a case of gesture recognition over motion data by using Microsoft Kinect sensors. Three different subjects were asked to read three comic strips and to tell the stories in front of the sensor. The data stream contains coordinates of articulation points and various positions of the parts of the human body corresponding to the actions that the user performs. In particular, a novel technique of feature selection using swarm search and accelerated PSO is proposed for enabling fast preprocessing for inducing an improved classification model in real-time. Superior result is shown in the experiment that runs on this empirical data stream. The contribution of this paper is on a comparative study between using traditional and data stream mining algorithms and incorporation of the novel improved feature selection technique with a scenario where different gesture patterns are to be recognized from streaming sensor data.

  3. The Organization of Words and Symbolic Gestures in 18-Month-Olds' Lexicons: Evidence from a Disambiguation Task

    Science.gov (United States)

    Suanda, Sumarga H.; Namy, Laura L.

    2013-01-01

    Infants' early communicative repertoires include both words and symbolic gestures. The current study examined the extent to which infants organize words and gestures in a single unified lexicon. As a window into lexical organization, eighteen-month-olds' ("N" = 32) avoidance of word-gesture overlap was examined and compared with…

  4. Age-Related Changes in Preschoolers' Ability to Communicate Using Iconic Gestures in the Absence of Speech

    Science.gov (United States)

    Vasc, Dermina; Miclea, Mircea

    2018-01-01

    Iconic gestures illustrate complex meanings and clarify and enrich the speech they accompany. Little is known, however, about how children use iconic gestures in the absence of speech. In this study, we used a cross-sectional design to investigate how 3-, 4- and 5-year-old children (N = 51) communicate using pantomime iconic gestures. Children…

  5. Hearing and seeing meaning in noise. Alpha, beta and gamma oscillations predict gestural enhancement of degraded speech comprehension

    NARCIS (Netherlands)

    Drijvers, L.; Özyürek, A.; Jensen, O.

    2018-01-01

    During face-to-face communication, listeners integrate speech with gestures. The semantic information conveyed by iconic gestures (e.g., a drinking gesture) can aid speech comprehension in adverse listening conditions. In this magnetoencephalography (MEG) study, we investigated the spatiotemporal

  6. Observation of Depictive Versus Tracing Gestures Selectively Aids Verbal Versus Visual-Spatial Learning in Primary School Children

    NARCIS (Netherlands)

    van Wermeskerken, Margot; Fijan, Nathalie; Eielts, Charly; Pouw, Wim T. J. L.

    2016-01-01

    Previous research has established that gesture observation aids learning in children. The current study examined whether observation of gestures (i.e. depictive and tracing gestures) differentially affected verbal and visual-spatial retention when learning a route and its street names. Specifically,

  7. Gesturing during mental problem solving reduces eye movements, especially for individuals with lower visual working memory capacity

    NARCIS (Netherlands)

    W.T.J.L. Pouw (Wim); M.-F. Mavilidi (Myrto-Foteini); T.A.J.M. van Gog (Tamara); G.W.C. Paas (Fred)

    2016-01-01

    textabstractNon-communicative hand gestures have been found to benefit problem-solving performance. These gestures seem to compensate for limited internal cognitive capacities, such as visual working memory capacity. Yet, it is not clear how gestures might perform this cognitive function. One

  8. Gesturing during mental problem solving reduces eye movements, especially for individuals with lower visual working memory capacity

    NARCIS (Netherlands)

    Pouw, Wim T J L; Mavilidi, Myrto Foteini; van Gog, Tamara; Paas, Fred

    2016-01-01

    Non-communicative hand gestures have been found to benefit problem-solving performance. These gestures seem to compensate for limited internal cognitive capacities, such as visual working memory capacity. Yet, it is not clear how gestures might perform this cognitive function. One hypothesis is that

  9. A word in the hand: action, gesture and mental representation in humans and non-human primates

    Science.gov (United States)

    Cartmill, Erica A.; Beilock, Sian; Goldin-Meadow, Susan

    2012-01-01

    The movements we make with our hands both reflect our mental processes and help to shape them. Our actions and gestures can affect our mental representations of actions and objects. In this paper, we explore the relationship between action, gesture and thought in both humans and non-human primates and discuss its role in the evolution of language. Human gesture (specifically representational gesture) may provide a unique link between action and mental representation. It is kinaesthetically close to action and is, at the same time, symbolic. Non-human primates use gesture frequently to communicate, and do so flexibly. However, their gestures mainly resemble incomplete actions and lack the representational elements that characterize much of human gesture. Differences in the mirror neuron system provide a potential explanation for non-human primates' lack of representational gestures; the monkey mirror system does not respond to representational gestures, while the human system does. In humans, gesture grounds mental representation in action, but there is no evidence for this link in other primates. We argue that gesture played an important role in the transition to symbolic thought and language in human evolution, following a cognitive leap that allowed gesture to incorporate representational elements. PMID:22106432

  10. Working hours associated with unintentional sleep at work among airline pilots.

    Science.gov (United States)

    Marqueze, Elaine Cristina; Nicola, Ana Carolina B; Diniz, Dag Hammarskjoeld M D; Fischer, Frida Marina

    2017-06-26

    Tto identify factors associated with unintentional sleep at work of airline pilots. This is a cross-sectional epidemiological study conducted with 1,235 Brazilian airline pilots, who work national or international flights. Data collection has been performed online. We carried out a bivariate and multiple logistic regression analysis, having as dependent variable unintentional sleep at work. The independent variables were related to biodemographic data, characteristics of the work, lifestyle, and aspects of sleep. The prevalence of unintentional sleep while flying the airplane was 57.8%. The factors associated with unintentional sleep at work were: flying for more than 65 hours a month, frequent technical delays, greater need for recovery after work, work ability below optimal, insufficient sleep, and excessive sleepiness. The occurrence of unintentional sleep at work of airline pilots is associated with factors related to the organization of the work and health. Identificar fatores associados aos cochilos não intencionais durante as jornadas de trabalho de pilotos da aviação regular. Estudo epidemiológico transversal conduzido com 1.235 pilotos brasileiros de avião do transporte aéreo regular, que realizavam voos nacionais ou internacionais, sendo a coleta de dados realizada on-line. Foi realizada análise de regressão logística bivariada e múltipla, tendo como variável dependente o cochilo não intencional durante o horário de trabalho. As variáveis independentes foram relacionadas a dados biodemográficos, características do trabalho, estilo de vida e aspectos do sono. A prevalência do cochilo não intencional enquanto pilotava o avião foi de 57,8%. Os fatores associados ao cochilo não intencional foram: voar por mais de 65 horas por mês, atrasos técnicos frequentes, maior necessidade de recuperação após o trabalho, capacidade para o trabalho inferior à ótima, sono insuficiente e sonolência excessiva. A ocorrência do cochilo n

  11. Suicide and unintentional poisoning mortality trends in the United States, 1987-2006: two unrelated phenomena?

    Directory of Open Access Journals (Sweden)

    Frost James L

    2010-11-01

    Full Text Available Abstract Background Two counter trends in injury mortality have been separately reported in the US in recent times - a declining suicide rate and a rapidly rising unintentional poisoning mortality rate. Poisoning suicides are especially difficult to detect, and injury of undetermined intent is the underlying cause-of-death category most likely to reflect this difficulty. We compare suicide and poisoning mortality trends over two decades in a preliminary assessment of their independence and implications for suicide misclassification. Methods Description of overall and gender- and age-specific trends using national mortality data from WISQARS, the Web-based Injury Statistics Query and Reporting System, maintained by the Centers for Disease Control and Prevention (CDC. Subjects were the 936,633 residents dying in the 50 states and the District of Columbia between 1987 and 2006 whose underlying cause of death was classified as suicide, unintentional poisoning, or injury mortality of undetermined intent. Results The official US suicide rate declined 18% between 1987 and 2000, from 12.71 to 10.43 deaths per 100,000 population. It then increased to 11.15 deaths per 100,000 by 2006, a 7% rise. By contrast to these much smaller rate changes for suicide, the unintentional poisoning mortality rate rose more than fourfold between 1987 and 2006, from 2.19 to 9.22 deaths per 100,000. Only the population aged 65 years and older showed a sustained decline in the suicide rate over the entire observation period. Consistently highest in gender-age comparisons, the elderly male rate declined by 35%. The elderly female rate declined by 43%. Unlike rate trends for the non-elderly, both declines appeared independent of corresponding mortality trends for unintentional poisoning and poisoning of undetermined intent. The elderly also deviated from younger counterparts by having a smaller proportion of their injury deaths of undetermined intent classified as poisoning

  12. Person and gesture tracking with smart stereo cameras

    Science.gov (United States)

    Gordon, Gaile; Chen, Xiangrong; Buck, Ron

    2008-02-01

    Physical security increasingly involves sophisticated, real-time visual tracking of a person's location inside a given environment, often in conjunction with biometrics and other security-related technologies. However, demanding real-world conditions like crowded rooms, changes in lighting and physical obstructions have proved incredibly challenging for 2D computer vision technology. In contrast, 3D imaging technology is not affected by constant changes in lighting and apparent color, and thus allows tracking accuracy to be maintained in dynamically lit environments. In addition, person tracking with a 3D stereo camera can provide the location and movement of each individual very precisely, even in a very crowded environment. 3D vision only requires that the subject be partially visible to a single stereo camera to be correctly tracked; multiple cameras are used to extend the system's operational footprint, and to contend with heavy occlusion. A successful person tracking system, must not only perform visual analysis robustly, but also be small, cheap and consume relatively little power. The TYZX Embedded 3D Vision systems are perfectly suited to provide the low power, small footprint, and low cost points required by these types of volume applications. Several security-focused organizations, including the U.S Government, have deployed TYZX 3D stereo vision systems in security applications. 3D image data is also advantageous in the related application area of gesture tracking. Visual (uninstrumented) tracking of natural hand gestures and movement provides new opportunities for interactive control including: video gaming, location based entertainment, and interactive displays. 2D images have been used to extract the location of hands within a plane, but 3D hand location enables a much broader range of interactive applications. In this paper, we provide some background on the TYZX smart stereo cameras platform, describe the person tracking and gesture tracking systems

  13. Knowledge for unintentional injury and risky behavior among the school-age children in Changsha city of China.

    Science.gov (United States)

    Tian, Lingyun; Liu, Minhui; Li, Li; Fang, Zhengqing; Xiao, Hongling; Wu, Ying; Xia, Yanping

    2016-07-01

    To investigate the current status on knowledge for unintentional injury and risky behavior among school-age children in Changsha, China, and to provide scientific evidence for the preventive strategies.
 A cross-sectional study was conducted on 866 students who were between 6 and 12 years old in Changsha. Two primary schools were selected by stratified cluster random sampling from all primary schools of Changsha city to collect the information regarding knowledge for unintentional injury and risky behavior occurring in the 6-month period before the survey.
 The mean score for knowledge of unintentional injury was 11.83±2.38. The levels of knowledge for unintentional injury differed significantly in child's age, parents' education background and child's injury history (Pchild's knowledge level was correlated with child's age, mother's education, child's injury history. The mean score for risky behavior was 17.61±10.35. The levels of risky behavior differed significantly in child's gender, father's age to have the child, parents' marriage status, whom does/do child live with, child's injury history and medical history since the birthday (Pchild's injury history, parents' marriage status, child's gender. There was no significant correlation between knowledge and risky behavior (P>0.05).
 It is a common phenomenon in school-age children who are lack of the knowledge for unintentional injury and risky behavior. This study provides useful information on the risk factors for unintentional injury and risky behavior, which would be significant for prevention program.

  14. Differentiation of energy concepts through speech and gesture in interaction

    Science.gov (United States)

    Close, Hunter G.; Scherr, Rachel E.

    2012-02-01

    Through microanalysis of speech and gesture in one interaction between learners (in a course on energy for in-service teachers), we observe coherent states of conceptual differentiation of different learners. We observe that the interaction among learners across different states of differentiation is not in itself sufficient to accomplish differentiation; however, the real-time receptivity of the learners to conceptually relevant details in each other's actions suggests that future instruction that focuses explicitly on such actions and their meaning in context may assist differentiation.

  15. The Perception of Sound Movements as Expressive Gestures

    DEFF Research Database (Denmark)

    Götzen, Amalia De; Sikström, Erik; Korsgaard, Dannie

    2014-01-01

    This paper is a preliminary attempt to investigate the perception of sound movements as expressive gestures. The idea is that if sound movement is used as a musical parameter, a listener (or a subject) should be able to distinguish among dierent movements and she/he should be able to group them a...... by drawing it on a tablet. Preliminary results show that subjects could consistently group the stimuli, and that they primarily used paths and legato{staccato patterns to discriminate among dierent sound movements/expressive intention....

  16. NUI framework based on real-time head pose estimation and hand gesture recognition

    Directory of Open Access Journals (Sweden)

    Kim Hyunduk

    2016-01-01

    Full Text Available The natural user interface (NUI is used for the natural motion interface without using device or tool such as mice, keyboards, pens and markers. In this paper, we develop natural user interface framework based on two recognition module. First module is real-time head pose estimation module using random forests and second module is hand gesture recognition module, named Hand gesture Key Emulation Toolkit (HandGKET. Using the head pose estimation module, we can know where the user is looking and what the user’s focus of attention is. Moreover, using the hand gesture recognition module, we can also control the computer using the user’s hand gesture without mouse and keyboard. In proposed framework, the user’s head direction and hand gesture are mapped into mouse and keyboard event, respectively.

  17. The role of gestures in achieving understanding in Early English teaching in Denmark

    DEFF Research Database (Denmark)

    aus der Wieschen, Maria Vanessa; Eskildsen, Søren Wind

    school in Denmark. The use of multimodal resources employed by teachers in foreign language classrooms has been studied by e.g. Muramuto (1999), Lazaraton (2004), Taleghani-Nikazm (2008), Eskildsen & Wagner (2013), Sert (2015). This research has established gestures as a pervasive phenomenon in language...... brings this established agreement on the importance of gestures in classroom interaction to bear on early foreign language learning: Whereas prior work on gestures in L2 classrooms has predominantly dealt with adult L2 learners, this paper investigates the extent to which a teacher makes use of gestures...... in early child foreign language teaching. Using multimodal conversation analysis of three hours of classroom instruction in a Danish primary school, we uncover how a teacher uses gestures to enhance the comprehension of his L2 talk when teaching English in the 1st and 3rd grade, both of which are beginning...

  18. A Component-Based Vocabulary-Extensible Sign Language Gesture Recognition Framework.

    Science.gov (United States)

    Wei, Shengjing; Chen, Xiang; Yang, Xidong; Cao, Shuai; Zhang, Xu

    2016-04-19

    Sign language recognition (SLR) can provide a helpful tool for the communication between the deaf and the external world. This paper proposed a component-based vocabulary extensible SLR framework using data from surface electromyographic (sEMG) sensors, accelerometers (ACC), and gyroscopes (GYRO). In this framework, a sign word was considered to be a combination of five common sign components, including hand shape, axis, orientation, rotation, and trajectory, and sign classification was implemented based on the recognition of five components. Especially, the proposed SLR framework consisted of two major parts. The first part was to obtain the component-based form of sign gestures and establish the code table of target sign gesture set using data from a reference subject. In the second part, which was designed for new users, component classifiers were trained using a training set suggested by the reference subject and the classification of unknown gestures was performed with a code matching method. Five subjects participated in this study and recognition experiments under different size of training sets were implemented on a target gesture set consisting of 110 frequently-used Chinese Sign Language (CSL) sign words. The experimental results demonstrated that the proposed framework can realize large-scale gesture set recognition with a small-scale training set. With the smallest training sets (containing about one-third gestures of the target gesture set) suggested by two reference subjects, (82.6 ± 13.2)% and (79.7 ± 13.4)% average recognition accuracy were obtained for 110 words respectively, and the average recognition accuracy climbed up to (88 ± 13.7)% and (86.3 ± 13.7)% when the training set included 50~60 gestures (about half of the target gesture set). The proposed framework can significantly reduce the user's training burden in large-scale gesture recognition, which will facilitate the implementation of a practical SLR system.

  19. Investigation of the Reationship between Hand Gestures and Speech in Adults Who Stutter

    Directory of Open Access Journals (Sweden)

    Ali Barikrou

    2008-12-01

    Full Text Available Objective: Gestures of the hands and arms have long been observed to accompany speech in spontaneous conversation. However, the way in which these two modes of expression are related in production is not yet fully understood. So, the present study aims to investigate the spontaneous gestures that accompany speech in adults who stutter in comparison to fluent controls.  Materials & Methods: In this cross-sectional and comparative research, ten adults who stutter were selected randomly from speech and language pathology clinics and compared with ten healthy persons as control group who were matched with stutterers according to sex, age and education. The cartoon story-retelling task used to elicit spontaneous gestures that accompany speech. Participants were asked to watch the animation carefully and then retell the storyline in as much detail as possible to a listener sitting across from him or her and his or her narration was video recorded simultaneously. Then recorded utterances and gestures were analyzed. The statistical methods such as Kolmogorov- Smirnov and Independent t-test were used for data analyzing. Results: The results indicated that stutterers in comparison to controls in average use fewer iconic gestures in their narration (P=0.005. Also, stutterers in comparison to controls in average use fewer iconic gestures per each utterance and word (P=0.019. Furthermore, the execution of gesture production during moments of dysfluency revealed that more than 70% of the gestures produced with stuttering were frozen or abandoned at the moment of dysfluency. Conclusion: It seems gesture and speech have such an intricate and deep association that show similar frequency and timing patterns and move completely parallel to each other in such a way that deficit in speech results in deficiency in hand gesture.

  20. A Component-Based Vocabulary-Extensible Sign Language Gesture Recognition Framework

    Directory of Open Access Journals (Sweden)

    Shengjing Wei

    2016-04-01

    Full Text Available Sign language recognition (SLR can provide a helpful tool for the communication between the deaf and the external world. This paper proposed a component-based vocabulary extensible SLR framework using data from surface electromyographic (sEMG sensors, accelerometers (ACC, and gyroscopes (GYRO. In this framework, a sign word was considered to be a combination of five common sign components, including hand shape, axis, orientation, rotation, and trajectory, and sign classification was implemented based on the recognition of five components. Especially, the proposed SLR framework consisted of two major parts. The first part was to obtain the component-based form of sign gestures and establish the code table of target sign gesture set using data from a reference subject. In the second part, which was designed for new users, component classifiers were trained using a training set suggested by the reference subject and the classification of unknown gestures was performed with a code matching method. Five subjects participated in this study and recognition experiments under different size of training sets were implemented on a target gesture set consisting of 110 frequently-used Chinese Sign Language (CSL sign words. The experimental results demonstrated that the proposed framework can realize large-scale gesture set recognition with a small-scale training set. With the smallest training sets (containing about one-third gestures of the target gesture set suggested by two reference subjects, (82.6 ± 13.2% and (79.7 ± 13.4% average recognition accuracy were obtained for 110 words respectively, and the average recognition accuracy climbed up to (88 ± 13.7% and (86.3 ± 13.7% when the training set included 50~60 gestures (about half of the target gesture set. The proposed framework can significantly reduce the user’s training burden in large-scale gesture recognition, which will facilitate the implementation of a practical SLR system.

  1. Touch and You’re Trapp(cked: Quantifying the Uniqueness of Touch Gestures for Tracking

    Directory of Open Access Journals (Sweden)

    Masood Rahat

    2018-04-01

    Full Text Available We argue that touch-based gestures on touch-screen devices enable the threat of a form of persistent and ubiquitous tracking which we call touch-based tracking. Touch-based tracking goes beyond the tracking of virtual identities and has the potential for cross-device tracking as well as identifying multiple users using the same device. We demonstrate the likelihood of touch-based tracking by focusing on touch gestures widely used to interact with touch devices such as swipes and taps.. Our objective is to quantify and measure the information carried by touch-based gestures which may lead to tracking users. For this purpose, we develop an information theoretic method that measures the amount of information about users leaked by gestures when modelled as feature vectors. Our methodology allows us to evaluate the information leaked by individual features of gestures, samples of gestures, as well as samples of combinations of gestures. Through our purpose-built app, called TouchTrack, we gather gesture samples from 89 users, and demonstrate that touch gestures contain sufficient information to uniquely identify and track users. Our results show that writing samples (on a touch pad can reveal 73.7% of information (when measured in bits, and left swipes can reveal up to 68.6% of information. Combining different combinations of gestures results in higher uniqueness, with the combination of keystrokes, swipes and writing revealing up to 98.5% of information about users. We further show that, through our methodology, we can correctly re-identify returning users with a success rate of more than 90%.

  2. Relating Gestures and Speech: An analysis of students' conceptions about geological sedimentary processes

    Science.gov (United States)

    Herrera, Juan Sebastian; Riggs, Eric M.

    2013-08-01

    Advances in cognitive science and educational research indicate that a significant part of spatial cognition is facilitated by gesture (e.g. giving directions, or describing objects or landscape features). We aligned the analysis of gestures with conceptual metaphor theory to probe the use of mental image schemas as a source of concept representations for students' learning of sedimentary processes. A hermeneutical approach enabled us to access student meaning-making from students' verbal reports and gestures about four core geological ideas that involve sea-level change and sediment deposition. The study included 25 students from three US universities. Participants were enrolled in upper-level undergraduate courses on sedimentology and stratigraphy. We used semi-structured interviews for data collection. Our gesture coding focused on three types of gestures: deictic, iconic, and metaphoric. From analysis of video recorded interviews, we interpreted image schemas in gestures and verbal reports. Results suggested that students attempted to make more iconic and metaphoric gestures when dealing with abstract concepts, such as relative sea level, base level, and unconformities. Based on the analysis of gestures that recreated certain patterns including time, strata, and sea-level fluctuations, we reasoned that proper representational gestures may indicate completeness in conceptual understanding. We concluded that students rely on image schemas to develop ideas about complex sedimentary systems. Our research also supports the hypothesis that gestures provide an independent and non-linguistic indicator of image schemas that shape conceptual development, and also play a role in the construction and communication of complex spatial and temporal concepts in the geosciences.

  3. NONVERBAL STORIES: THE BODY IN PSYCHOTHERAPY

    Directory of Open Access Journals (Sweden)

    Richard G. Erskine

    2014-11-01

    Full Text Available Emotional experience is stored within the amygdala and the limbic system of the brain as affect, visceral, and physiological sensation without symbolization and language. These significant memories are expressed in affect and through our bodily movements and gestures. Such body memories are unconscious non-symbolized patterns of self-in-relationship. Several methods of a body centered psychotherapy are described and clinical case examples illustrate the use of expressive methods within a relational psychotherapy.

  4. DNA Encoding Training Using 3D Gesture Interaction.

    Science.gov (United States)

    Nicola, Stelian; Handrea, Flavia-Laura; Crişan-Vida, Mihaela; Stoicu-Tivadar, Lăcrămioara

    2017-01-01

    The work described in this paper summarizes the development process and presents the results of a human genetics training application, studying the 20 amino acids formed by the combination of the 3 nucleotides of DNA targeting mainly medical and bioinformatics students. Currently, the domain applications using recognized human gestures of the Leap Motion sensor are used in molecules controlling and learning from Mendeleev table or in visualizing the animated reactions of specific molecules with water. The novelty in the current application consists in using the Leap Motion sensor creating new gestures for the application control and creating a tag based algorithm corresponding to each amino acid, depending on the position in the 3D virtual space of the 4 nucleotides of DNA and their type. The team proposes a 3D application based on Unity editor and on Leap Motion sensor where the user has the liberty of forming different combinations of the 20 amino acids. The results confirm that this new type of study of medicine/biochemistry using the Leap Motion sensor for handling amino acids is suitable for students. The application is original and interactive and the users can create their own amino acid structures in a 3D-like environment which they could not do otherwise using traditional pen-and-paper.

  5. Unintentional Monuments

    DEFF Research Database (Denmark)

    Johannessen, Runa

    2015-01-01

    The Mughrabi Bridge leading to Haram al-Sharif/Temple Mount in the Old City of Jerusalem was built in 2005 with the intent of being a temporary infrastructural solution while a new and permanent bridge was on the drawing table. But the natural forces that had led the old stone ramp to collapse...

  6. Unintentional Drowning

    Science.gov (United States)

    ... 13:178-182. U. S. Consumer Product Safety Commission. Safety barrier guidelines for home pools [online]. [cited 2012 May 3]. Available from URL: ... S. Consumer Product Safety Commission. Submersions related to non-pool and non- ...

  7. Modelling gesture use and early language development in autism spectrum disorder.

    Science.gov (United States)

    Manwaring, Stacy S; Mead, Danielle L; Swineford, Lauren; Thurm, Audrey

    2017-09-01

    Nonverbal communication abilities, including gesture use, are impaired in autism spectrum disorder (ASD). However, little is known about how common gestures may influence or be influenced by other areas of development. To examine the relationships between gesture, fine motor and language in young children with ASD compared with a comparison group using multiple measures and methods in a structural equation modelling framework. Participants included 110 children with ASD and a non-ASD comparison group of 87 children (that included children with developmental delays (DD) or typical development (TD)), from 12 to 48 months of age. A construct of gesture use as measured by the Communication and Symbolic Behavior Scales-Developmental Profile Caregiver Questionnaire (CQ) and the Autism Diagnostic Observation Schedule (ADOS), as well as fine motor from the Mullen Scales of Early Learning and Vineland Adaptive Behavior Scales-II (VABS-II) was examined using second-order confirmatory factor analysis (CFA). A series of structural equation models then examined concurrent relationships between the aforementioned latent gesture construct and expressive and receptive language. A series of hierarchical regression analyses was run in a subsample of 36 children with ASD with longitudinal data to determine how gesture factor scores predicted later language outcomes. Across study groups, the gesture CFA model with indicators of gesture use from both the CQ (parent-reported) and ADOS (direct observation), and measures of fine motor provided good fit with all indicators significantly and strongly loading onto one gesture factor. This model of gesture use, controlling for age, was found to correlate strongly with concurrent expressive and receptive language. The correlations between gestures and concurrent language were similar in magnitude in both the ASD and non-ASD groups. In the longitudinal subsample of children with ASD, gestures at time 1 predicted later receptive (but not

  8. The use of hand gestures to communicate about nonpresent objects in mind among children with autism spectrum disorder.

    Science.gov (United States)

    So, Wing-Chee; Lui, Ming; Wong, Tze-Kiu; Sit, Long-Tin

    2015-04-01

    The current study examined whether children with autism spectrum disorder (ASD), in comparison with typically developing children, perceive and produce gestures to identify nonpresent objects (i.e., referent-identifying gestures), which is crucial for communicating ideas in a discourse. An experimenter described the uses of daily-life objects to 6- to 12-year-old children both orally and with gestures. The children were then asked to describe how they performed daily activities using those objects. All children gestured. A gesture identified a nonpresent referent if it was produced in the same location that had previously been established by the experimenter. Children with ASD gestured at the specific locations less often than typically developing children. Verbal and spatial memory were positively correlated with the ability to produce referent-identifying gestures for all children. However, the positive correlation between Raven's Children Progressive Matrices score and the production of referent-identifying gestures was found only in children with ASD. Children with ASD might be less able to perceive and produce referent-identifying gestures and may rely more heavily on visual-spatial skills in producing referent-identifying gestures. The results have clinical implications for designing an intervention program to enhance the ability of children with ASD to communicate about nonpresent objects with gestures.

  9. Gesturing during mental problem solving reduces eye movements, especially for individuals with lower visual working memory capacity.

    Science.gov (United States)

    Pouw, Wim T J L; Mavilidi, Myrto-Foteini; van Gog, Tamara; Paas, Fred

    2016-08-01

    Non-communicative hand gestures have been found to benefit problem-solving performance. These gestures seem to compensate for limited internal cognitive capacities, such as visual working memory capacity. Yet, it is not clear how gestures might perform this cognitive function. One hypothesis is that gesturing is a means to spatially index mental simulations, thereby reducing the need for visually projecting the mental simulation onto the visual presentation of the task. If that hypothesis is correct, less eye movements should be made when participants gesture during problem solving than when they do not gesture. We therefore used mobile eye tracking to investigate the effect of co-thought gesturing and visual working memory capacity on eye movements during mental solving of the Tower of Hanoi problem. Results revealed that gesturing indeed reduced the number of eye movements (lower saccade counts), especially for participants with a relatively lower visual working memory capacity. Subsequent problem-solving performance was not affected by having (not) gestured during the mental solving phase. The current findings suggest that our understanding of gestures in problem solving could be improved by taking into account eye movements during gesturing.

  10. Worldwide Prevalence and Trends in Unintentional Drug Overdose: A Systematic Review of the Literature.

    Science.gov (United States)

    Martins, Silvia S; Sampson, Laura; Cerdá, Magdalena; Galea, Sandro

    2015-11-01

    Drug overdose is an important, yet an inadequately understood, public health problem. Global attention to unintentional drug overdose has been limited by comparison with the scope of the problem. There has been a substantial increase in drug overdose incidence and prevalence in several countries worldwide over the past decade, contributing to both increased costs and mortality. The aim of this study was to systematically synthesize the peer-reviewed literature to document the global epidemiological profile of unintentional drug overdoses and the prevalence, time trends, mortality rates, and correlates of drug overdoses. We searched different combinations of Medical Subject Headings (MeSH) terms in PubMed for articles published from 1980 until July 2013, and we organized these results in tabular spreadsheets and compared them. We restricted the search to English-language articles that deal with unintentional overdose, focusing on 1 or more of the following key constructs: prevalence, time trends, mortality rates, and correlates. The term "overdose" as a MeSH major topic yielded 1076 publications. In addition, we searched the following combinations of nonmajor MeSH terms: "street drugs" and "overdose" yielded 180, "death" and "overdose" yielded 114, and "poisoning" and "drug users" yielded 17. There was some overlap among the searches. Based on the search and inclusion and exclusion criteria, we selected a total of 169 relevant articles for this article based on a close review of abstracts. We found wide variability in lifetime prevalence of experiencing a nonfatal overdose or witnessing an overdose, and in mortality rates attributable to overdose. Lifetime prevalence of witnessed overdose among drug users (n = 17 samples) ranged from 50% to 96%, with a mean of 73.3%, a median of 70%, and a standard deviation of 14.1%. Lifetime prevalence of drug users personally experiencing a nonfatal overdose (n = 27 samples), ranged from 16.6% to 68.0% with a mean of 45

  11. Source, Managemnt and Quantification of Unintentional POPs (PCDDD/Fs) in Nepal

    Science.gov (United States)

    Charitra Sah, Ram

    2010-05-01

    The aim to prepare and present this paper is to highlight the source, management and quantification of the unintentional POPs in an unindustrialized least developing landlocked small country Nepal. The methodology adopted for this is the review of the relevant research documents and national initiative towards addressing this issues complemented with sharing of the first hand experience from the implementation of the POPs management activities undertaken by our organization. Nepal is a small country of size 147181 sq.km but having large sources of POPs including unintentional POPs (PCDD/Fs) mainly because of weak enforcement of the existing environment related laws, standards and international commitment including POPs Convention. Country became homes to about 75 tons of Obsolete Pesticide since last 30 years including about 44 percent (33 tons out of 75) are of known POPs. These obsolete pesticides including identified POPs have been poorly stored in some about 25 locations throughout the country. The major warehouse accommodating about 50 tons at Amlekhgunj has been located just in front of a high school where about 1000 children are being studying and found to have some health related problem due to the gasses emission from the warehouse as well as school playground field contaminated with these POPs pesticides. The playground soil contamination has been found from routine examination of the soil samples. In addition to pesticides including POPs were used in the agriculture and public health field in the past, there are several other practices as well as anthropogenic activities producing PCDD/Fs. The annual inventory of countrywide emission of unintentional POPs was estimated to be 312.55 g TEQ for Nepal (MOE 2004). This is very high for a country like Nepal least developing in terms of industrial and economy. This estimation was based on the UNEP Toolkit which has included the broad categories of waste such as waste incineration, ferrous and non ferrous metal

  12. "The empathy impulse: A multinomial model of intentional and unintentional empathy for pain": Correction.

    Science.gov (United States)

    2018-04-01

    Reports an error in "The empathy impulse: A multinomial model of intentional and unintentional empathy for pain" by C. Daryl Cameron, Victoria L. Spring and Andrew R. Todd ( Emotion , 2017[Apr], Vol 17[3], 395-411). In this article, there was an error in the calculation of some of the effect sizes. The w effect size was manually computed incorrectly. The incorrect number of total observations was used, which affected the final effect size estimates. This computing error does not change any of the results or interpretations about model fit based on the G² statistic, or about significant differences across conditions in process parameters. Therefore, it does not change any of the hypothesis tests or conclusions. The w statistics for overall model fit should be .02 instead of .04 in Study 1, .01 instead of .02 in Study 2, .01 instead of .03 for the OIT in Study 3 (model fit for the PIT remains the same: .00), and .02 instead of .03 in Study 4. The corrected tables can be seen here: http://osf.io/qebku at the Open Science Framework site for the article. (The following abstract of the original article appeared in record 2017-01641-001.) Empathy for pain is often described as automatic. Here, we used implicit measurement and multinomial modeling to formally quantify unintentional empathy for pain: empathy that occurs despite intentions to the contrary. We developed the pain identification task (PIT), a sequential priming task wherein participants judge the painfulness of target experiences while trying to avoid the influence of prime experiences. Using multinomial modeling, we distinguished 3 component processes underlying PIT performance: empathy toward target stimuli (Intentional Empathy), empathy toward prime stimuli (Unintentional Empathy), and bias to judge target stimuli as painful (Response Bias). In Experiment 1, imposing a fast (vs. slow) response deadline uniquely reduced Intentional Empathy. In Experiment 2, inducing imagine-self (vs. imagine

  13. The Hidden Tragedy of Rivers: A Decade of Unintentional Fatal Drowning in Australia.

    Directory of Open Access Journals (Sweden)

    Amy E Peden

    Full Text Available Describe unintentional drowning deaths in rivers, creeks and streams (rivers in Australia and identify risk factors to inform prevention.This study is a cross-sectional, total population audit of all unintentional fatal drownings in Australian rivers between 1-July-2002 and 30-June-2012 using Australian coronial data. A modified Bonferroni test has been applied, deeming statistical significance p<0.03 and p<0.04 respectively.Rivers (n = 770; 26.6% were the leading location among the 2,892 people who died from unintentional fatal drowning. This is a rate of 0.37/100,000 people / annum. Within river drowning deaths common groups include; males (80.4%, adults (85.3%, adults who have consumed alcohol (25.5%, people who fell in (21.3%, people involved in non-aquatic transport incidents (18.2% and locals (74.0%. Children were 1.75 times more likely than adults (p<0.04 to drown in rivers as a result of a fall and adults 1.50 times more likely to drown in rivers as a result of watercraft incidents when compared to children. When compared to males, females were 2.27 and 4.45 times respectively more likely to drown in rivers as a result of incidents involving non-aquatic transport (p<0.04 and being swept away by floodwaters (p<0.04. Males were 2.66 and 4.27 times respectively more likely to drown in rivers as a result of watercraft incidents (p<0.04 and as a result of jumping in (p<0.04 when compared to females.While rivers are the leading location for drowning in Australia, little is understood about the risks. This study has identified key groups (males, adults, locals and activities. While males were more likely to drown, the risk profile for females differed.

  14. The health consequences of child mental health problems and parenting styles: unintentional injuries among European schoolchildren.

    Science.gov (United States)

    Keyes, Katherine M; Susser, Ezra; Pilowsky, Daniel J; Hamilton, Ava; Bitfoi, Adina; Goelitz, Dietmar; Kuijpers, Rowella C W M; Lesinskiene, Sigita; Mihova, Zlatka; Otten, Roy; Kovess, Viviane

    2014-10-01

    Unintentional injury is the leading cause of death for schoolchildren. We assessed the association between externalizing psychopathology, parenting style, and unintentional injury in European children in the community. Data were drawn from the School Children Mental Health in Europe project and included 4517 schoolchildren across seven diverse European regions. Past-year injuries serious enough to seek medical attention were reported by mothers. Child mental health problems were assessed using validated measures and reported by the mothers, teachers, and children. Parenting styles were based on The Parenting Scale and the Parent Behaviors and Attitudes Questionnaire. Children with attention-deficit/hyperactivity symptoms and oppositional defiant symptoms had a higher risk of injury compared to other children whether based on parent report (OR=1.47, 95% C.I. 1.2-1.9), teacher report (OR=1.36, 95% C.I. 1.1-1.7), or parent and teacher report combined (OR=1.53, 95% C.I. 1.1-2.1). Children who self-reported oppositional symptoms also had higher risk of injury (OR=1.6, 95% C.I. 1.1-2.4). Low-caring behavior of parents increased the risk of injury (OR=1.4, 95% C.I. 1.1-1.9). Unintentional injury is a potential adverse health consequence of child externalizing problems. Interventions to improve parent-child relationships and prevention as well as focused treatment for externalizing problems may reduce the burden of injury. Copyright © 2014 Elsevier Inc. All rights reserved.

  15. Unintentional injuries in children with disabilities: a systematic review and meta-analysis.

    Science.gov (United States)

    Shi, Xiuquan; Shi, Junxin; Wheeler, Krista K; Stallones, Lorann; Ameratunga, Shanthi; Shakespeare, Tom; Smith, Gary A; Xiang, Huiyun

    2015-12-01

    Children with disabilities are thought to have an increased risk of unintentional injuries, but quantitative syntheses of findings from previous studies have not been done. We conducted a systematic review and meta-analysis to assess whether pre-existing disability can increase the risk of unintentional injuries among children when they are compared to children without disability. We searched 13 electronic databases to identify original research published between 1 January 1990 and 28 February 2013. We included those studies that reported on unintentional injuries among children with pre-existing disabilities compared with children without disabilities. We conducted quality assessments and then calculated pooled odds ratios of injury using random-effects models. Fifteen eligible studies were included from 24,898 references initially identified, and there was a total sample of 83,286 children with disabilities drawn from the eligible studies. When compared with children without disabilities, the pooled OR of injury was 1.86 (95 % CI 1.65-2.10) in children with disabilities. The pooled ORs of injury were 1.28, 1.75, and 1.86 in the 0-4 years, 5-9 years, and ≥10 years of age subgroups, respectively. Compared with children without disabilities, the pooled OR was 1.75 (95 % CI 1.26-2.43) among those with International Classification of Functioning (ICF) limitations. When disability was defined as physical disabilities, the pooled OR was 2.39 (95 % CI 1.43-4.00), and among those with cognitive disabilities, the pooled OR was 1.77 (95 % CI 1.49-2.11). There was significant heterogeneity in the included studies. Compared with peers without disabilities, children with disabilities are at a significantly higher risk of injury. Teens with disabilities may be an important subgroup for future injury prevention efforts. More data are needed from low- and middle-income countries.

  16. "Slight" of hand: the processing of visually degraded gestures with speech.

    Science.gov (United States)

    Kelly, Spencer D; Hansen, Bruce C; Clark, David T

    2012-01-01

    Co-speech hand gestures influence language comprehension. The present experiment explored what part of the visual processing system is optimized for processing these gestures. Participants viewed short video clips of speech and gestures (e.g., a person saying "chop" or "twist" while making a chopping gesture) and had to determine whether the two modalities were congruent or incongruent. Gesture videos were designed to stimulate the parvocellular or magnocellular visual pathways by filtering out low or high spatial frequencies (HSF versus LSF) at two levels of degradation severity (moderate and severe). Participants were less accurate and slower at processing gesture and speech at severe versus moderate levels of degradation. In addition, they were slower for LSF versus HSF stimuli, and this difference was most pronounced in the severely degraded condition. However, exploratory item analyses showed that the HSF advantage was modulated by the range of motion and amount of motion energy in each video. The results suggest that hand gestures exploit a wide range of spatial frequencies, and depending on what frequencies carry the most motion energy, parvocellular or magnocellular visual pathways are maximized to quickly and optimally extract meaning.

  17. Appearance-based human gesture recognition using multimodal features for human computer interaction

    Science.gov (United States)

    Luo, Dan; Gao, Hua; Ekenel, Hazim Kemal; Ohya, Jun

    2011-03-01

    The use of gesture as a natural interface plays an utmost important role for achieving intelligent Human Computer Interaction (HCI). Human gestures include different components of visual actions such as motion of hands, facial expression, and torso, to convey meaning. So far, in the field of gesture recognition, most previous works have focused on the manual component of gestures. In this paper, we present an appearance-based multimodal gesture recognition framework, which combines the different groups of features such as facial expression features and hand motion features which are extracted from image frames captured by a single web camera. We refer 12 classes of human gestures with facial expression including neutral, negative and positive meanings from American Sign Languages (ASL). We combine the features in two levels by employing two fusion strategies. At the feature level, an early feature combination can be performed by concatenating and weighting different feature groups, and LDA is used to choose the most discriminative elements by projecting the feature on a discriminative expression space. The second strategy is applied on decision level. Weighted decisions from single modalities are fused in a later stage. A condensation-based algorithm is adopted for classification. We collected a data set with three to seven recording sessions and conducted experiments with the combination techniques. Experimental results showed that facial analysis improve hand gesture recognition, decision level fusion performs better than feature level fusion.

  18. Real-Time Multiview Recognition of Human Gestures by Distributed Image Processing

    Directory of Open Access Journals (Sweden)

    Sato Kosuke

    2010-01-01

    Full Text Available Since a gesture involves a dynamic and complex motion, multiview observation and recognition are desirable. For the better representation of gestures, one needs to know, in the first place, from which views a gesture should be observed. Furthermore, it becomes increasingly important how the recognition results are integrated when larger numbers of camera views are considered. To investigate these problems, we propose a framework under which multiview recognition is carried out, and an integration scheme by which the recognition results are integrated online and in realtime. For performance evaluation, we use the ViHASi (Virtual Human Action Silhouette public image database as a benchmark and our Japanese sign language (JSL image database that contains 18 kinds of hand signs. By examining the recognition rates of each gesture for each view, we found gestures that exhibit view dependency and the gestures that do not. Also, we found that the view dependency itself could vary depending on the target gesture sets. By integrating the recognition results of different views, our swarm-based integration provides more robust and better recognition performance than individual fixed-view recognition agents.

  19. The shrinking health advantage: unintentional injuries among children and youth from immigrant families

    Directory of Open Access Journals (Sweden)

    Natasha Ruth Saunders

    2017-08-01

    Full Text Available Abstract Background Immigrants typically arrive in good health. This health benefit can decline as immigrants adopt behaviours similar to native-born populations. Risk of injury is low in immigrants but it is not known whether this changes with increasing time since migration. We sought to examine the association between duration of residence in Canada and risk of unintentional injury. Methods Population-based cross-sectional study of children and youth 0 to 24 years in Ontario, Canada (2011-2012, using linked health and administrative databases. The main exposure was duration of Canadian residence (recent: 0–5 years, intermediate: 6–10 years, long-term: >10 years. The main outcome measure was unintentional injuries. Cause-specific injury risk by duration of residence was also evaluated. Poisson regression models estimated rate ratios (RR for injuries. Results 999951 immigrants were included with 24.2% recent and 26.4% intermediate immigrants. The annual crude injury rates per 100000 immigrants were 6831 emergency department visits, 151 hospitalizations, and 4 deaths. In adjusted models, recent immigrants had the lowest risk of injury and risk increased over time (RR 0.79; 95% CI 0.77, 0.81 recent immigrants, RR 0.90; 95% CI 0.88, 0.92 intermediate immigrants, versus long-term immigrants. Factors associated with injury included young age (0-4 years, RR 1.30; 95% CI 1.26, 1.34, male sex (RR 1.52; 95% CI 1.49, 1.55, and high income (RR 0.93; 95% CI 0.89, 0.96 quintile 1 versus 5. Longer duration of residence was associated with a higher risk of unintentional injuries for most causes except hot object/scald burns, machinery-related injuries, non-motor vehicle bicycle and pedestrian injuries. The risk of these latter injuries did not change significantly with increasing duration of residence in Canada. Risk of drowning was highest in recent immigrants. Conclusions Risk of all-cause and most cause-specific unintentional injuries in immigrants

  20. A comparison of sung and spoken phonation onset gestures using high-speed digital imaging.

    Science.gov (United States)

    Freeman, Ena; Woo, Peak; Saxman, John H; Murry, Thomas

    2012-03-01

    Phonation onset is important in the maintenance of healthy vocal production for speech and singing. The purpose of this preliminary study was to examine differences in vocal fold vibratory behavior between sung and spoken phonation onset gestures. Given the greater degree of precision required for the abrupt onset sung gestures, we hypothesize that differences exist in the timing and coordination of the vocal fold adductory gesture with the onset of vocal fold vibration. Staccato and German (a modified glottal plosive, so named for its occurrence in German classical singing) onset gestures were compared with breathy, normal, and hard onset gestures, using high-speed digital imaging. Samples were obtained from two subjects with no history of voice disorders (a female trained singer and a male nonsinger). Simultaneous capture of acoustical data confirmed the distinction among gestures. Image data were compared for glottal area configurations, degree of adductory positioning, number of small-amplitude prephonatory oscillations (PPOs), and timing of onset gesture events, the latter marked by maximum vocal fold abduction, maximum adduction, beginning of PPOs, and beginning of steady-state oscillation. Results reveal closer adductory positioning of the vocal folds for the staccato and German gestures. The data also suggest a direct relationship between the degree of adductory positioning and the number of PPOs. Results for the timing of onset gesture events suggest a relationship between discrete adductory positioning and more evenly spaced PPOs. By contrast, the overlapping of prephonatory adductory positioning with vibration onset revealed more unevenly spaced PPOs. This may support an existing hypothesis that less well-defined boundaries interfere with normal modes of vibration of the vocal fold tissue. Copyright © 2012 The Voice Foundation. Published by Mosby, Inc. All rights reserved.

  1. Evaluation of the safety and usability of touch gestures in operating in-vehicle information systems with visual occlusion.

    Science.gov (United States)

    Kim, Huhn; Song, Haewon

    2014-05-01

    Nowadays, many automobile manufacturers are interested in applying the touch gestures that are used in smart phones to operate their in-vehicle information systems (IVISs). In this study, an experiment was performed to verify the applicability of touch gestures in the operation of IVISs from the viewpoints of both driving safety and usability. In the experiment, two devices were used: one was the Apple iPad, with which various touch gestures such as flicking, panning, and pinching were enabled; the other was the SK EnNavi, which only allowed tapping touch gestures. The participants performed the touch operations using the two devices under visually occluded situations, which is a well-known technique for estimating load of visual attention while driving. In scrolling through a list, the flicking gestures required more time than the tapping gestures. Interestingly, both the flicking and simple tapping gestures required slightly higher visual attention. In moving a map, the average time taken per operation and the visual attention load required for the panning gestures did not differ from those of the simple tapping gestures that are used in existing car navigation systems. In zooming in/out of a map, the average time taken per pinching gesture was similar to that of the tapping gesture but required higher visual attention. Moreover, pinching gestures at a display angle of 75° required that the participants severely bend their wrists. Because the display angles of many car navigation systems tends to be more than 75°, pinching gestures can cause severe fatigue on users' wrists. Furthermore, contrary to participants' evaluation of other gestures, several participants answered that the pinching gesture was not necessary when operating IVISs. It was found that the panning gesture is the only touch gesture that can be used without negative consequences when operating IVISs while driving. The flicking gesture is likely to be used if the screen moving speed is slower or

  2. Common neural substrates support speech and non-speech vocal tract gestures

    OpenAIRE

    Chang, Soo-Eun; Kenney, Mary Kay; Loucks, Torrey M.J.; Poletto, Christopher J.; Ludlow, Christy L.

    2009-01-01

    The issue of whether speech is supported by the same neural substrates as non-speech vocal-tract gestures has been contentious. In this fMRI study we tested whether producing non-speech vocal tract gestures in humans shares the same functional neuroanatomy as non-sense speech syllables. Production of non-speech vocal tract gestures, devoid of phonological content but similar to speech in that they had familiar acoustic and somatosensory targets, were compared to the production of speech sylla...

  3. Unintentional carbon monoxide poisoning hospitalization and emergency department counts and rates by county, year, and fire-relatedness among California residents,2000-2007

    Data.gov (United States)

    California Environmental Health Tracking Program — This dataset contains case counts, rates, and confidence intervals of unintentional carbon monoxide poisoning (CO) inpatient hospitalizations and emergency...

  4. Unintentional injuries among Chinese children with different types and severity of disability.

    Science.gov (United States)

    Zhu, Huiping; Xiang, Huiyun; Xia, Xin; Yang, Xia; Li, Dan; Stallones, Lorann; Du, Yukai

    2014-01-01

    Little research has been done in China to study injury in individuals with disability. We investigated the impact of type and severity of disability on injury among children with disability in Hubei Province of China. A sample of 1201 children with disability were matched with 1201 healthy children on gender, age, and neighborhood. Disability type and severity were determined using the Chinese national standards. Caregivers were interviewed face-to-face about nonfatal unintentional injuries suffered by the child in the past 12 months before the interview. Univariate χ(2) test and logistic regression models were used to investigate association between disability type/severity and nonfatal unintentional injuries. Injury rate among children with disability was significantly higher than that among children without disability (10.2% vs. 4.4%; P disability and injury varied by type and severity of disability. The magnitude of the association between the presence or absence of disability in children and their risk of injury was large and significant, regardless of the type or severity of the children's disabilities. Copyright © 2014 Elsevier Inc. All rights reserved.

  5. The economic burden of unintentional injuries: a community-based cost analysis in Bavi, Vietnam.

    Science.gov (United States)

    Thanh, Nguyen Xuan; Hang, Hoang Mihn; Chuc, Nguyen Thi Kim; Lindholm, Lars

    2003-01-01

    Relatively little is known about patterns of injury at the community level in Vietnam and their economic consequences. This study sought to estimate the costs of various unintentional injuries in Bavi District during one year; to describe how costs depended on gender, age, circumstances, and severity of injury; and to describe how the economic burden of unintentional injuries was distributed between households, government, and health insurance agency. A cohort study was undertaken, which involved four cross-sectional household surveys among sampled communities in the Bavi District during the year 2000, each asking about injuries in the preceding three months. The costing system in public healthcare in Vietnam was applied as well as information from the victims. The total cost of injuries over one year in Bavi District was estimated to be D3,412,539,000 (Vietnamese dong) (US$235,347), equivalent to the annual income of 1,800 people. In total, 90% of this economic burden fell on households, only 8% on government, and 2% on the health insurance agency. The cost of a severe injury to the corresponded to approximately seven months of earned income. Home and traffic injuries together accounted for more than 80% of the total cost, 45% and 38% respectively. The highest unit cost was related to traffic injuries, followed by home, "other", work-related, and school injuries in descending order. The results can be considered as an economic baseline that can be used in evaluations of future interventions aimed at preventing injuries.

  6. Intentional and unintentional poisoning in Pakistan: a pilot study using the Emergency Departments surveillance project.

    Science.gov (United States)

    Khan, Nadeem; Pérez-Núñez, Ricardo; Shamim, Nudrat; Khan, Uzma; Naseer, Naureen; Feroze, Asher; Razzak, Junaid; Hyder, Adnan A

    2015-01-01

    Acute poisoning is one of the most common reasons for emergency department visits around the world. In Pakistan, the epidemiological data on poisoning is limited due to an under developed poison information surveillance system. We aim to describe the characteristics associated with intentional and unintentional poisoning in Pakistan presenting to emergency departments. The data was extracted from the Pakistan National Emergency Department Surveillance (Pak-NEDS) which was an active surveillance conducted between November 2010 and March 2011. All patients, regardless of age, who presented with poisoning to any of Pakistan's seven major tertiary care centers' emergency departments, were included. Information about patient demographics, type of poisoning agent, reason for poisoning and outcomes were collected using a standard questionnaire. Acute poisoning contributed to 1.2% (n = 233) of patients with intentional and unintentional injuries presenting to EDs of participating centers. Of these, 68% were male, 54% were aged 19 to 44 and 19% were children and adolescents (<18 years). Types of poisoning included chemical/gas (43.8%), drug/medicine (27%), alcohol (16.7%) and food/plant (6%). In half of all patients the poisoning was intentional. A total of 11.6% of the patients were admitted and 6.6% died. Poisoning causes more morbidity and mortality in young adults in Pakistan compared to other age groups, half of which is intentional. Improving mental health, regulatory control for hazardous chemicals and better access to care through poison information centers and emergency departments will potentially help control the problem.

  7. Nonfatal, unintentional, non--fire-related carbon monoxide exposures--United States, 2004-2006.

    Science.gov (United States)

    2008-08-22

    Carbon monoxide (CO) is a colorless, odorless, nonirritating gas that is produced through the incomplete combustion of hydrocarbons. Sources of CO include combustion devices (e.g., boilers and furnaces), motor-vehicle exhaust, generators and other gasoline or diesel-powered engines, gas space heaters, woodstoves, gas stoves, fireplaces, tobacco smoke, and various occupational sources. CO poisoning is a leading cause of unintentional poisoning deaths in the United States; it was responsible for approximately 450 deaths each year during 1999-2004 and an estimated 15,200 emergency department (ED) visits each year during 2001-2003. Health effects of CO exposure can range from viral-like symptoms (e.g., fatigue, dizziness, headache, confusion, and nausea) to more severe conditions (e.g., disorientation, unconsciousness, long-term neurologic disabilities, coma, cardiorespiratory failure, and death). CO poisoning often is misdiagnosed and underdetected because of the nonspecific nature of symptoms. To update a previously published report and provide national estimates of CO-related ED visits during 2004-2006, CDC analyzed data from the National Electronic Injury Surveillance System--All Injury Program (NEISS-AIP) database. During 2004-2006, an estimated average of 20,636 ED visits for nonfatal, unintentional, non-fire-related CO exposures occurred each year. Approximately 73% of these exposures occurred in homes, and 41% occurred during winter months (December-February). Prevention efforts targeting residential and seasonal CO exposures can substantially reduce CO-related morbidity.

  8. Epidemiology of Unintentional Child Injuries in the Makwanpur District of Nepal: A Household Survey

    Directory of Open Access Journals (Sweden)

    Puspa Raj Pant

    2015-11-01

    Full Text Available Secondary sources of information indicate that the proportion of child deaths due to injuries is increasing in Nepal. This study aimed to describe the epidemiology of unintentional injuries in children, explore risk factors and estimate the burden faced by families and the community in the Makwanpur district. We conducted a household survey in Makwanpur, covering 3441 households. Injuries that occurred during the 12 months before the survey and required treatment or caused the child to be unable to take part in usual activities for three or more days were included. We identified 193 cases of non-fatal unintentional child injuries from 181 households and estimated an annual rate of non-fatal injuries of 24.6/1000 children; rates for boys were double (32.7/1000 that for girls (16.8/1000. The rates were higher among the children of age groups 1–4 years and 5–9 years. Falls were the most common cause of non-fatal child injuries followed by burns in preschool children and road traffic injuries were the most likely cause in adolescence. Mean period of disability following injury was 25 days. The rates and the mechanisms of injury vary by age and gender. Falls and burns are currently the most common mechanisms of injury amongst young children around rural homes.

  9. Taking the long view: a systematic review reporting long-term perspectives on child unintentional injury.

    Science.gov (United States)

    Mytton, Julie A; Towner, Elizabeth M L; Powell, Jane; Pilkington, Paul A; Gray, Selena

    2012-10-01

    The relative significance of child injury as a cause of preventable death has increased as mortality from infectious diseases has declined. Unintentional child injuries are now a major cause of death and disability across the world with the greatest burden falling on those who are most disadvantaged. A review of long-term data on child injury mortality was conducted to explore trends and inequalities and consider how data were used to inform policy, practice and research. The authors systematically collated and quality appraised data from publications and documents reporting unintentional child injury mortality over periods of 20 years or more. A critical narrative synthesis explored trends by country income group, injury type, age, gender, ethnicity and socioeconomic group. 31 studies meeting the inclusion criteria were identified of which 30 were included in the synthesis. Only six were from middle income countries and none were from low income countries. An overall trend in falling child injury mortality masked rising road traffic injury deaths, evidence of increasing vulnerability of adolescents and widening disparities within countries when analysed by ethnic group and socioeconomic status. Child injury mortality trend data from high and middle income countries has illustrated inequalities within generally falling trends. There is scope for greater use of existing trend data to inform policy and practice. Similar evidence from low income countries where the burden of injury is greatest is needed.

  10. Optimality and stability of intentional and unintentional actions: I. Origins of drifts in performance.

    Science.gov (United States)

    Parsa, Behnoosh; Terekhov, Alexander; Zatsiorsky, Vladimir M; Latash, Mark L

    2017-02-01

    We address the nature of unintentional changes in performance in two papers. This first paper tested a hypothesis that unintentional changes in performance variables during continuous tasks without visual feedback are due to two processes. First, there is a drift of the referent coordinate for the salient performance variable toward the actual coordinate of the effector. Second, there is a drift toward minimum of a cost function. We tested this hypothesis in four-finger isometric pressing tasks that required the accurate production of a combination of total moment and total force with natural and modified finger involvement. Subjects performed accurate force-moment production tasks under visual feedback, and then visual feedback was removed for some or all of the salient variables. Analytical inverse optimization was used to compute a cost function. Without visual feedback, both force and moment drifted slowly toward lower absolute magnitudes. Over 15 s, the force drop could reach 20% of its initial magnitude while moment drop could reach 30% of its initial magnitude. Individual finger forces could show drifts toward both higher and lower forces. The cost function estimated using the analytical inverse optimization reduced its value as a consequence of the drift. We interpret the results within the framework of hierarchical control with referent spatial coordinates for salient variables at each level of the hierarchy combined with synergic control of salient variables. The force drift is discussed as a natural relaxation process toward states with lower potential energy in the physical (physiological) system involved in the task.

  11. Effectiveness of the cigarette ignition propensity standard in preventing unintentional residential fires in Massachusetts.

    Science.gov (United States)

    Alpert, Hillel R; Christiani, David C; Orav, E John; Dockery, Douglas W; Connolly, Gregory N

    2014-04-01

    We evaluated the Massachusetts Fire Safe Cigarette Law's (FSCL's) effectiveness in preventing residential fires. We examined unintentional residential fires reported to the Massachusetts Fire Incident Reporting System from 2004 to 2010. We analyzed FSCL effect on the likelihood of cigarette- versus noncigarette-caused fires and effect modification by fire scenario factors by using an interrupted time series regression model. We analyzed the effect of FSCL on monthly fire rates with Poisson regression. Cigarettes caused 1629 unintentional residential fires during the study period. The FSCL was associated with a 28% (95% confidence interval = 12%, 41%) reduction in the odds of cigarette- versus noncigarette-caused fires, although not in analyses restricted to casualty fires, with smaller sample size. The largest reductions were among fires in which human factors were involved; that were first ignited on furniture, bedding, or soft goods; that occurred in living areas; or that occurred in the summer or winter. The FSCL appears to have decreased the likelihood of cigarette-caused residential fires, particularly in scenarios for which the ignition propensity standard was developed. Current standards should be adopted, and the need for strengthening should be considered.

  12. Gesturing Entangled Journeys - Mobilities Design in Aalborg East, Denmark

    DEFF Research Database (Denmark)

    Lanng, Ditte Bendix

    2015-01-01

    situations are used in re-design experiments, which explore potential architectures of the suburban functionalist transit spaces to not only invite safe and effective transport but also gesture towards a richness of wayfaring ways of life. The empirical and experimental work was developed in a reciprocal...... and for being desensitised, placeless environments with little cultural and social value. This critique is acknowledged in the thesis, but it is also challenged by asking whether these transit Spaces could, in fact, be some of our cherished public spaces. The thesis explores how social and sensorial mobile...... on-the-move in transit spaces, the thesis explores what happens between point A and point B during daily life journeys to and from school, work, shopping, and other destinations. Along these journeys life is lived in transit spaces. While wayfarers are on the move they are also dwelling...

  13. Play-solicitation gestures in chimpanzees in the wild: flexible adjustment to social circumstances and individual matrices.

    Science.gov (United States)

    Fröhlich, Marlen; Wittig, Roman M; Pika, Simone

    2016-08-01

    Social play is a frequent behaviour in great apes and involves sophisticated forms of communicative exchange. While it is well established that great apes test and practise the majority of their gestural signals during play interactions, the influence of demographic factors and kin relationships between the interactants on the form and variability of gestures are relatively little understood. We thus carried out the first systematic study on the exchange of play-soliciting gestures in two chimpanzee ( Pan troglodytes ) communities of different subspecies. We examined the influence of age, sex and kin relationships of the play partners on gestural play solicitations, including object-associated and self-handicapping gestures. Our results demonstrated that the usage of (i) audible and visual gestures increased significantly with infant age, (ii) tactile gestures differed between the sexes, and (iii) audible and visual gestures were higher in interactions with conspecifics than with mothers. Object-associated and self-handicapping gestures were frequently used to initiate play with same-aged and younger play partners, respectively. Our study thus strengthens the view that gestures are mutually constructed communicative means, which are flexibly adjusted to social circumstances and individual matrices of interactants.

  14. Angle-of-arrival-based gesture recognition using ultrasonic multi-frequency signals

    KAUST Repository

    Chen, Hui; Ballal, Tarig; Saad, Mohamed; Al-Naffouri, Tareq Y.

    2017-01-01

    transducer. The 2-D angles of the moving hand are estimated using multi-frequency signals captured by a fixed receiver array. A simple redundant dictionary matching classifier is designed to recognize gestures representing the numbers from `0' to `9

  15. Interactive and Stereoscopic Hybrid 3D Viewer of Radar Data with Gesture Recognition

    Science.gov (United States)

    Goenetxea, Jon; Moreno, Aitor; Unzueta, Luis; Galdós, Andoni; Segura, Álvaro

    This work presents an interactive and stereoscopic 3D viewer of weather information coming from a Doppler radar. The hybrid system shows a GIS model of the regional zone where the radar is located and the corresponding reconstructed 3D volume weather data. To enhance the immersiveness of the navigation, stereoscopic visualization has been added to the viewer, using a polarized glasses based system. The user can interact with the 3D virtual world using a Nintendo Wiimote for navigating through it and a Nintendo Wii Nunchuk for giving commands by means of hand gestures. We also present a dynamic gesture recognition procedure that measures the temporal advance of the performed gesture postures. Experimental results show how dynamic gestures are effectively recognized so that a more natural interaction and immersive navigation in the virtual world is achieved.

  16. Online integration of information from speech and gesture: Insights from event related potentials

    NARCIS (Netherlands)

    Özyürek, A.; Willems, R.M.; Kita, S.; Hagoort, P.

    2007-01-01

    During language comprehension, listeners use the global semantic representation from previous sentence or discourse context to immediately integrate the meaning of each upcoming word into the unfolding message-level representation. Here we investigate whether communicative gestures that often

  17. Interface Everywhere: Further Development of a Gesture and Voice Commanding Interface

    Data.gov (United States)

    National Aeronautics and Space Administration — To capitalize on developments in voice and gesture control, we must identify a framework by which reliable control interfaces can be developed before these...

  18. Imitation in Newborn Infants: Exploring the Range of Gestures Imitated and the Underlying Mechanisms.

    Science.gov (United States)

    Meltzoff, Andrew N.; Moore, M. Keith

    1989-01-01

    Evaluated psychological mechanisms underlying imitation of facial actions in 40 newborn infants. Results showed imitation of head movement and a tongue-protrusion gesture. Subjects imitated from memory after displays had stopped. (RJC)

  19. User-independent accelerometer-based gesture recognition for mobile devices

    Directory of Open Access Journals (Sweden)

    Eduardo METOLA

    2013-07-01

    Full Text Available Many mobile devices embed nowadays inertial sensors. This enables new forms of human-computer interaction through the use of gestures (movements performed with the mobile device as a way of communication. This paper presents an accelerometer-based gesture recognition system for mobile devices which is able to recognize a collection of 10 different hand gestures. The system was conceived to be light and to operate in a user-independent manner in real time. The recognition system was implemented in a smart phone and evaluated through a collection of user tests, which showed a recognition accuracy similar to other state-of-the art techniques and a lower computational complexity. The system was also used to build a human-robot interface that enables controlling a wheeled robot with the gestures made with the mobile phone

  20. Wearable kinesthetic system for capturing and classifying upper limb gesture in post-stroke rehabilitation.

    Science.gov (United States)

    Tognetti, Alessandro; Lorussi, Federico; Bartalesi, Raphael; Quaglini, Silvana; Tesconi, Mario; Zupone, Giuseppe; De Rossi, Danilo

    2005-03-02

    BACKGROUND: Monitoring body kinematics has fundamental relevance in several biological and technical disciplines. In particular the possibility to exactly know the posture may furnish a main aid in rehabilitation topics. In the present work an innovative and unobtrusive garment able to detect the posture and the movement of the upper limb has been introduced, with particular care to its application in post stroke rehabilitation field by describing the integration of the prototype in a healthcare service. METHODS: This paper deals with the design, the development and implementation of a sensing garment, from the characterization of innovative comfortable and diffuse sensors we used to the methodologies employed to gather information on the posture and movement which derive from the entire garments. Several new algorithms devoted to the signal acquisition, the treatment and posture and gesture reconstruction are introduced and tested. RESULTS: Data obtained by means of the sensing garment are analyzed and compared with the ones recorded using a traditional movement tracking system. CONCLUSION: The main results treated in this work are summarized and remarked. The system was compared with a commercial movement tracking system (a set of electrogoniometers) and it performed the same accuracy in detecting upper limb postures and movements.