WorldWideScience

Sample records for storytelling character development

  1. The development of storytelling in early childhood

    Directory of Open Access Journals (Sweden)

    Ljubica Marjanovič Umek

    2011-01-01

    Full Text Available Storytelling is an important aspect of child's language competence, which largely depends on her/his understanding and expression of a decontextualised content and develops rapidly in the period between the second and sixth year of life. The purpose of this study was to examine age differences in children's storytelling in the period between the third and sixth year of age. In addition, we considered the effect of gender on storytelling of children of different ages. The sample included 156 children aged from 3 to 6 years, who were divided into 3 age groups, namely children, aged 3, 4 and 5 years. Child's storytelling competence was assessed with the Little Glove Storytelling Test. Children's stories told by a standard set of illustrations, were analyzed in terms of criteria, designed to assess the developmental level of the stories. The criteria refer to the words, included in the story, the grammatical structure and the content of the story. The obtained results suggested that several important changes in the development of storytelling occur within the period of early childhood. The 5-years-old children told longer stories with a more complex grammatical structure and a coherent content as the 3-years-old children. Children's achievements on the individual criteria for assessing the developmental level of the stories progressed relatively steadily through all three age groups. The results also showed that gender had no significant effect on the storytelling of children of different ages.

  2. Storytelling

    DEFF Research Database (Denmark)

    Hansen, Heidi

    2015-01-01

    Dette kapitel introducerer til storytelling som kommunikationsdisciplin. Der præsenteres dels en teoretisk forståelse af, hvordan mennesket tænker i og skaber mening gennem historier, dels en række praktiske værktøjer til arbejdet med storytelling....

  3. Harry Truman and the Atomic Bomb: An Excursion into Character Education through Storytelling

    Science.gov (United States)

    Sanchez, Tony R.

    2006-01-01

    This article asserts the importance of character education through the utilization of historical storytelling in the social studies classroom. After briefly noting the value of the historical story in this regard, a specific, ready-made example is provided concerning Truman's decision to use the atomic bomb and includes a crucial set of follow-up…

  4. Design and Development of a Smart Storytelling Toy

    Science.gov (United States)

    Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

    2014-01-01

    Because computers generally make children passive listeners, new technological devices need to support children's storytelling activities. This article introduces the StoryTech, a smart toy that includes a virtual space comprised of computer-based graphics and characters as well as a real space that involves stuffed animals, background cards…

  5. Character Development. Does Sport Affect Character Development in Athletes?

    Science.gov (United States)

    Sage, George

    1998-01-01

    Examines the impact of sport on character development, noting that historically British and American schools have valued sports for helping develop social character and citizenship. The paper discusses research on sport as a character builder, suggesting that the effect of sport on character depends on the positive or negative social contextual…

  6. Developing Voice in Digital Storytelling Through Creativity, Narrative and Multimodality

    Directory of Open Access Journals (Sweden)

    Monica Nilsson

    2010-06-01

    Full Text Available For Simon, who is nine years old, reading and writing are obstacles rather than tools. However, when offered the opportunity to create digital stories, Simon becomes deeply engaged. He creates complex stories within different genres based on a variety of subjects. He both expresses and creates meaning through his digital storytelling. He develops what Elbow calls ´voice.´ In the paper I argue that digital storytelling became a resource for Simon which triggered his interest in literacy because of two specific features: multimodality and narrative. Vygotsky’s work on development of literacy and creativity comprise a theoretical point of departure and I claim that new media has the potential to play a significant role in this realm.

  7. Graphic Storytelling

    Science.gov (United States)

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  8. Parental Influence on the Development of Children's Storytelling

    Science.gov (United States)

    Marjanovic-Umek, Ljubica; Fekonja-Peklaj, Urska; Podlesek, Anja

    2012-01-01

    Storytelling represents an aspect of children's general language competence. The characteristics of the home literacy environment, especially joint reading between parents and children, have a significant effect on children's storytelling. The purpose of this study was to explore the age differences in the storytelling of three- to six-year-old…

  9. Storytellers as partners in developing a genetics education resource for health professionals.

    Science.gov (United States)

    Kirk, Maggie; Tonkin, Emma; Skirton, Heather; McDonald, Kevin; Cope, Buddug; Morgan, Rhian

    2013-05-01

    Advances in genetics are bringing unprecedented opportunities for understanding health and disease, developing new therapies and changes in healthcare practice. Many nurses and midwives lack competence and confidence in integrating genetics into professional practice. One approach to enhance understanding of genetics is to simulate clinical exposure through storytelling. Stories are acknowledged as a powerful learning tool, being understandable and memorable, stimulating critical thinking, and linking theory to practice. Telling Stories, Understanding Real Life Genetics is a freely accessible website that sets people's stories within an education framework. The links between the stories and professional practice are made explicit and additional features support learning and teaching. Care of the storytellers within an ethical framework is of paramount importance. Storytellers are viewed as partners in the project. The challenges encountered include preserving the authentic voice and dignity of the storyteller. Project team members have also experienced 'professional shame' when negative experiences have been recounted, and the stories have had an impact on the team. The experience of working with storytellers has been positive. The storytellers want to be heard so that others will benefit from their stories. They serve as a reminder of why this work is important. PMID:22197414

  10. Storytelling as an approach to evaluate the child's level of speech development

    Directory of Open Access Journals (Sweden)

    Ljubica Marjanovič Umek

    2004-05-01

    Full Text Available Both in developmental psychology and in linguistics, the child's storytelling is an interesting topic of research from the point of view of evaluating the child's level of speech development, especially of its pragmatic component, and from the point of view of teaching and learning in the preschool period. In the present study, children's storytelling in different situational contexts was analyzed and evaluated: with a picture book without any text, after listening to a text from a picture book, and after a suggested story beginning (ie., with the introductory sentence given to them. The sample included children of three age groups, approximately 4, 6 and 8 years; each age group had approximately the same numbers of boys and girls. A total of over 300 stories were collected, which were subsequently analyzed and evaluated using a set of story developmental level criteria. Two key criteria were used: story coherence and cohesion. Comparisons by age and gender, as well as by context of storytelling, show significant developmental differences in story content and structure for different age groups, and the important role of storytelling context. Differences in storytelling between boys and girls did not prove statistically significant. The findings also suggest new options and approaches for further stimulations of speech development within preschool and primary school curricula might be considered.

  11. Scientizing with "ScienceKit": Social Media and Storytelling Mobile Apps for Developing Playful Scientist Dispositions

    Science.gov (United States)

    Clegg, Tamara; Ahn, June; Yip, Jason C.; Bonsignore, Elizabeth; Pauw, Daniel

    2016-01-01

    This article provides an overview of several studies in which the authors draw on social media, storytelling, and mobile apps to help children playfully develop their own approaches to science. The authors detail their efforts to strike a balance between the structure needed to promote science learning and the flexibility needed to nurture…

  12. Storytellers as partners in developing a genetics education resource for health professionals

    OpenAIRE

    Kirk, Maggie; Tonkin, Emma; Skirton, Heather; Mcdonald, Kevin; Cope, Buddug; Morgan, Rhian

    2013-01-01

    Summary Advances in genetics are bringing unprecedented opportunities for understanding health and disease, developing new therapies and changes in healthcare practice. Many nurses and midwives lack competence and confidence in integrating genetics into professional practice. One approach to enhance understanding of genetics is to simulate clinical exposure through storytelling. Stories are acknowledged as a powerful learning tool, being understandable and memorable, stimulating critical thin...

  13. Art Education Technology: Digital Storytelling

    Science.gov (United States)

    Chung, Sheng Kuan

    2007-01-01

    The application of digital storytelling to art education is an interdisciplinary, inquiry-based, hands-on project that integrates the arts, education, local communities, technology, and storytelling. Through digital storytelling, students develop and apply multiliteracy skills, aesthetic sensitivities, and critical faculties to address greater…

  14. Creating Dialogue by Storytelling

    Science.gov (United States)

    Passila, Anne; Oikarinen, Tuija; Kallio, Anne

    2013-01-01

    Purpose: The objective of this paper is to develop practice and theory from Augusto Boal's dialogue technique (Image Theatre) for organisational use. The paper aims to examine how the members in an organisation create dialogue together by using a dramaturgical storytelling framework where the dialogue emerges from storytelling facilitated by…

  15. Character Education: Developing Effective Programs.

    Science.gov (United States)

    McDaniel, Annette Kusgen

    1998-01-01

    A literature review revealed what does not work in character education: lecturing, authoritative teaching styles, external codes of ethics, and lack of student participation in setting ethics agendas. What works are use of community context; enhanced school, family, and community environment; peer education; cooperative learning; and giving…

  16. Developing Individual and Team Character in Sport

    Science.gov (United States)

    Gaines, Stacey A.

    2012-01-01

    The idea that participation in sport builds character is a long-standing one. Advocates of sport participation believe that sport provides an appropriate context for the learning of social skills such as cooperation and the development of prosocial behavior (Weiss, Smith, & Stuntz, 2008). Research in sport regarding character development has…

  17. Promoting positive youth development and highlighting reasons for living in Northwest Alaska through digital storytelling.

    Science.gov (United States)

    Wexler, Lisa; Gubrium, Aline; Griffin, Megan; DiFulvio, Gloria

    2013-07-01

    Using a positive youth development framework, this article describes how a 3-year digital storytelling project and the 566 digital stories produced from it in Northwest Alaska promote protective factors in the lives of Alaska Native youth and serve as digital "hope kits," a suicide prevention approach that emphasizes young people's reasons for living. Digital stories are short, participant-produced videos that combine photos, music, and voice. We present process data that indicate the ways that digital stories serve as a platform for youth to reflect on and represent their lives, important relationships and achievements. In so doing, youth use the digital storytelling process to identify and highlight encouraging aspects of their lives, and develop more certain and positive identity formations. These processes are correlated with positive youth health outcomes. In addition, the digital stories themselves serve as reminders of the young people's personal assets--their reasons for living--after the workshop ends. Young people in this project often showed their digital stories to those who were featured positively within as a way to strengthen these interpersonal relationships. Evaluation data from the project show that digital storytelling workshops and outputs are a promising positive youth development approach. The project and the qualitative data demonstrate the need for further studies focusing on outcomes related to suicide prevention.

  18. Character Development: Renewing an Old Commitment.

    Science.gov (United States)

    Wynne, Edward

    1986-01-01

    Growing public concern with student discipline, increases in student suicide rates, homicides, and high pregnancy rates of teenage girls are causing educators to give renewed attention to the concept of "character development" in public education. (MD)

  19. Digital Storytelling

    OpenAIRE

    Linde, R. van der; J. Jansen

    2005-01-01

    De training Digital Storytelling en opleiding tot trainer Digital Storytelling worden door het lectoraat ‘Vernieuwende Opleidingsmethodiek en -didactiek’ van de Faculteit Educatie van de Hogeschool Utrecht samen met de Faculteit Maatschappij en Recht van de Hogeschool Utrecht uitgewerkt tot een multimediale methode voor pedagogen, docenten, coaches, opleiders, leraren en social workers.

  20. Character animation fundamentals developing skills for 2D and 3D character animation

    CERN Document Server

    Roberts, Steve

    2012-01-01

    Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality w

  1. Developing Autonomous Learning for Oral Proficiency Using Digital Storytelling

    Science.gov (United States)

    Kim, SoHee

    2014-01-01

    Since online educational technology can support a ubiquitous language learning environment, there are many ways to develop English learners' autonomy through self-access learning. This study investigates whether English as a second language (ESL) learners can improve their oral proficiency through independent study by using online self-study…

  2. Artistic Development in the Early School Years: A Cross-Media Study of Storytelling, Drawing, and Clay Modelling.

    Science.gov (United States)

    Ives, William; And Others

    1981-01-01

    Three media used in a longitudinal, cross-sectional investigation to determine the rate of artistic development in young children were clay modeling, drawing, and storytelling. The most significant result of the study reveals that artistic competence does not proceed upward across all media as the child matures. (JN)

  3. Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project

    OpenAIRE

    Peter John Westman

    2012-01-01

    Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF), a digital storytelling project that aims to celebrategrassroots cricket in the UK through t...

  4. Interactive Storytelling

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik; Reng, Lars

    2015-01-01

    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions...

  5. Improved Characters and Student Learning Outcomes through Development of Character Education Based General Physics Learning Model

    Science.gov (United States)

    Derlina; Sabani; Mihardi, Satria

    2015-01-01

    Education Research in Indonesia has begun to lead to the development of character education and is no longer fixated on the outcomes of cognitive learning. This study purposed to produce character education based general physics learning model (CEBGP Learning Model) and with valid, effective and practical peripheral devices to improve character…

  6. Using TPR-Storytelling To Develop Fluency and Literacy in Native American Languages.

    Science.gov (United States)

    Cantoni, Gina P.

    This paper discusses total physical response storytelling (TPR-S) as a promising approach to teaching a Native American language to Native students who have not learned it at home. TPR-S is an extension of James Asher's TPR immersion approach to teaching second languages. It has become very popular with indigenous teachers because it allows…

  7. Computer-simulated development process of Chinese characters font cognition

    Science.gov (United States)

    Chen, Jing; Mu, Zhichun; Sun, Dehui; Hu, Dunli

    2008-10-01

    The research of Chinese characters cognition is an important research aspect of cognitive science and computer science, especially artificial intelligence. In this paper, according as the traits of Chinese characters the database of Chinese characters font representations and the model of computer simulation of Chinese characters font cognition are constructed from the aspect of cognitive science. The font cognition of Chinese characters is actual a gradual process and there is the accumulation of knowledge. Through using the method of computer simulation, the development model of Chinese characters cognition was constructed. And this is the important research content of Chinese characters cognition. This model is based on self-organizing neural network and adaptive resonance theory (ART) neural network. By Combining the SOFM and ART2 network, two sets of input were trained. Through training and testing methods, the development process of Chinese characters cognition based on Chinese characters cognition was simulated. Then the results from this model and could be compared with the results that were obtained only using SOFM. By analyzing the results, this simulation suggests that the model is able to account for some empirical results. So, the model can simulate the development process of Chinese characters cognition in a way.

  8. A tabletop interactive storytelling system: designing for social interaction

    NARCIS (Netherlands)

    Alofs, Thijs; Theune, Mariët; Swartjes, Ivo

    2015-01-01

    This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive storytelling, where stories emerge from the interaction of human players with intelligent characters in a simulated story world. To support face-to-face contact and social interaction, we position users

  9. Using Storytelling to Increase Interest and Recollection in Finance Concepts

    Science.gov (United States)

    Bryant, Lonnie; Harris, Renard

    2011-01-01

    The use of storytelling allows lecturers to engage students in a dynamic and enthusiastic way while encouraging students to develop a higher order of thinking and recollection. Storytelling allows the lecturer to show their interest in the material and in the students. Lectures can utilize the art of storytelling to communicate expertise and…

  10. Language, Literacy, Literature: Using Storytelling in the Languages Classroom

    Science.gov (United States)

    Morgan, Anne-Marie

    2011-01-01

    Stories and storytelling have been used for millennia to entertain, challenge and educate. As a shared form of language interaction, storytelling has engaged communities in developing and perpetuating common understandings of both language and culture, as critical foundations to harmonious societies. Stories and storytelling provide a rich source…

  11. Organizational Storytelling for Librarians: Using Stories for Effective Leadership

    Science.gov (United States)

    Marek, Kate

    2011-01-01

    Just as literature can be used for learning, the power of storytelling can be very effective when applied to leadership and management. Library expert and author Marek shows readers how they can use storytelling to communicate vision and values with: (1) A primer on how to develop storytelling skills; (2) Tips on how to use narratives to navigate…

  12. Signs, Systems and Complexity of Transmedia Storytelling

    Directory of Open Access Journals (Sweden)

    Renira Rampazzo Gambarato

    2012-12-01

    Full Text Available This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics by Charles Sanders Peirce (1839-1914 and General Systems Theory by Mario Bunge (1919-. The complexity of transmedia storytelling is not simply the one of the signs of the works included in a transmedia franchise. It also includes the complexity of the dispositions of users/consumers/players as interpreters of semiotic elements (e.g. characters, themes, environments, events and outcomes presented by transmedia products. It extends further to the complexity of social, cultural, economical and political constructs. The German transmedia narrative The Ultimate SuperHero-Blog by Stefan Gieren and Sofia’s Diary, a Portuguese multiplatform production by BeActive, are presented as examples of closed and open system transmedia storytelling respectively.

  13. Personaliseret storytelling

    DEFF Research Database (Denmark)

    Jantzen, Christian

    2008-01-01

    Følelsesmarkedet er både nyt og gammelt. Nyt, fordi mikroøkonomien først i det seneste årti har fået øjnene op for følelsers rolle i almindelige beslutningsprocesser. Ældgammelt, fordi markedsføring i mere end hundrede år har handlet om at kommunikere og iscenesætte, så det appellerer til følelse...... følelserne. Artiklen forklarer, hvordan denne velkendte appel kan få et nyt virkemiddel: nemlig ved at spille ind på forbrugeres ønske om at være medproducent af ikke kun mening, men også varen. Der gives et eksempel på "personlig storytelling".    ...

  14. Artistic Development in the Early School Years: A Cross-Media Study of Storytelling, Drawing, and Clay Modelling. Technical Report No. 8.

    Science.gov (United States)

    Ives, S. William; And Others

    To study the development of artistry across media, 45 kindergarten, first, and third grade children were given tasks in the media of drawing, clay, and storytelling. The tasks included spontaneous production, completion of a work, assembly of a work from numerous component parts, and copying a completed work. The spontaneous tasks were repeated…

  15. Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project

    Directory of Open Access Journals (Sweden)

    Peter John Westman

    2012-12-01

    Full Text Available Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF, a digital storytelling project that aims to celebrategrassroots cricket in the UK through the construction of stories by village andcounty-level clubs. In contrast to most previous projects that aim to have theparticipants “speak” by constructing their own stories, TTF stories are researchedand constructed by project staff with the assistance of the clubs.My research centers on the experiences of two clubs in the project, Blaina CC andSpondon CC, through interviews and elicitation techniques with club andcommunity members using the completed stories and the artifacts used in theirconstruction. Through the theoretical framework of Gell's anthropology of art, Iconsider how digital stories act as objects that mediate social agency during theircreation and how the structure of this type of project contributes to the formationof communities of practice in the 'performance' of collective identity.

  16. Creating a Storytelling Classroom for a Storytelling World

    Science.gov (United States)

    Jones, Robert E.

    2012-01-01

    This article explores the value of storytelling in English language learning. Strong emphasis is placed on the role that stories of personal experience play in human interaction and how these natural conversations foster a better language learning experience. The author outlines a four-step approach to help students develop conversational skills…

  17. Storytelling machines for video search

    NARCIS (Netherlands)

    A. Habibian

    2016-01-01

    We study a fundamental question for developing storytelling machines: what vocabulary is suited for machines to tell the story of a video? We start by manually specifying the vocabulary concepts and their annotations. In order to effectively handcraft the vocabulary, we empirically study what are th

  18. Towards a Postcolonial-storytelling Theory of Management and Organization

    OpenAIRE

    Jørgensen, Kenneth Mølbjerg; Strand, Anete Mikkala Camille; Boje, David

    2013-01-01

    A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoples’ storytelling. We argue that these developments resituate the hegemonic relationship of discursive representationalism over material storytelling practices. Implications are two-fold. First, this dissolves inherent dualisms presumed in the concept of interaction among entities like actor–structure...

  19. Storytelling and Professional Learning

    Science.gov (United States)

    Doecke, Brenton

    2015-01-01

    This essay explores the role that storytelling might play in the professional learning of English teachers. It begins by reflecting on the ways that stories shape our everyday lives, and then considers how the meaning-making potential of storytelling might enable us to gain insights into our work as educators. This is in contradistinction to the…

  20. Experiments in Web Storytelling

    Science.gov (United States)

    Levine, Alan

    2011-01-01

    Recognized as one of our oldest yet still vital forms of communication, storytelling offers new opportunity when it takes place on the web. Even our every day activities of writing email, creating presentations, or participating in social media can become more dynamic when considered stories. A digital storyteller from outside the museum field…

  1. Storytelling with Shadow Puppets

    Science.gov (United States)

    Stephens, Shannon

    2008-01-01

    Puppetry is an ancient art form that exists in cultures throughout the world. The Indonesian island of Java is known for its ancient folk theater which blends religion, storytelling, music, art, and theater through puppetry. This traditional form of storytelling, known as "Wayang Kulit," dates back 1,000 years and continues to be a popular form of…

  2. Storytelling: A Qualitative Tool to Promote Health Among Vulnerable Populations.

    Science.gov (United States)

    Palacios, Janelle F; Salem, Benissa; Hodge, Felicia Schanche; Albarrán, Cyndi R; Anaebere, Ann; Hayes-Bautista, Teodocia Maria

    2015-09-01

    Storytelling is a basic cultural phenomenon that has recently been recognized as a valuable method for collecting research data and developing multidisciplinary interventions. The purpose of this article is to present a collection of nursing scholarship wherein the concept of storytelling, underpinned by cultural phenomena, is explored for data collection and intervention. A conceptual analysis of storytelling reveals key variables. Following a brief review of current research focused on storytelling used within health care, three case studies among three vulnerable populations (American Indian teen mothers, American Indian cancer survivors, and African American women at risk for HIV/AIDS) demonstrate the uses of storytelling for data collection and intervention. Implications for transcultural nursing regarding storytelling are discussed. PMID:24829264

  3. Voices in Michigan Literacy: Carol Fenner: A Storyteller's Legacy.

    Science.gov (United States)

    Brown, Jean E.

    2003-01-01

    Notes that when Carol Fenner died in February 2002, she left a slim, yet remarkably rich, collection of work that introduces readers to unforgettable characters who are embroiled in dynamic situations. Concludes that as a storyteller, Carol Fenner's greatest strength was her ability to create characters who demonstrate their vulnerabilities…

  4. Towards a Postcolonial-storytelling Theory of Management and Organization

    DEFF Research Database (Denmark)

    Jørgensen, Kenneth Mølbjerg; Strand, Anete Mikkala Camille; Boje, David

    2013-01-01

    A contribution to management philosophy is made here by the development of a postcolonial-storytelling theory, created by drawing together parallel developments in quantum physics and tribal peoples’ storytelling. We argue that these developments resituate the hegemonic relationship of discursive...

  5. Teaching through storytelling: an exemplar.

    Science.gov (United States)

    Cangelosi, Pamela R; Whitt, Karen J

    2006-01-01

    Many new faculty are being hired to fill the ever-increasing vacancies created by the attrition of current faculty members. To meet the diverse demands of today's educational climate, new faculty must develop an understanding of a variety of learning environments and skill in traditional and contemporary teaching strategies. This article presents storytelling as one strategy for educating potential new faculty in online instruction in an undergraduate nursing research course. PMID:16646945

  6. Indigenous Storytelling in Namibia

    DEFF Research Database (Denmark)

    Rodil, Kasper; Winschiers-Theophilus, Heike

    2016-01-01

    fairytales to outsiders with little relevance to the physical world, they are very functional and foundational for communities where storytelling is enacted. This paper debates concepts related to indigenous storytelling and its relevance to knowledge and learning for indigenous youths. In an attempt...... to understand indigenous youths’ own conception of storytelling the paper presents empirical data from a study with indigenous Khoisan children in Namibia. This is followed by a discussion of an effort of digitizing indigenous intangible cultural heritage in relation to technologies’ embodied bias...

  7. Storytelling and Organizational Reality: A Case of the Computer Security Incident

    OpenAIRE

    Takagi, Toshio; Hoshi, Kazuki; 高木, 俊雄; 星,和樹; 法経学部准教授; 愛知産業大学講師

    2012-01-01

    In recent years, research on storytelling has developed in organization studies, particularly on how storytelling is used in organization change. However, storytelling in the organization is not merely an innovation tool. Instead, there are various stories withinthe organization, and the reality of the organization occurs from that. Therefore, in this paper, we explain storytelling in the organization from a viewpoint different from that of established studies.

  8. Storytelling as Research/Research as Storytelling

    Science.gov (United States)

    Lewis, Patrick J.

    2011-01-01

    If story is central to human meaning why, in the research world, is there not more storytelling? Walter Benjamin (1973) noted that, "a story is different. It does not expend itself. It preserves and concentrates its strength and is capable of releasing it even after a long time" (p. 90). How might research not expend itself, but preserve and…

  9. Algorithms for Storytelling

    OpenAIRE

    Kumar, Deept; Ramakrishnan, Naren; Helm, Richard; Potts, Malcolm

    2006-01-01

    We formulate a new data mining problem called "storytelling" as a generalization of redescription mining. In traditional redescription mining, we are given a set of objects and a collection of subsets defined over these objects. The goal is to view the set system as a vocabulary and identify two expressions in this vocabulary that induce the same set of objects. Storytelling, on the other hand, aims to explicitly relate object sets that are disjoint (and hence, maximally dissimilar) by findin...

  10. Human Flourishing: The Context for Character Development in Christian Higher Education

    Science.gov (United States)

    Langer, Richard; Hall, M. Elizabeth Lewis; McMartin, Jason

    2010-01-01

    Although character formation has always been a central goal of education, efforts to promote character education in schools have, in the last century, always been hampered by an inability to adequately define character. We offer the concept of the flourishing life as the appropriate context for defining and developing character. This concept,…

  11. An Enhanced Concept Map Approach to Improving Children's Storytelling Ability

    Science.gov (United States)

    Liu, Chen-Chung; Chen, Holly S. L.; Shih, Ju-Ling; Huang, Guo-Ting; Liu, Baw-Jhiune

    2011-01-01

    Storytelling is an imperative and innovative pathway to enhance learning due to the fact that such activity prompts learners to reflect to construct meaning based on their observations and knowledge. Therefore, to develop and enhance students' storytelling ability has become an important issue for both educators and researchers. Since storytelling…

  12. Storytelling as Dialogue: How Teachers Construct Professional Knowledge

    Science.gov (United States)

    Savvidou, Christine

    2010-01-01

    This study shows how a group of English language lecturers use storytelling as a form of professional dialogue. The aim of the study is to highlight the dialogic role of storytelling in supporting the construction of lecturers' professional knowledge and not to identify lecturers' professional knowledge. In a professional development project, 12…

  13. Storytelling in the Multicultural Classroom: A Study in Community Building.

    Science.gov (United States)

    Davies-Gibson, Miriam R.

    Communication scholars are uniquely suited to developing and implementing mechanisms that will promote a multicultural dialogue and build community. Storytelling is one such mechanism. Storytelling can be beneficial to the spiritual psyche on both the individual and universal levels. The folktale "The Princess Who Wanted to See G-d" demonstrates…

  14. Children's Storytelling: The Effect of Preschool and Family Environment

    Science.gov (United States)

    Fekonja-Peklaj, Urska; Marjanovic-Umek, Ljubica; Kranjc, Simona

    2010-01-01

    Storytelling reflects children's pragmatic language ability, which develops rapidly in early childhood and is related to various characteristics of the child's environment. This study examines the effect of preschool, maternal education and quality of the home environment on children's storytelling skills. The sample included 229 Slovenian…

  15. Environmental Education Project for Developing Supersphere Characters in Children's Books

    Science.gov (United States)

    Vasconcelos, G. F.

    2014-12-01

    To raise awareness and provide basic knowledge about the environment, three children's books have been created to explain, in a simplified language, the basic processes of formation of the Earth, the origin of the universe, the planets and the moon, volcanism, rock formation and the appearance of water, the earliest life forms and their evolution and the main elements of Earth. These phenomena are represented through the main characters who are super heroes or designated Superspheres, such as Hydrosphere (water), Lithosphere (rocks), Biosphere (Polite, a stromatolite and Sarite, the mineral dolomite), Atmosphere (air), which are the 4 components of the Earth System, and the Pyrosphere(fire), which supplies the energy to drive the Earth System through volcanic activity. The characters have each developed super powers that evolved over geological time as they are transformed. They are the basic elements of nature and appear in a specific chronological order. With the emergence of ancient life in the seas, the Biosphere begins to use the energy of the sun, through of the photosynthetic activity of stromatolites, one of the friends of the superheroes, to produce the oxygen for the Atmosphere. Over a vast period of time, the evolution of life continues with the formation of the supercontinent Gondwana. With the arrival of man and his interaction with the Earth, the villain appears in the book as the "Homo incorrectus" (incorrect man), who abuses and tries to destroy the super heroes, the "Superspheres". The importance of these characters for the living Earth is emphasized, creating a connection between children and the characters. The aim of the story is to create a greater ecological conscience in the children and showing them that they should be helping to save the "Superspheres", who are in danger and need to be preserved. Projects for primary schools in the State of Rio de Janeiro have been designed and implemented around these characters, focusing on the rescue of

  16. The development trend of animation character style design in new times

    Institute of Scientific and Technical Information of China (English)

    罗淞译

    2015-01-01

    Animation industry in the new period had achieved optimized development, which is stimulating to transform animation character modeling design thought, forming more diversified animation industry pattern. Animation industry in China must adhere to the road of reform and innovation so that it could realize upgrading of industrial structure and sustainable development., The early characters style is necessarily to be changed from design stage which as the beginning of the reform in order to promote the transform of variety of new characters style. This paper aims to analyze animation character style design concept, summarize future character style design development trend, and put forward feasible character style design plans.

  17. A discourse on organizational storytelling

    DEFF Research Database (Denmark)

    Nymark, Søren R.

    This dissertation is concerned with organizational storytelling. It focuses on both formal and informal stories' role and function in the organization. It provides a framework for working with storytelling in organizations. Storytelling is seen as an important part of valuebased management...

  18. Investigating the Activities of Children toward a Smart Storytelling Toy

    Science.gov (United States)

    Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

    2013-01-01

    This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…

  19. Medical student opinions on character development in medical education: a national survey

    OpenAIRE

    Carey, George B; Curlin, Farr A.; Yoon, John D.

    2015-01-01

    Background Recently United States (US) medical schools have implemented curricular reforms to address issues of character in medical education. Very few studies have examined students’ opinions about the importance of character development in medical school. This cross-sectional study assessed US medical students’ opinions regarding character-focused education and their experiences receiving character feedback from educators. We mailed a questionnaire to 960 third year medical students from 2...

  20. Use of Digital Storytelling in Biology Teaching

    Science.gov (United States)

    Karakoyun, Ferit; Yapici, I. Ümit

    2016-01-01

    With the technological developments in the 21st century, it is now necessary to integrate technological renovations effectively into teaching-learning environments. There are several approaches that allow integration of technology into teaching-learning environments. One of these approaches is digital storytelling. The purpose of this study was to…

  1. Promoting Health through the Use of Storytelling.

    Science.gov (United States)

    Moody, Linda E.; Laurent, Mary

    1984-01-01

    Storytelling can be used to motivate people toward good health behaviors. When Seminole Indians were told health-related folktales, they became more aware of obesity and diabetes problems. Suggestions for developing stories and questions are listed along with recommendations and conclusions. (DF)

  2. Leaders as Storytellers: Finding Waldo

    Science.gov (United States)

    Forman, Janis

    2007-01-01

    The notion of storytelling is a compelling framework for students, perhaps because people appear to be "hardwired" for stories. Communication theorist Fisher (1987) sees humans as storytellers and believes that "all forms of human communication need to be seen fundamentally as stories--symbolic interpretations of aspects of the world, occurring in…

  3. Rough ground of character: a philosophical investigation into character development, examining a wilderness expedition case study through a virtue ethical lens

    OpenAIRE

    Stonehouse, Victor Paul

    2012-01-01

    There is a long-held assumption that Outdoor Adventure Education (OAE) can develop character. However, little research has explored this belief. While many practitioners, and some scholars, remain committed to character development through OAE, the literature also reveals a growing body of discomfort and suspicion surrounding this assumption. This dissent centres on the vague nature of the term “character,” and the moral philosophical complexities surrounding the concept of ...

  4. Storytelling and Trauma: Reflections on "Now I See It," a Digital Storytelling Project and Exhibition in Collaboration with the Native Women's Shelter of Montreal

    Science.gov (United States)

    Deutsch, Rachel; Woolner, Leah; Byington, Carol-Lynne

    2014-01-01

    Storytelling is a way of dealing with trauma. For many of those who have experienced trauma, sharing one's own experiences, in the form of a personal narrative, can help to develop new meaning on past events. "Now I See It" was a storytelling project that resulted in a collection of photographs taken by members of the urban Aboriginal…

  5. Development of Quality Assurance System in Culture and Nation Character Education in Primary Education in Indonesia

    Science.gov (United States)

    Susilana, Rudi; Asra

    2013-01-01

    The purpose of national education is to develop skills and build dignified national character and civilization in educating nation life (Act No. 20, 2003). The paper describes a system of quality assurance in culture and character education in primary education. This study employs the six sigma model which consists of the formula DMAIC (Define,…

  6. DIGITAL INTERACTIVE STORYTELLING APPROACHES: A SYSTEMATIC REVIEW

    Directory of Open Access Journals (Sweden)

    Islam Sharaha1

    2016-08-01

    Full Text Available Interactive Digital Storytelling (IDS is concerned with the creation of a new media art form that allows real-time interaction with a developing narratives. IDS is important learning, training, testing and entertainment tool. This paper makes a systematic review that compares several approaches used in (IDs in terms of user interaction type, degree of interaction importance, classification of approaches types, and comparing approaches in terms of some performance factors.

  7. Influence of character development and principle-based management on worker performance

    OpenAIRE

    Weaver, Michael A.

    1999-01-01

    CIVINS This paper develops the case for an emphasis on character development in the workplace. A practical training program is described that has helped other businesses overcome surface problems of absenteeism, violence, theft, dishonesty, high turnover, and excessive workers' compensation claims by training the work force in character development. A discussion of motivational aspects affecting the physical, emotional and mental work environment follows several success stories for the cha...

  8. Technology Integration in the Form of Digital Storytelling: Mapping the Concerns of Four Malaysian ESL Instructors

    Science.gov (United States)

    Thang, Siew Ming; Lin, Luck Kee; Mahmud, Najihah; Ismail, Kemboja; Zabidi, Noraza Ahmad

    2014-01-01

    Digital storytelling, which combines the art of storytelling with a variety of digital audio, video, and multimedia images, has been increasingly used as a language learning tool as research studies have shown it to be effective in enhancing the development of language skills as well as related language learning skills, such as autonomy,…

  9. The Extension Storyteller: Using Stories to Enhance Meaning and Catalyze Change

    Science.gov (United States)

    Franz, Nancy

    2016-01-01

    Many cultures share and pass on norms through storytelling. Extension as a culture also creates and shares stories to pass on history, provide information about Extension work and experiences, and develop the organization. However, Extension as a culture less frequently uses storytelling to enhance meaning and catalyze related change. This article…

  10. Character Development in a Distance Education Literature Course: Perspectives on Independent Study English 395R--Christian Fantasy Literature

    Science.gov (United States)

    Johnson, Michael C.

    2009-01-01

    The goals of higher education often entail the development of students' character. Rarely, however, are these character development goals connected to the unique design and delivery of distance education programs. Additionally, the research literature that explores the character development aspects of distance education is sparse. Thus the purpose…

  11. Systematic Recording of Chinese Storytelling Art

    Institute of Scientific and Technical Information of China (English)

    Vibeke; Bordahl

    2002-01-01

    Chinese Storytelling; Gem of theWorld Oral HeritageAccording to historical records, storytelling,or "Shuoshu", had already become a professionsince the Song Dynasty (960-1279). In theprocess of the increasing urbanization ever since,the storyteller was regarded as an integral part

  12. Digital Storytelling and the Nature of Knowledge

    Science.gov (United States)

    Tan, Michael; Lee, Shu-Shing; Hung, David W.

    2014-01-01

    While storytelling pedagogy presents novel perspectives and affordances to educators, a fundamental question that bears attention is the match between storytelling pedagogy and the nature of knowledge. Quite simply, the problem may be posed thus: is storytelling the optimum means for teaching all forms of knowledge? While rather obvious matches…

  13. Character Development in Business Education: A Comparison of Coeducational and Single-Sex Environments

    Science.gov (United States)

    Davis, James H.; Ruhe, John; Lee, Monle; Rajadhyaksha, Ujvala

    2011-01-01

    This study questions the widely held assumption, particularly in the United States, that coeducation is best. Previous research supports the development of single-sex education for both female and male students. This study examines how the learning climate of the coeducation environment seems to affect the character development of female business…

  14. Total Physical Response in Storytelling and the Second Language Classroom

    Institute of Scientific and Technical Information of China (English)

    董媛媛

    2012-01-01

    Total Physical Response Storytelling(TPRS) is a language teaching method built around the coordination of speech and action:it attempts to teach language through physical activity.Developed in the 1990’s by Blaine Ray of Bakersfield,California,it draws on several traditions including developmental psychology,learning theory,and humanistic pedagogy.It provides the critical vehicle of storytelling;_-to utilize andéxpand ’acquired vocabulary by contextualizing it in high-interest,stories which students can hear,see,act out,retell,revise and rewrite.

  15. What educators should know about teaching digital storytelling

    Directory of Open Access Journals (Sweden)

    Bernard R. Robin

    2012-12-01

    Full Text Available In this paper, the authors present some of the most important lessons they havelearned from teaching courses, conducting workshops, writing articles, andsupervising graduate student research on the educational uses of digitalstorytelling. The guidelines described here are categorized within the ADDIEinstructional design framework and are presented as starting points thateducators should consider when they begin to integrate digital storytelling in theirclassrooms. The guidelines provide useful information that will help educatorsteach students all phases of the digital storytelling process, including analysis,design, development, implementation and evaluation of digital storytellingprojects that focus on educationally meaningful topics.

  16. Towards an Empathizing and Adaptive Storyteller System

    DEFF Research Database (Denmark)

    Bae, Byung Chull; Brunete, Alberto; Malik, Usman;

    2012-01-01

    This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order...... to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participant’s subjective ratings; second, through automated video analysis based on the participant’s emotional facial expression...

  17. The Living Values-Based Contextual Learning to Develop the Students' Character

    Directory of Open Access Journals (Sweden)

    Kokom Komalasari

    2012-01-01

    Full Text Available Problem statement: University has an important role in the process of young generation character education. The character education should be integrated through the living values-based contextual learning model in order to be easier internalized and implemented. This study aimed at describing: (1 the living values-based contextual learning model conceptually in lecturing; (2 the implementation of the living values-based contextual learning model in lecturing and (3 the effect of the living values-based contextual learning model on students’ character improvement. Approach: This study used Research and Development design. The technique of data collection used observation, documentation, Focus Group Discussion and questionnaire. The analysis of qualitative data used data collection, data reduction, data presentation and conclusion stages. Meanwhile, quantitative data analysis used correlation and regression analysis. The subjects of study were 98 students of Civic Education Study Program, Indonesia University of Education of academic year 2011/2012. Results: The finding showed that: (1 the living values-based contextual learning model conceptually in lecturing was the integration of living values into material, method, media, learning source and lecturing evaluation conceptually; (2 the living values-based contextual learning model was implemented through value learning variation in contextual learning (problem-based learning, cooperative learning, project-based learning, service learning and work-based learning; (3 the implementation of the living values-based contextual learning model had an effect by 26% on the students’ character development Conclusion: The living values-based contextual learning is an alternative of character education integration model in university learning process. This model can be applied in lecturing to develop the students’ characters including religious, honest, tolerant, well-mannered, discipline, hard working

  18. Education for Character: An Alternative to Values Clarification and Cognitive Moral Development Curricula.

    Science.gov (United States)

    Beller, Edward

    1986-01-01

    Discusses the weaknesses inherent in Sidney Simon's values clarification method and Lawrence Kohlberg's cognitive moral development method, suggesting that single class, isolated instruction overlooks the affective, unconscious elements of character formation. Recommends an alternative holistic approach based on John Locke's concept of all…

  19. Leadership Education as Character Development: Best Practices from 21 Years of Helping Graduates Live Purposeful Lives

    Science.gov (United States)

    Barch, Jon C.; Harris, Rachel; Bonsall, David L.

    2012-01-01

    Developing character, ethical values, social responsibility, and productive citizenship is identified in the mission of many colleges and universities. However, accomplishing and measuring such growth in students is often questionable. This article describes Northern Michigan University's Student Leader Fellowship Program, discusses development…

  20. Implications for Students Role Character Development When the Teacher Becomes an Actor in the Production.

    Science.gov (United States)

    Buckner, Debi

    A case study explored the implications for secondary school acting students in developing character in a role when the theater teacher assumes the role of actor in a student production. Two of Albuquerque, New Mexico's 11 public high schools co-produced "Romeo and Juliet." Pre- and posttests of student perceptions of acting and character…

  1. Literary Techniques Employed to Develop Celie's Character in The Color Purple

    Institute of Scientific and Technical Information of China (English)

    褚妍

    2014-01-01

    In 1982, Alice Walker's The Color Purple, was published and became one of the best sellers. As the novel progressed, Celie's acquiescent behavior transformed into one of resilience and dignity. By incorporating the literary techniques of tone, symbolism, and juxtaposition into her novel, Alice Walker was able to develop Celie's character, emphasizing her progression from subservience to independence.

  2. Developing Student Character through Disciplinary Curricula: An Analysis of UK QAA Subject Benchmark Statements

    Science.gov (United States)

    Quinlan, Kathleen M.

    2016-01-01

    What aspects of student character are expected to be developed through disciplinary curricula? This paper examines the UK written curriculum through an analysis of the Quality Assurance Agency's subject benchmark statements for the most popular subjects studied in the UK. It explores the language, principles and intended outcomes that suggest…

  3. Digital Storytelling: Reinventing Literature Circles

    Science.gov (United States)

    Tobin, Maryann Tatum

    2012-01-01

    New literacies in reading research demand the study of comprehension skills using multiple modalities through a more complex, multi-platform view of reading. Taking into account the robust roll of technology in our daily lives, this article presents an update to the traditional literature circle lesson to include digital storytelling and…

  4. Storytelling? Everyone Has a Story

    Science.gov (United States)

    Keller, Cynthia

    2012-01-01

    School librarians can assume an important role in preserving and perpetuating the oral tradition. The same skills and techniques when telling a personal story can be transmitted to telling various kinds of stories from literature and history. For school librarians to be successful storytellers, they need to select stories that they like and enjoy…

  5. Storytelling: A Strategy for Providing Context for Learning.

    Science.gov (United States)

    Billings, Diane M

    2016-03-01

    Storytelling--a narrative of events related to nursing and linked to evidence--provides a context for learning, particularly for learners who require a rich context to understand and integrate concepts related to patient care. This article offers suggestions for developing and using stories in nursing education. PMID:26934074

  6. Educational Uses of Transmedia Storytelling: "The Ancestral Letter"

    Science.gov (United States)

    Rodriguez-Illera, Jose Luis; Castells, Nuria Molas

    2014-01-01

    The idea that different media can work in conjunction to transmit a story, understood as a distributed narrative, is a new one and has partly been developed as a result of the technological evolution of media. On a basic level, it has been applied in education in a similar way for a long time. However, transmedia storytelling based on digital…

  7. Prophetic Visions, Quality Serials: Twin Peaks’ new mode of storytelling

    Directory of Open Access Journals (Sweden)

    Mikhail L. Skoptsov

    2015-05-01

    Full Text Available Following the April 1990 debut of Twin Peaks on ABC, the vision - a sequence of images that relates information of the narrative future or past – has become a staple of numerous network, basic cable and premium cable serials, including Buffy the Vampire Slayer (WB, Battlestar Galactica (SyFy and Game of Thrones (HBO. This paper argues that Peaks in effect had introduced a mode of storytelling called “visio-narrative,” which draws on ancient epic poetry by focusing on main characters that receive knowledge from enigmatic, god-like figures that control his world. Their visions disrupt linear storytelling, allowing a series to embrace the formal aspects of the medium and create the impression that its disparate episodes constitute a singular whole. This helps them qualify as ‘quality TV’, while disguising instances of authorial manipulation evident within the texts as products of divine internal causality.As a result, all narrative events, no matter how coincidental or inconsequential, become part of a grand design. Close examination of Twin Peaks and Carnivàle will demonstrate how the mode operates, why it is popular among modern storytellers and how it can elevate a show’s cultural status.

  8. What Our Ancestors Knew: Teaching and Learning through Storytelling

    Science.gov (United States)

    Lawrence, Randee Lipson; Paige, Dennis Swiftdeer

    2016-01-01

    The art of storytelling is traced from its roots in indigenous cultural societies. Storytelling in education is described as a participatory learning process that promotes community and understanding.

  9. Digital storytelling as an emerging documentary form

    OpenAIRE

    Ana Luisa Sanchez-Laws

    2010-01-01

    This contribution presents the idea that digital storytelling can be fruitfully studied using concepts and perspectives from documentary theory. Two definitions of digital storytelling are analysed and compared to how documentary filmmaking has been characterized. From this comparison, it is possible to argue that digital storytelling works within a contextual contract similar to that of documentary filmmaking, especially in regard to the positioning of the audience and the media product. The...

  10. Digital storytelling as an emerging documentary form

    Directory of Open Access Journals (Sweden)

    Ana Luisa Sanchez-Laws

    2010-11-01

    Full Text Available This contribution presents the idea that digital storytelling can be fruitfully studied using concepts and perspectives from documentary theory. Two definitions of digital storytelling are analysed and compared to how documentary filmmaking has been characterized. From this comparison, it is possible to argue that digital storytelling works within a contextual contract similar to that of documentary filmmaking, especially in regard to the positioning of the audience and the media product. The study of digital storytelling might accordingly benefit from the ongoing discussions in documentary theory about authorial responsibility and claims of realism and truthfulness

  11. Storytelling on mobile devices for cultural heritage

    Science.gov (United States)

    Lombardo, Vincenzo; Damiano, Rossana

    2012-03-01

    This paper illustrates a storytelling-based application for an anthropomorphic guide to a historical site, presented through a mobile device. We discuss the requirements posed by the communication context and the idea of approaching the problem through storytelling. Then we describe the application that merges the basic structure of storytelling with the requirements coming from the communication of the specific knowledge about the historical site, the user interaction issues concerning the target audience and the technological issues posed by the mobile device. Finally, we address the evaluation issues and we discuss the results with respect to storytelling.

  12. Human Nature and the Development of Character: The Clash of Descriptive and Normative Elements in John Stuart Mill's Educational Theory.

    Science.gov (United States)

    Miller, Peter J.; Kim, Ki Su

    1988-01-01

    Discusses John Stuart Mill's belief in the development of character as a solution to social problems and a worthy educational ideal. Concludes that Mill's belief in education's power to perfect human nature through character development could not be realized within the framework of his anthropological views of human kind. (DMM)

  13. The Demanding Character of the First Leadership Role: Experiences, Learnings and Development

    OpenAIRE

    Naglinska, Laine

    2016-01-01

    In today’s world, one of the most limited resources is leadership talent capable of continuously leading organizations towards success, despite the uncertainty and challenges of tomorrow. Given the significance and demanding character of the first leadership role, it is crucial to be aware of the challenges first-time leaders face in order to help them overcome those challenges and enhance their knowledge and competencies. The main objective of the thesis is to analyze learning and develop...

  14. Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production

    OpenAIRE

    Scolari, Carlos Alberto

    2009-01-01

    Many concepts have been developed to describe the convergence of media, languages, and formats in contemporary media systems. This article is a theoretical reflection on ???transmedia storytelling??? from a perspective that integrates semiotics and narratology in the context of media studies. After dealing with the conceptual chaos around transmedia storytelling, the article analyzes how these new multimodal narrative structures create different implicit consumers and construct a narrative wo...

  15. Story-telling, Earth-Sciences and Geoethics

    Science.gov (United States)

    Bohle, Martin; Sibilla, Anna; Graells, Robert Casals i.

    2015-04-01

    People are engineers, even the artist. People like stories, even the engineers. Engineering shapes the intersections of humans and their environments including with the geosphere. Geoethics considers values upon which to base practices how to intersect the geosphere. Story-telling is a skilful human practice to describe perception of values in different contexts to influence their application. Traditional earth-centric narrations of rural communities have been lost in the global urbanisation process. These former-time narrations related to the "sacrum" - matters not possible to be explained with reasoning. Science and technology, industrialisation and global urbanisation require an other kind of earth-centric story-telling. Now at the fringe of the Anthropocene, humans can base their earth-centricity on knowledge and scientific thinking. We argue that modern story-telling about the functioning of Earth's systems and the impact of humankind's activities on these systems is needed, also in particular because citizens rarely can notice how the geosphere intersects with their daily dealings; putting weather and disasters aside. Modern earth-centric story-telling would offer citizens opportunities to develop informed position towards humankind's place within earth-systems. We argue that such "earth-science story-lines" should be part of the public discourse to engage citizens who have more or less "expert-knowledge". Understanding the functioning of the Earth is needed for economy and values suitable for an anthropophil society. Multi-faceted discussion of anthropogenic global change and geoengineering took off recently; emerging from discussions about weather and hazard mitigation. Going beyond that example; we illustrate opportunities for rich story-telling on intersections of humans' activities and the geosphere. These 'modern narrations' can weave science, demographics, linguistics and cultural histories into earth-centric stories around daily dealings of citizens

  16. Evolution of Root Characters of Soybean Varieties Developed in Different Years

    Institute of Scientific and Technical Information of China (English)

    YANG Xiu-hong; WU Zong-pu; ZHANG Guo-dong

    2002-01-01

    It was studied that the evolution of root characteristics among 42 soybean varieties developed in Heilongjiang and Jilin Province in different years. The results showed that there were differences on the root characteristics among soybean varieties. From 1950s to 1990s, root fresh weight, root volume, root surface, root dry weight, lateral root length of main root characters tendedly increased with the variable development years. The root system of the varieties in 1990s was relatively well developed compared with that in the other years. The evolutionary trend of the root system of soybean varieties was increasing in root weight, root volume, root surface and length of lateral root.

  17. Characters with personality!

    NARCIS (Netherlands)

    Bosch, K. van den; Brandenburgh, A.; Muller, T.J.; Heuvelink, A.

    2012-01-01

    Serious games offer an opportunity for learning communication skills by practicing conversations with one or more virtual characters, provided that the character(s) behave in accordance with their assigned properties and strate-gies. This paper presents an approach for developing virtual characters

  18. Digital Storytelling for Transformative Global Citizenship Education

    Science.gov (United States)

    Truong-White, Hoa; McLean, Lorna

    2015-01-01

    This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…

  19. Professional Storytelling in Clinical Dental Anatomy Teaching

    Science.gov (United States)

    Kieser, Jules; Livingstone, Vicki; Meldrum, Alison

    2008-01-01

    The aim of the present work was to see if storytelling in a clinical dental anatomy course would increase student satisfaction. We enhanced teaching by spontaneous storytelling in problem-based learning, in half of the third-year dentistry class. At the end of the course, we administered an anonymous questionnaire to the students in the class,…

  20. Linking Locations: Storytelling with Pervasive Technology

    OpenAIRE

    Jewell, Michael O.; Hooper, Clare J.

    2011-01-01

    With online location-aware smart phones in more and more pockets, storytelling is moving to the streets. Simultane- ously, an increasing abundance of Linked Data is being made available, complete with geographical information. In this paper, we review the state of the art and suggest approaches to, and issues with, a storytelling system that combines these two technologies.

  1. Oral storytelling, speaking and listening and the hegemony of literacy:Non-instrumental language use and transactional talk in the primary classroom

    OpenAIRE

    Hibbin, Rebecca Alison

    2016-01-01

    The oral re-telling of traditional tales, modelled by a storyteller and taught to children in school, can be understood as ‘non-instrumental’ practice in speaking and listening that emphasises oral language over the reading and writing of stories. While oral storytelling has significant benefits to children’s education and development, it is under-utilised within Primary Education in the UK. This interview and library-based study explores participant perceptions of oral storytelling and the b...

  2. Storytelling in video game : creating a narrative for management game

    OpenAIRE

    Hurme, Jarkko

    2016-01-01

    This thesis deals with storytelling in video games. The frame of reference as well as theoretical basis for the report is based on Interactive Storytelling-course offered by University of Turku as well as ICIDS-research papers International Conference on Interactive Digital Storytelling). This study focuses on the importance of storytelling and narrative immersion in video games. It first covers the principals and narrative structure of storytelling in a way that the reader gains a clear o...

  3. Believable Characters

    Science.gov (United States)

    El-Nasr, Magy Seif; Bishko, Leslie; Zammitto, Veronica; Nixon, Michael; Vasiliakos, Athanasios V.; Wei, Huaxin

    The interactive entertainment industry is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported 2.6 billion in sales revenue, this figure has more than tripled in 2007 yielding 9.5 billion in revenues [1]. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 year old male to include women, Hispanics, and African Americans [2]. This trend has been observed in several markets, including Japan, China, Korea, and India, who has just published their first international AAA title (defined as high quality games with high budget), a 3D third person action game: Ghajini - The Game [3]. The topic of believable characters is becoming a central issue when designing and developing games for today's game industry. While narrative and character were considered secondary to game mechanics, games are currently evolving to integrate characters, narrative, and drama as part of their design. One can see this pattern through the emergence of games like Assassin's Creed (published by Ubisoft 2008), Hotel Dusk (published by Nintendo 2007), and Prince of Persia series (published by Ubisoft), which emphasized character and narrative as part of their design.

  4. Storytelling with educational programming language in primary school

    OpenAIRE

    Smrekar, Erika

    2015-01-01

    In the thesis we study the method of digital story-telling. The method is appropriate for development of students’ skills and knowledge as creative and systematic thinking, algorithmic thinking, problem solving and collaborative learning, which are the foundation of modern pedagogical approaches. The method has been tested during the class of optional subject Computer science among students in third triad of elementary school. Program environment Mama has been chosen for method introduction. ...

  5. Differences in the selection response of serially repeated color pattern characters: Standing variation, development, and evolution

    Directory of Open Access Journals (Sweden)

    Zwaan Bas J

    2008-03-01

    Full Text Available Abstract Background There is spectacular morphological diversity in nature but lineages typically display a limited range of phenotypes. Because developmental processes generate the phenotypic variation that fuels natural selection, they are a likely source of evolutionary biases, facilitating some changes and limiting others. Although shifts in developmental regulation are associated with morphological differences between taxa, it is unclear how underlying mechanisms affect the rate and direction of evolutionary change within populations under selection. Here we focus on two ecologically relevant features of butterfly wing color patterns, eyespot size and color composition, which are similarly and strongly correlated across the serially repeated eyespots. Though these two characters show similar patterns of standing variation and covariation within a population, they differ in key features of their underlying development. We targeted pairs of eyespots with artificial selection for coordinated (concerted selection versus independent (antagonistic selection change in their color composition and size and compared evolutionary responses of the two color pattern characters. Results The two characters respond to selection in strikingly different ways despite initially similar patterns of variation in all directions present in the starting population. Size (determined by local properties of a diffusing inductive signal evolves flexibly in all selected directions. However, color composition (determined by a tissue-level response to the signal concentration gradient evolves only in the direction of coordinated change. There was no independent evolutionary change in the color composition of two eyespots in response to antagonistic selection. Moreover, these differences in the directions of short-term evolutionary change in eyespot size and color composition within a single species are consistent with the observed wing pattern diversity in the genus

  6. The Importance of Cognition, Metacognition and Motivation in the Character Development through Science Education

    Science.gov (United States)

    Baykent, Derya; Eşme, Isa

    2007-04-01

    This is a discussion paper in order to show the importance of cognition, metacognition and motivation in an individual's character development through Science. Two studies were illustrated for this reason. By means of the first study it is aimed to provide students with better comprehension skills in Science field by encouraging them to raise an interest in Science and, using this positive environment developed through motivation, build desired and expected behaviors in the society. The study has been applied to 660 students between 2000-2002 at VKV Koc School, Turkey. The other study examined how an individual reacts to questions about self-recognition of that individual's unique selfhood; that individual's feeling fulfilled; that individual's realizing the importance of his impact on his global society. For this, an online survey was conducted. There were 93-submissions gathered from different countries with different education levels and age groups. This study was conducted in the spring 2006.

  7. Digital storytelling a creator's guide to interactive entertainment

    CERN Document Server

    Miller, Carolyn Handler

    2014-01-01

    Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: educat...

  8. Strategic Spatial Planning as Persuasive Storytelling

    DEFF Research Database (Denmark)

    Olesen, Kristian

    the persuasive power of spatial concepts in bringing transport infrastructure projects onto the national political agenda. In conclusion, the paper calls for critical attention to the rationalities underpinning practices of persuasive storytelling in contemporary strategic spatial planning....

  9. The Investigation of Preservice Teachers’ and Primary School Students’ Views about Online Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Ferit Karakoyun

    2016-03-01

    Full Text Available This study was aimed at investigating the views held by preservice teachers from the department of Computer Education and Instructional Technology (CEIT and those of 6th grade students about the process of online digital storytelling activities as it applies to the students’ education. The study was designed as a case study. The data were collected through direct observations, semi-structured interviews and surveys. The participants of the study were eight senior preservice teachers from CEIT and 47 6th grade students from Eskisehir Cagdas Private Elementary School. The study followed two stages. In the first stage, the preservice teachers from CEIT were trained in online digital storytelling; and in the second stage, the preservice teachers performed online digital storytelling activities with 6th grade students. According to the findings obtained in the study, the preservice teachers thought that carrying out digital storytelling activities in an online environment engages students’ attention, accelerates the digital storytelling process, increases communication between students and contributes to the development of students’ digital stories. In addition, both the preservice teachers and the elementary school students agreed that digital storytelling developed the students’ 21st century skills. On the other hand, the preservice teachers complained about the fact that digital storytelling activities lasted for a long period of time; that the students were reluctant to participate; and that the students copied their scenarios from the Internet; meanwhile, the students mostly complained about technical problems, about the lack of sufficient sources related to the their stories and about the extended time-taking aspect of the activity process.

  10. A Grand Gathering of Storytelling Artists

    Institute of Scientific and Technical Information of China (English)

    1998-01-01

    The grand storytelling fair held in Majie Township, Hebei Province every year, has a history of more than 400 years. ● Most of the stories used to be based on ancient legends and folk stories. Nowadays, there are also many newly-written pieces about people’s lives in modern times. ● Every year, the grand storytelling performance attracts hundreds and thousands of locals and visitors from several neigh-boring provinces.

  11. TV as storyteller: how exposure to television narratives impacts at-risk preschoolers' story knowledge and narrative skills

    NARCIS (Netherlands)

    D.L. Linebarger; J. Piotrowski

    2009-01-01

    Educational media serve as informal educators within the home by supplementing young children's development. Substantial evidence documents the contributions of educational television to preschoolers' acquisition of a variety of skills; however, television's natural capacity as storyteller and the r

  12. Oral Storytelling, Speaking and Listening and the Hegemony of Literacy: Non-Instrumental Language Use and Transactional Talk in the Primary Classroom

    Science.gov (United States)

    Hibbin, Rebecca

    2016-01-01

    The oral re-telling of traditional tales, modelled by a storyteller and taught to children in school, can be understood as "non-instrumental" practice in speaking and listening that emphasises oral language over the reading and writing of stories. While oral storytelling has significant benefits to children's education and development,…

  13. Digital storytelling teaching robotics basics

    Directory of Open Access Journals (Sweden)

    Michele Scandola

    2013-01-01

    Full Text Available Digital Storytelling (DST is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is thecontent, while the digital medium is the way of telling it. Our approach is slightly different: the story is not the content but a glue for the main contents, while the digital medium remains the way to tell the story. We propose the use of DST as a means to teach surgeons the basics of robotic surgery, by using a story that should be involving forthem, i.e. a surgical operation, within which we will illustrate specific concepts onrobotics in surgery.

  14. The Development of the Relationship Of the Characters in the Play

    Institute of Scientific and Technical Information of China (English)

    何保兴

    2009-01-01

    Death of a Salesman depicts an unsuccessful salesman who is driven from craze to death by all social and family circumstances.It isla new perspective to analyze the relationship of the characters,from which we can map out Willy's desperate path to ruin and find out the root cause of the salesman's death-his flawed character.

  15. iTheater Puppets Tangible Interactions for Storytelling

    Science.gov (United States)

    Mayora, Oscar; Costa, Cristina; Papliatseyeu, Andrei

    In this paper we present preliminary work on iTheater, an interactive integrated system for story-creation and storytelling, dedicated to young children. Based on the analogy with hand puppets’ theatre, the system aims to create an interactive environment where children will be able to give life to their imaginary characters by creating, editing and recording computer animations in a simple and exciting way, through the movement and tactile manipulation of traditional hand puppets. The system merges the familiarity of use of physical objects with the engaging richness of expression of sounds, images and animations. The iTheater is conceived as a creative flexible toolkit to create and tell stories, taking advantage of the new opportunities based on the multimedia and interactive technologies.

  16. Storytelling as a communication tool for health consumers: development of an intervention for parents of children with croup. Stories to communicate health information

    Directory of Open Access Journals (Sweden)

    Hartling Lisa

    2010-09-01

    Full Text Available Abstract Background Stories may be an effective tool to communicate with and influence patients because of their ability to engage the reader. The objective of this paper is to describe the development of a story-based intervention for delivery of health evidence to parents of children with croup for use in a randomized controlled trial. Methods A creative writer interviewed parents of children with croup presenting to the pediatric emergency department (ED and drafted stories. We revised the stories based on written participant feedback and edited the stories to incorporate research evidence and health information. An illustrator and graphic designer developed story booklets which were evaluated through focus groups. Results Ten participants provided feedback on the five stories drafted by the creative writer. Participants liked the concept but found the writing overly sophisticated and wanted more character development and more medical/health information. Participants highlighted specific story content that they liked and disliked. The revised stories were evaluated through focus groups involving eight individuals. Feedback was generally positive; one participant questioned the associated costs. Participants liked the graphics and layout; felt that they could identify with the stories; and felt that it was easier to get information compared to a standard medical information sheet. Participants provided feedback on the story content, errors and inconsistencies, and preferences of writing style and booklet format. Feedback on how to package the stories was provided by attendees at a national meeting of pediatric emergency researchers. Conclusions Several challenges arose during the development of the stories including: staying true to the story versus being evidence based; addressing the use of the internet by consumers as a source of health information; balancing the need to be comprehensive and widely applicable while being succinct

  17. The Scarlet Letter——An Analysis on Hawthorne’s Unique Description of Characters

    Institute of Scientific and Technical Information of China (English)

    翟宣

    2015-01-01

    Nathaniel Hawthorne is a famous American writer in perspective of his unique style of metaphor and symbolism.His work usually creates an atmosphere of fear,depression,dark,death and hatred.The Scarlet Letter,which was widely considered to be his master piece,is no doubt the representative of this writing style.In it,the author created several characters; both made their first appearance naturally and without much suspension,yet with the development of the plot and Hawthorne’s exquisite depiction of the miens and actions of characters,the struggle,the mutual relation and all the complicated emotions,the book revealed a magnificent series of story-telling pictures in front of the readers.This paper intends to look into Hawthorne’s art of using metaphors and other writing techniques,and finds it is truly a good textbook for people learning how to write a good piece of work.

  18. Storytelling in Mexican Homes: Connections Between Oral and Literacy Practices

    OpenAIRE

    Reese, Leslie

    2012-01-01

    The study focuses on storytelling among Mexican families, documenting the frequency of storytelling in the homes of working and middle class Mexican families, the range of topics of the stories, characteristics and genres of stories, and intergenerational continuity of storytelling practices. Also examined are potential associations between storytelling practices and children’s performance on language and early reading tasks. This qualitative study draws from interview data with 30 families, ...

  19. Digital Storytelling: A New Player on the Narrative Field

    Science.gov (United States)

    Rossiter, Marsha; Garcia, Penny A.

    2010-01-01

    Digital storytelling is a dynamic and beautiful marriage of narrative and technology that is proving to be a potent force in educational practice. Interest in the multiple applications of digital storytelling has burgeoned in recent years. A growing body of literature has explored the ways in which digital storytelling is being employed in various…

  20. Storytelling in Mexican Homes: Connections between Oral and Literacy Practices

    Science.gov (United States)

    Reese, Leslie

    2012-01-01

    The study focuses on storytelling among Mexican families, documenting the frequency of storytelling in the homes of working- and middle-class Mexican families, the range of topics of the stories, characteristics and genres of stories, and intergenerational continuity of storytelling practices. Also examined are potential associations between…

  1. The Art of Storytelling: Reshaping and Preserving Traditions

    Science.gov (United States)

    Sorensen, Barbara Ellen

    2012-01-01

    According to Simon Ortiz (Acoma Pueblo), storytelling is as much about education as entertainment. It is through storytelling that each tribe's history, moral precepts, and spirituality are passed down from one generation to the next. This attention to the holistic value of storytelling and its link to community is understood by Kevin "Hoch"…

  2. Storytelling for Fluency and Flair: A Performance-Based Approach

    Science.gov (United States)

    Campbell, Terry; Hlusek, Michelle

    2015-01-01

    In the classroom experiences described in this article, grade three students were introduced to storytelling through the interactive read aloud of a mentor text and a storytelling demonstration, followed by daily collaborative activities involving listening, speaking, reading, and writing, culminating in dramatic storytelling performances. The…

  3. Digital Storytelling: How to Get the Best Results

    Science.gov (United States)

    Sheneman, Laura

    2010-01-01

    Digital storytelling embraces the art of traditional storytelling and reconfigures it using modern digital mediums. More specifically, "Digital storytelling is the practice of combining narrative with digital content, including images, sound, and video, to create a short movie, typically with a strong emotional component." There are a multitude of…

  4. "The Storyteller: Reflections on the Works of Nikolai Leskov."

    Science.gov (United States)

    International Journal of Oral History, 1981

    1981-01-01

    Presents 11 selections from Walter Benjamin's essay "The Storyteller" which illustrate how the work milieu and the significance of death are incorporated into stories. Benjamin compares historiography to traditional storytelling, and discusses the effect of the storyteller's need to maintain the listener's interest upon the story's style and…

  5. Total Physical Response Storytelling: A Communicative Approach to Language Learning.

    Science.gov (United States)

    Marsh, Valeri

    1998-01-01

    Describes total physical response storytelling, which provides the critical vehicle--storytelling--for utilizing and expanding vocabulary. High-interest stories contextualize the vocabulary, enabling students to hear and see a story and then to act out, revise, and rewrite. A brief outline of the sequence of steps for using TPR storytelling in…

  6. Digital Storytelling as an Interactive Digital Media Context

    Science.gov (United States)

    Anderson, Kate T.; Chua, Puay Hoe

    2010-01-01

    Digital storytelling involves the creation of short, personal narratives combining images, sounds, and text in a multimedia computer-based platform. In education, digital storytelling has been used to foster learning in formal and informal spaces worldwide. The authors offer a critical discussion of claims about digital storytelling's usefulness…

  7. Characteristics of Effective Professional Development: An Examination of the Developmental Designs Character Education Classroom Management Approach in Middle Grades Schools

    Science.gov (United States)

    Hough, David L.

    2011-01-01

    More than 2,300 teachers in 241 schools across 25 states participating in a professional development approach to character education classroom management known as Development Designs 1 and Developmental Designs 2 (DD1 & DD2) were studied throughout the 2008-2009 academic school year. Data from this longitudinal program evaluation indicate that…

  8. Digital Storytelling: An Empirical Study of the Impact of Digital Storytelling on Pre-Service Teachers' Self-Efficacy and Dispositions towards Educational Technology

    Science.gov (United States)

    Heo, Misook

    2009-01-01

    This study examined the effects of the digital storytelling experience on pre-service teachers' self-efficacy towards educational technology. Additionally, this study examined professional dispositions including openness to change towards educational technology, degree of willingness to participate in professional development and technology…

  9. Storytelling: A Path to Imagination and Creativity in the Primary English Class

    Directory of Open Access Journals (Sweden)

    Barreto Correa Gloria

    2002-08-01

    Full Text Available Storytelling has been used as a means to help students of a private school improve their communicative skills. To achieve this goal, we have designed activities that enable students to use English actively and at the same time get in touch with literature. We expect to change students¿ attitudes towards English and to motivate them to develop proficiency in the foreign language through storytelling. In doing so, we are innovating our teaching practices by incorporating a tool that can provide students with both the means and the motivation for using the language and thus develop their communicative skills.

  10. Patients as story-tellers of healthcare journeys.

    Science.gov (United States)

    Lamprell, Klay; Braithwaite, Jeffrey

    2016-09-01

    There are gaps in our comprehension of patients' subjective experiences as they engage with and transit through the healthcare environments implicated in their treatment trajectories. Patients' stories, unlike patient experience data gathered in questionnaires and surveys, express the deeply personal, narrative nature of the journeys that patients take, creating opportunities for qualitative healthcare research. Yet narrative capabilities and propensities vary with individuals, and are affected by the stresses of illness and treatment. This article extends the growing interest in narrative competence training for both practitioners and patients with the investigation of a story-telling model that could facilitate patients to narrate their experiences of healthcare systems. This model is derived from the literary arts. In fiction and autobiography, the journey arc of the central character is often one in which he or she is compelled to leave the comfort of everyday life and face a series of extraordinary events involving challenge and change which forces the character towards practical, intellectual, psychological and philosophical adjustments that define, by the end of the story, the character's 'new normal'. This pattern is known as the 'hero journey'. Its parallels with patients' experiences of healthcare and the way people narrate their stories of illness have long been recognised. We present here a new idea for applying this model as a narrative structure by which patients may construct their stories about being in and moving through the healthcare system.

  11. A discourse on organizational storytelling:Creating Enduring Values in a High-Tech Company by Storytelling

    OpenAIRE

    Nymark, Søren R.

    1999-01-01

    This dissertation is concerned with organizational storytelling. It focuses on both formal and informal stories' role and function in the organization. It provides a framework for working with storytelling in organizations. Storytelling is seen as an important part of valuebased management, and a comprehensive example is given based on the case Hewlett-Packard

  12. Defining the molecular character of the developing and adult kidney podocyte.

    Directory of Open Access Journals (Sweden)

    Eric W Brunskill

    Full Text Available BACKGROUND: The podocyte is a remarkable cell type, which encases the capillaries of the kidney glomerulus. Although mesodermal in origin it sends out axonal like projections that wrap around the capillaries. These extend yet finer projections, the foot processes, which interdigitate, leaving between them the slit diaphragms, through which the glomerular filtrate must pass. The podocytes are a subject of keen interest because of their key roles in kidney development and disease. METHODOLOGY/PRINCIPAL FINDINGS: In this report we identified and characterized a novel transgenic mouse line, MafB-GFP, which specifically marked the kidney podocytes from a very early stage of development. These mice were then used to facilitate the fluorescent activated cell sorting based purification of podocytes from embryos at E13.5 and E15.5, as well as adults. Microarrays were then used to globally define the gene expression states of podocytes at these different developmental stages. A remarkable picture emerged, identifying the multiple sets of genes that establish the neuronal, muscle, and phagocytic properties of podocytes. The complete combinatorial code of transcription factors that create the podocyte was characterized, and the global lists of growth factors and receptors they express were defined. CONCLUSIONS/SIGNIFICANCE: The complete molecular character of the in vivo podocyte is established for the first time. The active molecular functions and biological processes further define their unique combination of features. The results provide a resource atlas of gene expression patterns of developing and adult podocytes that will help to guide further research of these incredible cells.

  13. Challenges and Opportunities of Using Digital Storytelling as a Trauma Narrative Intervention for Traumatized Children

    Directory of Open Access Journals (Sweden)

    Kim M. Anderson

    2015-07-01

    Full Text Available This article address the challenges and opportunities of implementing a web-based Digital Storytelling (DS curriculum to supplement the trauma narrative component of Trauma-Focused Cognitive Behavioral Therapy (TF-CBT for traumatized youth, ages 9-17, receiving mental health services at a rural domestic violence (DV agency. Digital storytelling, as the term suggests, combines storytelling with technology that integrates a mixture of digital images, text, audio narration, and music. Ultimately, implementing the DS curriculum empowered youth to process and develop their trauma stories in a multi-sensory, accessible and coherent manner. In doing so, they gained tools (writing, narrating, illustrating, and ultimately assembling their own stories to form adaptive responses regarding their family violence experiences in its immediate aftermath and possibly over time. Agency implications are discussed regarding training, technical, and confidentiality issues related to the implementation of a web-based DS curriculum.

  14. Developing a Parenting Training Model of Character Education for Young Learners from Poor Families by Using Transformative Learning Approach

    Science.gov (United States)

    Rasyad, Ach.

    2015-01-01

    This research is aiming at developing a parenting training model using a character education for young learners from the poor families. The data obtained were qualitative data drawn from open answers and Focus Group Discussion. The data were analyzed by using domain analysis and taxonomy. The research findings showed that there were some problems…

  15. Using Environment-Based Education To Advance Learning Skills and Character Development: A Report, Annotated Bibliography and Research Guide.

    Science.gov (United States)

    North American Association for Environmental Education, Rock Spring, GA.

    Environment-based education (EBE) focuses on the interdisciplinary integration of the subject by using constructivist, team teaching, self-learning, and student-centered instructional approaches. This report defines environment-based education and discusses advanced developments in learning skills and character education. Contents include: (1)…

  16. Aporia – Exploring Continuation Desire in a Game focused on Environmental Storytelling

    DEFF Research Database (Denmark)

    Bevensee, S.H.; Boisen, Kasper Alexander Dahlsgaard; Olsen, Mikael Peter;

    2012-01-01

    This paper is a reflective description of the development and the evaluation of the experimental game ‘Aporia’. The project demonstrates an exploration of interactive environmental storytelling and an evaluation of engagement as measured by continuation desire in a non-violent first-person computer...... game. The test method involves the interruption of the player during gameplay at specific points and assessing their desire to continue. The objective of the interactive experience in the game is to convey a pre-written story through environmental storytelling by the use of pictorial cues...

  17. Promoting Action on Climate Change through Scientific Storytelling and the Green Ninja Film Academy

    Science.gov (United States)

    Cordero, E.; Metzger, E. P.; Smith, G.

    2013-12-01

    Encouraging student interest on the challenges and opportunities associated with our changing climate can both promote science literacy and enable future reductions in carbon emissions. The goal of the Green Ninja Project is to affect youth culture in ways that promote informed action on climate change. The character and story of the Green Ninja are communicated in a series of quirky short films on YouTube, which focus on actions to reduce human impact. To complement the related underlying science, the films are designed in parallel with a set of engagement experiences that encourage young people to take action on climate change. One such experience is the Green Ninja Film Academy, a classroom experience where students use scientific storytelling to make their own Green Ninja films. Student filmmakers are asked to tell a story related to climate science for a particular audience using the Green Ninja as a storyline. In July 2013, a group of 24 teachers attended a workshop to develop experience using filmmaking to engage their students in climate science topics. The filmmaking experience is designed to promote integrated learning in the sciences, language arts, and technology fields. Students will have the opportunity to submit their films to the Green Ninja Film Festival for possible public screening and awards. Student films will also receive coaching from a panel of scientists and filmmakers. An initial analysis of the effectiveness of this project in engaging student action on climate change will be discussed.

  18. How Is Character Development the Same or Different in International Settings?

    Science.gov (United States)

    Roberts, Dennis C.; Roberts, Darbi L.

    2011-01-01

    This article explores the purposes and impact of internationalization in higher education, with a particular focus on the impact of adopting Western models. The authors provide two examples that reflect different perspectives of character--examples that illuminate the need to contextualize and adapt Western assumptions and practices. If…

  19. Differential characters

    CERN Document Server

    Bär, Christian

    2014-01-01

    Providing a systematic introduction to differential characters as introduced by Cheeger and Simons, this text describes important concepts such as fiber integration, higher dimensional holonomy, transgression, and the product structure in a geometric manner. Differential characters form a model of what is nowadays called differential cohomology, which is the mathematical structure behind the higher gauge theories in physics.  

  20. The Effectiveness of Storytelling on Adult Learning

    Science.gov (United States)

    Caminotti, Enzo; Gray, Jeremy

    2012-01-01

    Purpose: As two doctoral students and adult learners, the authors strongly believe that story telling can be a great tool for educators working with adult learners. The purpose of this paper is to increase awareness of how effective storytelling can be for adult learners. Design/methodology/approach: The approach of this paper is one of gathering…

  1. Zen and the Art of Storytelling

    Science.gov (United States)

    Bai, Heesoon; Cohen, Avraham

    2014-01-01

    This paper explores the contribution of Zen storytelling to moral education. First, an understanding of Zen practice, what it is and how it is achieved, is established. Second, the connection between Zen practice and ethics is shown in terms of the former's ability to cultivate moral emotions and actions. It is shown that Zen practice works…

  2. A Storytelling Learning Model for Legal Education

    Science.gov (United States)

    Capuano, Nicola; De Maio, Carmen; Gaeta, Angelo; Mangione, Giuseppina Rita; Salerno, Saverio; Fratesi, Eleonora

    2014-01-01

    The purpose of this paper is to describe a learning model based on "Storytelling" and its application in the context of legal education helping build challenging training resources that explain, to common citizens with little or no background about legal topics, concepts related to "Legal Mediation" in general and in specific…

  3. 2011 "Cour des Contes" storytelling festival

    CERN Multimedia

    2011-01-01

    The "Cour des Contes" storytelling festival will take place in Plan-les-Ouates (Geneva) from 6 to 15 May 2011. This year, for the first time, stories will be told in English at 11 a.m. on Sunday, 15 May, at the "La Julienne" arts and culture centre.   More information  

  4. Developing Character and Values for Global Citizens: Analysis of pre-service science teachers' moral reasoning on socioscientific issues

    Science.gov (United States)

    Lee, Hyunju; Chang, Hyunsook; Choi, Kyunghee; Kim, Sung-Won; Zeidler, Dana L.

    2012-04-01

    Character and values are the essential driving forces that serve as general guides or points of reference for individuals to support decision-making and to act responsibly about global socioscientific issues (SSIs). Based on this assumption, we investigated to what extent pre-service science teachers (PSTs) of South Korea possess character and values as global citizens; these values include ecological worldview, socioscientific accountability, and social and moral compassion. Eighteen PSTs participated in the SSI programs focusing on developing character and values through dialogical and reflective processes. SSIs were centered on the use of nuclear power generation, climate change, and embryonic stem cell research. The results indicated that PSTs showed three key elements of character and values, but failed to apply consistent moral principles on the issues and demonstrated limited global perspectives. While they tended to approach the issues with emotion and sympathy, they nonetheless failed to perceive themselves as major moral agents who are able to actively resolve large-scale societal issues. This study also suggests that the SSI programs can facilitate socioscientific reasoning to include abilities such as recognition of the complexity of SSIs, examine issues from multiple perspectives, and exhibit skepticism about information.

  5. Storytelling to Teach Cultural Awareness: The Right Story at the Right Time

    Science.gov (United States)

    Baldasaro, Mary McCullum; Maldonado, Nancy; Baltes, Beate

    2014-01-01

    Stories contain the wisdom of the world, teaching cultural values. Story builds community, celebrates cultural diversity, and preserves cultural identity. Where truth has been suppressed, story is an instrument of epiphany; story builds literacy skills and develops metaphorical understanding. A storytelling center in Ontario, Canada, had been a…

  6. Storytelling Dramas as a Community Building Activity in an Early Childhood Classroom

    Science.gov (United States)

    Wright, Cheryl; Diener, Marissa L.; Kemp, Jacqueline Lindsay

    2013-01-01

    Healthy social-emotional development is promoted by building a safe, secure and respectful environment in an early childhood setting with positive and consistent relationships among adults, children, and their peers. This study explored storytelling dramas as an opportunity to build community within the context of one early childhood classroom.…

  7. Making Learning Active with Interactive Whiteboards, Podcasts, and Digital Storytelling in ELL Classrooms

    Science.gov (United States)

    Hur, Jung Won; Suh, Suhyun

    2012-01-01

    The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…

  8. Storytelling as a Strategy for Understanding Concepts of Electricity and Electromagnetism

    Science.gov (United States)

    Kokkotas, Panos; Rizaki, Aikaterini; Malamitsa, Katerina

    2010-01-01

    In our research, we investigated whether students will develop inquiry skills, such as hypothesis exploration and formulation and interpretation, and metacognitive skills, such as comprehension of new knowledge, as a result of a storytelling strategy employed during teaching. We also investigated whether students will utilize the skills and…

  9. Community Arts as Public Pedagogy: Disruptions into Public Memory through Aboriginal Counter-Storytelling

    Science.gov (United States)

    Quayle, Amy; Sonn, Christopher; Kasat, Pilar

    2016-01-01

    Community Arts and Cultural Development (CACD) is a form of public pedagogy that seeks to intervene into the reproduction of meaning in public spaces. In this article, we explore the Bush Babies and Elders portrait project that sought to contribute to the empowerment of Aboriginal participants through counter-storytelling. Drawing on interview and…

  10. Visual Storytelling – Knowledge and Understanding in Education

    Directory of Open Access Journals (Sweden)

    Linnéa Stenliden

    2012-10-01

    Full Text Available This paper presents an ongoing research project of use and learning with geographic information visualization and Visual Storytelling (geovisual analytics in education. The fully developed study will be applied in school settings in order to 1 customize the application for educational purpose, 2 improve the teaching in social science and 3 study teachers and students experiences and learning. - The application "Open Statistics eXplorer" will be used to improve the students knowledge and understanding of sophisticated statistical relations, - Teachers will be able to, individually and together, develop a dynamic teaching material through storytelling, through the web, - Students will be able to, with help of powerful geographical statistics, explore statistical relations on their own. A better understanding of how educators and their students can elicit deeper user understanding and participation by exploiting dynamic web-enabled statistics visualization is of importance. Results from an usability study in this project are promising. Together with the associated science of perception in learning in relation to the use of multidimensional spatio-temporal statistical data this research will contribute to the research fields of geovisual analytics as well as educational science.

  11. The Hadia Story: Digital Storytelling in Election Campaigns

    Directory of Open Access Journals (Sweden)

    Øyvind Kalnes

    2010-06-01

    Full Text Available Digital storytelling in election campaigns is a relatively recent phenomenon, which needs to be investigated in order to enhance our understanding of changes and developments in modern political communication. This article is an analysis of how the Norwegian-Pakistani Labour politician, Hadia Tajik, has used digital storytelling to construct her political identity, and a discussion of the consequences of her experiments with this genre. The focus is on the five video stories she released during the 2009 parliamentary election campaign and the reactions they evoked on the net and in the traditional media during the same (time period.During the 2009 electoral campaign Tajik moved from being a relatively unknown politician to becoming a political household name and the only member of the new Parliament with a migrant background. The digital stories were instrumental in this development for numerous reasons, the most important probably being that they gave her prime time television coverage. Norwegian news media have in general been very concerned with Web 2.0 and Tajik’s videos were regarded as an innovative kind of political communication. The videos also functioned as an effective marketing tool on the net. As an integral part of her extensive viral network, they attracted numerous views and they were with a few exceptions met with positive reactions. This was probably due to their relatively high production values and their catch-all communication strategy that downplayed her ethnic, educational and political background and emphasized her universal human qualities.

  12. Implementing Digital Storytelling as a Technology Integration Approach with Primary School Children

    Directory of Open Access Journals (Sweden)

    Nuala Sweeney-Burt

    2014-06-01

    Full Text Available Irish educational policy acknowledges the importance of integrating technology meaningfully into teaching and learning at the primary level. Much remains to be done, however, in terms of developing, practically implementing and evaluating the use of technology in the Irish primary classroom. This paper describes a study on the use of a structured approach to digital storytelling as a tool for meaningful technology integration with children at primary level. In this study, the researcher developed a structured approach for implementing digital storytelling with primary school children, and collaborated with a class teacher in an Irish primary school to prepare to implement the approach. Multiple qualitative methods were used to evaluate the implementation, including interviews with the teacher, classroom observation, and focus group interviews with participating children. The results suggested that this structured approach to digital storytelling has the potential to be used successfully as a meaningful technology integration approach with this cohort. The findings also explored implications for the implementation of digital storytelling at primary level, and identified aspects on which further research should be undertaken to enhance and extend the approach that was used.

  13. NARRATIVE KNOWINGNarrative and Storytelling Resources in Art Therapy

    OpenAIRE

    Harpaz, Ruth

    2014-01-01

    International audience As professor Amia Lieblich has said, "People are story tellers by nature" (Lieblich et al., 1988). Storytelling technique is well-founded in narrative theory, phenomenology, psychoanalytic theory, trauma studies and aesthetics. Both my own research and my Art Therapy practice have been enriched by the use of narrative and storytelling as therapy interventions. Storytelling ability emanates from narrative knowledge. Notably, it is reframed as the patient's ability to ...

  14. The Development of Character Education Model Based on Strengthening Social Capital for Students of State Islamic University (UIN) Sunan Kalijaga

    Science.gov (United States)

    Sumarni, Sri M.; Dardiri, Achmad; Zuchdi, Darmiyati

    2015-01-01

    The purpose of the study is to find out the concept of character education model that is appropriate for students to build character of students of UIN Sunan Kalijaga and also to find out the teaching materials design of character education based on social capital to build character of students of UIN Sunan Kalijaga. This research is motivated by…

  15. Multidisciplinary partnerships in community-specific writing or storytelling projects – A case study

    Directory of Open Access Journals (Sweden)

    Anneretha Combrink

    2013-06-01

    Full Text Available Partnerships are used as strategy in various sectors of society, especially in order to reach goals which are unattainable for independent individuals, institutions or academic disciplines. The complexity of community-specific creative writing and storytelling projects (including the variety of languages, literacy levels and socio-economic issues in the country, as well as practical aspects such as funding, access to communities et cetera means that such projects cannot easily be run by individual persons or organisations but that collaboration is needed. The aim of this overview article is to investigate multidisciplinary partnerships in community projects which promote community-specific writing and storytelling, focusing on one such project in particular. As background the situation in South Africa with regard to writing and storytelling in communities is sketched. The focus then shifts to multidisciplinary partnerships. A case study is discussed to highlight the complexity of such partnerships. This article addresses the dearth of research on partnerships in the context of creative writing or storytelling projects in communities. Although multidisciplinary partnerships do have their challenges, the article concludes that they can bring balance and wealth to community development previously unexplored.

  16. Synthetic Brassica napus L.: Development and Studies on Morphological Characters, Yield Attributes, and Yield

    Directory of Open Access Journals (Sweden)

    M. A. Malek

    2012-01-01

    Full Text Available Brassica napus was synthesized by hybridization between its diploid progenitor species B. rapa and B. oleracea followed by chromosome doubling. Cross with B. rapa as a female parent was only successful. Among three colchicine treatments (0.10, 0.15, and 0.20%, 0.15% gave the highest success (86% of chromosome doubling in the hybrids (AC; 2=19. Synthetic B. napus (AACC, 2=38 was identified with bigger petals, fertile pollens and seed setting. Synthetic B. napus had increased growth over parents and exhibited wider ranges with higher coefficients of variations than parents for morphological and yield contributing characters, and yield per plant. Siliqua length as well as beak length in synthetic B. napus was longer than those of the parents. Number of seeds per siliqua, 1000-seed weight and seed yield per plant in synthetic B. napus were higher than those of the parents. Although flowering time in synthetic B. napus was earlier than both parents, however the days to maturity was little higher over early maturing B. rapa parent. The synthesized B. napus has great potential to produce higher seed yield. Further screening and evaluation is needed for selection of desirable genotypes having improved yield contributing characters and higher seed yield.

  17. Digital Storytelling: The Arts and Preservice Teachers

    Directory of Open Access Journals (Sweden)

    Vito M. Dipinto

    2012-10-01

    Full Text Available In this presentation, the authors describe a journey of teachers in a graduate Fine Arts Methods course. The journey began with conversations about what art is and the nature of collections in exploring this question. Elements of visual literacy, storytelling and music were investigated. The final product was a Digital Story incorporating all of these elements into a teaching artifact that integrated the Arts into other content areas for K-8 students.

  18. Visual Analytics and Storytelling through Video

    Energy Technology Data Exchange (ETDEWEB)

    Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

    2005-10-31

    This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

  19. Reframing 1968 and its cinematographic storytelling

    OpenAIRE

    Lanslots, Inge

    2010-01-01

    Reframing 1968 and its cinematographic storytelling The present paper proposes an analysis of the representation of violence in recent films on 1968, the year that in Italy lasted a decade. It will explore: - the visualization of violence - the representation of histocial key events (protest movements & terrorism) - the role of perpetrators and victions in the film and its audience - the polarization of Right/Left-wing movements - the representation of its members and interpersonal r...

  20. Bridging storytelling traditions with digital technology

    Directory of Open Access Journals (Sweden)

    Melany Cueva

    2013-08-01

    Full Text Available Objective. The purpose of this project was to learn how Community Health Workers (CHWs in Alaska perceived digital storytelling as a component of the “Path to Understanding Cancer” curriculum and as a culturally respectful tool for sharing cancer-related health messages. Design. A pre-course written application, end-of-course written evaluation, and internet survey informed this project. Methods. Digital storytelling was included in seven 5-day cancer education courses (May 2009–2012 in which 67 CHWs each created a personal 2–3 minute cancer-related digital story. Participant-chosen digital story topics included tobacco cessation, the importance of recommended cancer screening exams, cancer survivorship, loss, grief and end-of-life comfort care, and self-care as patient care providers. All participants completed an end-of-course written evaluation. In July 2012, contact information was available for 48 participants, of whom 24 completed an internet survey. Results. All 67 participants successfully completed a digital story which they shared and discussed with course members. On the written post-course evaluation, all participants reported that combining digital storytelling with cancer education supported their learning and was a culturally respectful way to provide health messages. Additionally, 62 of 67 CHWs reported that the course increased their confidence to share cancer information with their communities. Up to 3 years post-course, all 24 CHW survey respondents reported they had shown their digital story. Of note, 23 of 24 CHWs also reported change in their own behaviour as a result of the experience. Conclusions. All CHWs, regardless of computer skills, successfully created a digital story as part of the cancer education course. CHWs reported that digital stories enhanced their learning and were a culturally respectful way to share cancer-related information. Digital storytelling gave the power of the media into the hands of CHWs

  1. Zen and the Art of Storytelling

    OpenAIRE

    Bai, Heesoon; Cohen, Avraham

    2014-01-01

    This paper explores the contribution of Zen storytelling to moral education. First, an understanding of Zen practice, what it is and how it is achieved, is established. Second, the connection between Zen practice and ethics is shown in terms of the former’s ability to cultivate moral emotions and actions. It is shown that Zen practice works at the roots of consciousness where, according to the fundamental tenets of Buddhism, the possibility of human goodness, known as bodhicitta (awakened hea...

  2. Development and character of gap states on alkali doping of molecular films

    International Nuclear Information System (INIS)

    Here we study the alkali metal induced effects on an ordered and aligned sexiphenyl monolayer on Cu(110) with angle-resolved UV spectroscopy (ARUPS). The caesium (Cs) induced gap states could clearly be identified by orbital tomography, a method based on ARUPS, which allows both the orbital character of these states and the molecular orientation to be determined. We show that with increasing alkali metal dose, doping proceeds in three distinct steps. Initially, Cs decouples the molecular monolayer from the substrate, with emptying of the lowest unoccupied molecular orbital (LUMO) that had been filled on hybridization with the substrate. Further Cs exposure refills the LUMO. Finally a filling of the LUMO + 1 by charge transfer from the alkali metal occurs. Remarkably, although long range order is not preserved and the molecular planes tilt away from the surface, the molecules remain aligned parallel to the [1 1-bar 0] azimuth during the whole doping process. (paper)

  3. Madness in Shakespeare's Characters

    Directory of Open Access Journals (Sweden)

    Nuno Borja-Santos

    2014-10-01

    Full Text Available This paper begins with an introduction where the aims are explained: a psychopathological analysis of a Shakespearean character - Othello – followed by the discussion of the English dramatist’s importance in helping us understand madness in the emergent world of Renaissance. The main characteristics of Othello’s personality, which allowed the development of his jealousy delusion, are described. Finally, the conclusions underline the overlap of the symptoms developed by the character with the DSM-IV classification.

  4. Multiple Intelligence Ensures Usability of Digital Storytelling for Preschool Children

    Directory of Open Access Journals (Sweden)

    Cut Nora Azizah

    2011-01-01

    Full Text Available This paper reports on an ongoing project that develops a learning material for preschool children. The concepts of courseware and digital storytelling (DST are combined to deliver learning  contents to students. The Multiple Intelligence is mapped into the developed learning material, which is called Preschool DST, in complementing the existing technologies such as books and courseware. The paper starts with some discussions on the background of the study, followed with the  techniques used in the study. Then, lengthy discussions on the design and development of the Preschool DST follow, and finally the paper concludes by addressing the next step to perform.  This study found that the Preschool DST is able to grab children’s interest and engaging them during the learning process.

  5. Character & Cane

    Science.gov (United States)

    Sartorius, Tara Cady

    2009-01-01

    They say first impressions can be deceiving. The difficulty of getting to know someone increases when that person is mostly fictional. Whatever the author writes is all readers can know. Whatever they read about the character is all they have to go on. Now take it another step back, and imagine a portrait drawing, painting or print of that…

  6. Elementary Character Education: Local Perspectives, Echoed Voices.

    Science.gov (United States)

    Nickell, Pat; Field, Sherry L.

    2001-01-01

    Presents information based on a yearlong study of character education in an elementary school that was implementing "Kids with Character." Offers an analysis of the responses by students, teachers, and parents about character, development of character, and the program. Indicates that contemporary character education programs are similar to…

  7. Innovating a business model for services with storytelling

    DEFF Research Database (Denmark)

    Lund, Morten

    2012-01-01

    . This paper will propose to describe a business model by means of storytelling. In addition the paper will introduce the concept of archetypes of business models with the aim to seek a pat- tern in the light of the numerous business models available. Two cases will illustrate and dis- cuss storytelling...

  8. Let's share a story : socially enhanced multimedia storytelling

    NARCIS (Netherlands)

    Mu, M.; Simpson, S.; Race, N.; Niamut, O.A.; Koot, G.; Kaptein, A.M.; Taal, J.; Mori, L.

    2015-01-01

    An online multimedia storytelling ecosystem comprised of user applications, a collaborative storyauthoring engine, social context integration, and socially aware media services offers a mdium for inormation sharing and social storytelling about live events. User-generated audio-visual content is bec

  9. Digital Storytelling in Australia: Academic Perspectives and Reflections

    Science.gov (United States)

    Clarke, Robert; Adam, Andrea

    2012-01-01

    This project explored the experiences of a small sample (N = 6) of Australian academics with the use of digital storytelling as a pedagogical tool in higher education contexts. This article describes two case studies of academic uses of digital storytelling, along with interpretive analysis of six semi-structured interviews of academics working…

  10. Knowledge at Work: Learning and Transferring Expert Reasoning through Storytelling

    Science.gov (United States)

    Hernandez-Serrano, Julian; Stefanou, Spiro E.

    2009-01-01

    There is plenty of evidence in many fields of knowledge that storytelling is a bona fide human activity for problem-solving. We believe that a storytelling model for problem-solving can be constructed to organize this discourse. To that end, we carried out a qualitative study using the Grounded Theory tradition to build such a model always mindful…

  11. Sites of Possibility: Applied Theatre and Digital Storytelling with Youth

    Science.gov (United States)

    Alrutz, Megan

    2013-01-01

    As a process for engaging marginalised voices in the social/cultural economy of the media, digital storytelling has garnered much attention from media artists, community organisers and scholars since the early 1990s. The practice of digital storytelling, or the making and sharing of personal narratives through recorded voice-overs, digital…

  12. Lived and Imagined: Information and Storytelling in Geographic Systems

    Science.gov (United States)

    Kabisch, Eric Alan

    2011-01-01

    This dissertation investigates the relationship between storytelling and information in the narration of geographic space. While storytelling has historically shaped our understanding of geography, modern practices in data collection, cartography, and geographic visualization enable one-way forms of representation that remove the negotiation and…

  13. Knowledge at work: learning and transferring expert reasoning through storytelling

    NARCIS (Netherlands)

    Hernandez-Serrano, J.; Stefanou, S.E.

    2009-01-01

    There is plenty of evidence in many fields of knowledge that storytelling is a bona fide human activity for problem-solving. We believe that a storytelling model for problem-solving can be constructed to organize this discourse. To that end, we carried out a qualitative study using the Grounded Theo

  14. Socializing English-Speaking Navajo Children to Storytelling

    Science.gov (United States)

    Vining, Christine B.

    2015-01-01

    Understanding how young children are socialized to the process and products of storytelling as part of everyday family life is important for language and literacy instruction. A language socialization framework was used to understand storytelling practices on the Navajo Nation. This study examined how three young English-speaking Navajo children,…

  15. Storytelling Narratives: Social Bonding as Key for Youth at Risk

    Science.gov (United States)

    Nelson, Annabelle; McClintock, Charles; Perez-Ferguson, Anita; Shawver, Mary Nash; Thompson, Greg

    2008-01-01

    This research used a structured storytelling narrative methodology to capture the lived experience of youth participants to identify effective factors that helped them in three programs in Santa Barbara and Ventura Counties, California. Thirty-nine youth aged 8-17 participated in two storytelling protocols at their home sites; one was a written…

  16. Digital Storytelling as a Signature Pedagogy for the New Humanities

    Science.gov (United States)

    Benmayor, Rina

    2008-01-01

    This essay argues that digital storytelling is a hybrid, multimedia narrative form that enables critical and creative theorizing. As an assets-based social pedagogy, digital storytelling constructs a safe and empowering space for cross-cultural collaboration and learning. As illustration, the essay analyzes in detail one student story, using as…

  17. Storytelling as an Instructional Method: Definitions and Research Questions

    Science.gov (United States)

    Andrews, Dee H.; Hull, Thomas D.; Donahue, Jennifer A.

    2009-01-01

    This paper discusses the theoretical and empirical foundations of the use of storytelling in instruction. The definition of "story" is given and four instructional methods are identified related to storytelling: case-based, narrative-based, scenario-based, and problem-based instruction. The article provides descriptions of the four…

  18. Interactive Storytelling Systems for Children: Using Technology To Explore Language and Identity.

    Science.gov (United States)

    Bers, Marina Umaschi; Cassell, Justine

    1998-01-01

    Discusses storytelling as a medium for learning about identity and communication. Presents an approach to interactive storytelling called SAGE (Storytelling Agent Generation Environment), an authoring environment for children to create their own storytellers to interact with. Results from empirical studies with fourth and fifth graders are…

  19. Kegiatan Storytelling dalam Meningkatkan Minat Baca Anak pada Perpustakaan Soeman Hs Provinsi Riau

    OpenAIRE

    Dewi, Sri Terta

    2015-01-01

    Penelitian dilakukan di Perpustakaan Soeman Hs Provinsi Riau. Tujuan dari penelitian adalah untuk mengetahui: persiapan kegiatan storytelling, proses kegiatan storytelling saat berlangsung dan setelah kegiatan dilakukan, teknik-teknik yang digunakan dalam kegiatan storytelling, dan minat baca anak setelah mengikuti kegiatan storytelling yang dilakukan di Perpustakaan Soeman Hs Provinsi Riau Metode yang digunakan adalah deskriptif. responden penelitian adalah guru-guru yang mendampingi anak...

  20. Direct and Mediated Effects of a Social-Emotional and Character Development Program on Adolescent Substance Use

    Directory of Open Access Journals (Sweden)

    Kendra M. Lewis

    2012-04-01

    Full Text Available Mitigating and preventing substance use among adolescents requires approaches that address the multitude of factors that influence this behavior. Such approaches must be tested, not only for evidence of empirical effectiveness, but also to determine the mechanisms by which they are successful. The aims of the present study were twofold: 1 To determine the effectiveness of a school-based social-emotional and character development (SECD program, Positive Action (PA, in reducing substance use (SU among a sample of U.S. youth living in a low-income, urban environment, and 2 to test one mechanism by which the program achieves its success. We used longitudinal mediation analysis to test the hypotheses that: 1 students attending PA intervention schools engage in significantly less SU than students attending control schools, 2 students attending PA intervention schools show significantly better change in SECD than students attending control schools, and 3 the effect of the PA intervention on SU is mediated by the change in SECD. Analyses revealed program effects on both SECD and SU, a relationship between SECD and SU, and the effects of PA on SU were completely mediated by changes in SECD. Future research directions and implications for school-based social-emotional and character development efforts and substance use prevention are addressed.

  1. Direct and Mediated Effects of a Social-Emotional and Character Development Program on Adolescent Substance Use.

    Science.gov (United States)

    Lewis, Kendra M; Bavarian, Niloofar; Snyder, Frank J; Acock, Alan; Day, Joseph; Dubois, David L; Ji, Peter; Schure, Marc B; Silverthorn, Naida; Vuchinich, Samuel; Flay, Brian R

    2012-04-01

    Mitigating and preventing substance use among adolescents requires approaches that address the multitude of factors that influence this behavior. Such approaches must be tested, not only for evidence of empirical effectiveness, but also to determine the mechanisms by which they are successful. The aims of the present study were twofold: 1) To determine the effectiveness of a school-based social-emotional and character development (SECD) program, Positive Action (PA), in reducing substance use (SU) among a sample of U.S. youth living in a low-income, urban environment, and 2) to test one mechanism by which the program achieves its success. We used longitudinal mediation analysis to test the hypotheses that: 1) students attending PA intervention schools engage in significantly less SU than students attending control schools, 2) students attending PA intervention schools show significantly better change in SECD than students attending control schools, and 3) the effect of the PA intervention on SU is mediated by the change in SECD. Analyses revealed program effects on both SECD and SU, a relationship between SECD and SU, and the effects of PA on SU were completely mediated by changes in SECD. Future research directions and implications for school-based social-emotional and character development efforts and substance use prevention are addressed.

  2. Transmedia Storytelling and the Creation of a Converging Space of Educational Practices

    Directory of Open Access Journals (Sweden)

    Patrícia Rodrigues

    2014-12-01

    Full Text Available As the media landscape evolves, educators are tapping into learning opportunities that meet the needs of 21st century learners. This paper provides an entry point to a relevant social problem related to education with Transmedia Storytelling, a story that crosses multiple forms of media, and each delivers a unique or specific contribution to the story experience. This study aims to contribute to the development and application of Transmedia Storytelling in educational settings. For this purpose a set of frameworks and educational models were selected based on research that points to the widespread use of transmedia learning experiences that are authentic, engaging, immersive, as well as support the development of new literacies. Ultimately, we attempt to demonstrate how the creation of a transmedia learning environment will allow the learner to develop and thrive in the digital age.

  3. Quantum Organizational World-Making through Material Emobided Storytelling Practices

    DEFF Research Database (Denmark)

    Svane, Marita

    2014-01-01

    In recent years, the social construction approach to strategy, organization, culture, management and learning has increasingly been criticized for ignoring the active role of the materiality of the social world (Barad 2007, Ingold 2012, Nicolini 2012, Taguchi 2009). Thus in the aftermath of the lin......-guistic, discursive, and narrative turn, the quantum, material turn has emerged as one of the most recent research approaches to the study of organizational life. However, the quantum approach to organizational studies still needs scholarly discussions of the active agential role of body and of materiality in world......-making phenomena. In this article, organizational development and change are viewed as world-making phenomena that emerge from material, embodied, storytelling practices and are dissipated in the organization through the living story web in fractal, rhizomatic organizing processes. Diffractively reading pri...

  4. DIGITAL STORYTELLING, EDUCAÇÃO SUPERIOR E LITERACIA DIGITAL

    Directory of Open Access Journals (Sweden)

    Josias Ricardo Hack

    2013-05-01

    Full Text Available This paper offers a critical review of the relevant literature in English and Portuguese on the production of audiovisual material such as Digital Storytelling to be used in higher education and produced by those involved in the teaching and learning process. The aim is to reflect on some characteristics needed to develop a contextualized experience through short audiovisual stories.The research methodology used in this study is based on vast literature search inseveral databases at Nottingham Trent University (England and the UniversidadeFederal de Santa Catarina (Brazil. The study results indicate that certain skills,for example, ability to construct a coherent narrative, and image, video and soundediting are required of those involved in higher education due to the insertion ofmultiple digital technologies in peoples’ everyday life. Thus, it is argued that thepractical experience of audiovisual education might enhance the digital literacyof students by the production of audiovisual pieces for the collaborative learningprocess of adults.

  5. Storytelling and Repetitive Narratives for Design Empathy

    DEFF Research Database (Denmark)

    Fritsch, Jonas; Judice, Andrea; Soini, Katja;

    2007-01-01

    Today it is widely established in design research that empathy is an important part of creating a true understanding of user experience as a resource for design. A typical challenge is how to transmit the feeling of empathy acquired by user studies to designers who have not participated in the user...... study. In this paper, we show how we attained an empathic understanding through storytelling and aroused empathy to others using repetitive narratives in an experimental presentation bringing forth factual, reflective and experiential aspects of the user information. Taking as a starting point our...... experiences with the design project Suomenlinna Seclusive, we conclude with the potential of using narratives for invoking design empathy....

  6. Developing Intercultural Awareness Using Digital Storytelling

    Science.gov (United States)

    Ribiero, Sandre P. M.

    2016-01-01

    Higher Education mirrors the shifting nature of society and work. Mobility may provide unparalleled learning opportunities for all stakeholders; however, in order to live and work in plural societies as socially responsible and intercultural knowledgeable citizens, intercultural awareness and intercultural communication skills need to be mastered.…

  7. Our Purposes: Personal Reflections on Character Development and Social Responsibility in Higher Education

    Science.gov (United States)

    Chickering, Arthur W.

    2010-01-01

    Recognition of the importance of outcomes related to moral and ethical development, other dimensions of personal development, and civic engagement is a result of decades of educational reform. But have colleges and universities succeeded in helping students achieve these outcomes? In this article, the author shares his personal reflections on…

  8. Meshing the Personal with the Professional: Digital Storytelling in Higher Education

    OpenAIRE

    Mary F. Wright; Karen Ryan

    2010-01-01

    This paper chronicles a yearlong journey of learning about digital storytelling and leading the creation of five digital stories within a higher education community. We bring two complementary perspectives to guide this inquiry: as a faculty member in teacher education and as the University of Wisconsin system representative for the Learning Technology Development Council as well as director of our educational technology center. Our passion for the arts, aesthetics and education bring us to e...

  9. The language of feelings: A reading and storytelling group in an adolescent unit.

    Science.gov (United States)

    Killick, Steve; Bowkett, Steve

    2015-10-01

    This article describes a "Reading and Storytelling Group" that ran at an adolescent inpatient unit and outlines how fictional stories, both read and told, can develop psychological insights such as mentalization and emotional literacy. The structure of the group is described, and some of the activities and responses of the young people are illustrated. How activities such as this can have therapeutic benefits without being ostensibly "therapy" are discussed. PMID:24917263

  10. Storytelling and Science Under the Stars

    Science.gov (United States)

    Haggard, Daryl

    2013-01-01

    This summer the Aspen Center for Physics and the Aspen Science Center collaborated with a small team of astrophysicists to host a joint stargazing, storytelling, ask an astronomer, and ice cream social event. The team consisted of staff members from the ACP and the ASC, four visting professional astrophysicists, and professional storytellers from the international organization "Spellbinders" (including the two founders). The event kicked off with liquid nitrogen ice cream making, which was a big hit with the more than 150 people in attendance. At dusk we divided into 4 groups and teams of two (a Spellbinder and an astrophysicist) circulated from group to group telling stories about the sky from all over the world, and answering questions about planets, stars, galaxies, and black holes. Three small telescopes focused on Saturn and lines formed after it finally got dark. I'll discuss how we put this event together, why it is important to join science and culture in order to engage the public, and how fantastic the stars are for creating this union.

  11. The Development of Character Device Dr iver Based on Linux%基于Linux的字符设备驱动程序的开发

    Institute of Scientific and Technical Information of China (English)

    李兰兰

    2012-01-01

    本文介绍了在Linux系统中开发字符设备驱动程序的过程,包括驱动模块的加载卸载、字符设备号的分配释放,字符设备的注册注销、结构体file_operations中相关的操作等。最后给出验证字符设备驱动程序是否成功运行的一种方法。%This paper introduces the development of character device based on Linux, including loading and unloading of the driver module, allocation and release of character device number, registration and unregistration of character device, related operation of struct file_operations etc..Finally, a method of checking the character device driver is provided.

  12. The character of abnormalities found in eye development of quail embruos exposed under space flight conditions

    Science.gov (United States)

    Grigoryan, E.; Dadheva, O.; Polinskaya, V.; Guryeva, T.

    The avian embryonic eye is used as a model system for studies on the environmental effects on central nervous system development. Here we present results of qualitative investigation of the eye development in quail embryos incubated in micro-"g" environment. In this study we used eyes of Japanese quail (Coturnix coturnix Japonica) embryos "flown" onboard biosatellite Kosmos-1129 and on Mir station within the framework of Mir-NASA Program. Eyes obtained from embryos ranging in age from 3-12 days (E3-E12) were prepared histologically and compared with those of the synchronous and laboratory gound controls. Ther most careful consideration was given to finding and analysis of eye developmental abnormalities. Then they were compared with those already described by experimental teratology for birds and mammals. At the stage of the "eye cup" (E3) we found the case of invalid formation of the inner retina. The latter was represented by disorganized neuroblasts occupying whole posterior chamber of the eye. On the 7th day of quail eye development, at the period of cellular growth activation some cases of small eyes with many folds of overgrowing neural and pigmented retinal layers were detected. In retinal folds of these eyes the normal layering was disturbed as well as the formation of aqueous body and pecten oculi. At this time point the changes were also found in the anterior part of the eye. The peculiarities came out of the bigger width of the cornea and separation of its layers, but were found in synchronous control as well. Few embryos of E10 had also eyes with the abnormities described for E7 but this time they were more vivid because of the completion of eye tissue differentiation. At the stage E12 we found the case evaluated as microphthalmia attending by overgrowth of anterior pigmented tissues - iris and ciliary body attached with the cornea. Most, but not all, of abnormalities we found in eye morphogeneses belonged to the birds "flown" aboard Kosmos- 1129 and

  13. Developing Character and Values for Global Citizens: Analysis of Pre-Service Science Teachers' Moral Reasoning on Socioscientific Issues

    Science.gov (United States)

    Lee, Hyunju; Chang, Hyunsook; Choi, Kyunghee; Kim, Sung-Won; Zeidler, Dana L.

    2012-01-01

    Character and values are the essential driving forces that serve as general guides or points of reference for individuals to support decision-making and to act responsibly about global socioscientific issues (SSIs). Based on this assumption, we investigated to what extent pre-service science teachers (PSTs) of South Korea possess character and…

  14. Development of Plant Mutant Resources with an useful characters by Radiation Fusion Technology

    International Nuclear Information System (INIS)

    A mutation breeding is to use physical or chemical mutagens to induce mutagenesis, followed by individual selections with favorable traits. The mutation breeding has many advantages over other breeding methods, which include the usefulness for improving one or two inferior characteristics, applications to broad species with different reproductive systems or to diverse plant materials, native or plant introduction with narrow genetic background, time and cost-effectiveness, and valuable mutant resources for genomics researches. Recent applications of the radiation breeding techniques to developments of flowering plants or food crops with improved functional constituents heightened the public's interests in agriculture and in our genetic resources and seed industries. The goals of this project, therefore, include achieving advances in domestic seed industries and agricultural productivities by developing and using new radiation mutants with favored traits, protecting an intellectual property right of domestic seeds or germplasms, and sharing the valuable mutants and mutated gene information for the genomics and biotech researches that eventually leads to economic benefits

  15. Digital storytelling and community branding

    DEFF Research Database (Denmark)

    Rasmussen, Tove Arendt; Kofoed, Peter

    Based on experiences from a research and development project on user-generated audiovisual content and broadband, our paper will present and discuss a number of videos created by two very different groups of users - young people aged approx. 15 years and a group of people of 60 - 75 years old. Th...

  16. Digital Storytelling: Bringing Humanistic Inquiry to Management Studies

    Science.gov (United States)

    Nesteruk, Jeffrey

    2015-01-01

    This essay recounts how a teaching experiment with digital storytelling unexpectedly revealed how this humanistic genre enabled by contemporary technology might contribute to a more creative integration of business study with the liberal arts.

  17. Designing attractive gamification features for collaborative storytelling websites.

    Science.gov (United States)

    Hsu, Shang Hwa; Chang, Jen-Wei; Lee, Chun-Chia

    2013-06-01

    Gamification design is considered as the predictor of collaborative storytelling websites' success. Although aforementioned studies have mentioned a broad range of factors that may influence gamification, they neither depicted the actual design features nor relative attractiveness among them. This study aims to identify attractive gamification features for collaborative storytelling websites. We first constructed a hierarchical system structure of gamification design of collaborative storytelling websites and conducted a focus group interview with eighteen frequent users to identify 35gamification features. After that, this study determined the relative attractiveness of these gamification features by administrating an online survey to 6333 collaborative storytelling websites users. The results indicated that the top 10 most attractive gamification features could account for more than 50% of attractiveness among these 35 gamification features. The feature of unpredictable time pressure is important to website users, yet not revealed in previous relevant studies. Implications of the findings were discussed. PMID:23438264

  18. Soulful Storytelling With Men: An Invitation to Intimacy

    OpenAIRE

    Hogan, Fergus

    1998-01-01

    The dominant construction of masculinty suggests men are unable or unwilling to speak from their hearts with emotion. This paper suggests storytelling techniques for working to engage men in intimate conversations on their lives.

  19. Natura: storytelling persuasivo na propaganda de cosméticos

    OpenAIRE

    Márcia Valéria Alves Gomes; Rosana Utida Papassoni Salvador; Adenil Alfeu Domingos

    2010-01-01

    This article aims to apply the concept of storytelling, defined by author Christian Salmon as a kind of narrative format that seeks thoughts and will power and profit of the person uses. Relate this concept to the advertising company Natura, is used as a corpus analysis of three advertisements of the company, which were conveyed in different media means. Our objective was to demonstrate the existence of storytelling in all ads analyzed.

  20. Towards professional participatory storytelling in journalism and advertising

    OpenAIRE

    Deuze, Mark

    2005-01-01

    The Internet — specifically its graphic interface, the World Wide Web — has had a major impact on all levels of (information) societies throughout the world. For media professionals whose work has primarily been defined as creative storytelling — whether in advertising, journalism, public relations or related fields — this poses fascinating opportunities as well as vexing dilemmas. The central question seems to be to what extent storytelling can be content– or connectivity–based, and what lev...

  1. Storytelling and narrative construction as PR-tool

    OpenAIRE

    Rodin, Pavel

    2009-01-01

    This essay examines one of the modern sociolinguistic theories – narrative paradigm and the special technologies of a storytelling as the tools of PRcommunications. Shows interdisciplinary views on the narrative, discusses different approaches to the structure of narratives and the typology. Describes the role of the narratives in the human communication. And finding out the opportunity to use storytelling in PR-activities, especially in the crisis communications.

  2. Is Entrepreneurship for You? Effects of Storytelling on Entrepreneurial Intention

    OpenAIRE

    Amel Hamrouni Dakoumi; Yosra Abdelwahed

    2014-01-01

    Storytelling is an important means of communication for young people which allows them to be future leadersand also provides them a vision and new ideas. The purpose of this study is to determine how storytelling caninfluence the individual’s intention, based on Ajzen’s theory of planned behavior. This research has been basedon a sample of engineering students. A total of 251 completed questionnaires have been used for the dataanalysis. The research model has been tested with structural equat...

  3. Storytelling und parasoziales Design als Motivationshilfen in Computerlernspielen

    OpenAIRE

    Matthias Bopp

    2008-01-01

    Der Artikel analysiert den möglichen Nutzen von Storytelling und parasozialem Design als Motivationshilfe in digitalen Lernspielen. Hierzu werden zunächst Zusammenhänge zwischen Storytelling, parasozialer Interaktion und Lernmotivation in Computerspielen beschrieben, darauf folgen einige Empfehlungen zur Gestaltung der Struktur von lernmotivierenden Erzählungen für digitale Lernspiele. Abschliessend werden zwei Beispiele zur Umsetzung einiger dieser Empfehlungen gegeben.

  4. Storytelling through animation: Oxford Sparks

    Science.gov (United States)

    Pyle, D. M.; Cook, A.

    2013-12-01

    Oxford Sparks is a portal that launched in 2012, with the aim of bringing together resources that have been created across the University of Oxford and elsewhere for the purpose of wider engagement with science. To bring attention to this site, Oxford Sparks developed a set of high-quality short animations, each designed to tell a story relating to a current area of science. These animations have been launched on YouTube, and will shortly be available on iTunesU, and have covered broad areas of science from subduction zones (';Underwater Volcano Disaster'), through the early history of the solar system (';Rogue Planet') to the workings of the Large Hadron Collider (';A quick look around the LHC'). The animations have each been developed in close collaboration with researchers, created by a team with experience of education, engagement and outreach. The two minute scripts are intended to be both widely accessible and viewable as ';stand alone' stories. To this end, the scripts are humorous; while the animations are delightfully quirky, and created by professional animator with a degree-level science background. The animations are also intended to be used as ';lesson starters' in school, and educational activities graded for different age groups are being developed in parallel with the animations. They have been used, successfully, on pre-university summer schools, and in university classes. We are gathering both quantitative (analytics) and qualitative (school teacher and student focus group) feedback to monitor the success of the project, and to understand the strengths and weaknesses of the approach. In the first year since launch, Oxford Sparks animations were viewed over 80,000 times on YouTube, in part due to the surge of interest in the Large Hadron Collider animation after the discovery of the Higgs Boson.

  5. Building Character through Literacy with Children's Literature

    Science.gov (United States)

    Almerico, Gina M.

    2014-01-01

    Character education is described as curriculum specifically developed to teach children about the quality and traits of good character. One means in which children can learn about good character is through the pages of high quality children's literature. In this study, the author defines the characteristics of an effective character development…

  6. Time and Space in Digital Game Storytelling

    Directory of Open Access Journals (Sweden)

    Huaxin Wei

    2010-01-01

    Full Text Available The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from the field of game studies to build a game-specific framework for analyzing the design of narrative time and narrative space. The paper applies this framework against a case analysis in order to demonstrate its operation and utility. This process grounds the understanding of game narrative space and narrative time in broader traditions of narrative discourse and analysis.

  7. Conservation beyond science: scientists as storytellers

    Directory of Open Access Journals (Sweden)

    Diogo Veríssimo

    2014-11-01

    Full Text Available As scientists we are often unprepared and unwilling to communicate our passion for what we do to those outside our professional circles. Scientific literature can also be difficult or unattractive to those without a professional interest in research. Storytelling can be a successful approach to enable readers to engage with the challenges faced by scientists. In an effort to convey to the public what it means to be a field biologist, 18 Portuguese biologists came together to write a book titled “BIOgraphies: The lives of those who study life”, in the original Portuguese “BIOgrafias: Vidas de quem estuda a vida”. This book is a collection of 35 field stories that became career landmarks for those who lived them. We discuss the obstacles and opportunities of the publishing process and reflect on the lessons learned for future outreach efforts.

  8. The Language of Revolution and the Power of Storytelling in The Pregnant Widow

    Directory of Open Access Journals (Sweden)

    Alaa Alghamdi

    2014-01-01

    Full Text Available Martin Amis uses the language of revolution to describe the newly altered social circumstances at the height of the sexual revolution in his semi-autobiographical novel The Pregnant Widow. The concept of a ‘language of revolution’ as well as second- and third-wave feminist scholarship is applied to a textual analysis of the novel. Amis’s brand of satire creates a sense of displacement and challenges existing perceptions about gender, culture and sexuality, exposing them as constructed and changeable norms. Moreover, it becomes clear that the author is skeptical about the benefits of the sexual revolution for either gender, and that he views its liberating aspects as unfulfilled, particularly for women. Given that Amis names one of his characters Scheherazade, evoking the legendary heroine of The Arabian Nights, the importance of storytelling in the novel is also examined and found to be a potentially redeeming force. Keywords: Martin Amis, sexual revolution, feminism, satire, gender, revolution

  9. It's Story Time!: Exploring the Potential of Multimodality in Oral Storytelling to Support Children's Vocabulary Learning

    Science.gov (United States)

    Lwin, Soe Marlar

    2016-01-01

    Although many studies have been done on the benefits of parent/teacher-child interactions during shared storybook reading or read'aloud sessions, very few have examined the potential of professional storytellers' oral discourse to support children's vocabulary learning. In those storytelling sessions conducted by professional storytellers, the…

  10. Storytelling Leadership: A Semiotics Theories Qualitative Inquiry into the Components Forming an Oral Story

    Science.gov (United States)

    Cater, Earl F.

    2015-01-01

    Using semiotics theories as a guide, the qualitative examination of storytelling literature and current storytelling practitioners provides research support for a list of storytelling components. Analysis of story building components discovered from literature in comparison to the results from research questionnaire responses by current…

  11. The "Living" Case: Structuring Storytelling to Increase Student Interest, Interaction, and Learning

    Science.gov (United States)

    Fawcett, Stanley E; Fawcett, Amydee M.

    2011-01-01

    Storytelling has always been a powerful form of teaching and continues to be a compelling way to build and communicate theory. Storytelling brings learning to life, helping students grasp the intricacies and nuances of today's challenging decision-making environment. One form of classroom storytelling involves the use of guest speakers. Carefully…

  12. Engaging Post-Secondary Students and Older Adults in an Intergenerational Digital Storytelling Course

    Science.gov (United States)

    Hewson, Jennifer; Danbrook, Claire; Sieppert, Jackie

    2015-01-01

    A five day Digital Storytelling course was offered to Social Work students, integrating a three day workshop with older adult storytellers who shared stories related to the theme stories of home. A course evaluation was conducted exploring the Digital Storytelling experience and learning in an intergenerational setting. Findings from surveys…

  13. Storytelling as an Active Learning Tool to Engage Students in a Genetics Classroom

    OpenAIRE

    Karobi Moitra

    2014-01-01

    Storytelling is an ancient art that originated long before the written word. Storytelling interspersed with traditional lectures has been used as a teaching tool in an Introductory Genetics course. Students have eagerly responded to the storytelling pedagogy, suggesting that it can be leveraged to help students grasp complicated theories, engage students, and help improve student retention in STEM fields.

  14. Using Social-Emotional and Character Development to Improve Academic Outcomes: A Matched-Pair, Cluster-Randomized Controlled Trial in Low-Income, Urban Schools

    Science.gov (United States)

    Bavarian, Niloofar; Lewis, Kendra M.; DuBois, David L.; Acock, Alan; Vuchinich, Samuel; Silverthorn, Naida; Snyder, Frank J.; Day, Joseph; Ji, Peter; Flay, Brian R.

    2013-01-01

    Background: School-based social-emotional and character development (SECD) programs can influence not only SECD but also academic-related outcomes. This study evaluated the impact of one SECD program, Positive Action (PA), on educational outcomes among low-income, urban youth. Methods: The longitudinal study used a matched-pair, cluster-randomized…

  15. The Scarlet Letter-An Analysis on Hawthorne’s Unique Description of Characters

    Institute of Scientific and Technical Information of China (English)

    2015-01-01

    Nathaniel Hawthorne is a famous American writer in perspective of his unique style of metaphor and symbolism.His work usually creates an atmosphere of fear,depression,dark,death and hatred.The Scarlet Letter,which was widely considered to be his master piece,is no doubt the representative of this writing style.In it,the author created several characters;both made their first appearance naturally and without much suspension,yet with the development of the plot and Hawthorne’s exquisite depiction of the miens and actions of characters,the struggle,the mutual relation and all the complicated emotions,the book revealed a magnificent series of story-telling pictures in front of the readers.This paper intends to look into Hawthorne’s art of using metaphors and other writing techniques,and finds it is truly a good textbook for people learning how to write a good piece of work.

  16. A Comprehensive Approach in Developing "akhlaq": A Case Study on the Implementation of Character Education at Pondok Pesantren Darunnajah

    Science.gov (United States)

    Izfanna, Duna; Hisyam, Nik Ahmad

    2012-01-01

    Purpose: The purpose of this paper is to describe how a unique Islamic education system, named Pondok Pesantren, implemented and contributed substantially to the character education of its students. Design/methodology/approach: In total, 12 teachers and 24 students of Pondok Pesantren Darunnajah, Indonesia were interviewed, participated in focus…

  17. Children's Books as a Source of Influence on Gender Role Development: Analysis of Female Characters Using Jung's Four Archetypes

    Science.gov (United States)

    Mills, Shirley J.; Pankake, Anita; Schall, Janine

    2010-01-01

    The purpose of the study was to answer this question: "Do children when choosing a book to read for pleasure receive a stereotypical impression of the female role as opposed to the male role as defined by the literature?" A qualitative study reviewed main female characters of the Children's Choice books of 2008 with Jung's archetypes (Great Good…

  18. Storytelling in corporate branding : application to a McDonald's Portugal Digital Platform

    OpenAIRE

    Gonçalves, Rita Maria Pinto do Souto Pinto

    2011-01-01

    Mestrado em Marketing Esta tese é uma reflexão teórica e prática sobre a presença do storytelling na comunicação corporativa, numa perspectiva que compreende a semiótica e a narratologia num contexto de comunicação estratégica de marketing. Analisamos a junção entre os conceitos de storytelling corporativo, storytelling da marca, storytelling do consumidor e storytelling digital, uma vez que todos se reúnem num diálogo da marca, entre a empresa e o consumidor. O estudo exploratório assento...

  19. Geohazards storytelling between reality and representation

    Science.gov (United States)

    Musacchio, Gemma; Candela, Andrea; Canel, Samanta; Roi, Cinzia

    2015-04-01

    Ethics towards geohazards might start at early age and it might radicate on narratives occuring in the media, as disfuctional ideas and perception are passed from school or society to children. In this paper we study the representations and imaginaries of natural hazards as they are in the media and how they are passed on chidren and laypeople. The investigation is led on an experimental basis on primary schools in Northern Italy (Varese province), where data concerning school education are collected. The approach is that of the storytelling that allow evaluation of children perception of hazard and risk. Narratives (news, rhetorics, images and pictures, symbols, metaphores and interpretations) that mass media and education generally used in order to explain and represent geohazards (earthquakes, volcanoes, hydrogeological instability, climate change and so on) are also analysed. They are responsible for certain individual and collective perceptions, indeed. The research has attempted to analyze how imaginaries and common "wrong" ideas can influence environmental education and public communication of natural hazards. A better understanding of feelings (fears and hopes), and all cultural behaviours included in the social construction of collective narratives and representations of environmental emergencies could be useful in order to re-orient education and communication strategies on the basis of more targeted and participatory approaches.

  20. The Pedagogy of Digital Storytelling in the College Classroom

    Directory of Open Access Journals (Sweden)

    Rachel Raimist

    2010-06-01

    Full Text Available In the fall of 2008, Rachel Raimist and Walter Jacobs collaborativelydesigned and taught the course “Digital Storytelling in and withCommunities of Color” to 18 undergraduate students from a variety ofdisciplines. Candance Doerr-Stevens audited the class as a graduate student.This article examines the media making processes of the students in thecourse, asking how participants used digital storytelling to engage withthemselves and the media through content creation that both mimicked andcritiqued current media messages. In particular, students used the medium ofdigital storytelling to build and revise identities for purposes of rememory,reinvention, and cultural remixing. We provide a detailed online account ofthe digital stories and composing processes of the students through the samemultimedia genre that the students were asked to use, that of digitalstorytelling.

  1. Evaluating a Personal Learning Environment for Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Nikolaos Marianos

    2011-10-01

    Full Text Available The evaluation of flexible and personal learning environments is extremely challenging. It should not be limited to the assessment of products, but should address the quality of educative experience with close monitoring. The evaluation of a PLE using digital storytelling is even more complicated, due to the unpredictability of the usage scenarios. This paper presents an evaluation methodology for PLEs using digital storytelling, using a participatory design approach. The results from an open validation trial indicate that this methodology is able to incorporate all necessary factors and that the selected evaluation tools are appropriate for addressing the quality of educative experience.

  2. Development of coaxial speaker-like non-contact electrostatic sensor for aviation engine exhaust electrostatic character research

    OpenAIRE

    Du Zhaoheng; Hu Xiaofeng; Wei Ming; Wang Lei

    2015-01-01

    Electrostatic sensor is the most important equipment in aero-engine exhaust electrostatic character research. By comparing a variety of sensor test programs, the coaxial speaker-like noncontact electrostatic sensor program is proposed. Numerical simulation analysis indicates the electric field distribution of electrostatic sensor, the influence principle of gap width, outer diameter, center diameter, angle and other factors on the sensor capacitance values which identify the key indicators of...

  3. From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames

    Science.gov (United States)

    Delmas, Guylain; Champagnat, Ronan; Augeraud, Michel

    Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.

  4. Development of Line Dance and its Cultural Characters%排舞运动的发展及其文化品性

    Institute of Scientific and Technical Information of China (English)

    孙林

    2012-01-01

    排舞由集体舞演变而来,在发展过程中排舞既继承了集体舞的群体性,又形成了自身特有的共享性、时尚性和包容性等文化品性。排舞独特文化品性的形成一方面是排舞在发展过程中的自我文化选择,另一方面是社会文化对排舞选择的结果。排舞的文化品性丰富了排舞运动的文化内涵,促进了该项目的持续发展。%Line dance evolves from group dancing.In the process of development,Line Dance not only inherits group dancing's grouping style but also forms its specific sharing,fashion,containment and other cultural characters.The forms of the Line Dance' specific cultural character is the choice of self cultural in the process of the development and also is the result of the choice made by social culture.The cultural characters of Line Dance enrich the cultural connotation of Line Dance,and promote its sustainable development.

  5. What Educators Should Know about Teaching Digital Storytelling

    Science.gov (United States)

    Robin, Bernard R.; McNeil, Sara G.

    2012-01-01

    In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…

  6. Digital Storytelling: A Novel Methodology for Sexual Health Promotion

    Science.gov (United States)

    Guse, Kylene; Spagat, Andrea; Hill, Amy; Lira, Andrea; Heathcock, Stephen; Gilliam, Melissa

    2013-01-01

    Digital storytelling draws on the power of narrative for personal and social transformation. This technique has many desirable attributes for sexuality education, including a participatory methodology, provision of a "safe space" to collaboratively address stigmatized topics, and an emphasis on the social and political contexts that…

  7. Using Storytelling Strategies to Improve Student Comprehension in Online Classes

    Science.gov (United States)

    Powell, Rasby Marlene; Murray, Ottis

    2012-01-01

    Previous research shows that presenting class material in story formats can improve student learning in lecture classes. This pilot study of eight sociology classes investigates the efficacy of using storytelling as a means to improve student comprehension in online classes. Our findings show that when material is presented in story format rather…

  8. The Science of Storytelling: Indigenous Perspective in Environmental Change

    Science.gov (United States)

    Walker, C. E.; Low, R.; Zepeda, O.; Valdez, S.

    2013-04-01

    The 2-hour workshop was devoted to sharing indigenous approaches to understanding and communicating the environment around us. Topics focused on weather and climate change. Two indigenous peoples from the Tohono O'odham and Pueblo of Laguna Nations immersed participants in their perspectives of knowing through storytelling.

  9. Teaching German with TPRS (Total Physical Response Storytelling)

    Science.gov (United States)

    Davidheiser, James

    2002-01-01

    Total Physical Response Storytelling (TPRS) has enjoyed a tremendous increase of interest in recent years because so many teachers in high schools and colleges are finding that it reinvigorates their German programs. Some even claim that it has saved them. TPRS actually consists of two complementary pedagogical methods: (1) Total Physical Response…

  10. Storytelling, behavior planning and language evolution in context.

    Directory of Open Access Journals (Sweden)

    Glen eMcbride

    2014-10-01

    Full Text Available An attempt is made to specify the structure of the hominin bands that began steps to language. 8 Storytelling could evolve without need for language yet be strongly subject to natural selection 9 and could provide a major feedback process in evolving language. A storytelling model is 10 examined, including its effects on the evolution of consciousness and the possible timing of 11 language evolution. Behavior planning is presented as a model of language evolution from 12 storytelling. The behavior programming mechanism in both directions provide a model of 13 creating and understanding behavior and language. Culture began with societies, then family 14 evolution, family life in troops, but storytelling created a culture of experiences, a final step in 15 the long process of achieving experienced adults by natural selection. Most language evolution 16 occurred in conversations where evolving non-verbal feedback ensured mutual agreements on 17 understanding. Natural language evolved in conversations with feedback providing 18 understanding of changes.

  11. Resilience in language learners and the relationship to storytelling

    Directory of Open Access Journals (Sweden)

    Kate Nguyen

    2015-12-01

    Full Text Available International students, who study a foreign language abroad, experience more adversities than their domestic peers. The social challenges they face include problems with immigration status, isolation, difficulty speaking a new language, and learning unfamiliar customs. There is limited research focused on the coping strategies of these individuals. A growing body of research suggests storytelling may provide an important role in promoting resilience, defined as an individual’s ability to bounce back or recover from stress. The study investigated possible relationships between experiencing storytelling as a child and adult resilience. The sample consisted of 21 international college students studying Chinese or English. Students were examined with a survey, a narrative interview, and the brief resilience scale. Data were analyzed quantitatively and qualitatively. The quantitative results produced significant correlations between resilience scores and the survey scores for adults who reported using storytelling in their own teaching of a second language to peers and children. Qualitative results identified five protective factors for resilience: (1 social competence, (2 problem-solving skills, (3 autonomy, (4 sense of purpose, and (5 use of storytelling. Implications of the findings for research and intervention are discussed.

  12. Engaging Gender: Student Application of Theory through Digital Storytelling

    Science.gov (United States)

    Coventry, Michael

    2008-01-01

    Enabling students' engagement with gender theory can be a difficult task. One of the best ways to help students learn difficult conceptual material, such as theoretical texts, is to provide them with opportunities to state and restate those ideas in multiple ways and through multiple means. Digital storytelling provides an effective pedagogy that…

  13. DIGITAL STORYTELLING: AN OUTLET FOR EXPRESSION IN EFL CONTEXT

    Directory of Open Access Journals (Sweden)

    Metin TİMUÇİN

    2015-04-01

    Full Text Available By the help of innovative teaching practices, practitioners of education try to effectively amalgamate innovative media technologies into students` learning processes and activities. The best practices can be found in the cases where traditional ways of teaching and new media available are blended by transforming pedagogy and enabling productive ways for students to express themselves. In this respect, English as a Foreign Language (EFL Teaching is no exception and, over the last few years, digital storytelling has entered into the agenda of language teaching practitioners as a powerful teaching and learning tool that enables both teachers and students to communicate in a digitally rich environment. Throughout the paper it is argued that digital storytelling has the potential of reaching far beyond the field of communication and that digital storytelling can be exploited as a versatile device to enable students to dwell on their creativity by making them involved in a digitally rich environment. The present paper also reports the findings of a qualitative study designed to explore how students weave fictional stories into a media enriched environment, and how the use of a particular software sparks the creative writing among EFL students. The findings through archival documents and semi-structured interviews revealed that the use of digital storytelling is very likely to improve the EFL students’ writing skills.

  14. Through the Lens of a Tetrad: Visual Storytelling on Tablets

    Science.gov (United States)

    McEwen, Rhonda; Zbitnew, Anne; Chatsick, Jennifer

    2016-01-01

    What are the boundaries between traditional and new media, between ability and disability, and between the artist and the processes for making art? This article reports findings from a study of tablet devices as media for self-expression and visual storytelling by adults with intellectual disabilities and examined whether or not art-making…

  15. Digital Storytelling in Teacher Education: Creating Transformations through Narrative

    Science.gov (United States)

    Skouge, James R.; Rao, Kavita

    2009-01-01

    Stories are important resources in the repertoire of the teacher. Storytelling is a powerful way in which to communicate experiences and to explore ideas. Using stories, the teacher takes her students on journeys of discovery that introduce them to new vistas of lived experience. In this article, the authors describe how they have used "digital…

  16. Applying Tangible Story Avatars to Enhance Children's Collaborative Storytelling

    Science.gov (United States)

    Liu, Chen-Chung; Liu, Kuo-Ping; Wang, Pi-Hui; Chen, Gwo-Dong; Su, Mu-Chun

    2012-01-01

    Software avatars are increasingly applied to support children's collaborative storytelling because avatars may serve as a transparent shield or as embodied agents to facilitate creativity in children. However, when using avatars, it is not easy for children to practise and refine their speaking skills by narrating their stories to an audience. The…

  17. Storytelling as Pedagogy: An Unexpected Outcome of Narrative Inquiry

    Science.gov (United States)

    Coulter, Cathy; Michael, Charles; Poynor, Leslie

    2007-01-01

    This study examines how the use of narrative research methods can serve as pedagogical strategies in preservice teacher education. In this study, we see the intersection of narrative inquiry and storytelling-as-pedagogy. The two often intersect, but rarely has that intersection been examined in a systematic manner. This study examines data…

  18. 古文字发展义化原因浅析%On the Reasons of Meaning Development of Ancient Chinese Characters

    Institute of Scientific and Technical Information of China (English)

    李娴

    2014-01-01

    义化是古文字形体结构发展演变过程中的一种重要现象。文字是记录语言的符号,导致义化的一个重要原因是文字为了更好地记录语言。文字除受语言的制约之外,它自己本身就是一套成系统的符号,古文字阶段的字符为了融入汉字系统就必然会发生义化。%The justice is a Very important phenomenon in the body structure deVelopment of ancient writing. The character is a symbol to record language. An important cause of justice is to record language better. In addition to restrict from the language,the character itself is a set of systematic symbol. The ancient writing stage character will ineVitably occur justice in order to integrate into the Chinese system.

  19. Physical Education and Students of Vocational Develop Character%高职体育活动与学生性格养成刍议

    Institute of Scientific and Technical Information of China (English)

    张琦

    2011-01-01

    在高职学生就业形势日趋激烈的大环境下,健全的性格显得尤为重要。体育运动能有效地促进人们良好性格的形成,在日常体育活动中加强学生性格的培养,对于学生个体发展起着重要作用。笔者通过对性格与体育的关系以及体育活动对学生性格形成促进作用的分析,针对高职院校学生特点就高职体育活动开展提出了一些建议,旨在更好地促进高职学生良好性格的养成。%The attractive personality is particularly important,in the employment situation increasingly intense environment.At the same time,the sport can effectively promote the formation of good character.In the physical education teaching should bring up student's Willpower,courage of,self-control,determination,tenacity and discipline and so on,which is important for the development of student's character.Based on the relationship between personality and physical education and the analyse of the physical education teaching promote the students' the formation of character,the article aims at characteristics of Students for the higher vocational physical education teaching make suggestion,which promote the students formation of character in the higher vocational physical education teaching.

  20. Actor/Character Dualism

    DEFF Research Database (Denmark)

    Riis, Johannes

    2012-01-01

    Our perception of agency may be inherently fallible, and this may explain not only our general awareness of actors when engaged in fictional characters but also the specific case of paradoxical characters...

  1. HETEROSIS AND COMBINING ABILITY FOR YIELD AND YIELD COMPONENT CHARACTERS OF NEWLY DEVELOPED CASTOR (RICINUS COMMUNIS L. HYBRID

    Directory of Open Access Journals (Sweden)

    M RAMESH

    2013-12-01

    Full Text Available The estimates of the components of genetic variation were worked out by Kempthorne method from a Line x Tester analysis in castor for fourteen plant type related traits. The analysis for combining ability revealed significant mean sum of squares of both general combining ability (GCA and specific combining ability (SCA for all the characters which indicated the presence of both additive and non-additive gene actions. The ratio of GCA variance and SCA variance ratio revealed the predominance of non-additive gene action for all the traits except plant height up to primary spike, no. of nodes up to primary spike, no. of capsules/primary spike and total spike length of secondary. JP-87 was good general combiner for most of the characters including seed yield. The line DCS-106 was also a good general combiner for early flowering, days to maturity and number of capsules on secondary spike. Cross JP-87 × RG-1740/A was a good specific combiner for seed yield per plant and for other yield component. The hybrid DPC-9 × RG-156 with good specific combining ability for days to maturity can be used for yield improvement in castor. In general for yield and other yield attributing traits the promising hybrids with high heterosis were JP-87 × RG-1740/A, JP-87 × DCS-106, DPC-17 × RG-156, DPC-17 × DCS-106 and DPC-17 × DCS-107 were on par with the check. These cross combinations could be utilized for further use in breeding programme for improvement in yield of castor.

  2. A preliminary study on the application of storytelling among hospice care interest group

    Directory of Open Access Journals (Sweden)

    Yu Liu

    2014-03-01

    Conclusions: Students reflected that the storytelling helped them recognize the importance of relieving the suffering, respecting and understanding, communicating, team working, and family supporting in the hospice care.

  3. Transmedia Storytelling in Science Communication: One Subject, Multiple Media, Multiple Stories

    Science.gov (United States)

    Unger, M.; Moloney, K.

    2012-12-01

    Each communication medium has particular storytelling strengths. For example, video is particularly good at illustrating a progression of events, text at background and context, and games at describing systems. In what USC's Prof. Henry Jenkins described as "transmedia storytelling," multiple media are used simultaneously, in an expansive rather than repetitive way, to better tell a single, complex story. The audience is given multiple entry points to the story, and the story is exposed to diverse and dispersed audiences, ultimately engaging a broader public. We will examine the effectiveness of a transmedia approach to communicating scientific and other complex concepts to a broad and diverse audience. Using the recently developed Educational Visitor Center at the NCAR-Wyoming Supercomputing Center as a case study, we will evaluate the reach of various means of presenting information about the geosciences, climate change and computational science. These will include an assessment of video, mechanical and digital interactive elements, animated movie segments, web-based content, photography, scientific visualizations, printed material and docent-led activities.

  4. Business Storytelling and Leadership in the Insurance Companies from Romania

    Directory of Open Access Journals (Sweden)

    Viorica Păuș

    2013-12-01

    Full Text Available The research addresses a new concept introduced into the managerial practice of the insurance industry from Romania and it aims to test the hypothesis that success, performance and competitiveness of the organizations in the insurance industry depend also on the quality of the leadership and the leaders’ ability to use storytelling, taking into account the intangibility of the insurance products. The main tool that this exploratory, qualitative research has used is the structured interview with three target groups, which we considered to be relevant: CEOs/managers of insurance companies and insurance brokerage firms, public relations specialists and economic journalists. The results of our research endeavours may be of interest for both the managers, employees and communication specialists in the insurance industry and the business world in general, for which the introduction of storytelling in the leadership practices might increase the attractiveness not only for employees, but also for stakeholders and customers.

  5. Designing a service experience: An storytelling game of service design

    OpenAIRE

    Henao Rincon, Eliana

    2016-01-01

    Feelings, experiences and interpretations are part of people behaviour. The nature to send out signals that express humans emotions is inherent instinct. Service Design and Brand Storytelling will be explored as a mixture of methods and practical experiences with the intention for people to relate with their emotions and behaviours. Exploring the intangibles of experience creation align with the Brand values. The user will play an active role in the story of their own experiences. Digital tra...

  6. Business Storytelling and Leadership in the Insurance Companies from Romania

    OpenAIRE

    Viorica Păuș; Dana Dobre

    2013-01-01

    The research addresses a new concept introduced into the managerial practice of the insurance industry from Romania and it aims to test the hypothesis that success, performance and competitiveness of the organizations in the insurance industry depend also on the quality of the leadership and the leaders’ ability to use storytelling, taking into account the intangibility of the insurance products. The main tool that this exploratory, qualitative research has used is the structured interview wi...

  7. Storytelling for project knowledge management across the project life cycle

    OpenAIRE

    Narges Farzaneh; Mehdi Shamizanjani

    2014-01-01

    Project organizations face the problems to manage knowledge embedded in various projects because of the uniqueness and short-term orientation of most projects. Therefore, project knowledge management is regarded as an important approach to building competitive advantages. This paper aimed to examine the application of storytelling as an effective and inexpensive mechanism for managing project knowledge. The study was conducted with the project management office from the Tax Administration and...

  8. Promoting Culturally Respectful Cancer Education Through Digital Storytelling

    OpenAIRE

    Cueva, Melany; Kuhnley, Regina; Lanier, Anne; Dignan, Mark; Revels, Laura; Schoenberg, Nancy E.; Cueva, Katie

    2016-01-01

    Cancer is the leading cause of mortality among Alaska Native people. Over half of Alaska Native people live in rural communities where specially trained community members called Community Health Aides/Practitioners (CHA/Ps) provide health care. In response to CHA/Ps’ expressed desire to learn more about cancer, four 5-day cancer education and digital storytelling courses were provided in 2014. Throughout each course, participants explored cancer information, reflected on their personal experi...

  9. STRATEGY FORMATION IN THE FAMILY BUSINESS: THE ROLE OF STORYTELLING

    OpenAIRE

    Brundin, Ethel; Kjellander, Björn

    2010-01-01

    This paper takes an interest in the past, as depicted by family business owners, and how it is reflected in the governance of the firm. The purpose of this paper is to explore how family business owners express and perceive their family business story and the implications for the strategy formation of the firm. Through the storytelling from 20 cases, we conclude that they embrace their past through different degrees of adoption and their promotion or prevention focus. We construct four typolo...

  10. Experimenting with Visual Storytelling in Students' Portfolios: Narratives of Visual Pedagogy for Pre-Service Teacher Education

    Science.gov (United States)

    Rifa-Valls, Montserrat

    2011-01-01

    This article interprets the repercussions of visual storytelling for art education and arts-based narrative research and, particularly, it approaches visual storytelling as a critical tool for pre-service teacher education. After reinterpreting storytelling from the perspective of visual critical pedagogy, I will narratively reconstruct the use of…

  11. Hybrid E-Learning Tool TransLearning: Video Storytelling to Foster Vicarious Learning within Multi-Stakeholder Collaboration Networks

    Science.gov (United States)

    van der Meij, Marjoleine G.; Kupper, Frank; Beers, Pieter J.; Broerse, Jacqueline E. W.

    2016-01-01

    E-learning and storytelling approaches can support informal vicarious learning within geographically widely distributed multi-stakeholder collaboration networks. This case study evaluates hybrid e-learning and video-storytelling approach "TransLearning" by investigation into how its storytelling e-tool supported informal vicarious…

  12. The Effects of Storytelling and Pretend Play on Cognitive Processes, Short-Term and Long-Term Narrative Recall.

    Science.gov (United States)

    Kim, Sook-Yi

    1999-01-01

    Examined effects of storytelling and pretend play on short- and long-term narrative recall in preschoolers. Found that: (1) storytelling and pretend play affected cognitive variables; (2) differences between storytelling and pretend play in facilitating narrative recall were significant; (3) encoding ability exceeded ability to make inferences;…

  13. Moral character in the workplace.

    Science.gov (United States)

    Cohen, Taya R; Panter, A T; Turan, Nazli; Morse, Lily; Kim, Yeonjeong

    2014-11-01

    Using two 3-month diary studies and a large cross-sectional survey, we identified distinguishing features of adults with low versus high levels of moral character. Adults with high levels of moral character tend to: consider the needs and interests of others and how their actions affect other people (e.g., they have high levels of Honesty-Humility, empathic concern, guilt proneness); regulate their behavior effectively, specifically with reference to behaviors that have positive short-term consequences but negative long-term consequences (e.g., they have high levels of Conscientiousness, self-control, consideration of future consequences); and value being moral (e.g., they have high levels of moral identity-internalization). Cognitive moral development, Emotionality, and social value orientation were found to be relatively undiagnostic of moral character. Studies 1 and 2 revealed that employees with low moral character committed harmful work behaviors more frequently and helpful work behaviors less frequently than did employees with high moral character, according to their own admissions and coworkers' observations. Study 3 revealed that adults with low moral character committed more delinquent behavior and had more lenient attitudes toward unethical negotiation tactics than did adults with high moral character. By showing that individual differences have consistent, meaningful effects on employees' behaviors, after controlling for demographic variables (e.g., gender, age, income) and basic attributes of the work setting (e.g., enforcement of an ethics code), our results contest situationist perspectives that deemphasize the importance of personality. Moral people can be identified by self-reports in surveys, and these self-reports predict consequential behaviors months after the initial assessment. PMID:25133716

  14. Making and consuming characters

    OpenAIRE

    Kanai, Masae; Hara, Yoritoshi; Kobayashi, Hajime; Takemura, Masaaki

    2014-01-01

    This paper shall introduce a new phenomenon about consumption. This is related to consumption of characters like Mickey Mouse and Hello, Kitty. The phenomenon appears prominently in Japan. In order to examine consumption of characters and the strategies for creating characters, we conducted a case study on a set of marketing strategies of a toy manufacturer in Japan. Traditionally, consumption research is asserted using the uni-methodological paradigm. The uni-methodological paradigm here mea...

  15. Everybody Has a Story: Storytelling as a Community Building Exploration of Equity and Access

    Science.gov (United States)

    Baloche, Lynda

    2014-01-01

    Utilizing the voices of students in an undergraduate teacher preparation program, this article describes the use of a collaborative storytelling experience. Situated within the context of cooperative base groups, this collaborative storytelling has been designed to help pre-service teachers examine their own experiences in school in an effort to…

  16. The Baby and the Bathwater: A Tale of Standards and Storytelling

    Science.gov (United States)

    Petty, Pamela

    2016-01-01

    Storytelling is a craft that takes "talking" to the level of "telling." The cleverest of teachers know these tricks. In this article the author presents the art of storytelling and why it is so important, especially in the educational environment of national standards and standardized testing.

  17. Preschoolers' Causal Reasoning during Shared Picture Book Storytelling: A Cross-Case Comparison Descriptive Study

    Science.gov (United States)

    Reed, Helen C.; Hurks, Petra P. M.; Kirschner, Paul A.; Jolles, Jelle

    2015-01-01

    This study investigates how shared picture book storytelling within a peer-group setting could stimulate causal reasoning in children aged 4½ to 6 years. Twenty-eight children from preschool classes of three schools were allocated to one of six groups (four to five children per group). Each group participated in six storytelling sessions over a…

  18. A Comparative Study on Storytelling Perceptions of Chinese, Vietnamese, American, and German Education Students

    Science.gov (United States)

    Nguyen, Kate; Stanley, Nile; Stanley, Laurel; Rank, Astrid; Wang, Yonghui

    2016-01-01

    The study compared the perceptions of adults from four countries about storytelling. Americans (N = 153), Germans (N = 163), Chinese (N = 324), and Vietnamese (N = 356) completed a survey. Americans' scores on measures of storytelling experiences were the highest overall. Americans and Germans reported having significantly more childhood…

  19. Life Planning by Digital Storytelling in a Primary School in Rural Tanzania

    Science.gov (United States)

    Duveskog, Marcus; Tedre, Matti; Sedano, Carolina Islas; Sutinen, Erkki

    2012-01-01

    Storytelling is one of the earliest forms of knowledge transfer, and parents often use it for teaching their children values and knowledge. Formal schooling, however, is less inclined to use storytelling as a vehicle for knowledge transfer, and even less as a vehicle for modern self-directed, student-centered, and constructionist pedagogy.…

  20. More than One Way to Tell a Story: Integrating Storytelling into Your Law Course

    Science.gov (United States)

    Steslow, Donna M.; Gardner, Carolyn

    2011-01-01

    Storytelling has been used in diverse educational settings. It is employed at all educational levels, from elementary schools to graduate schools. Approximately twenty years ago, law school professors began writing about the application of storytelling to various law school subjects as an alternative to the traditional case method. Legal scholars…

  1. Integrating Storytelling into the Mindset of Prospective Teachers of American Indian Students: A Grounded Theory

    Science.gov (United States)

    Cheeseman, Gary W.; Gapp, Susan C.

    2012-01-01

    This study is part of a larger project that explored the use of storytelling as a learning tool in schools in the United States. Here the authors examine storytelling as a pedagogical tool for prospective teachers of American Indian children to enhance classroom learning. The specific intention is to illuminate the pedagogical methodology of…

  2. Multicultural Young Adult Literature as a Form of Counter-Storytelling

    Science.gov (United States)

    Hughes-Hassell, Sandra

    2013-01-01

    Counter-storytelling is defined by critical race theory scholars as a method of telling the stories of those people whose experiences are not often told, including people of color, the poor, and members of the LGBTQ community. This article discusses multicultural young adult literature as a form of counter-storytelling, with an emphasis on how…

  3. Introducing Digital Storytelling to Influence the Behavior of Children and Adolescents

    Science.gov (United States)

    Sawyer, Cheryl B.; Willis, Jana M.

    2011-01-01

    Storytelling as a creative counseling tool for children is well supported in counseling literature (Bradley, Whiting, Hendricks, Parr, & Jones, 2008; Burns, 2004; Pehrsson, 2005). Storytelling, whether in the form of oral, pictorial, written, or film media, has been an essential element in the lives of mankind throughout history (McClean, 2007).…

  4. Behind Closed Doors: The Pedagogy and Interventionist Practice of Digital Storytelling

    Science.gov (United States)

    Eisenhauer, Jennifer

    2012-01-01

    Through arts-based research and digital storytelling, the author investigates the representation of psychiatric disabilities in this article and proposes that digital storytelling can be an interventionist artistic and pedagogical process through which to challenge dominant stigmatizing representations of psychiatric disability.

  5. Storytelling, Values and Perceived Resilience among Chinese, Vietnamese, American and German Prospective Teachers

    Science.gov (United States)

    Stanley, Nile; Nguyen, Kate; Wilson, Hope; Stanley, Laurel; Rank, Astrid; Wang, Yonghui

    2015-01-01

    Numerous qualitative studies, mostly with English speaking Westerners, have shown the important role of storytelling and values in promoting resilience. However, this quantitative study helps fill the gaps in the research, by investigating the mediator effects of storytelling on values and resilience of American, German, Chinese, and Vietnamese…

  6. Using Storytelling to Teach Vocabulary in Language Lessons: Does It Work?

    Science.gov (United States)

    Kirsch, Claudine

    2016-01-01

    It has long been claimed that stories are a powerful tool for language learning. Storytelling is often used as a discrete pedagogical approach in primary modern foreign language (MFL) lessons in England. There has, however, been little investigation into how storytelling might impact on vocabulary learning in the primary classroom. This article…

  7. User Study of a New Smart Toy for Children's Storytelling

    Science.gov (United States)

    Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat

    2014-01-01

    This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.

  8. Digital Storytelling in Writing: A Case Study of Student Teacher Attitudes toward Teaching with Technology

    Science.gov (United States)

    Bumgarner, Barri L.

    2012-01-01

    This case study investigated how preservice teachers taught digital storytelling to students who often possessed more technology skills than the teachers. During the spring semester of 2011, two secondary-level language arts teaching interns and their cooperating teachers taught a digital storytelling project. The participants and their students…

  9. The Way of the S/Word: Storytelling as Emerging Liminal

    Science.gov (United States)

    Josephs, Caroline

    2008-01-01

    The paper focuses on oral storytelling and transformation through the significance of the liminal zone as thresholding. Involving the reader-listener in an experiential and performative approach, the article draws on all of the senses, using a wide range of data such as dreams, drawing, writing, as well as the act of (sacred) oral storytelling and…

  10. The Use of Digital Storytelling for ESP in a Technical English Course for Aerospace Engineers

    Science.gov (United States)

    Sevilla-Pavón, Ana; Serra-Cámara, Belén; Gimeno-Sanz, Ana

    2012-01-01

    Digital Storytelling is a powerful pedagogical tool for both students and educators, which started to be used for teaching and learning purposes a few years ago, becoming more and more popular over time. The use of digital storytelling in non-specific language learning contexts has been widely explored, as shown in the literature. However, its use…

  11. Digital Storytelling as a Pedagogical Tool within a Didactic Sequence in Foreign Language Teaching

    Science.gov (United States)

    Torres, Agustin Reyes; Ponce, Eva Pich; Pastor, Ma Dolores Garcia

    2012-01-01

    Digital storytelling constitutes a pedagogical tool for teachers to work on different linguistic skills while generating students' interest and attention. This study analyses the usefulness of including digital storytelling within a didactic sequence in order to work on linguistic routines such as greetings and leave-takings in English as a…

  12. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    Science.gov (United States)

    Bou-Franch, Patricia

    2012-01-01

    As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant…

  13. A Tabletop Board Game Interface for Multi-User Interaction with a Storytelling System

    NARCIS (Netherlands)

    Alofs, T.; Theune, M.; Swartjes, I.M.T.; Camurri, A.; Costa, C.

    2011-01-01

    The Interactive Storyteller is an interactive storytelling system with a multi-user tabletop interface. Our goal was to design a generic framework combining emergent narrative, where stories emerge from the actions of autonomous intelligent agents, with the social aspects of traditional board games.

  14. Oracy in the New Millennium: Storytelling revival in America and Bhutan

    OpenAIRE

    Sobol, Joseph; Degang, Ap; Yeshi, Ap Lobzang; Unknown

    2009-01-01

    Video recording of presentations from the National Storytelling Conference in Bhutan, June 2009. Dr Joseph Sobol (East Tennessee State University) delivers a presentation on 'Oracy in the New Millennium: Storytelling revival in America and Bhutan'. This is followed by presentations delivered by Ap Degang, Ap Lobzang Yeshi and an unknown male.

  15. Storytelling as a Means of Peacemaking: A Case Study of Christian Education in Africa

    Science.gov (United States)

    Haitch, Russell; Miller, Donald

    2006-01-01

    This article explores how storytelling can help create a space for transformational learning. In particular it looks at the role of storytelling in education for peace in Africa. It also touches on related issues, including the role of historic peace churches, the role of women, and the role of faith convictions, in the process of moving from…

  16. ENCOURAGING READING, STORYTELLING AND THE FORMATION OF TEACHERS: A EXPERIENCE REPORT

    Directory of Open Access Journals (Sweden)

    Edvânia Braz Teixeira Rodrigues

    2015-04-01

    Full Text Available The Gwaya Storytellers Group has a twodecade trajectory in the field of encouraging reading through Essential Scenic Art for Storytelling. When it comes to the project dedicated to form teachers, the Gwaya Storytellers Group encourages the student, as the center of interest in the many levels of teaching, to strenghten the teacher's identity process, enabling them to critically interpret the world as well as to contextualize and understand the literary art and, in this process, enabling them to be scenically able to interpret it. Therefore, the essential scenic art for storytelling reveals itself as a fertile ground for art, culture and the construction of knowledge. This work trajectory regarding the formation of theachers can also be demonstrated through quantified data from the storyteller courses offered to the Public School teachers in the state of Goiás, which also enbale a qualitative analysis regarding the work issues of the group. Keywords: reading, formation, scenic art.

  17. The Process Of Remembering With The Forgotten Australians: Digital Storytelling And Marginalized Groups

    Directory of Open Access Journals (Sweden)

    Donna Hancox

    2012-01-01

    Full Text Available Digital storytelling projects have proliferated in Australia since the early 2000s, and have been theorized as a means to disseminate the stories and voices of “ordinary” people. In this paper I examine through the case study of a 2009 digital storytelling project between the Australasian Centre for Interactive Design and a group identifying as Forgotten Australian whether digital storytelling in its predominant workshop-based format is able to meet the needs of profoundly marginalized and traumatized individuals and groups. For digital storytelling to be of use to marginalized groups as a means of communication or reflection a significant re-examination of the current approaches to its format, and its function needs to undertaken. This paper posits new ways of utilizing digital storytelling when dealing with trauma narratives.

  18. Corporate storytelling : berättelserna tar steget in i företagsvärlden

    OpenAIRE

    Malmberg, Magdalena

    2010-01-01

    Syftet med examensarbetet är att för företag och rganisationer utreda vad corporate storytelling är, vilka fördelarna är och på vilket sätt företag och organisationer i praktiken kan använda sig av storytelling i den externa och interna kommunikationen. Den teoretiska referensramen för arbetet fokuserar på att gå igenom olika delområden av först och främst allmän storytelling och dess bakgrund, sedan corporate storytelling innefattande såväl intern som extern storytelling och till sist beh...

  19. The spatial character of sensor technology

    OpenAIRE

    Reeves, Stuart; Pridmore, Tony; Crabtree, Andy; Green, Jonathan; Benford, Steve; O'Malley, Claire

    2006-01-01

    By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deploying sensor technology within a space. Through a study of a torch (`flashlight') based interface, we develop a framework for analysing this spatial character generated by sensor technology. This framework is then used to analyse and compare a range o...

  20. About Chinese Characters

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    The character "力" li (strength) was originally written "(?)" The curving " (?) " indicates bulging muscles, while the "(?)" component represents skin. Despite its evolution over the centuries, "力" still symbolizes a strong arm.In combination with other characters "力" conveys the meaning "力量" liliang (strength), "力气"liqi (strength), "力求" liqiu (pursue) and "力争" lizheng (strive).

  1. Character in Teaching

    Science.gov (United States)

    Carr, David

    2007-01-01

    Qualities of personal character would appear to play a significant role in the professional conduct of teachers. It is often said that we remember teachers as much for the kinds of people they were than for anything they may have taught us, and some kinds of professional expertise may best be understood as qualities of character. After (roughly)…

  2. Knowing Chinese character grammar.

    Science.gov (United States)

    Myers, James

    2016-02-01

    Chinese character structure has often been described as representing a kind of grammar, but the notion of character grammar has hardly been explored. Patterns in character element reduplication are particularly grammar-like, displaying discrete combinatoriality, binarity, phonology-like final prominence, and potentially the need for symbolic rules (X→XX). To test knowledge of these patterns, Chinese readers were asked to judge the acceptability of fake characters varying both in grammaticality (obeying or violating reduplication constraints) and in lexicality (of the reduplicative configurations). While lexical knowledge was important (lexicality improved acceptability and grammatical configurations were accepted more quickly when also lexical), grammatical knowledge was important as well, with grammaticality improving acceptability equally for lexical and nonlexical configurations. Acceptability was also higher for more frequent reduplicative elements, suggesting that the reduplicative configurations were decomposed. Chinese characters present an as-yet untapped resource for exploring fundamental questions about the nature of the human capacity for grammar. PMID:26684059

  3. "They may be pixels, but they're MY pixels:" developing a metric of character attachment in role-playing video games.

    Science.gov (United States)

    Lewis, Melissa L; Weber, René; Bowman, Nicholas David

    2008-08-01

    This paper proposes a new and reliable metric for measuring character attachment (CA), the connection felt by a video game player toward a video game character. Results of construct validity analyses indicate that the proposed CA scale has a significant relationship with self-esteem, addiction, game enjoyment, and time spent playing games; all of these relationships are predicted by theory. Additionally, CA levels for role-playing games differ significantly from CA levels of other character-driven games.

  4. Specific Character of Linguistic Personality Development in Mono- and Poly-ethnic Environment (the Kabardino-Balkarian Republic Case Study)

    OpenAIRE

    Madina B. Bezrokova

    2013-01-01

    This article generalizes the results of sociolinguistic poll, conducted in the Kabardino-Balkarian Republic, which enabled to determine the features of linguistic personality development in mono- and poly-ethnic environment. Linguistic personality development is affected by many linguistic and extra-linguistic factors, playing significant role in the process of his/her formation. These include primary extra-linguistic factors, such as sex, age, place of residence and place of birth, ethnicity...

  5. STORYTELLING AS A COMMUNICATIVE ACT / LA NARRACIÓN ORAL COMO ACTO DE COMUNICACIÓN

    Directory of Open Access Journals (Sweden)

    María Nela Barba Téllez

    2013-04-01

    Full Text Available The material presented discloses a topic of great value and current importance in the context of Pedagogy and Educative Psychology: the storytelling for children. It is intended for those teachers, who before the imminence and fast pace of daily life, are aware of the value of the communication, participation and conversation as resources that enhance the imagination. The purpose of this material is to stimulate the reflection and creativity of teachers to enable the development of storytelling skill in groups of boys and girls, based on the communicative approach, through which is acknowledged that in the storytelling, as a communicative act, the communicative elements that are involved in communication are present. They are essentially a code, a message, a channel, a transmitter, a receiver and the communicative situation. RESUMEN: El material que se presenta se adentra en un tema de gran valor y actualidad en el contexto actual de la Pedagogía y la Psicología Educativa: la narración (oral para/con niñas y niños. Va dirigido a aquellos maestros que ante la inmediatez y el ritmo acelerado de la vida cotidiana, toman conciencia del valor de la comunicación, la participación y el diálogo, como recursos que potencian la dinámica de la narración oral. La intención es despertar la reflexividad y la creatividad de los maestros para favorecer el desarrollo de la narración en grupos de niñas y niños, desde la óptica del enfoque comunicativo, donde se reconoce que en la narración oral como acto de comunicación están presentes los elementos que intervienen en el acto comunicativo. Estos son esencialmente un código, un mensaje, un canal; un emisor, un interlocutor y la situación comunicativa.

  6. Optical Science: Deploying Technical Concepts and Engaging Participation through Digital Storytelling

    Science.gov (United States)

    Thomas, R. G.; Berry, K.; Arrigo, J.; Hooper, R. P.

    2013-12-01

    Technical 'hands-on' training workshops are designed to bring together scientists, technicians, and program managers from universities, government agencies, and the private sector to discuss methods used and advances made in instrumentation and data analysis. Through classroom lectures and discussions combined with a field-day component, hands-on workshop participants get a 'full life cycle' perspective from instrumentation concepts and deployment to data analysis. Using film to document this process is becoming increasingly more popular, allowing scientists to add a story-telling component to their research. With the availability of high-quality and low priced professional video equipment and editing software, scientists are becoming digital storytellers. The science video developed from the 'hands-on' workshop, Optical Water Quality Sensors for Nutrients: Concepts, Deployment, and Analysis, encapsulates the objectives of technical training workshops for participants. Through the use of still photography, video, interviews, and sound, the short video, An Introduction to CUAHSI's Hands-on Workshops, produced by a co-instructor of the workshop acts as a multi-purpose tool. The 10-minute piece provides an overview of workshop field day activities and works to bridge the gap between classroom learning, instrumentation application and data analysis. CUAHSI 'hands-on' technical workshops have been collaboratively executed with faculty from several universities and with the U.S. Geological Survey. The video developed was designed to attract new participants to these professional development workshops, to stimulate a connection with the environment, to act as a workshop legacy resource, and also serve as a guide for prospective hands-on workshop organizers. The effective use of film and short videos in marketing scientific programs, such as technical trainings, allows scientists to visually demonstrate the technologies currently being employed and to provide a more

  7. Designing for Suburban Social Inclusion: A Case of Geo-Located Storytelling

    Directory of Open Access Journals (Sweden)

    Anette Bengs

    2015-08-01

    Full Text Available This article showcases a digital solution for strengthening social inclusion and well-being of senior suburban residents of a socially diverse Finnish town. The study is framed as design research where research is conducted in order to feed into a design process. A background study was first conducted in order to identify the target group’s needs, abilities, and attitudes towards the neighbourhood. The results revealed positive attitudes towards the area and the need for relatedness, autonomy, competence, pleasure and stimulation, physical thriving and security. Following a User-Centered Design process we based our design choices on these results and developed a local geocaching solution incorporating storytelling. The aim was to encourage senior citizens to socialize, be physically active and to experience the local urban place. An interview-based evaluation with older adults (n=6 combined with an analysis of online cache log data, showed positive experiences of the solution.

  8. Interpretation of The Abnormal Character Emily In A Rose for Emily

    Institute of Scientific and Technical Information of China (English)

    刘禹彤

    2015-01-01

    Faulkner is one of the modern American novelists who have gained a worldwide reputation as one of the best story-tellers in America or even the world.He depicts the feelings:ins anity,split,distortion,grotesque,and the secret unplumbed depths of the soul.The art of abnormal psychology carries the appeal of cultural reflection and free life.In the process of creating the abnormal character,Faulkner conveys his criticism and reflection of the essence of culture.He strengthens the human consciousness by self-examination through the reality of art.

  9. Interpretation of The Abnormal Character Emily In A Rose for Emily

    Institute of Scientific and Technical Information of China (English)

    刘禹彤

    2015-01-01

    Faulkner is one of the modern American novelists who have gained a worldwide reputation as one of the best storytellers in America or even the world.He depicts the feelings:ins anity,split,distortion,grotesque,and the secret unplumbed depths of the soul.The art of abnormal psychology carries the appeal of cultural reflection and free life.In the process of creating the abnormal character,Faulkner conveys his criticism and reflection of the essence of culture.He strengthens the human consciousness by self-examination through the reality of art.

  10. Larval development of Notolopas brasiliensis Miers, 1886 (Brachyura: Majoidea: Pisidae described from laboratory reared material and a reappraisal of the characters of Pisidae

    Directory of Open Access Journals (Sweden)

    William Santana

    2006-01-01

    Full Text Available The complete larval stages of Notolopas brasiliensis are described from laboratory reared material, with emphasis on the external morphological features of Majoidea, and compare the morphology of N. brasiliensis with other genera of Pisidae. Larval development of N. brasiliensis consists of two zoeal stages and one megalopa. The duration mean of each zoeal stage was 4.2 ± 1.0 days for Zoea I and 3.8 ± 0.7 days for Zoea II, the megalopa instar appearing 8.1 ± 0.4 days after hatching. The characters previously used to define larval forms of Pisidae are either symplesiomorphic or potentially highly homoplastic. As well, was observed that there are no common sets of larval characters that would define Pisidae nowadays. However, was showed that only a combination of characters could differentiate Notolopas from other pisid genera.O completo desenvolvimento larval de Notolopas brasiliensis é descrito, a partir de material criado em laboratório, com ênfase na morfologia externa de Majoidea e comparado aos demais gêneros de Pisidae. O desenvolvimento larval de N. brasiliensis consiste em dois estágios de zoea e um de megalopa. A duração media de cada estágio foi de 4.2 ± 1.0 dias para a Zoea I e 3.8 ± 0.7 dias para a Zoea II, a megalopa aparece entre 8.1 ± 0.4 dias após a eclosão. Os caracteres previamente utilizados para definir as formas larvais de Pisidae ou são simplesiomórficos ou altamente homoplásticos. Foi observado que não existe um conjunto de caracteres capazes de definir Pisidae até o presente.Contudo foi mostrado que uma combinação de caracteres pode ser utilizada para diferenciar Notolopas dos demais gêneros da família.

  11. The digital storytelling process: A comparative analysis from various experts

    Science.gov (United States)

    Hussain, Hashiroh; Shiratuddin, Norshuhada

    2016-08-01

    Digital Storytelling (DST) is a method of delivering information to the audience. It combines narrative and digital media content infused with the multimedia elements. In order for the educators (i.e the designers) to create a compelling digital story, there are sets of processes introduced by experts. Nevertheless, the experts suggest varieties of processes to guide them; of which some are redundant. The main aim of this study is to propose a single guide process for the creation of DST. A comparative analysis is employed where ten DST models from various experts are analysed. The process can also be implemented in other multimedia materials that used the concept of DST.

  12. Using narratives and storytelling to communicate science with nonexpert audiences

    Science.gov (United States)

    Dahlstrom, Michael F.

    2014-01-01

    Although storytelling often has negative connotations within science, narrative formats of communication should not be disregarded when communicating science to nonexpert audiences. Narratives offer increased comprehension, interest, and engagement. Nonexperts get most of their science information from mass media content, which is itself already biased toward narrative formats. Narratives are also intrinsically persuasive, which offers science communicators tactics for persuading otherwise resistant audiences, although such use also raises ethical considerations. Future intersections of narrative research with ongoing discussions in science communication are introduced. PMID:25225368

  13. Character, Civility, and the Massachusetts Curriculum Frameworks.

    Science.gov (United States)

    Massachusetts State Dept. of Education, Boston.

    As the educational community works together to improve academic achievement, the importance of character traits such as honesty, trustworthiness, self discipline, kindness, empathy, respect, responsibility, and courage must not be neglected. This guide has been designed to help educators and families in Massachusetts link character development and…

  14. Telling tales: Using storytelling to teach EFL kindergarten students in Taiwan

    Directory of Open Access Journals (Sweden)

    Tsu-Chia Hsu

    2015-02-01

    Full Text Available Recently, the pressure of producing globally competitive graduates has furthered the need of students to enhance their English proficiencies; this is especially true for students who majors in English and will be teachers in the near future. Many EFL teachers have used storytelling as a resource when teaching. More so, storytelling are said to be able help provide a motivating and interacting vehicle between students and teachers for language learning. The strategy given in this study is meant to help teachers to use storytelling as a resource for young EFL learners. The study focuses on specific instructional outcomes from using storytelling as a group teaching strategy and investigates how storytelling in teaching meets the needs of teachers. The study’s primary purpose aims to explore how storytelling in teaching affects EFL children’s learning. Finally, the strengths and weakness of using storytelling as a group teaching strategy will be discussed. The research design is to use a questionnaire and group interviews. The pre-service teachers have kept a daily journal to incorporate reflections and observations and record them on the students’ log. In addition, the coordinator’s and the researcher’s log provided valuable summary observations. Results showed that pre-service teachers’ teaching styles need to employ creativity, which then helps them gain the children’s attention as the teachers interact with them. Implications and suggestions of the study are of great importance for further research.

  15. Juvenile phase of seedling development in six Eurasian 5-needle Pine species: pattern and character of interspecific differences

    Directory of Open Access Journals (Sweden)

    A. G. Popov

    2013-12-01

    Full Text Available A species-specific trait system is formed as a result of two main factors: phylogenetic (origin, relationships and adaptive (environment within a modern natural habitat. Traits themselves also may be ranged by theirphylogenetic stability and adaptive value. Species are usually characterized by definitive traits. Meanwhile, ontogenetic traits may alsobe useful for understanding both species' phylogenesis and adaptation to climatic conditions. The purpose of the present study is toinvestigate the juvenile shoot structure in some Eurasian Pinus species from the section strobus. In the southern part of the WesternSiberian Plain forest zone, seedling growth and development were studied on six Eurasian species: stone pines (Pinus sibirica, P. cembra,P. pumila, P. koraiensis and white pines (P. parviflora, P. armandii. Shoot growth duration increases with an increase in vegetation season duration and the number of effective temperatures in the species' natural habitat: growth began slightly later, but it finished significantlylater. As far as shoot growth duration is concerned, the studied species were divided into 4 groups: (1 subarctic-subalpine P. pumila - 45-50 days, (2 boreal-mountain P. sibirica and P. cembra - 50-55 days, (3 nemoral from the monsoon forests P. koraiensis and P. parviflora - 60-65 days, (4 subtropical P. armandii - 75-80 days. The differences instructure and development of the juvenile shoots were not related to the climate in the natural habitat of species. On the basis of the juvenile morphogenesis duration and the presence of the mature organ type (5-needle short shoots on the juvenile shoot, three pairs ofspecies were distinguished: P. sibirica and P. cembra (1 year, do not have short shoots; P. koraiensis and P. armandii (1 year, shortshoots are present; P. parviflora and P. pumila (2 years, short shoots are present. It is shown that there is a close relationship between the species within

  16. 曲拉的理化特性研究%Research development in physical and chemical characters of cula

    Institute of Scientific and Technical Information of China (English)

    张洋; 霍贵成

    2013-01-01

    cula is the use of skim milk produced after fermentation and draining process steps similar to the cheese dais.It is the main food in Tibet Plateau.This paper describes the results of water 、protein、fat、pathogenic bacteria、sensory evaluation.Cula moisture content difference is bigger,with a maximum of 10.64%,the minimum is only about 3.92%.cula contains rich protein,highest can reach 40.1% As a result of cula is to use skim milk production,and low in fat is only about 3%.Escherichia coli have not been found,but in individual samples of Staphylococcus aureus containing,As the Tibetan main dairy products,but Zuela is not very high development,in order to better the development of Zuela Zuela,the physicochemical properties of research is very necessary,%曲拉是利用脱脂乳经过发酵和沥干等工艺步骤生产出来的类似于干酪的乳制品,是西藏高原地区人们的主要食品.着重阐述了曲拉的水分、蛋白质、脂肪、致病菌、感官评价的测定结果.曲拉水分质量分数差异较大,最多的有10.64%,最少的只有3.92%左右.曲拉含有丰富的蛋白质,最高的能达到40.1%.由于曲拉是利用脱脂乳生产的,所以脂肪质量分数较低只有3%左右.大肠杆菌没有被检出,而在个别样品中金黄色葡萄球菌含有.虽然作为藏区主要的乳制品,但是曲拉没有很高的开发,为了更好的开发曲拉,对曲拉的理化特性进行研究是十分必要的.

  17. The development of Archaeopteris: new evolutionary characters from the structural analysis of an Early Famennian trunk from southeast Morocco.

    Science.gov (United States)

    Meyer-Berthaud, B; Scheckler, S E; Bousquet, J L

    2000-04-01

    A 5 m long trunk of a young Archaeopteris/Callixylon erianum tree from the Late Devonian of Morocco shows new branching patterns for early lignophytes. This progymnosperm tree produces a helical pattern of traces that we infer belonged to reduced, short-lived, primary (apical) branches (type A) as well as two types of adventitious traces (types B and H). We infer that type-B traces supplied branches that initiate close to the site of attachment on the trunk of some, but not all type-A branches in an irregular but nonrandom pattern. Unlike ephemeral type-A branches, those of type B persist and become long-lived, potentially permanent units of the architecture of Archaeopteris trees. Type-H adventitious traces are also short-lived and occur singly or in serial groups, but differ from traces of either type A or B branches by lacking differentiation into a readily identifiable organ category. We interpret type-H traces as supplying latent primordia that could develop into either adventitious roots or shoots depending on extrinsic factors. Our new data suggest that Archaeopteris had a wide range of branch primordium amplitude. Type-B branches compare with axillary lateral branch buds of some Early Carboniferous spermatophytes (Calamopitys) and are a major developmental departure from the strictly apical, pseudomonopodial shoot branching of older aneurophyte progymnosperms. Type-H traces suggest that Archaeopteris trees had some potential for formation of adventitious roots or shoots in response to environmental factors, such as partial burial by overbank sedimentation. Collectively, these novel methods of tree branching may partly explain the extraordinary success and worldwide dominance of Archaeopteris forests on fluvially dominated, Late Devonian floodplains.

  18. THE POST-SEDIMENTARY CHARACTER OF DEVELOPMENT OF INTRAPLATE DISLOCATIONS AS A REFLECTION OF IMPULSIVENESS OF DEFORMATION PROCESSES

    Directory of Open Access Journals (Sweden)

    V. I. Popkov

    2015-09-01

    Full Text Available The available data on well-studied areas of the Turan platform (as an example are reviewed and analyzed to reveal the role of con-sedimentation and post-sedimentation tectonic movements in formation of dislocations of the sedimentary cover. At the background of the long-term (tens and hundreds of million years quiet evolution of the territory under study, short-term intervals are distinguished, which duration amounts to the first millions of years (typically manifested in one or two stratigraphic layers; in such time intervals, tectonic movements were dramatically boosted and accompanied by land uplifting, sea regression, erosion of sediments accumulated earlier and manifestation of deformation processes.The paleotectonic reconstructions show that during such ‘revolutionary’ stages, large tectonic elements occurred along with local uplifts that added to their complexity. In the region under study, the Pre-Jurassic, Pre-Cretaceous (Late Okoma, Pre-Danish and the Pre-Middle Miocene gaps in sedimentation are studied in detail. It is shown that only during the above four periods of sedimentation gaps and accompanying erosion-denudation processes, the regional structures gained from 50 to 80% of their current amplitudes at the bottom of the cover, and the Pre-Danish and Pre-Middle Miocene washout periods were most important.Local uplift also developed impulsively and primarily due to the post-sedimentation movements. Cross-sections of anticlines studied in detail (Figures 1 to 3 are discussed as examples that clearly show the increase of erosional shearing of the sediments accumulated earlier towards domes of uplifts without any con-sedimentation decrease of their thicknesses. During these periods of the geologic history, regardless of their short duration, folded dislocation gained up to 65–90% of their current amplitudes. The periods of activation were separated by long relatively quiescent tectonic periods with the gradually slowing down

  19. DIGITAL STORYTELLING: Kizoa, Animoto, and Photo Story 3

    Directory of Open Access Journals (Sweden)

    Kevin YEE

    2012-01-01

    Full Text Available Educators know that students create better projects when they are personally invested in the material (Brookhart, Bronowicz 2003; McInerney 2008; Braxton 2008. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects (Su 2009. Possibly this is a result of engaging both hemispheres of the brain (Tatar 2009, or otherwise simply a reflection of the human preference to employ creativity in any endeavor, including “work” related ones.One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply including a narrative component may provide enough creative ammunition for students to feel that a particular assignment can be more interesting (Clark 2010, if their work is to be wrapped around a narrative format, such as a short story in favor of an essay or formal writing. But there are numerous free technology tools available today that take the process one step further, by injecting different editing options and high-end production values. Students do not merely assemble a story in words. They can now do it primarily with images, and many of the slideshow services online allow for text captions, dynamic transitions, special effects, and relevant animations. Students become videographers and directors as much as they function as storytellers. The slideshow builders thus do a better job than “old fashioned” essay/short story assignments at meeting the need of 21st century students, many of whom arrive at institutions of higher learning with at least an already-ingrained interest in such tools, if not explicit experience.Kizoa (www.kizoa.com offers a simple menu-driven, Flash-based interface for users to craft slideshows with uploaded images, added text, transitions, animations, special effects, and music selected from their limited online repository or uploaded in mp3 format. Users drag images and any desired effects onto a

  20. Character Education and Students Social Behavior

    Directory of Open Access Journals (Sweden)

    Syamsu A. Kamaruddin

    2012-09-01

    Full Text Available

    In an educational environment, in the form of character education program has been done both formally and informally. It's intended as one of the supporting ideas for follow-up in the form of design activities. Character education should basically refers to the vision and mission of the institution concerned. It shows the orientation of the two things in the character of the students are: aspects of human character and individual learners hallmark institution. In this paper, these two aspects is the author trying to ideas by referring to some other writings. The end result, the authors expect the birth of a design patent as early referral to spearhead a character development program learners.

  1. Memory between old and new media. Rethinking storytelling as a performative practice to process, assess and create awareness of change in the world of secondary orality

    Directory of Open Access Journals (Sweden)

    Elena LAMBERTI

    2012-01-01

    Full Text Available Storytelling is old, but in our digital age its means are new. When an event of huge cultural significance occurs (such as the sinking of the Costa Concordia, the “Occupy Wall Street” Protest, or the coming of Boat-People to Europe stories ricochet from TV to Internet, from cell phone to text message with a speed and proliferation unknown even a decade ago. We need new and effective ways to understand the making of cultural processes in a multi-media environment in order to learn and develop strategies to make sense of cultural shifts in a reduced and very limited span of time. My essay draws on research in both Memory Studies, Literary Studies and Media Ecology to open up the study of storytelling to old and new media psycho-dynamics so to start to develop a methodology of investigation that will facilitate a deeper understanding of the role of multimedia storytelling in the ways in which both individuals and groups cognitively and emotionally navigate profound cultural shift, as well as in the ways in which they create and preserve their memories through time and technological change.

  2. Digital Storytelling: Emotions in Higher Education

    Science.gov (United States)

    Ribeiro, Sandra; Moreira, António; da Silva, Cristina Pinto

    2014-01-01

    In tandem with the deep structural changes that have taken place in society, education must also shift towards a teaching approach focused on learning and the overall development of the student. The integration of technology may be the drive to foster the needed changes. We draw on the literature of pertaining to the role of emotions and…

  3. Storytelling: The Heart of American Indian Scholarship

    Science.gov (United States)

    Washburn, Frances

    2006-01-01

    Recently some writers and scholars have complained that the academy, particularly American Indian Studies (AIS) programs, gives too much attention to American Indian literature while ignoring scholarly works that focus on the pressing needs of American Indian communities in the areas of economic development, social justice, and sovereignty, among…

  4. Stories and Storytelling in Extension Work

    Science.gov (United States)

    Peters, Scott; Franz, Nancy K.

    2012-01-01

    Deep budget cuts, increased accountability, and the growth of anti-government and anti-intellectual sentiments place Extension systems in a defensive position. In response, we're engaging in organizational change exercises, restructuring, regionalizing, rewriting mission statements, and developing strategic plans. We're spending…

  5. Cinematography and character depiction

    Directory of Open Access Journals (Sweden)

    William Francis Nicholson

    2011-08-01

    Full Text Available This essay investigates the ways in which cinematography can be used in depicting characters effectively in the motion picture medium. Since an aspiring filmmaker may be overwhelmed by the expansive field of cinematography, this essay aims to demystify and systematise this aspect of filmmaking. It combines information from written sources (mostly text books on filmmaking and cinematography with observations made from viewing recent and older feature films. The knowledge is organised under the three main headings of lighting, camera view point and the camera’s mode of perception. The outcome is an accessible and systematised foundation for film makers to consult as an entry point into understanding the relationship between character depiction and cinematography:
    “Cinematography captures and expresses what a character is
    feeling – their attitude towards the rest of the world, their interior state” Ian Gabriel, director of Forgiveness (2004 [personal interview 2009].

  6. STORYTELLING EM ORGANIZAÇÕES: UMA FERRAMENTA DE GESTÃO E LIDERANÇA

    Directory of Open Access Journals (Sweden)

    Celso Huerta Gimenes

    2010-12-01

    Full Text Available A well succeeded leader is, among other things, a good storyteller. Storytelling has always been a fundamental resource in human groups: stories are used to socialize, communicate, lead, plan, think about, teach, motivate, deceive, understand, warn, investigate and for many other purposes. A remarkable story, told and repeated by the leaders of a company, usually motivates its collaborators more than manuals, norms or rules and writing procedures. Consequently, organizational leaders have generally used their ability to tell stories (metaphors, popular tales, anecdotes or even jokes to make their policies, plans and way of acting known. From the available literature, this work depicts this theme scenery with the purpose of collaborating with the dissemination among Brazilian companies of the manner storytelling has been applied. The storytelling is an important tool, but the studies have not been largely published yet.

  7. Character Recognition Using Genetically Trained Neural Networks

    Energy Technology Data Exchange (ETDEWEB)

    Diniz, C.; Stantz, K.M.; Trahan, M.W.; Wagner, J.S.

    1998-10-01

    Computationally intelligent recognition of characters and symbols addresses a wide range of applications including foreign language translation and chemical formula identification. The combination of intelligent learning and optimization algorithms with layered neural structures offers powerful techniques for character recognition. These techniques were originally developed by Sandia National Laboratories for pattern and spectral analysis; however, their ability to optimize vast amounts of data make them ideal for character recognition. An adaptation of the Neural Network Designer soflsvare allows the user to create a neural network (NN_) trained by a genetic algorithm (GA) that correctly identifies multiple distinct characters. The initial successfid recognition of standard capital letters can be expanded to include chemical and mathematical symbols and alphabets of foreign languages, especially Arabic and Chinese. The FIN model constructed for this project uses a three layer feed-forward architecture. To facilitate the input of characters and symbols, a graphic user interface (GUI) has been developed to convert the traditional representation of each character or symbol to a bitmap. The 8 x 8 bitmap representations used for these tests are mapped onto the input nodes of the feed-forward neural network (FFNN) in a one-to-one correspondence. The input nodes feed forward into a hidden layer, and the hidden layer feeds into five output nodes correlated to possible character outcomes. During the training period the GA optimizes the weights of the NN until it can successfully recognize distinct characters. Systematic deviations from the base design test the network's range of applicability. Increasing capacity, the number of letters to be recognized, requires a nonlinear increase in the number of hidden layer neurodes. Optimal character recognition performance necessitates a minimum threshold for the number of cases when genetically training the net. And, the

  8. Teachers' Perceptions of School Organizational Climate as Predictors of Dosage and Quality of Implementation of a Social-Emotional and Character Development Program.

    Science.gov (United States)

    Malloy, Margaret; Acock, Alan; DuBois, David L; Vuchinich, Samuel; Silverthorn, Naida; Ji, Peter; Flay, Brian R

    2015-11-01

    Organizational climate has been proposed as a factor that might influence a school's readiness to successfully implement school-wide prevention programs. The aim of this study was to evaluate the influence of teachers' perceptions of three dimensions of school organizational climate on the dosage and quality of teacher implementation of Positive Action, a social-emotional and character development (SECD) program. The dimensions measured were teachers' perceptions of (a) the school's openness to innovation, (b) the extent to which schools utilize participatory decision-making practices, and (c) the existence of supportive relationships among teachers (teacher-teacher affiliation). Data from 46 teachers in seven schools enrolled in the treatment arm of a longitudinal, cluster-randomized, controlled trial were analyzed. Teacher perceptions of a school's tendency to be innovative was associated with a greater number of lessons taught and self-reported quality of delivery, and teacher-teacher affiliation was associated with a higher use of supplementary activities. The findings suggest that perceptions of a school's organizational climate impact teachers' implementation of SECD programs and have implications for school administrators and technical assistance providers as they work to implement and sustain prevention programs in schools.

  9. Teaching English through Storytelling to Young Learners Ukrainian and Norwegian Experiences

    OpenAIRE

    Dolzhykova, Olga

    2014-01-01

    The aim of this study has been to investigate how and to what extent storytelling is being used as a didactic tool in teaching English to young learners in Ukraine and Norway. It explores Ukrainian and Norwegian teachers attitudes towards storytelling, focusing on the differences and similarities in their use of this technique. The method used in the study is a qualitative approach with semi-structured interviews. The informant sample comprises six teachers of English: three from Ukraine and...

  10. Multimodal discourse strategies of factuality and subjectivity in educational digital storytelling

    OpenAIRE

    Patricia Bou-Franch

    2012-01-01

    As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant research examining digital narratives from a discourse-analytic perspective.This paper addresses this gap in the literature and, in line with the belie...

  11. STORYTELLING EM ORGANIZAÇÕES: UMA FERRAMENTA DE GESTÃO E LIDERANÇA

    OpenAIRE

    Celso Huerta Gimenes; Débora Cristina Liba Marin; Jeferson Ricardo Marin,; Roberto Correa de Mello

    2010-01-01

    A well succeeded leader is, among other things, a good storyteller. Storytelling has always been a fundamental resource in human groups: stories are used to socialize, communicate, lead, plan, think about, teach, motivate, deceive, understand, warn, investigate and for many other purposes. A remarkable story, told and repeated by the leaders of a company, usually motivates its collaborators more than manuals, norms or rules and writing procedures. Consequently, organizational leaders have ...

  12. SKIN DETECTION OF ANIMATION CHARACTERS

    Directory of Open Access Journals (Sweden)

    Kazi Tanvir Ahmed Siddiqui

    2015-02-01

    Full Text Available The increasing popularity of animes makes it vulnerable to unwanted usages like copyright violations and pornography. That’s why, we need to develop a method to detect and recognize animation characters. Skin detection is one of the most important steps in this way. Though there are some methods to detect human skin color, but those methods do not work properly for anime characters. Anime skin varies greatly from human skin in color, texture, tone and in different kinds of lighting. They also vary greatly among themselves. Moreover, many other things (for example leather, shirt, hair etc., which are not skin, can have color similar to skin. In this paper, we have proposed three methods that can identify an anime character’s skin more successfully as compared with Kovac, Swift, Saleh and Osman methods, which are primarily designed for human skin detection. Our methods are based on RGB values and their comparative relations.

  13. Empowering the Learner through Digital Animated Storytelling

    DEFF Research Database (Denmark)

    Gjedde, Lisa

    2012-01-01

    needs and different preferences for expression. With the old norms for authority based on teacher centric classrooms changing, there is a need to develop ways that can engage, motivate and empower the learners to take part in learning activities that are inherently meaningful to each student...... in the school, where they are intrinsically motivated to perform task that they feel are relevant in the context of the narrative universes they are creating, fostering selfefficacy and a sense of empowerment, which may be important to further learning experiences....

  14. Tell it to a child! A brain stimulation study of the role of left inferior frontal gyrus in emotion regulation during storytelling.

    Science.gov (United States)

    Urgesi, Cosimo; Mattiassi, Alan D A; Buiatti, Tania; Marini, Andrea

    2016-08-01

    In everyday life we need to continuously regulate our emotional responses according to their social context. Strategies of emotion regulation allow individuals to control time, intensity, nature and expression of emotional responses to environmental stimuli. The left inferior frontal gyrus (LIFG) is involved in the cognitive control of the selection of semantic content. We hypothesized that it might also be involved in the regulation of emotional feelings and expressions. We applied continuous theta burst stimulation (cTBS) over LIFG or a control site before a newly-developed ecological regulation task that required participants to produce storytelling of pictures with negative or neutral valence to either a peer (unregulated condition) or a child (regulated condition). Linguistic, expressive, and physiological responses were analyzed in order to assess the effects of LIFG-cTBS on emotion regulation. Results showed that the emotion regulation context modulated the emotional content of narrative productions, but not the physiologic orienting response or the early expressive behavior to negative stimuli. Furthermore, LIFG-cTBS disrupted the text-level structuring of negative picture storytelling and the early cardiac and muscular response to negative pictures; however, it did not affect the contextual emotional regulation of storytelling. These results may suggest that LIFG is involved in the initial detection of the affective arousal of emotional stimuli. PMID:27188219

  15. Identity, storytelling and the philanthropic journey

    Science.gov (United States)

    Maclean, Mairi; Harvey, Charles; Gordon, Jillian; Shaw, Eleanor

    2015-01-01

    This article develops theoretical understanding of the involvement of wealthy entrepreneurs in socially transformative projects by offering a foundational theory of philanthropic identity narratives. We show that these narratives are structured according to the metaphorical framework of the journey, through which actors envision and make sense of personal transformation. The journey provides a valuable metaphor for conceptualizing narrative identities in entrepreneurial careers as individuals navigate different social landscapes, illuminating identities as unfolding through a process of wayfinding in response to events, transitions and turning-points. We delineate the journey from entrepreneurship to philanthropy, and propose a typology of rewards that entrepreneurs claim to derive from giving. We add to the expanding literature on narrative identities by suggesting that philanthropic identity narratives empower wealthy entrepreneurs to generate a legacy of the self that is both self- and socially oriented, these ‘generativity scripts’ propelling their capacity for action while ensuring the continuation of their journeys. PMID:26456976

  16. Fra fortellinger til strategisk storytelling : en studie av hvordan fortellinger blir forsøkt omgjort til strategisk organisasjonskonsept

    OpenAIRE

    Isaksen, Elin

    2009-01-01

    Denne avhandlingen har undersøkt den strategiske bruken av fortellinger i organisasjoner, et fenomen som gjerne kalles Storytelling eller Corporate storytelling. Avhandlingen har undersøkt hvordan konsulenter, fortrinnsvis i Norge, har skaffet seg kunnskap om fenomenet og satt det ut i praksis. Den metodiske tilnærmingen er review av konseptlitteratur, kombinert med kvalitative intervju med et utvalg konsulenter som bruker storytelling som verktøy.

  17. The typeface character

    DEFF Research Database (Denmark)

    Beier, Sofie

    2015-01-01

    Research from the fields of neuroscience and psychology, shows that typefaces can carry different semantic associations. However, to be able to read a text, the reader can no longer focus on the character of the typeface, as the human mind is incapable of simultaneously giving full attention to...

  18. About Chinese Characters

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    Some Chinese characters refer to natural phenomena andsubstances, such as "雨" yu (rain), "云" yun (clouds), "雪" xue (snow),"电" dian (lightning) and "雷" lei (thunder). The original form of "雨"was"(?)," in which"(?)" represents the cloud layer, and"(?)"symbolizes rain drops.

  19. About Chinese Characters

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    It is perhaps a facet of human nature that makes a person want to beking, and to control others. The character "王" was originally"王",symbolizing the emerald prayer beads worn exclusively by the king. Inthe course of this character’s evolution, however, new connotations were

  20. Video Game Characters. Theory and Analysis

    Directory of Open Access Journals (Sweden)

    Felix Schröter

    2014-06-01

    Full Text Available This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration, simulation, and communication as three modes of representation particularly salient for contemporary video games and the characters they represent, second, between narrative, ludic, and social experience as three ways in which players perceive video game characters and their representations, and, third, between three dimensions of video game characters as ‘intersubjective constructs’, which usually are to be analyzed not only as fictional beings with certain diegetic properties but also as game pieces with certain ludic properties and, in those cases in which they function as avatars in the social space of a multiplayer game, as representations of other players. Having established these basic distinctions, we proceed to analyze their realization and interrelation by reference to the character of Martin Walker from the third-person shooter Spec Ops: The Line (Yager Development 2012, the highly customizable player-controlled characters from the role-playing game The Elder Scrolls V: Skyrim (Bethesda 2011, and the complex multidimensional characters in the massively multiplayer online role-playing game Star Wars: The Old Republic (BioWare 2011-2014.

  1. Data visualization a guide to visual storytelling for libraries

    CERN Document Server

    2016-01-01

    Data Visualization: A Guide to Visual Storytelling for Libraries is a practical guide to the skills and tools needed to create beautiful and meaningful visual stories through data visualization. Learn how to sift through complex datasets to better understand a variety of metrics, such as trends in user behavior and electronic resource usage, return on investment (ROI) and impact metrics, and learning and reference analytics. Sections include: .Identifying and interpreting datasets for visualization .Tools and technologies for creating meaningful visualizations .Case studies in data visualization and dashboards Understanding and communicating trends from your organization s data is essential. Whether you are looking to make more informed decisions by visualizing organizational data, or to tell the story of your library s impact on your community, this book will give you the tools to make it happen."

  2. Absence as Presence, Presence as Absence: Museological Storytelling in Berlin

    Directory of Open Access Journals (Sweden)

    Joshua Parker

    2013-01-01

    Full Text Available This article examines a long history of objects’ use in “telling stories,” and speculates on how museums and other art forms might encourage “narrations” while leaving story-telling to visitors or viewers. David Chipperfield’s 2009 “restoration” of Berlin’s Neues Museum made great efforts to preserve traces not only of the objects displayed inside, but to present an open-ended “narrative” of the building’s own history. Attempts at making historical sites “tell” stories have, meanwhile, also extended into other visual arts in Germany, of which the article examines several, discussing them in relation with the concept of “postmemory” and national narratives of identity.

  3. Character Education in Print: Content Analysis of Character Education in Introduction to Education Textbooks

    Science.gov (United States)

    Protz, Babette Marisa

    2013-01-01

    Albert Einstein is credited with saying that the most important component of education is the development of students' character. While debate exists as to the delivery of character education in the public schools, it must be recognized that not all students have a support system outside of the schoolhouse. Consequently, when character…

  4. Applying Adult Learning Theory through a Character Analysis

    Science.gov (United States)

    Baskas, Richard S.

    2011-01-01

    The purpose of this study is to analyze the behavior of a character, Celie, in a movie, 'The Color Purple," through the lens of two adult learning theorists to determine the relationships the character has with each theory. The development and portrayal of characters in movies can be explained and understood by the analysis of adult learning…

  5. Acquisition of Chinese characters: the effects of character properties and individual differences among second language learners.

    Science.gov (United States)

    Kuo, Li-Jen; Kim, Tae-Jin; Yang, Xinyuan; Li, Huiwen; Liu, Yan; Wang, Haixia; Hyun Park, Jeong; Li, Ying

    2015-01-01

    In light of the dramatic growth of Chinese learners worldwide and a need for cross-linguistic research on Chinese literacy development, this study drew upon theories of visual complexity effect (Su and Samuels, 2010) and dual-coding processing (Sadoski and Paivio, 2013) and investigated (a) the effects of character properties (i.e., visual complexity and radical presence) on character acquisition and (b) the relationship between individual learner differences in radical awareness and character acquisition. Participants included adolescent English-speaking beginning learners of Chinese in the U.S. Following Kuo et al. (2014), a novel character acquisition task was used to investigate the process of acquiring the meaning of new characters. Results showed that (a) characters with radicals and with less visual complexity were easier to acquire than characters without radicals and with greater visual complexity; and (b) individual differences in radical awareness were associated with the acquisition of all types of characters, but the association was more pronounced with the acquisition of characters with radicals. Theoretical and practical implications of the findings were discussed. PMID:26379562

  6. Acquisition of Chinese characters: the effects of character properties and individual differences among second language learners.

    Science.gov (United States)

    Kuo, Li-Jen; Kim, Tae-Jin; Yang, Xinyuan; Li, Huiwen; Liu, Yan; Wang, Haixia; Hyun Park, Jeong; Li, Ying

    2015-01-01

    In light of the dramatic growth of Chinese learners worldwide and a need for cross-linguistic research on Chinese literacy development, this study drew upon theories of visual complexity effect (Su and Samuels, 2010) and dual-coding processing (Sadoski and Paivio, 2013) and investigated (a) the effects of character properties (i.e., visual complexity and radical presence) on character acquisition and (b) the relationship between individual learner differences in radical awareness and character acquisition. Participants included adolescent English-speaking beginning learners of Chinese in the U.S. Following Kuo et al. (2014), a novel character acquisition task was used to investigate the process of acquiring the meaning of new characters. Results showed that (a) characters with radicals and with less visual complexity were easier to acquire than characters without radicals and with greater visual complexity; and (b) individual differences in radical awareness were associated with the acquisition of all types of characters, but the association was more pronounced with the acquisition of characters with radicals. Theoretical and practical implications of the findings were discussed.

  7. Effects of a School-Based Social-Emotional and Character Development Program on Health Behaviors: A Matched-Pair, Cluster-Randomized Controlled Trial.

    Science.gov (United States)

    Bavarian, Niloofar; Lewis, Kendra M; Acock, Alan; DuBois, David L; Yan, Zi; Vuchinich, Samuel; Silverthorn, Naida; Day, Joseph; Flay, Brian R

    2016-02-01

    There is considerable research that suggests that school-based social-emotional programs can foster improved mental health and reduce problem behaviors for participating youth; in contrast, much less is known about the impact of these programs on physical health, even though some of these programs also include at least limited direct attention to promoting physical health behaviors. We examined the effects of one such program, Positive Action (PA), on physical health behaviors and body mass index (BMI), and tested for mediation of program effects through a measure of social-emotional and character development (SECD). Participating schools in the matched-pair, cluster-randomized trial were 14 low-performing K-8 Chicago Public Schools. We followed a cohort of students in each school from grades 3 to 8 (eight waves of data collection; 1170 total students). Student self-reports of health behaviors served as the basis for measures of healthy eating and exercise, unhealthy eating, personal hygiene, consistent bedtime, and SECD. We collected height and weight measurements at endpoint to calculate age- and gender-adjusted BMI z-scores. Longitudinal multilevel modeling analyses revealed evidence of favorable program effects on personal hygiene [effect size (ES) = 0.48], healthy eating and exercise (ES = 0.21), and unhealthy eating (ES = -0.19); in addition, BMI z-scores were lower among students in PA schools at endpoint (ES = -0.21). Program effects were not moderated by either gender or student mobility. Longitudinal structural equation modeling demonstrated mediation through SECD for healthy eating and exercise, unhealthy eating, and personal hygiene. Findings suggest that a SECD program without a primary focus on health behavior promotion can have a modest impact on outcomes in this domain during the childhood to adolescence transition.

  8. The experience of Occupational Therapy with storytelling in an educational institution

    Directory of Open Access Journals (Sweden)

    José Henrique da Silva Cunha

    2015-03-01

    Full Text Available Stories are important tools in the educational process and daily lives of children, because they contribute to the teaching practice in early education and to child development in many aspects, especially in learning. The purpose of this report is to present the experience of a storytelling group in an educational institution in the municipality of Uberaba, Minas Gerais state, during an internship supervised by the Occupational Therapy Course - Federal University of Triângulo Mineiro. The group developed strategies to improve psychomotor and cognitive aspects and expressive abilities of the students. Twelve one-hour weekly meetings were held during the morning, and the public were students aged 6 to 12 years old that stayed in school the whole day. In the workshop, entitled “Living the Story”, the group developed actions aimed at the creation and telling of stories, the confection of resources that were linked to the stories, and the concepts of experiences related to psychomotor aspects. As a result, it was possible to observe improvements in cognitive skills, emotional regulation, attention and concentration, problem solving, and general psychomotor aspects. Therefore, it is possible to point out that creating and listening to stories stimulate the imagination, educate, instruct, develop cognitive skills, facilitate the process of reading and writing, and enhance children’s communication skills

  9. Multi-Sensory Storytelling as an Aid to Assisting People with Profound Intellectual Disabilities to Cope with Sensitive Issues: A Multiple Research Methods Analysis of Engagement and Outcomes

    Science.gov (United States)

    Young, Hannah; Fenwick, Maggi; Lambe, Loretto; Hogg, James

    2011-01-01

    The importance of storytelling in social, cultural and educational contexts is well established and documented. The extension of storytelling to people with profound intellectual and multiple disabilities (PIMD) has in recent years been undertaken with an emphasis on the value of sensory experience and the context storytelling provides for social…

  10. Closed surfaces and character varieties

    CERN Document Server

    Chesebro, Eric

    2012-01-01

    The powerful character variety techniques of Culler and Shalen can be used to find essential surfaces in knot manifolds. We show that module structures on the coordinate ring of the character variety can be used to identify detected boundary slopes as well as when closed surfaces are detected. This approach also yields new number theoretic invariants for the character varieties of knot manifolds.

  11. The Use of Humor and Storytelling with African American Men: Innovative Therapeutic Strategies for Success in Counseling

    Science.gov (United States)

    Vereen, Linwood G.; Hill, Nicole R.; Butler, S. Kent

    2013-01-01

    In recent years, the use of culturally appropriate humor as a tool for change within the parameters of counseling has grown within the literature. In comparison, the art of storytelling has had little attention within the literature as a tool for strategic change. This article outlines a framework for the use of humor and storytelling as…

  12. Digital Storytelling: Conveying the Essence of a Face-to-Face Lecture in an Online Learning Environment

    Science.gov (United States)

    Baim, Susan A

    2015-01-01

    As the percentage of university-level courses delivered online continues to increase, instructors who rely on storytelling approaches to convey key concepts in lecture-based coursework will likely face the need to translate their oral storytelling modules into one or more formats that are suitable for use in an online learning environment. While…

  13. Design, Implementation, and Lessons Learned from a Digital Storytelling Project in an Undergraduate Health Promotion Theory Course

    Science.gov (United States)

    Rimando, Marylen; Smalley, K. Bryant; Warren, Jacob C.

    2015-01-01

    This article describes the design, implementation and lessons learned from a digital storytelling project in a health promotion theory course. From 2011-2012, 195 health promotion majors completed a digital storytelling project at a Midwestern university. The instructor observed students' understanding of theories and models. This article adds to…

  14. "Relaaax, I Remember the Recession in the Early 1980s...": Organizational Storytelling as a Crisis Management Tool

    Science.gov (United States)

    Kopp, David M.; Nikolovska, Irena; Desiderio, Katie P.; Guterman, Jeffrey T.

    2011-01-01

    In this conceptual paper, we consider organizational storytelling as a communications tool in which stories are used to reduce the stress and anxiety of organizational members during a crisis. While there is much consensus among organizational scholars detailing storytelling's active role in such processes as organizational learning and…

  15. "I Am Proud that I Did It and It's a Piece of Me": Digital Storytelling in the Foreign Language Classroom

    Science.gov (United States)

    Castaneda, Martha E.

    2013-01-01

    This case study examines students' experiences regarding the infusion of digital storytelling in their high school fourth-year Spanish class. The aim of this case study is to determine if digital storytelling can be an effective tool for language learners to communicate emotion and present information to an audience. Sources of information for…

  16. Digital storytelling in teacher education: A meaningful way of integrating ICT in ESL teaching

    Directory of Open Access Journals (Sweden)

    Fredrik Mørk Røkenes

    2016-04-01

    Full Text Available Hensikten med denne studien er å utforske hvordan bruken av digitale fortellinger i lærerutdanningen kan bidra til å utvikle lektorstudenters digitale kompetanse og fremme innovativ bruk av IKT i engelskundervisningen. Gjennom bruken av kasusstudie og en design-basert forskningstilnærming beskriver denne studien to gjennomføringer og design-sykluser av et verksted med bruk av digitale fortellinger ved en norsk lærerutdanning hvor det overordnede målet var å vise innovative og hensiktsmessige måter å integrere IKT i engelskundervisningen. En digital kompetansemodell er brukt som linse i dataanalysen hvor datamaterialet kommer fra en kvantitativ spørre-undersøkelse, feltobservasjoner, refleksjonslogger, digitale artefakter og semi-strukturerte intervjuer. Studiens funn viser en rekke tilnærmingsmåter som kan tas i bruk i gjennomføringen av verksted i digitale fortellinger, slik som modellering av integrering av IKT og vurdering med IKT, stillasbygging ved studentaktive læringsopplevelser med IKT, og brobygging mellom teori og praksis gjennom refleksjon. Implikasjoner for lærerutdanningen blir diskutert.Nøkkelord: profesjonsfaglig digital kompetanse, digitale fortellinger, lærer-studenter, lærerutdannere, lærerutdanning, engelsk fagdidaktikkAbstractThe purpose of this study is to examine how the use of digital storytelling (DST in teacher education can help develop digital competence in secondary school English as a second language (ESL student teachers, and promote the innovative use of information and communications technology (ICT in ESL teaching. Following a case methodology and a design-based research approach, the study reports on two iterative design cycles of a DST workshop held at a Norwegian teacher education program where the aim was to promote secondary ESL student teachers’ digital competence and showcase innovative ways of integrating ICT into ESL teaching. A digital competence model is used as a research lens

  17. Using Storytelling to Communicate Science to the Public

    Science.gov (United States)

    Calderazzo, J.

    2014-12-01

    "Science is the greatest of all adventure stories," says physicist Brian Greene, author of The Elegant Universe. "It's been unfolding for thousands of years as we have sought to understand ourselves and our surroundings . . . and needs to be communicated in a manner that captures this drama." Carl Sagan and Neil deGrasse Tyson, the old and new storytelling hosts of Cosmos, would agree. So would Rachel Carson, who used one of the oldest and simplest of all story forms, the fable, to coax her readers into a complicated tale of pesticides, chemistry, and ecological succession. Silent Spring may well be the most influential science book of the last fifty years. More than ever, scientists need to communicate clearly and passionately to the public, the media, and decision-makers. Not everyone can be as articulate as a Jane Goodall or an Alan Rabinowitz. But humans are storytelling animals, and recent communications research suggests that information conveyed in story form activates more parts of the brain than when it is conveyed by bullet point or other non-narrative ways. Even a shy and retiring researcher can easily learn to use, at minimum, small and subtle techniques to find common ground with an audience who will not forget the message. Additionally, much recent communications research suggests strongly that the most memorable and effective way to coomunicate with the public is by conveying shared values or common ground. Stories--common to virtually every human society over time--inherently do that. As a literary and nonfiction writer for 40 years, and a university teacher of nonfiction and science/nature wiritng for the last 30, I know this first hand as well as through core scholarship about literature and narrative theory. Among other things, my talk will explore how some of the above science communication stars have used these sometimes-buried communication strategies--and how others can, too. Not crucial, but a brief interactive excerise I could conduct would

  18. Public domain optical character recognition

    Science.gov (United States)

    Garris, Michael D.; Blue, James L.; Candela, Gerald T.; Dimmick, Darrin L.; Geist, Jon C.; Grother, Patrick J.; Janet, Stanley A.; Wilson, Charles L.

    1995-03-01

    A public domain document processing system has been developed by the National Institute of Standards and Technology (NIST). The system is a standard reference form-based handprint recognition system for evaluating optical character recognition (OCR), and it is intended to provide a baseline of performance on an open application. The system's source code, training data, performance assessment tools, and type of forms processed are all publicly available. The system recognizes the handprint entered on handwriting sample forms like the ones distributed with NIST Special Database 1. From these forms, the system reads hand-printed numeric fields, upper and lowercase alphabetic fields, and unconstrained text paragraphs comprised of words from a limited-size dictionary. The modular design of the system makes it useful for component evaluation and comparison, training and testing set validation, and multiple system voting schemes. The system contains a number of significant contributions to OCR technology, including an optimized probabilistic neural network (PNN) classifier that operates a factor of 20 times faster than traditional software implementations of the algorithm. The source code for the recognition system is written in C and is organized into 11 libraries. In all, there are approximately 19,000 lines of code supporting more than 550 subroutines. Source code is provided for form registration, form removal, field isolation, field segmentation, character normalization, feature extraction, character classification, and dictionary-based postprocessing. The recognition system has been successfully compiled and tested on a host of UNIX workstations. This paper gives an overview of the recognition system's software architecture, including descriptions of the various system components along with timing and accuracy statistics.

  19. Conversas sobre transmedia storytelling: alternativas produtivas - Entrevista com Rafael Nunes

    Directory of Open Access Journals (Sweden)

    Fernanda Castilho

    2014-07-01

    Full Text Available Rafael Antunes realizou recentemente em Portugal projetos de ficção orientados pela lógica transmedia aplicada ao storytelling. Tanto Lápis Azul como Mutter conseguiram ter impacto na mídia portuguesa, mas o produtor admite que ainda existe um grande abismo entre os projetos transmídia e a lógica de produção tradicional do cinema e da televisão. Rafael Antunes integra o projeto CIAKL, European course in entrepreneurship for the creative industries, que envolve várias Universidades Europeias e empresas do ramo na procura de novos modelos de negócio para as indústrias criativas. Para além disso, desenvolve o seu doutoramento em Ciências da Comunicação na Universidade Lusófona de Humanidades e Tecnologias, instituição que tem apoiado o desenvolvimento dos seus projetos em conjunto com a emissora SIC (Sociedade Independente de Comunicação, na qual trabalha desde 2001. O seu currículo ainda conta com a realização de curtas-metragens premiados por festivais portugueses.

  20. Exploring Persona-Scenarios - Using Storytelling to Create Design Ideas

    Science.gov (United States)

    Madsen, Sabine; Nielsen, Lene

    This paper explores the persona-scenario method by investigating how the method can support project participants in generating shared understandings and design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is not easy to write and present a good, coherent, and design-oriented story without methodical support. The paper therefore contributes with guidelines that delineate a) what a design-oriented persona-scenario should consist of (product) and b) how to write it (procedure) in order to generate and validate as many, new, and shared understandings and design ideas as possible (purpose). The purpose of the guidelines is to facilitate the construction of persona-scenarios as good, coherent stories, which make sense to the storytellers and to the audience - and which therefore generate many, new, and shared understandings and design ideas.

  1. The passion and the peril: storytelling in medicine.

    Science.gov (United States)

    Ofri, Danielle

    2015-08-01

    Medical caregivers are always telling stories because stories provide meaning to much of their working lives. Although there is surely an element of shock value in the stories that medical professionals choose to share, the compulsion to tell a story is largely motivated by the profound emotions kindled by the clinical experience. This impulse needs to be recognized by the profession, even nurtured. However, as Wells and colleagues highlight in this issue, social media adds a new twist to storytelling. Exponential amplification combined with lack of space for nuance is a toxic brew. This needs to be explicitly emphasized with medical trainees. Although privacy rules already exist, the meaning of professionalism is to cleave to the spirit of the law, not just the letter of the law. Caregivers' primary duty is toward patients, not to writing careers or to online following. Consent should be obtained wherever possible. Identifying characteristics must be changed. Any story that might be damaging, hurtful, or embarrassing to a patient does not belong in the public sphere. Nevertheless, those in medicine need to recognize that the impulse to tell a story is innate in the human race, especially so in the caregiving professions. Experienced caregivers need to help students understand that stories provide depth and meaning to medicine but, when broadcast inappropriately, can cause harm. PMID:25692561

  2. Educational uses of digital storytelling: an experience of m-learning for the emotional education

    Directory of Open Access Journals (Sweden)

    Víctor Socas Guerra

    2013-08-01

    Full Text Available 0 0 1 79 436 USAL 3 1 514 14.0 Normal 0 21 false false false ES JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:Calibri; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-ansi-language:ES; mso-fareast-language:EN-US;} This paper presents an educational innovative experience developed in an art school in the cycle of Language and Audiovisual Media. In this experience different techniques have been applied: a computer-supported collaborative learning for teaching social skills, b digital storytelling for teaching emotional skills c use of mobile devices for teaching specific subject's skills in audiovisual creation and technological skills. This paper describes the design of this educational experience and their results.

  3. Feature Point Method of Chinese Character Recognition and Its Application

    Institute of Scientific and Technical Information of China (English)

    张Xin中; 闫昌德; 等

    1990-01-01

    A new method for recognizing Chinese characters is proposed.It is based on the so-called feature points of Chinese characters.The feature points we use include those on the stroke of a character.i.e.,end points.turning points,fork points and cross points.and the key points on the background of character.This method differs from the previous ones for it combines the feature points on stroke with those on background and it uses feature points to recognize Chinese characters directly.A Chinese character recognition system based to top-down dynamical matching of feature point is developed.The system can recognize not only 6763 printed sample Song font Chinese characters of size 5.6×5.6mm2 with high recognition rate,but also the general printed books,magazines and documents with a satisfactory recognition rate and speed.

  4. Exploring the use of storytelling in quantitative research fields using a multiple case study method

    Science.gov (United States)

    Matthews, Lori N. Hamlet

    The purpose of this study was to explore the emerging use of storytelling in quantitative research fields. The focus was not on examining storytelling in research, but rather how stories are used in various ways within the social context of quantitative research environments. In-depth interviews were conducted with seven professionals who had experience using storytelling in their work and my personal experience with the subject matter was also used as a source of data according to the notion of researcher-as-instrument. This study is qualitative in nature and is guided by two supporting theoretical frameworks, the sociological perspective and narrative inquiry. A multiple case study methodology was used to gain insight about why participants decided to use stories or storytelling in a quantitative research environment that may not be traditionally open to such methods. This study also attempted to identify how storytelling can strengthen or supplement existing research, as well as what value stories can provide to the practice of research in general. Five thematic findings emerged from the data and were grouped under two headings, "Experiencing Research" and "Story Work." The themes were found to be consistent with four main theoretical functions of storytelling identified in existing scholarly literature: (a) sense-making; (b) meaning-making; (c) culture; and (d) communal function. The five thematic themes that emerged from this study and were consistent with the existing literature include: (a) social context; (b) quantitative versus qualitative; (c) we think and learn in terms of stories; (d) stories tie experiences together; and (e) making sense and meaning. Recommendations are offered in the form of implications for various social contexts and topics for further research are presented as well.

  5. On the Storytelling Techniques in The Razor’s Edge by W. Somerset Maugham

    Institute of Scientific and Technical Information of China (English)

    胡广新

    2014-01-01

    William Somerset Maugham is an outstanding British novelist and playwright in the 1930s. His skill is called the most perfect expression of the art of narrative in literature. Maugham’s last novel, The Razor’s Edge, is one of the most representative works utilizing ingenious storytelling techniques. Text analysis is adopted as the major research method to make a detailed analysis of the three storytelling techniques used in The Razor’s Edge:first-person narrative, spatial narrative and flashback, and to reveal the effects achieved by them and their contributions to the novel’s readability.

  6. Transforming Students into Digital Hakawati: Digital Storytelling in the AFL Classroom: Learners’ Attitudes and Recommendations

    Directory of Open Access Journals (Sweden)

    Gaby Semaan

    2016-07-01

    Full Text Available In a small exploratory pilot study, Digital Storytelling was used to enhance language learning and engagement as part of an Arabic as a Foreign Language (AFL program. Twenty-three AFL learners studying in a seven-week intensive Arabic summer program participated in the pilot study. Participants took a self-administered online survey that rated their experience creating digital stories in Arabic using three computer software programs and two iPad apps. The results of the pilot study suggest that Digital Storytelling (DS can be an effective tool for enhancing Arabic instruction at multiple proficiency levels.

  7. Exploring new ways of media construction of citizenship in schools: from «Antigone» to transmedia storytelling

    Directory of Open Access Journals (Sweden)

    Gonzalo JOVER

    2015-06-01

    Full Text Available  Recent movements of citizen participation have found on the Internet and the Social Networks a favorable environment for development, which should lead us to a pedagogical reflection about the potential of virtual spaces for citizenship education. This article presents the theoretical basis and the pilot project of a school work which allows us to promote a concept of digital literacy that includes digital and civic competence. From the classic Antigone, conceived as the first act of civil disobedience, we explore the categories of public and private, which are perceived on this narration as opposite areas. Then we propose to understand the school as a space of conversation between both contexts. For this task, the project brings together the provocative capacity of classic literature and the potential of transmedia storytelling, where pupils are not only consumers but also critical participants before the social reality.y.

  8. 說故事對組織記憶影響之研究 A Study of Influence of Storytelling toward Organizational Memory

    Directory of Open Access Journals (Sweden)

    Pin-Han Chen

    2008-06-01

    stored by story, and it is one of retention facilities of organizational memory. For this reason, we can’t ignore the influence of storytelling on organizational memory. Besides, universities are important in the era of knowledge-based economy because of the influence of organizational memory on thinking, behavior, and attitude of members. The idea, spirit, and culture of universities can be passed down by storytelling. Shih Hsin university is the subject in this study. Based on the literature review and in-depth interview, this study explores the importance of storytelling to organization, the influence of storytelling on organizational memory, and organization value can be or can not be conveyed and established effectively by storytelling. The results of this study indicate that: 1. The importance of storytelling: Through storytelling, organization members emotionally connect to their organization and then identify their organization; 2. Storytelling can store organizational culture, convey experience and knowledge, and improve acquisition, retention, and maintenance of process of organizational memory management; 3. Organization value and spirit can be conveyed effectively by storytelling. Meanwhile, it is positive to employees. The results of this study explore the influence of storytelling on organizational memory and could be the reference to establishment and development of organizational memory in such enterprise and higher education organization.

  9. An analysis on the relationships of characters in Nezami’s Khosrow & Shirin

    Directory of Open Access Journals (Sweden)

    سید حسین فاطمي

    2010-12-01

    Full Text Available The basic issue in this article is to analyze the relationships of characters in Nezami’s Khosrow & Shirin by using of Greimas’s Actors Pattern. In Nezami’s narrative we found the six actors that Greimas mentioned; including: transmitter, recipient, subject, object, helper, and deterrent. According to the results of this article the Transmitter is part of Khosrow’s character – his unconsciousness – that appears in his dream in shape of Anushirvan, his ancestor, and brings good news about Shirin and Shabdiz. The Recipient is Khosrow. The Subject is Shirin. The Object is bringing Khosrow & Shirin together. The Helper is Shapur. The Deterrent is Maryam, Khosrow’s wife, whose deterrent act ends with her death, as well as Farhad, who does not show a noticeable deterrent force. “The love of Farhad to Shirin” is not a love story parallel to the love of “Farhad and Shirin”, but it exists throughout the Story, and Farhad plays the role of a deterrent actor (rival. According to this research, Greimas’s Theory is to an extent useful for the analysis of characters in Nezami’s Khosrow & Shirin. Based on this, the reader can follow the relationship and interaction of characters with a clear mind. Through the comparison of the subject, recipient and deterrent actors in the two stories of Khosrow & Shirin and Leyli & Majnoon, we can find that the from the viewpoint of storytellers of Khosrow & Shirin freedom of the woman’s character and her decisiveness in action is valuable, while in the view of the storytellers of Leyli & Majnoon, is her loyalty to the traditional social mores and customs and her nature of obedience to her father or husband. This point shows the cultural differences of societies, in which the two stories originated. The outline of these two examples is the base for its spread to other Persian-language love stories. Key words: Khosrow & Shirin, Greimas’ Actors Pattern, Character, Relationship.

  10. Memory between old and new media. Rethinking storytelling as a performative practice to process, assess and create awareness of change in the world of secondary orality

    OpenAIRE

    Elena LAMBERTI

    2012-01-01

    Storytelling is old, but in our digital age its means are new. When an event of huge cultural significance occurs (such as the sinking of the Costa Concordia, the “Occupy Wall Street” Protest, or the coming of Boat-People to Europe) stories ricochet from TV to Internet, from cell phone to text message with a speed and proliferation unknown even a decade ago. We need new and effective ways to understand the making of cultural processes in a multi-media environment in order to learn and develop...

  11. Maya Studio Projects Photorealistic Characters

    CERN Document Server

    Palamar, Todd

    2011-01-01

    Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support fi

  12. Character design for soccer commmentary

    CERN Document Server

    Binsted, K

    1998-01-01

    In this paper we present early work on an animated talking head commentary system called {\\bf Byrne}\\footnote{David Byrne is the lead singer of the Talking Heads.}. The goal of this project is to develop a system which can take the output from the RoboCup soccer simulator, and generate appropriate affective speech and facial expressions, based on the character's personality, emotional state, and the state of play. Here we describe a system which takes pre-analysed simulator output as input, and which generates text marked-up for use by a speech generator and a face animation system. We make heavy use of inter-system standards, so that future versions of Byrne will be able to take advantage of advances in the technologies that it incorporates.

  13. Synthetic biology character and impact

    CERN Document Server

    Pade, Christian; Wigger, Henning; Gleich, Arnim

    2015-01-01

    Synthetic Biology is already an object of intensive debate. However, to a great extent the discussion to date has been concerned with fundamental ethical, religious and philosophical questions. By contrast, based on an investigation of the field’s scientific and technological character, this book focuses on new functionalities provided by synthetic biology and explores the associated opportunities and risks. Following an introduction to the subject and a discussion of the most central paradigms and methodologies, the book provides an overview of the structure of this field of science and technology. It informs the reader about the current stage of development, as well as topical problems and potential opportunities in important fields of application. But not only the science itself is in focus. In order to investigate its broader impact, ecological as well as ethical implications will be considered, paving the way for a discussion of responsibilities in the context of a field at a transitional crossroads be...

  14. 以数字故事促进学生21世纪技能发展--基于对芬兰“数字故事”研究的分析%Digital Storytelling in Teaching:An Analysis of the CICERO Projects in Helsinki University

    Institute of Scientific and Technical Information of China (English)

    张淑萍; 范国睿

    2015-01-01

    s personal nar-ratives, digital storytelling was first originated from the art revolution in the U. S during the 1980s. It was then intro-duced into teaching because of its advantages in developing students’ 21st-century skills. This paper aims to introduce and analyze some of the leading research projects in digital storytelling to enrich and benefit domestic research in Chi-na. Two projects, Mobile Video STEM Inquiries and Boundless Classroom, launched by CICERO Learning Network in Helsinki University from 2012 to 2013 were selected for analysis in this paper. We interviewed CICERO Learning Net-work researchers and collected reports and journal articles about their research. In this article, we describe main re-search results from CICERO. Based on the experiments that are carried out both in Finland and internationally, re-searchers in CICERO Learning Network defined how digital storytelling should be used to promote students’ 21st-cen-tury skills by connecting the formal and informal learning environments, and building an international classroom. Four main modules, which include clarifying the tasks of the lesson, learning based on inquiry and shooting video of the process, making digital stories in a group or individually, sharing, evaluating and reflecting on the digital sto-ries, are given out to guide teachers to apply digital stories in their classroom. Researchers of the two projects found that the lessons that applied digital storytelling method could be challenged regarding discipline and technical prob-lems. Thus, teachers’ leadership as well as technical improvement in Internet and server ability of MoViE platform are proposed as the solutions. Global sharing pedagogy is used as the theoretical framework and four elements, knowledge and skills creation, collaboration, networking and digital literacy, are the emphasis during the process of using digit-al stories to teach. This paper made further comparison between digital storytelling and micro-lectures and

  15. Character Education Re-Conceptualized for Practical Implementation

    Science.gov (United States)

    Bajovic, Mira; Rizzo, Kelly; Engemann, Joe

    2009-01-01

    In this paper we explored conceptual ambiguities of character education within the present Ontario Ministry of Education initiative. Through the critical lens of moral development theories and theories of mind, social and cognitive domains and their affect on character development were examined. Based on these findings three shortcomings in…

  16. Chinese kindergartners learn to read characters analytically.

    Science.gov (United States)

    Yin, Li; McBride, Catherine

    2015-04-01

    Do Chinese children implicitly extract information from Chinese print before they are formally taught to read? We examined Chinese kindergartners' sensitivity to regularities in Chinese characters and the relationship between such sensitivity and later literacy ability. Eighty-five kindergartners from Beijing were given a character-learning task and assessed on word reading and word writing twice within a 1-year interval. Sensitivity to the structural and phonetic regularities in Chinese appeared in 4-year-olds, and sensitivity to the positions of radicals in Chinese characters emerged in 5-year-olds. Such sensitivities explained unique variance in Chinese word reading and writing 1 year later, with age and nonverbal IQ statistically controlled. Young children detected regularities in written Chinese before they received formal instruction in it, which underscores both the importance of early statistical learning for literacy development and the analytic properties of Chinese print.

  17. Shared-Reading versus Oral Storytelling: Associations with Preschoolers' Prosocial Skills and Problem Behaviours

    Science.gov (United States)

    Curenton, Stephanie M.; Craig, Michelle Jones

    2011-01-01

    Dyadic shared-reading and oral storytelling practices and their association to American preschoolers' (N = 33) prosocial and problem behaviour was examined. The frequency (how often dyads read) and history (the child's age at first reading) were examined within shared-reading; emotion state talk and evaluative judgments were examined in both…

  18. Improving Technology Competency and Disposition of Beginning Pre-Service Teachers with Digital Storytelling

    Science.gov (United States)

    Heo, Misook

    2011-01-01

    This study examined the effects of the digital storytelling experience of beginning pre-service teachers on their self-efficacy in educational technology and disposition toward change with regard to new technological approaches to teaching. A total of 76 freshmen participated in the study. After participating in a brief tutorial session, the…

  19. Putting Multiliteracies into Practice: Digital Storytelling for Multilingual Adolescents in a Summer Program

    Science.gov (United States)

    Angay-Crowder, Tuba; Choi, Jayoung; Yi, Youngjoo

    2013-01-01

    In this article we demonstrate how we created a context in which digital storytelling was designed and implemented to teach multilingual middle school students in the summer program sponsored by a local nonprofit organization, the Latin American Association, in a city in the southeastern United States. While implementing the notion of…

  20. The Investigation of Preservice Teachers' and Primary School Students' Views about Online Digital Storytelling

    Science.gov (United States)

    Karakoyun, Ferit; Kuzu, Abdullah

    2016-01-01

    This study was aimed at investigating the views held by preservice teachers from the department of Computer Education and Instructional Technology (CEIT) and those of 6th grade students about the process of online digital storytelling activities as it applies to the students' education. The study was designed as a case study. The data were…

  1. Digital Storytelling as Racial Justice: Digital Hopes for Deconstructing Whiteness in Teacher Education

    Science.gov (United States)

    Matias, Cheryl E.; Grosland, Tanetha J.

    2016-01-01

    Teacher education is replete with an overwhelming presence of Whiteness, a presence that if not explicitly interrogated indefinitely recycles hegemonic Whiteness. Needed are pedagogical strategies that expose the hegemonic invisibility of Whiteness. This critical reflection examines the utilization of digital storytelling by teacher educators of…

  2. Virtual Intervention to Improve Storytelling Ability among Deaf and Hard-of-Hearing Children

    Science.gov (United States)

    Eden, Sigal

    2014-01-01

    Deaf and hard-of-hearing (D/HH) children reveal considerable difficulty in producing an organised and complete narrative. The current study conducted a three-month intervention to improve D/HH children's storytelling ability through training in arranging episodes of temporal scripts, and telling the stories they created. We examined 65 D/HH…

  3. How digital storytelling is used in mental health: A scoping review.

    Science.gov (United States)

    De Vecchi, Nadia; Kenny, Amanda; Dickson-Swift, Virginia; Kidd, Susan

    2016-06-01

    The creative arts can be used to support stakeholders of mental health services to communicate and share their lived experience. Digital storytelling is one method that has been used to capture people's lived experience. In this scoping review, we were interested in mapping how digital storytelling has been used in mental health, and to identify gaps in the literature. Nine databases were searched to identify peer reviewed literature published between January 2000 and August 2015; 15 articles were included in the review. The articles were categorized across four broad areas: educational interventions, learning skills, learning about other people's lived experience, and learning about personal lived experience. We identify that while digital storytelling has potential as a participatory process to promote mutual understanding of and empathy towards lived experiences in mental health, there is a dearth of research in this area. More research is needed on the use of digital storytelling in mental health to determine its effectiveness in progressing a recovery orientation in service provision that is built on solidarity and a social justice agenda. PMID:26900000

  4. The Historical Ideal-Type as a Heuristic Device for Academic Storytelling by Sport Scholars

    Science.gov (United States)

    Tutka, Patrick; Seifried, Chad

    2015-01-01

    The goal of this research endeavor is to take the previous calls of sport scholars to expand into alternative research approaches (e.g., history, case study, law reviews, philosophy, etc.) and to show how storytelling can be an effective tool through the use of a heuristic device. The present analysis attempts to focus on the usage of the…

  5. Online interaction. Effects of storytelling in an internet breast cancer support group

    DEFF Research Database (Denmark)

    Høybye, Mette Terp; Johansen, Christoffer; Tjørnhøj-Thomsen, Tine

    2005-01-01

    cancer and chronic pain, by analysing the storytelling emerging on the Scandinavian Breast Cancer Mailing list. Using participant observation and face-to-face or online interviews of participants, we investigated the motivations of 15 women who chose the internet to counteract social isolation after...

  6. The Effect of Story Grammars on Creative Self-Efficacy and Digital Storytelling

    Science.gov (United States)

    Liu, C.-C.; Wu, L. Y.; Chen, Z.-M.; Tsai, C.-C.; Lin, H.-M.

    2014-01-01

    Previous studies have proposed that the grammars may serve as a rule-based scaffolding to facilitate story comprehension in storytelling activities. Such scaffoldings may inform students of crucial story elements and possible transitions among different elements. However, how these scaffoldings may influence story creation/writing activities is…

  7. In Search of a Theoretical Basis for Storytelling in Education Research: Story as Method

    Science.gov (United States)

    Gallagher, Kathleen Marie

    2011-01-01

    In this article, the author argues that storytelling is centrally important to education research. The proliferation of narrative methodologies, albeit significant and innovative in the evolution of qualitative studies in education, has, nonetheless, not been accompanied by a theoretical body that has captured the complexities--ethical and…

  8. Enhancing Sequential Time Perception and Storytelling Ability of Deaf and Hard of Hearing Children

    Science.gov (United States)

    Ingber, Sara; Eden, Sigal

    2011-01-01

    A 3-month intervention was conducted to enhance the sequential time perception and storytelling ability of young children with hearing loss. The children were trained to arrange pictorial episodes of temporal scripts and tell the stories they created. Participants (N = 34, aged 4-7 years) were divided into 2 groups based on whether their…

  9. A Digital Storytelling Study Project on Mathematics Course with Preschool Pre-Service Teachers

    Science.gov (United States)

    Inan, Cemil

    2015-01-01

    Digital storytelling technique is based on a presentation of course content in a story form using multimedia tools. In this study, digital stories were designed for mathematics instruction with preschool pre-service teachers. At the end of the six-week study, preschool students viewed the digital stories created. The study aimed to determine the…

  10. The Galli Galli Sim Sim Story Pond: Inspiring Children as Storytellers in India

    Science.gov (United States)

    Batada, Ameena; Joshi, Ira; Sharma, Garima; Mehta, Swati

    2010-01-01

    Children have long enjoyed a special status in the family and the community in India, where traditional teaching techniques include song, dance, play, and storytelling. In India, play-oriented, child-centered approaches to teaching and learning, which are common in the United States, Canada, Europe, and elsewhere, are the exception to the norm…

  11. Communicating Culture in the 21st Century: The Power of Media-Enhanced Immersive Storytelling

    Science.gov (United States)

    Stogner, Maggie Burnette

    2011-01-01

    This paper explores the potential of digital media technologies and new storytelling techniques in giving objects an emotional dimension and thus encouraging affective learning. The use of new immersive and participatory techniques is a means of contextualizing real objects, and perhaps a more effective way to reach diverse audiences and create…

  12. A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot

    Science.gov (United States)

    Sugimoto, Masanori

    2011-01-01

    This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…

  13. A Story-Telling Approach to Teaching English to Young EFL Iranian Learners

    Science.gov (United States)

    Kalantari, Farzaneh; Hashemian, Mahmood

    2016-01-01

    This study investigated the effects of the storytelling approach on improving of EFL learners' vocabulary knowledge. To this end, 30 upper-beginner EFL learners (out of a population of 134) were selected by means of an OPT test and were assigned to 2 groups: 1 experimental and 1 group. The participants were selected from among young EFL learners…

  14. Peering into a Chilean black box: parental storytelling in pediatric genetic counseling.

    Science.gov (United States)

    Ordonez, Jessica; Margarit, Sonia; Downs, Katy; Yashar, Beverly M

    2013-12-01

    While genetic counseling has expanded to multiple international settings, research about providing culturally sensitive services to non-U.S. patients is limited. To gain insights, we utilized a process study to explore parental communication in pediatric genetics clinics in Chile. We utilized a phenomenological hermeneutic approach to assess storytelling in six pediatric sessions that were conducted in Spanish, and translated into English. The majority of the sessions focused on information gathering (35 %), and providing medical (20 %) and genetics education (18 %). The 14 instances of storytelling we identified usually emerged during information gathering, genetics education, and the closing of the session. Stories illustrated parental efforts to create a cognitive and emotional context for their child's genetic diagnosis. Parents emerged as competent caregivers who discussed the role of the child as a social being in the family and the larger community. Our analysis found that genetic counseling sessions in the U.S. and Chile are structured similarly and although communication is not a balanced process, parents use storytelling to participate as active agents in the session. Via storytelling, we learned that parents are working to understand and gain control over their child's genetic diagnosis by relying on mechanisms that extend beyond the genetics appointment.

  15. Passive Archives or Storages for Action? Storytelling Projects in Northern Ireland

    DEFF Research Database (Denmark)

    McQuaid, Sara Dybris

    2016-01-01

    study of two storytelling projects in Northern Ireland, the paper argues that the stories produced there are not only subjective accounts of the past and thus sources for studies of life during conflict, but are also signifi- cantly informed by contemporary policy and funding frameworks and thus...

  16. Storytelling Supported by Technology: An Alternative for EFL Children with Learning Difficulties

    Science.gov (United States)

    Lee, Sy-ying

    2012-01-01

    This action research aims to investigate how technology improves the conditions of storytelling to help enhance the learning attitude and motivation of EFL children with learning difficulty using power point designs and an online recording system--VoiceThread (http://voicethread.com/). The use of power point designs is to assure children of clear…

  17. Being Human Today: A Digital Storytelling Pedagogy for Transcontinental Border Crossing

    Science.gov (United States)

    Stewart, Kristian; Gachago, Daniela

    2016-01-01

    This article reports the findings of a collaborative digital storytelling project titled "Being Human Today," a multimodal curricular initiative that was implemented simultaneously in both a South African and an American university classroom in 2015. By facilitating dialogue and the sharing of digital stories by means of a closed…

  18. Multi-Sensory Storytelling: A Tool for Teaching or an Intervention Technique?

    Science.gov (United States)

    Preece, David; Zhao, Yu

    2015-01-01

    This article reports on research undertaken to investigate how multi-sensory storytelling (MSST) was being used within schools for students with profound and multiple learning difficulties and other special educational needs. Semi-structured interviews (n?=?27) and observations (n?=?18) were undertaken in five schools in the East Midlands and…

  19. Staff interactive style during multisensory storytelling with persons with profound intellectual and multiple disabilities

    NARCIS (Netherlands)

    Penne, A.; ten Brug, A.; Munde, V.; van der Putten, A.; Vlaskamp, C.; Maes, B.

    2012-01-01

    Background Multisensory storytelling (MSST) is an individualised activity for people with profound intellectual and multiple disabilities (PIMD) in which a story is being told with an emphasis on sensory experiences and social interaction. MSST is a promising approach, but needs more empirical resea

  20. Examining the Use of Online Storytelling as a Motivation for Young Learners to Practice Narrative Skills

    Science.gov (United States)

    Beckmann Wells, Patricia

    2013-01-01

    The purpose of this exploratory study was to examine the use of online storytelling as a motivation for young learners to practice narrative skills, measured through active choice, persistence and mental effort (Pintrich & Schunk, 2002). Web analytics was used to track 24 home schooled participants of an online application to teach a 21st…

  1. Online Inclusive Pedagogy: A Call-and-Response Dialogue on Digital Storytelling

    Science.gov (United States)

    Alcalá, Janet Ceja; Austin, Megan; Granroth, Mona; Hewitt, Breanne

    2016-01-01

    We propose digital storytelling as a pedagogical tool for online Library and Information Science education that recognizes diversity and fosters reflection among students and teacher. In a course titled Documenting Diverse Cultures and Communities, students contemplated their role as future information professionals and produced a short digital…

  2. Storytelling for Empowerment for Latino Teens: Increasing HIV Prevention Knowledge and Attitudes

    Science.gov (United States)

    Nelson, Annabelle; Cordova, David; Walters, Andrew S.; Szecsy, Elsie

    2016-01-01

    Latino adolescents are disproportionately impacted by HIV, but researchers have documented few programs to prevent and reduce HIV risk. The Storytelling for Empowerment (SFE) "HIV StoryBook" was designed with an innovative ecodevelopment approach combining empowerment, family communication, and positive cultural identity. A mixed method…

  3. Digital Storytelling as a genre of mediatized self-representations: an introduction

    Directory of Open Access Journals (Sweden)

    Barry Pennoch-Speck

    2012-12-01

    Full Text Available This article provides a critical review of some of the most relevant studies ondigital storytelling and proposes a genre typology that allows an initialclassification of digital storytelling into two main types: educational and social.Digital storytelling is a multimodal emergent genre characterised by its versatilityand flexibility which has resulted in a series of subgenres. However, the mainpremise here is that differentiating between social and educational– although onedoes not exclude the other– and bearing in mind that most digital stories may lieat the intersection of both, is the most useful way to start labeling the massiveproduction of digital stories available nowadays on the Internet. The articlesincluded in this number are mostly educational (Ramírez-Verdugo & SotomayorGrande, and Reyes, Pich & García, Londoño-Monroy but they all include sometraces of the social type. Thus, Bou-Franch is an example of how studentsinterpret certain events that had social impact and that are part of history whileWestman’s article involves the creation of communities of practice among thosewho share the same interests. Finally, Herreros-Navarro, although educational inessence, describes a social act in which students intentionally choose a way topresent their own identity to society using digital storytelling

  4. The Simultaneity of Experience: Cultural Identity, Magical Realism and the Artefactual in Digital Storytelling

    Science.gov (United States)

    Honeyford, Michelle A.

    2013-01-01

    This paper explores how students, as multimodal storytellers, can weave powerful narratives blending modes, genres, artefacts and literary conventions to represent the real and imagined in their lives. Part of a larger ethnographic case study of student writing in a middle years class for immigrant students learning English as an additional…

  5. Effects of Storytelling to Facilitate EFL Speaking Using Web-Based Multimedia System

    Science.gov (United States)

    Hwang, Wu-Yuin; Shadiev, Rustam; Hsu, Jung-Lung; Huang, Yueh-Min; Hsu, Guo-Liang; Lin, Yi-Chun

    2016-01-01

    This study applied storytelling in the English as a foreign language (EFL) classroom in order to promote speaking skills. Students were asked to practice speaking EFL through producing individual and interactive stories with a Web-based multimedia system. We aimed to investigate an effectiveness of applying individual and interactive storytelling…

  6. Listening to Narratives: An Experimental Examination of Storytelling in the Classroom

    Science.gov (United States)

    Glonek, Katie L.; King, Paul E.

    2014-01-01

    In an age of PowerPoint, much everyday public communication is semantically organized as an expository presentation. This contrasts with traditional approaches such as storytelling that are episodically organized and presented as narratives. The constructivist theory of narrative comprehension, along with other theoretical perspectives, suggests…

  7. A Reflection: Trials in Using Digital Storytelling Effectively with the Gifted

    Science.gov (United States)

    Kieler, Lynda

    2010-01-01

    In this article, the author shares her experience of using digital storytelling in her class of gifted learners and discusses the benefits it has for both students and teachers. Technology is becoming an integral part of the educational realm. In an effort to blend technology with education, the author took on the challenge of digital storytelling…

  8. A Discussion of Interactive Storytelling Techniques for Use in a Serious Game

    NARCIS (Netherlands)

    Linssen, Jeroen

    2012-01-01

    This report addresses a collection of interactive storytelling systems to provide an overview of state-of-the-art methods of narrative management and of enabling social interaction between users and virtual agents. This is done to inform the construction of a social cues and training demonstrator (a

  9. Storytelling in Critical Literacy Pedagogy: Removing the Walls between Immigrant and Non-Immigrant Youth

    Science.gov (United States)

    Enciso, Patricia

    2011-01-01

    The central focus of this research has been to document immigrant and non-immigrant students' storytelling practices and cultural knowledge and identify how these might be adapted as "cultural data sets" for academic literary study in ethnically and linguistically heterogeneous, middle-grade classrooms. Such data sets, however, have limited use…

  10. iResilience of Science Pre-Service Teachers through Digital Storytelling

    Science.gov (United States)

    Ng, Wan; Nicholas, Howard

    2015-01-01

    We live in a multimodal world where communication enabled by digital media supports the expression of ideas, opinions, instructions and experiences in a variety of formats that empower the individual to convey thoughts and emotions persuasively. In education, digital storytelling as a pedagogical strategy can be embedded in student-generated…

  11. College Students' Storytelling of Ethnicity-Related Events in the Academic Domain

    Science.gov (United States)

    Syed, Moin

    2012-01-01

    The purpose of the present study was to examine storytelling of ethnicity-related events among college-going, emerging adults. A total of 280 ethnically diverse participants recounted a memory about a time in which they told a previously reported, ethnicity-related story to others. Analysis centered on the function of the telling and on to whom…

  12. The Effect of Storytelling Technique on Speaking Ability of Female Iranian Intermediate EFL Learners

    Directory of Open Access Journals (Sweden)

    Esmail Zare-Behtash

    2016-01-01

    Full Text Available The main purpose of the present quasi-experimental study is to investigate the effect of storytelling technique on writing ability of Iranian intermediate EFL learners. To this end, 40 female intermediate EFL learners with the age range of 14-16 attending Chabahar Maritime University High School were initially selected. The homogeneity of their proficiency level was established via the administration of a TOEFL (the Paper-Based Test proficiency test. Then they were randomly divided into two control and experimental groups. A speaking test was administered to female subjects of both groups at the beginning of the study. The experimental group used storytelling technique two times a week while the control group was not trained on this technique. At the end of the study, a speaking test was administered to all subjects for examining their ability in speaking skill. Independent sample t-test and paired sample t-test were performed for data analysis. The results showed that storytelling technique had a significant effect on improving the speaking ability of intermediate EFL learners. Keywords: storytelling technique, speaking ability, EFL learners

  13. Cyberethics: Envisioning Character Education in Cyberspace

    Science.gov (United States)

    Whittier, David B.

    2013-01-01

    This article presents theory and research forming the framework of a graduate course in cyberethics education. The course content includes theory and research on the psychology of the Internet, moral development, and character education. Discussion includes application of these constructs to issues such as empathy, privacy, and other issues as…

  14. Nearest Neighbor Algorithm in Handwritten Character

    Directory of Open Access Journals (Sweden)

    P. R. Deshmukh

    2014-07-01

    Full Text Available The proposed system extracts the geometric features of the character Contour. The system gives a feature vector as its output. The feature vectors so generated from a training set is then used to train a pattern recognition engine based on Neural Networks so that the system can be benchmarked. There was an attempt made to develop a system that used the methods that humans use to perceive handwritten characters. Hence a system that recognizes handwritten characters using Pattern recognition was developed. Here the data generated by comparing two images was stored in excel format and then that data was called as an individual input for generation of Simulink diagram. Pattern recognition can be used to model human perception. The mathematics that Pattern recognition requires is extremely fundamental. Any algorithm developed using Pattern recognition would require relatively simple and not so lengthy calculations. Due to simplicity of calculations, they can be implemented on any hardware or software platform without worrying about the computing power. In this paper first part is about introduction to character Recognition. The second part deals with the short introduction to neural network implementation for image processing using MATLAB

  15. Theory of Mind and Mental State Discourse during Book Reading and Story-Telling Tasks

    Science.gov (United States)

    Symons, Douglas K.; Peterson, Candida C.; Slaughter, Virginia; Roche, Jackie; Doyle, Emily

    2005-01-01

    This article presents three studies conducted in Canada and Australia that relate theory of mind (ToM) development to mental state discourse. In Study 1, mental state discourse was examined while parents and their 5-7-year-old children jointly read a storybook which had a surprise ending about the identity of the main character. Comments specific…

  16. Efficient learning strategy of Chinese characters based on network approach

    CERN Document Server

    Yan, Xiao-Yong; Di, Zengru; Havlin, Shlomo; Wu, Jinshan

    2013-01-01

    Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed node weight (DNW) strategy, which is based on a new measure of nodes' importance that takes into account both the weight of the nodes and the hierarchical structure of the network. Chinese character learning strategies, particularly their learning order, are analyzed as dynamical processes over the network. We compare the efficiency of three theoretical learning methods and two commonly used methods from mainstream Chinese textbooks, one for Chinese elementary school students and the other for students learning Chinese as...

  17. Supersymmetric QFT, Super Loop Spaces and Bismut-Chern Character

    OpenAIRE

    Han, Fei

    2007-01-01

    In this paper, we give a quantum interpretation of the Bismut-Chern character form (the loop space lifting of the Chern character form) as well as the Chern character form associated to a complex vector bundle with connection over a smooth manifold in the framework of supersymmetric quantum field theories developed by Stolz and Teichner \\cite{ST07}. We show that the Bismut-Chern character form comes up via a loop-deloop process when one goes from $1|1$D theory over a manifold down to a $0|1$D...

  18. Modeling the Semiotic Structure of Player-Characters

    DEFF Research Database (Denmark)

    Vella, Daniel

    2014-01-01

    from the fields of narratology and literary theory to highlight the double-layered ontology of character as both a possible individual and as a semiotic construction. Uri Margolin’s narratological model of character signification is used as the basis for developing a semiotic-structural model...... of the player-character that addresses its specific medialities and formal nature – a task which is performed through illustrative close examinations of the player-characters in The Last of Us (Naughty Dog 2013) and Gone Home (The Fullbright Company 2013)....

  19. Assessment of genetic response and character association for yield and yield components in Lentil (Lens culinaris L. population developed through chemical mutagenesis

    Directory of Open Access Journals (Sweden)

    Ruhul Amin

    2015-12-01

    Full Text Available Genetic variation is imperative to any plant improvement program. Therefore, this study was primarily based on this aspect of inducing desirable genetic variation for enhancement of the available lentil genetic diversity. The lentil seeds were treated with methyl methanesulfonate (MMS alone and in combination with dimethyl sulfoxide (DMSO for inducing polygenic variation as well as determining the impact of DMSO on mutagenecity of MMS. Comparative observations were recorded for bio-physiological damages, morphological variation, and quantitative traits to assess the genetic response of the lentil cultivar L 4076 toward the different concentrations of chemicals. Significant statistics suggested that the DMSO interfere with the extent of mutagenecity of MMS in lentil which could be attributed to either synergistic action of both or variation in MMS uptake. The outcome of mutagenesis on the character association study revealed that mutagenic treatments can modify significantly the manner of association between any two traits in lentil. The moderate doses of MMS in combination with 2% DMSO showed notable diminution in the biological damages while accelerating the rate of desirable high-yielding mutants had proved to be economical. The segregate of the selected mutants in future generations will definitely contribute to the improvement of Lentil genotype.

  20. Character theory of finite groups

    CERN Document Server

    Isaacs, I Martin

    2011-01-01

    ""The book is a pleasure to read. There is no question but that it will become, and deserves to be, a widely used textbook and reference."" - Bulletin of the American Mathematical Society.Character theory provides a powerful tool for proving theorems about finite groups. In addition to dealing with techniques for applying characters to ""pure"" group theory, a large part of this book is devoted to the properties of the characters themselves and how these properties reflect and are reflected in the structure of the group.Chapter I consists of ring theoretic preliminaries. Chapters 2 to 6 and 8

  1. The Importance of Data Visualization: Incorporating Storytelling into the Scientific Presentation

    Science.gov (United States)

    Babiak-Vazquez, A.; Cornett, A. N.; Wear, M. L.; Sams, C.

    2014-01-01

    From its inception in 2000, one of the primary tasks of the Biomedical Data Reduction Analysis (BDRA) group has been translation of large amounts of data into information that is relevant to the audience receiving it. BDRA helps translate data into an integrated model that supports both operational and research activities. This data integrated model and subsequent visual data presentations have contributed to BDRA's success in delivering the message (i.e., the story) that its customers have needed to communicate. This success has led to additional collaborations among groups that had previously not felt they had much in common until they worked together to develop solutions in an integrated fashion. As more emphasis is placed on working with "big data" and on showing how NASA's efforts contribute to the greater good of the American people and of the world, it becomes imperative to visualize the story of our data to communicate the greater message we need to share. METHODS To create and expand its data integrated model, BDRA has incorporated data from many different collaborating partner labs and other sources. Data are compiled from the repositories of the Lifetime Surveillance of Astronaut Health and the Life Sciences Data Archive, and from the individual laboratories at Johnson Space Center that support collection of data from medical testing, environmental monitoring, and countermeasures, as designated in the Medical Requirements Integration Documents. Ongoing communication with the participating collaborators is maintained to ensure that the message and story of the data are retained as data are translated into information and visual data presentations are delivered in different venues and to different audiences. RESULTS We will describe the importance of storytelling through an integrated model and of subsequent data visualizations in today's scientific presentations and discuss the collaborative methods used. We will illustrate the discussion with examples of

  2. Character Education and Media Literacy--Finding Common Ground.

    Science.gov (United States)

    Herrington, Scott D.; Emmans, Cindy C.

    2002-01-01

    Discusses curriculum development in the areas of character education and media literacy. Topics include what character education is and what it attempts to promote within a school setting; moral judgments; moral and ethical values; behavior; decision making; the role of mass media, including media violence; and adding media education to the…

  3. Forgiveness as Character Education for Children and Adolescents

    Science.gov (United States)

    Lin, Wei Neng; Enright, Robert; Klatt, John

    2011-01-01

    Forgiveness education has demonstrated psychological, social and academic benefits; however, it has not been discussed as a means of promoting character development for children and adolescents. In this paper, we discuss forgiveness as a moral concept and explain how forgiveness can contribute to current discussions of character education. After…

  4. Molecular Identification of Atlantic Bluefin Tuna (Thunnus thynnus, Scombridae Larvae and Development of a DNA Character-Based Identification Key for Mediterranean Scombrids.

    Directory of Open Access Journals (Sweden)

    Gregory Neils Puncher

    Full Text Available The Atlantic bluefin tuna, Thunnus thynnus, is a commercially important species that has been severely over-exploited in the recent past. Although the eastern Atlantic and Mediterranean stock is now showing signs of recovery, its current status remains very uncertain and as a consequence their recovery is dependent upon severe management informed by rigorous scientific research. Monitoring of early life history stages can inform decision makers about the health of the species based upon recruitment and survival rates. Misidentification of fish larvae and eggs can lead to inaccurate estimates of stock biomass and productivity which can trigger demands for increased quotas and unsound management conclusions. Herein we used a molecular approach employing mitochondrial and nuclear genes (CO1 and ITS1, respectively to identify larvae (n = 188 collected from three spawning areas in the Mediterranean Sea by different institutions working with a regional fisheries management organization. Several techniques were used to analyze the genetic sequences (sequence alignments using search algorithms, neighbour joining trees, and a genetic character-based identification key and an extensive comparison of the results is presented. During this process various inaccuracies in related publications and online databases were uncovered. Our results reveal important differences in the accuracy of the taxonomic identifications carried out by different ichthyoplanktologists following morphology-based methods. While less than half of larvae provided were bluefin tuna, other dominant taxa were bullet tuna (Auxis rochei, albacore (Thunnus alalunga and little tunny (Euthynnus alletteratus. We advocate an expansion of expertise for a new generation of morphology-based taxonomists, increased dialogue between morphology-based and molecular taxonomists and increased scrutiny of public sequence databases.

  5. Molecular Identification of Atlantic Bluefin Tuna (Thunnus thynnus, Scombridae) Larvae and Development of a DNA Character-Based Identification Key for Mediterranean Scombrids.

    Science.gov (United States)

    Puncher, Gregory Neils; Arrizabalaga, Haritz; Alemany, Francisco; Cariani, Alessia; Oray, Isik K; Karakulak, F Saadet; Basilone, Gualtiero; Cuttitta, Angela; Mazzola, Salvatore; Tinti, Fausto

    2015-01-01

    The Atlantic bluefin tuna, Thunnus thynnus, is a commercially important species that has been severely over-exploited in the recent past. Although the eastern Atlantic and Mediterranean stock is now showing signs of recovery, its current status remains very uncertain and as a consequence their recovery is dependent upon severe management informed by rigorous scientific research. Monitoring of early life history stages can inform decision makers about the health of the species based upon recruitment and survival rates. Misidentification of fish larvae and eggs can lead to inaccurate estimates of stock biomass and productivity which can trigger demands for increased quotas and unsound management conclusions. Herein we used a molecular approach employing mitochondrial and nuclear genes (CO1 and ITS1, respectively) to identify larvae (n = 188) collected from three spawning areas in the Mediterranean Sea by different institutions working with a regional fisheries management organization. Several techniques were used to analyze the genetic sequences (sequence alignments using search algorithms, neighbour joining trees, and a genetic character-based identification key) and an extensive comparison of the results is presented. During this process various inaccuracies in related publications and online databases were uncovered. Our results reveal important differences in the accuracy of the taxonomic identifications carried out by different ichthyoplanktologists following morphology-based methods. While less than half of larvae provided were bluefin tuna, other dominant taxa were bullet tuna (Auxis rochei), albacore (Thunnus alalunga) and little tunny (Euthynnus alletteratus). We advocate an expansion of expertise for a new generation of morphology-based taxonomists, increased dialogue between morphology-based and molecular taxonomists and increased scrutiny of public sequence databases.

  6. Efficiency of Picture Description and Storytelling Methods in Language Sampling According to the Mean Length of Utterance Index

    Directory of Open Access Journals (Sweden)

    Salime Jafari

    2012-10-01

    Full Text Available Background and Aim: Due to limitation of standardized tests for Persian-speakers with language disorders, spontaneous language sampling collection is an important part of assessment of languageprotocol. Therefore, selection of a language sampling method, which will provide information of linguistic competence in a short time, is important. Therefore, in this study, we compared the languagesamples elicited with picture description and storytelling methods in order to determine the effectiveness of the two methods.Methods: In this study 30 first-grade elementary school girls were selected with simple sampling. To investigate picture description method, we used two illustrated stories with four pictures. Languagesamples were collected through storytelling by telling a famous children’s story. To determine the effectiveness of these two methods the two indices of duration of sampling and mean length ofutterance (MLU were compared.Results: There was no significant difference between MLU in description and storytelling methods(p>0.05. However, duration of sampling was shorter in the picture description method than the storytelling method (p<0.05.Conclusion: Findings show that, the two methods of picture description and storytelling have the same potential in language sampling. Since, picture description method can provide language samples with the same complexity in a shorter time than storytelling, it can be used as a beneficial method forclinical purposes.

  7. Mining and modeling character networks

    CERN Document Server

    Bonato, Anthony; Elenberg, Ethan R; Gleich, David F; Hou, Yangyang

    2016-01-01

    We investigate social networks of characters found in cultural works such as novels and films. These character networks exhibit many of the properties of complex networks such as skewed degree distribution and community structure, but may be of relatively small order with a high multiplicity of edges. Building on recent work of beveridge, we consider graph extraction, visualization, and network statistics for three novels: Twilight by Stephanie Meyer, Steven King's The Stand, and J.K. Rowling's Harry Potter and the Goblet of Fire. Coupling with 800 character networks from films found in the http://moviegalaxies.com/ database, we compare the data sets to simulations from various stochastic complex networks models including random graphs with given expected degrees (also known as the Chung-Lu model), the configuration model, and the preferential attachment model. Using machine learning techniques based on motif (or small subgraph) counts, we determine that the Chung-Lu model best fits character networks and we ...

  8. Vehicle License Plate Character Segmentation

    Institute of Scientific and Technical Information of China (English)

    Mei-Sen Pan; Jun-Biao Yan; Zheng-Hong Xiao

    2008-01-01

    Vehicle license plate (VLP) character segmentation is an important part of the vehicle license plate recognition system (VLPRS). This paper proposes a least square method (LSM) to treat horizontal tilt and vertical tilt in VLP images. Auxiliary lines are added into the image (or the tilt-corrected image) to make the separated parts of each Chinese character to be an interconnected region. The noise regions will be eliminated after two fusing images are merged according to the minimum principle of gray values.Then, the characters are segmented by projection method (PM) and the final character images are obtained. The experimental results show that this method features fast processing and good performance in segmentation.

  9. Computational Design of Animated Mechanical Characters

    Science.gov (United States)

    Coros, Stelian; Thomaszewski, Bernhard; DRZ Team Team

    2014-03-01

    A factor key to the appeal of modern CG movies and video-games is that the virtual worlds they portray place no bounds on what can be imagined. Rapid manufacturing devices hold the promise of bringing this type of freedom to our own world, by enabling the fabrication of physical objects whose appearance, deformation behaviors and motions can be precisely specified. In order to unleash the full potential of this technology however, computational design methods that create digital content suitable for fabrication need to be developed. In recent work, we presented a computational design system that allows casual users to create animated mechanical characters. Given an articulated character as input, the user designs the animated character by sketching motion curves indicating how they should move. For each motion curve, our framework creates an optimized mechanism that reproduces it as closely as possible. The resulting mechanisms are attached to the character and then connected to each other using gear trains, which are created in a semi-automated fashion. The mechanical assemblies generated with our system can be driven with a single input driver, such as a hand-operated crank or an electric motor, and they can be fabricated using rapid prototyping devices.

  10. Temperament and Character in Psychosomatic Disorders

    Directory of Open Access Journals (Sweden)

    Medine Yazici Gulec

    2009-09-01

    Full Text Available Personality takes an important role in etiology of psychosomatic disorders. The studies conducted with Temperament and Character Inventory which investigates the personality according to psychobiological model is considered to have a major role in understanding the relationship between personality and psychosomatic disorders. In order to emphasize the previous studies on this subject, we have done database search in Pubmed and Turk Psikiyatri Dizini (Turkish Psychiatry Directory for the time period between 1991 and 2009 to determine and evaluate the articles conducted among somatization, dermatologic illness, headache, physical medicine, angina, irritable bowel syndrome and asthma patients using Temperament and Character Inventory. The most significant consistent result of these studies was elevated harm avoid-ance scores. Harm avoidance scores still remain high even after controlling for the effect of depression and anxiety. Thus this temperament dimension is possibly an important state and trait feature for development of psychosomatic illnesses. These findings also confirmed that serotonergic systems get involved in the process of psychosomatic organization. In many studies, the mean scores of self direction sub-dimension of Temperament and Character Inventory which has been considered as the fundamental dimension to achieve mature personality, was found to be lower in psychosomatic patient groups than normal healthy control. This result hence supports the notion that process of illness affects the personality among these patients. Detailed evaluation of temparement and character profiles of psychosomatic patients would contribute much into understanding the etiology of these disorders.

  11. Studying Characters in "Romeo and Juliet."

    Science.gov (United States)

    Guinhawa, Wilhelmina

    1994-01-01

    Describes an activity in which high school students who are reading "Romeo and Juliet" compile information on major characters and create a collection of cards similar to sports cards, to help them understand each character and that character's motives. (SR)

  12. Character Sums Over The Prime Numbers

    OpenAIRE

    Carella, N. A.

    2012-01-01

    A few elementary estimates of a basic character sum over the prime numbers are derived here. These estimates are nontrivial for character sums modulo large q. In addition, an omega result for character sums over the primes is also included.

  13. Video Installation, Memory and Storytelling: the viewer as narrator

    Directory of Open Access Journals (Sweden)

    Diane Charleson

    2011-05-01

    Full Text Available

    Abstract: Much has been written about memory and its link with the visual where memory is likened to our recollection of vignettes or visual traces. Conway (1999 tells us that the brain takes in experience as word and image.  Gibson (2002 suggests that “imagistic cognition” is a process whereby we run image sequences through our heads while trying to make sense of experience. He links this psychological phenomenon with notions of film editing theory and practice. He goes on to suggest that the power of the cinema is linked to this primal experience of remembering that elicits the intense pleasures of childhood and access to a means of navigating the self. This paper will explore the role video installation can play in creating an open, enticing, non-threatening and immersive environment, where viewers can transcend the everyday, reflect on their own memories and recall their personal stories. I will argue that there is a symbiotic link between what I will call the viewer as flâneur and the producer of the work such that a new form of storytelling can be created through this relationship.

    Résumé: Il existe une littérature abondante sur les liens entre la mémoire et l'image, notamment en ce qui concerne le traitement de traces visuelles par les fonctions mémorielles. Conway (1999 insiste quant à lui sur le fait que le

  14. Nature and Character

    Directory of Open Access Journals (Sweden)

    Charidijr Valihanov

    2013-01-01

    Full Text Available The article analyzes landscape, which is the artistic method in the art of writing, using the works by S.Muratbekov. The paper describes the profitable use of landscape to characterize characters’ state of mind, enrich the internal structure of the work, ideas quality, contexture structure and the development of the action.

  15. Character Education in Portugal

    Science.gov (United States)

    Lopes, João; Oliveira, Célia; Reed, Lauren; Gable, Robert A.

    2013-01-01

    Around the world, children who can exercise their right to attend school spend a significant part of their lives within the education environment. Therefore, schools have a great deal of influence on children's development beyond the academic realm. Given this accessibility to children, schools have opportunities to help children develop…

  16. Mobile Urban Drama - Interactive Storytelling in Real World Environments

    DEFF Research Database (Denmark)

    Hansen, Frank Allan; Kortbek, Karen Johanne; Grønbæk, Kaj

    2012-01-01

    This article presents methods and tools for producing location-based Mobile Urban Dramas. In a Mobile Urban Drama, the user becomes the main character in a play that is presented as a multimedia production (through audio, images, animations and videos) on the user's mobile phone and in the physical...... Mobile Urban Dramas. Dramas produced with the framework may span from pure art pieces to structured learning experiences, for example, biology learning framed in a thriller. Experiences from six dramas produced with the framework by a Danish theatre group are discussed. The results are general findings...

  17. An Analysis of Character Design in the Development of Animation Industry in China%浅析中国动画产业发展下的角色设计

    Institute of Scientific and Technical Information of China (English)

    倪放; 王小元

    2012-01-01

    我国的动画角色设计水平在随着动画产业的发展快速前进的同时,也暴露出诸如造型缺乏创意、前期调研和策划匮乏等问题。在分析当前中国动画产业发展的薄弱环节的基础上,应探索解决问题的对策。%The level of Chinese animation character design has made great advances along with the development of animation industry. At the same time, some problems such as a lack of creative design, a lack of prophase research and a lack of planning forward based on an analysis of the weak link are exposed. The solutions to these problems are put in the current development of Chinese animation industry.

  18. New identities between unitary minimal Virasoro characters

    Energy Technology Data Exchange (ETDEWEB)

    Taormina, A. (Dept. of Mathematical Sciences, Univ. of Durham (United Kingdom))

    1994-10-01

    Two sets of identities between unitary minimal Virasoro characters at levels m = 3, 4, 5 are presented and proven. The first identity suggests a connection between the Ising and the tricritical Ising models since the m = 3 Virasoro characters are obtained as bilinears of m = 4 Virasoro characters. The second identity gives the tricritical Ising model characters as bilinears in the Ising model characters and the six combinations of m = 5 Virasoro characters which do not appear in the spectrum of the three state Potts model. The implication of these identities on the study of the branching rules of N = 4 superconformal characters into SU(2) x SU(2) characters is discussed. (orig.)

  19. Creating Legitimacy across International Contexts: The Role of Storytelling for International New Ventures

    DEFF Research Database (Denmark)

    Andersen, Poul Houman; Rask, Morten

    2014-01-01

    This paper considers the legitimacy-creating efforts of Better Place, an international new venture (INV) providing infrastructure services linking electrical vehicles and power grid networks. We analyze the debate on Better Place’s attempts to communicate its business idea to constituents...... in Denmark, Israel, Canada, and Australia using expert interviews as well as content analysis of newspaper articles and other secondary sources. Storytelling, which is found to be central to the legitimacy-creating efforts of international business ventures, interacts with existing discourses in the diverse...... to the growing literature on INVs and on institutions in international business. For practice, our aim is to improve managers’ awareness and understanding of the importance of storytelling in the market contexts they seek to enter....

  20. Is Storytelling Effective in Improving the English Vocabulary Learning among Iranian Children in Kindergartens?

    Directory of Open Access Journals (Sweden)

    Maasumeh Abasi

    2014-07-01

    Full Text Available The aim of this study is to investigate the effectiveness of storytelling in improving English vocabulary learning among children in kindergarten. Twenty Iranian children (9 boys and 11 girls in a private kindergarten in Kerman, Iran, were the participants of the study. All of the children were five years old and were taught English with the same teacher in a class in a kindergarten. The design of the study was one group pre-test post-test quasi experimental design. Both pre and post-tests included 20 vocabulary picture items taken from a story book teaching in the kindergarten. The statistical analysis revealed that storytelling was effective in increasing vocabulary learning among kindergarten children. 

  1. Digital Storytelling as a Pedagogical Tool within a Didactic Sequence in Foreign Language Teaching

    Directory of Open Access Journals (Sweden)

    Agustín Reyes

    2012-12-01

    Full Text Available Digital storytelling constitutes a pedagogical tool for teachers to work on differentlinguistic skills while generating students’ interest and attention. This studyanalyses the usefulness of including digital storytelling within a didactic sequencein order to work on linguistic routines such as greetings and leave-takings inEnglish as a foreign language. To this aim, we have worked with first yearstudents in the Faculty of Education at the Universitat de València to improve theirability to adapt their language skills to specific situations within common dailyinteraction. We have designed a didactic sequence consisting of differentworkshops that have been put into practice in class. The sequence ends with afinal project in which students are expected to produce their own digital stories,showing thus what they have learnt. This final production has highlighted a clearimprovement in the use of linguistic routines, as well as in the use of morecomplex structures and of varied expressions used to open and close aconversation.

  2. Attitudes of the Students Studying at Kafkas University Private Primary EFL Classroom towards Storytelling and Motivation

    OpenAIRE

    Elkılıç, Gencer; Akça, Catherine

    2008-01-01

    In order to determine their motivation for learning English as a foreign language; their preferred learning activities; and, in particular, their attitudes towards learning English through the medium of storytelling, a questionnaire was administered to 21 students from the 4th year of Kafkas University  private primary school in Kars, Turkey. The results show that both story telling and grammar were perceived as very enjoyable by a majority of the participants, 71.43% and 52.38% respectively....

  3. Exploring new communication strategies for a global brand : transmedia storytelling and gamification

    OpenAIRE

    Brieger, Christian

    2013-01-01

    Marketing is changing and companies or brands try to find new ways to engage consumers and involve them in their advertising efforts. There are two new communication strategies that might be able to lead the way into a new area of advertising and marketing: transmedia storytelling and gamification. The research questions were how to use such strategies in the communication or branding environment and how to use them when a global brand wants to communicate across cultures while adapting the a...

  4. Storytelling in emotional branding - How to create a story that has a significant impact on consumers

    OpenAIRE

    Autio, Heini

    2014-01-01

    Objective of the study: The main objective of this study is to understand what kinds of brand stories have a significant impact on consumer behavior. An increasing amount of companies now express intentions to add storytelling into their marketing communications, but the current empirical findings on what kind of stories actually work well in branding are limited. Thus, the aim of this study is to analyze consumer responses to different types of firm-originated brand stories and to identi...

  5. Optical Character Recognition of Amharic Documents

    OpenAIRE

    Meshesha, Million; Jawahar, C. V.

    2007-01-01

    In Africa around 2,500 languages are spoken. Some of these languages have their own indigenous scripts. Accordingly, there is a bulk of printed documents available in libraries, information centers, museums and offices. Digitization of these documents enables to harness already available information technologies to local information needs and developments. This paper presents an Optical Character Recognition (OCR) system for converting digitized documents in local languages. An extensive lite...

  6. The pedagogical character of Janez Kuhar

    OpenAIRE

    Mohar, Jožica

    2011-01-01

    The diploma thesis attempts to provide theoretical and empirical evidence that the pedagogical character of a teacher and his/her attitude towards music education represents, in addition to motivation, an important factor in comprehensive development of the pupil/student. The theoretical part of the thesis includes a detailed description of the teacher and his/her personality and education structure. This involves in particular the teacher’s pedagogical instinct and systematic planning of mus...

  7. Multimodal Discourse Strategies of Factuality and Subjectivity in Educational Digital Storytelling

    Directory of Open Access Journals (Sweden)

    Patricia Bou-Franch

    2012-12-01

    Full Text Available As new technologies continue to emerge, students and lecturers are provided with new educational tools. One such tool, which is increasingly used in higher education, is digital storytelling, i.e. multi-media digital narratives. Despite the increasing attention that education and media scholars have paid to digital storytelling, there is scant research examining digital narratives from a discourse-analytic perspective.This paper addresses this gap in the literature and, in line with the belief that individuals make meaning through a range of semiotic devices, including, among others, language, sound, graphics and text, it aims to examine discourse strategies of factuality and subjectivity in historical-cultural digital narratives and their multimodal realisations (Kress & Van Leeuwen 2001; Patrona 2005. To carry out this study a corpus of 16 digital stories was compiled and analysed from a multidisciplinary framework which draws from studies on digital storytelling, computer-mediated communication, media studies, and multimodal discourse analysis. Results show that students/digital story tellers resort to a number of varied multimodal discursive strategies which are constitutive of their identity as capable students in an educational setting.

  8. 王昌龄为七绝创作发展作出的重要贡献%Wang Changlung′s Sugnufucant Contrubutuons to Development of Seven-character Quatrauns

    Institute of Scientific and Technical Information of China (English)

    毕士奎

    2014-01-01

    Seven-character quatrains originated comparatively late in history,which resulted in the un-noticeable influence as well as the limited quantity and narrow themes of such poems during the early Tang Dynasty.During the prime time of Tang,Wang Changling,who was senior in age but became a renowned poet early in his lifetime,led and advocated with great efforts the creation of seven-character quatrains,while the themes of the poems were greatly extended with Wang′s poetic works,which cover joining army,going abroad,reminiscing history,bidding farewell,hunting,feasting,worshi-ping Buddhism and Taoism,maiden longing for love,court maid expressing grievances and a wide va-riety of other topics.Moreover,Wang Changling′s seven-character quatrains set good examples and standards for his contemporaries and poets of later generations to learn and emulate,which further ex-tended the influence of seven-character quatrains.Therefore,Wang Changling,who is regarded as the“Master of Seven-character Quatrains”,made significant contributions to the development of this type of poetry and the establishment of its unique poetic position.%初唐时,七言绝句不仅数量较少,题材狭窄,而且在诗坛上的影响也很小。至盛唐时,年岁较长、诗名早著的王昌龄,不仅率先并大力创作七绝,而且在他的笔下七绝的题材也得到了大大拓展,举凡从军、出塞、怀古、赠别、狩猎、宴饮以及奉佛、崇道、闺思、宫怨等等,无不可用七绝来表现,扩大了七绝在诗坛的影响。不仅如此,王昌龄的七绝还具有示范效应和标杆作用,受到当世特别是后世作者的追模和学习,从而进一步扩大了七绝的影响。因此“七绝圣手”王昌龄,从题材的拓展、数量的增加、影响的扩大等诸方面,为七绝的创作发展作出了重要贡献。

  9. Constructing Pairs of Compatible Characters

    Institute of Scientific and Technical Information of China (English)

    Mathias Kratzer

    2003-01-01

    Given a finite group X such that both the conjugacy of elements in X and the length of any conjugacy class in X can be decided/computed efficiently,the first algorithm described in this article constructs a uniquely determined sequence of representatives for all the conjugacy classes of X. In particular, based on this sequence, any two characters of different groups isomorphic to X become comparable against each other which is utilized by a second algorithm designed to construct so-called compatible characters of given finite groups G and H having isomorphic subgroups U ≤ G and V ≤ H, respectively.

  10. Introducing Character Animation with Blender

    CERN Document Server

    Mullen, Tony

    2011-01-01

    Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their

  11. Recognition of handprinted characters for automated cartography A progress report

    Science.gov (United States)

    Lybanon, M.; Brown, R. M.; Gronmeyer, L. K.

    1980-01-01

    A research program for developing handwritten character recognition techniques is reported. The generation of cartographic/hydrographic manuscripts is overviewed. The performance of hardware/software systems is discussed, along with future research problem areas and planned approaches.

  12. Song-Ming Story-telling Scripts and Textualization of Storytelling%宋元话本与说话伎艺的文本化

    Institute of Scientific and Technical Information of China (English)

    徐大军

    2015-01-01

    The texts of Song-Ming storytelling, which were compiled from the popular scripts, not the records of the oral performance, have different shapes and effects. The early textualization of storytelling is structurally different, varying from the different social layers. The formation of the texts is based on the popular stories through selection and compilation of the oral, written, classical, vernacular, prose-styled, and rhymed materials. Oral performance has adopted the stories, phrases and vocabularies, formats, and styles from the society, not from the records and written texts. The evolution from story-telling textualization to the scripts of storytelling in the early days provided a better generating environment for the compilers, performers and readers. Different from the narrative style in classical Chinese, the scripts of storytelling helped to blend the non-novelist arts into the written category.%宋元说话伎艺的文本化有着不同的形态、结果,它们的出现乃基于书面文本的编写,而非口演内容的记录。早期话本作为这个文本化过程中的结果,亦有不同的形态,处于说话伎艺文本化的不同层面,它们的成篇乃基于通俗故事文本的编写而对芜杂材料的主动选择、编辑(口头的、书面的,文言的、白话的,散体的、韵体的),由此出现了对说话伎艺口演内容(包括故事、语汇、程式、格套等)的取用,而非出于记录、整理说话伎艺口演内容的目的而要把某一讲唱伎艺口演内容落实于文本。说话伎艺文本化演进而至早期话本,乃由于元时书面白话编写的观念、环境出现了显著变化,激发了社会上对书面白话著述的阅读需求和编刊需求,从而为说话伎艺口演内容进一步落实于文本提供了观念上的支持,营造了良好的生成环境,由此锻炼出了不同于文言编写的通俗叙事文本体例,也影响了说话伎艺中那些非“小说

  13. Font generation of personal handwritten Chinese characters

    Science.gov (United States)

    Lin, Jeng-Wei; Wang, Chih-Yin; Ting, Chao-Lung; Chang, Ray-I.

    2014-01-01

    Today, digital multimedia messages have drawn more and more attention due to the great achievement of computer and network techniques. Nevertheless, text is still the most popular media for people to communicate with others. Many fonts have been developed so that product designers can choose unique fonts to demonstrate their idea gracefully. It is commonly believed that handwritings can reflect one's personality, emotion, feeling, education level, and so on. This is especially true in Chinese calligraphy. However, it is not easy for ordinary users to customize a font of their personal handwritings. In this study, we performed a process reengineering in font generation. We present a new method to create font in a batch mode. Rather than to create glyphs of characters one by one according to their codepoints, people create glyphs incrementally in an on-demand manner. A Java Implementation is developed to read a document image of user handwritten Chinese characters, and make a vector font of these handwritten Chinese characters. Preliminary experiment result shows that the proposed method can help ordinary users create their personal handwritten fonts easily and quickly.

  14. Mobile Urban Drama: interactive storytelling in real world environments

    Science.gov (United States)

    Hansen, Frank Allan; Johanne Kortbek, Karen; Grønbæk, Kaj

    2012-03-01

    This article presents methods and tools for producing location-based Mobile Urban Dramas. In a Mobile Urban Drama, the user becomes the main character in a play that is presented as a multimedia production (through audio, images, animations and videos) on the user's mobile phone and in the physical surroundings. The media files are linked via tags (2D barcodes/RFID) or GPS to the real world set as the stage of the drama. The dramaturgical concept is described, and a narrative architecture is introduced. It supports a rich variety of plot graphs implemented in a software framework that supports producing Mobile Urban Dramas. Dramas produced with the framework may span from pure art pieces to structured learning experiences, for example, biology learning framed in a thriller. Experiences from six dramas produced with the framework by a Danish theatre group are discussed. The results are general findings on the concept, the narrative structure, scenographic effects and tools for technical production.

  15. Character Interviews Help Bring Literature to Life.

    Science.gov (United States)

    Swindall, Vickie; Cantrell, R. Jeffrey

    1999-01-01

    Describes "Character Interviews," a class activity that guides children, especially reluctant readers, to the meaning of a story through a thoughtful understanding of character as they consider a character's emotions and motives, to respond to a question as that character would. Describes the interview process. Offers sample interviews and…

  16. Look Closer: The Alertness of People with Profound Intellectual and Multiple Disabilities during Multi-Sensory Storytelling, a Time Sequential Analysis

    Science.gov (United States)

    Ten Brug, Annet; Munde, Vera S.; van der Putten, Annette A.J.; Vlaskamp, Carla

    2015-01-01

    Introduction: Multi-sensory storytelling (MSST) is a storytelling method designed for individuals with profound intellectual and multiple disabilities (PIMD). It is essential that listeners be alert during MSST, so that they become familiar with their personalised stories. Repetition and the presentation of stimuli are likely to affect the…

  17. Unexpected Self-Expression and the Limits of Narrative Inquiry: Exploring Unconscious Dynamics in a Community-Based Digital Storytelling Workshop

    Science.gov (United States)

    Brushwood Rose, Chloe; Granger, Colette A.

    2013-01-01

    This study explores the tension between self-knowledge and self-expression, and how it manifests in the processes of storytelling that unfold in digital storytelling workshops offered to new immigrant women living in Toronto, Canada. Both in their multi-modal complexity and in the significant shifts from their original telling, the digital stories…

  18. Storytelling Slide Shows to Improve Diabetes and High Blood Pressure Knowledge and Self-Efficacy: Three-Year Results among Community Dwelling Older African Americans

    Science.gov (United States)

    Bertera, Elizabeth M.

    2014-01-01

    This study combined the African American tradition of oral storytelling with the Hispanic medium of "Fotonovelas." A staggered pretest posttest control group design was used to evaluate four Storytelling Slide Shows on health that featured community members. A total of 212 participants were recruited for the intervention and 217 for the…

  19. The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling

    Directory of Open Access Journals (Sweden)

    Tim Hetland

    2012-02-01

    Full Text Available The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to empower the player not just as an avatar in a gameworld but also as a co-author of that gameworld, alongside the game’s original designers. Location-aware interfaces allow players to implicate places in the physical world as part of their gameworld (and vice versa for the first time. In addition to empowering the player as a co-author in the process of constructing a compelling gameworld, then, mobile games eschew linear narrative structures in favor of a cooperative storytelling process that is reliant in part on the player’s experience of place. While such an author-player “worldmaking” approach to storytelling is not new, mobile games evolve the process beyond what has yet been possible within the technical and physical constraints of the traditional video gaming format. Location-aware interfaces allow mobile games to extend the worldmaking process beyond the screen and into the physical world, co-opting the player’s sensory experiences of real-world places as potential storytelling tools. In our essay, we theorize the unique storytelling potential of mobile games while describing our experience attempting to harness that potential through the design and implementation of our hybrid-reality game University of Death.

  20. Hamlet and His Melancholy Character

    Institute of Scientific and Technical Information of China (English)

    张洁

    2007-01-01

    @@ What's the theme of hamlet?His tragedies often portray some noble hero who faces the injustice of human life and is caught in a difficult situation whose fate is closely connected with the fate of the whole nation.The heroes have some weaknesses in their characters,which finally lead to their tragic thin falls.

  1. Character Analysis of Jane Eyre

    Institute of Scientific and Technical Information of China (English)

    胡迎春

    2002-01-01

    This thesis analyses Jane Eyre' s character. No matter what Jane met, no matter where she was, she always rebelled against that unfair society, she never gave up to try her best to get free, independent, fair life and true love. By unremitting efforts she finally got dignity, freedom and true love.

  2. Character Toys as Psychological Tools

    Science.gov (United States)

    Smirnova, Elena O.

    2011-01-01

    The main characteristic of children's play is its mental aspect--the fact that it is based on thoughts and feelings and not on objective reality. During imaginary play, children go beyond the limits of reality, and toys are tools that help them to do this. Children need character toys--toys that play the role of companion or partner--in the early…

  3. Moral Character and Student Aid

    Science.gov (United States)

    Flint, Thomas A.

    2012-01-01

    Thirty years after the creation of federal student financial aid programs through the Higher Education Act of 1965, the link between moral character and student financial aid programs is once again influencing the public policy debate. A careful look at the debate, though, shows that the nature of concerns has shifted. In the past, the question…

  4. The Origin of Chinese Characters

    Institute of Scientific and Technical Information of China (English)

    1999-01-01

    IN ancient Chinese characters,母(pronounced mu)depicts a womanbending on her knees and crossingher hands in front with two points onher chest symbolizing her breasts.The original meaning of 母 is anadult woman who has given birth tochildren,i.e.a mother It was later

  5. Shakespeare Live! and Character Counts.

    Science.gov (United States)

    Brookshire, Cathy A.

    This paper discusses a live production of Shakespeare's "Macbeth" (in full costume but with no sets) for all public middle school and high school students in Harrisonburg and Rockingham, Virginia. The paper states that the "Character Counts" issues that are covered in the play are: decision making, responsibility and citizenship, trustworthiness,…

  6. The Origin of Chinese Characters

    Institute of Scientific and Technical Information of China (English)

    1999-01-01

    女 (nü) is a pictograph. InChinese it means female, theopposite of male. In ancientChinese, women had low socialstatus which is reflected in theshape of the character. 女 in theOracle-Bone Script looks like a

  7. Analysis on the Development and Characters of Western Religious Tourism%浅析西方宗教旅游发展及其特点

    Institute of Scientific and Technical Information of China (English)

    金波; 蔡溢

    2012-01-01

    经济水平的不断提高促进了人们精神需求的不断变化,浅层次的观光旅游已经越来越不能满足广大游客对于旅游区(点)的需求,人们对于旅游活动的需求逐渐由浅层次观光旅游向深层次文化或者体验旅游上倾斜。欧美地区旅游业的发展给我们这样的启示:人们的旅游活动将朝着文化、体验、休闲旅游发展。宗教旅游是文化旅游的重要组成部分,基督教目前又是传播范围最广的宗教,所以研究西欧及其基督教对于旅游活动的影响,对于更好地了解宗教旅游有着重要的现实意义。%The development of economics promotes the change of people's spiritual needs. Simple sightseeing can't meet the tourists' needs. For tourism, people's demands gradually change from simple sightseeing to deep cultural tourism or experience. The development of European tourism gives us some implications: Tourism activities will develop towards culture, experience and leisure. Religious tourism is an important part of cultural tourism, and Christian is also the most widely spread religion at present. So research of the influence of Western Europe and Christianity for the tourism activities has very important practical significance to learn the religious tourism better.

  8. 绿豆根边缘细胞发育特性%Biological Characters of Root Border Cell Development in Phaseolus radiatus

    Institute of Scientific and Technical Information of China (English)

    姜华; 王亚男; 何兵; 王煜; 马丹炜

    2012-01-01

    以东北绿豆为试验材料,采用琼脂悬空培养法,研究了绿豆边缘细胞的发育特性.结果表明:绿豆根尖发育初期根边缘细胞呈球形,随着根尖伸长逐渐发育形成椭圆形、长椭圆形和长条形;发育过程中,根边缘细胞具有较高的存活率,在根长大于10 mm后根边缘细胞的存活率均在70%~80%之间并趋于稳定;在根长为25~30 mm时根边缘细胞数目达到最大值(约13000个);根冠果胶甲基酯酶(PME)活性在根长5 mm时达到最高值(1.486H+ μmol·root cap-1·h-1),此后随着根的伸长,根冠PME活性在1.107~1.256 H+ μmol·root cap-1·h-1间变化并趋于稳定.%Northeast mung bean (.Phaseolus radiatus) as materials were used to study development characteristics of border cells by suspended culture with agar pour plate. The results showed that bean border cells were spherical shape with early development,and develop into oval shape,long oval shape and strip shape with growth gradually. The root border cells have high viability in development process and the viability were at 70%—80% and tended to be stable when the root length was greater than 10 mm;The number of root border cells reached maximum (about 13 000) when the root length was 25 ~30 mmj Pectin methylesterase activity of root cap reached the highest valued. 486 H+ fitnol · root cap-1 · h-1) with 5 mm root length,then changed in 1. 107~1. 256 H+μimol · root cap-1 · h-1 and tended to be stable with the root elongation.

  9. The Binary Perfect Phylogeny with Persistent characters

    CERN Document Server

    Braghin, Chiara; Trucco, Gabriella; Bonizzoni, Paola

    2011-01-01

    The near-perfect phylogeny over binary set of characters has been proposed as an extension of the too restrictive model of the perfect phylogeny in order to model biological events such as homoplasy. However the model appears to be too general to model some situations and is computationally inefficient on some instances. In this paper we consider the problem of reconstructing a near-perfect phylogeny where only a type of homoplasy is allowed in the tree: we consider back mutations according to notion of {\\em persistency}, that is characters can be gained and lost at most once. The notion of persistency leads to the problem of the Persistent Perfect Phylogeny (referred as P-PPH). By exploring combinatorial properties of the problem we develop an exact algorithm for solving the P-PPH problem that in the worst case runs in time that is exponential in the number of characters, but is polynomial in the number of species. Indeed, we show that the P-PPH problem can be restated as a special case of the Incomplete Per...

  10. CHARACTERS THAT SUFFERED DUE TO SHORTAGE IN THE CHARACTERS

    Directory of Open Access Journals (Sweden)

    Ma Feng

    2010-05-01

    Full Text Available In this article, the theories about motif and type will be used for analyzing the very types ofcharacters that suffered because of the shortages. To begin with, the analyzing of the differences andsimilarities of the shortages of each character will be counted on the inside and outside parts of theirsufferings. Then the theories of Nietzsche’s and of some myths will be used for analyzing the furtherreason of the sufferings. At last, investigating the special value those sufferings have brought forliteratures and for TV series. Multi-angle perspective is useful for investigating the unique charms ofthe shortages of characters as well as for finding out new understandings for the types of sufferings.

  11. Comparative Analysis of PSO and GA in Geom-Statistical Character Features Selection for Online Character Recognition

    Directory of Open Access Journals (Sweden)

    Fenwa O.D

    2015-08-01

    Full Text Available Online handwriting recognition today has special interest due to increased usage of the hand held devices and it has become a difficult problem because of the high variability and ambiguity in the character shapes written by individuals. One major problem encountered by researchers in developing character recognition system is selection of efficient features (optimal features. In this paper, a feature extraction technique for online character recognition system was developed using hybrid of geometrical and statistical (Geom-statistical features. Thus, through the integration of geometrical and statistical features, insights were gained into new character properties, since these types of features were considered to be complementary. Several optimization techniques have been used in literature for feature selection in character recognition such as; Ant Colony Optimization Algorithm (ACO, Genetic Algorithm (GA, Particle Swarm Optimization (PSO and Simulated Annealing but comparative analysis of GA and PSO in online character has not been carried out. In this paper, a comparative analysis of performance was made between the GA and PSO in optimizing the Geom-statistical features in online character recognition using Modified Optical Backpropagation (MOBP as classifier. Simulation of the system was done and carried out on Matlab 7.10a. The results generated show that PSO is a well-accepted optimization algorithm in selection of optimal features as it outperforms the GA in terms of number of features selected, training time and recognition accuracy.

  12. [THE CHARACTER OF EXPRESSION AND THE ROLE OF APOPTOSIS MARKERS IN THE DEVELOPMENT OF PLACENTAL DYSFUNCTION IN PREGNANT WITH UROGENITAL INFECTIONS].

    Science.gov (United States)

    Shcherbuna, N; Vygovskaya, L; Kapustnik, N

    2016-02-01

    The aim of the current study was to examine the expression level and possibilities of apoptotic markers in realization of placental insufficiency in pregnant women with urogenital infections. The study was conducted on 250 pregnant women with urogenital infections (1-st group - 50 pregnant women with bacterial infections (Chlamydia, ureaplasma, mycoplasma), 2-nd group - 50 pregnant women with viral infections (CMV and herpes simplex virus), 3-rd group - 150 patients with mixed viral and bacterial infections) and 50 pregnant women with normal pregnancy. The content of apoptosis inducers: sFasL and TNF-α in blood serum of pregnant women was determined; the level of caspase-3 in placental sample was analyzed; sonographic examination of the placenta was performed. Maximal indices of apoptosis inducers were observed in the 3-rd group (with mixed viral and bacterial infections). Changes in the placenta according to ultrasound data were determined in all pregnant women with urogenital infections. It was suggested that increased placental cell death in apoptosis might be one of the key points, triggering the development of placental dysfunction. PMID:27001779

  13. On the Development of Children's Ethical Behavior in Three-Character Scripture%论《三字经》与儿童道德行为的培养

    Institute of Scientific and Technical Information of China (English)

    徐志红

    2014-01-01

    Three-Character Scripture is the classic teaching material in children's moral education , which puts forward with an idea that children should start developing their ethical behavior in their child-hood from the point of view of filial piety .What's more ,raising awareness of moral cognition ,edifying moral sentiment and developing moral awaveness could be used as driving forces to promote the formation of children's ethical behavior .In addition ,family ,school and society are the three important factors w hich will influence the development of children's ethical behavior .%《三字经》是儿童道德教育的经典教材,《三字经》中提出儿童道德行为培养需从童年开始,从培养“孝悌”入手,要以提高道德认知、陶冶道德情感、锻炼道德意志为动力推进儿童道德行为的养成,重视家庭、学校、社会等三大环境对儿童道德行为培养的影响。

  14. The demonstration of mythic at "The Continent I": the construction of the narrative to the characterization of the characters

    Directory of Open Access Journals (Sweden)

    Cristiane de Oliveira Eugenio

    2015-06-01

    Full Text Available Erico Verissimo was defined as a storyteller, one of the most popular writers of the twentieth century. Narrated in The Continent I, south of Rio Grande saga, not because he liked the literary regionalism, but seek to unravel the presence of an inner life in those inhabitants of the campaign. The author came to believe that those rough men were devoid of any psychological complexity, and that, to recreate two hundred years of history, these men become heroic characters. Based on the way that Erico Verissimo writes and is the saga Weather and Wind, this article takes as its point of research the main theme that will delimit the characteristics of men and their behavior within the narrative, leading the study of the Continent I of its construction, and its main characters, in the light of mythology. The analysis is reasoning the form used by Erico Verissimo the construction of the saga and the role of characters, blending history and fiction. Thus, as a literary matter, its mythical character offers a range of possibilities for analysis, especially the overlap between history and literature. This analysis has as main objective to identify the existence of a relationship between regional and universal mythology on the novel by Erico Verissimo, identifying the times when the historical narrative and mythological establish a dialogical character, thus leading to observation of possible features and objects make reference to the main characters of The Continent I with the mythical universe. The understanding of myth in society is not only realize a stage in the history of human thought, but understand that nowadays they are attached, and identify at what point the demonstrations, considered by some as exaggerations, should be recognized as human phenomena, because only when it considers such conduct under the historical-religious perspective is that such forms may prove to be phenomena of culture.

  15. Facial animation of game characters

    OpenAIRE

    Wallin, Kalle

    2015-01-01

    Facial animation in games has increased significantly in the past ten years. This is why the thesis introduces the basic technology in facial animation. The thesis only covers the basic tools and techniques used to create facial animation of game characters. The software used during this thesis were Autodesk’s 3Ds Max and Mudbox, and Substance Painter by Allegoritmic. The basic tools for creating game assets were explored. First the thesis goes through the basics of modeling 3D objects fo...

  16. Generalized Notion of Character Amenability

    Directory of Open Access Journals (Sweden)

    Abasalt Bodaghi

    2014-07-01

    Full Text Available This paper continues the investigation of the rst author begun in [1]. The hereditaryproperties of n-homomorphism amenability for Banach algebras are investigated and the relationsbetween n-homomorphism amenability of a Banach algebra and its ideals are found. Analogous tothe character amenability, it is shown that the tensor product of two unital Banach algebras is n-homomorphism amenable if and only if each one is n-homomorphism amenable.

  17. Recognition of isolated handprinted characters

    DEFF Research Database (Denmark)

    Martins, Bo

    1996-01-01

    Handprinted characters are of unequal complexity and a common description of all alphabet symbols seems therefore unobtainable. However, letters which confuse human beings and man-made OCR systems usually have approximately the same appearance and may therefore be modeled jointly. We part the set...... is usually too large but can be reduced automatically by the use of a predictive code length or predictive error criterion...

  18. CHARACTER EDUCATION THROUGH ENGLISH MODALITY

    OpenAIRE

    Subur Wardoyo

    2010-01-01

    The spread of English in Indonesia carries an inherent philosophy with it. This essay will focus on how the view that ‘there is no absolute truth’ is ingrained in the linguistic modality of English. Furthermore it will show how this philosophy of modality may inevitably shape a student’s character since it allows people to create the shared truths they need or to downgrade the truths of others, with all the potential positive or negative consequences. Finally this essay will...

  19. Offline arabic character recognition system

    Institute of Scientific and Technical Information of China (English)

    2003-01-01

    Several languages use the Arabic alphabets and arabic scripts present challenges because the letter shape is context sensitive. For the past three decades, there has been a mounting interest among researchers in this problem. In this paper we present an Arabic Character Recognition system and quence steps of recognizing Arabic text. These steps are separately discussed, and previous research work on each step is reviewed. Also in this paper we give some samples of Arabic fonts.

  20. A Form Evaluation System and Its Data Structure for Brosh—Written Chinese Characters

    Institute of Scientific and Technical Information of China (English)

    曾建超; HidehikoSanada; 等

    1995-01-01

    A form evaluation system for brush-written Chinese characters is developed.Calligraphic knowledge used in the system is represented in the form of rules with the help of a data structure proposed in this paper.Reflecting the specific hierarchical relations among radicals and strokes of Chinese characters,the proposed data structure is based upon a character model that can generate brush-written Chinese characters on a computer.Through evaluation experiments using the developed system,it is shown that representation of calligraphic knowledge and form evaluation of Chinese characters can be smoothly realized if the data structure is utilized.

  1. Morphological development and growth characters of embryo and pelagic larvae of Paphia undulata%波纹巴非蛤胚胎与浮游幼虫的形态发育和生长特性

    Institute of Scientific and Technical Information of China (English)

    张跃平; 吕小梅; 洪一川; 方少华; 郭炳坚; 涂锦城

    2011-01-01

    在人工繁育条件下,在显微镜下对波纹巴非蛤胚胎与浮游幼虫的形态进行活体观察和拍摄,并用内置目微尺进行壳长和壳高的测量.首次报道了波纹巴非蛤胚胎与浮游幼虫的形态发育和生长特点,利用图版和文字描述了波纹巴非蛤早期生活史的形态并对其发育生长特点进行初步探讨.波纹巴非蛤的早期形态体现了浅海性种类的特点,“D”形幼虫期的壳长为90.37±1.53 μm,壳高为71.86±1.09μm;壳顶后期壳长为130.17±1.83μm,壳高为110.24±1.39μm,与其他帘蛤科种类相比明显较小.%To fill the gap in the study of morphology development of embryo and pelagic larvae of Paphia undulata and provide basic data for the breeding technology, an experiment was conducted where matured zygotes were harvested by accelerating maturity and inducing spawn of parental calms and zygotes and breed pelagic larvae incubated in the indoor concrete tank. The morphology of embryo and pelagic larvae of Paphia undulata was observed and recorded under microscope, and the shell-length and shell-height was measured simultaneously. The morphological development and growth characters of embryo and pelagic larvae of Paphia undulata was reported preliminarily. The morphology and characters of early life cycle are described in plates and the characteristics of its developmentand growth are preliminary discussed . It shows that early morphology is of the characters of shallow-water shellfish species, and its shell-length and shell-height in "D"shaped larva are 90. 37 ± 1. 53(xm and 71. 86 ± 1. 09μm, 130. 17 ± 1.83μm and 110.24 ± 1.39μm in later-umbo veliger larva, which are smaller than that of other Veneri-dae species. The study provided the basic biology of morphological development of Paphia undulata and specified the difference of early morphology between shallow-water shellfish and other Veneridae species. However, the reasons for the differences needs to be furture

  2. 家庭教育方式对儿童品德发展的影响%The Influence of Family Education on the Development of Children's Moral Character

    Institute of Scientific and Technical Information of China (English)

    王黎

    2016-01-01

    Children stage is the key period of moral development, good family education has an important role in the devel-opment of children's good moral character. This paper from a comprehensive understanding of family education of to explore the way of family education on children's moral behavior habits of an important role, influence of family education on primary school students' moral behavior habits, at last, based on the research, put forward the improvement way of family education and the basic countermeasures of high effect of family education.%儿童阶段是品德发展的关键时期,良好的家庭教育方式对于儿童良好品德养成具有重要作用。①本文从全面认识家庭教育入手,探讨家庭教育方式对儿童品德行为习惯养成的重要作用,分析家庭教育方式对小学学生品德行为习惯的影响,最后结合研究需要,提出了改进家庭教育方式和提高家庭教育效果的基本对策。

  3. 关于运动记忆策略特征及总体发展趋势的研究%The Research on Characters and Total Developing Trend of Motor Memory Strategy

    Institute of Scientific and Technical Information of China (English)

    王长生

    2001-01-01

    By using the method of self-question answer inquiry, this articleanalyses different stage age characters and total developing trend of the psychological constitution of motor memory strategy. The result shows that motor memory strategy develops with the growth of age. The stage from high school to college is a key one. There is significant difference between male and female student, the male student is superior to female student.%本文通过前期研究,采用经信、效度检验的自拟问卷量表,以不同学段学生为研究对象,对运动记忆策略心理构成因子在学段、性别上的特征及总体发展趋势进行了探索性研究。结果发现:运动记忆策略总体上是随年龄增长而呈逐步发展的趋势,其中,高中至大学阶段为发展关键期;男、女生在运动记忆策略上存在显著性差异,且男生的发展水平高于女生。

  4. Patient Storytelling in the Classroom: A Memorable Way to Teach Spiritual Care.

    Science.gov (United States)

    Garner, Shelby L

    2016-01-01

    Storytelling is an evidence-based teaching and learning strategy that engages students and promotes critical thinking. Although most nursing textbooks incorporate spiritual nursing care, the texts lack examples of how to tie evidence-based spiritual interventions to specific medical-suigical content. Stories told from the patient's perspective can communicate insights that nurses and students can use when planning spiritual carefor patients. Stories shared by patients with undergraduate nursing students were effective in promoting learning and offered concrete examples of supportive spiritual resources for patients. PMID:26817368

  5. Psychoanalysis and detective fiction: a tale of Freud and criminal storytelling.

    Science.gov (United States)

    Yang, Amy

    2010-01-01

    Much has been written about Freud's influence on popular culture. This article addresses the influence of literature on Freud's psychoanalytical theory, specifically the role that modern detective fiction played in shaping Freudian theory. Edgar Allan Poe gave Freud the literary precedent; Sir Arthur Conan Doyle's creation Sherlock Holmes gave him the analytical model. In turn, the world of crime story-telling embedded Freudian theories in subsequent forms, spinning the tales of crime into a journey into the human mind. As these tales were popularized on the silver screen in the early 20th century, psychoanalytical ideas moved from the lecture halls into the cultural mainstream.

  6. Psychoanalysis and detective fiction: a tale of Freud and criminal storytelling.

    Science.gov (United States)

    Yang, Amy

    2010-01-01

    Much has been written about Freud's influence on popular culture. This article addresses the influence of literature on Freud's psychoanalytical theory, specifically the role that modern detective fiction played in shaping Freudian theory. Edgar Allan Poe gave Freud the literary precedent; Sir Arthur Conan Doyle's creation Sherlock Holmes gave him the analytical model. In turn, the world of crime story-telling embedded Freudian theories in subsequent forms, spinning the tales of crime into a journey into the human mind. As these tales were popularized on the silver screen in the early 20th century, psychoanalytical ideas moved from the lecture halls into the cultural mainstream. PMID:21037412

  7. Topographic Feature Extraction for Bengali and Hindi Character Images

    CERN Document Server

    Bag, Soumen; 10.5121/sipij.2011.2215

    2011-01-01

    Feature selection and extraction plays an important role in different classification based problems such as face recognition, signature verification, optical character recognition (OCR) etc. The performance of OCR highly depends on the proper selection and extraction of feature set. In this paper, we present novel features based on the topography of a character as visible from different viewing directions on a 2D plane. By topography of a character we mean the structural features of the strokes and their spatial relations. In this work we develop topographic features of strokes visible with respect to views from different directions (e.g. North, South, East, and West). We consider three types of topographic features: closed region, convexity of strokes, and straight line strokes. These features are represented as a shape-based graph which acts as an invariant feature set for discriminating very similar type characters efficiently. We have tested the proposed method on printed and handwritten Bengali and Hindi...

  8. New identities between unitary minimal Virasoro characters

    Science.gov (United States)

    Taormina, Anne

    1994-10-01

    Two sets of identities between unitary minimal Virasoro characters at levels m=3, 4, 5 are presented and proven. The first identity suggests a connection between the Ising and the tricritical Ising models since the m=3 Virasoro characters are obtained as bilinears of m=4 Virasoro characters. The second identity given the tricritical Ising model characters as bilinears in the Ising model characters and the six combinations of m=5 Virasoro characters which do not appear in the spectrum of the three state Potts model. The implication of these identities on the study of the branching rules of N=4 superconformal characters intoSwidehat{U(2)} × Swidehat{U(2)} characters is discussed.

  9. New Identities between Unitary Minimal Virasoro Characters

    CERN Document Server

    Taormina, A

    1994-01-01

    Two sets of identities between unitary minimal Virasoro characters at levels $m=3,4,5$ are presented and proven. The first identity suggests a connection between the Ising and tricritical Ising models since the $m=3$ Virasoro characters are obtained as bilinears of $m=4$ Virasoro characters. The second identity gives the tricritical Ising model characters as bilinears in the Ising model characters and the six combinations of $m=5$ Virasoro characters which do not appear in the spectrum of the three state Potts model. The implication of these identities on the study of the branching rules of $N=4$ superconformal characters into $\\widehat{SU(2)} \\times \\widehat{SU(2)}$ characters is discussed.

  10. Seafloor character--Offshore of Bolinas, California

    Data.gov (United States)

    U.S. Geological Survey, Department of the Interior — This part of DS 781 presents the seafloor-character map Offshore of Bolinas, California (raster data file is included in "SeafloorCharacter_OffshoreBolinas.zip,"...

  11. Character Balance in MOBA Games

    OpenAIRE

    Teodor, Norén; Emanuel, Palm

    2015-01-01

    As live streaming of video games has become easier, electronic sports have grown quickly and they are still increasing as tournaments grow in viewers and prizes. The purpose of this paper is to examine the theory Metagame Bounds by applying it to League of Legends and Dota 2, to see if it is a valid way of looking at character balance in the Multiplayer Online Battle Arena game genre. The main mode of both games consist of matches played on a map where a team of five players is up against ano...

  12. A Note on Generalized Characters

    Indian Academy of Sciences (India)

    S J Bhatt; H V Dedania

    2005-11-01

    For a compactly generated LCA group , it is shown that the set $H(G)$ of all generalized characters on equipped with the compact-open topology is a LCA group and $H(G)=\\hat{G}$ (the dual group of ) if and only if is compact. Both results fail for arbitrary LCA groups. Further, if is second countable, then the Gel’fand space of the commutative convolution algebra $C_c(G)$ equipped with the inductive limit topology is topologically homeomorphic to $H(G)$.

  13. Digital Animation Character Creation Design

    Institute of Scientific and Technical Information of China (English)

    潘锋

    2014-01-01

    The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis of Disney and Japanese animation styles in action, appearance, facial expression and voice design. These dynamic factors are the best carrier of the animation spirit and native culture, so it is important to take the dynamic factors into account when producing the digital animation, and it will be an excellent starting point to innovate Chinese digital animation.

  14. Delicious words – Assessing the impact of short storytelling messages on consumer preferences for variations of a new processed meat product

    DEFF Research Database (Denmark)

    Fenger, Morten H. J.; Aschemann-Witzel, Jessica; Hansen, Flemming;

    2015-01-01

    Continuous food product improvements require communication that induces consumers to test the new products. The paper presents an experiment that investigated the characteristics of consumers who reacted positively to variations of a new meat product, and explores the effect of short storytelling...... messages on choice. 1087 Danish consumers were presented with binary choice sets consisting of conventional and new variations of a cubed ham product; half of the respondents in addition saw short storytelling messages. It was found that while some consumers – especially those characterized by values......, the results suggest that consumers who otherwise were not open for the new food product became more positive when storytelling was introduced....

  15. The Character Strengths of Class Clowns

    Directory of Open Access Journals (Sweden)

    Willibald F. Ruch

    2014-09-01

    Full Text Available Class clowns traditionally were studied as a type concept and identified via sociometric procedures. In the present study a variable-centered approach was favored and class clown behaviors were studied in the context of character strengths, orientations to happiness and satisfaction with life. A sample of 672 Swiss children and adolescents filled in an 18 item self-report instrument depicting class clown behaviors. A hierarchical model of class clown behaviors was developed distinguishing a general factor and the four positively correlated dimensions of identified as a class clown, comic talent, disruptive rule-breaker, and subversive joker. Analysis of the general factor showed that class clowns were primarily male, and tended to be seen as class clowns by the teacher. Analyses of the 24 character strengths of the VIA-Youth (Park & Peterson, 2006 showed that class clowns were high in humor and leadership, and low in strengths like prudence, self-regulation, modesty, honesty, fairness, perseverance, and love of learning. An inspection of signature strengths revealed that 75% of class clowns had humor as a signature strength. Furthermore, generally class clown behaviors were shown by students indulging in a life of pleasure, but low life of engagement. The four dimensions yielded different character strengths profiles. While all dimensions of class clowns behaviors were low in temperance strengths, the factors identified as the class clown and comic talent were correlated with leadership strengths and the two negative factors (disruptive rule-breaker, subversive joker were low in other directed strengths. The disruptive rule breaking class clown was additionally low in intellectual strengths. While humor predicted life satisfaction, class clowning tended to go along with diminished satisfaction with life. It is concluded that different types of class clowns need to be kept apart and need different attention by teachers.

  16. The character strengths of class clowns.

    Science.gov (United States)

    Ruch, Willibald; Platt, Tracey; Hofmann, Jennifer

    2014-01-01

    Class clowns traditionally were studied as a type concept and identified via sociometric procedures. In the present study a variable-centered approach was favored and class clown behaviors were studied in the context of character strengths, orientations to happiness and satisfaction with life. A sample of 672 Swiss children and adolescents filled in an 18 item self-report instrument depicting class clown behaviors. A hierarchical model of class clown behaviors was developed distinguishing a general factor and the four positively correlated dimensions of "identified as a class clown," "comic talent," "disruptive rule-breaker," and "subversive joker." Analysis of the general factor showed that class clowns were primarily male, and tended to be seen as class clowns by the teacher. Analyses of the 24 character strengths of the VIA-Youth (Park and Peterson, 2006) showed that class clowns were high in humor and leadership, and low in strengths like prudence, self-regulation, modesty, honesty, fairness, perseverance, and love of learning. An inspection of signature strengths revealed that 75% of class clowns had humor as a signature strength. Furthermore, class clown behaviors were generally shown by students indulging in a life of pleasure, but low life of engagement. The four dimensions yielded different character strengths profiles. While all dimensions of class clowns behaviors were low in temperance strengths, the factors "identified as the class clown" and "comic talent" were correlated with leadership strengths and the two negative factors ("disruptive rule-breaker," "subversive joker") were low in other directed strengths. The disruptive rule breaking class clown was additionally low in intellectual strengths. While humor predicted life satisfaction, class clowning tended to go along with diminished satisfaction with life. It is concluded that different types of class clowns need to be kept apart and need different attention by teachers.

  17. Digital storytelling: a tool for health promotion and cancer awareness in rural Alaskan communities

    Directory of Open Access Journals (Sweden)

    Melany Cueva

    2015-09-01

    Full Text Available Background: The purpose of this study was to learn community members’ perspectives about digital storytelling after viewing a digital story created by a Community Health Aide/Practitioner (CHA/P. Methods: Using a qualitative research design, we explored digital storytelling likeability as a health-messaging tool, health information viewers reported learning and, if viewing, cancer-related digital stories facilitated increased comfort in talking about cancer. In addition, we enquired if the digital stories affected how viewers felt about cancer, as well as if viewing the digital stories resulted in health behaviour change or intent to change health behaviour. Findings: A total of 15 adult community members participated in a 30–45 minute interview, 1–5 months post-viewing of a CHA/P digital story. The majority (13 of viewers interviewed were female, all were Alaska Native and they ranged in age from 25 to 54 years with the average age being 40 years. Due to the small size of communities, which ranged in population from 160 to 2,639 people, all viewers knew the story creator or knew of the story creator. Viewers reported digital stories as an acceptable, emotionally engaging way to increase their cancer awareness and begin conversations. These conversations often served as a springboard for reflection, insight, and cancer-prevention and risk-reduction activities.

  18. The Impact of Digital Storytelling on EFL Learners' Oracy Skills and Motivation

    Directory of Open Access Journals (Sweden)

    Abdorreza Tahriri

    2015-05-01

    Full Text Available The present study was conducted to investigate the impact of digital storytelling (DST on EFL learners' oracy skills and their motivation towards the use of DST instruction. Thirty intermediate EFL learners were selected based on their performance on an Oxford Placement Test (OPT and were randomly assigned into two groups (one control and one experimental group each containing 15 participants. Three instruments, listening and speaking tests as pre-post tests, and a motivation questionnaire, were utilized to assess the participants’ oracy skills prior to and after the experiment. To analyze the data, Analysis of covariance (ANCOVA and multivariate analysis of covariance (MANCOVA were run. According to the findings of the study, DST participants outperformed the control group in terms of oracy skills and motivation after the treatment. The findings highlighted the need for instruction through the implementation of digital software as a vital component of language instruction that is recommended to be taken into consideration in EFL curriculum. Keywords: Computer-Assisted Language Learning, Digital Storytelling, Oracy Skills, Motivation

  19. Some notes on the pantun storytelling of the Baduy minority group its written and audiovisual documentation

    Directory of Open Access Journals (Sweden)

    Wim van Zanten

    2017-07-01

    Full Text Available Baduy pantun stories are part of the larger Sundanese oral tradition of pantun storytelling in west Java. The stories recount the deeds of the nobility of such old Sundanese kingdoms as Pajajaran and Galuh. Although the Baduy still recite the pantun stories in their rituals, in the larger cities to the east of the Baduy village Kanékés pantun recitation almost disappeared. On the basis of short periods of fieldwork in and around Kanékés village between 1976 and 2014, in this essay I shall discuss Baduy pantun storytelling. I shall summarize earlier major publications and analyse some performance aspects of two Baduy pantun stories which I recorded. Although I do not concentrate on the text, I do discuss a few cultural issues arising from the texts. Baduy oral literature also includes children’s and women’s songs, as well as fables and myths of origin (dongéng which do not involve music. These will not be discussed here.

  20. Effects on the Technological Pedagogical Content Knowledge of Early Childhood Teacher Candidates Using Digital Storytelling to Teach Mathematics

    Science.gov (United States)

    Kildan, Abdullah Oguzhan; Incikabi, Lutfi

    2015-01-01

    This study aimed to present early childhood teacher candidates' experiences preparing digital stories and to reveal the resulting changes, if any, in self-reported technological pedagogical content knowledge (TPACK). This study was quasi-experimental and indicated that teacher candidates' evaluations of digital storytelling were affected by their…

  1. The Ordinary and the Fabulous: An Introduction to Myths, Legends, and Fairy Tales for Teachers and Storytellers.

    Science.gov (United States)

    Cook, Elizabeth

    Written for teachers, librarians, students, parents, and other storytellers, this book emphasizes the value and enchantment which children can find in the fabulous stories of four main European traditions--Greek myths and legends, Northern myths and legends, Arthurian Romances, and fairy tales. The four chapters contain (1) discussions of myths,…

  2. A Project-Based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement

    Science.gov (United States)

    Hung, Chun-Ming; Hwang, Gwo-Jen; Huang, Iwen

    2012-01-01

    Although project-based learning is a well-known and widely used instructional strategy, it remains a challenging issue to effectively apply this approach to practical settings for improving the learning performance of students. In this study, a project-based digital storytelling approach is proposed to cope with this problem. With a…

  3. Digital Storytelling for Enhancing Student Academic Achievement, Critical Thinking, and Learning Motivation: A Year-Long Experimental Study

    Science.gov (United States)

    Yang, Ya-Ting C.; Wu, Wan-Chi I.

    2012-01-01

    The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…

  4. Teaching Vocabulary to Turkish Young Learners in Semantically Related and Semantically Unrelated Sets by Using Digital Storytelling

    Science.gov (United States)

    Aitkuzhinova-Arslan, Ainur; Gün, Süleyman; Üstünel, Eda

    2016-01-01

    Teaching vocabulary is a comprehensive process in foreign language learning requiring specific techniques of appropriate instruction and accurate strategy. The present study was conducted to examine the effects of teaching vocabulary to Turkish young learners in a semantic clustering way through digital storytelling. To investigate this aim, six…

  5. Digital Narrative and the Humanities: An Evaluation of the Use of Digital Storytelling in an Australian Undergraduate Literary Studies Program

    Science.gov (United States)

    Clarke, Robert Garth Hipkins; Thomas, Sharon

    2012-01-01

    A growing number of university teachers advocate the benefits of multimedia and digital technologies in their classrooms. Such technologies are promoted: as a means to ensure the relevance of subject disciplines; and, as tools of engagement to assist students to meet their learning outcomes. Digital storytelling or narration is one example of how…

  6. Body Language Advanced 3D Character Rigging

    CERN Document Server

    Allen, Eric; Fong, Jared; Sidwell, Adam G

    2011-01-01

    Whether you're a professional Character TD or just like to create 3D characters, this detailed guide reveals the techniques you need to create sophisticated 3D character rigs that range from basic to breathtaking. Packed with step-by-step instructions and full-color illustrations, Body Language walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design. You'll learn advanced rigging concepts that involve MEL scripting and advanced deformation techniques and even how to set up a character pipeline.

  7. Data set for Tifinagh handwriting character recognition.

    Science.gov (United States)

    Bencharef, Omar; Chihab, Younes; Mousaid, Nouredine; Oujaoura, Mustapha

    2015-09-01

    The Tifinagh alphabet-IRCAM is the official alphabet of the Amazigh language widely used in North Africa [1]. It includes thirty-one basic letter and two letters each composed of a base letter followed by the sign of labialization. Normalized only in 2003 (Unicode) [2], ICRAM-Tifinagh is a young character repertoire. Which needs more work on all levels. In this context we propose a data set for handwritten Tifinagh characters composed of 1376 image; 43 Image For Each character. The dataset can be used to train a Tifinagh character recognition system, or to extract the meaning characteristics of each character. PMID:26217753

  8. Data set for Tifinagh handwriting character recognition

    Directory of Open Access Journals (Sweden)

    Omar Bencharef

    2015-09-01

    Full Text Available The Tifinagh alphabet-IRCAM is the official alphabet of the Amazigh language widely used in North Africa [1]. It includes thirty-one basic letter and two letters each composed of a base letter followed by the sign of labialization. Normalized only in 2003 (Unicode [2], ICRAM-Tifinagh is a young character repertoire. Which needs more work on all levels. In this context we propose a data set for handwritten Tifinagh characters composed of 1376 image; 43 Image For Each character. The dataset can be used to train a Tifinagh character recognition system, or to extract the meaning characteristics of each character.

  9. Temperament, Character, and Adolescents' Depressive Symptoms: Focusing on Affect

    Directory of Open Access Journals (Sweden)

    Danilo Garcia

    2012-01-01

    Full Text Available Positive (PA and negative affect (NA are two separate systems markers of subjective well-being and measures of the state depression (low PA combined with high NA. The present study investigated differences in temperament, character, locus of control, and depressive symptoms (sleep quality, stress, and lack of energy between affective profiles in an adolescent sample. Participants (=304 were categorized into four affective profiles: “self-fulfilling” (high PA, low NA, “high affective” (high PA, high NA, “low affective” (low PA, low NA, and “self-destructive” (low PA, high NA. Personality was measured by the Temperament and Character Inventory and affective profiles by the Positive Affect and Negative Affect Schedule. The “self-fulfilling” profile was characterized by, compared to the other affective profiles, higher levels of sleep quality, less stress and more energy and also higher levels of persistence and a mature character (i.e., high scores in self-directedness and cooperativeness. “Self-destructive” adolescents reported higher levels of external locus of control, high scores in harm avoidance and reward dependence combined with less mature character. The results identify the importance of character maturity in well-being and suggest that depressive state can be positively influenced by promoting positive emotions which appears to be achieved by character development.

  10. Marvel and DC Characters Inspired by Arachnids

    Directory of Open Access Journals (Sweden)

    Elidiomar Ribeiro Da-Silva

    2014-12-01

    Full Text Available This article compares arachnid-based Marvel and DC comics characters. The composition of a comic book character often has interesting ‘real-life’ influences. Given the strong connection between arachnids (especially spiders, scorpions and mites, all belonging to the zoological class 'Arachnida' and human beings it is not surprising that they have inspired many fictional characters. We recorded 84 Marvel Comics characters and 40 DC Comics characters, detailed in the dataset that accompanies the article (Da-Silva 2014. Most characters have been created recently, since the 1990s. Marvel has significantly more arachnid characters than DC. As for taxonomic classification, the characters were based mostly on spiders (zoological order 'Araneae'. Of the total characters, the majority are human beings, but an overwhelming number have at least some typical arachnid features. Villains (60.91% of total are significantly more numerous, considering the sum of the two publishers. Arachnids have bad reputation for being dangerous (Thorp and Woodson 1976; Ruppert and Barnes 1996. Since the public usually considers spiders, scorpions and mites “harmful” in general, we expected a larger contingent of villains. However, there was no statistical difference between the amount of villains and heroes in Marvel characters. It did not happen probably due to the success of one character: the Amazing Spider-Man.

  11. Structural recognition of ancient Chinese ideographic characters

    Institute of Scientific and Technical Information of China (English)

    Li Ning; Chen Dan

    2014-01-01

    Ancient Chinese characters, typically the ideographic characters on bones and bronze before Shang Dynasty (16th—11th century B.C.), are valuable culture legacy of history. However the recognition of Ancient Chinese characters has been the task of paleography experts for long. With the help of modern computer technique, everyone can expect to be able to recognize the characters and understand the ancient inscriptions. This research is aimed to help people recognize and understand those ancient Chinese characters by combining Chinese paleography theory and computer information processing technology. Based on the analysis of ancient character features, a method for structural character recognition is proposed. The important characteristics of strokes and basic components or radicals used in recognition are introduced in detail. A system was implemented based on above method to show the effectiveness of the method.

  12. 从日本国民性看中日关系的发展%Upholding the Development of Relations Between China and Japan According to Japanese National Character

    Institute of Scientific and Technical Information of China (English)

    李雨晴

    2014-01-01

    As neighbors separated only by a strip of water,the relationship between China and Japan will have important impact on the world. The deepest history culture blood compatibility between the two countries should make a friendly cooperation and common development,but lead to increasingly tense relationship through the understanding of the history of aggression toward China,Taiwan and diaoyu island contradiction problems. This article will focus on understanding and analyzing the national character of Japan,and analyzes the cause of the complex current relations and its development trend at present. The purpose is to discuss how to get out of the tension for Chinese a key step.%作为一衣带水的邻邦,中国与日本的关系将对世界产生重要影响。两国文化血脉相容最深,历史交往最多,本应友好合作共同发展,却因对华侵略历史的认识、台湾所属和钓鱼岛等问题矛盾频生,关系日益紧张。将关注点放在了解和剖析日本的国民性,并以此为据分析中日目前关系复杂的成因及其发展态势,目的是探讨中国如何在中日紧张形势中走出正确的关键一步。

  13. 儿童交互式智能讲故事系统%Interactive and Intelligent Storytelling System for Children

    Institute of Scientific and Technical Information of China (English)

    王丹力; 詹志征; 戴国忠

    2011-01-01

    讲故事是一种有效的教育手段,已有的儿童讲故事软件和故事生成系统存在交互复杂、难以发挥儿童的创造性且尚不能满足学前儿童的需求等局限性.文中提出了一种交互式智能讲故事模型,设计并实现了儿童交互式智能讲故事系统.该系统使用了笔和语音的多通道技术,在故事讲述的过程中,根据当前的交互上下文和知识库提供智能辅助,协助儿童进行故事创作.最后结合一个具体实例说明系统的使用方法,并通过用户评估实验,验证了其易学和易用性.%Storytelling is an effective way of education. But there are some limitations in existing children's storytelling software and story authoring systems, such as complicated interaction, innovation difficulty for children and hardly meeting the demands of preschool children, etc. In this paper, an interactive and intelligent storytelling model is proposed. The interactive and intelligent storytelling system for children is designed and implemented. A multimodal interaction technology with pen and speech was adopted in the system. Based on current interaction contexts and knowledge bases, the system could assist the children to author stories appropriately and intelligently in storytelling process. A detailed case study of the system was given. Finally, a user evaluation is performed to assert our system's usability and learnability.

  14. Spectral Analysis of Projection Histogram for Enhancing Close matching character Recognition in Malayalam

    Directory of Open Access Journals (Sweden)

    Sajilal Divakaran

    2012-05-01

    Full Text Available The success rates of Optical Character Recognition (OCR systems for printed Malayalam documents is quite impressive with the state of the art accuracy levels in the range of 85-95% for various. However for real applications, further enhancement of this accuracy levels are required. One of the bottle necks in further enhancement of the accuracy is identified as close-matching characters. In this paper, we delineate the close matching characters in Malayalam and report the development of a specialised classifier for these close-matching characters. The output of a state of the art of OCR is taken and characters falling into the close-matching character set is further fed into this specialised classifier for enhancing the accuracy. The classifier is based on support vector machine algorithm and uses feature vectors derived out of spectral coefficients of projection histogram signals of close-matching characters.

  15. Spectral Analysis of Projection Histogram for Enhancing Close matching character Recognition in Malayalam

    CERN Document Server

    Divakaran, Sajilal

    2012-01-01

    The success rates of Optical Character Recognition (OCR) systems for printed Malayalam documents is quite impressive with the state of the art accuracy levels in the range of 85-95% for various. However for real applications, further enhancement of this accuracy levels are required. One of the bottle necks in further enhancement of the accuracy is identified as close-matching characters. In this paper, we delineate the close matching characters in Malayalam and report the development of a specialised classifier for these close-matching characters. The output of a state of the art of OCR is taken and characters falling into the close-matching character set is further fed into this specialised classifier for enhancing the accuracy. The classifier is based on support vector machine algorithm and uses feature vectors derived out of spectral coefficients of projection histogram signals of close-matching characters.

  16. Building corporate character. Interview by Nan Stone.

    Science.gov (United States)

    Hiatt, A

    1992-01-01

    Stride Rite is a good company by any definition: Keds, Sperry Top-Siders, and Stride Rite children's shoes are consumer favorites for their fit, quality, and comfort. Wall Street analysts praise the company's outstanding financial performance. Innovative programs such as the first corporate child-care center and public service scholarships support Stride Rite's reputation as one of the most responsible employers and corporate citizens in the United States. Behind Stride Rite's good performance are the building blocks of corporate character: a legacy of quality and service and a leader committed to keeping that legacy lively. When Stride Rite shipped its first children's shoes in 1919, they came with the company's commitment "to produce an honest quality product in an honest way and deliver it as promised." For Arnold Hiatt, that commitment has been the driving force behind the company's evolution from manufacturing into marketing and product development as well as the guiding principle in its relations with consumers, dealers, suppliers, and employees. But Stride Rite's corporate character is also a reflection of Hiatt himself. In his early 20s, Hiatt fled a management training program "designed to make carnivores" out of its new employees and bought Blue Star Shoes, a small manufacturing company that had gone into Chapter 11. Through experience and "stumbling around," he built Blue Star's sales to $5 million-and got a practical education in management, markets, and human nature that has proved equally useful in running Stride Rite.

  17. 从中文文学期刊的特色谈其风格演变及发展变化%On the Style Changing and Development from Analyzing the Characters on Chinese Literature Periodicals

    Institute of Scientific and Technical Information of China (English)

    罗振津

    2012-01-01

    在图书馆的藏书中,中文期刊占有很大比重,其中中文文学期刊又占据期刊榜首。探究其发展规律,为到馆的读者更好服务有着很深的意义。中文文学期刊在动乱结束后,曾迎来繁荣发展的大时代,满足了当时人们对其的渴望,中文文学期刊在当时为数不多的大众文化产品的中占有相当的地位。而今社会是信息产业的多样化,数字化,视觉化的多元时代,中文文学期刊受到不小冲击,为了寻求出路,必须走出低谷。从自身改变中寻求新的发展.探求发展变化中的规律,这些发展主要表现在多元化的包装,文学期刊与影视互动。为影视作品提供创作蓝本等等.为中文文学期刊适应当今社会发展奠定了基础。%Of the library storage, Chinese journal has a large proportion, while, Chinese literature periodicals is the top of the list. Studying its developing trend will significantly help service readers. After ten years of turmoil, Chinese lit journal faced an era of growing fruitfully, satisfying people's desire. Among the few public cultural products, Chinese lit journal played an important role. However, nowadays, there is an era of information industry with diversified, digital and visualized characters, Chinese lit journal suffers strikes, in order to find way out of trouble, literature periodicals must explore the developing trend and look for new development from self-changing. The new developments includes diversified package, interaction between literature periodicals and movie and providing chief source to films and television programs, making basis for Chinese literature periodicals adapting to social development today.

  18. The Contingent Character of Necessity

    Directory of Open Access Journals (Sweden)

    Luis Guzmán

    2006-12-01

    Full Text Available One of the most frequent criticisms raised against Hegel has to do with the totalizing aspect of his system, which determines what is as absolutely necessary. The Science of Logic, being the conceptual edifice upon which his whole system is built, is the appropriate place to determine the specific meaning of the Hegelian concepts. The following paper offers a detailed analysis on the chapter on Actuality (Wirklichkeit in the Science of Logic, in order to show how the concept of absolute necessity not only includes within it, but also contains as a structural element, the concept of contingency. In this manner a deflationary interpretation is generated in which the absolutely necessary character of actuality should not be understood as grounded on a pre-established end that inexorably determines actuality, but rather as an interpretive movement, in recollection, of its process.

  19. Character Formation and Service: A Millennial Student's Experience

    Science.gov (United States)

    Okumu, Jacob O.

    2012-01-01

    The author, a millennial college student, describes how his international service experiences positively influenced his social and moral development. He suggests ways educators may inspire students to develop core character values. He also argues that promoting these core values has been a primary purpose of the academy in the United States since…

  20. The Learning of Chinese Idioms through Multimedia Storytelling Prototype

    Science.gov (United States)

    Li, Ee Hui; Hew, Soon Hin; Choo, Siew Hwa

    2016-01-01

    In recent years, the growth of China has successfully boosted the Chinese language to be studied by people from different language-speaking societies. The Chinese language has become the most preferred second or third language among non-Chinese native novices due to the great development of China and global economic change. The Chinese idiom is…