WorldWideScience

Sample records for scene representations part

  1. Cortical Representations of Speech in a Multitalker Auditory Scene.

    Science.gov (United States)

    Puvvada, Krishna C; Simon, Jonathan Z

    2017-09-20

    The ability to parse a complex auditory scene into perceptual objects is facilitated by a hierarchical auditory system. Successive stages in the hierarchy transform an auditory scene of multiple overlapping sources, from peripheral tonotopically based representations in the auditory nerve, into perceptually distinct auditory-object-based representations in the auditory cortex. Here, using magnetoencephalography recordings from men and women, we investigate how a complex acoustic scene consisting of multiple speech sources is represented in distinct hierarchical stages of the auditory cortex. Using systems-theoretic methods of stimulus reconstruction, we show that the primary-like areas in the auditory cortex contain dominantly spectrotemporal-based representations of the entire auditory scene. Here, both attended and ignored speech streams are represented with almost equal fidelity, and a global representation of the full auditory scene with all its streams is a better candidate neural representation than that of individual streams being represented separately. We also show that higher-order auditory cortical areas, by contrast, represent the attended stream separately and with significantly higher fidelity than unattended streams. Furthermore, the unattended background streams are more faithfully represented as a single unsegregated background object rather than as separated objects. Together, these findings demonstrate the progression of the representations and processing of a complex acoustic scene up through the hierarchy of the human auditory cortex. SIGNIFICANCE STATEMENT Using magnetoencephalography recordings from human listeners in a simulated cocktail party environment, we investigate how a complex acoustic scene consisting of multiple speech sources is represented in separate hierarchical stages of the auditory cortex. We show that the primary-like areas in the auditory cortex use a dominantly spectrotemporal-based representation of the entire auditory

  2. Anticipatory scene representation in preschool children's recall and recognition memory.

    Science.gov (United States)

    Kreindel, Erica; Intraub, Helene

    2017-09-01

    Behavioral and neuroscience research on boundary extension (false memory beyond the edges of a view of a scene) has provided new insights into the constructive nature of scene representation, and motivates questions about development. Early research with children (as young as 6-7 years) was consistent with boundary extension, but relied on an analysis of spatial errors in drawings which are open to alternative explanations (e.g. drawing ability). Experiment 1 replicated and extended prior drawing results with 4-5-year-olds and adults. In Experiment 2, a new, forced-choice immediate recognition memory test was implemented with the same children. On each trial, a card (photograph of a simple scene) was immediately replaced by a test card (identical view and either a closer or more wide-angle view) and participants indicated which one matched the original view. Error patterns supported boundary extension; identical photographs were more frequently rejected when the closer view was the original view, than vice versa. This asymmetry was not attributable to a selection bias (guessing tasks; Experiments 3-5). In Experiment 4, working memory load was increased by presenting more expansive views of more complex scenes. Again, children exhibited boundary extension, but now adults did not, unless stimulus duration was reduced to 5 s (limiting time to implement strategies; Experiment 5). We propose that like adults, children interpret photographs as views of places in the world; they extrapolate the anticipated continuation of the scene beyond the view and misattribute it to having been seen. Developmental differences in source attribution decision processes provide an explanation for the age-related differences observed. © 2016 John Wiley & Sons Ltd.

  3. Dynamics of scene representations in the human brain revealed by magnetoencephalography and deep neural networks

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    Cichy, Radoslaw Martin; Khosla, Aditya; Pantazis, Dimitrios; Oliva, Aude

    2017-01-01

    Human scene recognition is a rapid multistep process evolving over time from single scene image to spatial layout processing. We used multivariate pattern analyses on magnetoencephalography (MEG) data to unravel the time course of this cortical process. Following an early signal for lower-level visual analysis of single scenes at ~100 ms, we found a marker of real-world scene size, i.e. spatial layout processing, at ~250 ms indexing neural representations robust to changes in unrelated scene properties and viewing conditions. For a quantitative model of how scene size representations may arise in the brain, we compared MEG data to a deep neural network model trained on scene classification. Representations of scene size emerged intrinsically in the model, and resolved emerging neural scene size representation. Together our data provide a first description of an electrophysiological signal for layout processing in humans, and suggest that deep neural networks are a promising framework to investigate how spatial layout representations emerge in the human brain. PMID:27039703

  4. Anticipatory Scene Representation in Preschool Children's Recall and Recognition Memory

    Science.gov (United States)

    Kreindel, Erica; Intraub, Helene

    2017-01-01

    Behavioral and neuroscience research on boundary extension (false memory beyond the edges of a view of a scene) has provided new insights into the constructive nature of scene representation, and motivates questions about development. Early research with children (as young as 6-7 years) was consistent with boundary extension, but relied on an…

  5. Representations and Techniques for 3D Object Recognition and Scene Interpretation

    CERN Document Server

    Hoiem, Derek

    2011-01-01

    One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physi

  6. Distinct contributions of functional and deep neural network features to representational similarity of scenes in human brain and behavior.

    Science.gov (United States)

    Groen, Iris Ia; Greene, Michelle R; Baldassano, Christopher; Fei-Fei, Li; Beck, Diane M; Baker, Chris I

    2018-03-07

    Inherent correlations between visual and semantic features in real-world scenes make it difficult to determine how different scene properties contribute to neural representations. Here, we assessed the contributions of multiple properties to scene representation by partitioning the variance explained in human behavioral and brain measurements by three feature models whose inter-correlations were minimized a priori through stimulus preselection. Behavioral assessments of scene similarity reflected unique contributions from a functional feature model indicating potential actions in scenes as well as high-level visual features from a deep neural network (DNN). In contrast, similarity of cortical responses in scene-selective areas was uniquely explained by mid- and high-level DNN features only, while an object label model did not contribute uniquely to either domain. The striking dissociation between functional and DNN features in their contribution to behavioral and brain representations of scenes indicates that scene-selective cortex represents only a subset of behaviorally relevant scene information.

  7. The elephant in the room: inconsistency in scene viewing and representation

    OpenAIRE

    Spotorno, Sara; Tatler, Benjamin W.

    2017-01-01

    We examined the extent to which semantic informativeness, consistency with expectations and perceptual salience contribute to object prioritization in scene viewing and representation. In scene viewing (Experiments 1–2), semantic guidance overshadowed perceptual guidance in determining fixation order, with the greatest prioritization for objects that were diagnostic of the scene’s depicted event. Perceptual properties affected selection of consistent objects (regardless of their informativene...

  8. The elephant in the room: Inconsistency in scene viewing and representation.

    Science.gov (United States)

    Spotorno, Sara; Tatler, Benjamin W

    2017-10-01

    We examined the extent to which semantic informativeness, consistency with expectations and perceptual salience contribute to object prioritization in scene viewing and representation. In scene viewing (Experiments 1-2), semantic guidance overshadowed perceptual guidance in determining fixation order, with the greatest prioritization for objects that were diagnostic of the scene's depicted event. Perceptual properties affected selection of consistent objects (regardless of their informativeness) but not of inconsistent objects. Semantic and perceptual properties also interacted in influencing foveal inspection, as inconsistent objects were fixated longer than low but not high salience diagnostic objects. While not studied in direct competition with each other (each studied in competition with diagnostic objects), we found that inconsistent objects were fixated earlier and for longer than consistent but marginally informative objects. In change detection (Experiment 3), perceptual guidance overshadowed semantic guidance, promoting detection of highly salient changes. A residual advantage for diagnosticity over inconsistency emerged only when selection prioritization could not be based on low-level features. Overall these findings show that semantic inconsistency is not prioritized within a scene when competing with other relevant information that is essential to scene understanding and respects observers' expectations. Moreover, they reveal that the relative dominance of semantic or perceptual properties during selection depends on ongoing task requirements. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  9. Parts, Cavities, and Object Representation in Infancy

    Science.gov (United States)

    Hayden, Angela; Bhatt, Ramesh S.; Kangas, Ashley; Zieber, Nicole

    2011-01-01

    Part representation is not only critical to object perception but also plays a key role in a number of basic visual cognition functions, such as figure-ground segregation, allocation of attention, and memory for shapes. Yet, virtually nothing is known about the development of part representation. If parts are fundamental components of object shape…

  10. Frequency-Selective Attention in Auditory Scenes Recruits Frequency Representations Throughout Human Superior Temporal Cortex.

    Science.gov (United States)

    Riecke, Lars; Peters, Judith C; Valente, Giancarlo; Kemper, Valentin G; Formisano, Elia; Sorger, Bettina

    2017-05-01

    A sound of interest may be tracked amid other salient sounds by focusing attention on its characteristic features including its frequency. Functional magnetic resonance imaging findings have indicated that frequency representations in human primary auditory cortex (AC) contribute to this feat. However, attentional modulations were examined at relatively low spatial and spectral resolutions, and frequency-selective contributions outside the primary AC could not be established. To address these issues, we compared blood oxygenation level-dependent (BOLD) responses in the superior temporal cortex of human listeners while they identified single frequencies versus listened selectively for various frequencies within a multifrequency scene. Using best-frequency mapping, we observed that the detailed spatial layout of attention-induced BOLD response enhancements in primary AC follows the tonotopy of stimulus-driven frequency representations-analogous to the "spotlight" of attention enhancing visuospatial representations in retinotopic visual cortex. Moreover, using an algorithm trained to discriminate stimulus-driven frequency representations, we could successfully decode the focus of frequency-selective attention from listeners' BOLD response patterns in nonprimary AC. Our results indicate that the human brain facilitates selective listening to a frequency of interest in a scene by reinforcing the fine-grained activity pattern throughout the entire superior temporal cortex that would be evoked if that frequency was present alone. © The Author 2016. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  11. Neural representation of anxiety and personality during exposure to anxiety-provoking and neutral scenes from scary movies.

    Science.gov (United States)

    Straube, Thomas; Preissler, Sandra; Lipka, Judith; Hewig, Johannes; Mentzel, Hans-Joachim; Miltner, Wolfgang H R

    2010-01-01

    Some people search for intense sensations such as being scared by frightening movies while others do not. The brain mechanisms underlying such inter-individual differences are not clear. Testing theoretical models, we investigated neural correlates of anxiety and the personality trait sensation seeking in 40 subjects who watched threatening and neutral scenes from scary movies during functional magnetic resonance imaging. Threat versus neutral scenes induced increased activation in anterior cingulate cortex, insula, thalamus, and visual areas. Movie-induced anxiety correlated positively with activation in dorsomedial prefrontal cortex, indicating a role for this area in the subjective experience of being scared. Sensation seeking-scores correlated positively with brain activation to threat versus neutral scenes in visual areas and in thalamus and anterior insula, i.e. regions involved in the induction and representation of arousal states. For the insula and thalamus, these outcomes were partly due to an inverse relation between sensation seeking scores and brain activation during neutral film clips. These results support models predicting cerebral hypoactivation in high sensation seekers during neutral stimulation, which may be compensated by more intense sensations such as watching scary movies. 2009 Wiley-Liss, Inc.

  12. Representation of Gravity-Aligned Scene Structure in Ventral Pathway Visual Cortex.

    Science.gov (United States)

    Vaziri, Siavash; Connor, Charles E

    2016-03-21

    The ventral visual pathway in humans and non-human primates is known to represent object information, including shape and identity [1]. Here, we show the ventral pathway also represents scene structure aligned with the gravitational reference frame in which objects move and interact. We analyzed shape tuning of recently described macaque monkey ventral pathway neurons that prefer scene-like stimuli to objects [2]. Individual neurons did not respond to a single shape class, but to a variety of scene elements that are typically aligned with gravity: large planes in the orientation range of ground surfaces under natural viewing conditions, planes in the orientation range of ceilings, and extended convex and concave edges in the orientation range of wall/floor/ceiling junctions. For a given neuron, these elements tended to share a common alignment in eye-centered coordinates. Thus, each neuron integrated information about multiple gravity-aligned structures as they would be seen from a specific eye and head orientation. This eclectic coding strategy provides only ambiguous information about individual structures but explicit information about the environmental reference frame and the orientation of gravity in egocentric coordinates. In the ventral pathway, this could support perceiving and/or predicting physical events involving objects subject to gravity, recognizing object attributes like animacy based on movement not caused by gravity, and/or stabilizing perception of the world against changes in head orientation [3-5]. Our results, like the recent discovery of object weight representation [6], imply that the ventral pathway is involved not just in recognition, but also in physical understanding of objects and scenes. Copyright © 2016 Elsevier Ltd. All rights reserved.

  13. Perceptual geometry of space and form: visual perception of natural scenes and their virtual representation

    Science.gov (United States)

    Assadi, Amir H.

    2001-11-01

    Perceptual geometry is an emerging field of interdisciplinary research whose objectives focus on study of geometry from the perspective of visual perception, and in turn, apply such geometric findings to the ecological study of vision. Perceptual geometry attempts to answer fundamental questions in perception of form and representation of space through synthesis of cognitive and biological theories of visual perception with geometric theories of the physical world. Perception of form and space are among fundamental problems in vision science. In recent cognitive and computational models of human perception, natural scenes are used systematically as preferred visual stimuli. Among key problems in perception of form and space, we have examined perception of geometry of natural surfaces and curves, e.g. as in the observer's environment. Besides a systematic mathematical foundation for a remarkably general framework, the advantages of the Gestalt theory of natural surfaces include a concrete computational approach to simulate or recreate images whose geometric invariants and quantities might be perceived and estimated by an observer. The latter is at the very foundation of understanding the nature of perception of space and form, and the (computer graphics) problem of rendering scenes to visually invoke virtual presence.

  14. Effects of varying presentation time on long-term recognition memory for scenes: Verbatim and gist representations.

    Science.gov (United States)

    Ahmad, Fahad N; Moscovitch, Morris; Hockley, William E

    2017-04-01

    Konkle, Brady, Alvarez and Oliva (Psychological Science, 21, 1551-1556, 2010) showed that participants have an exceptional long-term memory (LTM) for photographs of scenes. We examined to what extent participants' exceptional LTM for scenes is determined by presentation time during encoding. In addition, at retrieval, we varied the nature of the lures in a forced-choice recognition task so that they resembled the target in gist (i.e., global or categorical) information, but were distinct in verbatim information (e.g., an "old" beach scene and a similar "new" beach scene; exemplar condition) or vice versa (e.g., a beach scene and a new scene from a novel category; novel condition). In Experiment 1, half of the list of scenes was presented for 1 s, whereas the other half was presented for 4 s. We found lower performance for shorter study presentation time in the exemplar test condition and similar performance for both study presentation times in the novel test condition. In Experiment 2, participants showed similar performance in an exemplar test for which the lure was of a different category but a category that was used at study. In Experiment 3, when presentation time was lowered to 500 ms, recognition accuracy was reduced in both novel and exemplar test conditions. A less detailed memorial representation of the studied scene containing more gist (i.e., meaning) than verbatim (i.e., surface or perceptual details) information is retrieved from LTM after a short compared to a long study presentation time. We conclude that our findings support fuzzy-trace theory.

  15. Evidence for similar patterns of neural activity elicited by picture- and word-based representations of natural scenes.

    Science.gov (United States)

    Kumar, Manoj; Federmeier, Kara D; Fei-Fei, Li; Beck, Diane M

    2017-07-15

    A long-standing core question in cognitive science is whether different modalities and representation types (pictures, words, sounds, etc.) access a common store of semantic information. Although different input types have been shown to activate a shared network of brain regions, this does not necessitate that there is a common representation, as the neurons in these regions could still differentially process the different modalities. However, multi-voxel pattern analysis can be used to assess whether, e.g., pictures and words evoke a similar pattern of activity, such that the patterns that separate categories in one modality transfer to the other. Prior work using this method has found support for a common code, but has two limitations: they have either only examined disparate categories (e.g. animals vs. tools) that are known to activate different brain regions, raising the possibility that the pattern separation and inferred similarity reflects only large scale differences between the categories or they have been limited to individual object representations. By using natural scene categories, we not only extend the current literature on cross-modal representations beyond objects, but also, because natural scene categories activate a common set of brain regions, we identify a more fine-grained (i.e. higher spatial resolution) common representation. Specifically, we studied picture- and word-based representations of natural scene stimuli from four different categories: beaches, cities, highways, and mountains. Participants passively viewed blocks of either phrases (e.g. "sandy beach") describing scenes or photographs from those same scene categories. To determine whether the phrases and pictures evoke a common code, we asked whether a classifier trained on one stimulus type (e.g. phrase stimuli) would transfer (i.e. cross-decode) to the other stimulus type (e.g. picture stimuli). The analysis revealed cross-decoding in the occipitotemporal, posterior parietal and

  16. Sensor data fusion for textured reconstruction and virtual representation of alpine scenes

    Science.gov (United States)

    Häufel, Gisela; Bulatov, Dimitri; Solbrig, Peter

    2017-10-01

    The concept of remote sensing is to provide information about a wide-range area without making physical contact with this area. If, additionally to satellite imagery, images and videos taken by drones provide a more up-to-date data at a higher resolution, or accurate vector data is downloadable from the Internet, one speaks of sensor data fusion. The concept of sensor data fusion is relevant for many applications, such as virtual tourism, automatic navigation, hazard assessment, etc. In this work, we describe sensor data fusion aiming to create a semantic 3D model of an extremely interesting yet challenging dataset: An alpine region in Southern Germany. A particular challenge of this work is that rock faces including overhangs are present in the input airborne laser point cloud. The proposed procedure for identification and reconstruction of overhangs from point clouds comprises four steps: Point cloud preparation, filtering out vegetation, mesh generation and texturing. Further object types are extracted in several interesting subsections of the dataset: Building models with textures from UAV (Unmanned Aerial Vehicle) videos, hills reconstructed as generic surfaces and textured by the orthophoto, individual trees detected by the watershed algorithm, as well as the vector data for roads retrieved from openly available shapefiles and GPS-device tracks. We pursue geo-specific reconstruction by assigning texture and width to roads of several pre-determined types and modeling isolated trees and rocks using commercial software. For visualization and simulation of the area, we have chosen the simulation system Virtual Battlespace 3 (VBS3). It becomes clear that the proposed concept of sensor data fusion allows a coarse reconstruction of a large scene and, at the same time, an accurate and up-to-date representation of its relevant subsections, in which simulation can take place.

  17. Scene construction in schizophrenia.

    Science.gov (United States)

    Raffard, Stéphane; D'Argembeau, Arnaud; Bayard, Sophie; Boulenger, Jean-Philippe; Van der Linden, Martial

    2010-09-01

    Recent research has revealed that schizophrenia patients are impaired in remembering the past and imagining the future. In this study, we examined patients' ability to engage in scene construction (i.e., the process of mentally generating and maintaining a complex and coherent scene), which is a key part of retrieving past experiences and episodic future thinking. 24 participants with schizophrenia and 25 healthy controls were asked to imagine new fictitious experiences and described their mental representations of the scenes in as much detail as possible. Descriptions were scored according to various dimensions (e.g., sensory details, spatial reference), and participants also provided ratings of their subjective experience when imagining the scenes (e.g., their sense of presence, the perceived similarity of imagined events to past experiences). Imagined scenes contained less phenomenological details (d = 1.11) and were more fragmented (d = 2.81) in schizophrenia patients compared to controls. Furthermore, positive symptoms were positively correlated to the sense of presence (r = .43) and the perceived similarity of imagined events to past episodes (r = .47), whereas negative symptoms were negatively related to the overall richness of the imagined scenes (r = -.43). The results suggest that schizophrenic patients' impairments in remembering the past and imagining the future are, at least in part, due to deficits in the process of scene construction. The relationships between the characteristics of imagined scenes and positive and negative symptoms could be related to reality monitoring deficits and difficulties in strategic retrieval processes, respectively. Copyright 2010 APA, all rights reserved.

  18. Freeform surface descriptions. Part I: Mathematical representations

    Science.gov (United States)

    Broemel, Anika; Lippmann, Uwe; Gross, Herbert

    2017-10-01

    Optical systems can benefit strongly from freeform surfaces; however, the choice of the right surface representation is not trivial and many aspects must be considered. In this work, we discuss the general approach classical globally defined representations, as well as the basic mathematics and properties of the most commonly used descriptions and present a new description developed by us for describing freeform surfaces.

  19. The development of hand-centred visual representations in the primate brain: a computer modelling study using natural visual scenes.

    Directory of Open Access Journals (Sweden)

    Juan Manuel Galeazzi

    2015-12-01

    Full Text Available Neurons that respond to visual targets in a hand-centred frame of reference have been found within various areas of the primate brain. We investigate how hand-centred visual representations may develop in a neural network model of the primate visual system called VisNet, when the model is trained on images of the hand seen against natural visual scenes. The simulations show how such neurons may develop through a biologically plausible process of unsupervised competitive learning and self-organisation. In an advance on our previous work, the visual scenes consisted of multiple targets presented simultaneously with respect to the hand. Three experiments are presented. First, VisNet was trained with computerized images consisting of a realistic image of a hand and and a variety of natural objects, presented in different textured backgrounds during training. The network was then tested with just one textured object near the hand in order to verify if the output cells were capable of building hand-centered representations with a single localised receptive field. We explain the underlying principles of the statistical decoupling that allows the output cells of the network to develop single localised receptive fields even when the network is trained with multiple objects. In a second simulation we examined how some of the cells with hand-centred receptive fields decreased their shape selectivity and started responding to a localised region of hand-centred space as the number of objects presented in overlapping locations during training increases. Lastly, we explored the same learning principles training the network with natural visual scenes collected by volunteers. These results provide an important step in showing how single, localised, hand-centered receptive fields could emerge under more ecologically realistic visual training conditions.

  20. Special effects used in creating 3D animated scenes-part 1

    Science.gov (United States)

    Avramescu, A. M.

    2015-11-01

    In present, with the help of computer, we can create special effects that look so real that we almost don't perceive them as being different. These special effects are somehow hard to differentiate from the real elements like those on the screen. With the increasingly accesible 3D field that has more and more areas of application, the 3D technology goes easily from architecture to product designing. Real like 3D animations are used as means of learning, for multimedia presentations of big global corporations, for special effects and even for virtual actors in movies. Technology, as part of the movie art, is considered a prerequisite but the cinematography is the first art that had to wait for the correct intersection of technological development, innovation and human vision in order to attain full achievement. Increasingly more often, the majority of industries is using 3D sequences (three dimensional). 3D represented graphics, commercials and special effects from movies are all designed in 3D. The key for attaining real visual effects is to successfully combine various distinct elements: characters, objects, images and video scenes; like all these elements represent a whole that works in perfect harmony. This article aims to exhibit a game design from these days. Considering the advanced technology and futuristic vision of designers, nowadays we have different and multifarious game models. Special effects are decisively contributing in the creation of a realistic three-dimensional scene. These effects are essential for transmitting the emotional state of the scene. Creating the special effects is a work of finesse in order to achieve high quality scenes. Special effects can be used to get the attention of the onlooker on an object from a scene. Out of the conducted study, the best-selling game of the year 2010 was Call of Duty: Modern Warfare 2. This way, the article aims for the presented scene to be similar with many locations from this type of games, more

  1. Improving Mobility Performance in Low Vision With a Distance-Based Representation of the Visual Scene.

    Science.gov (United States)

    van Rheede, Joram J; Wilson, Iain R; Qian, Rose I; Downes, Susan M; Kennard, Christopher; Hicks, Stephen L

    2015-07-01

    Severe visual impairment can have a profound impact on personal independence through its effect on mobility. We investigated whether the mobility of people with vision low enough to be registered as blind could be improved by presenting the visual environment in a distance-based manner for easier detection of obstacles. We accomplished this by developing a pair of "residual vision glasses" (RVGs) that use a head-mounted depth camera and displays to present information about the distance of obstacles to the wearer as brightness, such that obstacles closer to the wearer are represented more brightly. We assessed the impact of the RVGs on the mobility performance of visually impaired participants during the completion of a set of obstacle courses. Participant position was monitored continuously, which enabled us to capture the temporal dynamics of mobility performance. This allowed us to find correlates of obstacle detection and hesitations in walking behavior, in addition to the more commonly used measures of trial completion time and number of collisions. All participants were able to use the smart glasses to navigate the course, and mobility performance improved for those visually impaired participants with the worst prior mobility performance. However, walking speed was slower and hesitations increased with the altered visual representation. A depth-based representation of the visual environment may offer low vision patients improvements in independent mobility. It is important for further work to explore whether practice can overcome the reductions in speed and increased hesitation that were observed in our trial.

  2. Part-based deep representation for product tagging and search

    Science.gov (United States)

    Chen, Keqing

    2017-06-01

    Despite previous studies, tagging and indexing the product images remain challenging due to the large inner-class variation of the products. In the traditional methods, the quantized hand-crafted features such as SIFTs are extracted as the representation of the product images, which are not discriminative enough to handle the inner-class variation. For discriminative image representation, this paper firstly presents a novel deep convolutional neural networks (DCNNs) architect true pre-trained on a large-scale general image dataset. Compared to the traditional features, our DCNNs representation is of more discriminative power with fewer dimensions. Moreover, we incorporate the part-based model into the framework to overcome the negative effect of bad alignment and cluttered background and hence the descriptive ability of the deep representation is further enhanced. Finally, we collect and contribute a well-labeled shoe image database, i.e., the TBShoes, on which we apply the part-based deep representation for product image tagging and search, respectively. The experimental results highlight the advantages of the proposed part-based deep representation.

  3. Number 13 / Part I. Music. 3. Mad Scenes: A Warning against Overwhelming Passions

    Directory of Open Access Journals (Sweden)

    Marisi Rossella

    2017-03-01

    Full Text Available This study focuses on mad scenes in poetry and musical theatre, stressing that, according to Aristotle’s theory on catharsis and the Affektenlehre, they had a pedagogical role on the audience. Some mad scenes by J.S. Bach, Handel and Mozart are briefly analyzed, highlighting their most relevant textual and musical characteristics.

  4. Fundamental remote sensing science research program. Part 1: Scene radiation and atmospheric effects characterization project

    Science.gov (United States)

    Murphy, R. E.; Deering, D. W.

    1984-01-01

    Brief articles summarizing the status of research in the scene radiation and atmospheric effect characterization (SRAEC) project are presented. Research conducted within the SRAEC program is focused on the development of empirical characterizations and mathematical process models which relate the electromagnetic energy reflected or emitted from a scene to the biophysical parameters of interest.

  5. Functional Organization of the Parahippocampal Cortex: Dissociable Roles for Context Representations and the Perception of Visual Scenes.

    Science.gov (United States)

    Baumann, Oliver; Mattingley, Jason B

    2016-02-24

    The human parahippocampal cortex has been ascribed central roles in both visuospatial and mnemonic processes. More specifically, evidence suggests that the parahippocampal cortex subserves both the perceptual analysis of scene layouts as well as the retrieval of associative contextual memories. It remains unclear, however, whether these two functional roles can be dissociated within the parahippocampal cortex anatomically. Here, we provide evidence for a dissociation between neural activation patterns associated with visuospatial analysis of scenes and contextual mnemonic processing along the parahippocampal longitudinal axis. We used fMRI to measure parahippocampal responses while participants engaged in a task that required them to judge the contextual relatedness of scene and object pairs, which were presented either as words or pictures. Results from combined factorial and conjunction analyses indicated that the posterior section of parahippocampal cortex is driven predominantly by judgments associated with pictorial scene analysis, whereas its anterior section is more active during contextual judgments regardless of stimulus category (scenes vs objects) or modality (word vs picture). Activation maxima associated with visuospatial and mnemonic processes were spatially segregated, providing support for the existence of functionally distinct subregions along the parahippocampal longitudinal axis and suggesting that, in humans, the parahippocampal cortex serves as a functional interface between perception and memory systems. Copyright © 2016 the authors 0270-6474/16/362536-07$15.00/0.

  6. Semantic Reasoning for Scene Interpretation

    DEFF Research Database (Denmark)

    Jensen, Lars Baunegaard With; Baseski, Emre; Pugeault, Nicolas

    2008-01-01

    In this paper, we propose a hierarchical architecture for representing scenes, covering 2D and 3D aspects of visual scenes as well as the semantic relations between the different aspects. We argue that labeled graphs are a suitable representational framework for this representation and demonstrat...

  7. Students' Understanding of External Representations of the Potassium Ion Channel Protein, Part I: Affordances and Limitations of Ribbon Diagrams, Vines, and Hydrophobic/Polar Representations

    Science.gov (United States)

    Harle, Marissa; Towns, Marcy H.

    2012-01-01

    Research on external representations in biochemistry has uncovered student difficulties in comprehending and interpreting external representations. This project focuses on students' understanding of three external representations of the potassium ion channel protein. This is part I of a two-part study, which focuses on the affordances and…

  8. INVESTIGATING SHAPE REPRESENTATION USING SENSITIVITY TO PART- AND AXIS-BASED TRANSFORMATIONS

    OpenAIRE

    Denisova, Kristina; Feldman, Jacob; Su, Xiaotao; Singh, Manish

    2016-01-01

    Part -and axis-based approaches organize shape representations in terms of simple parts and their spatial relationships. Shape transformations that alter qualitative part structure have been shown to be more detectable than those that preserve it. We compared sensitivity to various transformations that change quantitative properties of parts and their spatial relationships, while preserving qualitative part structure. Shape transformations involving changes in length, width, curvature, orient...

  9. Contribution to automatic image recognition. Application to analysis of plain scenes of overlapping parts in robot technology

    International Nuclear Information System (INIS)

    Tan, Shengbiao

    1987-01-01

    A method for object modeling and overlapped object automatic recognition is presented. Our work is composed of three essential parts: image processing, object modeling, and evaluation of the implementation of the stated concepts. In the first part, we present a method of edge encoding which is based on a re-sampling of the data encoded according to Freeman, this method generates an isotropic, homogenous and very precise representation. The second part relates to object modeling. This important step makes much easier the recognition work. The new method proposed characterizes a model with two groups of information: the description group containing the primitives, the discrimination group containing data packs, called 'transition vectors'. Based on this original method of information organization, a 'relative learning' is able to select, to ignore and to update the information concerning the objects already learned, according to the new information to be included into the data base. The recognition is a two-pass process: the first pass determines very efficiently the presence of objects by making use of each object's particularities, and this hypothesis is either confirmed or rejected by the following fine verification pass. The last part describes in detail the experimentation results. We demonstrate the robustness of the algorithms with images in both poor lighting and overlapping objects conditions. The system, named SOFIA, has been installed into an industrial vision system series and works in real time. (author) [fr

  10. Representation

    National Research Council Canada - National Science Library

    Little, Daniel

    2006-01-01

    ...). The reason this is so is due to hierarchies that we take for granted. By hierarchies I mean that there is a layer of representation of us as individuals, as military professional, as members of a military unit and as citizens of an entire nation...

  11. Representation

    Science.gov (United States)

    2006-09-01

    two weeks to arrive. Source: http://beergame.mit.edu/ Permission Granted – MIT Supply Chain Forum 2005 Professor Sterman –Sloan School of...Management - MITSource: http://web.mit.edu/jsterman/www/ SDG /beergame.html Rules of Engagement The MIT Beer Game Simulation 04-04 Slide Number 10 Professor...Sterman –Sloan School of Management - MITSource: http://web.mit.edu/jsterman/www/ SDG /beergame.html What is the Significance of Representation

  12. Controlled Nonlinear Stochastic Delay Equations: Part II: Approximations and Pipe-Flow Representations

    International Nuclear Information System (INIS)

    Kushner, Harold J.

    2012-01-01

    This is the second part of a work dealing with key issues that have not been addressed in the modeling and numerical optimization of nonlinear stochastic delay systems. We consider new classes of models, such as those with nonlinear functions of several controls (such as products), each with is own delay, controlled random Poisson measure driving terms, admissions control with delayed retrials, and others. Part I was concerned with issues concerning the class of admissible controls and their approximations, since the classical definitions are inadequate for our models. This part is concerned with transportation equation representations and their approximations. Such representations of nonlinear stochastic delay models have been crucial in the development of numerical algorithms with much reduced memory and computational requirements. The representations for the new models are not obvious and are developed. They also provide a template for the adaptation of the Markov chain approximation numerical methods.

  13. Investigating shape representation using sensitivity to part- and axis-based transformations.

    Science.gov (United States)

    Denisova, Kristina; Feldman, Jacob; Su, Xiaotao; Singh, Manish

    2016-09-01

    Part- and axis-based approaches organize shape representations in terms of simple parts and their spatial relationships. Shape transformations that alter qualitative part structure have been shown to be more detectable than those that preserve it. We compared sensitivity to various transformations that change quantitative properties of parts and their spatial relationships, while preserving qualitative part structure. Shape transformations involving changes in length, width, curvature, orientation and location were applied to a small part attached to a larger base of a two-part shape. Increment thresholds were estimated for each transformation using a 2IFC procedure. Thresholds were converted into common units of shape difference to enable comparisons across transformations. Higher sensitivity was consistently found for transformations involving a parameter of a single part (length, width, curvature) than those involving spatial relations between two parts (relative orientation and location), suggesting a single-part superiority effect. Moreover, sensitivity to shifts in part location - a biomechanically implausible shape transformation - was consistently poorest. The influence of region-based geometry was investigated via stereoscopic manipulation of figure and ground. Sensitivity was compared across positive parts (protrusions) and negative parts (indentations) for transformations involving a change in orientation or location. For changes in part orientation (biomechanically plausible), sensitivity was better for positive than negative parts; whereas for changes in part location (biomechanically implausible), no systematic difference was observed. Copyright © 2015 Elsevier Ltd. All rights reserved.

  14. Global Transsaccadic Change Blindness During Scene Perception

    National Research Council Canada - National Science Library

    Henderson, John

    2003-01-01

    .... The results from two experiments demonstrated a global transsaccadic change-blindness effect, suggesting that point-by-point visual representations are not functional across saccades during complex scene perception. Ahstract.

  15. Experience-driven formation of parts-based representations in a model of layered visual memory

    Directory of Open Access Journals (Sweden)

    Jenia Jitsev

    2009-09-01

    Full Text Available Growing neuropsychological and neurophysiological evidence suggests that the visual cortex uses parts-based representations to encode, store and retrieve relevant objects. In such a scheme, objects are represented as a set of spatially distributed local features, or parts, arranged in stereotypical fashion. To encode the local appearance and to represent the relations between the constituent parts, there has to be an appropriate memory structure formed by previous experience with visual objects. Here, we propose a model how a hierarchical memory structure supporting efficient storage and rapid recall of parts-based representations can be established by an experience-driven process of self-organization. The process is based on the collaboration of slow bidirectional synaptic plasticity and homeostatic unit activity regulation, both running at the top of fast activity dynamics with winner-take-all character modulated by an oscillatory rhythm. These neural mechanisms lay down the basis for cooperation and competition between the distributed units and their synaptic connections. Choosing human face recognition as a test task, we show that, under the condition of open-ended, unsupervised incremental learning, the system is able to form memory traces for individual faces in a parts-based fashion. On a lower memory layer the synaptic structure is developed to represent local facial features and their interrelations, while the identities of different persons are captured explicitly on a higher layer. An additional property of the resulting representations is the sparseness of both the activity during the recall and the synaptic patterns comprising the memory traces.

  16. Associative Processing Is Inherent in Scene Perception

    Science.gov (United States)

    Aminoff, Elissa M.; Tarr, Michael J.

    2015-01-01

    How are complex visual entities such as scenes represented in the human brain? More concretely, along what visual and semantic dimensions are scenes encoded in memory? One hypothesis is that global spatial properties provide a basis for categorizing the neural response patterns arising from scenes. In contrast, non-spatial properties, such as single objects, also account for variance in neural responses. The list of critical scene dimensions has continued to grow—sometimes in a contradictory manner—coming to encompass properties such as geometric layout, big/small, crowded/sparse, and three-dimensionality. We demonstrate that these dimensions may be better understood within the more general framework of associative properties. That is, across both the perceptual and semantic domains, features of scene representations are related to one another through learned associations. Critically, the components of such associations are consistent with the dimensions that are typically invoked to account for scene understanding and its neural bases. Using fMRI, we show that non-scene stimuli displaying novel associations across identities or locations recruit putatively scene-selective regions of the human brain (the parahippocampal/lingual region, the retrosplenial complex, and the transverse occipital sulcus/occipital place area). Moreover, we find that the voxel-wise neural patterns arising from these associations are significantly correlated with the neural patterns arising from everyday scenes providing critical evidence whether the same encoding principals underlie both types of processing. These neuroimaging results provide evidence for the hypothesis that the neural representation of scenes is better understood within the broader theoretical framework of associative processing. In addition, the results demonstrate a division of labor that arises across scene-selective regions when processing associations and scenes providing better understanding of the functional

  17. Probabilistic Elastic Part Model: A Pose-Invariant Representation for Real-World Face Verification.

    Science.gov (United States)

    Li, Haoxiang; Hua, Gang

    2018-04-01

    Pose variation remains to be a major challenge for real-world face recognition. We approach this problem through a probabilistic elastic part model. We extract local descriptors (e.g., LBP or SIFT) from densely sampled multi-scale image patches. By augmenting each descriptor with its location, a Gaussian mixture model (GMM) is trained to capture the spatial-appearance distribution of the face parts of all face images in the training corpus, namely the probabilistic elastic part (PEP) model. Each mixture component of the GMM is confined to be a spherical Gaussian to balance the influence of the appearance and the location terms, which naturally defines a part. Given one or multiple face images of the same subject, the PEP-model builds its PEP representation by sequentially concatenating descriptors identified by each Gaussian component in a maximum likelihood sense. We further propose a joint Bayesian adaptation algorithm to adapt the universally trained GMM to better model the pose variations between the target pair of faces/face tracks, which consistently improves face verification accuracy. Our experiments show that we achieve state-of-the-art face verification accuracy with the proposed representations on the Labeled Face in the Wild (LFW) dataset, the YouTube video face database, and the CMU MultiPIE dataset.

  18. Albedo estimation for scene segmentation

    Energy Technology Data Exchange (ETDEWEB)

    Lee, C H; Rosenfeld, A

    1983-03-01

    Standard methods of image segmentation do not take into account the three-dimensional nature of the underlying scene. For example, histogram-based segmentation tacitly assumes that the image intensity is piecewise constant, and this is not true when the scene contains curved surfaces. This paper introduces a method of taking 3d information into account in the segmentation process. The image intensities are adjusted to compensate for the effects of estimated surface orientation; the adjusted intensities can be regarded as reflectivity estimates. When histogram-based segmentation is applied to these new values, the image is segmented into parts corresponding to surfaces of constant reflectivity in the scene. 7 references.

  19. Improving diversity, inclusion, and representation in radiology and radiation oncology part 2: challenges and recommendations.

    Science.gov (United States)

    Lightfoote, Johnson B; Fielding, Julia R; Deville, Curtiland; Gunderman, Richard B; Morgan, Gail N; Pandharipande, Pari V; Duerinckx, Andre J; Wynn, Raymond B; Macura, Katarzyna J

    2014-08-01

    The ACR Commission for Women and General Diversity is committed to identifying barriers to a diverse physician workforce in radiology and radiation oncology (RRO), and to offering policy recommendations to overcome these barriers. Part 2 of a 2-part position article from the commission addresses issues regarding diversity and inclusion in the context of career choices and professional advancement. Barriers to improving diversity and representation in RRO are reviewed. Discussion focuses on the development and implementation of concrete strategies designed to eliminate the current subspecialty disparity and highlights the need for the ACR to introduce programs and incentives with targeted and achievable goals with measurable outcomes. Recommendations are made aimed at fostering an environment of inclusion and diversity, so as to secure a successful future for all members of the RRO workforce. The future of radiology will be enhanced by increasing diversity and representation in the professional workforce, which will allow us to better address the varied needs of increasingly diverse patient populations, and to mitigate disparities in healthcare access, delivery, and outcomes. By leveraging diverse backgrounds, experiences, and skills of those in RRO, we will create new, effective ways to not only educate our trainees, medical colleagues, and patients but also improve delivery of health care and our service to society. Copyright © 2014 American College of Radiology. Published by Elsevier Inc. All rights reserved.

  20. Stages as models of scene geometry.

    Science.gov (United States)

    Nedović, Vladimir; Smeulders, Arnold W M; Redert, André; Geusebroek, Jan-Mark

    2010-09-01

    Reconstruction of 3D scene geometry is an important element for scene understanding, autonomous vehicle and robot navigation, image retrieval, and 3D television. We propose accounting for the inherent structure of the visual world when trying to solve the scene reconstruction problem. Consequently, we identify geometric scene categorization as the first step toward robust and efficient depth estimation from single images. We introduce 15 typical 3D scene geometries called stages, each with a unique depth profile, which roughly correspond to a large majority of broadcast video frames. Stage information serves as a first approximation of global depth, narrowing down the search space in depth estimation and object localization. We propose different sets of low-level features for depth estimation, and perform stage classification on two diverse data sets of television broadcasts. Classification results demonstrate that stages can often be efficiently learned from low-dimensional image representations.

  1. Scene analysis in the natural environment

    DEFF Research Database (Denmark)

    Lewicki, Michael S; Olshausen, Bruno A; Surlykke, Annemarie

    2014-01-01

    The problem of scene analysis has been studied in a number of different fields over the past decades. These studies have led to important insights into problems of scene analysis, but not all of these insights are widely appreciated, and there remain critical shortcomings in current approaches th...... ill-posed problems, (2) the ability to integrate and store information across time and modality, (3) efficient recovery and representation of 3D scene structure, and (4) the use of optimal motor actions for acquiring information to progress toward behavioral goals....

  2. Improving Diversity, Inclusion, and Representation in Radiology and Radiation Oncology Part 1: Why These Matter

    Science.gov (United States)

    Lightfoote, Johnson B.; Fielding, Julia R.; Deville, Curtiland; Gunderman, Richard B.; Morgan, Gail N.; Pandharipande, Pari V.; Duerinckx, Andre J.; Wynn, Raymond B.; Macura, Katarzyna J.

    2015-01-01

    The ACR Commission for Women and General Diversity is committed to identifying barriers to a diverse physician workforce in radiology and radiation oncology (RRO), and to offering policy recommendations to overcome these barriers. In Part 1 of a 2-part position article from the commission, diversity as a concept and its dimensions of personality, character, ethnicity, biology, biography, and organization are introduced. Terms commonly used to describe diverse individuals and groups are reviewed. The history of diversity and inclusion in US society and health care are addressed. The post–Civil Rights Era evolution of diversity in medicine is delineated: Diversity 1.0, with basic awareness, nondiscrimination, and recruitment; Diversity 2.0, with appreciation of the value of diversity but inclusion as peripheral or in opposition to other goals; and Diversity 3.0, which integrates diversity and inclusion into core missions of organizations and their leadership, and leverages its potential for innovation and contribution. The current states of diversity and inclusion in RRO are reviewed in regard to gender, race, ethnicity, sexual orientation, and gender identity. The lack of representation and unchanged demographics in these fields relative to other medical specialties are explored. The business case for diversity is discussed, with examples of successful models and potential application to the health care industry in general and to RRO. The moral, ethical, and public health imperative for diversity is also highlighted. PMID:24993534

  3. Scene incongruity and attention.

    Science.gov (United States)

    Mack, Arien; Clarke, Jason; Erol, Muge; Bert, John

    2017-02-01

    Does scene incongruity, (a mismatch between scene gist and a semantically incongruent object), capture attention and lead to conscious perception? We explored this question using 4 different procedures: Inattention (Experiment 1), Scene description (Experiment 2), Change detection (Experiment 3), and Iconic Memory (Experiment 4). We found no differences between scene incongruity and scene congruity in Experiments 1, 2, and 4, although in Experiment 3 change detection was faster for scenes containing an incongruent object. We offer an explanation for why the change detection results differ from the results of the other three experiments. In all four experiments, participants invariably failed to report the incongruity and routinely mis-described it by normalizing the incongruent object. None of the results supports the claim that semantic incongruity within a scene invariably captures attention and provide strong evidence of the dominant role of scene gist in determining what is perceived. Copyright © 2016 Elsevier Inc. All rights reserved.

  4. Beyond Representation: Exploring Drawing as Part of Children's Meaning-Making

    Science.gov (United States)

    Darling-McQuistan, Kirsten

    2017-01-01

    Drawing is an everyday feature of primary school classrooms. All too often however, its role within the classroom is limited to a "representational" one, used to demonstrate the accuracy of children's images and representations of the world. Furthermore, drawings, which most closely "match" objective, dominant perspectives are…

  5. System and method for extracting dominant orientations from a scene

    Science.gov (United States)

    Straub, Julian; Rosman, Guy; Freifeld, Oren; Leonard, John J.; Fisher, III; , John W.

    2017-05-30

    In one embodiment, a method of identifying the dominant orientations of a scene comprises representing a scene as a plurality of directional vectors. The scene may comprise a three-dimensional representation of a scene, and the plurality of directional vectors may comprise a plurality of surface normals. The method further comprises determining, based on the plurality of directional vectors, a plurality of orientations describing the scene. The determined plurality of orientations explains the directionality of the plurality of directional vectors. In certain embodiments, the plurality of orientations may have independent axes of rotation. The plurality of orientations may be determined by representing the plurality of directional vectors as lying on a mathematical representation of a sphere, and inferring the parameters of a statistical model to adapt the plurality of orientations to explain the positioning of the plurality of directional vectors lying on the mathematical representation of the sphere.

  6. Mental Layout Extrapolations Prime Spatial Processing of Scenes

    Science.gov (United States)

    Gottesman, Carmela V.

    2011-01-01

    Four experiments examined whether scene processing is facilitated by layout representation, including layout that was not perceived but could be predicted based on a previous partial view (boundary extension). In a priming paradigm (after Sanocki, 2003), participants judged objects' distances in photographs. In Experiment 1, full scenes (target),…

  7. Knowledge Guided Disambiguation for Large-Scale Scene Classification With Multi-Resolution CNNs

    Science.gov (United States)

    Wang, Limin; Guo, Sheng; Huang, Weilin; Xiong, Yuanjun; Qiao, Yu

    2017-04-01

    Convolutional Neural Networks (CNNs) have made remarkable progress on scene recognition, partially due to these recent large-scale scene datasets, such as the Places and Places2. Scene categories are often defined by multi-level information, including local objects, global layout, and background environment, thus leading to large intra-class variations. In addition, with the increasing number of scene categories, label ambiguity has become another crucial issue in large-scale classification. This paper focuses on large-scale scene recognition and makes two major contributions to tackle these issues. First, we propose a multi-resolution CNN architecture that captures visual content and structure at multiple levels. The multi-resolution CNNs are composed of coarse resolution CNNs and fine resolution CNNs, which are complementary to each other. Second, we design two knowledge guided disambiguation techniques to deal with the problem of label ambiguity. (i) We exploit the knowledge from the confusion matrix computed on validation data to merge ambiguous classes into a super category. (ii) We utilize the knowledge of extra networks to produce a soft label for each image. Then the super categories or soft labels are employed to guide CNN training on the Places2. We conduct extensive experiments on three large-scale image datasets (ImageNet, Places, and Places2), demonstrating the effectiveness of our approach. Furthermore, our method takes part in two major scene recognition challenges, and achieves the second place at the Places2 challenge in ILSVRC 2015, and the first place at the LSUN challenge in CVPR 2016. Finally, we directly test the learned representations on other scene benchmarks, and obtain the new state-of-the-art results on the MIT Indoor67 (86.7\\%) and SUN397 (72.0\\%). We release the code and models at~\\url{https://github.com/wanglimin/MRCNN-Scene-Recognition}.

  8. PC Scene Generation

    Science.gov (United States)

    Buford, James A., Jr.; Cosby, David; Bunfield, Dennis H.; Mayhall, Anthony J.; Trimble, Darian E.

    2007-04-01

    AMRDEC has successfully tested hardware and software for Real-Time Scene Generation for IR and SAL Sensors on COTS PC based hardware and video cards. AMRDEC personnel worked with nVidia and Concurrent Computer Corporation to develop a Scene Generation system capable of frame rates of at least 120Hz while frame locked to an external source (such as a missile seeker) with no dropped frames. Latency measurements and image validation were performed using COTS and in-house developed hardware and software. Software for the Scene Generation system was developed using OpenSceneGraph.

  9. Social representations and information security of children and adolescents: the point of view of teachers (Part 1

    Directory of Open Access Journals (Sweden)

    Bovina I.B.

    2017-04-01

    Full Text Available The focus of attention of the authors is the consideration of information security of children and adolescents as the object of social representations. Discusses the need for the theory of social representations to develop prophylactic and preventive programs in the field of information security of children and adolescents, in particular, says that the effectiveness of prevention and preventive programs is determined by how this information is understood by the target group, through what filters it passes. Briefly outlines the main provisions of the theory of social representations, discusses the functions of social representations, the mechanism of action ideas. Analyzed in a few studies, the focus of which was the presentation on new technologies, particularly mobile phones and the Internet. Presents the results of a series of studies devoted to the study of information security of children and adolescents, including the results of the first part of a research project dedicated to the analysis of how parents and teachers understand information security and what strategies to protect children and adolescents from dangerous information they are ready to use.

  10. Underwater Scene Composition

    Science.gov (United States)

    Kim, Nanyoung

    2009-01-01

    In this article, the author describes an underwater scene composition for elementary-education majors. This project deals with watercolor with crayon or oil-pastel resist (medium); the beauty of nature represented by fish in the underwater scene (theme); texture and pattern (design elements); drawing simple forms (drawing skill); and composition…

  11. TEACHING METHODOLOGY OF THE MACHINE PARTS - REPRESENTATION AND DIMENSIONING OF FLANGES

    Directory of Open Access Journals (Sweden)

    CLINCIU Mihaela Rodica

    2015-06-01

    Full Text Available This paper presents a teaching activity on the topic - Representation and dimensioning of flanges and is addressed to the teachers who teach technical drawing in technical university education, but also to the students. The paper represents an aid both to the professor in achieving the learning objectives, but also for the students who need to understand easily the information and knowledge required by other fields.

  12. [Autonomy and dementia Part II: autonomy and representation: a possible combination?].

    Science.gov (United States)

    Rigaux, Natalie

    2011-06-01

    This paper, based on a critical review of the medico-social literature, questions the representation of patients with dementia in relation to the autonomy perspectives presented in a previous article. In the canonical perspective of autonomy (defined as a rational decision-making by a stand alone self), the surrogate is the spokeperson of the subject's wills when he was competent because he knows these wills through advance directives or assuming them via substituted judgment. Best patient's interest is then depreciated because it is focused on the present incompetent self. In the relational perspective, where autonomy is constructed through a dialogue with others, the surrogate is the present interlocutor, making the decisions with the patient and care-givers in a way varying with the disease process. He represents the subject with dementia as he was before the disease but also as he has become. Therefore, there is a continuum between autonomy and representation. Autonomy and well being are both the surrogate aims. The relational perspective allows care continuity of patients with dementia even when considered as incompetent. It offers a more balanced perspective on the patient autonomy since it is embedded in all others, and opens a richer view on what good life is, untill the end of dementia.

  13. Attention and Representational Momentum

    OpenAIRE

    Hayes, Amy; Freyd, Jennifer J

    1995-01-01

    Representational momentum, the tendency for memory to be distorted in the direction of an implied transformation, suggests that dynamics are an intrinsic part of perceptual representations. We examined the effect of attention on dynamic representation by testing for representational momentum under conditions of distraction. Forward memory shifts increase when attention is divided. Attention may be involved in halting but not in maintaining dynamic representations.

  14. The neural bases of spatial frequency processing during scene perception

    Science.gov (United States)

    Kauffmann, Louise; Ramanoël, Stephen; Peyrin, Carole

    2014-01-01

    Theories on visual perception agree that scenes are processed in terms of spatial frequencies. Low spatial frequencies (LSF) carry coarse information whereas high spatial frequencies (HSF) carry fine details of the scene. However, how and where spatial frequencies are processed within the brain remain unresolved questions. The present review addresses these issues and aims to identify the cerebral regions differentially involved in low and high spatial frequency processing, and to clarify their attributes during scene perception. Results from a number of behavioral and neuroimaging studies suggest that spatial frequency processing is lateralized in both hemispheres, with the right and left hemispheres predominantly involved in the categorization of LSF and HSF scenes, respectively. There is also evidence that spatial frequency processing is retinotopically mapped in the visual cortex. HSF scenes (as opposed to LSF) activate occipital areas in relation to foveal representations, while categorization of LSF scenes (as opposed to HSF) activates occipital areas in relation to more peripheral representations. Concomitantly, a number of studies have demonstrated that LSF information may reach high-order areas rapidly, allowing an initial coarse parsing of the visual scene, which could then be sent back through feedback into the occipito-temporal cortex to guide finer HSF-based analysis. Finally, the review addresses spatial frequency processing within scene-selective regions areas of the occipito-temporal cortex. PMID:24847226

  15. Correlated Topic Vector for Scene Classification.

    Science.gov (United States)

    Wei, Pengxu; Qin, Fei; Wan, Fang; Zhu, Yi; Jiao, Jianbin; Ye, Qixiang

    2017-07-01

    Scene images usually involve semantic correlations, particularly when considering large-scale image data sets. This paper proposes a novel generative image representation, correlated topic vector, to model such semantic correlations. Oriented from the correlated topic model, correlated topic vector intends to naturally utilize the correlations among topics, which are seldom considered in the conventional feature encoding, e.g., Fisher vector, but do exist in scene images. It is expected that the involvement of correlations can increase the discriminative capability of the learned generative model and consequently improve the recognition accuracy. Incorporated with the Fisher kernel method, correlated topic vector inherits the advantages of Fisher vector. The contributions to the topics of visual words have been further employed by incorporating the Fisher kernel framework to indicate the differences among scenes. Combined with the deep convolutional neural network (CNN) features and Gibbs sampling solution, correlated topic vector shows great potential when processing large-scale and complex scene image data sets. Experiments on two scene image data sets demonstrate that correlated topic vector improves significantly the deep CNN features, and outperforms existing Fisher kernel-based features.

  16. Video Scene Parsing with Predictive Feature Learning

    OpenAIRE

    Jin, Xiaojie; Li, Xin; Xiao, Huaxin; Shen, Xiaohui; Lin, Zhe; Yang, Jimei; Chen, Yunpeng; Dong, Jian; Liu, Luoqi; Jie, Zequn; Feng, Jiashi; Yan, Shuicheng

    2016-01-01

    In this work, we address the challenging video scene parsing problem by developing effective representation learning methods given limited parsing annotations. In particular, we contribute two novel methods that constitute a unified parsing framework. (1) \\textbf{Predictive feature learning}} from nearly unlimited unlabeled video data. Different from existing methods learning features from single frame parsing, we learn spatiotemporal discriminative features by enforcing a parsing network to ...

  17. Scene Integration for Online VR Advertising Clouds

    Directory of Open Access Journals (Sweden)

    Michael Kalochristianakis

    2014-12-01

    Full Text Available This paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design aiming to construct large scale online advertising infrastructures that rely on virtual reality technologies. The architecture addresses a number of problems regarding remote rendering for low end devices and last but not least, the provision of scene composition and integration. Since viewers do not keep information regarding individual input models or scenes, composition requires the consideration of mechanisms that add state to viewing technologies. In terms of this work we extended a well-known, open source X3D authoring tool.

  18. Construction and Optimization of Three-Dimensional Disaster Scenes within Mobile Virtual Reality

    Directory of Open Access Journals (Sweden)

    Ya Hu

    2018-06-01

    Full Text Available Because mobile virtual reality (VR is both mobile and immersive, three-dimensional (3D visualizations of disaster scenes based in mobile VR enable users to perceive and recognize disaster environments faster and better than is possible with other methods. To achieve immersion and prevent users from feeling dizzy, such visualizations require a high scene-rendering frame rate. However, the existing related visualization work cannot provide a sufficient solution for this purpose. This study focuses on the construction and optimization of a 3D disaster scene in order to satisfy the high frame-rate requirements for the rendering of 3D disaster scenes in mobile VR. First, the design of a plugin-free browser/server (B/S architecture for 3D disaster scene construction and visualization based in mobile VR is presented. Second, certain key technologies for scene optimization are discussed, including diverse modes of scene data representation, representation optimization of mobile scenes, and adaptive scheduling of mobile scenes. By means of these technologies, smartphones with various performance levels can achieve higher scene-rendering frame rates and improved visual quality. Finally, using a flood disaster as an example, a plugin-free prototype system was developed, and experiments were conducted. The experimental results demonstrate that a 3D disaster scene constructed via the methods addressed in this study has a sufficiently high scene-rendering frame rate to satisfy the requirements for rendering a 3D disaster scene in mobile VR.

  19. The occipital place area represents the local elements of scenes.

    Science.gov (United States)

    Kamps, Frederik S; Julian, Joshua B; Kubilius, Jonas; Kanwisher, Nancy; Dilks, Daniel D

    2016-05-15

    Neuroimaging studies have identified three scene-selective regions in human cortex: parahippocampal place area (PPA), retrosplenial complex (RSC), and occipital place area (OPA). However, precisely what scene information each region represents is not clear, especially for the least studied, more posterior OPA. Here we hypothesized that OPA represents local elements of scenes within two independent, yet complementary scene descriptors: spatial boundary (i.e., the layout of external surfaces) and scene content (e.g., internal objects). If OPA processes the local elements of spatial boundary information, then it should respond to these local elements (e.g., walls) themselves, regardless of their spatial arrangement. Indeed, we found that OPA, but not PPA or RSC, responded similarly to images of intact rooms and these same rooms in which the surfaces were fractured and rearranged, disrupting the spatial boundary. Next, if OPA represents the local elements of scene content information, then it should respond more when more such local elements (e.g., furniture) are present. Indeed, we found that OPA, but not PPA or RSC, responded more to multiple than single pieces of furniture. Taken together, these findings reveal that OPA analyzes local scene elements - both in spatial boundary and scene content representation - while PPA and RSC represent global scene properties. Copyright © 2016 Elsevier Inc. All rights reserved.

  20. Feature diagnosticity and task context shape activity in human scene-selective cortex.

    Science.gov (United States)

    Lowe, Matthew X; Gallivan, Jason P; Ferber, Susanne; Cant, Jonathan S

    2016-01-15

    Scenes are constructed from multiple visual features, yet previous research investigating scene processing has often focused on the contributions of single features in isolation. In the real world, features rarely exist independently of one another and likely converge to inform scene identity in unique ways. Here, we utilize fMRI and pattern classification techniques to examine the interactions between task context (i.e., attend to diagnostic global scene features; texture or layout) and high-level scene attributes (content and spatial boundary) to test the novel hypothesis that scene-selective cortex represents multiple visual features, the importance of which varies according to their diagnostic relevance across scene categories and task demands. Our results show for the first time that scene representations are driven by interactions between multiple visual features and high-level scene attributes. Specifically, univariate analysis of scene-selective cortex revealed that task context and feature diagnosticity shape activity differentially across scene categories. Examination using multivariate decoding methods revealed results consistent with univariate findings, but also evidence for an interaction between high-level scene attributes and diagnostic visual features within scene categories. Critically, these findings suggest visual feature representations are not distributed uniformly across scene categories but are shaped by task context and feature diagnosticity. Thus, we propose that scene-selective cortex constructs a flexible representation of the environment by integrating multiple diagnostically relevant visual features, the nature of which varies according to the particular scene being perceived and the goals of the observer. Copyright © 2015 Elsevier Inc. All rights reserved.

  1. Impairments in part-whole representations of objects in two cases of integrative visual agnosia.

    Science.gov (United States)

    Behrmann, Marlene; Williams, Pepper

    2007-10-01

    How complex multipart visual objects are represented perceptually remains a subject of ongoing investigation. One source of evidence that has been used to shed light on this issue comes from the study of individuals who fail to integrate disparate parts of visual objects. This study reports a series of experiments that examine the ability of two such patients with this form of agnosia (integrative agnosia; IA), S.M. and C.R., to discriminate and categorize exemplars of a rich set of novel objects, "Fribbles", whose visual similarity (number of shared parts) and category membership (shared overall shape) can be manipulated. Both patients performed increasingly poorly as the number of parts required for differentiating one Fribble from another increased. Both patients were also impaired at determining when two Fribbles belonged in the same category, a process that relies on abstracting spatial relations between parts. C.R., the less impaired of the two, but not S.M., eventually learned to categorize the Fribbles but required substantially more training than normal perceivers. S.M.'s failure is not attributable to a problem in learning to use a label for identification nor is it obviously attributable to a visual memory deficit. Rather, the findings indicate that, although the patients may be able to represent a small number of parts independently, in order to represent multipart images, the parts need to be integrated or chunked into a coherent whole. It is this integrative process that is impaired in IA and appears to play a critical role in the normal object recognition of complex images.

  2. Evolution of tonal organization in music mirrors symbolic representation of perceptual reality. Part-1: Prehistoric.

    Science.gov (United States)

    Nikolsky, Aleksey

    2015-01-01

    This paper reveals the way in which musical pitch works as a peculiar form of cognition that reflects upon the organization of the surrounding world as perceived by majority of music users within a socio-cultural formation. The evidence from music theory, ethnography, archeology, organology, anthropology, psychoacoustics, and evolutionary biology is plotted against experimental evidence. Much of the methodology for this investigation comes from studies conducted within the territory of the former USSR. To date, this methodology has remained solely confined to Russian speaking scholars. A brief overview of pitch-set theory demonstrates the need to distinguish between vertical and horizontal harmony, laying out the framework for virtual music space that operates according to the perceptual laws of tonal gravity. Brought to life by bifurcation of music and speech, tonal gravity passed through eleven discrete stages of development until the onset of tonality in the seventeenth century. Each stage presents its own method of integration of separate musical tones into an auditory-cognitive unity. The theory of "melodic intonation" is set forth as a counterpart to harmonic theory of chords. Notions of tonality, modality, key, diatonicity, chromaticism, alteration, and modulation are defined in terms of their perception, and categorized according to the way in which they have developed historically. Tonal organization in music, and perspective organization in fine arts are explained as products of the same underlying mental process. Music seems to act as a unique medium of symbolic representation of reality through the concept of pitch. Tonal organization of pitch reflects the culture of thinking, adopted as a standard within a community of music users. Tonal organization might be a naturally formed system of optimizing individual perception of reality within a social group and its immediate environment, setting conventional standards of intellectual and emotional

  3. Independent Representation of Parts and the Relations between Them: Evidence from Integrative Agnosia

    Science.gov (United States)

    Behrmann, Marlene; Peterson, Mary A.; Moscovitch, Morris; Suzuki, Satoru

    2006-01-01

    Whether objects are represented as a collection of parts whose relations are coded independently remains a topic of ongoing discussion among theorists in the domain of shape perception. S. M., an individual with integrative agnosia, and neurologically intact ("normal") individuals learned initially to identify 4 target objects constructed of 2…

  4. Supporting learning and promoting conceptual change with box and AVOW diagrams. Part 1: Representational design and instructional approaches

    Science.gov (United States)

    Cheng, Peter C.-H.; Shipstone, David M.

    2003-02-01

    A new approach to the teaching of electricity is described that uses box and AVOW diagrams, novel representations of the properties of the electric circuit which portray current, voltage, resistance and power. The diagrams have been developed as aids to learning, understanding and problem solving. They also have the potential to promote conceptual change by challenging a number of commonly held misconceptions. The diagrams have been incorporated into A-level teaching materials on d.c. circuit theory and the rationale for this approach is contrasted with a number of strategies that have previously been reported. Part 2 of this paper (Cheng and Shipstone, International Journal of Science Education, in press) will present the results of preliminary school-based trials.

  5. Crime Scene Investigation.

    Science.gov (United States)

    Harris, Barbara; Kohlmeier, Kris; Kiel, Robert D.

    Casting students in grades 5 through 12 in the roles of reporters, lawyers, and detectives at the scene of a crime, this interdisciplinary activity involves participants in the intrigue and drama of crime investigation. Using a hands-on, step-by-step approach, students work in teams to investigate a crime and solve a mystery. Through role-playing…

  6. Group representations

    CERN Document Server

    Karpilovsky, G

    1994-01-01

    This third volume can be roughly divided into two parts. The first part is devoted to the investigation of various properties of projective characters. Special attention is drawn to spin representations and their character tables and to various correspondences for projective characters. Among other topics, projective Schur index and projective representations of abelian groups are covered. The last topic is investigated by introducing a symplectic geometry on finite abelian groups. The second part is devoted to Clifford theory for graded algebras and its application to the corresponding theory

  7. Students' Understanding of External Representations of the Potassium Ion Channel Protein Part II: Structure-Function Relationships and Fragmented Knowledge

    Science.gov (United States)

    Harle, Marissa; Towns, Marcy H.

    2012-01-01

    Research that has focused on external representations in biochemistry has uncovered student difficulties in comprehending and interpreting external representations. This study focuses on students' understanding of three external representations (ribbon diagram, wireframe, and hydrophobic/hydrophilic) of the potassium ion channel protein. Analysis…

  8. Iconic memory for the gist of natural scenes.

    Science.gov (United States)

    Clarke, Jason; Mack, Arien

    2014-11-01

    Does iconic memory contain the gist of multiple scenes? Three experiments were conducted. In the first, four scenes from different basic-level categories were briefly presented in one of two conditions: a cue or a no-cue condition. The cue condition was designed to provide an index of the contents of iconic memory of the display. Subjects were more sensitive to scene gist in the cue condition than in the no-cue condition. In the second, the scenes came from the same basic-level category. We found no difference in sensitivity between the two conditions. In the third, six scenes from different basic level categories were presented in the visual periphery. Subjects were more sensitive to scene gist in the cue condition. These results suggest that scene gist is contained in iconic memory even in the visual periphery; however, iconic representations are not sufficiently detailed to distinguish between scenes coming from the same category. Copyright © 2014 Elsevier Inc. All rights reserved.

  9. Quiver representations

    CERN Document Server

    Schiffler, Ralf

    2014-01-01

    This book is intended to serve as a textbook for a course in Representation Theory of Algebras at the beginning graduate level. The text has two parts. In Part I, the theory is studied in an elementary way using quivers and their representations. This is a very hands-on approach and requires only basic knowledge of linear algebra. The main tool for describing the representation theory of a finite-dimensional algebra is its Auslander-Reiten quiver, and the text introduces these quivers as early as possible. Part II then uses the language of algebras and modules to build on the material developed before. The equivalence of the two approaches is proved in the text. The last chapter gives a proof of Gabriel’s Theorem. The language of category theory is developed along the way as needed.

  10. A resistance representation of schemes for evaporation from bare and partly plant-covered surfaces for use in atmospheric models

    Energy Technology Data Exchange (ETDEWEB)

    Mihailovic, D.T.; Pielke, R.A.; Rajkovic, B.; Lee, T.J.; Jeftic, M. (Novi Sad Univ. (Yugoslavia) Colorado State Univ., Fort Collins (United States) Belgrade Univ. (Yugoslavia))

    1993-06-01

    In the parameterization of land surface processes, attention must be devoted to surface evaporation, one of the main processes in the air-land energy exchange. One of the most used approaches is the resistance representation which requires the calculation of aerodynamic resistances. These resistances are calculated using K theory for different morphologies of plant communities; then, the performance of the evaporation schemes within the alpha, beta, and their combination approaches that parameterize evaporation from bare and partly plant-covered soil surfaces are discussed. Additionally, a new alpha scheme is proposed based on an assumed power dependence alpha on volumetric soil moisture content and its saturated value. Finally, the performance of the considered and the proposed schemes is tested based on time integrations using real data. The first set was for 4 June 1982, and the second for 3 June 1981 at the experimental site in Rimski Sancevi, Yugoslavia, on chernozem soil, as representative for a bare, and partly plant-covered surface, respectively. 63 refs.

  11. A hierarchical inferential method for indoor scene classification

    Directory of Open Access Journals (Sweden)

    Jiang Jingzhe

    2017-12-01

    Full Text Available Indoor scene classification forms a basis for scene interaction for service robots. The task is challenging because the layout and decoration of a scene vary considerably. Previous studies on knowledge-based methods commonly ignore the importance of visual attributes when constructing the knowledge base. These shortcomings restrict the performance of classification. The structure of a semantic hierarchy was proposed to describe similarities of different parts of scenes in a fine-grained way. Besides the commonly used semantic features, visual attributes were also introduced to construct the knowledge base. Inspired by the processes of human cognition and the characteristics of indoor scenes, we proposed an inferential framework based on the Markov logic network. The framework is evaluated on a popular indoor scene dataset, and the experimental results demonstrate its effectiveness.

  12. EL GRECO'S REPRESENTATION OF MYSTICAL ECSTASY

    African Journals Online (AJOL)

    Decorous gesture” is expressed by figures ..... the waters from St John, and the simultaneous epiphany of the Godhead”. (Tanner:1972:1). El Greco painted two versions of the Baptism scene. By including angels in his Baptism representations, ...

  13. Learning object-to-class kernels for scene classification.

    Science.gov (United States)

    Zhang, Lei; Zhen, Xiantong; Shao, Ling

    2014-08-01

    High-level image representations have drawn increasing attention in visual recognition, e.g., scene classification, since the invention of the object bank. The object bank represents an image as a response map of a large number of pretrained object detectors and has achieved superior performance for visual recognition. In this paper, based on the object bank representation, we propose the object-to-class (O2C) distances to model scene images. In particular, four variants of O2C distances are presented, and with the O2C distances, we can represent the images using the object bank by lower-dimensional but more discriminative spaces, called distance spaces, which are spanned by the O2C distances. Due to the explicit computation of O2C distances based on the object bank, the obtained representations can possess more semantic meanings. To combine the discriminant ability of the O2C distances to all scene classes, we further propose to kernalize the distance representation for the final classification. We have conducted extensive experiments on four benchmark data sets, UIUC-Sports, Scene-15, MIT Indoor, and Caltech-101, which demonstrate that the proposed approaches can significantly improve the original object bank approach and achieve the state-of-the-art performance.

  14. Signature modelling and radiometric rendering equations in infrared scene simulation systems

    CSIR Research Space (South Africa)

    Willers, CJ

    2011-09-01

    Full Text Available The development and optimisation of modern infrared systems necessitates the use of simulation systems to create radiometrically realistic representations (e.g. images) of infrared scenes. Such simulation systems are used in signature prediction...

  15. Sensory substitution: the spatial updating of auditory scenes ‘mimics’ the spatial updating of visual scenes

    Directory of Open Access Journals (Sweden)

    Achille ePasqualotto

    2016-04-01

    Full Text Available Visual-to-auditory sensory substitution is used to convey visual information through audition, and it was initially created to compensate for blindness; it consists of software converting the visual images captured by a video-camera into the equivalent auditory images, or ‘soundscapes’. Here, it was used by blindfolded sighted participants to learn the spatial position of simple shapes depicted in images arranged on the floor. Very few studies have used sensory substitution to investigate spatial representation, while it has been widely used to investigate object recognition. Additionally, with sensory substitution we could study the performance of participants actively exploring the environment through audition, rather than passively localising sound sources. Blindfolded participants egocentrically learnt the position of six images by using sensory substitution and then a judgement of relative direction task (JRD was used to determine how this scene was represented. This task consists of imagining being in a given location, oriented in a given direction, and pointing towards the required image. Before performing the JRD task, participants explored a map that provided allocentric information about the scene. Although spatial exploration was egocentric, surprisingly we found that performance in the JRD task was better for allocentric perspectives. This suggests that the egocentric representation of the scene was updated. This result is in line with previous studies using visual and somatosensory scenes, thus supporting the notion that different sensory modalities produce equivalent spatial representation(s. Moreover, our results have practical implications to improve training methods with sensory substitution devices.

  16. Where and when Do Objects Become Scenes?

    Directory of Open Access Journals (Sweden)

    Jiye G. Kim

    2011-05-01

    Full Text Available Scenes can be understood with extraordinary speed and facility, not merely as an inventory of individual objects but in the coding of the relations among them. These relations, which can be readily described by prepositions or gerunds (e.g., a hand holding a pen, allows the explicit representation of complex structures. Where in the brain are inter-object relations specified? In a series of fMRI experiments, we show that pairs of objects shown as interacting elicit greater activity in LOC than when the objects are depicted side-by-side (e.g., a hand beside a pen. Other visual areas, PPA, IPS, and DLPFC, did not show this sensitivity to scene relations, rendering it unlikely that the relations were computed in these regions. Using EEG and TMS, we further show that LOC's sensitivity to object interactions arises around 170ms post stimulus onset and that disruption of normal LOC activity—but not IPS activity—is detrimental to the behavioral sensitivity of inter-object relations. Insofar as LOC is the earliest cortical region where shape is distinguished from texture, our results provide strong evidence that scene-like relations are achieved simultaneously with the perception of object shape and not inferred at some stage following object identification.

  17. Hydrological AnthropoScenes

    Science.gov (United States)

    Cudennec, Christophe

    2016-04-01

    The Anthropocene concept encapsulates the planetary-scale changes resulting from accelerating socio-ecological transformations, beyond the stratigraphic definition actually in debate. The emergence of multi-scale and proteiform complexity requires inter-discipline and system approaches. Yet, to reduce the cognitive challenge of tackling this complexity, the global Anthropocene syndrome must now be studied from various topical points of view, and grounded at regional and local levels. A system approach should allow to identify AnthropoScenes, i.e. settings where a socio-ecological transformation subsystem is clearly coherent within boundaries and displays explicit relationships with neighbouring/remote scenes and within a nesting architecture. Hydrology is a key topical point of view to be explored, as it is important in many aspects of the Anthropocene, either with water itself being a resource, hazard or transport force; or through the network, connectivity, interface, teleconnection, emergence and scaling issues it determines. We will schematically exemplify these aspects with three contrasted hydrological AnthropoScenes in Tunisia, France and Iceland; and reframe therein concepts of the hydrological change debate. Bai X., van der Leeuw S., O'Brien K., Berkhout F., Biermann F., Brondizio E., Cudennec C., Dearing J., Duraiappah A., Glaser M., Revkin A., Steffen W., Syvitski J., 2016. Plausible and desirable futures in the Anthropocene: A new research agenda. Global Environmental Change, in press, http://dx.doi.org/10.1016/j.gloenvcha.2015.09.017 Brondizio E., O'Brien K., Bai X., Biermann F., Steffen W., Berkhout F., Cudennec C., Lemos M.C., Wolfe A., Palma-Oliveira J., Chen A. C-T. Re-conceptualizing the Anthropocene: A call for collaboration. Global Environmental Change, in review. Montanari A., Young G., Savenije H., Hughes D., Wagener T., Ren L., Koutsoyiannis D., Cudennec C., Grimaldi S., Blöschl G., Sivapalan M., Beven K., Gupta H., Arheimer B., Huang Y

  18. Automatic structural scene digitalization.

    Science.gov (United States)

    Tang, Rui; Wang, Yuhan; Cosker, Darren; Li, Wenbin

    2017-01-01

    In this paper, we present an automatic system for the analysis and labeling of structural scenes, floor plan drawings in Computer-aided Design (CAD) format. The proposed system applies a fusion strategy to detect and recognize various components of CAD floor plans, such as walls, doors, windows and other ambiguous assets. Technically, a general rule-based filter parsing method is fist adopted to extract effective information from the original floor plan. Then, an image-processing based recovery method is employed to correct information extracted in the first step. Our proposed method is fully automatic and real-time. Such analysis system provides high accuracy and is also evaluated on a public website that, on average, archives more than ten thousands effective uses per day and reaches a relatively high satisfaction rate.

  19. Setting the scene

    International Nuclear Information System (INIS)

    Curran, S.

    1977-01-01

    The reasons for the special meeting on the breeder reactor are outlined with some reference to the special Scottish interest in the topic. Approximately 30% of the electrical energy generated in Scotland is nuclear and the special developments at Dounreay make policy decisions on the future of the commercial breeder reactor urgent. The participants review the major questions arising in arriving at such decisions. In effect an attempt is made to respond to the wish of the Secretary of State for Energy to have informed debate. To set the scene the importance of energy availability as regards to the strength of the national economy is stressed and the reasons for an increasing energy demand put forward. Examination of alternative sources of energy shows that none is definitely capable of filling the foreseen energy gap. This implies an integrated thermal/breeder reactor programme as the way to close the anticipated gap. The problems of disposal of radioactive waste and the safeguards in the handling of plutonium are outlined. Longer-term benefits, including the consumption of plutonium and naturally occurring radioactive materials, are examined. (author)

  20. Storyboard as a Representation of Urban Architectural Settings

    Directory of Open Access Journals (Sweden)

    Rahman Wahid Arif

    2018-01-01

    This paper aims to explore the potential of storyboarding practice in Basic Design 2 studio as part of architectural education at University of Indonesia. Adopting a narrative element, storyboard in this studio is used to read urban architectural settings and retell everyday life events; scene by scene, unfold in space and time, through different kinds of creative representations. By doing this exercise, the students ‘sense of spatial arrangement is developed by their understanding of position and orientation of objects settings. They also learned about how the time works; both in compressed or expanded ways. Decision-making in choosing the key events within the storyboard plays a role in making engaging visuals. In conclusion, storyboarding exercise to represent urban architectural settings will enhance the students ‘sensitivity of space, time, and how their ideas are being told by making a rich, multi-layers of narrative.

  1. Real-time maritime scene simulation for ladar sensors

    Science.gov (United States)

    Christie, Chad L.; Gouthas, Efthimios; Swierkowski, Leszek; Williams, Owen M.

    2011-06-01

    Continuing interest exists in the development of cost-effective synthetic environments for testing Laser Detection and Ranging (ladar) sensors. In this paper we describe a PC-based system for real-time ladar scene simulation of ships and small boats in a dynamic maritime environment. In particular, we describe the techniques employed to generate range imagery accompanied by passive radiance imagery. Our ladar scene generation system is an evolutionary extension of the VIRSuite infrared scene simulation program and includes all previous features such as ocean wave simulation, the physically-realistic representation of boat and ship dynamics, wake generation and simulation of whitecaps, spray, wake trails and foam. A terrain simulation extension is also under development. In this paper we outline the development, capabilities and limitations of the VIRSuite extensions.

  2. Forensic 3D Scene Reconstruction

    International Nuclear Information System (INIS)

    LITTLE, CHARLES Q.; PETERS, RALPH R.; RIGDON, J. BRIAN; SMALL, DANIEL E.

    1999-01-01

    Traditionally law enforcement agencies have relied on basic measurement and imaging tools, such as tape measures and cameras, in recording a crime scene. A disadvantage of these methods is that they are slow and cumbersome. The development of a portable system that can rapidly record a crime scene with current camera imaging, 3D geometric surface maps, and contribute quantitative measurements such as accurate relative positioning of crime scene objects, would be an asset to law enforcement agents in collecting and recording significant forensic data. The purpose of this project is to develop a feasible prototype of a fast, accurate, 3D measurement and imaging system that would support law enforcement agents to quickly document and accurately record a crime scene

  3. Tachistoscopic illumination and masking of real scenes.

    Science.gov (United States)

    Chichka, David; Philbeck, John W; Gajewski, Daniel A

    2015-03-01

    Tachistoscopic presentation of scenes has been valuable for studying the emerging properties of visual scene representations. The spatial aspects of this work have generally been focused on the conceptual locations (e.g., next to the refrigerator) and directional locations of objects in 2-D arrays and/or images. Less is known about how the perceived egocentric distance of objects develops. Here we describe a novel system for presenting brief glimpses of a real-world environment, followed by a mask. The system includes projectors with mechanical shutters for projecting the fixation and masking images, a set of LED floodlights for illuminating the environment, and computer-controlled electronics to set the timing and initiate the process. Because a real environment is used, most visual distance and depth cues can be manipulated using traditional methods. The system is inexpensive, robust, and its components are readily available in the marketplace. This article describes the system and the timing characteristics of each component. We verified the system's ability to control exposure to time scales as low as a few milliseconds.

  4. AWRE (nonconventional) metrology scene

    International Nuclear Information System (INIS)

    West, F.L.

    1978-01-01

    Progress at AWRE in the adaptation of optical interferometry to contour and thickness measurement arising with two-dimensional shell and metal mirror parts is described. The primary aim is to outline various inspection problems encountered with use of rotary contour gauges in order to illustrate reasons for the direction of development and to invite comment on proposed solutions. Surface finish of machined parts is seen as a linked problem bearing directly on determination accuracy and repeatability of measurement. A clearer understanding of surface topography and its measurement is being sought as a necessary adjunct to precision inspection of conventional parts and to guide tooling development in mirror manufacture

  5. Binocular Fusion and Invariant Category Learning due to Predictive Remapping during Scanning of a Depthful Scene with Eye Movements

    Directory of Open Access Journals (Sweden)

    Stephen eGrossberg

    2015-01-01

    Full Text Available How does the brain maintain stable fusion of 3D scenes when the eyes move? Every eye movement causes each retinal position to process a different set of scenic features, and thus the brain needs to binocularly fuse new combinations of features at each position after an eye movement. Despite these breaks in retinotopic fusion due to each movement, previously fused representations of a scene in depth often appear stable. The 3D ARTSCAN neural model proposes how the brain does this by unifying concepts about how multiple cortical areas in the What and Where cortical streams interact to coordinate processes of 3D boundary and surface perception, spatial attention, invariant object category learning, predictive remapping, eye movement control, and learned coordinate transformations. The model explains data from single neuron and psychophysical studies of covert visual attention shifts prior to eye movements. The model further clarifies how perceptual, attentional, and cognitive interactions among multiple brain regions (LGN, V1, V2, V3A, V4, MT, MST, PPC, LIP, ITp, ITa, SC may accomplish predictive remapping as part of the process whereby view-invariant object categories are learned. These results build upon earlier neural models of 3D vision and figure-ground separation and the learning of invariant object categories as the eyes freely scan a scene. A key process concerns how an object’s surface representation generates a form-fitting distribution of spatial attention, or attentional shroud, in parietal cortex that helps maintain the stability of multiple perceptual and cognitive processes. Predictive eye movement signals maintain the stability of the shroud, as well as of binocularly fused perceptual boundaries and surface representations.

  6. Binocular fusion and invariant category learning due to predictive remapping during scanning of a depthful scene with eye movements

    Science.gov (United States)

    Grossberg, Stephen; Srinivasan, Karthik; Yazdanbakhsh, Arash

    2015-01-01

    How does the brain maintain stable fusion of 3D scenes when the eyes move? Every eye movement causes each retinal position to process a different set of scenic features, and thus the brain needs to binocularly fuse new combinations of features at each position after an eye movement. Despite these breaks in retinotopic fusion due to each movement, previously fused representations of a scene in depth often appear stable. The 3D ARTSCAN neural model proposes how the brain does this by unifying concepts about how multiple cortical areas in the What and Where cortical streams interact to coordinate processes of 3D boundary and surface perception, spatial attention, invariant object category learning, predictive remapping, eye movement control, and learned coordinate transformations. The model explains data from single neuron and psychophysical studies of covert visual attention shifts prior to eye movements. The model further clarifies how perceptual, attentional, and cognitive interactions among multiple brain regions (LGN, V1, V2, V3A, V4, MT, MST, PPC, LIP, ITp, ITa, SC) may accomplish predictive remapping as part of the process whereby view-invariant object categories are learned. These results build upon earlier neural models of 3D vision and figure-ground separation and the learning of invariant object categories as the eyes freely scan a scene. A key process concerns how an object's surface representation generates a form-fitting distribution of spatial attention, or attentional shroud, in parietal cortex that helps maintain the stability of multiple perceptual and cognitive processes. Predictive eye movement signals maintain the stability of the shroud, as well as of binocularly fused perceptual boundaries and surface representations. PMID:25642198

  7. Binocular fusion and invariant category learning due to predictive remapping during scanning of a depthful scene with eye movements.

    Science.gov (United States)

    Grossberg, Stephen; Srinivasan, Karthik; Yazdanbakhsh, Arash

    2014-01-01

    How does the brain maintain stable fusion of 3D scenes when the eyes move? Every eye movement causes each retinal position to process a different set of scenic features, and thus the brain needs to binocularly fuse new combinations of features at each position after an eye movement. Despite these breaks in retinotopic fusion due to each movement, previously fused representations of a scene in depth often appear stable. The 3D ARTSCAN neural model proposes how the brain does this by unifying concepts about how multiple cortical areas in the What and Where cortical streams interact to coordinate processes of 3D boundary and surface perception, spatial attention, invariant object category learning, predictive remapping, eye movement control, and learned coordinate transformations. The model explains data from single neuron and psychophysical studies of covert visual attention shifts prior to eye movements. The model further clarifies how perceptual, attentional, and cognitive interactions among multiple brain regions (LGN, V1, V2, V3A, V4, MT, MST, PPC, LIP, ITp, ITa, SC) may accomplish predictive remapping as part of the process whereby view-invariant object categories are learned. These results build upon earlier neural models of 3D vision and figure-ground separation and the learning of invariant object categories as the eyes freely scan a scene. A key process concerns how an object's surface representation generates a form-fitting distribution of spatial attention, or attentional shroud, in parietal cortex that helps maintain the stability of multiple perceptual and cognitive processes. Predictive eye movement signals maintain the stability of the shroud, as well as of binocularly fused perceptual boundaries and surface representations.

  8. Accumulating and remembering the details of neutral and emotional natural scenes.

    Science.gov (United States)

    Melcher, David

    2010-01-01

    In contrast to our rich sensory experience with complex scenes in everyday life, the capacity of visual working memory is thought to be quite limited. Here our memory has been examined for the details of naturalistic scenes as a function of display duration, emotional valence of the scene, and delay before test. Individual differences in working memory and long-term memory for pictorial scenes were examined in experiment 1. The accumulation of memory for emotional scenes and the retention of these details in long-term memory were investigated in experiment 2. Although there were large individual differences in performance, memory for scene details generally exceeded the traditional working memory limit within a few seconds. Information about positive scenes was learned most quickly, while negative scenes showed the worst memory for details. The overall pattern of results was consistent with the idea that both short-term and long-term representations are mixed together in a medium-term 'online' memory for scenes.

  9. Multi- and hyperspectral scene modeling

    Science.gov (United States)

    Borel, Christoph C.; Tuttle, Ronald F.

    2011-06-01

    This paper shows how to use a public domain raytracer POV-Ray (Persistence Of Vision Raytracer) to render multiand hyper-spectral scenes. The scripting environment allows automatic changing of the reflectance and transmittance parameters. The radiosity rendering mode allows accurate simulation of multiple-reflections between surfaces and also allows semi-transparent surfaces such as plant leaves. We show that POV-Ray computes occlusion accurately using a test scene with two blocks under a uniform sky. A complex scene representing a plant canopy is generated using a few lines of script. With appropriate rendering settings, shadows cast by leaves are rendered in many bands. Comparing single and multiple reflection renderings, the effect of multiple reflections is clearly visible and accounts for 25% of the overall apparent canopy reflectance in the near infrared.

  10. Crime Scenes as Augmented Reality

    DEFF Research Database (Denmark)

    Sandvik, Kjetil

    2010-01-01

    Using the concept of augmented reality, this article will investigate how places in various ways have become augmented by means of different mediatization strategies. Augmentation of reality implies an enhancement of the places' emotional character: a certain mood, atmosphere or narrative surplus......, physical damage: they are all readable and interpretable signs. As augmented reality the crime scene carries a narrative which at first is hidden and must be revealed. Due to the process of investigation and the detective's ability to reason and deduce, the crime scene as place is reconstructed as virtual...

  11. Reforming the European Scene

    Directory of Open Access Journals (Sweden)

    Joseph Ezra Bigio

    2010-10-01

    Full Text Available An unbridled globalization based on a simple premise about earnings and profit may be detrimental to the livelihood of many thousands of individuals. The greed and utter selfishness that result from the adherence to this sort of business practice are the two things that generate more unemployment, misery and degradation than most other characteristics of the human species. These considerations present the challenge for Western societies and call for the implementation of other principles, standards and procedures, such as cooperation, cohesion, development objectives and social responsibility. In the first part of the paper this approach is tested in the case of the EU-US foreign exchange relationships. The second part of the paper raises more general and fundamental issues. While adhering to the Schumpeter-type innovation environment, it aims to introduce the social dimension ahead of the immediate competitiveness and, therefore, argues for the fundamental reform of the catechism of the capitalist manager. The EU, due to its advanced integration, is relatively well-equipped to move towards the new economic system.  

  12. Developing Human-Computer Interface Models and Representation Techniques(Dialogue Management as an Integral Part of Software Engineering)

    OpenAIRE

    Hartson, H. Rex; Hix, Deborah; Kraly, Thomas M.

    1987-01-01

    The Dialogue Management Project at Virginia Tech is studying the poorly understood problem of human-computer dialogue development. This problem often leads to low usability in human-computer dialogues. The Dialogue Management Project approaches solutions to low usability in interfaces by addressing human-computer dialogue development as an integral and equal part of the total system development process. This project consists of two rather distinct, but dependent, parts. One is development of ...

  13. Categorization of natural dynamic audiovisual scenes.

    Directory of Open Access Journals (Sweden)

    Olli Rummukainen

    Full Text Available This work analyzed the perceptual attributes of natural dynamic audiovisual scenes. We presented thirty participants with 19 natural scenes in a similarity categorization task, followed by a semi-structured interview. The scenes were reproduced with an immersive audiovisual display. Natural scene perception has been studied mainly with unimodal settings, which have identified motion as one of the most salient attributes related to visual scenes, and sound intensity along with pitch trajectories related to auditory scenes. However, controlled laboratory experiments with natural multimodal stimuli are still scarce. Our results show that humans pay attention to similar perceptual attributes in natural scenes, and a two-dimensional perceptual map of the stimulus scenes and perceptual attributes was obtained in this work. The exploratory results show the amount of movement, perceived noisiness, and eventfulness of the scene to be the most important perceptual attributes in naturalistically reproduced real-world urban environments. We found the scene gist properties openness and expansion to remain as important factors in scenes with no salient auditory or visual events. We propose that the study of scene perception should move forward to understand better the processes behind multimodal scene processing in real-world environments. We publish our stimulus scenes as spherical video recordings and sound field recordings in a publicly available database.

  14. A single parameter representation of hygroscopic growth and cloud condensation nucleus activity – Part 2: Including solubility

    Directory of Open Access Journals (Sweden)

    M. D. Petters

    2008-10-01

    Full Text Available The ability of a particle to serve as a cloud condensation nucleus in the atmosphere is determined by its size, hygroscopicity and its solubility in water. Usually size and hygroscopicity alone are sufficient to predict CCN activity. Single parameter representations for hygroscopicity have been shown to successfully model complex, multicomponent particles types. Under the assumption of either complete solubility, or complete insolubility of a component, it is not necessary to explicitly include that component's solubility into the single parameter framework. This is not the case if sparingly soluble materials are present. In this work we explicitly account for solubility by modifying the single parameter equations. We demonstrate that sensitivity to the actual value of solubility emerges only in the regime of 2×10−1–5×10−4, where the solubility values are expressed as volume of solute per unit volume of water present in a saturated solution. Compounds that do not fall inside this sparingly soluble envelope can be adequately modeled assuming they are either infinitely soluble in water or completely insoluble.

  15. The Australian solar scene

    Energy Technology Data Exchange (ETDEWEB)

    Cowley, Paul [IT Power Australia (Australia)

    2007-06-15

    This presentation mainly talks about the actions taken by the Australian country concerning the use of renewable energy and the reduction of the peak load in some areas. In the first part, there are found both the geographical aspects as well as the major political, e.g. Asia-Pacific Partnership on Clean development and Climate. There are also explained the issues related to peak load growth and it is shown a comparison graphic having information about the most used photovoltaic systems. Then, there are mentioned the communities that are testing one of the model photovoltaic systems in order to: reduce the peak load, use the energy in a properly way, reduce the energy cost, among others. Finally, it is succinctly explained the photovoltaic rebate program as well as the use of the off-grid systems, besides, it is given relevant information about those remote communities of Australia and the benefits of the implementation of Bushlight. [Spanish] Esta presentacion trata primordialmente de las acciones, referentes al uso de energia renovable, tomadas por Australia y creadas con el fin de reducir la maxima demanda en algunas regiones de este pais. En la primera parte, se encuentran tanto los aspectos geograficos como los principales aspectos politicos; por ejemplo, la Sociedad Asia-Pacifico para el Desarrollo no Contaminante y el Clima. Asimismo, se da una explicacion acerca de las cuestiones relacionadas al crecimiento de la maxima demanda; ademas, se muestra un cuadro comparativo, que contiene informacion relacionada con los sistemas fotovoltaicos mas utilizados. Despues, se mencionan aquellas comunidades que tienen en periodo de prueba alguno de los modelos fotovoltaicos con el fin de: reducir la maxima demanda, utilizar eficientemente la energia, reducir el costo de la misma, entre otros aspectos mas. Finalmente, se explica escuetamente el programa de reembolso centrado en el uso de sistemas fotovoltaicos, asi como el uso de sistemas asilados de la red; ademas, se

  16. Number of perceptually distinct surface colors in natural scenes.

    Science.gov (United States)

    Marín-Franch, Iván; Foster, David H

    2010-09-30

    The ability to perceptually identify distinct surfaces in natural scenes by virtue of their color depends not only on the relative frequency of surface colors but also on the probabilistic nature of observer judgments. Previous methods of estimating the number of discriminable surface colors, whether based on theoretical color gamuts or recorded from real scenes, have taken a deterministic approach. Thus, a three-dimensional representation of the gamut of colors is divided into elementary cells or points which are spaced at one discrimination-threshold unit intervals and which are then counted. In this study, information-theoretic methods were used to take into account both differing surface-color frequencies and observer response uncertainty. Spectral radiances were calculated from 50 hyperspectral images of natural scenes and were represented in a perceptually almost uniform color space. The average number of perceptually distinct surface colors was estimated as 7.3 × 10(3), much smaller than that based on counting methods. This number is also much smaller than the number of distinct points in a scene that are, in principle, available for reliable identification under illuminant changes, suggesting that color constancy, or the lack of it, does not generally determine the limit on the use of color for surface identification.

  17. Beyond scene gist: Objects guide search more than scene background.

    Science.gov (United States)

    Koehler, Kathryn; Eckstein, Miguel P

    2017-06-01

    Although the facilitation of visual search by contextual information is well established, there is little understanding of the independent contributions of different types of contextual cues in scenes. Here we manipulated 3 types of contextual information: object co-occurrence, multiple object configurations, and background category. We isolated the benefits of each contextual cue to target detectability, its impact on decision bias, confidence, and the guidance of eye movements. We find that object-based information guides eye movements and facilitates perceptual judgments more than scene background. The degree of guidance and facilitation of each contextual cue can be related to its inherent informativeness about the target spatial location as measured by human explicit judgments about likely target locations. Our results improve the understanding of the contributions of distinct contextual scene components to search and suggest that the brain's utilization of cues to guide eye movements is linked to the cue's informativeness about the target's location. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  18. Neural Scene Segmentation by Oscillatory Correlation

    National Research Council Canada - National Science Library

    Wang, DeLiang

    2000-01-01

    The segmentation of a visual scene into a set of coherent patterns (objects) is a fundamental aspect of perception, which underlies a variety of important tasks such as figure/ground segregation, and scene analysis...

  19. On the inverse problem in high-energy elastic hadron scattering and the applicability of a representation for the real part of the amplitude

    International Nuclear Information System (INIS)

    Fagundes, Daniel Almeida

    2010-01-01

    The theoretical description of high-energy elastic hadron scattering constitutes an open problem in both, the underlying quantum field theory of strong interactions (QCD) and the phenomenological context. In this work the inverse problem in elastic hadron scattering is discussed in the impact parameter and eikonal frameworks, specifically a study on the empirical extraction of the profile, the inelastic overlap and the eikonal functions, from the experimental data and some principles and high-energy theorems (model independent). The analysis is limited to elastic proton-proton scattering in the center of momentum energy interval 19.4 - 62.5 GeV. In particular, a novel representation for the Martin's Real Part Formula is introduced but without the scaling property and suitable for empirical analysis. By means of this representation, and two other parametrizations previously introduced (constrained and unconstrained), several properties of the inelastic overlap function and the imaginary part of the eikonal (opacity) in the momentum transfer space are determined, in special: (1) evidence of a peripheral effect (tail) in the inelastic overlap function in the parameter impact space above 2 fm; (2) development of analytical parametrizations for this function leading to three gaussian components with centers at 0.0, ∼0.7 and ∼1.3 fm; (3) evidence of a finite zero (change of sign) in the opacity function in the momentum transfer space; (4) development of empirical parametrization for this function consistent with form factors as a product of two monopoles with constrained masses (not a dipole type) and a term with zero; (5) detailed discussion on the determination of the opacity function in the momentum transfer space through the semi-analytical approach. The applicability of these empirical results in the development of eikonal models (mainly those inspired in QCD) is also discussed. (author)

  20. Pooling Objects for Recognizing Scenes without Examples

    NARCIS (Netherlands)

    Kordumova, S.; Mensink, T.; Snoek, C.G.M.

    2016-01-01

    In this paper we aim to recognize scenes in images without using any scene images as training data. Different from attribute based approaches, we do not carefully select the training classes to match the unseen scene classes. Instead, we propose a pooling over ten thousand of off-the-shelf object

  1. Stages As Models of Scene Geometry

    NARCIS (Netherlands)

    Nedović, V.; Smeulders, A.W.M.; Redert, A.; Geusebroek, J.M.

    2010-01-01

    Reconstruction of 3D scene geometry is an important element for scene understanding, autonomous vehicle and robot navigation, image retrieval, and 3D television. We propose accounting for the inherent structure of the visual world when trying to solve the scene reconstruction problem. Consequently,

  2. Simulator scene display evaluation device

    Science.gov (United States)

    Haines, R. F. (Inventor)

    1986-01-01

    An apparatus for aligning and calibrating scene displays in an aircraft simulator has a base on which all of the instruments for the aligning and calibrating are mounted. Laser directs beam at double right prism which is attached to pivoting support on base. The pivot point of the prism is located at the design eye point (DEP) of simulator during the aligning and calibrating. The objective lens in the base is movable on a track to follow the laser beam at different angles within the field of vision at the DEP. An eyepiece and a precision diopter are movable into a position behind the prism during the scene evaluation. A photometer or illuminometer is pivotable about the pivot into and out of position behind the eyepiece.

  3. Second-order statistics of colour codes modulate transformations that effectuate varying degrees of scene invariance and illumination invariance.

    Science.gov (United States)

    Mausfeld, Rainer; Andres, Johannes

    2002-01-01

    We argue, from an ethology-inspired perspective, that the internal concepts 'surface colours' and 'illumination colours' are part of the data format of two different representational primitives. Thus, the internal concept of 'colour' is not a unitary one but rather refers to two different types of 'data structure', each with its own proprietary types of parameters and relations. The relation of these representational structures is modulated by a class of parameterised transformations whose effects are mirrored in the idealised computational achievements of illumination invariance of colour codes, on the one hand, and scene invariance, on the other hand. Because the same characteristics of a light array reaching the eye can be physically produced in many different ways, the visual system, then, has to make an 'inference' whether a chromatic deviation of the space-averaged colour codes from the neutral point is due to a 'non-normal', ie chromatic, illumination or due to an imbalanced spectral reflectance composition. We provide evidence that the visual system uses second-order statistics of chromatic codes of a single view of a scene in order to modulate corresponding transformations. In our experiments we used centre surround configurations with inhomogeneous surrounds given by a random structure of overlapping circles, referred to as Seurat configurations. Each family of surrounds has a fixed space-average of colour codes, but differs with respect to the covariance matrix of colour codes of pixels that defines the chromatic variance along some chromatic axis and the covariance between luminance and chromatic channels. We found that dominant wavelengths of red-green equilibrium settings of the infield exhibited a stable and strong dependence on the chromatic variance of the surround. High variances resulted in a tendency towards 'scene invariance', low variances in a tendency towards 'illumination invariance' of the infield.

  4. Semi-automatic scene generation using the Digital Anatomist Foundational Model.

    Science.gov (United States)

    Wong, B A; Rosse, C; Brinkley, J F

    1999-01-01

    A recent survey shows that a major impediment to more widespread use of computers in anatomy education is the inability to directly manipulate 3-D models, and to relate these to corresponding textual information. In the University of Washington Digital Anatomist Project we have developed a prototype Web-based scene generation program that combines the symbolic Foundational Model of Anatomy with 3-D models. A Web user can browse the Foundational Model (FM), then click to request that a 3-D scene be created of an object and its parts or branches. The scene is rendered by a graphics server, and a snapshot is sent to the Web client. The user can then manipulate the scene, adding new structures, deleting structures, rotating the scene, zooming, and saving the scene as a VRML file. Applications such as this, when fully realized with fast rendering and more anatomical content, have the potential to significantly change the way computers are used in anatomy education.

  5. Panoramic Search: The Interaction of Memory and Vision in Search through a Familiar Scene

    Science.gov (United States)

    Oliva, Aude; Wolfe, Jeremy M. Arsenio, Helga C.

    2004-01-01

    How do observers search through familiar scenes? A novel panoramic search method is used to study the interaction of memory and vision in natural search behavior. In panoramic search, observers see part of an unchanging scene larger than their current field of view. A target object can be visible, present in the display but hidden from view, or…

  6. Briefly Cuing Memories Leads to Suppression of Their Neural Representations

    Science.gov (United States)

    Norman, Kenneth A.

    2014-01-01

    Previous studies have linked partial memory activation with impaired subsequent memory retrieval (e.g., Detre et al., 2013) but have not provided an account of this phenomenon at the level of memory representations: How does partial activation change the neural pattern subsequently elicited when the memory is cued? To address this question, we conducted a functional magnetic resonance imaging (fMRI) experiment in which participants studied word-scene paired associates. Later, we weakly reactivated some memories by briefly presenting the cue word during a rapid serial visual presentation (RSVP) task; other memories were more strongly reactivated or not reactivated at all. We tested participants' memory for the paired associates before and after RSVP. Cues that were briefly presented during RSVP triggered reduced levels of scene activity on the post-RSVP memory test, relative to the other conditions. We used pattern similarity analysis to assess how representations changed as a function of the RSVP manipulation. For briefly cued pairs, we found that neural patterns elicited by the same cue on the pre- and post-RSVP tests (preA–postA; preB–postB) were less similar than neural patterns elicited by different cues (preA–postB; preB–postA). These similarity reductions were predicted by neural measures of memory activation during RSVP. Through simulation, we show that our pattern similarity results are consistent with a model in which partial memory activation triggers selective weakening of the strongest parts of the memory. PMID:24899722

  7. Deconstructing visual scenes in cortex: gradients of object and spatial layout information.

    Science.gov (United States)

    Harel, Assaf; Kravitz, Dwight J; Baker, Chris I

    2013-04-01

    Real-world visual scenes are complex cluttered, and heterogeneous stimuli engaging scene- and object-selective cortical regions including parahippocampal place area (PPA), retrosplenial complex (RSC), and lateral occipital complex (LOC). To understand the unique contribution of each region to distributed scene representations, we generated predictions based on a neuroanatomical framework adapted from monkey and tested them using minimal scenes in which we independently manipulated both spatial layout (open, closed, and gradient) and object content (furniture, e.g., bed, dresser). Commensurate with its strong connectivity with posterior parietal cortex, RSC evidenced strong spatial layout information but no object information, and its response was not even modulated by object presence. In contrast, LOC, which lies within the ventral visual pathway, contained strong object information but no background information. Finally, PPA, which is connected with both the dorsal and the ventral visual pathway, showed information about both objects and spatial backgrounds and was sensitive to the presence or absence of either. These results suggest that 1) LOC, PPA, and RSC have distinct representations, emphasizing different aspects of scenes, 2) the specific representations in each region are predictable from their patterns of connectivity, and 3) PPA combines both spatial layout and object information as predicted by connectivity.

  8. Research on hyperspectral dynamic scene and image sequence simulation

    Science.gov (United States)

    Sun, Dandan; Liu, Fang; Gao, Jiaobo; Sun, Kefeng; Hu, Yu; Li, Yu; Xie, Junhu; Zhang, Lei

    2016-10-01

    This paper presents a simulation method of hyperspectral dynamic scene and image sequence for hyperspectral equipment evaluation and target detection algorithm. Because of high spectral resolution, strong band continuity, anti-interference and other advantages, in recent years, hyperspectral imaging technology has been rapidly developed and is widely used in many areas such as optoelectronic target detection, military defense and remote sensing systems. Digital imaging simulation, as a crucial part of hardware in loop simulation, can be applied to testing and evaluation hyperspectral imaging equipment with lower development cost and shorter development period. Meanwhile, visual simulation can produce a lot of original image data under various conditions for hyperspectral image feature extraction and classification algorithm. Based on radiation physic model and material characteristic parameters this paper proposes a generation method of digital scene. By building multiple sensor models under different bands and different bandwidths, hyperspectral scenes in visible, MWIR, LWIR band, with spectral resolution 0.01μm, 0.05μm and 0.1μm have been simulated in this paper. The final dynamic scenes have high real-time and realistic, with frequency up to 100 HZ. By means of saving all the scene gray data in the same viewpoint image sequence is obtained. The analysis results show whether in the infrared band or the visible band, the grayscale variations of simulated hyperspectral images are consistent with the theoretical analysis results.

  9. Use of AFIS for linking scenes of crime.

    Science.gov (United States)

    Hefetz, Ido; Liptz, Yakir; Vaturi, Shaul; Attias, David

    2016-05-01

    Forensic intelligence can provide critical information in criminal investigations - the linkage of crime scenes. The Automatic Fingerprint Identification System (AFIS) is an example of a technological improvement that has advanced the entire forensic identification field to strive for new goals and achievements. In one example using AFIS, a series of burglaries into private apartments enabled a fingerprint examiner to search latent prints from different burglary scenes against an unsolved latent print database. Latent finger and palm prints coming from the same source were associated with over than 20 cases. Then, by forensic intelligence and profile analysis the offender's behavior could be anticipated. He was caught, identified, and arrested. It is recommended to perform an AFIS search of LT/UL prints against current crimes automatically as part of laboratory protocol and not by an examiner's discretion. This approach may link different crime scenes. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  10. Visual word representation in the brain

    NARCIS (Netherlands)

    Ramakrishnan, K.; Groen, I.; Scholte, S.; Smeulders, A.; Ghebreab, S.

    2013-01-01

    The human visual system is thought to use features of intermediate complexity for scene representation. How the brain computationally represents intermediate features is unclear, however. To study this, we tested the Bag of Words (BoW) model in computer vision against human brain activity. This

  11. Scene-Based Contextual Cueing in Pigeons

    Science.gov (United States)

    Wasserman, Edward A.; Teng, Yuejia; Brooks, Daniel I.

    2014-01-01

    Repeated pairings of a particular visual context with a specific location of a target stimulus facilitate target search in humans. We explored an animal model of such contextual cueing. Pigeons had to peck a target which could appear in one of four locations on color photographs of real-world scenes. On half of the trials, each of four scenes was consistently paired with one of four possible target locations; on the other half of the trials, each of four different scenes was randomly paired with the same four possible target locations. In Experiments 1 and 2, pigeons exhibited robust contextual cueing when the context preceded the target by 1 s to 8 s, with reaction times to the target being shorter on predictive-scene trials than on random-scene trials. Pigeons also responded more frequently during the delay on predictive-scene trials than on random-scene trials; indeed, during the delay on predictive-scene trials, pigeons predominately pecked toward the location of the upcoming target, suggesting that attentional guidance contributes to contextual cueing. In Experiment 3, involving left-right and top-bottom scene reversals, pigeons exhibited stronger control by global than by local scene cues. These results attest to the robustness and associative basis of contextual cueing in pigeons. PMID:25546098

  12. Digital models for architectonical representation

    Directory of Open Access Journals (Sweden)

    Stefano Brusaporci

    2011-12-01

    Full Text Available Digital instruments and technologies enrich architectonical representation and communication opportunities. Computer graphics is organized according the two phases of visualization and construction, that is modeling and rendering, structuring dichotomy of software technologies. Visualization modalities give different kinds of representations of the same 3D model and instruments produce a separation between drawing and image’s creation. Reverse modeling can be related to a synthesis process, ‘direct modeling’ follows an analytic procedure. The difference between interactive and not interactive applications is connected to the possibilities offered by informatics instruments, and relates to modeling and rendering. At the same time the word ‘model’ describes different phenomenon (i.e. files: mathematical model of the building and of the scene; raster representation and post-processing model. All these correlated different models constitute the architectonical interpretative model, that is a simulation of reality made by the model for improving the knowledge.

  13. Adaptive and Selective Time Averaging of Auditory Scenes

    DEFF Research Database (Denmark)

    McWalter, Richard Ian; McDermott, Josh H.

    2018-01-01

    longer than previously reported integration times in the auditory system. Integration also showed signs of being restricted to sound elements attributed to a common source. The results suggest an integration process that depends on stimulus characteristics, integrating over longer extents when......To overcome variability, estimate scene characteristics, and compress sensory input, perceptual systems pool data into statistical summaries. Despite growing evidence for statistical representations in perception, the underlying mechanisms remain poorly understood. One example...... it benefits statistical estimation of variable signals and selectively integrating stimulus components likely to have a common cause in the world. Our methodology could be naturally extended to examine statistical representations of other types of sensory signals. Sound texture perception is thought...

  14. Higher-order scene statistics of breast images

    Science.gov (United States)

    Abbey, Craig K.; Sohl-Dickstein, Jascha N.; Olshausen, Bruno A.; Eckstein, Miguel P.; Boone, John M.

    2009-02-01

    Researchers studying human and computer vision have found description and construction of these systems greatly aided by analysis of the statistical properties of naturally occurring scenes. More specifically, it has been found that receptive fields with directional selectivity and bandwidth properties similar to mammalian visual systems are more closely matched to the statistics of natural scenes. It is argued that this allows for sparse representation of the independent components of natural images [Olshausen and Field, Nature, 1996]. These theories have important implications for medical image perception. For example, will a system that is designed to represent the independent components of natural scenes, where objects occlude one another and illumination is typically reflected, be appropriate for X-ray imaging, where features superimpose on one another and illumination is transmissive? In this research we begin to examine these issues by evaluating higher-order statistical properties of breast images from X-ray projection mammography (PM) and dedicated breast computed tomography (bCT). We evaluate kurtosis in responses of octave bandwidth Gabor filters applied to PM and to coronal slices of bCT scans. We find that kurtosis in PM rises and quickly saturates for filter center frequencies with an average value above 0.95. By contrast, kurtosis in bCT peaks near 0.20 cyc/mm with kurtosis of approximately 2. Our findings suggest that the human visual system may be tuned to represent breast tissue more effectively in bCT over a specific range of spatial frequencies.

  15. Poetic representation

    DEFF Research Database (Denmark)

    Wulf-Andersen, Trine Østergaard

    2012-01-01

    , and dialogue, of situated participants. The article includes a lengthy example of a poetic representation of one participant’s story, and the author comments on the potentials of ‘doing’ poetic representations as an example of writing in ways that challenges what sometimes goes unasked in participative social...

  16. Scene Integration Without Awareness: No Conclusive Evidence for Processing Scene Congruency During Continuous Flash Suppression.

    Science.gov (United States)

    Moors, Pieter; Boelens, David; van Overwalle, Jaana; Wagemans, Johan

    2016-07-01

    A recent study showed that scenes with an object-background relationship that is semantically incongruent break interocular suppression faster than scenes with a semantically congruent relationship. These results implied that semantic relations between the objects and the background of a scene could be extracted in the absence of visual awareness of the stimulus. In the current study, we assessed the replicability of this finding and tried to rule out an alternative explanation dependent on low-level differences between the stimuli. Furthermore, we used a Bayesian analysis to quantify the evidence in favor of the presence or absence of a scene-congruency effect. Across three experiments, we found no convincing evidence for a scene-congruency effect or a modulation of scene congruency by scene inversion. These findings question the generalizability of previous observations and cast doubt on whether genuine semantic processing of object-background relationships in scenes can manifest during interocular suppression. © The Author(s) 2016.

  17. Literacy in the contemporary scene

    Directory of Open Access Journals (Sweden)

    Angela B. Kleiman

    2014-11-01

    Full Text Available In this paper I examine the relationship between literacy and contemporaneity. I take as a point of departure for my discussion school literacy and its links with literacies in other institutions of the contemporary scene, in order to determine the relation between contemporary ends of reading and writing (in other words, the meaning of being literate in contemporary society and the practices and activities effectively realized at school in order to reach those objectives. Using various examples from teaching and learning situations, I discuss digital literacy practices and multimodal texts and multiliteracies from both printed and digital cultures. Throughout, I keep as a background for the discussion the functions and objectives of school literacy and the professional training of teachers who would like to be effective literacy agents in the contemporary world.

  18. Three-dimensional model-based object recognition and segmentation in cluttered scenes.

    Science.gov (United States)

    Mian, Ajmal S; Bennamoun, Mohammed; Owens, Robyn

    2006-10-01

    Viewpoint independent recognition of free-form objects and their segmentation in the presence of clutter and occlusions is a challenging task. We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency.

  19. Cortical networks dynamically emerge with the interplay of slow and fast oscillations for memory of a natural scene.

    Science.gov (United States)

    Mizuhara, Hiroaki; Sato, Naoyuki; Yamaguchi, Yoko

    2015-05-01

    Neural oscillations are crucial for revealing dynamic cortical networks and for serving as a possible mechanism of inter-cortical communication, especially in association with mnemonic function. The interplay of the slow and fast oscillations might dynamically coordinate the mnemonic cortical circuits to rehearse stored items during working memory retention. We recorded simultaneous EEG-fMRI during a working memory task involving a natural scene to verify whether the cortical networks emerge with the neural oscillations for memory of the natural scene. The slow EEG power was enhanced in association with the better accuracy of working memory retention, and accompanied cortical activities in the mnemonic circuits for the natural scene. Fast oscillation showed a phase-amplitude coupling to the slow oscillation, and its power was tightly coupled with the cortical activities for representing the visual images of natural scenes. The mnemonic cortical circuit with the slow neural oscillations would rehearse the distributed natural scene representations with the fast oscillation for working memory retention. The coincidence of the natural scene representations could be obtained by the slow oscillation phase to create a coherent whole of the natural scene in the working memory. Copyright © 2015 Elsevier Inc. All rights reserved.

  20. When Does Repeated Search in Scenes Involve Memory? Looking at versus Looking for Objects in Scenes

    Science.gov (United States)

    Vo, Melissa L. -H.; Wolfe, Jeremy M.

    2012-01-01

    One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained…

  1. Joint Multi-scale Convolution Neural Network for Scene Classification of High Resolution Remote Sensing Imagery

    Directory of Open Access Journals (Sweden)

    ZHENG Zhuo

    2018-05-01

    Full Text Available High resolution remote sensing imagery scene classification is important for automatic complex scene recognition, which is the key technology for military and disaster relief, etc. In this paper, we propose a novel joint multi-scale convolution neural network (JMCNN method using a limited amount of image data for high resolution remote sensing imagery scene classification. Different from traditional convolutional neural network, the proposed JMCNN is an end-to-end training model with joint enhanced high-level feature representation, which includes multi-channel feature extractor, joint multi-scale feature fusion and Softmax classifier. Multi-channel and scale convolutional extractors are used to extract scene middle features, firstly. Then, in order to achieve enhanced high-level feature representation in a limit dataset, joint multi-scale feature fusion is proposed to combine multi-channel and scale features using two feature fusions. Finally, enhanced high-level feature representation can be used for classification by Softmax. Experiments were conducted using two limit public UCM and SIRI datasets. Compared to state-of-the-art methods, the JMCNN achieved improved performance and great robustness with average accuracies of 89.3% and 88.3% on the two datasets.

  2. Significance of perceptually relevant image decolorization for scene classification

    Science.gov (United States)

    Viswanathan, Sowmya; Divakaran, Govind; Soman, Kutti Padanyl

    2017-11-01

    Color images contain luminance and chrominance components representing the intensity and color information, respectively. The objective of this paper is to show the significance of incorporating chrominance information to the task of scene classification. An improved color-to-grayscale image conversion algorithm that effectively incorporates chrominance information is proposed using the color-to-gray structure similarity index and singular value decomposition to improve the perceptual quality of the converted grayscale images. The experimental results based on an image quality assessment for image decolorization and its success rate (using the Cadik and COLOR250 datasets) show that the proposed image decolorization technique performs better than eight existing benchmark algorithms for image decolorization. In the second part of the paper, the effectiveness of incorporating the chrominance component for scene classification tasks is demonstrated using a deep belief network-based image classification system developed using dense scale-invariant feature transforms. The amount of chrominance information incorporated into the proposed image decolorization technique is confirmed with the improvement to the overall scene classification accuracy. Moreover, the overall scene classification performance improved by combining the models obtained using the proposed method and conventional decolorization methods.

  3. Influence of semantic consistency and perceptual features on visual attention during scene viewing in toddlers.

    Science.gov (United States)

    Helo, Andrea; van Ommen, Sandrien; Pannasch, Sebastian; Danteny-Dordoigne, Lucile; Rämä, Pia

    2017-11-01

    Conceptual representations of everyday scenes are built in interaction with visual environment and these representations guide our visual attention. Perceptual features and object-scene semantic consistency have been found to attract our attention during scene exploration. The present study examined how visual attention in 24-month-old toddlers is attracted by semantic violations and how perceptual features (i. e. saliency, centre distance, clutter and object size) and linguistic properties (i. e. object label frequency and label length) affect gaze distribution. We compared eye movements of 24-month-old toddlers and adults while exploring everyday scenes which either contained an inconsistent (e.g., soap on a breakfast table) or consistent (e.g., soap in a bathroom) object. Perceptual features such as saliency, centre distance and clutter of the scene affected looking times in the toddler group during the whole viewing time whereas looking times in adults were affected only by centre distance during the early viewing time. Adults looked longer to inconsistent than consistent objects either if the objects had a high or a low saliency. In contrast, toddlers presented semantic consistency effect only when objects were highly salient. Additionally, toddlers with lower vocabulary skills looked longer to inconsistent objects while toddlers with higher vocabulary skills look equally long to both consistent and inconsistent objects. Our results indicate that 24-month-old children use scene context to guide visual attention when exploring the visual environment. However, perceptual features have a stronger influence in eye movement guidance in toddlers than in adults. Our results also indicate that language skills influence cognitive but not perceptual guidance of eye movements during scene perception in toddlers. Copyright © 2017 Elsevier Inc. All rights reserved.

  4. A hierarchical probabilistic model for rapid object categorization in natural scenes.

    Directory of Open Access Journals (Sweden)

    Xiaofu He

    Full Text Available Humans can categorize objects in complex natural scenes within 100-150 ms. This amazing ability of rapid categorization has motivated many computational models. Most of these models require extensive training to obtain a decision boundary in a very high dimensional (e.g., ∼6,000 in a leading model feature space and often categorize objects in natural scenes by categorizing the context that co-occurs with objects when objects do not occupy large portions of the scenes. It is thus unclear how humans achieve rapid scene categorization.To address this issue, we developed a hierarchical probabilistic model for rapid object categorization in natural scenes. In this model, a natural object category is represented by a coarse hierarchical probability distribution (PD, which includes PDs of object geometry and spatial configuration of object parts. Object parts are encoded by PDs of a set of natural object structures, each of which is a concatenation of local object features. Rapid categorization is performed as statistical inference. Since the model uses a very small number (∼100 of structures for even complex object categories such as animals and cars, it requires little training and is robust in the presence of large variations within object categories and in their occurrences in natural scenes. Remarkably, we found that the model categorized animals in natural scenes and cars in street scenes with a near human-level performance. We also found that the model located animals and cars in natural scenes, thus overcoming a flaw in many other models which is to categorize objects in natural context by categorizing contextual features. These results suggest that coarse PDs of object categories based on natural object structures and statistical operations on these PDs may underlie the human ability to rapidly categorize scenes.

  5. [Perception of objects and scenes in age-related macular degeneration].

    Science.gov (United States)

    Tran, T H C; Boucart, M

    2012-01-01

    Vision related quality of life questionnaires suggest that patients with AMD exhibit difficulties in finding objects and in mobility. In the natural environment, objects seldom appear in isolation. They appear in a spatial context which may obscure them in part or place obstacles in the patient's path. Furthermore, the luminance of a natural scene varies as a function of the hour of the day and the light source, which can alter perception. This study aims to evaluate recognition of objects and natural scenes by patients with AMD, by using photographs of such scenes. Studies demonstrate that AMD patients are able to categorize scenes as nature scenes or urban scenes and to discriminate indoor from outdoor scenes with a high degree of precision. They detect objects better in isolation, in color, or against a white background than in their natural contexts. These patients encounter more difficulties than normally sighted individuals in detecting objects in a low-contrast, black-and-white scene. These results may have implications for rehabilitation, for layout of texts and magazines for the reading-impaired and for the rearrangement of the spatial environment of older AMD patients in order to facilitate mobility, finding objects and reducing the risk of falls. Copyright © 2011 Elsevier Masson SAS. All rights reserved.

  6. Developmental Changes in Attention to Faces and Bodies in Static and Dynamic Scenes

    Directory of Open Access Journals (Sweden)

    Brenda M Stoesz

    2014-03-01

    Full Text Available Typically developing individuals show a strong visual preference for faces and face-like stimuli; however, this may come at the expense of attending to bodies or to other aspects of a scene. The primary goal of the present study was to provide additional insight into the development of attentional mechanisms that underlie perception of real people in naturalistic scenes. We examined the looking behaviours of typical children, adolescents, and young adults as they viewed static and dynamic scenes depicting one or more people. Overall, participants showed a bias to attend to faces more than on other parts of the scenes. Adding motion cues led to a reduction in the number, but an increase in the average duration of face fixations in single-character scenes. When multiple characters appeared in a scene, motion-related effects were attenuated and participants shifted their gaze from faces to bodies, or made off-screen glances. Children showed the largest effects related to the introduction of motion cues or additional characters, suggesting that they find dynamic faces difficult to process, and are especially prone to look away from faces when viewing complex social scenes – a strategy that could reduce the cognitive and the affective load imposed by having to divide one’s attention between multiple faces. Our findings provide new insights into the typical development of social attention during natural scene viewing, and lay the foundation for future work examining gaze behaviours in typical and atypical development.

  7. Gist in time: Scene semantics and structure enhance recall of searched objects.

    Science.gov (United States)

    Josephs, Emilie L; Draschkow, Dejan; Wolfe, Jeremy M; Võ, Melissa L-H

    2016-09-01

    Previous work has shown that recall of objects that are incidentally encountered as targets in visual search is better than recall of objects that have been intentionally memorized (Draschkow, Wolfe, & Võ, 2014). However, this counter-intuitive result is not seen when these tasks are performed with non-scene stimuli. The goal of the current paper is to determine what features of search in a scene contribute to higher recall rates when compared to a memorization task. In each of four experiments, we compare the free recall rate for target objects following a search to the rate following a memorization task. Across the experiments, the stimuli include progressively more scene-related information. Experiment 1 provides the spatial relations between objects. Experiment 2 adds relative size and depth of objects. Experiments 3 and 4 include scene layout and semantic information. We find that search leads to better recall than explicit memorization in cases where scene layout and semantic information are present, as long as the participant has ample time (2500ms) to integrate this information with knowledge about the target object (Exp. 4). These results suggest that the integration of scene and target information not only leads to more efficient search, but can also contribute to stronger memory representations than intentional memorization. Copyright © 2016 Elsevier B.V. All rights reserved.

  8. A Two-Stream Deep Fusion Framework for High-Resolution Aerial Scene Classification

    Directory of Open Access Journals (Sweden)

    Yunlong Yu

    2018-01-01

    Full Text Available One of the challenging problems in understanding high-resolution remote sensing images is aerial scene classification. A well-designed feature representation method and classifier can improve classification accuracy. In this paper, we construct a new two-stream deep architecture for aerial scene classification. First, we use two pretrained convolutional neural networks (CNNs as feature extractor to learn deep features from the original aerial image and the processed aerial image through saliency detection, respectively. Second, two feature fusion strategies are adopted to fuse the two different types of deep convolutional features extracted by the original RGB stream and the saliency stream. Finally, we use the extreme learning machine (ELM classifier for final classification with the fused features. The effectiveness of the proposed architecture is tested on four challenging datasets: UC-Merced dataset with 21 scene categories, WHU-RS dataset with 19 scene categories, AID dataset with 30 scene categories, and NWPU-RESISC45 dataset with 45 challenging scene categories. The experimental results demonstrate that our architecture gets a significant classification accuracy improvement over all state-of-the-art references.

  9. Multimodal computational attention for scene understanding and robotics

    CERN Document Server

    Schauerte, Boris

    2016-01-01

    This book presents state-of-the-art computational attention models that have been successfully tested in diverse application areas and can build the foundation for artificial systems to efficiently explore, analyze, and understand natural scenes. It gives a comprehensive overview of the most recent computational attention models for processing visual and acoustic input. It covers the biological background of visual and auditory attention, as well as bottom-up and top-down attentional mechanisms and discusses various applications. In the first part new approaches for bottom-up visual and acoustic saliency models are presented and applied to the task of audio-visual scene exploration of a robot. In the second part the influence of top-down cues for attention modeling is investigated. .

  10. Combination of Morphological Operations with Structure based Partitioning and grouping for Text String detection from Natural Scenes

    OpenAIRE

    Vyankatesh V. Rampurkar; Gyankamal J. Chhajed

    2014-01-01

    Text information in natural scene images serves as important clues for many image-based applications such as scene perceptive, content-based image retrieval, assistive direction-finding and automatic geocoding. Now days different approaches like countours based, Image binarization and enhancement based, Gradient based and colour reduction based techniques can be used for the text detection from natural scenes. In this paper the combination of morphological operations with structure based part...

  11. Hierarchy-associated semantic-rule inference framework for classifying indoor scenes

    Science.gov (United States)

    Yu, Dan; Liu, Peng; Ye, Zhipeng; Tang, Xianglong; Zhao, Wei

    2016-03-01

    Typically, the initial task of classifying indoor scenes is challenging, because the spatial layout and decoration of a scene can vary considerably. Recent efforts at classifying object relationships commonly depend on the results of scene annotation and predefined rules, making classification inflexible. Furthermore, annotation results are easily affected by external factors. Inspired by human cognition, a scene-classification framework was proposed using the empirically based annotation (EBA) and a match-over rule-based (MRB) inference system. The semantic hierarchy of images is exploited by EBA to construct rules empirically for MRB classification. The problem of scene classification is divided into low-level annotation and high-level inference from a macro perspective. Low-level annotation involves detecting the semantic hierarchy and annotating the scene with a deformable-parts model and a bag-of-visual-words model. In high-level inference, hierarchical rules are extracted to train the decision tree for classification. The categories of testing samples are generated from the parts to the whole. Compared with traditional classification strategies, the proposed semantic hierarchy and corresponding rules reduce the effect of a variable background and improve the classification performance. The proposed framework was evaluated on a popular indoor scene dataset, and the experimental results demonstrate its effectiveness.

  12. Pose Estimation using a Hierarchical 3D Representation of Contours and Surfaces

    DEFF Research Database (Denmark)

    Buch, Anders Glent; Kraft, Dirk; Kämäräinen, Joni-Kristian

    2013-01-01

    We present a system for detecting the pose of rigid objects using texture and contour information. From a stereo image view of a scene, a sparse hierarchical scene representation is reconstructed using an early cognitive vision system. We define an object model in terms of a simple context...

  13. Scenes of the self, and trance

    Directory of Open Access Journals (Sweden)

    Jan M. Broekman

    2014-02-01

    Full Text Available Trance shows the Self as a process involved in all sorts and forms of life. A Western perspective on a self and its reifying tendencies is only one (or one series of those variations. The process character of the self does not allow any coherent theory but shows, in particular when confronted with trance, its variability in all regards. What is more: the Self is always first on the scene of itself―a situation in which it becomes a sign for itself. That particular semiotic feature is again not a unified one but leads, as the Self in view of itself does, to series of scenes with changing colors, circumstances and environments. Our first scene “Beyond Monotheism” shows semiotic importance in that a self as determining component of a trance-phenomenon must abolish its own referent and seems not able to answer the question, what makes trance a trance. The Pizzica is an example here. Other social features of trance appear in the second scene, US post traumatic psychological treatments included. Our third scene underlines structures of an unfolding self: beginning with ‘split-ego’ conclusions, a self’s engenderment appears dependent on linguistic events and on spoken words in the first place. A fourth scene explores that theme and explains modern forms of an ego ―in particular those inherent to ‘citizenship’ or a ‘corporation’. The legal consequences are concentrated in the fifth scene, which considers a legal subject by revealing its ‘standing’. Our sixth and final scene pertains to the relation between trance and commerce. All scenes tie together and show parallels between Pizzica, rights-based behavior, RAVE music versus disco, commerce and trance; they demonstrate the meaning of trance as a multifaceted social phenomenon.

  14. [Encounters between peer workers and users of psychiatry in France: general characteristics and effects of the device on the representations of users. Part 1].

    Science.gov (United States)

    Demailly, Lise; Garnoussi, Nadia

    2015-01-01

    This series of two parent papers describes, as part of an experimental program in France, the meetings that took place between consumers of psychiatric services and peer mentors. We report on the shape, style and characteristics of these interactions. Some of their effects are also reported. The peer mentors are hospital employees who are hired through renewable contracts or, for some, on permanent contracts. The program was led by the World Health Organization Collaborating Centre for Mental Health for France, with the intention, beyond the creation of a 'new profession,' of transforming current practices and representations of public psychiatry teams towards recovery. The first paper discusses the general characteristics of the consumer/peer mentor meetings and the effects of this mechanism on the representations of the consumers about mental illness and more broadly about the health care system. The second paper reports on the therapeutic effects of these meetings. Some limitations and pitfalls are highlighted. The program under study involved the hiring of (ex-) consumers of psychiatric services (n=29). These peer mentors are individuals 'who have had, or still have psychiatric disorders, and have experienced a process of recovery.' They were deployed in public psychiatric services after having been trainees for a year and having pursued a training of eight weeks, in parallel, that led to a peer mentor university degree. Our sample is mainly composed of patients who met at least once with a peer mentor, and who were recruited during the field survey in the sites (in-hospital, outpatient or in urban settings). We approached and spoke to patients who were likely to agree to be interviewed to share their experience and thoughts. They had to sign consent forms and thus they were told that we were working on this experimental program on peer mentors with a qualitative and inductive approach. The empirical data that is reported here comes from a qualitative

  15. Representational Machines

    DEFF Research Database (Denmark)

    Photography not only represents space. Space is produced photographically. Since its inception in the 19th century, photography has brought to light a vast array of represented subjects. Always situated in some spatial order, photographic representations have been operatively underpinned by social...... to the enterprises of the medium. This is the subject of Representational Machines: How photography enlists the workings of institutional technologies in search of establishing new iconic and social spaces. Together, the contributions to this edited volume span historical epochs, social environments, technological...... possibilities, and genre distinctions. Presenting several distinct ways of producing space photographically, this book opens a new and important field of inquiry for photography research....

  16. Value Representations

    DEFF Research Database (Denmark)

    Rasmussen, Majken Kirkegaard; Petersen, Marianne Graves

    2011-01-01

    Stereotypic presumptions about gender affect the design process, both in relation to how users are understood and how products are designed. As a way to decrease the influence of stereotypic presumptions in design process, we propose not to disregard the aspect of gender in the design process......, as the perspective brings valuable insights on different approaches to technology, but instead to view gender through a value lens. Contributing to this perspective, we have developed Value Representations as a design-oriented instrument for staging a reflective dialogue with users. Value Representations...

  17. Framework of passive millimeter-wave scene simulation based on material classification

    Science.gov (United States)

    Park, Hyuk; Kim, Sung-Hyun; Lee, Ho-Jin; Kim, Yong-Hoon; Ki, Jae-Sug; Yoon, In-Bok; Lee, Jung-Min; Park, Soon-Jun

    2006-05-01

    Over the past few decades, passive millimeter-wave (PMMW) sensors have emerged as useful implements in transportation and military applications such as autonomous flight-landing system, smart weapons, night- and all weather vision system. As an efficient way to predict the performance of a PMMW sensor and apply it to system, it is required to test in SoftWare-In-the-Loop (SWIL). The PMMW scene simulation is a key component for implementation of this simulator. However, there is no commercial on-the-shelf available to construct the PMMW scene simulation; only there have been a few studies on this technology. We have studied the PMMW scene simulation method to develop the PMMW sensor SWIL simulator. This paper describes the framework of the PMMW scene simulation and the tentative results. The purpose of the PMMW scene simulation is to generate sensor outputs (or image) from a visible image and environmental conditions. We organize it into four parts; material classification mapping, PMMW environmental setting, PMMW scene forming, and millimeter-wave (MMW) sensorworks. The background and the objects in the scene are classified based on properties related with MMW radiation and reflectivity. The environmental setting part calculates the following PMMW phenomenology; atmospheric propagation and emission including sky temperature, weather conditions, and physical temperature. Then, PMMW raw images are formed with surface geometry. Finally, PMMW sensor outputs are generated from PMMW raw images by applying the sensor characteristics such as an aperture size and noise level. Through the simulation process, PMMW phenomenology and sensor characteristics are simulated on the output scene. We have finished the design of framework of the simulator, and are working on implementation in detail. As a tentative result, the flight observation was simulated in specific conditions. After implementation details, we plan to increase the reliability of the simulation by data collecting

  18. Fast Binary Coding for the Scene Classification of High-Resolution Remote Sensing Imagery

    Directory of Open Access Journals (Sweden)

    Fan Hu

    2016-06-01

    Full Text Available Scene classification of high-resolution remote sensing (HRRS imagery is an important task in the intelligent processing of remote sensing images and has attracted much attention in recent years. Although the existing scene classification methods, e.g., the bag-of-words (BOW model and its variants, can achieve acceptable performance, these approaches strongly rely on the extraction of local features and the complicated coding strategy, which are usually time consuming and demand much expert effort. In this paper, we propose a fast binary coding (FBC method, to effectively generate efficient discriminative scene representations of HRRS images. The main idea is inspired by the unsupervised feature learning technique and the binary feature descriptions. More precisely, equipped with the unsupervised feature learning technique, we first learn a set of optimal “filters” from large quantities of randomly-sampled image patches and then obtain feature maps by convolving the image scene with the learned filters. After binarizing the feature maps, we perform a simple hashing step to convert the binary-valued feature map to the integer-valued feature map. Finally, statistical histograms computed on the integer-valued feature map are used as global feature representations of the scenes of HRRS images, similar to the conventional BOW model. The analysis of the algorithm complexity and experiments on HRRS image datasets demonstrate that, in contrast with existing scene classification approaches, the proposed FBC has much faster computational speed and achieves comparable classification performance. In addition, we also propose two extensions to FBC, i.e., the spatial co-occurrence matrix and different visual saliency maps, for further improving its final classification accuracy.

  19. Robotic Discovery of the Auditory Scene

    National Research Council Canada - National Science Library

    Martinson, E; Schultz, A

    2007-01-01

    .... Motivated by the large negative effect of ambient noise sources on robot audition, the long-term goal is to provide awareness of the auditory scene to a robot, so that it may more effectively act...

  20. Statistics of high-level scene context.

    Science.gov (United States)

    Greene, Michelle R

    2013-01-01

    CONTEXT IS CRITICAL FOR RECOGNIZING ENVIRONMENTS AND FOR SEARCHING FOR OBJECTS WITHIN THEM: contextual associations have been shown to modulate reaction time and object recognition accuracy, as well as influence the distribution of eye movements and patterns of brain activations. However, we have not yet systematically quantified the relationships between objects and their scene environments. Here I seek to fill this gap by providing descriptive statistics of object-scene relationships. A total of 48, 167 objects were hand-labeled in 3499 scenes using the LabelMe tool (Russell et al., 2008). From these data, I computed a variety of descriptive statistics at three different levels of analysis: the ensemble statistics that describe the density and spatial distribution of unnamed "things" in the scene; the bag of words level where scenes are described by the list of objects contained within them; and the structural level where the spatial distribution and relationships between the objects are measured. The utility of each level of description for scene categorization was assessed through the use of linear classifiers, and the plausibility of each level for modeling human scene categorization is discussed. Of the three levels, ensemble statistics were found to be the most informative (per feature), and also best explained human patterns of categorization errors. Although a bag of words classifier had similar performance to human observers, it had a markedly different pattern of errors. However, certain objects are more useful than others, and ceiling classification performance could be achieved using only the 64 most informative objects. As object location tends not to vary as a function of category, structural information provided little additional information. Additionally, these data provide valuable information on natural scene redundancy that can be exploited for machine vision, and can help the visual cognition community to design experiments guided by statistics

  1. A hybrid multiview stereo algorithm for modeling urban scenes.

    Science.gov (United States)

    Lafarge, Florent; Keriven, Renaud; Brédif, Mathieu; Vu, Hoang-Hiep

    2013-01-01

    We present an original multiview stereo reconstruction algorithm which allows the 3D-modeling of urban scenes as a combination of meshes and geometric primitives. The method provides a compact model while preserving details: Irregular elements such as statues and ornaments are described by meshes, whereas regular structures such as columns and walls are described by primitives (planes, spheres, cylinders, cones, and tori). We adopt a two-step strategy consisting first in segmenting the initial meshbased surface using a multilabel Markov Random Field-based model and second in sampling primitive and mesh components simultaneously on the obtained partition by a Jump-Diffusion process. The quality of a reconstruction is measured by a multi-object energy model which takes into account both photo-consistency and semantic considerations (i.e., geometry and shape layout). The segmentation and sampling steps are embedded into an iterative refinement procedure which provides an increasingly accurate hybrid representation. Experimental results on complex urban structures and large scenes are presented and compared to state-of-the-art multiview stereo meshing algorithms.

  2. HDR IMAGING FOR FEATURE DETECTION ON DETAILED ARCHITECTURAL SCENES

    Directory of Open Access Journals (Sweden)

    G. Kontogianni

    2015-02-01

    Full Text Available 3D reconstruction relies on accurate detection, extraction, description and matching of image features. This is even truer for complex architectural scenes that pose needs for 3D models of high quality, without any loss of detail in geometry or color. Illumination conditions influence the radiometric quality of images, as standard sensors cannot depict properly a wide range of intensities in the same scene. Indeed, overexposed or underexposed pixels cause irreplaceable information loss and degrade digital representation. Images taken under extreme lighting environments may be thus prohibitive for feature detection/extraction and consequently for matching and 3D reconstruction. High Dynamic Range (HDR images could be helpful for these operators because they broaden the limits of illumination range that Standard or Low Dynamic Range (SDR/LDR images can capture and increase in this way the amount of details contained in the image. Experimental results of this study prove this assumption as they examine state of the art feature detectors applied both on standard dynamic range and HDR images.

  3. Multiscale deep features learning for land-use scene recognition

    Science.gov (United States)

    Yuan, Baohua; Li, Shijin; Li, Ning

    2018-01-01

    The features extracted from deep convolutional neural networks (CNNs) have shown their promise as generic descriptors for land-use scene recognition. However, most of the work directly adopts the deep features for the classification of remote sensing images, and does not encode the deep features for improving their discriminative power, which can affect the performance of deep feature representations. To address this issue, we propose an effective framework, LASC-CNN, obtained by locality-constrained affine subspace coding (LASC) pooling of a CNN filter bank. LASC-CNN obtains more discriminative deep features than directly extracted from CNNs. Furthermore, LASC-CNN builds on the top convolutional layers of CNNs, which can incorporate multiscale information and regions of arbitrary resolution and sizes. Our experiments have been conducted using two widely used remote sensing image databases, and the results show that the proposed method significantly improves the performance when compared to other state-of-the-art methods.

  4. Ontological Representation of Light Wave Camera Data to Support Vision-Based AmI

    Directory of Open Access Journals (Sweden)

    José Manuel Molina

    2012-09-01

    Full Text Available Recent advances in technologies for capturing video data have opened a vast amount of new application areas in visual sensor networks. Among them, the incorporation of light wave cameras on Ambient Intelligence (AmI environments provides more accurate tracking capabilities for activity recognition. Although the performance of tracking algorithms has quickly improved, symbolic models used to represent the resulting knowledge have not yet been adapted to smart environments. This lack of representation does not allow to take advantage of the semantic quality of the information provided by new sensors. This paper advocates for the introduction of a part-based representational level in cognitive-based systems in order to accurately represent the novel sensors’ knowledge. The paper also reviews the theoretical and practical issues in part-whole relationships proposing a specific taxonomy for computer vision approaches. General part-based patterns for human body and transitive part-based representation and inference are incorporated to an ontology-based previous framework to enhance scene interpretation in the area of video-based AmI. The advantages and new features of the model are demonstrated in a Social Signal Processing (SSP application for the elaboration of live market researches.

  5. Land-use Scene Classification in High-Resolution Remote Sensing Images by Multiscale Deeply Described Correlatons

    Science.gov (United States)

    Qi, K.; Qingfeng, G.

    2017-12-01

    With the popular use of High-Resolution Satellite (HRS) images, more and more research efforts have been placed on land-use scene classification. However, it makes the task difficult with HRS images for the complex background and multiple land-cover classes or objects. This article presents a multiscale deeply described correlaton model for land-use scene classification. Specifically, the convolutional neural network is introduced to learn and characterize the local features at different scales. Then, learnt multiscale deep features are explored to generate visual words. The spatial arrangement of visual words is achieved through the introduction of adaptive vector quantized correlograms at different scales. Experiments on two publicly available land-use scene datasets demonstrate that the proposed model is compact and yet discriminative for efficient representation of land-use scene images, and achieves competitive classification results with the state-of-art methods.

  6. Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar.

    Science.gov (United States)

    Liu, Xiaobai; Zhao, Yibiao; Zhu, Song-Chun

    2018-03-01

    In this paper, we present an attribute grammar for solving two coupled tasks: i) parsing a 2D image into semantic regions; and ii) recovering the 3D scene structures of all regions. The proposed grammar consists of a set of production rules, each describing a kind of spatial relation between planar surfaces in 3D scenes. These production rules are used to decompose an input image into a hierarchical parse graph representation where each graph node indicates a planar surface or a composite surface. Different from other stochastic image grammars, the proposed grammar augments each graph node with a set of attribute variables to depict scene-level global geometry, e.g., camera focal length, or local geometry, e.g., surface normal, contact lines between surfaces. These geometric attributes impose constraints between a node and its off-springs in the parse graph. Under a probabilistic framework, we develop a Markov Chain Monte Carlo method to construct a parse graph that optimizes the 2D image recognition and 3D scene reconstruction purposes simultaneously. We evaluated our method on both public benchmarks and newly collected datasets. Experiments demonstrate that the proposed method is capable of achieving state-of-the-art scene reconstruction of a single image.

  7. Representational Thickness

    DEFF Research Database (Denmark)

    Mullins, Michael

    Contemporary communicational and informational processes contribute to the shaping of our physical environment by having a powerful influence on the process of design. Applications of virtual reality (VR) are transforming the way architecture is conceived and produced by introducing dynamic...... elements into the process of design. Through its immersive properties, virtual reality allows access to a spatial experience of a computer model very different to both screen based simulations as well as traditional forms of architectural representation. The dissertation focuses on processes of the current...... representation? How is virtual reality used in public participation and how do virtual environments affect participatory decision making? How does VR thus affect the physical world of built environment? Given the practical collaborative possibilities of immersive technology, how can they best be implemented...

  8. A Wims E analysis of the zero energy experiments of Dragon prior to charge IV - Part 3: Prelmininary investigations into the control rod representation and related problems

    Energy Technology Data Exchange (ETDEWEB)

    Dubofsky, W; Woloch, F

    1973-09-28

    In the collaboration between UKAEA and Dragon for Zero Energy Experiment Evaluation, Dragon is to undertake all investigations needed for the representation of specific features of the Dragon Reactor experiment which are not necessarily characteristic of the large HTR system. One quite obvious uniqueness of Dragon is the location of the control rods situated in the radial reflector, only a few thermal mean free paths away from the core reflector boundary. In the first onslaught it is our intention to use the already available WIMS modules as much as possible and to identify difficulties in doing so. Finally it will be profitable to consider if the control rod representation found as a result of the whole exercise lends itself for the routine calculations of Dragon. In this paper Section 2 describes the geometrical difficulties to be overcome. Section 3 presents the results of calculations so far available. Section 4 gives the layout of further calculations planned and Section 5 presents the conclusions.

  9. Fourier power, subjective distance, and object categories all provide plausible models of BOLD responses in scene-selective visual areas

    Science.gov (United States)

    Lescroart, Mark D.; Stansbury, Dustin E.; Gallant, Jack L.

    2015-01-01

    Perception of natural visual scenes activates several functional areas in the human brain, including the Parahippocampal Place Area (PPA), Retrosplenial Complex (RSC), and the Occipital Place Area (OPA). It is currently unclear what specific scene-related features are represented in these areas. Previous studies have suggested that PPA, RSC, and/or OPA might represent at least three qualitatively different classes of features: (1) 2D features related to Fourier power; (2) 3D spatial features such as the distance to objects in a scene; or (3) abstract features such as the categories of objects in a scene. To determine which of these hypotheses best describes the visual representation in scene-selective areas, we applied voxel-wise modeling (VM) to BOLD fMRI responses elicited by a set of 1386 images of natural scenes. VM provides an efficient method for testing competing hypotheses by comparing predictions of brain activity based on encoding models that instantiate each hypothesis. Here we evaluated three different encoding models that instantiate each of the three hypotheses listed above. We used linear regression to fit each encoding model to the fMRI data recorded from each voxel, and we evaluated each fit model by estimating the amount of variance it predicted in a withheld portion of the data set. We found that voxel-wise models based on Fourier power or the subjective distance to objects in each scene predicted much of the variance predicted by a model based on object categories. Furthermore, the response variance explained by these three models is largely shared, and the individual models explain little unique variance in responses. Based on an evaluation of previous studies and the data we present here, we conclude that there is currently no good basis to favor any one of the three alternative hypotheses about visual representation in scene-selective areas. We offer suggestions for further studies that may help resolve this issue. PMID:26594164

  10. Knowledge representation and use. II. Representations

    Energy Technology Data Exchange (ETDEWEB)

    Lauriere, J L

    1982-03-01

    The use of computers is less and less restricted to numerical and data processing. On the other hand, current software mostly contains algorithms on universes with complete information. The paper discusses a different family of programs: expert systems are designed as aids in human reasoning in various specific areas. Symbolic knowledge manipulation, uncertain and incomplete deduction capabilities, natural communication with humans in non-procedural ways are their essential features. This part is mainly a reflection and a debate about the various modes of acquisition and representation of human knowledge. 32 references.

  11. Impossibility Theorem in Proportional Representation Problem

    International Nuclear Information System (INIS)

    Karpov, Alexander

    2010-01-01

    The study examines general axiomatics of Balinski and Young and analyzes existed proportional representation methods using this approach. The second part of the paper provides new axiomatics based on rational choice models. New system of axioms is applied to study known proportional representation systems. It is shown that there is no proportional representation method satisfying a minimal set of the axioms (monotonicity and neutrality).

  12. Lifts of matroid representations over partial fields

    NARCIS (Netherlands)

    Pendavingh, R.A.; Zwam, van S.H.M.

    2010-01-01

    There exist several theorems which state that when a matroid is representable over distinct fields F1,...,Fk , it is also representable over other fields. We prove a theorem, the Lift Theorem, that implies many of these results. First, parts of Whittle's characterization of representations of

  13. The protection of warranties and representations

    International Nuclear Information System (INIS)

    Spence, C.D.; Thusoo, N.

    1999-01-01

    Most acquisition contracts within the oil and gas industry consist of representations and warranties. The legal distinction between representations and warranties was explained as follows: a representation is a statement of fact made by the representor before making the contract, but a warranty is a statement of fact which forms part of the terms of the contract. The paper outlines the nature of a representation or warranty and explains why certain warranties are not given. The protection offered by representations and warranties in breach of contract cases is also explained. Suggestions are offered for increasing protection by representations and warranties. 22 refs

  14. Real time automatic scene classification

    NARCIS (Netherlands)

    Verbrugge, R.; Israël, Menno; Taatgen, N.; van den Broek, Egon; van der Putten, Peter; Schomaker, L.; den Uyl, Marten J.

    2004-01-01

    This work has been done as part of the EU VICAR (IST) project and the EU SCOFI project (IAP). The aim of the first project was to develop a real time video indexing classification annotation and retrieval system. For our systems, we have adapted the approach of Picard and Minka [3], who categorized

  15. Moving through a multiplex holographic scene

    Science.gov (United States)

    Mrongovius, Martina

    2013-02-01

    This paper explores how movement can be used as a compositional element in installations of multiplex holograms. My holographic images are created from montages of hand-held video and photo-sequences. These spatially dynamic compositions are visually complex but anchored to landmarks and hints of the capturing process - such as the appearance of the photographer's shadow - to establish a sense of connection to the holographic scene. Moving around in front of the hologram, the viewer animates the holographic scene. A perception of motion then results from the viewer's bodily awareness of physical motion and the visual reading of dynamics within the scene or movement of perspective through a virtual suggestion of space. By linking and transforming the physical motion of the viewer with the visual animation, the viewer's bodily awareness - including proprioception, balance and orientation - play into the holographic composition. How multiplex holography can be a tool for exploring coupled, cross-referenced and transformed perceptions of movement is demonstrated with a number of holographic image installations. Through this process I expanded my creative composition practice to consider how dynamic and spatial scenes can be conveyed through the fragmented view of a multiplex hologram. This body of work was developed through an installation art practice and was the basis of my recently completed doctoral thesis: 'The Emergent Holographic Scene — compositions of movement and affect using multiplex holographic images'.

  16. Maxwellian Eye Fixation during Natural Scene Perception

    Directory of Open Access Journals (Sweden)

    Jean Duchesne

    2012-01-01

    Full Text Available When we explore a visual scene, our eyes make saccades to jump rapidly from one area to another and fixate regions of interest to extract useful information. While the role of fixation eye movements in vision has been widely studied, their random nature has been a hitherto neglected issue. Here we conducted two experiments to examine the Maxwellian nature of eye movements during fixation. In Experiment 1, eight participants were asked to perform free viewing of natural scenes displayed on a computer screen while their eye movements were recorded. For each participant, the probability density function (PDF of eye movement amplitude during fixation obeyed the law established by Maxwell for describing molecule velocity in gas. Only the mean amplitude of eye movements varied with expertise, which was lower in experts than novice participants. In Experiment 2, two participants underwent fixed time, free viewing of natural scenes and of their scrambled version while their eye movements were recorded. Again, the PDF of eye movement amplitude during fixation obeyed Maxwell’s law for each participant and for each scene condition (normal or scrambled. The results suggest that eye fixation during natural scene perception describes a random motion regardless of top-down or of bottom-up processes.

  17. Maxwellian Eye Fixation during Natural Scene Perception

    Science.gov (United States)

    Duchesne, Jean; Bouvier, Vincent; Guillemé, Julien; Coubard, Olivier A.

    2012-01-01

    When we explore a visual scene, our eyes make saccades to jump rapidly from one area to another and fixate regions of interest to extract useful information. While the role of fixation eye movements in vision has been widely studied, their random nature has been a hitherto neglected issue. Here we conducted two experiments to examine the Maxwellian nature of eye movements during fixation. In Experiment 1, eight participants were asked to perform free viewing of natural scenes displayed on a computer screen while their eye movements were recorded. For each participant, the probability density function (PDF) of eye movement amplitude during fixation obeyed the law established by Maxwell for describing molecule velocity in gas. Only the mean amplitude of eye movements varied with expertise, which was lower in experts than novice participants. In Experiment 2, two participants underwent fixed time, free viewing of natural scenes and of their scrambled version while their eye movements were recorded. Again, the PDF of eye movement amplitude during fixation obeyed Maxwell's law for each participant and for each scene condition (normal or scrambled). The results suggest that eye fixation during natural scene perception describes a random motion regardless of top-down or of bottom-up processes. PMID:23226987

  18. The Roles of Scene Characteristics, Memory and Attentional Breadth on the Representation of Complex Real-World Scenes

    National Research Council Canada - National Science Library

    Pringle, Heather

    2000-01-01

    .... Unfortunately, when change in the environment coincides with an interruption to the ongoing visual processing, observers are surprisingly slow to detect the change, if at all, The factors that play...

  19. Behind the scenes at LHCb

    CERN Multimedia

    Katarina Anthony

    2010-01-01

    A new book chronicling the journey of LHCb has just been published: “LHCb: the collaboration in photos”. It takes readers through the creation of the detector, from the project's inception to the construction of the site and final operation.   Cover of the new book, "LHCb: the collaboration in photos". “LHCb: the collaboration in photos” presents a stunning collection of images and information about the experiment and its staff. Part photo journal of the experiment’s creation, part introduction to the physics and engineering of the detector, it provides a complete overview of the LHCb project. The many faces of the LHCb collaboration are reflected in the 77 glossy pages of the new book: from technical staff to computer scientists, physicists to secretaries, and Nobel Prize winners to post-docs. For all of its members, the book represents a well-earned celebration of their 15 years of effort. “We are very pleased to ha...

  20. Modeling global scene factors in attention

    Science.gov (United States)

    Torralba, Antonio

    2003-07-01

    Models of visual attention have focused predominantly on bottom-up approaches that ignored structured contextual and scene information. I propose a model of contextual cueing for attention guidance based on the global scene configuration. It is shown that the statistics of low-level features across the whole image can be used to prime the presence or absence of objects in the scene and to predict their location, scale, and appearance before exploring the image. In this scheme, visual context information can become available early in the visual processing chain, which allows modulation of the saliency of image regions and provides an efficient shortcut for object detection and recognition. 2003 Optical Society of America

  1. Review of infrared scene projector technology-1993

    Science.gov (United States)

    Driggers, Ronald G.; Barnard, Kenneth J.; Burroughs, E. E.; Deep, Raymond G.; Williams, Owen M.

    1994-07-01

    The importance of testing IR imagers and missile seekers with realistic IR scenes warrants a review of the current technologies used in dynamic infrared scene projection. These technologies include resistive arrays, deformable mirror arrays, mirror membrane devices, liquid crystal light valves, laser writers, laser diode arrays, and CRTs. Other methods include frustrated total internal reflection, thermoelectric devices, galvanic cells, Bly cells, and vanadium dioxide. A description of each technology is presented along with a discussion of their relative benefits and disadvantages. The current state of each methodology is also summarized. Finally, the methods are compared and contrasted in terms of their performance parameters.

  2. Initial progress in the recording of crime scene simulations using 3D laser structured light imagery techniques for law enforcement and forensic applications

    Science.gov (United States)

    Altschuler, Bruce R.; Monson, Keith L.

    1998-03-01

    Representation of crime scenes as virtual reality 3D computer displays promises to become a useful and important tool for law enforcement evaluation and analysis, forensic identification and pathological study and archival presentation during court proceedings. Use of these methods for assessment of evidentiary materials demands complete accuracy of reproduction of the original scene, both in data collection and in its eventual virtual reality representation. The recording of spatially accurate information as soon as possible after first arrival of law enforcement personnel is advantageous for unstable or hazardous crime scenes and reduces the possibility that either inadvertent measurement error or deliberate falsification may occur or be alleged concerning processing of a scene. Detailed measurements and multimedia archiving of critical surface topographical details in a calibrated, uniform, consistent and standardized quantitative 3D coordinate method are needed. These methods would afford professional personnel in initial contact with a crime scene the means for remote, non-contacting, immediate, thorough and unequivocal documentation of the contents of the scene. Measurements of the relative and absolute global positions of object sand victims, and their dispositions within the scene before their relocation and detailed examination, could be made. Resolution must be sufficient to map both small and large objects. Equipment must be able to map regions at varied resolution as collected from different perspectives. Progress is presented in devising methods for collecting and archiving 3D spatial numerical data from crime scenes, sufficient for law enforcement needs, by remote laser structured light and video imagery. Two types of simulation studies were done. One study evaluated the potential of 3D topographic mapping and 3D telepresence using a robotic platform for explosive ordnance disassembly. The second study involved using the laser mapping system on a

  3. Performance Benefits with Scene-Linked HUD Symbology: An Attentional Phenomenon?

    Science.gov (United States)

    Levy, Jonathan L.; Foyle, David C.; McCann, Robert S.; Null, Cynthia H. (Technical Monitor)

    1999-01-01

    Previous research has shown that in a simulated flight task, navigating a path defined by ground markers while maintaining a target altitude is more accurate when an altitude indicator appears in a virtual "scenelinked" format (projected symbology moving as if it were part of the out-the-window environment) compared to the fixed-location, superimposed format found on present-day HUDs (Foyle, McCann & Shelden, 1995). One explanation of the scene-linked performance advantage is that attention can be divided between scene-linked symbology and the outside world more efficiently than between standard (fixed-position) HUD symbology and the outside world. The present study tested two alternative explanations by manipulating the location of the scene-linked HUD symbology relative to the ground path markers. Scene-linked symbology yielded better ground path-following performance than standard fixed-location superimposed symbology regardless of whether the scene-linked symbology appeared directly along the ground path or at various distances off the path. The results support the explanation that the performance benefits found with scene-linked symbology are attentional.

  4. An Indoor Scene Recognition-Based 3D Registration Mechanism for Real-Time AR-GIS Visualization in Mobile Applications

    Directory of Open Access Journals (Sweden)

    Wei Ma

    2018-03-01

    Full Text Available Mobile Augmented Reality (MAR systems are becoming ideal platforms for visualization, permitting users to better comprehend and interact with spatial information. Subsequently, this technological development, in turn, has prompted efforts to enhance mechanisms for registering virtual objects in real world contexts. Most existing AR 3D Registration techniques lack the scene recognition capabilities needed to describe accurately the positioning of virtual objects in scenes representing reality. Moreover, the application of such registration methods in indoor AR-GIS systems is further impeded by the limited capacity of these systems to detect the geometry and semantic information in indoor environments. In this paper, we propose a novel method for fusing virtual objects and indoor scenes, based on indoor scene recognition technology. To accomplish scene fusion in AR-GIS, we first detect key points in reference images. Then, we perform interior layout extraction using a Fully Connected Networks (FCN algorithm to acquire layout coordinate points for the tracking targets. We detect and recognize the target scene in a video frame image to track targets and estimate the camera pose. In this method, virtual 3D objects are fused precisely to a real scene, according to the camera pose and the previously extracted layout coordinate points. Our results demonstrate that this approach enables accurate fusion of virtual objects with representations of real world indoor environments. Based on this fusion technique, users can better grasp virtual three-dimensional representations on an AR-GIS platform.

  5. The Role of Forensic Botany in Solving a Case: Scientific Evidence on the Falsification of a Crime Scene.

    Science.gov (United States)

    Aquila, Isabella; Gratteri, Santo; Sacco, Matteo A; Ricci, Pietrantonio

    2018-05-01

    Forensic botany can provide useful information for pathologists, particularly on crime scene investigation. We report the case of a man who arrived at the hospital and died shortly afterward. The body showed widespread electrical lesions. The statements of his brother and wife about the incident aroused a large amount of suspicion in the investigators. A crime scene investigation was carried out, along with a botanical morphological survey on small vegetations found on the corpse. An autopsy was also performed. Botanical analysis showed some samples of Xanthium spinosum, thus leading to the discovery of the falsification of the crime scene although the location of the true crime scene remained a mystery. The botanical analysis, along with circumstantial data and autopsy findings, led to the discovery of the real crime scene and became crucial as part of the legal evidence regarding the falsity of the statements made to investigators. © 2017 American Academy of Forensic Sciences.

  6. Memory for temporally dynamic scenes.

    Science.gov (United States)

    Ferguson, Ryan; Homa, Donald; Ellis, Derek

    2017-07-01

    Recognition memory was investigated for individual frames extracted from temporally continuous, visually rich film segments of 5-15 min. Participants viewed a short clip from a film in either a coherent or a jumbled order, followed by a recognition test of studied frames. Foils came either from an earlier or a later part of the film (Experiment 1) or from deleted segments selected from random cuts of varying duration (0.5 to 30 s) within the film itself (Experiment 2). When the foils came from an earlier or later part of the film (Experiment 1), recognition was excellent, with the hit rate far exceeding the false-alarm rate (.78 vs. 18). In Experiment 2, recognition was far worse, with the hit rate (.76) exceeding the false-alarm rate only for foils drawn from the longest cuts (15 and 30 s) and matching the false-alarm rate for the 5 s segments. When the foils were drawn from the briefest cuts (0.5 and 1.0 s), the false-alarm rate exceeded the hit rate. Unexpectedly, jumbling had no effect on recognition in either experiment. These results are consistent with the view that memory for complex visually temporal events is excellent, with the integrity unperturbed by disruption of the global structure of the visual stream. Disruption of memory was observed only when foils were drawn from embedded segments of duration less than 5 s, an outcome consistent with the view that memory at these shortest durations are consolidated with expectations drawn from the previous stream.

  7. Behind the scenes at the LHC inauguration

    CERN Document Server

    2008-01-01

    On 21 October the LHC inauguration ceremony will take place and people from all over CERN have been busy preparing. With delegations from 38 countries attending, including ministers and heads of state, the Bulletin has gone behind the scenes to see what it takes to put together an event of this scale.

  8. OpenSceneGraph 3 Cookbook

    CERN Document Server

    Wang, Rui

    2012-01-01

    This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension. You should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.

  9. The primal scene and symbol formation.

    Science.gov (United States)

    Niedecken, Dietmut

    2016-06-01

    This article discusses the meaning of the primal scene for symbol formation by exploring its way of processing in a child's play. The author questions the notion that a sadomasochistic way of processing is the only possible one. A model of an alternative mode of processing is being presented. It is suggested that both ways of processing intertwine in the "fabric of life" (D. Laub). Two clinical vignettes, one from an analytic child psychotherapy and the other from the analysis of a 30 year-old female patient, illustrate how the primal scene is being played out in the form of a terzet. The author explores whether the sadomasochistic way of processing actually precedes the "primal scene as a terzet". She discusses if it could even be regarded as a precondition for the formation of the latter or, alternatively, if the "combined parent-figure" gives rise to ways of processing. The question is being left open. Finally, it is shown how both modes of experiencing the primal scene underlie the discoursive and presentative symbol formation, respectively. Copyright © 2015 Institute of Psychoanalysis.

  10. Wall grid structure for interior scene synthesis

    KAUST Repository

    Xu, Wenzhuo; Wang, Bin; Yan, Dongming

    2015-01-01

    We present a system for automatically synthesizing a diverse set of semantically valid, and well-arranged 3D interior scenes for a given empty room shape. Unlike existing work on layout synthesis, that typically knows potentially needed 3D models

  11. From Theatre Improvisation To Video Scenes

    DEFF Research Database (Denmark)

    Larsen, Henry; Hvidt, Niels Christian; Friis, Preben

    2018-01-01

    At Sygehus Lillebaelt, a Danish hospital, there has been a focus for several years on patient communi- cation. This paper reflects on a course focusing on engaging with the patient’s existential themes in particular the negotiations around the creation of video scenes. In the initial workshops, w...

  12. Scene independent real-time indirect illumination

    DEFF Research Database (Denmark)

    Frisvad, Jeppe Revall; Christensen, Niels Jørgen; Falster, Peter

    2005-01-01

    A novel method for real-time simulation of indirect illumination is presented in this paper. The method, which we call Direct Radiance Mapping (DRM), is based on basal radiance calculations and does not impose any restrictions on scene geometry or dynamics. This makes the method tractable for rea...

  13. Binocular fusion and invariant category learning due to predictive remapping during scanning of a depthful scene with eye movements

    OpenAIRE

    Grossberg, Stephen; Srinivasan, Karthik; Yazdanbakhsh, Arash

    2015-01-01

    How does the brain maintain stable fusion of 3D scenes when the eyes move? Every eye movement causes each retinal position to process a different set of scenic features, and thus the brain needs to binocularly fuse new combinations of features at each position after an eye movement. Despite these breaks in retinotopic fusion due to each movement, previously fused representations of a scene in depth often appear stable. The 3D ARTSCAN neural model proposes how the brain does this by unifying ...

  14. Hospital law: the changing scene.

    Science.gov (United States)

    Hirsh, H L

    1978-01-01

    The liability of hospitals in tort law has been a fairly recent development. Formerly, hospitals were protected from liability under the doctrine of charitable immunity. Legal "immunity" avoids liability in tort essentially under all circumstances. It is conferred not because of the particular facts of the situation but because of the status or position of the favored defendant. It does not deny the tort, merely the resulting liability. Such immunity does not mean that conduct that would amount to a tort on the part of other defendants is not still equally tortious in character, but merely that for the protection of the particular defendant, or of the interests which he represents, he is given absolution from liability. Similarly, the "captain-of-the-ship" and the attendant "borrowed or lent servant" doctrine is being abandoned. As medical technology continues to advance, the modern hospital will undoubtedly assume a greater responsibility toward its patients--with amplified medical-legal implications. The hospital is no longer a hotel where patients stay, awaiting treatment by their private physicians. The theory that the hospital does not act through its employees--physicians, nurses, and others--no longer reflects the trend in judicial philosophy. The decisions cited reflect the current trend in judicial analysis and thinking. Medical science has provided numerous benefits to humankind, but along with those benefits, numerous risks have accrued. Whether hospitals should have to bear the responsibilities inherent in such risks is a much-argued matter. However, hospital liability, in fact, is the trend of our judicial determination. The ramifications of this trend have been many. Hospitals and physicians will closely scrutinize surgical operations and other hospitals procedures and practices. The fact remains clear that responsibility for every patient is now shared by both the physicians and the hospital--share and share alike. The present thinking is that the

  15. Using 3D range cameras for crime scene documentation and legal medicine

    Science.gov (United States)

    Cavagnini, Gianluca; Sansoni, Giovanna; Trebeschi, Marco

    2009-01-01

    Crime scene documentation and legal medicine analysis are part of a very complex process which is aimed at identifying the offender starting from the collection of the evidences on the scene. This part of the investigation is very critical, since the crime scene is extremely volatile, and once it is removed, it can not be precisely created again. For this reason, the documentation process should be as complete as possible, with minimum invasiveness. The use of optical 3D imaging sensors has been considered as a possible aid to perform the documentation step, since (i) the measurement is contactless and (ii) the process required to editing and modeling the 3D data is quite similar to the reverse engineering procedures originally developed for the manufacturing field. In this paper we show the most important results obtained in the experimentation.

  16. The Effects of Linguistic Labels Related to Abstract Scenes on Memory

    Directory of Open Access Journals (Sweden)

    Kentaro Inomata

    2011-10-01

    Full Text Available Boundary extension is the false memory beyond the actual boundary of a picture scene. Gagnier (2011 suggested that a linguistic label has no effect on the magnitude of boundary extension. Although she controlled the timing of the presentation or information of the linguistic label, the information of stimulus was not changed. In the present study, the depiction of the main object was controlled in order to change the contextual information of a scene. In experiment, the 68 participants were shown 12 pictures. The stimulus consisted pictures that depicted the main object or did not depict the main object, and half of them were presented with linguistic description. Participants rated the object-less pictures more closely than the original pictures, when the former were presented with linguistic labels. However, when they were presented without linguistic labels, boundary extension did not occur. There was no effect of labels on the pictures that depicted the main objects. On the basis of these results, the linguistic label enhances the representation of the abstract scene like a homogeneous field or a wall. This finding suggests that boundary extension may be affected by not only visual information but also by other sensory information mediated by linguistic representation.

  17. A Knowledge Base for Automatic Feature Recognition from Point Clouds in an Urban Scene

    Directory of Open Access Journals (Sweden)

    Xu-Feng Xing

    2018-01-01

    Full Text Available LiDAR technology can provide very detailed and highly accurate geospatial information on an urban scene for the creation of Virtual Geographic Environments (VGEs for different applications. However, automatic 3D modeling and feature recognition from LiDAR point clouds are very complex tasks. This becomes even more complex when the data is incomplete (occlusion problem or uncertain. In this paper, we propose to build a knowledge base comprising of ontology and semantic rules aiming at automatic feature recognition from point clouds in support of 3D modeling. First, several modules for ontology are defined from different perspectives to describe an urban scene. For instance, the spatial relations module allows the formalized representation of possible topological relations extracted from point clouds. Then, a knowledge base is proposed that contains different concepts, their properties and their relations, together with constraints and semantic rules. Then, instances and their specific relations form an urban scene and are added to the knowledge base as facts. Based on the knowledge and semantic rules, a reasoning process is carried out to extract semantic features of the objects and their components in the urban scene. Finally, several experiments are presented to show the validity of our approach to recognize different semantic features of buildings from LiDAR point clouds.

  18. Naturalising Representational Content

    Science.gov (United States)

    Shea, Nicholas

    2014-01-01

    This paper sets out a view about the explanatory role of representational content and advocates one approach to naturalising content – to giving a naturalistic account of what makes an entity a representation and in virtue of what it has the content it does. It argues for pluralism about the metaphysics of content and suggests that a good strategy is to ask the content question with respect to a variety of predictively successful information processing models in experimental psychology and cognitive neuroscience; and hence that data from psychology and cognitive neuroscience should play a greater role in theorising about the nature of content. Finally, the contours of the view are illustrated by drawing out and defending a surprising consequence: that individuation of vehicles of content is partly externalist. PMID:24563661

  19. Knowledge Representation and Ontologies

    Science.gov (United States)

    Grimm, Stephan

    Knowledge representation and reasoning aims at designing computer systems that reason about a machine-interpretable representation of the world. Knowledge-based systems have a computational model of some domain of interest in which symbols serve as surrogates for real world domain artefacts, such as physical objects, events, relationships, etc. [1]. The domain of interest can cover any part of the real world or any hypothetical system about which one desires to represent knowledge for com-putational purposes. A knowledge-based system maintains a knowledge base, which stores the symbols of the computational model in the form of statements about the domain, and it performs reasoning by manipulating these symbols. Applications can base their decisions on answers to domain-relevant questions posed to a knowledge base.

  20. Learning Multimodal Deep Representations for Crowd Anomaly Event Detection

    Directory of Open Access Journals (Sweden)

    Shaonian Huang

    2018-01-01

    Full Text Available Anomaly event detection in crowd scenes is extremely important; however, the majority of existing studies merely use hand-crafted features to detect anomalies. In this study, a novel unsupervised deep learning framework is proposed to detect anomaly events in crowded scenes. Specifically, low-level visual features, energy features, and motion map features are simultaneously extracted based on spatiotemporal energy measurements. Three convolutional restricted Boltzmann machines are trained to model the mid-level feature representation of normal patterns. Then a multimodal fusion scheme is utilized to learn the deep representation of crowd patterns. Based on the learned deep representation, a one-class support vector machine model is used to detect anomaly events. The proposed method is evaluated using two available public datasets and compared with state-of-the-art methods. The experimental results show its competitive performance for anomaly event detection in video surveillance.

  1. Emotional and neutral scenes in competition: orienting, efficiency, and identification.

    Science.gov (United States)

    Calvo, Manuel G; Nummenmaa, Lauri; Hyönä, Jukka

    2007-12-01

    To investigate preferential processing of emotional scenes competing for limited attentional resources with neutral scenes, prime pictures were presented briefly (450 ms), peripherally (5.2 degrees away from fixation), and simultaneously (one emotional and one neutral scene) versus singly. Primes were followed by a mask and a probe for recognition. Hit rate was higher for emotional than for neutral scenes in the dual- but not in the single-prime condition, and A' sensitivity decreased for neutral but not for emotional scenes in the dual-prime condition. This preferential processing involved both selective orienting and efficient encoding, as revealed, respectively, by a higher probability of first fixation on--and shorter saccade latencies to--emotional scenes and by shorter fixation time needed to accurately identify emotional scenes, in comparison with neutral scenes.

  2. The time course of natural scene perception with reduced attention

    NARCIS (Netherlands)

    Groen, I.I.A.; Ghebreab, S.; Lamme, V.A.F.; Scholte, H.S.

    Attention is thought to impose an informational bottleneck on vision by selecting particular information from visual scenes for enhanced processing. Behavioral evidence suggests, however, that some scene information is extracted even when attention is directed elsewhere. Here, we investigated the

  3. Ethical challenges when reading aesthetic rape scenes

    NARCIS (Netherlands)

    E.M. Koopman (Emy)

    2011-01-01

    textabstractBoth the issue of the ethics of representation and the issue of the ethics of reading are particularly important when it comes to representations of suffering and violence. This chapter addresses the ethics of representing and the ethics of reading rape, with a focus on the latter.

  4. The capture and recreation of 3D auditory scenes

    Science.gov (United States)

    Li, Zhiyun

    The main goal of this research is to develop the theory and implement practical tools (in both software and hardware) for the capture and recreation of 3D auditory scenes. Our research is expected to have applications in virtual reality, telepresence, film, music, video games, auditory user interfaces, and sound-based surveillance. The first part of our research is concerned with sound capture via a spherical microphone array. The advantage of this array is that it can be steered into any 3D directions digitally with the same beampattern. We develop design methodologies to achieve flexible microphone layouts, optimal beampattern approximation and robustness constraint. We also design novel hemispherical and circular microphone array layouts for more spatially constrained auditory scenes. Using the captured audio, we then propose a unified and simple approach for recreating them by exploring the reciprocity principle that is satisfied between the two processes. Our approach makes the system easy to build, and practical. Using this approach, we can capture the 3D sound field by a spherical microphone array and recreate it using a spherical loudspeaker array, and ensure that the recreated sound field matches the recorded field up to a high order of spherical harmonics. For some regular or semi-regular microphone layouts, we design an efficient parallel implementation of the multi-directional spherical beamformer by using the rotational symmetries of the beampattern and of the spherical microphone array. This can be implemented in either software or hardware and easily adapted for other regular or semi-regular layouts of microphones. In addition, we extend this approach for headphone-based system. Design examples and simulation results are presented to verify our algorithms. Prototypes are built and tested in real-world auditory scenes.

  5. Explaining scene composition using kinematic chains of humans: application to Portuguese tiles history

    Science.gov (United States)

    da Silva, Nuno Pinho; Marques, Manuel; Carneiro, Gustavo; Costeira, João P.

    2011-03-01

    Painted tile panels (Azulejos) are one of the most representative Portuguese forms of art. Most of these panels are inspired on, and sometimes are literal copies of, famous paintings, or prints of those paintings. In order to study the Azulejos, art historians need to trace these roots. To do that they manually search art image databases, looking for images similar to the representation on the tile panel. This is an overwhelming task that should be automated as much as possible. Among several cues, the pose of humans and the general composition of people in a scene is quite discriminative. We build an image descriptor, combining the kinematic chain of each character, and contextual information about their composition, in the scene. Given a query image, our system computes its similarity profile over the database. Using nearest neighbors in the space of the descriptors, the proposed system retrieves the prints that most likely inspired the tiles' work.

  6. Do object refixations during scene viewing indicate rehearsal in visual working memory?

    Science.gov (United States)

    Zelinsky, Gregory J; Loschky, Lester C; Dickinson, Christopher A

    2011-05-01

    Do refixations serve a rehearsal function in visual working memory (VWM)? We analyzed refixations from observers freely viewing multiobject scenes. An eyetracker was used to limit the viewing of a scene to a specified number of objects fixated after the target (intervening objects), followed by a four-alternative forced choice recognition test. Results showed that the probability of target refixation increased with the number of fixated intervening objects, and these refixations produced a 16% accuracy benefit over the first five intervening-object conditions. Additionally, refixations most frequently occurred after fixations on only one to two other objects, regardless of the intervening-object condition. These behaviors could not be explained by random or minimally constrained computational models; a VWM component was required to completely describe these data. We explain these findings in terms of a monitor-refixate rehearsal system: The activations of object representations in VWM are monitored, with refixations occurring when these activations decrease suddenly.

  7. Representational Momentum in Aviation

    Science.gov (United States)

    Blattler, Colin; Ferrari, Vincent; Didierjean, Andre; Marmeche, Evelyne

    2011-01-01

    The purpose of this study was to examine the effects of expertise on motion anticipation. We conducted 2 experiments in which novices and expert pilots viewed simulated aircraft landing scenes. The scenes were interrupted by the display of a black screen and then started again after a forward or backward shift. The participant's task was to…

  8. Interactive Procedural Modelling of Coherent Waterfall Scenes

    OpenAIRE

    Emilien , Arnaud; Poulin , Pierre; Cani , Marie-Paule; Vimont , Ulysse

    2015-01-01

    International audience; Combining procedural generation and user control is a fundamental challenge for the interactive design of natural scenery. This is particularly true for modelling complex waterfall scenes where, in addition to taking charge of geometric details, an ideal tool should also provide a user with the freedom to shape the running streams and falls, while automatically maintaining physical plausibility in terms of flow network, embedding into the terrain, and visual aspects of...

  9. Representation of the body in the lateral striatum of the freely moving rat: Fast Spiking Interneurons respond to stimulation of individual body parts.

    Science.gov (United States)

    Kulik, Julianna M; Pawlak, Anthony P; Kalkat, Manraj; Coffey, Kevin R; West, Mark O

    2017-02-15

    Numerous studies have shown that certain types of striatal interneurons play a crucial role in selection and regulation of striatal output. Striatal Fast-Spiking Interneurons (FSIs) are parvalbumin positive, GABAergic interneurons that constitute less than 1% of the total striatal population. It is becoming increasingly evident that these sparsely distributed neurons exert a strong inhibitory effect on Medium Spiny projection Neurons (MSNs). MSNs in lateral striatum receive direct synaptic input from regions of cortex representing discrete body parts, and show phasic increases in activity during touch or movement of specific body parts. In the present study, we sought to determine whether lateral striatal FSIs identified by their electrophysiological properties, i.e., short-duration spike and fast firing rate (FR), display body part sensitivity similar to that exhibited by MSNs. During video recorded somatosensorimotor exams, each individual body part was stimulated and responses of single neurons were observed and quantified. Individual FSIs displayed patterns of activity related selectively to stimulation of a discrete body part. Most patterns of activity were similar to those exhibited by typical MSNs, but some phasic decreases were observed. These results serve as evidence that some striatal FSIs process information related to discrete body parts and participate in sensorimotor processing by striatal networks that contribute to motor output. Parvalbumin positive, striatal FSIs are hypothesized to play an important role in behavior by inhibiting MSNs. We asked a fundamental question regarding information processed during behavior by FSIs: whether FSIs, which preferentially occupy the sensorimotor portion of the striatum, process activity of discrete body parts. Our finding that they do, in a selective manner similar to MSNs, begins to reveal the types of phasic signals that FSI feed forward to projection neurons during striatal processing of cortical input

  10. A Virtual Environments Editor for Driving Scenes

    Directory of Open Access Journals (Sweden)

    Ronald R. Mourant

    2003-12-01

    Full Text Available The goal of this project was to enable the rapid creation of three-dimensional virtual driving environments. We designed and implemented a high-level scene editor that allows a user to construct a driving environment by pasting icons that represent 1 road segments, 2 road signs, 3 trees and 4 buildings. These icons represent two- and three-dimensional objects that have been predesigned. Icons can be placed in the scene at specific locations (x, y, and z coordinates. The editor includes the capability of a user to "drive" a vehicle using a computer mouse for steering, accelerating and braking. At any time during the process of building a virtual environment, a user may switch to "Run Mode" and inspect the three-dimensional scene by "driving" through it using the mouse. Adjustments and additions can be made to the virtual environment by going back to "Build Mode". Once a user is satisfied with the threedimensional virtual environment, it can be saved in a file. The file can used with Java3D software that enables the traversing of three-dimensional environments. The process of building virtual environments from predesigned icons can be applied to many other application areas. It will enable novice computer users to rapidly construct and use three-dimensional virtual environments.

  11. Gay and Lesbian Scene in Metelkova

    Directory of Open Access Journals (Sweden)

    Nataša Velikonja

    2013-09-01

    Full Text Available The article deals with the development of the gay and lesbian scene in ACC Metelkova, while specifying the preliminary aspects of establishing and building gay and lesbian activism associated with spatial issues. The struggle for space or occupying public space is vital for the gay and lesbian scene, as it provides not only the necessary socializing opportunities for gays and lesbians, but also does away with the historical hiding of homosexuality in the closet, in seclusion and silence. Because of their autonomy and long-term, continuous existence, homo-clubs at Metelkova contributed to the consolidation of the gay and lesbian scene in Slovenia and significantly improved the opportunities for cultural, social and political expression of gays and lesbians. Such a synthesis of the cultural, social and political, further intensified in Metelkova, and characterizes the gay and lesbian community in Slovenia from the very outset of gay and lesbian activism in 1984. It is this long-term synthesis that keeps this community in Slovenia so vital and politically resilient.

  12. (Self)-representations on youtube

    DEFF Research Database (Denmark)

    Simonsen, Thomas Mosebo

    This paper examines forms of self-representation on YouTube with specific focus on Vlogs (Video blogs). The analytical scope of the paper is on how User-generated Content on YouTube initiates a certain kind of audiovisual representation and a particular interpretation of reality that can...... be distinguished within Vlogs. This will be analysed through selected case studies taken from a representative sample of empirically based observations of YouTube videos. The analysis includes a focus on how certain forms of representation can be identified as representations of the self (Turkle 1995, Scannell...... 1996, Walker 2005) and further how these forms must be comprehended within a context of technological constrains, institutional structures and social as well as economical practices on YouTube (Burgess and Green 2009, Van Dijck 2009). It is argued that these different contexts play a vital part...

  13. Toward The Robot Eye: Isomorphic Representation For Machine Vision

    Science.gov (United States)

    Schenker, Paul S.

    1981-10-01

    This paper surveys some issues confronting the conception of models for general purpose vision systems. We draw parallels to requirements of human performance under visual transformations naturally occurring in the ecological environment. We argue that successful real world vision systems require a strong component of analogical reasoning. We propose a course of investigation into appropriate models, and illustrate some of these proposals by a simple example. Our study emphasizes the potential importance of isomorphic representations - models of image and scene which embed a metric of their respective spaces, and whose topological structure facilitates identification of scene descriptors that are invariant under viewing transformations.

  14. CarSim: Automatic 3D Scene Generation of a Car Accident Description

    NARCIS (Netherlands)

    Egges, A.; Nijholt, A.; Nugues, P.

    2001-01-01

    The problem of generating a 3D simulation of a car accident from a written description can be divided into two subtasks: the linguistic analysis and the virtual scene generation. As a means of communication between these two system parts, we designed a template formalism to represent a written

  15. Wood evidence : proper collection, documentation, and storage of wood evidence from a crime scene

    Science.gov (United States)

    Alex Wiedenhoeft

    2006-01-01

    Wood can be found at crime scenes in many forms: as a murder weapon, as material used to hide a body, or as trace evidence from forced entry or vandalism. In the course of my work at the Forest Products Laboratory, Center for Wood Anatomy Research, I have been part of several forensic investigations that were adversely affected by inappropriate procedures used to...

  16. The time course of natural scene perception with reduced attention.

    Science.gov (United States)

    Groen, Iris I A; Ghebreab, Sennay; Lamme, Victor A F; Scholte, H Steven

    2016-02-01

    Attention is thought to impose an informational bottleneck on vision by selecting particular information from visual scenes for enhanced processing. Behavioral evidence suggests, however, that some scene information is extracted even when attention is directed elsewhere. Here, we investigated the neural correlates of this ability by examining how attention affects electrophysiological markers of scene perception. In two electro-encephalography (EEG) experiments, human subjects categorized real-world scenes as manmade or natural (full attention condition) or performed tasks on unrelated stimuli in the center or periphery of the scenes (reduced attention conditions). Scene processing was examined in two ways: traditional trial averaging was used to assess the presence of a categorical manmade/natural distinction in event-related potentials, whereas single-trial analyses assessed whether EEG activity was modulated by scene statistics that are diagnostic of naturalness of individual scenes. The results indicated that evoked activity up to 250 ms was unaffected by reduced attention, showing intact categorical differences between manmade and natural scenes and strong modulations of single-trial activity by scene statistics in all conditions. Thus initial processing of both categorical and individual scene information remained intact with reduced attention. Importantly, however, attention did have profound effects on later evoked activity; full attention on the scene resulted in prolonged manmade/natural differences, increased neural sensitivity to scene statistics, and enhanced scene memory. These results show that initial processing of real-world scene information is intact with diminished attention but that the depth of processing of this information does depend on attention. Copyright © 2016 the American Physiological Society.

  17. New scenes and houses for literature - a challenge for cultural and public library policy?

    DEFF Research Database (Denmark)

    Lund, Niels D.

    2012-01-01

    The paper focuses on the emergence of new initiatives and undertakings in the field of promotion and use of literature in comparison with the possibilities and practices of the traditional public library institutions and of public cultural policy. First a description of a dual development...... of the public library and of UNESCO’s agenda City of literature makes a setting; then three parts mention different scenes and initiatives: small scenes for performance of literature, festivals of literature as a mode, and – more detailed – the various types of houses of literature - with primarily Danish...... questions of subsiding and relations to libraries and civil society....

  18. Transferring Deep Convolutional Neural Networks for the Scene Classification of High-Resolution Remote Sensing Imagery

    Directory of Open Access Journals (Sweden)

    Fan Hu

    2015-11-01

    Full Text Available Learning efficient image representations is at the core of the scene classification task of remote sensing imagery. The existing methods for solving the scene classification task, based on either feature coding approaches with low-level hand-engineered features or unsupervised feature learning, can only generate mid-level image features with limited representative ability, which essentially prevents them from achieving better performance. Recently, the deep convolutional neural networks (CNNs, which are hierarchical architectures trained on large-scale datasets, have shown astounding performance in object recognition and detection. However, it is still not clear how to use these deep convolutional neural networks for high-resolution remote sensing (HRRS scene classification. In this paper, we investigate how to transfer features from these successfully pre-trained CNNs for HRRS scene classification. We propose two scenarios for generating image features via extracting CNN features from different layers. In the first scenario, the activation vectors extracted from fully-connected layers are regarded as the final image features; in the second scenario, we extract dense features from the last convolutional layer at multiple scales and then encode the dense features into global image features through commonly used feature coding approaches. Extensive experiments on two public scene classification datasets demonstrate that the image features obtained by the two proposed scenarios, even with a simple linear classifier, can result in remarkable performance and improve the state-of-the-art by a significant margin. The results reveal that the features from pre-trained CNNs generalize well to HRRS datasets and are more expressive than the low- and mid-level features. Moreover, we tentatively combine features extracted from different CNN models for better performance.

  19. Perceptual salience affects the contents of working memory during free-recollection of objects from natural scenes

    Directory of Open Access Journals (Sweden)

    Tiziana ePedale

    2015-02-01

    Full Text Available One of the most important issues in the study of cognition is to understand which are the factors determining internal representation of the external world. Previous literature has started to highlight the impact of low-level sensory features (indexed by saliency-maps in driving attention selection, hence increasing the probability for objects presented in complex and natural scenes to be successfully encoded into working memory(WM and then correctly remembered. Here we asked whether the probability of retrieving high-saliency objects modulates the overall contents of WM, by decreasing the probability of retrieving other, lower-saliency objects. We presented pictures of natural scenes for 4 secs. After a retention period of 8 secs, we asked participants to verbally report as many objects/details as possible of the previous scenes. We then computed how many times the objects located at either the peak of maximal or minimal saliency in the scene (as indexed by a saliency-map; Itti et al., 1998 were recollected by participants. Results showed that maximal-saliency objects were recollected more often and earlier in the stream of successfully reported items than minimal-saliency objects. This indicates that bottom-up sensory salience increases the recollection probability and facilitates the access to memory representation at retrieval, respectively. Moreover, recollection of the maximal- (but not the minimal- saliency objects predicted the overall amount of successfully recollected objects: The higher the probability of having successfully reported the most-salient object in the scene, the lower the amount of recollected objects. These findings highlight that bottom-up sensory saliency modulates the current contents of WM during recollection of objects from natural scenes, most likely by reducing available resources to encode and then retrieve other (lower saliency objects.

  20. Object representations in visual memory: evidence from visual illusions.

    Science.gov (United States)

    Ben-Shalom, Asaf; Ganel, Tzvi

    2012-07-26

    Human visual memory is considered to contain different levels of object representations. Representations in visual working memory (VWM) are thought to contain relatively elaborated information about object structure. Conversely, representations in iconic memory are thought to be more perceptual in nature. In four experiments, we tested the effects of two different categories of visual illusions on representations in VWM and in iconic memory. Unlike VWM that was affected by both types of illusions, iconic memory was immune to the effects of within-object contextual illusions and was affected only by illusions driven by between-objects contextual properties. These results show that iconic and visual working memory contain dissociable representations of object shape. These findings suggest that the global properties of the visual scene are processed prior to the processing of specific elements.

  1. The Representation of Color across the Human Visual Cortex: Distinguishing Chromatic Signals Contributing to Object Form Versus Surface Color.

    Science.gov (United States)

    Seymour, K J; Williams, M A; Rich, A N

    2016-05-01

    Many theories of visual object perception assume the visual system initially extracts borders between objects and their background and then "fills in" color to the resulting object surfaces. We investigated the transformation of chromatic signals across the human ventral visual stream, with particular interest in distinguishing representations of object surface color from representations of chromatic signals reflecting the retinal input. We used fMRI to measure brain activity while participants viewed figure-ground stimuli that differed either in the position or in the color contrast polarity of the foreground object (the figure). Multivariate pattern analysis revealed that classifiers were able to decode information about which color was presented at a particular retinal location from early visual areas, whereas regions further along the ventral stream exhibited biases for representing color as part of an object's surface, irrespective of its position on the retina. Additional analyses showed that although activity in V2 contained strong chromatic contrast information to support the early parsing of objects within a visual scene, activity in this area also signaled information about object surface color. These findings are consistent with the view that mechanisms underlying scene segmentation and the binding of color to object surfaces converge in V2. © The Author 2015. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  2. The singular nature of auditory and visual scene analysis in autism.

    Science.gov (United States)

    Lin, I-Fan; Shirama, Aya; Kato, Nobumasa; Kashino, Makio

    2017-02-19

    Individuals with autism spectrum disorder often have difficulty acquiring relevant auditory and visual information in daily environments, despite not being diagnosed as hearing impaired or having low vision. Resent psychophysical and neurophysiological studies have shown that autistic individuals have highly specific individual differences at various levels of information processing, including feature extraction, automatic grouping and top-down modulation in auditory and visual scene analysis. Comparison of the characteristics of scene analysis between auditory and visual modalities reveals some essential commonalities, which could provide clues about the underlying neural mechanisms. Further progress in this line of research may suggest effective methods for diagnosing and supporting autistic individuals.This article is part of the themed issue 'Auditory and visual scene analysis'. © 2017 The Author(s).

  3. Las grietas de la imagen: una mirada a la trastienda de las primeras representaciones cinematográficas del pueblo ainu (1897-1918 / The Crevice of the Picture: Behind-The-Scenes Look at the Early Cinematographic Representations of the Ainu People (1897-1918

    Directory of Open Access Journals (Sweden)

    Marcos Centeno Martín

    2016-08-01

    Full Text Available El presente trabajo plantea un recorrido histórico por la representación del pueblo ainu en el cine de los orígenes. Hemos dividido el corpus en tres bloques: primero, la presencia ainu entre las primeras actualités de los Lumière rodadas en Japón. Segundo, en las actualités de la compañía Pathé y la referencia a un documental perdido de Torii Rūyzō. Tercero, en los travelogues realizados en Japón por los exploradores en los años 10 Frederick Starr y Benjamin Brodsky. Al comparar el análisis cinematográfico con la realidad social del pueblo ainu se pone de relieve cómo los documentales trataron de proyectar una etnicidad correspondiente a un tiempo anterior al momento en que fueron filmados. Los cineastas buscaron asombrar al público occidental por medio de la visión exótica y ahistórica de un pueblo lejano cultural y geográficamente. El estudio de las circunstancias de producción de las imágenes revela la puesta en escena y la construcción planificada de la identidad ainu. Todo ello acaba por cuestionar la validez del documental etnográfico de la época como testimonio social.Palabras clave: ainu, actualités, travelogue, documental, cine etnográfico, cine japonés, Lumière, Constant Girel, Pathé, Benjamin Brodsky. AbstractThis work is a historical study of the representation of the Ainu people in the early years of cinema. The corpus has been divided into three sections: first, the Ainu in the first Lumière actualités filmed in Japan. Second, in the actualités of Pathé productions and the reference to the lost documentary of Torii Ryozo. Third, in the travelogues made in Japan by Frederick Starr and Benjamin Brodsky in the 1910s.When comparing the film analysis to the social reality of the Ainu, it becomes clear how documentaries tried to project a deceiving ethnicity belonging to a time prior to the moment they were filmed. Thus, filmmakers aimed at causing attraction of the Western audience through the

  4. Memory for Items and Relationships among Items Embedded in Realistic Scenes: Disproportionate Relational Memory Impairments in Amnesia

    Science.gov (United States)

    Hannula, Deborah E.; Tranel, Daniel; Allen, John S.; Kirchhoff, Brenda A.; Nickel, Allison E.; Cohen, Neal J.

    2014-01-01

    Objective The objective of this study was to examine the dependence of item memory and relational memory on medial temporal lobe (MTL) structures. Patients with amnesia, who either had extensive MTL damage or damage that was relatively restricted to the hippocampus, were tested, as was a matched comparison group. Disproportionate relational memory impairments were predicted for both patient groups, and those with extensive MTL damage were also expected to have impaired item memory. Method Participants studied scenes, and were tested with interleaved two-alternative forced-choice probe trials. Probe trials were either presented immediately after the corresponding study trial (lag 1), five trials later (lag 5), or nine trials later (lag 9) and consisted of the studied scene along with a manipulated version of that scene in which one item was replaced with a different exemplar (item memory test) or was moved to a new location (relational memory test). Participants were to identify the exact match of the studied scene. Results As predicted, patients were disproportionately impaired on the test of relational memory. Item memory performance was marginally poorer among patients with extensive MTL damage, but both groups were impaired relative to matched comparison participants. Impaired performance was evident at all lags, including the shortest possible lag (lag 1). Conclusions The results are consistent with the proposed role of the hippocampus in relational memory binding and representation, even at short delays, and suggest that the hippocampus may also contribute to successful item memory when items are embedded in complex scenes. PMID:25068665

  5. Primal scene derivatives in the work of Yukio Mishima: the primal scene fantasy.

    Science.gov (United States)

    Turco, Ronald N

    2002-01-01

    This article discusses the preoccupation with fire, revenge, crucifixion, and other fantasies as they relate to the primal scene. The manifestations of these fantasies are demonstrated in a work of fiction by Yukio Mishima. The Temple of the Golden Pavillion. As is the case in other writings of Mishima there is a fusion of aggressive and libidinal drives and a preoccupation with death. The primal scene is directly connected with pyromania and destructive "acting out" of fantasies. This article is timely with regard to understanding contemporary events of cultural and national destruction.

  6. Popular music scenes and aging bodies.

    Science.gov (United States)

    Bennett, Andy

    2018-06-01

    During the last two decades there has been increasing interest in the phenomenon of the aging popular music audience (Bennett & Hodkinson, 2012). Although the specter of the aging fan is by no means new, the notion of, for example, the aging rocker or the aging punk has attracted significant sociological attention, not least of all because of what this says about the shifting socio-cultural significance of rock and punk and similar genres - which at the time of their emergence were inextricably tied to youth and vociferously marketed as "youth musics". As such, initial interpretations of aging music fans tended to paint a somewhat negative picture, suggesting a sense in which such fans were cultural misfits (Ross, 1994). In more recent times, however, work informed by cultural aging perspectives has begun to consider how so-called "youth cultural" identities may in fact provide the basis of more stable and evolving identities over the life course (Bennett, 2013). Starting from this position, the purpose of this article is to critically examine how aging members of popular music scenes might be recast as a salient example of the more pluralistic fashion in which aging is anticipated, managed and articulated in contemporary social settings. The article then branches out to consider two ways that aging members of music scenes continue their scene involvement. The first focuses on evolving a series of discourses that legitimately position them as aging bodies in cultural spaces that also continue to be inhabited by significant numbers of people in their teens, twenties and thirties. The second sees aging fans taking advantage of new opportunities for consuming live music including winery concerts and dinner and show events. Copyright © 2018 Elsevier Inc. All rights reserved.

  7. Factorizations and physical representations

    International Nuclear Information System (INIS)

    Revzen, M; Khanna, F C; Mann, A; Zak, J

    2006-01-01

    A Hilbert space in M dimensions is shown explicitly to accommodate representations that reflect the decomposition of M into prime numbers. Representations that exhibit the factorization of M into two relatively prime numbers: the kq representation (Zak J 1970 Phys. Today 23 51), and related representations termed q 1 q 2 representations (together with their conjugates) are analysed, as well as a representation that exhibits the complete factorization of M. In this latter representation each quantum number varies in a subspace that is associated with one of the prime numbers that make up M

  8. Terrain Simplification Research in Augmented Scene Modeling

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has gained more and more attention. In this paper, we mainly focus on point selection problem in terrain simplification using triangulated irregular network. Based on the analysis and comparison of traditional importance measures for each input point, we put forward a new importance measure based on local entropy. The results demonstrate that the local entropy criterion has a better performance than any traditional methods. In addition, it can effectively conquer the "short-sight" problem associated with the traditional methods.

  9. The anatomy of the crime scene

    DEFF Research Database (Denmark)

    Sandvik, Kjetil

    2010-01-01

    in the way that the certain actions and events which have taken place have left a variety of marks and traces which may be read and interpreted. Traces of blood, nails, hair constitutes (DNA)codes which can be decrypted and deciphered, in the same way as traces of gun powder, bullet holes, physical damage...... and interpretation. During her investigation the detective's ability to make logical reasoning and deductive thinking as well as to make use of her imagination is crucial to how the crime scene is first deconstructed and then reconstructed as a setting for the story (that is the actions of crime). By decoding...

  10. Image policy, subjectivation and argument scenes

    Directory of Open Access Journals (Sweden)

    Ângela Cristina Salgueiro Marques

    2014-12-01

    Full Text Available This paper is aimed at discussing, with focus on Jacques Rancière, how an image policy can be noticed in the creative production of scenes of dissent from which the political agent emerge, appears and constitute himself in a process of subjectivation. The political and critical power of the image is linked to survival acts: operations and attempts that enable to resist to captures, silences and excesses comitted by the media discourses, by the social institutions and by the State.

  11. IR characteristic simulation of city scenes based on radiosity model

    Science.gov (United States)

    Xiong, Xixian; Zhou, Fugen; Bai, Xiangzhi; Yu, Xiyu

    2013-09-01

    Reliable modeling for thermal infrared (IR) signatures of real-world city scenes is required for signature management of civil and military platforms. Traditional modeling methods generally assume that scene objects are individual entities during the physical processes occurring in infrared range. However, in reality, the physical scene involves convective and conductive interactions between objects as well as the radiations interactions between objects. A method based on radiosity model describes these complex effects. It has been developed to enable an accurate simulation for the radiance distribution of the city scenes. Firstly, the physical processes affecting the IR characteristic of city scenes were described. Secondly, heat balance equations were formed on the basis of combining the atmospheric conditions, shadow maps and the geometry of scene. Finally, finite difference method was used to calculate the kinetic temperature of object surface. A radiosity model was introduced to describe the scattering effect of radiation between surface elements in the scene. By the synthesis of objects radiance distribution in infrared range, we could obtain the IR characteristic of scene. Real infrared images and model predictions were shown and compared. The results demonstrate that this method can realistically simulate the IR characteristic of city scenes. It effectively displays the infrared shadow effects and the radiation interactions between objects in city scenes.

  12. Semantic guidance of eye movements in real-world scenes.

    Science.gov (United States)

    Hwang, Alex D; Wang, Hsueh-Cheng; Pomplun, Marc

    2011-05-25

    The perception of objects in our visual world is influenced by not only their low-level visual features such as shape and color, but also their high-level features such as meaning and semantic relations among them. While it has been shown that low-level features in real-world scenes guide eye movements during scene inspection and search, the influence of semantic similarity among scene objects on eye movements in such situations has not been investigated. Here we study guidance of eye movements by semantic similarity among objects during real-world scene inspection and search. By selecting scenes from the LabelMe object-annotated image database and applying latent semantic analysis (LSA) to the object labels, we generated semantic saliency maps of real-world scenes based on the semantic similarity of scene objects to the currently fixated object or the search target. An ROC analysis of these maps as predictors of subjects' gaze transitions between objects during scene inspection revealed a preference for transitions to objects that were semantically similar to the currently inspected one. Furthermore, during the course of a scene search, subjects' eye movements were progressively guided toward objects that were semantically similar to the search target. These findings demonstrate substantial semantic guidance of eye movements in real-world scenes and show its importance for understanding real-world attentional control. Copyright © 2011 Elsevier Ltd. All rights reserved.

  13. Lateralized discrimination of emotional scenes in peripheral vision.

    Science.gov (United States)

    Calvo, Manuel G; Rodríguez-Chinea, Sandra; Fernández-Martín, Andrés

    2015-03-01

    This study investigates whether there is lateralized processing of emotional scenes in the visual periphery, in the absence of eye fixations; and whether this varies with emotional valence (pleasant vs. unpleasant), specific emotional scene content (babies, erotica, human attack, mutilation, etc.), and sex of the viewer. Pairs of emotional (positive or negative) and neutral photographs were presented for 150 ms peripherally (≥6.5° away from fixation). Observers judged on which side the emotional picture was located. Low-level image properties, scene visual saliency, and eye movements were controlled. Results showed that (a) correct identification of the emotional scene exceeded the chance level; (b) performance was more accurate and faster when the emotional scene appeared in the left than in the right visual field; (c) lateralization was equivalent for females and males for pleasant scenes, but was greater for females and unpleasant scenes; and (d) lateralization occurred similarly for different emotional scene categories. These findings reveal discrimination between emotional and neutral scenes, and right brain hemisphere dominance for emotional processing, which is modulated by sex of the viewer and scene valence, and suggest that coarse affective significance can be extracted in peripheral vision.

  14. Digital representation of exposures of Precambrian bedrock in parts of Dickinson and Iron Counties, Michigan, and Florence and Marinette Counties, Wisconsin

    Science.gov (United States)

    Cannon, William F.; Schulte, Ruth; Bickerstaff, Damon

    2018-04-04

    The U.S. Geological Survey (USGS) conducted a program of bedrock geologic mapping in much of the central and western Upper Peninsula of Michigan from the 1940s until the late 1990s. Geologic studies in this region are hampered by a scarcity of bedrock exposures because of a nearly continuous blanket of unconsolidated sediments resulting from glaciation of the region during the Pleistocene ice ages. The USGS mapping, done largely at a scale of 1:24,000, routinely recorded the location and extent of exposed bedrock to provide both an indication of where direct observations were made and a guide for future investigations to expedite location of observable rock exposures. The locations of outcrops were generally shown as colored or patterned overlays on printed geologic maps. Although those maps have been scanned and are available as Portable Document Format (PDF) files, no further digital portrayal of the outcrops had been done. We have conducted a prototype study of digitizing and improving locational accuracy of the outcrop locations in parts of Dickinson County, Michigan, to form a data layer that can be used with other data layers in geographic information system applications.

  15. Chop Shop and Foreign Parts settle on the fuzzy boundary between fiction and documentary: new representations of New York City in Contemporary Cinema.

    Directory of Open Access Journals (Sweden)

    Fernando Canet

    2013-06-01

    Full Text Available Capturing reality has been a constant aim of different movements throughout the history of the cinema. Historically, this challenge has been taken up by makers of both documentaries and fiction, through hybrid proposals that blended strategies from both fields. Even though these proposals have been ignored by traditional film historians, they constitute a persistent tendency from the cinema’s earliest times, as Rhodes and Springer pointed out in their book Docufictions: Essay on the intersection of documentary and fictional filmmaking (2006. There are good examples of these proposals in contemporary cinema that have even won awards at leading international film festivals, including the two movies referred to in this paper: the fictional Chop Shop made by Ramin Bahrani in 2007 and the documentary Foreign Parts by Verena Paravel and J.P. Sniadecki in 2010. Both movies try to portray the same reality in the form of the little known Willets Point (Queens, New York City. Both films aim to show the truth behind the reality portrayed by its inhabitants in real life situations. The main goal of this paper is to reveal their manner of doing this and to show how both movies, even though belonging to different genres, share the same strategies to such an extent that their images could be interchangeable.

  16. Integration and segregation in auditory scene analysis

    Science.gov (United States)

    Sussman, Elyse S.

    2005-03-01

    Assessment of the neural correlates of auditory scene analysis, using an index of sound change detection that does not require the listener to attend to the sounds [a component of event-related brain potentials called the mismatch negativity (MMN)], has previously demonstrated that segregation processes can occur without attention focused on the sounds and that within-stream contextual factors influence how sound elements are integrated and represented in auditory memory. The current study investigated the relationship between the segregation and integration processes when they were called upon to function together. The pattern of MMN results showed that the integration of sound elements within a sound stream occurred after the segregation of sounds into independent streams and, further, that the individual streams were subject to contextual effects. These results are consistent with a view of auditory processing that suggests that the auditory scene is rapidly organized into distinct streams and the integration of sequential elements to perceptual units takes place on the already formed streams. This would allow for the flexibility required to identify changing within-stream sound patterns, needed to appreciate music or comprehend speech..

  17. Efficient 3D scene modeling and mosaicing

    CERN Document Server

    Nicosevici, Tudor

    2013-01-01

    This book proposes a complete pipeline for monocular (single camera) based 3D mapping of terrestrial and underwater environments. The aim is to provide a solution to large-scale scene modeling that is both accurate and efficient. To this end, we have developed a novel Structure from Motion algorithm that increases mapping accuracy by registering camera views directly with the maps. The camera registration uses a dual approach that adapts to the type of environment being mapped.   In order to further increase the accuracy of the resulting maps, a new method is presented, allowing detection of images corresponding to the same scene region (crossovers). Crossovers then used in conjunction with global alignment methods in order to highly reduce estimation errors, especially when mapping large areas. Our method is based on Visual Bag of Words paradigm (BoW), offering a more efficient and simpler solution by eliminating the training stage, generally required by state of the art BoW algorithms.   Also, towards dev...

  18. Artistic Representation with Pulsed Holography

    International Nuclear Information System (INIS)

    Ishii, S

    2013-01-01

    This thesis describes artistic representation through pulsed holography. One of the prevalent practical problems in making holograms is object movement. Any movement of the object or film, including movement caused by acoustic vibration, has the same fatal results. One way of reducing the chance of movement is by ensuring that the exposure is very quick; using a pulsed laser can fulfill this objective. The attractiveness of using pulsed laser is based on the variety of materials or objects that can be recorded (e.g., liquid material or instantaneous scene of a moving object). One of the most interesting points about pulsed holograms is that some reconstructed images present us with completely different views of the real world. For example, the holographic image of liquid material does not appear fluid; it looks like a piece of hard glass that would produce a sharp sound upon tapping. In everyday life, we are unfamiliar with such an instantaneous scene. On the other hand, soft-textured materials such as a feather or wool differ from liquids when observed through holography. Using a pulsed hologram, we can sense the soft touch of the object or material with the help of realistic three-dimensional (3-D) images. The images allow us to realize the sense of touch in a way that resembles touching real objects. I had the opportunity to use a pulsed ruby laser soon after I started to work in the field of holography in 1979. Since then, I have made pulsed holograms of activities, including pouring water, breaking eggs, blowing soap bubbles, and scattering feathers and popcorn. I have also created holographic art with materials and objects, such as silk fiber, fabric, balloons, glass, flowers, and even the human body. Whenever I create art, I like to present the spectator with a new experience in perception. Therefore, I would like to introduce my experimental artwork through those pulsed holograms.

  19. The scene and the unseen: manipulating photographs for experiments on change blindness and scene memory: image manipulation for change blindness.

    Science.gov (United States)

    Ball, Felix; Elzemann, Anne; Busch, Niko A

    2014-09-01

    The change blindness paradigm, in which participants often fail to notice substantial changes in a scene, is a popular tool for studying scene perception, visual memory, and the link between awareness and attention. Some of the most striking and popular examples of change blindness have been demonstrated with digital photographs of natural scenes; in most studies, however, much simpler displays, such as abstract stimuli or "free-floating" objects, are typically used. Although simple displays have undeniable advantages, natural scenes remain a very useful and attractive stimulus for change blindness research. To assist researchers interested in using natural-scene stimuli in change blindness experiments, we provide here a step-by-step tutorial on how to produce changes in natural-scene images with a freely available image-processing tool (GIMP). We explain how changes in a scene can be made by deleting objects or relocating them within the scene or by changing the color of an object, in just a few simple steps. We also explain how the physical properties of such changes can be analyzed using GIMP and MATLAB (a high-level scientific programming tool). Finally, we present an experiment confirming that scenes manipulated according to our guidelines are effective in inducing change blindness and demonstrating the relationship between change blindness and the physical properties of the change and inter-individual differences in performance measures. We expect that this tutorial will be useful for researchers interested in studying the mechanisms of change blindness, attention, or visual memory using natural scenes.

  20. Multi-view 3D scene reconstruction using ant colony optimization techniques

    International Nuclear Information System (INIS)

    Chrysostomou, Dimitrios; Gasteratos, Antonios; Nalpantidis, Lazaros; Sirakoulis, Georgios C

    2012-01-01

    This paper presents a new method performing high-quality 3D object reconstruction of complex shapes derived from multiple, calibrated photographs of the same scene. The novelty of this research is found in two basic elements, namely: (i) a novel voxel dissimilarity measure, which accommodates the elimination of the lighting variations of the models and (ii) the use of an ant colony approach for further refinement of the final 3D models. The proposed reconstruction procedure employs a volumetric method based on a novel projection test for the production of a visual hull. While the presented algorithm shares certain aspects with the space carving algorithm, it is, nevertheless, first enhanced with the lightness compensating image comparison method, and then refined using ant colony optimization. The algorithm is fast, computationally simple and results in accurate representations of the input scenes. In addition, compared to previous publications, the particular nature of the proposed algorithm allows accurate 3D volumetric measurements under demanding lighting environmental conditions, due to the fact that it can cope with uneven light scenes, resulting from the characteristics of the voxel dissimilarity measure applied. Besides, the intelligent behavior of the ant colony framework provides the opportunity to formulate the process as a combinatorial optimization problem, which can then be solved by means of a colony of cooperating artificial ants, resulting in very promising results. The method is validated with several real datasets, along with qualitative comparisons with other state-of-the-art 3D reconstruction techniques, following the Middlebury benchmark. (paper)

  1. The auditory scene: an fMRI study on melody and accompaniment in professional pianists.

    Science.gov (United States)

    Spada, Danilo; Verga, Laura; Iadanza, Antonella; Tettamanti, Marco; Perani, Daniela

    2014-11-15

    The auditory scene is a mental representation of individual sounds extracted from the summed sound waveform reaching the ears of the listeners. Musical contexts represent particularly complex cases of auditory scenes. In such a scenario, melody may be seen as the main object moving on a background represented by the accompaniment. Both melody and accompaniment vary in time according to harmonic rules, forming a typical texture with melody in the most prominent, salient voice. In the present sparse acquisition functional magnetic resonance imaging study, we investigated the interplay between melody and accompaniment in trained pianists, by observing the activation responses elicited by processing: (1) melody placed in the upper and lower texture voices, leading to, respectively, a higher and lower auditory salience; (2) harmonic violations occurring in either the melody, the accompaniment, or both. The results indicated that the neural activation elicited by the processing of polyphonic compositions in expert musicians depends upon the upper versus lower position of the melodic line in the texture, and showed an overall greater activation for the harmonic processing of melody over accompaniment. Both these two predominant effects were characterized by the involvement of the posterior cingulate cortex and precuneus, among other associative brain regions. We discuss the prominent role of the posterior medial cortex in the processing of melodic and harmonic information in the auditory stream, and propose to frame this processing in relation to the cognitive construction of complex multimodal sensory imagery scenes. Copyright © 2014 Elsevier Inc. All rights reserved.

  2. Recognizing the Stranger: Recognition Scenes in the Gospel of John

    DEFF Research Database (Denmark)

    Larsen, Kasper Bro

    Recognizing the Stranger is the first monographic study of recognition scenes and motifs in the Gospel of John. The recognition type-scene (anagnōrisis) was a common feature in ancient drama and narrative, highly valued by Aristotle as a touching moment of truth, e.g., in Oedipus’ tragic self...... structures of the type-scene in order to show how Jesus’ true identity can be recognized behind the half-mask of his human appearance....

  3. Global scene layout modulates contextual learning in change detection.

    Science.gov (United States)

    Conci, Markus; Müller, Hermann J

    2014-01-01

    Change in the visual scene often goes unnoticed - a phenomenon referred to as "change blindness." This study examined whether the hierarchical structure, i.e., the global-local layout of a scene can influence performance in a one-shot change detection paradigm. To this end, natural scenes of a laid breakfast table were presented, and observers were asked to locate the onset of a new local object. Importantly, the global structure of the scene was manipulated by varying the relations among objects in the scene layouts. The very same items were either presented as global-congruent (typical) layouts or as global-incongruent (random) arrangements. Change blindness was less severe for congruent than for incongruent displays, and this congruency benefit increased with the duration of the experiment. These findings show that global layouts are learned, supporting detection of local changes with enhanced efficiency. However, performance was not affected by scene congruency in a subsequent control experiment that required observers to localize a static discontinuity (i.e., an object that was missing from the repeated layouts). Our results thus show that learning of the global layout is particularly linked to the local objects. Taken together, our results reveal an effect of "global precedence" in natural scenes. We suggest that relational properties within the hierarchy of a natural scene are governed, in particular, by global image analysis, reducing change blindness for local objects through scene learning.

  4. Global scene layout modulates contextual learning in change detection

    Directory of Open Access Journals (Sweden)

    Markus eConci

    2014-02-01

    Full Text Available Change in the visual scene often goes unnoticed – a phenomenon referred to as ‘change blindness’. This study examined whether the hierarchical structure, i.e., the global-local layout of a scene can influence performance in a one-shot change detection paradigm. To this end, natural scenes of a laid breakfast table were presented, and observers were asked to locate the onset of a new local object. Importantly, the global structure of the scene was manipulated by varying the relations among objects in the scene layouts. The very same items were either presented as global-congruent (typical layouts or as global-incongruent (random arrangements. Change blindness was less severe for congruent than for incongruent displays, and this congruency benefit increased with the duration of the experiment. These findings show that global layouts are learned, supporting detection of local changes with enhanced efficiency. However, performance was not affected by scene congruency in a subsequent control experiment that required observers to localize a static discontinuity (i.e., an object that was missing from the repeated layouts. Our results thus show that learning of the global layout is particularly linked to the local objects. Taken together, our results reveal an effect of global precedence in natural scenes. We suggest that relational properties within the hierarchy of a natural scene are governed, in particular, by global image analysis, reducing change blindness for local objects through scene learning.

  5. A statistical model for radar images of agricultural scenes

    Science.gov (United States)

    Frost, V. S.; Shanmugan, K. S.; Holtzman, J. C.; Stiles, J. A.

    1982-01-01

    The presently derived and validated statistical model for radar images containing many different homogeneous fields predicts the probability density functions of radar images of entire agricultural scenes, thereby allowing histograms of large scenes composed of a variety of crops to be described. Seasat-A SAR images of agricultural scenes are accurately predicted by the model on the basis of three assumptions: each field has the same SNR, all target classes cover approximately the same area, and the true reflectivity characterizing each individual target class is a uniformly distributed random variable. The model is expected to be useful in the design of data processing algorithms and for scene analysis using radar images.

  6. The probability of object-scene co-occurrence influences object identification processes.

    Science.gov (United States)

    Sauvé, Geneviève; Harmand, Mariane; Vanni, Léa; Brodeur, Mathieu B

    2017-07-01

    Contextual information allows the human brain to make predictions about the identity of objects that might be seen and irregularities between an object and its background slow down perception and identification processes. Bar and colleagues modeled the mechanisms underlying this beneficial effect suggesting that the brain stocks information about the statistical regularities of object and scene co-occurrence. Their model suggests that these recurring regularities could be conceptualized along a continuum in which the probability of seeing an object within a given scene can be high (probable condition), moderate (improbable condition) or null (impossible condition). In the present experiment, we propose to disentangle the electrophysiological correlates of these context effects by directly comparing object-scene pairs found along this continuum. We recorded the event-related potentials of 30 healthy participants (18-34 years old) and analyzed their brain activity in three time windows associated with context effects. We observed anterior negativities between 250 and 500 ms after object onset for the improbable and impossible conditions (improbable more negative than impossible) compared to the probable condition as well as a parieto-occipital positivity (improbable more positive than impossible). The brain may use different processing pathways to identify objects depending on whether the probability of co-occurrence with the scene is moderate (rely more on top-down effects) or null (rely more on bottom-up influences). The posterior positivity could index error monitoring aimed to ensure that no false information is integrated into mental representations of the world.

  7. The scene is set for ALICE

    CERN Multimedia

    2008-01-01

    Now that the electromagnetic calorimeter support and the mini space frame have been installed, practically all ALICE’s infrastructure is in place. The calorimeter support, an austenitic stainless steel shell weighing 30 tonnes, was slid gently inside the detector, in between the face of the magnet and the space frame. With the completion of two major installation projects, the scene is finally set for the ALICE experiment…or at least it nearly is, as a few design studies, minor installation jobs and measurements still need to be carried out before the curtain can finally be raised. The experiment’s chief engineer Diego Perini confirms: "All the heavy infrastructure for ALICE has been in place and ready for the grand opening since December 2007." The next step will be the installation of additional modules on the TOF and TRD detectors between January and March 2008, and physicists have already started testing the equipment with co...

  8. Wall grid structure for interior scene synthesis

    KAUST Repository

    Xu, Wenzhuo

    2015-02-01

    We present a system for automatically synthesizing a diverse set of semantically valid, and well-arranged 3D interior scenes for a given empty room shape. Unlike existing work on layout synthesis, that typically knows potentially needed 3D models and optimizes their location through cost functions, our technique performs the retrieval and placement of 3D models by discovering the relationships between the room space and the models\\' categories. This is enabled by a new analytical structure, called Wall Grid Structure, which jointly considers the categories and locations of 3D models. Our technique greatly reduces the amount of user intervention and provides users with suggestions and inspirations. We demonstrate the applicability of our approach on three types of scenarios: conference rooms, living rooms and bedrooms.

  9. Functional relationships between the hippocampus and dorsomedial striatum in learning a visual scene-based memory task in rats.

    Science.gov (United States)

    Delcasso, Sébastien; Huh, Namjung; Byeon, Jung Seop; Lee, Jihyun; Jung, Min Whan; Lee, Inah

    2014-11-19

    The hippocampus is important for contextual behavior, and the striatum plays key roles in decision making. When studying the functional relationships with the hippocampus, prior studies have focused mostly on the dorsolateral striatum (DLS), emphasizing the antagonistic relationships between the hippocampus and DLS in spatial versus response learning. By contrast, the functional relationships between the dorsomedial striatum (DMS) and hippocampus are relatively unknown. The current study reports that lesions to both the hippocampus and DMS profoundly impaired performance of rats in a visual scene-based memory task in which the animals were required to make a choice response by using visual scenes displayed in the background. Analysis of simultaneous recordings of local field potentials revealed that the gamma oscillatory power was higher in the DMS, but not in CA1, when the rat performed the task using familiar scenes than novel ones. In addition, the CA1-DMS networks increased coherence at γ, but not at θ, rhythm as the rat mastered the task. At the single-unit level, the neuronal populations in CA1 and DMS showed differential firing patterns when responses were made using familiar visual scenes than novel ones. Such learning-dependent firing patterns were observed earlier in the DMS than in CA1 before the rat made choice responses. The present findings suggest that both the hippocampus and DMS process memory representations for visual scenes in parallel with different time courses and that flexible choice action using background visual scenes requires coordinated operations of the hippocampus and DMS at γ frequencies. Copyright © 2014 the authors 0270-6474/14/3415534-14$15.00/0.

  10. Representation in Memory.

    Science.gov (United States)

    Rumelhart, David E.; Norman, Donald A.

    This paper reviews work on the representation of knowledge from within psychology and artificial intelligence. The work covers the nature of representation, the distinction between the represented world and the representing world, and significant issues concerned with propositional, analogical, and superpositional representations. Specific topics…

  11. Cultural adaptation of visual attention: calibration of the oculomotor control system in accordance with cultural scenes.

    Directory of Open Access Journals (Sweden)

    Yoshiyuki Ueda

    Full Text Available Previous studies have found that Westerners are more likely than East Asians to attend to central objects (i.e., analytic attention, whereas East Asians are more likely than Westerners to focus on background objects or context (i.e., holistic attention. Recently, it has been proposed that the physical environment of a given culture influences the cultural form of scene cognition, although the underlying mechanism is yet unclear. This study examined whether the physical environment influences oculomotor control. Participants saw culturally neutral stimuli (e.g., a dog in a park as a baseline, followed by Japanese or United States scenes, and finally culturally neutral stimuli again. The results showed that participants primed with Japanese scenes were more likely to move their eyes within a broader area and they were less likely to fixate on central objects compared with the baseline, whereas there were no significant differences in the eye movements of participants primed with American scenes. These results suggest that culturally specific patterns in eye movements are partly caused by the physical environment.

  12. Being There: (Re)Making the Assessment Scene

    Science.gov (United States)

    Gallagher, Chris W.

    2011-01-01

    I use Burkean analysis to show how neoliberalism undermines faculty assessment expertise and underwrites testing industry expertise in the current assessment scene. Contending that we cannot extricate ourselves from our limited agency in this scene until we abandon the familiar "stakeholder" theory of power, I propose a rewriting of the…

  13. The Influence of Color on the Perception of Scene Gist

    Science.gov (United States)

    Castelhano, Monica S.; Henderson, John M.

    2008-01-01

    In 3 experiments the authors used a new contextual bias paradigm to explore how quickly information is extracted from a scene to activate gist, whether color contributes to this activation, and how color contributes, if it does. Participants were shown a brief presentation of a scene followed by the name of a target object. The target object could…

  14. Visual search for arbitrary objects in real scenes

    Science.gov (United States)

    Alvarez, George A.; Rosenholtz, Ruth; Kuzmova, Yoana I.; Sherman, Ashley M.

    2011-01-01

    How efficient is visual search in real scenes? In searches for targets among arrays of randomly placed distractors, efficiency is often indexed by the slope of the reaction time (RT) × Set Size function. However, it may be impossible to define set size for real scenes. As an approximation, we hand-labeled 100 indoor scenes and used the number of labeled regions as a surrogate for set size. In Experiment 1, observers searched for named objects (a chair, bowl, etc.). With set size defined as the number of labeled regions, search was very efficient (~5 ms/item). When we controlled for a possible guessing strategy in Experiment 2, slopes increased somewhat (~15 ms/item), but they were much shallower than search for a random object among other distinctive objects outside of a scene setting (Exp. 3: ~40 ms/item). In Experiments 4–6, observers searched repeatedly through the same scene for different objects. Increased familiarity with scenes had modest effects on RTs, while repetition of target items had large effects (>500 ms). We propose that visual search in scenes is efficient because scene-specific forms of attentional guidance can eliminate most regions from the “functional set size” of items that could possibly be the target. PMID:21671156

  15. SAMPEG: a scene-adaptive parallel MPEG-2 software encoder

    NARCIS (Netherlands)

    Farin, D.S.; Mache, N.; With, de P.H.N.; Girod, B.; Bouman, C.A.; Steinbach, E.G.

    2001-01-01

    This paper presents a fully software-based MPEG-2 encoder architecture, which uses scene-change detection to optimize the Group-of-Picture (GOP) structure for the actual video sequence. This feature enables easy, lossless edit cuts at scene-change positions and it also improves overall picture

  16. Children's Development of Analogical Reasoning: Insights from Scene Analogy Problems

    Science.gov (United States)

    Richland, Lindsey E.; Morrison, Robert G.; Holyoak, Keith J.

    2006-01-01

    We explored how relational complexity and featural distraction, as varied in scene analogy problems, affect children's analogical reasoning performance. Results with 3- and 4-year-olds, 6- and 7-year-olds, 9- to 11-year-olds, and 13- and 14-year-olds indicate that when children can identify the critical structural relations in a scene analogy…

  17. Automatic video surveillance of outdoor scenes using track before detect

    DEFF Research Database (Denmark)

    Hansen, Morten; Sørensen, Helge Bjarup Dissing; Birkemark, Christian M.

    2005-01-01

    This paper concerns automatic video surveillance of outdoor scenes using a single camera. The first step in automatic interpretation of the video stream is activity detection based on background subtraction. Usually, this process will generate a large number of false alarms in outdoor scenes due...

  18. Selective scene perception deficits in a case of topographical disorientation.

    Science.gov (United States)

    Robin, Jessica; Lowe, Matthew X; Pishdadian, Sara; Rivest, Josée; Cant, Jonathan S; Moscovitch, Morris

    2017-07-01

    Topographical disorientation (TD) is a neuropsychological condition characterized by an inability to find one's way, even in familiar environments. One common contributing cause of TD is landmark agnosia, a visual recognition impairment specific to scenes and landmarks. Although many cases of TD with landmark agnosia have been documented, little is known about the perceptual mechanisms which lead to selective deficits in recognizing scenes. In the present study, we test LH, a man who exhibits TD and landmark agnosia, on measures of scene perception that require selectively attending to either the configural or surface properties of a scene. Compared to healthy controls, LH demonstrates perceptual impairments when attending to the configuration of a scene, but not when attending to its surface properties, such as the pattern of the walls or whether the ground is sand or grass. In contrast, when focusing on objects instead of scenes, LH demonstrates intact perception of both geometric and surface properties. This study demonstrates that in a case of TD and landmark agnosia, the perceptual impairments are selective to the layout of scenes, providing insight into the mechanism of landmark agnosia and scene-selective perceptual processes. Copyright © 2017 Elsevier Ltd. All rights reserved.

  19. 47 CFR 80.1127 - On-scene communications.

    Science.gov (United States)

    2010-10-01

    ....1127 Telecommunication FEDERAL COMMUNICATIONS COMMISSION (CONTINUED) SAFETY AND SPECIAL RADIO SERVICES STATIONS IN THE MARITIME SERVICES Global Maritime Distress and Safety System (GMDSS) Operating Procedures for Distress and Safety Communications § 80.1127 On-scene communications. (a) On-scene communications...

  20. Emotional Scene Content Drives the Saccade Generation System Reflexively

    Science.gov (United States)

    Nummenmaa, Lauri; Hyona, Jukka; Calvo, Manuel G.

    2009-01-01

    The authors assessed whether parafoveal perception of emotional content influences saccade programming. In Experiment 1, paired emotional and neutral scenes were presented to parafoveal vision. Participants performed voluntary saccades toward either of the scenes according to an imperative signal (color cue). Saccadic reaction times were faster…

  1. Visual search for arbitrary objects in real scenes.

    Science.gov (United States)

    Wolfe, Jeremy M; Alvarez, George A; Rosenholtz, Ruth; Kuzmova, Yoana I; Sherman, Ashley M

    2011-08-01

    How efficient is visual search in real scenes? In searches for targets among arrays of randomly placed distractors, efficiency is often indexed by the slope of the reaction time (RT) × Set Size function. However, it may be impossible to define set size for real scenes. As an approximation, we hand-labeled 100 indoor scenes and used the number of labeled regions as a surrogate for set size. In Experiment 1, observers searched for named objects (a chair, bowl, etc.). With set size defined as the number of labeled regions, search was very efficient (~5 ms/item). When we controlled for a possible guessing strategy in Experiment 2, slopes increased somewhat (~15 ms/item), but they were much shallower than search for a random object among other distinctive objects outside of a scene setting (Exp. 3: ~40 ms/item). In Experiments 4-6, observers searched repeatedly through the same scene for different objects. Increased familiarity with scenes had modest effects on RTs, while repetition of target items had large effects (>500 ms). We propose that visual search in scenes is efficient because scene-specific forms of attentional guidance can eliminate most regions from the "functional set size" of items that could possibly be the target.

  2. Cognitive organization of roadway scenes : an empirical study.

    NARCIS (Netherlands)

    Gundy, C.M.

    1995-01-01

    This report describes six studies investigating the cognitive organization of roadway scenes. These scenes were represented by still photographs taken on a number of roads outside of built-up areas. Seventy-eight drivers, stratified by age and sex to simulate the Dutch driving population,

  3. Superpixel-Based Feature for Aerial Image Scene Recognition

    Directory of Open Access Journals (Sweden)

    Hongguang Li

    2018-01-01

    Full Text Available Image scene recognition is a core technology for many aerial remote sensing applications. Different landforms are inputted as different scenes in aerial imaging, and all landform information is regarded as valuable for aerial image scene recognition. However, the conventional features of the Bag-of-Words model are designed using local points or other related information and thus are unable to fully describe landform areas. This limitation cannot be ignored when the aim is to ensure accurate aerial scene recognition. A novel superpixel-based feature is proposed in this study to characterize aerial image scenes. Then, based on the proposed feature, a scene recognition method of the Bag-of-Words model for aerial imaging is designed. The proposed superpixel-based feature that utilizes landform information establishes top-task superpixel extraction of landforms to bottom-task expression of feature vectors. This characterization technique comprises the following steps: simple linear iterative clustering based superpixel segmentation, adaptive filter bank construction, Lie group-based feature quantification, and visual saliency model-based feature weighting. Experiments of image scene recognition are carried out using real image data captured by an unmanned aerial vehicle (UAV. The recognition accuracy of the proposed superpixel-based feature is 95.1%, which is higher than those of scene recognition algorithms based on other local features.

  4. Dynamic Frames Based Generation of 3D Scenes and Applications

    Directory of Open Access Journals (Sweden)

    Danijel Radošević

    2015-05-01

    Full Text Available Modern graphic/programming tools like Unity enables the possibility of creating 3D scenes as well as making 3D scene based program applications, including full physical model, motion, sounds, lightning effects etc. This paper deals with the usage of dynamic frames based generator in the automatic generation of 3D scene and related source code. The suggested model enables the possibility to specify features of the 3D scene in a form of textual specification, as well as exporting such features from a 3D tool. This approach enables higher level of code generation flexibility and the reusability of the main code and scene artifacts in a form of textual templates. An example of the generated application is presented and discussed.

  5. Repfinder: Finding approximately repeated scene elements for image editing

    KAUST Repository

    Cheng, Ming-Ming

    2010-07-26

    Repeated elements are ubiquitous and abundant in both manmade and natural scenes. Editing such images while preserving the repetitions and their relations is nontrivial due to overlap, missing parts, deformation across instances, illumination variation, etc. Manually enforcing such relations is laborious and error-prone. We propose a novel framework where user scribbles are used to guide detection and extraction of such repeated elements. Our detection process, which is based on a novel boundary band method, robustly extracts the repetitions along with their deformations. The algorithm only considers the shape of the elements, and ignores similarity based on color, texture, etc. We then use topological sorting to establish a partial depth ordering of overlapping repeated instances. Missing parts on occluded instances are completed using information from other instances. The extracted repeated instances can then be seamlessly edited and manipulated for a variety of high level tasks that are otherwise difficult to perform. We demonstrate the versatility of our framework on a large set of inputs of varying complexity, showing applications to image rearrangement, edit transfer, deformation propagation, and instance replacement. © 2010 ACM.

  6. Fixations on objects in natural scenes: dissociating importance from salience

    Directory of Open Access Journals (Sweden)

    Bernard Marius e’t Hart

    2013-07-01

    Full Text Available The relation of selective attention to understanding of natural scenes has been subject to intense behavioral research and computational modeling, and gaze is often used as a proxy for such attention. The probability of an image region to be fixated typically correlates with its contrast. However, this relation does not imply a causal role of contrast. Rather, contrast may relate to an object’s importance for a scene, which in turn drives attention. Here we operationalize importance by the probability that an observer names the object as characteristic for a scene. We modify luminance contrast of either a frequently named (common/important or a rarely named (rare/unimportant object, track the observers’ eye movements during scene viewing and ask them to provide keywords describing the scene immediately after.When no object is modified relative to the background, important objects draw more fixations than unimportant ones. Increases of contrast make an object more likely to be fixated, irrespective of whether it was important for the original scene, while decreases in contrast have little effect on fixations. Any contrast modification makes originally unimportant objects more important for the scene. Finally, important objects are fixated more centrally than unimportant objects, irrespective of contrast.Our data suggest a dissociation between object importance (relevance for the scene and salience (relevance for attention. If an object obeys natural scene statistics, important objects are also salient. However, when natural scene statistics are violated, importance and salience are differentially affected. Object salience is modulated by the expectation about object properties (e.g., formed by context or gist, and importance by the violation of such expectations. In addition, the dependence of fixated locations within an object on the object’s importance suggests an analogy to the effects of word frequency on landing positions in reading.

  7. CarSim: Automatic 3D Scene Generation of a Car Accident Description

    OpenAIRE

    Egges, A.; Nijholt, A.; Nugues, P.

    2001-01-01

    The problem of generating a 3D simulation of a car accident from a written description can be divided into two subtasks: the linguistic analysis and the virtual scene generation. As a means of communication between these two system parts, we designed a template formalism to represent a written accident report. The CarSim system processes formal descriptions of accidents and creates corresponding 3D simulations. A planning component models the trajectories and temporal values of every vehicle ...

  8. Evolved Representation and Computational Creativity

    Directory of Open Access Journals (Sweden)

    Ashraf Fouad Hafez Ismail

    2001-01-01

    Full Text Available Advances in science and technology have influenced designing activity in architecture throughout its history. Observing the fundamental changes to architectural designing due to the substantial influences of the advent of the computing era, we now witness our design environment gradually changing from conventional pencil and paper to digital multi-media. Although designing is considered to be a unique human activity, there has always been a great dependency on design aid tools. One of the greatest aids to architectural design, amongst the many conventional and widely accepted computational tools, is the computer-aided object modeling and rendering tool, commonly known as a CAD package. But even though conventional modeling tools have provided designers with fast and precise object handling capabilities that were not available in the pencil-and-paper age, they normally show weaknesses and limitations in covering the whole design process.In any kind of design activity, the design worked on has to be represented in some way. For a human designer, designs are for example represented using models, drawings, or verbal descriptions. If a computer is used for design work, designs are usually represented by groups of pixels (paintbrush programs, lines and shapes (general-purpose CAD programs or higher-level objects like ‘walls’ and ‘rooms’ (purpose-specific CAD programs.A human designer usually has a large number of representations available, and can use the representation most suitable for what he or she is working on. Humans can also introduce new representations and thereby represent objects that are not part of the world they experience with their sensory organs, for example vector representations of four and five dimensional objects. In design computing on the other hand, the representation or representations used have to be explicitly defined. Many different representations have been suggested, often optimized for specific design domains

  9. Visual perception and verbal descriptions as sources for generating mental representations: Evidence from representational neglect.

    Science.gov (United States)

    Denis, Michel; Beschin, Nicoletta; Logie, Robert H; Della Sala, Sergio

    2002-03-01

    In the majority of investigations of representational neglect, patients are asked to report information derived from long-term visual knowledge. In contrast, studies of perceptual neglect involve reporting the contents of relatively novel scenes in the immediate environment. The present study aimed to establish how representational neglect might affect (a) immediate recall of recently perceived, novel visual layouts, and (b) immediate recall of novel layouts presented only as auditory verbal descriptions. These conditions were contrasted with reports from visual perception and a test of immediate recall of verbal material. Data were obtained from 11 neglect patients (9 with representational neglect), 6 right hemisphere lesion control patients with no evidence of neglect, and 15 healthy controls. In the perception, memory following perception, and memory following layout description conditions, the neglect patients showed poorer report of items depicted or described on the left than on the right of each layout. The lateralised error pattern was not evident in the non-neglect patients or healthy controls, and there was no difference among the three groups on immediate verbal memory. One patient showed pure representational neglect, with ceiling performance in the perception condition, but with lateralised errors for memory following perception or following verbal description. Overall, the results indicate that representational neglect does not depend on the presence of perceptual neglect, that visual perception and visual mental representations are less closely linked than has been thought hitherto, and that visuospatial mental representations have similar functional characteristics whether they are derived from visual perception or from auditory linguistic descriptive inputs.

  10. Computing Visible-Surface Representations,

    Science.gov (United States)

    1985-03-01

    Terzopoulos N00014-75-C-0643 9. PERFORMING ORGANIZATION NAME AMC ADDRESS 10. PROGRAM ELEMENT. PROJECT, TASK Artificial Inteligence Laboratory AREA A...Massachusetts Institute of lechnolog,. Support lbr the laboratory’s Artificial Intelligence research is provided in part by the Advanced Rtccarcl Proj...dynamically maintaining visible surface representations. Whether the intention is to model human vision or to design competent artificial vision systems

  11. Influence of 3D effects on 1D aerosol retrievals in synthetic, partially clouded scenes

    International Nuclear Information System (INIS)

    Stap, F.A.; Hasekamp, O.P.; Emde, C.; Röckmann, T.

    2016-01-01

    An important challenge in aerosol remote sensing is to retrieve aerosol properties in the vicinity of clouds and in cloud contaminated scenes. Satellite based multi-wavelength, multi-angular, photo-polarimetric instruments are particularly suited for this task as they have the ability to separate scattering by aerosol and cloud particles. Simultaneous aerosol/cloud retrievals using 1D radiative transfer codes cannot account for 3D effects such as shadows, cloud induced enhancements and darkening of cloud edges. In this study we investigate what errors are introduced on the retrieved optical and micro-physical aerosol properties, when these 3D effects are neglected in retrievals where the partial cloud cover is modeled using the Independent Pixel Approximation. To this end a generic, synthetic data set of PARASOL like observations for 3D scenes with partial, liquid water cloud cover is created. It is found that in scenes with random cloud distributions (i.e. broken cloud fields) and either low cloud optical thickness or low cloud fraction, the inversion algorithm can fit the observations and retrieve optical and micro-physical aerosol properties with sufficient accuracy. In scenes with non-random cloud distributions (e.g. at the edge of a cloud field) the inversion algorithm can fit the observations, however, here the retrieved real part of the refractive indices of both modes is biased. - Highlights: • An algorithm for retrieval of both aerosol and cloud properties is presented. • Radiative transfer models of 3D, partially clouded scenes are simulated. • Errors introduced in the retrieved aerosol properties are discussed.

  12. Art Toys in the contemporary art scene

    Directory of Open Access Journals (Sweden)

    Laura Sernissi

    2014-03-01

    Full Text Available The Art Toys phenomenon, better known as Art Toy Movement, was born in China in the mid-nineties and quickly spread out to the rest of the world. The toys are an artistic production of serial sculpture, made by handcrafts or on an industrial scale. There are several types of toys, such as custom toys and canvas toys, synonyms of designer toys, although they are often defined according to the constituent material, such as vinyl toys (plastic and plush toys (fabric. Art toys are the heirs of an already pop-surrealist and neo-pop circuit, which since the eighties of the twentieth century has pervaded the Japanese-American art scene, winking to the playful spirit of the avant-garde of the early century. Some psychoanalytic, pedagogical and anthropological studies about “play theories”, may also help us to understand and identify these heterogeneous products as real works of art and not simply as collectible toys.

  13. Operational Automatic Remote Sensing Image Understanding Systems: Beyond Geographic Object-Based and Object-Oriented Image Analysis (GEOBIA/GEOOIA. Part 2: Novel system Architecture, Information/Knowledge Representation, Algorithm Design and Implementation

    Directory of Open Access Journals (Sweden)

    Luigi Boschetti

    2012-09-01

    Full Text Available According to literature and despite their commercial success, state-of-the-art two-stage non-iterative geographic object-based image analysis (GEOBIA systems and three-stage iterative geographic object-oriented image analysis (GEOOIA systems, where GEOOIA/GEOBIA, remain affected by a lack of productivity, general consensus and research. To outperform the Quality Indexes of Operativeness (OQIs of existing GEOBIA/GEOOIA systems in compliance with the Quality Assurance Framework for Earth Observation (QA4EO guidelines, this methodological work is split into two parts. Based on an original multi-disciplinary Strengths, Weaknesses, Opportunities and Threats (SWOT analysis of the GEOBIA/GEOOIA approaches, the first part of this work promotes a shift of learning paradigm in the pre-attentive vision first stage of a remote sensing (RS image understanding system (RS-IUS, from sub-symbolic statistical model-based (inductive image segmentation to symbolic physical model-based (deductive image preliminary classification capable of accomplishing image sub-symbolic segmentation and image symbolic pre-classification simultaneously. In the present second part of this work, a novel hybrid (combined deductive and inductive RS-IUS architecture featuring a symbolic deductive pre-attentive vision first stage is proposed and discussed in terms of: (a computational theory (system design, (b information/knowledge representation, (c algorithm design and (d implementation. As proof-of-concept of symbolic physical model-based pre-attentive vision first stage, the spectral knowledge-based, operational, near real-time, multi-sensor, multi-resolution, application-independent Satellite Image Automatic Mapper™ (SIAM™ is selected from existing literature. To the best of these authors’ knowledge, this is the first time a symbolic syntactic inference system, like SIAM™, is made available to the RS community for operational use in a RS-IUS pre-attentive vision first stage

  14. Detection of chromatic and luminance distortions in natural scenes.

    Science.gov (United States)

    Jennings, Ben J; Wang, Karen; Menzies, Samantha; Kingdom, Frederick A A

    2015-09-01

    A number of studies have measured visual thresholds for detecting spatial distortions applied to images of natural scenes. In one study, Bex [J. Vis.10(2), 1 (2010)10.1167/10.2.231534-7362] measured sensitivity to sinusoidal spatial modulations of image scale. Here, we measure sensitivity to sinusoidal scale distortions applied to the chromatic, luminance, or both layers of natural scene images. We first established that sensitivity does not depend on whether the undistorted comparison image was of the same or of a different scene. Next, we found that, when the luminance but not chromatic layer was distorted, performance was the same regardless of whether the chromatic layer was present, absent, or phase-scrambled; in other words, the chromatic layer, in whatever form, did not affect sensitivity to the luminance layer distortion. However, when the chromatic layer was distorted, sensitivity was higher when the luminance layer was intact compared to when absent or phase-scrambled. These detection threshold results complement the appearance of periodic distortions of the image scale: when the luminance layer is distorted visibly, the scene appears distorted, but when the chromatic layer is distorted visibly, there is little apparent scene distortion. We conclude that (a) observers have a built-in sense of how a normal image of a natural scene should appear, and (b) the detection of distortion in, as well as the apparent distortion of, natural scene images is mediated predominantly by the luminance layer and not chromatic layer.

  15. Advanced radiometric and interferometric milimeter-wave scene simulations

    Science.gov (United States)

    Hauss, B. I.; Moffa, P. J.; Steele, W. G.; Agravante, H.; Davidheiser, R.; Samec, T.; Young, S. K.

    1993-01-01

    Smart munitions and weapons utilize various imaging sensors (including passive IR, active and passive millimeter-wave, and visible wavebands) to detect/identify targets at short standoff ranges and in varied terrain backgrounds. In order to design and evaluate these sensors under a variety of conditions, a high-fidelity scene simulation capability is necessary. Such a capability for passive millimeter-wave scene simulation exists at TRW. TRW's Advanced Radiometric Millimeter-Wave Scene Simulation (ARMSS) code is a rigorous, benchmarked, end-to-end passive millimeter-wave scene simulation code for interpreting millimeter-wave data, establishing scene signatures and evaluating sensor performance. In passive millimeter-wave imaging, resolution is limited due to wavelength and aperture size. Where high resolution is required, the utility of passive millimeter-wave imaging is confined to short ranges. Recent developments in interferometry have made possible high resolution applications on military platforms. Interferometry or synthetic aperture radiometry allows the creation of a high resolution image with a sparsely filled aperture. Borrowing from research work in radio astronomy, we have developed and tested at TRW scene reconstruction algorithms that allow the recovery of the scene from a relatively small number of spatial frequency components. In this paper, the TRW modeling capability is described and numerical results are presented.

  16. Three-dimensional measurement system for crime scene documentation

    Science.gov (United States)

    Adamczyk, Marcin; Hołowko, Elwira; Lech, Krzysztof; Michoński, Jakub; MÄ czkowski, Grzegorz; Bolewicki, Paweł; Januszkiewicz, Kamil; Sitnik, Robert

    2017-10-01

    Three dimensional measurements (such as photogrammetry, Time of Flight, Structure from Motion or Structured Light techniques) are becoming a standard in the crime scene documentation process. The usage of 3D measurement techniques provide an opportunity to prepare more insightful investigation and helps to show every trace in the context of the entire crime scene. In this paper we would like to present a hierarchical, three-dimensional measurement system that is designed for crime scenes documentation process. Our system reflects the actual standards in crime scene documentation process - it is designed to perform measurement in two stages. First stage of documentation, the most general, is prepared with a scanner with relatively low spatial resolution but also big measuring volume - it is used for the whole scene documentation. Second stage is much more detailed: high resolution but smaller size of measuring volume for areas that required more detailed approach. The documentation process is supervised by a specialised application CrimeView3D, that is a software platform for measurements management (connecting with scanners and carrying out measurements, automatic or semi-automatic data registration in the real time) and data visualisation (3D visualisation of documented scenes). It also provides a series of useful tools for forensic technicians: virtual measuring tape, searching for sources of blood spatter, virtual walk on the crime scene and many others. In this paper we present our measuring system and the developed software. We also provide an outcome from research on metrological validation of scanners that was performed according to VDI/VDE standard. We present a CrimeView3D - a software-platform that was developed to manage the crime scene documentation process. We also present an outcome from measurement sessions that were conducted on real crime scenes with cooperation with Technicians from Central Forensic Laboratory of Police.

  17. Sleep spindle-related reactivation of category-specific cortical regions after learning face-scene associations

    DEFF Research Database (Denmark)

    Bergmann, Til O; Mölle, Matthias; Diedrichs, Jens

    2012-01-01

    Newly acquired declarative memory traces are believed to be reactivated during NonREM sleep to promote their hippocampo-neocortical transfer for long-term storage. Yet it remains a major challenge to unravel the underlying neuronal mechanisms. Using simultaneous electroencephalography (EEG......-coupled reactivation of brain regions representing the specific task stimuli was traced during subsequent NonREM sleep with EEG-informed fMRI. Relative to the control task, learning face-scene associations triggered a stronger combined activation of neocortical and hippocampal regions during subsequent sleep. Notably......) and functional magnetic resonance imaging (fMRI) recordings in humans, we show that sleep spindles play a key role in the reactivation of memory-related neocortical representations. On separate days, participants either learned face-scene associations or performed a visuomotor control task. Spindle...

  18. Understanding representations in design

    DEFF Research Database (Denmark)

    Bødker, Susanne

    1998-01-01

    Representing computer applications and their use is an important aspect of design. In various ways, designers need to externalize design proposals and present them to other designers, users, or managers. This article deals with understanding design representations and the work they do in design....... The article is based on a series of theoretical concepts coming out of studies of scientific and other work practices and on practical experiences from design of computer applications. The article presents alternatives to the ideas that design representations are mappings of present or future work situations...... and computer applications. It suggests that representations are primarily containers of ideas and that representation is situated at the same time as representations are crossing boundaries between various design and use activities. As such, representations should be carriers of their own contexts regarding...

  19. Graphics processing unit (GPU) real-time infrared scene generation

    Science.gov (United States)

    Christie, Chad L.; Gouthas, Efthimios (Themie); Williams, Owen M.

    2007-04-01

    VIRSuite, the GPU-based suite of software tools developed at DSTO for real-time infrared scene generation, is described. The tools include the painting of scene objects with radiometrically-associated colours, translucent object generation, polar plot validation and versatile scene generation. Special features include radiometric scaling within the GPU and the presence of zoom anti-aliasing at the core of VIRSuite. Extension of the zoom anti-aliasing construct to cover target embedding and the treatment of translucent objects is described.

  20. Semantic guidance of eye movements in real-world scenes

    OpenAIRE

    Hwang, Alex D.; Wang, Hsueh-Cheng; Pomplun, Marc

    2011-01-01

    The perception of objects in our visual world is influenced by not only their low-level visual features such as shape and color, but also their high-level features such as meaning and semantic relations among them. While it has been shown that low-level features in real-world scenes guide eye movements during scene inspection and search, the influence of semantic similarity among scene objects on eye movements in such situations has not been investigated. Here we study guidance of eye movemen...

  1. Picture models for 2-scene comics creating system

    Directory of Open Access Journals (Sweden)

    Miki UENO

    2015-03-01

    Full Text Available Recently, computer understanding pictures and stories becomes one of the most important research topics in computer science. However, there are few researches about human like understanding by computers because pictures have not certain format and contain more lyric aspect than that of natural laguage. For picture understanding, a comic is the suitable target because it is consisted by clear and simple plot of stories and separated scenes.In this paper, we propose 2 different types of picture models for 2-scene comics creating system. We also show the method of the application of 2-scene comics creating system by means of proposed picture model.

  2. AR goggles make crime scene investigation a desk job

    OpenAIRE

    Aron, Jacob; NORTHFIELD, Dean

    2012-01-01

    CRIME scene investigators could one day help solve murders without leaving the office. A pair of augmented reality glasses could allow local police to virtually tag objects in a crime scene, and build a clean record of the scene in 3D video before evidence is removed for processing.\\ud The system, being developed by Oytun Akman and colleagues at the Delft University of Technology in the Netherlands, consists of a head-mounted display receiving 3D video from a pair of attached cameras controll...

  3. Embryo disposition and the new death scene

    Directory of Open Access Journals (Sweden)

    Ellison, David

    2011-01-01

    Full Text Available In the IVF clinic - a place designed principally for the production and implantation of embryos - scientists and IVF recipients are faced with decisions regarding the disposition of frozen embryos. At this time there are hundred of thousands of cryopreserved embryos awaiting such determinations. They may be thawed for transfer to the woman herself, they may be donated for research or for use by other infertile couples, they may remain in frozen storage, or they may variously be discarded by being allowed to 'succumb', or 'perish'. Where the choice is discard, some IVF clients have chosen to formalise the process through ceremony. A new language is emerging in response to the desires of the would-be-parents who might wish to characterise the discard experience as a ‘good death’. This article examines the procedure known as ‘compassionate transfer’ where the embryo to be discarded is placed in the woman’s vagina where it is clear that it will not develop further. An alternate method has the embryo transferred in the usual manner but without the benefit of fertility-enhancing hormones at a point in the cycle unreceptive to implantation. The embryo destined for disposal is thus removed from the realm of technological possibility and ‘returned’ to the female body for a homely death. While debates continue about whether or not embryos constitute life, new practices are developing in response to the emotional experience of embryo discard. We argue that compassionate transfer is a death scene taking shape. In this article, we take the measure of this new death scene’s fabrication, and consider the form, significance, and legal complexity of its ceremonies.

  4. Action representation: crosstalk between semantics and pragmatics.

    Science.gov (United States)

    Prinz, Wolfgang

    2014-03-01

    Marc Jeannerod pioneered a representational approach to movement and action. In his approach, motor representations provide both, declarative knowledge about action and procedural knowledge for action (action semantics and action pragmatics, respectively). Recent evidence from language comprehension and action simulation supports the claim that action pragmatics and action semantics draw on common representational resources, thus challenging the traditional divide between declarative and procedural action knowledge. To account for these observations, three kinds of theoretical frameworks are discussed: (i) semantics is grounded in pragmatics, (ii) pragmatics is anchored in semantics, and (iii) pragmatics is part and parcel of semantics. © 2013 Elsevier Ltd. All rights reserved.

  5. [Simultanagnosia and scene agnosia induced by right posterior cerebral artery infarction: a case report].

    Science.gov (United States)

    Kobayashi, Yasutaka; Muramatsu, Tomoko; Sato, Mamiko; Hayashi, Hiromi; Miura, Toyoaki

    2015-01-01

    A 68-year-old man was admitted to our hospital for rehabilitation of topographical disorientation. Brain magnetic resonance imaging revealed infarction in the right medial side of the occipital lobe. On neuropsychological testing, he scored low for the visual information-processing task; however, his overall cognitive function was retained. He could identify parts of the picture while describing the context picture of the Visual Perception Test for Agnosia but could not explain the contents of the entire picture, representing so-called simultanagnosia. Further, he could morphologically perceive both familiar and new scenes, but could not identify them, representing so-called scene agnosia. We report this case because simultanagnosia associated with a right occipital lobe lesion is rare.

  6. On the coordinate representation of NLO BFKL

    International Nuclear Information System (INIS)

    Fadin, V.S.; Fiore, R.; Papa, A.

    2007-01-01

    The 'non-Abelian' part of the quark contribution to the BFKL kernel in the next-to-leading order (NLO) is found in the coordinate representation by direct transfer of the contribution from the momentum representation where it was calculated before. The results obtained are used for the examination of conformal properties of the NLO BFKL kernel and of the relation between the BFKL and color dipole approaches

  7. The influence of color on emotional perception of natural scenes.

    Science.gov (United States)

    Codispoti, Maurizio; De Cesarei, Andrea; Ferrari, Vera

    2012-01-01

    Is color a critical factor when processing the emotional content of natural scenes? Under challenging perceptual conditions, such as when pictures are briefly presented, color might facilitate scene segmentation and/or function as a semantic cue via association with scene-relevant concepts (e.g., red and blood/injury). To clarify the influence of color on affective picture perception, we compared the late positive potentials (LPP) to color versus grayscale pictures, presented for very brief (24 ms) and longer (6 s) exposure durations. Results indicated that removing color information had no effect on the affective modulation of the LPP, regardless of exposure duration. These findings imply that the recognition of the emotional content of scenes, even when presented very briefly, does not critically rely on color information. Copyright © 2011 Society for Psychophysiological Research.

  8. Scene Categorization in Alzheimer's Disease: A Saccadic Choice Task

    Directory of Open Access Journals (Sweden)

    Quentin Lenoble

    2015-01-01

    Full Text Available Aims: We investigated the performance in scene categorization of patients with Alzheimer's disease (AD using a saccadic choice task. Method: 24 patients with mild AD, 28 age-matched controls and 26 young people participated in the study. The participants were presented pairs of coloured photographs and were asked to make a saccadic eye movement to the picture corresponding to the target scene (natural vs. urban, indoor vs. outdoor. Results: The patients' performance did not differ from chance for natural scenes. Differences between young and older controls and patients with AD were found in accuracy but not saccadic latency. Conclusions: The results are interpreted in terms of cerebral reorganization in the prefrontal and temporo-occipital cortex of patients with AD, but also in terms of impaired processing of visual global properties of scenes.

  9. Scene Classification Using High Spatial Resolution Multispectral Data

    National Research Council Canada - National Science Library

    Garner, Jamada

    2002-01-01

    ...), High-spatial resolution (8-meter), 4-color MSI data from IKONOS provide a new tool for scene classification, The utility of these data are studied for the purpose of classifying the Elkhorn Slough and surrounding wetlands in central...

  10. Radiative transfer model for heterogeneous 3-D scenes

    Science.gov (United States)

    Kimes, D. S.; Kirchner, J. A.

    1982-01-01

    A general mathematical framework for simulating processes in heterogeneous 3-D scenes is presented. Specifically, a model was designed and coded for application to radiative transfers in vegetative scenes. The model is unique in that it predicts (1) the directional spectral reflectance factors as a function of the sensor's azimuth and zenith angles and the sensor's position above the canopy, (2) the spectral absorption as a function of location within the scene, and (3) the directional spectral radiance as a function of the sensor's location within the scene. The model was shown to follow known physical principles of radiative transfer. Initial verification of the model as applied to a soybean row crop showed that the simulated directional reflectance data corresponded relatively well in gross trends to the measured data. However, the model can be greatly improved by incorporating more sophisticated and realistic anisotropic scattering algorithms

  11. Synchronous contextual irregularities affect early scene processing: replication and extension.

    Science.gov (United States)

    Mudrik, Liad; Shalgi, Shani; Lamy, Dominique; Deouell, Leon Y

    2014-04-01

    Whether contextual regularities facilitate perceptual stages of scene processing is widely debated, and empirical evidence is still inconclusive. Specifically, it was recently suggested that contextual violations affect early processing of a scene only when the incongruent object and the scene are presented a-synchronously, creating expectations. We compared event-related potentials (ERPs) evoked by scenes that depicted a person performing an action using either a congruent or an incongruent object (e.g., a man shaving with a razor or with a fork) when scene and object were presented simultaneously. We also explored the role of attention in contextual processing by using a pre-cue to direct subjects׳ attention towards or away from the congruent/incongruent object. Subjects׳ task was to determine how many hands the person in the picture used in order to perform the action. We replicated our previous findings of frontocentral negativity for incongruent scenes that started ~ 210 ms post stimulus presentation, even earlier than previously found. Surprisingly, this incongruency ERP effect was negatively correlated with the reaction times cost on incongruent scenes. The results did not allow us to draw conclusions about the role of attention in detecting the regularity, due to a weak attention manipulation. By replicating the 200-300 ms incongruity effect with a new group of subjects at even earlier latencies than previously reported, the results strengthen the evidence for contextual processing during this time window even when simultaneous presentation of the scene and object prevent the formation of prior expectations. We discuss possible methodological limitations that may account for previous failures to find this an effect, and conclude that contextual information affects object model selection processes prior to full object identification, with semantic knowledge activation stages unfolding only later on. Copyright © 2014 Elsevier Ltd. All rights reserved.

  12. Developing Scene Understanding Neural Software for Realistic Autonomous Outdoor Missions

    Science.gov (United States)

    2017-09-01

    computer using a single graphics processing unit (GPU). To the best of our knowledge, an implementation of the open-source Python -based AlexNet CNN on...1. Introduction Neurons in the brain enable us to understand scenes by assessing the spatial, temporal, and feature relations of objects in the...effort to use computer neural networks to augment human neural intelligence to improve our scene understanding (Krizhevsky et al. 2012; Zhou et al

  13. STREAM PROCESSING ALGORITHMS FOR DYNAMIC 3D SCENE ANALYSIS

    Science.gov (United States)

    2018-02-15

    PROCESSING ALGORITHMS FOR DYNAMIC 3D SCENE ANALYSIS 5a. CONTRACT NUMBER FA8750-14-2-0072 5b. GRANT NUMBER N/A 5c. PROGRAM ELEMENT NUMBER 62788F 6...of Figures 1 The 3D processing pipeline flowchart showing key modules. . . . . . . . . . . . . . . . . 12 2 Overall view (data flow) of the proposed...pipeline flowchart showing key modules. from motion and bundle adjustment algorithm. By fusion of depth masks of the scene obtained from 3D

  14. Study of system for segmentation of images and elaboration of algorithms for three dimensional scene reconstruction

    International Nuclear Information System (INIS)

    Bufacchi, A.; Tripi, A.

    1995-09-01

    The aim of this paper is the presentation of a series of methodologies to recognize and to obtain a three-dimensional reconstruction of an inner architectural scene, using a gray level image obtained using a TV camera. In the first part of the work, a series of methods used to find the edges in an effective way are critically compared, obtaining a binary image, and then the application of the Hough transform to such binary image to find the straight lines in the original image are discussed. In the second part, an algorithm is shown in order to find the vanishing points in such image

  15. Embedded data representations

    DEFF Research Database (Denmark)

    Willett, Wesley; Jansen, Yvonne; Dragicevic, Pierre

    2017-01-01

    We introduce embedded data representations, the use of visual and physical representations of data that are deeply integrated with the physical spaces, objects, and entities to which the data refers. Technologies like lightweight wireless displays, mixed reality hardware, and autonomous vehicles...

  16. 3D Traffic Scene Understanding From Movable Platforms.

    Science.gov (United States)

    Geiger, Andreas; Lauer, Martin; Wojek, Christian; Stiller, Christoph; Urtasun, Raquel

    2014-05-01

    In this paper, we present a novel probabilistic generative model for multi-object traffic scene understanding from movable platforms which reasons jointly about the 3D scene layout as well as the location and orientation of objects in the scene. In particular, the scene topology, geometry, and traffic activities are inferred from short video sequences. Inspired by the impressive driving capabilities of humans, our model does not rely on GPS, lidar, or map knowledge. Instead, it takes advantage of a diverse set of visual cues in the form of vehicle tracklets, vanishing points, semantic scene labels, scene flow, and occupancy grids. For each of these cues, we propose likelihood functions that are integrated into a probabilistic generative model. We learn all model parameters from training data using contrastive divergence. Experiments conducted on videos of 113 representative intersections show that our approach successfully infers the correct layout in a variety of very challenging scenarios. To evaluate the importance of each feature cue, experiments using different feature combinations are conducted. Furthermore, we show how by employing context derived from the proposed method we are able to improve over the state-of-the-art in terms of object detection and object orientation estimation in challenging and cluttered urban environments.

  17. Presentation of 3D Scenes Through Video Example.

    Science.gov (United States)

    Baldacci, Andrea; Ganovelli, Fabio; Corsini, Massimiliano; Scopigno, Roberto

    2017-09-01

    Using synthetic videos to present a 3D scene is a common requirement for architects, designers, engineers or Cultural Heritage professionals however it is usually time consuming and, in order to obtain high quality results, the support of a film maker/computer animation expert is necessary. We introduce an alternative approach that takes the 3D scene of interest and an example video as input, and automatically produces a video of the input scene that resembles the given video example. In other words, our algorithm allows the user to "replicate" an existing video, on a different 3D scene. We build on the intuition that a video sequence of a static environment is strongly characterized by its optical flow, or, in other words, that two videos are similar if their optical flows are similar. We therefore recast the problem as producing a video of the input scene whose optical flow is similar to the optical flow of the input video. Our intuition is supported by a user-study specifically designed to verify this statement. We have successfully tested our approach on several scenes and input videos, some of which are reported in the accompanying material of this paper.

  18. Political conservatism predicts asymmetries in emotional scene memory.

    Science.gov (United States)

    Mills, Mark; Gonzalez, Frank J; Giuseffi, Karl; Sievert, Benjamin; Smith, Kevin B; Hibbing, John R; Dodd, Michael D

    2016-06-01

    Variation in political ideology has been linked to differences in attention to and processing of emotional stimuli, with stronger responses to negative versus positive stimuli (negativity bias) the more politically conservative one is. As memory is enhanced by attention, such findings predict that memory for negative versus positive stimuli should similarly be enhanced the more conservative one is. The present study tests this prediction by having participants study 120 positive, negative, and neutral scenes in preparation for a subsequent memory test. On the memory test, the same 120 scenes were presented along with 120 new scenes and participants were to respond whether a scene was old or new. Results on the memory test showed that negative scenes were more likely to be remembered than positive scenes, though, this was true only for political conservatives. That is, a larger negativity bias was found the more conservative one was. The effect was sizeable, explaining 45% of the variance across subjects in the effect of emotion. These findings demonstrate that the relationship between political ideology and asymmetries in emotion processing extend to memory and, furthermore, suggest that exploring the extent to which subject variation in interactions among emotion, attention, and memory is predicted by conservatism may provide new insights into theories of political ideology. Published by Elsevier B.V.

  19. Two Distinct Scene-Processing Networks Connecting Vision and Memory.

    Science.gov (United States)

    Baldassano, Christopher; Esteva, Andre; Fei-Fei, Li; Beck, Diane M

    2016-01-01

    A number of regions in the human brain are known to be involved in processing natural scenes, but the field has lacked a unifying framework for understanding how these different regions are organized and interact. We provide evidence from functional connectivity and meta-analyses for a new organizational principle, in which scene processing relies upon two distinct networks that split the classically defined parahippocampal place area (PPA). The first network of strongly connected regions consists of the occipital place area/transverse occipital sulcus and posterior PPA, which contain retinotopic maps and are not strongly coupled to the hippocampus at rest. The second network consists of the caudal inferior parietal lobule, retrosplenial complex, and anterior PPA, which connect to the hippocampus (especially anterior hippocampus), and are implicated in both visual and nonvisual tasks, including episodic memory and navigation. We propose that these two distinct networks capture the primary functional division among scene-processing regions, between those that process visual features from the current view of a scene and those that connect information from a current scene view with a much broader temporal and spatial context. This new framework for understanding the neural substrates of scene-processing bridges results from many lines of research, and makes specific functional predictions.

  20. Group and representation theory

    CERN Document Server

    Vergados, J D

    2017-01-01

    This volume goes beyond the understanding of symmetries and exploits them in the study of the behavior of both classical and quantum physical systems. Thus it is important to study the symmetries described by continuous (Lie) groups of transformations. We then discuss how we get operators that form a Lie algebra. Of particular interest to physics is the representation of the elements of the algebra and the group in terms of matrices and, in particular, the irreducible representations. These representations can be identified with physical observables. This leads to the study of the classical Lie algebras, associated with unitary, unimodular, orthogonal and symplectic transformations. We also discuss some special algebras in some detail. The discussion proceeds along the lines of the Cartan-Weyl theory via the root vectors and root diagrams and, in particular, the Dynkin representation of the roots. Thus the representations are expressed in terms of weights, which are generated by the application of the elemen...

  1. Introduction to representation theory

    CERN Document Server

    Etingof, Pavel; Hensel, Sebastian; Liu, Tiankai; Schwendner, Alex

    2011-01-01

    Very roughly speaking, representation theory studies symmetry in linear spaces. It is a beautiful mathematical subject which has many applications, ranging from number theory and combinatorics to geometry, probability theory, quantum mechanics, and quantum field theory. The goal of this book is to give a "holistic" introduction to representation theory, presenting it as a unified subject which studies representations of associative algebras and treating the representation theories of groups, Lie algebras, and quivers as special cases. Using this approach, the book covers a number of standard topics in the representation theories of these structures. Theoretical material in the book is supplemented by many problems and exercises which touch upon a lot of additional topics; the more difficult exercises are provided with hints. The book is designed as a textbook for advanced undergraduate and beginning graduate students. It should be accessible to students with a strong background in linear algebra and a basic k...

  2. APPROACH TO CONSTRUCTING 3D VIRTUAL SCENE OF IRRIGATION AREA USING MULTI-SOURCE DATA

    Directory of Open Access Journals (Sweden)

    S. Cheng

    2015-10-01

    Full Text Available For an irrigation area that is often complicated by various 3D artificial ground features and natural environment, disadvantages of traditional 2D GIS in spatial data representation, management, query, analysis and visualization is becoming more and more evident. Building a more realistic 3D virtual scene is thus especially urgent for irrigation area managers and decision makers, so that they can carry out various irrigational operations lively and intuitively. Based on previous researchers' achievements, a simple, practical and cost-effective approach was proposed in this study, by adopting3D geographic information system (3D GIS, remote sensing (RS technology. Based on multi-source data such as Google Earth (GE high-resolution remote sensing image, ASTER G-DEM, hydrological facility maps and so on, 3D terrain model and ground feature models were created interactively. Both of the models were then rendered with texture data and integrated under ArcGIS platform. A vivid, realistic 3D virtual scene of irrigation area that has a good visual effect and possesses primary GIS functions about data query and analysis was constructed.Yet, there is still a long way to go for establishing a true 3D GIS for the irrigation are: issues of this study were deeply discussed and future research direction was pointed out in the end of the paper.

  3. Scene and character: interdisciplinary analysis of musical and sound symbols for higher education

    Directory of Open Access Journals (Sweden)

    Josep Gustems Carnicer

    2017-01-01

    Full Text Available The aim of this paper is to analyze interdisciplinary and educationally the descriptive aspects of the characters in literature in the world of music (opera, ballet, musical theater, program music, audiovisual, etc. through a wide range of resources and creative processes in various skills that include or encompass the sound. Because of that a literature review and multidisciplinary documentary is done from the most relevant texts and principal authors of the dynamic and stable personality models, from the analysis of vocal features in the scene and in the audiovisuals, from the leitmotiv as a symbol and sound representation of the character, from the the conflicts faced by the characters and how they can overcome them and how we could translated into music those transitions. The subject of myths brought to the world of music scene, character stereotypes and sound symbols that may characterize these scenic and literary content is also addressed. Notably, there is a broad consensus on the use of sound resources to characterize the different characters throughout the history of Western music in its various styles and genres. Furthermore, indications for their use are given and suggestions for activities to higher education suggest.

  4. A comparison of several computational auditory scene analysis (CASA) techniques for monaural speech segregation.

    Science.gov (United States)

    Zeremdini, Jihen; Ben Messaoud, Mohamed Anouar; Bouzid, Aicha

    2015-09-01

    Humans have the ability to easily separate a composed speech and to form perceptual representations of the constituent sources in an acoustic mixture thanks to their ears. Until recently, researchers attempt to build computer models of high-level functions of the auditory system. The problem of the composed speech segregation is still a very challenging problem for these researchers. In our case, we are interested in approaches that are addressed to the monaural speech segregation. For this purpose, we study in this paper the computational auditory scene analysis (CASA) to segregate speech from monaural mixtures. CASA is the reproduction of the source organization achieved by listeners. It is based on two main stages: segmentation and grouping. In this work, we have presented, and compared several studies that have used CASA for speech separation and recognition.

  5. Covariant representations of nuclear *-algebras

    International Nuclear Information System (INIS)

    Moore, S.M.

    1978-01-01

    Extensions of the Csup(*)-algebra theory for covariant representations to nuclear *-algebra are considered. Irreducible covariant representations are essentially unique, an invariant state produces a covariant representation with stable vacuum, and the usual relation between ergodic states and covariant representations holds. There exist construction and decomposition theorems and a possible relation between derivations and covariant representations

  6. Distinguishing Representations as Origin and Representations as Input: Roles for Individual Cells

    Directory of Open Access Journals (Sweden)

    Jonathan C.W. Edwards

    2016-09-01

    Full Text Available It is widely perceived that there is a problem in giving a naturalistic account of mental representation that deals adequately with meaning, interpretation or significance (semantic content. It is suggested here that this problem may arise partly from the conflation of two vernacular senses of representation: representation-as-origin and representation-as-input. The flash of a neon sign may in one sense represent a popular drink, but to function as representation it must provide an input to a ‘consumer’ in the street. The arguments presented draw on two principles – the neuron doctrine and the need for a venue for ‘presentation’ or ‘reception’ of a representation at a specified site, consistent with the locality principle. It is also argued that domains of representation cannot be defined by signal traffic, since they can be expected to include ‘null’ elements based on non-firing cells. In this analysis, mental representations-as-origin are distributed patterns of cell firing. Each firing cell is given semantic value in its own right - some form of atomic propositional significance – since different axonal branches may contribute to integration with different populations of signals at different downstream sites. Representations-as-input are patterns of local co-arrival of signals in the form of synaptic potentials in dendrites. Meaning then draws on the relationships between active and null inputs, forming ‘scenarios’ comprising a molecular combination of ‘premises’ from which a new output with atomic propositional significance is generated. In both types of representation, meaning, interpretation or significance pivots on events in an individual cell. (This analysis only applies to ‘occurrent’ representations based on current neural activity. The concept of representations-as-input emphasises the need for a ‘consumer’ of a representation and the dependence of meaning on the co-relationships involved in an

  7. Psychosocial identity (representation in the daily life (Theatrum Mundi

    Directory of Open Access Journals (Sweden)

    María de la Villa Moral Jiménez

    2010-03-01

    Full Text Available The search and subsequent redefinition of the personal and social identity constitutes one of the main objectives of everyone individual, as well as the differentiation and dialectical relationship between the self and the others. Similar dynamic and multidetermined process has been influenced by the symbolic and socialized action of the property groups and of others legitimize for the purpose agencies (family, peer-groups, mass-media, etc.. Likewise, we proceed to the presentation of identity in the daily life, goffmanian way, in the social stage where it shows manifold roles, way of characters in scene with several scripts to perform. Actor's personal identity derives from a socialized identity constructed from and by social relationships. In this article, by a psychosociological analysis perspective and with a dramatic art approach, we resort to the "theatrum mundi" analysis with the purpose of exemplify those self theatrical (representations in the social scene

  8. A generic algorithm for constructing hierarchical representations of geometric objects

    International Nuclear Information System (INIS)

    Xavier, P.G.

    1995-01-01

    For a number of years, robotics researchers have exploited hierarchical representations of geometrical objects and scenes in motion-planning, collision-avoidance, and simulation. However, few general techniques exist for automatically constructing them. We present a generic, bottom-up algorithm that uses a heuristic clustering technique to produced balanced, coherent hierarchies. Its worst-case running time is O(N 2 logN), but for non-pathological cases it is O(NlogN), where N is the number of input primitives. We have completed a preliminary C++ implementation for input collections of 3D convex polygons and 3D convex polyhedra and conducted simple experiments with scenes of up to 12,000 polygons, which take only a few minutes to process. We present examples using spheres and convex hulls as hierarchy primitives

  9. Auditory Scene Analysis and sonified visual images. Does consonance negatively impact on object formation when using complex sonified stimuli?

    Directory of Open Access Journals (Sweden)

    David J Brown

    2015-10-01

    Full Text Available A critical task for the brain is the sensory representation and identification of perceptual objects in the world. When the visual sense is impaired, hearing and touch must take primary roles and in recent times compensatory techniques have been developed that employ the tactile or auditory system as a substitute for the visual system. Visual-to-auditory sonifications provide a complex, feature-based auditory representation that must be decoded and integrated into an object-based representation by the listener. However, we don’t yet know what role the auditory system plays in the object integration stage and whether the principles of auditory scene analysis apply. Here we used coarse sonified images in a two-tone discrimination task to test whether auditory feature-based representations of visual objects would be confounded when their features conflicted with the principles of auditory consonance. We found that listeners (N = 36 performed worse in an object recognition task when the auditory feature-based representation was harmonically consonant. We also found that this conflict was not negated with the provision of congruent audio-visual information. The findings suggest that early auditory processes of harmonic grouping dominate the object formation process and that the complexity of the signal, and additional sensory information have limited effect on this.

  10. Visual Object Recognition with 3D-Aware Features in KITTI Urban Scenes.

    Science.gov (United States)

    Yebes, J Javier; Bergasa, Luis M; García-Garrido, Miguel Ángel

    2015-04-20

    Driver assistance systems and autonomous robotics rely on the deployment of several sensors for environment perception. Compared to LiDAR systems, the inexpensive vision sensors can capture the 3D scene as perceived by a driver in terms of appearance and depth cues. Indeed, providing 3D image understanding capabilities to vehicles is an essential target in order to infer scene semantics in urban environments. One of the challenges that arises from the navigation task in naturalistic urban scenarios is the detection of road participants (e.g., cyclists, pedestrians and vehicles). In this regard, this paper tackles the detection and orientation estimation of cars, pedestrians and cyclists, employing the challenging and naturalistic KITTI images. This work proposes 3D-aware features computed from stereo color images in order to capture the appearance and depth peculiarities of the objects in road scenes. The successful part-based object detector, known as DPM, is extended to learn richer models from the 2.5D data (color and disparity), while also carrying out a detailed analysis of the training pipeline. A large set of experiments evaluate the proposals, and the best performing approach is ranked on the KITTI website. Indeed, this is the first work that reports results with stereo data for the KITTI object challenge, achieving increased detection ratios for the classes car and cyclist compared to a baseline DPM.

  11. Examination of the Suicide Characteristics Based on the Scene Investigation in Capital Budapest (2009-2011).

    Science.gov (United States)

    Kristóf, István; Vörös, Krisztina; Marcsa, Boglárka; Váradi-T, Aletta; Kosztya, Sándor; Törő, Klára

    2015-09-01

    Medicolegal evaluation of postmortem findings at the death scene represents an important part of forensic medicine. The aim of this study was to investigate the occurrence and characteristics of suicide events. Data collection was performed from the police scene investigation reports in capital Budapest between 2009 and 2011. In this study, epidemiological parameters such as age, gender, time and place of death, postmortem changes, suicidal method, seasonal and daily distribution, natural diseases, earlier psychiatric treatment, socioeconomic risks, supposed cause of death, final notes, earlier suicide attempts, and suicide ideations were analyzed. There were 892 suicide cases (619 males, 273 females) detected in the investigated period. Hanging, overdose of prescription medications, jumping, use of firearms, drowning, and electrotrauma showed statistical differences among genders (p<0.05). The most common methods of suicide among men and women were hanging (57.4%) and overdose of prescription medications (33%), respectively. Death scene characteristics represent the important factors for forensic medicine. © 2015 American Academy of Forensic Sciences.

  12. Visual Object Recognition with 3D-Aware Features in KITTI Urban Scenes

    Directory of Open Access Journals (Sweden)

    J. Javier Yebes

    2015-04-01

    Full Text Available Driver assistance systems and autonomous robotics rely on the deployment of several sensors for environment perception. Compared to LiDAR systems, the inexpensive vision sensors can capture the 3D scene as perceived by a driver in terms of appearance and depth cues. Indeed, providing 3D image understanding capabilities to vehicles is an essential target in order to infer scene semantics in urban environments. One of the challenges that arises from the navigation task in naturalistic urban scenarios is the detection of road participants (e.g., cyclists, pedestrians and vehicles. In this regard, this paper tackles the detection and orientation estimation of cars, pedestrians and cyclists, employing the challenging and naturalistic KITTI images. This work proposes 3D-aware features computed from stereo color images in order to capture the appearance and depth peculiarities of the objects in road scenes. The successful part-based object detector, known as DPM, is extended to learn richer models from the 2.5D data (color and disparity, while also carrying out a detailed analysis of the training pipeline. A large set of experiments evaluate the proposals, and the best performing approach is ranked on the KITTI website. Indeed, this is the first work that reports results with stereo data for the KITTI object challenge, achieving increased detection ratios for the classes car and cyclist compared to a baseline DPM.

  13. Two-Dimensional Theory of Scientific Representation

    Directory of Open Access Journals (Sweden)

    A Yaghmaie

    2013-03-01

    Full Text Available Scientific representation is an interesting topic for philosophers of science, many of whom have recently explored it from different points of view. There are currently two competing approaches to the issue: cognitive and non-cognitive, and each of them claims its own merits over the other. This article tries to provide a hybrid theory of scientific representation, called Two-Dimensional Theory of Scientific Representation, which has the merits of the two accounts and is free of their shortcomings. To do this, we will argue that although scientific representation needs to use the notion of intentionality, such a notion is defined and realized in a simply structural form contrary to what cognitive approach says about intentionality. After a short introduction, the second part of the paper is devoted to introducing theories of scientific representation briefly. In the third part, the structural accounts of representation will be criticized. The next step is to introduce the two-dimensional theory which involves two key components: fixing and structural fitness. It will be argued that fitness is an objective and non-intentional relation, while fixing is intentional.

  14. Radioactive waste management strategies: setting the scene

    International Nuclear Information System (INIS)

    Allan, C.J.

    1994-01-01

    This work deals with the radioactive waste management strategies. The objectives, concentrated on research and development activities to evaluate the safety and feasibility of various alternatives, on the selection of suitable disposal sites and on optimization studies covering safety, environmental, industrial and economical issues are presented. The disposal concepts for deep geological disposal are based on a combination of engineered barriers and the natural barrier provided by the host geological medium. Considerable efforts have been made to evaluate the behaviour of deep geological repositories with time, and their long-term safety and form the subject of the second part. The third part speaks about the incremental decision-making process that a number of countries are following in developing disposal facilities for nuclear fuel waste. The last part deals with public involvement which is required for establishing disposal facilities. (O.L.). 10 refs

  15. Quiver representations and quiver varieties

    CERN Document Server

    Jr, Alexander Kirillov

    2016-01-01

    This book is an introduction to the theory of quiver representations and quiver varieties, starting with basic definitions and ending with Nakajima's work on quiver varieties and the geometric realization of Kac-Moody Lie algebras. The first part of the book is devoted to the classical theory of quivers of finite type. Here the exposition is mostly self-contained and all important proofs are presented in detail. The second part contains the more recent topics of quiver theory that are related to quivers of infinite type: Coxeter functor, tame and wild quivers, McKay correspondence, and representations of Euclidean quivers. In the third part, topics related to geometric aspects of quiver theory are discussed, such as quiver varieties, Hilbert schemes, and the geometric realization of Kac-Moody algebras. Here some of the more technical proofs are omitted; instead only the statements and some ideas of the proofs are given, and the reader is referred to original papers for details. The exposition in the book requ...

  16. A view not to be missed: Salient scene content interferes with cognitive restoration

    Science.gov (United States)

    Van der Jagt, Alexander P. N.; Craig, Tony; Brewer, Mark J.; Pearson, David G.

    2017-01-01

    Attention Restoration Theory (ART) states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that perceptual saliency of scene content can function as an empirically derived indicator of fascination. Saliency levels were established by measuring speed of scene category detection using a Go/No-Go detection paradigm. Experiment 1 shows that built scenes are more salient than natural scenes. Experiment 2 replicates these findings using greyscale images, ruling out a colour-based response strategy, and additionally shows that built objects in natural scenes affect saliency to a greater extent than the reverse. Experiment 3 demonstrates that the saliency of scene content is directly linked to cognitive restoration using an established restoration paradigm. Overall, these findings demonstrate an important link between the saliency of scene content and related cognitive restoration. PMID:28723975

  17. Representations and Relations

    Czech Academy of Sciences Publication Activity Database

    Koťátko, Petr

    2014-01-01

    Roč. 21, č. 3 (2014), s. 282-302 ISSN 1335-0668 Institutional support: RVO:67985955 Keywords : representation * proposition * truth-conditions * belief-ascriptions * reference * externalism * fiction Subject RIV: AA - Philosophy ; Religion

  18. Wigner's Symmetry Representation Theorem

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 19; Issue 10. Wigner's Symmetry Representation Theorem: At the Heart of Quantum Field Theory! Aritra Kr Mukhopadhyay. General Article Volume 19 Issue 10 October 2014 pp 900-916 ...

  19. Boundary representation modelling techniques

    CERN Document Server

    2006-01-01

    Provides the most complete presentation of boundary representation solid modelling yet publishedOffers basic reference information for software developers, application developers and users Includes a historical perspective as well as giving a background for modern research.

  20. Polynomial representations of GLn

    CERN Document Server

    Green, James A; Erdmann, Karin

    2007-01-01

    The first half of this book contains the text of the first edition of LNM volume 830, Polynomial Representations of GLn. This classic account of matrix representations, the Schur algebra, the modular representations of GLn, and connections with symmetric groups, has been the basis of much research in representation theory. The second half is an Appendix, and can be read independently of the first. It is an account of the Littelmann path model for the case gln. In this case, Littelmann's 'paths' become 'words', and so the Appendix works with the combinatorics on words. This leads to the repesentation theory of the 'Littelmann algebra', which is a close analogue of the Schur algebra. The treatment is self- contained; in particular complete proofs are given of classical theorems of Schensted and Knuth.

  1. Polynomial representations of GLN

    CERN Document Server

    Green, James A

    1980-01-01

    The first half of this book contains the text of the first edition of LNM volume 830, Polynomial Representations of GLn. This classic account of matrix representations, the Schur algebra, the modular representations of GLn, and connections with symmetric groups, has been the basis of much research in representation theory. The second half is an Appendix, and can be read independently of the first. It is an account of the Littelmann path model for the case gln. In this case, Littelmann's 'paths' become 'words', and so the Appendix works with the combinatorics on words. This leads to the repesentation theory of the 'Littelmann algebra', which is a close analogue of the Schur algebra. The treatment is self- contained; in particular complete proofs are given of classical theorems of Schensted and Knuth.

  2. Radio Wave Propagation Scene Partitioning for High-Speed Rails

    Directory of Open Access Journals (Sweden)

    Bo Ai

    2012-01-01

    Full Text Available Radio wave propagation scene partitioning is necessary for wireless channel modeling. As far as we know, there are no standards of scene partitioning for high-speed rail (HSR scenarios, and therefore we propose the radio wave propagation scene partitioning scheme for HSR scenarios in this paper. Based on our measurements along the Wuhan-Guangzhou HSR, Zhengzhou-Xian passenger-dedicated line, Shijiazhuang-Taiyuan passenger-dedicated line, and Beijing-Tianjin intercity line in China, whose operation speeds are above 300 km/h, and based on the investigations on Beijing South Railway Station, Zhengzhou Railway Station, Wuhan Railway Station, Changsha Railway Station, Xian North Railway Station, Shijiazhuang North Railway Station, Taiyuan Railway Station, and Tianjin Railway Station, we obtain an overview of HSR propagation channels and record many valuable measurement data for HSR scenarios. On the basis of these measurements and investigations, we partitioned the HSR scene into twelve scenarios. Further work on theoretical analysis based on radio wave propagation mechanisms, such as reflection and diffraction, may lead us to develop the standard of radio wave propagation scene partitioning for HSR. Our work can also be used as a basis for the wireless channel modeling and the selection of some key techniques for HSR systems.

  3. Changing scenes: memory for naturalistic events following change blindness.

    Science.gov (United States)

    Mäntylä, Timo; Sundström, Anna

    2004-11-01

    Research on scene perception indicates that viewers often fail to detect large changes to scene regions when these changes occur during a visual disruption such as a saccade or a movie cut. In two experiments, we examined whether this relative inability to detect changes would produce systematic biases in event memory. In Experiment 1, participants decided whether two successively presented images were the same or different, followed by a memory task, in which they recalled the content of the viewed scene. In Experiment 2, participants viewed a short video, in which an actor carried out a series of daily activities, and central scenes' attributes were changed during a movie cut. A high degree of change blindness was observed in both experiments, and these effects were related to scene complexity (Experiment 1) and level of retrieval support (Experiment 2). Most important, participants reported the changed, rather than the initial, event attributes following a failure in change detection. These findings suggest that attentional limitations during encoding contribute to biases in episodic memory.

  4. Integration of heterogeneous features for remote sensing scene classification

    Science.gov (United States)

    Wang, Xin; Xiong, Xingnan; Ning, Chen; Shi, Aiye; Lv, Guofang

    2018-01-01

    Scene classification is one of the most important issues in remote sensing (RS) image processing. We find that features from different channels (shape, spectral, texture, etc.), levels (low-level and middle-level), or perspectives (local and global) could provide various properties for RS images, and then propose a heterogeneous feature framework to extract and integrate heterogeneous features with different types for RS scene classification. The proposed method is composed of three modules (1) heterogeneous features extraction, where three heterogeneous feature types, called DS-SURF-LLC, mean-Std-LLC, and MS-CLBP, are calculated, (2) heterogeneous features fusion, where the multiple kernel learning (MKL) is utilized to integrate the heterogeneous features, and (3) an MKL support vector machine classifier for RS scene classification. The proposed method is extensively evaluated on three challenging benchmark datasets (a 6-class dataset, a 12-class dataset, and a 21-class dataset), and the experimental results show that the proposed method leads to good classification performance. It produces good informative features to describe the RS image scenes. Moreover, the integration of heterogeneous features outperforms some state-of-the-art features on RS scene classification tasks.

  5. Unconscious analyses of visual scenes based on feature conjunctions.

    Science.gov (United States)

    Tachibana, Ryosuke; Noguchi, Yasuki

    2015-06-01

    To efficiently process a cluttered scene, the visual system analyzes statistical properties or regularities of visual elements embedded in the scene. It is controversial, however, whether those scene analyses could also work for stimuli unconsciously perceived. Here we show that our brain performs the unconscious scene analyses not only using a single featural cue (e.g., orientation) but also based on conjunctions of multiple visual features (e.g., combinations of color and orientation information). Subjects foveally viewed a stimulus array (duration: 50 ms) where 4 types of bars (red-horizontal, red-vertical, green-horizontal, and green-vertical) were intermixed. Although a conscious perception of those bars was inhibited by a subsequent mask stimulus, the brain correctly analyzed the information about color, orientation, and color-orientation conjunctions of those invisible bars. The information of those features was then used for the unconscious configuration analysis (statistical processing) of the central bars, which induced a perceptual bias and illusory feature binding in visible stimuli at peripheral locations. While statistical analyses and feature binding are normally 2 key functions of the visual system to construct coherent percepts of visual scenes, our results show that a high-level analysis combining those 2 functions is correctly performed by unconscious computations in the brain. (c) 2015 APA, all rights reserved).

  6. Procedural Media Representation

    OpenAIRE

    Henrysson, Anders

    2002-01-01

    We present a concept for using procedural techniques to represent media. Procedural methods allow us to represent digital media (2D images, 3D environments etc.) with very little information and to render it photo realistically. Since not all kind of content can be created procedurally, traditional media representations (bitmaps, polygons etc.) must be used as well. We have adopted an object-based media representation where an object can be represented either with a procedure or with its trad...

  7. A high-level product representation for automatic design reasoning

    Energy Technology Data Exchange (ETDEWEB)

    Kroll, E.; Qamar, Z.; Mohammad, R. [Texas A and M Univ., College Station, TX (United States). Mechanical Engineering Dept.

    1994-12-31

    A high-level product representation has been developed and implemented, using features for part description and mating conditions between features for the relationships among parts. The underlying ideas are that features are necessary for effective design representation; that spatial and functional relationships among parts of an assembly are best expressed through mating conditions; that assembly features of a part may, at times, be different from its manufacturing features; and that a good representation should be natural, intelligent, comprehensive, and integrated with a visual display. Some new mating conditions have been defined and classified. Several problems concerning the use of features with mating conditions are discussed.

  8. Unsupervised semantic indoor scene classification for robot vision based on context of features using Gist and HSV-SIFT

    Science.gov (United States)

    Madokoro, H.; Yamanashi, A.; Sato, K.

    2013-08-01

    This paper presents an unsupervised scene classification method for actualizing semantic recognition of indoor scenes. Background and foreground features are respectively extracted using Gist and color scale-invariant feature transform (SIFT) as feature representations based on context. We used hue, saturation, and value SIFT (HSV-SIFT) because of its simple algorithm with low calculation costs. Our method creates bags of features for voting visual words created from both feature descriptors to a two-dimensional histogram. Moreover, our method generates labels as candidates of categories for time-series images while maintaining stability and plasticity together. Automatic labeling of category maps can be realized using labels created using adaptive resonance theory (ART) as teaching signals for counter propagation networks (CPNs). We evaluated our method for semantic scene classification using KTH's image database for robot localization (KTH-IDOL), which is popularly used for robot localization and navigation. The mean classification accuracies of Gist, gray SIFT, one class support vector machines (OC-SVM), position-invariant robust features (PIRF), and our method are, respectively, 39.7, 58.0, 56.0, 63.6, and 79.4%. The result of our method is 15.8% higher than that of PIRF. Moreover, we applied our method for fine classification using our original mobile robot. We obtained mean classification accuracy of 83.2% for six zones.

  9. Only "efficient" emotional stimuli affect the content of working memory during free-recollection from natural scenes.

    Science.gov (United States)

    Buttafuoco, Arianna; Pedale, Tiziana; Buchanan, Tony W; Santangelo, Valerio

    2018-02-01

    Emotional events are thought to have privileged access to attention and memory, consuming resources needed to encode competing emotionally neutral stimuli. However, it is not clear whether this detrimental effect is automatic or depends on the successful maintenance of the specific emotional object within working memory. Here, participants viewed everyday scenes including an emotional object among other neutral objects followed by a free-recollection task. Results showed that emotional objects-irrespective of their perceptual saliency-were recollected more often than neutral objects. The probability of being recollected increased as a function of the arousal of the emotional objects, specifically for negative objects. Successful recollection of emotional objects (positive or negative) from a scene reduced the overall number of recollected neutral objects from the same scene. This indicates that only emotional stimuli that are efficient in grabbing (and then consuming) available attentional resources play a crucial role during the encoding of competing information, with a subsequent bias in the recollection of neutral representations.

  10. Familiarity and recollection vs representational models of medial temporal lobe structures: A single-case study.

    Science.gov (United States)

    Lacot, Emilie; Vautier, Stéphane; Kőhler, Stefan; Pariente, Jérémie; Martin, Chris B; Puel, Michèle; Lotterie, Jean-Albert; Barbeau, Emmanuel J

    2017-09-01

    Although it is known that medial temporal lobe (MTL) structures support declarative memory, the fact these structures have different architectonics and circuitry suggests they may also play different functional roles. Selective lesions of MTL structures offer an opportunity to understand these roles. We report, in this study, on JMG, a patient who presents highly unusual lesions that completely affected all MTL structures except for the right hippocampus and parts of neighbouring medial parahippocampal cortex. We first demonstrate that JMG shows preserved recall for visual material on 5 experimental tasks. This finding suggests that his right hippocampus is functional, even though it appears largely disconnected from most of its MTL afferents. In contrast, JMG performed very poorly, as compared to control subjects, on 7 tasks of visual recognition memory for single items. Although he sometimes performed above chance, neither familiarity nor recollection appeared fully preserved. These results indicate that extrahippocampal structures, damaged bilaterally in JMG, perform critical operations for item recognition; and that the hippocampus cannot take over that role, including recollection, when these structures are largely damaged. Finally, in a set of 3 recognition memory tasks with scenes as stimuli, JMG performed at the level of control participants and obtained normal indices of familiarity and recollection. Overall, our findings suggest that the right hippocampus and remnants of parahippocampal cortex can support recognition memory for scenes in the absence of preserved item-recognition memory. The patterns of dissociations, which we report in the present study, provide support for a representational account of the functional organization of MTL structures. Copyright © 2017 Elsevier Ltd. All rights reserved.

  11. Narrative Collage of Image Collections by Scene Graph Recombination.

    Science.gov (United States)

    Fang, Fei; Yi, Miao; Feng, Hui; Hu, Shenghong; Xiao, Chunxia

    2017-10-04

    Narrative collage is an interesting image editing art to summarize the main theme or storyline behind an image collection. We present a novel method to generate narrative images with plausible semantic scene structures. To achieve this goal, we introduce a layer graph and a scene graph to represent relative depth order and semantic relationship between image objects, respectively. We firstly cluster the input image collection to select representative images, and then extract a group of semantic salient objects from each representative image. Both Layer graphs and scene graphs are constructed and combined according to our specific rules for reorganizing the extracted objects in every image. We design an energy model to appropriately locate every object on the final canvas. Experiment results show that our method can produce competitive narrative collage result and works well on a wide range of image collections.

  12. Gordon Craig's Scene Project: a history open to revision

    Directory of Open Access Journals (Sweden)

    Luiz Fernando

    2014-09-01

    Full Text Available The article proposes a review of Gordon Craig’s Scene project, an invention patented in 1910 and developed until 1922. Craig himself kept an ambiguous position whether it was an unfulfilled project or not. His son and biographer Edward Craig sustained that Craig’s original aims were never achieved because of technical limitation, and most of the scholars who examined the matter followed this position. Departing from the actual screen models saved in the Bibliothèque Nationale de France, Craig’s original notebooks, and a short film from 1963, I defend that the patented project and the essay published in 1923 mean, indeed, the materialisation of the dreamed device of the thousand scenes in one scene

  13. Scene recognition based on integrating active learning with dictionary learning

    Science.gov (United States)

    Wang, Chengxi; Yin, Xueyan; Yang, Lin; Gong, Chengrong; Zheng, Caixia; Yi, Yugen

    2018-04-01

    Scene recognition is a significant topic in the field of computer vision. Most of the existing scene recognition models require a large amount of labeled training samples to achieve a good performance. However, labeling image manually is a time consuming task and often unrealistic in practice. In order to gain satisfying recognition results when labeled samples are insufficient, this paper proposed a scene recognition algorithm named Integrating Active Learning and Dictionary Leaning (IALDL). IALDL adopts projective dictionary pair learning (DPL) as classifier and introduces active learning mechanism into DPL for improving its performance. When constructing sampling criterion in active learning, IALDL considers both the uncertainty and representativeness as the sampling criteria to effectively select the useful unlabeled samples from a given sample set for expanding the training dataset. Experiment results on three standard databases demonstrate the feasibility and validity of the proposed IALDL.

  14. SAR Raw Data Generation for Complex Airport Scenes

    Directory of Open Access Journals (Sweden)

    Jia Li

    2014-10-01

    Full Text Available The method of generating the SAR raw data of complex airport scenes is studied in this paper. A formulation of the SAR raw signal model of airport scenes is given. Via generating the echoes from the background, aircrafts and buildings, respectively, the SAR raw data of the unified SAR imaging geometry is obtained from their vector additions. The multipath scattering and the shadowing between the background and different ground covers of standing airplanes and buildings are analyzed. Based on the scattering characteristics, coupling scattering models and SAR raw data models of different targets are given, respectively. A procedure is given to generate the SAR raw data of airport scenes. The SAR images from the simulated raw data demonstrate the validity of the proposed method.

  15. Virtual environments for scene of crime reconstruction and analysis

    Science.gov (United States)

    Howard, Toby L. J.; Murta, Alan D.; Gibson, Simon

    2000-02-01

    This paper describes research conducted in collaboration with Greater Manchester Police (UK), to evalute the utility of Virtual Environments for scene of crime analysis, forensic investigation, and law enforcement briefing and training. We present an illustrated case study of the construction of a high-fidelity virtual environment, intended to match a particular real-life crime scene as closely as possible. We describe and evaluate the combination of several approaches including: the use of the Manchester Scene Description Language for constructing complex geometrical models; the application of a radiosity rendering algorithm with several novel features based on human perceptual consideration; texture extraction from forensic photography; and experiments with interactive walkthroughs and large-screen stereoscopic display of the virtual environment implemented using the MAVERIK system. We also discuss the potential applications of Virtual Environment techniques in the Law Enforcement and Forensic communities.

  16. METHODS FOR THE REPRESENTATION OF THE HELICOIDAL SURFACE

    Directory of Open Access Journals (Sweden)

    SCURTU Liviu-Iacob

    2017-05-01

    Full Text Available In this paper there are presented the graphical methods to determine the parameters of an helicoidal stairs. The first part of this paper shows the used methods to generate the helicoidal curves using descriptive geometry methods. It has represented the state of the art of the generation of a helical surface studies. The second part of this study shows the helical stairs surface representation using descriptive geometry methods. For the representation of the helicoidal stairs are used two projections, the front and top view. A method of the stairs representation is solved using CAD modelling dedicated software. Following the helical surface representation in both methods, has been achieved a comparative study by using two representation methods. Conclusions about these two representation methods are presented in the end of this paper.

  17. Study on Detection and Localization Algorithm of Traffic Signs from Natural Scenes

    Directory of Open Access Journals (Sweden)

    Xian-Zhong Han

    2014-08-01

    Full Text Available Automatic detection and location of traffic signs is an important part of intelligent transportation, especially for unmanned vehicle technology research. For the morphological feature of China road traffic signs, we propose a traffic sign detection method based on color segmentation and shape analysis. Firstly, in order to solve the problems of traffic signs color cast, distortion, and cross-color in natural scenes, the images are processed by white balance, Retinex color enhancement, and affine transformation. Then, the type of traffic signs is discriminated and detected, according to the color and shape characteristics of traffic signs. The experimental results show that this method can effectively detect and recognize traffic signs.

  18. Multiple vehicle routing and dispatching to an emergency scene

    OpenAIRE

    M S Daskin; A Haghani

    1984-01-01

    A model of the distribution of arrival time at the scene of an emergency for the first of many vehicles is developed for the case in which travel times on the links of the network are normally distributed and the path travel times of different vehicles are correlated. The model suggests that the probability that the first vehicle arrives at the scene within a given time may be increased by reducing the path time correlations, even if doing so necessitates increasing the mean path travel time ...

  19. Image Chunking: Defining Spatial Building Blocks for Scene Analysis.

    Science.gov (United States)

    1987-04-01

    mumgs0.USmusa 7.AUWOJO 4. CIUTAC Rm6ANT Wuugme*j James V/. Mlahoney DACA? 6-85-C-00 10 NOQ 1 4-85-K-O 124 Artificial Inteligence Laboratory US USS 545...0197 672 IMAGE CHUWING: DEINING SPATIAL UILDING PLOCKS FOR 142 SCENE ANRLYSIS(U) MASSACHUSETTS INST OF TECH CAIIAIDGE ARTIFICIAL INTELLIGENCE LAO J...Technical Report 980 F-Image Chunking: Defining Spatial Building Blocks for Scene DTm -Analysis S ELECTED James V. Mahoney’ MIT Artificial Intelligence

  20. Improved content aware scene retargeting for retinitis pigmentosa patients

    Directory of Open Access Journals (Sweden)

    Al-Atabany Walid I

    2010-09-01

    Full Text Available Abstract Background In this paper we present a novel scene retargeting technique to reduce the visual scene while maintaining the size of the key features. The algorithm is scalable to implementation onto portable devices, and thus, has potential for augmented reality systems to provide visual support for those with tunnel vision. We therefore test the efficacy of our algorithm on shrinking the visual scene into the remaining field of view for those patients. Methods Simple spatial compression of visual scenes makes objects appear further away. We have therefore developed an algorithm which removes low importance information, maintaining the size of the significant features. Previous approaches in this field have included seam carving, which removes low importance seams from the scene, and shrinkability which dynamically shrinks the scene according to a generated importance map. The former method causes significant artifacts and the latter is inefficient. In this work we have developed a new algorithm, combining the best aspects of both these two previous methods. In particular, our approach is to generate a shrinkability importance map using as seam based approach. We then use it to dynamically shrink the scene in similar fashion to the shrinkability method. Importantly, we have implemented it so that it can be used in real time without prior knowledge of future frames. Results We have evaluated and compared our algorithm to the seam carving and image shrinkability approaches from a content preservation perspective and a compression quality perspective. Also our technique has been evaluated and tested on a trial included 20 participants with simulated tunnel vision. Results show the robustness of our method at reducing scenes up to 50% with minimal distortion. We also demonstrate efficacy in its use for those with simulated tunnel vision of 22 degrees of field of view or less. Conclusions Our approach allows us to perform content aware video

  1. Statutory representation of an entrepreneur in business transactions

    OpenAIRE

    Jareš, Jiří

    2012-01-01

    1 1. Summary This dissertation deals with statutory representation of an entrepreneur. At the start are defined key concepts as entrepreneur, entrepreneurship, in case of legal persons described particular legal forms, difference between acting of physical and legal persons. In the next part are described ways of acting of entrepreneur, direct and indirect representation, contractual and legal representation, There is also explained the difference between acting and decision-making. There is ...

  2. Operator representations of frames

    DEFF Research Database (Denmark)

    Christensen, Ole; Hasannasab, Marzieh

    2017-01-01

    of the properties of the operator T requires more work. For example it is a delicate issue to obtain a representation with a bounded operator, and the availability of such a representation not only depends on the frame considered as a set, but also on the chosen indexing. Using results from operator theory we show......The purpose of this paper is to consider representations of frames {fk}k∈I in a Hilbert space ℋ of the form {fk}k∈I = {Tkf0}k∈I for a linear operator T; here the index set I is either ℤ or ℒ0. While a representation of this form is available under weak conditions on the frame, the analysis...... that by embedding the Hilbert space ℋ into a larger Hilbert space, we can always represent a frame via iterations of a bounded operator, composed with the orthogonal projection onto ℋ. The paper closes with a discussion of an open problem concerning representations of Gabor frames via iterations of a bounded...

  3. Recognition and attention guidance during contextual cueing in real-world scenes: evidence from eye movements.

    Science.gov (United States)

    Brockmole, James R; Henderson, John M

    2006-07-01

    When confronted with a previously encountered scene, what information is used to guide search to a known target? We contrasted the role of a scene's basic-level category membership with its specific arrangement of visual properties. Observers were repeatedly shown photographs of scenes that contained consistently but arbitrarily located targets, allowing target positions to be associated with scene content. Learned scenes were then unexpectedly mirror reversed, spatially translating visual features as well as the target across the display while preserving the scene's identity and concept. Mirror reversals produced a cost as the eyes initially moved toward the position in the display in which the target had previously appeared. The cost was not complete, however; when initial search failed, the eyes were quickly directed to the target's new position. These results suggest that in real-world scenes, shifts of attention are initially based on scene identity, and subsequent shifts are guided by more detailed information regarding scene and object layout.

  4. Representation Elements of Spatial Thinking

    Science.gov (United States)

    Fiantika, F. R.

    2017-04-01

    This paper aims to add a reference in revealing spatial thinking. There several definitions of spatial thinking but it is not easy to defining it. We can start to discuss the concept, its basic a forming representation. Initially, the five sense catch the natural phenomenon and forward it to memory for processing. Abstraction plays a role in processing information into a concept. There are two types of representation, namely internal representation and external representation. The internal representation is also known as mental representation; this representation is in the human mind. The external representation may include images, auditory and kinesthetic which can be used to describe, explain and communicate the structure, operation, the function of the object as well as relationships. There are two main elements, representations properties and object relationships. These elements play a role in forming a representation.

  5. 76 FR 37291 - Representation Case Procedures

    Science.gov (United States)

    2011-06-27

    ... communications must include the following words on the Subject Line--``Request to Attend Public Meeting Regarding... NATIONAL LABOR RELATIONS BOARD 29 CFR Parts 101, 102, 103 RIN 3142-AAO8 Representation Case Procedures AGENCY: National Labor Relations Board. ACTION: Proposed rule; notice of meeting. SUMMARY: The...

  6. Understanding Linear Functions and Their Representations

    Science.gov (United States)

    Wells, Pamela J.

    2015-01-01

    Linear functions are an important part of the middle school mathematics curriculum. Students in the middle grades gain fluency by working with linear functions in a variety of representations (NCTM 2001). Presented in this article is an activity that was used with five eighth-grade classes at three different schools. The activity contains 15 cards…

  7. Mobilities and Representations

    DEFF Research Database (Denmark)

    Thelle, Mikkel

    2017-01-01

    to consider how they and their peers are currently confronting representations of mobility. This is particularly timely given the growing academic focus on practices, material mediation, and nonrepresentational theories, as well as on bodily reactions, emotions, and feelings that, according to those theories......As the centerpiece of the eighth T2M yearbook, the following interview about representations of mobility signals a new and exciting focus area for Mobility in History. In future issues we hope to include reviews that grapple more with how mobilities have been imagined and represented in the arts......, literature, and film. Moreover, we hope the authors of future reviews will reflect on the ways they approached those representations. Such commentaries would provide valuable methodological insights, and we hope to begin that effort with this interview. We have asked four prominent mobility scholars...

  8. Memetics of representation

    Directory of Open Access Journals (Sweden)

    Roberto De Rubertis

    2012-06-01

    Full Text Available This article will discuss about the physiological genesis of representation and then it will illustrate the developments, especially in evolutionary perspective, and it will show how these are mainly a result of accidental circumstances, rather than of deliberate intention of improvement. In particular, it will be argue that the representation has behaved like a meme that has arrived to its own progressive evolution coming into symbiosis with the different cultures in which it has spread, and using in this activity human work “unconsciously”. Finally it will be shown how in this action the geometry is an element key, linked to representation both to construct images using graphics operations and to erect buildings using concrete operations.

  9. Post-representational cartography

    Directory of Open Access Journals (Sweden)

    Rob Kitchin

    2010-03-01

    Full Text Available Over the past decade there has been a move amongst critical cartographers to rethink maps from a post-representational perspective – that is, a vantage point that does not privilege representational modes of thinking (wherein maps are assumed to be mirrors of the world and automatically presumes the ontological security of a map as a map, but rather rethinks and destabilises such notions. This new theorisation extends beyond the earlier critiques of Brian Harley (1989 that argued maps were social constructions. For Harley a map still conveyed the truth of a landscape, albeit its message was bound within the ideological frame of its creator. He thus advocated a strategy of identifying the politics of representation within maps in order to circumnavigate them (to reveal the truth lurking underneath, with the ontology of cartographic practice remaining unquestioned.

  10. Introduction to computer data representation

    CERN Document Server

    Fenwick, Peter

    2014-01-01

    Introduction to Computer Data Representation introduces readers to the representation of data within computers. Starting from basic principles of number representation in computers, the book covers the representation of both integer and floating point numbers, and characters or text. It comprehensively explains the main techniques of computer arithmetic and logical manipulation. The book also features chapters covering the less usual topics of basic checksums and 'universal' or variable length representations for integers, with additional coverage of Gray Codes, BCD codes and logarithmic repre

  11. Representation Discovery using Harmonic Analysis

    CERN Document Server

    Mahadevan, Sridhar

    2008-01-01

    Representations are at the heart of artificial intelligence (AI). This book is devoted to the problem of representation discovery: how can an intelligent system construct representations from its experience? Representation discovery re-parameterizes the state space - prior to the application of information retrieval, machine learning, or optimization techniques - facilitating later inference processes by constructing new task-specific bases adapted to the state space geometry. This book presents a general approach to representation discovery using the framework of harmonic analysis, in particu

  12. Open and scalable analytics of large Earth observation datasets: From scenes to multidimensional arrays using SciDB and GDAL

    Science.gov (United States)

    Appel, Marius; Lahn, Florian; Buytaert, Wouter; Pebesma, Edzer

    2018-04-01

    Earth observation (EO) datasets are commonly provided as collection of scenes, where individual scenes represent a temporal snapshot and cover a particular region on the Earth's surface. Using these data in complex spatiotemporal modeling becomes difficult as soon as data volumes exceed a certain capacity or analyses include many scenes, which may spatially overlap and may have been recorded at different dates. In order to facilitate analytics on large EO datasets, we combine and extend the geospatial data abstraction library (GDAL) and the array-based data management and analytics system SciDB. We present an approach to automatically convert collections of scenes to multidimensional arrays and use SciDB to scale computationally intensive analytics. We evaluate the approach in three study cases on national scale land use change monitoring with Landsat imagery, global empirical orthogonal function analysis of daily precipitation, and combining historical climate model projections with satellite-based observations. Results indicate that the approach can be used to represent various EO datasets and that analyses in SciDB scale well with available computational resources. To simplify analyses of higher-dimensional datasets as from climate model output, however, a generalization of the GDAL data model might be needed. All parts of this work have been implemented as open-source software and we discuss how this may facilitate open and reproducible EO analyses.

  13. How does the brain rapidly learn and reorganize view-invariant and position-invariant object representations in the inferotemporal cortex?

    Science.gov (United States)

    Cao, Yongqiang; Grossberg, Stephen; Markowitz, Jeffrey

    2011-12-01

    All primates depend for their survival on being able to rapidly learn about and recognize objects. Objects may be visually detected at multiple positions, sizes, and viewpoints. How does the brain rapidly learn and recognize objects while scanning a scene with eye movements, without causing a combinatorial explosion in the number of cells that are needed? How does the brain avoid the problem of erroneously classifying parts of different objects together at the same or different positions in a visual scene? In monkeys and humans, a key area for such invariant object category learning and recognition is the inferotemporal cortex (IT). A neural model is proposed to explain how spatial and object attention coordinate the ability of IT to learn invariant category representations of objects that are seen at multiple positions, sizes, and viewpoints. The model clarifies how interactions within a hierarchy of processing stages in the visual brain accomplish this. These stages include the retina, lateral geniculate nucleus, and cortical areas V1, V2, V4, and IT in the brain's What cortical stream, as they interact with spatial attention processes within the parietal cortex of the Where cortical stream. The model builds upon the ARTSCAN model, which proposed how view-invariant object representations are generated. The positional ARTSCAN (pARTSCAN) model proposes how the following additional processes in the What cortical processing stream also enable position-invariant object representations to be learned: IT cells with persistent activity, and a combination of normalizing object category competition and a view-to-object learning law which together ensure that unambiguous views have a larger effect on object recognition than ambiguous views. The model explains how such invariant learning can be fooled when monkeys, or other primates, are presented with an object that is swapped with another object during eye movements to foveate the original object. The swapping procedure is

  14. Additive and polynomial representations

    CERN Document Server

    Krantz, David H; Suppes, Patrick

    1971-01-01

    Additive and Polynomial Representations deals with major representation theorems in which the qualitative structure is reflected as some polynomial function of one or more numerical functions defined on the basic entities. Examples are additive expressions of a single measure (such as the probability of disjoint events being the sum of their probabilities), and additive expressions of two measures (such as the logarithm of momentum being the sum of log mass and log velocity terms). The book describes the three basic procedures of fundamental measurement as the mathematical pivot, as the utiliz

  15. On the spinor representation

    Energy Technology Data Exchange (ETDEWEB)

    Hoff da Silva, J.M.; Rogerio, R.J.B. [Universidade Estadual Paulista, Departamento de Fisica e Quimica, Guaratingueta, SP (Brazil); Villalobos, C.H.C. [Universidade Estadual Paulista, Departamento de Fisica e Quimica, Guaratingueta, SP (Brazil); Universidade Federal Fluminense, Instituto de Fisica, Niteroi, RJ (Brazil); Rocha, Roldao da [Universidade Federal do ABC-UFABC, Centro de Matematica, Computacao e Cognicao, Santo Andre (Brazil)

    2017-07-15

    A systematic study of the spinor representation by means of the fermionic physical space is accomplished and implemented. The spinor representation space is shown to be constrained by the Fierz-Pauli-Kofink identities among the spinor bilinear covariants. A robust geometric and topological structure can be manifested from the spinor space, wherein the first and second homotopy groups play prominent roles on the underlying physical properties, associated to fermionic fields. The mapping that changes spinor fields classes is then exemplified, in an Einstein-Dirac system that provides the spacetime generated by a fermion. (orig.)

  16. Fuzzy Emotional Semantic Analysis and Automated Annotation of Scene Images

    Directory of Open Access Journals (Sweden)

    Jianfang Cao

    2015-01-01

    Full Text Available With the advances in electronic and imaging techniques, the production of digital images has rapidly increased, and the extraction and automated annotation of emotional semantics implied by images have become issues that must be urgently addressed. To better simulate human subjectivity and ambiguity for understanding scene images, the current study proposes an emotional semantic annotation method for scene images based on fuzzy set theory. A fuzzy membership degree was calculated to describe the emotional degree of a scene image and was implemented using the Adaboost algorithm and a back-propagation (BP neural network. The automated annotation method was trained and tested using scene images from the SUN Database. The annotation results were then compared with those based on artificial annotation. Our method showed an annotation accuracy rate of 91.2% for basic emotional values and 82.4% after extended emotional values were added, which correspond to increases of 5.5% and 8.9%, respectively, compared with the results from using a single BP neural network algorithm. Furthermore, the retrieval accuracy rate based on our method reached approximately 89%. This study attempts to lay a solid foundation for the automated emotional semantic annotation of more types of images and therefore is of practical significance.

  17. Evaluating Color Descriptors for Object and Scene Recognition

    NARCIS (Netherlands)

    van de Sande, K.E.A.; Gevers, T.; Snoek, C.G.M.

    2010-01-01

    Image category recognition is important to access visual information on the level of objects and scene types. So far, intensity-based descriptors have been widely used for feature extraction at salient points. To increase illumination invariance and discriminative power, color descriptors have been

  18. Non-uniform crosstalk reduction for dynamic scenes

    NARCIS (Netherlands)

    Smit, F.A.; Liere, van R.; Fröhlich, B.

    2007-01-01

    Stereo displays suffer from crosstalk, an effect that reduces or even inhibits the viewer's ability to correctly perceive depth. Previous work on software crosstalk reduction focussed on the preprocessing of static scenes which are viewed from a fixed viewpoint. However, in virtual environments

  19. Range and intensity vision for rock-scene segmentation

    CSIR Research Space (South Africa)

    Mkwelo, SG

    2007-11-01

    Full Text Available This paper presents another approach to segmenting a scene of rocks on a conveyor belt for the purposes of measuring rock size. Rock size estimation instruments are used to monitor, optimize and control milling and crushing in the mining industry...

  20. Modelling Technology for Building Fire Scene with Virtual Geographic Environment

    Science.gov (United States)

    Song, Y.; Zhao, L.; Wei, M.; Zhang, H.; Liu, W.

    2017-09-01

    Building fire is a risky activity that can lead to disaster and massive destruction. The management and disposal of building fire has always attracted much interest from researchers. Integrated Virtual Geographic Environment (VGE) is a good choice for building fire safety management and emergency decisions, in which a more real and rich fire process can be computed and obtained dynamically, and the results of fire simulations and analyses can be much more accurate as well. To modelling building fire scene with VGE, the application requirements and modelling objective of building fire scene were analysed in this paper. Then, the four core elements of modelling building fire scene (the building space environment, the fire event, the indoor Fire Extinguishing System (FES) and the indoor crowd) were implemented, and the relationship between the elements was discussed also. Finally, with the theory and framework of VGE, the technology of building fire scene system with VGE was designed within the data environment, the model environment, the expression environment, and the collaborative environment as well. The functions and key techniques in each environment are also analysed, which may provide a reference for further development and other research on VGE.

  1. Words Matter: Scene Text for Image Classification and Retrieval

    NARCIS (Netherlands)

    Karaoglu, S.; Tao, R.; Gevers, T.; Smeulders, A.W.M.

    Text in natural images typically adds meaning to an object or scene. In particular, text specifies which business places serve drinks (e.g., cafe, teahouse) or food (e.g., restaurant, pizzeria), and what kind of service is provided (e.g., massage, repair). The mere presence of text, its words, and

  2. Estimating cotton canopy ground cover from remotely sensed scene reflectance

    International Nuclear Information System (INIS)

    Maas, S.J.

    1998-01-01

    Many agricultural applications require spatially distributed information on growth-related crop characteristics that could be supplied through aircraft or satellite remote sensing. A study was conducted to develop and test a methodology for estimating plant canopy ground cover for cotton (Gossypium hirsutum L.) from scene reflectance. Previous studies indicated that a relatively simple relationship between ground cover and scene reflectance could be developed based on linear mixture modeling. Theoretical analysis indicated that the effects of shadows in the scene could be compensated for by averaging the results obtained using scene reflectance in the red and near-infrared wavelengths. The methodology was tested using field data collected over several years from cotton test plots in Texas and California. Results of the study appear to verify the utility of this approach. Since the methodology relies on information that can be obtained solely through remote sensing, it would be particularly useful in applications where other field information, such as plant size, row spacing, and row orientation, is unavailable

  3. Ontology of a scene based on Java 3D architecture.

    Directory of Open Access Journals (Sweden)

    Rubén González Crespo

    2009-12-01

    Full Text Available The present article seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring of the Web3D. Java was selected because the language recommended by the W3C Consortium for the Development of the Web3D oriented applications as from X3D standard is Xj3D which compositionof their Schemas is based the architecture of Java3D In first instance identifies the domain and scope of the ontology, defining classes and subclasses that comprise from Java3D architecture and the essential elements of a scene, as its point of origin, the field of rotation, translation The limitation of the scene and the definition of shaders, then define the slots that are declared in RDF as a framework for describing the properties of the classes established from identifying thedomain and range of each class, then develops composition of the OWL ontology on SWOOP Finally, be perform instantiations of the ontology building for a Iconosphere object as from class expressions defined.

  4. Audio scene segmentation for video with generic content

    Science.gov (United States)

    Niu, Feng; Goela, Naveen; Divakaran, Ajay; Abdel-Mottaleb, Mohamed

    2008-01-01

    In this paper, we present a content-adaptive audio texture based method to segment video into audio scenes. The audio scene is modeled as a semantically consistent chunk of audio data. Our algorithm is based on "semantic audio texture analysis." At first, we train GMM models for basic audio classes such as speech, music, etc. Then we define the semantic audio texture based on those classes. We study and present two types of scene changes, those corresponding to an overall audio texture change and those corresponding to a special "transition marker" used by the content creator, such as a short stretch of music in a sitcom or silence in dramatic content. Unlike prior work using genre specific heuristics, such as some methods presented for detecting commercials, we adaptively find out if such special transition markers are being used and if so, which of the base classes are being used as markers without any prior knowledge about the content. Our experimental results show that our proposed audio scene segmentation works well across a wide variety of broadcast content genres.

  5. Range sections as rock models for intensity rock scene segmentation

    CSIR Research Space (South Africa)

    Mkwelo, S

    2007-11-01

    Full Text Available This paper presents another approach to segmenting a scene of rocks on a conveyor belt for the purposes of measuring rock size. Rock size estimation instruments are used to monitor, optimize and control milling and crushing in the mining industry...

  6. Coping with Perceived Ethnic Prejudice on the Gay Scene

    Science.gov (United States)

    Jaspal, Rusi

    2017-01-01

    There has been only cursory research into the sociological and psychological aspects of ethnic/racial discrimination among ethnic minority gay and bisexual men, and none that focuses specifically upon British ethnic minority gay men. This article focuses on perceptions of intergroup relations on the gay scene among young British South Asian gay…

  7. Semantic Categorization Precedes Affective Evaluation of Visual Scenes

    Science.gov (United States)

    Nummenmaa, Lauri; Hyona, Jukka; Calvo, Manuel G.

    2010-01-01

    We compared the primacy of affective versus semantic categorization by using forced-choice saccadic and manual response tasks. Participants viewed paired emotional and neutral scenes involving humans or animals flashed rapidly in extrafoveal vision. Participants were instructed to categorize the targets by saccading toward the location occupied by…

  8. Cultural heritage and history in the European metal scene

    NARCIS (Netherlands)

    Klepper, de S.; Molpheta, S.; Pille, S.; Saouma, R.; During, R.; Muilwijk, M.

    2007-01-01

    This paper represents an inquiry on the use of history and cultural heritage in the metal scene. It is an attempt to show how history and cultural heritage can possibly be spread among people using an unconventional way. The followed research method was built on an explorative study that included an

  9. The role of memory for visual search in scenes.

    Science.gov (United States)

    Le-Hoa Võ, Melissa; Wolfe, Jeremy M

    2015-03-01

    Many daily activities involve looking for something. The ease with which these searches are performed often allows one to forget that searching represents complex interactions between visual attention and memory. Although a clear understanding exists of how search efficiency will be influenced by visual features of targets and their surrounding distractors or by the number of items in the display, the role of memory in search is less well understood. Contextual cueing studies have shown that implicit memory for repeated item configurations can facilitate search in artificial displays. When searching more naturalistic environments, other forms of memory come into play. For instance, semantic memory provides useful information about which objects are typically found where within a scene, and episodic scene memory provides information about where a particular object was seen the last time a particular scene was viewed. In this paper, we will review work on these topics, with special emphasis on the role of memory in guiding search in organized, real-world scenes. © 2015 New York Academy of Sciences.

  10. Semi-Supervised Multitask Learning for Scene Recognition.

    Science.gov (United States)

    Lu, Xiaoqiang; Li, Xuelong; Mou, Lichao

    2015-09-01

    Scene recognition has been widely studied to understand visual information from the level of objects and their relationships. Toward scene recognition, many methods have been proposed. They, however, encounter difficulty to improve the accuracy, mainly due to two limitations: 1) lack of analysis of intrinsic relationships across different scales, say, the initial input and its down-sampled versions and 2) existence of redundant features. This paper develops a semi-supervised learning mechanism to reduce the above two limitations. To address the first limitation, we propose a multitask model to integrate scene images of different resolutions. For the second limitation, we build a model of sparse feature selection-based manifold regularization (SFSMR) to select the optimal information and preserve the underlying manifold structure of data. SFSMR coordinates the advantages of sparse feature selection and manifold regulation. Finally, we link the multitask model and SFSMR, and propose the semi-supervised learning method to reduce the two limitations. Experimental results report the improvements of the accuracy in scene recognition.

  11. Characteristics of nontrauma scene flights for air medical transport.

    Science.gov (United States)

    Krebs, Margaret G; Fletcher, Erica N; Werman, Howard; McKenzie, Lara B

    2014-01-01

    Little is known about the use of air medical transport for patients with medical, rather than traumatic, emergencies. This study describes the practices of air transport programs, with respect to nontrauma scene responses, in several areas throughout the United States and Canada. A descriptive, retrospective study was conducted of all nontrauma scene flights from 2008 and 2009. Flight information and patient demographic data were collected from 5 air transport programs. Descriptive statistics were used to examine indications for transport, Glasgow Coma Scale Scores, and loaded miles traveled. A total of 1,785 nontrauma scene flights were evaluated. The percentage of scene flights contributed by nontraumatic emergencies varied between programs, ranging from 0% to 44.3%. The most common indication for transport was cardiac, nonST-segment elevation myocardial infarction (22.9%). Cardiac arrest was the indication for transport in 2.5% of flights. One air transport program reported a high percentage (49.4) of neurologic, stroke, flights. The use of air transport for nontraumatic emergencies varied considerably between various air transport programs and regions. More research is needed to evaluate which nontraumatic emergencies benefit from air transport. National guidelines regarding the use of air transport for nontraumatic emergencies are needed. Copyright © 2014 Air Medical Journal Associates. Published by Elsevier Inc. All rights reserved.

  12. Conference scene: Select Biosciences Epigenetics Europe 2010.

    Science.gov (United States)

    Razvi, Enal S

    2011-02-01

    The field of epigenetics is now on a geometric rise, driven in a large part by the realization that modifiers of chromatin are key regulators of biological processes in vivo. The three major classes of epigenetic effectors are DNA methylation, histone post-translational modifications (such as acetylation, methylation or phosphorylation) and small noncoding RNAs (most notably microRNAs). In this article, I report from Select Biosciences Epigenetics Europe 2010 industry conference held on 14-15 September 2010 at The Burlington Hotel, Dublin, Ireland. This industry conference was extremely well attended with a global pool of delegates representing the academic research community, biotechnology companies and pharmaceutical companies, as well as the technology/tool developers. This conference represented the current state of the epigenetics community with cancer/oncology as a key driver. In fact, it has been estimated that approximately 45% of epigenetic researchers today identify cancer/oncology as their main area of focus vis-à-vis their epigenetic research efforts.

  13. Stereotype Representation of Women in Nigerian Films

    Directory of Open Access Journals (Sweden)

    Andrew Ali Ibbi

    2018-04-01

    Full Text Available The stereotype representation of women in Nollywood films has attracted criticisms from the society with feminists clamoring for a review of the way women are projected. This study looks at the various issues associated with stereotype representation as a concept in film. The Feminist Media Theory was used as supporting theory for the paper. Part of the recommendations for the paper is the need for research to be properly conducted on the society before screenplays are written, to avoid misleading the public.

  14. The Effect of Marijuana Scenes in Anti-marijuana Public Service Announcements on Adolescents’ Evaluation of Ad Effectiveness

    OpenAIRE

    Kang, Yahui; Cappella, Joseph N.; Fishbein, Martin

    2009-01-01

    This study explored the possible negative impact of a specific ad feature—marijuana scenes—on adolescents’ perception of ad effectiveness. A secondary data analysis was conducted on adolescents’ evaluations of 60 anti-marijuana public service announcements (PSAs) that were a part of national and state anti-drug campaigns directed at adolescents. The major finding of the study was that marijuana scenes in anti-marijuana PSAs negatively affected ad liking and thought valence toward the ads amon...

  15. Going beyond representational anthropology

    DEFF Research Database (Denmark)

    Winther, Ida Wentzel

    Going beyond representational anthropology: Re-presenting bodily, emotional and virtual practices in everyday life. Separated youngsters and families in Greenland Greenland is a huge island, with a total of four high-schools. Many youngsters (age 16-18) move far away from home in order to get...

  16. Reflection on Political Representation

    DEFF Research Database (Denmark)

    Kusche, Isabel

    2017-01-01

    This article compares how Members of Parliament in the United Kingdom and Ireland reflect on constituency service as an aspect of political representation. It differs from existing research on the constituency role of MPs in two regards. First, it approaches the question from a sociological viewp...

  17. Social representations about cancer

    Directory of Open Access Journals (Sweden)

    Andreja Cirila Škufca

    2003-09-01

    Full Text Available In this article we are presenting the results of the comparison study on social representations and causal attributions about cancer. We compared a breast cancer survivors group and control group without own experience of cancer of their own. Although social representations about cancer differ in each group, they are closely related to the concept of suffering, dying and death. We found differences in causal attribution of cancer. In both groups we found a category of risky behavior, which attributes a responsibility for a disease to an individual. Besides these factors we found predominate stress and psychological influences in cancer survivors group. On the other hand control group indicated factors outside the ones control e.g. heredity and environmental factors. Representations about a disease inside person's social space are important in co-shaping the individual process of coping with own disease. Since these representations are not always coherent with the knowledge of modern medicine their knowledge and appreciation in the course of treatment is of great value. We find the findingss of applied social psychology important as starting points in the therapeutic work with patients.

  18. The Problem of Representation

    Science.gov (United States)

    Tervo, Juuso

    2012-01-01

    In "Postphysical Vision: Art Education's Challenge in an Age of Globalized Aesthetics (AMondofesto)" (2008) and "Beyond Aesthetics: Returning Force and Truth to Art and Its Education" (2009), jan jagodzinski argued for politics that go "beyond" representation--a project that radically questions visual culture…

  19. Women and political representation.

    Science.gov (United States)

    Rathod, P B

    1999-01-01

    A remarkable progress in women's participation in politics throughout the world was witnessed in the final decade of the 20th century. According to the Inter-Parliamentary Union report, there were only eight countries with no women in their legislatures in 1998. The number of women ministers at the cabinet level worldwide doubled in a decade, and the number of countries without any women ministers dropped from 93 to 48 during 1987-96. However, this progress is far from satisfactory. Political representation of women, minorities, and other social groups is still inadequate. This may be due to a complex combination of socioeconomic, cultural, and institutional factors. The view that women's political participation increases with social and economic development is supported by data from the Nordic countries, where there are higher proportions of women legislators than in less developed countries. While better levels of socioeconomic development, having a women-friendly political culture, and higher literacy are considered favorable factors for women's increased political representation, adopting one of the proportional representation systems (such as a party-list system, a single transferable vote system, or a mixed proportional system with multi-member constituencies) is the single factor most responsible for the higher representation of women.

  20. Technicolor/INRIA team at the MediaEval 2013 Violent Scenes Detection Task

    OpenAIRE

    Penet , Cédric; Demarty , Claire-Hélène; Gravier , Guillaume; Gros , Patrick

    2013-01-01

    International audience; This paper presents the work done at Technicolor and INRIA regarding the MediaEval 2013 Violent Scenes Detection task, which aims at detecting violent scenes in movies. We participated in both the objective and the subjective subtasks.

  1. 3D Aware Correction and Completion of Depth Maps in Piecewise Planar Scenes

    KAUST Repository

    Thabet, Ali Kassem; Lahoud, Jean; Asmar, Daniel; Ghanem, Bernard

    2015-01-01

    RGB-D sensors are popular in the computer vision community, especially for problems of scene understanding, semantic scene labeling, and segmentation. However, most of these methods depend on reliable input depth measurements, while discarding

  2. Suspiciousness perception in dynamic scenes: a comparison of CCTV operators and novices.

    Directory of Open Access Journals (Sweden)

    Christina Jayne Howard

    2013-08-01

    Full Text Available Perception of scenes has typically been investigated by using static or simplified visual displays. How attention is used to perceive and evaluate dynamic, realistic scenes is more poorly understood, in part due to the problem of comparing eye fixations to moving stimuli across observers. When the task and stimulus is common across observers, consistent fixation location can indicate that that region has high goal-based relevance. Here we investigated these issues when an observer has a specific, and naturalistic, task: closed-circuit television (CCTV monitoring. We concurrently recorded eye movements and ratings of perceived suspiciousness as different observers watched the same set of clips from real CCTV footage. Trained CCTV operators showed a greater consistency in fixation location and greater consistency in suspiciousness judgements than untrained observers. Training appears to increase between-operators consistency by learning 'knowing what to look for' in these scenes. We used a novel ‘Dynamic Area of Focus (DAF’ analysis to show that in CCTV monitoring there is a temporal relationship between eye movements and subsequent manual responses, as we have previously found for a sports video watching task. For trained CCTV operators and for untrained observers, manual responses were most highly related to between-observer eye position spread when a temporal lag was introduced between the fixation and response data. Shortly after between-observer eye positions became most similar, observers tended to push the joystick to indicate perceived suspiciousness. Conversely, shortly after between-observer eye positions became dissimilar, observers tended to rate suspiciousness as low. These data provide further support for this DAF method as an important tool for examining goal-directed fixation behaviour when the stimulus is a real moving image.

  3. Vision and the representation of the surroundings in spatial memory.

    Science.gov (United States)

    Tatler, Benjamin W; Land, Michael F

    2011-02-27

    One of the paradoxes of vision is that the world as it appears to us and the image on the retina at any moment are not much like each other. The visual world seems to be extensive and continuous across time. However, the manner in which we sample the visual environment is neither extensive nor continuous. How does the brain reconcile these differences? Here, we consider existing evidence from both static and dynamic viewing paradigms together with the logical requirements of any representational scheme that would be able to support active behaviour. While static scene viewing paradigms favour extensive, but perhaps abstracted, memory representations, dynamic settings suggest sparser and task-selective representation. We suggest that in dynamic settings where movement within extended environments is required to complete a task, the combination of visual input, egocentric and allocentric representations work together to allow efficient behaviour. The egocentric model serves as a coding scheme in which actions can be planned, but also offers a potential means of providing the perceptual stability that we experience.

  4. Vision and the representation of the surroundings in spatial memory

    Science.gov (United States)

    Tatler, Benjamin W.; Land, Michael F.

    2011-01-01

    One of the paradoxes of vision is that the world as it appears to us and the image on the retina at any moment are not much like each other. The visual world seems to be extensive and continuous across time. However, the manner in which we sample the visual environment is neither extensive nor continuous. How does the brain reconcile these differences? Here, we consider existing evidence from both static and dynamic viewing paradigms together with the logical requirements of any representational scheme that would be able to support active behaviour. While static scene viewing paradigms favour extensive, but perhaps abstracted, memory representations, dynamic settings suggest sparser and task-selective representation. We suggest that in dynamic settings where movement within extended environments is required to complete a task, the combination of visual input, egocentric and allocentric representations work together to allow efficient behaviour. The egocentric model serves as a coding scheme in which actions can be planned, but also offers a potential means of providing the perceptual stability that we experience. PMID:21242146

  5. Usage of semantic representations in recognition memory.

    Science.gov (United States)

    Nishiyama, Ryoji; Hirano, Tetsuji; Ukita, Jun

    2017-11-01

    Meanings of words facilitate false acceptance as well as correct rejection of lures in recognition memory tests, depending on the experimental context. This suggests that semantic representations are both directly and indirectly (i.e., mediated by perceptual representations) used in remembering. Studies using memory conjunction errors (MCEs) paradigms, in which the lures consist of component parts of studied words, have reported semantic facilitation of rejection of the lures. However, attending to components of the lures could potentially cause this. Therefore, we investigated whether semantic overlap of lures facilitates MCEs using Japanese Kanji words in which a whole-word image is more concerned in reading. Experiments demonstrated semantic facilitation of MCEs in a delayed recognition test (Experiment 1), and in immediate recognition tests in which participants were prevented from using phonological or orthographic representations (Experiment 2), and the salient effect on individuals with high semantic memory capacities (Experiment 3). Additionally, analysis of the receiver operating characteristic suggested that this effect is attributed to familiarity-based memory judgement and phantom recollection. These findings indicate that semantic representations can be directly used in remembering, even when perceptual representations of studied words are available.

  6. Standardization of beam line representations

    International Nuclear Information System (INIS)

    Carey, David C.

    1998-01-01

    Standardization of beam line representations means that a single set of data can be used in many situations to represent a beam line. This set of data should be the same no matter what the program to be run or the calculation to be made. We have concerned ourselves with three types of standardization: (1) The same set of data should be usable by different programs. (2) The inclusion of other items in the data, such as calculations to be done, units to be used, or preliminary specifications, should be in a notation similar to the lattice specification. (3) A single set of data should be used to represent a given beam line, no matter what is being modified or calculated. The specifics of what is to be modified or calculated can be edited into the data as part of the calculation. These three requirements all have aspects not previously discussed in a public forum. Implementations into TRANSPORT will be discussed

  7. Standardization of beam line representations

    International Nuclear Information System (INIS)

    Carey, David C.

    1999-01-01

    Standardization of beam line representations means that a single set of data can be used in many situations to represent a beam line. This set of data should be the same no matter what the program to be run or the calculation to be made. We have concerned ourselves with three types of standardization: (1) The same set of data should be usable by different programs. (2) The inclusion of other items in the data, such as calculations to be done, units to be used, or preliminary specifications, should be in a notation similar to the lattice specification. (3) A single set of data should be used to represent a given beam line, no matter what is being modified or calculated. The specifics of what is to be modified or calculated can be edited into the data as part of the calculation. These three requirements all have aspects not previously discussed in a public forum. Implementations into TRANSPORT will be discussed

  8. Standard model of knowledge representation

    Science.gov (United States)

    Yin, Wensheng

    2016-09-01

    Knowledge representation is the core of artificial intelligence research. Knowledge representation methods include predicate logic, semantic network, computer programming language, database, mathematical model, graphics language, natural language, etc. To establish the intrinsic link between various knowledge representation methods, a unified knowledge representation model is necessary. According to ontology, system theory, and control theory, a standard model of knowledge representation that reflects the change of the objective world is proposed. The model is composed of input, processing, and output. This knowledge representation method is not a contradiction to the traditional knowledge representation method. It can express knowledge in terms of multivariate and multidimensional. It can also express process knowledge, and at the same time, it has a strong ability to solve problems. In addition, the standard model of knowledge representation provides a way to solve problems of non-precision and inconsistent knowledge.

  9. Recursive 3D-reconstruction of structured scenes using a moving camera - application to robotics

    International Nuclear Information System (INIS)

    Boukarri, Bachir

    1989-01-01

    This thesis is devoted to the perception of a structured environment, and proposes a new method which allows a 3D-reconstruction of an interesting part of the world using a mobile camera. Our work is divided into three essential parts dedicated to 2D-information aspect, 3D-information aspect, and a validation of the method. In the first part, we present a method which produces a topologic and geometric image representation based on 'segment' and 'junction' features. Then, a 2D-matching method based on a hypothesis prediction and verification algorithm is proposed to match features issued from two successive images. The second part deals with 3D-reconstruction using a triangulation technique, and discuses our new method introducing an 'Estimation-Construction-Fusion' process. This ensures a complete and accurate 3D-representation, and a permanent position estimation of the camera with respect to the model. The merging process allows refinement of the 3D-representation using a powerful tool: a Kalman Filter. In the last part, experimental results issued from simulated and real data images are reported to show the efficiency of the method. (author) [fr

  10. A view not to be missed: Salient scene content interferes with cognitive restoration

    NARCIS (Netherlands)

    van der Jagt, A.P.N.; Craig, Tony; Brewer, Mark J.; Pearson, David G.

    2017-01-01

    Attention Restoration Theory (ART) states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that

  11. Scene complexity: influence on perception, memory, and development in the medial temporal lobe

    Directory of Open Access Journals (Sweden)

    Xiaoqian J Chai

    2010-03-01

    Full Text Available Regions in the medial temporal lobe (MTL and prefrontal cortex (PFC are involved in memory formation for scenes in both children and adults. The development in children and adolescents of successful memory encoding for scenes has been associated with increased activation in PFC, but not MTL, regions. However, evidence suggests that a functional subregion of the MTL that supports scene perception, located in the parahippocampal gyrus (PHG, goes through a prolonged maturation process. Here we tested the hypothesis that maturation of scene perception supports the development of memory for complex scenes. Scenes were characterized by their levels of complexity defined by the number of unique object categories depicted in the scene. Recognition memory improved with age, in participants ages 8-24, for high, but not low, complexity scenes. High-complexity compared to low-complexity scenes activated a network of regions including the posterior PHG. The difference in activations for high- versus low- complexity scenes increased with age in the right posterior PHG. Finally, activations in right posterior PHG were associated with age-related increases in successful memory formation for high-, but not low-, complexity scenes. These results suggest that functional maturation of the right posterior PHG plays a critical role in the development of enduring long-term recollection for high-complexity scenes.

  12. Separate and simultaneous adjustment of light qualities in a real scene

    NARCIS (Netherlands)

    Xia, L.; Pont, S.C.; Heynderickx, I.E.J.R.

    2017-01-01

    Humans are able to estimate light field properties in a scene in that they have expectations of the objects' appearance inside it. Previously, we probed such expectations in a real scene by asking whether a "probe object" fitted a real scene with regard to its lighting. But how well are observers

  13. Guidance of Attention to Objects and Locations by Long-Term Memory of Natural Scenes

    Science.gov (United States)

    Becker, Mark W.; Rasmussen, Ian P.

    2008-01-01

    Four flicker change-detection experiments demonstrate that scene-specific long-term memory guides attention to both behaviorally relevant locations and objects within a familiar scene. Participants performed an initial block of change-detection trials, detecting the addition of an object to a natural scene. After a 30-min delay, participants…

  14. Mirth and Murder: Crime Scene Investigation as a Work Context for Examining Humor Applications

    Science.gov (United States)

    Roth, Gene L.; Vivona, Brian

    2010-01-01

    Within work settings, humor is used by workers for a wide variety of purposes. This study examines humor applications of a specific type of worker in a unique work context: crime scene investigation. Crime scene investigators examine death and its details. Members of crime scene units observe death much more frequently than other police officers…

  15. Visual search for changes in scenes creates long-term, incidental memory traces.

    Science.gov (United States)

    Utochkin, Igor S; Wolfe, Jeremy M

    2018-05-01

    Humans are very good at remembering large numbers of scenes over substantial periods of time. But how good are they at remembering changes to scenes? In this study, we tested scene memory and change detection two weeks after initial scene learning. In Experiments 1-3, scenes were learned incidentally during visual search for change. In Experiment 4, observers explicitly memorized scenes. At test, after two weeks observers were asked to discriminate old from new scenes, to recall a change that they had detected in the study phase, or to detect a newly introduced change in the memorization experiment. Next, they performed a change detection task, usually looking for the same change as in the study period. Scene recognition memory was found to be similar in all experiments, regardless of the study task. In Experiment 1, more difficult change detection produced better scene memory. Experiments 2 and 3 supported a "depth-of-processing" account for the effects of initial search and change detection on incidental memory for scenes. Of most interest, change detection was faster during the test phase than during the study phase, even when the observer had no explicit memory of having found that change previously. This result was replicated in two of our three change detection experiments. We conclude that scenes can be encoded incidentally as well as explicitly and that changes in those scenes can leave measurable traces even if they are not explicitly recalled.

  16. Defining spatial relations in a specific ontology for automated scene creation

    Directory of Open Access Journals (Sweden)

    D. Contraş

    2013-06-01

    Full Text Available This paper presents the approach of building an ontology for automatic scene generation. Every scene contains various elements (backgrounds, characters, objects which are spatially interrelated. The article focuses on these spatial and temporal relationships of the elements constituting a scene.

  17. Constructing visual representations

    DEFF Research Database (Denmark)

    Huron, Samuel; Jansen, Yvonne; Carpendale, Sheelagh

    2014-01-01

    tangible building blocks. We learned that all participants, most of whom had little experience in visualization authoring, were readily able to create and talk about their own visualizations. Based on our observations, we discuss participants’ actions during the development of their visual representations......The accessibility of infovis authoring tools to a wide audience has been identified as a major research challenge. A key task in the authoring process is the development of visual mappings. While the infovis community has long been deeply interested in finding effective visual mappings......, comparatively little attention has been placed on how people construct visual mappings. In this paper, we present the results of a study designed to shed light on how people transform data into visual representations. We asked people to create, update and explain their own information visualizations using only...

  18. Europe representations in textbooks

    OpenAIRE

    Brennetot , Arnaud

    2011-01-01

    This EuroBroadMap working paper presents an analysis of textbooks dealing with the representations of Europe and European Union. In most of these textbooks from secondary school, the teaching of the geography of Europe precedes the evocation of the EU. Europe is often depicted as a given object, reduced to a number of structural aspects (relief, climate, demography, traditional cultures, economic activities, etc.) whose only common point is their location within conventional boundaries. Such ...

  19. Non-Representational Theory

    DEFF Research Database (Denmark)

    Jensen, Ole B.

    2016-01-01

    Dette kapitel gennemgår den såkaldte ”Non-Representational Theory” (NRT), der primært er kendt fra den Angelsaksiske humangeografi, og som særligt er blevet fremført af den engelske geograf Nigel Thrift siden midten af 2000 årtiet. Da positionen ikke kan siges at være specielt homogen vil kapitlet...

  20. Harmonic Analysis and Group Representation

    CERN Document Server

    Figa-Talamanca, Alessandro

    2011-01-01

    This title includes: Lectures - A. Auslander, R. Tolimeri - Nilpotent groups and abelian varieties, M Cowling - Unitary and uniformly bounded representations of some simple Lie groups, M. Duflo - Construction de representations unitaires d'un groupe de Lie, R. Howe - On a notion of rank for unitary representations of the classical groups, V.S. Varadarajan - Eigenfunction expansions of semisimple Lie groups, and R. Zimmer - Ergodic theory, group representations and rigidity; and, Seminars - A. Koranyi - Some applications of Gelfand pairs in classical analysis.

  1. Functional representations for quantized fields

    International Nuclear Information System (INIS)

    Jackiw, R.

    1988-01-01

    This paper provides information on Representing transformations in quantum theory bosonic quantum field theories: Schrodinger Picture; Represnting Transformations in Bosonic Quantum Field Theory; Two-Dimensional Conformal Transformations, Schrodinger picture representation, Fock space representation, Inequivalent Schrodinger picture representations; Discussion, Self-Dual and Other Models; Field Theory in de Sitter Space. Fermionic Quantum Field Theories: Schroedinger Picture; Schrodinger Picture Representation for Two-Dimensional; Conformal Transformations; Fock Space Dynamics in the Schrodinger Picture; Fock Space Evaluation of Anomalous Current and Conformal Commutators

  2. Deep Residual Network Predicts Cortical Representation and Organization of Visual Features for Rapid Categorization.

    Science.gov (United States)

    Wen, Haiguang; Shi, Junxing; Chen, Wei; Liu, Zhongming

    2018-02-28

    The brain represents visual objects with topographic cortical patterns. To address how distributed visual representations enable object categorization, we established predictive encoding models based on a deep residual network, and trained them to predict cortical responses to natural movies. Using this predictive model, we mapped human cortical representations to 64,000 visual objects from 80 categories with high throughput and accuracy. Such representations covered both the ventral and dorsal pathways, reflected multiple levels of object features, and preserved semantic relationships between categories. In the entire visual cortex, object representations were organized into three clusters of categories: biological objects, non-biological objects, and background scenes. In a finer scale specific to each cluster, object representations revealed sub-clusters for further categorization. Such hierarchical clustering of category representations was mostly contributed by cortical representations of object features from middle to high levels. In summary, this study demonstrates a useful computational strategy to characterize the cortical organization and representations of visual features for rapid categorization.

  3. Enhancing Visual Basic GUI Applications using VRML Scenes

    OpenAIRE

    Bala Dhandayuthapani Veerasamy

    2010-01-01

    Rapid Application Development (RAD) enables ever expanding needs for speedy development of computer application programs that are sophisticated, reliable, and full-featured. Visual Basic was the first RAD tool for the Windows operating system, and too many people say still it is the best. To provide very good attraction in visual basic 6 applications, this paper directing to use VRML scenes over the visual basic environment.

  4. Context modulates attention to social scenes in toddlers with autism

    Science.gov (United States)

    Chawarska, Katarzyna; Macari, Suzanne; Shic, Frederick

    2013-01-01

    Background In typical development, the unfolding of social and communicative skills hinges upon the ability to allocate and sustain attention towards people, a skill present moments after birth. Deficits in social attention have been well documented in autism, though the underlying mechanisms are poorly understood. Methods In order to parse the factors that are responsible for limited social attention in toddlers with autism, we manipulated the context in which a person appeared in their visual field with regard to the presence of salient social (child-directed speech and eye contact) and nonsocial (distractor toys) cues for attention. Participants included 13- to 25-month-old toddlers with autism (AUT; n=54), developmental delay (DD; n=22), and typical development (TD; n=48). Their visual responses were recorded with an eye-tracker. Results In conditions devoid of eye contact and speech, the distribution of attention between key features of the social scene in toddlers with autism was comparable to that in DD and TD controls. However, when explicit dyadic cues were introduced, toddlers with autism showed decreased attention to the entire scene and, when they looked at the scene, they spent less time looking at the speaker’s face and monitoring her lip movements than the control groups. In toddlers with autism, decreased time spent exploring the entire scene was associated with increased symptom severity and lower nonverbal functioning; atypical language profiles were associated with decreased monitoring of the speaker’s face and her mouth. Conclusions While in certain contexts toddlers with autism attend to people and objects in a typical manner, they show decreased attentional response to dyadic cues for attention. Given that mechanisms supporting responsivity to dyadic cues are present shortly after birth and are highly consequential for development of social cognition and communication, these findings have important implications for the understanding of the

  5. Overt attention in natural scenes: objects dominate features.

    Science.gov (United States)

    Stoll, Josef; Thrun, Michael; Nuthmann, Antje; Einhäuser, Wolfgang

    2015-02-01

    Whether overt attention in natural scenes is guided by object content or by low-level stimulus features has become a matter of intense debate. Experimental evidence seemed to indicate that once object locations in a scene are known, salience models provide little extra explanatory power. This approach has recently been criticized for using inadequate models of early salience; and indeed, state-of-the-art salience models outperform trivial object-based models that assume a uniform distribution of fixations on objects. Here we propose to use object-based models that take a preferred viewing location (PVL) close to the centre of objects into account. In experiment 1, we demonstrate that, when including this comparably subtle modification, object-based models again are at par with state-of-the-art salience models in predicting fixations in natural scenes. One possible interpretation of these results is that objects rather than early salience dominate attentional guidance. In this view, early-salience models predict fixations through the correlation of their features with object locations. To test this hypothesis directly, in two additional experiments we reduced low-level salience in image areas of high object content. For these modified stimuli, the object-based model predicted fixations significantly better than early salience. This finding held in an object-naming task (experiment 2) and a free-viewing task (experiment 3). These results provide further evidence for object-based fixation selection--and by inference object-based attentional guidance--in natural scenes. Copyright © 2014 The Authors. Published by Elsevier Ltd.. All rights reserved.

  6. Effect of Smoking Scenes in Films on Immediate Smoking

    Science.gov (United States)

    Shmueli, Dikla; Prochaska, Judith J.; Glantz, Stanton A.

    2010-01-01

    Background The National Cancer Institute has concluded that exposure to smoking in movies causes adolescent smoking and there are similar results for young adults. Purpose This study investigated whether exposure of young adult smokers to images of smoking in films stimulated smoking behavior. Methods 100 cigarette smokers aged 18–25 years were randomly assigned to watch a movie montage composed with or without smoking scenes and paraphernalia followed by a10-minute recess. The outcome was whether or not participants smoked during the recess. Data were collected and analyzed in 2008 and 2009. Results Smokers who watched the smoking scenes were more likely to smoke during the break (OR3.06, 95% CI=1.01, 9.29). In addition to this acute effect of exposure, smokers who had seen more smoking in movies before the day of the experiment were more likely to smoke during the break (OR 6.73; 1.00–45.25 comparing the top to bottom percentiles of exposure) were more likely to smoke during the break. Level of nicotine dependence (OR 1.71; 1.27–2.32 per point on the FTND scale), “contemplation” (OR 9.07; 1.71–47.99) and “precontemplation” (OR 7.30; 1.39–38.36) stages of change, and impulsivity (OR 1.21; 1.03–1.43), were also associated with smoking during the break. Participants who watched the montage with smoking scenes and those with a higher level of nicotine dependence were also more likely to have smoked within 30 minutes after the study. Conclusions There is a direct link between viewing smoking scenes and immediate subsequent smoking behavior. This finding suggests that individuals attempting to limit or quit smoking should be advised to refrain from or reduce their exposure to movies that contain smoking. PMID:20307802

  7. TESSITURA OF A CREATIVE PROCESS: AUTOBIOGRAPHY ON SCENE

    Directory of Open Access Journals (Sweden)

    Daniel Santos Costa

    2015-04-01

    Full Text Available This text presents weavings of a way to make the arts scene using the autobiographical support the creative process. Thus, we elucidate some of these weavings process while legitimizing the production of knowledge through artistic praxis, of sensitive experience. Introducing the concept of autobiography in analogy to the artistic and sequentially present the possibility of a laboratory setting amalgamated into reality/fiction. Keywords: creative process; autobiography; body.

  8. Neural Correlates of Divided Attention in Natural Scenes.

    Science.gov (United States)

    Fagioli, Sabrina; Macaluso, Emiliano

    2016-09-01

    Individuals are able to split attention between separate locations, but divided spatial attention incurs the additional requirement of monitoring multiple streams of information. Here, we investigated divided attention using photos of natural scenes, where the rapid categorization of familiar objects and prior knowledge about the likely positions of objects in the real world might affect the interplay between these spatial and nonspatial factors. Sixteen participants underwent fMRI during an object detection task. They were presented with scenes containing either a person or a car, located on the left or right side of the photo. Participants monitored either one or both object categories, in one or both visual hemifields. First, we investigated the interplay between spatial and nonspatial attention by comparing conditions of divided attention between categories and/or locations. We then assessed the contribution of top-down processes versus stimulus-driven signals by separately testing the effects of divided attention in target and nontarget trials. The results revealed activation of a bilateral frontoparietal network when dividing attention between the two object categories versus attending to a single category but no main effect of dividing attention between spatial locations. Within this network, the left dorsal premotor cortex and the left intraparietal sulcus were found to combine task- and stimulus-related signals. These regions showed maximal activation when participants monitored two categories at spatially separate locations and the scene included a nontarget object. We conclude that the dorsal frontoparietal cortex integrates top-down and bottom-up signals in the presence of distractors during divided attention in real-world scenes.

  9. Invariant recognition drives neural representations of action sequences.

    Directory of Open Access Journals (Sweden)

    Andrea Tacchetti

    2017-12-01

    Full Text Available Recognizing the actions of others from visual stimuli is a crucial aspect of human perception that allows individuals to respond to social cues. Humans are able to discriminate between similar actions despite transformations, like changes in viewpoint or actor, that substantially alter the visual appearance of a scene. This ability to generalize across complex transformations is a hallmark of human visual intelligence. Advances in understanding action recognition at the neural level have not always translated into precise accounts of the computational principles underlying what representations of action sequences are constructed by human visual cortex. Here we test the hypothesis that invariant action discrimination might fill this gap. Recently, the study of artificial systems for static object perception has produced models, Convolutional Neural Networks (CNNs, that achieve human level performance in complex discriminative tasks. Within this class, architectures that better support invariant object recognition also produce image representations that better match those implied by human and primate neural data. However, whether these models produce representations of action sequences that support recognition across complex transformations and closely follow neural representations of actions remains unknown. Here we show that spatiotemporal CNNs accurately categorize video stimuli into action classes, and that deliberate model modifications that improve performance on an invariant action recognition task lead to data representations that better match human neural recordings. Our results support our hypothesis that performance on invariant discrimination dictates the neural representations of actions computed in the brain. These results broaden the scope of the invariant recognition framework for understanding visual intelligence from perception of inanimate objects and faces in static images to the study of human perception of action sequences.

  10. Pioneers of representation theory

    CERN Document Server

    Curtis, Charles W

    1999-01-01

    The year 1897 was marked by two important mathematical events: the publication of the first paper on representations of finite groups by Ferdinand Georg Frobenius (1849-1917) and the appearance of the first treatise in English on the theory of finite groups by William Burnside (1852-1927). Burnside soon developed his own approach to representations of finite groups. In the next few years, working independently, Frobenius and Burnside explored the new subject and its applications to finite group theory. They were soon joined in this enterprise by Issai Schur (1875-1941) and some years later, by Richard Brauer (1901-1977). These mathematicians' pioneering research is the subject of this book. It presents an account of the early history of representation theory through an analysis of the published work of the principals and others with whom the principals' work was interwoven. Also included are biographical sketches and enough mathematics to enable readers to follow the development of the subject. An introductor...

  11. Cohen-Macaulay representations

    CERN Document Server

    Leuschke, Graham J

    2012-01-01

    This book is a comprehensive treatment of the representation theory of maximal Cohen-Macaulay (MCM) modules over local rings. This topic is at the intersection of commutative algebra, singularity theory, and representations of groups and algebras. Two introductory chapters treat the Krull-Remak-Schmidt Theorem on uniqueness of direct-sum decompositions and its failure for modules over local rings. Chapters 3-10 study the central problem of classifying the rings with only finitely many indecomposable MCM modules up to isomorphism, i.e., rings of finite CM type. The fundamental material--ADE/simple singularities, the double branched cover, Auslander-Reiten theory, and the Brauer-Thrall conjectures--is covered clearly and completely. Much of the content has never before appeared in book form. Examples include the representation theory of Artinian pairs and Burban-Drozd's related construction in dimension two, an introduction to the McKay correspondence from the point of view of maximal Cohen-Macaulay modules, Au...

  12. The Anthropo-scene: A guide for the perplexed.

    Science.gov (United States)

    Lorimer, Jamie

    2017-02-01

    The scientific proposal that the Earth has entered a new epoch as a result of human activities - the Anthropocene - has catalysed a flurry of intellectual activity. I introduce and review the rich, inchoate and multi-disciplinary diversity of this Anthropo-scene. I identify five ways in which the concept of the Anthropocene has been mobilized: scientific question, intellectual zeitgeist, ideological provocation, new ontologies and science fiction. This typology offers an analytical framework for parsing this diversity, for understanding the interactions between different ways of thinking in the Anthropo-scene, and thus for comprehending elements of its particular and peculiar sociabilities. Here I deploy this framework to situate Earth Systems Science within the Anthropo-scene, exploring both the status afforded science in discussions of this new epoch, and the various ways in which the other means of engaging with the concept come to shape the conduct, content and politics of this scientific enquiry. In conclusion the paper reflects on the potential of the Anthropocene for new modes of academic praxis.

  13. Oxytocin increases amygdala reactivity to threatening scenes in females.

    Science.gov (United States)

    Lischke, Alexander; Gamer, Matthias; Berger, Christoph; Grossmann, Annette; Hauenstein, Karlheinz; Heinrichs, Markus; Herpertz, Sabine C; Domes, Gregor

    2012-09-01

    The neuropeptide oxytocin (OT) is well known for its profound effects on social behavior, which appear to be mediated by an OT-dependent modulation of amygdala activity in the context of social stimuli. In humans, OT decreases amygdala reactivity to threatening faces in males, but enhances amygdala reactivity to similar faces in females, suggesting sex-specific differences in OT-dependent threat-processing. To further explore whether OT generally enhances amygdala-dependent threat-processing in females, we used functional magnetic resonance imaging (fMRI) in a randomized within-subject crossover design to measure amygdala activity in response to threatening and non-threatening scenes in 14 females following intranasal administration of OT or placebo. Participants' eye movements were recorded to investigate whether an OT-dependent modulation of amygdala activity is accompanied by enhanced exploration of salient scene features. Although OT had no effect on participants' gazing behavior, it increased amygdala reactivity to scenes depicting social and non-social threat. In females, OT may, thus, enhance the detection of threatening stimuli in the environment, potentially by interacting with gonadal steroids, such as progesterone and estrogen. Copyright © 2012 Elsevier Ltd. All rights reserved.

  14. A Benchmark for Endoluminal Scene Segmentation of Colonoscopy Images

    Directory of Open Access Journals (Sweden)

    David Vázquez

    2017-01-01

    Full Text Available Colorectal cancer (CRC is the third cause of cancer death worldwide. Currently, the standard approach to reduce CRC-related mortality is to perform regular screening in search for polyps and colonoscopy is the screening tool of choice. The main limitations of this screening procedure are polyp miss rate and the inability to perform visual assessment of polyp malignancy. These drawbacks can be reduced by designing decision support systems (DSS aiming to help clinicians in the different stages of the procedure by providing endoluminal scene segmentation. Thus, in this paper, we introduce an extended benchmark of colonoscopy image segmentation, with the hope of establishing a new strong benchmark for colonoscopy image analysis research. The proposed dataset consists of 4 relevant classes to inspect the endoluminal scene, targeting different clinical needs. Together with the dataset and taking advantage of advances in semantic segmentation literature, we provide new baselines by training standard fully convolutional networks (FCNs. We perform a comparative study to show that FCNs significantly outperform, without any further postprocessing, prior results in endoluminal scene segmentation, especially with respect to polyp segmentation and localization.

  15. The Hip-Hop club scene: Gender, grinding and sex.

    Science.gov (United States)

    Muñoz-Laboy, Miguel; Weinstein, Hannah; Parker, Richard

    2007-01-01

    Hip-Hop culture is a key social medium through which many young men and women from communities of colour in the USA construct their gender. In this study, we focused on the Hip-Hop club scene in New York City with the intention of unpacking narratives of gender dynamics from the perspective of young men and women, and how these relate to their sexual experiences. We conducted a three-year ethnographic study that included ethnographic observations of Hip-Hop clubs and their social scene, and in-depth interviews with young men and young women aged 15-21. This paper describes how young people negotiate gender relations on the dance floor of Hip-Hop clubs. The Hip-Hop club scene represents a context or setting where young men's masculinities are contested by the social environment, where women challenge hypermasculine privilege and where young people can set the stage for what happens next in their sexual and emotional interactions. Hip-Hop culture therefore provides a window into the gender and sexual scripts of many urban minority youth. A fuller understanding of these patterns can offer key insights into the social construction of sexual risk, as well as the possibilities for sexual health promotion, among young people in urban minority populations.

  16. MIRAGE WF infrared scene projector system, with 1536 x 768 wide format resistive array, performance data

    Science.gov (United States)

    Sparkman, Kevin; Laveigne, Joe; Oleson, Jim; Franks, Greg; McHugh, Steve; Lannon, John; Woode, Brian; Greer, Derek; Bui, Nicole

    2009-05-01

    MIRAGE WF is the latest high definition version of the MIRAGE infrared scene projector product line from Santa Barbara Infrared Inc. (SBIR). MIRAGE WF is being developed under the Wide Format Resistive Array (WFRA) program. The WFRA development is one of several efforts within the Infrared Sensor Simulator - Preplanned Product Improvement (IRSS P3I) umbrella funded by the Central Test and Evaluation Investment Program (CTEIP) and led by the US Navy at Patuxent River, MD. Three MIRAGE WF infrared scene projection systems are being delivered as part of the WFRA program. The main differences between the MIRAGE XL (1024x1024) and MIRAGE WF are a 1536x768 emitter array and 100Hz true raster capability. The key emitter requirements that have been measured and will be discussed include: Operability, Maximum Apparent Temperature, Rise Time and Array Uniformity. Key System specifications are: 1536x768 pixels, maximum apparent temperature of 600K, maximum frame rate of 100Hz, raster and snap shot updating, radiance rise and fall time less than 5 ms and windowed mode (1024x768) operation at up to 200 Hz.

  17. Digitized forensics: retaining a link between physical and digital crime scene traces using QR-codes

    Science.gov (United States)

    Hildebrandt, Mario; Kiltz, Stefan; Dittmann, Jana

    2013-03-01

    The digitization of physical traces from crime scenes in forensic investigations in effect creates a digital chain-of-custody and entrains the challenge of creating a link between the two or more representations of the same trace. In order to be forensically sound, especially the two security aspects of integrity and authenticity need to be maintained at all times. Especially the adherence to the authenticity using technical means proves to be a challenge at the boundary between the physical object and its digital representations. In this article we propose a new method of linking physical objects with its digital counterparts using two-dimensional bar codes and additional meta-data accompanying the acquired data for integration in the conventional documentation of collection of items of evidence (bagging and tagging process). Using the exemplary chosen QR-code as particular implementation of a bar code and a model of the forensic process, we also supply a means to integrate our suggested approach into forensically sound proceedings as described by Holder et al.1 We use the example of the digital dactyloscopy as a forensic discipline, where currently progress is being made by digitizing some of the processing steps. We show an exemplary demonstrator of the suggested approach using a smartphone as a mobile device for the verification of the physical trace to extend the chain-of-custody from the physical to the digital domain. Our evaluation of the demonstrator is performed towards the readability and the verification of its contents. We can read the bar code despite its limited size of 42 x 42 mm and rather large amount of embedded data using various devices. Furthermore, the QR-code's error correction features help to recover contents of damaged codes. Subsequently, our appended digital signature allows for detecting malicious manipulations of the embedded data.

  18. Smoking scenes in popular Japanese serial television dramas: descriptive analysis during the same 3-month period in two consecutive years.

    Science.gov (United States)

    Kanda, Hideyuki; Okamura, Tomonori; Turin, Tanvir Chowdhury; Hayakawa, Takehito; Kadowaki, Takashi; Ueshima, Hirotsugu

    2006-06-01

    Japanese serial television dramas are becoming very popular overseas, particularly in other Asian countries. Exposure to smoking scenes in movies and television dramas has been known to trigger initiation of habitual smoking in young people. Smoking scenes in Japanese dramas may affect the smoking behavior of many young Asians. We examined smoking scenes and smoking-related items in serial television dramas targeting young audiences in Japan during the same season in two consecutive years. Fourteen television dramas targeting the young audience broadcast between July and September in 2001 and 2002 were analyzed. A total of 136 h 42 min of television programs were divided into unit scenes of 3 min (a total of 2734 unit scenes). All the unit scenes were reviewed for smoking scenes and smoking-related items. Of the 2734 3-min unit scenes, 205 (7.5%) were actual smoking scenes and 387 (14.2%) depicted smoking environments with the presence of smoking-related items, such as ash trays. In 185 unit scenes (90.2% of total smoking scenes), actors were shown smoking. Actresses were less frequently shown smoking (9.8% of total smoking scenes). Smoking characters in dramas were in the 20-49 age group in 193 unit scenes (94.1% of total smoking scenes). In 96 unit scenes (46.8% of total smoking scenes), at least one non-smoker was present in the smoking scenes. The smoking locations were mainly indoors, including offices, restaurants and homes (122 unit scenes, 59.6%). The most common smoking-related items shown were ash trays (in 45.5% of smoking-item-related scenes) and cigarettes (in 30.2% of smoking-item-related scenes). Only 3 unit scenes (0.1 % of all scenes) promoted smoking prohibition. This was a descriptive study to examine the nature of smoking scenes observed in Japanese television dramas from a public health perspective.

  19. Categorification and higher representation theory

    CERN Document Server

    Beliakova, Anna

    2017-01-01

    The emergent mathematical philosophy of categorification is reshaping our view of modern mathematics by uncovering a hidden layer of structure in mathematics, revealing richer and more robust structures capable of describing more complex phenomena. Categorified representation theory, or higher representation theory, aims to understand a new level of structure present in representation theory. Rather than studying actions of algebras on vector spaces where algebra elements act by linear endomorphisms of the vector space, higher representation theory describes the structure present when algebras act on categories, with algebra elements acting by functors. The new level of structure in higher representation theory arises by studying the natural transformations between functors. This enhanced perspective brings into play a powerful new set of tools that deepens our understanding of traditional representation theory. This volume exhibits some of the current trends in higher representation theory and the diverse te...

  20. Effects of scene content and layout on the perceived light direction in 3D spaces.

    Science.gov (United States)

    Xia, Ling; Pont, Sylvia C; Heynderickx, Ingrid

    2016-08-01

    The lighting and furnishing of an interior space (i.e., the reflectance of its materials, the geometries of the furnishings, and their arrangement) determine the appearance of this space. Conversely, human observers infer lighting properties from the space's appearance. We conducted two psychophysical experiments to investigate how the perception of the light direction is influenced by a scene's objects and their layout using real scenes. In the first experiment, we confirmed that the shape of the objects in the scene and the scene layout influence the perceived light direction. In the second experiment, we systematically investigated how specific shape properties influenced the estimation of the light direction. The results showed that increasing the number of visible faces of an object, ultimately using globally spherical shapes in the scene, supported the veridicality of the estimated light direction. Furthermore, symmetric arrangements in the scene improved the estimation of the tilt direction. Thus, human perception of light should integrally consider materials, scene content, and layout.

  1. Context Representation and Fusion: Advancements and Opportunities

    Directory of Open Access Journals (Sweden)

    Asad Masood Khattak

    2014-05-01

    Full Text Available The acceptance and usability of context-aware systems have given them the edge of wide use in various domains and has also attracted the attention of researchers in the area of context-aware computing. Making user context information available to such systems is the center of attention. However, there is very little emphasis given to the process of context representation and context fusion which are integral parts of context-aware systems. Context representation and fusion facilitate in recognizing the dependency/relationship of one data source on another to extract a better understanding of user context. The problem is more critical when data is emerging from heterogeneous sources of diverse nature like sensors, user profiles, and social interactions and also at different timestamps. Both the processes of context representation and fusion are followed in one way or another; however, they are not discussed explicitly for the realization of context-aware systems. In other words most of the context-aware systems underestimate the importance context representation and fusion. This research has explicitly focused on the importance of both the processes of context representation and fusion and has streamlined their existence in the overall architecture of context-aware systems’ design and development. Various applications of context representation and fusion in context-aware systems are also highlighted in this research. A detailed review on both the processes is provided in this research with their applications. Future research directions (challenges are also highlighted which needs proper attention for the purpose of achieving the goal of realizing context-aware systems.

  2. Integration of Visual Information in Auditory Cortex Promotes Auditory Scene Analysis through Multisensory Binding.

    Science.gov (United States)

    Atilgan, Huriye; Town, Stephen M; Wood, Katherine C; Jones, Gareth P; Maddox, Ross K; Lee, Adrian K C; Bizley, Jennifer K

    2018-02-07

    How and where in the brain audio-visual signals are bound to create multimodal objects remains unknown. One hypothesis is that temporal coherence between dynamic multisensory signals provides a mechanism for binding stimulus features across sensory modalities. Here, we report that when the luminance of a visual stimulus is temporally coherent with the amplitude fluctuations of one sound in a mixture, the representation of that sound is enhanced in auditory cortex. Critically, this enhancement extends to include both binding and non-binding features of the sound. We demonstrate that visual information conveyed from visual cortex via the phase of the local field potential is combined with auditory information within auditory cortex. These data provide evidence that early cross-sensory binding provides a bottom-up mechanism for the formation of cross-sensory objects and that one role for multisensory binding in auditory cortex is to support auditory scene analysis. Copyright © 2018 The Author(s). Published by Elsevier Inc. All rights reserved.

  3. Moral imagination: Facilitating prosocial decision-making through scene imagery and theory of mind.

    Science.gov (United States)

    Gaesser, Brendan; Keeler, Kerri; Young, Liane

    2018-02-01

    How we imagine and subjectively experience the future can inform how we make decisions in the present. Here, we examined a prosocial effect of imagining future episodes in motivating moral decisions about helping others in need, as well as the underlying cognitive mechanisms. Across three experiments we found that people are more willing to help others in specific situations after imagining helping them in those situations. Manipulating the spatial representation of imagined future episodes in particular was effective at increasing intentions to help others, suggesting that scene imagery plays an important role in the prosocial effect of episodic simulation. Path modeling analyses revealed that episodic simulation interacts with theory of mind in facilitating prosocial responses but can also operate independently. Moreover, we found that our manipulations of the imagined helping episode increased actual prosocial behavior, which also correlated with changes in reported willingness to help. Based on these findings, we propose a new model that begins to capture the multifaceted mechanisms by which episodic simulation contributes to prosocial decision-making, highlighting boundaries and promising future directions to explore. Implications for research in moral cognition, imagination, and patients with impairments in episodic simulation are discussed. Copyright © 2017 Elsevier B.V. All rights reserved.

  4. Representation of the Divine

    DEFF Research Database (Denmark)

    Loddegaard, Anne

    2012-01-01

    out of place in a novel belonging to the serious combat literature of the Catholic Revival, and the direct representation of the supernatural is also surprising because previous Catholic Revival novelists, such as Léon Bloy and Karl-Joris Huysmans, maintain a realistic, non-magical world and deal...... Satan episode in Under Satan’s Sun is neither a break with the seriousness nor with the realism of the Catholic novel. On the basis of Tvetan Todorov’s definition of the traditional fantastic tale, the analysis shows that only the beginning of the fantastic episode follows Todorov’s definition...

  5. Representation of the Divine

    DEFF Research Database (Denmark)

    Loddegaard, Anne

    2009-01-01

    out of place in a novel belonging to the serious combat literature of the Catholic Revival, and the direct representation of the supernatural is also surprising because previous Catholic Revival novelists, such as Léon Bloy and Karl-Joris Huysmans, maintain a realistic, non-magical world and deal...... Satan episode in Under Satan’s Sun is neither a break with the seriousness nor with the realism of the Catholic novel. On the basis of Tvetan Todorov’s definition of the traditional fantastic tale, the analysis shows that only the beginning of the fantastic episode follows Todorov’s definition...

  6. Representations of commonsense knowledge

    CERN Document Server

    Davis, Ernest

    1990-01-01

    Representations of Commonsense Knowledge provides a rich language for expressing commonsense knowledge and inference techniques for carrying out commonsense knowledge. This book provides a survey of the research on commonsense knowledge.Organized into 10 chapters, this book begins with an overview of the basic ideas on artificial intelligence commonsense reasoning. This text then examines the structure of logic, which is roughly analogous to that of a programming language. Other chapters describe how rules of universal validity can be applied to facts known with absolute certainty to deduce ot

  7. Between Representation and Eternity

    DEFF Research Database (Denmark)

    Atzbach, Rainer

    2016-01-01

    This paper seeks to explore how prayer and praying practice are reflected in archaeological sources. Apart from objects directly involved in the personal act of praying, such as rosaries and praying books, churches and religious foundations played a major role in the medieval system of intercession....... At death, an indi- vidual’s corpse and burial primarily reflect the social act of representation during the funeral. The position of the arms, which have incorrectly been used as a chronological tool in Scandinavia, may indicate an evolution from a more collective act of prayer up to the eleventh century...

  8. Orbital prefrontal cortex is required for object-in-place scene memory but not performance of a strategy implementation task.

    Science.gov (United States)

    Baxter, Mark G; Gaffan, David; Kyriazis, Diana A; Mitchell, Anna S

    2007-10-17

    The orbital prefrontal cortex is thought to be involved in behavioral flexibility in primates, and human neuroimaging studies have identified orbital prefrontal activation during episodic memory encoding. The goal of the present study was to ascertain whether deficits in strategy implementation and episodic memory that occur after ablation of the entire prefrontal cortex can be ascribed to damage to the orbital prefrontal cortex. Rhesus monkeys were preoperatively trained on two behavioral tasks, the performance of both of which is severely impaired by the disconnection of frontal cortex from inferotemporal cortex. In the strategy implementation task, monkeys were required to learn about two categories of objects, each associated with a different strategy that had to be performed to obtain food reward. The different strategies had to be applied flexibly to optimize the rate of reward delivery. In the scene memory task, monkeys learned 20 new object-in-place discrimination problems in each session. Monkeys were tested on both tasks before and after bilateral ablation of orbital prefrontal cortex. These lesions impaired new scene learning but had no effect on strategy implementation. This finding supports a role for the orbital prefrontal cortex in memory but places limits on the involvement of orbital prefrontal cortex in the representation and implementation of behavioral goals and strategies.

  9. Configuration spaces geometry, topology and representation theory

    CERN Document Server

    Cohen, Frederick; Concini, Corrado; Feichtner, Eva; Gaiffi, Giovanni; Salvetti, Mario

    2016-01-01

    This book collects the scientific contributions of a group of leading experts who took part in the INdAM Meeting held in Cortona in September 2014. With combinatorial techniques as the central theme, it focuses on recent developments in configuration spaces from various perspectives. It also discusses their applications in areas ranging from representation theory, toric geometry and geometric group theory to applied algebraic topology.

  10. Social Representations of Intelligence

    Directory of Open Access Journals (Sweden)

    Elena Zubieta

    2016-02-01

    Full Text Available The article stresses the relationship between Explicit and Implicit theories of Intelligence. Following the line of common sense epistemology and the theory of Social Representations, a study was carried out in order to analyze naive’s explanations about Intelligence Definitions. Based on Mugny & Carugati (1989 research, a self-administered questionnaire was designed and filled in by 286 subjects. Results are congruent with the main hyphotesis postulated: A general overlap between explicit and implicit theories showed up. According to the results Intelligence appears as both, a social attribute related to social adaptation and as a concept defined in relation with contextual variables similar to expert’s current discourses. Nevertheless, conceptions based on “gifted ideology” still are present stressing the main axes of Intelligence debate: biological and sociological determinism. In the same sense, unfamiliarity and social identity are reaffirmed as organizing principles of social representation. The distance with the object -measured as the belief in intelligence differences as a solve/non solve problem- and the level of implication with the topic -teachers/no teachers- appear as discriminating elements at the moment of supporting specific dimensions. 

  11. Symposium on Singularities, Representation of Algebras, and Vector Bundles

    CERN Document Server

    Trautmann, Günther

    1987-01-01

    It is well known that there are close relations between classes of singularities and representation theory via the McKay correspondence and between representation theory and vector bundles on projective spaces via the Bernstein-Gelfand-Gelfand construction. These relations however cannot be considered to be either completely understood or fully exploited. These proceedings document recent developments in the area. The questions and methods of representation theory have applications to singularities and to vector bundles. Representation theory itself, which had primarily developed its methods for Artinian algebras, starts to investigate algebras of higher dimension partly because of these applications. Future research in representation theory may be spurred by the classification of singularities and the highly developed theory of moduli for vector bundles. The volume contains 3 survey articles on the 3 main topics mentioned, stressing their interrelationships, as well as original research papers.

  12. Rapid discrimination of visual scene content in the human brain

    Science.gov (United States)

    Anokhin, Andrey P.; Golosheykin, Simon; Sirevaag, Erik; Kristjansson, Sean; Rohrbaugh, John W.; Heath, Andrew C.

    2007-01-01

    The rapid evaluation of complex visual environments is critical for an organism's adaptation and survival. Previous studies have shown that emotionally significant visual scenes, both pleasant and unpleasant, elicit a larger late positive wave in the event-related brain potential (ERP) than emotionally neutral pictures. The purpose of the present study was to examine whether neuroelectric responses elicited by complex pictures discriminate between specific, biologically relevant contents of the visual scene and to determine how early in the picture processing this discrimination occurs. Subjects (n=264) viewed 55 color slides differing in both scene content and emotional significance. No categorical judgments or responses were required. Consistent with previous studies, we found that emotionally arousing pictures, regardless of their content, produce a larger late positive wave than neutral pictures. However, when pictures were further categorized by content, anterior ERP components in a time window between 200−600 ms following stimulus onset showed a high selectivity for pictures with erotic content compared to other pictures regardless of their emotional valence (pleasant, neutral, and unpleasant) or emotional arousal. The divergence of ERPs elicited by erotic and non-erotic contents started at 185 ms post-stimulus in the fronto-central midline regions, with a later onset in parietal regions. This rapid, selective, and content-specific processing of erotic materials and its dissociation from other pictures (including emotionally positive pictures) suggests the existence of a specialized neural network for prioritized processing of a distinct category of biologically relevant stimuli with high adaptive and evolutionary significance. PMID:16712815

  13. Navigating the auditory scene: an expert role for the hippocampus.

    Science.gov (United States)

    Teki, Sundeep; Kumar, Sukhbinder; von Kriegstein, Katharina; Stewart, Lauren; Lyness, C Rebecca; Moore, Brian C J; Capleton, Brian; Griffiths, Timothy D

    2012-08-29

    Over a typical career piano tuners spend tens of thousands of hours exploring a specialized acoustic environment. Tuning requires accurate perception and adjustment of beats in two-note chords that serve as a navigational device to move between points in previously learned acoustic scenes. It is a two-stage process that depends on the following: first, selective listening to beats within frequency windows, and, second, the subsequent use of those beats to navigate through a complex soundscape. The neuroanatomical substrates underlying brain specialization for such fundamental organization of sound scenes are unknown. Here, we demonstrate that professional piano tuners are significantly better than controls matched for age and musical ability on a psychophysical task simulating active listening to beats within frequency windows that is based on amplitude modulation rate discrimination. Tuners show a categorical increase in gray matter volume in the right frontal operculum and right superior temporal lobe. Tuners also show a striking enhancement of gray matter volume in the anterior hippocampus, parahippocampal gyrus, and superior temporal gyrus, and an increase in white matter volume in the posterior hippocampus as a function of years of tuning experience. The relationship with gray matter volume is sensitive to years of tuning experience and starting age but not actual age or level of musicality. Our findings support a role for a core set of regions in the hippocampus and superior temporal cortex in skilled exploration of complex sound scenes in which precise sound "templates" are encoded and consolidated into memory over time in an experience-dependent manner.

  14. Human matching performance of genuine crime scene latent fingerprints.

    Science.gov (United States)

    Thompson, Matthew B; Tangen, Jason M; McCarthy, Duncan J

    2014-02-01

    There has been very little research into the nature and development of fingerprint matching expertise. Here we present the results of an experiment testing the claimed matching expertise of fingerprint examiners. Expert (n = 37), intermediate trainee (n = 8), new trainee (n = 9), and novice (n = 37) participants performed a fingerprint discrimination task involving genuine crime scene latent fingerprints, their matches, and highly similar distractors, in a signal detection paradigm. Results show that qualified, court-practicing fingerprint experts were exceedingly accurate compared with novices. Experts showed a conservative response bias, tending to err on the side of caution by making more errors of the sort that could allow a guilty person to escape detection than errors of the sort that could falsely incriminate an innocent person. The superior performance of experts was not simply a function of their ability to match prints, per se, but a result of their ability to identify the highly similar, but nonmatching fingerprints as such. Comparing these results with previous experiments, experts were even more conservative in their decision making when dealing with these genuine crime scene prints than when dealing with simulated crime scene prints, and this conservatism made them relatively less accurate overall. Intermediate trainees-despite their lack of qualification and average 3.5 years experience-performed about as accurately as qualified experts who had an average 17.5 years experience. New trainees-despite their 5-week, full-time training course or their 6 months experience-were not any better than novices at discriminating matching and similar nonmatching prints, they were just more conservative. Further research is required to determine the precise nature of fingerprint matching expertise and the factors that influence performance. The findings of this representative, lab-based experiment may have implications for the way fingerprint examiners testify in

  15. Scene recognition and colorization for vehicle infrared images

    Science.gov (United States)

    Hou, Junjie; Sun, Shaoyuan; Shen, Zhenyi; Huang, Zhen; Zhao, Haitao

    2016-10-01

    In order to make better use of infrared technology for driving assistance system, a scene recognition and colorization method is proposed in this paper. Various objects in a queried infrared image are detected and labelled with proper categories by a combination of SIFT-Flow and MRF model. The queried image is then colorized by assigning corresponding colors according to the categories of the objects appeared. The results show that the strategy here emphasizes important information of the IR images for human vision and could be used to broaden the application of IR images for vehicle driving.

  16. The anatomy of the crime scene

    DEFF Research Database (Denmark)

    Sandvik, Kjetil

    simulated. The selected series range from more colourful and para-psychological based methods of investigation in series such as The Profiler and Medium to more realistic practises such as those found in series like Unit One and CSI. This analysis will be broadened by applying knowledge about how real...... scenes in order to reconstruct how the actual crime may have taken place. The profiling expert of the investigation team places herself in the role of the criminal, trying to gain insight into the criminal's psychology, way of thinking and reasoning and so on (like detective Lacour does in the Danish TV...

  17. Scenes of shame, social Roles, and the play with masks

    DEFF Research Database (Denmark)

    Welz, Claudia

    2014-01-01

    This article explores various scenes of shame, raising the questions of what shame discloses about the self and how this self-disclosure takes place. Thereby, the common idea that shame discloses the self’s debasement will be challenged. The dramatic dialectics of showing and hiding display a much...... reflected, the self’s active reflections on its shame are to be taken into account. As examples from Milan Kundera, Shakespeare’s King Lear, a line from Kingsley Amis, a speech by Vaclav Havel and Adam Smith’s Theory of Moral Sentiments indicate, self-(re)presentation in the public and the private sphere...

  18. Estimating the number of people in crowded scenes

    Science.gov (United States)

    Kim, Minjin; Kim, Wonjun; Kim, Changick

    2011-01-01

    This paper presents a method to estimate the number of people in crowded scenes without using explicit object segmentation or tracking. The proposed method consists of three steps as follows: (1) extracting space-time interest points using eigenvalues of the local spatio-temporal gradient matrix, (2) generating crowd regions based on space-time interest points, and (3) estimating the crowd density based on the multiple regression. In experimental results, the efficiency and robustness of our proposed method are demonstrated by using PETS 2009 dataset.

  19. Dynamic thermal signature prediction for real-time scene generation

    Science.gov (United States)

    Christie, Chad L.; Gouthas, Efthimios (Themie); Williams, Owen M.; Swierkowski, Leszek

    2013-05-01

    At DSTO, a real-time scene generation framework, VIRSuite, has been developed in recent years, within which trials data are predominantly used for modelling the radiometric properties of the simulated objects. Since in many cases the data are insufficient, a physics-based simulator capable of predicting the infrared signatures of objects and their backgrounds has been developed as a new VIRSuite module. It includes transient heat conduction within the materials, and boundary conditions that take into account the heat fluxes due to solar radiation, wind convection and radiative transfer. In this paper, an overview is presented, covering both the steady-state and transient performance.

  20. Eye tracking to evaluate evidence recognition in crime scene investigations.

    Science.gov (United States)

    Watalingam, Renuka Devi; Richetelli, Nicole; Pelz, Jeff B; Speir, Jacqueline A

    2017-11-01

    Crime scene analysts are the core of criminal investigations; decisions made at the scene greatly affect the speed of analysis and the quality of conclusions, thereby directly impacting the successful resolution of a case. If an examiner fails to recognize the pertinence of an item on scene, the analyst's theory regarding the crime will be limited. Conversely, unselective evidence collection will most likely include irrelevant material, thus increasing a forensic laboratory's backlog and potentially sending the investigation into an unproductive and costly direction. Therefore, it is critical that analysts recognize and properly evaluate forensic evidence that can assess the relative support of differing hypotheses related to event reconstruction. With this in mind, the aim of this study was to determine if quantitative eye tracking data and qualitative reconstruction accuracy could be used to distinguish investigator expertise. In order to assess this, 32 participants were successfully recruited and categorized as experts or trained novices based on their practical experiences and educational backgrounds. Each volunteer then processed a mock crime scene while wearing a mobile eye tracker, wherein visual fixations, durations, search patterns, and reconstruction accuracy were evaluated. The eye tracking data (dwell time and task percentage on areas of interest or AOIs) were compared using Earth Mover's Distance (EMD) and the Needleman-Wunsch (N-W) algorithm, revealing significant group differences for both search duration (EMD), as well as search sequence (N-W). More specifically, experts exhibited greater dissimilarity in search duration, but greater similarity in search sequences than their novice counterparts. In addition to the quantitative visual assessment of examiner variability, each participant's reconstruction skill was assessed using a 22-point binary scoring system, in which significant group differences were detected as a function of total

  1. Stereo Scene Flow for 3D Motion Analysis

    CERN Document Server

    Wedel, Andreas

    2011-01-01

    This book presents methods for estimating optical flow and scene flow motion with high accuracy, focusing on the practical application of these methods in camera-based driver assistance systems. Clearly and logically structured, the book builds from basic themes to more advanced concepts, culminating in the development of a novel, accurate and robust optic flow method. Features: reviews the major advances in motion estimation and motion analysis, and the latest progress of dense optical flow algorithms; investigates the use of residual images for optical flow; examines methods for deriving mot

  2. Hollywood’s Representation of Iran

    Directory of Open Access Journals (Sweden)

    Abdollah Givian

    2010-01-01

    Full Text Available Dissimilarities among the reality and what is represented in media caused to efforts to explain how-ness and why-ness of what is called media representation of the world. Therefore, media representation has been on board in Cultural and Media Studies. Cultural Study presupposes that what should one focus on in exploring media texts are the underneath ideological and social elements, and their influence on the audience’s views. Hollywood, among other media productions, enjoys a distinguished, unique status in representing the world. The present study reviews “a discourse-within-a-discourse”. In the other words, Iran’s representation would be explored as a part of representing Orient (or Islam in the western media. Here, Hollywood –as a media-within-mass-media- represents American Media in general. Reviewing movies produced in Hollywood within which Iran is represented, she is represented as the “subaltern other”. Thus, it could be said that Hollywood generally works in the “neo-racist” theoretical framework. In this study, 3 theoretical traditions; namely the Cultural Studies, Post-Colonial Studies, and Film Theory have been applied. The central “representation” concept in the present study is a combined derivation of Michel Foucault and Stewart Hall’s theories. Then, Edward Said’s ideas in Post-Colonial Studies would be explored. And finally, Film Theory would help to apply the concept of representation besides the Post-Colonial Studies in Film Studies.

  3. An Analysis of the High Frequency Vibrations in Early Thematic Mapper Scenes

    Science.gov (United States)

    Kogut, J.; Larduinat, E.

    1985-01-01

    The motion of the mirrors in the thematic mapper (TM) and multispectral scanner (MSS) instruments, and the motion of other devices, such as the TDRSS antenna drive, and solar array drives onboard LANDSAT-4 cause vibrations to propagate through the spacecraft. These vibrations as well as nonlinearities in the scanning motion of the TM mirror can cause the TM detectors to point away from their nominal positions. Two computer programs, JITTER and SCDFT, were developed as part of the LANDSAT-D Assessment System (LAS), Products and Procedures Analysis (PAPA) program to evaluate the potential effect of high frequency vibrations on the final TM image. The maximum overlap and underlap which were observed for early TM scenes are well within specifications for the ground processing system. The cross scan and scan high frequency vibrations are also within the specifications cited for the flight system.

  4. Interaction between scene-based and array-based contextual cueing.

    Science.gov (United States)

    Rosenbaum, Gail M; Jiang, Yuhong V

    2013-07-01

    Contextual cueing refers to the cueing of spatial attention by repeated spatial context. Previous studies have demonstrated distinctive properties of contextual cueing by background scenes and by an array of search items. Whereas scene-based contextual cueing reflects explicit learning of the scene-target association, array-based contextual cueing is supported primarily by implicit learning. In this study, we investigated the interaction between scene-based and array-based contextual cueing. Participants searched for a target that was predicted by both the background scene and the locations of distractor items. We tested three possible patterns of interaction: (1) The scene and the array could be learned independently, in which case cueing should be expressed even when only one cue was preserved; (2) the scene and array could be learned jointly, in which case cueing should occur only when both cues were preserved; (3) overshadowing might occur, in which case learning of the stronger cue should preclude learning of the weaker cue. In several experiments, we manipulated the nature of the contextual cues present during training and testing. We also tested explicit awareness of scenes, scene-target associations, and arrays. The results supported the overshadowing account: Specifically, scene-based contextual cueing precluded array-based contextual cueing when both were predictive of the location of a search target. We suggest that explicit, endogenous cues dominate over implicit cues in guiding spatial attention.

  5. Colour agnosia impairs the recognition of natural but not of non-natural scenes.

    Science.gov (United States)

    Nijboer, Tanja C W; Van Der Smagt, Maarten J; Van Zandvoort, Martine J E; De Haan, Edward H F

    2007-03-01

    Scene recognition can be enhanced by appropriate colour information, yet the level of visual processing at which colour exerts its effects is still unclear. It has been suggested that colour supports low-level sensory processing, while others have claimed that colour information aids semantic categorization and recognition of objects and scenes. We investigated the effect of colour on scene recognition in a case of colour agnosia, M.A.H. In a scene identification task, participants had to name images of natural or non-natural scenes in six different formats. Irrespective of scene format, M.A.H. was much slower on the natural than on the non-natural scenes. As expected, neither M.A.H. nor control participants showed any difference in performance for the non-natural scenes. However, for the natural scenes, appropriate colour facilitated scene recognition in control participants (i.e., shorter reaction times), whereas M.A.H.'s performance did not differ across formats. Our data thus support the hypothesis that the effect of colour occurs at the level of learned associations.

  6. A view not to be missed: Salient scene content interferes with cognitive restoration.

    Directory of Open Access Journals (Sweden)

    Alexander P N Van der Jagt

    Full Text Available Attention Restoration Theory (ART states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that perceptual saliency of scene content can function as an empirically derived indicator of fascination. Saliency levels were established by measuring speed of scene category detection using a Go/No-Go detection paradigm. Experiment 1 shows that built scenes are more salient than natural scenes. Experiment 2 replicates these findings using greyscale images, ruling out a colour-based response strategy, and additionally shows that built objects in natural scenes affect saliency to a greater extent than the reverse. Experiment 3 demonstrates that the saliency of scene content is directly linked to cognitive restoration using an established restoration paradigm. Overall, these findings demonstrate an important link between the saliency of scene content and related cognitive restoration.

  7. A hierarachical data structure representation for fusing multisensor information

    Energy Technology Data Exchange (ETDEWEB)

    Maren, A.J. [Tennessee Univ., Tullahoma, TN (United States). Space Inst.; Pap, R.M.; Harston, C.T. [Accurate Automation Corp., Chattanooga, TN (United States)

    1989-12-31

    A major problem with MultiSensor Information Fusion (MSIF) is establishing the level of processing at which information should be fused. Current methodologies, whether based on fusion at the data element, segment/feature, or symbolic levels, are each inadequate for robust MSIF. Data-element fusion has problems with coregistration. Attempts to fuse information using the features of segmented data relies on a Presumed similarity between the segmentation characteristics of each data stream. Symbolic-level fusion requires too much advance processing (including object identification) to be useful. MSIF systems need to operate in real-time, must perform fusion using a variety of sensor types, and should be effective across a wide range of operating conditions or deployment environments. We address this problem through developing a new representation level which facilitates matching and information fusion. The Hierarchical Data Structure (HDS) representation, created using a multilayer, cooperative/competitive neural network, meets this need. The HDS is an intermediate representation between the raw or smoothed data stream and symbolic interpretation of the data. it represents the structural organization of the data. Fused HDSs will incorporate information from multiple sensors. Their knowledge-rich structure aids top-down scene interpretation via both model matching and knowledge-based region interpretation.

  8. A hierarachical data structure representation for fusing multisensor information

    Energy Technology Data Exchange (ETDEWEB)

    Maren, A.J. (Tennessee Univ., Tullahoma, TN (United States). Space Inst.); Pap, R.M.; Harston, C.T. (Accurate Automation Corp., Chattanooga, TN (United States))

    1989-01-01

    A major problem with MultiSensor Information Fusion (MSIF) is establishing the level of processing at which information should be fused. Current methodologies, whether based on fusion at the data element, segment/feature, or symbolic levels, are each inadequate for robust MSIF. Data-element fusion has problems with coregistration. Attempts to fuse information using the features of segmented data relies on a Presumed similarity between the segmentation characteristics of each data stream. Symbolic-level fusion requires too much advance processing (including object identification) to be useful. MSIF systems need to operate in real-time, must perform fusion using a variety of sensor types, and should be effective across a wide range of operating conditions or deployment environments. We address this problem through developing a new representation level which facilitates matching and information fusion. The Hierarchical Data Structure (HDS) representation, created using a multilayer, cooperative/competitive neural network, meets this need. The HDS is an intermediate representation between the raw or smoothed data stream and symbolic interpretation of the data. it represents the structural organization of the data. Fused HDSs will incorporate information from multiple sensors. Their knowledge-rich structure aids top-down scene interpretation via both model matching and knowledge-based region interpretation.

  9. Parental representations of transsexuals.

    Science.gov (United States)

    Parker, G; Barr, R

    1982-06-01

    The parental representations of 30 male-to-female transsexuals were rated using a measure of fundamental parental dimensions and shown to be of acceptable validity as a measure both of perceived and actual parental characteristics. Scores on that measure were compared separately against scores returned by matched male and female controls. The transsexuals did not differ from the male controls in their scoring of their mothers but did score their fathers as less caring and more overprotective. These differences were weaker for the comparisons made against the female controls. Item analyses suggested that the greater paternal "overprotection" experienced by transsexuals was due to their fathers being perceived as offering less encouragement to their sons' independence and autonomy. Several interpretations of the findings are considered.

  10. Computer aided surface representation

    Energy Technology Data Exchange (ETDEWEB)

    Barnhill, R.E.

    1990-02-19

    The central research problem of this project is the effective representation, computation, and display of surfaces interpolating to information in three or more dimensions. If the given information is located on another surface, then the problem is to construct a surface defined on a surface''. Sometimes properties of an already defined surface are desired, which is geometry processing''. Visualization of multivariate surfaces is possible by means of contouring higher dimensional surfaces. These problems and more are discussed below. The broad sweep from constructive mathematics through computational algorithms to computer graphics illustrations is utilized in this research. The breadth and depth of this research activity makes this research project unique.

  11. The representation of neutron polarization

    International Nuclear Information System (INIS)

    Byrne, J.

    1979-01-01

    Neutron beam polarization representation is discussed under the headings; transfer matrices, coherent parity violation for neutrons, neutron spin rotation in helical magnetic fields, polarization and interference. (UK)

  12. Sinusoidal Representation of Acoustic Signals

    Science.gov (United States)

    Honda, Masaaki

    Sinusoidal representation of acoustic signals has been an important tool in speech and music processing like signal analysis, synthesis and time scale or pitch modifications. It can be applicable to arbitrary signals, which is an important advantage over other signal representations like physical modeling of acoustic signals. In sinusoidal representation, acoustic signals are composed as sums of sinusoid (sine wave) with different amplitudes, frequencies and phases, which is based on the timedependent short-time Fourier transform (STFT). This article describes the principles of acoustic signal analysis/synthesis based on a sinusoid representation with focus on sine waves with rapidly varying frequency.

  13. Estimating perception of scene layout properties from global image features.

    Science.gov (United States)

    Ross, Michael G; Oliva, Aude

    2010-01-08

    The relationship between image features and scene structure is central to the study of human visual perception and computer vision, but many of the specifics of real-world layout perception remain unknown. We do not know which image features are relevant to perceiving layout properties, or whether those features provide the same information for every type of image. Furthermore, we do not know the spatial resolutions required for perceiving different properties. This paper describes an experiment and a computational model that provides new insights on these issues. Humans perceive the global spatial layout properties such as dominant depth, openness, and perspective, from a single image. This work describes an algorithm that reliably predicts human layout judgments. This model's predictions are general, not specific to the observers it trained on. Analysis reveals that the optimal spatial resolutions for determining layout vary with the content of the space and the property being estimated. Openness is best estimated at high resolution, depth is best estimated at medium resolution, and perspective is best estimated at low resolution. Given the reliability and simplicity of estimating the global layout of real-world environments, this model could help resolve perceptual ambiguities encountered by more detailed scene reconstruction schemas.

  14. Evaluating color descriptors for object and scene recognition.

    Science.gov (United States)

    van de Sande, Koen E A; Gevers, Theo; Snoek, Cees G M

    2010-09-01

    Image category recognition is important to access visual information on the level of objects and scene types. So far, intensity-based descriptors have been widely used for feature extraction at salient points. To increase illumination invariance and discriminative power, color descriptors have been proposed. Because many different descriptors exist, a structured overview is required of color invariant descriptors in the context of image category recognition. Therefore, this paper studies the invariance properties and the distinctiveness of color descriptors (software to compute the color descriptors from this paper is available from http://www.colordescriptors.com) in a structured way. The analytical invariance properties of color descriptors are explored, using a taxonomy based on invariance properties with respect to photometric transformations, and tested experimentally using a data set with known illumination conditions. In addition, the distinctiveness of color descriptors is assessed experimentally using two benchmarks, one from the image domain and one from the video domain. From the theoretical and experimental results, it can be derived that invariance to light intensity changes and light color changes affects category recognition. The results further reveal that, for light intensity shifts, the usefulness of invariance is category-specific. Overall, when choosing a single descriptor and no prior knowledge about the data set and object and scene categories is available, the OpponentSIFT is recommended. Furthermore, a combined set of color descriptors outperforms intensity-based SIFT and improves category recognition by 8 percent on the PASCAL VOC 2007 and by 7 percent on the Mediamill Challenge.

  15. Text Detection in Natural Scene Images by Stroke Gabor Words.

    Science.gov (United States)

    Yi, Chucai; Tian, Yingli

    2011-01-01

    In this paper, we propose a novel algorithm, based on stroke components and descriptive Gabor filters, to detect text regions in natural scene images. Text characters and strings are constructed by stroke components as basic units. Gabor filters are used to describe and analyze the stroke components in text characters or strings. We define a suitability measurement to analyze the confidence of Gabor filters in describing stroke component and the suitability of Gabor filters on an image window. From the training set, we compute a set of Gabor filters that can describe principle stroke components of text by their parameters. Then a K -means algorithm is applied to cluster the descriptive Gabor filters. The clustering centers are defined as Stroke Gabor Words (SGWs) to provide a universal description of stroke components. By suitability evaluation on positive and negative training samples respectively, each SGW generates a pair of characteristic distributions of suitability measurements. On a testing natural scene image, heuristic layout analysis is applied first to extract candidate image windows. Then we compute the principle SGWs for each image window to describe its principle stroke components. Characteristic distributions generated by principle SGWs are used to classify text or nontext windows. Experimental results on benchmark datasets demonstrate that our algorithm can handle complex backgrounds and variant text patterns (font, color, scale, etc.).

  16. Collaborating Filtering Community Image Recommendation System Based on Scene

    Directory of Open Access Journals (Sweden)

    He Tao

    2017-01-01

    Full Text Available With the advancement of smart city, the development of intelligent mobile terminal and wireless network, the traditional text information service no longer meet the needs of the community residents, community image service appeared as a new media service. “There are pictures of the truth” has become a community residents to understand and master the new dynamic community, image information service has become a new information service. However, there are two major problems in image information service. Firstly, the underlying eigenvalues extracted by current image feature extraction techniques are difficult for users to understand, and there is a semantic gap between the image content itself and the user’s understanding; secondly, in community life of the image data increasing quickly, it is difficult to find their own interested image data. Aiming at the two problems, this paper proposes a unified image semantic scene model to express the image content. On this basis, a collaborative filtering recommendation model of fusion scene semantics is proposed. In the recommendation model, a comprehensiveness and accuracy user interest model is proposed to improve the recommendation quality. The results of the present study have achieved good results in the pilot cities of Wenzhou and Yan'an, and it is applied normally.

  17. S3-2: Colorfulness Perception Adapting to Natural Scenes

    Directory of Open Access Journals (Sweden)

    Yoko Mizokami

    2012-10-01

    Full Text Available Our visual system has the ability to adapt to the color characteristics of environment and maintain stable color appearance. Many researches on chromatic adaptation and color constancy suggested that the different levels of visual processes involve the adaptation mechanism. In the case of colorfulness perception, it has been shown that the perception changes with adaptation to chromatic contrast modulation and to surrounding chromatic variance. However, it is still not clear how the perception changes in natural scenes and what levels of visual mechanisms contribute to the perception. Here, I will mainly present our recent work on colorfulness-adaptation in natural images. In the experiment, we examined whether the colorfulness perception of an image was influenced by the adaptation to natural images with different degrees of saturation. Natural and unnatural (shuffled or phase-scrambled images are used for adapting and test images, and all combinations of adapting and test images were tested (e.g., the combination of natural adapting images and a shuffled test image. The results show that colorfulness perception was influenced by adaptation to the saturation of images. A test image appeared less colorful after adaptation to saturated images, and vice versa. The effect of colorfulness adaptation was the strongest for the combination of natural adapting and natural test images. The fact that the naturalness of the spatial structure in an image affects the strength of the adaptation effect implies that the recognition of natural scene would play an important role in the adaptation mechanism.

  18. People detection in crowded scenes using active contour models

    Science.gov (United States)

    Sidla, Oliver

    2009-01-01

    The detection of pedestrians in real-world scenes is a daunting task, especially in crowded situations. Our experience over the last years has shown that active shape models (ASM) can contribute significantly to a robust pedestrian detection system. The paper starts with an overview of shape model approaches, it then explains our approach which builds on top of Eigenshape models which have been trained using real-world data. These models are placed over candidate regions and matched to image gradients using a scoring function which integrates i) point distribution, ii) local gradient orientations iii) local image gradient strengths. A matching and shape model update process is iteratively applied in order to fit the flexible models to the local image content. The weights of the scoring function have a significant impact on the ASM performance. We analyze different settings of scoring weights for gradient magnitude, relative orientation differences, distance between model and gradient in an experiment which uses real-world data. Although for only one pedestrian model in an image computation time is low, the number of necessary processing cycles which is needed to track many people in crowded scenes can become the bottleneck in a real-time application. We describe the measures which have been taken in order to improve the speed of the ASM implementation and make it real-time capable.

  19. The Influence of Familiarity on Affective Responses to Natural Scenes

    Science.gov (United States)

    Sanabria Z., Jorge C.; Cho, Youngil; Yamanaka, Toshimasa

    This kansei study explored how familiarity with image-word combinations influences affective states. Stimuli were obtained from Japanese print advertisements (ads), and consisted of images (e.g., natural-scene backgrounds) and their corresponding headlines (advertising copy). Initially, a group of subjects evaluated their level of familiarity with images and headlines independently, and stimuli were filtered based on the results. In the main experiment, a different group of subjects rated their pleasure and arousal to, and familiarity with, image-headline combinations. The Self-Assessment Manikin (SAM) scale was used to evaluate pleasure and arousal, and a bipolar scale was used to evaluate familiarity. The results showed a high correlation between familiarity and pleasure, but low correlation between familiarity and arousal. The characteristics of the stimuli, and their effect on the variables of pleasure, arousal and familiarity, were explored through ANOVA. It is suggested that, in the case of natural-scene ads, familiarity with image-headline combinations may increase the pleasure response to the ads, and that certain components in the images (e.g., water) may increase arousal levels.

  20. Behavioral and Neural Representations of Spatial Directions across Words, Schemas, and Images.

    Science.gov (United States)

    Weisberg, Steven M; Marchette, Steven A; Chatterjee, Anjan

    2018-05-23

    Modern spatial navigation requires fluency with multiple representational formats, including visual scenes, signs, and words. These formats convey different information. Visual scenes are rich and specific but contain extraneous details. Arrows, as an example of signs, are schematic representations in which the extraneous details are eliminated, but analog spatial properties are preserved. Words eliminate all spatial information and convey spatial directions in a purely abstract form. How does the human brain compute spatial directions within and across these formats? To investigate this question, we conducted two experiments on men and women: a behavioral study that was preregistered and a neuroimaging study using multivoxel pattern analysis of fMRI data to uncover similarities and differences among representational formats. Participants in the behavioral study viewed spatial directions presented as images, schemas, or words (e.g., "left"), and responded to each trial, indicating whether the spatial direction was the same or different as the one viewed previously. They responded more quickly to schemas and words than images, despite the visual complexity of stimuli being matched. Participants in the fMRI study performed the same task but responded only to occasional catch trials. Spatial directions in images were decodable in the intraparietal sulcus bilaterally but were not in schemas and words. Spatial directions were also decodable between all three formats. These results suggest that intraparietal sulcus plays a role in calculating spatial directions in visual scenes, but this neural circuitry may be bypassed when the spatial directions are presented as schemas or words. SIGNIFICANCE STATEMENT Human navigators encounter spatial directions in various formats: words ("turn left"), schematic signs (an arrow showing a left turn), and visual scenes (a road turning left). The brain must transform these spatial directions into a plan for action. Here, we investigate

  1. A generative representation for the evolution of jazz solos

    DEFF Research Database (Denmark)

    Bäckman, Kjell; Dahlstedt, Palle

    2008-01-01

    This paper describes a system developed to create computer based jazz improvisation solos. The generation of the improvisation material uses interactive evolution, based on a dual genetic representation: a basic melody line representation, with energy constraints ("rubber band") and a hierarchic...... developed for this specific type of music. This is the first published part of an ongoing research project in generative jazz, based on probabilistic and evolutionary strategies....

  2. [The fragmentation of representational space in schizophrenia].

    Science.gov (United States)

    Plagnol, A; Oïta, M; Montreuil, M; Granger, B; Lubart, T

    2003-01-01

    Existent neurocognitive models of schizophrenia converge towards a core of impairments involving working memory, context processing, action planning, controlled and intentional processing. However, the emergence of this core remains itself difficult to explain and more specific hypotheses do not explain the heterogeneity of schizophrenia. To overcome these limits, we propose a new paradigm based on representational theory from cognitive science. Some recent developments of this theory enable us to describe a subjective universe as a representational space which is displayed from memory. We outline a conceptual framework to construct such a representational space from analogical -representations that can be activated in working memory and are connected to a network of symbolic structures. These connections are notably made through an analytic process of the analogical fragments, which involves the attentional focus. This framework allows us to define rigorously some defense processes in response to traumatic tensions that are expressed on the representational space. The fragmentation of representational space is a consequence of a defensive denial based on an impairment of the analytic process. The fragmentation forms some parasitic areas in memory which are excluded from the main part of the representational space and disturb information processing. The key clinical concepts of paranoid syndromes can be defined in this conceptual framework: mental automatism, delusional intuition, acute destructuration, psychotic dissociation, and autistic withdrawal. We show that these syndromes imply each other, which in return increases the fragmentation of the representational space. Some new concepts emerge naturally in this framework, such as the concept of "suture" which is defined as a link between a parasitic area and the main representational space. Schizophrenia appears as a borderline case of fragmentation of the representational space. This conceptual framework is

  3. Scene reassembly after multimodal digitization and pipeline evaluation using photorealistic rendering

    DEFF Research Database (Denmark)

    Stets, Jonathan Dyssel; Dal Corso, Alessandro; Nielsen, Jannik Boll

    2017-01-01

    of the lighting environment. This enables pixelwise comparison of photographs of the real scene with renderings of the digital version of the scene. Such quantitative evaluation is useful for verifying acquired material appearance and reconstructed surface geometry, which is an important aspect of digital content......Transparent objects require acquisition modalities that are very different from the ones used for objects with more diffuse reflectance properties. Digitizing a scene where objects must be acquired with different modalities requires scene reassembly after reconstruction of the object surfaces....... This reassembly of a scene that was picked apart for scanning seems unexplored. We contribute with a multimodal digitization pipeline for scenes that require this step of reassembly. Our pipeline includes measurement of bidirectional reflectance distribution functions and high dynamic range imaging...

  4. Short report: the effect of expertise in hiking on recognition memory for mountain scenes.

    Science.gov (United States)

    Kawamura, Satoru; Suzuki, Sae; Morikawa, Kazunori

    2007-10-01

    The nature of an expert memory advantage that does not depend on stimulus structure or chunking was examined, using more ecologically valid stimuli in the context of a more natural activity than previously studied domains. Do expert hikers and novice hikers see and remember mountain scenes differently? In the present experiment, 18 novice hikers and 17 expert hikers were presented with 60 photographs of scenes from hiking trails. These scenes differed in the degree of functional aspects that implied some action possibilities or dangers. The recognition test revealed that the memory performance of experts was significantly superior to that of novices for scenes with highly functional aspects. The memory performance for the scenes with few functional aspects did not differ between novices and experts. These results suggest that experts pay more attention to, and thus remember better, scenes with functional meanings than do novices.

  5. Narrative representations of caregivers and emotion dysregulation as predictors of maltreated children's rejection by peers.

    Science.gov (United States)

    Shields, A; Ryan, R M; Cicchetti, D

    2001-05-01

    This study examined whether maltreated children were more likely than nonmaltreated children to develop poor-quality representations of caregivers and whether these representations predicted children's rejection by peers. A narrative task assessing representations of mothers and fathers was administered to 76 maltreated and 45 nonmaltreated boys and girls (8-12 years old). Maltreated children's representations were more negative/constricted and less positive/coherent than those of nonmaltreated children. Maladaptive representations were associated with emotion dysregulation, aggression, and peer rejection, whereas positive/coherent representations were related to prosocial behavior and peer preference. Representations mediated maltreatment's effects on peer rejection in part by undermining emotion regulation. Findings suggest that representations of caregivers serve an important regulatory function in the peer relationships of at-risk children.

  6. The Role of Polyperspective Representations in Joint Attention Processes

    Directory of Open Access Journals (Sweden)

    Zotov M.V.

    2015-08-01

    Full Text Available The aim of our work was to test the hypothesis that one's identification of objects of attention in an observed individual depends on his/her understanding of the context of a communicative situation based on the comparison of the participants' points of view. In the first experimental study the subjects (N=74 carried out visual search for objects of attention of participants of non-verbal communication scenes with/without information on the communication context provided, and with short/prolonged display of information for assessing gaze direction of the participants. Understanding the context resulted in a higher efficiency of identification and saccadic detection of the participants' objects of attention in the subjects, regardless of their access to the information on gaze direction. In the second experiment the subjects (N=32, after watching videos of communication episodes, were asked to search for changes of different objects in the scenes. Those subjects who had a clear understanding of the context of communication first of all noticed the changes in the future objects of attention of the participants, in spite of the absence of any 'hints' like head or eye orientation. The outcomes of the research are discussed within the framework of concepts focusing on the significance of polyperspective representations for the understanding of communicative signals

  7. Relationship between Childhood Meal Scenes at Home Remembered by University Students and their Current Personality

    OpenAIRE

    恩村, 咲希; Onmura, Saki

    2013-01-01

    This study examines the relationship between childhood meal scenes at home that are remembered by university students and their current personality. The meal scenes are analyzed in terms of companions, conversation content, conversation frequency, atmosphere, and consideration of meals. The scale of the conversation content in childhood meal scenes was prepared on the basis of the results of a preliminary survey. The result showed that a relationship was found between personality traits and c...

  8. Adaptive attunement of selective covert attention to evolutionary-relevant emotional visual scenes

    OpenAIRE

    Fernández-Martín, Andrés (UNIR); Gutiérrez-García, Aida; Capafons, Juan; Calvo, Manuel G

    2017-01-01

    We investigated selective attention to emotional scenes in peripheral vision, as a function of adaptive relevance of scene affective content for male and female observers. Pairs of emotional neutral images appeared peripherally with perceptual stimulus differences controlled while viewers were fixating on a different stimulus in central vision. Early selective orienting was assessed by the probability of directing the first fixation towards either scene, and the time until first fixation. Emo...

  9. Mental Representations in Art Discourse

    Directory of Open Access Journals (Sweden)

    Katja Sudec

    2014-03-01

    Full Text Available The paper starts by examining the content included in the museum environment, where I write about the type of relations that emerge in a museum or artistic setting. This is followed by an observation of a social act (socialising and a chapter on the use of food in an artistic venue. At the end, I address art education via the format that I developed at the 6th Berlin Biennale. This is followed by an overview of the cognitive model of the fort-da game based on Freud’s theory via two discourse models. Here, I address discourse on art works in the form of a lecture or reading, where the art space is fictitiously present, and then move on to discuss discourse on art works in real, “present” art space. This is followed by a section on actions (Handlungen in German and methods supporting the fort-da model. The last part of the article examines the issue of “mental representations”, defining and explaining the function of mental representations with regard to the target audience of the blind and visually impaired.

  10. Representations of the infinite symmetric group

    CERN Document Server

    Borodin, Alexei

    2016-01-01

    Representation theory of big groups is an important and quickly developing part of modern mathematics, giving rise to a variety of important applications in probability and mathematical physics. This book provides the first concise and self-contained introduction to the theory on the simplest yet very nontrivial example of the infinite symmetric group, focusing on its deep connections to probability, mathematical physics, and algebraic combinatorics. Following a discussion of the classical Thoma's theorem which describes the characters of the infinite symmetric group, the authors describe explicit constructions of an important class of representations, including both the irreducible and generalized ones. Complete with detailed proofs, as well as numerous examples and exercises which help to summarize recent developments in the field, this book will enable graduates to enhance their understanding of the topic, while also aiding lecturers and researchers in related areas.

  11. Congruence properties of induced representations

    DEFF Research Database (Denmark)

    Mayer, Dieter; Momeni, Arash; Venkov, Alexei

    In this paper we study representations of the projective modular group induced from the Hecke congruence group of level 4 with Selberg's character. We show that the well known congruence properties of Selberg's character are equivalent to the congruence properties of the induced representations...

  12. Factorial representations of path groups

    International Nuclear Information System (INIS)

    Albeverio, S.; Hoegh-Krohn, R.; Testard, D.; Vershik, A.

    1983-11-01

    We give the reduction of the energy representation of the group of mappings from I = [ 0,1 ], S 1 , IRsub(+) or IR into a compact semi simple Lie group G. For G = SU(2) we prove the factoriality of the representation, which is of type III in the case I = IR

  13. Using Integer Manipulatives: Representational Determinism

    Science.gov (United States)

    Bossé, Michael J.; Lynch-Davis, Kathleen; Adu-Gyamfi, Kwaku; Chandler, Kayla

    2016-01-01

    Teachers and students commonly use various concrete representations during mathematical instruction. These representations can be utilized to help students understand mathematical concepts and processes, increase flexibility of thinking, facilitate problem solving, and reduce anxiety while doing mathematics. Unfortunately, the manner in which some…

  14. Knowledge Representation: A Brief Review.

    Science.gov (United States)

    Vickery, B. C.

    1986-01-01

    Reviews different structures and techniques of knowledge representation: structure of database records and files, data structures in computer programming, syntatic and semantic structure of natural language, knowledge representation in artificial intelligence, and models of human memory. A prototype expert system that makes use of some of these…

  15. International agreements on commercial representation

    OpenAIRE

    Slanař, Jan

    2014-01-01

    The purpose of the thesis is to describe the possibilities for fixing the position of a company in the market through contracts for commercial representation with a focus to finding legal and economic impact on the company that contracted for exclusive representation.

  16. Scientific Representation and Science Learning

    Science.gov (United States)

    Matta, Corrado

    2014-01-01

    In this article I examine three examples of philosophical theories of scientific representation with the aim of assessing which of these is a good candidate for a philosophical theory of scientific representation in science learning. The three candidate theories are Giere's intentional approach, Suárez's inferential approach and Lynch and…

  17. Band registration of tuneable frame format hyperspectral UAV imagers in complex scenes

    Science.gov (United States)

    Honkavaara, Eija; Rosnell, Tomi; Oliveira, Raquel; Tommaselli, Antonio

    2017-12-01

    A recent revolution in miniaturised sensor technology has provided markets with novel hyperspectral imagers operating in the frame format principle. In the case of unmanned aerial vehicle (UAV) based remote sensing, the frame format technology is highly attractive in comparison to the commonly utilised pushbroom scanning technology, because it offers better stability and the possibility to capture stereoscopic data sets, bringing an opportunity for 3D hyperspectral object reconstruction. Tuneable filters are one of the approaches for capturing multi- or hyperspectral frame images. The individual bands are not aligned when operating a sensor based on tuneable filters from a mobile platform, such as UAV, because the full spectrum recording is carried out in the time-sequential principle. The objective of this investigation was to study the aspects of band registration of an imager based on tuneable filters and to develop a rigorous and efficient approach for band registration in complex 3D scenes, such as forests. The method first determines the orientations of selected reference bands and reconstructs the 3D scene using structure-from-motion and dense image matching technologies. The bands, without orientation, are then matched to the oriented bands accounting the 3D scene to provide exterior orientations, and afterwards, hyperspectral orthomosaics, or hyperspectral point clouds, are calculated. The uncertainty aspects of the novel approach were studied. An empirical assessment was carried out in a forested environment using hyperspectral images captured with a hyperspectral 2D frame format camera, based on a tuneable Fabry-Pérot interferometer (FPI) on board a multicopter and supported by a high spatial resolution consumer colour camera. A theoretical assessment showed that the method was capable of providing band registration accuracy better than 0.5-pixel size. The empirical assessment proved the performance and showed that, with the novel method, most parts of

  18. Validity and reliability of naturalistic driving scene categorization Judgments from crowdsourcing.

    Science.gov (United States)

    Cabrall, Christopher D D; Lu, Zhenji; Kyriakidis, Miltos; Manca, Laura; Dijksterhuis, Chris; Happee, Riender; de Winter, Joost

    2018-05-01

    the small scale Job, and in part for the larger scale Job, it should be noted that such reliability reported here may not be directly comparable. Nonetheless, such results are both indicative of high levels of obtained rating reliability. Overall, our results provide compelling evidence for CrowdFlower, via use of GTQs, being able to yield more accurate and consistent crowdsourced categorizations of naturalistic driving scene contents than when used without such a control mechanism. Such annotations in such short periods of time present a potentially powerful resource in driving research and driving automation development. Copyright © 2017 Elsevier Ltd. All rights reserved.

  19. Scene perception in posterior cortical atrophy: categorization, description and fixation patterns.

    Science.gov (United States)

    Shakespeare, Timothy J; Yong, Keir X X; Frost, Chris; Kim, Lois G; Warrington, Elizabeth K; Crutch, Sebastian J

    2013-01-01

    Partial or complete Balint's syndrome is a core feature of the clinico-radiological syndrome of posterior cortical atrophy (PCA), in which individuals experience a progressive deterioration of cortical vision. Although multi-object arrays are frequently used to detect simultanagnosia in the clinical assessment and diagnosis of PCA, to date there have been no group studies of scene perception in patients with the syndrome. The current study involved three linked experiments conducted in PCA patients and healthy controls. Experiment 1 evaluated the accuracy and latency of complex scene perception relative to individual faces and objects (color and grayscale) using a categorization paradigm. PCA patients were both less accurate (faces < scenes < objects) and slower (scenes < objects < faces) than controls on all categories, with performance strongly associated with their level of basic visual processing impairment; patients also showed a small advantage for color over grayscale stimuli. Experiment 2 involved free description of real world scenes. PCA patients generated fewer features and more misperceptions than controls, though perceptual errors were always consistent with the patient's global understanding of the scene (whether correct or not). Experiment 3 used eye tracking measures to compare patient and control eye movements over initial and subsequent fixations of scenes. Patients' fixation patterns were significantly different to those of young and age-matched controls, with comparable group differences for both initial and subsequent fixations. Overall, these findings describe the variability in everyday scene perception exhibited by individuals with PCA, and indicate the importance of exposure duration in the perception of complex scenes.

  20. Parallel programming of saccades during natural scene viewing: evidence from eye movement positions.

    Science.gov (United States)

    Wu, Esther X W; Gilani, Syed Omer; van Boxtel, Jeroen J A; Amihai, Ido; Chua, Fook Kee; Yen, Shih-Cheng

    2013-10-24

    Previous studies have shown that saccade plans during natural scene viewing can be programmed in parallel. This evidence comes mainly from temporal indicators, i.e., fixation durations and latencies. In the current study, we asked whether eye movement positions recorded during scene viewing also reflect parallel programming of saccades. As participants viewed scenes in preparation for a memory task, their inspection of the scene was suddenly disrupted by a transition to another scene. We examined whether saccades after the transition were invariably directed immediately toward the center or were contingent on saccade onset times relative to the transition. The results, which showed a dissociation in eye movement behavior between two groups of saccades after the scene transition, supported the parallel programming account. Saccades with relatively long onset times (>100 ms) after the transition were directed immediately toward the center of the scene, probably to restart scene exploration. Saccades with short onset times (programming of saccades during scene viewing. Additionally, results from the analyses of intersaccadic intervals were also consistent with the parallel programming hypothesis.

  1. Viewing nature scenes positively affects recovery of autonomic function following acute-mental stress.

    Science.gov (United States)

    Brown, Daniel K; Barton, Jo L; Gladwell, Valerie F

    2013-06-04

    A randomized crossover study explored whether viewing different scenes prior to a stressor altered autonomic function during the recovery from the stressor. The two scenes were (a) nature (composed of trees, grass, fields) or (b) built (composed of man-made, urban scenes lacking natural characteristics) environments. Autonomic function was assessed using noninvasive techniques of heart rate variability; in particular, time domain analyses evaluated parasympathetic activity, using root-mean-square of successive differences (RMSSD). During stress, secondary cardiovascular markers (heart rate, systolic and diastolic blood pressure) showed significant increases from baseline which did not differ between the two viewing conditions. Parasympathetic activity, however, was significantly higher in recovery following the stressor in the viewing scenes of nature condition compared to viewing scenes depicting built environments (RMSSD; 50.0 ± 31.3 vs 34.8 ± 14.8 ms). Thus, viewing nature scenes prior to a stressor alters autonomic activity in the recovery period. The secondary aim was to examine autonomic function during viewing of the two scenes. Standard deviation of R-R intervals (SDRR), as change from baseline, during the first 5 min of viewing nature scenes was greater than during built scenes. Overall, this suggests that nature can elicit improvements in the recovery process following a stressor.

  2. A generalized wavelet extrema representation

    Energy Technology Data Exchange (ETDEWEB)

    Lu, Jian; Lades, M.

    1995-10-01

    The wavelet extrema representation originated by Stephane Mallat is a unique framework for low-level and intermediate-level (feature) processing. In this paper, we present a new form of wavelet extrema representation generalizing Mallat`s original work. The generalized wavelet extrema representation is a feature-based multiscale representation. For a particular choice of wavelet, our scheme can be interpreted as representing a signal or image by its edges, and peaks and valleys at multiple scales. Such a representation is shown to be stable -- the original signal or image can be reconstructed with very good quality. It is further shown that a signal or image can be modeled as piecewise monotonic, with all turning points between monotonic segments given by the wavelet extrema. A new projection operator is introduced to enforce piecewise inonotonicity of a signal in its reconstruction. This leads to an enhancement to previously developed algorithms in preventing artifacts in reconstructed signal.

  3. Multiple representations in physics education

    CERN Document Server

    Duit, Reinders; Fischer, Hans E

    2017-01-01

    This volume is important because despite various external representations, such as analogies, metaphors, and visualizations being commonly used by physics teachers, educators and researchers, the notion of using the pedagogical functions of multiple representations to support teaching and learning is still a gap in physics education. The research presented in the three sections of the book is introduced by descriptions of various psychological theories that are applied in different ways for designing physics teaching and learning in classroom settings. The following chapters of the book illustrate teaching and learning with respect to applying specific physics multiple representations in different levels of the education system and in different physics topics using analogies and models, different modes, and in reasoning and representational competence. When multiple representations are used in physics for teaching, the expectation is that they should be successful. To ensure this is the case, the implementati...

  4. Islam and Media Representations

    Directory of Open Access Journals (Sweden)

    Mohamed Bensalah

    2006-04-01

    Full Text Available For the author of this article, the media’s treatment of Islam has raised numerous polymorphous questions and debates. Reactivated by the great scares of current events, the issue, though an ancient one, calls many things into question. By way of introduction, the author tries to analyse the complex processes of elaboration and perception of the representations that have prevailed during the past century. In referring to the semantic decoding of the abundant colonial literature and iconography, the author strives to translate the extreme xenophobic tensions and the identity crystallisations associated with the current media orchestration of Islam, both in theWest and the East. He then evokes the excesses of the media that are found at the origin of many amalgams wisely maintained between Islam, Islamism and Islamic terrorism, underscoring their duplicity and their willingness to put themselves, consciously, in service to deceivers and directors of awareness, who are very active at the heart of the politico-media sphere. After levelling a severe accusation against the harmful drifts of the media, especially in times of crisis and war, the author concludes by asserting that these tools of communication, once they are freed of their masks and invective apparatuses, can be re-appropriated by new words and bya true communication between peoples and cultures.

  5. Chemical thermodynamic representation of

    International Nuclear Information System (INIS)

    Lindemer, T.B.; Besmann, T.M.

    1984-01-01

    The entire data base for the dependence of the nonstoichiometry, x, on temperature and chemical potential of oxygen (oxygen potential) was retrieved from the literature and represented. This data base was interpreted by least-squares analysis using equations derived from the classical thermodynamic theory for the solid solution of a solute in a solvent. For hyperstoichiometric oxide at oxygen potentials more positive than -266700 + 16.5T kJ/mol, the data were best represented by a [UO 2 ]-[U 3 O 7 ] solution. For O/U ratios above 2 and oxygen potentials below this boundary, a [UO 2 ]-[U 2 O 4 . 5 ] solution represented the data. The data were represented by a [UO 2 ]-[U 1 / 3 ] solution. The resulting equations represent the experimental ln(PO 2 ) - ln(x) behavior and can be used in thermodynamic calculations to predict phase boundary compositions consistent with the literature. Collectively, the present analysis permits a mathematical representation of the behavior of the total data base

  6. Acoustic Tactile Representation of Visual Information

    Science.gov (United States)

    Silva, Pubudu Madhawa

    Our goal is to explore the use of hearing and touch to convey graphical and pictorial information to visually impaired people. Our focus is on dynamic, interactive display of visual information using existing, widely available devices, such as smart phones and tablets with touch sensitive screens. We propose a new approach for acoustic-tactile representation of visual signals that can be implemented on a touch screen and allows the user to actively explore a two-dimensional layout consisting of one or more objects with a finger or a stylus while listening to auditory feedback via stereo headphones. The proposed approach is acoustic-tactile because sound is used as the primary source of information for object localization and identification, while touch is used for pointing and kinesthetic feedback. A static overlay of raised-dot tactile patterns can also be added. A key distinguishing feature of the proposed approach is the use of spatial sound (directional and distance cues) to facilitate the active exploration of the layout. We consider a variety of configurations for acoustic-tactile rendering of object size, shape, identity, and location, as well as for the overall perception of simple layouts and scenes. While our primary goal is to explore the fundamental capabilities and limitations of representing visual information in acoustic-tactile form, we also consider a number of relatively simple configurations that can be tied to specific applications. In particular, we consider a simple scene layout consisting of objects in a linear arrangement, each with a distinct tapping sound, which we compare to a ''virtual cane.'' We will also present a configuration that can convey a ''Venn diagram.'' We present systematic subjective experiments to evaluate the effectiveness of the proposed display for shape perception, object identification and localization, and 2-D layout perception, as well as the applications. Our experiments were conducted with visually blocked

  7. ADULT BASIC LIFE SUPPORT ON NEAR DROWNING AT THE SCENE

    Directory of Open Access Journals (Sweden)

    Gd. Harry Kurnia Prawedana

    2013-04-01

    Full Text Available Indonesia is a popular tourist destination which has potential for drowning cases. Therefore, required knowledge of adult basic life support to be able to deal with such cases in the field. Basic life support in an act to maintain airway and assist breathing and circulation without the use of tools other than simple breathing aids. The most important factor that determines the outcome of drowning event is the duration and severity of hypoxia induced. The management of near drowning at the scene include the rescue of victim from the water, rescue breathing, chest compression, cleaning the vomit substances which allowing blockage of the airway, prevent loss of body heat, and transport the victim to nearest emergency department for evaluation and monitoring.

  8. Behinds the scenes of GS: a DSO like no other

    CERN Multimedia

    Antonella Del Rosso

    2014-01-01

    At CERN, Departmental Safety Officers (DSOs) are responsible for making the members of their department aware of safety issues. They’re our first point of call every time a problem arises relating to environmental matters or the safety of people and installations. In GS, this role is even more crucial as the Department’s activities are scattered across the Laboratory and affect everyone.   As we have pointed out in our article series "Behind the scenes of GS”, the GS Department is responsible for the construction, renovation and maintenance of buildings and related technical infrastructures. The latter include heating and toilet facilities; detection and alarm systems; the management of the hotels, stores, stocks, shuttle services and mail; and the development of technical and administrative databases. The activities of the Medical Service and the Fire and Rescue Service also come under the umbrella of GS, as do the many other daily activities that are pa...

  9. Text Line Detection from Rectangle Traffic Panels of Natural Scene

    Science.gov (United States)

    Wang, Shiyuan; Huang, Linlin; Hu, Jian

    2018-01-01

    Traffic sign detection and recognition is very important for Intelligent Transportation. Among traffic signs, traffic panel contains rich information. However, due to low resolution and blur in the rectangular traffic panel, it is difficult to extract the character and symbols. In this paper, we propose a coarse-to-fine method to detect the Chinese character on traffic panels from natural scenes. Given a traffic panel Color Quantization is applied to extract candidate regions of Chinese characters. Second, a multi-stage filter based on learning is applied to discard the non-character regions. Third, we aggregate the characters for text lines by Distance Metric Learning method. Experimental results on real traffic images from Baidu Street View demonstrate the effectiveness of the proposed method.

  10. Sound Classification in Hearing Aids Inspired by Auditory Scene Analysis

    Science.gov (United States)

    Büchler, Michael; Allegro, Silvia; Launer, Stefan; Dillier, Norbert

    2005-12-01

    A sound classification system for the automatic recognition of the acoustic environment in a hearing aid is discussed. The system distinguishes the four sound classes "clean speech," "speech in noise," "noise," and "music." A number of features that are inspired by auditory scene analysis are extracted from the sound signal. These features describe amplitude modulations, spectral profile, harmonicity, amplitude onsets, and rhythm. They are evaluated together with different pattern classifiers. Simple classifiers, such as rule-based and minimum-distance classifiers, are compared with more complex approaches, such as Bayes classifier, neural network, and hidden Markov model. Sounds from a large database are employed for both training and testing of the system. The achieved recognition rates are very high except for the class "speech in noise." Problems arise in the classification of compressed pop music, strongly reverberated speech, and tonal or fluctuating noises.

  11. Luminance cues constrain chromatic blur discrimination in natural scene stimuli.

    Science.gov (United States)

    Sharman, Rebecca J; McGraw, Paul V; Peirce, Jonathan W

    2013-03-22

    Introducing blur into the color components of a natural scene has very little effect on its percept, whereas blur introduced into the luminance component is very noticeable. Here we quantify the dominance of luminance information in blur detection and examine a number of potential causes. We show that the interaction between chromatic and luminance information is not explained by reduced acuity or spatial resolution limitations for chromatic cues, the effective contrast of the luminance cue, or chromatic and achromatic statistical regularities in the images. Regardless of the quality of chromatic information, the visual system gives primacy to luminance signals when determining edge location. In natural viewing, luminance information appears to be specialized for detecting object boundaries while chromatic information may be used to determine surface properties.

  12. Attention, awareness, and the perception of auditory scenes

    Directory of Open Access Journals (Sweden)

    Joel S Snyder

    2012-02-01

    Full Text Available Auditory perception and cognition entails both low-level and high-level processes, which are likely to interact with each other to create our rich conscious experience of soundscapes. Recent research that we review has revealed numerous influences of high-level factors, such as attention, intention, and prior experience, on conscious auditory perception. And recently, studies have shown that auditory scene analysis tasks can exhibit multistability in a manner very similar to ambiguous visual stimuli, presenting a unique opportunity to study neural correlates of auditory awareness and the extent to which mechanisms of perception are shared across sensory modalities. Research has also led to a growing number of techniques through which auditory perception can be manipulated and even completely suppressed. Such findings have important consequences for our understanding of the mechanisms of perception and also should allow scientists to precisely distinguish the influences of different higher-level influences.

  13. "Undoing" (or Symbolic Reversal) at Homicide Crime Scenes.

    Science.gov (United States)

    Russell, Maria; Schlesinger, Louis B; Leon, Maria; Holdren, Samantha

    2018-03-01

    A closed case file review of a nonrandom national sample of 975 homicides disclosed 11 cases (1.13%) of undoing, wherein offenders engaged in crime scene behavior that has been considered an attempt to symbolically reverse the murder. The frequency of the various methods of undoing involved the use of blankets to cover the victim's body (55%), positioning the body (55%), use of a bed or couch (42%), washing the body (36%), using pillows (36%), as well as removing clothing and adding other types of adornments (27%). Ten of the 11 offenders were male, and one was female; all 12 victims were female. Ten of the 12 victims were family members or relationship intimates. These findings are consistent with prior reports which concluded that the motivation for undoing behavior is an attempt to compensate for guilt or remorse for having committed the homicide. © 2017 American Academy of Forensic Sciences.

  14. Exploring Middle School Students' Representational Competence in Science: Development and Verification of a Framework for Learning with Visual Representations

    Science.gov (United States)

    Tippett, Christine Diane

    Scientific knowledge is constructed and communicated through a range of forms in addition to verbal language. Maps, graphs, charts, diagrams, formulae, models, and drawings are just some of the ways in which science concepts can be represented. Representational competence---an aspect of visual literacy that focuses on the ability to interpret, transform, and produce visual representations---is a key component of science literacy and an essential part of science reading and writing. To date, however, most research has examined learning from representations rather than learning with representations. This dissertation consisted of three distinct projects that were related by a common focus on learning from visual representations as an important aspect of scientific literacy. The first project was the development of an exploratory framework that is proposed for use in investigations of students constructing and interpreting multimedia texts. The exploratory framework, which integrates cognition, metacognition, semiotics, and systemic functional linguistics, could eventually result in a model that might be used to guide classroom practice, leading to improved visual literacy, better comprehension of science concepts, and enhanced science literacy because it emphasizes distinct aspects of learning with representations that can be addressed though explicit instruction. The second project was a metasynthesis of the research that was previously conducted as part of the Explicit Literacy Instruction Embedded in Middle School Science project (Pacific CRYSTAL, http://www.educ.uvic.ca/pacificcrystal). Five overarching themes emerged from this case-to-case synthesis: the engaging and effective nature of multimedia genres, opportunities for differentiated instruction using multimodal strategies, opportunities for assessment, an emphasis on visual representations, and the robustness of some multimodal literacy strategies across content areas. The third project was a mixed

  15. Optimized 3D Street Scene Reconstruction from Driving Recorder Images

    Directory of Open Access Journals (Sweden)

    Yongjun Zhang

    2015-07-01

    Full Text Available The paper presents an automatic region detection based method to reconstruct street scenes from driving recorder images. The driving recorder in this paper is a dashboard camera that collects images while the motor vehicle is moving. An enormous number of moving vehicles are included in the collected data because the typical recorders are often mounted in the front of moving vehicles and face the forward direction, which can make matching points on vehicles and guardrails unreliable. Believing that utilizing these image data can reduce street scene reconstruction and updating costs because of their low price, wide use, and extensive shooting coverage, we therefore proposed a new method, which is called the Mask automatic detecting method, to improve the structure results from the motion reconstruction. Note that we define vehicle and guardrail regions as “mask” in this paper since the features on them should be masked out to avoid poor matches. After removing the feature points in our new method, the camera poses and sparse 3D points that are reconstructed with the remaining matches. Our contrast experiments with the typical pipeline of structure from motion (SfM reconstruction methods, such as Photosynth and VisualSFM, demonstrated that the Mask decreased the root-mean-square error (RMSE of the pairwise matching results, which led to more accurate recovering results from the camera-relative poses. Removing features from the Mask also increased the accuracy of point clouds by nearly 30%–40% and corrected the problems of the typical methods on repeatedly reconstructing several buildings when there was only one target building.

  16. Medical Emergency Team: How do we play when we stay? Characterization of MET actions at the scene.

    Science.gov (United States)

    Silva, Raquel; Saraiva, Manuel; Cardoso, Teresa; Aragão, Irene C

    2016-03-22

    The creation, implementation and effectiveness of a medical emergency team (MET) in every hospital is encourage and supported by international bodies of quality certification. Issues such as what is the best composition of the team or the interventions performed by the MET at the scene and the immediate outcomes of the patients after MET intervention have not yet been sufficiently explored. The purpose of the study is to characterize MET actions at the scene and the immediate patient outcome. Retrospective cohort study, at a tertiary care, university-affiliated, 600-bed hospital, in the north of Portugal, over two years. There were 511 MET activations: 389 (76%) were for inpatients. MET activation rate was 8.6/1,000 inpatients. The main criteria for activation were airway threatening in 143 (36.8%), concern of medical staff in 121 (31.1%) and decrease in GCS > 2 in 98 (25.2%) patients; MET calls for cardiac arrest occurred in 68 patients (17.5%). The median (IQR) time the team stayed at the scene was 35 (20-50) minutes. At the scene, the most frequent actions were related to airway and ventilation, namely oxygen administration in 145 (37.3%); in circulation, fluid were administered in 158 (40.6%); overall medication was administered in 185 (47.5%) patients. End-of-life decisions were part of the MET actions in 94 (24.1%) patients. At the end of MET intervention, 73 (18.7%) patients died at the scene, 190 (60.7%) stayed on the ward and the remaining 123 patients were transferred to an increased level of care. Crude hospital mortality rate was 4.1% in the 3 years previously to MET implementation and 3.6% in the following 3 years (p residence. The team stayed on site for half an hour and during that time most of the actions were simple and nurse-driven, but in one third of all activations medical actions were taken, and in a forth (24%) end-of-life decisions made, reinforcing the inclusion of a doctor in the MET. A significant decrease in overall hospital

  17. The roles of scene gist and spatial dependency among objects in the semantic guidance of attention in real-world scenes.

    Science.gov (United States)

    Wu, Chia-Chien; Wang, Hsueh-Cheng; Pomplun, Marc

    2014-12-01

    A previous study (Vision Research 51 (2011) 1192-1205) found evidence for semantic guidance of visual attention during the inspection of real-world scenes, i.e., an influence of semantic relationships among scene objects on overt shifts of attention. In particular, the results revealed an observer bias toward gaze transitions between semantically similar objects. However, this effect is not necessarily indicative of semantic processing of individual objects but may be mediated by knowledge of the scene gist, which does not require object recognition, or by known spatial dependency among objects. To examine the mechanisms underlying semantic guidance, in the present study, participants were asked to view a series of displays with the scene gist excluded and spatial dependency varied. Our results show that spatial dependency among objects seems to be sufficient to induce semantic guidance. Scene gist, on the other hand, does not seem to affect how observers use semantic information to guide attention while viewing natural scenes. Extracting semantic information mainly based on spatial dependency may be an efficient strategy of the visual system that only adds little cognitive load to the viewing task. Copyright © 2014 Elsevier Ltd. All rights reserved.

  18. Action Intentions: Action Influences Both On-Line Perception and Off-Line Representation

    Directory of Open Access Journals (Sweden)

    C Kirtley

    2014-08-01

    Full Text Available Given that one role of vision is to gather information for upcoming tasks, previous studies have investigated whether the preparation for action affects visual behaviour. The current studies aimed to determine if such influences on visual selection would also influence the formation of subsequent memory representations. Two experiments were conducted- in the first, participants' action intentions towards a scene were manipulated by the performance of different grasping postures as they observed the scene. This was followed by a memory test for the objects presented. Participants' eye movements were affected by their action intention, so that performing a power grip led to significantly longer fixation durations on power grip compatible objects. In contrast, memory for the objects and their properties was not affected by the action. Our second study required participants to make the action posture during the recall phase. No effect on eye movements was found, but recall was affected, with a particular advantage for recall of the position of grip-compatible objects. Previous studies have shown that action intentions can affect the on-line perception of objects. The current study suggests this may not extend to off-line representations if they are accessed after the action has been completed or abandoned. However, the recall of information may be affected if gestures are formed during retrieval. Memory representations may not be tailored specifically to an action, but actions can still affect the recall of information.

  19. Interactions Between Representation Ttheory, Algebraic Topology and Commutative Algebra

    CERN Document Server

    Pitsch, Wolfgang; Zarzuela, Santiago

    2016-01-01

    This book includes 33 expanded abstracts of selected talks given at the two workshops "Homological Bonds Between Commutative Algebra and Representation Theory" and "Brave New Algebra: Opening Perspectives," and the conference "Opening Perspectives in Algebra, Representations, and Topology," held at the Centre de Recerca Matemàtica (CRM) in Barcelona between January and June 2015. These activities were part of the one-semester intensive research program "Interactions Between Representation Theory, Algebraic Topology and Commutative Algebra (IRTATCA)." Most of the abstracts present preliminary versions of not-yet published results and cover a large number of topics (including commutative and non commutative algebra, algebraic topology, singularity theory, triangulated categories, representation theory) overlapping with homological methods. This comprehensive book is a valuable resource for the community of researchers interested in homological algebra in a broad sense, and those curious to learn the latest dev...

  20. Poor representation of Blacks, Latinos, and Native Americans in medicine.

    Science.gov (United States)

    Rodriguez, José E; Campbell, Kendall M; Adelson, Wendi J

    2015-04-01

    In this article, the authors discuss how various systems in medicine are limiting representation of blacks, Latinos, and Native Americans. Flat and decreasing percentages of Underrepresented Minorities in Medicine (URMM), especially in the black and Native American populations, is concerning for family medicine since members from URMM groups care for minority and underserved populations in greater numbers. Underrepresentation is not only noted in the medical community but also in our medical schools when it comes to numbers of URMM faculty. The changing definition of "disadvantaged" in medical school admissions has also played a part in limiting URMM representation. In addition, the Medical College Admissions Test (MCAT) excludes black, Latino, and Native American students in greater numbers. The authors support these arguments with evidence from the medical literature. Although unintentional, these systems effectively limit representation of blacks, Latinos, and Native Americans in medicine. Effective changes are suggested and can be implemented to ensure that URMM individuals have equal representation in careers in medicine.

  1. Places in the Brain: Bridging Layout and Object Geometry in Scene-Selective Cortex.

    Science.gov (United States)

    Dillon, Moira R; Persichetti, Andrew S; Spelke, Elizabeth S; Dilks, Daniel D

    2017-06-13

    Diverse animal species primarily rely on sense (left-right) and egocentric distance (proximal-distal) when navigating the environment. Recent neuroimaging studies with human adults show that this information is represented in 2 scene-selective cortical regions-the occipital place area (OPA) and retrosplenial complex (RSC)-but not in a third scene-selective region-the parahippocampal place area (PPA). What geometric properties, then, does the PPA represent, and what is its role in scene processing? Here we hypothesize that the PPA represents relative length and angle, the geometric properties classically associated with object recognition, but only in the context of large extended surfaces that compose the layout of a scene. Using functional magnetic resonance imaging adaptation, we found that the PPA is indeed sensitive to relative length and angle changes in pictures of scenes, but not pictures of objects that reliably elicited responses to the same geometric changes in object-selective cortical regions. Moreover, we found that the OPA is also sensitive to such changes, while the RSC is tolerant to such changes. Thus, the geometric information typically associated with object recognition is also used during some aspects of scene processing. These findings provide evidence that scene-selective cortex differentially represents the geometric properties guiding navigation versus scene categorization. © The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  2. A semi-interactive panorama based 3D reconstruction framework for indoor scenes

    NARCIS (Netherlands)

    Dang, T.K.; Worring, M.; Bui, T.D.

    2011-01-01

    We present a semi-interactive method for 3D reconstruction specialized for indoor scenes which combines computer vision techniques with efficient interaction. We use panoramas, popularly used for visualization of indoor scenes, but clearly not able to show depth, for their great field of view, as

  3. The ART of CSI: An augmented reality tool (ART) to annotate crime scenes in forensic investigation

    NARCIS (Netherlands)

    Streefkerk, J.W.; Houben, M.; Amerongen, P. van; Haar, F. ter; Dijk, J.

    2013-01-01

    Forensic professionals have to collect evidence at crime scenes quickly and without contamination. A handheld Augmented Reality (AR) annotation tool allows these users to virtually tag evidence traces at crime scenes and to review, share and export evidence lists. In an user walkthrough with this

  4. The Interplay of Episodic and Semantic Memory in Guiding Repeated Search in Scenes

    Science.gov (United States)

    Vo, Melissa L.-H.; Wolfe, Jeremy M.

    2013-01-01

    It seems intuitive to think that previous exposure or interaction with an environment should make it easier to search through it and, no doubt, this is true in many real-world situations. However, in a recent study, we demonstrated that previous exposure to a scene does not necessarily speed search within that scene. For instance, when observers…

  5. Automating the construction of scene classifiers for content-based video retrieval

    NARCIS (Netherlands)

    Khan, L.; Israël, Menno; Petrushin, V.A.; van den Broek, Egon; van der Putten, Peter

    2004-01-01

    This paper introduces a real time automatic scene classifier within content-based video retrieval. In our envisioned approach end users like documentalists, not image processing experts, build classifiers interactively, by simply indicating positive examples of a scene. Classification consists of a

  6. Motivational Objects in Natural Scenes (MONS: A Database of >800 Objects

    Directory of Open Access Journals (Sweden)

    Judith Schomaker

    2017-09-01

    Full Text Available In daily life, we are surrounded by objects with pre-existing motivational associations. However, these are rarely controlled for in experiments with natural stimuli. Research on natural stimuli would therefore benefit from stimuli with well-defined motivational properties; in turn, such stimuli also open new paths in research on motivation. Here we introduce a database of Motivational Objects in Natural Scenes (MONS. The database consists of 107 scenes. Each scene contains 2 to 7 objects placed at approximately equal distance from the scene center. Each scene was photographed creating 3 versions, with one object (“critical object” being replaced to vary the overall motivational value of the scene (appetitive, aversive, and neutral, while maintaining high visual similarity between the three versions. Ratings on motivation, valence, arousal and recognizability were obtained using internet-based questionnaires. Since the main objective was to provide stimuli of well-defined motivational value, three motivation scales were used: (1 Desire to own the object; (2 Approach/Avoid; (3 Desire to interact with the object. Three sets of ratings were obtained in independent sets of observers: for all 805 objects presented on a neutral background, for 321 critical objects presented in their scene context, and for the entire scenes. On the basis of the motivational ratings, objects were subdivided into aversive, neutral, and appetitive categories. The MONS database will provide a standardized basis for future studies on motivational value under realistic conditions.

  7. Object Attention Patches for Text Detection and Recognition in Scene Images using SIFT

    NARCIS (Netherlands)

    Sriman, Bowornrat; Schomaker, Lambertus; De Marsico, Maria; Figueiredo, Mário; Fred, Ana

    2015-01-01

    Natural urban scene images contain many problems for character recognition such as luminance noise, varying font styles or cluttered backgrounds. Detecting and recognizing text in a natural scene is a difficult problem. Several techniques have been proposed to overcome these problems. These are,

  8. Eye Movement Control in Scene Viewing and Reading: Evidence from the Stimulus Onset Delay Paradigm

    Science.gov (United States)

    Luke, Steven G.; Nuthmann, Antje; Henderson, John M.

    2013-01-01

    The present study used the stimulus onset delay paradigm to investigate eye movement control in reading and in scene viewing in a within-participants design. Short onset delays (0, 25, 50, 200, and 350 ms) were chosen to simulate the type of natural processing difficulty encountered in reading and scene viewing. Fixation duration increased…

  9. The Effect of Scene Variation on the Redundant Use of Color in Definite Reference

    Science.gov (United States)

    Koolen, Ruud; Goudbeek, Martijn; Krahmer, Emiel

    2013-01-01

    This study investigates to what extent the amount of variation in a visual scene causes speakers to mention the attribute color in their definite target descriptions, focusing on scenes in which this attribute is not needed for identification of the target. The results of our three experiments show that speakers are more likely to redundantly…

  10. Was That Levity or Livor Mortis? Crime Scene Investigators' Perspectives on Humor and Work

    Science.gov (United States)

    Vivona, Brian D.

    2012-01-01

    Humor is common and purposeful in most work settings. Although researchers have examined humor and joking behavior in various work settings, minimal research has been done on humor applications in the field of crime scene investigation. The crime scene investigator encounters death, trauma, and tragedy in a more intimate manner than any other…

  11. Motivational Objects in Natural Scenes (MONS): A Database of >800 Objects.

    Science.gov (United States)

    Schomaker, Judith; Rau, Elias M; Einhäuser, Wolfgang; Wittmann, Bianca C

    2017-01-01

    In daily life, we are surrounded by objects with pre-existing motivational associations. However, these are rarely controlled for in experiments with natural stimuli. Research on natural stimuli would therefore benefit from stimuli with well-defined motivational properties; in turn, such stimuli also open new paths in research on motivation. Here we introduce a database of Motivational Objects in Natural Scenes (MONS). The database consists of 107 scenes. Each scene contains 2 to 7 objects placed at approximately equal distance from the scene center. Each scene was photographed creating 3 versions, with one object ("critical object") being replaced to vary the overall motivational value of the scene (appetitive, aversive, and neutral), while maintaining high visual similarity between the three versions. Ratings on motivation, valence, arousal and recognizability were obtained using internet-based questionnaires. Since the main objective was to provide stimuli of well-defined motivational value, three motivation scales were used: (1) Desire to own the object; (2) Approach/Avoid; (3) Desire to interact with the object. Three sets of ratings were obtained in independent sets of observers: for all 805 objects presented on a neutral background, for 321 critical objects presented in their scene context, and for the entire scenes. On the basis of the motivational ratings, objects were subdivided into aversive, neutral, and appetitive categories. The MONS database will provide a standardized basis for future studies on motivational value under realistic conditions.

  12. Eye Movements when Looking at Unusual/Weird Scenes: Are There Cultural Differences?

    Science.gov (United States)

    Rayner, Keith; Castelhano, Monica S.; Yang, Jinmian

    2009-01-01

    Recent studies have suggested that eye movement patterns while viewing scenes differ for people from different cultural backgrounds and that these differences in how scenes are viewed are due to differences in the prioritization of information (background or foreground). The current study examined whether there are cultural differences in how…

  13. Face, Body, and Center of Gravity Mediate Person Detection in Natural Scenes

    Science.gov (United States)

    Bindemann, Markus; Scheepers, Christoph; Ferguson, Heather J.; Burton, A. Mike

    2010-01-01

    Person detection is an important prerequisite of social interaction, but is not well understood. Following suggestions that people in the visual field can capture a viewer's attention, this study examines the role of the face and the body for person detection in natural scenes. We observed that viewers tend first to look at the center of a scene,…

  14. Making a scene: exploring the dimensions of place through Dutch popular music, 1960-2010

    NARCIS (Netherlands)

    Brandellero, A.; Pfeffer, K.

    2015-01-01

    This paper applies a multi-layered conceptualisation of place to the analysis of particular music scenes in the Netherlands, 1960-2010. We focus on: the clustering of music-related activities in locations; the delineation of spatially tied music scenes, based on a shared identity, reproduced over

  15. Vietnamese Document Representation and Classification

    Science.gov (United States)

    Nguyen, Giang-Son; Gao, Xiaoying; Andreae, Peter

    Vietnamese is very different from English and little research has been done on Vietnamese document classification, or indeed, on any kind of Vietnamese language processing, and only a few small corpora are available for research. We created a large Vietnamese text corpus with about 18000 documents, and manually classified them based on different criteria such as topics and styles, giving several classification tasks of different difficulty levels. This paper introduces a new syllable-based document representation at the morphological level of the language for efficient classification. We tested the representation on our corpus with different classification tasks using six classification algorithms and two feature selection techniques. Our experiments show that the new representation is effective for Vietnamese categorization, and suggest that best performance can be achieved using syllable-pair document representation, an SVM with a polynomial kernel as the learning algorithm, and using Information gain and an external dictionary for feature selection.

  16. Number theory via Representation theory

    Indian Academy of Sciences (India)

    2014-11-09

    Number theory via Representation theory. Eknath Ghate. November 9, 2014. Eightieth Annual Meeting, Chennai. Indian Academy of Sciences1. 1. This is a non-technical 20 minute talk intended for a general Academy audience.

  17. Semantic Knowledge Representation (SKR) API

    Data.gov (United States)

    U.S. Department of Health & Human Services — The SKR Project was initiated at NLM in order to develop programs to provide usable semantic representation of biomedical free text by building on resources...

  18. Solitons and theory of representations

    International Nuclear Information System (INIS)

    Kulish, P.P.

    1985-01-01

    Problems on the theory of group representations finding application in constructing the quantum variant of the inverse scattering problem are discussed. The multicomponent nonlinear Shroedinger equation is considered as a main example of nonlinear evolution equations (NEE)

  19. Computer representation of molecular surfaces

    International Nuclear Information System (INIS)

    Max, N.L.

    1981-01-01

    This review article surveys recent work on computer representation of molecular surfaces. Several different algorithms are discussed for producing vector or raster drawings of space-filling models formed as the union of spheres. Other smoother surfaces are also considered

  20. EMR-based medical knowledge representation and inference via Markov random fields and distributed representation learning.

    Science.gov (United States)

    Zhao, Chao; Jiang, Jingchi; Guan, Yi; Guo, Xitong; He, Bin

    2018-05-01

    Electronic medical records (EMRs) contain medical knowledge that can be used for clinical decision support (CDS). Our objective is to develop a general system that can extract and represent knowledge contained in EMRs to support three CDS tasks-test recommendation, initial diagnosis, and treatment plan recommendation-given the condition of a patient. We extracted four kinds of medical entities from records and constructed an EMR-based medical knowledge network (EMKN), in which nodes are entities and edges reflect their co-occurrence in a record. Three bipartite subgraphs (bigraphs) were extracted from the EMKN, one to support each task. One part of the bigraph was the given condition (e.g., symptoms), and the other was the condition to be inferred (e.g., diseases). Each bigraph was regarded as a Markov random field (MRF) to support the inference. We proposed three graph-based energy functions and three likelihood-based energy functions. Two of these functions are based on knowledge representation learning and can provide distributed representations of medical entities. Two EMR datasets and three metrics were utilized to evaluate the performance. As a whole, the evaluation results indicate that the proposed system outperformed the baseline methods. The distributed representation of medical entities does reflect similarity relationships with respect to knowledge level. Combining EMKN and MRF is an effective approach for general medical knowledge representation and inference. Different tasks, however, require individually designed energy functions. Copyright © 2018 Elsevier B.V. All rights reserved.