WorldWideScience

Sample records for reality modeling language

  1. Dynamic concision for three-dimensional reconstruction of human organ built with virtual reality modelling language (VRML)*

    OpenAIRE

    Yu, Zheng-yang; Zheng, Shu-sen; Chen, Lei-ting; He, Xiao-qian; Wang, Jian-jun

    2005-01-01

    This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize the dynamic concision of 3D medical model with script node and sensor node in VRML. The 3D reconstruction and concision of body internal organs can be built with such high quality that they are better than those obtained from the traditional methods. With the function of dynamic c...

  2. Dynamic concision for three-dimensional reconstruction of human organ built with virtual reality modelling language (VRML)*

    Science.gov (United States)

    Yu, Zheng-yang; Zheng, Shu-sen; Chen, Lei-ting; He, Xiao-qian; Wang, Jian-jun

    2005-01-01

    This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize the dynamic concision of 3D medical model with script node and sensor node in VRML. The 3D reconstruction and concision of body internal organs can be built with such high quality that they are better than those obtained from the traditional methods. With the function of dynamic concision, the VRML browser can offer better windows for man-computer interaction in real-time environment than ever before. 3D reconstruction and dynamic concision with VRML can be used to meet the requirement for the medical observation of 3D reconstruction and have a promising prospect in the fields of medical imaging. PMID:15973760

  3. Language Learning in Virtual Reality Environments: Past, Present, and Future

    Science.gov (United States)

    Lin, Tsun-Ju; Lan, Yu-Ju

    2015-01-01

    This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: "Language Learning & Technology," "CALICO Journal," "Computer…

  4. A Foreign Language Learning Application using Mobile Augmented Reality

    Directory of Open Access Journals (Sweden)

    Florentin-Alexandru DITA

    2016-01-01

    Full Text Available In this paper is described a foreign language learning application using mobile augmented reality based on gamification method and text recognition. The mobile augmented reality is a technology that extends the real world elements with 2D or 3D computer generated objects and lets the users interact with them. A Gamification system is based on different mechanisms that increase the motivation of students, due to the impact that videogames have in their emotional, cognitive and social areas. The proposed solution applies Optical Character Recognition technique, using the camera of the mobile device, in order to identify the text written on a card. The implementation combines the features of gamification system and mobile augmented reality in order to make the learning process more easy and fun. This paper aims to present the results after testing the foreign language learning application in different scenarios.

  5. Natural Language Navigation Support in Virtual Reality

    NARCIS (Netherlands)

    van Luin, J.; Nijholt, Antinus; op den Akker, Hendrikus J.A.; Giagourta, V.; Strintzis, M.G.

    2001-01-01

    We describe our work on designing a natural language accessible navigation agent for a virtual reality (VR) environment. The agent is part of an agent framework, which means that it can communicate with other agents. Its navigation task consists of guiding the visitors in the environment and to

  6. Cognitive Neuroscience of Foreign Language Education: Myths and Realities

    Directory of Open Access Journals (Sweden)

    Ali Nouri

    2015-04-01

    Full Text Available This paper summarizes the educational implications of current research on cognitive neuroscience for foreign-language learning to provide an overview of myths and realities in this appealing area of research. Although the potential benefits of neuroscientific research into language acquisition are great, there are a number of popular myths that none of which are supported by scientific evidence. In this paper, three prominent examples of these myths are introduced and discussed how they are based on misinterpretation and misapplication from neuroscience research. The first pervasive example of such misconception is the prevalent belief of being the certain critical periods for learning a second language. It implies that the opportunity to acquire foreign languages is lost forever by missing these biological windows. In fact, however, extensive research shows that there are sensitive periods, but not critical periods, during which an individual can acquire certain aspects of language with greater ease than at other times. Another example of myths is a false conclusion implies that exposing children to a foreign language too early interrupts knowledge of their first language. The reality is that learning a second language not only improves language abilities in the first language, but also positively affects reading abilities and general literacy in school. Like the other myths, there is also a popular conception about ability to learn second language during sleep. It is demonstrated that previously acquired memories are consolidated and new association are learned during sleep, but learning a foreign language requires conscious effort and available data do not support this hypothesis that second language acquire during sleep. The main conclusion arising from this argument is that, while our understanding of the neural bases of language learning is continually evolving, our interpretation of the implications of these findings for foreign language

  7. Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality

    Science.gov (United States)

    Wolfe, Christopher; Smith, J. David; Phillips, W. Greg; Graham, T. C. Nicholas

    Augmented reality systems often involve collaboration among groups of people. While there are numerous toolkits that aid the development of such augmented reality groupware systems (e.g., ARToolkit and Groupkit), there remains an enormous gap between the specification of an AR groupware application and its implementation. In this chapter, we present Fiia, a toolkit which simplifies the development of collaborative AR applications. Developers specify the structure of their applications using the Fiia modeling language, which abstracts details of networking and provides high-level support for specifying adapters between the physical and virtual world. The Fiia.Net runtime system then maps this conceptual model to a runtime implementation. We illustrate Fiia via Raptor, an augmented reality application used to help small groups collaboratively prototype video games.

  8. Competing Desires and Realities: Language Policies in the French-Language Classroom

    Directory of Open Access Journals (Sweden)

    Angela Giovanangeli

    2009-03-01

    Full Text Available French language policy has historically centred on ways French can be considered a dominant and influential language. It has done this since the Middle Ages, by allowing the French language to serve as a political tool. On an international level, language was a way of subjugating conquered peoples (former colonies. It promoted France’s international status (by the 18th century French was the diplomatic language of Europe. On a national level, the French language was one of the ways governments were able to centralise political power (suppression of regional languages. One of the ways French language authorities have promoted the use of language has been through education policies and the way language is taught in schools. For example, the French language was imposed on the colonised territories of France through teaching in missionary schools. Within France, stringent laws were adopted, in particular during the nineteenth century, allowing the French language to replace local languages in schools. In France today, language policies continue to exist and to have an influence on the way we view language and society. One of the main priorities of French language policy is to protect the status of the national language in particular with respect to the increasing use of English as a global dominant language in areas such as science, technology, tourism, entertainment and the media (Nunan: 2007, 178. Consequently, France has adopted policies to respond to this linguistic climate. This has implications on the way the French language is taught both within France as well as outside of France. This paper will examine some of the policies and agencies created over recent years that affect the French language. It will also identify some of the consequences these policies have on the teaching of language. Finally it will argue that a space has been created within the language classroom that attempts to find a compromise between the language policies of

  9. Employment Myths and Realities in Speech and Language Pathology.

    Science.gov (United States)

    Chan, T. C.; Curran, Theresa; Deskin, Caroline

    This study compared the professional expectations of graduate students in speech and language pathology (SLP) with the employment realities offered by the profession. A total of 89 graduate students enrolled in the SLP program at Valdosta State University (VSU) in Georgia during 1995-97 completed a seven-item questionnaire on employment prospects.…

  10. Study on Mobile Augmented Reality Adoption for Mayo Language Learning

    OpenAIRE

    Miranda Bojórquez, Erasmo; Vergara Villegas, Osslan Osiris; Cruz Sánchez, Vianey Guadalupe; García-Alcaraz, Jorge Luis; Favela Vara, Jesús

    2016-01-01

    This paper presents the results of a study applied to undergraduates in order to know how the cultural dimensions affect their perceptions of the acceptance and use of new technologies in a student-centered learning environment. A total of 85 undergraduate students from the Autonomous Indigenous University of Mexico (UAIM) participated in the study. Each student was asked to use a mobile augmented reality (MAR) application designed to learn Mayo language (language spoken in Northwestern Mexic...

  11. Exploring the Potential of a Location Based Augmented Reality Game for Language Learning

    Science.gov (United States)

    Richardson, Donald

    2016-01-01

    This paper adds to the small but growing body of research into the potential of augmented reality games for teaching and learning English as a foreign language (EFL). It explores the extent to which such games enhance the language learning experience of advanced level EFL learners. The author draws on his work developing "Mission not really…

  12. Language-driven anticipatory eye movements in virtual reality.

    Science.gov (United States)

    Eichert, Nicole; Peeters, David; Hagoort, Peter

    2018-06-01

    Predictive language processing is often studied by measuring eye movements as participants look at objects on a computer screen while they listen to spoken sentences. This variant of the visual-world paradigm has revealed that information encountered by a listener at a spoken verb can give rise to anticipatory eye movements to a target object, which is taken to indicate that people predict upcoming words. The ecological validity of such findings remains questionable, however, because these computer experiments used two-dimensional stimuli that were mere abstractions of real-world objects. Here we present a visual-world paradigm study in a three-dimensional (3-D) immersive virtual reality environment. Despite significant changes in the stimulus materials and the different mode of stimulus presentation, language-mediated anticipatory eye movements were still observed. These findings thus indicate that people do predict upcoming words during language comprehension in a more naturalistic setting where natural depth cues are preserved. Moreover, the results confirm the feasibility of using eyetracking in rich and multimodal 3-D virtual environments.

  13. Perancangan Dan Implementasi Teknologi Virtual Reality Modelling Language 3 Dimensi Pada Pengenalan Perangkat Keras Komputer Berbasis Website

    Directory of Open Access Journals (Sweden)

    Zaskia Wiedya Sahardevi

    2015-01-01

    Full Text Available The purpose of this research is to design and implement the technology of Virtual Reality Modeling Language (VRML 3D on the introduction of computer hardware websites based. Steps design of multimedia applications for learning media computer hardware is done by performing data collection, literature review, analysis and system design followed by implementation and testing of the system. In this research using a black-box test method, where the acknowledgment is made to test the success of the exist functions. The result of the design of this application is a web based interactive applications in the desktop containing material computer hardware and visualized in 3D VRML form of a variety of input devices, output, processing, and storage devices. In addition, the animation demo mode petrified to get to know more computer hardware.

  14. Investigating the Role of Augmented Reality Technology in the Language Classroom

    Science.gov (United States)

    Solak, Ekrem; Cakir, Recep

    2016-01-01

    The purpose of this study was to inform about some of the current applications and literature on Augmented Reality (AR) technology in education and to present experimental data about the effectiveness of AR application in a language classroom at the elementary level in Turkey. The research design of the study was quasi-experimental. Sixty-one 5th…

  15. Study on Mobile Augmented Reality Adoption for Mayo Language Learning

    Directory of Open Access Journals (Sweden)

    Erasmo Miranda Bojórquez

    2016-01-01

    Full Text Available This paper presents the results of a study applied to undergraduates in order to know how the cultural dimensions affect their perceptions of the acceptance and use of new technologies in a student-centered learning environment. A total of 85 undergraduate students from the Autonomous Indigenous University of Mexico (UAIM participated in the study. Each student was asked to use a mobile augmented reality (MAR application designed to learn Mayo language (language spoken in Northwestern Mexico. Afterwards, the students responded to a survey with items concerning the use and technology acceptance and about cultural dimensions of individualism and uncertainty avoidance. Structural equation modeling (SEM was used to analyze the data collected from students. Results provide evidence that the individualism contributes positively to perceived ease of use of the MAR app, and uncertainty avoidance has no impact. The findings showed that the MAR system could be easily used if it includes a natural way to promote collaborative work. In addition, to gain the trust of students, the uncertainty avoidance needs to be reduced by enriching the help information offered for app use.

  16. Visualizing Compound Rotations with Virtual Reality

    Science.gov (United States)

    Flanders, Megan; Kavanagh, Richard C.

    2013-01-01

    Mental rotations are among the most difficult of all spatial tasks to perform, and even those with high levels of spatial ability can struggle to visualize the result of compound rotations. This pilot study investigates the use of the virtual reality-based Rotation Tool, created using the Virtual Reality Modeling Language (VRML) together with…

  17. Models of Reality.

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S. A.

    1999-06-02

    Conscious awareness of our environment is based on a feedback loop comprised of sensory input transmitted to the central nervous system leading to construction of our ''model of the world,'' (Lewis et al, 1982). We then assimilate the neurological model at the unconscious level into information we can later consciously consider useful in identifying belief systems and behaviors for designing diverse systems. Thus, we can avoid potential problems based on our open-to-error perceived reality of the world. By understanding how our model of reality is organized, we allow ourselves to transcend content and develop insight into how effective choices and belief systems are generated through sensory derived processes. These are the processes which provide the designer the ability to meta model (build a model of a model) the user; consequently, matching the mental model of the user with that of the designer's and, coincidentally, forming rapport between the two participants. The information shared between the participants is neither assumed nor generalized, it is closer to equivocal; thus minimizing error through a sharing of each other's model of reality. How to identify individual mental mechanisms or processes, how to organize the individual strategies of these mechanisms into useful patterns, and to formulate these into models for success and knowledge based outcomes is the subject of the discussion that follows.

  18. Models of reality : the unconscious tattletale.

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S. A.; VanHoozer, W. R.

    2000-08-29

    Humans are constantly subjected to enormous amounts of information greatly exceeding our conscious ability to sense fully experiences vis-a-vis reality. As a consequence, we assimilate this vast array of information at the unconscious level so it can later be considered useful during the process of identifying belief systems and behaviors for learning, decision-making, memory, language, and knowledge. These assimilations are ordered using internal strategies that can be externally observed as analog feedback behavior(s) from an individual's unconscious. These can then be concisely expressed in models for application regarding effective choices in decision-making and learning strategies, memory access, and the actualization of other understandings and applied as knowledge. How we can learn from the unconscious is the focus of this paper.

  19. Exploring the Effect of Materials Designed with Augmented Reality on Language Learners' Vocabulary Learning

    Science.gov (United States)

    Solak, Ekrem; Cakir, Recep

    2015-01-01

    The purpose of this study was to determine the motivational level of the participants in a language classroom towards course materials designed in accordance with augmented reality technology and to identify the correlation between academic achievement and motivational level. 130 undergraduate students from a state-run university in Turkey…

  20. Data, model, and reality

    DEFF Research Database (Denmark)

    Galle, Per

    2000-01-01

    What does it mean for a database (or any other computer representation) to ‘model’ reality as it is, was, or might be? If the database ‘models’ reality in some way, is the same true of its schema or the underlying data model; and if not, what do they express? These questions, though more philosop...

  1. Prototyping Augmented Reality

    CERN Document Server

    Mullen, Tony

    2011-01-01

    Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how

  2. Exploring the effect of materials designed with augmented reality on language learners' vocabulary learning

    Directory of Open Access Journals (Sweden)

    Ekrem Solak

    2015-07-01

    Full Text Available The purpose of this study was to determine the motivational level of the participants in a language classroom towards course materials designed in accordance with augmented reality technology and to identify the correlation between academic achievement and motivational level. 130 undergraduate students from a state-run university in Turkey participated in this study and Turkish version of Material Motivational Survey was used to determine the undergraduate students’ motivational level about the materials which were designed with AR technology to teach English words at the elementary level. The results of this study suggested that AR technology materials had positive impact on increasing undergraduate students’ motivation towards vocabulary learning in language classroom. This study also signified that a positive significant correlation was found between academic achievement and the motivation in the use of AR technology in language classroom.

  3. Can mathematics explain the evolution of human language?

    Science.gov (United States)

    Witzany, Guenther

    2011-09-01

    Investigation into the sequence structure of the genetic code by means of an informatic approach is a real success story. The features of human language are also the object of investigation within the realm of formal language theories. They focus on the common rules of a universal grammar that lies behind all languages and determine generation of syntactic structures. This universal grammar is a depiction of material reality, i.e., the hidden logical order of things and its relations determined by natural laws. Therefore mathematics is viewed not only as an appropriate tool to investigate human language and genetic code structures through computer science-based formal language theory but is itself a depiction of material reality. This confusion between language as a scientific tool to describe observations/experiences within cognitive constructed models and formal language as a direct depiction of material reality occurs not only in current approaches but was the central focus of the philosophy of science debate in the twentieth century, with rather unexpected results. This article recalls these results and their implications for more recent mathematical approaches that also attempt to explain the evolution of human language.

  4. Virtual-reality displaying of workpiece by reverse modeling

    International Nuclear Information System (INIS)

    Wu Huimin; Zhang Li; Chen Zhiqiang; Zhao Ziran

    2006-01-01

    The authors first propose a suit of CT data processing system: virtual-reality-based testing of workpiece by Reverse Modeling. For reverse modeling module, the authors propose two solutions: integrating Medical CT Modeling software and using VTK library to develop independently. Then, the authors analyze the required functions and characteristics of CT-based Reverse Modeling module, and the key technologies for developing. For virtual-reality module, the authors study characteristics of CT data and the needs of CT users, and describe the required functions and key techniques as for virtual reality displaying module. The authors still analyze the problems and prospective of development. (authors)

  5. Modelling SDL, Modelling Languages

    Directory of Open Access Journals (Sweden)

    Michael Piefel

    2007-02-01

    Full Text Available Today's software systems are too complex to implement them and model them using only one language. As a result, modern software engineering uses different languages for different levels of abstraction and different system aspects. Thus to handle an increasing number of related or integrated languages is the most challenging task in the development of tools. We use object oriented metamodelling to describe languages. Object orientation allows us to derive abstract reusable concept definitions (concept classes from existing languages. This language definition technique concentrates on semantic abstractions rather than syntactical peculiarities. We present a set of common concept classes that describe structure, behaviour, and data aspects of high-level modelling languages. Our models contain syntax modelling using the OMG MOF as well as static semantic constraints written in OMG OCL. We derive metamodels for subsets of SDL and UML from these common concepts, and we show for parts of these languages that they can be modelled and related to each other through the same abstract concepts.

  6. Through the Window of Language: Assessing the Influence of Language Diversity on Thought

    Directory of Open Access Journals (Sweden)

    John A. LUCY

    2010-01-01

    Full Text Available Historically, researchers divided over whether the diverse representations of reality across languages were natural or conventional, but all tacitly assumed an optimal fit between language and reality. Twentieth century anthropological linguists interested in linguistic relativity have questioned this assumption and sought to characterize "reality" without it by using domain- or structure-centered approaches.

  7. Modelling language

    CERN Document Server

    Cardey, Sylviane

    2013-01-01

    In response to the need for reliable results from natural language processing, this book presents an original way of decomposing a language(s) in a microscopic manner by means of intra/inter‑language norms and divergences, going progressively from languages as systems to the linguistic, mathematical and computational models, which being based on a constructive approach are inherently traceable. Languages are described with their elements aggregating or repelling each other to form viable interrelated micro‑systems. The abstract model, which contrary to the current state of the art works in int

  8. [Parallel virtual reality visualization of extreme large medical datasets].

    Science.gov (United States)

    Tang, Min

    2010-04-01

    On the basis of a brief description of grid computing, the essence and critical techniques of parallel visualization of extreme large medical datasets are discussed in connection with Intranet and common-configuration computers of hospitals. In this paper are introduced several kernel techniques, including the hardware structure, software framework, load balance and virtual reality visualization. The Maximum Intensity Projection algorithm is realized in parallel using common PC cluster. In virtual reality world, three-dimensional models can be rotated, zoomed, translated and cut interactively and conveniently through the control panel built on virtual reality modeling language (VRML). Experimental results demonstrate that this method provides promising and real-time results for playing the role in of a good assistant in making clinical diagnosis.

  9. The Internet and medical collaboration using virtual reality.

    Science.gov (United States)

    Liang, Wen Yau; O'Grady, Peter

    2003-01-01

    Computed Tomography (CT) provides a large amount of data but the presentation of the data to a physician can be less than satisfactory. Ideally, the image data should be available to physicians in interactive 3D to allow for improved visualization, planning and diagnosis. A virtual reality representation that not only allows for the manipulation of the image but also allows for the user to, in effect, move inside the image remotely would be ideal. In this paper the research associated with virtual reality is discussed. A formalism is then presented to create, from the CT data, the virtual reality world in the Virtual Reality Modeling Language. An implementation is described of this formalism that uses the Internet to allow for users in remote locations to view and manipulate the virtual worlds.

  10. Realities of and perspectives for languages in the globalised world: Can language teaching survive the inadequacies of policies implemented today at Leeds Beckett University?

    Directory of Open Access Journals (Sweden)

    Saadia Gamir

    2017-06-01

    Full Text Available Various newspaper articles report that British ministers, university representatives, exam chiefs and business bodies agree that foreign languages skills in primary, secondary and tertiary UK education are in crisis. Lower funding and policy changes have caused language skills deficiencies felt gravely in the business sectors. Funding and support initiatives pledged by policy makers appear to be election-driven, barely outliving newly elected governments. Others blame secondary school language curriculum for failing to inspire students to take up a language when they reach 13 or 14. Others still argue that severe A-level examinations marking deters students from taking up a foreign language at 6th form level, producing fewer prospective language learners for university departments. Community languages are also undervalued as small-entry languages could soon be axed from GCSE and A-level examinations. In a world increasingly interconnected, it is essential the importance of language learning be reinstated in all our educational institutions. This paper reviews two decades of the conditions of language provision in the UK in general, with an emphasis on Leeds Beckett University. It also attempts to answer two questions emerging form the author’s personal teaching experience and reflections: What are the realities and challenges language teaching faces at Leeds Beckett University? And, how may we support language learners in fulfilling their ambition to acquire the required skills to communicate effectively in this globalised world?

  11. Augmented Reality on Android

    OpenAIRE

    Chunghan Li; Chang-Shyh Peng; Daisy F. Sang

    2013-01-01

    Augmented Reality is an application which combines a live view of real-world environment and computer-generated images. This paper studies and demonstrates an efficient Augmented Reality development in the mobile Android environment with the native Java language and Android SDK. Major components include Barcode Reader, File Loader, Marker Detector, Transform Matrix Generator, and a cloud database.

  12. Social Perception and Social Reality: A Reflection-Construction Model.

    Science.gov (United States)

    Jussim, Lee

    1991-01-01

    A reflection-construction model of relations between social perception and social reality is presented that explicitly specifies several ways in which social perception may relate to social reality. Evidence supporting this model also supports a weaker version of the social-constructivist view. (SLD)

  13. RealityConvert: a tool for preparing 3D models of biochemical structures for augmented and virtual reality.

    Science.gov (United States)

    Borrel, Alexandre; Fourches, Denis

    2017-12-01

    There is a growing interest for the broad use of Augmented Reality (AR) and Virtual Reality (VR) in the fields of bioinformatics and cheminformatics to visualize complex biological and chemical structures. AR and VR technologies allow for stunning and immersive experiences, offering untapped opportunities for both research and education purposes. However, preparing 3D models ready to use for AR and VR is time-consuming and requires a technical expertise that severely limits the development of new contents of potential interest for structural biologists, medicinal chemists, molecular modellers and teachers. Herein we present the RealityConvert software tool and associated website, which allow users to easily convert molecular objects to high quality 3D models directly compatible for AR and VR applications. For chemical structures, in addition to the 3D model generation, RealityConvert also generates image trackers, useful to universally call and anchor that particular 3D model when used in AR applications. The ultimate goal of RealityConvert is to facilitate and boost the development and accessibility of AR and VR contents for bioinformatics and cheminformatics applications. http://www.realityconvert.com. dfourch@ncsu.edu. Supplementary data are available at Bioinformatics online. © The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com

  14. Implementation of Markerless Augmented Reality Technology Based on Android to Introduction Lontara in Marine Society

    Science.gov (United States)

    Jumarlis, Mila; Mirfan, Mirfan

    2018-05-01

    Local language learning had been leaving by people especially young people had affected technology advances so that involved lack of interest to learn culture especially local language. So required interactive and interest learning media for introduction Lontara. This research aims to design and implement augmented reality on introduction Lontara on mobile device especially android. Application of introduction Lontara based on Android was designed by Vuforia and Unity. Data collection method were observation, interview, and literature review. That data was analysed for being information. The system was designed by Unified Modeling Language (UML). The method used is a marker. The test result found that application of Augmented Reality on introduction Lontara based on Android could improve public interest for introducing local language particularly young people in learning about Lontara because of using technology. Application of introduction of Lontara based on Android used augmented reality occurred sound and how to write Lontara with animation. This application could be running without an internet connection, so that its used more efficient and could maximize from user.

  15. Implementation of augmented reality to models sultan deli

    Science.gov (United States)

    Syahputra, M. F.; Lumbantobing, N. P.; Siregar, B.; Rahmat, R. F.; Andayani, U.

    2018-03-01

    Augmented reality is a technology that can provide visualization in the form of 3D virtual model. With the utilization of augmented reality technology hence image-based modeling to produce 3D model of Sultan Deli Istana Maimun can be applied to restore photo of Sultan of Deli into three dimension model. This is due to the Sultan of Deli which is one of the important figures in the history of the development of the city of Medan is less known by the public because the image of the Sultanate of Deli is less clear and has been very long. To achieve this goal, augmented reality applications are used with image processing methodologies into 3D models through several toolkits. The output generated from this method is the visitor’s photos Maimun Palace with 3D model of Sultan Deli with the detection of markers 20-60 cm apart so as to provide convenience for the public to recognize the Sultan Deli who had ruled in Maimun Palace.

  16. M3D (Media 3D): a new programming language for web-based virtual reality in E-Learning and Edutainment

    Science.gov (United States)

    Chakaveh, Sepideh; Skaley, Detlef; Laine, Patricia; Haeger, Ralf; Maad, Soha

    2003-01-01

    Today, interactive multimedia educational systems are well established, as they prove useful instruments to enhance one's learning capabilities. Hitherto, the main difficulty with almost all E-Learning systems was latent in the rich media implementation techniques. This meant that each and every system should be created individually as reapplying the media, be it only a part, or the whole content was not directly possible, as everything must be applied mechanically i.e. by hand. Consequently making E-learning systems exceedingly expensive to generate, both in time and money terms. Media-3D or M3D is a new platform independent programming language, developed at the Fraunhofer Institute Media Communication to enable visualisation and simulation of E-Learning multimedia content. M3D is an XML-based language, which is capable of distinguishing between the3D models from that of the 3D scenes, as well as handling provisions for animations, within the programme. Here we give a technical account of M3D programming language and briefly describe two specific application scenarios where M3D is applied to create virtual reality E-Learning content for training of technical personnel.

  17. Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality

    OpenAIRE

    Veronica S. Pantelidis

    2009-01-01

    Many studies have been conducted on the use of virtual reality in education and training. Thisarticle lists examples of such research. Reasons to use virtual reality are discussed.Advantages and disadvantages of using virtual reality are presented, as well as suggestions onwhen to use and when not to use virtual reality. A model that can be used to determine whento use virtual reality in an education or training course is presented.

  18. The Construction of Social Reality through the Use of the English Language: A Study with Argentinean Pre-Service Teachers

    Science.gov (United States)

    Luchini, Pedro Luis

    2010-01-01

    This case study aims at replicating a study conducted in 2007 with a group of ten trainees at the English Teacher Training Program at Universidad Nacional de Mar del Plata. In 2007, the participants recorded a dyadic interactive task. Speech data were analyzed to see how, through the use of language, learners construed their social reality. In the…

  19. Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality

    Science.gov (United States)

    Pantelidis, Veronica S.

    2009-01-01

    Many studies have been conducted on the use of virtual reality in education and training. This article lists examples of such research. Reasons to use virtual reality are discussed. Advantages and disadvantages of using virtual reality are presented, as well as suggestions on when to use and when not to use virtual reality. A model that can be…

  20. Document Categorization with Modified Statistical Language Models for Agglutinative Languages

    Directory of Open Access Journals (Sweden)

    Tantug

    2010-11-01

    Full Text Available In this paper, we investigate the document categorization task with statistical language models. Our study mainly focuses on categorization of documents in agglutinative languages. Due to the productive morphology of agglutinative languages, the number of word forms encountered in naturally occurring text is very large. From the language modeling perspective, a large vocabulary results in serious data sparseness problems. In order to cope with this drawback, previous studies in various application areas suggest modified language models based on different morphological units. It is reported that performance improvements can be achieved with these modified language models. In our document categorization experiments, we use standard word form based language models as well as other modified language models based on root words, root words and part-of-speech information, truncated word forms and character sequences. Additionally, to find an optimum parameter set, multiple tests are carried out with different language model orders and smoothing methods. Similar to previous studies on other tasks, our experimental results on categorization of Turkish documents reveal that applying linguistic preprocessing steps for language modeling provides improvements over standard language models to some extent. However, it is also observed that similar level of performance improvements can also be acquired by simpler character level or truncated word form models which are language independent.

  1. Language Models With Meta-information

    NARCIS (Netherlands)

    Shi, Y.

    2014-01-01

    Language modeling plays a critical role in natural language processing and understanding. Starting from a general structure, language models are able to learn natural language patterns from rich input data. However, the state-of-the-art language models only take advantage of words themselves, which

  2. The virtual nose: a 3-dimensional virtual reality model of the human nose.

    Science.gov (United States)

    Vartanian, A John; Holcomb, Joi; Ai, Zhuming; Rasmussen, Mary; Tardy, M Eugene; Thomas, J Regan

    2004-01-01

    The 3-dimensionally complex interplay of soft tissue, cartilaginous, and bony elements makes the mastery of nasal anatomy difficult. Conventional methods of learning nasal anatomy exist, but they often involve a steep learning curve. Computerized models and virtual reality applications have been used to facilitate teaching in a number of other complex anatomical regions, such as the human temporal bone and pelvic floor. We present a 3-dimensional (3-D) virtual reality model of the human nose. Human cadaveric axial cross-sectional (0.33-mm cuts) photographic data of the head and neck were used. With 460 digitized images, individual structures were traced and programmed to create a computerized polygonal model of the nose. Further refinements to this model were made using a number of specialized computer programs. This 3-D computer model of the nose was then programmed to operate as a virtual reality model. Anatomically correct 3-D model of the nose was produced. High-resolution images of the "virtual nose" demonstrate the nasal septum, lower lateral cartilages, middle vault, bony dorsum, and other structural details of the nose. Also, the model can be combined with a separate virtual reality model of the face and its skin cover as well as the skull. The user can manipulate the model in space, examine 3-D anatomical relationships, and fade superficial structures to reveal deeper ones. The virtual nose is a 3-D virtual reality model of the nose that is accurate and easy to use. It can be run on a personal computer or in a specialized virtual reality environment. It can serve as an effective teaching tool. As the first virtual reality model of the nose, it establishes a virtual reality platform from which future applications can be launched.

  3. Paired structures in logical and semiotic models of natural language

    DEFF Research Database (Denmark)

    Rodríguez, J. Tinguaro; Franco, Camilo; Montero, Javier

    2014-01-01

    The evidence coming from cognitive psychology and linguistics shows that pairs of reference concepts (as e.g. good/bad, tall/short, nice/ugly, etc.) play a crucial role in the way we everyday use and understand natural languages in order to analyze reality and make decisions. Different situations...

  4. Multi-actor decision making using mixed reality technologies Urban projects and multi-actor collaboration

    OpenAIRE

    Basile,, Maria; Ozdirlik, Burcu; Terrin,, Jean-Jacques

    2009-01-01

    International audience; This paper is based on the results of an ongoing research project, IPCity, on the application of mixed reality technologies in urban environments. It questions the relevance of traditional language and communication medium such as drawings, perspectives and 3D models in the co-production of urban projects in multi-actor working environments. It then discusses the possible use of “mixed reality technologies” as alternative medium through five workshops organised within ...

  5. Image fusion in craniofacial virtual reality modeling based on CT and 3dMD photogrammetry.

    Science.gov (United States)

    Xin, Pengfei; Yu, Hongbo; Cheng, Huanchong; Shen, Shunyao; Shen, Steve G F

    2013-09-01

    The aim of this study was to demonstrate the feasibility of building a craniofacial virtual reality model by image fusion of 3-dimensional (3D) CT models and 3 dMD stereophotogrammetric facial surface. A CT scan and stereophotography were performed. The 3D CT models were reconstructed by Materialise Mimics software, and the stereophotogrammetric facial surface was reconstructed by 3 dMD patient software. All 3D CT models were exported as Stereo Lithography file format, and the 3 dMD model was exported as Virtual Reality Modeling Language file format. Image registration and fusion were performed in Mimics software. Genetic algorithm was used for precise image fusion alignment with minimum error. The 3D CT models and the 3 dMD stereophotogrammetric facial surface were finally merged into a single file and displayed using Deep Exploration software. Errors between the CT soft tissue model and 3 dMD facial surface were also analyzed. Virtual model based on CT-3 dMD image fusion clearly showed the photorealistic face and bone structures. Image registration errors in virtual face are mainly located in bilateral cheeks and eyeballs, and the errors are more than 1.5 mm. However, the image fusion of whole point cloud sets of CT and 3 dMD is acceptable with a minimum error that is less than 1 mm. The ease of use and high reliability of CT-3 dMD image fusion allows the 3D virtual head to be an accurate, realistic, and widespread tool, and has a great benefit to virtual face model.

  6. Object Language and the Language Subject: On the Mediating Role of Applied Linguistics.

    Science.gov (United States)

    Widdowson, Henry G.

    2000-01-01

    Examines the extent to which linguistic descriptions can adequately account for their reality for learners and provide a reference point for the design of language courses. Special concern is focused on second language learners as a particular kind of language user. (Author/VWL)

  7. Animation Augmented Reality Book Model (AAR Book Model) to Enhance Teamwork

    Science.gov (United States)

    Chujitarom, Wannaporn; Piriyasurawong, Pallop

    2017-01-01

    This study aims to synthesize an Animation Augmented Reality Book Model (AAR Book Model) to enhance teamwork and to assess the AAR Book Model to enhance teamwork. Samples are five specialists that consist of one animation specialist, two communication and information technology specialists, and two teaching model design specialists, selected by…

  8. The notion of intercultural and teaching-learning process of foreign languages in Brazil: representations and realities of FFL

    Directory of Open Access Journals (Sweden)

    Joice Armani Galli

    2015-09-01

    Full Text Available Although the history of humanity is merged with the history of languages, studies related to the field of language sciences have been very recent. Several elements compose the broad field of human sciences, such as behavioral analysis and the sense of belonging and exclusion. Situated in this context, the epistemological reflection about Foreign Languages (FL represents a sign of contemporaneity. This fact is maximized by its interdisciplinary character, making the lines that delimit the linguistic field research in FL very tenuous. The degree of variants of the object Language makes the research on teaching and learning highly complex due to the subjectivity it involves. Therefore, it is necessary to discuss issues such as representation and interculturalism in the research methodology. Such dimension allows some outlines for the development of linguistic research to be drawn, establishing an interface with the process of teaching and learning in FL. Cuq (2010, Puren (2009, Courtillon (1998 and De Carlo (1998 are some of the theoretical references on which this reflection is based on. Some representations related to literacy will be pointed out in order to highlight aspects related to the reality of current teaching of French as a Foreign Language (FFL in Brazil.

  9. Physics imagination and reality

    CERN Document Server

    Wallace, Philip Russell

    1991-01-01

    Physics: Imagination and Reality introduces the reader to major ideas and the conceptual structure of modern physics, by tracing its development from the introduction of fields into physics by Faraday and Maxwell in the last century. Because the approach is historical, the book provides a comprehensive overview of the subjects. It should appeal to anyone interested in a basic understanding of the contemporary physicists view of the physical world. It avoids all but the simplest mathematics and presents ideas and concepts in everyday language.Physics: Imagination and Reality attempts to provide

  10. Parsimonious Language Models for Information Retrieval

    NARCIS (Netherlands)

    Hiemstra, Djoerd; Robertson, Stephen; Zaragoza, Hugo

    We systematically investigate a new approach to estimating the parameters of language models for information retrieval, called parsimonious language models. Parsimonious language models explicitly address the relation between levels of language models that are typically used for smoothing. As such,

  11. Operative and diagnostic hysteroscopy: A novel learning model combining new animal models and virtual reality simulation.

    Science.gov (United States)

    Bassil, Alfred; Rubod, Chrystèle; Borghesi, Yves; Kerbage, Yohan; Schreiber, Elie Servan; Azaïs, Henri; Garabedian, Charles

    2017-04-01

    Hysteroscopy is one of the most common gynaecological procedure. Training for diagnostic and operative hysteroscopy can be achieved through numerous previously described models like animal models or virtual reality simulation. We present our novel combined model associating virtual reality and bovine uteruses and bladders. End year residents in obstetrics and gynaecology attended a full day workshop. The workshop was divided in theoretical courses from senior surgeons and hands-on training in operative hysteroscopy and virtual reality Essure ® procedures using the EssureSim™ and Pelvicsim™ simulators with multiple scenarios. Theoretical and operative knowledge was evaluated before and after the workshop and General Points Averages (GPAs) were calculated and compared using a Student's T test. GPAs were significantly higher after the workshop was completed. The biggest difference was observed in operative knowledge (0,28 GPA before workshop versus 0,55 after workshop, pvirtual reality simulation is an efficient model not described before. Copyright © 2017 Elsevier B.V. All rights reserved.

  12. Stereoscopic virtual reality models for planning tumor resection in the sellar region

    Directory of Open Access Journals (Sweden)

    Wang Shou-sen

    2012-11-01

    Full Text Available Abstract Background It is difficult for neurosurgeons to perceive the complex three-dimensional anatomical relationships in the sellar region. Methods To investigate the value of using a virtual reality system for planning resection of sellar region tumors. The study included 60 patients with sellar tumors. All patients underwent computed tomography angiography, MRI-T1W1, and contrast enhanced MRI-T1W1 image sequence scanning. The CT and MRI scanning data were collected and then imported into a Dextroscope imaging workstation, a virtual reality system that allows structures to be viewed stereoscopically. During preoperative assessment, typical images for each patient were chosen and printed out for use by the surgeons as references during surgery. Results All sellar tumor models clearly displayed bone, the internal carotid artery, circle of Willis and its branches, the optic nerve and chiasm, ventricular system, tumor, brain, soft tissue and adjacent structures. Depending on the location of the tumors, we simulated the transmononasal sphenoid sinus approach, transpterional approach, and other approaches. Eleven surgeons who used virtual reality models completed a survey questionnaire. Nine of the participants said that the virtual reality images were superior to other images but that other images needed to be used in combination with the virtual reality images. Conclusions The three-dimensional virtual reality models were helpful for individualized planning of surgery in the sellar region. Virtual reality appears to be promising as a valuable tool for sellar region surgery in the future.

  13. Virtual reality applied to teletesting

    Science.gov (United States)

    van den Berg, Thomas J.; Smeenk, Roland J. M.; Mazy, Alain; Jacques, Patrick; Arguello, Luis; Mills, Simon

    2003-05-01

    The activity "Virtual Reality applied to Teletesting" is related to a wider European Space Agency (ESA) initiative of cost reduction, in particular the reduction of test costs. Reduction of costs of space related projects have to be performed on test centre operating costs and customer company costs. This can accomplished by increasing the automation and remote testing ("teletesting") capabilities of the test centre. Main problems related to teletesting are a lack of situational awareness and the separation of control over the test environment. The objective of the activity is to evaluate the use of distributed computing and Virtual Reality technology to support the teletesting of a payload under vacuum conditions, and to provide a unified man-machine interface for the monitoring and control of payload, vacuum chamber and robotics equipment. The activity includes the development and testing of a "Virtual Reality Teletesting System" (VRTS). The VRTS is deployed at one of the ESA certified test centres to perform an evaluation and test campaign using a real payload. The VRTS is entirely written in the Java programming language, using the J2EE application model. The Graphical User Interface runs as an applet in a Web browser, enabling easy access from virtually any place.

  14. LINGUISTIC REALITIES IN KENYA: A PRELIMINARY SURVEY

    African Journals Online (AJOL)

    Amitabh@1234

    Kenya is a boon for a field linguist but misinformed politicians and education policy ... to date. Language realities have been observed in this study from a temporal lens of .... The knowledge of a language of international currency is not a curse, and it is ... But the colonial mind-sets of the people worked against the growth.

  15. Generating Contextual Descriptions of Virtual Reality (VR) Spaces

    Science.gov (United States)

    Olson, D. M.; Zaman, C. H.; Sutherland, A.

    2017-12-01

    Virtual reality holds great potential for science communication, education, and research. However, interfaces for manipulating data and environments in virtual worlds are limited and idiosyncratic. Furthermore, speech and vision are the primary modalities by which humans collect information about the world, but the linking of visual and natural language domains is a relatively new pursuit in computer vision. Machine learning techniques have been shown to be effective at image and speech classification, as well as at describing images with language (Karpathy 2016), but have not yet been used to describe potential actions. We propose a technique for creating a library of possible context-specific actions associated with 3D objects in immersive virtual worlds based on a novel dataset generated natively in virtual reality containing speech, image, gaze, and acceleration data. We will discuss the design and execution of a user study in virtual reality that enabled the collection and the development of this dataset. We will also discuss the development of a hybrid machine learning algorithm linking vision data with environmental affordances in natural language. Our findings demonstrate that it is possible to develop a model which can generate interpretable verbal descriptions of possible actions associated with recognized 3D objects within immersive VR environments. This suggests promising applications for more intuitive user interfaces through voice interaction within 3D environments. It also demonstrates the potential to apply vast bodies of embodied and semantic knowledge to enrich user interaction within VR environments. This technology would allow for applications such as expert knowledge annotation of 3D environments, complex verbal data querying and object manipulation in virtual spaces, and computer-generated, dynamic 3D object affordances and functionality during simulations.

  16. The role of virtual reality and 3D modelling in built environment education

    OpenAIRE

    Horne, Margaret; Thompson, Emine Mine

    2007-01-01

    This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of Virtual Reality and three-dimensional (3D) computer modelling on learning and teaching in a school of the built environment. In order to achieve this aim a number of academic experiences were analysed to explore the applicability and viability of 3D computer modelling and Virtual Reality (VR) into built environment subject areas. Altho...

  17. FOREIGN LANGUAGE TEACHING WITH AUGMENTED REALITY APPLICATION

    OpenAIRE

    GÜNDOĞMUŞ, Niyazi; ORHAN, Gökhan; ŞAHIN, İsmail

    2016-01-01

    One of the main aims in Foreign Language Teaching is to actualize naturaland entertaining educational environment. Foreign Language Teaching Activitiesshould stress on motivational goals furthering interests and motivation oflearners and minimizing their anxiety in language teaching activities. So as toadopt that, these activities should be designed to incite students’ interests,curiosity and include some diverse alternatives from school textbooks tohandheld technological devices and other el...

  18. Reality of auditory verbal hallucinations.

    Science.gov (United States)

    Raij, Tuukka T; Valkonen-Korhonen, Minna; Holi, Matti; Therman, Sebastian; Lehtonen, Johannes; Hari, Riitta

    2009-11-01

    Distortion of the sense of reality, actualized in delusions and hallucinations, is the key feature of psychosis but the underlying neuronal correlates remain largely unknown. We studied 11 highly functioning subjects with schizophrenia or schizoaffective disorder while they rated the reality of auditory verbal hallucinations (AVH) during functional magnetic resonance imaging (fMRI). The subjective reality of AVH correlated strongly and specifically with the hallucination-related activation strength of the inferior frontal gyri (IFG), including the Broca's language region. Furthermore, how real the hallucination that subjects experienced was depended on the hallucination-related coupling between the IFG, the ventral striatum, the auditory cortex, the right posterior temporal lobe, and the cingulate cortex. Our findings suggest that the subjective reality of AVH is related to motor mechanisms of speech comprehension, with contributions from sensory and salience-detection-related brain regions as well as circuitries related to self-monitoring and the experience of agency.

  19. [Language and reality: the origin of man].

    Science.gov (United States)

    Maturana, H

    1989-07-01

    The author proposes: 1. That a lineage of living systems is constituted by the reproductive conservation of a manner of living under the form of an ontogenic phenotype. 2. That language is a manner of living in recurrent consensual coordinations of consensual coordinations of actions. 3. That the human manner of living entails among other things, a braiding of languaging and emotioning that we call conversation. 4. That human beings arise in the history of bipedal primates with the origin of language, and the constitution of a lineage defined by the conservation of an ontogenic phenotype that includes conversations as part of it. 5. That the magnitude of the involvement of the brain and anatomy of the larynx and face in speech as our main manner of languaging indicate that language cannot have arisen later than two to three millions year ago. 6. That rationally pertains to the operational coherences of languaging and that different rational domains are constituted by different basic notions that are accepted a priori. That is, on preference. 7. That responsibility and freedom are a function of our awareness of the participation of our emotions (preferences) in the constitution of the rational domains in which we operate.

  20. Biologically inspired information theory: Adaptation through construction of external reality models by living systems.

    Science.gov (United States)

    Nakajima, Toshiyuki

    2015-12-01

    Higher animals act in the world using their external reality models to cope with the uncertain environment. Organisms that have not developed such information-processing organs may also have external reality models built in the form of their biochemical, physiological, and behavioral structures, acquired by natural selection through successful models constructed internally. Organisms subject to illusions would fail to survive in the material universe. How can organisms, or living systems in general, determine the external reality from within? This paper starts with a phenomenological model, in which the self constitutes a reality model developed through the mental processing of phenomena. Then, the it-from-bit concept is formalized using a simple mathematical model. For this formalization, my previous work on an algorithmic process is employed to constitute symbols referring to the external reality, called the inverse causality, with additional improvements to the previous work. Finally, as an extension of this model, the cognizers system model is employed to describe the self as one of many material entities in a world, each of which acts as a subject by responding to the surrounding entities. This model is used to propose a conceptual framework of information theory that can deal with both the qualitative (semantic) and quantitative aspects of the information involved in biological processes. Copyright © 2015 Elsevier Ltd. All rights reserved.

  1. The Structure and Functions of Language

    Directory of Open Access Journals (Sweden)

    Searle John R.

    2014-03-01

    Full Text Available This paper will discuss the nature of language. I find the present state of the subject, the Philosophy of Language, and the present state of Lin- guistics to be both, for different reasons, unsatisfactory. The problem with the Philosophy of Language is that its practitioners tend to lose sight of the psy- chological reality of language, i.e. of speaking and writing. Historically this is because the Philosophy of Language began with Frege’s logic and has continued to the present day to be heavily influenced by considerations of formal logic. Logicians need not be interested in the psychological reality of logical systems. Frege’s logical system is much more powerful than Aristotle’s, but for all I know Aristotle may be closer to the way people actually think. It does not matter to logicians.

  2. Compulsory African languages in tertiary education: prejudices from ...

    African Journals Online (AJOL)

    Southern African Linguistics and Applied Language Studies ... of African languages, in reality more has to be done if policy provisions are to be realised. ... of language attitude planning and that existing resources at universities should be ...

  3. Self-Organizing Map Models of Language Acquisition

    Directory of Open Access Journals (Sweden)

    Ping eLi

    2013-11-01

    Full Text Available Connectionist models have had a profound impact on theories of language. While most early models were inspired by the classic PDP architecture, recent models of language have explored various other types of models, including self-organizing models for language acquisition. In this paper we aim at providing a review of the latter type of models, and highlight a number of simulation experiments that we have conducted based on these models. We show that self-organizing connectionist models can provide significant insights into long-standing debates in both monolingual and bilingual language development.

  4. Discovering Language through Augmented Reality and the Interactive Digital White Board

    Directory of Open Access Journals (Sweden)

    Sandra Ruperta Pérez-Lisboa

    2017-08-01

    Full Text Available This study analyzed the development of phonological, semantic, and syntactic aspects by using augmented reality and interactive whiteboard with boys and girls in the kindergarten of Liceo San Felipe, San Felipe, Chili. With the implementation of these tools, learning experiences were carried out, enhancing the understanding of sentences and words in their successive components: linguistic segmentation, phonological awareness, and reflection on the meaning of words and sentences. The experiments were carried out in a didactic classroom of the course of Educacion Parvularia (Pre-School Education at the University of Playa Ancha, San Felipe Campus, for 60 minutes, once a week for four months. It was a quasi-experimental study, and through pre- and post-tests, it was possible to verify the development of 18 children of a municipal school in San Felipe. The instruments used were the Linguistic Segmentation Test, Comprehensive and Expressive Language Examination Test (ELCE; Subtest semantic aspect, Test Evaluation O; Subtest words and phrases. The results, based on the comparison of pre- and post-test, showed changes in the management of the semantic, syntactic, and phonological aspects achieved by the children with this methodology. However, more research is needed to validate this proposal in teaching metalinguistic.

  5. A simple branching model that reproduces language family and language population distributions

    Science.gov (United States)

    Schwämmle, Veit; de Oliveira, Paulo Murilo Castro

    2009-07-01

    Human history leaves fingerprints in human languages. Little is known about language evolution and its study is of great importance. Here we construct a simple stochastic model and compare its results to statistical data of real languages. The model is based on the recent finding that language changes occur independently of the population size. We find agreement with the data additionally assuming that languages may be distinguished by having at least one among a finite, small number of different features. This finite set is also used in order to define the distance between two languages, similarly to linguistics tradition since Swadesh.

  6. Domain-Specific Modelling Languages in Bigraphs

    DEFF Research Database (Denmark)

    Perrone, Gian David

    " of models, in order to improve the utility of the models we build, and to ease the process of model construction by moving the languages we use to express such models closer to their respective domains. This thesis is concerned with the study of bigraphical reactive systems as a host for domain...... for deciding reaction rule causation. Finally, we provide a mechanism for the modular construction of domain-specic modelling languages as bigraphical reactive systems, exploring the relationship between vertical renement and language specialisation in this setting. The thesis is composed of several...

  7. Model engineering : balancing between virtuality and reality

    NARCIS (Netherlands)

    Hee, van K.M.

    2011-01-01

    Model engineering concerns the development of models of complex systems. This modeling is performed for a variety of reasons, such as system behavior prediction, system optimization or system construction. Model engineering requires a modeling framework that includes a language to represent the

  8. Language acquisition is model-based rather than model-free.

    Science.gov (United States)

    Wang, Felix Hao; Mintz, Toben H

    2016-01-01

    Christiansen & Chater (C&C) propose that learning language is learning to process language. However, we believe that the general-purpose prediction mechanism they propose is insufficient to account for many phenomena in language acquisition. We argue from theoretical considerations and empirical evidence that many acquisition tasks are model-based, and that different acquisition tasks require different, specialized models.

  9. Self-organizing map models of language acquisition

    Science.gov (United States)

    Li, Ping; Zhao, Xiaowei

    2013-01-01

    Connectionist models have had a profound impact on theories of language. While most early models were inspired by the classic parallel distributed processing architecture, recent models of language have explored various other types of models, including self-organizing models for language acquisition. In this paper, we aim at providing a review of the latter type of models, and highlight a number of simulation experiments that we have conducted based on these models. We show that self-organizing connectionist models can provide significant insights into long-standing debates in both monolingual and bilingual language development. We suggest future directions in which these models can be extended, to better connect with behavioral and neural data, and to make clear predictions in testing relevant psycholinguistic theories. PMID:24312061

  10. An Efficiency Analysis of Augmented Reality Marker Recognition Algorithm

    Directory of Open Access Journals (Sweden)

    Kurpytė Dovilė

    2014-05-01

    Full Text Available The article reports on the investigation of augmented reality system which is designed for identification and augmentation of 100 different square markers. Marker recognition efficiency was investigated by rotating markers along x and y axis directions in range from −90° to 90°. Virtual simulations of four environments were developed: a an intense source of light, b an intense source of light falling from the left side, c the non-intensive light source falling from the left side, d equally falling shadows. The graphics were created using the OpenGL graphics computer hardware interface; image processing was programmed in C++ language using OpenCV, while augmented reality was developed in Java programming language using NyARToolKit. The obtained results demonstrate that augmented reality marker recognition algorithm is accurate and reliable in the case of changing lighting conditions and rotational angles - only 4 % markers were unidentified. Assessment of marker recognition efficiency let to propose marker classification strategy in order to use it for grouping various markers into distinct markers’ groups possessing similar recognition properties.

  11. Principles of parametric estimation in modeling language competition.

    Science.gov (United States)

    Zhang, Menghan; Gong, Tao

    2013-06-11

    It is generally difficult to define reasonable parameters and interpret their values in mathematical models of social phenomena. Rather than directly fitting abstract parameters against empirical data, we should define some concrete parameters to denote the sociocultural factors relevant for particular phenomena, and compute the values of these parameters based upon the corresponding empirical data. Taking the example of modeling studies of language competition, we propose a language diffusion principle and two language inheritance principles to compute two critical parameters, namely the impacts and inheritance rates of competing languages, in our language competition model derived from the Lotka-Volterra competition model in evolutionary biology. These principles assign explicit sociolinguistic meanings to those parameters and calculate their values from the relevant data of population censuses and language surveys. Using four examples of language competition, we illustrate that our language competition model with thus-estimated parameter values can reliably replicate and predict the dynamics of language competition, and it is especially useful in cases lacking direct competition data.

  12. Development and application of virtual reality for man/systems integration

    Science.gov (United States)

    Brown, Marcus

    1991-01-01

    While the graphical presentation of computer models signified a quantum leap over presentations limited to text and numbers, it still has the problem of presenting an interface barrier between the human user and the computer model. The user must learn a command language in order to orient themselves in the model. For example, to move left from the current viewpoint of the model, they might be required to type 'LEFT' at a keyboard. This command is fairly intuitive, but if the viewpoint moves far enough that there are no visual cues overlapping with the first view, the user does not know if the viewpoint has moved inches, feet, or miles to the left, or perhaps remained in the same position, but rotated to the left. Until the user becomes quite familiar with the interface language of the computer model presentation, they will be proned to lossing their bearings frequently. Even a highly skilled user will occasionally get lost in the model. A new approach to presenting type type of information is to directly interpret the user's body motions as the input language for determining what view to present. When the user's head turns 45 degrees to the left, the viewpoint should be rotated 45 degrees to the left. Since the head moves through several intermediate angles between the original view and the final one, several intermediate views should be presented, providing the user with a sense of continuity between the original view and the final one. Since the primary way a human physically interacts with their environment should monitor the movements of the user's hands and alter objects in the virtual model in a way consistent with the way an actual object would move when manipulated using the same hand movements. Since this approach to the man-computer interface closely models the same type of interface that humans have with the physical world, this type of interface is often called virtual reality, and the model is referred to as a virtual world. The task of this summer

  13. Statistical Language Models and Information Retrieval: Natural Language Processing Really Meets Retrieval

    NARCIS (Netherlands)

    Hiemstra, Djoerd; de Jong, Franciska M.G.

    2001-01-01

    Traditionally, natural language processing techniques for information retrieval have always been studied outside the framework of formal models of information retrieval. In this article, we introduce a new formal model of information retrieval based on the application of statistical language models.

  14. A Virtual Tomb for Kelvingrove: Virtual Reality, Archaeology and Education

    Directory of Open Access Journals (Sweden)

    Melissa M. Terras

    1999-11-01

    Full Text Available The use of computers as an educational resource in museums is becoming increasingly popular as more and more institutions realise that multimedia displays are very successful in imparting a broad variety of information. Although three-dimensional reconstructions of sites and structures have been used in archaeology for many years, the majority of museum computer installations have dealt with two-dimensional media because of the costs, equipment and labour involved in producing interactive 3D scenes. The birth of VRML (Virtual Reality Modeling Language has changed the way virtual reality is implemented and viewed. As an internet protocol, VRML can be used on most major platforms and implemented by anyone with a word-processing package, an internet browser, and the relevant plug-in. There is no reason why this new technology cannot be adopted by archaeologists and museums to produce virtual reality models of structures, sites and objects to aid the research of specialists and the education of the public. This project (undertaken at the Humanities Advanced Technology and Information Institute, University of Glasgow, Scotland, between May and October 1998 investigated the practicalities involved in using VRML to create a virtual reality model for use in a public space. A model of the Egyptian tomb of Sen-nedjem was developed for installation in the Egyptian Gallery of the Kelvingrove Museum and Art Gallery, Glasgow, in the hope that the introduction of this computer display would encourage the museum visitor's interest in the gallery's existing artefacts. Creation of the model would also investigate the possibility of using VRML to build accurate archaeological reconstructions cheaply and efficiently using publicly available software and existing archaeological resources. A fully functioning virtual reality model of the tomb of Sen-nedjem has been created, incorporating interactive elements, photorealistic representation, and animation, and this

  15. Women's Language Model: A Proposal.

    Science.gov (United States)

    Dumas, Bethany K.

    It is possible to think of women's language in terms of the model implied by the following statement. Insofar as native speakers of English are concerned, the language of women in America has four sets of components: those shared with the language of men in America; those shared, in varying proportions, with other women living in patriarchies;…

  16. The Use of Virtual Reality Tools in the Reading-Language Arts Classroom

    Science.gov (United States)

    Pilgrim, J. Michael; Pilgrim, Jodi

    2016-01-01

    This article presents virtual reality as a tool for classroom literacy instruction. Building on the traditional use of images as a way to scaffold prior knowledge, we extend this idea to share ways virtual reality enables experiential learning through field trip-like experiences. The use of technology tools such Google Street view, Google…

  17. VMTL: a language for end-user model transformation

    DEFF Research Database (Denmark)

    Acretoaie, Vlad; Störrle, Harald; Strüber, Daniel

    2016-01-01

    , these languages are largely ill-equipped for adoption by end-user modelers in areas such as requirements engineering, business process management, or enterprise architecture. We aim to introduce a model transformation language addressing the skills and requirements of end-user modelers. With this contribution, we......Model transformation is a key enabling technology of Model-Driven Engineering (MDE). Existing model transformation languages are shaped by and for MDE practitioners—a user group with needs and capabilities which are not necessarily characteristic of modelers in general. Consequently...... hope to broaden the application scope of model transformation and MDE technology in general. We discuss the profile of end-user modelers and propose a set of design guidelines for model transformation languages addressing them. We then introduce Visual Model Transformation Language (VMTL) following...

  18. The importance of language education in national development ...

    African Journals Online (AJOL)

    Language is an integral part of man. It surpasses communication and social interaction. Language influences thought, and thought often conditions action, and also influences conduct. Language therefore is the strongest medium of transmitting culture and social reality. Democracy is part of the present world order which is ...

  19. Object-oriented biomedical system modelling--the language.

    Science.gov (United States)

    Hakman, M; Groth, T

    1999-11-01

    The paper describes a new object-oriented biomedical continuous system modelling language (OOBSML). It is fully object-oriented and supports model inheritance, encapsulation, and model component instantiation and behaviour polymorphism. Besides the traditional differential and algebraic equation expressions the language includes also formal expressions for documenting models and defining model quantity types and quantity units. It supports explicit definition of model input-, output- and state quantities, model components and component connections. The OOBSML model compiler produces self-contained, independent, executable model components that can be instantiated and used within other OOBSML models and/or stored within model and model component libraries. In this way complex models can be structured as multilevel, multi-component model hierarchies. Technically the model components produced by the OOBSML compiler are executable computer code objects based on distributed object and object request broker technology. This paper includes both the language tutorial and the formal language syntax and semantic description.

  20. FOREIGN LANGUAGE TEACHING IN SUDANESE UNIVERSITIES: GOALS, ATTITUDES, AND REALITY

    Directory of Open Access Journals (Sweden)

    Abdel Rahim Hamid Mugaddam

    2012-07-01

    Full Text Available Abstract: The goals and means of language study continue in the very center of debates among specialists in language teaching/learning. Different views relating to language and its functions are reflected in two main approaches to language teaching/learning. On the one hand, language is considered to be principally instrumental, a means of communicating thought and information. One the other hand, language is viewed as an important element of human being’s thought processes, perceptions, and self-expressions; and as such, it is placed at the core of translingual and transcultural competence. This paper investigates the current situation of teaching/learning foreign languages in the Sudanese universities with special focus on the goals of teaching these languages and their role in students’ future. Goals of language teaching and students’ attitudes towards the process will be related to the job opportunities available for the students on graduation. Data for the paper have been collected using questionnaires and interviews administered to students and teachers from five language departments at Khartoum University: English, French, German, Russian, and Chinese. Questionnaires and interviews on language attitude will be administered among Four-year language majors representing the four departments. The central question the paper tries to answer is whether there is a realistic match between the goals of language teaching/learning set by policy makers and students’ interests and expectations. Results are expected to contribute to the efforts made to restructure language-in-education curriculum at university level in a way that addresses the expectations of both policy makers and students. Keywords: Foreign language teaching and learning, goals, attitude.

  1. Presheaf models for CCS-like languages

    DEFF Research Database (Denmark)

    Winskel, Glynn

    2003-01-01

    for a general process language, in which CCS and related languages are easily encoded. The results are then transferred to traditional models for processes. By first establishing the congruence results for presheaf models, abstract, general proofs of congruence properties can be provided and the awkwardness...... caused through traditional models not always possessing the cartesian liftings, used in the breakdown of process operations, are side stepped. The abstract results are applied to show that hereditary history-preserving bisimulation is a congruence for CCS-like languages to which is added a refinement...

  2. Using Solver Interfaced Virtual Reality in PEACER Design Process

    International Nuclear Information System (INIS)

    Lee, Hyong Won; Nam, Won Chang; Jeong, Seung Ho; Hwang, Il Soon; Shin, Jong Gye; Kim, Chang Hyo

    2006-01-01

    The recent research progress in the area of plant design and simulation highlighted the importance of integrating design and analysis models on a unified environment. For currently developed advanced reactors, either for power production or research, this effort has embraced impressive state-of-the-art information and automation technology. The PEACER (Proliferation-resistant, Environment friendly, Accident-tolerant, Continual and Economical Reactor) is one of the conceptual fast reactor system cooled by LBE (Lead Bismuth Eutectic) for nuclear waste transmutation. This reactor system is composed of innovative combination between design process and analysis. To establish an integrated design process by coupling design, analysis, and post-processing technology while minimizing the repetitive and costly manual interactions for design changes, a solver interfaced virtual reality simulation system (SIVR) has been developed for a nuclear transmutation energy system as PEACER. The SIVR was developed using Virtual Reality Modeling Language (VRML) in order to interface a commercial 3D CAD tool with various engineering solvers and to implement virtual reality presentation of results in a neutral format. In this paper, we have shown the SIVR approach viable and effective in the life-cycle management of complex nuclear energy systems, including design, construction and operation. For instance, The HELIOS is a down scaled model of the PEACER prototype to demonstrate the operability and safety as well as preliminary test of PEACER PLM (Product Life-cycle Management) with SIVR (Solver Interfaced Virtual Reality) concepts. Most components are designed by CATIA, which is 3D CAD tool. During the construction, 3D drawing by CATIA was effective to handle and arrange the loop configuration, especially when we changed the design. Most of all, This system shows the transparency of design and operational status of an energy complex to operators and inspectors can help ensure accident

  3. Foreign language learning in immersive virtual environments

    Science.gov (United States)

    Chang, Benjamin; Sheldon, Lee; Si, Mei; Hand, Anton

    2012-03-01

    Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.

  4. Deformable three-dimensional model architecture for interactive augmented reality in minimally invasive surgery.

    Science.gov (United States)

    Vemuri, Anant S; Wu, Jungle Chi-Hsiang; Liu, Kai-Che; Wu, Hurng-Sheng

    2012-12-01

    Surgical procedures have undergone considerable advancement during the last few decades. More recently, the availability of some imaging methods intraoperatively has added a new dimension to minimally invasive techniques. Augmented reality in surgery has been a topic of intense interest and research. Augmented reality involves usage of computer vision algorithms on video from endoscopic cameras or cameras mounted in the operating room to provide the surgeon additional information that he or she otherwise would have to recognize intuitively. One of the techniques combines a virtual preoperative model of the patient with the endoscope camera using natural or artificial landmarks to provide an augmented reality view in the operating room. The authors' approach is to provide this with the least number of changes to the operating room. Software architecture is presented to provide interactive adjustment in the registration of a three-dimensional (3D) model and endoscope video. Augmented reality including adrenalectomy, ureteropelvic junction obstruction, and retrocaval ureter and pancreas was used to perform 12 surgeries. The general feedback from the surgeons has been very positive not only in terms of deciding the positions for inserting points but also in knowing the least change in anatomy. The approach involves providing a deformable 3D model architecture and its application to the operating room. A 3D model with a deformable structure is needed to show the shape change of soft tissue during the surgery. The software architecture to provide interactive adjustment in registration of the 3D model and endoscope video with adjustability of every 3D model is presented.

  5. A Core Language for Separate Variability Modeling

    DEFF Research Database (Denmark)

    Iosif-Lazăr, Alexandru Florin; Wasowski, Andrzej; Schaefer, Ina

    2014-01-01

    Separate variability modeling adds variability to a modeling language without requiring modifications of the language or the supporting tools. We define a core language for separate variability modeling using a single kind of variation point to define transformations of software artifacts in object...... hierarchical dependencies between variation points via copying and flattening. Thus, we reduce a model with intricate dependencies to a flat executable model transformation consisting of simple unconditional local variation points. The core semantics is extremely concise: it boils down to two operational rules...

  6. Language Networks as Models of Cognition: Understanding Cognition through Language

    Science.gov (United States)

    Beckage, Nicole M.; Colunga, Eliana

    Language is inherently cognitive and distinctly human. Separating the object of language from the human mind that processes and creates language fails to capture the full language system. Linguistics traditionally has focused on the study of language as a static representation, removed from the human mind. Network analysis has traditionally been focused on the properties and structure that emerge from network representations. Both disciplines could gain from looking at language as a cognitive process. In contrast, psycholinguistic research has focused on the process of language without committing to a representation. However, by considering language networks as approximations of the cognitive system we can take the strength of each of these approaches to study human performance and cognition as related to language. This paper reviews research showcasing the contributions of network science to the study of language. Specifically, we focus on the interplay of cognition and language as captured by a network representation. To this end, we review different types of language network representations before considering the influence of global level network features. We continue by considering human performance in relation to network structure and conclude with theoretical network models that offer potential and testable explanations of cognitive and linguistic phenomena.

  7. Virtual Reality Presentation of Moment Tensor Analysis by SiGMA

    International Nuclear Information System (INIS)

    Ohtsu, Masayasu; Shigeishi, Mitsuhiro

    2003-01-01

    Nucleation of a crack is readily defected by acoustic emission (AE) method. One powerful technique for AE waveform analysis has been developed as SiGMh (Simplified Greens functions for Moment tensor Analysis), as crack kinematics of locations, types and orientations are quantitatively determined. Because these kinematical outcomes are obtained as three-dimensional (3-D) locations and vectors, 3-D visualization is definitely desirable. To this end, the visualization system has been developed by using VRML (Virtual Reality Modeling Language). As an application, failure protest of a reinforced concrete beam is discussed

  8. Language and Opportunity in the "Land of Opportunity": Latina Immigrants' Reflections on Language Learning and Professional Mobility

    Science.gov (United States)

    Davila, Liv Thorstensson

    2008-01-01

    This study analyzes the goals and realities of four educated, working, adult Latina, English as a Second language (ESL) students living in North Carolina, a region seeing particularly intense migration of Latino immigrants. The study conceptually frames adjustment issues confronted by these Latina immigrants in terms of gender, language,…

  9. New Realities and the Implications for Problem Based Learning

    DEFF Research Database (Denmark)

    Sørensen, Olav Jull

    2004-01-01

    -based learning model with the new realities of today. Three new realities are discussed, the new global realities, the new business realities, and the new realities at the individual level. The new realities challenge the problem-based learning model. Adjustments are needed in terms of closer co...

  10. Translanguaging as a Practical Theory of Language

    OpenAIRE

    Wei, L.

    2017-01-01

    This article seeks to develop Translanguaging as a theory of language and discuss the theoretical motivations behind and the added values of the concept. I contextualize Translanguaging in the linguistic realities of the 21st century, especially the fluid and dynamic practices that transcend the boundaries between named languages, language varieties, and language and other semiotic systems. I highlight the contributions Translanguaging as a theoretical concept can make to the debates over the...

  11. Comparative analysis of business rules and business process modeling languages

    Directory of Open Access Journals (Sweden)

    Audrius Rima

    2013-03-01

    Full Text Available During developing an information system is important to create clear models and choose suitable modeling languages. The article analyzes the SRML, SBVR, PRR, SWRL, OCL rules specifying language and UML, DFD, CPN, EPC and IDEF3 BPMN business process modeling language. The article presents business rules and business process modeling languages theoretical comparison. The article according to selected modeling aspects of the comparison between different business process modeling languages ​​and business rules representation languages sets. Also, it is selected the best fit of language set for three layer framework for business rule based software modeling.

  12. The Educational Realities of Hmong Communities in Vietnam: The Voices of Teachers

    Science.gov (United States)

    Lavoie, Constance

    2011-01-01

    This article presents the language policy and sociolinguistic realities of Hmong people in Lao Cai province, Vietnam. Minority children, who have their own mother tongue, are educated in Vietnamese, a language that few understand. In response to this situation, the Ministry of Education and Training of Vietnam in collaboration with UNICEF,…

  13. Nigerian language policy and its implication in the school curriculum ...

    African Journals Online (AJOL)

    This paper observes that the Nigerian language policy, failed to take into consideration the socio-linguistic habits of Nigerians. Since English language is a focal point for communication it then implies that policy makers to formulate language policies based on realities of language need. This is the only way that the ...

  14. Web Ontologies to Categorialy Structure Reality: Representations of Human Emotional, Cognitive and Motivational Processes

    Directory of Open Access Journals (Sweden)

    Juan-Miguel eLópez-Gil

    2016-04-01

    Full Text Available This work presents a Web ontology for modeling and representation of the emotional, cognitive and motivational state of online learners, interacting with university systems for distance or blended education. The ontology is understood as a way to provide the required mechanisms to model reality and associate it to emotional responses, but without committing to a particular way of organizing these emotional responses. Knowledge representation for the contributed ontology is performed by using Web Ontology Language (OWL, a semantic web language designed to represent rich and complex knowledge about things, groups of things, and relations between things. OWL is a computational logic-based language such that computer programs can exploit knowledge expressed in OWL and also facilitates sharing and reusing knowledge using the global infrastructure of the Web. The proposed ontology has been tested in the field of Massive Open Online Courses (MOOCs to check if it is capable of representing emotions and motivation of the students in this context of use.

  15. Web Ontologies to Categorialy Structure Reality: Representations of Human Emotional, Cognitive, and Motivational Processes

    Science.gov (United States)

    López-Gil, Juan-Miguel; Gil, Rosa; García, Roberto

    2016-01-01

    This work presents a Web ontology for modeling and representation of the emotional, cognitive and motivational state of online learners, interacting with university systems for distance or blended education. The ontology is understood as a way to provide the required mechanisms to model reality and associate it to emotional responses, but without committing to a particular way of organizing these emotional responses. Knowledge representation for the contributed ontology is performed by using Web Ontology Language (OWL), a semantic web language designed to represent rich and complex knowledge about things, groups of things, and relations between things. OWL is a computational logic-based language such that computer programs can exploit knowledge expressed in OWL and also facilitates sharing and reusing knowledge using the global infrastructure of the Web. The proposed ontology has been tested in the field of Massive Open Online Courses (MOOCs) to check if it is capable of representing emotions and motivation of the students in this context of use. PMID:27199796

  16. Leveraging Mobile Games for Place-Based Language Learning

    Science.gov (United States)

    Holden, Christopher L.; Sykes, Julie M.

    2011-01-01

    This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…

  17. A virtual reality browser for Space Station models

    Science.gov (United States)

    Goldsby, Michael; Pandya, Abhilash; Aldridge, Ann; Maida, James

    1993-01-01

    The Graphics Analysis Facility at NASA/JSC has created a visualization and learning tool by merging its database of detailed geometric models with a virtual reality system. The system allows an interactive walk-through of models of the Space Station and other structures, providing detailed realistic stereo images. The user can activate audio messages describing the function and connectivity of selected components within his field of view. This paper presents the issues and trade-offs involved in the implementation of the VR system and discusses its suitability for its intended purposes.

  18. Modeling Coevolution between Language and Memory Capacity during Language Origin

    Science.gov (United States)

    Gong, Tao; Shuai, Lan

    2015-01-01

    Memory is essential to many cognitive tasks including language. Apart from empirical studies of memory effects on language acquisition and use, there lack sufficient evolutionary explorations on whether a high level of memory capacity is prerequisite for language and whether language origin could influence memory capacity. In line with evolutionary theories that natural selection refined language-related cognitive abilities, we advocated a coevolution scenario between language and memory capacity, which incorporated the genetic transmission of individual memory capacity, cultural transmission of idiolects, and natural and cultural selections on individual reproduction and language teaching. To illustrate the coevolution dynamics, we adopted a multi-agent computational model simulating the emergence of lexical items and simple syntax through iterated communications. Simulations showed that: along with the origin of a communal language, an initially-low memory capacity for acquired linguistic knowledge was boosted; and such coherent increase in linguistic understandability and memory capacities reflected a language-memory coevolution; and such coevolution stopped till memory capacities became sufficient for language communications. Statistical analyses revealed that the coevolution was realized mainly by natural selection based on individual communicative success in cultural transmissions. This work elaborated the biology-culture parallelism of language evolution, demonstrated the driving force of culturally-constituted factors for natural selection of individual cognitive abilities, and suggested that the degree difference in language-related cognitive abilities between humans and nonhuman animals could result from a coevolution with language. PMID:26544876

  19. Language Models and the Teaching of English Language to Secondary School Students in Cameroon

    Science.gov (United States)

    Ntongieh, Njwe Amah Eyovi

    2016-01-01

    This paper investigates Language models with an emphasis on an appraisal of the Competence Based Language Teaching Model (CBLT) employed in the teaching and learning of English language in Cameroon. Research endeavours at various levels combined with cumulative deficiencies experienced over the years have propelled educational policy makers to…

  20. An acceptance model for smart glasses based tourism augmented reality

    Science.gov (United States)

    Obeidy, Waqas Khalid; Arshad, Haslina; Huang, Jiung Yao

    2017-10-01

    Recent mobile technologies have revolutionized the way people experience their environment. Although, there is only limited research on users' acceptance of AR in the cultural tourism context, previous researchers have explored the opportunities of using augmented reality (AR) in order to enhance user experience. Recent AR research lack works that integrates dimensions which are specific to cultural tourism and smart glass specific context. Hence, this work proposes an AR acceptance model in the context of cultural heritage tourism and smart glasses capable of performing augmented reality. Therefore, in this paper we aim to present an AR acceptance model to understand the AR usage behavior and visiting intention for tourists who use Smart Glass based AR at UNESCO cultural heritage destinations in Malaysia. Furthermore, this paper identifies information quality, technology readiness, visual appeal, and facilitating conditions as external variables and key factors influencing visitors' beliefs, attitudes and usage intention.

  1. Alternative realities : from augmented reality to mobile mixed reality

    OpenAIRE

    Claydon, Mark

    2015-01-01

    This thesis provides an overview of (mobile) augmented and mixed reality by clarifying the different concepts of reality, briefly covering the technology behind mobile augmented and mixed reality systems, conducting a concise survey of existing and emerging mobile augmented and mixed reality applications and devices. Based on the previous analysis and the survey, this work will next attempt to assess what mobile augmented and mixed reality could make possible, and what related applications an...

  2. Content and Language Symbiosis in a Maieutic, Translanguaging Pattern (CLSL): An Exploratory Practice in Italy

    Science.gov (United States)

    Agolli, Renata

    2015-01-01

    This paper aims to introduce pre-CLIL through the CLSL (content & languages [L1/L2] shared learning) model, which operates as a bridge for a full CLIL immersion. It analyses the characteristics of this new learning model that springs up from immanent needs of Italian educational reality by reporting results on the way content and language…

  3. How Does Short-Term Foreign Language Immersion Stimulate Language Learning?

    Science.gov (United States)

    Savage, Baron L.; Hughes, Haning Z.

    2014-01-01

    The events of September 11, 2001, shocked the nation and forced the United States government to acknowledge its tremendously inadequate capability in foreign language proficiency and global cultural awareness. Post 9/11 military operations reinforced the reality that the Department of Defense (DoD) needs a significantly improved capability in…

  4. Translanguaging as a Practical Theory of Language

    Science.gov (United States)

    Wei, Li

    2018-01-01

    This article seeks to develop Translanguaging as a theory of language and discuss the theoretical motivations behind and the added values of the concept. I contextualize Translanguaging in the linguistic realities of the 21st century, especially the fluid and dynamic practices that transcend the boundaries between named languages, language…

  5. Immersive Environments and Virtual Reality: Systematic Review and Advances in Communication, Interaction and Simulation

    Directory of Open Access Journals (Sweden)

    Jose Luis Rubio-Tamayo

    2017-09-01

    Full Text Available Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs new approaches regarding its interactive and immersive features, which means the design of new narratives and relationships with users. Additionally, ICT (information and communication theory evolves through more immersive and interactive scenarios, it being necessary to design and conceive new forms of representing information and improving users’ interaction with immersive environments. Virtual reality and technologies associated with the virtuality continuum, such as immersive and digital environments, are emerging media. As a medium, this approach may help to build and represent ideas and concepts, as well as developing new languages. This review analyses the cutting-edge expressive, interactive and representative potential of immersive digital technologies. It also considers future possibilities regarding the evolution of these immersive technologies, such as virtual reality, in coming years, in order to apply them to diverse scientific, artistic or informational and educational domains. We conclude that virtual reality is an ensemble of technological innovations, but also a concept, and propose models to link it with the latest in other domains such as UX (user experience, interaction design. This concept can help researchers and developers to design new experiences and conceive new expressive models that can be applied to a wide range of scientific lines of research and educational dynamics.

  6. Modeling of luminance distribution in CAVE-type virtual reality systems

    Science.gov (United States)

    Meironke, Michał; Mazikowski, Adam

    2017-08-01

    At present, one of the most advanced virtual reality systems are CAVE-type (Cave Automatic Virtual Environment) installations. Such systems are usually consisted of four, five or six projection screens and in case of six screens arranged in form of a cube. Providing the user with a high level of immersion feeling in such systems is largely dependent of optical properties of the system. The modeling of physical phenomena plays nowadays a huge role in the most fields of science and technology. It allows to simulate work of device without a need to make any changes in the physical constructions. In this paper distribution of luminance in CAVE-type virtual reality systems were modelled. Calculations were performed for the model of 6-walled CAVE-type installation, based on Immersive 3D Visualization Laboratory, situated at the Faculty of Electronics, Telecommunications and Informatics at the Gdańsk University of Technology. Tests have been carried out for two different scattering distribution of the screen material in order to check how these characteristicinfluence on the luminance distribution of the whole CAVE. The basis assumption and simplification of modeled CAVE-type installation and results were presented. The brief discussion about the results and usefulness of developed model were also carried out.

  7. Querying and Serving N-gram Language Models with Python

    Directory of Open Access Journals (Sweden)

    2009-06-01

    Full Text Available Statistical n-gram language modeling is a very important technique in Natural Language Processing (NLP and Computational Linguistics used to assess the fluency of an utterance in any given language. It is widely employed in several important NLP applications such as Machine Translation and Automatic Speech Recognition. However, the most commonly used toolkit (SRILM to build such language models on a large scale is written entirely in C++ which presents a challenge to an NLP developer or researcher whose primary language of choice is Python. This article first provides a gentle introduction to statistical language modeling. It then describes how to build a native and efficient Python interface (using SWIG to the SRILM toolkit such that language models can be queried and used directly in Python code. Finally, it also demonstrates an effective use case of this interface by showing how to leverage it to build a Python language model server. Such a server can prove to be extremely useful when the language model needs to be queried by multiple clients over a network: the language model must only be loaded into memory once by the server and can then satisfy multiple requests. This article includes only those listings of source code that are most salient. To conserve space, some are only presented in excerpted form. The complete set of full source code listings may be found in Volume 1 of The Python Papers Source Codes Journal.

  8. FORMATION OF THE SUBJECTIVE (VIRTUAL) MODELS OF PHYSICAL AND SOCIAL REALITY BY HUMAN CONSCIOUSNESS AND GIVING THEM UNDUE ONTOLOGICAL STATUS (HYPOSTATIZATIONS)

    OpenAIRE

    Lutsenko Y. V.

    2015-01-01

    On the one hand, man is a physical object and a person. Therefore, we interact with the reality, on one hand, directly as a physical object, but on the other hand as a person, i.e. indirectly through our psyche. On the basis of information from the senses, the consciousness of a person creates a subjective model of reality. A man mistakes his subjective model of reality for reality itself, i.e. unnecessarily assigns an ontological status, by the hypostatizations. In fact, as the reality a man...

  9. Toward Cognitively Constrained Models of Language Processing: A Review

    Directory of Open Access Journals (Sweden)

    Margreet Vogelzang

    2017-09-01

    Full Text Available Language processing is not an isolated capacity, but is embedded in other aspects of our cognition. However, it is still largely unexplored to what extent and how language processing interacts with general cognitive resources. This question can be investigated with cognitively constrained computational models, which simulate the cognitive processes involved in language processing. The theoretical claims implemented in cognitive models interact with general architectural constraints such as memory limitations. This way, it generates new predictions that can be tested in experiments, thus generating new data that can give rise to new theoretical insights. This theory-model-experiment cycle is a promising method for investigating aspects of language processing that are difficult to investigate with more traditional experimental techniques. This review specifically examines the language processing models of Lewis and Vasishth (2005, Reitter et al. (2011, and Van Rij et al. (2010, all implemented in the cognitive architecture Adaptive Control of Thought—Rational (Anderson et al., 2004. These models are all limited by the assumptions about cognitive capacities provided by the cognitive architecture, but use different linguistic approaches. Because of this, their comparison provides insight into the extent to which assumptions about general cognitive resources influence concretely implemented models of linguistic competence. For example, the sheer speed and accuracy of human language processing is a current challenge in the field of cognitive modeling, as it does not seem to adhere to the same memory and processing capacities that have been found in other cognitive processes. Architecture-based cognitive models of language processing may be able to make explicit which language-specific resources are needed to acquire and process natural language. The review sheds light on cognitively constrained models of language processing from two angles: we

  10. AWARENESS OF CULTURAL REALITIES AND SPEECH COMMMUNITIES IN TRANSLATION

    Directory of Open Access Journals (Sweden)

    Monica-Marcela ȘERBAN

    2013-06-01

    Full Text Available It has been stated that both the word “culture” and the syntagm “cultural realities” have influenced both communication and translation to a great extent.Moreover, the syntagm “speech community” has been tackled from many perspectives. One of them is that it cannot be determined by static physical location but it may represent an insight into a nation state, village, religious institutions, and so on. Although speech communities may take any and all of these shapes and more, it is not a flexible concept, altering shape and meaning according to any new gathering of people.Linguists offered different definitions of the syntagm ‘speech communities’, each definition representing a new perspective in approaching this term.Translating cultural realities constitutes not only a challenge but also an audacity on the part of the translator. In this respect, we have chosen to cross the religious communities and survey both their language and cultural realities and how they are mediated in translation.Consequently, translating religious terminology requires the translator’s competence since it encompasses the Truth that has to be accurately reproduced in the TC (target culture. His/her task is also to raise the target reader’s awareness of such realities and language.

  11. Consciousness and Reality in Western and Oriental Tradition. Relationship between Human and Universe

    Directory of Open Access Journals (Sweden)

    Anatoly P. Suprun

    2011-01-01

    Full Text Available Stating the main principles of Buddhist philosophy and psychology is usually going with help of ancient categories and metaphors, which had been developed since the fifth century B.C. till the tenth century A.C That means they were worked out by quite different kind of mentality (culture, language, traditions.... That makes those categories and metaphors almost untranslatable on European languages properly and unequivocally. In its turn, that situation makes difficult any kind of modern scientific research of the phenomena, discovered inside Buddhism, as well as ideas, developed in it. In this article we set a question of possibility to select such basic concepts of modern natural science, which can effectively translate main oriental ideas about Reality into modern scientific paradigm and discover the meaning of psychological phenomena from the transpersonal psychology sphere of interest. We take a look on some comparisons between pictures of Reality in modern physics and in Buddhist paradigm, allocating two sides of Reality, called Nirvana and Samsara.

  12. Autonomous acquisition of virtual reality models from real world scenes

    Czech Academy of Sciences Publication Activity Database

    Haindl, Michal; Kittler, J.

    č. 4 (2001), s. 30-38 ISSN 1471-3225 R&D Projects: GA ČR GA102/00/0030 Grant - others:Copernicus(XE) 960174 Institutional research plan: AV0Z1075907 Keywords : virtual reality models Subject RIV: BD - Theory of Information http://www.cultivate-int.org/issue4/virtuous/

  13. How does language model size effects speech recognition accuracy for the Turkish language?

    Directory of Open Access Journals (Sweden)

    Behnam ASEFİSARAY

    2016-05-01

    Full Text Available In this paper we aimed at investigating the effect of Language Model (LM size on Speech Recognition (SR accuracy. We also provided details of our approach for obtaining the LM for Turkish. Since LM is obtained by statistical processing of raw text, we expect that by increasing the size of available data for training the LM, SR accuracy will improve. Since this study is based on recognition of Turkish, which is a highly agglutinative language, it is important to find out the appropriate size for the training data. The minimum required data size is expected to be much higher than the data needed to train a language model for a language with low level of agglutination such as English. In the experiments we also tried to adjust the Language Model Weight (LMW and Active Token Count (ATC parameters of LM as these are expected to be different for a highly agglutinative language. We showed that by increasing the training data size to an appropriate level, the recognition accuracy improved on the other hand changes on LMW and ATC did not have a positive effect on Turkish speech recognition accuracy.

  14. Improving Language Learning Strategies and Performance of Pre-Service Language Teachers Through a CALLA-TBLT Model

    Directory of Open Access Journals (Sweden)

    Maria Eugenia Guapacha Chamorro

    2017-07-01

    Full Text Available This paper reports an action-research study on language learning strategies in tertiary education at a Colombian university. The study aimed at improving the English language performance and language learning strategies use of 33 first-year pre-service language teachers by combining elements from two models: the cognitive academic language learning approach and task-based language teaching. Data were gathered through surveys, a focus group, students’ and teachers’ journals, language tests, and documentary analysis. Results evidenced that the students improved in speaking, writing, grammar, vocabulary and in their language learning strategies repertoire. As a conclusion, explicit strategy instruction in the proposed model resulted in a proper combination to improve learners’ language learning strategies and performance.

  15. Web Based VRML Modelling

    NARCIS (Netherlands)

    Kiss, S.; Sarfraz, M.

    2004-01-01

    Presents a method to connect VRML (Virtual Reality Modeling Language) and Java components in a Web page using EAI (External Authoring Interface), which makes it possible to interactively generate and edit VRML meshes. The meshes used are based on regular grids, to provide an interaction and modeling

  16. Virtual reality for dermatologic surgery: virtually a reality in the 21st century.

    Science.gov (United States)

    Gladstone, H B; Raugi, G J; Berg, D; Berkley, J; Weghorst, S; Ganter, M

    2000-01-01

    In the 20th century, virtual reality has predominantly played a role in training pilots and in the entertainment industry. Despite much publicity, virtual reality did not live up to its perceived potential. During the past decade, it has also been applied for medical uses, particularly as training simulators, for minimally invasive surgery. Because of advances in computer technology, virtual reality is on the cusp of becoming an effective medical educational tool. At the University of Washington, we are developing a virtual reality soft tissue surgery simulator. Based on fast finite element modeling and using a personal computer, this device can simulate three-dimensional human skin deformations with real-time tactile feedback. Although there are many cutaneous biomechanical challenges to solve, it will eventually provide more realistic dermatologic surgery training for medical students and residents than the currently used models.

  17. Generating Systems Biology Markup Language Models from the Synthetic Biology Open Language.

    Science.gov (United States)

    Roehner, Nicholas; Zhang, Zhen; Nguyen, Tramy; Myers, Chris J

    2015-08-21

    In the context of synthetic biology, model generation is the automated process of constructing biochemical models based on genetic designs. This paper discusses the use cases for model generation in genetic design automation (GDA) software tools and introduces the foundational concepts of standards and model annotation that make this process useful. Finally, this paper presents an implementation of model generation in the GDA software tool iBioSim and provides an example of generating a Systems Biology Markup Language (SBML) model from a design of a 4-input AND sensor written in the Synthetic Biology Open Language (SBOL).

  18. Model Process Control Language

    Data.gov (United States)

    National Aeronautics and Space Administration — The MPC (Model Process Control) language enables the capture, communication and preservation of a simulation instance, with sufficient detail that it can be...

  19. On the construction of reality and truth. Towards an epistemology of community social psychology.

    Science.gov (United States)

    Montero, Maritza

    2002-08-01

    An expression of community socialpsychology based on the need to transform social reality, and to considerpeople as the constructors ofthat reality, is examined from an epistemologicalpoint of view. Dualism, the position considering that object and subject are separate entities, and monism, the perspective stating that there is only one substance, are discussed The consequences of both conceptions for community social psychology, and their incompatibility, as well as the notions of reality and truth are analyzed. That analysis deals with the problems of defining reality, of separating subject and object of knowledge, of language's role, and of relativism and truth. Finally, a constructionist view of monism based on relatedness, and action, is proposed, stating the mutually influencing union of subject and object in the construction of reality.

  20. The GRAIL concept modelling language for medical terminology.

    Science.gov (United States)

    Rector, A L; Bechhofer, S; Goble, C A; Horrocks, I; Nowlan, W A; Solomon, W D

    1997-02-01

    The GALEN representation and integration language (GRAIL) has been developed to support effective clinical user interfaces and extensible re-usable models of medical terminology. It has been used successfully to develop the prototype GALEN common reference (CORE) model for medical terminology and for a series of projects in clinical user interfaces within the GALEN and PEN&PAD projects. GRAIL is a description logic or frame language with novel features to support part-whole and other transitive relations and to support the GALEN modelling style aimed at re-use and application independence. GRAIL began as an experimental language. However, it has clarified many requirements for an effective knowledge representation language for clinical concepts. It still has numerous limitations despite its practical successes. The GRAIL experience is expected to form the basis for future languages which meet the same requirements but have greater expressiveness and more soundly based semantics. This paper provides a description and motivation for the GRAIL language and gives examples of the modelling paradigm which it supports.

  1. Probabilistic language models in cognitive neuroscience: Promises and pitfalls.

    Science.gov (United States)

    Armeni, Kristijan; Willems, Roel M; Frank, Stefan L

    2017-12-01

    Cognitive neuroscientists of language comprehension study how neural computations relate to cognitive computations during comprehension. On the cognitive part of the equation, it is important that the computations and processing complexity are explicitly defined. Probabilistic language models can be used to give a computationally explicit account of language complexity during comprehension. Whereas such models have so far predominantly been evaluated against behavioral data, only recently have the models been used to explain neurobiological signals. Measures obtained from these models emphasize the probabilistic, information-processing view of language understanding and provide a set of tools that can be used for testing neural hypotheses about language comprehension. Here, we provide a cursory review of the theoretical foundations and example neuroimaging studies employing probabilistic language models. We highlight the advantages and potential pitfalls of this approach and indicate avenues for future research. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. Virtual reality in surgical training.

    Science.gov (United States)

    Lange, T; Indelicato, D J; Rosen, J M

    2000-01-01

    Virtual reality in surgery and, more specifically, in surgical training, faces a number of challenges in the future. These challenges are building realistic models of the human body, creating interface tools to view, hear, touch, feel, and manipulate these human body models, and integrating virtual reality systems into medical education and treatment. A final system would encompass simulators specifically for surgery, performance machines, telemedicine, and telesurgery. Each of these areas will need significant improvement for virtual reality to impact medicine successfully in the next century. This article gives an overview of, and the challenges faced by, current systems in the fast-changing field of virtual reality technology, and provides a set of specific milestones for a truly realistic virtual human body.

  3. Spin Glass Models of Syntax and Language Evolution

    OpenAIRE

    Siva, Karthik; Tao, Jim; Marcolli, Matilde

    2015-01-01

    Using the SSWL database of syntactic parameters of world languages, and the MIT Media Lab data on language interactions, we construct a spin glass model of language evolution. We treat binary syntactic parameters as spin states, with languages as vertices of a graph, and assigned interaction energies along the edges. We study a rough model of syntax evolution, under the assumption that a strong interaction energy tends to cause parameters to align, as in the case of ferromagnetic materials. W...

  4. Instrument Motion Metrics for Laparoscopic Skills Assessment in Virtual Reality and Augmented Reality.

    Science.gov (United States)

    Fransson, Boel A; Chen, Chi-Ya; Noyes, Julie A; Ragle, Claude A

    2016-11-01

    To determine the construct and concurrent validity of instrument motion metrics for laparoscopic skills assessment in virtual reality and augmented reality simulators. Evaluation study. Veterinarian students (novice, n = 14) and veterinarians (experienced, n = 11) with no or variable laparoscopic experience. Participants' minimally invasive surgery (MIS) experience was determined by hospital records of MIS procedures performed in the Teaching Hospital. Basic laparoscopic skills were assessed by 5 tasks using a physical box trainer. Each participant completed 2 tasks for assessments in each type of simulator (virtual reality: bowel handling and cutting; augmented reality: object positioning and a pericardial window model). Motion metrics such as instrument path length, angle or drift, and economy of motion of each simulator were recorded. None of the motion metrics in a virtual reality simulator showed correlation with experience, or to the basic laparoscopic skills score. All metrics in augmented reality were significantly correlated with experience (time, instrument path, and economy of movement), except for the hand dominance metric. The basic laparoscopic skills score was correlated to all performance metrics in augmented reality. The augmented reality motion metrics differed between American College of Veterinary Surgeons diplomates and residents, whereas basic laparoscopic skills score and virtual reality metrics did not. Our results provide construct validity and concurrent validity for motion analysis metrics for an augmented reality system, whereas a virtual reality system was validated only for the time score. © Copyright 2016 by The American College of Veterinary Surgeons.

  5. Apricot - An Object-Oriented Modeling Language for Hybrid Systems

    OpenAIRE

    Fang, Huixing; Zhu, Huibiao; Shi, Jianqi

    2013-01-01

    We propose Apricot as an object-oriented language for modeling hybrid systems. The language combines the features in domain specific language and object-oriented language, that fills the gap between design and implementation, as a result, we put forward the modeling language with simple and distinct syntax, structure and semantics. In addition, we introduce the concept of design by convention into Apricot.As the characteristic of object-oriented and the component architecture in Apricot, we c...

  6. Modeling the language learning strategies and English language proficiency of pre-university students in UMS: A case study

    Science.gov (United States)

    Kiram, J. J.; Sulaiman, J.; Swanto, S.; Din, W. A.

    2015-10-01

    This study aims to construct a mathematical model of the relationship between a student's Language Learning Strategy usage and English Language proficiency. Fifty-six pre-university students of University Malaysia Sabah participated in this study. A self-report questionnaire called the Strategy Inventory for Language Learning was administered to them to measure their language learning strategy preferences before they sat for the Malaysian University English Test (MUET), the results of which were utilised to measure their English language proficiency. We attempted the model assessment specific to Multiple Linear Regression Analysis subject to variable selection using Stepwise regression. We conducted various assessments to the model obtained, including the Global F-test, Root Mean Square Error and R-squared. The model obtained suggests that not all language learning strategies should be included in the model in an attempt to predict Language Proficiency.

  7. Virtual Reality as a Tool in the Education

    Science.gov (United States)

    Piovesan, Sandra Dutra; Passerino, Liliana Maria; Pereira, Adriana Soares

    2012-01-01

    The virtual reality is being more and more used in the education, enabling the student to find out, to explore and to build his own knowledge. This paper presents an Educational Software for presence or distance education, for subjects of Formal Language, where the student can manipulate virtually the target that must be explored, analyzed and…

  8. TYPOLOGY OF THE REALITY STATUS CATEGORY IN SELECTED LANGUAGES. IS THE HABITUAL IN POLISH AN INSTANCE OF (IRREALIS OR MODALITY?

    Directory of Open Access Journals (Sweden)

    Paulina Pietras

    2017-10-01

    Full Text Available The present article is aimed at examining the category of the reality status by discussing the dichotomy “realis / irrealis” in the context of the categories of modality, habituality and futurity. Prototype analysis is juxtaposed with scope analysis, and the category of the habitual is discussed from the typological perspective as well as from the perspective of its connection with the category of futurity. The paper presents aspect diversity of habituals (perfective and imperfective aspect and its contextual implications as well as the differentiation between the habitual and modality. A special focus is on the prototype analysis and its application instances in Polish, English and Hebrew. The primary objective of the paper is to show that, although it is possible to treat irrealis as notional category, the habituals in Polish and many other Slavic languages (e.g. Czech should be identified with the modality domain rather than irrealis category. The paper is also an attempt to provide an insight into the distinction between (irrealis and encoding systems of modalities as the habitual aspect displays modal category features in many languages (including Polish.

  9. Physical Models and Virtual Reality Simulators in Otolaryngology.

    Science.gov (United States)

    Javia, Luv; Sardesai, Maya G

    2017-10-01

    The increasing role of simulation in the medical education of future otolaryngologists has followed suit with other surgical disciplines. Simulators make it possible for the resident to explore and learn in a safe and less stressful environment. The various subspecialties in otolaryngology use physical simulators and virtual-reality simulators. Although physical simulators allow the operator to make direct contact with its components, virtual-reality simulators allow the operator to interact with an environment that is computer generated. This article gives an overview of the various types of physical simulators and virtual-reality simulators used in otolaryngology that have been reported in the literature. Copyright © 2017 Elsevier Inc. All rights reserved.

  10. What Counts as Language in South African Schooling?: Monoglossic Ideologies and Children's Participation

    Science.gov (United States)

    McKinney, Carolyn

    2015-01-01

    This paper focuses on the lack of impact on language education of recent paradigm shifts in the study of language and society such as the recognition of the ideology of language[s] as stable, discrete or bounded entities and the reality of heteroglossic languaging and semiotic practices in everyday life. Using South Africa as a case, the paper…

  11. Similar words analysis based on POS-CBOW language model

    Directory of Open Access Journals (Sweden)

    Dongru RUAN

    2015-10-01

    Full Text Available Similar words analysis is one of the important aspects in the field of natural language processing, and it has important research and application values in text classification, machine translation and information recommendation. Focusing on the features of Sina Weibo's short text, this paper presents a language model named as POS-CBOW, which is a kind of continuous bag-of-words language model with the filtering layer and part-of-speech tagging layer. The proposed approach can adjust the word vectors' similarity according to the cosine similarity and the word vectors' part-of-speech metrics. It can also filter those similar words set on the base of the statistical analysis model. The experimental result shows that the similar words analysis algorithm based on the proposed POS-CBOW language model is better than that based on the traditional CBOW language model.

  12. Dreams, reality and memory: confabulations in lucid dreamers implicate reality-monitoring dysfunction in dream consciousness.

    Science.gov (United States)

    Corlett, P R; Canavan, S V; Nahum, L; Appah, F; Morgan, P T

    2014-01-01

    Dreams might represent a window on altered states of consciousness with relevance to psychotic experiences, where reality monitoring is impaired. We examined reality monitoring in healthy, non-psychotic individuals with varying degrees of dream awareness using a task designed to assess confabulatory memory errors - a confusion regarding reality whereby information from the past feels falsely familiar and does not constrain current perception appropriately. Confabulatory errors are common following damage to the ventromedial prefrontal cortex (vmPFC). Ventromedial function has previously been implicated in dreaming and dream awareness. In a hospital research setting, physically and mentally healthy individuals with high (n = 18) and low (n = 13) self-reported dream awareness completed a computerised cognitive task that involved reality monitoring based on familiarity across a series of task runs. Signal detection theory analysis revealed a more liberal acceptance bias in those with high dream awareness, consistent with the notion of overlap in the perception of dreams, imagination and reality. We discuss the implications of these results for models of reality monitoring and psychosis with a particular focus on the role of vmPFC in default-mode brain function, model-based reinforcement learning and the phenomenology of dreaming and waking consciousness.

  13. Modeling of Slovak Language for Broadcast News Transcription

    Directory of Open Access Journals (Sweden)

    STAŠ Ján

    2015-10-01

    Full Text Available The paper describes recent progress in the development the Slovak language models for transcription of spontaneous speech such as broadcast news, educational talks and lectures, or meetings. This work extends previous research oriented on the automatic transcription of dictated speech and brings some new extensions for improving perplexity and robustness of the Slovak language models trained on the web-based and electronic language resources for being more precise in recognition of spontaneous speech. These improvements include better text preprocessing, document classification, class-based and filled pauses modeling, web-data augmentation and fast model adaptation to the target domain. Experiments have been performed on the four different evaluation data sets, including judicial and newspaper readings, broadcast news recordings and parliament proceedings with the Slovak transcription system. Preliminary results show significant decrease of the word error rate for multiple transcription system configurations of acoustic and language models.

  14. A Comparison and Evaluation of Real-Time Software Systems Modeling Languages

    Science.gov (United States)

    Evensen, Kenneth D.; Weiss, Kathryn Anne

    2010-01-01

    A model-driven approach to real-time software systems development enables the conceptualization of software, fostering a more thorough understanding of its often complex architecture and behavior while promoting the documentation and analysis of concerns common to real-time embedded systems such as scheduling, resource allocation, and performance. Several modeling languages have been developed to assist in the model-driven software engineering effort for real-time systems, and these languages are beginning to gain traction with practitioners throughout the aerospace industry. This paper presents a survey of several real-time software system modeling languages, namely the Architectural Analysis and Design Language (AADL), the Unified Modeling Language (UML), Systems Modeling Language (SysML), the Modeling and Analysis of Real-Time Embedded Systems (MARTE) UML profile, and the AADL for UML profile. Each language has its advantages and disadvantages, and in order to adequately describe a real-time software system's architecture, a complementary use of multiple languages is almost certainly necessary. This paper aims to explore these languages in the context of understanding the value each brings to the model-driven software engineering effort and to determine if it is feasible and practical to combine aspects of the various modeling languages to achieve more complete coverage in architectural descriptions. To this end, each language is evaluated with respect to a set of criteria such as scope, formalisms, and architectural coverage. An example is used to help illustrate the capabilities of the various languages.

  15. RIPH: A Model for Representing the Reality in the Global and Local Television

    Directory of Open Access Journals (Sweden)

    Saket Hosseynov

    2013-03-01

    Full Text Available The world is witnessing great changes, and these changes are comprehensible in the realm of performance of "identity", "boundary", "geographic concept” (place and "time". Identities are now segmented, boundaries passed over, and places and time compressed. Television is one of the effective factors in making this happen. However, it seems like television, which itself is one of the evidences of globalization, has now acquired new characteristics. With a little care while reading texts related to globalization and media, we realize the four words "reality", "identity", "power" and "hyper-reality" are constantly repeated in these texts, and very few people doubt the close relationship between television and these topics. Facing such a situation, and to understand the characteristics of the global television, this article plans to start on the basis of a theoretic called "RIPH Model". Based on the presumption that the role and place of television in forming the cultural shapes must not be exaggerated, it tries to present an outlook of the activities of the local and global televisions in the age of globalization and share the outcomes with 20 Iranian experts through interviews. RIPH is the short form which stands for the four words "reality", "identity", "power" and "hyper-reality". These are the concepts with new definitions that have changed our views about life on the Planet Earth, and this article studies the factors related to global and local televisions in the frame of an innovative model suggested by the researcher called "The Lozenge of the Performance of the Global and Local Televisions (RIPH Model", by investigating the relations between television and the above-mentioned concepts.

  16. New trends in interaction, virtual reality and modeling

    CERN Document Server

    Penichet, Victor MR; Gallud, José A

    2013-01-01

    The interaction between a user and a device forms the foundation of today's application design.Covering the following topics: * A suite of five structural principles helping designers to structure their mockups;* An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;* An approach to explore large-scale collections based on classification systems;* A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;* A low-cost virtual reality system that provides highly sati

  17. The Philosophy of Modern Scientific Knowledge: the Language of Synergy and the Synergy of Language

    Directory of Open Access Journals (Sweden)

    Larisa Kiyashchenko

    2011-04-01

    Full Text Available The issue of the formation of present-day scientific knowledge is viewed in the paper through the prism of language. Language is seen here not merely as an external form vis-a-vis the content of scientific knowledge, but rather as the mode of emergence and existence of scientific knowledge as a certain reality (Shverev 2001: 509,  the one that evolves as a result of cognitive and communicative practices in transdisciplinary studies. The mutual influence of the language of synergy and the synergy of language leads to a new unity of scientific experience and gives rise to the philosophy of transdisciplinarity (Киященко 2006: 17. 

  18. Language Planning and Student Experiences: Intention, Rhetoric and Implementation

    Science.gov (United States)

    Lo Bianco, Joseph; Aliani, Renata

    2013-01-01

    This book is a timely comparison of the divergent worlds of policy implementation and policy ambition, the messy, often contradictory here-and-now reality of languages in schools and the sharp-edged, shiny, future-oriented representation of languages in policy. Two deep rooted tendencies in Australian political and social life, multiculturalism…

  19. Language Problems in Applied Linguistics: Limiting the Scope

    Science.gov (United States)

    Kadarisman, A. Effendi

    2014-01-01

    This article critically discusses the paradigmatic shift in applied linguistics, resulting in a claim that countless real-world language problems fall within its scope, but in reality they weaken the discipline and make it lack a focus. Then it takes a closer look at the nature of these language problems, and picks out, for analysis, real examples…

  20. LEARNING SEMANTICS-ENHANCED LANGUAGE MODELS APPLIED TO UNSUEPRVISED WSD

    Energy Technology Data Exchange (ETDEWEB)

    VERSPOOR, KARIN [Los Alamos National Laboratory; LIN, SHOU-DE [Los Alamos National Laboratory

    2007-01-29

    An N-gram language model aims at capturing statistical syntactic word order information from corpora. Although the concept of language models has been applied extensively to handle a variety of NLP problems with reasonable success, the standard model does not incorporate semantic information, and consequently limits its applicability to semantic problems such as word sense disambiguation. We propose a framework that integrates semantic information into the language model schema, allowing a system to exploit both syntactic and semantic information to address NLP problems. Furthermore, acknowledging the limited availability of semantically annotated data, we discuss how the proposed model can be learned without annotated training examples. Finally, we report on a case study showing how the semantics-enhanced language model can be applied to unsupervised word sense disambiguation with promising results.

  1. Quantum physics and human language

    International Nuclear Information System (INIS)

    Hartle, James B

    2007-01-01

    Human languages employ constructions that tacitly assume specific properties of the limited range of phenomena they evolved to describe. These assumed properties are true features of that limited context, but may not be general or precise properties of all the physical situations allowed by fundamental physics. In brief, human languages contain 'excess baggage' that must be qualified, discarded, or otherwise reformed to give a clear account in the context of fundamental physics of even the everyday phenomena that the languages evolved to describe. The surest route to clarity is to express the constructions of human languages in the language of fundamental physical theory, not the other way around. These ideas are illustrated by an analysis of the verb 'to happen' and the word 'reality' in special relativity and the modern quantum mechanics of closed systems

  2. Graphical modeling and query language for hospitals.

    Science.gov (United States)

    Barzdins, Janis; Barzdins, Juris; Rencis, Edgars; Sostaks, Agris

    2013-01-01

    So far there has been little evidence that implementation of the health information technologies (HIT) is leading to health care cost savings. One of the reasons for this lack of impact by the HIT likely lies in the complexity of the business process ownership in the hospitals. The goal of our research is to develop a business model-based method for hospital use which would allow doctors to retrieve directly the ad-hoc information from various hospital databases. We have developed a special domain-specific process modelling language called the MedMod. Formally, we define the MedMod language as a profile on UML Class diagrams, but we also demonstrate it on examples, where we explain the semantics of all its elements informally. Moreover, we have developed the Process Query Language (PQL) that is based on MedMod process definition language. The purpose of PQL is to allow a doctor querying (filtering) runtime data of hospital's processes described using MedMod. The MedMod language tries to overcome deficiencies in existing process modeling languages, allowing to specify the loosely-defined sequence of the steps to be performed in the clinical process. The main advantages of PQL are in two main areas - usability and efficiency. They are: 1) the view on data through "glasses" of familiar process, 2) the simple and easy-to-perceive means of setting filtering conditions require no more expertise than using spreadsheet applications, 3) the dynamic response to each step in construction of the complete query that shortens the learning curve greatly and reduces the error rate, and 4) the selected means of filtering and data retrieving allows to execute queries in O(n) time regarding the size of the dataset. We are about to continue developing this project with three further steps. First, we are planning to develop user-friendly graphical editors for the MedMod process modeling and query languages. The second step is to do evaluation of usability the proposed language and tool

  3. Model of Organizational Structure for University Institutes Binding with the Venezuelan Socioeconomic Reality

    Directory of Open Access Journals (Sweden)

    Rafael Pertuz Belloso

    2014-01-01

    Full Text Available The present study is aimed at proposing a model of organizational structure for university institutes binding with the Venezuelan socioeconomic reality. This is a descriptive non-experimental cross-sectional research study. The study population included 746 professors and administration from the Cabimas and Maracaibo Technological Universities. Data was collected using a questionnaire consisting of 54 items and analyzed using the percentage frequency distribution. Results obtained indicate the sub-systems not integrated in the studied institutions, coexisting bureaucratic structural typologies, and a clear decontextualized implementation of the nation’s plans, which shows low relevance and relationship to the Venezuelan socioeconomic reality. To remedy this situation, a mixed departmental/matrix organizational structure model was designed that integrates the department into a matrix network linking teaching, research, and social action projects. The implementation of this model was proposed in three stages or phases in order to achieve the operational characteristics of the departmental model.

  4. Modeling Reality: How Computers Mirror Life

    International Nuclear Information System (INIS)

    Inoue, J-I

    2005-01-01

    Modeling Reality: How Computers Mirror Life covers a wide range of modern subjects in complex systems, suitable not only for undergraduate students who want to learn about modelling 'reality' by using computer simulations, but also for researchers who want to learn something about subjects outside of their majors and need a simple guide. Readers are not required to have specialized training before they start the book. Each chapter is organized so as to train the reader to grasp the essential idea of simulating phenomena and guide him/her towards more advanced areas. The topics presented in this textbook fall into two categories. The first is at graduate level, namely probability, statistics, information theory, graph theory, and the Turing machine, which are standard topics in the course of information science and information engineering departments. The second addresses more advanced topics, namely cellular automata, deterministic chaos, fractals, game theory, neural networks, and genetic algorithms. Several topics included here (neural networks, game theory, information processing, etc) are now some of the main subjects of statistical mechanics, and many papers related to these interdisciplinary fields are published in Journal of Physics A: Mathematical and General, so readers of this journal will be familiar with the subject areas of this book. However, each area is restricted to an elementary level and if readers wish to know more about the topics they are interested in, they will need more advanced books. For example, on neural networks, the text deals with the back-propagation algorithm for perceptron learning. Nowadays, however, this is a rather old topic, so the reader might well choose, for example, Introduction to the Theory of Neural Computation by J Hertz et al (Perseus books, 1991) or Statistical Physics of Spin Glasses and Information Processing by H Nishimori (Oxford University Press, 2001) for further reading. Nevertheless, this book is worthwhile

  5. Multi-modal imaging, model-based tracking, and mixed reality visualisation for orthopaedic surgery

    Science.gov (United States)

    Fuerst, Bernhard; Tateno, Keisuke; Johnson, Alex; Fotouhi, Javad; Osgood, Greg; Tombari, Federico; Navab, Nassir

    2017-01-01

    Orthopaedic surgeons are still following the decades old workflow of using dozens of two-dimensional fluoroscopic images to drill through complex 3D structures, e.g. pelvis. This Letter presents a mixed reality support system, which incorporates multi-modal data fusion and model-based surgical tool tracking for creating a mixed reality environment supporting screw placement in orthopaedic surgery. A red–green–blue–depth camera is rigidly attached to a mobile C-arm and is calibrated to the cone-beam computed tomography (CBCT) imaging space via iterative closest point algorithm. This allows real-time automatic fusion of reconstructed surface and/or 3D point clouds and synthetic fluoroscopic images obtained through CBCT imaging. An adapted 3D model-based tracking algorithm with automatic tool segmentation allows for tracking of the surgical tools occluded by hand. This proposed interactive 3D mixed reality environment provides an intuitive understanding of the surgical site and supports surgeons in quickly localising the entry point and orienting the surgical tool during screw placement. The authors validate the augmentation by measuring target registration error and also evaluate the tracking accuracy in the presence of partial occlusion. PMID:29184659

  6. Domain Specific Language for Modeling Waste Management Systems

    DEFF Research Database (Denmark)

    Zarrin, Bahram

    environmental technologies i.e. solid waste management systems. Flow-based programming is used to support concurrent execution of the processes, and provides a model-integration language for composing processes from homogeneous or heterogeneous domains. And a domain-specific language is used to define atomic......In order to develop sustainable waste management systems with considering life cycle perspective, scientists and domain experts in environmental science require readily applicable tools for modeling and evaluating the life cycle impacts of the waste management systems. Practice has proved...... a domain specific language for modeling of waste-management systems on the basis of our framework. We evaluate the language by providing a set of case studies. The contributions of this thesis are; addressing separation of concerns in Flow-based programming and providing the formal specification of its...

  7. A Study on the Textbook Designed to Teach Korean as a Foreign Language

    Science.gov (United States)

    Lee, Sun-Min

    2012-01-01

    It is the reality of Korean language education that the development of teaching materials for Korean language for academic purposes are not so brisk, compared to that of the materials for general purpose, as the education of Korean language as a foreign language has just begun to proceed. The focuses of this study are to survey the brief history…

  8. Language policy myths and realities at M L Sultan Technikon | Kajee ...

    African Journals Online (AJOL)

    ... language debates in the country, then discusses the implementation of the Technikon's language policy. The conclusion is that despite the hegemonic role played by English, attempts must be made to encourage multilingualism or regional bilingualism, or else pay the price of further marginalising the African languages.

  9. Language modeling for automatic speech recognition of inflective languages an applications-oriented approach using lexical data

    CERN Document Server

    Donaj, Gregor

    2017-01-01

    This book covers language modeling and automatic speech recognition for inflective languages (e.g. Slavic languages), which represent roughly half of the languages spoken in Europe. These languages do not perform as well as English in speech recognition systems and it is therefore harder to develop an application with sufficient quality for the end user. The authors describe the most important language features for the development of a speech recognition system. This is then presented through the analysis of errors in the system and the development of language models and their inclusion in speech recognition systems, which specifically address the errors that are relevant for targeted applications. The error analysis is done with regard to morphological characteristics of the word in the recognized sentences. The book is oriented towards speech recognition with large vocabularies and continuous and even spontaneous speech. Today such applications work with a rather small number of languages compared to the nu...

  10. Transformation Strategies between Block-Oriented and Graph-Oriented Process Modelling Languages

    DEFF Research Database (Denmark)

    Mendling, Jan; Lassen, Kristian Bisgaard; Zdun, Uwe

    2006-01-01

    Much recent research work discusses the transformation between different process modelling languages. This work, however, is mainly focussed on specific process modelling languages, and thus the general reusability of the applied transformation concepts is rather limited. In this paper, we aim...... to abstract from concrete transformation strategies by distinguishing two major paradigms for representing control flow in process modelling languages: block-oriented languages (such as BPEL and BPML) and graph-oriented languages (such as EPCs and YAWL). The contribution of this paper are generic strategies...... for transforming from block-oriented process languages to graph-oriented languages, and vice versa....

  11. The Design of Immersive English Learning Environment Using Augmented Reality

    Science.gov (United States)

    Li, Kuo-Chen; Chen, Cheng-Ting; Cheng, Shein-Yung; Tsai, Chung-Wei

    2016-01-01

    The study uses augmented reality (AR) technology to integrate virtual objects into the real learning environment for language learning. The English AR classroom is constructed using the system prototyping method and evaluated by semi-structured in-depth interviews. According to the flow theory by Csikszenmihalyi in 1975 along with the immersive…

  12. An amodal shared resource model of language-mediated visual attention

    Directory of Open Access Journals (Sweden)

    Alastair Charles Smith

    2013-08-01

    Full Text Available Language-mediated visual attention describes the interaction of two fundamental components of the human cognitive system, language and vision. Within this paper we present an amodal shared resource model of language-mediated visual attention that offers a description of the information and processes involved in this complex multimodal behaviour and a potential explanation for how this ability is acquired. We demonstrate that the model is not only sufficient to account for the experimental effects of Visual World Paradigm studies but also that these effects are emergent properties of the architecture of the model itself, rather than requiring separate information processing channels or modular processing systems. The model provides an explicit description of the connection between the modality-specific input from language and vision and the distribution of eye gaze in language mediated visual attention. The paper concludes by discussing future applications for the model, specifically its potential for investigating the factors driving observed individual differences in language mediated eye gaze.

  13. The language of violence in mental health: shifting the paradigm to the language of peace.

    Science.gov (United States)

    Alex, Marion; Whitty-Rogers, Joanne; Panagopoulos, Wendy

    2013-01-01

    Language used in health care, particularly with vulnerable populations such as those with mental illness, is often violent, rising from historical prejudices and politics of power over others. This creates disharmony and distrust between health care providers and patients and families. Peace involves relationships that nurture ongoing harmony, trust, and constructive solutions. In this descriptive philosophical article, we discuss connections between and among the concepts of peace, health, relational ethics, in relation to nurses' responsibilities, current health care realities, and the language of nursing. We propose a shift in discourse within nurse-patient relationships from oppressive and stigmatizing language to the discourse of peace.

  14. Improving Language Models in Speech-Based Human-Machine Interaction

    Directory of Open Access Journals (Sweden)

    Raquel Justo

    2013-02-01

    Full Text Available This work focuses on speech-based human-machine interaction. Specifically, a Spoken Dialogue System (SDS that could be integrated into a robot is considered. Since Automatic Speech Recognition is one of the most sensitive tasks that must be confronted in such systems, the goal of this work is to improve the results obtained by this specific module. In order to do so, a hierarchical Language Model (LM is considered. Different series of experiments were carried out using the proposed models over different corpora and tasks. The results obtained show that these models provide greater accuracy in the recognition task. Additionally, the influence of the Acoustic Modelling (AM in the improvement percentage of the Language Models has also been explored. Finally the use of hierarchical Language Models in a language understanding task has been successfully employed, as shown in an additional series of experiments.

  15. Improving Language Learning Strategies and Performance of Pre-Service Language Teachers through a CALLA-TBLT Model

    Science.gov (United States)

    Guapacha Chamorro, Maria Eugenia; Benavidez Paz, Luis Humberto

    2017-01-01

    This paper reports an action-research study on language learning strategies in tertiary education at a Colombian university. The study aimed at improving the English language performance and language learning strategies use of 33 first-year pre-service language teachers by combining elements from two models: the cognitive academic language…

  16. A conceptual model specification language (CMSL Version 2)

    NARCIS (Netherlands)

    Wieringa, Roelf J.

    1992-01-01

    Version 2 of a language (CMSL) to specify conceptual models is defined. CMSL consists of two parts, the value specification language VSL and the object spercification language OSL. There is a formal semantics and an inference system for CMSL but research on this still continues. A method for

  17. Virtual reality publication of spiral ct-derived three-dimensional models: or, creation of spiral, CT-derived, three-dimensional VRML objects.

    Science.gov (United States)

    Tyszka, J M

    1997-01-01

    Three-dimensional models can be generated from slice images, such as those obtained from computed tomography (CT) and magnetic resonance imaging (MRI) using a variety of techniques. A popular method for rendering 3D anatomical models is the creation of polygonal mesh surfaces representing the boundary between tissues. Mesh surfaces can be rendered extremely quickly using conventional personal computers, without recourse to more expensive graphic workstations. The dissemination of three-dimensional (3D) models across the Internet has been made significantly easier by the definition of the Virtual Reality Markup Language (VRML) format. The VRML definition allows the parameters and relationships of 3D objects to be described in a text format. The text file can be transfered from a host computer to a remote client computer through the World Wide Web and viewed using readily available software (See Appendix). VRML is based on the definition of primitive 3D objects such as polygons and spheres. Consequently, the transition from a mesh surface derived from a clinical image data set to a VRML object is relatively simple, allowing for convenient and cost-effective dissemination of 3D clinical models across the internet.

  18. Agent based models of language competition: macroscopic descriptions and order–disorder transitions

    International Nuclear Information System (INIS)

    Vazquez, F; Castelló, X; San Miguel, M

    2010-01-01

    We investigate the dynamics of two agent based models of language competition. In the first model, each individual can be in one of two possible states, either using language X or language Y, while the second model incorporates a third state XY, representing individuals that use both languages (bilinguals). We analyze the models on complex networks and two-dimensional square lattices by analytical and numerical methods, and show that they exhibit a transition from one-language dominance to language coexistence. We find that the coexistence of languages is more difficult to maintain in the bilinguals model, where the presence of bilinguals facilitates the ultimate dominance of one of the two languages. A stability analysis reveals that the coexistence is more unlikely to happen in poorly connected than in fully connected networks, and that the dominance of just one language is enhanced as the connectivity decreases. This dominance effect is even stronger in a two-dimensional space, where domain coarsening tends to drive the system towards language consensus

  19. Computer modelling as a tool for understanding language evolution

    NARCIS (Netherlands)

    de Boer, Bart; Gontier, N; VanBendegem, JP; Aerts, D

    2006-01-01

    This paper describes the uses of computer models in studying the evolution of language. Language is a complex dynamic system that can be studied at the level of the individual and at the level of the population. Much of the dynamics of language evolution and language change occur because of the

  20. Klaim-DB: A Modeling Language for Distributed Database Applications

    DEFF Research Database (Denmark)

    Wu, Xi; Li, Ximeng; Lluch Lafuente, Alberto

    2015-01-01

    and manipulation of structured data, with integrity and atomicity considerations. We present the formal semantics of KlaimDB and illustrate the use of the language in a scenario where the sales from different branches of a chain of department stores are aggregated from their local databases. It can be seen......We present the modelling language, Klaim-DB, for distributed database applications. Klaim-DB borrows the distributed nets of the coordination language Klaim but essentially re-incarnates the tuple spaces of Klaim as databases, and provides high-level language abstractions for the access...... that raising the abstraction level and encapsulating integrity checks (concerning the schema of tables, etc.) in the language primitives for database operations benefit the modelling task considerably....

  1. Exploring the Impact of Culture- and Language-Influenced Physics on Science Attitude Enhancement

    Science.gov (United States)

    Morales, Marie Paz E.

    2016-01-01

    "Culture," a set of principles that trace and familiarize human beings within their existential realities, may provide an invisible lens through which reality could be discerned. Critically explored in this study is how culture- and language-sensitive curriculum materials in physics improve Pangasinan learners' attitude toward science.…

  2. Clone Detection for Graph-Based Model Transformation Languages

    DEFF Research Database (Denmark)

    Strüber, Daniel; Plöger, Jennifer; Acretoaie, Vlad

    2016-01-01

    and analytical quality assurance. From these use cases, we derive a set of key requirements. We describe our customization of existing model clone detection techniques allowing us to address these requirements. Finally, we provide an experimental evaluation, indicating that our customization of ConQAT, one......Cloning is a convenient mechanism to enable reuse across and within software artifacts. On the downside, it is also a practice related to significant long-term maintainability impediments, thus generating a need to identify clones in affected artifacts. A large variety of clone detection techniques...... has been proposed for programming and modeling languages; yet no specific ones have emerged for model transformation languages. In this paper, we explore clone detection for graph-based model transformation languages. We introduce potential use cases for such techniques in the context of constructive...

  3. Virtual reality in tourism : what implications will virtual reality technology have for business models in the tourism industry?

    OpenAIRE

    Økland, Marius Kavlie-Jørgensen; Lefébure, Yves-Michel Thomas Anthony

    2016-01-01

    This thesis investigates how business models in the tourism industry will be affected by the rapid emergence of virtual reality technology. The research is based on data gathered from two experiments, one in a lab- and one in a field environment, conducted in the fall of 2016. The implications are considered from a combination of statistical analysis and existing literature. We have examined how effects from advertisement media differ when it is displayed to participants as pic...

  4. Large-Scale Topic Detection and Language Model Adaptation

    National Research Council Canada - National Science Library

    Seymore, Kristie

    1997-01-01

    .... We have developed a language model adaptation scheme that takes apiece of text, chooses the most similar topic clusters from a set of over 5000 elemental topics, and uses topic specific language...

  5. a Methodology to Adapt Photogrammetric Models to Virtual Reality for Oculus Gear VR

    Science.gov (United States)

    Colmenero Fdez, A.

    2017-11-01

    In this paper, we will expose the process of adapting a high resolution model (laser and photogrammetry) into a virtual reality application for mobile phones. It is a virtual archeology project carried out on the site of Lugo's Mitreo, Spain.

  6. Melody Track Selection Using Discriminative Language Model

    Science.gov (United States)

    Wu, Xiao; Li, Ming; Suo, Hongbin; Yan, Yonghong

    In this letter we focus on the task of selecting the melody track from a polyphonic MIDI file. Based on the intuition that music and language are similar in many aspects, we solve the selection problem by introducing an n-gram language model to learn the melody co-occurrence patterns in a statistical manner and determine the melodic degree of a given MIDI track. Furthermore, we propose the idea of using background model and posterior probability criteria to make modeling more discriminative. In the evaluation, the achieved 81.6% correct rate indicates the feasibility of our approach.

  7. MOCQL: A Declarative Language for Ad-Hoc Model Querying

    DEFF Research Database (Denmark)

    Störrle, Harald

    2013-01-01

    Language (MOCQL), an experimental declarative textual language to express queries (and constraints) on models. We introduce MOCQL by examples and its grammar, evaluate its usability by means of controlled experiments, and find that modelers perform better and experience less cognitive load when working...

  8. Transformation Strategies between Block-Oriented and Graph-Oriented Process Modelling Languages

    DEFF Research Database (Denmark)

    Mendling, Jan; Lassen, Kristian Bisgaard; Zdun, Uwe

    to abstract from concrete transformationstrategies by distinguishing two major paradigms for process modelling languages:block-oriented languages (such as BPEL and BPML) and graph-oriented languages(such as EPCs and YAWL). The contribution of this paper are generic strategiesfor transforming from block......Much recent research work discusses the transformation between differentprocess modelling languages. This work, however, is mainly focussed on specific processmodelling languages, and thus the general reusability of the applied transformationconcepts is rather limited. In this paper, we aim......-oriented process languages to graph-oriented languages,and vice versa. We also present two case studies of applying our strategies....

  9. Mixed Reality with HoloLens: Where Virtual Reality Meets Augmented Reality in the Operating Room.

    Science.gov (United States)

    Tepper, Oren M; Rudy, Hayeem L; Lefkowitz, Aaron; Weimer, Katie A; Marks, Shelby M; Stern, Carrie S; Garfein, Evan S

    2017-11-01

    Virtual reality and augmented reality devices have recently been described in the surgical literature. The authors have previously explored various iterations of these devices, and although they show promise, it has become clear that virtual reality and/or augmented reality devices alone do not adequately meet the demands of surgeons. The solution may lie in a hybrid technology known as mixed reality, which merges many virtual reality and augmented realty features. Microsoft's HoloLens, the first commercially available mixed reality device, provides surgeons intraoperative hands-free access to complex data, the real environment, and bidirectional communication. This report describes the use of HoloLens in the operating room to improve decision-making and surgical workflow. The pace of mixed reality-related technological development will undoubtedly be rapid in the coming years, and plastic surgeons are ideally suited to both lead and benefit from this advance.

  10. An Alternate Reality Game for Language Learning: ARGuing for Multilingual Motivation

    Science.gov (United States)

    Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas

    2011-01-01

    Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…

  11. A Serious Game for Second Language Acquisition in a Virtual Environment

    Directory of Open Access Journals (Sweden)

    Laura Perez-Beltrachini

    2012-02-01

    Full Text Available In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a second language. I-FLEG differs from previous computer-aided language learning (CALL approaches in that it combines a situated, language learning environment with advanced artificial intelligence and natural language generation techniques which support user adaptivity and the automatic, context-aware generation of learning material. In addition, because it is integrated in a 3D virtual reality environment, IFLEG naturally supports e-learning and facilitates the collection of test data.

  12. Semantic Models of Sentences with Verbs of Motion in Standard Language and in Scientific Language Used in Biology

    Directory of Open Access Journals (Sweden)

    Vita Banionytė

    2016-06-01

    Full Text Available The semantic models of sentences with verbs of motion in German standard language and in scientific language used in biology are analyzed in the article. In its theoretic part it is affirmed that the article is based on the semantic theory of the sentence. This theory, in its turn, is grounded on the correlation of semantic predicative classes and semantic roles. The combination of semantic predicative classes and semantic roles is expressed by the main semantic formula – proposition. In its practical part the differences between the semantic models of standard and scientific language used in biology are explained. While modelling sentences with verbs of motion, two groups of semantic models of sentences are singled out: that of action (Handlung and process (Vorgang. The analysis shows that the semantic models of sentences with semantic action predicatives dominate in the text of standard language while the semantic models of sentences with semantic process predicatives dominate in the texts of scientific language used in biology. The differences how the doer and direction are expressed in standard and in scientific language are clearly seen and the semantic cases (Agens, Patiens, Direktiv1 help to determine that. It is observed that in scientific texts of high level of specialization (biology science in contrast to popular scientific literature models of sentences with moving verbs are usually seldom found. They are substituted by denominative constructions. In conclusions it is shown that this analysis can be important in methodics, especially planning material for teaching professional-scientific language.

  13. Modeling the Emergence of Contact Languages

    Science.gov (United States)

    Tria, Francesca; Servedio, Vito D.P.; Mufwene, Salikoko S.; Loreto, Vittorio

    2015-01-01

    Contact languages are born out of the non-trivial interaction of two (or more) parent languages. Nowadays, the enhanced possibility of mobility and communication allows for a strong mixing of languages and cultures, thus raising the issue of whether there are any pure languages or cultures that are unaffected by contact with others. As with bacteria or viruses in biological evolution, the evolution of languages is marked by horizontal transmission; but to date no reliable quantitative tools to investigate these phenomena have been available. An interesting and well documented example of contact language is the emergence of creole languages, which originated in the contacts of European colonists and slaves during the 17th and 18th centuries in exogenous plantation colonies of especially the Atlantic and Indian Ocean. Here, we focus on the emergence of creole languages to demonstrate a dynamical process that mimics the process of creole formation in American and Caribbean plantation ecologies. Inspired by the Naming Game (NG), our modeling scheme incorporates demographic information about the colonial population in the framework of a non-trivial interaction network including three populations: Europeans, Mulattos/Creoles, and Bozal slaves. We show how this sole information makes it possible to discriminate territories that produced modern creoles from those that did not, with a surprising accuracy. The generality of our approach provides valuable insights for further studies on the emergence of languages in contact ecologies as well as to test specific hypotheses about the peopling and the population structures of the relevant territories. We submit that these tools could be relevant to addressing problems related to contact phenomena in many cultural domains: e.g., emergence of dialects, language competition and hybridization, globalization phenomena. PMID:25875371

  14. Applied virtual reality

    International Nuclear Information System (INIS)

    Yule, I.Y.; Lee, D.J.

    1996-01-01

    An early experience in deploying a manipulator to the Irradiated Fuel Dismantling Cell at Torness Power Station, quickly highlighted that special visualisation techniques were required to achieve a successful deployment and reduce plant system down time. This visualisation was later realised through the IGRIP software pakcage operating on a Silicon Graphics computing engine, which provides a 'Non-Immersive' Virtual Reality environment. Within this environment, models of the Irradiated Fuel Dismantling cell were generated along with a model of the manipulator, allowing manipulator deployment to the Irradiated Fuel Dismantling Cell be modelled. It is estimated that the first use of this new environment provided a significant saving to Scottish Nuclear in potential lost output. The use of this virtual reality environment is currently being extended into the design and deployment of a new manipulator for Torness in vessel inspection, the Boiler Inspection Manipulator. (author)

  15. Virtual reality presentation for nondestructive evaluation of rebar corrosion in concrete based on IBEM

    International Nuclear Information System (INIS)

    Kyung, Je Woon; Leelarkiet, V.; Ohtsu, Masayasu; Yokata, Masaru

    2004-01-01

    In order to evaluate the corrosion of reinforcing steel-bars (rebar) in concrete, a nondestructive evaluation by the half-cell potential method is currently applied. In this study, potentials measured on a concrete surface are compensated into those on the concrete-rebar interface by the inverse boundary element method (IBEM). Because these potentials are obtained three-dimensionally (3-D), 3-D visualization is desirable. To this end, a visualization system has been developed by using VRML (Virtual Reality Modeling Language). As an application, results of a reinforced concrete (RC) slab with corroded rebars are visualized and discussed.

  16. Phase transition in a sexual age-structured model of learning foreign languages

    OpenAIRE

    Schwammle, Veit

    2005-01-01

    The understanding of language competition helps us to predict extinction and survival of languages spoken by minorities. A simple agent-based model of a sexual population, based on the Penna model, is built in order to find out under which circumstances one language dominates other ones. This model considers that only young people learn foreign languages. The simulations show a first order phase transition where the ratio between the number of speakers of different languages is the order para...

  17. MODEL NATIVIS LANGUAGE ACQUISITION DEVICE (SEBUAH TEORI PEMEROLEHAN BAHASA

    Directory of Open Access Journals (Sweden)

    Mamluatul Hasanah

    2011-10-01

    Full Text Available The ability of using mother tongue has been possessed by every child. They can master the language without getting specific education. In a short time a child has mastered the language to communicate with others. There are many theories of language acquisition. One of them that still exists is The Native Model of Language Acquisition (LAD. This theory was pioneered by Noam Chomsky. In this language naturally. This ability develops automatically when the language is used is Language Acquisition Device (LAD. LAD constitutes a hypothesis of feature of grammatical rules used progressively by a child in accordance with his psychological development.

  18. A Collaborative Virtual Environment for Situated Language Learning Using VEC3D

    Science.gov (United States)

    Shih, Ya-Chun; Yang, Mau-Tsuen

    2008-01-01

    A 3D virtually synchronous communication architecture for situated language learning has been designed to foster communicative competence among undergraduate students who have studied English as a foreign language (EFL). We present an innovative approach that offers better e-learning than the previous virtual reality educational applications. The…

  19. A conceptual data model and modelling language for fields and agents

    Science.gov (United States)

    de Bakker, Merijn; de Jong, Kor; Schmitz, Oliver; Karssenberg, Derek

    2016-04-01

    Modelling is essential in order to understand environmental systems. Environmental systems are heterogeneous because they consist of fields and agents. Fields have a value defined everywhere at all times, for example surface elevation and temperature. Agents are bounded in space and time and have a value only within their bounds, for example biomass of a tree crown or the speed of a car. Many phenomena have properties of both fields and agents. Although many systems contain both fields and agents and integration of these concepts would be required for modelling, existing modelling frameworks concentrate on either agent-based or field-based modelling and are often low-level programming frameworks. A concept is lacking that integrates fields and agents in a way that is easy to use for modelers who are not software engineers. To address this issue, we develop a conceptual data model that represents fields and agents uniformly. We then show how the data model can be used in a high-level modelling language. The data model represents fields and agents in space-time. Also relations and networks can be represented using the same concepts. Using the conceptual data model we can represent static and mobile agents that may have spatial and temporal variation within their extent. The concepts we use are phenomenon, property set, item, property, domain and value. The phenomenon is the thing that is modelled, which can be any real world thing, for example trees. A phenomenon usually consists of several items, e.g. single trees. The domain is the spatiotemporal location and/or extent for which the items in the phenomenon are defined. Multiple different domains can coexist for a given phenomenon. For example a domain describing the extent of the trees and a domain describing the stem locations. The same goes for the property, which is an attribute of the thing that is being modeled. A property has a value, which is possibly discretized, for example the biomass over the tree crown

  20. Virtual Reality Hysteroscopy

    Science.gov (United States)

    Levy

    1996-08-01

    New interactive computer technologies are having a significant influence on medical education, training, and practice. The newest innovation in computer technology, virtual reality, allows an individual to be immersed in a dynamic computer-generated, three-dimensional environment and can provide realistic simulations of surgical procedures. A new virtual reality hysteroscope passes through a sensing device that synchronizes movements with a three-dimensional model of a uterus. Force feedback is incorporated into this model, so the user actually experiences the collision of an instrument against the uterine wall or the sensation of the resistance or drag of a resectoscope as it cuts through a myoma in a virtual environment. A variety of intrauterine pathologies and procedures are simulated, including hyperplasia, cancer, resection of a uterine septum, polyp, or myoma, and endometrial ablation. This technology will be incorporated into comprehensive training programs that will objectively assess hand-eye coordination and procedural skills. It is possible that by incorporating virtual reality into hysteroscopic training programs, a decrease in the learning curve and the number of complications presently associated with the procedures may be realized. Prospective studies are required to assess these potential benefits.

  1. Imitation, Sign Language Skill and the Developmental Ease of Language Understanding (D-ELU) Model.

    Science.gov (United States)

    Holmer, Emil; Heimann, Mikael; Rudner, Mary

    2016-01-01

    Imitation and language processing are closely connected. According to the Ease of Language Understanding (ELU) model (Rönnberg et al., 2013) pre-existing mental representation of lexical items facilitates language understanding. Thus, imitation of manual gestures is likely to be enhanced by experience of sign language. We tested this by eliciting imitation of manual gestures from deaf and hard-of-hearing (DHH) signing and hearing non-signing children at a similar level of language and cognitive development. We predicted that the DHH signing children would be better at imitating gestures lexicalized in their own sign language (Swedish Sign Language, SSL) than unfamiliar British Sign Language (BSL) signs, and that both groups would be better at imitating lexical signs (SSL and BSL) than non-signs. We also predicted that the hearing non-signing children would perform worse than DHH signing children with all types of gestures the first time (T1) we elicited imitation, but that the performance gap between groups would be reduced when imitation was elicited a second time (T2). Finally, we predicted that imitation performance on both occasions would be associated with linguistic skills, especially in the manual modality. A split-plot repeated measures ANOVA demonstrated that DHH signers imitated manual gestures with greater precision than non-signing children when imitation was elicited the second but not the first time. Manual gestures were easier to imitate for both groups when they were lexicalized than when they were not; but there was no difference in performance between familiar and unfamiliar gestures. For both groups, language skills at T1 predicted imitation at T2. Specifically, for DHH children, word reading skills, comprehension and phonological awareness of sign language predicted imitation at T2. For the hearing participants, language comprehension predicted imitation at T2, even after the effects of working memory capacity and motor skills were taken into

  2. Imitation, sign language skill and the Developmental Ease of Language Understanding (D-ELU model

    Directory of Open Access Journals (Sweden)

    Emil eHolmer

    2016-02-01

    Full Text Available Imitation and language processing are closely connected. According to the Ease of Language Understanding (ELU model (Rönnberg et al., 2013 pre-existing mental representation of lexical items facilitates language understanding. Thus, imitation of manual gestures is likely to be enhanced by experience of sign language. We tested this by eliciting imitation of manual gestures from deaf and hard-of-hearing (DHH signing and hearing non-signing children at a similar level of language and cognitive development. We predicted that the DHH signing children would be better at imitating gestures lexicalized in their own sign language (Swedish Sign Language, SSL than unfamiliar British Sign Language (BSL signs, and that both groups would be better at imitating lexical signs (SSL and BSL than non-signs. We also predicted that the hearing non-signing children would perform worse than DHH signing children with all types of gestures the first time (T1 we elicited imitation, but that the performance gap between groups would be reduced when imitation was elicited a second time (T2. Finally, we predicted that imitation performance on both occasions would be associated with linguistic skills, especially in the manual modality. A split-plot repeated measures ANOVA demonstrated that DHH signers imitated manual gestures with greater precision than non-signing children when imitation was elicited the second but not the first time. Manual gestures were easier to imitate for both groups when they were lexicalized than when they were not; but there was no difference in performance between familiar and unfamiliar gestures. For both groups, language skills at the T1 predicted imitation at T2. Specifically, for DHH children, word reading skills, comprehension and phonological awareness of sign language predicted imitation at T2. For the hearing participants, language comprehension predicted imitation at T2, even after the effects of working memory capacity and motor skills

  3. Language and modeling word problems in mathematics among bilinguals.

    Science.gov (United States)

    Bernardo, Allan B I

    2005-09-01

    The study was conducted to determine whether the language of math word problems would affect how Filipino-English bilingual problem solvers would model the structure of these word problems. Modeling the problem structure was studied using the problem-completion paradigm, which involves presenting problems without the question. The paradigm assumes that problem solvers can infer the appropriate question of a word problem if they correctly grasp its problem structure. Arithmetic word problems in Filipino and English were given to bilingual students, some of whom had Filipino as a first language and others who had English as a first language. The problem-completion data and solution data showed similar results. The language of the problem had no effect on problem-structure modeling. The results were discussed in relation to a more circumscribed view about the role of language in word problem solving among bilinguals. In particular, the results of the present study showed that linguistic factors do not affect the more mathematically abstract components of word problem solving, although they may affect the other components such as those related to reading comprehension and understanding.

  4. Linguistic steganography on Twitter: hierarchical language modeling with manual interaction

    Science.gov (United States)

    Wilson, Alex; Blunsom, Phil; Ker, Andrew D.

    2014-02-01

    This work proposes a natural language stegosystem for Twitter, modifying tweets as they are written to hide 4 bits of payload per tweet, which is a greater payload than previous systems have achieved. The system, CoverTweet, includes novel components, as well as some already developed in the literature. We believe that the task of transforming covers during embedding is equivalent to unilingual machine translation (paraphrasing), and we use this equivalence to de ne a distortion measure based on statistical machine translation methods. The system incorporates this measure of distortion to rank possible tweet paraphrases, using a hierarchical language model; we use human interaction as a second distortion measure to pick the best. The hierarchical language model is designed to model the speci c language of the covers, which in this setting is the language of the Twitter user who is embedding. This is a change from previous work, where general-purpose language models have been used. We evaluate our system by testing the output against human judges, and show that humans are unable to distinguish stego tweets from cover tweets any better than random guessing.

  5. Role of virtual reality simulation in endoscopy training

    OpenAIRE

    Harpham-Lockyer, Louis; Laskaratos, Faidon-Marios; Berlingieri, Pasquale; Epstein, Owen

    2015-01-01

    Recent advancements in virtual reality graphics and models have allowed virtual reality simulators to be incorporated into a variety of endoscopic training programmes. Use of virtual reality simulators in training programmes is thought to improve skill acquisition amongst trainees which is reflected in improved patient comfort and safety. Several studies have already been carried out to ascertain the impact that usage of virtual reality simulators may have upon trainee learning curves and how...

  6. Parents' and speech and language therapists' explanatory models of language development, language delay and intervention.

    Science.gov (United States)

    Marshall, Julie; Goldbart, Juliet; Phillips, Julie

    2007-01-01

    Parental and speech and language therapist (SLT) explanatory models may affect engagement with speech and language therapy, but there has been dearth of research in this area. This study investigated parents' and SLTs' views about language development, delay and intervention in pre-school children with language delay. The aims were to describe, explore and explain the thoughts, understandings, perceptions, beliefs, knowledge and feelings held by: a group of parents from East Manchester, UK, whose pre-school children had been referred with suspected language delay; and SLTs working in the same area, in relation to language development, language delay and language intervention. A total of 24 unstructured interviews were carried out: 15 with parents whose children had been referred for speech and language therapy and nine with SLTs who worked with pre-school children. The interviews were transcribed verbatim and coded using Atlas/ti. The data were analysed, subjected to respondent validation, and grounded theories and principled descriptions developed to explain and describe parents' and SLTs' beliefs and views. Parent and SLT data are presented separately. There are commonalities and differences between the parents and the SLTs. Both groups believe that language development and delay are influenced by both external and internal factors. Parents give more weight to the role of gender, imitation and personality and value television and videos, whereas the SLTs value the 'right environment' and listening skills and consider that health/disability and socio-economic factors are important. Parents see themselves as experts on their child and have varied ideas about the role of SLTs, which do not always accord with SLTs' views. The parents and SLTs differ in their views of the roles of imitation and play in intervention. Parents typically try strategies before seeing an SLT. These data suggest that parents' ideas vary and that, although parents and SLTs may share some

  7. Augmented reality

    Directory of Open Access Journals (Sweden)

    Patrik Pucer

    2011-08-01

    Full Text Available Today we can obtain in a simple and rapid way most of the information that we need. Devices, such as personal computers and mobile phones, enable access to information in different formats (written, pictorial, audio or video whenever and wherever. Daily we use and encounter information that can be seen as virtual objects or objects that are part of the virtual world of computers. Everyone, at least once, wanted to bring these virtual objects from the virtual world of computers into real environments and thus mix virtual and real worlds. In such a mixed reality, real and virtual objects coexist in the same environment. The reality, where users watch and use the real environment upgraded with virtual objects is called augmented reality. In this article we describe the main properties of augmented reality. In addition to the basic properties that define a reality as augmented reality, we present the various building elements (possible hardware and software that provide an insight into such a reality and practical applications of augmented reality. The applications are divided into three groups depending on the information and functions that augmented reality offers, such as help, guide and simulator.

  8. Computer-Aided Transformation of PDE Models: Languages, Representations, and a Calculus of Operations

    Science.gov (United States)

    2016-01-05

    Computer-aided transformation of PDE models: languages, representations, and a calculus of operations A domain-specific embedded language called...languages, representations, and a calculus of operations Report Title A domain-specific embedded language called ibvp was developed to model initial...Computer-aided transformation of PDE models: languages, representations, and a calculus of operations 1 Vision and background Physical and engineered systems

  9. Exploring the Impact of Culture- and Language-Influenced Physics on Science Attitude Enhancement

    Science.gov (United States)

    Morales, Marie Paz E.

    2016-02-01

    "Culture," a set of principles that trace and familiarize human beings within their existential realities, may provide an invisible lens through which reality could be discerned. Critically explored in this study is how culture- and language-sensitive curriculum materials in physics improve Pangasinan learners' attitude toward science. Their cultural preference or profile defined their cultural dimensions, epistemological beliefs, and views on integration of culture and language in the teaching and learning processes. The culture- and language-influenced curriculum materials in physics were heavily influenced by Pangasinan learners' cultural preference or profile. Results of the experimental participants' pretest and posttest on science attitude measure, when compared, showed significant statistical difference. Assessment of science attitude enhancement favored the experimental group over the control group. Qualitative data gathered from postimplementation interviews, focus group discussions, and journal log entries indicated the same trend in favor of the experimental participants. The study yielded that culture and language integration in the teaching and learning processes of physics concepts allowed students to develop positive attitude to science, their culture, and native language.

  10. Virtual Reality Lab Assistant

    Science.gov (United States)

    Saha, Hrishikesh; Palmer, Timothy A.

    1996-01-01

    Virtual Reality Lab Assistant (VRLA) demonstration model is aligned for engineering and material science experiments to be performed by undergraduate and graduate students in the course as a pre-lab simulation experience. This will help students to get a preview of how to use the lab equipment and run experiments without using the lab hardware/software equipment. The quality of the time available for laboratory experiments can be significantly improved through the use of virtual reality technology.

  11. Virtual reality, augmented reality…I call it i-Reality.

    Science.gov (United States)

    Grossmann, Rafael J

    2015-01-01

    The new term improved reality (i-Reality) is suggested to include virtual reality (VR) and augmented reality (AR). It refers to a real world that includes improved, enhanced and digitally created features that would offer an advantage on a particular occasion (i.e., a medical act). I-Reality may help us bridge the gap between the high demand for medical providers and the low supply of them by improving the interaction between providers and patients.

  12. Microscopic Abrams-Strogatz model of language competition

    OpenAIRE

    Stauffer, Dietrich; Castello, Xavier; Eguiluz, Victor M.; Miguel, Maxi San

    2006-01-01

    The differential equation of Abrams and Strogatz for the competition between two languages is compared with agent based Monte Carlo simulations for fully connected networks as well as for lattices in one, two and three dimensions, with up to 10^9 agents. In the case of socially equivalent languages, agent-based models and a mean field approximation give grossly different results.

  13. Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality.

    Science.gov (United States)

    Grubert, Jens; Langlotz, Tobias; Zollmann, Stefanie; Regenbrecht, Holger

    2017-06-01

    Augmented Reality is a technique that enables users to interact with their physical environment through the overlay of digital information. While being researched for decades, more recently, Augmented Reality moved out of the research labs and into the field. While most of the applications are used sporadically and for one particular task only, current and future scenarios will provide a continuous and multi-purpose user experience. Therefore, in this paper, we present the concept of Pervasive Augmented Reality, aiming to provide such an experience by sensing the user's current context and adapting the AR system based on the changing requirements and constraints. We present a taxonomy for Pervasive Augmented Reality and context-aware Augmented Reality, which classifies context sources and context targets relevant for implementing such a context-aware, continuous Augmented Reality experience. We further summarize existing approaches that contribute towards Pervasive Augmented Reality. Based our taxonomy and survey, we identify challenges for future research directions in Pervasive Augmented Reality.

  14. Building CMU Sphinx language model for the Ho

    Directory of Open Access Journals (Sweden)

    Mohamed Yassine El Amrani

    2016-11-01

    Full Text Available This paper investigates the use of a simplified set of Arabic phonemes in an Arabic Speech Recognition system applied to Holy Quran. The CMU Sphinx 4 was used to train and evaluate a language model for the Hafs narration of the Holy Quran. The building of the language model was done using a simplified list of Arabic phonemes instead of the mainly used Romanized set in order to simplify the process of generating the language model. The experiments resulted in very low Word Error Rate (WER reaching 1.5% while using a very small set of audio files during the training phase when using all the audio data for both the training and the testing phases. However, when using 90% and 80% of the training data, the WER obtained was respectively 50.0% and 55.7%.

  15. English language-in-education: A lesson planning model for subject ...

    African Journals Online (AJOL)

    English language-in-education: A lesson planning model for subject teachers. ... lack of critical academic language skills in English as the Language of Learning and ... process of lesson design and the 'forward' process of lesson presentation.

  16. Orchestration Framework for Learning Activities in Augmented Reality Environments

    OpenAIRE

    Ibáñez, María Blanca; Delgado Kloos, Carlos; Di Serio, Angela

    2011-01-01

    Proceedings of: Across Spaces11 Workshop in conjunction with the EC-TEL2011, Palermo, Italy, September 21, 2011 In this paper we show how Augmented Reality (AR) technology restricted to the use of mobiles or PCs, can be used to develop learning activities with the minimun level of orchestation required by meaningful learning sequences. We use Popcode as programming language to deploy orchestrated learning activities specified with an AR framework. Publicado

  17. KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks

    Directory of Open Access Journals (Sweden)

    Yoones A. Sekhavat

    2016-01-01

    Full Text Available This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR. This game introduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented reality, while they are having fun playing the game. In addition to competition between the players in the game, this game requires social interaction between players to earn more points. A user study is conducted to evaluate the sense of presence and the usability of the application. The results of experiments show that KioskAR can achieve a high level of usability as well as sense of presence.

  18. Virtual Reality Exploration and Planning for Precision Colorectal Surgery.

    Science.gov (United States)

    Guerriero, Ludovica; Quero, Giuseppe; Diana, Michele; Soler, Luc; Agnus, Vincent; Marescaux, Jacques; Corcione, Francesco

    2018-06-01

    Medical software can build a digital clone of the patient with 3-dimensional reconstruction of Digital Imaging and Communication in Medicine images. The virtual clone can be manipulated (rotations, zooms, etc), and the various organs can be selectively displayed or hidden to facilitate a virtual reality preoperative surgical exploration and planning. We present preliminary cases showing the potential interest of virtual reality in colorectal surgery for both cases of diverticular disease and colonic neoplasms. This was a single-center feasibility study. The study was conducted at a tertiary care institution. Two patients underwent a laparoscopic left hemicolectomy for diverticular disease, and 1 patient underwent a laparoscopic right hemicolectomy for cancer. The 3-dimensional virtual models were obtained from preoperative CT scans. The virtual model was used to perform preoperative exploration and planning. Intraoperatively, one of the surgeons was manipulating the virtual reality model, using the touch screen of a tablet, which was interactively displayed to the surgical team. The main outcome was evaluation of the precision of virtual reality in colorectal surgery planning and exploration. In 1 patient undergoing laparoscopic left hemicolectomy, an abnormal origin of the left colic artery beginning as an extremely short common trunk from the inferior mesenteric artery was clearly seen in the virtual reality model. This finding was missed by the radiologist on CT scan. The precise identification of this vascular variant granted a safe and adequate surgery. In the remaining cases, the virtual reality model helped to precisely estimate the vascular anatomy, providing key landmarks for a safer dissection. A larger sample size would be necessary to definitively assess the efficacy of virtual reality in colorectal surgery. Virtual reality can provide an enhanced understanding of crucial anatomical details, both preoperatively and intraoperatively, which could

  19. Virtual Reality Model of the Three-Dimensional Anatomy of the Cavernous Sinus Based on a Cadaveric Image and Dissection.

    Science.gov (United States)

    Qian, Zeng-Hui; Feng, Xu; Li, Yang; Tang, Ke

    2018-01-01

    Studying the three-dimensional (3D) anatomy of the cavernous sinus is essential for treating lesions in this region with skull base surgeries. Cadaver dissection is a conventional method that has insurmountable flaws with regard to understanding spatial anatomy. The authors' research aimed to build an image model of the cavernous sinus region in a virtual reality system to precisely, individually and objectively elucidate the complete and local stereo-anatomy. Computed tomography and magnetic resonance imaging scans were performed on 5 adult cadaver heads. Latex mixed with contrast agent was injected into the arterial system and then into the venous system. Computed tomography scans were performed again following the 2 injections. Magnetic resonance imaging scans were performed again after the cranial nerves were exposed. Image data were input into a virtual reality system to establish a model of the cavernous sinus. Observation results of the image models were compared with those of the cadaver heads. Visualization of the cavernous sinus region models built using the virtual reality system was good for all the cadavers. High resolutions were achieved for the images of different tissues. The observed results were consistent with those of the cadaver head. The spatial architecture and modality of the cavernous sinus were clearly displayed in the 3D model by rotating the model and conveniently changing its transparency. A 3D virtual reality model of the cavernous sinus region is helpful for globally and objectively understanding anatomy. The observation procedure was accurate, convenient, noninvasive, and time and specimen saving.

  20. Dedicated Programming Language for Small Distributed Control Divices

    DEFF Research Database (Denmark)

    Madsen, Per Printz; Borch, Ole

    2007-01-01

    . This paper describes a new, flexible and simple language for programming distributed control tasks. The compiler for this language generates a target code that is very easy to interpret. A interpreter, that can be easy ported to different hardwares, is described. The new language is simple and easy to learn...... become a reality if each of these controlling computers can be configured to perform a cooperative task. This again requires the necessary communicating facilities. In other words this requires that all these simple and distributed computers can be programmed in a simple and hardware independent way...

  1. Virtuality and Reality in Science

    International Nuclear Information System (INIS)

    Cohen-Tannoudji, G.

    1995-01-01

    This book compiles eight contributions devoted to the topical question about the relation between virtuality and reality. In the theoretical frame of quantum and relativistic particle physics, the concept of virtuality is used according to its strict and precise meaning. In this context, particles are generally invented before their discovery. Some famous historical experiments which led to the postulation and then the discovery of new particles are mentioned. These examples are used to illustrate and to discuss the concept of virtuality as well as the physical reality of virtual processes. But, how can the concept of virtuality in other scientific fields be applied ? In order to answer this question, the concepts of virtuality and reality are discussed in other branches of physics as well as in other fields such as geophysics, cosmology and biology. Philosophical and sociological implications of virtual realities are also considered. Moreover, in relation to virtuality and reality, the connections between modeling, simulation and experimentation, their respective roles, the advantages and risks of their use are discussed (in relation to nuclear sciences and geophysical problems) (N.T.)

  2. Technologically Enhanced Language Learning and Instruction: Подорожі.UA: Beginners’ Ukrainian

    Directory of Open Access Journals (Sweden)

    Olena Sivachenko

    2017-03-01

    Full Text Available This article reports on the development of a new blended-learning model for beginners’ Ukrainian language learning and instruction, an innovative approach in foreign language education. This model is a combination of face-to-face and online learning and is a response to new realities in education, and language learning in particular, in our fast-paced, technologically enhanced everyday life. The authors focuses on the design of their new blended-learning textbook Подорожі.UA (Travels.UA, which contains a considerable online component, closely interconnected with in-class, or face-to-face, learning and teaching materials. They discuss their approach to the pedagogical design of this new model, used in the textbook, and also address piloting challenges. The study concludes with a report on the overall success of this project and invites others who teach Ukrainian at postsecondary levels to pilot the project in their institutions.

  3. Language Learning through Social Networks: Perceptions and Reality

    Science.gov (United States)

    Lin, Chin-Hsi; Warschauer, Mark; Blake, Robert

    2016-01-01

    Language Learning Social Network Sites (LLSNSs) have attracted millions of users around the world. However, little is known about how people participate in these sites and what they learn from them. This study investigated learners' attitudes, usage, and progress in a major LLSNS through a survey of 4,174 as well as 20 individual case studies. The…

  4. Impact of Augmented Reality on Programming Language Learning: Efficiency and Perception

    Science.gov (United States)

    Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong

    2018-01-01

    Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…

  5. Perancangan Aplikasi Informasi SMS untuk Alumni Unsoed Menggunakan UML (Unified Modeling Language

    Directory of Open Access Journals (Sweden)

    Bangun Wijayanto

    2007-02-01

    Full Text Available Unified Modeling Language (UML is a language which have come to the standard in industry to visualize, design and document the software system. Using UML we can make model for All software application type, where the application can also written in many language. SMS (Short Message Service is the best choice to solve geographic problems in spreading information to the alumni Unsoed. The aim of this research is to compile notation of UML (Unified Modeling Language in development of SMS Server for Alumni Unsoed. This research is conducted with software engineer method. The design result of software SMS alumni Unsoed present that UML (Unified Modeling Language help in design and software programming

  6. Policy versus Ground Reality: Secondary English Language Assessment System in Bangladesh

    Science.gov (United States)

    Das, Sharmistha; Shaheen, Robina; Shrestha, Prithvi; Rahman, Arifa; Khan, Rubina

    2014-01-01

    Any policy reform in education is highly effective when it is planned and implemented "holistically" and yet, it is the most challenging way forward. Many countries in Asia have reformed their English language policies and syllabi in the last two decades due to the increasing value of the language worldwide. Motivated by a…

  7. Reality and Fiction in the Perspective of Linguistic Existence

    Directory of Open Access Journals (Sweden)

    Tomas Kačerauskas

    2011-04-01

    Full Text Available The paper deals with relation between reality and fiction. The project of phenomenology of creation is presented in this context. According to the author, reality is an environment of our becoming. We fill this environment with our objects, desires, and expectations. Reality and fiction make two poles of creative tension. Human creation, i.e. culture is developed between these two poles. The author links culture with existential creation, i.e. with creation of life story. It is stressed that life story is analogous not to a diary but to a novel where every event takes part in the existential whole. An existential novel is born in a particular spiritual environment which is renewed by its inscription into this environment. The author refers to existential events as phenomena which being inscribed into our living whole direct the stream of events. The author uses the metaphors of the theatre as a public space and the river as a reative stream. It is stated that our existence is developed as polyphonic interrelation between a part and the whole. Different modi of existential creation like realization, working, embodiment, spiritualization and their links are analysed. Working is connected with a private domestic environment the created works in which should be prooved in a public space of the city. It is discussed on an opinion that the national language is the main modus of nationality. It is stated that a multinational environment of a capitol is the best school of national existence. It is showed that a theoretical model of phenomenology of creation is useful in the interpretation of historical and cultural phenomena. 

  8. Language-Independent and Language-Specific Aspects of Early Literacy: An Evaluation of the Common Underlying Proficiency Model

    Science.gov (United States)

    Goodrich, J. Marc; Lonigan, Christopher J.

    2017-01-01

    According to the common underlying proficiency model (Cummins, 1981), as children acquire academic knowledge and skills in their first language, they also acquire language-independent information about those skills that can be applied when learning a second language. The purpose of this study was to evaluate the relevance of the common underlying…

  9. The 'mad scientists': psychoanalysis, dream and virtual reality.

    Science.gov (United States)

    Leclaire, Marie

    2003-04-01

    The author explores the concept of reality-testing as a means of assessing the relationship with reality that prevails in dream and in virtual reality. Based on a model developed by Jean Laplanche, she compares these activities in detail in order to determine their respective independence from the function of reality-testing. By carefully examining the concept of hallucination in the writings of Freud and Daniel Dennett, the author seeks to pinpoint the specific modalities of interaction between perceptions, ideas, wishes and actions that converge in the 'belief' and in the 'sense of reality'. The paper's main thesis consists of the distinction that it draws between immediacy-testing and reality-testing, with the further argument that this distinction not only dissipates the conceptual vagueness that generally surrounds the latter of the two concepts but also that it promotes a more precise analysis of the function of reality in dream and in virtual reality.

  10. Reality Check: Basics of Augmented, Virtual, and Mixed Reality.

    Science.gov (United States)

    Brigham, Tara J

    2017-01-01

    Augmented, virtual, and mixed reality applications all aim to enhance a user's current experience or reality. While variations of this technology are not new, within the last few years there has been a significant increase in the number of artificial reality devices or applications available to the general public. This column will explain the difference between augmented, virtual, and mixed reality and how each application might be useful in libraries. It will also provide an overview of the concerns surrounding these different reality applications and describe how and where they are currently being used.

  11. Phonological deficits in specific language impairment and developmental dyslexia: towards a multidimensional model

    Science.gov (United States)

    Ramus, Franck; Marshall, Chloe R.; Rosen, Stuart

    2013-01-01

    An on-going debate surrounds the relationship between specific language impairment and developmental dyslexia, in particular with respect to their phonological abilities. Are these distinct disorders? To what extent do they overlap? Which cognitive and linguistic profiles correspond to specific language impairment, dyslexia and comorbid cases? At least three different models have been proposed: the severity model, the additional deficit model and the component model. We address this issue by comparing children with specific language impairment only, those with dyslexia-only, those with specific language impairment and dyslexia and those with no impairment, using a broad test battery of language skills. We find that specific language impairment and dyslexia do not always co-occur, and that some children with specific language impairment do not have a phonological deficit. Using factor analysis, we find that language abilities across the four groups of children have at least three independent sources of variance: one for non-phonological language skills and two for distinct sets of phonological abilities (which we term phonological skills versus phonological representations). Furthermore, children with specific language impairment and dyslexia show partly distinct profiles of phonological deficit along these two dimensions. We conclude that a multiple-component model of language abilities best explains the relationship between specific language impairment and dyslexia and the different profiles of impairment that are observed. PMID:23413264

  12. Virtual Gravity and the Duality of Reality

    CERN Document Server

    Harokopos, E

    2003-01-01

    It is shown that a hypothesis about gravity having a virtual cause implies there are two primary reference frames, a reality and a functional virtual reality and an equivalence principle relating the two is postulated. A mathematical expression relating the primary reference frames to the state of reality provides an explanation of particle-wave duality and resolves the controversy about the speed of gravity. A model for motion, time and particle formation is briefly discussed, in which the hypothesis about the virtual cause of gravity and supporting postulates are valid. It is further shown that such model provides solutions to unsolved paradoxes and a unification of consistent but contradictory ancient theories of matter and motion. Finally, a reference is made about the basis for devising experiments and testing the predictions of the model.

  13. Exploring the possibility for business model innovation in Laerdal Medical using Virtual Reality

    OpenAIRE

    Ullestad, Freddie; Søndenaa, Thomas

    2017-01-01

    Master's thesis in Business administration: Executive MBA The purpose of this paper is to check how Virtual Reality patient simulation as a disruptive technology may give opportunities for established companies, such as Laerdal Medical, to create innovative business models in the nursing and healthcare education market. The goal of the new and innovative business model would be to maintain and further strengthen existing business, when faced with threats from established and potential new ...

  14. Innovations in Language Learning: The Oregon Chinese Flagship Model

    Directory of Open Access Journals (Sweden)

    Carl Falsgraf

    2007-01-01

    Full Text Available Language learning in the United States suffers from a culture of low expectations. Lacking bilingual role models around them, students often view language class as, at best, a way to become a tourist in a country with a language different from their own. Monolingual policymakers assume that learning another language fluently is impossible and inconsequential, since they themselves are capable professionals with one language. Educators, discouraged by years of inadequate funding and support, have come to hope for nothing more than incremental improvements. The National Flagship Language Program (NFLP aims to break this cycle of low expectations and low results by providing funding to institutions willing to accept the challenge of producing Superior (Level 3 language users through a radical re-engineering of the language learning enterprise. The need for fundamental change in language education is longstanding, but the events of September 11 brought the importance of this need to the awareness of national policymakers. Due to the emphasis of critical languages, responsibility for carrying out this fundamental re-examination of language learning has fallen to those engaged in the less commonly taught languages. 1

  15. Virtual Reality

    Science.gov (United States)

    1993-04-01

    until exhausted. SECURITY CLASSIFICATION OF THIS PAGE All other editions are obsolete. UNCLASSIFIED " VIRTUAL REALITY JAMES F. DAILEY, LIEUTENANT COLONEL...US" This paper reviews the exciting field of virtual reality . The author describes the basic concepts of virtual reality and finds that its numerous...potential benefits to society could revolutionize everyday life. The various components that make up a virtual reality system are described in detail

  16. Sign language recognition and translation: a multidisciplined approach from the field of artificial intelligence.

    Science.gov (United States)

    Parton, Becky Sue

    2006-01-01

    In recent years, research has progressed steadily in regard to the use of computers to recognize and render sign language. This paper reviews significant projects in the field beginning with finger-spelling hands such as "Ralph" (robotics), CyberGloves (virtual reality sensors to capture isolated and continuous signs), camera-based projects such as the CopyCat interactive American Sign Language game (computer vision), and sign recognition software (Hidden Markov Modeling and neural network systems). Avatars such as "Tessa" (Text and Sign Support Assistant; three-dimensional imaging) and spoken language to sign language translation systems such as Poland's project entitled "THETOS" (Text into Sign Language Automatic Translator, which operates in Polish; natural language processing) are addressed. The application of this research to education is also explored. The "ICICLE" (Interactive Computer Identification and Correction of Language Errors) project, for example, uses intelligent computer-aided instruction to build a tutorial system for deaf or hard-of-hearing children that analyzes their English writing and makes tailored lessons and recommendations. Finally, the article considers synthesized sign, which is being added to educational material and has the potential to be developed by students themselves.

  17. Learning Application of Astronomy Based Augmented Reality using Android Platform

    Science.gov (United States)

    Maleke, B.; Paseru, D.; Padang, R.

    2018-02-01

    Astronomy is a branch of science involving observations of celestial bodies such as stars, planets, nebular comets, star clusters, and galaxies as well as natural phenomena occurring outside the Earth’s atmosphere. The way of learning of Astronomy is quite varied, such as by using a book or observe directly with a telescope. But both ways of learning have shortcomings, for example learning through books is only presented in the form of interesting 2D drawings. While learning with a telescope requires a fairly expensive cost to buy the equipment. This study will present a more interesting way of learning from the previous one, namely through Augmented Reality (AR) application using Android platform. Augmented Reality is a combination of virtual world (virtual) and real world (real) made by computer. Virtual objects can be text, animation, 3D models or videos that are combined with the actual environment so that the user feels the virtual object is in his environment. With the use of the Android platform, this application makes the learning method more interesting because it can be used on various Android smartphones so that learning can be done anytime and anywhere. The methodology used in making applications is Multimedia Lifecycle, along with C # language for AR programming and flowchart as a modelling tool. The results of research on some users stated that this application can run well and can be used as an alternative way of learning Astronomy with more interesting.

  18. Two-Language, Two-Paradigm Introductory Computing Curriculum Model and its Implementation

    OpenAIRE

    Zanev, Vladimir; Radenski, Atanas

    2011-01-01

    This paper analyzes difficulties with the introduction of object-oriented concepts in introductory computing education and then proposes a two-language, two-paradigm curriculum model that alleviates such difficulties. Our two-language, two-paradigm curriculum model begins with teaching imperative programming using Python programming language, continues with teaching object-oriented computing using Java, and concludes with teaching object-oriented data structures with Java.

  19. Interactive Scientific Visualization in 3D Virtual Reality Model

    Directory of Open Access Journals (Sweden)

    Filip Popovski

    2016-11-01

    Full Text Available Scientific visualization in technology of virtual reality is a graphical representation of virtual environment in the form of images or animation that can be displayed with various devices such as Head Mounted Display (HMD or monitors that can view threedimensional world. Research in real time is a desirable capability for scientific visualization and virtual reality in which we are immersed and make the research process easier. In this scientific paper the interaction between the user and objects in the virtual environment аrе in real time which gives a sense of reality to the user. Also, Quest3D VR software package is used and the movement of the user through the virtual environment, the impossibility to walk through solid objects, methods for grabbing objects and their displacement are programmed and all interactions between them will be possible. At the end some critical analysis were made on all of these techniques on various computer systems and excellent results were obtained.

  20. Heritage language and linguistic theory

    Science.gov (United States)

    Scontras, Gregory; Fuchs, Zuzanna; Polinsky, Maria

    2015-01-01

    This paper discusses a common reality in many cases of multilingualism: heritage speakers, or unbalanced bilinguals, simultaneous or sequential, who shifted early in childhood from one language (their heritage language) to their dominant language (the language of their speech community). To demonstrate the relevance of heritage linguistics to the study of linguistic competence more broadly defined, we present a series of case studies on heritage linguistics, documenting some of the deficits and abilities typical of heritage speakers, together with the broader theoretical questions they inform. We consider the reorganization of morphosyntactic feature systems, the reanalysis of atypical argument structure, the attrition of the syntax of relativization, and the simplification of scope interpretations; these phenomena implicate diverging trajectories and outcomes in the development of heritage speakers. The case studies also have practical and methodological implications for the study of multilingualism. We conclude by discussing more general concepts central to linguistic inquiry, in particular, complexity and native speaker competence. PMID:26500595

  1. On Combining Language Models: Oracle Approach

    National Research Council Canada - National Science Library

    Hacioglu, Kadri; Ward, Wayne

    2001-01-01

    In this paper, we address the of combining several language models (LMs). We find that simple interpolation methods, like log-linear and linear interpolation, improve the performance but fall short of the performance of an oracle...

  2. Enhancing English Language Planning Strategy Using a WebQuest Model

    Science.gov (United States)

    Al-Sayed, Rania Kamal Muhammad; Abdel-Haq, Eman Muhammad; El-Deeb, Mervat Abou-Bakr; Ali, Mahsoub Abdel-Sadeq

    2016-01-01

    The present study aimed at developing English language planning strategy of second year distinguished governmental language preparatory school pupils using the a WebQuest model. Fifty participants from second year at Hassan Abu-Bakr Distinguished Governmental Language School at Al-Qanater Al-Khairia (Qalubia Governorate) were randomly assigned…

  3. Cranial implant design using augmented reality immersive system.

    Science.gov (United States)

    Ai, Zhuming; Evenhouse, Ray; Leigh, Jason; Charbel, Fady; Rasmussen, Mary

    2007-01-01

    Software tools that utilize haptics for sculpting precise fitting cranial implants are utilized in an augmented reality immersive system to create a virtual working environment for the modelers. The virtual environment is designed to mimic the traditional working environment as closely as possible, providing more functionality for the users. The implant design process uses patient CT data of a defective area. This volumetric data is displayed in an implant modeling tele-immersive augmented reality system where the modeler can build a patient specific implant that precisely fits the defect. To mimic the traditional sculpting workspace, the implant modeling augmented reality system includes stereo vision, viewer centered perspective, sense of touch, and collaboration. To achieve optimized performance, this system includes a dual-processor PC, fast volume rendering with three-dimensional texture mapping, the fast haptic rendering algorithm, and a multi-threading architecture. The system replaces the expensive and time consuming traditional sculpting steps such as physical sculpting, mold making, and defect stereolithography. This augmented reality system is part of a comprehensive tele-immersive system that includes a conference-room-sized system for tele-immersive small group consultation and an inexpensive, easily deployable networked desktop virtual reality system for surgical consultation, evaluation and collaboration. This system has been used to design patient-specific cranial implants with precise fit.

  4. Generic precise augmented reality guiding system and its calibration method based on 3D virtual model.

    Science.gov (United States)

    Liu, Miao; Yang, Shourui; Wang, Zhangying; Huang, Shujun; Liu, Yue; Niu, Zhenqi; Zhang, Xiaoxuan; Zhu, Jigui; Zhang, Zonghua

    2016-05-30

    Augmented reality system can be applied to provide precise guidance for various kinds of manual works. The adaptability and guiding accuracy of such systems are decided by the computational model and the corresponding calibration method. In this paper, a novel type of augmented reality guiding system and the corresponding designing scheme are proposed. Guided by external positioning equipment, the proposed system can achieve high relative indication accuracy in a large working space. Meanwhile, the proposed system is realized with a digital projector and the general back projection model is derived with geometry relationship between digitized 3D model and the projector in free space. The corresponding calibration method is also designed for the proposed system to obtain the parameters of projector. To validate the proposed back projection model, the coordinate data collected by a 3D positioning equipment is used to calculate and optimize the extrinsic parameters. The final projecting indication accuracy of the system is verified with subpixel pattern projecting technique.

  5. The Learner Characteristics, Features of Desktop 3D Virtual Reality Environments, and College Chemistry Instruction: A Structural Equation Modeling Analysis

    Science.gov (United States)

    Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J.

    2012-01-01

    We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…

  6. Surgery applications of virtual reality

    Science.gov (United States)

    Rosen, Joseph

    1994-01-01

    Virtual reality is a computer-generated technology which allows information to be displayed in a simulated, bus lifelike, environment. In this simulated 'world', users can move and interact as if they were actually a part of that world. This new technology will be useful in many different fields, including the field of surgery. Virtual reality systems can be used to teach surgical anatomy, diagnose surgical problems, plan operations, simulate and perform surgical procedures (telesurgery), and predict the outcomes of surgery. The authors of this paper describe the basic components of a virtual reality surgical system. These components include: the virtual world, the virtual tools, the anatomical model, the software platform, the host computer, the interface, and the head-coupled display. In the chapter they also review the progress towards using virtual reality for surgical training, planning, telesurgery, and predicting outcomes. Finally, the authors present a training system being developed for the practice of new procedures in abdominal surgery.

  7. How to Do Language Policy with Dictionaries

    African Journals Online (AJOL)

    rbr

    policy to make suggestions for the lexicographical presentation and treatment of a number of ... phers of the last 250 years have underrated themselves. ... item policy as stem, e.g. educational policy, children's policy, women's policy, envi- .... Page 5 ... In the domain of language policy one in reality finds, with the exception of.

  8. Bayesian molecular design with a chemical language model

    Science.gov (United States)

    Ikebata, Hisaki; Hongo, Kenta; Isomura, Tetsu; Maezono, Ryo; Yoshida, Ryo

    2017-04-01

    The aim of computational molecular design is the identification of promising hypothetical molecules with a predefined set of desired properties. We address the issue of accelerating the material discovery with state-of-the-art machine learning techniques. The method involves two different types of prediction; the forward and backward predictions. The objective of the forward prediction is to create a set of machine learning models on various properties of a given molecule. Inverting the trained forward models through Bayes' law, we derive a posterior distribution for the backward prediction, which is conditioned by a desired property requirement. Exploring high-probability regions of the posterior with a sequential Monte Carlo technique, molecules that exhibit the desired properties can computationally be created. One major difficulty in the computational creation of molecules is the exclusion of the occurrence of chemically unfavorable structures. To circumvent this issue, we derive a chemical language model that acquires commonly occurring patterns of chemical fragments through natural language processing of ASCII strings of existing compounds, which follow the SMILES chemical language notation. In the backward prediction, the trained language model is used to refine chemical strings such that the properties of the resulting structures fall within the desired property region while chemically unfavorable structures are successfully removed. The present method is demonstrated through the design of small organic molecules with the property requirements on HOMO-LUMO gap and internal energy. The R package iqspr is available at the CRAN repository.

  9. A new model for competition between many languages

    OpenAIRE

    Tuncay, Caglar

    2006-01-01

    Time evolutions of number of cities, population of cities, world population, and size distribution of present languages are studied in terms of a new model, where population of each city increases by a random rate and decreases by a random division. World population and size distribution of languages come out in good agreement with the available empirical data.

  10. Advanced language modeling approaches, case study: Expert search

    NARCIS (Netherlands)

    Hiemstra, Djoerd

    2008-01-01

    This tutorial gives a clear and detailed overview of advanced language modeling approaches and tools, including the use of document priors, translation models, relevance models, parsimonious models and expectation maximization training. Expert search will be used as a case study to explain the

  11. Reality

    Science.gov (United States)

    Harteveld, Casper

    The first of the three worlds to be discussed is Reality. This whole level is devoted to this world consisting of consultants, subject-matter experts, and disciplines related to the domain and subject of the game. After a short introduction where I show—amongst many other things—a virtual reproduction and game interpretation of Magritte's famous painting of a pipe, I explain by using my experiences from Levee Patroller and drawing upon other examples, four relevant aspects from this world that designers need to consider. The first concerns defining the problem. This is quite hard, especially because at many times, different problem definitions can be conceived. When a problem is finally defined, the second aspect, the factors which are involved with the problem, need to be found and elaborated on. If designers start to relate the factors to each other, they are preoccupied with the third aspect, the relationships. To picture this well, it helps to draw a diagram. Mostly, games are not static and that is why the process needs to be taken into account as well. After considering this fourth aspect, the “model of reality” can be said to be complete. To judge this model and the eventual game, Reality has its own criteria of which I discuss flexibility, fidelity, and validity.

  12. TumorML: Concept and requirements of an in silico cancer modelling markup language.

    Science.gov (United States)

    Johnson, David; Cooper, Jonathan; McKeever, Steve

    2011-01-01

    This paper describes the initial groundwork carried out as part of the European Commission funded Transatlantic Tumor Model Repositories project, to develop a new markup language for computational cancer modelling, TumorML. In this paper we describe the motivations for such a language, arguing that current state-of-the-art biomodelling languages are not suited to the cancer modelling domain. We go on to describe the work that needs to be done to develop TumorML, the conceptual design, and a description of what existing markup languages will be used to compose the language specification.

  13. Virtual reality and hallucination: a technoetic perspective

    Science.gov (United States)

    Slattery, Diana R.

    2008-02-01

    Virtual Reality (VR), especially in a technologically focused discourse, is defined by a class of hardware and software, among them head-mounted displays (HMDs), navigation and pointing devices; and stereoscopic imaging. This presentation examines the experiential aspect of VR. Putting "virtual" in front of "reality" modifies the ontological status of a class of experience-that of "reality." Reality has also been modified [by artists, new media theorists, technologists and philosophers] as augmented, mixed, simulated, artificial, layered, and enhanced. Modifications of reality are closely tied to modifications of perception. Media theorist Roy Ascott creates a model of three "VR's": Verifiable Reality, Virtual Reality, and Vegetal (entheogenically induced) Reality. The ways in which we shift our perceptual assumptions, create and verify illusions, and enter "the willing suspension of disbelief" that allows us entry into imaginal worlds is central to the experience of VR worlds, whether those worlds are explicitly representational (robotic manipulations by VR) or explicitly imaginal (VR artistic creations). The early rhetoric surrounding VR was interwoven with psychedelics, a perception amplified by Timothy Leary's presence on the historic SIGGRAPH panel, and the Wall Street Journal's tag of VR as "electronic LSD." This paper discusses the connections-philosophical, social-historical, and psychological-perceptual between these two domains.

  14. The Reality of Virtual Reality Product Development

    Science.gov (United States)

    Dever, Clark

    Virtual Reality and Augmented Reality are emerging areas of research and product development in enterprise companies. This talk will discuss industry standard tools and current areas of application in the commercial market. Attendees will gain insights into how to research, design, and (most importantly) ship, world class products. The presentation will recount the lessons learned to date developing a Virtual Reality tool to solve physics problems resulting from trying to perform aircraft maintenance on ships at sea.

  15. A universal model for languages and cities, and their lifetimes

    OpenAIRE

    Tuncay, Caglar

    2007-01-01

    Present human languages display slightly asymmetric log-normal (Gauss) distribution for size [1-3], whereas present cities follow power law (Pareto-Zipf law)[4]. Our model considers the competition between languages and that between cities in terms of growing (multiplicative noise process)[5] and fragmentation [6]; where, relevant parameters are (naturally) different for languages and cities. We consider lifetime distribution for old and living languages and that for old and living cities. We...

  16. Role of Comparative Analysis in Cognitive Oriented Teaching Methods of Russian as Foreign Language

    Directory of Open Access Journals (Sweden)

    Diana M. Mironova

    2017-12-01

    Full Text Available This article discusses some basis for the comparative representation of the language material from the view point of cognitive approach in teaching Russian as a foreign language. There is an attempt to comprehend the conceptual significance of the native language consideration during the formation of metalinguistic knowledge of learners in the Russian language. On the example of interlingual lexical correspondences and prepositional-case constructions it is analysed mental structures and mechanisms that provide link between language and extralinguistic reality in the consciousness of the Spanish-speaking students.

  17. Language Choice and Cultural Imperialism: A Nigerian Perspective.

    Science.gov (United States)

    Bisong, Joseph

    1995-01-01

    Argues against the thesis put forth in Phillipson's "Linguistic Imperialism," that the relationship between core English-speaking countries and periphery-English countries is one of dominant and dominated languages, as it applies to Nigeria. It is maintained that the sociolinguistic and sociocultural realities of the country have not…

  18. Andragogical Model in Language Training of Mining Specialists

    Science.gov (United States)

    Bondareva, Evgeniya; Chistyakova, Galina; Kleshevskyi, Yury; Sergeev, Sergey; Stepanov, Aleksey

    2017-11-01

    Nowadays foreign language competence is one of the main professional skills of mining engineers. Modern competitive conditions require the ability for meeting production challenges in a foreign language from specialists and managers of mining enterprises. This is the reason of high demand on foreign language training/retraining courses. Language training of adult learners fundamentally differs from children and adolescent education. The article describes the features of andragogical learning model. The authors conclude that distance learning is the most productive education form having a number of obvious advantages over traditional (in-class) one. Interactive learning method that involves active engagement of adult trainees appears to be of the greatest interest due to introduction of modern information and communication technologies for distance learning.

  19. THE USE OF 2ND LIFE IN LANGUAGE TEACHING

    Directory of Open Access Journals (Sweden)

    Saziye YAMAN

    2011-08-01

    Full Text Available Approaches and methods are often based on the assumptions that the process of language learning is complex in nature, non linear, and active. Learners are getting more in need of communication with a second/foreign language both inside and outside the classroom while instructions are witnessing a major paradigm shift within language teaching in our century. Virtual worlds have the potential to dramatically change the traditional nature of language teaching through 3D spaces, information and communication technologies, etc… Second Life (SL Virtual World, as supplementing language instruction, has begun to shape both teachers and learners’ interaction with language. Learners are facilitated with 3D spaces in their own reality and environment, allowing them to interpret and apply a variety of experiences and tasks. SL offers rich sources and dimensions, facilitating the changing nature of learning experience.

  20. Conceptual language models for domain-specific retrieval

    NARCIS (Netherlands)

    Meij, E.; Trieschnigg, D.; de Rijke, M.; Kraaij, W.

    2010-01-01

    Over the years, various meta-languages have been used to manually enrich documents with conceptual knowledge of some kind. Examples include keyword assignment to citations or, more recently, tags to websites. In this paper we propose generative concept models as an extension to query modeling within

  1. Universal design for HCI in a developmental context: myth or reality? The South African example

    CSIR Research Space (South Africa)

    Macagnano, EV

    2007-07-01

    Full Text Available for both urban and rural living and to address issues such as language, social context, training, inclusion and logistics. The final aim will be a system accessible on an ‘anywhere/anytime’ basis. But is this a dream or reality in a developmental context...

  2. The implementation of language policy: The case of Ecuador

    Science.gov (United States)

    Cossío, Consuelo Yánez

    1991-03-01

    Ecuador is implementing a programme of indigenous bilingual intercultural education. Work began systematically in 1978 through a research centre of the Catholic University, and throughout the 1980s the government has become increasingly committed to the principle of indigenous education. In 1980 agreement was reached on a common alphabet for all indigenous languages. In the same year the government accepted that vernacular languages might be used for education, and the "Macac" educational model was devised by the Catholic University's research centre. By 1984 there were 300 bilingual primary schools, but the government then suspended its experiment. This was restored four years later, with the addition of secondary education and teacher training colleges. What is stressed by NGOs active in promoting indigenous education is not only its use of vernacular languages, but the need for intercultural exchange, recognizing in a modified curriculum the cultural values of the indigenous population and their socioeconomic reality. This change has not been understood by all government agencies, although a new Directorate for Bilingual Intercultural Education was established in 1988 to provide education for people of all ages in indigenous communities. The traditional Spanish-language formal education system has exercised a restricting influence on innovation, and the response of the dominant Spanish-speaking majority has generally been indifference.

  3. Development of education and training system for radiation workers with virtual reality technique

    International Nuclear Information System (INIS)

    Yamaguchi, Yoshiaki; Saito, Tadashi; Inoue, Kazuma

    2006-01-01

    A virtual reality education and training system was developed for radiation workers. The function of the system is designed as a scenario which is programmed with a proprietary script language capable of defining motion of objects created by three-dimensional (3D) modeling soft-ware, user interaction, sounds and text strings displayed in the scene. Combining these functions enables the system to provide lectures and to judge the user's action. The system consists of the 3D model of the radiation facilities and three modes of scenarios (guidance, training and end-of-course examination) including the procedure to enter and exit, experiment, measurement, radioactive waste classification and accidents. By combining these modes, the trainee of education and training is possible to learn safety handling and how to act in the case of fire or earthquake. (author)

  4. Cross-Lingual Lexical Triggers in Statistical Language Modeling

    National Research Council Canada - National Science Library

    Kim, Woosung; Khudanpur, Sanjeev

    2003-01-01

    .... We achieve this through an extension of the method of lexical triggers to the cross-language problem, and by developing a likelihoodbased adaptation scheme for combining a trigger model with an N-gram model...

  5. Communicative Language Teaching: A Practical Scenario in the Context of Bangladesh

    Directory of Open Access Journals (Sweden)

    Md. Kawser Ahmed

    2016-10-01

    Full Text Available Communicative Language Teaching, popularly known as CLT, has become a newly adopted methodology in the teaching and learning context of Bangladesh. This methodology, since the initiation, has encountered and is still encountering a number of hurdles that need to be dealt with best care and feasible strategy. Of all methods, most of the educational institutes be- it secondary or higher secondary are inclined to accept and apply the CLT in classroom, though there has been a lack of resources, materials and language experts. Ignoring the reality, the policy makers would like to follow the other countries, though they are self-sufficient and self-dependent on their strategic plans and strong funds who have already executed CLT with success. This paper attempts to present the reality behind the implementation of CLT in the language teaching and learning environment and outlines the malpractices widely obvious in educational institutes of Bangladesh. This paper also focuses on the strategic points, data collection and analysis and probable remedy regarding the real picture of CLT in Bangladesh. Keywords: CLT, methodology, context, hurdles, Bangladesh

  6. Control and Virtual Reality Simulation of Tendon Driven Mechanisms

    International Nuclear Information System (INIS)

    Londi, Fabio; Pennestri, Ettore; Valentini, Pier Paolo; Vita, Leonardo

    2004-01-01

    In this paper the authors present a control strategy for tendon driven mechanisms. The aim of the control system is to find the correct torques which the motors have to exert to make the end effector describe a specific trajectory. In robotic assemblies this problem is often solved with closed loop algorithm, but here a simpler method, based on a open loop strategy, is developed. The difficulties in the actuation are in keeping the belt tight during all working conditions. So an innovative solution of this problem is presented here. This methodology can be easily applied in real time monitoring or very fast operations. For this reason several virtual reality simulations, developed using codes written in Virtual Reality Markup Language, are also presented. This approach is very efficient because it requires a very low cpu computation time, small size files, and the manipulator can be easily put into different simulated scenarios

  7. Language, Epistemology, and Cultural Identity: "Hopiqatsit Aw Unangvakiwyungwa" ("They Have Their Heart in the Hopi Way of Life")

    Science.gov (United States)

    Nicholas, Sheilah E.

    2010-01-01

    Daniel Nettle and Suzanne Romaine in "Vanishing Voices: The Extinction of the World's Languages" state that indigenous peoples represent about 4 percent of the world's population but speak at least 60 percent of the world's languages. They point out the reality of an ominous linguistic crisis of global proportions--languages die and continue to…

  8. Teaching and Learning the Language of Science: A Case Study of Academic Language Acquisition in a Dual Language Middle School

    Science.gov (United States)

    Gose, Robin Margaretha

    English language learners (EL) are the fastest growing sub-group of the student population in California, yet ELs also score the lowest on the science section of the California Standardized Tests. In the area of bilingual education, California has dramatically changed its approach to English learners since the passage of Proposition 227 in 1998, which called for most EL instruction to be conducted in English (Cummins, 2000; Echevarria, Vogt, & Short, 2008). In reality, this means that EL students are often placed in programs that focus on basic language skills rather than rigorous content, meaning that they are not getting access to grade level science content (Lee & Fradd, 1998). As a result, many EL students exit eighth grade without a strong foundation in science, and they continue to score below their English-speaking peers on standardized achievements. While the usefulness of the academic language construct remains controversial (Bailey, 2012), the language used in science instruction is nevertheless often unfamiliar to both EL and English proficient students. The discourse is frequently specialized for discipline-specific interactions and activities (Bailey, 2007; Lemke, 1990). This qualitative case study examined academic language instruction in three middle school science classrooms at a dual language charter school. The goal was to understand how teachers integrate academic language and content for linguistically diverse students. The findings fom this study indicate that targeting language instruction in isolation from science content instruction prohibits students from engaging in the "doing of science" and scientific discourse, or the ability to think, reason, and communicate about science. The recommendations of this study support authentically embedding language development into rigorous science instruction in order to maximize opportunities for learning in both domains.

  9. A Model of Instruction for Integrating Culture and Language.

    Science.gov (United States)

    Papalia, Anthony

    An integrated model of instruction in language and culture uses a sequential method of discovering sensation, perception, concept, and principle to develop self-analysis skills in students. When planning activities for learning a language and developing cultural understanding, teachers might follow a sequence such as the following: introduce…

  10. Recent advances in modeling languages for pathway maps and computable biological networks.

    Science.gov (United States)

    Slater, Ted

    2014-02-01

    As our theories of systems biology grow more sophisticated, the models we use to represent them become larger and more complex. Languages necessarily have the expressivity and flexibility required to represent these models in ways that support high-resolution annotation, and provide for simulation and analysis that are sophisticated enough to allow researchers to master their data in the proper context. These languages also need to facilitate model sharing and collaboration, which is currently best done by using uniform data structures (such as graphs) and language standards. In this brief review, we discuss three of the most recent systems biology modeling languages to appear: BEL, PySB and BCML, and examine how they meet these needs. Copyright © 2014 Elsevier Ltd. All rights reserved.

  11. Virtual Reality Hospice

    OpenAIRE

    Ejsing, Sebastian Kirkegaard; Vintersborg, Kathrine Mosbæk; Benford-Brown, Cory George; Turner, Daniel Severin Pohl

    2017-01-01

    This paper details the findings of a qualitative reception analysis performed in collaboration with Hospice Sjælland, as to the potentials of Virtual Reality technology in providing entertainment and respite. The analysis was performed utilizing a theoretical analytical model based on Kim Schrøder’s ‘Multidimensional Model of Mass Media Reception’ to discourse gathered from six interviews with four patients from Hospice Sjælland. Supporting this model was supplementary literature on cognitive...

  12. Quantum reality filters

    International Nuclear Information System (INIS)

    Gudder, Stan

    2010-01-01

    An anhomomorphic logic A* is the set of all possible realities for a quantum system. Our main goal is to find the 'actual reality' Φ a element of A* for the system. Reality filters are employed to eliminate unwanted potential realities until only φ a remains. In this paper, we consider three reality filters that are constructed by means of quantum integrals. A quantum measure μ can generate or actualize a Φ element of A* if μ(A) is a quantum integral with respect to φ for a density function f over events A. In this sense, μ is an 'average' of the truth values of φ with weights given by f. We mainly discuss relations between these filters and their existence and uniqueness properties. For example, we show that a quadratic reality generated by a quantum measure is unique. In this case we obtain the unique actual quadratic reality.

  13. Role of virtual reality simulation in endoscopy training.

    Science.gov (United States)

    Harpham-Lockyer, Louis; Laskaratos, Faidon-Marios; Berlingieri, Pasquale; Epstein, Owen

    2015-12-10

    Recent advancements in virtual reality graphics and models have allowed virtual reality simulators to be incorporated into a variety of endoscopic training programmes. Use of virtual reality simulators in training programmes is thought to improve skill acquisition amongst trainees which is reflected in improved patient comfort and safety. Several studies have already been carried out to ascertain the impact that usage of virtual reality simulators may have upon trainee learning curves and how this may translate to patient comfort. This article reviews the available literature in this area of medical education which is particularly relevant to all parties involved in endoscopy training and curriculum development. Assessment of the available evidence for an optimal exposure time with virtual reality simulators and the long-term benefits of their use are also discussed.

  14. English in the Chinese foreign language classroom

    CERN Document Server

    Wang, Danping

    2013-01-01

    Chinese is an ancient language, but the present scope of its global study is unprecedented. Comprehending the impacts of worldwide linguistic realities on 'Chinese as a Foreign Language' (CFL) teachers and students will be critical to its long-term success. The most important phenomenon has been the establishment of English as a lingua franca, especially in the expanding marketplaces of Asia. This book examines the role of English as a medium of instruction in CFL classrooms. It begins by integrating existing studies on the global spread of English with research on English as a medium of secon

  15. Lexical prediction via forward models: N400 evidence from German Sign Language.

    Science.gov (United States)

    Hosemann, Jana; Herrmann, Annika; Steinbach, Markus; Bornkessel-Schlesewsky, Ina; Schlesewsky, Matthias

    2013-09-01

    Models of language processing in the human brain often emphasize the prediction of upcoming input-for example in order to explain the rapidity of language understanding. However, the precise mechanisms of prediction are still poorly understood. Forward models, which draw upon the language production system to set up expectations during comprehension, provide a promising approach in this regard. Here, we present an event-related potential (ERP) study on German Sign Language (DGS) which tested the hypotheses of a forward model perspective on prediction. Sign languages involve relatively long transition phases between one sign and the next, which should be anticipated as part of a forward model-based prediction even though they are semantically empty. Native speakers of DGS watched videos of naturally signed DGS sentences which either ended with an expected or a (semantically) unexpected sign. Unexpected signs engendered a biphasic N400-late positivity pattern. Crucially, N400 onset preceded critical sign onset and was thus clearly elicited by properties of the transition phase. The comprehension system thereby clearly anticipated modality-specific information about the realization of the predicted semantic item. These results provide strong converging support for the application of forward models in language comprehension. © 2013 Elsevier Ltd. All rights reserved.

  16. The possibility of coexistence and co-development in language competition: ecology-society computational model and simulation.

    Science.gov (United States)

    Yun, Jian; Shang, Song-Chao; Wei, Xiao-Dan; Liu, Shuang; Li, Zhi-Jie

    2016-01-01

    Language is characterized by both ecological properties and social properties, and competition is the basic form of language evolution. The rise and decline of one language is a result of competition between languages. Moreover, this rise and decline directly influences the diversity of human culture. Mathematics and computer modeling for language competition has been a popular topic in the fields of linguistics, mathematics, computer science, ecology, and other disciplines. Currently, there are several problems in the research on language competition modeling. First, comprehensive mathematical analysis is absent in most studies of language competition models. Next, most language competition models are based on the assumption that one language in the model is stronger than the other. These studies tend to ignore cases where there is a balance of power in the competition. The competition between two well-matched languages is more practical, because it can facilitate the co-development of two languages. A third issue with current studies is that many studies have an evolution result where the weaker language inevitably goes extinct. From the integrated point of view of ecology and sociology, this paper improves the Lotka-Volterra model and basic reaction-diffusion model to propose an "ecology-society" computational model for describing language competition. Furthermore, a strict and comprehensive mathematical analysis was made for the stability of the equilibria. Two languages in competition may be either well-matched or greatly different in strength, which was reflected in the experimental design. The results revealed that language coexistence, and even co-development, are likely to occur during language competition.

  17. An Integrated Framework to Specify Domain-Specific Modeling Languages

    DEFF Research Database (Denmark)

    Zarrin, Bahram; Baumeister, Hubert

    2018-01-01

    , a logic-based specification language. The drawback of MS DSL Tools is it does not provide a formal and rigorous approach for semantics specifications. In this framework, we use Microsoft DSL Tools to define the metamodel and graphical notations of DSLs, and an extended version of ForSpec as a formal......In this paper, we propose an integrated framework that can be used by DSL designers to implement their desired graphical domain-specific languages. This framework relies on Microsoft DSL Tools, a meta-modeling framework to build graphical domain-specific languages, and an extension of ForSpec...... language to define their semantics. Integrating these technologies under the umbrella of Microsoft Visual Studio IDE allows DSL designers to utilize a single development environment for developing their desired domain-specific languages....

  18. Diabetes Australia position statement. A new language for diabetes: improving communications with and about people with diabetes.

    Science.gov (United States)

    Speight, J; Conn, J; Dunning, T; Skinner, T C

    2012-09-01

    Diabetes is the fastest growing chronic condition in Australia, affecting 1.7 million Australians, requiring daily self-care, and known to reduce quantity and quality of life. On average, people with diabetes experience greater emotional distress than those without diabetes. One source of distress can be the language used to refer to diabetes, its management and the person with diabetes. The way verbal and written language is used reflects and shapes people's thoughts, beliefs and behaviours. Language has the power to persuade, change or reinforce beliefs and stereotypes - for better or worse. Words do more than reflect people's reality: they create reality and affect how people view the world and their diabetes. Language needs to engage people with diabetes and support their self-care efforts. Importantly, language that de-motivates or induces fear, guilt or distress needs to be avoided and countered. Diabetes Australia believes optimal communication increases the motivation, health and well-being of people with diabetes, and that careless or negative language can be de-motivating, is often inaccurate, and can be harmful. Diabetes Australia developed this position statement to encourage greater awareness of the language surrounding diabetes and provide recommendations for more careful and positive language use. Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

  19. Augmented Reality-Guided Lumbar Facet Joint Injections.

    Science.gov (United States)

    Agten, Christoph A; Dennler, Cyrill; Rosskopf, Andrea B; Jaberg, Laurenz; Pfirrmann, Christian W A; Farshad, Mazda

    2018-05-08

    The aim of this study was to assess feasibility and accuracy of augmented reality-guided lumbar facet joint injections. A spine phantom completely embedded in hardened opaque agar with 3 ring markers was built. A 3-dimensional model of the phantom was uploaded to an augmented reality headset (Microsoft HoloLens). Two radiologists independently performed 20 augmented reality-guided and 20 computed tomography (CT)-guided facet joint injections each: for each augmented reality-guided injection, the hologram was manually aligned with the phantom container using the ring markers. The radiologists targeted the virtual facet joint and tried to place the needle tip in the holographic joint space. Computed tomography was performed after each needle placement to document final needle tip position. Time needed from grabbing the needle to final needle placement was measured for each simulated injection. An independent radiologist rated images of all needle placements in a randomized order blinded to modality (augmented reality vs CT) and performer as perfect, acceptable, incorrect, or unsafe. Accuracy and time to place needles were compared between augmented reality-guided and CT-guided facet joint injections. In total, 39/40 (97.5%) of augmented reality-guided needle placements were either perfect or acceptable compared with 40/40 (100%) CT-guided needle placements (P = 0.5). One augmented reality-guided injection missed the facet joint space by 2 mm. No unsafe needle placements occurred. Time to final needle placement was substantially faster with augmented reality guidance (mean 14 ± 6 seconds vs 39 ± 15 seconds, P Augmented reality-guided facet joint injections are feasible and accurate without potentially harmful needle placement in an experimental setting.

  20. Speculations on the representation of architecture in virtual reality

    DEFF Research Database (Denmark)

    Hermund, Anders; Klint, Lars; Bundgård, Ture Slot

    2017-01-01

    to the visual field of perception. However, this should not necessarily imply an acceptance of the dominance of vision over the other senses, and the much-criticized retinal architecture with its inherent loss of plasticity. Recent neurology studies indicate that 3D representation models in virtual reality......This paper discusses the present and future possibilities of representation models of architecture in new media such as virtual reality, seen in the broader context of tradition, perception, and neurology. Through comparative studies of real and virtual scenarios using eye tracking, the paper...... are less demanding on the brain’s working memory than 3D models seen on flat two-dimensional screens. This paper suggests that virtual reality representational architectural models can, if used correctly, significantly improve the imaginative role of architectural representation....

  1. Lexical access in sign language: a computational model.

    Science.gov (United States)

    Caselli, Naomi K; Cohen-Goldberg, Ariel M

    2014-01-01

    PSYCHOLINGUISTIC THEORIES HAVE PREDOMINANTLY BEEN BUILT UPON DATA FROM SPOKEN LANGUAGE, WHICH LEAVES OPEN THE QUESTION: How many of the conclusions truly reflect language-general principles as opposed to modality-specific ones? We take a step toward answering this question in the domain of lexical access in recognition by asking whether a single cognitive architecture might explain diverse behavioral patterns in signed and spoken language. Chen and Mirman (2012) presented a computational model of word processing that unified opposite effects of neighborhood density in speech production, perception, and written word recognition. Neighborhood density effects in sign language also vary depending on whether the neighbors share the same handshape or location. We present a spreading activation architecture that borrows the principles proposed by Chen and Mirman (2012), and show that if this architecture is elaborated to incorporate relatively minor facts about either (1) the time course of sign perception or (2) the frequency of sub-lexical units in sign languages, it produces data that match the experimental findings from sign languages. This work serves as a proof of concept that a single cognitive architecture could underlie both sign and word recognition.

  2. Lexical access in sign language: A computational model

    Directory of Open Access Journals (Sweden)

    Naomi Kenney Caselli

    2014-05-01

    Full Text Available Psycholinguistic theories have predominantly been built upon data from spoken language, which leaves open the question: How many of the conclusions truly reflect language-general principles as opposed to modality-specific ones? We take a step toward answering this question in the domain of lexical access in recognition by asking whether a single cognitive architecture might explain diverse behavioral patterns in signed and spoken language. Chen and Mirman (2012 presented a computational model of word processing that unified opposite effects of neighborhood density in speech production, perception, and written word recognition. Neighborhood density effects in sign language also vary depending on whether the neighbors share the same handshape or location. We present a spreading activation architecture that borrows the principles proposed by Chen and Mirman (2012, and show that if this architecture is elaborated to incorporate relatively minor facts about either 1 the time course of sign perception or 2 the frequency of sub-lexical units in sign languages, it produces data that match the experimental findings from sign languages. This work serves as a proof of concept that a single cognitive architecture could underlie both sign and word recognition.

  3. Seven golden rules for a web rule language

    NARCIS (Netherlands)

    Wagner, G.R.

    2003-01-01

    Web Ontology Language is now the W3C’s candidate recommendation, 1 which makes me think that the promises of the Semantic Web will come closer to being realities.2 Right? A close reading of the famous Scientific American article and comparison with OWL reveals, however, that OWL cannot account for

  4. Effects of the teach-model-coach-review instructional approach on caregiver use of language support strategies and children's expressive language skills.

    Science.gov (United States)

    Roberts, Megan Y; Kaiser, Ann P; Wolfe, Cathy E; Bryant, Julie D; Spidalieri, Alexandria M

    2014-10-01

    In this study, the authors examined the effects of the Teach-Model-Coach-Review instructional approach on caregivers' use of four enhanced milieu teaching (EMT) language support strategies and on their children's use of expressive language. Four caregiver-child dyads participated in a single-subject, multiple-baseline study. Children were between 24 and 42 months of age and had language impairment. Interventionists used the Teach-Model-Coach-Review instructional approach to teach caregivers to use matched turns, expansions, time delays, and milieu teaching prompts during 24 individualized clinic sessions. Caregiver use of each EMT language support strategy and child use of communication targets were the dependent variables. The caregivers demonstrated increases in their use of each EMT language support strategy after instruction. Generalization and maintenance of strategy use to the home was limited, indicating that teaching across routines is necessary to achieve maximal outcomes. All children demonstrated gains in their use of communication targets and in their performance on norm-referenced measures of language. The results indicate that the Teach-Model-Coach-Review instructional approach resulted in increased use of EMT language support strategies by caregivers. Caregiver use of these strategies was associated with positive changes in child language skills.

  5. Language modeling for what-with-where on GOOG-411

    CSIR Research Space (South Africa)

    Van Heerden, C

    2009-09-01

    Full Text Available . For example, consider the query “looking for restaurants in Portland Oregon.” A business annotator identifies “restaurants” as a business/category, while the location annotator identifies “portland Oregon” as a city-state. This separation enables both task...-specific data selection (location and business), and task- specific text normalization. The output of this second step is used to build the business and location language models described in Section 3. 3. Language Modeling Alternatives In this section we...

  6. Language Model Adaptation Using Machine-Translated Text for Resource-Deficient Languages

    Directory of Open Access Journals (Sweden)

    Sadaoki Furui

    2009-01-01

    Full Text Available Text corpus size is an important issue when building a language model (LM. This is a particularly important issue for languages where little data is available. This paper introduces an LM adaptation technique to improve an LM built using a small amount of task-dependent text with the help of a machine-translated text corpus. Icelandic speech recognition experiments were performed using data, machine translated (MT from English to Icelandic on a word-by-word and sentence-by-sentence basis. LM interpolation using the baseline LM and an LM built from either word-by-word or sentence-by-sentence translated text reduced the word error rate significantly when manually obtained utterances used as a baseline were very sparse.

  7. Categorical model of structural operational semantics for imperative language

    Directory of Open Access Journals (Sweden)

    William Steingartner

    2016-12-01

    Full Text Available Definition of programming languages consists of the formal definition of syntax and semantics. One of the most popular semantic methods used in various stages of software engineering is structural operational semantics. It describes program behavior in the form of state changes after execution of elementary steps of program. This feature makes structural operational semantics useful for implementation of programming languages and also for verification purposes. In our paper we present a new approach to structural operational semantics. We model behavior of programs in category of states, where objects are states, an abstraction of computer memory and morphisms model state changes, execution of a program in elementary steps. The advantage of using categorical model is its exact mathematical structure with many useful proved properties and its graphical illustration of program behavior as a path, i.e. a composition of morphisms. Our approach is able to accentuate dynamics of structural operational semantics. For simplicity, we assume that data are intuitively typed. Visualization and facility of our model is  not only  a  new model of structural operational semantics of imperative programming languages but it can also serve for education purposes.

  8. BILINGUAL MULTIMODAL SYSTEM FOR TEXT-TO-AUDIOVISUAL SPEECH AND SIGN LANGUAGE SYNTHESIS

    Directory of Open Access Journals (Sweden)

    A. A. Karpov

    2014-09-01

    Full Text Available We present a conceptual model, architecture and software of a multimodal system for audio-visual speech and sign language synthesis by the input text. The main components of the developed multimodal synthesis system (signing avatar are: automatic text processor for input text analysis; simulation 3D model of human's head; computer text-to-speech synthesizer; a system for audio-visual speech synthesis; simulation 3D model of human’s hands and upper body; multimodal user interface integrating all the components for generation of audio, visual and signed speech. The proposed system performs automatic translation of input textual information into speech (audio information and gestures (video information, information fusion and its output in the form of multimedia information. A user can input any grammatically correct text in Russian or Czech languages to the system; it is analyzed by the text processor to detect sentences, words and characters. Then this textual information is converted into symbols of the sign language notation. We apply international «Hamburg Notation System» - HamNoSys, which describes the main differential features of each manual sign: hand shape, hand orientation, place and type of movement. On their basis the 3D signing avatar displays the elements of the sign language. The virtual 3D model of human’s head and upper body has been created using VRML virtual reality modeling language, and it is controlled by the software based on OpenGL graphical library. The developed multimodal synthesis system is a universal one since it is oriented for both regular users and disabled people (in particular, for the hard-of-hearing and visually impaired, and it serves for multimedia output (by audio and visual modalities of input textual information.

  9. AUGMENTED REALITY - STATE OF KNOWLEDGE, USE AND EXPERIMENTATION

    Directory of Open Access Journals (Sweden)

    Mihaela Filofteia TUTUNEA

    2013-12-01

    Full Text Available Technologies for augmenting reality have been consolidated during the last decades, extending their applicability to more and more socio-economic areas. The rapid evolution of mobile technologies and virtualization of the digital environment have created auspicious conditions for massive extension and implementation of solutions for augmenting reality at global level. Experience has already shown that augmented reality, alongside virtual reality can offer very important support solutions in modeling the real world with the aim of extending the human capabilities of perception, allowing the opening of a new phase in the world’s socio-economic development. Starting from the evident tendencies that have manifested at global level in the development and implementation of augmented reality technologies, the paper begins with the presentation of the most important aspects related to augmented reality technologies, highlighting their main areas of application, and presents the study realized for identifying the level of knowledge, use and effective experimentation of augmented reality applications by mobile device users. The results of this study could be very useful to the socio-economic environment, starting with the field of research, continuing with developers and providers of augmented reality solutions, manufacturers and providers of hardware infrastructure support for augmented reality solutions and systems, final users of these solutions, both individuals and businesses, and experimenting digital communities.

  10. A formal approach to the analysis of clinical computer-interpretable guideline modeling languages.

    Science.gov (United States)

    Grando, M Adela; Glasspool, David; Fox, John

    2012-01-01

    To develop proof strategies to formally study the expressiveness of workflow-based languages, and to investigate their applicability to clinical computer-interpretable guideline (CIG) modeling languages. We propose two strategies for studying the expressiveness of workflow-based languages based on a standard set of workflow patterns expressed as Petri nets (PNs) and notions of congruence and bisimilarity from process calculus. Proof that a PN-based pattern P can be expressed in a language L can be carried out semi-automatically. Proof that a language L cannot provide the behavior specified by a PNP requires proof by exhaustion based on analysis of cases and cannot be performed automatically. The proof strategies are generic but we exemplify their use with a particular CIG modeling language, PROforma. To illustrate the method we evaluate the expressiveness of PROforma against three standard workflow patterns and compare our results with a previous similar but informal comparison. We show that the two proof strategies are effective in evaluating a CIG modeling language against standard workflow patterns. We find that using the proposed formal techniques we obtain different results to a comparable previously published but less formal study. We discuss the utility of these analyses as the basis for principled extensions to CIG modeling languages. Additionally we explain how the same proof strategies can be reused to prove the satisfaction of patterns expressed in the declarative language CIGDec. The proof strategies we propose are useful tools for analysing the expressiveness of CIG modeling languages. This study provides good evidence of the benefits of applying formal methods of proof over semi-formal ones. Copyright © 2011 Elsevier B.V. All rights reserved.

  11. Language policy and language learning in Macedonia Which lessons may be adopted from the Swiss model?

    Directory of Open Access Journals (Sweden)

    Xhaferri, Gëzim

    2014-03-01

    Full Text Available The following paper will investigate the acquisition of Macedonian languages in public schools and universities, focusing on the Albanian and Macedonian languages. As the saying goes: "The more languages you speak, the more human you are". Abiding by this proverb, the citizens of the Republic of Macedonia should be encouraged to become multilingual by learning the national languages. The acquisition of the national languages in a multilingual, multiethnic and multicultural country like Macedonia is, in my opinion, a necessary step toward the establishment of smooth and peaceful communication between the country's two largest cultural groups (Macedonians and Albanians, and is therefore also a prerequisite for the successful integration of every citizen into their home country's society. This paper also investigates Switzerland's multilingual and multicultural society, which serves as a successful and positive example of how a nation can deal with a multilingual population and the integration of its population. With this in mind, the question is raised here whether the model of Switzerland's language policy and national language instruction can perhaps also serve as an example for the Republic of Macedonia.

  12. The magic spell of language. Linguistic categories and their perceptual consequences

    NARCIS (Netherlands)

    Stapel, D.; Semin, G.R.

    2007-01-01

    Language is a tool that directs attention to different aspects of reality. Using participants from the same linguistic community, the authors demonstrate in 4 studies that metasemantic features of linguistic categories influence basic perceptual processes. More specifically, the hypothesis that

  13. Modeling Chemotherapy-Induced Hair Loss: From Experimental Propositions toward Clinical Reality.

    Science.gov (United States)

    Botchkarev, Vladimir A; Sharov, Andrey A

    2016-03-01

    Chemotherapy-induced hair loss is one of the most devastating side effects of cancer treatment. To study the effects of chemotherapeutic agents on the hair follicle, a number of experimental models have been proposed. Yoon et al. report that transplantation of human scalp hair follicles onto chemotherapy-treated immunodeficient mice serves as an excellent in vivo model for chemotherapy-induced hair loss. Yoon et al. demonstrate that (i) the response of human hair follicles grafted onto immunodeficient mice to cyclophosphamide resembles the key features of the chemotherapy-induced hair loss seen in patients with cancer and (ii) this human in vivo model for chemotherapy-induced hair loss is closer to clinical reality than to any earlier models. Undoubtedly, this model will serve as a valuable tool for analyses of the mechanisms that underlie this devastating side effect of anti-cancer therapy. Copyright © 2015 The Authors. Published by Elsevier Inc. All rights reserved.

  14. A high-level language for rule-based modelling.

    Science.gov (United States)

    Pedersen, Michael; Phillips, Andrew; Plotkin, Gordon D

    2015-01-01

    Rule-based languages such as Kappa excel in their support for handling the combinatorial complexities prevalent in many biological systems, including signalling pathways. But Kappa provides little structure for organising rules, and large models can therefore be hard to read and maintain. This paper introduces a high-level, modular extension of Kappa called LBS-κ. We demonstrate the constructs of the language through examples and three case studies: a chemotaxis switch ring, a MAPK cascade, and an insulin signalling pathway. We then provide a formal definition of LBS-κ through an abstract syntax and a translation to plain Kappa. The translation is implemented in a compiler tool which is available as a web application. We finally demonstrate how to increase the expressivity of LBS-κ through embedded scripts in a general-purpose programming language, a technique which we view as generally applicable to other domain specific languages.

  15. Data architecture from zen to reality

    CERN Document Server

    Tupper, Charles D

    2011-01-01

    Data Architecture: From Zen to Reality explains the principles underlying data architecture, how data evolves with organizations, and the challenges organizations face in structuring and managing their data. It also discusses proven methods and technologies to solve the complex issues dealing with data. The book uses a holistic approach to the field of data architecture by covering the various applied areas of data, including data modelling and data model management, data quality , data governance, enterprise information management, database design, data warehousing, and warehouse design. This book is a core resource for anyone emplacing, customizing or aligning data management systems, taking the Zen-like idea of data architecture to an attainable reality.

  16. The Utility of Cognitive Plausibility in Language Acquisition Modeling: Evidence from Word Segmentation

    Science.gov (United States)

    Phillips, Lawrence; Pearl, Lisa

    2015-01-01

    The informativity of a computational model of language acquisition is directly related to how closely it approximates the actual acquisition task, sometimes referred to as the model's "cognitive plausibility." We suggest that though every computational model necessarily idealizes the modeled task, an informative language acquisition…

  17. Looking under Kachru's (1982, 1985 three circles model of World Englishes: the hidden reality and current challenges

    Directory of Open Access Journals (Sweden)

    John Robert Schmitz

    2014-03-01

    Full Text Available This paper examines the pioneering model of World Englishes formulated by Kachru in the early 1980s that allocates the presence of English into three concentric circles: first of all, the inner circle (Great Britain, the USA where the language functions as an L1 (or native language; secondly, the outer circle (India, Nigeria where the language was forced upon the subjugated people by Britain; thirdly, the expanding circle (China, Brazil where English is studied as a foreign language. Researchers in the area of language studies tend to put too much store in Kachru's model expecting it to expose the different circles: (i the proficiency level of the speakers, (ii the variation that exists in the different dialects of the language, and (iii how the many users appropriate the language to perform their daily routine. Pung (2009 suggests "going beyond" the three circle model with his proposal of a Conical Model of English (CME, while Park and Wee (2009, p.402 state that models have no "magical efficacy in challenging dominant ideologies of English" and that change in the world is not brought about by models but my people. Based on Park and Lee's caution with regard to models, and in lieu of Pung's "going beyond" the well-known Kachruvian model, the thrust of this article is to look specifically under the inner circle, that is, the supposed "native speaker domain". It will be argued in this paper that the circles function as a palimpsest erasing and ignoring what happened in the past linguistically, historically and culturally before the appearance of English in the spaces that the language occupies at the present time in the inner, outer, and expanding circles. An examination of days gone-by, with a focus on Kachru's inner circle, can present a mirror to examine: (i bilingual (multilingual biases, (ii migration of peoples and treatment of immigrants, (iii respect (or lack of for the linguistic and cultural rights of minorities, and (iv the hegemony of

  18. Modeling of Future Initial Teacher of Foreign Language Training, Using Situation Analysis

    Directory of Open Access Journals (Sweden)

    Maryana М. Sidun

    2012-12-01

    Full Text Available The article discloses the content of modeling of future initial teacher of foreign language, using situation analysis, defines the stages of modeling during the professional competence formation of future teacher of foreign language: preparatory, analytical and executive.

  19. Digital representations of the real world how to capture, model, and render visual reality

    CERN Document Server

    Magnor, Marcus A; Sorkine-Hornung, Olga; Theobalt, Christian

    2015-01-01

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors fo

  20. Pedagogical Model for Explicit Teaching of Reading Comprehension to English Language Learners

    Directory of Open Access Journals (Sweden)

    Al Tiyb Al Khaiyali

    2017-09-01

    Full Text Available Reading comprehension instruction is considered one of the major challenges that most English language teachers and students encounter. Therefore, providing a systematic, explicit, and flexible model to teaching reading comprehension strategies could help resolve some of these challenges and increase the possibility of teaching reading comprehension, particularly in language learners’ classrooms. Consequently, the purpose of this paper is to provide a model to teach reading comprehension strategies in language learning classrooms. The proposed instructional model is divided into three systematic phases through which strategies are taught before reading, during reading, and after reading. Each phase is explained and elaborated using recommended models for teachers. Finally, suggested considerations to consolidate this model are provided.

  1. Augmented reality system

    Science.gov (United States)

    Lin, Chien-Liang; Su, Yu-Zheng; Hung, Min-Wei; Huang, Kuo-Cheng

    2010-08-01

    In recent years, Augmented Reality (AR)[1][2][3] is very popular in universities and research organizations. The AR technology has been widely used in Virtual Reality (VR) fields, such as sophisticated weapons, flight vehicle development, data model visualization, virtual training, entertainment and arts. AR has characteristics to enhance the display output as a real environment with specific user interactive functions or specific object recognitions. It can be use in medical treatment, anatomy training, precision instrument casting, warplane guidance, engineering and distance robot control. AR has a lot of vantages than VR. This system developed combines sensors, software and imaging algorithms to make users feel real, actual and existing. Imaging algorithms include gray level method, image binarization method, and white balance method in order to make accurate image recognition and overcome the effects of light.

  2. Automatically Generating a Distributed 3D Battlespace Using USMTF and XML-MTF Air Tasking Order, Extensible Markup Language (XML) and Virtual Reality Modeling Language (VRML)

    National Research Council Canada - National Science Library

    Murray, Mark

    2000-01-01

    .... To more effectively exchange and share data, the Defense Information Systems Agency (DISA), the lead agency for the USMTF, is actively engaged in extending the USMTF standard with a new data sharing technology called Extensible Markup Language (XML...

  3. Virtual reality in surgery and medicine.

    Science.gov (United States)

    Chinnock, C

    1994-01-01

    This report documents the state of development of enhanced and virtual reality-based systems in medicine. Virtual reality systems seek to simulate a surgical procedure in a computer-generated world in order to improve training. Enhanced reality systems seek to augment or enhance reality by providing improved imaging alternatives for specific patient data. Virtual reality represents a paradigm shift in the way we teach and evaluate the skills of medical personnel. Driving the development of virtual reality-based simulators is laparoscopic abdominal surgery, where there is a perceived need for better training techniques; within a year, systems will be fielded for second-year residency students. Further refinements over perhaps the next five years should allow surgeons to evaluate and practice new techniques in a simulator before using them on patients. Technical developments are rapidly improving the realism of these machines to an amazing degree, as well as bringing the price down to affordable levels. In the next five years, many new anatomical models, procedures, and skills are likely to become available on simulators. Enhanced reality systems are generally being developed to improve visualization of specific patient data. Three-dimensional (3-D) stereovision systems for endoscopic applications, head-mounted displays, and stereotactic image navigation systems are being fielded now, with neurosurgery and laparoscopic surgery being major driving influences. Over perhaps the next five years, enhanced and virtual reality systems are likely to merge. This will permit patient-specific images to be used on virtual reality simulators or computer-generated landscapes to be input into surgical visualization instruments. Percolating all around these activities are developments in robotics and telesurgery. An advanced information infrastructure eventually will permit remote physicians to share video, audio, medical records, and imaging data with local physicians in real time

  4. Imitative Modeling as a Theoretical Base for Instructing Language-Disordered Children

    Science.gov (United States)

    Courtright, John A.; Courtright, Illene C.

    1976-01-01

    A modification of A. Bandura's social learning theory (imitative modeling) was employed as a theoretical base for language instruction with eight language disordered children (5 to 10 years old). (Author/SBH)

  5. Applying virtual reality to remote control of mobile robot

    Directory of Open Access Journals (Sweden)

    Chen Chin-Shan

    2017-01-01

    Full Text Available The purpose of this research is based on virtual reality to assisted pick and place tasks. Virtual reality can be utilized to control remote robot for pick and place element. The operator monitored and controlled the situation information of working site by Human Machine Interface. Therefore, we worked in harsh or dangerous environments that thing can be avoided. The procedure to operate mobile robot in virtual reality describes as follow: An experiment site with really experimental equipment is first established. Then, the experimental equipment and scene modeling are input to virtual reality for establishing a environment similar to the reality. Finally, the remote mobile robot is controlled to operate pick and place tasks through wireless communication by the object operation in virtual reality. The robot consists of a movable robot platform and robotic arm. The virtual reality is constructed by EON software; the Human Machine Interface is established by Visual Basic. The wireless connection is equipped the wireless Bluetooth, which is set the PC and PLC controller. With experimental tests to verify the robot in virtual reality and the wireless remote control, the robot could be operated and controlled to successfully complete pick and place tasks in reality by Human Machine Interface.

  6. Preparing for a new market reality

    DEFF Research Database (Denmark)

    Lindgren, Peter; Clemmensen, Suberia

    .  The research and literature in the area of business models is a relatively young phenomenon (Osterwalder, Pigneur & Tucci, 2005; Hamel and Prahalad, 1990; Hamel, 2006), whilst the research on green business models appears scarce.  Therefore, this paper will use as a basis, our idea of what is meant by Green......Enterprises in the Danish household sector stand at the forefront of a new market reality.  New product systems, new regulations and new partner relationships point to a transition towards innovating for a business model -  a business model that is green.  In this transition, a great deal...... of innovation opportunities lie open for those enterprises ready to fill identified gaps through developing their own green business models within the new market reality of low-carbon.  In 2006, the household sector was the second largest consumer of final energy consumption after the transportation sector...

  7. Psychological reality and the role of the teacher in early-education sharing time

    Science.gov (United States)

    Alsafi, Abdullah T.

    1994-01-01

    The study of children's language development has been strongly influenced since the 1950s by linguistic research. How well, however, has the education of young children incorporated the concept of psychological reality, which interrelates the child's perceptual and cognitive development with linguistic and non-linguistic events in his/her environment? In reply to this question, the paper concentrates on"sharing time", known also as"show and tell", which has both affective and cognitive value. Although sharing time is a student-centered activity, the teacher plays a pivotal role in establishing its context, structure and norms. Feedback from the teacher and peers promotes language development, and the growth of curiosity and inquisitiveness. The article is derived from experience in teaching kindergarten teachers to conduct sharing time periods in Saudi Arabia. Practical suggestions are made for the implementation of the activity, in the interests of encouraging spontaneous and personalized language rather than focusing on evaluation of students' competence in the formal aspects of language development.

  8. Computer-Assisted Culture Learning in an Online Augmented Reality Environment Based on Free-Hand Gesture Interaction

    Science.gov (United States)

    Yang, Mau-Tsuen; Liao, Wan-Che

    2014-01-01

    The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…

  9. Applying the Flipped Classroom Model to English Language Arts Education

    Science.gov (United States)

    Young, Carl A., Ed.; Moran, Clarice M., Ed.

    2017-01-01

    The flipped classroom method, particularly when used with digital video, has recently attracted many supporters within the education field. Now more than ever, language arts educators can benefit tremendously from incorporating flipped classroom techniques into their curriculum. "Applying the Flipped Classroom Model to English Language Arts…

  10. Substitutional Reality System: A Novel Experimental Platform for Experiencing Alternative Reality

    OpenAIRE

    Suzuki, Keisuke; Wakisaka, Sohei; Fujii, Naotaka

    2012-01-01

    We have developed a novel experimental platform, referred to as a substitutional reality (SR) system, for studying the conviction of the perception of live reality and related metacognitive functions. The SR system was designed to manipulate people's reality by allowing them to experience live scenes (in which they were physically present) and recorded scenes (which were recorded and edited in advance) in an alternating manner without noticing a reality gap. All of the naïve participants (n =...

  11. CloudLM: a Cloud-based Language Model for Machine Translation

    Directory of Open Access Journals (Sweden)

    Ferrández-Tordera Jorge

    2016-04-01

    Full Text Available Language models (LMs are an essential element in statistical approaches to natural language processing for tasks such as speech recognition and machine translation (MT. The advent of big data leads to the availability of massive amounts of data to build LMs, and in fact, for the most prominent languages, using current techniques and hardware, it is not feasible to train LMs with all the data available nowadays. At the same time, it has been shown that the more data is used for a LM the better the performance, e.g. for MT, without any indication yet of reaching a plateau. This paper presents CloudLM, an open-source cloud-based LM intended for MT, which allows to query distributed LMs. CloudLM relies on Apache Solr and provides the functionality of state-of-the-art language modelling (it builds upon KenLM, while allowing to query massive LMs (as the use of local memory is drastically reduced, at the expense of slower decoding speed.

  12. Basis of a formal language for facilitating communication among climate modelers

    Energy Technology Data Exchange (ETDEWEB)

    Elia, Ramon de [Climate Analysis Team, Consortium Ouranos, Montreal, QC (Canada); Universite du Quebec a Montreal, Centre ESCER, Montreal, QC (Canada)

    2012-08-15

    The objective of this work is to present the basis for a formal language that aims to express in a concise way some fundamental beliefs held within the climate research community. The expression of this set of beliefs takes the form of relations, conjectures or propositions that describe characteristics of different aspects of climate modeling. Examples are constructed using topics that are much discussed within the climate modeling community. The article first introduces, as elements of this formal language, models considered a priori (the model as a code or algorithm) or a posteriori (the model as output), and then presents different relations between these elements. The most important relation is that of dominance, which helps to define the superiority of one model over another based on which model a rational agent will choose. Various kinds of dominance are considered. Also presented in a formal language are propositions and conjectures relating to model development, model calibration and climate change ensemble projections, each of which are held with diverse levels of acceptance within the climate modeling community. In addition, the relevance of defining elements - models - whose existence is improbable, such as bug-free model versions, is discussed. Although the potential value of this language is shown, there remains a need to improve the definitions presented here, as some of them remain unsatisfying. Still, we believe that this attempt may help us not only communicate more clearly but also to better distinguish different schools of thought that currently exist within the community. (orig.)

  13. Auralization fundamentals of acoustics, modelling, simulation, algorithms and acoustic virtual reality

    CERN Document Server

    Vorlander, Michael

    2007-01-01

    "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality.

  14. Wavelet Compressed PCA Models for Real-Time Image Registration in Augmented Reality Applications

    OpenAIRE

    Christopher Cooper; Kent Wise; John Cooper; Makarand Deo

    2015-01-01

    The use of augmented reality (AR) has shown great promise in enhancing medical training and diagnostics via interactive simulations. This paper presents a novel method to perform accurate and inexpensive image registration (IR) utilizing a pre-constructed database of reference objects in conjunction with a principal component analysis (PCA) model. In addition, a wavelet compression algorithm is utilized to enhance the speed of the registration process. The proposed method is used to perform r...

  15. Medical imaging and augmented reality. Proceedings

    International Nuclear Information System (INIS)

    Dohi, Takeyoshi; Sakuma, Ichiro; Liao, Hongen

    2008-01-01

    This book constitutes the refereed proceedings of the 4th International Workshop on Medical Imaging and Augmented Reality, MIAR 2008, held in Tokyo, Japan, in August 2008. The 44 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on surgical planning and simulation, medical image computing, image analysis, shape modeling and morphometry, image-guided robotics, image-guided intervention, interventional imaging, image registration, augmented reality, and image segmentation. (orig.)

  16. Medical imaging and augmented reality. Proceedings

    Energy Technology Data Exchange (ETDEWEB)

    Dohi, Takeyoshi [Tokyo Univ. (Japan). Dept. of Mechano-Informatics; Sakuma, Ichiro [Tokyo Univ. (Japan). Dept. of Precision Engineering; Liao, Hongen (eds.) [Tokyo Univ. (Japan). Dept. of Bioengineering

    2008-07-01

    This book constitutes the refereed proceedings of the 4th International Workshop on Medical Imaging and Augmented Reality, MIAR 2008, held in Tokyo, Japan, in August 2008. The 44 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 90 submissions. The papers are organized in topical sections on surgical planning and simulation, medical image computing, image analysis, shape modeling and morphometry, image-guided robotics, image-guided intervention, interventional imaging, image registration, augmented reality, and image segmentation. (orig.)

  17. I'm Not a Real Doctor, but I Play One in Virtual Reality: Implications of Virtual Reality for Judgments about Reality.

    Science.gov (United States)

    Shapiro, Michael A.; McDonald, Daniel G.

    1992-01-01

    Shows that communication and social psychology research in the past 100 years have identified 2 different aspects of reality evaluation. Outlines the critical elements to form a theory of media reality effects. Extends that theory to include virtual reality, and shows how virtual reality will be an important tool for investigating these effects.…

  18. WebWorkFlow : An Object-Oriented Workflow Modeling Language for Web Applications

    NARCIS (Netherlands)

    Hemel, Z.; Verhaaf, R.; Visser, E.

    2008-01-01

    Preprint of paper published in: MODELS 2008 - International Conference on Model Driven Engineering Languages and Systems, Lecture Notes in Computer Science 5301, 2008; doi:10.1007/978-3-540-87875-9_8 Workflow languages are designed for the high-level description of processes and are typically not

  19. Modeling Languages Refine Vehicle Design

    Science.gov (United States)

    2009-01-01

    Cincinnati, Ohio s TechnoSoft Inc. is a leading provider of object-oriented modeling and simulation technology used for commercial and defense applications. With funding from Small Business Innovation Research (SBIR) contracts issued by Langley Research Center, the company continued development on its adaptive modeling language, or AML, originally created for the U.S. Air Force. TechnoSoft then created what is now known as its Integrated Design and Engineering Analysis Environment, or IDEA, which can be used to design a variety of vehicles and machinery. IDEA's customers include clients in green industries, such as designers for power plant exhaust filtration systems and wind turbines.

  20. På rejse med Virtual Reality i billedkunst

    DEFF Research Database (Denmark)

    Majgaard, Gunver; Lyk, Patricia Bianca

    2015-01-01

    , de skulle have. Fokus. I artiklen er der særligt fokus på hvordan læringscentrede designprocesser og Virtual Reality tilsammen kan understøtte erfaringslæring. Konklusion. Eleverne fik en større forståelse af teknologi og kreative designprocesser ved at fungere som informanter og designpartnere i...... designforløbet. Eleverne fik igennem design af de fysiske modeller og besøget i Virtual Reality formidlet to oplevelser af deres modeller, som styrkede grundlaget for erfaringsbaseret læring. Erfaringsbaseret læring kombinerer oplevelse, refleksion, abstraktion og aktiv eksperimenteren i en proces, som...

  1. Model-based design languages: A case study

    OpenAIRE

    Cibrario Bertolotti, Ivan; Hu, Tingting; Navet, Nicolas

    2017-01-01

    Fast-paced innovation in the embedded systems domain puts an ever increasing pressure on effective software development methods, leading to the growing popularity of Model-Based Design (MBD). In this context, a proper choice of modeling languages and related tools - depending on design goals and problem qualities - is crucial to make the most of MBD benefits. In this paper, a comparison between two dissimilar approaches to modeling is carried out, with the goal of highlighting their relative ...

  2. Modelling gesture use and early language development in autism spectrum disorder.

    Science.gov (United States)

    Manwaring, Stacy S; Mead, Danielle L; Swineford, Lauren; Thurm, Audrey

    2017-09-01

    Nonverbal communication abilities, including gesture use, are impaired in autism spectrum disorder (ASD). However, little is known about how common gestures may influence or be influenced by other areas of development. To examine the relationships between gesture, fine motor and language in young children with ASD compared with a comparison group using multiple measures and methods in a structural equation modelling framework. Participants included 110 children with ASD and a non-ASD comparison group of 87 children (that included children with developmental delays (DD) or typical development (TD)), from 12 to 48 months of age. A construct of gesture use as measured by the Communication and Symbolic Behavior Scales-Developmental Profile Caregiver Questionnaire (CQ) and the Autism Diagnostic Observation Schedule (ADOS), as well as fine motor from the Mullen Scales of Early Learning and Vineland Adaptive Behavior Scales-II (VABS-II) was examined using second-order confirmatory factor analysis (CFA). A series of structural equation models then examined concurrent relationships between the aforementioned latent gesture construct and expressive and receptive language. A series of hierarchical regression analyses was run in a subsample of 36 children with ASD with longitudinal data to determine how gesture factor scores predicted later language outcomes. Across study groups, the gesture CFA model with indicators of gesture use from both the CQ (parent-reported) and ADOS (direct observation), and measures of fine motor provided good fit with all indicators significantly and strongly loading onto one gesture factor. This model of gesture use, controlling for age, was found to correlate strongly with concurrent expressive and receptive language. The correlations between gestures and concurrent language were similar in magnitude in both the ASD and non-ASD groups. In the longitudinal subsample of children with ASD, gestures at time 1 predicted later receptive (but not

  3. Mixed Reality Systems

    Directory of Open Access Journals (Sweden)

    Dieter Müller

    2009-11-01

    Full Text Available Currently one of the most challenging aspects of human computer interaction design is the integration of physical and digital worlds in a single environment. This fusion involves the development of "Mixed Reality Systems”, including various technologies from the domains of augmented and virtual reality. In this paper I will present related concepts and discuss lessons learned from our own research and prototype development. Our recent work involves the use of mixed reality (as opposed to ‘pure’ virtual reality techniques to support seamless collaborative work between remote and hands-on laboratories.

  4. Training Senior Teachers in Compulsory Computer Based Language Tests

    Science.gov (United States)

    Laborda, Jesus Garcia; Royo, Teresa Magal

    2009-01-01

    The IBT TOEFL has become the principal example of online high stakes language testing since 2005. Most instructors who do the preparation for IBT TOEFL face two main realities: first, students are eager and highly motivated to take the test because of the prospective implications; and, second, specific studies would be necessary to see if…

  5. Augmented reality (AR and virtual reality (VR applied in dentistry

    Directory of Open Access Journals (Sweden)

    Ta-Ko Huang

    2018-04-01

    Full Text Available The OSCE is a reliable evaluation method to estimate the preclinical examination of dental students. The most ideal assessment for OSCE is used the augmented reality simulator to evaluate. This literature review investigated a recently developed in virtual reality (VR and augmented reality (AR starting of the dental history to the progress of the dental skill. As result of the lacking of technology, it needs to depend on other device increasing the success rate and decreasing the risk of the surgery. The development of tracking unit changed the surgical and educational way. Clinical surgery is based on mature education. VR and AR simultaneously affected the skill of the training lesson and navigation system. Widely, the VR and AR not only applied in the dental training lesson and surgery, but also improved all field in our life. Keywords: OSCE, Dental simulator, Augmented reality, Virtual reality, Dentistry

  6. Speculations on the representation of architecture in virtual reality

    DEFF Research Database (Denmark)

    Hermund, Anders; Klint, Lars; Bundgård, Ture Slot

    2017-01-01

    to the visual field of perception. However, this should not necessarily imply an acceptance of the dominance of vision over the other senses, and the much-criticized retinal architecture with its inherent loss of plasticity. Recent neurology studies indicate that 3D representation models in virtual reality...... are less demanding on the brain’s working memory than 3D models seen on flat two-dimensional screens. This paper suggests that virtual reality representational architectural models can, if used correctly, significantly improve the imaginative role of architectural representation....

  7. Foreign Language Usage by Secondary Education EFL Teachers

    Directory of Open Access Journals (Sweden)

    Sophia Kakavoula

    2010-02-01

    Full Text Available In the last few decades there is growing interest in pre- and in- service teacher education which aims to help teachers keep up to date with new trends and developments in the field of education. Although this movement has resulted in upgraded approaches to the design and implementation of teacher training courses, most of them focus mainly on theoretical and methodological issues neglecting the systematic improvement and development of English teachers’ language proficiency and competence. However, it is a reality that several teachers sometimes feel uncomfortable with using the foreign language inside and outside the classroom. The present research investigates how comfortable teachers feel with their foreign language proficiency, whether their confidence in using it influences in any way their teaching practices and whether there is a need for in-service teacher training courses targeting teachers’ language development and improvement. From the analysis of the research data we are able to assume that teachers of English feel that there are deficiencies in their foreign language proficiency and competence and admit that their participation in training courses targeting their language development would improve not only their language proficiency but their actual teaching practices as well.

  8. Application of virtualised reality to safeguards

    International Nuclear Information System (INIS)

    Goncalves, J.G.M.; Sequeira, V.; Sorel, F.

    1999-01-01

    For several years the JRC has been working with laser range finders aiming at the complete 3D reconstruction of real environments 'as built'. This technique is known as Virtualised Reality. By scanning the environment with a laser range finder, a map of the distances is acquired. This 'depth map' is at the basis of the 3D model to be created. 3D data analysis can detect and resolve occlusions, i.e., it can detect regions which are hidden and thus cannot modelled from a particular capture point. The 3D model is automatically textured with photographic quality pictures from the environment itself. The final complete model is encoded in the VRML format and can be accessed by inspectors with a standard Web browser. The paper describes the technique used for building the complete 3D models from reality, the corresponding accuracy, and will focus on immediate and future applications for Safeguards, in particular training and design information verification. (author)

  9. Through the Looking Glass: No Wonderland Yet! (The Reciprocal Relationship between Methodology and Models of Reality).

    Science.gov (United States)

    Unger, Rhoda Kesler

    1983-01-01

    Discusses the relationship between conceptual frameworks and methodology in psychology. Argues that models of reality influence research in terms of question selection, causal factors hypothesized, and interpretation of data. Considers the position and role of women as objects and agents of research using a sociology of knowledge perspective.…

  10. Model Sistem Informasi Manajemen Sekolah Berbasiskan Notasi Unified Modeling Language

    Directory of Open Access Journals (Sweden)

    Yohannes Kurniawan

    2013-12-01

    Full Text Available Basically the use of integrated information systems can be applied not only for the company, but also education industry, particularly schools. To support business processes at the school, this research would like to describe a conceptual model of information systems using the Unified Modeling Language (UML notationwith "4 +1 View" architectural model. This model is expected to assist analysis and design the whole business processes at school. A conceptual model of the information system can help application developers to easily and clearly understand the school system. By adopting this information system model, schools are able to have effective understanding of management information systems.

  11. Uterus models for use in virtual reality hysteroscopy simulators.

    Science.gov (United States)

    Niederer, Peter; Weiss, Stephan; Caduff, Rosmarie; Bajka, Michael; Szekély, Gabor; Harders, Matthias

    2009-05-01

    Virtual reality models of human organs are needed in surgery simulators which are developed for educational and training purposes. A simulation can only be useful, however, if the mechanical performance of the system in terms of force-feedback for the user as well as the visual representation is realistic. We therefore aim at developing a mechanical computer model of the organ in question which yields realistic force-deformation behavior under virtual instrument-tissue interactions and which, in particular, runs in real time. The modeling of the human uterus is described as it is to be implemented in a simulator for minimally invasive gynecological procedures. To this end, anatomical information which was obtained from specially designed computed tomography and magnetic resonance imaging procedures as well as constitutive tissue properties recorded from mechanical testing were used. In order to achieve real-time performance, the combination of mechanically realistic numerical uterus models of various levels of complexity with a statistical deformation approach is suggested. In view of mechanical accuracy of such models, anatomical characteristics including the fiber architecture along with the mechanical deformation properties are outlined. In addition, an approach to make this numerical representation potentially usable in an interactive simulation is discussed. The numerical simulation of hydrometra is shown in this communication. The results were validated experimentally. In order to meet the real-time requirements and to accommodate the large biological variability associated with the uterus, a statistical modeling approach is demonstrated to be useful.

  12. Katalog Penjualan Rumah Berbasis Android Menggunakan Teknologi Augmented Reality dan Virtual Reality

    Directory of Open Access Journals (Sweden)

    Alders Paliling

    2017-02-01

    Full Text Available Penerapan teknologi augmented reality kian diminati oleh pihak produsen untuk memasarkan produk  yang dihasilkan. Teknologi augmented reality mampu meproyeksikan objek dua dimensi ataupun tiga dimensi kedalam lingkungan nyata. Teknologi virtual reality mampu membawa pengguna masuk kedalam lingkungan virtual sehingga pengguna merasa berada dalam lingkungan virtual. Penelitian ini menggunakan teknologi augmented reality yang mampu memproyeksikan objek tiga dimensi rumah sehingga katalog menjadi lebih nyata,  dan teknologi virtual reality yang membuat pengguna berinteraksi langsung dengan objek tiga dimensi rumah dan merasa berada di dalam rumah. Aplikasi yang dibangun memanfaatkan sensor accelerometer yang tertanam dalam perangkat mobile android yang memungkinkan pengguna melihat seisi ruangan dengan memiringkan perangkat mobile android kekiri dan kekanan. Jumlah kamera virtual yang digunakan berjumlah lima yang diletakkan di ruang tamu, ruang keluarga, ruang kamar utama, ruang kamar anak, dan ruang dapur. Aplikasi ini berjalan pada platform android dan menggunakan personal komputer sebagai server yang menyimpan data informasi rumah. Dengan adanya aplikasi ini pengguna dapat merasakan suasana berbeda dalam melihat sebuah katalog. . Kata kunci—Augmentd Reality, Virtual Reality, Katalog, Android

  13. World wide web and virtual reality in developing and using environmental models

    International Nuclear Information System (INIS)

    Guariso, G.

    2001-01-01

    The application of World wide web as an active component of environmental decision support system is still largely unexplored. Environmental problems are distributed in nature, both from the physical and from the social point of view; the Web is thus an ideal tool to share concepts and decisions among multiple interested parties. Also Virtual Reality (VR) that has not find, up to know, a large application in the development and teaching of environmental models. The paper shows some recent applications that highlight the potential of these tools [it

  14. Augmented reality: a review.

    Science.gov (United States)

    Berryman, Donna R

    2012-01-01

    Augmented reality is a technology that overlays digital information on objects or places in the real world for the purpose of enhancing the user experience. It is not virtual reality, that is, the technology that creates a totally digital or computer created environment. Augmented reality, with its ability to combine reality and digital information, is being studied and implemented in medicine, marketing, museums, fashion, and numerous other areas. This article presents an overview of augmented reality, discussing what it is, how it works, its current implementations, and its potential impact on libraries.

  15. Legal reality of Russia: constants and variables

    Directory of Open Access Journals (Sweden)

    Andrey Valeryevich Skorobogatov

    2015-06-01

    Full Text Available Objective to develop the sciencebased knowledge about essential and substantial aspects of the current legal reality of Russia in the context of postclassical paradigm. Methods the methodological basis of this research is the synthesis of classical and postclassical paradigms that determine the choice of specific methods of research formallegal comparative legal modeling method hermeneutic discursive methods. Results basing on the postclassical methodology it is proved that the legal reality of Russia consists of three levels legislation law enforcement and legal behavior. The determinant level of legal reality is legal behavior that is aimed at observing the unwritten rules. The legal reality of Russia is characterized by a transgressive state of the modern Russian society expressed in broad application of nonlegislative nonlegal practices low level of legal culture legal nihilism and legal infantilism. Scientific novelty the article for the first time analyzes the ontological and phenomenological essence of the legal reality in Russia and determines its transgressive nature at the present stage of development. Practical value the main provisions and conclusions of the article can be used in scientific and pedagogical activity when considering questions about the nature and content of legal development. nbsp

  16. Rosen's (M,R) system in Unified Modelling Language.

    Science.gov (United States)

    Zhang, Ling; Williams, Richard A; Gatherer, Derek

    2016-01-01

    Robert Rosen's (M,R) system is an abstract biological network architecture that is allegedly non-computable on a Turing machine. If (M,R) is truly non-computable, there are serious implications for the modelling of large biological networks in computer software. A body of work has now accumulated addressing Rosen's claim concerning (M,R) by attempting to instantiate it in various software systems. However, a conclusive refutation has remained elusive, principally since none of the attempts to date have unambiguously avoided the critique that they have altered the properties of (M,R) in the coding process, producing merely approximate simulations of (M,R) rather than true computational models. In this paper, we use the Unified Modelling Language (UML), a diagrammatic notation standard, to express (M,R) as a system of objects having attributes, functions and relations. We believe that this instantiates (M,R) in such a way than none of the original properties of the system are corrupted in the process. Crucially, we demonstrate that (M,R) as classically represented in the relational biology literature is implicitly a UML communication diagram. Furthermore, since UML is formally compatible with object-oriented computing languages, instantiation of (M,R) in UML strongly implies its computability in object-oriented coding languages. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  17. Seamless Language Learning: Second Language Learning with Social Media

    Science.gov (United States)

    Wong, Lung-Hsiang; Chai, Ching Sing; Aw, Guat Poh

    2017-01-01

    This conceptual paper describes a language learning model that applies social media to foster contextualized and connected language learning in communities. The model emphasizes weaving together different forms of language learning activities that take place in different learning contexts to achieve seamless language learning. it promotes social…

  18. Modelling the ICE standard with a formal language for information commerce

    NARCIS (Netherlands)

    Wombacher, Andreas; Aberer, K.

    Automatizing information commerce requires languages to represent the typical information commerce processes. Existing languages and standards cover either only very specific types of business models or are too general to capture in a concise way the specific properties of information commerce

  19. Modelling the ICE standard with a formal language for information commerce

    OpenAIRE

    Wombacher, A.; Aberer, K.

    2001-01-01

    Automatizing information commerce requires languages to represent the typical information commerce processes. Existing languages and standards cover either only very specific types of business models or are too general to capture in a concise way the specific properties of information commerce processes. We introduce a language that is specifically designed for information commerce. It can be directly used for the implementation of the processes and communication required in information comme...

  20. Foreign-language teaching and studying in Chilean and Finnish classrooms as seen by teachers

    Directory of Open Access Journals (Sweden)

    Harjanne Pirjo

    2017-09-01

    Full Text Available This article reports Chilean and Finnish foreign-language (FL teachers’ perceptions of teaching and study realities in their own FL classrooms. Communicative language teaching (CLT is used as the teaching–studying–learning methodological framework of an international KIELO project (= the acronym for Finnish “kieltenopetus” meaning “language teaching”, whose online survey was used to collect data for this article. We aim at answering the following research question: What are the FL teachers’ main approaches to teaching and studying in Chilean and Finnish FL classrooms and what is the FL classroom teaching and study reality like in these two countries? The data were collected from 83 Chilean and 147 Finnish FL teachers through an online survey covering 15 key themes of CLT and including 115 Likert-scale statements and 8 open-ended questions. In the descriptive data analysis, both Chilean and Finnish FL teachers claim that they encourage their students to use the target language considerably and that they use communicative oral tasks. For both groups of participants, however, teacher-centeredness and use of textbook score relatively high. The two-cluster analysis revealed a context-dependent cluster and a context-independent cluster. Context-dependent teachers tended to favor communicative oral tasks, real-life tasks and their own language tasks, whereas context-independent teachers favored more non-communicative tasks. Context-dependent teachers proved more student-centered than context-independent teachers. For Chilean and Finnish research participants, the use of mother tongue in foreign language classrooms appears to be an issue despite the growing need of foreign language communication.

  1. Automatically Generating a Distributed 3D Virtual Battlespace Using USMTF and XML-MTF Air Tasking Orders, Extensible Markup Language (XML) and Virtual Reality Modeling Language (VRML)

    National Research Council Canada - National Science Library

    Murray, Mark

    2000-01-01

    .... To more effectively exchange and share data, the Defense Information Systems Agency (DISA), the lead agency for the USMTF, is actively engaged in extending the USMTF standard with a new data sharing technology called Extensible Markup Language (XML...

  2. Virtual reality disaster training: translation to practice.

    Science.gov (United States)

    Farra, Sharon L; Miller, Elaine T; Hodgson, Eric

    2015-01-01

    Disaster training is crucial to the mitigation of both mortality and morbidity associated with disasters. Just as clinical practice needs to be grounded in evidence, effective disaster education is dependent upon the development and use of andragogic and pedagogic evidence. Educational research findings must be transformed into useable education strategies. Virtual reality simulation is a teaching methodology that has the potential to be a powerful educational tool. The purpose of this article is to translate research findings related to the use of virtual reality simulation in disaster training into education practice. The Ace Star Model serves as a valuable framework to translate the VRS teaching methodology and improve disaster training of healthcare professionals. Using the Ace Star Model as a framework to put evidence into practice, strategies for implementing a virtual reality simulation are addressed. Practice guidelines, implementation recommendations, integration to practice and evaluation are discussed. It is imperative that health educators provide more exemplars of how research evidence can be moved through the various stages of the model to advance practice and sustain learning outcomes. Copyright © 2013 Elsevier Ltd. All rights reserved.

  3. Virtual reality training for surgical trainees in laparoscopic surgery.

    Science.gov (United States)

    Nagendran, Myura; Gurusamy, Kurinchi Selvan; Aggarwal, Rajesh; Loizidou, Marilena; Davidson, Brian R

    2013-08-27

    Standard surgical training has traditionally been one of apprenticeship, where the surgical trainee learns to perform surgery under the supervision of a trained surgeon. This is time-consuming, costly, and of variable effectiveness. Training using a virtual reality simulator is an option to supplement standard training. Virtual reality training improves the technical skills of surgical trainees such as decreased time for suturing and improved accuracy. The clinical impact of virtual reality training is not known. To assess the benefits (increased surgical proficiency and improved patient outcomes) and harms (potentially worse patient outcomes) of supplementary virtual reality training of surgical trainees with limited laparoscopic experience. We searched the Cochrane Central Register of Controlled Trials (CENTRAL) in The Cochrane Library, MEDLINE, EMBASE and Science Citation Index Expanded until July 2012. We included all randomised clinical trials comparing virtual reality training versus other forms of training including box-trainer training, no training, or standard laparoscopic training in surgical trainees with little laparoscopic experience. We also planned to include trials comparing different methods of virtual reality training. We included only trials that assessed the outcomes in people undergoing laparoscopic surgery. Two authors independently identified trials and collected data. We analysed the data with both the fixed-effect and the random-effects models using Review Manager 5 analysis. For each outcome we calculated the mean difference (MD) or standardised mean difference (SMD) with 95% confidence intervals based on intention-to-treat analysis. We included eight trials covering 109 surgical trainees with limited laparoscopic experience. Of the eight trials, six compared virtual reality versus no supplementary training. One trial compared virtual reality training versus box-trainer training and versus no supplementary training, and one trial compared

  4. A model of language inflection graphs

    Science.gov (United States)

    Fukś, Henryk; Farzad, Babak; Cao, Yi

    2014-01-01

    Inflection graphs are highly complex networks representing relationships between inflectional forms of words in human languages. For so-called synthetic languages, such as Latin or Polish, they have particularly interesting structure due to the abundance of inflectional forms. We construct the simplest form of inflection graphs, namely a bipartite graph in which one group of vertices corresponds to dictionary headwords and the other group to inflected forms encountered in a given text. We, then, study projection of this graph on the set of headwords. The projection decomposes into a large number of connected components, to be called word groups. Distribution of sizes of word group exhibits some remarkable properties, resembling cluster distribution in a lattice percolation near the critical point. We propose a simple model which produces graphs of this type, reproducing the desired component distribution and other topological features.

  5. Workshop | Diversity in Language | 6 October

    CERN Multimedia

    2014-01-01

    The Diversity team, in collaboration with the Translation and Minutes group (DG-TM), has organised a workshop entitled “Rédiger en français sans exclure: questions de genre”, inviting us to think about the use of non-discriminatory language in French in terms of gender.   Natalie Garde, from the French Translation section, will give a presentation on the pragmatic solutions that the section has adopted, in an interactive workshop that will take place on Monday, 6 October, 2014 from 1.30 p.m. to 3.30 p.m. in Room 4-3-006 (Theory department auditorium). Language can exclude and also hide certain realities. Following a heightened awareness of this fact, new ways of using language that aim to make women more visible are beginning to appear. Sometimes, though, we can get a little lost. Should we say “une femme ingénieur” or “une ingénieure”, for example? Is it logical to speak of ...

  6. Substitutional reality system: a novel experimental platform for experiencing alternative reality.

    Science.gov (United States)

    Suzuki, Keisuke; Wakisaka, Sohei; Fujii, Naotaka

    2012-01-01

    We have developed a novel experimental platform, referred to as a substitutional reality (SR) system, for studying the conviction of the perception of live reality and related metacognitive functions. The SR system was designed to manipulate people's reality by allowing them to experience live scenes (in which they were physically present) and recorded scenes (which were recorded and edited in advance) in an alternating manner without noticing a reality gap. All of the naïve participants (n = 21) successfully believed that they had experienced live scenes when recorded scenes had been presented. Additional psychophysical experiments suggest the depth of visual objects does not affect the perceptual discriminability between scenes, and the scene switch during head movement enhance substitutional performance. The SR system, with its reality manipulation, is a novel and affordable method for studying metacognitive functions and psychiatric disorders.

  7. Applying Augmented Reality in practical classes for engineering students

    Science.gov (United States)

    Bazarov, S. E.; Kholodilin, I. Yu; Nesterov, A. S.; Sokhina, A. V.

    2017-10-01

    In this article the Augmented Reality application for teaching engineering students of electrical and technological specialties is introduced. In order to increase the motivation for learning and the independence of students, new practical guidelines on Augmented Reality were developed in the application to practical classes. During the application development, the authors used software such as Unity 3D and Vuforia. The Augmented Reality content consists of 3D-models, images and animations, which are superimposed on real objects, helping students to study specific tasks. A user who has a smartphone, a tablet PC, or Augmented Reality glasses can visualize on-screen virtual objects added to a real environment. Having analyzed the current situation in higher education: the learner’s interest in studying, their satisfaction with the educational process, and the impact of the Augmented Reality application on students, a questionnaire was developed and offered to students; the study involved 24 learners.

  8. Mixed reality temporal bone surgical dissector: mechanical design.

    Science.gov (United States)

    Hochman, Jordan Brent; Sepehri, Nariman; Rampersad, Vivek; Kraut, Jay; Khazraee, Milad; Pisa, Justyn; Unger, Bertram

    2014-08-08

    The Development of a Novel Mixed Reality (MR) Simulation. An evolving training environment emphasizes the importance of simulation. Current haptic temporal bone simulators have difficulty representing realistic contact forces and while 3D printed models convincingly represent vibrational properties of bone, they cannot reproduce soft tissue. This paper introduces a mixed reality model, where the effective elements of both simulations are combined; haptic rendering of soft tissue directly interacts with a printed bone model. This paper addresses one aspect in a series of challenges, specifically the mechanical merger of a haptic device with an otic drill. This further necessitates gravity cancelation of the work assembly gripper mechanism. In this system, the haptic end-effector is replaced by a high-speed drill and the virtual contact forces need to be repositioned to the drill tip from the mid wand. Previous publications detail generation of both the requisite printed and haptic simulations. Custom software was developed to reposition the haptic interaction point to the drill tip. A custom fitting, to hold the otic drill, was developed and its weight was offset using the haptic device. The robustness of the system to disturbances and its stable performance during drilling were tested. The experiments were performed on a mixed reality model consisting of two drillable rapid-prototyped layers separated by a free-space. Within the free-space, a linear virtual force model is applied to simulate drill contact with soft tissue. Testing illustrated the effectiveness of gravity cancellation. Additionally, the system exhibited excellent performance given random inputs and during the drill's passage between real and virtual components of the model. No issues with registration at model boundaries were encountered. These tests provide a proof of concept for the initial stages in the development of a novel mixed-reality temporal bone simulator.

  9. The Illinois State Interdisciplinary Model for Teaching Languages for Business.

    Science.gov (United States)

    Varner, Carson H., Jr.; Whitcomb, Richard O.

    This model combines in a team-taught course the study of business and a foreign language. The objective is to give business students a foreign language experience in a relatively brief time and also to offer them a business-oriented introduction to a culture other than their own. Students in business courses are preparing for a career in…

  10. A Model of Competition Among More than Two Languages

    Science.gov (United States)

    Fujie, Ryo; Aihara, Kazuyuki; Masuda, Naoki

    2013-04-01

    We extend the Abrams-Strogatz model for competition between two languages (Abrams and Strogatz in Nature 424:900, 2003) to the case of n (≥2) competing states (i.e., languages). Although the Abrams-Strogatz model for n=2 can be interpreted as modeling either majority preference or minority aversion, the two mechanisms are distinct when n≥3. We find that the condition for the coexistence of different states is independent of n under the pure majority preference, whereas it depends on n under the pure minority aversion. We also show that the stable coexistence equilibrium and stable monopoly equilibria can be multistable under the minority aversion and not under the majority preference. Furthermore, we obtain the phase diagram of the model when the effects of the majority preference and minority aversion are mixed, under the condition that different states have the same attractiveness. We show that the multistability is a generic property of the model facilitated by large n.

  11. Virtual reality measures in neuropsychological assessment: a meta-analytic review.

    Science.gov (United States)

    Neguț, Alexandra; Matu, Silviu-Andrei; Sava, Florin Alin; David, Daniel

    2016-02-01

    Virtual reality-based assessment is a new paradigm for neuropsychological evaluation, that might provide an ecological assessment, compared to paper-and-pencil or computerized neuropsychological assessment. Previous research has focused on the use of virtual reality in neuropsychological assessment, but no meta-analysis focused on the sensitivity of virtual reality-based measures of cognitive processes in measuring cognitive processes in various populations. We found eighteen studies that compared the cognitive performance between clinical and healthy controls on virtual reality measures. Based on a random effects model, the results indicated a large effect size in favor of healthy controls (g = .95). For executive functions, memory and visuospatial analysis, subgroup analysis revealed moderate to large effect sizes, with superior performance in the case of healthy controls. Participants' mean age, type of clinical condition, type of exploration within virtual reality environments, and the presence of distractors were significant moderators. Our findings support the sensitivity of virtual reality-based measures in detecting cognitive impairment. They highlight the possibility of using virtual reality measures for neuropsychological assessment in research applications, as well as in clinical practice.

  12. The Efficiency Analysis of the Augmented Reality Algorithm

    Directory of Open Access Journals (Sweden)

    Dovilė Kurpytė

    2013-05-01

    Full Text Available The article presents the investigation of the efficiency of augmented reality algorithm that depends on the rotation angles and lighting conditions. The following were the target subject parameters: three degrees of freedom perspective of the rotation and side lighting that forms a shadow. Static parameters of subjects with the ability to change them were as follow: the distance between the marker and the camera, camera, processor, and the distance from the light source. The study is based on an open source Java programming language algorithm, where the algorithm is tested with 10 markers. It was found that the rotation error did not exceed 2%.Article in Lithuanian

  13. A model for Social Communication And Language Evolution and Development (SCALED).

    Science.gov (United States)

    Catani, Marco; Bambini, Valentina

    2014-10-01

    In humans, brain connectivity implements a system for language and communication that spans from basic pre-linguistic social abilities shared with non-human primates to syntactic and pragmatic functions particular to our species. The arcuate fasciculus is a central connection in this architecture, linking regions devoted to formal aspects of language with regions involved in intentional and social communication. Here, we outline a new anatomical model of communication that incorporates previous neurofunctional accounts of language with recent advances in tractography and neuropragmatics. The model consists of five levels, from the representation of informative actions and communicative intentions, to lexical/semantic processing, syntactic analysis, and pragmatic integration. The structure of the model is hierarchical in relation to developmental and evolutionary trajectories and it may help interpreting clinico-anatomical correlation in communication disorders. Copyright © 2014 Elsevier Ltd. All rights reserved.

  14. Image-Based Models for Specularity Propagation in Diminished Reality.

    Science.gov (United States)

    Said, Souheil Hadj; Tamaazousti, Mohamed; Bartoli, Adrien

    2018-07-01

    The aim of Diminished Reality (DR) is to remove a target object in a live video stream seamlessly. In our approach, the area of the target object is replaced with new texture that blends with the rest of the image. The result is then propagated to the next frames of the video. One of the important stages of this technique is to update the target region with respect to the illumination change. This is a complex and recurrent problem when the viewpoint changes. We show that the state-of-the-art in DR fails in solving this problem, even under simple scenarios. We then use local illumination models to address this problem. According to these models, the variation in illumination only affects the specular component of the image. In the context of DR, the problem is therefore solved by propagating the specularities in the target area. We list a set of structural properties of specularities which we incorporate in two new models for specularity propagation. Our first model includes the same property as the previous approaches, which is the smoothness of illumination variation, but has a different estimation method based on the Thin-Plate Spline. Our second model incorporates more properties of the specularity's shape on planar surfaces. Experimental results on synthetic and real data show that our strategy substantially improves the rendering quality compared to the state-of-the-art in DR.

  15. Modeling and computational simulation and the potential of virtual and augmented reality associated to the teaching of nanoscience and nanotechnology

    Science.gov (United States)

    Ribeiro, Allan; Santos, Helen

    With the advent of new information and communication technologies (ICTs), the communicative interaction changes the way of being and acting of people, at the same time that changes the way of work activities related to education. In this range of possibilities provided by the advancement of computational resources include virtual reality (VR) and augmented reality (AR), are highlighted as new forms of information visualization in computer applications. While the RV allows user interaction with a virtual environment totally computer generated; in RA the virtual images are inserted in real environment, but both create new opportunities to support teaching and learning in formal and informal contexts. Such technologies are able to express representations of reality or of the imagination, as systems in nanoscale and low dimensionality, being imperative to explore, in the most diverse areas of knowledge, the potential offered by ICT and emerging technologies. In this sense, this work presents computer applications of virtual and augmented reality developed with the use of modeling and simulation in computational approaches to topics related to nanoscience and nanotechnology, and articulated with innovative pedagogical practices.

  16. Seamless Language Learning: Second Language Learning with Social Media

    OpenAIRE

    Wong, Lung-Hsiang; Sing-Chai, Ching; Poh-Aw, Guat

    2017-01-01

    This conceptual paper describes a language learning model that applies social media to foster contextualized and connected language learning in communities. The model emphasizes weaving together different forms of language learning activities that take place in different learning contexts to achieve seamless language learning. It promotes social interactions with social media about the learners’ day-to-day life using the targeted second or foreign language. The paper first identifies three ke...

  17. Brain-computer interface with language model-electroencephalography fusion for locked-in syndrome.

    Science.gov (United States)

    Oken, Barry S; Orhan, Umut; Roark, Brian; Erdogmus, Deniz; Fowler, Andrew; Mooney, Aimee; Peters, Betts; Miller, Meghan; Fried-Oken, Melanie B

    2014-05-01

    Some noninvasive brain-computer interface (BCI) systems are currently available for locked-in syndrome (LIS) but none have incorporated a statistical language model during text generation. To begin to address the communication needs of individuals with LIS using a noninvasive BCI that involves rapid serial visual presentation (RSVP) of symbols and a unique classifier with electroencephalography (EEG) and language model fusion. The RSVP Keyboard was developed with several unique features. Individual letters are presented at 2.5 per second. Computer classification of letters as targets or nontargets based on EEG is performed using machine learning that incorporates a language model for letter prediction via Bayesian fusion enabling targets to be presented only 1 to 4 times. Nine participants with LIS and 9 healthy controls were enrolled. After screening, subjects first calibrated the system, and then completed a series of balanced word generation mastery tasks that were designed with 5 incremental levels of difficulty, which increased by selecting phrases for which the utility of the language model decreased naturally. Six participants with LIS and 9 controls completed the experiment. All LIS participants successfully mastered spelling at level 1 and one subject achieved level 5. Six of 9 control participants achieved level 5. Individuals who have incomplete LIS may benefit from an EEG-based BCI system, which relies on EEG classification and a statistical language model. Steps to further improve the system are discussed.

  18. Confronting an augmented reality

    Directory of Open Access Journals (Sweden)

    John Hedberg

    2012-08-01

    Full Text Available How can educators make use of augmented reality technologies and practices to enhance learning and why would we want to embrace such technologies anyway? How can an augmented reality help a learner confront, interpret and ultimately comprehend reality itself? In this article, we seek to initiate a discussion that focuses on these questions, and suggest that they be used as drivers for research into effective educational applications of augmented reality. We discuss how multi-modal, sensorial augmentation of reality links to existing theories of education and learning, focusing on ideas of cognitive dissonance and the confrontation of new realities implied by exposure to new and varied perspectives. We also discuss connections with broader debates brought on by the social and cultural changes wrought by the increased digitalisation of our lives, especially the concept of the extended mind. Rather than offer a prescription for augmentation, our intention is to throw open debate and to provoke deep thinking about what interacting with and creating an augmented reality might mean for both teacher and learner.

  19. Aligning Grammatical Theories and Language Processing Models

    Science.gov (United States)

    Lewis, Shevaun; Phillips, Colin

    2015-01-01

    We address two important questions about the relationship between theoretical linguistics and psycholinguistics. First, do grammatical theories and language processing models describe separate cognitive systems, or are they accounts of different aspects of the same system? We argue that most evidence is consistent with the one-system view. Second,…

  20. Towards a well-being focussed language pedagogy: enabling arts-based, multilingual learning spaces for young people with refugee backgrounds

    OpenAIRE

    Frimberger, K

    2016-01-01

    The following article explores the conceptual background and pedagogical realities of establishing a well-being focussed language pedagogy in the context of an informal educational event called ‘Language Fest’. The event was organised as part of the UK Arts and Humanities Research Council-funded large grant project ‘Researching Multilingually at the Borders of Language, the Body, Law and the State’ – for the UK’s ‘Being Human Festival’ 2014. The event aimed to celebrate the multiple languages...

  1. Understanding augmented reality concepts and applications

    CERN Document Server

    Craig, Alan B

    2013-01-01

    Augmented reality is not a technology. Augmented reality is a medium. Likewise, a book on augmented reality that only addresses the technology that is required to support the medium of augmented reality falls far short of providing the background that is needed to produce, or critically consume augmented reality applications. One reads a book. One watches a movie. One experiences augmented reality. Understanding Augmented Reality addresses the elements that are required to create compelling augmented reality experiences. The technology that supports

  2. Augmented reality (AR) and virtual reality (VR) applied in dentistry

    OpenAIRE

    Ta-Ko Huang; Chi-Hsun Yang; Yu-Hsin Hsieh; Jen-Chyan Wang; Chun-Cheng Hung

    2018-01-01

    The OSCE is a reliable evaluation method to estimate the preclinical examination of dental students. The most ideal assessment for OSCE is used the augmented reality simulator to evaluate. This literature review investigated a recently developed in virtual reality (VR) and augmented reality (AR) starting of the dental history to the progress of the dental skill. As result of the lacking of technology, it needs to depend on other device increasing the success rate and decreasing the risk of th...

  3. Virtual reality training in laparoscopic surgery: A systematic review & meta-analysis.

    Science.gov (United States)

    Alaker, Medhat; Wynn, Greg R; Arulampalam, Tan

    2016-05-01

    Laparoscopic surgery requires a different and sometimes more complex skill set than does open surgery. Shortened working hours, less training times, and patient safety issues necessitates that these skills need to be acquired outside the operating room. Virtual reality simulation in laparoscopic surgery is a growing field, and many studies have been published to determine its effectiveness. This systematic review and meta-analysis aims to evaluate virtual reality simulation in laparoscopic abdominal surgery in comparison to other simulation models and to no training. A systematic literature search was carried out until January 2014 in full adherence to PRISMA guidelines. All randomised controlled studies comparing virtual reality training to other models of training or to no training were included. Only studies utilizing objective and validated assessment tools were included. Thirty one randomised controlled trials that compare virtual reality training to other models of training or to no training were included. The results of the meta-analysis showed that virtual reality simulation is significantly more effective than video trainers, and at least as good as box trainers. The use of Proficiency-based VR training, under supervision with prompt instructions and feedback, and the use of haptic feedback, has proven to be the most effective way of delivering the virtual reality training. The incorporation of virtual reality training into surgical training curricula is now necessary. A unified platform of training needs to be established. Further studies to assess the impact on patient outcomes and on hospital costs are necessary. (PROSPERO Registration number: CRD42014010030). Copyright © 2016 IJS Publishing Group Ltd. Published by Elsevier Ltd. All rights reserved.

  4. Multimodal Languaging as a Pedagogical Model--A Case Study of the Concept of Division in School Mathematics

    Science.gov (United States)

    Joutsenlahti, Jorma; Kulju, Pirjo

    2017-01-01

    The purpose of this study is to present a multimodal languaging model for mathematics education. The model consists of mathematical symbolic language, a pictorial language, and a natural language. By applying this model, the objective was to study how 4th grade pupils (N = 21) understand the concept of division. The data was collected over six…

  5. AUGMENTED REALITY

    DEFF Research Database (Denmark)

    Skov, Kirsten; Bahn, Anne Louise

    2017-01-01

    Projektets grundlæggende idé er udvikling af visuel, æstetisk læring med Augmented Reality, hvor intentionen er at bidrage med konkrete undersøgelser og udforskning af begrebet Augmented Reality – herunder koblingen mellem det analoge og digitale i forhold til læring, multimodalitet og it...

  6. Issues for a Model of Language Planning.

    Science.gov (United States)

    Bamgbose, Ayo

    1989-01-01

    Examines the following issues as they relate to a model of language planning: (1) types of decisions (policy or implemental, higher- or lower-level, rational or arbitrary); (2) the planning mechanism; (3) the role of fact finding (prepolicy, preimplementation, and intraimplementation); (4) levels of planning; and (5) the nature of status versus…

  7. Formal specification with the Java modeling language

    NARCIS (Netherlands)

    Huisman, Marieke; Ahrendt, Wolfgang; Grahl, Daniel; Hentschel, Martin; Ahrendt, Wolfgang; Beckert, Bernhard; Bubel, Richard; Hähnle, Reiner; Schmitt, Peter H.; Ulbrich, Mattoas

    2016-01-01

    This text is a general, self contained, and tool independent introduction into the Java Modeling Language, JML. It appears in a book about the KeY approach and tool, because JML is the dominating starting point of KeY style Java verification. However, this chapter does not depend on KeY, nor any

  8. Multiple Realities and Hybrid Objects: A Creative Approach of Schizophrenic Delusion

    Directory of Open Access Journals (Sweden)

    Michel Cermolacce

    2018-02-01

    Full Text Available Delusion is usually considered in DSM 5 as a false belief based on incorrect inference about external reality, but the issue of delusion raises crucial concerns, especially that of a possible (or absent continuity between delusional and normal experiences, and the understanding of delusional experience. In the present study, we first aim to consider delusion from a perspectivist angle, according to the Multiple Reality Theory (MRT. In this model inherited from Alfred Schütz and recently addressed by Gallagher, we are not confronting one reality only, but several (such as the reality of everyday life, of imaginary life, of work, of delusion, etc.. In other terms, the MRT states that our own experience is not drawing its meaning from one reality identified as the outer reality but rather from a multiplicity of realities, each with their own logic and style. Two clinical cases illustrate how the Multiple Realities Theory (MRT may help address the reality of delusion. Everyday reality and the reality of delusion may be articulated under a few conditions, such as compossibility [i.e., Double Book-Keeping (DBK, in Bleulerian terms] or flexibility. There are indeed possible bridges between them. Possible links with neuroscience or psychoanalysis are evoked. As the subject is confronting different realities, so do the objects among and toward which a subject is evolving. We call such objects Hybrid Objects (HO due to their multiple belonging. They can operate as shifters, i.e., as some functional operators letting one switch from one reality to another. In the final section, we will emphasize how delusion flexibility, as a dynamic interaction between Multiple Realities, may offer psychotherapeutic possibilities within some reality shared with others, entailing relocation of the present subjects in regained access to some flexibility via Multiple Realities and perspectivism.

  9. Applicability of the Compensatory Encoding Model in Foreign Language Reading: An Investigation with Chinese College English Language Learners.

    Science.gov (United States)

    Han, Feifei

    2017-01-01

    While some first language (L1) reading models suggest that inefficient word recognition and small working memory tend to inhibit higher-level comprehension processes; the Compensatory Encoding Model maintains that slow word recognition and small working memory do not normally hinder reading comprehension, as readers are able to operate metacognitive strategies to compensate for inefficient word recognition and working memory limitation as long as readers process a reading task without time constraint. Although empirical evidence is accumulated for support of the Compensatory Encoding Model in L1 reading, there is lack of research for testing of the Compensatory Encoding Model in foreign language (FL) reading. This research empirically tested the Compensatory Encoding Model in English reading among Chinese college English language learners (ELLs). Two studies were conducted. Study one focused on testing whether reading condition varying time affects the relationship between word recognition, working memory, and reading comprehension. Students were tested on a computerized English word recognition test, a computerized Operation Span task, and reading comprehension in time constraint and non-time constraint reading. The correlation and regression analyses showed that the strength of association was much stronger between word recognition, working memory, and reading comprehension in time constraint than that in non-time constraint reading condition. Study two examined whether FL readers were able to operate metacognitive reading strategies as a compensatory way of reading comprehension for inefficient word recognition and working memory limitation in non-time constraint reading. The participants were tested on the same computerized English word recognition test and Operation Span test. They were required to think aloud while reading and to complete the comprehension questions. The think-aloud protocols were coded for concurrent use of reading strategies, classified

  10. UNCONSTRAINED HANDWRITING RECOGNITION : LANGUAGE MODELS, PERPLEXITY, AND SYSTEM PERFORMANCE

    NARCIS (Netherlands)

    Marti, U-V.; Bunke, H.

    2004-01-01

    In this paper we present a number of language models and their behavior in the recognition of unconstrained handwritten English sentences. We use the perplexity to compare the different models and their prediction power, and relate it to the performance of a recognition system under different

  11. Formal models, languages and applications

    CERN Document Server

    Rangarajan, K; Mukund, M

    2006-01-01

    A collection of articles by leading experts in theoretical computer science, this volume commemorates the 75th birthday of Professor Rani Siromoney, one of the pioneers in the field in India. The articles span the vast range of areas that Professor Siromoney has worked in or influenced, including grammar systems, picture languages and new models of computation. Sample Chapter(s). Chapter 1: Finite Array Automata and Regular Array Grammars (150 KB). Contents: Finite Array Automata and Regular Array Grammars (A Atanasiu et al.); Hexagonal Contextual Array P Systems (K S Dersanambika et al.); Con

  12. Language Recognition Using Latent Dynamic Conditional Random Field Model with Phonological Features

    Directory of Open Access Journals (Sweden)

    Sirinoot Boonsuk

    2014-01-01

    Full Text Available Spoken language recognition (SLR has been of increasing interest in multilingual speech recognition for identifying the languages of speech utterances. Most existing SLR approaches apply statistical modeling techniques with acoustic and phonotactic features. Among the popular approaches, the acoustic approach has become of greater interest than others because it does not require any prior language-specific knowledge. Previous research on the acoustic approach has shown less interest in applying linguistic knowledge; it was only used as supplementary features, while the current state-of-the-art system assumes independency among features. This paper proposes an SLR system based on the latent-dynamic conditional random field (LDCRF model using phonological features (PFs. We use PFs to represent acoustic characteristics and linguistic knowledge. The LDCRF model was employed to capture the dynamics of the PFs sequences for language classification. Baseline systems were conducted to evaluate the features and methods including Gaussian mixture model (GMM based systems using PFs, GMM using cepstral features, and the CRF model using PFs. Evaluated on the NIST LRE 2007 corpus, the proposed method showed an improvement over the baseline systems. Additionally, it showed comparable result with the acoustic system based on i-vector. This research demonstrates that utilizing PFs can enhance the performance.

  13. The Utility of Cognitive Plausibility in Language Acquisition Modeling: Evidence From Word Segmentation.

    Science.gov (United States)

    Phillips, Lawrence; Pearl, Lisa

    2015-11-01

    The informativity of a computational model of language acquisition is directly related to how closely it approximates the actual acquisition task, sometimes referred to as the model's cognitive plausibility. We suggest that though every computational model necessarily idealizes the modeled task, an informative language acquisition model can aim to be cognitively plausible in multiple ways. We discuss these cognitive plausibility checkpoints generally and then apply them to a case study in word segmentation, investigating a promising Bayesian segmentation strategy. We incorporate cognitive plausibility by using an age-appropriate unit of perceptual representation, evaluating the model output in terms of its utility, and incorporating cognitive constraints into the inference process. Our more cognitively plausible model shows a beneficial effect of cognitive constraints on segmentation performance. One interpretation of this effect is as a synergy between the naive theories of language structure that infants may have and the cognitive constraints that limit the fidelity of their inference processes, where less accurate inference approximations are better when the underlying assumptions about how words are generated are less accurate. More generally, these results highlight the utility of incorporating cognitive plausibility more fully into computational models of language acquisition. Copyright © 2015 Cognitive Science Society, Inc.

  14. Simulated maintenance a virtual reality

    International Nuclear Information System (INIS)

    Lirvall, P.

    1995-01-01

    The article describes potential applications of personal computer-based virtual reality software. The applications are being investigated by Atomic Energy of Canada Limited's (AECL) Chalk River Laboratories for the Canadian deuterium-uranium (Candu) reactor. Objectives include: (1) reduction of outage duration and improved safety, (2) cost-effective and safe maintenance of equipment, (3) reduction of exposure times and identification of overexposure situations, (4) cost-effective training in a virtual control room simulator, (5) human factors evaluation of design interface, and (6) visualization of conceptual and detailed designs of critical nuclear field environments. A demonstration model of a typical reactor control room, the use of virtual reality in outage planning, and safety issues are outlined

  15. Maxi-Min Language Use A Critical Remark on a Concept by Philippe van Parijs

    Directory of Open Access Journals (Sweden)

    Kruse Jan

    2016-10-01

    Full Text Available Philippe van Parijs explains in Linguistic Justice for Europe and for the World the concept of maxi-min language use as a process of language choice. He suggests that the language chosen as a common language should maximize the minimal competence of a community. Within a multilingual group of people, the chosen language is the language known best by a participant who knows it least. For obvious reasons, only English would qualify for having that status. This article argues that maxi-min is rather a normative concept, not only because the process itself remains empirically unfounded. Moreover, language choice is the result of complex social and psychological structures. As a descriptive process, the maxi-min choice happens in the reality fairly seldom, whereas the max-min use of languages seen as a normative process could be a very effective tool to measure linguistic justice.

  16. Gaussian Process Regression (GPR) Representation in Predictive Model Markup Language (PMML).

    Science.gov (United States)

    Park, J; Lechevalier, D; Ak, R; Ferguson, M; Law, K H; Lee, Y-T T; Rachuri, S

    2017-01-01

    This paper describes Gaussian process regression (GPR) models presented in predictive model markup language (PMML). PMML is an extensible-markup-language (XML) -based standard language used to represent data-mining and predictive analytic models, as well as pre- and post-processed data. The previous PMML version, PMML 4.2, did not provide capabilities for representing probabilistic (stochastic) machine-learning algorithms that are widely used for constructing predictive models taking the associated uncertainties into consideration. The newly released PMML version 4.3, which includes the GPR model, provides new features: confidence bounds and distribution for the predictive estimations. Both features are needed to establish the foundation for uncertainty quantification analysis. Among various probabilistic machine-learning algorithms, GPR has been widely used for approximating a target function because of its capability of representing complex input and output relationships without predefining a set of basis functions, and predicting a target output with uncertainty quantification. GPR is being employed to various manufacturing data-analytics applications, which necessitates representing this model in a standardized form for easy and rapid employment. In this paper, we present a GPR model and its representation in PMML. Furthermore, we demonstrate a prototype using a real data set in the manufacturing domain.

  17. A Language for Modeling Cultural Norms, Biases and Stereotypes for Human Behavior Models

    National Research Council Canada - National Science Library

    Solomon, Steven; van Lent, Michael; Core, Mark; Carpenter, Paul; Rosenberg, Milton

    2008-01-01

    .... The Culturally-Affected Behavior project seeks to define a language for encoding ethnographic data in order to capture cultural knowledge and use that knowledge to affect human behavior models...

  18. Mixed Reality Systems

    OpenAIRE

    Dieter Müller

    2009-01-01

    Currently one of the most challenging aspects of human computer interaction design is the integration of physical and digital worlds in a single environment. This fusion involves the development of "Mixed Reality Systems”, including various technologies from the domains of augmented and virtual reality. In this paper I will present related concepts and discuss lessons learned from our own research and prototype development. Our recent work involves the use of mixed reality (as opposed to ‘pur...

  19. Language and Identities: The Exceptional Normality of Italy

    Directory of Open Access Journals (Sweden)

    John J. Kinder

    2008-10-01

    Full Text Available Language issues loom large in current debates on Italian identity/identities, indigenous minorities in Italy and, of course, immigration. While the context of language debates in early 21st century Italy presents new realities and challenges, the fundamental issues are the same as those originally defined by the first European language planner, Dante, and reworked by successive theorists. The debates turn on exclusions and inclusions, on levels of multiple identities, on understandings of otherness. It is no accident that language is at once as a provocation for debates on identity and a metaphor of those debates, for the tensions that run through the debates lie at the heart of language itself. All cultures have a narrative that explains diversity among languages and cultures, either as the result of a mistake or as divine punishment. The Biblical accounts of Creation, Babel and Pentecost provide the framework for European understandings of language diversity. These accounts capture the paradoxical nature of human language, which characterizes us a species and is a tool for building unity between persons and groups, but is, by its nature, always and inevitably an expression of diversity, in time and space. These contradictions are being played out in current language debates as emigration, return migration, internal migration and immigration elicit new constructions of ‘Italianness’, the literary canon and the social weight of the different varieties of language present on Italian soil and in Italian communities abroad.

  20. Speculations on the representation of architecture in virtual reality

    DEFF Research Database (Denmark)

    Hermund, Anders; Klint, Lars; Bundgård, Ture Slot

    2017-01-01

    This paper discusses the present and future possibilities of representation models of architecture in new media such as virtual reality, seen in the broader context of tradition, perception, and neurology. Through comparative studies of real and virtual scenarios using eye tracking, the paper...... discusses if the constantly evolving toolset for architectural representation has in itself changed the core values of architecture, or if it is rather the level of skilful application of technology that can inflict on architecture and its quality. It is easy to contemplate virtual reality as an extension...... to the visual field of perception. However, this should not necessarily imply an acceptance of the dominance of vision over the other senses, and the much-criticized retinal architecture with its inherent loss of plasticity. Recent neurology studies indicate that 3D representation models in virtual reality...

  1. An analytic solution of a model of language competition with bilingualism and interlinguistic similarity

    Science.gov (United States)

    Otero-Espinar, M. V.; Seoane, L. F.; Nieto, J. J.; Mira, J.

    2013-12-01

    An in-depth analytic study of a model of language dynamics is presented: a model which tackles the problem of the coexistence of two languages within a closed community of speakers taking into account bilingualism and incorporating a parameter to measure the distance between languages. After previous numerical simulations, the model yielded that coexistence might lead to survival of both languages within monolingual speakers along with a bilingual community or to extinction of the weakest tongue depending on different parameters. In this paper, such study is closed with thorough analytical calculations to settle the results in a robust way and previous results are refined with some modifications. From the present analysis it is possible to almost completely assay the number and nature of the equilibrium points of the model, which depend on its parameters, as well as to build a phase space based on them. Also, we obtain conclusions on the way the languages evolve with time. Our rigorous considerations also suggest ways to further improve the model and facilitate the comparison of its consequences with those from other approaches or with real data.

  2. SBRML: a markup language for associating systems biology data with models.

    Science.gov (United States)

    Dada, Joseph O; Spasić, Irena; Paton, Norman W; Mendes, Pedro

    2010-04-01

    Research in systems biology is carried out through a combination of experiments and models. Several data standards have been adopted for representing models (Systems Biology Markup Language) and various types of relevant experimental data (such as FuGE and those of the Proteomics Standards Initiative). However, until now, there has been no standard way to associate a model and its entities to the corresponding datasets, or vice versa. Such a standard would provide a means to represent computational simulation results as well as to frame experimental data in the context of a particular model. Target applications include model-driven data analysis, parameter estimation, and sharing and archiving model simulations. We propose the Systems Biology Results Markup Language (SBRML), an XML-based language that associates a model with several datasets. Each dataset is represented as a series of values associated with model variables, and their corresponding parameter values. SBRML provides a flexible way of indexing the results to model parameter values, which supports both spreadsheet-like data and multidimensional data cubes. We present and discuss several examples of SBRML usage in applications such as enzyme kinetics, microarray gene expression and various types of simulation results. The XML Schema file for SBRML is available at http://www.comp-sys-bio.org/SBRML under the Academic Free License (AFL) v3.0.

  3. Translanguaging in the Borderlands: Language Function in Theatre for Young Audiences Written in Spanish and English in the United States

    Science.gov (United States)

    Schildkret, Elizabeth

    2017-01-01

    In the United States, we tend to understand linguistic systems as separate and autonomous, and by this understanding, bilinguals are people who speak two different languages and switch between them. This understanding of bilingualism, however, does not reflect the reality of the way many bilinguals use language. Rather than "code-switch"…

  4. Coping with reality - Keynes versus main stream textbooks

    DEFF Research Database (Denmark)

    Madsen, Poul Thøis

    In the highly theoretical work, The General Theory of Theory of Interest, Employment and Income (GT), Keynes also tries to make his theory as realistic as possible (coping with reality). In this paper it is analyzed how. This is done by identifying selected quotations in which Keynes either expli...... of reality and making empirically based assumptions rather than assumptions consistent to a model. If textbooks applied the same principles not much would be left…...

  5. The Perceptions of CEIT Postgraduate Students Regarding Reality Concepts: Augmented, Virtual, Mixed and Mirror Reality

    Science.gov (United States)

    Taçgin, Zeynep; Arslan, Ahmet

    2017-01-01

    The purpose of this study is to determine perception of postgraduate Computer Education and Instructional Technologies (CEIT) students regarding the concepts of Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Augmented Virtuality (AV) and Mirror Reality; and to offer a table that includes differences and similarities between…

  6. Classroom tandem – Outlining a model for language learning and ınstruction

    Directory of Open Access Journals (Sweden)

    Katri Karjalaınen

    2013-11-01

    Full Text Available The aim of this paper is to outline classroom tandem by comparing it with informal tandem learning contexts and other language instruction methods. Classroom tandem is used for second language instruction in mixed language groups in the subjects of Finnish and Swedish as L2. Tandem learning entails that two persons with different mother tongues learn each other’s native languages in reciprocal cooperation. The students function, in turns, as a second language learner and as a model in the native language. We aim to give an overview description of the interaction in classroom tandem practice. The empirical data consists of longitudinal video recordings of meetings of one tandem dyad within a co-located Swedishmedium and Finnish-medium school. Focus in the analysis is on the language aspects the informants orient to and topicalize in their interaction. The language aspects vary depending on what classroom activities they are engaged in, text-based or oral activities.

  7. Natural language modeling

    Energy Technology Data Exchange (ETDEWEB)

    Sharp, J.K. [Sandia National Labs., Albuquerque, NM (United States)

    1997-11-01

    This seminar describes a process and methodology that uses structured natural language to enable the construction of precise information requirements directly from users, experts, and managers. The main focus of this natural language approach is to create the precise information requirements and to do it in such a way that the business and technical experts are fully accountable for the results. These requirements can then be implemented using appropriate tools and technology. This requirement set is also a universal learning tool because it has all of the knowledge that is needed to understand a particular process (e.g., expense vouchers, project management, budget reviews, tax, laws, machine function).

  8. Augmented reality in a tumor resection model.

    Science.gov (United States)

    Chauvet, Pauline; Collins, Toby; Debize, Clement; Novais-Gameiro, Lorraine; Pereira, Bruno; Bartoli, Adrien; Canis, Michel; Bourdel, Nicolas

    2018-03-01

    Augmented Reality (AR) guidance is a technology that allows a surgeon to see sub-surface structures, by overlaying pre-operative imaging data on a live laparoscopic video. Our objectives were to evaluate a state-of-the-art AR guidance system in a tumor surgical resection model, comparing the accuracy of the resection with and without the system. Our system has three phases. Phase 1: using the MRI images, the kidney's and pseudotumor's surfaces are segmented to construct a 3D model. Phase 2: the intra-operative 3D model of the kidney is computed. Phase 3: the pre-operative and intra-operative models are registered, and the laparoscopic view is augmented with the pre-operative data. We performed a prospective experimental study on ex vivo porcine kidneys. Alginate was injected into the parenchyma to create pseudotumors measuring 4-10 mm. The kidneys were then analyzed by MRI. Next, the kidneys were placed into pelvictrainers, and the pseudotumors were laparoscopically resected. The AR guidance system allows the surgeon to see tumors and margins using classical laparoscopic instruments, and a classical screen. The resection margins were measured microscopically to evaluate the accuracy of resection. Ninety tumors were segmented: 28 were used to optimize the AR software, and 62 were used to randomly compare surgical resection: 29 tumors were resected using AR and 33 without AR. The analysis of our pathological results showed 4 failures (tumor with positive margins) (13.8%) in the AR group, and 10 (30.3%) in the Non-AR group. There was no complete miss in the AR group, while there were 4 complete misses in the non-AR group. In total, 14 (42.4%) tumors were completely missed or had a positive margin in the non-AR group. Our AR system enhances the accuracy of surgical resection, particularly for small tumors. Crucial information such as resection margins and vascularization could also be displayed.

  9. A prototype to study cognitive and aesthetic aspects of mixed reality technologies

    OpenAIRE

    Gunia, Artur; Indurkhya, Bipin

    2017-01-01

    Mixed reality systems integrate virtual reality with real-world perception and cognition to offer enhanced interaction possibilities with the environment. Our aim is to demonstrate that mixed reality technologies strongly affect our aesthetic sense and mental models. So, in designing such technologies, we need to incorporate perspectives from different disciplines. We present different approaches and implementations of cognitive enhancement and cognitive technologies, consider some practical ...

  10. The Impact of the "First Language First" Model on Vocabulary Development among Preschool Bilingual Children

    Science.gov (United States)

    Schwartz, Mila

    2014-01-01

    The aim of this exploratory study was to examine the role of the "First Language First" model for preschool bilingual education in the development of vocabulary depth. The languages studied were Russian (L1) and Hebrew (L2) among bilingual children aged 4-5 years in Israel. According to this model, the children's first language of…

  11. MEMO Organisation Modelling Language (1): Focus on organisational structure

    OpenAIRE

    Frank, Ulrich

    2011-01-01

    Organisation models are at the core of enterprise model, since they represent key aspects of a company's action system. Within MEMO, the Organisation Modelling Language (OrgML) supports the construction of organisation models. They can be divided into two main abstractions: a static abstraction is focusing on the structure of an organisation that reflects the division of labour with respect to static responsibilities and a dynamic abstraction that is focusing on models of business processes. ...

  12. Comprehensive modelling and simulation of cylindrical nanoparticles manipulation by using a virtual reality environment.

    Science.gov (United States)

    Korayem, Moharam Habibnejad; Hoshiar, Ali Kafash; Ghofrani, Maedeh

    2017-08-01

    With the expansion of nanotechnology, robots based on atomic force microscope (AFM) have been widely used as effective tools for displacing nanoparticles and constructing nanostructures. One of the most limiting factors in AFM-based manipulation procedures is the inability of simultaneously observing the controlled pushing and displacing of nanoparticles while performing the operation. To deal with this limitation, a virtual reality environment has been used in this paper for observing the manipulation operation. In the simulations performed in this paper, first, the images acquired by the atomic force microscope have been processed and the positions and dimensions of nanoparticles have been determined. Then, by dynamically modelling the transfer of nanoparticles and simulating the critical force-time diagrams, a controlled displacement of nanoparticles has been accomplished. The simulations have been further developed for the use of rectangular, V-shape and dagger-shape cantilevers. The established virtual reality environment has made it possible to simulate the manipulation of biological particles in a liquid medium. Copyright © 2017 Elsevier Inc. All rights reserved.

  13. 3D animation model with augmented reality for natural science learning in elementary school

    Science.gov (United States)

    Hendajani, F.; Hakim, A.; Lusita, M. D.; Saputra, G. E.; Ramadhana, A. P.

    2018-05-01

    Many opinions from primary school students' on Natural Science are a difficult lesson. Many subjects are not easily understood by students, especially on materials that teach some theories about natural processes. Such as rain process, condensation and many other processes. The difficulty that students experience in understanding it is that students cannot imagine the things that have been taught in the material. Although there is material to practice some theories but is actually quite limited. There is also a video or simulation material in the form of 2D animated images. Understanding concepts in natural science lessons are also poorly understood by students. Natural Science learning media uses 3-dimensional animation models (3D) with augmented reality technology, which offers some visualization of science lessons. This application was created to visualize a process in Natural Science subject matter. The hope of making this application is to improve student's concept. This app is made to run on a personal computer that comes with a webcam with augmented reality. The app will display a 3D animation if the camera can recognize the marker.

  14. Augmented reality services

    Directory of Open Access Journals (Sweden)

    Tomáš Koubek

    2013-01-01

    Full Text Available We assume that one of the key reasons is in the difference between a standalone application and a web service. Both architectures have some advantages and disadvantages. The Standalone application (e.g. Nokia/OVI Maps provides the required functionality. From the user point of view, main asset of this “offline” approach is network connectivity independence. However, this kind of applications must be upgraded manually. Moreover, it is hard to get any data about the application usage because it requires additional actions from the user – data are usually acquired through conventional ways, such as email or web forms.The online service such as Google Maps (including its mobile application can offer the same functionality as the offline application. Nevertheless, a permanent connection to provider servers is necessary. This can be taken as a drawback. On the other hand, usage data collection is easier and can be done without the user intervention. The data collection provides a valuable analysis basis of the user habits and needs. This analysis is necessary for design of a complex “user” based solutions such as Google Now.Augmented reality applications are usually based on the first mentioned approach. In this article, we describe our model of augmented reality as a service and compare its features with standalone solutions. Further, other important key aspects for large emergence of augmented reality services in a mainstream market are discussed.

  15. Towards Integrating Realities

    DEFF Research Database (Denmark)

    Henriksen, Lars Bo

    2017-01-01

    The pragmatic constructivist approach provides us with a social science theory, the theory of reality, and its associated method, the conceptualising method. A key aspect in both the theory of reality and its associated conceptualising method is on the necessity of integratingfour dimensionsof...... conceptualisation of the process of integration is itself not analysed or conceptualised to the same substantive extent as are the other elements ofthe theory of reality.The key questionaddressed here thereforebecomes: how might we betteranalyse and describe this process of integration? To address this question......, Iidentify, albeit in skeletal outline,usefulsocial theoreticalcorrespondences between Arendt’s conceptualisation of action in The Human Condition(1958) and key attributes ofthe theory of reality, which, Iclaim, couldpossibly guide an entry into the ‘how’ of this elusive integration process....

  16. Fast mental states decoding in mixed reality.

    Directory of Open Access Journals (Sweden)

    Daniele eDe Massari

    2014-11-01

    Full Text Available The combination of Brain-Computer Interface technology, allowing online monitoring and decoding of brain activity, with virtual and mixed reality systems may help to shape and guide implicit and explicit learning using ecological scenarios. Real-time information of ongoing brain states acquired through BCI might be exploited for controlling data presentation in virtual environments. In this context, assessing to what extent brain states can be discriminated during mixed reality experience is critical for adapting specific data features to contingent brain activity. In this study we recorded EEG data while participants experienced a mixed reality scenario implemented through the eXperience Induction Machine (XIM. The XIM is a novel framework modeling the integration of a sensing system that evaluates and measures physiological and psychological states with a number of actuators and effectors that coherently reacts to the user's actions. We then assessed continuous EEG-based discrimination of spatial navigation, reading and calculation performed in mixed reality, using LDA and SVM classifiers. Dynamic single trial classification showed high accuracy of LDA and SVM classifiers in detecting multiple brain states as well as in differentiating between high and low mental workload, using a 5 s time-window shifting every 200 ms. Our results indicate overall better performance of LDA with respect to SVM and suggest applicability of our approach in a BCI-controlled mixed reality scenario. Ultimately, successful prediction of brain states might be used to drive adaptation of data representation in order to boost information processing in mixed reality.

  17. FEATURES OF USING AUGMENTED REALITY TECHNOLOGY TO SUPPORT EDUCATIONAL PROCESSES

    Directory of Open Access Journals (Sweden)

    Yury A. Kravchenko

    2014-01-01

    Full Text Available The paper discusses the concept and technology of augmented reality, the rationale given the relevance and timeliness of its use to support educational processes. Paper is a survey and study of the possibility of using augmented reality technology in education. Architecture is proposed and constructed algorithms of the software system management QR-codes media objects. An overview of the features and uses of augmented reality technology to support educational processes is displayed, as an option of a new form of visual demonstration of complex objects, models and processes. 

  18. Development of clinical contents model markup language for electronic health records.

    Science.gov (United States)

    Yun, Ji-Hyun; Ahn, Sun-Ju; Kim, Yoon

    2012-09-01

    To develop dedicated markup language for clinical contents models (CCM) to facilitate the active use of CCM in electronic health record systems. Based on analysis of the structure and characteristics of CCM in the clinical domain, we designed extensible markup language (XML) based CCM markup language (CCML) schema manually. CCML faithfully reflects CCM in both the syntactic and semantic aspects. As this language is based on XML, it can be expressed and processed in computer systems and can be used in a technology-neutral way. CCML HAS THE FOLLOWING STRENGTHS: it is machine-readable and highly human-readable, it does not require a dedicated parser, and it can be applied for existing electronic health record systems.

  19. Linguistic Models at the Crossroads of Agents, Learning and Formal Languages

    Directory of Open Access Journals (Sweden)

    Leonor BECERRA-BONACHE

    2014-12-01

    Full Text Available This paper aims at reviewing the most relevant linguistic applications developed in the intersection between three different fields: machine learning, formal language theory and agent technologies. On the one hand, we present some of the main linguistic contributions of the intersection between machine learning and formal languages, which constitutes a well-established research area known as Grammatical Inference. On the other hand, we present an overview of the main linguistic applications of models developed in the intersection between agent technologies and formal languages, such as colonies, grammar systems and eco-grammar systems. Our goal is to show how interdisciplinary research between these three fields can contribute to better understand how natural language is acquired and processed.

  20. Training Post-9/11 Police Officers with a Counter-Terrorism Reality-Based Training Model: A Case Study

    Science.gov (United States)

    Biddle, Christopher J.

    2013-01-01

    The purpose of this qualitative holistic multiple-case study was to identify the optimal theoretical approach for a Counter-Terrorism Reality-Based Training (CTRBT) model to train post-9/11 police officers to perform effectively in their counter-terrorism assignments. Post-9/11 police officers assigned to counter-terrorism duties are not trained…

  1. Model-Based Requirements Management in Gear Systems Design Based On Graph-Based Design Languages

    Directory of Open Access Journals (Sweden)

    Kevin Holder

    2017-10-01

    Full Text Available For several decades, a wide-spread consensus concerning the enormous importance of an in-depth clarification of the specifications of a product has been observed. A weak clarification of specifications is repeatedly listed as a main cause for the failure of product development projects. Requirements, which can be defined as the purpose, goals, constraints, and criteria associated with a product development project, play a central role in the clarification of specifications. The collection of activities which ensure that requirements are identified, documented, maintained, communicated, and traced throughout the life cycle of a system, product, or service can be referred to as “requirements engineering”. These activities can be supported by a collection and combination of strategies, methods, and tools which are appropriate for the clarification of specifications. Numerous publications describe the strategy and the components of requirements management. Furthermore, recent research investigates its industrial application. Simultaneously, promising developments of graph-based design languages for a holistic digital representation of the product life cycle are presented. Current developments realize graph-based languages by the diagrams of the Unified Modelling Language (UML, and allow the automatic generation and evaluation of multiple product variants. The research presented in this paper seeks to present a method in order to combine the advantages of a conscious requirements management process and graph-based design languages. Consequently, the main objective of this paper is the investigation of a model-based integration of requirements in a product development process by means of graph-based design languages. The research method is based on an in-depth analysis of an exemplary industrial product development, a gear system for so-called “Electrical Multiple Units” (EMU. Important requirements were abstracted from a gear system

  2. Hybrid Reality Lab Capabilities - Video 2

    Science.gov (United States)

    Delgado, Francisco J.; Noyes, Matthew

    2016-01-01

    Our Hybrid Reality and Advanced Operations Lab is developing incredibly realistic and immersive systems that could be used to provide training, support engineering analysis, and augment data collection for various human performance metrics at NASA. To get a better understanding of what Hybrid Reality is, let's go through the two most commonly known types of immersive realities: Virtual Reality, and Augmented Reality. Virtual Reality creates immersive scenes that are completely made up of digital information. This technology has been used to train astronauts at NASA, used during teleoperation of remote assets (arms, rovers, robots, etc.) and other activities. One challenge with Virtual Reality is that if you are using it for real time-applications (like landing an airplane) then the information used to create the virtual scenes can be old (i.e. visualized long after physical objects moved in the scene) and not accurate enough to land the airplane safely. This is where Augmented Reality comes in. Augmented Reality takes real-time environment information (from a camera, or see through window, and places digitally created information into the scene so that it matches with the video/glass information). Augmented Reality enhances real environment information collected with a live sensor or viewport (e.g. camera, window, etc.) with the information-rich visualization provided by Virtual Reality. Hybrid Reality takes Augmented Reality even further, by creating a higher level of immersion where interactivity can take place. Hybrid Reality takes Virtual Reality objects and a trackable, physical representation of those objects, places them in the same coordinate system, and allows people to interact with both objects' representations (virtual and physical) simultaneously. After a short period of adjustment, the individuals begin to interact with all the objects in the scene as if they were real-life objects. The ability to physically touch and interact with digitally created

  3. Evaluating Augmented Reality to Complete a Chain Task for Elementary Students with Autism

    Science.gov (United States)

    Cihak, David F.; Moore, Eric J.; Wright, Rachel E.; McMahon, Don D.; Gibbons, Melinda M.; Smith, Cate

    2016-01-01

    The purpose of this study was to examine the effects of augmented reality to teach a chain task to three elementary-age students with autism spectrum disorders (ASDs). Augmented reality blends digital information within the real world. This study used a marker-based augmented reality picture prompt to trigger a video model clip of a student…

  4. English Language Schooling, Linguistic Realities, and the Native Speaker of English in Hong Kong

    Science.gov (United States)

    Hansen Edwards, Jette G.

    2018-01-01

    The study employs a case study approach to examine the impact of educational backgrounds on nine Hong Kong tertiary students' English and Cantonese language practices and identifications as native speakers of English and Cantonese. The study employed both survey and interview data to probe the participants' English and Cantonese language use at…

  5. Efficient Output Solution for Nonlinear Stochastic Optimal Control Problem with Model-Reality Differences

    Directory of Open Access Journals (Sweden)

    Sie Long Kek

    2015-01-01

    Full Text Available A computational approach is proposed for solving the discrete time nonlinear stochastic optimal control problem. Our aim is to obtain the optimal output solution of the original optimal control problem through solving the simplified model-based optimal control problem iteratively. In our approach, the adjusted parameters are introduced into the model used such that the differences between the real system and the model used can be computed. Particularly, system optimization and parameter estimation are integrated interactively. On the other hand, the output is measured from the real plant and is fed back into the parameter estimation problem to establish a matching scheme. During the calculation procedure, the iterative solution is updated in order to approximate the true optimal solution of the original optimal control problem despite model-reality differences. For illustration, a wastewater treatment problem is studied and the results show the efficiency of the approach proposed.

  6. Optlang: An algebraic modeling language for mathematical optimization

    DEFF Research Database (Denmark)

    Jensen, Kristian; Cardoso, Joao; Sonnenschein, Nikolaus

    2016-01-01

    Optlang is a Python package implementing a modeling language for solving mathematical optimization problems, i.e., maximizing or minimizing an objective function over a set of variables subject to a number of constraints. It provides a common native Python interface to a series of optimization...

  7. Confronting an Augmented Reality

    Science.gov (United States)

    Munnerley, Danny; Bacon, Matt; Wilson, Anna; Steele, James; Hedberg, John; Fitzgerald, Robert

    2012-01-01

    How can educators make use of augmented reality technologies and practices to enhance learning and why would we want to embrace such technologies anyway? How can an augmented reality help a learner confront, interpret and ultimately comprehend reality itself ? In this article, we seek to initiate a discussion that focuses on these questions, and…

  8. Channel-dependent GMM and multi-class logistic: Regression models for language recognition

    NARCIS (Netherlands)

    Leeuwen, D.A. van; Brümmer, Niko

    2006-01-01

    This paper describes two new approaches to spoken language recognition. These were both successfully applied in the NIST 2005 Language Recognition Evaluation. The first approach extends the Gaussian Mixture Model technique with channel dependency, which results in actual detection costs (CDET) of

  9. Language shift, bilingualism and the future of Britain's Celtic languages.

    Science.gov (United States)

    Kandler, Anne; Unger, Roman; Steele, James

    2010-12-12

    'Language shift' is the process whereby members of a community in which more than one language is spoken abandon their original vernacular language in favour of another. The historical shifts to English by Celtic language speakers of Britain and Ireland are particularly well-studied examples for which good census data exist for the most recent 100-120 years in many areas where Celtic languages were once the prevailing vernaculars. We model the dynamics of language shift as a competition process in which the numbers of speakers of each language (both monolingual and bilingual) vary as a function both of internal recruitment (as the net outcome of birth, death, immigration and emigration rates of native speakers), and of gains and losses owing to language shift. We examine two models: a basic model in which bilingualism is simply the transitional state for households moving between alternative monolingual states, and a diglossia model in which there is an additional demand for the endangered language as the preferred medium of communication in some restricted sociolinguistic domain, superimposed on the basic shift dynamics. Fitting our models to census data, we successfully reproduce the demographic trajectories of both languages over the past century. We estimate the rates of recruitment of new Scottish Gaelic speakers that would be required each year (for instance, through school education) to counteract the 'natural wastage' as households with one or more Gaelic speakers fail to transmit the language to the next generation informally, for different rates of loss during informal intergenerational transmission.

  10. Language shift, bilingualism and the future of Britain's Celtic languages

    Science.gov (United States)

    Kandler, Anne; Unger, Roman; Steele, James

    2010-01-01

    Language shift’ is the process whereby members of a community in which more than one language is spoken abandon their original vernacular language in favour of another. The historical shifts to English by Celtic language speakers of Britain and Ireland are particularly well-studied examples for which good census data exist for the most recent 100–120 years in many areas where Celtic languages were once the prevailing vernaculars. We model the dynamics of language shift as a competition process in which the numbers of speakers of each language (both monolingual and bilingual) vary as a function both of internal recruitment (as the net outcome of birth, death, immigration and emigration rates of native speakers), and of gains and losses owing to language shift. We examine two models: a basic model in which bilingualism is simply the transitional state for households moving between alternative monolingual states, and a diglossia model in which there is an additional demand for the endangered language as the preferred medium of communication in some restricted sociolinguistic domain, superimposed on the basic shift dynamics. Fitting our models to census data, we successfully reproduce the demographic trajectories of both languages over the past century. We estimate the rates of recruitment of new Scottish Gaelic speakers that would be required each year (for instance, through school education) to counteract the ‘natural wastage’ as households with one or more Gaelic speakers fail to transmit the language to the next generation informally, for different rates of loss during informal intergenerational transmission. PMID:21041210

  11. Interpretations of virtual reality.

    Science.gov (United States)

    Voiskounsky, Alexander

    2011-01-01

    University students were surveyed to learn what they know about virtual realities. The two studies were administered with a half-year interval in which the students (N=90, specializing either in mathematics and science, or in social science and humanities) were asked to name particular examples of virtual realities. The second, but not the first study, was administered after the participants had the chance to see the movie "Avatar" (no investigation was held into whether they really saw it). While the students in both studies widely believed that activities such as social networking and online gaming represent virtual realities, some other examples provided by the students in the two studies differ: in the second study the participants expressed a better understanding of the items related to virtual realities. At the same time, not a single participant reported particular psychological states (either regular or altered) as examples of virtual realities. Profound popularization efforts need to be done to acquaint the public, including college students, with virtual realities and let the public adequately understand how such systems work.

  12. Episodic grammar: a computational model of the interaction between episodic and semantic memory in language processing

    NARCIS (Netherlands)

    Borensztajn, G.; Zuidema, W.; Carlson, L.; Hoelscher, C.; Shipley, T.F.

    2011-01-01

    We present a model of the interaction of semantic and episodic memory in language processing. Our work shows how language processing can be understood in terms of memory retrieval. We point out that the perceived dichotomy between rule-based versus exemplar-based language modelling can be

  13. State impulsive control strategies for a two-languages competitive model with bilingualism and interlinguistic similarity

    Science.gov (United States)

    Nie, Lin-Fei; Teng, Zhi-Dong; Nieto, Juan J.; Jung, Il Hyo

    2015-07-01

    For reasons of preserving endangered languages, we propose, in this paper, a novel two-languages competitive model with bilingualism and interlinguistic similarity, where state-dependent impulsive control strategies are introduced. The novel control model includes two control threshold values, which are different from the previous state-dependent impulsive differential equations. By using qualitative analysis method, we obtain that the control model exhibits two stable positive order-1 periodic solutions under some general conditions. Moreover, numerical simulations clearly illustrate the main theoretical results and feasibility of state-dependent impulsive control strategies. Meanwhile numerical simulations also show that state-dependent impulsive control strategy can be applied to other general two-languages competitive model and obtain the desired result. The results indicate that the fractions of two competitive languages can be kept within a reasonable level under almost any circumstances. Theoretical basis for finding a new control measure to protect the endangered language is offered.

  14. A New Design for Airway Management Training with Mixed Reality and High Fidelity Modeling.

    Science.gov (United States)

    Shen, Yunhe; Hananel, David; Zhao, Zichen; Burke, Daniel; Ballas, Crist; Norfleet, Jack; Reihsen, Troy; Sweet, Robert

    2016-01-01

    Restoring airway function is a vital task in many medical scenarios. Although various simulation tools have been available for learning such skills, recent research indicated that fidelity in simulating airway management deserves further improvements. In this study, we designed and implemented a new prototype for practicing relevant tasks including laryngoscopy, intubation and cricothyrotomy. A large amount of anatomical details or landmarks were meticulously selected and reconstructed from medical scans, and 3D-printed or molded to the airway intervention model. This training model was augmented by virtually and physically presented interactive modules, which are interoperable with motion tracking and sensor data feedback. Implementation results showed that this design is a feasible approach to develop higher fidelity airway models that can be integrated with mixed reality interfaces.

  15. Experiencing 3D interactions in virtual reality and augmented reality

    NARCIS (Netherlands)

    Martens, J.B.; Qi, W.; Aliakseyeu, D.; Kok, A.J.F.; Liere, van R.; Hoven, van den E.; Ijsselsteijn, W.; Kortuem, G.; Laerhoven, van K.; McClelland, I.; Perik, E.; Romero, N.; Ruyter, de B.

    2004-01-01

    We demonstrate basic 2D and 3D interactions in both a Virtual Reality (VR) system, called the Personal Space Station, and an Augmented Reality (AR) system, called the Visual Interaction Platform. Since both platforms use identical (optical) tracking hardware and software, and can run identical

  16. Perspective: The language of leadership.

    Science.gov (United States)

    Souba, Chip

    2010-10-01

    Human meaning is not given before language in and by some detached, prelinguistic domain and then labeled with words. Rather, language itself, always already ardently at play in our lives, is constitutive of the realities of our experience, opening up to us a uniquely human world. Language is the bridge between the created present and the uncreated future, affording leaders of medical schools with an underused opportunity to transform academic medicine. In creating and exchanging meaning, good leaders translate ambiguity into clear messages that convey the rationale for change and enroll others in a compelling strategy that fosters alignment and commitment. Because language influences our thinking and emotions, it is most powerful and effective for tackling challenges that rely heavily on conceptual, innovative solutions as opposed to those problems whose solutions are simple and technical in nature. However, many leaders in academic medicine spend much of their time in the domain of content, where issues are understandable, strategies are familiar, and solutions are seemingly apparent. Complex problems cannot be tackled by solely addressing content; the issue in question must be situated within an appropriate conversational context to provide a basis for action. Leaders do this by creating linguistic distinctions that prompt cognitive shifts in others, jarring them loose from their entrenched worldviews. This property of language--its ability to bring forth, out of the unspoken realm, innovative ideas and possibilities--will determine the future of our health care system and our world.

  17. The Language Growth of Spanish-Speaking English Language Learners

    Science.gov (United States)

    Rojas, Raul; Iglesias, Aquiles

    2013-01-01

    Although the research literature regarding language growth trajectories is burgeoning, the shape and direction of English Language Learners' (ELLs) language growth trajectories are largely not known. This study used growth curve modeling to determine the shape of ELLs' language growth trajectories across 12,248 oral narrative language samples…

  18. Multidimensional Data Model and Query Language for Informetrics.

    Science.gov (United States)

    Niemi, Timo; Hirvonen, Lasse; Jarvelin, Kalervo

    2003-01-01

    Discusses multidimensional data analysis, or online analytical processing (OLAP), which offer a single subject-oriented source for analyzing summary data based on various dimensions. Develops a conceptual/logical multidimensional model for supporting the needs of informetrics, including a multidimensional query language whose basic idea is to…

  19. Contesting realities

    Directory of Open Access Journals (Sweden)

    Jessica Whyte

    2009-08-01

    Full Text Available In 2004, an unnamed Bush adviser accused a senior Wall Street Journal reporter of belonging to the “reality based community”—a community that believed solutions stem from the judicious study of reality. “We're history's actors, “ he told the journalist, “and you, all of you, will be left to just study what we do.” Overwhelmingly, the response of those on the left, and of US progressives to this comment was to smugly deride the irrationalism and the arrogance of the Bush Administration. This paper, in contrast, will examine what is missed in the rush to accept membership of the reality based community. It will suggest that that the advisor's comments express something that was once a central tenet of the left: the belief that political action is capable of transforming reality. Today, on the left, this belief has been all but abandoned in the face of a seemingly unstoppable onslaught of free market capitalism and increasingly repressive state power. This paper will ask what it would mean today, to begin to re-imagine political action as capable of remaking the world.

  20. Implications of Multimodal Learning Models for foreign language teaching and learning

    Directory of Open Access Journals (Sweden)

    Miguel Farías

    2011-04-01

    Full Text Available This literature review article approaches the topic of information and communications technologies from the perspective of their impact on the language learning process, with particular emphasis on the most appropriate designs of multimodal texts as informed by models of multimodal learning. The first part contextualizes multimodality within the fields of discourse studies, the psychology of learning and CALL; the second, deals with multimodal conceptions of reading and writing by discussing hypertextuality and literacy. A final section outlines the possible implications of multimodal learning models for foreign language teaching and learning.

  1. Exploring Virtual Reality for Classroom Use: The Virtual Reality and Education Lab at East Carolina University.

    Science.gov (United States)

    Auld, Lawrence W. S.; Pantelidis, Veronica S.

    1994-01-01

    Describes the Virtual Reality and Education Lab (VREL) established at East Carolina University to study the implications of virtual reality for elementary and secondary education. Highlights include virtual reality software evaluation; hardware evaluation; computer-based curriculum objectives which could use virtual reality; and keeping current…

  2. An ontology model for nursing narratives with natural language generation technology.

    Science.gov (United States)

    Min, Yul Ha; Park, Hyeoun-Ae; Jeon, Eunjoo; Lee, Joo Yun; Jo, Soo Jung

    2013-01-01

    The purpose of this study was to develop an ontology model to generate nursing narratives as natural as human language from the entity-attribute-value triplets of a detailed clinical model using natural language generation technology. The model was based on the types of information and documentation time of the information along the nursing process. The typesof information are data characterizing the patient status, inferences made by the nurse from the patient data, and nursing actions selected by the nurse to change the patient status. This information was linked to the nursing process based on the time of documentation. We describe a case study illustrating the application of this model in an acute-care setting. The proposed model provides a strategy for designing an electronic nursing record system.

  3. A method of LED free-form tilted lens rapid modeling based on scheme language

    Science.gov (United States)

    Dai, Yidan

    2017-10-01

    According to nonimaging optical principle and traditional LED free-form surface lens, a new kind of LED free-form tilted lens was designed. And a method of rapid modeling based on Scheme language was proposed. The mesh division method was applied to obtain the corresponding surface configuration according to the character of the light source and the desired energy distribution on the illumination plane. Then 3D modeling software and the Scheme language programming are used to generate lens model respectively. With the help of optical simulation software, a light source with the size of 1mm*1mm*1mm in volume is used in experiment, and the lateral migration distance of illumination area is 0.5m, in which total one million rays are computed. We could acquire the simulated results of both models. The simulated output result shows that the Scheme language can prevent the model deformation problems caused by the process of the model transfer, and the degree of illumination uniformity is reached to 82%, and the offset angle is 26°. Also, the efficiency of modeling process is greatly increased by using Scheme language.

  4. Tracking for Outdoor Mobile Augmented Reality: Further development of the Zion Augmented Reality Application

    OpenAIRE

    Strand, Tor Egil Riegels

    2008-01-01

    This report deals with providing tracking to an outdoor mobile augmented reality system and the Zion Augmented Reality Application. ZionARA is meant to display a virtual recreation of a 13th century castle on the site it once stood through an augmented reality Head Mounted Display. Mobile outdoor augmented/mixed reality puts special demands on what kind of equipment is practical. After briefly evaluating the different existing tracking methods, a solution based on GPS and an augmented inertia...

  5. Educating the public, defending the art: language use and medical education in Hippocrates' The Art.

    Science.gov (United States)

    Rademaker, Adriaan

    2010-01-01

    The Hippocratic treatise The Art is an epideictic speech in defence of medicine against certain unnamed detractors. The author of The Art is fully aware of the fact that for him, language (as opposed to, say, a live demonstration) is the medium of education. Accordingly, the author shows full command of the main issues of the late fifth century 'sophistic' debate on the nature and the correct and effective use of language. In his views on language, the author seems to adopt a quite positivistic stance. For him, words reflect our perception and interpretation of the visual appearances or eidea of the things that are, and these appearances prove the existence of things in nature. To this extent, language reflects reality, provided that we language users have the expertise to form correct interpretations of what we observe. At the same time, language remains a secondary phenomenon: it is not a 'growth' of nature, but a set of conventional signs that have a basis in reality only if they are applied correctly. There is always the possibility of incorrect interpretation of our perceptions, which will lead to an incorrect use of language that does not reflect real phenomena. Words remain conventional expressions, and not all words can be expected to reflect the truth. In fact, the unnamed detractors of the art are victim to many such incorrect interpretations. Consistent with his view of language as secondary to visual phenomena, the author claims in his peroration that as a medium for the defence of medicine, the spoken word is generally considered less effective than live demonstrations. This modesty, while undoubtedly effective as a means to catch the sympathy of his public, still seems slightly overstated. Our author is fully aware of the powers and limitations of his medium, and shows great sophistication in its use.

  6. A language-based approach to modelling and analysis of Twitter interactions

    DEFF Research Database (Denmark)

    Maggi, Alessandro; Petrocchi, Marinella; Spognardi, Angelo

    2017-01-01

    More than a personal microblogging site, Twitter has been transformed by common use to an information publishing venue, which public characters, media channels and common people daily rely on for, e.g., news reporting and consumption, marketing, and social messaging. The use of Twitter...... in a cooperative and interactive setting calls for the precise awareness of the dynamics regulating message spreading. In this paper, we describe Twitlang, a language for modelling the interactions among Twitter accounts. The associated operational semantics allows users to precisely determine the effects...... of their actions on Twitter, such as post, reply-to or delete tweets. The language is implemented in the form of a Maude interpreter, Twitlanger, which takes a language term as an input and explores the computations arising from the term. By combining the strength of Twitlanger and the Maude model checker...

  7. Declarative versus imperative process modeling languages : the issue of maintainability

    NARCIS (Netherlands)

    Fahland, D.; Mendling, J.; Reijers, H.A.; Weber, B.; Weidlich, M.; Zugal, S.; Rinderle-Ma, S.; Sadiq, S.; Leymann, F.

    2010-01-01

    The rise of interest in declarative languages for process modeling both justifies and demands empirical investigations into their presumed advantages over more traditional, imperative alternatives. Our concern in this paper is with the ease of maintaining business process models, for example due to

  8. L'Ordinateur dans l'enseignement des langues: un colosse aux pieds d'argile? (The Computer in Language Teaching: A Giant with Clay Feet?)

    Science.gov (United States)

    LeBlanc, Raymond; Guberman, Solange

    1988-01-01

    The computer's potential in second language teaching is compared with the reality of commercial programs and teacher training in an effort to separate beliefs from facts. It is concluded that based on recent developments, the computer is about to occupy its rightful place in language teaching. (Author/MSE)

  9. English as a foreign language teacher education current perspectives and challenges

    CERN Document Server

    de Dios Martínez Agudo,Juan

    2014-01-01

    The field of Second Language Teacher Education (SLTE) is mainly concerned with the professional preparation of L2 teachers. In order to improve teaching in the multilingual and multicultural classroom of the 21st century, both pre- and in-service L2 teachers as well as L2 teacher educators must be prepared to meet the new challenges of education under the current circumstances, expanding their roles and responsibilities so as to face the new complex realities of language instruction. This volume explores a number of key dimensions of EFL teacher education. The sixteen chapters discuss a wide

  10. Virtual reality for employability skills

    OpenAIRE

    Minocha, Shailey; Tudor, Ana-Despina

    2017-01-01

    We showed a variety of virtual reality technologies, and through examples, we discussed how virtual reality technology is transforming work styles and workplaces. Virtual reality is becoming pervasive in almost all domains starting from arts, environmental causes to medical education and disaster management training, and to supporting patients with Dementia. Thus, an awareness of the virtual reality technology and its integration in curriculum design will provide and enhance employability ski...

  11. Comparative Effectiveness of Echoic and Modeling Procedures in Language Instruction With Culturally Disadvantaged Children.

    Science.gov (United States)

    Stern, Carolyn; Keislar, Evan

    In an attempt to explore a systematic approach to language expansion and improved sentence structure, echoic and modeling procedures for language instruction were compared. Four hypotheses were formulated: (1) children who use modeling procedures will produce better structured sentences than children who use echoic prompting, (2) both echoic and…

  12. Virtual Reality and Engineering Education.

    Science.gov (United States)

    Pantelidis, Veronica S.

    1997-01-01

    Virtual Reality (VR) offers benefits to engineering education. This article defines VR and describes types; outlines reasons for using VR in engineering education; provides guidelines for using VR; presents a model for determining when to use VR; discusses VR applications; and describes hardware and software needed for a low-budget VR and…

  13. Emotional Expression in Reality TV

    DEFF Research Database (Denmark)

    Rasmussen, Tove Arendt

    Reality TV has been disputed and discussed along many lines for the last 20 years; the media themselves always with a twist of concern about reality programs crossing moral borderlines while research has put more interest in questions of genre and representation of more or less useful and maybe...... empowering social identities. In the latest generation of reality TV which Misha Kava has described as the “celebrity generation”, it seems that reality creates new standards for mixing facts and fiction and even different “realities” as participants become media stars while more traditional celebrities...... are being treated as ordinary people. My article will discuss different presentations of selves and especially the emotional verbal and nonverbal expressions in reality TV communication. Aspects of the intimate self and its emotional expressions seem to be strategically managed in reality TV and even...

  14. Presence within a mixed reality environment.

    Science.gov (United States)

    van Schaik, Paul; Turnbull, Triece; van Wersch, Anna; Drummond, Sarah

    2004-10-01

    Mixed reality environments represent a new approach to creating technology-mediated experiences. However, there is a lack of empirical research investigating users' actual experience. The aim of the current exploratory, non-experimental study was to establish levels of and identify factors associated with presence, within the framework of Schubert et al.'s model of presence. Using questionnaire and interview methods, the experience of the final performance of the Desert Rain mixed reality environment was investigated. Levels of general and spatial presence were relatively high, but levels of involvement and realness were not. Overall, intrinsic motivation, confidence and intention to re-visit Desert Rain were high. However, age was negatively associated with both spatial presence and confidence to play. Furthermore, various problems in navigating the environment were identified. Results are discussed in terms of Schubert's model and other theoretical perspectives. Implications for system design are presented.

  15. Language learning apps or games: an investigation utilizing the RETAIN model

    Directory of Open Access Journals (Sweden)

    Glenda A. Gunter

    2016-01-01

    Full Text Available Abstract: Combining games with mobile devices can promote learning opportunities at the learners' fingertips and enable ubiquitous learning experiences. As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that the games are reinforcing. This article examines two English language learning apps under the RETAIN model (GUNTER; KENNY; VICK, 2008. The findings indicate that although these apps offer some language learning opportunities, they do not present scenario-based quality or gameplay, among other elements, if they are to be considered games.

  16. A 3-D Virtual Reality Model of the Sun and the Moon for E-Learning at Elementary Schools

    Science.gov (United States)

    Sun, Koun-Tem; Lin, Ching-Ling; Wang, Sheng-Min

    2010-01-01

    The relative positions of the sun, moon, and earth, their movements, and their relationships are abstract and difficult to understand astronomical concepts in elementary school science. This study proposes a three-dimensional (3-D) virtual reality (VR) model named the "Sun and Moon System." This e-learning resource was designed by…

  17. Efficient Embedded Decoding of Neural Network Language Models in a Machine Translation System.

    Science.gov (United States)

    Zamora-Martinez, Francisco; Castro-Bleda, Maria Jose

    2018-02-22

    Neural Network Language Models (NNLMs) are a successful approach to Natural Language Processing tasks, such as Machine Translation. We introduce in this work a Statistical Machine Translation (SMT) system which fully integrates NNLMs in the decoding stage, breaking the traditional approach based on [Formula: see text]-best list rescoring. The neural net models (both language models (LMs) and translation models) are fully coupled in the decoding stage, allowing to more strongly influence the translation quality. Computational issues were solved by using a novel idea based on memorization and smoothing of the softmax constants to avoid their computation, which introduces a trade-off between LM quality and computational cost. These ideas were studied in a machine translation task with different combinations of neural networks used both as translation models and as target LMs, comparing phrase-based and [Formula: see text]-gram-based systems, showing that the integrated approach seems more promising for [Formula: see text]-gram-based systems, even with nonfull-quality NNLMs.

  18. State vector reduction - 2: Elements of physical reality, nonlocality and stochasticity in relativistic dynamical reduction models

    International Nuclear Information System (INIS)

    Ghirardi, G.C.; Pearle, P.

    1991-02-01

    The problem of getting a relativistic generalization of the CSL dynamical reduction model, which has been presented in part I, is discussed. In so doing we have the opportunity to introduce the idea of a stochastically invariant theory. The theoretical model we present, that satisfies this kind of invariance requirement, offers us the possibility to reconsider, from a new point of view, some conceptually relevant issues such as nonlocality, the legitimacy of attributing elements of physical reality to physical systems and the problem of establishing causal relations between physical events. (author). Refs, 3 figs

  19. Personalized augmented reality for anatomy education.

    Science.gov (United States)

    Ma, Meng; Fallavollita, Pascal; Seelbach, Ina; Von Der Heide, Anna Maria; Euler, Ekkehard; Waschke, Jens; Navab, Nassir

    2016-05-01

    Anatomy education is a challenging but vital element in forming future medical professionals. In this work, a personalized and interactive augmented reality system is developed to facilitate education. This system behaves as a "magic mirror" which allows personalized in-situ visualization of anatomy on the user's body. Real-time volume visualization of a CT dataset creates the illusion that the user can look inside their body. The system comprises a RGB-D sensor as a real-time tracking device to detect the user moving in front of a display. In addition, the magic mirror system shows text information, medical images, and 3D models of organs that the user can interact with. Through the participation of 7 clinicians and 72 students, two user studies were designed to respectively assess the precision and acceptability of the magic mirror system for education. The results of the first study demonstrated that the average precision of the augmented reality overlay on the user body was 0.96 cm, while the results of the second study indicate 86.1% approval for the educational value of the magic mirror, and 91.7% approval for the augmented reality capability of displaying organs in three dimensions. The usefulness of this unique type of personalized augmented reality technology has been demonstrated in this paper. © 2015 Wiley Periodicals, Inc.

  20. a Geometric Processing Workflow for Transforming Reality-Based 3d Models in Volumetric Meshes Suitable for Fea

    Science.gov (United States)

    Gonizzi Barsanti, S.; Guidi, G.

    2017-02-01

    Conservation of Cultural Heritage is a key issue and structural changes and damages can influence the mechanical behaviour of artefacts and buildings. The use of Finite Elements Methods (FEM) for mechanical analysis is largely used in modelling stress behaviour. The typical workflow involves the use of CAD 3D models made by Non-Uniform Rational B-splines (NURBS) surfaces, representing the ideal shape of the object to be simulated. Nowadays, 3D documentation of CH has been widely developed through reality-based approaches, but the models are not suitable for a direct use in FEA: the mesh has in fact to be converted to volumetric, and the density has to be reduced since the computational complexity of a FEA grows exponentially with the number of nodes. The focus of this paper is to present a new method aiming at generate the most accurate 3D representation of a real artefact from highly accurate 3D digital models derived from reality-based techniques, maintaining the accuracy of the high-resolution polygonal models in the solid ones. The approach proposed is based on a wise use of retopology procedures and a transformation of this model to a mathematical one made by NURBS surfaces suitable for being processed by volumetric meshers typically embedded in standard FEM packages. The strong simplification with little loss of consistency possible with the retopology step is used for maintaining as much coherence as possible between the original acquired mesh and the simplified model, creating in the meantime a topology that is more favourable for the automatic NURBS conversion.

  1. Language and Discourse in Social Media Relational Dynamics

    DEFF Research Database (Denmark)

    Valentini, Chiara; Romenti, Stefania; Kruckeberg, Dean

    2016-01-01

    constitution perspective that focuses on the power of communicative acts and practices to create organizational realities. The theoretical proposition suggests that social media are communicatively constituted, just as are relationships; thus, relational dynamics in social media that feature oral or written......This article presents and discusses a theoretical proposition to study social media and their relational dynamics based on the role of language and discourse in communicative interactions that occur in social media. We propose a theoretical foundation that is grounded on the communicative...... communications should be analyzed through the study of actors’ language and discourses. The article concludes with reflections on the implications of this theoretical proposition for the study of relational dynamics in social media and provides suggestions for future research....

  2. Conformance test development with the Java modeling language

    DEFF Research Database (Denmark)

    Søndergaard, Hans; Korsholm, Stephan E.; Ravn, Anders P.

    2017-01-01

    In order to claim conformance with a Java Specification Request, a Java implementation has to pass all tests in an associated Technology Compatibility Kit (TCK). This paper presents a model-based development of a TCK test suite and a test execution tool for the draft Safety-Critical Java (SCJ......) profile specification. The Java Modeling Language (JML) is used to model conformance constraints for the profile. JML annotations define contracts for classes and interfaces. The annotations are translated by a tool into runtime assertion checks.Hereby the design and elaboration of the concrete test cases...

  3. Sadra’s ontological hermeneutics and the religious language problem

    Directory of Open Access Journals (Sweden)

    Mohammad Bidhendi

    2016-03-01

    Full Text Available Abstract Investigating the significance and knowledge domain of a holy text is one of the fundamental problems of religious Language. For Sadra the religious language is a cognitive language. He considers the relation between word and meaning in Revelation as a genetic one; he believes that contrary to imagery in literature in revelation there is a univocity between appearance and reality and the descended truths in the existential hierarchies correspond with each other in a vertical relationship. In this domain, Molla Sadra explains philosophically the self-manifestation of the revealed truths in terms of holy text by using the correspondence between the knowledge and language (Kalam with the being in the arc of descent and in the arc of ascent he provides an understanding process of the holy text whose reconstruction forms his model of ontological hermeneutics. The principal problem of this article is the explanation of the significance of religious language and its cognitive domain in Sadra’s hermeneutic model which results from an investigation of this model and effective factors in the process of the holy text understanding. This research has been conducted based on Mafatih al-ghayb and explanation of its philosophical foundations on the basis of the Transcendent Philosophy and one of its most important findings is displaying the role of triad of individual, text and the author in relation together by Sadra’s hermeneutic model and using this model for explaining the cognitive domain of religious language regarding the text and also from text to extra-text. Contrary to the one-dimensional exoteric conventional or esoteric dogmatic and absolutist models in understanding Quran, Mulla Sadra provides a comprehensive multiple coherent model that is based on singular reality and is rooted in the existence hierarchy, existential layers of human being and the interiors of holy text. Due to move around the gradational singular reality, the

  4. Virtual reality exposure therapy

    OpenAIRE

    Rothbaum, BO; Hodges, L; Kooper, R

    1997-01-01

    It has been proposed that virtual reality (VR) exposure may be an alternative to standard in vivo exposure. Virtual reality integrates real-time computer graphics, body tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer- generated virtual environment. Virtual reality exposure is potentially an efficient and cost-effective treatment of anxiety disorders. VR exposure therapy reduced the fear of heights in the first control...

  5. Mobile Augmented Reality Applications

    OpenAIRE

    Prochazka, David; Stencl, Michael; Popelka, Ondrej; Stastny, Jiri

    2011-01-01

    Augmented reality have undergone considerable improvement in past years. Many special techniques and hardware devices were developed, but the crucial breakthrough came with the spread of intelligent mobile phones. This enabled mass spread of augmented reality applications. However mobile devices have limited hardware capabilities, which narrows down the methods usable for scene analysis. In this article we propose an augmented reality application which is using cloud computing to enable using...

  6. Equality in Language Learning. Proceedings of the Nordic Conference of Applied Linguistics, (5th, Jyvaskyla, Finland, June 4-7, 1987). AFinLA Series No. 45.

    Science.gov (United States)

    Sajavaara, Kari, Ed.

    Papers presented at the conference on applied linguistics include the following: "Speaking of Grammars: Is Big Beautiful?" (Jan Svartvik); "A Sociosemiotic View of the Grasp of Language at Reality: The Lexical Field 'Aesthetic Judgment'" (Wolfgang Kuhlwein); "Language as a Target and Instrument of the Educational Process…

  7. Augmented Reality Implementation in Watch Catalog as e-Marketing Based on Mobile Aplication

    Science.gov (United States)

    Adrianto, D.; Luwinda, F. A.; Yesmaya, V.

    2017-01-01

    Augmented Reality is one of important methods to provide user with a better interactive user interface. In this research, Augmented Reality in Mobile Application will be applied to provide user with useful information related with Watch Catalogue. This research will be focused on design and implementation an application using Augmented Reality. The process model used in this research is Extreme Programming. Extreme Programming have a several steps which are planning, design, coding, and testing. The result of this research is Augmented Reality application based on Android. This research will be conclude that implementation of Augmented Reality based on Android in Watch Catalogue will help customer to collect the useful information related to the specific object of watch.

  8. HoloR: Interactive Mixed-Reality Rooms

    OpenAIRE

    Schwede, Carsten; Hermann, Thomas

    2015-01-01

    Existing virtual reality technologies only cover certain areas of the mixed-reality spectrum: Augmented reality goggles are unable to provide immersion while head-mounted displays make it difficult to interact with the real world. In this paper we introduce HoloR - short for Holographic Room: A stereoscopic, multi-person, multi-viewer, spatial projected augmented reality system, which enables applications to fade between different parts of the mixed-reality spectrum. By using web-technologies...

  9. Capillary Refill using Augmented Reality

    OpenAIRE

    Clausen, Christoffer

    2017-01-01

    Master's thesis in Computer science The opportunities within augmented reality is growing. Augmented reality is a combination of the real and the virtual world in real time, and large companies like Microsoft and Google is now investing heavily in the technology. This thesis presents a solution for simulating a medical test called capillary refill, by using augmented reality. The simulation is performed with an augmented reality headset called HoloLens. The HoloLens will recognise a mark...

  10. Definition of an Object-Oriented Modeling Language for Enterprise Architecture

    OpenAIRE

    Lê, Lam Son; Wegmann, Alain

    2005-01-01

    In enterprise architecture, the goal is to integrate business resources and IT resources in order to improve an enterprises competitiveness. In an enterprise architecture project, the development team usually constructs a model that represents the enterprise: the enterprise model. In this paper, we present a modeling language for building such enterprise models. Our enterprise models are hierarchical object-oriented representations of the enterprises. This paper presents the foundations of o...

  11. Social construction of American sign language--English interpreters.

    Science.gov (United States)

    McDermid, Campbell

    2009-01-01

    Instructors in 5 American Sign Language--English Interpreter Programs and 4 Deaf Studies Programs in Canada were interviewed and asked to discuss their experiences as educators. Within a qualitative research paradigm, their comments were grouped into a number of categories tied to the social construction of American Sign Language--English interpreters, such as learners' age and education and the characteristics of good citizens within the Deaf community. According to the participants, younger students were adept at language acquisition, whereas older learners more readily understood the purpose of lessons. Children of deaf adults were seen as more culturally aware. The participants' beliefs echoed the theories of P. Freire (1970/1970) that educators consider the reality of each student and their praxis and were responsible for facilitating student self-awareness. Important characteristics in the social construction of students included independence, an appropriate attitude, an understanding of Deaf culture, ethical behavior, community involvement, and a willingness to pursue lifelong learning.

  12. Coping with Reality

    DEFF Research Database (Denmark)

    Madsen, Poul Thøis

    Abstract: Despite the fact that The General Theory of Theory of Interest, Employment and Income (GT) is a highly theoretical work, Keynes tries to make his theory as realistic as possible. In this paper it is analyzed how. This is done by identifying selected quotations in which Keynes either exp...... of economic reality and by making empirically based assumptions rather than assumptions consistent to a theoretical model. If economic textbooks were to apply the same stringent principles not much would be left…...

  13. Effects of Mode of Modeling, Model Age, and Ethnicity on Rule-Governed Language Behaviors

    Science.gov (United States)

    Grieshop, James I.; Harris, Mary B.

    1974-01-01

    The effect of three model variables on student performance of syntactic and semantic language behaviors in the absence of direct or vicarious reinforcement was examined. Subjects were sixth-grade students of both sexes attending New Mexico Schools. Half of the subjects and models were Chicanos and half were Anglos. (BJG)

  14. L-Py: an L-System simulation framework for modeling plant development based on a dynamic language

    Directory of Open Access Journals (Sweden)

    Frederic eBoudon

    2012-05-01

    Full Text Available The study of plant development requires increasingly powerful modeling tools to help understand and simulate the growth and functioning of plants. In the last decade, the formalism of L-systems has emerged as a major paradigm for modeling plant development. Previous implementations of this formalism were made based on static languages, i.e. languages that require explicit definition of variable types before using them. These languages are often efficient but involve quite a lot of syntactic overhead, thus restricting the flexibility of use for modelers. In this work, we present an adaptation of L-systems to the Python language, a popular and powerful open-license dynamic language. We show that the use of dynamic language properties makes it possible to enhance the development of plant growth models: i by keeping a simple syntax while allowing for high-level programming constructs, ii by making code execution easy and avoiding compilation overhead iii allowing a high level of model reusability and the building of complex modular models iv and by providing powerful solutions to integrate MTG data-structures (that are a common way to represent plants at several scales into L-systems and thus enabling to use a wide spectrum of computer tools based on MTGs developed for plant architecture. We then illustrate the use of L-Py in real applications to build complex models or to teach plant modeling in the classroom.

  15. Multiple Voices, Multiple Realities: Self-Defined Images of Self among Adolescent Hispanic English Language Learners

    Science.gov (United States)

    Ajayi, Lasisi J.

    2006-01-01

    Acquisition of multiple identities to negotiate new forms of social participation and the concomitant attendant multiple languages and multiple cultures is "sine qua non" to success in English language learning classrooms. This study therefore, investigates how middle school Hispanic students reconceptualize their identities to negotiate…

  16. How does language shape the way we think

    OpenAIRE

    Tuszynski, Adam

    2010-01-01

    Is it right to claim that the language, which we speak, strongly influences the way we think and behave? Do linguistic habits of cultures and nations create main differences in how people perceive and conceptualize reality? This thesis reviews and examines the most famous and influential formulations of the above problem conceived by Benjamin Lee Whorf, known as the linguistic relativity principle and demonstrates that even tough the turbulent intellectual climate and modern knowledge have mo...

  17. Syntactic discriminative language model rerankers for statistical machine translation

    NARCIS (Netherlands)

    Carter, S.; Monz, C.

    2011-01-01

    This article describes a method that successfully exploits syntactic features for n-best translation candidate reranking using perceptrons. We motivate the utility of syntax by demonstrating the superior performance of parsers over n-gram language models in differentiating between Statistical

  18. Language Attitudes of Asturian Students in the Area of Navia-Eo (Spain)

    Science.gov (United States)

    González-Riaño, Xosé; Hevia-Artime, Isabel; Fernández-Costales, Alberto

    2013-01-01

    This paper presents a synthesis of a pioneering study that approaches the sociolinguistic and educational reality of the area of Navia-Eo, a region in the western part of Asturias (Spain). This research aims to provide an insight into the language attitudes and the sociolinguistic awareness of students in the final year of primary education. Using…

  19. Moving from Virtual Reality Exposure-Based Therapy to Augmented Reality Exposure-Based Therapy: A Review

    OpenAIRE

    Baus, Oliver; Bouchard, Stéphane

    2014-01-01

    This paper reviews the move from virtual reality exposure-based therapy to augmented reality exposure-based therapy (ARET). Unlike virtual reality (VR), which entails a complete virtual environment (VE), augmented reality (AR) limits itself to producing certain virtual elements to then merge them into the view of the physical world. Although, the general public may only have become aware of AR in the last few years, AR type applications have been around since beginning of the twentieth centur...

  20. Selected Topics on Systems Modeling and Natural Language Processing: Editorial Introduction to the Issue 7 of CSIMQ

    Directory of Open Access Journals (Sweden)

    Witold Andrzejewski

    2016-07-01

    Full Text Available The seventh issue of Complex Systems Informatics and Modeling Quarterly presents five papers devoted to two distinct research topics: systems modeling and natural language processing (NLP. Both of these subjects are very important in computer science. Through modeling we can simplify the studied problem by concentrating on only one aspect at a time. Moreover, a properly constructed model allows the modeler to work on higher levels of abstraction and not having to concentrate on details. Since the size and complexity of information systems grows rapidly, creating good models of such systems is crucial. The analysis of natural language is slowly becoming a widely used tool in commerce and day to day life. Opinion mining allows recommender systems to provide accurate recommendations based on user-generated reviews. Speech recognition and NLP are the basis for such widely used personal assistants as Apple’s Siri, Microsoft’s Cortana, and Google Now. While a lot of work has already been done on natural language processing, the research usually concerns widely used languages, such as English. Consequently, natural language processing in languages other than English is very relevant subject and is addressed in this issue.

  1. A methodology to annotate systems biology markup language models with the synthetic biology open language.

    Science.gov (United States)

    Roehner, Nicholas; Myers, Chris J

    2014-02-21

    Recently, we have begun to witness the potential of synthetic biology, noted here in the form of bacteria and yeast that have been genetically engineered to produce biofuels, manufacture drug precursors, and even invade tumor cells. The success of these projects, however, has often failed in translation and application to new projects, a problem exacerbated by a lack of engineering standards that combine descriptions of the structure and function of DNA. To address this need, this paper describes a methodology to connect the systems biology markup language (SBML) to the synthetic biology open language (SBOL), existing standards that describe biochemical models and DNA components, respectively. Our methodology involves first annotating SBML model elements such as species and reactions with SBOL DNA components. A graph is then constructed from the model, with vertices corresponding to elements within the model and edges corresponding to the cause-and-effect relationships between these elements. Lastly, the graph is traversed to assemble the annotating DNA components into a composite DNA component, which is used to annotate the model itself and can be referenced by other composite models and DNA components. In this way, our methodology can be used to build up a hierarchical library of models annotated with DNA components. Such a library is a useful input to any future genetic technology mapping algorithm that would automate the process of composing DNA components to satisfy a behavioral specification. Our methodology for SBML-to-SBOL annotation is implemented in the latest version of our genetic design automation (GDA) software tool, iBioSim.

  2. Language and science: products and processes of signification in the educational dialogue

    Directory of Open Access Journals (Sweden)

    Martin Dodman

    2008-09-01

    Full Text Available Global changes such as urbanisation, new ways of travelling, new information and communication technologies are causing radical changes in the relationships between human beings and the environment we are both a part of and depend on. Relationships which – according to a multiplicity of researches in various fields – are crucially important. Science education and the language of science risk exacerbating a tendency towards objectifying nature and inhabiting a virtual reality, thereby rendering ever more tenuous the dialogue between people and the natural world. This article examines two approaches to science and language – as products or as processes – and suggests how awareness of the dynamic relationship between language and knowledge can help restore that vital dialogue.

  3. Cell layer level generalized dynamic modeling of a PEMFC stack using VHDL-AMS language

    Energy Technology Data Exchange (ETDEWEB)

    Gao, Fei; Blunier, Benjamin; Miraoui, Abdellatif; El-Moudni, Abdellah [Transport and Systems Laboratory (SeT) - EA 3317/UTBM, University of Technology of Belfort-Montbeliard, Rue Thierry Mieg, 90000 Belfort (France)

    2009-07-15

    A generalized, cell layer scale proton exchange membrane fuel cell (PEMFC) stack dynamic model is presented using VHDL-AMS (IEEE standard Very High Speed Integrated Circuit Hardware Description Language-Analog and Mixed-Signal Extensions) modeling language. A PEMFC stack system is a complex energy conversion system that covers three main energy domains: electrical, fluidic and thermal. The first part of this work shows the performance and the advantages of VHDL-AMS language when modeling such a complex system. Then, using the VHDL-AMS modeling standards, an electrical domain model, a fluidic domain model and a thermal domain model of the PEMFC stack are coupled and presented together. Thus, a complete coupled multi-domain fuel cell stack 1-D dynamic model is given. The simulation results are then compared with a Ballard 1.2 kW NEXA fuel cell system, and show a great agreement between the simulation and experimentation. This complex multi-domain VHDL-AMS stack model can be used for a model based control design or a Hardware-In-the-Loop application. (author)

  4. Language as skill

    DEFF Research Database (Denmark)

    Chater, Nick; McCauley, Stewart M.; Christiansen, M. H.

    2016-01-01

    occurs on-line. These properties are difficult to reconcile with the 'abstract knowledge' viewpoint, and crucially suggest that language comprehension and production are facets of a unitary skill. This viewpoint is exemplified in the Chunk-Based Learner, a computational acquisition model that processes...... incrementally and learns on-line. The model both parses and produces language; and implements the idea that language acquisition is nothing more than learning to process. We suggest that the Now-or-Never bottleneck also provides a strong motivation for unified perception-production models in other domains......Are comprehension and production a single, integrated skill, or are they separate processes drawing on a shared abstract knowledge of language? We argue that a fundamental constraint on memory, the Now-or-Never bottleneck, implies that language processing is incremental and that language learning...

  5. Authoring Immersive Mixed Reality Experiences

    Science.gov (United States)

    Misker, Jan M. V.; van der Ster, Jelle

    Creating a mixed reality experience is a complicated endeavour. From our practice as a media lab in the artistic domain we found that engineering is “only” a first step in creating a mixed reality experience. Designing the appearance and directing the user experience are equally important for creating an engaging, immersive experience. We found that mixed reality artworks provide a very good test bed for studying these topics. This chapter details three steps required for authoring mixed reality experiences: engineering, designing and directing. We will describe a platform (VGE) for creating mixed reality environments that incorporates these steps. A case study (EI4) is presented in which this platform was used to not only engineer the system, but in which an artist was given the freedom to explore the artistic merits of mixed reality as an artistic medium, which involved areas such as the look and feel, multimodal experience and interaction, immersion as a subjective emotion and game play scenarios.

  6. Competing Roles of the National Language and English in Malaysia and the Philippines: Planning, Policy and Use

    Directory of Open Access Journals (Sweden)

    Francisco Perlas Dumanig

    2012-10-01

    Full Text Available This paper examines the impact of language planning and language policy in the competing roles of the national language and English in the educational system of Malaysia and the Philippines. These countries have emphasised the national language (i.e. Malay in Malaysia and Filipino in the Philippines to foster national unity, and the international language-English for global communication. Educational expansion as documented with globalisation has also repositioned the role of the English language. While English has become a necessary tool to increase competitiveness in the global market, calls to 'switch back' or 'retain' the national language to instil a sense of national unity has also been equally advocated. Although planning and policy may have specific objectives, these may not be reflected in actual language use. The findings of this study reveal the social reality of contrasting language planning and policy initiatives in Malaysia and the Philippines and the actual use of these languages.

  7. Molecular Rift: Virtual Reality for Drug Designers.

    Science.gov (United States)

    Norrby, Magnus; Grebner, Christoph; Eriksson, Joakim; Boström, Jonas

    2015-11-23

    Recent advances in interaction design have created new ways to use computers. One example is the ability to create enhanced 3D environments that simulate physical presence in the real world--a virtual reality. This is relevant to drug discovery since molecular models are frequently used to obtain deeper understandings of, say, ligand-protein complexes. We have developed a tool (Molecular Rift), which creates a virtual reality environment steered with hand movements. Oculus Rift, a head-mounted display, is used to create the virtual settings. The program is controlled by gesture-recognition, using the gaming sensor MS Kinect v2, eliminating the need for standard input devices. The Open Babel toolkit was integrated to provide access to powerful cheminformatics functions. Molecular Rift was developed with a focus on usability, including iterative test-group evaluations. We conclude with reflections on virtual reality's future capabilities in chemistry and education. Molecular Rift is open source and can be downloaded from GitHub.

  8. Augmented Reality i naturfag: modellering – undersøgelse - dialog

    DEFF Research Database (Denmark)

    Nielsen, Birgitte Lund; Brandt, Harald; Surland, Mogens

    Den fremlagte forskning rapporterede fra pilotafprøvning i 7.og 8. klasse fysik/kemi og biologi ifm. et EU-projekt, der udvikler Augmented Reality (AR) til naturfagsundervisning. Muligheder og udfordringer ved lærerens stilladsering af elevernes undersøgende samtale og modelleringskompetence er...

  9. Virtual Reality in the Classroom.

    Science.gov (United States)

    Pantelidis, Veronica S.

    1993-01-01

    Considers the concept of virtual reality; reviews its history; describes general uses of virtual reality, including entertainment, medicine, and design applications; discusses classroom uses of virtual reality, including a software program called Virtus WalkThrough for use with a computer monitor; and suggests future possibilities. (34 references)…

  10. AR DOC: Augmented reality documentaries

    DEFF Research Database (Denmark)

    Vistisen, Peter

    2014-01-01

    Augmented Reality Documentaries (AR DOC) er et ’lille’ Shareplay projekt (ansøgte midler augmented reality cross media løsninger, til at skabe engagerende publikumsformidling...... indenfor oplevelsesindustrien. Projektet har genereret ny viden omkring, hvordan fysisk og digital formidling kan understøttes via Augmented Reality som formidlingsformat....

  11. Augmented reality: don't we all wish we lived in one?

    International Nuclear Information System (INIS)

    Hayes, Birchard P.; Michel, Kelly D.; Few, Douglas A.; Gertman, David; Le Blanc, Katya

    2010-01-01

    From stereophonic, positional sound to high-definition imagery that is crisp and clean, high fidelity computer graphics enhance our view, insight, and intuition regarding our environments and conditions. Contemporary 3-D modeling tools offer an open architecture framework that enables integration with other technologically innovative arenas. One innovation of great interest is Augmented Reality, the merging of virtual, digital environments with physical, real-world environments creating a mixed reality where relevant data and information augments the real or actual experience in real-time by spatial or semantic context. Pairing 3-D virtual immersive models with a dynamic platform such as semi-autonomous robotics or personnel odometry systems to create a mixed reality offers a new and innovative design information verification inspection capability, evaluation accuracy, and information gathering capability for nuclear facilities. Our paper discusses the integration of two innovative technologies, 3-D visualizations with inertial positioning systems, and the resulting augmented reality offered to the human inspector. The discussion in the paper includes an exploration of human and non-human (surrogate) inspections of a nuclear facility, integrated safeguards knowledge within a synchronized virtual model operated, or worn, by a human inspector, and the anticipated benefits to safeguards evaluations of facility operations.

  12. Augmented reality in neurosurgery.

    Science.gov (United States)

    Tagaytayan, Raniel; Kelemen, Arpad; Sik-Lanyi, Cecilia

    2018-04-01

    Neurosurgery is a medical specialty that relies heavily on imaging. The use of computed tomography and magnetic resonance images during preoperative planning and intraoperative surgical navigation is vital to the success of the surgery and positive patient outcome. Augmented reality application in neurosurgery has the potential to revolutionize and change the way neurosurgeons plan and perform surgical procedures in the future. Augmented reality technology is currently commercially available for neurosurgery for simulation and training. However, the use of augmented reality in the clinical setting is still in its infancy. Researchers are now testing augmented reality system prototypes to determine and address the barriers and limitations of the technology before it can be widely accepted and used in the clinical setting.

  13. Learning a generative probabilistic grammar of experience: a process-level model of language acquisition.

    Science.gov (United States)

    Kolodny, Oren; Lotem, Arnon; Edelman, Shimon

    2015-03-01

    We introduce a set of biologically and computationally motivated design choices for modeling the learning of language, or of other types of sequential, hierarchically structured experience and behavior, and describe an implemented system that conforms to these choices and is capable of unsupervised learning from raw natural-language corpora. Given a stream of linguistic input, our model incrementally learns a grammar that captures its statistical patterns, which can then be used to parse or generate new data. The grammar constructed in this manner takes the form of a directed weighted graph, whose nodes are recursively (hierarchically) defined patterns over the elements of the input stream. We evaluated the model in seventeen experiments, grouped into five studies, which examined, respectively, (a) the generative ability of grammar learned from a corpus of natural language, (b) the characteristics of the learned representation, (c) sequence segmentation and chunking, (d) artificial grammar learning, and (e) certain types of structure dependence. The model's performance largely vindicates our design choices, suggesting that progress in modeling language acquisition can be made on a broad front-ranging from issues of generativity to the replication of human experimental findings-by bringing biological and computational considerations, as well as lessons from prior efforts, to bear on the modeling approach. Copyright © 2014 Cognitive Science Society, Inc.

  14. LCM 3.0: A Language for describing Conceptual Models

    NARCIS (Netherlands)

    Feenstra, Remco; Wieringa, Roelf J.

    1993-01-01

    The syntax of the conceptual model specification language LCM is defined. LCM uses equational logic to specify data types and order-sorted dynamic logic to specify objects with identity and mutable state. LCM specifies database transactions as finite sets of atomic object transitions.

  15. Relating the new language models of information retrieval to the traditional retrieval models

    NARCIS (Netherlands)

    Hiemstra, Djoerd; de Vries, A.P.

    During the last two years, exciting new approaches to information retrieval were introduced by a number of different research groups that use statistical language models for retrieval. This paper relates the retrieval algorithms suggested by these approaches to widely accepted retrieval algorithms

  16. A Domain-Specific Language for Generic Interlocking Models and Their Properties

    DEFF Research Database (Denmark)

    Vu, Linh Hong; Haxthausen, Anne Elisabeth; Peleska, Jan

    2017-01-01

    of this work is to provide a domain-specific language for generic models and an instantiator tool taking not only configuration data but also a generic model as input instead of using a hard-coded generator for instantiating only one fixed generic model and its properties with configuration data....

  17. Language Ideologies in a Business Institute: A Case Study of Linguistic and Socio-Cultural Realities

    Directory of Open Access Journals (Sweden)

    Aliya Sikandar

    2014-12-01

    Full Text Available This case study explored the English language related ideologies of different management groups and student representatives at a business school of Karachi, Pakistan. The study tried to bring an insider’s perspective to the causes of certain language ideologies prevalent in the business school’s social structure, and the role language played in power relations between the main actors of the community. For this purpose, a sample of four research participants from each of the focussed management cadres was selected for study. Analysis of semi-structured interviews, administered on the participants, was done using Fairclough’s (2009 dialectical-relational approach of critical discourse analysis (CDA. The study suggested the prevalence of certain language ideologies that were manifested and latent in the discourses of the participants. These deeply rooted beliefs were predominantly patterned by centering authorities: language became a means for those in power to sustain their hegemony and maintain social stratification in society. Functionally, English played a stratifying role, and also was found to be extensively perceived as a commodity, a product that is to be acquired or attained. The study realised this social wrong of inequity and divide in a particular community, and on the basis of the findings, recommends a reorganizing of social structures into those of more inclusive and democratic ones for the operationalizing of equality and fairness in social practices.

  18. Augmented reality usage for prototyping speed up

    Directory of Open Access Journals (Sweden)

    Jiří Šťastný

    2011-01-01

    Full Text Available The integral part of production process in many companies is prototyping. Although, these companies commonly have high quality visualization tools (large screen projections, virtual reality, prototyping was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The interactivity of model adjustments is important as well. The direct work with the model allows the designers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole production phase significantly. The main advantage of augmented reality is the possibility of direct manipulation with the scene using a portable digital camera. Also adding digital objects into the scene could be done using identification markers placed on the surface of the model. Therefore it is not necessary to work with special input devices and lose the contact with the real world model. Adjustments are done directly on the model. The key problem of outlined solution is the ability of identification of an object within the camera picture and its replacement with the digital object. The second part of the article is focused especially on the identification of exact position and orientation of the marker within the picture. The identification marker is generalized into the triple of points which represents a general plane in space. There is discussed the space identification of these points and the description of representation of their position and orientation be means of transformation

  19. A Policy Language for Modelling Recommendations

    Science.gov (United States)

    Abou El Kalam, Anas; Balbiani, Philippe

    While current and emergent applications become more and more complex, most of existing security policies and models only consider a yes/no response to the access requests. Consequently, modelling, formalizing and implementing permissions, obligations and prohibitions do not cover the richness of all the possible scenarios. In fact, several applications have access rules with the recommendation access modality. In this paper we focus on the problem of formalizing security policies with recommendation needs. The aim is to provide a generic domain-independent formal system for modelling not only permissions, prohibitions and obligations, but also recommendations. In this respect, we present our logic-based language, the semantics, the truth conditions, our axiomatic as well as inference rules. We also give a representative use case with our specification of recommendation requirements. Finally, we explain how our logical framework could be used to query the security policy and to check its consistency.

  20. Virtual Reality and its Implementation in Transport Ergonomics

    Directory of Open Access Journals (Sweden)

    Jasna Jurum-Kipke

    2007-03-01

    Full Text Available The experience of our environment is based on the informationthat reach us by means of our sensory organs, andwhich are subsequently processed in our brains. Digital interpretationimplemented to mathematical models of the studiedsubjects brings us to the so-called virtual reality that allows us toreplace some natural human senses, in this case the visualones, by computer-generated infonnation. The procedure is expandedto three-dimensional (3D scanning i. e. searching ofthe special form of the obse1ved subject/object, then digital recordingof the space point cloud (pixels which correspond tothe item, then vectorisation of the fonn, rendering and finallyanimation. In this way, by watching the display, the impressionof the virtual environment can be generated in the human perception.Moreover, in this way the human model can be realizedin a characteristic way in such a virtual space. The implementationof this virtual reality, in accordance with the possibilitiesthat it provides, has been the subject of very intensive researchin the world, and in Croatia as well. The work presentssome possibilities of applying virtual reality in the field of ergonomicanalysis of the collision process of two vehicles.

  1. Virtual reality - aesthetic consequences

    OpenAIRE

    Benda, Lubor

    2014-01-01

    In the present work we study aesthetic consequences of virtual reality. Exploring the fringe between fictional and virtual is one of the key goals, that will be achieved through etymologic and technologic definition of both fiction and virtual reality, fictional and virtual worlds. Both fiction and virtual reality will be then studied from aesthetic distance and aesthetic pleasure point of view. At the end, we will see the main difference as well as an common grounds between fiction and virtu...

  2. Integrating Building Information Modeling and Augmented Reality to Improve Investigation of Historical Buildings

    Directory of Open Access Journals (Sweden)

    Francesco Chionna

    2015-12-01

    Full Text Available This paper describes an experimental system to support investigation of historical buildings using Building Information Modeling (BIM and Augmented Reality (AR. The system requires the use of an off-line software to build the BIM representation and defines a method to integrate diagnostic data into BIM. The system offers access to such information during site investigation using AR glasses supported by marker and marker-less technologies. The main innovation is the possibility to contextualize through AR not only existing BIM properties but also results from non-invasive tools. User evaluations show how the use of the system may enhance the perception of engineers during the investigation process.

  3. Two Innovative Steps for Training on Maintenance: 'VIRMAN' Spanish Project based on Virtual Reality 'STARMATE' European Project based on Augmented Reality

    International Nuclear Information System (INIS)

    Gonzalez Anez, Francisco

    2002-01-01

    This paper presents two development projects (STARMATE and VIRMAN) focused on supporting training on maintenance. Both projects aim at specifying, designing, developing, and demonstrating prototypes allowing computer guided maintenance of complex mechanical elements using Augmented and Virtual Reality techniques. VIRMAN is a Spanish development project. The objective is to create a computer tool for maintenance training course elaborations and training delivery based on 3D virtual reality models of complex components. The training delivery includes 3D record displays on maintenance procedures with all complementary information for intervention understanding. Users are requested to perform the maintenance intervention trying to follow up the procedure. Users can be evaluated about the level of knowledge achieved. Instructors can check the evaluation records left during the training sessions. VIRMAN is simple software supported by a regular computer and can be used in an Internet framework. STARMATE is a forward step in the area of virtual reality. STARMATE is a European Commission project in the frame of 'Information Societies Technologies'. A consortium of five companies and one research institute shares their expertise in this new technology. STARMATE provides two main functionalities (1) user assistance for achieving assembly/de-assembly and following maintenance procedures, and (2) workforce training. The project relies on Augmented Reality techniques, which is a growing area in Virtual Reality research. The idea of Augmented Reality is to combine a real scene, viewed by the user, with a virtual scene, generated by a computer, augmenting the reality with additional information. The user interface is see-through goggles, headphones, microphone and an optical tracking system. All these devices are integrated in a helmet connected with two regular computers. The user has his hands free for performing the maintenance intervention and he can navigate in the virtual

  4. Naturalizing language: human appraisal and (quasi) technology

    DEFF Research Database (Denmark)

    Cowley, Stephen

    2013-01-01

    Using contemporary science, the paper builds on Wittgenstein’s views of human language. Rather than ascribing reality to inscription-like entities, it links embodiment with distributed cognition. The verbal or (quasi) technological aspect of language is traced to not action, but human specific...... interactivity. This species-specific form of sense-making sustains, among other things, using texts, making/construing phonetic gestures and thinking. Human action is thus grounded in appraisals or sense-saturated coordination. To illustrate interactivity at work, the paper focuses on a case study. Over 11 s......, a crime scene investigator infers that she is probably dealing with an inside job: she uses not words, but intelligent gaze. This connects professional expertise to circumstances and the feeling of thinking. It is suggested that, as for other species, human appraisal is based in synergies. However, since...

  5. Why Are There Developmental Stages in Language Learning? A Developmental Robotics Model of Language Development.

    Science.gov (United States)

    Morse, Anthony F; Cangelosi, Angelo

    2017-02-01

    Most theories of learning would predict a gradual acquisition and refinement of skills as learning progresses, and while some highlight exponential growth, this fails to explain why natural cognitive development typically progresses in stages. Models that do span multiple developmental stages typically have parameters to "switch" between stages. We argue that by taking an embodied view, the interaction between learning mechanisms, the resulting behavior of the agent, and the opportunities for learning that the environment provides can account for the stage-wise development of cognitive abilities. We summarize work relevant to this hypothesis and suggest two simple mechanisms that account for some developmental transitions: neural readiness focuses on changes in the neural substrate resulting from ongoing learning, and perceptual readiness focuses on the perceptual requirements for learning new tasks. Previous work has demonstrated these mechanisms in replications of a wide variety of infant language experiments, spanning multiple developmental stages. Here we piece this work together as a single model of ongoing learning with no parameter changes at all. The model, an instance of the Epigenetic Robotics Architecture (Morse et al 2010) embodied on the iCub humanoid robot, exhibits ongoing multi-stage development while learning pre-linguistic and then basic language skills. Copyright © 2016 Cognitive Science Society, Inc.

  6. Man, mind, and machine: the past and future of virtual reality simulation in neurologic surgery.

    Science.gov (United States)

    Robison, R Aaron; Liu, Charles Y; Apuzzo, Michael L J

    2011-11-01

    To review virtual reality in neurosurgery, including the history of simulation and virtual reality and some of the current implementations; to examine some of the technical challenges involved; and to propose a potential paradigm for the development of virtual reality in neurosurgery going forward. A search was made on PubMed using key words surgical simulation, virtual reality, haptics, collision detection, and volumetric modeling to assess the current status of virtual reality in neurosurgery. Based on previous results, investigators extrapolated the possible integration of existing efforts and potential future directions. Simulation has a rich history in surgical training, and there are numerous currently existing applications and systems that involve virtual reality. All existing applications are limited to specific task-oriented functions and typically sacrifice visual realism for real-time interactivity or vice versa, owing to numerous technical challenges in rendering a virtual space in real time, including graphic and tissue modeling, collision detection, and direction of the haptic interface. With ongoing technical advancements in computer hardware and graphic and physical rendering, incremental or modular development of a fully immersive, multipurpose virtual reality neurosurgical simulator is feasible. The use of virtual reality in neurosurgery is predicted to change the nature of neurosurgical education, and to play an increased role in surgical rehearsal and the continuing education and credentialing of surgical practitioners. Copyright © 2011 Elsevier Inc. All rights reserved.

  7. archAR: an archaeological augmented reality experience

    Science.gov (United States)

    Wiley, Bridgette; Schulze, Jürgen P.

    2015-03-01

    We present an application for Android phones or tablets called "archAR" that uses augmented reality as an alternative, portable way of viewing archaeological information from UCSD's Levantine Archaeology Laboratory. archAR provides a unique experience of flying through an archaeological dig site in the Levantine area and exploring the artifacts uncovered there. Using a Google Nexus tablet and Qualcomm's Vuforia API, we use an image target as a map and overlay a three-dimensional model of the dig site onto it, augmenting reality such that we are able to interact with the plotted artifacts. The user can physically move the Android device around the image target and see the dig site model from any perspective. The user can also move the device closer to the model in order to "zoom" into the view of a particular section of the model and its associated artifacts. This is especially useful, as the dig site model and the collection of artifacts are very detailed. The artifacts are plotted as points, colored by type. The user can touch the virtual points to trigger a popup information window that contains details of the artifact, such as photographs, material descriptions, and more.

  8. BPMN4SOA : A service oriented process modelling language

    OpenAIRE

    Bergstøl, Eivind

    2010-01-01

    Service oriented architectures have become very popular the last few years. The abstraction of computer systems into a service paradigm bring many new solutions, both for cross business processes to aid interoperability and the reuse of existing legacy systems in a new network centric world. In the wake of this, service modelling has become a part of OMGs Model Driven Architecture and new modelling languages that are based on past experience for the new paradigm are emerging. BPMN 2.0 and...

  9. The Ease of Language Understanding (ELU model: theoretical, empirical, and clinical advances

    Directory of Open Access Journals (Sweden)

    Jerker eRönnberg

    2013-07-01

    Full Text Available Working memory is important for online language processing during conversation. We use it to maintain relevant information, to inhibit or ignore irrelevant information, and to attend to conversation selectively. Working memory helps us to keep track of and actively participate in conversation, including taking turns and following the gist. This paper examines the Ease of Language Understanding model (i.e., the ELU model, Rönnberg, 2003; Rönnberg et al., 2008 in light of new behavioral and neural findings concerning the role of working memory capacity (WMC in uni-modal and bimodal language processing. The new ELU model is a meaning prediction system that depends on phonological and semantic interactions in rapid implicit and slower explicit processing mechanisms that both depend on WMC albeit in different ways. A revised ELU model is proposed based on findings that address the relationship between WMC and (a early attention processes in listening to speech, (b signal processing in hearing aids and its effects on short-term memory, (c inhibition of speech maskers and its effect on episodic long-term memory, (d the effects of hearing impairment on episodic and semantic long-term memory, and finally, (e listening effort. New predictions and clinical implications are outlined. Comparisons with other WMC and speech perception models are made.

  10. Virtual realities and education

    Directory of Open Access Journals (Sweden)

    Curcio Igor D.D.

    2016-12-01

    Full Text Available The purpose of this article is to highlight the state of the art of virtual reality, augmented reality, mixed reality technologies and their applications in formal education. We also present a selected list of case studies that prove the utility of these technologies in the context of formal education. Furthermore, as byproduct, the mentioned case studies show also that, although the industry is able to develop very advanced virtual environment technologies, their pedagogical implications are strongly related to a well-designed theoretical framework.

  11. Language Planning and Planned Languages: How Can Planned Languages Inform Language Planning?

    Directory of Open Access Journals (Sweden)

    Humphrey Tonkin

    2015-04-01

    Full Text Available The field of language planning (LP has largely ignored planned languages. Of classic descriptions of LP processes, only Tauli (preceded by Wüster suggests that planned languages (what Wüster calls Plansprache might bear on LP theory and practice. If LP aims "to modify the linguistic behaviour of some community for some reason," as Kaplan and Baldauf put it, creating a language de novo is little different. Language policy and planning are increasingly seen as more local and less official, and occasionally more international and cosmopolitan. Zamenhof's work on Esperanto provides extensive material, little studied, documenting the formation of the language and linking it particularly to issues of supranational LP. Defining LP decision-making, Kaplan & Baldauf begin with context and target population. Zamenhof's Esperanto came shortly before Ben-Yehuda's revived Hebrew. His target community was (mostly the world's educated elite; Ben-Yehuda's was worldwide Jewry. Both planners were driven not by linguistic interest but by sociopolitical ideology rooted in reaction to anti-Semitism and imbued with the idea of progress. Their territories had no boundaries, but were not imaginary. Function mattered as much as form (Haugen's terms, status as much as corpus. For Zamenhof, status planning involved emphasis on Esperanto's ownership by its community - a collective planning process embracing all speakers (cf. Hebrew. Corpus planning included a standardized European semantics, lexical selectivity based not simply on standardization but on representation, and the development of written, and literary, style. Esperanto was successful as linguistic system and community language, less as generally accepted lingua franca. Its terminology development and language cultivation offers a model for language revival, but Zamenhof's somewhat limited analysis of language economy left him unprepared to deal with language as power.

  12. Preparedness of Chinese Students for American Culture and Communicating in English

    Science.gov (United States)

    Rawlings, Melody; Sue, Edna

    2013-01-01

    What Chinese students learn about American culture and the English language in the classrooms of China does not adequately prepare them for the reality of American culture and communication in English. In this study, the constructs of American culture and models of English language taught in Chinese classrooms are compared with the reality of…

  13. A hitchhiker's guide to virtual reality

    CERN Document Server

    McMenemy , Karen

    2007-01-01

    A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation. The first part looks at how the interface between human senses and technology works to create virtual reality, with a focus on vision, the most important s

  14. Challenges to the development of complex virtual reality surgical simulations.

    Science.gov (United States)

    Seymour, N E; Røtnes, J S

    2006-11-01

    Virtual reality simulation in surgical training has become more widely used and intensely investigated in an effort to develop safer, more efficient, measurable training processes. The development of virtual reality simulation of surgical procedures has begun, but well-described technical obstacles must be overcome to permit varied training in a clinically realistic computer-generated environment. These challenges include development of realistic surgical interfaces and physical objects within the computer-generated environment, modeling of realistic interactions between objects, rendering of the surgical field, and development of signal processing for complex events associated with surgery. Of these, the realistic modeling of tissue objects that are fully responsive to surgical manipulations is the most challenging. Threats to early success include relatively limited resources for development and procurement, as well as smaller potential for return on investment than in other simulation industries that face similar problems. Despite these difficulties, steady progress continues to be made in these areas. If executed properly, virtual reality offers inherent advantages over other training systems in creating a realistic surgical environment and facilitating measurement of surgeon performance. Once developed, complex new virtual reality training devices must be validated for their usefulness in formative training and assessment of skill to be established.

  15. Art in virtual reality 2010

    Science.gov (United States)

    Chang, Ben

    2010-01-01

    For decades, virtual reality artwork has existed in a small but highly influential niche in the world of electronic and new media art. Since the early 1990's, virtual reality installations have come to define an extreme boundary point of both aesthetic experience and technological sophistication. Classic virtual reality artworks have an almost mythological stature - powerful, exotic, and often rarely exhibited. Today, art in virtual environments continues to evolve and mature, encompassing everything from fully immersive CAVE experiences to performance art in Second Life to the use of augmented and mixed reality in public space. Art in Virtual Reality 2010 is a public exhibition of new artwork that showcases the diverse ways that contemporary artists use virtual environments to explore new aesthetic ground and investigate the continually evolving relationship between our selves and our virtual worlds.

  16. Architecture and Key Techniques of Augmented Reality Maintenance Guiding System for Civil Aircrafts

    Science.gov (United States)

    hong, Zhou; Wenhua, Lu

    2017-01-01

    Augmented reality technology is introduced into the maintenance related field for strengthened information in real-world scenarios through integration of virtual assistant maintenance information with real-world scenarios. This can lower the difficulty of maintenance, reduce maintenance errors, and improve the maintenance efficiency and quality of civil aviation crews. Architecture of augmented reality virtual maintenance guiding system is proposed on the basis of introducing the definition of augmented reality and analyzing the characteristics of augmented reality virtual maintenance. Key techniques involved, such as standardization and organization of maintenance data, 3D registration, modeling of maintenance guidance information and virtual maintenance man-machine interaction, are elaborated emphatically, and solutions are given.

  17. Sound For Animation And Virtual Reality

    Science.gov (United States)

    Hahn, James K.; Docter, Pete; Foster, Scott H.; Mangini, Mark; Myers, Tom; Wenzel, Elizabeth M.; Null, Cynthia (Technical Monitor)

    1995-01-01

    Sound is an integral part of the experience in computer animation and virtual reality. In this course, we will present some of the important technical issues in sound modeling, rendering, and synchronization as well as the "art" and business of sound that are being applied in animations, feature films, and virtual reality. The central theme is to bring leading researchers and practitioners from various disciplines to share their experiences in this interdisciplinary field. The course will give the participants an understanding of the problems and techniques involved in producing and synchronizing sounds, sound effects, dialogue, and music. The problem spans a number of domains including computer animation and virtual reality. Since sound has been an integral part of animations and films much longer than for computer-related domains, we have much to learn from traditional animation and film production. By bringing leading researchers and practitioners from a wide variety of disciplines, the course seeks to give the audience a rich mixture of experiences. It is expected that the audience will be able to apply what they have learned from this course in their research or production.

  18. L-py: an L-system simulation framework for modeling plant architecture development based on a dynamic language.

    Science.gov (United States)

    Boudon, Frédéric; Pradal, Christophe; Cokelaer, Thomas; Prusinkiewicz, Przemyslaw; Godin, Christophe

    2012-01-01

    The study of plant development requires increasingly powerful modeling tools to help understand and simulate the growth and functioning of plants. In the last decade, the formalism of L-systems has emerged as a major paradigm for modeling plant development. Previous implementations of this formalism were made based on static languages, i.e., languages that require explicit definition of variable types before using them. These languages are often efficient but involve quite a lot of syntactic overhead, thus restricting the flexibility of use for modelers. In this work, we present an adaptation of L-systems to the Python language, a popular and powerful open-license dynamic language. We show that the use of dynamic language properties makes it possible to enhance the development of plant growth models: (i) by keeping a simple syntax while allowing for high-level programming constructs, (ii) by making code execution easy and avoiding compilation overhead, (iii) by allowing a high-level of model reusability and the building of complex modular models, and (iv) by providing powerful solutions to integrate MTG data-structures (that are a common way to represent plants at several scales) into L-systems and thus enabling to use a wide spectrum of computer tools based on MTGs developed for plant architecture. We then illustrate the use of L-Py in real applications to build complex models or to teach plant modeling in the classroom.

  19. Interactive voxel graphics in virtual reality

    Science.gov (United States)

    Brody, Bill; Chappell, Glenn G.; Hartman, Chris

    2002-06-01

    Interactive voxel graphics in virtual reality poses significant research challenges in terms of interface, file I/O, and real-time algorithms. Voxel graphics is not so new, as it is the focus of a good deal of scientific visualization. Interactive voxel creation and manipulation is a more innovative concept. Scientists are understandably reluctant to manipulate data. They collect or model data. A scientific analogy to interactive graphics is the generation of initial conditions for some model. It is used as a method to test those models. We, however, are in the business of creating new data in the form of graphical imagery. In our endeavor, science is a tool and not an end. Nevertheless, there is a whole class of interactions and associated data generation scenarios that are natural to our way of working and that are also appropriate to scientific inquiry. Annotation by sketching or painting to point to and distinguish interesting and important information is very significant for science as well as art. Annotation in 3D is difficult without a good 3D interface. Interactive graphics in virtual reality is an appropriate approach to this problem.

  20. Leveraging Small-Lexicon Language Models

    Science.gov (United States)

    2016-12-31

    Glottolog/ ... a typical example: ./geo_distance.tsv – geographical distance sets (0 to 500 km, by 100km) ./ety_distance.tsv – genetic distance...normalizing notation affected automated syllabification; while tweaks of language and subbranch-specific syllable-break rubrics affected proper...many languages – an index that points to the forms that are most likely to be genetically related, but still respects semantic variation between

  1. Markerless client-server augmented reality system with natural features

    Science.gov (United States)

    Ning, Shuangning; Sang, Xinzhu; Chen, Duo

    2017-10-01

    A markerless client-server augmented reality system is presented. In this research, the more extensive and mature virtual reality head-mounted display is adopted to assist the implementation of augmented reality. The viewer is provided an image in front of their eyes with the head-mounted display. The front-facing camera is used to capture video signals into the workstation. The generated virtual scene is merged with the outside world information received from the camera. The integrated video is sent to the helmet display system. The distinguishing feature and novelty is to realize the augmented reality with natural features instead of marker, which address the limitations of the marker, such as only black and white, the inapplicability of different environment conditions, and particularly cannot work when the marker is partially blocked. Further, 3D stereoscopic perception of virtual animation model is achieved. The high-speed and stable socket native communication method is adopted for transmission of the key video stream data, which can reduce the calculation burden of the system.

  2. Use of Augmented Reality in Education

    OpenAIRE

    Jeřábek, Tomáš

    2014-01-01

    This thesis deals with phenomena of augmented reality in context of didactics. The thesis aims to define augmented reality in conceptual and content area and focuses on augmented reality in the structure of educational tools and identification of its functions and use from the didactical standpoint. The thesis characterizes augmented reality as a specific technological-perceptual concept and establishes a system of perceptual, technological and resulting aspects that reflect important paramet...

  3. Thermodynamics in 'Manifest Reality'

    International Nuclear Information System (INIS)

    Hankey, Alex

    2010-01-01

    D'Espagnat's proof that the universe is not a 'strongly objective reality' demands that all physical processes are reconsidered in that light. D'Espagnat suggests a 'Veiled Reality' as a suitable alternative. The most economical way to achieve that is to demand that 'information production' at a quantum level creates the basis for self-consistent perception of a world of macroscopic, 'manifest' entities, as opposed to self-existent objects. Such a 'manifest reality' fulfils both Wheeler's attempt at an 'IT-from-BIT' programme, and Zeilinger's suggestion that 'information is primary'.

  4. Augmented Reality Applied to the Diagnostics and Fruition of Cultural Heritage

    Directory of Open Access Journals (Sweden)

    Lucio Colizzi

    2010-12-01

    Full Text Available The term “Augmented Reality” (AR is used to define integrated hardware and software technologies, designed to mix video footage taken by a camera with three-dimensional virtual objects. The result is a mix between real reality and virtual reality. Many applications of this technology are beingdeveloped for use in the field of cultural heritage and are being introduced for use in specialized contexts such as in certain phases of the diagnostic process or fruition. The basic algorithmic approach for augmented reality, starts from a video stream analysis that incorporates a real scene. Within the same scene are scattered a set of known geometric images called“markers”. When the software module in charge of the video flow analysis identifies a marker within the scene, it tries to position it in relation to a reference system integral with the chamber which performs the video shoot, and then replaces it in real time, overlapping with a 3D model achieved through a virtual modeling software. The aim of this article is to evaluate the state of the art augmented reality and then examine several experiments involving its application to cultural heritage.

  5. Brave New (Virtual) World: Transforming Language Learning into Cultural Studies through Online Learning Environments (MOOs).

    Science.gov (United States)

    Schneider, Jeffrey; von der Emde, Silke

    2000-01-01

    Describes an online approach through using a MOO, a computer program that allows students to share text-based virtual reality. The goal of the program was to build an environment that both enabled practice in the target language and sustained reflection on the processes of cultural production and reception. (Author/VWL)

  6. Harmonic biases in child learners: In support of language universals

    Science.gov (United States)

    Culbertson, Jennifer; Newport, Elissa L.

    2015-01-01

    A fundamental question for cognitive science concerns the ways in which languages are shaped by the biases of language learners. Recent research using laboratory language learning paradigms, primarily with adults, has shown that structures or rules that are common in the languages of the world are learned or processed more easily than patterns that are rare or unattested. Here we target child learners, investigating a set of biases for word order learning in the noun phrase studied by Culbertson, Smolensky & Legendre (2012) in college-age adults. We provide the first evidence that child learners exhibit a preference for typologically common harmonic word order patterns—those which preserve the order of the head with respect to its complements—validating the psychological reality of a principle formalized in many different linguistic theories. We also discuss important differences between child and adult learners in terms of both the strength and content of the biases at play during language learning. In particular, the bias favoring harmonic patterns is markedly stronger in children than adults, and children (unlike adults) acquire adjective ordering more readily than numeral ordering. The results point to the importance of investigating learning biases across development in order to understand how these biases may shape the history and structure of natural languages. PMID:25800352

  7. Reality Check: How Reality Television Can Affect Youth and How a Media Literacy Curriculum Can Help.

    Science.gov (United States)

    Peek, Holly S; Beresin, Eugene

    2016-02-01

    For the past decade, reality television programming has dominated the television market while inherently giving the impression that what occurs on the screen is in fact reality. Although mature audiences may be savvy about the differences between reality and reality television, for children and adolescents, these differences can be less clear. It is important to know what values youth are ascertaining from reality television, as studies have suggested that these media images may have a negative impact on adolescent values. Fortunately, media literacy education has shown promising results in counteracting the negative impact of some television programming. The goals of this paper are to show the potential benefits for the development of a media literacy curriculum for psychiatry residents, including critical media literacy skills, media history taking, and counseling concepts. Our hopes are that trained residents may learn to effectively teach these literacy skills to their patients, patients' families, educators, and other health professionals as a preventive measure against potential negative mental health effects of reality television.

  8. Student Interns' Socially Constructed Work Realities: Narrowing the Work Expectation-Reality Gap

    Science.gov (United States)

    Barnett, Kathy

    2012-01-01

    New employees, including college students, often experience expectation-reality gaps about work, making the assimilation process more difficult for all. This qualitative study explores the role of the internship in narrowing the work expectation-reality gap. This article addresses two research questions: (a) What do students learn about work…

  9. [Virtual + 1] * Reality

    Science.gov (United States)

    Beckhaus, Steffi

    Virtual Reality aims at creating an artificial environment that can be perceived as a substitute to a real setting. Much effort in research and development goes into the creation of virtual environments that in their majority are perceivable only by eyes and hands. The multisensory nature of our perception, however, allows and, arguably, also expects more than that. As long as we are not able to simulate and deliver a fully sensory believable virtual environment to a user, we could make use of the fully sensory, multi-modal nature of real objects to fill in for this deficiency. The idea is to purposefully integrate real artifacts into the application and interaction, instead of dismissing anything real as hindering the virtual experience. The term virtual reality - denoting the goal, not the technology - shifts from a core virtual reality to an “enriched” reality, technologically encompassing both the computer generated and the real, physical artifacts. Together, either simultaneously or in a hybrid way, real and virtual jointly provide stimuli that are perceived by users through their senses and are later formed into an experience by the user's mind.

  10. How to design compelling Virtual Reality or Augmented Reality experience?

    OpenAIRE

    Richir , Simon; Fuchs , Philippe; Lourdeaux , Domitile; Millet , Dominique; BUCHE , Cédric; Querrec , Ronan

    2015-01-01

    International audience; The convergence of technologies currently observed in the field of Virtual Reality, Augmented Reality, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good...

  11. Genetic biasing through cultural transmission: do simple Bayesian models of language evolution generalize?

    Science.gov (United States)

    Dediu, Dan

    2009-08-07

    The recent Bayesian approaches to language evolution and change seem to suggest that genetic biases can impact on the characteristics of language, but, at the same time, that its cultural transmission can partially free it from these same genetic constraints. One of the current debates centres on the striking differences between sampling and a posteriori maximising Bayesian learners, with the first converging on the prior bias while the latter allows a certain freedom to language evolution. The present paper shows that this difference disappears if populations more complex than a single teacher and a single learner are considered, with the resulting behaviours more similar to the sampler. This suggests that generalisations based on the language produced by Bayesian agents in such homogeneous single agent chains are not warranted. It is not clear which of the assumptions in such models are responsible, but these findings seem to support the rising concerns on the validity of the "acquisitionist" assumption, whereby the locus of language change and evolution is taken to be the first language acquirers (children) as opposed to the competent language users (the adults).

  12. Augmented reality: don't we all wish we lived in one?

    Energy Technology Data Exchange (ETDEWEB)

    Hayes, Birchard P [Los Alamos National Laboratory; Michel, Kelly D [Los Alamos National Laboratory; Few, Douglas A [INL; Gertman, David [INL; Le Blanc, Katya [INL

    2010-01-01

    From stereophonic, positional sound to high-definition imagery that is crisp and clean, high fidelity computer graphics enhance our view, insight, and intuition regarding our environments and conditions. Contemporary 3-D modeling tools offer an open architecture framework that enables integration with other technologically innovative arenas. One innovation of great interest is Augmented Reality, the merging of virtual, digital environments with physical, real-world environments creating a mixed reality where relevant data and information augments the real or actual experience in real-time by spatial or semantic context. Pairing 3-D virtual immersive models with a dynamic platform such as semi-autonomous robotics or personnel odometry systems to create a mixed reality offers a new and innovative design information verification inspection capability, evaluation accuracy, and information gathering capability for nuclear facilities. Our paper discusses the integration of two innovative technologies, 3-D visualizations with inertial positioning systems, and the resulting augmented reality offered to the human inspector. The discussion in the paper includes an exploration of human and non-human (surrogate) inspections of a nuclear facility, integrated safeguards knowledge within a synchronized virtual model operated, or worn, by a human inspector, and the anticipated benefits to safeguards evaluations of facility operations.

  13. Environmental and sustainability crisis: emergency in the languages of new administrative-organizational setting

    International Nuclear Information System (INIS)

    Arias Pineda, Andres Alberto

    2011-01-01

    The processes of industrialization in the postwar favor setting manageable society organizations in this way societal administrative logic is institutionalized and permeates traditional understanding of organizational processes to translate the languages of the world of the life in terms of productivity and competitiveness. This also improves the environmental crisis to the extent that justifies a mechanistic, linear, anti-ecological reality. In this vein, research done epistemic reflections to traditional management thinking in order to propose new readings linked to new visions of reality, from a literature review focused on databases and scientific journals. Thus emerged the concept of sustainability and citizenship as central to understanding the role of business organizations in a world in crisis

  14. Virtual Reality: An Overview.

    Science.gov (United States)

    Franchi, Jorge

    1994-01-01

    Highlights of this overview of virtual reality include optics; interface devices; virtual worlds; potential applications, including medicine and archaeology; problems, including costs; current research and development; future possibilities; and a listing of vendors and suppliers of virtual reality products. (Contains 11 references.) (LRW)

  15. Using game engines in mixed reality installations

    NARCIS (Netherlands)

    Nakevska, M.; Vos, E.C.; Juarez, Alex; Hu, J.; Langereis, G.R.; Rauterberg, G.W.M.; Anacleto, J.; Fels, S.; Graham, N.; et al., xx

    2011-01-01

    In a mixed reality installation, a variety of technologies is integrated such as virtual reality, augmented reality, and animated virtual agents and robotic agents. One of the main challenges is how to design and implement a mixed reality installation that integrates a heterogeneous array of sensors

  16. Virtual Reality Simulation of the International Space Welding Experiment

    Science.gov (United States)

    Phillips, James A.

    1996-01-01

    Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and fully experience a 3-dimensional, computer simulated environment. A true virtual reality experience meets three criteria: (1) It involves 3-dimensional computer graphics; (2) It includes real-time feedback and response to user actions; and (3) It must provide a sense of immersion. Good examples of a virtual reality simulator are the flight simulators used by all branches of the military to train pilots for combat in high performance jet fighters. The fidelity of such simulators is extremely high -- but so is the price tag, typically millions of dollars. Virtual reality teaching and training methods are manifestly effective, and we have therefore implemented a VR trainer for the International Space Welding Experiment. My role in the development of the ISWE trainer consisted of the following: (1) created texture-mapped models of the ISWE's rotating sample drum, technology block, tool stowage assembly, sliding foot restraint, and control panel; (2) developed C code for control panel button selection and rotation of the sample drum; (3) In collaboration with Tim Clark (Antares Virtual Reality Systems), developed a serial interface box for the PC and the SGI Indigo so that external control devices, similar to ones actually used on the ISWE, could be used to control virtual objects in the ISWE simulation; (4) In collaboration with Peter Wang (SFFP) and Mark Blasingame (Boeing), established the interference characteristics of the VIM 1000 head-mounted-display and tested software filters to correct the problem; (5) In collaboration with Peter Wang and Mark Blasingame, established software and procedures for interfacing the VPL DataGlove and the Polhemus 6DOF position sensors to the SGI Indigo serial ports. The majority of the ISWE modeling effort was conducted on a PC-based VR Workstation, described below.

  17. Bilingual Language Switching: Production vs. Recognition

    Science.gov (United States)

    Mosca, Michela; de Bot, Kees

    2017-01-01

    This study aims at assessing how bilinguals select words in the appropriate language in production and recognition while minimizing interference from the non-appropriate language. Two prominent models are considered which assume that when one language is in use, the other is suppressed. The Inhibitory Control (IC) model suggests that, in both production and recognition, the amount of inhibition on the non-target language is greater for the stronger compared to the weaker language. In contrast, the Bilingual Interactive Activation (BIA) model proposes that, in language recognition, the amount of inhibition on the weaker language is stronger than otherwise. To investigate whether bilingual language production and recognition can be accounted for by a single model of bilingual processing, we tested a group of native speakers of Dutch (L1), advanced speakers of English (L2) in a bilingual recognition and production task. Specifically, language switching costs were measured while participants performed a lexical decision (recognition) and a picture naming (production) task involving language switching. Results suggest that while in language recognition the amount of inhibition applied to the non-appropriate language increases along with its dominance as predicted by the IC model, in production the amount of inhibition applied to the non-relevant language is not related to language dominance, but rather it may be modulated by speakers' unconscious strategies to foster the weaker language. This difference indicates that bilingual language recognition and production might rely on different processing mechanisms and cannot be accounted within one of the existing models of bilingual language processing. PMID:28638361

  18. Synchronous Modeling of Modular Avionics Architectures using the SIGNAL Language

    OpenAIRE

    Gamatié , Abdoulaye; Gautier , Thierry

    2002-01-01

    This document presents a study on the modeling of architecture components for avionics applications. We consider the avionics standard ARINC 653 specifications as basis, as well as the synchronous language SIGNAL to describe the modeling. A library of APEX object models (partition, process, communication and synchronization services, etc.) has been implemented. This should allow to describe distributed real-time applications using POLYCHRONY, so as to access formal tools and techniques for ar...

  19. Virtual Reality for Anxiety Disorders

    Directory of Open Access Journals (Sweden)

    Elif Uzumcu

    2018-03-01

    Full Text Available Virtual reality is a relatively new exposure tool that uses three-dimensional computer-graphics-based technologies which allow the individual to feel as if they are physically inside the virtual environment by misleading their senses. As virtual reality studies have become popular in the field of clinical psychology in recent years, it has been observed that virtual-reality-based therapies have a wide range of application areas, especially on anxiety disorders. Studies indicate that virtual reality can be more realistic than mental imagery and can create a stronger feeling of ԰resenceԻ that it is a safer starting point compared to in vivo exposure; and that it can be applied in a more practical and controlled manner. The aim of this review is to investigate exposure studies based on virtual reality in anxiety disorders (specific phobias, panic disorder and agoraphobias, generalized anxiety disorder, social phobia, posttraumatic stress disorder and obsessive compulsive disorder.

  20. First languages and las technologies for education

    Directory of Open Access Journals (Sweden)

    Julio VERA VILA

    2013-12-01

    Full Text Available This article is a reflection on how each human being’s learning process and the cultural development of our species are connected to the possibility of translating reality –what we think, what we feel, our interaction- a system of signs that, having shared meanings, enrich our intrapersonal and interpersonal communication. Spoken language was the first technology but being well prepared genetically for it, we learn it through immersion; the rest of them, from written language to hypermedia, have to be well taught and even better learned.We conclude by highlighting the necessity of taking advantage of the benefits provided by the new technologies available nowadays in order to overcome the digital divide, without forgetting others such as literacy acquisition, which are the base of new technologies. Therefore we need a theory and practice of education which comprises its complexity and avoids simplistic reductionism.