WorldWideScience

Sample records for primarily visual-based media

  1. Development of an Android-based Learning Media Application for Visually Impaired Students

    Directory of Open Access Journals (Sweden)

    Nurul Azmi

    2017-06-01

    Full Text Available This research aims to develop the English for Disability (EFORD application, on Android-based learning english media for Visually Impaired students and determine its based this on assessment of matter expert, media expert, special needs teacher and students. The research method adopted in this research is Research and Development (R&D. The development of this application through five phases: (1 Analysis of problems, through observation and interviews. (2 Collecting information as product planning / analysis of the needs of the media as required of blind children. (3 The design phase of products such as the manufacture of flow and storyboard navigation map.(4 Design validation phase form of an expert assessment of the media is developed. (5 testing products phase, such as assessment of the application by blind students. The results of this research is EFORD application which is feasible to be used as English learning media for visual impairment application based on assessment: 1Media expert it's obtained a percentage scored 95%, include for very worthy category, 2Subject matter, expert its obtained percentage scored 75% include for worthy category and 3 Special needs teacher it's obtained a percentage scored 83% include for very worthy category. Upon demonstration, students indicated the positive response of ≥ 70% in each indicator. Therefore English learning media with Android based application English for Disability (EFORD is very feasible to be used as an English learning media especially grammar and speaking English content for students of visual impairment for a number of reasons. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  2. Cloud-Based Social Media Visual Analytics Disaster Response System, Phase I

    Data.gov (United States)

    National Aeronautics and Space Administration — We propose a next-generation cloud-based social media visual analytics disaster response system that will enable decision-makers and first-responders to obtain...

  3. PERANCANGAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL UNTUK MATA KULIAH TIPOGRAFI PADA PROGRAM STUDI DESAIN KOMUNIKASI VISUAL UNIVERSITAS DIAN NUSWANTORO

    Directory of Open Access Journals (Sweden)

    Puri Sulistiyawati

    2017-02-01

    Full Text Available Abstrak Tipografi merupakan salah satu mata kuliah pada bidang desain komunikasi visual yang mengutamakan aspek visual. Namun berdasarkan hasil observasi diketahui bahwa media pembelajaran yang selama ini digunakan kurang efektif karena kurangnya pemanfaatan teknologi informasi, sehingga mahasiswa kurang maksimal dalam memahami materi kuliah yang disampaikan oleh pengajar. Perkembangan teknologi informasi saat ini banyak memberikan dampak positif bagi kemajuan bidang pendidikan diantaranya dapat digunakan untuk mendukung media dalam proses pembelajaran. Tujuan penelitian ini adalah merancang media pembelajaran untuk mata kuliah tipografi dengan memanfaatkan teknologi informasi yaitu media audio visual. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan pendekatan model ADDIE (Analysis, Design, Development, Implementation, Evaluation. Dengan diciptakannya media pembelajaran audio visual ini diharapkan proses pembelajaran mata kuliah Tipografi dapat lebih efektif dan materi kuliah lebih mudah dipahami oleh mahasiswa. Kata Kunci : audio visual, media pembelajaran, tipografi Abstract Typography is one of the subjects in the field of visual communication design that prioritizes the visual aspect. However, based on the observation note that the media has been used less effective because the lack of use information technology, so students can't understand the course material that explained by lecturers. Today, the development of information technology is being positive impact for the advancement of education which can be used to support the media in the learning process. The purpose of this research is to design learning media for the course of typography by utilizing information technology, called audio-visual media.  The method that used in this research is Research and Development with ADDIE model (Analysis, Design, Development, Implementation, Evaluation. With the creation of audio-visual learning media is expected

  4. Improving mathematical problem solving skills through visual media

    Science.gov (United States)

    Widodo, S. A.; Darhim; Ikhwanudin, T.

    2018-01-01

    The purpose of this article was to find out the enhancement of students’ mathematical problem solving by using visual learning media. The ability to solve mathematical problems is the ability possessed by students to solve problems encountered, one of the problem-solving model of Polya. This preliminary study was not to make a model, but it only took a conceptual approach by comparing the various literature of problem-solving skills by linking visual learning media. The results of the study indicated that the use of learning media had not been appropriated so that the ability to solve mathematical problems was not optimal. The inappropriateness of media use was due to the instructional media that was not adapted to the characteristics of the learners. Suggestions that can be given is the need to develop visual media to increase the ability to solve problems.

  5. Visual communication on social media Case: Suomen Partiolaiset

    OpenAIRE

    Tuominen, Enni

    2015-01-01

    The purpose of this study was to investigate what kind of visual messages the Central Association of Scouts and Guides in Finland use in their social media, how the messages are perceived and how they could be optimized. The theoretical part explains the key concepts of social media and how it is used among Finnish youth. The chosen social media platforms, Instagram and Twitter are also looked into, fol-lowed by chapters explaining the science of studying social media monitoring, visual m...

  6. USING VISUAL MEDIA IN TEACHING SPEAKING

    Directory of Open Access Journals (Sweden)

    Ahmad Baidawi

    2016-05-01

    Full Text Available Speaking is considered the most important skill of language especially English because having ability to speak is one of the evidence that someone has good proficiency of the language itself. Therefore, it is very urgent to teach speaking to the students in order that they master it well. To teach speaking, the teacher must design learning activities as well as possible and it also must be supported by various teaching media especially visual media such as pictures, realia, television etc. in order that learning activities is more various, interesting and motivates students to participate actively. The presence of visual media presents different learning experience which can stimulate students to think creatively so that they always get new idea to express when they want to speak. Therefore, the more various the teacher uses the media, the better learning objectives students achieve

  7. Digital media Experiences for Visual Learning

    DEFF Research Database (Denmark)

    Buhl, Mie

    2013-01-01

    for new tools and new theoretical approaches with which to understand them. the article argues that the current phase of social practices and technological development makes it difficult to disitnguish between experience with digital media and mediated experiences, because of the use of renegotiation og......Visual learning is a topic for didactic studies in all levels of educaion, brought about by an increasing use of digital meida- digital media give rise to discussions of how learning expereienes come about from various media ressources that generate new learning situations. new situations call...... about by the nature of diverse digital artefacts, 3. the learning potentials in using mobils devices for integrating the body in visual perception processes....

  8. Quantum production. Visual Media Services at Fermilab

    CERN Multimedia

    Klapow, S

    2003-01-01

    Visual Media Services, a department of eight full-time employees at Fermi National Accelerator Laboratory, is responsible for translating the laboratories research into accessible and engaging media (1 page)

  9. Beyond Words: An Enquiry into Children's Home Visual Communication Practices

    Science.gov (United States)

    Yamada-Rice, Dylan

    2010-01-01

    This research focuses on young children's experiences of the visual mode embedded in new multimodal literacy practices. An enquiry was undertaken into the role of visual and digital images in a group of 11 four-year-olds' out-of-school lives. The children photographed their use of a range of primarily visual-based media at home, to produce a book…

  10. A conceptual framework for audio-visual museum media

    DEFF Research Database (Denmark)

    Kirkedahl Lysholm Nielsen, Mikkel

    2017-01-01

    In today's history museums, the past is communicated through many other means than original artefacts. This interdisciplinary and theoretical article suggests a new approach to studying the use of audio-visual media, such as film, video and related media types, in a museum context. The centre...... and museum studies, existing case studies, and real life observations, the suggested framework instead stress particular characteristics of contextual use of audio-visual media in history museums, such as authenticity, virtuality, interativity, social context and spatial attributes of the communication...

  11. Guidelines for Teaching Non-Verbal Communications Through Visual Media

    Science.gov (United States)

    Kundu, Mahima Ranjan

    1976-01-01

    There is a natural unique relationship between non-verbal communication and visual media such as television and film. Visual media will have to be used extensively--almost exclusively--in teaching non-verbal communications, as well as other methods requiring special teaching skills. (Author/ER)

  12. Penggunaan Media Visual dalam Proses Pembelajaran

    Directory of Open Access Journals (Sweden)

    Haris Budiman

    2017-08-01

    Full Text Available Conventional teaching and learning process it has many shortcomings, which are caused by not all teachers have the same competence, differences in absorption of learners in listening to lessons, teaching materials that teachers have limited and learning activities for students as objects tend to be boring.                For that teachers are required to have creativity in teaching, teachers are required able to stimulate learners to be proactive in learning activities. Like a bridge connecting the two sides, the role played by media learning in a teaching system. That role becomes vital for visual learning media is not only responsible for the arrival of a message to student learning, but also ensures that the message does not degrade or irregularities meaning. Thus a learning process by using visual media can boost creativity and motivation for learners to learn and can be done effectively and efficiently.

  13. Images of protest in social media: Struggle over visibility and visual narratives

    DEFF Research Database (Denmark)

    Neumayer, Christina; Rossi, Luca

    2018-01-01

    in the Blockupy protests against the opening of the European Central Bank headquarters in Frankfurt am Main on 18 March 2015. It does so through a novel combination of quantitative analysis, content analysis of images, and identification of narratives. The article concludes by arguing that the visual in political......While political protest is essentially a visual expression of dissent, both social movement research and media studies have thus far been hesitant to focus on visual social media data from protest events. This research explores the visual dimension (photos and videos) of Twitter communication...... protest in social media reproduces existing visualities and hierarchies rather than challenges them. This research enhances our conceptual understanding of how activists’ struggles play out in the visual and contributes to developing methods for empirical inquiry into visual social media content....

  14. HYBRIDIZATION BETWEEN MEDIA EDUCATION AND VISUAL ARTS EDUCATION. MIYAZAKI'S CINEMA AS A REVULSIVE

    Directory of Open Access Journals (Sweden)

    Ricard Huerta

    2011-12-01

    Full Text Available In this article we suggest an approximation between media education and visual arts education. Teachers of Primary School interpret the media as a visual artefacts. But this visual artifacts can be analyzed from the education in visual arts. We can offer a suitable formation in the moment on training teachers (Clarembeaux, 2010; Huerta, 2005, but is also necessary move a notion of visual arts. Now, in Spain, visual arts education is far from the media images. We would incorporate the media education in the Primary School curriculum from the visual arts education (Hernández, 2000; Huerta, 2009. We focuses this research in a case of student’s group. They are university training teachers, and we verify their knowledge about cinema and media as a visual culture texts, promoting a major presence of media in visual arts, extending the field of action, and promoting the use of the cinema as useful tool in the Primary School classes. We encourage teachers and students towards the critical and personal readings in media, reforcing knowledge and analysis more than entertainment (Ambrós & Breu, 2007; Fedorov, 2010. For analyze this situation we have chosen the movie Ponyo on the Cliff by the Sea, a film by Hayao Miyazaki.

  15. THE BENEFICIAL EFFECT OF BILINGUALISM IN VISUAL MEDIA

    Directory of Open Access Journals (Sweden)

    Aliva Rosdiana

    2017-04-01

    Full Text Available Bilingualism is a phenomenon that affects people throughout the world. People use bilingualism in particular situations in society such as in education, job, mass media, etc. People who speak bilingualism means that they get second language learning. Radio, televison, and YouTube are important vehicles of mass communication. Mass communication differs from the studies of other forms of communication, such as interpersonal communication, in that it focuses on a single source transmitting information to a large group of receivers. The study of bilingualism in visual media is chiefly concerned with how the content of visual media persuades or otherwise affects either behavior, attitude, opinion, or emotion of the person or people receiving the information. The beneficial effect is the development of bilingualism. Watching video affects children‘s acquisition of their native language and hasten language shift to the majority language. By watching the video, it also enrich our knowledge to particular vocabularies based on particular topics. The Internet makes it possible to have conversations across countries and continents. Individuals have multiple identities and belong to other speakers of their heritage language. So, the linguistic competence will develop as a by-product of the interest. In addition, it brings people closer.

  16. The Golden Ratio in Time-based Media

    Directory of Open Access Journals (Sweden)

    Emily Verba

    2013-06-01

    Full Text Available Measure and proportion manifest themselves in all areas of beauty and virtue.–Socrates Mathematics and visual communication share a long historical, symbiotic relationship. In their pursuit of achieving order and beauty, they find common ground through geometry. The golden ratio is a mathematic and aesthetic phenomenon inherent in nature that has consistently evoked sensory enjoyment since antiquity. It may be assumed that the manifestation of the golden ratio in nature accounts for human’s innate enjoyment of it. Throughout the ages, the conscious application of the golden ratio to proportions found in art, architecture, poetry, literature and musical composition has consistently evoked subconscious sensory pleasure. However, the application of the golden ratio to visual temporal proportion, or time-based media, has seldom been investigated. This thesis investigates various applications of the golden ratio as a mathematical framework for choreographing visually harmonious temporal compositions through time-based media. The proliferation of moving images we face on a daily basis is cause for great concern, as we have increasingly less free time in our days. Informative and pleasing images are buried in an avalanche of visual rubbish, constantly streaming into our physical and virtual worlds. Time-based media has the ability to expand and contract movement, thus directing the way viewers experience and spend their time. This investigation presupposes that editing moving images via increments of time determined by the golden ratio may streamline messages, isolating what is most symbolic and effectively communicative within a mathematical framework. A physiological and psychological benefit is created for viewers; there is no wasted time or space. Image-makers and visual communicators have a responsibility to create only that which is useful and/or aesthetically pleasing. An investigation into the temporal structure of time-based media, using

  17. Social media mining and visualization for point-of-interest recommendation

    Institute of Scientific and Technical Information of China (English)

    Ren Xingyi; Song Meina; E Haihong; Song Junde

    2017-01-01

    With the rapid growth of location-based social networks (LBSNs),point-of-interest (POI) recommendation has become an important research problem.As one of the most representative social media platforms,Twitter provides various real-life information for POI recommendation in real time.Despite that POI recommendation has been actively studied,tweet images have not been well utilized for this research problem.State-of-the-art visual features like convolutional neural network (CNN) features have shown significant performance gains over the traditional bag-of-visual-words in unveiling the image's semantics.Unfortunately,they have not been employed for POI recommendation from social websites.Hence,how to make the most of tweet images to improve the performance of POI recommendation and visualization remains open.In this paper,we thoroughly study the impact of tweet images on POI recommendation for different POI categories using various visual features.A novel topic model called social media Twitter-latent Dirichlet allocation (SM-TwitterLDA) which jointly models five Twitter features,(i.e.,text,image,location,timestamp and hashtag) is designed to discover POIs from the sheer amount of tweets.Moreover,each POI is visualized by representative images selected on three predefined criteria.Extensive experiments have been conducted on a real-life tweet dataset to verify the effectiveness of our method.

  18. EFEKTIVITAS MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA AUDIO VISUAL DITINJAU DARI HASIL BELAJAR IPA SISWA KELAS 5 SDN 1 GADU SAMBONG - BLORA SEMESTER 2 TAHUN 2014/2015

    Directory of Open Access Journals (Sweden)

    Andhini Virgiana

    2016-05-01

    Full Text Available Tujuan dari penelitian ini adalah untuk mengetahui perbedaan tingkat hasil belajar antara model problem based learning berbantuan media audio visual dengan model pembelajaran think pair share berbantuan media visual pada pembelajaran IPA siswa kelas 5 SDN 1 Gadu Sambong Kabupaten Blora semester 2 tahun pelajaran 2014/2015. Penelitian ini merupakan penelitian quasi experiment dengan nonequivalent control group design. Subjek penelitian dalam penelitian ini adalah siswa kelas 5 SDN 1 Gadu dan siswa kelas 5 SDN 2 Gagakan. Teknik  pengumpulan data dalam penelitian adalah tes dan observasi. Teknik analisis data yang digunakan adalah statistik deskriptif, statistik parametrik, dan uji t dengan  independent sample t-tes pada taraf signifikansi 5% (α = 0,05. Berdasarkan hasil penelitian dan pembahasan, maka dapat disimpulkan bahwa terdapat perbedaan tingkat efektivitas antara model problem based learning berbantu media audio visual dengan model pembelajaran think pair share berbantu media visual terhadap hasil belajar IPA siswa kelas 5 SDN 1 Gadu Kecamatan Sambong Kabupaten Blora semester 2 tahun 2014/2015. Terbukti hal ini ditunjukkan oleh hasil uji t-test sebesar 3,603 > 1,999 dan signifikansi sebesar 0,001 rata-rata kelas kontrol yaitu 87,0588 > 80,2000.

  19. Media Morality and Visual Icons in the Age of Social Media

    DEFF Research Database (Denmark)

    Mortensen, Mette; Trenz, Hans-Jörg

    2016-01-01

    New and social media are increasingly used to raise issues of global justice. Images and texts representing distant suffering in an emotionally charged way involve users of social media in debates about ethical standards and moral responsibility. This raises the question of how social media users...... in fall 2015, which raised questions of distant spectatorship and moral responses with renewed urgency and immediacy. We consider the conditions of collective reception and interpretation of visual icons of human suffering, which became viral through social media in this period. We first situate social...... media reception in the framework for the analysis of moral spectatorship. We secondly explore the link between iconic images and the emergence of so-called impromptu publics of moral spectatorship. As an empirical case, we refer to the performance of reddit discussion groups in confronting the salient...

  20. Thinking Visually: Using Visual Media in the College Classroom

    Science.gov (United States)

    Tobolowsky, Barbara F.

    2007-01-01

    Getting through to students in the classroom continues to be one of the great mysteries of an educator's life. What will capture their attention, and, more important, what will transform their thinking? Film industry veteran and educator Barbara Tobolowsky returned to her roots in visual media to find answers. Using video clips to introduce a…

  1. EvoRiver: Visual Analysis of Topic Coopetition on Social Media.

    Science.gov (United States)

    Sun, Guodao; Wu, Yingcai; Liu, Shixia; Peng, Tai-Quan; Zhu, Jonathan J H; Liang, Ronghua

    2014-12-01

    Cooperation and competition (jointly called "coopetition") are two modes of interactions among a set of concurrent topics on social media. How do topics cooperate or compete with each other to gain public attention? Which topics tend to cooperate or compete with one another? Who plays the key role in coopetition-related interactions? We answer these intricate questions by proposing a visual analytics system that facilitates the in-depth analysis of topic coopetition on social media. We model the complex interactions among topics as a combination of carry-over, coopetition recruitment, and coopetition distraction effects. This model provides a close functional approximation of the coopetition process by depicting how different groups of influential users (i.e., "topic leaders") affect coopetition. We also design EvoRiver, a time-based visualization, that allows users to explore coopetition-related interactions and to detect dynamically evolving patterns, as well as their major causes. We test our model and demonstrate the usefulness of our system based on two Twitter data sets (social topics data and business topics data).

  2. Is a visual worth more than a thousand words? An investigation into brand engagement and social shopping on visual social media

    OpenAIRE

    Bennett, DR; Kunze, C

    2016-01-01

    Social media networking is now the most popular online activity worldwide and a large part of social media interaction involves sharing visual content on platforms such as Instagram and Pinterest. The phenomenal growth in numbers of users makes visual platforms enticing for marketers who spend ever-increasing time, effort and money on social media in the hope of generating consumer engagement for their brands. This research investigates customer behaviour for the largest visual social media p...

  3. Hybridization between Media Education and Visual Arts Education. Miyazaki's Cinema as a Revulsive

    Science.gov (United States)

    Huerta, Ricard

    2011-01-01

    In this article we suggest an approximation between media education and visual arts education. Teachers of Primary School interpret the media as a visual artefacts. But these visual artifacts can be analyzed from the education in visual arts. We can offer a suitable formation in the moment on training teachers (Clarembeaux, 2010; Huerta, 2005),…

  4. Photographic social media, designed landscapes and urban, place-based visibilities: in search of friction

    Directory of Open Access Journals (Sweden)

    Erin Despard

    2015-12-01

    Full Text Available Beginning from the double premise that, particularly in the city, designed landscapes function as a socially and culturally powerful form of visual media, and that they do so in interaction with other visual media forms, this paper seeks to both investigate and challenge what is taken as a reciprocal shaping of urban visibilities. This investigation is occasioned primarily by the rise of digital and networked photographies, and the disruptive potential they seem to hold with respect to this reciprocal influence. Drawing on theories of materialist media ecology, it proceeds by way of an interpretative experiment in relation to a set of photographs of a park, as circulated on Instagram. I ask, can social media images be seen as unintentionally disruptive of the reciprocity between landscape and photography, and if so, what are the avenues through which they might then become politically productive? My principal aims in doing so are (1 to explore an approach to photographic interpretation and analysis that is appropriate to the contexts of production and circulation provided by photographic social media; and (2 to identify possible strategies or points of future intervention on behalf of alternative or frictional visibilities.

  5. Research on Visualization Design Method in the Field of New Media Software Engineering

    Science.gov (United States)

    Deqiang, Hu

    2018-03-01

    In the new period of increasingly developed science and technology, with the increasingly fierce competition in the market and the increasing demand of the masses, new design and application methods have emerged in the field of new media software engineering, that is, the visualization design method. Applying the visualization design method to the field of new media software engineering can not only improve the actual operation efficiency of new media software engineering but more importantly the quality of software development can be enhanced by means of certain media of communication and transformation; on this basis, the progress and development of new media software engineering in China are also continuously promoted. Therefore, the application of visualization design method in the field of new media software engineering is analysed concretely in this article from the perspective of the overview of visualization design methods and on the basis of systematic analysis of the basic technology.

  6. Comparative Analysis of Students’ Media Competences Levels

    Directory of Open Access Journals (Sweden)

    Alexander Fedorov

    2015-08-01

    Full Text Available This article analyzed the results of survey of university students’ media literacy competence (on the base of a classification of indicators of media literacy competence of the audience as an effective tool for comparative analysis of the levels of development of media competence of students of the control and experimental groups: the level of media competence of students who have a one-year training course in the framework of media literacy education courses four times higher than in similar indicators in the control group. Analysis of the results of this survey confirmed the general trend of media contacts of student audience – its orientation to entertainment genres of audiovisual media, visually appealing; positive, active, unmarried, childless, educated, highly qualified characters (primarily – male characters aged 19 to 35 years. These heroes are characteristic optimism, independence, intelligence, emotion. They have an excellent command of the life situation and have a positive impact on the development progress of the plot of a media text.

  7. Visual Communication in Transition: Designing for New Media Literacies and Visual Culture Art Education across Activities and Settings

    Science.gov (United States)

    Zuiker, Steven J.

    2014-01-01

    As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…

  8. The Golden Ratio in Time-based Media

    Directory of Open Access Journals (Sweden)

    Emily Verba

    2013-06-01

    The proliferation of moving images we face on a daily basis is cause for great concern, as we have increasingly less free time in our days. Informative and pleasing images are buried in an avalanche of visual rubbish, constantly streaming into our physical and virtual worlds. Time-based media has the ability to expand and contract movement, thus directing the way viewers experience and spend their time. This investigation presupposes that editing moving images via increments of time determined by the golden ratio may streamline messages, isolating what is most symbolic and effectively communicative within a mathematical framework. A physiological and psychological benefit is created for viewers; there is no wasted time or space. Image-makers and visual communicators have a responsibility to create only that which is useful and/or aesthetically pleasing. An investigation into the temporal structure of time-based media, using mathematical algorithms derived from the golden ratio, has led to the aim of creating through it a viable solution for the implementation of visual communication messages in today's society.

  9. Collaboration Between Art Teacher Students and Communication and Digital Media Students Promoting Subject Specific Didactics in Digital Visual Learning Design

    DEFF Research Database (Denmark)

    Buhl, Mie; Skov, Kirsten

    . Student art teachers and teacher trainers took part in the design process performed by communication students. The project took its point of the departure in the act of Danish teacher education where student teachers must be educated in the practical use of digital visual media for art practices aiming......, drawing or video. Thus, the project suggested the development of a visual learning design for achieving augmented reality (AR) experiences in urban environments and sharing them on social media. The purpose was to explore adequate approaches to work with digital media in visual arts education based...... on practices and reflective processes. The theoretical framework for our discussion of the empirical project draws on current discussions of learning designs and digital media in visual arts education (Peppler 2010, Rasmussen 2015, Buhl & Ejsing-Duun, 2015; Buhl, 2016). Methodology The choice of empirical...

  10. POTENSI DAN KAIDAH PERANCANGAN SITUS-WEB SEBAGAI MEDIA KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Freddy H. Istanto

    2001-01-01

    Full Text Available The world is overwhelmed with the newly advanced-communication%2C that is Internet. One which widely known is web-site. Performing as the media of information through visual communication%2C web site is very potential and provides a wide variety of work field for the designers. The rules in web-site design are not far different from those of visual communication design. The essential elements%2C such as typography%2C illustration%2C symbolism%2C and photography%2C act as the key design in producing the web sites. Abstract in Bahasa Indonesia : Dunia dilanda model komunikasi baru yaitu internet. Salah satu bentuknya yang sangat terkenal adalah situs-web. Sebagai media penyebaran informasi melalui komunikasi visual%2C situs-web merupakan potensi dan lapangan kerja yang luar biasa bagi desainer komunikasi visual. Kaidah-kaidah perancangan situs-web tidak berbeda jauh dengan kaidah-kaidah pokok desain komunikasi visual. Elemen-elemen penting dalam desain komunikasi visual seperti typografi%2C ilustrasi%2C simbolisme dan fotografi merupakan kunci perancangan tampilan situs-web. web-site%2C potensi%2C design-criteria%2C visual communication design

  11. Market potential for interactive audio-visual media

    NARCIS (Netherlands)

    Leurdijk, A.; Limonard, S.

    2005-01-01

    NM2 (New Media for a New Millennium) develops tools for interactive, personalised and non-linear audio-visual content that will be tested in seven pilot productions. This paper looks at the market potential for these productions from a technological, a business and a users' perspective. It shows

  12. Visual Competence, Media Literacy and "New Literacies" – Conceptual Considerations in a Plural Discursive Landscape

    Directory of Open Access Journals (Sweden)

    Theo Hug

    2011-11-01

    Full Text Available Debates on media competence and media literacy have been going on now for a few decades. Many concepts have been developed in various disciplines. Along with that, discourses on visual literacy have been intensified, too, although visuals have been used in educational contexts throughout history. But only recently, after almost three thousand years of historiography, turns like the iconic turn, pictorial turn or mediatic turn have been claimed. "Competencies of Visuals" (Ratsch et al. 2009 and their epistemological relevance are intensively discussed in arts, architecture and philosophy as well as in educational, communication and media studies. In this situation, we are facing new conceptual challenges for media education and media literacy discourses.   The paper starts (1 with an outline of some points of departures, followed (2 by a discussion of selected concepts of 'visual competence,' 'media competence' and 'media literacy.' In part (3, "new literacies" are questioned. Finally (4, the contribution aims at conceptual clarifications and the relativization of literacy concepts. In this context, medial forms sensu Leschke (2010 are being considered as a fruitful framework not only for future developments in media theory but also in media education and educational theory.

  13. Two-out-of-two color matching based visual cryptography schemes.

    Science.gov (United States)

    Machizaud, Jacques; Fournel, Thierry

    2012-09-24

    Visual cryptography which consists in sharing a secret message between transparencies has been extended to color prints. In this paper, we propose a new visual cryptography scheme based on color matching. The stacked printed media reveal a uniformly colored message decoded by the human visual system. In contrast with the previous color visual cryptography schemes, the proposed one enables to share images without pixel expansion and to detect a forgery as the color of the message is kept secret. In order to correctly print the colors on the media and to increase the security of the scheme, we use spectral models developed for color reproduction describing printed colors from an optical point of view.

  14. Introduction to Visual Communication in the Age of Social Media: Conceptual, Theoretical and Methodological Challenges

    Directory of Open Access Journals (Sweden)

    Uta Russmann

    2017-12-01

    Full Text Available This thematic issue of Media and Communication focuses attention on the shift towards visual images on social media as well as the transformation of visual communication which has occurred within the online ecology of social media platforms. The sharing of images is becoming an integral part of the social media experience today, and given that social media platforms are the prime locus for sociability—at least among young people in the West—this shift towards visuals arguably transforms how we relate to each other and the world around us, as well as how we perceive and construct our sense of self. For researchers, this raises conceptual, theoretical and methodological challenges. This thematic issue presents six articles as well as a book review on visual communication in social media focusing on developing a conceptual apparatus and precise definitions of objects and practices of study as well as contributions that address and discuss the methodological challenges as well as their potential solutions. The idea was to synergize research from a wide variety of communication-related disciplines on this rather new topic.

  15. ESTEEM: A Novel Framework for Qualitatively Evaluating and Visualizing Spatiotemporal Embeddings in Social Media

    Energy Technology Data Exchange (ETDEWEB)

    Arendt, Dustin L.; Volkova, Svitlana

    2017-07-30

    Analyzing and visualizing large amounts of social media communications and contrasting short-term conversation changes over time and geo-locations is extremely important for commercial and government applications. Earlier approaches for large-scale text stream summarization used dynamic topic models and trending words. Instead, we rely on text embeddings – low-dimensional word representations in a continuous vector space where similar words are embedded nearby each other. This paper presents ESTEEM,1 a novel tool for visualizing and evaluating spatiotemporal embeddings learned from streaming social media texts. Our tool allows users to monitor and analyze query words and their closest neighbors with an interactive interface. We used state-of- the-art techniques to learn embeddings and developed a visualization to represent dynamically changing relations between words in social media over time and other dimensions. This is the first interactive visualization of streaming text representations learned from social media texts that also allows users to contrast differences across multiple dimensions of the data.

  16. The Tradition of Marketing Nigeria Politicians through Visual Media ...

    African Journals Online (AJOL)

    The Tradition of Marketing Nigeria Politicians through Visual Media. ... Before Nigerian independence in 1960, all political campaigns and debates were limited by the colonial masters to ... EMAIL FREE FULL TEXT EMAIL FREE FULL TEXT

  17. OpinionFlow: Visual Analysis of Opinion Diffusion on Social Media.

    Science.gov (United States)

    Wu, Yingcai; Liu, Shixia; Yan, Kai; Liu, Mengchen; Wu, Fangzhao

    2014-12-01

    It is important for many different applications such as government and business intelligence to analyze and explore the diffusion of public opinions on social media. However, the rapid propagation and great diversity of public opinions on social media pose great challenges to effective analysis of opinion diffusion. In this paper, we introduce a visual analysis system called OpinionFlow to empower analysts to detect opinion propagation patterns and glean insights. Inspired by the information diffusion model and the theory of selective exposure, we develop an opinion diffusion model to approximate opinion propagation among Twitter users. Accordingly, we design an opinion flow visualization that combines a Sankey graph with a tailored density map in one view to visually convey diffusion of opinions among many users. A stacked tree is used to allow analysts to select topics of interest at different levels. The stacked tree is synchronized with the opinion flow visualization to help users examine and compare diffusion patterns across topics. Experiments and case studies on Twitter data demonstrate the effectiveness and usability of OpinionFlow.

  18. Visual analysis of online social media to open up the investigation of stance phenomena.

    Science.gov (United States)

    Kucher, Kostiantyn; Schamp-Bjerede, Teri; Kerren, Andreas; Paradis, Carita; Sahlgren, Magnus

    2016-04-01

    Online social media are a perfect text source for stance analysis. Stance in human communication is concerned with speaker attitudes, beliefs, feelings and opinions. Expressions of stance are associated with the speakers' view of what they are talking about and what is up for discussion and negotiation in the intersubjective exchange. Taking stance is thus crucial for the social construction of meaning. Increased knowledge of stance can be useful for many application fields such as business intelligence, security analytics, or social media monitoring. In order to process large amounts of text data for stance analyses, linguists need interactive tools to explore the textual sources as well as the processed data based on computational linguistics techniques. Both original texts and derived data are important for refining the analyses iteratively. In this work, we present a visual analytics tool for online social media text data that can be used to open up the investigation of stance phenomena. Our approach complements traditional linguistic analysis techniques and is based on the analysis of utterances associated with two stance categories: sentiment and certainty. Our contributions include (1) the description of a novel web-based solution for analyzing the use and patterns of stance meanings and expressions in human communication over time; and (2) specialized techniques used for visualizing analysis provenance and corpus overview/navigation. We demonstrate our approach by means of text media on a highly controversial scandal with regard to expressions of anger and provide an expert review from linguists who have been using our tool.

  19. In/visible conflicts: NGOs and the visual politics of humanitarian photography

    OpenAIRE

    Dencik, Lina; Allan, Stuart

    2017-01-01

    This article examines the diverse factors shaping NGO involvement with humanitarian\\ud photography, paying particular attention to co-operative relationships with\\ud photojournalists intended to facilitate the generation of visual coverage of crises\\ud otherwise marginalised, or ignored altogether, in mainstream news media. The\\ud analysis is primarily based on a case study drawing upon 26 semi-structured interviews\\ud with NGO personnel (International Red Cross/Red Crescent Movement, Oxfam a...

  20. Online social media analysis and visualization

    CERN Document Server

    Kawash, Jalal

    2015-01-01

    This edited volume addresses the vast challenges of adapting Online Social Media (OSM) to developing research methods and applications. The topics cover generating realistic social network topologies, awareness of user activities, topic and trend generation, estimation of user attributes from their social content, behavior detection, mining social content for common trends, identifying and ranking social content sources, building friend-comprehension tools, and many others. Each of the ten chapters tackle one or more of these issues by proposing new analysis methods or new visualization techn

  1. PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN POWERPOINT DISERTAI VISUAL BASIC FOR APPLICATION MATERI JARAK PADA BANGUN RUANG KELAS X

    Directory of Open Access Journals (Sweden)

    Siti Marfuah

    2016-10-01

    Full Text Available Penelitian ini bertujuan : (1 menghasilkan media pembelajaran menggunakan powerpoint disertai visual basic for application materi jarak pada bangun ruang yang valid dan praktis di kelas X, dan (2 mengetahui efek potensial dari pengembangan media pembelajaran menggunakan powerpoint disertai visual basic for application materi jarak pada bangun ruang di kelas X. Jenis penelitian yang digunakan adalah Design Research tipe Development Study. Subjek penelitian ini adalah siswa kelas X SMA Negeri 4 Palembang tahun ajaran 2014/2015. Teknik pengumpulan data adalah dengan walkthrough,, tes, angket, dan wawancara. Hasil dari penelitian ini adalah: (1 Penelitian ini telah menghasilkan media pembelajaran menggunakan powerpoint disertai visual basic for application materi jarak pada bangun ruang yang valid dan praktis. (2 media pembelajaran  yang dikembangkan memiliki efek potensial terhadap hasil belajar dan sikap positif siswa. Kata Kunci : Pengembangan, Media Pembelajaran, Powerpoint, Jarak pada Bangun Ruang This design research typed Development Study aims to: (1 develop valid and practical learning media using power point and visual basic for application for Distance in three-dimensional objects topic in class X, and (2 to determine the potential effects media developed by using power point and visual basic for application for Distance in three-dimensional objects topic in class X. The subjects were students of class X SMA Negeri 4 Palembang academic year 2014/2015. Data were collected through walkthrough, tests, questionnaires, and interviews. The study results show that (1 This research has produced valid and practical learning media using power point and visual basic for application for Distance in three-dimensional objects topic; (2 the learning media developed has potential effects on students learning outcomes and students positive attitude. Keywords: development, learning media, powerpoint, distance in three-dimensional object

  2. Influence of visual attention on male body dissatisfaction after idealized media exposure

    NARCIS (Netherlands)

    Nikkelen, S.W.C.; Anschutz, D.J.; Ha, T.; Engels, R.C.M.E.

    2012-01-01

    The present study examined the moderating effect of men's visual attention toward male images on the relationship between idealized media exposure and body dissatisfaction. Of particular interest was men's visual attention to the abdomens and upper bodies of male images. Fifty male undergraduate

  3. Influence of Visual Attention on Male Body Dissatisfaction After Idealized Media Exposure

    NARCIS (Netherlands)

    Nikkelen, S.W.C.; Anschutz, D.J.; Ha, P.T.; Engels, R.C.M.E.

    2012-01-01

    The present study examined the moderating effect of men's visual attention toward male images on the relationship between idealized media exposure and body dissatisfaction. Of particular interest was men's visual attention to the abdomens and upper bodies of male images. Fifty male undergraduate

  4. Developing android-based science instructional media to improve scientific literacy of junior high school students

    Science.gov (United States)

    Farida, I. I.; Jumadi; Wilujeng; Senam

    2018-04-01

    The aims of this study are: to develop android-based science instructional media and to reveal the characteristic, the quality, and the effectiveness of android-based science instructional media with global warming topic to increase junior high school students’ scientific literacy. This study is a development research. The instructional media were reviewed by a media expert, a material expert, science teachers, peer reviewers, and students. The data was collected using media evaluation questionnaires. The results of the study showed that: (1) the android-based science instructional media has characteristics including interesting visualization, easy to use, flexible, and practical, (2) the android-based science instructional media was appropriate for teaching, in terms of material evaluation aspects, media evaluation aspects, and based on student test results, and (3) the android-based science instructional media can effectively used for teaching.

  5. MediaCommons for cultural heritage: Applied mixed media visualization storytelling for high resolution collaborative cyberarchaeological displays

    KAUST Repository

    Mangan, John

    2013-10-01

    Archaeology is a discipline that studies time through an understanding of space and objects in that space; archaeology is ultimately, therefore, an intersection where the visualization of space and the visualization of time meet. Archaeology has long utilized visualization as a technique to analyze and disseminate information; however, comprehensive and collaborative analysis and storytelling with this visual data has always been limited by the capacity of the systems, which create and display it. To present the most complete narrative of the past, one must seek the \\'big picture\\' by assembling the disparate pieces of data, which reflect the lives of the humans we study. This paper presents a framework for the visualization of and interaction with rich data collections in high resolution, networked, tiled-display environments, called the MediaCommons Framework. © 2013 IEEE.

  6. Rapid penetration into granular media visualizing the fundamental physics of rapid earth penetration

    CERN Document Server

    Iskander, Magued

    2015-01-01

    Rapid Penetration into Granular Media: Visualizing the Fundamental Physics of Rapid Earth Penetration introduces readers to the variety of methods and techniques used to visualize, observe, and model the rapid penetration of natural and man-made projectiles into earth materials. It provides seasoned practitioners with a standard reference that showcases the topic's most recent developments in research and application. The text compiles the findings of new research developments on the subject, outlines the fundamental physics of rapid penetration into granular media, and assembles a com

  7. Ray-based approach to integrated 3D visual communication

    Science.gov (United States)

    Naemura, Takeshi; Harashima, Hiroshi

    2001-02-01

    For a high sense of reality in the next-generation communications, it is very important to realize three-dimensional (3D) spatial media, instead of existing 2D image media. In order to comprehensively deal with a variety of 3D visual data formats, the authors first introduce the concept of "Integrated 3D Visual Communication," which reflects the necessity of developing a neutral representation method independent of input/output systems. Then, the following discussions are concentrated on the ray-based approach to this concept, in which any visual sensation is considered to be derived from a set of light rays. This approach is a simple and straightforward to the problem of how to represent 3D space, which is an issue shared by various fields including 3D image communications, computer graphics, and virtual reality. This paper mainly presents the several developments in this approach, including some efficient methods of representing ray data, a real-time video-based rendering system, an interactive rendering system based on the integral photography, a concept of virtual object surface for the compression of tremendous amount of data, and a light ray capturing system using a telecentric lens. Experimental results demonstrate the effectiveness of the proposed techniques.

  8. Matisse: A Visual Analytics System for Exploring Emotion Trends in Social Media Text Streams

    Energy Technology Data Exchange (ETDEWEB)

    Steed, Chad A [ORNL; Drouhard, Margaret MEG G [ORNL; Beaver, Justin M [ORNL; Pyle, Joshua M [ORNL; BogenII, Paul L. [Google Inc.

    2015-01-01

    Dynamically mining textual information streams to gain real-time situational awareness is especially challenging with social media systems where throughput and velocity properties push the limits of a static analytical approach. In this paper, we describe an interactive visual analytics system, called Matisse, that aids with the discovery and investigation of trends in streaming text. Matisse addresses the challenges inherent to text stream mining through the following technical contributions: (1) robust stream data management, (2) automated sentiment/emotion analytics, (3) interactive coordinated visualizations, and (4) a flexible drill-down interaction scheme that accesses multiple levels of detail. In addition to positive/negative sentiment prediction, Matisse provides fine-grained emotion classification based on Valence, Arousal, and Dominance dimensions and a novel machine learning process. Information from the sentiment/emotion analytics are fused with raw data and summary information to feed temporal, geospatial, term frequency, and scatterplot visualizations using a multi-scale, coordinated interaction model. After describing these techniques, we conclude with a practical case study focused on analyzing the Twitter sample stream during the week of the 2013 Boston Marathon bombings. The case study demonstrates the effectiveness of Matisse at providing guided situational awareness of significant trends in social media streams by orchestrating computational power and human cognition.

  9. Timing Is Everything: One Teacher's Exploration of the Best Time to Use Visual Media in a Science Unit

    Science.gov (United States)

    Drury, Debra

    2006-01-01

    Kids today are growing up with televisions, movies, videos and DVDs, so it's logical to assume that this type of media could be motivating and used to great effect in the classroom. But at what point should film and other visual media be used? Are there times in the inquiry process when showing a film or incorporating other visual media is more…

  10. Educating "The Simpsons": Teaching Queer Representations in Contemporary Visual Media

    Science.gov (United States)

    Padva, Gilad

    2008-01-01

    This article analyzes queer representation in contemporary visual media and examines how the episode "Homer's Phobia" from Matt Groening's animation series "The Simpsons" can be used to deconstruct hetero- and homo-sexual codes of behavior, socialization, articulation, representation and visibility. The analysis is contextualized in the…

  11. Community-based Ontology Development, Annotation and Discussion with MediaWiki extension Ontokiwi and Ontokiwi-based Ontobedia

    Science.gov (United States)

    Ong, Edison; He, Yongqun

    2016-01-01

    Hundreds of biological and biomedical ontologies have been developed to support data standardization, integration and analysis. Although ontologies are typically developed for community usage, community efforts in ontology development are limited. To support ontology visualization, distribution, and community-based annotation and development, we have developed Ontokiwi, an ontology extension to the MediaWiki software. Ontokiwi displays hierarchical classes and ontological axioms. Ontology classes and axioms can be edited and added using Ontokiwi form or MediaWiki source editor. Ontokiwi also inherits MediaWiki features such as Wikitext editing and version control. Based on the Ontokiwi/MediaWiki software package, we have developed Ontobedia, which targets to support community-based development and annotations of biological and biomedical ontologies. As demonstrations, we have loaded the Ontology of Adverse Events (OAE) and the Cell Line Ontology (CLO) into Ontobedia. Our studies showed that Ontobedia was able to achieve expected Ontokiwi features. PMID:27570653

  12. Insects and the Kafkaesque: Insectuous Re-Writings in Visual and Audio-Visual Media

    Directory of Open Access Journals (Sweden)

    Damianos Grammatikopoulos

    2017-09-01

    Full Text Available In this article, I examine techniques at work in visual and audio-visual media that deal with the creative imitation of central Kafkan themes, particularly those related to hybrid insects and bodily deformity. In addition, the opening section of my study offers a detailed and thorough discussion of the concept of the “Kafkaesque”, and an attempt will be made to circumscribe its signifying limits. The main objective of the study is to explore the relationship between Kafka’s texts and the works of contemporary cartoonists, illustrators (Charles Burns, and filmmakers (David Cronenberg and identify themes and motifs that they have in common. My approach is informed by transtextual practices and source studies, and I draw systematically on Gerard Genette’s Palimpsests and Harold Bloom’s The Anxiety of Influence.

  13. HIV/AIDS stigma among a sample of primarily African-American and Latino men who have sex with men social media users.

    Science.gov (United States)

    Garett, Renee; Smith, Justin; Chiu, Jason; Young, Sean D

    2016-01-01

    The recent increase in social media use allows these technologies to rapidly reach communities with higher HIV prevalence, such as African-American and Latino men who have sex with men (MSM). However, no studies have looked at HIV/AIDS stigma among social media users from African-American and Latino MSM communities, or the association between stigma and social media use among these groups. This study sought to assess the level of HIV/AIDS stigma among a sample of social media-using African-American and Latino MSM from Los Angeles. A total of 112 (primarily African-American and Latino, n = 98, 88%) MSM Facebook users completed a survey on demographics, online social network use, and HIV/AIDS stigma. A composite stigma score was created by taking the cumulative score from a 15-item stigma questionnaire. Cumulative logistic models were used to assess the association between HIV/AIDS stigma and online social network use. In general, participants reported a low level of HIV/AIDS stigma (mean = 22.2/75, SD = 5.74). HIV/AIDS stigma composite score was significantly associated with increased time spent on online social networks each day (Adjusted odds ratios (AOR): 1.07, 95% CI: 1.00, 1.15). Among this diverse sample of MSM online social network users, findings suggest that HIV/AIDS stigma is associated with usage of social media. We discuss the implications of this work for future HIV prevention.

  14. Pengaruh layanan informasi bimbingan konseling berbantuan media audio visual terhadap empati siswa

    Directory of Open Access Journals (Sweden)

    Rita Kumalasari

    2017-05-01

    The results of research effective of audio-visual media counseling techniques effective and practical to increase the empathy of students are rational design, key concepts, understanding, purpose, content models, the role and qualifications tutor (counselor is expected, procedures or steps in the implementation of the audio-visual, evaluation, follow-up, support system. This research is proven effective in improving student behavior. Empathy behavior of students increases 28.9% from the previous 45.08% increase to 73.98%. This increase occurred in all aspects of empathy Keywords: Effective, Audio visual, Empathy

  15. The Autobiography of Intercultural Encounters through Visual Media: Exploring Images of Others in Telecollaboration

    Science.gov (United States)

    Lindner, Rachel; Méndez Garcia, Maria del Carmen

    2014-01-01

    Positioned against the background of the Council of Europe's interest in developing intercultural competence through education, the study presented in this paper investigates the impact on intercultural visual literacy of the Council of Europe's "Images of Others--An Autobiography of Intercultural Encounters through Visual Media"…

  16. Kajian Jurnal Bergambar sebagai Media Komunikasi Visual Bagi Anak

    OpenAIRE

    Waridha, Imaniar Rizki; Maslan, Riama; Ahmad, Hafiz Aziz

    2017-01-01

    Banyak penelitian menemukan gambar merupakan media favorit anak dalam menyampaikan ide atau emosinya, tetapi tidak sedikit orang dewasa yang masih salah mengartikan maksud gambar anak. Penelitian ini dilakukan untuk mengetahui bagaimana jika gambar anak dikombinasikan dengan tulisan dalam jurnal visual, apakah kombinasi tersebut mampu menyampaikan ide atau emosi anak dengan lebih baik. Eksperimen dilakukan dengan sampel 22 anak kelas 3 SD di Kota Bandung dengan 1 wali kelas mereka. Anak diaja...

  17. Visual Contrast Enhancement Algorithm Based on Histogram Equalization

    Science.gov (United States)

    Ting, Chih-Chung; Wu, Bing-Fei; Chung, Meng-Liang; Chiu, Chung-Cheng; Wu, Ya-Ching

    2015-01-01

    Image enhancement techniques primarily improve the contrast of an image to lend it a better appearance. One of the popular enhancement methods is histogram equalization (HE) because of its simplicity and effectiveness. However, it is rarely applied to consumer electronics products because it can cause excessive contrast enhancement and feature loss problems. These problems make the images processed by HE look unnatural and introduce unwanted artifacts in them. In this study, a visual contrast enhancement algorithm (VCEA) based on HE is proposed. VCEA considers the requirements of the human visual perception in order to address the drawbacks of HE. It effectively solves the excessive contrast enhancement problem by adjusting the spaces between two adjacent gray values of the HE histogram. In addition, VCEA reduces the effects of the feature loss problem by using the obtained spaces. Furthermore, VCEA enhances the detailed textures of an image to generate an enhanced image with better visual quality. Experimental results show that images obtained by applying VCEA have higher contrast and are more suited to human visual perception than those processed by HE and other HE-based methods. PMID:26184219

  18. Visual Contrast Enhancement Algorithm Based on Histogram Equalization

    Directory of Open Access Journals (Sweden)

    Chih-Chung Ting

    2015-07-01

    Full Text Available Image enhancement techniques primarily improve the contrast of an image to lend it a better appearance. One of the popular enhancement methods is histogram equalization (HE because of its simplicity and effectiveness. However, it is rarely applied to consumer electronics products because it can cause excessive contrast enhancement and feature loss problems. These problems make the images processed by HE look unnatural and introduce unwanted artifacts in them. In this study, a visual contrast enhancement algorithm (VCEA based on HE is proposed. VCEA considers the requirements of the human visual perception in order to address the drawbacks of HE. It effectively solves the excessive contrast enhancement problem by adjusting the spaces between two adjacent gray values of the HE histogram. In addition, VCEA reduces the effects of the feature loss problem by using the obtained spaces. Furthermore, VCEA enhances the detailed textures of an image to generate an enhanced image with better visual quality. Experimental results show that images obtained by applying VCEA have higher contrast and are more suited to human visual perception than those processed by HE and other HE-based methods.

  19. The media of sociology: tight or loose translations?

    Science.gov (United States)

    Guggenheim, Michael

    2015-06-01

    Sociologists have increasingly come to recognize that the discipline has unduly privileged textual representations, but efforts to incorporate visual and other media are still only in their beginning. This paper develops an analysis of the ways objects of knowledge are translated into other media, in order to understand the visual practices of sociology and to point out unused possibilities. I argue that the discourse on visual sociology, by assuming that photographs are less objective than text, is based on an asymmetric media-determinism and on a misleading notion of objectivity. Instead, I suggest to analyse media with the concept of translations. I introduce several kinds of translations, most centrally the distinction between tight and loose ones. I show that many sciences, such as biology, focus on tight translations, using a variety of media and manipulating both research objects and representations. Sociology, in contrast, uses both tight and loose translations, but uses the latter only for texts. For visuals, sociology restricts itself to what I call 'the documentary': focusing on mechanical recording technologies without manipulating either the object of research or the representation. I conclude by discussing three rare examples of what is largely excluded in sociology: visual loose translations, visual tight translations based on non-mechanical recording technologies, and visual tight translations based on mechanical recording technologies that include the manipulation of both object and representation. © London School of Economics and Political Science 2015.

  20. "The Flying Man": The Power of Visual Media in Social Education

    Science.gov (United States)

    Pearcy, Mark

    2015-01-01

    The visual arts and media historically employed by teachers as a corollary to "traditional" social education can play a more vital role in promoting critical inquiry among students. The use of short films like "The Flying Man" (2013), a 2013 motion picture which depicts an almost mythic vigilante in a realistic world, can help…

  1. #FluxFlow: Visual Analysis of Anomalous Information Spreading on Social Media.

    Science.gov (United States)

    Zhao, Jian; Cao, Nan; Wen, Zhen; Song, Yale; Lin, Yu-Ru; Collins, Christopher

    2014-12-01

    We present FluxFlow, an interactive visual analysis system for revealing and analyzing anomalous information spreading in social media. Everyday, millions of messages are created, commented, and shared by people on social media websites, such as Twitter and Facebook. This provides valuable data for researchers and practitioners in many application domains, such as marketing, to inform decision-making. Distilling valuable social signals from the huge crowd's messages, however, is challenging, due to the heterogeneous and dynamic crowd behaviors. The challenge is rooted in data analysts' capability of discerning the anomalous information behaviors, such as the spreading of rumors or misinformation, from the rest that are more conventional patterns, such as popular topics and newsworthy events, in a timely fashion. FluxFlow incorporates advanced machine learning algorithms to detect anomalies, and offers a set of novel visualization designs for presenting the detected threads for deeper analysis. We evaluated FluxFlow with real datasets containing the Twitter feeds captured during significant events such as Hurricane Sandy. Through quantitative measurements of the algorithmic performance and qualitative interviews with domain experts, the results show that the back-end anomaly detection model is effective in identifying anomalous retweeting threads, and its front-end interactive visualizations are intuitive and useful for analysts to discover insights in data and comprehend the underlying analytical model.

  2. Retorika Visual Plesetan Media Promosi Spanduk Usaha Kuliner “Es Kelapa Muda” Di Jalan Godean, Sleman-Yogyakarta

    Directory of Open Access Journals (Sweden)

    Sudjadi Tjipto R

    2015-08-01

    Full Text Available Sebagai kota pelajar keberadaan ribuan pendatang (pelajar/mahasiswa memunculkan peluang wirausaha kuliner bagi masyarakat Yogyakarta. Keberadaan usaha kuliner ditemukan dalam bentuk warung makan, angkringan, warung burjo (bubur kacang ijo, warung penyetan, sampai outlet minuman ringan. Spanduk (geber adalah media iklan sederhana yang lazim digunakan sebagai media promosi usaha kuliner. Semenjak teknologi cetak digital (digital printing masuk ke Yogyakarta (2001, mencetak spanduk menjadi kebiasaan pemilik usaha kuliner. Fenomena menarik terjadi ketika spanduk promosi usaha kuliner dikreasikan dengan konsep plesetan untuk memikat calon konsumen. Penelitian difokuskan pada kajian konsep spanduk usaha kuliner Es Kelapa Muda di jalan Godean Yogyakarta. Tiga usaha kuliner tersebut memiliki keterkaitan konsep plesetan antar usahanya. Tujuan penelitian ini untuk menemukan ragam retorika visual plesetan lokal serta menggali konsep plesetan menurut konseptornya. Metode penelitian etnografi digunakan untuk mendeskripsikan konsep plesetan sebagaimana adanya dari sudut pandang atau perspektif konseptornya sendiri. Dilakukan interaksi yang intens melalui observasi lapangan, kajian kepustakaan serta wawancara mendalam (indepth interview untuk mendapatkan data penelitian. Simpulan wawancara dianalisis dengan teori pembentukan bahasa plesetan, dan teori retorika visual untuk mengungkap ragam retorika visual plesetan beserta motif kemunculannya. Dari hasil penelitian ditemukan ragam/bentuk retorika visual plesetan lokal media promosi spanduk usaha kuliner Es Kelapa Muda, beserta motif kemunculan nama plesetannya. Kata Kunci: Plesetan, Retorika Visual, Kuliner

  3. Social media interruption affects the acquisition of visually, not aurally, acquired information during a pathophysiology lecture.

    Science.gov (United States)

    Marone, Jane R; Thakkar, Shivam C; Suliman, Neveen; O'Neill, Shannon I; Doubleday, Alison F

    2018-06-01

    Poor academic performance from extensive social media usage appears to be due to students' inability to multitask between distractions and academic work. However, the degree to which visually distracted students can acquire lecture information presented aurally is unknown. This study examined the ability of students visually distracted by social media to acquire information presented during a voice-over PowerPoint lecture, and to compare performance on examination questions derived from information presented aurally vs. that presented visually. Students ( n = 20) listened to a 42-min cardiovascular pathophysiology lecture containing embedded cartoons while taking notes. The experimental group ( n = 10) was visually, but not aurally, distracted by social media during times when cartoon information was presented, ~40% of total lecture time. Overall performance among distracted students on a follow-up, open-note quiz was 30% poorer than that for controls ( P < 0.001). When the modality of presentation (visual vs. aural) was compared, performance decreased on examination questions from information presented visually. However, performance on questions from information presented aurally was similar to that of controls. Our findings suggest the ability to acquire information during lecture may vary, depending on the degree of competition between the modalities of the distraction and the lecture presentation. Within the context of current literature, our findings also suggest that timing of the distraction relative to delivery of material examined affects performance more than total distraction time. Therefore, when delivering lectures, instructors should incorporate organizational cues and active learning strategies that assist students in maintaining focus and acquiring relevant information.

  4. Visual representation of gender in flood coverage of Pakistani print media

    Directory of Open Access Journals (Sweden)

    Zarqa S. Ali

    2014-08-01

    Full Text Available This paper studies gender representation in the visual coverage of the 2010 floods in Pakistan. The data were collected from flood visuals published in the most circulated mainstream English newspapers in Pakistan, Dawn and The News. This study analyses how gender has been framed in the flood visuals. It is argued that visual representation of gender reinforces the gender stereotypes and cultural norms of Pakistani society. The gender-oriented flood coverage in both newspapers frequently seemed to take a reductionist approach while confining the representation of women to gender, and gender-specific roles. Though the gender-sensitive coverage displayed has been typical, showing women as helpless victims of flood, it has aroused sentiments of sympathy among readers and donors, inspiring them to give immediate moral and material help to the affected people. This agenda set by media might be to exploit the politics of sympathy but it has the effect of endorsing gender stereotypes.

  5. Representing the Habsburg-Lorraine Dynasty in music, visual media and architecture, c. 1618-1918

    Czech Academy of Sciences Publication Activity Database

    Krummholz, Martin

    2015-01-01

    Roč. 27, 1/2 (2015), s. 32-33 ISSN 0862-612X Institutional support: RVO:68378033 Keywords : Habsburg-Lorraine dynasty * visual media * architecture * conference Subject RIV: AL - Art, Architecture, Cultural Heritage

  6. Social Media Interruption Affects the Acquisition of Visually, Not Aurally, Acquired Information during a Pathophysiology Lecture

    Science.gov (United States)

    Marone, Jane R.; Thakkar, Shivam C.; Suliman, Neveen; O'Neill, Shannon I.; Doubleday, Alison F.

    2018-01-01

    Poor academic performance from extensive social media usage appears to be due to students' inability to multitask between distractions and academic work. However, the degree to which visually distracted students can acquire lecture information presented aurally is unknown. This study examined the ability of students visually distracted by social…

  7. Knowledge-assisted cross-media analysis of audio-visual content in the news domain

    NARCIS (Netherlands)

    Mezaris, Vasileios; Gidaros, Spyros; Papadopoulos, Georgios Th.; Kasper, Walter; Ordelman, Roeland J.F.; de Jong, Franciska M.G.; Kompatsiaris, Ioannis

    In this paper, a complete architecture for knowledge-assisted cross-media analysis of News-related multimedia content is presented, along with its constituent components. The proposed analysis architecture employs state-of-the-art methods for the analysis of each individual modality (visual, audio,

  8. Social media and its dual use in biopreparedness: communication and visualization tools in an animal bioterrorism incident.

    Science.gov (United States)

    Sjöberg, Elisabeth; Barker, Gary C; Landgren, Jonas; Griberg, Isaac; Skiby, Jeffrey E; Tubbin, Anna; von Stapelmohr, Anne; Härenstam, Malin; Jansson, Mikael; Knutsson, Rickard

    2013-09-01

    This article focuses on social media and interactive challenges for emergency organizations during a bioterrorism or agroterrorism incident, and it outlines the dual-use dilemma of social media. Attackers or terrorists can use social media as their modus operandi, and defenders, including emergency organizations in law enforcement and public and animal health, can use it for peaceful purposes. To get a better understanding of the uses of social media in these situations, a workshop was arranged in Stockholm, Sweden, to raise awareness about social media and animal bioterrorism threats. Fifty-six experts and crisis communicators from international and national organizations participated. As a result of the workshop, it was concluded that emergency organizations can collect valuable information and monitor social media before, during, and after an outbreak. In order to make use of interactive communication to obtain collective intelligence from the public, emergency organizations must adapt to social networking technologies, requiring multidisciplinary knowledge in the fields of information, communication, IT, and biopreparedness. Social network messaging during a disease outbreak can be visualized in stream graphs and networks showing clusters of Twitter and Facebook users. The visualization of social media can be an important preparedness tool in the response to bioterrorism and agroterrorism.

  9. Audio Visual Media Components in Educational Game for Elementary Students

    Directory of Open Access Journals (Sweden)

    Meilani Hartono

    2016-12-01

    Full Text Available The purpose of this research was to review and implement interactive audio visual media used in an educational game to improve elementary students’ interest in learning mathematics. The game was developed for desktop platform. The art of the game was set as 2D cartoon art with animation and audio in order to make students more interest. There were four mini games developed based on the researches on mathematics study. Development method used was Multimedia Development Life Cycle (MDLC that consists of requirement, design, development, testing, and implementation phase. Data collection methods used are questionnaire, literature study, and interview. The conclusion is elementary students interest with educational game that has fun and active (moving objects, with fast tempo of music, and carefree color like blue. This educational game is hoped to be an alternative teaching tool combined with conventional teaching method.

  10. Internal Social Media

    DEFF Research Database (Denmark)

    Madsen, Vibeke Thøis

    2018-01-01

    Internal social media is a web-based communication arena that provides all organizational members with a communication opportunity. The media has emerged in organizations since 2004, and is increasingly seen as a way of giving employees a voice in organizations which can benefit the organization...... in terms of knowledge sharing, collaboration, and employee participation and engagement. The first wave of studies of internal social media was primarily from an information-systems perspective and focused more on its adoption, its affordances, and the outcome of its introduction. The second wave...... of studies was more concerned with studying the dynamics of communication on internal social media, in order to understand coworkers as strategic communicators and how communication on internal social media can constitute the organization. With a successful introduction of internal social media, coworkers...

  11. [Visualization of laryngopharynx during swallowing of negative contrast media (air) with cine mode 64-row MDCT].

    Science.gov (United States)

    Fudeya, Taku; Otake, Shoichiro; Watabe, Hirotaka; Mitsuoka, Takashi; Yoshikawa, Akitoshi

    2010-05-20

    Video fluoroscopic examination of swallowing generally needs a contrast media such as a barium sulfate. Since the examination is usually performed in patients with dysphasia, there is a risk of aspiration. We tried to visualize the laryngopharynx during swallowing of negative contrast media (air) with 64-row multi-detector computed tomography (64-MDCT). Cine mode 64-MDCT was performed to visualize the laryngopharynx in 4 healthy volunteers during swallowing of negative contrast media (air). The data were converted to three-dimensional (3D) images of 2 conditions (air and bone) and sagittal images of the soft tissue condition at a workstation. These images were sent to a personal computer and modeled to 3D cine images with Digital Imaging and Communication in Medicine (DICOM) Viewer and Quick Time Player. 3D cine images demonstrated movements of the epiglottis, vallecula, piriform sinus, tongue, pharyngeal wall, hyoid bone and thyroid cartilage.

  12. PENGGUNAAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN HASIL BELAJAR MATERI MERODA PADA SENAM LANTAI KELAS VIII SMP NEGERI 13 SEMARANG TAHUN 2013/2014

    Directory of Open Access Journals (Sweden)

    Sigit Budi Prastyyo

    2015-01-01

    Full Text Available The purpose of this study was to determine the improvement of teaching physical education in schools through the use of audio-visual media aids the learning outcomes gymnastics floor meroda the eighth grade students of SMP Negeri 13 Semarang. In this research, a classroom action research (CAR cycle , the study was conducted in two cycles of action . Methods of data collection using the methods of documentation , observation , and testing . Analysis of the data using descriptive method by way of student learning outcomes after the action . Based on the results obtained by the use of audio-visual media in the learning material meroda floor exercises can improve learning outcomes eighth grade at Junior High School 13 Semarang 2013/2014 . This is evidenced by the acquisition value of the learning outcomes of each cycle has increased . The average value of students in the first cycle the average test score of students reached 70.51 , reaching 84.72 in the second cycle . Classical completeness in the first cycle of 54.84 % and the second cycle was 90.32 % . From the research results obtained it can be concluded that the learning material meroda floor exercises with the use of audio-visual media can improve learning outcomes students of SMP Negeri 13 Semarang .

  13. Learning Programming Technique through Visual Programming Application as Learning Media with Fuzzy Rating

    Science.gov (United States)

    Buditjahjanto, I. G. P. Asto; Nurlaela, Luthfiyah; Ekohariadi; Riduwan, Mochamad

    2017-01-01

    Programming technique is one of the subjects at Vocational High School in Indonesia. This subject contains theory and application of programming utilizing Visual Programming. Students experience some difficulties to learn textual learning. Therefore, it is necessary to develop media as a tool to transfer learning materials. The objectives of this…

  14. Awareness of media-based antitobacco messages among a community sample of LGBT individuals.

    Science.gov (United States)

    Matthews, Alicia K; Balsam, Kimberly; Hotton, Anna; Kuhns, Lisa; Li, Chien-Ching; Bowen, Deborah J

    2014-11-01

    Study objectives were to measure awareness of general antitobacco messages in LGBT-focused and general media outlets among LGBT (lesbian, gay, bisexual, and transgender) individuals and to examine associations between sociodemographic characteristics and awareness levels. Data were based on cross-sectional survey data from a racially diverse sample of participants (N = 726). Participants were primarily male (69.3%), with smaller percentages of female (21.8%) and transgender (8.9%). The median age was 31 years. A higher proportion of participants reported awareness of antitobacco messages in general media outlets compared to LGBT-specific media outlets. Awareness of antitobacco messages in general media was positively associated with current smoking and negatively associated with female gender and Latino ethnicity. Awareness of antitobacco messages in LGBT media was positively associated with younger age, current smoking, frequent reading of LGBT newspapers or magazines, and frequent attendance at LGBT bars and negatively associated with Latino ethnicity. Despite frequent readership, awareness of antitobacco messages in LGBT newspapers/magazines was quite low. We speculate that low awareness is related to the absence of antitobacco messages in LGBT-related media. LGBT-specific media outlets provide an important opportunity for future antitobacco campaigns. © 2014 Society for Public Health Education.

  15. MODERN MEDIA EDUCATION MODELS

    Directory of Open Access Journals (Sweden)

    Alexander Fedorov

    2011-03-01

    Full Text Available The author supposed that media education models can be divided into the following groups:- educational-information models (the study of the theory, history, language of media culture, etc., based on the cultural, aesthetic, semiotic, socio-cultural theories of media education;- educational-ethical models (the study of moral, religions, philosophical problems relying on the ethic, religious, ideological, ecological, protectionist theories of media education;- pragmatic models (practical media technology training, based on the uses and gratifications and ‘practical’ theories of media education;- aesthetical models (aimed above all at the development of the artistic taste and enriching the skills of analysis of the best media culture examples. Relies on the aesthetical (art and cultural studies theory; - socio-cultural models (socio-cultural development of a creative personality as to the perception, imagination, visual memory, interpretation analysis, autonomic critical thinking, relying on the cultural studies, semiotic, ethic models of media education.

  16. Media multitasking and implicit learning.

    Science.gov (United States)

    Edwards, Kathleen S; Shin, Myoungju

    2017-07-01

    Media multitasking refers to the simultaneous use of different forms of media. Previous research comparing heavy media multitaskers and light media multitaskers suggests that heavy media multitaskers have a broader scope of attention. The present study explored whether these differences in attentional scope would lead to a greater degree of implicit learning for heavy media multitaskers. The study also examined whether media multitasking behaviour is associated with differences in visual working memory, and whether visual working memory differentially affects the ability to process contextual information. In addition to comparing extreme groups (heavy and light media multitaskers) the study included analysis of people who media multitask in moderation (intermediate media multitaskers). Ninety-four participants were divided into groups based on responses to the media use questionnaire, and completed the contextual cueing and n-back tasks. Results indicated that the speed at which implicit learning occurred was slower in heavy media multitaskers relative to both light and intermediate media multitaskers. There was no relationship between working memory performance and media multitasking group, and no relationship between working memory and implicit learning. There was also no evidence for superior performance of intermediate media multitaskers. A deficit in implicit learning observed in heavy media multitaskers is consistent with previous literature, which suggests that heavy media multitaskers perform more poorly than light media multitaskers in attentional tasks due to their wider attentional scope.

  17. PEMBELAJARAN LAY UP SHOOT MENGGUNAKAN MEDIA AUDIO VISUAL BASIC LAY UP SHOOT UNTUK MENINGKATKAN HASILBELAJAR LAY UP SHOOT PADA SISWA KELAS VIIIA SMP KANISIUS PATI TAHUN 2013/2014

    Directory of Open Access Journals (Sweden)

    Frendy Nurochwan Febryanto

    2015-01-01

    Full Text Available The purpose of this study was to determine the learning lay up shoot using basic audiovisual media shoot lay ups can improve learning outcomes shoot lay ups in class VIIIA Starch Canisius junior year 2013/2014 . This study uses Classroom Action Research ( CAR. The technique of collecting data through observation and assessment of learning outcomes shoot basketball lay up. Data analysis techniques used in this research is descriptive . At the end of the first cycle activity of teachers in teaching basic techniques lay up shoot using audio-visual media reaches 76.19%, whereas at the end of the first cycle of student activity during the learning process lay up shoot using audio-visualmediareaches78.57%. At the end of the second cycle of activity of teachers in teaching basic techniques lay up shoot using audio-visual media reaches 85.71%, whereas at the end of the second cycle of activity of students during the learning process lay up shoot using audio-visual media reaches 92.86%. Based on the results of the study it can be concluded that learning the lay-up shoot using basic audiovisual media shoot lay ups can improve student learning outcomes at Canisius junior class VIIIA Pati year 2013/2014.

  18. Media Consumption on the World Wide Web: Integrating Theories of Media Choice and Global Media Flows to Explain Global Cultural Consumption

    Science.gov (United States)

    Taneja, Harsh

    2014-01-01

    The cross border availability of media content has raised speculations that content preferences would largely drive audience choices. In such a scenario, technologies and institutional structures would primarily shape patterns of global cultural consumption, sweeping away old allegiances based on cultural traits such as language and geography. On…

  19. Media Komunitas dan Media Literacy

    Directory of Open Access Journals (Sweden)

    Pawito .

    2013-12-01

    Full Text Available Abstract:This essay deals with community media in relation to media literacy. After a short discussion on a number of community media characters is made the essay goes further with somewhat detail theoretical presumptions of the roles of media community with respect primarily to the development as Amartya Sen mentioned about. The author suggests that community media may play some significant roles in the development including (a disseminating information (from varieties of perspective, (b facilitating public discussion, (c helping to reach solutions of problems, (d encouraging participations, and (e encouraging the development of media literacy. Regarding the last point the author remarks that media community may have a dual-roles i.e facilitating community’s member in media participation and facilitating community’s member in media education.

  20. Disgust sensitivity is primarily associated with purity-based moral judgments.

    Science.gov (United States)

    Wagemans, Fieke M A; Brandt, Mark J; Zeelenberg, Marcel

    2018-03-01

    Individual differences in disgust sensitivity are associated with a range of judgments and attitudes related to the moral domain. Some perspectives suggest that the association between disgust sensitivity and moral judgments will be equally strong across all moral domains (i.e., purity, authority, loyalty, care, fairness, and liberty). Other perspectives predict that disgust sensitivity is primarily associated with judgments of specific moral domains (e.g., primarily purity). However, no study has systematically tested if disgust sensitivity is associated with moral judgments of the purity domain specifically, more generally to moral judgments of the binding moral domains, or to moral judgments of all of the moral domains equally. Across 5 studies (total N = 1,104), we find consistent evidence for the notion that disgust sensitivity relates more strongly to moral condemnation of purity-based transgressions (meta-analytic r = .40) than to moral condemnation of transgressions of any of the other domains (range meta-analytic rs: .07-.27). Our findings are in line with predictions from Moral Foundations Theory, which predicts that personality characteristics like disgust sensitivity make people more sensitive to a certain set of moral issues. (PsycINFO Database Record (c) 2018 APA, all rights reserved).

  1. THE ESTHETICAL ANALYSIS OF THE SHORT FILM “MY SHOES” IN THE RELATIONSHIP BETWEEN SOCIAL MEDIA AND VISUAL CULTURE

    Directory of Open Access Journals (Sweden)

    Selcuk ULUTAS

    2015-10-01

    Full Text Available It is known that the visual products which has become widespread through the visual media in general and the social media in particular is highly effecting individuals’ way of thinking, perception, interpretation and vision. The short films shot recently spread over social media moves this affect to another dimension. This affect sometimes arises in a rational level in individuals’ minds but sometimes it takes place in an emotional level and occurs in an irrational way. This study examines the existence of an esthetic phenomenon spreading over social media and the final procuct in an esthetical extent after the processes of the production stage with the sample film. The purpose of this study is to exposure, while an esthetic phenomenon is produced how the producer’s world of though and the perspective creates reality and in this context how the product appeals to the receivers’ cognition levels and accordingly to their emotions.

  2. Global Social Media Directory. A Resource Guide

    Energy Technology Data Exchange (ETDEWEB)

    Noonan, Christine F. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States); Piatt, Andrew W. [Pacific Northwest National Lab. (PNNL), Richland, WA (United States)

    2015-10-01

    Social media platforms are internet-based applications focused on broadcasting user-generated content. While primarily web-based, these services are increasingly available on mobile platforms. Communities and individuals share information, photos, music, videos, provide commentary and ratings/reviews, and more. In essence, social media is about sharing information, consuming information, and repurposing content. Social media technologies identified in this report are centered on social networking services, media sharing, blogging and microblogging. The purpose of this Resource Guide is to provide baseline information about use and application of social media platforms around the globe. It is not intended to be comprehensive as social media evolves on an almost daily basis. The long-term goal of this work is to identify social media information about all geographic regions and nations. The primary objective is that of understanding the evolution and spread of social networking and user-generated content technologies internationally.

  3. Teaching English through Mass Media

    Science.gov (United States)

    Tafani, Vilma

    2009-01-01

    This article aims at analyzing the importance of using Mass Media in the classroom and finding the ways how to use Printed and Audio-visual Media. It is the result of an in-depth study, surveys and questionnaires thus trying to make the ideas in this article more trustworthy. It is based not only on the literature review but also on long personal…

  4. Transport Visualization for Studying Mass Transfer and Solute Transport in Permeable Media

    International Nuclear Information System (INIS)

    Roy Haggerty

    2004-01-01

    Understanding and predicting mass transfer coupled with solute transport in permeable media is central to several energy-related programs at the US Department of Energy (e.g., CO 2 sequestration, nuclear waste disposal, hydrocarbon extraction, and groundwater remediation). Mass transfer is the set of processes that control movement of a chemical between mobile (advection-dominated) domains and immobile (diffusion- or sorption-dominated) domains within a permeable medium. Consequences of mass transfer on solute transport are numerous and may include (1) increased sequestration time within geologic formations; (2) reduction in average solute transport velocity by as much as several orders of magnitude; (3) long ''tails'' in concentration histories during removal of a solute from a permeable medium; (4) poor predictions of solute behavior over long time scales; and (5) changes in reaction rates due to mass transfer influences on pore-scale mixing of solutes. Our work produced four principle contributions: (1) the first comprehensive visualization of solute transport and mass transfer in heterogeneous porous media; (2) the beginnings of a theoretical framework that encompasses both macrodispersion and mass transfer within a single set of equations; (3) experimental and analytical tools necessary for understanding mixing and aqueous reaction in heterogeneous, granular porous media; (4) a clear experimental demonstration that reactive transport is often not accurately described by a simple coupling of the convection-dispersion equation with chemical reaction equations. The work shows that solute transport in heterogeneous media can be divided into 3 regimes--macrodispersion, advective mass transfer, and diffusive mass transfer--and that these regimes can be predicted quantitatively in binary media. We successfully predicted mass transfer in each of these regimes and verified the prediction by completing quantitative visualization experiments in each of the regimes, the

  5. More Media, More People—On Social & Multimodal Media Intelligence

    OpenAIRE

    Degerstedt, Lars; Pelle, Snickars

    2017-01-01

    The purpose of this article is to address some challenges facing media intelligence in general, and competitive intelligence in particular within an altered information landscape. To understand this new situation, the notion of social and multimodal media intelligence are introduced. With cases taken primarily from the Swedish media intelligence sector, we argue that data driven media intelligence today needs to pay increasing attention to new forms of (A.) crowd-oriented and (B.) multimedia-...

  6. Relationship between age at menarche and exposure to sexual content in audio-visual media and other factors in Islamic junior high school girls

    Directory of Open Access Journals (Sweden)

    Tity Wulandari

    2018-01-01

    Full Text Available Background In recent decades, girls have experienced menarche at earlier ages, which may have negative effects on health. Exposure to audio-visual media and other factors may influence the age at menarche, although past studies have produced inconsistent results. Objective To assess for relationships between the age at menarche and audio-visual media exposure, socio-economic status, nutritional status, physical activity, and psychosocial dysfunction in adolescent girls. Methods This cross-sectional study was conducted from August to October 2015 in students from two integrated Islamic junior high schools in Medan, North Sumatera. There were 216 students who met the inclusion criteria: aged 10-16 years and experienced menarche. They were asked to fill out questionnaires that had been previously validated, regarding their history of exposure to audio-visual media, physical activity, and psychosocial dysfunction. The data were analyzed by Chi-square and Fisher’s exact tests in order to assess for relationships between audio-visual media exposure and other potential factors with the age at menarche. Results Of 261 female students at the two schools, 216 had undergone menarche, with a mean age at menarche of 11.6 (SD 1.13 years. There was no significant relationship between age at menarche and audio-visual media exposure (P=0.68. Also, there were no significant relationships between factors such as socio-economic and psychosocial status with age at menarche (P=0.64 and P=0.28, respectively. However, there were significant relationships between earlier age at menarche and overweight/obese nutritional status (P=0.02 as well as low physical activity (P=0.01. Multivariate logistic regression analysis showed that low physical activity had the strongest influence on early menarche (RP=2.40; 95%CI 0.92 to 6.24. Conclusion Age at menarche is not significantly associated with sexual content of audio-visual media exposure. However, there were significant

  7. Cultura Visual y enseñanza de la historia. La percepción de la Edad Media

    OpenAIRE

    Navarro Espinach, Germán

    2011-01-01

    A partir de la experiencia del autor como miembro del Taller de Historia de la Universidad de Zaragoza, este trabajo pone especial énfasis en el tema de la cultura visual como un indicador primario para detectar las imágenes de la Edad Media recreadas a inicios del siglo XXI por el cine, internet, pintura, libros de texto, etc. De hecho, en la actualidad la cultura visual es uno de los componentes más importantes de la memoria histórica. Palabras clave: educación, cultura visual, memoria hist...

  8. Visualizations of Travel Time Performance Based on Vehicle Reidentification Data

    Energy Technology Data Exchange (ETDEWEB)

    Young, Stanley Ernest [National Renewable Energy Lab, 15013 Denver West Parkway, Golden, CO 80401; Sharifi, Elham [Center for Advanced Transportation Technology, University of Maryland, College Park, Technology Ventures Building, Suite 2200, 5000 College Avenue, College Park, MD 20742; Day, Christopher M. [Joint Transportation Research Program, Purdue University, 550 Stadium Mall Drive, West Lafayette, IN 47906; Bullock, Darcy M. [Lyles School of Civil Engineering, Purdue University, 550 Stadium Mall Drive, West Lafayette, IN 47906

    2017-01-01

    This paper provides a visual reference of the breadth of arterial performance phenomena based on travel time measures obtained from reidentification technology that has proliferated in the past 5 years. These graphical performance measures are revealed through overlay charts and statistical distribution as revealed through cumulative frequency diagrams (CFDs). With overlays of vehicle travel times from multiple days, dominant traffic patterns over a 24-h period are reinforced and reveal the traffic behavior induced primarily by the operation of traffic control at signalized intersections. A cumulative distribution function in the statistical literature provides a method for comparing traffic patterns from various time frames or locations in a compact visual format that provides intuitive feedback on arterial performance. The CFD may be accumulated hourly, by peak periods, or by time periods specific to signal timing plans that are in effect. Combined, overlay charts and CFDs provide visual tools with which to assess the quality and consistency of traffic movement for various periods throughout the day efficiently, without sacrificing detail, which is a typical byproduct of numeric-based performance measures. These methods are particularly effective for comparing before-and-after median travel times, as well as changes in interquartile range, to assess travel time reliability.

  9. Geographic Media Literacy

    Science.gov (United States)

    Lukinbeal, Chris

    2014-01-01

    While the use of media permeates geographic research and pedagogic practice, the underlying literacies that link geography and media remain uncharted. This article argues that geographic media literacy incorporates visual literacy, information technology literacy, information literacy, and media literacy. Geographic media literacy is the ability…

  10. Cross-media color reproduction using the frequency-based spatial gamut mapping algorithm based on human color vision

    Science.gov (United States)

    Wu, Guangyuan; Niu, Shijun; Li, Xiaozhou; Hu, Guichun

    2018-04-01

    Due to the increasing globalization of printing industry, remoting proofing will become the inevitable development trend. Cross-media color reproduction will occur in different color gamuts using remote proofing technologies, which usually leads to the problem of incompatible color gamut. In this paper, to achieve equivalent color reproduction between a monitor and a printer, a frequency-based spatial gamut mapping algorithm is proposed for decreasing the loss of visual color information. The design of algorithm is based on the contrast sensitivity functions (CSF), which exploited CSF spatial filter to preserve luminance of the high spatial frequencies and chrominance of the low frequencies. First we show a general framework for how to apply CSF spatial filter in retention of relevant visual information. Then we compare the proposed framework with HPMINDE, CUSP, Bala's algorithm. The psychophysical experimental results indicated the good performance of the proposed algorithm.

  11. The Human Performance Technology Model as a Framework for Implementation of Social Media in Hospitals

    Science.gov (United States)

    Szyszlo, Ann M.

    2014-01-01

    Social media are ubiquitous and used by millions of people every day. Existing research on social media is primarily descriptive, survey based, and focused on who is using social media and how people and organizations are using the tools. Although many organizations have shown interest in using social media, they often demonstrate uncertainty…

  12. Learning Visual Design through Hypermedia: Pathways to Visual Literacy.

    Science.gov (United States)

    Lockee, Barbara; Hergert, Tom

    The interactive multimedia application described here attempts to provide learners and teachers with a common frame of reference for communicating about visual media. The system is based on a list of concepts related to composition, and illustrates those concepts with photographs, paintings, graphic designs, and motion picture scenes. The ability…

  13. Media approach to gender-based violence

    Directory of Open Access Journals (Sweden)

    Mršević Zorica

    2012-01-01

    Full Text Available The author grounds her research and the latter analysis on continually conducted daily press-clipping of seven main printed daily newspapers and two main electronic media in Serbia, within the three years period (2009 - 2011. An analysis of media reports on gender based violence, with particular focus on the most frequent domestic violence cases within the two years period, 2010 to 2011 is presented. As the best of media reports on gender based violence, the author stressed out its „whistle blower“ role - media are the main source of information on cases, dimensions and forms of gender based violence. Also the worse moments of media reporting in the mentioned period are presented - when the violence was justified or when reality is deformed by presenting these cases as romantic love stories. For example, in 2010 the worst was reporting on the „Pajčin/Kapisoda“ case, while in 2011 it was the „Ponjiger“ case. In the end, the author also warned on the worrysome fact of sudden dissapearance of media reports on partners’ murdering their wives after the last such report published in mid-october 2011, which could mean that now we have a new problem of diminished freedom of media.

  14. The Improvement of Students’ Leadership Ethic in Studying History by Using Baratayuda Audio Visual Media

    Directory of Open Access Journals (Sweden)

    Wendhy Rachmadhany

    2018-04-01

    Full Text Available The purpose of this research is to know the improvement of students’ leadership ethic in studying History after the implementation of Baratayuda Audio Visual Media. The population of this research is XI-Social Science-1 Class of SMAN 1 Pare, Kediri Regency, in academic year 2016/2017, consisted of 39 students. This Classroom Action Research (CAR is arranged by Pre-test, Cycle-1 and Cycle-2 which consisted by some steps, such like; planning, implementation, observation, and reflection. Collecting the data is by using questionnaire of leadership ethic, interview, and documentation. The method of data analysis in this research is descriptive analysis by comparing the improvement from one cycle to another. The result of the research is showing that: There is an improvement of leadership ethic in studying History after the implementation of Baratayuda Audio Visual media. It is shown by the results as follows; Pre-test indicates that the passing score is about 17, 95%. On Cycle-1 indicates 46, 1% and on Cycle-2 indicates a significant improvement about 71, 83%.

  15. Skills and Strategies for Media Education.

    Science.gov (United States)

    Thoman, Elizabeth

    1999-01-01

    To thrive in our media-saturated culture, children must become media literate and learn five lessons: media messages are constructed by a few for the many; constructions involve creative languages; different people experience the same media message differently; media are primarily profit-driven businesses; and media have embedded values and…

  16. WebViz:A Web-based Collaborative Interactive Visualization System for large-Scale Data Sets

    Science.gov (United States)

    Yuen, D. A.; McArthur, E.; Weiss, R. M.; Zhou, J.; Yao, B.

    2010-12-01

    WebViz is a web-based application designed to conduct collaborative, interactive visualizations of large data sets for multiple users, allowing researchers situated all over the world to utilize the visualization services offered by the University of Minnesota’s Laboratory for Computational Sciences and Engineering (LCSE). This ongoing project has been built upon over the last 3 1/2 years .The motivation behind WebViz lies primarily with the need to parse through an increasing amount of data produced by the scientific community as a result of larger and faster multicore and massively parallel computers coming to the market, including the use of general purpose GPU computing. WebViz allows these large data sets to be visualized online by anyone with an account. The application allows users to save time and resources by visualizing data ‘on the fly’, wherever he or she may be located. By leveraging AJAX via the Google Web Toolkit (http://code.google.com/webtoolkit/), we are able to provide users with a remote, web portal to LCSE's (http://www.lcse.umn.edu) large-scale interactive visualization system already in place at the University of Minnesota. LCSE’s custom hierarchical volume rendering software provides high resolution visualizations on the order of 15 million pixels and has been employed for visualizing data primarily from simulations in astrophysics to geophysical fluid dynamics . In the current version of WebViz, we have implemented a highly extensible back-end framework built around HTTP "server push" technology. The web application is accessible via a variety of devices including netbooks, iPhones, and other web and javascript-enabled cell phones. Features in the current version include the ability for users to (1) securely login (2) launch multiple visualizations (3) conduct collaborative visualization sessions (4) delegate control aspects of a visualization to others and (5) engage in collaborative chats with other users within the user interface

  17. Effective media models for unsaturated fractured rock: A field experiment

    International Nuclear Information System (INIS)

    Nicholl, M.J.; Glass, R.J.

    1995-01-01

    A thick unsaturated rock mass at Yucca Mountain is currently under consideration as a potential repository site for disposal of high level radioactive waste. In accordance with standard industry and scientific practices, abstract numerical models will be used to evaluate the potential for radionuclide release through the groundwater system. At this time, currently available conceptual models used to develop effective media properties are based primarily on simplistic considerations. The work presented here is part of an integrated effort to develop effective media models at the intermediate block scale (approximately 8-125m) through a combination of physical observations, numerical simulations and theoretical considerations. A multi-purpose field experiment designed and conducted as part of this integrated effort is described. Specific goals of this experimental investigation were to: (1) obtain fracture network data from Topopah Spring Tuff for use in block scale simulations; (2) identity positions of the network conducting flow under three different boundary conditions; (3) visualize preferential flow paths and small-scale flow structures; (4) collect samples for subsequent hydraulic testing and use in block-scale simulations; and (5) demonstrate the ability of Electrical Resistance Tomography (ERT) to delineate fluid distribution within fractured rock

  18. Visual working memory for global, object, and part-based information.

    Science.gov (United States)

    Patterson, Michael D; Bly, Benjamin Martin; Porcelli, Anthony J; Rypma, Bart

    2007-06-01

    We investigated visual working memory for novel objects and parts of novel objects. After a delay period, participants showed strikingly more accurate performance recognizing a single whole object than the parts of that object. This bias to remember whole objects, rather than parts, persisted even when the division between parts was clearly defined and the parts were disconnected from each other so that, in order to remember the single whole object, the participants needed to mentally combine the parts. In addition, the bias was confirmed when the parts were divided by color. These experiments indicated that holistic perceptual-grouping biases are automatically used to organize storage in visual working memory. In addition, our results suggested that the bias was impervious to top-down consciously directed control, because when task demands were manipulated through instruction and catch trials, the participants still recognized whole objects more quickly and more accurately than their parts. This bias persisted even when the whole objects were novel and the parts were familiar. We propose that visual working memory representations depend primarily on the global configural properties of whole objects, rather than part-based representations, even when the parts themselves can be clearly perceived as individual objects. This global configural bias beneficially reduces memory load on a capacity-limited system operating in a complex visual environment, because fewer distinct items must be remembered.

  19. 1986 Index/Directory of Women's Media.

    Science.gov (United States)

    Allen, Martha Leslie, Ed.

    This is a directory of women's media, i.e., media primarily owned and operated by and for women. The mission of this annual publication is to aid networking among women, women's organizations, and women's media, both nationally and internationally. The directory includes two sections: women's media groups, and individual media women and…

  20. A Survey on Multimedia-Based Cross-Layer Optimization in Visual Sensor Networks

    Science.gov (United States)

    Costa, Daniel G.; Guedes, Luiz Affonso

    2011-01-01

    Visual sensor networks (VSNs) comprised of battery-operated electronic devices endowed with low-resolution cameras have expanded the applicability of a series of monitoring applications. Those types of sensors are interconnected by ad hoc error-prone wireless links, imposing stringent restrictions on available bandwidth, end-to-end delay and packet error rates. In such context, multimedia coding is required for data compression and error-resilience, also ensuring energy preservation over the path(s) toward the sink and improving the end-to-end perceptual quality of the received media. Cross-layer optimization may enhance the expected efficiency of VSNs applications, disrupting the conventional information flow of the protocol layers. When the inner characteristics of the multimedia coding techniques are exploited by cross-layer protocols and architectures, higher efficiency may be obtained in visual sensor networks. This paper surveys recent research on multimedia-based cross-layer optimization, presenting the proposed strategies and mechanisms for transmission rate adjustment, congestion control, multipath selection, energy preservation and error recovery. We note that many multimedia-based cross-layer optimization solutions have been proposed in recent years, each one bringing a wealth of contributions to visual sensor networks. PMID:22163908

  1. Territoriality and Consumption Behaviour with Location-based Media

    DEFF Research Database (Denmark)

    Tussyadiah, Iis

    2012-01-01

    The development in location-based mobile media has led to the popularity of its use for place experiences. This study explored the concept of territoriality, which is suggested as the underlying human behaviour that influences consumers’ mobility and experience stimulated by the social gaming...... feature of location-based media. From an exploratory investigation with a series of focus group discussions with users of location-based media, this study observed the activities of territorial tagging for the purposes of territorial claim and defence to gain and maintain the perceived territorial control...... over resources and rewards attached to certain places. The ability of location-based media to make the physical territory to interact with informational devices enables territorial behaviour to manifest in the consumption of local establishments, making location-based media a powerful tool...

  2. Academic Media Ranking and the Configurations of Values in Higher Education: A Sociotechnical History of a Co-Production in France between the Media, State and Higher Education (1976-1989)

    Science.gov (United States)

    Bouchard, Julie

    2017-01-01

    Before the 2000s and the buzz surrounding global rankings, many countries witnessed the emergence and development, starting in the 1970s, of academic media rankings produced primarily by press organisations. This domestic, media-based production, despite the relative lack of attention paid by the social sciences, has been progressively integrated…

  3. Visual Education

    DEFF Research Database (Denmark)

    Buhl, Mie; Flensborg, Ingelise

    2010-01-01

    The intrinsic breadth of various types of images creates new possibilities and challenges for visual education. The digital media have moved the boundaries between images and other kinds of modalities (e.g. writing, speech and sound) and have augmented the possibilities for integrating the functi......The intrinsic breadth of various types of images creates new possibilities and challenges for visual education. The digital media have moved the boundaries between images and other kinds of modalities (e.g. writing, speech and sound) and have augmented the possibilities for integrating...... to emerge in the interlocutory space of a global visual repertoire and diverse local interpretations. The two perspectives represent challenges for future visual education which require visual competences, not only within the arts but also within the subjects of natural sciences, social sciences, languages...

  4. PENGEMBANGAN MEDIA VISUAL KARTU ANGKA EFEKTIF UNTUK MENGENALKAN HURUF VOKAL A, I, U, E, O PADA ANAK USIA DINI 3-4 TAHUN PAUD LABSCHOOL JEMBER

    Directory of Open Access Journals (Sweden)

    Ratnasari Dwi Ade Chandra

    2017-03-01

    before using flashcard visual media data showed that significant value Kolmogorov Smirnov is 0,014 and value significant of Shapiro-Wilk is 0,041. Normality test results indicate that significant value is greater than the minimum limit is sig ≥ 0.05 :  meaning that the data obtained is a normal distribution. Data normality test results after using visual media flashcard data showed that the significant value of 0.063 Kolmogorov Smirnov and Shapiro-Wilk significant value of 0.06. Data normality test results after using visual media flashcard data showed that the significant value of 0.063 Kolmogorov Smirnov and Shapiro-Wilk significant value of 0.06. Normality test results indicate that significant value is greater than the minimum limit is ≤ 0.05 sig: meaning that the data obtained normal distribution. the results of paired samples t test, t test (t of -9.255 and significance value (sig of 0.000. Value t test (t is greater than t table criteria that is -3.120. Significant value paired sample t-tes is smaller than the specified limit is 0.05 (sig <0.05. It can be concluded if there are significant differences on early childhood cognitive ability before and after visual media flashcard (Ha acceptable

  5. AR-KIO: Augmented Reality-based Application as Instructional Media on Input and Output Device Component.

    Directory of Open Access Journals (Sweden)

    Nur Hidayattur Rohmah

    2017-12-01

    Full Text Available The rapid technology development can be utilized in various fields, especially in education. For example, is augmented reality-based learning media. The learning media can be applied to all the subject matter, including the subject of input and output component devices. Based on the observations that already made, there are some problems such as there is no interactive learning media and limited props in the laboratory. Though the subject of input and output component devices require three-dimensional visualization, especially input output components that are difficult to find in the school environment. The purpose of this study is to determine the feasibility of instructional media applications that have been developed. The research method used is research development method. The tests conducted by media experts, content experts, users and smartphone devices with different specifications. Media expert testing using instruments that refer to aspects of the functionality of ISO 9126 with the percentage acquisition of 100%. Content expert testing using the instrument that refers aspects of learning design with the acquisition percentage of 88%. Meanwhile, user testing uses an instrument that refers to the usability aspect of ISO 9126 with a percentage gain of 83.4%. In addition, there are testing the software with android smartphone platform that has different specifications. The advantages of this application can run on a smartphone with minimum 512 MB RAM specs, Android OS Jelly Bean 4.3 and qHD screen resolution.

  6. Using Scientific Visualizations to Enhance Scientific Thinking In K-12 Geoscience Education

    Science.gov (United States)

    Robeck, E.

    2016-12-01

    The same scientific visualizations, animations, and images that are powerful tools for geoscientists can serve an important role in K-12 geoscience education by encouraging students to communicate in ways that help them develop habits of thought that are similar to those used by scientists. Resources such as those created by NASA's Scientific Visualization Studio (SVS), which are intended to inform researchers and the public about NASA missions, can be used in classrooms to promote thoughtful, engaged learning. Instructional materials that make use of those visualizations have been developed and are being used in K-12 classrooms in ways that demonstrate the vitality of the geosciences. For example, the Center for Geoscience and Society at the American Geosciences Institute (AGI) helped to develop a publication that outlines an inquiry-based approach to introducing students to the interpretation of scientific visualizations, even when they have had little to no prior experience with such media. To facilitate these uses, the SVS team worked with Center staff and others to adapt the visualizations, primarily by removing most of the labels and annotations. Engaging with these visually compelling resources serves as an invitation for students to ask questions, interpret data, draw conclusions, and make use of other processes that are key components of scientific thought. This presentation will share specific resources for K-12 teaching (all of which are available online, from NASA, and/or from AGI), as well as the instructional principles that they incorporate.

  7. Eyeblink rate watching classical Hollywood and post-classical MTV editing styles, in media and non-media professionals.

    Science.gov (United States)

    Andreu-Sánchez, Celia; Martín-Pascual, Miguel Ángel; Gruart, Agnès; Delgado-García, José María

    2017-02-21

    While movie edition creates a discontinuity in audio-visual works for narrative and economy-of-storytelling reasons, eyeblink creates a discontinuity in visual perception for protective and cognitive reasons. We were interested in analyzing eyeblink rate linked to cinematographic edition styles. We created three video stimuli with different editing styles and analyzed spontaneous blink rate in participants (N = 40). We were also interested in looking for different perceptive patterns in blink rate related to media professionalization. For that, of our participants, half (n = 20) were media professionals, and the other half were not. According to our results, MTV editing style inhibits eyeblinks more than Hollywood style and one-shot style. More interestingly, we obtained differences in visual perception related to media professionalization: we found that media professionals inhibit eyeblink rate substantially compared with non-media professionals, in any style of audio-visual edition.

  8. Updating of visual orientation in a gravity-based reference frame.

    Science.gov (United States)

    Niehof, Nynke; Tramper, Julian J; Doeller, Christian F; Medendorp, W Pieter

    2017-10-01

    The brain can use multiple reference frames to code line orientation, including head-, object-, and gravity-centered references. If these frames change orientation, their representations must be updated to keep register with actual line orientation. We tested this internal updating during head rotation in roll, exploiting the rod-and-frame effect: The illusory tilt of a vertical line surrounded by a tilted visual frame. If line orientation is stored relative to gravity, these distortions should also affect the updating process. Alternatively, if coding is head- or frame-centered, updating errors should be related to the changes in their orientation. Ten subjects were instructed to memorize the orientation of a briefly flashed line, surrounded by a tilted visual frame, then rotate their head, and subsequently judge the orientation of a second line relative to the memorized first while the frame was upright. Results showed that updating errors were mostly related to the amount of subjective distortion of gravity at both the initial and final head orientation, rather than to the amount of intervening head rotation. In some subjects, a smaller part of the updating error was also related to the change of visual frame orientation. We conclude that the brain relies primarily on a gravity-based reference to remember line orientation during head roll.

  9. Visual media processing using Matlab beginner's guide

    CERN Document Server

    Siogkas, George

    2013-01-01

    Written in a friendly, Beginner's Guide format, showing the user how to use the digital media aspects of Matlab (image, video, sound) in a practical, tutorial-based style.This is great for novice programmers in any language who would like to use Matlab as a tool for their image and video processing needs, and also comes in handy for photographers or video editors with even less programming experience wanting to find an all-in-one tool for their tasks.

  10. Automated Diagnosis of Otitis Media: Vocabulary and Grammar

    Science.gov (United States)

    Kuruvilla, Anupama; Hoberman, Alejandro; Kovačević, Jelena

    2013-01-01

    We propose a novel automated algorithm for classifying diagnostic categories of otitis media: acute otitis media, otitis media with effusion, and no effusion. Acute otitis media represents a bacterial superinfection of the middle ear fluid, while otitis media with effusion represents a sterile effusion that tends to subside spontaneously. Diagnosing children with acute otitis media is difficult, often leading to overprescription of antibiotics as they are beneficial only for children with acute otitis media. This underscores the need for an accurate and automated diagnostic algorithm. To that end, we design a feature set understood by both otoscopists and engineers based on the actual visual cues used by otoscopists; we term this the otitis media vocabulary. We also design a process to combine the vocabulary terms based on the decision process used by otoscopists; we term this the otitis media grammar. The algorithm achieves 89.9% classification accuracy, outperforming both clinicians who did not receive special training and state-of-the-art classifiers. PMID:23997759

  11. PERAN INFOGRAFIS PADA MEDIA MASSA CETAK

    Directory of Open Access Journals (Sweden)

    Obed Bima Wicandra

    2006-01-01

    Full Text Available Infographics is one of many important visual elements in journalistics%2C whether in printed or electronic mass media. Its function is to make the reader of a news article better understand its narration or better comprehend the process of a publicized scientific research. In its development and besides being an aesthetic appearance of mass media%2C infographics can also reconstruct an event or a happening. Considering its importance as a form of visual news in the mass media%2C its role can be equalled to the verbal news. This article is more focused towards infographics%5C%27 role in printed mass media%2C such as newspapers and magazines. Abstract in Bahasa Indonesia : Infografis merupakan salah satu elemen visual penting dalam dunia jurnalistik%2C baik itu media massa cetak dan media massa elektronik. Infografis diperlukan sebagai usaha untuk mempermudah pembaca memahami narasi sebuah berita maupun memahami proses sebuah penelitian ilmiah yang dipublikasikan. Infografis dalam perkembangannya juga merekonstruksi sebuah kejadian atau peristiwa disamping peran infografis yang mengejar kaidah estetika perwajahan media massa. Melihat pentingnya infografis sebagai bentuk berita visual tersebut dalam media massa%2C maka perannya bisa sejajar dengan berita yang sifatnya verbal. Tulisan ini lebih terfokus pada peran infografis dalam media massa cetak%2C seperti surat kabar dan majalah. infographics%2C+journalism%2C+printed+mass+media%2C+newspaper%2C+magazine.

  12. [Media for 21st century--towards human communication media].

    Science.gov (United States)

    Harashima, H

    2000-05-01

    Today, with the approach of the 21st century, attention is focused on multi-media communications combining computer, visual and audio technologies. This article discusses the communication media target and the technological problems constituting the nucleus of multi-media. The communication media is becoming an environment from which no one can escape. Since the media has such a great power, what is needed now is not to predict the future technologies, but to estimate the future world and take to responsibility for future environments.

  13. Semantic-based framework for personalised ambient media

    NARCIS (Netherlands)

    Aroyo, L.M.; Bellekens, P.; Björkman, M.; Houben, G.J

    2008-01-01

    The paper proposes a semantic-based metadata framework for personalised interaction with TV media in a connected home context. Our approach allows the current home media centres to go beyond the simple concept of electronic programme guides and to offer the users a personalised media experience in

  14. Research for the design of visual fatigue based on the computer visual communication

    Science.gov (United States)

    Deng, Hu-Bin; Ding, Bao-min

    2013-03-01

    With the era of rapid development of computer networks. The role of network communication in the social, economic, political, become more and more important and suggested their special role. The computer network communicat ion through the modern media and byway of the visual communication effect the public of the emotional, spiritual, career and other aspects of the life. While its rapid growth also brought some problems, It is that their message across to the public, its design did not pass a relat ively perfect manifestation to express the informat ion. So this not only leads to convey the error message, but also to cause the physical and psychological fatigue for the audiences. It is said that the visual fatigue. In order to reduce the fatigue when people obtain the useful information in using computer. Let the audience in a short time to obtain the most useful informat ion, this article gave a detailed account of its causes, and propose effective solutions and, through the specific examples to explain it, also in the future computer design visual communicat ion applications development prospect.

  15. Designing Promotion Strategy of Malang Raya’s Tourism Destination Branding through Audio Visual Media

    Directory of Open Access Journals (Sweden)

    Chanira Nuansa

    2014-04-01

    Full Text Available This study examines the suitability concept of destination branding with existing models of Malang tourism promotion. This research is qualitative by taking the data directly in the form of existing promotional models of Malang, namely: information portal sites, blogs, social networking, and video via the Internet. This study used SWOT analysis to find strengths, weaknesses, opportunities, and threats on existing models of the tourism promotion. The data is analyzed based on destination branding’s concept indicators. Results of analysis are used as a basis in designing solutions for Malang tourism promotion through a new integrated tourism advertising model. Through the analysis we found that video is the most suitable media that used to promote Malang tourism in the form of advertisements. Videos are able to show the objectivity of the fact that intact better through audio-visual form, making it easier to associate the viewer thoughts on the phenomenon of destination. Moreover, video creation of Malang tourism as well as conceptualized ad is still rare. This is an opportunity, because later models of audio-visual advertisements made of this study is expected to be an example for concerned parties to conceptualize the next Malang tourism advertising.Keywords: Advertise, SWOT Analysis, Malang City, tourism promotion

  16. Maximizing Impact: Pairing interactive web visualizations with traditional print media

    Science.gov (United States)

    Read, E. K.; Appling, A.; Carr, L.; De Cicco, L.; Read, J. S.; Walker, J. I.; Winslow, L. A.

    2016-12-01

    Our Nation's rapidly growing store of environmental data makes new demands on researchers: to take on increasingly broad-scale, societally relevant analyses and to rapidly communicate findings to the public. Interactive web-based data visualizations now commonly supplement or comprise journalism, and science journalism has followed suit. To maximize the impact of US Geological Survey (USGS) science, the USGS Office of Water Information Data Science team builds tools and products that combine traditional static research products (e.g., print journal articles) with web-based, interactive data visualizations that target non-scientific audiences. We developed a lightweight, open-source framework for web visualizations to reduce time to production. The framework provides templates for a data visualization workflow and the packaging of text, interactive figures, and images into an appealing web interface with standardized look and feel, usage tracking, and responsiveness. By partnering with subject matter experts to focus on timely, societally relevant issues, we use these tools to produce appealing visual stories targeting specific audiences, including managers, the general public, and scientists, on diverse topics including drought, microplastic pollution, and fisheries response to climate change. We will describe the collaborative and technical methodologies used; describe some examples of how it's worked; and challenges and opportunities for the future.

  17. Grandmaster: Interactive text-based analytics of social media

    Energy Technology Data Exchange (ETDEWEB)

    Fabian, Nathan D.; Davis, Warren Leon,; Raybourn, Elaine M.; Lakkaraju, Kiran; Whetzel, Jonathan

    2015-11-01

    People use social media resources like Twitter, Facebook, forums etc. to share and discuss various activities or topics. By aggregating topic trends across many individuals using these services, we seek to construct a richer profile of a person’s activities and interests as well as provide a broader context of those activities. This profile may then be used in a variety of ways to understand groups as a collection of interests and affinities and an individual’s participation in those groups. Our approach considers that much of these data will be unstructured, free-form text. By analyzing free-form text directly, we may be able to gain an implicit grouping of individuals with shared interests based on shared conversation, and not on explicit social software linking them. In this paper, we discuss a proof-of-concept application called Grandmaster built to pull short sections of text, a person’s comments or Twitter posts, together by analysis and visualization to allow a gestalt understanding of the full collection of all individuals: how groups are similar and how they differ, based on their text inputs.

  18. Text Stream Trend Analysis using Multiscale Visual Analytics with Applications to Social Media Systems

    Energy Technology Data Exchange (ETDEWEB)

    Steed, Chad A [ORNL; Beaver, Justin M [ORNL; BogenII, Paul L. [Google Inc.; Drouhard, Margaret MEG G [ORNL; Pyle, Joshua M [ORNL

    2015-01-01

    In this paper, we introduce a new visual analytics system, called Matisse, that allows exploration of global trends in textual information streams with specific application to social media platforms. Despite the potential for real-time situational awareness using these services, interactive analysis of such semi-structured textual information is a challenge due to the high-throughput and high-velocity properties. Matisse addresses these challenges through the following contributions: (1) robust stream data management, (2) automated sen- timent/emotion analytics, (3) inferential temporal, geospatial, and term-frequency visualizations, and (4) a flexible drill-down interaction scheme that progresses from macroscale to microscale views. In addition to describing these contributions, our work-in-progress paper concludes with a practical case study focused on the analysis of Twitter 1% sample stream information captured during the week of the Boston Marathon bombings.

  19. Evaluation of bowel distension and bowel wall visualization according to patient positions during administration of oral contrast media for CT enterography.

    Science.gov (United States)

    Lee, Seul Bi; Kim, Seung Ho; Son, Jung Hee; Baik, Ji Yeon

    2017-12-01

    To compare small bowel distension and bowel wall visualization among three different patients' positions (supine, sitting and right decubitus) during administration of oral contrast media in preparation for CT enterography (CTE). A total of 150 consecutive patients (104 males and 46 females; mean age 34.6 years, range 15-78 years) who were scheduled to undergo CTE were recruited. Patients were randomly allocated into the three position groups during oral contrast media administration, and there were 50 patients in each group. Two blinded radiologists independently scored the luminal distension and visualization of the bowel wall using a continuous 5-point scale (1: worst and 5: best) at the jejunum and ileum. The Mann-Whitney U test was used to evaluate differences between any two groups among the three positions for bowel distension and wall visualization. For ileal distension, the supine and sitting positions performed better than the right decubitus position [for reader 1, mean: 3.4/3.2/2.9 (hereafter, supine/sitting/right decubitus in order), p = 0.002/0.033; for reader 2, 3.3/3.0/2.6, p 0.05, respectively). For bowel wall visualization, the supine and sitting positions were superior to the right decubitus position for the ileum when scored by one reader (4.0/3.8/3.4, p = 0.001/0.015). Supine and sitting positions during the administration of oral contrast media provided better ileal distension than the right decubitus position in obtaining CTE. Advances in knowledge: The performance of CTE largely depends on adequate luminal distension and wall visualization. As the terminal ileum is the predominant site of small bowel pathology for inflammatory bowel disease, the supine or sitting position would be preferable for patients who are suspected of having small bowel pathology.

  20. Web-Based Geospatial Visualization of GPM Data with CesiumJS

    Science.gov (United States)

    Lammers, Matt

    2018-01-01

    Advancements in the capabilities of JavaScript frameworks and web browsing technology have made online visualization of large geospatial datasets such as those coming from precipitation satellites viable. These data benefit from being visualized on and above a three-dimensional surface. The open-source JavaScript framework CesiumJS (http://cesiumjs.org), developed by Analytical Graphics, Inc., leverages the WebGL protocol to do just that. This presentation will describe how CesiumJS has been used in three-dimensional visualization products developed as part of the NASA Precipitation Processing System (PPS) STORM data-order website. Existing methods of interacting with Global Precipitation Measurement (GPM) Mission data primarily focus on two-dimensional static images, whether displaying vertical slices or horizontal surface/height-level maps. These methods limit interactivity with the robust three-dimensional data coming from the GPM core satellite. Integrating the data with CesiumJS in a web-based user interface has allowed us to create the following products. We have linked with the data-order interface an on-the-fly visualization tool for any GPM/partner satellite orbit. A version of this tool also focuses on high-impact weather events. It enables viewing of combined radar and microwave-derived precipitation data on mobile devices and in a way that can be embedded into other websites. We also have used CesiumJS to visualize a method of integrating gridded precipitation data with modeled wind speeds that animates over time. Emphasis in the presentation will be placed on how a variety of technical methods were used to create these tools, and how the flexibility of the CesiumJS framework facilitates creative approaches to interact with the data.

  1. EU Armed Forces' Use of Social Media in Areas of Deployment

    OpenAIRE

    Hellman, Maria; Olsson, Eva-Karin; Wagnsson, Charlotte

    2016-01-01

    The advent of social media can be seen both as a risk and an opportunity by armed forces. Previous research has primarily examined whether or not the use of social media endangers or strengthens armed forces’ strategic narrative. We examine armed forces’ perceptions of risks and opportunities on a broad basis, with a particular focus on areas of deployment. The article is based on a survey of perceptions of social media amongst the armed forces of EU member states, thus adding to previous res...

  2. Media Culture 2020: Collaborative Teaching and Blended Learning Using Social Media and Cloud-Based Technologies

    Science.gov (United States)

    Vickers, Richard; Field, James; Melakoski, Cai

    2015-01-01

    In 2013 five universities from across Europe undertook an innovative project "Media Culture 2020", combining skills and forces to develop new practices that would face the challenge of the convergence of digital media, taking full advantage of social media and cloud-based technologies. The aim of the Media Culture 2020 project was to…

  3. TiO2-based photocatalytic disinfection of microbes in aqueous media: A review.

    Science.gov (United States)

    Laxma Reddy, P Venkata; Kavitha, Beluri; Kumar Reddy, Police Anil; Kim, Ki-Hyun

    2017-04-01

    The TiO 2 based photocatalyst has great potential for the disinfection/inactivation of harmful pathogens (such as E.coli in aqueous media) along with its well-known usefulness on various chemical pollutants. The disinfection property of TiO 2 is primarily attributed to surface generation of reactive oxygen species (ROS) as well as free metal ions formation. Furthermore, its disinfection capacity and overall performance can be significantly improved through modifications of the TiO 2 material. In this review, we provide a brief survey on the effect of various TiO 2 materials in the disinfection of a wide range of environmentally harmful microbial pathogens (e.g., bacteria, fungi, algae, and viruses) in aqueous media. The influencing factors (such as reactor design, water chemistry, and TiO 2 modifications) of such processes are discussed along with the mechanisms of such disinfection. It is believed that the combined application of disinfection and decontamination will greatly enhance the utilization of TiO 2 photocatalyst as a potential alternative to conventional methods of water purification. Copyright © 2017 Elsevier Inc. All rights reserved.

  4. Nephrogenic systemic fibrosis and gadolinium-based contrast media

    DEFF Research Database (Denmark)

    Thomsen, Henrik S; Morcos, Sameh K; Almén, Torsten

    2012-01-01

    PURPOSE: To update the guidelines of the Contrast Media Safety Committee (CMSC) of the European Society of Urogenital Radiology (ESUR) on nephrogenic systemic fibrosis and gadolinium-based contrast media. AREAS COVERED: Topics reviewed include the history, clinical features and prevalence of neph...... guidelines regarding gadolinium contrast agents minimises the risk of NSF • Potential long-term harm from gadolinium accumulation in the body is discussed.......PURPOSE: To update the guidelines of the Contrast Media Safety Committee (CMSC) of the European Society of Urogenital Radiology (ESUR) on nephrogenic systemic fibrosis and gadolinium-based contrast media. AREAS COVERED: Topics reviewed include the history, clinical features and prevalence...... of nephrogenic systemic fibrosis and the current understanding of its pathophysiology. The risk factors for NSF are discussed and prophylactic measures are recommended. The stability of the different gadolinium-based contrast media and the potential long-term effects of gadolinium in the body have also been...

  5. Textile Visual Materials: Appropriate Technology in Action.

    Science.gov (United States)

    Donoghue, Beverly Emerson

    An innovative educational medium--screenprinted visual aids on cloth--is one alternative to conventional media in Africa, where visual materials are important communication tools but conventional media and materials are often scarce. A production process for cloth visual aids was developed and evaluated in Ghana and Sudan through the…

  6. Documentary bioethics: visual narratives for Generations X and Y.

    Science.gov (United States)

    Stys, John C

    2006-01-01

    Narrative bioethics is primarily understood to involve storytelling through the use of literature. This article suggests that other forms of media are necessary to convey stories of an ethical nature to an audience broader than one being trained as medical professionals. "Documentary bioethics" is a manner to present and interpret stories of an ethical nature using forms of popular electronic media in a reality-based documentary style to society at large, specifically Generations X and Y.

  7. Penerapan Model Pembelajaran Treffinger dengan Bantuan Media Audio Visual Untuk Meningkatkan Aktivitas dan Hasil Belajar IPA Terpadu pada Siswa Kelas VII SMP Frater Makassar

    Directory of Open Access Journals (Sweden)

    Nur Indah Sari

    2016-08-01

    Full Text Available Penelitian ini adalah  jenis Penelitian Tindakan Kelas (Classroom Action Research yang bertujuan untuk meningkatkan hasil belajar siswa pada pembelajaran IPA Terpadu melalui penerapan model pembelajaran Treffinger dengan bantuan media audio visual pada materi ekosistem siswa kelas VII SMP FRATER Makassar. Teknik pengumpulan data dilakukan dengan observasi aktivitas belajar siswa dan evaluasi pada setiap akhir siklus. Data yang terkumpul dianalisis dengan menggunakan analisis statistik deskriptif dan dilengkapi dengan tabel frekuensi dan presentase. Dari hasil kegiatan pembelajaran yang telah dilakukan terjadi peningkatan hasil belajar siswa, siklus I sebanyak 14 orang dengan presentase 37,83%, sedangkan pada siklus II sebanyak 32 orang dengan persentase 86,48%. dan terjadi peningkatan aktivitas belajar siswa, Semangat siswa dalam mengikuti pembelajaran IPA Terpadu pada siklus I 50,15% dan  meningkat pada siklus II menjadi 80,05%. Hasil penelitian ini menunjukkan bahwa penerapan model pembelajaran Treffinger dengan bantuan media audio visual dapat meningkatkan hasil belajar IPA Terpadu pada materi ekosistem pada siswa kelas VII A SMP FRATER Makassar.Kata kunci: model pembelajaran treffinger, hasil belajar, ipa terpadu.ABSTRACTThis study is classroom action research study that aims to increase activity and study results of Integrated Science of  student by using Treffinger model with audio visual media on ecosystem material of Class VII Student at SMP Frater Makassar. Data collection used in this study was observation and achievement test in the end of every cycle. Analytical data by using descriptive statistical analysis include the frequency tables and percentages. The results of this study indicate that: Treffinger  model with audio visual media showed a positive tendency from 14 students with 37,83% in cycle I and improve to 32 students with 86,48% in cycle II and showed a positive tendency on student’s activity in study. Student

  8. Harnessing Visual Media in Environmental Education: Increasing Knowledge of Orangutan Conservation Issues and Facilitating Sustainable Behaviour through Video Presentations

    Science.gov (United States)

    Pearson, Elissa; Dorrian, Jillian; Litchfield, Carla

    2011-01-01

    Many animals are currently facing extinction. Conservation education which highlights the impacts of our behaviour on other species survival is crucial. This study provides evidence for the use of visual media to increase knowledge, attitudes and conservation behaviours regarding the highly endangered orangutan. University students (n = 126) were…

  9. Digital Media and Sleep in Childhood and Adolescence.

    Science.gov (United States)

    LeBourgeois, Monique K; Hale, Lauren; Chang, Anne-Marie; Akacem, Lameese D; Montgomery-Downs, Hawley E; Buxton, Orfeu M

    2017-11-01

    Given the pervasive use of screen-based media and the high prevalence of insufficient sleep among American youth and teenagers, this brief report summarizes the literature on electronic media and sleep and provides research recommendations. Recent systematic reviews of the literature reveal that the vast majority of studies find an adverse association between screen-based media consumption and sleep health, primarily via delayed bedtimes and reduced total sleep duration. The underlying mechanisms of these associations likely include the following: (1) time displacement (ie, time spent on screens replaces time spent sleeping and other activities); (2) psychological stimulation based on media content; and (3) the effects of light emitted from devices on circadian timing, sleep physiology, and alertness. Much of our current understanding of these processes, however, is limited by cross-sectional, observational, and self-reported data. Further experimental and observational research is needed to elucidate how the digital revolution is altering sleep and circadian rhythms across development (infancy to adulthood) as pathways to poor health, learning, and safety outcomes (eg, obesity, depression, risk-taking). Copyright © 2017 by the American Academy of Pediatrics.

  10. Teaching English through Mass Media

    Directory of Open Access Journals (Sweden)

    Vilma Tafani

    2009-03-01

    Full Text Available This article aims at analyzing the importance of using Mass Media in the classroom and finding the ways how to use Printed and Audio-visual Media. It is the result of an in-depth study, surveys and questionnaires thus trying to make the ideas in this article more trustworthy. It is based not only on the literature review but also on long personal experience. It is a brief description of some practical examples and some tips for novice teachers. Further more, this article tends to deal with some of the key issues of using media in the classroom. Here are included some of the findings of my research work on a post-doctorate Fulbright Program in 2001. The following issues are open for discussion: the importance of Media in general and in education in particular; Media are persuasive and pervasive, newspapers, magazines, radio, television and internet in the classroom, etc.

  11. Comparison of cavitation bubbles evolution in viscous media

    Directory of Open Access Journals (Sweden)

    Jasikova Darina

    2018-01-01

    Full Text Available There have been tried many types of liquids with different ranges of viscosity values that have been tested to form a single cavitation bubble. The purpose of these experiments was to observe the behaviour of cavitation bubbles in media with different ranges of absorbance. The most of the method was based on spark to induced superheat limit of liquid. Here we used arrangement of the laser-induced breakdown (LIB method. There were described the set cavitation setting that affects the size bubble in media with different absorbance. We visualized the cavitation bubble with a 60 kHz high speed camera. We used here shadowgraphy setup for the bubble visualization. There were observed time development and bubble extinction in various media, where the size of the bubble in the silicone oil was extremely small, due to the absorbance size of silicon oil.

  12. DEVELOPMENT OF A WEB-BASED PROXIMITY BASED MEDIA SHARING APPLICATION

    OpenAIRE

    Erol Ozan

    2016-01-01

    This article reports the development of Vissou, which is a location based web application that enables media recording and sharing among users who are in close proximity to each other. The application facilitates the automated hand-over of the recorded media files from one user to another. There are many social networking applications and web sites that provide digital media sharing and editing functionalities. What differentiates Vissou from other similar applications is the functions and us...

  13. Biodegradation of ion-exchange media

    International Nuclear Information System (INIS)

    Bowerman, B.S.; Clinton, J.H.; Cowdery, S.R.

    1988-08-01

    Ion-exchange media, both bead resins and powdered filter media, are used in nuclear power plants to remove radioactivity from process water prior to reuse or environmental discharge. Since the ion- exchange media are made from synthetic hydrocarbon-based polymers, they may be susceptible to damage from biological activity. The purpose of this study was to investigate some of the more basic aspects of biodegradation of ion-exchange media, specifically to evaluate the ability of microorganisms to utilize the ion-exchange media or materials sorbed on them as a food source. The ASTM-G22 test, alone and combined with the Bartha Pramer respirometric method, failed to indicate the biodegradability of the ion-exchange media. The limitation of these methods was that they used a single test organism. In later phases of this study, a mixed microbial culture was grown from resin waste samples obtained from the BNL High Flux Beam Reactor. These microorganisms were used to evaluate the susceptibility of different types of ion-exchange media to biological attack. Qualitative assessments of biodegradability were based on visual observations of culture growths. Greater susceptibility was associated with increased turbidity in solution indicative of bacterial growth, and more luxuriant fungal mycelial growth in solution or directly on the ion-exchange resin beads. 21 refs., 9 figs., 18 tabs

  14. The role of visual representation in physics learning: dynamic versus static visualization

    Science.gov (United States)

    Suyatna, Agus; Anggraini, Dian; Agustina, Dina; Widyastuti, Dini

    2017-11-01

    This study aims to examine the role of visual representation in physics learning and to compare the learning outcomes of using dynamic and static visualization media. The study was conducted using quasi-experiment with Pretest-Posttest Control Group Design. The samples of this research are students of six classes at State Senior High School in Lampung Province. The experimental class received a learning using dynamic visualization and control class using static visualization media. Both classes are given pre-test and post-test with the same instruments. Data were tested with N-gain analysis, normality test, homogeneity test and mean difference test. The results showed that there was a significant increase of mean (N-Gain) learning outcomes (p physical phenomena and requires long-term observation.

  15. The immiscibles: Capillarity effects in porous media - Pore-network modelling. Geologica Ultraiectina (318)

    NARCIS (Netherlands)

    Joekar Niasar, V.

    2010-01-01

    Current theories of two-phase flow in porous media are based on the so-called extended Darcy’s law, and an algebraic relationship between capillary pressure and saturation. Both of these equations have been challenged in recent years, primarily based on theoretical works using a thermodynamic

  16. Social Media Use and its Association with Sexual Risk and Parental Monitoring among a Primarily Hispanic Adolescent Population.

    Science.gov (United States)

    Romo, Dina L; Garnett, Chelsea; Younger, Alayna P; Stockwell, Melissa S; Soren, Karen; Catallozzi, Marina; Neu, Natalie

    2017-08-01

    In this study we assessed the association between social media (SM) use with sexual risk, and with parental monitoring among Hispanic adolescents. Self-administered anonymous survey. Urban primary care clinics. Primarily Hispanic adolescents ages 13-21 years old. Chi-square and regression analyses controlling for age and gender were used to assess associations between SM use or sexting and sexual behaviors (kissing, touching genitals, vaginal oral, and anal sex), sexual risk (≥4 lifetime partners, >1 recent partner, inconsistent condom use, and history of sexually transmitted infection diagnosis) and contraceptive use. Similar analyses were used to assess relationships between adolescent-reported parental monitoring and SM use, and sexting. Participants with frequent SM use (social networking sites or apps) had greater odds of all sexual activity. Ever sexters had greater odds of penetrative sex only (oral, vaginal, and anal sex) as well as use of hormonal contraception (except long-acting reversible contraception). Approximately half of the participants reported parental access to profiles on SM. Female participants had higher odds of parental access to online profiles and having a parental discussion of privacy settings. Those having privacy discussions had greater odds of "private" profiles on SM and lower odds of ever sexting. Frequent SM use and sexting was associated with an increase in all types of sexual behaviors; sexting alone was associated with more lifetime and recent sexual partners. Parental discussion of privacy settings was found to be protective. Providers and parents should be aware of the effect of SM use on sexual behaviors. Copyright © 2017 North American Society for Pediatric and Adolescent Gynecology. Published by Elsevier Inc. All rights reserved.

  17. Use of Iodine-based contrast media in digital full-field mammography - initial experience

    International Nuclear Information System (INIS)

    Diekmann, F.; Diekmann, S.; Taupitz, M.; Bick, U.; Winzer, K.-J.; Huettner, C.; Muller, S.; Jeunehomme, F.; Hamm, B.

    2003-01-01

    Aim: To investigate the use of iodine-based contrast media in digital full-field mammography. Methods: After performing initial phantom studies, seven patients underwent digital mammography (Senographe 2000D, GE Medical Systems, Milwaukee, USA) using a specially filtered beam before as well as 60, 120, and 180 seconds after injection of 80 ml of iodine contrast medium (Ultravist 370, Schering AG, Germany). The precontrast mammograms were then subtracted from the postcontrast mammograms and the resulting images compared with a contrast-enhanced dynamic MRI study, performed on all women. Results: Contrast medium accumulation within the tumors was visualized with a good quality in all cases. The conditions under which successful contrast-enhanced digital mammography can be performed were determined in phantom studies. Conclusions: Contrast-enhanced digital mammography has a potential for improving the visualization of breast tumors in mammography using special beam filtering, adjusted X-ray parameters, proper timing, and suitable subtraction software. (orig.) [de

  18. Visual Media Reasoning - Terrain-based Geolocation

    Science.gov (United States)

    2015-06-01

    the drawings, specifications, or other data does not license the holder or any other person or corporation ; or convey any rights or permission to...3.4 Alternative Metric Investigation This section describes a graphics processor unit (GPU) based implementation in the NVIDIA CUDA programming...utilizing 2 concurrent CPU cores, each controlling a single Nvidia C2075 Tesla Fermi CUDA card. Figure 22 shows a comparison of the CPU and the GPU powered

  19. A Big Social Media Data Study of the 2017 German Federal Election Based on Social Set Analysis of Political Party Facebook Pages with SoSeVi

    DEFF Research Database (Denmark)

    Flesch, Benjamin; Vatrapu, Ravi; Mukkamala, Raghava Rao

    2017-01-01

    We present a big social media data study that comprises of 1 million individuals who interact with Facebook pages of the seven major political parties CDU, CSU, SPD, FDP, Greens, Die Linke and AfD during the 2017 German federal election. Our study uses the Social Set Analysis (SSA) approach, which...... is based on the sociology of associations, mathematics of set theory, and advanced visual analytics of event studies. We illustrate the capabilities of SSA through the most recent version of our Social Set Analysis (SoSeVi) tool, which enables us to deep dive into Facebook activity concerning the election....... We explore a significant gender-based difference between female and male interactions with political party Facebook pages. Furthermore, we perform a multi-faceted analysis of social media interactions using gender detection, user segmentation and retention analysis, and visualize our findings...

  20. Auditory Motion Elicits a Visual Motion Aftereffect.

    Science.gov (United States)

    Berger, Christopher C; Ehrsson, H Henrik

    2016-01-01

    The visual motion aftereffect is a visual illusion in which exposure to continuous motion in one direction leads to a subsequent illusion of visual motion in the opposite direction. Previous findings have been mixed with regard to whether this visual illusion can be induced cross-modally by auditory stimuli. Based on research on multisensory perception demonstrating the profound influence auditory perception can have on the interpretation and perceived motion of visual stimuli, we hypothesized that exposure to auditory stimuli with strong directional motion cues should induce a visual motion aftereffect. Here, we demonstrate that horizontally moving auditory stimuli induced a significant visual motion aftereffect-an effect that was driven primarily by a change in visual motion perception following exposure to leftward moving auditory stimuli. This finding is consistent with the notion that visual and auditory motion perception rely on at least partially overlapping neural substrates.

  1. Auditory Motion Elicits a Visual Motion Aftereffect

    Directory of Open Access Journals (Sweden)

    Christopher C. Berger

    2016-12-01

    Full Text Available The visual motion aftereffect is a visual illusion in which exposure to continuous motion in one direction leads to a subsequent illusion of visual motion in the opposite direction. Previous findings have been mixed with regard to whether this visual illusion can be induced cross-modally by auditory stimuli. Based on research on multisensory perception demonstrating the profound influence auditory perception can have on the interpretation and perceived motion of visual stimuli, we hypothesized that exposure to auditory stimuli with strong directional motion cues should induce a visual motion aftereffect. Here, we demonstrate that horizontally moving auditory stimuli induced a significant visual motion aftereffect—an effect that was driven primarily by a change in visual motion perception following exposure to leftward moving auditory stimuli. This finding is consistent with the notion that visual and auditory motion perception rely on at least partially overlapping neural substrates.

  2. The Kenyan indigenous languages and the mass media ...

    African Journals Online (AJOL)

    vernacular mass media and the Kenyan indigenous languages. ... African indigenous languages had, "against all odds", survived as media of communication ..... regulations should, of course, primarily ensure quality and ethical journalism.

  3. Visual inspection requirements for high-reliability random-access memories

    International Nuclear Information System (INIS)

    Andrade, A.; McHenery, J.

    1981-09-01

    Visual inspection requirements are given for random-access memories for deep-space satellite electronics. The requirements, based primarily on Military Standard 883B, are illustrated in the order of their manufacturing operation to clarify and facilitate inspection procedures

  4. Social Media Utilization in the Cochlear Implant Community

    Science.gov (United States)

    Saxena, Rajeev C.; Lehmann, Ashton E.; Hight, A. Ed; Darrow, Keith; Remenschneider, Aaron; Kozin, Elliott D.; Lee, Daniel J.

    2015-01-01

    Background More than 200,000 individuals worldwide have received a cochlear implant (CI). Social media Websites may provide a paramedical community for those who possess or are interested in a CI. The utilization patterns of social media by the CI community, however, have not been thoroughly investigated. Purpose The purpose of this study was to investigate participation of the CI community in social media Websites. Research Design We conducted a systematic survey of online CI-related social media sources. Using standard search engines, the search terms cochlear implant, auditory implant, forum, and blog identified relevant social media platforms and Websites. Social media participation was quantified by indices of membership and posts. Study Sample Social media sources included Facebook, Twitter, YouTube, blogs, and online forums. Each source was assigned one of six functional categories based on its description. Intervention No intervention was performed. Data Collection and Analysis We conducted all online searches in February 2014. Total counts of each CI-related social media source were summed, and descriptive statistics were calculated. Results More than 350 sources were identified, including 60 Facebook groups, 36 Facebook pages, 48 Twitter accounts, 121 YouTube videos, 13 forums, and 95 blogs. The most active online communities were Twitter accounts, which totaled 35,577 members, and Facebook groups, which totaled 17,971 members. CI users participated in Facebook groups primarily for general information/support (68%). Online forums were the next most active online communities by membership. The largest forum contained approximately 9,500 topics with roughly 127,000 posts. CI users primarily shared personal stories through blogs (92%), Twitter (71%), and YouTube (62%). Conclusions The CI community engages in the use of a wide range of online social media sources. The CI community uses social media for support, advocacy, rehabilitation information, research

  5. The Visual System

    Medline Plus

    Full Text Available ... programs with respect to blinding eye diseases, visual disorders, mechanisms of visual function, preservation of sight, and the special health ... Pressroom Contacts Dustin Hays - Chief, Science Communication dustin.hays@nih.gov Kathryn DeMott, Media Relations ...

  6. The Visual System

    Medline Plus

    Full Text Available ... blinding eye diseases, visual disorders, mechanisms of visual function, preservation of sight, and the special health problems and requirements of the blind.” ... DeMott, Media Relations Kathryn.DeMott@nih.gov NEI Office of Communications ( ...

  7. PERANCANGAN WEB BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN BERBASIS ICT

    OpenAIRE

    Ricky Firmansyah; Iis Saidah

    2016-01-01

    ABSTRACT The media is very important component of communication process. The effectiveness of media is very influential on extent to which a communication role will be accepted by the audience with fast and precise, or vice versa. E-Learning is present as ICT based learning media that allows students and teachers interact in different places. Web Based Learning (WBL) is used as one part of the E-Learning. This study focuses on designing web-based ICT as a learning medium that is used for ...

  8. Analisis Kebutuhan Terhadap Program Multi Media Interaktif Sebagai Media Pembelajaran

    OpenAIRE

    waldopo, Waldopo

    2011-01-01

    Multimedia interactive is on instructional media that combines elements of sound, visual and text, and can interact with the users. The aim of this study is to obtain information about the needs of interactive multimedia as instructional media. If needed, what kind of subjects that need to be supported by multi-media and type of format that presented. The population are students, teachers and senior secondary school principals. Sample was taken randomly. From the results of randomization assi...

  9. XML-Based Visual Specification of Multidisciplinary Applications

    Science.gov (United States)

    Al-Theneyan, Ahmed; Jakatdar, Amol; Mehrotra, Piyush; Zubair, Mohammad

    2001-01-01

    The advancements in the Internet and Web technologies have fueled a growing interest in developing a web-based distributed computing environment. We have designed and developed Arcade, a web-based environment for designing, executing, monitoring, and controlling distributed heterogeneous applications, which is easy to use and access, portable, and provides support through all phases of the application development and execution. A major focus of the environment is the specification of heterogeneous, multidisciplinary applications. In this paper we focus on the visual and script-based specification interface of Arcade. The web/browser-based visual interface is designed to be intuitive to use and can also be used for visual monitoring during execution. The script specification is based on XML to: (1) make it portable across different frameworks, and (2) make the development of our tools easier by using the existing freely available XML parsers and editors. There is a one-to-one correspondence between the visual and script-based interfaces allowing users to go back and forth between the two. To support this we have developed translators that translate a script-based specification to a visual-based specification, and vice-versa. These translators are integrated with our tools and are transparent to users.

  10. Graph-based clustering and data visualization algorithms

    CERN Document Server

    Vathy-Fogarassy, Ágnes

    2013-01-01

    This work presents a data visualization technique that combines graph-based topology representation and dimensionality reduction methods to visualize the intrinsic data structure in a low-dimensional vector space. The application of graphs in clustering and visualization has several advantages. A graph of important edges (where edges characterize relations and weights represent similarities or distances) provides a compact representation of the entire complex data set. This text describes clustering and visualization methods that are able to utilize information hidden in these graphs, based on

  11. The Visual System

    Medline Plus

    Full Text Available ... to blinding eye diseases, visual disorders, mechanisms of visual function, preservation of sight, and the special health problems and requirements of ... Pressroom Contacts Dustin Hays - Chief, Science Communication dustin.hays@nih.gov Kathryn DeMott, Media Relations ...

  12. The Visual System

    Medline Plus

    Full Text Available ... with respect to blinding eye diseases, visual disorders, mechanisms of visual function, preservation of sight, and the ... Contact Us A-Z Site Map NEI on Social Media Information in Spanish (Información en español) Website, ...

  13. Visualizing Practices in Project-based Design

    DEFF Research Database (Denmark)

    Whyte, Jennifer; Tryggestad, Kjell; Comi, Alice

    2016-01-01

    Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed t...... representations enabled participants in project-based design to develop and share understanding. The complexity of projects and their distributed and mediated nature makes this approach timely and important in addressing new research questions and practical challenges.......Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed...... of situated design. This allows the researcher to be nimble, tracing connections across complex engineering projects; reconstructing practices through their visual representations; and observing their effects. Second, it articulates how, in these empirical cases, interaction with a cascade of visual...

  14. Media advocacy: lessons from community experiences.

    Science.gov (United States)

    Jernigan, D H; Wright, P A

    1996-01-01

    Media advocacy is the strategic use of mass media and community organizing as a resource for advancing a social or public policy initiative. Across the United States, communities are using media advocacy to promote healthier public policies and environments. The U.S. Center for Substance Abuse Prevention commissioned numerous case studies of media advocacy on alcohol and tobacco issues in a diverse array of communities, including efforts in African-American and Latino communities or using computer-based electronic communication systems. The paper describes these efforts briefly, and summarizes lessons learned, including: media advocacy can lead to larger victories when used as a complement to community organizing in the context of a larger strategic vision for policy change; like policy advocacy, media advocacy is best done in the context of clear long-term goals; conscious framing, guiding the choice of spokespeople, visuals, and messages, can alter media coverage and public debate of health policies; advocates need to respect the media but also remember that they have power in relation to the media; and media advocacy is often controversial and not suited to every situation. The case studies show that media advocacy is a potent tool for public health workers, making an important contribution to campaigns to promote healthier public policies.

  15. Literacy, Learning, and Media.

    Science.gov (United States)

    Adams, Dennis; Hamm, Mary

    2000-01-01

    Considers the expanding definition of literacy from traditional reading and writing skills to include technological, visual, information, and networking literacy. Discusses the impact of media on social interactions and intellectual development; linking technology to educational goals; influences of new media symbol systems on communication;…

  16. Demographic-Based Content Analysis of Web-Based Health-Related Social Media.

    Science.gov (United States)

    Sadah, Shouq A; Shahbazi, Moloud; Wiley, Matthew T; Hristidis, Vagelis

    2016-06-13

    An increasing number of patients from diverse demographic groups share and search for health-related information on Web-based social media. However, little is known about the content of the posted information with respect to the users' demographics. The aims of this study were to analyze the content of Web-based health-related social media based on users' demographics to identify which health topics are discussed in which social media by which demographic groups and to help guide educational and research activities. We analyze 3 different types of health-related social media: (1) general Web-based social networks Twitter and Google+; (2) drug review websites; and (3) health Web forums, with a total of about 6 million users and 20 million posts. We analyzed the content of these posts based on the demographic group of their authors, in terms of sentiment and emotion, top distinctive terms, and top medical concepts. The results of this study are: (1) Pregnancy is the dominant topic for female users in drug review websites and health Web forums, whereas for male users, it is cardiac problems, HIV, and back pain, but this is not the case for Twitter; (2) younger users (0-17 years) mainly talk about attention-deficit hyperactivity disorder (ADHD) and depression-related drugs, users aged 35-44 years discuss about multiple sclerosis (MS) drugs, and middle-aged users (45-64 years) talk about alcohol and smoking; (3) users from the Northeast United States talk about physical disorders, whereas users from the West United States talk about mental disorders and addictive behaviors; (4) Users with higher writing level express less anger in their posts. We studied the popular topics and the sentiment based on users' demographics in Web-based health-related social media. Our results provide valuable information, which can help create targeted and effective educational campaigns and guide experts to reach the right users on Web-based social chatter.

  17. Making LibrariesAccessible for Visually Impaired Users: Practical Advice For Librarians

    Directory of Open Access Journals (Sweden)

    Devney Hamilton

    2011-12-01

    Full Text Available This article provides an introduction to making university libraries accessible to visually impaired users. It includes a summary of how visually impaired students access information and how libraries can provide access to materials, devices and software, and staff support to ensure visually impaired students ’ equal opportunity to use the library. The practical advice for librarians are based on interviews with 18 visually impaired university students and professionals who specialize in media, library services and information retrieval.

  18. Grandmaster: Interactive text-based analytics of social media [PowerPoint

    Energy Technology Data Exchange (ETDEWEB)

    Fabian, Nathan D.; Davis, Warren Leon,; Raybourn, Elaine M.; Lakkaraju, Kiran; Whetzel, Jonathan

    2015-11-01

    People use social media resources like Twitter, Facebook, forums etc. to share and discuss various activities or topics. By aggregating topic trends across many individuals using these services, we seek to construct a richer profile of a person’s activities and interests as well as provide a broader context of those activities. This profile may then be used in a variety of ways to understand groups as a collection of interests and affinities and an individual’s participation in those groups. Our approach considers that much of these data will be unstructured, free-form text. By analyzing free-form text directly, we may be able to gain an implicit grouping of individuals with shared interests based on shared conversation, and not on explicit social software linking them. In this paper, we discuss a proof-of-concept application called Grandmaster built to pull short sections of text, a person’s comments or Twitter posts, together by analysis and visualization to allow a gestalt understanding of the full collection of all individuals: how groups are similar and how they differ, based on their text inputs.

  19. Qualitative Characteristics of Memories for Real, Imagined, and Media-Based Events

    Science.gov (United States)

    Gordon, Ruthanna; Gerrig, Richard J.; Franklin, Nancy

    2009-01-01

    People's memories must be able to represent experiences with multiple types of origins--including the real world and our own imaginations, but also printed texts (prose-based media), movies, and television (screen-based media). This study was intended to identify cues that distinguish prose- and screen-based media memories from each other, as well…

  20. Developing mathematics edutainment media for Android based on students’ understanding and interest: a teachers’ review

    Science.gov (United States)

    Setyaningrum, W.; Waryanto, N. H.

    2018-03-01

    This paper aimed to describe the development of interactive edutainment mathematics media using Construct 2 software for grade 7 Junior High School, and to determine the quality of the interactive edutainment media developed in regards to improve students’ understanding and interest. This research employs Research and Development design, which media was developed using ADDIE model consisting of analysing, designing, developing, implementing and evaluating. This paper focuses on the steps of development and validity of the interactive media from teachers’ point of view. The teachers review focuses on three aspects – instructional, audio-visual and operational design. The review suggested that the media was very good in regard to the three aspects, with the average score was 144.55 from the maximum score of 175. Several contexts used in the game, however, need to be adjusted to students age.

  1. [Visual Texture Agnosia in Humans].

    Science.gov (United States)

    Suzuki, Kyoko

    2015-06-01

    Visual object recognition requires the processing of both geometric and surface properties. Patients with occipital lesions may have visual agnosia, which is impairment in the recognition and identification of visually presented objects primarily through their geometric features. An analogous condition involving the failure to recognize an object by its texture may exist, which can be called visual texture agnosia. Here we present two cases with visual texture agnosia. Case 1 had left homonymous hemianopia and right upper quadrantanopia, along with achromatopsia, prosopagnosia, and texture agnosia, because of damage to his left ventromedial occipitotemporal cortex and right lateral occipito-temporo-parietal cortex due to multiple cerebral embolisms. Although he showed difficulty matching and naming textures of real materials, he could readily name visually presented objects by their contours. Case 2 had right lower quadrantanopia, along with impairment in stereopsis and recognition of texture in 2D images, because of subcortical hemorrhage in the left occipitotemporal region. He failed to recognize shapes based on texture information, whereas shape recognition based on contours was well preserved. Our findings, along with those of three reported cases with texture agnosia, indicate that there are separate channels for processing texture, color, and geometric features, and that the regions around the left collateral sulcus are crucial for texture processing.

  2. The role of visual grammar in online 3D games

    DEFF Research Database (Denmark)

    Nobaew, Banphot

    2011-01-01

    theoretical framework of visual language and therefore analyzes the elements of visual design in online three-dimension games. Of course, there are some theoretical frameworks which have been applied to existing media, such as media studies. These have been used to analyze printed media, images, arts...

  3. TiO{sub 2}-based photocatalytic disinfection of microbes in aqueous media: A review

    Energy Technology Data Exchange (ETDEWEB)

    Laxma Reddy, P.Venkata [Program in Environmental Science and Engineering, University of Texas El Paso, El Paso, TX 799038 (United States); Kavitha, Beluri [Department of Pharmacology, Kamineni Institute of Medical Sciences, Dr. NTRUHS, Vijayawada, Andhra Pradesh 520008 (India); Kumar Reddy, Police Anil [School of Chemical Engineering, Yeungnam University, Gyeongsan, Gyeongbuk 38541 (Korea, Republic of); Kim, Ki-Hyun, E-mail: kkim61@hanyang.ac.kr [Department of Civil & Environmental Engineering, Hanyang University, 222 Wangsimni-Ro, Seoul 04763 (Korea, Republic of)

    2017-04-15

    The TiO{sub 2} based photocatalyst has great potential for the disinfection/inactivation of harmful pathogens (such as E.coli in aqueous media) along with its well-known usefulness on various chemical pollutants. The disinfection property of TiO{sub 2} is primarily attributed to surface generation of reactive oxygen species (ROS) as well as free metal ions formation. Furthermore, its disinfection capacity and overall performance can be significantly improved through modifications of the TiO{sub 2} material. In this review, we provide a brief survey on the effect of various TiO{sub 2} materials in the disinfection of a wide range of environmentally harmful microbial pathogens (e.g., bacteria, fungi, algae, and viruses) in aqueous media. The influencing factors (such as reactor design, water chemistry, and TiO{sub 2} modifications) of such processes are discussed along with the mechanisms of such disinfection. It is believed that the combined application of disinfection and decontamination will greatly enhance the utilization of TiO{sub 2} photocatalyst as a potential alternative to conventional methods of water purification. - Highlights: • The advent of industrialization jeopardized the quality of drinking water. • TiO{sub 2} photocatalysis holds promise both in the degradation of pollutants and for disinfection. • The applicability of TiO{sub 2}-based decontamination is explored for microbial disinfection. • Here we provide a comprehensive review on titania-based photocatalysts for disinfection.

  4. Showing/Sharing: Analysing Visual Communication from a Praxeological Perspective

    Directory of Open Access Journals (Sweden)

    Maria Schreiber

    2017-12-01

    Full Text Available This contribution proposes a methodological framework for empirical research into visual practices on social media. The framework identifies practices, pictures and platforms as relevant dimensions of analysis. It is mainly developed within, and is compatible with qualitative, interpretive approaches which focus on visual communication as part of everyday personal communicative practices. Two screenshots from Instagram and Facebook are introduced as empirical examples to investigate collaborative practices of meaning-making relating to pictures on social media. While social media seems to augment reflexive, processual practices of negotiating identities, visual media, in particular, amps up aesthetic, ambivalent and embodied dimensions within these practices.

  5. APLIKASI PRINSIP GESTALT PADA MEDIA DESAIN KOMUNIKASI VISUAL

    OpenAIRE

    Bing Bedjo Tanudjaja

    2005-01-01

    The Gestalt principle introduced around 1920 by Max Wertheimer is a general description for a concept which unifies different possibilities in design. Knowledge of Gestalt principle and visual perception helps as vital visual method in the development of visual strategy in graphic design and visual communication design today. Abstract in Bahasa Indonesia : Prinsip Gestalt yang diperkenalkan pada sekitar tahun 1920 oleh Max Wertheimer merupakan deskripsi secara umum untuk konsep yang membuat k...

  6. News and social media: windows into community perspectives on disinvestment.

    Science.gov (United States)

    Street, Jackie M; Hennessy, Sophie E; Watt, Amber M; Hiller, Janet E; Elshaug, Adam G

    2011-10-01

    The aim of this study, in the context of disinvestment related health technology assessment, is to examine whether analysis of Web 2.0--commercial media output, blogs, and discussion forums--can provide an understanding of media framing, community perspectives, and the sociopolitical aspects of an entrenched technology. Thematic analysis of relevant data from fifty-nine media articles, thirty-nine discussion forums, thirteen blogs, and three Facebook pages relating to our case study: public funding for assisted reproductive technology services. Mainstream media and community-based social media responses were compared. Media responses were narrow, primarily describing emotive individual narratives or the political nexus of interests. Community (including patient) responses were broader including discussion of opportunity cost and vested interests but mostly reflected the polar ends of the debate, diverging strongly for or against disinvestment from public funding. Web2.0 and media analysis offers an inexpensive method to capture media portrayal, divergent community responses both to that portrayal and independent of it, and insight into the sociopolitical aspects of an entrenched technology undergoing disinvestment debate.

  7. Re-thinking visuals: Understanding discursive reformulation of visuals to inform Peace Journalism

    Directory of Open Access Journals (Sweden)

    Saumava Mitra

    2014-10-01

    Full Text Available Current definitions of 'peace journalism' are inadequate to take on the full implication of the 'open' nature of visual content because normative discussions are restricted to explicit content of visuals while not underlining the importance of their implicit meaning. Analyzing a photo feature showing empowered Afghan women called 'Liberated in the Hindukush' published in the Foreign Policy magazine as a case study, the article identifies how the particular media product in question fits existing descriptions of (if only, 'accidental' peace journalism but its contextual re-deployment of meaning is contrary to its content. The article argues that the norms of peace journalism need to be revised to account for the subtlety of discursive re-appropriation and re-assimilation of media content, especially visuals.

  8. Criteria for social media-based scholarship in health professions education.

    Science.gov (United States)

    Sherbino, Jonathan; Arora, Vineet M; Van Melle, Elaine; Rogers, Robert; Frank, Jason R; Holmboe, Eric S

    2015-10-01

    Social media are increasingly used in health professions education. How can innovations and research that incorporate social media applications be adjudicated as scholarship? To define the criteria for social media-based scholarship in health professions education. In 2014 the International Conference on Residency Education hosted a consensus conference of health professions educators with expertise in social media. An expert working group drafted consensus statements based on a literature review. Draft consensus statements were posted on an open interactive online platform 2 weeks prior to the conference. In-person and virtual (via Twitter) participants modified, added or deleted draft consensus statements in an iterative fashion during a facilitated 2 h session. Final consensus statements were unanimously endorsed. A review of the literature demonstrated no existing criteria for social media-based scholarship. The consensus of 52 health professions educators from 20 organisations in four countries defined four key features of social media-based scholarship. It must (1) be original; (2) advance the field of health professions education by building on theory, research or best practice; (3) be archived and disseminated; and (4) provide the health professions education community with the ability to comment on and provide feedback in a transparent fashion that informs wider discussion. Not all social media activities meet the standard of education scholarship. This paper clarifies the criteria, championing social media-based scholarship as a legitimate academic activity in health professions education. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  9. Sexually explicit media exposure and the influence on college students' attitudes towards sex(Audio-Visual Education)

    OpenAIRE

    佐々木, 輝美; ササキ, テルヨシ; Teruyoshi, Sasaki

    2004-01-01

    The main purpose of this study was to examine how sexually explicit media would affect college students' attitudes towards sex. Previous study results based on Gerbner's theory of cultivation would suggest that students exposed to sexually explicit media would accept distorted sexual information or behavior depicted in the media. A survey was conducted to investigate this relationship among college students (N=350). The survey consisted of eight items probing sexual media exposure and their a...

  10. Image-based modeling of flow and reactive transport in porous media

    Science.gov (United States)

    Qin, Chao-Zhong; Hoang, Tuong; Verhoosel, Clemens V.; Harald van Brummelen, E.; Wijshoff, Herman M. A.

    2017-04-01

    Due to the availability of powerful computational resources and high-resolution acquisition of material structures, image-based modeling has become an important tool in studying pore-scale flow and transport processes in porous media [Scheibe et al., 2015]. It is also playing an important role in the upscaling study for developing macroscale porous media models. Usually, the pore structure of a porous medium is directly discretized by the voxels obtained from visualization techniques (e.g. micro CT scanning), which can avoid the complex generation of computational mesh. However, this discretization may considerably overestimate the interfacial areas between solid walls and pore spaces. As a result, it could impact the numerical predictions of reactive transport and immiscible two-phase flow. In this work, two types of image-based models are used to study single-phase flow and reactive transport in a porous medium of sintered glass beads. One model is from a well-established voxel-based simulation tool. The other is based on the mixed isogeometric finite cell method [Hoang et al., 2016], which has been implemented in the open source Nutils (http://www.nutils.org). The finite cell method can be used in combination with isogeometric analysis to enable the higher-order discretization of problems on complex volumetric domains. A particularly interesting application of this immersed simulation technique is image-based analysis, where the geometry is smoothly approximated by segmentation of a B-spline level set approximation of scan data [Verhoosel et al., 2015]. Through a number of case studies by the two models, we will show the advantages and disadvantages of each model in modeling single-phase flow and reactive transport in porous media. Particularly, we will highlight the importance of preserving high-resolution interfaces between solid walls and pore spaces in image-based modeling of porous media. References Hoang, T., C. V. Verhoosel, F. Auricchio, E. H. van

  11. Image based Monument Recognition using Graph based Visual Saliency

    DEFF Research Database (Denmark)

    Kalliatakis, Grigorios; Triantafyllidis, Georgios

    2013-01-01

    This article presents an image-based application aiming at simple image classification of well-known monuments in the area of Heraklion, Crete, Greece. This classification takes place by utilizing Graph Based Visual Saliency (GBVS) and employing Scale Invariant Feature Transform (SIFT) or Speeded......, the images have been previously processed according to the Graph Based Visual Saliency model in order to keep either SIFT or SURF features corresponding to the actual monuments while the background “noise” is minimized. The application is then able to classify these images, helping the user to better...

  12. DESAIN KOMUNIKASI VISUAL DAN PANGGILAN KRISTIANI

    Directory of Open Access Journals (Sweden)

    Herlianto

    2003-01-01

    Full Text Available Visual Communication Design is one of the arts movements. Being one aspect of the culture%2C it shows a holistic development and develops a great influence on human life including the way of thinking and attitude. To the Christian point of view%2C there are some visual media presentations that need special and precautious treatment. Abstract in Bahasa Indonesia : Disain Komunikasi Visual merupakan perkembangan yang makin maju dari seni sebagai aspek kebudayaan yang berkembang makin holistik dan punya daya pengaruh empat dimensional terhadap kehidupan manusia%2C yaitu pandangan dan pola perilaku dan kehidupan seseorang. Ditinjau dari Iman Kristiani%2C setidaknya ada berbagai bentuk pengaruh penyajian media visual yang perlu dihadapi dengan kewaspadaan. Visual Communication Design%2C Christian values.

  13. TransVisuality : The Cultural Dimension of Visuality

    DEFF Research Database (Denmark)

    The Transvisuality Project In little more than a decade, visual culture has proven its status and commitment as an independent field of research, drawing on and continuing areas such as art history, cultural studies, semiotics and media research, as well as parts of visual sociology, visual...... for visual culture, transcending a number of disciplinary and geographical borders. The first volume, ‘Boundaries and Creative Openings’, explores the implications of a cultural dimension of ‘visuality’ when seen as a concept reflecting and challenging fundamental aspects of culture, from the arts to social...... anthropology and visual communication. Visual culture is now a well-established academic area of research and teaching, covering subjects in the humanities and social sciences. Readers and introductions have outlined the field, and research is mirrored in networks, journals and conferences on the national...

  14. Visual narratives : free-hand sketch for visual search and navigation of video.

    OpenAIRE

    James, Stuart

    2016-01-01

    Humans have an innate ability to communicate visually; the earliest forms of communication were cave drawings, and children can communicate visual descriptions of scenes through drawings well before they can write. Drawings and sketches offer an intuitive and efficient means for communicating visual concepts. Today, society faces a deluge of digital visual content driven by a surge in the generation of video on social media and the online availability of video archives. Mobile devices are...

  15. Web-Based Media Contents Editor for UCC Websites

    Science.gov (United States)

    Kim, Seoksoo

    The purpose of this research is to "design web-based media contents editor for establishing UCC(User Created Contents)-based websites." The web-based editor features user-oriented interfaces and increased convenience, significantly different from previous off-line editors. It allows users to edit media contents online and can be effectively used for online promotion activities of enterprises and organizations. In addition to development of the editor, the research aims to support the entry of enterprises and public agencies to the online market by combining the technology with various UCC items.

  16. Free Software Beyond Radical Politics: Negotiations of Creative and Craft Autonomy in Digital Visual Media Production

    Directory of Open Access Journals (Sweden)

    Julia Velkova

    2016-08-01

    Full Text Available Free software development and the technological practices of hackers have been broadly recognised as fundamental for the formation of political cultures that foster democracy in the digital mediascape. This article explores the role of free software in the practices of digital artists, animators and technicians who work in various roles for the contemporary digital visual media industries. Rather than discussing it as a model of organising work, the study conceives free software as a production tool and shows how it becomes a locus of politics about finding material security in flexible capitalism. This politics is ultimately contradictory in that it extends creative and craft autonomy of digital artists but does not mobilise a critical project. Instead, it nurtures further precarious labour. Empirically, the article draws on ethnographically collected material from the media practices of digital artists and programmers who engage with two popular free software production tools, Blender and Synfig.

  17. Cloud-based Networked Visual Servo Control

    OpenAIRE

    Wu, Haiyan; Lu, Lei; Chen, Chih-Chung; Hirche, Sandra; Kühnlenz, Kolja

    2013-01-01

    The performance of vision-based control systems, in particular of highly dynamic vision-based motion control systems, is often limited by the low sampling rate of the visual feedback caused by the long image processing time. In order to overcome this problem, the networked visual servo control, which integrates networked computational resources for cloud image processing, is considered in this article. The main contributions of this article are i) a real-time transport protocol for transmitti...

  18. The Visual System

    Medline Plus

    Full Text Available ... Fun Stuff Cool Eye Tricks Links to More Information Optical Illusions Printables The Visual System Ever wonder how your eyes work? Watch this video to learn how you’re able to see the world around you. Did ... on Social Media Information in Spanish (Información en español) Website, Social Media ...

  19. The Visual System

    Medline Plus

    Full Text Available ... Fun Stuff Cool Eye Tricks Links to More Information Optical Illusions Printables The Visual System Ever wonder how your eyes work? Watch this video to learn how you’re able to see the world around you. Did You Know? On ... on Social Media Information in Spanish (Información en español) Website, Social Media ...

  20. Use Patterns of Visual Cues in Computer-Mediated Communication

    Science.gov (United States)

    Bolliger, Doris U.

    2009-01-01

    Communication in the virtual environment can be challenging for participants because it lacks physical presence and nonverbal elements. Participants may have difficulties expressing their intentions and emotions in a primarily text-based course. Therefore, the use of visual communication elements such as pictographic and typographic marks can be…

  1. The GEANT4 Visualization System

    International Nuclear Information System (INIS)

    Allison, J

    2007-01-01

    The Geant4 Visualization System is a multi-driver graphics system designed to serve the Geant4 Simulation Toolkit. It is aimed at the visualization of Geant4 data, primarily detector descriptions and simulated particle trajectories and hits. It can handle a variety of graphical technologies simultaneously and interchangeably, allowing the user to choose the visual representation most appropriate to requirements. It conforms to the low-level Geant4 abstract graphical user interfaces and introduces new abstract classes from which the various drivers are derived and that can be straightforwardly extended, for example, by the addition of a new driver. It makes use of an extendable class library of models and filters for data representation and selection. The Geant4 Visualization System supports a rich set of interactive commands based on the Geant4 command system. It is included in the Geant4 code distribution and maintained and documented like other components of Geant4

  2. Transposing, Transforming and Transcending Tradition in Creative Digital Media

    DEFF Research Database (Denmark)

    Prager, Phillip; Thomas, Maureen; Selsjord, Marianne

    2015-01-01

    and storytelling arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend......How can digital media technologies, contemporary theories of creativity, and tradition combine to develop the aesthetics of computer-based art today and in the future? Through contextualised case-studies, this chapter investigates how games, information technologies, and traditional visual...... pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive to creative insight and worthwhile play, discussing its remediation of some...

  3. 3D future internet media

    CERN Document Server

    Dagiuklas, Tasos

    2014-01-01

    This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that co...

  4. Novel 3D media technologies

    CERN Document Server

    Dagiuklas, Tasos

    2015-01-01

    This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcas...

  5. HIV/AIDS stigma among a sample of primarily African American and Latino men who have sex with men (MSM) social media users

    OpenAIRE

    Garett, Renee; Smith, Justin; Chiu, Jason; Young, Sean D.

    2016-01-01

    The recent increase in social media use allows these technologies to rapidly reach communities with higher HIV prevalence, such as African American and Latino men who have sex with men (MSM). However, no studies have looked at HIV/AIDS stigma among social media users from African American and Latino MSM communities, or the association between stigma and social media use among these groups. This study sought to assess the level of HIV/AIDS stigma among a sample of social media-using African Am...

  6. Social Set Visualizer

    DEFF Research Database (Denmark)

    Flesch, Benjamin; Hussain, Abid; Vatrapu, Ravi

    2015-01-01

    -edge open source visual analytics libraries from D3.js and creation of new visualizations (ac-tor mobility across time, conversational comets etc). Evaluation of the dashboard consisting of technical testing, usability testing, and domain-specific testing with CSR students and yielded positive results.......This paper presents a state-of-the art visual analytics dash-board, Social Set Visualizer (SoSeVi), of approximately 90 million Facebook actions from 11 different companies that have been mentioned in the traditional media in relation to garment factory accidents in Bangladesh. The enterprise...

  7. Can theory be embedded in visual interventions to promote self-management? A proposed model and worked example.

    Science.gov (United States)

    Williams, B; Anderson, A S; Barton, K; McGhee, J

    2012-12-01

    Nurses are increasingly involved in a range of strategies to encourage patient behaviours that improve self-management. If nurses are to be involved in, or indeed lead, the development of such interventions then processes that enhance the likelihood that they will lead to evidence that is both robust and usable in practice are required. Although behavioural interventions have been predominantly based on written text or the spoken word increasing numbers are now drawing on visual media to communicate their message, despite only a growing evidence base to support it. The use of such media in health interventions is likely to increase due to technological advances enabling easier and cheaper production, and an increasing social preference for visual forms of communication. However, the development of such media is often highly pragmatic and developed intuitively rather than with theory and evidence informing their content and form. Such a process may be at best inefficient and at worst potentially harmful. This paper performs two functions. Firstly, it discusses and argues why visual based interventions may be a powerful media for behaviour change; and secondly, it proposes a model, developed from the MRC Framework for the Development and Evaluation of Complex Interventions, to guide the creation of theory informed visual interventions. It employs a case study of the development of an intervention to motivate involvement in a lifestyle intervention among people with increased cardiovascular risk. In doing this we argue for a step-wise model which includes: (1) the identification of a theoretical basis and associated concepts; (2) the development of visual narrative to establish structure; (3) the visual rendering of narrative and concepts; and (4) the assessment of interpretation and impact among the intended patient group. We go on to discuss the theoretical and methodological limitations of the model. Copyright © 2012 Elsevier Ltd. All rights reserved.

  8. The 'Bollywoodization' of Popular Indian Visual Culture: A Critical Perspective

    Directory of Open Access Journals (Sweden)

    Keval Joseph Kumar

    2014-03-01

    Full Text Available The roots of popular visual culture of contemporary India can be traced to the  mythological films which D. G. Phalke provided audiences during the decades of the ‘silent’ era (1912-1934.  The ‘talkies era of the 1930s ushered in the ‘singing’ /musical genre which together with Phalke’s visual style, remains the hallmark of Bollywood cinema. The history of Indian cinema is replete with films made in other genres and styles (e.g. social realism, satires, comedies, fantasy, horror, stunt in the numerous languages of the country; however, it’s the popular Hindi cinema (now generally termed ‘Bollywood’ that has dominated national Indian cinema and its audiovisual culture and hegemonized the entire film industry as well as other popular technology-based art forms including the press, radio, television,  music, advertising, the worldwide web,  the social media, and telecommunications media. The form and substance of these modern art forms, while adapting to the demands of the new media technologies, continued to be rooted in the visual arts and practices of folk and classical traditions of earlier times.

  9. Iodine-based contrast media, multiple myeloma and monoclonal gammopathies

    DEFF Research Database (Denmark)

    Stacul, Fulvio; Bertolotto, Michele; Thomsen, Henrik S

    2018-01-01

    OBJECTIVES: Many radiologists and clinicians still consider multiple myeloma (MM) and monoclonal gammopathies (MG) a contraindication for using iodine-based contrast media. The ESUR Contrast Media Safety Committee performed a systematic review of the incidence of post-contrast acute kidney injury...

  10. Media Construction of Gender: Framing Analysis of Rape Cases in the Mass Media

    Directory of Open Access Journals (Sweden)

    Ali Imron

    2013-02-01

    Full Text Available Construction of the printed media which tends to dramatize and blow up the reporting of rape cases has in fact discredited the rape victim, resulting in gender bias. This is due to the fact that media present the news content concerning on the victim and the perpetrator in imbalanced reporting, in that the victims are scrutinized from diverse facets. This paper analyze the coverage of printed media in rape cases by means of framing analysis. The result shows that printed media coverage generally goes beyond the rape case itself as the victim’s identity and images of the incident are also revealed. The using of visual image (victim’s image is probably aimed to present an overview on the fact or the truth from the media viewpoint. This presentation, however, obscures the differences between factual and fictional reality and this might lead to different interpretation on the readers’ side. Furthermore, inappropriate reporting might become the society’s reference concerning on the modus operandi, in that the society learn or imitate the aspects they once did not know of. Visual image will create a second rape by the media toward the victim, in addition to the stereotyping developed in public, which often brings out psychological impact to the victim and the family. This is called the third rape.

  11. Developing an Android Based Application as Balinese Shadow Puppet Educational Media

    Directory of Open Access Journals (Sweden)

    Gede Doni Agustina

    2017-04-01

    Full Text Available Instead of being a barrier in preserving the culture, the development of technology is supposed to be an effective strategy of cultural preservation and protection. Modern and update technology provides an effective media of culture campaign. This study presented the development process of an android based Balinese shadow puppet educational media as both an effective learning media and a strategy to preserve Balinese shadow puppet. This study was categorized as research and development. The media was developed by using waterfall model and implemented by using the Lua Programming language with editor and Corona SDK simulator.  The collected data were the users’ response to the developed media resulted from questionnaires. The user’s response to the media was categorized as positive. Based on the results of this study, the media were equipped with well operated features and functions and user friendly interface.

  12. Ultraviolet vision in birds: the importance of transparent eye media.

    Science.gov (United States)

    Lind, Olle; Mitkus, Mindaugas; Olsson, Peter; Kelber, Almut

    2014-01-07

    Ultraviolet (UV)-sensitive visual pigments are widespread in the animal kingdom but many animals, for example primates, block UV light from reaching their retina by pigmented lenses. Birds have UV-sensitive (UVS) visual pigments with sensitivity maxima around 360-373 nm (UVS) or 402-426 nm (violet-sensitive, VS). We describe how these pigments are matched by the ocular media transmittance in 38 bird species. Birds with UVS pigments have ocular media that transmit more UV light (wavelength of 50% transmittance, λ(T0.5), 323 nm) than birds with VS pigments (λ(T0.5), 358 nm). Yet, visual models predict that colour discrimination in bright light is mostly dependent on the visual pigment (UVS or VS) and little on the ocular media. We hypothesize that the precise spectral tuning of the ocular media is mostly relevant for detecting weak UV signals, e.g. in dim hollow-nests of passerines and parrots. The correlation between eye size and UV transparency of the ocular media suggests little or no lens pigmentation. Therefore, only small birds gain the full advantage from shifting pigment sensitivity from VS to UVS. On the other hand, some birds with VS pigments have unexpectedly low UV transmission of the ocular media, probably because of UV blocking lens pigmentation.

  13. Launching a Social Media Presence via a Digital Marketing Plan : Case: Odessa Comptoir

    OpenAIRE

    Sutela, Anna

    2017-01-01

    Social media as a digital communications and marketing tool for new businesses is a cost-effective and useful way to reach audiences. Professional social media pages can be used as a form of direct communication with the customer, a visual representation of the com-pany and can serve as advertising channels. This is a project based thesis for a new restaurant, Odessa Comptoir. The objective is to launch a social media presence for the company via a digital marketing plan. To do so suc-ce...

  14. Mathematical visualization process of junior high school students in solving a contextual problem based on cognitive style

    Science.gov (United States)

    Utomo, Edy Setiyo; Juniati, Dwi; Siswono, Tatag Yuli Eko

    2017-08-01

    The aim of this research was to describe the mathematical visualization process of Junior High School students in solving contextual problems based on cognitive style. Mathematical visualization process in this research was seen from aspects of image generation, image inspection, image scanning, and image transformation. The research subject was the students in the eighth grade based on GEFT test (Group Embedded Figures Test) adopted from Within to determining the category of cognitive style owned by the students namely field independent or field dependent and communicative. The data collection was through visualization test in contextual problem and interview. The validity was seen through time triangulation. The data analysis referred to the aspect of mathematical visualization through steps of categorization, reduction, discussion, and conclusion. The results showed that field-independent and field-dependent subjects were difference in responding to contextual problems. The field-independent subject presented in the form of 2D and 3D, while the field-dependent subject presented in the form of 3D. Both of the subjects had different perception to see the swimming pool. The field-independent subject saw from the top, while the field-dependent subject from the side. The field-independent subject chose to use partition-object strategy, while the field-dependent subject chose to use general-object strategy. Both the subjects did transformation in an object rotation to get the solution. This research is reference to mathematical curriculum developers of Junior High School in Indonesia. Besides, teacher could develop the students' mathematical visualization by using technology media or software, such as geogebra, portable cabri in learning.

  15. The Yazd People’s Point of View about Effect of Visual Media on Smoking Prevalence

    Directory of Open Access Journals (Sweden)

    Mohammad Hossein Baghianimoghadam

    2013-10-01

    Results: Based on participants' view role of family, friends and media respectively were more important in tendency of teenagers and adolescents smoking users. Almost 80 percent of subjects showed that influence of smoking in the media on a positive attitude towards tobacco smoking among adolescents and young people was very high. More than 55% of participants confirmed that the lack of smoking in movies is not effective in quality of the films. It was also confirmed, that in last month advertisements and anti-smoking programs were not seen by participants. Conclusion: The present study suggest control and monitoring on media, limitation or lack of smoking on media and films is an important factor to decreasing and control of smoking in adolescents and young adults.

  16. Credit risk evaluation based on social media.

    Science.gov (United States)

    Yang, Yang; Gu, Jing; Zhou, Zongfang

    2016-07-01

    Social media has been playing an increasingly important role in the sharing of individuals' opinions on many financial issues, including credit risk in investment decisions. This paper analyzes whether these opinions, which are transmitted through social media, can accurately predict enterprises' future credit risk. We consider financial statements oriented evaluation results based on logit and probit approaches as the benchmarks. We then conduct textual analysis to retrieve both posts and their corresponding commentaries published on two of the most popular social media platforms for financial investors in China. Professional advice from financial analysts is also investigated in this paper. We surprisingly find that the opinions extracted from both posts and commentaries surpass opinions of analysts in terms of credit risk prediction. Copyright © 2015 Elsevier Inc. All rights reserved.

  17. Korean clinical practice guidelines: otitis media in children.

    Science.gov (United States)

    Lee, Hyo-Jeong; Park, Su-Kyoung; Choi, Kyu Young; Park, Su Eun; Chun, Young Myung; Kim, Kyu-Sung; Park, Shi-Nae; Cho, Yang-Sun; Kim, Young-Jae; Kim, Hyung-Jong; Korean Otologic Society

    2012-08-01

    Acute otitis media (AOM) and otitis media with effusion (OME) are common infections in children, and their diagnosis and treatment have significant impacts on the health of children and the costs of providing national medical care. In 2009, the Korean Otologic Society organized a committee composed of experts in the field of otolaryngology, pediatrics, and family medicine to develop Korean clinical practice guidelines (CPG) for otitis media in children with the goal of meeting regional medical and social needs in Korea. For this purpose, the committee adapted existing guidelines. A comprehensive literature review was carried out primarily from 2004 to 2009 using medical search engines including data from Korea. A draft was written after a national questionnaire survey and several public audits, and it was editorially supervised by senior advisors before publication of the final report. These evidence-based guidelines for the management of otitis media in children provide recommendations to primary practitioners for the diagnosis and treatment of children younger than 15 yr old with uncomplicated AOM and OME. The guidelines include recommendations regarding diagnosis, treatment options, prevention and parent education, medical records, referral, and complementary/alternative medicine for treating pediatric otitis media.

  18. Spin in the Media - the Media in a (self-Spin?

    Directory of Open Access Journals (Sweden)

    Nete Nørgaard Kristensen

    2006-09-01

    Full Text Available The article focuses on the discussion of spin in the Danish media, especially during the 2005 election campaign, in which spin was a prominent issue amongst journalists. The main argument is that this is not primarily an expression of a professional, self-reflective con- sciousness regarding the shifts in the relationship between the media, society and politics. Rather, it is an expression of a self-legitimizing meta-discourse that might, however, fail to see the more structurally rooted tendencies that spin is part of - a mediatization of politics - presenting new perspectives and challenges for both politics and the media. These perspectives appear to disintegrate in the comprehen- sive but often one-dimensional and self-centered discourse of jour- nalists and communication experts, wherein they proclaim every political, communicative initiative as spin in the hunt for the disclosure of political facade.

  19. Software Architecture Design for Spatially-Indexed Media in Smart Environments

    Directory of Open Access Journals (Sweden)

    SCHIPOR, O.-A.

    2017-05-01

    Full Text Available We introduce in this work a new software architecture design, based on well-established web communication protocols and scripting languages, for implementing spatially-indexed media in smart environments. We based our approach on specific design guidelines. Our concept of spatially-indexed media enables users to readily instantiate mappings between digital content and specific regions of the physical space. We present an implementation of the architecture using a motion capture system, a large visualization display, and several smart devices. We also present an experimental evaluation of our new software architecture by reporting response times function of changes in the complexity of physical-digital environment.

  20. PERANCANGAN FONT TAPYCH BERBASIS KARAKTER VISUAL MOTIF TAPIS LAMPUNG

    Directory of Open Access Journals (Sweden)

    Wantoro Wantoro

    2017-02-01

    Full Text Available Abstrak Tapis merupakan kain khas asal Lampung yang terbuat dari tenunan benang kapas berwarna emas dan perak. Sebagai produk budaya, tapis memiliki visualisasi yang khas. Berdasarkan observasi, pemanfaatan tapis yang memiliki representasi nilai dan nilai estetika tinggi masih terbatas pada media dan waktu tertentu. Hal ini tentu saja menimbulkan kekhawatiran tentang pelestarian dan pengembangan tapis karena keterbatasan pemanfaatannya. Contoh pemanfaatan tapis yang dapat dilakukan adalah upaya eksplorasi visual kedalam bentuk produk budaya lain yang lekat dengan keseharian masyarakat. Salah satu produk budaya yang dapat dirancang adalah huruf. Huruf merupakan media komunikasi tulisan yang sebenarnya telah lama ada dan berkembang. Di Indonesia, komunikasi tulisan mayoritas  menggunakan huruf latin. Penggunaan huruf latin di Indonesia dapat dilihat mulai dari cara manual hingga sudah dilakukan secara digital. Huruf digital atau disebut dengan font saat ini banyak digunakan pada perangkat-perangkat digital/elektronik. Perkembangan desain font juga terus berkembang karena kebutuhan akan penyampaian pesan maupun kesan estetis pada suatu karya juga berkembang. Hal inilah yang kemudian menginspirasi lahirnya kemungkinan-kemungkinan bentuk visual baru font khususnya yang berbasis huruf Latin. Tapis, dengan kekayaan estetik pada visualnya dapat dijadikan sebagai inspirasi dalam menciptakan kemungkinan bentuk baru dari sebuah font yang berbasis pada bentuk huruf latin. Perpaduan visual antara tapis dan karakter huruf latin dapat menghasilkan karakteristik yang khas. Kata Kunci: Adaptasi, Font, Perancangan, Tapis, Visual Abstract Tapis from Lampung is a unique fabric made from cotton yarn woven gold and silver. As cultural products, Tapis have a typical visualization. Based on observations, the use of Tapis which has a value of representation and a high aesthetic value is still limited to the media and a certain time. This raises concerns about the

  1. HEP visualization and video technology

    International Nuclear Information System (INIS)

    Lebrun, P.; Swoboda, D.

    1994-01-01

    The use of scientific visualization for HEP analysis is briefly reviewed. The applications are highly interactive and very dynamical in nature. At Fermilab, E687, in collaboration with Visual Media Services, has produced a 1/2 hour video tape demonstrating the capability of SGI-EXPLORER applied to a Dalitz Analysis of Charm decay. This short contribution describes the authors experience with visualization and video technologies

  2. A Visual Analytics Approach for Station-Based Air Quality Data

    Directory of Open Access Journals (Sweden)

    Yi Du

    2016-12-01

    Full Text Available With the deployment of multi-modality and large-scale sensor networks for monitoring air quality, we are now able to collect large and multi-dimensional spatio-temporal datasets. For these sensed data, we present a comprehensive visual analysis approach for air quality analysis. This approach integrates several visual methods, such as map-based views, calendar views, and trends views, to assist the analysis. Among those visual methods, map-based visual methods are used to display the locations of interest, and the calendar and the trends views are used to discover the linear and periodical patterns. The system also provides various interaction tools to combine the map-based visualization, trends view, calendar view and multi-dimensional view. In addition, we propose a self-adaptive calendar-based controller that can flexibly adapt the changes of data size and granularity in trends view. Such a visual analytics system would facilitate big-data analysis in real applications, especially for decision making support.

  3. A Visual Analytics Approach for Station-Based Air Quality Data.

    Science.gov (United States)

    Du, Yi; Ma, Cuixia; Wu, Chao; Xu, Xiaowei; Guo, Yike; Zhou, Yuanchun; Li, Jianhui

    2016-12-24

    With the deployment of multi-modality and large-scale sensor networks for monitoring air quality, we are now able to collect large and multi-dimensional spatio-temporal datasets. For these sensed data, we present a comprehensive visual analysis approach for air quality analysis. This approach integrates several visual methods, such as map-based views, calendar views, and trends views, to assist the analysis. Among those visual methods, map-based visual methods are used to display the locations of interest, and the calendar and the trends views are used to discover the linear and periodical patterns. The system also provides various interaction tools to combine the map-based visualization, trends view, calendar view and multi-dimensional view. In addition, we propose a self-adaptive calendar-based controller that can flexibly adapt the changes of data size and granularity in trends view. Such a visual analytics system would facilitate big-data analysis in real applications, especially for decision making support.

  4. The impact of visual media to encourage low protein cooking in inherited metabolic disorders.

    Science.gov (United States)

    Evans, S; Daly, A; Hopkins, V; Davies, P; MacDonald, A

    2009-10-01

    The use of educational visual aids is one way to help children with inherited metabolic disorders (IMD) understand and develop a positive attitude towards their low protein diet. However, it is difficult to establish their effectiveness in the clinical setting. The present study aimed to evaluate the impact of a low protein recipe book and accompanying DVD for children with IMD. One hundred and five children (53% female; median age = 6-8 years) with IMD on low protein diets were each given a low protein recipe book and DVD. After 6 months, children and carers were posted a questionnaire asking whether they used these resources; identifying any change in frequency of low protein cooking; and the outcome when preparing recipes. One hundred and two questionnaires were returned, representing 105 patients. Seventy percent (n = 71) of questionnaires were from carers. Ninety-three percent (n = 66) of carers acknowledged receipt of the resource; one-third (n = 22) had not watched the DVD and 23% (n = 15) had not opened the recipe book; 55% (n = 36) had tried the recipes; and 71% (n = 47) said the recipe book and/or DVD motivated them to try new recipes. Children were more likely to have watched the DVD (75%; n = 21/28) and read the recipe book (86%; n = 24/28) than carers. Although a helpful educational tool, just over one-half of respondents had used the resource. Identifying visual media that, by itself, will motivate most families of children with IMD to prepare low protein recipes may be unrealistic. The combined approach of visual aids and 'hands-on' practical experience, such as low protein cooking workshops and individual counselling, may be more beneficial.

  5. Web-Based Media Literacy to Prevent Tobacco Use among High School Students

    Science.gov (United States)

    Phelps-Tschang, Jane S.; Miller, Elizabeth; Rice, Kristen; Primack, Brian A.

    2015-01-01

    Facilitator-led smoking media literacy (SML) programs have improved media literacy and reduced intention to smoke. However, these programs face limitations including high costs and barriers to standardization. We examined the efficacy of a Web-based media literacy program in improving smoking media literacy skills among adolescents. Sixty-six 9th…

  6. Effects of Image-Based and Text-Based Active Learning Exercises on Student Examination Performance in a Musculoskeletal Anatomy Course

    Science.gov (United States)

    Gross, M. Melissa; Wright, Mary C.; Anderson, Olivia S.

    2017-01-01

    Research on the benefits of visual learning has relied primarily on lecture-based pedagogy, but the potential benefits of combining active learning strategies with visual and verbal materials on learning anatomy has not yet been explored. In this study, the differential effects of text-based and image-based active learning exercises on examination…

  7. Streaming Media for Web Based Training.

    Science.gov (United States)

    Childers, Chad; Rizzo, Frank; Bangert, Linda

    This paper discusses streaming media for World Wide Web-based training (WBT). The first section addresses WBT in the 21st century, including the Synchronized Multimedia Integration Language (SMIL) standard that allows multimedia content such as text, pictures, sound, and video to be synchronized for a coherent learning experience. The second…

  8. A Social Media-Based Mindful Yoga Program for Pregnant Women in Taiwan.

    Science.gov (United States)

    Guo, Sophie Huey-Ming; Lee, Chia-Wen; Tsao, Chien-Ming; Hsing, Hung-Chun

    2016-01-01

    Social media, a communication tool, is increasingly used to facilitate the engagement of experts (such as a health provider) and other participants in a wide range of programs. However, social media requires study to elucidate its applications under women health-related conditions. This work develops a social media-based mindful yoga program for pregnant women, and delivers media content by ways of Facebook platform and DVD. The results of pilot testing revealed users' preference of using Facebook platform. Developing experience and uses' responses can provide valuable information for further implement socialmedia based interventions.

  9. Local Election Campaign in Social Media

    DEFF Research Database (Denmark)

    Bock Segaard, Signe; Agger Nielsen, Jeppe

    candidates, content registration of local blogs, and log file data of local blogs through Google Analytics). In contrast to the democratic vision for social media the analysis demonstrates that the election blogs primarily are used by those who are most politically active in advance. The analysis also shows...... and their actual behavior in social media. The experiences from the Norwegian local elections indicate that the usage of social media has not yet constituted a vital democratic frontier. The myth that the “tone" in online debates always is hard, concise and person fixed has also been disproved....

  10. Social Media strategy for the ATLAS experiment

    CERN Document Server

    AUTHOR|(INSPIRE)INSPIRE-00304438; The ATLAS collaboration; Goldfarb, Steven; Shaw, Kate; Thais, Savannah Jennifer

    2016-01-01

    The ATLAS collaboration uses various social media platforms primarily as a method to communicate the research and achievements of the collaboration to a wider public audience. The strategy to achieve this goal is presented, with an analysis of the effectiveness as a function of certain factors. A specific focus on the social media approach during the LHC Run II time period in 2015 is explored.

  11. Diversification of visual media retrieval results using saliency detection

    Science.gov (United States)

    Muratov, Oleg; Boato, Giulia; De Natale, Franesco G. B.

    2013-03-01

    Diversification of retrieval results allows for better and faster search. Recently there has been proposed different methods for diversification of image retrieval results mainly utilizing text information and techniques imported from natural language processing domain. However, images contain visual information that is impossible to describe in text and the use of visual features is inevitable. Visual saliency is information about the main object of an image implicitly included by humans while creating visual content. For this reason it is naturally to exploit this information for the task of diversification of the content. In this work we study whether visual saliency can be used for the task of diversification and propose a method for re-ranking image retrieval results using saliency. The evaluation has shown that the use of saliency information results in higher diversity of retrieval results.

  12. Event-based user classification in Weibo media.

    Science.gov (United States)

    Guo, Liang; Wang, Wendong; Cheng, Shiduan; Que, Xirong

    2014-01-01

    Weibo media, known as the real-time microblogging services, has attracted massive attention and support from social network users. Weibo platform offers an opportunity for people to access information and changes the way people acquire and disseminate information significantly. Meanwhile, it enables people to respond to the social events in a more convenient way. Much of the information in Weibo media is related to some events. Users who post different contents, and exert different behavior or attitude may lead to different contribution to the specific event. Therefore, classifying the large amount of uncategorized social circles generated in Weibo media automatically from the perspective of events has been a promising task. Under this circumstance, in order to effectively organize and manage the huge amounts of users, thereby further managing their contents, we address the task of user classification in a more granular, event-based approach in this paper. By analyzing real data collected from Sina Weibo, we investigate the Weibo properties and utilize both content information and social network information to classify the numerous users into four primary groups: celebrities, organizations/media accounts, grassroots stars, and ordinary individuals. The experiments results show that our method identifies the user categories accurately.

  13. Visual Literacy Practices in Higher Education

    OpenAIRE

    Schellenberg, Julia

    2015-01-01

    Joint Master Degree in Digital Library Learning (DILL) In our media-driven age visuals are increasingly frequent and prominently present in society and their importance and influence across academic disciplines is growing. This makes it essential to enable learners to become visually literate and justifies the need for teaching visual literacy competencies. Yet, there has been little research on visual literacy practices undertaken across academic subjects and institutions in h...

  14. Deploying web-based visual exploration tools on the grid

    Energy Technology Data Exchange (ETDEWEB)

    Jankun-Kelly, T.J.; Kreylos, Oliver; Shalf, John; Ma, Kwan-Liu; Hamann, Bernd; Joy, Kenneth; Bethel, E. Wes

    2002-02-01

    We discuss a web-based portal for the exploration, encapsulation, and dissemination of visualization results over the Grid. This portal integrates three components: an interface client for structured visualization exploration, a visualization web application to manage the generation and capture of the visualization results, and a centralized portal application server to access and manage grid resources. We demonstrate the usefulness of the developed system using an example for Adaptive Mesh Refinement (AMR) data visualization.

  15. Marketing engagement through visual content

    Directory of Open Access Journals (Sweden)

    Marius MANIC

    2015-12-01

    Full Text Available Engaging visual is a must in the modern marketing world. Wide access to mass communication devices, with extended visuals enhancements, made visual content an important point of interest for any publisher, on all media channels. The decreasing costs and huge variety of types are premises for an easy and effective marketing investment, with strong benefits for any company and its brands. Loyal customers are achieved and kept through visual content; the lack of it in the general marketing

  16. Comparative analysis of e-commerce and social media based trading in Indonesia

    Science.gov (United States)

    Sfenrianto; Wang, Gunawan; Abdul, Halim; Nurul, Fajar Ahmad

    2017-09-01

    The growth of social media and e-commerce recently has caused the unique phenomenon in Indonesia. That phenomenon is online trading using social media like Facebook, Blackberry messenger, Whatsapp, etc. This phenomenon attracts the researcher to know how to use social media to trade, not using e-commerce marketplace like Lazada, Tokopedia, Bukalapak. The aim of the research is to know the profiling of product and buyer in e-commerce and social media and to do the comparison of that 2 channels based on eight purchase decision factors. Research conducted by taking surveys involving 306 respondents. For product and buyer profiling, this study identifies profile base on sex, education, area, jobs and online trading channel. For e-commerce & social media comparison, this study use 8 factors made based on previous related studies. Finding related purchase decision comparisons are: online trust and usability are the factors influencing people to buy the product via e-commerce. While, marketing mix, and interactivity are the factors why people buy the product via social media.

  17. Explanatory and illustrative visualization of special and general relativity.

    Science.gov (United States)

    Weiskopf, Daniel; Borchers, Marc; Ertl, Thomas; Falk, Martin; Fechtig, Oliver; Frank, Regine; Grave, Frank; King, Andreas; Kraus, Ute; Müller, Thomas; Nollert, Hans-Peter; Rica Mendez, Isabel; Ruder, Hanns; Schafhitzel, Tobias; Schär, Sonja; Zahn, Corvin; Zatloukal, Michael

    2006-01-01

    This paper describes methods for explanatory and illustrative visualizations used to communicate aspects of Einstein's theories of special and general relativity, their geometric structure, and of the related fields of cosmology and astrophysics. Our illustrations target a general audience of laypersons interested in relativity. We discuss visualization strategies, motivated by physics education and the didactics of mathematics, and describe what kind of visualization methods have proven to be useful for different types of media, such as still images in popular science magazines, film contributions to TV shows, oral presentations, or interactive museum installations. Our primary approach is to adopt an egocentric point of view: The recipients of a visualization participate in a visually enriched thought experiment that allows them to experience or explore a relativistic scenario. In addition, we often combine egocentric visualizations with more abstract illustrations based on an outside view in order to provide several presentations of the same phenomenon. Although our visualization tools often build upon existing methods and implementations, the underlying techniques have been improved by several novel technical contributions like image-based special relativistic rendering on GPUs, special relativistic 4D ray tracing for accelerating scene objects, an extension of general relativistic ray tracing to manifolds described by multiple charts, GPU-based interactive visualization of gravitational light deflection, as well as planetary terrain rendering. The usefulness and effectiveness of our visualizations are demonstrated by reporting on experiences with, and feedback from, recipients of visualizations and collaborators.

  18. Web-based Visual Analytics for Extreme Scale Climate Science

    Energy Technology Data Exchange (ETDEWEB)

    Steed, Chad A [ORNL; Evans, Katherine J [ORNL; Harney, John F [ORNL; Jewell, Brian C [ORNL; Shipman, Galen M [ORNL; Smith, Brian E [ORNL; Thornton, Peter E [ORNL; Williams, Dean N. [Lawrence Livermore National Laboratory (LLNL)

    2014-01-01

    In this paper, we introduce a Web-based visual analytics framework for democratizing advanced visualization and analysis capabilities pertinent to large-scale earth system simulations. We address significant limitations of present climate data analysis tools such as tightly coupled dependencies, ineffi- cient data movements, complex user interfaces, and static visualizations. Our Web-based visual analytics framework removes critical barriers to the widespread accessibility and adoption of advanced scientific techniques. Using distributed connections to back-end diagnostics, we minimize data movements and leverage HPC platforms. We also mitigate system dependency issues by employing a RESTful interface. Our framework embraces the visual analytics paradigm via new visual navigation techniques for hierarchical parameter spaces, multi-scale representations, and interactive spatio-temporal data mining methods that retain details. Although generalizable to other science domains, the current work focuses on improving exploratory analysis of large-scale Community Land Model (CLM) and Community Atmosphere Model (CAM) simulations.

  19. Phishing Detection: Analysis of Visual Similarity Based Approaches

    Directory of Open Access Journals (Sweden)

    Ankit Kumar Jain

    2017-01-01

    Full Text Available Phishing is one of the major problems faced by cyber-world and leads to financial losses for both industries and individuals. Detection of phishing attack with high accuracy has always been a challenging issue. At present, visual similarities based techniques are very useful for detecting phishing websites efficiently. Phishing website looks very similar in appearance to its corresponding legitimate website to deceive users into believing that they are browsing the correct website. Visual similarity based phishing detection techniques utilise the feature set like text content, text format, HTML tags, Cascading Style Sheet (CSS, image, and so forth, to make the decision. These approaches compare the suspicious website with the corresponding legitimate website by using various features and if the similarity is greater than the predefined threshold value then it is declared phishing. This paper presents a comprehensive analysis of phishing attacks, their exploitation, some of the recent visual similarity based approaches for phishing detection, and its comparative study. Our survey provides a better understanding of the problem, current solution space, and scope of future research to deal with phishing attacks efficiently using visual similarity based approaches.

  20. Media development effectiveness of geography 3d muckups

    Science.gov (United States)

    Prasetya, S. P.; Daryono; Budiyanto, E.

    2018-01-01

    Geography examines geosphere phenomena that occurs in a space associated with humans on earth’s surface. Media 3D models are an important visual media in presenting spatial objects on the earth’s surface. This study aims to develop a decent 3D mockups media used for learning materials and test the effectiveness of media geography 3D mockups on learning outcomes. The study involved 90 students of Geography Education, Faculty of Social Sciences and Law, State University of Surabaya. Method development using a model of the Borg and Gall (1989) which has been modified into three stages, namely the introduction, development, and testing. The study produced instructional media 3D Muckups eligible to be used as a learning medium for the material hydrosphere geography, geology, and geomorphology. 3D mockups media use in learning geography materials can increase the activity of students, student interest and a positive response to raise the student learning outcomes as the material can be delivered more concrete geography. Based on observations conducted student activity occurs continuously increase in the use of 3D models for learning geography material.

  1. BrainBrowser: distributed, web-based neurological data visualization

    Directory of Open Access Journals (Sweden)

    Tarek eSherif

    2015-01-01

    Full Text Available Recent years have seen massive, distributed datasets become the norm in neuroimaging research, and the methodologies used analyze them have, in response, become more collaborative and exploratory. Tools and infrastructure are continuously being developed and deployed to facilitate research in this context: grid computation platforms to process the data, distributed data stores to house and share them, high-speed networks to move them around and collaborative, often web-based, platforms to provide access to and sometimes manage the entire system. BrainBrowser is a lightweight, high-performance JavaScript visualization library built to provide easy-to-use, powerful, on-demand visualization of remote datasets in this new research environment. BrainBrowser leverages modern Web technologies, such as WebGL, HTML5 and Web Workers, to visualize 3D surface and volumetric neuroimaging data in any modern web browser without requiring any browser plugins. It is thus trivial to integrate BrainBrowser into any web-based platform. BrainBrowser is simple enough to produce a basic web-based visualization in a few lines of code, while at the same time being robust enough to create full-featured visualization applications. BrainBrowser can dynamically load the data required for a given visualization, so no network bandwidth needs to be waisted on data that will not be used. BrainBrowser's integration into the standardized web platform also allows users to consider using 3D data visualization in novel ways, such as for data distribution, data sharing and dynamic online publications. BrainBrowser is already being used in two major online platforms, CBRAIN and LORIS, and has been used to make the 1TB MACACC dataset openly accessible.

  2. Topologically-based visualization of large-scale volume data

    International Nuclear Information System (INIS)

    Takeshima, Y.; Tokunaga, M.; Fujishiro, I.; Takahashi, S.

    2004-01-01

    Due to the recent progress in the performance of computing/measurement environments and the advent of ITBL environments, volume datasets have become larger and more complicated. Although computer visualization is one of the tools to analyze such datasets effectively, it is almost impossible to adjust the visualization parameter value by trial and error without taking the feature of a given volume dataset into consideration. In this article, we introduce a scheme of topologically-based volume visualization, which is intended to choose appropriate visualization parameter values automatically through topological volume skeletonization. (author)

  3. PERANCANGAN WEB BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN BERBASIS ICT

    Directory of Open Access Journals (Sweden)

    Ricky Firmansyah

    2016-09-01

    Full Text Available ABSTRACT The media is very important component of communication process. The effectiveness of media is very influential on extent to which a communication role will be accepted by the audience with fast and precise, or vice versa. E-Learning is present as ICT based learning media that allows students and teachers interact in different places. Web Based Learning (WBL is used as one part of the E-Learning. This study focuses on designing web-based ICT as a learning medium that is used for students and teacher interaction media that equipped with learning material in content form that will be delivered. Students can learn about learning materials that submitted by teachers through the website anytime and anywhere as long as internet access is available, including taking a test in accordance with the time specified by the teacher. Waterfall method is used as a system development method implemented using the server-side web programming scripting like PHP MySQL. After using the system, questionnaire survey conducted on students and teachers. The results from this study is 71% of the number of students who complete the survey claimed that the system is easy and fun to use and 68% of the number of teachers who complete the survey claimed that this system is very assist with their work, especially in managing test scores. Keywords: design, e-learni

  4. Connected media in the future Internet era

    CERN Document Server

    Dagiuklas, Tasos

    2017-01-01

    This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcas...

  5. Creative Digital Media Practices

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    , 2006, 2009), machinima (machine + cinema + anime, real-time animation captured in games etc.), and the digital storytelling movement. A dialogic perspective on the diversity of digital media practices opens up for understanding the complex evolution of language on socio-historical, cultural......The presentation reviews the interplay of dialogic (Bakhtin, 1981) and multimodal theories on media production practices, with attention to visual communication (Kress and van Leeuwen, 2001, 2006). This theoretical approach aids in reflecting on digital media practices as novel (new) sign systems...... develop a collaborative digital storytelling showcase for their own digital stories about Roskilde University. This course is intended to bring up reflections on the wider phenomenon of contemporary media practices, such as: YouTube, DIY (do-it-yourself) filmmaking or homemade, garage cinema (Jenkins...

  6. Evolution-based Virtual Content Insertion with Visually Virtual Interactions in Videos

    Science.gov (United States)

    Chang, Chia-Hu; Wu, Ja-Ling

    With the development of content-based multimedia analysis, virtual content insertion has been widely used and studied for video enrichment and multimedia advertising. However, how to automatically insert a user-selected virtual content into personal videos in a less-intrusive manner, with an attractive representation, is a challenging problem. In this chapter, we present an evolution-based virtual content insertion system which can insert virtual contents into videos with evolved animations according to predefined behaviors emulating the characteristics of evolutionary biology. The videos are considered not only as carriers of message conveyed by the virtual content but also as the environment in which the lifelike virtual contents live. Thus, the inserted virtual content will be affected by the videos to trigger a series of artificial evolutions and evolve its appearances and behaviors while interacting with video contents. By inserting virtual contents into videos through the system, users can easily create entertaining storylines and turn their personal videos into visually appealing ones. In addition, it would bring a new opportunity to increase the advertising revenue for video assets of the media industry and online video-sharing websites.

  7. Annual dynamics of daylight variability and contrast a simulation-based approach to quantifying visual effects in architecture

    CERN Document Server

    Rockcastle, Siobhan

    2013-01-01

    Daylight is a dynamic source of illumination in architectural space, creating diverse and ephemeral configurations of light and shadow within the built environment. Perceptual qualities of daylight, such as contrast and temporal variability, are essential to our understanding of both material and visual effects in architecture. Although spatial contrast and light variability are fundamental to the visual experience of architecture, architects still rely primarily on intuition to evaluate their designs because there are few metrics that address these factors. Through an analysis of contemporary

  8. Color-Space-Based Visual-MIMO for V2X Communication.

    Science.gov (United States)

    Kim, Jai-Eun; Kim, Ji-Won; Park, Youngil; Kim, Ki-Doo

    2016-04-23

    In this paper, we analyze the applicability of color-space-based, color-independent visual-MIMO for V2X. We aim to achieve a visual-MIMO scheme that can maintain the original color and brightness while performing seamless communication. We consider two scenarios of GCM based visual-MIMO for V2X. One is a multipath transmission using visual-MIMO networking and the other is multi-node V2X communication. In the scenario of multipath transmission, we analyze the channel capacity numerically and we illustrate the significance of networking information such as distance, reference color (symbol), and multiplexing-diversity mode transitions. In addition, in the V2X scenario of multiple access, we may achieve the simultaneous multiple access communication without node interferences by dividing the communication area using image processing. Finally, through numerical simulation, we show the superior SER performance of the visual-MIMO scheme compared with LED-PD communication and show the numerical result of the GCM based visual-MIMO channel capacity versus distance.

  9. Imaged-Based Visual Servo Control for a VTOL Aircraft

    Directory of Open Access Journals (Sweden)

    Liying Zou

    2017-01-01

    Full Text Available This paper presents a novel control strategy to force a vertical take-off and landing (VTOL aircraft to accomplish the pinpoint landing task. The control development is based on the image-based visual servoing method and the back-stepping technique; its design differs from the existing methods because the controller maps the image errors onto the actuator space via a visual model which does not contain the depth information of the feature point. The novelty of the proposed method is to extend the image-based visual servoing technique to the VTOL aircraft control. In addition, the Lyapunov theory is used to prove the asymptotic stability of the VTOL aircraft visual servoing system, while the image error can converge to zero. Furthermore, simulations have been also conducted to demonstrate the performances of the proposed method.

  10. Evidence-based management of otitis media: a 5S model approach.

    Science.gov (United States)

    Wasson, J D; Yung, M W

    2015-02-01

    The 5S model proposes five hierarchical levels (systems, summaries, synopses, syntheses and studies) of pre-appraised evidence to guide evidence-based practice. This review aimed to identify and summarise pre-appraised evidence at the highest available 5S level for the management of different subsets of otitis media: acute otitis media, otitis media with effusion, chronic suppurative otitis media and cholesteatoma in both adults and children. Data sources were pre-appraised evidence resources. Evidence freely available from sources at the highest available level of the 5S model were summarised for this review. System level evidence exists for acute otitis media and otitis media with effusion. Summary level evidence exists for recurrent acute otitis media and medical management of chronic suppurative otitis media. There is an absence of randomised controlled trials to prove the efficacy of surgical management of chronic suppurative otitis media and cholesteatoma. Until randomised controlled trial data are generated, consensus publications on the surgical management of chronic suppurative otitis media and cholesteatoma should be used to guide best practice.

  11. A physiologically based nonhomogeneous Poisson counter model of visual identification

    DEFF Research Database (Denmark)

    Christensen, Jeppe H; Markussen, Bo; Bundesen, Claus

    2018-01-01

    A physiologically based nonhomogeneous Poisson counter model of visual identification is presented. The model was developed in the framework of a Theory of Visual Attention (Bundesen, 1990; Kyllingsbæk, Markussen, & Bundesen, 2012) and meant for modeling visual identification of objects that are ......A physiologically based nonhomogeneous Poisson counter model of visual identification is presented. The model was developed in the framework of a Theory of Visual Attention (Bundesen, 1990; Kyllingsbæk, Markussen, & Bundesen, 2012) and meant for modeling visual identification of objects...... that mimicked the dynamics of receptive field selectivity as found in neurophysiological studies. Furthermore, the initial sensory response yielded theoretical hazard rate functions that closely resembled empirically estimated ones. Finally, supplied with a Naka-Rushton type contrast gain control, the model...

  12. Enjoying food with eyes: Visual hunger concept on gastronomy lovers

    OpenAIRE

    Aprilia, Monika Pretty; Irwansyah, Mr

    2017-01-01

    Food can be “enjoyed” visually. Current technology makes human can “enjoy” the visualization of food without restrictions of time and place. People easily on “enjoy” food by just noticing to its pictures in social media. In many previous studies show that food pictures in media attract people. One of the concepts is visual hunger that describes an individual’s exposure to food images result their natural urge to notice food images and subsequent array from neural, behavioral and physiological...

  13. Extrude Hone deburring with X-base media

    Energy Technology Data Exchange (ETDEWEB)

    Gillespie, L.K.

    1973-09-01

    Small precision mechanisms must have burr-free, sharp-edged parts to operate well. Controlling the size of burrs can lower burr removal costs and improve edge repeatability. Study results indicated that with conventional tooling approaches, Extrude Hone deburring with x-base media removes more material from the hole than desired and is less repeatable than required on precision miniature parts. With this media, the process is most applicable to precision miniature parts with burrs less than 25.4 ..mu..m thick, allowable hole size changes equal to burr thickness, and allowable hole size repeatability of +-0.2 times the actual average hole size change.

  14. Cloaks and antiobject-independent illusion optics based on illusion media

    Science.gov (United States)

    Li, Zhou; Zang, XiaoFei; Cai, Bin; Shi, Cheng; Zhu, YiMing

    2013-11-01

    Based on the transformation optics, we propose a new strategy of illusion media consisting of homogeneous and anisotropic materials. By utilizing the illusion media, invisible cloak is theoretically realized, in which objects covered with the illusion media could not be detected. The cloak here allows neither the propagation of light around the concealed region nor compensates the scattering field of object outside the media. What the cloak does is to shift the region into another place where outside the trace of light, so that objects in that region can disappear. Another application of the illusion media is to create the antiobject-independent illusion optics which means that two objects appear to be like some other objects of our choice. Finite element simulations for two-dimensional cases have been performed to prove these ideas.

  15. Color-Space-Based Visual-MIMO for V2X Communication

    OpenAIRE

    Jai-Eun Kim; Ji-Won Kim; Youngil Park; Ki-Doo Kim

    2016-01-01

    In this paper, we analyze the applicability of color-space-based, color-independent visual-MIMO for V2X. We aim to achieve a visual-MIMO scheme that can maintain the original color and brightness while performing seamless communication. We consider two scenarios of GCM based visual-MIMO for V2X. One is a multipath transmission using visual-MIMO networking and the other is multi-node V2X communication. In the scenario of multipath transmission, we analyze the channel capacity numerically and w...

  16. Data points visualization that means something

    CERN Document Server

    Yau, Nathan

    2013-01-01

    A fresh look at visualization from the author of Visualize This Whether it's statistical charts, geographic maps, or the snappy graphical statistics you see on your favorite news sites, the art of data graphics or visualization is fast becoming a movement of its own. In Data Points: Visualization That Means Something, author Nathan Yau presents an intriguing complement to his bestseller Visualize This, this time focusing on the graphics side of data analysis. Using examples from art, design, business, statistics, cartography, and online media, he explores both

  17. Event-Based User Classification in Weibo Media

    Directory of Open Access Journals (Sweden)

    Liang Guo

    2014-01-01

    Full Text Available Weibo media, known as the real-time microblogging services, has attracted massive attention and support from social network users. Weibo platform offers an opportunity for people to access information and changes the way people acquire and disseminate information significantly. Meanwhile, it enables people to respond to the social events in a more convenient way. Much of the information in Weibo media is related to some events. Users who post different contents, and exert different behavior or attitude may lead to different contribution to the specific event. Therefore, classifying the large amount of uncategorized social circles generated in Weibo media automatically from the perspective of events has been a promising task. Under this circumstance, in order to effectively organize and manage the huge amounts of users, thereby further managing their contents, we address the task of user classification in a more granular, event-based approach in this paper. By analyzing real data collected from Sina Weibo, we investigate the Weibo properties and utilize both content information and social network information to classify the numerous users into four primary groups: celebrities, organizations/media accounts, grassroots stars, and ordinary individuals. The experiments results show that our method identifies the user categories accurately.

  18. Exemplar Based Recognition of Visual Shapes

    DEFF Research Database (Denmark)

    Olsen, Søren I.

    2005-01-01

    This paper presents an approach of visual shape recognition based on exemplars of attributed keypoints. Training is performed by storing exemplars of keypoints detected in labeled training images. Recognition is made by keypoint matching and voting according to the labels for the matched keypoint....... The matching is insensitive to rotations, limited scalings and small deformations. The recognition is robust to noise, background clutter and partial occlusion. Recognition is possible from few training images and improve with the number of training images.......This paper presents an approach of visual shape recognition based on exemplars of attributed keypoints. Training is performed by storing exemplars of keypoints detected in labeled training images. Recognition is made by keypoint matching and voting according to the labels for the matched keypoints...

  19. Visual Programming of Subsumption-Based Reactive Behaviour

    Directory of Open Access Journals (Sweden)

    Omid Banyasad

    2008-11-01

    Full Text Available General purpose visual programming languages (VPLs promote the construction of programs that are more comprehensible, robust, and maintainable by enabling programmers to directly observe and manipulate algorithms and data. However, they usually do not exploit the visual representation of entities in the problem domain, even if those entities and their interactions have obvious visual representations, as is the case in the robot control domain. We present a formal control model for autonomous robots, based on subsumption, and use it as the basis for a VPL in which reactive behaviour is programmed via interactions with a simulation.

  20. Transvisuality. The Cultural Dimension of Visuality (Volume 1)

    DEFF Research Database (Denmark)

    Transvisuality—The Cultural Dimension of Visuality brings together leading scholars from all over the globe to examine what the visual means today. From art to new media, from branding to urban design, visual culture is a fundamental aspect our contemporary life, and the contributors here use...

  1. Elicitive Conflict Transformation and New Media: In Search for a Common Ground

    Directory of Open Access Journals (Sweden)

    Wolfgang Suetzl

    2016-02-01

    Full Text Available Advocates of elicitive conflict transformation (ECT maintain that the parties to a conflict are the most important resource in efforts to render that conflict less violent. According to them, the transformation of the conflict is immanent to the conflict itself. The claim of ECT theorists is that classical conflict resolution has mostly aimed at overcoming a conflict by means of neutral mediation, while conflict transformation is not primarily concerned with terminating a conflict and considers the conflict worker as part of the conflict system. Although ECT is a communication-based model of conflict management and relies on human media, its media-theoretical aspects are not made explicit, raising the question of what role technological media play in the communicative processes that make up ECT techniques. Through an examination of the claimed differences between conflict resolution and conflict transformation, and focusing on the common roots of new media and the elicitive model in systems and cybernetic theory, this paper asks whether any peacebuilding potential of new media could be found in a specific anti-propagandistic quality of distributed technological media. It concludes by looking at any such potential in social media.

  2. The Use of Interactive Media Ispring Suite 8 Supported by Google SketchUp to Improve Students’ Geometry Skills Based on Hoffer’s Theory

    Science.gov (United States)

    Nurwijayanti, A.; Budiyono; Fitriana, L.

    2018-04-01

    The basic Geometry skills are needed by the students to solve the geometrical tasks in daily life. There are five aspects of the Geometry ability based on the Hoffer’s theory. They are visual, verbal, drawing, logical, and application. These are the abilities that the students in junior high school level need to master. The purpose of this study is to find out and describe the effectiveness of the interactive media supported by Google SketchUp to improve the students’ basic Geometry skills based on Hoffer’s theory. The subject in this research is 30 students from class 9E in Junior High School of Mojogedang 1, Karanganyar regency. This study uses a pre-test and post-test experiment and analyzed with the t-test hypothesis with the significant level of 5%. The result of this study can be seen from the diffeence average score between the pre-test and post-test, which shows a significance difference. It means that through the interactive media supported by Google SketchUp, the students’ five basic abilities are improved. Therefore, it can be concluded that the interactive media supported by Google SketchUp is potential and can be used to help the students in improving their basic Geometry skills based on Hoffer’s theory.

  3. New Ideas and Fertility Limitation: The Role of Mass Media

    Science.gov (United States)

    Barber, Jennifer S.; Axinn, William G.

    2004-01-01

    This article investigates the mass media as a social change that shapes individual behavior primarily via ideational mechanisms. We construct a theoretical framework drawing on social demography and social psychology to explain how mass media may affect behavior via attitudinal change. Empirical analyses of 1,091 couples in the Chitwan Valley…

  4. The challenge of reducing scientific complexity for different target groups (without losing the essence) - experiences from interdisciplinary audio-visual media production

    Science.gov (United States)

    Hezel, Bernd; Broschkowski, Ephraim; Kropp, Jürgen

    2013-04-01

    The Climate Media Factory originates from an interdisciplinary media lab run by the Film and Television University "Konrad Wolf" Potsdam-Babelsberg (HFF) and the Potsdam Institute for Climate Impact Research (PIK). Climate scientists, authors, producers and media scholars work together to develop media products on climate change and sustainability. We strive towards communicating scientific content via different media platforms reconciling the communication needs of scientists and the audience's need to understand the complexity of topics that are relevant in their everyday life. By presenting four audio-visual examples, that have been designed for very different target groups, we show (i) the interdisciplinary challenges during the production process and the lessons learnt and (ii) possibilities to reach the required degree of simplification without the need for dumbing down the content. "We know enough about climate change" is a short animated film that was produced for the German Agency for International Cooperation (GIZ) for training programs and conferences on adaptation in the target countries including Indonesia, Tunisia and Mexico. "Earthbook" is a short animation produced for "The Year of Science" to raise awareness for the topics of sustainability among digital natives. "What is Climate Engineering?". Produced for the Institute for Advanced Sustainability Studies (IASS) the film is meant for an informed and interested public. "Wimmelwelt Energie!" is a prototype of an iPad application for children from 4-6 years of age to help them learn about different forms of energy and related greenhouse gas emissions.

  5. Social media and gamification: Engaging vulnerable parents in an online evidence-based parenting program.

    Science.gov (United States)

    Love, Susan M; Sanders, Matthew R; Turner, Karen M T; Maurange, Marianne; Knott, Theresa; Prinz, Ronald; Metzler, Carol; Ainsworth, Andrew T

    2016-03-01

    The aim of this study was to examine the feasibility (accessibility, engagement and impact) of adding social media and gaming features (e.g., social sharing with anonymity, badges to incentivize skills practice, an accredited facilitator for support) and access via smartphones to an evidenced-based parenting program, Triple P Online. The highly vulnerable population included 155 disadvantaged, high-risk parents (e.g., 76% had a family annual income of less than $15,000; 41% had been incarcerated; 38% were in drug/alcohol treatment; and 24% had had a child removed due to maltreatment). The ethnic groups most commonly identified were African American (24%) and Hispanic (66%). Respondents were primarily mothers (86%) from five community programs in Los Angeles. The study used a single group repeated measures design (pre, post, 6-month follow-up). Data collected included standardized self-report measures, post-intervention focus groups and interviews, website usage reports, and Google Analytics. Significant multivariate ANOVA time effects were found, demonstrating reductions in child behavioral problems, reduced lax/permissive and over-reactive parenting, and decreased parental stress. No effects were found for parental confidence, attributions, or depression and anxiety (which were in the normal range at baseline). Positive effects were maintained or improved at 6-month follow-up. The participants engaged in the online community and valued its flexibility, anonymity, and shared learning. This foundational implementation trial provides support for future rigorous evaluation of social media and gaming features as a medium for increasing parental engagement in evidence-based parenting programs online--a public health approach to protect and improve the development of vulnerable children. Copyright © 2016 Elsevier Ltd. All rights reserved.

  6. PEOPLE'S EVALUATION TOWARDS MEDIA FAÇADE AS NEW URBAN LANDMARKS AT NIGHT

    Directory of Open Access Journals (Sweden)

    Elyas Vahedi Moghaddam

    2016-04-01

    Full Text Available This paper attempts to help designers to turn a building into media facade as an attractive landmark for people’s urban night life. The literature survey points towards being dynamic and interactive with observers as the two quality dimensions for implementing this emerging lighting technology. Based on a survey of eleven selected media facades using video films to 250 students and staff at a public university, results identified twelve attributes for these two qualities. However, item analysis and exploratory factor analysis of the results determined only ten attributes actually support people’s attention towards media facade. The attributes of unique landmark, different nocturnal appearance, dynamic colour, informative lighting, artistic lighting performance, on going process, and dynamic advertisement could be categorized under the visual quality dimension. On the other hand, attributes of covert interaction, overt interaction, and predesigned interaction could be categorized under the interactive quality dimension. This study contributes in prioritizing visual qualities for guiding the attractiveness of buildings’ appearances at night, hence enabling the creation of new dynamic urban spaces when designing buildings.

  7. Color-Space-Based Visual-MIMO for V2X Communication

    Directory of Open Access Journals (Sweden)

    Jai-Eun Kim

    2016-04-01

    Full Text Available In this paper, we analyze the applicability of color-space-based, color-independent visual-MIMO for V2X. We aim to achieve a visual-MIMO scheme that can maintain the original color and brightness while performing seamless communication. We consider two scenarios of GCM based visual-MIMO for V2X. One is a multipath transmission using visual-MIMO networking and the other is multi-node V2X communication. In the scenario of multipath transmission, we analyze the channel capacity numerically and we illustrate the significance of networking information such as distance, reference color (symbol, and multiplexing-diversity mode transitions. In addition, in the V2X scenario of multiple access, we may achieve the simultaneous multiple access communication without node interferences by dividing the communication area using image processing. Finally, through numerical simulation, we show the superior SER performance of the visual-MIMO scheme compared with LED-PD communication and show the numerical result of the GCM based visual-MIMO channel capacity versus distance.

  8. Fast optical recording media based on semiconductor nanostructures for image recording and processing

    International Nuclear Information System (INIS)

    Kasherininov, P. G.; Tomasov, A. A.

    2008-01-01

    Fast optical recording media based on semiconductor nanostructures (CdTe, GaAs) for image recording and processing with a speed to 10 6 cycle/s (which exceeds the speed of known recording media based on metal-insulator-semiconductor-(liquid crystal) (MIS-LC) structures by two to three orders of magnitude), a photosensitivity of 10 -2 V/cm 2 , and a spatial resolution of 5-10 (line pairs)/mm are developed. Operating principles of nanostructures as fast optical recording media and methods for reading images recorded in such media are described. Fast optical processors for recording images in incoherent light based on CdTe crystal nanostructures are implemented. The possibility of their application to fabricate image correlators is shown.

  9. PERANCANGAN VIRTUAL TOUR KAMPUS I UKSW SEBAGAI MEDIA INFORMASI MAHASISWA BARU

    Directory of Open Access Journals (Sweden)

    Rizal Bastian Nur Budi

    2018-02-01

    Full Text Available Abstrak Kampus I Universitas Kristen Satya Wacana (UKSW beralamat di Jalan Diponegoro 52-56 Kota Salatiga, Jawa Tengah. Memiliki luas keseluruhan 93.580 m2  terdiri dari gedung kantor dan gedung perkuliahan. Media informasi sangat penting bagi mahasiswa untuk mengenali lokasi gedung dan wilayah kampus. Berdasarkan penelitian banyak mahasiswa kesulitan menemukan lokasi gedung perkuliahan dan mengenali wilayah kampus pada awal masa perkuliahan. Media informasi yang telah ada berupa peta dua dimensi wilayah kampus hanya menyajikan informasi yang terbatas. Berdasarkan fakta tersebut, pada penelitian ini dirancang virtual tour panorama 360o  sebagai media informasi Kampus I UKSW untuk mempermudah mahasiswa baru dalam mengenali wilayah serta memberikan informasi awal tentang letak gedung secara visual. Metode perancangan yang digunakan adalah mixed method dan strategi linier. Hasil yang dicapai dari penelitian ini berupa virtual tour sebagai media informasi Kampus I UKSW sudah sesuai dengan harapan, dan layak diaplikasikan pada website Universitas.   Kata Kunci : UKSW, Media Informasi, Virtual tour, Panorama 360o, Mahasiswa Baru   Abstract Campus I of Satya Wacana Christian University (SWCU is located at Diponegoro Street 52-56 Salatiga, Central Java. Campus I UKSW has an overall area of 93,580 m2, consisting of office buildings and lecture buildings. Media information is very important for students to recognize the location of buildings and campus areas. Based on the research, many students have difficulty finding the location of the lecture building and recognize the campus area at the beginning of the lecture. The existing media information that is the two-dimensional map of the campus area presents only limited information. Based on these facts, this research designed virtual panoramic 360o   tour  as  a  medium  of  information  for  Campus  I  SWCU  to  facilitate  new  students  in recognizing the area and providing initial

  10. Pengaruh Model Pembelajaran Kooperatif Tipe Stad Berbantuan Media Audio Visual Terhadap Hasil Belajar IPA Siswa Kelas III SD Negeri 42 Pekanbaru

    OpenAIRE

    Oktarianda, Ranty; Alpusari, Mahmud; Noviana, Eddy

    2017-01-01

    This research is motivated by the teacher who still uses the teaching method with the old method and the difficulty of the students to understand the abstract science learning, thus causing the low value of the students' science. Implementation of STAD cooperative learning method using media audio visual is expected to be influential improving science achivements. This research uses quasi experimental method with nonequivalent control group design. The purpose of this study is to determine th...

  11. Design and implementation of streaming media server cluster based on FFMpeg.

    Science.gov (United States)

    Zhao, Hong; Zhou, Chun-long; Jin, Bao-zhao

    2015-01-01

    Poor performance and network congestion are commonly observed in the streaming media single server system. This paper proposes a scheme to construct a streaming media server cluster system based on FFMpeg. In this scheme, different users are distributed to different servers according to their locations and the balance among servers is maintained by the dynamic load-balancing algorithm based on active feedback. Furthermore, a service redirection algorithm is proposed to improve the transmission efficiency of streaming media data. The experiment results show that the server cluster system has significantly alleviated the network congestion and improved the performance in comparison with the single server system.

  12. Design and Implementation of Streaming Media Server Cluster Based on FFMpeg

    Science.gov (United States)

    Zhao, Hong; Zhou, Chun-long; Jin, Bao-zhao

    2015-01-01

    Poor performance and network congestion are commonly observed in the streaming media single server system. This paper proposes a scheme to construct a streaming media server cluster system based on FFMpeg. In this scheme, different users are distributed to different servers according to their locations and the balance among servers is maintained by the dynamic load-balancing algorithm based on active feedback. Furthermore, a service redirection algorithm is proposed to improve the transmission efficiency of streaming media data. The experiment results show that the server cluster system has significantly alleviated the network congestion and improved the performance in comparison with the single server system. PMID:25734187

  13. Leveraging Social Media to Promote Evidence-Based Continuing Medical Education.

    Science.gov (United States)

    Flynn, Simone; Hebert, Paul; Korenstein, Deborah; Ryan, Mark; Jordan, William B; Keyhani, Salomeh

    2017-01-01

    New dissemination methods are needed to engage physicians in evidence-based continuing medical education (CME). To examine the effectiveness of social media in engaging physicians in non-industry-sponsored CME. We tested the effect of different media platforms (e-mail, Facebook, paid Facebook and Twitter), CME topics, and different "hooks" (e.g., Q&A, clinical pearl and best evidence) on driving clicks to a landing site featuring non-industry sponsored CME. We modelled the effects of social media platform, CME topic, and hook using negative binomial regression on clicks to a single landing site. We used clicks to landing site adjusted for exposure and message number to calculate rate ratios. To understand how physicians interact with CME content on social media, we also conducted interviews with 10 physicians. The National Physicians Alliance (NPA) membership. NPA e-mail recipients, Facebook followers and friends, and Twitter followers. Clicks to the NPA's CME landing site. On average, 4,544 recipients received each message. Messages generated a total of 592 clicks to the landing site, for a rate of 5.4 clicks per 1000 recipients exposed. There were 5.4 clicks from e-mail, 11.9 clicks from Facebook, 5.5 clicks from paid Facebook, and 6.9 clicks from Twitter to the landing site for 1000 physicians exposed to each of 4 selected CME modules. A Facebook post generated 2.3x as many clicks to the landing site as did an e-mail after controlling for participant exposure, hook type and CME topic (pmedia might not be a preferred vehicle for disseminating CME. Social media has a modest impact on driving traffic to evidence-based CME options. Facebook had a superior effect on driving physician web traffic to evidence-based CME compared to other social media platforms and email.

  14. Menjaga Kontinuitas pada Saat Pengambilan Gambar dalam Media Film

    Directory of Open Access Journals (Sweden)

    Johanes Baptista Permadi

    2010-10-01

    Full Text Available Film media is a new media to communicate. However, the communication way in this movie is different from other media communication visual. Continuity is a crucial element in communicating through visual media, and sometimes continuity in a film is parted in a scene. The cause of losing continuity needs to be observed more, so there will be a method to anticipate losing continuity of a film in pre-production stage or in preparation stage before actual shooting. The data gained from students’ assignments in ‘Cinematography for Animation’ subject, which close to problem formulation. After the data is gained and compared, there will be experiment using simulation towards application software 3D to find alternative about continuity. The result covers the shooting way to keep continuity and a brave preparation in pre-production stage or before shooting. 

  15. Armenian media coverage of science topics

    Science.gov (United States)

    Mkhitaryan, Marie

    2016-12-01

    The article discusses features and issues of Armenian media coverage on scientific topics and provides recommendations on how to promote scientific topics in media. The media is more interested in social or public reaction rather than in scientific information itself. Medical science has a large share of the global media coverage. It is followed by articles about environment, space, technology, physics and other areas. Armenian media mainly tends to focus on a scientific topic if at first sight it contains something revolutionary. Media primarily reviews whether that scientific study can affect the Armenian economy and only then decides to refer to it. Unfortunately, nowadays the perception of science is a little distorted in media. We can often see headlines of news where is mentioned that the scientist has made "an invention". Nowadays it is hard to see the border between a scientist and an inventor. In fact, the technological term "invention" attracts the media by making illusionary sensation and ensuring large audience. The report also addresses the "Gitamard" ("A science-man") special project started in 2016 in Mediamax that tells about scientists and their motivations.

  16. Visualization of plasma collision phenomenon by particle based rendering

    International Nuclear Information System (INIS)

    Yamamoto, Takeshi; Takagishi, Hironori; Hasegawa, Kyoko; Nakata, Susumu; Tanaka, Satoshi; Tanaka, Kazuo

    2012-01-01

    In this paper, we visualize plasma collision phenomenon based on XYT-space (space and time) volume data for supporting research in plasma physics. We create 3D volume data in the XYT-space by piling up a time series of XY-plane photo images taken in experiment. As a result, we can visualize as one still image all the time behavior of the plasma plume. Besides, we adopt 'fused' visualization based on particle based rendering technique. Using that technique, we can easily fuse volume rendering different materials, and compare physics of different elements in flexible ways. In addition, we propose the method to generate pseudo-3D images from pictures shoot by ICCD of two perspectives on the upper and side. (author)

  17. Analisis Karakter Media Pembelajaran Berdasarkan Gaya Belajar Peserta Didik

    Directory of Open Access Journals (Sweden)

    Muhammad Ragil Kurniawan

    2017-05-01

    Full Text Available Abstrak: Penelitian ini bertujuan untuk menganalisis karakter media pembelajaran berdasarkan gaya belajar peserta didik. Jenis penelitian ini adalah penelitian kualitatif. Metode studi kepustakaan digunakan untuk memetakan karakter media pembelajaran yang ditinjau dari gaya belajar peserta didik. Objek yang dianalisis dalam penelitian ini adalah 24 media pembelajaran yang banyak menjadi rujukan pembelajaran. Hasil Penelitian menunjukkan bahwa: Gaya belajar visual dan verbal menjadi gaya belajar yang paling banyak terakomodasi dalam ke-24  media tersebut. Gaya belajar physical hanya terdapat dalam tiga media, yaitu benda nyata, tiruan (model serta pembelajaran berbantuan komputer. Gaya belajar sosial dan individual tidak banyak terakomodasi dalam ke-24 media tersebut. Hal ini karena apapun media pembelajarannya, maka metode, strategi atau model pembelajarnyalah yang memegang peran penting atas terakomodasinya gaya belajar sosial dan individual.   Kata Kunci: karakteristik media, media pembelajaran, gaya belajar, memletic learning style.  Abstrack: This study aims to analyze the character of learning media based on learning styles of learners. This type of research is qualitative research. Literature study method is used to analyze the character of instructional media in terms of learning styles of learners. The object analyzed in this research is 24 learning media which become the reference of learning. Research results show that: Physical learning style is only found in two media: real objects, imitations (models and computer-assisted learning. Social and individual learning styles are only slightly accommodated by those 24 media. This is because any type of learning media used, methods, strategies or learning models become an important role for accommodating of social and individual learning styles.   Keywords: media character, memletic learning styles, instructional media, learning styles

  18. Technical note: real-time web-based wireless visual guidance system for radiotherapy.

    Science.gov (United States)

    Lee, Danny; Kim, Siyong; Palta, Jatinder R; Kim, Taeho

    2017-06-01

    Describe a Web-based wireless visual guidance system that mitigates issues associated with hard-wired audio-visual aided patient interactive motion management systems that are cumbersome to use in routine clinical practice. Web-based wireless visual display duplicates an existing visual display of a respiratory-motion management system for visual guidance. The visual display of the existing system is sent to legacy Web clients over a private wireless network, thereby allowing a wireless setting for real-time visual guidance. In this study, active breathing coordinator (ABC) trace was used as an input for visual display, which captured and transmitted to Web clients. Virtual reality goggles require two (left and right eye view) images for visual display. We investigated the performance of Web-based wireless visual guidance by quantifying (1) the network latency of visual displays between an ABC computer display and Web clients of a laptop, an iPad mini 2 and an iPhone 6, and (2) the frame rate of visual display on the Web clients in frames per second (fps). The network latency of visual display between the ABC computer and Web clients was about 100 ms and the frame rate was 14.0 fps (laptop), 9.2 fps (iPad mini 2) and 11.2 fps (iPhone 6). In addition, visual display for virtual reality goggles was successfully shown on the iPhone 6 with 100 ms and 11.2 fps. A high network security was maintained by utilizing the private network configuration. This study demonstrated that a Web-based wireless visual guidance can be a promising technique for clinical motion management systems, which require real-time visual display of their outputs. Based on the results of this study, our approach has the potential to reduce clutter associated with wired-systems, reduce space requirements, and extend the use of medical devices from static usage to interactive and dynamic usage in a radiotherapy treatment vault.

  19. Data Visualization and Feature Selection Methods in Gel-based Proteomics

    DEFF Research Database (Denmark)

    Silva, Tomé Santos; Richard, Nadege; Dias, Jorge P.

    2014-01-01

    -based proteomics, summarizing the current state of research within this field. Particular focus is given on discussing the usefulness of available multivariate analysis tools both for data visualization and feature selection purposes. Visual examples are given using a real gel-based proteomic dataset as basis....

  20. Neural computation of visual imaging based on Kronecker product in the primary visual cortex

    Directory of Open Access Journals (Sweden)

    Guozheng Yao

    2010-03-01

    Full Text Available Abstract Background What kind of neural computation is actually performed by the primary visual cortex and how is this represented mathematically at the system level? It is an important problem in the visual information processing, but has not been well answered. In this paper, according to our understanding of retinal organization and parallel multi-channel topographical mapping between retina and primary visual cortex V1, we divide an image into orthogonal and orderly array of image primitives (or patches, in which each patch will evoke activities of simple cells in V1. From viewpoint of information processing, this activated process, essentially, involves optimal detection and optimal matching of receptive fields of simple cells with features contained in image patches. For the reconstruction of the visual image in the visual cortex V1 based on the principle of minimum mean squares error, it is natural to use the inner product expression in neural computation, which then is transformed into matrix form. Results The inner product is carried out by using Kronecker product between patches and function architecture (or functional column in localized and oriented neural computing. Compared with Fourier Transform, the mathematical description of Kronecker product is simple and intuitive, so is the algorithm more suitable for neural computation of visual cortex V1. Results of computer simulation based on two-dimensional Gabor pyramid wavelets show that the theoretical analysis and the proposed model are reasonable. Conclusions Our results are: 1. The neural computation of the retinal image in cortex V1 can be expressed to Kronecker product operation and its matrix form, this algorithm is implemented by the inner operation between retinal image primitives and primary visual cortex's column. It has simple, efficient and robust features, which is, therefore, such a neural algorithm, which can be completed by biological vision. 2. It is more suitable

  1. Manifold-Based Visual Object Counting.

    Science.gov (United States)

    Wang, Yi; Zou, Yuexian; Wang, Wenwu

    2018-07-01

    Visual object counting (VOC) is an emerging area in computer vision which aims to estimate the number of objects of interest in a given image or video. Recently, object density based estimation method is shown to be promising for object counting as well as rough instance localization. However, the performance of this method tends to degrade when dealing with new objects and scenes. To address this limitation, we propose a manifold-based method for visual object counting (M-VOC), based on the manifold assumption that similar image patches share similar object densities. Firstly, the local geometry of a given image patch is represented linearly by its neighbors using a predefined patch training set, and the object density of this given image patch is reconstructed by preserving the local geometry using locally linear embedding. To improve the characterization of local geometry, additional constraints such as sparsity and non-negativity are also considered via regularization, nonlinear mapping, and kernel trick. Compared with the state-of-the-art VOC methods, our proposed M-VOC methods achieve competitive performance on seven benchmark datasets. Experiments verify that the proposed M-VOC methods have several favorable properties, such as robustness to the variation in the size of training dataset and image resolution, as often encountered in real-world VOC applications.

  2. Visual signal quality assessment quality of experience (QOE)

    CERN Document Server

    Ma, Lin; Lin, Weisi; Ngan, King

    2015-01-01

    This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation for traditional visual signals, such as 2D images and video, as well as the most recent challenges for the field of multimedia quality assessment and processing, such as mobile video and social media. Readers will learn how to ensure the highest storage/delivery/ transmission quality of visual content (including image, video, graphics, animation, etc.) from the server to the consumer, under resource constraints, such as computation, bandwidth, storage space, battery life, etc.    Provides an overview of quality assessment for traditional visual signals; Covers newly emerged visual signals such as social media, 3D image/video, mobile video, high dynamic range (HDR) images, graphics/animation, etc., which demand better quality of experience (QoE); Helps readers to develop better quality metrics and processing methods for newly emerged visual signals; Enables testing, optimizing, benchmarking...

  3. Interactive 3D visualization for theoretical virtual observatories

    Science.gov (United States)

    Dykes, T.; Hassan, A.; Gheller, C.; Croton, D.; Krokos, M.

    2018-06-01

    Virtual observatories (VOs) are online hubs of scientific knowledge. They encompass a collection of platforms dedicated to the storage and dissemination of astronomical data, from simple data archives to e-research platforms offering advanced tools for data exploration and analysis. Whilst the more mature platforms within VOs primarily serve the observational community, there are also services fulfilling a similar role for theoretical data. Scientific visualization can be an effective tool for analysis and exploration of data sets made accessible through web platforms for theoretical data, which often contain spatial dimensions and properties inherently suitable for visualization via e.g. mock imaging in 2D or volume rendering in 3D. We analyse the current state of 3D visualization for big theoretical astronomical data sets through scientific web portals and virtual observatory services. We discuss some of the challenges for interactive 3D visualization and how it can augment the workflow of users in a virtual observatory context. Finally we showcase a lightweight client-server visualization tool for particle-based data sets, allowing quantitative visualization via data filtering, highlighting two example use cases within the Theoretical Astrophysical Observatory.

  4. Interactive 3D Visualization for Theoretical Virtual Observatories

    Science.gov (United States)

    Dykes, Tim; Hassan, A.; Gheller, C.; Croton, D.; Krokos, M.

    2018-04-01

    Virtual Observatories (VOs) are online hubs of scientific knowledge. They encompass a collection of platforms dedicated to the storage and dissemination of astronomical data, from simple data archives to e-research platforms offering advanced tools for data exploration and analysis. Whilst the more mature platforms within VOs primarily serve the observational community, there are also services fulfilling a similar role for theoretical data. Scientific visualization can be an effective tool for analysis and exploration of datasets made accessible through web platforms for theoretical data, which often contain spatial dimensions and properties inherently suitable for visualization via e.g. mock imaging in 2d or volume rendering in 3d. We analyze the current state of 3d visualization for big theoretical astronomical datasets through scientific web portals and virtual observatory services. We discuss some of the challenges for interactive 3d visualization and how it can augment the workflow of users in a virtual observatory context. Finally we showcase a lightweight client-server visualization tool for particle-based datasets allowing quantitative visualization via data filtering, highlighting two example use cases within the Theoretical Astrophysical Observatory.

  5. Validity of "Hi_Science" as instructional media based-android refer to experiential learning model

    Science.gov (United States)

    Qamariah, Jumadi, Senam, Wilujeng, Insih

    2017-08-01

    Hi_Science is instructional media based-android in learning science on material environmental pollution and global warming. This study is aimed: (a) to show the display of Hi_Science that will be applied in Junior High School, and (b) to describe the validity of Hi_Science. Hi_Science as instructional media created with colaboration of innovative learning model and development of technology at the current time. Learning media selected is based-android and collaborated with experiential learning model as an innovative learning model. Hi_Science had adapted student worksheet by Taufiq (2015). Student worksheet had very good category by two expert lecturers and two science teachers (Taufik, 2015). This student worksheet is refined and redeveloped in android as an instructional media which can be used by students for learning science not only in the classroom, but also at home. Therefore, student worksheet which has become instructional media based-android must be validated again. Hi_Science has been validated by two experts. The validation is based on assessment of meterials aspects and media aspects. The data collection was done by media assessment instrument. The result showed the assessment of material aspects has obtained the average value 4,72 with percentage of agreement 96,47%, that means Hi_Science on the material aspects is in excellent category or very valid category. The assessment of media aspects has obtained the average value 4,53 with percentage of agreement 98,70%, that means Hi_Science on the media aspects is in excellent category or very valid category. It was concluded that Hi_Science as instructional media can be applied in the junior high school.

  6. Plant-based culture media: Efficiently support culturing rhizobacteria and correctly mirror their in-situ diversity.

    Science.gov (United States)

    Youssef, Hanan H; Hamza, Mervat A; Fayez, Mohamed; Mourad, Elhussein F; Saleh, Mohamed Y; Sarhan, Mohamed S; Suker, Ragab M; Eltahlawy, Asmaa A; Nemr, Rahma A; El-Tahan, Mahmod; Ruppel, Silke; Hegazi, Nabil A

    2016-03-01

    Our previous publications and the data presented here provide evidences on the ability of plant-based culture media to optimize the cultivability of rhizobacteria and to support their recovery from plant-soil environments. Compared to the tested chemically-synthetic culture media (e.g. nutrient agar and N-deficient combined-carbon sources media), slurry homogenates, crude saps, juices and powders of cactus (Opuntia ficus-indica) and succulent plants (Aloe vera and Aloe arborescens) were rich enough to support growth of rhizobacteria. Representative isolates of Enterobacter spp., Klebsiella spp., Bacillus spp. and Azospirillum spp. exhibited good growth on agar plates of such plant-based culture media. Cell growth and biomass production in liquid batch cultures were comparable to those reported with the synthetic culture media. In addition, the tested plant-based culture media efficiently recovered populations of rhizobacteria associated to plant roots. Culturable populations of >10(6)-10(8) cfu g(-1) were recovered from the ecto- and endo-rhizospheres of tested host plants. More than 100 endophytic culture-dependent isolates were secured and subjected to morphophysiological identification. Factor and cluster analyses indicated the unique community structure, on species, genera, class and phyla levels, of the culturable population recovered with plant-based culture media, being distinct from that obtained with the chemically-synthetic culture media. Proteobacteria were the dominant (78.8%) on plant-based agar culture medium compared to only 31% on nutrient agar, while Firmicutes prevailed on nutrient agar (69%) compared to the plant-based agar culture media (18.2%). Bacteroidetes, represented by Chryseobacterium indologenes, was only reported (3%) among the culturable rhizobacteria community of the plant-based agar culture medium.

  7. Visual attention capacity: a review of TVA-based patient studies.

    Science.gov (United States)

    Habekost, Thomas; Starrfelt, Randi

    2009-02-01

    Psychophysical studies have identified two distinct limitations of visual attention capacity: processing speed and apprehension span. Using a simple test, these cognitive factors can be analyzed by Bundesen's Theory of Visual Attention (TVA). The method has strong specificity and sensitivity, and measurements are highly reliable. As the method is theoretically founded, it also has high validity. TVA-based assessment has recently been used to investigate a broad range of neuropsychological and neurological conditions. We present the method, including the experimental paradigm and practical guidelines to patient testing, and review existing TVA-based patient studies organized by lesion anatomy. Lesions in three anatomical regions affect visual capacity: The parietal lobes, frontal cortex and basal ganglia, and extrastriate cortex. Visual capacity thus depends on large, bilaterally distributed anatomical networks that include several regions outside the visual system. The two visual capacity parameters are functionally separable, but seem to rely on largely overlapping brain areas.

  8. Visual Stereotypes and Virtual Pedagogical Agents

    Science.gov (United States)

    Haake, Magnus; Gulz, Agneta

    2008-01-01

    The paper deals with the use of visual stereotypes in virtual pedagogical agents and its potential impact in digital learning environments. An analysis of the concept of visual stereotypes is followed by a discussion of affordances and drawbacks as to their use in the context of traditional media. Next, the paper explores whether virtual…

  9. Regeneration of Iron-based Adsorptive Media Used for Removing Arsenic from Groundwater

    Science.gov (United States)

    The journal article will describe batch and column regeneration tests and results that were conducted on six exhausted iron media products to determine whether an iron based media can be successfully regenerated and reused.

  10. Iodine-based contrast media, multiple myeloma and monoclonal gammopathies: literature review and ESUR Contrast Media Safety Committee guidelines.

    Science.gov (United States)

    Stacul, Fulvio; Bertolotto, Michele; Thomsen, Henrik S; Pozzato, Gabriele; Ugolini, Donatella; Bellin, Marie-France; Bongartz, Georg; Clement, Olivier; Heinz-Peer, Gertraud; van der Molen, Aart; Reimer, Peter; Webb, Judith A W

    2018-02-01

    Many radiologists and clinicians still consider multiple myeloma (MM) and monoclonal gammopathies (MG) a contraindication for using iodine-based contrast media. The ESUR Contrast Media Safety Committee performed a systematic review of the incidence of post-contrast acute kidney injury (PC-AKI) in these patients. A systematic search in Medline and Scopus databases was performed for renal function deterioration studies in patients with MM or MG following administration of iodine-based contrast media. Data collection and analysis were performed according to the PRISMA statement 2009. Eligibility criteria and methods of analysis were specified in advance. Cohort and case-control studies reporting changes in renal function were included. Thirteen studies were selected that reported 824 iodine-based contrast medium administrations in 642 patients with MM or MG, in which 12 unconfounded cases of PC-AKI were found (1.6 %). The majority of patients had intravenous urography with high osmolality ionic contrast media after preparatory dehydration and purgation. MM and MG alone are not risk factors for PC-AKI. However, the risk of PC-AKI may become significant in dehydrated patients with impaired renal function. Hypercalcaemia may increase the risk of kidney damage, and should be corrected before contrast medium administration. Assessment for Bence-Jones proteinuria is not necessary. • Monoclonal gammopathies including multiple myeloma are a large spectrum of disorders. • In monoclonal gammopathy with normal renal function, PC-AKI risk is not increased. • Renal function is often reduced in myeloma, increasing the risk of PC-AKI. • Correction of hypercalcaemia is necessary in myeloma before iodine-based contrast medium administration. • Bence-Jones proteinuria assessment in myeloma is unnecessary before iodine-based contrast medium administration.

  11. A visualization environment for supercomputing-based applications in computational mechanics

    Energy Technology Data Exchange (ETDEWEB)

    Pavlakos, C.J.; Schoof, L.A.; Mareda, J.F.

    1993-06-01

    In this paper, we characterize a visualization environment that has been designed and prototyped for a large community of scientists and engineers, with an emphasis in superconducting-based computational mechanics. The proposed environment makes use of a visualization server concept to provide effective, interactive visualization to the user`s desktop. Benefits of using the visualization server approach are discussed. Some thoughts regarding desirable features for visualization server hardware architectures are also addressed. A brief discussion of the software environment is included. The paper concludes by summarizing certain observations which we have made regarding the implementation of such visualization environments.

  12. EU Armed Forces’ Use of Social Media in Areas of Deployment

    Directory of Open Access Journals (Sweden)

    Maria Hellman

    2016-02-01

    Full Text Available The advent of social media can be seen both as a risk and an opportunity by armed forces. Previous research has primarily examined whether or not the use of social media endangers or strengthens armed forces’ strategic narrative. We examine armed forces’ perceptions of risks and opportunities on a broad basis, with a particular focus on areas of deployment. The article is based on a survey of perceptions of social media amongst the armed forces of EU member states, thus adding to previous research through its comparative perspective. Whereas previous research has mainly focused on larger powers, such as the US and the UK, this article includes the views of the armed forces of 26 EU states, including several smaller nations. In analyzing the results we asked whether or not risk and opportunity perceptions were related to national ICT maturity and the existence of a social media strategy. The analysis shows that perceptions of opportunities outweigh perceptions of risks, with marketing and two-way communication as the two most prominent opportunities offered by the use of social media. Also, armed forces in countries with a moderate to high ICT maturity emphasize social media as a good way for marketing purposes.

  13. Media and attention, cognition, and school achievement.

    Science.gov (United States)

    Schmidt, Marie Evans; Vandewater, Elizabeth A

    2008-01-01

    Marie Evans Schmidt and Elizabeth Vandewater review research on links between various types of electronic media and the cognitive skills of school-aged children and adolescents. One central finding of studies to date, they say, is that the content delivered by electronic media is far more influential than the media themselves. Most studies, they point out, find a small negative link between the total hours a child spends viewing TV and that child's academic achievement. But when researchers take into account characteristics of the child, such as IQ or socioeconomic status, this link typically disappears. Content appears to be crucial. Viewing educational TV is linked positively with academic achievement; viewing entertainment TV is linked negatively with achievement. When it comes to particular cognitive skills, say the authors, researchers have found that electronic media, particularly video games, can enhance visual spatial skills, such as visual tracking, mental rotation, and target localization. Gaming may also improve problem-solving skills. Researchers have yet to understand fully the issue of transfer of learning from electronic media. Studies suggest that, under some circumstances, young people are able to transfer what they learn from electronic media to other applications, but analysts are uncertain how such transfer occurs. In response to growing public concern about possible links between electronic media use and attention problems in children and adolescents, say the authors, researchers have found evidence for small positive links between heavy electronic media use and mild attention problems among young people but have found only inconsistent evidence so far for a link between attention deficit hyperactivity disorder and media use. The authors point out that although video games, interactive websites, and multimedia software programs appear to offer a variety of possible benefits for learning, there is as yet little empirical evidence to suggest that

  14. Young learners' use of social media for information seeking

    DEFF Research Database (Denmark)

    Hyldegård, Jette Seiden

    2015-01-01

    information seeking activities, strategies and preferences can be identified when young learners use social media for information seeking in relation to course work and other study-related work tasks? 2) What motivations can be identified among young learners for using social media for information seeking....... The reported factors motivating information seeking were convenience and easy access to information, in addition to the content associated with specific social media types. Students’ use of social media for information seeking was associated primarily with their private information landscape. Contributions......Background. Increased use of social media for information seeking and learning calls for more research and knowledge of how these emerging technologies can support students’ learning. Objectives. The focus is on recent studies of young learners’ use of social media for information seeking...

  15. A case report on a severe anaphylaxis reaction to Gadolinium-based MR contrast media

    Energy Technology Data Exchange (ETDEWEB)

    Park, Juil; Kim, Tae Hyung; Park, Chang Min; Yoon, Soon Ho; Lee, Whal; Kang, Hye Ryun; Choi, Young Hun [Seoul National University Hospital, Seoul (Korea, Republic of)

    2017-02-15

    Acute hypersensitivity reactions to gadolinium-based magnetic resonance (MR) contrast media have been shown to have a much lower incidence and they are generally milder in terms of severity than acute adverse reactions associated with the use of iodinated contrast media for computed tomography scans. However, even though it is rare, a severe hypersensitivity reaction to MR contrast media can occur. Here we present the case of a 66-year-old woman who experienced a severe hypersensitivity reaction after administration of gadolinium-based contrast media without a previous history of allergies.

  16. Assessing Meaning Construction on Social Media: A Case of Normalizing Militarism

    NARCIS (Netherlands)

    Jackson, S.T.; Joachim, J.M.; Robinson, N.; Schneiker, A.

    2017-01-01

    With an estimated 3.8 billion Internet users worldwide, new media in the form of Web 2.0 applications and its usergenerated content increasingly rival traditional media as the means of circulating and gathering information. Central to the power and importance of social media is its visuality and the

  17. Ultraviolet vision in birds: the importance of transparent eye media

    OpenAIRE

    Lind, Olle; Mitkus, Mindaugas; Olsson, Peter; Kelber, Almut

    2014-01-01

    Ultraviolet (UV)-sensitive visual pigments are widespread in the animal kingdom but many animals, for example primates, block UV light from reaching their retina by pigmented lenses. Birds have UV-sensitive (UVS) visual pigments with sensitivity maxima around 360–373 nm (UVS) or 402–426 nm (violet-sensitive, VS). We describe how these pigments are matched by the ocular media transmittance in 38 bird species. Birds with UVS pigments have ocular media that transmit more UV light (wavelength of ...

  18. Estimating the relative weights of visual and auditory tau versus heuristic-based cues for time-to-contact judgments in realistic, familiar scenes by older and younger adults.

    Science.gov (United States)

    Keshavarz, Behrang; Campos, Jennifer L; DeLucia, Patricia R; Oberfeld, Daniel

    2017-04-01

    Estimating time to contact (TTC) involves multiple sensory systems, including vision and audition. Previous findings suggested that the ratio of an object's instantaneous optical size/sound intensity to its instantaneous rate of change in optical size/sound intensity (τ) drives TTC judgments. Other evidence has shown that heuristic-based cues are used, including final optical size or final sound pressure level. Most previous studies have used decontextualized and unfamiliar stimuli (e.g., geometric shapes on a blank background). Here we evaluated TTC estimates by using a traffic scene with an approaching vehicle to evaluate the weights of visual and auditory TTC cues under more realistic conditions. Younger (18-39 years) and older (65+ years) participants made TTC estimates in three sensory conditions: visual-only, auditory-only, and audio-visual. Stimuli were presented within an immersive virtual-reality environment, and cue weights were calculated for both visual cues (e.g., visual τ, final optical size) and auditory cues (e.g., auditory τ, final sound pressure level). The results demonstrated the use of visual τ as well as heuristic cues in the visual-only condition. TTC estimates in the auditory-only condition, however, were primarily based on an auditory heuristic cue (final sound pressure level), rather than on auditory τ. In the audio-visual condition, the visual cues dominated overall, with the highest weight being assigned to visual τ by younger adults, and a more equal weighting of visual τ and heuristic cues in older adults. Overall, better characterizing the effects of combined sensory inputs, stimulus characteristics, and age on the cues used to estimate TTC will provide important insights into how these factors may affect everyday behavior.

  19. Color-Space-Based Visual-MIMO for V2X Communication †

    Science.gov (United States)

    Kim, Jai-Eun; Kim, Ji-Won; Park, Youngil; Kim, Ki-Doo

    2016-01-01

    In this paper, we analyze the applicability of color-space-based, color-independent visual-MIMO for V2X. We aim to achieve a visual-MIMO scheme that can maintain the original color and brightness while performing seamless communication. We consider two scenarios of GCM based visual-MIMO for V2X. One is a multipath transmission using visual-MIMO networking and the other is multi-node V2X communication. In the scenario of multipath transmission, we analyze the channel capacity numerically and we illustrate the significance of networking information such as distance, reference color (symbol), and multiplexing-diversity mode transitions. In addition, in the V2X scenario of multiple access, we may achieve the simultaneous multiple access communication without node interferences by dividing the communication area using image processing. Finally, through numerical simulation, we show the superior SER performance of the visual-MIMO scheme compared with LED-PD communication and show the numerical result of the GCM based visual-MIMO channel capacity versus distance. PMID:27120603

  20. Parts-based stereoscopic image assessment by learning binocular manifold color visual properties

    Science.gov (United States)

    Xu, Haiyong; Yu, Mei; Luo, Ting; Zhang, Yun; Jiang, Gangyi

    2016-11-01

    Existing stereoscopic image quality assessment (SIQA) methods are mostly based on the luminance information, in which color information is not sufficiently considered. Actually, color is part of the important factors that affect human visual perception, and nonnegative matrix factorization (NMF) and manifold learning are in line with human visual perception. We propose an SIQA method based on learning binocular manifold color visual properties. To be more specific, in the training phase, a feature detector is created based on NMF with manifold regularization by considering color information, which not only allows parts-based manifold representation of an image, but also manifests localized color visual properties. In the quality estimation phase, visually important regions are selected by considering different human visual attention, and feature vectors are extracted by using the feature detector. Then the feature similarity index is calculated and the parts-based manifold color feature energy (PMCFE) for each view is defined based on the color feature vectors. The final quality score is obtained by considering a binocular combination based on PMCFE. The experimental results on LIVE I and LIVE Π 3-D IQA databases demonstrate that the proposed method can achieve much higher consistency with subjective evaluations than the state-of-the-art SIQA methods.

  1. Gaze strategies during visually-guided versus memory-guided grasping.

    Science.gov (United States)

    Prime, Steven L; Marotta, Jonathan J

    2013-03-01

    Vision plays a crucial role in guiding motor actions. But sometimes we cannot use vision and must rely on our memory to guide action-e.g. remembering where we placed our eyeglasses on the bedside table when reaching for them with the lights off. Recent studies show subjects look towards the index finger grasp position during visually-guided precision grasping. But, where do people look during memory-guided grasping? Here, we explored the gaze behaviour of subjects as they grasped a centrally placed symmetrical block under open- and closed-loop conditions. In Experiment 1, subjects performed grasps in either a visually-guided task or memory-guided task. The results show that during visually-guided grasping, gaze was first directed towards the index finger's grasp point on the block, suggesting gaze targets future grasp points during the planning of the grasp. Gaze during memory-guided grasping was aimed closer to the blocks' centre of mass from block presentation to the completion of the grasp. In Experiment 2, subjects performed an 'immediate grasping' task in which vision of the block was removed immediately at the onset of the reach. Similar to the visually-guided results from Experiment 1, gaze was primarily directed towards the index finger location. These results support the 2-stream theory of vision in that motor planning with visual feedback at the onset of the movement is driven primarily by real-time visuomotor computations of the dorsal stream, whereas grasping remembered objects without visual feedback is driven primarily by the perceptual memory representations mediated by the ventral stream.

  2. Neighboring Structure Visualization on a Grid-based Layout.

    Science.gov (United States)

    Marcou, G; Horvath, D; Varnek, A

    2017-10-01

    Here, we describe an algorithm to visualize chemical structures on a grid-based layout in such a way that similar structures are neighboring. It is based on structure reordering with the help of the Hilbert Schmidt Independence Criterion, representing an empirical estimate of the Hilbert-Schmidt norm of the cross-covariance operator. The method can be applied to any layout of bi- or three-dimensional shape. The approach is demonstrated on a set of dopamine D5 ligands visualized on squared, disk and spherical layouts. © 2017 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim.

  3. Visual search among items of different salience: removal of visual attention mimics a lesion in extrastriate area V4

    OpenAIRE

    Braun, Jochen

    1994-01-01

    In more than one respect, visual search for the most salient or the least salient item in a display are different kinds of visual tasks. The present work investigated whether this difference is primarily one of perceptual difficulty, or whether it is more fundamental and relates to visual attention. Display items of different salience were produced by varying either size, contrast, color saturation, or pattern. Perceptual masking was employed and, on average, mask onset was delayed longer in ...

  4. Object-based attention underlies the rehearsal of feature binding in visual working memory.

    Science.gov (United States)

    Shen, Mowei; Huang, Xiang; Gao, Zaifeng

    2015-04-01

    Feature binding is a core concept in many research fields, including the study of working memory (WM). Over the past decade, it has been debated whether keeping the feature binding in visual WM consumes more visual attention than the constituent single features. Previous studies have only explored the contribution of domain-general attention or space-based attention in the binding process; no study so far has explored the role of object-based attention in retaining binding in visual WM. We hypothesized that object-based attention underlay the mechanism of rehearsing feature binding in visual WM. Therefore, during the maintenance phase of a visual WM task, we inserted a secondary mental rotation (Experiments 1-3), transparent motion (Experiment 4), or an object-based feature report task (Experiment 5) to consume the object-based attention available for binding. In line with the prediction of the object-based attention hypothesis, Experiments 1-5 revealed a more significant impairment for binding than for constituent single features. However, this selective binding impairment was not observed when inserting a space-based visual search task (Experiment 6). We conclude that object-based attention underlies the rehearsal of binding representation in visual WM. (c) 2015 APA, all rights reserved.

  5. Enteric virus removal inactivation by coal-based media

    Energy Technology Data Exchange (ETDEWEB)

    Gupta, A.; Chaudhuri, M. [Indian Institute of Technology, Kanpur (India). Dept. of Civil Engineering

    1995-02-01

    Four coal-based media, viz. alum-pretreated or ferric hydroxide-impregnated Giridih bituminous coal and lignite (alum-GBC, Fe-GBC; alum-lignite and Fe-Lignite) were laboratory tested to assess their potential in removing/inactivating enteric viruses in water. Batch-sorption screening tests, employing a poliovirus-spiked canal water, indicated high poliovirus sorption by Fe-GBC and alum-GBC in a short contact time of 5 min. Based on the results of further batch-sorption tests, using silver incorporated media (alum/Ag-GBC, alum-GBC-Ag and Fe-GBC-Ag), as well as aesthetic water quality consideration and previous findings on removal of coliforms and turbidity, alum/Ag-GBC, alum-GBC and alum-GBC-AG were included in downflow column studies employing poliovirus-spiked canal water. All three media showed potential in removing/inactivating enteric viruses. In a separate column study employing a joint challenge of poliovirus and rotavirus, alum/Ag-GBC removed 59.3-86.5% of the viruses along with more than 99% reduction in indigenous heterotrophic bacteria. Alum/silver-pretreated bituminous coal medium appears promising for use in household water filters in rural areas of the developing world. However, improved medium preparation to further enhance its efficiency is needed; also, its efficacy in removing/inactivating indigenous enteric bacteria, viruses and protozoa has to be ensured and practicalities or economics of application need to be considered.

  6. Photo-sharing social media for eHealth: analysing perceived message effectiveness of sexual health information on Instagram.

    Science.gov (United States)

    O'Donnell, Nicole Hummel; Willoughby, Jessica Fitts

    2017-10-01

    Health professionals increasingly use social media to communicate health information, but it is unknown how visual message presentation on these platforms affects message reception. This study used an experiment to analyse how young adults (n = 839) perceive sexual health messages on Instagram. Participants were exposed to one of four conditions based on visual message presentation. Messages with embedded health content had the highest perceived message effectiveness ratings. Additionally, message sensation value, attitudes and systematic information processing were significant predictors of perceived message effectiveness. Implications for visual message design for electronic health are discussed.

  7. MENCARI MODEL EVALUASI DENGAN PENDEKATAN YANG SESUAI UNTUK PENDIDIKAN DESAIN KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Maria N D K Indrayana

    2002-01-01

    Full Text Available Visual communication design in coming years seem getting better. It can be seen by the growth of commercial advertisment in the last three years and the pers freedom make the printing media and new electronic media exist. It would make the Visual communication design proffesion is became important. In the other side%2C there is a fact that many of advertisement have been canceled because of many public critical. Because of this%2C the designer as a creatif person has to be responsible. Because of this fenomena%2C education of visual communication design in Indonesia as an institution has to make the best quality designer. The process of study is become very important. Because of that reason%2C the evaluation model with suitable approach is needed for education of visual communication design. Abstract in Bahasa Indonesia : Prospek desain komunikasi visual pada tahun-tahun mendatang tampak lebih cerah dengan fenomena kenaikan belanja iklan tiga tahun terakhir dan kebebasan pers yang memicu kelahiran banyak media cetak dan media elektronik baru. Sehingga profesi ini akan semakin berperan penting. Di pihak lain ada kenyataan ditariknya sejumlah iklan yang tengah ditayangkan karena kritik yang diterimanya%2C sehingga desainer sebagai pengolah kreatif dianggap turut bertanggung jawab . Dengan berbagai latar belakang itulah institusi pendidikan Desain Komunikasi Visual di Indonesia sebagai wadah penggodokan calon desainer dituntut untuk melahirkan desainer dengan kualitas terbaik. Maka proses studi menjadi penting. Untuk itu diperlukan model evaluasi dengan pendekatan yang sekiranya sesuai untuk pendidikan desain komunikasi visual%2C dewasa ini. evaluation model%2C education of visual communication design.

  8. "Social Media has Opened a World of 'Open communication:'" experiences of Adults with Cerebral Palsy who use Augmentative and Alternative Communication and Social Media.

    Science.gov (United States)

    Caron, Jessica; Light, Janice

    2016-01-01

    An online focus group was used to investigate the experiences of nine individuals with cerebral palsy who use augmentative and alternative communication (AAC) and social media. Information was gathered related to (a) advantages of social media, (b) disadvantages of social media, (c) barriers to successful use, (d) supports to successful use, and (e) recommendations for other individuals using AAC, support personnel, policy makers, and technology developers. Participants primarily chose to focus on social media as a beneficial tool and viewed it as an important form of communication. The participants did describe barriers to social media use (e.g., technology). Despite barriers, all the participants in this study took an active role in learning to use social media. The results are discussed as they relate to themes and with reference to published literature.

  9. An Intelligent Agent based Architecture for Visual Data Mining

    OpenAIRE

    Hamdi Ellouzi; Hela Ltifi; Mounir Ben Ayed

    2016-01-01

    the aim of this paper is to present an intelligent architecture of Decision Support System (DSS) based on visual data mining. This architecture applies the multi-agent technology to facilitate the design and development of DSS in complex and dynamic environment. Multi-Agent Systems add a high level of abstraction. To validate the proposed architecture, it is implemented to develop a distributed visual data mining based DSS to predict nosocomial infectionsoccurrence in intensive care units. Th...

  10. Potentials of Social Media as Media Facility of Tourism Promotion Based on Community Participation

    OpenAIRE

    Romadhan, Mohammad Insan; Rusmana, Dewi Sri Andika

    2018-01-01

    The potential of social media as a media of tourism promotion is vastly massive. Nevertheless, the problem is on how to get social media can be widely known and has abundant followers for the publicized content could be accepted by the crowd. Normally, social media of a tourism promotion is integrated with conventional media like television, radio and newspapers. What if a region does not have large funds to interact with the conventional media, such issue be overcome with community participa...

  11. Recruiting Pregnant Patients for Survey Research: A Head to Head Comparison of Social Media-Based Versus Clinic-Based Approaches.

    Science.gov (United States)

    Admon, Lindsay; Haefner, Jessica K; Kolenic, Giselle E; Chang, Tammy; Davis, Matthew M; Moniz, Michelle H

    2016-12-21

    Recruiting a diverse sample of pregnant women for clinical research is a challenging but crucial task for improving obstetric services and maternal and child health outcomes. To compare the feasibility and cost of recruiting pregnant women for survey research using social media-based and clinic-based approaches. Advertisements were used to recruit pregnant women from the social media website Facebook. In-person methods were used to recruit pregnant women from the outpatient clinic of a large, tertiary care center. In both approaches, potential respondents were invited to participate in a 15-minute Web-based survey. Each recruitment method was monitored for 1 month. Using bivariate statistics, we compared the number, demographic characteristics, and health characteristics of women recruited and the cost per completed survey for each recruitment method. The social media-based approach recruited 1178 women and the clinic-based approach recruited 219 women. A higher proportion of subjects recruited through social media identified as African American (29.4%, 207/705 vs 11.2%, 20/179), reported household incomes social media had earned a college degree (21.3%, 153/717 vs 62.3%, 114/183) and were married or in a domestic partnership (45.7%, 330/722 vs 72.1%, 132/183; all PSocial media-based recruitment costs were US $14.63 per completed survey, compared with US $23.51 for clinic-based recruitment. Web-based recruitment through a social networking platform is a feasible, inexpensive, and rapid means of recruiting a large, diverse sample of pregnant women for survey research. ©Lindsay Admon, Jessica K Haefner, Giselle E Kolenic, Tammy Chang, Matthew M Davis, Michelle H Moniz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 21.12.2016.

  12. Prevalence and Correlates of Screen-Based Media Use among Youths with Autism Spectrum Disorders

    OpenAIRE

    Mazurek, Micah O.; Shattuck, Paul T.; Wagner, Mary; Cooper, Benjamin P.

    2012-01-01

    Anecdotal reports indicate that individuals with autism spectrum disorders (ASD) are often preoccupied with television, computers, and video games (screen-based media). However, few studies have examined this issue. The current study examined screen-based media use among a large, nationally representative sample of youths participating in the National Longitudinal Transition Study – 2 (NLTS2). The majority of youths with ASD (64.2%) spent most of their free time using non-social media (televi...

  13. Increasing Student’s Correspondence Course Study Result with Development of Adobe Flash Android-Based Media

    Directory of Open Access Journals (Sweden)

    Devi Artha Bonita

    2017-09-01

    Full Text Available The purpose of this study is to produce an Adobe Flash-based Android learning media on subjects that have tested the feasibility of the media through validation testing increased students result. This type of research is research and development (R&D. This product is validated by material experts, media experts, and small groups and have been tasted in the experimental class. The results showed the development of Adobe Flash-based learning media Android is a significant improvement of students result.

  14. Coping with the media during emergencies

    International Nuclear Information System (INIS)

    Denman, A.R.

    2000-01-01

    Radiation emergencies can quickly attract the attention of the Media. Scientific Experts responding to the emergency can find that they are in the forefront of press attention, distracting them from their main objectives. Whilst the police take a lead in dealing with the Media, experts cannot avoid becoming involved: a consideration when drawing up Response Plants. The Media respond rapidly to a national or international incident, with reporters arriving within minutes, and satellite vans, capable of beaming images across the world, shortly afterwards. When Michel Schumacher was recently admitted to Northampton General Hospital after breaking his leg inn the British Grand Prix, the local press arrived at the hospital before he did, with international press arriving within minutes, and the first satellite van within an hour. UK police now consider it appropriate for a simple statement to be released as soon after the incident as possible, rather than allow rumor to circulate. Although such a statement is agreed before making it, a press conference involving an expert is preferred to cover the more technical questions. The expert will need to try out simple descriptions of the degree of public risk (e.g. equivalent to a couple of Chest X-ray) with the Police Press Office before conference. This can delay the expert's other required actions. Thus when depleted uranium filings were found in a field in Northampton-shire in 1995, the first Press Conference was made outside the site before the waste had been fully assessed. The Media also require visual images. This leads them to enter a restricted site, or over-fly with helicopters. Thus the Emergency Response Team need to consider whether it is necessary to increase police resource to restrict access, or to organize a photo session of the site, with necessary decontamination monitoring afterwards. This latter option was taken in the uranium incident as the police considered it was impossible to limit access to the field

  15. UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATERI APRESIASI TERHADAP KEUNIKAN SENI MUSIK DAERAH SETEMPAT DENGAN MENGGUNAKAN MEDIA AUDIO VISUAL PADA SISWA KELAS VII A SMP NEGERI 3 RANDUDONGKAL

    Directory of Open Access Journals (Sweden)

    Rina Muktinurasih

    2014-02-01

    Full Text Available Folk music is an element of simplicity and regionalism. Improving activities toward the appreciation on the work of art, especially folk music, was carried out by identifying the variety of folk songs, according to the personal view of most students. Over the course of the years, most students can only enjoy music. Because it takes an interest in advance so that students can express the music. Music learningneeds a lot of practice, however most of the times teachers are dominating the classroom time allocation meanwhile the students do not have adequate time to practice. The problems addressed in this study are : (1 whether or not the use of Audio Visual media can improvestudents learning activity in folk music appreciation (2 whether or not the use ofAudio Visual media can improve students learning outcomes in folk music appreciation material. The method used in this study was classroom action research with two cycles, each cycle consists of 4 phases: (1 planning (2 implementation (3 observation/ evaluation, (4 reflection. The research results shows that there were improvements both in the students learning activities and outcome from the use of Audio Visual learning media in folk music appreciation material. During the pre cycle there were only 16 out of 34 students passed (47.07%, onthe first cycle there were 20 out of 34 students passed (74.24%, and finally onthe second cycle there were 28out of 34 students passed (82.35%. Therefore it can be concluded that by the end of this second cycle, the indicator of the overall success has achieved the required frequency.

  16. Glyph-Based Video Visualization for Semen Analysis

    KAUST Repository

    Duffy, Brian

    2015-08-01

    © 2013 IEEE. The existing efforts in computer assisted semen analysis have been focused on high speed imaging and automated image analysis of sperm motility. This results in a large amount of data, and it is extremely challenging for both clinical scientists and researchers to interpret, compare and correlate the multidimensional and time-varying measurements captured from video data. In this work, we use glyphs to encode a collection of numerical measurements taken at a regular interval and to summarize spatio-temporal motion characteristics using static visual representations. The design of the glyphs addresses the needs for (a) encoding some 20 variables using separable visual channels, (b) supporting scientific observation of the interrelationships between different measurements and comparison between different sperm cells and their flagella, and (c) facilitating the learning of the encoding scheme by making use of appropriate visual abstractions and metaphors. As a case study, we focus this work on video visualization for computer-aided semen analysis, which has a broad impact on both biological sciences and medical healthcare. We demonstrate that glyph-based visualization can serve as a means of external memorization of video data as well as an overview of a large set of spatiotemporal measurements. It enables domain scientists to make scientific observation in a cost-effective manner by reducing the burden of viewing videos repeatedly, while providing them with a new visual representation for conveying semen statistics.

  17. Teacher’s Voice on Metacognitive Strategy Based Instruction Using Audio Visual Aids for Listening

    Directory of Open Access Journals (Sweden)

    Salasiah Salasiah

    2018-02-01

    Full Text Available The paper primarily stresses on exploring the teacher’s voice toward the application of metacognitive strategy with audio-visual aid in improving listening comprehension. The metacognitive strategy model applied in the study was inspired from Vandergrift and Tafaghodtari (2010 instructional model. Thus it is modified in the procedure and applied with audio-visual aids for improving listening comprehension. The study’s setting was at SMA Negeri 2 Parepare, South Sulawesi Province, Indonesia. The population of the research was the teacher of English at tenth grade at SMAN 2. The sample was taken by using random sampling technique. The data was collected by using in depth interview during the research, recorded, and analyzed using qualitative analysis. This study explored the teacher’s response toward the modified model of metacognitive strategy with audio visual aids in class of listening which covers positive and negative response toward the strategy applied during the teaching of listening. The result of data showed that this strategy helped the teacher a lot in teaching listening comprehension as the procedure has systematic steps toward students’ listening comprehension. Also, it eases the teacher to teach listening by empowering audio visual aids such as video taken from youtube.

  18. Interactive WebGL-based 3D visualizations for EAST experiment

    International Nuclear Information System (INIS)

    Xia, J.Y.; Xiao, B.J.; Li, Dan; Wang, K.R.

    2016-01-01

    Highlights: • Developing a user-friendly interface to visualize the EAST experimental data and the device is important to scientists and engineers. • The Web3D visualization system is based on HTML5 and WebGL, which runs without the need for plug-ins or third party components. • The interactive WebGL-based 3D visualization system is a web-portal integrating EAST 3D models, experimental data and plasma videos. • The original CAD model was discretized into different layers with different simplification to enable realistic rendering and improve performance. - Abstract: In recent years EAST (Experimental Advanced Superconducting Tokamak) experimental data are being shared and analyzed by an increasing number of international collaborators. Developing a user-friendly interface to visualize the data, meta data and the relevant parts of the device is becoming more and more important to aid scientists and engineers. Compared with the previous virtual EAST system based on VRML/Java3D [1] (Li et al., 2014), a new technology is being adopted to create a 3D visualization system based on HTML5 and WebGL, which runs without the need for plug-ins or third party components. The interactive WebGL-based 3D visualization system is a web-portal integrating EAST 3D models, experimental data and plasma videos. It offers a highly interactive interface allowing scientists to roam inside EAST device and view the complex 3-D structure of the machine. It includes technical details of the device and various diagnostic components, and provides visualization of diagnostic metadata with a direct link to each signal name and its stored data. In order for the quick access to the device 3D model, the original CAD model was discretized into different layers with different simplification. It allows users to search for plasma videos in any experiment and analyze the video frame by frame. In this paper, we present the implementation details to enable realistic rendering and improve performance.

  19. Interactive WebGL-based 3D visualizations for EAST experiment

    Energy Technology Data Exchange (ETDEWEB)

    Xia, J.Y., E-mail: jyxia@ipp.ac.cn [Institute of Plasma Physics, Chinese Academy of Sciences, Hefei, Anhui (China); University of Science and Technology of China, Hefei, Anhui (China); Xiao, B.J. [Institute of Plasma Physics, Chinese Academy of Sciences, Hefei, Anhui (China); University of Science and Technology of China, Hefei, Anhui (China); Li, Dan [Institute of Plasma Physics, Chinese Academy of Sciences, Hefei, Anhui (China); Wang, K.R. [Institute of Plasma Physics, Chinese Academy of Sciences, Hefei, Anhui (China); University of Science and Technology of China, Hefei, Anhui (China)

    2016-11-15

    Highlights: • Developing a user-friendly interface to visualize the EAST experimental data and the device is important to scientists and engineers. • The Web3D visualization system is based on HTML5 and WebGL, which runs without the need for plug-ins or third party components. • The interactive WebGL-based 3D visualization system is a web-portal integrating EAST 3D models, experimental data and plasma videos. • The original CAD model was discretized into different layers with different simplification to enable realistic rendering and improve performance. - Abstract: In recent years EAST (Experimental Advanced Superconducting Tokamak) experimental data are being shared and analyzed by an increasing number of international collaborators. Developing a user-friendly interface to visualize the data, meta data and the relevant parts of the device is becoming more and more important to aid scientists and engineers. Compared with the previous virtual EAST system based on VRML/Java3D [1] (Li et al., 2014), a new technology is being adopted to create a 3D visualization system based on HTML5 and WebGL, which runs without the need for plug-ins or third party components. The interactive WebGL-based 3D visualization system is a web-portal integrating EAST 3D models, experimental data and plasma videos. It offers a highly interactive interface allowing scientists to roam inside EAST device and view the complex 3-D structure of the machine. It includes technical details of the device and various diagnostic components, and provides visualization of diagnostic metadata with a direct link to each signal name and its stored data. In order for the quick access to the device 3D model, the original CAD model was discretized into different layers with different simplification. It allows users to search for plasma videos in any experiment and analyze the video frame by frame. In this paper, we present the implementation details to enable realistic rendering and improve performance.

  20. Media Literacy in Times of Media Divides

    Directory of Open Access Journals (Sweden)

    Kaja Žuran

    2013-12-01

    Full Text Available We live in a post-modern society, an information society, a society based around knowledge and participation, and above all in a media society. In a media culture where media holds a dominant position, we cannot overlook the emerging idea of a ‘media divide’ within the frame of media education, media literate individuals and the expansion of the traditional concept of media literacy. Firstly, we are in an era of technological revolution, and it is time to consider the meaning and function of media and how we experience it in our everyday life. Secondly, as a society we are subject to intense media invasion and we all need to learn how to use it to our benefit and apply a critical and autonomous perspective towards selecting media content. Otherwise the media divide between the media literate and illiterate will widen; but is there even a chance to overcome the supposed divide between those who are formally media educated and those who are not?

  1. Visual Perception Based Rate Control Algorithm for HEVC

    Science.gov (United States)

    Feng, Zeqi; Liu, PengYu; Jia, Kebin

    2018-01-01

    For HEVC, rate control is an indispensably important video coding technology to alleviate the contradiction between video quality and the limited encoding resources during video communication. However, the rate control benchmark algorithm of HEVC ignores subjective visual perception. For key focus regions, bit allocation of LCU is not ideal and subjective quality is unsatisfied. In this paper, a visual perception based rate control algorithm for HEVC is proposed. First bit allocation weight of LCU level is optimized based on the visual perception of luminance and motion to ameliorate video subjective quality. Then λ and QP are adjusted in combination with the bit allocation weight to improve rate distortion performance. Experimental results show that the proposed algorithm reduces average 0.5% BD-BR and maximum 1.09% BD-BR at no cost in bitrate accuracy compared with HEVC (HM15.0). The proposed algorithm devotes to improving video subjective quality under various video applications.

  2. The effects of female "Thin Ideal" media on men's appearance schema, cognitive performance, and self-evaluations: A self-determination theory approach.

    Science.gov (United States)

    Baker, Amanda; Blanchard, Céline

    2017-09-01

    Research has primarily focused on the consequences of the female thin ideal on women and has largely ignored the effects on men. Two studies were designed to investigate the effects of a female thin ideal video on cognitive (Study 1: appearance schema, Study 2: visual-spatial processing) and self-evaluative measures in male viewers. Results revealed that the female thin ideal predicted men's increased appearance schema activation and poorer cognitive performance on a visual-spatial task. Constructs from self-determination theory (i.e., global autonomous and controlled motivation) were included to help explain for whom the video effects might be strongest or weakest. Findings demonstrated that a global autonomous motivation orientation played a protective role against the effects of the female thin ideal. Given that autonomous motivation was a significant moderator, SDT is an area worth exploring further to determine whether motivational strategies can benefit men who are susceptible to media body ideals. Copyright © 2017 Elsevier Ltd. All rights reserved.

  3. Metamorfosis Kebudayaan (Sebuah Tinjauan Media Televisi dan Budaya Kekerasan

    Directory of Open Access Journals (Sweden)

    Prayanto Widyo Harsanto

    2009-01-01

    Full Text Available Culture and communication media cannot be separated one from another, because culture does not only determine who is talking, but also determine about what and how the communication takes place. Culture, in this case, takes a role in determining how the messages are received and meanings are conveyed. The plenty of (visual mass communication media have succeeded in affirming that globalism has occured everywhere including in Indonesia as a developing country. Television is one sort of mass communication media produced by a long process of human culture development. The intended development is improvement in technological field, specifically in communication and information technology that revolutionize communication techniques. The television mass media have the most powerful effect towards society concerning imitation. Various television programs, especially those that contain violence factors, the violence that is watched by children may stimulate them doing crime in their adulthood. This is because there is a strong relationship between violence on television with factual life. This is a characteristic of media culture that is a kind of visualization culture which can be imitated and followed by anyone. Abstract in Bahasa Indonesia: Budaya dan media komunikasi tidak dapat dipisahkan satu dengan yang lainnya, sebab kebudayaan tidak hanya menentukan siapa yang berbicara, tetapi tentang apa dan bagaimana komunikasi itu berlangsung. Kebudayaan dalam hal ini ikut menentukan bagaimana pesan-pesan ditangkap dan makna-makna disampaikan. Gencarnya media komunikasi massa (visual telah berhasil mengukuhkan bahwa globalisme telah terjadi di mana-mana termasuk Indonesia sebagai negara berkembang. Televisi merupakan salah satu jenis media komunikasi massa hasil dari suatu proses perkembangan budaya manusia yang panjang. Perkembangan yang dimaksud adalah kemajuan dalam bidang teknologi, khususnya teknologi komunikasi dan informasi yang merevolusi teknik

  4. Towards computer-based perception by modeling visual perception : A probalistic theory

    NARCIS (Netherlands)

    Ciftcioglu, O.; Bittermann, M.; Sariyildiz, S.

    2006-01-01

    Studies on computer-based perception by vision modelling are described. The visual perception is mathematically modelled where the model receives and interprets visual data from the environment. The perception is defined in probabilistic terms so that it is in the same way quantified. Human visual

  5. Interpersonal versus Mass Media Communication: A False Dichotomy.

    Science.gov (United States)

    Reardon, Kathleen K.; Rogers, Everett M.

    1988-01-01

    Challenges the intellectual separation of interpersonal and mass media communication, arguing that this division rests primarily on grounds of historical convenience and university politics. Discusses the consequences of this dichotomy and suggests ways of encouraging intellectual exchange between the two subdisciplines. (MM)

  6. Mapping visual cortex in monkeys and humans using surface-based atlases

    Science.gov (United States)

    Van Essen, D. C.; Lewis, J. W.; Drury, H. A.; Hadjikhani, N.; Tootell, R. B.; Bakircioglu, M.; Miller, M. I.

    2001-01-01

    We have used surface-based atlases of the cerebral cortex to analyze the functional organization of visual cortex in humans and macaque monkeys. The macaque atlas contains multiple partitioning schemes for visual cortex, including a probabilistic atlas of visual areas derived from a recent architectonic study, plus summary schemes that reflect a combination of physiological and anatomical evidence. The human atlas includes a probabilistic map of eight topographically organized visual areas recently mapped using functional MRI. To facilitate comparisons between species, we used surface-based warping to bring functional and geographic landmarks on the macaque map into register with corresponding landmarks on the human map. The results suggest that extrastriate visual cortex outside the known topographically organized areas is dramatically expanded in human compared to macaque cortex, particularly in the parietal lobe.

  7. Religion, Belief and Medial Layering of Communication. Perspectives from Studies in Visual Culture and Artistic Productions

    Directory of Open Access Journals (Sweden)

    Sigrid Schade

    2015-11-01

    Full Text Available The paper analyses the relationship between religious practices, belief and the media based on the medial layering of communication. The arguments are situated within the fields of studies in visual culture and cultural studies, reflecting on the role of art as a specific medium in the Western religious tradition. Vera Frenkel’s video This Is Your Messiah Speaking (1990 is reviewed as a critical inquiry into religious practices and the media structures of communication.

  8. Factors explaining user loyalty in a social media-based brand community

    Directory of Open Access Journals (Sweden)

    Louis M. Potgieter

    2017-02-01

    Full Text Available Background: Marketers are interested in taking advantage of the capabilities of social media-based brand communities to develop long-term relationships with their customers. This research investigated the usage of a South African Facebook page to understand user attitudes and attendant pressures on users related to social norms and user loyalty. Objectives: The research investigated the extent to which perceived value, service quality and social factors influenced the customer’s intention to continue using a global motor vehicle firm’s social media-based online brand community (OBC. Method: We used an online voluntary survey to collect data from social media-based brand community members. In total, 303 responses were collected over a period of 4 weeks from a population of 3100 members. We analysed the relationship between trust, perceived responsiveness, perceived usefulness, perceived ease of use, social norms and the members’ intention to continue using the firm’s OBC. 293 usable observations were subjected to descriptive, correlation and regression analysis. Results: The age of the respondents varied from 18 to 58 years with a mean age of 32 years. Of these, 60% were men and 40% women. About 86.7% of the respondents reported having at least some form of tertiary education. The results of the multiple regression analysis indicate that service quality factors such as trust (25.5% and social influence factors such as social norms (12.5% explain a greater part of the variance in OBC continuance intention compared with utility factors such as perceived usefulness (18.2%. The effects for responsiveness and ease of use were not statistically significant. Conclusion: Social media-based brand communities are playing an important role in enhancing the overall trust relationship, value offering, sociality, knowledge and information sharing between customers and firms. Practitioners should note that the loyalty of customers using a firm

  9. Who is responsible for the team’s results? Media framing of sports actors’ responsibility in major sports competitions

    Directory of Open Access Journals (Sweden)

    Diana Luiza Dumitriu

    2016-05-01

    Full Text Available Media are no longer just a witness to sports events, facilitating our access to them, but have become the most powerful judging platform for sports competitions, serving as a guide for their interpretation and evaluation. The present study focuses on media framing of sports actors’ responsibility when it comes to major sports competitions. Who is responsible for the team’s performance and results? In analysing media discourse, framing effects of sports events coverage will be examined from two inter-correlated dimensions, textually and visually. Based on an event-related corpus of on-line press articles from four national newspapers, this case study covers two major sports events: 2010 European Women’s Handball Championship and 2011 World Women’s Handball Championship. The discursive analysis of the press articles shows that, if winning competitive settings favour the emergence of a personification effect, building up sports heroes on both textual and visual dimensions, the responsibility of failure is rather diffused towards a collective referent. However, the visual component of press articles, along with the indirect strategy of addressing the responsibility issue throughout reported speech techniques, works as an alternative to the personification effect.

  10. Development and pretest of key visual imagery in a campaign for the prevention of child maltreatment.

    Science.gov (United States)

    Charest, Émilie; Gagné, Marie-Hélène; Goulet, Julie

    2017-08-01

    This article discusses the development and pretesting of key visual imagery in a promotional campaign developed in Quebec, Canada. This campaign is the media-based component of a broader prevention strategy involving the use of the Triple P program (Sanders, 1999). The purpose was to pretest with parents the preliminary version of a poster that uses the campaign's key visual imagery prior to final production. In total, 26 parents from the regions of Quebec City and Montreal participated in four focus groups. Two general themes emerged from the focus groups: (i) emotions and reactions arising from the key visual imagery; and (ii) comprehension of the message being conveyed. Based on this information, recommendations were made to the marketing agency, which then modified the campaign's key visual imagery and proposed a final layout.

  11. Teach yourself visually Windows 10

    CERN Document Server

    McFedries, Paul

    2015-01-01

    Learn Windows 10 visually with step-by-step instructions Teach Yourself VISUALLY Windows 10 is the visual learner's guide to the latest Windows upgrade. Completely updated to cover all the latest features, this book walks you step-by-step through over 150 essential Windows tasks. Using full color screen shots and clear instruction, you'll learn your way around the interface, set up user accounts, play media files, download photos from your camera, go online, set up email, and much more. You'll even learn how to customize Windows 10 to suit the way you work best, troubleshoot and repair common

  12. Images in Social Media

    DEFF Research Database (Denmark)

    Ørnager, Susanne; Lund, Haakon

    This book focuses on methodologies, organization and communication of digital image collection research that utilize social media content. (“Image” is here understood as cultural, conventional and commercial - stock photos - representations.) The lecture offer expert views that provide different...... fake news, image manipulation, mobile photos etc. these issues are very complex and need a publication of their own. This book should primarily be useful for students in library and information science, psychology, and computer science....

  13. Communicating Climate Change through ICT-Based Visualization: Towards an Analytical Framework

    Directory of Open Access Journals (Sweden)

    Björn-Ola Linnér

    2013-11-01

    Full Text Available The difficulties in communicating climate change science to the general public are often highlighted as one of the hurdles for support of enhanced climate action. The advances of interactive visualization using information and communication technology (ICT are claimed to be a game-changer in our ability to communicate complex issues. However, new analytical frameworks are warranted to analyse the role of such technologies. This paper develops a novel framework for analyzing the content, form, context and relevance of ICT-based visualization of climate change, based on insights from literature on climate change communication. Thereafter, we exemplify the analytical framework by applying it to a pilot case of ICT-based climate visualization in a GeoDome. Possibilities to use affordable advanced ICT-based visualization devices in science and policy communication are rapidly expanding. We thus see wider implications and applications of the analytical framework not only for other ICT environments but also other issue areas in sustainability communication.

  14. Mining Social Media and DBpedia Data Using Gephi and R

    Directory of Open Access Journals (Sweden)

    Sadiq HUSSAIN

    2018-04-01

    Full Text Available The big data is playing a big role in the field of machine learning and data mining. To extract meaningful and interesting information from big data mining is a challenge. The size of the data at social media and Wikipedia are increasing exponentially. To visualize such huge data is another aspect of big data. The roles of graphs are becoming important in case of visualization and modelling of such data. Gephi and R are two important visualization and exploration tools in this field. Using graph, one may find and calculate modularity, eccentricity, Indegree, Outdegree, betweenness centrality etc. In this paper, we had used Dbpedia, facebook and twitter datasets. We had used Gephi and R to look inside the structure of such data and comparing different statistics based on the graph by exploring the graphs.

  15. Looking to the future of new media in health marketing: deriving propositions based on traditional theories.

    Science.gov (United States)

    Della, Lindsay J; Eroglu, Dogan; Bernhardt, Jay M; Edgerton, Erin; Nall, Janice

    2008-01-01

    Market trend data show that the media marketplace continues to rapidly evolve. Recent research shows that substantial portions of the U.S. media population are "new media" users. Today, more than ever before, media consumers are exposed to multiple media at the same point in time, encouraged to participate in media content generation, and challenged to learn, access, and use the new media that are continually entering the market. These media trends have strong implications for how consumers of health information access, process, and retain health-related knowledge. In this article we review traditional information processing models and theories of interpersonal and mass media access and consumption. We make several theory-based propositions for how traditional information processing and media consumption concepts will function as new media usage continues to increase. These propositions are supported by new media usage data from the Centers for Disease Control and Prevention's entry into the new media market (e.g., podcasting, virtual events, blogging, and webinars). Based on these propositions, we conclude by presenting both opportunities and challenges that public health communicators and marketers will face in the future.

  16. Driver Distraction Using Visual-Based Sensors and Algorithms.

    Science.gov (United States)

    Fernández, Alberto; Usamentiaga, Rubén; Carús, Juan Luis; Casado, Rubén

    2016-10-28

    Driver distraction, defined as the diversion of attention away from activities critical for safe driving toward a competing activity, is increasingly recognized as a significant source of injuries and fatalities on the roadway. Additionally, the trend towards increasing the use of in-vehicle information systems is critical because they induce visual, biomechanical and cognitive distraction and may affect driving performance in qualitatively different ways. Non-intrusive methods are strongly preferred for monitoring distraction, and vision-based systems have appeared to be attractive for both drivers and researchers. Biomechanical, visual and cognitive distractions are the most commonly detected types in video-based algorithms. Many distraction detection systems only use a single visual cue and therefore, they may be easily disturbed when occlusion or illumination changes appear. Moreover, the combination of these visual cues is a key and challenging aspect in the development of robust distraction detection systems. These visual cues can be extracted mainly by using face monitoring systems but they should be completed with more visual cues (e.g., hands or body information) or even, distraction detection from specific actions (e.g., phone usage). Additionally, these algorithms should be included in an embedded device or system inside a car. This is not a trivial task and several requirements must be taken into account: reliability, real-time performance, low cost, small size, low power consumption, flexibility and short time-to-market. The key points for the development and implementation of sensors to carry out the detection of distraction will also be reviewed. This paper shows a review of the role of computer vision technology applied to the development of monitoring systems to detect distraction. Some key points considered as both future work and challenges ahead yet to be solved will also be addressed.

  17. Driver Distraction Using Visual-Based Sensors and Algorithms

    Directory of Open Access Journals (Sweden)

    Alberto Fernández

    2016-10-01

    Full Text Available Driver distraction, defined as the diversion of attention away from activities critical for safe driving toward a competing activity, is increasingly recognized as a significant source of injuries and fatalities on the roadway. Additionally, the trend towards increasing the use of in-vehicle information systems is critical because they induce visual, biomechanical and cognitive distraction and may affect driving performance in qualitatively different ways. Non-intrusive methods are strongly preferred for monitoring distraction, and vision-based systems have appeared to be attractive for both drivers and researchers. Biomechanical, visual and cognitive distractions are the most commonly detected types in video-based algorithms. Many distraction detection systems only use a single visual cue and therefore, they may be easily disturbed when occlusion or illumination changes appear. Moreover, the combination of these visual cues is a key and challenging aspect in the development of robust distraction detection systems. These visual cues can be extracted mainly by using face monitoring systems but they should be completed with more visual cues (e.g., hands or body information or even, distraction detection from specific actions (e.g., phone usage. Additionally, these algorithms should be included in an embedded device or system inside a car. This is not a trivial task and several requirements must be taken into account: reliability, real-time performance, low cost, small size, low power consumption, flexibility and short time-to-market. The key points for the development and implementation of sensors to carry out the detection of distraction will also be reviewed. This paper shows a review of the role of computer vision technology applied to the development of monitoring systems to detect distraction. Some key points considered as both future work and challenges ahead yet to be solved will also be addressed.

  18. Seeing the forest through the trees: uncovering phenomic complexity through interactive network visualization.

    Science.gov (United States)

    Warner, Jeremy L; Denny, Joshua C; Kreda, David A; Alterovitz, Gil

    2015-03-01

    Our aim was to uncover unrecognized phenomic relationships using force-based network visualization methods, based on observed electronic medical record data. A primary phenotype was defined from actual patient profiles in the Multiparameter Intelligent Monitoring in Intensive Care II database. Network visualizations depicting primary relationships were compared to those incorporating secondary adjacencies. Interactivity was enabled through a phenotype visualization software concept: the Phenomics Advisor. Subendocardial infarction with cardiac arrest was demonstrated as a sample phenotype; there were 332 primarily adjacent diagnoses, with 5423 relationships. Primary network visualization suggested a treatment-related complication phenotype and several rare diagnoses; re-clustering by secondary relationships revealed an emergent cluster of smokers with the metabolic syndrome. Network visualization reveals phenotypic patterns that may have remained occult in pairwise correlation analysis. Visualization of complex data, potentially offered as point-of-care tools on mobile devices, may allow clinicians and researchers to quickly generate hypotheses and gain deeper understanding of patient subpopulations. © The Author 2014. Published by Oxford University Press on behalf of the American Medical Informatics Association. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  19. Visual culture: Threshold of knowledge

    Directory of Open Access Journals (Sweden)

    Julio César Goyes Narváez

    2011-01-01

    Full Text Available This paper presents an analysis of the image as the basis of visual culture and its most important characteristics in the social context and the field of knowledge that make up his studies and practices. Culture as battlefield and structuring of production processes, distribution and reception and its relationship with the media or broadcast, the concept of culture that manages education, art, ways of social behavior as a handbook, and especially as refinement, as if it only depended on the economics and hide the confrontation with diverse and succulent meals of social and cultural reality. The visual and the order of the gaze. The gaze that submits the eye to an invasion of culturally agreed meanings or in process of transformation, from production, circulation, reception and media consumption of the image and the implications in the educational process.

  20. Patients' and health professionals' use of social media in health care: motives, barriers and expectations.

    Science.gov (United States)

    Antheunis, Marjolijn L; Tates, Kiek; Nieboer, Theodoor E

    2013-09-01

    To investigate patients' and health professionals' (a) motives and use of social media for health-related reasons, and (b) barriers and expectations for health-related social media use. We conducted a descriptive online survey among 139 patients and 153 health care professionals in obstetrics and gynecology. In this survey, we asked the respondents about their motives and use of social network sites (SNS: Facebook and Hyves), Twitter, LinkedIn, and YouTube. Results showed that patients primarily used Twitter (59.9%), especially for increasing knowledge and exchanging advice and Facebook (52.3%), particularly for social support and exchanging advice. Professionals primarily used LinkedIn (70.7%) and Twitter (51.2%), for communication with their colleagues and marketing reasons. Patients' main barriers for social media use were privacy concerns and unreliability of the information. Professionals' main barriers were inefficiency and lack of skills. Both patients and professionals expected future social media use, provided that they can choose their time of social media usage. The results indicate disconcordance in patients' and professionals' motives and use of social media in health care. Future studies on social media use in health care should not disregard participants' underlying motives, barriers and expectations regarding the (non)use of social media. Copyright © 2013 Elsevier Ireland Ltd. All rights reserved.

  1. User habits of smartphone owners in terms of consumption of media content

    OpenAIRE

    Kimla, Lukáš

    2017-01-01

    The thesis "User habits of smartphone owners in terms of consumption of media content" aims to expertly uncover a deeper description of user habits of today's smartphone users, and focus primarily on aspects of the consumption of media content on these devices, such as applications, games, web browsing, news, audiovisual content and social networks. The purpose is to give a complete picture of today's smartphone users as consumers of new technological media and to reveal the spectrum of influ...

  2. Protest leadership in the age of social media

    NARCIS (Netherlands)

    Poell, T.; Abdulla, R.; Rieder, B.; Woltering, R.; Zack, L.

    2016-01-01

    This article challenges the idea that social media protest mobilization and communication are primarily propelled by the self-motivated sharing of ideas, plans, images, and resources. It shows that leadership plays a vital role in steering popular contention on key social platforms. This argument is

  3. Urban Space Explorer: A Visual Analytics System for Urban Planning.

    Science.gov (United States)

    Karduni, Alireza; Cho, Isaac; Wessel, Ginette; Ribarsky, William; Sauda, Eric; Dou, Wenwen

    2017-01-01

    Understanding people's behavior is fundamental to many planning professions (including transportation, community development, economic development, and urban design) that rely on data about frequently traveled routes, places, and social and cultural practices. Based on the results of a practitioner survey, the authors designed Urban Space Explorer, a visual analytics system that utilizes mobile social media to enable interactive exploration of public-space-related activity along spatial, temporal, and semantic dimensions.

  4. Quality of roentgenological visualization and tolerance of various intravenous cholegraphic contrast media

    International Nuclear Information System (INIS)

    Tischendorf, P.

    1980-01-01

    The recently introduced intravenous cholegraphic contrast media produce a greater diagnostic yield in radiological routine thanks to improved roentgenological contrasting. Whereas the percentage share of roentgenologically clearly assessable cases is about 75% when using Biligrafin, this percentage is much higher with the more recent contrast media, especially Biliscopin, namely, up to 88%. These new contrast media are also superior in respect of tolerance, since they produce fewer side effects. While side effects must be expected in about 28% of the cases when injecting Biligrafin, the side effect quota is about 10% only with Biliscopin or Endomirabil. If the contrast medium is infused instead of injected, the quota of side effect drops to 2.3% with Biliscopin or 3.9% with Endomirabil. Slight and medium side effects have definitely decreased with the more recent contrast media. The slower and more continually the contrast medium is administered, the fewer are the side effects observed; this becomes particularly noticeable in the case of long-term infusions. However, the likelihood of severe incidents caused by the contrast medium remains unchanged at about 1% of the examined patients, even with the more recently introduced contrast media. (orig.) [de

  5. Explaining the use of text-based communication media: an examination of three theories of media use.

    Science.gov (United States)

    Park, Namkee; Chung, Jae Eun; Lee, Seungyoon

    2012-07-01

    The present study examined the factors associated with individuals' use of three different text-based communication media: e-mail, cell-phone texting, and Facebook Wall postings. Three theoretical perspectives, including media richness theory, uses and gratifications, and perceived network effects, were examined. Using data from a survey of college students (N=280), the study found that the theoretical constructs from these theories play different roles when applied to different technologies. The results suggest that a simultaneous consideration of technological attributes, users' motivations, and social circumstances in which users select and use the technology is useful for fully understanding the dynamics of the selection and the use of a given technology.

  6. Towards a Media Architecture

    DEFF Research Database (Denmark)

    Ebsen, Tobias

    2010-01-01

    This text explores the concept of media architecture as a phenomenon of visual culture that describes the use of screen-technology in new spatial configurations in practices of architecture and art. I shall argue that this phenomenon is not necessarily a revolutionary new approach, but rather...... a result of conceptual changes in both modes visual representation and in expressions of architecture. These are changes the may be described as an evolution of ideas and consequent experiments that can be traced back to changes in the history of art and the various styles and ideologies of architecture....

  7. Economic Learning Media Development Based on Local Locality

    Science.gov (United States)

    Hadi, Rizali; Supriyanto; Hasanah, Mahmudah

    2017-01-01

    This study aims to describe the learning medium of economic education at senior High School in Banjarmasin with media based on local wisdom. This research uses qualitative method as developed by Miles & Huberman, starting from data collection, data reduction data display, and then made conclusion. Data were collected in the order of Basic…

  8. Special Aspects of the Media Category Realization in Chinese Microblogs

    Directory of Open Access Journals (Sweden)

    Li Feixiang

    2016-12-01

    Full Text Available The article is devoted to the research of the phenomenon of microblogging, which is an essential part of Chinese culture media. Microblog is considered as an innovative genre of Internet-journalism and as a kind of media text, since in many cases it is also the fact of mass communication and multimedia products, which involves different ways of transmitting information: verbal, visual and audiovisual. Specific examples demonstrate specificity of realization of media categories in the texts of the Chinese microblogging, it is analyzed the characteristics of the combination of diverse components of the text: the actual verbal, visual static and dynamic visual. The classification of the nature of microblogging used in multimedia is given. It is differentiated the following types of microblogging: monocomponent polycoded microblogging, two-component polycoded microblogging with static iconic element, two-component polycoded microblogging with dynamic visual component, multi-component monocoded and polycoded microblogging, including a hyperlink. The role of hyperlinks and the actual verbal component in microblogging is considered. Hyperlink promotes expansion of the boundaries of the text and implies to overcome technical limitations, reduce the amount of information transmitted. Actually verbal text conveys the author’s emotions, but also acts as a metatext in relation to the static or dynamic images.

  9. Komunikasi Visual pada Acuk Kuda Renggong

    Directory of Open Access Journals (Sweden)

    Supriatna -

    2014-09-01

    ABSTRAK   Kuda Renggong adalah kesenian tradisional khas Kabupaten Sumedang, yang mengguna- kan kuda sebagai media ekspresi utamanya. Kekhasan pertunjukan Kuda Renggong adalah pada tata visual, yakni berupa acuk pada kuda.  Metode penelitian ini menggunakan pendekatan etnosemiotik, dengan hasil berupa makna-makna interpretatif. Acuk kuda tidak saja berfungsi estetis, tetapi juga menjadi bagian dari narasi pertunjukan, melalui tanda-tanda yang melekat pada bentuk, ornamen, warna dan ikon di dalamnya. Dalam kontek komunikasi elemen visual tersebut menjadi bagian dari pesan yang disampaikan dalam pertunjukan.   Kata kunci: Kuda Renggong, komunikasi visual, acuk, Sumedang

  10. Body image, visual working memory and visual mental imagery

    Directory of Open Access Journals (Sweden)

    Stephen Darling

    2015-02-01

    Full Text Available Body dissatisfaction (BD is a highly prevalent feature amongst females in society, with the majority of individuals regarding themselves to be overweight compared to their personal ideal, and very few self-describing as underweight. To date, explanations of this dramatic pattern have centred on extrinsic social and media factors, or intrinsic factors connected to individuals’ knowledge and belief structures regarding eating and body shape, with little research examining links between BD and basic cognitive mechanisms. This paper reports a correlational study in which visual and executive cognitive processes that could potentially impact on BD were assessed. Visual memory span and self-rated visual imagery were found to be predictive of BD, alongside a measure of inhibition derived from the Stroop task. In contrast, spatial memory and global precedence were not related to BD. Results are interpreted with reference to the influential multi-component model of working memory.

  11. PROXY-BASED PATCHING STREAM TRANSMISSION STRATEGY IN MOBILE STREAMING MEDIA SYSTEM

    Institute of Scientific and Technical Information of China (English)

    Liao Jianxin; Lei Zhengxiong; Ma Xutao; Zhu Xiaomin

    2006-01-01

    A mobile transmission strategy, PMPatching (Proxy-based Mobile Patching) transmission strategy is proposed, it applies to the proxy-based mobile streaming media system in Wideband Code Division Multiple Access (WCDMA) network. Performance of the whole system can be improved by using patching stream to transmit anterior part of the suffix that had been played back, and by batching all the demands for the suffix arrived in prefix period and patching stream transmission threshold period. Experimental results show that this strategy can efficiently reduce average network transmission cost and number of channels consumed in central streaming media server.

  12. Feature based omnidirectional sparse visual path following

    OpenAIRE

    Goedemé, Toon; Tuytelaars, Tinne; Van Gool, Luc; Vanacker, Gerolf; Nuttin, Marnix

    2005-01-01

    Goedemé T., Tuytelaars T., Van Gool L., Vanacker G., Nuttin M., ''Feature based omnidirectional sparse visual path following'', Proceedings IEEE/RSJ international conference on intelligent robots and systems - IROS2005, pp. 1003-1008, August 2-6, 2005, Edmonton, Alberta, Canada.

  13. Automatic classification of visual evoked potentials based on wavelet decomposition

    Science.gov (United States)

    Stasiakiewicz, Paweł; Dobrowolski, Andrzej P.; Tomczykiewicz, Kazimierz

    2017-04-01

    Diagnosis of part of the visual system, that is responsible for conducting compound action potential, is generally based on visual evoked potentials generated as a result of stimulation of the eye by external light source. The condition of patient's visual path is assessed by set of parameters that describe the time domain characteristic extremes called waves. The decision process is compound therefore diagnosis significantly depends on experience of a doctor. The authors developed a procedure - based on wavelet decomposition and linear discriminant analysis - that ensures automatic classification of visual evoked potentials. The algorithm enables to assign individual case to normal or pathological class. The proposed classifier has a 96,4% sensitivity at 10,4% probability of false alarm in a group of 220 cases and area under curve ROC equals to 0,96 which, from the medical point of view, is a very good result.

  14. Visualization of thermal management system in space using neutron radiography

    International Nuclear Information System (INIS)

    Nakazawa, Takeshi

    1995-01-01

    The visualizing technique by neutron radiography is effective for visualizing liquid in metals, and the applications in wide fields have been reported. In this paper, as one of the examples of applying the visualizing technique by neutron radiography, the experiment of visualizing the two-phase fluid loop heat removal system for the purpose of using in spatial environment was carried out, and its results are reported. For future large scale space ships and space stations, the heat removal system with two-phase fluid loop which utilizes the phase transformation of heat transport media is regarded as promising. By this system, good heat transfer performance is obtained, transported heat quantity per unit mass of media increases, and pumping power and the weight of the total system are reduced. Temperature can be controlled by system pressure. The two-phase fluid loop for the visualization experiment and the experimental results are reported. By the experiment using the real time NRG system at the JRR-3M, the boiling and evaporation phenomena in the capillary heat transfer tubes were able to be visualized. (K.I.)

  15. Web-based Media at European Universities: Systems, Usage, and Motivation

    DEFF Research Database (Denmark)

    Godsk, Mikkel

    2009-01-01

    This paper presents the results of two surveys analyzing the usage of and the systems available for web-based media at European universities, and how the teachers can be motivated to increase their usage of such materials in their teaching practice. The surveys were carried out April-May 2009 among...... obvious. The surveys also show that many teachers are already using web-based media in their teaching practice and by addressing some of their teaching circumstances it would be possible to increase the usage even further. Based on these results the paper presents five initiatives to motivate the teachers...

  16. Cortical dynamics of visual change detection based on sensory memory.

    Science.gov (United States)

    Urakawa, Tomokazu; Inui, Koji; Yamashiro, Koya; Tanaka, Emi; Kakigi, Ryusuke

    2010-08-01

    Detecting a visual change was suggested to relate closely to the visual sensory memory formed by visual stimuli before the occurrence of the change, because change detection involves identifying a difference between ongoing and preceding sensory conditions. Previous neuroimaging studies showed that an abrupt visual change activates the middle occipital gyrus (MOG). However, it still remains to be elucidated whether the MOG is related to visual change detection based on sensory memory. Here we tried to settle this issue using a new method of stimulation with blue and red LEDs to emphasize a memory-based change detection process. There were two stimuli, a standard trial stimulus and a deviant trial stimulus. The former was a red light lasting 500 ms, and the latter was a red light lasting 250 ms immediately followed by a blue light lasting 250 ms. Effects of the trial-trial interval, 250 approximately 2000 ms, were investigated to know how cortical responses to the abrupt change (from red to blue) were affected by preceding conditions. The brain response to the deviant trial stimulus was recorded by magnetoencephalography. Results of a multi-dipole analysis showed that the activity in the MOG, peaking at around 150 ms after the change onset, decreased in amplitude as the interval increased, but the earlier activity in BA 17/18 was not affected by the interval. These results suggested that the MOG is an important cortical area relating to the sensory memory-based visual change-detecting system. Copyright 2010 Elsevier Inc. All rights reserved.

  17. Stereoscopic Visual Attention-Based Regional Bit Allocation Optimization for Multiview Video Coding

    Directory of Open Access Journals (Sweden)

    Dai Qionghai

    2010-01-01

    Full Text Available We propose a Stereoscopic Visual Attention- (SVA- based regional bit allocation optimization for Multiview Video Coding (MVC by the exploiting visual redundancies from human perceptions. We propose a novel SVA model, where multiple perceptual stimuli including depth, motion, intensity, color, and orientation contrast are utilized, to simulate the visual attention mechanisms of human visual system with stereoscopic perception. Then, a semantic region-of-interest (ROI is extracted based on the saliency maps of SVA. Both objective and subjective evaluations of extracted ROIs indicated that the proposed SVA model based on ROI extraction scheme outperforms the schemes only using spatial or/and temporal visual attention clues. Finally, by using the extracted SVA-based ROIs, a regional bit allocation optimization scheme is presented to allocate more bits on SVA-based ROIs for high image quality and fewer bits on background regions for efficient compression purpose. Experimental results on MVC show that the proposed regional bit allocation algorithm can achieve over % bit-rate saving while maintaining the subjective image quality. Meanwhile, the image quality of ROIs is improved by  dB at the cost of insensitive image quality degradation of the background image.

  18. Los niños con discapacidad visual ante la TV: avances tecnológicos y propuestas Watching TV with visual impaired children

    Directory of Open Access Journals (Sweden)

    Antonio Rodríguez Fuentes

    2008-10-01

    Full Text Available Lamentablemente para las personas con discapacidad visual, la sociedad actual se caracteriza por la exaltación de la imagen y los medios audiovisuales, con fuerte componente visual. A pesar de ello, existen ya medios para ir haciendo posible el acceso íntegro a la cultura visual a las personas con deficiencias, haciéndolas partícipes del universo que representan los medios de comunicación. El diseño accesible o universal permite romper las barreras del sentido visual (para las personas con baja visión o desarrollar sentidos alternativos (para la ceguera. Sin embargo, el autor constata que la realidad, por desgracia, aún no se corresponde con las posibilidades técnicas y tecnológicas que ofrecen los avances técnicos. Unfortunately for visual impaired people, our society is characterised by the exaltation of the image and audiovisual media with a strong visual component. In spite of this there are means already available to make possible a complete access to the visual culture, in particular to mass media. Accessible or universal design allows us sometimes to break the visual sense barriers (for people with impaired vision, and some other times to develop alternative senses (for blind people. Nevertheless, reality does not match the technical and technological possibilities available in present day society.

  19. A model of visual, aesthetic communication focusing on web sites

    DEFF Research Database (Denmark)

    Thorlacius, Lisbeth

    2002-01-01

    Theory books and method books within the field of web design mainly focus on the technical and functional aspects of the construction of web design. There is a lack of a model which weighs the analysis of the visual and aesthetic aspects against the the functional and technical aspects of web...... design. With a point of departure in Roman Jakobson's linguistic communication model, the reader is introduced to a model which covers the communication aspects, the visual aspects, the aesthetic aspects and the net specific aspects of the analysis of media products. The aesthetic aspects rank low...... in the eyes of the media producers even though the most outstanding media products often obtained their success due to aesthetic phenomena. The formal aesthetic function and the inexpressible aesthetic function have therefore been prioritised in the model in regard to the construction and analysis of media...

  20. BUKU GIZI BRAILLE SEBAGAI MEDIA PENDIDIKAN UNTUK MENINGKATKAN PENGETAHUAN ANAK TUNANETRA

    Directory of Open Access Journals (Sweden)

    Resa Wahyuni

    2016-01-01

    Full Text Available Anak tunanetra memiliki resiko yang sama seperti anak normal untuk mengalami masalah gizi karena kurangnya pengetahuan gizi, sehingga diperlukan pendidikan gizi beserta media tepat untuk dapat meningkatkan pengetahuan gizi anak-anak  tunanetra. Penelitian ini bertujuan untuk mengetahui apakah terdapat perbedaan signifikan antara pengetahuan gizi buah dan sayur sebelum diberi dan setelah diberi media buku gizi braille pada anak tunanetra di Madrasah Ibtidaiyah Luar Biasa (MILB Budi Asih Semarang. Jenis penelitian yang digunakan adalah pra eksperimen dengan pendekatan one group pretest posttest design. Pengambilan sampel pada penelitian ini dilakukan dengan total sampling karena jumlah populasi yang terbatas, yaitu sebanyak 7 sampel. Diperoleh rata-rata skor untuk pre test sebesar 10,57, dan rata-rata skor post test sebesar 16,71. Berdasarkan uji t test berpasangan yang telah dilakukan, diperoleh nilai sig (0,018 < 0,05 hal ini berati terdapat perbedaan yang signifikan antara skor sebelum diberi media buku gizi braille dan setelah diberi media buku gizi braille. Children with visual impairment have the same risk as eyesight children to have a nutrition problems because the lack of nutrition knowledge, in order to the nutrition education is required with the appropriate media to be able to improve theirs nutrition knowledge. This study aimed to know the significant different about nutrient of fruits and vegetables knowledge before and after given nutrient book in children with visual impairment at Madrasah Ibtidaiyah Luar Biasa (MILB Budi Asih Semarang. The type of this research was pre experiment with one group pretest posttest design approach. Sampling was used total sampling because the population was limited, there were 7 samples. The mean of pre test score was 10,57 dan post score was 16,71. Based on the paired t test, the value of sig (0,018 <0,05 it means there were significant differences between score before given nutrient media braille

  1. The Visual Dimension in Organizing, Organization, and Organization Research

    DEFF Research Database (Denmark)

    Meyer, Renate E.; Höllerer, Markus A.; Jancsary, Dennis

    2013-01-01

    and meaning construction. Building primarily on insights from the phenomenological tradition in organization theory and from social semiotics, this article sets out to consolidate previous scholarly efforts and to sketch a fertile future research agenda. After briefly exploring the workings of visuals, we...... approaches to feature visuals in research designs and to include the visual dimension in scholarly inquiry. Subsequently, we outline, in some detail, promising avenues for future research, and close with a reflection on the impact of visualization on scientific practice itself....

  2. Study on thermal-hydraulic phenomena in porous media. Semiannual report 1997. Nov. to 1998. Mar

    International Nuclear Information System (INIS)

    Matui, Goichi; Monji, Hideaki; Sakakibara, Jun; Tanaka, Masa-aki; Kobayashi, Jun; Kamide, Hideki

    1998-03-01

    The objective of this study is to clarify the thermal-hydraulic phenomena in porous media and to develop the analytical method to predict the thermal-hydraulic field, deciding the maximum temperature on the fuel pin surface. FY 1998 is the first year of the 3 years plan. In this year period, based on the correspondence of Reynolds number between experimental facility and FBR, the design and construction of the test rig and experimental parameter examination were performed. The test section has rectangle two sub-channel geometry and is twenty times large-scale model. In this study, we use the Particle Image Velocimetry (PIV) analysis method to visualize the flow field in the porous media. The Pyrex grass spheres were used to construct the porous blockage. The refraction-rate matching between obstacle and fluid is important to measure the velocity field with the optical analysis method. As the working fluid, NaI solution was used. When the concentration of NaI is 56.4wt% in the solution, the refraction-rate is correspond to that of the Pyrex grass. The simple test loop was constructed and the experiment was performed to measure the velocity field with Laser Doppler Anemometer and PIV. The purpose of this experiment using the simple test loop is to develop the experimental method of flow visualization in the porous media used NaI solution as working fluid. As the result of experiment with the simple test loop, the vector field in the porous media was obtained and it is shown that the flow pattern with PIV analysis is qualitatively correct. This visualization method using the NaI solution is applicable to measure the flow field in the porous media. (J.P.N.)

  3. Synthesis CNTs Particle Based Abrasive Media for Abrasive Flow Machining Process

    International Nuclear Information System (INIS)

    Kumar, Sonu; Walia, R.S; Dhull, S.; Murtaza, Q.; Tyagi, P. K.

    2016-01-01

    Abrasive flow machining (AFM) is a modem fine finishing process used for intricate and internal finishing of components or parts. It is based on flowing of viscoelastic abrasive media over the surface to be fine finished. The abrasive media is the important parameter in the AFM process because of its ability to accurately abrade the predefined area along it flow path. In this study, an attempt is made to develop a new abrasive, alumina with Carbon nanotubes (CNTs) in viscoelastic medium. CNT s in house produced through chemical vapour deposition technique and characterize through TEM. Performance evaluation of the new abrasive media is carried out by increasing content of CNT s with fixed extrusion pressure, viscosity of media and media flow rate as process parameters and surface finish improvement and material removal as process responses in AFM setup. Significantly improvement has been observed in material removal and maximum improvement of 100% has been observed in the surface finish on the inner cylindrical surface of the cast iron work piece. (paper)

  4. Palladium-based nanocatalysts for alcohol electrooxidation in alkaline media

    CSIR Research Space (South Africa)

    Modibedi, RM

    2013-01-01

    Full Text Available in the electrocatalytic oxidation of alcohols in alkaline media compared to platinum catalysts. Recent efforts have focused on the discovery of palladium-based electrocatalysts with little or no platinum for oxygen reduction reaction (ORR). This chapter is an overview...

  5. Image-based rendering of intersecting surfaces for dynamic comparative visualization

    NARCIS (Netherlands)

    Busking, S.; Botha, C.P.; Ferrarini, L.; Milles, J.; Post, F.H.

    2010-01-01

    Nested or intersecting surfaces are proven techniques for visualizing shape differences between static 3D objects (Weigle and Taylor II, IEEE Visualization, Proceedings, pp. 503–510, 2005). In this paper we present an image-based formulation for these techniques that extends their use to dynamic

  6. Guidelines for visualizing and annotating rule-based models†

    Science.gov (United States)

    Chylek, Lily A.; Hu, Bin; Blinov, Michael L.; Emonet, Thierry; Faeder, James R.; Goldstein, Byron; Gutenkunst, Ryan N.; Haugh, Jason M.; Lipniacki, Tomasz; Posner, Richard G.; Yang, Jin; Hlavacek, William S.

    2011-01-01

    Rule-based modeling provides a means to represent cell signaling systems in a way that captures site-specific details of molecular interactions. For rule-based models to be more widely understood and (re)used, conventions for model visualization and annotation are needed. We have developed the concepts of an extended contact map and a model guide for illustrating and annotating rule-based models. An extended contact map represents the scope of a model by providing an illustration of each molecule, molecular component, direct physical interaction, post-translational modification, and enzyme-substrate relationship considered in a model. A map can also illustrate allosteric effects, structural relationships among molecular components, and compartmental locations of molecules. A model guide associates elements of a contact map with annotation and elements of an underlying model, which may be fully or partially specified. A guide can also serve to document the biological knowledge upon which a model is based. We provide examples of a map and guide for a published rule-based model that characterizes early events in IgE receptor (FcεRI) signaling. We also provide examples of how to visualize a variety of processes that are common in cell signaling systems but not considered in the example model, such as ubiquitination. An extended contact map and an associated guide can document knowledge of a cell signaling system in a form that is visual as well as executable. As a tool for model annotation, a map and guide can communicate the content of a model clearly and with precision, even for large models. PMID:21647530

  7. Guidelines for visualizing and annotating rule-based models.

    Science.gov (United States)

    Chylek, Lily A; Hu, Bin; Blinov, Michael L; Emonet, Thierry; Faeder, James R; Goldstein, Byron; Gutenkunst, Ryan N; Haugh, Jason M; Lipniacki, Tomasz; Posner, Richard G; Yang, Jin; Hlavacek, William S

    2011-10-01

    Rule-based modeling provides a means to represent cell signaling systems in a way that captures site-specific details of molecular interactions. For rule-based models to be more widely understood and (re)used, conventions for model visualization and annotation are needed. We have developed the concepts of an extended contact map and a model guide for illustrating and annotating rule-based models. An extended contact map represents the scope of a model by providing an illustration of each molecule, molecular component, direct physical interaction, post-translational modification, and enzyme-substrate relationship considered in a model. A map can also illustrate allosteric effects, structural relationships among molecular components, and compartmental locations of molecules. A model guide associates elements of a contact map with annotation and elements of an underlying model, which may be fully or partially specified. A guide can also serve to document the biological knowledge upon which a model is based. We provide examples of a map and guide for a published rule-based model that characterizes early events in IgE receptor (FcεRI) signaling. We also provide examples of how to visualize a variety of processes that are common in cell signaling systems but not considered in the example model, such as ubiquitination. An extended contact map and an associated guide can document knowledge of a cell signaling system in a form that is visual as well as executable. As a tool for model annotation, a map and guide can communicate the content of a model clearly and with precision, even for large models.

  8. Mass Media Campaign Impacts Influenza Vaccine Obtainment of University Students

    Science.gov (United States)

    Shropshire, Ali M.; Brent-Hotchkiss, Renee; Andrews, Urkovia K.

    2013-01-01

    Objective: To describe the effectiveness of a mass media campaign in increasing the rate of college student influenza vaccine obtainment. Participants/Methods: Students ("N" = 721) at a large southern university completed a survey between September 2011 and January 2012 assessing what flu clinic media sources were visualized and if they…

  9. Independent Interactive Inquiry-Based Learning Modules Using Audio-Visual Instruction In Statistics

    OpenAIRE

    McDaniel, Scott N.; Green, Lisa

    2012-01-01

    Simulations can make complex ideas easier for students to visualize and understand. It has been shown that guidance in the use of these simulations enhances students’ learning. This paper describes the implementation and evaluation of the Independent Interactive Inquiry-based (I3) Learning Modules, which use existing open-source Java applets, combined with audio-visual instruction. Students are guided to discover and visualize important concepts in post-calculus and algebra-based courses in p...

  10. Critical Perspectives on Youth Digital Media Production: "Voice" and Representation in Educational Contexts

    Science.gov (United States)

    Dahya, Negin

    2017-01-01

    This paper offers a critical discussion on voice and representation in youth digital media production in educational settings. The paper builds on existing calls from digital media and visual studies scholars to approach youth-made media with greater attention to context in production practices. In this discussion, the author addresses the…

  11. The role of visualization in learning from computer-based images

    Science.gov (United States)

    Piburn, Michael D.; Reynolds, Stephen J.; McAuliffe, Carla; Leedy, Debra E.; Birk, James P.; Johnson, Julia K.

    2005-05-01

    Among the sciences, the practice of geology is especially visual. To assess the role of spatial ability in learning geology, we designed an experiment using: (1) web-based versions of spatial visualization tests, (2) a geospatial test, and (3) multimedia instructional modules built around QuickTime Virtual Reality movies. Students in control and experimental sections were administered measures of spatial orientation and visualization, as well as a content-based geospatial examination. All subjects improved significantly in their scores on spatial visualization and the geospatial examination. There was no change in their scores on spatial orientation. A three-way analysis of variance, with the geospatial examination as the dependent variable, revealed significant main effects favoring the experimental group and a significant interaction between treatment and gender. These results demonstrate that spatial ability can be improved through instruction, that learning of geological content will improve as a result, and that differences in performance between the genders can be eliminated.

  12. Research on metallic material defect detection based on bionic sensing of human visual properties

    Science.gov (United States)

    Zhang, Pei Jiang; Cheng, Tao

    2018-05-01

    Due to the fact that human visual system can quickly lock the areas of interest in complex natural environment and focus on it, this paper proposes an eye-based visual attention mechanism by simulating human visual imaging features based on human visual attention mechanism Bionic Sensing Visual Inspection Model Method to Detect Defects of Metallic Materials in the Mechanical Field. First of all, according to the biologically visually significant low-level features, the mark of defect experience marking is used as the intermediate feature of simulated visual perception. Afterwards, SVM method was used to train the advanced features of visual defects of metal material. According to the weight of each party, the biometrics detection model of metal material defect, which simulates human visual characteristics, is obtained.

  13. Right hemispheric dominance of visual phenomena evoked by intracerebral stimulation of the human visual cortex.

    Science.gov (United States)

    Jonas, Jacques; Frismand, Solène; Vignal, Jean-Pierre; Colnat-Coulbois, Sophie; Koessler, Laurent; Vespignani, Hervé; Rossion, Bruno; Maillard, Louis

    2014-07-01

    Electrical brain stimulation can provide important information about the functional organization of the human visual cortex. Here, we report the visual phenomena evoked by a large number (562) of intracerebral electrical stimulations performed at low-intensity with depth electrodes implanted in the occipito-parieto-temporal cortex of 22 epileptic patients. Focal electrical stimulation evoked primarily visual hallucinations with various complexities: simple (spot or blob), intermediary (geometric forms), or complex meaningful shapes (faces); visual illusions and impairments of visual recognition were more rarely observed. With the exception of the most posterior cortical sites, the probability of evoking a visual phenomenon was significantly higher in the right than the left hemisphere. Intermediary and complex hallucinations, illusions, and visual recognition impairments were almost exclusively evoked by stimulation in the right hemisphere. The probability of evoking a visual phenomenon decreased substantially from the occipital pole to the most anterior sites of the temporal lobe, and this decrease was more pronounced in the left hemisphere. The greater sensitivity of the right occipito-parieto-temporal regions to intracerebral electrical stimulation to evoke visual phenomena supports a predominant role of right hemispheric visual areas from perception to recognition of visual forms, regardless of visuospatial and attentional factors. Copyright © 2013 Wiley Periodicals, Inc.

  14. Exploring U.S Cropland - A Web Service based Cropland Data Layer Visualization, Dissemination and Querying System (Invited)

    Science.gov (United States)

    Yang, Z.; Han, W.; di, L.

    2010-12-01

    The National Agricultural Statistics Service (NASS) of the USDA produces the Cropland Data Layer (CDL) product, which is a raster-formatted, geo-referenced, U.S. crop specific land cover classification. These digital data layers are widely used for a variety of applications by universities, research institutions, government agencies, and private industry in climate change studies, environmental ecosystem studies, bioenergy production & transportation planning, environmental health research and agricultural production decision making. The CDL is also used internally by NASS for crop acreage and yield estimation. Like most geospatial data products, the CDL product is only available by CD/DVD delivery or online bulk file downloading via the National Research Conservation Research (NRCS) Geospatial Data Gateway (external users) or in a printed paper map format. There is no online geospatial information access and dissemination, no crop visualization & browsing, no geospatial query capability, nor online analytics. To facilitate the application of this data layer and to help disseminating the data, a web-service based CDL interactive map visualization, dissemination, querying system is proposed. It uses Web service based service oriented architecture, adopts open standard geospatial information science technology and OGC specifications and standards, and re-uses functions/algorithms from GeoBrain Technology (George Mason University developed). This system provides capabilities of on-line geospatial crop information access, query and on-line analytics via interactive maps. It disseminates all data to the decision makers and users via real time retrieval, processing and publishing over the web through standards-based geospatial web services. A CDL region of interest can also be exported directly to Google Earth for mashup or downloaded for use with other desktop application. This web service based system greatly improves equal-accessibility, interoperability, usability

  15. Optimization of interactive visual-similarity-based search

    NARCIS (Netherlands)

    Nguyen, G.P.; Worring, M.

    2008-01-01

    At one end of the spectrum, research in interactive content-based retrieval concentrates on machine learning methods for effective use of relevance feedback. On the other end, the information visualization community focuses on effective methods for conveying information to the user. What is lacking

  16. Quantifying the visual-sensory landscape qualities that contribute to cultural ecosystem services using social media and LiDAR

    Science.gov (United States)

    Van Berkel, Derek B.; Tabrizian, Payam; Dorning, Monica; Smart, Lindsey S.; Newcomb, Doug; Mehaffey, Megan; Neale, Anne; Meentemeyer, Ross K.

    2018-01-01

    Landscapes are increasingly recognized for providing valuable cultural ecosystem services with numer- ous non-material benefits by serving as places of rest, relaxation, and inspiration that ultimately improve overall mental health and physical well-being. Maintaining and enhancing these valuable benefits through targeted management and conservation measures requires understanding the spatial and tem- poral determinants of perceived landscape values. Content contributed through mobile technologies and the web are emerging globally, providing a promising data source for localizing and assessing these land- scape benefits. These georeferenced data offer rich in situ qualitative information through photos and comments that capture valued and special locations across large geographic areas. We present a novel method for mapping and modeling landscape values and perceptions that leverages viewshed analysis of georeferenced social media data. Using a high resolution LiDAR (Light Detection and Ranging) derived digital surface model, we are able to evaluate landscape characteristics associated with the visual- sensory qualities of outdoor recreationalists. Our results show the importance of historical monuments and attractions in addition to specific environmental features which are appreciated by the public. Evaluation of photo-image content highlights the opportunity of including temporally and spatially vari- able visual-sensory qualities in cultural ecosystem services (CES) evaluation like the sights, sounds and smells of wildlife and weather phenomena.

  17. Animation, A Neuroplasticart* Media of Visual Thinking and Emotions

    DEFF Research Database (Denmark)

    Carpe Pérez, Inmaculada Concepción

    2017-01-01

    At the Animated Learning Lab, Denmark, we use animation as a social emotional learning media to practice emotional intelligence and the neuroplasticity of our brain. We connect cognitive, affective neuroscience with animation through the creative process of making animated films. We obtain a plea...

  18. Third Space, Social Media and Everyday Political Talk

    NARCIS (Netherlands)

    Wright, Scott; Graham, Todd; Jackson, Daniel; Bruns, Axel; Skogerbø, Eli; Christensen, Christian; Larsson, Anders Olof; Enli, Gunn Sara

    2015-01-01

    Theoretical and empirical research into online politics to date has primarily focused on what might be called formal politics or on how activists and social movements utilize social media to pursue their goals. However, in this chapter, we argue that there is much to be gained by investigating how

  19. Feast for the Eyes: An Introduction to Data Visualization.

    Science.gov (United States)

    Brigham, Tara J

    2016-01-01

    Data visualization is defined as the use of data presented in a graphical or pictorial manner. While data visualization is not a new concept, the ease with which anyone can create a data-drive chart, image, or visual has encouraged its growth. The increase of free sources of data and need for user-created content on social media has also led to a rise in data visualization's popularity. This column will explore what data visualization is and how it is currently being used. It will also discuss the benefits, potential problems, and uses in libraries. A brief list of visualization guides is included.

  20. Image communication scheme based on dynamic visual cryptography and computer generated holography

    Science.gov (United States)

    Palevicius, Paulius; Ragulskis, Minvydas

    2015-01-01

    Computer generated holograms are often exploited to implement optical encryption schemes. This paper proposes the integration of dynamic visual cryptography (an optical technique based on the interplay of visual cryptography and time-averaging geometric moiré) with Gerchberg-Saxton algorithm. A stochastic moiré grating is used to embed the secret into a single cover image. The secret can be visually decoded by a naked eye if only the amplitude of harmonic oscillations corresponds to an accurately preselected value. The proposed visual image encryption scheme is based on computer generated holography, optical time-averaging moiré and principles of dynamic visual cryptography. Dynamic visual cryptography is used both for the initial encryption of the secret image and for the final decryption. Phase data of the encrypted image are computed by using Gerchberg-Saxton algorithm. The optical image is decrypted using the computationally reconstructed field of amplitudes.

  1. Software-Based Visual Loan Calculator For Banking Industry

    Science.gov (United States)

    Isizoh, A. N.; Anazia, A. E.; Okide, S. O. 3; Onyeyili, T. I.; Okwaraoka, C. A. P.

    2012-03-01

    industry is very necessary in modern day banking system using many design techniques for security reasons. This paper thus presents the software-based design and implementation of a Visual Loan calculator for banking industry using Visual Basic .Net (VB.Net). The fundamental approach to this is to develop a Graphical User Interface (GUI) using VB.Net operating tools, and then developing a working program which calculates the interest of any loan obtained. The VB.Net programming was done, implemented and the software proved satisfactory.

  2. GPU-based large-scale visualization

    KAUST Repository

    Hadwiger, Markus

    2013-11-19

    Recent advances in image and volume acquisition as well as computational advances in simulation have led to an explosion of the amount of data that must be visualized and analyzed. Modern techniques combine the parallel processing power of GPUs with out-of-core methods and data streaming to enable the interactive visualization of giga- and terabytes of image and volume data. A major enabler for interactivity is making both the computational and the visualization effort proportional to the amount of data that is actually visible on screen, decoupling it from the full data size. This leads to powerful display-aware multi-resolution techniques that enable the visualization of data of almost arbitrary size. The course consists of two major parts: An introductory part that progresses from fundamentals to modern techniques, and a more advanced part that discusses details of ray-guided volume rendering, novel data structures for display-aware visualization and processing, and the remote visualization of large online data collections. You will learn how to develop efficient GPU data structures and large-scale visualizations, implement out-of-core strategies and concepts such as virtual texturing that have only been employed recently, as well as how to use modern multi-resolution representations. These approaches reduce the GPU memory requirements of extremely large data to a working set size that fits into current GPUs. You will learn how to perform ray-casting of volume data of almost arbitrary size and how to render and process gigapixel images using scalable, display-aware techniques. We will describe custom virtual texturing architectures as well as recent hardware developments in this area. We will also describe client/server systems for distributed visualization, on-demand data processing and streaming, and remote visualization. We will describe implementations using OpenGL as well as CUDA, exploiting parallelism on GPUs combined with additional asynchronous

  3. Forensic 3D Visualization of CT Data Using Cinematic Volume Rendering: A Preliminary Study.

    Science.gov (United States)

    Ebert, Lars C; Schweitzer, Wolf; Gascho, Dominic; Ruder, Thomas D; Flach, Patricia M; Thali, Michael J; Ampanozi, Garyfalia

    2017-02-01

    The 3D volume-rendering technique (VRT) is commonly used in forensic radiology. Its main function is to explain medical findings to state attorneys, judges, or police representatives. New visualization algorithms permit the generation of almost photorealistic volume renderings of CT datasets. The objective of this study is to present and compare a variety of radiologic findings to illustrate the differences between and the advantages and limitations of the current VRT and the physically based cinematic rendering technique (CRT). Seventy volunteers were shown VRT and CRT reconstructions of 10 different cases. They were asked to mark the findings on the images and rate them in terms of realism and understandability. A total of 48 of the 70 questionnaires were returned and included in the analysis. On the basis of most of the findings presented, CRT appears to be equal or superior to VRT with respect to the realism and understandability of the visualized findings. Overall, in terms of realism, the difference between the techniques was statistically significant (p 0.05). CRT, which is similar to conventional VRT, is not primarily intended for diagnostic radiologic image analysis, and therefore it should be used primarily as a tool to deliver visual information in the form of radiologic image reports. Using CRT for forensic visualization might have advantages over using VRT if conveying a high degree of visual realism is of importance. Most of the shortcomings of CRT have to do with the software being an early prototype.

  4. 4D Visualization of Painted Sculpture and Murals

    Science.gov (United States)

    Ai, M. Y.; Tong, H.; Shen, L.; Wang, R. X.; Zhang, F.; Zhang, Z. C.; Hu, Q. W.; Zhu, Y. X.; Zhang, H.

    2015-08-01

    Most cultural heritage applications address visualization with using various media or platforms: desktop-based multimedia presentations, museum kiosks, or videos produced with computer animation. However, these techniques can not directly reveal or show the course that the colorful surface of painted sculpture and murals becomes faint along with the change of the climate and time. Most current techniques just preserve the current appearance and disseminate the current situation of the painted sculpture and murals. The course how these forms of cultural heritage change along the time has not been visualized. In this paper we developed an approach to modelling of painted sculpture and murals that has undergone changes over the years. Different hypotheses has also be given if there is uncertainty. A painted sculpture of Mogao Grottoes is used to demonstate this approach.

  5. Empowering file-based radio production through media asset management systems

    Science.gov (United States)

    Muylaert, Bjorn; Beckers, Tom

    2006-10-01

    In recent years, IT-based production and archiving of media has matured to a level which enables broadcasters to switch over from tape- or CD-based to file-based workflows for the production of their radio and television programs. This technology is essential for the future of broadcasters as it provides the flexibility and speed of execution the customer demands by enabling, among others, concurrent access and production, faster than real-time ingest, edit during ingest, centrally managed annotation and quality preservation of media. In terms of automation of program production, the radio department is the most advanced within the VRT, the Flemish broadcaster. Since a couple of years ago, the radio department has been working with digital equipment and producing its programs mainly on standard IT equipment. Historically, the shift from analogue to digital based production has been a step by step process initiated and coordinated by each radio station separately, resulting in a multitude of tools and metadata collections, some of them developed in-house, lacking integration. To make matters worse, each of those stations adopted a slightly different production methodology. The planned introduction of a company-wide Media Asset Management System allows a coordinated overhaul to a unified production architecture. Benefits include the centralized ingest and annotation of audio material and the uniform, integrated (in terms of IT infrastructure) workflow model. Needless to say, the ingest strategy, metadata management and integration with radio production systems play a major role in the level of success of any improvement effort. This paper presents a data model for audio-specific concepts relevant to radio production. It includes an investigation of ingest techniques and strategies. Cooperation with external, professional production tools is demonstrated through a use-case scenario: the integration of an existing, multi-track editing tool with a commercially available

  6. The coulometric titration of acids and bases in dimethylsulfoxide media

    NARCIS (Netherlands)

    Bos, M.; IJpma, S.T.; Dahmen, E.A.M.F.

    1976-01-01

    The coulometric titration of 20–200 μeq of acids and bases in DMSO media is described. In the titration of bases, the electro-oxidation of hydrogen at a platinized platinum electrode is used as the source of protons. The conditions for 100 % current efficiency at this electrode are low current

  7. Demonstration of a visual cell-based assay for screening glucose ...

    Indian Academy of Sciences (India)

    GLUT4 translocation is visualized by live cell imaging based on GFP fluorescence by employing a cooled charge-coupled device camera attached to a fluorescent microscope. This video imaging method and further quantitative analysis of GLUT4 on the cell membrane provide rapid and foolproof visual evidence that this ...

  8. Visual improvement for bad handwriting based on Monte-Carlo method

    Science.gov (United States)

    Shi, Cao; Xiao, Jianguo; Xu, Canhui; Jia, Wenhua

    2014-03-01

    A visual improvement algorithm based on Monte Carlo simulation is proposed in this paper, in order to enhance visual effects for bad handwriting. The whole improvement process is to use well designed typeface so as to optimize bad handwriting image. In this process, a series of linear operators for image transformation are defined for transforming typeface image to approach handwriting image. And specific parameters of linear operators are estimated by Monte Carlo method. Visual improvement experiments illustrate that the proposed algorithm can effectively enhance visual effect for handwriting image as well as maintain the original handwriting features, such as tilt, stroke order and drawing direction etc. The proposed visual improvement algorithm, in this paper, has a huge potential to be applied in tablet computer and Mobile Internet, in order to improve user experience on handwriting.

  9. Content and user-based music visual analysis

    Science.gov (United States)

    Guo, Xiaochun; Tang, Lei

    2015-12-01

    In recent years, people's ability to collect music got enhanced greatly. Many people who prefer listening music offline even stored thousands of music on their local storage or portable device. However, their ability to deal with music information has not been improved accordingly, which results in two problems. One is how to find out the favourite songs from large music dataset and satisfy different individuals. The other one is how to compose a play list quickly. To solve these problems, the authors proposed a content and user-based music visual analysis approach. We first developed a new recommendation algorithm based on the content of music and user's behaviour, which satisfy individual's preference. Then, we make use of visualization and interaction tools to illustrate the relationship between songs and help people compose a suitable play list. At the end of this paper, a survey is mentioned to show that our system is available and effective.

  10. Turning Cyberpower into Idea Power: The Role of Social Media in US Strategic Communications

    Science.gov (United States)

    2011-06-01

    employment as members of the US government. Other geographic combatant commands overt social media communications efforts operate primarily as broadcast...120; Jonah Peretti, "My Nike Media Adventure," Nation 272, no. 14 (2001): 20; Travers D. Scott, "Tempests of the Blogosphere: Presidential Campaign...Planning, 43. 26 ———, Information Operations Planning, 45. 27 ———, Information Operations Planning, 45. 28 Peretti, "My Nike Media Adventure," 20. 29

  11. Satellite Imagery Assisted Road-Based Visual Navigation System

    Science.gov (United States)

    Volkova, A.; Gibbens, P. W.

    2016-06-01

    There is a growing demand for unmanned aerial systems as autonomous surveillance, exploration and remote sensing solutions. Among the key concerns for robust operation of these systems is the need to reliably navigate the environment without reliance on global navigation satellite system (GNSS). This is of particular concern in Defence circles, but is also a major safety issue for commercial operations. In these circumstances, the aircraft needs to navigate relying only on information from on-board passive sensors such as digital cameras. An autonomous feature-based visual system presented in this work offers a novel integral approach to the modelling and registration of visual features that responds to the specific needs of the navigation system. It detects visual features from Google Earth* build a feature database. The same algorithm then detects features in an on-board cameras video stream. On one level this serves to localise the vehicle relative to the environment using Simultaneous Localisation and Mapping (SLAM). On a second level it correlates them with the database to localise the vehicle with respect to the inertial frame. The performance of the presented visual navigation system was compared using the satellite imagery from different years. Based on comparison results, an analysis of the effects of seasonal, structural and qualitative changes of the imagery source on the performance of the navigation algorithm is presented. * The algorithm is independent of the source of satellite imagery and another provider can be used

  12. A Preliminary Evaluation of a School-Based Media Education and Reduction Intervention.

    Science.gov (United States)

    Bickham, David S; Hswen, Yulin; Slaby, Ronald G; Rich, Michael

    2018-06-01

    While media education and reduction programs have been proposed to prevent adverse health and academic outcomes related to heavy electronic media use among school-aged children, few have been formally piloted and evaluated. We used a quasi-experimental design to evaluate the effectiveness of Take the Challenge (TtC), a school-based media education/reduction program for the primary prevention of sleep deprivation, dysfunctional social-emotional behaviors, and poor academic performance. Sixth- to eighth-grade students at a rural Midwestern U.S. middle school received the TtC program, while a similar school in the same district served as the comparison group. Health-related and academic measures were collected from students and teachers at both schools before and after the intervention. The primary outcome measure was student-reported electronic media use (television, video games, Internet). Secondary measures included student health behaviors (student-reported sleep, exercise, and outdoor play) and academic activities (teacher-reported homework and classroom performance). Compared to the comparison group, students receiving TtC slept more and reduced television viewing, background television time, after-school video gaming, and weekend Internet use. Teachers reported increases in the extent to which TtC students completed homework assignments and stayed on task in the classroom. Well-designed school-based programs such as TtC can reduce electronic media use among middle-school children and improve related health and academic outcomes.

  13. The Serotonin Transporter Undergoes Constitutive Internalization and Is Primarily Sorted to Late Endosomes and Lysosomal Degradation*

    Science.gov (United States)

    Rahbek-Clemmensen, Troels; Bay, Tina; Eriksen, Jacob; Gether, Ulrik; Jørgensen, Trine Nygaard

    2014-01-01

    The serotonin transporter (SERT) plays a critical role in regulating serotonin signaling by mediating reuptake of serotonin from the extracellular space. The molecular and cellular mechanisms controlling SERT levels in the membrane remain poorly understood. To study trafficking of the surface resident SERT, two functional epitope-tagged variants were generated. Fusion of a FLAG-tagged one-transmembrane segment protein Tac to the SERT N terminus generated a transporter with an extracellular epitope suited for trafficking studies (TacSERT). Likewise, a construct with an extracellular antibody epitope was generated by introducing an HA (hemagglutinin) tag in the extracellular loop 2 of SERT (HA-SERT). By using TacSERT and HA-SERT in antibody-based internalization assays, we show that SERT undergoes constitutive internalization in a dynamin-dependent manner. Confocal images of constitutively internalized SERT demonstrated that SERT primarily co-localized with the late endosomal/lysosomal marker Rab7, whereas little co-localization was observed with the Rab11, a marker of the “long loop” recycling pathway. This sorting pattern was distinct from that of a prototypical recycling membrane protein, the β2-adrenergic receptor. Furthermore, internalized SERT co-localized with the lysosomal marker LysoTracker and not with transferrin. The sorting pattern was further confirmed by visualizing internalization of SERT using the fluorescent cocaine analog JHC1-64 and by reversible and pulse-chase biotinylation assays showing evidence for lysosomal degradation of the internalized transporter. Finally, we found that SERT internalized in response to stimulation with 12-myristate 13-acetate co-localized primarily with Rab7- and LysoTracker-positive compartments. We conclude that SERT is constitutively internalized and that the internalized transporter is sorted mainly to degradation. PMID:24973209

  14. The Use of Geometry Learning Media Based on Augmented Reality for Junior High School Students

    Science.gov (United States)

    Rohendi, D.; Septian, S.; Sutarno, H.

    2018-02-01

    Understanding the geometry especially of three-dimensional space is still considered difficult by some students. Therefore, a learning innovation is required to overcome students’ difficulties in learning geometry. In this research, we developed geometry learning media based on augmented reality in android flatform’s then it was implemented in teaching three-dimensional objects for some junior high school students to find out: how is the students response in using this new media in geometry and is this media can solve the student’s difficulties in understanding geometry concept. The results showed that the use of geometry learning media based on augmented reality in android flatform is able to get positive responses from the students in learning geometry concepts especially three-dimensional objects and students more easy to understand concept of diagonal in geometry than before using this media.

  15. Identification of Quality Visual-Based Learning Material for Technology Education

    Science.gov (United States)

    Katsioloudis, Petros

    2010-01-01

    It is widely known that the use of visual technology enhances learning by providing a better understanding of the topic as well as motivating students. If all visual-based learning materials (tables, figures, photos, etc.) were equally effective in facilitating student achievement of all kinds of educational objectives, there would virtually be no…

  16. Exploring Student’s Blended Learning through Social Media

    Directory of Open Access Journals (Sweden)

    Leon Andretti Abdillah

    2016-12-01

    Full Text Available Information technology (IT has been used widely in many aspects of our daily life. Social media as a leading application on the internet has changed many aspects of life become more globalized. This article discussed the use of social media to support learning activities for students in the faculty of computer science. The author used Facebook and WordPress as an alternative to electronic learning, those were: 1 online attendance tool, 2 media storage and dissemination of course materials, 3 and event scheduling for the lectures. Social media succeed to change the way of modern learning styles and environment. The results of this study are some learning activities such as (1 Preparation, (2 Weekly meeting activities, (3 Course Page, (4 Social Media as Online Attendance Tool, (5 Social Media as Learning Repository and Dissemination, and (6 Social Media as Online Event Scheduling. Change conventional learning model becomes visual and distanceless.

  17. The role of digital and social media within mass media anti-smoking campaigns

    Directory of Open Access Journals (Sweden)

    Andy Lloyd

    2018-03-01

    Digital media plays an important role in driving direct responses to campaign websites that offer support, and in generating discussion. However, it is still TV that drives the conversation and response rates online; digital display performs best if it features campaign visuals, while TV advertising is often discussed in Facebook responses. We continue to make the case to fund TV advertising.

  18. Conveying Clinical Reasoning Based on Visual Observation via Eye-Movement Modelling Examples

    Science.gov (United States)

    Jarodzka, Halszka; Balslev, Thomas; Holmqvist, Kenneth; Nystrom, Marcus; Scheiter, Katharina; Gerjets, Peter; Eika, Berit

    2012-01-01

    Complex perceptual tasks, like clinical reasoning based on visual observations of patients, require not only conceptual knowledge about diagnostic classes but also the skills to visually search for symptoms and interpret these observations. However, medical education so far has focused very little on how visual observation skills can be…

  19. Effects of Computer-Based Visual Representation on Mathematics Learning and Cognitive Load

    Science.gov (United States)

    Yung, Hsin I.; Paas, Fred

    2015-01-01

    Visual representation has been recognized as a powerful learning tool in many learning domains. Based on the assumption that visual representations can support deeper understanding, we examined the effects of visual representations on learning performance and cognitive load in the domain of mathematics. An experimental condition with visual…

  20. Allen Brain Atlas-Driven Visualizations: a web-based gene expression energy visualization tool.

    Science.gov (United States)

    Zaldivar, Andrew; Krichmar, Jeffrey L

    2014-01-01

    The Allen Brain Atlas-Driven Visualizations (ABADV) is a publicly accessible web-based tool created to retrieve and visualize expression energy data from the Allen Brain Atlas (ABA) across multiple genes and brain structures. Though the ABA offers their own search engine and software for researchers to view their growing collection of online public data sets, including extensive gene expression and neuroanatomical data from human and mouse brain, many of their tools limit the amount of genes and brain structures researchers can view at once. To complement their work, ABADV generates multiple pie charts, bar charts and heat maps of expression energy values for any given set of genes and brain structures. Such a suite of free and easy-to-understand visualizations allows for easy comparison of gene expression across multiple brain areas. In addition, each visualization links back to the ABA so researchers may view a summary of the experimental detail. ABADV is currently supported on modern web browsers and is compatible with expression energy data from the Allen Mouse Brain Atlas in situ hybridization data. By creating this web application, researchers can immediately obtain and survey numerous amounts of expression energy data from the ABA, which they can then use to supplement their work or perform meta-analysis. In the future, we hope to enable ABADV across multiple data resources.

  1. Allen Brain Atlas-Driven Visualizations: A Web-Based Gene Expression Energy Visualization Tool

    Directory of Open Access Journals (Sweden)

    Andrew eZaldivar

    2014-05-01

    Full Text Available The Allen Brain Atlas-Driven Visualizations (ABADV is a publicly accessible web-based tool created to retrieve and visualize expression energy data from the Allen Brain Atlas (ABA across multiple genes and brain structures. Though the ABA offers their own search engine and software for researchers to view their growing collection of online public data sets, including extensive gene expression and neuroanatomical data from human and mouse brain, many of their tools limit the amount of genes and brain structures researchers can view at once. To complement their work, ABADV generates multiple pie charts, bar charts and heat maps of expression energy values for any given set of genes and brain structures. Such a suite of free and easy-to-understand visualizations allows for easy comparison of gene expression across multiple brain areas. In addition, each visualization links back to the ABA so researchers may view a summary of the experimental detail. ABADV is currently supported on modern web browsers and is compatible with expression energy data from the Allen Mouse Brain Atlas in situ hybridization data. By creating this web application, researchers can immediately obtain and survey numerous amounts of expression energy data from the ABA, which they can then use to supplement their work or perform meta-analysis. In the future, we hope to enable ABADV across multiple data resources.

  2. Effect of base media on the stability of annatto dye in industrial products

    International Nuclear Information System (INIS)

    Audetuyi, A.O.; Lajide, L.; Popoola, A.V.

    2006-01-01

    Colour stability of the versatile annatto dye was examined to monitor the effects of base media on industrial products. The dye was incorporated in two media, namely, palm kernel oil used in products such as body cream and soap, and paraffin wax used in shoe polish and household candle wax. These products were exposed to various light conditions for a specific period before assessment. The melting point of the dye was determined as 176-178 degree C with a molar absorptivity of 13,600 mol/sub -1/ cm/sub -1/ at 545 nm. It imparted its brilliant yellow/orange colouration in industrial products as the colour stability depends on the compounding base media of the products. Losses of beta-carotene was higher and faster in nonaqueous environment as paraffin wax showed low fastness rating values, than in the palm kernel oil based aqueous medium products. (author)

  3. Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations.

    Science.gov (United States)

    Schroeder, David; Keefe, Daniel F

    2016-01-01

    We present Visualization-by-Sketching, a direct-manipulation user interface for designing new data visualizations. The goals are twofold: First, make the process of creating real, animated, data-driven visualizations of complex information more accessible to artists, graphic designers, and other visual experts with traditional, non-technical training. Second, support and enhance the role of human creativity in visualization design, enabling visual experimentation and workflows similar to what is possible with traditional artistic media. The approach is to conceive of visualization design as a combination of processes that are already closely linked with visual creativity: sketching, digital painting, image editing, and reacting to exemplars. Rather than studying and tweaking low-level algorithms and their parameters, designers create new visualizations by painting directly on top of a digital data canvas, sketching data glyphs, and arranging and blending together multiple layers of animated 2D graphics. This requires new algorithms and techniques to interpret painterly user input relative to data "under" the canvas, balance artistic freedom with the need to produce accurate data visualizations, and interactively explore large (e.g., terabyte-sized) multivariate datasets. Results demonstrate a variety of multivariate data visualization techniques can be rapidly recreated using the interface. More importantly, results and feedback from artists support the potential for interfaces in this style to attract new, creative users to the challenging task of designing more effective data visualizations and to help these users stay "in the creative zone" as they work.

  4. TVA-based assessment of visual attentional functions in developmental dyslexia

    Science.gov (United States)

    Bogon, Johanna; Finke, Kathrin; Stenneken, Prisca

    2014-01-01

    There is an ongoing debate whether an impairment of visual attentional functions constitutes an additional or even an isolated deficit of developmental dyslexia (DD). Especially performance in tasks that require the processing of multiple visual elements in parallel has been reported to be impaired in DD. We review studies that used parameter-based assessment for identifying and quantifying impaired aspect(s) of visual attention that underlie this multi-element processing deficit in DD. These studies used the mathematical framework provided by the “theory of visual attention” (Bundesen, 1990) to derive quantitative measures of general attentional resources and attentional weighting aspects on the basis of behavioral performance in whole- and partial-report tasks. Based on parameter estimates in children and adults with DD, the reviewed studies support a slowed perceptual processing speed as an underlying primary deficit in DD. Moreover, a reduction in visual short term memory storage capacity seems to present a modulating component, contributing to difficulties in written language processing. Furthermore, comparing the spatial distributions of attentional weights in children and adults suggests that having limited reading and writing skills might impair the development of a slight leftward bias, that is typical for unimpaired adult readers. PMID:25360129

  5. TVA-based assessment of visual attentional functions in developmental dyslexia

    Directory of Open Access Journals (Sweden)

    Johanna eBogon

    2014-10-01

    Full Text Available There is an ongoing debate whether an impairment of visual attentional functions constitutes an additional or even an isolated deficit of developmental dyslexia (DD. Especially performance in tasks that require the processing of multiple visual elements in parallel has been reported to be impaired in DD. We review studies that used parameter-based assessment for identifying and quantifying impaired aspect(s of visual attention that underlie this multi-element-processing deficit in DD. These studies used the mathematical framework provided by the ‘theory of visual attention’ (TVA; Bundesen, 1990 to derive quantitative measures of general attentional resources and attentional weighting aspects on the basis of behavioral performance in whole- and partial-report tasks. Based on parameter estimates in children and adults with DD, the reviewed studies support a slowed perceptual processing speed as an underlying primary deficit in DD. Moreover, a reduction in visual short term memory storage capacity seems to present a modulating component, contributing to difficulties in written language processing. Furthermore, comparing the spatial distributions of attentional weights in children and adults suggest that having limited reading and writing skills might impair the development of a slight leftward bias, that is typical for unimpaired adult readers.

  6. Visual accumulation tube for size analysis of sands

    Science.gov (United States)

    Colby, B.C.; Christensen, R.P.

    1956-01-01

    The visual-accumulation-tube method was developed primarily for making size analyses of the sand fractions of suspended-sediment and bed-material samples. Because the fundamental property governing the motion of a sediment particle in a fluid is believed to be its fall velocity. the analysis is designed to determine the fall-velocity-frequency distribution of the individual particles of the sample. The analysis is based on a stratified sedimentation system in which the sample is introduced at the top of a transparent settling tube containing distilled water. The procedure involves the direct visual tracing of the height of sediment accumulation in a contracted section at the bottom of the tube. A pen records the height on a moving chart. The method is simple and fast, provides a continuous and permanent record, gives highly reproducible results, and accurately determines the fall-velocity characteristics of the sample. The apparatus, procedure, results, and accuracy of the visual-accumulation-tube method for determining the sedimentation-size distribution of sands are presented in this paper.

  7. StreamMap: Smooth Dynamic Visualization of High-Density Streaming Points.

    Science.gov (United States)

    Li, Chenhui; Baciu, George; Han, Yu

    2018-03-01

    Interactive visualization of streaming points for real-time scatterplots and linear blending of correlation patterns is increasingly becoming the dominant mode of visual analytics for both big data and streaming data from active sensors and broadcasting media. To better visualize and interact with inter-stream patterns, it is generally necessary to smooth out gaps or distortions in the streaming data. Previous approaches either animate the points directly or present a sampled static heat-map. We propose a new approach, called StreamMap, to smoothly blend high-density streaming points and create a visual flow that emphasizes the density pattern distributions. In essence, we present three new contributions for the visualization of high-density streaming points. The first contribution is a density-based method called super kernel density estimation that aggregates streaming points using an adaptive kernel to solve the overlapping problem. The second contribution is a robust density morphing algorithm that generates several smooth intermediate frames for a given pair of frames. The third contribution is a trend representation design that can help convey the flow directions of the streaming points. The experimental results on three datasets demonstrate the effectiveness of StreamMap when dynamic visualization and visual analysis of trend patterns on streaming points are required.

  8. Realistic terrain visualization based on 3D virtual world technology

    Science.gov (United States)

    Huang, Fengru; Lin, Hui; Chen, Bin; Xiao, Cai

    2010-11-01

    The rapid advances in information technologies, e.g., network, graphics processing, and virtual world, have provided challenges and opportunities for new capabilities in information systems, Internet applications, and virtual geographic environments, especially geographic visualization and collaboration. In order to achieve meaningful geographic capabilities, we need to explore and understand how these technologies can be used to construct virtual geographic environments to help to engage geographic research. The generation of three-dimensional (3D) terrain plays an important part in geographical visualization, computer simulation, and virtual geographic environment applications. The paper introduces concepts and technologies of virtual worlds and virtual geographic environments, explores integration of realistic terrain and other geographic objects and phenomena of natural geographic environment based on SL/OpenSim virtual world technologies. Realistic 3D terrain visualization is a foundation of construction of a mirror world or a sand box model of the earth landscape and geographic environment. The capabilities of interaction and collaboration on geographic information are discussed as well. Further virtual geographic applications can be developed based on the foundation work of realistic terrain visualization in virtual environments.

  9. Toward Détente in Media Piracy | IDRC - International Development ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    Negotiations around intellectual property rights (IPR) are increasingly a key factor ... these reports are narrow accounts of media piracy presenting an economy of ... are primarily - and in some cases exclusively - mediated through pirate markets. ... The Ford Foundation is supporting additional country studies in Russia and ...

  10. New classification system-based visual outcome in Eales′ disease

    Directory of Open Access Journals (Sweden)

    Saxena Sandeep

    2007-01-01

    Full Text Available Purpose: A retrospective tertiary care center-based study was undertaken to evaluate the visual outcome in Eales′ disease, based on a new classification system, for the first time. Materials and Methods: One hundred and fifty-nine consecutive cases of Eales′ disease were included. All the eyes were staged according to the new classification: Stage 1: periphlebitis of small (1a and large (1b caliber vessels with superficial retinal hemorrhages; Stage 2a: capillary non-perfusion, 2b: neovascularization elsewhere/of the disc; Stage 3a: fibrovascular proliferation, 3b: vitreous hemorrhage; Stage 4a: traction/combined rhegmatogenous retinal detachment and 4b: rubeosis iridis, neovascular glaucoma, complicated cataract and optic atrophy. Visual acuity was graded as: Grade I 20/20 or better; Grade II 20/30 to 20/40; Grade III 20/60 to 20/120 and Grade IV 20/200 or worse. All the cases were managed by medical therapy, photocoagulation and/or vitreoretinal surgery. Visual acuity was converted into decimal scale, denoting 20/20=1 and 20/800=0.01. Paired t-test / Wilcoxon signed-rank tests were used for statistical analysis. Results: Vitreous hemorrhage was the commonest presenting feature (49.32%. Cases with Stages 1 to 3 and 4a and 4b achieved final visual acuity ranging from 20/15 to 20/40; 20/80 to 20/400 and 20/200 to 20/400, respectively. Statistically significant improvement in visual acuities was observed in all the stages of the disease except Stages 1a and 4b. Conclusion: Significant improvement in visual acuities was observed in the majority of stages of Eales′ disease following treatment. This study adds further to the little available evidences of treatment effects in literature and may have effect on patient care and health policy in Eales′ disease.

  11. Digital Media-based Health Intervention on the promotion of Women's physical activity: a quasi-experimental study.

    Science.gov (United States)

    Peyman, Nooshin; Rezai-Rad, Majid; Tehrani, Hadi; Gholian-Aval, Mahdi; Vahedian-Shahroodi, Mohammad; Heidarian Miri, Hamid

    2018-01-15

    Technological advances have caused poor mobility and lower physical activity among humankind. This study was conducted to assess the impact of a digital media-based (multi-media, internet, and mobile phone) health intervention on promotion of women's physical activity. In this quasi-experimental study, 360 women were divided into case and control groups. The digital media-based educational intervention was conducted in two months in the case group electronically, using mail and Internet and telephone platforms. Physical activity was measured using International Physical Activity Questionnaire (IPAQ) that estimated women's physical activity rate in the previous week. Data was analyzed using descriptive and analytical statistics (ANOVA, chi-square, paired and independent t-tests) using SPSS 20. The mean score of knowledge, attitude and level of physical activity in the control group were not significantly different before and after the intervention. While in the case group, this difference before and after the intervention was significant (p digital media-based health education can be effective in improving health-based behavior such as physical activity. Therefore, it seems necessary to develop user-based strategies and strengthen the behavioral change theories and hypotheses based on digital media for effective influence on behavior. Iranian Registry of Clinical Trials (IRCT), IRCT20160619028529N5 . Registered December 24, 2017 [retrospectively registered].

  12. Large Scale Topographic Maps Generalisation and Visualization Based on New Methodology

    OpenAIRE

    Dinar, Ilma; Ključanin, Slobodanka; Poslončec-Petrić, Vesna

    2015-01-01

    Integrating spatial data from different sources results in visualization which is the last step in the process of digital basic topographic maps creation. Sources used for visualization are existing real estate cadastre database orthophoto plans and digital terrain models. Analogue cadastre plans were scanned and georeferenced according to existing regulations and used for toponyms. Visualization of topologically inspected geometric primitives was performed based on the ''Collection of cartog...

  13. The Effects of Musical Elements in Mass Media and Internet on the Social Development of Children and Adolescents

    Science.gov (United States)

    Celasin, Cenk

    2013-01-01

    In this qualitative study, musical elements in mass media and internet mostly intended to children and adolescents, were examined in the context of the dimensions of the social development of them in a general approach, through scientific literature and written, audio, visual and audio-visual documents regarding mass media and internet. Purpose of…

  14. Pengembangan Alat Permainan My Costume untuk Menstimulasi Kecerdasan Visual-Spasial pada Anak Usia Dini Autis

    Directory of Open Access Journals (Sweden)

    Dhiarti Tejaningrum

    2014-12-01

    Full Text Available Game is one of learning tools in early education for any children. My Costume is a game to stimule visual-spacial intellegence of children with autism. This tool is constructed from Research and Development (R&D study which utilizes the theories of M. Alessi Stephen R. Stanley Trollip (development theory and Howard Gardner (early education curricullum for children with autism. The stages of the research as follows: analysis, design and development. The development is conducted after obtaining validation from material/content expert, media specialist and limited experimental research. The research shows that the product of My Costume in general is appropriate to stimulate visual-spacial intellegence of children with autism in early education context. This is based on the of alpha tests from content expert is 4,6 (very good, alpha test from media specialist is 4,2 (good whereas beta test obtains 4,27 (very good and the final result is 4,06 (good. Pre-test visual-spacial intellegence assesment score is 2,18 (poor and post-test is 3,45 (good. Nevertheless, we can conclude that the product of My Costume is very appopriate to be a visual-spacial learning tool for children with autism.

  15. A URI-based approach for addressing fragments of media resources on the Web

    NARCIS (Netherlands)

    E. Mannens; D. van Deursen; R. Troncy (Raphael); S. Pfeiffer; C. Parker (Conrad); Y. Lafon; A.J. Jansen (Jack); M. Hausenblas; R. van de Walle

    2011-01-01

    htmlabstractTo make media resources a prime citizen on the Web, we have to go beyond simply replicating digital media files. The Web is based on hyperlinks between Web resources, and that includes hyperlinking out of resources (e.g., from a word or an image within a Web page) as well as hyperlinking

  16. Adolescents' media-related cognitions and substance use in the context of parental and peer influences.

    Science.gov (United States)

    Scull, Tracy M; Kupersmidt, Janis B; Parker, Alison E; Elmore, Kristen C; Benson, Jessica W

    2010-09-01

    Two cross-sectional studies investigated media influences on adolescents' substance use and intentions to use substances in the context of exposure to parental and peer risk and protective factors. A total of 729 middle school students (n = 351, 59% female in Study 1; n = 378, 43% female in Study 2) completed self-report questionnaires. The sample in Study 1 was primarily African-American (52%) and the sample in Study 2 was primarily Caucasian (63%). Across the two studies, blocks of media-related cognitions made unique contributions to the prediction of adolescents' current substance use and intentions to use substances in the future above and beyond self-reported peer and parental influences. Specifically, identification with and perceived similarity to media messages were positively associated with adolescents' current substance use and intentions to use substances in the future, and critical thinking about media messages and media message deconstruction skills were negatively associated with adolescents' intention to use substances in the future. Further, peer influence variables (e.g., peer pressure, social norms, peer substance use) acted as risk factors, and for the most part, parental influence variables (e.g., parental pressure to not use, perceived parental reaction) acted as protective factors. These findings highlight the importance of developing an increased understanding of the role of media messages and media literacy education in the prevention of substance use behaviors in adolescence.

  17. Development and Sensitivity Analysis of a Frost Risk model based primarily on freely distributed Earth Observation data

    Science.gov (United States)

    Louka, Panagiota; Petropoulos, George; Papanikolaou, Ioannis

    2015-04-01

    The ability to map the spatiotemporal distribution of extreme climatic conditions, such as frost, is a significant tool in successful agricultural management and decision making. Nowadays, with the development of Earth Observation (EO) technology, it is possible to obtain accurately, timely and in a cost-effective way information on the spatiotemporal distribution of frost conditions, particularly over large and otherwise inaccessible areas. The present study aimed at developing and evaluating a frost risk prediction model, exploiting primarily EO data from MODIS and ASTER sensors and ancillary ground observation data. For the evaluation of our model, a region in north-western Greece was selected as test site and a detailed sensitivity analysis was implemented. The agreement between the model predictions and the observed (remotely sensed) frost frequency obtained by MODIS sensor was evaluated thoroughly. Also, detailed comparisons of the model predictions were performed against reference frost ground observations acquired from the Greek Agricultural Insurance Organization (ELGA) over a period of 10-years (2000-2010). Overall, results evidenced the ability of the model to produce reasonably well the frost conditions, following largely explainable patterns in respect to the study site and local weather conditions characteristics. Implementation of our proposed frost risk model is based primarily on satellite imagery analysis provided nowadays globally at no cost. It is also straightforward and computationally inexpensive, requiring much less effort in comparison for example to field surveying. Finally, the method is adjustable to be potentially integrated with other high resolution data available from both commercial and non-commercial vendors. Keywords: Sensitivity analysis, frost risk mapping, GIS, remote sensing, MODIS, Greece

  18. The effect of visual salience on memory-based choices.

    Science.gov (United States)

    Pooresmaeili, Arezoo; Bach, Dominik R; Dolan, Raymond J

    2014-02-01

    Deciding whether a stimulus is the "same" or "different" from a previous presented one involves integrating among the incoming sensory information, working memory, and perceptual decision making. Visual selective attention plays a crucial role in selecting the relevant information that informs a subsequent course of action. Previous studies have mainly investigated the role of visual attention during the encoding phase of working memory tasks. In this study, we investigate whether manipulation of bottom-up attention by changing stimulus visual salience impacts on later stages of memory-based decisions. In two experiments, we asked subjects to identify whether a stimulus had either the same or a different feature to that of a memorized sample. We manipulated visual salience of the test stimuli by varying a task-irrelevant feature contrast. Subjects chose a visually salient item more often when they looked for matching features and less often so when they looked for a nonmatch. This pattern of results indicates that salient items are more likely to be identified as a match. We interpret the findings in terms of capacity limitations at a comparison stage where a visually salient item is more likely to exhaust resources leading it to be prematurely parsed as a match.

  19. Eksplorasi Desain Dasar (Nirmana melalui Kombinasi Media Grafis Analog dan Digital: Suatu Penelitian Kelas/Studio

    Directory of Open Access Journals (Sweden)

    Anita Rahardja

    2013-10-01

    Full Text Available This article is based on a research aiming to contextualize the fundamental principles of art and design to current setting in which analog media are no longer chosen as the ultimate hardware/tools. It is important considering digital hardware becomes more and more prevalent even preferred by students, whereas analog tools are getting harder to obtain, expensive and less ecological friendly. The goal of this research is to produce method analysis and the creation of two-dimensional basic design through digital media (Camera followed by conventional drawing tools, documented and conducted by the lecturers and the students. So far, almost 100% of the studies concerning basic design could only be found in foreign publications, with visual work examples that cannot be used freely in Indonesian local education due to copyright issue. Therefore, a literature study is conducted to examine the formal objects of this research which are the elements and fundamental principles in design, followed by ideation and visualization processes carried by the students in basic design classes through the semester. The visualization itself will integrate analog and digital media to generate the material objects of the research, which is a series of two dimensional design compositions. These compositions are then analyzed and classified to taxonomic category of fundamental principles of two-dimensional design as an integral part of teaching-learning process (self-evaluation class for future improvement. 

  20. Social Media in the Science Classroom: Using Instagram With Young Women to Incorporate Visual Literacy and Youth Culture

    Science.gov (United States)

    Serpagli, Lauren Paola

    The purpose of this study is to explore the impact that a digital, picture sharing platform, specifically Instagram, can have on the learning experience in the biology classroom. Students are surrounded by a societal culture inundated with technology, including smart phones and social media, and science educators need to find ways to harness the popularity of these tools in the classroom. The theoretical frameworks guiding this study are Culturally Relevant Pedagogy (CRP), Digital Visual Literacy, and a Critical Feminism. To understand the many ways of social media, specifically Instagram, could influence science content understanding in the classroom, the research methodology used was a connective ethnography. This approach allowed for analysis for the creation of the dual-setting of the classroom and the digital platform and the emerging culture that resulted. As Instagram was used as the virtual component of the classroom, this gave rise to a new identity for the classroom, one in which a digital culture was established. Instagram served as an extension of the classroom space that was not limited by time, location, or teacher availability. The participants in this study were female high school biology students in New York City. An Instagram profile was created for the course and used in different ways: To post homework reminders, lab pictures, biology memes, current events, and discoveries, thereby exposing students to science in "nontraditional" ways. Students discussed their reactions and feelings of the uses and effectiveness of Instagram in the class and made suggestions for future applications through questionnaires, focus groups, and individual interviews. Findings reveal Instagram to ease access for review and reminders, integrate teenage culture into learning, and serve as an effective supplement tool to traditional classroom instruction. One chief goal of this research project was to help educators increase their understanding of the role that social

  1. Otitis media.

    Science.gov (United States)

    Schilder, Anne G M; Chonmaitree, Tasnee; Cripps, Allan W; Rosenfeld, Richard M; Casselbrant, Margaretha L; Haggard, Mark P; Venekamp, Roderick P

    2016-09-08

    Otitis media (OM) or middle ear inflammation is a spectrum of diseases, including acute otitis media (AOM), otitis media with effusion (OME; 'glue ear') and chronic suppurative otitis media (CSOM). OM is among the most common diseases in young children worldwide. Although OM may resolve spontaneously without complications, it can be associated with hearing loss and life-long sequelae. In developing countries, CSOM is a leading cause of hearing loss. OM can be of bacterial or viral origin; during 'colds', viruses can ascend through the Eustachian tube to the middle ear and pave the way for bacterial otopathogens that reside in the nasopharynx. Diagnosis depends on typical signs and symptoms, such as acute ear pain and bulging of the tympanic membrane (eardrum) for AOM and hearing loss for OME; diagnostic modalities include (pneumatic) otoscopy, tympanometry and audiometry. Symptomatic management of ear pain and fever is the mainstay of AOM treatment, reserving antibiotics for children with severe, persistent or recurrent infections. Management of OME largely consists of watchful waiting, with ventilation (tympanostomy) tubes primarily for children with chronic effusions and hearing loss, developmental delays or learning difficulties. The role of hearing aids to alleviate symptoms of hearing loss in the management of OME needs further study. Insertion of ventilation tubes and adenoidectomy are common operations for recurrent AOM to prevent recurrences, but their effectiveness is still debated. Despite reports of a decline in the incidence of OM over the past decade, attributed to the implementation of clinical guidelines that promote accurate diagnosis and judicious use of antibiotics and to pneumococcal conjugate vaccination, OM continues to be a leading cause for medical consultation, antibiotic prescription and surgery in high-income countries.

  2. Media in a Crisis Situation Involving National Interest:

    DEFF Research Database (Denmark)

    Xigen, Li; Lindsay, Laura; Mogensen, Kirsten

    A content analysis of coverage of 9/11 incident during the first eight hours examined how five television networks framed the news coverage as events unfolded. Media performed their function in a crisis basically as they were expected and coverage and issues do not vary significantly among...... the networks. This study found that a variety of sources was used, and the influence of government officials was not as great as in the coverage of a crisis with less involvement of U.S. national interest. Media primarily serve as the sources of accurate information instead of guidance and consolation...

  3. A visual review of the human pathogen Streptococcus pneumoniae.

    Science.gov (United States)

    Engholm, Ditte Høyer; Kilian, Mogens; Goodsell, David S; Andersen, Ebbe Sloth; Kjærgaard, Rikke Schmidt

    2017-11-01

    Being the principal causative agent of bacterial pneumonia, otitis media, meningitis and septicemia, the bacterium Streptococcus pneumoniae is a major global health problem. To highlight the molecular basis of this problem, we have portrayed essential biological processes of the pneumococcal life cycle in eight watercolor paintings. The paintings are done to a consistent nanometer scale based on currently available data from structural biology and proteomics. In this review article, the paintings are used to provide a visual review of protein synthesis, carbohydrate metabolism, cell wall synthesis, cell division, teichoic acid synthesis, virulence, transformation and pilus synthesis based on the available scientific literature within the field of pneumococcal biology. Visualization of the molecular details of these processes reveals several scientific questions about how molecular components of the pneumococcal cell are organized to allow biological function to take place. By the presentation of this visual review, we intend to stimulate scientific discussion, aid in the generation of scientific hypotheses and increase public awareness. A narrated video describing the biological processes in the context of a whole-cell illustration accompany this article. © FEMS 2017. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

  4. Peranan Komunikasi Visual bagi Identitas Perusahaan

    Directory of Open Access Journals (Sweden)

    Laura Christina Luzar

    2013-04-01

    Full Text Available In the current era of globalization, along with expanding the market, many companies are competing to attract the attention of consumers to buy their products. One way to compete and survive in this growing market is by creating an image and visual identity. Strong characters could position the image of a company, visual identity is so necessary in showing the image which wants to be introduced to the public. The vigorous competition between firms creates visual identity, become a prominent feature of each companies. Therefore, it is needed a visual communication designer who can create and develop the concept of corporate identity systems. Visual communication designer also have responsibility to create identity into a system that does not sell directly, but provides identity, information, persuasive and ultimately serves as an effective marketing media

  5. In situ visualization of glucocerebrosidase in human skin tissue: zymography versus activity-based probe labeling.

    Science.gov (United States)

    van Smeden, Jeroen; Dijkhoff, Irini M; Helder, Richard W J; Al-Khakany, Hanin; Boer, Daphne E C; Schreuder, Anne; Kallemeijn, Wouter W; Absalah, Samira; Overkleeft, Herman S; Aerts, Johannes M F G; Bouwstra, Joke A

    2017-12-01

    Epidermal β-glucocerebrosidase (GBA1), an acid β-glucosidase normally located in lysosomes, converts (glucosyl)ceramides into ceramides, which is crucial to generate an optimal barrier function of the outermost skin layer, the stratum corneum (SC). Here we report on two developed in situ methods to localize active GBA in human epidermis: i ) an optimized zymography method that is less labor intensive and visualizes enzymatic activity with higher resolution than currently reported methods using either substrate 4-methylumbelliferyl-β-D-glucopyranoside or resorufin-β-D-glucopyranoside; and ii ) a novel technique to visualize active GBA1 molecules by their specific labeling with a fluorescent activity-based probe (ABP), MDW941. The latter method pro-ved to be more robust and sensitive, provided higher resolution microscopic images, and was less prone to sample preparation effects. Moreover, in contrast to the zymography substrates that react with various β-glucosidases, MDW941 specifically labeled GBA1. We demonstrate that active GBA1 in the epidermis is primarily located in the extracellular lipid matrix at the interface of the viable epidermis and the lower layers of the SC. With ABP-labeling, we observed reduced GBA1 activity in 3D-cultured skin models when supplemented with the reversible inhibitor, isofagomine, irrespective of GBA expression. This inhibition affected the SC ceramide composition: MS analysis revealed an inhibitor-dependent increase in the glucosylceramide:ceramide ratio. Copyright © 2017 by the American Society for Biochemistry and Molecular Biology, Inc.

  6. Identification of suitable media based on hydroponic culture for production Zucchini squash

    Directory of Open Access Journals (Sweden)

    TP Suvo

    2016-12-01

    Full Text Available An experiment was conducted to identify the hydroponic culture based suitable media for the production of Zucchini Squash in the Biochemistry Laboratory, Patuakhali Science and Technology University, Dumki, Patuakhali, Bangladesh during 2014. Zucchini plant (Cucurbita pepo L. were grown in closed soilless systems to determine the effect of four different hydroponics media on plant growth, yield and nutrient contents (fruit moisture content, ascorbic acid content on fruit, fruit protein content, protein content in leaves. Three types of substrates (coconut husk, jute, cotton along with Hoagland solution were used in this experiment. Result revealed that media using Jute fiber showed significant effect on plant growth and nutritional values than the other media (media of cotton with Hoagland solution, coconut husk with Hoagland solution and only Hoagland solution. The plant grown using jute media showed the highest plant height (60.33 cm, number of leaves (17.33, yield (1.5 kg plant-1, fruit moisture content (97.33%, Ascorbic acid content in fruit (28.73 mg 100g-1, protein percentage in fruit (1.406% and percentage (1.326% in leaves than the other media. Therefore, with the controlled nutrient supply, less expense, less labor, no use of pesticides or fertilizer with controlled environment the use of jute fiber as a substrate with Hoagland solution can be an effective one.

  7. City Magazines Find a Niche in the Media Marketplace.

    Science.gov (United States)

    Fletcher, Alan D.

    The responses of 36 publishers and editors of city magazines--magazines such as "Chicago,""MPLS," and "Texas Monthly" that are published primarily for a local or regional market--provided data for an analysis of the positioning of these magazines in the media marketplace, factors leading to their success, their…

  8. Trust and Involvement in Tourism Social Media and Web-Based Travel Information Sources

    DEFF Research Database (Denmark)

    Munar, Ana Maria; KR. Steen Jacobsen, Jens

    2013-01-01

    -based information. The study also examines tourists' involvement in developing and sharing of virtual content. It critically analyses technological mediation through electronic word-of-mouth and involvement factors related to virtual dissemination of travel narratives. Moreover, the paper discusses information......While utilisation of electronic social media is increasingly relevant as tourism practices, there is still a deficiency of empirical research on tourists' creation and use of various types of online content. This study maps and explores Scandinavian tourists' perceptions of Web 1.0 and Web 2.......0 information sources and scrutinises influence of electronic social media on holidaymakers' information sharing, based on a summer season survey in the mature and well-known destination of Mallorca, Spain. Empirical evidence is presented on perceived trustworthiness of social media platforms and other Internet...

  9. 14 CFR 1213.106 - Preventing release of classified information to the media.

    Science.gov (United States)

    2010-01-01

    ... ADMINISTRATION RELEASE OF INFORMATION TO NEWS AND INFORMATION MEDIA § 1213.106 Preventing release of classified... interviews, audio/visual) to the news media is prohibited. The disclosure of classified information to unauthorized individuals may be cause for prosecution and/or disciplinary action against the NASA employee...

  10. Through the Lens of a Tetrad: Visual Storytelling on Tablets

    Science.gov (United States)

    McEwen, Rhonda; Zbitnew, Anne; Chatsick, Jennifer

    2016-01-01

    What are the boundaries between traditional and new media, between ability and disability, and between the artist and the processes for making art? This article reports findings from a study of tablet devices as media for self-expression and visual storytelling by adults with intellectual disabilities and examined whether or not art-making…

  11. Investigating the inter-relationship of Media Art and the Data Archive in the data-visualizations of Man Ray, Lev Manovich and Thorbjørn Lausten

    DEFF Research Database (Denmark)

    Søndergaard, Morten

    This paper investigates the relationship of media art and the data archive. I propose that a complex situation of representation emerges between art and archive, which are operating in matrices of creativity rather than with semantic connections. From being a medium of memory (Benjamin), the data...... iterations/applications of) data-visualizations of Man Ray, Lev Manovich, Jacob Kierkegaard, Eric Andersen, and Thorbjørn Lausten this paper will argue that, what may be termed as, a creative 'matrix thinking' emerges....

  12. Use of social media by dental educators.

    Science.gov (United States)

    Arnett, M R; Loewen, J M; Romito, L M

    2013-11-01

    Social networking applications have become an established means of communication; applications that did not exist ten years ago are now used daily. Social media can be used for a myriad of reasons including instructional tools to supplement learning. This project was designed to assess the usage of social media applications by dental school faculty members and identify the types of accounts they prefer. Four hundred forty-three full-time dental and dental hygiene faculty members from five U.S. dental schools were invited to complete a twelve-item online survey regarding their social media usage. The response rate was 50 percent (n=221). Of the respondents, nearly half were dentists, and 62 percent were ≥51 years of age. Facebook was the most popular social network, reportedly used by 111 respondents. The most often reported frequency of use was weekly (20.4 percent, n=221); users indicated utilizing a network primarily for personal rather than professional purposes. However, 37 percent of the respondents reported not using any social media. The most frequently cited barriers to the use of social media were time (48 percent) and privacy concerns (48 percent). Although few would dispute the influence social media has on today's students, the suitability and appropriateness of social media technology and its integration into dental curricula require further evaluation.

  13. Visualization in the age of computerization

    CERN Document Server

    Carusi, Annamaria; Webmoor, Timothy; Woolgar, Steve

    2014-01-01

    Digitalization and computerization are now pervasive in science. This has deep consequences for our understanding of scientific knowledge and of the scientific process, and challenges longstanding assumptions and traditional frameworks of thinking of scientific knowledge. Digital media and computational processes challenge our conception of the way in which perception and cognition work in science, of the objectivity of science, and the nature of scientific objects. They bring about new relationships between science, art and other visual media, and new ways of practicing science and organizing

  14. Donkey Kong in Little Bear Country: A First Grader's Composing Development in the Media Spotlight.

    Science.gov (United States)

    Dyson, Anne Haas

    2001-01-01

    Draws on data collected in an ethnographic project in an urban first grade to examine how media use informs child composing. Focuses on the influence of visual media involving animation. Concludes with a consideration of the teaching challenges posed, and opportunities offered, by the children's media use. (Author)

  15. Social Media Use and HIV-Related Risk Behaviors in Young Black and Latino Gay and Bi Men and Transgender Individuals in New York City: Implications for Online Interventions.

    Science.gov (United States)

    Patel, Viraj V; Masyukova, Mariya; Sutton, Desmond; Horvath, Keith J

    2016-04-01

    Urban young men who have sex with men (YMSM) and transgender women continue to experience high rates of new HIV infections in the USA, yet most of this population is not reached by current prevention interventions. The rate of Internet and social media use among youth is high. However, continually updated understanding of the associations between social media access and use and HIV risk behaviors is needed to reach and tailor technology-delivered interventions for those most vulnerable to HIV-racially and ethnically diverse urban YMSM and transgender persons. Thus, we conducted an in-person, venue-based cross-sectional survey among young gay, bisexual, and transgender individuals at locations primarily visited by Black and Latino gay and bisexual and transgender individuals in New York City to understand social media use and how it may relate to HIV risk behaviors to inform social media-based interventions. Among 102 primarily Black and Latino gay and bisexual men (75.5 %) and transgender women (19.6 %), over 90 % were under 30 years of age, 18.6 % reported homelessness in the past 6 months, and 10.8 % reported having HIV. All participants used social media, most accessed these platforms most often via a mobile device (67.6 %) and most logged on multiple times per day (87.3 %). Participants used social media to seek sex partners (56.7 %), exchange sex for money or clothes (19.6 %), and exchange sex for drugs (9.8 %). These results confirm prior studies demonstrating the feasibility of using social media platforms to reach at-risk, urban youth. Of particular concern is the association between recent STI and exchanging sex for money/clothes and drugs. Interventions using social media for young, urban minority MSM and transgender populations should incorporate risk reduction modules addressing exchange partners and promote frequent and regular HIV/STI testing.

  16. Peer-Based Social Media Features in Behavior Change Interventions: Systematic Review

    Science.gov (United States)

    Weal, Mark; Morrison, Leanne; Yardley, Lucy

    2018-01-01

    Background Incorporating social media features into digital behavior change interventions (DBCIs) has the potential to contribute positively to their success. However, the lack of clear design principles to describe and guide the use of these features in behavioral interventions limits cross-study comparisons of their uses and effects. Objective The aim of this study was to provide a systematic review of DBCIs targeting modifiable behavioral risk factors that have included social media features as part of their intervention infrastructure. A taxonomy of social media features is presented to inform the development, description, and evaluation of behavioral interventions. Methods Search terms were used in 8 databases to identify DBCIs that incorporated social media features and targeted tobacco smoking, diet and nutrition, physical activities, or alcohol consumption. The screening and review process was performed by 2 independent researchers. Results A total of 5264 articles were screened, and 143 articles describing a total of 134 studies were retained for full review. The majority of studies (70%) reported positive outcomes, followed by 28% finding no effects with regard to their respective objectives and hypothesis, and 2% of the studies found that their interventions had negative outcomes. Few studies reported on the association between the inclusion of social media features and intervention effect. A taxonomy of social media features used in behavioral interventions has been presented with 36 social media features organized under 7 high-level categories. The taxonomy has been used to guide the analysis of this review. Conclusions Although social media features are commonly included in DBCIs, there is an acute lack of information with respect to their effect on outcomes and a lack of clear guidance to inform the selection process based on the features’ suitability for the different behaviors. The proposed taxonomy along with the set of recommendations included

  17. A Comparative Analysis of User Preferences for for Major Internet Based Education Media in China

    Science.gov (United States)

    Wan, Chunyang; Jiang, Yanqing

    2014-01-01

    Internet based education media are developing at an amazing rate and being seen as an upstart that will likely take the place of traditional education means worldwide in the future. This paper presents the results of a comparative analysis on user preferences for four major categories of internet-based media used in China. In this paper, we first…

  18. Passive Visual Analytics of Social Media Data for Detection of Unusual Events

    OpenAIRE

    Rustagi, Kush; Chae, Junghoon

    2016-01-01

    Now that social media sites have gained substantial traction, huge amounts of un-analyzed valuable data are being generated. Posts containing images and text have spatiotemporal data attached as well, having immense value for increasing situational awareness of local events, providing insights for investigations and understanding the extent of incidents, their severity, and consequences, as well as their time-evolving nature. However, the large volume of unstructured social media data hinders...

  19. Perancangan Media Komunikasi Visual Sebagai Sarana Promosi Domain Budget Pizza Di Surabaya

    OpenAIRE

    Goenawan, David Christian; Suhartono, Ani Wijayanti; Bramantijo, Bramantijo

    2017-01-01

    Domain Buget Pizza merupakan sebuah USAha pizza homemade yang berdiri sejak tahun 2014. Karena keberadaan Domain Budget Pizza yang masih tergolong baru dan kurangnya media promosi yang memadai, menyebabkan Domain Budget Pizza masih kurang dikenal oleh masyarakat Suarabaya. Oleh karena itu diperlukan adanya media promosi yang baik dan benar, yang mampu mengenalkan produk Domain Budget Pizza kepada masyarakat, sehingga mampu menarik minat masyarakat untuk membeli produk ini. Diharapkan dengan ...

  20. CERAMAH DESAIN BERBASISKAN KECERDASAN VISUAL

    Directory of Open Access Journals (Sweden)

    Moeljadi Pranata

    2003-01-01

    Full Text Available Articulate intrinsic values is necessary for further progress to be made in design instruction. The main inter-related areas in which such values is the language media of design and the modes of thought which relate particulary to desaign abilities. Many theories indicate that tought is progessec externalized and directed by acquisition of a suitable language medium. Media appropriate to the progression and development of the style of thought might therefore be looked upon a essential means for the encouragement of learning and instruction. Abstract in Bahasa Indonesia : Artikulasi nilai intrinsik sangat penting bagi peningkatan pembelajaran desain. Area utama yang berhubungan dengan nilai tersebut ialah media bahasa desain dan mode pemikiran yang berhubungan dengan kemampuan desain. Beberapa teori telah menunjukkan bahwa pemikiran manusia telah dieksternalkan dan diarahkan melalui akuisisi medium bahasa yang sesuai. Media yang tepat pada kemajuan dan pengembangan gaya pemikiran dipandang sebagai sarana penting untuk mendorong belajar dan pembelajaran. visual intelligence%2C design education%2C instructional method.

  1. Visualization of gas dissolution following upward gas migration in porous media: Technique and implications for stray gas

    Science.gov (United States)

    Van De Ven, C. J. C.; Mumford, Kevin G.

    2018-05-01

    The study of gas-water mass transfer in porous media is important in many applications, including unconventional resource extraction, carbon storage, deep geological waste storage, and remediation of contaminated groundwater, all of which rely on an understanding of the fate and transport of free and dissolved gas. The novel visual technique developed in this study provided both quantitative and qualitative observations of gas-water mass transfer. Findings included interaction between free gas architecture and dissolved plume migration, plume geometry and longevity. The technique was applied to the injection of CO2 in source patterns expected for stray gas originating from oil and gas operations to measure dissolved phase concentrations of CO2 at high spatial and temporal resolutions. The data set is the first of its kind to provide high resolution quantification of gas-water dissolution, and will facilitate an improved understanding of the fundamental processes of gas movement and fate in these complex systems.

  2. Images in Language: Metaphors and Metamorphoses. Visual Learning. Volume 1

    Science.gov (United States)

    Benedek, Andras, Ed.; Nyiri, Kristof, Ed.

    2011-01-01

    Learning and teaching are faced with radically new challenges in today's rapidly changing world and its deeply transformed communicational environment. We are living in an era of images. Contemporary visual technology--film, video, interactive digital media--is promoting but also demanding a new approach to education: the age of visual learning…

  3. Effect of higher frequency on the classification of steady-state visual evoked potentials

    Science.gov (United States)

    Won, Dong-Ok; Hwang, Han-Jeong; Dähne, Sven; Müller, Klaus-Robert; Lee, Seong-Whan

    2016-02-01

    Objective. Most existing brain-computer interface (BCI) designs based on steady-state visual evoked potentials (SSVEPs) primarily use low frequency visual stimuli (e.g., visual fatigue and no stimulus-related seizures. The fundamental objective of this study was to investigate the effect of stimulation frequency and duty-cycle on the usability of an SSVEP-based BCI system. Approach. We developed an SSVEP-based BCI speller using multiple LEDs flickering with low frequencies (6-14.9 Hz) with a duty-cycle of 50%, or higher frequencies (26-34.7 Hz) with duty-cycles of 50%, 60%, and 70%. The four different experimental conditions were tested with 26 subjects in order to investigate the impact of stimulation frequency and duty-cycle on performance and visual fatigue, and evaluated with a questionnaire survey. Resting state alpha powers were utilized to interpret our results from the neurophysiological point of view. Main results. The stimulation method employing higher frequencies not only showed less visual fatigue, but it also showed higher and more stable classification performance compared to that employing relatively lower frequencies. Different duty-cycles in the higher frequency stimulation conditions did not significantly affect visual fatigue, but a duty-cycle of 50% was a better choice with respect to performance. The performance of the higher frequency stimulation method was also less susceptible to resting state alpha powers, while that of the lower frequency stimulation method was negatively correlated with alpha powers. Significance. These results suggest that the use of higher frequency visual stimuli is more beneficial for performance improvement and stability as time passes when developing practical SSVEP-based BCI applications.

  4. Flow visualization in heat-generating porous media

    International Nuclear Information System (INIS)

    Lee, D.O.; Nilson, R.H.

    1977-11-01

    The work reported is in support of the Sandia Post-Accident Heat Removal Program, in which simulated LMFBR beds will be subjected to in-pile heating in the ACPR (Annular Core Pulsed Reactor). Flow visualization experiments were performed to gain some insight into the flow patterns and temperature distributions in a fluid-saturated heat-generating porous medium. Although much of the information presented is of a qualitative nature, it is useful in the recognition of the controlling transport process and in the formulation of analytic and numerical models

  5. Alzheimer disease: functional abnormalities in the dorsal visual pathway.

    LENUS (Irish Health Repository)

    Bokde, Arun L W

    2012-02-01

    PURPOSE: To evaluate whether patients with Alzheimer disease (AD) have altered activation compared with age-matched healthy control (HC) subjects during a task that typically recruits the dorsal visual pathway. MATERIALS AND METHODS: The study was performed in accordance with the Declaration of Helsinki, with institutional ethics committee approval, and all subjects provided written informed consent. Two tasks were performed to investigate neural function: face matching and location matching. Twelve patients with mild AD and 14 age-matched HC subjects were included. Brain activation was measured by using functional magnetic resonance imaging. Group statistical analyses were based on a mixed-effects model corrected for multiple comparisons. RESULTS: Task performance was not statistically different between the two groups, and within groups there were no differences in task performance. In the HC group, the visual perception tasks selectively activated the visual pathways. Conversely in the AD group, there was no selective activation during performance of these same tasks. Along the dorsal visual pathway, the AD group recruited additional regions, primarily in the parietal and frontal lobes, for the location-matching task. There were no differences in activation between groups during the face-matching task. CONCLUSION: The increased activation in the AD group may represent a compensatory mechanism for decreased processing effectiveness in early visual areas of patients with AD. The findings support the idea that the dorsal visual pathway is more susceptible to putative AD-related neuropathologic changes than is the ventral visual pathway.

  6. Faith-Based Media Literacy Education: A Look at the Past with an Eye toward the Future

    Science.gov (United States)

    Iaquinto, Stephanie; Keeler, John

    2012-01-01

    This article addresses several fundamental questions about faith-based media literacy education in the United States, including how the assumptions, motivations, goals, and pedagogy of those Christians who are operating within a media literacy framework come together to create a unique approach to teaching media literacy. After briefly reviewing…

  7. The human otitis media with effusion: a numerical-based study.

    Science.gov (United States)

    Areias, B; Parente, M P L; Santos, C; Gentil, F; Natal Jorge, R M

    2017-07-01

    Otitis media is a group of inflammatory diseases of the middle ear. Acute otitis media and otitis media with effusion (OME) are its two main types of manifestation. Otitis media is common in children and can result in structural alterations in the middle ear which will lead to hearing losses. This work studies the effects of an OME on the sound transmission from the external auditory meatus to the inner ear. The finite element method was applied on the present biomechanical study. The numerical model used in this work was built based on the geometrical information obtained from The visible ear project. The present work explains the mechanisms by which the presence of fluid in the middle ear affects hearing by calculating the magnitude, phase and reduction of the normalized umbo velocity and also the magnitude and phase of the normalized stapes velocity. A sound pressure level of 90 dB SPL was applied at the tympanic membrane. The harmonic analysis was performed with the auditory frequency varying from 100 Hz to 10 kHz. A decrease in the response of the normalized umbo and stapes velocity as the tympanic cavity was filled with fluid was obtained. The decrease was more accentuated at the umbo.

  8. Social Media for the Promotion of Holistic Self-Participatory Care: An Evidence Based Approach. Contribution of the IMIA Social Media Working Group.

    Science.gov (United States)

    Miron-Shatz, T; Hansen, M M; Grajales, F J; Martin-Sanchez, F; Bamidis, P D

    2013-01-01

    As health information is becoming increasingly accessible, social media offers ample opportunities to track, be informed, share and promote health. These authors explore how social media and holistic care may work together; more specifically however, our objective is to document, from different perspectives, how social networks have impacted, supported and helped sustain holistic self-participatory care. A literature review was performed to investigate the use of social media for promoting health in general and complementary alternative care. We also explore a case study of an intervention for improving the health of Greek senior citizens through digital and other means. The Health Belief Model provides a framework for assessing the benefits of social media interventions in promoting comprehensive participatory self-care. Some interventions are particularly effective when integrating social media with real-world encounters. Yet not all social media tools are evidence-based and efficacious. Interestingly, social media is also used to elicit patient ratings of treatments (e.g., for depression), often demonstrating the effectiveness of complementary treatments, such as yoga and mindfulness meditation. To facilitate the use of social media for the promotion of complementary alternative medicine through self-quantification, social connectedness and sharing of experiences, exploration of concrete and abstract ideas are presented here within. The main mechanisms by which social support may help improve health - emotional support, an ability to share experiences, and non-hierarchal roles, emphasizing reciprocity in giving and receiving support - are integral to social media and provide great hope for its effective use.

  9. Incidence of diseases primarily affecting the skin by age group: population-based epidemiologic study in Olmsted County, Minnesota, and comparison with age-specific incidence rates worldwide.

    Science.gov (United States)

    Wessman, Laurel L; Andersen, Louise K; Davis, Mark D P

    2018-01-29

    Understanding the effects of age on the epidemiology of diseases primarily affecting the skin is important to the practice of dermatology, both for proper allocation of resources and for optimal patient-centered care. To fully appreciate the effect that age may have on the population-based calculations of incidence of diseases primarily affecting the skin in Olmsted County, Minnesota, and worldwide, we performed a review of all relevant Rochester Epidemiology Project-published data and compared them to similar reports in the worldwide English literature. Using the Rochester Epidemiology Project, population-based epidemiologic studies have been performed to estimate the incidence of specific skin diseases over the past 50 years. In older persons (>65 years), nonmelanoma skin cancer, lentigo maligna, herpes zoster, delusional infestation, venous stasis syndrome, venous ulcer, and burning mouth syndrome were more commonly diagnosed. In those younger than 65 years, atypical nevi, psoriatic arthritis, pityriasis rosea, herpes progenitalis, genital warts, alopecia areata, hidradenitis suppurativa, infantile hemangioma, Behçet's disease, and sarcoidosis (isolated cutaneous, with sarcoidosis-specific cutaneous lesions and with erythema nodosum) had a higher incidence. Many of the incidence rates by age group of diseases primarily affecting the skin derived from the Rochester Epidemiology Project were similar to those reported elsewhere. © 2018 The International Society of Dermatology.

  10. Visual Literacy in the Digital Age: Selected Readings from the Annual Conference of the International Visual Literacy Association (25th, Rochester, New York, October 13-17, 1993).

    Science.gov (United States)

    Beauchamp, Darrel G.; And Others

    This document contains selected papers from the 25th annual conference of the International Visual Literacy Association (IVLA). Topics addressed in the papers include the following: visual literacy; graphic information in research and education; evaluation criteria for instructional media; understanding symbols in business presentations;…

  11. A Narrative Review of Social Media and Game-Based Nutrition Interventions Targeted at Young Adults.

    Science.gov (United States)

    Nour, Monica; Yeung, Sin Hang; Partridge, Stephanie; Allman-Farinelli, Margaret

    2017-05-01

    The increased popularity of social media and mobile gaming among young adults provides an opportunity for innovative nutrition programs. This review evaluated the efficacy of these strategies in interventions targeted at 18- to 35-year-olds. The protocol was guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Ten scientific databases, information technology conference proceedings, and gray literature were searched. Two reviewers conducted screening, data extraction, and quality assessments. Interventions were included if they used social media or electronic games. Comparisons were made pre- to post-intervention, or between intervention and control arms. Outcomes of interest included change in nutrition knowledge, attitudes, behavior, or weight and/or body composition. Eleven social media-based (randomized controlled trials [RCT] n=7) and six game-based [RCT n=1]) interventions were included. Overall quality of studies was low. Social media-based strategies included forum/blogs (n=5), Facebook (n=5), Twitter (n=1), YouTube (n=1), and chat rooms (n=1). Eight (RCT n=6) of 11 social media-based studies demonstrated improvements in outcomes. Findings suggested that social media may be more effective when combined with other strategies. Virtual reality games (n=3), web-based games (n=2), and a mobile application (n=1) were used in the gaming interventions. While a significant increase in knowledge was reported by three gaming studies (RCT=1), two used nonvalidated tools and longer-term measures of weight and behavioral outcomes were limited. The use of social media and gaming for nutrition promotion is in its infancy. Preliminary evidence suggests that these strategies have some utility for intervening with young adults. Further research using high-quality study designs is required, with measurement of outcomes over longer time periods. The systematic review protocol is registered with PROSPERO (registration number: CRD42015025427

  12. Media Kit on WDM in MENA | IDRC - International Development ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    This kit contains information tailored primarily for the media community. It contains up-to-date knowledge about water demand management in the form of policy briefs, success stories, water briefs, a brochure and a CD in English, French and Arabic. This material explains water demand management and the contributions of ...

  13. Particle-based non-photorealistic volume visualization

    NARCIS (Netherlands)

    Busking, S.; Vilanova, A.; Van Wijk, J.J.

    2007-01-01

    Non-photorealistic techniques are usually applied to produce stylistic renderings. In visualization, these techniques are often able to simplify data, producing clearer images than traditional visualization methods. We investigate the use of particle systems for visualizing volume datasets using

  14. Particle-based non-photorealistic volume visualization

    NARCIS (Netherlands)

    Busking, S.; Vilanova, A.; Wijk, van J.J.

    2008-01-01

    Non-photorealistic techniques are usually applied to produce stylistic renderings. In visualization, these techniques are often able to simplify data, producing clearer images than traditional visualization methods. We investigate the use of particle systems for visualizing volume datasets using

  15. Visualization of Information Based on Tweets from Meteorological, Climatological, and Geophysical Agency: BMKG

    Directory of Open Access Journals (Sweden)

    Mira Chandra Kirana

    2018-05-01

    Full Text Available Indonesia is a country with high rate of natural disaster, so any information about early warning of natural disaster are very important. Social media such as Twitter become one of tools for spreading information about natural disaster warning from account of  Meteorology, Climatology and Geophysics Agency (BMKG, therefore, the effectiveness of this kind of method for providing information have not known yet. The statement becomes the reason that the visualization is needed to analyze the information spread of natural disaster early warning with Twitter. This study is performed in 3 steps, which is retrieving, preprocessing then visualization. Retrieving process is used to get the tweet data of BMKG account in twitter then save into database, while preprocessing is done to process tweet data that has been saved in database by grouping the data according to the category, which includes Meteorology, Climatology, and Geophysics according to existing keyword, also reduce tweet data that is unimportant like BMKG's reply tweet toward other user's question. Visualization stage uses the result of preprocessing data into line chart graphic, bar chart and pie chart. Highest information spreading from BMKG tweet happened in Geophysics at March with 25987 re-tweets, while the highest peak happened at 2 March 2016 with information about 8.3 SR earthquake in Mentawai islands, West Sumatera with total of 6145 re-tweets.

  16. Potret Diri Digital dalam Seni dan Budaya Visual

    Directory of Open Access Journals (Sweden)

    Kusrini Kusrini

    2015-10-01

    and displayed the works in the form of short videos, each was about 30 seconds. Being displayed in the gallery, these photos of selfie had been through stages of curation by curators before they were displayed in the gallery. There was a technique of selection with the existing devices in the art world. When photographs passed the selection and were exhibited in the gallery space, and were enjoyed by the audiences, the digital self-portraits become a work of art which contain the art values in content, including aesthetics, and certain nominal when purchased by collectors. The types of photo surrounding the urban community are not only selfie and self-portrait, but more various upon them. Wherever photos are found, and when taking the decision and action in society, they are much influenced on what are seen. Based upon this realm, they have already become a part of community art which forms the visual culture. From this visual culture, other areas of life are affected. When photos become the inseparable part of life or community way of life, other areas like economic and social are fused within them. The economics makes the visual area becoming the prospective business area. From the social side, the community replaces the interaction and direct communication with the digital media. By having this understanding, we are able to see and measure a person by looking at his/her social relation through the social media, and giving the showed value as being found in its social networking.

  17. Addressing the future of clinical information systems--Web-based multilayer visualization.

    Science.gov (United States)

    Poh, Chueh-Loo; Kitney, Richard I; Shrestha, Rasu B K

    2007-03-01

    This paper addresses some key issues relating to the development of new technology for clinical information systems (CIS) in relation to imaging and visualizing data. With the increasing importance of molecular and cellular biology, a new type of medicine, molecular based medicine, is now developing. This will significantly alter the way in which medicine is practiced. The view is presented that CIS will need to operate seamlessly across the Biological Continuum, i.e., the hierarchy of the human organism comprising systems, viscera, tissue, cells, proteins, and genes. We propose a multilayered visualization interface, which operates across the Biological Continuum, based on Web-based technology. A visualization interface package for two-dimensional and three-dimensional image data at the visceral and cellular levels is described. Two application examples are presented: 1) MR knee images, at the visceral level and 2) endothelial nuclei images, acquired from confocal laser microscopy, at the cellular level.

  18. The effective thermal conductivity of porous media based on statistical self-similarity

    International Nuclear Information System (INIS)

    Kou Jianlong; Wu Fengmin; Lu Hangjun; Xu Yousheng; Song Fuquan

    2009-01-01

    A fractal model is presented based on the thermal-electrical analogy technique and statistical self-similarity of fractal saturated porous media. A dimensionless effective thermal conductivity of saturated fractal porous media is studied by the relationship between the dimensionless effective thermal conductivity and the geometrical parameters of porous media with no empirical constant. Through this study, it is shown that the dimensionless effective thermal conductivity decreases with the increase of porosity (φ) and pore area fractal dimension (D f ) when k s /k g >1. The opposite trends is observed when k s /k g t ). The model predictions are compared with existing experimental data and the results show that they are in good agreement with existing experimental data.

  19. Feature-Based Memory-Driven Attentional Capture: Visual Working Memory Content Affects Visual Attention

    Science.gov (United States)

    Olivers, Christian N. L.; Meijer, Frank; Theeuwes, Jan

    2006-01-01

    In 7 experiments, the authors explored whether visual attention (the ability to select relevant visual information) and visual working memory (the ability to retain relevant visual information) share the same content representations. The presence of singleton distractors interfered more strongly with a visual search task when it was accompanied by…

  20. Processing a programming handbook for visual designers and artists

    CERN Document Server

    Reas, Casey

    2014-01-01

    The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This secon...

  1. Measuring exposure to protobacco marketing and media: a field study using ecological momentary assessment.

    Science.gov (United States)

    Martino, Steven C; Scharf, Deborah M; Setodji, Claude M; Shadel, William G

    2012-04-01

    The aims of this study were to validate ecological momentary assessment (EMA) as a method for measuring exposure to tobacco-related marketing and media and to use this method to provide detailed descriptive data on college students' exposure to protobacco marketing and media. College students (n = 134; ages 18-24 years) recorded their exposures to protobacco marketing and media on handheld devices for 21 consecutive days. Participants also recalled exposures to various types of protobacco marketing and media at the end of the study period. Retrospectively recalled and EMA-based estimates of protobacco marketing exposure captured different information. The correlation between retrospectively recalled and EMA-logged exposures to tobacco marketing and media was moderate (r = .37, p marketing through multiple channels in a relatively short period: Exposures (M = 8.24, SD = 7.85) occurred primarily in the afternoon (42%), on weekends (35%), and at point-of-purchase locations (68%) or in movies/TV (20%), and exposures to Marlboro, Newport, and Camel represented 56% of all exposures combined and 70% of branded exposures. Findings support the validity of EMA as a method for capturing detailed information about youth exposure to protobacco marketing and media that are not captured through other existing methods. Such data have the potential to highlight areas for policy change and prevention in order to reduce the impact of tobacco marketing on youth.

  2. The Role of Visual Communication in the Process of Institutionalization

    DEFF Research Database (Denmark)

    Meyer, Renate; Jancsary, Dennis; Boxenbaum, Eva

    How does visual communication contribute to the emergence and consolidation of new institutions? Previous research on institutionalization has primarily focused on verbal text and neglected its interaction with visual forms of communication. We propose that a more thorough and systematic engagement...... of unique affordances (i.e., particular opportunities for meaning construction) of visual communication. First, we argue that the visual mode has certain ‘constitutive features’ that enable affordances different from those of verbal text. Second, we systematically discuss a set of affordances of visual...... communication and how it may extend, speed up, or strengthen the effect of verbal communication. Essentially, we argue that visual communication plays a crucial role in shaping the trajectory of institutionalization....

  3. Analyzing engagement in a web-based intervention platform through visualizing log-data.

    Science.gov (United States)

    Morrison, Cecily; Doherty, Gavin

    2014-11-13

    Engagement has emerged as a significant cross-cutting concern within the development of Web-based interventions. There have been calls to institute a more rigorous approach to the design of Web-based interventions, to increase both the quantity and quality of engagement. One approach would be to use log-data to better understand the process of engagement and patterns of use. However, an important challenge lies in organizing log-data for productive analysis. Our aim was to conduct an initial exploration of the use of visualizations of log-data to enhance understanding of engagement with Web-based interventions. We applied exploratory sequential data analysis to highlight sequential aspects of the log data, such as time or module number, to provide insights into engagement. After applying a number of processing steps, a range of visualizations were generated from the log-data. We then examined the usefulness of these visualizations for understanding the engagement of individual users and the engagement of cohorts of users. The visualizations created are illustrated with two datasets drawn from studies using the SilverCloud Platform: (1) a small, detailed dataset with interviews (n=19) and (2) a large dataset (n=326) with 44,838 logged events. We present four exploratory visualizations of user engagement with a Web-based intervention, including Navigation Graph, Stripe Graph, Start-Finish Graph, and Next Action Heat Map. The first represents individual usage and the last three, specific aspects of cohort usage. We provide examples of each with a discussion of salient features. Log-data analysis through data visualization is an alternative way of exploring user engagement with Web-based interventions, which can yield different insights than more commonly used summative measures. We describe how understanding the process of engagement through visualizations can support the development and evaluation of Web-based interventions. Specifically, we show how visualizations

  4. Glyph-Based Comparative Visualization for Diffusion Tensor Fields.

    Science.gov (United States)

    Zhang, Changgong; Schultz, Thomas; Lawonn, Kai; Eisemann, Elmar; Vilanova, Anna

    2016-01-01

    Diffusion Tensor Imaging (DTI) is a magnetic resonance imaging modality that enables the in-vivo reconstruction and visualization of fibrous structures. To inspect the local and individual diffusion tensors, glyph-based visualizations are commonly used since they are able to effectively convey full aspects of the diffusion tensor. For several applications it is necessary to compare tensor fields, e.g., to study the effects of acquisition parameters, or to investigate the influence of pathologies on white matter structures. This comparison is commonly done by extracting scalar information out of the tensor fields and then comparing these scalar fields, which leads to a loss of information. If the glyph representation is kept, simple juxtaposition or superposition can be used. However, neither facilitates the identification and interpretation of the differences between the tensor fields. Inspired by the checkerboard style visualization and the superquadric tensor glyph, we design a new glyph to locally visualize differences between two diffusion tensors by combining juxtaposition and explicit encoding. Because tensor scale, anisotropy type, and orientation are related to anatomical information relevant for DTI applications, we focus on visualizing tensor differences in these three aspects. As demonstrated in a user study, our new glyph design allows users to efficiently and effectively identify the tensor differences. We also apply our new glyphs to investigate the differences between DTI datasets of the human brain in two different contexts using different b-values, and to compare datasets from a healthy and HIV-infected subject.

  5. Media Representations of Breech Birth: A Prospective Analysis of Web-Based News Reports.

    Science.gov (United States)

    Petrovska, Karolina; Sheehan, Athena; Homer, Caroline S E

    2017-07-01

    Recent research has demonstrated that the media presentation of childbirth is highly medicalized, often portraying birth as risky and dramatic. Media representation of breech presentation and birth is unexplored in this context. This study aimed to explore the content and tone of news media reports relating to breech presentation and breech birth. Google alerts were created using the terms breech and breech birth in online English-language news sites over a 3-year period from January 1, 2013, to December 31, 2015. Alerts were received daily and filed for analysis, and data were analyzed to generate themes. A total of 138 web-based news reports were gathered from 9 countries. Five themes that arose from the data included the problem of breech presentation, the high drama of vaginal breech birth, the safe option of cesarean birth versus dangers of vaginal breech birth, the defiant mother versus the saintly mother, and vaginal breech birth and medical misadventure. Media reports in this study predominantly demonstrated negative views toward breech presentation and vaginal breech birth. Cesarean birth was portrayed as the safe option for breech birth, while vaginal breech birth was associated with poor outcomes. Media presentations may impact decision making about mode of birth for pregnant women with a breech fetus. Health care providers can play an important role in balancing the media depiction of planned vaginal breech birth by providing nonjudgmental, evidence-based information to such women to facilitate informed decision making for birth. © 2017 by the American College of Nurse-Midwives.

  6. Evaluation of Sports Visualization Based on Wearable Devices

    Directory of Open Access Journals (Sweden)

    Bin Wang

    2017-12-01

    Full Text Available In order to visualize the physical education classroom in school, we create a visualized movement management system, which records the student's exercise data efficiently and stores data in the database that enables virtual reality client to call. Each individual's exercise data are gathered as the source material to study the law of group movement, playing a strategic role in managing physical education. Through the combination of wearable devices, virtual reality and network technology, the student movement data (time, space, rate, etc. are collected in real time to drive the role model in virtual scenes, which visualizes the movement data. Moreover, the Markov chain based algorithm is used to predict the movement state. The test results show that this method can quantize the student movement data. Therefore, the application of this system in PE classes can help teacher to observe the students’ real-time movement amount and state, so as to improve the teaching quality.

  7. Normal Threshold Size of Stimuli in Children Using a Game-Based Visual Field Test.

    Science.gov (United States)

    Wang, Yanfang; Ali, Zaria; Subramani, Siddharth; Biswas, Susmito; Fenerty, Cecilia; Henson, David B; Aslam, Tariq

    2017-06-01

    The aim of this study was to demonstrate and explore the ability of novel game-based perimetry to establish normal visual field thresholds in children. One hundred and eighteen children (aged 8.0 ± 2.8 years old) with no history of visual field loss or significant medical history were recruited. Each child had one eye tested using a game-based visual field test 'Caspar's Castle' at four retinal locations 12.7° (N = 118) from fixation. Thresholds were established repeatedly using up/down staircase algorithms with stimuli of varying diameter (luminance 20 cd/m 2 , duration 200 ms, background luminance 10 cd/m 2 ). Relationships between threshold and age were determined along with measures of intra- and intersubject variability. The Game-based visual field test was able to establish threshold estimates in the full range of children tested. Threshold size reduced with increasing age in children. Intrasubject variability and intersubject variability were inversely related to age in children. Normal visual field thresholds were established for specific locations in children using a novel game-based visual field test. These could be used as a foundation for developing a game-based perimetry screening test for children.

  8. Public Computer Assisted Learning Facilities for Children with Visual Impairment: Universal Design for Inclusive Learning

    Science.gov (United States)

    Siu, Kin Wai Michael; Lam, Mei Seung

    2012-01-01

    Although computer assisted learning (CAL) is becoming increasingly popular, people with visual impairment face greater difficulty in accessing computer-assisted learning facilities. This is primarily because most of the current CAL facilities are not visually impaired friendly. People with visual impairment also do not normally have access to…

  9. Social Media Use & Political engagement in Denmark

    DEFF Research Database (Denmark)

    Mahnke, Martina; Schwartz, Sander Andreas; Rossi, Luca

    2016-01-01

    . » Younger Danes are more active and present on social media platforms than older generations. The generation between 20 and 39 years is most likely to use Facebook in order to discuss politics with strangers. » When specifically looking at how users understand their communication on Facebook, it turns out...... that many of them view their communication as private. Especially the social network Facebook is used for private communication, e.g. exchanging messages with close friends and family. » In general, it is not very common for Danish citizens to actively engage in political debates online with strangers......Main findings of the survey » Social media use is a daily practice in Denmark, however, frequency and type of use differ greatly. » Danes use social media primarily to read content; it is less frequently used for producing original content or for interacting with content produced by others...

  10. Augmentation of French grunt diet description using combined visual and DNA-based analyses

    Science.gov (United States)

    Hargrove, John S.; Parkyn, Daryl C.; Murie, Debra J.; Demopoulos, Amanda W.J.; Austin, James D.

    2012-01-01

    Trophic linkages within a coral-reef ecosystem may be difficult to discern in fish species that reside on, but do not forage on, coral reefs. Furthermore, dietary analysis of fish can be difficult in situations where prey is thoroughly macerated, resulting in many visually unrecognisable food items. The present study examined whether the inclusion of a DNA-based method could improve the identification of prey consumed by French grunt, Haemulon flavolineatum, a reef fish that possesses pharyngeal teeth and forages on soft-bodied prey items. Visual analysis indicated that crustaceans were most abundant numerically (38.9%), followed by sipunculans (31.0%) and polychaete worms (5.2%), with a substantial number of unidentified prey (12.7%). For the subset of prey with both visual and molecular data, there was a marked reduction in the number of unidentified sipunculans (visual – 31.1%, combined &ndash 4.4%), unidentified crustaceans (visual &ndash 15.6%, combined &ndash 6.7%), and unidentified taxa (visual &ndash 11.1%, combined &ndash 0.0%). Utilising results from both methodologies resulted in an increased number of prey placed at the family level (visual &ndash 6, combined &ndash 33) and species level (visual &ndash 0, combined &ndash 4). Although more costly than visual analysis alone, our study demonstrated the feasibility of DNA-based identification of visually unidentifiable prey in the stomach contents of fish.

  11. Internet-based media coverage on dengue in Sri Lanka between 2007 and 2015

    Directory of Open Access Journals (Sweden)

    Annelies Wilder-Smith

    2016-05-01

    Full Text Available Background: Internet-based media coverage to explore the extent of awareness of a disease and perceived severity of an outbreak at a national level can be used for early outbreak detection. Dengue has emerged as a major public health problem in Sri Lanka since 2009. Objective: To compare Internet references to dengue in Sri Lana with references to other diseases (malaria and influenza in Sri Lanka and to compare Internet references to dengue in Sri Lanka with notified cases of dengue in Sri Lanka. Design: We examined Internet-based news media articles on dengue queried from HealthMap for Sri Lanka, for the period January 2007 to November 2015. For comparative purposes, we compared hits on dengue with hits on influenza and malaria. Results: There were 565 hits on dengue between 2007 and 2015, with a rapid rise in 2009 and followed by a rising trend ever since. These hits were highly correlated with the national epidemiological trend of dengue. The volume of digital media coverage of dengue was much higher than of influenza and malaria. Conclusions: Dengue in Sri Lanka is receiving increasing media attention. Our findings underpin previous claims that digital media reports reflect national epidemiological trends, both in annual trends and inter-annual seasonal variation, thus acting as proxy biosurveillance to provide early warning and situation awareness of emerging infectious diseases.

  12. Effects of a peer-led media literacy curriculum on adolescents' knowledge and attitudes toward sexual behavior and media portrayals of sex.

    Science.gov (United States)

    Pinkleton, Bruce E; Austin, Erica Weintraub; Cohen, Marilyn; Chen, Yi-Chun Yvonnes; Fitzgerald, Erin

    2008-09-01

    The United States has the highest rates of teenage pregnancy and birth in the Western industrialized world, and research indicates that television and other mass media are important sources of sexual information for young people. The purpose of this study was to determine if a teen-led, media literacy curriculum focused on sexual portrayals in the media would increase adolescents' awareness of media myths concerning sex, decrease the allure of sexualized portrayals, and decrease positive expectancies for sexual activity. A posttest-only quasi-experiment with control groups was conducted at 22 school and community sites in Washington state (N = 532). The intervention, a 5-lesson media literacy curriculum targeted primarily to middle school students, encouraged sexual abstinence because of federal government funding requirements. Adolescents evaluated the program positively, with 85% rating it as better than other sex education programs. Compared to control-group participants, students were less likely to overestimate sexual activity among teens, more likely to think they could delay sexual activity, less likely to expect social benefits from sexual activity, more aware of myths about sex, and less likely to consider sexual media imagery desirable. The results showed that media literacy has promise as part of a sex education program by providing adolescents with a cognitive framework necessary to understand and resist the influence of media on their decision making concerning sex.

  13. Media and the making of scientists

    Science.gov (United States)

    O'Keeffe, Moira

    This dissertation explores how scientists and science students respond to fictional, visual media about science. I consider how scientists think about images of science in relation to their own career paths from childhood onwards. I am especially interested in the possibility that entertainment media can inspire young people to learn about science. Such inspiration is badly needed, as schools are failing to provide it. Science education in the United States is in a state of crisis. Studies repeatedly find low levels of science literacy in the U.S. This bleak situation exists during a boom in the popularity of science-oriented television shows and science fiction movies. How might entertainment media play a role in helping young people engage with science? To grapple with these questions, I interviewed a total of fifty scientists and students interested in science careers, representing a variety of scientific fields and demographic backgrounds, and with varying levels of interest in science fiction. Most respondents described becoming attracted to the sciences at a young age, and many were able to identify specific sources for this interest. The fact that interest in the sciences begins early in life, demonstrates a potentially important role for fictional media in the process of inspiration, perhaps especially for children without access to real-life scientists. One key aspect to the appeal of fiction about science is how scientists are portrayed as characters. Scientists from groups traditionally under-represented in the sciences often sought out fictional characters with whom they could identify, and viewers from all backgrounds preferred well-rounded characters to the extreme stereotypes of mad or dorky scientists. Genre is another aspect of appeal. Some respondents identified a specific role for science fiction: conveying a sense of wonder. Visual media introduce viewers to the beauty of science. Special effects, in particular, allow viewers to explore the

  14. Visual expression of the experiences of restrictive eating

    DEFF Research Database (Denmark)

    Mark, Edith

    Background of the research: Visual methods are used in nursing research. These methods include media such as film, video, still images, material artifacts and drawing. The current study is a PhD project, dealing with children's experiences of eating restrictively (diabetes or obesity). Visual...... and as an option in the dialogue with the patient. Material and method description: Drawing, modeling and role-playing with stuffed animals is part of the material from the study and illustrate how visual methods can be used in relationship with the child. Result: The play and creativity have a function...

  15. Resolving the organization of the third tier visual cortex in primates: a hypothesis-based approach.

    Science.gov (United States)

    Angelucci, Alessandra; Rosa, Marcello G P

    2015-01-01

    As highlighted by several contributions to this special issue, there is still ongoing debate about the number, exact location, and boundaries of the visual areas located in cortex immediately rostral to the second visual area (V2), i.e., the "third tier" visual cortex, in primates. In this review, we provide a historical overview of the main ideas that have led to four models of third tier cortex organization, which are at the center of today's debate. We formulate specific predictions of these models, and compare these predictions with experimental evidence obtained primarily in New World primates. From this analysis, we conclude that only one of these models (the "multiple-areas" model) can accommodate the breadth of available experimental evidence. According to this model, most of the third tier cortex in New World primates is occupied by two distinct areas, both representing the full contralateral visual quadrant: the dorsomedial area (DM), restricted to the dorsal half of the third visual complex, and the ventrolateral posterior area (VLP), occupying its ventral half and a substantial fraction of its dorsal half. DM belongs to the dorsal stream of visual processing, and overlaps with macaque parietooccipital (PO) area (or V6), whereas VLP belongs to the ventral stream and overlaps considerably with area V3 proposed by others. In contrast, there is substantial evidence that is inconsistent with the concept of a single elongated area V3 lining much of V2. We also review the experimental evidence from macaque monkey and humans, and propose that, once the data are interpreted within an evolutionary-developmental context, these species share a homologous (but not necessarily identical) organization of the third tier cortex as that observed in New World monkeys. Finally, we identify outstanding issues, and propose experiments to resolve them, highlighting in particular the need for more extensive, hypothesis-driven investigations in macaque and humans.

  16. Latino Adults' Perspectives on Treating Tobacco Use Via Social Media.

    Science.gov (United States)

    Anguiano, Beatriz; Brown-Johnson, Cati; Rosas, Lisa G; Pechmann, Cornelia; Prochaska, Judith J

    2017-02-08

    Latinos are the largest minority group in the United States, and in California they outnumber non-Hispanic whites. Smoking cessation programs tailored for Latino culture, and this population's specific smoking patterns, are needed. Online social networks for smoking cessation have high potential for Latinos, but have not been tested to date. Building a research program on social media apps for cancer prevention in diverse populations, this qualitative study assessed acceptability of tobacco treatment that was distributed via social media for Latino smokers. We conducted three focus groups with Latino adults who were former and current smokers recruited from Santa Clara County, California in 2015 (N=32). We assessed participants' smoking histories, attempts to quit, social media exposure, and receptivity to a social media-based smoking cessation intervention. Audio transcripts were translated and coded for themes. Participants reported factors driving their tobacco use and motivations to quit, and emphasized the importance of community and family in influencing their smoking initiation, cravings and triggers, attempts to quit, and abstinence. Participants valued the communal aspect of social media and suggested strategically tailoring groups based on key features (eg, age, gender, language preference). Participants reported preferring visual, educational, and motivational messages that were connected with existing services. Participants generally voiced acceptability of a social media-delivered intervention to help them quit smoking, viewed the intervention as well-equipped for catering to the strong community orientation of Latinos, and suggested that the platform was able to address variation within the population through strategic group creation. As a group member reflected, "Podemos hacerlo juntos" (We can do it together). ©Beatriz Anguiano, Cati Brown-Johnson, Lisa G. Rosas, Cornelia Pechmann, Judith J. Prochaska. Originally published in JMIR Mhealth and

  17. Harnessing the landscape of microbial culture media to predict new organism–media pairings

    Science.gov (United States)

    Oberhardt, Matthew A.; Zarecki, Raphy; Gronow, Sabine; Lang, Elke; Klenk, Hans-Peter; Gophna, Uri; Ruppin, Eytan

    2015-01-01

    Culturing microorganisms is a critical step in understanding and utilizing microbial life. Here we map the landscape of existing culture media by extracting natural-language media recipes into a Known Media Database (KOMODO), which includes >18,000 strain–media combinations, >3300 media variants and compound concentrations (the entire collection of the Leibniz Institute DSMZ repository). Using KOMODO, we show that although media are usually tuned for individual strains using biologically common salts, trace metals and vitamins/cofactors are the most differentiating components between defined media of strains within a genus. We leverage KOMODO to predict new organism–media pairings using a transitivity property (74% growth in new in vitro experiments) and a phylogeny-based collaborative filtering tool (83% growth in new in vitro experiments and stronger growth on predicted well-scored versus poorly scored media). These resources are integrated into a web-based platform that predicts media given an organism's 16S rDNA sequence, facilitating future cultivation efforts. PMID:26460590

  18. Pulse sequences and visualization of instruments

    International Nuclear Information System (INIS)

    Merkle, E.M.; Ulm Univ.; Wendt, M.; Chung, Y.C.; Duerk, J.L.; University Hospitals of Cleveland and Case Western Reserve University, OH; Lewin, J.S.

    1998-01-01

    While initially advocated primarily for intrasurgical visualization (e.g., craniotomy), interventional MRI rapidly evolved into roles in image-guided localization for needle-based procedures, minimally invasive neurosurgical procedures, and thermal ablation of cancer. In this contest, MRI pulse sequences and scanning methods serve one of four primary roles: (1) speed improvement, (2) device localization, (3) anatomy/lesion differentiation and (4) temperature sensitivity. The first part of this manuscript deals with passive visualization of MR-compatible needles and the effects of field strength, sequence design, and orientation of the needle relative to the static magnetic field of the scanner. Issues and recommendations are given for low-field as well as high-field scanners. The second part contains methods reported to achieve improved acquisition efficiency over conventional phase encoding (wavelets, locally focused imaging, singular value decomposition and keyhole imaging). Finally, the last part of the manuscrpt reports the current status of thermosensitive sequences and their dependence on spinlattice relaxation time (T1), water diffusion coefficient (D) and proton chemical shift (δ). (orig.) [de

  19. Representational and Discursive Self-expression of Young Migrants in the Context of Different (Media Cultural Resources

    Directory of Open Access Journals (Sweden)

    Peter Holzwarth

    2008-09-01

    Full Text Available The following contribution presents the research approach "self-production by media" and provides an example of its use in the European research project CHICAM (Children in Communication about Migration. The initial point is the assumption that in research children and adolescents should be given the opportunity to express themselves by using photography and video—additional to verbal forms of expression. The first part of the article outlines the basic assumptions which are connected with this research approach. Secondly, it presents examples of representational-symbolic and discursive forms of self-expression based on media productions made by children and adolescents with migrant backgrounds. The examples will provide an outline of the opportunities of visual self-expression both for subject-orientated research methods (in research about migration and in the context of identity and self narrations. The final part provides information about methods of analyzing (audio visual data which were applied in the context of the CHICAM project. URN: urn:nbn:de:0114-fqs0803101

  20. Combining In-School and Community-Based Media Efforts: Reducing Marijuana and Alcohol Uptake among Younger Adolescents

    Science.gov (United States)

    Slater, Michael D.; Kelly, Kathleen J.; Edwards, Ruth W.; Thurman, Pamela J.; Plested, Barbara A.; Keefe, Thomas J.; Lawrence, Frank R.; Henry, Kimberly L.

    2006-01-01

    This study tests the impact of an in-school mediated communication campaign based on social marketing principles, in combination with a participatory, community-based media effort, on marijuana, alcohol and tobacco uptake among middle-school students. Eight media treatment and eight control communities throughout the US were randomly assigned to…

  1. The Determinants of Sell-side Analysts' Forecast Accuracy and Media Exposure

    OpenAIRE

    Sorogho, Samira Amadu

    2017-01-01

    This study examines contributing factors to the differential forecasting abilities of sell-side analysts and the relation between the sentiments of these analysts and their media exposure. In particular, I investigate whether the level of optimism expressed in sell-side analysts’ reports of fifteen constituents of primarily the S&P 500 Oil and Gas Industry1, enhance the media appearance of these analysts. Using a number of variables estimated from the I/B/E/S Detail history database, 15,455 a...

  2. Using Japanese Onomatopoeias to Explore Perceptual Dimensions in Visual Material Perception.

    Science.gov (United States)

    Hanada, Mitsuhiko

    2016-01-28

    This study examined the perceptual dimensions of visual material properties. Photographs of 50 objects were presented to the participants, and they reported a suitable onomatopoeia (mimetic word) for describing the material of the object in each photograph, based on visual appearance. The participants' responses were collated into a contingency table of photographs × onomatopoeias. After removing some items from the table, correspondence analysis was applied to the contingency table, and a six-dimensional biplot was obtained. By rotating the axes to maximize sparseness of the coordinates for the items in the biplot, three meaningful perceptual dimensions were derived: wetness/stickiness, fluffiness/softness, and smoothness-roughness/gloss-dullness. Two additional possible dimensions were obtained: crumbliness and coldness. These dimensions, except gloss-dullness, were paid little attention to in vision science, though they were suggested as perceptual dimensions of tactile texture. This suggests that the perceptual dimensions that are considered to be primarily related to haptics are also important in visual material perception. © The Author(s) 2016.

  3. Skull Base Osteomyelitis from Otitis Media Presenting as the Collet-Sicard Syndrome

    Directory of Open Access Journals (Sweden)

    Wong-Kein Low

    2018-01-01

    Full Text Available Skull base osteomyelitis can involve the jugular foramen and its associated cranial nerves resulting in specific clinical syndromes. The Collet-Sicard syndrome describes the clinical manifestations of palsies involving cranial nerves IX, X, XI, and XII. We present a rare atypical case of skull base osteomyelitis originating from infection of the middle ear and causing the Collet-Sicard syndrome. Caused by Pseudomonas aeruginosa and Klebsiella pneumoniae, this occurred in an elderly diabetic man subsequent to retention of a cotton swab in an ear with chronic suppurative otitis media. This case report illustrates the possibility of retained cotton swabs contributing to the development of otitis media, skull base osteomyelitis, and ultimately the Collet-Sicard syndrome in the ears of immune-compromised patients with chronically perforated eardrums.

  4. Simulation of DNAPL migration in heterogeneous translucent porous media based on estimation of representative elementary volume

    Science.gov (United States)

    Wu, Ming; Wu, Jianfeng; Wu, Jichun

    2017-10-01

    When the dense nonaqueous phase liquid (DNAPL) comes into the subsurface environment, its migration behavior is crucially affected by the permeability and entry pressure of subsurface porous media. A prerequisite for accurately simulating DNAPL migration in aquifers is then the determination of the permeability, entry pressure and corresponding representative elementary volumes (REV) of porous media. However, the permeability, entry pressure and corresponding representative elementary volumes (REV) are hard to determine clearly. This study utilizes the light transmission micro-tomography (LTM) method to determine the permeability and entry pressure of two dimensional (2D) translucent porous media and integrates the LTM with a criterion of relative gradient error to quantify the corresponding REV of porous media. As a result, the DNAPL migration in porous media might be accurately simulated by discretizing the model at the REV dimension. To validate the quantification methods, an experiment of perchloroethylene (PCE) migration is conducted in a two-dimensional heterogeneous bench-scale aquifer cell. Based on the quantifications of permeability, entry pressure and REV scales of 2D porous media determined by the LTM and relative gradient error, different models with different sizes of discretization grid are used to simulate the PCE migration. It is shown that the model based on REV size agrees well with the experimental results over the entire migration period including calibration, verification and validation processes. This helps to better understand the microstructures of porous media and achieve accurately simulating DNAPL migration in aquifers based on the REV estimation.

  5. Commercial future: making remote sensing a media event

    Science.gov (United States)

    Lurie, Ian

    1999-12-01

    The rapid growth of commercial remote sensing has made high quality digital sensing data widely available -- now, remote sensing must become and remain a strong, commercially viable industry. However, this new industry cannot survive without an educated consumer base. To access markets, remote sensing providers must make their product more accessible, both literally and figuratively: Potential customers must be able to find the data they require, when they require it, and they must understand the utility of the information available to them. The Internet and the World Wide Web offer the perfect medium to educate potential customers and to sell remote sensing data to those customers. A well-designed web presence can provide both an information center and a market place for companies offering their data for sale. A very high potential web-based market for remote sensing lies in media. News agencies, web sites, and a host of other visual media services can use remote sensing data to provide current, relevant information regarding news around the world. This paper will provide a model for promotion and sale of remote sensing data via the Internet.

  6. Combining in-school and community-based media efforts: reducing marijuana and alcohol uptake among younger adolescents.

    Science.gov (United States)

    Slater, Michael D; Kelly, Kathleen J; Edwards, Ruth W; Thurman, Pamela J; Plested, Barbara A; Keefe, Thomas J; Lawrence, Frank R; Henry, Kimberly L

    2006-02-01

    This study tests the impact of an in-school mediated communication campaign based on social marketing principles, in combination with a participatory, community-based media effort, on marijuana, alcohol and tobacco uptake among middle-school students. Eight media treatment and eight control communities throughout the US were randomly assigned to condition. Within both media treatment and media control communities, one school received a research-based prevention curriculum and one school did not, resulting in a crossed, split-plot design. Four waves of longitudinal data were collected over 2 years in each school and were analyzed using generalized linear mixed models to account for clustering effects. Youth in intervention communities (N = 4,216) showed fewer users at final post-test for marijuana [odds ratio (OR) = 0.50, P = 0.019], alcohol (OR = 0.40, P = 0.009) and cigarettes (OR = 0.49, P = 0.039), one-tailed. Growth trajectory results were significant for marijuana (P = 0.040), marginal for alcohol (P = 0.051) and non-significant for cigarettes (P = 0.114). Results suggest that an appropriately designed in-school and community-based media effort can reduce youth substance uptake. Effectiveness does not depend on the presence of an in-school prevention curriculum.

  7. The formation of the journalist profession by the media industry

    DEFF Research Database (Denmark)

    Svith, Flemming

    in the Act of the Bachelor in Journalism, while the internship is also characterized by the terms and conditions which apply specifically to the media and communications industry as commercial, political or publicist organizations or companies. In other words, there is no reason to assume identical content...... or outcome of the two processes of formation, which also can be considered as the distinctions in literature between media and journalism profession (Svith, 2011). This paper examines how the industry forms the profession. What happens to the students' professional standards (how the professional practice...... at the Danish Media and Journalism School with 2.5 years of schooling and 1.5 years of internship in news, entertainment media and communications organizations. The journalistic profession is formed in two very different settings. The school curriculum is primarily oriented towards providing the skills set out...

  8. The Effect of Project Based Learning With Virtual Media Assistance on Student’s Creativity in Physics

    Directory of Open Access Journals (Sweden)

    Gunawan Gunawan

    2017-06-01

    Full Text Available Abstract: Physics learning should be able to provide opportunities for learners to be creative in understanding the things that learned. One of the efforts made to improve the quality of physics learning was to apply the model of project based learning with virtual media. This study aimed to examine the effect of virtual media-aided model toward students’ creativity. This quasi experimental study used pretest-posttest control group design. The research instrument used a verbal and figural creativity test which had been validated by experts. Hypothesis test used employed variance test. The increase in creativity was determined based on the results of the N-gain test. The results showed that there was an increase of students' creativity in both classes. The experiment class had a higher creativity increase than the control class. Verbal and figural creativity improved in both classes. Verbal creativity increased higher than figural creativity. This shows that the model of project based learning with virtual media that applied successfully improve the students’ creativity in physics learning. EFEKTIVITAS PENERAPAN MODEL PROJECT BASED LEARNING BERBANTUAN MEDIA VIRTUAL TERHADAP KREATIVITAS FISIKA PESERTA DIDIK Abstrak: Pembelajaran fisika seharusnya mampu memberikan peluang bagi peserta didik untuk berkreasi dalam memahami hal yang dipelajari. Salah satu upaya yang dilakukan untuk meningkatkan kualitas pembelajaran fisika adalah dengan menerapkan model project based learning berbantuan media virtual. Penelitian ini bertujuan menguji pengaruh model berbantuan media virtual terhadap kreativitas peserta didik. Penelitian kuasi eksperimen ini menggunakan pretest-posttest control group design. Instrumen penelitian menggunakan tes kreativitas verbal dan figural yang telah divalidasi oleh para ahli. Uji hipotesis menggunakan uji t polled varian. Peningkatan kreativitas ditentukan berdasarkan hasil uji N-gain. Hasil penelitian menunjukkan adanya

  9. Alerts Analysis and Visualization in Network-based Intrusion Detection Systems

    Energy Technology Data Exchange (ETDEWEB)

    Yang, Dr. Li [University of Tennessee

    2010-08-01

    The alerts produced by network-based intrusion detection systems, e.g. Snort, can be difficult for network administrators to efficiently review and respond to due to the enormous number of alerts generated in a short time frame. This work describes how the visualization of raw IDS alert data assists network administrators in understanding the current state of a network and quickens the process of reviewing and responding to intrusion attempts. The project presented in this work consists of three primary components. The first component provides a visual mapping of the network topology that allows the end-user to easily browse clustered alerts. The second component is based on the flocking behavior of birds such that birds tend to follow other birds with similar behaviors. This component allows the end-user to see the clustering process and provides an efficient means for reviewing alert data. The third component discovers and visualizes patterns of multistage attacks by profiling the attacker s behaviors.

  10. Object-Based Visual Attention in 8-Month-Old Infants: Evidence from an Eye-Tracking Study

    Science.gov (United States)

    Bulf, Hermann; Valenza, Eloisa

    2013-01-01

    Visual attention is one of the infant's primary tools for gathering relevant information from the environment for further processing and learning. The space-based component of visual attention in infants has been widely investigated; however, the object-based component of visual attention has received scarce interest. This scarcity is…

  11. Custom Formula-Based Visualizations for Savvy Designers"

    DEFF Research Database (Denmark)

    Kuhail, Mohammad Amin

    and expressive. For instance, chart tools are easy to use, but support only predefined visualizations, while visualization tools support custom visualizations, but require program-like specifications. This thesis presents Uvis, a visualization system that targets savvy designers. With Uvis, designers drag......Despite their usefulness in many domains (e.g. healthcare, finance, etc.), custom visualizations remain tedious and hard to implement. It would be advantageous if savvy designers (designers with end-user development skills and much domain knowledge) could refine visualizations to their needs....... For instance, it would save time and money if a clinician familiar with spreadsheet formulas could refine a visualization (e.g. the lifelines) rather than hiring a programmer. Existing approaches to visualization are one of the two: accessible to savvy designers but limited in customizability, or inaccessible...

  12. D Modelling and Interactive Web-Based Visualization of Cultural Heritage Objects

    Science.gov (United States)

    Koeva, M. N.

    2016-06-01

    Nowadays, there are rapid developments in the fields of photogrammetry, laser scanning, computer vision and robotics, together aiming to provide highly accurate 3D data that is useful for various applications. In recent years, various LiDAR and image-based techniques have been investigated for 3D modelling because of their opportunities for fast and accurate model generation. For cultural heritage preservation and the representation of objects that are important for tourism and their interactive visualization, 3D models are highly effective and intuitive for present-day users who have stringent requirements and high expectations. Depending on the complexity of the objects for the specific case, various technological methods can be applied. The selected objects in this particular research are located in Bulgaria - a country with thousands of years of history and cultural heritage dating back to ancient civilizations. This motivates the preservation, visualisation and recreation of undoubtedly valuable historical and architectural objects and places, which has always been a serious challenge for specialists in the field of cultural heritage. In the present research, comparative analyses regarding principles and technological processes needed for 3D modelling and visualization are presented. The recent problems, efforts and developments in interactive representation of precious objects and places in Bulgaria are presented. Three technologies based on real projects are described: (1) image-based modelling using a non-metric hand-held camera; (2) 3D visualization based on spherical panoramic images; (3) and 3D geometric and photorealistic modelling based on architectural CAD drawings. Their suitability for web-based visualization are demonstrated and compared. Moreover the possibilities for integration with additional information such as interactive maps, satellite imagery, sound, video and specific information for the objects are described. This comparative study

  13. Peer-Based Social Media Features in Behavior Change Interventions: Systematic Review.

    Science.gov (United States)

    Elaheebocus, Sheik Mohammad Roushdat Ally; Weal, Mark; Morrison, Leanne; Yardley, Lucy

    2018-02-22

    Incorporating social media features into digital behavior change interventions (DBCIs) has the potential to contribute positively to their success. However, the lack of clear design principles to describe and guide the use of these features in behavioral interventions limits cross-study comparisons of their uses and effects. The aim of this study was to provide a systematic review of DBCIs targeting modifiable behavioral risk factors that have included social media features as part of their intervention infrastructure. A taxonomy of social media features is presented to inform the development, description, and evaluation of behavioral interventions. Search terms were used in 8 databases to identify DBCIs that incorporated social media features and targeted tobacco smoking, diet and nutrition, physical activities, or alcohol consumption. The screening and review process was performed by 2 independent researchers. A total of 5264 articles were screened, and 143 articles describing a total of 134 studies were retained for full review. The majority of studies (70%) reported positive outcomes, followed by 28% finding no effects with regard to their respective objectives and hypothesis, and 2% of the studies found that their interventions had negative outcomes. Few studies reported on the association between the inclusion of social media features and intervention effect. A taxonomy of social media features used in behavioral interventions has been presented with 36 social media features organized under 7 high-level categories. The taxonomy has been used to guide the analysis of this review. Although social media features are commonly included in DBCIs, there is an acute lack of information with respect to their effect on outcomes and a lack of clear guidance to inform the selection process based on the features' suitability for the different behaviors. The proposed taxonomy along with the set of recommendations included in this review will support future research aimed

  14. Feature-based memory-driven attentional capture: Visual working memory content affects visual attention.

    NARCIS (Netherlands)

    Olivers, C.N.L.; Meijer, F.; Theeuwes, J.

    2006-01-01

    In 7 experiments, the authors explored whether visual attention (the ability to select relevant visual information) and visual working memory (the ability to retain relevant visual information) share the same content representations. The presence of singleton distractors interfered more strongly

  15. Unconscious analyses of visual scenes based on feature conjunctions.

    Science.gov (United States)

    Tachibana, Ryosuke; Noguchi, Yasuki

    2015-06-01

    To efficiently process a cluttered scene, the visual system analyzes statistical properties or regularities of visual elements embedded in the scene. It is controversial, however, whether those scene analyses could also work for stimuli unconsciously perceived. Here we show that our brain performs the unconscious scene analyses not only using a single featural cue (e.g., orientation) but also based on conjunctions of multiple visual features (e.g., combinations of color and orientation information). Subjects foveally viewed a stimulus array (duration: 50 ms) where 4 types of bars (red-horizontal, red-vertical, green-horizontal, and green-vertical) were intermixed. Although a conscious perception of those bars was inhibited by a subsequent mask stimulus, the brain correctly analyzed the information about color, orientation, and color-orientation conjunctions of those invisible bars. The information of those features was then used for the unconscious configuration analysis (statistical processing) of the central bars, which induced a perceptual bias and illusory feature binding in visible stimuli at peripheral locations. While statistical analyses and feature binding are normally 2 key functions of the visual system to construct coherent percepts of visual scenes, our results show that a high-level analysis combining those 2 functions is correctly performed by unconscious computations in the brain. (c) 2015 APA, all rights reserved).

  16. Locative media

    CERN Document Server

    Wilken, Rowan

    2014-01-01

    Not only is locative media one of the fastest growing areas in digital technology, but questions of location and location-awareness are increasingly central to our contemporary engagements with online and mobile media, and indeed media and culture generally. This volume is a comprehensive account of the various location-based technologies, services, applications, and cultures, as media, with an aim to identify, inventory, explore, and critique their cultural, economic, political, social, and policy dimensions internationally. In particular, the collection is organized around the perception that the growth of locative media gives rise to a number of crucial questions concerning the areas of culture, economy, and policy.

  17. Impacts of social media in restaurant businesses : A case study of restaurants based on Oulu region

    OpenAIRE

    Timilsina, Manoj

    2017-01-01

    Social media’s acceptance rate has been increasing day by day. All kinds of business are adopting social media as crucial tool for implementing business and marketing strategies. This research is done to highlight the impacts of social media in restaurants of Oulu based restaurants. The main objective of this thesis is to examine the impacts social media has in business and how social media is influencing business activities. Furthermore, this research provides a brief information of soci...

  18. Scaling theory of drying in porous media

    International Nuclear Information System (INIS)

    Tsimpanogiannis, I.N.; Yortsos, Y.C.; Poulou, S.; Kanellopoulos, N.; Stubos, A.K.

    1999-01-01

    Concepts of immiscible displacements in porous media driven by mass transfer are utilized to model drying of porous media. Visualization experiments of drying in two-dimensional glass micromodels are conducted to identify pore-scale mechanisms. Then, a pore network approach is used to analyze the advancing drying front. It is shown that in a porous medium, capillarity induces a flow that effectively limits the extent of the front, which would otherwise be of the percolation type, to a finite width. In conjuction with the predictions of a macroscale stable front, obtained from a linear stability analysis, the process is shown to be equivalent to invasion percolation in a stabilizing gradient. A power-law scaling relation of the front width with a diffusion-based capillary number is also obtained. This capillary number reflects the fact that drying is controlled by diffusion in contrast to external drainage. The scaling exponent predicted is compatible with the experimental results of Shaw [Phys Rev. Lett. 59, 1671 (1987)]. A framework for a continuum description of the upstream drying regimes is also developed. copyright 1999 The American Physical Society

  19. WHITE SPACE DALAM IKLAN DI MEDIA CETAK

    Directory of Open Access Journals (Sweden)

    Andrian D. Hagijanto

    1999-01-01

    Full Text Available Readers are often unware of advertisments published in print media%2C therefore the elements of communication design composed in the promotion process fail to reach the objectives. One of the methods use to gain attention from the readers so they focus their vision to the advertisment is by presenting the lay out using white space. This article is to discuss about white space in media advertisments%2C especially newspaper and magazines. Abstract in Bahasa Indonesia : Iklan pada media cetak terkadang dilewati begitu saja oleh pembaca%2C sehingga proses promosi yang dikemas dengan elemen desain komunikasi visual itu gagal mencapai tujuannya. Salah satu cara untuk menarik perhatian pembaca agar menghentikan sejenak kedua matanya dan mengamati iklan adalah dengan menciptakan layout iklan lewat peranan white space. Tulisan ini akan membahas mengenai white space di dalam iklan media cetak%2C khususnya koran dan majalah.

  20. Measuring News Media Literacy

    Science.gov (United States)

    Maksl, Adam; Ashley, Seth; Craft, Stephanie

    2015-01-01

    News media literacy refers to the knowledge and motivations needed to identify and engage with journalism. This study measured levels of news media literacy among 500 teenagers using a new scale measure based on Potter's model of media literacy and adapted to news media specifically. The adapted model posits that news media literate individuals…

  1. THE FREQUENCY OF USING SCREEN-BASED MEDIA AMONG CHILDREN AND ADOLESCENTS AND ITS IMPACT ON HEALTH-RELATED BEHAVIORS

    Directory of Open Access Journals (Sweden)

    Aleksandar Višnjić

    2015-09-01

    Full Text Available Screen-based media are becoming an increasingly important part of life for today’s children and adolescents. That is why our purpose was to review the literature published within the past 10 years regarding the use and impact of TV, video game, and computer /Internet on youth health outcomes including how they affect their psychosocial outcomes and physical well-being. Systematic literature search for and analysis of a variety of media used by children and adolescents from a public health perspective was done. Literature was reviewed from May to July 2014. Children and adolescents spend a great deal of time using screen-based media. This high overall electronic media use was associated with poorer behavior and health status. A large part of this younger generation’s social and emotional development is occurring while on the Internet and on cell phones. Screen-based media use was mutually associated, and the plural use of these media had stronger associations with unhealthy lifestyles and subjective health complaints. Various physical complaints, like obesity, backache and headache, neck-shoulder pain, and sleep disorders were also found significant. Children and adolescents are consumers, but also they are producers of social media. Public health professionals and society as a whole should increase health education on screen-based media consumption, by stimulating reasonable use and teaching youth to be critical. Parents can be most helpful if they understand the core issues and have strategies for dealing with them.

  2. Developing Visual Thinking in the Electronic Health Record.

    Science.gov (United States)

    Boyd, Andrew D; Young, Christine D; Amatayakul, Margret; Dieter, Michael G; Pawola, Lawrence M

    2017-01-01

    The purpose of this vision paper is to identify how data visualization could transform healthcare. Electronic Health Records (EHRs) are maturing with new technology and tools being applied. Researchers are reaping the benefits of data visualization to better access compilations of EHR data for enhanced clinical research. Data visualization, while still primarily the domain of clinical researchers, is beginning to show promise for other stakeholders. A non-exhaustive review of the literature indicates that respective to the growth and development of the EHR, the maturity of data visualization in healthcare is in its infancy. Visual analytics has been only cursorily applied to healthcare. A fundamental issue contributing to fragmentation and poor coordination of healthcare delivery is that each member of the healthcare team, including patients, has a different view. Summarizing all of this care comprehensively for any member of the healthcare team is a "wickedly hard" visual analytics and data visualization problem to solve.

  3. Does the Visual Appeal of Instructional Media Affect Learners' Motivation toward Learning?

    Science.gov (United States)

    Tomita, Kei

    2018-01-01

    While authors like Mayer (2009) suggest that designers should avoid using visuals for the purpose of attracting learners' interests, some scholars suggest that visuals could influence learners' emotions. In this study the author investigated whether the perception of the visual appeal of instructional handouts affects learners' self-reported…

  4. Speckle-learning-based object recognition through scattering media.

    Science.gov (United States)

    Ando, Takamasa; Horisaki, Ryoichi; Tanida, Jun

    2015-12-28

    We experimentally demonstrated object recognition through scattering media based on direct machine learning of a number of speckle intensity images. In the experiments, speckle intensity images of amplitude or phase objects on a spatial light modulator between scattering plates were captured by a camera. We used the support vector machine for binary classification of the captured speckle intensity images of face and non-face data. The experimental results showed that speckles are sufficient for machine learning.

  5. Social media use and impact on plastic surgery practice.

    Science.gov (United States)

    Vardanian, Andrew J; Kusnezov, Nicholas; Im, Daniel D; Lee, James C; Jarrahy, Reza

    2013-05-01

    Social media platforms have revolutionized the way human beings communicate, yet there is little evidence describing how the plastic surgery community has adopted social media. In this article, the authors evaluate current trends in social media use by practicing plastic surgeons. An anonymous survey on the use of social media was distributed to members of the American Society of Plastic Surgeons. Prevalent patterns of social media implementation were elucidated. One-half of respondents were regular social media users. Reasons for using social media included the beliefs that incorporation of social media into medical practice is inevitable (56.7 percent), that they are an effective marketing tool (52.1 percent), and that they provide a forum for patient education (49 percent). Surgeons with a primarily aesthetic surgery practice were more likely to use social media. Most respondents (64.6 percent) stated that social media had no effect on their practice, whereas 33.8 percent reported a positive impact and 1.5 percent reported a negative impact. This study depicts current patterns of social media use by plastic surgeons, including motivations driving its implementation and impressions on its impact. Many feel that social media are an effective marketing tool that generates increased exposure and referrals. A small number of surgeons have experienced negative repercussions from social media involvement. Our study reveals the presence of a void. There is a definite interest among those surveyed in developing best practice standards and oversight to ensure ethical use of social media platforms throughout the plastic surgery community. Continuing discussion regarding these matters should be ongoing as our experience with social media in plastic surgery evolves.

  6. Tile-based parallel coordinates and its application in financial visualization

    Science.gov (United States)

    Alsakran, Jamal; Zhao, Ye; Zhao, Xinlei

    2010-01-01

    Parallel coordinates technique has been widely used in information visualization applications and it has achieved great success in visualizing multivariate data and perceiving their trends. Nevertheless, visual clutter usually weakens or even diminishes its ability when the data size increases. In this paper, we first propose a tile-based parallel coordinates, where the plotting area is divided into rectangular tiles. Each tile stores an intersection density that counts the total number of polylines intersecting with that tile. Consequently, the intersection density is mapped to optical attributes, such as color and opacity, by interactive transfer functions. The method visualizes the polylines efficiently and informatively in accordance with the density distribution, and thus, reduces visual cluttering and promotes knowledge discovery. The interactivity of our method allows the user to instantaneously manipulate the tiles distribution and the transfer functions. Specifically, the classic parallel coordinates rendering is a special case of our method when each tile represents only one pixel. A case study on a real world data set, U.S. stock mutual fund data of year 2006, is presented to show the capability of our method in visually analyzing financial data. The presented visual analysis is conducted by an expert in the domain of finance. Our method gains the support from professionals in the finance field, they embrace it as a potential investment analysis tool for mutual fund managers, financial planners, and investors.

  7. Barcode server: a visualization-based genome analysis system.

    Directory of Open Access Journals (Sweden)

    Fenglou Mao

    Full Text Available We have previously developed a computational method for representing a genome as a barcode image, which makes various genomic features visually apparent. We have demonstrated that this visual capability has made some challenging genome analysis problems relatively easy to solve. We have applied this capability to a number of challenging problems, including (a identification of horizontally transferred genes, (b identification of genomic islands with special properties and (c binning of metagenomic sequences, and achieved highly encouraging results. These application results inspired us to develop this barcode-based genome analysis server for public service, which supports the following capabilities: (a calculation of the k-mer based barcode image for a provided DNA sequence; (b detection of sequence fragments in a given genome with distinct barcodes from those of the majority of the genome, (c clustering of provided DNA sequences into groups having similar barcodes; and (d homology-based search using Blast against a genome database for any selected genomic regions deemed to have interesting barcodes. The barcode server provides a job management capability, allowing processing of a large number of analysis jobs for barcode-based comparative genome analyses. The barcode server is accessible at http://csbl1.bmb.uga.edu/Barcode.

  8. Subsampling-based compression and flow visualization

    Energy Technology Data Exchange (ETDEWEB)

    Agranovsky, Alexy; Camp, David; Joy, I; Childs, Hank

    2016-01-19

    As computational capabilities increasingly outpace disk speeds on leading supercomputers, scientists will, in turn, be increasingly unable to save their simulation data at its native resolution. One solution to this problem is to compress these data sets as they are generated and visualize the compressed results afterwards. We explore this approach, specifically subsampling velocity data and the resulting errors for particle advection-based flow visualization. We compare three techniques: random selection of subsamples, selection at regular locations corresponding to multi-resolution reduction, and introduce a novel technique for informed selection of subsamples. Furthermore, we explore an adaptive system which exchanges the subsampling budget over parallel tasks, to ensure that subsampling occurs at the highest rate in the areas that need it most. We perform supercomputing runs to measure the effectiveness of the selection and adaptation techniques. Overall, we find that adaptation is very effective, and, among selection techniques, our informed selection provides the most accurate results, followed by the multi-resolution selection, and with the worst accuracy coming from random subsamples.

  9. Photography and Social Media Use in Community-Based Participatory Research with Youth: Ethical Considerations.

    Science.gov (United States)

    Kia-Keating, Maryam; Santacrose, Diana; Liu, Sabrina

    2017-12-01

    Community-based participatory researchers increasingly incorporate photography and social media into their work. Despite its relative infancy, social media has created a powerful network that allows individuals to convey messages quickly to a widespread audience. In addition to its potential benefits, the use of social media in research also carries risk, given the fast pace of exchanges, sharing of personal images and ideas in high accessibility, low privacy contexts and continually shifting options and upgrades. This article contributes to the literature examining ethical considerations for photography and social media use in community-based participatory research. We describe three key ethical dilemmas that we encountered during our participatory photography project with Latina/o youth: (a) use and content of images and risk; (b) incentives and coercion; and (c) social media activity and confidentiality. We provide our responses to these challenges, contextualized in theory and practice, and share lessons learned. We raise the question of how to contend with cultural shifts in boundaries and privacy. We propose that evaluating participant vulnerability versus potential empowerment may be more fitting than the standard approach of assessing risks and benefits. Finally, we recommend upholding the principles of participatory research by co-producing ethical practices with one's participants. © Society for Community Research and Action 2017.

  10. Implications of a Gestalt Approach to Research in Visual Communications.

    Science.gov (United States)

    Becker, Ann

    Gestalt theory deals with the act of thinking and the construction of concepts in a situated manner, and, therefore, could be used to study how meaning is extracted from a visual display. Using the Gestalt framework of form cues and their usage patterns in the perception of, and learning from, visual media, researchers could study frame, line…

  11. Professional use of social media by pharmacists.

    Science.gov (United States)

    Barry, Arden R; Pearson, Glen J

    2015-01-01

    A recent trend among health care professionals is the use of social media for professional purposes. These rapidly expanding media allow for timely and efficient access to health information, but they also carry the potential for increased liability. There is a paucity of research detailing how health care professionals, specifically pharmacists, use social media. To characterize the use of social media by pharmacists in the Canadian province of Alberta and to identify independent determinants of and perceived barriers to using social media for professional purposes. Data for this mixed-methods study were collected by an online survey in March and April 2014. Alberta pharmacists were invited to participate via e-mail distributed by 2 professional organizations. The survey had 273 respondents. Of these, 226 (82.8%) stated that they had a social media account for either personal or professional purposes, and 138 (61.1%) of these reported using social media for professional purposes, although most respondents used social media predominantly for personal reasons. The most commonly reported social media applications were Facebook and Twitter, accessed primarily via smartphones. Of the 273 respondents, 206 (75.5%) had a Facebook account, and 101 (49.0%) of these used Facebook to some extent for professional purposes. Twitter users (104 [38.1%] of respondents) had a higher rate of professional utilization (57/104 [54.8%]). The most commonly identified barrier to using social media for professional purposes was concern over liability. Positive predictors of use of social media for professional purposes included younger age and fewer years of professional experience. Participants perceived the most beneficial aspect of social media (in professional terms) as connecting with pharmacist colleagues. More than 80% of pharmacists in Alberta reported that they had a social media account, and over half of them reported using their accounts for professional purposes. Although

  12. Visual Analysis of Weblog Content

    Energy Technology Data Exchange (ETDEWEB)

    Gregory, Michelle L.; Payne, Deborah A.; McColgin, Dave; Cramer, Nick O.; Love, Douglas V.

    2007-03-26

    In recent years, one of the advances of the World Wide Web is social media and one of the fastest growing aspects of social media is the blogosphere. Blogs make content creation easy and are highly accessible through web pages and syndication. With their growing influence, a need has arisen to be able to monitor the opinions and insight revealed within their content. In this paper we describe a technical approach for analyzing the content of blog data using a visual analytic tool, IN-SPIRE, developed by Pacific Northwest National Laboratory. We highlight the capabilities of this tool that are particularly useful for information gathering from blog data.

  13. Intercultural and Media Education on Art Classes

    Science.gov (United States)

    Borges, Maria José; Chaves, Anabela; Costa, Manuela; Pereira, Emília Sá

    2009-01-01

    Visual art, music and literature, are part of the culture. Thus Art shows the interactions between different cultures. The aim of the article is to present some activities to include intercultural issues in Art and Mother Language classes. Art classes also give the opportunity to do Media Education.

  14. Stereo visualization in the ground segment tasks of the science space missions

    Science.gov (United States)

    Korneva, Natalia; Nazarov, Vladimir; Mogilevsky, Mikhail; Nazirov, Ravil

    The ground segment is one of the key components of any science space mission. Its functionality substantially defines the scientific effectiveness of the experiment as a whole. And it should be noted that its outstanding feature (in contrast to the other information systems of the scientific space projects) is interaction between researcher and project information system in order to interpret data being obtained during experiments. Therefore the ability to visualize the data being processed is essential prerequisite for ground segment's software and the usage of modern technological solutions and approaches in this area will allow increasing science return in general and providing a framework for new experiments creation. Mostly for the visualization of data being processed 2D and 3D graphics are used that is caused by the traditional visualization tools capabilities. Besides that the stereo data visualization methods are used actively in solving some tasks. However their usage is usually limited to such tasks as visualization of virtual and augmented reality, remote sensing data processing and suchlike. Low prevalence of stereo visualization methods in solving science ground segment tasks is primarily explained by extremely high cost of the necessary hardware. But recently appeared low cost hardware solutions for stereo visualization based on the page-flip method of views separation. In this case it seems promising to use the stereo visualization as an instrument for investigation of a wide range of problems, mainly for stereo visualization of complex physical processes as well as mathematical abstractions and models. The article is concerned with an attempt to use this approach. It describes the details and problems of using stereo visualization (page-flip method based on NVIDIA 3D Vision Kit, graphic processor GeForce) for display of some datasets of magnetospheric satellite onboard measurements and also in development of the software for manual stereo matching.

  15. The impact of a state-sponsored mass media campaign on use of telephone quitline and web-based cessation services.

    Science.gov (United States)

    Duke, Jennifer C; Mann, Nathan; Davis, Kevin C; MacMonegle, Anna; Allen, Jane; Porter, Lauren

    2014-12-24

    Most US smokers do not use evidence-based interventions as part of their quit attempts. Quitlines and Web-based treatments may contribute to reductions in population-level tobacco use if successfully promoted. Currently, few states implement sustained media campaigns to promote services and increase adult smoking cessation. This study examines the effects of Florida's tobacco cessation media campaign and a nationally funded media campaign on telephone quitline and Web-based registrations for cessation services from November 2010 through September 2013. We conducted multivariable analyses of weekly media-market-level target rating points (TRPs) and weekly registrations for cessation services through the Florida Quitline (1-877-U-CAN-NOW) or its Web-based cessation service, Web Coach (www.quitnow.net/florida). During 35 months, 141,221 tobacco users registered for cessation services through the Florida Quitline, and 53,513 registered through Web Coach. An increase in 100 weekly TRPs was associated with an increase of 7 weekly Florida Quitline registrants (β = 6.8, P Web Coach registrants (β = 1.7, P = .003) in an average media market. An increase in TRPs affected registrants from multiple demographic subgroups similarly. When state and national media campaigns aired simultaneously, approximately one-fifth of Florida's Quitline registrants came from the nationally advertised portal (1-800-QUIT-NOW). Sustained, state-sponsored media can increase the number of registrants to telephone quitlines and Web-based cessation services. Federally funded media campaigns can further increase the reach of state-sponsored cessation services.

  16. Characterising the disintegration properties of tablets in opaque media using texture analysis.

    Science.gov (United States)

    Scheuerle, Rebekah L; Gerrard, Stephen E; Kendall, Richard A; Tuleu, Catherine; Slater, Nigel K H; Mahbubani, Krishnaa T

    2015-01-01

    Tablet disintegration characterisation is used in pharmaceutical research, development, and quality control. Standard methods used to characterise tablet disintegration are often dependent on visual observation in measurement of disintegration times. This presents a challenge for disintegration studies of tablets in opaque, physiologically relevant media that could be useful for tablet formulation optimisation. This study has explored an application of texture analysis disintegration testing, a non-visual, quantitative means of determining tablet disintegration end point, by analysing the disintegration behaviour of two tablet formulations in opaque media. In this study, the disintegration behaviour of one tablet formulation manufactured in-house, and Sybedia Flashtab placebo tablets in water, bovine, and human milk were characterised. A novel method is presented to characterise the disintegration process and to quantify the disintegration end points of the tablets in various media using load data generated by a texture analyser probe. The disintegration times in the different media were found to be statistically different (Pdisintegration times from each other in human versus bovine milk (adjusted P value 0.1685). Copyright © 2015 Elsevier B.V. All rights reserved.

  17. Uncertainty visualization in HARDI based on ensembles of ODFs

    KAUST Repository

    Jiao, Fangxiang; Phillips, Jeff M.; Gur, Yaniv; Johnson, Chris R.

    2012-01-01

    In this paper, we propose a new and accurate technique for uncertainty analysis and uncertainty visualization based on fiber orientation distribution function (ODF) glyphs, associated with high angular resolution diffusion imaging (HARDI). Our visualization applies volume rendering techniques to an ensemble of 3D ODF glyphs, which we call SIP functions of diffusion shapes, to capture their variability due to underlying uncertainty. This rendering elucidates the complex heteroscedastic structural variation in these shapes. Furthermore, we quantify the extent of this variation by measuring the fraction of the volume of these shapes, which is consistent across all noise levels, the certain volume ratio. Our uncertainty analysis and visualization framework is then applied to synthetic data, as well as to HARDI human-brain data, to study the impact of various image acquisition parameters and background noise levels on the diffusion shapes. © 2012 IEEE.

  18. Uncertainty visualization in HARDI based on ensembles of ODFs

    KAUST Repository

    Jiao, Fangxiang

    2012-02-01

    In this paper, we propose a new and accurate technique for uncertainty analysis and uncertainty visualization based on fiber orientation distribution function (ODF) glyphs, associated with high angular resolution diffusion imaging (HARDI). Our visualization applies volume rendering techniques to an ensemble of 3D ODF glyphs, which we call SIP functions of diffusion shapes, to capture their variability due to underlying uncertainty. This rendering elucidates the complex heteroscedastic structural variation in these shapes. Furthermore, we quantify the extent of this variation by measuring the fraction of the volume of these shapes, which is consistent across all noise levels, the certain volume ratio. Our uncertainty analysis and visualization framework is then applied to synthetic data, as well as to HARDI human-brain data, to study the impact of various image acquisition parameters and background noise levels on the diffusion shapes. © 2012 IEEE.

  19. Feasibility and Perceptions of Cell Phone-Based, Health-Related Communication With Adolescents in an Economically Depressed Area.

    Science.gov (United States)

    Sawni, Anju; Cederna-Meko, Crystal; LaChance, Jenny L; Buttigieg, Angie; Le, Quoc; Nunuk, Irene; Ang, Joyce; Burrell, Katherine M

    2017-02-01

    We examined the feasibility and perception of cell-based (texting, voicemail [VM], and email/social media), health-related communication with adolescents in Genesee County, MI, where 22% reside below the poverty level. Results of an anonymous survey found that 86% of respondents owned a cell phone, 87% had data, 96% texted, 90.5% emailed/used social media, and 68% had VM. Most adolescents were interested in cell-based communication via texting (52%), VM (37%), and email/social media (31%). Interest in types of health communication included appointment reminders (99% texting; 94% VM; 95% email/social media), shot reminders (84.5% texting; 74.5% VM; 81% email/social media), call for test results (71.5% texting; 75% VM; 65% email/social media), medication reminders (63% texting; 54% VM; 58% e-mail/social media), and health tips (36% texting; 18.5% VM; 73% email/social media). Cell-based health-related communication with adolescents is feasible even within low socioeconomic status populations, primarily via texting. Health providers should embrace cell-based patient communication.

  20. DESAIN KOMUNIKASI DAKWAH VISUAL ANIMASI 2D UNTUK ANAK

    Directory of Open Access Journals (Sweden)

    Mokhamad Mahfud

    2017-04-01

    Full Text Available Dakwah activities as a communication process of delivering the teachings of Islam's ideal has no power to change people for the better. There are many causal factors, one of them is because of propagandas that has been done tends to be cold, impersonal, and is only informative sheer, yet using less effective communication ethics. A visual cultural revolution is now growing rapidly, unfortunately its dominated by capitalists and worshipers of lust. For example, nearly all visual ads is using the interest of sensuality and lust to lure customers. On the billboards, media newspapers, magazines, television and other media, visual communication seemed to be a valuable garbage, and this is very dangerous, especially if in the consumption of children who are mentally and immature psyche. The Effects of visual "value-free" communication can damage the sense of children as the next generation, we are slowly showed on-aurast which makes Muslims become stupid. This study aims to provide a creative space to explore the lives of children for the purpose of providing religious materials in SDN Monggang Pendowoharjo Sewon Bantul. 2D animation design is expected to give a message to children that religious material is not complicated but enjoyable. And the use of cartoon animation techniques in the making is in fact, expecting the material to be delivered to children to be light for their minds and appropriate with their entertainment media which is television. This research Visual Communication Design using 2d Animation For Children is using descriptive study which is a qualitative research method that analyze the words or sentences and separate it by category for the conclusion. Qualitative research aims to explain the phenomenon in detail and in-depth data collection that focuses on quality rather than the quantity of data. The results of this study is that the creation of 2D animation is effective to be a dakwah media for children that will be made with a