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Sample records for players teams winning

  1. Match intensity and pacing strategies in rugby league: an examination of whole-game and interchanged players, and winning and losing teams.

    Science.gov (United States)

    Black, Georgia M; Gabbett, Tim J

    2014-06-01

    There is currently limited information on whether pacing occurs during rugby league match play. In addition, to date no research has investigated whether pacing strategies differ between winning and losing teams. This study investigated the pacing strategies of whole-game and interchanged rugby league players. Furthermore, we investigated the pacing strategies of winning and losing teams. Fifty-two rugby league players, from a sample of 11 teams competing in a semi-elite competition, underwent global positioning system analysis. Performances were divided into match quartiles for whole-game and interchanged players. Total distance, including low- and high-speed distances, and repeated high-intensity effort bouts were recorded. The total distance and low-speed distance covered across all quartiles of the match, but specifically quartiles 1 and 8, were greater for interchanged players than whole-game players. The match outcome differentially affected the pacing strategies of whole-game and interchanged players. Whole-game players from winning teams set a higher pacing strategy than whole-game players from losing teams (effect size [ES] = 1.03 ± 0.77, 96%, very likely), whereas interchanged players from losing teams demonstrated a greater "end-spurt" than interchanged players from winning teams (ES = 0.60 ± 0.52, 96%, very likely). The pacing strategies of interchanged players were higher than whole-game players, irrespective of playing position. The results of this study suggest that pacing strategies differ between interchanged and whole-game rugby league players. Furthermore, our results demonstrate a different pacing strategy between winning and losing teams. These findings suggest that physical preparation for rugby league matches, and recovery from these matches, should be individualized for whole-game and interchanged players. Finally, performing physically intense training on a regular basis is likely to develop the physical and mental qualities required to

  2. Relationship between team assists and win-loss record in The National Basketball Association.

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    Melnick, M J

    2001-04-01

    Using research methodology for analysis of secondary data, statistical data for five National Basketball Association (NBA) seasons (1993-1994 to 1997-1998) were examined to test for a relationship between team assists (a behavioral measure of teamwork) and win-loss record. Rank-difference correlation indicated a significant relationship between the two variables, the coefficients ranging from .42 to .71. Team assist totals produced higher correlations with win-loss record than assist totals for the five players receiving the most playing time ("the starters"). A comparison of "assisted team points" and "unassisted team points" in relationship to win-loss record favored the former and strongly suggested that how a basketball team scores points is more important than the number of points it scores. These findings provide circumstantial support for the popular dictum in competitive team sports that "Teamwork Means Success-Work Together, Win Together."

  3. Cogeneration: a winning game for the players who risk it

    Energy Technology Data Exchange (ETDEWEB)

    1985-11-01

    Cogeneration holds out the tantalizing prospect of lower utility rates and affordable energy. But the stakes are high. Now an expert player - the cogen developer - offers to negotiate the gameboard and guarantee a win to those willing to take a chance on his services.

  4. Winning in Sequential Parrondo Games by Players with Short-Term Memory

    CERN Document Server

    Cheung, Ka Wai; Wu, Degang; Lui, Ga Ching; Szeto, Kwok Yip

    2015-01-01

    Players with one-step memory can win by switching his choice of A or B game in a Parrondo game sequence. Here the winning or losing of A and B game is defined by one unit of capital. Game A is a losing game if played continuously, with winning probability $p=0.5-\\epsilon$, where $\\epsilon=0.003$. Game B is also losing and it has two coins: a good coin with winning probability $p_g=0.75-\\epsilon$ is used if the player`s capital is not divisible by $3$, otherwise a bad coin with winning probability $p_b=0.1-\\epsilon$ is used. The player can win maximally in a game sequence of (A,B) if he knows the identity of the game he plays and the state of his capital. If the player does not know the nature of the game, then he is playing a (C,D) game, where either (C=A, D=B), or (C=B,D=A). For player with one-step memory, he can achieve the highest gain with switching probability equal to $3/4$ in the (C,D) game sequence. Generalization to AB mod($M$) Parrondo game for other integer $M$ and player with longer than one-step...

  5. Differences in Basic Non-Standard Situational Efficiency Indicators between Winning and Defeated European Senior Basketball Teams.

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    Trninić, Marko; Perica, Ante; Jeličić, Mario

    2015-07-01

    The aim of the conducted research was to identify and explain the differences in basic non-standard situational efficiency indicators between winning and defeated European senior basketball teams. Discriminant analysis and Mann-Whitney U-test were used with the purpose of investigating the differences between winning and defeated teams in the domain of basic non-standard situational variables. The grouping variable distinguished 24 defeated teams from 24 winning teams participating in 2009/2010 season of Euroleague Top 16. The research clearly reveals the differences between the winning and defeated European senior basketball teams in the domain of non-standard situational variables of position and transition offense and defense. Eight situational efficiency indicators were used which include the overall number of successful and unsuccessful position and transition defenses and offenses. Based on the results obtained by parametric and non-parametric methods, it has been noticed that successful position defense is crucial for winning, and unsuccessful position offense is an indicator of defeat prediction. Therefore, practical aims in situational training must involve balanced development of relevant abilities and skills which determine successful simultaneous performance of multiple tasks in all the phases of game flow. Such process of sport preparation improves the overall actual quality of players and whole team performance. In conclusion, it is important to emphasize that the process of improving position and transition defense stimulates the development of position and transition offense, and vice versa.

  6. Does the Quantum Player Always Win the Classical One?

    Institute of Scientific and Technical Information of China (English)

    ZHAO Hai-Jun; FANG Xi-Ming

    2004-01-01

    @@ We study quantum games in which the players have different strategic spaces. We find that the player who can use a quantum strategic space does not always possess more payoffs than the player who is restricted to apply only classical strategies. We find the condition of the classical player getting more payoffs than the quantum player. We also find that the game exhibits intriguing structures.

  7. Winning in sequential Parrondo games by players with short-term memory

    Science.gov (United States)

    Cheung, K. W.; Ma, H. F.; Wu, D.; Lui, G. C.; Szeto, K. Y.

    2016-05-01

    The original Parrondo game, denoted as AB3, contains two independent games: A and B. The winning or losing of games A and B is defined by the change of one unit of capital. Game A is a losing game if played continuously, with winning probability p=0.5-ε , where ε =0.003 . Game B is also losing and has two coins: a good coin with winning probability {{p}\\text{g}}=0.75-ε is used if the player’s capital is not divisible by 3, otherwise a bad coin with winning probability {{p}\\text{b}}=0.1-ε is used. The Parrondo paradox refers to the situation where the mixture of games A and B in a sequence leads to winning in the long run. The paradox can be resolved using Markov chain analysis. We extend this setting of the Parrondo game to involve players with one-step memory. The player can win by switching his choice of A or B game in a Parrondo game sequence. If the player knows the identity of the game he plays and the state of his capital, then the player can win maximally. On the other hand, if the player does not know the nature of the game, then he is playing a (C, D) game, where either (C  =  A, D  =  B), or (C  =  B, D  =  A). For a player with one-step memory playing the AB3 game, he can achieve the highest expected gain with switching probability equal to 3/4 in the (C, D) game sequence. This result has been found first numerically and then proven analytically. Generalization to an AB mod(M) Parrondo game for other integers M has been made for the general domain of parameters {{p}\\text{b}}\\text{A}}<{{p}\\text{g}} . We find that for odd M the Parrondo effect does exist. However, for even M, there is no Parrondo effect for two cases: the initial game is A and the initial capital is even, or the initial game is B and the initial capital is odd. There is still a possibility of the Parrondo effect for the other two cases when M is even: the initial game is A and the initial capital is odd, or the initial game is B and the initial

  8. Technical player profiles related to the physical fitness of young female volleyball players predict team performance.

    Science.gov (United States)

    Dávila-Romero, C; Hernández-Mocholí, M A; García-Hermoso, A

    2015-03-01

    This study is divided into three sequential stages: identification of fitness and game performance profiles (individual player performance), an assessment of the relationship between these profiles, and an assessment of the relationship between individual player profiles and team performance during play (in championship performance). The overall study sample comprised 525 (19 teams) female volleyball players aged 12-16 years and a subsample (N.=43) used to examine study aims one and two was selected from overall sample. Anthropometric, fitness and individual player performance (actual game) data were collected in the subsample. These data were analyzed through clustering methods, ANOVA and independence chi-square test. Then, we investigated whether the proportion of players with the highest individual player performance profile might predict a team's results in the championship. Cluster analysis identified three volleyball fitness profiles (high, medium, and low) and two individual player performance profiles (high and low). The results showed a relationship between both types of profile (fitness and individual player performance). Then, linear regression revealed a moderate relationship between the number of players with a high volleyball fitness profile and a team's results in the championship (R2=0.23). The current study findings may enable coaches and trainers to manage training programs more efficiently in order to obtain tailor-made training, identify volleyball-specific physical fitness training requirements and reach better results during competitions.

  9. DIFFERENCES IN GAME STATISTICS BETWEEN WINNING AND LOSING RUGBY TEAMS IN THE SIX NATIONS TOURNAMENT

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    José M. Palao

    2009-12-01

    Full Text Available The objective of the present study was to analyze the differences in rugby game statistics between winning and losing teams. The data from 58 games of round robin play from the Six Nations tournament from the 2003-2006 seasons were analyzed. The groups of variables studied were: number of points scored, way in which the points were scored; way teams obtained the ball and how the team used it; and technical and tactical aspects of the game. A univariate (t-test and multivariate (discriminant analysis of data was done. Winning teams had average values that were significantly higher in points scored, conversions, successful drops, mauls won, line breaks, possessions kicked, tackles completed, and turnovers won. Losing teams had significantly higher averages for the variables scrums lost and line-outs lost. The results showed that: a in the phases of obtaining the ball and more specifically in scrummage and line-out, winning teams lose fewer balls than losing teams (winning teams have an efficacy of 90% in both actions; b the winning team tends to play more with their feet when they obtain the ball, to utilize the maul as a way of attacking, and to break the defensive line more often than the losing team does; and c On defence, winning teams recovered more balls and completed more tackles than losing teams, and the percentage of tackles completed by winning teams was 94%. The value presented could be used as a reference for practice and competition in peak performance teams

  10. A BALANCED TEAM WINS CHAMPIONSHIPS: 66 YEARS OF DATA FROM THE NATIONAL BASKETBALL ASSOCIATION AND THE NATIONAL FOOTBALL LEAGUE.

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    Otten, Mark P; Miller, Travis J

    2015-12-01

    Explicitly monitoring one's own actions has been noted as detrimental to the performance of fine motor skills under duress. Offensive skills rather than defensive skills are typically studied in this context. Defensive techniques typically require skills such as footwork and continuous movement, as opposed to more precise, hand-eye coordinated action. Explicit monitoring theory may be less relevant for defensive skills than offensive skills when playing under pressure. Archival data (66 years) for teams and for individual players was compiled from the National Basketball Association (NBA) and the National Football League (NFL). For basketball (n=778) and football (n=515) teams, regular season offensive and defensive statistics similarly predicted success in the postseason, which was assumed to create more pressure. For individual basketball players (n=5,132), nine indices of offensive (FG, free throw and three-point shooting, offensive win shares, points, and assists) and defensive (defensive win shares, steals, and blocks) production were compared; among these, three-point shooting percentage was least correlated from season to postseason, suggesting it is especially variable under pressure. A balanced basketball or football team that focuses on both offense and defense may be most successful.

  11. A method to assess the influence of individual player performance distribution on match outcome in team sports.

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    Robertson, Sam; Gupta, Ritu; McIntosh, Sam

    2016-10-01

    This study developed a method to determine whether the distribution of individual player performances can be modelled to explain match outcome in team sports, using Australian Rules football as an example. Player-recorded values (converted to a percentage of team total) in 11 commonly reported performance indicators were obtained for all regular season matches played during the 2014 Australian Football League season, with team totals also recorded. Multiple features relating to heuristically determined percentiles for each performance indicator were then extracted for each team and match, along with the outcome (win/loss). A generalised estimating equation model comprising eight key features was developed, explaining match outcome at a median accuracy of 63.9% under 10-fold cross-validation. Lower 75th, 90th and 95th percentile values for team goals and higher 25th and 50th percentile values for disposals were linked with winning. Lower 95th and higher 25th percentile values for Inside 50s and Marks, respectively, were also important contributors. These results provide evidence supporting team strategies which aim to obtain an even spread of goal scorers in Australian Rules football. The method developed in this investigation could be used to quantify the importance of individual contributions to overall team performance in team sports.

  12. How to be a better team player: fifty strategies.

    Science.gov (United States)

    Hills, Laura

    2012-01-01

    Many medical practice employees have become skeptical of the phrase be a team player and with good reason. Too often the phrase means simply to keep your mouth shut and to go along with what everyone else wants. However, being a team player has real meaning and value, and it doesn't mean that you must knuckle under to pressure. This article suggests 50 strategies that will help you become a better team player in your medical practice. It explores ways for you to manage your emotions and to translate them into effective and strategic communication. It teaches you how to read the emotions of your teammates and to listen actively to what they say. Most of all, this article will help you develop a team attitude and live that attitude every day in your medical practice through your behaviors. This article is laced with more than a half-dozen action tips. It includes a description of the most pervasive, destructive, and selfish team roles that you will want to avoid. It offers a clear description of the difference between a group and a team. Finally, this article includes five fun and effective team-building exercises for you to use in your medical practice to boost morale, improve your effectiveness, and strengthen your medical practice team.

  13. Enhancing Performance & Preventing Injuries in Team Sport Players

    NARCIS (Netherlands)

    van der Does, Hendrike

    2016-01-01

    Next to physical load and recovery as a result of training, psychosocial stress and recovery affect performance and injury risk of team sport players. This can be concluded based on a series of studies that focus on the relation between jumping technique, training load, training recovery, psychosoci

  14. Quantifying the performance of individual players in a team activity.

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    Jordi Duch

    Full Text Available BACKGROUND: Teamwork is a fundamental aspect of many human activities, from business to art and from sports to science. Recent research suggest that team work is of crucial importance to cutting-edge scientific research, but little is known about how teamwork leads to greater creativity. Indeed, for many team activities, it is not even clear how to assign credit to individual team members. Remarkably, at least in the context of sports, there is usually a broad consensus on who are the top performers and on what qualifies as an outstanding performance. METHODOLOGY/PRINCIPAL FINDINGS: In order to determine how individual features can be quantified, and as a test bed for other team-based human activities, we analyze the performance of players in the European Cup 2008 soccer tournament. We develop a network approach that provides a powerful quantification of the contributions of individual players and of overall team performance. CONCLUSIONS/SIGNIFICANCE: We hypothesize that generalizations of our approach could be useful in other contexts where quantification of the contributions of individual team members is important.

  15. Attributes of top elite team-handball players.

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    Massuça, Luís M; Fragoso, Isabel; Teles, Júlia

    2014-01-01

    Researchers in the field of excellence in sport performance are becoming increasingly focused on the study of sport-specific characteristics and requirements. In accordance with this, the purposes of this study were (a) to examine the morphologic-, fitness-, handball-specific skills and psychological and "biosocial" differences between top elite and nontop elite team-handball players and (b) to investigate the extent to which they may be used to identify top elite team-handball players. One hundred sixty-seven adult male team-handball players were studied and divided in 2 groups: top elite (n = 41) and nontop elite (n = 126). Twenty-eight morphologic-, 9 fitness-, 1 handball-specific skills and 2 psychological-based and 2 "biosocial"-based attributes were used. Top elite and nontop elite groups were compared for each variable of interest using Student's t-test, and 5 logistic regression analyses were performed with the athlete's performance group (top elite or nontop elite) as the dependent variable and the variables of each category as predictors. The results showed that (a) body mass, waist girth, radiale-dactylion length, midstylion-dactylion length, and absolute muscle mass (morphologic model); (b) 30-m sprint time, countermovement jump height and average power, abdominal strength and the class of performance in the Yo-Yo Intermittent Endurance Test (fitness model); (c) offensive power (specific-skills model); (d) ego-based motivational orientation (psychological model); (e) socioeconomic status and the energy spent (for week) in handball activity (biosocial model); significantly (p handball player. Moreover, the fitness model exhibited higher percentages of correct classification (i.e., 91.5%) than all the other models did. This study provided (a) the rational to reduce the battery of tests for evaluation purposes, and (b) the initial step to work on building a multidisciplinary model to predict the probability of a handball athlete to be a top elite player.

  16. Squad management, injury and match performance in a professional soccer team over a championship-winning season.

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    Carling, Christopher; Le Gall, Franck; McCall, Alan; Nédélec, Mathieu; Dupont, Gregory

    2015-01-01

    Squad management, injury and physical, tactical and technical match performance were investigated in a professional soccer team across five consecutive league seasons (2008-2013, 190 league games) with specific focus on a championship-winning season (2010/11). For each player, match participation and time-loss injuries were recorded, the latter prospectively diagnosed by the team's physician. Defending and attacking tactical and technical performance indicators investigated included ball possession and possession in opponents' half, passes, forward passes, completed passes and forward passes, crosses and completed crosses, goal attempts and goal attempts on target, successful final third entries, free-kicks and 50/50 duels won/lost. Physical performance measures included total distance and distance covered at high-speeds (≥19.1 km/h). Results showed that during the 2010/11 season, squad utilisation was lowest potentially owing to the observed lower match injury occurrence and working days lost to injury thereby increasing player availability. In 2010/11, the team won both its highest number of points and conceded its lowest number of goals especially over the second half of this season. The team also won its highest number of games directly via a goal from a substitute and scored and conceded a goal first on the highest and lowest number of occasions, respectively. While multivariate analysis of variance (MANOVA) detected a significant difference in some attacking and defensive performance indicators across the five seasons, these were generally not distinguishing factors in 2010/11. Similarly, univariate ANOVAs showed a significant difference in running distances covered across seasons, but the trend was for less activity in 2010/11.

  17. Neuropsychological consequence of soccer play in adolescent U.K. School team soccer players.

    Science.gov (United States)

    Stephens, Richard; Rutherford, Andrew; Potter, Douglas; Fernie, Gordon

    2010-01-01

    To assess mild head injury effects in adolescent soccer players, neuropsychological performance across school team soccer players, rugby players and noncontact sport players was assessed in a quasi-experimental cross-sectional design. One hundred eighty-five males were tested (ages 13-16; response rate 55%) and 86 contributed data to the analyses after exclusion for recent concussion and overlapping sports participation. Soccer players showed lower premorbid intellectual functioning, but neither soccer players nor rugby players showed neuropsychological decrement compared with noncontact sport players. Cumulative heading did not predict neuropsychological performance. While no specific attribute of soccer was linked with neuropsychological impairment, head injury predicted reduced attention for all participants.

  18. Winning matches in Grand Slam men's singles: an analysis of player performance-related variables from 1991 to 2008.

    Science.gov (United States)

    Ma, Shang-Min; Liu, Chao-Chin; Tan, Yue; Ma, Shang-Chun

    2013-01-01

    This study examines factors that lead to winning matches in men's singles Grand Slam tennis, and proposes guidelines for coaches and professional tennis players both in training and preparation for Grand Slam competitions. Using longitudinal data between 1991 and 2008 retrieved from the official website of the Association of Tennis Professionals, we analysed player performance over 9,144 matches in men's singles Grand Slam tournaments. To predict match outcome, 16 variables were classified into one of three categories: player skills and performance, player characteristics and match characteristics. The three categories were entered sequentially into a logistic regression model to predict the dependent variable: the chance of winning a men's singles Grand Slam match. The final altered model explains 79.4% of the variance (Nagelkerke's pseudo R (2)) in match outcomes and correctly predicted 90.6% of cases. The importance of serving, receiving, and break points is further confirmed. The positive effect of stature diminishes when players are taller than 186 cm. We recommend more training in returning skills; to avoid overestimation of the positive impact of stature, left hand and professional experience; and that a male player begins his professional tennis career by participating in the US Open or Wimbledon.

  19. THE EVALUATION OF SOME PHYSICAL AND PHYSIOLOGICAL CAHARACTERISTICS OF TURKISH AND FOREIGN NATIONAL BADMINTON TEAM PLAYERS

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    Serkan REVAN

    2007-12-01

    Full Text Available The aim of this study was to evaluate of some physical and physiological characteristics of Turkish and Foreign National Badminton Team Players.The study was participated by 50 players from Turkish team (12 males and 11 females, from foreign team (13 females and 14 males. Body mass index, audio and visual reaction times, anaerobic power, body fat percentage and somatotype components of the participants were determined.While visual right hand reaction times of Turkish Male Badminton Players were better than foreign players, other physical parameters were not found as statistically significant between male player groups. While visual left hand reaction times of Turkish Female Badminton Players were better and mesomorphy values were less than foreign players, in other physical parameters a statistically significant difference could not found between female player groups.As a result, physical and physiological characteristics of Turkish and foreign badminton players were similar.

  20. Team Commitment as a Mediator Between Self-Esteem and Team Climate as Perceived by Korean Youth Soccer Players.

    Science.gov (United States)

    Jung, Myungjin; Kang, Sangwook; Kwon, Sungho

    2016-06-01

    This study examined whether team commitment mediates the relationship between self-esteem and perceived team climate in Korean youth soccer players. A total of 366 youth soccer players from the Korea football association participated in this study. Self-esteem and team commitment were found to significantly and positively affect perceived team climate; team commitment more strongly affected perceived team climate. Regarding structural relationships, self-esteem's direct effect on perceived team climate was not significant; however, self-esteem's indirect effect through team commitment was significant. Team commitment therefore mediated the relationship between self-esteem and perceived team climate. Metric invariance was supported for groups categorized by grade and key player, confirming that the model could be applied to various groups.

  1. Factors Involved in the Intent to Move from One Team to Another among Handball Players

    Science.gov (United States)

    Fruchart, Eric; Mullet, Etienne

    2012-01-01

    The study was about a non normative within-career transition in sport: Handball players' move from their current to an alternative team. Eighty male handball players were presented with scenarios that contained five pieces of information about current satisfaction with the present team, attractiveness of the alternative team (better springboard…

  2. "I was that close": Investigating Players' Reactions to Losses, Wins, and Near-Misses on Scratch Cards.

    Science.gov (United States)

    Stange, Madison; Graydon, Candice; Dixon, Mike J

    2016-03-01

    While scratch cards are a popular, accessible, and inexpensive form of gambling, very little is known about how they affect and influence the player. This study sought to understand the physiological and subjective experience of scratch card play, with special emphasis on the effect of near-miss outcomes (i.e. uncovering two out of three "grand prize" symbols needed to win said prize), which are remarkably prevalent in scratch card games. Thirty-eight undergraduate students from the University of Waterloo each played two custom scratch card games and experienced three types of outcomes (losses, wins and near-misses) while their skin conductance levels (SCLs) and post-reinforcement pauses were recorded. Each participant also rated each outcome in terms of its subjective level of arousal, valence, and frustration. Our results indicate that players interpreted near-misses as negatively valenced, highly arousing, frustrating losses, and were faster to move onto the next game following this type of outcome than following winning outcomes. Additionally, near-miss outcomes were associated with the largest amount of change in SCLs as the outcome was revealed. This work has implications for the problem gambling literature as it provides evidence of the frustration hypothesis of near-misses in scratch cards, and is the first study to examine the physiological and psychological experiences of scratch card players.

  3. Activity Profiles in International Female Team Handball Using PlayerLoad(TM).

    Science.gov (United States)

    Wik, Eirik H; Luteberget, Live S; Spencer, Matt

    2016-12-14

    Team handball matches place diverse physical demands on players, which may result in fatigue and decreased activity levels. However, previous speed-based methods of quantifying player activity may not be sensitive for capturing short-lasting team handball-specific movements.

  4. Goal or gold: overlapping reward processes in soccer players upon scoring and winning money.

    Directory of Open Access Journals (Sweden)

    Alexander Niklas Häusler

    Full Text Available Social rewards are important incentives for human behavior. This is especially true in team sports such as the most popular one worldwide: soccer. We investigated reward processing upon scoring a soccer goal in a standard two-versus-one situation and in comparison to winning in a monetary incentive task. The results show a strong overlap in brain activity between the two conditions in established reward regions of the mesolimbic dopaminergic system, including the ventral striatum and ventromedial pre-frontal cortex. The three main components of reward-associated learning, i.e., reward probability (RP, reward reception (RR and reward prediction errors (RPE showed highly similar activation in both con-texts, with only the RR and RPE components displaying overlapping reward activity. Passing and shooting behavior did not correlate with individual egoism scores, but we observe a positive correlation be-tween egoism and activity in the left middle frontal gyrus upon scoring after a pass versus a direct shot. Our findings suggest that rewards in the context of soccer and monetary incentives are based on similar neural processes.

  5. Goal or Gold: Overlapping Reward Processes in Soccer Players upon Scoring and Winning Money

    Science.gov (United States)

    Häusler, Alexander Niklas; Becker, Benjamin; Bartling, Marcel; Weber, Bernd

    2015-01-01

    Social rewards are important incentives for human behavior. This is especially true in team sports such as the most popular one worldwide: soccer. We investigated reward processing upon scoring a soccer goal in a standard two-versus-one situation and in comparison to winning in a monetary incentive task. The results show a strong overlap in brain activity between the two conditions in established reward regions of the mesolimbic dopaminergic system, including the ventral striatum and ventromedial pre-frontal cortex. The three main components of reward-associated learning i.e. reward probability (RP), reward reception (RR) and reward prediction errors (RPE) showed highly similar activation in both con-texts, with only the RR and RPE components displaying overlapping reward activity. Passing and shooting behavior did not correlate with individual egoism scores, but we observe a positive correlation be-tween egoism and activity in the left middle frontal gyrus upon scoring after a pass versus a direct shot. Our findings suggest that rewards in the context of soccer and monetary incentives are based on similar neural processes. PMID:25875594

  6. Factors associated with deep tissue injury in male wheelchair basketball players of a Japanese national team

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    Hirotaka Mutsuzaki

    2014-04-01

    Full Text Available Maintenance of the sporting activity of elite athletes in adapted sports can be difficult if a secondary disorder, such as a pressure ulcer, occurs. Pressure ulcers result from deep tissue injuries by external pressure. The purpose of this study was to use ultrasonography to investigate deep tissue injuries in male wheelchair basketball players of a Japanese national team, and to determine factors associated with the injuries (e.g., body mass index, class of wheelchair basketball, underlying disease, length of athletic career, and whether use of wheelchair is primarily for playing basketball. Twenty male Japanese wheelchair basketball players on the national team for the 2012 London Paralympic Games (12 representative players and eight candidate representative players participated in this study. The sacral region and bilateral ischial regions in each athlete were examined by ultrasonography to detect low-echoic lesions indicative of deep tissue injuries. Nine (45% players had low-echoic lesions, which were detected in 10 of 60 areas. Eight lesions were detected in the sacral region and two lesions were detected in the ischial region. More players with spinal cord injury had low-echoic lesions [9 (69.2% of 13 players], compared to players with skeletal system disease [0 (0% of 7 players, p = 0.002]. Players who used a wheelchair in daily life were more likely to have low-echoic lesions [8 (66.74% of 12 players], compared to players who primarily used a wheelchair for playing basketball [1 (12.5% of 8 players, p = 0.010]. Deep tissue injuries were detected in 45% of male Japanese wheelchair basketball players on the national team. Players with spinal cord injury and players who used a wheelchair in daily life were more likely to have deep tissue injuries, particularly in the sacral region. The lesions were small, but a periodic medical check should be performed to maintain athletes' sporting life.

  7. Locomotion Characteristics and Match-Induced Impairments in Physical Performance in Male Elite Team Handball Players

    DEFF Research Database (Denmark)

    Michalsik, L B; Aagaard, Peter; Madsen, Klavs

    2013-01-01

    The purpose of this study was to determine the physical demands and match-induced impairments in physical performance in male elite Team Handball (TH) players in relation to playing position. Male elite TH field players were closely observed during 6 competitive seasons. Each player (wing players......: WP, pivots: PV, backcourt players: BP) was evaluated during match-play using video recording and subsequently performing locomotion match analysis. A total distance of 3 627±568 m (group means±SD) was covered per match with a total effective playing time (TPT) of 53:51±5:52 min:s, while full...

  8. A Method for Using Player Tracking Data in Basketball to Learn Player Skills and Predict Team Performance.

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    Brian Skinner

    Full Text Available Player tracking data represents a revolutionary new data source for basketball analysis, in which essentially every aspect of a player's performance is tracked and can be analyzed numerically. We suggest a way by which this data set, when coupled with a network-style model of the offense that relates players' skills to the team's success at running different plays, can be used to automatically learn players' skills and predict the performance of untested 5-man lineups in a way that accounts for the interaction between players' respective skill sets. After developing a general analysis procedure, we present as an example a specific implementation of our method using a simplified network model. While player tracking data is not yet available in the public domain, we evaluate our model using simulated data and show that player skills can be accurately inferred by a simple statistical inference scheme. Finally, we use the model to analyze games from the 2011 playoff series between the Memphis Grizzlies and the Oklahoma City Thunder and we show that, even with a very limited data set, the model can consistently describe a player's interactions with a given lineup based only on his performance with a different lineup.

  9. Individual, team, and coach predictors of players' likelihood to aggress in youth soccer.

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    Chow, Graig M; Murray, Kristen E; Feltz, Deborah L

    2009-08-01

    The purpose of this study was to examine personal and socioenvironmental factors of players' likelihood to aggress. Participants were youth soccer players (N = 258) and their coaches (N = 23) from high school and club teams. Players completed the Judgments About Moral Behavior in Youth Sports Questionnaire (JAMBYSQ; Stephens, Bredemeier, & Shields, 1997), which assessed athletes' stage of moral development, team norm for aggression, and self-described likelihood to aggress against an opponent. Coaches were administered the Coaching Efficacy Scale (CES; Feltz, Chase, Moritz, & Sullivan, 1999). Using multilevel modeling, results demonstrated that the team norm for aggression at the athlete and team level were significant predictors of athletes' self likelihood to aggress scores. Further, coaches' game strategy efficacy emerged as a positive predictor of their players' self-described likelihood to aggress. The findings contribute to previous research examining the socioenvironmental predictors of athletic aggression in youth sport by demonstrating the importance of coaching efficacy beliefs.

  10. Winning Vaidman's game without unspeakable information

    CERN Document Server

    Cabello, A

    2003-01-01

    Vaidman described how a team of three players, each of them isolated in a remote booth, could use a three-qubit Greenberger-Horne-Zeilinger state to always win a game which would be impossible to always win without quantum resources. However, Vaidman's method requires all three players to share a common reference frame; it does not work if the adversary is allowed to disorientate one player. Here we show how to always win the game, even if the players do not share any reference frame. The introduced method uses a 12-qubit state which is invariant under any transformation $R_a \\otimes R_b \\otimes R_c$ (where $R_a = U_a \\otimes U_a \\otimes U_a \\otimes U_a$, where $U_j$ is a unitary operation on a single qubit) and requires only single-qubit measurements. A number of further applications of this 12-qubit state are described.

  11. ATTRIBUTIONS FOR SUCCESS AND FAILURE IN SPANISH TEAM SPORT PLAYERS

    Directory of Open Access Journals (Sweden)

    R. González-Boto

    2010-09-01

    Full Text Available

     

    ABSTRACT

    This study examined the role of ability, effort, luck and difficulty of the task in attributions for successful and unsuccessful performances made by Spanish team sport players, and determined if differences exist between athletes at different competition levels. Participants were 143 young men (soccer: N = 64; indoor soccer: N = 37; basketball: N = 42, ages 17 to 25 years (M = 20, SD = 5. Winners perceived ability and effort as the reasons behind their success while losers made attributions mainly to luck and the difficulty of the task. Ability and effort were in the three sports the reasons given for successful outcomes at various competition levels. Difficulty of the task was the factor rated higher by those who lost competing at a national level, while luck and effort were rated higher for those who lost competing at a regional and local level.
    KEY WORDS: attribution, team sports. competition levels

     

    RESUMEN

    En este estudio se analizaron el papel de la habilidad, el esfuerzo, la suerte y la dificultad de la tarea en las atribuciones de éxito y fracaso realizadas por practicantes españoles de deportes colectivos y se determinó si existían diferencias entre jugadores con distintos niveles de competición. Participaron 143 chicos (fútbol: N = 64; fútbol sala: N = 37; baloncesto: N = 42, con edades comprendidas entre 17 y 25 años (M = 20, SD = 5. Los ganadores consideraban la habilidad y el esfuerzo como las razones responsables de su éxito, mientras que los perdedores realizaban sus atribuciones principalmente a la suerte y a la dificultad de la tarea. En los tres deportes estudiados, la habilidad y el esfuerzo se

  12. Does trust promote more teamwork? Modeling online game players' teamwork using team experience as a moderator.

    Science.gov (United States)

    Lee, Chun-Chia; Chang, Jen-Wei

    2013-11-01

    The need for teamwork has grown significantly in today's organizations. Especially for online game communities, teamwork is an important means of online game players' engagement. This study aims to investigate the impacts of trust on players' teamwork with affective commitment and normative commitment as mediators. Furthermore, this research includes team experience as a moderator to compare the difference between different player groups. A model was proposed and tested on 296 online game players' data using structural equation modeling. Findings revealed that team experience moderated the relationship between trust and teamwork. The results indicated that trust promotes more teamwork only for players with high experience through affective commitment than those who with low experience. Implications of the findings are discussed.

  13. Biomechanical Comparison of Three Perceived Effort Set Shots in Team Handball Players.

    Science.gov (United States)

    Plummer, Hillary A; Gascon, Sarah S; Oliver, Gretchen D

    2017-01-01

    Plummer, HA, Gascon, SS, and Oliver, GD. Biomechanical comparison of three perceived effort set shots in team handball players. J Strength Cond Res 31(1): 80-87, 2017-Shoulder injuries are prevalent in the sport of team handball; however, no guidelines currently exist in the implementation of an interval throwing protocol for players returning from an upper extremity injury. These guidelines exist for the sport of baseball, but team handball may present additional challenges due to greater ball mass that must be accounted for. The purpose of this study was to examine kinematic differences in the team handball set shot at 50, 75, and 100% effort which are common throwing intensities in throwing protocols. Eleven male team handball players (23.09 ± 3.05 years; 185.12 ± 8.33 cm; 89.65 ± 12.17 kg) volunteered. An electromagnetic tracking system was used to collect kinematic data at the pelvis, trunk, scapula, and shoulder. Kinematic differences at the shoulder, trunk, and pelvis were observed across effort levels throughout the set shot with most occurring at ball release and maximum internal rotation. Significant differences in ball speed were observed between all 3 effort level shots (p handball players are able to gauge the effort at which they shoot; however, it cannot be assumed that these speeds will be at a certain percentage of their maximum. The results of this study provide valuable evidence that can be used to prepare a team handball player to return to throwing activities.

  14. Exploring Team Passing Networks and Player Movement Dynamics in Youth Association Football.

    Science.gov (United States)

    Gonçalves, Bruno; Coutinho, Diogo; Santos, Sara; Lago-Penas, Carlos; Jiménez, Sergio; Sampaio, Jaime

    2017-01-01

    Understanding how youth football players base their game interactions may constitute a solid criterion for fine-tuning the training process and, ultimately, to achieve better individual and team performances during competition. The present study aims to explore how passing networks and positioning variables can be linked to the match outcome in youth elite association football. The participants included 44 male elite players from under-15 and under-17 age groups. A passing network approach within positioning-derived variables was computed to identify the contributions of individual players for the overall team behaviour outcome during a simulated match. Results suggested that lower team passing dependency for a given player (expressed by lower betweenness network centrality scores) and high intra-team well-connected passing relations (expressed by higher closeness network centrality scores) were related to better outcomes. The correlation between the dyads' positioning regularity and the passing density showed a most likely higher correlation in under-15 (moderate effect), indicating a possible more dependence of the ball position rather than in the under-17 teams (small/unclear effects). Overall, this study emphasizes the potential of coupling notational analyses with spatial-temporal relations to produce a more functional and holistic understanding of teams' sports performance. Also, the social network analysis allowed to reveal novel key determinants of collective performance.

  15. Preparation of reserve and player selection for the national basketball team

    Directory of Open Access Journals (Sweden)

    Bezmylov Nikolay

    2016-06-01

    Full Text Available The model of selecting athletes to the national basketball team was substantiated taking into consideration the specific features of competitive activity and the age of athletes. The issue of the selection and training of basketball reserve for the national team of the country is discussed. The need was demonstrated for the use of multi-stage model of the selection of elite players for the national team, which includes: 1 preliminary selection; 2 intermediate selection; and 3 main selection. To evaluate athlete’s performance, the system of informative criteria and indicators was proposed. The features of the selection of the players of different age groups to club and national teams were described. The necessity for continuous and gradual upgrade of team roster was justified.

  16. Kinematic description of elite vs. Low level players in team-handball jump throw.

    Science.gov (United States)

    Wagner, Herbert; Buchecker, Michael; von Duvillard, Serge P; Müller, Erich

    2010-01-01

    The jump throw is the most applied throwing technique in team- handball (Wagner et al., 2008); however, a comprehensive analysis of 3D-kinematics of the team-handball jump throw is lacking. Therefore, the purpose of our study was: 1) to measure differences in ball release speed in team- handball jump throw and anthropometric parameters between groups of different levels of performance and (2) to analyze upper body 3D-kinematics (flexion/extension and rotation) to determine significant differences between these groups. Three-dimensional kinematic data was analyzed via the Vicon MX 13 motion capturing system (Vicon Peak, Oxford, UK) from 26 male team-handball players of different performance levels (mean age: 21.2 ± 5.0 years). The participants were instructed to throw the ball (IHF Size 3) onto a target at 8 m distance, and to hit the center of a square of 1 × 1 m at about eye level (1.75 m), with maximum ball release speed. Significant differences between elite vs. low level players were found in the ball release speed (p handball players who were taller and of greater body weight have the ability to achieve a higher ball release speed in the jump throw, and that an increase in trunk flexion and rotation angular velocity improve the performance in team-handball jump throw that should result in an increase of ball release speed. Key pointsTeam-handball players who were taller and of greater body weight have the ability to achieve a higher ball release speed.An increase in trunk flexion, trunk rotation and shoulder internal rotation angular velocity should result in an increase of ball release speed.Trunk movements are normally well observable for experienced coaches, easy correctable and therefore practical to improve the performance in team-handball jump throw of low level players during training without using complex measurement devices.

  17. Exploring Team Passing Networks and Player Movement Dynamics in Youth Association Football

    Science.gov (United States)

    Coutinho, Diogo; Santos, Sara; Lago-Penas, Carlos; Jiménez, Sergio; Sampaio, Jaime

    2017-01-01

    Understanding how youth football players base their game interactions may constitute a solid criterion for fine-tuning the training process and, ultimately, to achieve better individual and team performances during competition. The present study aims to explore how passing networks and positioning variables can be linked to the match outcome in youth elite association football. The participants included 44 male elite players from under-15 and under-17 age groups. A passing network approach within positioning-derived variables was computed to identify the contributions of individual players for the overall team behaviour outcome during a simulated match. Results suggested that lower team passing dependency for a given player (expressed by lower betweenness network centrality scores) and high intra-team well-connected passing relations (expressed by higher closeness network centrality scores) were related to better outcomes. The correlation between the dyads’ positioning regularity and the passing density showed a most likely higher correlation in under-15 (moderate effect), indicating a possible more dependence of the ball position rather than in the under-17 teams (small/unclear effects). Overall, this study emphasizes the potential of coupling notational analyses with spatial-temporal relations to produce a more functional and holistic understanding of teams’ sports performance. Also, the social network analysis allowed to reveal novel key determinants of collective performance. PMID:28141823

  18. Me, Myself, My Team How to be an effective team player using NLP

    CERN Document Server

    McLeod, Angus

    2006-01-01

    Me, Myself, My Team brings you effective strategies to improve your team's communication and motivation, discover new perceptions and begin new courses of action. Full of practical ideas, this exceptional book demonstrates how team playing achieves the best results.

  19. Role of force training in physical training of student basketball team players

    Directory of Open Access Journals (Sweden)

    Brynzak S.S.

    2013-10-01

    Full Text Available Presented results of the implementation of the program of strength training in the preparation of the annual cycle of student basketball team. The study involved 15 athletes. The testing program included the evaluation of home and remote speed (running 6 and 20 m with a high launch, speed and overall endurance (2x40 shuttle run test with and Cooper, speed-strength (high jump, strength (gets dynamometry. Strength training program was included in classes 3 times a week for two months before the start of the competition period. Found that the proposed program of strength training improves physical fitness of the players. Marked increase in the level of development of motor qualities of the players during the macrocycle. There was a significant increase in physical fitness of players on the team at the end of the competition period. Marked improvement in starting, telecommuting, speed and speed endurance. Increased overall endurance and strength, but the level of development is low.

  20. Situated Analysis of Team Handball Players' Decisions: An Exploratory Study

    Science.gov (United States)

    Lenzen, Benoit; Theunissen, Catherine; Cloes, Marc

    2009-01-01

    This exploratory study aimed to investigate elements involved in decision making in team handball live situations and to provide coaches and educators with teaching recommendations. The study was positioned within the framework of the situated-action paradigm of which two aspects were of particular interest for this project: (a) the relationship…

  1. Winning the game: Brain processes in expert, young elite and amateur table tennis players

    Directory of Open Access Journals (Sweden)

    Sebastian eWolf

    2014-10-01

    Full Text Available This study tested two hypotheses: (1 compared with amateurs and young elite, expert table tennis players are characterized by enhanced cortical activation in the motor and fronto-parietal cortex during motor imagery in response to table tennis videos; (2 in elite athletes, world rank points are associated with stronger cortical activation. To this aim, electroencephalographic data were recorded in 14 expert, 15 amateur and 15 young elite right-handed table tennis players. All subjects watched videos of a serve and imagined themselves responding with a specific table tennis stroke. With reference to a baseline period, power decrease/increase of the sensorimotor rhythm (SMR during the pretask- and task period indexed the cortical activation/deactivation (event-related desynchronization/synchronization, ERD/ERS. Regarding hypothesis (1, 8–10 Hz SMR ERD was stronger in elite athletes than in amateurs with an intermediate ERD in young elite athletes over the whole scalp. Regarding hypothesis (2, there was no correlation between ERD/ERS in the motor cortex and world rank points in elite experts, but a weaker ERD in the fronto-parietal cortex was associated with higher world rank points. These results suggest that motor skill in table tennis is associated with focused excitability of the motor cortex during reaction, movement planning and execution with high attentional demands. Among elite experts, less activation of the fronto-parietal attention network may be necessary to become a world champion.

  2. Winning the game: brain processes in expert, young elite and amateur table tennis players

    Science.gov (United States)

    Wolf, Sebastian; Brölz, Ellen; Scholz, David; Ramos-Murguialday, Ander; Keune, Philipp M.; Hautzinger, Martin; Birbaumer, Niels; Strehl, Ute

    2014-01-01

    This study tested two hypotheses: (1) compared with amateurs and young elite, expert table tennis players are characterized by enhanced cortical activation in the motor and fronto-parietal cortex during motor imagery in response to table tennis videos; (2) in elite athletes, world rank points are associated with stronger cortical activation. To this aim, electroencephalographic data were recorded in 14 expert, 15 amateur and 15 young elite right-handed table tennis players. All subjects watched videos of a serve and imagined themselves responding with a specific table tennis stroke. With reference to a baseline period, power decrease/increase of the sensorimotor rhythm (SMR) during the pretask- and task period indexed the cortical activation/deactivation (event-related desynchronization/synchronization, ERD/ERS). Regarding hypothesis (1), 8–10 Hz SMR ERD was stronger in elite athletes than in amateurs with an intermediate ERD in young elite athletes in the motor cortex. Regarding hypothesis (2), there was no correlation between ERD/ERS in the motor cortex and world rank points in elite experts, but a weaker ERD in the fronto-parietal cortex was associated with higher world rank points. These results suggest that motor skill in table tennis is associated with focused excitability of the motor cortex during reaction, movement planning and execution with high attentional demands. Among elite experts, less activation of the fronto-parietal attention network may be necessary to become a world champion. PMID:25386126

  3. elative age effect in the selection process of handball players of the regional selection teams

    Directory of Open Access Journals (Sweden)

    Manuel Gómez López

    2017-06-01

    Full Text Available This study aimed to analyze the effect of age on adolescent handball players of the regional selection teams. To do this, data of sex and date of birth of 84 youth players from different regional selection teams in the 2015-2016 season were analyzed, performing comparisons and differences being studied by χ2 and Z tests and the Bonferroni method. The analysis of results by quarter and half of birth revealed no statistically significant differences in gender and category. It seems to confirm that there is not relative age effect in the analyzed Teams. Whereupon, seems to confirm that in handball base, all young people participate, regardless of the degree of maturity submit.

  4. Gender differences in the kinematics and ball velocity of overarm throwing in elite team handball players.

    Science.gov (United States)

    Van Den Tillaar, Roland; Cabri, Jan M H

    2012-01-01

    The aim of this study was to investigate the throwing velocity and kinematics of overarm throwing in team handball of elite female and male handball players. Kinematics and ball velocity of a 7 metre-throw in eleven elite male (age 23.6 ± 5.2 yr, body mass 87.0 ± 6.8 kg, height 1.85 ± 0.05 m) and eleven elite female (age 20.3 ± 1.8 yr, body mass 69.9 ± 5.5 kg, height 1.75 ± 0.05 m) team handball players were recorded. The analysis consisted of maximal joint angles, angles at ball release, maximal angular velocities of the joint movements, and maximal linear velocities of the distal endpoints of segments and their timing during the throw. The ball release velocity of the male handball players was significantly higher than the females (21.1 vs. 19.2 m · s(-1); p handball players throw with the same technique. It was concluded that differences in throwing velocity in elite male and female handball players are generally not the result of changes in kinematics in the joint movements.

  5. Direct validity of the yo-yo intermittent recovery test in young team handball players.

    Science.gov (United States)

    Souhail, Hermassi; Castagna, Carlo; Mohamed, Haj Yahmed; Younes, Hachana; Chamari, Karim

    2010-02-01

    The aim of this study was to examine the possible association between Yo-Yo intermittent recovery test level 1 performance (distance covered, Yo-Yo IR1) and match activities (direct validity) in young male team handball players. Eighteen young male players (age 14.3 +/- 0.5 years, body mass 64 +/- 28.7 kg, height 174 +/- 6 cm, body fat 11.2 +/- 3.9%) took part in this study. Players' match activities were videotaped during an experimental tournament (6 games/player) and analyzed using a computerized system. Games and Yo-Yo IR1 heart rates (HRs) (short-range telemetry, HR) and blood lactate concentrations ([la]b) were assessed throughout and at selected times of the games, respectively. Peak Yo-Yo IR1 HR was assumed as representative of individual maximal HR (HRmax). Mean and peak game HRs were 174 +/- 3 and 198 +/- 2 b.min, which corresponded to 87 and 99% of HRmax, respectively. Yo-Yo IR1 performance (1,831 +/- 373 m) was significantly related (r = 0.88, p intermittent high-intensity endurance in young male team handball players.

  6. [Injured players candidates for professional volleyball team: sign them up or not?].

    Science.gov (United States)

    Tsur, Atzmon

    2012-02-01

    Competitive volleyball teams master six basic skills: serve, pass, set, attack, block and dig. Each of these skills comprises a number of specific techniques, considered standard practice in high-level volleyball. Five professional volleyball players were candidates to join a first division team in Israel. Their medical dossier presented previous injuries that occurred during their sport's activity. Two of the players had a suprascapular nerve injury, one had a lesion in the hamstrings, another one had an operated ankle sprain and the fifth one had an operated anterior cruciate ligament (ACL) tear in both knees and a mallet fifth finger. The team physician had to make the decision as to whether they are able to continue playing volleyball at a high level, taking into consideration the different skills necessary in this sport. Players having suprascapular nerve injury might have difficulties to hit the serve, to hit and to block the ball. Those with unstable knee or ankle take a risk white landing. Lesions in the hamstrings cause local pain during jumping to attack or to block the ball and a mallet finger will disturb the player when attempting to set the ball, to handle it in attack or to block.

  7. SecurityCom: A Multi-Player Game for Researching and Teaching Information Security Teams

    Directory of Open Access Journals (Sweden)

    Douglas P. Twitchell

    2007-12-01

    Full Text Available A major portion of government and business organizations’ attempts to counteract information security threats is teams of security personnel.  These teams often consist of personnel of diverse backgrounds in specific specialties such as network administration, application development, and business administration, resulting in possible conflicts between security, functionality, and availability.  This paper discusses the use of games to teach and research information security teams and outlines research to design and build a simple, team-oriented, configurable, information security game. It will be used to study how information security teams work together to defend against attacks using a multi-player game, and to study the use of games in training security teams.  Studying how information security teams work, especially considering the topic of shared-situational awareness, could lead to better ways of forming, managing, and training teams.  Studying the effectiveness of the game as a training tool could lead to better training for security teams. 

  8. Morning-evening difference of team-handball-related short-term maximal physical performances in female team handball players.

    Science.gov (United States)

    Mhenni, Thouraya; Michalsik, Lars Bojsen; Mejri, Mohamed Arbi; Yousfi, Narimen; Chaouachi, Anis; Souissi, Nizar; Chamari, Karim

    2017-05-01

    This study investigated the two different time-of-day effect on team-handball-related short-term maximal physical performances. At two different time-of-day, fifteen young female team handball players performed different physical tests: HandGrip (HG) test, Ball-Throwing Velocity (BTV) test, Modified Agility T-test (MAT) and Repeated Shuttle-Sprint and Jump Ability (RSSJA) test. Rating of perceived exertion (RPE) scale was determined following the termination of the last test. Measurements were performed at two separate testing sessions (i.e., in the morning (7:00-8:30 h) and in the early evening (17:00-18:30 h)) in a randomised and counter-balanced setting on non-consecutive days. The results showed that HG (P = 0.0013), BTV (P = 0.0027) and MAT (P handball players, team-handball-related short-term maximal physical performances were better in the afternoon than in the morning.

  9. RUGBY GAME-RELATED STATISTICS THAT DISCRIMINATE BETWEEN WINNING AND LOSING TEAMS IN IRB AND SUPER TWELVE CLOSE GAMES

    Directory of Open Access Journals (Sweden)

    Luis Vaz

    2010-03-01

    Full Text Available The aim of the current study was to identify the Rugby game- related statistics that discriminated between winning and losing teams in IRB and S12 close games. Archival data reported to game-related statistics from 120 IRB games and 204 Super Twelve games played between 2003 and 2006. Afterwards, a cluster analysis was conducted to establish, according to game final score differences, three different match groups. Only the close games group was selected for further analysis (IRB n = 64 under 15 points difference and Super Twelve n = 95 under 11 points difference. An analysis to the structure coefficients (SC obtained through a discriminant analysis allowed to identify the most powerful game-related statistics in discriminating between winning and losing teams. The discriminant functions were statistically significant for Super Twelve games (Chi-square = 33.8, p < 0.01, but not for IRB games (Chi- square = 9.4, p = n.s.. In the first case, winners and losers were discriminated by possessions kicked (SC = 0.48, tackles made (SC = 0.45, rucks and pass (SC = -0.40, passes completed (SC = 0. 39, mauls won (SC = -0.36, turnovers won (SC = -0.33, kicks to touch (SC = 0.32 and errors made (SC = -0.32. The minus sign denotes higher values in losing teams. Rugby game-related statistics were able to discriminate between winners and losers in Super Twelve close games and suggest that a kicking based game supported by an effective defensive structure is more likely to win matches than a possession based one

  10. Match performance and physiological capacity of female elite team handball players

    DEFF Research Database (Denmark)

    Michalsik, L B; Madsen, Klavs; Aagaard, P

    2014-01-01

    The present study evaluated the physical demands imposed on female elite team handball players in relation to playing position. Female elite team handball field players were examined during match-play over a 5-year period using video based computerized locomotion analysis of tournament matches......) performed 663.8±99.7 activity changes per match, and the mean speed was 5.31±0.33 km · h-1. High-intensity running constituted 0.8±0.5% of total effective playing time per match corresponding to 2.5±1.8% of the total distance covered. The amount of high-intensity running was reduced (p...

  11. COMPARISON OF AEROBİC, ANAEROBİC POWER FEATURES BASKETBALL AND HANDBALL TEAM PLAYERS

    Directory of Open Access Journals (Sweden)

    GÜRHAN SUNA

    2016-12-01

    Full Text Available The aim of this study was to compare whether there were differences or not in aerobic and anaerobic power features of Süleyman Demirel University men’s basketball and handball team players. 24 athletes joined to the study who are players of Süleyman Demirel University basketball (n=12 and handball (n=12 team. All measurements of ahtletes who joined to the research were applied at Süleyman Demirel University Atatürk Sport Hall and Performance Testing Laboratory. Measurements of 20 m Shuttle Run and Wingate Anaerobic Power tests were taken from ahtletes. Handled datas were compared by using “Independent Samples t-Test” at SPSS 18.0 Statistic Programme. As a result of comparing lenght, weight, 20 m shuttle run test, wingate anaerobic power test absolute and relative values of basketball and handball players, differences were found to be statistically significiant (p<0.05. To conclude, differences were defined between the two branches as evaluating in terms of the results of basketball and handball players of aerobic and anaerobic power parameters. As a result of this, we are thinking that this is due to differences in playing time, different training methods and the physical differences that the branch needs

  12. DECISION-MAKING OF SPANISH FEMALE BASKETBALL TEAM PLAYERS WHILE THEY ARE COMPETING

    Directory of Open Access Journals (Sweden)

    Ana Concepci\\u00F3n Jim\\u00E9nez S\\u00E1nchez

    2009-01-01

    Full Text Available Decision-making play a very important role in basketball. While the game is taking place, players are constantly choosing what to do. In order to carry out this research work, two questions have been formulated: 1 how do high level female basketball players make a decision while they are competing? 2 which key components do they use to make the best decisions? The twelve players who make up the Spanish female basketball team have taken part in this project. They all participated in the 2008 FIBA World Olympic Qualifying Tournament, which took place in Madrid. This tournament allowed them to qualify and take part in the 2008 Olympic Games, where they finished in fifth place. A questionnaire and an interview have been used to make this research possible. The matches of the 2008 FIBA World Olympic Qualifying Tournament have also been analyzed. Those aspects in terms of the team's performance in 1x1 and 2x2 attack situations, and more specifically in pick actions, have been recorded and analyzed. In order to include these data, a system of specific categories and variables has been established. The results show that players are expert on making decisions during the competition. In order to come to this conclusion, their opinions, style of decision-making, as well as the way they move in 1x1 and 2x2 situations, were very useful. This research has also confirmed that decisions made by playmakers, forwards and centers are different.

  13. KINEMATIC DESCRIPTION OF ELITE VS. LOW LEVEL PLAYERS IN TEAM-HANDBALL JUMP THROW

    Directory of Open Access Journals (Sweden)

    Serge P. von Duvillard

    2010-03-01

    Full Text Available The jump throw is the most applied throwing technique in team- handball (Wagner et al., 2008; however, a comprehensive analysis of 3D-kinematics of the team-handball jump throw is lacking. Therefore, the purpose of our study was: 1 to measure differences in ball release speed in team- handball jump throw and anthropometric parameters between groups of different levels of performance and (2 to analyze upper body 3D-kinematics (flexion/extension and rotation to determine significant differences between these groups. Three-dimensional kinematic data was analyzed via the Vicon MX 13 motion capturing system (Vicon Peak, Oxford, UK from 26 male team-handball players of different performance levels (mean age: 21.2 ± 5.0 years. The participants were instructed to throw the ball (IHF Size 3 onto a target at 8 m distance, and to hit the center of a square of 1 × 1 m at about eye level (1.75 m, with maximum ball release speed. Significant differences between elite vs. low level players were found in the ball release speed (p < 0.001, body height (p < 0.05, body weight (p < 0.05, maximal trunk internal rotation (p < 0.05, trunk flexion (p < 0.01 and forearm pronation (p < 0.05 as well as trunk flexion (p < 0.05 and shoulder internal rotation (p < 0.001 angular velocity at ball release. Results of our study suggest that team-handball players who were taller and of greater body weight have the ability to achieve a higher ball release speed in the jump throw, and that an increase in trunk flexion and rotation angular velocity improve the performance in team-handball jump throw that should result in an increase of ball release speed.

  14. Comparison of range of motion tests with throwing kinematics in elite team handball players.

    Science.gov (United States)

    van den Tillaar, Roland

    2016-10-01

    The aim of this study was to compare the active and passive range of motion (ROM) of the glenohumeral external rotation with the maximal external rotation and throwing performance during different throws with different wind-up techniques in elite team handball players. Twenty-two elite team handball players participated in the study in which the maximal ball release velocity and maximal external rotation during standing, with run-up and jump throws with two types of wind-ups were measured together with the maximal active and passive glenohumeral ROM of the external rotation, lying supine on a bench. Higher maximal external rotation was found during the throws with the whip-like wind-up in comparison to circular-like wind-up throws together with a lower external rotation during the active ROM test. No correlations were found between the ROM of the external rotation with the maximal ball release velocity and the maximal external rotation measured during the throws. It was concluded that ROM of the external rotation measured on the bench does not give any information about the maximal throwing performance or the external rotation angle during throwing and therefore cannot be used to identify potential fast throwers or injuries in elite team handball players.

  15. Becoming Team Players: Team Members' Mastery of Teamwork Knowledge as a Predictor of Team Task Proficiency and Observed Teamwork Effectiveness

    Science.gov (United States)

    Hirschfeld, Robert R.; Jordan, Mark H.; Feild, Hubert S.; Giles, William F.; Armenakis, Achilles A.

    2006-01-01

    The authors explored the idea that teams consisting of members who, on average, demonstrate greater mastery of relevant teamwork knowledge will demonstrate greater task proficiency and observed teamwork effectiveness. In particular, the authors posited that team members' mastery of designated teamwork knowledge predicts better team task…

  16. Physical demands in elite team handball: comparisons between male and female players.

    Science.gov (United States)

    Bojsen Michalsik, L; Aagaard, P

    2015-09-01

    The aim of the present study was to examine potential differences in the physical demands imposed on male vs. female adult elite team handball players during match-play. Male and female elite team handball players were monitored over a six and five season time span, respectively. Each player was evaluated during match-play by use of video recording and subsequent computerized locomotive and technical match analysis. Furthermore, physiological measurements during match-play, physical testing and anthropometric measurements were performed. Female players (FP, N.=82) covered a longer mean total distance per match (4693±333 m, group means±SD) compared to male players (MP, N.=83, 3945±538 m) when playing full time (PVO2-max) than MP (70.9% of VO2-max, P<0.05), but performed less high-intense running per match (2.5% of total distance covered) than MP (7.9%, P<0.01). FP also spent less time standing still (10.8% of total effective playing time) compared to MP (36.9%, P<0.001) and showed fewer activity changes (663.8±99.7) compared to MP (1482.4±312.6, P<0.001). MP received more tackles in total in offence (34.5±21.3) and performed more tackles in total in defence (29.9±12.3) compared to FP (14.6±9.2, 20.7±9.7, P<0.05). Furthermore, MP performed more high-intense technical playing actions per match (36.9±13.1) than FP (28.3±11.0, P<0.05). The mean body height and body mass differed between MP (189.6±5.8 cm, 91.7±7.5 kg) and FP (175.4±6.1 cm, 69.5±6.5 kg, P<0.001). Substantial gender-specific differences in the physical demands in elite team handball were observed, with MP performing more high-intense, strength-related playing actions and high-intensity running than FP. Conversely, FP covered a greater total distance and demonstrated a higher relative workload than MP. The physical training of male and female elite team handball players should be designed to reflect these contrasting needs.

  17. Evaluating Australian football league player contributions using interactive network simulation.

    Science.gov (United States)

    Sargent, Jonathan; Bedford, Anthony

    2013-01-01

    This paper focuses on the contribution of Australian Football League (AFL) players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line ". Key pointsA simulated interaction matrix for Australian Rules football players is proposedThe simulations were carried out by fitting unique negative binomial distributions to each player pairing in a sideEigenvector centrality was calculated for each player in a simulated matrix, then for the teamThe team centrality measure adequately predicted the team's winning marginA player's net effect on margin could hence be estimated by replacing him in

  18. Physical and physiological characteristics in male team handball players by playing position - Does age matter?

    Science.gov (United States)

    Nikolaidis, P T; Ingebrigtsen, J; Póvoas, S C; Moss, S; Torres-Luque, G

    2015-04-01

    The purpose of this study was to examine the variation in physical and physiological characteristics according to playing position in adolescent and adult male team handball (TH) players. Adolescent (N.=57, aged 14.9±1.4 yr) and adult (N.=39, 26.6±5.7 yr) players were examined for anthropometric characteristics, somatotype and body composition, and performed the physical working capacity test, a force-velocity test, the Wingate anaerobic test (WAnT), sit-and-reach test, handgrip strength test, squat jump (SJ), countermovement vertical jump without (CMJ) and with arm-swing, and a 30-s Bosco test. Eccentric utilization ratio (EUR) was calculated as the ratio CMJ to SJ. In adult players, there were significant differences between wings and the other positions with regard to anthropometric and body composition parameters (body mass, -17.9% to -13.2%; height, -5.3% to -4.3%; and fat-free mass, -13.7% to -9.9%) and anaerobic power assessed by WAnT (peak power, -20.5% to -15.2%; and mean power, -20% to -14.8%); however, these characteristics did not differ significantly in adolescents, in which the only statistically significant difference was found between goalkeepers and the other positions in EUR (+8.1%). Therefore, the differences in physical and physiological characteristics between playing positions are age-dependent. As adult players in this study were taken from players competing in the top Greek league, findings could serve as a base for talent identification and development for future studies. Moreover, knowledge about positional differences might enhance the ability to make tailored position-specific training programs among adult and adolescent players in the future.

  19. General self-efficacy, pre-competitive anxiety and flow feeling in handball team players from Costa Rica’s nactional team

    OpenAIRE

    Gutiérrez Vargas, Juan Carlos; Gutiérrez Vargas, Randall; Ureña Bonilla, Pedro

    2013-01-01

    The purpose of this study was to describe and analyze the relationship between self-efficacy, pre-competitive anxiety and flow feeling in male and female handball team players from the  Costa Rica national teams. Participants were 28 players (14 male and 14 female) from both teams. The scales of general self-efficacy, flow feeling and competitive anxiety were used to collect data. The average score in relation to self-efficacy was high (> 8.40). Regarding flow sensation, the average scores we...

  20. How Do Soccer Players Adjust Their Activity in Team Coordination? An Enactive Phenomenological Analysis

    Directory of Open Access Journals (Sweden)

    Vincent Gesbert

    2017-05-01

    Full Text Available This study examined how individual team members adjust their activity to the needs for collective behavior. To do so, we used an enactive phenomenological approach and explored how soccer players' lived experiences were linked to the active regulation of team coordination during eight offensive transition situations. These situations were defined by the shift from defensive to offensive play following a change in ball possession. We collected phenomenological data, which were processed in four steps. First, we reconstructed the diachronic and synchronic dynamics of the players' lived experiences across these situations in order to identify the units of their activity. Second, we connected each player's units of activity side-by-side in chronological order in order to identify the collective units. Each connection was viewed as a collective regulation mode corresponding to which and how individual units were linked at a given moment. Third, we clustered each collective unit using the related objectives within three modes of regulation—local (L, global (G, and mixed (M. Fourth, we compared the occurrences of these modes in relation to the observable key moments in the situations in order to identify typical patterns. The results indicated four patterns of collective regulation modes. Two distinct patterns were identified without ball possession: reorganize the play formation (G and M and adapt to the actions of putting pressure on the ball carrier (M. Once the ball was recovered, two additional patterns emerged: be available to get the ball out of the recovery zone (L and shoot for the goal (L and M. These results suggest that team coordination is a fluctuating phenomenon that can be described through the more or less predictable chaining between these patterns. They also highlight that team coordination is supported by several modes of regulation, including our proposal of a new mode of interpersonal regulation. We conclude that future research

  1. [Development of a scale to measure leadership capacity of players in sports teams].

    Science.gov (United States)

    Arce, Constantino; Torrado, Julio; Andrade, Elena; Garrido, Javier; de Francisco, Cristina

    2008-11-01

    This study describes the process of developing a scale to measure the leadership capacity of players in sports teams. Research into sports leadership has focused almost exclusively on the formal leadership of the coach, in which the studies by Chelladurai, with his five-factor model, have become an essential point of reference. Nevertheless, hardly any research has been carried out into the leadership that certain players exercise over the other team members. For this purpose, a sample of 143 male basketball players was used; these participants were asked to evaluate the characteristics of the sports leader over a total of 54 indicators. Firstly, explanatory factor analysis was performed with participants' responses, using principal axis and oblique rotation methods. The factor structure obtained was then subjected to confirmatory factorial analysis, enabling us to propose a Sports Leader Evaluation Scale (EELD, in Spanish) with 18 items grouped into 3 factors, denominated empathy and responsibility, assertiveness, and impulsiveness. Satisfactory fit indices were obtained for the model, for the reliability of items and for the internal consistency of factors.

  2. Effects of 6 Weeks Psychological Skill Training on Team Cohesion, Self-Confidence & Anxiety: A Case of Youth Basketball Players

    Science.gov (United States)

    Miçoogullari, Bülent Okan; Kirazci, Sadettin

    2016-01-01

    The purpose of this study was to examine the impact of a six-week psychological skill training (PST) program that is based on a cognitive-behavioral conceptual framework on team cohesion, confidence, and anxiety of an intact team. Thirty-six male basketball players, 19 athletes for the experimental group and 17 athletes for the control group, aged…

  3. Physical Fitness Attributes of Team-Handball Players are Related to Playing Position and Performance Level.

    Science.gov (United States)

    Massuca, Luis; Branco, Braulio; Miarka, Bianca; Fragoso, Isabel

    2015-03-01

    Investigations have reported differences amongst player position groups in elite team-Handball (HB) players. Nevertheless, studies with normative physical fitness data of the HB playing positions at more than two different levels of male HB players have not been reported yet. This study aimed: 1) to describe and compare the physical fitness (PF) attributes of male HB players in different playing positions, and 2) to determine which combination of PF measures best discriminate the performance level groups in each one of the individual HB playing position groups. One hundred and sixty-one male HB players participated in this study. The participants were divided into five playing position groups: 1) Goalkeeper (GK, n = 24), 2) Wing (W, n = 48), 3) Back left/right (BLR, n = 38), 4) Back center (BC, n = 29), 5) Pivot (Pi, n = 22), complementarily, performance level was recorded for each participant according to the national HB association, i.e. 1) Top Elite, 2) Moderate Elite, 3) Sub-Elite or, 4) Moderately Trained. Stature and body mass measures were taken from each HB player, and six fitness tests were performed (30 -m sprint, handgrip, vertical jumps-SJ and CMJ, sit-ups, and Yo-Yo IE2). Significant differences were observed between HB playing position groups in body size, speed, and lower limb power and handgrip strength. Nevertheless, 1) the performance in Yo-Yo IE2 was the best measure to discriminate the performance level groups when considering the HB goalkeeper group, HB center back group, and HB pivot group; 2) the average leg power (in squat jump) and the number of executions in sit up test successfully discriminated HB wing performance level groups; and, 3) Stature, countermovement jump height and the position in the Yo-Yo IE2, successfully discriminated HB left/right back performance level groups. It can be concluded that HB players profile, 1) differs according to HB playing position group, and, 2) for the same playing position group, it differs according

  4. Aoyama Gakuin University team winning the second prize in junior class in a solar car race; Aogaku team wa junior nii (solar car race ni sankashite)

    Energy Technology Data Exchange (ETDEWEB)

    Hayashi, Y. [Aoyama Gakuin University, Tokyo (Japan)

    1994-09-20

    This paper introduces how the Aoyama Gakuin University team competed in the World Solar Car Rally race held at Ogata Village in Akita Prefecture, Japan, in the summer of 1994. The race was formed with solar cars mounting a solar panel with the maximum area of 8 m{sup 2} and batteries with a total output of 3 kWh to compete how many rounds the cars can run around a course of 31 km during three days (25 hours in total). The solar car used by the University team had consumed power of about 600 W at a speed of 40 km/h, with the solar panel generating power of 800 Wp. The first day morning was sunny making possible to set the average speed to 45 km/h (power generation of 500 W or more), but the weather worsened in the afternoon compelling the car to change the speed to 30 km/h (power generation of 200 W). The power generated on the second day, which was cloudy all day, stayed at 250 W at the maximum, hence the speed was kept at 30 km/h to suppress the power consumption. On the sunny third day, the team drove the car worrying about the remaining battery capacity, and succeeded the drive of 23 rounds in total, winning the second prize among 30 cars participated in the junior class race.

  5. Virginia Tech structural engineer part of a winning design team for unusual corporate headquarters

    OpenAIRE

    Steeves, Sue

    2010-01-01

    The American Institute of Steel Construction has presented a national award to a design team, including a Virginia Tech structural engineer, for its work on a dramatic cantilevered corporate headquarters building in Michigan.

  6. Soccer Matches as Experiments - How Often Does the 'Best' Team Win?

    Science.gov (United States)

    Skinner, Gerald K.; Freeman, G. H.

    2009-01-01

    Models in which the number of goals scored by a team in a soccer match follow a Poisson distribution or a closely related one, have been widely discussed. We here consider a soccer match as an experiment to assess which of two teams is superior and examine the probability that the outcome of the experiment (match) truly represents the relative abilities of the two teams. Given a final score it is possible by using a Bayesian approach to quantify the probability that it was or was not the case that the best team won. For typical scores, the probability of a misleading result is significant. Modifying the rules of the game to increase thc typical number of goals scored would improve the situation, but a level of confidence that would normally be regarded as satisfactory could not be obtained unless the character of the game were radically changed.

  7. Game Times and Higher Winning Percentages of West Coast Teams of the National Football League Correspond With Reduced Prevalence of Regular Season Injury.

    Science.gov (United States)

    Brager, Allison J; Mistovich, Ronald J

    2017-02-01

    Brager, AJ and Mistovich, RJ. Game times and higher winning percentages of west coast teams of the National Football League correspond with reduced prevalence of regular season injury. J Strength Cond Res 31(2): 462-467, 2017-West coast teams of the National Football League are more statistically likely to win home night games against east coast opponents. The alignment of game times with daily rhythms of alertness is thought to contribute to this advantage. This study aims to determine whether rates of turnovers and injuries during the regular season, putative measures of mental and physical fatigue, impact winning percentages. Regular season schedules and rates of turnovers for each of the 32 teams were obtained from Pro-Football-Reference. We developed our own metric of injury risk for each position obtained from depth charts and regular season schedules. This metric compared cumulative weeks on injury reserve with cumulative time zone travel. West coast teams traveled 4 times as often as east coast teams. However, teams traveling eastward won twice as many games. There was no relationship between the extent and direction of travel and number of turnovers. Losing teams had more turnovers. The offensive and defensive lines in Central Time (CT) were placed on injury reserve 4 times as often as offensive and defensive lines in Pacific Time (PT). Injury prevalence in CT vs. PT was most prominent midseason. Plotting midseason game time relative to biological time revealed that PT teams play games closer to endogenous peaks in alertness, whereas CT teams play games closer to endogenous troughs in alertness. Overall, closer alignment of game time with the endogenous "alerting" signal may protect west coast teams from fatigue-related injuries and suggests for modified strength and conditioning programs.

  8. The impact of neuromuscular electrical stimulation on recovery after intensive, muscle damaging, maximal speed training in professional team sports players.

    Science.gov (United States)

    Taylor, Tom; West, Daniel J; Howatson, Glyn; Jones, Chris; Bracken, Richard M; Love, Thomas D; Cook, Christian J; Swift, Eamon; Baker, Julien S; Kilduff, Liam P

    2015-05-01

    During congested fixture periods in team sports, limited recovery time and increased travel hinder the implementation of many recovery strategies; thus alternative methods are required. We examined the impact of a neuromuscular electrical stimulation device on 24-h recovery from an intensive training session in professional players. Twenty-eight professional rugby and football academy players completed this randomised and counter-balanced study, on 2 occasions, separated by 7 days. After baseline perceived soreness, blood (lactate and creatine kinase) and saliva (testosterone and cortisol) samples were collected, players completed a standardised warm-up and baseline countermovement jumps (jump height). Players then completed 60 m × 50 m maximal sprints, with 5 min recovery between efforts. After completing the sprint session, players wore a neuromuscular electrical stimulation device or remained in normal attire (CON) for 8 h. All measures were repeated immediately, 2 and 24-h post-sprint. Player jump height was reduced from baseline at all time points under both conditions; however, at 24-h neuromuscular electrical stimulation was significantly more recovered (mean±SD; neuromuscular electrical stimulation -3.2±3.2 vs. CON -7.2±3.7%; P0.05). Neuromuscular electrical stimulation improves recovery from intensive training in professional team sports players. This strategy offers an easily applied recovery strategy which may have particular application during sleep and travel. Copyright © 2014 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  9. Comparison of somatotype values of football players in two professional league football teams according to the positions.

    Science.gov (United States)

    Orhan, Ozlem; Sagir, Mehmet; Zorba, Erdal

    2013-06-01

    This study compared the somatotype values of football players according to their playing positions. The study aimed to determine the physical profiles of players and to analyze the relationships between somatotypes and playing positions. Study participants were members of two teams in the Turkey Professional Football League, Gençlerbirligi Sports Team (GB) (N = 24) and Gençlerbirligi Oftas Sports Team (GBO) (N = 24). Anthropometric measurements of the players were performed according to techniques suggested by the Anthropometric Standardization Reference Manual (ASRM) and International Biological Program (IBP). In somatotype calculations, triceps, subscapular, supraspinale and calf skinfold thickness, humerus bicondylar, femur bicondylar, biceps circumference, calf circumference and body weight and height were used. Statistical analysis of the data was performed using the Graph Pad prism Version 5.00 for Windows (Graph Pad Software, San Diego California USA); somatotype calculations and analyses used the Somatotype 1.1 program and graphical representations of the results were produced. Analysis of non-parametric (two independent samples) Mann-Whitney U Test of the player data showed that there were no statistically significant differences between the two teams. The measurements indicated that, when all of the GB and GBO players were evaluated collectively, their average somatotypes were balanced mesomorph. The somatotypes of GBO goalkeepers were generally ectomorphic mesomorph; GB goalkeepers were balanced mesomorphic, although they were slightly endomorphic.

  10. The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game

    Directory of Open Access Journals (Sweden)

    Joe Bisz

    2009-03-01

    Full Text Available Collectible card games (CCGs are at the midpoint of the spectrum of gameplaying: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.

  11. Working Together: Communicating on Teams. JobLink Winning at Work Instructor's Manual, Module 2.

    Science.gov (United States)

    Coast Community Coll. District, Costa Mesa, CA.

    This instructor's manual for workplace trainers contains the materials required to conduct a course on working in teams. The course includes six lessons for workers, two lessons for supervisors, and strategies for helping workers continue to develop the skills taught in the course. The following materials are provided for each course: lesson plan,…

  12. Specific physiological and biomechanical performance in elite, sub-elite and in non-elite male team handball players.

    Science.gov (United States)

    Wagner, Herbert; Fuchs, Philip X; von Duvillard, Serge P

    2017-05-30

    Team handball is a dynamic sport game that is played professionally in numerous countries. However, knowledge about training and competition is based mostly on practical experience due to limited scientific studies. Consequently, the aims of our study were to compare specific physiological and biomechanical performance in elite, sub-elite and in non-elite male team handball players. Thirty-six elite, sub-elite and non-elite male team handball players performed a game based performance test, upper-body and lower-body strength tests, 30m sprint test, counter movement jump test and an incremental treadmill running test. Significant differences (Pperformance test, maximal oxygen uptake in the incremental treadmill running test as well as in maximal leg strength and leg explosive strength in the isometric strength test. Elite male players have an enhanced specific agility, a better throwing performance, a higher team handball specific oxygen uptake and higher leg strength compared to sub-elite and non-elite players. Based on these results we recommend that training in team handball should focus on game based training methods to improve performance in specific agility, endurance and technique.

  13. Analysis on Causes of Beijing Team Winning in CBA Finals in 2011-2012 Season%2011-2012赛季CBA总决赛北京队夺冠的原因分析

    Institute of Scientific and Technical Information of China (English)

    王开银; 谢茜

    2012-01-01

    通过对北京队与广东队在赛前实力和总决赛五场比赛的分析,结果发现北京队整体实力应低于广东队,但是从比赛的过程和赛后的技术统计来看,北京队的技术统计几乎全面占优,球队表现出敢打敢拼的精神面貌,特别是核心球员的稳定发挥,成为其夺冠的主要因素.%Analysis of Beijing team and Guangdong team in strength before competition and five finals shows that Beijing overall strength is below that of Guangdong,but process of competition and technology statistics show that Beijing team takes advantage over Guangdong in technology statistics.Beijing struggling to win with the core players stable performance helps to take the first place.

  14. How players exploit variability and regularity of game actions in female volleyball teams.

    Science.gov (United States)

    Ramos, Ana; Coutinho, Patrícia; Silva, Pedro; Davids, Keith; Mesquita, Isabel

    2017-05-01

    Variability analysis has been used to understand how competitive constraints shape different behaviours in team sports. In this study, we analysed and compared variability of tactical performance indices in players within complex I at two different competitive levels in volleyball. We also examined whether variability was influenced by set type and period. Eight matches from the 2012 Olympics competition and from the Portuguese national league in the 2014-2015 season were analysed (1496 rallies). Variability of setting conditions, attack zone, attack tempo and block opposition was assessed using Shannon entropy measures. Magnitude-based inferences were used to analyse the practical significance of compared values of selected variables. Results showed differences between elite and national teams for all variables, which were co-adapted to the competitive constraints of set type and set periods. Elite teams exploited system stability in setting conditions and block opposition, but greater unpredictability in zone and tempo of attack. These findings suggest that uncertainty in attacking actions was a key factor that could only be achieved with greater performance stability in other game actions. Data suggested how coaches could help setters develop the capacity to play at faster tempos, diversifying attack zones, especially at critical moments in competition.

  15. Winning Cores in Parity Games

    DEFF Research Database (Denmark)

    Vester, Steen

    2016-01-01

    We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number properties about winning cores which are interesting...... in their own right. In particular, we show that the winning core and the winning region for a player in a parity game are equivalently empty. Moreover, the winning core contains all fatal attractors but is not necessarily a dominion itself. Experimental results are very positive both with respect to quality...

  16. DIFFERENTIATION OF BODY COMPOSITION OF PLAYERS OF THE POLISH NATIONAL BASEBALL TEAM

    Directory of Open Access Journals (Sweden)

    Jagiełło Marina

    2014-06-01

    Full Text Available The purpose of the study is to identify the differentiation of body composition among players of Polish national baseball team in comparison to persons of the same population not professionally engaged in sport. The study involved Polish baseball representatives (n=20. Competitors’ age was 18-28 years, body mass from 67.7 kg to 114 kg (85±10.3 kg, and body height 173-196 cm (185.1±4.8. The training experience was 7-14 years and it was highly differentiated. The stoutness factor is the dominant factor among "infielders" and "pitchers", and among "outfielders" - the length one. The proportions of the features within the factors show that players are characterized by a strongly muscled forearm and a shank and by a clear predominance of the elbow width with a disproportionately - to the overall size of the factor - small knee and shoulder width. In the length factor an even contribution of the upper and lower extremity length with lower sitting body height can be noted. Depending on the position on the field there is a differentiation of the internal proportions of the body.

  17. Mitigation win-win

    Science.gov (United States)

    Moran, Dominic; Lucas, Amanda; Barnes, Andrew

    2013-07-01

    Win-win messages regarding climate change mitigation policies in agriculture tend to oversimplify farmer motivation. Contributions from psychology, cultural evolution and behavioural economics should help to design more effective policy.

  18. Correlation between two-dimensional video analysis and subjective assessment in evaluating knee control among elite female team handball players

    DEFF Research Database (Denmark)

    Stensrud, Silje; Myklebust, Grethe; Kristianslund, Eirik

    2011-01-01

    Poor frontal plane knee control has been shown to be a risk factor for anterior cruciate ligament injuries in ball/team sports. It is necessary to develop simple tests that can identify players with poor knee control and among other factors be able to optimise preventive training programmes...

  19. Neuromuscular training improves knee kinematics, in particular in valgus aligned adolescent team handball players of both sexes.

    NARCIS (Netherlands)

    Barendrecht, M.; Lezeman, H.C.; Duysens, J.E.J.; Smits-Engelsman, B.C.M.

    2011-01-01

    The purpose of this study was to investigate the effects of added neuromuscular training (NMT), as compared to just regular training (RT), on lower extremity kinematics and single leg stability in adolescent team handball players of both sexes and to investigate whether these effects are more eviden

  20. Ultra-Short-Term Heart Rate Variability is Sensitive to Training Effects in Team Sports Players.

    Science.gov (United States)

    Nakamura, Fabio Y; Flatt, Andrew A; Pereira, Lucas A; Ramirez-Campillo, Rodrigo; Loturco, Irineu; Esco, Michael R

    2015-09-01

    The aim of this study was to test the possibility of the ultra-short-term lnRMSSD (measured in 1-min post-1-min stabilization period) to detect training induced adaptations in futsal players. Twenty-four elite futsal players underwent HRV assessments pre- and post-three or four weeks preseason training. From the 10-min HRV recording period, lnRMSSD was analyzed in the following time segments: 1) from 0-5 min (i.e., stabilization period); 2) from 0-1 min; 1-2 min; 2-3 min; 3-4 min; 4-5 min and; 3) from 5-10 min (i.e., criterion period). The lnRMSSD was almost certainly higher (100/00/00) using the magnitude-based inference in all periods at the post- moment. The correlation between changes in ultra-short-term lnRMSSD (i.e., 0-1 min; 1-2 min; 2-3 min; 3-4 min; 4-5 min) and lnRMSSDCriterion ranged between 0.45-0.75, with the highest value (p = 0.75; 90% CI: 0.55 - 0.85) found between ultra-short-term lnRMDSSD at 1-2 min and lnRMSSDCriterion. In conclusion, lnRMSSD determined in a short period of 1-min is sensitive to training induced changes in futsal players (based on the very large correlation to the criterion measure), and can be used to track cardiac autonomic adaptations. Key pointsThe ultra-short-term (1 min) natural log of the root-mean-square difference of successive normal RR intervals (lnRMSSD) is sensitive to training effects in futsal playersThe ultra-short-term lnRMSSD may simplify the assessment of the cardiac autonomic changes in the field compared to the traditional and lengthier (10 min duration) analysisCoaches are encouraged to implement the ultra-short-term heart rate variability in their routines to monitor team sports athletes.

  1. What is the effect of a shoulder-strengthening program to prevent shoulder pain among junior female team handball players?

    Directory of Open Access Journals (Sweden)

    Sommervold M

    2017-03-01

    Full Text Available Maria Sommervold, Håvard Østerås Department of Neuromedicine and Movement Science, Norwegian University of Science and Technology (NTNU, Trondheim, Norway Background: Excessively high stresses are applied to the shoulder joint of handball players, mainly caused by overhead throwing. Shoulder pain is a significant problem among junior female team handball players and both male and female top-level team handball players in Norway.Method: A randomized selection was performed among the best female junior teams (J 16 in the Trøndelag region of Norway in the 2014–2015 season. Three teams were randomized to the intervention group and three teams to the control group. Players in the intervention group (n=53 participated in a seven-month, three-times-a-week shoulder-muscle strength-training program, while those in the control group (n=53 participated in a comparable handball training, but did not conduct any specific strength training during the season. Results: A strength-training program had no effect on the prevention of shoulder pain. Overall, the players reported shoulder pain, but graded the pain low on visual analog scale (VAS. Both the intervention group and the control group reported pain under 1 on VAS at baseline and posttest, and there was no significant difference within or between the groups when it came to the intensity of pain reported on VAS. A significant difference (p<0.048 was found between the groups on the sport-specific part of the quick-Disability of the Arm, Shoulder and Hand (DASH form, but it did not fulfill the minimal demand to change and the players scored it low, something that indicates little functional problems when it comes to team handball. The intervention group was significantly stronger (p<0.008 on the push-ups test compared to the control group on the posttest. The intervention group increased the number of push-ups from 3.1 to 6.4, while the control group went from 2.3 to 3.6. Aside from this, there were no

  2. Do quantum strategies always win?

    Science.gov (United States)

    Anand, Namit; Benjamin, Colin

    2015-11-01

    In a seminal paper, Meyer (Phys Rev Lett 82:1052, 1999) described the advantages of quantum game theory by looking at the classical penny flip game. A player using a quantum strategy can win against a classical player almost 100 % of the time. Here we make a slight modification to the quantum game, with the two players sharing an entangled state to begin with. We then analyze two different scenarios: First in which quantum player makes unitary transformations to his qubit, while the classical player uses a pure strategy of either flipping or not flipping the state of his qubit. In this case, the quantum player always wins against the classical player. In the second scenario, we have the quantum player making similar unitary transformations, while the classical player makes use of a mixed strategy wherein he either flips or not with some probability " p." We show that in the second scenario, 100 % win record of a quantum player is drastically reduced and for a particular probability " p" the classical player can even win against the quantum player. This is of possible relevance to the field of quantum computation as we show that in this quantum game of preserving versus destroying entanglement a particular classical algorithm can beat the quantum algorithm.

  3. Effects of Fatigue on Throwing Performance in Experienced Team Handball Players.

    Science.gov (United States)

    Nuño, Alberto; Chirosa, Ignacio J; van den Tillaar, Roland; Guisado, Rafael; Martín, Ignacio; Martinez, Isidoro; Chirosa, Luis J

    2016-12-01

    The purpose of this study was to investigate the effect of central and peripheral physiological fatigue on throwing accuracy and ball release velocity in team handball. Twenty male subjects (age 24.7 ± 3.9 yrs, body mass 88.5 ± 5.0 kg, body height 1.86 ± 0.05 m, training experience 12.7 ± 3.8 yrs) from one handball team participated in this study. The participants completed four sets of eight laps of a circuit that consisted of specific team handball drills/exercises, with decreasing recovery times between the laps in each set in order to induce physiological fatigue. Duration of the recovery intervals determined the description of the effort made in each set: "light" (80 s recovery between laps), "moderate" (40 s), "hard" (20 s) and "very hard" (10 s). A heart rate, concentration of lactate in blood and the rate of perceived exertion (RPE) were recorded. Ball velocity and accuracy were measured after each set and they both decreased during a fatigue protocol. However, accuracy only decreased significantly in the end of the protocol, while ball release was already affected after the first round of the protocol. The results substantiate the initial hypothesis and confirm that both throwing accuracy and ball release velocity decrease significantly as physiological fatigue increases. These variables began to decrease when the fatigue quantification values were high or very high. The findings can be used by coaches to develop training programs to teach players how to identify fatigue thresholds and combat the effects of fatigue through decision-making skills at critical game moments.

  4. Associations between rate of force development metrics and throwing velocity in elite team handball players: a short research report.

    Science.gov (United States)

    Marques, Mário C; Saavedra, Francisco J; Abrantes, Catarina; Aidar, Felipe J

    2011-09-01

    Performance assessment has become an invaluable component of monitoring participant's development in distinct sports, yet limited and contradictory data are available in trained subjects. The purpose of this study was to examine the relationship between ball throwing velocity during a 3-step running throw in elite team handball players and selected measures of rate of force development like force, power, velocity, and bar displacement during a concentric only bench press exercise in elite male handball players. Fitteen elite senior male team handball players volunteered to participate. Each volunteer had power and bar velocity measured during a concentric only bench press test with 25, 35, and 45 kg as well as having one-repetition maximum strength determined. Ball throwing velocity was evaluated with a standard 3-step running throw using a radar gun. The results of this study indicated significant associations between ball velocity and time at maximum rate of force development (0, 66; prate of force development at peak force (0,56; prate of force development with light loads. A training regimen designed to improve ball-throwing velocity in elite male team handball players should emphasize bench press movement using light loads.

  5. Caffeine ingestion enhances perceptual responses during intermittent exercise in female team-game players.

    Science.gov (United States)

    Ali, Ajmol; O'Donnell, Jemma; Von Hurst, Pamela; Foskett, Andrew; Holland, Sherina; Starck, Carlene; Rutherfurd-Markwick, Kay

    2016-01-01

    We examined the influence of caffeine supplementation on cognitive performance and perceptual responses in female team-game players taking low-dose monophasic oral contraceptives of the same hormonal composition. Ten females (24 ± 4 years; 59.7 ± 3.5 kg body mass; 2-6 training sessions per week) took part in a randomised, double-blind, placebo-controlled crossover-design trial. A 90-min intermittent treadmill-running protocol was completed 60 min following ingestion of a capsule containing either 6 mg • kg(-1) anhydrous caffeine or artificial sweetener (placebo). Perceptual responses (ratings of perceived exertion (RPE), feeling scale (FS), felt arousal scale (FAS)), mood (profile of mood states (POMS)) and cognitive performance (Stroop test, choice reaction time (CRT)) were completed before, during and after the exercise protocol, as well as after ~12 h post exercise. Caffeine ingestion significantly enhanced the ratings of pleasure (P = 0.008) and arousal (P = 0.002) during the exercise protocol, as well as increased vigour (POMS; P = 0.007), while there was a tendency for reduced fatigue (POMS; P = 0.068). Caffeine ingestion showed a tendency to decrease RPE (P = 0.068) and improve reaction times in the Stroop (P = 0.072) and CRT (P = 0.087) tests. Caffeine supplementation showed a positive effect on perceptual parameters by increasing vigour and a tendency to decrease fatigue during intermittent running activity in female games players taking low-dose monophasic oral contraceptive steroids (OCS).

  6. Study Regarding the Play of the wing player at the World Handball Championship – Serbia 2013

    Directory of Open Access Journals (Sweden)

    Ionică CĂRĂBAŞ

    2013-12-01

    Full Text Available The ascension to the top of the world hierachy in hanball implies a minutiously preparation, considering all the factors of the sporting training, of the players who compose the team. If, not long ago, a team having a 9 m line and a valuable goalkeeper could lean the victory balance in its favour, nowadays, a team can not win a high level competition without having very valuable players on the other posts too. Considering the aspects presented, the study proposes to demonstrate the importance of the players` contribution who evolve on the wing post, in the modern handball game.

  7. PLAYER MOVEMENT PATTERNS IN AN ELITE JUNIOR AUSTRALIAN RULES FOOTBALL TEAM: AN EXPLORATORY STUDY

    Directory of Open Access Journals (Sweden)

    James P. Veale

    2007-06-01

    Full Text Available This study explored the physical movement patterns associated with an elite Under 18 Australian Football (AF team. Five field positions were selected with observations recording the number and relative per cent of "working" efforts (jogging, running, and sprinting, "resting" efforts (walking and the total distances associated with "working" or "resting" efforts. Intra-observer reliability, using test- retest method, showed correlations were r = 0.98 or greater. The Wing position covered 11,877 m, the greatest total distance during an entire game, whilst the HBF and Centre positions both recorded 11,545 m and 11,537 m respectively and the Ruck position covered 9,203 m. The HBF recorded the greatest frequency of 'working' and 'resting' efforts (180 and 182 respectively, whilst the Wing (166 and 158, Centre (162 and 149 and Ruck (161 and 166 showed similarities in their results. The Wing position recorded the longest average distance per 'working' effort (58 m whilst the Centre position recorded the longest average distance per 'resting' effort (17 m. Results also show the completion of less total efforts and smaller total distances, in Under 18 players, recorded compared to professional senior AF data. The results from this study suggest that further in-depth research is required into movement patterns and game activity demands in this AF playing group

  8. Review of the tactical evaluation tools for youth players, assessing the tactics in team sports: football.

    Science.gov (United States)

    González-Víllora, Sixto; Serra-Olivares, Jaime; Pastor-Vicedo, Juan Carlos; da Costa, Israel Teoldo

    2015-01-01

    For sports assessment to be comprehensive, it must address all variables of sports development, such as psychological, social-emotional, physical and physiological, technical and tactical. Tactical assessment has been a neglected variable until the 1980s or 1990s. In the last two decades (1995-2015), the evolution of tactical assessment has grown considerably, given its importance in game performance. The aim of this paper is to compile and analyze different tactical measuring tools in team sports, particularly in soccer, through a bibliographical review. Six tools have been selected on five different criteria: (1) Instruments which assess tactics, (2) The studies have an evolution approach related to the tactical principles, (3) With a valid and reliable method, (4) The existence of publications mentioning the tool in the method, v. Applicable in different sports contexts. All six tools are structured around seven headings: introduction, objective(s), tactical principles, materials, procedures, instructions/rules of the game and published studies. In conclusion, the teaching-learning processes more tactical oriented have useful tactical assessment instrument in the literature. The selection of one or another depends some context information, like age and level of expertise of the players.

  9. Exercise physiologists: essential players in interdisciplinary teams for noncommunicable chronic disease management

    Directory of Open Access Journals (Sweden)

    Soan EJ

    2014-01-01

    Full Text Available Esme J Soan,1–3 Steven J Street,1,2 Sharon M Brownie,3,4 Andrew P Hills1–31Mater Mothers' Hospital, South Brisbane, 2Mater Research Institute – University of Queensland, South Brisbane, 3Griffith Health Institute, Griffith University, Gold Coast, QLD, Australia; 4Green Templeton College, Oxford University, Oxford, UKAbstract: Noncommunicable diseases (NCDs, such as obesity and type 2 diabetes mellitus, are a growing public health challenge in Australia, accounting for a significant and increasing cost to the health care system. Management of these chronic conditions is aided by interprofessional practice, but models of care require updating to incorporate the latest evidence-based practice. Increasing research evidence reports the benefits of physical activity and exercise on health status and the risk of inactivity to chronic disease development, yet physical activity advice is often the least comprehensive component of care. An essential but as yet underutilized player in NCD prevention and management is the "accredited exercise physiologist," a specialist in the delivery of clinical exercise prescriptions for the prevention or management of chronic and complex conditions. In this article, the existing role of accredited exercise physiologists in interprofessional practice is examined, and an extension of their role proposed in primary health care settings.Keywords: interdisciplinary team, obesity, type 2 diabetes mellitus, exercise physiology, accredited exercise physiologist

  10. Enabling Others to Win in a Complex World: Maximizing Security Force Assistance Potential in the Regionally Aligned Brigade Combat Team

    Science.gov (United States)

    2015-12-01

    to also act as a “ think factory” for commanders and civilian leaders at the strategic level worldwide and routinely engage in discourse and debate...security policy formulation. iii v Strategic Studies Institute and U.S. Army War College Press ENABLING OTHERS TO WIN IN A COMPLEX WORLD: MAXIMIZING...while also getting the best soldiers suited for advisor duty into those roles. 1 ENABLING OTHERS TO WIN IN A COMPLEX WORLD: MAXIMIZING SECURITY

  11. Associations Between Rate of Force Development Metrics and Throwing Velocity in Elite Team Handball Players: a Short Research Report

    OpenAIRE

    Marques, Mário C.; Saavedra, Francisco J.; Abrantes, Catarina; Felipe J. Aidar

    2011-01-01

    Performance assessment has become an invaluable component of monitoring participant’s development in distinct sports, yet limited and contradictory data are available in trained subjects. The purpose of this study was to examine the relationship between ball throwing velocity during a 3-step running throw in elite team handball players and selected measures of rate of force development like force, power, velocity, and bar displacement during a concentric only bench press exercise in elite mal...

  12. Athlete leadership behavior : how it relates to perceived team cohesion and players' satisfaction in elite sport teams

    OpenAIRE

    Wachsmuth, Svenja

    2014-01-01

    So far only little is known about athlete leadership. Instead, previous research in sports leadership focused on the role a coach plays within sport teams. Yet, first studies could raise awareness for the importance of athlete leaders who occupy a formal or informal role in a team. Initial research results showed a significant impact of athlete leadership behavior on perceived team cohesion and the satisfaction of team members. Additionally, the concept of motivational leadership was recently...

  13. PSYCHOLOGICAL CHARACTERISTICS ANALYSIS: TOP PLAYERS MOTIVATION APPLIED BY WELL-KNOWN COACHES

    Directory of Open Access Journals (Sweden)

    Naid Kadušić

    2011-03-01

    Full Text Available Sports psychology, motivation and philosophy are integral part of every team. They make progress in training and contest possible. Psychology helps us to control the mind and body of a player in order to give optimum sporting performance. It is crucial to know how to motivate a player, as well as a team, since a team takes all credits for winning. A special care needs to be taken into account when it comes to preferences, ideas, emotions of players, a team and a coach, of course. There is sports philosphy also, which includes goal setting, behavioural characteristics at the moments of failure, as well as taking into account when, where and at what point to use the philosophy for winning.

  14. Innovative health care delivery teams: learning to be a team player is as important as learning other specialised skills.

    Science.gov (United States)

    Fitzgerald, Anneke; Davison, Graydon

    2008-01-01

    The purpose of the paper is to show that free flowing teamwork depends on at least three aspects of team life: functional diversity, social cohesion and superordinate identity. The paper takes the approach of a discussion, arguing for a strong need to understand multidisciplinary and cross-functional barriers for achieving team goals in the context of health care. These barriers include a strong medically dominated business model, historically anchored delineations between professional identities and a complex organisational environment where individuals may have conflicting goals. The paper finds that the complexity is exacerbated by the differences between and within health care teams. It illustrates the differences by presenting the case of an operating theatre team. Whilst the paper recommends some ideas for acquiring these skills, further research is needed to assess effectiveness and influence of team skills training on optimising multidisciplinary interdependence in the health care environment. The paper shows that becoming a team member requires team membership skills.

  15. Selecting team players: Considering the impact of contextual performance and workplace deviance on selection decisions in the National Football League.

    Science.gov (United States)

    Whiting, Steven W; Maynes, Timothy D

    2016-04-01

    Contextual performance and workplace deviance likely influence team functioning and effectiveness and should therefore be considered when evaluating job candidates for team-based roles. However, obtaining this information is difficult given a lack of reliable sources and the desire of job applicants to present themselves in a favorable light. Thus, it is unknown whether those selecting employees for teams incorporate prior contextual performance and workplace deviance into their evaluations, or whether doing so improves the quality of selection decisions. To address these issues, we examined the impact of prior task performance, contextual performance, and workplace deviance on National Football League (NFL) decision maker (organizational insider) and external expert (organizational outsider) evaluations of college football players in the NFL draft, using a content analysis methodology to generate measures of contextual performance and workplace deviance. Our findings indicate that insiders value contextual performance more than outsiders, which is likely because of differing interests and goals that lead to different levels of motivation and/or ability to acquire information about prior contextual performance. We also propose that prior task performance, contextual performance, and workplace deviance will predict player performance in the NFL. Our results support this prediction for task and contextual performance. In addition, we investigated the quality of insider and outsider judgments using Brunswik's (1952) lens model. Implications of our findings for the team selection, contextual performance, and workplace deviance literatures are discussed. (c) 2016 APA, all rights reserved).

  16. General self-efficacy, pre-competitive anxiety and flow feeling in handball team players from Costa Rica’s nactional team

    Directory of Open Access Journals (Sweden)

    Juan Carlos Gutiérrez Vargas

    2013-12-01

    Full Text Available The purpose of this study was to describe and analyze the relationship between self-efficacy, pre-competitive anxiety and flow feeling in male and female handball team players from the  Costa Rica national teams. Participants were 28 players (14 male and 14 female from both teams. The scales of general self-efficacy, flow feeling and competitive anxiety were used to collect data. The average score in relation to self-efficacy was high (> 8.40. Regarding flow sensation, the average scores were range from 3.41 (autotelic experience  to 5,78 (control sense. Somatic anxiety was the lowest in men = 1.59 and women female = 1.98, and self-confidence was the highest score in men = 2.99 and women = 2.70 respectively.  No significant changes were observed throughout the game in relation to the flow feeling. The anxiety reported by men was significantly lower than women, and the self-confidence levels were higher in men than in women. No significant correlation was found between self efficacy and sense of flow.  Somatic anxiety showed significant correlations with some dimensions of the flow feeling. In conclusion, these data showed that there is a need to incorporate psychological interventions to ensure that athletes can reach optimal psychophysical states in order to perform better.

  17. Win-win initiatives

    Energy Technology Data Exchange (ETDEWEB)

    Specter, Herschel

    1999-03-01

    This paper explores the use of win-win initiatives as a means of making safety improvements while simultaneously reducing plant operating costs. A two-phased process for implementing these initiatives is provided. Near-term progress is emphasized in the first phase by using presently available information. The second phase addresses complex issues such as closure in the regulatory process, modernizing the role of determinism in decisionmaking, closer coupling of performance-based regulation and risk-informed regulation, modernizing the testing of important plant equipment, and the treatment of uncertainties.

  18. A PROBABILITY BASED APPROACH FOR THE ALLOCATION OF PLAYER DRAFT SELECTIONS IN AUSTRALIAN RULES FOOTBALL

    Directory of Open Access Journals (Sweden)

    Anthony Bedford

    2006-12-01

    Full Text Available Australian Rules Football, governed by the Australian Football League (AFL is the most popular winter sport played in Australia. Like North American team based leagues such as the NFL, NBA and NHL, the AFL uses a draft system for rookie players to join a team's list. The existing method of allocating draft selections in the AFL is simply based on the reverse order of each team's finishing position for that season, with teams winning less than or equal to 5 regular season matches obtaining an additional early round priority draft pick. Much criticism has been levelled at the existing system since it rewards losing teams and does not encourage poorly performing teams to win matches once their season is effectively over. We propose a probability-based system that allocates a score based on teams that win 'unimportant' matches (akin to Carl Morris' definition of importance. We base the calculation of 'unimportance' on the likelihood of a team making the final eight following each round of the season. We then investigate a variety of approaches based on the 'unimportance' measure to derive a score for 'unimportant' and unlikely wins. We explore derivatives of this system, compare past draft picks with those obtained under our system, and discuss the attractiveness of teams knowing the draft reward for winning each match in a season

  19. Estimation of the players maximum heart rate in real game situations in team sports: a practical propose

    Directory of Open Access Journals (Sweden)

    Jorge Cuadrado Reyes

    2011-05-01

    Full Text Available Abstract   This  research developed a logarithms  for calculating the maximum heart rate (max. HR for players in team sports in  game situations. The sample was made of  thirteen players (aged 24 ± 3   to a  Division Two Handball team. HR was initially measured by Course Navette test.  Later, twenty one training sessions were conducted  in which HR and Rate of Perceived Exertion (RPE, were  continuously monitored, in each task. A lineal regression analysis was done  to help find a max. HR prediction equation from the max. HR of the three highest intensity sessions. Results from  this equation correlate significantly with data obtained in the Course Navette test and with those obtained by other indirect methods. The conclusion of this research is that this equation provides a very useful and easy way to measure the max. HR in real game situations, avoiding non-specific analytical tests and, therefore laboratory testing..   Key words: workout control, functional evaluation, prediction equation.

  20. Repeated-sprint ability and team selection in Australian football league players.

    Science.gov (United States)

    Le Rossignol, Peter; Gabbett, Tim J; Comerford, Dan; Stanton, Warren R

    2014-01-01

    To investigate the relationship between selected physical capacities and repeated-sprint performance of Australian Football League (AFL) players and to determine which physical capacities contributed to being selected for the first competition game. Sum of skinfolds, 40-m sprint (with 10-, 20-, 30-, and 40-m splits), repeated-sprint ability (6 × 30-m sprints), and 3-km-run time were measured during the preseason in 20 AFL players. The physical qualities of players selected to play the first match of the season and those not selected were compared. Pearson correlation coefficients were used to determine the relationship among variables, and a regression analysis identified variables significantly related to repeated-sprint performance. In the regression analysis, maximum velocity was the best predictor of repeated-sprint time, with 3-km-run time also contributing significantly to the predictive model. Sum of skinfolds was significantly correlated with 10-m (r = .61, P sprint times. A 2.6% ± 2.1% difference in repeated-sprint time (P repeated-sprint performance in AFL players than short 10- to 20-m intervals from standing starts. Further research is warranted to establish the relative importance of endurance training for improving repeated-sprint performance in AFL football.

  1. Position statement--altitude training for improving team-sport players' performance: current knowledge and unresolved issues.

    Science.gov (United States)

    Girard, Olivier; Amann, Markus; Aughey, Robert; Billaut, François; Bishop, David J; Bourdon, Pitre; Buchheit, Martin; Chapman, Robert; D'Hooghe, Michel; Garvican-Lewis, Laura A; Gore, Christopher J; Millet, Grégoire P; Roach, Gregory D; Sargent, Charli; Saunders, Philo U; Schmidt, Walter; Schumacher, Yorck O

    2013-12-01

    Despite the limited research on the effects of altitude (or hypoxic) training interventions on team-sport performance, players from all around the world engaged in these sports are now using altitude training more than ever before. In March 2013, an Altitude Training and Team Sports conference was held in Doha, Qatar, to establish a forum of research and practical insights into this rapidly growing field. A round-table meeting in which the panellists engaged in focused discussions concluded this conference. This has resulted in the present position statement, designed to highlight some key issues raised during the debates and to integrate the ideas into a shared conceptual framework. The present signposting document has been developed for use by support teams (coaches, performance scientists, physicians, strength and conditioning staff) and other professionals who have an interest in the practical application of altitude training for team sports. After more than four decades of research, there is still no consensus on the optimal strategies to elicit the best results from altitude training in a team-sport population. However, there are some recommended strategies discussed in this position statement to adopt for improving the acclimatisation process when training/competing at altitude and for potentially enhancing sea-level performance. It is our hope that this information will be intriguing, balanced and, more importantly, stimulating to the point that it promotes constructive discussion and serves as a guide for future research aimed at advancing the bourgeoning body of knowledge in the area of altitude training for team sports.

  2. Achievement Motivation and Adjustment Patterns among International and National Players of Different Team Sports

    OpenAIRE

    Nirmaljit K Rathee; Jagbir Singh

    2011-01-01

    Problem Statement: Achievement in sports demands specific behavior from an athlete.. The performer in such events must have ability to assess the situation, select the response, decide quickly and then implement it with determined efforts. Approach: This study was focused to examine the levels of achievement motivation, emotional and social adjustment among international and national players of basketball, hockey and handball games. Subjects (N = 240) were administere...

  3. The Effects of Plyometric Type Neuromuscular Training on Postural Control Performance of Male Team Basketball Players.

    Science.gov (United States)

    Asadi, Abbas; Saez de Villarreal, Eduardo; Arazi, Hamid

    2015-07-01

    Anterior cruciate ligament injuries are common in basketball athletes; common preventive programs for decreasing these injures may be enhancing postural control (PC) or balance with plyometric training. This study investigated the efficiency of plyometric training program within basketball practice to improve PC performance in young basketball players. Sixteen players were recruited and assigned either to a plyometric + basketball training group (PT) or basketball training group (BT). All players trained twice per week, but the PT + BT followed a 6-week plyometric program implemented within basketball practice, whereas the BT followed regular practice. The star excursion balance test (SEBT) at 8 directions (anterior, A; anteromedial, AM; anterolateral, AL; medial, M; lateral, L; posterior, P; posteromedial, PM; and posterolateral, PL) was measured before and after the 6-week period. The PT group induced significant improvement (p ≤ 0.05) and small to moderate effect size in the SEBT (A = 0.95, AM = 0.62, AL = 0.61, M = 0.36, L = 0.47, P = 0.27, PM = 0.25, PL = 0.24). No significant improvements were found in the BT group. Also, there were significant differences between groups in all directions except PM and PL. An integrated plyometric program within the regular basketball practice can lead to significant improvements in SEBT and consequently PC. It can be recommended that strength and conditioning professionals use PT to enhance the athletes' joint awareness and PC to reduce possible future injuries in the lower extremity.

  4. Physiological responses and time-motion characteristics of 4-a-side small-sided game in young soccer players: the influence of different team formation methods.

    Science.gov (United States)

    Köklü, Yusuf; Ersöz, Gülfem; Alemdaroğlu, Utku; Aşç, Alper; Ozkan, Ali

    2012-11-01

    The purpose of this study was to examine the influence of different team formation methods on the physiological responses to and time-motion characteristics of 4-a-side small-sided games (SSG4) in young soccer players. Thirty-two young soccer players (age 16.2 ± 0.7 years; height 172.9 ± 6.1 cm; body mass 64.1 ± 7.7 kg) voluntarily participated in this study. Anthropometric measurements, technical tests, and maximum oxygen uptake (V[Combining Dot Above]O2max) tests were carried out on the players. The SSG4 teams were then created using 4 different methods: according to the coaches' subjective evaluation (CE), technical scores (TS), V[Combining Dot Above]O2max (AP), and V[Combining Dot Above]O2max multiplied by TSs (CG). The teams thus created played 4 bouts of SSG4 at 2-day intervals. During the SSG4, heart rate (HR) responses, distance covered, and time spent in HRmax zones were recorded. In addition, rating of perceived exertion (RPE) and blood lactate level (La) were determined at the end of the last bout of each SSG4. Percent of HRmax (%HRmax), La, and RPE responses during SSG4 were significantly higher for teams chosen according to AP and CG compared with that according to CE and TS (p teams chosen by AP and CG spent significantly more time in zone 4 (>90% HRmax ) and covered a greater distance in the high-intensity running zone (>18 km·h) than did teams formed according to TS. Moreover, AP teams covered significantly greater total distance than TS teams did (p teams in SSG4 should be formed according to the players' V[Combining Dot Above]O2max values or the values calculated using both the V[Combining Dot Above]O2max and technique scores.

  5. Who Will Win the Game?

    Institute of Scientific and Technical Information of China (English)

    一维

    2007-01-01

    <正>Peter:Do you think Brazil will win? Paul:Could be.Peter:I bet you that Brazil will win the game. Paul:Don’t be so sure.Italy is also one of the best teams in Europe.Peter:But Brazil had won five World Cup Champions.Paul:Things are changing! Peter:It’s

  6. Green, Reform, Win-Win

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    @@ Boao Forum for Asia this year enjoys three high lights, namely "Green, Reform and Win-Win".The old but hot topics attracted accumulated attention from the whole world, and more fresh ideas were ushered in.

  7. Shoulder isokinetic profile of male handball players of the Brazilian National Team

    Directory of Open Access Journals (Sweden)

    Marilia S. Andrade

    2013-12-01

    Full Text Available BACKGROUND: Data obtained on an isokinetic dynamometer are useful to characterize muscle status and have been reported in muscle imbalance studies in different types of sport. However, few studies have assessed elite handball players to establish reference values. OBJECTIVE: The purpose of this study was to compare, for the dominant (D and non-dominant (ND side, the isokinetic profile of shoulder rotator muscle strength between male handball players (H and asymptomatic non-athletes (NA. METHOD: Isokinetic concentric and eccentric strength tests for D upper limbs were performed by the H group (n=20 and the NA group (n=12. Internal and external rotator muscle peak torque in concentric action was assessed at 60°/s and 300°/s and in eccentric action at 300°/s. We also calculated conventional balance (the ratio of external rotator peak torque to internal rotator peak torque in concentric action and functional balance (the ratio of external rotator peak torque in eccentric action to internal rotator peak torque in concentric action. RESULTS: In the H group, dominant limbs were stronger in concentric action for external rotation at 60 and 300°/s. The conventional balance ratio for the D side was significantly lower at 60 and 300°/s for H compared to NA. The functional ratio for the D side was significantly lower at 300º/s for H compared to NA. CONCLUSIONS: Compared to asymptomatic non-athletes, handball players presented significant muscular imbalance resulting from daily sports practice, a known risk factor for shoulder injuries.

  8. Ultra-Short-Term Heart Rate Variability is Sensitive to Training Effects in Team Sports Players

    Directory of Open Access Journals (Sweden)

    Fabio Y. Nakamura, Andrew A. Flatt, Lucas A. Pereira, Rodrigo Ramirez-Campillo, Irineu Loturco, Michael R. Esco

    2015-09-01

    Full Text Available The aim of this study was to test the possibility of the ultra-short-term lnRMSSD (measured in 1-min post-1-min stabilization period to detect training induced adaptations in futsal players. Twenty-four elite futsal players underwent HRV assessments pre- and post-three or four weeks preseason training. From the 10-min HRV recording period, lnRMSSD was analyzed in the following time segments: 1 from 0-5 min (i.e., stabilization period; 2 from 0-1 min; 1-2 min; 2-3 min; 3-4 min; 4-5 min and; 3 from 5-10 min (i.e., criterion period. The lnRMSSD was almost certainly higher (100/00/00 using the magnitude-based inference in all periods at the post- moment. The correlation between changes in ultra-short-term lnRMSSD (i.e., 0-1 min; 1-2 min; 2-3 min; 3-4 min; 4-5 min and lnRMSSDCriterion ranged between 0.45-0.75, with the highest value (p = 0.75; 90% CI: 0.55 – 0.85 found between ultra-short-term lnRMDSSD at 1-2 min and lnRMSSDCriterion. In conclusion, lnRMSSD determined in a short period of 1-min is sensitive to training induced changes in futsal players (based on the very large correlation to the criterion measure, and can be used to track cardiac autonomic adaptations.

  9. Which skills and factors better predict winning and losing in high-level men's volleyball?

    Science.gov (United States)

    Peña, Javier; Rodríguez-Guerra, Jorge; Buscà, Bernat; Serra, Núria

    2013-09-01

    The aim of this study was to determine which skills and factors better predicted the outcomes of regular season volleyball matches in the Spanish "Superliga" and were significant for obtaining positive results in the game. The study sample consisted of 125 matches played during the 2010-11 Spanish men's first division volleyball championship. Matches were played by 12 teams composed of 148 players from 17 different nations from October 2010 to March 2011. The variables analyzed were the result of the game, team category, home/away court factors, points obtained in the break point phase, number of service errors, number of service aces, number of reception errors, percentage of positive receptions, percentage of perfect receptions, reception efficiency, number of attack errors, number of blocked attacks, attack points, percentage of attack points, attack efficiency, and number of blocks performed by both teams participating in the match. The results showed that the variables of team category, points obtained in the break point phase, number of reception errors, and number of blocked attacks by the opponent were significant predictors of winning or losing the matches. Odds ratios indicated that the odds of winning a volleyball match were 6.7 times greater for the teams belonging to higher rankings and that every additional point in Complex II increased the odds of winning a match by 1.5 times. Every reception and blocked ball error decreased the possibility of winning by 0.6 and 0.7 times, respectively.

  10. No Relative Age Effect in the Birth Dates of Award-Winning Athletes in Male Professional Team Sports

    Science.gov (United States)

    Ford, Paul R.; Williams, A. Mark

    2011-01-01

    Athletes born early within an annual youth age-group selection year are probably more likely to be selected for sports teams and talent development programs than those born later in that year. Overrepresentation of these relatively older athletes in youth and adult sport is known as the relative age effect (RAE). RAEs were found in these popular…

  11. Achievement Motivation and Adjustment Patterns among International and National Players of Different Team Sports

    Directory of Open Access Journals (Sweden)

    Nirmaljit K Rathee

    2011-01-01

    Full Text Available Problem Statement: Achievement in sports demands specific behavior from an athlete.. The performer in such events must have ability to assess the situation, select the response, decide quickly and then implement it with determined efforts. Approach: This study was focused to examine the levels of achievement motivation, emotional and social adjustment among international and national players of basketball, hockey and handball games. Subjects (N = 240 were administered Achievement Motivation Test and Adjustment Inventory Analysis of variance (2 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} ×2 factorial design was applied to find out the significance of differences and interaction of gender and performance. Descriptive values were worked to find out the direction of differences and t-test was used to find out significance of inter sport differences. Results

  12. Characteristics of upper extremity’s muscle strength in Turkish national wheelchair basketball players team

    Science.gov (United States)

    Akınoğlu, Bihter; Kocahan, Tuğba

    2017-01-01

    The objective of this study was to reveal characteristics of muscle strength of upper extremities of wheelchair (WC) basketball players and to ensure more-specific training program preparation. Isokinetic muscle strength of 12 WC basketball players were assessed by ISOMED 2000 device. The assessment protocol was evaluated at 60°/sec velocity with 5 times repeated force and at 240°/sec with 15 times repeated force. This protocol was carried out individually for shoulder flexion-extension and wrist flexion-extension movements at the right and left extremities. The flexion/extension ratio was determined to be outside of the ratios accepted as normal for primarily shoulder joint and for wrist joint. The extension movement was stronger than flexion movement in the shoulders at both velocities and the flexion movement was stronger than ex-tension movement in the wrist. The repeat times where the peak torque occurred were 2–3 repeats at 60°/sec velocity during flexion and extension movements for the wrist and shoulders, and the peak torque occurred at an average of 5–6 repeats in the shoulders at 240°/sec velocity and it occurred at 3–4 repeats in the wrist. The angles where the peak torque of the shoulder flexion and extension occurred varied between 80°–115° at both velocities, and it varied between 5°–30° angles for the wrist. As this study revealed, determination of muscle strength characteristics of WC athletes and especially using objective isokinetic devices will guide the planning of the appropriate training and exercise programs and preventing sports injuries in long term.

  13. Acute fatigue impairs neuromuscular activity of anterior cruciate ligament-agonist muscles in female team handball players.

    Science.gov (United States)

    Zebis, M K; Bencke, J; Andersen, L L; Alkjaer, T; Suetta, C; Mortensen, P; Kjaer, M; Aagaard, P

    2011-12-01

    In sports, like team handball, fatigue has been associated with an increased risk of anterior cruciate ligament (ACL) injury. While effects of fatigue on muscle function are commonly assessed during maximal isometric voluntary contraction (MVC), such measurements may not relate to the muscle function during match play. The purpose of this study was to investigate the effect of muscle fatigue induced by a simulated handball match on neuromuscular strategy during a functional sidecutting movement, associated with the incidence of ACL injury. Fourteen female team handball players were tested for neuromuscular activity [electromyography (EMG)] during a sidecutting maneuver on a force plate, pre and post a simulated handball match. MVC was obtained during maximal isometric quadriceps and hamstring contraction. The simulated handball match consisted of exercises mimicking handball match activity. Whereas the simulated handball match induced a decrease in MVC strength for both the quadriceps and hamstring muscles (Phandball match play. Thus, screening procedures should involve functional movements to reveal specific fatigue-induced deficits in ACL-agonist muscle activation during high-risk phases of match play.

  14. She wins You win

    Institute of Scientific and Technical Information of China (English)

    杨品文

    2006-01-01

    对于那些执著于人生理想的商业领袖们,他们背后的女人们也是不甘寂寞的,甚至可能成为这些企业传奇中最让人津津乐道的故事。在这个弥漫女性色彩的三月,我们想起“She wins You win”这句西方的古老谚语,发现它非常精确地描述了现代商业社会中这些大师和女人的某种相处方式。

  15. The relationship between perceived coaching behaviors, goal orientation, team cohesion, perceived motivational climate ve collective efficacy among basketball players before and after the tournament

    Directory of Open Access Journals (Sweden)

    Turhan Toros

    2010-12-01

    Full Text Available This paper aims to examine the perceived coaching behaviors, the goal orientation, the team cohesion, the perceived motivational climate and the relationship of the collective efficacy among basketball players before and after the tournament. In this research, the young male basketball players who played in the young male basketball teams in 2005-2006 league season and moreover, the ones who took parts in the teams participated into the Turkish National Championship were included. The only 12 teams(144 players of the total 16 teams who participated into the Turkish National Championship were included. In collecting the data, Leadership for Sport Scale-LSS, Task and Ego Orientation in Sport Questionnaire-TEOSQ, Group Environment Questionnaire-GEQ, Perceived Motivational Climate in Sport Questionnaire- PMCSQ and Collective Efficacy Scale-CES were used. The data were calculated with The Analysis of the Descriptive Statistical Techiques, Partial, Part and Pearson Correlation Analysis. Results revealed significant relationship with task orientation and autocratic (r=.195;p<.05 social support (r=.664;p<.05 before the Turkish National Championship. revealed significant relationship with mastery climate and training and instruction (r=.174; p<.05 after the Turkish National Championship. In conclusion; There is a relation between over the course of a season, the pre-tournament and after the tournament.

  16. The birth of a community, the death of the win: Player production of the Middle-earth Collectible Card Game [symposium

    Directory of Open Access Journals (Sweden)

    Joe Bisz

    2009-03-01

    Full Text Available Collectible card games (CCGs are at the midpoint of the spectrum of gameplaying: half game, half story. An examination of a CCG based on Tolkien's Middle-earth illustrates the ways in which fans of the story have changed the game, especially in removing the focus on winning.

  17. Leadership Network and Team Performance in Interactive Contests

    CERN Document Server

    Mukherjee, Satyam

    2016-01-01

    Over the years, the concept of leadership has experienced a paradigm shift - from solitary leader (centralized leadership) to de-centralized leadership or distributed leadership. This paper explores the idea that centralized leadership, as earlier suggested, negatively impacts team performance. I applied the hypothesis to cricket, a sport in which leaders play an important role in team's success. I generated batting partnership network and evaluated the central-most player in the team, applying tools of social network analysis. Analyzing 3420 matches in one day international cricket and 1979 Test matches involving 10 teams, I examined the impact of centralized leadership in outcome of a contest. I observed that the odds for winning a one day international match under centralized leadership is 30% higher than the odds for winning under de-centralized leadership. In both forms of cricket (Test and one day international ), I failed to find evidence that distributed leadership is associated with higher team perfo...

  18. News and Views: A total solar eclipse over Rapa Nui; ESA's vision; International team wins first Ambartsumian Prize; Thinner thermosphere; ESA funds games; Team finds starspots

    Science.gov (United States)

    2010-10-01

    Francisco Diego recorded spectacular images of the 11 July 2010 total solar eclipse from Rapa Nui (Easter Island), making the most of modern digital technology - much of which originated from astronomical research - in taking and processing the images. The European Space Agency has set out its priorities for the decade starting in 2015, in a report entitled Cosmic Vision. The first Viktor Ambartsumian International Prize, in memory of the distinguished Armenian theorist, goes to the team led by Prof. Michel Mayor of the Observatory of Geneva, for ``their important contribution in the study of relation between planetary systems and their host stars''.

  19. Effects of adding a weekly eccentric-overload training session on strength and athletic performance in team-handball players.

    Science.gov (United States)

    Sabido, Rafael; Hernández-Davó, Jose Luis; Botella, Javier; Navarro, Angel; Tous-Fajardo, Julio

    2017-06-01

    To investigate the influence of adding a weekly eccentric-overload training (EOT) session in several athletic performance's tests, 18 team-handball players were assigned either to an EOT (n = 11) or a Control (n = 7) group. Both groups continued to perform the same habitual strength training, but the EOT group added one session/week during a 7-week training programme consisting of four sets of eight repetitions for the bilateral half-squat and unilateral lunge exercises. The test battery included handball throwing velocity, maximum dynamic strength (1RM), countermovement jump (CMJ), 20 m sprint, triple hop for distance, and eccentric/concentric power in both the half-squat and lunge exercises. Data were analysed using magnitude-based inferences. Both groups improved their 1RM in the half squat, 20 m sprint time, and CMJ performance to a similar extent, but the EOT group showed a beneficial effect for both right [(42/58/0), possibly positive] and left [(99/1/0), very likely positive] triple hop for distance performance. In addition, the EOT group showed greater power output improvements in both eccentric and concentric phases of the half-squat (difference in percent of change ranging from 6.5% to 22.0%) and lunge exercises (difference in per cent of change ranging from 13.1% to 24.9%). Nevertheless, no group showed changes in handball throwing velocity. Selected variables related to team-handball performance (i.e. functional jumping performance, power output) can be improved by adding a single EOT session per week, highlighting the usefulness of this low-volume/high-intensity training when aiming at optimizing dynamic athletic performance.

  20. What's so Hard about Win-Win?

    Science.gov (United States)

    Bluestein, Jane

    2011-01-01

    The win-win approach to solving conflicts, which has become popular in the business world, should be a natural for the school environment. Win-win thinking can foster a cooperative school climate by meeting educators' and students' needs for dignity, belonging, and respect. Yet win-win thinking faces a number of obstacles in schools, writes…

  1. Home field advantage: new stadium construction and team performance in professional sports.

    Science.gov (United States)

    Watson, Jack C; Krantz, Andrew J

    2003-12-01

    To identify the relations between new stadiums and home team performance and attendance for professional baseball (MLB) (n=14), basketball (NBA) (n=13), and football (NFL) (n=25) teams in the USA since 1950 dependent t tests assessed significance of increases in attendance in both MLB and the NBA and a significantly improved home winning percentage in MLB following the building of new stadiums. Implications include a better understanding of the rationales used by owners, fans, and players for building new stadiums.

  2. RESEARCH ON THE COMPETITIVE PERFORMANCE OF THE BULGARIAN NATIONAL TEAM OF UNDER – 16 FEMALE PLAYERS IN THE EUROPEAN CHAMPIONSHIP, DIVISION B IN 2012

    Directory of Open Access Journals (Sweden)

    Tsanko Tsankov

    2013-07-01

    Full Text Available In today's basketball, the opinion that achieving high and stable sports results can be realized only by science-based long-term preparation is gaining more and more popularity. A major part of this preparation is the participation of adolescent female players in European Championships for the respective age group. The purpose of this study is to analyze the competitive performance of the Bulgarian National basketball team, consisting of female players up to 16 years of age, who took part in the European Championship, Division B, held in Tallinn, Estonia from 12 to 22 July 2012. For the purpose of the study information was gathered on the gaming performance of the players of the national team in all 9 played matches, comparing them by 16 indicators. The unit of observation of this study was the single game. The team competitive efficiency is a combination of the gaming performance of all players involved in the basketball game, regardless of the time that they were actually playing in the match. After analyzing the surveyed indicators, the following conclusions were made and those need to be the ground for the future education and training program of the researched national team, namely: increased activity in shooting from the two-point and three-point lines; increasing the effectiveness of the shooting from the two-point line and the free throws; improved ability to pass accurate (in space, time and effort assists; improving the technique of blocking in defense and offense; improving the quality and the aggressiveness in defense play, which would increase the number of steals, but not at the expense of increased number of fouls.

  3. Athlete Characteristics and Team Competitive Performance as Moderators for the Relationship Between Coach Transformational Leadership and Athlete Performance.

    Science.gov (United States)

    Bormann, Kai C; Schulte-Coerne, Paul; Diebig, Mathias; Rowold, Jens

    2016-06-01

    The goal of this study is to examine the effects of coaches' transformational leadership on player performance. To advance existing research, we examine (a) effects on individual and team performance and (b) consider joint moderating effects of players' win orientation and teams' competitive performance on the leadership- individual performance link. In a three-source sample from German handball teams, we collected data on 336 players and 30 coaches and teams. Results showed positive main effects of transformational leadership's facet of articulating a vision (AV) on team and individual performance and negative main effects of providing an appropriate model (PAM) on team performance. With regard to moderating effects, AV increased and PAM decreased individual performance when both moderators were low, and intellectual stimulation had a positive effect when both were high. This study expands insights into the potential and limitation of transformational leadership with a strong focus on the role of situational contingencies.

  4. Near wins prolong gambling on a video lottery terminal.

    Science.gov (United States)

    Côté, Denis; Caron, Anne; Aubert, Jonathan; Desrochers, Véronique; Ladouceur, Robert

    2003-01-01

    The purpose of the present study was to evaluate whether near wins can prolong gambling activity on a video lottery terminal. In a three-reel game, near wins were operationally defined as two identical symbols followed by a third different symbol. Players in an experimental condition were exposed to 27% near wins in a series of continuous losses, whereas players in a control group were exposed to none. Participants played as long as they wished, and received real money for their wins. The results showed that players in the near win condition played 33% more games than did the control group. The results of this study suggest that near wins can be added to the list of factors that may motivate people to gamble despite the probability of monetary loss.

  5. Being Right Isn't Always Enough: NFL Culture and Team Physicians' Conflict of Interest.

    Science.gov (United States)

    McKinney, Ross

    2016-11-01

    The job of being a sports team physician is difficult, regardless of the level, from high school to the National Football League. When a sports league receives the intensity of attention leveled at the NFL, though, a difficult occupation becomes even more challenging. Even for the NFL players themselves, players' best interests regarding health issues are often unclear. Football players are, as a lot, highly competitive individuals. They want to win, and they want to help the team win. It's a warrior culture, and respect is earned by playing hurt. Should the team physician respect a player's autonomy when this means allowing him to make choices that might lead to further personal harm, especially if the player's choices align with the preference of the coach and management? Or should the doctor set limits and balance the player's choices with a paternalistic set of constraints, perhaps in opposition to both the player's and the team's desires? Simplification of this web of conflicts of interest is the goal of the model proposed by Glenn Cohen, Holly Lynch, and Christopher Deubert. In my view, their proposal is very clever. As an idea, it meets the expectations its authors set, namely, to minimize the problem of conflict of interest in the delivery of health care services to NFL football players. The ethics of the proposal align well with certain moral goals, like treating the player's interests more fairly and treating the player's health as an end instead of as the means to an end. But will such a proposal ever make headway in the pressurized environment of the NFL? © 2016 The Hastings Center.

  6. A modified prebind engagement process reduces biomechanical loading on front row players during scrummaging: a cross-sectional study of 11 elite teams.

    Science.gov (United States)

    Cazzola, Dario; Preatoni, Ezio; Stokes, Keith A; England, Michael E; Trewartha, Grant

    2015-04-01

    Biomechanical studies of the rugby union scrum have typically been conducted using instrumented scrum machines, but a large-scale biomechanical analysis of live contested scrummaging is lacking. We investigated whether the biomechanical loading experienced by professional front row players during the engagement phase of live contested rugby scrums could be reduced using a modified engagement procedure. Eleven professional teams (22 forward packs) performed repeated scrum trials for each of the three engagement techniques, outdoors, on natural turf. The engagement processes were the 2011/2012 (referee calls crouch-touch-pause-engage), 2012/2013 (referee calls crouch-touch-set) and 2013/2014 (props prebind with the opposition prior to the 'Set' command; PreBind) variants. Forces were estimated by pressure sensors on the shoulders of the front row players of one forward pack. Inertial Measurement Units were placed on an upper spine cervical landmark (C7) of the six front row players to record accelerations. Players' motion was captured by multiple video cameras from three viewing perspectives and analysed in transverse and sagittal planes of motion. The PreBind technique reduced biomechanical loading in comparison with the other engagement techniques, with engagement speed, peak forces and peak accelerations of upper spine landmarks reduced by approximately 20%. There were no significant differences between techniques in terms of body kinematics and average force during the sustained push phase. Using a scrum engagement process which involves binding with the opposition prior to the engagement reduces the stresses acting on players and therefore may represent a possible improvement for players' safety. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  7. Team players against headache

    DEFF Research Database (Denmark)

    Gaul, Charly; Visscher, Corine M; Bhola, Rhia

    2011-01-01

    Multidisciplinary approaches are gaining acceptance in headache treatment. However, there is a lack of scientific data about the efficacy of various strategies and their combinations offered by physiotherapists, physicians, psychologists and headache nurses. Therefore, an international platform f...

  8. Team players against headache

    DEFF Research Database (Denmark)

    Gaul, Charly; Visscher, Corine M; Bhola, Rhia

    2011-01-01

    Multidisciplinary approaches are gaining acceptance in headache treatment. However, there is a lack of scientific data about the efficacy of various strategies and their combinations offered by physiotherapists, physicians, psychologists and headache nurses. Therefore, an international platform...

  9. Analysis on winning reason of Beijing basketball team in 2013-2014 season CBA finals%2013-2014赛季CBA总决赛北京队获胜因素分析

    Institute of Scientific and Technical Information of China (English)

    安迪

    2014-01-01

    Through making comparative analysis on the 2013-2014 CBA finals that all six games technical index and video between Beijing team and Xinjiang team,the reasons of Beijing team won the CBA finals champion was found in this paper.The results showed that Beijing winning the finals mainly depend on the powerful whole style of play,with both offensive and defensive strategies,good teamwork,balanced scoring ability in all positions,the key of winning are more fast attack and fewer errors.%通过对2013-2014赛季CBA总决赛北京队与新疆队6场比赛的各项技术指标和比赛录像进行统计与分析,找到了北京队最终获得总决赛冠军的原因。结果显示:北京队赢得总冠军主要靠的是强大的整体打法,战术运动灵活,攻守兼备,队员之间配合默契,不同位置的得分能力相对均衡,快攻多、失误少。

  10. Analysis of Motor Activities of Professional Soccer Players during the 2014 World Cup in Brazil.

    Science.gov (United States)

    Chmura, Paweł; Andrzejewski, Marcin; Konefał, Marek; Mroczek, Dariusz; Rokita, Andrzej; Chmura, Jan

    2017-02-01

    The aim of the present study was to analyze motor activities of soccer players in seven consecutive rounds of matches of the 2014 World Cup in Brazil and to compare the performance of the world champions, the German national team with other participating teams. The study sample comprised 905 observations of 340 soccer players, who played full-time matches in all seven rounds of the tournament. The study was conducted using data collected from the Castrol Performance Index, a kinematic game analysis system that records movements of players with semi-automatic cameras. The following variables were analyzed: total distance covered, the percentage of total distance covered at high intensity, the number of sprints, frequency of sprints and peak running speed. A statistically significant increase (p ≤ 0.01) was noted in total distance covered, the percentage of distance covered at high intensity and total number of sprints, between the quarter-finals and semi-finals of the World Cup tournament in Brazil. The German national team covered a significantly longer total distance (p ≤ 0.05) and had a greater percentage of distance covered at high intensity (p ≤ 0.001) than players from other teams. The obtained results point to the necessity of development of players' aerobic endurance and speed-endurance abilities while preparing for top-level soccer tournaments. Winning a soccer championship requires players to run longer mean total distances and longer distances at high intensity during a single match.

  11. Differences in certain features of the basketball game of players in the final game, against the criteria: The winner/loser

    Directory of Open Access Journals (Sweden)

    Rubin Pavle

    2013-01-01

    Full Text Available This paper focuses on the characteristics of the game (applied technical and tactical activity for attack realisation, shooting performance, position of players in team, the segment of the field where the ball is received and where the shot is made from in the final matches of top three club competitions. The aim of this study was to determine whether there are differences in observed characteristics of the basketball game between teams separated by the winner/loser criteria. The sample consisted of all matches of the final games of three league competitions (American professional (NBA league, the Euro-league and the Serbian Super-league played in the season 2011/12. By applying multivariate statistical procedures in the monitored segment application of technical and tactical activities of players, it was observed that the winning team, unlike the defeated team, significantly featured a technical - tactical element of shooting, while in the defeated teams (as opposed to the winners elements of action were dominant: dribbling, penetration, shot and dribbling, jump stop, fake, shot. Higher percentage of using only shooting (without the requirement for other elements of attack used to create an opportunity for the eventual shot realization can point primarily to the successful organization of the attacks (in this case - the winning team. As for the position of players in the team, with the teams that won in the monitored matches, statistically significant was the dominance of the forwards in relation to the defeated teams, which featured more centers in the offense attempts.

  12. Do quantum strategies always win? A case study in the entangled quantum penny flip game

    CERN Document Server

    Anand, Namit

    2014-01-01

    In a seminal paper, Meyer\\cite{Meyer} described the advantages of quantum game theory by looking at the classical penny flip game. A player using quantum strategy can win against a classical player almost 100% of the time. Here we make a slight modification of the quantum game in which the two players share an entangled state to begin with. We then analyse two different scenarios one in which the quantum player makes unitary transformations to her qubit while classical player uses a pure strategy of either flipping or not flipping the state of his qubit. In the second scenario we have the quantum player making similar unitary transformations while the classical player makes use of a mixed strategy wherein he either flips or not with some probability "p". We show that in the second scenario 100% win record of a quantum player is drastically reduced and for a particular probability "p" the classical player may even win against the quantum player.

  13. Lead us not into tanktation: a simulation modelling approach to gain insights into incentives for sporting teams to tank.

    Directory of Open Access Journals (Sweden)

    Geoffrey N Tuck

    Full Text Available Annual draft systems are the principal method used by teams in major sporting leagues to recruit amateur players. These draft systems frequently take one of three forms: a lottery style draft, a weighted draft, or a reverse-order draft. Reverse-order drafts can create incentives for teams to deliberately under-perform, or tank, due to the perceived gain from obtaining quality players at higher draft picks. This paper uses a dynamic simulation model that captures the key components of a win-maximising sporting league, including the amateur player draft, draft choice error, player productivity, and between-team competition, to explore how competitive balance and incentives to under-perform vary according to league characteristics. We find reverse-order drafts can lead to some teams cycling between success and failure and to other teams being stuck in mid-ranking positions for extended periods of time. We also find that an incentive for teams to tank exists, but that this incentive decreases (i as uncertainty in the ability to determine quality players in the draft increases, (ii as the number of teams in the league reduces, (iii as team size decreases, and (iv as the number of teams adopting a tanking strategy increases. Simulation models can be used to explore complex stochastic dynamic systems such as sports leagues, where managers face difficult decisions regarding the structure of their league and the desire to maintain competitive balance.

  14. Control and analysis of dynamics of technical and tactical actions in defence during the game in basketball players of superleague team

    Directory of Open Access Journals (Sweden)

    Olena Mitova

    2015-06-01

    Full Text Available Purpose: to analyze the dynamics of technical and tactical actions in defense during the match in basketball major league team. Material and Methods: the methods were applied to analyze and summarize the literature, analysis of statistical reports, teacher observation of competitive activity, methods of mathematical statistics. Results: by monitoring and analyzed dynamics of technical and tactical actions in the defense during a game of basketball at the major league team. Conclusions: basketball players show the highest indicators in the third quarter and at the end of the match – in the fourth quarter there is a gradual decrease in indicators such as: the rebounds, block shots, fouls and steels, and the increase – missing the shots, ball loss.

  15. The relationship between perceived coaching behaviors, goal orientation, team cohesion, perceived motivational climate ve collective efficacy among basketball players before and after the tournament

    Directory of Open Access Journals (Sweden)

    Turhan Toros

    2011-01-01

    Full Text Available Normal 0 21 false false false TR X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Normal Tablo"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} This paper aims to examine the perceived coaching behaviors, the goal orientation, the team cohesion, the perceived motivational climate and the relationship of the collective efficacy among basketball players before and after the tournament. In this research, the young male basketball players who played in the young male basketball teams in 2005-2006 league season and moreover, the ones who took parts in the teams participated into the Turkish National Championship were included. The only 12 teams(144 players of the total 16 teams who participated into the Turkish National Championship were included. In collecting the data, Leadership for Sport Scale-LSS, Task and Ego Orientation in Sport Questionnaire-TEOSQ, Group Environment Questionnaire-GEQ, Perceived Motivational Climate in Sport Questionnaire- PMCSQ and Collective Efficacy Scale-CES were used. The data were calculated with The Analysis of the Descriptive Statistical Techiques, Partial, Part and Pearson Correlation Analysis. Results revealed significant relationship with task orientation and autocratic (r=.195;p<.05 social support (r=.664;p<.05 before the Turkish National Championship. revealed significant relationship with mastery climate and training

  16. Relationship Between the Range of Motion and Isometric Strength of Elbow and Shoulder Joints and Ball Velocity in Women Team Handball Players.

    Science.gov (United States)

    Schwesig, René; Hermassi, Souhail; Wagner, Herbert; Fischer, David; Fieseler, Georg; Molitor, Thomas; Delank, Karl-Stefan

    2016-12-01

    Schwesig, R, Hermassi, S, Wagner, H, Fischer, D, Fieseler, G, Molitor, T, and Delank, K-S. Relationship between the range of motion and isometric strength of elbow and shoulder joints and ball velocity in women team handball players. J Strength Cond Res 30(12): 3428-3435, 2016-The aims of this study were to investigate relationships between isometric strength and range of motion (ROM) of shoulder and elbow joints and compare 2 different team handball throwing techniques in women team handball. Twenty highly experienced women team handball players (age: 20.7 ± 2.9 years; body mass: 68.4 ± 6.0 kg; and height: 1.74 ± 0.06 m) participated in this study. The isometric strength (hand-held dynamometer) and ROM (goniometer) of shoulder and elbow joints were measured at the beginning of the preseasonal training. After clinical examination, the subjects performed 3 standing throws with run-up (10 m) and 3 jump throws over a hurdle (0.20 m). The mean ball velocity was calculated from 3 attempts and measured using a radar gun. The results showed that the ball velocity of the standing throw with run-up (vST) was significantly higher than that of the jump throw (vJT) (25.5 ± 1.56 vs. 23.2 ± 1.31 m·s; p strength in the shoulder was the only parameter with relevant correlations to both throws (vST: r = 0.52, and vJT: r = 0.43). Other relevant relationships to vJT were found for adduction strength shoulder (r = 0.55) and ROM flexion elbow (r = -0.54). The vST was only correlated to the glenohumeral internal rotation deficit. As a consequence, strength is more important than the ROM, and in addition to this, the shoulder, compared with the elbow, has a greater influence on the vST in highly experienced women team handball players.

  17. Game related statistics which discriminate between winning and losing under-16 male basketball games.

    Science.gov (United States)

    Lorenzo, Alberto; Gómez, Miguel Ángel; Ortega, Enrique; Ibáñez, Sergio José; Sampaio, Jaime

    2010-01-01

    The aim of the present study was to identify the game-related statistics which discriminate between winning and losing teams in under-16 years old male basketball games. The sample gathered all 122 games in the 2004 and 2005 Under-16 European Championships. The game-related statistics analysed were the free-throws (both successful and unsuccessful), 2- and 3-points field-goals (both successful and unsuccessful) offensive and defensive rebounds, blocks, assists, fouls, turnovers and steals. The winning teams exhibited lower ball possessions per game and better offensive and defensive efficacy coefficients than the losing teams. Results from discriminant analysis were statistically significant and allowed to emphasize several structure coefficients (SC). In close games (final score differences below 9 points), the discriminant variables were the turnovers (SC = -0.47) and the assists (SC = 0.33). In balanced games (final score differences between 10 and 29 points), the variables that discriminated between the groups were the successful 2-point field-goals (SC = -0.34) and defensive rebounds (SC = -0. 36); and in unbalanced games (final score differences above 30 points) the variables that best discriminated both groups were the successful 2-point field-goals (SC = 0.37). These results allowed understanding that these players' specific characteristics result in a different game-related statistical profile and helped to point out the importance of the perceptive and decision making process in practice and in competition. Key pointsThe players' game-related statistical profile varied according to game type, game outcome and in formative categories in basketball.The results of this work help to point out the different player's performance described in U-16 men's basketball teams compared with senior and professional men's basketball teams.The results obtained enhance the importance of the perceptive and decision making process in practice and in competition.

  18. Intermittent exercise alters the heart rate-blood lactate relationship used for calculating the training impulse (TRIMP) in team sport players.

    Science.gov (United States)

    Akubat, Ibrahim; Abt, Grant

    2011-05-01

    The training impulse (TRIMP) quantifies training dose by weighting heart rate according to the relationship between fractional elevation in heart rate (ΔHR) and blood lactate concentration (BLa). This study compared the physiological responses to intermittent and continuous exercise and their influence on TRIMP weightings. Repeated measures crossover. Twelve team sport players undertook a vVO2max test and then a continuous trial (CT) and intermittent trial (IT) in a randomised order. Each trial consisted of 4×4 min stages corresponding to 25%, 50%, 75% and 100% of vVO2max. Trials were matched for distance and mean speed. A repeated measures ANOVA revealed higher BLa for IT at 75% vVO2max (p=0.023) and 100% vVO2max (p=0.012); higher VO(2) for IT at 25% vVO(2max) (pexercise alters the ΔHR-BLa relationship and TRIMP weightings at high exercise intensities. Determination of the training impulse from the ΔHR-BLa relationship derived from a continuous exercise protocol may underestimate the exercise 'dose' of training and/or matches in team sport players. Copyright © 2010 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  19. A test of basic psychological needs theory in young soccer players: time-lagged design at the individual and team levels.

    Science.gov (United States)

    González, L; Tomás, I; Castillo, I; Duda, J L; Balaguer, I

    2016-09-27

    Within the framework of basic psychological needs theory (Deci & Ryan, 2000), multilevel structural equation modeling (MSEM) with a time-lagged design was used to test a mediation model examining the relationship between perceptions of coaches' interpersonal styles (autonomy supportive and controlling), athletes' basic psychological needs (satisfaction and thwarting), and indicators of well-being (subjective vitality) and ill-being (burnout), estimating separately between and within effects. The participants were 597 Spanish male soccer players aged between 11 and 14 years (M = 12.57, SD = 0.54) from 40 teams who completed a questionnaire package at two time points in a competitive season. Results revealed that at the individual level, athletes' perceptions of autonomy support positively predicted athletes' need satisfaction (autonomy, competence, and relatedness), whereas athletes' perceptions of controlling style positively predicted athletes' need thwarting (autonomy, competence, and relatedness). In turn, all three athletes' need satisfaction dimensions predicted athletes' subjective vitality and burnout (positively and negatively, respectively), whereas competence thwarting negatively predicted subjective vitality and competence and relatedness positively predicted burnout. At the team level, team perceptions of autonomy supportive style positively predicted team autonomy and relatedness satisfaction. Mediation effects only appeared at the individual level.

  20. Physiological Characteristics of Incoming Freshmen Field Players in a Men’s Division I Collegiate Soccer Team

    Directory of Open Access Journals (Sweden)

    Robert G. Lockie

    2016-06-01

    Full Text Available Freshmen college soccer players will have lower training ages than their experienced teammates (sophomores, juniors, seniors. How this is reflected in field test performance is not known. Freshmen (n = 7 and experienced (n = 10 male field soccer players from the same Division I school completed soccer-specific tests to identify potential differences in incoming freshmen. Testing included: vertical jump (VJ, standing broad jump, and triple hop (TH; 30-m sprint, (0–5, 5–10, 0–10, and 0–30 m intervals; 505 change-of-direction test; Yo-Yo Intermittent Recovery Test Level 2 (YYIRT2; and 6 × 30-m sprints to measure repeated-sprint ability. A MANOVA with Bonferroni post hoc was conducted on the performance test data, and effect sizes and z-scores were calculated from the results for magnitude-based inference. There were no significant between-group differences in the performance tests. There were moderate effects for the differences in VJ height, left-leg TH, 0–5, 0–10 and 0–30 m sprint intervals, and YYIRT2 (d = 0.63–1.18, with experienced players being superior. According to z-score data, freshmen had meaningful differences below the squad mean in the 30-m sprint, YYIRT2, and jump tests. Freshmen soccer players may need to develop linear speed, high-intensity running, and jump performance upon entering a collegiate program.

  1. A winning strategy for 3 x n Cylindrical Hex

    DEFF Research Database (Denmark)

    Huneke, S. C.; Hayward, R.; Toft, Bjarne

    2014-01-01

    For Cylindrical Hex on a board with circumference 3, we give a winning strategy for the end-to-end player. This is the first known winning strategy for odd circumference at least 3, answering a question of David Gale. (C) 2014 Elsevier B.V. All rights reserved....

  2. A retrospective study on anthropometrical, physical fitness and motor coordination characteristics that influence drop out, contract status and first-team playing time in high-level soccer players, aged 8 to 18 years.

    Science.gov (United States)

    Deprez, Dieter; Fransen, Job; Lenoir, Matthieu; Philippaerts, Renaat M; Vaeyens, Roel

    2014-12-02

    The goal of this manuscript was twofold and a two-study approach was conducted. The first study aimed to expose the anthropometrical, physical performance and motor coordination characteristics that influence drop out from a high-level soccer training program in players aged 8-16 years. The mixed-longitudinal sample included 388 Belgian youth soccer players who were assigned to either a 'club group' or a 'drop out group'. In the second study, cross-sectional data of anthropometry, physical performance and motor coordination were retrospectively explored to investigate which characteristics influence future contract status (contract vs. no contract group) and first-team playing time for 72 high-level youth soccer players (mean age=16.2 y).Generally, club players outperformed their drop out peers for motor coordination, soccer-specific aerobic endurance and speed. Anthropometry and estimated maturity status did not discriminate between club and drop out players. Contract players jumped further (p=0.011) and had faster times for a 5m sprint (p=0.041) than no contract players. The following prediction equation explains 16.7% of the variance in future playing minutes in adolescent youth male soccer players: -2869.3 + 14.6 * standing broad jump.Practitioners should include the evaluation of motor coordination, aerobic endurance and speed performances to distinguish high-level soccer players further succeeding a talent development program and future drop out players, between 8 and 16 years. From the age of 16 years, measures of explosivity are supportive when selecting players into a future professional soccer career.

  3. Two-Player Graph Pebbling

    Science.gov (United States)

    Prudente, Matthew James

    Given a graph G with pebbles on the vertices, we define a pebbling move as removing two pebbles from a vertex u, placing one pebble on a neighbor v, and discarding the other pebble, like a toll. The pebbling number pi( G) is the least number of pebbles needed so that every arrangement of pi(G) pebbles can place a pebble on any vertex through a sequence of pebbling moves. We introduce a new variation on graph pebbling called two-player pebbling. In this, players called the mover and the defender alternate moves, with the stipulation that the defender cannot reverse the previous move. The mover wins only if they can place a pebble on a specified vertex and the defender wins if the mover cannot. We define η(G), analogously, as the minimum number of pebbles such that given every configuration of the η( G) pebbles and every specified vertex r, the mover has a winning strategy. First, we will investigate upper bounds for η( G) on various classes of graphs and find a certain structure for which the defender has a winning strategy, no matter how many pebbles are in a configuration. Then, we characterize winning configurations for both players on a special class of diameter 2 graphs. Finally, we show winning configurations for the mover on paths using a recursive argument.

  4. Effects of 4-Week Training Intervention with Unknown Loads on Power Output Performance and Throwing Velocity in Junior Team Handball Players.

    Directory of Open Access Journals (Sweden)

    Rafael Sabido

    Full Text Available To compare the effect of 4-week unknown vs known loads strength training intervention on power output performance and throwing velocity in junior team handball players.Twenty-eight junior team-handball players (17.2 ± 0.6 years, 1.79 ± 0.07 m, 75.6 ± 9.4 kgwere divided into two groups (unknown loads: UL; known loads: KL. Both groups performed two sessions weekly consisting of four sets of six repetitions of the bench press throw exercise, using the 30%, 50% and 70% of subjects' individual 1 repetition maximum (1RM. In each set, two repetitions with each load were performed, but the order of the loads was randomised. In the KL group, researchers told the subjects the load to mobilise prior each repetition, while in the UL group, researchers did not provide any information. Maximal dynamic strength (1RM bench press, power output (with 30, 50 and 70% of 1RM and throwing velocity (7 m standing throw and 9 m jumping throw were assessed pre- and post-training intervention.Both UL and KL group improved similarly their 1RM bench press as well as mean and peak power with all loads. There were significant improvements in power developed in all the early time intervals measured (150 ms with the three loads (30, 50, 70% 1RM in the UL group, while KL only improved with 30% 1RM (all the time intervals and with 70% 1RM (at certain time intervals. Only the UL group improved throwing velocity in both standing (4.7% and jumping (5.3% throw (p > 0.05.The use of unknown loads has led to greater gains in power output in the early time intervals as well as to increases in throwing velocity compared with known loads. Therefore unknown loads are of significant practical use to increase both strength and in-field performance in a short period of training.

  5. 世界优秀羽毛球男单选手制胜技术特点统计与分析%The World Excellent Badminton Men's Singles Players Winning Technical Characteristics Statistics and Analysis

    Institute of Scientific and Technical Information of China (English)

    陈斌; 盛怡

    2016-01-01

    采用文献资料法、数理统计和录像统计等研究方法,对2013年国内外重大羽毛球比赛中优秀男单选手“前场、中场、后场使用技术得分”等数据进行对比分析,结果表明:前场得分技术主要以扑球和挑球技术为主;中场得分技术主要以杀球、挡球和抽球技术为主;后场得分技术主要以杀球为主。为中国羽毛球队备战2016年巴西里约奥运会提供科学的训练理论依据和对策。建议中国羽毛球队加强前场得分技术中场得分技术和后场得分技术的训练。%Uses the literature material method, mathematical statistics and video statistics and other research meth-ods, both at home and abroad in 2013 major outstanding men's singles badminton game players' frontcourt, mid-fielder, backcourt score " using technology such as data were analyzed, the results show that the frontcourt scoring technique mainly on the ball and pick the ball technology; Midfielder scoring technique mainly to kill the ball, block and ball technology is given focus on; Backcourt scoring technique mainly to kill the ball. For the Chinese badminton team prepare for the 2016 Olympics in Brazil Rio to provide the science training theory basis and coun-termeasures. To advise the Chinese badminton team frontcourt scoring midfielder scored and backcourt scoring tech-nique training.

  6. Achievement motivation, competitiveness and sports performance in a team of sportsmen soccer players between 14 and 24 years old

    Directory of Open Access Journals (Sweden)

    Alejo García-Naveira

    2011-05-01

    Full Text Available In order to identify to what extent competitiveness trait is related to sport performance in soccer, and to what extent the age and sport category can influence these variables, a descriptive cross-sectional study has been developed. The variables age, sport category, sport performance, achievement motivation (Me, motivation to avoid the failure (Mef and competitiveness trait have been assessed in 151 men soccer players (between 14 and 24 y.o. of a Spanish sport club. The results indicated that the sport performance ascends with age. Consequently, a direct relationship between the sport category and the performance has been observed. Me, Mef and competitiveness trait have been associated with the performance and has varied based on the sport category. No correlation between Me, Mef, competitiveness and age of the sportsmen has been found

  7. Relationship between Game Location and Match Result with the Amount of Aggression: Iranian Premier League Football Teams

    Directory of Open Access Journals (Sweden)

    Farhad Alahvisi

    2015-12-01

    Full Text Available The purpose of this study was to investigate the relationship between game location (host advantage, match result (win, lose or tie and the level of aggression in football teams of the Iranian Premier League. The study population consisted of Premier League Football teams (League XIII, and 60 matches (related to 4 teams that were available for the researcher, were selected as the sample. The current study can be regarded as applied and descriptive, in terms of purpose and data collection, respectively. In order to collect data, the match videos of selected teams were studied, then the results of the observations were written and recorded using Roberts et al. (1999 aggression model. The results showed that no significant difference was found between teams' aggression in host and guest matches (p>0.05. Also, a significant difference was observed between aggression and match result and the behaviors were more in lost matches (p< 0.05. In fact, mental stress caused by the loss resulted to more aggression to win. Hence, a match result, physical aggression and players' position led to significant difference in players' aggression. Therefore, the control and management of aggressive behaviors, especially at the time of failure will result in improved performance and efficiency of football teams. Also, these behaviors can be minimized by providing necessary training on anger management and negative emotions control among players.

  8. Acute fatigue impairs neuromuscular activity of anterior cruciate ligament-agonist muscles in female team handball players

    DEFF Research Database (Denmark)

    Zebis, M K; Bencke, J; Andersen, L L

    2011-01-01

    In sports, like team handball, fatigue has been associated with an increased risk of anterior cruciate ligament (ACL) injury. While effects of fatigue on muscle function are commonly assessed during maximal isometric voluntary contraction (MVC), such measurements may not relate to the muscle...... for neuromuscular activity [electromyography (EMG)] during a sidecutting maneuver on a force plate, pre and post a simulated handball match. MVC was obtained during maximal isometric quadriceps and hamstring contraction. The simulated handball match consisted of exercises mimicking handball match activity. Whereas...... the simulated handball match induced a decrease in MVC strength for both the quadriceps and hamstring muscles (P

  9. Postgame testosterone levels of individuals in team-based status games are affected by genetic makeup, gender, and winning versus losing

    NARCIS (Netherlands)

    Verbeke, W.J.M.I.; Belschak, F.D.; Bagozzi, R.P.; De Rijcke, Y. B.

    2015-01-01

    Testosterone, a steroid hormone, affects the ability of the prefrontal cortex to regulate the limbic system and therefore has been implicated in a wide range of social behaviors such as facing status challenges, aggression and dominance. Here we use a team-based status game to examine factors that

  10. In the winning mood

    Directory of Open Access Journals (Sweden)

    Marieke de Vries

    2008-01-01

    Full Text Available The present research aimed to test the role of mood in the Iowa Gambling Task (IGT; Bechara et al., 1994. In the IGT, participants can win or lose money by picking cards from four different decks. They have to learn by experience that two decks are overall advantageous and two decks are overall disadvantageous. Previous studies have shown that at an early stage in this card-game, players begin to display a tendency towards the advantageous decks. Subsequent research suggested that at this stage, people base their decisions on conscious gut feelings (Wagar and Dixon, 2006. Based on empirical evidence for the relation between mood and cognitive processing-styles, we expected and consistently found that, compared to a negative mood state, reported and induced positive mood states increased this early tendency towards advantageous decks. Our results provide support for the idea that a positive mood causes stronger reliance on affective signals in decision-making than a negative mood.

  11. Weapons plutonium for electricity: a win-win-win solution

    Energy Technology Data Exchange (ETDEWEB)

    Goldschmidt, P. [Synatom, Brussels (Belgium)

    1997-12-31

    Incorporating recovered weapons-grade plutonium into mixed-oxide (MOX) fuel to produce electricity in currently operating reactors is presented as the best option for its disposition from a European utilities perspective. It would be a win-win-win solution. Firstly, it would be a win for the US government as the only technology readily available on an industrial scale and therefore the fastest way to convert the surplus plutonium to a highly proliferation resistant spent fuel form, as well as being the most cost-effective option. It would also have the political advantages of proving to the world that the US is dedicated to the elimination of its surplus plutonium without delay, receiving support from the Western allies of the US, and encouraging the Russians to take the same route. Secondly, it would be a win for the US utilities both in economic terms and in improving their public image through their contribution to world disarmament. Finally, it would be a win for the world as the fastest route to making disarmament irreversible and as the only solution that conserves natural resources. (8 figures; 14 references) (UK).

  12. Psycho-physiological characteristics of female basketball players with hearing problems as the basis for the technical tactic training methodic in world level teams

    National Research Council Canada - National Science Library

    Zhanneta Kozina; Irina Sobko; Tetiana Yermakova; Miroslawa Cieslicka; Walery Zukow; Michael Chia; Volodymyr Goncharenko; Olga Goncharenko; Vitalii Korobeinik

    2016-01-01

      Purpose: to work out and experimentally prove methodic of technical tactic training for elite female basketball players with hearing problems, considering their psycho-physiological characteristics. Material...

  13. Game Related Statistics Discriminating Between Starters and Nonstarters Players in Women'S National Basketball Association League (WNBA).

    Science.gov (United States)

    Gòmez, Miguel-Ángel; Lorenzo, Alberto; Ortega, Enrique; Sampaio, Jaime; Ibàñez, Sergio-José

    2009-01-01

    The aim of the present study was to identify the game-related statistics that allow discriminating between starters and nonstarter players in women's basketball when related to winning or losing games and best or worst teams. The sample comprised all 216 regular season games from the 2005 Women's National Basketball Association League (WNBA). The game-related statistics included were 2- and 3- point field-goals (both successful and unsuccessful), free-throws (both successful and unsuccessful), defensive and offensive rebounds, assists, blocks, fouls, steals, turnovers and minutes played. Results from multivariate analysis showed that when best teams won, the discriminant game-related statistics were successful 2-point field-goals (SC = 0.47), successful free-throws (SC = 0.44), fouls (SC = -0.41), assists (SC = 0.37), and defensive rebounds (SC = 0.37). When the worst teams won, the discriminant game-related statistics were successful 2-point field- goals (SC = 0.37), successful free-throws (SC = 0.45), assists (SC = 0.58), and steals (SC = 0.35). The results showed that the successful 2-point field-goals, successful free-throws and the assists were the most powerful variables discriminating between starters and nonstarters. These specific characteristics helped to point out the importance of starters' players shooting and passing ability during competitions. Key pointsThe players' game-related statistical profile varied according to team status, game outcome and team quality in women's basketball.The results of this work help to point out the different player's performance described in women's basketball compared with men's basketball.The results obtained enhance the importance of starters and nonstarters contribution to team's performance in different game contexts.Results showed the power of successful 2-point field-goals, successful free-throws and assists discriminating between starters and nonstarters in all the analyses.

  14. Winning in straight sets helps in Grand Slam tennis

    NARCIS (Netherlands)

    Goossens, Dries R.; Kempeneers, Jurgen; Koning, Ruud H.; Spieksma, Frits C. R.

    2015-01-01

    In this contribution, we study whether fatigue resulting from the previous match affects a player's chances of winning his (or her) next match in Grand Slum tennis. We measure relative fatigue levels of two opponents by looking at the difference in number of sets played in their previous match. We d

  15. A Win for the Home Team

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    A WTO decision rules that numerous U.S. anti-dumping and countervailing duty investigations against China were unwarranted The WTO Appellate Body on March 11 issued its decision in a challenge brought by the Chinese Government

  16. Coaching for a winning dental team.

    Science.gov (United States)

    Schwartz, S

    2000-08-15

    In 1943, Abraham Maslow, the "father of humanistic psychology," formulated his "Hierarchy of Needs Theory." Maslow proposed people have needs that must be satisfied, and these needs will motivate until they are satisfied. The needs are arranged in a hierarchy or pyramid ranging from basic needs to higher needs with an individual needing to satisfy a lower need before a higher need can motivate. The five needs of the hierarchy are: physiological needs, safety needs, social needs, esteem needs, and self-actualization. This article discusses adaptation of the hierarchy of needs to the dental practice to motivate staff to perform at a higher level.

  17. Differences in rotations between the winning and losing teams at the youth European volleyball championships for girls [Změny v rotacích mezi vyhrávajícími a prohrávajícími týmy na juniorských mistrovstvích Evropy ve volejbalu dívek

    Directory of Open Access Journals (Sweden)

    Marko Zadražnik

    2009-12-01

    Full Text Available BACKGROUND: Researchers of the game of volleyball often study the differences that separate the winning and losing teams. Namely, the volleyball game runs in two complexes (K1 - game after receive of serve: serve - receipt of serve - setting the attack - attack; K2 - game after own serve: serve - block - defence - counter attack, in addition the players have to rotate in accordance with the rules of the game of volleyball. Playing situations in six rotations do not equally correlate to K1 and K2 in their tactical aspect, nor are they of the same difficulty. OBJECTIVES: The study examined whether there are statistically significant differences in the phases of a volleyball game between the winners and losers for each of the six volleyball rotations separately. Differences in individual rotations between winning and losing teams were examined. For rotations with statistically significant differences between the teams, the phases that determine those differences the most were also researched. METHODS: The study was carried out at the European youth volleyball championships for women. Twenty games were analysed, a five level scale was used to evaluate the successfulness of the game for 98 under 18 years old women players. Six phases of the volleyball game were analysed: serve, receipt of serve, attack in K1, attack in K2, block and defence (attack receipt. A criterion variable was represented with each individual rotation. Simple descriptive statistical parameters were calculated together with six canonical discriminant analyses, one for each of the volleyball rotations. RESULTS: The results of canonical discriminatory analysis revealed that four out of six volleyball rotations were statistically significant at the level of p < 0.05 (rotation 1 = 0.02; rotation 2 = 0.00; rotation 3 = 0.00; rotation 6 = 0.04. It is interesting to notice that different game phases show the largest projection of discriminatory function exactly in the rotations with

  18. The Sport League's Dilemma : Competitive Balance versus Incentives to Win

    NARCIS (Netherlands)

    Palomino, F.A.; Rigotti, L.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it.Teams and broadcasters maximize expected profits, while the league's objective may be either t

  19. The Sport League's Dilemma : Competitive Balance versus Incentives to Win

    NARCIS (Netherlands)

    Palomino, F.A.; Rigotti, L.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it.Teams and broadcasters maximize expected profits, while the league's objective may be either t

  20. The Sport League's Dilemma : Competitive Balance versus Incentives to Win

    NARCIS (Netherlands)

    Palomino, F.A.; Rigotti, L.

    2000-01-01

    We analyze a dynamic model of strategic interaction between a professional sport league that organizes a tournament, the teams competing to win it, and the broadcasters paying for the rights to televise it.Teams and broadcasters maximize expected profits, while the league's objective may be either

  1. On championship TEAMS.

    Science.gov (United States)

    Jones, Daniel B

    2016-02-01

    Championship teams tap the strengths of the individuals working toward a common goal. Surgery is a team sport, which seeks to provide the very best patient care. For surgeons we seek to cure disease, alleviate suffering, and train the next generation of surgeons. When at our best, we build teamwork with a winning attitude, trust, respect, and love. Together there are no limits to what championship teams can achieve with passion, dedicated practice, mutual respect, and a little luck.

  2. Why cannot modest teams win the league? The influence of the match schedule on the profile of the winnings teams ¿Por qué no pueden ganar la liga los equipos modestos? La influencia del formato de competición, sobre el perfil de los equipos ganadores

    Directory of Open Access Journals (Sweden)

    C. Lago

    2010-09-01

    Full Text Available

    The aim of this study is to analyze the influence of performance and chance on the results obtained by teams in football official competitions with different formats of competition. The research is based in data from 190 matches of the 2006/2007 Spanish Football League, 64 matches of the 2006 World Cup Germany and 125 matches of the 2005/20006 European Champions League. Performance is measured as the difference between shots attempted and shots received by a team in each game. Results from linear regression analysis show that in competitions with a league system, (Spanish Football League, first round of the 2006 World Cup Germany and first round of the 2005/20006 European Champions League performance is a statistically significant variable for explaining the results obtained by teams. In competitions with a Knock-Out system (second round of the 2006 World Cup Germany and second round of the 2005/20006 European Champions League there is not statistically significant differences in the performance obtained by winners and losers. I find that chance is a relevant variable for explaining the results of teams in competitions with a Knock-Out system.
    Key words:Schedukle of competition, peformance, chance, football

     

    El objetivo de este trabajo es estudiar cuál es el efecto del rendimiento y la suerte sobre el resultado alcanzado por los equipos en competiciones oficiales de fútbol con diferentes formatos de competición. La muestra consiste en  los 190 partidos disputados en la primera vuelta de la Liga Española de Fútbol de la temporada 2006-2007, los 64 partidos disputados en el Campeonato Mundia1 de Fútbol de Alemania 2006 y los 125 partidos de la Liga de Campeones de la temporada 2005-2006. Mediante una estimación basada en el análisis de regresión lineal y en la comparaci

  3. Comparison and Description o f Fitness Level ، Physiological a nd Anthropometric Profiles o f Selected Versus Non Selected Iranian National Team Table Tennis Players

    Directory of Open Access Journals (Sweden)

    Reza BEHDARİ

    2015-08-01

    Full Text Available Objectives: The aims of this study were to comparison and describe the anthropometric characteristics physical fitness and physiological profile of the f irst 5 and the lower ranked elite male Iranian national table tennis players, who participated in table tennis championship, to compare the anthropometric data, physical fitness and physiological profile of the first 5elite tennis players on the ranking wi th the lower ranked players, and to establish an anthropometric and physiological profile chart for elite tennis players. Methods: On the direction of this aim 16 male National table tennis Players' participated in this study. According to ranked some phy sical fitness, physiological and anthropometric variables were recorded of each subject. In this research; Physical fitness was determined using the following test: 1 speed; 36m sprint, 2 shoulder, back and hamstring flexibility; sit and reach, 3 lower limb power; side jump, 4 Anaerobic power; wingate test, 5 Aerobic power; 1600 m running, 6 reaction time; visual reaction time, 7 mussel endurance; sit - ups. In addition to anthropometric analysis (height, weight, siting height, arm length, body com position and somatotype of participants have been assessed. The kolmogorof - smirnov test was applied to determine the nature of data distribution. Since a normal distribution was confirmed, a t - test for independent samples was performed to examine statisti cal differences between groups and p value < 0.05 was considered to be significant. Results: There were no significant differences in height, jump, shoulder, back and hamstring flexibility, speed, visual reaction time, anaerobic power and BMI between th e first 5 and the lower ranked table tennis players, while there were significant differences in weight, side jump, aerobic power, present body fat and somatotype component. A mesomorph – endomorph somatotype was registered for the lower ranked and somat otype of first 5 table tennis players

  4. The NBA’s Maximum Player Salary and the Distribution of Player Rents

    Directory of Open Access Journals (Sweden)

    Kelly M. Hastings

    2015-03-01

    Full Text Available The NBA’s 1999 Collective Bargaining Agreement (CBA included provisions capping individual player pay in addition to team payrolls. This study examines the effect the NBA’s maximum player salary on player rents by comparing player pay from the 1997–1998 and 2003–2004 seasons while controlling for player productivity and other factors related to player pay. The results indicate a large increase in the pay received by teams’ second highest and, to a lesser extent, third highest paid players. We interpret this result as evidence that the adoption of the maximum player salary shifted rents from stars to complementary players. We also show that the 1999 CBA’s rookie contract provisions reduced salaries of early career players.

  5. CERN repeats last year's running win

    CERN Multimedia

    2000-01-01

    The CERN first team successfully defended the title won last year in the 20th annual Cross Inter-Entreprises held at Collex-Bossy on Saturday 7 October. 101 teams of four runners representing firms from all over the Geneva area finished the 6.2 km race, through forest and over fields. In spite of two members of last year’s winning team being absent through injury this time, the first team was still 38 seconds faster than in 1999. The second and third CERN teams also excelled with places in the first 15 teams. In this race the teams start at one-minute intervals and the time of each team is that of its third runner to finish, so they try to run in a group of three or four all the way. The full results of all teams can be found at: http://www.Club-association.ch/CHP Placings of the CERN teams 1st 21:53 Cornelis, Ecarnot, Ehmele, Nisbet 6th 22:50 Cornet, Eklund, Rick, Ruiz Llamas 13th 24:24 Dunkel, Guillot, Montejo Raez, Zamiatin 35th 28:22 Cameron, Galbraith, Revol, Scalisi

  6. Reasons of Winning Top Prize by Hengda Women Volleyball Team in Chinese National Women's Volleyball First Division A Group League from 2011 to 2012%对2011-2012年全国女排甲A联赛“恒大女排”夺冠因素的剖析

    Institute of Scientific and Technical Information of China (English)

    陈树林; 周国海

    2012-01-01

    恒大女排作为我国首家真正职业化的排球俱乐部,三年时间从零起点的队伍成为中国排球联赛推行职业化后继上海、八一、天津和辽宁后的第五支冠军球队,其经营模式、组队方针、战术打法、球队管理等都有别于其他球队。研究恒大女排夺冠背后的因素,对于积极探索我国排球俱乐部联赛职业化运作具有一定的参考价值。%As the first professional volleyball club in China, Hengda women volleyball team spent three years to become the fifth champion team after Shanghai, Bayi, Tianjin and Liaoning teams. It has different operation mode, organization guidance, tactics and team management. The paper explores the the reasons of winning top prize by the Hengda women volleyball team in the Chinese National Women's Volleyball First Division A Group League from 2011 to 2012.

  7. The Importance of Teaching a Win-Win Philosophy.

    Science.gov (United States)

    Brainard, Alan J.

    Most people are raised in a traditional environment which teaches that someone-winning implies that someone-loses. However, psychology and the examples provided in the Watergate scandal demonstrate that such a philosophy is neither productive nor beneficial. A "win-win" philosophy of cooperation, not competition, is needed for…

  8. Biofuels: A win-win strategy

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-12-31

    This article looks at the overall goal of stabilizing global climate change while achieving a sustainable energy future. On Earth Day 1993, President Clinton announced that the U.S. would comply with the Rio accord and bring U.S. greenhouse gas emissions back to 1990 levels by the year 2000. Since the transportation sector accounts for over 30 percent of domestic CO{sub 2} emissions, the large-scale use and deployment of biofuels would be a useful tool in achieving the Administration`s goals of limiting greenhouse gases. Biofuels such as ethanol, methanol, and biodiesel are expected to have lower emissions of greenhouse gases than those derived from petroleum or other fossil fuels. This marked difference is due to the {open_quotes}CO{sub 2} recycling effect{close_quotes} associated with the growth process of biomass renewable resources such as trees and grasses. This article covers the following topics: global climate change an future energy consumption, reducing greenhouse transportation sector emissions: improving fuel economy and switching to low-carbon emission fuel sources; integration of fuel economy and alternative fuels; biofuels as a transportation strategy for mitigating global climate change; a win-win strategy: biofuels reduce carbon dioxide while promoting sustainable economic growth; increasing biofuels utilization through government and industry cooperation. 5 figs.

  9. Veto players

    NARCIS (Netherlands)

    Warntjen, Andreas; Dowding, Keith

    2010-01-01

    Veto players are political actors whose consent is necessary to adopt a new policy. Put otherwise, they have veto power which allows them to prevent a change to the status quo. The concept is crucial to the influential veto player theory developed by George Tsebelis. Building on earlier work in form

  10. Veto players

    NARCIS (Netherlands)

    Warntjen, Andreas; Dowding, Keith

    2010-01-01

    Veto players are political actors whose consent is necessary to adopt a new policy. Put otherwise, they have veto power which allows them to prevent a change to the status quo. The concept is crucial to the influential veto player theory developed by George Tsebelis. Building on earlier work in form

  11. EVALUATING AUSTRALIAN FOOTBALL LEAGUE PLAYER CONTRIBUTIONS USING INTERACTIVE NETWORK SIMULATION

    Directory of Open Access Journals (Sweden)

    Jonathan Sargent

    2013-03-01

    Full Text Available This paper focuses on the contribution of Australian Football League (AFL players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line".

  12. Indemnification: Win/lose or win/win

    Energy Technology Data Exchange (ETDEWEB)

    Booth, G.M.

    1996-08-01

    Some of you may be wondering how an oil company employee came to be speaking on indemnity. I`ve been wondering that myself and have even considered the possibility that the conference thought it might be interesting to have a presentation in which the sacrificial lamb is led to the slaughter. I hope that`s not the case. I am not speaking today as a representative of Conoco or as a spokesperson for the operator perspective. I do not intend to tell you what position to take with respect to contractual indemnification. My purpose is to share with you some of my thoughts on indemnification and provide you with some perspective in which to consider your own objectives in structuring indemnities and evaluate whether your current positions meet those objectives. What is contractual indemnification? To some, it is a vehicle by which to transfer all the risk inherent in their operations to another party. Others view it as a means of protecting a deductible or self-insured retention. Some think of it as a bloodbath. There are a few who believe that it is a game in which the only way to win is to ensure the other party loses. The states of Texas and Louisiana believe contractual indemnities are {open_quotes}inequities foisted on certain contractors.{close_quotes} I would like to propose that indemnity can be nothing more than an economic transaction which attempts to allocate risk in a cost effective manner.

  13. Win-stay-lose-learn promotes cooperation in the prisoner's dilemma game with voluntary participation.

    Science.gov (United States)

    Chu, Chen; Liu, Jinzhuo; Shen, Chen; Jin, Jiahua; Shi, Lei

    2017-01-01

    Voluntary participation, demonstrated to be a simple yet effective mechanism to promote persistent cooperative behavior, has been extensively studied. It has also been verified that the aspiration-based win-stay-lose-learn strategy updating rule promotes the evolution of cooperation. Inspired by this well-known fact, we combine the Win-Stay-Lose-Learn updating rule with voluntary participation: Players maintain their strategies when they are satisfied, or players attempt to imitate the strategy of one randomly chosen neighbor. We find that this mechanism maintains persistent cooperative behavior, even further promotes the evolution of cooperation under certain conditions.

  14. Scouting the Elite, Unbreakable Football Player.

    Science.gov (United States)

    Moore, M

    1981-02-01

    Some NFL football teams see physiological profiling as a means to protect and enhance their competitive and business success. Whether football players will benefit by increased performance and fewer injuries remains to be seen.

  15. Voluntary versus Enforced Team Effort

    Directory of Open Access Journals (Sweden)

    Claudia Keser

    2011-08-01

    Full Text Available We present a model where each of two players chooses between remuneration based on either private or team effort. Although at least one of the players has the equilibrium strategy to choose private remuneration, we frequently observe both players to choose team remuneration in a series of laboratory experiments. This allows for high cooperation payoffs but also provides individual free-riding incentives. Due to significant cooperation, we observe that, in team remuneration, participants make higher profits than in private remuneration. We also observe that, when participants are not given the option of private remuneration, they cooperate significantly less.

  16. 2014 WIN3 Workshop

    CERN Document Server

    Long, Ling; Pries, Rachel; Stange, Katherine

    2016-01-01

    Exploring the interplay between deep theory and intricate computation, this volume is a compilation of research and survey papers in number theory, written by members of the Women In Numbers (WIN) network, principally by the collaborative research groups formed at Women In Numbers 3, a conference at the Banff International Research Station in Banff, Alberta, on April 21-25, 2014. The papers span a wide range of research areas: arithmetic geometry; analytic number theory; algebraic number theory; and applications to coding and cryptography. The WIN conference series began in 2008, with the aim of strengthening the research careers of female number theorists. The series introduced a novel research-mentorship model: women at all career stages, from graduate students to senior members of the community, joined forces to work in focused research groups on cutting-edge projects designed and led by experienced researchers. The goals for Women In Numbers 3 were to establish ambitious new collaborations between women i...

  17. Vestas- Will To Win

    OpenAIRE

    2015-01-01

    Abstract In 2005 the new CEO of Vestas, Ditlev Engel introduces the corporate strategy Will to Win and with that Vestas experiences a streamlining of the organization. The internal environment is optimized and a focus towards reduction of variable costs through implementation of performance systems and reassignments of the company’s production plant is made. The overall financial position of the company is improved by the new incentives and by end 2008 Vestas has mamaged to reach a EBIT-ma...

  18. Differences in performance indicator between winning and losing team in formative stages according to sex and final score differences DIFERENCIAS EN LOS INDICADORES DE RENDIMIENTO ENTRE LOS EQUIPOS GANADORES Y PERDEDORES EN ETAPAS DE FORMACIÓN EN BALONMANO EN FUNCIÓN DEL GÉNERO Y LA DIFERENCIA FINAL DE GOLES

    Directory of Open Access Journals (Sweden)

    Álvaro García Martín

    2013-02-01

    Full Text Available The aim of this study was to analyze an u´14 handball competition in function of gender and final score differences, trying to identify performance indicators that differentiate winning teams from losing team in the 2011 Spanish Championship.An amount of 47 masculine and 45 feminine matches from the 2011 Spanish u´14 Championship were analyzed.The analysis was developed with specific software SPSS 17.0 for Windows. A cluster analysis was carried out in function of the final score differences, as well as a t test for independent samples or a Mann- Whitney U in relation of normality, random and  homoscedasticity tests.Results show that, in both competitions, winning teams reach more goals from 6 m line, fewer errors in pass-reception, as well as better values of Offensive Efficacy Coefficient (OEC and Offensive Realization Coefficcient (ORC versus looser teams. Failed and stopped shoots from free throw line differentiate winner teams is male competitions. The amount of possession, penalty goals and steps differentiate winner teams from looser ones in female competitions. Results highlight how important are the physical condition and the individual technic for this ages.Key words: Win-lose, U14, Sport performanceEn este estudio se analizó la competición infantil de balonmano en función del género y la diferencia final de goles, identificando los indicadores de rendimiento que diferencian a los equipos ganadores de los perdedores en el Campeonato de España de Selecciones Autonómicas 2011.La muestra fue de 47 partidos en la competición masculina y de 45 en la femenina. El análisis se llevó a cabo mediante el SPSS 17.0 para Windows. Se realizó un clúster para agrupar los partidos en función del resultado final, y se aplicó la prueba t para muestras independientes o la U de Mann-Whitney según los resultados de las pruebas de normalidad, aleatoriedad y homocedasticidad.Los resultados reflejan que, en ambas competiciones, los equipos

  19. Efficacy of the “pick and roll” offense in top level European basketball teams

    Directory of Open Access Journals (Sweden)

    Marmarinos Christos

    2016-06-01

    Full Text Available Team offense in basketball games consists of a set of offensive actions carried out with the cooperation of two or more players. Of these actions, the most commonly used in the last decade is the on-ball screen called the “pick and roll.” The aim of this study was to analyze all of the pick and rolls conducted in the Euroleague championship from all of the 24 participating teams and to investigate the possible relationships between success in the pick and roll and overall success of the teams. For this purpose, 12,376 pick and rolls from 502 matches were analyzed and classified in categories according to the end result of the offensive possession. The results showed that the most effective type of pick and roll offense was when a shot was attempted after 2 passes from the pick and roll occurrence, followed by the screener’s shot when he rolled to the basket. Additionally, linear regression analysis confirmed that pick and roll effectiveness could predict the final classification of the teams. Conclusively, coaches of the high level European clubs should focus on training the players to the most efficient phases of the pick and roll offense, so that the chances of winning the championship to be maximized.

  20. Preferred Leadership Behaviours of Male and Female Badminton Players

    OpenAIRE

    Rajkumar S HARMA

    2015-01-01

    Pr eferences for specific coaching behaviours of male and female Badminton players were measured by the modified and revised Leadership Scale for Sport. Eighty two (Males=61, Females=21) badminton players were selected from amongst the players representing th eir respective university teams in East - zone Inter - university Badminton (Men/Women) tournaments held at Bilaspur (CG). The present investigation noted ...

  1. Combined individual scrummaging kinetics and muscular power predict competitive team scrum success.

    Science.gov (United States)

    Green, Andrew; Dafkin, Chloe; Kerr, Samantha; McKinon, Warrick

    2017-09-01

    Scrummaging is a major component of Rugby Union gameplay. Successful scrummaging is dependent on the coordination of the forward players and the strength of the eight individuals. The study aim was to determine whether individual scrummaging kinetics and other candidate factors associated with scrummaging performance discriminate team scrum performances. Sixteen club-level forwards (stature: 1.80 ± 0.1 m; mass: 99.0 ± 18.2 kg) were initially divided into two scrummaging packs. A total of 10 various scrum permutations were tested, where players were randomly swapped between the two packs. Winning scrums were determined by two observers on opposite sides of the scrum. Fatigue (100 mm visual analogue scale (VAS)) and scrummaging effort (6-20 rating of perceived exertion (RPE)) were assessed following each scrum contest. Individual scrummaging kinetics were acquired through an instrumented scrum ergometer and muscular power indicated through vertical jump heights. Student's t-tests were used to differentiate between winning and losing scrum packs. VAS and RPE were assessed using repeated measures ANOVAs. Winning scrum packs had significantly larger combined force magnitudes (p scrum packs. While perceived VAS and RPE values progressively increased (p scrum magnitudes were observed between the 1st and 10th scrum (p = .418). The results indicated that the combination of individual forces, variation in movement and factors related to scrummaging performance, such as vertical jump height, were associated with team scrummaging success.

  2. Team Decision Problems with Convex Quadratic Constraints

    OpenAIRE

    Gattami, Ather

    2015-01-01

    In this paper, we consider linear quadratic team problems with an arbitrary number of quadratic constraints in both stochastic and deterministic settings. The team consists of players with different measurements about the state of nature. The objective of the team is to minimize a quadratic cost subject to additional finite number of quadratic constraints. We first consider the problem of countably infinite number of players in the team for a bounded state of nature with a Gaussian distributi...

  3. Tactical skills of world-class youth soccer teams

    NARCIS (Netherlands)

    Kannekens, Rianne; Elferink-Gemser, Marije T.; Visscher, Chris

    2009-01-01

    In this study, we examined the relationship between tactical skills and competitive standard of two youth soccer teams by comparing 18 players (age 18-20 years) from the Dutch and 19 players (age 18-23 years) from the Indonesian national youth team. All players completed the declarative and procedur

  4. Win-win Imageries in a Soap Bubble World

    DEFF Research Database (Denmark)

    Ekman, Susanne

    2015-01-01

    This article explores the imagery and notions of personhood underlying the willingness to undertake extreme work among creative knowledge workers. The core argument is that extreme work is informed by pervasive win-win fantasies which can be recognized in a number of current organizational trends...

  5. The Win-Win of Adult Degree Programs

    Science.gov (United States)

    Ellis, J. Richard

    2012-01-01

    Adult degree programs have been seen as a win-win solution for private colleges and adult learners, but their innovative and often-entrepreneurial postures are not a natural fit with governance structures in more traditional institutions. Through narrative and illustrative vignettes, this chapter presents an overview of efforts employed by some…

  6. Win Market by Brand

    Institute of Scientific and Technical Information of China (English)

    FENG Zhende

    2002-01-01

    Brand is symbol of product quality and strength of enterprise. As a typical culture in market economy, it has great influences in everyday life. Famous brands attract purchasing, which prospers enterprise. After China' s entry to WTO, Chinese economy has turned into a new page.As the world manufacturing base, China is to win international market with its own brands. Chunsheng Refractory Ltd., which specialized in quality silica bricks, has grown in size and strength. And our experiences proved how important the brand is for an enterprise.

  7. A quantum protocol to win the graph colouring game on all Hadamard graphs

    CERN Document Server

    Avis, D; Kikuchi, Y; Sasaki, Y; Avis, David; Hasegawa, Jun; Kikuchi, Yosuke; Sasaki, Yuuya

    2005-01-01

    This paper deals with graph colouring games, an example of pseudo-telepathy, in which two provers can convince a verifier that a graph $G$ is $c$-colourable where $c$ is less than the chromatic number of the graph. They win the game if they convince the verifier. It is known that the players cannot win if they share only classical information, but they can win in some cases by sharing entanglement. The smallest known graph where the players win in the quantum setting, but not in the classical setting, was found by Galliard, Tapp and Wolf and has 32,768 vertices. It is a connected component of the Hadamard graph $G_N$ with $N=c=16$. Their protocol applies only to Hadamard graphs where $N$ is a power of 2. We propose a protocol that applies to all Hadamard graphs. Combined with a result of Frankl, this shows that the players can win on any induced subgraph of $G_{12}$ having 1609 vertices, with $c=12$. Combined with a result of Frankl and Rodl, our result shows that all sufficiently large Hadamard graphs yield ...

  8. Is team confidence the key to success? The reciprocal relation between collective efficacy, team outcome confidence, and perceptions of team performance during soccer games.

    Science.gov (United States)

    Fransen, Katrien; Decroos, Steven; Vanbeselaere, Norbert; Vande Broek, Gert; De Cuyper, Bert; Vanroy, Jari; Boen, Filip

    2015-01-01

    The present manuscript extends previous research on the reciprocal relation between team confidence and perceived team performance in two ways. First, we distinguished between two types of team confidence; process-oriented collective efficacy and outcome-oriented team outcome confidence. Second, we assessed both types not only before and after the game, but for the first time also during half-time, thereby providing deeper insight into their dynamic relation with perceived team performance. Two field studies were conducted, each with 10 male soccer teams (N = 134 in Study 1; N = 125 in Study 2). Our findings provide partial support for the reciprocal relation between players' team confidence (both collective efficacy and team outcome confidence) and players' perceptions of the team's performance. Although both types of players' team confidence before the game were not significantly related to perceived team performance in the first half, players' team confidence during half-time was positively related to perceived team performance in the second half. Additionally, our findings consistently demonstrated a relation between perceived team performance and players' subsequent team confidence. Considering that team confidence is a dynamical process, which can be affected by coaches and players, our findings open new avenues to optimise team performance.

  9. Sports context of the original families of three generations of national football team players [Sportovní kontext původních rodin tří generací fotbalových reprezentantů

    Directory of Open Access Journals (Sweden)

    Hana Válková

    2011-09-01

    Full Text Available BACKGROUND: Family context is considered to be an important phenomenon influencing life-span sports careers. In spite of this fact,the role of family as related to different historical changes is rarely investigated. The research concept of the study is based on the "theory of transition" (early sports socialization and on the principle of "generation transfer" (parent-child interaction within various micro (family and macro (socio-economic contexts. OBJECTIVE: The aim of the presented study is to find out the relationship between family context and early sports socialization in families of national football team players in the Czech Republic in three different socio-economic periods. METHODS: Three generations of national football team players were investigated. The research sample P (n = 69 was made up of subsamples: P1 (n = 23 - the current generation of national football team players from the year 1991, P2 (n = 23 - the generation playing in the years 1981-2001 and P3 (n = 23 - the generation playing in the years 1965-1987. Data were gained by means of semistructured interview oriented to family background in the period of the players' early sports socialization. Responses were analysed and classified on a categorical scale (5 domains per 4 categories, then processed using descriptive statistics. Comparisons of selected categories were processed using the non-parametric Chi-Square test at a significance level of p RESULTS: The equal role of fathers was found in all three generations in equal categories (type of education, involvement in football, the motivation approach. The role of mothers became different related to the progress in women's emancipation, but was supportive for sports career development of the children. CONCLUSIONS: The results emphasized the importance of early sports socialization in the family, the importance of generation transfer, the function of the father, mother and siblings as motivators, regardless of participation

  10. A Win-Win-Win Proposition -- Academia and Industry Working Together for Students

    Science.gov (United States)

    Cogswell, J.

    2011-12-01

    geoscience, to include having applied real problem solving via a robust field camp experience. In addition, we look for the maturity and ability to conduct independent research, to integrate broad suites of data, and to work as a team. We look for the ability to communicate results. We do not look for a focus on petroleum. We have many decades of experience in how to best develop that particular discipline quickly, to meet current and future business conditions. There are recurring themes that facilitate successful transition from Academia to a practicing industry geoscientist. These themes include giving students a good grounding in STEM, not just geology; one-on-one mentoring; sharing our passion for the science by sharing our research; and sharing the entire breadth of career opportunities. Similar best practices have been identified to encourage under-represented minority students and women to study STEM. Perhaps this is a suite of habits we should be practicing more broadly. This suite of habits takes extra time, extra effort, and extra money. But if geoscience mentors in Academia, Industry, and professional societies work together, we will be able to create a win for Academia, a win for Industry, and a win for students. (1) Gonzales and Keane, 2011, "Status of the Geoscience Workforce -- 2011," AGI, p. 123.

  11. Analysis of tactical situations of elite Turkish tennis players in terms of ‘5 game situations’

    Directory of Open Access Journals (Sweden)

    Bülent Kilit

    2011-05-01

    Full Text Available This study analyzes the tactical situations of elite Turkish tennis players in terms of “5 game situations” (serve, baseline play, return of serve, net play, playing against a net player. The data were obtained by examining the video records of 94 matches, 44 of which were between women, and 64 of which were between men tennis players, attending adults’ championship of Turkey (2008 Winter Cup. The women tennis players were of 167,30±6,12 cm, 61,22±6,23 kg and 17,70±3,44 years old, while the men were of 176,10±6,43cm, 74,46±6,83 kg and 21,34±4,77. The statistical analyses of the data were made with the help of SPSS 15.0. T test was applied in order to see whether there was a difference between the game situations’ of men and women tennis players, and (P< 0.05 was accepted as significance level.According to the study, there were significant differences (p<0.05. among of men tennis players: serve(2.stroke, aces, double fault, serve(1.stroke and serve(2.stroke winning strokes, in serve game; forehand and backhand winning and loss strokes in baseline play game; backhand winning stroke, forehand and backhand loss strokes in return of serve game; winning strokes in net player game.Women tennis players: serve (2.stroke, aces, double fault, serve (1.stroke and serve (2.stroke winning strokes, in serve game; forehand and backhand winning and loss strokes in baseline play game; forehand winning strokes, forehand and backhand loss strokes in return of serve game; forehand loss strokes in playing against a net play game: winning strokes in net player game. As a result, both female and male tennis players won the match in the serve and baseline play scores to the game situation has reached higher scores than the other game situations. Lost game scores baseline and the return of serve in game play conditions were made ​​more errors than the other game situations. All this information can be used by coaches and to establish optimum training

  12. Winning the interviewing game.

    Science.gov (United States)

    Lyons, M F

    2000-01-01

    Those who don't "interview well" are not likely to receive the job offer, despite their qualifications. A job interview is actually a fierce competitive activity that offers only two grades: an A or F. By nature, physicians are competitive; they like to win. Infrequent interviewees are prone to making easily corrected mistakes, such as showing no enthusiasm or having poor eye contact. The key for interviewing success is preparation--doing research, developing a personal statement, and role-playing practice interviews. View the interview as a sales call whose bottom-line goal is to achieve an offer, or at least to let you leave with the option to return for future discussions.

  13. Country Report WIN Taiwan

    Energy Technology Data Exchange (ETDEWEB)

    Chang, Shin [Atomic Energy Council, 6F, No 80, Sec 1, Cheng-Gong Road, Yonghe City, 23452 Taipei, Taiwan (China)

    2008-07-01

    assessment for Chinshan NPP, nuclear power up-rate for existing NPPs, NPP license renewal related studies, development of D and D technology, development of fuel cells and solar and wind power generation systems, and development and commercialization of radiopharmaceuticals. Among major nuclear regulatory activities during the past year include: establishment of a nuclear knowledge management web site, completion of review for power up-rate for Kuosheng NPP, oversight of the installation of automatic scram systems at NPPs during strong earthquakes, advancement of the electronically oriented radiation protection control operations, strengthening of safety controls of high-risk radiation sources, development of a mammography quality control program, and review and conditional approval of the preliminary safety analysis report (PSAR) of the construction license application for the spent nuclear fuel dry storage facility at the Chinshan NPP. C - WIN Taiwan: Founded in 1994, WIN Taiwan now has 110 national members and 33 global members. 2007-2008 Activities and Achievements: 15. WIN Global Annual Meeting held (21-27 April 2007, Bali, Indonesia); Science Excursions at TPC's Northern Visitors Center and at radwaste volume reduction center (12 July 2007); WIN-Taiwan and ANS Taiwan Joint Annual Meeting at the National Tsing Hua University's newly re-established Institute of Nuclear Engineering and Science (9 August 2007); workshop on 'understanding radiation and radioactive waste' (28 September 2007), Fall Seminar (7 December 2007), Steering and Advisory Committee Meetings (1 June and 1 November 2006, 11 January and 18 March, 2008)

  14. WIN Belarus report 2007

    Energy Technology Data Exchange (ETDEWEB)

    Vastchenko, Svetlana [Institute of Power and Nuclear Research, Sosny (Belarus)

    2008-07-01

    national WIN: WIN Belarus was established in December 1998 and at present has 17 members. Highlights of the last year and trends in Belarus: There are some problems with the natural gas supply in Belarus from Russia. Energy policy directed to use the local fuel resources and energy saving, but these resources can not provide for Belarus energy demand. Therefore made a decision of NPP construction. At present the NPP site is selected. WIN activities: Collection and analysis of articles in newspapers and journals on energy problems in Belarus and construction of nuclear power plant in our republic. Publication and distribution of newsletters on nuclear problems for public information and authorities, which are available for the press too. We took part in debates with environmental and other opponents on the ecological, economical and safety problems of nuclear technology. We published articles about nuclear energy (safety problems, environment and climate). Female communication: Collaboration with women organizations in Belarus (Women Alliance, Women group in physics and others). Future plans and goals for WIN: Participation in several international conferences and seminars. Publication and distribution of newsletters on nuclear problems for public information and authorities, which are available for the press too. Collection and analysis of articles in newspapers and journals on energy problems in Belarus and construction of nuclear power plant in our republic. Publication articles in newspapers and 'Industrial Safety' journal about using nuclear technology and radiation and power problems. Investigation problems of radioactive waste handling. Preparation trainings for journalists and public organizations on radiation problems, nuclear power and on un-traditional renewed sources of energy. We shall continue debates with opponents on the ecological, economical and safety problems of NPP. Collaboration with women and ecological organizations in Belarus (Women

  15. Complexity of comparison of influence of players in simple games

    CERN Document Server

    Aziz, Haris

    2008-01-01

    Coalitional voting games appear in different forms in multi-agent systems, social choice and threshold logic. In this paper, the complexity of comparison of influence between players in coalitional voting games is characterized. The possible representations of simple games considered are simple games represented by winning coalitions, minimal winning coalitions, weighted voting game or a multiple weighted voting game. The influence of players is gauged from the viewpoint of basic player types, desirability relations and classical power indices such as Shapley-Shubik index, Banzhaf index, Holler index, Deegan-Packel index and Chow parameters. Among other results, it is shown that for a simple game represented by minimal winning coalitions, although it is easy to verify whether a player has zero or one voting power, computing the Banzhaf value of the player is #P-complete. Moreover, it is proved that multiple weighted voting games are the only representations for which it is NP-hard to verify whether the game i...

  16. Practice effects on intra-team synergies in football teams.

    Science.gov (United States)

    Silva, Pedro; Chung, Dante; Carvalho, Thiago; Cardoso, Tiago; Davids, Keith; Araújo, Duarte; Garganta, Júlio

    2016-04-01

    Developing synchronised player movements for fluent competitive match play is a common goal for coaches of team games. An ecological dynamics approach advocates that intra-team synchronization is governed by locally created information, which specifies shared affordances responsible for synergy formation. To verify this claim we evaluated coordination tendencies in two newly-formed teams of recreational players during association football practice games, weekly, for fifteen weeks (thirteen matches). We investigated practice effects on two central features of synergies in sports teams - dimensional compression and reciprocal compensation here captured through near in-phase modes of coordination and time delays between coupled players during forward and backwards movements on field while attacking and defending. Results verified that synergies were formed and dissolved rapidly as a result of the dynamic creation of informational properties, perceived as shared affordances among performers. Practising once a week led to small improvements in the readjustment delays between co-positioning team members, enabling faster regulation of coordinated team actions. Mean values of the number of player and team synergies displayed only limited improvements, possibly due to the timescales of practice. No relationship between improvements in dimensional compression and reciprocal compensation were found for number of shots, amount of ball possession and number of ball recoveries made. Findings open up new perspectives for monitoring team coordination processes in sport.

  17. Win-stay-lose-learn promotes cooperation in the prisoner’s dilemma game with voluntary participation

    Science.gov (United States)

    Chu, Chen; Liu, Jinzhuo; Shen, Chen; Jin, Jiahua; Shi, Lei

    2017-01-01

    Voluntary participation, demonstrated to be a simple yet effective mechanism to promote persistent cooperative behavior, has been extensively studied. It has also been verified that the aspiration-based win-stay-lose-learn strategy updating rule promotes the evolution of cooperation. Inspired by this well-known fact, we combine the Win-Stay-Lose-Learn updating rule with voluntary participation: Players maintain their strategies when they are satisfied, or players attempt to imitate the strategy of one randomly chosen neighbor. We find that this mechanism maintains persistent cooperative behavior, even further promotes the evolution of cooperation under certain conditions. PMID:28182707

  18. Wins, winning and winners: the commercial advertising of lottery gambling.

    Science.gov (United States)

    McMullan, John L; Miller, Delthia

    2009-09-01

    This study analyzed a sample of 920 lottery ads that were placed or played in Atlantic Canada from January 2005 to December 2006. A content analysis, involving quantitative and qualitative techniques, was conducted to examine the design features, exposure profiles and focal messages of these ads and to explore the connections between lottery advertising and consumer culture. We found that there was an "ethos of winning" in these commercials that provided the embedded words, signs, myths, and symbols surrounding lottery gambling and conveyed a powerful imagery of plentitude and certitude in a world of potential loss where there was little reference to the actual odds of winning. The tangible and emotional qualities in the ads were especially inviting to young people creating a positive orientation to wins, winning and winners, and lottery products that, in turn, reinforced this form of gambling as part of youthful consumption practices. We concluded that enticing people with the prospects of huge jackpots, attractive consumer goods and easy wins, showcasing top prize winners, and providing dubious depictions that winning is life-changing was narrow and misleading and exploited some of the factors associated with at-risk gambling.

  19. Win-Win transportation solutions price reforms with multiple benefits

    Energy Technology Data Exchange (ETDEWEB)

    Litman, T. [Victoria Transport Policy Institute, BC (Canada)

    2001-07-01

    Reform strategies in the transportation market, such as the Win-Win Transportation Solutions, can provide several economic, social and environmental benefits. The strategies are cost effective, technically feasible reforms based on market principles which help create a more equitable and efficient transportation system that supports sustainable economic development. The benefits they provide include reduced traffic congestion, road and parking facility savings, consumer savings, equity, safety and environmental protection. They also increase economic productivity. If fully implemented, they could reduce motor vehicle impacts by 15 to 30 per cent and could help achieve the Kyoto emission reduction targets. Examples of Win-Win strategies at the federal level include: (1) removal of subsidies to oil production and internalized costs, and (2) tax exempt employer provided transfer benefits. Examples of Win-Win strategies at the state/provincial level include: (1) distance-based vehicle insurance and registration fees, (2) least-coast transportation planning and funding, (3) revenue-neutral tax shifting, (4) road pricing, (5) reform motor carrier regulations for competition and efficiency, (6) local and regional transportation demand management programs, (7) more efficient land use, (8) more flexible zoning requirements, (9) parking cash out, (10) transportation management associations, (11) location-efficient housing and mortgages, (12) school and campus trip management, (13) car sharing, (14) non-motorized transport improvements, and (15) traffic calming. It was noted that any market reform that leads to more efficient use of existing transportation systems can provide better economic development benefits. 9 refs., 1 tab., 1 fig.

  20. Transmission of norovirus among NBA players and staff, winter 2010-2011.

    Science.gov (United States)

    Desai, Rishi; Yen, Catherine; Wikswo, Mary; Gregoricus, Nicole A; Provo, Jace E; Parashar, Umesh D; Hall, Aron J

    2011-12-01

    In December 2010, 24 players and staff members from 13 National Basketball Association teams were affected with gastroenteritis symptoms. Four of 5 stool specimens from ill players and staff tested positive for norovirus genogroup II. We document evidence of transmission both within teams and, potentially, between teams in 2 instances.

  1. Dynamic Research on Non-technical Factors of the Top Eight Women’s Volleyball Teams Players in Last 3 Olympic Games%近3届奥运会女排前8名队伍运动员非技术指标的动态研究

    Institute of Scientific and Technical Information of China (English)

    吴素琴

    2016-01-01

    Taking the top eight teams in the last 3 Olympic Games as research objects,this paper makes both vertical and horizontal comparison on non-technical factors of European,Asian and Chinese teams separately. The paper aims at investigating the future development trend of non -technical factors of women’s volleyball players worldwide,understanding advantages and disadvantages of Chinese women’s volleyball players compared with world top teams in terms of non-technical factors,and providing references for Chinese women’s volleyball team preparing for 2016 Olympic Games.%以近3届奥运会女排前8名队伍的运动员为研究对象,分别对欧美女排、亚洲女排、中国女排的非技术指标进行纵向、横向的比较分析,力图探讨世界女排运动员非技术指标未来的发展趋势,了解中国女排同世界女排强队在非技术指标方面存在的优劣势,为中国女排备战2016年奥运会提供一定的参考。

  2. QIN Dahe wins IMO prize

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    @@ Prof.QIN Dahe,a glaciologist and climatologist from the CAS Cold and Arid Regions Environmental and Engineering Research,has been elected to win the prestigious Prize of the International Meteorology Organization (IMO) in 2008.

  3. Performance indicators related to points scoring and winning in international rugby sevens.

    Science.gov (United States)

    Higham, Dean G; Hopkins, Will G; Pyne, David B; Anson, Judith M

    2014-05-01

    Identification of performance indicators related to scoring points and winning is needed to inform tactical approaches to international rugby sevens competition. The aim of this study was to characterize team performance indicators in international rugby sevens and quantify their relationship with a team's points scored and probability of winning. Performance indicators of each team during 196 matches of the 2011/2012 International Rugby Board Sevens World Series were modeled for their linear relationships with points scored and likelihood of winning within (changes in team values from match to match) and between (differences between team values averaged over all matches) teams. Relationships were evaluated as the change and difference in points and probability of winning associated with a two within- and between-team standard deviations increase in performance indicator values. Inferences about relationships were assessed using a smallest meaningful difference of one point and a 10% probability of a team changing the outcome of a close match. All indicators exhibited high within-team match-to-match variability (intraclass correlation coefficients ranged from 0.00 to 0.23). Excluding indicators representing points-scoring actions or events occurring on average less than once per match, 13 of 17 indicators had substantial clear within-team relationships with points scored and/or likelihood of victory. Relationships between teams were generally similar in magnitude but unclear. Tactics that increase points scoring and likelihood of winning should be based on greater ball possession, fewer rucks, mauls, turnovers, penalties and free kicks, and limited passing. Key pointsSuccessful international rugby sevens teams tend to maintain ball possession; more frequently avoid taking the ball into contact; concede fewer turnovers, penalties and free kicks; retain possession in scrums, rucks and mauls; and limit passing the ball.Selected performance indicators may be used to

  4. Incidence of Stingers in Young Rugby Players.

    Science.gov (United States)

    Kawasaki, Takayuki; Ota, Chihiro; Yoneda, Takeshi; Maki, Nobukazu; Urayama, Shingo; Nagao, Masashi; Nagayama, Masataka; Kaketa, Takefumi; Takazawa, Yuji; Kaneko, Kazuo

    2015-11-01

    A stinger is a type of neurapraxia of the cervical roots or brachial plexus and represents a reversible peripheral nerve injury. The incidence of and major risk factors for stingers among young rugby players remain uninvestigated. To investigate the incidence, symptoms, and intrinsic risk factors for stingers in elite rugby union teams of young players. Descriptive epidemiology study. A total of 569 male rugby players, including 358 players from 7 high school teams and 211 players from 2 university teams, were investigated using self-administered preseason and postseason questionnaires. The prevalence of a history of stingers was 33.9% (95% CI, 30.3-37.9), and 20.9% (119/569) of players experienced at least 1 episode of a stinger during the season (34.2 [95% CI, 26.2-42.1] events per 1000 player-hours of match exposure). The reinjury rate for stingers per season was 37.3% (95% CI, 30.4-44.2). Using the multivariate Poisson regression method, a history of stingers in the previous season and the grade and position of the player were found to be risk factors for stingers during the current season. The mean severity of injury was 2.9 days, with 79.3% (191/241) of the players not losing any time from playing after sustaining a stinger injury and 5.8% (14/241) of the players recovering within more than 14 days. The most frequent symptom was numbness in the unilateral upper extremity, and the most severe symptom was weakness of grasping (mean severity, 6 days). A logistic regression analysis indicated that a history of stingers in the previous season and an injury with more than 3 symptoms, especially motor weakness, were correlated with the severity of injury. Young rugby players with a history of stingers have a significantly high rate of repeat injuries. Although nearly 80% of the players experienced only minimal (0-1 day) time loss injuries, neurological deficits sometimes last beyond 1 month. A history of stingers was identified to be the strongest risk factor for

  5. Win-stay-lose-learn promotes cooperation in the spatial prisoner's dilemma game.

    Science.gov (United States)

    Liu, Yongkui; Chen, Xiaojie; Zhang, Lin; Wang, Long; Perc, Matjaž

    2012-01-01

    Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even though their payoffs may be marginally different than those of the other players. Inspired by this observation, we introduce an aspiration-based win-stay-lose-learn strategy updating rule into the spatial prisoner's dilemma game. The rule is simple and intuitive, foreseeing strategy changes only by dissatisfied players, who then attempt to adopt the strategy of one of their nearest neighbors, while the strategies of satisfied players are not subject to change. We find that the proposed win-stay-lose-learn rule promotes the evolution of cooperation, and it does so very robustly and independently of the initial conditions. In fact, we show that even a minute initial fraction of cooperators may be sufficient to eventually secure a highly cooperative final state. In addition to extensive simulation results that support our conclusions, we also present results obtained by means of the pair approximation of the studied game. Our findings continue the success story of related win-stay strategy updating rules, and by doing so reveal new ways of resolving the prisoner's dilemma.

  6. Win-stay-lose-learn promotes cooperation in the spatial prisoner's dilemma game.

    Directory of Open Access Journals (Sweden)

    Yongkui Liu

    Full Text Available Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even though their payoffs may be marginally different than those of the other players. Inspired by this observation, we introduce an aspiration-based win-stay-lose-learn strategy updating rule into the spatial prisoner's dilemma game. The rule is simple and intuitive, foreseeing strategy changes only by dissatisfied players, who then attempt to adopt the strategy of one of their nearest neighbors, while the strategies of satisfied players are not subject to change. We find that the proposed win-stay-lose-learn rule promotes the evolution of cooperation, and it does so very robustly and independently of the initial conditions. In fact, we show that even a minute initial fraction of cooperators may be sufficient to eventually secure a highly cooperative final state. In addition to extensive simulation results that support our conclusions, we also present results obtained by means of the pair approximation of the studied game. Our findings continue the success story of related win-stay strategy updating rules, and by doing so reveal new ways of resolving the prisoner's dilemma.

  7. Win-Stay-Lose-Learn Promotes Cooperation in the Spatial Prisoner's Dilemma Game

    Science.gov (United States)

    Liu, Yongkui; Chen, Xiaojie; Zhang, Lin; Wang, Long; Perc, Matjaž

    2012-01-01

    Holding on to one's strategy is natural and common if the later warrants success and satisfaction. This goes against widespread simulation practices of evolutionary games, where players frequently consider changing their strategy even though their payoffs may be marginally different than those of the other players. Inspired by this observation, we introduce an aspiration-based win-stay-lose-learn strategy updating rule into the spatial prisoner's dilemma game. The rule is simple and intuitive, foreseeing strategy changes only by dissatisfied players, who then attempt to adopt the strategy of one of their nearest neighbors, while the strategies of satisfied players are not subject to change. We find that the proposed win-stay-lose-learn rule promotes the evolution of cooperation, and it does so very robustly and independently of the initial conditions. In fact, we show that even a minute initial fraction of cooperators may be sufficient to eventually secure a highly cooperative final state. In addition to extensive simulation results that support our conclusions, we also present results obtained by means of the pair approximation of the studied game. Our findings continue the success story of related win-stay strategy updating rules, and by doing so reveal new ways of resolving the prisoner's dilemma. PMID:22363470

  8. Diferencias en las estadísticas e juego entre los equipos ganadores y perdedores de la Copa del Rey 2008 de balonmano masculino [Difference in the statistics of game between the winning and losing teams of the king’s cup 2008 of male handball

    Directory of Open Access Journals (Sweden)

    Sebastián Feu Molina

    2010-03-01

    Full Text Available ResumenEl objetivo de este estudio es analizar en que se diferencian los equipos ganadores y perdedores de la Copa del Rey 08 de balonmano masculino en función de las estadísticas de juego. Los datos de los partidos (n=7 fueron facilitados por la ASOBAL. Las variables empleadas en el estudio podemos dividirlas en primarias (goles marcados, goles de 9, 6, 7 m y contraataque, lanzamientos fallados de 9, 6, 7 m. y contraataque, lanzamientos totales, pases de gol, perdidas,  recuperaciones,  paradas de 9, 6, 7m., contraataque y paradas totales, exclusiones, descalificaciones directas y expulsiones y en secundarias (Posesiones, CEO, CRO, CED, CRD. Todos los datos de las estadísticas de juego fueron normalizadas a 100 posesiones.El análisis se realizó mediante el SPSS 17.0 para Windows, se empleo una prueba t para medidas independientes a través de la cual observamos que los equipos ganadores se diferencian de los perdedores en las siguientes variables: goles marcados (t100 =2.907; p≤ 0.05, lanzamientos fallados 6m (t100 = - 3.335; p≤ 0.01, goles contraataque (t100 =2.196; p≤ 0.05, paradas 6m (t100 = 2.406; p≤ 0.05, CEO (t100 = 2.907; p≤ 0.05 CRO (t100 = 3.826; p≤ 0.01, CED (t100 = -2.907; p≤ 0.05, CRD (t100 = 3.826; p≤ 0.01. Podemos concluir afirmando que tanto la fase defensiva como los contraataques son aspectos muy relevantes a la hora de alcanzar el éxito, este hecho debe ser tenido en cuenta por los entrenadores y preparadores físicos a la hora de elaborar su proceso de entrenamiento. Palabras clave: Balonmano, Copa del Rey, Victoria, Derrota, Diferencias, Coeficientes del rendimiento.   Abstract The purpose of this study is to analyze the difference between the winning and losing teams of the King's Cup 08 of male handball depending on the statistics of game. The data was provided by the ASOBAL (n = 7. The variables used in the study were divided in two kind of variables: primary (goals scored, goals of 9, 6, 7 m

  9. Diferencias en las estadísticas e juego entre los equipos ganadores y perdedores de la Copa del Rey 2008 de balonmano masculino [Difference in the statistics of game between the winning and losing teams of the king’s cup 2008 of male handball

    Directory of Open Access Journals (Sweden)

    Francisco Javier Sáez Blázquez

    2010-03-01

    Full Text Available ResumenEl objetivo de este estudio es analizar en que se diferencian los equipos ganadores y perdedores de la Copa del Rey 08 de balonmano masculino en función de las estadísticas de juego. Los datos de los partidos (n=7 fueron facilitados por la ASOBAL. Las variables empleadas en el estudio podemos dividirlas en primarias (goles marcados, goles de 9, 6, 7 m y contraataque, lanzamientos fallados de 9, 6, 7 m. y contraataque, lanzamientos totales, pases de gol, perdidas,  recuperaciones,  paradas de 9, 6, 7m., contraataque y paradas totales, exclusiones, descalificaciones directas y expulsiones y en secundarias (Posesiones, CEO, CRO, CED, CRD. Todos los datos de las estadísticas de juego fueron normalizadas a 100 posesiones.El análisis se realizó mediante el SPSS 17.0 para Windows, se empleo una prueba t para medidas independientes a través de la cual observamos que los equipos ganadores se diferencian de los perdedores en las siguientes variables: goles marcados (t100 =2.907; p≤ 0.05, lanzamientos fallados 6m (t100 = - 3.335; p≤ 0.01, goles contraataque (t100 =2.196; p≤ 0.05, paradas 6m (t100 = 2.406; p≤ 0.05, CEO (t100 = 2.907; p≤ 0.05 CRO (t100 = 3.826; p≤ 0.01, CED (t100 = -2.907; p≤ 0.05, CRD (t100 = 3.826; p≤ 0.01. Podemos concluir afirmando que tanto la fase defensiva como los contraataques son aspectos muy relevantes a la hora de alcanzar el éxito, este hecho debe ser tenido en cuenta por los entrenadores y preparadores físicos a la hora de elaborar su proceso de entrenamiento. Palabras clave: Balonmano, Copa del Rey, Victoria, Derrota, Diferencias, Coeficientes del rendimiento.   Abstract The purpose of this study is to analyze the difference between the winning and losing teams of the King's Cup 08 of male handball depending on the statistics of game. The data was provided by the ASOBAL (n = 7. The variables used in the study were divided in two kind of variables: primary (goals scored, goals of 9, 6, 7 m

  10. Rumination and Performance in Dynamic, Team Sport

    Directory of Open Access Journals (Sweden)

    Michael eRoy

    2016-01-01

    Full Text Available People high in rumination are good at tasks that require persistence whereas people low in rumination are good at tasks that require flexibility. Here we examine real world implications of these differences in dynamic, team sport. In two studies, we found that professional male football (soccer players from Germany and female field hockey players on the US national team were lower in rumination than were non-athletes. Further, low levels of rumination were associated with a longer career at a higher level in football players. Results indicate that athletes in dynamic, team sport might benefit from the flexibility associated with being low in rumination.

  11. Prospective study of injury in volleyball players: 6 year results.

    Science.gov (United States)

    Pastor, M F; Ezechieli, M; Classen, L; Kieffer, O; Miltner, O

    2015-01-01

    The volleyball game has a high complexity and thus entails a lot of strain to the players. Due to this high and different training and competition strain comprehensive and individual training plans should be developed with competing training objectives in order to prevent injuries. The aim of the study was to analyse prospectively over six seasons the acute and overuse injuries of a German male professional volleyball team. The study included 34 male national league players from season the 2007/08 to 2012/13. All players received a sport medicine examination and a functional diagnosis before each season. Based on the results the players received an individual training plan. The players suffered 186 injuries. The prevalence of acute injuries was 1.94 per player and overuse injuries 0.64 per player. The incidence of acute injuries was 3.3/1000 h volleyball and overuse injuries 1.08/1000 h volleyball. The largest number of injuries was found in the spine. The players had most likely minor injuries. The players had significantly fewer injuries in their second season (1.92) than in their first season (3.25; p= 0.004). It could be concluded that volleyball is a sport with a relative low prevalence of injuries compared to other team sports. The prevalence of injury is 2.58 per player. Due to an injury a player dropped out 16.91 days per season. An individual training program seems to reduce the incidence of injury.

  12. Win-stay lose-shift strategy in formation changes in football

    CERN Document Server

    Tamura, Kohei

    2015-01-01

    Managerial decision making is likely to be a dominant determinant of performance of teams in team sports. Here we use Japanese and German football data to investigate correlates between temporal patterns of formation changes across matches and match results. We found that individual teams and managers both showed win-stay lose-shift behavior, a type of reinforcement learning. In other words, they tended to stick to the current formation after a win and switch to a different formation after a loss. In addition, formation changes did not affect the results of succeeding matches in most cases. The results indicate that a swift implementation of a new formation in the win-stay lose-shift manner may not be a successful managerial rule of thumb.

  13. Individual Team Productivity - A Conceptual Approach

    NARCIS (Netherlands)

    J. Müller (Julia); T. Upmann (Thorsten); J. Prinz (Joachim)

    2013-01-01

    markdownabstract__Abstract__ Teams, in both firms and in sports, jointly produce a product. While a fixed task is assigned to each member of a team, the individual team productivity of a worker or player is difficult to conceptualize. This is particularly true, if this concept is aimed to be operab

  14. Virginia Tech Horse Judging Team leaves its mark in Texas

    OpenAIRE

    Greiner, Lori A.

    2010-01-01

    The Virginia Tech Horse Judging Team completed a successful spring competition season with a win at the American Paint Horse Association's Spring Intercollegiate Horse Judging Sweepstakes in Fort Worth, Texas.

  15. Creating a winning organizational culture.

    Science.gov (United States)

    Campbell, Robert James

    2009-01-01

    This article explores the idea of how to create a winning organizational culture. By definition, a winning organizational culture is one that is able to make current innovations stick, while continuously changing based on the demands of the marketplace. More importantly, the article explores the notion that a winning organizational culture can have a profound impact on the conscious of the workforce, helping each individual to become a better, more productive person, who provides important services and products to the community. To form a basis toward defining the structure of what a winning organization culture looks like, 4 experts were asked 12 questions related to the development of an organizational culture. Three of the experts have worked intimately within the health care industry, while a fourth has been charged with turning around an organization that has had a losing culture for 17 years. The article provides insight into the role that values, norms, goals, leadership style, familiarity, and hiring practices play in developing a winning organizational culture. The article also emphasizes the important role that leaders perform in developing an organizational culture.

  16. Win at Work! The Everybody Wins Approach to Conflict Resolution

    CERN Document Server

    Katz, Diane

    2010-01-01

    Proven techniques for resolving workplace conflicts. After years of seeing clients struggling and their businesses suffering with destructive conflicts, Diane Katz developed The Working Circle, a step-by-step process that helps everyone in business resolve conflict in a non-confrontational, creative, collaborative way. Win at Work! provides you with a no-nonsense guide based on real-life examples of people at pivotal points in their careers. Filled with practical wisdom, it reveals how you can move around the roadblocks that, if left unattanded, can stop you in your tracks. Win at Work! also h

  17. Performance Indicators Related to Points Scoring and Winning in International Rugby Sevens

    Science.gov (United States)

    Higham, Dean G.; Hopkins, Will G.; Pyne, David B.; Anson, Judith M.

    2014-01-01

    Identification of performance indicators related to scoring points and winning is needed to inform tactical approaches to international rugby sevens competition. The aim of this study was to characterize team performance indicators in international rugby sevens and quantify their relationship with a team’s points scored and probability of winning. Performance indicators of each team during 196 matches of the 2011/2012 International Rugby Board Sevens World Series were modeled for their linear relationships with points scored and likelihood of winning within (changes in team values from match to match) and between (differences between team values averaged over all matches) teams. Relationships were evaluated as the change and difference in points and probability of winning associated with a two within- and between-team standard deviations increase in performance indicator values. Inferences about relationships were assessed using a smallest meaningful difference of one point and a 10% probability of a team changing the outcome of a close match. All indicators exhibited high within-team match-to-match variability (intraclass correlation coefficients ranged from 0.00 to 0.23). Excluding indicators representing points-scoring actions or events occurring on average less than once per match, 13 of 17 indicators had substantial clear within-team relationships with points scored and/or likelihood of victory. Relationships between teams were generally similar in magnitude but unclear. Tactics that increase points scoring and likelihood of winning should be based on greater ball possession, fewer rucks, mauls, turnovers, penalties and free kicks, and limited passing. Key points Successful international rugby sevens teams tend to maintain ball possession; more frequently avoid taking the ball into contact; concede fewer turnovers, penalties and free kicks; retain possession in scrums, rucks and mauls; and limit passing the ball. Selected performance indicators may be used

  18. Building a sports medicine team.

    Science.gov (United States)

    Fu, Freddie H; Tjoumakaris, Fotios Paul; Buoncristiani, Anthony

    2007-04-01

    There have been a growing number of participants in high school and collegiate athletics in recent years, placing ever-increasing demands on the sports medicine team. Building a winning sports medicine team is equally as important to the success of an athletic organization as fielding talented athletes. Acquisition of highly qualified, motivated, and hard-working individuals is essential in providing high quality and efficient health care to the athlete. Maintaining open paths of communication between all members of the team is the biggest key to success and an optimal way to avoid confusion and pitfalls.

  19. Stellar students win fantastic prizes

    Science.gov (United States)

    2008-05-01

    School students and teachers across Europe and around the world are discovering today who has won fantastic prizes in "Catch a Star", the international astronomical competition run by ESO and the European Association for Astronomy Education (EAAE). CAS2008 artwork ESO PR Photo 14/08 One of the winning artworks "We were extremely impressed by the high quality of the entries, and the number of participants was even higher than last year. We wish to congratulate everybody who took part," said Douglas Pierce-Price, Education Officer at ESO. "'Catch a Star' clearly shows astronomy's power to inspire and excite students of all ages," added Fernand Wagner, President of the EAAE. The top prize, of a week-long trip to Chile to visit the ESO Very Large Telescope (VLT) on Paranal, was won by students Roeland Heerema, Liesbeth Schenkels, and Gerben Van Ranst from the Instituut Spijker in Hoogstraten, Belgium, together with their teacher Ann Verstralen. With their "story of aged binary stars... Live and Let Die", they take us on a vivid tour of the amazing zoo of binary stars, and the life and death of stars like our Sun. The students show how state-of-the-art telescopes, particularly those at ESO's sites of La Silla and Paranal, help us understand these stars. They take as an illustrative example the binary star system V390 Velorum. In the last phases of its life, V390 Velorum will shed its outer shell of gas and dust, turning from a celestial chrysalis into a beautiful cosmic butterfly. The students also involved other pupils from their school, showing them how to test their eyesight by observing the binary star system of Alcor and Mizar. But perhaps the most important discovery they made is that, as they write in their report, "Astronomy lives! Discoveries are being made each day and there is still very much to be found and learned by astronomers!" The team will travel to Chile and visit the ESO VLT - the world's most advanced optical/infrared telescope. At Paranal, they

  20. Winning Faces Vary By Ideology

    DEFF Research Database (Denmark)

    Laustsen, Lasse; Petersen, Michael Bang

    2016-01-01

    for others. Utilizing research on ideological stereotypes and the determinants of facial preferences, we focus on the relationship between the facial dominance of the source and the ideology of the receiver. Across five studies, we demonstrate that a dominant face is a winning face when the audience...... is conservative but backfires and decreases success when the audience is liberal. On the other hand, a non-dominant face constitutes a winning face among liberal audiences but backfires among conservatives. These effects seemingly stem from deep-seated psychological responses and shape both the election...

  1. Effect of time zone and game time changes on team performance: National Football League.

    Science.gov (United States)

    Jehue, R; Street, D; Huizenga, R

    1993-01-01

    To determine the effect of time zone and game time changes on NFL team performance, win-loss records from 1978-1987 were analyzed. Twenty-seven NFL teams were grouped by time zone and possible anti-jet lag adjustments. Among all intra-time zone rivals, home teams won 56.6%, away teams won 43.8%, for a home vs away winning percentage change of -12.8% (P winning percentage was found to be 0.0% vs West teams, -14.1% vs Central teams (N = 8) (P zone, home vs away team winning percentage changed -23.8% (P winning percentages (75.0% and 68.4%) when playing Central and East teams, respectively, with little or no fall in away winning percentages (67.7% and 68.8%). For day games, a 3-h phase advance may decrease West coast team performance. In one small subset, anti-jet lag adjustments appeared to eliminate the expected decrement in performance. For night games, West coast teams, whether home or away, appear to be at a distinct advantage over East and Central teams.

  2. Emotional Intelligence and Will to Win: The Invincible and Invisible Phenomenon in Basketball Sports

    Directory of Open Access Journals (Sweden)

    Davinder SINGH

    2015-12-01

    Full Text Available This study examined the emotional intelligence and will to win level among female basketball players. A group of fifty (N=50 female inter-college level basketball players of Guru Nanak Dev University, Amritsar, Punjab were selected for this study. The purposive sampling technique was used to attain the objectives of the study. All the subjects, after having been informed about the objective and protocol of the study, gave their consent and volunteered to participate in this study. Summarizing the findings we can say that significant differences were found among female basketball players on the sub-variables of Emotional Intelligence i.e., Self-awareness, Empathy, Self-development, Value orientation and Altruistic behaviour. However no-significant no significant differences were found among female basketball players on the sub-variables of Emotional Intelligence i.e., Self-motivation, Emotional stability, Managing relations, Integrity and Commitment. Conculdingly from the above findings that insignificant differences were present among female basketball players on the sub-variables of will to win.

  3. Individual and team performance in team-handball: a review.

    Science.gov (United States)

    Wagner, Herbert; Finkenzeller, Thomas; Würth, Sabine; von Duvillard, Serge P

    2014-12-01

    Team handball is a complex sport game that is determined by the individual performance of each player as well as tactical components and interaction of the team. The aim of this review was to specify the elements of team-handball performance based on scientific studies and practical experience, and to convey perspectives for practical implication. Scientific studies were identified via data bases of PubMed, Web of Knowledge, SPORT Discus, Google Scholar, and Hercules. A total of 56 articles met the inclusion criteria. In addition, we supplemented the review with 13 additional articles, proceedings and book sections. It was found that the specific characteristics of team-handball with frequent intensity changes, team-handball techniques, hard body confrontations, mental skills and social factors specify the determinants of coordination, endurance, strength and cognition. Although we found comprehensive studies examining individual performance in team-handball players of different experience level, sex or age, there is a lack of studies, particularly for team-handball specific training, as well as cognition and social factors. Key PointsThe specific characteristics of team-handball with frequent intensity changes, specific skills, hard body confrontations, mental skills and social factors define the determinants of coordination, endurance, strength and cognition.To increase individual and team performance in team-handball specific training based on these determinants have been suggested.Although there are comprehensive studies examining individual performance in team-handball players of different experience level, sex, or age are published, there is a lack of training studies, particularly for team-handball specific techniques and endurance, as well as cognition and social factors.

  4. Executive functioning in highly talented soccer players.

    Science.gov (United States)

    Verburgh, Lot; Scherder, Erik J A; van Lange, Paul A M; Oosterlaan, Jaap

    2014-01-01

    Executive functions might be important for successful performance in sports, particularly in team sports requiring quick anticipation and adaptation to continuously changing situations in the field. The executive functions motor inhibition, attention and visuospatial working memory were examined in highly talented soccer players. Eighty-four highly talented youth soccer players (mean age 11.9), and forty-two age-matched amateur soccer players (mean age 11.8) in the age range 8 to 16 years performed a Stop Signal task (motor inhibition), the Attention Network Test (alerting, orienting, and executive attention) and a visuospatial working memory task. The highly talented soccer players followed the talent development program of the youth academy of a professional soccer club and played at the highest national soccer competition for their age. The amateur soccer players played at a regular soccer club in the same geographical region as the highly talented soccer players and play in a regular regional soccer competition. Group differences were tested using analyses of variance. The highly talented group showed superior motor inhibition as measured by stop signal reaction time (SSRT) on the Stop Signal task and a larger alerting effect on the Attention Network Test, indicating an enhanced ability to attain and maintain an alert state. No group differences were found for orienting and executive attention and visuospatial working memory. A logistic regression model with group (highly talented or amateur) as dependent variable and executive function measures that significantly distinguished between groups as predictors showed that these measures differentiated highly talented soccer players from amateur soccer players with 89% accuracy. Highly talented youth soccer players outperform youth amateur players on suppressing ongoing motor responses and on the ability to attain and maintain an alert state; both may be essential for success in soccer.

  5. Comparison of Speed, Agility, Anaerobic Strength and Anthropometric Characteristics in Male Football and Futsal Players

    Science.gov (United States)

    Kartal, Resat

    2016-01-01

    The purpose of this study is to compare speed, agility, anaerobic strength and some anthropometric characteristics in male football and futsal players. The sample of the study is composed of male futsal team players of Aydin Adnan Menderes University (19-24 aged) (n = 12) and Aydin Merkez Yeniköy Football Club players (19-24 aged) (n = 12). Within…

  6. Go Team Experimentation Results: Research, Train and Sustain. Human Dimensions of NCW Sub-Task Report

    Science.gov (United States)

    2008-10-01

    dynamics, Cooperative /competitive behaviour Messages between players, de- brief Text content of messages and de- brief Team roles , leadership...simulating a valid team experience, allows team roles to emerge rather than be mandated. This supports the use of Go*Team as a tool for research...report. After the games some players made comments such as “we needed to discuss the team strategy prior to playing and assign team roles ” and “it

  7. Writing a winning business plan.

    Science.gov (United States)

    Johnson, J E; Sparks, D G; Humphreys, C

    1988-10-01

    Nurse executives are key contributors to business decisions in today's cost-conscious health care arena. To make sound decisions about initiating new services or expanding existing programs, nurse executives must know how to plan and produce sophisticated business plans that win support and speak successfully for nursing.

  8. A Photo Contest: Everybody Wins!

    Science.gov (United States)

    Carroll, Cathryn

    1996-01-01

    Profiles the winners of a national photography contest for students who are deaf and includes the prize-winning photographs. Information is provided on how to sponsor a photography contest, including choosing the theme, size range, contestants, and timelines for exhibition. Ways to have the photos judged and exhibited are also addressed. (CR)

  9. Customers and markets. International components for win-win relations; Kunden und Maerkte. Internationale Bausteine fuer Win-Win-Relationen

    Energy Technology Data Exchange (ETDEWEB)

    Lamprecht, F.

    1998-09-01

    In deregulated energy markets, power supply companies change from commodity suppliers to service providers. The core of the process of change is a change in attitude, from producer to customer-oriented marketer; the means applied in the process are a diversified and integrated marketing strategy, targeting both external and internal conditions, which fits into a comprehensive concept of an integrated communications strategy. An international conference held in mid-June in Lisbon, organised by the associations Unipede and EURELECTRIC as well as the International Energy Agency (IEA), supplied a wealth of information on this topical issue spanning a broad range of interesting aspects, as eg. approaches to identify customer needs and correspondingly develop new services, or the quest for new business segments and possibilities of finding win-win relations for both customers and power producers. (orig./CB) [Deutsch] Auf liberalisierten Strommaerkten entwickeln sich die Energieversorger zu Dienstleistern. Kern des Wandels ist der Weg von der Produktions- zur Kundenorientierung, Mittel eine differenzierte und integrierte Marketingstrategie, die nach aussen wie nach innen gerichtet ist und in ein umfassendes Konzept einer integrierten Kommunikationsstrategie eingepasst ist. Eine von den Verbaenden Unipede und EURELECTRIC sowie der Internationalen Energie-Agentur (IEA) Mitte Juni in Lissabon ausgerichtete internationale Konferenz lieferte hierzu eine Fuelle an Material. Es wurde thematisch ein weiter Bogen gespannt. Von der Ermittlung unterschiedlicher Kundenbeduerfnisse ueber Methoden, sich danach auszurichten sowie speziell entwickelte Marketingstrategien, bis hin zu neuen Betaetigungsfeldern wurde nach Moeglichkeiten gesucht, Win-Win-Relationen fuer Kunden und EVU darzustellen. (orig.)

  10. Management of female handball players' activity applying interactive technologies

    Directory of Open Access Journals (Sweden)

    Frolova L.S.

    2012-04-01

    Full Text Available The efficiency of developed methods for the control of female handball players' readiness to competitive activity was determined. The opportunities of team management regarding the specification of playing role, the formation of the starting line of players and the replacement according to game priorities in attack or defense were considered. The availability of the adequate zone of handball players' mobilizing readiness that allows to have a significant influence on individual effectiveness in the conditions of optimal management and to increase the quality of team game was determined.

  11. Understanding baseball team standings and streaks

    Science.gov (United States)

    Sire, C.; Redner, S.

    2009-02-01

    Can one understand the statistics of wins and losses of baseball teams? Are their consecutive-game winning and losing streaks self-reinforcing or can they be described statistically? We apply the Bradley-Terry model, which incorporates the heterogeneity of team strengths in a minimalist way, to answer these questions. Excellent agreement is found between the predictions of the Bradley-Terry model and the rank dependence of the average number team wins and losses in major-league baseball over the past century when the distribution of team strengths is taken to be uniformly distributed over a finite range. Using this uniform strength distribution, we also find very good agreement between model predictions and the observed distribution of consecutive-game team winning and losing streaks over the last half-century; however, the agreement is less good for the previous half-century. The behavior of the last half-century supports the hypothesis that long streaks are primarily statistical in origin with little self-reinforcing component. The data further show that the past half-century of baseball has been more competitive than the preceding half-century.

  12. Time Critical Social Mobilization: The DARPA Network Challenge Winning Strategy

    CERN Document Server

    Pickard, Galen; Pan, Wei; Cebrian, Manuel; Crane, Riley; Madan, Anmol; Pentland, Alex

    2010-01-01

    It is now commonplace to see the Web as a platform that can harness the collective abilities of large numbers of people to accomplish tasks with unprecedented speed, accuracy and scale. To push this idea to its limit, DARPA launched its Network Challenge, which aimed to "explore the roles the Internet and social networking play in the timely communication, wide-area team-building, and urgent mobilization required to solve broad-scope, time-critical problems." The challenge required teams to provide coordinates of ten red weather balloons placed at different locations in the continental United States. This large-scale mobilization required the ability to spread information about the tasks widely and quickly, and to incentivize individuals to act. We report on the winning team's strategy, which utilized a novel recursive incentive mechanism to find all balloons in under nine hours. We analyze the theoretical properties of the mechanism, and present data about its performance in the challenge.

  13. We will be champions: Leaders' confidence in 'us' inspires team members' team confidence and performance.

    Science.gov (United States)

    Fransen, K; Steffens, N K; Haslam, S A; Vanbeselaere, N; Vande Broek, G; Boen, F

    2016-12-01

    The present research examines the impact of leaders' confidence in their team on the team confidence and performance of their teammates. In an experiment involving newly assembled soccer teams, we manipulated the team confidence expressed by the team leader (high vs neutral vs low) and assessed team members' responses and performance as they unfolded during a competition (i.e., in a first baseline session and a second test session). Our findings pointed to team confidence contagion such that when the leader had expressed high (rather than neutral or low) team confidence, team members perceived their team to be more efficacious and were more confident in the team's ability to win. Moreover, leaders' team confidence affected individual and team performance such that teams led by a highly confident leader performed better than those led by a less confident leader. Finally, the results supported a hypothesized mediational model in showing that the effect of leaders' confidence on team members' team confidence and performance was mediated by the leader's perceived identity leadership and members' team identification. In conclusion, the findings of this experiment suggest that leaders' team confidence can enhance members' team confidence and performance by fostering members' identification with the team. © 2015 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  14. We Killed Them: Trials and Tribulations of a Special Olympic Basketball Team.

    Science.gov (United States)

    Jones, Ron

    1980-01-01

    The coach of a basketball team recounts the experiences encountered by his team in the California Special Olympics Basketball Tournament. Three days in the team's life are traced from the time the team boards the plane to Los Angeles, through initial defeat, to victory in the fourth game and winning third place medals. (SB)

  15. 2011女排世界杯中外运动员非技术指标对比研究%The Contrastive Research of Players on the Non-technical Indexes of 2011 Women’s Volleyball World Cup Beteen Foreign Teams and China

    Institute of Scientific and Technical Information of China (English)

    余容平

    2012-01-01

    以2011年女排世界杯所有女排运动员为研究对象,分别对中国女排、亚洲女排、欧美女排进行分析,通过数理统计法,对比其年龄、身高、体重、扣球高度、拦网高度和克托莱指数6项非技术指标,探讨中国女子排球队近年来在身体形态和网上高度等方面的发展情况、优势及差距。%Take all volleyball players of 2011 women’s volleyball World Cup as the research object,divided into Chinese team,the Asian team and the Europe team,through the mathematical statistics method,compared their athletes’ age,height,body weight,spiking height,blocking height and Quetlet index six non-technical indexes,to discusses the the development,advantages and the gap of Chinese women’s volleyball team in physique and height over nets recent years.

  16. Basketball teams as strategic networks.

    Science.gov (United States)

    Fewell, Jennifer H; Armbruster, Dieter; Ingraham, John; Petersen, Alexander; Waters, James S

    2012-01-01

    We asked how team dynamics can be captured in relation to function by considering games in the first round of the NBA 2010 play-offs as networks. Defining players as nodes and ball movements as links, we analyzed the network properties of degree centrality, clustering, entropy and flow centrality across teams and positions, to characterize the game from a network perspective and to determine whether we can assess differences in team offensive strategy by their network properties. The compiled network structure across teams reflected a fundamental attribute of basketball strategy. They primarily showed a centralized ball distribution pattern with the point guard in a leadership role. However, individual play-off teams showed variation in their relative involvement of other players/positions in ball distribution, reflected quantitatively by differences in clustering and degree centrality. We also characterized two potential alternate offensive strategies by associated variation in network structure: (1) whether teams consistently moved the ball towards their shooting specialists, measured as "uphill/downhill" flux, and (2) whether they distributed the ball in a way that reduced predictability, measured as team entropy. These network metrics quantified different aspects of team strategy, with no single metric wholly predictive of success. However, in the context of the 2010 play-offs, the values of clustering (connectedness across players) and network entropy (unpredictability of ball movement) had the most consistent association with team advancement. Our analyses demonstrate the utility of network approaches in quantifying team strategy and show that testable hypotheses can be evaluated using this approach. These analyses also highlight the richness of basketball networks as a dataset for exploring the relationships between network structure and dynamics with team organization and effectiveness.

  17. Basketball teams as strategic networks.

    Directory of Open Access Journals (Sweden)

    Jennifer H Fewell

    Full Text Available We asked how team dynamics can be captured in relation to function by considering games in the first round of the NBA 2010 play-offs as networks. Defining players as nodes and ball movements as links, we analyzed the network properties of degree centrality, clustering, entropy and flow centrality across teams and positions, to characterize the game from a network perspective and to determine whether we can assess differences in team offensive strategy by their network properties. The compiled network structure across teams reflected a fundamental attribute of basketball strategy. They primarily showed a centralized ball distribution pattern with the point guard in a leadership role. However, individual play-off teams showed variation in their relative involvement of other players/positions in ball distribution, reflected quantitatively by differences in clustering and degree centrality. We also characterized two potential alternate offensive strategies by associated variation in network structure: (1 whether teams consistently moved the ball towards their shooting specialists, measured as "uphill/downhill" flux, and (2 whether they distributed the ball in a way that reduced predictability, measured as team entropy. These network metrics quantified different aspects of team strategy, with no single metric wholly predictive of success. However, in the context of the 2010 play-offs, the values of clustering (connectedness across players and network entropy (unpredictability of ball movement had the most consistent association with team advancement. Our analyses demonstrate the utility of network approaches in quantifying team strategy and show that testable hypotheses can be evaluated using this approach. These analyses also highlight the richness of basketball networks as a dataset for exploring the relationships between network structure and dynamics with team organization and effectiveness.

  18. The Relationship Between Perceived Coaching Behaviors, Collective Efficacy and Goal Orientation among fencer players in Turkey

    OpenAIRE

    Turhan TOROS,; Ahmet DUVAN

    2011-01-01

    This paper aims to examine the perceived coaching behaviors, the goal orientation, the the relationship of the collective efficacy among fencer players in Turkey.In this research, the fencer players who played in the fencing teams in 2009-2010 league season and moreover, the ones who took parts in the teams participated into the Turkish National Championship were included. 141 fencer players who participated into the Turkish National Championship were included. In collecting the data, Leaders...

  19. 'I am in blood Stepp'd in so far...': ethical dilemmas and the sports team doctor.

    Science.gov (United States)

    Devitt, Brian Meldan; McCarthy, Conor

    2010-02-01

    There are many ethical dilemmas that are unique to sports medicine because of the unusual clinical environment of caring for players within the context of a team whose primary objective is to win. Many of these ethical issues arise because the traditional relationship between doctor and patient is distorted or absent. The emergence of a doctor-patient-team triad has created a scenario in which the team's priority can conflict with or even replace the doctor's primary obligation to player well-being. As a result, the customary ethical norms that provide guidelines for most forms of clinical practice, such as patient autonomy and confidentiality, are not easily translated in the field of sports medicine. Sports doctors are frequently under intense pressure, whether implicit or explicit, from management, coaches, trainers and agents, to improve performance of the athlete in the short term rather than considering the long-term sequelae of such decisions. A myriad of ethical dilemmas are encountered, and for many of these dilemmas there are no right answers. In this article, a number of ethical principles and how they relate to sports medicine are discussed. To conclude, a list of guidelines has been drawn up to offer some support to doctors facing an ethical quandary, the most important of which is 'do not abdicate your responsibility to the individual player.''I am in blood Stepp'd in so far that, should I wade no more, Returning would be as tedious as to go o'er' -Macbeth: Act III, Scene IV, William Shakespeare.

  20. Technical match characteristics and influence of body anthropometry on playing performance in male elite team handball

    DEFF Research Database (Denmark)

    Michalsik, Lars Bojsen; Madsen, Klavs; Aagaard, Per

    2015-01-01

    elite team handball players in relation to playing position and body anthropometry. Based on continuous video recording of individual players during elite team handball match-play (62 tournament games, ∼4 players per game), computerized technical match analysis was performed in male elite team handball......). In conclusion, modern male elite team handball match-play is characterized by a high number of short-term, high-intense intermittent technical playing actions. Indications of technical fatigue were observed. Physical demands differed between playing positions with wing players performing more fast breaks...... and less physical confrontations with opponent players than backcourt players and pivots. Body anthropometry seemed to have an important influence on playing performance because it is highly related to playing positions. The present observations suggest that male elite team handball players should...

  1. How to win a football match in Cameroon : an anthropological study of Africa's most popular sport

    NARCIS (Netherlands)

    Pannenborg, A.

    2008-01-01

    Footballers Essomba and Ashu, team manager Kalla and spiritual adviser Zé are the key characters in this anthropological study of football in Cameroon, which is based on research carried out in 2003. It might seem that a well-organized club with professional executives, a team of talented players an

  2. Physical demands in elite team handball

    DEFF Research Database (Denmark)

    Michalsik, L B; Aagaard, Per

    2015-01-01

    AIM: The aim of the present study was to examine differences in the physical demands imposed on male vs. female adult elite team handball players during match--play. METHODS: Male and female elite team handball players were monitored over a six and five season time span, respectively. Each player.......4±6.1 cm, 69.5±6.5 kg, pteam handball were observed, with MP performing more high--intense, strength--related playing actions and high--intensity running than FP. Conversely, FP covered a greater total distance...... and demonstrated a higher relative workload than MP. The physical training of male and female elite team handball players should be designed to reflect these contrasting needs....

  3. Learning Team Strategies: Soccer Case Studies

    NARCIS (Netherlands)

    Wiering, M.A.; Salustowicz, R.P.; Schmidhuber, J.

    1998-01-01

    We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy, but may behave differently due to position-dependent inputs. All agents making up a team are rewarded or punished collectively in case of goals. We conduct simulations with varying t

  4. Opportunistic Cognitive Relaying: A Win-Win Spectrum Sharing Scheme

    Directory of Open Access Journals (Sweden)

    Luo Haiyan

    2010-01-01

    Full Text Available A cost-effective spectrum sharing architecture is proposed to enable the legacy noncognitive secondary system to coexist with the primary system. Specifically, we suggest to install a few intermediate nodes, namely, the cognitive relays, to conduct the spectrum sensing and coordinate the spectrum access. To achieve the goal of win-win between primary and secondary systems, the cognitive relay may act as a cooperator for both of them, and an Opportunistic Cognitive Relaying (OCR scheme is specially devised. In this scheme, the cognitive relay opportunistically switches among three different working modes, that is, Relay for Primary Link (RPL, Relay for Secondary Link (RSL, or Relay for Neither of the Links (RNL, respectively, based on the channel-dependent observation of both systems. In addition, the transmit power for cognitive relay and secondary transmitter in each mode are optimally determined by maximizing the transmission rate of secondary system while keeping or even reducing the outage probability of primary system. Simulation results validate the efficiency of the proposed spectrum sharing scheme.

  5. Internships in cardiopulmonary rehabilitation. Think win-win.

    Science.gov (United States)

    Porcari, J P; Hall, L K

    1996-01-01

    From a student's perspective, completing an internship program is the final, and maybe the most important step in his or her academic career. He or she finally gets a chance to put theory into practice and to see if he or she truly enjoys his or her chosen field. Through hard work and dedication, the efforts should provide her/himself with the practical skills and experiences necessary to propel her/himself into the work force. For the program, having interns can be viewed as just having an "extra hand," but with the proper commitment it can be much more rewarding. It is a unique opportunity to get a fresh new perspective on your own program, and a chance to mold students into eager young professionals. The internship experience truly is a "Win-Win" situation. Through the efforts of combined education--the internship site and the cardiopulmonary rehabilitation program working together--they can ensure that tomorrow's practitioners will be of the highest quality.

  6. Analysis of one-dimensional Yut-Nori game: winning strategy and avalanche-size distribution

    CERN Document Server

    Park, Hye Jin; Jo, Hang-Hyun; Kim, Beom Jun

    2013-01-01

    In the Korean traditional board game Yut-Nori, teams compete by moving their pieces on the two-dimensional game board, and the team whose all pieces complete a round trip on the board wins. In every round, teams throw four wooden sticks of the shape of half-cut cylinder and the number of sticks that show belly sides, i.e., the flat sides, determines the number of steps the team's piece can advance on the board. It is possible to pile up one team's pieces if their sites are identical so that pieces as a group can move together afterwards (piling). If a piece of the opponent team is at the new site of one team's piece, the piece is caught and removed from the board, and the team is given one more chance to throw sticks and proceed (catching). For a simplicity, we simulate this game on one-dimensional board with the same number of sites as the original game, and show that catching is more advantageous strategy than piling to win. We also study the avalanche-size distribution in thermodynamic limit to find that i...

  7. Individual recovery profiles in basketball players.

    Science.gov (United States)

    Moreno, Jordi; Ramos-Castro, Juan; Rodas, Gil; Tarragó, Joan R; Capdevila, Lluís

    2015-01-01

    In the sport context, recovery has been characterized as a multifactor process (physiological, psychological, behavioral, social, etc.). This study takes a multidisciplinary approach to find psychophysiological markers of the stress-recovery process. It aims to determine how athletes' specific recovery actions relate to their perceptions of recovery, and Heart Rate Variability (HRV). A total of 196 assessments were analyzed from 6 players on a men's professional basketball team within the Liga LEB Oro basketball federation (2012/2013 season). Perceptions of recovery, recovery strategies, and HRV were recorded. The results show a pattern of individual differences in behavior related to athletes' recovery actions and HRV profiles throughout the season (p < .05). Moreover, we observed that each player had different recovery needs. In light of these results, we suggest an individualistic approach to evaluating and monitoring recovery to attend more accurately to each player's recovery needs.

  8. The Impact of NFL Salary Cap Concentration on Team Success

    Directory of Open Access Journals (Sweden)

    Timothy E. Zimmer

    2016-04-01

    Full Text Available The paper empirically tests National League Football (NFL team data from 2000 through 2009 to ascertain factors of team performance. Of particular interest is the assessment of payroll distribution on team performance. The results indicate that the salary concentration has a non-linear influence on team performance. Success in the NFL can be best achieved at either extreme of low or high salary concentrations. A threshold of team talent must be assembled before on field success is achieved. Acquiring elite talent, especially at the quarterback position, is likely the best alternative to achieve high levels of team performance. It is further shown that larger markets have a positive performance bias which suggests an ability to more easily acquire better player talent. The results indicate that NFL salary distribution has an impact on team success, and that it is preferable to acquire fewer elite players than many good players.

  9. Nutrition in team sports.

    Science.gov (United States)

    Mujika, Iñigo; Burke, Louise M

    2010-01-01

    Team sports are based on intermittent high-intensity activity patterns, but the exact characteristics vary between and within codes, and from one game to the next. Despite the challenge of predicting exact game demands, performance in team sports is often dependent on nutritional factors. Chronic issues include achieving ideal levels of muscle mass and body fat, and supporting the nutrient needs of the training program. Acute issues, both for training and in games, include strategies that allow the player to be well fuelled and hydrated over the duration of exercise. Each player should develop a plan of consuming fluid and carbohydrate according to the needs of their activity patterns, within the breaks that are provided in their sport. In seasonal fixtures, competition varies from a weekly game in some codes to 2-3 games over a weekend road trip in others, and a tournament fixture usually involves 1-3 days between matches. Recovery between events is a major priority, involving rehydration, refuelling and repair/adaptation activities. Some sports supplements may be of value to the team athlete. Sports drinks, gels and liquid meals may be valuable in allowing nutritional goals to be met, while caffeine, creatine and buffering agents may directly enhance performance.

  10. Ways to Win at Vocabulary Learning

    Science.gov (United States)

    Goodwin, Amanda P.; Cho, Sun-Joo; Nichols, Sally

    2016-01-01

    This teaching tip identifies ways to "WIN" at vocabulary learning. Specifically, the approach conveys three morphological strategies in the mnemonic "WIN." These three strategies remind students to find smaller units of meaning within bigger words, look for those units in other words that they know, and notice the context. Each…

  11. Preferred Leadership Behaviours of Male and Female Badminton Players

    Directory of Open Access Journals (Sweden)

    Rajkumar S HARMA

    2015-06-01

    Full Text Available Pr eferences for specific coaching behaviours of male and female Badminton players were measured by the modified and revised Leadership Scale for Sport. Eighty two (Males=61, Females=21 badminton players were selected from amongst the players representing th eir respective university teams in East - zone Inter - university Badminton (Men/Women tournaments held at Bilaspur (CG. The present investigation noted the statistically significant differences among East - zone Inter - university level male as well as female B adminton player’s preferences for specific coaching behaviour. Differences were not observed between male and female badminton players in all the dimensions together of specific coaching behaviours of preferred leadership. It is recommended that coaches a lign their coaching style to meet the needs of their teams.

  12. Bayesian modeling using WinBUGS

    CERN Document Server

    Ntzoufras, Ioannis

    2009-01-01

    A hands-on introduction to the principles of Bayesian modeling using WinBUGS Bayesian Modeling Using WinBUGS provides an easily accessible introduction to the use of WinBUGS programming techniques in a variety of Bayesian modeling settings. The author provides an accessible treatment of the topic, offering readers a smooth introduction to the principles of Bayesian modeling with detailed guidance on the practical implementation of key principles. The book begins with a basic introduction to Bayesian inference and the WinBUGS software and goes on to cover key topics, including: Markov Chain Monte Carlo algorithms in Bayesian inference Generalized linear models Bayesian hierarchical models Predictive distribution and model checking Bayesian model and variable evaluation Computational notes and screen captures illustrate the use of both WinBUGS as well as R software to apply the discussed techniques. Exercises at the end of each chapter allow readers to test their understanding of the presented concepts and all ...

  13. Problem Solving Teams in a Total Quality Management Environment.

    Science.gov (United States)

    Towler, Constance F.

    1993-01-01

    Outlines the problem-solving team training process used at Harvard University (Massachusetts), including the size and formation of teams, roles, and time commitment. Components of the process are explained, including introduction to Total Quality Management (TQM), customer satisfaction, meeting management, Parker Team Player Survey, interactive…

  14. Physical demands in elite team handball

    DEFF Research Database (Denmark)

    Michalsik, L B; Aagaard, Per

    2015-01-01

    .4±6.1 cm, 69.5±6.5 kg, pteam handball were observed, with MP performing more high--intense, strength--related playing actions and high--intensity running than FP. Conversely, FP covered a greater total distance......AIM: The aim of the present study was to examine differences in the physical demands imposed on male vs. female adult elite team handball players during match--play. METHODS: Male and female elite team handball players were monitored over a six and five season time span, respectively. Each player...... was evaluated during match--play by use of video recording and subsequent computerized locomotive and technical match analysis. Furthermore, physiological measurements during match--play, physical testing and anthropometric measurements were performed. RESULTS: Female players (FP, n=82) covered a longer mean...

  15. Historical Patterns and Variation in Treatment of Injuries in NFL (National Football League) Players and NCAA (National Collegiate Athletic Association) Division I Football Players.

    Science.gov (United States)

    McCarty, Eric C; Kraeutler, Matthew J; Langner, Paula; Cook, Shane; Ellis, Byron; Godfrey, Jenna M

    We conducted a study to identify and contrast patterns in the treatment of common injuries that occur in National Football League (NFL) players and National Collegiate Athletic Association (NCAA) Division I football players. Orthopedic team physicians for all 32 NFL and 119 NCAA Division I football teams were asked to complete a survey regarding demographics and preferred treatment of a variety of injuries encountered in football players. Responses were received from 31 (97%) of the 32 NFL and 111 (93%) of the 119 NCAA team physicians. Although patellar tendon autograft was the preferred graft choice for both groups of team physicians, the percentage of NCAA physicians who allowed return to football 6 months or less after anterior cruciate ligament reconstruction was significantly (P = .03) higher than that of NFL physicians. Prophylactic knee bracing, which may prevent medial collateral ligament injuries, was used at a significantly (P football players.

  16. Management Teams

    CERN Document Server

    Belbin, R Meredith Meredith

    2012-01-01

    Meredith Belbin's work on teams has become part of everyday language in organizations all over the world. All kinds of teams and team behaviours are covered. At the end of the book is a self-perception inventory so that readers can match their own personalities to particular team roles. Management Teams is required reading for managers concerned with achieving results by getting the best from their key personnel.

  17. Team Learning Ditinjau dari Team Diversity dan Team Efficacy

    OpenAIRE

    Vivi Gusrini Rahmadani Pohan; Djamaludin Ancok

    2015-01-01

    This research attempted to observe team learning from the level of team diversity and team efficacy of work teams. This research used an individual level of analysis rather than the group level. The team members measured the level of team diversity, team efficacy and team learning of the teams through three scales, namely team learning scale, team diversity scale, and team efficacy scale. Respondents in this research were the active team members in a company, PT. Alkindo Mitraraya. The total ...

  18. Sports players : the heroes of the mediated sacred sphere

    Directory of Open Access Journals (Sweden)

    María del Mar RUBIO-HERNÁNDEZ

    2011-01-01

    Full Text Available Broadcasted sport is one of the elements of the mediated culture which mobilizes extremely passionate masses. Thus, it can be considered as a mythical expression within current society, since contemporary era is witness to the revival of the sacred which manifests through rituals, myths and the divinization of certain products and celebrities. This article analyzes how media depictions exalt players as objects of worship and devotion. It will specifically focus on the most successful Spanish sportsmen such as the tennis player Rafael Nadal and the players of the national soccer team and how they are promoted as national heroes in advertising.

  19. CAREER TRANSITION FROM JUNIOR TO SENIOR IN BASKETBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Alberto Lorenzo

    2009-01-01

    Full Text Available The purpose of the study was to investigate what factors affect basketball players in the transition from junior and amateur to senior and professional sport respectively. The study was a qualitative research which uses a semi-structured interview to get the data. There were interviewed five Spanish basketball players who were starting playing in a team of Basketball Club Association (C.B.A.. The results showed that the participants face several changes both in the sport and in the life outside sport. At the same time, the results indicated the existence of several coping strategies that help the player in his career transition.

  20. Stem Cells and Neuroprotection: Understanding the Players

    Directory of Open Access Journals (Sweden)

    Virginia Pearce

    2010-09-01

    Full Text Available The use of neuroprotective therapies begs the question of how such therapies could affect preexisting stem cell populations within the host, as well as those introduced through cell-replacement therapy. Multiple mechanisms may mediate stem cell responses to neuroprotectants such as host/donor age and gender, cellular lineage/differentiation status, and mitochondrial dynamics. Current therapeutic sources for stem cells are embryonic, somatic, or induced pluripotent, with very little known about the effects of gender, age, cell type, and mitochondrial dynamics. With the advent of therapies to stimulate and recruit endogenous stem cells or transplant donor cells into damage areas in the hopes of recuperative regeneration of lost neurons, it is important to discuss mechanisms that dictate the winning players in the neuroprotection game. This review will focus on our current understanding of the characteristics of renewing stem cells that may affect neuroprotection.

  1. Arrangement of Players Position in Soccer using the Technique of Naive Bayes

    Directory of Open Access Journals (Sweden)

    Gusti Made Trisetya Putra

    2015-12-01

    Full Text Available In the modern soccer era, soccer is already considered as an entertainment, even modern soccer already become as an industry or a business that considered can bring a great profit to the club owner. One of the most important factor in building a team is young age soccer player development. Right young age soccer player development method, can be very helpful in establish a good team. A professional team must have a coach, for the first team or junior team. The duties of a coach is determine a right position for soccer player in the game, this duties sometimes make a coach is hard to making a right decision. This research will discuss about how to design a decision support system for determine soccer player using naive bayes technique. Data mining used naive bayes technique for find a prediction for soccer player based on the player skill test result. From this research result, it can be seen that by using decision support system using data mining with naive bayes technique can be help coach performance in determine position for soccer player especially for young age soccer player development so that can help coach in the making right decision effectively and efficiently.

  2. Winning strategies in congested traffic

    CERN Document Server

    Jarai-Szabo, Ferenc

    2012-01-01

    One-directional traffic on two-lanes is modeled in the framework of a spring-block type model. A fraction $q$ of the cars are allowed to change lanes, following simple dynamical rules, while the other cars keep their initial lane. The advance of cars, starting from equivalent positions and following the two driving strategies is studied and compared. As a function of the parameter $q$ the winning probability and the average gain in the advancement for the lane-changing strategy is computed. An interesting phase-transition like behavior is revealed and conclusions are drawn regarding the conditions when the lane changing strategy is the better option for the drivers.

  3. Match statistics related to winning in the group stage of 2014 Brazil FIFA World Cup.

    Science.gov (United States)

    Liu, Hongyou; Gomez, Miguel-Ángel; Lago-Peñas, Carlos; Sampaio, Jaime

    2015-01-01

    Identifying match statistics that strongly contribute to winning in football matches is a very important step towards a more predictive and prescriptive performance analysis. The current study aimed to determine relationships between 24 match statistics and the match outcome (win, loss and draw) in all games and close games of the group stage of FIFA World Cup (2014, Brazil) by employing the generalised linear model. The cumulative logistic regression was run in the model taking the value of each match statistic as independent variable to predict the logarithm of the odds of winning. Relationships were assessed as effects of a two-standard-deviation increase in the value of each variable on the change in the probability of a team winning a match. Non-clinical magnitude-based inferences were employed and were evaluated by using the smallest worthwhile change. Results showed that for all the games, nine match statistics had clearly positive effects on the probability of winning (Shot, Shot on Target, Shot from Counter Attack, Shot from Inside Area, Ball Possession, Short Pass, Average Pass Streak, Aerial Advantage and Tackle), four had clearly negative effects (Shot Blocked, Cross, Dribble and Red Card), other 12 statistics had either trivial or unclear effects. While for the close games, the effects of Aerial Advantage and Yellow Card turned to trivial and clearly negative, respectively. Information from the tactical modelling can provide a more thorough and objective match understanding to coaches and performance analysts for evaluating post-match performances and for scouting upcoming oppositions.

  4. How should "hot" players in basketball be defended? The use of fast-and-frugal heuristics by basketball coaches and players in response to streakiness.

    Science.gov (United States)

    Csapo, Peter; Avugos, Simcha; Raab, Markus; Bar-Eli, Michael

    2015-01-01

    Previous research has shown that changes in shot difficulty may have rendered the hot-hand effect in basketball unobservable and are potentially a result of defensive adjustments. However, it has not been directly analysed whether strategic changes indeed take place in response to streakiness and whether they are effective with respect to winning games. The current work consists of an experimental study with 18 professional coaches and 20 players based on video sequences from National Basketball Association games, where the shown player displayed a streaky performance in half of the sequences. While coaches were asked to devise a defensive strategy after each viewed sequence, players had to assume the role of the shown player and decide whether to shoot or pass the ball. We find that coaches tended to increase the defensive pressure significantly more often on presumably hot players and thus make use of the hot-hand heuristic. Meanwhile, players chose to shoot more frequently in low-pressure and streaky situations but selected "pass" regardless of the previous performance when they faced increased defensive pressure. Assuming that a streaky player's performance is indeed elevated during hot phases, hot-hand behaviour can be considered adaptive in certain situations as it led hot players to pass instead of shoot.

  5. Collaboration with Sport Psychologists as Viewed by Female Volleyball Junior Teams

    Science.gov (United States)

    Otrebski, Wojciech; Rutkowska, Katarzyna

    2008-01-01

    Study aim: To determine the need of female junior volleyball players to collaborate with a psychologist, considering previous sport career of those players. Material and methods: A group of 78 female volleyball players aged 14-17 years from 7 top Polish junior teams participated in the study. They were requested to fill questionnaires on their…

  6. Collaboration with Sport Psychologists as Viewed by Female Volleyball Junior Teams

    Science.gov (United States)

    Otrebski, Wojciech; Rutkowska, Katarzyna

    2008-01-01

    Study aim: To determine the need of female junior volleyball players to collaborate with a psychologist, considering previous sport career of those players. Material and methods: A group of 78 female volleyball players aged 14-17 years from 7 top Polish junior teams participated in the study. They were requested to fill questionnaires on their…

  7. Managing player load in professional rugby union: a review of current knowledge and practices.

    Science.gov (United States)

    Quarrie, Kenneth L; Raftery, Martin; Blackie, Josh; Cook, Christian J; Fuller, Colin W; Gabbett, Tim J; Gray, Andrew J; Gill, Nicholas; Hennessy, Liam; Kemp, Simon; Lambert, Mike; Nichol, Rob; Mellalieu, Stephen D; Piscione, Julien; Stadelmann, Jörg; Tucker, Ross

    2017-03-01

    The loads to which professional rugby players are subjected has been identified as a concern by coaches, players and administrators. In November 2014, World Rugby commissioned an expert group to identify the physical demands and non-physical load issues associated with participation in professional rugby. To describe the current state of knowledge about the loads encountered by professional rugby players and the implications for their physical and mental health. The group defined 'load' as it relates to professional rugby players as the total stressors and demands applied to the players. In the 2013-2014 seasons, 40% of professional players appeared in 20 matches or more, and 5% of players appeared in 30 matches or more. Matches account for ∼5-11% of exposure to rugby-related activities (matches, team and individual training sessions) during professional competitions. The match injury rate is about 27 times higher than that in training. The working group surmised that players entering a new level of play, players with unresolved previous injuries, players who are relatively older and players who are subjected to rapid increases in load are probably at increased risk of injury. A mix of 'objective' and 'subjective' measures in conjunction with effective communication among team staff and between staff and players was held to be the best approach to monitoring and managing player loads. While comprehensive monitoring holds promise for individually addressing player loads, it brings with it ethical and legal responsibilities that rugby organisations need to address to ensure that players' personal information is adequately protected. Administrators, broadcasters, team owners, team staff and the players themselves have important roles in balancing the desire to have the 'best players' on the field with the ongoing health of players. In contrast, the coaching, fitness and medical staff exert significant control over the activities, duration and intensity of training

  8. Junior football players' classification of runners as their teammates from 400-msec. video clips.

    Science.gov (United States)

    Steel, Kylie A; Adams, Roger D; Canning, Colleen G

    2008-08-01

    It was hypothesized that a specialized gait recognition skill enables humans to distinguish the gait of familiar from unfamiliar individuals, and that this may have relevance in team sports. Runners seen for less than half a second can be classified as teammates or not by adult players, so it may be asked whether this skill would also be demonstrated by young team players. In the current study, junior football players (M age = 10.0 yr., SD = 0.8, N = 13) viewed 400-msec. video clips of runners sprinting past a fixed forward facing digital video camera and similarly showed teammate recognition scores significantly above chance. Given the variation among the junior players in this skill, it seems possible for researchers to assess whether improvement can be obtained with structured training for young team players, where running teammates are seen in peripheral vision during training drills.

  9. Anthropometric Characteristics of Spanish Professional Basketball Players

    Directory of Open Access Journals (Sweden)

    Vaquera Alejandro

    2015-06-01

    Full Text Available The study of elite basketball players’ anthropometric characteristics alongside those of body composition contributes significantly to their profiling as professional athletes and plays an important role in the selection process, as these characteristics can have a significant impact on performance. In the current study, 110 professional basketball players from a series of Spanish professional Leagues (ACB, LEB and EBA and youth level National Teams (U20 and U18 had their anthropometric profiles measured and compared to determine differences between them. Furthermore, all 110 players were divided into three different categories according to their playing position: guards, forwards and centres. The results obtained show no significant differences between players in different competitions in weight, height and the sum of skinfolds. Nonetheless, there were several differences related to body fat content (13.03% in ACB players and 10.52% in the lower categories and National Teams. There were also several differences found between the different playing positions amongst all playing levels in body mass (79.56 ± 2.41, 91.04 ± 1.51 and 104.56 ± 1.73 kg, height (182.28 ± 0.96, 195.65 ± 1.00 and 204.08 ± 0.67 cm, skinfold distribution and perimeters. However, there were no significant differences in body fat content between the different playing positions. The conclusions obtained from this study provide a better understanding to basketball specialists regarding the selection process of players at the elite level, especially on the transition from youth elite programs to men’s elite leagues.

  10. 世界优秀红土场女子单打网球运动员制胜指标及实力评价%Evaluation and Application of the Winning Indexes of Women’s Single in World Elite Clay Tennis Players

    Institute of Scientific and Technical Information of China (English)

    高徐; 田广

    2014-01-01

    By means of literature material,mathematical statistics and comparative analysis,an investiga-tion has been conducted on 20 basic statistical data of woman tennis single match from 2010-2012 data 371 games in French open (clay).The results show that:Firstly,the outcome the 14 indexes existence very significant difference (p<0.01),the winner 75% of the index is better than loser,which can explain the winner technology,tactics,psychology,physical all-round development and Play more flexible.Sec-ondly,through the discriminant analysis,receiving points won,winning % on 1 st serve,winning % on 2st serve have been studied in three indicators for discriminant analysis,the internal and external inspec-tion accuracy reached 9 6%.Thirdly,with the indexes to evaluate the Chinese and foreign athletes ,it is sure that our Chinese athletes’ability of serve and return on clay is weak,especially receiving ability storm consciousness need to improve.Fourthly,it is suggested that our athletes should be based on clay field characteristics improve service,receiving ability,pay attention to the rotation of the serve,placement,an-gle,control service speed and power,especially to receive the first plate of the storm consciousness,im-prove the ability of receive rotating increase the slide of shot,early stroke consciousness,we should strengthen the relevant techniques,strategies,physical,psychological at the same time,increase the clay field actual combat training and competition.%运用文献资料法、数理统计法、对比分析法对2010年-2012年法国网球公开赛(红土场)共计371场女子单打比赛的20项技术进行分析,研究发现:①胜负双方有14项指标存在非常显著性差异(p<0.01),胜方有75%的指标优于负方,说明胜方技术、战术、心理、体能更趋全面,打法更加灵活多变.②判别分析得接发球得分率、一发得分率、二发得分率3项指标,经内、外部检验准确性均达96%以上.③运用3项

  11. Strength in unity: the power of redesign to align the hospital team.

    Science.gov (United States)

    Bell, Anthony; Cochrane, Alastair; Courtice, Sally; Flanigan, Kathy; Mathur, Mandeep; Wilckens, Daniel

    2014-06-01

    The aim of Queen Elizabeth II Jubilee Hospital (QEII) redesign project (QEII United) was to enhance timely access to an inpatient bed and maximise opportunities to value add during the inpatient episode of care. A tripartite relationship between the hospital team, system manager and external consultants. The team, QEII United, was formed to 'diagnose, solve and implement' change under the unifying metaphorical banner of a football team. A marketing strategy and communication plan targeted the key 'players' and outlined the 'game plan'. Baseline data were collected, analysed and reported in keeping with key aims. Strategies for systems improvement implementation were attached to key performance indicators (KPIs). Thematic KPIs were developed to embed internal process change to reflect the contributions made towards the National Emergency Access Target (NEAT) at each stage of the patient journey. As such, access block of under 20%, morning discharge rates of 50% before midday, reduced length of stay for selected elective orthopaedic and general medical diagnostic related groupings (DRGs; i.e. relative stay index ≤1) and hospital in the home (HITH) utilisation rates 1.5% of all admissions were all met. Key to sustainability was the transfer of clinical redesign skills to hospital staff and the fostering of emergent ground up leadership. QEII United's success has been underpinned by the development of themed solution areas developed by the hospital staff themselves. Robust baseline data analysis used in combination with nationally available benchmarking data provided a quantitative starting point for the work. The collaborative elements of the program re-energised the hospital team, who were kept informed by targeted communications, to establish quick wins and build trust and momentum for the more challenging areas.

  12. Relative risk for concussions in young female soccer players.

    Science.gov (United States)

    Strand, Sarah; Lechuga, David; Zachariah, Thomas; Beaulieu, Kathryn

    2015-01-01

    The objective of this study was to determine the relative risk and reported symptoms of concussions in 11- to 13-year-old, female soccer players. For this, a survey to compare the reported incidence of concussion in age-matched female soccer players to nonsoccer players was performed. The survey included 342 girls between the ages of 11 and 13: 195 were involved in an organized soccer team and 147 were not involved in organized soccer but were allowed to participate in any other sport or activity. A total of 94 of the 195 soccer players, or 48%, reported at least one symptom consistent with a concussion. The most prevalent symptom for these girls was headache (84%). A total of 34 of the 147 nonsoccer players, or 23%, reported at least one symptom consistent with a concussion in the previous six months. These results determined that the relative risk of probable concussions among 11- to 13-year-old, female soccer players is 2.09 (p concussions in young female soccer players is significantly higher than in a control group of nonsoccer players of the same sex and age.

  13. Is perceived athlete leadership quality related to team effectiveness? A comparison of three professional sports teams

    OpenAIRE

    Fransen, Katrien; Haslam, S. Alexander; Mallett, Cliff J.; Steffens, Niklas K.; Peters, Kim; Boen, Filip

    2017-01-01

    Objectives. Researchers have argued that leadership is one of the most important determinants of team effectiveness. The present study examined the extent to which the perceived quality of athlete leadership was related to the effectiveness of elite sports teams. Design. Three professional football teams (N = 135) participated in our study during the preparation phase for the Australian 2016 season. Methods. Players and coaching staff were asked to assess players’ leadership quality in...

  14. Match analysis and player characteristics in rugby sevens.

    Science.gov (United States)

    Ross, Alex; Gill, Nicholas; Cronin, John

    2014-03-01

    Rugby sevens is a contact sport contested by two teams of seven players who compete over two 7-min halves, most frequently played in a tournament style. The IRB Sevens World Series is thought of as the preeminent rugby sevens competition in the world and has grown in competitiveness from its inception in 2000. The decision to include rugby sevens in the 2016 Olympics is likely to increase the global profile and participation in the game. Many rugby sevens players concurrently compete in 15-a-side rugby union as backs and loose forwards; however, a continued increase in the popularity of rugby sevens will likely see the emergence of the specialist rugby sevens player. Often thought of as the abbreviated version of rugby union, rugby sevens is played under nearly identical laws and on the same field dimensions as the 15-man code. However, research has shown the movement demands of rugby sevens and rugby union are dissimilar, with rugby sevens players spending a larger proportion of the game running at high intensity (≥ 5 m s(-1)). Given the dissimilarity in match demands in conjunction with differences in the competition structure between the codes, it appears the considerable depth of literature specific to performance in rugby union may be of little value for the preparation of rugby sevens players. Investigations of the physical characteristics of rugby sevens players show backs are lighter and shorter than forwards, while players across all positions possess a lean body composition. International rugby sevens players have similar speed characteristics to rugby union backs across distances of 10-30 m; however, rugby sevens players appear to have superior intermittent aerobic endurance. Despite being of likely importance, little is known of the strength and power characteristics of rugby sevens players. Research into the speed and aerobic endurance characteristics of rugby sevens players has not distinguished between backs and forwards and, as such, it is unclear

  15. Teaming up

    DEFF Research Database (Denmark)

    Warhuus, Jan; Günzel-Jensen, Franziska; Robinson, Sarah

    Questions we care about (Objectives): When students have to work on challenging tasks, as it is often the case in entrepreneurship classrooms that leverage experiential learning, team success becomes central to the students learning. Yet, the formation of teams is often left up to the students...... or pre-arranged at random. Therefore we investigate the importance of team formation in the entrepreneurial classroom and ask: (i) What are the underlying factors that influence outcomes of teamwork in student groups? (ii) How does team formation influence student perception of learning?, and (iii) Do...... functioning entrepreneurial student teams as most teams lack personal chemistry which makes them anchor their work too much in a pre-defined project. In contrast, we find that students that can form their own teams aim for less diverse teams than what is achieved by random assignment. However, the homophily...

  16. Women Swimmers Win World Recognition

    Institute of Scientific and Technical Information of China (English)

    JANE; SHAW

    1995-01-01

    THE Seventh World Webfoot Swimming Championships concluded with the women’s 4x100-meter relay event. Chinese swimmers took all 12 gold medals in the women’s events. China has taken part in four world championships and has won the team championship three times in eight years. Diving competitions began in 1959 in China. The Chinese Women’s Diving Team impressed audiences with its fighting spirit in rivers, lakes and the sea. But the "cultural revolution" discontinued the development of diving as well as many other sports. It was not until 1975 that diving was resumed. In 1984, Yu Jianling, from Hubei Province, broke two world records three times

  17. Leading the Team You Inherit.

    Science.gov (United States)

    Watkins, Michael D

    2016-06-01

    Most leaders don't have the luxury of building their teams from scratch. Instead they're put in charge of an existing group, and they need guidance on the best way to take over and improve performance. Watkins, an expert on transitions, suggests a three-step approach: Assess. Act quickly to size up the personnel you've inherited, systematically gathering data from one-on-one chats, team meetings, and other sources. Reflect, too, on the business challenges you face, the kinds of people you want in various roles, and the degree to which they need to collaborate. Reshape. Adjust the makeup of the team by moving people to new positions, shifting their responsibilities, or replacing them. Make sure that everyone is aligned on goals and how to achieve them--you may need to change the team's stated direction. Consider also making changes in the way the team operates (reducing the frequency of meetings, for example, or creating new subteams). Then establish ground rules and processes to sustain desired behaviors, and revisit those periodically. Accelerate team development. Set your people up for some early wins. Initial successes will boost everyone's confidence and reinforce the value of your new operating model, thus paving the way for ongoing growth.

  18. Soccer injuries and recovery in dutch male amateur soccer players: Results of a prospective cohort study

    NARCIS (Netherlands)

    Beijsterveldt, A.M. van; Steffen, K.; Stubbe, J.H.; Frederiks, J.E.; Port, I.G.L. van de; Backx, F.J.G.

    2014-01-01

    OBJECTIVE:: To describe characteristics of outdoor soccer injury and recovery among Dutch soccer players. DESIGN:: Prospective cohort study. SETTING:: The 2009-2010 competitive season (33 weeks). PARTICIPANTS:: Four hundred fifty-six Dutch male soccer players of 23 amateur teams. MAIN OUTCOME MEASUR

  19. Soccer injuries and recovery in dutch male amateur soccer players: Results of a prospective cohort study

    NARCIS (Netherlands)

    Beijsterveldt, A.M. van; Steffen, K.; Stubbe, J.H.; Frederiks, J.E.; Port, I.G.L. van de; Backx, F.J.G.

    2014-01-01

    OBJECTIVE:: To describe characteristics of outdoor soccer injury and recovery among Dutch soccer players. DESIGN:: Prospective cohort study. SETTING:: The 2009-2010 competitive season (33 weeks). PARTICIPANTS:: Four hundred fifty-six Dutch male soccer players of 23 amateur teams. MAIN OUTCOME

  20. Anthropometric, body composition and somatotype characteristics of elite female volleyball players from the highest Spanish league.

    Science.gov (United States)

    Martín-Matillas, Miguel; Valadés, David; Hernández-Hernández, Elena; Olea-Serrano, Fátima; Sjöström, Michael; Delgado-Fernández, Manuel; Ortega, Francisco B

    2014-01-01

    This study aimed to describe morphological characteristics of elite female volleyball players from the highest Spanish league, with special focus on differences by performance level and playing positions. Nearly all female players playing in the highest Spanish volleyball league during season 2003/2004 participated in this study (N=148 elite players, 92% of the total). Anthropometric, body composition and somatotype parameters according to performance and playing positions were analysed. The players' characteristics were as follows; body mass 72.3 ± 8.4 kg; stature 179.8 ± 7.1 cm; body fat 24.0 ± 3.1% and skeletal muscle mass 27.3 ± 2.9 kg. Mean somatotype was 3.1 ± 0.7; 3.4 ± 0.9; 3.1 ± 0.9 characterised as central with a tendency to balanced mesomorph. Top level players (whose teams were better classified in the team performance ranking) were taller, had higher skeletal muscle mass and ectomorphy, and had a lower level of adiposity markers, compared with lower level players. Players selected for their respective National teams (individual performance) were taller, heavier, had higher muscle mass and lower endomorphy than non-selected players. Differences according to playing positions were found. This study provides a complete set of reference data on anthropometry, body composition and somatotype of elite female volleyball players. Morphological differences have been identified according to performance level and playing position.

  1. The Player Engagement Process

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik

    2011-01-01

    Engagement is an essential element of the player experience, and the concept is described in various ways in the literature. To gain a more detailed comprehension of this multifaceted concept, and in order to better understand what aspects can be used to evaluate engaging game play and to design...... engaging user experiences, this study investigates one dimension of player engagement by empirically identifying the components associated with the desire to continue playing. Based on a description of the characteristics of player engagement, a series of surveys were developed to discover the components......, categories and triggers involved in this process. By applying grounded theory to the analysis of the responses, a process-oriented player engagement framework was developed and four main components consisting of objectives, activities, accomplishments and affects as well as the corresponding categories...

  2. Aerobic conditioning for team sport athletes.

    Science.gov (United States)

    Stone, Nicholas M; Kilding, Andrew E

    2009-01-01

    Team sport athletes require a high level of aerobic fitness in order to generate and maintain power output during repeated high-intensity efforts and to recover. Research to date suggests that these components can be increased by regularly performing aerobic conditioning. Traditional aerobic conditioning, with minimal changes of direction and no skill component, has been demonstrated to effectively increase aerobic function within a 4- to 10-week period in team sport players. More importantly, traditional aerobic conditioning methods have been shown to increase team sport performance substantially. Many team sports require the upkeep of both aerobic fitness and sport-specific skills during a lengthy competitive season. Classic team sport trainings have been shown to evoke marginal increases/decreases in aerobic fitness. In recent years, aerobic conditioning methods have been designed to allow adequate intensities to be achieved to induce improvements in aerobic fitness whilst incorporating movement-specific and skill-specific tasks, e.g. small-sided games and dribbling circuits. Such 'sport-specific' conditioning methods have been demonstrated to promote increases in aerobic fitness, though careful consideration of player skill levels, current fitness, player numbers, field dimensions, game rules and availability of player encouragement is required. Whilst different conditioning methods appear equivalent in their ability to improve fitness, whether sport-specific conditioning is superior to other methods at improving actual game performance statistics requires further research.

  3. Cosmic Bubble Image Wins NRAO Contest

    Science.gov (United States)

    2006-10-01

    A striking image of an enormous bubble blown into the dusty gas disk of our own Milky Way galaxy has won first place in the National Radio Astronomy Observatory's second annual Radio Astronomy Image Contest. Dr. Jayanne English of the University of Manitoba led the team that made the winning image using data from the National Science Foundation's Very Large Array (VLA) in New Mexico and Robert C. Byrd Green Bank Telescope (GBT) in West Virginia. Cosmic Bubble Image Giant "Bubble" in Milky Way's Gas CREDIT: English et al., NRAO/AUI/NSF Click on image for large files and full information English and her collaborators Jeroen Stil and Russ Taylor, from the University of Calgary, will share the grand prize of $1,000 from Associated Universities, Inc., the research corporation that operates the observatory for the NSF. "We congratulate Dr. English for producing an outstanding image that beautifully illustrates the power of our radio telescopes," said NRAO Director Fred K.Y. Lo. The image contest is part of a broader NRAO effort to make radio astronomical data and images easily accessible and widely available to scientists, students, teachers, the general public, news media and science-education professionals. That effort includes an expanding image gallery on the observatory's Web site. English's winning image shows a giant bubble in the Milky Way's dusty gas disk. The bubble has been sculpted by the wind and radiation force from a few dozen hot, massive stars along with the explosive force of supernova explosions from dying stars. The bubble, seen in the faint radio glow of hydrogen gas, is some 30,000 light-years from Earth and measures 1,100 by 520 light-years. If the bubble, in the constellation Vulpecula, were visible to human eyes, it would appear to be eight times the diameter of the full Moon in the sky. The image was made using data collected as part of the VLA Galactic Plane Survey (VGPS), a set of systematic observations of the Milky Way. This survey, led by

  4. Physical qualities and activity profiles of sub-elite and recreational Australian football players.

    Science.gov (United States)

    Stein, Josh G; Gabbett, Tim J; Townshend, Andrew D; Dawson, Brian T

    2015-11-01

    To investigate the relationship between physical qualities and match activity profiles of recreational Australian football players. Prospective cohort study. Forty players from three recreational Australian football teams (Division One, Two and Three) underwent a battery of fitness tests (vertical jump, 10 and 40 m sprint, 6 m × 30 m repeated sprint test, Yo-Yo intermittent recovery level Two and 2-km time trial). The activity profiles of competitive match-play were quantified using 10-Hz Global Positioning System units. Division One players possessed greater maximum velocity, Yo-Yo level Two and 2-km time trial performances than Division Two and Three players. In addition, Division One players covered greater relative distance, and relative distances at moderate- and high-intensities during match-play than Division Two and Three players. Division Two players had better 2-km time trial performances than Division Three players. Positive associations (P football players competing at a higher level exhibit greater physical qualities and match-play activity profiles than lesser-skilled recreational players. Acceleration and maximum velocity, 2-km time trial and Yo-Yo level Two performances discriminate between players of different playing levels, and are related to physical match performance in recreational Australian football. The development of these qualities is likely to contribute to improved match performance in recreational Australian football players. Copyright © 2014 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  5. Analysis of Stressor of Female Professional Rugby Players in Jiangsu Province Team%江苏省女子专业橄榄球选手的心理压力来源研究

    Institute of Scientific and Technical Information of China (English)

    魏亮

    2012-01-01

    以江苏省10名女子专业橄榄球选手为研究对象,使用质性研究方法,通过半结构化访谈归纳出五个心理压力来源,分别为自信心缺乏、压力应对策略缺乏、对专项激烈冲撞的恐惧感、对项目发展前途不明,担心出路而导致的压力以及由于离家、改变专项失去原有伙伴而导致的压力。通过对心理压力来源的分析,研究提出应加强对运动员的自信心培养,丰富运动员的认知策略;加强对橄榄球规则和文化的教育;加强运动康复、运动医学的服务,提高运动员的自我保护水平以及加强运动员保障。%The research chose 10 female professional rugby players as subjects,using qualitative study methods to do half-structured interviews.5 stressors were found as follows: lack of self-confidence,lake of coping strategies,fear for game collisions,lack of information about after-sport life and pressure coming from leaving home and friends.Through analysis of the above factors,researcher proposed that we should enhance athlete confidence and rich their coping strategies and understanding of rugby sports through education.We should also strengthen sport rehabilitation and medical services to help athletes protect themselves in sports and make policy for their future security.

  6. Scrum kidney: epidemic pyoderma caused by a nephritogenic Streptococcus pyogenes in a rugby team.

    Science.gov (United States)

    Ludlam, H; Cookson, B

    1986-08-09

    In December, 1984, an outbreak of pyoderma affected five scrum players in the St Thomas' Hospital rugby team. The causative organism, Streptococcus pyogenes, was acquired during a match against a team experiencing an outbreak of impetigo, and was transmitted to two front row players of another team a week later, and to two girlfriends of affected St Thomas' players a month later. The strain was M-type 49, tetracycline-resistant, and virulent. It caused salpingitis in a girlfriend and acute glomerulonephritis in one rugby player. No case of subclinical glomerulonephritis was detected in eight patients with pyoderma. Screening of the St Thomas' Hospital team revealed four further cases of non-streptococcal skin infection, with evidence for contemporaneous spread of Staphylococcus aureus. Teams should not field players with sepsis, and it may be advisable to apply a skin antiseptic to traumatised skin after the match.

  7. ANTROPOMETRIC CHARACTERISTICS AND MOTOR SKILLS OF YOUNG MONTENEGRO BASKETBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Milovan Ljubojević

    2012-09-01

    Full Text Available Testing and measurement in basketball is basically supposed to help in the initial evaluation and interpretation of features and capabilities of players that are important for their activity. The main objective of testing is the possibility of obtaining information about the three general indicators in basketball practice, namely: the level of current results in certain ability, the pace of results improvement in the ability and stability of the results in tests of ability. For this purpose, testing and measurement of young basketball players, members of the Montenegro under-18 team, was carried out. The aim of this paper is to present the basic features and capabilities of young basketball players of Montenegro and their comparison with some other teams. Variables from anthropometry space were measured: body height, arm span, reach height, body mass. Motor skills were observed by variables: the last squat, thrust from a flat bench, rear thrust, lying-sitting for 30 seconds, sargent test, long jump, 20 yard test, kamikaze, špagat, sitting bow. Based on the processed results it can be concluded that the motor skills of our young players, tested in this study, are at the level of the young players of other representations. The results will be of great help to coaches who work with these players.

  8. Payments for ecosystem services and the fatal attraction of win-win solutions

    NARCIS (Netherlands)

    Muradian Sarache, R.P.; Arsel, M.; Pellegrini, L.; Adaman, F.; Aguilar, B.; Agarwal, B.; Corbera, E.; Ezzine de Blas, D.; Farley, J.; Froger, G.; Garcia-Frapolli, E.; Gómez-Baggethun, E.; Gowdy, J.; Kosoy, N.; Le Coq, J.F.; Leroy, P.; May, P.H.; Méral, P.; Mibielli, P.; Norgaard, R.; Ozkaynak, B.; Pascual, U.; Pengue, W.; Perez, M.; Pesche, D.; Pirard, R.; Ramos-Martin, J.; Rival, L.; Saenz-Segura, F.; Hecken, G. van; Vatn, A.; Vira, B.; Urama, K.

    2013-01-01

    In this commentary we critically discuss the suitability of payments for ecosystem services and the most important challenges they face. While such instruments can play a role in improving environmental governance, we argue that over-reliance on payments as win-win solutions might lead to ineffectiv

  9. The Term "Win-Win" in Conflict Management: A Classic Case of Misuse and Overuse.

    Science.gov (United States)

    McNary, Lisa D.

    2003-01-01

    Contends that though words evolve in their usage and meaning over time, few words in the business language have changed as much as the term "win-win." Explains that once confined to literature on conflict management, the term has been co-opted in the trade press and used incorrectly in place of the term "compromise." Describes…

  10. Teaching Win-Win Better Prepares Students for Subsequent Experiences in Life.

    Science.gov (United States)

    Brainard, Alan J.

    The psychology of competition and winning, especially in relation to learning and motivation, is discussed. The Personalized System of Instruction (PSI) approach to coursework is proposed as a means of using the winning philosophy in education. Also suggested is the inclusion into coursework design of a form of rhetoric developed by Carl Rogers…

  11. The effects of win-win conditions on revenue-sharing contracts

    NARCIS (Netherlands)

    Timmer, J.B.

    2004-01-01

    This paper studies revenue-sharing contracts in distribution chains in the presence of win-win conditions. Revenue-sharing contracts are a mechanism to coordinate the firms in a distribution chain. Under these contracts the retailer shares its revenue with the supplier in exchange for a lower wholes

  12. Challenging the win-win discourse on conservation and development: analyzing support for marine protected areas

    Directory of Open Access Journals (Sweden)

    Tomas Chaigneau

    2016-03-01

    Full Text Available Conservation designations such as protected areas are increasing in numbers around the world, yet it is widely reported that many are failing to reach their objectives. They are frequently promoted as opportunities for win-win outcomes that can both protect biodiversity and lead to economic benefits for affected communities. This win-win view characterizes the dominant discourse surrounding many protected areas. Although this discourse and the arguments derived from it may lead to initial acceptance of conservation interventions, this study shows how it does not necessarily result in compliance and positive attitudes toward specific protected areas. Consequently, the discourse has important implications not just for making the case for protected area implementation, but also for the likelihood of protected areas reaching their objectives. We explain how the win-win discourse influences support for marine protected areas (MPAs and, ultimately, their success. Using data from focus groups, questionnaires, and in-depth interviews at three MPA sites in the Philippines, we identified three reasons why the win-win discourse can negatively influence prolonged support for MPAs: dashed expectations, inequity, and temptation. Through an understanding of these issues, it becomes possible to suggest improvements that can be made pre-MPA implementation that can lead to prolonged support of MPAs. A focus on less tangible and economic MPA benefits, aligning MPA goals with cultural and social values, and higher levels of transparency when describing MPA outcomes are all ways in which prolonged support of MPAs can be bolstered.

  13. Toward Win-win Cooperation Through Amity, Sincerity, Mutual Benefit and Inclusiveness

    Institute of Scientific and Technical Information of China (English)

    2015-01-01

    We will work with other members of the international community to boost green development, advocate low-carbon way of life, emphasize sharing of energy-saving and environmental protection technologies, and foster a global climate governance system that is fair, reasonable, and focused on win-win cooperation.

  14. Marginal Micronutrient Intake in High-Performance Male Wheelchair Basketball Players: A Dietary Evaluation and the Effects of Nutritional Advice.

    Directory of Open Access Journals (Sweden)

    Lena Grams

    Full Text Available Wheelchair basketball has evolved into a high-performance sport over several years, and small variations in player performance can determine the difference between winning and losing. Therefore, adequate micronutrient intake may influence this difference if performance-promoting macronutrient intake and physical fitness are equal between teams. Seventeen elite male wheelchair basketball players belonging to the Spanish National Team participated in this study. Macro- and micronutrient intake were determined using a food-weighing diary over three consecutive days during three training camps in two consecutive years. Current Dietary Reference Intake levels were used to determine the adequacy of intake of seventeen micronutrients of particular interest for athletes. After categorizing the consumed foods into fourteen food groups according to the National Nutrient Database for Standard References (USDA these groups were used to identify the best predictors of the adequacy of intake for each micronutrient. Total energy intake correlated positively with the adequacy of all micronutrient intake levels, except for vitamins A and E. Five B vitamins and phosphorus, selenium, and iron showed 100% adequacy. All other micronutrient intake levels were found to be inadequate, e.g., vitamin E (51% adequacy and calcium (73%. The fruit, fish and cereal food groups were found to be predictors of adequate intake of most micronutrients. Together with energy intake (p = .009, η2 = 0.49, the intake of the fruit (p = .032, η2 = 0.39 and egg (p = .036, Kendall's W = 0.42 food groups increased significantly over time, along with improved iodine (p = .008, W = 0.61 and magnesium (p = .030, W = 0.44 adequacy levels. Because the adequacy of micronutrient intake correlates positively with energy intake (R = 0.64, p < .001, a varied diet that includes cereals, fish and fruits is especially important for players with low levels of energy intake. Supplements may be a possible

  15. The Effect of Losses Disguised as Wins and Near Misses in Electronic Gaming Machines: A Systematic Review.

    Science.gov (United States)

    Barton, K R; Yazdani, Y; Ayer, N; Kalvapalle, S; Brown, S; Stapleton, J; Brown, D G; Harrigan, K A

    2017-04-18

    Near misses and losses disguised as wins have been of interest to gambling researchers and policymakers for many years (e.g., Griffiths in J Gambl Stud 9(2):101-120, 1993). This systematic literature review describes the behavioural, psychological, and psychobiological effects of near misses and losses disguised as wins (LDWs) in an effort to evaluate their precise influence on the player and to highlight areas requiring further investigation. A systematic search for relevant studies was conducted using Scopus, PubMed, PsycINFO, ProQuest Sociology databases, and the Gambling Research Exchange Ontario Knowledge Repository. A total of 51 (from an initial pool of 802) experimental peer-reviewed studies using human participants were found between 1991 and 2015. The systematic review revealed that near misses motivate continued play, but have varying effects on the emotional state or betting behaviour of the player. Near miss events were also shown to be associated with elevated skin conductance levels and diffuse activity across the brain, most consistently in areas processing reinforcement and reward. Re-examination of the studies of near misses events after classifying the type of game feedback suggested that the effectiveness of near misses is related to the phenomenology of a near miss itself rather than as a response to auditory or visual feedback provided by a slot machine. In contrast to near misses, the presence of LDWs was found to relate to an overestimation of how much a player is actually winning and was consistently viewed as an exciting event. The effect of LDWs appears to be driven by the presence of visuals and sounds most often associated with a true win. Practical implications and directions for future research are also discussed.

  16. The Direct Impact of Team Cohesiveness and Athletes' Perception of Coaching Leadership Functions on Team Success in NCAA Division I Women's Basketball

    Science.gov (United States)

    Palmer, Mary E.

    2013-01-01

    This study investigated the direct impact of team cohesiveness and student-athletes' perceptions of coaching behavior/leadership functions on the success of NCAA Division I Women's basketball, based on the teams' win/loss records. The research collection was quantitative in nature. Statistical design and analysis provided justification for the use…

  17. Diagnosis Aerobic Component of Operational Preparedness Skill Players

    Directory of Open Access Journals (Sweden)

    Vasylyuk Vasyl

    2017-01-01

    Full Text Available Considerable importance for the control system, selection and orientation of the players on the stage long-term preparation plays a selection of effective methods of testing the various components of functional fitness athlete for timely, objective information about the players. The use of reliable scientific methods of effective monitoring of the athlete contributes to the further improvement of skills, increase athletic achievements. The purpose of this article is to describe and summarize modern methods of diagnosis and development of aerobic component of operational preparedness players qualifications. This article describes methods that actively and effectively used in leading European football teams. Specifically Yo-Yo test, test Shuttle (beep-test, Bangsbo test, test Hoff-Helgerud, test Conconi, Wingate-test. These tests have a high level of reliability and security mechanisms for assessing aerobic power players.

  18. Division IAA Football Players and Risk Factors for Metabolic Syndrome

    Science.gov (United States)

    Repovich, Wendy E. S.; Babcock, Garth J.

    2012-01-01

    The purpose of this study was to determine if body composition and blood pressure (BP), two markers for Metabolic Syndrome (MetS), were correlated in college football players. Height, weight, BMI, systolic (SBP) and Diastolic (DBP) blood pressure and body composition (three measures) were assessed in a Division IAA football team (N = 55). Data…

  19. Tales of the Unexpected: Coping among Female Collegiate Volleyball Players

    Science.gov (United States)

    Holt, Nicholas L.; Berg, Kylie-Joy; Tamminen, Katherine A.

    2007-01-01

    The purpose of this study was to examine patterns of appraisal, coping, and coping effectiveness in sport. Ten players from a collegiate female volleyball team were interviewed on two occasions, first in the week before a provincial final playoff tournament and in the week following the tournament. Data were transcribed verbatim and subjected to…

  20. Tales of the Unexpected: Coping among Female Collegiate Volleyball Players

    Science.gov (United States)

    Holt, Nicholas L.; Berg, Kylie-Joy; Tamminen, Katherine A.

    2007-01-01

    The purpose of this study was to examine patterns of appraisal, coping, and coping effectiveness in sport. Ten players from a collegiate female volleyball team were interviewed on two occasions, first in the week before a provincial final playoff tournament and in the week following the tournament. Data were transcribed verbatim and subjected to…

  1. Team cohesiveness, team size and team performance in team-based learning teams.

    Science.gov (United States)

    Thompson, Britta M; Haidet, Paul; Borges, Nicole J; Carchedi, Lisa R; Roman, Brenda J B; Townsend, Mark H; Butler, Agata P; Swanson, David B; Anderson, Michael P; Levine, Ruth E

    2015-04-01

    The purpose of this study was to explore the relationships among variables associated with teams in team-based learning (TBL) settings and team outcomes. We administered the National Board of Medical Examiners (NBME) Psychiatry Subject Test first to individuals and then to teams of Year three students at four medical schools that used TBL in their psychiatry core clerkships. Team cohesion was analysed using the Team Performance Scale (TPS). Bivariate correlation and linear regression analysis were used to analyse the relationships among team-level variables (mean individual TPS scores for each team, mean individual NBME scores of teams, team size, rotation and gender make-up) and team NBME test scores. A hierarchical linear model was used to test the effects of individual TPS and individual NBME test scores within each team, as well as the effects of the team-level variables of team size, team rotation and gender on team NBME test scores. Individual NBME test and TPS scores were nested within teams and treated as subsampling units. Individual NBME test scores and individual TPS scores were positively and statistically significantly (p team NBME test scores, when team rotation, team size and gender make-up were controlled for. Higher team NBME test scores were associated with teams rotating later in the year and larger teams (p teams at four medical schools suggest that larger teams on later rotations score higher on a team NBME test. Individual NBME test scores and team cohesion were positively and significantly associated with team NBME test scores. These results suggest the need for additional studies focusing on team outcomes, team cohesion, team size, rotation and other factors as they relate to the effective and efficient performance of TBL teams in health science education. © 2015 John Wiley & Sons Ltd.

  2. Restore and Prevention of Sports Injury in Training and Competition for the Players of Volleyball Teams of Dongchangfu District High School%东昌府区高中排球队在训练比赛中的运动损伤、恢复及预防

    Institute of Scientific and Technical Information of China (English)

    苏彦秀; 朱盼娣; 张光富

    2014-01-01

    通过采用调查问卷法、文献资料、数理统计等方法对东昌府区五所高中排球运动员运动损伤情况的调查了解、认识导致排球运动损伤的原因,探索上排球运动损伤的对策,以期为今后的训练和比赛中指导预防运动创伤提供参考。%This paper , using methods of questionnaire , literature and mathematical statistics , investigates to the sports injury of players from 5 high school volleyball teams of Dongchangfu District , to grasp the characteristics and the reason of sports injury in volleyball games , explores the countermeasures to the prevention for sports injury , so as to provide reference for guiding preventing sports injuries in volleyball training and competition .

  3. Sport-specific factors predicting player retention in junior cricket.

    Science.gov (United States)

    Talpey, Scott; Croucher, Tom; Bani Mustafa, Ahmed; Finch, Caroline F

    2017-04-01

    Understanding factors that motivate young athletes to continue participation in sport can help key stakeholders cultivate an environment that fosters long-term participation. This investigation sought to determine the performance and participation factors that influenced continued participation in junior cricket. Administration-level data were collected each annual season across a seven-year period by a community-level junior cricket association in Australia and analysed to identify the performance and participation-based predictors of player retention. All players were males aged <16 years. Players were categorised according to whether they remained in (or departed from) the association at the end of each playing season. A multivariate logistic regression model with a stepwise variable selection was employed to identify significant independent predictors of player retention. The number of innings batted and overs bowled were significant participation-related contributors to junior cricket player retention. Performance factors such as the number of wickets taken and the number of runs scored also significantly influenced player retention. Finally, team age group, the number of previous seasons played and age were also significant factors in player retention. This demonstrates that sufficient opportunity for children to participate in the game and expression of skills competence are key factors for retention in cricket.

  4. Physical performance of elite and subelite Spanish female futsal players

    Science.gov (United States)

    Rubio-Arias, JA; Carrasco-Poyatos, M; Alcaraz, PE

    2016-01-01

    The aim of this study was to determine the parameters distinguishing top female futsal players from lower level players. Twenty-seven female futsal players participated in the study, composed of professional first division (elite; n = 15) players and semi-professional second division players (sub-elite; n = 14). Active and passive straight leg raise tests, isokinetic strength of the knee extensor and flexor muscles at 60° · s-1 angular velocity, squat and counter movement jumps, 30 m sprint, 30 m agility, repeated sprint ability test and maximum ball speed during shooting were measured. The elite players were more agile and kicked harder than sub-elite players in maximum ball speed during the shooting test (P ≤ 0.05). However, no significant differences between teams were observed in active and passive hamstring flexibility, jumping ability, repeated sprint ability test, 30 m sprint time, H/Q ratio and absolute and relative torque from 60° · s-1 angular velocity. Based on these findings we conclude that agility and maximum ball speed during shooting may be important determinant factors of Spanish female futsal actions and could distinguish ability at high-level games. PMID:27601786

  5. Physical performance of elite and subelite Spanish female futsal players

    Directory of Open Access Journals (Sweden)

    DJ Ramos-Campo

    2016-08-01

    Full Text Available The aim of this study was to determine the parameters distinguishing top female futsal players from lower level players. Twenty-seven female futsal players participated in the study, composed of professional first division (elite; n=15 players and semi-professional second division players (sub-elite; n=14. Active and passive straight leg raise tests, isokinetic strength of the knee extensor and flexor muscles at 60º • s-1 angular velocity, squat and counter movement jumps, 30 m sprint, 30 m agility, repeated sprint ability test and maximum ball speed during shooting were measured. The elite players were more agile and kicked harder than sub-elite players in maximum ball speed during the shooting test (P≤0.05. However, no significant differences between teams were observed in active and passive hamstring flexibility, jumping ability, repeated sprint ability test, 30 m sprint time, H/Q ratio and absolute and relative torque from 60° • s-1 angular velocity. Based on these findings we conclude that agility and maximum ball speed during shooting may be important determinant factors of Spanish female futsal actions and could distinguish ability at high-level games.

  6. SUPERSTITIOUS BEHAVIOR AMONG JUDO, TAEKWONDO AND BOXING PLAYERS

    Directory of Open Access Journals (Sweden)

    Gaurav Dureja

    2016-04-01

    Full Text Available Purpose: The present study was designed to measure superstitious behavior among Judo, Taekwondo and Boxing players. Material: Thirty (N=30 male inter-college level players with the age group of 19-25 years were selected through purposive sampling technique to act as subjects from affiliated colleges of Panjab University, Chandigarh. They were further divided into three groups: Group-A [Judo (n=10], Group-B [Taekwondo (n=10] and Group-C [Boxing (n=10]. One Way Analysis of Variance (ANOVA was applied to find out the differences among judo, taekwondo and boxing players. Where ‘F’ values found significant, Least Significant Differences (LSD Post-hoc test was applied to find out the direction and degree of difference. Results: The level of significance was set at 0.05. The result revealed significant differences among judo, taekwondo and boxing players on the sub parameters: clothing and appearance, preparation, team ritual and coach. However, no significant differences have been observed on the sub-parameters fetish, game/competition, prayer and parameter superstitious (Total. Conclusions: The obtained results showed significant differences on the sub-parameter Coach among Judo, Taekwondo and Boxing players. While calculating the mean values of entire groups, it has been observed that Boxing players demonstrate significantly better on the sub-parameter Coach. Therefore, it can be ascertained that Boxing players are more confident that coach bring a lucky charm to our game.

  7. Team Learning Ditinjau dari Team Diversity dan Team Efficacy

    Directory of Open Access Journals (Sweden)

    Vivi Gusrini Rahmadani Pohan

    2015-11-01

    Full Text Available This research attempted to observe team learning from the level of team diversity and team efficacy of work teams. This research used an individual level of analysis rather than the group level. The team members measured the level of team diversity, team efficacy and team learning of the teams through three scales, namely team learning scale, team diversity scale, and team efficacy scale. Respondents in this research were the active team members in a company, PT. Alkindo Mitraraya. The total of the respondents were 70. Collected data were examined by using multiple regression analysis. Based on the hypothesis, it can be concluded that the team diversity and team efficacy can be used as indicators to predict the arousal of team learning level in teams (fcount = 5.924; p=0.004 or p < 0.05 and the value of adjusted r square = 0.125. Moreover, the result demonstrated that team diversity made a significant contribution to team learning level (r = 0.105; p < 0.05 while on the other hand, team efficacy did not affect team learning significantly. The equation of the regression line for team learning on team diversity and team efficacy was team learning = 30.362 + (0.377 team diversity + (0.187 team efficacy. Suggested areas for future research were to confirm this research model using the team level analysis, to thoroughly determine the type of teams and to do research in the self‐managed team‐based organizations.

  8. Prepare for X-Win32 - the new X11 server software for Windows computers

    CERN Multimedia

    IT Department

    2011-01-01

    Starnet X-Win32 will replace Exceed as the X11 Server software on Windows computers by February 2012. X11 Server software allows a Windows user to have a graphical user interface on a remote Linux server. This change, initially motivated by a significant change of license conditions for Exceed, brings an easier integration of Windows and Linux logon mechanisms. At the same time, X-Win32 addresses the common use cases while providing a more intuitive configuration interface. CERN Predefined Connections will be available as before. They offer an easy way of starting applications on LXPLUS using PuTTY or starting the KDE, GNOME or ICE window managers. Since X-Win32 is better integrated with SSH and CERN Kerberos compared to Exceed, it is much simpler to set up secure access to Linux services. The decision to choose X-Win32 as the new X11 software resulted from an evaluation that involved various user communities and support teams. More information, including the documented use cases, is available at https://...

  9. CUE USAGE IN VOLLEYBALL: A TIME COURSE COMPARISON OF ELITE, INTERMEDIATE AND NOVICE FEMALE PLAYERS

    Science.gov (United States)

    Vaeyens, R; Zeuwts, L; Philippaerts, R; Lenoir, M

    2014-01-01

    This study compared visual search strategies in adult female volleyball players of three levels. Video clips of the attack of the opponent team were presented on a large screen and participants reacted to the final pass before the spike. Reaction time, response accuracy and eye movement patterns were measured. Elite players had the highest response accuracy (97.50 ± 3.5%) compared to the intermediate (91.50 ± 4.7%) and novice players (83.50 ± 17.6%; pvolleyball and suggests that expert players extract more information from parafoveal regions. PMID:25609887

  10. Performance factors in women's team handball: physical and physiological aspects--a review.

    Science.gov (United States)

    Manchado, Carmen; Tortosa-Martínez, Juan; Vila, Helena; Ferragut, Carmen; Platen, Petra

    2013-06-01

    Team handball is an Olympic sport played professionally in many European countries. Nevertheless, a scientific knowledge regarding women's elite team handball demands is limited. Thus, the purpose of this article was to review a series of studies (n = 33) on physical characteristics, physiological attributes, physical attributes, throwing velocity, and on-court performances of women's team handball players. Such empirical and practical information is essential to design and implement successful short-term and long-term training programs for women's team handball players. Our review revealed that (a) players that have a higher skill level are taller and have a higher fat-free mass; (b) players who are more aerobically resistant are at an advantage in international level women team handball; (c) strength and power exercises should be emphasized in conditioning programs, because they are associated with both sprint performance and throwing velocity; (d) speed drills should also be implemented in conditioning programs but after a decrease in physical training volume; (e) a time-motion analysis is an effective method of quantifying the demands of team handball and provides a conceptual framework for the specific physical preparation of players. According to our results, there are only few studies on on-court performance and time-motion analysis for women's team handball players, especially concerning acceleration profiles. More studies are needed to examine the effectiveness of different training programs of women's team handball players' physiological and physical attributes.

  11. METHODOLOGICAL ANALYSIS OF TRAINING STUDENT basketball teams

    Directory of Open Access Journals (Sweden)

    Kozina Zh.L.

    2011-06-01

    Full Text Available Considered the leading position of the preparation of basketball teams in high schools. The system includes the following: reliance on top-quality players in the structure of preparedness, widespread use of visual aids, teaching movies and cartoons with a record of technology implementation of various methods by professional basketball players, the application of the methods of autogenic and ideomotor training according to our methodology. The study involved 63 students 1.5 courses from various universities of Kharkov 1.2 digits: 32 experimental group and 31 - control. The developed system of training students, basketball players used within 1 year. The efficiency of the developed system in the training process of students, basketball players.

  12. A COMPARATIVE STUDY OF PERSONALITY OF INTERNATIONAL VOLLEYBALL PLAYERS OF BRAZIL AND INDIA

    Directory of Open Access Journals (Sweden)

    Govind Kadam

    2010-06-01

    Full Text Available The main objective was to study the personality of the volleyball players of India. All the players of Indian team and the players of Brazil team, who came for FIVB Men Volleyball World Championship held at Pune in August 2009, were selected for the study. They were administered the Cattell’s 16 PF questionnaire. The results wereanalyzed with the help of ‘t’ test which showed that there are significant differences found between Indian volleyball players and Brazilian Volleyball players on seven factors but not on nine factors of 16 PF Questionnaire. Indian players scored high on factor ‘F’, factor ‘I’ and factor ‘M’ whereas Brazilian players have scored high on factor ‘B’, factor ‘G’, factor ‘H’ and factor ‘L’. Indian players scored low on Factor B which means that they tend to be slow to learn and grasp and they were dull as compared with Brazilian team, and gives concrete and literal interpretation. This dullness simply represents poor functioning.

  13. Anthropometric, Physical, and Age Differences by the Player Position and the Performance Level in Volleyball

    Directory of Open Access Journals (Sweden)

    Palao José M.

    2014-12-01

    Full Text Available The purpose of this paper was to study the ranges in height, weight, age, spike reach, and block reach of volleyball players in relation to the player position and the level of their respective teams in peak performance. The analysed sample included 1454 male and 1452 female players who participated in the volleyball competitions of the Olympic Games and World Championships in the 2000-2012 period. A descriptive, correlational, and longitudinal design was used. The variables studied were: the player position, body height, weight, body mass index, spike reach, block reach, age, and team level. The results show differences between body height, spike and block reaches, and the age of the players by their position. These differences are related to the needs of the different positions with regard to the actions they execute. Middle-blockers, outside-hitters, and opposites have the characteristics that are most suitable for blocking and spiking, and the setters and liberos appear to have characteristics conducive to setting and receiving as well as digging, respectively. The differences found in the studied variables with regard to the playing position are related to players' needs regarding the actions they perform. Player´s age was a variable that differentiated first teams at this level of competition for males, and physical capacities (body height, weight, spike reach, and block reach were variables that differentiated first teams at this level of competition for females.

  14. Team Teaching.

    Science.gov (United States)

    Bunyan, L. W.

    The purpose of this study was to review current developments in team teaching and to assess its potential in the Calgary, Alberta, schools. An investigation into team teaching situations in schools in the eastern half of the United States and Canada revealed characteristics common to successful programs (e.g., charismatic leadership and innovative…

  15. SigWinR; the SigWin-detector updated and ported to R

    Directory of Open Access Journals (Sweden)

    Breit Timo M

    2009-10-01

    Full Text Available Abstract Background Our SigWin-detector discovers significantly enriched windows of (genomic elements in any sequence of values (genes or other genomic elements in a DNA sequence in a fast and reproducible way. However, since it is grid based, only (life scientists with access to the grid can use this tool. Therefore and on request, we have developed the SigWinR package which makes the SigWin-detector available to a much wider audience. At the same time, we have introduced several improvements to its algorithm as well as its functionality, based on the feedback of SigWin-detector end users. Findings To allow usage of the SigWin-detector on a desktop computer, we have rewritten it as a package for R: SigWinR. R is a free and widely used multi platform software environment for statistical computing and graphics. The package can be installed and used on all platforms for which R is available. The improvements involve: a visualization of the input-sequence values supporting the interpretation of Ridgeograms; a visualization allowing for an easy interpretation of enriched or depleted regions in the sequence using windows of pre-defined size; an option that allows the analysis of circular sequences, which results in rectangular Ridgeograms; an application to identify regions of co-altered gene expression (ROCAGEs with a real-life biological use-case; adaptation of the algorithm to allow analysis of non-regularly sampled data using a constant window size in physical space without resampling the data. To achieve this, support for analysis of windows with an even number of elements was added. Conclusion By porting the SigWin-detector as an R package, SigWinR, improving its algorithm and functionality combined with adequate performance, we have made SigWin-detector more useful as well as more easily accessible to scientists without a grid infrastructure.

  16. The Relative Age Effect On The Selection In The Slovakia National Football Teams

    Directory of Open Access Journals (Sweden)

    Mikulič Martin

    2015-11-01

    Full Text Available The focus of this research was to determine the relative age effect (RAE on selection in the Slovakia national football teams. A factor that may have a significant impact on the quality of players chosen for the national teams or may result in a poor selection of players for the elite teams. Anthropometric and cognitive acceleration of players born in the first months of the calendar year concerning the overall context of the competition for placement in the national teams may be considered as a significant advantage. The aim of this research was to examine, determine and verify the presence of relative age effect in the selection of football players for the Slovakia national teams starting with the under 16 age category (U-16 through to the A - senior national football team. We presumed that the elite teams under this review and study consisted predominantly of players born in the first quarter of the calendar year, while also presuming that relative age effect receded with the increasing age category. Our survey sample U16 consisted of 79 players, U17 consisted of 47 players, U18 consisted of 58 players, U19 consisted of 71 players, U21 consisted of 52 players and A - senior national team consisted of 302 Slovakia national football players. The information obtained from the Slovak Football Association has been processed by the application of statistical methods and statistical significance test (T-test. Our research confirmed the presence of relative age effect in the U-16, U-17 and U-18 teams under our investigation (p≤0.01. In the U19 and U21 age categories, statistical significance has not been confirmed. As for the senior national team, statistically significant difference has been found in relation to players born in the last quarter of the year as opposed to players born in the first three months of the year (p≤0.01. Our results have shown that with the increasing age, the relative age effect fades and vanishes in full in the

  17. BMC Ecology image competition: the winning images

    Science.gov (United States)

    2013-01-01

    BMC Ecology announces the winning entries in its inaugural Ecology Image Competition, open to anyone affiliated with a research institute. The competition, which received more than 200 entries from international researchers at all career levels and a wide variety of scientific disciplines, was looking for striking visual interpretations of ecological processes. In this Editorial, our academic Section Editors and guest judge Dr Yan Wong explain what they found most appealing about their chosen winning entries, and highlight a few of the outstanding images that didn’t quite make it to the top prize. PMID:23517630

  18. Examining How Manufacturing Corporations Win Orders

    Directory of Open Access Journals (Sweden)

    Sang-Bing Tsai

    2013-11-01

    Full Text Available This study adopted 14 criteria for order-winners and qualifiers as the attributes for evaluation. The first stage used a simultaneous importance-performance analysis to analyse the competitive market situations of a corporation and its competitors. The second stage used the decision-making trial and evaluation laboratory method to analyse the attributes causal relationships and levels of influence; then two methods of analysis were integrated to analyse and re-formulate the competitive strategies for the winning orders. As well as serving as a novel theory-based method to examine how manufacturers win orders, the proposals in this study can be applied to practical industry experiences.

  19. How to win friends and influence people

    CERN Document Server

    Carnegie, Dale

    2010-01-01

    For more than sixty years the rock-solid, time-tested advice in this book has carried thousands of now famous people up the ladder of success in their business and personal lives. With more than fifteen million copies sold, How to Win Friends and Influence People is one of the best known motivational books in history, with proven advice for achieving success in life. You’ll learn: three fundamental techniques in handling people; six ways to make people like you; twelve ways to win people to you way of thinking; nine ways to change people without arousing resentment; and much, much more!

  20. Lack of blood pressure difference by race in professional American football players.

    Science.gov (United States)

    Tucker, Andrew M; Lincoln, Andrew E; Vogel, Robert A; Black, Henry R; Dunn, Reginald E; Wilson, Peter W F; Pellman, Elliot J

    2015-05-01

    Previous findings suggest that professional American football players have higher blood pressures (BP) and a higher prevalence of pre-hypertension and hypertension than the general population. We sought to determine whether race is associated with differences in BP and prevalence of pre-hypertension and hypertension among a large sample of professional football players. BP was measured at 2009 team mini-camps for 1484 black (n = 1007) and white (n = 477) players from 27 National Football League (NFL) teams. Players were categorized into three position groups based on body mass index (BMI). There was no racial difference in mean systolic or diastolic BP in any of the three position groups. There were no racial differences in prevalence of hypertension (99 [9.8%] black players vs. 39 [8.2%] white players; P = .353) or pre-hypertension (557 [55.3%] black players vs. 264 [55.3%] white players; P = 1.0). Contrary to findings in the general population, BP and prevalence of pre-hypertension/hypertension did not vary with race in a large population of active NFL players.

  1. A Profile of Fitness Parameters and Performance of Volleyball Players

    Directory of Open Access Journals (Sweden)

    Govind B. Taware

    2013-07-01

    Full Text Available Background: Ball games require comprehen-sive ability including physical, technical, men-tal and tactical abilities. Among them, physicalabilities of players exert marked effects on theskill of the players themselves and the tacticsof the team. Therefore players must have thephysical abilities to meet the demand of thesport. Volleyball is one of the most popularlyplayed games in the world. Unfortunately, thelevel of performance of the Indian volleyballplayers lags far behind the international stan-dards. Aim of the Study: The present study wasaimed to assess flexibility, muscular endurance,power and cardio-respiratory endurance of vol-leyball players and to compare the results withage matched controls. Also, to compare thefindings of the volleyball players with that ofthe international norms from the available lit-erature and to make some suggestions for theimprovement in their performance level. Ma-terial and Methods: The study was carried outin 40 male volleyball players aged between 17to 26 years and 40 ages matched male controls.Physical fitness parameters namely flexibility,muscular endurance, power and cardio-respi-ratory endurance were measured, data was ana-lyzed using unpaired ‘t’-test. Results: It was ob-served that all physical fitness parameters weresignificantly more in players as compared totheir aged-matched controls but when values ofthe subjects were compared to internationalstandards; our subjects were behind the recom-mended norms for the elite volleyball players.Conclusion: The volleyball players have moreadvantage of flexibility muscular endurance,power and cardio-respiratory endurance.

  2. Fitness Profiles of Elite Portuguese Rugby Union Players

    Directory of Open Access Journals (Sweden)

    Vaz Luís

    2014-07-01

    Full Text Available The aim of this study was to describe the fitness profiles of senior elite Portuguese rugby players. Forty-six senior Portuguese rugby players, classified as backs (n=22; age 26.2±2.8 and forwards (n=24; age 26.7±2.9 were assessed during physical testing sessions carried out for the Portuguese National rugby team. The body composition, maximum strength and anaerobic capacity of players are hypothesized to be important physical characteristics as successful performance in rugby is predicated on the ability to undertake skilled behaviours both quickly and whilst withstanding large forces when in contact situations. No absolute differences were found between the backs and forwards for the speed performance variables although positional differences were found across all speeds when assessed relative to body mass since the forwards were significantly heavier. Coaches and the management team can use this information for monitoring progressive improvements in the physiological capacities of rugby players. These physical characteristics of elite rugby players provide normative profiles for specific positions and should form the basis of developmental programmes for adolescents.

  3. Special considerations in the medical management of professional basketball players.

    Science.gov (United States)

    Steingard, S A

    1993-04-01

    The NBA basketball players are among the finest athletes in the world. That along with the increased popularity of the NBA has put a premium on the health of the players. The course of the season puts tremendous stress and strain on players. As medical illnesses occur, the physician may feel increased pressure to put the ill player back into the line-up. One cannot let the pressure for the player to return to activity interfere with good medical practice. At times, it is difficult to allow for the natural course of an illness, however, as discussed in this article, sometimes this is exactly what needs to be done. The temptation to overtreat is also seen in some team physicians. This too must be avoided. Along with proper treatment, there is the need for education of the athletes both in social interactions and in diet and life-style. Then we, as team physicians, can sit back and enjoy the performance on the court.

  4. Fitness Profiles of Elite Portuguese Rugby Union Players

    Science.gov (United States)

    Vaz, Luís; Morais, Tomaz; Rocha, Henrique; James, Nic

    2014-01-01

    The aim of this study was to describe the fitness profiles of senior elite Portuguese rugby players. Forty-six senior Portuguese rugby players, classified as backs (n=22; age 26.2±2.8) and forwards (n=24; age 26.7±2.9) were assessed during physical testing sessions carried out for the Portuguese National rugby team. The body composition, maximum strength and anaerobic capacity of players are hypothesized to be important physical characteristics as successful performance in rugby is predicated on the ability to undertake skilled behaviours both quickly and whilst withstanding large forces when in contact situations. No absolute differences were found between the backs and forwards for the speed performance variables although positional differences were found across all speeds when assessed relative to body mass since the forwards were significantly heavier. Coaches and the management team can use this information for monitoring progressive improvements in the physiological capacities of rugby players. These physical characteristics of elite rugby players provide normative profiles for specific positions and should form the basis of developmental programmes for adolescents. PMID:25114750

  5. DIFFERENT DIMENSIONS OF TEAMS

    Directory of Open Access Journals (Sweden)

    Goparaju Purna SUDHAKAR

    2014-01-01

    Full Text Available Popularity ofteams is growing in 21st Century. Organizations are getting theirwork done through different types of teams. Teams have proved that thecollective performance is more than the sum of the individual performances.Thus, the teams have got different dimensions such as quantitative dimensionsand qualitative dimensions. The Quantitative dimensions of teams such as teamperformance, team productivity, team innovation, team effectiveness, teamefficiency, team decision making and team conflicts and Qualitative dimensionsof teams such as team communication, team coordination, team cooperation, teamcohesion, team climate, team creativity, team leadership and team conflictshave been discussed in this article.

  6. Talent development in adolescent team sports: a review.

    Science.gov (United States)

    Burgess, Darren J; Naughton, Geraldine A

    2010-03-01

    Traditional talent development pathways for adolescents in team sports follow talent identification procedures based on subjective games ratings and isolated athletic assessment. Most talent development models are exclusive rather than inclusive in nature. Subsequently, talent identification may result in discontentment, premature stratification, or dropout from team sports. Understanding the multidimensional differences among the requirements of adolescent and elite adult athletes could provide more realistic goals for potential talented players. Coach education should include adolescent development, and rewards for team success at the adolescent level should reflect the needs of long-term player development. Effective talent development needs to incorporate physical and psychological maturity, the relative age effect, objective measures of game sense, and athletic prowess. The influences of media and culture on the individual, and the competing time demands between various competitions for player training time should be monitored and mediated where appropriate. Despite the complexity, talent development is a worthy investment in professional team sport.

  7. Analysis of the one-dimensional Yut-Nori game: Winning strategy and avalanche-size distribution

    Science.gov (United States)

    Park, Hye Jin; Sim, Hasung; Jo, Hang-Hyun; Kim, Beom Jun

    2013-10-01

    In the Korean traditional board game Yut-Nori, teams compete by moving their pieces on a two-dimensional game board, and the team whose all pieces complete a round trip on the board wins. In every round, teams throw four wooden sticks of the shape of half-cut cylinders and the number of sticks that show belly sides, i.e., the flat sides, determines the number of steps the team's piece can advance on the board. It is possible to pile up one team's pieces if their sites are identical so that pieces as a group can move together afterwards (piling). If a team's piece(s) arrives at a site occupied by an opponent's piece(s), it is caught and removed from the board, and the team is given one more chance to throw the sticks and proceed (catching). For simplicity, we simulate this game on a one-dimensional board with the same number of sites as the original game and show that catching is a more advantageous strategy than piling to win. We also study the avalanche-size distribution in the thermodynamic limit and find that it follows an exponential form.

  8. Soccer and Relative Age Effect: A Walk among Elite Players and Young Players

    Directory of Open Access Journals (Sweden)

    Manuel Jacob Sierra-Díaz

    2017-01-01

    Full Text Available Grouping people according to chronological age is popular in fields such as education and sport. Athletes who are born in the first months of the year usually have cognitive and physical development differences in contrast to those born in the last months of the same year. That is why competitive teams tend to select older players more often than youngsters. Age differences between athletes born in the same year as well as an over-representation of older players are known as the Relative Age Effect. This effect is extensively described in young and elite team sports such as basketball, volleyball or, ice-hockey, as well as in soccer. The purpose of this study is to examine the state-of-the-art of the Relative Age Effect in youth and elite soccer players. This review summarizes recent research articles on the Relative Age Effect related to competitive soccer from 2010 to 2016. The systematic literature search was conducted in four databases: SPORTDiscus, Medline, EBSCO host and Google Scholar. Although causes and final solutions have not been clearly achieved yet, it is necessary to continue investigating this phenomenon in order to provide a starting point for future research.

  9. The "One Belt and One Road" is an Important Mutually Beneficial and Win-win Strategy

    Institute of Scientific and Technical Information of China (English)

    Long; Kaifeng

    2015-01-01

    The"One Belt and One Road"strategic conception carries the dream of development and prosperity of countries concerned,and gives the ancient Silk Road a brand new content of the time.In September and October 2013,President Xi Jinping proposed building the"New Silk Road Economic Belt"(One Belt)and the"Twenty-first Century Maritime Silk Road"(One Road)strategic conception respectively,emphasizing a mutual-beneficial and win-win

  10. Addressing disruptive behaviors in the organizational setting: the win-win approach.

    Science.gov (United States)

    Rosenstein, Alan H

    2013-01-01

    Disruptive behaviors can have a significant impact on organizational dynamics and work relationships and a profound negative effect on staff and patient satisfaction, performance efficiency, and patient outcomes. Despite the growing call for action, many organizations still have difficulty in addressing these issues in a consistent, effective manner. Presented below is a model that focuses on causes and barriers and offers solutions designed to promote a "What's in it for me?" win-win approach for improving morale, job satisfaction, and patient care.

  11. Enhancing the Level of Opening up to Achieve Mutual Benefit and Win-win Results

    Institute of Scientific and Technical Information of China (English)

    Chen Feixiang

    2015-01-01

    From upholding opening up strategy of mutual benefit and win-win results to developing top-level design of higher level open economy,then further to putting forward targets of actively participating in global economic governance and supplying public products and enhancing voice in institutional building,and still further to opening the developing concepts and planning,the CPC Central Committee has commanded the deep insights for

  12. Virtual Teams.

    Science.gov (United States)

    Geber, Beverly

    1995-01-01

    Virtual work teams scattered around the globe are becoming a feature of corporate workplaces. Although most people prefer face-to-face meetings and interactions, reality often requires telecommuting. (JOW)

  13. Using the Saliency-Based Model to Design a Digital Archaeological Game to Motivate Players' Intention to Visit the Digital Archives of Taiwan's Natural Science Museum

    Science.gov (United States)

    Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin

    2013-01-01

    Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest aims at…

  14. Using the Saliency-Based Model to Design a Digital Archaeological Game to Motivate Players' Intention to Visit the Digital Archives of Taiwan's Natural Science Museum

    Science.gov (United States)

    Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin

    2013-01-01

    Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest…

  15. ESTIMACIÓN DE LA FRECUENCIA CARDIACA MÁXIMA INDIVIDUAL EN SITUACIONES INTEGRADAS DE JUEGO EN DEPORTES COLECTIVOS: UNA PROPUESTA PRÁCTICA Estimation of the players maximum heart rate in real game situations in team sports: a practical propose

    Directory of Open Access Journals (Sweden)

    Ignacio Jesús Chirosa Ríos

    2011-05-01

    Full Text Available

    Resumen

     

    En el presente estudio se propone una ecuación logarítmica para el cálculo de la frecuencia cardiaca máxima (FC máx de forma indirecta en jugadores de deportes de equipo en situaciones integradas de juego. La muestra experimental estuvo formada por trece jugadores (24± 3 años pertenecientes a un equipo de División de Honor B de balonmano. Se midió la FC máx inicialmente por medio de la prueba de Course Navette. Posteriormente, se realizaron veintiuna sesiones de entrenamiento en las que se registró la FC, de forma continua, y la percepción subjetiva del esfuerzo (RPE, en cada tarea. Se realizó un análisis de regresión lineal que permitió encontrar una ecuación de predicción de la FC máx. a partir de las frecuencias cardiacas máximas de las tres sesiones de mayor intensidad. Los datos previstos por esta ecuación correlacionan significativamente con los datos obtenidos en el Course Navette y tienen menor error típico de medida que otros métodos de cálculo. Como conclusión principal se destaca que esta ecuación posibilita una manera útil y cómoda del cálculo de FC máx en situaciones reales de juego, evitándose la realización de test analíticos no específicos y, de este modo, reducir la falta de ecología en la valoración funcional.

    Palabras clave: control del entrenamiento, valoración funcional, fórmula predictiva


    Abstract

     

    This  research developed a logarithms  for calculating the maximum heart rate (max. HR for players in team sports in  game situations. The sample was made of  thirteen players (aged 24 ± 3   to a  Division Two Handball team. HR was initially measured by Course Navette test.  Later, twenty one training sessions were conducted  in which HR and Rate of Perceived Exertion (RPE, were  continuously monitored, in each task. A

  16. 中国国家蹦床队运动员髋、膝关节屈伸肌群力量特征分析%Analysis on the Characteristics of Special Strength of the Flexors and Tensors of Hip Joints and Knees of Players of the Chinese National trampoline Team

    Institute of Scientific and Technical Information of China (English)

    李春雷; 杨中军; 冯毛弟

    2012-01-01

    新规则的出台,弹性更大弹网的出现,都对蹦床运动项目体能和技术产生革命性的影响,针对这一新特点必须加快跟进研究。2012年伦敦奥运会越来越近,中国国家蹦床队能否续写2008年北京奥运会赛场上的辉煌,科研保障必须跟上。研究运用Isomed2000等速力量测试与训练系统,对国家蹦床队10名队员左右腿髋、膝关节屈伸肌群肌力的等速测试,通过峰力矩找出国家蹦床队员髋、膝关节肌肉群肌力的整体情况和个体差异,为未来的训练提供依据。研究结果表明:国家蹦床队队员整体髋、膝关节肌力发展的个体差异显著;髋、膝关节左右腿同名肌群肌力比较均衡,个体具有一定的差异;膝关节屈伸肌群肌力比值严重偏低,不利于下肢的稳定性;运动员整体左腿力量弱于右腿,需要在训练中引起重视。%The issuance of the new rules and emergenoe of the more elastic net have an evolutionary effect on the physical capacity and techniques of the trampdine event. It requires updating researching to address these new characteristics. With the approaching of the 2012 London Olympics, the scientific research shall keep pace with the changes to ensure the Chinese trampoline team can continue the triumph in the 2008 Beijing Olympics. The research used the Isomed2000 isokinetic testing and training system to conduct isokinefic test on the strength of the flexor and extensor of the left and right hip joints and knees of 10 trampoline players in the national team. Through the value of peak force moment, the researchers found the overall conditions and individual differences in the force of muscular group of the hip joints and knees of the 10 subjects so as to provide references for the training in the future. The study showed that the individual difference was significant in the development of the muscle strength in the hip joints and knees of the subjects; The strength of the same muscle

  17. Risk Factors for Injuries in Professional Football Players.

    Science.gov (United States)

    Haxhiu, Bekim; Murtezani, Ardiana; Zahiti, Bedri; Shalaj, Ismet; Sllamniku, Sabit

    2015-01-01

    The aim of this study was to identify risk factors related to the occurrence of injuries in football players. The study included 216 football players from 12 teams in the elite football league. Football-related injury data were collected prospectively during the 2012/2013 competitive season. At baseline the following information was collected for the players: anthropometric measurements (weight, height, BMI, subcutaneous skinfolds), playing experience, injury history, physical fitness performance test (agility run), peak oxygen uptake. The incidence, type and severity of injuries and training and game exposure times were prospectively documented for each player. Most of the players (n = 155, 71.7%) sustained the injures during the study period. The overall injury incidence during the regular season was 6.3 injuries per 1000 athlete-exposures (95% confidence interval, 4.31-9.67). Multivariate logistic regression analysis showed that playing experience (odds ratio [OR] = 0.44; 95% CI = 0.32-0.61, p football for more than 1 month, with knee injuries (25.42%) being the most severe type. The risk factors that increase injury rates in football players were previous injury, higher age and years of playing. Future research should include adequate rehabilitation program to reduce the risk of injuries.

  18. THE ANALYSIS OF 2014 - 2015 SEASON NBA FINALS WARRIORS WINNING FACTOR%2014-2015赛季 NBA 总决赛勇士队的制胜因素分析

    Institute of Scientific and Technical Information of China (English)

    王玉龙; 王凌菲; 王嵊海

    2016-01-01

    Using the methods of documentation research ,expert interviews,video observation,and mathematical statistics,the article comparatively analyses the data of the 6 matches of the NBA Finals between the Warriors Braves and The Cavaliers,which includes the attacking skills,the defensive technology,the key scoring ability of the teams and the scoring ability of top - quality star player and substitute players . The results of the study shows that the crucial winning factors of the Warriors Braves are to reduce shooting times and improve shooting average,especially in three - point shooting,and to score in assisting and key time. What’s more,apart from the solid display of the key players,the outstanding performance of substitute players also played a vital role.%运用文献资料法、专家访谈法、录像观察法、数理统计法对2014—2015赛季 NBA 总决赛勇士队和骑士队6场比赛的进攻、防守技术,球队的关键得分能力,当家球星、替补球员得分能力等数据进行统计对比分析,研究结果表明:减少投篮出手次数,提高投篮命中率,尤其是3分球命中率,及其在助攻、关键时刻得分的优势是勇士队获得总冠军的制胜因素,另外在核心球员发挥稳定的情况下,替补球员的的出色表现对勇士队最后赢下比赛也起到了至关重要的作用。

  19. From Team Play to Squad Play: The Militarisation of Interactions in Multiplayer FPS Video Games

    Directory of Open Access Journals (Sweden)

    Adam Duell

    2014-11-01

    Full Text Available Since the onset of E-sports we have seen the development from casual players to professional players who push the boundary of game mastery to new heights via coordinated team play. In this short paper I explore how a group of video game players adopt military-style communication methods and strategies to coordinate their actions in the popular tactical First Person Shooter (FPS video game DayZ (Bohemia Interactive, 2014.  Utilising the key components of team interaction in the context of distributed and ad-hoc military teams (Pascual et al., 1997, I show how a group of players evolved their interactions from team play to squad play. I argue that squad play is an advancement of the strategic and tactical thinking embodied in team play through the adoption of real-world military interaction and communication strategies.

  20. Vitamin D profile in National Football League players.

    Science.gov (United States)

    Maroon, Joseph C; Mathyssek, Christina M; Bost, Jeffrey W; Amos, Austin; Winkelman, Robert; Yates, Anthony P; Duca, Mark A; Norwig, John A

    2015-05-01

    By maintaining phosphate and calcium homeostasis, vitamin D is critical for bone health and possibly physical performance. Hence, vitamin D is important to athletes. Few studies have investigated vitamin D levels in relation to fractures and performance in athletes, and no published study has included a multiracial sample of professional American football players. To assess vitamin D levels, including the prevalence of vitamin D deficiency/insufficiency, in professional American football players and to evaluate the association of vitamin D levels with race, fracture history, and the ability to obtain a contract position, which may be a marker for athletic performance. Cohort study; Level of evidence, 3. Serum vitamin D levels of 80 professional football players from a single team in the National Football League were obtained during the 2011 off-season (mean age, 26.5±3.7 years; black, n=67 [84%]). These levels were used to compare injury reports from the 2011-2012 and 2012-2013 seasons. Statistical analyses were performed to test if vitamin D levels were related to race, fracture history, and the ability to obtain a contract position. Mean vitamin D level was 27.4±11.7 ng/mL, with significantly lower levels for black players (25.6±11.3 ng/mL) versus white players (37.4±8.6 ng/mL; F 1,78=13.00, P=.001). All athletes who were vitamin D deficient were black. When controlling for number of professional years played, vitamin D levels were significantly lower in players with at least 1 bone fracture when compared with no fractures. Players who were released during the preseason because of either injury or poor performance had significantly lower vitamin D levels than did players who played in the regular season. Black professional football players have a higher rate of vitamin D deficiency than do white players. Furthermore, professional football players with higher vitamin D levels were more likely to obtain a contract position in the National Football League

  1. Thermoregulation, Fluid Balance, and Sweat Losses in American Football Players.

    Science.gov (United States)

    Davis, Jon K; Baker, Lindsay B; Barnes, Kelly; Ungaro, Corey; Stofan, John

    2016-10-01

    Numerous studies have reported on the thermoregulation and hydration challenges athletes face in team and individual sports during exercise in the heat. Comparatively less research, however, has been conducted on the American Football player. Therefore, the purpose of this article is to review data collected in laboratory and field studies and discuss the thermoregulation, fluid balance, and sweat losses of American Football players. American Football presents a unique challenge to thermoregulation compared with other sports because of the encapsulating nature of the required protective equipment, large body size of players, and preseason practice occurring during the hottest time of year. Epidemiological studies report disproportionately higher rates of exertional heat illness and heat stroke in American Football compared with other sports. Specifically, larger players (e.g., linemen) are at increased risk for heat ailments compared with smaller players (e.g., backs) because of greater body mass index, increased body fat, lower surface area to body mass ratio, lower aerobic capacity, and the stationary nature of the position, which can reduce heat dissipation. A consistent finding across studies is that larger players exhibit higher sweating rates than smaller players. Mean sweating rates from 1.0 to 2.9 L/h have been reported for college and professional American Football players, with several studies reporting 3.0 L/h or more in some larger players. Sweat sodium concentration of American Football players does not seem to differ from that of athletes in other sports; however, given the high volume of sweat loss, the potential for sodium loss is higher in American Football than in other sports. Despite high sweating rates with American Football players, the observed disturbances in fluid balance have generally been mild (mean body mass loss ≤2 %). The majority of field-based studies have been conducted in the northeastern part of the United States, with limited

  2. Learning about teams by participating in teams.

    Science.gov (United States)

    Magrane, Diane; Khan, Omar; Pigeon, Yvette; Leadley, Jennifer; Grigsby, R Kevin

    2010-08-01

    As the work of academic health centers becomes increasingly oriented toward teams and collaboration, professional development in effective team skills becomes increasingly important. The authors sought to determine whether a transdisciplinary program for enhancing teamwork was effective in educating individual team members to translate lessons into productive outcomes of their own institutions' teams. Between 2006 and 2008, the authors used the Learning in Teams model of collaborative team development to design and implement two applications of a national professional development program for members of academic organizations' teams. The purpose of the program was to foster individual skill development in collaborative teamwork. Using pre/post surveys to determine changes in team functioning over the course of the program, the authors evaluated participants' perceptions of the effectiveness of their professional development programs' learning teams and of their home institutions' teams. They analyzed narrative reports of participants' institutional teams' progress for elements including team task management, member dynamics, and institutional outcomes. Pre/post self-assessments of team performance and participants' progress reports on their home teams revealed enhancement of team skills, including clarifying team charge, exploring team purpose, and evaluating team process. Program participants improved their team skills and enhanced productivity of their institutions' teams. The Learning in Teams model can support individual team skills development, enhance institutional team performance in academic health centers, and provide a basis for research in team skills development and team process improvement. It can be adapted to various programs to enhance skills in teamwork.

  3. Preventing Conflicts of Interest of NFL Team Physicians.

    Science.gov (United States)

    Rothstein, Mark A

    2016-11-01

    At least since the time of Hippocrates, the physician-patient relationship has been the paradigmatic ethical arrangement for the provision of medical care. Yet, a physician-patient relationship does not exist in every professional interaction involving physicians and individuals they examine or treat. There are several "third-party" relationships, mostly arising where the individual is not a patient and is merely being examined rather than treated, the individual does not select or pay the physician, and the physician's services are provided for the benefit of another party. Physicians who treat NFL players have a physician-patient relationship, but physicians who merely examine players to determine their health status have a third-party relationship. As described by Glenn Cohen et al., the problem is that typical NFL team doctors perform both functions, which leads to entrenched conflicts of interest. Although there are often disputes about treatment, the main point of contention between players and team physicians is the evaluation of injuries and the reporting of players' health status to coaches and other team personnel. Cohen et al. present several thoughtful recommendations that deserve serious consideration. Rather than focusing on their specific recommendations, however, I would like to explain the rationale for two essential reform principles: the need to sever the responsibilities of treatment and evaluation by team physicians and the need to limit the amount of player medical information disclosed to teams. © 2016 The Hastings Center.

  4. Is perceived athlete leadership quality related to team effectiveness? A comparison of three professional sports teams.

    Science.gov (United States)

    Fransen, Katrien; Haslam, S Alexander; Mallett, Clifford J; Steffens, Niklas K; Peters, Kim; Boen, Filip

    2017-08-01

    Researchers have argued that leadership is one of the most important determinants of team effectiveness. The present study examined the extent to which the perceived quality of athlete leadership was related to the effectiveness of elite sports teams. Three professional football teams (N=135) participated in our study during the preparation phase for the Australian 2016 season. Players and coaching staff were asked to assess players' leadership quality in four leadership roles (as task, motivational, social, and external leader) via an online survey. The leadership quality in each of these roles was then calculated in a social network analysis by averaging the indegree centralities of the three best leaders in that particular role. Participants also rated their team's performance and its functioning on multiple indicators. As hypothesized, the team with the highest-quality athlete leadership on each of the four leadership roles excelled in all indicators of team effectiveness. More specifically, athletes in this team had a stronger shared sense of the team's purpose, they were more highly committed to realizing the team's goals, and they had a greater confidence in their team's abilities than athletes in the other teams. Moreover, this team demonstrated a higher task-involving and a lower ego-involving climate, and excelled on all measures of performance. High-quality athlete leadership is positively related to team effectiveness. Given the importance of high-quality athlete leadership, the study highlights the need for well-designed empirically-based leadership development programs. Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  5. Analysis of the Motor Activities of Professional Polish Soccer Players

    Directory of Open Access Journals (Sweden)

    Andrzejewski Marcin

    2016-12-01

    Full Text Available Introduction. The aims of the present study were to determine the activity profiles of a large sample of Polish Premier League soccer players during elite-standard soccer matches depending on their position on the pitch and the intensity range of physical activity. Material and methods. The study sample comprised 1,178 players in 5 outfield positions: external defenders (ED, n = 289, central defenders (CD, n = 307, central midfield players (CM, n = 327, external midfield players (EM, n = 152, and forwards (F, n = 103. Altogether, 81 Polish League games held during four domestic seasons (2010-2011, 2011-2012, 2012-2013, and 2013-2014 were used in the analysis. A semi-automatic computerised player tracking system (Amisco Pro®, version 1.0.2, Nice, France was applied to create the match activity profiles of the teams. Results. The results of statistical analysis revealed that the average total distance covered by all the players (n = 1,178 was 11,313 ± 852 m. With respect to the players’ position on the pitch, the central midfielders travelled the longest average distance (11,894 ± 765 m during the game. The longest distance was covered in the V1 intensity range (62%, followed by V2 (15%, V3 (10%, V4 (8%, V5 (3%, and V6 (2%. Conclusions. The objective of this study was to verify the differences among playing positions and to quantify the demands placed on elite Polish soccer players in each individual position during match play. While analysing elite-level match play in terms of the overall distance covered in different categories of intensity, we found a number of statistically significant differences between different playing positions. The data presented in this study can be regarded as norms for elite soccer players, serve for present and future comparison, and represent the scientific basis for developing position-specific conditioning/training protocols in soccer.

  6. The analysis on the prospect of Chinese women's volleyball team in London Olympic from its performance in 2011 Women's Volleyball World Cup%从2011年女排世界杯展望中国女排伦敦奥运前景

    Institute of Scientific and Technical Information of China (English)

    徐洁

    2012-01-01

    运用文献资料法、数理统计法、比较分析法,对2011年女排世界杯中国队的总体表现进行综合分析并指出:中国女排队伍年轻,缺乏大赛经验和稳定的心理素质;中国女排身高、网上高度在世界排名前列;中国女排在进攻能力和防守能力上与世界强队仍有一定差距;伦敦奥运会上,中国女排夺取奖牌任务艰巨,国人应有足够的耐心,给予女排鼓励和关心。%The article synthetically analyses the performance of Chinese women's volleyball team in 2011 Women's Volleyball World Cup by using the methods of documents and materials, mathematical statistics, and comparative analysis. The author draws the following conclusions: Chinese women's volleyball players are young, and meanwhile lack experience of major tournaments and excellent psychological quality; Chinese women's volleyball players rank in the very front in their heights, and spike and block heights; In terms of attack ability and defenee ability, there's still a gap between Chinese women's volleyball team and other top women's volleyball teams; Chinese women's volleyball team has a tough task of winning a medal in London Olympiad, so the nation should have enough patience and offer the team encouragement and care.

  7. Revealing unexpected effects of rescue robots’ team-membership in a virtual environment

    NARCIS (Netherlands)

    Horsch, C.H.G.; Smets, N.J.J.M.; Neerincx, M.A.; Cuijpers, R.A.

    2013-01-01

    In urban search and rescue (USAR) situations resources are limited and workload is high. Robots that act as team players instead of tools could help in these situations. A Virtual Reality (VR) experiment was set up to test if team performance of a human-robot team increases when the robot act as suc

  8. Revealing unexpected effects of rescue robots’ team-membership in a virtual environment

    NARCIS (Netherlands)

    Horsch, C.H.G.; Smets, N.J.J.M.; Neerincx, M.A.; Cuijpers, R.H.

    2013-01-01

    In urban search and rescue (USAR) situations resources are limited and workload is high. Robots that act as team players instead of tools could help in these situations. A Virtual Reality (VR) experiment was set up to test if team performance of a human-robot team increases when the robot act as suc

  9. DIFFERENT DIMENSIONS OF TEAMS

    OpenAIRE

    Goparaju Purna SUDHAKAR

    2014-01-01

    Popularity of teams is growing in 21st Century. Organizations are getting their work done through different types of teams. Teams have proved that the collective performance is more than the sum of the individual performances. Thus, the teams have got different dimensions such as quantitative dimensions and qualitative dimensions. The Quantitative dimensions of teams such as team performance, team productivity, team innovation, team effectiveness, team efficiency, team decision making and tea...

  10. DIFFERENT DIMENSIONS OF TEAMS

    OpenAIRE

    Sudhakar, Goparaju Purna

    2013-01-01

    Popularity of teams is growing in 21st Century. Organizations are getting their work done through different types of teams. Teams have proved that the collective performance is more than the sum of the individual performances. Thus, the teams have got different dimensions such as quantitative dimensions and qualitative dimensions. The Quantitative dimensions of teams such as team performance, team productivity, team innovation, team effectiveness, team efficiency, team decision making and tea...

  11. Perceived Sources of Team Confidence in Soccer and Basketball.

    Science.gov (United States)

    Fransen, Katrien; Vanbeselaere, Norbert; De Cuyper, Bert; Vande Broek, Gert; Boen, Filip

    2015-07-01

    Although it is generally accepted that team confidence is beneficial for optimal team functioning and performance, little is known about the predictors of team confidence. The present study was aimed to shed light on the precursors of both high and low team confidence in two different sports. A distinction is made between sources of process-oriented team confidence (i.e., collective efficacy) and sources of outcome-oriented team confidence (i.e., team outcome confidence), which have often been confounded in previous research. In a first step, two qualitative studies were conducted to identify all possible sources of team confidence in basketball and in soccer. In a second step, three quantitative studies were conducted to further investigate the sources of team outcome confidence in soccer (N = 1028) and in basketball (N = 867), and the sources of collective efficacy in basketball (N = 825). Players perceived high-quality performance as the most important factor for their team outcome confidence. With regard to collective efficacy, team enthusiasm was perceived as most predictive determinant. Positive coaching emerged as second most decisive factor for both types of team confidence. In contrast, negative communication and expression by the players or the coach was perceived as the most decisive predictor of low levels of team confidence. At item level, all studies pointed to the importance of team confidence expression by the athlete leaders (i.e., leader figures within the team) and the coach. The present manuscript sheds light on the precursors of high and low levels of team confidence. Athlete leaders and the coach emerged as key triggers of both upward and downward spirals of team confidence, thereby contaminating all team members.

  12. A team fares well with a fair coach: Predictors of social loafing in interactive female sport teams.

    Science.gov (United States)

    De Backer, M; Boen, F; De Cuyper, B; Høigaard, R; Vande Broek, G

    2015-12-01

    The present research aimed to develop and test a theoretical model that links players' perceived justice of the coach to a more optimal motivational climate, which in turn increases players' team identification and cohesion, and results in lower levels of social loafing in female sport teams. Belgian elite female basketball, volleyball, and football players (study 1; N = 259; M(age)  = 22.6) and Norwegian world-class female handball players (study 2; N = 110; M(age)  = 22.8) completed questionnaires assessing players' perceived justice (distributive and procedural), motivational climate, team identification, team cohesion (task and social), and social loafing (perceived and self-reported). In both studies, confirmatory and exploratory path analyses indicated that perceived justice was positively related to a mastery climate (P social loafing decreased (P < 0.05). The findings of both independent studies demonstrated the impact of coaches' fairness, and consequently, the motivational climate created by the coach on the optimal functioning of female sport teams. © 2015 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  13. And most of us go Pro in something other than Sports - Hiring Preferences and their Effect on the Labor Market for Collegiate Football Players

    OpenAIRE

    Lackner, Mario

    2010-01-01

    This paper analyzes the labor market for collegiate football players and argues that professional football teams have discriminating preferences when making their hiring decisions. An empirical analysis of panel data of 32 NFL teams in recent seasons is carried out to test the effects of such preferences on the performance of teams. The results provide strong evidence that certain criteria, which do have a high influence on a player’s chances to start a career in Professional Football, have a...

  14. Win-Win-Win: Reflections from a Work-Integrated Learning Project in a Non-Profit Organization

    Directory of Open Access Journals (Sweden)

    Dale C MacKrell

    2016-05-01

    Full Text Available This paper reports on the educational aspects of an information systems work-integrated learning (WIL capstone project for an organization which operates to alleviate homelessness in the Australian non-profit sector. The methodology adopted for the study is Action Design Research (ADR which draws on action research and design research as a means for framing a project's progress. Reflective insights by the project stakeholders, namely, students, academics, and the non-profit client, reveal a curriculum at work through internal features of the organization; personal features of the participants and features of the external environment. Preliminary findings suggest that students in a WIL project for a non-profit are highly engaged, especially when they become aware of the project’s social value. As well, the improvement of professional skills and emotional intelligence by students is more likely in real-life practice settings than in other less authentic WIL activities, equipping graduates for the workforce with both strong disciplinary and generic skills. Win-win-win synergies through project collaboration represent worthwhile outcomes to education, industry and research.

  15. Team Learning and Team Composition in Nursing

    Science.gov (United States)

    Timmermans, Olaf; Van Linge, Roland; Van Petegem, Peter; Elseviers, Monique; Denekens, Joke

    2011-01-01

    Purpose: This study aims to explore team learning activities in nursing teams and to test the effect of team composition on team learning to extend conceptually an initial model of team learning and to examine empirically a new model of ambidextrous team learning in nursing. Design/methodology/approach: Quantitative research utilising exploratory…

  16. Team Learning and Team Composition in Nursing

    Science.gov (United States)

    Timmermans, Olaf; Van Linge, Roland; Van Petegem, Peter; Elseviers, Monique; Denekens, Joke

    2011-01-01

    Purpose: This study aims to explore team learning activities in nursing teams and to test the effect of team composition on team learning to extend conceptually an initial model of team learning and to examine empirically a new model of ambidextrous team learning in nursing. Design/methodology/approach: Quantitative research utilising exploratory…

  17. Special Basketball Player

    Institute of Scientific and Technical Information of China (English)

    2002-01-01

    Li Qing, the Beijing Mentally Challcngcd Basketball Tcam guard, plays under the same number as NBA star Kobe - eight. Li and his team enjoy their lives to the full, particularly playing basketball. Their favorite topics of conversation are computer games and NBA stars. Studying and playing basketball are the epicenter of Li Qing’s life. At the training ground, a two hour drive from his home, demands on Li and the rest of the team are as strict as for any sports team. The

  18. Impaired probability estimation and decision-making in pathological gambling poker players.

    Science.gov (United States)

    Linnet, Jakob; Frøslev, Mette; Ramsgaard, Stine; Gebauer, Line; Mouridsen, Kim; Wohlert, Victoria

    2012-03-01

    Poker has gained tremendous popularity in recent years, increasing the risk for some individuals to develop pathological gambling. Here, we investigated cognitive biases in a computerized two-player poker task against a fictive opponent, among 12 pathological gambling poker players (PGP), 10 experienced poker players (ExP), and 11 inexperienced poker players (InP). Players were compared on probability estimation and decision-making with the hypothesis that ExP would have significantly lower cognitive biases than PGP and InP, and that the groups could be differentiated based on their cognitive bias styles. The results showed that ExP had a significantly lower average error margin in probability estimation than PGP and InP, and that PGP played hands with lower winning probability than ExP. Binomial logistic regression showed perfect differentiation (100%) between ExP and PGP, and 90.5% classification accuracy between ExP and InP. Multinomial logistic regression showed an overall classification accuracy of 23 out of 33 (69.7%) between the three groups. The classification accuracy of ExP was higher than that of PGP and InP due to the similarities in probability estimation and decision-making between PGP and InP. These impairments in probability estimation and decision-making of PGP may have implications for assessment and treatment of cognitive biases in pathological gambling poker players.

  19. Team Building

    OpenAIRE

    Galan, Adriana; Scintee, Silvia-Gabriela

    2008-01-01

    Because there are no pure formal or informal organisations in real world, one may conclude that an organisation is a mix of formal and informal groups. Thus, its performance depends on the management ability to recognise the existence of these groups, to transform them from groups into working teams, to motivate and stimulate them to achieve organisation’s goals. We must differentiate the concept of group versus the concept of team. A simple definition of the group can be: two or more persons...

  20. METRIC TESTS CHARACTERISTIC FOR ESTIMATING JUMPING FOR VOLLEYBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Toplica Stojanović

    2008-08-01

    Full Text Available With goal to establish metric tests characteristics for estimating jumping for volleyball players, it was organized a pilot research on pattern of 23 volleyball players from cadet team and 23 students from high-school. For needs of this research four tests are valid for estimation, jump in block with left and right leg and jump in spike with left and right leg. Each test has been taken three times, so that we could with test-re test method determine their reliability, and with factor analysis their validity. Data were processed by multivariate analysis (item analysis, factor analysis from statistical package „Statistica 6.0 for windows“. On the results of research and discussion we can say that the tests had high coefficient of reliability, as well as factor validity, and these tests can be used to estimate jumping for volleyball players.

  1. Active Learning for Player Modeling

    DEFF Research Database (Denmark)

    Shaker, Noor; Abou-Zleikha, Mohamed; Shaker, Mohammad

    2015-01-01

    Learning models of player behavior has been the focus of several studies. This work is motivated by better understanding of player behavior, a knowledge that can ultimately be employed to provide player-adapted or personalized content. In this paper, we propose the use of active learning for player...... experience modeling. We use a dataset from hundreds of players playing Infinite Mario Bros. as a case study and we employ the random forest method to learn mod- els of player experience through the active learning approach. The results obtained suggest that only part of the dataset (up to half the size...... of the full dataset) is necessary for the construction of accu- rate models that are as accurate as those constructed from the full dataset. This indicates the potential of the method and its benefits in cases when obtaining the data is expensive or time, storage or effort consuming. The results also indicate...

  2. Active Learning for Player Modeling

    DEFF Research Database (Denmark)

    Shaker, Noor; Abou-Zleikha, Mohamed; Shaker, Mohammad

    2015-01-01

    Learning models of player behavior has been the focus of several studies. This work is motivated by better understanding of player behavior, a knowledge that can ultimately be employed to provide player-adapted or personalized content. In this paper, we propose the use of active learning for player...... experience modeling. We use a dataset from hundreds of players playing Infinite Mario Bros. as a case study and we employ the random forest method to learn mod- els of player experience through the active learning approach. The results obtained suggest that only part of the dataset (up to half the size...... of the full dataset) is necessary for the construction of accu- rate models that are as accurate as those constructed from the full dataset. This indicates the potential of the method and its benefits in cases when obtaining the data is expensive or time, storage or effort consuming. The results also indicate...

  3. Determinants of group cohesion on the football team.

    Directory of Open Access Journals (Sweden)

    Sheriff Sarhan

    2011-10-01

    Full Text Available It is shown analysis of the determinants of cohesion and their manifestation in athletes - football players. We consider personal factors and their relationship to credible group cohesion among players. Established that the determinants of group cohesion are a factor with "emotional instability - emotional stability," the experience of the team, normative behavior (factor G, the factor Q2: «conformism - non-conformism," resistance to conflict, factor A "closed - sociability" and the factor F: «restraint - expressiveness."

  4. A profile of a National Football League team.

    Science.gov (United States)

    Pryor, J Luke; Huggins, Robert A; Casa, Douglas J; Palmieri, Gerard A; Kraemer, William J; Maresh, Carl M

    2014-01-01

    The purpose of this study was to document the physical profiles of players on the 2011 New York Giants (NYG) team and to make comparisons with the historical literature on previous National Football League (NFL) player profiles. In this study, height, body mass (BM), body fat percentage (BF%) using skinfold measurements, and several predicted 1 repetition maximal strength and power measures in 30 returning players from the 2011 NYG team, who recently won the Super Bowl, were collected. Players were grouped by position: running back, quarterback (QB), wide receiver (WR), tight end, offensive lineman (OL), defensive lineman (DL), linebacker (LB), and defensive back (DB). Pooled and weighted mean differences (NYG - NFL) and effect sizes were used to evaluate height, BM, and BF% comparisons of NYG to previous NFL studies from 1998 to 2009. The characteristics of the players as a group were: age, height, BM, BF%: 26 ± 2 years, 183.8 ± 9.0 cm, 144.9 ± 20.8 kg, 14.3 ± 5.5%, respectively. Comparisons highlight distinct position-specific dissimilarity in strength measures, BM, and BF%, which reflect current strength training, conditioning, and team play strategy. As expected, NYG positional differences were found for height (p ≤ 0.05), BM (p ≤ 0.037), BF% (p ≤ 0.048), bench press (p ≤ 0.048), inclined bench press (p ≤ 0.013), and squat (p ≤ 0.026). Anthropometrics profiles did not significantly differ from previously published trends in NFL players indicating equity in physical characteristics over the past 13 years. However, NYG LBs, DLs, OLs, QBs, and WRs trended toward less BF% but generally similar BM compared with NFL players, suggesting greater lean BM in these positions. This study adds new players' data to prototypical position-specific databases that may be used as templates for comparison of players for draft selection or physical training.

  5. TEAM ORGANISERING

    DEFF Research Database (Denmark)

    Levisen, Vinie; Haugaard, Lena

    2004-01-01

    organisation som denne? Når teams i samtiden anses for at være en organisationsform, der fremmer organisatorisk læring, beror det på, at teamet antages at udgøre et ikke-hierarkisk arbejdsfællesskab, hvor erfaringer udveksles og problemer løses. Teamorganisering kan imidlertid udformes på mange forskellige...

  6. Gilt Groupe's CEO on building a team of A players.

    Science.gov (United States)

    Ryan, Kevin

    2012-01-01

    Ryan believes that a CEO should spend more time on recruiting and managing people than on any other activity, and that the head of HR is one of the most important people in the company. He insists on his freedom to bypass managers and speak with any employee at any time. And he espouses certain talent-management principles, such as that your best people are usually underpaid (reward them with performance pay) and that people leave jobs mainly because they don't like their managers. Recruiting at Gilt Groupe focuses on references more than on résumés and interviews because, Ryan says, resumes only establish basic qualifications for a job, and interviewers can't help being influenced by well-spoken or attractive people. But reference checks need to go beyond the names supplied by a candidate: Employers should dig up people in their networks who are willing to speak candidly.

  7. Hydrogen sulfide and cell signaling: team player or referee?

    Science.gov (United States)

    Hancock, J T; Whiteman, M

    2014-05-01

    Hydrogen sulfide (H2S) has been postulated to be the third gasotransmitter, and along with other reactive compounds such as reactive oxygen species (ROS) and nitric oxide (NO) it is thought to be a key signalling molecule. Enzymes which generate H2S, and remove it, have been characterised in both plants and animals and although it is inherently toxic to cells - inhibiting cytochrome oxidase for example - H2S is now being thought of as part of signal transduction pathways. But is it working as a signal in the sense usually seen for small signalling molecules, that is, produced when needed, perceived and leading to dedicated responses in cells? A look through the literature shows that H2S is involved in many stress responses, and in animals is implicated in the onset of many diseases, in both cases where ROS and NO are often involved. It is suggested here that H2S is not acting as a true signal, but through its interaction with NO and ROS metabolism is modulating such activity, keeping it in check unless strictly needed, and that H2S is acting as a referee to ensure NO and ROS metabolism is working properly. Copyright © 2014 Elsevier Masson SAS. All rights reserved.

  8. In-season training periodization of professional soccer players

    Directory of Open Access Journals (Sweden)

    A Los Arcos

    2017-04-01

    Full Text Available The aim of this study was to quantify the seasonal perceived respiratory and muscular training loads (i.e., sRPEres-TL and sRPEmus-TL completed by elite-oriented young professional soccer players. Twentyfour players (20.3 ± 2.0 years belonging to the same reserve team of a Spanish La Liga club participated in this study. Only the players that were available to train for a whole week with the team and also to play the weekly game were considered: Starters, players that participated in the match for at least 45 min and Non- Starters, players that did not participate or played less than 45 minutes in the match. The competitive period was analysed after the division into 5x6-8 week blocks and 35x1 week microcycles. Data were also analysed with respect to number of days before the immediate match. Weekly TL variation across the in-season blocks was trivial-small for both groups except between Block 2 and Block 3 (ES= moderate. Substantial TL differences (ES= small–very likely were found between training days, the TL pattern being a progressive increase up to MD-3 followed by a decrease until MD-1. Except for the match, sRPEres-/sRPEmus-TL was very similar between Starters and Non-Starters. In summary, perceived TL across the season displayed limited variation. Coaches periodized training contents to attain the highest weekly TL 72 hours before the match to progressively unload the players between MD-3 and the match day. The data revealed that the TL arising from the weekly game was solely responsible for the observed higher weekly TL of Starters in comparison with Non-Starters.

  9. Infectious diseases in rugby players: incidence, treatment and prevention.

    Science.gov (United States)

    Stacey, A; Atkins, B

    2000-03-01

    Participation in rugby football can expose individuals to a variety of infectious diseases both on and off the field of play. The close physical contact and trauma inherent in playing rugby facilitates the transmission of viral, bacterial and fungal pathogens between players and may also lead to the acquisition of potentially lethal infections from the environment, such as tetanus. In the past few years there have been a number of reported outbreaks of infection amongst rugby players in the medical literature. The appearance of HIV infection has focused attention on the potential for transmission of this and other blood-borne viruses such as hepatitis B and C viruses from bleeding wounds sustained on the rugby field. As a result, various expert bodies have produced guidelines on the management of players with bleeding wounds. Opportunities are now available to rugby players to play outside their own countries, including the third world. This can bring them into contact with a wide range of travel-associated infections, some of which may be life threatening. In view of the above it is clear that rugby players and those who coach and manage rugby teams require information and education on the subject of infection and its prevention, as well as access to appropriate medical care and expertise. Many of the infections seen in rugby players are preventable, e.g. by promoting hygienic facilities and conduct in changing rooms and on the field of play, by exclusion of infected players from contact with others and, in some cases, by immunisation or chemoprophylaxis. Players who present with infections should be assessed, correctly diagnosed (using laboratory investigations where appropriate) and treated, and measures should be taken to prevent spread to team-mates and other contacts while respecting the confidentiality of the individual. Any outbreaks of infection should be reported to the appropriate authorities. There is evidence to suggest that strenuous physical exercise

  10. Player Load, Acceleration, and Deceleration During Forty-Five Competitive Matches of Elite Soccer.

    Science.gov (United States)

    Dalen, Terje; Ingebrigtsen, Jørgen; Ettema, Gertjan; Hjelde, Geir Havard; Wisløff, Ulrik

    2016-02-01

    The use of time-motion analysis has advanced our understanding of position-specific work rate profiles and the physical requirements of soccer players. Still, many of the typical soccer activities can be neglected, as these systems only examine activities measured by distance and speed variables. This study used triaxial accelerometer and time-motion analysis to obtain new knowledge about elite soccer players' match load. Furthermore, we determined acceleration/deceleration profiles of elite soccer players and their contribution to the players' match load. The data set includes every domestic home game (n = 45) covering 3 full seasons (2009, 2010, and 2011) for the participating team (Rosenborg FC), and includes 8 central defenders (n = 68), 9 fullbacks (n = 83), 9 central midfielders (n = 70), 7 wide midfielders (n = 39), and 5 attackers (A, n = 50). A novel finding was that accelerations contributed to 7-10% of the total player load for all player positions, whereas decelerations contributed to 5-7%. Furthermore, the results indicate that other activities besides the high-intensity movements contribute significantly to the players' total match workload. Therefore, motion analysis alone may underestimate player load because many high-intensity actions are without a change in location at the pitch or they are classified as low-speed activity according to current standards. This new knowledge may help coaches to better understand the different ways players achieve match load and could be used in developing individualized programs that better meet the "positional physical demands" in elite soccer.

  11. Body size and composition of National Football League players.

    Science.gov (United States)

    Kraemer, William J; Torine, Jon C; Silvestre, Ricardo; French, Duncan N; Ratamess, Nicholas A; Spiering, Barry A; Hatfield, Disa L; Vingren, Jakob L; Volek, Jeff S

    2005-08-01

    The purpose of this study was to present a profile of body size and composition of National Football League (NFL) players prior to the start of the regular season. Fifty-three members of the Indianapolis Colts professional football team were measured for height, body mass, and percentage body fat using the BOD POD air-displacement plethysmography system during summer camp of the 2003 football season. These data were categorized by position for comparison with previous studies of NFL football players. The relationships observed were as follows (= represents nonsignificant; > represents p Linebackers > Running Backs = Wide Receivers = Defensive Backs. Body Mass: Offensive Line = Defensive Line > Tight Ends = Linebackers > Running Backs = Quarterbacks/ Kickers/Punters > Wide Receivers = Defensive Backs. Percentage Body Fat: Offensive Line > Defensive Line > Quarterbacks/ Kickers/Punters = Linebackers = Tight Ends > Running Backs = Wide Receivers = Defensive Backs. Comparisons to teams in the 1970s indicate that body mass has increased only for offensive and defensive linemen; however, height and body fat among player positions have not dramatically changed. Furthermore, the body mass index is not an accurate measure or representation of body fat or obesity in NFL players. These data provide a basic template for size profiles and differences among various positions and allow comparisons with other studies for changes in the NFL over the past 3 decades.

  12. Long-term training adaptations in elite male volleyball players.

    Science.gov (United States)

    Sheppard, Jeremy M; Newton, Robert U

    2012-08-01

    Several investigations have demonstrated differences in anthropometry, jump performance, and strength variables between developmental and elite-level volleyball players. However, within the elite level of play, the magnitude of change that can occur with training is unclear. The purpose of this investigation was to examine the anthropometric, vertical jump, and strength quality changes over 2 years in a group of national team volleyball players. Fourteen national team volleyball players (age, 23.0 ± 4.1 years; height, 1.98 ± 0.07 m; weight, 91.7 ± 7.9 kg) began and completed this study. Participants had all played international matches (representing Australia) before the examination time period and continued to do so during the international season. Anthropometry (stature, mass, and sum of 7 skinfolds), vertical jump measures (countermovement vertical jump; depth jump from 0.35 m, DJ; spike jump, SPJ, all including arm swing), and lower-body power (jump squat at body mass, and jump squat + 50% body weight, JS50) measures were tested before and at the conclusion of the investigation period. Significant (p 0.70) in the sum of 7 skinfolds reduction, SPJ, and leg extensor power. This study has demonstrated that elite male volleyball players can improve leanness and power, which contribute to improvements in vertical jump.

  13. To Win the Game, Know the Rules and Legitimize the Players: Disciplinary Literacy and Multilingual Learners

    Science.gov (United States)

    Hickey, Pamela J.; Lewis, Tarie

    2015-01-01

    Effective disciplinary literacy instruction is an essential element in the education of multilingual learners. In this article, we provide an overview of disciplinary literacy as well as instructional approaches that support meaningful pedagogy for these students. We recognize that multilingual learners are already skilled at negotiating language…

  14. Cohesion, team mental models, and collective efficacy: towards an integrated framework of team dynamics in sport.

    Science.gov (United States)

    Filho, Edson; Tenenbaum, Gershon; Yang, Yanyun

    2015-01-01

    A nomological network on team dynamics in sports consisting of a multiframework perspective is introduced and tested. The aim was to explore the interrelationship among cohesion, team mental models (TMMs), collective efficacy (CE) and perceived performance potential (PPP). Three hundred and forty college-aged soccer players representing 17 different teams (8 female and 9 male) participated in the study. They responded to surveys on team cohesion, TMMs, CE and PPP. Results are congruent with the theoretical conceptualisation of a parsimonious view of team dynamics in sports. Specifically, cohesion was found to be an exogenous variable predicting both TMMs and CE beliefs. TMMs and CE were correlated and predicted PPP, which in turn accounted for 59% of the variance of objective performance scores as measured by teams' season record. From a theoretical standpoint, findings resulted in a parsimonious view of team dynamics, which may represent an initial step towards clarifying the epistemological roots and nomological network of various team-level properties. From an applied standpoint, results suggest that team expertise starts with the establishment of team cohesion. Following the establishment of cohesiveness, teammates are able to advance team-related schemas and a collective sense of confidence. Limitations and key directions for future research are outlined.

  15. Using Win-Win Strategies to Implement Health in All Policies: A Cross-Case Analysis.

    Directory of Open Access Journals (Sweden)

    Agnes Molnar

    Full Text Available In spite of increasing research into intersections of public policy and health, little evidence shows how policy processes impact the implementation of Health in All Policies (HiAP initiatives. Our research sought to understand how and why strategies for engaging partners from diverse policy sectors in the implementation of HiAP succeed or fail in order to uncover the underlying social mechanisms contributing to sustainable implementation of HiAP.In this explanatory multiple case study, we analyzed grey and peer-review literature and key informant interviews to identify mechanisms leading to implementation successes and failures in relation to different strategies for engagement across three case studies (Sweden, Quebec and South Australia, after accounting for the role of different contextual conditions.Our results yielded no support for the use of awareness-raising or directive strategies as standalone approaches for engaging partners to implement HiAP. However, we found strong evidence that mechanisms related to "win-win" strategies facilitated implementation by increasing perceived acceptability (or buy-in and feasibility of HiAP implementation across sectors. Win-win strategies were facilitated by mechanisms related to several activities, including: the development of a shared language to facilitate communication between actors from different sectors; integrating health into other policy agendas (eg., sustainability and use of dual outcomes to appeal to the interests of diverse policy sectors; use of scientific evidence to demonstrate the effectiveness of HiAP; and using health impact assessment to make policy coordination for public health outcomes more feasible and to give credibility to policies being developed by diverse policy sectors.Our findings enrich theoretical understanding in an under-unexplored area of intersectoral action. They also provide policy makers with examples of HiAP across wealthy welfare regimes, and improve

  16. A spectral analysis of team dynamics and tactics in Brazilian football.

    Science.gov (United States)

    Moura, Felipe Arruda; Martins, Luiz Eduardo Barreto; Anido, Ricardo O; Ruffino, Paulo Régis C; Barros, Ricardo M L; Cunha, Sergio Augusto

    2013-01-01

    The purposes of this study were to characterise the total space covered and the distances between players within teams over ten Brazilian First Division Championship matches. Filmed recordings, combined with a tracking system, were used to obtain the trajectories of the players (n = 277), before and after half-time. The team surface area (the area of the convex hull formed by the positions of the players) and spread (the Frobenius norm of the distance-between-player matrix) were calculated as functions of time. A Fast Fourier Transform (FFT) was applied to each time series. The median frequency was then calculated. The results of the surface area time series median frequencies for the first half (0.63 ± 0.10 cycles · min⁻¹) were significantly greater (P team formation during a match. This analysis can provide insights that allow coaches to better control the team organisation on the pitch.

  17. Jump Landing Characteristics Predicts Lower Extremity Injuries in Indoor Team Sports

    NARCIS (Netherlands)

    van der Does, H T D; Brink, M S; Benjaminse, A; Visscher, C; Lemmink, K A P M

    2015-01-01

    The aim of this study is to investigate the predictive value of landing stability and technique to gain insight into risk factors for ankle and knee injuries in indoor team sport players. Seventy-five male and female basketball, volleyball or korfball players were screened by measuring landing stabi

  18. How the Iranian Football Coaches and Players Know About Doping?

    Science.gov (United States)

    Seif Barghi, Tohid; Halabchi, Farzin; Dvorak, Jiri; Hosseinnejad, Heydar

    2015-01-01

    Background: Nowadays, doping is an intricate dilemma. Football is the nationally popular sport in Iran. On the other hand, doping is a serious health hazard sport faces today. Studies dealing with athletes’ knowledge, attitudes and behavior concerning doping in football are scarce. Objectives: Therefore, we aimed to investigate the knowledge and attitudes toward doping among the football coaches and players. Patients and Methods: In a cross sectional study, 375 participants (239 football players and 136 coaches) were studied. A specially made questionnaire was applied. In this study, football teams of different provinces of the country were selected by randomized clustered sampling and questionnaires were distributed among coaches and players. Results: Knowledge of football coaches and players in three categories of doping definitions, recognition of prohibited drugs and side effects of anabolic steroids was poor or moderate in 45.3%, 88.5% and 96.5%, respectively. Conclusions: Football players and coaches have poor knowledge about doping in Iran. Moreover, they believe in some inappropriate myths without any scientific or rational basis.It seems necessary to design a comprehensive educational program for all of the athletes and coaches in Iran. PMID:26448840

  19. Ιnjuries in greek amateur soccer players

    Directory of Open Access Journals (Sweden)

    GEORGIOS TSIGANOS

    2007-01-01

    Full Text Available The purpose of this study was to record retrospectivelythe epidemiology of injuries in amateur Greek soccer players. Three hundred and one (301 amateur soccer playersvoluntarily participated in the study. Participants answered aspecially-designed questionnaire that included questionsabout demographics, playing surface, division, position,hours of training plus participation, the use of stretching orprophylactic tape, the injury mechanism, the location andtype of injury. During the five years these soccer playerssustained a total of 1.745 injuries, that diagnosed by the orthopedist of the team. Most of injuries were strains (33%,overuse (27% and sprains (25%. The location of injurieswas the thigh (38 %, ankle (27% and knee (13%. Therewas a significant difference in the total number of injuriesamong soccer players with or without scoliosis (t=3.152,p. 0.05 and players that played on sand/dirt (gravel, whosustained more injuries than the players who played on artificial grass or on grass (t=3.413, p. 0.05. No differenceswere found in the other measurement parameters. The results of our study shows that spine deformities and groundsurfaces are the factors that causes more injuries in amateurGreek soccer players.

  20. CERN Club Football wins 40 year old tradition cup

    CERN Multimedia

    Dave Underhill

    2016-01-01

    Already two weeks since the CERN football team, representing the Dave Underhill XI in the annual match with the Geneva Scottish Football Club, made a late, late rally to win the Jean Pierre Fillettaz Trophy. They started well with some good passing movements, but the Scots were also playing well and began to take control towards the end of the first half. Then, following a series of poor finishing and good goalkeeping by the CERN keeper, they finally found the back of the net, and the lads in white trooped off for well-earned oranges and water, just 1-0 down at half time. The second half was again evenly matched, but while we were not making the goal chances the Scots were squandering theirs. THEN with just 10 minutes to go a sudden resurgence of energy and aggression, the CERNites made the chances which counted, and in the space 5 minutes turned the score around and were happy to hear the final whistle and celebrate a famous 2-1 victory. Victory and commiserations were celebrated in the "Club Ho...

  1. Team responsibility structure and team performance

    NARCIS (Netherlands)

    Doorewaard, J.A.C.M.; Hootegem, G. van; Huys, R.

    2002-01-01

    The purpose is to analyse the impact of team responsibility (the division of job regulation tasks between team leader and team members) on team performance. It bases an analysis on 36 case studies in The Netherlands which are known to have implemented team-based work. The case studies were executed

  2. Team responsibility structure and team performance

    NARCIS (Netherlands)

    Doorewaard, J.A.C.M.; Hootegem, G. van; Huys, R.

    2002-01-01

    The purpose is to analyse the impact of team responsibility (the division of job regulation tasks between team leader and team members) on team performance. It bases an analysis on 36 case studies in The Netherlands which are known to have implemented team-based work. The case studies were executed

  3. Virtual teams

    OpenAIRE

    Sanders, David

    2010-01-01

    This paper describes some early results from observing and interviewing groups working to achieve intellectually complex tasks that required the use of computers, WWW and other research resources. Three groups were virtual (they were working at a distance and rarely meeting face to face) and two groups were simple control groups They were real groups (working in relatively close proximity so that face to face contact was possible most of the time). All five teams completed their tasks but a s...

  4. Predicting Player Position for Talent Identification in Association Football

    Science.gov (United States)

    Razali, Nazim; Mustapha, Aida; Yatim, Faiz Ahmad; Aziz, Ruhaya Ab

    2017-08-01

    This paper is set to introduce a new framework from the perspective of Computer Science for identifying talents in the sport of football based on the players’ individual qualities; physical, mental, and technical. The combination of qualities as assessed by coaches are then used to predict the players’ position in a match that suits the player the best in a particular team formation. Evaluation of the proposed framework is two-fold; quantitatively via classification experiments to predict player position, and qualitatively via a Talent Identification Site developed to achieve the same goal. Results from the classification experiments using Bayesian Networks, Decision Trees, and K-Nearest Neighbor have shown an average of 98% accuracy, which will promote consistency in decision-making though elimination of personal bias in team selection. The positive reviews on the Football Identification Site based on user acceptance evaluation also indicates that the framework is sufficient to serve as the basis of developing an intelligent team management system in different sports, whereby growth and performance of sport players can be monitored and identified.

  5. The Dual Role of NFL Team Doctors.

    Science.gov (United States)

    Washington, Marvin

    2016-11-01

    Glenn Cohen, Holly Fernandez Lynch, and Christopher Deubert are right in their article "A Proposal to Address NFL Club Doctors' Conflicts of Interest and to Promote Player Trust" that the problem with the medical care rendered to National Football League players is not that the doctors are bad, but that the system in which they provide care is structured badly. We saw some of the problems this system causes last season in what happened to Case Kenum, a quarterback for the Los Angeles Rams who, despite having a possible concussion from a game injury, was allowed to continue to play, with a concussion spotter in the booth and coaches, teammates, seven game officials, and two full training staffs present. From my experience playing in the league from 1989 to 1999, I do not believe that you can eliminate the conflict of interest completely, but I think it can be limited to the point that it does not harm the player. As the structure is now, with the team paying the club doctor, it is impossible to put the players' health and well-being before the team's on-field priorities. © 2016 The Hastings Center.

  6. Offensive tactical thinking level of wheelchair basketball players in Arab countries.

    Science.gov (United States)

    Hindawi, Omar S; Orabi, Samira; Al Arjan, Jafar; Judge, Lawrence W; Cottingham, Michael; Bellar, David Michael

    2013-01-01

    The purpose of this study was to assess the appropriateness of offensive tactical decision-making of Arab basketball players, and to determine if there are differences in the appropriateness of offensive tactical decision-making within the various disability classifications of Arab basketball players. A twenty-question survey was formulated to assess decision-making in offensive tactical situations in wheelchair basketball players. Participants in the present study were 108 athletes from 10 Arab national teams participating in wheelchair basketball. The mean offensive tactical thinking level of wheelchair basketball players in the 20 different situations in the Arab countries ranged between 1.38-2.84, and the standard deviations for these 20 means ranged from 0.41 to 0.90. The total mean of all tactical situations was 2.33, which is moderate thinking level. The influence of the disability classification on the offensive tactical thinking of wheelchair basketball players was addressed by examining the data via a one-way ANOVA. The ANOVA revealed no significant differences among disability classifications/categories in tactical thinking (F(3, 104)=1.12, p=0.34). This study represents the first attempt to identify why Arab nations have not consistently qualified for the Paralympics or World Championships. These findings indicate that the moderate offensive tactical thinking level of wheelchair basketball players on Arab national teams may be part of the reason that performances of these teams have not been as strong as they would like.

  7. EFFECT OF A TRAINING PROGRAM ON THE IMPROVEMENT OF BASKETBALL PLAYERS' DECISION MAKING

    Directory of Open Access Journals (Sweden)

    Francisco Alarc\\u00F3n

    2009-01-01

    Full Text Available The aim of this study was to analyse whether a tactical training program based on a constructivist model can improve decision making related to keeping control of the ball for a men's senior basketball team composed of ten players. The dependent variables were: player distribution around the ball, and achieving support on both sides of the ball at an effective passing distance. Data collection was made through observational analysis utilizing a previously validated tool. A pretest-posttest design without a control group was used. Results demonstrated an improvement in decision making after the posttest for both the number of support players near the player with the ball, as it increased from 85% in the pretest to 100% in the posttest, and the number of collective or team actions around the player with the ball (from 5% to 76.5% with highly significant differences. The primary conclusion is that a training program for teaching team tactics based on a constructivist model has a positive influence on players' capability to facilitate the pass to their teammates.

  8. Dynamical Stability and Predictability of Football Players: The Study of One Match

    Directory of Open Access Journals (Sweden)

    Micael S. Couceiro

    2014-01-01

    Full Text Available The game of football demands new computational approaches to measure individual and collective performance. Understanding the phenomena involved in the game may foster the identification of strengths and weaknesses, not only of each player, but also of the whole team. The development of assertive quantitative methodologies constitutes a key element in sports training. In football, the predictability and stability inherent in the motion of a given player may be seen as one of the most important concepts to fully characterise the variability of the whole team. This paper characterises the predictability and stability levels of players during an official football match. A Fractional Calculus (FC approach to define a player’s trajectory. By applying FC, one can benefit from newly considered modeling perspectives, such as the fractional coefficient, to estimate a player’s predictability and stability. This paper also formulates the concept of attraction domain, related to the tactical region of each player, inspired by stability theory principles. To compare the variability inherent in the player’s process variables (e.g., distance covered and to assess his predictability and stability, entropy measures are considered. Experimental results suggest that the most predictable player is the goalkeeper while, conversely, the most unpredictable players are the midfielders. We also conclude that, despite his predictability, the goalkeeper is the most unstable player, while lateral defenders are the most stable during the match.

  9. Interpersonal attraction as a measure of estimation of cohesiveness in elite volleyball teams.

    Science.gov (United States)

    Bergeles, Nikolaos; Hatziharistos, Dimitris

    2003-02-01

    This study examined differences in interpersonal attraction between starters and nonstarters of elite male volleyball teams and the correlation between interpersonal attraction and teams' final place. 106 players from 10 teams of the A1 Greek National Volleyball League completed by a sociometric method an especially developed questionnaire. Subjects were classified as starters and nonstarters by means of a protocol of players' starting status administered to teams' coaches. Analysis showed that the task and the social dimension of interpersonal attraction differed significantly between starters and nonstarters. Starters scored higher than nonstarters on both dimensions of interpersonal attraction. Starters' task dimension of interpersonal attraction was positively correlated with the team's task dimension. Also, the teams' task dimension was positively correlated with teams' final placing, suggesting that, when starters are attracted to each other with regard to the common competitive goal, the team's performance is enhanced and leads to higher scoring.

  10. Close games versus blowouts: Optimal challenge reinforces one's intrinsic motivation to win.

    Science.gov (United States)

    Meng, Liang; Pei, Guanxiong; Zheng, Jiehui; Ma, Qingguo

    2016-12-01

    When immersed in intrinsically motivating activities, individuals actively seek optimal challenge, which generally brings the most satisfaction as they play hard and finally win. To better simulate real-life scenarios in the controlled laboratory setting, a two-player online StopWatch (SW) game was developed, whose format is similar to that of a badminton tournament. During the game, a male opponent played by a confederate ensured that the same-sex participant paired with him won both matches, one with a wide margin (the lack of challenge condition) and another with a narrow one (the optimal challenge condition). Electrophysiological data were recorded during the entire experiment. An enlarged Stimulus-preceding negativity (SPN) was observed in the optimal challenge condition, indicating a more concentrated anticipatory attention toward the feedback and a stronger intrinsic motivation during close games. Thus, this study provided original neural evidence for predictions of Self-determination theory (SDT) and Flow theory, and confirmed and emphasized the significant role of optimal challenge in promoting one's intrinsic motivation to win. Copyright © 2016 Elsevier B.V. All rights reserved.

  11. 第七届城运会电子护具的使用与四川跆拳道队技术分析与研究%The Use of Electronic Gear and the 7th Intercity Sichuan Provence Taekwondo Team Technology Analysis and Research

    Institute of Scientific and Technical Information of China (English)

    赵坚强

    2014-01-01

    In this paper, through the analysis of the first use of electronic gear Taekwondo project technology in the seventh City Games and Sichuan Province Taekwondo team technology, In order to summarize the changes in Taekwondo player score, tactics, after the use of electronic equipments, Summary of the impact of the new rules, the winning rule of new scoring method in the exploration of Taekwondo. This study selected players athletes to participate in the Seventh National City Games Taekwondo finals and Sichuan team as the research object, through the analysis of video data, in order to understand the use of electronic gear after the technology and Sichuan in the team competition of technology usage;combined with the current situation of Sichuan Taekwondo Team constructive planning.%通过对第七届城市运动会跆拳道首次使用电子护具的技术和四川跆拳道队技术进行分析,了解跆拳道比赛使用电子护具后对运动员在得分、技战术的使用方面有无明显变化进行总结,努力探索新规则、新记分情况下跆拳道项目的制胜规律;选取第七届城市运动会跆拳道决赛的运动员和四川队的队员为研究对象,通过录像资料进行分析,了解使用电子护具后的技术与四川跆拳道队在比赛中的技术使用情况;结合四川跆拳道队目前的情况提出建设性规划。

  12. Multi-Player Quantum Games

    CERN Document Server

    Benjamin, S C; Benjamin, Simon C.; Hayden, Patrick M.

    2001-01-01

    Game theory is a mature field of applied mathematics. It formalizes the conflict between competing agents, and has found applications ranging from economics through to biology. Recently the first efforts have been made to introduce quantum information into game theory. For two-player games, it has been found that when the allowed `moves' are extended to include everything quantum mechanically possible, then the predominant strategies in the game can disappear, and only reappear if the players degrade the quantum coherence. Here we present the first study of quantum games with more than two players. We demonstrate that such games can exhibit `coherent' equilibrium strategies which have no analogue in classical games, or even in two-player quantum games. These equilibria are generally of a cooperative nature: quantum players can exploit their environment highly efficiently through the use of collaborative strategies.

  13. Anthropometric, Physical, and Age Differences by the Player Position and the Performance Level in Volleyball

    Science.gov (United States)

    Palao, José M.; Manzanares, Policarpo; Valadés, David

    2014-01-01

    The purpose of this paper was to study the ranges in height, weight, age, spike reach, and block reach of volleyball players in relation to the player position and the level of their respective teams in peak performance. The analysed sample included 1454 male and 1452 female players who participated in the volleyball competitions of the Olympic Games and World Championships in the 2000–2012 period. A descriptive, correlational, and longitudinal design was used. The variables studied were: the player position, body height, weight, body mass index, spike reach, block reach, age, and team level. The results show differences between body height, spike and block reaches, and the age of the players by their position. These differences are related to the needs of the different positions with regard to the actions they execute. Middle-blockers, outside-hitters, and opposites have the characteristics that are most suitable for blocking and spiking, and the setters and liberos appear to have characteristics conducive to setting and receiving as well as digging, respectively. The differences found in the studied variables with regard to the playing position are related to players’ needs regarding the actions they perform. Player’s age was a variable that differentiated first teams at this level of competition for males, and physical capacities (body height, weight, spike reach, and block reach) were variables that differentiated first teams at this level of competition for females. PMID:25713683

  14. RELATIONS BETWEEN DOMESTIC AND FOREIGN BASKETBALL PLAYER IN BASKETBALL T EAM

    Directory of Open Access Journals (Sweden)

    Besnik Morina

    2012-09-01

    Full Text Available The goal of this research based on socio-metric test results, to show the relations between domestic basketball players and visitors basketball players within Trepça basketball Club from Mitrovica. The research has been made based on a sample of Kosovo Superleague in basketball, in fact with the basketball players of Trepça from Mitrovica during 2008/09. Based on this sample 16 basketball players aged 19 to 30 have been included. Relevant data about this research have been collected through a questionnaire (Paranosic and Lazareviq, 1975. Based on the socio-metric results we can come to the conclusion that there is a different socio-metric structure in the team. There are individuals who were different from the others in the team based on positive evaluation (+ so-called “star” in the team, who were the domestic players as well as individuals who were negatively (- evaluated, so-called “the negative stars”, who represent a weaker relation in the team, and the were the visitors.

  15. SigWinR; the SigWin-detector updated and ported to R

    NARCIS (Netherlands)

    de Leeuw, W.C.; Rauwerda, H.; Inda, M.A.; Bruning, O.; Breit, T.M.

    2009-01-01

    Background Our SigWin-detector discovers significantly enriched windows of (genomic) elements in any sequence of values (genes or other genomic elements in a DNA sequence) in a fast and reproducible way. However, since it is grid based, only (life) scientists with access to the grid can use this too

  16. 26 CFR 1.50B-1 - Definitions of WIN expenses and WIN employees.

    Science.gov (United States)

    2010-04-01

    ..., beneficiary of an estate or trust, or a shareholder of an electing small business corporation, by such partnership, estate, trust, or electing small business corporation) under a work incentive (WIN) program established under section 432(b)(1) of the Social Security Act (42 U.S.C. 632(b)(1)), and (ii) Not having...

  17. Oscars 2010:Kathryn Bigelow Wins Best Director

    Institute of Scientific and Technical Information of China (English)

    侍小军; 李新

    2010-01-01

    @@ "The Hurt Locker"defeated"Avatar"-the biggest movie of all time-to win Best Picture at the 82nd Academy Awards Sunday. "Hurt Locker" won five other Oscars,including,in a surprising main sweep,Best Director for Kathryn Bigelow. She made history as the first woman to receive the honor. Only three other women have been nominated(提名): Lina Wertmüller for "Seven Beauties",Jane Campion for "The Piano" and Sofia Coppola for "Lost in Translation".

  18. Sports teams as superorganisms: implications of sociobiological models of behaviour for research and practice in team sports performance analysis.

    Science.gov (United States)

    Duarte, Ricardo; Araújo, Duarte; Correia, Vanda; Davids, Keith

    2012-08-01

    Significant criticisms have emerged on the way that collective behaviours in team sports have been traditionally evaluated. A major recommendation has been for future research and practice to focus on the interpersonal relationships developed between team players during performance. Most research has typically investigated team game performance in subunits (attack or defence), rather than considering the interactions of performers within the whole team. In this paper, we offer the view that team performance analysis could benefit from the adoption of biological models used to explain how repeated interactions between grouping individuals scale to emergent social collective behaviours. We highlight the advantages of conceptualizing sports teams as functional integrated 'super-organisms' and discuss innovative measurement tools, which might be used to capture the superorganismic properties of sports teams. These tools are suitable for revealing the idiosyncratic collective behaviours underlying the cooperative and competitive tendencies of different sports teams, particularly their coordination of labour and the most frequent channels of communication and patterns of interaction between team players. The principles and tools presented here can serve as the basis for novel approaches and applications of performance analysis devoted to understanding sports teams as cohesive, functioning, high-order organisms exhibiting their own peculiar behavioural patterns.

  19. Concussion knowledge in high school football players.

    Science.gov (United States)

    Cournoyer, Janie; Tripp, Brady L

    2014-01-01

    Participating in sports while experiencing symptoms of a concussion can be dangerous. An athlete's lack of knowledge may be one factor influencing his or her decision to report symptoms. In an effort to enhance concussion education among high school athletes, legislation in Florida has attempted to address the issue through parental consent forms. To survey high school varsity football players to determine their level of knowledge about concussions after the initiation of new concussion-education legislation. Cross-sectional study. Descriptive survey administered in person during a team meeting. A total of 334 varsity football players from 11 high schools in Florida. Participants completed a survey and identified the symptoms and consequences of a concussion among distractors. They also indicated whether they had received education about concussions from a parent, formal education, neither, or both. The most correctly identified symptoms were headache (97%), dizziness (93%), and confusion (90%), and the most correctly identified consequence was persistent headache (93%). Participants reported receiving education from their parents (54%) or from a formal source (60%). Twenty-five percent reported never receiving any education regarding concussions. No correlations were found between the method of education and the knowledge of symptoms or consequences of concussion. The high school football players we surveyed did not have appropriate knowledge of the symptoms and consequences of concussions. Nausea or vomiting, neck pain, grogginess, difficulty concentrating, and personality or behavioral changes were often missed by participants, and only a small proportion correctly identified brain hemorrhage, coma, and death as possible consequences of inappropriate care after a concussion. Even with parents or guardians signing a consent form indicating they discussed concussion awareness with their child, 46% of athletes suggested they had not.

  20. Perceived distributed effort in team ball sports.

    Science.gov (United States)

    Beniscelli, Violeta; Tenenbaum, Gershon; Schinke, Robert Joel; Torregrosa, Miquel

    2014-01-01

    In this study, we explored the multifaceted concept of perceived mental and physical effort in team sport contexts where athletes must invest individual and shared efforts to reach a common goal. Semi-structured interviews were conducted with a convenience sample of 15 Catalan professional coaches (3 women and 12 men, 3 each from the following sports: volleyball, basketball, handball, soccer, and water polo) to gain their views of three perceived effort-related dimensions: physical, psychological, and tactical. From a theoretical thematic analysis, it was found that the perception of effort is closely related to how effort is distributed within the team. Moreover, coaches viewed physical effort in relation to the frequency and intensity of the players' involvement in the game. They identified psychological effort in situations where players pay attention to proper cues, and manage emotions under difficult circumstances. Tactical effort addressed the decision-making process of players and how they fulfilled their roles while taking into account the actions of their teammates and opponents. Based on these findings, a model of perceived distributed effort was developed, which delineates the elements that compose each of the aforementioned dimensions. Implications of perceived distributed effort in team coordination and shared mental models are discussed.

  1. The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games

    OpenAIRE

    Kim, Jooyeon; Keegan, Brian C.; Park, Sungjoon; Oh, Alice

    2015-01-01

    Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \\textit{proficiency-congruency dilemma} between selecting roles that best match their experience and roles that best complement the existing roles on the team. We adopt a mixed-methods approach to explore how users negotiate this dilemma. Using data from \\textit{League of Legends}, we define a similarity space to operationalize team design construct...

  2. A big win for the CERN Golf Club at the ASCERI tournament

    CERN Multimedia

    Katarina Anthony

    2010-01-01

    The CERN Golf Club returned victorious from the autumn ASCERI (Association of the Sports Communities of the European Research Institutes) tournament which was held from 17 to 20 September.   The CERN Golf Team (left to right: Peter Jones, Alasdair Ross, Claes Frisk and Per Werner) celebrates its victories at ASCERI. Competitions took place on the Dreihof Golf Club at Essingen in southern Germany, starting with the singles Stableford competition on the first day and a 4 ball, better ball Stableford group competition the next day. CERN’s four-man team – Peter Jones, Per Werner, Claes Frisk and Alasdair Ross – came first in the group competition, with Peter Jones, CERN’s star golfer from the IT Department, winning the individual competition. The autumn ASCERI tournament included competitions in football, tennis and cart racing as well as golf. Over 230 representatives of research institutes across Europe took part. “The CERN Golf Club only began p...

  3. Reports of wins and risk taking: an investigation of the mediating effect of the illusion of control.

    Science.gov (United States)

    Martinez, Frédéric; Le Floch, Valérie; Gaffié, Bernard; Villejoubert, Gaëlle

    2011-06-01

    Two experiments examined the relationships between the knowledge that another person has won in a gamble, the illusion of control and risk taking. Participants played a computer-simulated French roulette game individually. Before playing, some participants learnt that another person won a large amount of money. Results from a first experiment (n = 24) validated a causal model where the knowledge of another person's win increased the illusion of control, measured with betting times, expectancy and self-reports on scales, which in turn encourages risk taking. In the second experiment (n = 36), some participants were told the previous player acknowledged the win to be fortuitous. The suppression of the belief that the previous winner had himself exerted control over the outcome resulted in lower rates of risk-taking behaviors. This suggests that it was not the knowledge of another person's win in itself that increased risk taking, but rather, the belief that the other person had some control over the gamble's outcome. Theoretical implications for the study of social mechanisms involved in gambling behavior are discussed.

  4. Self-directed work teams in marketing organizations.

    Science.gov (United States)

    Gilbertson, T F

    1999-01-01

    As marketing organizations move toward the 21st century they are becoming concerned with the development of self-directed work teams. Marketing organizations that have informed, motivated, skilled, trained, and committed employees will out perform organizations which operate in the traditional manner. Many self-directed work teams have grown out of the quality circles. The goal of these teams is to increase employee involvement in decisions of the organization to the greatest extent that employees' knowledge and training allow. In fact, today's marketing organizations need to be able to respond quickly to change driven by internal and external customers. The winning organizations will be able to produce more product with better quality in less time by staying lean, flexible, and implementing self-directed work teams. Marketing organizations that can commit to self-directed work teams will benefit by having customer and employee satisfaction, money saved, and excessive bureaucracy eliminated.

  5. CERN exhibition wins yet another design prize

    CERN Multimedia

    Joannah Caborn Wengler

    2012-01-01

    The “Universe of Particles” exhibition in CERN’s Globe wins the silver design prize from the German direct business communications association FAMAB.   Not only do tens of thousands of people visit the “Universe of Particles” exhibition each year, but juries for design prizes are crossing its threshold more and more frequently too. In 2011 alone it claimed 8 awards, including winning outright the 2011 Annual Multimedia award, the iF Communication Design for Corporate Architecture award and the Modern Decoration Media award (the Bulletin already reported on some of these in July 2011). The FAMAB award is the latest to join the prestigious list. The jury of FAMAB’s “ADAM 2011” award was particularly impressed by the hands-on nature of the exhibition, which encourages visitors to get interested in science. They also appreciated the way that the space in the Globe is not just a container for the exhibits, but itself ...

  6. No effect of blue on winning contests in judo

    NARCIS (Netherlands)

    Dijkstra, Peter D.; Preenen, Paul T. Y.

    2008-01-01

    A study by Rowe et al. reported a winning bias for judo athletes wearing a blue outfit relative to those wearing a white one during the 2004 Olympics. It was suggested that blue is associated with a higher likelihood of winning through differential effects of colour on opponent visibility and/or an

  7. No effect of blue on winning contests in judo

    NARCIS (Netherlands)

    Dijkstra, P.D.; Preenen, P.T.Y.

    2008-01-01

    A study by Rowe et al. reported a winning bias for judo athletes wearing a blue outfit relative to those wearing a white one during the 2004 Olympics. It was suggested that blue is associated with a higher likelihood of winning through differential effects of colour on opponent visibility and/or an

  8. On winning sets and non-normal numbers

    OpenAIRE

    Mance, Bill

    2010-01-01

    In \\cite{SchmidtGames}, W. Schmidt proved that the set of non-normal numbers in base $b$ is a {\\it winning set}. We generalize this result by proving that many sets of non-normal numbers with respect to the Cantor series expansion are winning sets. As an immediate consequence, these sets will be shown to have full Hausdorff dimension.

  9. An Application to WIN/ISIS Database on Local Network

    Directory of Open Access Journals (Sweden)

    Robert Lechien

    2005-07-01

    Full Text Available A Translated Article containing an application to how WIN/ISIS database work on local network. It starts with main definitions, and how to install WIN/ISIS on PC, and how to install it on the local network server.

  10. How to make sense of team sport data

    DEFF Research Database (Denmark)

    Stein, Manuel; Janetzko, Halldór; Seebacher, Daniel

    2017-01-01

    commercial and research interest. The analysis of team ball games can serve many goals, e.g., in coaching to understand effects of strategies and tactics, or to derive insights improving performance. Also, it is often decisive to trainers and analysts to understand why a certain movement of a player......Automatic and interactive data analysis is instrumental in making use of increasing amounts of complex data. Owing to novel sensor modalities, analysis of data generated in professional team sport leagues such as soccer, baseball, and basketball has recently become of concern, with potentially high...... or groups of players happened, and what the respective influencing factors are. We consider team sport as group movement including collaboration and competition of individuals following specific rule sets. Analyzing team sports is a challenging problem as it involves joint understanding of heterogeneous...

  11. Concussion among female middle-school soccer players.

    Science.gov (United States)

    O'Kane, John W; Spieker, Amy; Levy, Marni R; Neradilek, Moni; Polissar, Nayak L; Schiff, Melissa A

    2014-03-01

    Despite recent increased awareness about sports concussions, little research has evaluated concussions among middle-school athletes. To evaluate the frequency and duration of concussions in female youth soccer players and to determine if concussions result in stopping play and seeking medical care. Prospective cohort study from March 2008 through May 2012 among 4 soccer clubs from the Puget Sound region of Washington State, involving 351 elite female soccer players, aged 11 to 14 years, from 33 randomly selected youth soccer teams. Of the players contacted, 83.1% participated and 92.4% completed the study. Concussion cumulative incidence, incidence rate, and description of the number, type, and duration of symptoms. We inquired weekly about concussion symptoms and, if present, the symptom type and duration, the event resulting in symptom onset, and whether the player sought medical attention or played while symptomatic. Among the 351 soccer players, there were 59 concussions with 43 742 athletic exposure hours. Cumulative concussion incidence was 13.0% per season, and the incidence rate was 1.2 per 1000 athletic exposure hours (95% CI, 0.9-1.6). Symptoms lasted a median of 4.0 days (mean, 9.4 days). Heading the ball accounted for 30.5% of concussions. Players with the following symptoms had a longer recover time than players without these symptoms: light sensitivity (16.0 vs 3.0 days, P = .001), emotional lability (15.0 vs 3.5 days, P = .002), noise sensitivity (12.0 vs 3.0 days, P = .004), memory loss (9.0 vs 4.0 days, P = .04), nausea (9.0 vs 3.0 days, P = .02), and concentration problems (7.0 vs 2.0 days, P = .02). Most players (58.6%) continued to play with symptoms, with almost half (44.1%) seeking medical attention. Concussion rates in young female soccer players are greater than those reported in older age groups, and most of those concussed report playing with symptoms. Heading the ball is a frequent precipitating event. Awareness

  12. Quadriceps tendon injuries in national football league players.

    Science.gov (United States)

    Boublik, Martin; Schlegel, Theodore F; Koonce, Ryan C; Genuario, James W; Kinkartz, Jason D

    2013-08-01

    Distal quadriceps tendon tears are uncommon injuries that typically occur in patients older than 40 years of age, and they have a guarded prognosis. Predisposing factors, prodromal findings, mechanisms of injury, treatment guidelines, and recovery expectations are not well described in high-level athletes. Professional American football players with an isolated tear of the quadriceps tendon treated with timely surgical repair will return to their sport. Case series; Level of evidence, 4. Fourteen unilateral distal quadriceps tendon tears were identified in National Football League (NFL) players from 1994 to 2004. Team physicians retrospectively reviewed training room and clinic records, operative notes, and imaging studies for each of these players. Data on each player were analyzed to identify variables predicting return to play. A successful outcome was defined as returning to play in regular-season NFL games. Eccentric contraction of the quadriceps was the most common mechanism of injury, occurring in 10 players. Only 1 player had antecedent ipsilateral extensor mechanism symptoms. Eleven players had a complete rupture of the quadriceps tendon, and 3 had partial tears. There were no associated knee injuries. All ruptures were treated with surgical repair, 1 of which was delayed after failure of nonoperative treatment. Fifty percent of players returned to play in regular-season NFL games. There was a trend toward earlier draft status for those who returned to play compared with those who did not (draft round, 3.1 ± 2.5 vs. 6.0 ± 2.9, respectively; P = .073). For those who returned to play, the average number of games after injury was 40.9 (range, 12-92). Quadriceps tendon tears are rare in professional American football players, and they usually occur from eccentric load on the extensor mechanism. Prodromal symptoms and predisposing factors are usually absent. Even with timely surgical repair, there is a low rate of return to play in regular-season games. There

  13. Morphology of young handball players

    Directory of Open Access Journals (Sweden)

    Adair da Silva Lopes

    2007-06-01

    Full Text Available The purpose of this study was to compare anthropometric and body composition variables from the best male handball athletes competing in the Santa Catarina state youth competition to variables from the other athletes in the same competition, by game position. Seven of the twelve coaches participating in the Santa Catarina Open Youth Games 2004 (up to 18 years freely consented to select the seven best athletes in the competition (one goalkeeper, one pivot, two wingers and three backcourt players. In addition to these seven players, there were a further 79 team members taking part, bringing the total sample size to 86 athletes. The following variables were analyzed: body weight (MC, height (ES, arm span (ENV, hand breadth (DPA, wrist breadth (DRU, forearm circumference (PA, percentage fat (%G, fat mass (MG and lean body mass (MCM. Descriptive statistics (means and standard deviations were employed to classify the athletes according to court position. The chosen athletes were compared with the others using the single-sample t test (p RESUMO Este estudo objetivou comparar variáveis antropométricas e da composição corporal dos melhores atletas de uma competição juvenil (até 18 anos de handebol masculino de Santa Catarina, em relação aos demais atletas da competição por posição de jogo. Sete dentre os doze técnicos participantes dos Joguinhos Abertos de Santa Catarina 2004 aceitaram, voluntariamente, realizar a escolha da seleção dos sete melhores atletas da competição (um goleiro, um pivô, dois extremas e três armadores. Contabilizou-se, além dos sete atletas da seleção, mais 79 atletas titulares de suas equipes, totalizando na amostra, 86 atletas. Foram analisadas as variáveis: massa corporal (MC, estatura (ES, percentual de gordura (%G, massa de gordura (MG, massa corporal magra (MCM, envergadura (ENV, diâmetro palmar (DPA, diâmetro biestilóide rádio-ulnar (DRU e perímetro do antebraço (PA. Utilizou-se a estat

  14. Sports and colors: the color effect of team shirts on basketball games

    Science.gov (United States)

    Iwase, Masanori

    2002-06-01

    The research for basketball has been focused upon the color effect on the team shirts by means of sports and colors. University basketball club members and university students (who did not belong to the university basketball club members) participated in this study. Colors of team shirts were analyzed by A.H. Munsell's method (Hue, Value, Chroma). To each of four games were given four different color conditions: The first is on condition that players of both teams wore different five-colored team shirts (white, red, blue, green, orange).The second is on condition that all players of both teams wore white team shirts. The third is on condition that all players of the one team wore red team shirts and the others wore orange. The fourth is on condition that all players of the one team wore blue team shirts and the others wore green. The questionnaire, the number of shots, and passes were analyzed of statistics (x2 :1 X m contingency table) on the above mentioned conditions. The results were as follows: (1) The number of successful shots that university basketball club members made were higher than university students. (2) The number of unsuccessful passes that university students made were higher than university basketball club members. (3) Analyzed by statistics (x2:1 X contingency table), the apparent distinction of the color effect was not found. These results could be due to players requirements of momentary judgement such as their recognition of the other players face or voice. This seems to depend upon different factors of the subject himself on a physical strength level as well as on a technical level.

  15. Increased Complexities in Visual Search Behavior in Skilled Players for a Self-Paced Aiming Task

    Directory of Open Access Journals (Sweden)

    Jingyi S. Chia

    2017-06-01

    Full Text Available The badminton serve is an important shot for winning a rally in a match. It combines good technique with the ability to accurately integrate visual information from the shuttle, racket, opponent, and intended landing point. Despite its importance and repercussive nature, to date no study has looked at the visual search behaviors during badminton service in the singles discipline. Unlike anticipatory tasks (e.g., shot returns, the serve presents an opportunity to explore the role of visual search behaviors in movement control for self-paced tasks. Accordingly, this study examined skill-related differences in visual behavior during the badminton singles serve. Skilled (n = 12 and less skilled (n = 12 participants performed 30 serves to a live opponent, while real-time eye movements were captured using a mobile gaze registration system. Frame-by-frame analyses of 662 serves were made and the skilled players took a longer preparatory time before serving. Visual behavior of the skilled players was characterized by significantly greater number of fixations on more areas of interest per trial than the less skilled. In addition, the skilled players spent a significantly longer time fixating on the court and net, whereas the less skilled players found the shuttle to be more informative. Quiet eye (QE duration (indicative of superior sports performance however, did not differ significantly between groups which has implications on the perceived importance of QE in the badminton serve. Moreover, while visual behavior differed by skill level, considerable individual differences were also observed especially within the skilled players. This augments the need for not just group-level analyses, but individualized analysis for a more accurate representation of visual behavior. Findings from this study thus provide an insight to the possible visual search strategies as players serve in net-barrier games. Moreover, this study highlighted an important aspect of

  16. Positional demands of international rugby union: evaluation of player actions and movements.

    Science.gov (United States)

    Quarrie, Kenneth L; Hopkins, Will G; Anthony, Mike J; Gill, Nicholas D

    2013-07-01

    In rugby union, published analyses of actions and movements of players during matches have been limited to small samples of games at regional or national level. To analyse movements and activities of players in international rugby union matches with a sample size sufficient to clearly delineate positional roles. Observational study. Actions of 763 players were coded from video recordings of 90 international matches played by the New Zealand national team (the All Blacks) from 2004 to 2010. Movements of players were coded for 27 of these matches via a semi-automated player-tracking system. Movements and activities of all players from both teams were coded. Cluster analysis of activities and time-motion variables produced five subgroups of forwards (props, hookers, locks, flankers, Number 8 forwards) and five subgroups of backs (scrum-half, fly-half, midfield backs, wings and fullbacks). Forwards sustained much higher contact loads per match than backs, via scrums, rucks, tackles and mauls. Mean distance covered per match ranged from 5400 to 6300m, with backs generally running further than forwards. There were marked differences between positional groups in the amount of distance covered at various speeds. The amount of play per match varies by position due to differences in rates at which players are substituted. The distance covered by players at relatively fast running speeds (in excess of 5ms(-1)) appears to be higher during international matches than when competing at lower levels of the professional game. The specific match demands for positional groups need to be considered when managing player workloads. Copyright © 2012 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  17. Variability of aerobic abilities of football players during competition season

    Directory of Open Access Journals (Sweden)

    Novaković P.

    2012-01-01

    Full Text Available The purpose of this study is to determine whether there are differences in VO2max during one season in a team of semi-professional football players. This study will also determine the differences between groups, in relation to their position in the team, as well as in relation between the first team and the reserves. This study was conducted on a male football team, between 16 and 28 years of age and with no health problems, competing in a third-tier league. The technique employed is testing and the instrument is the Shuttle Run test that estimated their aerobic capacity. The testing was conducted indirectly during field tests at the beginning of the preparatory period, at the beginning of the competing period and at the end of the season. After a statistical analysis, it can be concluded that there are significant differences between the initial testing, control testing, and final testing. The initial testing was done at the beginning of the preparatory period and the results of the test ranged from 41.50 to 58.10 ml/kg/min. Then after six weeks, which was also right before the start of the competitive part of the season, the control testing was conducted and the results ranged from 46.90 to 62.30 ml/kg/min. Finally, at the end of the season, after all league matches had been played, the final testing was carried out and the results were obtained ranging from 43.80 to 62.00 ml/kg/min. All the testing was conducted on a sample of 31 players, where no relation was discovered between the status of the players at any of the three time points. However, there were some statistically significant differences from the aspect of the players' position but that is due to the goalkeepers being statistically different from the rest of the team. The cause of the differences in the obtained results are differences in intensity, volume and type of training depending on the stage of the season, as well as the specificity of training for the various positions in

  18. Win-Win-Win

    Science.gov (United States)

    Jackson, Nancy Mann

    2012-01-01

    Two years ago, members of a strategic planning committee at Woodberry Forest School set a goal to re-engage African-American and Hispanic alumni, many of whom had lost touch with the Virginia boarding school for boys. One of the committee's ideas was to launch a mentoring program to connect current minority students with minority alumni. Two years…

  19. Caught between passion for the game and the need for education: a study of elite-level female football players in Denmark

    DEFF Research Database (Denmark)

    Brandt-Hansen, Marianne; Ottesen, Laila

    2017-01-01

    Ligaen and Danish national team players. The findings indicate challenges faced by players in pursuing their passion, as they struggle to combine everyday life, education and work with a football career, either as amateurs or on a playing contract. In the light of the Scandinavian sport model inspired...

  20. Effects of Peer-Assessed Feedback, Goal Setting and a Group Contingency on Performance and Learning by 10-12-Year-Old Academy Soccer Players

    Science.gov (United States)

    Holt, Josh E.; Kinchin, Gary; Clarke, Gill

    2012-01-01

    Background: Coaches developing young talent in team sports must maximise practice and learning of essential game skills and accurately and continuously assess the performance and potential of each player. Relative age effects highlight an erroneous process of initial and on-going player assessment, based largely on subjective opinions of game…

  1. Expertise in soccer teams: A thematic inquiry into the role of shared mental models within team chemistry

    OpenAIRE

    Gershgoren, Lael; Basevitch, Itay; Filho, Edson; Gershgoren, Aaron; Brill, Yaron S.; Robert J. Schinke; Tenenbaum, Gershon

    2015-01-01

    Aims. The purpose of the current study was to establish a conceptual framework of team chemistry components in sport with an emphasis on Shared Mental Models (SMM).\\ud Method. Elite soccer coaches (n = 6) and players (n = 3) were interviewed using a semi-structured interview guide. An inductive thematic analysis was employed to analyze the data. Results. Four themes related to team chemistry components were identified: (1) members' characteristics (i.e., demographic data, on-field characteris...

  2. 世界健美操锦标赛中国队竞争实力分析%Competitiveness Analysis of China Aerobics Team in World Championships

    Institute of Scientific and Technical Information of China (English)

    李洪芳; 王鹏

    2015-01-01

    By the methods of literature research and mathematical statistics , the author analyses the ath-letic performance of China aerobics team in previous world championships , explores the competitiveness of the China aerobics team .The main conclusion is that the China team , as a whole , has almost the equivalent chances to win medals compared with the Romania , France and other European teams;the competitiveness va-ries a lot in different games .In disadvantaged games , the weakness is obvious;and the performance is unsta-ble in the advantaged games .European teams like the Romania have posed a great threat to the China team . The paper suggests the following four points: the team should first , make great breakthrough in each single game and catch up in the disadvantaged games , so as to guarantee more prizes;second , maintain strength in advantaged games;third, train more qualified female players;four, stress psychological training to ensure the stability of competitiveness level .%采用文献资料、数理统计等方法分析中国健美操队在历届世锦赛中的竞技表现,探析我国竞技健美操的竞争实力。主要结论:中国队整体竞争实力渐强,奖牌竞争力与罗马尼亚、法国等欧洲强国旗鼓相当;各单项竞争实力表现不一,劣势项目突出、优势项目不稳;罗马尼亚等欧洲强国竞争实力强大,对中国队产生巨大威胁。建议:单项突破,发展劣势,努力提高奖牌竞争力;集中精力,稳固优势,保持优势地位;看清形势,加大女运动员培养力度,提升竞争实力;打破常规,重视心理素质培养,确保运动员竞技水平的稳定发挥。

  3. The Edubox Learning Design Player

    NARCIS (Netherlands)

    Tattersall, Colin; Vogten, Hubert; Hermans, Henry

    2005-01-01

    Tattersall, C., Vogten, H. & Hermans, H. (2005). The Edubox Learning Design Player. In: Koper, R. & Tattersall, C., Learning Design: A Handbook on Modelling and Delivering Networked Education and Training (pp. 303-310). Berlin-Heidelberg: Springer Verlag.

  4. The Astro Learning Design Player

    NARCIS (Netherlands)

    Sharples, Paul; Wilson, Scott; Popat, Kris; Griffiths, David; Beauvoir, Phillip

    2010-01-01

    Sharples, Paul Wilson, S., Popat, K., Griffiths, D., Beauvoir, P. (2009) The Astro Learning Design Player. This software is distributed under the three clause BSD license, copyright TENCompetence Foundation

  5. The Edubox Learning Design Player

    NARCIS (Netherlands)

    Tattersall, Colin; Vogten, Hubert; Hermans, Henry

    2005-01-01

    Tattersall, C., Vogten, H. & Hermans, H. (2005). The Edubox Learning Design Player. In: Koper, R. & Tattersall, C., Learning Design: A Handbook on Modelling and Delivering Networked Education and Training (pp. 303-310). Berlin-Heidelberg: Springer Verlag.

  6. Anthropometry of World-Class Elite Handball Players According to the Playing Position: Reports From Men's Handball World Championship 2013.

    Science.gov (United States)

    Ghobadi, Hamid; Rajabi, Hamid; Farzad, Babak; Bayati, Mahdi; Jeffreys, Ian

    2013-12-18

    Identifying the anthropometric measures of successful and less successful handball players may be helpful in developing a talent identification and development model, allowing for the determination of key physical capacities required for elite performance. The purpose of the study was to describe the anthropometric characteristics, including age, standing stature, body mass and body mass index (BMI) in handball players who participated in the 2013 Men's Handball World Championships. Secondly, the objective was to identify the possible differences in these parameters in terms of individual playing positions (goalkeeper, back, center back, wing, line player). Rosters with handball player's age, standing stature, and body mass were obtained from the International Handball Federation website. The research material included 409 handball players (24 teams). National teams were organized by their ranks and sub-grouped using their continents and playing positions. The results of the analyses of variance demonstrated significant differences in age (F=2.30; p=0.044; Partial ŋ2=0.028), standing stature (F=14.02; p=0.0001; Partial ŋ2=0.148), and body mass (F=5.88; p=0.0001; Partial ŋ2=0.068) among the groups (G1-G6). Players in G1 had the highest standing stature and body mass, while players in G6 had the lowest age and body mass values. The backs and line players were the tallest. In addition, the measurement of body mass showed that the line players had the highest body mass and BMI values. In conclusion, this study presented anthropometric data that differentiated levels of success in male handball teams playing in the 2013 world championships. This information should serve as a reference for the average standing stature, body mass, and BMI of handball players for particular positions at the professional level.

  7. Barselsrettigheder til danske fædre – en win win situation

    DEFF Research Database (Denmark)

    Bloksgaard, Lotte; Borchorst, Anette

    2011-01-01

    Det er vigtigt at sikre selvstændige orlovsrettigheder til mænd i Danmark. Danske fædres orlovsrettigheder er i dag de svageste i Norden, og det er forklaringen på, at de også tager den næstkorteste orlov i nordisk sammenhæng. Den danske orlovslovgivning har været præget af blokpolitik, og forskn...... forskning og viden har ikke spillet nogen større rolle for beslutningerne. Det er beklageligt, fordi det peger i retning af, at øremærket orlov til far skaber en win-win situation for fædre, børn og mødre, mener forskerne Lotte Bloksgaard og Anette Borchorst....

  8. The Dutch Soccer Team as a Social network

    NARCIS (Netherlands)

    Kooij, R.E.; Jamakovic, A.; Kesteren, F. van; Koning, T.C.M. de; Theisler, I.B.; Veldhoven, P.

    2009-01-01

    Although being very popular all around the globe, soccer has not received much attention from the scientific community. In this paper we will study the Dutch Soccer Team from the perspective of complex networks. In the DST network every node corresponds to a player that has played an official match

  9. The Dutch Soccer Team as a Social Network

    NARCIS (Netherlands)

    Kooij, R.; Jamakovic, A.; Van Kesteren, F.; De Koning, T.; Theisler, I.; Veldhoven, P.

    2009-01-01

    Although being very popular all around the globe, soccer has not received much attention from the scientific community. In this paper we will study the Dutch Soccer Team from the perspective of complex networks. In the DST network every node corresponds to a player that has played an official match

  10. [Telepsychiatry and cooperation between professionnals in a mobile team].

    Science.gov (United States)

    Boutbien, Élodie; Copin, Sabrina; Veyres-Broquin, Karine; Wendel, Yann

    2016-11-01

    Telepsychiatry in a mobile team uses advanced technology for the benefit of healthcare. It requires a high level of cooperation between the different players. In a nursing home, ilt provides patients with access to psyhiatric care despite the distance or the difficulties involved in travelling to an appointment. Copyright © 2016. Published by Elsevier Masson SAS.

  11. Lateral Scapular Slide Test and Scapular Mobility in Volleyball Players

    Science.gov (United States)

    Ozunlu, Nihan; Tekeli, Hatice; Baltaci, Gul

    2011-01-01

    Context: The stability of the scapula in relation to the entire moving upper extremity is the key in the throwing sequence. The importance of scapular positioning in volleyball players has been well documented in the literature, but no one has compared scapular positioning between volleyball players and sedentary people. Objective: To compare measurements of scapular mobility obtained using the lateral scapular slide test between volleyball players and sedentary participants without shoulder impairments and to compare changes in scapular mobility in players according to the number of years of sport participation. Design: Cross-sectional study. Setting: University research laboratory. Patients or Other Participants: A total of 121 people at a single university volunteered. Of these, 67 were sedentary (age = 24.3 ± 2.34 years, height = 1.69 ± 0.09 m, mass = 65.1 ± 11.91 kg); 54 were volleyball players from 4 professional teams and were separated into 2 groups according to their years of sport participation. The first group was named young players (n = 31; age = 17.7 ± 2.58 years, height = 1.83 ± 0.10 m, mass = 68.3 ± 12.21 kg, sport participation ≤ 9 years), and the second group was named old players (n = 23; age = 26.9 ± 3.39 years, height = 1.95 ± 4.38 m, mass = 90.7 ± 5.75 kg, sport participation ≥ 10 years). Main Outcome Measure(s): Study participants completed a rating scale for pain and a questionnaire about demographic and shoulder problems. One assessor performed the lateral scapular slide test and additional flexibility measurements around the shoulder girdle. Flexibility (external rotation, internal rotation) and scapular position (1, 2, 3) were compared among groups (young players, old players, sedentary people) and between sides (dominant, nondominant). Results: In sedentary participants, we found differences for position 1 (t66 = 3.327, P = .002), position 2 (t66 = 2.491, P = .004), position 3 (t66 = 2.512, P = .006), and internal rotation

  12. Kinanthropometry of Group I rugby players in Buenos Aires, Argentina.

    Science.gov (United States)

    Holway, Francis Edward; Garavaglia, Romina

    2009-09-01

    The large variability in size and structure between playing positions in rugby merits specific kinanthropometric profiling. We aim to report detailed descriptive anthropometric data of a sample of 133 rugby players stratified by field positions (age 24.3 +/- 3.6 years, body mass 89.5 +/- 13.2 kg, and stature 178.8 +/- 7.3 cm) belonging to seven Group I teams competing in the Buenos Aires Rugby Union, and to find out if front row forwards (FR) have larger muscle and skeletal parameters. Body composition was analysed with the five-way fractionation method, expressing tissue masses in absolute terms, relative to weight as percentages and to stature as phantom z-scores. Furthermore, somatotype, body mass index, sum of six skinfolds, and muscle-to-bone ratio were calculated. Players were subsequently grouped into three positional clusters and muscular-skeletal elements compared, showing FR to have larger proportional muscle and skeletal structure than remaining forwards and backs (P < 0.001), albeit a similar muscle-to-bone ratio (P = 0.060). When compared to a sample of the top six teams at the 2003 Rugby World Cup, the Buenos Aires players were considerably smaller, measuring, on average, 3-11 cm less in height and 6-13 kg less in weight.

  13. Technical match characteristics and influence of body anthropometry on playing performance in male elite team handball.

    Science.gov (United States)

    Michalsik, Lars Bojsen; Madsen, Klavs; Aagaard, Per

    2015-02-01

    Modern team handball match-play imposes substantial physical and technical demands on elite players. However, only limited knowledge seems to exist about the specific working requirements in elite team handball. Thus, the purpose of this study was to examine the physical demands imposed on male elite team handball players in relation to playing position and body anthropometry. Based on continuous video recording of individual players during elite team handball match-play (62 tournament games, ∼4 players per game), computerized technical match analysis was performed in male elite team handball players along with anthropometric measurements over a 6 season time span. Technical match activities were distributed in 6 major types of playing actions (shots, breakthroughs, fast breaks, tackles, technical errors, and defense errors) and further divided into various subcategories (e.g., hard or light tackles, type of shot, claspings, screenings, and blockings). Players showed 36.9 ± 13.1 (group mean ± SD) high-intense technical playing actions per match with a mean total effective playing time of 53.85 ± 5.87 minutes. In offense, each player performed 6.0 ± 5.2 fast breaks, received 34.5 ± 21.3 tackles in total, and performed in defense 3.7 ± 3.5 blockings, 3.9 ± 3.0 claspings, and 5.8 ± 3.6 hard tackles. Wing players (84.5 ± 5.8 kg, 184.9 ± 5.7 cm) were less heavy and smaller (p team handball match-play is characterized by a high number of short-term, high-intense intermittent technical playing actions. Indications of technical fatigue were observed. Physical demands differed between playing positions with wing players performing more fast breaks and less physical confrontations with opponent players than backcourt players and pivots. Body anthropometry seemed to have an important influence on playing performance because it is highly related to playing positions. The present observations suggest that male elite team handball players should implement more

  14. Personality and Injury Risk Among ‎Professional Hockey Players

    Directory of Open Access Journals (Sweden)

    David C. Schwebel

    2009-07-01

    Full Text Available Background: Although much is known about risk for athletic injury, research on the roles of individual differences in personality and temperament on athletic injury has lagged. We hypothesized that professional athletes with high sensation-seeking and extraversion scores, and with low effortful control scores, would experience more injuries over the course of a season, would have more severe injuries, and would miss more total days of play. Methods: Prospective design with questionnaire report at time one and injury tracking throughout an 18-week athletic season. Setting: Professional hockey team in the United States. Participants: Eighteen professional hockey players (ages 21-33. Measurements: Players completed self-report personality (Sensation-Seeking Scale, Form V and temperament (the Adult Temperament Questionnaire measures. Quantity and severity of injury, as well as playing time missed, were tracked for 18 weeks. Results: On average, players experienced almost 6 injuries causing a loss of 10 playing days through the season. Those players scoring high on Boredom Susceptibility and Total Sensation-Seeking incurred more total injuries. Those scoring high on temperamental neutral perceptual sensitivity suffered more severe injuries. Conclusions: Athletes who suffered more injuries reported a preference for stimulating environments and boredom with non-stimulating environments. Injury severity was not correlated with sensation-seeking but was related to temperamental perceptual sensitivity. Implications for identification of injury-prone athletes, pre-injury training, and post-injury treatment are discussed.

  15. A new physical performance classification system for elite handball players: cluster analysis

    Directory of Open Access Journals (Sweden)

    Bautista Iker J.

    2016-06-01

    Full Text Available The aim of the present study was to identify different cluster groups of handball players according to their physical performance level assessed in a series of physical assessments, which could then be used to design a training program based on individual strengths and weaknesses, and to determine which of these variables best identified elite performance in a group of under-19 [U19] national level handball players. Players of the U19 National Handball team (n=16 performed a set of tests to determine: 10 m (ST10 and 20 m (ST20 sprint time, ball release velocity (BRv, countermovement jump (CMJ height and squat jump (SJ height. All players also performed an incremental-load bench press test to determine the 1 repetition maximum (1RMest, the load corresponding to maximum mean power (LoadMP, the mean propulsive phase power at LoadMP (PMPPMP and the peak power at LoadMP (PPEAKMP. Cluster analyses of the test results generated four groupings of players. The variables best able to discriminate physical performance were BRv, ST20, 1RMest, PPEAKMP and PMPPMP. These variables could help coaches identify talent or monitor the physical performance of athletes in their team. Each cluster of players has a particular weakness related to physical performance and therefore, the cluster results can be applied to a specific training programmed based on individual needs.

  16. A new physical performance classification system for elite handball players: cluster analysis.

    Science.gov (United States)

    Bautista, Iker J; Chirosa, Ignacio J; Robinson, Joseph E; van der Tillaar, Roland; Chirosa, Luis J; Martín, Isidoro Martínez

    2016-06-01

    The aim of the present study was to identify different cluster groups of handball players according to their physical performance level assessed in a series of physical assessments, which could then be used to design a training program based on individual strengths and weaknesses, and to determine which of these variables best identified elite performance in a group of under-19 [U19] national level handball players. Players of the U19 National Handball team (n=16) performed a set of tests to determine: 10 m (ST10) and 20 m (ST20) sprint time, ball release velocity (BRv), countermovement jump (CMJ) height and squat jump (SJ) height. All players also performed an incremental-load bench press test to determine the 1 repetition maximum (1RMest), the load corresponding to maximum mean power (LoadMP), the mean propulsive phase power at LoadMP (PMPPMP) and the peak power at LoadMP (PPEAKMP). Cluster analyses of the test results generated four groupings of players. The variables best able to discriminate physical performance were BRv, ST20, 1RMest, PPEAKMP and PMPPMP. These variables could help coaches identify talent or monitor the physical performance of athletes in their team. Each cluster of players has a particular weakness related to physical performance and therefore, the cluster results can be applied to a specific training programmed based on individual needs.

  17. Win-CC Control Extension Development: Pressure-Enthalpy Win-CC Panel

    CERN Document Server

    Gaona, Daniel

    2013-01-01

    This report reviews in detail the development and implementation of a Win-CC Control Extension for both Windows and Linux Platforms. The Control Extension consists in a Win-CC panel linked by dynamic libraries (*.dll or *.so) to the NIST Thermodynamics properties library. This linking permits to handle in real time different thermodynamic properties of a wide range of refrigerants. The Win-CC panel uses this information to produce a Pressure-Enthalpy Diagram of any required refrigeration cycle. In general, the p-H diagram enhance the understanding of the refrigeration cycle and facilitate the control and supervision of the system. Ideally, this control extension will be part of several Cooling Projects at CERN such as ATLAS IBL and CMS TIF. The development of this tool required several weeks of programming in C++ in both Linux and Windows platforms. At the end, the tool was constructed successfully and tested in both operating systems. The following sections go deeper into the develop, operation, and impleme...

  18. Should player fatigue be the focus of injury prevention strategies for international rugby sevens tournaments?

    Science.gov (United States)

    Fuller, Colin W; Taylor, Aileen E; Raftery, Martin

    2016-06-01

    To assess the incidence, severity and nature of injuries, to determine risk factors for injury and to identify potential injury prevention strategies in men's international Rugby-7s tournaments. A prospective cohort study. Players from core teams competing in matches at 6 Sevens World Series from 2008/2009 to 2014/2015. The incidence of injury across all Series was 108.3 injuries/1000 player-match-hours (backs: 121.0; forwards: 91.5) with a mean severity of 44.2 days (backs: 46.1; forwards: 40.9) and a median severity of 28 days (backs: 29; forwards: 26). The proportion of injuries sustained in the second half was significantly higher (60%; pRugby-7s suggests that teams require squads of around 20 players for a Sevens World Series. The higher incidence of injury in the second half of matches is probably the result of player fatigue; therefore, injury prevention strategies for teams and the Governing Body should address this issue. The results presented support the World Rugby trial allowing 'rolling substitutes' during Sevens World Series matches, as this approach may help to mitigate the effects of player fatigue during the second half of matches. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/

  19. Switching dynamics in an interpersonal competition brings about "deadlock" synchronization of players.

    Directory of Open Access Journals (Sweden)

    Akifumi Kijima

    Full Text Available In competitive sport game behavior, certain interpersonal patterns of movement coordination evolve even though each individual player only intends to exert their own strategy to win. To investigate this interpersonal pattern formation process, we asked pairs of naïve participants to engage in a play-tag game in which they had to remove a tag fastened to their partner's hip. Relative phase analysis of the players' step towards-away velocities indicated that anti-phase synchronization evolved across 10 repetitions of the game. We clarified evolution of this synchronization process using a dynamical model with an attractor (at relative π phase and a repeller (at 0 relative phase and discuss the self-organized nature of model and its ability to embody general solution for martial art interpersonal coordination.

  20. Switching dynamics in an interpersonal competition brings about "deadlock" synchronization of players.

    Science.gov (United States)

    Kijima, Akifumi; Kadota, Koji; Yokoyama, Keiko; Okumura, Motoki; Suzuki, Hiroo; Schmidt, R C; Yamamoto, Yuji

    2012-01-01

    In competitive sport game behavior, certain interpersonal patterns of movement coordination evolve even though each individual player only intends to exert their own strategy to win. To investigate this interpersonal pattern formation process, we asked pairs of naïve participants to engage in a play-tag game in which they had to remove a tag fastened to their partner's hip. Relative phase analysis of the players' step towards-away velocities indicated that anti-phase synchronization evolved across 10 repetitions of the game. We clarified evolution of this synchronization process using a dynamical model with an attractor (at relative π phase) and a repeller (at 0 relative phase) and discuss the self-organized nature of model and its ability to embody general solution for martial art interpersonal coordination.

  1. Voluntary limit setting and player choice in most intense online gamblers: an empirical study of gambling behaviour.

    Science.gov (United States)

    Auer, Michael; Griffiths, Mark D

    2013-12-01

    Social responsibility in gambling has become a major issue for the gaming industry. The possibility for online gamblers to set voluntary time and money limits are a social responsibility practice that is now widespread among online gaming operators. The main issue concerns whether the voluntary setting of such limits has any positive impact on subsequent gambling behaviour and whether such measures are of help to problem gamblers. In this paper, this issue is examined through data collected from a representative random sample of 100,000 players who gambled on the win2day gambling website. When opening an account at the win2day site, there is a mandatory requirement for all players to set time and cash-in limits (that cannot exceed 800 per week). During a 3-month period, all voluntary time and/or money limit setting behaviour by a subsample of online gamblers (n = 5,000) within this mandatory framework was tracked and recorded for subsequent data analysis. From the 5,000 gamblers, the 10 % most intense players (as measured by theoretical loss) were further investigated. Voluntary spending limits had the highest significant effect on subsequent monetary spending among casino and lottery gamblers. Monetary spending among poker players significantly decreased after setting a voluntary time limit. The highest significant decrease in playing duration was among poker players after setting a voluntary playing duration limit. The results of the study demonstrated that voluntary limit setting had a specific and significant effect on the studied gamblers. Therefore, voluntary limits appear to show an appropriate effect in the desired target group (i.e., the most gaming intense players).

  2. Perceptions of team athletes on the importance of recovery modalities.

    Science.gov (United States)

    Venter, Rachel Elizabeth

    2014-01-01

    The aim of this study was to determine how elite team athletes perceive the importance of various recovery modalities. Differences between men and women, players from various team sports and different levels of participation were determined. A total of 890 athletes who volunteered to participate in the study were team players from field hockey (n = 213; mean age 21.8 ± 3.3 years), netball (n = 215; mean age 22.0 ± 4.0 years), rugby union (n = 317; mean age 23.2 ± 3 years) and soccer (n = 145; mean age 21.3 ± 2.2 years). The total group of players consisted of 507 (57%) men and 383 (43%) women. At the time of the study, players who participated in the study competed at the highest level of the major competitions and tournaments in their sport, both locally and internationally. Data were collected by means of a questionnaire specifically designed for the study. A one-page, alphabetical list consisted of 32 words or phrases relating to physiological, psychological, social as well as complimentary and alternative strategies, which could be used for the recovery of athletes. Recovery modalities that were rated as important by all players, regardless of gender, type of sport or level of participation, were sleep, fluid replacement and socialise with friends. Gender differences could play a role in how the importance of recovery modalities was perceived. Men rated an ice bath and supplements as significantly more important (Pimportant (Pimportance of various modalities that could affect recovery of team sport players.

  3. Physical Attributes and NFL Combine Performance Tests Between Italian National League and American Football Players: A Comparative Study.

    Science.gov (United States)

    Vitale, Jacopo A; Caumo, Andrea; Roveda, Eliana; Montaruli, Angela; La Torre, Antonio; Battaglini, Claudio L; Carandente, Franca

    2016-10-01

    Vitale, JA, Caumo, A, Roveda, E, Montaruli, A, La Torre, A, Battaglini, CL, and Carandente, F. Physical attributes and NFL Combine performance tests between Italian National League and American football players: a comparative study. J Strength Cond Res 30(10): 2802-2808, 2016-The purpose of this study was to examine anthropometric measurements and the results of a battery of performance tests administered during the National Football League (NFL) Combine between American football players who were declared eligible to participate in the NFL Combine and football players of a top Italian team (Rhinos Milan). Participants (N = 50) were categorized by position into 1 of 3 groups based on playing position: skill players (SP) included wide receivers, cornerbacks, free safeties, strong safeties, and running backs; big skill players (BSP) consisted of fullbacks, linebackers, tight ends, and defensive ends; lineman (LM) included centers, offensive guards, offensive tackles, and defensive tackles. A 1-way analysis of variance followed by the Tukey-Kramer post hoc test was used for comparisons between Italian players by playing position. Ninety-five percent CIs were used for comparisons between American and Italian football for the NFL Combine performance tests. Significant differences for all the variables between the 3 playing categories were observed among the Italian players; LM had higher anthropometric and body composition values than SP (p football players presented significantly higher anthropometric values and test performance scores when compared with Italian players. Administrators of professional football teams in Italy need to improve the player's physical attributes, so the gap that currently exists between American and Italian players can be reduced, which could significantly improve the quality of American football in Italy.

  4. Teams and team management in nurse education.

    Science.gov (United States)

    Richardson, M

    1992-04-01

    Nursing traditionally relied upon power-coercive and status-oriented management styles similar to those which have underpinned failing British industry but team work and team management styles underpin the success and excellence of organisations in industry and commerce. The author argues that such team work and team management can create the dynamic 'problem-solving' style required for the management of complex issues such as exist within nurse education today. The author presents an outline of teams, their characteristics and the models currently available for managing, building and maintaining teams.

  5. Better team management--better team care?

    Science.gov (United States)

    Shelley, P; Powney, B

    1994-01-01

    Team building should not be a 'bolt-on' extra, it should be a well planned, integrated part of developing teams and assisting their leaders. When asked to facilitate team building by a group of NHS managers we developed a framework which enabled individual members of staff to become more effective in the way they communicated with each other, their teams and in turn within the organization. Facing the challenge posed by complex organizational changes, staff were able to use 3 training days to increase and develop their awareness of the principles of teamwork, better team management, and how a process of leadership and team building could help yield better patient care.

  6. Cohesion and Trauma: An Examination of a Collegiate Women's Volleyball Team

    Science.gov (United States)

    Fletcher, Teresa B.; Meyer, Barbara B.

    2009-01-01

    This study examined the effects of Adventure Based Counseling (i.e., a low-element challenge program) on the cohesion of a collegiate women's volleyball team. Results suggest postintervention improvements in team cohesion. The support created in the challenge experience also transferred to the players helping one another to grieve the untimely…

  7. Cohesion and Trauma: An Examination of a Collegiate Women's Volleyball Team

    Science.gov (United States)

    Fletcher, Teresa B.; Meyer, Barbara B.

    2009-01-01

    This study examined the effects of Adventure Based Counseling (i.e., a low-element challenge program) on the cohesion of a collegiate women's volleyball team. Results suggest postintervention improvements in team cohesion. The support created in the challenge experience also transferred to the players helping one another to grieve the untimely…

  8. Working with sports organizations and teams.

    Science.gov (United States)

    McDuff, David R; Garvin, Michelle

    2016-12-01

    Athletes and coaches at all competitive levels will utilize sports performance and psychiatric services at very high rates if the services are offered on-site and free of charge and are broad in scope and culturally sensitive. Services should be available throughout the team year and cover areas such as team building, mental preparation, stress control, substance prevention, sleep and energy regulation, injury recovery, crisis intervention, and mental disorder treatment. The staff offering these services should be diverse by gender, profession, and culture, and the fees should be paid by the organization. When these services are endorsed by the team's leaders and integrated with the athletic training/medical/player development staff, their utilization will grow quickly and lead to positive outcomes individually and collectively.

  9. On winning sets and non-normal numbers

    CERN Document Server

    Mance, Bill

    2010-01-01

    In \\cite{SchmidtGames}, W. Schmidt proved that the set of non-normal numbers in base $b$ is a {\\it winning set}. We generalize this result by proving that the set of non-normal numbers with respect to the $\\beta$-expansion, where $\\beta$ is a Pisot-Vijayaraghavan number, is a winning set. Additionally, we show that several sets of non-normal numbers with respect to the Cantor series expansion are winning sets. As an immediate consequence, all of these sets will be shown to have full Hausdorff dimension.

  10. Who can replace Xavi? A passing motif analysis of football players

    CERN Document Server

    Peña, Javier López

    2015-01-01

    Traditionally, most of football statistical and media coverage has been focused almost exclusively on goals and (ocassionally) shots. However, most of the duration of a football game is spent away from the boxes, passing the ball around. The way teams pass the ball around is the most characteristic measurement of what a team's "unique style" is. In the present work we analyse passing sequences at the player level, using the different passing frequencies as a "digital fingerprint" of a player's style. The resulting numbers provide an adequate feature set which can be used in order to construct a measure of similarity between players. Armed with such a similarity tool, one can try to answer the question: Who might possibly replace Xavi at FC Barcelona?

  11. A vision framework for the localization of soccer players and ball on the pitch using Handycams

    Science.gov (United States)

    Vilas, Tiago; Rodrigues, J. M. F.; Cardoso, P. J. S.; Silva, Bruno

    2015-03-01

    The current performance requirements in soccer make imperative the use of new technologies for game observation and analysis, such that detailed information about the teams' actions is provided. This paper summarizes a framework to collect the soccer players and ball positions using one or more Full HD Handycams, placed no more than 20cm apart in the stands, as well as how this framework connects to the FootData project. The system was based on four main modules: the detection and delimitation of the soccer pitch, the ball and the players detection and assignment to their teams, the tracking of players and ball and finally the computation of their localization (in meters) in the pitch.

  12. Customer Satisfaction Perceptions of Dislocated Workers Served by WIN Job Centers in the Mississippi Corridor Consortium

    Science.gov (United States)

    Washburn, Dava Michelle

    2009-01-01

    The purpose of this study was to determine the perceptions of satisfaction of dislocated workers served by WIN Job Centers in the Mississippi Corridor Consortium. Four WIN Job Centers participated in this study: Northeast Mississippi Community College WIN Job Center in Corinth, Northwest Mississippi Community College WIN Job Center in Oxford,…

  13. Customer Satisfaction Perceptions of Dislocated Workers Served by WIN Job Centers in the Mississippi Corridor Consortium

    Science.gov (United States)

    Washburn, Dava Michelle

    2009-01-01

    The purpose of this study was to determine the perceptions of satisfaction of dislocated workers served by WIN Job Centers in the Mississippi Corridor Consortium. Four WIN Job Centers participated in this study: Northeast Mississippi Community College WIN Job Center in Corinth, Northwest Mississippi Community College WIN Job Center in Oxford,…

  14. A Bayesian Mean-Value Approach with a Self-Consistently Determined Prior Distribution for the Ranking of College Football Teams

    CERN Document Server

    Ashburn, J R; Ashburn, James R.; Colvert, Paul M.

    2006-01-01

    We introduce a Bayesian mean-value approach for ranking all college football teams using only win-loss data. This approach is unique in that the prior distribution necessary to handle undefeated and winless teams is calculated self-consistently. Furthermore, we will show statistics supporting the validity of the prior distribution. Finally, a brief comparison with other football rankings will be presented.

  15. Computational Biomechanics, Stochastic Motion and Team Sports

    CERN Document Server

    Grimpampi, E; Sacripanti, A

    2008-01-01

    The objective of the present study is to present a computational model of the motion of a single athlete in a team and to compare the resulting trajectory with experimental data obtained in the field during competitions by match analysis software. To this purpose, some results related to a paths ensemble of a single player are discussed. Between each interaction it is assumed that he follows a straight line and his motion is characterized by viscous, pushing and pedestrian like force. A random force is supposed to influence only the trajectory direction after each interaction. Furthermore it is assumed that the time step between each interaction is a random variable belonging to a Gaussian distribution. The main criteria is a selection of a function correlated to the strategy of the player, around which, in a necessarily randomly way, a tactic function should be added. The strategy depends on the players role: for the numerical simulations in this paper, a forward player was selected, with the average target ...

  16. Cooperative Team Networks

    Science.gov (United States)

    2016-06-01

    effectiveness, and the ability to experimentally manipulate endogenous team processes . She reviewed the results of a set of experiments in the Hidden...Profile paradigm of team research that examine how endogenous communication processes influence emergent network structure and team performance...experimentally manipulate endogenous team processes . She reviewed the results of a set of experiments in the Hidden Profile paradigm of team research

  17. Frontal Lobe Function in Chess Players

    Directory of Open Access Journals (Sweden)

    Vahid Nejati

    2012-05-01

    Full Text Available Chess is considered as a cognitive game because of severe engagement of the mental resources during playing. The purpose of this study is evaluation of frontal lobe function of chess players with matched non-players. Wisconsin Card Sorting Test (WCST data showed no difference between the player and non-player groups in preservation error and completed categories but surprisingly showed significantly lower grade of the player group in correct response. Our data reveal that chess players dont have any preference in any stage of Stroop test. Chess players dont have any preference in selective attention, inhibition and executive cognitive function. Chess players' have lower shifting abilities than non-players.

  18. Physical and metabolic demands of training and match-play in the elite football player

    DEFF Research Database (Denmark)

    Bangsbo, Jens; Mohr, Magni; Krustrup, Peter

    2006-01-01

    causes the reduced ability to perform maximally. There are major individual differences in the physical demands of players during a game related to physical capacity and tactical role in the team. These differences should be taken into account when planning the training and nutritional strategies of top...

  19. Prevalence of Overweight and Obesity in Collegiate American Football Players, by Position

    Science.gov (United States)

    Mathews, Emily Millard; Wagner, Dale R.

    2008-01-01

    Objective: The authors' purpose in this study was to determine overweight and obesity prevalence in a collegiate football team. Participants: Eighty-five National Collegiate Athletic Association (NCAA) Division I football players volunteered to participate. Methods: The authors measured height, weight, and waist circumference (WC), and estimated…

  20. Analysis of cohesion and collective efficacy profiles for the performance of soccer players.

    Science.gov (United States)

    Leo, Francisco M; Sánchez-Miguel, Pedro A; Sánchez-Oliva, David; Amado, Diana; García-Calvo, Tomás

    2013-12-18

    The principal aims of the study were to define different profiles of cohesion and perceived efficacy in soccer players and to measure their differences in performance. The subjects were 235 soccer players in the under-18 category who played in the National League in Spain and 15 coaches whose ages ranged from 29 to 45 years. Diverse instruments to assess cohesion, perceived efficacy, and expectations of success were used in the study. Moreover, we measured playing time and performance. The results of the study proved the existence of four cohesion and efficacy profiles that presented significant differences in expectations of success, playing time, and performance. Furthermore, significant differences were found in the distribution of players in the teams as a function of performance. The main conclusion of this study is that soccer players with higher cohesion and collective efficacy levels belonged to teams that completed the season at the top-level classification. In contrast, athletes with low cohesion and collective efficacy usually played in unsuccessful teams. Coaches and sports psychologists are encouraged to promote both social and task cohesion and collective efficacy to enhance team performance.

  1. Performance Indicators of the Top Basketball Players: Relations with Several Variables.

    Science.gov (United States)

    Sindik, Josko

    2015-09-01

    The aim of this study was to determine the differences in performance indicators for top senior male basketball players, with respect to several independent variables: position in the team, total situation-related efficiency, age, playing experience and the time spent on the court within the game and during championship season. The final sample of participants was selected from all teams in A-1 Croatian men's basketball league. Significant differences have been found according to the players': position in the team, total situation-related efficiency, and in interactions of the position in the team / total situation-related efficiency and minutes spent on the court in a game / playing experience. The differences in the situation-related efficiency between players have not been found according to the players' age and the number of games played. Further research can be directed towards deeper analysis of the influence of more complex differentiated variables playing experience and time spent on the court in a game on situation-related efficiency in basketball.

  2. Head impact exposure sustained by football players on days of diagnosed concussion.

    Science.gov (United States)

    Beckwith, Jonathan G; Greenwald, Richard M; Chu, Jeffrey J; Crisco, Joseph J; Rowson, Steven; Duma, Stefan M; Broglio, Steven P; McAllister, Thomas W; Guskiewicz, Kevin M; Mihalik, Jason P; Anderson, Scott; Schnebel, Brock; Brolinson, P Gunnar; Collins, Michael W

    2013-04-01

    This study compares the frequency and severity of head impacts sustained by football players on days with and without diagnosed concussion and to identify the sensitivity and specificity of single-impact severity measures to diagnosed injury. One thousand two hundred eight players from eight collegiate football teams and six high school football teams wore instrumented helmets to measure head impacts during all team sessions, of which 95 players were diagnosed with concussion. Eight players sustained two injuries and one sustained three, providing 105 injury cases. Measures of head kinematics (peak linear and rotational acceleration, Gadd severity index, head injury criteria (HIC15), and change in head velocity (Δv)) and the number of head impacts sustained by individual players were compared between days with and without diagnosed concussion. Receiver operating characteristic curves were generated to evaluate the sensitivity and specificity of each kinematic measure to diagnosed concussion using only those impacts that directly preceded diagnosis. Players sustained a higher frequency of impacts and impacts with more severe kinematic properties on days of diagnosed concussion than on days without diagnosed concussion. Forty-five injury cases were immediately diagnosed after head impact. For these cases, peak linear acceleration and HIC15 were most sensitive to immediately diagnosed concussion (area under the curve = 0.983). Peak rotational acceleration was less sensitive to diagnosed injury than all other kinematic measures (P = 0.01), which are derived from linear acceleration (peak linear, HIC15, Gadd severity index, and Δv). Players sustained more impacts and impacts of higher severity on days of diagnosed concussion than on days without diagnosed concussion. In addition, of historical measures of impact severity, those associated with peak linear acceleration are the best predictors of immediately diagnosed concussion.

  3. Design and interpretation of anthropometric and fitness testing of basketball players.

    Science.gov (United States)

    Drinkwater, Eric J; Pyne, David B; McKenna, Michael J

    2008-01-01

    The volume of literature on fitness testing in court sports such as basketball is considerably less than for field sports or individual sports such as running and cycling. Team sport performance is dependent upon a diverse range of qualities including size, fitness, sport-specific skills, team tactics, and psychological attributes. The game of basketball has evolved to have a high priority on body size and physical fitness by coaches and players. A player's size has a large influence on the position in the team, while the high-intensity, intermittent nature of the physical demands requires players to have a high level of fitness. Basketball coaches and sport scientists often use a battery of sport-specific physical tests to evaluate body size and composition, and aerobic fitness and power. This testing may be used to track changes within athletes over time to evaluate the effectiveness of training programmes or screen players for selection. Sports science research is establishing typical (or 'reference') values for both within-athlete changes and between-athlete differences. Newer statistical approaches such as magnitude-based inferences have emerged that are providing more meaningful interpretation of fitness testing results in the field for coaches and athletes. Careful selection and implementation of tests, and more pertinent interpretation of data, will enhance the value of fitness testing in high-level basketball programmes. This article presents reference values of fitness and body size in basketball players, and identifies practical methods of interpreting changes within players and differences between players beyond the null-hypothesis.

  4. Doping in Turkey, assessment of knowledge level of players about doping (handball study case

    Directory of Open Access Journals (Sweden)

    Elif Gönül Öztürk

    2012-01-01

    Full Text Available The purpose of this study is to discuss doping in Turkey and to assess the knowledge level of handball players in Turkey. Sample in this study is composed of 148 players who have been selected randomly among 336 players from 24 teams (12 men - 12 women that were competing in the season 2007-2008.A questionaire prepared by expert opinion is employed as the data collection method. First the questionaire is applied to a group of 40 handball players, then the questions are revised according to the answers given by this specific group of players and validity-reliability tests are conducted. Reliability test is performed by using Cronbach Alpha internal consistency technique and the coefficient is obtained as 0.82.In this study, literature survey has been conducted to examine the historical progress of doping which has been verified with numerical data. According to the results of percentage (% and frequency (f, t-test and ANOVA, 50.7% (N=75 of the contributors is “male” whereas the remaining 49.3% (N=73 of the contributors is “female”.As a conclusion of this study, it can be stated that the knowledge level of handball players about doping is limited and the knowledge level of men seems to be higher than the knowledge level of women. It is also revealed that some players have been using doping.

  5. Anthropometric and Physical Qualities of Elite Male Youth Rugby League Players.

    Science.gov (United States)

    Till, Kevin; Scantlebury, Sean; Jones, Ben

    2017-06-03

    Rugby league is a collision team sport played at junior and senior levels worldwide, whereby players require highly developed anthropometric and physical qualities (i.e. speed, change-of-direction speed, aerobic capacity, muscular strength and power). Within junior levels, professional clubs and national governing bodies implement talent identification and development programmes to support the development of youth (i.e. 13-20 years) rugby league players into professional athletes. This review presents and critically appraises the anthropometric and physical qualities of elite male youth rugby league players aged between 13 and 20 years, by age category, playing standard and playing position. Height, body mass, body composition, linear speed, change-of-direction speed, aerobic capacity, muscular strength and power characteristics are presented and demonstrate that qualities develop with age and differentiate between playing standard and playing position. This highlights the importance of anthropometric and physical qualities for the identification and development of youth rugby league players. However, factors such as maturity status, variability in development, longitudinal monitoring and career attainment should be considered to help understand, identify and develop the physical qualities of youth players. Further extensive research is required into the anthropometric and physical qualities of youth rugby league players, specifically considering national standardised testing batteries, links between physical qualities and match performance, together with intervention studies, to inform the physical development of youth rugby league players for talent identification and development purposes.

  6. Employability Development Teams: Team Member Roles

    Science.gov (United States)

    Otto, Mary L.; Lewis, Meharry H.

    1972-01-01

    The authors point out that team roles are designed to be complementary, but much of the frustration that develops among team members is due to lack of role definition and too much overlapping of responsibility. (Author)

  7. The preparation for the year main competition teams in basketball with hearing impairments with innovative technologies

    Directory of Open Access Journals (Sweden)

    Sobko I.N.

    2014-10-01

    Full Text Available Purpose : develop and prove experimentally comprehensive training program on the Ukrainian national team basketball with hearing impairment in the annual cycle for the major competitions. Material : The study involved 12 basketball hearing impaired 20-25 years old - female players team of Ukraine on basketball. Also analyzed the test results and competitive activity 12 basketball players with hearing impairments - Lithuanian team players. Results : We showed the need for a qualitative change in the training process through the development and application of innovative technologies. This allows a greater level of communication between the coach and athletes to intensify training process. Developed and experimentally substantiated comprehensive training program for the Ukrainian national team. In technical training device used light. This increased mobility, agility, activity and intensity workouts. In tactical training improved situational and planned change tactical drawing game using copyright protection of video tutorials with animated illustrations. Conclusions : A positive impact of the developed system for basketball training result in major competitions.

  8. College of Engineering robotics students win awards around the world

    OpenAIRE

    Crumbley, Liz

    2007-01-01

    Students from the Virginia Tech College of Engineering's Robotics and Mechanics Laboratory have traveled the United States and abroad this summer, winning a number of honors for robotics research and development.

  9. Leaders in high temperature superconductivity commercialization win superconductor industry award

    CERN Multimedia

    2007-01-01

    CERN's Large Hadron Collider curretn leads project head Amalia Ballarino named superconductor industry person of the year 2006. Former high temperature superconductivity program manager at the US Department of energy James Daley wins lifetime achievement award. (1,5 page)

  10. Your cancer care team

    Science.gov (United States)

    ... gov/ency/patientinstructions/000929.htm Your cancer care team To use the sharing features on this page, ... help your body heal. Working with Your Care Team Each member of your care team plays an ...

  11. Work team

    Directory of Open Access Journals (Sweden)

    RBE Editorial

    2016-06-01

    Full Text Available Work Team 2016 (Jan-Jul1. Editorial TeamChief-editorsBayardo Bapstista Torres, Instituto de Química (USP, BrasilEduardo Galembeck, Depto. Bioquímica, Instituto de Biologia, Universidade de Campinas (Unicamp, Brasil Co-editorsGabriel Gerber Hornink, Depto. Bioquímica, Instituto de Ciências Biomédicas, Universidade - Federal de Alfenas (Unifal-MG, BrasilVera Maria Treis Trindade, Departamento de Bioquímica, Instituto de Ciências Básicas da Saúde, Universidade Federal do Rio Grande do Sul (UFRGS, Brasil Editorial BoardAdriana Cassina, Department of Biochemistry, Facultad de Medicina, Universidad de la República, UruguayAngel Herráez, Departamento de Bioquímica y Biología molecular, Universidad de Alcalá de Henares, Madrid, SpainAndré Amaral Gonçalves Bianco, Universidade Federal de São Paulo (Unifesp, BrasilDenise Vaz de Macedo, Depto. Bioquímica, Instituto de Biologia, Universidade Estadual de Campinas (Unicamp, BrasilEneida de Paula, Depto. Bioquímica, Instituto de Biologia, Universidade Estadual de Campinas (Unicamp, BrasilJose Antonio Martinez Oyanedel, Universidad de Concepción, ChileJosep Maria Fernández Novell, Department of Molecular Biology & Biochemistry, Universitat de Barcelona, SpainLeila Maria Beltramini, Instituto de Física de São Carlos, Universidade Estadual de São Paulo (USP, BrasilManuel João da Costa, Escola de Ciências da Saúde, Universidade do Minho, PortugalMaria Lucia Bianconi, Instituto de Bioquímica Médica, Universidade Federal do Rio de Janeiro (UFRJ, BrasilMaría Noel Alvarez, Department of Biochemistry, Facultad de Medicina, Universidad de la República, UruguayMiguel Ángel Medina Torres, Department of Molecular Biology & Biochemistry Faculty of Sciences University of Málaga, SpainNelma Regina Segnini Bossolan, Instituto de Física de São Carlos, Universidade de São Paulo (USP, BrasilPaulo De Avila Junior, Centro de Ciências Naturais e Humanas (CCNH Universidade Federal do ABC (UFABC

  12. Who Wins The Olympic Games: Economic Development and Medal Totals

    OpenAIRE

    Andrew B. Bernard; Busse, Meghan R.

    2000-01-01

    This paper examines determinants of Olympic success at the country level. Does the U.S. win its fair share of Olympic medals? Why does China win 6% of the medals even though it has 1/5 of the world's population? We consider the role of population and economic development in determining medal totals from 1960-1996. We also provide out of sample predictions for the 2000 Olympics in Sydney.

  13. Who Wins the Olympic Games: Economic Development and Medal Totals

    OpenAIRE

    2000-01-01

    This paper examines determinants of Olympic success at the country level. Does the U.S. win its fair share of Olympic medals? Why does China win 6% of the medals even though it has 1/5 of the world's population? We consider the role of population and economic development in determining medal totals from 1960-1996. We also provide out of sample predictions for the 2000 Olympics in Sydney.

  14. Aerobic fitness and performance in elite female futsal players

    Directory of Open Access Journals (Sweden)

    JC Barbero-Alvarez

    2016-01-01

    Full Text Available Despite its growing popularity, few studies have investigated specific physiological demands for elite female futsal. The aim of this study was to determine aerobic fitness in elite female futsal players using laboratory and field testing. Fourteen female futsal players from the Venezuelan National team (age =21.2±4.0 years; body mass =58.6±5.6 kg; height =161±5.0 cm performed a progressive maximal treadmill test under laboratory conditions. Players also performed a progressive intermittent futsal-specific field test for endurance, the Futsal Intermittent Endurance Test (FIET, until volitional fatigue. Outcome variables were exercise heart rate (HR, VO2, post-exercise blood lactate concentrations ([La]b and running speeds (km • h -2 . During the treadmill test, VO2max, maximal aerobic speed (MAS, HR and peak [La]b were 45.3±5.6 ml • kg-1 • min-1, 12.5±1.77 km • h -2 , 197±8 beats • min-1 and 11.3±1.4 mmol • l-1, respectively. The FIET total distance, peak running velocity, peak HR and [La]b were 1125.0±121.0 m, 15.2±0.5 km • h -2 , 199±8 beats • min-1 and 2.5±2.2 mmol • l-1, respectively. The FIET distance and peak speed were strongly associated (r= 0.85-87, p<0.0001 with VO2max and MAS, respectively. Peak HR and [La]b were not significantly different between tests. Elite female futsal players possess moderate aerobic fitness. Furthermore, the FIET can be considered as a valid field test to determine aerobic fitness in elite level female futsal players.

  15. Aerobic fitness and performance in elite female futsal players

    Science.gov (United States)

    Subiela, JV; Granda-Vera, J; Castagna, C; Gómez, M; Del Coso, J

    2015-01-01

    Despite its growing popularity, few studies have investigated specific physiological demands for elite female futsal. The aim of this study was to determine aerobic fitness in elite female futsal players using laboratory and field testing. Fourteen female futsal players from the Venezuelan National team (age =21.2±4.0 years; body mass =58.6±5.6 kg; height =161±5.0 cm) performed a progressive maximal treadmill test under laboratory conditions. Players also performed a progressive intermittent futsal-specific field test for endurance, the Futsal Intermittent Endurance Test (FIET), until volitional fatigue. Outcome variables were exercise heart rate (HR), VO2, post-exercise blood lactate concentrations ([La]b) and running speeds (km · h-1). During the treadmill test, VO2max, maximal aerobic speed (MAS), HR and peak [La]b were 45.3±5.6 ml · kg-1 · min-1, 12.5±1.77 km · h-1, 197±8 beats · min-1 and 11.3±1.4 mmol · l-1, respectively. The FIET total distance, peak running velocity, peak HR and [La]b were 1125.0±121.0 m, 15.2±0.5 km · h-1, 199±8 beats · min-1 and 12.5±2.2 mmol · l-1, respectively. The FIET distance and peak speed were strongly associated (r= 0.85-87, p < 0.0001) with VO2max and MAS, respectively. Peak HR and [La]b were not significantly different between tests. Elite female futsal players possess moderate aerobic fitness. Furthermore, the FIET can be considered as a valid field test to determine aerobic fitness in elite level female futsal players. PMID:28479664

  16. On Winning Conditions of High Borel Complexity in Pushdown Games

    CERN Document Server

    Finkel, Olivier

    2008-01-01

    Some decidable winning conditions of arbitrarily high finite Borel complexity for games on finite graphs or on pushdown graphs have been recently presented by O. Serre in [ Games with Winning Conditions of High Borel Complexity, in the Proceedings of the International Conference ICALP 2004, LNCS, Volume 3142, p. 1150-1162 ]. We answer in this paper several questions which were raised by Serre in the above cited paper. We first show that, for every positive integer n, the class C_n(A), which arises in the definition of decidable winning conditions, is included in the class of non-ambiguous context free omega languages, and that it is neither closed under union nor under intersection. We prove also that there exists pushdown games, equipped with such decidable winning conditions, where the winning sets are not deterministic context free languages, giving examples of winning sets which are non-deterministic non-ambiguous context free languages, inherently ambiguous context free languages, or even non context fre...

  17. A model for establishing a win-win relationship between a wood pellets manufacturer and its customers

    Energy Technology Data Exchange (ETDEWEB)

    Uran, Vedran [ENERGETSKE USLUGE Ltd., Ilica 52, 10000, Zagreb (Croatia)

    2010-05-15

    This paper investigates the possibility of establishing a win-win relationship between a wood pellets manufacturer and its customers when the manufacturer possesses a power plant fueled by biomass and buys wood material from forest companies. Two prerequisites must be fulfilled for this relationship. First, the price of wood pellets should be lower than the fuel currently used by potential wood pellets customers and, second, the price of wood material as a raw material for producing the wood pellets should not jeopardize the profitability of the operations of the wood pellets manufacturer, who also produces electricity from biomass and sells it to the state at the feed-in tariff price. A mathematical model has been developed for each prerequisite and applied to several examples. The results demonstrate that a win-win relation can be established in Croatia and most of the Member States of the EU. (author)

  18. A study of static, kinetic, and dynamic visual acuity in 102 Japanese professional baseball players

    Directory of Open Access Journals (Sweden)

    Hoshina K

    2013-03-01

    Full Text Available Kohji Hoshina,1 Yuichi Tagami,2 Osamu Mimura,3 Hiroshi Edagawa,4 Masao Matsubara,5 Teiichi Nakayama6 1Hoshina Eye Clinic, Nishinomiya, Japan; 2Department of Ophthalmology, Kobe Century Memorial Hospital, Kobe, Japan; 3Department of Ophthalmology, Hyogo College of Medicine, Nishinomiya, Japan; 4Edagawa Eye Clinic, Tokyo, Japan; 5Department of Ophthalmology, Tokyo Women's Medical University Medical Center East, Tokyo, Japan; 6Ritsumeikan University, Kyoto, Japan Background: It seemed that visual functions might have some effects on the performance of baseball players. We measured static, kinetic, and dynamic visual acuity (SVA, KVA, and DVA, respectively of Japanese professional baseball players to ascertain whether there would be any difference in SVA, KVA, and DVA among player groups stratified according to their performance level. Methods: The subjects were 102 male professional baseball players with a mean age of 26 years who were members of a Japanese professional baseball club from 2000 to 2009. They were stratified into three groups according to their performance level: A (players who were on the roster of the top-level team all the time throughout the study period, B (players who were on the roster of the top-level team sometimes but not all the time, and C (players who were never on the roster of the top-level team. They were interviewed for the use of corrective visual aids, and examined for SVA, KVA, and DVA. The measurements of these parameters were compared among groups A, B, and C. We also investigated and analyzed the association of KVA or DVA with player position (pitchers or fielders and with hand dominance for batting. KVA was compared between the pitchers and the fielders because they each require different playing skills. DVA was compared between the right-handed and the left-handed batters. Results: There was no statistically significant difference among groups A, B, and C. There was a statistically significant difference in

  19. Ranking Features on Psychological Dynamics of Cooperative Team Work through Bayesian Networks

    OpenAIRE

    Pilar Fuster-Parra; Alex García-Mas; Jaume Cantallops; F. Javier Ponseti; Yuhua Luo

    2016-01-01

    The aim of this study is to rank some features that characterize the psychological dynamics of cooperative team work in order to determine priorities for interventions and formation: leading positive feedback, cooperative manager and collaborative manager features. From a dataset of 20 cooperative sport teams (403 soccer players), the characteristics of the prototypical sports teams are studied using an average Bayesian network (BN) and two special types of BNs, the Bayesian classifiers: naiv...

  20. Parameter Improvement of the Soccer League Competition Algorithm by Introducing Stubborn Players: Application to Water Distribution Network

    Directory of Open Access Journals (Sweden)

    Godfrey Chagwiza

    2016-01-01

    Full Text Available A modified soccer league algorithm is presented in this paper. The effect of stubborn fixed players is investigated and the algorithm is implemented to three benchmark water distribution networks. The modified algorithm is compared to several algorithms. The results show that the modified algorithm performs better than the soccer league competition algorithm, in particular, on the average number of evaluations required to find the optimal cost. Computational results show that the utility benefit of both the individual player and team is essential. The algorithm becomes more reliable when utility benefits are high and as the number of fixed players increases.

  1. Win a lift to the future!

    CERN Multimedia

    CERN Bulletin

    2010-01-01

    The Communication Group is organising a competition offering people at CERN the chance to submit their ideas and win a ticket to the Lift10 Conference, which will be held in Geneva from 5 to7 May.   Lift is a community of technology "pioneers", created in 2006. It now involves more than 4,000 people from over 60 countries, who meet regularly in Europe and in Asia to explore the social implications of new technologies and the major shifts ahead. CERN is one of the academic partners of the next Lift conference, whose theme is "Connected people”. For this occasion, 10 free tickets to the conference will be awarded to the "CERNois" who come up with the best answers to the question: “How would you contribute to Lift10?” Those taking part in the competition can choose from among the following categories: - run workshop(s); - cover the conference on a blog; - coordinate a discussion during the breaks; - organize a lift@home ...

  2. Speech acts, communication problems, and fighter pilot team performance.

    Science.gov (United States)

    Svensson, Jonathan; Andersson, Jan

    Two aspects of team communication, speech acts and communication problems, and their relation to team performance in a team air combat simulator were studied. The purpose was to enhance the understanding of how team performance is related to team communication. Ten Swedish fighter pilots and four fighter controllers of varying experience participated. Data were collected during fighter simulator training involving four pilots and one fighter controller in each of two teams. Speech acts were collapsed over seven categories and communication problems over five categories. Communication was studied from two perspectives: critical situation outcome and mission outcome. Some problems were closely related to particular speech acts. Speech act frequency, especially meta-communications and tactics, was highest when winning. However, the timing of tactics in critical situations needs further research. Communication problem frequency was highest for runs which ended equally. The most common problem was simultaneous speech, possibly because of the simulator radio system. The number of speech acts was related to enhanced performance but in a complex manner. Thus in order to work efficiently team members need to communicate, but to communicate sufficiently and at appropriate times. This work has applications for fighter pilot and controller team training and the development of communication standards.

  3. Anthropometric and physical characteristics allow differentiation of young female volleyball players according to playing position and level of expertise

    Science.gov (United States)

    Milić, M; Grgantov, Z; Chamari, K; Bianco, A; Padulo, J

    2016-01-01

    The aim of our study was to determine the differences in some anthropometric and physical performance variables of young Croatian female volleyball players (aged 13 to 15) in relation to playing position (i.e., independent variable) and performance level within each position (i.e., independent variable). Players were categorized according to playing position (i.e., role) as middle blockers (n=28), opposite hitters (n=41), passer-hitters (n=54), setters (n=30), and liberos (n=28). Within each position, players were divided into a more successful group and a less successful group according to team ranking in the latest regional championship and player quality within the team. Height and body mass, somatotype by the Heath-Carter method, and four tests of lower body power, speed, agility and upper body power (i.e., dependent variables) were assessed. Players in different positions differed significantly in height and all three somatotype components, but no significant differences were found in body mass, body mass index or measured physical performance variables. Players of different performance level differed significantly in both anthropometric and physical performance variables. Generally, middle blockers were taller, more ectomorphic, less mesomorphic and endomorphic, whereas liberos were shorter, less ectomorphic, more mesomorphic and endomorphic than players in other positions. More successful players in all positions had a lower body mass index, were less mesomorphic and endomorphic, and more ectomorphic than less successful players. Furthermore, more successful players showed better lower body power, speed, agility and upper body power. The results of this study can potentially provide coaches with useful indications about the use of somatotype selection and physical performance assessment for talent identification and development. PMID:28416892

  4. Team Learning in Teacher Teams: Team Entitativity as a Bridge between Teams-in-Theory and Teams-in-Practice

    Science.gov (United States)

    Vangrieken, Katrien; Dochy, Filip; Raes, Elisabeth

    2016-01-01

    This study aimed to investigate team learning in the context of teacher teams in higher vocational education. As teacher teams often do not meet all criteria included in theoretical team definitions, the construct "team entitativity" was introduced. Defined as the degree to which a group of individuals possesses the quality of being a…

  5. Team Learning in Teacher Teams: Team Entitativity as a Bridge between Teams-in-Theory and Teams-in-Practice

    Science.gov (United States)

    Vangrieken, Katrien; Dochy, Filip; Raes, Elisabeth

    2016-01-01

    This study aimed to investigate team learning in the context of teacher teams in higher vocational education. As teacher teams often do not meet all criteria included in theoretical team definitions, the construct "team entitativity" was introduced. Defined as the degree to which a group of individuals possesses the quality of being a…

  6. PREFERENCES AND LEVELS OF SATISFACTION IN TECHNICAL AND TACTICAL ACTIONS AND IN TYPE OF OFFENSE AND DEFENSE UTILIZED IN COMPETITION BY YOUTH BASKETBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Enrique Ortega

    2009-01-01

    Full Text Available The purposes of the present study are: a to assess which technical and tactical actions of the game youth basketball players like to do in competition at different learning stages, b to find out how much they like to play offense and defense, c to assess the type of offense and defense that they prefer to execute, and d to record the basic tactical team resources (BTTR that are most requested by the youth player at different learning stages. The sample was composed of 989 youth basketball players who participate in the Spanish Basketball Federation leagues (60.1% from mini-basketball and 39.9% from the under-14 category. The results indicate that in competition: a the action that players most like to execute is the shot, b players prefer to be on offense than defense, c the defensive game system that players most enjoy is man-on-man defense, d players prefer pre-established offensive systems as opposed to open systems, and e basic tactical team resources players most enjoy are give-and-go, clear-outs, and penetrate and dish. These data may serve as a reference when doing short-, medium-, and long-term planning. In any case, it is necessary for coaches to combine the preferences of the players with the actual needs of each learning stage.

  7. Team coordination dynamics.

    Science.gov (United States)

    Gorman, Jamie C; Amazeen, Polemnia G; Cooke, Nancy J

    2010-07-01

    Team coordination consists of both the dynamics of team member interaction and the environmental dynamics to which a team is subjected. Focusing on dynamics, an approach is developed that contrasts with traditional aggregate-static concepts of team coordination as characterized by the shared mental model approach. A team coordination order parameter was developed to capture momentary fluctuations in coordination. Team coordination was observed in three-person uninhabited air vehicle teams across two experimental sessions. The dynamics of the order parameter were observed under changes of a team familiarity control parameter. Team members returned for the second session to either the same (Intact) or different (Mixed) team. 'Roadblock' perturbations, or novel changes in the task environment, were introduced in order to probe the stability of team coordination. Nonlinear dynamic methods revealed differences that a traditional approach did not: Intact and Mixed team coordination dynamics looked very different; Mixed teams were more stable than Intact teams and explored the space of solutions without the need for correction. Stability was positively correlated with the number of roadblock perturbations that were overcome successfully. The novel and non-intuitive contribution of a dynamical analysis was that Mixed teams, who did not have a long history working together, were more adaptive. Team coordination dynamics carries new implications for traditional problems such as training adaptive teams.

  8. Differences and changes in the physical characteristics of professional and amateur rugby union players.

    Science.gov (United States)

    Smart, Daniel J; Hopkins, Will G; Gill, Nicholas D

    2013-11-01

    Numerous studies have highlighted differences between playing levels and positions in rugby union; however, few studies have investigated longitudinal progressions of body composition and physical performance. Between-player differences and within-player changes in body composition, strength, power, speed, and repeated sprint ability, from 1,161 New Zealand rugby union players from 2004 to 2007, were estimated using a mixed modeling procedure. Props had the highest mass, percent body fat, strength, and slowest speed times compared with the other positions, whereas outside backs had the fastest speed time and lowest percent body fat. For most measures, there were small-to-moderate differences (range, 1.1-14%) between players selected and not selected for provincial teams and small-to-large differences (range, 1.8-15%) between provincial and Super Rugby (professional) players. The faster 20-m sprint times in international compared with Super Rugby players was small in magnitude for both the forwards (1.9%) and backs (2.2%). The average annual improvements were small to moderate for strength (range, 2.1-15%) and small for repeated sprint ability within the lower playing levels (~1.5%). Small increases occurred in lower body strength (~7.0%) as players moved from Super Rugby to provincial competition. Small decreases in sprint time (~1.6%) and small increases in strength (~6.3%) occurred as players moved from Super Rugby to midyear international competition. The differences between levels in performance provide level-specific characteristics from Super Rugby and below, but international players may be selected because of greater skill and experience. Changes in physical performance between competitions may be a result of reduced training loads because of regular high-intensity matches and greater travel involved in the Super Rugby competition.

  9. Aerobic Development of Elite Youth Ice Hockey Players.

    Science.gov (United States)

    Leiter, Jeff R; Cordingley, Dean M; MacDonald, Peter B

    2015-11-01

    Ice hockey is a physiologically complex sport requiring aerobic and anaerobic energy metabolism. College and professional teams often test aerobic fitness; however, there is a paucity of information regarding aerobic fitness of elite youth players. Without this knowledge, training of youth athletes to meet the standards of older age groups and higher levels of hockey may be random, inefficient, and or effective. Therefore, the purpose of this study was to determine the aerobic fitness of elite youth hockey players. A retrospective database review was performed for 200 male AAA hockey players between the ages of 13 and 17 (age, 14.4 ± 1.2 years; height, 174.3 ± 8.5 cm; body mass, 67.2 ± 11.5 kg; body fat, 9.8 ± 3.5%) before the 2012-13 season. All subjects performed a graded exercise test on a cycle ergometer, whereas expired air was collected by either a Parvo Medics TrueOne 2400 or a CareFusion Oxycon Mobile metabolic cart to determine maximal oxygen consumption (V[Combining Dot Above]O2max). Body mass, absolute V[Combining Dot Above]O2max, and the power output achieved during the last completed stage increased in successive age groups from age 13 to 15 years (p ≤ 0.05). Ventilatory threshold (VT) expressed as a percentage of V[Combining Dot Above]O2max and the heart rate (HR) at which VT occurred decreased between the ages of 13 and 14 years (p ≤ 0.05), whereas the V[Combining Dot Above]O2 at which VT occurred increased from the age of 14-15 years. There were no changes in relative V[Combining Dot Above]O2max or HRmax between any successive age groups. The aerobic fitness levels of elite youth ice hockey players increased as players age and mature physically and physiologically. However, aerobic fitness increased to a lesser extent at older ages. This information has the potential to influence off-season training and maximize the aerobic fitness of elite amateur hockey players, so that these players can meet standards set by advanced elite age groups.

  10. A Win-Win Strategy for economic wealth and climate protection -equally important for the first and the third world

    Energy Technology Data Exchange (ETDEWEB)

    Bach, W. [Muenster Univ. (Germany). Abt. fuer Klima- und Energieforschung

    1997-09-01

    Reduction targets for a desired degree of climate protection are negotiated at the international circuit. Concrete measures for reaching such targets are implemented at the national and city levels. Demonstrated here for electricity use in the commercial sector of the City of Muenster is a ``Win-Win Strategy`` which, if correctly done will result on in winners. Specifically, it is shown that electricity use between 1990 and 2005 in a Trend Scenario would increase by ca. 25%, while in the Climate Protection Scenario it could decrease by ca.23% due to savings and substitution measures. The benefits, costs, and net gains are computed for different price developments. Rough estimates show that over the next 10 years the ``Win Win Strategy`` could provide 256 additional jobs in the commercial sector of Muenster, and about 700000 new jobs when projected for Germany as a whole. Additionally, studies show that implementing the electricity efficiency potential in five Western European countries by 2020 could save between 20 and 50 Bil. (billion) ECU, whilst the need for some 90 additional 1000 MW power plants could be avoided. Finally, the policy options discussed here can help tap this huge available energy efficiency gold mine by the North and the South alike. The function of the ``Win Win Strategy`` is to help supply the funds for paving the way toward a sustainable future. (author)

  11. The Effectiveness Evaluation among Different Player-Matching Mechanisms in a Multi-Player Quiz Game

    Science.gov (United States)

    Tsai, Fu-Hsing

    2016-01-01

    This study aims to investigate whether different player-matching mechanisms in educational multi-player online games (MOGs) can affect students' learning performance, enjoyment perception and gaming behaviors. Based on the multi-player quiz game, TRIS-Q, developed by Tsai, Tsai and Lin (2015) using a free player-matching (FPM) mechanism, the same…

  12. Rating competitors before tournament starts: How it's affecting team progression in a soccer tournament

    Science.gov (United States)

    Yusof, Muhammad Mat; Sulaiman, Tajularipin; Khalid, Ruzelan; Hamid, Mohamad Shukri Abdul; Mansor, Rosnalini

    2014-12-01

    In professional sporting events, rating competitors before tournament start is a well-known approach to distinguish the favorite team and the weaker teams. Various methodologies are used to rate competitors. In this paper, we explore four ways to rate competitors; least squares rating, maximum likelihood strength ratio, standing points in large round robin simulation and previous league rank position. The tournament metric we used to evaluate different types of rating approach is tournament outcome characteristics measure. The tournament outcome characteristics measure is defined by the probability that a particular team in the top 100q pre-tournament rank percentile progress beyond round R, for all q and R. Based on simulation result, we found that different rating approach produces different effect to the team. Our simulation result shows that from eight teams participate in knockout standard seeding, Perak has highest probability to win for tournament that use the least squares rating approach, PKNS has highest probability to win using the maximum likelihood strength ratio and the large round robin simulation approach, while Perak has the highest probability to win a tournament using previous league season approach.

  13. Physiological capacity and physical testing in male elite team handball

    DEFF Research Database (Denmark)

    Michalsik, Lars Bojsen; Madsen, K.; Aagaard, P.

    2015-01-01

    Aim: The aim of the present study was to examine the physical demands placed on male elite team handball (TH) players in relation to playing position. Methods: Male elite TH field players were evaluated during match-play over a six season time span using physiological measurements and by subseque...... physical testing. Results: Mean heart rate and relative workload during match-play (n=41) were 163±5 beats·min-1 (group means±SD) and 70.9±6.0 % of VO2-max, respectively. Relative workload was lower (p...

  14. Ombud's Corner: fellows and students – a win-win equation

    CERN Multimedia

    Sudeshna Datta-Cockerill

    2014-01-01

    The hundreds of Fellows and students working at CERN bring precious new blood into the Laboratory. At the same time, CERN offers them invaluable work experience that will have a significant impact on their future careers. It is important that we all work together to make this a win-win situation with lasting positive effects for all concerned over the years to come.   Fellows and students are just setting out on a great professional adventure.  Some of them are very young, others are a bit more experienced … and what happens during this early period can have vast consequences on their approach to work and indeed on their overall careers. They all come here with their hard earned skills and a high degree of motivation, ready to make the most out of an internship at CERN. Sometimes, they are called to integrate into well-established units; at other times, they are asked to join complex collaborations. Almost always they have to deal with new information, new cultures, new t...

  15. Achieving ecological restoration by working with local people: a Chinese scholar seeks win-win paths

    Directory of Open Access Journals (Sweden)

    Heran Zheng

    2014-09-01

    Full Text Available Environmental degradation and poverty are linked, and this means that conservation and poverty reduction must be tackled together. However, finding a successful integrated strategy has been an elusive goal. We describe the career of a Chinese scholar, Shixiong Cao, whose persistent efforts to find and follow win-win paths have led to ecological restoration accompanied by long-term benefits for local residents. Cao's story illustrates how development that combines environmental and economic perspectives can both help people to escape the poverty trap and restore degraded environments. His experience demonstrates that when environmental managers find solutions that can mitigate or eliminate poverty through the development of green enterprises, they can combine them with environmental restoration efforts to produce long-term sustainable solutions. In this paper, we share Cao's 28 years of experience because we believe that his scientific and practical spirit, and his belief that it is necessary to work directly with the people affected by environmental projects, will inspire other scholars and practitioners to achieve similar successes.

  16. CDM. Is it a 'win-win' strategy for rural poverty alleviation in India?

    Energy Technology Data Exchange (ETDEWEB)

    Sirohi, Smita [Department of Dairy Economics, Statistics and Management, National Dairy Research Institute, Karnal, Haryana, 132001 (India)

    2007-09-15

    India is perceived to be one of the most attractive Non-Annex I countries for CDM project development. There are more than 350 projects in the CDM pipeline, largely in the areas of renewable energy, energy efficiency in industries and fossil fuel switching. This paper examines the socio-economic component of sustainable development commitments of the CDM projects to see if they can make any impact on rural poverty in India, since the goal of poverty alleviation lies at the core of the country's development priorities. The study concludes that CDM is not contributing to rural poverty alleviation to any notable extent. Nearly all the projects have a business orientation and are not directed to the development of rural poor. Even the renewable energy projects will have limited role in up-liftment of the masses below poverty line due to their weak resource base. For CDM to emerge as a 'win-win' strategy for poverty alleviation projects should be aimed at the rural communities and designed to accelerate agricultural growth in the rain-fed regions of the country.

  17. Speeding Up Team Learning.

    Science.gov (United States)

    Edmondson, Amy; Bohmer, Richard; Pisano, Gary

    2001-01-01

    A study of 16 cardiac surgery teams looked at how the teams adapted to new ways of working. The challenge of team management is to implement new processes as quickly as possible. Steps for creating a learning team include selecting a mix of skills and expertise, framing the challenge, and creating an environment of psychological safety. (JOW)

  18. Dialogue in team formation

    NARCIS (Netherlands)

    Dignum, F; Dunin-Keplicz, B; Verbrugge, R; Dignum, F; Chaib-Draa, B; Weigand, H

    1999-01-01

    The process of cooperative problem solving can be divided into four stages. First, finding potential team members, then forming a team followed by constructing a plan for that team. Finally, the plan is executed by the team. Traditionally, very simple protocols like the Contract Net protocol are use

  19. Critical Care Team

    Science.gov (United States)

    ... Patients and Families > About Critical Care > Team Tweet Team Page Content ​The critical care team is a group of specially trained caregivers who ... help very ill patients get better. The care team often teach the patient and family strategies that ...

  20. Dialogue in team formation

    NARCIS (Netherlands)

    Dignum, F; Dunin-Keplicz, B; Verbrugge, R; Dignum, F; Chaib-Draa, B; Weigand, H

    1999-01-01

    The process of cooperative problem solving can be divided into four stages. First, finding potential team members, then forming a team followed by constructing a plan for that team. Finally, the plan is executed by the team. Traditionally, very simple protocols like the Contract Net protocol are