WorldWideScience

Sample records for network systems avatars

  1. Avatar DNA Nanohybrid System in Chip-on-a-Phone

    Science.gov (United States)

    Park, Dae-Hwan; Han, Chang Jo; Shul, Yong-Gun; Choy, Jin-Ho

    2014-05-01

    Long admired for informational role and recognition function in multidisciplinary science, DNA nanohybrids have been emerging as ideal materials for molecular nanotechnology and genetic information code. Here, we designed an optical machine-readable DNA icon on microarray, Avatar DNA, for automatic identification and data capture such as Quick Response and ColorZip codes. Avatar icon is made of telepathic DNA-DNA hybrids inscribed on chips, which can be identified by camera of smartphone with application software. Information encoded in base-sequences can be accessed by connecting an off-line icon to an on-line web-server network to provide message, index, or URL from database library. Avatar DNA is then converged with nano-bio-info-cogno science: each building block stands for inorganic nanosheets, nucleotides, digits, and pixels. This convergence could address item-level identification that strengthens supply-chain security for drug counterfeits. It can, therefore, provide molecular-level vision through mobile network to coordinate and integrate data management channels for visual detection and recording.

  2. Avatar DNA nanohybrid system in chip-on-a-phone.

    Science.gov (United States)

    Park, Dae-Hwan; Han, Chang Jo; Shul, Yong-Gun; Choy, Jin-Ho

    2014-05-14

    Long admired for informational role and recognition function in multidisciplinary science, DNA nanohybrids have been emerging as ideal materials for molecular nanotechnology and genetic information code. Here, we designed an optical machine-readable DNA icon on microarray, Avatar DNA, for automatic identification and data capture such as Quick Response and ColorZip codes. Avatar icon is made of telepathic DNA-DNA hybrids inscribed on chips, which can be identified by camera of smartphone with application software. Information encoded in base-sequences can be accessed by connecting an off-line icon to an on-line web-server network to provide message, index, or URL from database library. Avatar DNA is then converged with nano-bio-info-cogno science: each building block stands for inorganic nanosheets, nucleotides, digits, and pixels. This convergence could address item-level identification that strengthens supply-chain security for drug counterfeits. It can, therefore, provide molecular-level vision through mobile network to coordinate and integrate data management channels for visual detection and recording.

  3. THE AVATARS OF HOTELS CLASSIFICATION SYSTEMS

    Directory of Open Access Journals (Sweden)

    Nicolae LUPU

    2010-12-01

    Full Text Available As the needs and expectations of the clients evolved, stimulating the development of the hotel supply, the need for regulation of the activity domain became imperative, by adopting measures for protecting the rights and interests of final consumers or clients. To this end, the classification systems of accommodation structures are conceived and implemented, either compulsory or volunteer, officially statuated at national or regional level, consensually adopted at the level of hotel owners’ organizations or proposed by other entities, consecrated by unofficial recognition from the public. The realized research is an exploratory one, based on the collection of secondary sources.In Romania, from 1991, seven different sets of norms for star classification systems were adopted. Other example is Spain, where each of the 17 governments of the autonomous communities is entitled to adopt its own regulation. Confronted with the heterogeneity of classification systems in Europe, which affects consumers’ rights and interests for information, HOTREC, which is the confederation of hotel owners’ organizations in the European hospitality industry adopted, in 2009, a series of 21 principles regarding the establishment or revision of the national and regional hotel classification systems. In December 2009, in Prague, under the HOTREC patronage, organizations from seven countries (Germany, Austria, Hungary, Switzerland, Czech Republic, Sweden, and the Netherlands have announced the founding of the Hotelstars Union – a common system of hotel classification, which is already applied. It is expected that the number of the Hotelstars Union will increase. Nevertheless, there are voices against this attempt. What is the way Romania should choose?

  4. Avatars, Pedagogical Agents, and Virtual Environments: Social Learning Systems Online

    Science.gov (United States)

    Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat

    2009-01-01

    This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…

  5. P-30 Evaluation of Avatar Mediated Distant-care System by the Elderly

    National Research Council Canada - National Science Library

    Hasegawa, Dai; Yokoyama, Naoki; Morikawa, Hiroyuki; Nakayama, Eijun; Sakuta, Hiroshi

    2017-01-01

    ...’ healthy life expectancy. And under such circumstances, a novel approach of distant-care system has been proposed, in which the elderly persons are represented by an avatar, protecting their privacy...

  6. Towards a Back-End Framework for Supporting Affective Avatar-Based Interaction Systems

    OpenAIRE

    Andreou, Panayiotis; Georgiadis, Dimosthenis; Pamboris, Andreas; Christophorou, Christophoros; Samaras, George

    2015-01-01

    Avatar-based systems provide an intuitive way of interacting with users in the context of Ambient Assisted Living (AAL). These\\ud systems are typically supported by a diverse set of services for, e.g, social daily activities, leisure, education and safety. This paper studies the importance of specific services for two organizations, namely MRPS in Geneva, Switzerland and ORBIS in Sittard, Netherlands. Based on this study, we present the design of a backend framework that supports Avatar inter...

  7. An investigation into the efficacy of avatar-based systems for student advice

    Directory of Open Access Journals (Sweden)

    E. Currie

    2016-06-01

    Full Text Available Student support is an important function in all universities. Most students expect access to support 24/7, but support staff cannot be available at all times of day. This paper addresses this problem, describing the development of an avatar-based system to guide students through the materials provided by a university student employability service. Firstly, students and staff were surveyed to establish the demand for such a system. The system was then constructed. Finally, the system was evaluated by students and staff, which led to a clearer understanding of the optimal role for avatar-based systems and consequent improvements to the system’s functionality.

  8. Real-time telesurveillance system using person tracking and CG avatar

    Science.gov (United States)

    Doi, Motonori; Inoue, Hiroshi

    2005-02-01

    Nowadays, there are many families that live separately. Especially, communication with elderly person living alone is very important. We propose a new tele-surveillance system to support of their communications and to give an alarm for the accident on the elderly person living alone. The systems are set on two sites; the room for the elderly person living alone and the living room of his/her family's house. This system tracks the persons in real-time and analyzes the person's condition. Then, the system transmits the information of their head position and their condition to another site. The computer of recipient site generates the computer graphics (CG) animation of the tracked person (avatar) and display on a monitor. This method reduces traffic on network and keeps the privacy for the tracked person. The tracking part of this system uses the omni-directional image sensor that can capture a surrounding image in whole direction at a time by using a hyperbolic mirror and a video camera. The system detects the person's head in images captured by omni-directional image sensors. Then, the position of the person"s head in a room is computed. We made a prototype system of this proposed system with graphical user interface using touch panels. Experiments and evaluations showed good feasibility of the proposed system.

  9. A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment

    Directory of Open Access Journals (Sweden)

    Anis Zarrad

    2016-01-01

    Full Text Available Avatar facial expression and animation in 3D collaborative virtual environment (CVE systems are reconstructed through a complex manipulation of muscles, bones, and wrinkles in 3D space. The need for a fast and easy reconstruction approach has emerged in the recent years due to its application in various domains: 3D disaster management, virtual shopping, and military training. In this work we proposed a new script language based on atomic parametric action to easily produce real-time facial animation. To minimize use of the game engine, we introduced script-based component where the user introduces simple short script fragments to feed the engine with a new animation on the fly. During runtime, when an embedded animation is required, an xml file is created and injected into the game engine without stopping or restarting the engine. The resulting animation method preserves the real-time performance because the modification occurs not through the modification of the 3D code that describes the CVE and its objects but rather through modification of the action scenario that rules when an animation happens or might happen in that specific situation.

  10. Web-based, mobile-device friendly, self-report survey system incorporating avatars and gaming console techniques.

    Science.gov (United States)

    Savel, Craig; Mierzwa, Stan; Gorbach, Pamina; Lally, Michelle; Zimet, Gregory; Meyer, Kristin; Souidi, Samir; Interventions, Aids

    2014-01-01

    We describe building an avatar-based self-report data collection tool to be used for a specific HIV prevention research project that is evaluating the feasibility and acceptability of this novel approach to collect self-reported data among youth. We discuss the gathering of requirements, the process of building a prototype of the envisioned system, and the lessons learned during the development of the solution. Specific knowledge is shared regarding technical experience with software development technologies and possible avenues for changes that could be considered if such a self-report survey system is used again. Examples of other gaming and avatar technology systems are included to provide further background.

  11. An Avatar-Based Italian Sign Language Visualization System

    Science.gov (United States)

    Falletto, Andrea; Prinetto, Paolo; Tiotto, Gabriele

    In this paper, we present an experimental system that supports the translation from Italian to Italian Sign Language (ISL) of the deaf and its visualization through a virtual character. Our objective is to develop a complete platform useful for any application and reusable on several platforms including Web, Digital Television and offline text translation. The system relies on a database that stores both a corpus of Italian words and words coded in the ISL notation system. An interface for the insertion of data is implemented, that allows future extensions and integrations.

  12. Heteronyms and avatars: a self-reflective system for artistic activity

    Science.gov (United States)

    Ayiter, Elif

    2012-03-01

    This text will examine how avatars and the socially interactive, online virtual worlds in which they become embodied may lead to an understanding of identity and of self-perception, how such shifts in awareness may relate to the notion of the undividedly holistic 'self' and whether such perceptual shifts may be instrumental in bringing forth virtual states of experiential creative activity which may also have their precursors in the literary pseudonym, particularly as evidenced in Fernando Pessoa's conception of 'heteronyms.' The output of my study is a self-observational social system of my own creation, of which the agents are a coterie of avatars of both sexes, endowed with distinct physical attributes, both human and non-human; with uniquely emergent personalities which have progressed towards further idiosyncrasy over a period of three years. I, their creator am also the observer of their undertakings, their interactions, and their creative output, all of which manifest as disparate facets of my own persona and my artistic activity.

  13. Avatar Simulation: Techne, Trance, Transformation

    OpenAIRE

    Lawtoo Nidesh

    2015-01-01

    This article focuses on James Cameron’s Avatar (2009) in order to think through new forms of mimetic simulations that mediate the relation between the posthuman subject and its virtual avatars. Rather than reading Avatar as a wishful return to a “state of nature” this essay takes this Computer Generated SF world as a self reflective mirror of a “network society” haunted by the specter of imitation. Furthering the work of key figures in SF studies (Baudrillard Haraway Hayles) the author uses t...

  14. Project Avatar

    DEFF Research Database (Denmark)

    Juhlin, Jonas Alastair

    'Project Avatar' tager udgangspunkt i den efterretningsdisciplin, der kaldes Open Source Intelligence og indebærer al den information, som ligger frit tilgængeligt i åbne kilder. Med udbredelsen af sociale medier åbners der op for helt nye typer af informationskilder. Spørgsmålet er; hvor nyttig er...

  15. Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users.

    Science.gov (United States)

    Leménager, Tagrid; Dieter, Julia; Hill, Holger; Hoffmann, Sabine; Reinhard, Iris; Beutel, Martin; Vollstädt-Klein, Sabine; Kiefer, Falk; Mann, Karl

    2016-09-01

    Background and aims Internet gaming addiction appears to be related to self-concept deficits and increased angular gyrus (AG)-related identification with one's avatar. For increased social network use, a few existing studies suggest striatal-related positive social feedback as an underlying factor. However, whether an impaired self-concept and its reward-based compensation through the online presentation of an idealized version of the self are related to pathological social network use has not been investigated yet. We aimed to compare different stages of pathological Internet game and social network use to explore the neural basis of avatar and self-identification in addictive use. Methods About 19 pathological Internet gamers, 19 pathological social network users, and 19 healthy controls underwent functional magnetic resonance imaging while completing a self-retrieval paradigm, asking participants to rate the degree to which various self-concept-related characteristics described their self, ideal, and avatar. Self-concept-related characteristics were also psychometrically assessed. Results Psychometric testing indicated that pathological Internet gamers exhibited higher self-concept deficits generally, whereas pathological social network users exhibit deficits in emotion regulation only. We observed left AG hyperactivations in Internet gamers during avatar reflection and a correlation with symptom severity. Striatal hypoactivations during self-reflection (vs. ideal reflection) were observed in social network users and were correlated with symptom severity. Discussion and conclusion Internet gaming addiction appears to be linked to increased identification with one's avatar, evidenced by high left AG activations in pathological Internet gamers. Addiction to social networks seems to be characterized by emotion regulation deficits, reflected by reduced striatal activation during self-reflection compared to during ideal reflection.

  16. Exploring the Neural Basis of Avatar Identification in Pathological Internet Gamers and of Self-Reflection in Pathological Social Network Users

    Science.gov (United States)

    Leménager, Tagrid; Dieter, Julia; Hill, Holger; Hoffmann, Sabine; Reinhard, Iris; Beutel, Martin; Vollstädt-Klein, Sabine; Kiefer, Falk; Mann, Karl

    2016-01-01

    Background and aims Internet gaming addiction appears to be related to self-concept deficits and increased angular gyrus (AG)-related identification with one’s avatar. For increased social network use, a few existing studies suggest striatal-related positive social feedback as an underlying factor. However, whether an impaired self-concept and its reward-based compensation through the online presentation of an idealized version of the self are related to pathological social network use has not been investigated yet. We aimed to compare different stages of pathological Internet game and social network use to explore the neural basis of avatar and self-identification in addictive use. Methods About 19 pathological Internet gamers, 19 pathological social network users, and 19 healthy controls underwent functional magnetic resonance imaging while completing a self-retrieval paradigm, asking participants to rate the degree to which various self-concept-related characteristics described their self, ideal, and avatar. Self-concept-related characteristics were also psychometrically assessed. Results Psychometric testing indicated that pathological Internet gamers exhibited higher self-concept deficits generally, whereas pathological social network users exhibit deficits in emotion regulation only. We observed left AG hyperactivations in Internet gamers during avatar reflection and a correlation with symptom severity. Striatal hypoactivations during self-reflection (vs. ideal reflection) were observed in social network users and were correlated with symptom severity. Discussion and conclusion Internet gaming addiction appears to be linked to increased identification with one’s avatar, evidenced by high left AG activations in pathological Internet gamers. Addiction to social networks seems to be characterized by emotion regulation deficits, reflected by reduced striatal activation during self-reflection compared to during ideal reflection. PMID:27415603

  17. Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of Identity.

    Science.gov (United States)

    Triberti, Stefano; Durosini, Ilaria; Aschieri, Filippo; Villani, Daniela; Riva, Giuseppe

    2017-08-01

    Avatar creation is an interesting topic for both video game and social network studies. Research has shown that the creation of avatars is influenced by individual, contextual, and cultural features. Avatars are used to represent aspects of users' personality, but multiple avatars are used in different virtual contexts, as self-presentation strategies may vary according to the different "audiences" to be met online (say: friends, or strangers). Moreover, avatar creation is also influenced by cultural variables, such as gender, as avatars embody stereotypical aspects of being a woman or a man. This research tested whether avatars, as digital self-representations, may change depending on the above-mentioned variables. Ninety-four participants created two avatars to be used in different contexts (video game and job-themed social network). Moreover, two groups of participants were told that they would have met friends or total strangers within the two virtual contexts. Results showed that avatars changed from the game to the job context. Changes involved avatars' transient features (Clothes) more than physical (Body) and symbolic (Accessories) ones, and females changed accessories more than males. Moreover, females who expected to meet friends changed their avatars' bodies significantly more than males in both virtual contexts. The findings are discussed based on literature about computer-mediated communication and online self-disclosure. In conclusion, possible implications of the results for avatar-based interventions and the field of video games and social network design are reviewed.

  18. A method for creating interactive, user-resembling avatars

    Directory of Open Access Journals (Sweden)

    Igor Macedo Silva

    2017-07-01

    Full Text Available Virtual reality (VR applications have disseminated throughout several fields, with a special quest for immersion. The avatar is one of the key constituents of immersive applications, and avatar resemblance can provoke diverse emotional responses from the user. Yet a lot a virtual reality systems struggle to implement real life-like avatars. In this work, we propose a novel method for creating interactive, user-resembling avatars using available commercial hardware and software. Avatar visualization is possible with a point-cloud or a contiguous polygon surface, and avatar interactions with the virtual scenario happens through a body joint-approximation for contact. In addition, the implementation could be easily extended to other systems and its modular architecture admits improvement both on visualization and physical interactions. The code is under Apache License 2.0 and is freely available as Supplemental Information 1 in this article.

  19. Network Support for Social 3-D Immersive Tele-Presence with Highly Realistic Natural and Synthetic Avatar Users

    NARCIS (Netherlands)

    2015-01-01

    htmlabstractThe next generation in 3D tele-presence is based on modular systems that combine live captured object based 3D video and synthetically authored 3D graphics content. This paper presents the design, implementation and evaluation of a network solution for multi-party real-time communication

  20. Gender Aspects of Computer Avatars

    OpenAIRE

    Larsson, Anna; Nerén, Carina

    2005-01-01

    Women are less dedicated to computer gaming than men. Previous studies show that one reason might be that current games exhibit hypersexualised female avatars: avatars that have exaggerated sexual signals to which female players object. In this thesis the purpose is to find out how female (and male) consumers of computer games really feel about hypersexualized female avatars in computer games and how these feelings differ between the genders. We also explore how the avatars? appearance being ...

  1. Automatic creation of three-dimensional avatars

    Science.gov (United States)

    Villa-Uriol, Maria-Cruz; Sainz, Miguel; Kuester, Falko; Bagherzadeh, Nader

    2003-01-01

    Highly accurate avatars of humans promise a new level of realism in engineering and entertainment applications, including areas such as computer animated movies, computer game development interactive virtual environments and tele-presence. In order to provide high-quality avatars, new techniques for the automatic acquisition and creation are required. A framework for the capture and construction of arbitrary avatars from image data is presented in this paper. Avatars are automatically reconstructed from multiple static images of a human subject by utilizing image information to reshape a synthetic three-dimensional articulated reference model. A pipeline is presented that combines a set of hardware-accelerated stages into one seamless system. Primary stages in this pipeline include pose estimation, skeleton fitting, body part segmentation, geometry construction and coloring, leading to avatars that can be animated and included into interactive environments. The presented system removes traditional constraints in the initial pose of the captured subject by using silhouette-based modification techniques in combination with a reference model. Results can be obtained in near-real time with very limited user intervention.

  2. Avatars in flux

    DEFF Research Database (Denmark)

    Jensen, Sisse Siggaard

    work and his claim that “it is all about identity” has been widely adopted. In many studies this conception has been explored and substantial contributions have been made (Downs 2010, Filiciak 2003, Fox & Bailenson 2009, Jin & Park 2009, Wang & Chang 2004, and Yee 2006). In this paper, I will, however...... they act and engage, gradually, the conception of an avatar as the representation of the actor has become questionable. During the interviews, discussing with the actors their relationship with the chosen avatars, increasingly the transformative aspects of the relationship has influenced the theoretical......, this paper will discuss how the methodological approach inspired by visual ethnography (Grimshaw 2001, Pink 2001, 2006) and the theoretical analysis of the phenomenon of avatars have mutually constructed and conceptualized the multiplicity of a transformative phenomenon. Following the methodological...

  3. Avatar Simulation in 3Ts: Techne, Trance, Transformation

    OpenAIRE

    Lawtoo, Nidesh

    2015-01-01

    This article focuses on James Cameron’s Avatar (2009) in order to think through new forms of mimetic simulations that mediate the relation between the posthuman subject and its virtual avatars. Rather than reading Avatar as a wishful return to a “state of nature,” this essay takes this Computer Generated, SF world as a self-reflective mirror of a “network society” haunted by the specter of imitation. Furthering the work of key figures in SF studies (Baudrillard, Haraway, Hayles), the author u...

  4. Voz do avatar, voz como avatar, avatar da voz

    Directory of Open Access Journals (Sweden)

    Serra, Pedro

    2015-10-01

    Full Text Available My article proposes an exercise of archeophony – or voice archeology – focusing, on this occasion, on the possibility of establishing the complex figure and imagining of the ‘avatar’ as a comparandum of the notion and representation of the ‘cyborg’. The gains of this comparison allow us to debate different objects, such as ‘the voice of the avatar’, the ‘voice as avatar’ and, finally, the archive of the vocal representations, ‘avatars of the voice’. Case studies under concise scrutiny include Spike Jonze’s feature film Her; fragments of the Bernardo Soares/Fernando Pessoa’s Book of Disquiet; lastly, the digital simulation of John Donne’s voice, accessible online as a result of the Virtual Paul’s Cross Project: A Digital Re-Creation of John Donne’s Gunpowder Day Sermon, based at the North Carolina State University.

  5. An avatar acceptance study for home automation scenarios

    OpenAIRE

    Manresa-Yee, Cristina; Ponsa Asensio, Pere; Arellano, Diana; Larrea, Martin

    2012-01-01

    In this paper we present a graphical user interface (GUI) for home automation which includes an avatar interface as a help-system. The work aims at analysing the user-home automation system interaction to model the user control over the system and the level of assistance required. We have developed high-fi prototypes to test the avatar-based help system with incremental functionalities embedded in the home GUI. Preliminary results suggest the acceptance of the system and its...

  6. Avatars using computer/smartphone mediated communication and social networking in prevention of sexually transmitted diseases among North-Norwegian youngsters.

    Science.gov (United States)

    Gabarron, Elia; Serrano, J Artur; Wynn, Rolf; Armayones, Manuel

    2012-10-30

    Sexually transmitted diseases (STDs), especially the Chlamydia trachomatis bacterial infection, a common cause of infertility, are highly prevalent in developed countries, and a worrying problem in North Norway, where the incidence of chlamydia twice the Norwegian average. Seventy percent of reported chlamydia cases are found in people below 25 years of age, and although its spread could be controlled with proper prevention, young people are more aware of the risks of unwanted pregnancy than their risk of acquiring a STD. Information and Communication Technologies, including, the Internet, social media and/or smartphones, should be valued for sexual health promotion for their potential to engage young audiences. And in these media, avatars guarantee anonymity to users when handling sensitive information. The main objective of this project is to achieve that North Norwegian youngsters become more aware of STDs through the use of popular technologies among young people. A Virtual Clinic for Sexually Transmitted Diseases (VCSTD) will be developed. The VCSTD will provide early guidance and reliable information sources concerning reproductive health, delivered in a novel and innovative way to the younger population. The VCSTD consists of an "avatar" supported intervention in a serious gaming and e-learning environment, which will bypass direct physical access (in person) to reliable medical information, as well as allowing the youngsters to share that information in social media, and thus helping the VCSTD to be disseminated to more people.Data analyses will be conducted on publically available health data relevant to STDs in Troms and Finnmark, like the absolute number of chlamydia tests, the amount of emergency contraception medication sold, and the number of abortions. Also, usage data of the system and experiences of usefulness will be explored through participants' voluntary responses to a feedback form available in the VCSTD. This study will examine the usefulness

  7. Avatars@Home

    Science.gov (United States)

    Morandell, Martin M.; Hochgatterer, Andreas; Wöckl, Bernhard; Dittenberger, Sandra; Fagel, Sascha

    Avatars are a common field of research for interfacing smart homes, especially for elderly people. The present study focuses on the usage of photo-realistic faces with different levels of movements (video, avatar and photo) as components of the graphical user interface (GUI) for Ambient Assisted Living (AAL) environments. Within a usability test, using the "Wizard of Oz" technique, these presentation modes were compared with a text and a voice only interface with users of the target groups: elderly people with (nMCI=12) and without (nMCI=12) Mild Cognitive Impairment (MCI). Results show that faces on the GUI were liked by both, elderly with and without cognitive restrictions. However, users' performance on executing tasks did not differ much between the different presentation modes.

  8. Avatars in flux

    DEFF Research Database (Denmark)

    Jensen, Sisse Siggaard

    work and his claim that “it is all about identity” (Ibid: 161) has been widely adopted. In many studies this conception has been explored and substantial contributions have been made (Downs 2010, Filiciak 2003, Fox & Bailenson 2009, Jin & Park 2009, Wang & Chang 2004, and Yee 2006). In this paper, I...... that emphasizes the multiplicity of the performative phenomenon. Following the methodological reflections and the theoretical analysis, the paper concludes that the relationships of actors and avatars 1) continuously oscillate and change, and they 2) translate and transform the actors and their agencies when...

  9. Avatar, Identitas dalam Cyberspace

    Directory of Open Access Journals (Sweden)

    Maria Nala Damayanti

    2013-01-01

    Full Text Available Human dependence on technology will have implications for a new culture of communication. Culture is related to the person behind the presence of elements of verbal or visual communication through internet media. Communication established via the Internet, known as cyberspace, allows the presence of a person in a variety of virtual identities. These identities emerge through verbal and visual appearances. They have names and shapes but can be present in any kind of form, commonly called avatars. The identity of a person can be represented by a number of different avatars capable of having more than one party at the same time. Communication that exists in cyberspace exceed time and space. The presence of these identities clearly indicates a relationship model that has a specific purpose. It could be a model of social relations that promote friendship, excitement, a sense of play, a critical mind or with other purposes. But the presence of such virtual identity cannot simply be equated with human beings as their personal identity in the real world, because in cyberspace, identity is plural and fluid. It can even be made with a hidden agenda.

  10. Comparing video and avatar technology for a health education application for deaf people.

    Science.gov (United States)

    Chiriac, Ionuţ Adrian; Stoicu-Tivadar, Lăcrămioara; Podoleanu, Elena

    2015-01-01

    The article describes the steps and results of a parallel research investigating e-health systems design and implementation for deaf people both in avatar and video technology. The application translates medical knowledge and concepts in deaf sign language for impaired users through an avatar. Two types of avatar technologies are taken into consideration: Video Avatar with recorded humans interface and Animated Avatar with animated figure interface. The comparative study investigates the data collection, design, implementation and the impact study. The comparative analysis of video and animated technology for data collection shows that the video format editing requires fewer skills and results are obtained easier, quicker and less expensive. The video technology supports an easier to design and implement architecture. The impact study for 2 deaf students communities is under development and for the time being the video avatar is better perceived.

  11. Human tails: ownership and control of extended humanoid avatars.

    Science.gov (United States)

    Steptoe, William; Steed, Anthony; Slater, Mel

    2013-04-01

    This paper explores body ownership and control of an 'extended' humanoid avatar that features a distinct and flexible tail-like appendage protruding from its coccyx. Thirty-two participants took part in a between-groups study to puppeteer the avatar in an immersive CAVE™ -like system. Participants' body movement was tracked, and the avatar's humanoid body synchronously reflected this motion. However, sixteen participants experienced the avatar's tail moving around randomly and asynchronous to their own movement, while the other participants experienced a tail that they could, potentially, control accurately and synchronously through hip movement. Participants in the synchronous condition experienced a higher degree of body ownership and agency, suggesting that visuomotor synchrony enhanced the probability of ownership over the avatar body despite of its extra-human form. Participants experiencing body ownership were also more likely to be more anxious and attempt to avoid virtual threats to the tail and body. The higher task performance of participants in the synchronous condition indicates that people are able to quickly learn how to remap normal degrees of bodily freedom in order to control virtual bodies that differ from the humanoid form. We discuss the implications and applications of extended humanoid avatars as a method for exploring the plasticity of the brain's representation of the body and for gestural human-computer interfaces.

  12. Avatars using computer/smartphone mediated communication and social networking in prevention of sexually transmitted diseases among North-Norwegian youngsters

    Directory of Open Access Journals (Sweden)

    Gabarron Elia

    2012-10-01

    Full Text Available Abstract Background Sexually transmitted diseases (STDs, especially the Chlamydia trachomatis bacterial infection, a common cause of infertility, are highly prevalent in developed countries, and a worrying problem in North Norway, where the incidence of chlamydia twice the Norwegian average. Seventy percent of reported chlamydia cases are found in people below 25 years of age, and although its spread could be controlled with proper prevention, young people are more aware of the risks of unwanted pregnancy than their risk of acquiring a STD. Information and Communication Technologies, including, the Internet, social media and/or smartphones, should be valued for sexual health promotion for their potential to engage young audiences. And in these media, avatars guarantee anonymity to users when handling sensitive information. The main objective of this project is to achieve that North Norwegian youngsters become more aware of STDs through the use of popular technologies among young people. Methods A Virtual Clinic for Sexually Transmitted Diseases (VCSTD will be developed. The VCSTD will provide early guidance and reliable information sources concerning reproductive health, delivered in a novel and innovative way to the younger population. The VCSTD consists of an “avatar” supported intervention in a serious gaming and e-learning environment, which will bypass direct physical access (in person to reliable medical information, as well as allowing the youngsters to share that information in social media, and thus helping the VCSTD to be disseminated to more people. Data analyses will be conducted on publically available health data relevant to STDs in Troms and Finnmark, like the absolute number of chlamydia tests, the amount of emergency contraception medication sold, and the number of abortions. Also, usage data of the system and experiences of usefulness will be explored through participants’ voluntary responses to a feedback form available

  13. Feeling Expression Using Avatars and Its Consistency for Subjective Annotation

    Science.gov (United States)

    Ito, Fuyuko; Sasaki, Yasunari; Hiroyasu, Tomoyuki; Miki, Mitsunori

    Consumer Generated Media(CGM) is growing rapidly and the amount of content is increasing. However, it is often difficult for users to extract important contents and the existence of contents recording their experiences can easily be forgotten. As there are no methods or systems to indicate the subjective value of the contents or ways to reuse them, subjective annotation appending subjectivity, such as feelings and intentions, to contents is needed. Representation of subjectivity depends on not only verbal expression, but also nonverbal expression. Linguistically expressed annotation, typified by collaborative tagging in social bookmarking systems, has come into widespread use, but there is no system of nonverbally expressed annotation on the web. We propose the utilization of controllable avatars as a means of nonverbal expression of subjectivity, and confirmed the consistency of feelings elicited by avatars over time for an individual and in a group. In addition, we compared the expressiveness and ease of subjective annotation between collaborative tagging and controllable avatars. The result indicates that the feelings evoked by avatars are consistent in both cases, and using controllable avatars is easier than collaborative tagging for representing feelings elicited by contents that do not express meaning, such as photos.

  14. Toward the Ideal Signing Avatar

    Directory of Open Access Journals (Sweden)

    Nicoletta Adamo-Villani

    2016-06-01

    Full Text Available The paper discusses ongoing research on the effects of a signing avatar's modeling/rendering features on the perception of sign language animation. It reports a recent study that aimed to determine whether a character's visual style has an effect on how signing animated characters are perceived by viewers. The stimuli of the study were two polygonal characters presenting two different visual styles: stylized and realistic. Each character signed four sentences. Forty-seven participants with experience in American Sign Language (ASL viewed the animated signing clips in random order via web survey. They (1 identified the signed sentences (if recognizable, (2 rated their legibility, and (3 rated the appeal of the signing avatar. Findings show that while character's visual style does not have an effect on subjects' perceived legibility of the signs and sign recognition, it has an effect on subjects' interest in the character. The stylized signing avatar was perceived as more appealing than the realistic one.

  15. Parkinson Patients' Initial Trust in Avatars: Theory and Evidence.

    Science.gov (United States)

    Javor, Andrija; Ransmayr, Gerhard; Struhal, Walter; Riedl, René

    2016-01-01

    Parkinson's disease (PD) is a neurodegenerative disease that affects the motor system and cognitive and behavioral functions. Due to these impairments, PD patients also have problems in using the computer. However, using computers and the Internet could help these patients to overcome social isolation and enhance information search. Specifically, avatars (defined as virtual representations of humans) are increasingly used in online environments to enhance human-computer interaction by simulating face-to-face interaction. Our laboratory experiment investigated how PD patients behave in a trust game played with human and avatar counterparts, and we compared this behavior to the behavior of age, income, education and gender matched healthy controls. The results of our study show that PD patients trust avatar faces significantly more than human faces. Moreover, there was no significant difference between initial trust of PD patients and healthy controls in avatar faces, while PD patients trusted human faces significantly less than healthy controls. Our data suggests that PD patients' interaction with avatars may constitute an effective way of communication in situations in which trust is required (e.g., a physician recommends intake of medication). We discuss the implications of these results for several areas of human-computer interaction and neurological research.

  16. Parkinson Patients' Initial Trust in Avatars: Theory and Evidence.

    Directory of Open Access Journals (Sweden)

    Andrija Javor

    Full Text Available Parkinson's disease (PD is a neurodegenerative disease that affects the motor system and cognitive and behavioral functions. Due to these impairments, PD patients also have problems in using the computer. However, using computers and the Internet could help these patients to overcome social isolation and enhance information search. Specifically, avatars (defined as virtual representations of humans are increasingly used in online environments to enhance human-computer interaction by simulating face-to-face interaction. Our laboratory experiment investigated how PD patients behave in a trust game played with human and avatar counterparts, and we compared this behavior to the behavior of age, income, education and gender matched healthy controls. The results of our study show that PD patients trust avatar faces significantly more than human faces. Moreover, there was no significant difference between initial trust of PD patients and healthy controls in avatar faces, while PD patients trusted human faces significantly less than healthy controls. Our data suggests that PD patients' interaction with avatars may constitute an effective way of communication in situations in which trust is required (e.g., a physician recommends intake of medication. We discuss the implications of these results for several areas of human-computer interaction and neurological research.

  17. Parkinson Patients’ Initial Trust in Avatars: Theory and Evidence

    Science.gov (United States)

    Javor, Andrija; Ransmayr, Gerhard; Struhal, Walter; Riedl, René

    2016-01-01

    Parkinson’s disease (PD) is a neurodegenerative disease that affects the motor system and cognitive and behavioral functions. Due to these impairments, PD patients also have problems in using the computer. However, using computers and the Internet could help these patients to overcome social isolation and enhance information search. Specifically, avatars (defined as virtual representations of humans) are increasingly used in online environments to enhance human-computer interaction by simulating face-to-face interaction. Our laboratory experiment investigated how PD patients behave in a trust game played with human and avatar counterparts, and we compared this behavior to the behavior of age, income, education and gender matched healthy controls. The results of our study show that PD patients trust avatar faces significantly more than human faces. Moreover, there was no significant difference between initial trust of PD patients and healthy controls in avatar faces, while PD patients trusted human faces significantly less than healthy controls. Our data suggests that PD patients’ interaction with avatars may constitute an effective way of communication in situations in which trust is required (e.g., a physician recommends intake of medication). We discuss the implications of these results for several areas of human-computer interaction and neurological research. PMID:27820864

  18. The SAWO (Small And Well Organized) avatar teaches the importance of the aggregates on the soil system and how to determine their stability

    Science.gov (United States)

    Mataix-Solera, Jorge; Cerdà, Artemi; Jordán, Antonio; Úbeda, Xavier; Pereira, Paulo

    2015-04-01

    Soil structure is the key factor that determine the soil quality as control the organic matter turnnover, soil biology and soil erodibility (Cerdà, 1996; 1998; Wick et al., 2014; Gelaw, 2015). There is a need to understand better the factors and the processes that act on the soil aggregation and the dynamics of the soil aggregation, which will make easier to understand the soil system functioning (Jordán et al., 2011; Jordán et al., 2012; Pulido Moncada et al., 2013). Fire, mines, grazing and agricultura (Cerdà, 2000; Mataix Solera et al., 2011; Cerdà et al., 2012; Hallett et al., 2014; Lozano et al., 2013) determines how the soil structure is highly affected by the humankind. And this determines the sustainability of the land managements (García Orenes et al., 2012; K¨ropfl et al., 2013; Mekuria and Aynekulu, 2013; Taguas et al., 2013; Zhao et al., 2013). Aggregates are Small And Well Organized (SAWO) structures that allow the water to flow, the air fill the porous and the life to be diverse and abundant in the soil. The SAWO avatar will teach the importance of the functions and the services of the aggregates to students and other scientists, but also to any audience. This means that the experiments and the vocabulary to be used by SAWO will be very wide and rich. The Avatar SAWO will use different strategies and skills to teach the soil aggregation properties and characteristics. And also, how to measure. Easy to carry out experiments will be shown by SAWO to measure the aggregate stability in the field and in the laboratory, and the soil sampling in the field. The SAWO avatar will play a special attention to the impact of forest fires on aggregate stability changes and how to measure. The SAWO avatar will teach how to take samples in the field, how to transport and manage in the laboratory, and finally which measurements and test can be done to determine the aggregate stability. Acknowledgements To the "Ministerio de Economía and Competitividad" of

  19. Computer network defense system

    Science.gov (United States)

    Urias, Vincent; Stout, William M. S.; Loverro, Caleb

    2017-08-22

    A method and apparatus for protecting virtual machines. A computer system creates a copy of a group of the virtual machines in an operating network in a deception network to form a group of cloned virtual machines in the deception network when the group of the virtual machines is accessed by an adversary. The computer system creates an emulation of components from the operating network in the deception network. The components are accessible by the group of the cloned virtual machines as if the group of the cloned virtual machines was in the operating network. The computer system moves network connections for the group of the virtual machines in the operating network used by the adversary from the group of the virtual machines in the operating network to the group of the cloned virtual machines, enabling protecting the group of the virtual machines from actions performed by the adversary.

  20. Network operating system

    Science.gov (United States)

    1985-01-01

    Long-term and short-term objectives for the development of a network operating system for the Space Station are stated. The short-term objective is to develop a prototype network operating system for a 100 megabit/second fiber optic data bus. The long-term objective is to establish guidelines for writing a detailed specification for a Space Station network operating system. Major milestones are noted. Information is given in outline form.

  1. The SAWO (Small And Well Organized) avatar teaches the importance of the aggregates on the soil system and how to determine their stability

    Science.gov (United States)

    Mataix-Solera, Jorge; Cerdà, Artemi; Jordán, Antonio; Úbeda, Xavier; Pereira, Paulo

    2015-04-01

    Soil structure is the key factor that determine the soil quality as control the organic matter turnnover, soil biology and soil erodibility (Cerdà, 1996; 1998; Wick et al., 2014; Gelaw, 2015). There is a need to understand better the factors and the processes that act on the soil aggregation and the dynamics of the soil aggregation, which will make easier to understand the soil system functioning (Jordán et al., 2011; Jordán et al., 2012; Pulido Moncada et al., 2013). Fire, mines, grazing and agricultura (Cerdà, 2000; Mataix Solera et al., 2011; Cerdà et al., 2012; Hallett et al., 2014; Lozano et al., 2013) determines how the soil structure is highly affected by the humankind. And this determines the sustainability of the land managements (García Orenes et al., 2012; K¨ropfl et al., 2013; Mekuria and Aynekulu, 2013; Taguas et al., 2013; Zhao et al., 2013). Aggregates are Small And Well Organized (SAWO) structures that allow the water to flow, the air fill the porous and the life to be diverse and abundant in the soil. The SAWO avatar will teach the importance of the functions and the services of the aggregates to students and other scientists, but also to any audience. This means that the experiments and the vocabulary to be used by SAWO will be very wide and rich. The Avatar SAWO will use different strategies and skills to teach the soil aggregation properties and characteristics. And also, how to measure. Easy to carry out experiments will be shown by SAWO to measure the aggregate stability in the field and in the laboratory, and the soil sampling in the field. The SAWO avatar will play a special attention to the impact of forest fires on aggregate stability changes and how to measure. The SAWO avatar will teach how to take samples in the field, how to transport and manage in the laboratory, and finally which measurements and test can be done to determine the aggregate stability. Acknowledgements To the "Ministerio de Economía and Competitividad" of

  2. The impact of self-avatars on trust and collaboration in shared virtual environments

    National Research Council Canada - National Science Library

    Ye Pan; Anthony Steed

    2017-01-01

    ...). We implemented an SVE for a consumer virtual reality system where each user’s body could be represented by a jointed self-avatar that was dynamically controlled by head and hand controllers...

  3. Avatar Web-Based Self-Report Survey System Technology for Public Health Research: Technical Outcome Results and Lessons Learned.

    Science.gov (United States)

    Savel, Craig; Mierzwa, Stan; Gorbach, Pamina M; Souidi, Samir; Lally, Michelle; Zimet, Gregory; Interventions, Aids

    2016-01-01

    This paper reports on a specific Web-based self-report data collection system that was developed for a public health research study in the United States. Our focus is on technical outcome results and lessons learned that may be useful to other projects requiring such a solution. The system was accessible from any device that had a browser that supported HTML5. Report findings include: which hardware devices, Web browsers, and operating systems were used; the rate of survey completion; and key considerations for employing Web-based surveys in a clinical trial setting.

  4. DHAKSHA,THE UNMANNED AIRCRAFT SYSTEM IN ITS NEW AVATAR-AUTOMATED AERIAL INSPECTION OF INDIA'S TALLEST TOWER

    Directory of Open Access Journals (Sweden)

    K. S. Kumar

    2013-08-01

    Full Text Available DHAKSHA, the unmanned aircraft system (UAS, developed after several years of research by Division of Avionics, Department of Aerospace Engineering, MIT Campus of Anna University has recently proved its capabilities during May 2012 Technology demonstration called UAVforge organised by Defence Research Project Agency, Department of Defence, USA. Team Dhaksha with its most stable design outperformed all the other contestants competing against some of the best engineers from prestigi ous institutions across the globe like Middlesex University from UK, NTU and NUS from Singapore, Tudelft Technical University, Netherlands and other UAV industry participants in the world's toughest UAV challenge. This has opened up an opportunity for Indian UAVs making a presence in the international scenario as well. In furtherance to the above effort at Fort Stewart military base at Georgia,USA, with suitable payloads, the Dhaksha team deployed the UAV in a religious temple festival during November 2012 at Thiruvannamalai District for Tamil Nadu Police to avail the instant aerial imagery services over the crowd of 10 lakhs pilgrims and also about the investigation of the structural strength of the India's tallest structure, the 300 m RCC tower during January 2013. The developed system consists of a custom-built Rotary Wing model with on-board navigation, guidance and control systems (NGC and ground control station (GCS, for mission planning, remote access, manual overrides and imagery related computations. The mission is to fulfill the competition requirements by using an UAS capable of providing complete solution for the stated problem. In this work the effort to produce multirotor unmanned aerial systems (UAS for civilian applications at the MIT, Avionics Laboratory is presented

  5. Dhaksha, the Unmanned Aircraft System in its New Avatar-Automated Aerial Inspection of INDIA'S Tallest Tower

    Science.gov (United States)

    Kumar, K. S.; Rasheed, A. Mohamed; Krishna Kumar, R.; Giridharan, M.; Ganesh

    2013-08-01

    DHAKSHA, the unmanned aircraft system (UAS), developed after several years of research by Division of Avionics, Department of Aerospace Engineering, MIT Campus of Anna University has recently proved its capabilities during May 2012 Technology demonstration called UAVforge organised by Defence Research Project Agency, Department of Defence, USA. Team Dhaksha with its most stable design outperformed all the other contestants competing against some of the best engineers from prestigi ous institutions across the globe like Middlesex University from UK, NTU and NUS from Singapore, Tudelft Technical University, Netherlands and other UAV industry participants in the world's toughest UAV challenge. This has opened up an opportunity for Indian UAVs making a presence in the international scenario as well. In furtherance to the above effort at Fort Stewart military base at Georgia,USA, with suitable payloads, the Dhaksha team deployed the UAV in a religious temple festival during November 2012 at Thiruvannamalai District for Tamil Nadu Police to avail the instant aerial imagery services over the crowd of 10 lakhs pilgrims and also about the investigation of the structural strength of the India's tallest structure, the 300 m RCC tower during January 2013. The developed system consists of a custom-built Rotary Wing model with on-board navigation, guidance and control systems (NGC) and ground control station (GCS), for mission planning, remote access, manual overrides and imagery related computations. The mission is to fulfill the competition requirements by using an UAS capable of providing complete solution for the stated problem. In this work the effort to produce multirotor unmanned aerial systems (UAS) for civilian applications at the MIT, Avionics Laboratory is presented

  6. Triangulation positioning system network

    Directory of Open Access Journals (Sweden)

    Sfendourakis Marios

    2017-01-01

    Full Text Available This paper presents ongoing work on localization and positioning through triangulation procedure for a Fixed Sensors Network - FSN.The FSN has to work as a system.As the triangulation problem becomes high complicated in a case with large numbers of sensors and transmitters, an adequate grid topology is needed in order to tackle the detection complexity.For that reason a Network grid topology is presented and areas that are problematic and need further analysis are analyzed.The Network System in order to deal with problems of saturation and False Triangulations - FTRNs will have to find adequate methods in every sub-area of the Area Of Interest - AOI.Also, concepts like Sensor blindness and overall Network blindness, are presented. All these concepts affect the Network detection rate and its performance and ought to be considered in a way that the network overall performance won’t be degraded.Network performance should be monitored contentiously, with right algorithms and methods.It is also shown that as the number of TRNs and FTRNs is increased Detection Complexity - DC is increased.It is hoped that with further research all the characteristics of a triangulation system network for positioning will be gained and the system will be able to perform autonomously with a high detection rate.

  7. The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction.

    Science.gov (United States)

    Camporesi, Carlo; Kallmann, Marcelo

    2016-05-01

    Thanks to recent advances on motion capture devices and stereoscopic consumer displays, animated virtual characters can now realistically interact with users in a variety of applications. We investigate in this paper the effect of avatars, stereo vision and display size on task execution in immersive virtual environments. We report results obtained with three experiments in varied configurations that are commonly used in rehabilitation applications. The first experiment analyzes the accuracy of reaching tasks under different system configurations: with and without an avatar, with and without stereo vision, and employing a 2D desktop monitor versus a large multi-tile visualization display. The second experiment analyzes the use of avatars and user-perspective stereo vision on the ability to perceive and subsequently reproduce motions demonstrated by an autonomous virtual character. The third experiment evaluates the overall user experience with a complete immersive user interface for motion modeling by direct demonstration. Our experiments expose and quantify the benefits of using stereo vision and avatars, and show that the use of avatars improve the quality of produced motions and the resemblance of replicated msotions; however, direct interaction in user-perspective leads to tasks executed in less time and to targets more accurately reached. These and additional tradeoffs are important for the effective design of avatar-based training systems.

  8. Network systems security analysis

    Science.gov (United States)

    Yilmaz, Ä.°smail

    2015-05-01

    Network Systems Security Analysis has utmost importance in today's world. Many companies, like banks which give priority to data management, test their own data security systems with "Penetration Tests" by time to time. In this context, companies must also test their own network/server systems and take precautions, as the data security draws attention. Based on this idea, the study cyber-attacks are researched throughoutly and Penetration Test technics are examined. With these information on, classification is made for the cyber-attacks and later network systems' security is tested systematically. After the testing period, all data is reported and filed for future reference. Consequently, it is found out that human beings are the weakest circle of the chain and simple mistakes may unintentionally cause huge problems. Thus, it is clear that some precautions must be taken to avoid such threats like updating the security software.

  9. Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments.

    Directory of Open Access Journals (Sweden)

    Soo Youn Oh

    Full Text Available Previous studies demonstrated the positive effects of smiling on interpersonal outcomes. The present research examined if enhancing one's smile in a virtual environment could lead to a more positive communication experience. In the current study, participants' facial expressions were tracked and mapped on a digital avatar during a real-time dyadic conversation. The avatar's smile was rendered such that it was either a slightly enhanced version or a veridical version of the participant's actual smile. Linguistic analyses using the Linguistic Inquiry Word Count (LIWC revealed that participants who communicated with each other via avatars that exhibited enhanced smiles used more positive words to describe their interaction experience compared to those who communicated via avatars that displayed smiling behavior reflecting the participants' actual smiles. In addition, self-report measures showed that participants in the 'enhanced smile' condition felt more positive affect after the conversation and experienced stronger social presence compared to the 'normal smile' condition. These results are particularly striking when considering the fact that most participants (>90% were unable to detect the smiling manipulation. This is the first study to demonstrate the positive effects of transforming unacquainted individuals' actual smiling behavior during a real-time avatar-networked conversation.

  10. Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments.

    Science.gov (United States)

    Oh, Soo Youn; Bailenson, Jeremy; Krämer, Nicole; Li, Benjamin

    2016-01-01

    Previous studies demonstrated the positive effects of smiling on interpersonal outcomes. The present research examined if enhancing one's smile in a virtual environment could lead to a more positive communication experience. In the current study, participants' facial expressions were tracked and mapped on a digital avatar during a real-time dyadic conversation. The avatar's smile was rendered such that it was either a slightly enhanced version or a veridical version of the participant's actual smile. Linguistic analyses using the Linguistic Inquiry Word Count (LIWC) revealed that participants who communicated with each other via avatars that exhibited enhanced smiles used more positive words to describe their interaction experience compared to those who communicated via avatars that displayed smiling behavior reflecting the participants' actual smiles. In addition, self-report measures showed that participants in the 'enhanced smile' condition felt more positive affect after the conversation and experienced stronger social presence compared to the 'normal smile' condition. These results are particularly striking when considering the fact that most participants (>90%) were unable to detect the smiling manipulation. This is the first study to demonstrate the positive effects of transforming unacquainted individuals' actual smiling behavior during a real-time avatar-networked conversation.

  11. Avatars and virtual agents - relationship interfaces for the elderly.

    Science.gov (United States)

    Shaked, Nava A

    2017-06-01

    In the Digital Era, the authors witness a change in the relationship between the patient and the care-giver or Health Maintenance Organization's providing the health services. Another fact is the use of various technologies to increase the effectiveness and quality of health services across all primary and secondary users. These technologies range from telemedicine systems, decision making tools, online and self-services applications and virtual agents; all providing information and assistance. The common thread between all these digital implementations, is they all require human machine interfaces. These interfaces must be interactive, user friendly and inviting, to create user involvement and cooperation incentives. The challenge is to design interfaces which will best fit the target users and enable smooth interaction especially, for the elderly users. Avatars and Virtual Agents are one of the interfaces used for both home care monitoring and companionship. They are also inherently multimodal in nature and allow an intimate relation between the elderly users and the Avatar. This study discusses the need and nature of these relationship models, the challenges of designing for the elderly. The study proposes key features for the design and evaluation in the area of assistive applications using Avatar and Virtual agents for the elderly users.

  12. Avatars and virtual agents – relationship interfaces for the elderly

    Science.gov (United States)

    2017-01-01

    In the Digital Era, the authors witness a change in the relationship between the patient and the care-giver or Health Maintenance Organization's providing the health services. Another fact is the use of various technologies to increase the effectiveness and quality of health services across all primary and secondary users. These technologies range from telemedicine systems, decision making tools, online and self-services applications and virtual agents; all providing information and assistance. The common thread between all these digital implementations, is they all require human machine interfaces. These interfaces must be interactive, user friendly and inviting, to create user involvement and cooperation incentives. The challenge is to design interfaces which will best fit the target users and enable smooth interaction especially, for the elderly users. Avatars and Virtual Agents are one of the interfaces used for both home care monitoring and companionship. They are also inherently multimodal in nature and allow an intimate relation between the elderly users and the Avatar. This study discusses the need and nature of these relationship models, the challenges of designing for the elderly. The study proposes key features for the design and evaluation in the area of assistive applications using Avatar and Virtual agents for the elderly users. PMID:28706725

  13. Avatar Robot for Crew Performance and Behavioral Health Project

    Data.gov (United States)

    National Aeronautics and Space Administration — This project investigates the effectiveness of using an avatar robotic platform as a crew assistant and a family member substitute. This type of avatar robot is...

  14. Avatar Gender and Ethical Choices in "Fable III"

    Science.gov (United States)

    Schrier, Karen

    2012-01-01

    This study investigates how players make ethical decisions in "Fable III," a video game, with consideration to avatar gender. Thirty males, 18 to 34 years old, were recruited; 20 were assigned to play "Fable III," with half assigned to play as a male avatar (Condition 1), and half assigned as a female avatar (Condition 2). Any ethical thinking…

  15. VirtualizeMe: Real-time avatar creation for Tele-Immersion environments

    KAUST Repository

    Knoblauch, Daniel

    2010-03-01

    VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. ©2010 IEEE.

  16. Network operating system

    Science.gov (United States)

    Perotto, E.

    1987-08-01

    The Network Operating System is an addition to CMS designed to allow multitasking operation, while conserving all the facilities of CMS: file system, interactivity, high level language environment. Multitasking is useful for server virtual machines, e.g. Network Transport Managers, File Managers, Disk space Managers, Tape Unit Managers, where the execution of a task involves long waits due to I/O completion, VCMF communication delays or human responses, during which the task status stays as a control block in memory, while the virtual machine serves other users executing the same lines of code. Multitasking is not only for multi-user service: a big data reduction program may run as a main task, while a side task, connected to the virtual console, gives reports on the ongoing work of the main task in response to user commands and steers the main task through common data. All the service routines (Wait, Create and Delete Task, Get and Release Buffer, VMCF Open and Close Link, Send and Receive, I/O and Console Routines) are FORTRAN callable, and may be used from any language environment consistent with the same parameter passing conventions. The outstanding feature of this system is efficiency, no user defined SVC are used, and the use of other privileged instructions as LPSW or SSM is the bare necessary, so that CP (with the associated overhead) is not too involved. System code and read-only data are write-protected with a different storage key from CMS and user program.

  17. Computer Networks A Systems Approach

    CERN Document Server

    Peterson, Larry L

    2011-01-01

    This best-selling and classic book teaches you the key principles of computer networks with examples drawn from the real world of network and protocol design. Using the Internet as the primary example, the authors explain various protocols and networking technologies. Their systems-oriented approach encourages you to think about how individual network components fit into a larger, complex system of interactions. Whatever your perspective, whether it be that of an application developer, network administrator, or a designer of network equipment or protocols, you will come away with a "big pictur

  18. Features for culturally appropriate avatars for behavior-change promotion in at-risk populations

    Directory of Open Access Journals (Sweden)

    Lisetti C

    2009-09-01

    Full Text Available We explore how avatars can be used as social orthotics defined as therapeutic computer-based social companions aimed at promoting healthy behaviors. We review some of the health interventions deployed in helping at-risk populations along with some of the unique advantages that computer-based interventions can add to face-to-face interventions. We posit that artificial intelligence has rendered possible the creation of culturally appropriate dialog-agents for interventions and we identify specific features for social avatars that are important - if not necessary - when applied to the domain of social orthotic systems for health promotion.

  19. Among ironic avatars and robots in love

    DEFF Research Database (Denmark)

    Søndergaard, Dorte Marie

    , as we know them. So what happens to our doings of gender, our understandings, materializations of gender when technologies enter the equation. I bring in Judith Butler, Karen Barad and postphenolomenologists Peter-Paul Verbeek and Don Ihde to discuss whether avatars and robots as new 'companion spieces...

  20. DNA's New Avatar as Nanoscale Construction Material

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 13; Issue 2. DNA's New Avatar as Nanoscale Construction Material. Yamuna Krishnan. Research News Volume 13 Issue 2 February 2008 pp 195-197. Fulltext. Click here to view fulltext PDF. Permanent link:

  1. Network of networks in Linux operating system

    Science.gov (United States)

    Wang, Haoqin; Chen, Zhen; Xiao, Guanping; Zheng, Zheng

    2016-04-01

    Operating system represents one of the most complex man-made systems. In this paper, we analyze Linux Operating System (LOS) as a complex network via modeling functions as nodes and function calls as edges. It is found that for the LOS network and modularized components within it, the out-degree follows an exponential distribution and the in-degree follows a power-law distribution. For better understanding the underlying design principles of LOS, we explore the coupling correlations of components in LOS from aspects of topology and function. The result shows that the component for device drivers has a strong manifestation in topology while a weak manifestation in function. However, the component for process management shows the contrary phenomenon. Moreover, in an effort to investigate the impact of system failures on networks, we make a comparison between the networks traced from normal and failure status of LOS. This leads to a conclusion that the failure will change function calls which should be executed in normal status and introduce new function calls in the meanwhile.

  2. Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments

    Science.gov (United States)

    Oh, Soo Youn; Bailenson, Jeremy; Krämer, Nicole; Li, Benjamin

    2016-01-01

    Previous studies demonstrated the positive effects of smiling on interpersonal outcomes. The present research examined if enhancing one’s smile in a virtual environment could lead to a more positive communication experience. In the current study, participants’ facial expressions were tracked and mapped on a digital avatar during a real-time dyadic conversation. The avatar’s smile was rendered such that it was either a slightly enhanced version or a veridical version of the participant’s actual smile. Linguistic analyses using the Linguistic Inquiry Word Count (LIWC) revealed that participants who communicated with each other via avatars that exhibited enhanced smiles used more positive words to describe their interaction experience compared to those who communicated via avatars that displayed smiling behavior reflecting the participants’ actual smiles. In addition, self-report measures showed that participants in the ‘enhanced smile’ condition felt more positive affect after the conversation and experienced stronger social presence compared to the ‘normal smile’ condition. These results are particularly striking when considering the fact that most participants (>90%) were unable to detect the smiling manipulation. This is the first study to demonstrate the positive effects of transforming unacquainted individuals’ actual smiling behavior during a real-time avatar-networked conversation. PMID:27603784

  3. Views of wireless network systems.

    Energy Technology Data Exchange (ETDEWEB)

    Young, William Frederick; Duggan, David Patrick

    2003-10-01

    Wireless networking is becoming a common element of industrial, corporate, and home networks. Commercial wireless network systems have become reliable, while the cost of these solutions has become more affordable than equivalent wired network solutions. The security risks of wireless systems are higher than wired and have not been studied in depth. This report starts to bring together information on wireless architectures and their connection to wired networks. We detail information contained on the many different views of a wireless network system. The method of using multiple views of a system to assist in the determination of vulnerabilities comes from the Information Design Assurance Red Team (IDART{trademark}) Methodology of system analysis developed at Sandia National Laboratories.

  4. Mapping biological systems to network systems

    CERN Document Server

    Rathore, Heena

    2016-01-01

    The book presents the challenges inherent in the paradigm shift of network systems from static to highly dynamic distributed systems – it proposes solutions that the symbiotic nature of biological systems can provide into altering networking systems to adapt to these changes. The author discuss how biological systems – which have the inherent capabilities of evolving, self-organizing, self-repairing and flourishing with time – are inspiring researchers to take opportunities from the biology domain and map them with the problems faced in network domain. The book revolves around the central idea of bio-inspired systems -- it begins by exploring why biology and computer network research are such a natural match. This is followed by presenting a broad overview of biologically inspired research in network systems -- it is classified by the biological field that inspired each topic and by the area of networking in which that topic lies. Each case elucidates how biological concepts have been most successfully ...

  5. Quantifying Engagement: Measuring Player Involvement in Human-Avatar Interactions.

    Science.gov (United States)

    Norris, Anne E; Weger, Harry; Bullinger, Cory; Bowers, Alyssa

    2014-05-01

    This research investigated the merits of using an established system for rating behavioral cues of involvement in human dyadic interactions (i.e., face-to-face conversation) to measure involvement in human-avatar interactions. Gameplay audio-video and self-report data from a Feasibility Trial and Free Choice study of an effective peer resistance skill building simulation game (DRAMA-RAMA™) were used to evaluate reliability and validity of the rating system when applied to human-avatar interactions. The Free Choice study used a revised game prototype that was altered to be more engaging. Both studies involved girls enrolled in a public middle school in Central Florida that served a predominately Hispanic (greater than 80%), low-income student population. Audio-video data were coded by two raters, trained in the rating system. Self-report data were generated using measures of perceived realism, predictability and flow administered immediately after game play. Hypotheses for reliability and validity were supported: Reliability values mirrored those found in the human dyadic interaction literature. Validity was supported by factor analysis, significantly higher levels of involvement in Free Choice as compared to Feasibility Trial players, and correlations between involvement dimension sub scores and self-report measures. Results have implications for the science of both skill-training intervention research and game design.

  6. Risks in Networked Computer Systems

    OpenAIRE

    Klingsheim, André N.

    2008-01-01

    Networked computer systems yield great value to businesses and governments, but also create risks. The eight papers in this thesis highlight vulnerabilities in computer systems that lead to security and privacy risks. A broad range of systems is discussed in this thesis: Norwegian online banking systems, the Norwegian Automated Teller Machine (ATM) system during the 90's, mobile phones, web applications, and wireless networks. One paper also comments on legal risks to bank cust...

  7. [Network structures in biological systems].

    Science.gov (United States)

    Oleskin, A V

    2013-01-01

    Network structures (networks) that have been extensively studied in the humanities are characterized by cohesion, a lack of a central control unit, and predominantly fractal properties. They are contrasted with structures that contain a single centre (hierarchies) as well as with those whose elements predominantly compete with one another (market-type structures). As far as biological systems are concerned, their network structures can be subdivided into a number of types involving different organizational mechanisms. Network organization is characteristic of various structural levels of biological systems ranging from single cells to integrated societies. These networks can be classified into two main subgroups: (i) flat (leaderless) network structures typical of systems that are composed of uniform elements and represent modular organisms or at least possess manifest integral properties and (ii) three-dimensional, partly hierarchical structures characterized by significant individual and/or intergroup (intercaste) differences between their elements. All network structures include an element that performs structural, protective, and communication-promoting functions. By analogy to cell structures, this element is denoted as the matrix of a network structure. The matrix includes a material and an immaterial component. The material component comprises various structures that belong to the whole structure and not to any of its elements per se. The immaterial (ideal) component of the matrix includes social norms and rules regulating network elements' behavior. These behavioral rules can be described in terms of algorithms. Algorithmization enables modeling the behavior of various network structures, particularly of neuron networks and their artificial analogs.

  8. The Impact of User-Controlled Avatar Attributes on Social Presence within Select Higher Education Courses

    Science.gov (United States)

    Kline, Joel

    2012-01-01

    An understanding of the impact of user avatar alteration in relation to social presence is needed to fully realize the potential of Second Life for higher education usages, which the research literature reveals as an environment that provides increased social presence. Prior studies focused primarily on the impact of system design attributes on…

  9. Language Networks as Complex Systems

    Science.gov (United States)

    Lee, Max Kueiming; Ou, Sheue-Jen

    2008-01-01

    Starting in the late eighties, with a growing discontent with analytical methods in science and the growing power of computers, researchers began to study complex systems such as living organisms, evolution of genes, biological systems, brain neural networks, epidemics, ecology, economy, social networks, etc. In the early nineties, the research…

  10. Financial Network Systemic Risk Contributions

    NARCIS (Netherlands)

    Hautsch, N.; Schaumburg, J.; Schienle, M.

    2015-01-01

    We propose the realized systemic risk beta as a measure of financial companies' contribution to systemic risk, given network interdependence between firms' tail risk exposures. Conditional on statistically pre-identified network spillover effects and market and balance sheet information, we define

  11. Iconic Gestures for Robot Avatars, Recognition and Integration with Speech.

    Science.gov (United States)

    Bremner, Paul; Leonards, Ute

    2016-01-01

    Co-verbal gestures are an important part of human communication, improving its efficiency and efficacy for information conveyance. One possible means by which such multi-modal communication might be realized remotely is through the use of a tele-operated humanoid robot avatar. Such avatars have been previously shown to enhance social presence and operator salience. We present a motion tracking based tele-operation system for the NAO robot platform that allows direct transmission of speech and gestures produced by the operator. To assess the capabilities of this system for transmitting multi-modal communication, we have conducted a user study that investigated if robot-produced iconic gestures are comprehensible, and are integrated with speech. Robot performed gesture outcomes were compared directly to those for gestures produced by a human actor, using a within participant experimental design. We show that iconic gestures produced by a tele-operated robot are understood by participants when presented alone, almost as well as when produced by a human. More importantly, we show that gestures are integrated with speech when presented as part of a multi-modal communication equally well for human and robot performances.

  12. The Player, the Controller and the amazing Avatar

    DEFF Research Database (Denmark)

    Sandvik, Kjetil

    Playing computer games consists of an interplay between the player's body movements in the physical world and the agency of game characters in the game's virtual environment with the controller as a mediator remediating the movements of the player in physical space into the actions of the avatar ...... both the avatars bodily movements, it also represents the very tool which the avatar is using when performing its actions, e.g. a sword or a tennis catcher....

  13. Networking systems design and development

    CERN Document Server

    Chao, Lee

    2009-01-01

    Effectively integrating theory and hands-on practice, Networking Systems Design and Development provides students and IT professionals with the knowledge and skills needed to design, implement, and manage fully functioning network systems using readily available Linux networking tools. Recognizing that most students are beginners in the field of networking, the text provides step-by-step instruction for setting up a virtual lab environment at home. Grounded in real-world applications, this book provides the ideal blend of conceptual instruction and lab work to give students and IT professional

  14. Communicating embedded systems networks applications

    CERN Document Server

    Krief, Francine

    2013-01-01

    Embedded systems become more and more complex and require having some knowledge in various disciplines such as electronics, data processing, telecommunications and networks. Without detailing all the aspects related to the design of embedded systems, this book, which was written by specialists in electronics, data processing and telecommunications and networks, gives an interesting point of view of communication techniques and problems in embedded systems. This choice is easily justified by the fact that embedded systems are today massively communicating and that telecommunications and network

  15. Emotion Walking for Humanoid Avatars Using Brain Signals

    Directory of Open Access Journals (Sweden)

    Ahmad Hoirul Basori

    2013-01-01

    Full Text Available Interaction between humans and humanoid avatar representations is very important in virtual reality and robotics, since the humanoid avatar can represent either a human or a robot in a virtual environment. Many researchers have focused on providing natural interactions for humanoid avatars or even for robots with the use of camera tracking, gloves, giving them the ability to speak, brain interfaces and other devices. This paper provides a new multimodal interaction control for avatars by combining brain signals, facial muscle tension recognition and glove tracking to change the facial expression of humanoid avatars according to the user's emotional condition. The signals from brain activity and muscle movements are used as the emotional stimulator, while the glove acts as emotion intensity control for the avatar. This multimodal interface can determine when the humanoid avatar needs to change their facial expression or their walking power. The results show that humanoid avatar have different timelines of walking and facial expressions when the user stimulates them with different emotions. This finding is believed to provide new knowledge on controlling robots' and humanoid avatars' facial expressions and walking.

  16. Modeling, Designing, and Implementing an Avatar-based Interactive Map

    Directory of Open Access Journals (Sweden)

    Stefan Andrei

    2016-03-01

    Full Text Available Designing interactive maps has always been a challenge due to the geographical complexity of the earth’s landscape and the difficulty of resolving details to a high resolution. In the past decade or so, one of the most impressive map-based software application, the Global Positioning System (GPS, has probably the highest level of interaction with the user. This article describes an innovative technique for designing an avatar-based virtual interactive map for the Lamar University Campus, which will entail the buildings’ exterior as well as their interiors. Many universities provide 2D or 3D maps and even interactive maps. However, these maps do not provide a complete interaction with the user. To the best of our knowledge, this project is the first avatar-based interaction game that allows 100% interaction with the user. This work provides tremendous help to the freshman students and visitors of Lamar University. As an important marketing tool, the main objective is to get better visibility of the campus worldwide and to increase the number of students attending Lamar University.

  17. A Virtual Reality avatar interaction (VRai) platform to assess residual executive dysfunction in active military personnel with previous mild traumatic brain injury: proof of concept.

    Science.gov (United States)

    Robitaille, Nicolas; Jackson, Philip L; Hébert, Luc J; Mercier, Catherine; Bouyer, Laurent J; Fecteau, Shirley; Richards, Carol L; McFadyen, Bradford J

    2017-10-01

    This proof of concept study tested the ability of a dual task walking protocol using a recently developed avatar-based virtual reality (VR) platform to detect differences between military personnel post mild traumatic brain injury (mTBI) and healthy controls. The VR platform coordinated motion capture, an interaction and rendering system, and a projection system to present first (participant-controlled) and third person avatars within the context of a specific military patrol scene. A divided attention task was also added. A healthy control group was compared to a group with previous mTBI (both groups comprised of six military personnel) and a repeated measures ANOVA tested for differences between conditions and groups based on recognition errors, walking speed and fluidity and obstacle clearance. The VR platform was well tolerated by both groups. Walking fluidity was degraded for the control group within the more complex navigational dual tasking involving avatars, and appeared greatest in the dual tasking with the interacting avatar. This navigational behaviour was not seen in the mTBI group. The present findings show proof of concept for using avatars, particularly more interactive avatars, to expose differences in executive functioning when applying context-specific protocols (here for the military). Implications for rehabilitation Virtual reality provides a means to control context-specific factors for assessment and intervention. Adding human interaction and agency through avatars increases the ecologic nature of the virtual environment. Avatars in the present application of the Virtual Reality avatar interaction platform appear to provide a better ability to reveal differences between trained, military personal with and without mTBI.

  18. Delays and networked control systems

    CERN Document Server

    Hetel, Laurentiu; Daafouz, Jamal; Johansson, Karl

    2016-01-01

    This edited monograph includes state-of-the-art contributions on continuous time dynamical networks with delays. The book is divided into four parts. The first part presents tools and methods for the analysis of time-delay systems with a particular attention on control problems of large scale or infinite-dimensional systems with delays. The second part of the book is dedicated to the use of time-delay models for the analysis and design of Networked Control Systems. The third part of the book focuses on the analysis and design of systems with asynchronous sampling intervals which occur in Networked Control Systems. The last part of the book exposes several contributions dealing with the design of cooperative control and observation laws for networked control systems. The target audience primarily comprises researchers and experts in the field of control theory, but the book may also be beneficial for graduate students. .

  19. Interorganizational Innovation in Systemic Networks

    DEFF Research Database (Denmark)

    Seemann, Janne; Dinesen, Birthe; Gustafsson, Jeppe

    2013-01-01

    that linear n-stage models by reducing complexity and flux end up focusing only on the surface of the network and are thus unable to grasp important aspects of network dynamics. The paper suggests that there is a need for a more dynamic innovation model able to grasp the whole picture of dynamics in systemic...... patients with chronic obstructive pulmonary disease (COPD) to avoid readmission, perform self monitoring and to maintain rehabilitation in their homes. The aim of the paper is to identify, analyze and discuss innovation dynamics in the COPD network and on a preliminary basis to identify implications...... for managing innovations in systemic networks. The main argument of this paper is that innovation dynamics in systemic networks should be understood as a complex interplay of four logics: 1) Fragmented innovation, 2) Interface innovation, 3) Competing innovation, 4) Co-innovation. The findings indicate...

  20. Asynchronous control for networked systems

    CERN Document Server

    Rubio, Francisco; Bencomo, Sebastián

    2015-01-01

    This book sheds light on networked control systems; it describes different techniques for asynchronous control, moving away from the periodic actions of classical control, replacing them with state-based decisions and reducing the frequency with which communication between subsystems is required. The text focuses specially on event-based control. Split into two parts, Asynchronous Control for Networked Systems begins by addressing the problems of single-loop networked control systems, laying out various solutions which include two alternative model-based control schemes (anticipatory and predictive) and the use of H2/H∞ robust control to deal with network delays and packet losses. Results on self-triggering and send-on-delta sampling are presented to reduce the need for feedback in the loop. In Part II, the authors present solutions for distributed estimation and control. They deal first with reliable networks and then extend their results to scenarios in which delays and packet losses may occur. The novel ...

  1. Performance of Networked Control Systems

    Directory of Open Access Journals (Sweden)

    Yingwei Zhang

    2013-01-01

    Full Text Available Data packet dropout is a special kind of time delay problem. In this paper, predictive controllers for networked control systems (NCSs with dual-network are designed by model predictive control method. The contributions are as follows. (1 The predictive control problem of the dual-network is considered. (2 The predictive performance of the dual-network is evaluated. (3 Compared to the popular networked control systems, the optimal controller of the new NCSs with data packets dropout is designed, which can minimize infinite performance index at each sampling time and guarantee the closed-loop system stability. Finally, the simulation results show the feasibility and effectiveness of the controllers designed.

  2. RECOMMENDER SYSTEMS IN SOCIAL NETWORKS

    Directory of Open Access Journals (Sweden)

    Cleomar Valois Batista Jr

    2011-12-01

    Full Text Available The continued and diversified growth of social networks has changed the way in which users interact with them. With these changes, what once was limited to social contact is now used for exchanging ideas and opinions, creating the need for new features. Users have so much information at their fingertips that they are unable to process it by themselves; hence, the need to develop new tools. Recommender systems were developed to address this need and many techniques were used for different approaches to the problem. To make relevant recommendations, these systems use large sets of data, not taking the social network of the user into consideration. Developing a recommender system that takes into account the social network of the user is another way of tackling the problem. The purpose of this project is to use the theory of six degrees of separation (Watts 2003 amongst users of a social network to enhance existing recommender systems.

  3. Virtual reality: Avatars in human spaceflight training

    Science.gov (United States)

    Osterlund, Jeffrey; Lawrence, Brad

    2012-02-01

    familiarize and assess operational processes, allow the ability to train virtually, experiment with "what if" scenarios, and expedite immediate changes to validate the design implementation are all parameters of interest in human spaceflight. Training benefits encompass providing 3D animation for post-training assessment, placement of avatars within 3D replicated work environments in assembling or processing hardware, offering various viewpoints of processes viewed and assessed giving the evaluators the ability to assess task feasibility and identify potential support equipment needs; and provide human factors determinations, such as reach, visibility, and accessibility. Multiple object motion capture technology provides an effective tool to train and assess ergonomic risks, simulations for determination of negative interactions between technicians and their proposed workspaces, and evaluation of spaceflight systems prior to, and as part of, the design process to contain costs and reduce schedule delays.

  4. The neurological traces of look-alike avatars

    Directory of Open Access Journals (Sweden)

    Mar Gonzalez-Franco

    2016-08-01

    Full Text Available We designed an observational study where participants (n=17 were exposed to pictures and look-alike avatars pictures of themselves, a familiar friend or an unfamiliar person. By measuring participants’ brain activity with Electroencephalography (EEG, we found face-recognition Event Related Potentials (ERPs in the visual cortex, around 200-250 ms, to be prominent for the different familiarity levels. A less positive component was found for self-recognized pictures (P200 than pictures of others, showing similar effects in both real faces and look-alike avatars. A rapid adaptation in the same component was found when comparing the neural processing of avatar faces vs. real faces, as if avatars in general were assimilated as real face representations over time. ERP results also showed that in the case of the self-avatar the P200 component correlated with more complex conscious encodings of self-representation, i.e. the difference in voltage in the P200 between the self-avatar and the self-picture was reduced in participants that felt the avatar looked like them. This study is put into context within the literature of self-recognition and face recognition in the visual cortex. Additionally, the implications of these results on look-alike avatars are discussed both for future Virtual Reality and neuroscience studies.

  5. Avatars, Affordances, and Interfaces: Virtual Reality Tools for Learning.

    Science.gov (United States)

    McLellan, Hilary

    Virtual reality technology offers the promise of interaction with a computer-based environment that engages visual, auditory, and tactile perception. Three interrelated virtual reality design topics are particularly relevant to visual literacy. The first is the concept of avatars. Avatars are agents that appear in a virtual world representing the…

  6. Multilevel Complex Networks and Systems

    Science.gov (United States)

    Caldarelli, Guido

    2014-03-01

    Network theory has been a powerful tool to model isolated complex systems. However, the classical approach does not take into account the interactions often present among different systems. Hence, the scientific community is nowadays concentrating the efforts on the foundations of new mathematical tools for understanding what happens when multiple networks interact. The case of economic and financial networks represents a paramount example of multilevel networks. In the case of trade, trade among countries the different levels can be described by the different granularity of the trading relations. Indeed, we have now data from the scale of consumers to that of the country level. In the case of financial institutions, we have a variety of levels at the same scale. For example one bank can appear in the interbank networks, ownership network and cds networks in which the same institution can take place. In both cases the systemically important vertices need to be determined by different procedures of centrality definition and community detection. In this talk I will present some specific cases of study related to these topics and present the regularities found. Acknowledged support from EU FET Project ``Multiplex'' 317532.

  7. Elderly Healthcare Monitoring Using an Avatar-Based 3D Virtual Environment

    OpenAIRE

    Matti Pouke; Jonna Häkkilä

    2013-01-01

    Homecare systems for elderly people are becoming increasingly important due to both economic reasons as well as patients’ preferences. Sensor-based surveillance technologies are an expected future trend, but research so far has devoted little attention to the User Interface (UI) design of such systems and the user-centric design approach. In this paper, we explore the possibilities of an avatar-based 3D visualization system, which exploits wearable sensors and human activity simulations. We p...

  8. Promoting Social Network Awareness: A Social Network Monitoring System

    Science.gov (United States)

    Cadima, Rita; Ferreira, Carlos; Monguet, Josep; Ojeda, Jordi; Fernandez, Joaquin

    2010-01-01

    To increase communication and collaboration opportunities, members of a community must be aware of the social networks that exist within that community. This paper describes a social network monitoring system--the KIWI system--that enables users to register their interactions and visualize their social networks. The system was implemented in a…

  9. Virtual actors and avatars in a flexible user-determined-scenario environment

    Energy Technology Data Exchange (ETDEWEB)

    Shawver, D.M.

    1997-02-01

    VRaptor, a VR system for situational training that uses trainer-defined scenarios is described. The trainee is represented by an avatar; the rest of the virtual world is populated by virtual actors, which are under the control of trainer-defined scripts. The scripts allow reactive behaviors, but the trainer can control the overall scenario. This type of training system may be very useful in supplementing physical training.

  10. Plant systems biology: network matters.

    Science.gov (United States)

    Lucas, Mikaël; Laplaze, Laurent; Bennett, Malcolm J

    2011-04-01

    Systems biology is all about networks. A recent trend has been to associate systems biology exclusively with the study of gene regulatory or protein-interaction networks. However, systems biology approaches can be applied at many other scales, from the subatomic to the ecosystem scales. In this review, we describe studies at the sub-cellular, tissue, whole plant and crop scales and highlight how these studies can be related to systems biology. We discuss the properties of system approaches at each scale as well as their current limits, and pinpoint in each case advances unique to the considered scale but representing potential for the other scales. We conclude by examining plant models bridging different scales and considering the future prospects of plant systems biology. © 2011 Blackwell Publishing Ltd.

  11. Networks, linkages, and migration systems.

    Science.gov (United States)

    Fawcett, J T

    1989-01-01

    Recent theoretical interest in migration systems calls attention to the functions of diverse linkages between countries in stimulating, directing,and maintaining international flows of people. This article proposes a conceptual framework for the non-people linkages in international migration systems and discusses the implications for population movement of the 4 categories and 3 types of linkages that define the network. The 4 categories include 1) state to state relations, 2) mass culture connections, 3) family and personal networks, and 4) migrant agency activities. The 3 types of linkages are 1) tangible linkages, 2) regulatory linkages, and 3) relational linkages.

  12. Network operating system focus technology

    Science.gov (United States)

    1985-01-01

    An activity structured to provide specific design requirements and specifications for the Space Station Data Management System (DMS) Network Operating System (NOS) is outlined. Examples are given of the types of supporting studies and implementation tasks presently underway to realize a DMS test bed capability to develop hands-on understanding of NOS requirements as driven by actual subsystem test beds participating in the overall Johnson Space Center test bed program. Classical operating system elements and principal NOS functions are listed.

  13. Virtual Nursing Avatars: Nurse Roles and Evolving Concepts of Care

    Science.gov (United States)

    Abbott, Miriam Bowers; Shaw, Peggy

    2016-08-15

    Advances in computer software have provided interactive tools that perform many of the duties once in the domain of the nursing profession. Sometimes referred to as 'virtual nursing avatars,' the duties delegated to this technology include facilitating check-ins for patients and coaching patients as they make lifestyle changes. Researchers continue to develop computer applications for virtual nurse avatars. As computers and smartphones take on tasks once in the domain of humans, the roles of nurses will evolve. The arc of this evolution will be determined by the limits of technology, evolving concepts of care, and changing population needs. In this article, the authors share examples of nursing avatar applications, discuss concerns about virtual nurse avatars, reinforce nursing as a caring profession, present avatars as caring agents, and consider the future of nursing avatars. They conclude that, although virtual nurse avatars can perform some nursing tasks in an acceptable manner, they are limited in their ability to make complex judgments and engage in collaboration.

  14. Holographic avatars of entanglement entropy

    Energy Technology Data Exchange (ETDEWEB)

    Barbon, J.L.F. [Instituto de Fisica Teorica IFT UAM/CSIC, Ciudad Universitaria de Cantoblanco 28049, Madrid (Spain)

    2009-07-15

    This is a rendering of the blackboard lectures at the 2008 Cargese summer school, discussing some elementary facts regarding the application of AdS/CFT techniques to the computation of entanglement entropy in strongly coupled systems. We emphasize the situations where extensivity of the entanglement entropy can be used as a crucial criterion to characterize either nontrivial dynamical phenomena at large length scales, or nonlocality in the short-distance realm.

  15. Networked control of microgrid system of systems

    Science.gov (United States)

    Mahmoud, Magdi S.; Rahman, Mohamed Saif Ur; AL-Sunni, Fouad M.

    2016-08-01

    The microgrid has made its mark in distributed generation and has attracted widespread research. However, microgrid is a complex system which needs to be viewed from an intelligent system of systems perspective. In this paper, a network control system of systems is designed for the islanded microgrid system consisting of three distributed generation units as three subsystems supplying a load. The controller stabilises the microgrid system in the presence of communication infractions such as packet dropouts and delays. Simulation results are included to elucidate the effectiveness of the proposed control strategy.

  16. Architecting Communication Network of Networks for Space System of Systems

    Science.gov (United States)

    Bhasin, Kul B.; Hayden, Jeffrey L.

    2008-01-01

    The National Aeronautics and Space Administration (NASA) and the Department of Defense (DoD) are planning Space System of Systems (SoS) to address the new challenges of space exploration, defense, communications, navigation, Earth observation, and science. In addition, these complex systems must provide interoperability, enhanced reliability, common interfaces, dynamic operations, and autonomy in system management. Both NASA and the DoD have chosen to meet the new demands with high data rate communication systems and space Internet technologies that bring Internet Protocols (IP), routers, servers, software, and interfaces to space networks to enable as much autonomous operation of those networks as possible. These technologies reduce the cost of operations and, with higher bandwidths, support the expected voice, video, and data needed to coordinate activities at each stage of an exploration mission. In this paper, we discuss, in a generic fashion, how the architectural approaches and processes are being developed and used for defining a hypothetical communication and navigation networks infrastructure to support lunar exploration. Examples are given of the products generated by the architecture development process.

  17. Network centrality of metro systems.

    Directory of Open Access Journals (Sweden)

    Sybil Derrible

    Full Text Available Whilst being hailed as the remedy to the world's ills, cities will need to adapt in the 21(st century. In particular, the role of public transport is likely to increase significantly, and new methods and technics to better plan transit systems are in dire need. This paper examines one fundamental aspect of transit: network centrality. By applying the notion of betweenness centrality to 28 worldwide metro systems, the main goal of this paper is to study the emergence of global trends in the evolution of centrality with network size and examine several individual systems in more detail. Betweenness was notably found to consistently become more evenly distributed with size (i.e. no "winner takes all" unlike other complex network properties. Two distinct regimes were also observed that are representative of their structure. Moreover, the share of betweenness was found to decrease in a power law with size (with exponent 1 for the average node, but the share of most central nodes decreases much slower than least central nodes (0.87 vs. 2.48. Finally the betweenness of individual stations in several systems were examined, which can be useful to locate stations where passengers can be redistributed to relieve pressure from overcrowded stations. Overall, this study offers significant insights that can help planners in their task to design the systems of tomorrow, and similar undertakings can easily be imagined to other urban infrastructure systems (e.g., electricity grid, water/wastewater system, etc. to develop more sustainable cities.

  18. Systems engineering technology for networks

    Science.gov (United States)

    1994-01-01

    The report summarizes research pursued within the Systems Engineering Design Laboratory at Virginia Polytechnic Institute and State University between May 16, 1993 and January 31, 1994. The project was proposed in cooperation with the Computational Science and Engineering Research Center at Howard University. Its purpose was to investigate emerging systems engineering tools and their applicability in analyzing the NASA Network Control Center (NCC) on the basis of metrics and measures.

  19. The LILARTI neural network system

    Energy Technology Data Exchange (ETDEWEB)

    Allen, J.D. Jr.; Schell, F.M.; Dodd, C.V.

    1992-10-01

    The material of this Technical Memorandum is intended to provide the reader with conceptual and technical background information on the LILARTI neural network system of detail sufficient to confer an understanding of the LILARTI method as it is presently allied and to facilitate application of the method to problems beyond the scope of this document. Of particular importance in this regard are the descriptive sections and the Appendices which include operating instructions, partial listings of program output and data files, and network construction information.

  20. One mouse, one patient paradigm: New avatars of personalized cancer therapy.

    Science.gov (United States)

    Malaney, Prerna; Nicosia, Santo V; Davé, Vrushank

    2014-03-01

    Over the last few decades, study of cancer in mouse models has gained popularity. Sophisticated genetic manipulation technologies and commercialization of these murine systems have made it possible to generate mice to study human disease. Given the large socio-economic burden of cancer, both on academic research and the health care industry, there is a need for in vivo animal cancer models that can provide a rationale that is translatable to the clinic. Such a bench-to-bedside transition will facilitate a long term robust strategy that is economically feasible and clinically effective to manage cancer. The major hurdles in considering mouse models as a translational platform are the lack of tumor heterogeneity and genetic diversity, which are a hallmark of human cancers. The present review, while critical of these pitfalls, discusses two newly emerging concepts of personalized mouse models called "Mouse Avatars" and Co-clinical Trials. Development of "Mouse Avatars" entails implantation of patient tumor samples in mice for subsequent use in drug efficacy studies. These avatars allow for each patient to have their own tumor growing in an in vivo system, thereby allowing the identification of a personalized therapeutic regimen, eliminating the cost and toxicity associated with non-targeted chemotherapeutic measures. In Co-clinical Trials, genetically engineered mouse models (GEMMs) are used to guide therapy in an ongoing human patient trial. Murine and patient trials are conducted concurrently, and information obtained from the murine system is applied towards future clinical management of the patient's tumor. The concurrent trials allow for a real-time integration of the murine and human tumor data. In combination with several molecular profiling techniques, the "Mouse Avatar" and Co-clinical Trial concepts have the potential to revolutionize the drug development and health care process. The present review outlines the current status, challenges and the future

  1. Scaffolding of small groups’ metacognitive activities with an avatar

    NARCIS (Netherlands)

    Molenaar, I.; Chiu, M.M.; Sleegers, P.; van Boxtel, C.A.M.

    2011-01-01

    Metacognitive scaffolding in a computer-supported learning environment can influence students’ metacognitive activities, metacognitive knowledge and domain knowledge. In this study we analyze how metacognitive activities mediate the relationships between different avatar scaffolds on students’

  2. Modeling, Designing, and Implementing an Avatar-based Interactive Map

    National Research Council Canada - National Science Library

    Stefan Andrei; Milin Joshi; Chandrakant Rudani; Ankur Shah; Bharatkumar Tejwani

    2016-01-01

    ...), has probably the highest level of interaction with the user. This article describes an innovative technique for designing an avatar-based virtual interactive map for the Lamar University Campus, which will entail the buildings...

  3. Performance-driven facial animation: basic research on human judgments of emotional state in facial avatars.

    Science.gov (United States)

    Rizzo, A A; Neumann, U; Enciso, R; Fidaleo, D; Noh, J Y

    2001-08-01

    three-dimensional avatar using a performance-driven facial animation (PDFA) system developed at the University of Southern California Integrated Media Systems Center. PDFA offers a means for creating high-fidelity visual representations of human faces and bodies. This effort explores the feasibility of sensing and reproducing a range of facial expressions with a PDFA system. In order to test concordance of human ratings of emotional expression between video and avatar facial delivery, we first had facial model subjects observe stimuli that were designed to elicit naturalistic facial expressions. The emotional stimulus induction involved presenting text-based, still image, and video clips to subjects that were previously rated to induce facial expressions for the six universals2 of facial expression (happy, sad, fear, anger, disgust, and surprise), in addition to attentiveness, puzzlement and frustration. Videotapes of these induced facial expressions that best represented prototypic examples of the above emotional states and three-dimensional avatar animations of the same facial expressions were randomly presented to 38 human raters. The raters used open-end, forced choice and seven-point Likert-type scales to rate expression in terms of identification. The forced choice and seven-point ratings provided the most usable data to determine video/animation concordance and these data are presented. To support a clear understanding of this data, a website has been set up that will allow readers to view the video and facial animation clips to illustrate the assets and limitations of these types of facial expression-rendering methods (www. USCAvatars.com/MMVR). This methodological first step in our research program has served to provide valuable human user-centered feedback to support the iterative design and development of facial avatar characteristics for expression of emotional communication.

  4. The Use of Avatar Counseling for HIV/AIDS Health Education: The Examination of Self-Identity in Avatar Preferences.

    Science.gov (United States)

    Canidate, Shantrel; Hart, Mark

    2017-12-01

    The number of adults using the Internet to obtain health information is on the rise. An estimated 66% of the adults reportedly use the Internet to obtain health information related to a specific disease (ie, human immunodeficiency virus and acquired immunodeficiency syndrome, HIV/AIDS). Previous research has demonstrated that health information seekers use the Internet to seek answers to stigma-laden questions from health avatars. The objective of this study was to identify patterns in the choice of avatar among health information seekers (patients or public health workers) using the Internet to obtain HIV/AIDS information and to describe the demographic characteristics (age, gender, and ethnicity) of health information seekers to determine whether they preferred an avatar that was similar to their own gender and ethnicity. The Rural South Public Health Training Center (RSPHTC) partnered with the New York State Department of Health to create the HIV/AIDS Avatar project. The avatar project was created to serve as an educational resource for public health workers by providing relevant and accurate information about HIV/AIDS. First, the user was instructed to choose one of the 8 avatars that voiced responses to 100 common questions and answers about HIV/AIDS. Next, the website gave users the option to complete a brief 3-question demographic survey. Finally, the demographic characteristics of each user were compared with the chosen avatar to determine whether they preferred an avatar that was similar to their own gender and ethnicity. The avatar project website was loaded with 800 videos that included the answers to the top 100 questions about HIV/AIDS voiced by 8 avatars. A total of 1119 Web-based health information seekers completed the demographic survey upon accessing the website. Of these, 55.14% (617/1119) users were female. A total of 49.96% (559/1119) users were aged between 30 and 49 years. The ethnicity of the user and the avatar was found to have the

  5. Facsimile Network System in RCP

    Science.gov (United States)

    Muramatsu, Kazuya

    Recruit Computer Print Corp. has compiled Weekly Housing Magazine by use of its own CTS (Computerized Type Setting) resulting in the real estate database as byproduct. Based on the database it has made the network linking with sponsors, real estate companies. It has transmitted lists for data cleaning directly from computer enabling to save manpower and reduce time in the compilation process. The author describes the objectives, details, functions and promise of the system.

  6. Network Centrality of Metro Systems

    Science.gov (United States)

    Derrible, Sybil

    2012-01-01

    Whilst being hailed as the remedy to the world’s ills, cities will need to adapt in the 21st century. In particular, the role of public transport is likely to increase significantly, and new methods and technics to better plan transit systems are in dire need. This paper examines one fundamental aspect of transit: network centrality. By applying the notion of betweenness centrality to 28 worldwide metro systems, the main goal of this paper is to study the emergence of global trends in the evolution of centrality with network size and examine several individual systems in more detail. Betweenness was notably found to consistently become more evenly distributed with size (i.e. no “winner takes all”) unlike other complex network properties. Two distinct regimes were also observed that are representative of their structure. Moreover, the share of betweenness was found to decrease in a power law with size (with exponent 1 for the average node), but the share of most central nodes decreases much slower than least central nodes (0.87 vs. 2.48). Finally the betweenness of individual stations in several systems were examined, which can be useful to locate stations where passengers can be redistributed to relieve pressure from overcrowded stations. Overall, this study offers significant insights that can help planners in their task to design the systems of tomorrow, and similar undertakings can easily be imagined to other urban infrastructure systems (e.g., electricity grid, water/wastewater system, etc.) to develop more sustainable cities. PMID:22792373

  7. Virtual medicine: Utilization of the advanced cardiac imaging patient avatar for procedural planning and facilitation.

    Science.gov (United States)

    Shinbane, Jerold S; Saxon, Leslie A

    Advances in imaging technology have led to a paradigm shift from planning of cardiovascular procedures and surgeries requiring the actual patient in a "brick and mortar" hospital to utilization of the digitalized patient in the virtual hospital. Cardiovascular computed tomographic angiography (CCTA) and cardiovascular magnetic resonance (CMR) digitalized 3-D patient representation of individual patient anatomy and physiology serves as an avatar allowing for virtual delineation of the most optimal approaches to cardiovascular procedures and surgeries prior to actual hospitalization. Pre-hospitalization reconstruction and analysis of anatomy and pathophysiology previously only accessible during the actual procedure could potentially limit the intrinsic risks related to time in the operating room, cardiac procedural laboratory and overall hospital environment. Although applications are specific to areas of cardiovascular specialty focus, there are unifying themes related to the utilization of technologies. The virtual patient avatar computer can also be used for procedural planning, computational modeling of anatomy, simulation of predicted therapeutic result, printing of 3-D models, and augmentation of real time procedural performance. Examples of the above techniques are at various stages of development for application to the spectrum of cardiovascular disease processes, including percutaneous, surgical and hybrid minimally invasive interventions. A multidisciplinary approach within medicine and engineering is necessary for creation of robust algorithms for maximal utilization of the virtual patient avatar in the digital medical center. Utilization of the virtual advanced cardiac imaging patient avatar will play an important role in the virtual health care system. Although there has been a rapid proliferation of early data, advanced imaging applications require further assessment and validation of accuracy, reproducibility, standardization, safety, efficacy, quality

  8. Following the actors and avatars of massively multi-user online role-playing games

    DEFF Research Database (Denmark)

    Jensen, Sisse Siggaard

    2007-01-01

    constraints of low-level avatars. How come that the actors do willingly and with enthusiasm engage in such time-consuming, demanding, difficult, sometimes boring, and very often complex, reflective practices (Dewey 1933), and learning activities, and do so in their leisure time? What makes the actors act......), video-ethnography and visual anthropology (Banks 2001, Pink 2001), and it also draws on actor-network theory (Latour 2005). Finally, with reference to the empirical findings presented, the paper suggests a reflective designing strategy for organizational and educative learning environments (see figure 1...

  9. Understanding Discrete Facial Expressions in Video Using an Emotion Avatar Image.

    Science.gov (United States)

    Songfan Yang; Bhanu, B

    2012-08-01

    Existing video-based facial expression recognition techniques analyze the geometry-based and appearance-based information in every frame as well as explore the temporal relation among frames. On the contrary, we present a new image-based representation and an associated reference image called the emotion avatar image (EAI), and the avatar reference, respectively. This representation leverages the out-of-plane head rotation. It is not only robust to outliers but also provides a method to aggregate dynamic information from expressions with various lengths. The approach to facial expression analysis consists of the following steps: 1) face detection; 2) face registration of video frames with the avatar reference to form the EAI representation; 3) computation of features from EAIs using both local binary patterns and local phase quantization; and 4) the classification of the feature as one of the emotion type by using a linear support vector machine classifier. Our system is tested on the Facial Expression Recognition and Analysis Challenge (FERA2011) data, i.e., the Geneva Multimodal Emotion Portrayal-Facial Expression Recognition and Analysis Challenge (GEMEP-FERA) data set. The experimental results demonstrate that the information captured in an EAI for a facial expression is a very strong cue for emotion inference. Moreover, our method suppresses the person-specific information for emotion and performs well on unseen data.

  10. Endogenous network of firms and systemic risk

    Science.gov (United States)

    Ma, Qianting; He, Jianmin; Li, Shouwei

    2018-02-01

    We construct an endogenous network characterized by commercial credit relationships connecting the upstream and downstream firms. Simulation results indicate that the endogenous network model displays a scale-free property which exists in real-world firm systems. In terms of the network structure, with the expansion of the scale of network nodes, the systemic risk increases significantly, while the heterogeneities of network nodes have no effect on systemic risk. As for firm micro-behaviors, including the selection range of trading partners, actual output, labor requirement, price of intermediate products and employee salaries, increase of all these parameters will lead to higher systemic risk.

  11. Large scale network-centric distributed systems

    CERN Document Server

    Sarbazi-Azad, Hamid

    2014-01-01

    A highly accessible reference offering a broad range of topics and insights on large scale network-centric distributed systems Evolving from the fields of high-performance computing and networking, large scale network-centric distributed systems continues to grow as one of the most important topics in computing and communication and many interdisciplinary areas. Dealing with both wired and wireless networks, this book focuses on the design and performance issues of such systems. Large Scale Network-Centric Distributed Systems provides in-depth coverage ranging from ground-level hardware issu

  12. ENERGY AWARE NETWORK: BAYESIAN BELIEF NETWORKS BASED DECISION MANAGEMENT SYSTEM

    Directory of Open Access Journals (Sweden)

    Santosh Kumar Chaudhari

    2011-06-01

    Full Text Available A Network Management System (NMS plays a very important role in managing an ever-evolving telecommunication network. Generally an NMS monitors & maintains the health of network elements. The growing size of the network warrants extra functionalities from the NMS. An NMS provides all kinds of information about networks which can be used for other purposes apart from monitoring & maintaining networks like improving QoS & saving energy in the network. In this paper, we add another dimension to NMS services, namely, making an NMS energy aware. We propose a Decision Management System (DMS framework which uses a machine learning technique called Bayesian Belief Networks (BBN, to make the NMS energy aware. The DMS is capable of analysing and making control decisions based on network traffic. We factor in the cost of rerouting and power saving per port. Simulations are performed on standard network topologies, namely, ARPANet and IndiaNet. It is found that ~2.5-6.5% power can be saved.

  13. Avatar Re/Assembling as Art-Making, Knowledge-Making, and Self-Making

    Science.gov (United States)

    Liao, Christine Ling-Yin

    2011-01-01

    An avatar is a representation of an identity in an online virtual world. Most virtual environments provide options for avatar customization. This means that a person can either create an avatar from an existing selection of body parts and apparel or design an even more personalized image. Second Life, the investigative site for this study, is a…

  14. System and Network Security Acronyms and Abbreviations

    Science.gov (United States)

    2009-09-01

    Systems Agency DLL dynamic link library DMA direct memory access DMZ demilitarized zone DN distinguished name DN domain name DNP Distributed...NetBIOS Network Basic Input/Output System NetBT NetBIOS over TCP/IP NFAT network forensic analysis tool NFC near field communication NFS network file...Software Reference Library NSS Network Security Services NSTB National SCADA Test Bed NSTISSC National Security Telecommunications and Information

  15. Filtering and control of wireless networked systems

    CERN Document Server

    Zhang, Dan; Yu, Li

    2017-01-01

    This self-contained book, written by leading experts, offers a cutting-edge, in-depth overview of the filtering and control of wireless networked systems. It addresses the energy constraint and filter/controller gain variation problems, and presents both the centralized and the distributed solutions. The first two chapters provide an introduction to networked control systems and basic information on system analysis. Chapters (3–6) then discuss the centralized filtering of wireless networked systems, presenting different approaches to deal with energy efficiency and filter/controller gain variation problems. The next part (chapters 7–10) explores the distributed filtering of wireless networked systems, addressing the main problems of energy constraint and filter gain variation. The final part (chapters 11–14) focuses on the distributed control of wireless networked systems. networked systems for communication and control applications, the bo...

  16. La impostura del avatar: la belleza "intelijente" de Arturo Vallejo

    OpenAIRE

    Escandell Montiel, Daniel

    2013-01-01

    El avatar como personificación del narrador en la blogoficción establece un modelo de comunicación con el conjunto de los lectores. El modelo impone, asimismo, un componente diegético vinculado a la máscara del personaje asumido por el autor. En este artículo analizamos el origen del avatar en la blogoficción a partir de los casos fundacionales del hoax digital en la sociedad-red y la posterior aplicación de los cánones de simulacro en la creación de Diario de una "miss intelijente", blogonov...

  17. Real-time 3D avatars for tele-rehabilitation in virtual reality.

    Science.gov (United States)

    Kurillo, Gregorij; Koritnik, Tomaz; Bajd, Tadej; Bajcsy, Ruzena

    2011-01-01

    We present work in progress on a tele-immersion system for telerehabilitation using real-time stereo vision and virtual environments. Stereo reconstruction is used to capture user's 3D avatar in real time and project it into a shared virtual environment, enabling a patient and therapist to interact remotely. Captured data can also be used to analyze the movement and provide feedback to the patient as we present in a preliminary study of stepping-in-place task. Such tele-presence system could in the future allow patients to interact remotely with remote physical therapist and virtual environment while objectively tracking their performance.

  18. Medical students' attitudes toward obese patient avatars of different skin color.

    Science.gov (United States)

    Andrade, Allen D; Ruiz, Jorge G; Mintzer, Michael J; Cifuentes, Pedro; Anam, Ramanakumar; Diem, Josh; Gómez-Marín, Orlando; Sun, Huaping; Roos, Bernard A

    2012-01-01

    Physicians' biases for skin color and obesity may negatively affect health-care outcomes. Identification of these biases is the first step to address the problem. We randomized 128 U.S medical students into one of four animated videos of avatar physician-patient counseling sessions, varying the weight and skin color of an elderly patient avatar: white-thin, black-thin, white-obese and black-obese. Medical students viewed white obese avatars as unattractive, ugly, noncompliant, lazy, and sloppy. Medical students' comments suggested a paternalistic attitude toward avatar patients. Avatar-mediated experiences can elicit medical students' bias potentially enabling medical educators to implement bias reduction interventions.

  19. Operating systems and network protocols for wireless sensor networks.

    Science.gov (United States)

    Dutta, Prabal; Dunkels, Adam

    2012-01-13

    Sensor network protocols exist to satisfy the communication needs of diverse applications, including data collection, event detection, target tracking and control. Network protocols to enable these services are constrained by the extreme resource scarcity of sensor nodes-including energy, computing, communications and storage-which must be carefully managed and multiplexed by the operating system. These challenges have led to new protocols and operating systems that are efficient in their energy consumption, careful in their computational needs and miserly in their memory footprints, all while discovering neighbours, forming networks, delivering data and correcting failures.

  20. Network Intrusion Detection System using Apache Storm

    Directory of Open Access Journals (Sweden)

    Muhammad Asif Manzoor

    2017-06-01

    Full Text Available Network security implements various strategies for the identification and prevention of security breaches. Network intrusion detection is a critical component of network management for security, quality of service and other purposes. These systems allow early detection of network intrusion and malicious activities; so that the Network Security infrastructure can react to mitigate these threats. Various systems are proposed to enhance the network security. We are proposing to use anomaly based network intrusion detection system in this work. Anomaly based intrusion detection system can identify the new network threats. We also propose to use Real-time Big Data Stream Processing Framework, Apache Storm, for the implementation of network intrusion detection system. Apache Storm can help to manage the network traffic which is generated at enormous speed and size and the network traffic speed and size is constantly increasing. We have used Support Vector Machine in this work. We use Knowledge Discovery and Data Mining 1999 (KDD’99 dataset to test and evaluate our proposed solution.

  1. Model-based control of networked systems

    CERN Document Server

    Garcia, Eloy; Montestruque, Luis A

    2014-01-01

    This monograph introduces a class of networked control systems (NCS) called model-based networked control systems (MB-NCS) and presents various architectures and control strategies designed to improve the performance of NCS. The overall performance of NCS considers the appropriate use of network resources, particularly network bandwidth, in conjunction with the desired response of the system being controlled.   The book begins with a detailed description of the basic MB-NCS architecture that provides stability conditions in terms of state feedback updates . It also covers typical problems in NCS such as network delays, network scheduling, and data quantization, as well as more general control problems such as output feedback control, nonlinear systems stabilization, and tracking control.   Key features and topics include: Time-triggered and event-triggered feedback updates Stabilization of uncertain systems subject to time delays, quantization, and extended absence of feedback Optimal control analysis and ...

  2. Assessing empathy and managing emotions through interactions with an affective avatar.

    Science.gov (United States)

    Johnson, Esperanza; Hervás, Ramón; Gutiérrez López de la Franca, Carlos; Mondéjar, Tania; Ochoa, Sergio F; Favela, Jesús

    2016-09-30

    Assistive technologies can improve the quality of life of people diagnosed with different forms of social communication disorders. We report on the design and evaluation of an affective avatar aimed at engaging the user in a social interaction with the purpose of assisting in communication therapies. A human-avatar taxonomy is proposed to assist the design of affective avatars aimed at addressing social communication disorder. The avatar was evaluated with 30 subjects to assess how effectively it conveys the desired emotion and elicits empathy from the user. Results provide evidence that users become used to the avatar after a number of interactions, and they perceive the defined behavior as being logical. The users' interactions with the avatar entail affective reactions, including the mimic emotions that users felt, and establish a preliminary ground truth about prototypic empathic interactions with avatars that is being used to train learning algorithms to support social communication disorder evaluation. © The Author(s) 2016.

  3. Actors and Their Use of Avatars as Personal Mediators: An empirical study of avatar-based sense-makings and communication practices in the virtual worlds of EverQuest and Second Life

    Directory of Open Access Journals (Sweden)

    Sisse Siggaard Jensen

    2009-02-01

    Full Text Available Over the past five years, millions of actors have found it meaningful to move in and settle down in the Metaverse, for example, as an adventurous shaman in an advanced role-playing game such as EverQuest or as a businesswoman in the social world of Second Life. In this article, the main question therefore is: how do the actors and gamers of the two types of virtual worlds make sense of their avatars and the worlds when they act and communicate using their avatars as personal mediators? Participatory observations inspired by virtual ethnography and in-depth video-interviews were conducted to answer this question. The analysis of the substantial amount of empirical data draws on the concepts of intermediaries and mediators from actor-network theory (Latour, 1991, 1998, 2005, Sense-Making methodology (Dervin et al., 2003, social psychology (Yee, 2006, and experimental economics (Bloomfield & Rennekamp, 2008. It is shown how the actors create a personal story and history of their avatar that transforms them into the mediators of being in the virtual world, and also how the avatars act as the mediators that transform the actors themselves. To identify, understand, and keep track of the many transformations of meaning, Nick Yee’s motivation factors (relationships, immersion, achievement, escapism and manipulation have proven helpful also to the analysis of a social world like Second Life. In future studies, it is recommended that we study further the sense-makings of motivation factors such as creativity and experimentation.

  4. Control theory of digitally networked dynamic systems

    CERN Document Server

    Lunze, Jan

    2013-01-01

    The book gives an introduction to networked control systems and describes new modeling paradigms, analysis methods for event-driven, digitally networked systems, and design methods for distributed estimation and control. Networked model predictive control is developed as a means to tolerate time delays and packet loss brought about by the communication network. In event-based control the traditional periodic sampling is replaced by state-dependent triggering schemes. Novel methods for multi-agent systems ensure complete or clustered synchrony of agents with identical or with individual dynamic

  5. Network management systems for active distribution networks. A feasibility study

    Energy Technology Data Exchange (ETDEWEB)

    Roberts, D.A.

    2004-07-01

    A technical feasibility study on network management systems for active distribution networks is reported. The study investigated the potential for modifying a Distribution Network Operator (DNO) Supervisory Control and Data Acquisition System (SCADA) to give some degree of active management. Government incentives have encouraged more and more embedded generation being connected to the UK distribution networks and further acceleration of the process should support the 2010 target for a reduction in emissions of carbon dioxide. The report lists the objectives of the study and summarises what has been achieved; it also discusses limitations, reliability and resilience of existing SCADA. Safety and operational communications are discussed under staff safety and operational safety. Recommendations that could facilitate active management through SCADA are listed, together with suggestions for further study. The work was carried out as part of the DTI New and Renewable Energy Programme managed by Future Energy Solutions.

  6. Network systems and groupware for public facilities; Network system to groupware

    Energy Technology Data Exchange (ETDEWEB)

    Torimaru, K.; Kubo, S. [Fuji Electric Co. Ltd., Tokyo (Japan); Takeda, K. [Osaki Computer Engineering Co. Ltd., Tokyo (Japan)

    1999-12-10

    This paper outlines solutions for network systems and groupware for the infrastructure of information systems in public facilities. With regard to network systems, Fuji Electric's network solutions including requirements of public facilities and application examples are described. With regard to groupware, the status of groupware used for raising efficiency in public facilities and groupware packages marketed by Fuji Electric. (author)

  7. Dirac's Conception of the Magnetic Monopole, and its Modern Avatars

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 10; Issue 12. Dirac's Conception of the Magnetic Monopole, and its Modern Avatars. Sunil Mukhi. Volume 10 Issue 12 December 2005 pp 193-202. Fulltext. Click here to view fulltext PDF. Permanent link:

  8. [The digital avatar, an assistant in adolescent psychiatry].

    Science.gov (United States)

    Pommereau, Xavier; Deberdt, Jean-Patrick

    2012-01-01

    The digital universe, from the internet to video games, arouses mixed feelings in parents of adolescents. However, it is possible to use the growing "digitisation" of the relationships between young people to develop care tools. Avatars or virtual characters, for example, make it possible to develop a relationship with adolescents hospitalised in child psychiatry units.

  9. On humanoids, avatars and the rest of us

    DEFF Research Database (Denmark)

    Søndergaard, Dorte Marie

    and of swex/gender in the enactment of that imitation. Examples involve avatars from computer games, robots, mainly androids and geminoids and perhaps most importantly the Spaces between imaginaries and their materializations within this broad field of Technologies. Late in the paper, I will include figures...

  10. Do conversations with virtual avatars increase feelings of social anxiety?

    NARCIS (Netherlands)

    Powers, M.B.; Briceno, N.F.; Gresham, R.; Jouriles, E.N.; Emmelkamp, P.M.G.; Smits, J.A.J.

    2013-01-01

    Virtual reality (VR) technology provides a way to conduct exposure therapy with patients with social anxiety. However, the primary limitation of current technology is that the operator is limited to pre-programed avatars that cannot be controlled to interact/converse with the patient in real time.

  11. Dirac's Conception of the Magnetic Monopole, and its Modern Avatars

    Indian Academy of Sciences (India)

    Home; Journals; Resonance – Journal of Science Education; Volume 8; Issue 8. Dirac's Conception of the Magnetic Monopole, and its Modern Avatars. Sunil Mukhi. General Article Volume 8 Issue 8 August 2003 pp 17-26. Fulltext. Click here to view fulltext PDF. Permanent link:

  12. Avatar-Based Therapy within Prison Settings: Pilot Evaluation

    Science.gov (United States)

    van Rijn, Biljana; Cooper, Mick; Jackson, Andrew; Wild, Ciara

    2017-01-01

    The paper presents an introduction of a newly developed, avatar-based virtual reality therapy, as an addition to the therapeutic programme, within a therapeutic community prison in the UK. The participants had six group sessions facilitated by a counsellor. The aim of the project was to investigate whether this approach would improve mental health…

  13. Retargeting Human-Object Interaction to Virtual Avatars.

    Science.gov (United States)

    Kim, Yeonjoon; Park, Hangil; Bang, Seungbae; Lee, Sung-Hee

    2016-11-01

    In augmented reality (AR) applications, a virtual avatar serves as a useful medium to represent a human in a different place. This paper deals with the problem of retargeting a human motion to an avatar. In particular, we present a novel method that retargets a human motion with respect to an object to that of an avatar with respect to a different object of a similar shape. To achieve this, we developed a spatial map that defines the correspondences between any points in the 3D spaces around the respective objects. The key advantage of the spatial map is that it identifies the desired locations of the avatar's body parts for any input motion of a human. Once the spatial map is created offline, the motion retargeting can be performed in real-time. The retargeted motion preserves important features of the original motion such as the human pose and the spatial relation with the object. We report the results of a number of experiments that demonstrate the effectiveness of the proposed method.

  14. The medium is the message : James Camerons "Avatar"

    OpenAIRE

    Kirchmeier, Christian

    2010-01-01

    Der Beitrag untersucht James Camerons Film Avatar (2009) hinsichtlich seiner medialen Implikationen. Die außerirdische Welt Pandora, die zunächst als mystische Einheit erscheint, erweist sich in der Analyse als eine Welt, in der die universale Medialität selbst zum Mythos geworden ist.

  15. Spinal Cord Injury Model System Information Network

    Science.gov (United States)

    ... the UAB-SCIMS Contact the UAB-SCIMS UAB Spinal Cord Injury Model System Newly Injured Health Daily Living Consumer ... Information Network The University of Alabama at Birmingham Spinal Cord Injury Model System (UAB-SCIMS) maintains this Information Network ...

  16. Computer networks ISE a systems approach

    CERN Document Server

    Peterson, Larry L

    2007-01-01

    Computer Networks, 4E is the only introductory computer networking book written by authors who have had first-hand experience with many of the protocols discussed in the book, who have actually designed some of them as well, and who are still actively designing the computer networks today. This newly revised edition continues to provide an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The authors' focus is on the why of network design, not just the specifications comprising today's systems but how key technologies and p

  17. Systemic risk on different interbank network topologies

    Science.gov (United States)

    Lenzu, Simone; Tedeschi, Gabriele

    2012-09-01

    In this paper we develop an interbank market with heterogeneous financial institutions that enter into lending agreements on different network structures. Credit relationships (links) evolve endogenously via a fitness mechanism based on agents' performance. By changing the agent's trust on its neighbor's performance, interbank linkages self-organize themselves into very different network architectures, ranging from random to scale-free topologies. We study which network architecture can make the financial system more resilient to random attacks and how systemic risk spreads over the network. To perturb the system, we generate a random attack via a liquidity shock. The hit bank is not automatically eliminated, but its failure is endogenously driven by its incapacity to raise liquidity in the interbank network. Our analysis shows that a random financial network can be more resilient than a scale free one in case of agents' heterogeneity.

  18. Design and Management of Networked Information Systems

    DEFF Research Database (Denmark)

    Havn, Erling; Bansler, Jørgen P.

    1996-01-01

    -based IS. There are several reasons for this: (a) Networked IS are large and complex systems; (b) in most cases, one has to deal with a number of existing - probably heterogenous - technical hardware and software platforms and link them together in a network; (c) differences in organizational culture, work......In this paper, we present a newly started research project at the Center for Tele-Information at the Technical University of Denmark. The project focuses on the design and management of networked information systems, that is computer-based IS linked by a wide area network and supporting...... communication between geographically dispersed organizational units. Examples include logistics systems, airline booking systems, and CSCW systems. We assume that the design and implementation of networked IS is significantly more difficult and risky than the development of traditional "stand-alone" computer...

  19. ATTENTIONAL NETWORKS AND SELECTIVE VISUAL SYSTEM

    National Research Council Canada - National Science Library

    ALEJANDRO CASTILLO MORENO; ANGÉLICA PATERNINA MARÍN

    2006-01-01

    ... system.From this last point of view, we will emphasize on the attentional networks theory of Posner, thatproposes different systems to explain diverse aspects of attention, but they are related to each...

  20. Neural network based system for equipment surveillance

    Science.gov (United States)

    Vilim, R.B.; Gross, K.C.; Wegerich, S.W.

    1998-04-28

    A method and system are disclosed for performing surveillance of transient signals of an industrial device to ascertain the operating state. The method and system involves the steps of reading into a memory training data, determining neural network weighting values until achieving target outputs close to the neural network output. If the target outputs are inadequate, wavelet parameters are determined to yield neural network outputs close to the desired set of target outputs and then providing signals characteristic of an industrial process and comparing the neural network output to the industrial process signals to evaluate the operating state of the industrial process. 33 figs.

  1. Seamless integrated network system for wireless communication systems

    NARCIS (Netherlands)

    Wu, Gang; Mizuno, Mitsuhiko; Hase, Yoshihiro; Havinga, Paul J.M.

    2006-01-01

    To create a network that connects a plurality of wireless communication systems to create optimal systems for various environments, and that seamlessly integrates the resulting systems together in order to provide more efficient and advanced service in general. A network system that can seamlessly

  2. Seamless integrated network system for wireless communication systems

    NARCIS (Netherlands)

    Wu, Gang; Mizuno, Mitsuhiko; Hase, Yoshihiro; Havinga, Paul J.M.

    2002-01-01

    To create a network that connects a plurality of wireless communication systems to create optimal systems for various environments, and that seamlessly integrates the resulting systems together in order to provide more efficient and advanced service in general. A network system that can seamlessly

  3. The mathematics of networks of linear systems

    CERN Document Server

    Fuhrmann, Paul A

    2015-01-01

    This book provides the mathematical foundations of networks of linear control systems, developed from an algebraic systems theory perspective. This includes a thorough treatment of questions of controllability, observability, realization theory, as well as feedback control and observer theory. The potential of networks for linear systems in controlling large-scale networks of interconnected dynamical systems could provide insight into a diversity of scientific and technological disciplines. The scope of the book is quite extensive, ranging from introductory material to advanced topics of current research, making it a suitable reference for graduate students and researchers in the field of networks of linear systems. Part I can be used as the basis for a first course in algebraic system theory, while Part II serves for a second, advanced, course on linear systems. Finally, Part III, which is largely independent of the previous parts, is ideally suited for advanced research seminars aimed at preparing graduate ...

  4. Elderly healthcare monitoring using an avatar-based 3D virtual environment.

    Science.gov (United States)

    Pouke, Matti; Häkkilä, Jonna

    2013-12-17

    Homecare systems for elderly people are becoming increasingly important due to both economic reasons as well as patients' preferences. Sensor-based surveillance technologies are an expected future trend, but research so far has devoted little attention to the User Interface (UI) design of such systems and the user-centric design approach. In this paper, we explore the possibilities of an avatar-based 3D visualization system, which exploits wearable sensors and human activity simulations. We present a technical prototype and the evaluation of alternative concept designs for UIs based on a 3D virtual world. The evaluation was conducted with homecare providers through focus groups and an online survey. Our results show firstly that systems taking advantage of 3D virtual world visualization techniques have potential especially due to the privacy preserving and simplified information presentation style, and secondly that simple representations and glancability should be emphasized in the design. The identified key use cases highlight that avatar-based 3D presentations can be helpful if they provide an overview as well as details on demand.

  5. Elderly Healthcare Monitoring Using an Avatar-Based 3D Virtual Environment

    Directory of Open Access Journals (Sweden)

    Matti Pouke

    2013-12-01

    Full Text Available Homecare systems for elderly people are becoming increasingly important due to both economic reasons as well as patients’ preferences. Sensor-based surveillance technologies are an expected future trend, but research so far has devoted little attention to the User Interface (UI design of such systems and the user-centric design approach. In this paper, we explore the possibilities of an avatar-based 3D visualization system, which exploits wearable sensors and human activity simulations. We present a technical prototype and the evaluation of alternative concept designs for UIs based on a 3D virtual world. The evaluation was conducted with homecare providers through focus groups and an online survey. Our results show firstly that systems taking advantage of 3D virtual world visualization techniques have potential especially due to the privacy preserving and simplified information presentation style, and secondly that simple representations and glancability should be emphasized in the design. The identified key use cases highlight that avatar-based 3D presentations can be helpful if they provide an overview as well as details on demand.

  6. Elderly Healthcare Monitoring Using an Avatar-Based 3D Virtual Environment

    Science.gov (United States)

    Pouke, Matti; Häkkilä, Jonna

    2013-01-01

    Homecare systems for elderly people are becoming increasingly important due to both economic reasons as well as patients’ preferences. Sensor-based surveillance technologies are an expected future trend, but research so far has devoted little attention to the User Interface (UI) design of such systems and the user-centric design approach. In this paper, we explore the possibilities of an avatar-based 3D visualization system, which exploits wearable sensors and human activity simulations. We present a technical prototype and the evaluation of alternative concept designs for UIs based on a 3D virtual world. The evaluation was conducted with homecare providers through focus groups and an online survey. Our results show firstly that systems taking advantage of 3D virtual world visualization techniques have potential especially due to the privacy preserving and simplified information presentation style, and secondly that simple representations and glancability should be emphasized in the design. The identified key use cases highlight that avatar-based 3D presentations can be helpful if they provide an overview as well as details on demand. PMID:24351747

  7. Network Physiology: How Organ Systems Dynamically Interact.

    Directory of Open Access Journals (Sweden)

    Ronny P Bartsch

    Full Text Available We systematically study how diverse physiologic systems in the human organism dynamically interact and collectively behave to produce distinct physiologic states and functions. This is a fundamental question in the new interdisciplinary field of Network Physiology, and has not been previously explored. Introducing the novel concept of Time Delay Stability (TDS, we develop a computational approach to identify and quantify networks of physiologic interactions from long-term continuous, multi-channel physiological recordings. We also develop a physiologically-motivated visualization framework to map networks of dynamical organ interactions to graphical objects encoded with information about the coupling strength of network links quantified using the TDS measure. Applying a system-wide integrative approach, we identify distinct patterns in the network structure of organ interactions, as well as the frequency bands through which these interactions are mediated. We establish first maps representing physiologic organ network interactions and discover basic rules underlying the complex hierarchical reorganization in physiologic networks with transitions across physiologic states. Our findings demonstrate a direct association between network topology and physiologic function, and provide new insights into understanding how health and distinct physiologic states emerge from networked interactions among nonlinear multi-component complex systems. The presented here investigations are initial steps in building a first atlas of dynamic interactions among organ systems.

  8. Network Physiology: How Organ Systems Dynamically Interact.

    Science.gov (United States)

    Bartsch, Ronny P; Liu, Kang K L; Bashan, Amir; Ivanov, Plamen Ch

    2015-01-01

    We systematically study how diverse physiologic systems in the human organism dynamically interact and collectively behave to produce distinct physiologic states and functions. This is a fundamental question in the new interdisciplinary field of Network Physiology, and has not been previously explored. Introducing the novel concept of Time Delay Stability (TDS), we develop a computational approach to identify and quantify networks of physiologic interactions from long-term continuous, multi-channel physiological recordings. We also develop a physiologically-motivated visualization framework to map networks of dynamical organ interactions to graphical objects encoded with information about the coupling strength of network links quantified using the TDS measure. Applying a system-wide integrative approach, we identify distinct patterns in the network structure of organ interactions, as well as the frequency bands through which these interactions are mediated. We establish first maps representing physiologic organ network interactions and discover basic rules underlying the complex hierarchical reorganization in physiologic networks with transitions across physiologic states. Our findings demonstrate a direct association between network topology and physiologic function, and provide new insights into understanding how health and distinct physiologic states emerge from networked interactions among nonlinear multi-component complex systems. The presented here investigations are initial steps in building a first atlas of dynamic interactions among organ systems.

  9. Differential network entropy reveals cancer system hallmarks

    Science.gov (United States)

    West, James; Bianconi, Ginestra; Severini, Simone; Teschendorff, Andrew E.

    2012-01-01

    The cellular phenotype is described by a complex network of molecular interactions. Elucidating network properties that distinguish disease from the healthy cellular state is therefore of critical importance for gaining systems-level insights into disease mechanisms and ultimately for developing improved therapies. By integrating gene expression data with a protein interaction network we here demonstrate that cancer cells are characterised by an increase in network entropy. In addition, we formally demonstrate that gene expression differences between normal and cancer tissue are anticorrelated with local network entropy changes, thus providing a systemic link between gene expression changes at the nodes and their local correlation patterns. In particular, we find that genes which drive cell-proliferation in cancer cells and which often encode oncogenes are associated with reductions in network entropy. These findings may have potential implications for identifying novel drug targets. PMID:23150773

  10. Process query systems for network security monitoring

    Science.gov (United States)

    Berk, Vincent; Fox, Naomi

    2005-05-01

    In this paper we present the architecture of our network security monitoring infrastructure based on a Process Query System (PQS). PQS offers a new and powerful way of efficiently processing data streams, based on process descriptions that are submitted as queries. In this case the data streams are familiar network sensors, such as Snort, Netfilter, and Tripwire. The process queries describe the dynamics of network attacks and failures, such as worms, multistage attacks, and router failures. Using PQS the task of monitoring enterprise class networks is simplified, offering a priority-based GUI to the security administrator that clearly outlines events that require immediate attention. The PQS-Net system is deployed on an unsecured production network; the system has successfully detected many diverse attacks and failures.

  11. High-speed, intra-system networks

    Energy Technology Data Exchange (ETDEWEB)

    Quinn, Heather M [Los Alamos National Laboratory; Graham, Paul S [Los Alamos National Laboratory; Manuzzato, Andrea [Los Alamos National Laboratory; Fairbanks, Tom [Los Alamos National Laboratory; Dallmann, Nicholas [Los Alamos National Laboratory; Desgeorges, Rose [Los Alamos National Laboratory

    2010-06-28

    Recently, engineers have been studying on-payload networks for fast communication paths. Using intra-system networks as a means to connect devices together allows for a flexible payload design that does not rely on dedicated communication paths between devices. In this manner, the data flow architecture of the system can be dynamically reconfigured to allow data routes to be optimized for the application or configured to route around devices that are temporarily or permanently unavailable. To use intra-system networks, devices will need network controllers and switches. These devices are likely to be affected by single-event effects, which could affect data communication. In this paper we will present radiation data and performance analysis for using a Broadcom network controller in a neutron environment.

  12. Developing aircraft photonic networks for airplane systems

    DEFF Research Database (Denmark)

    White, Henry J.; Brownjohn, Nick; Baptista, João

    2013-01-01

    Achieving affordable high speed fiber optic communication networks for airplane systems has proved to be challenging. In this paper we describe a summary of the EU Framework 7 project DAPHNE (Developing Aircraft Photonic Networks). DAPHNE aimed to exploit photonic technology from terrestrial comm...

  13. Network model of security system

    Directory of Open Access Journals (Sweden)

    Adamczyk Piotr

    2016-01-01

    Full Text Available The article presents the concept of building a network security model and its application in the process of risk analysis. It indicates the possibility of a new definition of the role of the network models in the safety analysis. Special attention was paid to the development of the use of an algorithm describing the process of identifying the assets, vulnerability and threats in a given context. The aim of the article is to present how this algorithm reduced the complexity of the problem by eliminating from the base model these components that have no links with others component and as a result and it was possible to build a real network model corresponding to reality.

  14. Animated randomness, avatars, movement, and personalization in risk graphics.

    Science.gov (United States)

    Witteman, Holly O; Fuhrel-Forbis, Andrea; Wijeysundera, Harindra C; Exe, Nicole; Dickson, Mark; Holtzman, Lisa; Kahn, Valerie C; Zikmund-Fisher, Brian J

    2014-03-18

    Risk communication involves conveying two inherently difficult concepts about the nature of risk: the underlying random distribution of outcomes and how a population-based proportion applies to an individual. The objective of this study was to test whether 4 design factors in icon arrays-animated random dispersal of risk events, avatars to represent an individual, personalization (operationalized as choosing the avatar's color), and a moving avatar-might help convey randomness and how a given risk applies to an individual, thereby better aligning risk perceptions with risk estimates. A diverse sample of 3630 adults with no previous heart disease or stroke completed an online nested factorial experiment in which they entered personal health data into a risk calculator that estimated 10-year risk of cardiovascular disease based on a robust and validated model. We randomly assigned them to view their results in 1 of 10 risk graphics that used different combinations of the 4 design factors. We measured participants' risk perceptions as our primary outcome, as well as behavioral intentions and recall of the risk estimate. We also assessed subjective numeracy, whether or not participants knew anyone who had died of cardiovascular causes, and whether or not they knew their blood pressure and cholesterol as potential moderators. Animated randomness was associated with better alignment between risk estimates and risk perceptions (F1,3576=6.12, P=.01); however, it also led to lower scores on healthy lifestyle intentions (F1,3572=11.1, P<.001). Using an avatar increased risk perceptions overall (F1,3576=4.61, P=.03) and most significantly increased risk perceptions among those who did not know a particular person who had experienced the grave outcomes of cardiovascular disease (F1,3576=5.88, P=.02). Using an avatar also better aligned actual risk estimates with intentions to see a doctor (F1,3556=6.38, P=.01). No design factors had main effects on recall, but animated

  15. The Networking of Interactive Bibliographic Retrieval Systems.

    Science.gov (United States)

    Marcus, Richard S.; Reintjes, J. Francis

    Research in networking of heterogeneous interactive bibliographic retrieval systems is being conducted which centers on the concept of a virtual retrieval system. Such a virtual system would be created through a translating computer interface that would provide access to the different retrieval systems and data bases in a uniform and convenient…

  16. Interactions with Virtual People: Do Avatars Dream of Digital Sheep?. Chapter 6

    Science.gov (United States)

    Slater, Mel; Sanchez-Vives, Maria V.

    2007-01-01

    This paper explores another form of artificial entity, ones without physical embodiment. We refer to virtual characters as the name for a type of interactive object that have become familiar in computer games and within virtual reality applications. We refer to these as avatars: three-dimensional graphical objects that are in more-or-less human form which can interact with humans. Sometimes such avatars will be representations of real-humans who are interacting together within a shared networked virtual environment, other times the representations will be of entirely computer generated characters. Unlike other authors, who reserve the term agent for entirely computer generated characters and avatars for virtual embodiments of real people; the same term here is used for both. This is because avatars and agents are on a continuum. The question is where does their behaviour originate? At the extremes the behaviour is either completely computer generated or comes only from tracking of a real person. However, not every aspect of a real person can be tracked every eyebrow move, every blink, every breath rather real tracking data would be supplemented by inferred behaviours which are programmed based on the available information as to what the real human is doing and her/his underlying emotional and psychological state. Hence there is always some programmed behaviour it is only a matter of how much. In any case the same underlying problem remains how can the human character be portrayed in such a manner that its actions are believable and have an impact on the real people with whom it interacts? This paper has three main parts. In the first part we will review some evidence that suggests that humans react with appropriate affect in their interactions with virtual human characters, or with other humans who are represented as avatars. This is so in spite of the fact that the representational fidelity is relatively low. Our evidence will be from the realm of psychotherapy

  17. Network Basic Language Translation System: Security Infrastructure

    National Research Council Canada - National Science Library

    Mittrick, Mark R

    2007-01-01

    .... The Network Basic Language Translation System (NetBLTS) was proposed and accepted as part of the U.S. Army Research Laboratory's offering of initiatives within the Horizontal Fusion portfolio in 2003...

  18. Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments

    OpenAIRE

    Oh, Soo Youn; Bailenson, Jeremy; Kr?mer, Nicole; Li, Benjamin

    2016-01-01

    Previous studies demonstrated the positive effects of smiling on interpersonal outcomes. The present research examined if enhancing one?s smile in a virtual environment could lead to a more positive communication experience. In the current study, participants? facial expressions were tracked and mapped on a digital avatar during a real-time dyadic conversation. The avatar?s smile was rendered such that it was either a slightly enhanced version or a veridical version of the participant?s actua...

  19. Network support for system initiated checkpoints

    Science.gov (United States)

    Chen, Dong; Heidelberger, Philip

    2013-01-29

    A system, method and computer program product for supporting system initiated checkpoints in parallel computing systems. The system and method generates selective control signals to perform checkpointing of system related data in presence of messaging activity associated with a user application running at the node. The checkpointing is initiated by the system such that checkpoint data of a plurality of network nodes may be obtained even in the presence of user applications running on highly parallel computers that include ongoing user messaging activity.

  20. Network science, nonlinear science and infrastructure systems

    CERN Document Server

    2007-01-01

    Network Science, Nonlinear Science and Infrastructure Systems has been written by leading scholars in these areas. Its express purpose is to develop common theoretical underpinnings to better solve modern infrastructural problems. It is felt by many who work in these fields that many modern communication problems, ranging from transportation networks to telecommunications, Internet, supply chains, etc., are fundamentally infrastructure problems. Moreover, these infrastructure problems would benefit greatly from a confluence of theoretical and methodological work done with the areas of Network Science, Dynamical Systems and Nonlinear Science. This book is dedicated to the formulation of infrastructural tools that will better solve these types of infrastructural problems. .

  1. Ethical Issues in Network System Design

    Directory of Open Access Journals (Sweden)

    Duncan Langford

    1997-05-01

    Full Text Available Today, most desktop computers and PCs are networked that is, they have the ability to link to other machines, usually to access data and other information held remotely. Such machines may sometimes be connected directly to each other, as part of an office or company computer system. More frequently, however, connected machines are at a considerable distance from each other, typically connected through links to global systems such as the Internet, or World Wide Web (WWW. The networked machine itself may be anything from a powerful company computer with direct Internet connections, to a small hobbyist machine, accessing a bulletin board through telephone and modem. It is important to remember that, whatever the type or the location of networked machines, their access to the network, and the network itself, was planned and constructed following deliberate design considerations. In this paper I discuss some ways in which the technical design of computer systems might appropriately be influenced by ethical issues, and examine pressures on computer scientists and others to technically control network related actions perceived as 'unethical'. After examination of the current situation, I draw together the issues, and conclude by suggesting some ethically based recommendations for the future design of networked systems.

  2. Módulo de personalización de avatares en juegos multiusuario online

    OpenAIRE

    Echániz Bombín, Javier

    2015-01-01

    En este proyecto de fin de carrera se ha realizado una aplicación que permite a los usuarios crear y almacenar un avatar de manera que dicho avatar pueda ser utilizado en posteriores ocasiones en diversos juegos multijugador online. Aparte de la aplicación que permita crear y almacenar el avatar, también se ha desarrollado una interfaz que permita la integración del avatar en el motor de juegos OpenSpace (dentro de los módulos de ejemplo de SmartFoxServer), de manera que, a partir de un XM...

  3. Simulating Human Carer with an Avatar to Improve Medication Adherence.

    Science.gov (United States)

    Fang, Kerry Y; Bjering, Heidi; Ginige, Athula

    2017-01-01

    Non-adherence to medication and treatment regimens is considered as a major issue in the healthcare industry as it can lead to negative consequences. Various strategies have been applied to improve adherence, however many of these strategies lack the interaction and personalisation-aspect which has been shown to be crucial to the patients. This paper discusses the importance of personalised interaction in improving patients' medication adherence, and the characteristics needed in an avatar to simulate such human-human interactions.

  4. Smart Sensor Network System For Environment Monitoring

    Directory of Open Access Journals (Sweden)

    Javed Ali Baloch

    2012-07-01

    Full Text Available SSN (Smart Sensor Network systems could be used to monitor buildings with modern infrastructure, plant sites with chemical pollution, horticulture, natural habitat, wastewater management and modern transport system. To sense attributes of phenomena and make decisions on the basis of the sensed value is the primary goal of such systems. In this paper a Smart Spatially aware sensor system is presented. A smart system, which could continuously monitor the network to observe the functionality and trigger, alerts to the base station if a change in the system occurs and provide feedback periodically, on demand or even continuously depending on the nature of the application. The results of the simulation trials presented in this paper exhibit the performance of a Smart Spatially Aware Sensor Networks.

  5. WIRELESS SENSOR NETWORK BASED CONVEYOR SURVEILLANCE SYSTEM

    OpenAIRE

    Attila Trohák; Máté Kolozsi-Tóth; Péter Rádi

    2011-01-01

    In the paper we will introduce an intelligent conveyor surveillance system. We started a research project to design and develop a conveyor surveillance system based on wireless sensor network and GPRS communication. Our system is able to measure temperature on fixed and moving, rotating surfaces and able to detect smoke. We would like to introduce the developed devices and give an application example.

  6. Automated Analysis of Security in Networking Systems

    DEFF Research Database (Denmark)

    Buchholtz, Mikael

    2004-01-01

    It has for a long time been a challenge to built secure networking systems. One way to counter this problem is to provide developers of software applications for networking systems with easy-to-use tools that can check security properties before the applications ever reach the marked. These tools...... will both help raise the general level of awareness of the problems and prevent the most basic flaws from occurring. This thesis contributes to the development of such tools. Networking systems typically try to attain secure communication by applying standard cryptographic techniques. In this thesis...... attacks, and attacks launched by insiders. Finally, the perspectives for the application of the analysis techniques are discussed, thereby, coming a small step closer to providing developers with easy- to-use tools for validating the security of networking applications....

  7. [Renewal of NIHS computer network system].

    Science.gov (United States)

    Segawa, Katsunori; Nakano, Tatsuya; Saito, Yoshiro

    2012-01-01

    Updated version of National Institute of Health Sciences Computer Network System (NIHS-NET) is described. In order to reduce its electric power consumption, the main server system was newly built using the virtual machine technology. The service that each machine provided in the previous network system should be maintained as much as possible. Thus, the individual server was constructed for each service, because a virtual server often show decrement in its performance as compared with a physical server. As a result, though the number of virtual servers was increased and the network communication became complicated among the servers, the conventional service was able to be maintained, and security level was able to be rather improved, along with saving electrical powers. The updated NIHS-NET bears multiple security countermeasures. To maximal use of these measures, awareness for the network security by all users is expected.

  8. Design and Realization of Network Teaching System

    Directory of Open Access Journals (Sweden)

    Ji Shan Shan

    2016-01-01

    Full Text Available Since 21 century, with the wide spread in family and public, network has been applied in many new fields, and the application in classes is of no exception. In traditional education, teachers give lessons to students face to face. Hence, the teaching quality depends largely on the quality and initiative of the individual teacher. However, the serious disadvantages of this mode are that teachers completely dominate the classroom and may ignore the subjective cognition role of the students, which may be bad for the growth of creativity and the innovative thinking ability. Obviously, traditional education mode cannot meet the requirements of the this new era which leads to the booming developing tendency of the network. As a new teaching measure, scientifically combining modern information technology and teaching practice, network teaching not only changes the traditional education by the means and form, but even also gives new meanings to teaching concept, process, method as well as teacher-student role and other deep levels. With the help of network teaching system, on-line classroom learning, relevant information systematization, standardization and automation, this system provides students with an efficient online learning method with high quality. This also helps to solve the disadvantages of the traditional teaching mode and promote the teaching methods to a new stage. It improves the network teaching platform, enriches the network teaching resources, and establishes a network teaching system, so as to improve information quality of teachers and students and assist in improving teaching quality of schools.

  9. Spatial Models and Networks of Living Systems

    DEFF Research Database (Denmark)

    Juul, Jeppe Søgaard

    When studying the dynamics of living systems, insight can often be gained by developing a mathematical model that can predict future behaviour of the system or help classify system characteristics. However, in living cells, organisms, and especially groups of interacting individuals, a large number....... Such systems are known to be stabilized by spatial structure. Finally, I analyse data from a large mobile phone network and show that people who are topologically close in the network have similar communication patterns. This main part of the thesis is based on six different articles, which I have co...

  10. Reconfigurable radio systems network architectures and standards

    CERN Document Server

    Iacobucci, Maria Stella

    2013-01-01

    This timely book provides a standards-based view of the development, evolution, techniques and potential future scenarios for the deployment of reconfigurable radio systems.  After an introduction to radiomobile and radio systems deployed in the access network, the book describes cognitive radio concepts and capabilities, which are the basis for reconfigurable radio systems.  The self-organizing network features introduced in 3GPP standards are discussed and IEEE 802.22, the first standard based on cognitive radio, is described. Then the ETSI reconfigurable radio systems functional ar

  11. Deterministic System Identification Using RBF Networks

    Directory of Open Access Journals (Sweden)

    Joilson Batista de Almeida Rego

    2014-01-01

    Full Text Available This paper presents an artificial intelligence application using a nonconventional mathematical tool: the radial basis function (RBF networks, aiming to identify the current plant of an induction motor or other nonlinear systems. Here, the objective is to present the RBF response to different nonlinear systems and analyze the obtained results. A RBF network is trained and simulated in order to obtain the dynamical solution with basin of attraction and equilibrium point for known and unknown system and establish a relationship between these dynamical systems and the RBF response. On the basis of several examples, the results indicating the effectiveness of this approach are demonstrated.

  12. A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: a proof of concept study.

    Science.gov (United States)

    Adamovich, S V; August, K; Merians, A; Tunik, E

    2009-01-01

    Emerging evidence shows that interactive virtual environments (VEs) may be a promising tool for studying sensorimotor processes and for rehabilitation. However, the potential of VEs to recruit action observation-execution neural networks is largely unknown. For the first time, a functional MRI-compatible virtual reality system (VR) has been developed to provide a window into studying brain-behavior interactions. This system is capable of measuring the complex span of hand-finger movements and simultaneously streaming this kinematic data to control the motion of representations of human hands in virtual reality. In a blocked fMRI design, thirteen healthy subjects observed, with the intent to imitate (OTI), finger sequences performed by the virtual hand avatar seen in 1st person perspective and animated by pre-recorded kinematic data. Following this, subjects imitated the observed sequence while viewing the virtual hand avatar animated by their own movement in real-time. These blocks were interleaved with rest periods during which subjects viewed static virtual hand avatars and control trials in which the avatars were replaced with moving non-anthropomorphic objects. We show three main findings. First, both observation with intent to imitate and imitation with real-time virtual avatar feedback, were associated with activation in a distributed frontoparietal network typically recruited for observation and execution of real-world actions. Second, we noted a time-variant increase in activation in the left insular cortex for observation with intent to imitate actions performed by the virtual avatar. Third, imitation with virtual avatar feedback (relative to the control condition) was associated with a localized recruitment of the angular gyrus, precuneus, and extrastriate body area, regions which are (along with insular cortex) associated with the sense of agency. Our data suggest that the virtual hand avatars may have served as disembodied training tools in the

  13. A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: A proof of concept study

    Science.gov (United States)

    Adamovich, S.V.; August, K.; Merians, A.; Tunik, E.

    2017-01-01

    Purpose Emerging evidence shows that interactive virtual environments (VEs) may be a promising tool for studying sensorimotor processes and for rehabilitation. However, the potential of VEs to recruit action observation-execution neural networks is largely unknown. For the first time, a functional MRI-compatible virtual reality system (VR) has been developed to provide a window into studying brain-behavior interactions. This system is capable of measuring the complex span of hand-finger movements and simultaneously streaming this kinematic data to control the motion of representations of human hands in virtual reality. Methods In a blocked fMRI design, thirteen healthy subjects observed, with the intent to imitate (OTI), finger sequences performed by the virtual hand avatar seen in 1st person perspective and animated by pre-recorded kinematic data. Following this, subjects imitated the observed sequence while viewing the virtual hand avatar animated by their own movement in real-time. These blocks were interleaved with rest periods during which subjects viewed static virtual hand avatars and control trials in which the avatars were replaced with moving non-anthropomorphic objects. Results We show three main findings. First, both observation with intent to imitate and imitation with real-time virtual avatar feedback, were associated with activation in a distributed frontoparietal network typically recruited for observation and execution of real-world actions. Second, we noted a time-variant increase in activation in the left insular cortex for observation with intent to imitate actions performed by the virtual avatar. Third, imitation with virtual avatar feedback (relative to the control condition) was associated with a localized recruitment of the angular gyrus, precuneus, and extrastriate body area, regions which are (along with insular cortex) associated with the sense of agency. Conclusions Our data suggest that the virtual hand avatars may have served as

  14. A network-based dynamical ranking system

    CERN Document Server

    Motegi, Shun

    2012-01-01

    Ranking players or teams in sports is of practical interests. From the viewpoint of networks, a ranking system is equivalent a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based ranking systems are derived from static networks, i.e., aggregation of the results of games over time. However, the score (i.e., strength) of a player, for example, depends on time. Defeating a renowned player in the peak performance is intuitively more rewarding than defeating the same player in other periods. To account for this factor, we propose a dynamic variant of such a network-based ranking system and apply it to professional men's tennis data. Our ranking system, also interpreted as a centrality measure for directed temporal networks, has two parameters. One parameter represents the exponential decay rate of the past score, and the other parameter controls the effect of indirect wins on the score. We derive a set of linear online update equ...

  15. Network Management using Multi-Agents System

    Directory of Open Access Journals (Sweden)

    Nestor DUQUE

    2013-07-01

    Full Text Available This paper aims to present a multiagent system for network management. The models developed for the proposed system defines certain intelligent agents interact to achieve the objectives and requirements of the multiagent organization.These agents have the property of being adaptive, acquire knowledge and skills to make decisions according to the actual state of the network that is represented in the information base, MIB, SNMP devices. The ideal state of the network policy is defined by the end user entered, which contain the value that should have performance variables and other parameters such as the frequency with which these variables should be monitored.. An agent based architecture increase the integration, adaptability, cooperation, autonomy and the efficient operation in heterogeneous environment in the network supervision. 

  16. Network Management using Multi-Agents System

    Directory of Open Access Journals (Sweden)

    Gustavo ISAZA

    2012-12-01

    Full Text Available This paper aims to present a multiagent system for network management. The models developed for the proposed system defines certain intelligent agents interact to achieve the objectives and requirements of the multiagent organization.These agents have the property of being adaptive, acquire knowledge and skills to make decisions according to the actual state of the network that is represented in the information base, MIB, SNMP devices. The ideal state of the network policy is defined by the end user entered, which contain the value that should have performance variables and other parameters such as the frequency with which these variables should be monitored.. An agent based architecture increase the integration, adaptability, cooperation, autonomy and the efficient operation in heterogeneous environment in the network supervision. 

  17. Playing a Self: an Exploration into the Effect of Avatar Identification on Gamer Ratings of Self, Ideal Self and Avatar Personality in MMORPGs

    OpenAIRE

    Van Looy, Jan; Courtois, Cédric; De Vocht, Melanie

    2010-01-01

    Massively Multiplayer Online Role Playing Games (MMORPGs) are virtual spaces in which gamers are able to act and communicate through their avatars. As these avatars are customizable and evolve during game play, the question arises as to who or what they resemble. A recent study, by Bessière et al. (2007) indicates that World of Warcraft (WoW) players attribute more ideal personality traits to their avatars than to their actual self. More specifically, they found that WoW gamers' assessment of...

  18. Understanding Supply Networks from Complex Adaptive Systems

    Directory of Open Access Journals (Sweden)

    Jamur Johnas Marchi

    2014-10-01

    Full Text Available This theoretical paper is based on complex adaptive systems (CAS that integrate dynamic and holistic elements, aiming to discuss supply networks as complex systems and their dynamic and co-evolutionary processes. The CAS approach can give clues to understand the dynamic nature and co-evolution of supply networks because it consists of an approach that incorporates systems and complexity. This paper’s overall contribution is to reinforce the theoretical discussion of studies that have addressed supply chain issues, such as CAS.

  19. Rational positive systems for reaction networks

    NARCIS (Netherlands)

    J.H. van Schuppen (Jan)

    2003-01-01

    textabstractThe purpose of the lecture associated with this paper is to present problems, concepts, and theorems of control and system theory for a subclass of the rational positive systems of which examples have been published as models of biochemical cell reaction networks. The recent advances in

  20. Designing Networked Adaptive Interactive Hybrid Systems

    NARCIS (Netherlands)

    Kester, L.J.H.M.

    2008-01-01

    Advances in network technologies enable distributed systems, operating in complex physical environments, to coordinate their activities over larger areas within shorter time intervals. In these systems humans and intelligent machines will, in close interaction, be able to reach their goals under

  1. How the human brain goes virtual: Distinct cortical regions of the person-processing network are involved in self-identification with virtual agents

    OpenAIRE

    Ganesh, S.; van Schie, H. T.; Lange, F.P. de; Thompson, E; Wigboldus, D.H.J.

    2012-01-01

    Millions of people worldwide engage in online role-playing with their avatar, a virtual agent that represents the self. Previous behavioral studies have indicated that many gamers identify more strongly with their avatar than with their biological self. Through their avatar, gamers develop social networks and learn new social-cognitive skills. The cognitive neurosciences have yet to identify the neural processes that underlie self-identification with these virtual agents. We applied functiona...

  2. Evaluating neural networks and artificial intelligence systems

    Science.gov (United States)

    Alberts, David S.

    1994-02-01

    Systems have no intrinsic value in and of themselves, but rather derive value from the contributions they make to the missions, decisions, and tasks they are intended to support. The estimation of the cost-effectiveness of systems is a prerequisite for rational planning, budgeting, and investment documents. Neural network and expert system applications, although similar in their incorporation of a significant amount of decision-making capability, differ from each other in ways that affect the manner in which they can be evaluated. Both these types of systems are, by definition, evolutionary systems, which also impacts their evaluation. This paper discusses key aspects of neural network and expert system applications and their impact on the evaluation process. A practical approach or methodology for evaluating a certain class of expert systems that are particularly difficult to measure using traditional evaluation approaches is presented.

  3. INSTRUCTIONAL SYSTEMS DESIGN (ISD): Theory and Practice in Second Life

    OpenAIRE

    Nil GOKSEL CANBEK; Tamar LOMINADZE; Mariam MANJGALADZE; Ugur DEMIRAY

    2011-01-01

    The considerable changes in distance learning related technologies and Web 2.0 tools direct new immersive platforms to serve on the concept of avatar-driven interactions. In this sense, the immersive learning platforms, like Second Life (SL), embrace innovative forms of network based settings for effective community interactions. SL, as an interactive learning milieu, conducts 3D interactions and active education within the context of Instructional Systems Design (ISD) which makes learning ex...

  4. Pinning control of complex networked systems synchronization, consensus and flocking of networked systems via pinning

    CERN Document Server

    Su, Housheng

    2013-01-01

    Synchronization, consensus and flocking are ubiquitous requirements in networked systems. Pinning Control of Complex Networked Systems investigates these requirements by using the pinning control strategy, which aims to control the whole dynamical network with huge numbers of nodes by imposing controllers for only a fraction of the nodes. As the direct control of every node in a dynamical network with huge numbers of nodes might be impossible or unnecessary, it’s then very important to use the pinning control strategy for the synchronization of complex dynamical networks. The research on pinning control strategy in consensus and flocking of multi-agent systems can not only help us to better understand the mechanisms of natural collective phenomena, but also benefit applications in mobile sensor/robot networks. This book offers a valuable resource for researchers and engineers working in the fields of control theory and control engineering.   Housheng Su is an Associate Professor at the Department of Contro...

  5. Dynamical systems on networks a tutorial

    CERN Document Server

    Porter, Mason A

    2016-01-01

    This volume is a tutorial for the study of dynamical systems on networks. It discusses both methodology and models, including spreading models for social and biological contagions. The authors focus especially on “simple” situations that are analytically tractable, because they are insightful and provide useful springboards for the study of more complicated scenarios. This tutorial, which also includes key pointers to the literature, should be helpful for junior and senior undergraduate students, graduate students, and researchers from mathematics, physics, and engineering who seek to study dynamical systems on networks but who may not have prior experience with graph theory or networks. Mason A. Porter is Professor of Nonlinear and Complex Systems at the Oxford Centre for Industrial and Applied Mathematics, Mathematical Institute, University of Oxford, UK. He is also a member of the CABDyN Complexity Centre and a Tutorial Fellow of Somerville College. James P. Gleeson is Professor of Industrial and Appli...

  6. Network analysis of eight industrial symbiosis systems

    Science.gov (United States)

    Zhang, Yan; Zheng, Hongmei; Shi, Han; Yu, Xiangyi; Liu, Gengyuan; Su, Meirong; Li, Yating; Chai, Yingying

    2016-06-01

    Industrial symbiosis is the quintessential characteristic of an eco-industrial park. To divide parks into different types, previous studies mostly focused on qualitative judgments, and failed to use metrics to conduct quantitative research on the internal structural or functional characteristics of a park. To analyze a park's structural attributes, a range of metrics from network analysis have been applied, but few researchers have compared two or more symbioses using multiple metrics. In this study, we used two metrics (density and network degree centralization) to compare the degrees of completeness and dependence of eight diverse but representative industrial symbiosis networks. Through the combination of the two metrics, we divided the networks into three types: weak completeness, and two forms of strong completeness, namely "anchor tenant" mutualism and "equality-oriented" mutualism. The results showed that the networks with a weak degree of completeness were sparse and had few connections among nodes; for "anchor tenant" mutualism, the degree of completeness was relatively high, but the affiliated members were too dependent on core members; and the members in "equality-oriented" mutualism had equal roles, with diverse and flexible symbiotic paths. These results revealed some of the systems' internal structure and how different structures influenced the exchanges of materials, energy, and knowledge among members of a system, thereby providing insights into threats that may destabilize the network. Based on this analysis, we provide examples of the advantages and effectiveness of recent improvement projects in a typical Chinese eco-industrial park (Shandong Lubei).

  7. Application of Avatars in Display Design to Support Spatial Awareness under Varying Workload Conditions

    Science.gov (United States)

    2006-09-01

    AVATARS IN DISPLAY DESIGN TO SUPPORT SPATIAL AWARENESS UNDER VARYING WORKLOAD CONDITIONS by Dimitrios Myttas September 2006 Thesis Advisor...Avatars in Display Design to Support Spatial Awareness under Varying Workload Conditions 6. AUTHOR(S) Dimitrios Myttas 5. FUNDING NUMBERS 7...24 5. Human Performance – Workload Measurement ................. 24 III. PROPOSED DISPLAY DESIGN ................................................................... 27

  8. Using Avatars to Model Weight Loss Behaviors: Participant Attitudes and Technology Development

    Science.gov (United States)

    Napolitano, Melissa A.; Hayes, Sharon; Russo, Giuseppe; Muresu, Debora; Giordano, Antonio; Foster, Gary D.

    2013-01-01

    Background: Virtual reality and other avatar-based technologies are potential methods for demonstrating and modeling weight loss behaviors. This study examined avatar-based technology as a tool for modeling weight loss behaviors. Methods: This study consisted of two phases: (1) an online survey to obtain feedback about using avatars for modeling weight loss behaviors and (2) technology development and usability testing to create an avatar-based technology program for modeling weight loss behaviors. Results: Results of phase 1 (n = 128) revealed that interest was high, with 88.3% stating that they would participate in a program that used an avatar to help practice weight loss skills in a virtual environment. In phase 2, avatars and modules to model weight loss skills were developed. Eight women were recruited to participate in a 4-week usability test, with 100% reporting they would recommend the program and that it influenced their diet/exercise behavior. Most women (87.5%) indicated that the virtual models were helpful. After 4 weeks, average weight loss was 1.6 kg (standard deviation = 1.7). Conclusion: This investigation revealed a high level of interest in an avatar-based program, with formative work indicating promise. Given the high costs associated with in vivo exposure and practice, this study demonstrates the potential use of avatar-based technology as a tool for modeling weight loss behaviors. PMID:23911189

  9. Strategic Investment in Protection in Networked Systems

    CERN Document Server

    Leduc, Matt V

    2015-01-01

    We study the incentives that agents have to invest in costly protection against cascading failures in networked systems. Applications include vaccination, computer security and airport security. Agents are connected through a network and can fail either intrinsically or as a result of the failure of a subset of their neighbors. We characterize the equilibrium based on an agent's failure probability and derive conditions under which equilibrium strategies are monotone in degree (i.e. in how connected an agent is on the network). We show that different kinds of applications (e.g. vaccination, airport security) lead to very different equilibrium patterns of investments in protection, with important welfare and risk implications. Our equilibrium concept is flexible enough to allow for comparative statics in terms of network properties and we show that it is also robust to the introduction of global externalities (e.g. price feedback, congestion).

  10. VSAT networks in the INTELSAT system

    Science.gov (United States)

    Albuquerque, Jose P. A.; Buchsbaum, Luiz M.; Meulman, Christopher B.; Rieger, Frederic; Zhu, Xiaobo

    1993-08-01

    This paper describes how VSAT networks currently operate in the INTELSAT system. Four classes of VSAT networks (data transaction; circuit-switched; data distribution; microterminals) are identified, and it is verified that all of them can operate with INTELSAT satellites. Most VSAT networks in operation on INTELSAT today operate in fractional transponder leases. Fractional transponder capacity estimates are presented for a wide range of scenarios and different INTELSAT satellite series. These estimates clearly show increasing bandwidth utilization efficiencies for newer generations of INTELSAT satellites. Provided that VSAT and hub sizes are appropriately selected, efficiencies are already significant with existing satellites. Two possible ways of increasing the utilization of satellite resources are examined in the paper: demand assignment multiple access (DAMA) and multiple channel-per-carrier (MCPC) techniques. The impact of using DAMA in circuit-switched VSAT networks is quantified.

  11. Social Network Supported Process Recommender System

    Science.gov (United States)

    Ye, Yanming; Yin, Jianwei; Xu, Yueshen

    2014-01-01

    Process recommendation technologies have gained more and more attention in the field of intelligent business process modeling to assist the process modeling. However, most of the existing technologies only use the process structure analysis and do not take the social features of processes into account, while the process modeling is complex and comprehensive in most situations. This paper studies the feasibility of social network research technologies on process recommendation and builds a social network system of processes based on the features similarities. Then, three process matching degree measurements are presented and the system implementation is discussed subsequently. Finally, experimental evaluations and future works are introduced. PMID:24672309

  12. Restaurant Management System Over Private Network

    Directory of Open Access Journals (Sweden)

    Amanat Dhillon

    2017-08-01

    Full Text Available Restaurant Management System over Private Network is an automated business environment which allows restaurants to reduce operational costs increase efficiency of business improve customer satisfaction cut down labour costs decrease order processing time and provide better Quality-of-ServiceQ-S. This system manages a digital menu allowing the customers to place orders easily. Authentication fields for employees enable better administration of the restaurant. The whole restaurant is integrated into one private network thereby improving security and eliminating the need for a constant internet connection.

  13. Preliminary AFBITS Network Control System

    Science.gov (United States)

    1975-06-01

    divided into time slots. This provides essentially simultaneous digital data service to a large number of individual subscribers. In a normal...model telephone switch, modern exchanges such as those developed by the Bell System or the independent Telco suppliers give a good indication of

  14. Statistical properties of online avatar numbers in a massive multiplayer online role-playing game

    Science.gov (United States)

    Jiang, Zhi-Qiang; Ren, Fei; Gu, Gao-Feng; Tan, Qun-Zhao; Zhou, Wei-Xing

    2010-02-01

    Massive multiplayer online role-playing games (MMORPGs) have been very popular in the past few years. The profit of an MMORPG company is proportional to how many users registered, and the instant number of online avatars is a key factor to assess how popular an MMORPG is. We use the online-offline logs on an MMORPG server to reconstruct the instant number of online avatars per second and investigate its statistical properties. We find that the online avatar number exhibits one-day periodic behavior and clear intraday pattern, the fluctuation distribution of the online avatar numbers has a leptokurtic non-Gaussian shape with power-law tails, and the increments of online avatar numbers after removing the intraday pattern are uncorrelated and the associated absolute values have long-term correlation. In addition, both time series exhibit multifractal nature.

  15. “I am a rogue night elf”: Avatars, gaming and The Big Bang Theory

    Directory of Open Access Journals (Sweden)

    Theo Plothe

    2014-03-01

    Full Text Available CBS’s The Big Bang Theory (TBBT frequently exhibits elements of video games and gaming culture. The author uses subculture theory to consider the representation of video games, gamers, and their avatars within popular culture. This paper investigates the representation of avatars within the characterization of gaming subculture on the TBBT. The author performed a content analysis of the program’s six seasons, examining the relationship between the show’s video game playing characters and their avatars. This investigation found that almost half of the scenes that contained video gaming activities contained some aspect of avatars. TBBT reifies gaming as a subculture through the relationship between the characters and their avatars. Examining the representation of these relationships is essential to understanding the representation of the gaming subculture in the mass media and within culture at large.

  16. Evolution of Linux operating system network

    Science.gov (United States)

    Xiao, Guanping; Zheng, Zheng; Wang, Haoqin

    2017-01-01

    Linux operating system (LOS) is a sophisticated man-made system and one of the most ubiquitous operating systems. However, there is little research on the structure and functionality evolution of LOS from the prospective of networks. In this paper, we investigate the evolution of the LOS network. 62 major releases of LOS ranging from versions 1.0 to 4.1 are modeled as directed networks in which functions are denoted by nodes and function calls are denoted by edges. It is found that the size of the LOS network grows almost linearly, while clustering coefficient monotonically decays. The degree distributions are almost the same: the out-degree follows an exponential distribution while both in-degree and undirected degree follow power-law distributions. We further explore the functionality evolution of the LOS network. It is observed that the evolution of functional modules is shown as a sequence of seven events (changes) succeeding each other, including continuing, growth, contraction, birth, splitting, death and merging events. By means of a statistical analysis of these events in the top 4 largest components (i.e., arch, drivers, fs and net), it is shown that continuing, growth and contraction events occupy more than 95% events. Our work exemplifies a better understanding and describing of the dynamics of LOS evolution.

  17. Social networks as embedded complex adaptive systems.

    Science.gov (United States)

    Benham-Hutchins, Marge; Clancy, Thomas R

    2010-09-01

    As systems evolve over time, their natural tendency is to become increasingly more complex. Studies in the field of complex systems have generated new perspectives on management in social organizations such as hospitals. Much of this research appears as a natural extension of the cross-disciplinary field of systems theory. This is the 15th in a series of articles applying complex systems science to the traditional management concepts of planning, organizing, directing, coordinating, and controlling. In this article, the authors discuss healthcare social networks as a hierarchy of embedded complex adaptive systems. The authors further examine the use of social network analysis tools as a means to understand complex communication patterns and reduce medical errors.

  18. The Deep Space Network Advanced Systems Program

    Science.gov (United States)

    Davarian, Faramaz

    2010-01-01

    The deep space network (DSN)--with its three complexes in Goldstone, California, Madrid, Spain, and Canberra, Australia--provides the resources to track and communicate with planetary and deep space missions. Each complex consists of an array of capabilities for tracking probes almost anywhere in the solar system. A number of innovative hardware, software and procedural tools are used for day-to-day operations at DSN complexes as well as at the network control at the Jet Propulsion Laboratory (JPL). Systems and technologies employed by the network include large-aperture antennas (34-m and 70-m), cryogenically cooled receivers, high-power transmitters, stable frequency and timing distribution assemblies, modulation and coding schemes, spacecraft transponders, radiometric tracking techniques, etc. The DSN operates at multiple frequencies, including the 2-GHz band, the 7/8-GHz band, and the 32/34-GHz band.

  19. Embedded systems handbook networked embedded systems

    CERN Document Server

    Zurawski, Richard

    2009-01-01

    Considered a standard industry resource, the Embedded Systems Handbook provided researchers and technicians with the authoritative information needed to launch a wealth of diverse applications, including those in automotive electronics, industrial automated systems, and building automation and control. Now a new resource is required to report on current developments and provide a technical reference for those looking to move the field forward yet again. Divided into two volumes to accommodate this growth, the Embedded Systems Handbook, Second Edition presents a comprehensive view on this area

  20. Advances in network systems architectures, security, and applications

    CERN Document Server

    Awad, Ali; Furtak, Janusz; Legierski, Jarosław

    2017-01-01

    This book provides the reader with a comprehensive selection of cutting–edge algorithms, technologies, and applications. The volume offers new insights into a range of fundamentally important topics in network architectures, network security, and network applications. It serves as a reference for researchers and practitioners by featuring research contributions exemplifying research done in the field of network systems. In addition, the book highlights several key topics in both theoretical and practical aspects of networking. These include wireless sensor networks, performance of TCP connections in mobile networks, photonic data transport networks, security policies, credentials management, data encryption for network transmission, risk management, live TV services, and multicore energy harvesting in distributed systems. .

  1. AVATAR -- Adaptive Visualization Aid for Touring And Recovery

    Energy Technology Data Exchange (ETDEWEB)

    L. O. Hall; K. W. Bowyer; N. Chawla; T. Moore, Jr.; W. P. Kegelmeyer

    2000-01-01

    This document provides a report on the initial development of software which uses a standard visualization tool to determine, label and display salient regions in large 3D physics simulation datasets. This software uses parallel pattern recognition behind the scenes to handle the huge volume of data. This software is called AVATAR (Adaptive Visualization Aid for Touring and Recovery). It integrates approaches to gathering labeled training data, learning from large training sets utilizing parallelism and the final display of salient data in unseen visualization data sets. The paper uses vorticity fields for a large-eddy simulation to illustrate the method.

  2. Controllable Buoys and Networked Buoy Systems

    Science.gov (United States)

    Davoodi, Faranak (Inventor); Davoudi, Farhooman (Inventor)

    2017-01-01

    Buoyant sensor networks are described, comprising floating buoys with sensors and energy harvesting capabilities. The buoys can control their buoyancy and motion, and can organize communication in a distributed fashion. Some buoys may have tethered underwater vehicles with a smart spooling system that allows the vehicles to dive deep underwater while remaining in communication and connection with the buoys.

  3. Comprehensive information system development and networking in ...

    African Journals Online (AJOL)

    Background/Aim: Hospital Information System(HIS) and Networking development is now the most important technology that must be embraced by all hospitals and clinics these days. Patients sometimes used to face problems in order to have quick and good services in the hospitals, often due to delay in searching for the ...

  4. Social network based dynamic transit service through the OMITS system.

    Science.gov (United States)

    2014-02-01

    The Open Mode Integrated Transportation System (OMITS) forms a sustainable information infrastructure for communication within and between the mobile/Internet network, the roadway : network, and the users social network. It manipulates the speed g...

  5. Network and adaptive system of systems modeling and analysis.

    Energy Technology Data Exchange (ETDEWEB)

    Lawton, Craig R.; Campbell, James E. Dr. (.; .); Anderson, Dennis James; Eddy, John P.

    2007-05-01

    This report documents the results of an LDRD program entitled ''Network and Adaptive System of Systems Modeling and Analysis'' that was conducted during FY 2005 and FY 2006. The purpose of this study was to determine and implement ways to incorporate network communications modeling into existing System of Systems (SoS) modeling capabilities. Current SoS modeling, particularly for the Future Combat Systems (FCS) program, is conducted under the assumption that communication between the various systems is always possible and occurs instantaneously. A more realistic representation of these communications allows for better, more accurate simulation results. The current approach to meeting this objective has been to use existing capabilities to model network hardware reliability and adding capabilities to use that information to model the impact on the sustainment supply chain and operational availability.

  6. Design Criteria For Networked Image Analysis System

    Science.gov (United States)

    Reader, Cliff; Nitteberg, Alan

    1982-01-01

    Image systems design is currently undergoing a metamorphosis from the conventional computing systems of the past into a new generation of special purpose designs. This change is motivated by several factors, notably among which is the increased opportunity for high performance with low cost offered by advances in semiconductor technology. Another key issue is a maturing in understanding of problems and the applicability of digital processing techniques. These factors allow the design of cost-effective systems that are functionally dedicated to specific applications and used in a utilitarian fashion. Following an overview of the above stated issues, the paper presents a top-down approach to the design of networked image analysis systems. The requirements for such a system are presented, with orientation toward the hospital environment. The three main areas are image data base management, viewing of image data and image data processing. This is followed by a survey of the current state of the art, covering image display systems, data base techniques, communications networks and software systems control. The paper concludes with a description of the functional subystems and architectural framework for networked image analysis in a production environment.

  7. Intelligent Avatar on E-Learning Using Facial Expression an Haptic

    Directory of Open Access Journals (Sweden)

    Ahmad Hoirul Basori

    2011-04-01

    Full Text Available he process of introducing emotion can be improved through three-dimensional (3D tutoring system. The problem that still not solved is how to provide realistic tutor (avatar in virtual environment. This paper propose an approach to teach children on understanding emotion sensation through facial expression and sense of touch (haptic.The algorithm is created by calculating constant factor (f based on maximum value of RGB and magnitude force then magnitude force range will be associated into particular colour. The Integration process will be started from rendering the facial expression then followed by adjusting the vibration power to emotion value. The result that achieved on experiment, it show around 71% students agree with the classification of magnitude force into emotion representation. Respondents commented that high magnitude force create similar sensation when respondents feel anger, while low magnitude force is more relaxing to respondents. Respondents also said that haptic and facial expression is very interactive and realistic.

  8. Locomotive monitoring system using wireless sensor networks

    CSIR Research Space (South Africa)

    Croucamp, PL

    2014-07-01

    Full Text Available Conference on Industrial Informatics (INDIN), 27-30 July 2014 Locomotive monitoring system using wireless sensor networks P. L. Croucamp1, S. Rimer1 and C. Kruger2 1Department of Electrical and Electronic Engineering University of Johannesburg... Johannesburg, South Africa Email: suvendic@uj.ac.za 2Advanced Sensor Networks, Meraka. CSIR Pretoria, South Africa Email: ckruger1@csir.co.za Abstract Theft of cables used for powering a locomotive not only stops the train from functioning but also...

  9. A Knowledge Management System Using Bayesian Networks

    Science.gov (United States)

    Ribino, Patrizia; Oliveri, Antonio; Re, Giuseppe Lo; Gaglio, Salvatore

    In today's world, decision support and knowledge management processes are strategic and interdependent activities in many organizations. The companies' interest on a correct knowledge management is grown, more than interest on the mere knowledge itself. This paper proposes a Knowledge Management System based on Bayesian networks. The system has been tested collecting and using data coming from projects and processes typical of ICT companies, and provides a Document Management System and a Decision Support system to share documents and to plan how to best use firms' knowledge.

  10. Wireless Sensor Network Based Smart Parking System

    Directory of Open Access Journals (Sweden)

    Jeffrey JOSEPH

    2014-01-01

    Full Text Available Ambient Intelligence is a vision in which various devices come together and process information from multiple sources in order to exert control on the physical environment. In addition to computation and control, communication plays a crucial role in the overall functionality of such a system. Wireless Sensor Networks are one such class of networks, which meet these criteria. These networks consist of spatially distributed sensor motes which work in a co-operative manner to sense and control the environment. In this work, an implementation of an energy-efficient and cost-effective, wireless sensor networks based vehicle parking system for a multi-floor indoor parking facility has been introduced. The system monitors the availability of free parking slots and guides the vehicle to the nearest free slot. The amount of time the vehicle has been parked is monitored for billing purposes. The status of the motes (dead/alive is also recorded. Information like slot allocated, directions to the slot and billing data is sent as a message to customer’s mobile phones. This paper extends our previous work 1 with the development of a low cost sensor mote, about one tenth the cost of a commercially available mote, keeping in mind the price sensitive markets of the developing countries.

  11. Reaction networks and kinetics of biochemical systems.

    Science.gov (United States)

    Arceo, Carlene Perpetua P; Jose, Editha C; Lao, Angelyn R; Mendoza, Eduardo R

    2017-01-01

    This paper further develops the connection between Chemical Reaction Network Theory (CRNT) and Biochemical Systems Theory (BST) that we recently introduced [1]. We first use algebraic properties of kinetic sets to study the set of complex factorizable kinetics CFK(N) on a CRN, which shares many characteristics with its subset of mass action kinetics. In particular, we extend the Theorem of Feinberg-Horn [9] on the coincidence of the kinetic and stoichiometric subsets of a mass action system to CF kinetics, using the concept of span surjectivity. We also introduce the branching type of a network, which determines the availability of kinetics on it and allows us to characterize the networks for which all kinetics are complex factorizable: A "Kinetics Landscape" provides an overview of kinetics sets, their algebraic properties and containment relationships. We then apply our results and those (of other CRNT researchers) reviewed in [1] to fifteen BST models of complex biological systems and discover novel network and kinetic properties that so far have not been widely studied in CRNT. In our view, these findings show an important benefit of connecting CRNT and BST modeling efforts. Copyright © 2016 Elsevier Inc. All rights reserved.

  12. Situational Awareness of Network System Roles (SANSR)

    Energy Technology Data Exchange (ETDEWEB)

    Huffer, Kelly M [ORNL; Reed, Joel W [ORNL

    2017-01-01

    In a large enterprise it is difficult for cyber security analysts to know what services and roles every machine on the network is performing (e.g., file server, domain name server, email server). Using network flow data, already collected by most enterprises, we developed a proof-of-concept tool that discovers the roles of a system using both clustering and categorization techniques. The tool's role information would allow cyber analysts to detect consequential changes in the network, initiate incident response plans, and optimize their security posture. The results of this proof-of-concept tool proved to be quite accurate on three real data sets. We will present the algorithms used in the tool, describe the results of preliminary testing, provide visualizations of the results, and discuss areas for future work. Without this kind of situational awareness, cyber analysts cannot quickly diagnose an attack or prioritize remedial actions.

  13. Architecture for networked electronic patient record systems.

    Science.gov (United States)

    Takeda, H; Matsumura, Y; Kuwata, S; Nakano, H; Sakamoto, N; Yamamoto, R

    2000-11-01

    There have been two major approaches to the development of networked electronic patient record (EPR) architecture. One uses object-oriented methodologies for constructing the model, which include the GEHR project, Synapses, HL7 RIM and so on. The second approach uses document-oriented methodologies, as applied in examples of HL7 PRA. It is practically beneficial to take the advantages of both approaches and to add solution technologies for network security such as PKI. In recognition of the similarity with electronic commerce, a certificate authority as a trusted third party will be organised for establishing networked EPR system. This paper describes a Japanese functional model that has been developed, and proposes a document-object-oriented architecture, which is-compared with other existing models.

  14. Gas Main Sensor and Communications Network System

    Energy Technology Data Exchange (ETDEWEB)

    Hagen Schempf

    2006-05-31

    Automatika, Inc. was contracted by the Department of Energy (DOE) and with co-funding from the Northeast Gas Association (NGA), to develop an in-pipe natural gas prototype measurement and wireless communications system for assessing and monitoring distribution networks. This projected was completed in April 2006, and culminated in the installation of more than 2 dozen GasNet nodes in both low- and high-pressure cast-iron and steel mains owned by multiple utilities in the northeastern US. Utilities are currently logging data (off-line) and monitoring data in real time from single and multiple networked sensors over cellular networks and collecting data using wireless bluetooth PDA systems. The system was designed to be modular, using in-pipe sensor-wands capable of measuring, flow, pressure, temperature, water-content and vibration. Internal antennae allowed for the use of the pipe-internals as a waveguide for setting up a sensor network to collect data from multiple nodes simultaneously. Sensor nodes were designed to be installed with low- and no-blow techniques and tools. Using a multi-drop bus technique with a custom protocol, all electronics were designed to be buriable and allow for on-board data-collection (SD-card), wireless relaying and cellular network forwarding. Installation options afforded by the design included direct-burial and external polemounted variants. Power was provided by one or more batteries, direct AC-power (Class I Div.2) and solar-array. The utilities are currently in a data-collection phase and intend to use the collected (and processed) data to make capital improvement decisions, compare it to Stoner model predictions and evaluate the use of such a system for future expansion, technology-improvement and commercialization starting later in 2006.

  15. Structural systems identification of genetic regulatory networks.

    Science.gov (United States)

    Xiong, Hao; Choe, Yoonsuck

    2008-02-15

    Reverse engineering of genetic regulatory networks from experimental data is the first step toward the modeling of genetic networks. Linear state-space models, also known as linear dynamical models, have been applied to model genetic networks from gene expression time series data, but existing works have not taken into account available structural information. Without structural constraints, estimated models may contradict biological knowledge and estimation methods may over-fit. In this report, we extended expectation-maximization (EM) algorithms to incorporate prior network structure and to estimate genetic regulatory networks that can track and predict gene expression profiles. We applied our method to synthetic data and to SOS data and showed that our method significantly outperforms the regular EM without structural constraints. The Matlab code is available upon request and the SOS data can be downloaded from http://www.weizmann.ac.il/mcb/UriAlon/Papers/SOSData/, courtesy of Uri Alon. Zak's data is available from his website, http://www.che.udel.edu/systems/people/zak.

  16. Hand Gesture and Mathematics Learning: Lessons From an Avatar.

    Science.gov (United States)

    Cook, Susan Wagner; Friedman, Howard S; Duggan, Katherine A; Cui, Jian; Popescu, Voicu

    2017-03-01

    A beneficial effect of gesture on learning has been demonstrated in multiple domains, including mathematics, science, and foreign language vocabulary. However, because gesture is known to co-vary with other non-verbal behaviors, including eye gaze and prosody along with face, lip, and body movements, it is possible the beneficial effect of gesture is instead attributable to these other behaviors. We used a computer-generated animated pedagogical agent to control both verbal and non-verbal behavior. Children viewed lessons on mathematical equivalence in which an avatar either gestured or did not gesture, while eye gaze, head position, and lip movements remained identical across gesture conditions. Children who observed the gesturing avatar learned more, and they solved problems more quickly. Moreover, those children who learned were more likely to transfer and generalize their knowledge. These findings provide converging evidence that gesture facilitates math learning, and they reveal the potential for using technology to study non-verbal behavior in controlled experiments. Copyright © 2016 Cognitive Science Society, Inc.

  17. GAS MAIN SENSOR AND COMMUNICATIONS NETWORK SYSTEM

    Energy Technology Data Exchange (ETDEWEB)

    Hagen Schempf

    2004-09-30

    Automatika, Inc. was contracted by the Department of Energy (DOE) and with co-funding from the New York Gas Group (NYGAS), to develop an in-pipe natural gas prototype measurement and wireless communications system for assessing and monitoring distribution networks. In Phase II of this three-phase program, an improved prototype system was built for low-pressure cast-iron and high-pressure steel (including a no-blow installation system) mains and tested in a serial-network configuration in a live network in Long Island with the support of Keyspan Energy, Inc. The experiment was carried out in several open-hole excavations over a multi-day period. The prototype units (3 total) combined sensors capable of monitoring pressure, flow, humidity, temperature and vibration, which were sampled and combined in data-packages in an in-pipe master-repeater-slave configuration in serial or ladder-network arrangements. It was verified that the system was capable of performing all data-sampling, data-storage and collection as expected, yielding interesting results as to flow-dynamics and vibration-detection. Wireless in-pipe communications were shown to be feasible and the system was demonstrated to run off in-ground battery- and above-ground solar power. The remote datalogger access and storage-card features were demonstrated and used to log and post-process system data. Real-time data-display on an updated Phase-I GUI was used for in-field demonstration and troubleshooting.

  18. System markets: Indirect network effects in action, or inaction?

    NARCIS (Netherlands)

    J.L.G. Binken (Jeroen)

    2010-01-01

    textabstractIn this dissertation, I empirically examine system markets up close. More specifically I examine indirect network effects, both demand-side and supply-side indirect network effects. Indirect network effects are the source of positive feedback in system markets, or so network effect

  19. System/360 Computer Assisted Network Scheduling (CANS) System

    Science.gov (United States)

    Brewer, A. C.

    1972-01-01

    Computer assisted scheduling techniques that produce conflict-free and efficient schedules have been developed and implemented to meet needs of the Manned Space Flight Network. CANS system provides effective management of resources in complex scheduling environment. System is automated resource scheduling, controlling, planning, information storage and retrieval tool.

  20. Experimental results of affective valence and arousal to avatar's facial expressions.

    Science.gov (United States)

    Ku, Jeonghun; Jang, Hee Jeong; Kim, Kwang Uk; Kim, Jae Hun; Park, Sung Hyouk; Lee, Jang Han; Kim, Jae Jin; Kim, In Y; Kim, Sun I

    2005-10-01

    The objectives of this study were to propose a method of presenting dynamic facial expressions to experimental subjects, in order to investigate human perception of avatar's facial expressions of different levels of emotional intensity. The investigation concerned how perception varies according to the strength of facial expression, as well as according to an avatar's gender. To accomplish these goals, we generated a male and a female virtual avatar with five levels of intensity of happiness and anger using a morphing technique. We then recruited 16 normal healthy subjects and measured each subject's emotional reaction by scoring affective arousal and valence after showing them the avatar's face. Through this study, we were able to investigate human perceptual characteristics evoked by male and female avatars' graduated facial expressions of happiness and anger. In addition, we were able to identify that a virtual avatar's facial expression could affect human emotion in different ways according to the avatar's gender and the intensity of its facial expressions. However, we could also see that virtual faces have some limitations because they are not real, so subjects recognized the expressions well, but were not influenced to the same extent. Although a virtual avatar has some limitations in conveying its emotion using facial expressions, this study is significant in that it shows that a new potential exists to use or manipulate emotional intensity by controlling a virtual avatar's facial expression linearly using a morphing technique. Therefore, it is predicted that this technique may be used for assessing emotional characteristics of humans, and may be of particular benefit for work with people with emotional disorders through a presentation of dynamic expression of various emotional intensities.

  1. Beyond Behavioral Inhibition: A Computer Avatar Task Designed to Assess Behavioral Inhibition Extends to Harm Avoidance

    Directory of Open Access Journals (Sweden)

    Michael Todd Allen

    2017-09-01

    Full Text Available Personality factors such as behavioral inhibition (BI, a temperamental tendency for avoidance in the face of unfamiliar situations, have been identified as risk factors for anxiety disorders. Personality factors are generally identified through self-report inventories. However, this tendency to avoid may affect the accuracy of these self-report inventories. Previously, a computer based task was developed in which the participant guides an on-screen “avatar” through a series of onscreen events; performance on the task could accurately predict participants’ BI, measured by a standard paper and pencil questionnaire (Adult Measure of Behavioral Inhibition, or AMBI. Here, we sought to replicate this finding as well as compare performance on the avatar task to another measure related to BI, the harm avoidance (HA scale of the Tridimensional Personality Questionnaire (TPQ. The TPQ includes HA scales as well as scales assessing reward dependence (RD, novelty seeking (NS and persistence. One hundred and one undergraduates voluntarily completed the avatar task and the paper and pencil inventories in a counter-balanced order. Scores on the avatar task were strongly correlated with BI assessed via the AMBI questionnaire, which replicates prior findings. Females exhibited higher HA scores than males, but did not differ on scores on the avatar task. There was a strong positive relationship between scores on the avatar task and HA scores. One aspect of HA, fear of uncertainty was found to moderately mediate the relationship between AMBI scores and avatar scores. NS had a strong negative relationship with scores on the avatar task, but there was no significant relationship between RD and scores on the avatar task. These findings indicate the effectiveness of the avatar task as a behavioral alternative to self-report measures to assess avoidance. In addition, the use of computer based behavioral tasks are a viable alternative to paper and pencil self

  2. Pilot study for assessing the behaviors of patients with schizophrenia towards a virtual avatar.

    Science.gov (United States)

    Ku, Jeonghun; Jang, Hee Jeong; Kim, Kwang Uk; Park, Sung Hyouk; Kim, Jae Jin; Kim, Chan Hyung; Nam, Sang Won; Kim, In Young; Kim, Sun I

    2006-10-01

    This study examined whether a virtual avatar could be perceived as a real human by patients with mental disease, especially schizophrenia, as well as whether a virtual avatar could be applied to acquiring patients' behavior characteristics in a short conversation situation. The virtual avatar has been used for various applications which need to communicate with other person or to train or educate by showing humanlike behavior. Recently, many researches have shown that the virtual avatar technology has been enhanced and the avatar could be perceived like real human. A virtual avatar, standing in a virtual room, was designed for this study. Tasks to approach, initiate a talk, and answer to avatar's questions was assigned to the 11 patients with schizophrenia. As behavioral parameters in the virtual environment, the interpersonal distance and the verbal response time were acquired. In addition, the Positive and Negative Syndrome Scale (PANSS) for patients was administered in order to investigate the relationship between patients' symptomatic characteristics and behavior parameters. The interpersonal distance was negatively correlated with the negative syndrome scale, a subscale of PANSS, which is consistent with previous research reporting the relationship between interpersonal distance and a real person's image. The verbal response time, however, was not correlated with any other subscale of PANSS. After analyzing subitems of the negative syndrome of PANSS, two positive correlations were found: one was with blunted affect and the other was with poor rapport. We concluded that the virtual avatar could be perceived as a real human by schizophrenic patients and the avatar could draw the schizophrenic patients' behavior characteristics.

  3. Advances in Tumor Screening, Imaging, and Avatar Technologies for High-Grade Serous Ovarian Cancer

    Directory of Open Access Journals (Sweden)

    Anders eOhman

    2014-11-01

    Full Text Available The majority of high-grade serous ovarian carcinoma cases are detected in advanced stages when treatment options are limited. Surgery is less effective at eradicating the disease when it is widespread, resulting in high rates of disease relapse and chemoresistance. Current screening techniques are ineffective for early tumor detection and consequently, BRCA mutations carriers, with an increased risk for developing high-grade serous ovarian cancer, elect to undergo risk-reducing surgery. While prophylactic surgery is associated with a significant reduction in the risk of cancer development, it also results in surgical menopause and significant adverse side effects. The development of efficient early-stage screening protocols and imaging technologies is critical to improving the outcome and quality of life for current patients and women at increased risk. In addition, more accurate animal models are necessary in order to provide relevant in vivo testing systems and advance our understanding of the disease origin and progression. Moreover, both genetically engineered and tumor xenograft animal models enable the preclinical testing of novel imaging techniques and molecularly targeted therapies as they become available. Recent advances in xenograft technologies have made possible the creation of avatar mice, personalized tumorgrafts, which can be used as therapy testing surrogates for individual patients prior to or during treatment. High-grade serous ovarian cancer may be an ideal candidate for use with avatar models based on key characteristics of the tumorgraft platform. This review explores multiple strategies, including novel imaging and screening technologies in both patients and animal models, aimed at detecting cancer in the early stages and improving the disease prognosis.

  4. Analysis and design of networked control systems

    CERN Document Server

    You, Keyou; Xie, Lihua

    2015-01-01

    This monograph focuses on characterizing the stability and performance consequences of inserting limited-capacity communication networks within a control loop. The text shows how integration of the ideas of control and estimation with those of communication and information theory can be used to provide important insights concerning several fundamental problems such as: ·         minimum data rate for stabilization of linear systems over noisy channels; ·         minimum network requirement for stabilization of linear systems over fading channels; and ·         stability of Kalman filtering with intermittent observations. A fundamental link is revealed between the topological entropy of linear dynamical systems and the capacities of communication channels. The design of a logarithmic quantizer for the stabilization of linear systems under various network environments is also extensively discussed and solutions to many problems of Kalman filtering with intermittent observations are de...

  5. Conceptualizing and Advancing Research Networking Systems.

    Science.gov (United States)

    Schleyer, Titus; Butler, Brian S; Song, Mei; Spallek, Heiko

    2012-03-01

    Science in general, and biomedical research in particular, is becoming more collaborative. As a result, collaboration with the right individuals, teams, and institutions is increasingly crucial for scientific progress. We propose Research Networking Systems (RNS) as a new type of system designed to help scientists identify and choose collaborators, and suggest a corresponding research agenda. The research agenda covers four areas: foundations, presentation, architecture, and evaluation. Foundations includes project-, institution- and discipline-specific motivational factors; the role of social networks; and impression formation based on information beyond expertise and interests. Presentation addresses representing expertise in a comprehensive and up-to-date manner; the role of controlled vocabularies and folksonomies; the tension between seekers' need for comprehensive information and potential collaborators' desire to control how they are seen by others; and the need to support serendipitous discovery of collaborative opportunities. Architecture considers aggregation and synthesis of information from multiple sources, social system interoperability, and integration with the user's primary work context. Lastly, evaluation focuses on assessment of collaboration decisions, measurement of user-specific costs and benefits, and how the large-scale impact of RNS could be evaluated with longitudinal and naturalistic methods. We hope that this article stimulates the human-computer interaction, computer-supported cooperative work, and related communities to pursue a broad and comprehensive agenda for developing research networking systems.

  6. Conceptualizing and Advancing Research Networking Systems

    Science.gov (United States)

    SCHLEYER, TITUS; BUTLER, BRIAN S.; SONG, MEI; SPALLEK, HEIKO

    2013-01-01

    Science in general, and biomedical research in particular, is becoming more collaborative. As a result, collaboration with the right individuals, teams, and institutions is increasingly crucial for scientific progress. We propose Research Networking Systems (RNS) as a new type of system designed to help scientists identify and choose collaborators, and suggest a corresponding research agenda. The research agenda covers four areas: foundations, presentation, architecture, and evaluation. Foundations includes project-, institution- and discipline-specific motivational factors; the role of social networks; and impression formation based on information beyond expertise and interests. Presentation addresses representing expertise in a comprehensive and up-to-date manner; the role of controlled vocabularies and folksonomies; the tension between seekers’ need for comprehensive information and potential collaborators’ desire to control how they are seen by others; and the need to support serendipitous discovery of collaborative opportunities. Architecture considers aggregation and synthesis of information from multiple sources, social system interoperability, and integration with the user’s primary work context. Lastly, evaluation focuses on assessment of collaboration decisions, measurement of user-specific costs and benefits, and how the large-scale impact of RNS could be evaluated with longitudinal and naturalistic methods. We hope that this article stimulates the human-computer interaction, computer-supported cooperative work, and related communities to pursue a broad and comprehensive agenda for developing research networking systems. PMID:24376309

  7. Systems biology of plant molecular networks: from networks to models

    NARCIS (Netherlands)

    Valentim, F.L.

    2015-01-01

    Developmental processes are controlled by regulatory networks (GRNs), which are tightly coordinated networks of transcription factors (TFs) that activate and repress gene expression within a spatial and temporal context. In Arabidopsis thaliana, the key components and network structures of the GRNs

  8. A Semiotic Reading of Digital Avatars and Their Role of Uncertainty Reduction in Digital Communication

    Directory of Open Access Journals (Sweden)

    Sercan Şengün

    2014-12-01

    Full Text Available This study tries to explain the role of digital avatars for communication in two distinct ways. In the first part it debates what kinds of meanings avatars have for their users. To answer this question based on semiotic theories of Saussure and Lacan, a new approach will be proposed. Saussure’s theory of signs and Lacan’s theory of chain of signifiers as an entry for self, will be merged to form a new viewpoint. In the second part, the role of avatars in the digital communication for the receivers will be approached by Berger’s uncertainty reduction theory.

  9. Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games.

    Science.gov (United States)

    Christy, Katheryn R; Fox, Jesse

    2016-04-01

    To understand how narratives may best be implemented in video game design, first we must understand how players respond to and experience narratives in video games, including their reactions to their player character or avatar. This study looks at the relationship that transportability, self-presence, social presence, and physical presence have with identification with one's avatar. Survey data from 302 participants (151 males, 151 females) were analyzed. Both transportability and self-presence explained a significant amount of variance in avatar identification. We discuss the implications of these findings for future narrative video game research.

  10. A Semiotic Reading of Digital Avatars and Their Role of Uncertainty Reduction in Digital Communication

    OpenAIRE

    Sercan Şengün

    2014-01-01

    This study tries to explain the role of digital avatars for communication in two distinct ways. In the first part it debates what kinds of meanings avatars have for their users. To answer this question based on semiotic theories of Saussure and Lacan, a new approach will be proposed. Saussure’s theory of signs and Lacan’s theory of chain of signifiers as an entry for self, will be merged to form a new viewpoint. In the second part, the role of avatars in the digital communication for the rece...

  11. Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications

    DEFF Research Database (Denmark)

    Murphy, Dooley Joel

    /or agency over their virtual actions even in the absence of visible avatar body parts. This informs research questions and hypotheses for future experimental enquiry into how bodily representation may interplay with user cognition, perceived virtual embodiment (body ownership illusion and sense of agency......This preliminary study surveys whether/which avatar body parts are visible in first-wave consumer virtual reality (VR) applications for the HTC Vive (n = 200). A simple coding schema for assessing avatar bodily coherence (ABC) is piloted and evaluated. Results provide a snapshot of ABC in popular...

  12. Pathways, Networks and Systems Medicine Conferences

    Energy Technology Data Exchange (ETDEWEB)

    Nadeau, Joseph H. [Pacific Northwest Research Institute

    2013-11-25

    The 6th Pathways, Networks and Systems Medicine Conference was held at the Minoa Palace Conference Center, Chania, Crete, Greece (16-21 June 2008). The Organizing Committee was composed of Joe Nadeau (CWRU, Cleveland), Rudi Balling (German Research Centre, Brauschweig), David Galas (Institute for Systems Biology, Seattle), Lee Hood (Institute for Systems Biology, Seattle), Diane Isonaka (Seattle), Fotis Kafatos (Imperial College, London), John Lambris (Univ. Pennsylvania, Philadelphia),Harris Lewin (Univ. of Indiana, Urbana-Champaign), Edison Liu (Genome Institute of Singapore, Singapore), and Shankar Subramaniam (Univ. California, San Diego). A total of 101 individuals from 21 countries participated in the conference: USA (48), Canada (5), France (5), Austria (4), Germany (3), Italy (3), UK (3), Greece (2), New Zealand (2), Singapore (2), Argentina (1), Australia (1), Cuba (1), Denmark (1), Japan (1), Mexico (1), Netherlands (1), Spain (1), Sweden (1), Switzerland (1). With respect to speakers, 29 were established faculty members and 13 were graduate students or postdoctoral fellows. With respect to gender representation, among speakers, 13 were female and 28 were male, and among all participants 43 were female and 58 were male. Program these included the following topics: Cancer Pathways and Networks (Day 1), Metabolic Disease Networks (Day 2), Day 3 ? Organs, Pathways and Stem Cells (Day 3), and Day 4 ? Inflammation, Immunity, Microbes and the Environment (Day 4). Proceedings of the Conference were not published.

  13. The network management expert system prototype for Sun Workstations

    Science.gov (United States)

    Leigh, Albert

    1990-01-01

    Networking has become one of the fastest growing areas in the computer industry. The emergence of distributed workstations make networking more popular because they need to have connectivity between themselves as well as with other computer systems to share information and system resources. Making the networks more efficient and expandable by selecting network services and devices that fit to one's need is vital to achieve reliability and fast throughput. Networks are dynamically changing and growing at a rate that outpaces the available human resources. Therefore, there is a need to multiply the expertise rapidly rather than employing more network managers. In addition, setting up and maintaining networks by following the manuals can be tedious and cumbersome even for an experienced network manager. This prototype expert system was developed to experiment on Sun Workstations to assist system and network managers in selecting and configurating network services.

  14. Network resource control for grid workflow management systems

    NARCIS (Netherlands)

    Strijkers, R.J.; Cristea, M.; Korkhov, V.; Marchal, D.; Belloum, A.; Laat, C.de; Meijer, R.J.

    2010-01-01

    Grid workflow management systems automate the orchestration of scientific applications with large computational and data processing needs, but lack control over network resources. Consequently, the management system cannot prevent multiple communication intensive applications to compete for network

  15. Optical fiber telecommunications systems and networks

    CERN Document Server

    Kaminow, Ivan; Willner, Alan E

    2013-01-01

    Optical Fiber Telecommunications VI (A&B) is the sixth in a series that has chronicled the progress in the R&D of lightwave communications since the early 1970s. Written by active authorities from academia and industry, this edition brings a fresh look to many essential topics, including devices, subsystems, systems and networks. A central theme is the enabling of high-bandwidth communications in a cost-effective manner for the development of customer applications. These volumes are an ideal reference for R&D engineers and managers, optical systems implementers, university researchers and s

  16. Some queuing network models of computer systems

    Science.gov (United States)

    Herndon, E. S.

    1980-01-01

    Queuing network models of a computer system operating with a single workload type are presented. Program algorithms are adapted for use on the Texas Instruments SR-52 programmable calculator. By slightly altering the algorithm to process the G and H matrices row by row instead of column by column, six devices and an unlimited job/terminal population could be handled on the SR-52. Techniques are also introduced for handling a simple load dependent server and for studying interactive systems with fixed multiprogramming limits.

  17. BABY MONITORING SYSTEM USING WIRELESS SENSOR NETWORKS

    Directory of Open Access Journals (Sweden)

    G. Rajesh

    2014-09-01

    Full Text Available Sudden Infant Death Syndrome (SIDS is marked by the sudden death of an infant during sleep that is not predicted by the medical history and remains unexplained even after thorough forensic autopsy and detailed death investigation. In this we developed a system that provides solutions for the above problems by making the crib smart using the wireless sensor networks (WSN and smart phones. The system provides visual monitoring service through live video, alert services by crib fencing and awakens alert, monitoring services by temperature reading and light intensity reading, vaccine reminder and weight monitoring.

  18. Animated Randomness, Avatars, Movement, and Personalization in Risk Graphics

    Science.gov (United States)

    Fuhrel-Forbis, Andrea; Wijeysundera, Harindra C; Exe, Nicole; Dickson, Mark; Holtzman, Lisa; Kahn, Valerie C; Zikmund-Fisher, Brian J

    2014-01-01

    Background Risk communication involves conveying two inherently difficult concepts about the nature of risk: the underlying random distribution of outcomes and how a population-based proportion applies to an individual. Objective The objective of this study was to test whether 4 design factors in icon arrays—animated random dispersal of risk events, avatars to represent an individual, personalization (operationalized as choosing the avatar’s color), and a moving avatar—might help convey randomness and how a given risk applies to an individual, thereby better aligning risk perceptions with risk estimates. Methods A diverse sample of 3630 adults with no previous heart disease or stroke completed an online nested factorial experiment in which they entered personal health data into a risk calculator that estimated 10-year risk of cardiovascular disease based on a robust and validated model. We randomly assigned them to view their results in 1 of 10 risk graphics that used different combinations of the 4 design factors. We measured participants’ risk perceptions as our primary outcome, as well as behavioral intentions and recall of the risk estimate. We also assessed subjective numeracy, whether or not participants knew anyone who had died of cardiovascular causes, and whether or not they knew their blood pressure and cholesterol as potential moderators. Results Animated randomness was associated with better alignment between risk estimates and risk perceptions (F 1,3576=6.12, P=.01); however, it also led to lower scores on healthy lifestyle intentions (F 1,3572=11.1, Pavatar increased risk perceptions overall (F 1,3576=4.61, P=.03) and most significantly increased risk perceptions among those who did not know a particular person who had experienced the grave outcomes of cardiovascular disease (F 1,3576=5.88, P=.02). Using an avatar also better aligned actual risk estimates with intentions to see a doctor (F 1,3556=6.38, P=.01). No design factors had main

  19. Future Wireless Networks and Information Systems Volume 1

    CERN Document Server

    2012-01-01

    This volume contains revised and extended research articles written by prominent researchers participating in ICFWI 2011 conference. The 2011 International Conference on Future Wireless Networks and Information Systems (ICFWI 2011) has been held on November 30 ~ December 1, 2011, Macao, China. Topics covered include Wireless Information Networks, Wireless Networking Technologies, Mobile Software and Services, intelligent computing, network management, power engineering, control engineering, Signal and Image Processing, Machine Learning, Control Systems and Applications, The book will offer the states of arts of tremendous advances in Wireless Networks and Information Systems and also serve as an excellent reference work for researchers and graduate students working on Wireless Networks and Information Systems.

  20. Network video transmission system based on SOPC

    Science.gov (United States)

    Zhang, Zhengbing; Deng, Huiping; Xia, Zhenhua

    2008-03-01

    Video systems have been widely used in many fields such as conferences, public security, military affairs and medical treatment. With the rapid development of FPGA, SOPC has been paid great attentions in the area of image and video processing in recent years. A network video transmission system based on SOPC is proposed in this paper for the purpose of video acquisition, video encoding and network transmission. The hardware platform utilized to design the system is an SOPC board of model Altera's DE2, which includes an FPGA chip of model EP2C35F672C6, an Ethernet controller and a video I/O interface. An IP core, known as Nios II embedded processor, is used as the CPU of the system. In addition, a hardware module for format conversion of video data, and another module to realize Motion-JPEG have been designed with Verilog HDL. These two modules are attached to the Nios II processor as peripheral equipments through the Avalon bus. Simulation results show that these two modules work as expected. Uclinux including TCP/IP protocol as well as the driver of Ethernet controller is chosen as the embedded operating system and an application program scheme is proposed.

  1. Virtualized Network Function Orchestration System and Experimental Network Based QR Recognition for a 5G Mobile Access Network

    Directory of Open Access Journals (Sweden)

    Misun Ahn

    2017-12-01

    Full Text Available This paper proposes a virtualized network function orchestration system based on Network Function Virtualization (NFV, one of the main technologies in 5G mobile networks. This system should provide connectivity between network devices and be able to create flexible network function and distribution. This system focuses more on access networks. By experimenting with various scenarios of user service established and activated in a network, we examine whether rapid adoption of new service is possible and whether network resources can be managed efficiently. The proposed method is based on Bluetooth transfer technology and mesh networking to provide automatic connections between network machines and on a Docker flat form, which is a container virtualization technology for setting and managing key functions. Additionally, the system includes a clustering and recovery measure regarding network function based on the Docker platform. We will briefly introduce the QR code perceived service as a user service to examine the proposal and based on this given service, we evaluate the function of the proposal and present analysis. Through the proposed approach, container relocation has been implemented according to a network device’s CPU usage and we confirm successful service through function evaluation on a real test bed. We estimate QR code recognition speed as the amount of network equipment is gradually increased, improving user service and confirm that the speed of recognition is increased as the assigned number of network devices is increased by the user service.

  2. Intrusion Detection in Networked Control Systems: From System Knowledge to Network Security

    NARCIS (Netherlands)

    Caselli, M.

    2016-01-01

    Networked control system‿ (NCS) is an umbrella term encompassing a broad variety of infrastructures such as industrial control systems (ICSs) and building automation systems (BASs). Nowadays, all these infrastructures play an important role in several aspects of our daily life, from managing

  3. ATTENTIONAL NETWORKS AND SELECTIVE VISUAL SYSTEM

    Directory of Open Access Journals (Sweden)

    ALEJANDRO CASTILLO MORENO

    2006-05-01

    Full Text Available In this paper we checked the principal researches and theories to explain the attention system functioning.We are going to start reviewing along time about the concept of attention, from filter theories andresources distributor theories, to the current theories in which attention is conceived as a control system.From this last point of view, we will emphasize on the attentional networks theory of Posner, thatproposes different systems to explain diverse aspects of attention, but they are related to each other. Atlast in this paper, we will mention experimental results that have been important to characterize theselective attentional mechanisms of the human visual system, using the attentional spotlight model forthis aim.

  4. Avatar-mediated home safety assessments: piloting a virtual objective structured clinical examination station

    National Research Council Canada - National Science Library

    Andrade, Allen D; Cifuentes, Pedro; Oliveira, Marcelo C; Anam, Ramanakumar; Roos, Bernard A; Ruiz, Jorge G

    2011-01-01

    Avatars and virtual worlds offer medical educators new approaches to assess learners' competency in home-safety assessments that are less time-consuming and more flexible than traditional home visits...

  5. Avatares del comunicador complejo y fluido. Del perfil del comunicador social y otros devenires (Sandra Massoni)

    OpenAIRE

    Mariana Mascotti

    2016-01-01

    Avatares del comunicador complejo y fluido. Del perfil del comunicador social y otros devenires Sandra MASSONI — Editorial: Ediciones CIESPAL. Quito, Ecuador Año: 2016 Páginas: 212 ISBN: 978-9978-55-141-7

  6. Ocean One: A Robotic Avatar for Oceanic Discovery

    KAUST Repository

    Khatib, Oussama

    2016-11-11

    The promise of oceanic discovery has long intrigued scientists and explorers, whether with the idea of studying underwater ecology and climate change or with the hope of uncovering natural resources and historic secrets buried deep in archaeological sites. This quest to explore the oceans requires skilled human access, yet much of the oceans are inaccessible to human divers; nearly ninetenths of the ocean floor is at 1 km or deeper [1]. Accessing these depths is imperative since factors such as pollution and deep-sea trawling threaten ecology and archaeological sites. While remotely operated vehicles (ROVs) are inadequate for the task, a robotic avatar could go where humans cannot and still embody human intelligence and intentions through immersive interfaces.

  7. Avatar-based interactive ileostomy education in hospitalized patients.

    Science.gov (United States)

    Bedra, McKenzie; Wick, Elizabeth; Brotman, Daniel; Finkelstein, Joseph

    2013-01-01

    Computer-assisted education can be an effective means for patient engagement and empowerment however the feasibility of postoperative computer-assisted ileostomy education has not been studied systematically. The purpose of this study was to assess feasibility and patient acceptance of tablet-based interactive ileostomy education in patients with new stomas, and to evaluate the impact of this education modality on knowledge and self-efficacy. An interactive multimedia education for ileostomy management guided by adult learning theories was tested in 15 hospitalized patients with new ileostomies. After using the avatar-based education, the ileostomy knowledge score improved from 27.8±3.4 to 31.3±1.5 (pstoma care self-efficacy improved from 78.4±22.7 to 92.7±14.1 (peducation to hospitalized patients.

  8. Le controfigure di Dio. Da Blade Runner ad Avatar

    Directory of Open Access Journals (Sweden)

    Nicoletta Vallorani

    2011-06-01

    Full Text Available The issue of the relationship between the creator and his/her creature has been often dealt with  in dystopia and science fiction films, and in recent times it has taken on a specific flavor, less related to the implications of science and more connected to a symbolic dimension that goes  back to the Bible as a fruitful reservoir of myths and archetypes. The Biblical parable of the creation  in particular flows into narratives recalling familiar names and places, but deeply revising the  creator/creature relationship, that is unfolded through the poetic unacceptability of death in Blade  Runner (1982 and the possibility of a new life in a new body dwelling in the fictional Eden of Avatar (2010.

  9. Implementing ETC System on Hungarian Motorway Network

    Directory of Open Access Journals (Sweden)

    Katalin Tanczos

    2006-01-01

    Full Text Available Question of transport infrastructure charges - among others- covers calculation and allocation of infrastructure costsreferring different users. Cost allocation forms the basis of settingthe user charges. The reason for the existence of applyingmileage-proportional pricing system is generally accepted, asthe European regulations also discuss this topic seriously. Thismileage-proportional pricing system demands an appropriatetoll collecting system, which meets the requirements of arrangedprinciples. Among these, the most important principlesare equity, effectiveness and efficiency. Electronic Toll Collecting(ETC systems are an appropriate solution to solvingcharging problems in various ways according to the differentkind of systems. In Hungary the current motorway charging systemis not an adequate solution for success of these principlesin the long-term. A new, mileage-proportional pricing system isbeing initiated. This study presents the plans of HungarianETC system for motorway network, focusing on introductoryissues. Among several preparatory steps, examining acceptabilitybarriers of ETC system for the stakeholders of transport isneeded. Their problem perception is to satisfy their- often contrary-demands in equal, fair and effective ways. The policy implementationprocess also plays an important role to generatesufficient conditions to implement this solution. This contributionis to discuss these objectives in applying the ETC system inan acceptable way.

  10. Sociocultural conventions in avatar-mediated nonverbal communication: A cross-cultural analysis of virtual proxemics

    OpenAIRE

    Hasler B.S.; Friedman D.A.

    2012-01-01

    We examined whether virtual worlds in which participants interact as avatars could be used as a novel instrument for cross cultural and intercultural communication research. We explored differences between Asian and European cultures regarding their social spatial behavior (i.e. proxemics) in dyadic avatar interactions. Asian dyads interacted at larger distances than European dyads which is consistent with the cross cultural differences typically observed in face to face interactions. Mixed c...

  11. A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test.

    Science.gov (United States)

    Lyles, Annmarie A; Amresh, Ashish; Huberty, Jennifer; Todd, Michael; Lee, Rebecca E

    2017-03-02

    One barrier to effectively treating weight issues among adolescents is that they tend to use social comparison instead of objective measures to evaluate their own health status. When adolescents correctly perceive themselves as overweight, they are more likely to adopt healthy lifestyle behaviors. The purpose of this pilot test was to develop and assess acceptability and usability of an avatar-based, theoretically derived mobile app entitled Monitor Your Avatar (MYA). The MYA app was engineered for high school adolescents to identify, using avatars, what they thought they looked like, what they wanted to look like, and what they actually looked like based on body measurements. The MYA app was pilot-tested with male and female adolescents aged 15-18 years to assess for acceptability and usability. A total of 42 students created and viewed their avatars. The majority of the adolescents were female (28/42, 67%), age 16 years (16/42, 38%), white (35/42, 83%), non-Hispanic (36/42, 86%), in grade 10 (20/42, 48%), healthy weight for females (23/28, 82%), and obese for males (7/14, 50%). The adolescents had positive reactions to the avatar app and being able to view avatars that represented them. All but one student (41/42, 98%) indicated some level of comfort viewing the avatars and would use the app in the future to see how their bodies change over time. Avatar-based mobile apps, such as the MYA app, provide immediate feedback and allow users to engage with images that are personalized to represent their perceptions and actual body images. This pilot study adds to the increasing but limited research of using games to improve health outcomes among high school adolescents. There is a need to further adapt the MYA app and gather feedback from a larger number of high school adolescents, including those from diverse backgrounds.

  12. Network Traffic Features for Anomaly Detection in Specific Industrial Control System Network

    Directory of Open Access Journals (Sweden)

    Matti Mantere

    2013-09-01

    Full Text Available The deterministic and restricted nature of industrial control system networks sets them apart from more open networks, such as local area networks in office environments. This improves the usability of network security, monitoring approaches that would be less feasible in more open environments. One of such approaches is machine learning based anomaly detection. Without proper customization for the special requirements of the industrial control system network environment, many existing anomaly or misuse detection systems will perform sub-optimally. A machine learning based approach could reduce the amount of manual customization required for different industrial control system networks. In this paper we analyze a possible set of features to be used in a machine learning based anomaly detection system in the real world industrial control system network environment under investigation. The network under investigation is represented by architectural drawing and results derived from network trace analysis. The network trace is captured from a live running industrial process control network and includes both control data and the data flowing between the control network and the office network. We limit the investigation to the IP traffic in the traces.

  13. Evaluation of a Cyber Security System for Hospital Network.

    Science.gov (United States)

    Faysel, Mohammad A

    2015-01-01

    Most of the cyber security systems use simulated data in evaluating their detection capabilities. The proposed cyber security system utilizes real hospital network connections. It uses a probabilistic data mining algorithm to detect anomalous events and takes appropriate response in real-time. On an evaluation using real-world hospital network data consisting of incoming network connections collected for a 24-hour period, the proposed system detected 15 unusual connections which were undetected by a commercial intrusion prevention system for the same network connections. Evaluation of the proposed system shows a potential to secure protected patient health information on a hospital network.

  14. It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game

    OpenAIRE

    Waddell, Thomas Franklin

    2012-01-01

    Previous research has found that usersâ interactions with others in online environments are often guided by the same rules and stereotypes we apply in our everyday lives. However, fewer studies have used virtual worlds as an experimental setting for the systematic examination of how avatar appearance and offline identity affect the outcome of usersâ actual interactions. This online field experiment measured the effect of avatar attractiveness, avatar gender, purported user gender, and fav...

  15. Virtual Social Networks Online and Mobile Systems

    Directory of Open Access Journals (Sweden)

    Maytham Safar

    2009-01-01

    Full Text Available Location-based applications are one of the most anticipated new segments of the mobile industry. These new applications are enabled by GPS-equipped phones (e.g., emergency applications, buddy finders, games, location-based advertising, etc.. These services are designed to give consumers instant access to personalized, local content of their immediate location. Some applications couple LBS with notification services, automatically alerting users when they are close to a pre-selected destination. With the advances in the Internet and communications/mobile technology, it became vital to analyze the effect of such technologies on human communications. This work studies how humans can construct social networks as a method for group communications using the available technologies. We constructed and analyzed a friends network using different parameters. The parameters that were calculated to analyze the network are the distribution sequence, characteristic path length, clustering coefficient and centrality measures. In addition, we built a PDA application that implements the concept of LBS using two system modules. In the first module, we have developed an application for entertainment purpose; an application program which enables end users to send their birth year and get their horoscope in return. The second part of the project was, to build an application, which helps people to stay in touch with their friends and family members (Find Friend. It helps users to find which of their buddies are within the same area they are in.

  16. Can Customizing an Avatar Motivate Exercise Intentions and Health Behaviors Among Those with Low Health Ideals?

    Science.gov (United States)

    Waddell, T Franklin; Sundar, S Shyam; Auriemma, Joshua

    2015-11-01

    Studies have shown that self-resembling avatars in health games and other applications can heighten exercise intentions, but objective self-awareness (OSA) theory suggests that this effect is likely to be true only for those who believe in the ideal of a healthy self. How can avatars be used to motivate those who do not hold this ideal and may not be motivated by avatars to pursue healthy activities? One possibility is to afford individuals the ability to customize their avatar, so they are not only more self-aware but also feel in control of their persona, both of which are necessary conditions for behavior change according to OSA. In order to test this prediction, participants in an online virtual environment created an avatar of the same sex or opposite sex by choosing among a small or large number of possible traits, then completed a series of items measuring self-awareness, sense of control, health-focused behavior, and ideal internalization. Results show that customizing a same-sex avatar can overcome differences in health intentions and behaviors between individuals with high and low levels of prior health-ideal internalization.

  17. Children and adults use attractiveness as a social cue in real people and avatars.

    Science.gov (United States)

    Principe, Connor P; Langlois, Judith H

    2013-07-01

    Observing social interactions between children and adults is a major method in the toolkit of psychologists who examine social development and social relationships. Although this method has revealed many interesting phenomena, it cannot determine the effect of behavior independent of other traits. Research on the role of attractiveness in social development provides an example of this conundrum: Are attractive and unattractive children/adults treated differently because of their attractiveness (independent of their behavior), do they behave differently and thus elicit differential treatment, or both? Virtual world and avatar-based technologies allow researchers to control the social behaviors of targets; however, whether children and adults use the facial attractiveness of avatars as a social cue in the same way as they do with real peers is currently unknown. Using Mii avatars from the popular Nintendo Wii video game console, Study 1 found that the facial attractiveness ratings of real people strongly predicted the attractiveness ratings of avatar faces based on the former group. Study 2 revealed that adults (n=46) and children (n=42) prefer attractive avatars as social partners. The results of this set of methodological studies may help to clarify future research on the relationship between attractiveness and behavior throughout the lifespan. Furthermore, the use of avatars may allow studies to experimentally examine the effects of attractiveness in situations where such research is not ethical (e.g., peer victimization). Copyright © 2012 Elsevier Inc. All rights reserved.

  18. Advanced systems engineering and network planning support

    Science.gov (United States)

    Walters, David H.; Barrett, Larry K.; Boyd, Ronald; Bazaj, Suresh; Mitchell, Lionel; Brosi, Fred

    1990-01-01

    The objective of this task was to take a fresh look at the NASA Space Network Control (SNC) element for the Advanced Tracking and Data Relay Satellite System (ATDRSS) such that it can be made more efficient and responsive to the user by introducing new concepts and technologies appropriate for the 1997 timeframe. In particular, it was desired to investigate the technologies and concepts employed in similar systems that may be applicable to the SNC. The recommendations resulting from this study include resource partitioning, on-line access to subsets of the SN schedule, fluid scheduling, increased use of demand access on the MA service, automating Inter-System Control functions using monitor by exception, increase automation for distributed data management and distributed work management, viewing SN operational control in terms of the OSI Management framework, and the introduction of automated interface management.

  19. Control and Optimization of Network in Networked Control System

    Directory of Open Access Journals (Sweden)

    Wang Zhiwen

    2014-01-01

    Full Text Available In order to avoid quality of performance (QoP degradation resulting from quality of service (QoS, the solution to network congestion from the point of control theory, which marks departure of our results from the existing methods, is proposed in this paper. The congestion and bandwidth are regarded as state and control variables, respectively; then, the linear time-invariant (LTI model between congestion state and bandwidth of network is established. Consequently, linear quadratic method is used to eliminate the network congestion by allocating bandwidth dynamically. At last, numerical simulation results are given to illustrate the effectiveness of this modeling approach.

  20. Handbook of sensor networks compact wireless and wired sensing systems

    CERN Document Server

    Ilyas, Mohammad

    2004-01-01

    INTRODUCTION Opportunities and Challenges in Wireless Sensor Networks, M. Haenggi, Next Generation Technologies to Enable Sensor Networks, J. I.  Goodman, A. I. Reuther, and D. R. Martinez Sensor Networks Management, L. B. Ruiz, J. M. Nogueira, and A. A. F. Loureiro Models for Programmability in Sensor Networks, A. Boulis Miniaturizing Sensor Networks with MEMS, Brett Warneke A Taxonomy of Routing Techniques in Wireless Sensor Networks, J. N. Al-Karaki and A. E. Kamal Artificial Perceptual Systems, A. Loutfi, M. Lindquist, and P. Wide APPLICATIONS Sensor Network Architecture and Appl

  1. Avatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.

    Science.gov (United States)

    Dieter, Julia; Hill, Holger; Sell, Madlen; Reinhard, Iris; Vollstädt-Klein, Sabine; Kiefer, Falk; Mann, Karl; Leménager, Tagrid

    2015-02-01

    Psychometric studies suggest that observed self-concept deficits in addicted massively multiplayer online role-playing game (MMORPG) are compensated through the replacement of their ideal (i.e., how an individual would like to be) by their own avatar (i.e., graphical agent in the virtual world). Neurobiological studies indicate that increased identification with their own avatar in regular MMORPG gamers is possibly reflected by enhanced avatar-referential brain activation in the left angular gyrus (AG). However, the neurobiological correlates reflecting the relations of the avatar to addicted gamers' self and ideal are still unexplored. Therefore, we compare these relations between addicted and nonaddicted MMORPG gamers. A sample of n = 15 addicted and n = 17 nonaddicted players underwent functional MRI (fMRI) while completing a Giessen-Test (GT)-derived paradigm assessing self-, ideal-, and avatar-related self-concept domains. Neurobiological analyses included the comparisons avatar versus self, avatar versus ideal, and avatar versus self, ideal. Psychometrically, addicts showed significantly lower scores on the self-concept subscale of 'social resonance,' that is, social popularity. In all avatar-related contrasts, within-group comparisons showed addicted players to exhibit significantly higher brain activations in the left AG. The between-groups comparisons revealed avatar-related left AG hyperactivations in addicts. Our results may suggest that addicted MMORPG players identify significantly more with their avatar than nonaddicted gamers. The concrete avatar might increasingly replace the rather abstract ideal in the transition from normal- controlled to addictive-compulsive MMORPG usage. PsycINFO Database Record (c) 2015 APA, all rights reserved.

  2. AN AUTOMATED NETWORK SECURITYCHECKING AND ALERT SYSTEM: A NEW FRAMEWORK

    Directory of Open Access Journals (Sweden)

    Vivek Kumar Yadav

    2013-09-01

    Full Text Available Network security checking is a vital process to assess and to identify weaknesses in network for management of security. Insecure entry points of a network provide attackers an easy target to access and compromise. Open ports of network components such as firewalls, gateways and end systems are analogues to open gates of a building through which any one can get into. Network scanning is performed to identify insecure entry points in the network components. To find out vulnerabilities on these points vulnerability assessment is performed. So security checking consists of both activities- network scanning as well as vulnerability assessment. A single tool used for the security checking may not give reliable results. This paper presents a framework for assessing the security of a network using multiple Network Scanning and Vulnerability Assessment tools. The proposed framework is an extension of the framework given by Jun Yoon and Wontae Sim [1] which performs vulnerability scanning only. The framework presented here adds network scanning, alerting and reporting system to their framework. Network scanning and vulnerability tools together complement each other and make it amenable for centralized control and management. The reporting system of framework sends an email to the network administrator which contains detailed report (as attachment of security checking process. Alerting system sends a SMS message as an alert to the network administrator in case of severe threats found in the network. Initial results of the framework are encouraging and further work is in progress.

  3. Introducing network Gramians to undirected network systems for structure-preserving model reduction

    NARCIS (Netherlands)

    Cheng, Xiaodong; Scherpen, Jacquelien M.A.

    2016-01-01

    In this paper, we propose the notion of controllability Gramian for linear network systems. In contrast to the conventional Gramians defined for asymptotically stable systems, the new Gramian is generalized to semi-stable systems and can be computed for network systems with imaginary axis poles. We

  4. Advances in dynamic network modeling in complex transportation systems

    CERN Document Server

    Ukkusuri, Satish V

    2013-01-01

    This book focuses on the latest in dynamic network modeling, including route guidance and traffic control in transportation systems and other complex infrastructure networks. Covers dynamic traffic assignment, flow modeling, mobile sensor deployment and more.

  5. A network-based dynamical ranking system for competitive sports

    National Research Council Canada - National Science Library

    Motegi, Shun; Masuda, Naoki

    2012-01-01

    From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game...

  6. Construction of English-Chinese bilingual interaction environment in virtual space teleconferencing system

    Science.gov (United States)

    Ma, Hongmei; Qi, Yue; Wang, Ting; Chen, Huowang

    2003-04-01

    Virtual Space Teleconferencing System (VST), which based on video teleconferencing system, is a combination of Virtual Reality and several other techniques, such as Network Communication and Natural Language Processing. Participants appear in computer-generated virtual spaces as avatars in VST, and these avatars can locate, view, manipulate virtual objects, communicate with others face to face, so participants could share 'the same space' and do cooperative work. When participants use different kinds of natural language to communicate, language barrier would arise in interaction. So, besides the basic natural language processing, VST should provide translation service based on Machine Translation. First, this paper introduces the features of VST. Second, it describes the techniques of English-Chinese Bi-directional Machine Translation. Third, it analyzes the special requirements of English-Chinese bilingual interaction environment in VST. Finally it discusses the key issues of English-Chinese bilingual interaction environment and proposes a method of construction.

  7. Cultures of Trust: Effects of Avatar Faces and Reputation Scores on German and Arab Players in an Online Trust-Game

    Science.gov (United States)

    Bente, Gary; Dratsch, Thomas; Kaspar, Kai; Häßler, Tabea; Bungard, Oliver; Al-Issa, Ahmad

    2014-01-01

    Reputation systems as well as seller depictions (photos; avatars) have been shown to reduce buyer uncertainty and to foster trust in online trading. With the emergence of globalized e-markets, it remains an urgent question whether these mechanisms, found to be effective for Western cultures, also apply to other cultures. Hypothesizing that members of collectivistic cultures in contrast to those of individualistic cultures would rely more on visual social cues (seller faces) than on factual information (reputation scores), we compared buying decisions of Arab and German participants in an experimental trust game. Photo-realistic avatars were used instead of photos to control facial features and expressions. The results revealed significant main effects for both reputation scores and avatar faces. Moreover, both variables significantly affected the purchase behavior of Arab as well as German buyers, suggesting cross-cultural universals in the processing of trust cues. The results have implications for future cross-cultural studies in e-commerce as well as the design of online markets and shared virtual environments. PMID:24901696

  8. Cultures of trust: effects of avatar faces and reputation scores on German and Arab players in an online trust-game.

    Directory of Open Access Journals (Sweden)

    Gary Bente

    Full Text Available Reputation systems as well as seller depictions (photos; avatars have been shown to reduce buyer uncertainty and to foster trust in online trading. With the emergence of globalized e-markets, it remains an urgent question whether these mechanisms, found to be effective for Western cultures, also apply to other cultures. Hypothesizing that members of collectivistic cultures in contrast to those of individualistic cultures would rely more on visual social cues (seller faces than on factual information (reputation scores, we compared buying decisions of Arab and German participants in an experimental trust game. Photo-realistic avatars were used instead of photos to control facial features and expressions. The results revealed significant main effects for both reputation scores and avatar faces. Moreover, both variables significantly affected the purchase behavior of Arab as well as German buyers, suggesting cross-cultural universals in the processing of trust cues. The results have implications for future cross-cultural studies in e-commerce as well as the design of online markets and shared virtual environments.

  9. Cultures of trust: effects of avatar faces and reputation scores on German and Arab players in an online trust-game.

    Science.gov (United States)

    Bente, Gary; Dratsch, Thomas; Kaspar, Kai; Häβler, Tabea; Bungard, Oliver; Al-Issa, Ahmad

    2014-01-01

    Reputation systems as well as seller depictions (photos; avatars) have been shown to reduce buyer uncertainty and to foster trust in online trading. With the emergence of globalized e-markets, it remains an urgent question whether these mechanisms, found to be effective for Western cultures, also apply to other cultures. Hypothesizing that members of collectivistic cultures in contrast to those of individualistic cultures would rely more on visual social cues (seller faces) than on factual information (reputation scores), we compared buying decisions of Arab and German participants in an experimental trust game. Photo-realistic avatars were used instead of photos to control facial features and expressions. The results revealed significant main effects for both reputation scores and avatar faces. Moreover, both variables significantly affected the purchase behavior of Arab as well as German buyers, suggesting cross-cultural universals in the processing of trust cues. The results have implications for future cross-cultural studies in e-commerce as well as the design of online markets and shared virtual environments.

  10. Deep Space Network information system architecture study

    Science.gov (United States)

    Beswick, C. A.; Markley, R. W. (Editor); Atkinson, D. J.; Cooper, L. P.; Tausworthe, R. C.; Masline, R. C.; Jenkins, J. S.; Crowe, R. A.; Thomas, J. L.; Stoloff, M. J.

    1992-01-01

    The purpose of this article is to describe an architecture for the DSN information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990's. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies--i.e., computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control.

  11. Development of a Virtual Presence Sharing System Using a Telework Chair

    Science.gov (United States)

    Ishii, Yutaka; Watanabe, Tomio

    There has been much discussion on remote communication support for a telework that will enable employees to work at remote offices. We have already developed a remote communication support system via embodied avatars based on users’ behaviors. However, there are various problems associated with an avatar-mediated interaction, particularly with regard to the relation between users and their avatars. In this study, we propose the concept of a presence sharing system Ghatcha [GHost Avatar on a Telework CHAir] in which the users’ embodiment is not indicated by the avatars but by the chairs that suggest the presence of avatars. This system provides the same communication space for the users’ embodiment, thus creating a feeling of working alongside remote workers. Moreover, the effectiveness of the prototype system is confirmed in the experiment.

  12. An artificial immune system algorithm approach for reconfiguring distribution network

    Science.gov (United States)

    Syahputra, Ramadoni; Soesanti, Indah

    2017-08-01

    This paper proposes an artificial immune system (AIS) algorithm approach for reconfiguring distribution network with the presence distributed generators (DG). The distribution network with high-performance is a network that has a low power loss, better voltage profile, and loading balance among feeders. The task for improving the performance of the distribution network is optimization of network configuration. The optimization has become a necessary study with the presence of DG in entire networks. In this work, optimization of network configuration is based on an AIS algorithm. The methodology has been tested in a model of 33 bus IEEE radial distribution networks with and without DG integration. The results have been showed that the optimal configuration of the distribution network is able to reduce power loss and to improve the voltage profile of the distribution network significantly.

  13. Network versus portfolio structure in financial systems

    Science.gov (United States)

    Kobayashi, Teruyoshi

    2013-10-01

    The question of how to stabilize financial systems has attracted considerable attention since the global financial crisis of 2007-2009. Recently, Beale et al. [Proc. Natl. Acad. Sci. USA 108, 12647 (2011)] demonstrated that higher portfolio diversity among banks would reduce systemic risk by decreasing the risk of simultaneous defaults at the expense of a higher likelihood of individual defaults. In practice, however, a bank default has an externality in that it undermines other banks’ balance sheets. This paper explores how each of these different sources of risk, simultaneity risk and externality, contributes to systemic risk. The results show that the allocation of external assets that minimizes systemic risk varies with the topology of the financial network as long as asset returns have negative correlations. In the model, a well-known centrality measure, PageRank, reflects an appropriately defined “infectiveness” of a bank. An important result is that the most infective bank needs not always to be the safest bank. Under certain circumstances, the most infective node should act as a firewall to prevent large-scale collective defaults. The introduction of a counteractive portfolio structure will significantly reduce systemic risk.

  14. Artificial Neural Network System for Thyroid Diagnosis

    Directory of Open Access Journals (Sweden)

    Mazin Abdulrasool Hameed

    2017-05-01

    Full Text Available Thyroid disease is one of major causes of severe medical problems for human beings. Therefore, proper diagnosis of thyroid disease is considered as an important issue to determine treatment for patients. This paper focuses on using Artificial Neural Network (ANN as a significant technique of artificial intelligence to diagnose thyroid diseases. The continuous values of three laboratory blood tests are used as input signals to the proposed system of ANN. All types of thyroid diseases that may occur in patients are taken into account in design of system, as well as the high accuracy of the detection and categorization of thyroid diseases are considered in the system. A multilayer feedforward architecture of ANN is adopted in the proposed design, and the back propagation is selected as learning algorithm to accomplish the training process. The result of this research shows that the proposed ANN system is able to precisely diagnose thyroid disease, and can be exploited in practical uses. The system is simulated via MATLAB software to evaluate its performance

  15. Neural network system for traffic flow management

    Science.gov (United States)

    Gilmore, John F.; Elibiary, Khalid J.; Petersson, L. E. Rickard

    1992-09-01

    Atlanta will be the home of several special events during the next five years ranging from the 1996 Olympics to the 1994 Super Bowl. When combined with the existing special events (Braves, Falcons, and Hawks games, concerts, festivals, etc.), the need to effectively manage traffic flow from surface streets to interstate highways is apparent. This paper describes a system for traffic event response and management for intelligent navigation utilizing signals (TERMINUS) developed at Georgia Tech for adaptively managing special event traffic flows in the Atlanta, Georgia area. TERMINUS (the original name given Atlanta, Georgia based upon its role as a rail line terminating center) is an intelligent surface street signal control system designed to manage traffic flow in Metro Atlanta. The system consists of three components. The first is a traffic simulation of the downtown Atlanta area around Fulton County Stadium that models the flow of traffic when a stadium event lets out. Parameters for the surrounding area include modeling for events during various times of day (such as rush hour). The second component is a computer graphics interface with the simulation that shows the traffic flows achieved based upon intelligent control system execution. The final component is the intelligent control system that manages surface street light signals based upon feedback from control sensors that dynamically adapt the intelligent controller's decision making process. The intelligent controller is a neural network model that allows TERMINUS to control the configuration of surface street signals to optimize the flow of traffic away from special events.

  16. Transformation of legacy network management system to service oriented architecture

    Science.gov (United States)

    Sathyan, Jithesh; Shenoy, Krishnananda

    2007-09-01

    Service providers today are facing the challenge of operating and maintaining multiple networks, based on multiple technologies. Network Management System (NMS) solutions are being used to manage these networks. However the NMS is tightly coupled with Element or the Core network components. Hence there are multiple NMS solutions for heterogeneous networks. Current network management solutions are targeted at a variety of independent networks. The wide spread popularity of IP Multimedia Subsystem (IMS) is a clear indication that all of these independent networks will be integrated into a single IP-based infrastructure referred to as Next Generation Networks (NGN) in the near future. The services, network architectures and traffic pattern in NGN will dramatically differ from the current networks. The heterogeneity and complexity in NGN including concepts like Fixed Mobile Convergence will bring a number of challenges to network management. The high degree of complexity accompanying the network element technology necessitates network management systems (NMS) which can utilize this technology to provide more service interfaces while hiding the inherent complexity. As operators begin to add new networks and expand existing networks to support new technologies and products, the necessity of scalable, flexible and functionally rich NMS systems arises. Another important factor influencing NMS architecture is mergers and acquisitions among the key vendors. Ease of integration is a key impediment in the traditional hierarchical NMS architecture. These requirements trigger the need for an architectural framework that will address the NGNM (Next Generation Network Management) issues seamlessly. This paper presents a unique perspective of bringing service orientated architecture (SOA) to legacy network management systems (NMS). It advocates a staged approach in transforming a legacy NMS to SOA. The architecture at each stage is detailed along with the technical advantages and

  17. An open network type DCME system

    Science.gov (United States)

    Kato, T.; Suga, K.; Hagi, K.; Ohtsuki, H.; Shinta, M.; Kinoshita, T.; Murata, K.

    1992-03-01

    The first open network-type digital circuit multiplication equipment (DCME) system, which complies with Intelsat IESS-501 (Rev.2), Eutelsat BS14-49E, CCITT Rec. G.723, G.721, and Rec. Q.50 specifications, has been developed. It provides an economical way to multiply circuit capacity by using DSI and variable bit rate adaptive differential pulse code modulation techniques. It is flexible enough to support a variety of operation modes such as Multidestination for up to four destinations, Multiclique for up to two destinations, Single destination, and Mixed Single-destination and Multidestination operations. In addition, it offers a wide range of possibilities in satellite, submarine, and terrestrial applications. The newly-developed DCME system utilizes a modified adaptive threshold activity detector and an accurate, robust data/speech discriminator in order to prevent false detection and false decisions in high background noise environment. In the DCME system, the Operation and Maintenance Center is used to monitor the operating conditions and to control the system functions.

  18. Windows 2012 Server network security securing your Windows network systems and infrastructure

    CERN Document Server

    Rountree, Derrick

    2013-01-01

    Windows 2012 Server Network Security provides the most in-depth guide to deploying and maintaining a secure Windows network. The book drills down into all the new features of Windows 2012 and provides practical, hands-on methods for securing your Windows systems networks, including: Secure remote access Network vulnerabilities and mitigations DHCP installations configuration MAC filtering DNS server security WINS installation configuration Securing wired and wireless connections Windows personal firewall

  19. Fault Detection for Quantized Networked Control Systems

    Directory of Open Access Journals (Sweden)

    Wei-Wei Che

    2013-01-01

    Full Text Available The fault detection problem in the finite frequency domain for networked control systems with signal quantization is considered. With the logarithmic quantizer consideration, a quantized fault detection observer is designed by employing a performance index which is used to increase the fault sensitivity in finite frequency domain. The quantized measurement signals are dealt with by utilizing the sector bound method, in which the quantization error is treated as sector-bounded uncertainty. By using the Kalman-Yakubovich-Popov (GKYP Lemma, an iterative LMI-based optimization algorithm is developed for designing the quantized fault detection observer. And a numerical example is given to illustrate the effectiveness of the proposed method.

  20. Network quotients: structural skeletons of complex systems.

    Science.gov (United States)

    Xiao, Yanghua; MacArthur, Ben D; Wang, Hui; Xiong, Momiao; Wang, Wei

    2008-10-01

    A defining feature of many large empirical networks is their intrinsic complexity. However, many networks also contain a large degree of structural repetition. An immediate question then arises: can we characterize essential network complexity while excluding structural redundancy? In this article we utilize inherent network symmetry to collapse all redundant information from a network, resulting in a coarse graining which we show to carry the essential structural information of the "parent" network. In the context of algebraic combinatorics, this coarse-graining is known as the "quotient." We systematically explore the theoretical properties of network quotients and summarize key statistics of a variety of "real-world" quotients with respect to those of their parent networks. In particular, we find that quotients can be substantially smaller than their parent networks yet typically preserve various key functional properties such as complexity (heterogeneity and hub vertices) and communication (diameter and mean geodesic distance), suggesting that quotients constitute the essential structural skeletons of their parent networks. We summarize with a discussion of potential uses of quotients in analysis of biological regulatory networks and ways in which using quotients can reduce the computational complexity of network algorithms.

  1. System Leadership, Networks and the Question of Power

    Science.gov (United States)

    Hatcher, Richard

    2008-01-01

    The author's argument revolves around the relationships between government agendas and the agency of teachers, and between them the intermediary role of management as "system leaders" of network forms. Network is a pluralistic concept: networks can serve very different educational-political interests. They offer the potential of new…

  2. On Emulation-Based Network Intrusion Detection Systems

    NARCIS (Netherlands)

    Abbasi, Ali; Wetzel, Jos; Bokslag, Wouter; Zambon, Emmanuele; Etalle, Sandro

    2014-01-01

    Emulation-based network intrusion detection systems have been devised to detect the presence of shellcode in network traffic by trying to execute (portions of) the network packet payloads in an in- strumented environment and checking the execution traces for signs of shellcode activity.

  3. The Artifical Neural Network as means for modeling Nonlinear Systems

    OpenAIRE

    Drábek Oldøich; Taufer Ivan

    1998-01-01

    The paper deals with nonlinear system identification based on neural network. The topic of this publication is simulation of training and testing a neural network. A contribution is assigned to technologists which are good at the clasical identification problems but their knowledges about identification based on neural network are only on the stage of theoretical bases.

  4. The Artifical Neural Network as means for modeling Nonlinear Systems

    Directory of Open Access Journals (Sweden)

    Drábek Oldøich

    1998-12-01

    Full Text Available The paper deals with nonlinear system identification based on neural network. The topic of this publication is simulation of training and testing a neural network. A contribution is assigned to technologists which are good at the clasical identification problems but their knowledges about identification based on neural network are only on the stage of theoretical bases.

  5. Sensitivity and network topology in chemical reaction systems

    Science.gov (United States)

    Okada, Takashi; Mochizuki, Atsushi

    2017-08-01

    In living cells, biochemical reactions are catalyzed by specific enzymes and connect to one another by sharing substrates and products, forming complex networks. In our previous studies, we established a framework determining the responses to enzyme perturbations only from network topology, and then proved a theorem, called the law of localization, explaining response patterns in terms of network topology. In this paper, we generalize these results to reaction networks with conserved concentrations, which allows us to study any reaction system. We also propose network characteristics quantifying robustness. We compare E. coli metabolic network with randomly rewired networks, and find that the robustness of the E. coli network is significantly higher than that of the random networks.

  6. System and method for generating a relationship network

    Science.gov (United States)

    Franks, Kasian [Kensington, CA; Myers, Cornelia A [St. Louis, MO; Podowski, Raf M [Pleasant Hill, CA

    2011-07-26

    A computer-implemented system and process for generating a relationship network is disclosed. The system provides a set of data items to be related and generates variable length data vectors to represent the relationships between the terms within each data item. The system can be used to generate a relationship network for documents, images, or any other type of file. This relationship network can then be queried to discover the relationships between terms within the set of data items.

  7. Engaging adolescents in a computer-based weight management program: avatars and virtual coaches could help.

    Science.gov (United States)

    LeRouge, Cynthia; Dickhut, Kathryn; Lisetti, Christine; Sangameswaran, Savitha; Malasanos, Toree

    2016-01-01

    This research focuses on the potential ability of animated avatars (a digital representation of the user) and virtual agents (a digital representation of a coach, buddy, or teacher) to deliver computer-based interventions for adolescents' chronic weight management. An exploration of the acceptance and desire of teens to interact with avatars and virtual agents for self-management and behavioral modification was undertaken. The utilized approach was inspired by community-based participatory research. Data was collected from 2 phases: Phase 1) focus groups with teens, provider interviews, parent interviews; and Phase 2) mid-range prototype assessment by teens and providers. Data from all stakeholder groups expressed great interest in avatars and virtual agents assisting self-management efforts. Adolescents felt the avatars and virtual agents could: 1) reinforce guidance and support, 2) fit within their lifestyle, and 3) help set future goals, particularly after witnessing the effect of their current behavior(s) on the projected physical appearance (external and internal organs) of avatars. Teens wanted 2 virtual characters: a virtual agent to act as a coach or teacher and an avatar (extension of themselves) to serve as a "buddy" for empathic support and guidance and as a surrogate for rewards. Preferred modalities for use include both mobile devices to accommodate access and desktop to accommodate preferences for maximum screen real estate to support virtualization of functions that are more contemplative and complex (e.g., goal setting). Adolescents expressed a desire for limited co-user access, which they could regulate. Data revealed certain barriers and facilitators that could affect adoption and use. The current study extends the support of teens, parents, and providers for adding avatars or virtual agents to traditional computer-based interactions. Data supports the desire for a personal relationship with a virtual character in support of previous studies. The

  8. Efficient Network Monitoring for Large Data Acquisition Systems

    CERN Document Server

    Savu, DO; The ATLAS collaboration; Al-Shabibi, A; Sjoen, R; Batraneanu, SM; Stancu, SN

    2011-01-01

    Though constantly evolving and improving, the available network monitoring solutions have limitations when applied to the infrastructure of a high speed real-time data acquisition (DAQ) system. DAQ networks are particular computer networks where experts have to pay attention to both individual subsections as well as system wide traffic flows while monitoring the network. The ATLAS Network at the Large Hadron Collider (LHC) has more than 200 switches interconnecting 3500 hosts and totaling 8500 high speed links. The use of heterogeneous tools for monitoring various infrastructure parameters, in order to assure optimal DAQ system performance, proved to be a tedious and time consuming task for experts. To alleviate this problem we used our networking and DAQ expertise to build a flexible and scalable monitoring system providing an intuitive user interface with the same look and feel irrespective of the data provider that is used. Our system uses custom developed components for critical performance monitoring and...

  9. Neural Network Based Intelligent Sootblowing System

    Energy Technology Data Exchange (ETDEWEB)

    Mark Rhode

    2005-04-01

    . Due to the composition of coal, particulate matter is also a by-product of coal combustion. Modern day utility boilers are usually fitted with electrostatic precipitators to aid in the collection of particulate matter. Although extremely efficient, these devices are sensitive to rapid changes in inlet mass concentration as well as total mass loading. Traditionally, utility boilers are equipped with devices known as sootblowers, which use, steam, water or air to dislodge and clean the surfaces within the boiler and are operated based upon established rule or operator's judgment. Poor sootblowing regimes can influence particulate mass loading to the electrostatic precipitators. The project applied a neural network intelligent sootblowing system in conjunction with state-of-the-art controls and instruments to optimize the operation of a utility boiler and systematically control boiler slagging/fouling. This optimization process targeted reduction of NOx of 30%, improved efficiency of 2% and a reduction in opacity of 5%. The neural network system proved to be a non-invasive system which can readily be adapted to virtually any utility boiler. Specific conclusions from this neural network application are listed below. These conclusions should be used in conjunction with the specific details provided in the technical discussions of this report to develop a thorough understanding of the process.

  10. Developing Culture-Adaptive Competency Through Experiences with Expressive Avatars

    Science.gov (United States)

    Silverglate, Daniel S.; Sims, Edward M.; Glover, Gerald; Friedman, Harris

    2012-01-01

    Modern Warfighters often find themselves in a variety of non-combat roles such as negotiator, peacekeeper, reconstruction, and disaster relief. They are expected to perform these roles within a culture alien to their own. Each individual they encounter brings their own set of values to the interaction that must be understood and reconciled. To navigate the human terrain of these complex interactions, the Warfighter must not only consider the specifics of the target culture, but also identify the stakeholders, recognize the influencing cultural dimensions, and adapt to the situation to achieve the best possible outcome. Vcom3D is using game-based scenarios to develop culturally adaptive competency. The avatars that represent the stakeholders must be able to portray culturally accurate behavior, display complex emotion, and communicate through verbal and non-verbal cues. This paper will discuss the use of emerging game technologies to better simulate human behavior in cross-cultural dilemmas. Nomenclature: culture, adaptive, values, cultural values dimensions, dilemmas, virtual humans, non-verbal communications

  11. Conjuring the Ideal Self: an Investigation of Self-Presentation in Video Game Avatars

    Directory of Open Access Journals (Sweden)

    Holly Maxwell Pringle

    2015-06-01

    Full Text Available Self-presentation in online spaces has recently attracted a significant amount of attention in psychological literature. Video games allow players to create a detailed, unique character to represent themselves in the online social world. Research has found that there is a relationship between self-esteem and online self-presentation. However, little research has examined gender differences within this topic. The study aimed to address this gap in the literature by specifically examining gender differences in avatar creation, plus how this extends to gameplay choices, while confirming the previously noted effects of self-esteem on avatar creation. 40 participants created an avatar in The Elder Scrolls Online and completed questionnaires on General Self-Esteem, Body Self-Esteem plus an evaluation of their avatar. Results found that self-esteem predicted perceived avatar similarity, males and females engaged in the same amount of self-presentation, and gender affected class choice. Limitations and directions of future research are discussed.

  12. A Comparison of Geographic Information Systems, Complex Networks, and Other Models for Analyzing Transportation Network Topologies

    Science.gov (United States)

    Alexandrov, Natalia (Technical Monitor); Kuby, Michael; Tierney, Sean; Roberts, Tyler; Upchurch, Christopher

    2005-01-01

    This report reviews six classes of models that are used for studying transportation network topologies. The report is motivated by two main questions. First, what can the "new science" of complex networks (scale-free, small-world networks) contribute to our understanding of transport network structure, compared to more traditional methods? Second, how can geographic information systems (GIS) contribute to studying transport networks? The report defines terms that can be used to classify different kinds of models by their function, composition, mechanism, spatial and temporal dimensions, certainty, linearity, and resolution. Six broad classes of models for analyzing transport network topologies are then explored: GIS; static graph theory; complex networks; mathematical programming; simulation; and agent-based modeling. Each class of models is defined and classified according to the attributes introduced earlier. The paper identifies some typical types of research questions about network structure that have been addressed by each class of model in the literature.

  13. Fitness networks for real world systems via modified preferential attachment

    Science.gov (United States)

    Shang, Ke-ke; Small, Michael; Yan, Wei-sheng

    2017-05-01

    Complex networks are virtually ubiquitous, and the Barabási and Albert model (BA model) has became an acknowledged standard for the modelling of these systems. The so-called BA model is a kind of preferential attachment growth model based on the intuitive premise that popularity is attractive. However, preferential attachment alone is insufficient to describe the diversity of complex networks observed in the real world. In this paper we first use the accuracy of a link prediction method, as a metric for network fitness. The link prediction method predicts the occurrence of links consistent with preferential attachment, the performance of this link prediction scheme is then a natural measure of the ;preferential-attachment-likeness; of a given network. We then propose several modification methods and modified BA models to construct networks which more accurately describe the fitness properties of real networks. We find that all features assortativity, degree distribution and rich-club formation can play significant roles for the network construction and eventual structure. Moreover, link sparsity and the size of a network are key factors for network reconstruction. In addition, we find that the structure of the network which is limited by geographic location (nodes are embedded in a Euclidean space and connectivity is correlated with distances) differs from other typical networks. In social networks, we observe that the high school contact network has similar structure as the friends network and so we speculate that the contact behaviours can reflect real friendships.

  14. The Network Information Management System (NIMS) in the Deep Space Network

    Science.gov (United States)

    Wales, K. J.

    1983-01-01

    In an effort to better manage enormous amounts of administrative, engineering, and management data that is distributed worldwide, a study was conducted which identified the need for a network support system. The Network Information Management System (NIMS) will provide the Deep Space Network with the tools to provide an easily accessible source of valid information to support management activities and provide a more cost-effective method of acquiring, maintaining, and retrieval data.

  15. Comparative Analysis of Nursing Students' Perspectives toward Avatar Learning Modality: Gain Pre-Clinical Experience via Self-Paced Cognitive Tool

    Science.gov (United States)

    Commendador, Kathleen; Chi, Robert

    2013-01-01

    This study was undertaken to better understand the nature of nursing students' perspectives toward simulative learning modality for gaining pre-clinical experience via self-paced cognitive tool--Avatar. Findings indicates that participants engaged in synchronous Avatar learning environment had higher levels of appreciation toward Avatar learning…

  16. "Thinking as Someone Else": Using Avatars in Teacher Education and the Challenge to Think and Act as Someone Else

    Science.gov (United States)

    Wasmuth, Helge

    2016-01-01

    This article discusses an alternative learning project that was conducted in an online course at a teacher education program from Fall 2012 to Fall 2015. As part of the course, students had to create avatars, an alter ego, and think and act as their avatars when faced with educational issues. The project strives to overcome challenges that teacher…

  17. Are Children with Autism More Responsive to Animated Characters? A Study of Interactions with Humans and Human-Controlled Avatars

    Science.gov (United States)

    Carter, Elizabeth J.; Williams, Diane L.; Hodgins, Jessica K.; Lehman, Jill F.

    2014-01-01

    Few direct comparisons have been made between the responsiveness of children with autism to computer-generated or animated characters and their responsiveness to humans. Twelve 4-to 8-year-old children with autism interacted with a human therapist; a human-controlled, interactive avatar in a theme park; a human actor speaking like the avatar; and…

  18. The Creative Proteus Effect : How Self-Similarity, Embodiment, and Priming of Creative Stereotypes with Avatars Influences Creative Ideation

    NARCIS (Netherlands)

    de Rooij, Alwin

    2017-01-01

    Creative ideation can be enhanced in 3D virtual environments by manipulating the appearance of a user’s avatar so that it primes a creative stereotype. However, not much is known about the factors that influence the effectiveness of using avatars to enhance creativity. In this study we investigate

  19. Complex systems and networks dynamics, controls and applications

    CERN Document Server

    Yu, Xinghuo; Chen, Guanrong; Yu, Wenwu

    2016-01-01

    This elementary book provides some state-of-the-art research results on broad disciplinary sciences on complex networks. It presents an in-depth study with detailed description of dynamics, controls and applications of complex networks. The contents of this book can be summarized as follows. First, the dynamics of complex networks, for example, the cluster dynamic analysis by using kernel spectral methods, community detection algorithms in bipartite networks, epidemiological modeling with demographics and epidemic spreading on multi-layer networks, are studied. Second, the controls of complex networks are investigated including topics like distributed finite-time cooperative control of multi-agent systems by applying homogenous-degree and Lyapunov methods, composite finite-time containment control for disturbed second-order multi-agent systems, fractional-order observer design of multi-agent systems, chaos control and anticontrol of complex systems via Parrondos game and many more. Third, the applications of ...

  20. Observing Arctic Ecology using Networked Infomechanical Systems

    Science.gov (United States)

    Healey, N. C.; Oberbauer, S. F.; Hollister, R. D.; Tweedie, C. E.; Welker, J. M.; Gould, W. A.

    2012-12-01

    Understanding ecological dynamics is important for investigation into the potential impacts of climate change in the Arctic. Established in the early 1990's, the International Tundra Experiment (ITEX) began observational inquiry of plant phenology, plant growth, community composition, and ecosystem properties as part of a greater effort to study changes across the Arctic. Unfortunately, these observations are labor intensive and time consuming, greatly limiting their frequency and spatial coverage. We have expanded the capability of ITEX to analyze ecological phenomenon with improved spatial and temporal resolution through the use of Networked Infomechanical Systems (NIMS) as part of the Arctic Observing Network (AON) program. The systems exhibit customizable infrastructure that supports a high level of versatility in sensor arrays in combination with information technology that allows for adaptable configurations to numerous environmental observation applications. We observe stereo and static time-lapse photography, air and surface temperature, incoming and outgoing long and short wave radiation, net radiation, and hyperspectral reflectance that provides critical information to understanding how vegetation in the Arctic is responding to ambient climate conditions. These measurements are conducted concurrent with ongoing manual measurements using ITEX protocols. Our NIMS travels at a rate of three centimeters per second while suspended on steel cables that are ~1 m from the surface spanning transects ~50 m in length. The transects are located to span soil moisture gradients across a variety of land cover types including dry heath, moist acidic tussock tundra, shrub tundra, wet meadows, dry meadows, and water tracks. We have deployed NIMS at four locations on the North Slope of Alaska, USA associated with 1 km2 ARCSS vegetation study grids including Barrow, Atqasuk, Toolik Lake, and Imnavait Creek. A fifth system has been deployed in Thule, Greenland beginning in

  1. Principles of network and system administration

    CERN Document Server

    Burgess, Mark

    2002-01-01

    A practical guide for meeting the challenges of planning and designing a networkNetwork design has to be logical and efficient, decisions have to be made about what services are needed, and security concerns must be addressed. Focusing on general principles, this book will help make the process of setting up, configuring, and maintaining a network much easier. It outlines proven procedures for working in a global community of networked machines, and provides practical illustrations of technical specifics. Readers will also find broad coverage of Linux and other Unix versions, Windows(r), Macs,

  2. Efficient combined security system for wireless sensor network

    Directory of Open Access Journals (Sweden)

    N.S. Fayed

    2012-11-01

    Full Text Available Wireless Sensor Networks (WSNs need effective security mechanisms because these networks deployed in hostel unattended environments. There are many parameters affect selecting the security mechanism as its speed and energy consumption. This paper presents a combined security system for WSN that enhance the speed of the network and it is energy consumption. This system combines two strong protocols, Lightweight Kerberos and Elliptic Curve Menezes–Qu–Vanstone (ECMQV. The simulation results demonstrate that the combined system can enlarge the life time for wireless sensor networks, enhance its security, and increase its speed.

  3. Predictive Control of Networked Multiagent Systems via Cloud Computing.

    Science.gov (United States)

    Liu, Guo-Ping

    2017-01-18

    This paper studies the design and analysis of networked multiagent predictive control systems via cloud computing. A cloud predictive control scheme for networked multiagent systems (NMASs) is proposed to achieve consensus and stability simultaneously and to compensate for network delays actively. The design of the cloud predictive controller for NMASs is detailed. The analysis of the cloud predictive control scheme gives the necessary and sufficient conditions of stability and consensus of closed-loop networked multiagent control systems. The proposed scheme is verified to characterize the dynamical behavior and control performance of NMASs through simulations. The outcome provides a foundation for the development of cooperative and coordinative control of NMASs and its applications.

  4. AN IMMUNE AGENTS SYSTEM FOR NETWORK INTRUSIONS DETECTION

    OpenAIRE

    Noria Benyettou; Abdelkader Benyettou; Vincent Rodin

    2014-01-01

    With the development growing of network technology, computer networks became increasingly wide and opened. This evolution gave birth to new techniques allowing accessibility of networks and information systems with an aim of facilitating the transactions. Consequently, these techniques gave also birth to new forms of threats. In this article, we present the utility to use a system of intrusion detection through a presentation of these characteristics. Using as inspiration the i...

  5. Network analysis and Canada's large value transfer system

    OpenAIRE

    Embree, Lana; Roberts, Tom

    2009-01-01

    Analysis of the characteristics and structure of a network of financial institutions can provide insight into the complex relationships and interdependencies that exist in a payment, clearing, and settlement system (PCSS), and allow an intuitive understanding of the PCSS's efficiency, stability, and resiliency. The authors review the literature related to the PCSS network and describe the daily and intraday network structure of payment activity in the Large Value Transfer System (LVTS), which...

  6. The architecture of a network level intrusion detection system

    Energy Technology Data Exchange (ETDEWEB)

    Heady, R.; Luger, G.; Maccabe, A.; Servilla, M. [New Mexico Univ., Albuquerque, NM (United States). Dept. of Computer Science

    1990-08-15

    This paper presents the preliminary architecture of a network level intrusion detection system. The proposed system will monitor base level information in network packets (source, destination, packet size, and time), learning the normal patterns and announcing anomalies as they occur. The goal of this research is to determine the applicability of current intrusion detection technology to the detection of network level intrusions. In particular, the authors are investigating the possibility of using this technology to detect and react to worm programs.

  7. Advanced information processing system: Input/output network management software

    Science.gov (United States)

    Nagle, Gail; Alger, Linda; Kemp, Alexander

    1988-01-01

    The purpose of this document is to provide the software requirements and specifications for the Input/Output Network Management Services for the Advanced Information Processing System. This introduction and overview section is provided to briefly outline the overall architecture and software requirements of the AIPS system before discussing the details of the design requirements and specifications of the AIPS I/O Network Management software. A brief overview of the AIPS architecture followed by a more detailed description of the network architecture.

  8. Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game

    Science.gov (United States)

    Jiang, Zhi-Qiang; Zhou, Wei-Xing; Tan, Qun-Zhao

    2009-11-01

    Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior. The statistical analysis unveils that the active avatars can be classified into three types. The avatars of the first type are owned by game cheaters who go online and offline in preset time intervals with the online duration distributions dominated by pulses. The second type of avatars is characterized by a Weibull distribution in the online durations, which is confirmed by statistical tests. The distributions of online durations of the remaining individual avatars differ from the above two types and cannot be described by a simple form. These findings have potential applications in the game industry.

  9. Network anomaly detection system with optimized DS evidence theory.

    Science.gov (United States)

    Liu, Yuan; Wang, Xiaofeng; Liu, Kaiyu

    2014-01-01

    Network anomaly detection has been focused on by more people with the fast development of computer network. Some researchers utilized fusion method and DS evidence theory to do network anomaly detection but with low performance, and they did not consider features of network-complicated and varied. To achieve high detection rate, we present a novel network anomaly detection system with optimized Dempster-Shafer evidence theory (ODS) and regression basic probability assignment (RBPA) function. In this model, we add weights for each sensor to optimize DS evidence theory according to its previous predict accuracy. And RBPA employs sensor's regression ability to address complex network. By four kinds of experiments, we find that our novel network anomaly detection model has a better detection rate, and RBPA as well as ODS optimization methods can improve system performance significantly.

  10. Reject mechanisms for massively parallel neural network character recognition systems

    Science.gov (United States)

    Garris, Michael D.; Wilson, Charles L.

    1992-12-01

    Two reject mechanisms are compared using a massively parallel character recognition system implemented at NIST. The recognition system was designed to study the feasibility of automatically recognizing hand-printed text in a loosely constrained environment. The first method is a simple scalar threshold on the output activation of the winning neurode from the character classifier network. The second method uses an additional neural network trained on all outputs from the character classifier network to accept or reject assigned classifications. The neural network rejection method was expected to perform with greater accuracy than the scalar threshold method, but this was not supported by the test results presented. The scalar threshold method, even though arbitrary, is shown to be a viable reject mechanism for use with neural network character classifiers. Upon studying the performance of the neural network rejection method, analyses show that the two neural networks, the character classifier network and the rejection network, perform very similarly. This can be explained by the strong non-linear function of the character classifier network which effectively removes most of the correlation between character accuracy and all activations other than the winning activation. This suggests that any effective rejection network must receive information from the system which has not been filtered through the non-linear classifier.

  11. Review of Recommender Systems Algorithms Utilized in Social Networks based e-Learning Systems & Neutrosophic System

    Directory of Open Access Journals (Sweden)

    A. A. Salama

    2015-03-01

    Full Text Available In this paper, we present a review of different recommender system algorithms that are utilized in social networks based e-Learning systems. Future research will include our proposed our e-Learning system that utilizes Recommender System and Social Network. Since the world is full of indeterminacy, the neutrosophics found their place into contemporary research. The fundamental concepts of neutrosophic set, introduced by Smarandache in [21, 22, 23] and Salama et al. in [24-66].The purpose of this paper is to utilize a neutrosophic set to analyze social networks data conducted through learning activities.

  12. AVATAR: AdVanced Aerodynamic Tools for lArge Rotors

    DEFF Research Database (Denmark)

    Schepers, J.C.; Ceyhan, O.; Savenije, F.J.

    2015-01-01

    An EERA (European Energy Research Alliance) consortium started an ambitious EU FP7 project AVATAR (AdVanced Aerodynamic Tools of lArge Rotors) in November 2013. The project lasts 4 years and is carried out in a consortium with 11 research institutes and two industry partners. The motivation...... for the AVATAR project lies in the fact that future 10 to 20 MW turbine design model analysis will importantly violate known validity limits of today’s aerodynamic and aero-elastic models in aspects like compressibility and Reynolds number effects, laminar/turbulent transition and separation effects, all...... in combination with a much more complex fluid-structure interaction. Further complications enter by the possible use of active or passive flow devices. AVATAR's main aim is then to develop enhancements for aerodynamic and aero-elastic models suitable for large (10MW+) wind turbines analysis. The turbine...

  13. Interpreting physical flows in networks as a communication system

    Indian Academy of Sciences (India)

    communication systems and multiple-channel commu- nication systems. Moreover, we are able to interpret directly the information transmission capacity of the network with the network invariants, such as the node degree. 2. Methods and model. The starting point in our approach is to define and to analytically solve the ...

  14. Neural Network for Optimization of Existing Control Systems

    DEFF Research Database (Denmark)

    Madsen, Per Printz

    1995-01-01

    The purpose of this paper is to develop methods to use Neural Network based Controllers (NNC) as an optimization tool for existing control systems.......The purpose of this paper is to develop methods to use Neural Network based Controllers (NNC) as an optimization tool for existing control systems....

  15. Analysis of Basic Transmission Networks for Integrated Ship Control Systems

    DEFF Research Database (Denmark)

    Hansen, T.N.; Granum-Jensen, M.

    1993-01-01

    Description of a computer network for Integrated Ship Control Systems which is going to be developed as part of an EC-project. Today equipment of different make are not able to communicate with each other because most often each supplier of ISC systems has got their own proprietary network.....

  16. Encouraging Autonomy through the Use of a Social Networking System

    Science.gov (United States)

    Leis, Adrian

    2014-01-01

    The use of social networking systems has enabled communication to occur around the globe almost instantly, with news about various events being spread around the world as they happen. There has also been much interest in the benefits and disadvantages the use of such social networking systems may bring for education. This paper reports on the use…

  17. Distributed control of networked Lur’e systems

    NARCIS (Netherlands)

    Zhang, Fan

    2015-01-01

    In this thesis we systematically study distributed control of networked Lur'e systems, specifically, robust synchronization problems and cooperative robust output regulation problems. In such nonlinear multi-agent networks, the model of each agent dynamics is taken as a Lur'e system that consists of

  18. Using Critical Systems thinking to Improve Student Performance in Networking

    OpenAIRE

    Albertus G. Joubert; Roelien Goede

    2012-01-01

    This paper explores how Critical Systems Thinking and Action Research can be used to improve student performance in Networking. When describing a system from a systems thinking perspective, the following aspects can be identified: the total system performance, the systems environment, the resources, the components and the management of the system. Following the history of system thinking we observe three emerged methodologies namely, hard systems, soft systems, and critical systems. This pape...

  19. Complex Networks/Foundations of Information Systems

    Science.gov (United States)

    2013-03-06

    Random Network (ex: Mobile Ad Hoc) Hybrid Network (Mesh) Deterministic Routing (ex: OSPF) Hybrid Routing (ex: OLSR) Random Protocol...10 - 2 10 - 1 100 Transmit power to noise ratio, P/N0, dB B it E rr o r R a te ( B E R ) BPSK signals, CDMA (L = 16), ds, d = 100m, UAV height = 1Km

  20. Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.

    Science.gov (United States)

    Yang, Grace S; Huesmann, L Rowell; Bushman, Brad J

    2014-01-01

    Previous research has shown that violent video games can increase aggression in players immediately after they play. The present research examines the effects of one subtle cue within violent video games that might moderate these effects-whether the avatar is male or female. One common stereotype is that males are more aggressive than females. Thus, playing a violent video game as a male avatar, compared to a female avatar, should be more likely to prime aggressive thoughts and inclinations in players and lead to more aggressive behavior afterwards. Male and female university students (N = 242) were randomly assigned to play a violent video game as a male or female avatar. After gameplay, participants gave an ostensible partner who hated spicy food hot sauce to eat. The amount of hot sauce given was used to measure aggression. Consistent with priming theory, results showed that both male and female participants who played a violent game as a male avatar behaved more aggressively afterwards than those who played as female avatar. The priming effects of the male avatar were somewhat stronger for male participants than for female participants, suggesting that male participants identified more with the male avatar than did the female participants. These results are particularly noteworthy because they are consistent with another recent experiment showing that playing a violent game as an avatar with a different stereotypically aggressive attribute (black skin color) stimulates more aggression than playing as an avatar without the stereotypically aggressive attribute (Yang et al., 2014, Social Psychological and Personality Science). © 2014 Wiley Periodicals, Inc.

  1. Distributed Robust Optimization in Networked System.

    Science.gov (United States)

    Wang, Shengnan; Li, Chunguang

    2016-10-11

    In this paper, we consider a distributed robust optimization (DRO) problem, where multiple agents in a networked system cooperatively minimize a global convex objective function with respect to a global variable under the global constraints. The objective function can be represented by a sum of local objective functions. The global constraints contain some uncertain parameters which are partially known, and can be characterized by some inequality constraints. After problem transformation, we adopt the Lagrangian primal-dual method to solve this problem. We prove that the primal and dual optimal solutions of the problem are restricted in some specific sets, and we give a method to construct these sets. Then, we propose a DRO algorithm to find the primal-dual optimal solutions of the Lagrangian function, which consists of a subgradient step, a projection step, and a diffusion step, and in the projection step of the algorithm, the optimized variables are projected onto the specific sets to guarantee the boundedness of the subgradients. Convergence analysis and numerical simulations verifying the performance of the proposed algorithm are then provided. Further, for nonconvex DRO problem, the corresponding approach and algorithm framework are also provided.

  2. Method for designing networking adaptive interactive hybrid systems

    NARCIS (Netherlands)

    Kester, L. J.H.M.

    2010-01-01

    Advances in network technologies enable distributed systems, operating in complex physical environments, to co-ordinate their activities over larger areas within shorter time intervals. Some envisioned application domains for such systems are defence, crisis management, traffic management and public

  3. Networked Adaptive Interactive Hybrid Systems (NAIHS) for multiplatform engagement capability

    NARCIS (Netherlands)

    Kester, L.J.H.M.

    2008-01-01

    Advances in network technologies enable distributed systems, operating in complex physical environments, to coordinate their activities over larger areas within shorter time intervals. Some envisioned application domains for such systems are defence, crisis management, traffic management and public

  4. Creating networking adaptive interactive hybrid systems : A methodic approach

    NARCIS (Netherlands)

    Kester, L.J.

    2011-01-01

    Advances in network technologies enable distributed systems, operating in complex physical environments, to coordinate their activities over larger areas within shorter time intervals. Some envisioned application domains for such systems are defense, crisis management, traffic management, public

  5. Bio-Inspired Networking — Self-Organizing Networked Embedded Systems

    Science.gov (United States)

    Dressler, Falko

    The turn to nature has brought us many unforeseen great concepts and solutions. This course seems to hold on for many research domains. In this article, we study the applicability of biological mechanisms and techniques in the domain of communications. In particular, we study the behavior and the challenges in networked embedded systems that are meant to self-organize in large groups of nodes. Application examples include wireless sensor networks and sensor/actuator networks. Based on a review of the needs and requirements in such networks, we study selected bio-inspired networking approaches that claim to outperform other methods in specific domains. We study mechanisms in swarm intelligence, the artificial immune system, and approaches based on investigations on the cellular signaling pathways. As a major conclusion, we derive that bio-inspired networking techniques do have advantages compared to engineering methods. Nevertheless, selection and employment must be done carefully to achieve the desired performance gains.

  6. Network Management System for Tactical Mobile Ad Hoc Network Segments

    Science.gov (United States)

    2011-09-01

    Protocol UFO UHF Follow-On UHF Ultra High Frequency USB Universal Serial Bus VHF Very High Frequency VIRT Valuable Information at the Right Time...military satellite system known as the UHF Follow-on system ( UFO ) only provides capacity for 600 concurrent users. DoD users also have commercial

  7. Weighted Complex Network Analysis of Shanghai Rail Transit System

    Directory of Open Access Journals (Sweden)

    Yingying Xing

    2016-01-01

    Full Text Available With increasing passenger flows and construction scale, Shanghai rail transit system (RTS has entered a new era of networking operation. In addition, the structure and properties of the RTS network have great implications for urban traffic planning, design, and management. Thus, it is necessary to acquire their network properties and impacts. In this paper, the Shanghai RTS, as well as passenger flows, will be investigated by using complex network theory. Both the topological and dynamic properties of the RTS network are analyzed and the largest connected cluster is introduced to assess the reliability and robustness of the RTS network. Simulation results show that the distribution of nodes strength exhibits a power-law behavior and Shanghai RTS network shows a strong weighted rich-club effect. This study also indicates that the intentional attacks are more detrimental to the RTS network than to the random weighted network, but the random attacks can cause slightly more damage to the random weighted network than to the RTS network. Our results provide a richer view of complex weighted networks in real world and possibilities of risk analysis and policy decisions for the RTS operation department.

  8. Network analysis and synthesis a modern systems theory approach

    CERN Document Server

    Anderson, Brian D O

    2006-01-01

    Geared toward upper-level undergraduates and graduate students, this book offers a comprehensive look at linear network analysis and synthesis. It explores state-space synthesis as well as analysis, employing modern systems theory to unite the classical concepts of network theory. The authors stress passive networks but include material on active networks. They avoid topology in dealing with analysis problems and discuss computational techniques. The concepts of controllability, observability, and degree are emphasized in reviewing the state-variable description of linear systems. Explorations

  9. Scalable Hierarchical Network Management System for Displaying Network Information in Three Dimensions

    Science.gov (United States)

    George, Jude (Inventor); Schlecht, Leslie (Inventor); McCabe, James D. (Inventor); LeKashman, John Jr. (Inventor)

    1998-01-01

    A network management system has SNMP agents distributed at one or more sites, an input output module at each site, and a server module located at a selected site for communicating with input output modules, each of which is configured for both SNMP and HNMP communications. The server module is configured exclusively for HNMP communications, and it communicates with each input output module according to the HNMP. Non-iconified, informationally complete views are provided of network elements to aid in network management.

  10. WDM Systems and Networks Modeling, Simulation, Design and Engineering

    CERN Document Server

    Ellinas, Georgios; Roudas, Ioannis

    2012-01-01

    WDM Systems and Networks: Modeling, Simulation, Design and Engineering provides readers with the basic skills, concepts, and design techniques used to begin design and engineering of optical communication systems and networks at various layers. The latest semi-analytical system simulation techniques are applied to optical WDM systems and networks, and a review of the various current areas of optical communications is presented. Simulation is mixed with experimental verification and engineering to present the industry as well as state-of-the-art research. This contributed volume is divided into three parts, accommodating different readers interested in various types of networks and applications. The first part of the book presents modeling approaches and simulation tools mainly for the physical layer including transmission effects, devices, subsystems, and systems), whereas the second part features more engineering/design issues for various types of optical systems including ULH, access, and in-building system...

  11. Network theory and its applications in economic systems

    Science.gov (United States)

    Huang, Xuqing

    This dissertation covers the two major parts of my Ph.D. research: i) developing theoretical framework of complex networks; and ii) applying complex networks models to quantitatively analyze economics systems. In part I, we focus on developing theories of interdependent networks, which includes two chapters: 1) We develop a mathematical framework to study the percolation of interdependent networks under targeted-attack and find that when the highly connected nodes are protected and have lower probability to fail, in contrast to single scale-free (SF) networks where the percolation threshold pc = 0, coupled SF networks are significantly more vulnerable with pc significantly larger than zero. 2) We analytically demonstrates that clustering, which quantifies the propensity for two neighbors of the same vertex to also be neighbors of each other, significantly increases the vulnerability of the system. In part II, we apply the complex networks models to study economics systems, which also includes two chapters: 1) We study the US corporate governance network, in which nodes representing directors and links between two directors representing their service on common company boards, and propose a quantitative measure of information and influence transformation in the network. Thus we are able to identify the most influential directors in the network. 2) We propose a bipartite networks model to simulate the risk propagation process among commercial banks during financial crisis. With empirical bank's balance sheet data in 2007 as input to the model, we find that our model efficiently identifies a significant portion of the actual failed banks reported by Federal Deposit Insurance Corporation during the financial crisis between 2008 and 2011. The results suggest that complex networks model could be useful for systemic risk stress testing for financial systems. The model also identifies that commercial rather than residential real estate assets are major culprits for the

  12. The Accounting Network: how financial institutions react to systemic crisis

    CERN Document Server

    Flori, Andrea; Puliga, Michelangelo; Chessa, Alessandro; Pammolli, Fabio

    2016-01-01

    The role of Network Theory in the study of the financial crisis has been widely spotted in the latest years. It has been shown how the network topology and the dynamics running on top of it can trigger the outbreak of large systemic crisis. Following this methodological perspective we introduce here the Accounting Network, i.e. the network we can extract through vector similarities techniques from companies' financial statements. We build the Accounting Network on a large database of worldwide banks in the period 2001-2013, covering the onset of the global financial crisis of mid-2007. After a careful data cleaning, we apply a quality check in the construction of the network, introducing a parameter (the Quality Ratio) capable of trading off the size of the sample (coverage) and the representativeness of the financial statements (accuracy). We compute several basic network statistics and check, with the Louvain community detection algorithm, for emerging communities of banks. Remarkably enough sensible region...

  13. Rational function systems and electrical networks with multiparameters

    CERN Document Server

    Lu, KaiSheng

    2012-01-01

    To overcome the problems of system theory and network theory over real field, this book uses matrices over the field F(z) of rational functions in multiparameters describing coefficient matrices of systems and networks and makes systems and network description over F(z) and researches their structural properties: reducible condition of a class of matrices over F(z) and their characteristic polynomial; type1 matrix and two basic properties; variable replacement conditions for independent parameters; structural controllability and observability of linear systems over F(z); separability, reducibi

  14. Increased Efficiency of Face Recognition System using Wireless Sensor Network

    Directory of Open Access Journals (Sweden)

    Rajani Muraleedharan

    2006-02-01

    Full Text Available This research was inspired by the need of a flexible and cost effective biometric security system. The flexibility of the wireless sensor network makes it a natural choice for data transmission. Swarm intelligence (SI is used to optimize routing in distributed time varying network. In this paper, SI maintains the required bit error rate (BER for varied channel conditions while consuming minimal energy. A specific biometric, the face recognition system, is discussed as an example. Simulation shows that the wireless sensor network is efficient in energy consumption while keeping the transmission accuracy, and the wireless face recognition system is competitive to the traditional wired face recognition system in classification accuracy.

  15. Synthesis of recurrent neural networks for dynamical system simulation.

    Science.gov (United States)

    Trischler, Adam P; D'Eleuterio, Gabriele M T

    2016-08-01

    We review several of the most widely used techniques for training recurrent neural networks to approximate dynamical systems, then describe a novel algorithm for this task. The algorithm is based on an earlier theoretical result that guarantees the quality of the network approximation. We show that a feedforward neural network can be trained on the vector-field representation of a given dynamical system using backpropagation, then recast it as a recurrent network that replicates the original system's dynamics. After detailing this algorithm and its relation to earlier approaches, we present numerical examples that demonstrate its capabilities. One of the distinguishing features of our approach is that both the original dynamical systems and the recurrent networks that simulate them operate in continuous time. Copyright © 2016 Elsevier Ltd. All rights reserved.

  16. Systemic risk analysis in reconstructed economic and financial networks

    CERN Document Server

    Cimini, Giulio; Gabrielli, Andrea; Garlaschelli, Diego

    2014-01-01

    The assessment of fundamental properties for economic and financial systems, such as systemic risk, is systematically hindered by privacy issues$-$that put severe limitations on the available information. Here we introduce a novel method to reconstruct partially-accessible networked systems of this kind. The method is based on the knowledge of the fitnesses, $i.e.$, intrinsic node-specific properties, and of the number of connections of only a limited subset of nodes. Such information is used to calibrate a directed configuration model which can generate ensembles of networks intended to represent the real system, so that the real network properties can be estimated within the generated ensemble in terms of mean values of the observables. Here we focus on estimating those properties that are commonly used to measure the network resilience to shock and crashes. Tests on both artificial and empirical networks shows that the method is remarkably robust with respect to the limitedness of the information available...

  17. A network-based dynamical ranking system for competitive sports

    Science.gov (United States)

    Motegi, Shun; Masuda, Naoki

    2012-12-01

    From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based ranking systems are derived from static networks, i.e., aggregation of the results of games over time. However, the score of a player (or team) fluctuates over time. Defeating a renowned player in the peak performance is intuitively more rewarding than defeating the same player in other periods. To account for this factor, we propose a dynamic variant of such a network-based ranking system and apply it to professional men's tennis data. We derive a set of linear online update equations for the score of each player. The proposed ranking system predicts the outcome of the future games with a higher accuracy than the static counterparts.

  18. A network-based dynamical ranking system for competitive sports.

    Science.gov (United States)

    Motegi, Shun; Masuda, Naoki

    2012-01-01

    From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based ranking systems are derived from static networks, i.e., aggregation of the results of games over time. However, the score of a player (or team) fluctuates over time. Defeating a renowned player in the peak performance is intuitively more rewarding than defeating the same player in other periods. To account for this factor, we propose a dynamic variant of such a network-based ranking system and apply it to professional men's tennis data. We derive a set of linear online update equations for the score of each player. The proposed ranking system predicts the outcome of the future games with a higher accuracy than the static counterparts.

  19. The Reliability of Wireless Sensor Network on Pipeline Monitoring System

    Directory of Open Access Journals (Sweden)

    Hafizh Prihtiadi

    2017-06-01

    Full Text Available The wireless sensor network (WSN is an attractive technology, which combines embedded systems and communication networks making them more efficient and effective. Currently, WSNs have been developed for various monitoring applications. In this research, a wireless mesh network for a pipeline monitoring system was designed and developed. Sensor nodes were placed at each branch in the pipe system. Some router fails were simulated and the response of each node in the network was evaluated. Three different scenarios were examined to test the data transmission performance. The results proved that the wireless mesh network was reliable and robust. The system is able to perform link reconfiguration, automatic routing and safe data transmission from the beginning node to the end node.

  20. Optimal design of network distribution systems

    Directory of Open Access Journals (Sweden)

    U. Passy

    2003-12-01

    Full Text Available The problem of finding the optimal distribution of pressure drop over a network is solved via an unconstrained gradient type algorithm. The developed algorithm is computationally attractive. Problems with several hundred variables and constraints were solved.

  1. Network system effects of mileage fee.

    Science.gov (United States)

    2015-08-01

    This project presents a comprehensive investigation about the network effects of MF to facilitate the : developments of proper MF policies. After a practice scan and a review of the recent literature on MF, a multi-class mathematical programming with...

  2. Operation of International Monitoring System Network

    Science.gov (United States)

    Nikolova, Svetlana; Araujo, Fernando; Aktas, Kadircan; Malakhova, Marina; Otsuka, Riyo; Han, Dongmei; Assef, Thierry; Nava, Elisabetta; Mickevicius, Sigitas; Agrebi, Abdelouaheb

    2015-04-01

    The IMS is a globally distributed network of monitoring facilities using sensors from four technologies: seismic, hydroacoustic, infrasound and radionuclide. It is designed to detect the seismic and acoustic waves produced by nuclear test explosions and the subsequently released radioactive isotopes. Monitoring stations transmit their data to the IDC in Vienna, Austria, over a global private network known as the GCI. Since 2013, the data availability (DA) requirements for IMS stations account for quality of the data, meaning that in calculation of data availability data should be exclude if: - there is no input from sensor (SHI technology); - the signal consists of constant values (SHI technology); Even more strict are requirements for the DA of the radionuclide (particulate and noble gas) stations - received data have to be analyzed, reviewed and categorized by IDC analysts. In order to satisfy the strict data and network availability requirements of the IMS Network, the operation of the facilities and the GCI are managed by IDC Operations. Operations has following main functions: - to ensure proper operation and functioning of the stations; - to ensure proper operation and functioning of the GCI; - to ensure efficient management of the stations in IDC; - to provide network oversight and incident management. At the core of the IMS Network operations are a series of tools for: monitoring the stations' state of health and data quality, troubleshooting incidents, communicating with internal and external stakeholders, and reporting. The new requirements for data availability increased the importance of the raw data quality monitoring. This task is addressed by development of additional tools for easy and fast identifying problems in data acquisition, regular activities to check compliance of the station parameters with acquired data by scheduled calibration of the seismic network, review of the samples by certified radionuclide laboratories. The DA for the networks of

  3. Data storage system for wireless sensor networks

    OpenAIRE

    Sacramento, David

    2015-01-01

    Dissertação de mestrado, Engenharia Informática, Faculdade de Ciências e Tecnologia, Universidade do Algarve, 2015 Wireless sensor networks (WSNs) are starting to have a high impact on our societies and, for next generation WSNs to become more integrated with the Internet, researchers recently proposed to embed Internet Protocol (IP) v6 into such very constrained networks. Also, Constrained Application Protocol (CoAP) and Observe have been proposed for RESTful services to be pr...

  4. Power Restoration in Medium Voltage Network Using Multiagent System

    Directory of Open Access Journals (Sweden)

    Miroslav Kovac

    2013-01-01

    Full Text Available The article describes a novel approach to a power restoration in medium voltage power distribution network. It focuses primary at searching of a new network configuration enabling to minimalize the size of faulted area and to restore the power for the highest possible number of loads. It describes characteristic features of medium voltage power distribution network and discusses the implementation of the presented approach in existing networks. A software tool, developed by the authors, including physical simulation of model network and its autonomous control system is described. An example of fault situation in a virtual distribution network is presented. Afterwards, the solution of restoration problem by proposed multiagent system is simulated using the software tool described in the paper.

  5. A Case for Open Network Health Systems: Systems as Networks in Public Mental Health

    Directory of Open Access Journals (Sweden)

    Michael Grant Rhodes

    2017-03-01

    Full Text Available Increases in incidents involving so-called confused persons have brought attention to the potential costs of recent changes to public mental health (PMH services in the Netherlands. Decentralized under the (Community Participation Act (2014, local governments must find resources to compensate for reduced central funding to such services or “innovate.” But innovation, even when pressure for change is intense, is difficult. This perspective paper describes experience during and after an investigation into a particularly violent incident and murder. The aim was to provide recommendations to improve the functioning of local PMH services. The investigation concluded that no specific failure by an individual professional or service provider facility led to the murder. Instead, also as a result of the Participation Act that severed communication lines between individuals and organizations, information sharing failures were likely to have reduced system level capacity to identify risks. The methods and analytical frameworks employed to reach this conclusion, also lead to discussion as to the plausibility of an unconventional solution. If improving communication is the primary problem, non-hierarchical information, and organizational networks arise as possible and innovative system solutions. The proposal for debate is that traditional “health system” definitions, literature and narratives, and operating assumptions in public (mental health are ‘locked in’ constraining technical and organization innovations. If we view a “health system” as an adaptive system of economic and social “networks,” it becomes clear that the current orthodox solution, the so-called integrated health system, typically results in a “centralized hierarchical” or “tree” network. An overlooked alternative that breaks out of the established policy narratives is the view of a ‘health systems’ as a non-hierarchical organizational structure or

  6. Operation of the International Monitoring System Network

    Science.gov (United States)

    Araujo, Fernando; Castillo, Enrique; Nikolova, Svetlana; Daly, Timothy

    2010-05-01

    The IMS is a globally distributed network of monitoring facilities using sensors from four technologies. It is designed to detect the seismic and acoustic waves produced by nuclear test explosions and the subsequently released radioactive isotopes. Monitoring stations transmit their data to the IDC in Vienna, Austria, over a global private network known as the Global Communications Infrastructure (GCI). In order to satisfy the strict data and network availability requirements of the IMS Network, the operation of the facilities and the GCI are managed by IDC Operations. IDC Operations has three functions: the first is to ensure proper operation and functioning of the stations, the second to ensure proper operation and functioning of the GCI, and the third, handled by the IDC Operations Centre is to provide network oversight and incident management. At the core of the IMS Network operations are a series of tools for: monitoring the stations' state of health and data quality, troubleshooting incidents, communicating with internal and external stakeholders, and reporting. An overview of the tools currently used by IDC Operations as well as those under development will be presented. This will include an outline of the IDC's strategy for operations and its dependence on entities both inside and outside the CTBTO.

  7. STIMULUS: End-System Network Interface Controller for 100 Gb/s Wide Area Networks

    Energy Technology Data Exchange (ETDEWEB)

    Zarkesh-Ha, Payman [University of New Mexico

    2014-09-12

    The main goal of this research grant is to develop a system-level solution leveraging novel technologies that enable network communications at 100 Gb/s or beyond. University of New Mexico in collaboration with Acadia Optronics LLC has been working on this project to develop the 100 Gb/s Network Interface Controller (NIC) under this Department of Energy (DOE) grant.

  8. Intrusions Detection System Based on Ubiquitous Network Nodes

    OpenAIRE

    Sellami, Lynda; IDOUGHI, Djilali; Baadache, Abderahmane

    2014-01-01

    Ubiquitous computing allows to make data and services within the reach of users anytime and anywhere. This makes ubiquitous networks vulnerable to attacks coming from either inside or outside the network. To ensure and enhance networks security, several solutions have been implemented. These solutions are inefficient and or incomplete. Solving these challenges in security with new requirement of Ubicomp, could provide a potential future for such systems towards better mobility and higher conf...

  9. ANOMALY NETWORK INTRUSION DETECTION SYSTEM BASED ON DISTRIBUTED TIME-DELAY NEURAL NETWORK (DTDNN

    Directory of Open Access Journals (Sweden)

    LAHEEB MOHAMMAD IBRAHIM

    2010-12-01

    Full Text Available In this research, a hierarchical off-line anomaly network intrusion detection system based on Distributed Time-Delay Artificial Neural Network is introduced. This research aims to solve a hierarchical multi class problem in which the type of attack (DoS, U2R, R2L and Probe attack detected by dynamic neural network. The results indicate that dynamic neural nets (Distributed Time-Delay Artificial Neural Network can achieve a high detection rate, where the overall accuracy classification rate average is equal to 97.24%.

  10. Application of wireless sensor network technology in logistics information system

    Science.gov (United States)

    Xu, Tao; Gong, Lina; Zhang, Wei; Li, Xuhong; Wang, Xia; Pan, Wenwen

    2017-04-01

    This paper introduces the basic concepts of active RFID (WSN-ARFID) based on wireless sensor networks and analyzes the shortcomings of the existing RFID-based logistics monitoring system. Integrated wireless sensor network technology and the scrambling point of RFID technology. A new real-time logistics detection system based on WSN and RFID, a model of logistics system based on WSN-ARFID is proposed, and the feasibility of this technology applied to logistics field is analyzed.

  11. Social network analysis and network connectedness analysis for industrial symbiotic systems: model development and case study

    Science.gov (United States)

    Zhang, Yan; Zheng, Hongmei; Chen, Bin; Yang, Naijin

    2013-06-01

    An important and practical pattern of industrial symbiosis is rapidly developing: eco-industrial parks. In this study, we used social network analysis to study the network connectedness (i.e., the proportion of the theoretical number of connections that had been achieved) and related attributes of these hybrid ecological and industrial symbiotic systems. This approach provided insights into details of the network's interior and analyzed the overall degree of connectedness and the relationships among the nodes within the network. We then characterized the structural attributes of the network and subnetwork nodes at two levels (core and periphery), thereby providing insights into the operational problems within each eco-industrial park. We chose ten typical ecoindustrial parks in China and around the world and compared the degree of network connectedness of these systems that resulted from exchanges of products, byproducts, and wastes. By analyzing the density and nodal degree, we determined the relative power and status of the nodes in these networks, as well as other structural attributes such as the core-periphery structure and the degree of sub-network connectedness. The results reveal the operational problems created by the structure of the industrial networks and provide a basis for improving the degree of completeness, thereby increasing their potential for sustainable development and enriching the methods available for the study of industrial symbiosis.

  12. Precise Network Modeling of Systems Genetics Data Using the Bayesian Network Webserver.

    Science.gov (United States)

    Ziebarth, Jesse D; Cui, Yan

    2017-01-01

    The Bayesian Network Webserver (BNW, http://compbio.uthsc.edu/BNW ) is an integrated platform for Bayesian network modeling of biological datasets. It provides a web-based network modeling environment that seamlessly integrates advanced algorithms for probabilistic causal modeling and reasoning with Bayesian networks. BNW is designed for precise modeling of relatively small networks that contain less than 20 nodes. The structure learning algorithms used by BNW guarantee the discovery of the best (most probable) network structure given the data. To facilitate network modeling across multiple biological levels, BNW provides a very flexible interface that allows users to assign network nodes into different tiers and define the relationships between and within the tiers. This function is particularly useful for modeling systems genetics datasets that often consist of multiscalar heterogeneous genotype-to-phenotype data. BNW enables users to, within seconds or minutes, go from having a simply formatted input file containing a dataset to using a network model to make predictions about the interactions between variables and the potential effects of experimental interventions. In this chapter, we will introduce the functions of BNW and show how to model systems genetics datasets with BNW.

  13. Intrusion Detection System Using Deep Neural Network for In-Vehicle Network Security

    Science.gov (United States)

    Kang, Min-Joo

    2016-01-01

    A novel intrusion detection system (IDS) using a deep neural network (DNN) is proposed to enhance the security of in-vehicular network. The parameters building the DNN structure are trained with probability-based feature vectors that are extracted from the in-vehicular network packets. For a given packet, the DNN provides the probability of each class discriminating normal and attack packets, and, thus the sensor can identify any malicious attack to the vehicle. As compared to the traditional artificial neural network applied to the IDS, the proposed technique adopts recent advances in deep learning studies such as initializing the parameters through the unsupervised pre-training of deep belief networks (DBN), therefore improving the detection accuracy. It is demonstrated with experimental results that the proposed technique can provide a real-time response to the attack with a significantly improved detection ratio in controller area network (CAN) bus. PMID:27271802

  14. Intrusion Detection System Using Deep Neural Network for In-Vehicle Network Security.

    Science.gov (United States)

    Kang, Min-Joo; Kang, Je-Won

    2016-01-01

    A novel intrusion detection system (IDS) using a deep neural network (DNN) is proposed to enhance the security of in-vehicular network. The parameters building the DNN structure are trained with probability-based feature vectors that are extracted from the in-vehicular network packets. For a given packet, the DNN provides the probability of each class discriminating normal and attack packets, and, thus the sensor can identify any malicious attack to the vehicle. As compared to the traditional artificial neural network applied to the IDS, the proposed technique adopts recent advances in deep learning studies such as initializing the parameters through the unsupervised pre-training of deep belief networks (DBN), therefore improving the detection accuracy. It is demonstrated with experimental results that the proposed technique can provide a real-time response to the attack with a significantly improved detection ratio in controller area network (CAN) bus.

  15. Intrusion Detection System Using Deep Neural Network for In-Vehicle Network Security.

    Directory of Open Access Journals (Sweden)

    Min-Joo Kang

    Full Text Available A novel intrusion detection system (IDS using a deep neural network (DNN is proposed to enhance the security of in-vehicular network. The parameters building the DNN structure are trained with probability-based feature vectors that are extracted from the in-vehicular network packets. For a given packet, the DNN provides the probability of each class discriminating normal and attack packets, and, thus the sensor can identify any malicious attack to the vehicle. As compared to the traditional artificial neural network applied to the IDS, the proposed technique adopts recent advances in deep learning studies such as initializing the parameters through the unsupervised pre-training of deep belief networks (DBN, therefore improving the detection accuracy. It is demonstrated with experimental results that the proposed technique can provide a real-time response to the attack with a significantly improved detection ratio in controller area network (CAN bus.

  16. What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client-Therapist Interaction.

    Science.gov (United States)

    Rehm, Imogen C; Foenander, Emily; Wallace, Klaire; Abbott, Jo-Anne M; Kyrios, Michael; Thomas, Neil

    2016-01-01

    In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and among peers. Avatars are digital self-representations, which enable individuals to interact with each other in computer-based virtual environments. In this narrative review, we examine the psychotherapeutic applications of avatars that have been investigated and trialed to date. Five key applications were identified (1) in the formation of online peer support communities; (2) replicating traditional modes of psychotherapy by using avatars as a vehicle to communicate within a wholly virtual environment; (3) using avatar technology to facilitate or augment face-to-face treatment; (4) as part of serious games; and (5) communication with an autonomous virtual therapist. Across these applications, avatars appeared to serve several functions conducive to treatment engagement by (1) facilitating the development of a virtual therapeutic alliance; (2) reducing communication barriers; (3) promoting treatment-seeking through anonymity; (4) promoting expression and exploration of client identity; and (5) enabling therapists to control and manipulate treatment stimuli. Further research into the feasibility and ethical implementation of avatar-based psychotherapies is required.

  17. What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction

    Science.gov (United States)

    Rehm, Imogen C.; Foenander, Emily; Wallace, Klaire; Abbott, Jo-Anne M.; Kyrios, Michael; Thomas, Neil

    2016-01-01

    In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and among peers. Avatars are digital self-representations, which enable individuals to interact with each other in computer-based virtual environments. In this narrative review, we examine the psychotherapeutic applications of avatars that have been investigated and trialed to date. Five key applications were identified (1) in the formation of online peer support communities; (2) replicating traditional modes of psychotherapy by using avatars as a vehicle to communicate within a wholly virtual environment; (3) using avatar technology to facilitate or augment face-to-face treatment; (4) as part of serious games; and (5) communication with an autonomous virtual therapist. Across these applications, avatars appeared to serve several functions conducive to treatment engagement by (1) facilitating the development of a virtual therapeutic alliance; (2) reducing communication barriers; (3) promoting treatment-seeking through anonymity; (4) promoting expression and exploration of client identity; and (5) enabling therapists to control and manipulate treatment stimuli. Further research into the feasibility and ethical implementation of avatar-based psychotherapies is required. PMID:27917128

  18. What role can avatars play in e-mental health interventions? Exploring new models of client-therapist interaction.

    Directory of Open Access Journals (Sweden)

    Imogen C Rehm

    2016-11-01

    Full Text Available In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and amongst peers. Avatars are digital self-representations which enable individuals to interact with each other in computer-based virtual environments. In this narrative review, we examine the psychotherapeutic applications of avatars that have been investigated and trialed to date. Five key applications were identified: (1 in the formation of online peer support communities; (2 replicating traditional modes of psychotherapy by using avatars as a vehicle to communicate within a wholly virtual environment; (3 using avatar technology to facilitate or augment face-to-face treatment; (4 as part of serious games, and (5 communication with an autonomous virtual therapist. Across these applications, avatars appeared to serve several functions conducive to treatment engagement: (1 facilitating the development of a virtual therapeutic alliance; (2 reducing communication barriers; (3 promoting treatment-seeking through anonymity; (4 promoting expression and exploration of client identity, and (5 enabling therapists to control and manipulate treatment stimuli. Further research into the feasibility and ethical implementation of avatar-based psychotherapies is required.

  19. Heterogeneous information network model for equipment-standard system

    Science.gov (United States)

    Yin, Liang; Shi, Li-Chen; Zhao, Jun-Yan; Du, Song-Yang; Xie, Wen-Bo; Yuan, Fei; Chen, Duan-Bing

    2018-01-01

    Entity information network is used to describe structural relationships between entities. Taking advantage of its extension and heterogeneity, entity information network is more and more widely applied to relationship modeling. Recent years, lots of researches about entity information network modeling have been proposed, while seldom of them concentrate on equipment-standard system with properties of multi-layer, multi-dimension and multi-scale. In order to efficiently deal with some complex issues in equipment-standard system such as standard revising, standard controlling, and production designing, a heterogeneous information network model for equipment-standard system is proposed in this paper. Three types of entities and six types of relationships are considered in the proposed model. Correspondingly, several different similarity-measuring methods are used in the modeling process. The experiments show that the heterogeneous information network model established in this paper can reflect relationships between entities accurately. Meanwhile, the modeling process has a good performance on time consumption.

  20. Design and Simulation Analysis for Integrated Vehicle Chassis-Network Control System Based on CAN Network

    Directory of Open Access Journals (Sweden)

    Wei Yu

    2016-01-01

    Full Text Available Due to the different functions of the system used in the vehicle chassis control, the hierarchical control strategy also leads to many kinds of the network topology structure. According to the hierarchical control principle, this research puts forward the integrated control strategy of the chassis based on supervision mechanism. The purpose is to consider how the integrated control architecture affects the control performance of the system after the intervention of CAN network. Based on the principle of hierarchical control and fuzzy control, a fuzzy controller is designed, which is used to monitor and coordinate the ESP, AFS, and ARS. And the IVC system is constructed with the upper supervisory controller and three subcontrol systems on the Simulink platform. The network topology structure of IVC is proposed, and the IVC communication matrix based on CAN network communication is designed. With the common sensors and the subcontrollers as the CAN network independent nodes, the network induced delay and packet loss rate on the system control performance are studied by simulation. The results show that the simulation method can be used for designing the communication network of the vehicle.

  1. Synchronization in Complex Networks of Nonlinear Dynamical Systems

    CERN Document Server

    Wu, Chai Wah

    2007-01-01

    This book brings together two emerging research areas: synchronization in coupled nonlinear systems and complex networks, and study conditions under which a complex network of dynamical systems synchronizes. While there are many texts that study synchronization in chaotic systems or properties of complex networks, there are few texts that consider the intersection of these two very active and interdisciplinary research areas. The main theme of this book is that synchronization conditions can be related to graph theoretical properties of the underlying coupling topology. The book introduces ide

  2. Wireless Sensor Network Metrics for Real-Time Systems

    Science.gov (United States)

    2009-05-20

    layer standard [119]. Zigbee is initially targeted at energy management and efficiency, home automation , building automation, and industrial automation...Hong-Hee Lee, “Network-based fire-detection system via con- troller area network for smart home automation ,” IEEE Transactions on Consumer Electronics

  3. Transport network extensions for accessibility analysis in geographic information systems

    NARCIS (Netherlands)

    Jong, Tom de; Tillema, T.

    2005-01-01

    In many developed countries high quality digital transport networks are available for GIS based analysis. Partly this is due to the requirements of route planning software for internet and car navigation systems. Properties of these networks consist among others of road quality attributes,

  4. Data and Network Science for Noisy Heterogeneous Systems

    Science.gov (United States)

    Rider, Andrew Kent

    2013-01-01

    Data in many growing fields has an underlying network structure that can be taken advantage of. In this dissertation we apply data and network science to problems in the domains of systems biology and healthcare. Data challenges in these fields include noisy, heterogeneous data, and a lack of ground truth. The primary thesis of this work is that…

  5. Available Resources for Reconfigurable Systems in 5G Networks

    DEFF Research Database (Denmark)

    Rodríguez Páez, Juan Sebastián; Vegas Olmos, Juan José

    2017-01-01

    In this paper, the concept of a Radio-over-Fiber based Centralized Radio Access Network is explained and analyzed, in order to identify a set of resources within the network that can be used as a base in the design of reconfigurable systems. This analysis is then used to design a different reconf...

  6. The middleware architecture supports heterogeneous network systems for module-based personal robot system

    Science.gov (United States)

    Choo, Seongho; Li, Vitaly; Choi, Dong Hee; Jung, Gi Deck; Park, Hong Seong; Ryuh, Youngsun

    2005-12-01

    On developing the personal robot system presently, the internal architecture is every module those occupy separated functions are connected through heterogeneous network system. This module-based architecture supports specialization and division of labor at not only designing but also implementation, as an effect of this architecture, it can reduce developing times and costs for modules. Furthermore, because every module is connected among other modules through network systems, we can get easy integrations and synergy effect to apply advanced mutual functions by co-working some modules. In this architecture, one of the most important technologies is the network middleware that takes charge communications among each modules connected through heterogeneous networks systems. The network middleware acts as the human nerve system inside of personal robot system; it relays, transmits, and translates information appropriately between modules that are similar to human organizations. The network middleware supports various hardware platform, heterogeneous network systems (Ethernet, Wireless LAN, USB, IEEE 1394, CAN, CDMA-SMS, RS-232C). This paper discussed some mechanisms about our network middleware to intercommunication and routing among modules, methods for real-time data communication and fault-tolerant network service. There have designed and implemented a layered network middleware scheme, distributed routing management, network monitoring/notification technology on heterogeneous networks for these goals. The main theme is how to make routing information in our network middleware. Additionally, with this routing information table, we appended some features. Now we are designing, making a new version network middleware (we call 'OO M/W') that can support object-oriented operation, also are updating program sources itself for object-oriented architecture. It is lighter, faster, and can support more operation systems and heterogeneous network systems, but other general

  7. Applying Model Based Systems Engineering to NASA's Space Communications Networks

    Science.gov (United States)

    Bhasin, Kul; Barnes, Patrick; Reinert, Jessica; Golden, Bert

    2013-01-01

    System engineering practices for complex systems and networks now require that requirement, architecture, and concept of operations product development teams, simultaneously harmonize their activities to provide timely, useful and cost-effective products. When dealing with complex systems of systems, traditional systems engineering methodology quickly falls short of achieving project objectives. This approach is encumbered by the use of a number of disparate hardware and software tools, spreadsheets and documents to grasp the concept of the network design and operation. In case of NASA's space communication networks, since the networks are geographically distributed, and so are its subject matter experts, the team is challenged to create a common language and tools to produce its products. Using Model Based Systems Engineering methods and tools allows for a unified representation of the system in a model that enables a highly related level of detail. To date, Program System Engineering (PSE) team has been able to model each network from their top-level operational activities and system functions down to the atomic level through relational modeling decomposition. These models allow for a better understanding of the relationships between NASA's stakeholders, internal organizations, and impacts to all related entities due to integration and sustainment of existing systems. Understanding the existing systems is essential to accurate and detailed study of integration options being considered. In this paper, we identify the challenges the PSE team faced in its quest to unify complex legacy space communications networks and their operational processes. We describe the initial approaches undertaken and the evolution toward model based system engineering applied to produce Space Communication and Navigation (SCaN) PSE products. We will demonstrate the practice of Model Based System Engineering applied to integrating space communication networks and the summary of its

  8. Quantitative imaging of intracellular signaling for personalized pancreatic cancer therapy in an in vivo avatar (Conference Presentation)

    Science.gov (United States)

    Samkoe, Kimberley S.; Schultz, Emily; Park, Yeonjae; Fischer, Dawn; Pogue, Brian W.; Smith, Kerrington; Tichauer, Kenneth M.; Gibbs, Summer L.

    2017-02-01

    Pancreatic ductal adenocarcinomas (PDAC) are notoriously difficult to treat and in general, molecular targeted therapies have failed even when the targeted protein is overexpressed in the tumor tissue. Genetic mutations in extracellular receptors and downstream signaling proteins (i.e., RAS signaling pathway) and convoluted intracellular cross-talk between cell signaling pathways are likely reasons that these promising therapies fail. Monitoring the complex relationship between intracellular protein signaling is difficult and to-date, standard techniques that are used (Western blot, flow cytometry, immunohistochemistry, etc.) are invasive, static and do not accurately represent in vivo structure-function relationships. Here, we describe the development of an in ovo avatar using patient derived tumors grown on the chicken chorioallantoic membrane (CAM) and the novel fluorescence-based Quantitative Protein Expression Tracking (QUIET) methodology to bridge the gap between oncology, genomics and patient outcomes. Previously developed paired-agent imaging, was extended to a three-compartment model system in QUIET, which utilizes three types of imaging agents: novel fluorophore conjugated cell permeable targeted and untargeted small molecule paired-agents, in addition to a tumor perfusion agent that is not cell membrane permeable. We have demonstrated the ability to quantify the intracellular binding domain of a trans-membrane protein in vitro using cell permeable fluorescent agents (erlotinib-TRITC and control isotype-BODIPY FL). In addition, we have demonstrated imaging protocols to simultaneously image up to 6 spectrally distinct organic fluorophores in in ovo avatars using the Nuance EX (Perkin Elmer) and established proof-of-principle intracellular and extracellular protein concentrations of epidermal growth factor receptor using QUIET and traditional paired-agent imaging.

  9. System-level Modeling of Wireless Integrated Sensor Networks

    DEFF Research Database (Denmark)

    Virk, Kashif M.; Hansen, Knud; Madsen, Jan

    2005-01-01

    Wireless integrated sensor networks have emerged as a promising infrastructure for a new generation of monitoring and tracking applications. In order to efficiently utilize the extremely limited resources of wireless sensor nodes, accurate modeling of the key aspects of wireless sensor networks...... is necessary so that system-level design decisions can be made about the hardware and the software (applications and real-time operating system) architecture of sensor nodes. In this paper, we present a SystemC-based abstract modeling framework that enables system-level modeling of sensor network behavior...... by modeling the applications, real-time operating system, sensors, processor, and radio transceiver at the sensor node level and environmental phenomena, including radio signal propagation, at the sensor network level. We demonstrate the potential of our modeling framework by simulating and analyzing a small...

  10. Using a Control System Ethernet Network as a Field Bus

    CERN Document Server

    De Van, William R; Lawson, Gregory S; Wagner, William H; Wantland, David M; Williams, Ernest

    2005-01-01

    A major component of a typical accelerator distributed control system (DCS) is a dedicated, large-scale local area communications network (LAN). The SNS EPICS-based control system uses a LAN based on the popular IEEE-802.3 set of standards (Ethernet). Since the control system network infrastructure is available throughout the facility, and since Ethernet-based controllers are readily available, it is tempting to use the control system LAN for "fieldbus" communications to low-level control devices (e.g. vacuum controllers; remote I/O). These devices may or may not be compatible with the high-level DCS protocols. This paper presents some of the benefits and risks of combining high-level DCS communications with low-level "field bus" communications on the same network, and describes measures taken at SNS to promote compatibility between devices connected to the control system network.

  11. CifNet network multi-well data management system

    Science.gov (United States)

    Li, Ning; Wang, Mingchao; Cui, Jian; Wang, Jianqiang; Wang, Caizhi

    2004-10-01

    The CifNet network multi-well data management system is developed for 100MB or 1000MB local network environments which are used in Chinese oil industry. The kernel techniques of CifNet system include: 1, establishing a high efficient and low cost network multi-well data management architecture based on the General Logging Curve Theory and the Cif data format; 2, implementing efficient visit and transmission of multi-well data in C/S local network based on TCP/IP protocol; 3, ensuring the safety of multi-well data in store, visit and application based on Unix operating system security. By using CifNet system, the researcher in office or at home can visit curves of any borehole in any working area of any oilfield. The application foreground of CifNet system is also commented.

  12. Human metabolic network: reconstruction, simulation, and applications in systems biology.

    Science.gov (United States)

    Wu, Ming; Chan, Christina

    2012-03-02

    Metabolism is crucial to cell growth and proliferation. Deficiency or alterations in metabolic functions are known to be involved in many human diseases. Therefore, understanding the human metabolic system is important for the study and treatment of complex diseases. Current reconstructions of the global human metabolic network provide a computational platform to integrate genome-scale information on metabolism. The platform enables a systematic study of the regulation and is applicable to a wide variety of cases, wherein one could rely on in silico perturbations to predict novel targets, interpret systemic effects, and identify alterations in the metabolic states to better understand the genotype-phenotype relationships. In this review, we describe the reconstruction of the human metabolic network, introduce the constraint based modeling approach to analyze metabolic networks, and discuss systems biology applications to study human physiology and pathology. We highlight the challenges and opportunities in network reconstruction and systems modeling of the human metabolic system.

  13. Submodularity in dynamics and control of networked systems

    CERN Document Server

    Clark, Andrew; Bushnell, Linda; Poovendran, Radha

    2016-01-01

    This book presents a framework for the control of networked systems utilizing submodular optimization techniques. The main focus is on selecting input nodes for the control of networked systems, an inherently discrete optimization problem with applications in power system stability, social influence dynamics, and the control of vehicle formations. The first part of the book is devoted to background information on submodular functions, matroids, and submodular optimization, and presents algorithms for distributed submodular optimization that are scalable to large networked systems. In turn, the second part develops a unifying submodular optimization approach to controlling networked systems based on multiple performance and controllability criteria. Techniques are introduced for selecting input nodes to ensure smooth convergence, synchronization, and robustness to environmental and adversarial noise. Submodular optimization is the first unifying approach towards guaranteeing both performance and controllabilit...

  14. Social media, social avatars and the psyche: is Facebook good for us?

    Science.gov (United States)

    Brunskill, David

    2013-12-01

    This paper aims to explore how social media users represent themselves online, and to consider whether this process has inherent potential to impact upon the psyche of the individual. Advanced thinking around social media may exist on an organizational level, but on an individual level there exists a need to catch up, as the psychological dimensions of going online are significant and deserve consideration. Inherent to the experience of using social media is the self selection of favorable material to represent the individual. This process is cumulative, and effectively creates a socially-derived and socially-driven, composite online image ('social avatar'). Humans notably select their best aspects for presentation to others and the social avatar reflects this tendency, effectively facilitating the creation of a 'gap' between online image (representation) and offline identity (substance). The creation of a social avatar should therefore be an important and conscious consideration for all users of social media, not just those individuals already struggling with the task of integrating the multiple facets which make up modern personal identity. Social avatars appear to be an important factor in understanding the inherent potential for social media to affect the psyche/contribute to psychopathology within the individual.

  15. Latest results from the EU project AVATAR: Aerodynamic modelling of 10 MW wind turbines

    DEFF Research Database (Denmark)

    Schepers O. Ceyhan, J. G.; Boorsma, K.; Gonzalez, A.

    2016-01-01

    This paper presents the most recent results from the EU project AVATAR in which aerodynamic models are improved and validated for wind turbines on a scale of 10 MW and more. Measurements on a DU 00-W-212 airfoil are presented which have been taken in the pressurized DNW-HDG wind tunnel up...

  16. Using Avatars and Virtual Environments in Learning: What Do They Have to Offer?

    Science.gov (United States)

    Falloon, Garry

    2010-01-01

    This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…

  17. "Avatar" on kõige täiega Gloobuse-film / Andres Laasik

    Index Scriptorium Estoniae

    Laasik, Andres, 1960-2016

    2010-01-01

    Hollywoodi välisajakirjanike assotsiatsiooni jagatud parima draama ja lavastaja Kuldgloobus James Cameron "Avatar", parima komöödia Kuldgloobus Todd Phillips "Pohmakas", parima meeskõrvalosatäitja Kuldgloobus Christoph Waltz Quentin Tarantino "Vääritud tõprad". Cecil B. DeMille auhind Martin Scorsesele. Kuldgloobused 2010 - tähtsamate kategooriate loetelu

  18. VIRTUAL AVATAR FOR EMOTION RECOGNITION IN PATIENTS WITH SCHIZOPHRENIA: A PILOT STUDY

    Directory of Open Access Journals (Sweden)

    Samuel Marcos Pablos

    2016-08-01

    Full Text Available Persons who suffer from schizophrenia have difficulties in recognizing emotions in others’ facial expressions, which affects their capabilities for social interaction and hinders their social integration. Photographic images have traditionally been used to explore emotion recognition impairments in schizophrenia patients, which lack of the dynamism that is inherent to face to face social interactions. In order to overcome those inconveniences, in the present work the use of an animated, virtual face is approached. The avatar has the appearance of a highly realistic human face and is able to express different emotions dynamically, introducing some advantages over photograph-based approaches such as its dynamic appearance.We present the results of a pilot study in order to assess the validity of the interface as a tool for clinical psychiatrists. 20 subjects who suffer from schizophrenia of long evolution and 20 control subjects were invited to recognize a set of facial emotions showed by a virtual avatar and images. The objective of the study is to explore the possibilities of using a realistic-looking avatar for the assessment of emotion recognition deficits in patients who suffer schizophrenia. Our results suggest that the proposed avatar may be a suitable tool for the diagnosis and treatment of deficits in the facial recognition of emotions.

  19. Easy and Fast Reconstruction of a 3D Avatar with an RGB-D Sensor

    Science.gov (United States)

    Mao, Aihua; Zhang, Hong; Liu, Yuxin; Zheng, Yinglong; Li, Guiqing; Han, Guoqiang

    2017-01-01

    This paper proposes a new easy and fast 3D avatar reconstruction method using an RGB-D sensor. Users can easily implement human body scanning and modeling just with a personal computer and a single RGB-D sensor such as a Microsoft Kinect within a small workspace in their home or office. To make the reconstruction of 3D avatars easy and fast, a new data capture strategy is proposed for efficient human body scanning, which captures only 18 frames from six views with a close scanning distance to fully cover the body; meanwhile, efficient alignment algorithms are presented to locally align the data frames in the single view and then globally align them in multi-views based on pairwise correspondence. In this method, we do not adopt shape priors or subdivision tools to synthesize the model, which helps to reduce modeling complexity. Experimental results indicate that this method can obtain accurate reconstructed 3D avatar models, and the running performance is faster than that of similar work. This research offers a useful tool for the manufacturers to quickly and economically create 3D avatars for products design, entertainment and online shopping. PMID:28498339

  20. V-Learning: How Gaming and Avatars Are Engaging Online Students

    Science.gov (United States)

    Annetta, Len; Klesath, Marta; Holmes, Shawn

    2008-01-01

    Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…

  1. Mixed Methods for Mixed Reality: Understanding Users' Avatar Activities in Virtual Worlds

    Science.gov (United States)

    Feldon, David F.; Kafai, Yasmin B.

    2008-01-01

    This paper examines the use of mixed methods for analyzing users' avatar-related activities in a virtual world. Server logs recorded keystroke-level activity for 595 participants over a six-month period in Whyville.net, an informal science website. Participants also completed surveys and participated in interviews regarding their experiences.…

  2. Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema

    Science.gov (United States)

    Pölönen, Monika; Salmimaa, Marja; Takatalo, Jari; Häkkinen, Jukka

    2012-01-01

    A stereoscopic 3-D version of the film Avatar was shown to 85 people who subsequently answered questions related to sickness, visual strain, stereoscopic image quality, and sense of presence. Viewing Avatar for 165 min induced some symptoms of visual strain and sickness, but the symptom levels remained low. A comparison between Avatar and previously published results for the film U2 3D showed that sickness and visual strain levels were similar despite the films' runtimes. The genre of the film had a significant effect on the viewers' opinions and sense of presence. Avatar, which has been described as a combination of action, adventure, and sci-fi genres, was experienced as more immersive and engaging than the music documentary U2 3D. However, participants in both studies were immersed, focused, and absorbed in watching the stereoscopic 3-D (S3-D) film and were pleased with the film environments. The results also showed that previous stereoscopic 3-D experience significantly reduced the amount of reported eye strain and complaints about the weight of the viewing glasses.

  3. Effects of avatar race in violent video games on racial attitudes and aggression

    NARCIS (Netherlands)

    Yang, G.S.; Gibson, B; Lueke, A.K.; Huesmann, L.R.; Bushman, B.J.

    2014-01-01

    The media often link Black characters and violence. This is especially true in video games, in which Black male characters are virtually always violent. This research tested the effects of playing a violent game as a Black (vs. White) avatar on racial stereotypes and aggression. In Experiment 1,

  4. An Empathic Avatar in a Computer-Aided Learning Program to Encourage and Persuade Learners

    Science.gov (United States)

    Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi

    2012-01-01

    Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…

  5. Model-based Compositional Design of Networked Control Systems

    Science.gov (United States)

    2013-12-01

    systems such as tele- robots for surgery , implanted heart monitors, nanoscale di- agnostic instruments, digital protheses and other medical devices, as...exploration, surgery , search and rescue missions, hazardous environment and other various military applications. An n-degrees of freedom robotic manipulator...lives. Examples of these systems include process control, automotive systems, networked robotics , medical systems, electrical power grids and

  6. Network modelling of physical systems: a geometric approach

    NARCIS (Netherlands)

    van der Schaft, Arjan; Maschke, B.M.; Ortega, Romeo; Banos, A.; Lamnabhi-lagarrigue, F; Montoya, F.J.

    2001-01-01

    It is discussed how network modeling of lumped-parameter physical systems naturally leads to a geometrically defined class of systems, called port-controlled Hamiltonian systems (with dissipation). The structural properties of these systems are investigated, in particular the existence of Casimir

  7. Role of Network Topology in the Synchronization of Power Systems

    CERN Document Server

    Lozano, Sergi; Díaz-Guilera, Albert; 10.1140/epjb/e2012-30209-9

    2012-01-01

    We study synchronization dynamics in networks of coupled oscillators with bimodal distribution of natural frequencies. This setup can be interpreted as a simple model of frequency synchronization dynamics among generators and loads working in a power network. We derive the minimum coupling strength required to ensure global frequency synchronization. This threshold value can be efficiently found by solving a binary optimization problem, even for large networks. In order to validate our procedure, we compare its results with numerical simulations on a realistic network describing the European interconnected high-voltage electricity system, finding a very good agreement. Our synchronization threshold can be used to test the stability of frequency synchronization to link removals. As the threshold value changes only in very few cases when aplied to the European realistic network, we conclude that network is resilient in this regard. Since the threshold calculation depends on the local connectivity, it can also b...

  8. Decision support systems and methods for complex networks

    Science.gov (United States)

    Huang, Zhenyu [Richland, WA; Wong, Pak Chung [Richland, WA; Ma, Jian [Richland, WA; Mackey, Patrick S [Richland, WA; Chen, Yousu [Richland, WA; Schneider, Kevin P [Seattle, WA

    2012-02-28

    Methods and systems for automated decision support in analyzing operation data from a complex network. Embodiments of the present invention utilize these algorithms and techniques not only to characterize the past and present condition of a complex network, but also to predict future conditions to help operators anticipate deteriorating and/or problem situations. In particular, embodiments of the present invention characterize network conditions from operation data using a state estimator. Contingency scenarios can then be generated based on those network conditions. For at least a portion of all of the contingency scenarios, risk indices are determined that describe the potential impact of each of those scenarios. Contingency scenarios with risk indices are presented visually as graphical representations in the context of a visual representation of the complex network. Analysis of the historical risk indices based on the graphical representations can then provide trends that allow for prediction of future network conditions.

  9. The Price of "Man" and "Woman": A Hedonic Pricing Model of Avatar Attributes in a Synthetic World

    OpenAIRE

    Castronova, Edward

    2003-01-01

    This paper explores a unique new source of social valuation: a market for bodies. The internet hosts a number of large synthetic worlds which users can visit by piloting a computer-generated body, known as an avatar. Avatars can have an asset value, in that users can spend time to increase their skills; these asset values can be directly observed in online markets. Auction data for avatars from the synthetic fantasy world of EverQuest are used here to explore a number of questions, especially...

  10. Introduction to Focus Issue: Complex network perspectives on flow systems

    Science.gov (United States)

    Donner, Reik V.; Hernández-García, Emilio; Ser-Giacomi, Enrico

    2017-03-01

    During the last few years, complex network approaches have demonstrated their great potentials as versatile tools for exploring the structural as well as dynamical properties of dynamical systems from a variety of different fields. Among others, recent successful examples include (i) functional (correlation) network approaches to infer hidden statistical interrelationships between macroscopic regions of the human brain or the Earth's climate system, (ii) Lagrangian flow networks allowing to trace dynamically relevant fluid-flow structures in atmosphere, ocean or, more general, the phase space of complex systems, and (iii) time series networks unveiling fundamental organization principles of dynamical systems. In this spirit, complex network approaches have proven useful for data-driven learning of dynamical processes (like those acting within and between sub-components of the Earth's climate system) that are hidden to other analysis techniques. This Focus Issue presents a collection of contributions addressing the description of flows and associated transport processes from the network point of view and its relationship to other approaches which deal with fluid transport and mixing and/or use complex network techniques.

  11. Simulating public private networks as evolving systems

    NARCIS (Netherlands)

    Deljoo, A.; Janssen, M.F.W.H.A.; Klievink, A.J.

    2013-01-01

    Public-private service networks (PPSN) consist of social and technology components. Development of PPSN is ill-understood as these are dependent on a complex mix of interactions among stakeholders and their technologies and is influenced by contemporary developments. The aim of this paper is to

  12. Networked: The New Social Operating System

    Science.gov (United States)

    Rainie, Lee; Wellman, Barry

    2012-01-01

    Daily life is connected life, its rhythms driven by endless email pings and responses, the chimes and beeps of continually arriving text messages, tweets and retweets, Facebook updates, pictures and videos to post and discuss. Our perpetual connectedness gives us endless opportunities to be part of the give-and-take of networking. Some worry that…

  13. Agricultural information systems and communication networks: the ...

    African Journals Online (AJOL)

    The study examined the Agricultural Information and communication networks among poultry farmers in three (3) area councils of the Federal Capital Territory Abuja, Nigeria. Snow-ball sampling technique was adopted for the study, a total of One hundred and twenty-two (122) respondents were sampled for the study.

  14. Interactivity vs. fairness in networked linux systems

    Energy Technology Data Exchange (ETDEWEB)

    Wu, Wenji; Crawford, Matt; /Fermilab

    2007-01-01

    In general, the Linux 2.6 scheduler can ensure fairness and provide excellent interactive performance at the same time. However, our experiments and mathematical analysis have shown that the current Linux interactivity mechanism tends to incorrectly categorize non-interactive network applications as interactive, which can lead to serious fairness or starvation issues. In the extreme, a single process can unjustifiably obtain up to 95% of the CPU! The root cause is due to the facts that: (1) network packets arrive at the receiver independently and discretely, and the 'relatively fast' non-interactive network process might frequently sleep to wait for packet arrival. Though each sleep lasts for a very short period of time, the wait-for-packet sleeps occur so frequently that they lead to interactive status for the process. (2) The current Linux interactivity mechanism provides the possibility that a non-interactive network process could receive a high CPU share, and at the same time be incorrectly categorized as 'interactive.' In this paper, we propose and test a possible solution to address the interactivity vs. fairness problems. Experiment results have proved the effectiveness of the proposed solution.

  15. Advanced Medical Technology and Network Systems Research.

    Science.gov (United States)

    1999-09-01

    acceptance and operations of comprehensive radiology networks. Is the PACS cup half full or half empty? SPIE Proc. 1093:194-201 23. Deleted in proof...repeat examination in one to two menstrual cysts approximately 1-2 weeks after menstrual period." Similar recommendations are given for women over

  16. Controlling an avatar by thought using real-time fMRI

    Science.gov (United States)

    Cohen, Ori; Koppel, Moshe; Malach, Rafael; Friedman, Doron

    2014-06-01

    Objective. We have developed a brain-computer interface (BCI) system based on real-time functional magnetic resonance imaging (fMRI) with virtual reality feedback. The advantage of fMRI is the relatively high spatial resolution and the coverage of the whole brain; thus we expect that it may be used to explore novel BCI strategies, based on new types of mental activities. However, fMRI suffers from a low temporal resolution and an inherent delay, since it is based on a hemodynamic response rather than electrical signals. Thus, our objective in this paper was to explore whether subjects could perform a BCI task in a virtual environment using our system, and how their performance was affected by the delay. Approach. The subjects controlled an avatar by left-hand, right-hand and leg motion or imagery. The BCI classification is based on locating the regions of interest (ROIs) related with each of the motor classes, and selecting the ROI with maximum average values online. The subjects performed a cue-based task and a free-choice task, and the analysis includes evaluation of the performance as well as subjective reports. Main results. Six subjects performed the task with high accuracy when allowed to move their fingers and toes, and three subjects achieved high accuracy using imagery alone. In the cue-based task the accuracy was highest 8-12 s after the trigger, whereas in the free-choice task the subjects performed best when the feedback was provided 6 s after the trigger. Significance. We show that subjects are able to perform a navigation task in a virtual environment using an fMRI-based BCI, despite the hemodynamic delay. The same approach can be extended to other mental tasks and other brain areas.

  17. Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence

    Directory of Open Access Journals (Sweden)

    Y. Rybarczyk

    2014-10-01

    Full Text Available An increasing number of our interactions are mediated through e-technologies. In order to enhance the human’s feeling of presence into these virtual environments, also known as telepresence, the individual is usually embodied into an avatar. The natural adaptation capabilities, underlain by the plasticity of the body schema, of the human being make a body ownership of the avatar possible, in which the user feels more like his/her virtual alter ego than himself/herself. However, this phenomenon only occurs under specific conditions. Two experiments are designed to study the human’s feeling and performance according to a scale of natural relationship between the participant and the avatar. In both experiments, the human-avatar interaction is carried out by a Natural User Interface (NUI and the individual’s performance is assessed through a behavioural index, based on the concept of affordances, and a questionnaire of presence The first experiment shows that the feeling of telepresence and ownership seem to be greater when the avatar’s kinematics and proportions are close to those of the user. However, the efficiency to complete the task is higher for a more mechanical and stereotypical avatar. The second experiment shows that the manipulation of the viewpoint induces a similar difference across the sessions. Results are discussed in terms of the neurobehavioral processes underlying performance in virtual worlds, which seem to be based on ownership when the virtual artefact ensures a preservation of sensorimotor contingencies, and simple geometrical mapping when the conditions become more artificial.

  18. System of Systems Engineering and Integration Process for Network Transport Assessment

    Science.gov (United States)

    2016-09-01

    through the process to ensure oversight of design and tradeoff decisions for network throughput analyses. 14. SUBJECT TERMS network transport , SoS... Distribution is unlimited. SYSTEM OF SYSTEMS ENGINEERING AND INTEGRATION PROCESS FOR NETWORK TRANSPORT ASSESSMENT Matthew B. Rambo Civilian...engineering processes to utilize to address network transport design and testing? 2. How can SoS data throughput requirements be identified and

  19. A complex network-based importance measure for mechatronics systems

    Science.gov (United States)

    Wang, Yanhui; Bi, Lifeng; Lin, Shuai; Li, Man; Shi, Hao

    2017-01-01

    In view of the negative impact of functional dependency, this paper attempts to provide an alternative importance measure called Improved-PageRank (IPR) for measuring the importance of components in mechatronics systems. IPR is a meaningful extension of the centrality measures in complex network, which considers usage reliability of components and functional dependency between components to increase importance measures usefulness. Our work makes two important contributions. First, this paper integrates the literature of mechatronic architecture and complex networks theory to define component network. Second, based on the notion of component network, a meaningful IPR is brought into the identifying of important components. In addition, the IPR component importance measures, and an algorithm to perform stochastic ordering of components due to the time-varying nature of usage reliability of components and functional dependency between components, are illustrated with a component network of bogie system that consists of 27 components.

  20. Distributed applications monitoring at system and network level

    CERN Document Server

    Aderholz, Michael; Augé, E; Bagliesi, G; Banistoni, G; Barone, L; Boschini, M; Brunengo, A; Bunn, J J; Butler, J; Campanella, M; Capiluppi, P; D'Amato, M; Darneri, M; Di Mattia, A; Dorokhov, A E; Gagliardi, F; Gaines, I; Gasparini, U; Ghiselli, A; Gordon, J; Grandi, C; Gálvez, P; Harris, F; Holtman, K; Karimäki, V; Karita, Y; Klem, J T; Legrand, I; Leltchouk, M; Linglin, D; Lubrano, P; Luminari, L; McArthur, I C; Michelotto, M; Morita, Y; Nazarenko, A; Newman, H; O'Dell, Vivian; O'Neale, S W; Osculati, B; Pepé, M; Perini, L; Pinfold, James L; Pordes, R; Prelz, F; Putzer, A; Resconi, S; Robertson, L; Rolli, S; Sasaki, T; Sato, H; Schaffer, R D; Schalk, T L; Servoli, L; Sgaravatto, M; Shiers, J; Silvestris, L; Siroli, G P; Sliwa, K; Smith, T; Somigliana, R; Stanescu, C; Stockinger, H E; Ugolotti, D; Valente, E; Vistoli, C; Wilkinson, R P; Willers, Ian Malcolm; Williams, D O

    2001-01-01

    Most distributed applications are based on architectural models that do not involve real-time knowledge of network status and of their network usage. Moreover the new "network aware" architectures are still under development and their design is not yet complete. We considered, as a use case, an application using ODBMS (Objectivity /DB) for the distributed analysis of experimental data. The dynamic usage of system and network resources at host and application levels has been measured in different client/server configurations, and on several LAN and WAN layouts. The aim was to study the application efficiency and behavior versus the network characteristics and conditions. The most interesting results of the LAN and WAN tests are described. System bottlenecks and limitations have been identified, and efficient working conditions in the different scenarios have been defined. The behavior observed when moving away from the optimal working conditions is also described.

  1. Optimal Planning of Communication System of CPS for Distribution Network

    Directory of Open Access Journals (Sweden)

    Ting Yang

    2017-01-01

    Full Text Available IoT is the technical basis to realize the CPS (Cyber Physical System for distribution networks, with which the complex system becomes more intelligent and controllable. Because of the multihop and self-organization characteristics, the large-scale heterogeneous CPS network becomes more difficult to plan. Using topological potential theory, one of typical big data analysis technologies, this paper proposed a novel optimal CPS planning model. Topological potential equalization is considered as the optimization objective function in heterogeneous CPS network with the constraints of communication requirements, physical infrastructures, and network reliability. An improved binary particle swarm optimization algorithm is proposed to solve this complex optimal problem. Two IEEE classic examples are adopted in the simulation, and the results show that, compared with benchmark algorithms, our proposed method can provide an effective topology optimization scheme to improve the network reliability and transmitting performance.

  2. A Reference Architecture for Network-Centric Information Systems

    National Research Council Canada - National Science Library

    Renner, Scott; Schaefer, Ronald

    2003-01-01

    This paper presents the "C2 Enterprise Reference Architecture" (C2ERA), which is a new technical concept of operations for building information systems better suited to the Network-Centric Warfare (NCW) environment...

  3. Air Quality System (AQS) Monitoring Network, EPA OAR OAQPS

    Data.gov (United States)

    U.S. Environmental Protection Agency — This GIS dataset contains points which depict air quality monitors within EPA's Air Quality System (AQS) monitoring network. This dataset is updated weekly to...

  4. Robust receding horizon control for networked and distributed nonlinear systems

    CERN Document Server

    Li, Huiping

    2017-01-01

    This book offers a comprehensive, easy-to-understand overview of receding-horizon control for nonlinear networks. It presents novel general strategies that can simultaneously handle general nonlinear dynamics, system constraints, and disturbances arising in networked and large-scale systems and which can be widely applied. These receding-horizon-control-based strategies can achieve sub-optimal control performance while ensuring closed-loop stability: a feature attractive to engineers. The authors address the problems of networked and distributed control step-by-step, gradually increasing the level of challenge presented. The book first introduces the state-feedback control problems of nonlinear networked systems and then studies output feedback control problems. For large-scale nonlinear systems, disturbance is considered first, then communication delay separately, and lastly the simultaneous combination of delays and disturbances. Each chapter of this easy-to-follow book not only proposes and analyzes novel ...

  5. Integrated Fault Diagnostics of Networks and IT Systems

    Data.gov (United States)

    National Aeronautics and Space Administration — The lecture of the Stanford-IVHM lecture series will give an overview of the approaches in building diagnostic solutions for networks and complex systems. The...

  6. The commercial vehicle information systems and networks program, 2013.

    Science.gov (United States)

    2015-04-01

    The Commercial Vehicle Information Systems and Networks (CVISN) grant program supports the Federal Motor Carrier Safety Administrations (FMCSAs) safety mission by providing grant funds to States to: : Improve safety and productivity of moto...

  7. The Commercial Vehicle Information Systems and Network program, 2012.

    Science.gov (United States)

    2014-03-01

    The Commercial Vehicle Information Systems and : Networks (CVISN) program supports that safety : mission by providing grant funds to States for: : Improving safety and productivity of motor : carriers, commercial motor vehicles : (CMVs), and thei...

  8. Cyber-physical system design with sensor networking technologies

    CERN Document Server

    Zeadally, Sherali

    2016-01-01

    This book describes how wireless sensor networking technologies can help in establishing and maintaining seamless communications between the physical and cyber systems to enable efficient, secure, reliable acquisition, management, and routing of data.

  9. Response of low voltage networks with high penetration of photovoltaic systems to transmission network faults

    NARCIS (Netherlands)

    Skaloumpakas, K.; Boemer, J.C.; Van Ruitenbeek, E.; Gibescu, M.

    2014-01-01

    The installed capacity of photovoltaic (PV) systems connected to low voltage (LV) networks in Germany has increased to more than 25 GW. Current grid codes still mandate these PV systems to disconnect in case of voltage dips below 0.8 p.u. The resulting response of LV distribution systems with high

  10. Pattern-Oriented Reengineering of a Network System

    Directory of Open Access Journals (Sweden)

    Chung-Horng Lung

    2004-08-01

    Full Text Available Reengineering is to reorganize and modify existing systems to enhance them or to make them more maintainable. Reengineering is usually necessary as systems evolve due to changes in requirements, technologies, and/or personnel. Design patterns capture recurring structures and dynamics among software participants to facilitate reuse of successful designs. Design patterns are common and well studied in network systems. In this project, we reengineer part of a network system with some design patterns to support future evolution and performance improvement. We start with reverse engineering effort to understand the system and recover its high level architecture. Then we apply concurrent and networked design patterns to restructure the main sub-system. Those patterns include Half-Sync/Half-Async, Monitor Object, and Scoped Locking idiom. The resulting system is more maintainable and has better performance.

  11. Spacecraft Neural Network Control System Design using FPGA

    OpenAIRE

    Hanaa T. El-Madany; Faten H. Fahmy; Ninet M. A. El-Rahman; Hassen T. Dorrah

    2011-01-01

    Designing and implementing intelligent systems has become a crucial factor for the innovation and development of better products of space technologies. A neural network is a parallel system, capable of resolving paradigms that linear computing cannot. Field programmable gate array (FPGA) is a digital device that owns reprogrammable properties and robust flexibility. For the neural network based instrument prototype in real time application, conventional specific VLSI neural chip design suffer...

  12. Summer School Mathematical Foundations of Complex Networked Information Systems

    CERN Document Server

    Fosson, Sophie; Ravazzi, Chiara

    2015-01-01

    Introducing the reader to the mathematics beyond complex networked systems, these lecture notes investigate graph theory, graphical models, and methods from statistical physics. Complex networked systems play a fundamental role in our society, both in everyday life and in scientific research, with applications ranging from physics and biology to economics and finance. The book is self-contained, and requires only an undergraduate mathematical background.

  13. Monitoring water distribution systems: understanding and managing sensor networks

    OpenAIRE

    Ediriweera, D. D.; Marshall, I. W.

    2010-01-01

    Sensor networks are currently being trialed by the water distribution industry for monitoring complex distribution infrastructure. The paper presents an investigation in to the architecture and performance of a sensor system deployed for monitoring such a distribution network. The study reveals lapses in systems design and management, resulting in a fifth of the data being either missing or erroneous. Findings identify the importance of undertaking in-depth consideration of all aspects of a l...

  14. Optical production systems using neural networks and symbolic substitution

    Science.gov (United States)

    Botha, Elizabeth; Casasent, David; Barnard, Etienne

    1988-01-01

    Two optical implementations of production systems are advanced. The production systems operate on a knowledge base where facts and rules are encoded as formulas in propositional calculus. The first implementation is a binary neural network. An analog neural network is used to include reasoning with uncertainties. The second implementation uses a new optical symbolic substitution correlator. This implementation is useful when a set of similar situations has to be handled in parallel on one processor.

  15. Robust Filtering for Networked Stochastic Systems Subject to Sensor Nonlinearity

    Directory of Open Access Journals (Sweden)

    Guoqiang Wu

    2013-01-01

    Full Text Available The problem of network-based robust filtering for stochastic systems with sensor nonlinearity is investigated in this paper. In the network environment, the effects of the sensor saturation, output quantization, and network-induced delay are taken into simultaneous consideration, and the output measurements received in the filter side are incomplete. The random delays are modeled as a linear function of the stochastic variable described by a Bernoulli random binary distribution. The derived criteria for performance analysis of the filtering-error system and filter design are proposed which can be solved by using convex optimization method. Numerical examples show the effectiveness of the design method.

  16. A local area computer network expert system framework

    Science.gov (United States)

    Dominy, Robert

    1987-01-01

    Over the past years an expert system called LANES designed to detect and isolate faults in the Goddard-wide Hybrid Local Area Computer Network (LACN) was developed. As a result, the need for developing a more generic LACN fault isolation expert system has become apparent. An object oriented approach was explored to create a set of generic classes, objects, rules, and methods that would be necessary to meet this need. The object classes provide a convenient mechanism for separating high level information from low level network specific information. This approach yeilds a framework which can be applied to different network configurations and be easily expanded to meet new needs.

  17. Systems and methods for modeling and analyzing networks

    Science.gov (United States)

    Hill, Colin C; Church, Bruce W; McDonagh, Paul D; Khalil, Iya G; Neyarapally, Thomas A; Pitluk, Zachary W

    2013-10-29

    The systems and methods described herein utilize a probabilistic modeling framework for reverse engineering an ensemble of causal models, from data and then forward simulating the ensemble of models to analyze and predict the behavior of the network. In certain embodiments, the systems and methods described herein include data-driven techniques for developing causal models for biological networks. Causal network models include computational representations of the causal relationships between independent variables such as a compound of interest and dependent variables such as measured DNA alterations, changes in mRNA, protein, and metabolites to phenotypic readouts of efficacy and toxicity.

  18. System for testing properties of a network

    Science.gov (United States)

    Rawle, Michael; Bartholomew, David B.; Soares, Marshall A.

    2009-06-16

    A method for identifying properties of a downhole electromagnetic network in a downhole tool sting, including the step of providing an electromagnetic path intermediate a first location and a second location on the electromagnetic network. The method further includes the step of providing a receiver at the second location. The receiver includes a known reference. The analog signal includes a set amplitude, a set range of frequencies, and a set rate of change between the frequencies. The method further includes the steps of sending the analog signal, and passively modifying the signal. The analog signal is sent from the first location through the electromagnetic path, and the signal is modified by the properties of the electromagnetic path. The method further includes the step of receiving a modified signal at the second location and comparing the known reference to the modified signal.

  19. The Casualty Network System Capstone Project

    Science.gov (United States)

    2012-12-01

    External Defibrillator AF – Assault Force ARS – Acute Radiation Sickness CBRN – Chemical, Biological, Radiological and Nuclear CNS – Casualty...elements and their roles. ................... 28   xiv THIS PAGE INTENTIONALLY LEFT BLANK xv LIST OF ACRONYMS AND ABBREVIATIONS AED – Automatic ...that the casualty is automatically placed one degree further than the medic from the network. This occurs because even if the casualty is the most

  20. Network Analysis and Modeling in Systems Biology

    OpenAIRE

    Bosque Chacón, Gabriel

    2017-01-01

    This thesis is dedicated to the study and comprehension of biological networks at the molecular level. The objectives were to analyse their topology, integrate it in a genotype-phenotype analysis, develop richer mathematical descriptions for them, study their community structure and compare different methodologies for estimating their internal fluxes. The work presented in this document moves around three main axes. The first one is the biological. Which organisms were studied in this ...

  1. Social Insects: A Model System for Network Dynamics

    Science.gov (United States)

    Charbonneau, Daniel; Blonder, Benjamin; Dornhaus, Anna

    Social insect colonies (ants, bees, wasps, and termites) show sophisticated collective problem-solving in the face of variable constraints. Individuals exchange information and materials such as food. The resulting network structure and dynamics can inform us about the mechanisms by which the insects achieve particular collective behaviors and these can be transposed to man-made and social networks. We discuss how network analysis can answer important questions about social insects, such as how effective task allocation or information flow is realized. We put forward the idea that network analysis methods are under-utilized in social insect research, and that they can provide novel ways to view the complexity of collective behavior, particularly if network dynamics are taken into account. To illustrate this, we present an example of network tasks performed by ant workers, linked by instances of workers switching from one task to another. We show how temporal network analysis can propose and test new hypotheses on mechanisms of task allocation, and how adding temporal elements to static networks can drastically change results. We discuss the benefits of using social insects as models for complex systems in general. There are multiple opportunities emergent technologies and analysis methods in facilitating research on social insect network. The potential for interdisciplinary work could significantly advance diverse fields such as behavioral ecology, computer sciences, and engineering.

  2. System-Level Design Methodologies for Networked Multiprocessor Systems-on-Chip

    DEFF Research Database (Denmark)

    Virk, Kashif Munir

    2008-01-01

    is the first such attempt in the published literature. The second part of the thesis deals with the issues related to the development of system-level design methodologies for networked multiprocessor systems-on-chip at various levels of design abstraction with special focus on the modeling and design...... of wireless integrated sensor networks which are an emerging class of networked embedded computer systems. The work described here demonstrates how to model multiprocessor systems-on-chip at the system level by abstracting away most of the lower-level details albeit retaining the parameters most relevant...... at the system-level. The multiprocessor modeling framework is then extended to include models of networked multiprocessor systems-on-chip which is then employed to model wireless sensor networks both at the sensor node level as well as the wireless network level. In the third and the final part, the thesis...

  3. Architectural transformations in network services and distributed systems

    CERN Document Server

    Luntovskyy, Andriy

    2017-01-01

    With the given work we decided to help not only the readers but ourselves, as the professionals who actively involved in the networking branch, with understanding the trends that have developed in recent two decades in distributed systems and networks. Important architecture transformations of distributed systems have been examined. The examples of new architectural solutions are discussed. Content Periodization of service development Energy efficiency Architectural transformations in Distributed Systems Clustering and Parallel Computing, performance models Cloud Computing, RAICs, Virtualization, SDN Smart Grid, Internet of Things, Fog Computing Mobile Communication from LTE to 5G, DIDO, SAT-based systems Data Security Guaranteeing Distributed Systems Target Groups Students in EE and IT of universities and (dual) technical high schools Graduated engineers as well as teaching staff About the Authors Andriy Luntovskyy provides classes on networks, mobile communication, software technology, distributed systems, ...

  4. Dynamics of slow and fast systems on complex networks

    Indian Academy of Sciences (India)

    .35(green), 0.5(blue). Region 2, where = 0 corre- sponds to AD. are coupled to form the network, the emergent frequency may depend also on the number of slow systems m. ... slow (red) systems, while fast (green) systems show large.

  5. Implementation of an Adaptive Learning System Using a Bayesian Network

    Science.gov (United States)

    Yasuda, Keiji; Kawashima, Hiroyuki; Hata, Yoko; Kimura, Hiroaki

    2015-01-01

    An adaptive learning system is proposed that incorporates a Bayesian network to efficiently gauge learners' understanding at the course-unit level. Also, learners receive content that is adapted to their measured level of understanding. The system works on an iPad via the Edmodo platform. A field experiment using the system in an elementary school…

  6. Double-hop networks using VSATs for the Intelsat system

    Science.gov (United States)

    Mizuno, Toshio; Nohara, Mitsuo; Watanabe, Fumio; Takeuchi, Yoshio; Honda, Teruhiko

    The double-hop VSAT (very small aperture terminal) network was studied with emphasis on its feasibility and networking in the Intelsat system. The results of channel-capacity estimation indicate that reasonable channel capacity and availability objectives equal to those for Super IBS (Intelsat business services) are attainable through the use of the uplink and downlink power control incorporated in the outbound link with BPSK/SCPC (binary-phase shift keying/single channel per carrier) transmission. Possible network architectures for various beam configurations were devised, and the accessibility of individual network architectures was analyzed in terms of blocking probability and call setup time. Based on the results of architecture study, an example implementation of VSAT system is shown. Furthermore, experimental results on the developed VSAT system are discussed. The experiment showed that the transmit power control for the outbound SCPC carrier is conducive to meeting stringent performance objectives stipulated for international digital transmissions.

  7. Network-based reading system for lung cancer screening CT

    Science.gov (United States)

    Fujino, Yuichi; Fujimura, Kaori; Nomura, Shin-ichiro; Kawashima, Harumi; Tsuchikawa, Megumu; Matsumoto, Toru; Nagao, Kei-ichi; Uruma, Takahiro; Yamamoto, Shinji; Takizawa, Hotaka; Kuroda, Chikazumi; Nakayama, Tomio

    2006-03-01

    This research aims to support chest computed tomography (CT) medical checkups to decrease the death rate by lung cancer. We have developed a remote cooperative reading system for lung cancer screening over the Internet, a secure transmission function, and a cooperative reading environment. It is called the Network-based Reading System. A telemedicine system involves many issues, such as network costs and data security if we use it over the Internet, which is an open network. In Japan, broadband access is widespread and its cost is the lowest in the world. We developed our system considering human machine interface and security. It consists of data entry terminals, a database server, a computer aided diagnosis (CAD) system, and some reading terminals. It uses a secure Digital Imaging and Communication in Medicine (DICOM) encrypting method and Public Key Infrastructure (PKI) based secure DICOM image data distribution. We carried out an experimental trial over the Japan Gigabit Network (JGN), which is the testbed for the Japanese next-generation network, and conducted verification experiments of secure screening image distribution, some kinds of data addition, and remote cooperative reading. We found that network bandwidth of about 1.5 Mbps enabled distribution of screening images and cooperative reading and that the encryption and image distribution methods we proposed were applicable to the encryption and distribution of general DICOM images via the Internet.

  8. Optical interconnection networks for high-performance computing systems.

    Science.gov (United States)

    Biberman, Aleksandr; Bergman, Keren

    2012-04-01

    Enabled by silicon photonic technology, optical interconnection networks have the potential to be a key disruptive technology in computing and communication industries. The enduring pursuit of performance gains in computing, combined with stringent power constraints, has fostered the ever-growing computational parallelism associated with chip multiprocessors, memory systems, high-performance computing systems and data centers. Sustaining these parallelism growths introduces unique challenges for on- and off-chip communications, shifting the focus toward novel and fundamentally different communication approaches. Chip-scale photonic interconnection networks, enabled by high-performance silicon photonic devices, offer unprecedented bandwidth scalability with reduced power consumption. We demonstrate that the silicon photonic platforms have already produced all the high-performance photonic devices required to realize these types of networks. Through extensive empirical characterization in much of our work, we demonstrate such feasibility of waveguides, modulators, switches and photodetectors. We also demonstrate systems that simultaneously combine many functionalities to achieve more complex building blocks. We propose novel silicon photonic devices, subsystems, network topologies and architectures to enable unprecedented performance of these photonic interconnection networks. Furthermore, the advantages of photonic interconnection networks extend far beyond the chip, offering advanced communication environments for memory systems, high-performance computing systems, and data centers.

  9. Analog neural network-based helicopter gearbox health monitoring system.

    Science.gov (United States)

    Monsen, P T; Dzwonczyk, M; Manolakos, E S

    1995-12-01

    The development of a reliable helicopter gearbox health monitoring system (HMS) has been the subject of considerable research over the past 15 years. The deployment of such a system could lead to a significant saving in lives and vehicles as well as dramatically reduce the cost of helicopter maintenance. Recent research results indicate that a neural network-based system could provide a viable solution to the problem. This paper presents two neural network-based realizations of an HMS system. A hybrid (digital/analog) neural system is proposed as an extremely accurate off-line monitoring tool used to reduce helicopter gearbox maintenance costs. In addition, an all analog neural network is proposed as a real-time helicopter gearbox fault monitor that can exploit the ability of an analog neural network to directly compute the discrete Fourier transform (DFT) as a sum of weighted samples. Hardware performance results are obtained using the Integrated Neural Computing Architecture (INCA/1) analog neural network platform that was designed and developed at The Charles Stark Draper Laboratory. The results indicate that it is possible to achieve a 100% fault detection rate with 0% false alarm rate by performing a DFT directly on the first layer of INCA/1 followed by a small-size two-layer feed-forward neural network and a simple post-processing majority voting stage.

  10. Active system area networks for data intensive computations. Final report

    Energy Technology Data Exchange (ETDEWEB)

    None

    2002-04-01

    The goal of the Active System Area Networks (ASAN) project is to develop hardware and software technologies for the implementation of active system area networks (ASANs). The use of the term ''active'' refers to the ability of the network interfaces to perform application-specific as well as system level computations in addition to their traditional role of data transfer. This project adopts the view that the network infrastructure should be an active computational entity capable of supporting certain classes of computations that would otherwise be performed on the host CPUs. The result is a unique network-wide programming model where computations are dynamically placed within the host CPUs or the NIs depending upon the quality of service demands and network/CPU resource availability. The projects seeks to demonstrate that such an approach is a better match for data intensive network-based applications and that the advent of low-cost powerful embedded processors and configurable hardware makes such an approach economically viable and desirable.

  11. How avatar customizability affects children's arousal and subjective presence during junk food-sponsored online video games.

    Science.gov (United States)

    Bailey, Rachel; Wise, Kevin; Bolls, Paul

    2009-06-01

    The purpose of this study was to determine how children cognitively and emotionally process interactive marketing of snack food products in advergames. Children (N = 30) aged 10 to 12 were asked to play advergames with (a) avatars that were assigned to them, (b) avatars chosen from a pool, and (c) self-designed avatars. The children's skin conductance levels were collected during play. After gameplay, at each customization level, self-reported presence was collected. The results of this study indicate that customization of game avatars can affect both subjective feelings of presence and psychophysiological indicators of emotion during gameplay, which may make the gameplay experience more enjoyable. This may have implications for game sponsors and producers. Self-reported presence had no effect on psychophysiological indicators of emotion during gameplay. Implications of this finding and limitations of this study are discussed.

  12. Small-network approximations for geometrically frustrated Ising systems.

    Science.gov (United States)

    Zhuang, Bilin; Lannert, Courtney

    2012-03-01

    The study of frustrated spin systems often requires time-consuming numerical simulations. As the simplest approach, the classical Ising model is often used to investigate the thermodynamic behavior of such systems. Exploiting the small correlation lengths in frustrated Ising systems, we develop a method for obtaining first approximations to the energetic properties of frustrated two-dimensional Ising systems using small networks of less than 30 spins. These small networks allow much faster numerical simulations, and more importantly, analytical evaluations of their properties are numerically tractable. We choose Ising systems on the triangular lattice, the kagome lattice, and the triangular kagome lattice as prototype systems and find small systems that can serve as good approximations to these prototype systems. Through comparisons between the properties of extended models and small systems, we develop a set of criteria for constructing small networks to approximate general infinite two-dimensional frustrated Ising systems. This method of using small networks provides a different and efficient way to obtain a first approximation to the properties of frustrated spin systems.

  13. Reliability issues of free-space communications systems and networks

    Science.gov (United States)

    Willebrand, Heinz A.

    2003-04-01

    Free space optics (FSO) is a high-speed point-to-point connectivity solution traditionally used in the enterprise campus networking market for building-to-building LAN connectivity. However, more recently some wire line and wireless carriers started to deploy FSO systems in their networks. The requirements on FSO system reliability, meaing both system availability and component reliability, are far more stringent in the carrier market when compared to the requirements in the enterprise market segment. This paper tries to outline some of the aspects that are important to ensure carrier class system reliability.

  14. Bluetooth Roaming for Sensor Network System in Clinical Environment.

    Science.gov (United States)

    Kuroda, Tomohiro; Noma, Haruo; Takase, Kazuhiko; Sasaki, Shigeto; Takemura, Tadamasa

    2015-01-01

    A sensor network is key infrastructure for advancing a hospital information system (HIS). The authors proposed a method to provide roaming functionality for Bluetooth to realize a Bluetooth-based sensor network, which is suitable to connect clinical devices. The proposed method makes the average response time of a Bluetooth connection less than one second by making the master device repeat the inquiry process endlessly and modifies parameters of the inquiry process. The authors applied the developed sensor network for daily clinical activities in an university hospital, and confirmed the stabilitya and effectiveness of the sensor network. As Bluetooth becomes a quite common wireless interface for medical devices, the proposed protocol that realizes Bluetooth-based sensor network enables HIS to equip various clinical devices and, consequently, lets information and communication technologies advance clinical services.

  15. Representasi Diri Pemain Game Online Audition Ayodance (Kajian Dramaturgi Mengenai Representasi Diri Pemain dalam Wujud Avatar Game Online Audition Ayodance)

    OpenAIRE

    Mustikasari, Bunga Fefiana; Mutiaz, Intan Rizky; Wiyancoko, Dudy

    2017-01-01

    Avatar merupakan wujud visual dalam dunia virtual game online yang menjadi media bagi pemain untuk berinteraksi dan berosialisasi dengan pemain lain. Penelitian ini bertujuan untuk mengungkapkan bagaimana pemain merepresentasikan dirinya dalam sebuah avatar game yang dalam penelitian ini di fokuskan pada game online Audition Ayodance. Metode etnografi virtual digunakan untuk mengumpulkan data dengan bergabung langsung dalam komunitas game Audition Ayodance dan kemudian di analisis secara kual...

  16. Talk to the virtual hands: self-animated avatars improve communication in head-mounted display virtual environments.

    Directory of Open Access Journals (Sweden)

    Trevor J Dodds

    Full Text Available BACKGROUND: When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking technology enables us to include body gestures in avatar-mediated communication, by mapping one's movements onto one's own 3D avatar in real time, so the avatar is self-animated. We conducted two experiments to investigate (a whether head-mounted display virtual reality is useful for researching the influence of body gestures in communication; and (b whether body gestures are used to help in communicating the meaning of a word. Participants worked in pairs and played a communication game, where one person had to describe the meanings of words to the other. PRINCIPAL FINDINGS: In experiment 1, participants used significantly more hand gestures and successfully described significantly more words when nonverbal communication was available to both participants (i.e. both describing and guessing avatars were self-animated, compared with both avatars in a static neutral pose. Participants 'passed' (gave up describing significantly more words when they were talking to a static avatar (no nonverbal feedback available. In experiment 2, participants' performance was significantly worse when they were talking to an avatar with a prerecorded listening animation, compared with an avatar animated by their partners' real movements. In both experiments participants used significantly more hand gestures when they played the game in the real world. CONCLUSIONS: Taken together, the studies show how (a virtual reality can be used to systematically study the influence of body gestures; (b it is important that nonverbal communication is bidirectional (real nonverbal feedback in addition to nonverbal communication from the describing participant; and (c there are differences in the amount of body gestures that participants use with and without the head-mounted display, and we discuss possible explanations for this and ideas for future investigation.

  17. Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of warcraft

    OpenAIRE

    Courtois, Cédric; Van Looy, Jan; De Vocht, Melanie; De Marez, Lieven

    2011-01-01

    Previous research has shown that MMORPG players create avatars that are considered to possess more ideal personality traits than their actual selves. More specifically, Bessière, Seay and Kiesler (2007) have demonstrated that for the personality traits conscientiousness, extraversion and neuroticism, the mean discrepancies between gamers' ideal self and avatar are significantly smaller than those between the gamers' ideal and actual self. These findings are automatically attributed to the ass...

  18. Securing Communication in Ambient Networks for Speech Therapy Systems

    Directory of Open Access Journals (Sweden)

    ZAHARIA, M. H.

    2007-11-01

    Full Text Available One of the most present issues of computer wireless networks is the security. Comparing with their wired counterpart, the wireless networks not only accentuate some of the well-known security vulnerabilities but they are subject of new and specific ones. Among the existing wireless networks the ad hoc ones are the most exposed to attacks and collusions due to the absence of any centralized control. The most efficient way to ensure the communication secrecy, inclusively for ad hoc wireless networks, is the cryptography. From many reasons, following from specific operating conditions, the employment of asymmetric key techniques and Public Key Infrastructure is not a realistic choice. In the networks with a large number of nodes, as wireless sensor networks, a large number of secret keys are involved in order to ensure the communication secrecy. While dynamicity is one of the essential features of mobile wireless networks, when nodes may leave or join the network and in the absence of a centralized control entity, the management of secret keys is crucial. The paper presents the main aspects of mobile wireless networks security and focuses on the key management issue in ad-hoc wireless networks.In this paper the problem of securing mobile devices used in ambient networks for speech therapy is presented. The main target consists in making various mobile devices involved in speech therapy to maintain both the confidentiality of personal data of the patient and also to avoid interference when simultaneous communicate with the control center. Due to non-technical type of user all password management will be made automatic by the control system. As result the mobile device will have a user transparent security layer added. The problem of people from isolated community treatment is also solved by this approach.

  19. Multiple neural network approaches to clinical expert systems

    Science.gov (United States)

    Stubbs, Derek F.

    1990-08-01

    We briefly review the concept of computer aided medical diagnosis and more extensively review the the existing literature on neural network applications in the field. Neural networks can function as simple expert systems for diagnosis or prognosis. Using a public database we develop a neural network for the diagnosis of a major presenting symptom while discussing the development process and possible approaches. MEDICAL EXPERTS SYSTEMS COMPUTER AIDED DIAGNOSIS Biomedicine is an incredibly diverse and multidisciplinary field and it is not surprising that neural networks with their many applications are finding more and more applications in the highly non-linear field of biomedicine. I want to concentrate on neural networks as medical expert systems for clinical diagnosis or prognosis. Expert Systems started out as a set of computerized " ifthen" rules. Everything was reduced to boolean logic and the promised land of computer experts was said to be in sight. It never came. Why? First the computer code explodes as the number of " ifs" increases. All the " ifs" have to interact. Second experts are not very good at reducing expertise to language. It turns out that experts recognize patterns and have non-verbal left-brain intuition decision processes. Third learning by example rather than learning by rule is the way natural brains works and making computers work by rule-learning is hideously labor intensive. Neural networks can learn from example. They learn the results

  20. Pattern reverberation in networks of excitable systems with connection delays

    Science.gov (United States)

    Lücken, Leonhard; Rosin, David P.; Worlitzer, Vasco M.; Yanchuk, Serhiy

    2017-01-01

    We consider the recurrent pulse-coupled networks of excitable elements with delayed connections, which are inspired by the biological neural networks. If the delays are tuned appropriately, the network can either stay in the steady resting state, or alternatively, exhibit a desired spiking pattern. It is shown that such a network can be used as a pattern-recognition system. More specifically, the application of the correct pattern as an external input to the network leads to a self-sustained reverberation of the encoded pattern. In terms of the coupling structure, the tolerance and the refractory time of the individual systems, we determine the conditions for the uniqueness of the sustained activity, i.e., for the functionality of the network as an unambiguous pattern detector. We point out the relation of the considered systems with cyclic polychronous groups and show how the assumed delay configurations may arise in a self-organized manner when a spike-time dependent plasticity of the connection delays is assumed. As excitable elements, we employ the simplistic coincidence detector models as well as the Hodgkin-Huxley neuron models. Moreover, the system is implemented experimentally on a Field-Programmable Gate Array.

  1. A breathing circuit alarm system based on neural networks.

    Science.gov (United States)

    Orr, J A; Westenskow, D R

    1994-03-01

    The objectives of our study were (1) to implement intelligent respiratory alarms with a neural network; and (2) to increase alarm specificity and decrease false-alarm rates compared with current alarms. We trained a neural network to recognize 13 faults in an anesthesia breathing circuit. The system extracted 30 breath-to-breath features from the airway CO2, flow, and pressure signals. We created training data for the network by introducing 13 faults repeatedly in 5 dogs (616 total faults). We used the data to train the neural network using the backward error propagation algorithm. In animals, the trained network reported the alarms correctly for 95.0% of the faults when tested during controlled ventilation, and for 86.9% of the faults during spontaneous breathing. When tested in the operating room, the system found and correctly reported 54 of 57 faults that occurred during 43.6 hr of use. The alarm system produced a total of 74 false alarms during 43.6 hr of monitoring. Neural networks may be useful in creating intelligent anesthesia alarm systems.

  2. Network structure classification and features of water distribution systems

    Science.gov (United States)

    Giustolisi, Orazio; Simone, Antonietta; Ridolfi, Luca

    2017-04-01

    The network connectivity structure of water distribution systems (WDSs) represents the domain where hydraulic processes occur, driving the emerging behavior of such systems, for example with respect to robustness and vulnerability. In complex network theory (CNT), a common way of classifying the network structure and connectivity is the association of the nodal degree distribution to specific probability distribution models, and during the last decades, researchers classified many real networks using the Poisson or Pareto distributions. In spite of the fact that degree-based network classification could play a crucial role to assess WDS vulnerability, this task is not easy because the network structure of WDSs is strongly constrained by spatial characteristics of the environment where they are constructed. The consequence of these spatial constraints is that the nodal degree spans very small ranges in WDSs hindering a reliable classification by the standard approach based on the nodal degree distribution. This work investigates the classification of the network structure of 22 real WDSs, built in different environments, demonstrating that the Poisson distribution generally models the degree distributions very well. In order to overcome the problem of the reliable classification based on the standard nodal degree, we define the "neighborhood" degree, equal to the sum of the nodal degrees of the nearest topological neighbors (i.e., the adjacent nodes). This definition of "neighborhood" degree is consistent with the fact that the degree of a single node is not significant for analysis of WDSs.

  3. Stochastic S-system modeling of gene regulatory network.

    Science.gov (United States)

    Chowdhury, Ahsan Raja; Chetty, Madhu; Evans, Rob

    2015-10-01

    Microarray gene expression data can provide insights into biological processes at a system-wide level and is commonly used for reverse engineering gene regulatory networks (GRN). Due to the amalgamation of noise from different sources, microarray expression profiles become inherently noisy leading to significant impact on the GRN reconstruction process. Microarray replicates (both biological and technical), generated to increase the reliability of data obtained under noisy conditions, have limited influence in enhancing the accuracy of reconstruction . Therefore, instead of the conventional GRN modeling approaches which are deterministic, stochastic techniques are becoming increasingly necessary for inferring GRN from noisy microarray data. In this paper, we propose a new stochastic GRN model by investigating incorporation of various standard noise measurements in the deterministic S-system model. Experimental evaluations performed for varying sizes of synthetic network, representing different stochastic processes, demonstrate the effect of noise on the accuracy of genetic network modeling and the significance of stochastic modeling for GRN reconstruction . The proposed stochastic model is subsequently applied to infer the regulations among genes in two real life networks: (1) the well-studied IRMA network, a real-life in-vivo synthetic network constructed within the Saccharomyces cerevisiae yeast, and (2) the SOS DNA repair network in Escherichia coli.

  4. Exact tensor network ansatz for strongly interacting systems

    Science.gov (United States)

    Zaletel, Michael P.

    It appears that the tensor network ansatz, while not quite complete, is an efficient coordinate system for the tiny subset of a many-body Hilbert space which can be realized as a low energy state of a local Hamiltonian. However, we don't fully understand precisely which phases are captured by the tensor network ansatz, how to compute their physical observables (even numerically), or how to compute a tensor network representation for a ground state given a microscopic Hamiltonian. These questions are algorithmic in nature, but their resolution is intimately related to understanding the nature of quantum entanglement in many-body systems. For this reason it is useful to compute the tensor network representation of various `model' wavefunctions representative of different phases of matter; this allows us to understand how the entanglement properties of each phase are expressed in the tensor network ansatz, and can serve as test cases for algorithm development. Condensed matter physics has many illuminating model wavefunctions, such as Laughlin's celebrated wave function for the fractional quantum Hall effect, the Bardeen-Cooper-Schrieffer wave function for superconductivity, and Anderson's resonating valence bond ansatz for spin liquids. This thesis presents some results on exact tensor network representations of these model wavefunctions. In addition, a tensor network representation is given for the time evolution operator of a long-range one-dimensional Hamiltonian, which allows one to numerically simulate the time evolution of power-law interacting spin chains as well as two-dimensional strips and cylinders.

  5. Optimal Sensor Networks Scheduling in Identification of Distributed Parameter Systems

    CERN Document Server

    Patan, Maciej

    2012-01-01

    Sensor networks have recently come into prominence because they hold the potential to revolutionize a wide spectrum of both civilian and military applications. An ingenious characteristic of sensor networks is the distributed nature of data acquisition. Therefore they seem to be ideally prepared for the task of monitoring processes with spatio-temporal dynamics which constitute one of most general and important classes of systems in modelling of the real-world phenomena. It is clear that careful deployment and activation of sensor nodes are critical for collecting the most valuable information from the observed environment. Optimal Sensor Network Scheduling in Identification of Distributed Parameter Systems discusses the characteristic features of the sensor scheduling problem, analyzes classical and recent approaches, and proposes a wide range of original solutions, especially dedicated for networks with mobile and scanning nodes. Both researchers and practitioners will find the case studies, the proposed al...

  6. Mathematical Analysis of a PDE System for Biological Network Formation

    KAUST Repository

    Haskovec, Jan

    2015-02-04

    Motivated by recent physics papers describing rules for natural network formation, we study an elliptic-parabolic system of partial differential equations proposed by Hu and Cai [13, 15]. The model describes the pressure field thanks to Darcy\\'s type equation and the dynamics of the conductance network under pressure force effects with a diffusion rate D >= 0 representing randomness in the material structure. We prove the existence of global weak solutions and of local mild solutions and study their long term behavior. It turns out that, by energy dissipation, steady states play a central role to understand the network formation capacity of the system. We show that for a large diffusion coefficient D, the zero steady state is stable, while network formation occurs for small values of D due to the instability of the zero steady state, and the borderline case D = 0 exhibits a large class of dynamically stable (in the linearized sense) steady states.

  7. System Identification, Prediction, Simulation and Control with Neural Networks

    DEFF Research Database (Denmark)

    Sørensen, O.

    1997-01-01

    a Gauss-Newton search direction is applied. 3) Amongst numerous model types, often met in control applications, only the Non-linear ARMAX (NARMAX) model, representing input/output description, is examined. A simulated example confirms that a neural network has the potential to perform excellent System...... Identification, Prediction, Simulation and Control of a dynamic, non-linear and noisy process. Further, the difficulties to control a practical non-linear laboratory process in a satisfactory way by using a traditional controller are overcomed by using a trained neural network to perform non-linear System......The intention of this paper is to make a systematic examination of the possibilities of applying neural networks in those technical areas, which are familiar to a control engineer. In other words, the potential of neural networks in control applications is given higher priority than a detailed...

  8. NNETS - NEURAL NETWORK ENVIRONMENT ON A TRANSPUTER SYSTEM

    Science.gov (United States)

    Villarreal, J.

    1994-01-01

    The primary purpose of NNETS (Neural Network Environment on a Transputer System) is to provide users a high degree of flexibility in creating and manipulating a wide variety of neural network topologies at processing speeds not found in conventional computing environments. To accomplish this purpose, NNETS supports back propagation and back propagation related algorithms. The back propagation algorithm used is an implementation of Rumelhart's Generalized Delta Rule. NNETS was developed on the INMOS Transputer. NNETS predefines a Back Propagation Network, a Jordan Network, and a Reinforcement Network to assist users in learning and defining their own networks. The program also allows users to configure other neural network paradigms from the NNETS basic architecture. The Jordan network is basically a feed forward network that has the outputs connected to a pseudo input layer. The state of the network is dependent on the inputs from the environment plus the state of the network. The Reinforcement network learns via a scalar feedback signal called reinforcement. The network propagates forward randomly. The environment looks at the outputs of the network to produce a reinforcement signal that is fed back to the network. NNETS was written for the INMOS C compiler D711B version 1.3 or later (MS-DOS version). A small portion of the software was written in the OCCAM language to perform the communications routing between processors. NNETS is configured to operate on a 4 X 10 array of Transputers in sequence with a Transputer based graphics processor controlled by a master IBM PC 286 (or better) Transputer. A RGB monitor is required which must be capable of 512 X 512 resolution. It must be able to receive red, green, and blue signals via BNC connectors. NNETS is meant for experienced Transputer users only. The program is distributed on 5.25 inch 1.2Mb MS-DOS format diskettes. NNETS was developed in 1991. Transputer and OCCAM are registered trademarks of Inmos Corporation. MS

  9. Neuromorphic computing applications for network intrusion detection systems

    Science.gov (United States)

    Garcia, Raymond C.; Pino, Robinson E.

    2014-05-01

    What is presented here is a sequence of evolving concepts for network intrusion detection. These concepts start with neuromorphic structures for XOR-based signature matching and conclude with computationally based network intrusion detection system with an autonomous structuring algorithm. There is evidence that neuromorphic computation for network intrusion detection is fractal in nature under certain conditions. Specifically, the neural structure can take fractal form when simple neural structuring is autonomous. A neural structure is fractal by definition when its fractal dimension exceeds the synaptic matrix dimension. The authors introduce the use of fractal dimension of the neuromorphic structure as a factor in the autonomous restructuring feedback loop.

  10. FIPA agent based network distributed control system

    Energy Technology Data Exchange (ETDEWEB)

    D. Abbott; V. Gyurjyan; G. Heyes; E. Jastrzembski; C. Timmer; E. Wolin

    2003-03-01

    A control system with the capabilities to combine heterogeneous control systems or processes into a uniform homogeneous environment is discussed. This dynamically extensible system is an example of the software system at the agent level of abstraction. This level of abstraction considers agents as atomic entities that communicate to implement the functionality of the control system. Agents' engineering aspects are addressed by adopting the domain independent software standard, formulated by FIPA. Jade core Java classes are used as a FIPA specification implementation. A special, lightweight, XML RDFS based, control oriented, ontology markup language is developed to standardize the description of the arbitrary control system data processor. Control processes, described in this language, are integrated into the global system at runtime, without actual programming. Fault tolerance and recovery issues are also addressed.

  11. An Intelligent Handover Management System for Future Generation Wireless Networks

    OpenAIRE

    Kassar Meriem; Kervella Brigitte; Pujolle Guy

    2008-01-01

    Abstract Future generation wireless networks should provide to mobile users the best connectivity to services anywhere at anytime. The most challenging problem is the seamless intersystem/vertical mobility across heterogeneous wireless networks. In order to answer it, a vertical handover management system is needed. In our paper, we propose an intelligent solution answering user requirements and ensuring service continuity. We focus on a vertical handover decision strategy based on the contex...

  12. Research on networked manufacturing system for reciprocating pump industry

    Science.gov (United States)

    Wu, Yangdong; Qi, Guoning; Xie, Qingsheng; Lu, Yujun

    2005-12-01

    Networked manufacturing is a trend of reciprocating pump industry. According to the enterprises' requirement, the architecture of networked manufacturing system for reciprocating pump industry was proposed, which composed of infrastructure layer, system management layer, application service layer and user layer. Its main functions included product data management, ASP service, business management, and customer relationship management, its physics framework was a multi-tier internet-based model; the concept of ASP service integration was put forward and its process model was also established. As a result, a networked manufacturing system aimed at the characteristics of reciprocating pump industry was built. By implementing this system, reciprocating pump industry can obtain a new way to fully utilize their own resources and enhance the capabilities to respond to the global market quickly.

  13. [Dreaming is a hypnic state of consciousness: getting rid of the Goblot hypothesis and its modern avatars].

    Science.gov (United States)

    Guénolé, F; Nicolas, A

    2010-08-01

    In the late nineteenth century, French logician Edmond Goblot first hypothesized that dreaming occurred at the moment of awakening only. Revisiting--more or less directly--Goblot's hypothesis, several contemporary authors have since renewed this unusual claim that oniric experience does not occur during sleep. So did some influential analytical philosophers (Wittgenstein, Malcolm, Dennett), with their typical formalism, and famous dream researcher Calvin Hall, who tried to provide experimental evidence for the Goblot's hypothesis. More recently, French neurobiologist Jean-Pol Tassin claimed, on the basis of controversial neurobiological and cognitive principles, that only awakening gives rise to a dream, by instantaneous shaping of information issuing of neural networks activated during preceding sleep. Actually, numerous and robust experimental data in sleep psychophysiology clearly rule out Goblot's hypothesis and its modern avatars. Thus, results of studies using nocturnal awakenings (with or without preceding hypnic stimulation), as well as observations of onirical behaviours (like rapid eye movement sleep behavior disorders, or voluntary movements of lucid dreamers) demonstrate that dreaming definitely occurs during sleep. Actually, cortical evoked potentials can be observed during sleep, which likely reflect controlled cognitive processes. Dreaming is a hypnic state of consciousness, and seems to represent a sleep thought which, although uneasily accessible, is nevertheless open to psychological investigation. Copyright (c) 2010 Elsevier Masson SAS. All rights reserved.

  14. Applying New Network Security Technologies to SCADA Systems.

    Energy Technology Data Exchange (ETDEWEB)

    Hurd, Steven A; Stamp, Jason Edwin; Duggan, David P; Chavez, Adrian R.

    2006-11-01

    Supervisory Control and Data Acquisition (SCADA) systems for automation are very important for critical infrastructure and manufacturing operations. They have been implemented to work in a number of physical environments using a variety of hardware, software, networking protocols, and communications technologies, often before security issues became of paramount concern. To offer solutions to security shortcomings in the short/medium term, this project was to identify technologies used to secure "traditional" IT networks and systems, and then assess their efficacy with respect to SCADA systems. These proposed solutions must be relatively simple to implement, reliable, and acceptable to SCADA owners and operators. 4This page intentionally left blank.

  15. Dynamical Systems Theory for Transparent Symbolic Computation in Neuronal Networks

    OpenAIRE

    Carmantini, Giovanni Sirio

    2017-01-01

    In this thesis, we explore the interface between symbolic and dynamical system computation, with particular regard to dynamical system models of neuronal networks. In doing so, we adhere to a definition of computation as the physical realization of a formal system, where we say that a dynamical system performs a computation if a correspondence can be found between its dynamics on a vectorial space and the formal system’s dynamics on a symbolic space. Guided by this definition, we characterize...

  16. Secure Data Network System (SDNS) network, transport, and message security protocols

    Science.gov (United States)

    Dinkel, C.

    1990-03-01

    The Secure Data Network System (SDNS) project, implements computer to computer communications security for distributed applications. The internationally accepted Open Systems Interconnection (OSI) computer networking architecture provides the framework for SDNS. SDNS uses the layering principles of OSI to implement secure data transfers between computer nodes of local area and wide area networks. Four security protocol documents developed by the National Security Agency (NSA) as output from the SDNS project are included. SDN.301 provides the framework for security at layer 3 of the OSI Model. Cryptographic techniques to provide data protection for transport connections or for connectionless-mode transmission are described in SDN.401. Specifications for message security service and protocol are contained in SDN.701. Directory System Specifications for Message Security Protocol are covered in SDN.702.

  17. Neural Network Based Intrusion Detection System for Critical Infrastructures

    Energy Technology Data Exchange (ETDEWEB)

    Todd Vollmer; Ondrej Linda; Milos Manic

    2009-07-01

    Resiliency and security in control systems such as SCADA and Nuclear plant’s in today’s world of hackers and malware are a relevant concern. Computer systems used within critical infrastructures to control physical functions are not immune to the threat of cyber attacks and may be potentially vulnerable. Tailoring an intrusion detection system to the specifics of critical infrastructures can significantly improve the security of such systems. The IDS-NNM – Intrusion Detection System using Neural Network based Modeling, is presented in this paper. The main contributions of this work are: 1) the use and analyses of real network data (data recorded from an existing critical infrastructure); 2) the development of a specific window based feature extraction technique; 3) the construction of training dataset using randomly generated intrusion vectors; 4) the use of a combination of two neural network learning algorithms – the Error-Back Propagation and Levenberg-Marquardt, for normal behavior modeling. The presented algorithm was evaluated on previously unseen network data. The IDS-NNM algorithm proved to be capable of capturing all intrusion attempts presented in the network communication while not generating any false alerts.

  18. Network characteristics emerging from agent interactions in balanced distributed system.

    Science.gov (United States)

    Salman, Mahdi Abed; Bertelle, Cyrille; Sanlaville, Eric

    2015-01-01

    A distributed computing system behaves like a complex network, the interactions between nodes being essential information exchanges and migrations of jobs or services to execute. These actions are performed by software agents, which behave like the members of social networks, cooperating and competing to obtain knowledge and services. The load balancing consists in distributing the load evenly between system nodes. It aims at enhancing the resource usage. A load balancing strategy specifies scenarios for the cooperation. Its efficiency depends on quantity, accuracy, and distribution of available information. Nevertheless, the distribution of information on the nodes, together with the initial network structure, may create different logical network structures. In this paper, different load balancing strategies are tested on different network structures using a simulation. The four tested strategies are able to distribute evenly the load so that the system reaches a steady state (the mean response time of the jobs is constant), but it is shown that a given strategy indeed behaves differently according to structural parameters and information spreading. Such a study, devoted to distributed computing systems (DCSs), can be useful to understand and drive the behavior of other complex systems.

  19. Revisiting Anomaly-based Network Intrusion Detection Systems

    NARCIS (Netherlands)

    Bolzoni, D.

    2009-01-01

    Intrusion detection systems (IDSs) are well-known and widely-deployed security tools to detect cyber-attacks and malicious activities in computer systems and networks. A signature-based IDS works similar to anti-virus software. It employs a signature database of known attacks, and a successful match

  20. Specification Mining for Intrusion Detection in Networked Control Systems

    NARCIS (Netherlands)

    Caselli, M.; Zambon, Emmanuele; Amann, Johanna; Sommer, Robin; Kargl, Frank

    2016-01-01

    This paper discusses a novel approach to specification-based intrusion detection in the field of networked control systems. Our approach reduces the substantial human effort required to deploy a specification-based intrusion detection system by automating the development of its specification rules.

  1. Role of neural network models for developing speech systems

    Indian Academy of Sciences (India)

    These prosody models are further examined for applications such as text to speech synthesis, speech recognition, speaker recognition and language identification. Neural network models in voice conversion system are explored for capturing the mapping functions between source and target speakers at source, system and ...

  2. NNSYSID - toolbox for system identification with neural networks

    DEFF Research Database (Denmark)

    Norgaard, M.; Ravn, Ole; Poulsen, Niels Kjølstad

    2002-01-01

    The NNSYSID toolset for System Identification has been developed as an add on to MATLAB(R). The NNSYSID toolbox has been designed to assist identification of nonlinear dynamic systems. It contains a number of nonlinear model structures based on neural networks, effective training algorithms...

  3. Systems chemistry: logic gates, arithmetic units, and network motifs in small networks.

    Science.gov (United States)

    Wagner, Nathaniel; Ashkenasy, Gonen

    2009-01-01

    A mixture of molecules can be regarded as a network if all the molecular components participate in some kind of interaction with other molecules--either physical or functional interactions. Template-assisted ligation reactions that direct replication processes can serve as the functional elements that connect two members of a chemical network. In such a process, the template does not necessarily catalyze its own formation, but rather the formation of another molecule, which in turn can operate as a template for reactions within the network medium. It was postulated that even networks made up of small numbers of molecules possess a wealth of molecular information sufficient to perform rather complex behavior. To probe this assumption, we have constructed virtual arrays consisting of three replicating molecules, in which dimer templates are capable of catalyzing reactants to form additional templates. By using realistic parameters from peptides or DNA replication experiments, we simulate the construction of various functional motifs within the networks. Specifically, we have designed and implemented each of the three-element Boolean logic gates, and show how these networks are assembled from four basic "building blocks". We also show how the catalytic pathways can be wired together to perform more complex arithmetic units and network motifs, such as the half adder and half subtractor computational modules, and the coherent feed-forward loop network motifs under different sets of parameters. As in previous studies of chemical networks, some of the systems described display behavior that would be difficult to predict without the numerical simulations. Furthermore, the simulations reveal trends and characteristics that should be useful as "recipes" for future design of experimental functional motifs and for potential integration into modular circuits and molecular computation devices.

  4. Producing patient-avatar identification in animation video information on spinal anesthesia by different narrative strategies.

    Science.gov (United States)

    Høybye, Mette Terp; Vesterby, Martin; Jørgensen, Lene Bastrup

    2016-06-01

    Visual approaches to health information reduce complexity and may bridge challenges in health literacy. But the mechanisms and meanings of using animated video in communication with patients undergoing surgery are not well described. By comparing two versions of a two-dimensional animated video on spinal anesthesia, this study tested the patient-avatar identification within two different narrative models. To explore the perspectives of total hip arthroplasty, we employed qualitative methods of interviews and ethnographic observation. The animated presentation of the spinal anesthesia procedure was immediately recognized by all participants as reflecting their experience of the procedure independent of the narrative form. The avatar gender did not affect this identification. We found no preference for either narrative form. This study supports the potential of animation video in health informatics as a didactic model for qualifying patient behavior. Animation video creates a high degree of identification that may work to reduce pre-surgical anxiety. © The Author(s) 2014.

  5. Race in virtual environments: competitive versus cooperative games with black or white avatars.

    Science.gov (United States)

    Vang, Mao H; Fox, Jesse

    2014-04-01

    Often, virtual environments and video games have established goals, and to achieve them, users must either compete or cooperate with others. The common ingroup identity model predicts that individuals maintain multiple identities at any given time based on roles, demographics, and contextual factors, and that they interpret others based on similarity (i.e., perceived ingroup) or dissimilarity (i.e., perceived outgroup) to these identities. In this experiment, we manipulated two aspects of a virtual partner's identity-race and task collaboration-to determine how users would perceive others in a virtual world. White participants (N=99) played an anagram game competitively (outgroup) or cooperatively (ingroup) in a virtual environment with a black (outgroup) or white (ingroup) virtual partner. Contrary to hypotheses, performing either task led to more positive evaluations of black avatars than white avatars.

  6. The role of protein interaction networks in systems biomedicine

    Directory of Open Access Journals (Sweden)

    Tuba Sevimoglu

    2014-08-01

    Full Text Available The challenging task of studying and modeling complex dynamics of biological systems in order to describe various human diseases has gathered great interest in recent years. Major biological processes are mediated through protein interactions, hence there is a need to understand the chaotic network that forms these processes in pursuance of understanding human diseases. The applications of protein interaction networks to disease datasets allow the identification of genes and proteins associated with diseases, the study of network properties, identification of subnetworks, and network-based disease gene classification. Although various protein interaction network analysis strategies have been employed, grand challenges are still existing. Global understanding of protein interaction networks via integration of high-throughput functional genomics data from different levels will allow researchers to examine the disease pathways and identify strategies to control them. As a result, it seems likely that more personalized, more accurate and more rapid disease gene diagnostic techniques will be devised in the future, as well as novel strategies that are more personalized. This mini-review summarizes the current practice of protein interaction networks in medical research as well as challenges to be overcome.

  7. Console Networks for Major Computer Systems

    Energy Technology Data Exchange (ETDEWEB)

    Ophir, D; Shepherd, B; Spinrad, R J; Stonehill, D

    1966-07-22

    A concept for interactive time-sharing of a major computer system is developed in which satellite computers mediate between the central computing complex and the various individual user terminals. These techniques allow the development of a satellite system substantially independent of the details of the central computer and its operating system. Although the user terminals' roles may be rich and varied, the demands on the central facility are merely those of a tape drive or similar batched information transfer device. The particular system under development provides service for eleven visual display and communication consoles, sixteen general purpose, low rate data sources, and up to thirty-one typewriters. Each visual display provides a flicker-free image of up to 4000 alphanumeric characters or tens of thousands of points by employing a swept raster picture generating technique directly compatible with that of commercial television. Users communicate either by typewriter or a manually positioned light pointer.

  8. Penetration testing protecting networks and systems

    CERN Document Server

    Henry, Kevin M

    2012-01-01

    This book is a preparation guide for the CPTE examination, yet is also a general reference for experienced penetration testers, ethical hackers, auditors, security personnel and anyone else involved in the security of an organization's computer systems.

  9. Dynamic Business Networks: A Headache for Sustainable Systems Interoperability

    Science.gov (United States)

    Agostinho, Carlos; Jardim-Goncalves, Ricardo

    Collaborative networked environments emerged with the spread of the internet, contributing to overcome past communication barriers, and identifying interoperability as an essential property. When achieved seamlessly, efficiency is increased in the entire product life cycle. Nowadays, most organizations try to attain interoperability by establishing peer-to-peer mappings with the different partners, or in optimized networks, by using international standard models as the core for information exchange. In current industrial practice, mappings are only defined once, and the morphisms that represent them, are hardcoded in the enterprise systems. This solution has been effective for static environments, where enterprise and product models are valid for decades. However, with an increasingly complex and dynamic global market, models change frequently to answer new customer requirements. This paper draws concepts from the complex systems science and proposes a framework for sustainable systems interoperability in dynamic networks, enabling different organizations to evolve at their own rate.

  10. An artificial neural network controller for intelligent transportation systems applications

    Energy Technology Data Exchange (ETDEWEB)

    Vitela, J.E.; Hanebutte, U.R.; Reifman, J. [Argonne National Lab., IL (United States). Reactor Analysis Div.

    1996-04-01

    An Autonomous Intelligent Cruise Control (AICC) has been designed using a feedforward artificial neural network, as an example for utilizing artificial neural networks for nonlinear control problems arising in intelligent transportation systems applications. The AICC is based on a simple nonlinear model of the vehicle dynamics. A Neural Network Controller (NNC) code developed at Argonne National Laboratory to control discrete dynamical systems was used for this purpose. In order to test the NNC, an AICC-simulator containing graphical displays was developed for a system of two vehicles driving in a single lane. Two simulation cases are shown, one involving a lead vehicle with constant velocity and the other a lead vehicle with varying acceleration. More realistic vehicle dynamic models will be considered in future work.

  11. Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar gender

    OpenAIRE

    Kaye, L. K.; Pennington, C R; McCann, J.J.

    2018-01-01

    Despite relatively equal participation rates between females and males in casual gaming, females often report stigmatisation and prejudice towards their gaming competency within this sub-domain. Applying the theoretical framework of “stereotype threat”, this research examined the influence of explicit stereotype priming on females’ casual gameplay performance and related attitudes. It also investigated whether the gender of the game avatar heightens susceptibility to stereotype threat. One hu...

  12. Avatar-mediated home safety assessments: piloting a virtual objective structured clinical examination station.

    Science.gov (United States)

    Andrade, Allen D; Cifuentes, Pedro; Oliveira, Marcelo C; Anam, Ramanakumar; Roos, Bernard A; Ruiz, Jorge G

    2011-12-01

    Avatars and virtual worlds offer medical educators new approaches to assess learners' competency in home-safety assessments that are less time-consuming and more flexible than traditional home visits. We sought to evaluate the feasibility and acceptability of implementing an avatar-mediated, 3-dimensional (3-D) home simulation as a virtual objective structured clinical examination station for geriatric medicine fellows. We developed a 3-D home simulation in the virtual world Second Life (Linden Lab, San Francisco, CA) containing 50 safety hazards that could affect the safety of an elderly person at home. Eight geriatric medicine fellows participated in a 16-station objective structured clinical examination, with one station assigned to the 15-minute 3-D virtual world simulation, where the fellow's "home visit" was performed by navigating his or her avatar in the virtual world simulation. The fellows were instructed to find the home safety hazards in the simulated environment and then provide specific written recommendations. Two reviewers independently scored the fellows' written findings against an inventory-based checklist. The geriatric medicine fellows scored a mean of 43% ± SD 9 on the inventory-based checklist. The scoring of the 2 reviewers showed a high interrater reliability (88%). Six of the 8 participants (75%) rated the simulation as "excellent." Four of the 5 women (80%) and none of the 3 men (20%) participating in the virtual objective structured clinical examination needed navigation assistance in the 3-D virtual house. The 3-D, avatar-based, virtual geriatric home safety objective structured clinical examination is a practical and acceptable alternative to the traditional home safety visits in an objective structured clinical examination setting.

  13. Avatar, Identification, Pornography [by John Frow, with responses from Tony Bennett and Stephen Muecke

    Directory of Open Access Journals (Sweden)

    Katrina Schlunke (intro.

    2012-12-01

    Full Text Available Fictional character is textually constructed in the play between positions of enunciation and figural constructs in the storyworld, and these positions are cumulatively and complexly filled during the course of a prose narrative or a lyric or a film or gameplay. This article explores that work through a discussion of the role of avatars in digital gaming and of the inscription of the reader or viewer into pornography.

  14. Simulated, Emulated, and Physical Investigative Analysis (SEPIA) of networked systems.

    Energy Technology Data Exchange (ETDEWEB)

    Burton, David P.; Van Leeuwen, Brian P.; McDonald, Michael James; Onunkwo, Uzoma A.; Tarman, Thomas David; Urias, Vincent E.

    2009-09-01

    This report describes recent progress made in developing and utilizing hybrid Simulated, Emulated, and Physical Investigative Analysis (SEPIA) environments. Many organizations require advanced tools to analyze their information system's security, reliability, and resilience against cyber attack. Today's security analysis utilize real systems such as computers, network routers and other network equipment, computer emulations (e.g., virtual machines) and simulation models separately to analyze interplay between threats and safeguards. In contrast, this work developed new methods to combine these three approaches to provide integrated hybrid SEPIA environments. Our SEPIA environments enable an analyst to rapidly configure hybrid environments to pass network traffic and perform, from the outside, like real networks. This provides higher fidelity representations of key network nodes while still leveraging the scalability and cost advantages of simulation tools. The result is to rapidly produce large yet relatively low-cost multi-fidelity SEPIA networks of computers and routers that let analysts quickly investigate threats and test protection approaches.

  15. Spontaneous formation of dynamical groups in an adaptive networked system

    Science.gov (United States)

    Li, Menghui; Guan, Shuguang; Lai, C.-H.

    2010-10-01

    In this work, we investigate a model of an adaptive networked dynamical system, where the coupling strengths among phase oscillators coevolve with the phase states. It is shown that in this model the oscillators can spontaneously differentiate into two dynamical groups after a long time evolution. Within each group, the oscillators have similar phases, while oscillators in different groups have approximately opposite phases. The network gradually converts from the initial random structure with a uniform distribution of connection strengths into a modular structure that is characterized by strong intra-connections and weak inter-connections. Furthermore, the connection strengths follow a power-law distribution, which is a natural consequence of the coevolution of the network and the dynamics. Interestingly, it is found that if the inter-connections are weaker than a certain threshold, the two dynamical groups will almost decouple and evolve independently. These results are helpful in further understanding the empirical observations in many social and biological networks.

  16. Systemic risk and heterogeneous leverage in banking networks

    Science.gov (United States)

    Kuzubaş, Tolga Umut; Saltoğlu, Burak; Sever, Can

    2016-11-01

    This study probes systemic risk implications of leverage heterogeneity in banking networks. We show that the presence of heterogeneous leverages drastically changes the systemic effects of defaults and the nature of the contagion in interbank markets. Using financial leverage data from the US banking system, through simulations, we analyze the systemic significance of different types of borrowers, the evolution of the network, the consequences of interbank market size and the impact of market segmentation. Our study is related to the recent Basel III regulations on systemic risk and the treatment of the Global Systemically Important Banks (GSIBs). We also assess the extent to which the recent capital surcharges on GSIBs may curb financial fragility. We show the effectiveness of surcharge policy for the most-levered banks vis-a-vis uniform capital injection.

  17. Implementation of an integrated network of various ISR-systems

    Science.gov (United States)

    Böker, D.

    2009-05-01

    Experiments were carried out at naval base Eckernförde, Germany, bringing together several projects concerning Defense Against Terrorism (DAT) and the net-centric battlespace. An integrated network of various Intelligence, Surveillance and Reconnaissance (ISR) systems was realized to evaluate the benefit of net-centric operations, i. e. in DAT focusing on force protection. ISR systems of the German Army, Air force, and Navy as well as a number of not yet operational systems were integrated in a joint network. Information relationships, data models, collaborative system functions and services were defined for as much as 27 systems from 20 companies. The NATO ISR Interoperability Architecture (NIIA) as the corner stone of technical standards for interoperable ISR products like images and motion imagery was used to the extent possible. Services and systems adopted by the multinational project MAJIIC were the starting point to develop appropriate collaboration tools and mechanisms.

  18. Am I my avatar? A tool to investigate virtual body image representation in adolescence.

    Science.gov (United States)

    Villani, Daniela; Gatti, Elena; Confalonieri, Emanuela; Riva, Giuseppe

    2012-08-01

    The assessment of body image in adolescence plays a key role in investigating self-esteem development and social adjustment. In particular, these days, adolescents use more and more online tools to communicate with other people, and virtual body image represents a critical aspect for understanding the avatar development. This study aims at investigating the virtual body representation by using the "Drawing Me" graphical test with a group of Italian adolescents. Specifically, we compared body image representation in real (drawings) and virtual (avatar) life by taking gender differences into consideration. Results show that virtual body representation is more characterized by the sexual features related to body, face, and clothes and by a major number of context elements than real body representation. Gender differences confirm that girls tend to represent themselves in greater detail than boys and their avatars are rich with sexual characters. To conclude, our study illustrates that the Drawing Me test is an effective tool that analyzes the virtual body representation in an unobtrusive way, and intervention implications are discussed.

  19. Inertial Sensor-Based Touch and Shake Metaphor for Expressive Control of 3D Virtual Avatars

    Directory of Open Access Journals (Sweden)

    Shashidhar Patil

    2015-06-01

    Full Text Available In this paper, we present an inertial sensor-based touch and shake metaphor for expressive control of a 3D virtual avatar in a virtual environment. An intuitive six degrees-of-freedom wireless inertial motion sensor is used as a gesture and motion control input device with a sensor fusion algorithm. The algorithm enables user hand motions to be tracked in 3D space via magnetic, angular rate, and gravity sensors. A quaternion-based complementary filter is implemented to reduce noise and drift. An algorithm based on dynamic time-warping is developed for efficient recognition of dynamic hand gestures with real-time automatic hand gesture segmentation. Our approach enables the recognition of gestures and estimates gesture variations for continuous interaction. We demonstrate the gesture expressivity using an interactive flexible gesture mapping interface for authoring and controlling a 3D virtual avatar and its motion by tracking user dynamic hand gestures. This synthesizes stylistic variations in a 3D virtual avatar, producing motions that are not present in the motion database using hand gesture sequences from a single inertial motion sensor.

  20. Adaptive traffic control systems for urban networks

    Directory of Open Access Journals (Sweden)

    Radivojević Danilo

    2017-01-01

    Full Text Available Adaptive traffic control systems represent complex, but powerful tool for improvement of traffic flow conditions in locations or zones where applied. Many traffic agencies, especially those that have a large number of signalized intersections with high variability of the traffic demand, choose to apply some of the adaptive traffic control systems. However, those systems are manufactured and offered by multiple vendors (companies that are competing for the market share. Due to that fact, besides the information available from the vendors themselves, or the information from different studies conducted on different continents, very limited amount of information is available about the details how those systems are operating. The reason for that is the protecting of the intellectual property from plagiarism. The primary goal of this paper is to make a brief analysis of the functionalities, characteristics, abilities and results of the most recognized, but also less known adaptive traffic control systems to the professional public and other persons with interest in this subject.

  1. Game-theoretic strategies for asymmetric networked systems

    Energy Technology Data Exchange (ETDEWEB)

    Rao, Nageswara S. [ORNL; Ma, Chris Y. T. [Hang Seng Management College, Hon Kong; Hausken, Kjell [University of Stavanger, Norway; He, Fei [Texas A& M University, Kingsville, TX, USA; Yau, David K. Y. [Singapore University of Technology and Design; Zhuang, Jun [University at Buffalo (SUNY)

    2017-07-01

    Abstract—We consider an infrastructure consisting of a network of systems each composed of discrete components that can be reinforced at a certain cost to guard against attacks. The network provides the vital connectivity between systems, and hence plays a critical, asymmetric role in the infrastructure operations. We characterize the system-level correlations using the aggregate failure correlation function that specifies the infrastructure failure probability given the failure of an individual system or network. The survival probabilities of systems and network satisfy first-order differential conditions that capture the component-level correlations. We formulate the problem of ensuring the infrastructure survival as a game between anattacker and a provider, using the sum-form and product-form utility functions, each composed of a survival probability term and a cost term. We derive Nash Equilibrium conditions which provide expressions for individual system survival probabilities, and also the expected capacity specified by the total number of operational components. These expressions differ only in a single term for the sum-form and product-form utilities, despite their significant differences.We apply these results to simplified models of distributed cloud computing infrastructures.

  2. Chemical reaction network approaches to Biochemical Systems Theory.

    Science.gov (United States)

    Arceo, Carlene Perpetua P; Jose, Editha C; Marin-Sanguino, Alberto; Mendoza, Eduardo R

    2015-11-01

    This paper provides a framework to represent a Biochemical Systems Theory (BST) model (in either GMA or S-system form) as a chemical reaction network with power law kinetics. Using this representation, some basic properties and the application of recent results of Chemical Reaction Network Theory regarding steady states of such systems are shown. In particular, Injectivity Theory, including network concordance [36] and the Jacobian Determinant Criterion [43], a "Lifting Theorem" for steady states [26] and the comprehensive results of Müller and Regensburger [31] on complex balanced equilibria are discussed. A partial extension of a recent Emulation Theorem of Cardelli for mass action systems [3] is derived for a subclass of power law kinetic systems. However, it is also shown that the GMA and S-system models of human purine metabolism [10] do not display the reactant-determined kinetics assumed by Müller and Regensburger and hence only a subset of BST models can be handled with their approach. Moreover, since the reaction networks underlying many BST models are not weakly reversible, results for non-complex balanced equilibria are also needed. Copyright © 2015 Elsevier Inc. All rights reserved.

  3. Some thoughts on the control of network systems

    Directory of Open Access Journals (Sweden)

    Alessandro Ferrarini

    2011-12-01

    Full Text Available The controllability of network-like systems is becoming a trendy key-issue in many disciplines, including ecology and biology. To control a biological, ecological or economic system is to make it behave according to our wishes, at the least possible cost. In this paper, I propose some ideas on networks control that do not precisely follow recent papers on the argument. By the way, since this scientific topic is still in open evolution, discordant thoughts might be helpful to the debate.

  4. 1st International Conference on Signal, Networks, Computing, and Systems

    CERN Document Server

    Mohapatra, Durga; Nagar, Atulya; Sahoo, Manmath

    2016-01-01

    The book is a collection of high-quality peer-reviewed research papers presented in the first International Conference on Signal, Networks, Computing, and Systems (ICSNCS 2016) held at Jawaharlal Nehru University, New Delhi, India during February 25–27, 2016. The book is organized in to two volumes and primarily focuses on theory and applications in the broad areas of communication technology, computer science and information security. The book aims to bring together the latest scientific research works of academic scientists, professors, research scholars and students in the areas of signal, networks, computing and systems detailing the practical challenges encountered and the solutions adopted.

  5. Design of a Room Monitoring System for Wireless Sensor Networks

    OpenAIRE

    Sun-Kuk Noh; Kuk-Se Kim; Yoo-Kang Ji

    2013-01-01

    In wireless sensor networks (WSN) systems, various indoor environmental parameters can be monitored in real time by an RF wireless sensor module. A wireless sensor module with several sensors is developed for an indoor environment monitoring system. ZigBee is a wireless standard for personal area network (PAN) sensor monitoring and control, also known as IEEE 802.15.4. In this paper, we designed a wireless sensor module that had a ZigBee communication module and a sensor module for monitoring...

  6. Integrated Network Analysis and Effective Tools in Plant Systems Biology

    Directory of Open Access Journals (Sweden)

    Atsushi eFukushima

    2014-11-01

    Full Text Available One of the ultimate goals in plant systems biology is to elucidate the genotype-phenotype relationship in plant cellular systems. Integrated network analysis that combines omics data with mathematical models has received particular attention. Here we focus on the latest cutting-edge computational advances that facilitate their combination. We highlight (1 network visualization tools, (2 pathway analyses, (3 genome-scale metabolic reconstruction, and (4 the integration of high-throughput experimental data and mathematical models. Multi-omics data that contain the genome, transcriptome, proteome, and metabolome and mathematical models are expected to integrate and expand our knowledge of complex plant metabolisms.

  7. Stochastic network optimization with application to communication and queueing systems

    CERN Document Server

    Neely, Michael

    2010-01-01

    This text presents a modern theory of analysis, control, and optimization for dynamic networks. Mathematical techniques of Lyapunov drift and Lyapunov optimization are developed and shown to enable constrained optimization of time averages in general stochastic systems. The focus is on communication and queueing systems, including wireless networks with time-varying channels, mobility, and randomly arriving traffic. A simple drift-plus-penalty framework is used to optimize time averages such as throughput, throughput-utility, power, and distortion. Explicit performance-delay tradeoffs are prov

  8. Hybrid Networks and Risk Management in a System Perspective

    DEFF Research Database (Denmark)

    Nørgaard, Katrine

    intelligent, autonomous systems and human operators in multi-domain Battle Management Networks, (i.e Command, Control, Communications, Computer and Intelligence (C4I) networks/sensor grids). However, the incorporation of intelligent and autonomous weapon systems in complex military operations introduces both...... new possibilities and new types of risk, as well as legal and ethical concerns. At the same time, the rapid acceleration and hybridization of the battlespace challenges the classical military bureaucracies and its legal-rational decision-making processes. This paper will address some of the legal...

  9. Application of geographic information system in distribution power network automation

    Science.gov (United States)

    Wei, Xianmin

    2011-02-01

    Geographic information system (GIS) is the computer system in support of computer software with collection, storage, management, retrieval and comprehensive analysis of a variety of geospatial information, with various forms output data and graphics products. This paper introduced GIS data organization and its main applications in distribution power network automation, including both offline and online, and proposed component-based system development model and the need to establish WEBGIS and reliability.

  10. An intelligent management system for corporate information- calculating network development

    CERN Document Server

    Pirogov, V V; Khristenko, D V

    2001-01-01

    An approach to solving the problem of managerial control quality improvement corporate information-calculating networks (CICN) is proposed. The approach is based on the concept of a flexible toolkit. A macro-model, system-science and system-engineering models of an intelligent managerial control system (IMCS) for CICN development are considered as well as its dynamics. The practical opportunity of IMCS implementation is assessed. (5 refs).

  11. The Network Configuration of an Object Relational Database Management System

    Science.gov (United States)

    Diaz, Philip; Harris, W. C.

    2000-01-01

    The networking and implementation of the Oracle Database Management System (ODBMS) requires developers to have knowledge of the UNIX operating system as well as all the features of the Oracle Server. The server is an object relational database management system (DBMS). By using distributed processing, processes are split up between the database server and client application programs. The DBMS handles all the responsibilities of the server. The workstations running the database application concentrate on the interpretation and display of data.

  12. Signal-regulated systems and networks

    CSIR Research Space (South Africa)

    Van Zyl, TL

    2010-07-01

    Full Text Available been extended by Decraene [?, 33]. The work presented here builds on this body of knowledge. The research problem is twofold. On one hand building IT systems that ex- hibit the properties of self-organising CAS is required. On the other hand IT sys... to disruptions and stresses to assess its robustness, scalability and adaptability. The data collected takes the form of the number of work items that each agent within the system is able to perform along with how many work items fail and are completed...

  13. Enterprise network intrusion detection and prevention system (ENIDPS)

    Science.gov (United States)

    Akujuobi, C. M.; Ampah, N. K.

    2007-04-01

    Securing enterprise networks comes under two broad topics: Intrusion Detection Systems (IDS) and Intrusion Prevention Systems (IPS). The right combination of selected algorithms/techniques under both topics produces better security for a given network. This approach leads to using layers of physical, administrative, electronic, and encrypted systems to protect valuable resources. So far, there is no algorithm, which guarantees absolute protection for a given network from intruders. Intrusion Prevention Systems like IPSec, Firewall, Sender ID, Domain Keys Identified Mail (DKIM) etc. do not guarantee absolute security just like existing Intrusion Detection Systems. Our approach focuses on developing an IDS, which will detect all intruders that bypass the IPS and at the same time will be used in updating the IPS, since the IPS fail to prevent some intruders from entering a given network. The new IDS will employ both signature-based detection and anomaly detection as its analysis strategy. It should therefore be able to detect known and unknown intruders or attacks and further isolate those sources of attack within the network. Both real-time and off-line IDS predictions will be applied under the analysis and response stages. The basic IDS architecture will involve both centralized and distributed/heterogeneous architecture to ensure effective detection. Pro-active responses and corrective responses will be employed. The new security system, which will be made up of both IDS and IPS, should be less expensive to implement compared to existing ones. Finally, limitations of existing security systems have to be eliminated with the introduction of the new security system.

  14. Pathways, Networks, and Systems: Theory and Experiments

    Energy Technology Data Exchange (ETDEWEB)

    Joseph H. Nadeau; John D. Lambris

    2004-10-30

    The international conference provided a unique opportunity for theoreticians and experimenters to exchange ideas, strategies, problems, challenges, language and opportunities in both formal and informal settings. This dialog is an important step towards developing a deep and effective integration of theory and experiments in studies of systems biology in humans and model organisms.

  15. STAR Network Distributed Computer Systems Evaluation Results.

    Science.gov (United States)

    1981-02-12

    image processing systems. Further, because of the small data require- ments a segment of TOTT is a good candidate for VLSI. It can attain the...broadcast capabilities of the distributed architecture to isolate the overhead of accounting and enhacing of fault isolation (see Figure B-1). B-1 The

  16. Vulnerability Analysis of Urban Drainage Systems: Tree vs. Loop Networks

    Directory of Open Access Journals (Sweden)

    Chi Zhang

    2017-03-01

    Full Text Available Vulnerability analysis of urban drainage networks plays an important role in urban flood management. This study analyzes and compares the vulnerability of tree and loop systems under various rainfall events to structural failure represented by pipe blockage. Different pipe blockage scenarios, in which one of the pipes in an urban drainage network is assumed to be blocked individually, are constructed and their impacts on the network are simulated under different storm events. Furthermore, a vulnerability index is defined to measure the vulnerability of the drainage systems before and after the implementation of adaptation measures. The results obtained indicate that the tree systems have a relatively larger proportion of critical hydraulic pipes than the loop systems, thus the vulnerability of tree systems is substantially greater than that of the loop systems. Furthermore, the vulnerability index of tree systems is reduced after they are converted into a loop system with the implementation of adaptation measures. This paper provides an insight into the differences in the vulnerability of tree and loop systems, and provides more evidence for development of adaptation measures (e.g., tanks to reduce urban flooding.

  17. Neural-network-based fuzzy logic decision systems

    Science.gov (United States)

    Kulkarni, Arun D.; Giridhar, G. B.; Coca, Praveen

    1994-10-01

    During the last few years there has been a large and energetic upswing in research efforts aimed at synthesizing fuzzy logic with neural networks. This combination of neural networks and fuzzy logic seems natural because the two approaches generally attack the design of `intelligent' system from quite different angles. Neural networks provide algorithms for learning, classification, and optimization whereas fuzzy logic often deals with issues such as reasoning in a high (semantic or linguistic) level. Consequently the two technologies complement each other. In this paper, we combine neural networks with fuzzy logic techniques. We propose an artificial neural network (ANN) model for a fuzzy logic decision system. The model consists of six layers. The first three layers map the input variables to fuzzy set membership functions. The last three layers implement the decision rules. The model learns the decision rules using a supervised gradient descent procedure. As an illustration we considered two examples. The first example deals with pixel classification in multispectral satellite images. In our second example we used the fuzzy decision system to analyze data from magnetic resonance imaging (MRI) scans for tissue classification.

  18. A graph-based system for network-vulnerability analysis

    Energy Technology Data Exchange (ETDEWEB)

    Swiler, L.P.; Phillips, C.

    1998-06-01

    This paper presents a graph-based approach to network vulnerability analysis. The method is flexible, allowing analysis of attacks from both outside and inside the network. It can analyze risks to a specific network asset, or examine the universe of possible consequences following a successful attack. The graph-based tool can identify the set of attack paths that have a high probability of success (or a low effort cost) for the attacker. The system could be used to test the effectiveness of making configuration changes, implementing an intrusion detection system, etc. The analysis system requires as input a database of common attacks, broken into atomic steps, specific network configuration and topology information, and an attacker profile. The attack information is matched with the network configuration information and an attacker profile to create a superset attack graph. Nodes identify a stage of attack, for example the class of machines the attacker has accessed and the user privilege level he or she has compromised. The arcs in the attack graph represent attacks or stages of attacks. By assigning probabilities of success on the arcs or costs representing level-of-effort for the attacker, various graph algorithms such as shortest-path algorithms can identify the attack paths with the highest probability of success.

  19. Reliability Modeling of Microelectromechanical Systems Using Neural Networks

    Science.gov (United States)

    Perera. J. Sebastian

    2000-01-01

    Microelectromechanical systems (MEMS) are a broad and rapidly expanding field that is currently receiving a great deal of attention because of the potential to significantly improve the ability to sense, analyze, and control a variety of processes, such as heating and ventilation systems, automobiles, medicine, aeronautical flight, military surveillance, weather forecasting, and space exploration. MEMS are very small and are a blend of electrical and mechanical components, with electrical and mechanical systems on one chip. This research establishes reliability estimation and prediction for MEMS devices at the conceptual design phase using neural networks. At the conceptual design phase, before devices are built and tested, traditional methods of quantifying reliability are inadequate because the device is not in existence and cannot be tested to establish the reliability distributions. A novel approach using neural networks is created to predict the overall reliability of a MEMS device based on its components and each component's attributes. The methodology begins with collecting attribute data (fabrication process, physical specifications, operating environment, property characteristics, packaging, etc.) and reliability data for many types of microengines. The data are partitioned into training data (the majority) and validation data (the remainder). A neural network is applied to the training data (both attribute and reliability); the attributes become the system inputs and reliability data (cycles to failure), the system output. After the neural network is trained with sufficient data. the validation data are used to verify the neural networks provided accurate reliability estimates. Now, the reliability of a new proposed MEMS device can be estimated by using the appropriate trained neural networks developed in this work.

  20. Real-Time Alpine Measurement System Using Wireless Sensor Networks.

    Science.gov (United States)

    Malek, Sami A; Avanzi, Francesco; Brun-Laguna, Keoma; Maurer, Tessa; Oroza, Carlos A; Hartsough, Peter C; Watteyne, Thomas; Glaser, Steven D

    2017-11-09

    Monitoring the snow pack is crucial for many stakeholders, whether for hydro-power optimization, water management or flood control. Traditional forecasting relies on regression methods, which often results in snow melt runoff predictions of low accuracy in non-average years. Existing ground-based real-time measurement systems do not cover enough physiographic variability and are mostly installed at low elevations. We present the hardware and software design of a state-of-the-art distributed Wireless Sensor Network (WSN)-based autonomous measurement system with real-time remote data transmission that gathers data of snow depth, air temperature, air relative humidity, soil moisture, soil temperature, and solar radiation in physiographically representative locations. Elevation, aspect, slope and vegetation are used to select network locations, and distribute sensors throughout a given network location, since they govern snow pack variability at various scales. Three WSNs were installed in the Sierra Nevada of Northern California throughout the North Fork of the Feather River, upstream of the Oroville dam and multiple powerhouses along the river. The WSNs gathered hydrologic variables and network health statistics throughout the 2017 water year, one of northern Sierra's wettest years on record. These networks leverage an ultra-low-power wireless technology to interconnect their components and offer recovery features, resilience to data loss due to weather and wildlife disturbances and real-time topological visualizations of the network health. Data show considerable spatial variability of snow depth, even within a 1 km 2 network location. Combined with existing systems, these WSNs can better detect precipitation timing and phase in, monitor sub-daily dynamics of infiltration and surface runoff during precipitation or snow melt, and inform hydro power managers about actual ablation and end-of-season date across the landscape.