WorldWideScience

Sample records for interactive work design

  1. Human Work Interaction Design

    DEFF Research Database (Denmark)

    2015-01-01

    In this paper, we review research in the emerging practice and research field of Human Work Interaction Design (HWID). We present a HWID frame-work, and a sample of 54 papers from workshops, conferences and journals from the period 2009-2014. We group the papers into six topical groups, and then ...

  2. Human Work Interaction Design

    DEFF Research Database (Denmark)

    Lopes, Arminda; Ørngreen, Rikke

    This book constitutes the thoroughly refereed post-conference proceedings of the Third IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2012, held in Copenhagen, Denmark, in December 2012. The 16 revised papers presented were carefully selected for inclusion in this volume...

  3. Human Work Interaction Design

    DEFF Research Database (Denmark)

    2015-01-01

    In this paper, we review research in the emerging practice and research field of Human Work Interaction Design (HWID). We present a HWID framework, and a sample of 54 HWID related papers from workshops, conferences and journals from the period 2009–2014. We group the papers into six topical group...

  4. Human Work Interaction Design

    DEFF Research Database (Denmark)

    2015-01-01

    In this paper, we review research in the emerging practice and research field of Human Work Interaction Design (HWID). We present a HWID frame-work, and a sample of 54 papers from workshops, conferences and journals from the period 2009-2014. We group the papers into six topical groups, and then at......-tempt to map these groups to the framework to find research gaps for future re-search. We find that the groups of papers cover all areas of the framework well for a variety of work and leisure domains. The area in strongest need for more research papers is the development of the holistic framework itself....... Furthermore, much focus has been on studying design sketching or implemented systems-in-use, while little attention has been paid to mature design (prototypes) or early implementation (content templates). In conclusion, we recommend an update to the framework so that it can be also useful for research...

  5. Themes in human work interaction design

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Clemmensen, Torkil

    2008-01-01

    Abstract. This paper raises themes that are seen as some of the challenges facing the emerging practice and research field of Human Work Interaction Design. The paper has its offset in the discussions and writings that have been dominant within the IFIP Working Group on Human Work Interaction...... Design (name HWID) through the last two and half years since the commencement of this Working Group. The paper thus provides an introduction to the theory and empirical evidence that lie behind the combination of empirical work studies and interaction design. It also recommends key topics for future...... research in Human Work Interaction Design....

  6. Human Work Interaction Design Meets International Development

    DEFF Research Database (Denmark)

    Campos, Pedro; Clemmensen, Torkil; Barricelli, Barbara Rita

    2017-01-01

    Over the last decade, empirical relationships between work domain analysis and HCI design have been identified by much research in the field of Human Work Interaction Design (HWID) across five continents. Since this workshop takes place at the Interact Conference in Mumbai, there is a unique oppo...

  7. Themes in human work interaction design

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Clemmensen, Torkil

    2008-01-01

    Abstract. This paper raises themes that are seen as some of the challenges facing the emerging practice and research field of Human Work Interaction Design. The paper has its offset in the discussions and writings that have been dominant within the IFIP Working Group on Human Work Interaction...

  8. Human Work Interaction Design. Work Analysis and HCI

    DEFF Research Database (Denmark)

    Paasch, Kasper

    2013-01-01

    This book constitutes the thoroughly refereed post-conference proceedings of the Third IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2012, held in Copenhagen, Denmark, in December 2012. The 16 revised papers presented were carefully selected for inclusion in this volume...

  9. Virtual teamwork - Panoptic or Interactive Work design

    DEFF Research Database (Denmark)

    Rasmussen, Lauge Baungaard

    2012-01-01

    The emergence of virtual teamwork represents a dynamic response to globalization, the growth of communication technologies and dismantling of industrial based organizational hierarchies. These developments pose new challenges as the completion of the distributed tasks must be integrated across...... the barriers of cultural differences, and with fewer face-to-face clues, Virtual teamwork involves demands regarding communication, trust and knowledge. The implications for future work design are immense, and still open for clarification and discussion....

  10. Virtual teamwork - Panoptic or Interactive Work design

    DEFF Research Database (Denmark)

    Rasmussen, Lauge Baungaard

    2012-01-01

    The emergence of virtual teamwork represents a dynamic response to globalization, the growth of communication technologies and dismantling of industrial based organizational hierarchies. These developments pose new challenges as the completion of the distributed tasks must be integrated across...... the barriers of cultural differences, and with fewer face-to-face clues, Virtual teamwork involves demands regarding communication, trust and knowledge. The implications for future work design are immense, and still open for clarification and discussion....

  11. Workshop on cultural usability and human work interaction design

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Ørngreen, Rikke; Roese, Kerstin

    2008-01-01

    This workshop analyzes the use of techniques to connect empirical work analysis and interaction design in different cultural contexts. In industry, a wealth of usability evaluation methods is used to evaluate computer software user interfaces and other interactive products: Inspection methods...... it into interaction design. The workshop will present current research into cultural usability and human work interaction design. Cultural usability is a comprehensive concept, which adheres to all kinds of contexts in which humans are involved (private family, work, public and private organizations, nature...

  12. CHI 2013 Human Work Interaction Design (HWID) SIG

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Campos, Pedro F.; Katre, Dinesh S.

    2013-01-01

    In this SIG we aim to introduce the IFIP 13.6 Human Work Interaction Design (HWID) approach to the CHI audience. The HWID working group aims at establishing relationships between extensive empirical work-domain studies and HCI design. We invite participants from industry and academia with an inte...

  13. Motivation, Participation, and Engagement in Human Work Interaction Design Literature

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Campos, Pedro; Abdelnour-Nocera, José

    2016-01-01

    This position paper is aimed at presenting as discussion material at the CoPDA 2016 Workshop the preliminary results of a short review of the literature published by the HWID community in the last 10 years in four books. Specifically, the attention is posed on understanding the importance...... of motivation, participation, and engagement in Interaction Design projects for smart and pervasive workplaces...

  14. Handheld Versus Wearable Interaction Design for Professionals - A Case Study of Hospital Service Work

    DEFF Research Database (Denmark)

    Stisen, Allan; Blunck, Henrik; Kjærgaard, Mikkel Baun;

    2014-01-01

    service work. This explorative study was conducted with 4 experienced hospital orderlies who interacted with an application across two wearable concepts, and one handheld smartphone in five scenarios in a hospital environment. The interaction was video recorded with a chest-mounted video afterwards semi...... aspects to aid designers of next generation wearable designs for hospital service work....

  15. A Human Work Interaction Design (HWID) Case Study in E-Government and Public Information Systems

    DEFF Research Database (Denmark)

    Clemmensen, Torkil

    2011-01-01

    This paper first outlines a revised version of the general HWID framework, with a focus on what connects empirical work analysis and interaction design, and then presents a case study of the Danish government one-for-all authentication system NemID. The case is briefly analyzed, using...... ethnomethodology, work domain/task analysis, and the HWID approach, and comparing the results. Compared to the traditional approaches, the HWID focus on case-specific connections between human work and interaction design, gives different and supplementary answers. The conclusion is that there are benefits...... in studying how human work analysis and interaction design in concrete cases are related and connected....

  16. Human Work Interaction Design for Pervasive and Smart Workplaces

    DEFF Research Database (Denmark)

    Campos, Pedro F.; Lopes, Arminda; Clemmensen, Torkil

    2014-01-01

    Pervasive and smart technologies have pushed workplace configuration beyond linear logic and physical boundaries. As a result, workers' experience of and access to technology is increasingly pervasive, and their agency constantly reconfigured. While this in certain areas of work is not new (e.g.,...

  17. A Framework for Interactive Work Design based on Digital Work Analysis and Simulation

    CERN Document Server

    Ma, Liang; Fu, Huanzhang; Guo, Yang; Chablat, Damien; Bennis, Fouad; 10.1002/hfm.20178

    2010-01-01

    Due to the flexibility and adaptability of human, manual handling work is still very important in industry, especially for assembly and maintenance work. Well-designed work operation can improve work efficiency and quality; enhance safety, and lower cost. Most traditional methods for work system analysis need physical mock-up and are time consuming. Digital mockup (DMU) and digital human modeling (DHM) techniques have been developed to assist ergonomic design and evaluation for a specific worker population (e.g. 95 percentile); however, the operation adaptability and adjustability for a specific individual are not considered enough. In this study, a new framework based on motion tracking technique and digital human simulation technique is proposed for motion-time analysis of manual operations. A motion tracking system is used to track a worker's operation while he/she is conducting a manual handling work. The motion data is transferred to a simulation computer for real time digital human simulation. The data ...

  18. Designing "Interaction": How Do Interaction Design Students Address Interaction?

    Science.gov (United States)

    Karlgren, Klas; Ramberg, Robert; Artman, Henrik

    2016-01-01

    Interaction design is usually described as being concerned with interactions with and through artifacts but independent of a specific implementation. Design work has been characterized as a conversation between the designer and the situation and this conversation poses a particular challenge for interaction design as interactions can be elusive…

  19. Human-Computer Interaction and Operators' Performance Optimizing Work Design with Activity Theory

    CERN Document Server

    Bedny, Gregory Z

    2010-01-01

    Directed to a broad and interdisciplinary audience, this book provides a complete account of what has been accomplished in applied and systemic-structural activity theory. It presents a new approach to applied psychology and the study of human work that has derived from activity theory. The selected articles demonstrate the basic principles of studying human work and particularly computer-based work in complex sociotechnical systems. The book includes examples of applied and systemic-structural activity theory to HCI and man-machine-systems, aviation, safety, design and optimization of human p

  20. The interactive design collaboratorium

    DEFF Research Database (Denmark)

    Bødker, Susanne; Petersen, Marianne Graves; Krogh, Peter Gall

    2001-01-01

    This paper reports on experimental process in which a prototype was developed of an interactive design collaboatorium, in cooperation with a group of usability designers. In a longterm research cooperation, this usability group has changed its work practice in order to work in the design...... collaboratorium. The design collaboratorium was developed to move usability design away from a lab towards an open physical and organizational space where designer, users and engineers meet and collaborate, or work alongside each other. The cooperation between researchers and the usability gruop has resulted...... in practical experimentation in projects and in design of an experimental design collaboratorium emploing electronic whiteboards, 3D design documentation, etc. This experimental prototype has been evaluated in cooperative workshops. We report on the results of this evaluation....

  1. Sonic Interaction Design

    DEFF Research Database (Denmark)

    created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product......Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact’s sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID...... aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems...

  2. Sonic Interaction Design

    DEFF Research Database (Denmark)

    created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product...... aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems...

  3. Urban Interaction Design

    DEFF Research Database (Denmark)

    Brynskov, Martin; Bermúdez, Juan Carlos Carvajal; Fernández, Manu;

    This book is an effort to explore the newly emerging field of urban interaction design that addresses these issues. In the first part of the book, 'Foundations', we look into its origins. Where do its practitioners come from? How are they working together? What methodologies do they bring...... to the table? What are the key concepts they are addressing in their work? In the second part of the book named 'Trends', we go into current developments in the networked city and how urban interaction design as a field addresses these. Taken together, these sections will not give the definite definition...

  4. Urban Interaction Design

    DEFF Research Database (Denmark)

    Brynskov, Martin; Bermúdez, Juan Carlos Carvajal; Fernández, Manu

    This book is an effort to explore the newly emerging field of urban interaction design that addresses these issues. In the first part of the book, 'Foundations', we look into its origins. Where do its practitioners come from? How are they working together? What methodologies do they bring...... to the table? What are the key concepts they are addressing in their work? In the second part of the book named 'Trends', we go into current developments in the networked city and how urban interaction design as a field addresses these. Taken together, these sections will not give the definite definition...

  5. Dimensions of Human-Work Domain Interaction: A Preliminary Analysis for the Design of a Corporate Digital Library.

    Science.gov (United States)

    Xie, Hong

    2003-01-01

    Applies the cognitive system engineering approach to investigate human-work interaction at a corporate setting. Reports preliminary analysis of data collected from diary analysis and interview of 20 subjects. Results identify three dimensions for each of four interactive activities involved in human-work interaction and their relationships.…

  6. Organizing design work

    DEFF Research Database (Denmark)

    Scheuer, John Damm

    2016-01-01

    The aim of this paper is to demonstrate the importance of the kind of understanding of organizing that is implied by design theories for project managers' understanding and organizing of design work. Five theories and their organizing consequences for project managers organizing of design work...... are analyzed. The paper contributes to design research and organization studies by putting the organizing of design projects on the research agenda. It also contributes by demonstrating the importance of being aware of the ontological and epistemological assumptions and organizing consequences of different...

  7. Temporal form in interaction design

    DEFF Research Database (Denmark)

    Vallgårda, Anna; Winther, Morten Trøstrup; Mørch, Nina;

    2015-01-01

    a nuanced account of what temporal form is in interaction design, and we look at related work synthesizing what we already know of the temporal concerns in interaction design and HCI. In the second part we present a design experiment through which we explore the experiential qualities of a set of 11 simple...

  8. Designing for mobile interaction

    DEFF Research Database (Denmark)

    Nazzi, Elena

    2009-01-01

    The theme of this PhD project is designing for mobile interaction with devices and services, for the accessing, making, and sharing of information, taking into account the dynamic physical and social settings that embrace this interaction. To narrow down this theme, the whole project focuses...... on the exploitation of social interaction --- in particular among senior citizens --- to enhance and support mobile interaction....

  9. Spatial experiences and interaction design

    DEFF Research Database (Denmark)

    Dalsgård, Peter

    2006-01-01

    IT is rapidly spreading to non-desktop environments, and is increasingly being used for post-functional purposes. Recent contributions within the field of interaction design have indicated a tight coupling between physico-spatial and experiential issues, both on a technological and on a theoretical...... level. However, interaction design and HCI yet has little to offer designers working with physico-spatial and experiential issues in practical design cases. In this paper, I argue that experiments that explore spatial and experiential aspects are crucial in developing the practice of interaction design....... These  aspects may be brought to the forefront by engaging in, reflecting upon, and reporting from physico-spatial design experiments, and by making spatial and experience-oriented design representations part of the design process. These experiments may be supported by design representations inspired...

  10. Thoughts on Interaction Design

    CERN Document Server

    Kolko, Jon

    2009-01-01

    Interaction Designers-whether practicing as Usability Engineers, Visual Interface Designers, or Information Architects-attempt to understand and shape human behavior in order to design products that are at once usable, useful, and desirable. Although the value of design is now recognized as essential to product development, the field is often misunderstood by managers and other team members, who don't understand a designer's role in a team. This can cause inefficient and ineffective products. Thoughts on Interaction Design gives individuals engaged in this profession the dialogue to justify t

  11. Temporal form in interaction design

    DEFF Research Database (Denmark)

    Vallgårda, Anna; Winther, Morten Trøstrup; Mørch, Nina

    2015-01-01

    of tones, pauses, and timbre arranged into harmonies and rhythms. In interaction design it is, for instance, the behaviors of pixels on a screen or the movements in shape-changing interfaces. In this paper we show the power of working explicitly with temporal form in designing computational things. We give...

  12. Interactive Design Activism

    Science.gov (United States)

    Goulev, Petar; Farrer, Joan

    The following sections are included: * Introduction * Computers and Human Well-being * To Fuzzy or Yes (No)! * Interactive Design Activism * Sensing the Sun * Personalised Public Health Advice * Modifying Human Behaviour * Transdisciplinarity, Knowledge Transfer and Multi-domain

  13. Design of closure works

    NARCIS (Netherlands)

    Verhagen, H.J.

    2007-01-01

    This chapter discusses the design aspects of estuary and river closures and those of reservoir dams and certain other hydraulic structures. The focus of this chapter is on closures, not on the situation after the closure has been completed.

  14. Working With New Designs

    DEFF Research Database (Denmark)

    Visholm, Steen; Beck, Ulla Charlotte

    2014-01-01

    In this paper the learning concept of group relations conferences are discussed. The authors have worked with group relations conferences (GRC) in different contexts for many years-mainly as a part of educational programmes for managers and consultants (OPU at IGA Copenhagen, MPO at Roskilde...... decides for themselves what makes sense and what does not. This principle sometimes work as a defence against a closer examination of the two questions: does GRCs provide relevant experiences to learn from, and what is it you learn or can expect to learn at a GRC. While two earlier papers (Beck & Visholm...

  15. Refining Interaction Designs through Simplicity

    Science.gov (United States)

    Muñoz, Pablo; Giner, Pau; Pelechano, Vicente

    With more and more devices in our surroundings, users increasingly-consume applications and digital services which compete for their attention. Therefore, users appreciate simplicity when they interact with them because a less intrusive interaction allows users focus on the task at hand. This work relates an approach based on the concept of simplicity. We propose an iterative interaction design process in which we include a new role. This role is only in charge of providing simplified solutions from original designs. Moreover, we put on practice our proposal in a case study in which we design an application to support mobile workflows. We relate our experience and how new ideas were produced towards the definition of refactored interactions by means of the key of Simplicity.

  16. Temporal form in interaction design

    DEFF Research Database (Denmark)

    Vallgårda, Anna; Winther, Morten Trøstrup; Mørch, Nina;

    2015-01-01

    Interaction design is distinguished from most other design disciplines through its temporal form. Temporal form is the computational structure that enables and demands a temporal expression in the resulting design. Temporal form is what enables poetry. In music, temporal form is the composition...... of tones, pauses, and timbre arranged into harmonies and rhythms. In interaction design it is, for instance, the behaviors of pixels on a screen or the movements in shape-changing interfaces. In this paper we show the power of working explicitly with temporal form in designing computational things. We give...... temporal forms by letting a series of expert designers reflect upon them. We borrow a framework from Boorstin’s film theory in which he distinguishes between the voyeuristic, the vicarious, and the visceral experience. We show how to use rhythms, complexity, gentle or forceful behavior, etc., to create...

  17. Interactive Shape Design

    CERN Document Server

    Cani, Marie-Paule; Wyvill, Geoff

    2008-01-01

    Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the hu

  18. Designing for interaction

    OpenAIRE

    2004-01-01

    At present, the design of computer-supported group-based learning (CS)GBL) is often based on subjective decisions regarding tasks, pedagogy and technology, or concepts such as ‘cooperative learning’ and ‘collaborative learning’. Critical review reveals these concepts as insufficiently substantial to serve as a basis for (CS)GBL design. Furthermore, the relationship between outcome and group interaction is rarely specified a priori. Thus, there is a need for a more systematic approach to desig...

  19. A Learning Design Worked Example

    NARCIS (Netherlands)

    Gorissen, Pierre; Tattersall, Colin

    2005-01-01

    Gorissen, P. & Tattersall, C. (2005). A Learning Design Worked Example. In: Koper, R. & Tattersall, C., Learning Design: A Handbook on Modelling and Delivering Networked Education and Training (pp. 3-20). Berlin-Heidelberg: Springer Verlag.

  20. Interaction Design for Public Spaces

    DEFF Research Database (Denmark)

    Kortbek, Karen Johanne

    2008-01-01

    In this abstract I describe the doctorial research project "Interaction Design for Public Spaces". The objective of the project is to explore and design interaction contexts in culture related public spaces such as museums, experience centres and festivals. As a perspective on this domain, I...... will help interaction designers when designing for bodily movement, and communicating and staging interactive content in public spaces....

  1. Changing work practices in design

    DEFF Research Database (Denmark)

    Bødker, Keld; Kensing, Finn; Simonsen, Jesper

    2002-01-01

    ). The method is developed based on a combination of theoretical studies and experimental development. In the experiments we - as designing researchers - have carried out ten design projects in various organizations in Denmark and the US in cooperation with designers and users from the involved companies...... of a film company and for 50 people working in a research and development lab; we have designed multimedia support for 140 people working at a radio station. All the work domains can be characterized as professional work in complex settings with a very open-ended agenda for the design project - no clear...... life industrial projects. We hereby invite the reader to take part in our reflections! The chapter is structured as follows. Section 2 contains a description of the research approach in the project. In section 3 we briefly present the method that we have developed and which was introduced and tested...

  2. Changing Work Practices in Design

    DEFF Research Database (Denmark)

    Bødker, Keld; Kensing, F.; Simonsen, Jesper

    2000-01-01

    The paper presents lessons learned in relation to changing work practices in design. We describe method dissemination activities in three IT-organisations in relation to introducing a method for design in an organisational context. From the activities a number of lessons are drawn....

  3. Designing mobile experiences for collocated interaction

    OpenAIRE

    Lundgren, Sus; Fischer, Joel; Reeves, Stuart; Torgersson, Olof

    2015-01-01

    Many of our everyday social interactions involve mobile devices. Yet, these tend to only provide good support for distributed social interactions. Although much HCI and CSCW research has explored how we might support collocated, face-to-face situations using mobile devices, much of this work exists as isolated exemplars of technical systems and / or interaction designs. This paper draws on a range of such exemplars to develop a practical design framework intended for guiding the design of new...

  4. Design livre: cannibalistic interaction design

    NARCIS (Netherlands)

    van Amstel, Frederick; Vassao, C.A.; Ferraz, G.B.; Formia, E.M.

    2012-01-01

    This paper provides a historical account of cannibalism as used to explain how Brazilians integrate foreign cultural influences into their own culture and introduces a design praxis based on it. From Modernism to Digital Culture, cannibalism is a recurring tactic used to overcome cultural traditions

  5. Results-Based Interaction Design

    Science.gov (United States)

    Weiss, Meredith

    2008-01-01

    Interaction design is a user-centered approach to development in which users and their goals are the driving force behind a project's design. Interaction design principles are fundamental to the design and implementation of effective websites, but they are not sufficient. This article argues that, to reach its full potential, a website should also…

  6. ASSESSMENT OF WORK-SPACE AND WORK-METHOD DESIGNS ...

    African Journals Online (AJOL)

    ASSESSMENT OF WORK-SPACE AND WORK-METHOD DESIGNS IN NIGERIA AUTOMOBILE SERVICE AND REPAIR INDUSTRY. ... Nigerian Journal of Technology ... This research assessed work-space (WsD) and work-method designs ...

  7. Environmental Interactions Working Group Report

    Science.gov (United States)

    Stevens, N. J.; Wiskerchen, M.

    1984-01-01

    Interactions between spacecraft systems and the space charged particle environment are reviewed and recommendations are presented for both near-term and far-term research considerations. Transient environment models, large space structures, solar and nuclear power systems/environment interactions, single event upsets, material degradation, and planetary missions are addressed.

  8. Interactivity in work with disabled

    DEFF Research Database (Denmark)

    Brooks, Tony; Petersson, Eva; Hasselblad, Stefan

    2006-01-01

    This paper reflects upon a case study where exploration, play and empowerment in interactive therapy sessions with audio and visual stimuli resulted in achievement, self-esteem and a shared pride between a young adult with profound and multiple learning disabilities (PMLD), his mother and the spe......This paper reflects upon a case study where exploration, play and empowerment in interactive therapy sessions with audio and visual stimuli resulted in achievement, self-esteem and a shared pride between a young adult with profound and multiple learning disabilities (PMLD), his mother...... and family of similarly severe disabled users....

  9. Interactivity in work with disabled

    DEFF Research Database (Denmark)

    Brooks, Tony; Petersson, Eva; Hasselblad, Stefan

    2006-01-01

    This paper reflects upon a case study where exploration, play and empowerment in interactive therapy sessions with audio and visual stimuli resulted in achievement, self-esteem and a shared pride between a young adult with profound and multiple learning disabilities (PMLD), his mother and the spe......This paper reflects upon a case study where exploration, play and empowerment in interactive therapy sessions with audio and visual stimuli resulted in achievement, self-esteem and a shared pride between a young adult with profound and multiple learning disabilities (PMLD), his mother...

  10. Researching interaction guidelines - Mapping playful quality to design interactive products

    NARCIS (Netherlands)

    Chen, Y.C.; Liu, W.

    2012-01-01

    The interactions in IT supported activities in a Generation Y work context were studied and discussed, which general design guidelines have een revealed. However, further research about practical design guidelines hasn’t been performed. This study aims to serve as supplement of this part based on p

  11. Stirling cycle engines inner workings and design

    CERN Document Server

    Organ, Allan J

    2013-01-01

    Some 200 years after the original invention, internal design of a Stirling engine has come to be considered a specialist task, calling for extensive experience and for access to sophisticated computer modelling. The low parts-count of the type is negated by the complexity of the gas processes by which heat is converted to work. Design is perceived as problematic largely because those interactions are neither intuitively evident, nor capable of being made visible by laboratory experiment. There can be little doubt that the situation stands in the way of wider application of this elegant concep

  12. Blended Interaction Spaces for Collaborative Design

    DEFF Research Database (Denmark)

    Dalsgaard, Peter; Halskov, Kim; Klokmose, Clemens Nylandsted

    During the past five years, we have explored the use, potentials and challenges of Blended Interaction spaces. In addition, we have a long background in developing and exploring methods for collaborative design. In this workshop paper, we give an overview of our work and present our visions...... and ongoing research in developing Blended Interaction spaces for collaborative design. We then identify key themes and challenges pertinent for the workshop....

  13. Creativity, cooperation and interactive design

    DEFF Research Database (Denmark)

    Bødker, Susanne; Petersen, Marianne Graves; Brodersen, Ann Christina

    2000-01-01

    This paper focuses on ways and means of stimulating idea generation in collaborative situations involving designers, engineers, software developers, users and usability people. Particularly, we investigate tools of design, i.e. tools used in design to get ideas for a new interactive application...

  14. Personalised product design using virtual interactive techniques

    CERN Document Server

    Zacharia, Kurien; Varghese, Surekha Mariam

    2012-01-01

    Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour of an actual product before manufacturing the product. The user does not have any control on the design of the product. Personalized design postpones design to a later stage. It allows for personalized selection of individual components by the user. This is implemented by displaying the individual components over a physical model constructed using Cardboard or Thermocol in the actual size and shape of the original product. The components of the equipment or product such as screen, buttons etc. are then projected using a projector connected to the computer into the physical model. Users can interact with the prototype like the original working equipment and they can select, shape, position the individual components displayed on the interaction panel using simple hand gestur...

  15. Designing Interactive Technology for Teens

    DEFF Research Database (Denmark)

    Read, Janet; Iversen, Ole Sejer; Horton, Matthew

    2012-01-01

    This half-day workshop builds upon previous work by the authors in understanding and designing for teenagers where the initial concern was to understand cool. Expanding out from this work, the workshop proposers now seek to better understand all the activities around designing for teenagers – the...

  16. Cockpit design and evaluation using interactive graphics

    Science.gov (United States)

    Evans, S. M.

    1975-01-01

    A general overview of the characteristics of an interactive graphics system which was developed to assist cockpit engineers design and evaluate work stations was presented. The manikin used in this COMputerized BIomechanical MAN-model (COMBIMAN) was described, as are provisions for generating work stations and assessing interactions between man and environment. The applications of the present system are explained, and critiques of COMBIMAN are presented. The limitations of the existing programs and the requirements of the designers necessitate future revisions and additions to the biomechanical and erogonomic properties of COMBIMAN. Some of these enhancements are discussed.

  17. Creativity Methods in Interaction Design

    DEFF Research Database (Denmark)

    Biskjaer, Michael Mose; Dalsgaard, Peter; Halskov, Kim

    2010-01-01

    The field of interaction design encompasses a variety of methods for fostering innovation and creativity. In this paper, we present a selection of such methods that scaffold ideation and concept development in the early phases of design. As a conceptual frame for discussing these methods, we...... introduce four aspects that are particularly salient in the field of interaction design: tradition and transcendence, convergence and divergence, degree of structure, and sources of inspiration. We then outline how the methods relate to each of these aspects. The paper contributes to design practitioners...... by providing an overview of the methods and insights into when and how they may be employed to foster creativity and innovation in the design process; with regards to design research, the main contribution of the paper lies in the establishment and discussion of the four aspects as a frame for analyzing...

  18. Infection control in design and construction work.

    Science.gov (United States)

    Collinge, William H

    2015-01-01

    To clarify how infection control requirements are represented, communicated, and understood in work interactions through the medical facility construction project life cycle. To assist project participants with effective infection control management by highlighting the nature of such requirements and presenting recommendations to aid practice. A 4-year study regarding client requirement representation and use on National Health Service construction projects in the United Kingdom provided empirical evidence of infection control requirement communication and understanding through design and construction work interactions. An analysis of construction project resources (e.g., infection control regulations and room data sheets) was combined with semi-structured interviews with hospital client employees and design and construction professionals to provide valuable insights into the management of infection control issues. Infection control requirements are representationally indistinct but also omnipresent through all phases of the construction project life cycle: Failure to recognize their nature, relevance, and significance can result in delays, stoppages, and redesign work. Construction project resources (e.g., regulatory guidance and room data sheets) can mask or obscure the meaning of infection control issues. A preemptive identification of issues combined with knowledge sharing activities among project stakeholders can enable infection control requirements to be properly understood and addressed. Such initiatives should also reference existing infection control regulatory guidance and advice. © The Author(s) 2015.

  19. Experiencing Security in Interaction Design

    DEFF Research Database (Denmark)

    Mathiasen, Niels Raabjerg; Bødker, Susanne

    2011-01-01

    Security is experienced differently in different contexts. This paper argues that in everyday situations, users base their security decisions on a mix of prior experiences. When approaching security and interaction design from an experience approach, tools that help bring out such relevant...... experiences for design are needed. This paper reports on how Prompted exploration workshops and Acting out security were developed to target such experiences when iteratively designing a mobile digital signature solution in a participatory design process. We discuss how these tools helped the design process...

  20. Designing Interactive Technology for Teens

    DEFF Research Database (Denmark)

    Read, Janet; Iversen, Ole Sejer; Horton, Matthew;

    2012-01-01

    This half-day workshop builds upon previous work by the authors in understanding and designing for teenagers where the initial concern was to understand cool. Expanding out from this work, the workshop proposers now seek to better understand all the activities around designing for teenagers – the...... space around teenagers whilst also distilling the similarities and differences in terms of similar approaches for children and adults....

  1. The Work Design Method for Human Friendly

    Science.gov (United States)

    Harada, Narumi; Sasaki, Masatoshi; Ichikawa, Masami

    In order to realize “the product life cycle with respect for human nature". we ought to make work design so that work environment should be configured to be sound in mind and body, with due consideration of not only physical but also mental factors from the viewpoint of workers. The former includes too heavy work, unreasonable working posture, local fatigue of the body, the safety, and working comfort, and the latter includes work motivation, work worthiness, stress, etc. For the purpose of evaluating the degree of working comfort and safety at human-oriented production lines, we acknowledged, for the work design, the effectiveness of the work designing technique with working time variation duly considered. And, we formulated a model for a mental factor experienced by workers from the degree of working delays. This study covers a work design technique we developed with the effect of the factor as the value of evaluation.

  2. Urban Interaction Design: Towards City Making

    NARCIS (Netherlands)

    Brynskov, M.; Carvajal Bermúdez, J.C.; Fernández, M.; Korsgaard, H.; Mulder, I.J.; Piskorek, K.; Rekow, L.; De Waal, M.

    2014-01-01

    This book is an effort to explore the newly emerging field of urban interaction design that addresses these issues. In the first part of the book, 'Foundations', we look into its origins. Where do its practitioners come from? How are they working together? What methodologies do they bring to the tab

  3. Changing work practices in design

    DEFF Research Database (Denmark)

    Bødker, Keld; Kensing, Finn; Simonsen, Jesper

    2002-01-01

    development process, further design is needed, and that when applying a computer system, users might very well find new ways of utilizing the system, as well as come up with additional demands. This does not negate the need for a design that is a good first approximation. The method is inspired...

  4. Haptic and Audio Interaction Design

    DEFF Research Database (Denmark)

    This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are or...

  5. Working across Boundaries in Design

    DEFF Research Database (Denmark)

    Clausen, Christian; Yoshinaka, Yutaka

    The paper addresses how insights from the social shaping tradition and political process theory may contribute to an understanding of design as staging of sociotechnical relations and processes cutting across boundaries of diverse organisational, political and knowledge domains. This idea......-material and discursive practices in render-ing spaces open to problematisation and action including some perspektives at the expense of others. The present paper will address the role of preconceived notions and artefacts in design processes, from the standpoint of how they come to be translated into concrete...

  6. Haptic and Audio Interaction Design

    DEFF Research Database (Denmark)

    This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are or...... are organized in topical sections on multimodal integration, tactile and sonic explorations, walking and navigation interfaces, prototype design and evaluation, and gestures and emotions.......This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers...

  7. Design collaboration and team working

    NARCIS (Netherlands)

    Quanjel, E.M.C.J.; Zeiler, W.

    2007-01-01

    "One of the core problems within construction industry is knowledge exchange between the different participants during the design- and engineering process (Lechner 1991, Cross 1992, Reymen 2001, van Aken 2005). To link the parts of the knowledge-triangle practice, education and research forms the ba

  8. Co-Configuration in Interaction Work

    DEFF Research Database (Denmark)

    Fischer, Louise Harder; Pries-Heje, Lene

    2015-01-01

    How to increase knowledge workers productivity is still a puzzle. While knowledge work has become increasingly virtual, collaborative and interactive, we still witness challenges in the area of productivity. We challenge the widespread perception of the causal relationship between high autonomy a...

  9. Interactions between working memory and selective attention

    Institute of Scientific and Technical Information of China (English)

    2007-01-01

    Event-related potential (ERP) was used to examine the interactions between working memory and selective attention. We combined two unrelated tasks, one requiring working memory and the other selective attention, which were performed by some undergraduates. The ERP results revealed that both congruent and incongruent stimuli in the selective attention task evoked an N400 component, reaching the peak point at around 500 ms. The N400 evoked by incongruent stimuli was more negative than that of congruent, which indicated the difference of semantic N400. Furthermore, working memory load had a significant influence on the N400 evoked by selective attention task in parietal region. And working memory load showed difference in the ERPs of working memory retrieval in central and parietal regions. The ERPs of probe under high working memory load were more positive from 350 to 550 ms post-stimulus; however, stimulus type of selective attention had no influence on working memory retrieval. The present study shows that working memory does not play a major role in the selective attention, especially in ignoring distracter, but it influences the performance of the selective attention as the background. The congruency of target and distracter in the selective attention task does not influence the working memory retrieval.

  10. Participatory simulation in hospital work system design

    DEFF Research Database (Denmark)

    Andersen, Simone Nyholm

    When ergonomic considerations are integrated into the design of work systems, both overall system performance and employee well-being improve. A central part of integrating ergonomics in work system design is to benefit from emplo y-ees’ knowledge of existing work systems. Participatory simulation...... (PS) is a method to access employee knowledge; namely employees are involved in the simulation and design of their own future work systems through the exploration of models representing work system designs. However, only a few studies have investigated PS and the elements of the method. Yet...... understanding the elements is essential when analyzing and planning PS in research and practice. This PhD study investigates PS and the method elements in the context of the Danish hospital sector, where PS is applied in the renewal and design of public hospitals and the work systems within the hospitals...

  11. Interactive Environment Design in Smart City

    Science.gov (United States)

    Deng, DeXiang; Chen, LanSha; Zhou, Xi

    2017-08-01

    The interactive environment design of smart city is not just an interactive progress or interactive mode design, rather than generate an environment such as the “organic” life entity as human beings through interactive design, forming a smart environment with perception, memory, thinking, and reaction.

  12. Magical Realities in Interaction Design

    DEFF Research Database (Denmark)

    Rasmussen, Majken

    2013-01-01

    The field of interaction design is littered with examples of artefacts, which seemingly do not adhere to well-known physical causalities and our innate expectations of how artefacts should behave in the world, thereby creating the impression of a magic reality; where things can float in mid......-air, the usually inanimate TV can become animate, two separate objects can become physically connected, and we can move objects with our mind. The paper presents Subbotsky's [21] four types of magical causalities: mind-over-matter magic, animation magic, nonpermanence magic and sympathetic magic, as a way...... to reflect upon the magical realities constructed by technological artefacts...

  13. Interactive Design of Developable Surfaces

    KAUST Repository

    Tang, Chengcheng

    2016-01-15

    We present a new approach to geometric modeling with developable surfaces and the design of curved-creased origami. We represent developables as splines and express the nonlinear conditions relating to developability and curved folds as quadratic equations. This allows us to utilize a constraint solver, which may be described as energy-guided projection onto the constraint manifold, and which is fast enough for interactive modeling. Further, a combined primal-dual surface representation enables us to robustly and quickly solve approximation problems.

  14. iVisDesigner: Expressive Interactive Design of Information Visualizations.

    Science.gov (United States)

    Ren, Donghao; Höllerer, Tobias; Yuan, Xiaoru

    2014-12-01

    We present the design, implementation and evaluation of iVisDesigner, a web-based system that enables users to design information visualizations for complex datasets interactively, without the need for textual programming. Our system achieves high interactive expressiveness through conceptual modularity, covering a broad information visualization design space. iVisDesigner supports the interactive design of interactive visualizations, such as provisioning for responsive graph layouts and different types of brushing and linking interactions. We present the system design and implementation, exemplify it through a variety of illustrative visualization designs and discuss its limitations. A performance analysis and an informal user study are presented to evaluate the system.

  15. Specifications in early conceptual design work

    DEFF Research Database (Denmark)

    Hansen, Claus Thorp; Andreasen, Mogens Myrup

    2007-01-01

    In early conceptual design the design team is working in an uncertain situation, where the understanding of a need is limited and not much is known about the solution space. In this situation the design team has to both analyse need and explore solution space. Thus, the team has to formulate design...... specification in early conceptual design consists of few specification statements, which express value, important aspects of product context and articulate key functions. A product design specification, which contains a lot of specification statements about product properties, is not productive to support...

  16. Working with human values in design

    DEFF Research Database (Denmark)

    Iversen, Ole Sejer; Leong, Tuck Wah; Bowker, Geoffrey C.;

    2012-01-01

    . This workshop seeks to bring expertise from different perspectives on design to explore theoretical, methodological, and relational issues when working with values in design. The aim is to better conceptualize, understand and establish ways we can work more systematically and productively with human values......A survey of the literature confirms that engaging with human values when designing technology is an important undertaking. However, despite these efforts, there is still considerable divergence and a lack of agreement in how we conceptualize and approach values during technology design...

  17. Designing interfaces patterns for effective interaction design

    CERN Document Server

    Tidwell, Jenifer

    2005-01-01

    This convenient resource offers advice on creating user-friendly interface designs--whether they're delivered on the Web, a CD, or a smart" devices like a cell phone. Solutions to common UI design problems are expressed as a collection of patterns--each one containing concrete examples, recommendations, and warnings. Intended for designers with basic UI design knowledge

  18. Job Design for Learning in Work Groups

    Science.gov (United States)

    Lantz, Annika; Brav, Agneta

    2007-01-01

    Purpose--What is required of job design and production planning, if they are to result in a work group taking a self-starting approach and going beyond what is formally required of it? This paper aims to contribute to group research by testing a theoretical model of relations between job design on the one hand (captured as completeness, demand on…

  19. Making design 'work' for all user groups.

    Science.gov (United States)

    Kennedy, Maria Regina Clemesha

    2013-10-01

    Regina Kennedy, an architect and urbanist with a Master's degree in healthcare facility planning and design, who is currently a programme manager at Hamad Medical Corporation (HMC), the state of Qatar's 'premier' non-profit healthcare provider, examines how, during the design process, the right principles can be applied to ensure that hospitals and other healthcare facilities 'work' for all user groups.

  20. Design tools and materials in creative work

    DEFF Research Database (Denmark)

    Hansen, Nicolai Brodersen; Dalsgaard, Peter; Halskov, Kim

    2017-01-01

    This workshop aims to examine and discuss the role and nature of design tools and materials in creative work, and to explore how novel tools can meaningfully combine existing and novel tools to support and augment creative work. By exploring and combining methodological, theoretical, and design......-oriented perspectives, we wish to examine the potentials and limitations in current uses of design tools and materials, and discuss and explore when and how we can introduce ones. Participation in the workshop requires participants to document and analyse central themes in a case, and the resulting material will serve...

  1. Interdisciplinarity in Medialogy with applications to Sonic Interaction Design

    DEFF Research Database (Denmark)

    Nordahl, Rolf; Serafin, Stefania

    2009-01-01

    Medialogy is a novel education developed in Denmark since 2002, whose goal is to combine technology and creativity in the design, contextualization and evaluation of media technology. In this paper we describe the progression of the sonic interaction design curriculum in the Medialogy education......, stressing the importance of a transdisciplinary training for engineers working on interactive sound....

  2. Interdisciplinarity in Medialogy with applications to Sonic Interaction Design

    DEFF Research Database (Denmark)

    Nordahl, Rolf; Serafin, Stefania

    2009-01-01

    Medialogy is a novel education developed in Denmark since 2002, whose goal is to combine technology and creativity in the design, contextualization and evaluation of media technology. In this paper we describe the progression of the sonic interaction design curriculum in the Medialogy education......, stressing the importance of a transdisciplinary training for engineers working on interactive sound....

  3. Designing Work, Technology, Organizations and Vice Versa

    DEFF Research Database (Denmark)

    link work and organisation to the use of artefacts and technological systems (and vice versa), exploring by means of different cases of organizational and design research articulations and disarticulations of daily work and design; the doing of objects and technologies in everyday organizational life...... of design has been ‘black-boxed’ and easily implied as an updated (and more fashionable) version of the traditional idea of structuring organizational processes. At the same time, working and organizing seem to be embedded nowadays in increasingly complex and situated technologies and practices....... If the spreading of information and communication technologies (ICTs) has changed workplaces (and even the very meaning of 'workplace' as an area marked by the physical presence of different human actors), working and organizing mobilizes the joint action of humans, technologies and knowledges. The aim of the book...

  4. Design Mining Interacting Wind Turbines.

    Science.gov (United States)

    Preen, Richard J; Bull, Larry

    2016-01-01

    An initial study has recently been presented of surrogate-assisted evolutionary algorithms used to design vertical-axis wind turbines wherein candidate prototypes are evaluated under fan-generated wind conditions after being physically instantiated by a 3D printer. Unlike other approaches, such as computational fluid dynamics simulations, no mathematical formulations were used and no model assumptions were made. This paper extends that work by exploring alternative surrogate modelling and evolutionary techniques. The accuracy of various modelling algorithms used to estimate the fitness of evaluated individuals from the initial experiments is compared. The effect of temporally windowing surrogate model training samples is explored. A surrogate-assisted approach based on an enhanced local search is introduced; and alternative coevolution collaboration schemes are examined.

  5. Framing Behaviours in Novice Interaction Designers

    Science.gov (United States)

    Lotz, Nicole; Sharp, Helen; Woodroffe, Mark; Blyth, Richard; Rajah, Dino; Ranganai, Turugare

    2015-01-01

    Framing design problems and solutions has been recognised in design studies as a central designerly activity. Some recent findings with expert designers relate framing practices to problem-solution co-evolution and analogy use, two further widely recognised design strategies. We wanted to understand if interaction design novices also use…

  6. Influences of Task Type on Interaction under Group Work Setting

    Institute of Scientific and Technical Information of China (English)

    刘晓萍

    2005-01-01

    Interaction between learners under group work setting is considered to be signifieantly influenced by task types. The present empirical study was designed to explore interaction characteristics under convergent tasks and divergent tasks from three aspects: language production, meaning negotiation and attention to form while performing different types of tasks. The results reveal that there was significant statistical difference in the total language production between two types of tasks. In terms of the occurrence of meaning negotiation and the extent to which students paid attention to language form, there were no significant difference between the two task types.

  7. Online Interactive Home Work Grading System

    Directory of Open Access Journals (Sweden)

    John JENQ

    2006-08-01

    Full Text Available In recent years, World Wide Web usage for teaching and learning has increased rapidly. At the same time, the traditional paper based grading of home works have also not changed. Recently there have been many researches on automated and intelligent grading. Clearly an online grading system would be a highly desirable addition to the educational tool-kit, particularly if it can provide less costly and more effective outcome. To facilitate the student and faculties in submitting and grading their home works, a new, interactive and adaptable approach has been implemented. The unique feature of this research is to allow the grader to mark over the assignment submitted and to add comments to it. Common errors committed are recorded and is used to recommend the instructor to review certain topics which corresponds to the high error percentage. The system has been developed by making use of free distribution of software products available for the public. Based upon our experience we offer suggestions for improving the system to make it an adaptive system

  8. Online Interactive Home Work Grading System

    Directory of Open Access Journals (Sweden)

    John JENQ

    2006-08-01

    Full Text Available In recent years, World Wide Web usage for teaching and learning has increased rapidly. At the same time, the traditional paper based grading of home works have also not changed. Recently there have been many researches on automated and intelligent grading. Clearly an online grading system would be a highly desirable addition to the educational tool-kit, particularly if it can provide less costly and more effective outcome. To facilitate the student and faculties in submitting and grading their home works, a new, interactive and adaptable approach has been implemented. The unique feature of this research is to allow the grader to mark over the assignment submitted and to add comments to it. Common errors committed are recorded and is used to recommend the instructor to review certain topics which corresponds to the high error percentage. The system has been developed by making use of free distribution of software products available for the public. Based upon our experience we offer suggestions for improving the system to make it an adaptive system

  9. Android design patterns interaction design solutions for developers

    CERN Document Server

    Nudelman, Greg

    2013-01-01

    Master the challenges of Android user interface development with these sample patterns With Android 4, Google brings the full power of its Android OS to both smartphone and tablet computing. Designing effective user interfaces that work on multiple Android devices is extremely challenging. This book provides more than 75 patterns that you can use to create versatile user interfaces for both smartphones and tablets, saving countless hours of development time. Patterns cover the most common and yet difficult types of user interactions, and each is supported with richly illustrate

  10. Understanding the Work-Life Interaction from a Working Time Perspective

    DEFF Research Database (Denmark)

    Pedersen, Vivi Bach

    In recent years, integrating work and social life have become more salient due to a growth of dualearner couples and increasing challenges of global competition for organizations. Studies illustrate the importance of the work-life phenomenon for understanding individual wellbeing as well as organ......In recent years, integrating work and social life have become more salient due to a growth of dualearner couples and increasing challenges of global competition for organizations. Studies illustrate the importance of the work-life phenomenon for understanding individual wellbeing as well...... by means of a qualitative design and to provide new empirical knowledge in understanding the dynamic interactions between influence and work-life. Working time constitutes the overall framework for exploring the work-life interaction in the study, as it represents an inevitable condition given that working...... different work time systems are interviewed in order to explore the opportunities for influence on working time in the various systems in relation to social life conditions....

  11. Design Principles for Interactive Software

    DEFF Research Database (Denmark)

    The book addresses the crucial intersection of human-computer interaction (HCI) and software engineering by asking both what users require from interactive systems and what developers need to produce well-engineered software. Needs are expressed as......The book addresses the crucial intersection of human-computer interaction (HCI) and software engineering by asking both what users require from interactive systems and what developers need to produce well-engineered software. Needs are expressed as...

  12. Structural elements design manual working with Eurocodes

    CERN Document Server

    Draycott, Trevor

    2009-01-01

    Structural Elements Design Manual: Working With Eurocodes is the structural engineers 'companion volume' to the four Eurocodes on the structural use of timber, concrete, masonry and steelwork. For the student at higher technician or first degree level it provides a single source of information on the behaviour and practical design of the main elements of the building structure. With plenty of worked examples and diagrams, it is a useful textbook not only for students of structural and civil engineering, but also for those on courses in related subjects such as

  13. About face the essentials of interaction design

    CERN Document Server

    Cooper, Alan; Cronin, David; Noessel, Christopher

    2014-01-01

    The essential interaction design guide, fully revised and updated for the mobile ageAbout Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account.  New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.  The interaction design profession is blooming with the success o

  14. A Physical Approach to Tangible Interaction Design

    DEFF Research Database (Denmark)

    Jensen, Mads Vedel

    2007-01-01

    The field of tangible interaction is growing in rich and diverse directions calling for new forms of understanding. In this paper I will present a view on tangible interaction that has a strong focus on movement and interaction qualities. I will describe a design exercise that transfers interaction...... qualities identified from user observations made in particular contexts to the design of new interaction modalities. The exercise was completed with 16 graduate students and resulted in a set of interactive sculptures that aim to convey particular interaction experiences. I will introduce the process...

  15. INNOVATIVE DATABASE MANAGEMENT SYSTEM OF DESIGN WORKS

    Directory of Open Access Journals (Sweden)

    Albina Ahmetova

    2012-01-01

    Full Text Available The article discusses the definition of a professional thinking in design, on which the formation, the embodiment of the project and implementation of the ideas of the customer is based. The article is proposed to teach students the proper approach to the appearance and presentation of the professional and educational works.

  16. Adolescent Sexual Education: Designing Curriculum That Works

    Science.gov (United States)

    Quincy, Michael L.

    2009-01-01

    The purpose of this review paper, "Adolescent Sexual Education: Designing Curriculum That Works", is to present some basic curriculum necessities for developing an in-school sexual education program that results in decreasing the number of teenagers initiating sex, thus reducing the number of teen pregnancies and cases of sexually transmitted…

  17. Towards Generic Interaction Styles for Product Design

    DEFF Research Database (Denmark)

    Buur, Jacob; Stienstra, Marcelle

    2008-01-01

    A growing uneasiness among users with the experience of current product user interfaces mounts pressure on interaction designers to innovate user interface conventions. In previous research we have shown that a study of the history of product interaction triggers a broader discussion of interaction...... qualities among designers in a team, and that the naming of interaction styles helps establish an aesthetics of interaction design. However, that research focused on one particular product field, namely industrial controllers, and it was yet to be proven, if interaction styles do have generic traits across...... a wider range of interactive products. In this paper we report on five years of continued research into interaction styles for telephones, kitchen equipment, HiFi products and medical devices, and we show how it is indeed possible and beneficial to formulate a set of generic interaction styles....

  18. INK - Designing for Performative Literary Interactions

    DEFF Research Database (Denmark)

    Fritsch, Jonas; Pold, Søren Bro; Vestergaard, Lasse Steenbock

    2014-01-01

    In this article, we present the interactive literary installation Ink, an experimental installation displayed at the Roskilde library, and the Roskilde Festival, which is designed to prompt public reflection on the nature and role of digital literature. By manipulating three books embedded...... tendencies when designing affectively engaging literary interactions at the edge of art and design. Keywords: Affective engagement, Digital literature, Ergodic reading, Public displays, Performative interaction...

  19. Designing Work, Family & Health Organizational Change Initiatives.

    Science.gov (United States)

    Kossek, Ellen Ernst; Hammer, Leslie B; Kelly, Erin L; Moen, Phyllis

    2014-01-01

    For decades, leaders and scholars have been advocating change efforts to improve work-life relationships. Yet most initiatives have lacked rigor and not been developed using scientific principles. This has created an evidence gap for employer support of work and personal life as a win-win for productivity and employees' well-being. This paper examines the approach used by the U.S. Work Family Health Network (WFRN) to develop an innovative workplace intervention to improve employee and family health. The change initiative was designed to reduce organizationally based work-family conflict in two contrasting contexts representative of major segments of today's U.S. workforce: health care employees and informational technology professionals. The WFRN Intervention (called STAR) had three theoretically based change elements. They were: 1) increase job control over work time and schedule; 2) increase supervisor social support for family and job effectiveness; and 3) improve organizational culture and job design processes to foster results orientation. Seven practical lessons for developing work-life interventions emerged from this groundbreaking endeavor.

  20. Fashion sketch design by interactive genetic algorithms

    Science.gov (United States)

    Mok, P. Y.; Wang, X. X.; Xu, J.; Kwok, Y. L.

    2012-11-01

    Computer aided design is vitally important for the modern industry, particularly for the creative industry. Fashion industry faced intensive challenges to shorten the product development process. In this paper, a methodology is proposed for sketch design based on interactive genetic algorithms. The sketch design system consists of a sketch design model, a database and a multi-stage sketch design engine. First, a sketch design model is developed based on the knowledge of fashion design to describe fashion product characteristics by using parameters. Second, a database is built based on the proposed sketch design model to define general style elements. Third, a multi-stage sketch design engine is used to construct the design. Moreover, an interactive genetic algorithm (IGA) is used to accelerate the sketch design process. The experimental results have demonstrated that the proposed method is effective in helping laypersons achieve satisfied fashion design sketches.

  1. Towards Advanced Interaction Design Concepts

    OpenAIRE

    Dijkman, Remco; Dirgahayu, Teduh; Quartel, Dick

    2006-01-01

    In this paper we analyse the interaction mechanisms provided by Web Services technology and by CORBA. Specifically we analyse the request/response, callback, polling and (multicasr) message passing mechanisms. As a result we present Coloured Petri Nets that capture the behaviour of these mechanisms precisely. Based on our analysis we define concepts for representing the Web Services and CORBA interactions in a suitable and platform independent manner. These concepts can be used for platfonn i...

  2. Designing Pervasive Computing Technology - In a Nomadic Work Perspective

    DEFF Research Database (Denmark)

    Kristensen, Jannie Friis

    2002-01-01

    In my thesis work I am investigating how the design of pervasive/ubiquitous computing technology, relate to the flexible and individual work practice of nomadic workers. Through empirical studies and with an experimental systems development approach, the work is focused on: a) Supporting...... interpretation and inclusion of implicit and invisible as well as explicit and visible characteristics of artifacts, users and use practices. b) Identifying breakdowns in human-computer interaction situations, with particular emphasis on the computation that happens "behind the scenes" in the pervasive computing...... environment, and how that computational process at a sufficient level is made intelligible, visible, accountable and negotiable to the human participant....

  3. Designing Creative User Interactions for Learning

    Science.gov (United States)

    Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P.

    2014-01-01

    Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…

  4. Interactive Learning for Graphic Design Foundations

    Science.gov (United States)

    Chu, Sauman; Ramirez, German Mauricio Mejia

    2012-01-01

    One of the biggest problems for students majoring in pre-graphic design is students' inability to apply their knowledge to different design solutions. The purpose of this study is to examine the effectiveness of interactive learning modules in facilitating knowledge acquisition during the learning process and to create interactive learning modules…

  5. Exploring Mediated Interactions: A Design Exercise

    NARCIS (Netherlands)

    Vyas, Dhaval; Dix, Alan; Nijholt, Antinus; Jorge, J

    2008-01-01

    With the emergence of personal and ubiquitous computing systems in the last decade, interaction designers have started designing products by employing quality oriented aspects such as user experience, playfulness, enchantment and others. In order to explore novel forms of mediated interactions,

  6. Designing Creative User Interactions for Learning

    Science.gov (United States)

    Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P.

    2014-01-01

    Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…

  7. Interactive Learning for Graphic Design Foundations

    Science.gov (United States)

    Chu, Sauman; Ramirez, German Mauricio Mejia

    2012-01-01

    One of the biggest problems for students majoring in pre-graphic design is students' inability to apply their knowledge to different design solutions. The purpose of this study is to examine the effectiveness of interactive learning modules in facilitating knowledge acquisition during the learning process and to create interactive learning modules…

  8. Usability and Interaction Design in West Africa

    DEFF Research Database (Denmark)

    Sørensen, Jannick Kirk

    , with a specific aim at the dissemination of knowledge in field of interaction design both in an academic context, as well as among practitioners. More specifically the paper discusses how interaction design knowledge can be disseminated in West Africa, particularly in Higher Education.......Good usability is important in all ICT solutions. To achieve good usability, a good praxis for interaction design is needed. Usability and interaction design have however emerged and established itself in a North European and US context. The ICT industry in Africa do not have the same resources...... in the field of interaction design as in the developed world. While good usability and good user experiences are important to all users of ICT, the question is whether the methods and techniques that were mainly developed in Scandinavia, Europe and US are suitable for ICT development in Africa? Can ideals...

  9. Design Articulations for Aesthetics of Interaction

    DEFF Research Database (Denmark)

    Petersen, Marianne Graves; Krogh, Peter

    2009-01-01

    In this paper we present three categories of design articulations addressing the characteristic qualities of aesthetics of interaction. By aesthetics of interaction we point to the process in which interactive technology brings about aesthetic experience in the use of interactive technology...... in everyday life. As designers we are prohibited access to the aesthetic experience of the user. However, we have the possibility of articulating intentions and values embedded in the artefact that can be interpreted in use and thereby providing the artefact an aesthetic potential for users to unleash. Design...... articulations serve as catalysts for developing and choosing design expressions in the design process. Design articulations are embodied in artifacts, that address desired, anticipated or identified user experiences and capabilities, carrying a format which enable discussions also with non...

  10. So Man-yee’s Design Work

    Institute of Scientific and Technical Information of China (English)

    1999-01-01

    SO Man-yee started to learn Western painting in1971. In 1973 she graduated from the Linhai ArtSchool in Hong Kong after spending three yearsstudying commercial design. After leaving the schoolshe started work with advertisement agencies. Thatexperience prepared her for further development inthe design field. So founded her own design company in 1976 withher friend Han Binhua. Apart from this project, So isalso involved in art education. So is a member of theboard of the Hong Kong Zhengxing Design School,executive member of the Association of Designers inHong Kong, member of the board of Hong KongArtists, chief director of the board of Hong Kong’sKinggraphic Co. Ltd., and also chairperson of theHong Kong Women Painters Association. A famous watercolorist in Hong Kong, So has heldseveral eye-catching exhibitions there. Her exhibitionsinclude the one-woman show entitled "So Man-yee’sRhythm of Watercolors" held in 1987 at the HongKong Art Center. In 1996 a grand exhibition of HongKong artists hosted by the

  11. Hybrid Design Tools Intuit Interaction

    NARCIS (Netherlands)

    Wendrich, R.E.; Kyvsgaard Hansen, P.; Rasmussen, J.; Jorgensen, K.A.; Tollestrup, C.

    2012-01-01

    Non-linear, non-explicit, non-standard thinking and ambiguity in design tools has a great impact on enhancement of creativity during ideation and conceptualization. Tacit-tangible representation based on a mere idiosyncratic and individual approach combined with computational assistance allows the u

  12. Designing Contestability: Interaction Design, Machine Learning, and Mental Health.

    Science.gov (United States)

    Hirsch, Tad; Merced, Kritzia; Narayanan, Shrikanth; Imel, Zac E; Atkins, David C

    2017-06-01

    We describe the design of an automated assessment and training tool for psychotherapists to illustrate challenges with creating interactive machine learning (ML) systems, particularly in contexts where human life, livelihood, and wellbeing are at stake. We explore how existing theories of interaction design and machine learning apply to the psychotherapy context, and identify "contestability" as a new principle for designing systems that evaluate human behavior. Finally, we offer several strategies for making ML systems more accountable to human actors.

  13. Interactive design computation: a case study on quantum design paradigm

    NARCIS (Netherlands)

    Feng, H.

    2013-01-01

    The ever-increasing complexity of design processes fosters novel design computation models to be employed in architectural research and design in order to facilitate accurate data processing and refined decision making. These computation models have enabled designers to work with complex geometry an

  14. Teaching Scandinavian Interaction Design in West Africa

    DEFF Research Database (Denmark)

    Sørensen, Jannick Kirk

    2016-01-01

    Methods for interaction design have emerged and established themselves first in a Scandinavian context, later in US context and in the rest of the developed world. While good usability and good user experiences are important to all users of ICT, the question is whether the methods and techniques ...... Scandinavian Participatory design can be used to localize the learning process and make interaction design methods sensitive to the West African context. The paper is based on the author’s reflection on his experiences teaching interaction design in West Africa.......Methods for interaction design have emerged and established themselves first in a Scandinavian context, later in US context and in the rest of the developed world. While good usability and good user experiences are important to all users of ICT, the question is whether the methods and techniques...

  15. Defining Interactions and Interfaces in Engineering Design

    DEFF Research Database (Denmark)

    Parslov, Jakob Filippson

    This PhD thesis focuses on the understanding and definition of interactions and interfaces during the architectural decomposition of complex, multi-technological products. The Interaction and Interface Framework developed in this PhD project contribute to the field of engineering design research......’ across any engineering discipline for describing and communicating about interactions and interfaces in engineering design. The framework contains classifications of three key terms; interaction, interaction mechanism, and interface. Due to the first principles, physics-­based approach to deriving...... of a product. The framework further proposes an 8-­step architecting approach explicitly articulating how to systematically apply the framework top-­‐down thus enabling complete and unambiguous descriptions of interactions and interfaces throughout the system. A tool called an Interaction Specification Wheel...

  16. Design for Interaction: Notes for course 41072

    DEFF Research Database (Denmark)

    Restrepo-Giraldo, John Dairo

    2005-01-01

    elements of an interface’s layout,text components form and colours etc. The course focuses on developing skills in the analysis, design and evaluation of products from a user centered perspective. These elements are discussed in the course: - Paradigms in Human-Product Interaction - Human Factors......This course studies how Humans and Products interact with eachother. Insight in human product interaction is achieved by studying our sensorial, motor and cognitive systems. Insight into interfaces design is achieved by manipulating and improving the communicative, interactive and motivating...

  17. Challenges in designing interactive systems for emergency response

    DEFF Research Database (Denmark)

    Kristensen, Margit; Kyng, Morten; Nielsen, Esben Toftdahl

    2007-01-01

    and visions as ways to bridge between fieldwork and literature studies on the one hand and the emerging computer based prototypes on the other. Our case concerns design of innovative interactive systems for support in emergency response, including patient identification and monitoring as well as construction......This paper presents research on participatory design of interactive systems for emergency response. We present the work by going through the design method with a focus on the new elements that we developed for the participatory design toolkit, in particular we emphasize the use of challenges...

  18. Understanding the influence of social interactions on individual's behavior pattern in a work environment

    NARCIS (Netherlands)

    Chen, Chih-Wei; Aztiria, Asier; Ben Allouch, Soumaya; Aghajan, Hamid; Salah, Albert Ali; Lepri, Bruno

    2011-01-01

    In this work, we study social interactions in a work environment and investigate how the presence of other people changes personal behavior patterns. We design the visual processing algorithms to track multiple people in the environment and detect dyadic interactions using a discriminative

  19. Contextual Interaction Design: The Case of Pause Buddy

    Science.gov (United States)

    Keyson, David V.; Doff-Ottens, Hannah J.

    This paper describes a range of design techniques which have been elaborated upon by Industrial Designers to create novel interactive products in which context and social interaction play a central role in the user experience. The techniques described here can be broadly grouped under Context Mapping and Research through Design. The methods are presented as part of a design process, from "fuzzy front end" to a working field prototype. To illustrate how the methods can be applied, the design of a prototype product that was developed to reduce office stress by stimulating short breaks and social interaction pauses is described. The results of a field study are reported following by a reflection on the value of applied design methods.

  20. Interactive Reliability-Based Optimal Design

    DEFF Research Database (Denmark)

    Sørensen, John Dalsgaard; Thoft-Christensen, Palle; Siemaszko, A.

    1994-01-01

    Interactive design/optimization of large, complex structural systems is considered. The objective function is assumed to model the expected costs. The constraints are reliability-based and/or related to deterministic code requirements. Solution of this optimization problem is divided in four main...... be used in interactive optimization....

  1. Inverse design of cooperative electromagnetic interactions

    CERN Document Server

    Langlais, Mathieu; Besbes, Mondher; Ben-Abdallah, Philippe

    2013-01-01

    The cooperative electromagnetic interactions between discrete resonators have been widely used to modify the optical properties of metamaterials. Here we propose a general evolutionary approach for engineering these interactions in arbitrary networks of resonators. To illustrate the performances of this approach, we designed by genetic algorithm, an almost perfect broadband absorber in the visible range made with a simple binary array of metallic nanoparticles.

  2. Design-based practice: a new perspective for social work.

    Science.gov (United States)

    Cohen, Burton J

    2011-10-01

    Evidence-based practice (EBP) has emerged as an alternative to traditional social work practice and has ignited a new round in the decades-old debate about the relationship between knowledge and practice in the field. This article identifies several limitations inherent in the EBP perspective and argues that it would be unfortunate if EBP were to become the new paradigm for social work practice and education. It also presents a new perspective for social work called design-based practice (DBP), which is based on the work of Herbert Simon and Mary Parker Follett, and compares this perspective with EBP and authority-based practice. DBP rests on the belief that knowledge is derived from experience and interactions between practitioners and clients and that professional practice should be primarily concerned with "how things ought to be."

  3. Interactivity, Game Creation, Design, Learning, and Innovation

    DEFF Research Database (Denmark)

    This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art......, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted...

  4. Interactive Graphics Analysis for Aircraft Design

    Science.gov (United States)

    Townsend, J. C.

    1983-01-01

    Program uses higher-order far field drag minimization. Computer program WDES WDEM preliminary aerodynamic design tool for one or two interacting, subsonic lifting surfaces. Subcritical wing design code employs higher-order far-field drag minimization technique. Linearized aerodynamic theory used. Program written in FORTRAN IV.

  5. Associations of Low-Income Working Mothers' Daily Interactions with Supervisors and Mother-Child Interactions

    Science.gov (United States)

    Gassman-Pines, Anna

    2011-01-01

    This study investigated associations of low-income working mothers' daily interactions with supervisors and their interactions with children. Sixty-one mothers of preschool-aged children were asked to report on their interactions with their supervisors at work and their interactions with children for 2 weeks (N = 520 workdays). Results show…

  6. An Anthropological Move Towards Tangible Interaction Design

    DEFF Research Database (Denmark)

    Jensen, Mads Vedel

    2005-01-01

    User interaction design has for many years been concerned with the skills required in operating computers and machines. For keyboard and mouse operated, screen-based user interfaces the main focus has been on the cognitive skills of humans. This paper takes as a basic preamble that a shift from...... keyboards to tangible interaction design requires one to study the skills built through bodily movement. The emerging field of Anthropology of Movement can help in studying and understanding human movement. With inspiration from anthropology, philosophy and sociology, I have analyzed a short video sequence...... of a plant operator operating very tangible machinery. Tangible interaction can be regarded as a series of discrete actions, but based on the analysis I will argue that the movements in between the hands-on actions are crucial to understanding skilled user interaction. Possibly designing with respect...

  7. A successful methodology for designing and implementing virtual work teams

    Energy Technology Data Exchange (ETDEWEB)

    Stuewe, R.B.; Barnes, M.G.; Hughes, D.K.

    1997-11-01

    A system has been implemented at Los Alamos National Laboratory to rapidly staff and manage project teams. These project teams are created and subsequently perform their project functions using information technology as the communication medium. A simplified model of group interactions was used to guide the design and implementation of the system. The model uses three primary axes of group interactions to express the functional requirements that must be supported by a virtual work team application. The evolution of the approach and its relationship to traditional project management are described. A number of design characteristics were found to be critical to the success of the implementation and are presented. The technology and supporting processes and the business results stemming from implementation of the system are described in a limited manner.

  8. Competencies and Interactions in Design Management

    Directory of Open Access Journals (Sweden)

    Cláudia de Souza Libânio

    2016-01-01

    Full Text Available The inclusion of design in corporate strategies has been a recurring research theme, and organizations are using it as strategic element for gaining competitive advantage in the long term. Thus, it becomes evident the need to manage design activities, making use of concepts related to competencies, learning, dynamic capabilities and other aspects. Therefore, this paper aims at investigating what experts think about design management and competencies, joints and intervenient factors in Brazilian fashion industry. In addition, this ar ticle aimed at knowing how design teams are structured and the relationship of these with the organization. The methodology was exploratory, qualitative, through in - depth interviews with ten designers working in Brazilian firms in the fashion industry and four specialists in fashion design. We identify phases and activities of design professional, which are decisive for the design management occurrence in enterprises in apparel industry, identifying the coworkers at each stage of this process.

  9. Applying a User-Centered Approach to Interactive Visualisation Design

    Science.gov (United States)

    Wassink, Ingo; Kulyk, Olga; van Dijk, Betsy; van der Veer, Gerrit; van der Vet, Paul

    Analysing users in their context of work and finding out how and why they use different information resources is essential to provide interactive visualisation systems that match their goals and needs. Designers should actively involve the intended users throughout the whole process. This chapter presents a user-centered approach for the design of interactive visualisation systems. We describe three phases of the iterative visualisation design process: the early envisioning phase, the global specification phase, and the detailed specification phase. The whole design cycle is repeated until some criterion of success is reached. We discuss different techniques for the analysis of users, their tasks and domain. Subsequently, the design of prototypes and evaluation methods in visualisation practice are presented. Finally, we discuss the practical challenges in design and evaluation of collaborative visualisation environments. Our own case studies and those of others are used throughout the whole chapter to illustrate various approaches.

  10. Usability and Interaction Design - New Challenges for the Scandinavian Tradition

    DEFF Research Database (Denmark)

    Bødker, Susanne; Sundblad, Yngve

    2008-01-01

    understanding of usability and interaction design. In particular, we discuss how the Scandinavian tradition of user involvement in development is facing up with the challenges of new work and of non-work contexts. There is a tendency that much recent investigations into non-work settings get stuck in a divide......Computer use and interaction possibilities are changing quickly, while use contexts and application types are radically broadening. Technology no longer consists of static tools belonging only to the workplace but permeates work on the move, homes and everyday lives. Pervasive technologies......, augmented reality, small interfaces, tangible interfaces, etc. are dramatically changing the nature of HCI (human-computer interaction). We witness the creation of ad hoc configurations of large and small user interfaces. The new interfaces are moveable and used in changing locations and contexts; different...

  11. Rappresentare il progetto di interaction Design

    Directory of Open Access Journals (Sweden)

    Michele Zannoni

    2013-03-01

    Full Text Available ItQuesto saggio indaga le conseguenze che, nel mutato contesto del progetto contemporaneo del design, implica la forte convergenza della disciplina del progetto nei temi legati all'interaction design. L'evidenza di questo mutamento mette in luce come nell'iter progettuale il ruolo centrico del disegno e della rappresentazione è messo in crisi da una trasformazione dei contenuti del progetto. Il rapporto tra il progetto dell'interfaccia e il product design, la dematerializzazione dei feedback tattili e visivi, la sempre più diffusa digitalizzazione delle superfici di interazione degli oggetti, mostrano come il design del prodotto non è immune alla trasformazione che ha cambiato i media della comunicazione negli ultimi dieci anni e gli strumenti della rappresentazione si devono adeguare per poter prefigurare una sempre maggior complessità del percorso progettuale.EnIn the changing context of contemporary design, this essay explores the consequences entailed by the significant convergence of the discipline of design towards the themes relative to action design. The evidence of this change highlights how the central role of drawing and representation in the design process is challenged by the transformation in the contents of design. The relationship between the design of the interface and product design, the dematerialization of tactile and visual feedback, the increasingly widespread digitalization of the interaction surfaces of objects, prove that product design is not immune to the transformation that has changed communication media over the past ten years and the tools of representation must adapt to maintain the capacity to prefigure the growing complexity of the design process.

  12. Designing Gestural Interfaces Touchscreens and Interactive Devices

    CERN Document Server

    Saffer, Dan

    2008-01-01

    If you want to get started in new era of interaction design, this is the reference you need. Packed with informative illustrations and photos, Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- information you need to augment your existing skills in traditional" websites, software, or product development. This book will help you enter this new world of possibilities."

  13. Net Work Ethics and Values in Web Design

    CERN Document Server

    Kennedy, Dr Helen

    2011-01-01

    A detailed study of the work of web designers, drawing on empirical research carried out from the birth of web design as an area of work in the 1990s to its professionalisation in the twenty-first century.

  14. Specifications in early conceptual design work

    DEFF Research Database (Denmark)

    Hansen, Claus Thorp; Andreasen, Mogens Myrup

    2007-01-01

    specifications, which express attractive product goals, and has to synthesise the product idea. The authors of this paper see a challenge to enhance and improve our understanding of the nature of design specifications as a means to support the synthesis of a product idea. In this empirical study we analyse...... the structure and content of design specifications during early ideation activities, where initial design specifications are formulated and a product idea is synthesised. We have analysed specification documents of 19 teams of novice designers. Our analysis indicates that a productive product design...... specification in early conceptual design consists of few specification statements, which express value, important aspects of product context and articulate key functions. A product design specification, which contains a lot of specification statements about product properties, is not productive to support...

  15. Designing specificity of protein-substrate interactions

    NARCIS (Netherlands)

    Coluzza, I.; Frenkel, D.

    2004-01-01

    One of the key properties of biological molecules is that they can bind strongly to certain substrates yet interact only weakly with the very large number of other molecules that they encounter. Using a simple lattice model, we test several methods to design molecule-substrate binding specificity. W

  16. Designing specificity of protein-substrate interactions

    NARCIS (Netherlands)

    Coluzza, I.; Frenkel, D.

    2004-01-01

    One of the key properties of biological molecules is that they can bind strongly to certain substrates yet interact only weakly with the very large number of other molecules that they encounter. Using a simple lattice model, we test several methods to design molecule-substrate binding specificity.

  17. Teaching Scandinavian Interaction Design in West Africa

    DEFF Research Database (Denmark)

    Sørensen, Jannick Kirk

    2016-01-01

    Methods for interaction design have emerged and established themselves first in a Scandinavian context, later in US context and in the rest of the developed world. While good usability and good user experiences are important to all users of ICT, the question is whether the methods and techniques...

  18. Interaction Design as a Bricolage Practice

    DEFF Research Database (Denmark)

    Vallgårda, Anna; Fernaeus, Ylva

    2015-01-01

    With this paper we propose bricolage as an interaction design practice. We make the case that bricolage promotes design qualities that are specifically tuned to tangible and material computing practices in that it is highly sensible towards the unstable physical world and proposes a non-hierarchi......-hierarchical negotiation of forms. We further show how bricolage can aid design results with strong and rich cultural and material grounding. Finally, we argue how bricolage and mythical thinking can be proponents for new ways of thinking and using technology....

  19. Designing Interactive Applications to Support Novel Activities

    Directory of Open Access Journals (Sweden)

    Hyowon Lee

    2013-01-01

    Full Text Available R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is experimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are not practiced today. Interactive technology demonstration systems produced typically at the end of their projects show great potential for taking advantage of technological possibilities. These demo systems or “demonstrators” are, even if crude or farfetched, a significant manifestation of the technologists’ visions in transforming emerging technologies into novel usage scenarios and applications. In this paper, we reflect on design processes and crucial design decisions made while designing some successful, web-based interactive demonstrators developed by the authors. We identify methodological issues in applying today’s requirement-driven usability engineering method to designing this type of novel applications and solicit a clearer distinction between designing mainstream applications and designing novel applications. More solution-oriented approaches leveraging design thinking are required, and more pragmatic evaluation criteria is needed that assess the role of the system in exploiting the technological possibilities to provoke further brainstorming and discussion. Such an approach will support a more efficient channelling of the technology-to-application transformation which are becoming increasingly crucial in today’s context of rich technological possibilities.

  20. Student Orientation to Grammatical Aspects of Interaction in Group Work

    OpenAIRE

    アリン, デビッド; 細田, 由利; Aline, David; Hosoda, Yuri

    2005-01-01

    Using the framework of Conversation Analysis, this paper examines the interaction found in task-based group work, and explores the effects of interaction on second language acquisition. For this study 26 hours of conversation by 23 small groups of Japanese university students were audio taped. A close analysis of the students' interaction in the group discussion revealed the students' competence in managing grammatical problems through self-repair and peer-assistance. The data show some of th...

  1. Selecting personnel to work on the interactive graphics system

    Energy Technology Data Exchange (ETDEWEB)

    Norton, F.J.

    1979-11-30

    The paper established criteria for the selection of personnel to work on the interactive graphics system and mentions some of human behavioral patterns that are created by the implementation of graphic systems. Some of the social and educational problems associated with the interactive graphics system will be discussed. The project also provided for collecting objective data which would be useful in assessing the benefits of interactive graphics systems.

  2. Designing Software-Based Interactive Installations

    DEFF Research Database (Denmark)

    Andreasen, Troels; Juul, Niels Christian; Rosendahl, Mads

    2014-01-01

    What. This chapter focuses on software engineering principles with specific emphasis on interactive installations providing embodied, tangible, and immersive experiences for the user. Such installations may deliver light, image, sound, and movement through actuators and may provide interaction...... installations and support the description of the approach with a single case- a bumper car competition. Why. To some extent, standard techniques for software development can be adapted for interactive installations. However, there is a need to emphasize the unique aspects of installations, bringing tangible...... architecture as well as esthetic experience, artistic expression, and leisure aspects into focus. The approach presented here has this intended purpose. Where. Building on experience from conventional software development and with inspiration from interaction design and creative programming, this chapter...

  3. Experiencing Organizational Work Design: Beyond Hackman and Oldham

    Science.gov (United States)

    Fornaciari, Charles J.; Dean, Kathy Lund

    2005-01-01

    Standard organizational behavior survey courses usually introduce students to the "nuts and bolts" of organizational work design and models that mechanize work. This article develops an experiential exercise that simulates working conditions that can foster greater student understanding of the affective, ethical, and human aspects of work design.…

  4. Students' Use of the Interactive Whiteboard during Physics Group Work

    Science.gov (United States)

    Mellingsaeter, Magnus Strøm; Bungum, Berit

    2015-01-01

    This paper presents a case study of how the interactive whiteboard (IWB) may facilitate collective meaning-making processes in group work in engineering education. In the case, first-year students attended group-work sessions as an organised part of a basic physics course at a Norwegian university college. Each student group was equipped with an…

  5. Setting the Standards for Haptic and Tactile Interactions : ISO’s Work

    NARCIS (Netherlands)

    Erp, J.B.F. van; Kyung, K.; Kassner, S.; Carter, J.; Brewster, S.; Weber, G.; Andrew, I.

    2010-01-01

    Tactile and haptic interaction is becoming increasingly important and ergonomic standards can ensure that systems are designed with sufficient concerns for ergonomics and interoperability. ISO (through working group TC159/SC4/WG9) is working toward international standards, which are being dual-track

  6. THE INTERACTION OF WORKING CAPITAL MANAGEMENT AND PROFITABILITY MEASURES

    OpenAIRE

    Yilmaz, İlker

    2015-01-01

    In this article, the interaction between working capital management success and different measures of profitability was examined. When components of net working capital are kept at optimal levels, this situation benefits company to use resources more efficiently and helps profitability. Similarly, high levels of profitability helps avoiding idle working capital practices. By using a sample consisting of 172 non-financial companies traded Borsa Istanbul (BIST) in Turkey, and 5-year data coveri...

  7. Evil by design interaction design to lead us into temptation

    CERN Document Server

    Nodder, Chris

    2013-01-01

    How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we're susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride - use social proof to position your product in line with your visitor

  8. Control/structure interaction design methodology

    Science.gov (United States)

    Briggs, Hugh C.; Layman, William E.

    1989-01-01

    The Control Structure Interaction Program is a technology development program for spacecraft that exhibit interactions between the control system and structural dynamics. The program objectives include development and verification of new design concepts (such as active structure) and new tools (such as a combined structure and control optimization algorithm) and their verification in ground and possibly flight test. The new CSI design methodology is centered around interdisciplinary engineers using new tools that closely integrate structures and controls. Verification is an important CSI theme and analysts will be closely integrated to the CSI Test Bed laboratory. Components, concepts, tools and algorithms will be developed and tested in the lab and in future Shuttle-based flight experiments. The design methodology is summarized in block diagrams depicting the evolution of a spacecraft design and descriptions of analytical capabilities used in the process. The multiyear JPL CSI implementation plan is described along with the essentials of several new tools. A distributed network of computation servers and workstations was designed that will provide a state-of-the-art development base for the CSI technologies.

  9. Automated Work Package: Conceptual Design and Data Architecture

    Energy Technology Data Exchange (ETDEWEB)

    Al Rashdan, Ahmad [Idaho National Lab. (INL), Idaho Falls, ID (United States); Oxstrand, Johanna [Idaho National Lab. (INL), Idaho Falls, ID (United States); Agarwal, Vivek [Idaho National Lab. (INL), Idaho Falls, ID (United States)

    2016-05-26

    The automated work package (AWP) is one of the U.S. Department of Energy’s (DOE) Light Water Reactor Sustainability Program efforts to enhance the safety and economics of the nuclear power industry. An AWP is an adaptive and interactive work package that intelligently drives the work process according to the plant condition, resources status, and users progress. The AWP aims to automate several manual tasks of the work process to enhance human performance and reduce human errors. Electronic work packages (eWPs), studied by the Electric Power Research Institute (EPRI), are work packages that rely to various extent on electronic data processing and presentation. AWPs are the future of eWPs. They are envisioned to incorporate the advanced technologies of the future, and thus address the unresolved deficiencies associated with the eWPs in a nuclear power plant. In order to define the AWP, it is necessary to develop an ideal envisioned scenario of the future work process without any current technology restriction. The approach followed to develop this scenario is specific to every stage of the work process execution. The scenario development resulted in fifty advanced functionalities that can be part of the AWP. To rank the importance of these functionalities, a survey was conducted involving several U.S. nuclear utilities. The survey aimed at determining the current need of the nuclear industry with respect to the current work process, i.e. what the industry is satisfied with, and where the industry envisions potential for improvement. The survey evaluated the most promising functionalities resulting from the scenario development. The results demonstrated a significant desire to adopt the majority of these functionalities. The results of the survey are expected to drive the Idaho National Laboratory (INL) AWP research and development (R&D). In order to facilitate this mission, a prototype AWP is needed. Since the vast majority of earlier efforts focused on the

  10. Participatory design for drug-drug interaction alerts.

    Science.gov (United States)

    Luna, Daniel; Otero, Carlos; Almerares, Alfredo; Stanziola, Enrique; Risk, Marcelo; González Bernaldo de Quirós, Fernán

    2015-01-01

    The utilization of decision support systems, in the point of care, to alert drug-drug interactions has been shown to improve quality of care. Still, the use of these systems has not been as expected, it is believed, because of the difficulties in their knowledge databases; errors in the generation of the alerts and the lack of a suitable design. This study expands on the development of alerts using participatory design techniques based on user centered design process. This work was undertaken in three stages (inquiry, participatory design and usability testing) it showed that the use of these techniques improves satisfaction, effectiveness and efficiency in an alert system for drug-drug interactions, a fact that was evident in specific situations such as the decrease of errors to meet the specified task, the time, the workload optimization and users overall satisfaction in the system.

  11. DECOUPLER DESIGN FOR AN INTERACTING TANKS SYSTEM

    Directory of Open Access Journals (Sweden)

    Duraid F. Ahmed

    2013-05-01

    Full Text Available The mathematical model forthe two interacting tanks system was derived and the dynamic behavior of thissystem was studied by introducing a step change in inlet flow rate. In thispaper, the analysis of the interaction loops between the controlled variable(liquid level and manipulated variable (inlet flow rate was carried out usingthe relative gain array. Also decoupling technique is applied to eliminate theeffect this interaction by design suitable decouplers for the system. Theresults show that the gain of each loop is cut in half when the opposite loopis closed and the gain of other loop changes sign when the opposite loop isclosed. The decoupling method show that the liquid level of tank one isconstant when the second inlet flow changes and to keep the liquid level oftank two constant the first inlet flow must be changed.

  12. Control/structure interaction conceptual design tool

    Science.gov (United States)

    Briggs, Hugh C.

    1990-01-01

    The JPL Control/Structure Interaction Program is developing new analytical methods for designing micro-precision spacecraft with controlled structures. One of these, the Conceptual Design Tool, will illustrate innovative new approaches to the integration of multi-disciplinary analysis and design methods. The tool will be used to demonstrate homogeneity of presentation, uniform data representation across analytical methods, and integrated systems modeling. The tool differs from current 'integrated systems' that support design teams most notably in its support for the new CSI multi-disciplinary engineer. The design tool will utilize a three dimensional solid model of the spacecraft under design as the central data organization metaphor. Various analytical methods, such as finite element structural analysis, control system analysis, and mechanical configuration layout, will store and retrieve data from a hierarchical, object oriented data structure that supports assemblies of components with associated data and algorithms. In addition to managing numerical model data, the tool will assist the designer in organizing, stating, and tracking system requirements.

  13. Designing a marketing plan that works.

    Science.gov (United States)

    Dienemann, J A; Wintz, L

    1992-01-01

    As healthcare organizations incorporate marketing strategies into daily operations, nurse executives find themselves involved in the process with varying degrees of comfort and success. The authors discuss the nurse executive's role and responsibilities for the success of a marketing plan and describe the importance of recognizing how far marketing has evolved within an organization in order to design a suitable plan successfully.

  14. Designing for learning and innovation at work

    NARCIS (Netherlands)

    Sluis, van der Lidewey E.C.

    2004-01-01

    In this article we focus on aspects of organisations that they can use to design workplaces in such a way that individual learning and organisational innovation can blossom. Recent studies in this field reported positive associations between organisational characteristics stimulating learning and

  15. Designing for learning and innovation at work

    NARCIS (Netherlands)

    Sluis, van der Lidewey E.C.

    2004-01-01

    In this article we focus on aspects of organisations that they can use to design workplaces in such a way that individual learning and organisational innovation can blossom. Recent studies in this field reported positive associations between organisational characteristics stimulating learning and

  16. Designing for learning and innovation at work

    NARCIS (Netherlands)

    Sluis, van der E.C. (Lidewey)

    2004-01-01

    In this article we focus on aspects of organisations that they can use to design workplaces in such a way that individual learning and organisational innovation can blossom. Recent studies in this field reported positive associations between organisational characteristics stimulating learning and in

  17. Modeling, Designing, and Implementing an Avatar-based Interactive Map

    Directory of Open Access Journals (Sweden)

    Stefan Andrei

    2016-03-01

    Full Text Available Designing interactive maps has always been a challenge due to the geographical complexity of the earth’s landscape and the difficulty of resolving details to a high resolution. In the past decade or so, one of the most impressive map-based software application, the Global Positioning System (GPS, has probably the highest level of interaction with the user. This article describes an innovative technique for designing an avatar-based virtual interactive map for the Lamar University Campus, which will entail the buildings’ exterior as well as their interiors. Many universities provide 2D or 3D maps and even interactive maps. However, these maps do not provide a complete interaction with the user. To the best of our knowledge, this project is the first avatar-based interaction game that allows 100% interaction with the user. This work provides tremendous help to the freshman students and visitors of Lamar University. As an important marketing tool, the main objective is to get better visibility of the campus worldwide and to increase the number of students attending Lamar University.

  18. An exploratory study of the interaction between work and personal life: Experiences of South African employees

    Directory of Open Access Journals (Sweden)

    Eileen Koekemoer

    2010-03-01

    Full Text Available Orientation: The interaction between work and personal life is an important field of research in the 21st century and of pressing concern for various individuals and organisations internationally and in South Africa.Research purpose: The objective of this study was to investigate the interaction between work and personal life and the experiences thereof in the South African context.Motivation of the study: South African employees are faced with various circumstances which could influence the interaction between their work and personal life and which could constitute different/unique experiences regarding this interaction.Research design, approach and method: A non-probability purposive voluntary sample was used. Data collection was done by means of semi-structured in-depth interviews with 92 participants. Content analysis was used to analyse and interpret the research data.Main findings: Four main themes (i.e. the experience of work, experiences and domains in the personal life, interaction between work and personal life, consequences associated with the interaction were extracted from the data. Participants indicated stressful and supportive aspects in their work as well as additional personal dimensions in their personal life. Interaction between work and various personal dimensions were indicated, as well as consequences associated with different types of interaction.Practical and managerial implications: Individuals experienced interaction between their work and various other personal dimensions, where the forms of interaction were associated with certain consequences (i.e. spillover of emotions, energy depletion.Contribution/value-add: Compared to international findings, unique findings were obtained relating to individuals’ personal life and the consequences associated with the interaction.

  19. Whistleblowing Behavior in Organizations and Work Morality Interaction

    OpenAIRE

    KIZILOĞLU, Esra; ÇELIK, Adnan

    2015-01-01

    Whistleblowing behavior has become an important subject in internal and external stakeholders of an enterprise today, when morality values become conscientious responsibility. News about the enterprises in which malpractice, bribery and inappropriate behaviors to work morality in recent years, has increased the importance of this concept. This study aimed to theoretically explain the interaction between whistleblowing behaviors and work morality in the organizations. For this purpose, first o...

  20. Applying User Centered Design to Research Work

    Energy Technology Data Exchange (ETDEWEB)

    Scholtz, Jean; Love, Oriana J.; Pike, William A.; Bruce, Joseph R.; Kim, Dee DH; McBain, Arthur S.

    2014-07-01

    The SuperIdentity (SID) research project is a collaboration between six universities in the UK (Bath, Dundee, Kent, Leicester, Oxford, and Southampton) and the Pacific Northwest National Laboratory (PNNL). SID offers an innovative and exciting new approach to the concept of identity. The assumption underlying our hypothesis is that while there may be many dimensions to an identity - some more stable than others - all should ultimately reference back to a single core identity or a 'SuperIdentity.' The obvious consequence is that identification is improved by the combination of measures. Our work at PNNL has focused on the developing use cases to use in developing a model of identity and in developing visualizations for both researchers to explore the model and in the future for end users to use in determining various paths that may be possible to obtain various identity attributes from a set that is already known.

  1. Embodied Interaction through Movement in a Course Work

    DEFF Research Database (Denmark)

    Erkut, Cumhur; Dahl, Sofia

    2017-01-01

    Designing for and through movement is becoming increasingly important in human computer interaction, and it is widely accepted that the designers should develop their bodily skills and learn how to use the movement as design material. Yet, the reports on the education space around embodied...... indicate that the four learning objectives, namely: 1) movement as a design material, 2) bodily skills needed for technological implementation, 3) movement qualities, and 4) practical projects, were attained for most of the participants. For some participants, however, the movement qualities were hard...... concepts to grasp and utilize in design, and this difficulty had an impact on all the other learning objectives. Further experiments with new tools, techniques, contexts, and guidelines are therefore required to highlight the importance of movement qualities in design....

  2. Encoder designed to work in harsh environments

    Energy Technology Data Exchange (ETDEWEB)

    Toop, L.

    2007-05-15

    Dynapar has developed the Acuro AX71 absolute encoder for use on offshore or land-based oil rig operations. It provides feedback on the operation of automated systems such as draw works, racking systems, rotary tables and top drives. By ensuring that automated systems function properly, this encoder responds to a need by the oil and gas industry to keep workers safe and improve efficiency, particularly for operations in rugged situations. The encoder provides feedback from motor systems to controllers, giving information about position and speed of downhole drill bits. This newly developed encoder is better than commonly used incremental encoders which are not precise in strong electrical noise environments. Rather, the absolute encoder uses a different method of reporting to the controller. A digital signal is transmitted constantly as the device operates. It is less susceptible to noise issues. It is highly accurate, tolerant of noise and is not affected by power outages. However, the absolute encoder is generally more delicate in drilling applications with high ambient temperatures and shock levels. Dynapar addressed this issue by developing compact stainless steel housing that is useful for corrosion resistance in marine applications. The AX71 absolute encoder can withstand up to 100 G of mechanical shock and ambient temperatures of up to 60 degrees C. The encoder is ATEX certified without barriers, and offers the high resolution feedback of 4,000 counts of multiturn rotation and 16,000 counts of position. 1 fig.

  3. Interacting with case work documents using time lines

    DEFF Research Database (Denmark)

    Bohøj, Morten; Bouvin, Niels Olof

    2009-01-01

    We present a way of creating an overview of administrative procedures using timelines. Our design also provides for manipulation of the information given on the timeline through interacting directly with the timeline. As an example application, a prototype supporting administrative procedures sur...

  4. Musical Interaction Design with the CUI32Stem

    DEFF Research Database (Denmark)

    Overholt, Daniel

    2012-01-01

    The Create USB Interface is an open source microcontroller board that can be programmed in C, BASIC, or Arduino languages. The latest version is called the CUI32Stem, and it is designed to work ‘hand-in-hand’ with the GROVE prototyping system that includes a wide range of sensors and actuators....... It utilizes a high-performance Microchip® PIC32 microcontroller unit to allow programmable user interfaces. Its development and typical uses are described, focusing on musical interaction design scenarios. Several options for wireless connectivity are described as well, enabling the CUI32Stem to pair...

  5. Large interactive database: design and implementation

    Science.gov (United States)

    Peralta-Fabi, Ricardo; Peralta, Alejandro; Vicente, Esau; Prado, Jorge M.; Diaz, C.

    1992-04-01

    A database system is being integrated in order to store and interactively retrieve information from a several hundred Gbytes optical memory. The low cost, high reliability requirements for the development and maintenance phase of the system suggested a modular design based on a network server, optical server, and some 40 (80386 based) viewing consoles with touch screens, but no keyboard or other controls since they are exposed to use by the general public. Optical disks store graphics, video, stills, text, animation, and audio which are accessed through hypertext and interactive graphics while a somewhat simple expert analyzes and records data on various aspects of the user, such as general interests, common questions, sociological-educational, background, etc. This information is in turn used to adapt several parameters of information display: rate of flow, language style, number and type of control buttons, degree of detail, and others. The large quantity of video, still images, and different graphics formats, has made it necessary to optimize the information contained via reduction of colors/resolution, compression techniques, and recursive use of a basic set of displays and video segments. The paper presents the design in some detail, with general examples of system capabilities, growth, and applications.

  6. assessment of work-space and work-method designs in nigeria ...

    African Journals Online (AJOL)

    user

    This research assessed work-space (WsD) and work-method designs (WmD), level of compliance with recommended .... emotional stress however could not be associated statistically with ..... employees' productivity: a case study of banking.

  7. Design of New Food Technology: Social Shaping of Working Environment

    DEFF Research Database (Denmark)

    Broberg, Ole

    2000-01-01

    A five-year design process of a continuous process wok has been studied with the aim of elucidating the conditions for integrating working environment aspects. The design process is seen as a network building activity and as a social shaping process of the artefact. A working environment log...

  8. Design of New Food Technology: Social Shaping of Working Environment

    DEFF Research Database (Denmark)

    Broberg, Ole

    2000-01-01

    A five-year design process of a continuous process wok has been studied with the aim of elucidating the conditions for integrating working environment aspects. The design process is seen as a network building activity and as a social shaping process of the artefact. A working environment log is s...

  9. Under Construction: An Experiential Exercise Illustrating Elements of Work Design

    Science.gov (United States)

    Donovan, Kimberly M.; Fluegge-Woolf, Erin R.

    2015-01-01

    The Under Construction Exercise was developed by the authors to highlight key factors of work design that when implemented among the work group or entire organization can lead to an environment conducive to fostering satisfaction and motivation. In the exercise, groups are assigned to one of four different conditions that are designed to emulate…

  10. Designing Interactive Systems for Discovering and Learning

    Directory of Open Access Journals (Sweden)

    Oscar Tomico

    2012-10-01

    Full Text Available Advances in technology have opened up new opportunities for intelligent systems that support learning. Most prominently, we can now move towards contextualized learning by embedding intelligence in our everyday artifacts and environments. However, these new opportunities cannot just be ‘old wine in new bottles’; we, designers, are forced to reconsider our design space. In this position paper we present our approach to this reconsideration. The presented projects vary from professional to leisure applications, are situated in different contexts from the public library to the home environment, are aimed at supporting either individual development or group work, and facilitate a range of learning activities. In this paper we present and discuss the results of an expert panel review of bachelor, master and Ph.D. projects, set up to: (1 analyze whether current learning strategies still apply to novel technologies; (2 if so, which ones, and (3 whether new learning strategies have emerged.

  11. Design of a solar tracking interactive kiosk

    Science.gov (United States)

    Greene, Nathaniel R.; Brunskill, Jeffrey C.

    2017-01-01

    A two-axis solar tracker and its interactive kiosk were designed by an interdisciplinary team of students and faculty. The objective was to develop a publicly accessible kiosk that would facilitate the study of energy usage and production on campus. Tracking is accomplished by an open-loop algorithm, microcontroller, and ham radio rotator. Solar panel output is monitored in real time and displayed to the public with lights and digits that can be read by the casual passersby. While maximum power point tracking is the most accurate means of quantifying the output power of a photovoltaic panel, simplicity and design constraints dictated the use of short-circuit current as a proxy for power. A touchscreen display allows kiosk visitors to compare two solar panels, an automatic tracker that faces the sun, and an identical panel whose elevation and azimuth can be controlled with a virtual joystick. This project was a capstone experience for students in physics/engineering, computer science, and instructional technology. We discuss technical challenges and design choices, as well as the educational goals of the kiosk.

  12. Identification of Design Work Patterns by Retrospective Analysis of Work Sheets

    DEFF Research Database (Denmark)

    Hansen, Claus Thorp

    1999-01-01

    project is carried out where we seek to identify design work patterns by retrospective analysis of documentation created during design projects.An elements to satisfy the wish for an efficient design process could be to identify work patterns applied by engineering designers, evaluate these patterns...... with respect to their efficiency, and reuse the most efficient in future projects. Thus, the objective of this research is to analyse design projects in order to identify the work patterns applied. Based on an evaluation of identified work patterns we expect a recommendation of work patterns supporting...... an efficient design process can be established.In this paper we describe the analysis method, and present observations from analyses of three projects....

  13. A tabletop interactive storytelling system: designing for social interaction

    NARCIS (Netherlands)

    Alofs, Thijs; Theune, Mariet; Swartjes, I.M.T.

    This paper presents the Interactive Storyteller, a multi-user interface for AI-based interactive storytelling, where stories emerge from the interaction of human players with intelligent characters in a simulated story world. To support face-to-face contact and social interaction, we position users

  14. Interaction of threat and verbal working memory in adolescents.

    Science.gov (United States)

    Patel, Nilam; Vytal, Katherine; Pavletic, Nevia; Stoodley, Catherine; Pine, Daniel S; Grillon, Christian; Ernst, Monique

    2016-04-01

    Threat induces a state of sustained anxiety that can disrupt cognitive processing, and, reciprocally, cognitive processing can modulate an anxiety response to threat. These effects depend on the level of cognitive engagement, which itself varies as a function of task difficulty. In adults, we recently showed that induced anxiety impaired working memory accuracy at low and medium but not high load. Conversely, increasing the task load reduced the physiological correlates of anxiety (anxiety-potentiated startle). The present work examines such threat-cognition interactions as a function of age. We expected threat to more strongly impact working memory in younger individuals by virtue of putatively restricted cognitive resources and weaker emotion regulation. This was tested by examining the influence of age on the interaction of anxiety and working memory in 25 adolescents (10 to 17 years) and 25 adults (22 to 46 years). Working memory load was manipulated using a verbal n-back task. Anxiety was induced using the threat of an aversive loud scream and measured via eyeblink startle. Findings revealed that, in both age groups, accuracy was lower during threat than safe conditions at low and medium but not high load, and reaction times were faster during threat than safe conditions at high load but did not differ at other loads. Additionally, anxiety-potentiated startle was greater during low and medium than high load. Thus, the interactions of anxiety with working memory appear similar in adolescents and adults. Whether these similarities reflect common neural mechanisms would need to be assessed using functional neuroimaging.

  15. Applying Learning Design to Work-Based Learning

    Science.gov (United States)

    Miao, Yongwu; Hoppe, Heinz Ulrich

    2011-01-01

    Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…

  16. Collective interaction by design collective controllers for social navigation on digital photos

    DEFF Research Database (Denmark)

    Petersen, Marianne Graves; Krogh, Peter; Mortensen, Morten Boye;

    2010-01-01

    This paper seeks to attract attention to the possibilities for designing for collaborative control and social negotiation in everyday interaction design. This work is starts out from the interaction model of collective interaction, which is a model depicting strong social connection between people...... interacting on a shared digital material with a shared goal. We adopt a research through design approach where we develop an exemplar collective interaction prototype for collective exploration of digital photos in the home and we evaluate the prototype in use. The exemplar prototype and experiences from...... trial use serves to refine the collective interaction model and identify qualities and shortcommings of collective interaction applications. In this way we wish to point to a design space, which can lead to new interaction techniques and -designs supporting shared social experiences around digital...

  17. Designing Gender in Social Media: Unpacking Interaction Design as a Carrier of Social Norms

    National Research Council Canada - National Science Library

    Lundmark, Sofia; Normark, Maria

    2014-01-01

    .... Of interest in the area of interaction design is people’s use of designed things, which also makes it relevant to relate interaction design to the social norms present in society, such as gendered norms...

  18. Being Social @ Work: Designing for Playfully Mediated Social Awareness in Work Environments

    NARCIS (Netherlands)

    Vyas, D.M.; Watering, van de M.R.; Eliëns, A.; Veer, van der G.C.; Venkatesh, A; Gonsalves, T; Monk, A; Buckner, K

    2007-01-01

    Awareness within work environments should not be seen limited to important work-related information, activities and relationships. Mediating somewhat casual and engaging encounters related to non-work issues could also lead to meaningful and pleasurable experiences. This paper explores a design appr

  19. Making Sense: Interactive Sculptures as Tangible Design Material

    DEFF Research Database (Denmark)

    Jensen, Mads Vedel; Stienstra, Marcelle

    2007-01-01

    The field of tangible interaction shows an increasing focus on embodiment; how the body has a central role in how we as human beings experience, understand, and interact with the world we live in. In this paper we present a design exercise that has a strong focus on the body and how interaction....... The interactive sculptures served as a physical reflective tool that allowed the students to test and experience the qualities of interaction they wanted to bring into a new design, before they moved on to designing the actual product. We conclude that interactive sculptures serve as a rich design material...

  20. Integrating conceptualizations of experience into the interaction design process

    DEFF Research Database (Denmark)

    Dalsgaard, Peter

    2010-01-01

    From a design perspective, the increasing awareness of experiential aspects of interactive systems prompts the question of how conceptualizations of experience can inform and potentially be integrated into the interaction design process. This paper presents one approach to integrating theoretical...... perspectives on experience in design by formulating conceptual constructs that can guide design decisions....

  1. Reasons and strategies associated with positive interaction between work and home amongst managers: An exploratory study

    Directory of Open Access Journals (Sweden)

    Janet Oosthuizen

    2010-03-01

    Full Text Available Orientation: In order to facilitate positive interaction between work and home, it is necessary to understand the reasons for and strategies used by managerial employees to manage this interaction.Research purpose: The objectives of this study were to determine, (1 reasons why employees experience high or low positive work–home interaction and (2 strategies that employees with high and low positive interaction use.Motivation for the study: Positive interaction between work and home, particularly in managerial employees, is becoming increasingly more important with a view to ensuring a stable and healthy work–home life.Research design, approach and method: A random clustered sample (n = 275 was taken from managerial employees in a multinational organisation and the Survey Work–Home Interaction-Nijmegen (SWING was administered to identify participants with high and low positive interaction between work and home respectively. Thereafter, exploratory qualitative interviews were conducted with selected participants (n = 32 to deduce themes for the above-mentioned objectives. Content analysis was used to analyse, quantify and interpret the research data.Main findings: Reasons for high or low positive interaction were identified in conjunction with previous research. Ten successful strategies for positive interaction between work and home were identified and reported.Managerial/practical implications: Organisational recommendations made include changing the organisational culture to being more supportive, developing employees for future positions and creating social networks. In addition, individual strategies and recommendations for future research are identified.Contribution/value-add: This study contributes to the limited research on strategies for positive interaction between work and home among managerial employees.

  2. Toward the Rational Design of Asymmetric Catalysts using Attractive Non-Covalent Interactions and Design Elements

    OpenAIRE

    Neel, Andrew James

    2016-01-01

    Throughout my doctoral studies, I have endeavored to address the question of how to rationally design chiral catalysts to control enantioselectivity in a predictable fashion. To approach this problem, I have focused on the strategic implementation of attractive non-covalent interactions between catalysts and their substrates at the enantiodetermining transition state. A significant portion of this work involved the development of an approach to elucidating the structural origins of selectiv...

  3. Automated platform for designing multiple robot work cells

    Science.gov (United States)

    Osman, N. S.; Rahman, M. A. A.; Rahman, A. A. Abdul; Kamsani, S. H.; Bali Mohamad, B. M.; Mohamad, E.; Zaini, Z. A.; Rahman, M. F. Ab; Mohamad Hatta, M. N. H.

    2017-06-01

    Designing the multiple robot work cells is very knowledge-intensive, intricate, and time-consuming process. This paper elaborates the development process of a computer-aided design program for generating the multiple robot work cells which offer a user-friendly interface. The primary purpose of this work is to provide a fast and easy platform for less cost and human involvement with minimum trial and errors adjustments. The automated platform is constructed based on the variant-shaped configuration concept with its mathematical model. A robot work cell layout, system components, and construction procedure of the automated platform are discussed in this paper where integration of these items will be able to automatically provide the optimum robot work cell design according to the information set by the user. This system is implemented on top of CATIA V5 software and utilises its Part Design, Assembly Design, and Macro tool. The current outcomes of this work provide a basis for future investigation in developing a flexible configuration system for the multiple robot work cells.

  4. Access to Space Interactive Design Web Site

    Science.gov (United States)

    Leon, John; Cutlip, William; Hametz, Mark

    2000-01-01

    The Access To Space (ATS) Group at NASA's Goddard Space Flight Center (GSFC) supports the science and technology community at GSFC by facilitating frequent and affordable opportunities for access to space. Through partnerships established with access mode suppliers, the ATS Group has developed an interactive Mission Design web site. The ATS web site provides both the information and the tools necessary to assist mission planners in selecting and planning their ride to space. This includes the evaluation of single payloads vs. ride-sharing opportunities to reduce the cost of access to space. Features of this site include the following: (1) Mission Database. Our mission database contains a listing of missions ranging from proposed missions to manifested. Missions can be entered by our user community through data input tools. Data is then accessed by users through various search engines: orbit parameters, ride-share opportunities, spacecraft parameters, other mission notes, launch vehicle, and contact information. (2) Launch Vehicle Toolboxes. The launch vehicle toolboxes provide the user a full range of information on vehicle classes and individual configurations. Topics include: general information, environments, performance, payload interface, available volume, and launch sites.

  5. Salt bridges: geometrically specific, designable interactions.

    Science.gov (United States)

    Donald, Jason E; Kulp, Daniel W; DeGrado, William F

    2011-03-01

    Salt bridges occur frequently in proteins, providing conformational specificity and contributing to molecular recognition and catalysis. We present a comprehensive analysis of these interactions in protein structures by surveying a large database of protein structures. Salt bridges between Asp or Glu and His, Arg, or Lys display extremely well-defined geometric preferences. Several previously observed preferences are confirmed, and others that were previously unrecognized are discovered. Salt bridges are explored for their preferences for different separations in sequence and in space, geometric preferences within proteins and at protein-protein interfaces, co-operativity in networked salt bridges, inclusion within metal-binding sites, preference for acidic electrons, apparent conformational side chain entropy reduction on formation, and degree of burial. Salt bridges occur far more frequently between residues at close than distant sequence separations, but, at close distances, there remain strong preferences for salt bridges at specific separations. Specific types of complex salt bridges, involving three or more members, are also discovered. As we observe a strong relationship between the propensity to form a salt bridge and the placement of salt-bridging residues in protein sequences, we discuss the role that salt bridges might play in kinetically influencing protein folding and thermodynamically stabilizing the native conformation. We also develop a quantitative method to select appropriate crystal structure resolution and B-factor cutoffs. Detailed knowledge of these geometric and sequence dependences should aid de novo design and prediction algorithms.

  6. Improving industrial designers work process by involving user research

    DEFF Research Database (Denmark)

    Dai, Zheng; Ómarsson, Ólafur

    2011-01-01

    With changing times, new technologies and more opinionated consumers, the modern industrial designer has found himself in need of fresher and more up to date approaches in his daily work. In a fast moving industry, the designer needs to keep a thinking process of dynamic and subjective attitude...

  7. Design decisions in workflow management and quality of work.

    NARCIS (Netherlands)

    Waal, B.M.E. de; Batenburg, R.

    2009-01-01

    In this paper, the design and implementation of a workflow management (WFM) system in a large Dutch social insurance organisation is described. The effect of workflow design decisions on the quality of work is explored theoretically and empirically, using the model of Zur Mühlen as a frame of refere

  8. Improving industrial designers work process by involving user research

    DEFF Research Database (Denmark)

    Dai, Zheng; Ómarsson, Ólafur

    2011-01-01

    With changing times, new technologies and more opinionated consumers, the modern industrial designer has found himself in need of fresher and more up to date approaches in his daily work. In a fast moving industry, the designer needs to keep a thinking process of dynamic and subjective attitude....... User research is part of user centered design (UCD). UCD has a reputation for subjective and reflective practice. In this paper there are two example cases. One is conducted by a classical industrial design process, and another is costing half of energy and time in user research. These examples...... will give the grounding for believing that the industrial designer needs to adopt user research methods to a level where he can still continue to work under the very nature of industrial design that has made it a successful practice for the last century. The combing of the approaches and attitude will help...

  9. Design of Maritime Satellite Navigation Equipment Man-Machine Interactive Software Based on ReWorks Operating System%基于ReWorks操作系统海用卫星导航设备人机交互软件开发

    Institute of Scientific and Technical Information of China (English)

    2015-01-01

    针对海用卫星导航设备人机交互软件,引入了ReWorks操作系统,研究了基于ReWorks的应用软件开发方法,使用ReDe开发环境和DirectX工具实现了海用卫星导航设备人机交互软件的设计开发,最后工程实践表明其正确性和有效性。%According to maritime satellite navigation equipment man-machine interactive software, ReWorks operating system is introduced, software development methods Based on ReWorks operating system is studied, maritime satellite navigation equipment man-machine interactive software design is realized by using the development environment of ReDe and DirectX tool. The final project application proved its correctness and effectiveness.

  10. Implementation of Pair Work and Group Work for Creation of Interaction Opportunities for Learners in Large Classes: The Viability of the Two Strategies

    Science.gov (United States)

    Otienoh, Ruth O.

    2015-01-01

    This paper is based on an action research carried out in two Kenyan Primary schools in Nairobi. The purpose was to implement group work and pair work to improve teaching and learning in large classes by creating interaction opportunities for learners. This was a mixed method study of dominant/less dominant design where interviews and structured…

  11. Interactive design for new media and the web

    CERN Document Server

    Iuppa, Nick

    2001-01-01

    In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology.Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, in

  12. The Process of Designing for Learning: Understanding University Teachers' Design Work

    Science.gov (United States)

    Bennett, Sue; Agostinho, Shirley; Lockyer, Lori

    2017-01-01

    Interest in how to support the design work of university teachers has led to research and development initiatives that include technology-based design-support tools, online repositories, and technical specifications. Despite these initiatives, remarkably little is known about the design work that university teachers actually do. This paper…

  13. The Process of Designing for Learning: Understanding University Teachers' Design Work

    Science.gov (United States)

    Bennett, Sue; Agostinho, Shirley; Lockyer, Lori

    2017-01-01

    Interest in how to support the design work of university teachers has led to research and development initiatives that include technology-based design-support tools, online repositories, and technical specifications. Despite these initiatives, remarkably little is known about the design work that university teachers actually do. This paper…

  14. How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas

    DEFF Research Database (Denmark)

    Inie, Nanna; Dalsgaard, Peter

    2017-01-01

    We present a survey of how interaction designers use tools to capture, manage and collaborate on ideas. We analyse the results in accordance with three dominant themes: Tools for individual work, tools for collaboration and forms, ideas take. The discoveries are summarized into three key insights...... about how interaction designers use tools to capture, manage and collaborate on creative ideas, and how future work can address these three activities....

  15. The work compatibility improvement framework: an assessment of the worker-work environment interaction in the manufacturing sector.

    Science.gov (United States)

    Genaidy, Ash M; Rinder, Magda M; A-Rehim, Amal D

    2008-08-01

    The manufacturing sector in the US is challenged by high health care costs and shortage of qualified workers, which are largely attributed to the degree of fit between the worker and work environment. In this regard, a healthy worker-work environment interface is a necessary and sufficient condition for the containment of health care costs and the retaining/attraction of highly qualified knowledge workers and should be based on the principles of optimum physical, cognitive and emotional health for the workers. In prior research, the Work Compatibility Improvement Framework (WCIF) was introduced as a vehicle to address these issues and was defined as the identification, improvement and maintenance of the well-being characteristics of the workforce and its interaction with the work environment through the application of engineering, medicine, management and human sciences methodologies, technologies and best practices. This paper advances WCIF by examining its applications in manufacturing with regard to the evaluation of working conditions impacting musculoskeletal/stress outcome measures. A study was conducted in a machining department of a bag packaging manufacturer in the Midwest of the United States. The work tasks were planned and executed with regard to the following aims: (1) to compute work compatibility as a function of work demands and energisers; (2) to establish whether the prevalence of musculoskeletal/stress disorders increases with a decrease in the quality of worker-work environment interface in terms of work compatibility level and other work factors such as shift and job category. A major finding is that a 'poor' work environment (a function of all work domains) results in musculoskeletal/stress disorders that are 105% and 67% higher than those for a 'good' work environment. The evening shift exhibited the poorest compatibility followed by the night shift relative to the day shift. Application of the work compatibility approach demonstrated the

  16. Work, Train, Win: Work-Based Learning Design and Management for Productivity Gains. OECD Education Working Papers, No. 135

    Science.gov (United States)

    Kis, Viktoria

    2016-01-01

    Realising the potential of work-based learning schemes as a driver of productivity requires careful design and support. The length of work-based learning schemes should be adapted to the profile of productivity gains. A scheme that is too long for a given skill set might be unattractive for learners and waste public resources, but a scheme that is…

  17. Short Paper: Design Tools, Hybridization Exploring Intuitive Interaction

    NARCIS (Netherlands)

    Wendrich, Robert E.; Kuhlen, Torsten; Coquillart, Sabine; Interrante, Victoria

    2010-01-01

    Design and Design Engineering is about making abstract representations often based on fuzzy notions, ideas or prerequisite requirements with the use of various design tools. This paper introduces an interactive hybrid design tool to assist and support singular design activity or multiple collaborati

  18. Modeling, Designing, and Implementing an Avatar-based Interactive Map

    National Research Council Canada - National Science Library

    Stefan Andrei; Milin Joshi; Chandrakant Rudani; Ankur Shah; Bharatkumar Tejwani

    2016-01-01

    ...), has probably the highest level of interaction with the user. This article describes an innovative technique for designing an avatar-based virtual interactive map for the Lamar University Campus, which will entail the buildings...

  19. Between Design and Anthropology: Improvising Embodied Interaction

    DEFF Research Database (Denmark)

    Halse, Joachim

    2013-01-01

    pillars Segno, Mythus and Techne. Anthropological design research is trans-disciplinary, developing in the connexion between Visual Culture (signal, in/visibility, image/void, imagination, representation), Doing Culture (act, cooperation, relation, fabrication, exchange), Material Culture (object......D.A.» represents a cultural science handbook of «Design Anthropology», providing an epistemology, phenomenology and survey of the varieties of the extended concept of design. Here the design concept is placed at the centre of the nexus of meaning of cultural production that rests on the three......). It is only against this background that the complex anthropological dimension of Design Culture can be understood, extending far beyond the horizon of a design science concept of design, industry-near design thinking and marketing, or a product-oriented concept of manufacture. «Design Anthropology...

  20. Exergames for physical education: an overview about interaction design perspectives

    Directory of Open Access Journals (Sweden)

    Francesco Sgrò

    2013-08-01

    Full Text Available Exertion games represent an interesting, funny and innovative way to involve people in physical activities, fighting with troublesome phenomenon of obesity in children and young. In the educational context ICT technologies represent a basic instruments of the learning process. In literature several studies addressed the videogame’s implication in the learning process. In this work the interaction design aspects dealing with the use of exergames in physical activities educational process will be analysed using the same approach proposed by Mueller et al. (2011. In detail we will focus on the corporeal experience descended from the interaction procedure. An ideal graphical user interface for exergames is also presented. Moreover, an analysis of the most shared devices for exergames will be depictured. The paper infers the useful interaction elements that can improve the learning process of physical education, as well as transfer effect that may correlate with health and social outcomes. Furthermore, this work suggests the theoretical approach which has to guide the development of exergames for educational environment.

  1. Improving aircraft conceptual design - A PHIGS interactive graphics interface for ACSYNT

    Science.gov (United States)

    Wampler, S. G.; Myklebust, A.; Jayaram, S.; Gelhausen, P.

    1988-01-01

    A CAD interface has been created for the 'ACSYNT' aircraft conceptual design code that permits the execution and control of the design process via interactive graphics menus. This CAD interface was coded entirely with the new three-dimensional graphics standard, the Programmer's Hierarchical Interactive Graphics System. The CAD/ACSYNT system is designed for use by state-of-the-art high-speed imaging work stations. Attention is given to the approaches employed in modeling, data storage, and rendering.

  2. Evaluation of Interactive Website Design Indicators for e-Entrepreneurship

    Directory of Open Access Journals (Sweden)

    Chih-Chao Chung

    2016-04-01

    Full Text Available Using an analytic network process (ANP as an analytical tool, this study aims to construct an ANP evaluation model of interactive website design indicators. Through a review of the literature, interactive website design of e-entrepreneurship is generalized to the following dimensions: (1 Design; (2 Checking; (3 Service; (4 Interactive; and (5 Promotion, including 19 design indicators. The research is conducted for a case company. According to the findings, the model helps the case company review its current execution of interactive website design indicators and the experts’ opinions of the importance of interactive website design indicators. In addition, by comprehensive comparison, it confirms key design indicators and analyzes the managerial implications to help the case company set up precise strategic planning and resource distribution to enhance corporate operational performance and competitiveness.

  3. An Activity-Centric Approach to Configuration Work in Distributed Interaction

    DEFF Research Database (Denmark)

    Houben, Steven

    be distributed, fragmented and used across multiple devices and users. Second, I present a technical infrastructure and four applications that apply the concepts of activity configuration. The infrastructure is a general purpose platform for the design, development and deployment of distributed activitycentric....... In this dissertation, I explore an activity-centric approach to configuration work in distributed interaction. The central goal of this dissertation is to develop and apply concepts and ideas from Activity-Centric Computing to distributed interaction. Using the triangulation approach, I explore these concepts...... on a conceptual, empirical and technological level and present a framework and use cases for designing activitycentric configurations in multi-device information systems. The dissertation presents two major contributions: First, I introduce the term configuration work as an abstract analytical unit that describes...

  4. Optimizing Workstation Design for Standing Work System in an Electronics Assembly Work

    Directory of Open Access Journals (Sweden)

    Baba Mohd DEROS

    2016-03-01

    Full Text Available Background: Standing workstation can be a strategic approach for many electronics manufacturers to achieve work optimization. However, the well-being of the workers has become a great issue for both workers and employers. The main objective of this research was to study the effects of standing working posture on the workers and their impact to workers’ health and productivity and then to re-design and optimize their workstations to a better the working posture.Methods: The methods used in this study included ergonomics risk assessment using Standing Risk Assessment (SRA, Body Parts Symptoms Analysis (BPSA and anthropometric data measurements. The subjects in this study were 146 female workers. This case study was carried out in 2011 in a multinational electronics company situated in Beranang Industrial Area, Selangor, Malaysia.Results: After the re-design, a 26% floor space savings, as well as 30% improvement in productivity, quality and reduction in Work In Progress (WIP was seen. The risk level was at level 2, which was considerably low. Nevertheless, the calculated numbers of industrial accidents and total lost hours were reduced sharply by implementing correct standing cell operation.Conclusion: Standing while working might be the most productive posture in manufacturing and assembly work. However, it can be the opposite if the workers are exposed to musculoskeletal disorders and fatigue because of working standing for too long. Keywords: Standing work, Workstation design, Ergonomic, Standing risk assessment

  5. Attracting STEM talent: do STEM students prefer traditional or work/life-interaction labs?

    Directory of Open Access Journals (Sweden)

    William C DeFraine

    Full Text Available The demand for employees trained in science, technology, engineering, and mathematics (STEM fields continues to increase, yet the number of Millennial students pursuing STEM is not keeping pace. We evaluated whether this shortfall is associated with Millennials' preference for flexibility and work/life-interaction in their careers-a preference that may be inconsistent with the traditional idea of a science career endorsed by many lab directors. Two contrasting approaches to running STEM labs and training students were explored, and we created a lab recruitment video depicting each. The work-focused video emphasized the traditional notions of a science lab, characterized by long work hours and a focus on individual achievement and conducting research above all else. In contrast, the work/life-interaction-focused video emphasized a more progressive view - lack of demarcation between work and non-work lives, flexible hours, and group achievement. In Study 1, 40 professors rated the videos, and the results confirmed that the two lab types reflected meaningful real-world differences in training approaches. In Study 2, we recruited 53 current and prospective graduate students in STEM fields who displayed high math-identification and a commitment to science careers. In a between-subjects design, they watched one of the two lab-recruitment videos, and then reported their anticipated sense of belonging to and desire to participate in the lab depicted in the video. Very large effects were observed on both primary measures: Participants who watched the work/life-interaction-focused video reported a greater sense of belonging to (d = 1.49 and desire to participate in (d = 1.33 the lab, relative to participants who watched the work-focused video. These results suggest Millennials possess a strong desire for work/life-interaction, which runs counter to the traditional lab-training model endorsed by many lab directors. We discuss implications of these

  6. Attracting STEM talent: do STEM students prefer traditional or work/life-interaction labs?

    Science.gov (United States)

    DeFraine, William C; Williams, Wendy M; Ceci, Stephen J

    2014-01-01

    The demand for employees trained in science, technology, engineering, and mathematics (STEM) fields continues to increase, yet the number of Millennial students pursuing STEM is not keeping pace. We evaluated whether this shortfall is associated with Millennials' preference for flexibility and work/life-interaction in their careers-a preference that may be inconsistent with the traditional idea of a science career endorsed by many lab directors. Two contrasting approaches to running STEM labs and training students were explored, and we created a lab recruitment video depicting each. The work-focused video emphasized the traditional notions of a science lab, characterized by long work hours and a focus on individual achievement and conducting research above all else. In contrast, the work/life-interaction-focused video emphasized a more progressive view - lack of demarcation between work and non-work lives, flexible hours, and group achievement. In Study 1, 40 professors rated the videos, and the results confirmed that the two lab types reflected meaningful real-world differences in training approaches. In Study 2, we recruited 53 current and prospective graduate students in STEM fields who displayed high math-identification and a commitment to science careers. In a between-subjects design, they watched one of the two lab-recruitment videos, and then reported their anticipated sense of belonging to and desire to participate in the lab depicted in the video. Very large effects were observed on both primary measures: Participants who watched the work/life-interaction-focused video reported a greater sense of belonging to (d = 1.49) and desire to participate in (d = 1.33) the lab, relative to participants who watched the work-focused video. These results suggest Millennials possess a strong desire for work/life-interaction, which runs counter to the traditional lab-training model endorsed by many lab directors. We discuss implications of these findings for STEM

  7. Electron work function-a promising guiding parameter for material design.

    Science.gov (United States)

    Lu, Hao; Liu, Ziran; Yan, Xianguo; Li, Dongyang; Parent, Leo; Tian, Harry

    2016-04-14

    Using nickel added X70 steel as a sample material, we demonstrate that electron work function (EWF), which largely reflects the electron behavior of materials, could be used as a guide parameter for material modification or design. Adding Ni having a higher electron work function to X70 steel brings more "free" electrons to the steel, leading to increased overall work function, accompanied with enhanced e(-)-nuclei interactions or higher atomic bond strength. Young's modulus and hardness increase correspondingly. However, the free electron density and work function decrease as the Ni content is continuously increased, accompanied with the formation of a second phase, FeNi3, which is softer with a lower work function. The decrease in the overall work function corresponds to deterioration of the mechanical strength of the steel. It is expected that EWF, a simple but fundamental parameter, may lead to new methodologies or supplementary approaches for metallic materials design or tailoring on a feasible electronic base.

  8. Implementing and Designing Interactive Governance Arenas

    DEFF Research Database (Denmark)

    Krogh, Andreas Hagedorn

    2017-01-01

    Mandating interactive governance arenas presents itself as an appealing strategy for determined public policy-makers at the frontier of New Public Governance. Yet, it also confronts researchers and practitioners with a new set of policy execution problems that prompts re-examination of one...... of the interactive arenas. A longitudinal case-analysis of the implementation of ten Local Crime Prevention Councils in one of twelve Danish police districts is conducted to demonstrate how the perspective may be deployed in empirical studies....

  9. Competencies and Interactions in Design Management

    OpenAIRE

    Cláudia de Souza Libânio; Fernando Gonçalves Amaral

    2016-01-01

    The inclusion of design in corporate strategies has been a recurring research theme, and organizations are using it as strategic element for gaining competitive advantage in the long term. Thus, it becomes evident the need to manage design activities, making use of concepts related to competencies, learning, dynamic capabilities and other aspects. Therefore, this paper aims at investigating what experts think about design management and compete...

  10. Embodiment and Interaction Design Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents

    Energy Technology Data Exchange (ETDEWEB)

    Cowell, Andrew J.; Stanney, Kay M.; Thomas Rist

    2003-09-01

    This paper discusses our recent studies on Embodied Conversational Agent (ECA) design strategies. We attack the problem from two specific directions, that is, via the embodiment that the character wears during its relations with the user, and the method of interaction used by the ECA to engage the user in a dialogue. A rigorous literature review lead to a set of hypotheses that were empirically validated. Our results indicate that while users generally prefer to interact with a young character matching their ethnicity, no significant preference were indicated for character gender. For interaction, our results indicated that there were no significant differences in perceived trust between the facial and facial/body treatments (suggesting there is little utility in adding gesture and posture behaviors to an interaction scheme) although both were rated much higher than the non-trusting treatment. Other interesting results (e.g. people with a high propensity to trust were more trustworthy across treatments, users that interacted with the non-trusting character made more mistakes, disliked the interaction and felt less in control than users in the other treatments) from this work are also discussed.

  11. Great Expectations - Does worker participation in design enhance the integration of working environment and work life issues into design?

    DEFF Research Database (Denmark)

    Hansen, Iben Posniak

    has been based upon theories of learning and design processes. Learning processes can be conceptualised in many different ways. I have chosen two different conceptualisations namely the interrelation between reflection and action and individual behaviour and organisational constraints, and another...... based upon learning as participation in practice. Design processes have been studied as processes of interaction between the designer and the materials of design and as negotiation between various groups involved in the design process. The perspective 'Organisational learning - changing behavioural...... models' provides an analysis of individual and organisational learning as either single-loop or double-loop learning processes. The perspective also provides an analysis of the organisational constraints and the behavioural models, which influence the possible learning processes. The difficulties...

  12. Great Expectations - Does worker participation in design enhance the integration of working environment and work life issues into design?

    DEFF Research Database (Denmark)

    Hansen, Iben Posniak

    has been based upon theories of learning and design processes. Learning processes can be conceptualised in many different ways. I have chosen two different conceptualisations namely the interrelation between reflection and action and individual behaviour and organisational constraints, and another...... based upon learning as participation in practice. Design processes have been studied as processes of interaction between the designer and the materials of design and as negotiation between various groups involved in the design process. The perspective 'Organisational learning - changing behavioural...... models' provides an analysis of individual and organisational learning as either single-loop or double-loop learning processes. The perspective also provides an analysis of the organisational constraints and the behavioural models, which influence the possible learning processes. The difficulties...

  13. Online Group Work Design: Processes, Complexities, and Intricacies

    Science.gov (United States)

    Kleinsasser, Robert; Hong, Yi-Chun

    2016-01-01

    This paper describes the challenges of designing and implementing online group work. We are responsible for a seven-and-a-half week's online literacy and bi-literacy graduate course in a Bilingual/English as a Second Language (BLE/ESL) Master of Arts program. One of the tasks includes online literacy circle exchanges where students are encouraged…

  14. WORK STRATEGY TO MADE AN OUTLINE ASSEMBLY DESIGN

    Directory of Open Access Journals (Sweden)

    LIHTEŢCHI Ioan

    2006-08-01

    Full Text Available In this paper are presented a detailed study on an existent assembly, used in a new work. Learning stages showed in this project offer to students, futures design engineers, a solid base to correct graphic achievement in assembly and component parts, indifferently about them complexity. Proposed methodology used in this sample aimed ordering and systematization of technical thinking of futures engineers.

  15. Interaction Design in a Context of Rehabilitation

    DEFF Research Database (Denmark)

    Høgn, Pia; Lykke, Marianne; Missel, Pernille

    2016-01-01

    Information and communication technology(ICT) mediated learning processes for people suffering from aphasia after an acquired brain injury are a relatively uncovered area of research. Helmer-Nielsen et al. (2014)[1] report about projects that study the effect of ICT-mediated speech therapists...... suffering from aphasia, with the purpose of increasing their possibilities for living independent and active lives. In the project, we design a digital environment for communication and learning for people with aphasia who require special learning processes for rebuilding language after a brain injury....... The project takes a user-centred design approach and employs the combination of an expert and a participatory design-mindset, with five aphasia patients and 17 speech therapists as active co-creators of the design [3]. The first step in the design process was to gain insight into users’ practice...

  16. Engagement in RNs working in Magnet®-designated hospitals: exploring the significance of work experience.

    Science.gov (United States)

    Hagedorn Wonder, Amy

    2012-12-01

    This study analyzed and evaluated the relationships between work engagement (WE) and work experience among acute-care RNs in Magnet®-designated hospitals. The organizational structures of Magnet-designated hospitals are recognized to promote RN engagement, yet limited knowledge exists on engendering engagement to the same degree in all nurses. The study used a descriptive, correlational design. A convenience sample of RNs (n = 220) completed 2 surveys to measure WE, RN experience, and unit longevity (years of experience in the current setting). Significant relationships were found between WE and RN experience in any setting, within the consistent organizational structures of Magnet-designated hospitals. This study highlights the importance of organizational structures and the significance of RN experience in creating engagement among nurses. Enhancing engagement in the RN workforce facilitates retention and improved outcomes for patients, nurses, and organizations.

  17. Designing Learning Environments to Teach Interactive Quantum Physics

    Science.gov (United States)

    Puente, Sonia M. Gomez; Swagten, Henk J. M.

    2012-01-01

    This study aims at describing and analysing systematically an interactive learning environment designed to teach Quantum Physics, a second-year physics course. The instructional design of Quantum Physics is a combination of interactive lectures (using audience response systems), tutorials and self-study in unit blocks, carried out with small…

  18. Designing Interaction Spaces for Rich Internet Applications with UML

    DEFF Research Database (Denmark)

    Dolog, Peter; Stage, Jan

    2007-01-01

    In this paper, we propose a new method for designing rich internet applications. The design process uses results from an object-oriented analysis and employs interaction spaces as the basic abstraction mechanism. State diagrams are employed as refinements of interaction spaces and task models...

  19. Designing Learning Environments to Teach Interactive Quantum Physics

    Science.gov (United States)

    Puente, Sonia M. Gomez; Swagten, Henk J. M.

    2012-01-01

    This study aims at describing and analysing systematically an interactive learning environment designed to teach Quantum Physics, a second-year physics course. The instructional design of Quantum Physics is a combination of interactive lectures (using audience response systems), tutorials and self-study in unit blocks, carried out with small…

  20. Statistically designed experiments to screen chemical mixtures for possible interactions

    NARCIS (Netherlands)

    Groten, J.P.; Tajima, O.; Feron, V.J.; Schoen, E.D.

    1998-01-01

    For the accurate analysis of possible interactive effects of chemicals in a defined mixture, statistical designs are necessary to develop clear and manageable experiments. For instance, factorial designs have been successfully used to detect two-factor interactions. Particularly useful for this purp

  1. Statistically designed experiments to screen chemical mixtures for possible interactions

    NARCIS (Netherlands)

    Groten, J.P.; Tajima, O.; Feron, V.J.; Schoen, E.D.

    1998-01-01

    For the accurate analysis of possible interactive effects of chemicals in a defined mixture, statistical designs are necessary to develop clear and manageable experiments. For instance, factorial designs have been successfully used to detect two-factor interactions. Particularly useful for this purp

  2. Design of Mobile Gateway for Implementation of Smart Work System

    Directory of Open Access Journals (Sweden)

    Sang-Young Oh

    2015-01-01

    Full Text Available In the development of new technologies based on mobile system, there is a growing interest as a fundamental technology. In particular, in order to realize a mobile office and mobile phones, conferencing remote document is a technique that can realize smart network services solutions with enhanced real-time communication, real-time information sharing, and collaboration. Therefore, in this paper, the design meets the diverse needs of customers and the smart work platform mobile-based fast and conveniently it is trying to develop. For this reason, I have developed a mobile gateway that is based on the communication server construction OPEN API development, management of mobile ID, protocol design, and design of SSL/TLS security tunnel. Also, we developed a smart work platform that you apply this, you are trying to provide information systems environment of mobile company.

  3. The design and implementation of network platform on“ multimedia works designer ”training package

    Institute of Scientific and Technical Information of China (English)

    Wang; Hongyi

    2014-01-01

    This article introduces the definition of training package, then elaborates development principles, the basic thought and main technology of the platform, presents a overall designing scheme about the training platform of "multimedia works designer", and finally makes a prospect for the development of the platform. We hope this article can be the reference for future designers in training package network platform.

  4. Model-driven design, refinement and transformation of abstract interactions

    NARCIS (Netherlands)

    Almeida, João Paolo A.; Dijkman, Remco; Ferreira Pires, Luis; Quartel, Dick; Sinderen, van Marten

    2006-01-01

    In a model-driven design process the interaction between application parts can be described at various levels of platform-independence. At the lowest level of platform-independence, interaction is realized by interaction mechanisms provided by specific middleware platforms. At higher levels of platf

  5. User Interactive Guided Search Design Environment Project

    Data.gov (United States)

    National Aeronautics and Space Administration — Phoenix Integration's vision is to create an intuitive human-in-the-loop engineering design environment called Guided Search that leverages recent advances in...

  6. Designing Interactive Applications to Support Novel Activities

    NARCIS (Netherlands)

    Lee, H.; Mohamad Ali, N.; Hardman, L.

    2013-01-01

    R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is experimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are not practiced today. Interactive technology demonstrat

  7. Experimental designs for cross-cultural interactions

    DEFF Research Database (Denmark)

    Rehm, Matthias

    2012-01-01

    Culture is not the first aspect that comes to mind when discussing human robot interaction. But our cultural upbringing does to a large degree influence our patterns of behavior and interpretation. Thus, culture is present in the development of robotic systems right from the start, unconsciously ...

  8. Can we afford narrative?: a design approach to interactive film

    OpenAIRE

    Grant, Douglas

    2006-01-01

    The project proposes and examines an interactive narrative film design based on an original script by the author, providing a test-bed for difficult issues in these domains. It addresses the well-recognized problem of whether interactivity and narrative (especially attributes of coherence and immersion) can "play well together." A survey of theory leads into a design-oriented solution, based on a cognitive science approach to narrative. An interactive mechanism is proposed and examined that a...

  9. Designing a ticket to ride with the Cognitive Work Analysis Design Toolkit.

    Science.gov (United States)

    Read, Gemma J M; Salmon, Paul M; Lenné, Michael G; Jenkins, Daniel P

    2015-01-01

    Cognitive work analysis has been applied in the design of numerous sociotechnical systems. The process used to translate analysis outputs into design concepts, however, is not always clear. Moreover, structured processes for translating the outputs of ergonomics methods into concrete designs are lacking. This paper introduces the Cognitive Work Analysis Design Toolkit (CWA-DT), a design approach which has been developed specifically to provide a structured means of incorporating cognitive work analysis outputs in design using design principles and values derived from sociotechnical systems theory. This paper outlines the CWA-DT and describes its application in a public transport ticketing design case study. Qualitative and quantitative evaluations of the process provide promising early evidence that the toolkit fulfils the evaluation criteria identified for its success, with opportunities for improvement also highlighted. The Cognitive Work Analysis Design Toolkit has been developed to provide ergonomics practitioners with a structured approach for translating the outputs of cognitive work analysis into design solutions. This paper demonstrates an application of the toolkit and provides evaluation findings.

  10. Using team cognitive work analysis to reveal healthcare team interactions in a birthing unit.

    Science.gov (United States)

    Ashoori, Maryam; Burns, Catherine M; d'Entremont, Barbara; Momtahan, Kathryn

    2014-01-01

    Cognitive work analysis (CWA) as an analytical approach for examining complex sociotechnical systems has shown success in modelling the work of single operators. The CWA approach incorporates social and team interactions, but a more explicit analysis of team aspects can reveal more information for systems design. In this paper, Team CWA is explored to understand teamwork within a birthing unit at a hospital. Team CWA models are derived from theories and models of teamwork and leverage the existing CWA approaches to analyse team interactions. Team CWA is explained and contrasted with prior approaches to CWA. Team CWA does not replace CWA, but supplements traditional CWA to more easily reveal team information. As a result, Team CWA may be a useful approach to enhance CWA in complex environments where effective teamwork is required. This paper looks at ways of analysing cognitive work in healthcare teams. Team Cognitive Work Analysis, when used to supplement traditional Cognitive Work Analysis, revealed more team information than traditional Cognitive Work Analysis. Team Cognitive Work Analysis should be considered when studying teams.

  11. Working with interpreters: an interactive Web-based learning module.

    Science.gov (United States)

    Kalet, Adina; Gany, Francesca; Senter, Lindsay

    2002-09-01

    Medical students are presented with unique challenges when they care for patients with limited English proficiency. Students must learn a complex set of skills needed to care for patients across cultural and language barriers and to understand the impact of their own attitudes and beliefs about caring for these patients. We developed and piloted a multimedia interactive Web-based module aimed at teaching students effective strategies for working with interpreters and diverse patient populations, and at raising their awareness of important legal, ethical, and cultural issues. First the learner completes a 37-multiple-choice-question (MCQ) pre-test that assesses attitudes, factual knowledge, and ability to analyze written clinical scenarios relevant to the module's content. Learners are then shown a series of professionally produced video vignettes, which reflect diverse patient populations, interpreters, and effectiveness of interpretation strategies (e.g., a Russian-speaking woman with chest pain whose daughter interprets, a medical student interpreting for a Chinese-speaking man using herbal medication, a Haitian woman told of an abnormal mammogram through a trained simultaneous interpreter). In each case, learners submit short answers to on-screen questions analyzing the effectiveness of the interpretation strategies demonstrated. Immediate feedback is given comparing student responses with those of experts. At any time during the module, the learners may view video commentary by legal, ethics, and cultural experts, or access a glossary and Web site links. Students conclude the module by again taking the MCQ test. A final screen compares their pre- and post-MCQ test responses and shows best answers, allowing them to assess their learning. The learners also complete a survey, providing personal cultural information and feedback on the module. All 160 first-year medical students completed the module and evaluated its effectiveness this year. On average, students

  12. Fictional space in participatory design of engaging interactive environments

    DEFF Research Database (Denmark)

    Dindler, Christian

    2010-01-01

    This dissertation addresses the topic of designing engaging interactive environments and is positioned in the intersection between participatory design, design theory, and interaction design. This topic has been addressed through a research program on designing engaging interactive exhibition...... perspective on how people as resourceful individuals and groups invest their time, skill, and knowledge in interactive environments. Within this overarching perspective, the notion of means of engagement is presented denoting the intentional constructs that mediate engagement. The notion stretches beyond...... individual technologies and interfaces to encompass the multitude of interconnected aspects that are arranged through design and that, in concert, mediate engagement. Through a discussion of the issue of motivation it is argued that museums might spur visitors engagement by mediating between the everyday...

  13. Designing interactive technology for crowd experiences - beyond sanitization

    DEFF Research Database (Denmark)

    Veerasawmy, Rune

    2014-01-01

    This dissertation concerns the topic on designing interactive technology for crowd expe- riences. It takes the outset in the experience-oriented design approach within interaction design, exploring the research question how can we conceptually understand and design interactive technology for crowd...... in a conceptual model of social experiences that presents crowd experiences as a distinct type of social experience. This is different from what previously have been explored within experi- ence-oriented design. This dissertation is composed of four research papers framed by an overview that summarizes...... experience within interaction design. This dissertation introduces an understanding of crowd experience as a distinct type of social experiences driven by non-rational behavior. This conceptual understanding is established in the intersection between sociological crowd theory and a pragmatist perspective...

  14. Designing interactive technology for crowd experiences - beyond sanitization

    DEFF Research Database (Denmark)

    Veerasawmy, Rune

    2014-01-01

    experience within interaction design. This dissertation introduces an understanding of crowd experience as a distinct type of social experiences driven by non-rational behavior. This conceptual understanding is established in the intersection between sociological crowd theory and a pragmatist perspective...... sanitization. The domain of my experimental design inquiries is at sporting events. From extensive theoretical studies and my empirical explorations I present a perspective on modern and professionalized sporting events as sanitized, where the spectator experiences and technology are being produced, controlled......This dissertation concerns the topic on designing interactive technology for crowd expe- riences. It takes the outset in the experience-oriented design approach within interaction design, exploring the research question how can we conceptually understand and design interactive technology for crowd...

  15. Work-life balance culture, work-home interaction, and emotional exhaustion: a structural equation modeling approach.

    Science.gov (United States)

    Nitzsche, Anika; Pfaff, Holger; Jung, Julia; Driller, Elke

    2013-01-01

    To examine the relationships among employees' emotional exhaustion, positive and negative work-home interaction, and perceived work-life balance culture in companies. Data for this study were collected through online surveys of employees from companies in the micro- and nanotechnology sectors (N = 509). A structural equation modeling analysis was performed. A company culture perceived by employees as supportive of their work-life balance was found to have both a direct negative effect on emotional exhaustion and an indirect negative effect meditated by negative work-home interaction. In addition, whereas negative work-home interaction associated positively with emotional exhaustion, positive work-home interaction had no significant effect. The direct and indirect relationship between work-life balance culture and emotional exhaustion has practical implications for health promotion in companies.

  16. Interaction Design Beyond the Product : Creating Technology-Enhanced Activity Spaces

    DEFF Research Database (Denmark)

    Kaptelinin, Victor; Bannon, Liam J.

    2012-01-01

    The field of interaction design to date has been predominantly concerned with designing products, that is, devices, systems, and more recently services. A growing body of theoretical and empirical analyses suggests that the scope of interaction design needs to be expanded: An explicit concern...... of the field should include not only helping designers create better products but also helping people themselves create better environments for their work, learning, and leisure activities. In this article we argue that expanding the scope of interaction design beyond products requires a revision of some...... between intrinsic and extrinsic technology-enabled practice transformation, and foreground the need for interaction design research and practice to more directly deal with analysis and construction of technology-enhanced activity spaces. The implications of these notions for the research agenda...

  17. Interaction Design in the Built Environment: Designing for the 'Universal User'.

    Science.gov (United States)

    Dalton, Cathy

    2016-01-01

    Concepts of responsive architecture have to date largely involved response to environmental context, in order to mediate ambient environmental factors and modify internal conditions for the comfort of users, with energy efficiency and sustainability as the main impetus. 'Smart' buildings often address little other than technically functional issues, with any ideas of 'design' as a unifying factor being disregarded. At the same time, music and performance art have been in the vanguard of creating digital interaction that intimately involves the user in aesthetic outcomes, in the creation of what Umberto Eco describes as an 'Open Work'. Environments made responsive through embedment of computational technologies can similarly extend usability and user-centred design towards universality, through careful consideration of the relationship between person, context and activity, and of the continuous and ultimately transactional nature of human occupation of built environment. Truly 'smart' environments will learn from and through usage, and can be conceived and designed so as to maximise environmental 'fit' for a wider variety of users, including people described as being 'neurodiverse'. Where user response becomes a significant component in managing a smart environment, the transactional relationship between user and environment is made explicit, and can ultimately be used to drive interaction that favours ease-of-use and personalisation. Inclusion of affective computing in human interaction with built environment offers significant potential for extending the boundaries of Universal Design to include people with autism, people with intellectual disability, and users with acquired cognitive impairment, including that arising from dementia. The same users frequently have issues with sensory-perceptual sensitivity and processing. The resulting mismatch between their individual needs and abilities, and the environments they typically occupy, can give rise to states of

  18. A study of the use of simulated work task situations in interactive information retrieval evaluations

    DEFF Research Database (Denmark)

    Borlund, Pia

    2016-01-01

    Purpose – The purpose of this paper is to report a study of how the test instrument of a simulated work task situation is used in empirical evaluations of interactive information retrieval (IIR) and reported in the research literature. In particular, the author is interested to learn whether...... the requirements of how to employ simulated work task situations are followed, and whether these requirements call for further highlighting and refinement. Design/methodology/approach – In order to study how simulated work task situations are used, the research literature in question is identified. This is done...... partly via citation analysis by use of Web of Science®, and partly by systematic search of online repositories. On this basis, 67 individual publications were identified and they constitute the sample of analysis. Findings – The analysis reveals a need for clarifications of how to use simulated work task...

  19. Honesty-humility and a person-situation interaction at work

    DEFF Research Database (Denmark)

    Zettler, Ingo; Hilbig, B.E.

    2010-01-01

    Person-situation interactions have attracted researchers' attention for decades. Likewise, the current work focuses on the interaction of honesty-humility and situational conditions in bringing about counterproductive work behaviour (CWB). As such, we introduce perceptions of organizational...

  20. Reducing work-related Musculoskeletal Disorders (MSDs) through design: Views of ergonomics and design practitioners.

    Science.gov (United States)

    Punchihewa, Himan K G; Gyi, Diane E

    2015-01-01

    Work-related Musculoskeletal Disorders (MSDs) affect the well-being of workers. Unfortunately, user requirements for design to reduce workplace risk factors for MSDs are not always effectively communicated to designers creating a mismatch between the user requirements and what is ultimately produced. To understand the views of practitioners of design and ergonomics regarding tools for participatory design and features they would like to see in such tools. An online questionnaire survey was conducted with a cohort of practitioners of ergonomics and design (n = 32). In-depth interviews were then conducted with a subset of these practitioners (n = 8). To facilitate discussion, a prototype integrated design tool was developed and demonstrated to practitioners using a verbalized walkthrough approach. According to the results of the questionnaire survey, the majority (70%) believed an integrated approach to participatory design would help reduce work-related MSDs and suggested ways to achieve this, for example, through sharing design information. The interviews showed the majority (n = 7) valued being provided with guidance on design activities and ways to manage and present information. It is believed that an integrated approach to design in order to help reduce work-related MSDs is highly important and a provision to evaluate design solutions would be desirable for practitioners of design and ergonomics.

  1. Presentation of the paper "Interaction design principles in WYRED platform" in HCII 2017

    OpenAIRE

    García-Peñalvo, F. J.; Durán-Escudero, J,

    2017-01-01

    This is the presentation of the paper entitled “Interaction design principles in WYRED platform” in the Emerging interactive systems for education session at the HCI International 2017 Conference, held in Vancouver, Canada, 9 - 14 July 2017.   This work presents the requirements elicitation phase for the WYRED platform. WYRED (netWorked Youth Research for Empowerment in the Digital society) is a European H2020 Project that aims to provide a framework for research in which children and...

  2. Interactive Multimedia Design: A Visual Approach.

    Science.gov (United States)

    Costello, James; And Others

    1995-01-01

    Description of the development of multimedia computer-based training programs at the State University of New York at Albany highlights the principles of effective visual design, including type style, quantity of text per screen, the use of color, art and graphics, sound, video, animation, and navigation. (LRW)

  3. Parametric urban design : An interactive sketching system for shaping neighborhoods

    NARCIS (Netherlands)

    Beirao, J.N.; Nourian Ghadi Kolaee, P.; Mashhoodi, B.

    2011-01-01

    In this paper we show the structure of an urban design parametric system. The system is dynamic and builds an interactive relation with the designer updating the layout and related data at each input change. The responsiveness of the system allows the designer to gain awareness on the qualitative

  4. Altering participation through interactions and reflections in design

    CSIR Research Space (South Africa)

    Winschiers-Theophilus, H

    2012-06-01

    Full Text Available -1 CoDesign: International Journal of CoCreation in Design and the Arts Vol. 8, Nos. 2?3, June?September 2012, 163?182 http://dx.doi.org/10.1080/15710882.2012.672580 Altering participation through interactions and reflections in design Heike...

  5. WWC Review of the Report "Does Working Memory Moderate the Effects of Fraction Intervention? An Aptitude-Treatment Interaction." What Works Clearinghouse Single Study Review

    Science.gov (United States)

    What Works Clearinghouse, 2014

    2014-01-01

    The 2013 study, "Does Working Memory Moderate the Effects of Fraction Intervention? An Aptitude-Treatment Interaction," examined the impacts of the fluency and conceptual versions of "Fraction Face-Off!," a math instruction program designed to improve knowledge of fractions and decimals in fourth-graders at risk for low…

  6. Sound design and perception in walking interactions

    DEFF Research Database (Denmark)

    Visell, Yon; Fontana, Federico; Giordano, Bruno

    2009-01-01

    This paper reviews the state of the art in the display and perception of walking generated sounds and tactile vibrations, and their current and potential future uses in interactive systems. As non-visual information sources that are closely linked to human activities in diverse environments......, such signals are capable of communicating about the spaces we traverse and activities we encounter in familiar and intuitive ways. However, in order for them to be effectively employed in human–computer interfaces, significant knowledge is required in areas including the perception of acoustic signatures...

  7. Discriminative Chemical Patterns: Automatic and Interactive Design.

    Science.gov (United States)

    Bietz, Stefan; Schomburg, Karen T; Hilbig, Matthias; Rarey, Matthias

    2015-08-24

    The classification of molecules with respect to their inhibiting, activating, or toxicological potential constitutes a central aspect in the field of cheminformatics. Often, a discriminative feature is needed to distinguish two different molecule sets. Besides physicochemical properties, substructures and chemical patterns belong to the descriptors most frequently applied for this purpose. As a commonly used example of this descriptor class, SMARTS strings represent a powerful concept for the representation and processing of abstract chemical patterns. While their usage facilitates a convenient way to apply previously derived classification rules on new molecule sets, the manual generation of useful SMARTS patterns remains a complex and time-consuming process. Here, we introduce SMARTSminer, a new algorithm for the automatic derivation of discriminative SMARTS patterns from preclassified molecule sets. Based on a specially adapted subgraph mining algorithm, SMARTSminer identifies structural features that are frequent in only one of the given molecule classes. In comparison to elemental substructures, it also supports the consideration of general and specific SMARTS features. Furthermore, SMARTSminer is integrated into an interactive pattern editor named SMARTSeditor. This allows for an intuitive visualization on the basis of the SMARTSviewer concept as well as interactive adaption and further improvement of the generated patterns. Additionally, a new molecular matching feature provides an immediate feedback on a pattern's matching behavior across the molecule sets. We demonstrate the utility of the SMARTSminer functionality and its integration into the SMARTSeditor software in several different classification scenarios.

  8. Developments of an Interactive Sail Design Method

    Directory of Open Access Journals (Sweden)

    S. M. Malpede

    2000-01-01

    Full Text Available This paper presents a new tool for performing the integrated design and analysis of a sail. The features of the system are the geometrical definition of a sail shape, using the Bezier surface method, the creation of a finite element model for the non-linear structural analysis and a fluid-dynamic model for the aerodynamic analysis. The system has been developed using MATLAB(r. Recent sail design efforts have been focused on solving the aeroelastic behavior of the sail. The pressure distribution on a sail changes continuously, by virtue of cloth stretch and flexing. The sail shape determines the pressure distribution and, at the same time, the pressure distribution on the sail stretches and flexes the sail material determining its shape. This characteristic non-linear behavior requires iterative solution strategies to obtain the equilibrium configuration and evaluate the forces involved. The aeroelastic problem is tackled by combining structural with aerodynamic analysis. Firstly, pressure loads for a known sail-shape are computed (aerodynamic analysis. Secondly, the sail-shape is analyzed for the obtained external loads (structural analysis. The final solution is obtained by using an iterative analysis process, which involves both aerodynamic and the structural analysis. When the solution converges, it is possible to make design modifications.

  9. Interaction Design and Science Discovery Learning in the Future Classroom

    Directory of Open Access Journals (Sweden)

    Anders Kluge

    2011-06-01

    Full Text Available This article reflects on theories of interaction design as they relate to science discovery learning. Media analysis, inquiry structure and relations between the generation of hypothesis and experimentation in theories of science discovery learning are considered in relation to approaches in interaction design. Two examples from use of interactive models for inquiry learning illustrate the discussion. The studies show that students require time to experiment with models to use them as resources, and that experimentation needs some structure elements to be productive. The interactive models need to invite action and allow for different kinds of use.

  10. Audience design through social interaction during group discussion.

    Science.gov (United States)

    Rogers, Shane L; Fay, Nicolas; Maybery, Murray

    2013-01-01

    This paper contrasts two accounts of audience design during multiparty communication: audience design as a strategic individual-level message adjustment or as a non-strategic interaction-level message adjustment. Using a non-interactive communication task, Experiment 1 showed that people distinguish between messages designed for oneself and messages designed for another person; consistent with strategic message design, messages designed for another person/s were longer (number of words) than those designed for oneself. However, audience size did not affect message length (messages designed for different sized audiences were similar in length). Using an interactive communication task Experiment 2 showed that as group size increased so too did communicative effort (number of words exchanged between interlocutors). Consistent with a non-strategic account, as group members were added more social interaction was necessary to coordinate the group's collective situation model. Experiment 3 validates and extends the production measures used in Experiment 1 and 2 using a comprehension task. Taken together, our results indicate that audience design arises as a non-strategic outcome of social interaction during group discussion.

  11. Interaction Design for and with the Lived Body: Some Implications of Merleau-Ponty’s Phenomenology

    DEFF Research Database (Denmark)

    Svanæs, Dag

    2013-01-01

    In 2001, Paul Dourish proposed the term embodied interaction to describe a new paradigm for interaction design that focuses on the physical, bodily, and social aspects of our interaction with digital technology. Dourish used Merleau-Ponty’s phenomenology of perception as the theoretical basis...... for his discussion of the bodily nature of embodied interaction. This article extends Dourish’s work to introduce the human-computer interaction community to ideas related to Merleau-Ponty’s concept of the lived body. It also provides a detailed analysis of two related topics: (1) embodied perception...

  12. Material Programming: A New Interaction Design Practice

    DEFF Research Database (Denmark)

    Vallgårda, Anna; Boer, Laurens; Tsaknaki, Vasiliki

    2016-01-01

    and complex temporal forms in their designs. As such it would blur the boundaries between programming and crafting these new smart and computational materials. We envision a material programming practice developed around physical tools (e.g. Fig 1) that draw on bodily skills and experiences (Fig 2) while...... enabling actions performed directly on the material with immediate effects (no program vs. execution mode). Finally, the tools would enable one layer of abstraction and as such encompass the potential of the computational materials but not that of possibly adjacent computers, which could run more complex...

  13. An Abstract Interaction Concept for Designing Interaction Behaviour of Service Compositions

    NARCIS (Netherlands)

    Dirgahayu, Teduh; Quartel, Dick; Sinderen, van Marten; Mertins, Kai; Ruggaber, Rainer; Popplewell, Keith; Xu, Xiaofei

    2008-01-01

    In a service composition, interaction behaviour specifies an information exchange protocol that must be complied with in order to guarantee interoperability between services. Interaction behaviour can be designed using a top-down design approach utilising high abstraction levels to control its desig

  14. The design and implementation of network platform on“ multimedia works designer ”training package

    Institute of Scientific and Technical Information of China (English)

    Wang Hongyi

    2014-01-01

    This article introduces the definition of training package, then elaborates development principles, the basic thought and main technology of the platform, presents a overall designing scheme about the training platform of“multimedia works designer”, andfinally makes a prospect for the development of the platform. We hope this article can be the reference for future designers in training package network platform.

  15. Experimental design for research on shock-turbulence interaction

    Science.gov (United States)

    Radcliffe, S. W.

    1969-01-01

    Report investigates the production of acoustic waves in the interaction of a supersonic shock and a turbulence environment. The five stages of the investigation are apparatus design, development of instrumentation, preliminary experiment, turbulence generator selection, and main experiments.

  16. Time, Interaction, and Design in Support of a Good Life

    DEFF Research Database (Denmark)

    Froes, Isabel Cristina G.; Laaksolahti, Jarmo Matti; Witzner Hansen, Dan

    This position paper outlines a research program for the IxD Research Group at the IT University of Copenhagen. As such, it presents a range of questions addressing different corners of the question of time in IxD from the point of view of HCI, social interaction, material expressions, and software...... development. Our ongoing investigation of Interaction Design for a Good Life (http://itu.dk/IxDLab/) has uncovered a broad diversity of perspectives on how to unpack ‘a good life’ through research and design, and indeed what constitutes a good life to begin with. Through our investigations, time has surfaced...... as pivotal to our budding understanding of elements of a good life and a useful framing for future investigations. Time is also an important topic for interaction design, because it is at the core of interaction, the practice of design, and, in many ways, our use and relationships with technological...

  17. Symmetric Achromatic Low-Beta Collider Interaction Region Design Concept

    Energy Technology Data Exchange (ETDEWEB)

    Morozov, Vasiliy S. [Thomas Jefferson National Accelerator Facility, Newport News, VA (United States); Derbenev, Yaroslav S. [Thomas Jefferson National Accelerator Facility, Newport News, VA (United States); Lin, Fanglei [Thomas Jefferson National Accelerator Facility, Newport News, VA (United States); Johnson, Rolland P. [Muons, Inc., Batavia, IL (United States)

    2013-01-01

    We present a new symmetry-based concept for an achromatic low-beta collider interaction region design. A specially-designed symmetric Chromaticity Compensation Block (CCB) induces an angle spread in the passing beam such that it cancels the chromatic kick of the final focusing quadrupoles. Two such CCB?s placed symmetrically around an interaction point allow simultaneous compensation of the 1st-order chromaticities and chromatic beam smear at the IP without inducing significant 2nd-order aberrations. We first develop an analytic description of this approach and explicitly formulate 2nd-order aberration compensation conditions at the interaction point. The concept is next applied to develop an interaction region design for the ion collider ring of an electron-ion collider. We numerically evaluate performance of the design in terms of momentum acceptance and dynamic aperture. The advantages of the new concept are illustrated by comparing it to the conventional distributed-sextupole chromaticity compensation scheme.

  18. Symmetric achromatic low-beta collider interaction region design concept

    CERN Document Server

    Morozov, V S; Lin, F; Johnson, R P

    2012-01-01

    We present a new symmetry-based concept for an achromatic low-beta collider interaction region design. A specially-designed symmetric Chromaticity Compensation Block (CCB) induces an angle spread in the passing beam such that it cancels the chromatic kick of the final focusing quadrupoles. Two such CCBs placed symmetrically around an interaction point allow simultaneous compensation of the 1st-order chromaticities and chromatic beam smear at the IP without inducing significant 2nd-order aberrations to the particle trajectory. We first develop an analytic description of this approach and explicitly formulate 2nd-order aberration compensation conditions at the interaction point. The concept is next applied to develop an interaction region design for the ion collider ring of an electron-ion collider. We numerically evaluate performance of the design in terms of momentum acceptance and dynamic aperture. The advantages of the new concept are illustrated by comparing it to the conventional distributed-sextupole chr...

  19. The Study on Mental Health at Work: Design and sampling.

    Science.gov (United States)

    Rose, Uwe; Schiel, Stefan; Schröder, Helmut; Kleudgen, Martin; Tophoven, Silke; Rauch, Angela; Freude, Gabriele; Müller, Grit

    2017-08-01

    The Study on Mental Health at Work (S-MGA) generates the first nationwide representative survey enabling the exploration of the relationship between working conditions, mental health and functioning. This paper describes the study design, sampling procedures and data collection, and presents a summary of the sample characteristics. S-MGA is a representative study of German employees aged 31-60 years subject to social security contributions. The sample was drawn from the employment register based on a two-stage cluster sampling procedure. Firstly, 206 municipalities were randomly selected from a pool of 12,227 municipalities in Germany. Secondly, 13,590 addresses were drawn from the selected municipalities for the purpose of conducting 4500 face-to-face interviews. The questionnaire covers psychosocial working and employment conditions, measures of mental health, work ability and functioning. Data from personal interviews were combined with employment histories from register data. Descriptive statistics of socio-demographic characteristics and logistic regressions analyses were used for comparing population, gross sample and respondents. In total, 4511 face-to-face interviews were conducted. A test for sampling bias revealed that individuals in older cohorts participated more often, while individuals with an unknown educational level, residing in major cities or with a non-German ethnic background were slightly underrepresented. There is no indication of major deviations in characteristics between the basic population and the sample of respondents. Hence, S-MGA provides representative data for research on work and health, designed as a cohort study with plans to rerun the survey 5 years after the first assessment.

  20. Interactional Perspectives on Communicative Needs of Zulu Work Seekers.

    Science.gov (United States)

    Chick, Keith

    1986-01-01

    Examines the interactional sociolinguists' treatment of context and its contribution to understanding how sociocultural information enters into the interpretation of intent and evaluation of motives and abilities. Negative perceptions of Zulus by White "gatekeepers" are explained in terms of interactional asynchrony stemming from…

  1. Designing Interaction Spaces for Rich Internet Applications with UML

    DEFF Research Database (Denmark)

    Dolog, Peter; Stage, Jan

    2007-01-01

    In this paper, we propose a new method for designing rich internet applications. The design process uses results from an object-oriented analysis and employs interaction spaces as the basic abstraction mechanism. State diagrams are employed as refinements of interaction spaces and task models to ...... to specify synchronization events and follow up actions on the client and server side. The notation is based on UML....

  2. Design options for improving protective gloves for industrial assembly work.

    Science.gov (United States)

    Dianat, Iman; Haslegrave, Christine M; Stedmon, Alex W

    2014-07-01

    The study investigated the effects of wearing two new designs of cotton glove on several hand performance capabilities and compared them against the effects of barehanded, single-layered and double cotton glove conditions when working with hand tools (screwdriver and pliers). The new glove designs were based on the findings of subjective hand discomfort assessments for this type of work and aimed to match the glove thickness to the localised pressure and sensitivity in different areas of the hand as well as to provide adequate dexterity for fine manipulative tasks. The results showed that the first prototype glove and the barehanded condition were comparable and provided better dexterity and higher handgrip strength than double thickness gloves. The results support the hypothesis that selective thickness in different areas of the hand could be applied by glove manufacturers to improve the glove design, so that it can protect the hands from the environment and at the same time allow optimal hand performance capabilities. Copyright © 2014 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  3. Gene–Environment Interaction: Definitions and Study Designs

    OpenAIRE

    Ottman, Ruth

    1996-01-01

    Study of gene–environment interaction is important for improving accuracy and precision in the assessment of both genetic and environmental influences. This overview presents a simple definition of gene–environment interaction and suggests study designs for detecting it. Gene–environment interaction is defined as “a different effect of an environmental exposure on disease risk in persons with different genotypes,” or, alternatively, “a different effect of a genotype on disease risk in persons...

  4. Motivation, Participation, and Engagement in Human Work Interaction Design Literature

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Campos, Pedro; Abdelnour-Nocera, José

    2016-01-01

    This position paper is aimed at presenting as discussion material at the CoPDA 2016 Workshop the preliminary results of a short review of the literature published by the HWID community in the last 10 years in four books. Specifically, the attention is posed on understanding the importance of moti...

  5. Workshop on cultural usability and human work interaction design

    DEFF Research Database (Denmark)

    Clemmensen, Torkil; Ørngreen, Rikke; Roese, Kerstin

    2008-01-01

    , Workplace observation, Think-Aloud Usability Test, etc. These techniques often give - seemingly - similar results when applied in diverse cultural settings, but experience shows that we need a deep understanding of the cultural, social and organizational context to interpret the results, and to transform...... and climate, etc.). See conference website http://www.nordichi2008.org/index.php?option=com_content&task=view&id=68&Itemid=92 and workgroup website at http://ilex.cbs.dk/hwid/, where the proceedings is available....

  6. Work system innovation: Designing improvement methods for generative capability

    DEFF Research Database (Denmark)

    Hansen, David; Møller, Niels

    2013-01-01

    This paper explores how a work system’s capability for improvement is influenced by its improvement methods. Based on explorative case study at a Lean manufacturing facility, the methods problem solving and Appreciative Inquiry were compared through in-depth qualitative studies over a 12-month...... period. The findings show how problem solving leads to solutions inside the existing improvement trajectory, whereas Appreciative Inquiry due to increased generative capability enables solutions outside the existing trajectory. The paper suggests how improvement methods can be designed for appropriate...

  7. ST-HM design section Strategy and working methods

    CERN Document Server

    Bertone, C

    2003-01-01

    The design section of the ST-HM group is devoted to realise all studies for new transport and handling equipment to be procured and installed according to the needs of CERN. In year 2002, the design section has gradually passed from strong engagement in few huge projects to a multitude of ‘less expensive’ projects that require a fast solution and procurement for the LHC installation. The future tasks of our section will be feasibility studies of transport and handling manoeuvres as required for the installation of LHC components and the calculation of lifting tools. In addition the procurement of not yet defined items to solve problems that will occur during the LHC installation. This document gives an overview of the organisation of the design section, the projects and will also underline some problems, such as the incompatibility between the urgency of the users and long CERN purchasing procedures, the work overload, the increasing design requirements for handling tools and operations that were original...

  8. ISO's work on tactile and haptic interaction guidelines

    NARCIS (Netherlands)

    Erp, J.B.F. van; Carter, J.; Andrew, I.

    2006-01-01

    Tactile and haptic interaction is becoming increasingly important both in assistive technologies and in special purpose computing environments. While considerable research exists, the current lack of ergonomic standards in this area results in many systems being developed without sufficient concerns

  9. Work-Based Social Interactions, Perceived Stress, and Workload Incongruence as Antecedents of Athletic Trainer Burnout.

    Science.gov (United States)

    DeFreese, J D; Mihalik, Jason P

    2016-01-01

    Burnout is an important psychological health concern for working professionals. Understanding how psychological stress and markers of workload contribute to athletic trainers' (ATs') perceptions of burnout is highly valuable. Both positive (social support) and negative social interactions should be considered when examining relationships among markers of ATs' health and wellbeing. To examine the potential effects of social interactions on the relationships between (1) burnout and perceived stress and (2) burnout and workload incongruence in ATs. Cross-sectional study. Participating ATs completed a computer-based survey during the fall sports season. Responding participants were ATs randomly sampled from the National Athletic Trainers' Association membership (N = 154; men = 78, women = 76; age = 36.8 ± 9.5 years). Participants completed self-report assessments (Perceived Stress Scale, Social Support Questionnaire, Positive and Negative Social Exchanges, Maslach Burnout Inventory-Human Services Survey) via a secure e-mail link. Workload incongruence was calculated by subtracting anticipated work hours from actual current work hours (6.0 ± 9.6 hours). We used hierarchical multiple regression analyses to examine hypothesized relationships among study variables. Social interactions did not affect the relationships between burnout and perceived stress or workload incongruence at the global or dimensional level. However, perceived stress (β = .47, P stress perceptions and social support drive the dimensional AT burnout experience, whereas workload incongruence (emotional exhaustion) and negative social interactions (depersonalization) were linked to specific burnout dimensions. Social interactions and markers of stress and workload should be considered when seeking to understand ATs' experiences with burnout and to design workplace interventions.

  10. Interactive Room Support for Complex and Distributed Design Projects

    DEFF Research Database (Denmark)

    Grønbæk, Kaj; Gundersen, Kristian Kroyer; Mogensen, Preben Holst

    2001-01-01

    We are investigating the design of digital 3D interaction technology embedded in a physical environment. We take as point of departure cemplex, collaborative industrial design projects involving heterogeneous sets of documents, and physical as well as digital 3D models. The paper introduces our n...

  11. Interactive Room Support for Complex and Distributed Design Projects

    DEFF Research Database (Denmark)

    Grønbæk, Kaj; Gundersen, Kristian Kroyer; Mogensen, Preben Holst

    2001-01-01

    notion of interactive room technology supporting industrial design and describes two examples of this technology: the Designers' Workbench and the 3D Whiteboard, both integrated in a common distributed and collaborative infrastructure. The paper also describes a number of new easy-to-grab and lightweight...

  12. Designing interaction behaviour in service-oriented enterprise application integration

    NARCIS (Netherlands)

    Dirgahayu, Teduh; Quartel, Dick; Sinderen, van Marten

    2008-01-01

    In this paper we present an approach for designing interaction behaviour in service-oriented enterprise application integration. The approach enables business analysts to actively participate in the design of an integration solution. In this way, we expect that the solution meets its integration goa

  13. Interactive methods to involve users into workspace design process

    DEFF Research Database (Denmark)

    Souza da Conceição, Carolina; Broberg, Ole; Banke, Palle

    2013-01-01

    This paper addresses the question of whether the use of a combination of interactive methods involving workers can lead to a useful input to the (re)design of their workspace. The workbook and the layout design game methods were tested, and a comparison between their use and the ergonomic analysis...

  14. The Expert Group Work Supervision Process: Apperception, Actions, and Interactions

    Science.gov (United States)

    Rubel, Deborah; Atieno Okech, Jane E.

    2009-01-01

    The researchers conducted a systematic exploration of the experiences of expert group work supervisors during the supervision process. This article's purpose is to report results that inform intentional practice and illustrate supervision interventions for group work supervisors. Results indicated that participants experienced an interactive…

  15. Enhancing Human-Computer Interaction Design Education: Teaching Affordance Design for Emerging Mobile Devices

    Science.gov (United States)

    Faiola, Anthony; Matei, Sorin Adam

    2010-01-01

    The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better…

  16. Development of Interactive Industrial Design Support System Considering Customer's Evaluation

    Science.gov (United States)

    Yanagisawa, Hideyoshi; Fukuda, Shuichi

    To respond to rapidly changing and diversifying customers' requirements, an industrial design support system for eyeglass frames which allows the customer to participate in the industrial design process was developed. This system is based on the Interactive Evolutionary Computing (IEC) technique so that a customer can interact with the system to express his or her Kansei requirements through images. The design of an eyeglass frame cannot be determined in isolation but rather must be determined by considering its appearance on the customer. In the developed system, the user evaluates each sample suggested by the system and narrows down the candidate gradually. Its usefulness was demonstrated by operational experiments and questionnaires.

  17. Ergonomic implementation and work station design for quilt manufacturing unit

    Directory of Open Access Journals (Sweden)

    Deepa Vinay

    2012-01-01

    while working, to improve the work posture of the worker. The average working heart rate values were found to reduced by performing the activity using improved technology followed by energy expenditure (6.99 kj/min, total cardiac cost of work (1037.95 beats, physiological cost of work (103.79 beats and rate of perceived rate of exertion to the score of 2.6 Results of postural analysis that is change in motion at cervical region reveal that range of motion in case of extension was found beyond the normal range in existing setup where as it reduced to normal range in improved work station. Conclusion: The finding of the study concludes that to ensure safety and to reduce occupational health hazards while performing the activity, an ergonomically designed work station by introduction of improved technology option will be a right choice which also enhances the productivity.

  18. The Response of the Shoulder Complex to Repetitive Work: Implications for Workplace Design.

    Science.gov (United States)

    McDonald, Alison C; Keir, Peter J

    2015-01-01

    The shoulder complex has multiple degrees of freedom and muscular geometry that make it possible to complete tasks with many different kinematic and muscular strategies. Substantial research has investigated the effects of workplace factors (posture and task design) on the shoulder complex. The interactive relationships between workplace factors, however, make it challenging to synthesize the literature to make decisive conclusions regarding the impact of repetitive work. This review summarizes a broad selection of the literature examining the effects of repetitive work on the shoulder complex with respect to kinematic and muscular adaptation strategies to maintain task performance with muscular fatigue. The implications of repetitive work and workplace design on the shoulder complex are discussed.

  19. Impact of Participatory Design for Drug-Drug Interaction Alerts. A Comparison Study Between Two Interfaces.

    Science.gov (United States)

    Luna, Daniel; Otero, Carlos; Risk, Marcelo; Stanziola, Enrique; González Bernaldo de Quirós, Fernán

    2016-01-01

    Decision support systems for alert drug-drug interactions have been shown as valid strategy to reduce medical error. Even so the use of these systems has not been as expected, probably due to the lack of a suitable design. This study compares two interfaces, one of them developed using participatory design techniques (based on user centered design processes). This work showed that the use of these techniques improves satisfaction, effectiveness and efficiency in an alert system for drug-drug interactions, a fact that was evident in specific situations such as the decrease of errors to meet the specified task, the time, the workload optimization and users overall satisfaction with the system.

  20. The Robonaut 2 Hand - Designed to do Work with Tools

    Science.gov (United States)

    Bridgwater, L. B.; Ihrke, C. A.; Diftler, M. A.; Abdallah, M. E.; Radford, N. A.; Rogers, J. M.; Yayathi, S.; Askew, R. S.; Linn, D. M.

    2011-01-01

    The second generation Robonaut hand has many advantages over its predecessor. This mechatronic device is more dexterous and has improved force control and sensing giving it the capability to grasp and actuate a wider range of tools. It can achieve higher peak forces at higher speeds than the original. Developed as part of a partnership between General Motors and NASA, the hand is designed to more closely approximate a human hand. Having a more anthropomorphic design allows the hand to attain a larger set of useful grasps for working with human interfaces. Key to the hand s improved performance is the use of lower friction drive elements and a redistribution of components from the hand to the forearm, permitting more sensing in the fingers and palm where it is most important. The following describes the design, mechanical/electrical integration, and control features of the hand. Lessons learned during the development and initial operations along with planned refinements to make it more effective are presented.

  1. Field Guide for Designing Human Interaction with Intelligent Systems

    Science.gov (United States)

    Malin, Jane T.; Thronesbery, Carroll G.

    1998-01-01

    The characteristics of this Field Guide approach address the problems of designing innovative software to support user tasks. The requirements for novel software are difficult to specify a priori, because there is not sufficient understanding of how the users' tasks should be supported, and there are not obvious pre-existing design solutions. When the design team is in unfamiliar territory, care must be taken to avoid rushing into detailed design, requirements specification, or implementation of the wrong product. The challenge is to get the right design and requirements in an efficient, cost-effective manner. This document's purpose is to describe the methods we are using to design human interactions with intelligent systems which support Space Shuttle flight controllers in the Mission Control Center at NASA/Johnson Space Center. Although these software systems usually have some intelligent features, the design challenges arise primarily from the innovation needed in the software design. While these methods are tailored to our specific context, they should be extensible, and helpful to designers of human interaction with other types of automated systems. We review the unique features of this context so that you can determine how to apply these methods to your project Throughout this Field Guide, goals of the design methods are discussed. This should help designers understand how a specific method might need to be adapted to the project at hand.

  2. ISO's work on guidance for Haptic and tactile interactions

    NARCIS (Netherlands)

    Erp, J.B.F. van; Kern, T.A.

    2008-01-01

    Tactile and haptic interaction is becoming increasingly important and is no longer restricted to assistive technologies and special purpose computing environments. The technology has gone through numerous breakthroughs and replications and is now entering a period of developing empiricism, the phase

  3. ISO's work on guidance for Haptic and tactile interactions

    NARCIS (Netherlands)

    Erp, J.B.F. van; Kern, T.A.

    2008-01-01

    Tactile and haptic interaction is becoming increasingly important and is no longer restricted to assistive technologies and special purpose computing environments. The technology has gone through numerous breakthroughs and replications and is now entering a period of developing empiricism, the phase

  4. Website on Protein Interaction and Protein Structure Related Work

    Science.gov (United States)

    Samanta, Manoj; Liang, Shoudan; Biegel, Bryan (Technical Monitor)

    2003-01-01

    In today's world, three seemingly diverse fields - computer information technology, nanotechnology and biotechnology are joining forces to enlarge our scientific knowledge and solve complex technological problems. Our group is dedicated to conduct theoretical research exploring the challenges in this area. The major areas of research include: 1) Yeast Protein Interactions; 2) Protein Structures; and 3) Current Transport through Small Molecules.

  5. Thermodynamical Interactions: Subtleties of Heat and Work Concepts

    Science.gov (United States)

    Anacleto, Joaquim; Anacleto, Joaquim Alberto C.

    2008-01-01

    This paper focuses on the determination of the final equilibrium state when two ideal gases, isolated from the exterior and starting from preset initial conditions, interact with each other through a piston. Depending on the piston properties, different processes take place and also different sets of equilibrium conditions must be satisfied. Three…

  6. A USABILITY OF GRAPHIC DESIGN WITH LOCAL CONTENT IN THE INTERACTIVE MULTIMEDIA DESIGN FOR INDONESIAN STORYTELLING

    OpenAIRE

    Listia Natadjaja

    2004-01-01

    As the computer becomes a trend%2C interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a one of the powerful materials to show a countrys culture. The folktale content can be understood effectively by implementing some cultural information background. The main aim of using the local content is to give a vision of the richness culture through graphic design in interactive multimedia technology. By implementing local graphic design based on th...

  7. Decisive Constraints as a Creative Resource in Interaction Design

    DEFF Research Database (Denmark)

    Biskjaer, Michael Mose; Halskov, Kim

    2014-01-01

    , we apply the two definitional conditions to three media façade installation projects in which our interaction design research lab has been involved. In accord with insights from these case analyses, we argue that decisive constraints may inform current research into design processes and act...... as a creative resource for practitioners, not only in interaction design but, we assume, also across related creative domains and disciplines.......This article explores the observation that highly limiting, creative decisions of voluntary self-binding that radically prune the design solution space may in fact fuel and accelerate the process toward an innovative final design. To gain insight into this phenomenon, we propose the concept...

  8. Towards for Analyzing Alternatives of Interaction Design Based on Verbal Decision Analysis of User Experience

    Directory of Open Access Journals (Sweden)

    Marília Soares Mendes

    2010-04-01

    Full Text Available In domains (as digital TV, smart home, and tangible interfaces that represent a new paradigm of interactivity, the decision of the most appropriate interaction design solution is a challenge. HCI researchers have promoted in their works the validation of design alternative solutions with users before producing the final solution. User experience with technology is a subject that has also gained ground in these works in order to analyze the appropriate solution(s. Following this concept, a study was accomplished under the objective of finding a better interaction solution for an application of mobile TV. Three executable applications of mobile TV prototypes were built. A Verbal Decision Analysis model was applied on the investigations for the favorite characteristics in each prototype based on the user’s experience and their intentions of use. This model led a performance of a qualitative analysis which objectified the design of a new prototype.

  9. INTERACTIONS BETWEEN WORKING MEMORY AND CREATIVITY: A SYSTEMATIC REVIEW

    Directory of Open Access Journals (Sweden)

    Taís Crema Remoli

    2017-03-01

    Full Text Available Creativity and working memory are academic and professional success markers. Paradoxically, correlational studies do not always find associations between these constructs; some studies show positive associations between them and others show negative associations. Probably, the contradictory findings arise from different parameters, because of that it is important to identify them in order to have a more coherent understanding of this relationship. Thus, this systematic literature review aimed to answer the questions: “What is the relationship between working memory and creativity? Do update and serial recall mnemonic processes also interfere in the production of convergent or divergent thinking?” For this purpose, a survey of specific descriptors generated 384 articles found in Scopus, Web of Science and Pubmed databases, from which fifteen studies were selected. Despite the methodological variability between the selected studies, the results found suggest associations between working memory and creativity, which are explained by the attentional, inhibitory, analytical and motivational processes involved. A systematic review of these studies concluded that the characteristics of experimental tasks to study creativity and working memory used can influence the results of this association. It is also possible to infer that working memory overload can impair creative performance.

  10. Design sensitivities for interactive sport-training games

    DEFF Research Database (Denmark)

    Jensen, Mads Møller; Rasmussen, Majken Kirkegård; Grønbæk, Kaj

    2014-01-01

    This paper presents the design and development process of an interactive football-training game that aims to improve players' ball-handling skills, and their ability to simultaneously survey the playing field. A small-scale experiment was conducted to test the game, and the results are presented ...... and Perceptual Reaction. From a discussion of these areas, we derive eight design sensitivities that emphasize issues, challenges and opportunities, important for the design, development and analysis of interactive sport-training games in general.......This paper presents the design and development process of an interactive football-training game that aims to improve players' ball-handling skills, and their ability to simultaneously survey the playing field. A small-scale experiment was conducted to test the game, and the results are presented...... and reflected upon. Based on the experiences gained from the design and development process, as well as examples from the existing field and skill acquisition theory, we present three areas of interest to consider for interactive sport-training game designers: Context Characteristics, Movement Patterns...

  11. Engaging in Work Even When It Is Meaningless: Positive Affective Disposition and Meaningful Work Interact in Relation to Work Engagement

    Science.gov (United States)

    Steger, Michael F.; Littman-Ovadia, Hadassah; Miller, Michal; Menger, Lauren; Rothmann, Sebastiaan

    2013-01-01

    The central aim of the present study was to assess the predictive value of affective disposition and meaningful work on employee engagement. Specifically, it was proposed that meaningful work moderates the relationship between affective disposition and engagement. Questionnaires were completed by 252 white-collar employees, working in a variety of…

  12. Engaging in Work Even When It Is Meaningless: Positive Affective Disposition and Meaningful Work Interact in Relation to Work Engagement

    Science.gov (United States)

    Steger, Michael F.; Littman-Ovadia, Hadassah; Miller, Michal; Menger, Lauren; Rothmann, Sebastiaan

    2013-01-01

    The central aim of the present study was to assess the predictive value of affective disposition and meaningful work on employee engagement. Specifically, it was proposed that meaningful work moderates the relationship between affective disposition and engagement. Questionnaires were completed by 252 white-collar employees, working in a variety of…

  13. Interaction of Working Memory, Compressor Speed and Background Noise Characteristics

    DEFF Research Database (Denmark)

    Ohlenforst, Barbara; MacDonald, Ewen; Souza, Pamela

    Previous studies have shown that individuals with poor working memory perform worse in speech recognition tests when fast compression release time is applied. However, it is not clear why this effect occurs only when modulations are present in the background noise. This study explored...... the relationship between working memory capacity, compression release time and characteristics of the background noise. This relationship is important to understand because the majority of everyday listening situations involve modulated noise. The investigation was carried out by testing two groups of older adults...... with similar degrees of mild-­‐to-­‐moderate sensorineural loss but different working memory abilities. The two groups were tested in their ability to understand a speech signal presented within a modulated background noise, processed with slow and fast compression. The extent of background noise modulation...

  14. Informing General CSCW Product Development through Cooperative Design in Specific Work Domains

    DEFF Research Database (Denmark)

    Grønbæk, Kaj; Mogensen, Preben Holst

    1997-01-01

    and general development activities supported transfer of work domain knowledge into general features of the product being developed. Mutual challenging characterized the interaction between specific cooperative analysis and design activities and general development activities. Prototypes, scenarios, materials......Cooperative analysis and design is often considered only to be applicable in settings where a system is being developed solely for the ’user‘ participants in the process. This paper, however, argues that there are quite good prospects in applying cooperative analysis and design techniques...... in specific use settings to inform development of general CSCW products. We describe and discuss the application of cooperative – i.e., participatory – analysis and design techniques in a project developing a general cooperative hypermedia framework as well as specific hypermedia applications to support...

  15. Language Impairment, Family Interaction and the Design of a Game

    Science.gov (United States)

    Noel, Guillermina

    2008-01-01

    This case study describes a user-centered design approach in the area of aphasia. Aphasia is a language impairment that can take many forms, so a particular case provides the foundation for this work. The particularities of the individual with this condition and his social context are key to developing and designing an intervention that supports…

  16. Design of Feedback in Interactive Multimedia Language Learning Environments

    Directory of Open Access Journals (Sweden)

    Vehbi Türel

    2012-01-01

    Full Text Available In interactive multimedia environments, different digital elements (i. e. video, audio, visuals, text, animations, graphics and glossary can be combined and delivered on the same digital computer screen (TDM 1997: 151, CCED 1987, Brett 1998: 81, Stenton 1998: 11, Mangiafico 1996: 46. This also enables effectively provision and presentation of feedback in pedagogically more efficient ways, which meets not only the requirement of different teaching and learning theories, but also the needs of language learners who vary in their learning-style preferences (Robinson 1991: 156, Peter 1994: 157f.. This study aims to bring out the pedagogical and design principles that might help us to more effectively design and customise feedback in interactive multimedia language learning environments. While so doing, some examples of thought out and customized computerised feedback from an interactive multimedia language learning environment, which were designed and created by the author of this study and were also used for language learning purposes, will be shown.

  17. Embodied Cognition and the Magical Future of Interaction Design

    Directory of Open Access Journals (Sweden)

    David Kirsh

    2013-09-01

    Full Text Available The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interaction and new principles for better designs. I support this claim with four ideas about cognition: (1 interacting with tools changes the way we think and perceive – tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2 we think with our bodies not just with our brains; (3 we know more by doing than 3by seeing – there are times when physically performing an activity is better than watching someone else perform the activity, even though our motor resonance system fires strongly during other person observa tion; (4 there are times when we literally think with things. These four ideas have major implications for interaction design, especially the design of tangible, physical, context aware, and telepresence systems.

  18. Organizational Probes:Exploring Playful Interactions in Work Environment

    NARCIS (Netherlands)

    Vyas, D.M.; Eliëns, A.; Watering, van de M.R.; Veer, van der G.C.; Jorge, J

    2008-01-01

    Playfulness, with non-intrusive elements, can be considered a useful resource for enhancing social awareness and community building within work organizations. Taking inspirations from the cultural probes approach, we developed organizational probes as a set of investigation tools that could provide

  19. Cultural Identity in Everyday Interactions at Work: Highly Skilled Female Russian Professionals in Finland

    Directory of Open Access Journals (Sweden)

    Malgorzata Lahti

    2013-12-01

    Full Text Available The dominant research strands into social interaction in culturally diverse workplaces have focused on issues of organizational efficiency and discrimination, and they have treated cultural identity as static, monolithic, and universally shared. This study aims to problematize this view. It is argued that our understanding of cultural workplace diversity could be extended through the integration of interpretive and critical interpersonal communication theorizing on cultural identity as dynamic and processual, constructed between and among people in everyday workplace interactions and in relation to larger social, political, and historical forces. This argument is illustrated by an analysis of in-depth interviews with 10 female Russian immigrants in Finland who performed interactionintense knowledge work. The women talked about their everyday workplace interactions and how they thought Russian identity mattered in them. These data were analyzed with the inductive method of interpretive description designed to provide a systematic description of the phenomenon delineating its characteristic themes and accounting for individual variations within it. The analysis led to the identification of four communication sites for distinct formations of Russian identity: expressing professionalism, managing initial encounters, facing stigma, and facilitating intercultural learning. The findings offer novel insights into social interaction in culturally diverse workplaces with implications for both employee well-being and organizational processes.

  20. Works on color design installed in an urban environment

    Science.gov (United States)

    Rizzo, Silvia

    2002-06-01

    This project is about color-design paintings with evident chromatic contents to be located in several parts of the city. This project aims to make a two-dimension work alive in the three-dimension urban environment thus provoking a global vision of color and at the same time establishing a relation between both dimensions of the surrounding environment. Each work, which consists of a big colorful canvas, invites people to accept color as an active and aesthetic element to be experimented also in those areas that are normally without color. The project of color has been created and diversified considering the differences among various parts of the city. It is a confluence- comparison relationship between color and architecture. This project is part of a wide-research on 're-education to color,' helping people to enjoy the positive vital message of color. Re-appropriation of color is therefore an element of cultural evolution for a more harmonious and sensitive relationship with the environment. Hence, it is the responsibility of scientists and aesthetic operators to investigate and communicate new suggestions in the exciting field of color. Aesthetic operators along with scientists may contribute to a richer exploration in the use of color under innovative circumstances, in order to stimulate sensitivity to colors.

  1. Position Paper: Designing Complex Systems to Support Interdisciplinary Cognitive Work

    Science.gov (United States)

    Greene, Melissa T.; Papalambros, Panos Y.; Mcgowan, Anna-Maria R.

    2016-01-01

    The paper argues that the field we can call cognitive science of interdisciplinary collaboration is an important area of study for improving design of Large-Scale Complex Systems (LaCES) and supporting cognitive work. The paper mostly raised questions that have been documented in earlier qualitative analysis studies, and provided possible avenues of exploration for addressing them. There are likely further contributions from additional disciplines beyond those mentioned in this paper that should be considered and integrated into such a cognitive science framework. Knowledge and awareness of various perspectives will help to inform the types of interventions available for improving LaCES design and functionality. For example, a cognitive interpretation of interdisciplinary collaborations in LaCES elucidated the need for a "translator" or "mediator" in helping subject matter experts to transcend language boundaries, mitigate single discipline bias, support integrative activities, and correct misaligned objectives. Additional research in this direction is likely to uncover similar gaps and opportunities for improvements in practice.

  2. Thematic content analysis of work-family interactions: Retired cosmonauts’ reflections

    Science.gov (United States)

    Johnson, Phyllis J.; Asmaro, Deyar; Suedfeld, Peter; Gushin, Vadim

    2012-12-01

    Anecdotal evidence and qualitative research attest to the importance of work-family interactions pre-, during and post-missions. This study uses thematic content analysis to quantify characteristics of work-family interactions and how these changed by stage of cosmonauts' career, identifying the effect of space career variables (e.g., time in space and station) on such interactions during and post-career. Using a thematic scoring scheme developed for this study, we coded work-family interactions identified from interviews with 20 retired male cosmonauts. The majority of work-family interactions were ones in which work overlapped into family life and work hindered or interfered with the family situation. The most common resolution was that family adjusted to work, and the mood or tone about this outcome was almost equally divided among negative, positive and neutral. Changes in work-family interactions and their resolution over the cosmonaut's life showed that the significant interactions were most evident during the cosmonaut career. Although the cosmonaut career has high work demands, it did adjust for family when the need arose. The Russian Space Agency (RKS) eased the impact of the periodic absences, especially through regular communication sessions. Positive work-family interactions, i.e., work or family helping the opposite role, were more likely for those who had been on ISS, not Mir, and for those whose last flight was after 2000. Our data reflect retired cosmonauts' recollections of work-family interactions during their career. Examples of work overlapping into family life and work viewed as interfering with family life were possibly more salient or better remembered than work or family helping the other role.

  3. Working with simulated forms of interaction in health care education

    DEFF Research Database (Denmark)

    Nordentoft, Helle Merete; Olesen, Lektor Birgitte Ravn

    This paper argues that role-play as a simulated form of interaction - live and performed on video - is a creative method which has the potential to generate and support authentic dialogues in practice. In the paper we draw on experiences from 6 interdisciplinary workshops at a Danish hospital...... aspects of health care practices and 2) to display tensions between participants’ different perspectives on the same situation. We conclude that the dialogical process of raising reflexive awareness of tensions makes role-play a powerful creative method in health care education....

  4. Making board meetings work: the Doyle/Straus interaction method.

    Science.gov (United States)

    Straus, D; Doyle, M

    1978-01-01

    The Doyle/Straus Interaction Method is just now beginning to be used at corporate board meetings on the West Coast. The methodology, based on ten years of experimentation with problem-solving and decisionmaking groups of all kinds, seems to hold a host of benefits not only for meetings at board level but for committee meetings of all kinds. Their step-by-step analysis of the problems that are caused by people and space promises much for the corporations that want to move the directorate into the 20th Century or even the 21st!

  5. Using Social Media Sentiment Analysis for Interaction Design Choices

    DEFF Research Database (Denmark)

    McGuire, Mark; Kampf, Constance Elizabeth

    2015-01-01

    Social media analytics is an emerging skill for organizations. Currently, developers are exploring ways to create tools for simplifying social media analysis. These tools tend to focus on gathering data, and using systems to make it meaningful. However, we contend that making social media data...... meaningful is by nature a human-computer interaction problem. We examine this problem around the emerging field of sentiment analysis, exploring criteria for designing sentiment analysis systems based in Human Computer interaction, HCI. We contend that effective sentiment analysis affects audience analysis......, and can serve as a basis for communication design choices that support strategic relationship goals for organizations....

  6. Explore the interactive design of touch interface Webpage

    Directory of Open Access Journals (Sweden)

    JIANG Zhen

    2014-12-01

    Full Text Available With the arrival of the era of mobile touch,website HTML,CSS and JavaScript building have been changed.Especially the functional development of hypertext markup language HTML5 and touch interface not only enhances the speed of the Website,but also creates amazing user experiences.Therefore,now Webpage design focus on the transmission of information at the same time,more concerns itself about the personalized and interactive design of users,including visual experience,browsing expect and psychological interaction,etc.

  7. General aviation design synthesis utilizing interactive computer graphics

    Science.gov (United States)

    Galloway, T. L.; Smith, M. R.

    1976-01-01

    Interactive computer graphics is a fast growing area of computer application, due to such factors as substantial cost reductions in hardware, general availability of software, and expanded data communication networks. In addition to allowing faster and more meaningful input/output, computer graphics permits the use of data in graphic form to carry out parametric studies for configuration selection and for assessing the impact of advanced technologies on general aviation designs. The incorporation of interactive computer graphics into a NASA developed general aviation synthesis program is described, and the potential uses of the synthesis program in preliminary design are demonstrated.

  8. Playing by the rules: co-designing interactive installations with pupils

    Directory of Open Access Journals (Sweden)

    Massimo Deriu

    2013-11-01

    Full Text Available During the last couple of decades our perception of what constitutes a good learning environment has changed. Thanks to the use of technology, education is evolving from a passive model towards a more productive model, where students generate knowledge, teach each other, and collaborate on activities that make learning fun and interesting. In some previous works we have adopted this attitude: creating interactive installations thought for learning in an amusing way. Design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments, a further step consists in co-design: students directly involved in designing with researchers. This paper provides some comments on the evaluation of the learning experience using two interactive installations promoting eco-friendly behaviours, and describe our experience in codesigning with pupils. We also report the ethnographic research performed underlining the weaknesses and the strengths, the difficulties and findings during the whole work.

  9. AVID - A design system for technology studies of advanced transportation concepts. [Aerospace Vehicle Interactive Design

    Science.gov (United States)

    Wilhite, A. W.; Rehder, J. J.

    1979-01-01

    The basic AVID (Aerospace Vehicle Interactive Design) is a general system for conceptual and preliminary design currently being applied to a broad range of future space transportation and spacecraft vehicle concepts. AVID hardware includes a minicomputer allowing rapid designer interaction. AVID software includes (1) an executive program and communication data base which provide the automated capability to couple individual programs, either individually in an interactive mode or chained together in an automatic sequence mode; and (2) the individual technology and utility programs which provide analysis capability in areas such as graphics, aerodynamics, propulsion, flight performance, weights, sizing, and costs.

  10. Summary: Working Group on QCD and Strong Interactions

    Energy Technology Data Exchange (ETDEWEB)

    Edmond L. Berger et al.

    2002-12-23

    In this summary of the considerations of the QCD working group at Snowmass 2001, the roles of quantum chromodynamics in the Standard Model and in the search for new physics are reviewed, with empahsis on frontier areas in the field. We discuss the importance of, and prospects for, precision QCD in perturbative and lattice calculations. We describe new ideas in the analysis of parton distribution functions and jet structure, and review progress in small-x and in polarization experiments.

  11. Work Engagement: A Double-Edged Sword? A Study of the Relationship between Work Engagement and the Work-Home Interaction Using the ARK Research Platform

    Directory of Open Access Journals (Sweden)

    Katrine Listau

    2017-07-01

    Full Text Available The aim of the present study was to investigate how being engaged at work affects academics’ work-home interaction. Using the Conservation of Resources theory as a theoretical framework, the study contributes to existing research by examining the relationship between the work engagement subscales (i.e. vigour, dedication, and absorption and both work-home facilitation and work-home conflict. In order to test the hypotheses, a Partial Least Squares-Structural Equation Modelling analysis was conducted using a large sample of academics from the Norwegian university sector (N = 4378. The results indicated that vigour and dedication had a positive relationship with work-home facilitation and a negative relationship with work-home conflict. In contrast, absorption was not significantly related to work-home facilitation, but was positively associated with work-home conflict. Thus, we conclude that work engagement seems to have the potential to create both positive and negative outcomes.

  12. The Design of Tools for Sketching Sensor-Based Interaction

    DEFF Research Database (Denmark)

    Brynskov, Martin; Lunding, Rasmus; Vestergaard, Lasse Steenbock

    2012-01-01

    , flexibility and cost, aimed at wearable and ultra-mobile prototyping where fast reaction is needed (e.g. in controlling sound), and we discuss the general issues facing this category of embodied interaction design tools. We then present the platform in more detail, both regarding hard- ware and software....... In the brief evaluation, we present our initial experiences with the platform both in design projects and in teaching. We conclude that DUL Radio does seem to be a relatively easy-to-use tool for sketching sensor-based interaction compared to other solutions, but that there are many ways to improve it. Target...... users include designers, students, artists etc. with minimal programming and hardware skills, but this paper adresses the issues with designing the tools, which includes technical details....

  13. Workflow Agents vs. Expert Systems: Problem Solving Methods in Work Systems Design

    Science.gov (United States)

    Clancey, William J.; Sierhuis, Maarten; Seah, Chin

    2009-01-01

    During the 1980s, a community of artificial intelligence researchers became interested in formalizing problem solving methods as part of an effort called "second generation expert systems" (2nd GES). How do the motivations and results of this research relate to building tools for the workplace today? We provide an historical review of how the theory of expertise has developed, a progress report on a tool for designing and implementing model-based automation (Brahms), and a concrete example how we apply 2nd GES concepts today in an agent-based system for space flight operations (OCAMS). Brahms incorporates an ontology for modeling work practices, what people are doing in the course of a day, characterized as "activities." OCAMS was developed using a simulation-to-implementation methodology, in which a prototype tool was embedded in a simulation of future work practices. OCAMS uses model-based methods to interactively plan its actions and keep track of the work to be done. The problem solving methods of practice are interactive, employing reasoning for and through action in the real world. Analogously, it is as if a medical expert system were charged not just with interpreting culture results, but actually interacting with a patient. Our perspective shifts from building a "problem solving" (expert) system to building an actor in the world. The reusable components in work system designs include entire "problem solvers" (e.g., a planning subsystem), interoperability frameworks, and workflow agents that use and revise models dynamically in a network of people and tools. Consequently, the research focus shifts so "problem solving methods" include ways of knowing that models do not fit the world, and ways of interacting with other agents and people to gain or verify information and (ultimately) adapt rules and procedures to resolve problematic situations.

  14. Magic-Mirror-Spiral: Looking into the role of 'design ideal' in interaction design research projects

    DEFF Research Database (Denmark)

    Bagalkot, Naveen L.; Nazzi, Elena; Sokoler, Tomas

    2011-01-01

    There is an ongoing discourse arguing for Interaction Design Research to contribute to theory-about-interaction on one hand, and advancement of particular situation on the other. While there is an acknowledgement of the dialectic relation between theory and situation, however, pointers to embrace......MirrorSpiral, explicating the relation between theory, concept, design ideal, design artefact, and situation. We propose this formulation of ‘design-ideal-as-part-of-the-compositional-whole’ as a step towards an Interaction Design Research process that embraces the ‘theory-situation’ dialectic, and aims to contribute to...... the dialectic during a research practice are missing. In order to embrace this dialectic, in this paper we suggest the formulation of a Design Ideal as the interface between theoretical concept and situation. We support our suggestion by a retrospection of our ongoing exploration of Magic...

  15. Interactive evolutionary algorithms and data mining for drug design

    OpenAIRE

    Lameijer, Eric Marcel Wubbo

    2010-01-01

    One of the main problems of drug design is that it is quite hard to discover compounds that have all the required properties to become a drug (efficacy against the disease, good biological availability, low toxicity). This thesis describes the use of data mining and interactive evolutionary algorithms to design novel classes of molecules. Using data mining, we split a 250,000 compound database into ring systems, substituents and linkers. We then counted the occurrence of the different fragmen...

  16. Interaction Prediction Optimization in Multidisciplinary Design Optimization Problems

    Directory of Open Access Journals (Sweden)

    Debiao Meng

    2014-01-01

    Full Text Available The distributed strategy of Collaborative Optimization (CO is suitable for large-scale engineering systems. However, it is hard for CO to converge when there is a high level coupled dimension. Furthermore, the discipline objectives cannot be considered in each discipline optimization problem. In this paper, one large-scale systems control strategy, the interaction prediction method (IPM, is introduced to enhance CO. IPM is utilized for controlling subsystems and coordinating the produce process in large-scale systems originally. We combine the strategy of IPM with CO and propose the Interaction Prediction Optimization (IPO method to solve MDO problems. As a hierarchical strategy, there are a system level and a subsystem level in IPO. The interaction design variables (including shared design variables and linking design variables are operated at the system level and assigned to the subsystem level as design parameters. Each discipline objective is considered and optimized at the subsystem level simultaneously. The values of design variables are transported between system level and subsystem level. The compatibility constraints are replaced with the enhanced compatibility constraints to reduce the dimension of design variables in compatibility constraints. Two examples are presented to show the potential application of IPO for MDO.

  17. Creating Interactive Teaching Methods for ASTRO 101 That Really Work

    Science.gov (United States)

    Prather, E. E.; Adams, J. P.; Bailey, J. M.; Huggins, D.; Jones, L. V.; Slater, T. F.

    2004-05-01

    Acknowledging that lecture-based teaching methods are insufficient at promoting significant conceptual gains for students in the introductory astronomy course for non-science majors (ASTRO 101) is only the first step. But then, what can you do besides lecture? The Conceptual Astronomy and Physics Education Research (CAPER) Team at the University of Arizona has been developing and conducting research on the effectiveness of learner-centered instructional materials that put students in an active role in the classroom. With the support of an NSF CCLI (9952232) and NSF Geosciences Education (9907755) awards, we have designed and field-tested a set of innovative instructional materials called Lecture Tutorials. These Lecture Tutorial activities are intended for use with collaborative student learning groups and are designed specifically to be easily integrated into existing conventional lecture-based courses. As such, these instructional materials directly address the needs of heavily loaded teaching faculty in that they offer effective, learner-centered, classroom-ready activities that do not require any outside equipment/staffing or a drastic course revision for implementation. Each 15-minute Lecture-Tutorial poses a carefully crafted sequence of conceptually challenging, Socratic-dialogue driven questions, along with graphs and data tables, all designed to encourage students to reason critically about conceptually challenging and commonly taught topics in astronomy. The materials are based on research into student beliefs and reasoning difficulties and make use of a conceptual change instructional framework that promotes the intellectual engagement of students. Our research into the effectiveness of the Lecture Tutorials illustrates that traditional lectures alone make unsatisfactory gains on student understanding; however, supplementing traditional instruction with the lecture tutorials helps students make impressive conceptual gains over traditional instruction. In

  18. Interim measure work plan/design for Agra, Kansas.

    Energy Technology Data Exchange (ETDEWEB)

    LaFreniere, L. M.; Environmental Science Division

    2008-11-18

    This Interim Measure Work Plan/Design (IMWP/D) is supplemental to the Argonne document Interim Measure Conceptual Design for Remediation of Source Area Contamination at Agra, Kansas. The IMWP/D includes information required by Kansas Department of Health and Environment (KDHE) Policy BER-RS-029, Policy and Scope of Work for Interim Measures. Specific to Policy BER-RS-029 is the requirement for several documents that will ensure that an adequate amount and type of data are collected for implementation of the IMWP/D and that data quality and safe conditions are prevailed. Such information is included in the IMWP/D as follows: Appendix A: Data Acquisition Plan--Design Testing Requirements; Appendix B: Basis of Design; Appendix C: Permits; Appendix D: Quality Assurance Project Plan; Appendix E: Health and Safety Plan; and Appendix F: Operations, Maintenance, and Monitoring Schedule. The proposed remedial technology for this project is the installation of five large-diameter boreholes (LDBs) in a source area that has been identified on the property formerly used for grain storage by the Commodity Credit Corporation of the U.S. Department of Agriculture (CCC/USDA). The goal of the LDB technology is the remediation of the source area by removal of mass quantities of contaminated soil from the vadose zone and treatment of any remaining contaminated soils that are adjacent to the source area to achieve a carbon tetrachloride concentration below 200 {micro}g/kg. Secondary to the soil remediation is the remediation of groundwater at and adjacent to the source areas. The LDB technology serves the following purposes: (1) The physical removal of contaminated soil from the identified source area. (2) Replacement of less permeable native materials (silty clay, clayey silt, and silty sand) with more permeable materials to facilitate the capture of volatilized contaminants in the vertical borehole. (3) Removal of contaminants volatilized by air sparging (AS) and extracted from the

  19. Design, testing, and delivery of an interactive graphics display subsystem

    Science.gov (United States)

    Holmes, B.

    1973-01-01

    An interactive graphics display system was designed to be used in locating components on a printed circuit card and outputting data concerning their thermal values. The manner in which this was accomplished in terms of both hardware and software is described. An analysis of the accuracy of this approach is also included.

  20. Interactive evolutionary algorithms and data mining for drug design

    NARCIS (Netherlands)

    Lameijer, Eric Marcel Wubbo

    2010-01-01

    One of the main problems of drug design is that it is quite hard to discover compounds that have all the required properties to become a drug (efficacy against the disease, good biological availability, low toxicity). This thesis describes the use of data mining and interactive evolutionary algorith

  1. Map-based mobile services design, interaction and usability

    CERN Document Server

    Meng, Liqiu; Winter, Stephan; Popovich, Vasily

    2008-01-01

    This book reports the newest research and technical achievements on the following theme blocks: Design of mobile map services and its constraints; Typology and usability of mobile map services; Visualization solutions on small displays for time-critical tasks; Mobile map users; Interaction and adaptation in mobile environments; and Applications of map-based mobile services.

  2. ICONGRAPH - Program package for interactive controller design by graphical plotting

    NARCIS (Netherlands)

    Tuschak, R.; Bars, R.; Habemayer, M.; Kovacs, T.; Vajk, I.; Vajta, Miklos

    1984-01-01

    ICONGRAPH is an interactive program package for CAD of control systems. The system under investigation has to be basically a linear single-loop one with lumped parameters. ICONGRAPH covers the following subjects: identification, design of controllers in the frequency and operator domains by

  3. Design Standards for Visual Elements and Interactivity for Courseware.

    Science.gov (United States)

    Thibodeau, Pete

    1997-01-01

    Offers tips and techniques for authoring computer-based training and courseware products. Describes basic design concepts and points that pertain to individual components. Focuses specifically on the visual elements associated with the use of video, text, graphics, animation and interactivity in multimedia courseware. (AEF)

  4. Kinds of inspiration in interaction design

    DEFF Research Database (Denmark)

    Halskov, Kim

    2010-01-01

    In this paper, we explore the role of sources of inspiration in interaction design. We identify four strategies for relating sources of inspiration to emerging ideas: selection; adaptation; translation; and combination. As our starting point, we argue that sources of inspiration are a form...... of knowledge crucial to creativity. Our research is based on empirical findings arising from the use of Inspiration Card Workshops, which are collaborative design events in which domain and technology insight are combined to create design concepts. In addition to the systematically introduced sources...

  5. Design Requirements for Communication-Intensive Interactive Applications

    Science.gov (United States)

    Bolchini, Davide; Garzotto, Franca; Paolini, Paolo

    Online interactive applications call for new requirements paradigms to capture the growing complexity of computer-mediated communication. Crafting successful interactive applications (such as websites and multimedia) involves modeling the requirements for the user experience, including those leading to content design, usable information architecture and interaction, in profound coordination with the communication goals of all stakeholders involved, ranging from persuasion to social engagement, to call for action. To face this grand challenge, we propose a methodology for modeling communication requirements and provide a set of operational conceptual tools to be used in complex projects with multiple stakeholders. Through examples from real-life projects and lessons-learned from direct experience, we draw on the concepts of brand, value, communication goals, information and persuasion requirements to systematically guide analysts to master the multifaceted connections of these elements as drivers to inform successful communication designs.

  6. Mapping Cultural Frame Shifting in Interaction Design with Blending Theory

    DEFF Research Database (Denmark)

    Markussen, Thomas; Krogh, Peter Gall

    2008-01-01

    In this paper, we introduce Gilles Fauconnier & Mark Turner's blending theory as a new conceptual framework for explaining ‘cultural frame shifting' in interaction design. Cultural frame shifting is when people, through their explorative use of technology, are required imaginatively to reorganize...... their cultural background knowledge and expectations. In current HCI research it has occasionally been pointed out that a proper understanding of this phenomenon hinges on addressing the relationship between embodied interaction and cultural meaning construction as part of a larger interactive system. However...... the network model of mental spaces from Fauconnier & Turner's blending theory onto video material and interviews from initial qualitative use studies of a design case. In so doing we explore and argue for how meaning formation and embodied cognition coalesce in cultural frame shifting and provide a tool...

  7. The Design of Tools for Sketching Sensor-Based Interaction

    DEFF Research Database (Denmark)

    Brynskov, Martin; Lunding, Rasmus; Vestergaard, Lasse Steenbock

    2012-01-01

    In this paper we motivate, present, and give an initial evaluation of DUL Radio, a small wireless toolkit for sketching sensor-based interaction. In the motivation, we discuss the purpose of this specific platform, which aims to balance ease-of-use (learning, setup, initialization), size, speed......, flexibility and cost, aimed at wearable and ultra-mobile prototyping where fast reaction is needed (e.g. in controlling sound), and we discuss the general issues facing this category of embodied interaction design tools. We then present the platform in more detail, both regarding hard- ware and software....... In the brief evaluation, we present our initial experiences with the platform both in design projects and in teaching. We conclude that DUL Radio does seem to be a relatively easy-to-use tool for sketching sensor-based interaction compared to other solutions, but that there are many ways to improve it. Target...

  8. Actor and Partner Effects of Adolescents' Romantic Working Models and Styles on Interactions with Romantic Partners

    Science.gov (United States)

    Furman, Wyndol; Simon, Valerie A.

    2006-01-01

    The present study examined how adolescents' and their romantic partners' romantic working models and relational styles were related to their interactions with each other. Sixty-five couples (M age=18.1 years) were observed interacting. Romantic working models were assessed in interviews about their romantic experiences; romantic styles were…

  9. Interpersonal interactions, job demands and work-related outcomes in pharmacy.

    Science.gov (United States)

    Gaither, Caroline A; Nadkarni, Anagha

    2012-04-01

    Objectives  The objective of this study was to examine the interaction between job demands of pharmacists and resources in the form of interpersonal interactions and its association with work-related outcomes such as organizational and professional commitment, job burnout, professional identity and job satisfaction. The job demands-resources (JD-R) model served as the theoretical framework. Methods  Subjects for the study were drawn from the Pharmacy Manpower Project Database (n = 1874). A 14-page mail-in survey measured hospital pharmacists' responses on the frequency of occurrence of various job-related scenarios as well as work-related outcomes. The study design was a 2 × 2 factorial design. Responses were collected on a Likert scale. Descriptive statistics, reliability analyses and correlational and multiple regression analyses were conducted using SPSS version 17 (SPSS, Chicago, IL, USA). Key findings  The 566 pharmacists (30% response rate) who responded to the survey indicated that high-demand/pleasant encounters and low-demand/pleasant encounters occurred more frequently in the workplace. The strongest correlations were found between high-demand/unpleasant encounters and frequency and intensity of emotional exhaustion. Multiple regression analyses indicated that when controlling for demographic factors high-demand/unpleasant encounters were negatively related to affective organizational commitment and positively related to frequency and intensity of emotional exhaustion. Low-demand/pleasant encounters were positively related to frequency and intensity of personal accomplishment. Low-demand/unpleasant encounters were significantly and negatively related to professional commitment, job satisfaction and frequency and intensity of emotional exhaustion, while high-demand/pleasant encounters were also related to frequency and intensity of emotional exhaustion Conclusion  Support was found for the JD-R model and the proposed interaction effects

  10. iDoRNA: An Interacting Domain-based Tool for Designing RNA-RNA Interaction Systems

    Directory of Open Access Journals (Sweden)

    Jittrawan Thaiprasit

    2016-03-01

    Full Text Available RNA-RNA interactions play a crucial role in gene regulation in living organisms. They have gained increasing interest in the field of synthetic biology because of their potential applications in medicine and biotechnology. However, few novel regulators based on RNA-RNA interactions with desired structures and functions have been developed due to the challenges of developing design tools. Recently, we proposed a novel tool, called iDoDe, for designing RNA-RNA interacting sequences by first decomposing RNA structures into interacting domains and then designing each domain using a stochastic algorithm. However, iDoDe did not provide an optimal solution because it still lacks a mechanism to optimize the design. In this work, we have further developed the tool by incorporating a genetic algorithm (GA to find an RNA solution with maximized structural similarity and minimized hybridized RNA energy, and renamed the tool iDoRNA. A set of suitable parameters for the genetic algorithm were determined and found to be a weighting factor of 0.7, a crossover rate of 0.9, a mutation rate of 0.1, and the number of individuals per population set to 8. We demonstrated the performance of iDoRNA in comparison with iDoDe by using six RNA-RNA interaction models. It was found that iDoRNA could efficiently generate all models of interacting RNAs with far more accuracy and required far less computational time than iDoDe. Moreover, we compared the design performance of our tool against existing design tools using forty-four RNA-RNA interaction models. The results showed that the performance of iDoRNA is better than RiboMaker when considering the ensemble defect, the fitness score and computation time usage. However, it appears that iDoRNA is outperformed by NUPACK and RNAiFold 2.0 when considering the ensemble defect. Nevertheless, iDoRNA can still be an useful alternative tool for designing novel RNA-RNA interactions in synthetic biology research. The source code of i

  11. The Environmental Design of Working Spaces in Equatorial Highlands Zones: The Case of Bogotá

    Directory of Open Access Journals (Sweden)

    Joana Carla Soares Gonçalves

    2015-10-01

    Full Text Available Recent empirical investigations have indicated that the majority of occupants in office buildings would appreciate contact with the external environment, especially in cities where the climate is mild for part of the year. Supported by the possibilities of adaptive thermal models, the design of naturally ventilated buildings has been elaborated since the decade of 1990s. More communal areas rather than private ones are demanded due to the importance of social interaction and knowledge transfer among employees. In this context, this paper investigates the possibility of daylight and thermal comfort in naturally ventilated working environments, located in cities of mild climatic conditions, by redefining the parameters of a façade’s design and exploring coupling strategies with the outdoors. For this purpose, the city of Bogotá (Latitude 4°7′ N, in Colombia, a place with great potential for passive strategies, is taken as the geographic context of this research, which is supported by fieldwork with occupants of 37 office buildings and analytical work. The survey revealed that being close to a window is valued by the majority. Furthermore, 50% would like to have informal areas and outdoor spaces attached to their working environments. In additithe analytical studies showed how the combination of a set of environmental design strategies, including a schedule for coupling and decoupling of indoor spaces with the outdoors and a variation of occupancy density, made thermal comfort possible in free running working spaces in Bogotá.

  12. Implications of Shared Interactive Displays for Work at a Surgery Ward: Coordination, Articulation Work and Context-awareness

    DEFF Research Database (Denmark)

    Bossen, Claus; Jensen, Lis Witte Kjær

    2008-01-01

    context-awareness of collaborating physicians, nurses and surgery technicians. We focus on the implication of the systems for work and describe the changes in coordination, articulation work and context-awareness that occurred. This implied creating a fit between technology and work, attributing......We report on experiences gained from the use at a surgery ward of shared interactive displays to support coordination and communication.  The displays merge large displays, video feed, RFID tag, chat and mobile phones to facilitate better coordination and articulation of work tasks and enhance...... appropriate meaning to new clues by clinicians and learning new ways of cooperating. Trade-offs had to be made, since work and benefits were differentially redistributed. We propose that computer support for medical work should support flexible appropriation and learning....

  13. Audio-visual interactions in product sound design

    Science.gov (United States)

    Özcan, Elif; van Egmond, René

    2010-02-01

    Consistent product experience requires congruity between product properties such as visual appearance and sound. Therefore, for designing appropriate product sounds by manipulating their spectral-temporal structure, product sounds should preferably not be considered in isolation but as an integral part of the main product concept. Because visual aspects of a product are considered to dominate the communication of the desired product concept, sound is usually expected to fit the visual character of a product. We argue that this can be accomplished successfully only on basis of a thorough understanding of the impact of audio-visual interactions on product sounds. Two experimental studies are reviewed to show audio-visual interactions on both perceptual and cognitive levels influencing the way people encode, recall, and attribute meaning to product sounds. Implications for sound design are discussed defying the natural tendency of product designers to analyze the "sound problem" in isolation from the other product properties.

  14. Interactive Building Design Space Exploration Using Regionalized Sensitivity Analysis

    DEFF Research Database (Denmark)

    Jensen, Rasmus Lund; Maagaard, Steffen; Østergård, Torben

    2017-01-01

    Monte Carlo simulations combined with regionalized sensitivity analysis provide the means to explore a vast, multivariate design space in building design. Typically, sensitivity analysis shows how the variability of model output relates to the uncertainties in models inputs. This reveals which...... in combination with the interactive parallel coordinate plot (PCP). The latter is an effective tool to explore stochastic simulations and to find high-performing building designs. The proposed methods help decision makers to focus their attention to the most important design parameters when exploring...... a multivariate design space. As case study, we consider building performance simulations of a 15.000 m² educational centre with respect to energy demand, thermal comfort, and daylight....

  15. The management of interaction networks. The ???in-between??? concept within social work and counseling

    OpenAIRE

    Hern??ndez-Aristu, Jes??s

    2015-01-01

    We are familiar with the field of group interaction through the traditional work of Kurt Lewin and also systemic thinking talks about network interaction that builds up the system. Martin Buber also discusses the ???in-between??? concept as the third element.The therapist or counselor, social worker and clients are part of an interaction network, representing therapeutic and social working situations. Success in treatment and reflective processes, depends on the perception and managemen...

  16. Interactions of natural resins and pigments in works of art.

    Science.gov (United States)

    Poli, Tommaso; Piccirillo, Anna; Nervo, Marco; Chiantore, Oscar

    2017-10-01

    The degradation process involving the formation of metal soaps in drying oils is a well-known problem due to cations from pigments reacting with free fatty acids from the oil. The aggregation of these carboxylates in semi-crystalline structures can lead to eruptions through the paint layers and 'blooming' on the surface. In this work, the metal soaps formation in presence of natural resins has been assessed and studied by means of Fourier transform infrared spectroscopy with experiments concerning the ageing of drying oil and different natural resins (shellac, dammar and colophony) in the presence of common historic pigments (smalt, ochre, umber, azurite, lead white, zinc white and titanium white). Mixtures of resins and pigments have been exposed to photo-ageing in solar box up to 1000h, thermal ageing at 50°C up to 1100h and 6month of room conditions exposure as reference. The decrease in the intensity of the carbonyl band in the spectra, as well as the contemporary increase of the metal carboxylates (in the range from 1500 to 1650cm(-1)) absorption bands, were used as the main indicators of metal soap formation. It has been observed that some pigments, particularly zinc white and smalt, present a 'catalytic' effect favouring the simultaneous formation of associated oxalates. The formation of oxalates and different degradation products from natural resins in the presence of pigments is particularly important, as it deeply affects the removability of varnishes and, more generally, the cleaning processes. Moreover, it permanently modifies the interface between painting and varnish layers as well as the aesthetic aspects of the painted surfaces. The influence of natural resins reactivity with pigments and their role in the oxalate formation is an issue still unexplored. Copyright © 2017 Elsevier Inc. All rights reserved.

  17. Infant feeding: the interfaces between interaction design and cognitive ergonomics in user-centered design.

    Science.gov (United States)

    Lima, Flavia; Araújo, Lilian Kely

    2012-01-01

    This text presents a discussion on the process of developing interactive products focused on infant behavior, which result was an interactive game for encouraging infant feeding. For that, it describes the use of cognitive psychology concepts added to interaction design methodology. Through this project, this article sustains how the cooperative use of these concepts provides adherent solutions to users' needs, whichever they are. Besides that, it verifies the closeness of those methodologies to boundary areas of knowledge, such as design focused on user and ergonomics.

  18. Screen Design Guidelines for Motivation in Interactive Multimedia Instruction: A Survey and Framework for Designers.

    Science.gov (United States)

    Lee, Sung Heum; Boling, Elizabeth

    1999-01-01

    Identifies guidelines from the literature relating to screen design and design of interactive instructional materials. Describes two types of guidelines--those aimed at enhancing motivation and those aimed at preventing loss of motivation--for typography, graphics, color, and animation and audio. Proposes a framework for considering motivation in…

  19. Screen Design Guidelines for Motivation in Interactive Multimedia Instruction: A Survey and Framework for Designers.

    Science.gov (United States)

    Lee, Sung Heum; Boling, Elizabeth

    1999-01-01

    Identifies guidelines from the literature relating to screen design and design of interactive instructional materials. Describes two types of guidelines--those aimed at enhancing motivation and those aimed at preventing loss of motivation--for typography, graphics, color, and animation and audio. Proposes a framework for considering motivation in…

  20. Implications of Shared Interactive Displays for Work at a Surgery Ward: Coordination, Articulation Work and Context-awareness

    DEFF Research Database (Denmark)

    Bossen, Claus; Jensen, Lis Witte Kjær

    2008-01-01

    We report on experiences gained from the use at a surgery ward of shared interactive displays to support coordination and communication.  The displays merge large displays, video feed, RFID tag, chat and mobile phones to facilitate better coordination and articulation of work tasks and enhance co...... appropriate meaning to new clues by clinicians and learning new ways of cooperating. Trade-offs had to be made, since work and benefits were differentially redistributed. We propose that computer support for medical work should support flexible appropriation and learning....

  1. Mobilizing Senior Citizens in Co-design Work

    DEFF Research Database (Denmark)

    Malmborg, Lone; Werner, Katharina; Gronvall, Erik;

    2015-01-01

    This paper addresses methodological considerations of participation in design for ageing. Based on the notions of design culture, communities of everyday practice and situated elderliness we present accounts from two settings and discuss methodological issues related to mobilizing senior citizens...

  2. Working with Design: A Package for Sheet Metal

    Science.gov (United States)

    Fiebich, Paul D.

    1974-01-01

    The author describes a design approach used to study sheet metal layout in junior high and high school mechanical drafting courses. Students observe packaging in stores, study package construction, and design and produce their own packages. (EA)

  3. Using Social Media Sentiment Analysis for Interaction Design Choices

    DEFF Research Database (Denmark)

    McGuire, Mark; Kampf, Constance Elizabeth

    2015-01-01

    Social media analytics is an emerging skill for organizations. Currently, developers are exploring ways to create tools for simplifying social media analysis. These tools tend to focus on gathering data, and using systems to make it meaningful. However, we contend that making social media data...... meaningful is by nature a human-computer interaction problem. We examine this problem around the emerging field of sentiment analysis, exploring criteria for designing sentiment analysis systems based in Human Computer interaction, HCI. We contend that effective sentiment analysis affects audience analysis...

  4. Interaction between atoms and slow light: a design study

    CERN Document Server

    Zang, Xiaorun; Faggiani, Rémi; Gill, Christopher; Petrov, Plamen G; Hugonin, Jean-Paul; Bernon, Simon; Bouyer, Philippe; Boyer, Vincent; Lalanne, Philippe

    2015-01-01

    The emerging field of on-chip integration of nanophotonic devices and cold atoms offers extremely-strong and pure light-matter interaction schemes, which may have profound impact on quantum information science. In this context, a longstanding obstacle is to achieve strong interaction between single atoms and single photons, while at the same time trap atoms in vacuum at large separation distances from dielectric surfaces. In this letter, we study new waveguide geometries that challenge these conflicting objectives. The designed photonic crystal waveguide is expected to offer a good compromise, which additionally allow for easy manipulation of atomic clouds around the structure.

  5. High Specification Offshore Blades: Work Package: 1B: Blades Design

    OpenAIRE

    Brown, Richard; Fletcher, Timothy; Galbraith, Roderick; York, Christopher

    2008-01-01

    This report outlines the current state of the art in offshore wind turbine blade aerodynamic design, along with the key technical limitations and possible technologies which may improve the aerodynamic design of blades and turbine rotors in the future. It is suggested that there are three principal areas in which aerodynamic improvements can be made to the design of offshore wind turbine systems: improved rotor system and blade tip design for operation at higher tip speeds, optimisation of wi...

  6. Dismantling the Built Drawing: Working with Mood in Architectural Design

    Science.gov (United States)

    Teal, Randall

    2010-01-01

    From the late Middle Ages onward an emphasis on the rational and the technical aspects of design and design drawing gained hold of architectural practice. In this transformation, the phenomenon of mood has been frequently overlooked or seen as something to be added on to a design; yet the fundamental grounding of mood, as described in Martin…

  7. Dismantling the Built Drawing: Working with Mood in Architectural Design

    Science.gov (United States)

    Teal, Randall

    2010-01-01

    From the late Middle Ages onward an emphasis on the rational and the technical aspects of design and design drawing gained hold of architectural practice. In this transformation, the phenomenon of mood has been frequently overlooked or seen as something to be added on to a design; yet the fundamental grounding of mood, as described in Martin…

  8. User-centered design and interactive health technologies for patients.

    Science.gov (United States)

    De Vito Dabbs, Annette; Myers, Brad A; Mc Curry, Kenneth R; Dunbar-Jacob, Jacqueline; Hawkins, Robert P; Begey, Alex; Dew, Mary Amanda

    2009-01-01

    Despite recommendations that patients be involved in the design and testing of health technologies, few reports describe how to involve patients in systematic and meaningful ways to ensure that applications are customized to meet their needs. User-centered design is an approach that involves end users throughout the development process so that technologies support tasks, are easy to operate, and are of value to users. In this article, we provide an overview of user-centered design and use the development of Pocket Personal Assistant for Tracking Health (Pocket PATH) to illustrate how these principles and techniques were applied to involve patients in the development of this interactive health technology. Involving patient-users in the design and testing ensured functionality and usability, therefore increasing the likelihood of promoting the intended health outcomes.

  9. Interactive Systems for Designing Machine Elements and Assemblies

    Directory of Open Access Journals (Sweden)

    Kacalak Wojciech

    2015-09-01

    Full Text Available The article describes the development of fundamentals of machine elements and assemblies design processes automation using artificial intelligence, and descriptions of structural elements’ features in a natural language. In the proposed interactive automated design systems, computational artificial intelligence methods allow communication by speech and natural language, resulting in analyses of design engineer’s messages, analyses of constructions, encoding and assessments of constructions, CAD system controlling and visualizations. The system is equipped with several adaptive intelligent layers for human biometric identification, recognition of speech and handwriting, recognition of words, analyses and recognition of messages, enabling interpretation of messages, and assessments of human reactions. The article proposes a concept of intelligent processing for analysis of descriptions of machine elements’ structural features in a natural language. It also presents the developed methodology for similarity analysis between structural features of designed machine elements and corresponding antipatterns allowing normalization of parameters of the analysed structural solutions.

  10. Journalism Meets Interaction Design: An Interdisciplinary Undergraduate Teaching Initiative

    Science.gov (United States)

    Angus, Daniel; Doherty, Skye

    2015-01-01

    As the media industry moves to a post-industrial model, there is a need for journalists--current and future--to have a deeper understanding of the ways that technology impacts their work and how best to produce journalism for mobile and networked devices. This article examines a teaching initiative designed to introduce journalism students to…

  11. Musical Interaction Design with the CUI32Stem

    DEFF Research Database (Denmark)

    Overholt, Daniel

    2012-01-01

    The Create USB Interface is an open source microcontroller board that can be programmed in C, BASIC, or Arduino languages. The latest version is called the CUI32Stem, and it is designed to work ‘hand-in-hand’ with the GROVE prototyping system that includes a wide range of sensors and actuators...

  12. Journalism Meets Interaction Design: An Interdisciplinary Undergraduate Teaching Initiative

    Science.gov (United States)

    Angus, Daniel; Doherty, Skye

    2015-01-01

    As the media industry moves to a post-industrial model, there is a need for journalists--current and future--to have a deeper understanding of the ways that technology impacts their work and how best to produce journalism for mobile and networked devices. This article examines a teaching initiative designed to introduce journalism students to…

  13. Development and applications of an interactive digital filter design program.

    Science.gov (United States)

    Woo, H W; Kim, Y M; Tompkins, W J

    1985-10-01

    We have implemented an interactive digital filter design program in the HP 1000 computer at the Department of Electrical Engineering of the University of Washington. This program allows users to design different types of filters interactively with both amplitude and phase responses displayed on graphic devices. The performance of each designed filter can be evaluated conveniently before the best one is chosen and implemented for any particular application. This program can design recursive filters, e.g. Butterworth, Chebyshev and elliptic, or nonrecursive filters with one out of six different windows, i.e. rectangular, triangular, Hann, Hamming, Blackman and Kaiser. The main outputs from this program are coefficients of a transfer function of an analog filter, a digital filter, or both. Therefore, the design of both analog and digital filters is facilitated by using this program. The program is very simple to use and does not require background in analog or digital filter principles in order to run it. The program is written in standard FORTRAN and is about 30 kbytes in size excluding the graphics display routines. Since it uses standard FORTRAN, it can be easily transported to minicomputer and microcomputer systems that have a FORTRAN compiler and minimal graphics capabilities. This program is available for distribution to interested institutions and laboratories.

  14. Assembling Collaboration:Informing the Design of Interaction Spaces

    OpenAIRE

    Luff, Paul; Patel, Menisha; Kuzuoka, Hideaki; Heath, Christian

    2014-01-01

    Over the past 20 years or so, researchers have, in a number of ways, considered how studies of talk and interaction might inform the design of new technologies. In this article, we discuss a “technical intervention” where studies of visual and material conduct informed by conversation analysis shaped the design and development of a prototype communication system: a “media space.” We conclude by briefly discussing some of the challenges and opportunities that arise when drawing from studies of...

  15. Intelligent adaptive systems an interaction-centered design perspective

    CERN Document Server

    Hou, Ming; Burns, Catherine

    2014-01-01

    A synthesis of recent research and developments on intelligent adaptive systems from the HF (human factors) and HCI (human-computer interaction) domains, this book provides integrated design guidance and recommendations for researchers and system developers. It addresses a recognized lack of integration between the HF and HCI research communities, which has led to inconsistencies between the research approaches adopted, and a lack of exploitation of research from one field by the other. The book establishes design guidance through the review of conceptual frameworks, analytical methodologies,

  16. Interaction region design and auxiliary detector systems for an EIC

    Directory of Open Access Journals (Sweden)

    Petti R.

    2016-01-01

    Full Text Available There are a number of exciting physics opportunities at a future electron-ion collider facility. One possible design for such a facility is eRHIC, where the current RHIC facility located at Brookhaven National Lab would be transformed into an electron-ion collider. It is imperative for a seamless integration of auxiliary detector systems into the interaction region design to have a machine that meets the needs for the planned physics analyses, as well as take into account the space constraints due to the tunnel geometry and the necessary beam line elements. In this talk, we describe the current ideas for integrating a luminosity detector, electron polarimeter, roman pots, and a low Q2-tagger into the interaction region for eRHIC.

  17. Task based design of a digital work environment (DWE for an academic community

    Directory of Open Access Journals (Sweden)

    Narayanan Meyyappan

    2002-01-01

    Full Text Available Task based design is considered one of the effective ways of designing functional software. It is generally accepted that tasks play an important role in system and user interface design. Identifying the user's tasks enables the designer to construct user interfaces reflecting the tasks' properties, including efficient usage patterns, easy-to-use interaction sequences, and powerful assistance features. In this paper, we present a prototype of a Digital Work Environment (DWE to support a task-oriented design to information access in a typical community of academic users. The resources in DWE are organized according to specific tasks performed by the research students and staff in the Division of Information Studies of Nanyang Technological University, Singapore. The tasks and resources were elicited based on the needs of faculty and students through interviews and focus groups. Examples of these tasks include preparation of a new course outline, setting of examination papers, preparation of reading lists and assignments, conducting literature reviews and writing dissertations. This paper discusses the problems of digital library users in an academic environment, highlights task oriented projects and focuses on the task of preparing and writing a Master dissertation. It highlights the importance of task based design in assisting and helping students and instructors from the time of selecting the research project to the time of submitting the final bound copies of the dissertation.

  18. The management of interaction network. The “In-between” concept within Social Work and Counseling

    Directory of Open Access Journals (Sweden)

    Jesús Hernández-Aristu

    2015-06-01

    Full Text Available We are familiar with the field of group interaction through the traditional work of Kurt Lewin and also systemic thinking talks about network interaction that builds up the system. Martin Buber also discusses the “in-between” concept as the third element.The therapist or counselor, social worker and clients are part of an interaction network, representing therapeutic and social working situations. Success in treatment and reflective processes, depends on the perception and management of the situation by  experts.  Painting the moment of interaction offers the possibility to know what happens between professional and client. Afterwards it is possible to reflect on this experience.

  19. How Good is Your User Experience? Measuring and Designing Interactions

    Directory of Open Access Journals (Sweden)

    Wildner Raimund

    2015-11-01

    Full Text Available Form and function are important dimensions of consumer choice, but there is more in our increasingly digital world. It is not only products per se that need to be designed but the whole interaction between consumers and brands. The whole UX or user experience is more important than ever before. Digitalism nowadays is everywhere, and even mundane products are becoming more digital (e.g. ovens, while others evolve that are purely digital (e.g. PayPal.

  20. Five things I believe about the aesthetics of interaction design

    OpenAIRE

    Löwgren, Jonas

    2008-01-01

    1. It makes little sense to talk about "visual aesthetics" as an isolated modality. 2. The genre determines the aesthetic qualities. 3. Aesthetic is not equal to good, pleasant, pretty, or nice. 4. Aesthetic experience is connected with intellectual deliberation as much as with immediate, "visceral" response. 5. We need holistic, interpretative approaches to dealing with aesthetics in interaction design. These five beliefs are introduced and substantiated by means of examples ...

  1. Helping Hands: Designing Video Games with Interpersonal Touch Interaction

    OpenAIRE

    Watts, Cody; Sharlin, Ehud; Woytiuk, Peter

    2010-01-01

    International audience; Increasingly, the movements of players' physical bodies are being used as a method of controlling and playing video games. This trend is evidenced by the recent development of interpersonal touch-based games; multiplayer games which players control by physically touching their partners. Although a small number of interpersonal touch-based games have recently been designed, the best practices for creating video games based on this unconventional interaction technique re...

  2. Designing Interactive Multimedia Instruction to Address Soldiers’ Learning Needs

    Science.gov (United States)

    2014-12-01

    screen capture software) Snag-it Programming Languages ActionScript 2 & 3 HTML JavaScript CSS Note: HTML refers to Hypertext Markup Language...Instead, Hypertext Markup Language (HTML) was used, enabling the IMI exemplars to run in a web browser. While this approach precluded some data... Hypertext Markup Language IMDP Instructional Media Design Package IMI Interactive Multimedia Instruction IOBC Infantry Officer Basic

  3. Improving the radiologist-CAD interaction: designing for appropriate trust.

    Science.gov (United States)

    Jorritsma, W; Cnossen, F; van Ooijen, P M A

    2015-02-01

    Computer-aided diagnosis (CAD) has great potential to improve radiologists' diagnostic performance. However, the reported performance of the radiologist-CAD team is lower than what might be expected based on the performance of the radiologist and the CAD system in isolation. This indicates that the interaction between radiologists and the CAD system is not optimal. An important factor in the interaction between humans and automated aids (such as CAD) is trust. Suboptimal performance of the human-automation team is often caused by an inappropriate level of trust in the automation. In this review, we examine the role of trust in the radiologist-CAD interaction and suggest ways to improve the output of the CAD system so that it allows radiologists to calibrate their trust in the CAD system more effectively. Observer studies of the CAD systems show that radiologists often have an inappropriate level of trust in the CAD system. They sometimes under-trust CAD, thereby reducing its potential benefits, and sometimes over-trust it, leading to diagnostic errors they would not have made without CAD. Based on the literature on trust in human-automation interaction and the results of CAD observer studies, we have identified four ways to improve the output of CAD so that it allows radiologists to form a more appropriate level of trust in CAD. Designing CAD systems for appropriate trust is important and can improve the performance of the radiologist-CAD team. Future CAD research and development should acknowledge the importance of the radiologist-CAD interaction, and specifically the role of trust therein, in order to create the perfect artificial partner for the radiologist. This review focuses on the role of trust in the radiologist-CAD interaction. The aim of the review is to encourage CAD developers to design for appropriate trust and thereby improve the performance of the radiologist-CAD team. Copyright © 2014 The Royal College of Radiologists. Published by Elsevier Ltd

  4. A Learning and Interaction design framework, from a study on formulating principles for the design of engaging music learning games

    DEFF Research Database (Denmark)

    2012-01-01

    Based on a preliminary action research study investigating the design of digital music games and years of experiences from interaction design processes of learning resources, this extended abstract presents a framework that mixes designs for learning principles and game design with a process view...... using a simple interaction design lifecycle. Though the first outset was to design engaging music games, the resulting framework has a more generic character.......Based on a preliminary action research study investigating the design of digital music games and years of experiences from interaction design processes of learning resources, this extended abstract presents a framework that mixes designs for learning principles and game design with a process view...

  5. Exploring sonic interaction design and presence: Natural Interactive Walking in Porto

    DEFF Research Database (Denmark)

    Nordahl, Rolf; Serafin, Stefania; Fontana, Frederico

    2009-01-01

    In this paper we report on the results of a three days workshop whose goal was to combine interactive sounds and soundscape design to simulate the sensation of walking in a specific location of Porto. We discuss advantages and disadvantages of the different solutions proposed in terms of the tech...

  6. Designing and Assessing Productive Group Work in Secondary Schools

    Science.gov (United States)

    Vaca, Javier; Lapp, Diane; Fisher, Douglas

    2011-01-01

    A history teacher examines what is successful and not successful in group work in his high school classroom and gives concrete suggestions for improving group practice. Topics discussed include preparing students for group work, supporting collaboration, inviting critical analysis, and assessing both group and individual performance. (Contains 2…

  7. Working Theory into and out of Design Experiments

    Science.gov (United States)

    Palincsar, Annemarie Sullivan

    2005-01-01

    In this response, I advocate for the value of considering theory in the design-based research that Gersten describes in Behind the Scenes of an Intervention Research Study. I argue that such an emphasis: is consistent with the literature on design experiments, is integral to advancing knowledge building within domains, serves to advance the work…

  8. Computational design of protein interactions: designing proteins that neutralize influenza by inhibiting its hemagglutinin surface protein

    Science.gov (United States)

    Fleishman, Sarel

    2012-02-01

    Molecular recognition underlies all life processes. Design of interactions not seen in nature is a test of our understanding of molecular recognition and could unlock the vast potential of subtle control over molecular interaction networks, allowing the design of novel diagnostics and therapeutics for basic and applied research. We developed the first general method for designing protein interactions. The method starts by computing a region of high affinity interactions between dismembered amino acid residues and the target surface and then identifying proteins that can harbor these residues. Designs are tested experimentally for binding the target surface and successful ones are affinity matured using yeast cell surface display. Applied to the conserved stem region of influenza hemagglutinin we designed two unrelated proteins that, following affinity maturation, bound hemagglutinin at subnanomolar dissociation constants. Co-crystal structures of hemagglutinin bound to the two designed binders were within 1Angstrom RMSd of their models, validating the accuracy of the design strategy. One of the designed proteins inhibits the conformational changes that underlie hemagglutinin's cell-invasion functions and blocks virus infectivity in cell culture, suggesting that such proteins may in future serve as diagnostics and antivirals against a wide range of pathogenic influenza strains. We have used this method to obtain experimentally validated binders of several other target proteins, demonstrating the generality of the approach. We discuss the combination of modeling and high-throughput characterization of design variants which has been key to the success of this approach, as well as how we have used the data obtained in this project to enhance our understanding of molecular recognition. References: Science 332:816 JMB, in press Protein Sci 20:753

  9. User-Centered Design for Interactive Maps: A Case Study in Crime Analysis

    Directory of Open Access Journals (Sweden)

    Robert E. Roth

    2015-02-01

    Full Text Available In this paper, we address the topic of user-centered design (UCD for cartography, GIScience, and visual analytics. Interactive maps are ubiquitous in modern society, yet they often fail to “work” as they could or should. UCD describes the process of ensuring interface success—map-based or otherwise—by gathering input and feedback from target users throughout the design and development of the interface. We contribute to the expanding literature on UCD for interactive maps in two ways. First, we synthesize core concepts on UCD from cartography and related fields, as well as offer new ideas, in order to organize existing frameworks and recommendations regarding the UCD of interactive maps. Second, we report on a case study UCD process for GeoVISTA CrimeViz, an interactive and web-based mapping application supporting visual analytics of criminal activity in space and time. The GeoVISTA CrimeViz concept and interface were improved iteratively by working through a series of user→utility→usability loops in which target users provided input and feedback on needs and designs (user, prompting revisions to the conceptualization and functional requirements of the interface (utility, and ultimately leading to new mockups and prototypes of the interface (usability for additional evaluation by target users (user… and so on. Together, the background review and case study offer guidance for applying UCD to interactive mapping projects, and demonstrate the benefit of including target users throughout design and development.

  10. Features of ELF interactions in travel blogs: Travelers doing interactional work

    Directory of Open Access Journals (Sweden)

    María-José Luzón

    2016-04-01

    Full Text Available Travel blogs constitute a new platform where travelers can tell about their travel experiences and share information and impressions with their readers. Most travel blogs incorporate commenting capabilities, which enable social interaction among members of communities with shared traveling interests. English is most often used as a Lingua Franca, facilitating interaction among people with different L1 backgrounds and transcending the native/non-native distinction. The purpose of this research is to analyze the features of English as a Lingua Franca (ELF interactions in travel blogs and explore some strategies used by participants in blog discussions to achieve shared understanding and show belonging to an ELF community. The small corpus consists of 36 blog discussions taken from 12 blogs where the commenters belong to different L1 backgrounds. The corpus was analyzed qualitatively to determine whether some strategies used in ELF interactions (make it normal, backchanneling, codeswitching, and metacomments occur in travel blogs and, if so, how they contribute to identity and community construction

  11. Designing high-quality interactive multimedia learning modules.

    Science.gov (United States)

    Huang, Camillan

    2005-01-01

    Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design. Pressure from administrators at the top and students from the bottom are pushing faculty to use modern technology to address the learning needs and expectations of contemporary students. Yet, faculty lack adequate support and training to adopt this new approach. So how can faculty learn to create educational multimedia materials for their students? This paper provides guidelines on best practices in educational multimedia design, derived from the Virtual Labs Project at Stanford University. The development of a multimedia module consists of five phases: (1) understand the learning problem and the users needs; (2) design the content to harness the enabling technologies; (3) build multimedia materials with web style standards and

  12. Interactive Genetic Algorithm - An Adaptive and Interactive Decision Support Framework for Design of Optimal Groundwater Monitoring Plans

    Science.gov (United States)

    Babbar-Sebens, M.; Minsker, B. S.

    2006-12-01

    In the water resources management field, decision making encompasses many kinds of engineering, social, and economic constraints and objectives. Representing all of these problem dependant criteria through models (analytical or numerical) and various formulations (e.g., objectives, constraints, etc.) within an optimization- simulation system can be a very non-trivial issue. Most models and formulations utilized for discerning desirable traits in a solution can only approximate the decision maker's (DM) true preference criteria, and they often fail to consider important qualitative and incomputable phenomena related to the management problem. In our research, we have proposed novel decision support frameworks that allow DMs to actively participate in the optimization process. The DMs explicitly indicate their true preferences based on their subjective criteria and the results of various simulation models and formulations. The feedback from the DMs is then used to guide the search process towards solutions that are "all-rounders" from the perspective of the DM. The two main research questions explored in this work are: a) Does interaction between the optimization algorithm and a DM assist the system in searching for groundwater monitoring designs that are robust from the DM's perspective?, and b) How can an interactive search process be made more effective when human factors, such as human fatigue and cognitive learning processes, affect the performance of the algorithm? The application of these frameworks on a real-world groundwater long-term monitoring (LTM) case study in Michigan highlighted the following salient advantages: a) in contrast to the non-interactive optimization methodology, the proposed interactive frameworks were able to identify low cost monitoring designs whose interpolation maps respected the expected spatial distribution of the contaminants, b) for many same-cost designs, the interactive methodologies were able to propose multiple alternatives

  13. Combining ethnography and object-orientation for mobile interaction design

    DEFF Research Database (Denmark)

    Kjeldskov, Jesper; Stage, Jan

    2012-01-01

    . We show that when developing mobile systems ethnographic data is a highly valuable source of input for developing object-oriented models by providing contextual richness, and that in turn, objected-oriented analysis is a highly valuable method for working with ethnographic field data in systems...... combination of ethnography with a structured software engineering method supporting the transition from collected data to design and implementation. We explore this combination through two case studies of mobile system development for supporting distributed work activities within industrial process control...

  14. Design of strategies to assess lumbar posture during work.

    NARCIS (Netherlands)

    Burdorf, A.; Riel, van M.

    1996-01-01

    Quantitative characterization of postural load on the back should describe exposure patterns among workers and factors affecting these exposure patterns. This article presents general guidelines for designing appropriate measurement strategies; how to obtain detailed data with an applicable measurem

  15. Interdisciplinary Interactions During R&D and Early Design of Large Engineered Systems

    Science.gov (United States)

    McGowan, Anna-Maria Rivas

    2014-01-01

    Designing Large-Scale Complex Engineered Systems (LaCES) such as aircraft and submarines requires the input of thousands of engineers and scientists whose work is proximate in neither time nor space. Comprehensive knowledge of the system is dispersed among specialists whose expertise is in typically one system component or discipline. This study examined the interactive work practices among such specialists seeking to improve engineering practice through a rigorous and theoretical understanding of current practice. This research explored current interdisciplinary practices and perspectives during R&D and early LaCES design and identified why these practices and perspectives prevail and persist. The research design consisted of a three-fold, integrative approach that combined an open-ended survey, semi-structured interviews, and ethnography. Significant empirical data from experienced engineers and scientists in a large engineering organization were obtained and integrated with theories from organization science and engineering. Qualitative analysis was used to obtain a holistic, contextualized understanding. The over-arching finding is that issues related to cognition, organization, and social interrelations mostly dominate interactions across disciplines. Engineering issues, such as the integration of hardware or physics-based models, are not as significant. For example, organization culture is an important underlying factor that guided researchers more toward individual sovereignty over cross-disciplinarity. The organization structure and the engineered system architecture also serve as constraints to the engineering work. Many differences in work practices were observed, including frequency and depth of interactions, definition or co-construction of requirements, clarity or creation of the system architecture, work group proximity, and cognitive challenges. Practitioners are often unaware of these differences resulting in confusion and incorrect assumptions

  16. Increasing International and Domestic Student Interaction through Group Work: A Case Study from the Humanities

    Science.gov (United States)

    Cruickshank, Ken; Chen, Honglin; Warren, Stan

    2012-01-01

    This article explores the use of group work strategies to increase student interaction and learning. Despite the growing linguistic and cultural diversity in tertiary institutions, there is strong evidence of minimal interaction between "domestic" and "international" students in classrooms and in wider university contexts. This study investigates…

  17. Teaching the Principles of Effective Online Course Design: What Works?

    Directory of Open Access Journals (Sweden)

    Clare Gormley

    2014-06-01

    Full Text Available While much has been written about the pedagogy and challenges of online learning, there is comparatively little research that advises how online course design competencies can be achieved. Certainly a growing range of course design resources is being created and made openly available, but there is a need to evaluate their actual impact on practice. This predominantly qualitative study describes the impact of two learning interventions – open online tutorials and a design and development workshop – aimed at introducing the fundamentals of online course design. Four online course developers at an Irish university were interviewed about their experiences creating multimedia-based online courses. Two of the developers were given access to targeted learning interventions and were subsequently interviewed about their experiences using those interventions. The main findings were that novice online course developers can potentially learn and apply design principles through a dedicated introductory phase, techniques that promote discussion of effective pedagogy, and ongoing collaboration in course design. These strategies could be adapted to specific contexts elsewhere.

  18. Exploring Student-Teacher Interactions in Longitudinal Achievement Data. Working Paper 2008-24

    Science.gov (United States)

    Lockwood, J. R.; McCaffrey, Daniel F.

    2008-01-01

    This paper develops a model for longitudinal student achievement data designed to estimate heterogeneity in teacher effects across students of different achievement levels. The model specifies interactions between teacher effects and students' predicted scores on a test, estimating both average effects of individual teachers and interaction terms…

  19. Work design and analysis for space-based manufacturing: a case analysis of initial design issues.

    Science.gov (United States)

    Casler, J G; Cook, J R

    2003-01-15

    The purpose of the present research was to investigate the nature of potential manufacturing tasks humans may execute in a space environment. The success of space-based manufacturing (SBM) is suggested to be a precursor to permanent human presence in space. A working hypothesis for this study was that human work in the SBM environment would be substantially different from terrestrial manufacturing work. To investigate this hypothesis, a case analysis approach was developed that employed a function allocation and task analysis of a representative SBM process: the production of tailored industrial crystals. This research approach was chosen as the current state of engineering design for SBM is in the conceptual and early flow sheeting phases of a system life cycle. Results of the task analysis and function allocation process suggest response to corrective maintenance functions and to abnormal system conditions should be allocated to humans as opposed to automation. These results are discussed in relation to human factors engineering challenges associated with long-duration human presence in an SBM environment.

  20. Building interactive simulations in a Web page design program.

    Science.gov (United States)

    Kootsey, J Mailen; Siriphongs, Daniel; McAuley, Grant

    2004-01-01

    A new Web software architecture, NumberLinX (NLX), has been integrated into a commercial Web design program to produce a drag-and-drop environment for building interactive simulations. NLX is a library of reusable objects written in Java, including input, output, calculation, and control objects. The NLX objects were added to the palette of available objects in the Web design program to be selected and dropped on a page. Inserting an object in a Web page is accomplished by adding a template block of HTML code to the page file. HTML parameters in the block must be set to user-supplied values, so the HTML code is generated dynamically, based on user entries in a popup form. Implementing the object inspector for each object permits the user to edit object attributes in a form window. Except for model definition, the combination of the NLX architecture and the Web design program permits construction of interactive simulation pages without writing or inspecting code.

  1. Business Trends and Tendencies in Organization Design and Work Design Practice: Identifying Cause- and-Effect Relationships

    Directory of Open Access Journals (Sweden)

    Tomislav Hernaus

    2011-01-01

    Full Text Available Current global business environment has a strong impact on theory and practice of organizations, as well as on working behavior of their employees. Increased complexity and competitiveness is changing settled ways of organizing and working. The ultimate search for the holy grail of achieving organizational effectiveness through better design solutions is gaining momentum. There are many possible areas and means for improvement. Great opportunities emerge from better understanding of contemporary organization and work environment. To seize them, the link between organization design and work design tendencies will be emphasized. Through an in-depth theoretical research on current business trends and their impact on the changing nature of work in organizations, potentially very strong patterns between these two different environmental categories and levels of analysis will be identified. Our extensive analysis of current trends and tendencies in organization design and work design field will provide useful insights for business practitioners and researchers.

  2. Supporting awareness in creative group work by exposing design rationale

    Directory of Open Access Journals (Sweden)

    Umer Farooq

    2011-01-01

    Full Text Available When creativity is taken as a long-term, complex, and collaborative activity, support for awareness is required for group members to monitor the development of ideas, track how these ideas became narrowed, and understand how alternatives are being implemented and integrated by colleagues. In this paper, we investigate the effects of exposing design rationale to convey awareness, specifically activity awareness, in group creativity. Through evaluating a prototype, we investigate status updates that convey design rationale, and to what consequences, in small groups in fully distributed collaboration. We found that status updates are used for a variety of purposes and that participants’ comments on their collaborators’ status updates provided feedback. Overall, results suggest that participants’ awareness about their collaborators’ future plans increased over time. Majority of participants found the status updates useful, particularly those with higher metacognitive knowledge. Based on our results, two design strategies for activity awareness are proposed.

  3. Development and test of a model for designing interactive CD-ROMs for teaching nursing skills.

    Science.gov (United States)

    Jeffries, P R

    2000-01-01

    The use of interactive multimedia is well documented in the education literature as a medium for learning. Many schools of nursing and healthcare agencies purchase commercially-made CD-ROM products, and, in other cases, educators develop their own. Since nurses are increasingly designing CD-ROMs, they must be aware of the instructional design needed to develop comprehensive and effective CD-ROMs that do not compromise the quality of education. This article describes a process for developing and testing an interactive, multimedia CD-ROM on oral medication administration, using an instructional design model based on Chickering and Gamson's Principles of Good Practices in Education. Results from testing the model are reported. The findings can be used to guide the work of nurse educators who are interested in developing educational software.

  4. The FCC-ee Interaction Region Magnet Design

    CERN Document Server

    Koratzinos, M; Bogomyagkov, A; Sinyatkin, S; Benedikt, M; Holzer, B; van Nugteren, J; Zimmermann, F; Oide, K

    2016-01-01

    The design of the region close to the interaction point of the FCC-ee experiments is especially challenging. The beams collide at an angle (+-15 mrad) in the high-field region of the detector solenoid. Moreover, the very low vertical beta_y* of the machine necessitates that the final focusing quadrupoles have a distance from the IP (L*) of around 2 m and therefore are inside the main detector solenoid. The beams should be screened from the effect of the detector magnetic field, and the emittance blow-up due to vertical dispersion in the interaction region should be minimized, while leaving enough space for detector components. Crosstalk between the two final focus quadrupoles, only about 6 cm apart at the tip, should also be minimized.

  5. Participation as a Tool for Interactional Work on Twitter: A Sociolinguistic Approach to Social Media "Engagement"

    Science.gov (United States)

    Draucker, Fawn T.

    2013-01-01

    This work approaches the concept of social media engagement through a lens of participation theory. Following the work of Goffman (1981) and others, this dissertation uses the concepts of the participation framework and the participant role to explore engagement as a function of participation in interaction. The purposes of this dissertation are…

  6. Students' Use of the Interactive Whiteboard during Physics Group Work

    Science.gov (United States)

    Mellingsaeter, Magnus Strøm; Bungum, Berit

    2015-01-01

    This paper presents a case study of how the interactive whiteboard (IWB) may facilitate collective meaning-making processes in group work in engineering education. In the case, first-year students attended group-work sessions as an organised part of a basic physics course at a Norwegian university college. Each student group was equipped with an…

  7. (Inter)Active Interviewing in Childhood Research: On Children's Identity Work in Interviews

    Science.gov (United States)

    Fernqvist, Stina

    2010-01-01

    Seeing identity as work produced in interaction is a starting point in this current study, were analyzing interviews with children living in economic hardship, and how everyday life in economic hardship in one way or another becomes significant for their identity work, is the main empirical material. This article is intended to illustrate how to…

  8. Interactive Effects of Work Group and Organizational Identification on Job Satisfaction and Extra-Role Behavior

    Science.gov (United States)

    van Dick, Rolf; van Knippenberg, Daan; Kerschreiter, Rudolf; Hertel, Guido; Wieseke, Jan

    2008-01-01

    Past research has focused on the differential relationships of organizational and work group identification with attitudes and behavior. However, no systematic effort has been undertaken yet to explore interactive effects "between" these foci of identification. We predicted that in cases of positive overlap of identifications (i.e. high work group…

  9. Participation as a Tool for Interactional Work on Twitter: A Sociolinguistic Approach to Social Media "Engagement"

    Science.gov (United States)

    Draucker, Fawn T.

    2013-01-01

    This work approaches the concept of social media engagement through a lens of participation theory. Following the work of Goffman (1981) and others, this dissertation uses the concepts of the participation framework and the participant role to explore engagement as a function of participation in interaction. The purposes of this dissertation are…

  10. Replication in Interaction and Working Memory Research: Révész (2012) and Goo (2012)

    Science.gov (United States)

    Gass, Susan; Valmori, Lorena

    2015-01-01

    This paper argues for the replication of two studies, both of which consider feedback and working memory. In the first part of this paper, we discuss the role of interaction-based research and working memory research in second language acquisition research. We then describe two studies that have unified these two areas in recent published articles…

  11. On Virtual Face-Work: An Ethnography of Communication Approach to a Live Chat Reference Interaction

    Science.gov (United States)

    Radford, Marie L.; Radford, Gary P.; Connaway, Lynn Silipigni; DeAngelis, Jocelyn A.

    2011-01-01

    Erving Goffman's theoretical framework and concept of face-work has the potential to greatly increase the understanding of interpersonal dynamics in computer-mediated communication realms. This research used an ethnography of communication approach and the concept of face-work to analyze the transcript of an interaction between a librarian and a…

  12. Designing Effective Classroom Assignments: Intellectual Work Worth Sharing

    Science.gov (United States)

    Hutchings, Pat; Jankowski, Natasha A.; Schultz, Kathryn E.

    2016-01-01

    The National Institute for Learning Outcomes Assessment's (NILOA's) online library of faculty-created assignments that both produce and demonstrate learning makes pedagogical work visible and available for colleagues to learn from, build on, and reward. This online library allows faculty to collaborate in sharing, critiquing, and improving…

  13. Seat design in the context of knowledge work

    NARCIS (Netherlands)

    Groenesteijn, L.

    2015-01-01

    Performing knowledge work often involves prolonged sitting in a limited number of positions with little physical effort. This can lead to discomfort in the neck and shoulder region, and health problems in the back and neck. Subsequently, it can affect job performance adversely. In this PhD project i

  14. Program Evaluation and Research Designs. NBER Working Paper No. 16016

    Science.gov (United States)

    DiNardo, John; Lee, David S.

    2010-01-01

    This chapter provides a selective review of some contemporary approaches to program evaluation. One motivation for our review is the recent emergence and increasing use of a particular kind of "program" in applied microeconomic research, the so-called Regression Discontinuity (RD) Design of Thistlethwaite and Campbell (1960). We organize our…

  15. Involving Assessment Buddies in the Assessment of Design Project Work

    Science.gov (United States)

    Osmond, Jane; Clough, Brian

    2012-01-01

    This paper discusses the impact of a specially developed assessment and feedback system implemented within a second year industrial design module at Coventry University, UK. The "Assessment Buddy" system was developed in response to the need for a successful assessment and feedback method that could cope with the complexities of a creative…

  16. Game Mechanics and Bodily Interactions: Designing Interactive Technologies for Sports Training

    DEFF Research Database (Denmark)

    Jensen, Mads Møller

    Advancements in wearable and ubiquitous computing technologies have radically increased the possibilities for designing full-body human-computer interactions. Among this multitude of new bodily interaction possibilities are sports training technologies and bodily games. In terms of sports training...... activity as a control mechanism or the core game mechanic. While sports training technologies and bodily games build upon similar technologies and emanate from sports, they do not share focus. One focuses on measuring, monitoring and skill acquisition, while the other focuses on motivation, engagement...... and enjoyment. Thus, despite being two coexisting research areas, they do not extend or contribute to one another per se. However, bridging this gap by combining skill acquisition knowledge from sports training technologies with motivational game mechanics from bodily games holds great potential for designing...

  17. Game Mechanics and Bodily Interactions: Designing Interactive Technologies for Sports Training

    DEFF Research Database (Denmark)

    Jensen, Mads Møller

    2016-01-01

    Advancements in wearable and ubiquitous computing technologies have radically increased the possibilities for designing full-body human-computer interactions. Among this multitude of new bodily interaction possibilities are sports training technologies and bodily games. In terms of sports training...... activity as a control mechanism or the core game mechanic. While sports training technologies and bodily games build upon similar technologies and emanate from sports, they do not share focus. One focuses on measuring, monitoring and skill acquisition, while the other focuses on motivation, engagement...... and enjoyment. Thus, despite being two coexisting research areas, they do not extend or contribute to one another per se. However, bridging this gap by combining skill acquisition knowledge from sports training technologies with motivational game mechanics from bodily games holds great potential for designing...

  18. Human-computer interaction: psychology as a science of design.

    Science.gov (United States)

    Carroll, J M

    1997-01-01

    Human-computer interaction (HCI) study is the region of intersection between psychology and the social sciences, on the one hand, and computer science and technology, on the other. HCI researchers analyze and design specific user interface technologies (e.g. pointing devices). They study and improve the processes of technology development (e.g. task analysis, design rationale). They develop and evaluate new applications of technology (e.g. word processors, digital libraries). Throughout the past two decades, HCI has progressively integrated its scientific concerns with the engineering goal of improving the usability of computer systems and applications, which has resulted in a body of technical knowledge and methodology. HCI continues to provide a challenging test domain for applying and developing psychological and social theory in the context of technology development and use.

  19. Optimal design method to minimize users' thinking mapping load in human-machine interactions.

    Science.gov (United States)

    Huang, Yanqun; Li, Xu; Zhang, Jie

    2015-01-01

    The discrepancy between human cognition and machine requirements/behaviors usually results in serious mental thinking mapping loads or even disasters in product operating. It is important to help people avoid human-machine interaction confusions and difficulties in today's mental work mastered society. Improving the usability of a product and minimizing user's thinking mapping and interpreting load in human-machine interactions. An optimal human-machine interface design method is introduced, which is based on the purpose of minimizing the mental load in thinking mapping process between users' intentions and affordance of product interface states. By analyzing the users' thinking mapping problem, an operating action model is constructed. According to human natural instincts and acquired knowledge, an expected ideal design with minimized thinking loads is uniquely determined at first. Then, creative alternatives, in terms of the way human obtains operational information, are provided as digital interface states datasets. In the last, using the cluster analysis method, an optimum solution is picked out from alternatives, by calculating the distances between two datasets. Considering multiple factors to minimize users' thinking mapping loads, a solution nearest to the ideal value is found in the human-car interaction design case. The clustering results show its effectiveness in finding an optimum solution to the mental load minimizing problems in human-machine interaction design.

  20. Investigating the role of aesthetics for interaction design

    DEFF Research Database (Denmark)

    Stavrakos, Stavros-Konstantinos; Ahmed-Kristensen, Saeema

    2013-01-01

    Two important aspects when designing products is to focus on comfort and to define the aesthetic and emotional value of the product. The main purpose of this research is to answer the question of how attractiveness perceived through the sensory inputs affects the assessment of comfort as well as ...... dimension of comfort which is initiated by the visual input during a human – product interaction and is affected by the attractiveness towards the product. In their endeavor to develop successful and comfortable products designers should focus more on attractiveness.......Two important aspects when designing products is to focus on comfort and to define the aesthetic and emotional value of the product. The main purpose of this research is to answer the question of how attractiveness perceived through the sensory inputs affects the assessment of comfort as well...... as to explore associations between comfort and product descriptors. The findings of this research are expected to assist designers in developing successful new products by focusing more on softer factors. A study of twenty three respondents assessing comfort in three phases found that comfort scores increase...

  1. A SPECT system simulator built on the SolidWorks (TM) 3D-Design package.

    Science.gov (United States)

    Li, Xin; Furenlid, Lars R

    2014-08-17

    We have developed a GPU-accelerated SPECT system simulator that integrates into instrument-design workflow [1]. This simulator includes a gamma-ray tracing module that can rapidly propagate gamma-ray photons through arbitrary apertures modeled by SolidWorks (TM) -created stereolithography (.STL) representations with a full complement of physics cross sections [2, 3]. This software also contains a scintillation detector simulation module that can model a scintillation detector with arbitrary scintillation crystal shape and light-sensor arrangement. The gamma-ray tracing module enables us to efficiently model aperture and detector crystals in SolidWorks (TM) and save them as STL file format, then load the STL-format model into this module to generate list-mode results of interacted gamma-ray photon information (interaction positions and energies) inside the detector crystals. The Monte-Carlo scintillation detector simulation module enables us to simulate how scintillation photons get reflected, refracted and absorbed inside a scintillation detector, which contributes to more accurate simulation of a SPECT system.

  2. The Design of Self-Managing Work Groups

    Science.gov (United States)

    1976-12-01

    0 .0 :j~ H H 6 work activities that ha’ e been carried oul, Under such circumsta~zces, a person feels an internal motivacional "kick" when he or she...other groups (Alderfer, 1977); and sometimes they exploit and stress group members rather than aid in their growth and personal well-being (Hackman...the theory fails to deal with other human needs that may be salient for individuals in organizations, some of which (e.g., needs for personal growth

  3. A USABILITY OF GRAPHIC DESIGN WITH LOCAL CONTENT IN THE INTERACTIVE MULTIMEDIA DESIGN FOR INDONESIAN STORYTELLING

    Directory of Open Access Journals (Sweden)

    Listia Natadjaja

    2004-01-01

    Full Text Available As the computer becomes a trend%2C interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a one of the powerful materials to show a country’s culture. The folktale content can be understood effectively by implementing some cultural information background. The main aim of using the local content is to give a vision of the richness culture through graphic design in interactive multimedia technology. By implementing local graphic design based on the cultural background%2C user can have different feeling about the graphic style and the Indonesian richness culture. This method can also help the user to understand the interactive multimedia content easily. Finally%2C graphic design with local content is very effective for a transferring the richness culture. In order to make a good interactive multimedia design content based on a cultural background%2C a designer should need to understand about users%2C culture%2C technology and the whole design process. Abstract in Bahasa Indonesia : Seiring dengan berkembangnya penggunaan komputer menjadi suatu trend%2C interaktif multimedia desain dapat menjadi suatu media untuk mengkomunikasikan suatu pengetahuan mengenai suatu kebudayaan. Cerita rakyat%2C dapat merupakan kekuatan untuk menunjukan budaya suatu negara. Isi dari suatu cerita rakyat dapat dimengerti secara efektif dengan implementasi beberapa latar belakang budaya. Tujuan utama dari penggunaan muatan lokal adalah untuk memberikan suatu visi tentang kekayaan budaya melalui desain grafis dalam teknologi interaktif multimedia. .Dengan mengimplementasikan desain grafis lokal berdasar pada latar belakang budaya%2C pengguna multimedia dapat mempunyai perasaan yang berbeda terhadap gaya desain dan kekayaan budaya Indonesia. Metode ini diharapkan juga dapat membantu pengguna untuk mengerti isi suatu interaktif multimedia secara mudah. Pada akhirnya%2C dapat dikatakan bahwa muatan lokal sangatlah bermanfaat

  4. Interaction between information systems and work in the brazilian banking sector

    Directory of Open Access Journals (Sweden)

    Elaine Tavares

    2011-01-01

    Full Text Available This article presents the results of a research to understand the conditions of interaction between work and three specific information systems (ISs used in the Brazilian banking sector. We sought to understand how systems are redesigned in work practices, and how work is modified by the insertion of new systems. Data gathering included 46 semi-structured interviews, together with an analysis of system-related documents. We tried to identify what is behind the practices that modify the ISs and work. The data analysis revealed an operating structure: a combination of different practices ensuring that the interaction between agents and systems will take place. We discovered a structure of reciprocal conversion caused by the increased technical skills of the agent and the humanization of the systems. It is through ongoing adjustment between work and ISs that technology is tailored to the context and people become more prepared to handle with technology.

  5. Exploring communication and interaction skills at work among participants in individual placement and support.

    Science.gov (United States)

    Lexén, Annika; Bejerholm, Ulrika

    2016-07-01

    Not all people with severe mental illness who attend Individual Placement and Support (IPS) gain and keep their jobs or work full time. Research has indicated a relationship between social disabilities and work performance in this group, and that support provided is often directed towards the social work environment. However, relationships between social skills performed in an authentic work setting and vocational outcomes have not been explored. To explore relationships between social communication and interaction skills and vocational outcomes among IPS service users in a Swedish context. Twenty-nine participants were appraised with the Assessment of Communication and Interaction Skills (ACIS-S) instrument, and their vocational data were registered. Correlations were estimated using Spearman's rho test with Bonferroni corrections at item level. Better communication and interaction skills were significantly correlated with increased working hours (rs = 0.64) and higher income (rs = 0.45). Increased working hours were related to assuming postures, asking questions, sharing information, and sustaining conversation in an appropriate manner. The results indicate that occupational therapists need to focus on social skills and accommodation of the social work environment in order to promote sustainable working careers among people with severe mental illness.

  6. Creaming and Parking in Quasi-Marketised Welfare-to-Work Schemes: Designed Out Of or Designed In to the UK Work Programme?

    OpenAIRE

    2015-01-01

    ‘Creaming’ and ‘parking’ are endemic concerns within quasi-marketised welfare-to-work (WTW) systems internationally, and the UK's flagship Work Programme for the long-term unemployed is something of an international pioneer of WTW delivery, based on outsourcing, payment by results and provider flexibility. In the Work Programme design, providers’ incentives to ‘cream’ and ‘park’ differently positioned claimants are intended to be mitigated through the existence of nine payment groups (based o...

  7. A Toolset for Supporting Iterative Human Automation: Interaction in Design

    Science.gov (United States)

    Feary, Michael S.

    2010-01-01

    The addition of automation has greatly extended humans' capability to accomplish tasks, including those that are difficult, complex and safety critical. The majority of Human - Automation Interacton (HAl) results in more efficient and safe operations, ho,,:,ever ertain unpected atomatlon behaviors or "automation surprises" can be frustrating and, In certain safety critical operations (e.g. transporttion, manufacturing control, medicine), may result in injuries or. the loss of life.. (Mellor, 1994; Leveson, 1995; FAA, 1995; BASI, 1998; Sheridan, 2002). This papr describes he development of a design tool that enables on the rapid development and evaluation. of automaton prototypes. The ultimate goal of the work is to provide a design platform upon which automation surprise vulnerability analyses can be integrated.

  8. What-if design as a synthesizing working method in product design

    NARCIS (Netherlands)

    Vaneker, Thomas H.J.; van Houten, Frederikus J.A.M.

    2006-01-01

    What-if design attempts to support the designer by addressing design problems, both in his own field of expertise, as well as from adjoining domains. To this end, What-if design research focuses on the development of methods and tools for real-time, in-process, design support in order to enhance the

  9. Sociotechnical design processes and working environment: The case of a continuous process wok

    DEFF Research Database (Denmark)

    Broberg, Ole

    2000-01-01

    A five-year design process of a continuous process wok has been studied with the aim of elucidating the conditions for integrating working environment aspects. The design process is seen as a network building activity and as a social shaping process of the artefact. A working environment log...... is suggested as a tool designers can use to integrate considerations of future operators' working environment....

  10. Burnout and demographic characteristics of workers experiencing different types of work-home interaction

    Directory of Open Access Journals (Sweden)

    Dorota Merecz

    2014-12-01

    Full Text Available Objectives: The purpose of this study was to explore configurations of positive versus negative interactions between work and home (WHI and their relation to burnout and demographic characteristics. Material and Methods: Sample of 533 Polish workers were interviewed by means of self-administered questionnaires (SWING and MBI-GS. Demographic and work characteristics were also controlled. Results: Cluster analysis distinguished 5 types of WHIs: positive WHI (18%, negative WHI (15.9%, no interaction (29.3%, mutual positive interactions (15.4% and positive HWI (21.4%. The quality of WHI was associated with number of work hours and tenure at main place of employment. The effect of gender on the quality of work-home interaction was not significant. Configuration of WHIs affected the level of burnout. Again, there was no significant difference between men and women in terms of burnout and its sub-dimensions. The least burned-out were people from positive WHI, positive HWI and mutual positive interaction groups. The most burned-out were people who experienced negative WHI the most often. In this group, predominance of men working more than 10 h per day was observed. The majority of study group (71% experienced rather integration than segmentation of both spheres. Conclusions: Our results suggest that segmentation is not an universal and effective strategy of coping with work and home demands – it may prevent the positive home-work spillover, which can be buffer or remedy against stress or burnout. We consider cluster analysis the appropriate method in research on relation to work-family balance issue, which may be useful in unraveling relationships between this phenomenon and attitudes and behaviors.

  11. Flexible work designs and employee well-being: examining the effects of resources and demands

    NARCIS (Netherlands)

    ter Hoeven, C.L.; van Zoonen, W.

    2015-01-01

    Advances in communication technology continue to expand the possibilities for redesigning work environments to allow for temporal and spatial flexibility. Although flexible work designs (FWDs) are typically launched with high expectations, recent research shows that FWDs also pose challenges to

  12. 13 CFR 305.4 - Projects for design and engineering work.

    Science.gov (United States)

    2010-01-01

    ... engineering work. 305.4 Section 305.4 Business Credit and Assistance ECONOMIC DEVELOPMENT ADMINISTRATION... and engineering work. In the case of Public Works Investment Assistance awarded solely for design and engineering work, the following additional application requirements and terms shall apply: (a) EDA may...

  13. What Types of Designs Are We Using in Social Work Research and Evaluation?

    Science.gov (United States)

    Holosko, Michael J.

    2010-01-01

    This article addresses a void in the literature about social work research and evaluation (R&E) designs, in particular related to the quality of its published work. Data were collected by reviewing three empirically oriented journals, "Research on Social Work Practice", "Journal of Social Service Research", and "Social Work Research" over three…

  14. Using evolutionary design to interactively sketch car silhouettes and stimulate designer's creativity

    CERN Document Server

    Cluzel, François; Dihlmann, Markus; 10.1016/j.engappai.2012.02.011

    2013-01-01

    An Interactive Genetic Algorithm is proposed to progressively sketch the desired side-view of a car profile. It adopts a Fourier decomposition of a 2D profile as the genotype, and proposes a cross-over mechanism. In addition, a formula function of two genes' discrepancies is fitted to the perceived dissimilarity between two car profiles. This similarity index is intensively used, throughout a series of user tests, to highlight the added value of the IGA compared to a systematic car shape exploration, to prove its ability to create superior satisfactory designs and to stimulate designer's creativity. These tests have involved six designers with a design goal defined by a semantic attribute. The results reveal that if "friendly" is diversely interpreted in terms of car shapes, "sportive" denotes a very conventional representation which may be a limitation for shape renewal.

  15. Exploring the Relationships among Creativity, Engineering Knowledge, and Design Team Interaction on Senior Engineering Design Projects

    Science.gov (United States)

    Ibrahim, Badaruddin

    2012-01-01

    In the 21st century, engineers are expected to be creative and work collaboratively in teams to solve or design new products. Research in the past has shown how creativity and good team communication, together with knowledge, can impact the outcomes in the organization. The purpose of this study was to explore the relationships among creativity,…

  16. All in a day's work – variability in person-situation interactions in daily life situations

    DEFF Research Database (Denmark)

    Jensen, Lasse Meinert

    Can the similarities and differences between persons’ daily situations provide clues to the theoretic understanding of person-situation interactions? Using a Day Reconstruction Method design (Kahneman et al., 2004), and drawing on modern idiographic (Conner et al., 2009) and within-person research...... features of the person shape experience by way of guiding the person’s interaction with the situations of everyday life....

  17. Designing for interaction: Six steps to designing computer-supported group-based learning

    OpenAIRE

    2004-01-01

    At present, the design of computer-supported group-based learning (CS)GBL) is often based on subjective decisions regarding tasks, pedagogy and technology, or concepts such as ‘cooperative learning’ and ‘collaborative learning’. Critical review reveals these concepts as insufficiently substantial to serve as a basis for (CS)GBL design. Furthermore, the relationship between outcome and group interaction is rarely specified a priori. Thus, there is a need for a more systematic approach to desig...

  18. Design Features of Drug-Drug Interaction Trials Between Antivirals and Oral Contraceptives.

    Science.gov (United States)

    Ayala, Ruben C; Arya, Vikram; Younis, Islam R

    2016-05-01

    The aim of this work was to explore the major design features of drug-drug interaction trials between antiviral medications (AVs) and oral contraceptives (OCs). Information on these trials (n = 27) was collected from approved drug labels and clinical pharmacology reviews conducted by the U.S. Food and Drug Administration. The primary objective of all trials was to evaluate changes in OC exposure following the coadministration of AVs. In addition, an evaluation of potential pharmacodynamic interaction was performed in 10 of these trials. Twenty-two trials were open label with a fixed-sequence design, and 5 trials used a double-blind crossover design. The trials were conducted using one, two, or three 28-day ovulatory cycles in 10, 8, and 9 trials, respectively. Only 1 trial enrolled HIV-infected women. The median number of women in a trial was 20 (range, 12 to 52). Norethindrone/ethinyl estradiol (EE) combination was the most commonly used OC (n = 16, 59%) followed by norgestimate/EE (n = 9, 33%). Labeling recommendations were based on exposure changes in 25 cases and on safety observations in the trial in 2 cases. In conclusion, a wide variety of trial designs was used, and there is no preferred design. The answer to the exposure question can be achieved using multiple designs.

  19. Beyond motivation: job and work design for development, health, ambidexterity, and more.

    Science.gov (United States)

    Parker, Sharon K

    2014-01-01

    Much research shows it is possible to design motivating work, which has positive consequences for individuals and their organizations. This article reviews research that adopts this motivational perspective on work design, and it emphasizes that it is important to continue to refine motivational theories. In light of continued large numbers of poor-quality jobs, attention must also be given to influencing practice and policy to promote the effective implementation of enriched work designs. Nevertheless, current and future work-based challenges mean that designing work for motivation is necessary but insufficient. This review argues that work design can be a powerful vehicle for learning and development, for maintaining and enhancing employees' physical and mental health, and for achieving control and flexibility simultaneously (for example, in the form of ambidexterity); all these outcomes are important given the challenges in today's workplaces. The review concludes by suggesting methodological directions.

  20. Sikorsky interactive graphics surface design/manufacturing system

    Science.gov (United States)

    Robbins, R.

    1975-01-01

    An interactive graphics system conceived to be used in the design, analysis, and manufacturing of aircraft components with free form surfaces was described. In addition to the basic surface definition and viewing capabilities inherent in such a system, numerous other features are present: surface editing, automated smoothing of control curves, variable milling patch boundary definitions, surface intersection definition and viewing, automatic creation of true offset surfaces, digitizer and drafting machine interfaces, and cutter path optimization. Documented costs and time savings of better than six to one are being realized with this system. The system was written in FORTRAN and GSP for use on IBM 2250 CRT's in conjunction with an IBM 370/158 computer.

  1. LHC interaction region quadrupole cryostat design and fabrication

    CERN Document Server

    Nicol, T H; Huang, Y; Page, Thomas M

    2002-01-01

    The cryostat of a Large Hadron Collider (LHC) Interaction Region (IR) quadrupole magnet consists of all components of the inner triplet except the magnet assembly itself. It serves to support the magnet accurately and reliably within the vacuum vessel, to house all required cryogenic piping, and to insulate the cold mass from heat radiated and conducted from the environment. It must function reliably during storage, shipping and handling, normal magnet operation, quenches, and seismic excitations, and must be able to be manufactured at low cost. The major components of the cryostat are the vacuum vessel, thermal shield, multilayer insulation system, cryogenic piping, and suspension system. The overall design of a cryostat for superconducting accelerator magnets requires consideration of fluid flow, proper selection of materials for their thermal and structural performance at both ambient and operating temperature, and knowledge of the environment to which the magnets will be subjected over the course of their...

  2. A Design Study of Direct-Touch Interaction for Exploratory 3D Scientific Visualization

    NARCIS (Netherlands)

    Klein, Tijmen; Gueniat, Florimond; Pastur, Luc; Vernier, Frederic; Isenberg, Tobias

    2012-01-01

    We present an interaction design study of several non-overlapping direct-touch interaction widgets, postures, and bi-manual techniques to support the needs of scientists who are exploring a dataset. The final interaction design supports navigation/zoom, cutting plane interaction, a drilling explorat

  3. A Design Study of Direct-Touch Interaction for Exploratory 3D Scientific Visualization

    NARCIS (Netherlands)

    Klein, Tijmen; Gueniat, Florimond; Pastur, Luc; Vernier, Frederic; Isenberg, Tobias

    2012-01-01

    We present an interaction design study of several non-overlapping direct-touch interaction widgets, postures, and bi-manual techniques to support the needs of scientists who are exploring a dataset. The final interaction design supports navigation/zoom, cutting plane interaction, a drilling explorat

  4. Dynamic interactions and competing objectives in multifamily green building design

    Energy Technology Data Exchange (ETDEWEB)

    Snell, J. [Peregrine Energy Group, Boston, MA (United States); Neuhauser, K. [Conservation Services Group, Inc., Westborough, MA (United States)

    2005-07-01

    This paper describes the challenges involved in the construction of a mid-rise housing development in Boston, Massachusetts, during which the development team elected to upgrade the initial design criteria from Minimum Building Code to Energy Star and Leadership in Energy and Environmental Design (LEED) certification. The various constraints imposed on the development were discussed, including constraints imposed by the involvement of substantial public funds as well as the constraints imposed by various funding sources that were approached to leverage energy efficiency and green building investment via competitive grant solicitations. Building owner and utility cost management priorities were outlined along with details of central mechanical system selection. Issues concerning isolation and compartmentalization were examined along with indoor pollution source control. A building load analysis was presented as well as details of daily heating and cooling statistics. Electric generation system integration issues were also presented. It was concluded that the constraints of the project and conditions of targeted assistance ultimately impeded full integration of the design. As a result, some measures appeared to work at cross-purposes with other objectives. Despite many challenges, the development team made significant progress towards optimization within the realistic constraints of the subsidized housing industry. 4 refs., 4 tabs., 4 figs.

  5. Interaction design challenges and solutions for ALMA operations monitoring and control

    Science.gov (United States)

    Pietriga, Emmanuel; Cubaud, Pierre; Schwarz, Joseph; Primet, Romain; Schilling, Marcus; Barkats, Denis; Barrios, Emilio; Vila Vilaro, Baltasar

    2012-09-01

    The ALMA radio-telescope, currently under construction in northern Chile, is a very advanced instrument that presents numerous challenges. From a software perspective, one critical issue is the design of graphical user interfaces for operations monitoring and control that scale to the complexity of the system and to the massive amounts of data users are faced with. Early experience operating the telescope with only a few antennas has shown that conventional user interface technologies are not adequate in this context. They consume too much screen real-estate, require many unnecessary interactions to access relevant information, and fail to provide operators and astronomers with a clear mental map of the instrument. They increase extraneous cognitive load, impeding tasks that call for quick diagnosis and action. To address this challenge, the ALMA software division adopted a user-centered design approach. For the last two years, astronomers, operators, software engineers and human-computer interaction researchers have been involved in participatory design workshops, with the aim of designing better user interfaces based on state-of-the-art visualization techniques. This paper describes the process that led to the development of those interface components and to a proposal for the science and operations console setup: brainstorming sessions, rapid prototyping, joint implementation work involving software engineers and human-computer interaction researchers, feedback collection from a broader range of users, further iterations and testing.

  6. An interactive visualization tool and data model for experimental design in systems biology.

    Science.gov (United States)

    Kapoor, Shray; Quo, Chang Feng; Merrill, Alfred H; Wang, May D

    2008-01-01

    Experimental design is important, but is often under-supported, in systems biology research. To improve experimental design, we extend the visualization of complex sphingolipid pathways to study biosynthetic origin in SphinGOMAP. We use the ganglio-series sphingolipid dataset as a test bed and the Java Universal Network / Graph Framework (JUNG) visualization toolkit. The result is an interactive visualization tool and data model for experimental design in lipid systems biology research. We improve the current SphinGOMAP in terms of interactive visualization by allowing (i) choice of four different network layouts, (ii) dynamic addition / deletion of on-screen molecules and (iii) mouse-over to reveal detailed molecule data. Future work will focus on integrating various lipid-relevant data systematically i.e. SphinGOMAP biosynthetic data, Lipid Bank molecular data (Japan) and Lipid MAPS metabolic pathway data (USA). We aim to build a comprehensive and interactive communication platform to improve experimental design for scientists globally in high-throughput lipid systems biology research.

  7. Tinkering self-efficacy and team interaction on freshman engineering design teams

    Science.gov (United States)

    Richardson, Arlisa Labrie

    This study utilizes Bandura's theory of self-efficacy as a framework to examine the development of tinkering skills white working on a freshman engineering design team. The four sources of self-efficacy were analyzed in the context of tinkering within the design team. The research question, 'Does tinkering self-efficacy change for female students during the Freshman Engineering Design class while working on mixed sex teams?', was addressed using quantitative data collection and field observations. Approximately 41 students enrolled in a freshman engineering design class at a public university in the southwest participated by providing self-reports about their tinkering involvement during each design project. In addition, three mixed-sex student teams were observed while working to complete the course design projects. An observation protocol based on Bandura's sources of self efficacy, was used to document tinkering interactions within the three observed teams. The results revealed that Bandura's sources of self-efficacy influenced tinkering involvement. The self-efficacy source, performance accomplishment measured through prior tinkering experience, was the most influential on tinkering involvement. Unlike Bandura's ranking of influence, verbal persuasion was shown to correlate with more tinkering behaviors than the observation of others. The number of females on a team had no impact on tinkering involvement. Tinkering involvement did not change as students progressed from one project to another. However, the competitive nature of the design project appeared to have a negative impact on tinkering involvement and the division of tasks within the team. In addition, a difference was found in the female students' perception of their tinkering involvement and observation of their tinkering involvement. The findings suggest that effective implementation of teamwork including teamwork preparation, more emphasis on the design process and the elimination of competition

  8. Interactive Design and Visualization of Branched Covering Spaces.

    Science.gov (United States)

    Roy, Lawrence; Kumar, Prashant; Golbabaei, Sanaz; Zhang, Yue; Zhang, Eugene

    2017-08-29

    Branched covering spaces are a mathematical concept which originates from complex analysis and topology and has applications in tensor field topology and geometry remeshing. Given a manifold surface and an N-way rotational symmetry field, a branched covering space is a manifold surface that has an N-to-1 map to the original surface except at the ramification points, which correspond to the singularities in the rotational symmetry field. Understanding the notion and mathematical properties of branched covering spaces is important to researchers in tensor field visualization and geometry processing, and their application areas. In this paper, we provide a framework to interactively design and visualize the branched covering space (BCS) of an input mesh surface and a rotational symmetry field defined on it. In our framework, the user can visualize not only the BCSs but also their construction process. In addition, our system allows the user to design the geometric realization of the BCS using mesh deformation techniques as well as connecting tubes. This enables the user to verify important facts about BCSs such as that they are manifold surfaces around singularities, as well as the Riemann-Hurwitz formula which relates the Euler characteristic of the BCS to that of the original mesh. Our system is evaluated by student researchers in scientific visualization and geometry processing as well as faculty members in mathematics at our university who teach topology. We include their evaluations and feedback in the paper.

  9. Interactive design of probability density functions for shape grammars

    KAUST Repository

    Dang, Minh

    2015-11-02

    A shape grammar defines a procedural shape space containing a variety of models of the same class, e.g. buildings, trees, furniture, airplanes, bikes, etc. We present a framework that enables a user to interactively design a probability density function (pdf) over such a shape space and to sample models according to the designed pdf. First, we propose a user interface that enables a user to quickly provide preference scores for selected shapes and suggest sampling strategies to decide which models to present to the user to evaluate. Second, we propose a novel kernel function to encode the similarity between two procedural models. Third, we propose a framework to interpolate user preference scores by combining multiple techniques: function factorization, Gaussian process regression, autorelevance detection, and l1 regularization. Fourth, we modify the original grammars to generate models with a pdf proportional to the user preference scores. Finally, we provide evaluations of our user interface and framework parameters and a comparison to other exploratory modeling techniques using modeling tasks in five example shape spaces: furniture, low-rise buildings, skyscrapers, airplanes, and vegetation.

  10. Application Design Of Interactive Multimedia Development Based Motion Graphic On Making Fashion Design Learning In Digital Format

    National Research Council Canada - National Science Library

    Winwin Wiana

    2015-01-01

    This study is a research and development aimed at developing multimedia interactive learning based animation as an effort to improve student learning motivation in learning Fashion Design Technology...

  11. Sociotechnical design processes and working environment: The case of a continuous process wok

    DEFF Research Database (Denmark)

    Broberg, Ole

    2000-01-01

    A five-year design process of a continuous process wok has been studied with the aim of elucidating the conditions for integrating working environment aspects. The design proc-ess is seen as a network building activity and as a social shaping process of the artefact. A working environment log...

  12. Sociotechnical design processes and working environment: The case of a continuous process wok

    DEFF Research Database (Denmark)

    Broberg, Ole

    2000-01-01

    A five-year design process of a continuous process wok has been studied with the aim of elucidating the conditions for integrating working environment aspects. The design process is seen as a network building activity and as a social shaping process of the artefact. A working environment log...

  13. Sociotechnical design processes and working environment: The case of a continuous process wok

    DEFF Research Database (Denmark)

    Broberg, Ole

    2000-01-01

    A five-year design process of a continuous process wok has been studied with the aim of elucidating the conditions for integrating working environment aspects. The design process is seen as a network building activity and as a social shaping process of the artefact. A working environment log...

  14. Data-driven prediction and design of bZIP coiled-coil interactions.

    Science.gov (United States)

    Potapov, Vladimir; Kaplan, Jenifer B; Keating, Amy E

    2015-02-01

    Selective dimerization of the basic-region leucine-zipper (bZIP) transcription factors presents a vivid example of how a high degree of interaction specificity can be achieved within a family of structurally similar proteins. The coiled-coil motif that mediates homo- or hetero-dimerization of the bZIP proteins has been intensively studied, and a variety of methods have been proposed to predict these interactions from sequence data. In this work, we used a large quantitative set of 4,549 bZIP coiled-coil interactions to develop a predictive model that exploits knowledge of structurally conserved residue-residue interactions in the coiled-coil motif. Our model, which expresses interaction energies as a sum of interpretable residue-pair and triplet terms, achieves a correlation with experimental binding free energies of R = 0.68 and significantly out-performs other scoring functions. To use our model in protein design applications, we devised a strategy in which synthetic peptides are built by assembling 7-residue native-protein heptad modules into new combinations. An integer linear program was used to find the optimal combination of heptads to bind selectively to a target human bZIP coiled coil, but not to target paralogs. Using this approach, we designed peptides to interact with the bZIP domains from human JUN, XBP1, ATF4 and ATF5. Testing more than 132 candidate protein complexes using a fluorescence resonance energy transfer assay confirmed the formation of tight and selective heterodimers between the designed peptides and their targets. This approach can be used to make inhibitors of native proteins, or to develop novel peptides for applications in synthetic biology or nanotechnology.

  15. Teachers' work engagement: Considering interaction with pupils and human resources practices as job resources

    NARCIS (Netherlands)

    Runhaar, P.R.; Sanders, K.; Konermann, J.

    2013-01-01

    The goal of these 2 studies was to investigate whether teachers' work engagement is related to the extent to which they experience their interactions with pupils and human resource (HR) practices within their schools as motivating. Study 1 was a qualitative study, including document analysis and int

  16. The social meanings behind male sex work: implications for sexual interactions.

    Science.gov (United States)

    Browne, J; Minichiello, V

    1995-12-01

    This qualitative study explores the meanings of the commercial sexual encounter between male sex workers and their clients. The study highlights the various social meanings male sex workers attribute to having sex, their typologies of clients, the psychic contexts of male commercial sex, safer sex interactions, and how these issues inform sexual behaviour. The data shows that the meaning attached to the act of having sex is an important aspect of the way in which participants perceive their partners, conduct themselves during sexual encounters, and engage in safe sex practices. Clients are categorized by sex workers according to their perceptions of 'them', which include 'marrieds', 'easy trade', 'undesirables', 'sugar daddies' and 'heaven trade'. Different types of clients pose alternate levels of risk to the safe sex practices of sex workers. The sex worker's definition of commercial sex as work enables him to separate work and personal sex and define work sex as 'not real sex', in which safe sex practices symbolize both the degree of self that is shared and protective work equipment. It was also found that this sample of sex workers do not negotiate safe sex. Rather they use 'modes of interaction' which direct the encounter either towards safe sex, or they refuse to continue with the transaction. The interactive modes identified are 'natural', 'educative', 'challenge', 'other options' and 'walk-out'. These modes of interaction are effective strategies for ensuring safe sex, and can be used by the broader community to gain partner compliance in safe sex practices.

  17. Nonstandard Work Schedules, Couple Desynchronization, and Parent-Child Interaction : A Mixed-Methods Analysis

    NARCIS (Netherlands)

    Taeht, Kadri; Mills, Melinda

    Many children live in households where either one or both parents work nonstandard schedules in the evening, night, or weekend. This study tests two competing hypotheses of whether nonstandard schedules result in lower levels of parent-child interaction or in more time with children. Using the first

  18. Teachers' work engagement: Considering interaction with pupils and human resources practices as job resources

    NARCIS (Netherlands)

    Runhaar, P.R.; Sanders, K.; Konermann, J.

    2013-01-01

    The goal of these 2 studies was to investigate whether teachers' work engagement is related to the extent to which they experience their interactions with pupils and human resource (HR) practices within their schools as motivating. Study 1 was a qualitative study, including document analysis and

  19. Accomplishing Marginalization in Bilingual Interaction: Relational Work as a Resource for the Intersubjective Construction of Identity

    Science.gov (United States)

    Cashman, Holly R.

    2008-01-01

    This paper examines the use of impoliteness by Spanish-English bilingual pre-adolescents as a resource for accomplishing identities in spontaneous conversational interactions in an elementary school setting. The theoretical approach employed integrates the concept of relational work (Locher 2004; Locher and Watts 2005), which is based on Goffman's…

  20. Interactive effect of leaders' influence tactics and ethical leadership on work effort and helping behavior.

    Science.gov (United States)

    Kacmar, K Michele; Carlson, Dawn S; Harris, Kenneth J

    2013-01-01

    The purpose of this study was to explore the interactive influence of a) leaders' exemplification and supplication efforts and b) followers' perceptions of the leaders' ethicality on followers' work efforts and helping behaviors. We surveyed 58 leaders and 175 followers who worked for a governmental agency in the United States. Results indicated that the expected positive (negative) relationship between leaders' usage of exemplification and work effort was evident when ethical leadership was high (low). The expected positive relationship between leaders' engagement in supplication and helping behaviors was not present when ethical leadership was high, but the predicted negative relationship was found between supplication and helping when perceptions of leaders' ethicality were low.

  1. Designing Online Interaction to Address Disciplinary Competencies: A Cross-Country Comparison of Faculty Perspectives

    Directory of Open Access Journals (Sweden)

    Elena Barberà

    2014-04-01

    Full Text Available This study was conducted at colleges in three countries (United States, Venezuela, and Spain and across three academic disciplines (engineering, education, and business, to examine how experienced faculty define competencies for their discipline, and design instructional interaction for online courses. A qualitative research design employing in-depth interviews was selected. Results show that disciplinary knowledge takes precedence when faculty members select competencies to be developed in online courses for their respective professions. In all three disciplines, the design of interaction to correspond with disciplinary competencies was often influenced by contextual factors that modify faculty intention. Therefore, instructional design will vary across countries in the same discipline to address the local context, such as the needs and expectations of the learners, faculty perspectives, beliefs and values, and the needs of the institution, the community, and country. The three disciplines from the three countries agreed on the importance of the following competencies: knowledge of the field, higher order cognitive processes such as critical thinking, analysis, problem solving, transfer of knowledge, oral and written communication skills, team work, decision making, leadership and management skills, indicating far more similarities in competencies than differences between the three different applied disciplines. We found a lack of correspondence between faculty’s intent to develop collaborative learning skills and the actual development of them. Contextual factors such as faculty prior experience in design, student reluctance to engage in collaborative learning, and institutional assessment systems that focus on individual performance were some of these reasons.

  2.  A matter of motivation: Designing engaging interactive technologies for museums

    DEFF Research Database (Denmark)

    Iversen, Ole Sejer; Dindler, Christian

    and motivation when designing the digital museum installations. Our conceptualization of motives and motivation is based on Cultural-Historical Theory and especially the work of Vygotsky (1982) and Hedegaard (2002) as these perspectives capture the dynamics of motivation as it develops in context.......We explore the concepts of motivation and motives in relation to inform the design of digital interactive technologies for museum exhibitions. A central issue for museums is to create strong links between the subject matter knowledge and the everyday life of the children. Pursuing such an agenda...... spaces are more successful than others in spurring this engagement. We suggest that digital technology can potentially support this “double move” in which subject matter knowledge is naturally integrated into the children’s everyday life if designers take into consideration the hierarchy of motives...

  3. Gender and Relationship Status Interaction and Likelihood of Return to Work Post-Retirement.

    Science.gov (United States)

    Settels, Jason; McMullin, Julie

    2017-09-01

    Population aging is an issue of mounting importance throughout the industrialized world. Concerns over labour force shortages have led to policies that prolong working life. Accordingly, present-day workforce participation patterns of older individuals are extensively varied. This study utilized the 2007 General Social Survey to examine factors associated with post-retirement paid work, focusing on the interaction between gender and relationship status, among Canadians aged 50 to 74 who had retired at least once. We find that although being in a relationship is associated with a higher likelihood of post-retirement work for men, the opposite is true for women. Our findings suggest that the gendered association between relationship status and post-retirement work results partly from the gendered associations between relationship status and one's motivation for learning and community involvement, career orientation, and sense of independence. Gendered meanings of relationship status are thus revealed through analysis of post-retirement work.

  4. Work.

    Science.gov (United States)

    Haines, Annette M.

    2003-01-01

    Draws upon Maria Montessori's writings to examine work as a universal human tendency throughout life. Discusses the work of adaptation of the infant, work of "psycho-muscular organism" for the preschooler, work of the imagination for the elementary child, community work of the adolescent, and work of the adult. Asserts that…

  5. Personal Well-Being and Family Interactions of Working Couples With Preschool Children: A Correlational Study

    Directory of Open Access Journals (Sweden)

    Danila Secolim Coser

    2013-09-01

    Full Text Available This study’s objective was to verify potential relationships among personal well-being, parental practices, and interactions between parents and preschool children reported by working fathers and mothers ( n = 120, 60 couples from a city in the interior of São Paulo, Brazil. Data were collected using the Questionnaire on family and professional lives. Three scales were selected for data analysis: well-being; interaction between parents and children; and family life. Statistical tests (One-Way ANOVA and Pearson’s correlation coefficient showed negative correlations between child-rearing practices and health problems reported by parents. Positive correlations were also found between reported parental interactions and child-rearing practices. Parental practices and interactions between parents and children varied according to the number of children (one or two.

  6. Design Principles of Worked Examples: A Review of the Empirical Studies

    Science.gov (United States)

    Shen, Chun-Yi; Tsai, Hui-Chun

    2009-01-01

    Many researchers investigated the efficacy of using worked examples in classroom instruction and provided evidence in the effectiveness of worked example instruction in mathematics, computer programming, physics, and etc. However, there are limited studies in worked example design. The purpose of this study is to generate the instructional design…

  7. A Design Study of Direct-Touch Interaction for Exploratory 3D Scientific Visualization

    OpenAIRE

    Klein, Tijmen; Guéniat, Florimond; Pastur, Luc; Vernier, Frédéric; Isenberg, Tobias

    2012-01-01

    International audience; We present an interaction design study of several non-overlapping direct-touch interaction widgets, postures, and bi-manual techniques to support the needs of scientists who are exploring a dataset. The final interaction design supports navigation/zoom, cutting plane interaction, a drilling exploration, the placement of seed particles in 3D space, and the exploration of temporal data evolution. To ground our design, we conducted a requirements analysis and used a parti...

  8. Moving Collaborations: A Critical Inquiry Into Designing Creative Interactive Systems for Choreography

    Directory of Open Access Journals (Sweden)

    Kristin Carlson

    2016-04-01

    Full Text Available The use of technology in choreographic process has been encumbered by the richness of data in live human movement and the constraints of computation. While technology is often considered a tool in choreographic process, with developments it can participate as a collaborator by transforming and eliciting creative opportunities. We specifically define ’collaboration’ rather than ’tool’ to differentiate the nature of collaboration: a dynamic and iterative process with participation from both the user and the technology. This paper presents a contextual inquiry for an interactive system used to provoke creativity in choreographic process. Choreographic process is often distributed, relying on interactions between the choreographer and dancers to develop and evaluate movement material through exploration on different bodies. Based on this interaction model we choreographed and analyzed a dance work in order to design a set of features that support system collaboration in an intelligent choreographic system. Our contribution situates the design and practice of choreographic systems in theory to explore future design of iterative and provocative collaboration.

  9. Interactive effects of morphine and dopaminergic compounds on spatial working memory in rhesus monkeys

    Institute of Scientific and Technical Information of China (English)

    Jian-Hong Wang; Joshua Dominie Rizak; Yan-Mei Chen; Liang Li; Xin-Tian Hu; Yuan-Ye Ma

    2013-01-01

    Opiates and dopamine (DA) play key roles in learning and memory in humans and animals.Although interactions between these neurotransmitters have been found,their functional roles remain to be fully elucidated,and their dysfunction may contribute to human diseases and addiction.Here we investigated the interactions of morphine and dopaminergic neurotransmitter systems with respect to learning and memory in rhesus monkeys by using the Wisconsin General Test Apparatus (WGTA) delayed-response task.Morphine and DA agonists (SKF-38393,apomorphine and bromocriptine) or DA antagonists (SKF-83566,haloperidol and sulpiride) were co-administered to the monkeys 30 min prior to the task.We found that dose-patterned co-administration of morphine with D1 or D2 antagonists or agonists reversed the impaired spatial working memory induced by morphine or the compounds alone.For example,morphine at 0.01 mg/kg impaired spatial working memory,while morphine (0.01 mg/kg) and apomorphine (0.01 or 0.06 mg/kg) co-treatment ameliorated this effect.Our findings suggest that the interactions between morphine and dopaminergic compounds influence spatial working memory in rhesus monkeys.A better understanding of these interactive relationships may provide insights into human addiction.

  10. From Narcissism to Face Work: Two Views on the Self in Social Interaction.

    Science.gov (United States)

    Peräkylä, Anssi

    2015-09-01

    Through the analysis of conversational interaction and clinical notes, this article develops conceptual linkages between the Goffmanian concept of face and the psychoanalytic and psychiatric understandings of narcissism. Self-cathexis--the investment of libidinal emotion to the image of self--is a key issue both for Goffman and in psychoanalytic studies of narcissism. For Goffman, the self and its cathexis are inherently fragile interactional achievements, whereas for psychoanalysts such as Kernberg and Kohut, they are relatively stable intrapsychic structures. An application of Goffman's theory to narcissistic personality disorders suggests that pathological narcissism involves the isolation of the person's self-image from interactional. practices and a consequent inability to benefit from face work in ordinary social encounters. Clinical experience suggests revisions to the theory of face work: there is a biographical continuity in a person's experience of face, and successful participation in face work is made possible by the psychic capacity of playful orientation to one's own and others' narcissistic illusions. Such playful orientation is manifested through the interactional practices of role distancing.

  11. Designing Smart Artifacts for Adaptive Mediation of Social Viscosity: Triadic Actor-Network Enactments as a Basis for Interaction Design

    Science.gov (United States)

    Salamanca, Juan

    2012-01-01

    With the advent of ubiquitous computing, interaction design has broadened its object of inquiry into how smart computational artifacts inconspicuously act in people's everyday lives. Although user-centered design approaches remains useful for exploring how people cope with interactive systems, they cannot explain how this new breed of…

  12. Development of Integrated Programs for Aerospace-vehicle Design (IPAD): Product manufacture interactions with the design process

    Science.gov (United States)

    Crowell, H. A.

    1979-01-01

    The product manufacturing interactions with the design process and the IPAD requirements to support the interactions are described. The data requirements supplied to manufacturing by design are identified and quantified. Trends in computer-aided manufacturing are discussed and the manufacturing process of the 1980's is anticipated.

  13. Multi-initialized States Referred Work Parameter Calibration for Gaze Tracking Human-Robot Interaction

    Directory of Open Access Journals (Sweden)

    Qijie Zhao

    2012-09-01

    Full Text Available In order to adaptively calibrate the work parameters in the infrared‐TV based eye gaze tracking Human‐Robot Interaction (HRI system, a kind of gaze direction sensing model has been provided for detecting the eye gaze identified parameters. We paid more attention to situations where the user’s head was in a different position to the interaction interface. Furthermore, the algorithm for automatically correcting work parameters of the system has also been put up by defining certain initial reference system states and analysing the historical information of the interaction between a user and the system. Moreover, considering some application cases and factors, and relying on minimum error rate Bayesian decision‐making theory, a mechanism for identifying system state and adaptively calibrating parameters has been proposed. Finally, some experiments have been done with the established system and the results suggest that the proposed mechanism and algorithm can identify the system work state in multi‐ situations, and can automatically correct the work parameters to meet the demands of a gaze tracking HRI system.

  14. MAPA: an interactive accelerator design code with GUI

    Science.gov (United States)

    Bruhwiler, David L.; Cary, John R.; Shasharina, Svetlana G.

    1999-06-01

    The MAPA code is an interactive accelerator modeling and design tool with an X/Motif GUI. MAPA has been developed in C++ and makes full use of object-oriented features. We present an overview of its features and describe how users can independently extend the capabilities of the entire application, including the GUI. For example, a user can define a new model for a focusing or accelerating element. If the appropriate form is followed, and the new element is "registered" with a single line in the specified file, then the GUI will fully support this user-defined element type after it has been compiled and then linked to the existing application. In particular, the GUI will bring up windows for modifying any relevant parameters of the new element type. At present, one can use the GUI for phase space tracking, finding fixed points and generating line plots for the Twiss parameters, the dispersion and the accelerator geometry. The user can define new types of simulations which the GUI will automatically support by providing a menu option to execute the simulation and subsequently rendering line plots of the resulting data.

  15. Interactive flutter analysis and parametric study for conceptual wing design

    Science.gov (United States)

    Mukhopadhyay, Vivek

    1995-01-01

    An interactive computer program was developed for wing flutter analysis in the conceptual design stage. The objective was to estimate the flutter instability boundary of a flexible cantilever wing, when well defined structural and aerodynamic data are not available, and then study the effect of change in Mach number, dynamic pressure, torsional frequency, sweep, mass ratio, aspect ratio, taper ratio, center of gravity, and pitch inertia, to guide the development of the concept. The software was developed on MathCad (trademark) platform for Macintosh, with integrated documentation, graphics, database and symbolic mathematics. The analysis method was based on nondimensional parametric plots of two primary flutter parameters, namely Regier number and Flutter number, with normalization factors based on torsional stiffness, sweep, mass ratio, aspect ratio, center of gravity location and pitch inertia radius of gyration. The plots were compiled in a Vaught Corporation report from a vast database of past experiments and wind tunnel tests. The computer program was utilized for flutter analysis of the outer wing of a Blended Wing Body concept, proposed by McDonnell Douglas Corporation. Using a set of assumed data, preliminary flutter boundary and flutter dynamic pressure variation with altitude, Mach number and torsional stiffness were determined.

  16. Bilingualism interacts with domain in a working memory task: evidence from aging.

    Science.gov (United States)

    Luo, Lin; Craik, Fergus I M; Moreno, Sylvain; Bialystok, Ellen

    2013-03-01

    Younger and older adults who were either monolingual or bilingual were tested with verbal and spatial working memory (WM) span tasks. Aging was associated with a greater decline in spatial WM than in verbal WM, but the age-related declines were equivalent in both language groups. The bilingual participants outperformed the monolinguals in spatial WM, but achieved lower levels of performance than monolinguals in verbal WM. This interaction between bilingualism and WM domain was also consistent across the adult life span. These results are discussed in terms of the interactions between a domain-general executive processing advantage for bilinguals and the domain-specific content of particular WM tasks.

  17. UX Design Innovation: Challenges for Working with Machine Learning as a Design Material

    DEFF Research Database (Denmark)

    Dove, Graham; Halskov, Kim; Forlizzi, Jodi

    2017-01-01

    Machine learning (ML) is now a fairly established technology, and user experience (UX) designers appear regularly to integrate ML services in new apps, devices, and systems. Interestingly, this technology has not experienced a wealth of design innovation that other technologies have, and this might...

  18. Flexible workspace design and ergonomics training: impacts on the psychosocial work environment, musculoskeletal health, and work effectiveness among knowledge workers.

    Science.gov (United States)

    Robertson, Michelle M; Huang, Yueng-Hsiang; O'Neill, Michael J; Schleifer, Lawrence M

    2008-07-01

    A macroergonomics intervention consisting of flexible workspace design and ergonomics training was conducted to examine the effects on psychosocial work environment, musculoskeletal health, and work effectiveness in a computer-based office setting. Knowledge workers were assigned to one of four conditions: flexible workspace (n=121), ergonomics training (n=92), flexible workspace+ergonomics training (n=31), and a no-intervention control (n=45). Outcome measures were collected 2 months prior to the intervention and 3 and 6 months post-intervention. Overall, the study results indicated positive, significant effects on the outcome variables for the two intervention groups compared to the control group, including work-related musculoskeletal discomfort, job control, environmental satisfaction, sense of community, ergonomic climate, communication and collaboration, and business process efficiency (time and costs). However, attrition of workers in the ergonomics training condition precluded an evaluation of the effects of this intervention. This study suggests that a macroergonomics intervention is effective among knowledge workers in office settings.

  19. Giving form to computational things: developing a practice of interaction design

    DEFF Research Database (Denmark)

    Vallgårda, Anna K. A.

    2014-01-01

    between states. Thus, an interaction design practice needs to encompass this temporal form giving in combination with physical form giving and performances of the interaction gestalt. In this paper, I propose this trinity of forms as a framework to unfold the practice of interaction design. I further...

  20. Uncovering the Layers of Design Processes of a Global Undergraduate Engineering Course: An Interactional Ethnographic Approach

    Science.gov (United States)

    Joo, Jenna (Ji Eun)

    This dissertation presents an ethnographic study of an instructor's design logic and thinking underlying a global, multi-country undergraduate engineering design course. The study analyzed how, in what ways, and for what purposes, he continually defined and reformulated what counted as (Heap, 1991) "new" learning opportunities and outcomes for engineering design thinking in the 21st century, through his interactions with globally distributed groups of students and teaching teams (i.e., US, India, Israel, China and South Korea). By examining what was discursively made present to students in moment-by-moment and over-time, I identified the processes and practices that members of the class needed to know, understand, produce and engage in (Heath & Street, 2008) to develop their capacities to work in intercultural contexts on local design problems. Discourse analysis guided by an Interactional Ethnographic logic-in-use (Birdwhistell, 1977), grounded in a social construction of knowledge perspective (i.e., Green, Skukauskaite, and Baker, 2012; Castanheira, Crawford, Dixon and Green, 2001), framed the ways in which I examined the work of participants, what they oriented to and were held accountable for, and how what counted as this "new" instructional approach was socially constructed (Heap, 1991; Bloome & Egan-Robertson, 1993, Castanheira et al, 2001). This inquiry process required consideration of multimodal texts available to students in different technology-enabled educational contexts, public (re)presentations of this developing program as well as the construction of transcripts. From this perspective, texts were spoken, written and/or published works (Bakhtin, 1986) constructed by key actors (the designer, the support team, a teaching assistant and students). The analyses made visible how the instructor's discourse focused students on taking a problem-oriented approach to resolving challenges in working interculturally on a common task (e.g., the design thinking

  1. Does Working Memory Moderate the Effects of Fraction Intervention? An Aptitude-Treatment Interaction

    Science.gov (United States)

    Fuchs, Lynn S.; Schumacher, Robin F.; Sterba, Sonya K.; Long, Jessica; Namkung, Jessica; Malone, Amelia; Hamlett, Carol L.; Jordan, Nancy C.; Gersten, Russell; Siegler, Robert S.; Changas, Paul

    2014-01-01

    This study investigated whether individual differences in working memory (WM) moderate effects of 2 variations of intervention designed to improve at-risk 4th graders' fraction knowledge. We also examined the effects of each intervention condition against a business-as-usual control group and assessed whether children's measurement interpretation…

  2. Working Memory Capacity and Disfluency Effect: An Aptitude-Treatment-Interaction Study

    Science.gov (United States)

    Lehmann, Janina; Goussios, Christina; Seufert, Tina

    2016-01-01

    According to Cognitive Load Theory, learning material should be designed in a way to decrease unnecessary demands on working memory (WM). However, recent research has shown that additional demands on WM caused by less legible texts lead to better learning outcomes. This so-called disfluency effect can be assumed as a metacognitive regulation…

  3. Sliding tethered ligands add topological interactions to the toolbox of ligand-receptor design

    Science.gov (United States)

    Bauer, Martin; Kékicheff, Patrick; Iss, Jean; Fajolles, Christophe; Charitat, Thierry; Daillant, Jean; Marques, Carlos M.

    2015-09-01

    Adhesion in the biological realm is mediated by specific lock-and-key interactions between ligand-receptor pairs. These complementary moieties are ubiquitously anchored to substrates by tethers that control the interaction range and the mobility of the ligands and receptors, thus tuning the kinetics and strength of the binding events. Here we add sliding anchoring to the toolbox of ligand-receptor design by developing a family of tethered ligands for which the spacer can slide at the anchoring point. Our results show that this additional sliding degree of freedom changes the nature of the adhesive contact by extending the spatial range over which binding may sustain a significant force. By introducing sliding tethered ligands with self-regulating length, this work paves the way for the development of versatile and reusable bio-adhesive substrates with potential applications for drug delivery and tissue engineering.

  4. Seven-step problem-based learning in an interaction design course

    DEFF Research Database (Denmark)

    Schultz, Nette; Christensen, Hans Peter

    2004-01-01

    The objective in this paper is the implementation of the highly structured seven-step PBL procedure as part of the learning process in a human-computer interaction design course at the Technical University of Denmark, taking into account the common learning processes in PBL and the interaction...... individual reports after each case in the PBL-process in order to explore the students’ inter- and intra-personal team skills development in the learning process. Different qualitative and quantitative evaluation methods have been used to obtain a thorough evaluation of PBL used as a learning method among...... others in a single course. The evaluation results showed that the students definitely took a deep approach to learning, and indicated clearly that the students had obtained competences not only within the traditional HCI curriculum but also in terms of team-work skills....

  5. Influence of regenerator matrix and working fluid on optimisation of design parameters of Stirling cryocoolers

    Science.gov (United States)

    Atrey, M. D.; Bapat, S. L.; Narayankhedkar, K. G.

    The performance of Stirling cryocooler is governed by principal designparameters. The optimum combination of these design parameters gives maximum refrigeration effect and minimum desired efforts. The performance of the cryocooler depends significantly on the regenerator functioning and the working fluids. The mesh size of the regenerator affects dead space, pressure drop, regenerator effectiveness, etc. The working fluids differ in their thermal properties and therefore affect the performance significantly, The present paper aims to study the influence of regenerator matrix and working fluids on these design parameters. The matrix material considered is Phosphor Bronze while the working fluids considered are Helium and Hydrogen.

  6. Collaborative Work and Interactions in a Closed Discussion Forums. Case of the Tunisian Engineering Students

    Directory of Open Access Journals (Sweden)

    Jelmam Yassine

    2011-06-01

    Full Text Available E-Learning uses unconventional and new pedagogies that emanate from its own structure. Structure where teachers and students are not grouped in a classroom and where the virtual "replace" the real. This new mode of teaching includes the need to take into account interactions between different actors in the system and provides the "chat", the "mail" and "discussion forums" as alternatives that could "replace" interactions in a classic classroom. But what is it really? And how to make these tools efficient and guarantying good leanings ? The empirical research that we will present and which affected 52 students called to set up a working group drawn from a discussion forum that we followed. The results shows that interactions between learners are responsible for sharing , collaboration and co-construction of knowledge.

  7. Personal vulnerability and work-home interaction: the effect of job performance-based self-esteem on work/home conflict and facilitation.

    Science.gov (United States)

    Innstrand, Siw Tone; Langballe, Ellen Melbye; Espnes, Geir Arild; Aasland, Olaf Gjerløw; Falkum, Erik

    2010-12-01

    The aim of the present study was to examine the longitudinal relationship between job performance-based self-esteem (JPB-SE) and work-home interaction (WHI) in terms of the direction of the interaction (work-to-home vs. home-to-work) and the effect (conflict vs. facilitation). A sample of 3,475 respondents from eight different occupational groups (lawyers, physicians, nurses, teachers, church ministers, bus drivers, and people working in advertising and information technology) supplied data at two points of time with a two-year time interval. The two-wave, cross-lagged structural equations modeling (SEM) analysis demonstrated reciprocal relationships between these variables, i.e., job performance-based self-esteem may act as a precursor as well as an outcome of work-home interaction. The strongest association was between job performance-based self-esteem and work-to-home conflict. Previous research on work-home interaction has mainly focused on situational factors. This longitudinal study expands the work-home literature by demonstrating how individual vulnerability (job performance-based self-esteem) contributes to the explanation of work-home interactions.

  8. An accurate binding interaction model in de novo computational protein design of interactions: if you build it, they will bind.

    Science.gov (United States)

    London, Nir; Ambroggio, Xavier

    2014-02-01

    Computational protein design efforts aim to create novel proteins and functions in an automated manner and, in the process, these efforts shed light on the factors shaping natural proteins. The focus of these efforts has progressed from the interior of proteins to their surface and the design of functions, such as binding or catalysis. Here we examine progress in the development of robust methods for the computational design of non-natural interactions between proteins and molecular targets such as other proteins or small molecules. This problem is referred to as the de novo computational design of interactions. Recent successful efforts in de novo enzyme design and the de novo design of protein-protein interactions open a path towards solving this problem. We examine the common themes in these efforts, and review recent studies aimed at understanding the nature of successes and failures in the de novo computational design of interactions. While several approaches culminated in success, the use of a well-defined structural model for a specific binding interaction in particular has emerged as a key strategy for a successful design, and is therefore reviewed with special consideration. Copyright © 2013 Elsevier Inc. All rights reserved.

  9. FMEA and consideration of real work situations for safer design of production systems.

    Science.gov (United States)

    Lux, Aurélien; Mawo De Bikond, Johann; Etienne, Alain; Quillerou-Grivot, Edwige

    2016-12-01

    Production equipment designers must ensure the health and safety of future users; in this regard, they augment requirements for standardizing and controlling operator work. This contrasts with the ergonomic view of the activity, which recommends leaving operators leeway (margins for manoeuvre) in performing their task, while safeguarding their health. Following a brief analysis of design practices in the car industry, we detail how the Failure Modes and Effects Analysis (FMEA) approach is implemented in this sector. We then suggest an adaptation that enables designers to consider real work situations. This new protocol, namely, work situation FMEA, allows experience feedback to be used to defend the health standpoint during designer project reviews, which usually only address quality and performance issues. We subsequently illustrate the advantage of this approach using two examples of work situations at car parts manufacturers: the first from the literature and the second from an in-company industrial project.

  10. Basic model study on efficiency evaluation in collaborative design work process

    Institute of Scientific and Technical Information of China (English)

    XIE Qiu; YANG Yu; LI Xiaoli; ZHAO Ningyu

    2007-01-01

    During the efficiency evaluation process of collaborative design work,because of the lack of efficiency evaluation models,a basic analytical model for collaborative design work efficiency evaluation is proposed in this paper.First,the characteristics of the networked collaborative design system work process were studied; then,in accordance with those characteristics,a basic analytical model is created.This model,which is built for centralized collaborative design work,includes an analytical frame,a process view model,a function view model and an information view model.Finally,the application process and steps of this basic analytical model are elaborated when used for efficiency evaluation through an experiment.

  11. Applying Failure Modes, Effects, And Criticality Analysis And Human Reliability Analysis Techniques To Improve Safety Design Of Work Process In Singapore Armed Forces

    Science.gov (United States)

    2016-09-01

    interactions from a purely mechanical standpoint. However, SAF does not apply FMECA to work processes that are typical of SAF training and operational...take considerable effort to complete. Therefore, it should be applied to work processes or activities that are generally static in nature ...AND CRITICALITY ANALYSIS AND HUMAN RELIABILITY ANALYSIS TECHNIQUES TO IMPROVE SAFETY DESIGN OF WORK PROCESS IN SINGAPORE ARMED FORCES by Weihao K

  12. DESIGNING OF COMPUTER AIDED AND USER INTERACTIVE CNC PART PROGRAMME FOR A MILLING MACHINE

    Directory of Open Access Journals (Sweden)

    M. Ali DÖNERTAŞ

    2005-02-01

    Full Text Available In this study, a user–interactive computer programme generating CNC part programme according to dialog method has been developed. The design of programme has been prepared like a CAM programme structure. The part programme was established by required parameters asking to the user with a specific order. Subsequently, this parameters are used to create M and G codes, and these codes are showed at a different page on the screen. In addition, these code pages can be stored with "txt" format. This program includes basic processes and the programme design has been prepared for milling machine working according to Fanuc system. The computer programme was written by using Delphi 6 programming language.

  13. New Exoskeleton Arm Concept Design And Actuation For Haptic Interaction With Virtual Objects

    Science.gov (United States)

    Chakarov, D.; Veneva, I.; Tsveov, M.; Tiankov, T.

    2014-12-01

    In the work presented in this paper the conceptual design and actuation of one new exoskeleton of the upper limb is presented. The device is designed for application where both motion tracking and force feedback are required, such as human interaction with virtual environment or rehabilitation tasks. The choice is presented of mechanical structure kinematical equivalent to the structure of the human arm. An actuation system is selected based on braided pneumatic muscle actuators. Antagonistic drive system for each joint is shown, using pulley and cable transmissions. Force/displacement diagrams are presented of two antagonistic acting muscles. Kinematics and dynamic estimations are performed of the system exoskeleton and upper limb. Selected parameters ensure in the antagonistic scheme joint torque regulation and human arm range of motion.

  14. Interaction and educational design of mobile equipment for crisis management training

    DEFF Research Database (Denmark)

    Ørngreen, Rikke

    2011-01-01

    As researchers and designers of crisis management training in mobile learning settings, we need to consider ways in which principles of educational design and interaction design can co-exist, in order to reach a higher quality of the analysis and design process. The paper is an input to this disc......As researchers and designers of crisis management training in mobile learning settings, we need to consider ways in which principles of educational design and interaction design can co-exist, in order to reach a higher quality of the analysis and design process. The paper is an input...

  15. One hundred years of work design research: Looking back and looking forward.

    Science.gov (United States)

    Parker, Sharon K; Morgeson, Frederick P; Johns, Gary

    2017-03-01

    In this article we take a big picture perspective on work design research. In the first section of the paper we identify influential work design articles and use scientific mapping to identify distinct clusters of research. Pulling this material together, we identify five key work design perspectives that map onto distinct historical developments: (a) sociotechnical systems and autonomous work groups, (b) job characteristics model, (c) job demands-control model, (d) job demands-resources model, and (e) role theory. The grounding of these perspectives in the past is understandable, but we suggest that some of the distinction between clusters is convenient rather than substantive. Thus we also identify contemporary integrative perspectives on work design that build connections across the clusters and we argue that there is scope for further integration. In the second section of the paper, we review the role of Journal of Applied Psychology (JAP) in shaping work design research. We conclude that JAP has played a vital role in the advancement of this topic over the last 100 years. Nevertheless, we suspect that to continue to play a leading role in advancing the science and practice of work design, the journal might need to publish research that is broader, more contextualized, and team-oriented. In the third section, we address the impact of work design research on: applied psychology and management, disciplines beyond our own, management thinking, work practice, and national policy agendas. Finally, we draw together observations from our analysis and identify key future directions for the field. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  16. A Knowledge Based Interactive System for Complex Product Design

    Science.gov (United States)

    Gayretli, Ahmet

    This research presents a new Artificial Intelligence (AI) based product development approach for integrating mechanical design with electronic design to improve design and manufacture of electromechanical products by avoiding design conflicts in the early stages of the design process. The proposed approach has been implemented in a Delphi based environment integrated with a CAD system. The system assists designers from different disciplines in evaluating complex systems as far as parts relation, potential effects on each other, conflict management, costs, weight and physical constraints are concerned in the early design stages. This helps the designers to avoid design iterations leading to longer lead-time, hence increased cost. The developed system enables to rapidly develop and evaluate new complex products and add new functions to the existing products within given constraints.

  17. Interaction of core self-evaluations and perceived organizational support on work-to-family enrichment.

    Science.gov (United States)

    McNall, Laurel A; Masuda, Aline D; Shanock, Linda Rhoades; Nicklin, Jessica M

    2011-01-01

    The purpose of this article was to offer an empirical test of J. H. Greenhaus and G. N. Powell's (2006) model of work-family enrichment by examining dispositional (i.e., core self-evaluations; CSEs) and situational (i.e., perceived organizational support; POS) factors associated with work-to-family enrichment (WFE) and whether these variables interact in predicting WFE. In a survey of 220 employed adults, our hierarchical regression analysis revealed that in highly supportive work environments, individuals reported high WFE regardless of CSE. However, when POS was low, individuals high in CSEs reported higher WFE than those low in CSEs, in support of conservation of resources theory (S. E. Hobfoll, 2002). Implications for research and practice are discussed.

  18. Instructor Training and Instructional Design in Online Courses Using Group Work

    Science.gov (United States)

    Gibson, Patricia K.

    2013-01-01

    The purpose of this exploratory multi-case study was to examine the role of instructional design and instructor training on student learning outcomes and student satisfaction within the online class using group work, a form of collaborative learning. Group work has been strongly recommended for online classes. Data allowing insight into…

  19. Flexible work designs and employee well-being: examining the effects of resources and demands

    NARCIS (Netherlands)

    C.L. ter Hoeven; W. van Zoonen

    2015-01-01

    Advances in communication technology continue to expand the possibilities for redesigning work environments to allow for temporal and spatial flexibility. Although flexible work designs (FWDs) are typically launched with high expectations, recent research shows that FWDs also pose challenges to empl

  20. Mixed reality system and objective ergonomics evaluation for designing work stations in manufacturing industry

    NARCIS (Netherlands)

    Rhijn, J.W. van; Bosch, T.; Looze, M. de

    2011-01-01

    Due to shorter productlife cycles in manufacturing industry there is a lot of pressure on the process of designing new work systems. Early attention for human factors would lower the costs compared to changes at a later stage. Low cost tools for workstations design could help especially small to

  1. Personal Leadership in Practice: A Critical Approach to Instructional Design Innovation Work

    Science.gov (United States)

    Ashbaugh, Marcia L.

    2013-01-01

    An argument is made in this article for a link between leadership and innovation, when innovation is an outcome of the work approaches and practices that underpin an educational technologist's academic course designs. The practice of instructional design (ID) is continually being challenged to rethink its conceptualization of academic course…

  2. Mixed reality system and objective ergonomics evaluation for designing work stations in manufacturing industry

    NARCIS (Netherlands)

    Rhijn, J.W. van; Bosch, T.; Looze, M. de

    2011-01-01

    Due to shorter productlife cycles in manufacturing industry there is a lot of pressure on the process of designing new work systems. Early attention for human factors would lower the costs compared to changes at a later stage. Low cost tools for workstations design could help especially small to med

  3. Report for Working Group 1: Design Research in Civil and Environmental Engineering

    DEFF Research Database (Denmark)

    2013-01-01

    The first 2013 DCEE working group meeting focused on issues associated with design research in civil and environmental engineering. It addressed some of the motivation for establishing design as a research discipline in CEE and some of the challenges and outstanding questions about how to do so....

  4. Computer Aided Design of Kaplan Turbine Piston with\tSolidWorks

    Directory of Open Access Journals (Sweden)

    Camelia Jianu

    2010-10-01

    Full Text Available The paper presents the steps for 3D computer aided design (CAD of Kaplan turbine piston made in SolidWorks.The present paper is a tutorial for a Kaplan turbine piston 3D geometry, which is dedicaded to the Parts Sketch and Parts Features design and Drawing Geometry and Drawing Annotation.

  5. Reclaiming public space: designing for public interaction with private devices

    DEFF Research Database (Denmark)

    Eriksson, Eva; Hansen, Thomas Riisgaard; Lykke-Olesen, Andreas

    2007-01-01

    . In this paper we explore the implications of interacting in public space and how technology can be rethought to not only act as personal devices, but be the tool to reclaim the right and possibility to interact in public spaces. We introduce information exchange, social support and regulation as three central......Public spaces are changing from being ungoverned places for interaction to be more formalized, controlled, less interactive, and designed places aimed at fulfilling a purpose. Simultaneously, new personal mobile technology aims at providing private individual spaces in the public domain...... design challenges when designing for public interaction....

  6. Designing HRD Interventions for Employee-Robot Interaction

    Science.gov (United States)

    Heo, Se Jin

    2011-01-01

    The purpose of this study was to identify critical causes of work stress and job satisfaction of nurses, which can contribute to find appropriate organizational supports to help nurses effectively work with a surgical robot. Delphi method was employed to identify the critical stressors and the key causes of job satisfaction of nurses working with…

  7. Designing HRD Interventions for Employee-Robot Interaction

    Science.gov (United States)

    Heo, Se Jin

    2011-01-01

    The purpose of this study was to identify critical causes of work stress and job satisfaction of nurses, which can contribute to find appropriate organizational supports to help nurses effectively work with a surgical robot. Delphi method was employed to identify the critical stressors and the key causes of job satisfaction of nurses working with…

  8. Interaction design concepts for a mobile personal assistant

    NARCIS (Netherlands)

    Nagata, S.F.; Oostendorp, H. van; Neerincx, M.A.

    2004-01-01

    The Personal Assistant for onLine Services (PALS) project aims to develop an intelligent interface that facilitates efficient user interaction through personalization and context awareness with commerce web sites on a handheld device. The types of assistance services and interaction support represen

  9. Interaction design concepts for a mobile personal assistant

    NARCIS (Netherlands)

    Nagata, S.F.; Oostendorp, H. van; Neerincx, M.A.

    2004-01-01

    The Personal Assistant for onLine Services (PALS) project aims to develop an intelligent interface that facilitates efficient user interaction through personalization and context awareness with commerce web sites on a handheld device. The types of assistance services and interaction support

  10. Challenges And Concepts for Design of An Interaction Region With Push-Pull Arrangement of Detectors - An Interface Document

    Energy Technology Data Exchange (ETDEWEB)

    Parker, B.; /Brookhaven; Herve, Alain; Osborne, J.; /CERN; Mikhailichenko, A.; /Cornell U., Phys. Dept.; Buesser, K.; /DESY; Ashmanskas, B.; Kuchler, Victor P.; Mokhov, N.; /Fermilab; Enomoto, A.; Sugimoto, Y.; Tauchi, T.; Tsuchiya, K.; /KEK, Tsukuba; Weisend, J.; /NSF, Wash., D.C.; Burrows, P.; /Oxford U.; Markiewicz, Thomas W.; Oriunno, M.; Seryi, Andrei; Sullivan, M.; /SLAC; Angal-Kalinin, D.; /Rutherford; Sanuki, T.; Yamamoto, H.; /Tohoku U.

    2011-10-14

    Two experimental detectors working in a push-pull mode has been considered for the Interaction Region of the International Linear Collider. The push-pull mode of operation sets specific requirements and challenges for many systems of detector and machine, in particular for the IR magnets, for the cryogenics and alignment system, for beamline shielding, for detector design and overall integration, and so on. These challenges and the identified conceptual solutions discussed in the paper intend to form a draft of the Interface Document which will be developed further in the nearest future. The authors of the present paper include the organizers and conveners of working groups of the workshop on engineering design of interaction region IRENG07, the leaders of the IR Integration within Global Design Effort Beam Delivery System, and the representatives from each detector concept submitting the Letters Of Intent.

  11. Architectural design - Conception and specification of interactive systems

    NARCIS (Netherlands)

    Vissers, C.A.; Ferreira Pires, Luis; Quartel, Dick; van Sinderen, Marten J.

    2016-01-01

    This book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation

  12. Developing an Interactive Augmented Prototyping Methodology to Support Design Reviews

    NARCIS (Netherlands)

    Verlinden, J.C.

    2014-01-01

    Physical prototypes and scale models play an important role in engineering design processes, especially in the field of industrial design. Such models are typically used to explore and discuss design concepts in various stages, from initial idea generation to manufacturing. Over the last decade, au

  13. Developing an Interactive Augmented Prototyping Methodology to Support Design Reviews

    NARCIS (Netherlands)

    Verlinden, J.C.

    2014-01-01

    Physical prototypes and scale models play an important role in engineering design processes, especially in the field of industrial design. Such models are typically used to explore and discuss design concepts in various stages, from initial idea generation to manufacturing. Over the last decade, au

  14. Analyzing opportunities for using interactive augmented prototyping in design practice

    NARCIS (Netherlands)

    Verlinden, J.C.; Horvath, I.

    2009-01-01

    The use of tangible objects is paramount in industrial design. Throughout the design process physical prototypes are used to enable exploration, simulation, communication, and specification of designs. Although much is known about prototyping skills and technologies, the reasons why and how such

  15. Multiagent Modeling and Simulation in Human-Robot Mission Operations Work System Design

    Science.gov (United States)

    Sierhuis, Maarten; Clancey, William J.; Sims, Michael H.; Shafto, Michael (Technical Monitor)

    2001-01-01

    This paper describes a collaborative multiagent modeling and simulation approach for designing work systems. The Brahms environment is used to model mission operations for a semi-autonomous robot mission to the Moon at the work practice level. It shows the impact of human-decision making on the activities and energy consumption of a robot. A collaborative work systems design methodology is described that allows informal models, created with users and stakeholders, to be used as input to the development of formal computational models.

  16. A Randomized Trial Comparing Classical Participatory Design to VandAID, an Interactive CrowdSourcing Platform to Facilitate User-Centered Design.

    Science.gov (United States)

    Dufendach, Kevin R; Koch, Sabine; Unertl, Kim M; Lehmann, Christoph U

    2017-04-28

    Early involvement of stakeholders in the design of medical software is particularly important due to the need to incorporate complex knowledge and actions associated with clinical work. Standard user-centered design methods include focus groups and participatory design sessions with individual stakeholders, which generally limit user involvement to a small number of individuals due to the significant time investments from designers and end users. The goal of this project was to reduce the effort for end users to participate in co-design of a software user interface by developing an interactive web-based crowdsourcing platform. In a randomized trial, we compared a new web-based crowdsourcing platform to standard participatory design sessions. We developed an interactive, modular platform that allows responsive remote customization and design feedback on a visual user interface based on user preferences. The responsive canvas is a dynamic HTML template that responds in real time to user preference selections. Upon completion, the design team can view the user's interface creations through an administrator portal and download the structured selections through a REDCap interface. We have created a software platform that allows users to customize a user interface and see the results of that customization in real time, receiving immediate feedback on the impact of their design choices. Neonatal clinicians used the new platform to successfully design and customize a neonatal handoff tool. They received no specific instruction and yet were able to use the software easily and reported high usability. VandAID, a new web-based crowdsourcing platform, can involve multiple users in user-centered design simultaneously and provides means of obtaining design feedback remotely. The software can provide design feedback at any stage in the design process, but it will be of greatest utility for specifying user requirements and evaluating iterative designs with multiple options.

  17. The Iterative Design Process in Research and Development: A Work Experience Paper

    Science.gov (United States)

    Sullivan, George F. III

    2013-01-01

    The iterative design process is one of many strategies used in new product development. Top-down development strategies, like waterfall development, place a heavy emphasis on planning and simulation. The iterative process, on the other hand, is better suited to the management of small to medium scale projects. Over the past four months, I have worked with engineers at Johnson Space Center on a multitude of electronics projects. By describing the work I have done these last few months, analyzing the factors that have driven design decisions, and examining the testing and verification process, I will demonstrate that iterative design is the obvious choice for research and development projects.

  18. Report on the NGS3 Working Group on Safeguards by Design For Aqueous Reprocessing Plants

    Energy Technology Data Exchange (ETDEWEB)

    Johnson, Shirley J.; Ehinger, Michael; Schanfein, Mark

    2011-02-01

    The objective of the Working Group on SBD for Aqueous Reprocessing Facilities was to provide recommendations, for facility operators and designers, which would aid in the coordination and integration of nuclear material accountancy and the safeguards requirements of all concerned parties - operators, state/regional authorities, and the IAEA. The recommendations, which are to be provided to the IAEA, are intended to assist in optimizing facility design and operating parameters to ensure the safeguardability of the facility while minimizing impact on the operations. The one day Working Group session addressed a wide range of design and operating topics.

  19. Interactive Universal Design Kiosks: Explanations About Social Inclusion Features in Architectural Design.

    Science.gov (United States)

    Guimarães, Marcelo Pinto; Picceli, Angélica Fátima Baldin; Sabino, Paulo Roberto

    2016-01-01

    This paper details a set of self-supporting and illuminated panels that work together but independently in order to emphasize the explanation of building features and activities that are based on Universal Design guidelines. The exhibition is based on two structures that are arranged in semi-circles (A and B). They are integrated to form a carpeted path where the visitor will be gradually exposed to the concepts related to the principles of Universal Design. Following the sequence of three-dimensional objects and swivelling box elements that support the tactile information on the subject, it is expected that visitors become familiar with each of the principles being demonstrated. Operated by a control system consisting of keys with colour signage, textures and high relief, the panel on the control table allows the user to choose information about paired relationships between some of seven principles contained in printed images about the architectural design on the set of panels. The effectiveness of the composition can be verified by the time people remain enough to hear, see and touch the kiosks for all the information, or by successive visits users make to the setting.

  20. Epithelial-mesenchymal interactions as a working concept for oral mucosa regeneration.

    Science.gov (United States)

    Liu, Jiarong; Mao, Jeremy J; Chen, Lili

    2011-02-01

    Oral mucosa consists of two tissue layers, the superficial epithelium and the underlying lamina propria. Together, oral mucosa functions as a barrier against exogenous substances and pathogens. In development, interactions of stem/progenitor cells of the epithelium and mesenchyme are crucial to the morphogenesis of oral mucosa. Previous work in oral mucosa regeneration has yielded important clues for several meritorious proof-of-concept approaches. Tissue engineering offers a broad array of novel tools for oral mucosa regeneration with reduced donor site trauma and accelerated clinical translation. However, the developmental concept of epithelial-mesenchymal interactions (EMIs) is rarely considered in oral mucosa regeneration. EMIs in postnatal oral mucosa regeneration likely will not be a simple recapitulation of prenatal oral mucosa development. Biomaterial scaffolds play an indispensible role for oral mucosa regeneration and should provide a conducive environment for pivotal EMIs. Autocrine and paracrine factors, either exogenously delivered or innately produced, have rarely been and should be harnessed to promote oral mucosa regeneration. This review focuses on a working concept of epithelial and mesenchymal interactions in oral mucosa regeneration.