WorldWideScience

Sample records for hybrid sport education-games

  1. Educational Game Development Models

    Directory of Open Access Journals (Sweden)

    Mehmet Emin Korkusuz

    2013-12-01

    Full Text Available Recent research on the subject shows that students spend more time on computer games than other activities such as reading book or watching TV. It is possible that this time-consuming activity can become much more effective by educator-game sector cooperation. Which type of game students prefer mostly; how the educational content can be articulated the games without diminishing the playability and enjoyableness of it; and the impact of the competition in the games on process and students are just several titles examined in the studies. This scope presents the types of computer game, qualities of educational games, and educational games designs which are recommended for developing educational games. It also presents a set of knowledge about the importance of educational games in mathematics and physic education, and some studies on this field. In the scope, some strategies, about educational game development process, are recommended educators and software developers in the sector who intend to develop educational games based on the literature.

  2. Designing an Educational Game

    DEFF Research Database (Denmark)

    Bjørner, Thomas; Hansen, Charina Benedikte Søgaard

    2010-01-01

    When designing games with learning purposes used in a classroom, there often occur problems about the lack of learning content or the lack of game contents. Other disadvantages of existing educational games are the difficulty to provide a continual balance between the challenge and the pupils...... games, and to integrate teachers, pupils and game designers needs and requirements. To set up these design principles for educational games we have used a holistic perspective. This means that the design principles must be seen in coherence within the social and physical environment. The design...

  3. Educational Games for Learning

    Science.gov (United States)

    Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos

    2014-01-01

    The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…

  4. Educational games for health professionals.

    Science.gov (United States)

    Akl, Elie A; Kairouz, Victor F; Sackett, Kay M; Erdley, William S; Mustafa, Reem A; Fiander, Michelle; Gabriel, Carolynne; Schünemann, Holger

    2013-03-28

    The use of games as an educational strategy has the potential to improve health professionals' performance (e.g. adherence to standards of care) through improving their knowledge, skills and attitudes. The objective was to assess the effect of educational games on health professionals' performance, knowledge, skills, attitude and satisfaction, and on patient outcomes. We searched the following databases in January 2012: MEDLINE, AMED, CINAHL, Cochrane Central Database of Controlled Trials, EMBASE, EPOC Register, ERIC, Proquest Dissertations & Theses Database, and PsycINFO. Related reviews were sought in DARE and the above named databases. Database searches identified 1546 citations. We also screened the reference lists of included studies in relevant reviews, contacted authors of relevant papers and reviews, and searched ISI Web of Science for papers citing studies included in the review. These search methods identified an additional 62 unique citations for a total of 1608 for this update. We included randomized controlled trials (RCT), controlled clinical trials (CCT), controlled before and after (CBA) and interrupted time-series analysis (ITS). Study participants were qualified health professionals or in postgraduate training. The intervention was an educational game with "a form of competitive activity or sport played according to rules". Using a standardized data form we extracted data on methodological quality, participants, interventions and outcomes of interest that included patient outcomes, professional behavior (process of care outcomes), and professional's knowledge, skills, attitude and satisfaction. The search strategy identified a total of 2079 unique citations. Out of 84 potentially eligible citations, we included two RCTs. The game evaluated in the first study used as a reinforcement technique, was based on the television game show "Family Feud" and focused on infection control. The study did not assess any patient or process of care outcomes. The

  5. Game Performance and Understanding within a Hybrid Sport Education Season

    Science.gov (United States)

    Farias, Cláudio Filipe; Mesquita, Isabel Ribeiro; Hastie, Peter A.

    2015-01-01

    The impact of a hybrid Sport Education-Invasion Games Competence Model (IGCM) unit of instruction on students' game performance and game understanding in soccer was examined in this study. Pre- and posttest measures were collected from one fifth grade class of students (n = 24, mean age 10.3) residing in Portugal during a 17-lesson unit of…

  6. Design of Educational Game: A Literature Review

    Science.gov (United States)

    Wei, Ting; Li, Yi

    This review focuses on educational game design, including the developmental stage of design thought, design theories, design approaches, etc. Specifically it highlights the balance and integration between educational character and playfulness in educational games. This review also suggests limited research areas in existing literature and illuminates the possible further research in educational game design.

  7. Ludic Educational Game Creation Tool

    DEFF Research Database (Denmark)

    Vidakis, Nikolaos; Syntychakis, Efthimios; Kalafatis, Konstantinos

    2015-01-01

    creation tool features a web editor, where the game narrative can be manipulated, according to specific needs. Moreover, this tool is applied for creating an educational game according to a reference scenario namely teaching schoolers road safety. A ludic approach is used both in game creation and play...

  8. Engagement States and Learning from Educational Games

    Science.gov (United States)

    Deater-Deckard, Kirby; Chang, Mido; Evans, Michael E.

    2013-01-01

    Children's and adolescents' cognitive, affective, and behavioral states of engagement enhance or impede enjoyment of, and performance with, educational games. We propose a comprehensive model of engagement states and apply it to research on educational game development and research on the role of various aspects of engagement on game play and…

  9. Engagement States and Learning from Educational Games

    Science.gov (United States)

    Deater-Deckard, Kirby; Chang, Mido; Evans, Michael E.

    2013-01-01

    Children's and adolescents' cognitive, affective, and behavioral states of engagement enhance or impede enjoyment of, and performance with, educational games. We propose a comprehensive model of engagement states and apply it to research on educational game development and research on the role of various aspects of engagement on game play and…

  10. Engagement states and learning from educational games.

    Science.gov (United States)

    Deater-Deckard, Kirby; Chang, Mido; Evans, Michael E

    2013-01-01

    Children's and adolescents' cognitive, affective, and behavioral states of engagement enhance or impede enjoyment of, and performance with, educational games. We propose a comprehensive model of engagement states and apply it to research on educational game development and research on the role of various aspects of engagement on game play and learning. Emphasis is placed on individual differences in attention, memory, motor speed and control, persistence, and positive and negative affect (approach/avoidance), and how these pertain to social cognitions regarding mathematics achievement. Our challenge is to develop educational games that are effective for a wide variety of student engagement states. Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

  11. Educational Games for Learning Programming Languages

    OpenAIRE

    Shabalina, Olga; Vorobkalov, Pavel; Kataev, Alexander; Tarasenko, Alexey

    2008-01-01

    A concept of educational game for learning programming languages is presented. The idea of learning programming languages and improving programming skills through programming game characters’ behavior is described. The learning course description rules for using in games are suggested. The concept is implemented in a game for learning C# programming language. A common game architecture is modified for using in the educational game. The game engine is built on the base of the g...

  12. Annika Sörenstam – a hybrid personal sports brand

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2013-01-01

    and hence based on qualitative semi‐ structured research interviews. Findings – The “hybrid” nature of sports brands draws highly on “emotional capital” and “social currency”. Personal sports branding acts as a “hybrid”, which facilitates “hybrid” branding relationships between personal sports brands......Purpose – The purpose of this article is to investigate sports branding at the personal level by focusing on the evolvement, growth and sustainability of the ANNIKA BRAND – an extension of Annika Sörenstam's success on golf courses worldwide. Design/methodology/approach – A qualitative case study...... method inspired by “symbolic interactionist” aspects and focusing on Annika Sörenstam's commercial success with personal sports branding and its interdependence with sports branding at the product and corporate levels. Data collection was conducted in accordance with interpretative research traditions...

  13. Dimensions in Educational Game-Design

    DEFF Research Database (Denmark)

    Henriksen, Thomas Duus

    2006-01-01

    games, another is to implement them into the educational setting. Each of these issues provide a set of challenges, which is to be negotiated in order to create successful game-based learning. In order to meet these issues, eight key dimensions in educational game-design are presented, as well...

  14. Leveraging the Social Aspect of Educational Games

    Science.gov (United States)

    Jiménez, Osvaldo

    2015-01-01

    With games captivating the minds of many children in the United States, educators may be interested in trying to introduce games into their classrooms. This article offers educators insights into how to understand and incorporate games that are inherently social, promoting effective discourse in their classrooms. Although educational games and…

  15. Engage and Excite Students with Educational Games

    Science.gov (United States)

    Petsche, Jennifer

    2011-01-01

    Using educational games to learn or reinforce lessons engages students and turns a potentially boring subject into something exciting and desirable to know! Games offer teachers and parents a new way to grab students' attention so that they will retain information. Games have become a teaching tool, an invaluable resource for reaching students in…

  16. Role of Educational Games Improves Meaningful Learning

    Science.gov (United States)

    Nachimuthu, K.; Vijayakumari, G.

    2011-01-01

    A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational game play as "voluntary, nonproductive, and separate from the real world"; and they found…

  17. Leveraging the Social Aspect of Educational Games

    Science.gov (United States)

    Jiménez, Osvaldo

    2015-01-01

    With games captivating the minds of many children in the United States, educators may be interested in trying to introduce games into their classrooms. This article offers educators insights into how to understand and incorporate games that are inherently social, promoting effective discourse in their classrooms. Although educational games and…

  18. Hybrid IP/CP Methods for Solving Sports Scheduling Problems

    DEFF Research Database (Denmark)

    Rasmussen, Rasmus Vinther

    2006-01-01

    The field of sports scheduling comprises a challenging research areawith a great variety of hard combinatorial optimization problems andchallenging practical applications. This dissertation gives acomprehensive survey of the area and a number of new contributionsare presented. First a general sol...

  19. Annika Sörenstam – a hybrid personal sports brand

    DEFF Research Database (Denmark)

    Cortsen, Kenneth Holm

    2013-01-01

    The purpose of this article is to investigate sports branding at the personal level by focusing on the evolvement, growth and sustainability of the ANNIKA BRAND – an extension of Annika Sörenstam's success on golf courses worldwide.......The purpose of this article is to investigate sports branding at the personal level by focusing on the evolvement, growth and sustainability of the ANNIKA BRAND – an extension of Annika Sörenstam's success on golf courses worldwide....

  20. Students' Game Performance Improvements during a Hybrid Sport Education-Step-Game-Approach Volleyball Unit

    Science.gov (United States)

    Araújo, Rui; Mesquita, Isabel; Hastie, Peter; Pereira, Cristiana

    2016-01-01

    The purpose of this study was to examine a hybrid combination of sport education and the step-game-approach (SGA) on students' gameplay performance in volleyball, taking into account their sex and skill-level. Seventeen seventh-grade students (seven girls, 10 boys, average age 11.8) participated in a 25-lesson volleyball season, in which the…

  1. Students' Game Performance Improvements during a Hybrid Sport Education-Step-Game-Approach Volleyball Unit

    Science.gov (United States)

    Araújo, Rui; Mesquita, Isabel; Hastie, Peter; Pereira, Cristiana

    2016-01-01

    The purpose of this study was to examine a hybrid combination of sport education and the step-game-approach (SGA) on students' gameplay performance in volleyball, taking into account their sex and skill-level. Seventeen seventh-grade students (seven girls, 10 boys, average age 11.8) participated in a 25-lesson volleyball season, in which the…

  2. Educational games for mental health professionals.

    Science.gov (United States)

    Bhoopathi, P S; Sheoran, R

    2006-04-19

    In traditional didactic teaching, the learner has a passive role, digesting the knowledge presented by the teacher. Stimulating and active teaching processes may be better at instilling information than more pedestrian approaches. Games involving repetition, reinforcement, association and use of multiple senses have been proposed as part of experiential learning. To assess the effects of educational games on the knowledge and clinical skill of mental health professionals compared to the effects of standard teaching approaches. We performed electronic searches of AMED (1998 - November 2005), British Nursing Index (November 2005), Cochrane Library (Issue 3, 2005), Cochrane Schizophrenia Group Trials Register (November 2005), CINAHL (November 2005) EMBASE (November 2005), Educational Resources Information Centre on CSA (1966 - November 2005), MEDLINE (November 2005), PsycINFO (November 2005). We also searched references of all selected articles and contacted authors of included trials for more information. Randomised controlled trials comparing any educational game aiming at increasing knowledge and/or skills with a standard educational approach for mental health professionals. We extracted data independently and analysed on an intention-to-treat basis. We analysed the individual person data using fixed effect Peto Odds Ratio (OR) calculated the 95% confidence intervals (CI). If appropriate, the number needed to treat (NNT) or number needed to harm (NNH) was estimated. For continuous data, we calculated weighted mean differences. We identified one trial (n=34) of an educational game for mental health nursing students of only a few hours follow up. For an outcome we arbitrarily defined ('no academically important improvement [a 10% improvement in scores]') those allocated to educational games fared considerably better than students in the standard education techniques group (OR 0.06 CI 0.01 to 0.27, NNT 3 CI 2 to 4). On average those in the games group scored six more

  3. Designing an Electronic Educational Game to Facilitate Immersion and Flow

    Science.gov (United States)

    Ma, Yuxin; Williams, Doug; Prejean, Louise

    2014-01-01

    Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is…

  4. Problem-Based Educational Games: Connections, Prescriptions, and Assessment

    Science.gov (United States)

    Walker, Andrew; Shelton, Brett E.

    2008-01-01

    The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games has a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite…

  5. Designing an Educational Game with Ten Steps to Complex Learning

    Science.gov (United States)

    Enfield, Jacob

    2012-01-01

    Few instructional design (ID) models exist which are specific for developing educational games. Moreover, those extant ID models have not been rigorously evaluated. No ID models were found which focus on educational games with complex learning objectives. "Ten Steps to Complex Learning" (TSCL) is based on the four component instructional…

  6. Designing an Electronic Educational Game to Facilitate Immersion and Flow

    Science.gov (United States)

    Ma, Yuxin; Williams, Doug; Prejean, Louise

    2014-01-01

    Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is…

  7. Dimensions in Educational Game-Design

    DEFF Research Database (Denmark)

    Henriksen, Thomas Duus

    2006-01-01

    Recent developments within learning games have shown that games hold a great potential for meeting current educational needs. These developments have also pointed out a number of challenges to address if games are to play a role in the educational setting. One key issue is the design of learning...... games, another is to implement them into the educational setting. Each of these issues provide a set of challenges, which is to be negotiated in order to create successful game-based learning. In order to meet these issues, eight key dimensions in educational game-design are presented, as well...... as a structure for implementing learning games into the educational setting in a beneficial manner....

  8. Completing the Experience: Debriefing in Experiential Educational Games

    Directory of Open Access Journals (Sweden)

    Scott Nicholson

    2013-08-01

    Full Text Available Good educational game design is about providing an engaging experience for learners. Experiential training games have been used in fields such as medicine, business, outdoor adventures and military operations for decades. Research from these fields demonstrates the importance of including debriefing activities to help the learners consider what was learned and how that learning can be connected to previous learning and experiences in their lives. Most educational games do not include debriefing activities. The purpose of this paper is to explore some of these models of debriefing and to present a variety of methods that educational software creators can use to include debriefing in their experiential educational games.

  9. Rethinking Game Based Learning: applying pedagogical standards to educational games

    NARCIS (Netherlands)

    Schmitz, Birgit; Kelle, Sebastian

    2010-01-01

    Schmitz, B., & Kelle, S. (2010, 1-6 February). Rethinking Game Based Learning: applying pedagogical standards to educational games. Presentation at JTEL Winter School 2010 on Advanced Learning Technologies, Innsbruck, Austria.

  10. Rethinking Game Based Learning: applying pedagogical standards to educational games

    NARCIS (Netherlands)

    Schmitz, Birgit; Kelle, Sebastian

    2010-01-01

    Schmitz, B., & Kelle, S. (2010, 1-6 February). Rethinking Game Based Learning: applying pedagogical standards to educational games. Presentation at JTEL Winter School 2010 on Advanced Learning Technologies, Innsbruck, Austria.

  11. Impact of a hybrid TGfU-Sport Education unit on student motivation in physical education.

    Science.gov (United States)

    Gil-Arias, Alexander; Harvey, Stephen; Cárceles, Adrián; Práxedes, Alba; Del Villar, Fernando

    2017-01-01

    The Teaching Games for Understanding (TGfU) and Sport Education (SE) pedagogical models share several objectives and pedagogical processes. Despite this seemingly uncanny relationship, few studies have examined the efficacy of a hybrid TGfU/SE pedagogical model, particularly how a teacher's utilization of such a model impacts on student motivation. The purpose of the current study was to investigate the effect a hybrid TGfU/SE unit, in comparison to direct instruction, on students' perceptions of various aspects of their motivation to engage in physical education (autonomous motivation, basic psychological needs, enjoyment and intention to be physically active). A crossover design was utilized, using the technique of counterbalancing. One group experienced a hybrid SE/TGfU unit first, followed by a unit of direct instruction. A second group experienced the units in the opposite order. Participants were 55 students. The intervention was conducted over a total of 16 lessons. The hybrid unit was designed according to the characteristics of SE by using seasons, roles, persistent teams, etc. Learning tasks set by the teacher during individual lessons, however, were designed according to the pedagogical principles of TGfU. Student motivation data was generated using validated questionnaires. Results showed that regardless of the order of intervention, the two groups showed significant improvements in autonomy, competence and enjoyment when they were taught using the hybrid model. Instead, in the variables autonomous motivation, relatedness and intention to be physically active there were no significant improvements in one group. These results demonstrate that it is possible to design varied learning situations in which affiliation, leadership and trust are fostered, while tasks are adapted to the characteristics of the students. All this can cause greater autonomous motivation, and consequently, perceived competence in the student, a positive image of the sport to

  12. Identifying core, exciting, and hybrid attributes in fans' assessments of major (World Cup) spectator sports events.

    Science.gov (United States)

    Gau, Li-Shiue

    2013-12-01

    This paper adopts a methodology of asymmetrical analyses to investigate the relevant importance of spectator sport attributes in terms of their non-linear associations with the benefits that fans experience while watching sports. Questionnaires tapping 16 attributes (e.g., teamwork, sportsmanship, level of competition) and 16 benefits (e.g., good mood, exciting experience, support for my favorite team) were distributed to a sample of fans at the outdoor broadcast of the 2010 World Cup final game at the National Stadium in Kaohsiung, Taiwan. 427 participants rated the importance and benefit of each attribute experienced from watching the game. Attributes were categorized as core, exciting, or hybrid attributes. The star player was the core attribute; rivalry, popularity, and coach were the exciting attributes; and the other 12 attributes were hybrid. Two-dimensional space analyses showed that attributes "sportsmanship, teamwork, and supporting a team" were both explicitly and implicitly important attributes. The methodology of asymmetrical analyses can help managers prioritize the focus of attributes and allocate resources effectively.

  13. sports

    Institute of Scientific and Technical Information of China (English)

    2012-01-01

    正Nowadays,high school students hold different opinions about after-class activities.There are two quite different phenomenonena.Some students are crazy about sports and some other activities.They spend much time in joining the outdoor activities and varies of groups,and also,making new friends.However,they pay a little attention to their studies.

  14. Educational games for mental health professionals: a Cochrane review.

    Science.gov (United States)

    Bhoopathi, P S; Sheoran, R; Adams, C E

    2007-05-01

    Learning in general can be been a passive process. This review is aimed at evaluating the effectiveness of educational games as a teaching strategy in mental health professionals. We searched for all relevant randomised control trials (RCT) that compared educational games as teaching strategies with other methods of learning using electronic and reference searching, and by contacting trial authors. Data were extracted from selected trials and, individual person data was analysed using fixed effect Peto Odds Ratio (OR) and the 95% confidence intervals (CI). If appropriate, the number needed to treat (NNT) or number needed to harm (NNH) was estimated. For continuous data, we calculated weighted mean differences. We identified one trial (n = 34) of an educational game for mental health nursing students which followed up participants only over a few hours. For an outcome we arbitrarily defined ('no academically important improvement [a 10% improvement in scores]'), those allocated to educational games fared considerably better than students in the standard education techniques group (OR 0.06 CI 0.01 to 0.27, NNT 3 CI 2 to 4). On average those in the games group scored six more points than the control students on a test of questions relevant to psychosis set to the standard of the mental health nursing curriculum of the day (WMD 6 CI 2.63 to 9.37). Current limited evidence suggests educational games could help mental health students gain more points in their tests; however this interesting study should be refined and repeated.

  15. Using the SPoRT POES/GOES Hybrid Product in OCONUS Forecasting

    Science.gov (United States)

    Smith, Matt; Fuell, Kevin; Nelson, Jim

    2014-01-01

    The SPoRT (Short-term Prediction and Research Transition) Program at the NASA/Marshall Space Flight Center has been providing unique NASA and NOAA data and techniques to partner Weather Forecast Offices (WFOs) for ten years. Data are provided in the Decision Support System used by WFO forecasters: AWIPS. For the last couple of years, SPoRT has been producing the POES/GOES Hybrid. This suite of products combines the strength ofl5- minute animations of GOES imagery - providing temporal continuity, with the higher resolution, relatively random availability, of polar orbiting (POES) imagery data. The product was first introduced with only MODIS data from NASA's Terra and Aqua satellites, but recently the VIIRS instrument onboard the Suomi-NPP satellite was added, providing better high-resolution coverage. These products represent SPoRT's efforts to prepare for higher resolution, higher frequency GOES-R imagery - as well as helping to move VIIRS (JPSS) data into the mainstream of weather forecasting. SPoRT generates 5 products for this dataset: Visible, Longwave Infrared (11 micrometers), Shortwave IR (3.7 micrometers), Water Vapor (6.7 micrometers), and Fog (Difference of 11 micrometer and 3.7 micrometer channels). The Water Vapor hybrid product has a Red-Blue-Green image from MODIS inlaid, since it provides even more qualitative information than water vapor alone. Animated examples of the products will be shown in this presentation. While the resolution at nadir of GOES imagery is nominally Han (4km for IR channels), the inlaid polar orbiter imagery has a resolution of 250m (lkm for IR channels). This has tremendous application in the continental US. However, in high latitudes, since the usefulness of GOES degrades poleward rapidly, the contrast of GOES and POES data is stark. The consistent temporal nature of GOES, even though at a reduced resolution at high latitudes, provides basic situational awareness, but the introduction of polar data is very helpful in seeing

  16. Teachers and Students' Perceptions of a Hybrid Sport Education and Teaching for Personal and Social Responsibility Learning Unit

    Science.gov (United States)

    Fernandez-Rio, Javier; Menendez-Santurio, Jose Ignacio

    2017-01-01

    Purpose: The purpose of this study was to assess students and teachers' perceptions concerning their participation in an educational kickboxing learning unit based on a hybridization of two pedagogical models: Sport Education and Teaching for Personal and Social Responsibility. Method: Seventy-one students and three physical education teachers…

  17. Educational Games as a Teaching Tool in Pharmacy Curriculum

    Science.gov (United States)

    Mohamed, Heba Moustafa

    2015-01-01

    The shift in the pharmacist’s role from simply dispensing medications to effective delivery of pharmaceutical care interventions and drug therapy management has influenced pharmacy education.1-3 The educational focus has shifted from basic sciences to clinical and integrated courses that require incorporating active-learning strategies to provide pharmacy graduates with higher levels of competencies and specialized skills. As opposed to passive didactic lectures, active-learning strategies address the educational content in an interactive learning environment to develop interpersonal, communication, and problem-solving skills needed by pharmacists to function effectively in their new roles.4-6 One such strategy is using educational games. The aim of this paper is to review educational games adopted in different pharmacy schools and to aid educators in replicating the successfully implemented games and overcoming deficiencies in educational games. This review also highlights the main pitfalls within this research area. PMID:26089568

  18. Educational Games as a Teaching Tool in Pharmacy Curriculum.

    Science.gov (United States)

    Aburahma, Mona Hassan; Mohamed, Heba Moustafa

    2015-05-25

    The shift in the pharmacist's role from simply dispensing medications to effective delivery of pharmaceutical care interventions and drug therapy management has influenced pharmacy education.(1-3) The educational focus has shifted from basic sciences to clinical and integrated courses that require incorporating active-learning strategies to provide pharmacy graduates with higher levels of competencies and specialized skills. As opposed to passive didactic lectures, active-learning strategies address the educational content in an interactive learning environment to develop interpersonal, communication, and problem-solving skills needed by pharmacists to function effectively in their new roles.(4-6) One such strategy is using educational games. The aim of this paper is to review educational games adopted in different pharmacy schools and to aid educators in replicating the successfully implemented games and overcoming deficiencies in educational games. This review also highlights the main pitfalls within this research area.

  19. Problem-Based Educational Game Becomes Student-Centered Learning Environment

    Science.gov (United States)

    Rodkroh, Pornpimon; Suwannatthachote, Praweenya; Kaemkate, Wannee

    2013-01-01

    Problem-based educational games are able to provide a fun and motivating environment for teaching and learning of certain subjects. However, most educational game models do not address the learning elements of problem-based educational games. This study aims to synthesize and to propose the important elements to facilitate the learning process and…

  20. Automated Discovery of Speech Act Categories in Educational Games

    Science.gov (United States)

    Rus, Vasile; Moldovan, Cristian; Niraula, Nobal; Graesser, Arthur C.

    2012-01-01

    In this paper we address the important task of automated discovery of speech act categories in dialogue-based, multi-party educational games. Speech acts are important in dialogue-based educational systems because they help infer the student speaker's intentions (the task of speech act classification) which in turn is crucial to providing adequate…

  1. A Narrative Metaphor to Facilitate Educational Game Authoring

    Science.gov (United States)

    Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar

    2012-01-01

    In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…

  2. Considerations for Realizing the Promise of Educational Gaming Technology

    Science.gov (United States)

    Nelson, Nancy J.; Fien, Hank; Doabler, Christian T.; Clarke, Ben

    2016-01-01

    One can barely keep up with the pace at which new educational games and apps are being introduced and digested in the market. With so many choices available, how do schools and teachers decide what to use? How do they have confidence their choices will result in desired outcomes? Education technology offers a number of potential benefits that can…

  3. Enhancing Learning through an Online Secondary School Educational Game

    Science.gov (United States)

    Kaufman, David; Sauve, Louise; Renaud, Lise

    2011-01-01

    This article consists of four sections: (1) the problems associated with asthma in the province of Quebec and across Canada; (2) the theoretical framework for the learning enhanced by our online educational game entitled "Asthme: 1,2,3 ... Respirez! (Asthma: 1,2,3 ... Breath!)", created by adapting the popular board game…

  4. Gamers on Games and Gaming: Implications for Educational Game Design

    NARCIS (Netherlands)

    Van Staalduinen, J.P.

    2012-01-01

    In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

  5. Open 3D Environments for Competitive and Collaborative Educational Games

    NARCIS (Netherlands)

    Klemke, Roland; Kravcik, Milos

    2012-01-01

    Klemke, R., & Kravčík, M. (2012, 18 September). Open 3D Environments for Competitive and Collaborative Educational Games. Presentation at S. Bocconi, R. Klamma, & Y. Bachvarova, Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). In conjunction with the

  6. Open 3D Environments for Competitive and Collaborative Educational Games

    NARCIS (Netherlands)

    Klemke, Roland; Kravcik, Milos

    2012-01-01

    Klemke, R., & Kravčík, M. (2012). Open 3D Environments for Competitive and Collaborative Educational Games. In S. Bocconi, R. Klamma, & Y. Bachvarova (Eds.), Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012). In conjunction with the Seventh European

  7. The Significance of an Educational Game in Teaching Politology

    Science.gov (United States)

    Dvorkovaya, Marina Vasilievna; Kurenkova, Evgeniya Alekseevna

    2015-01-01

    Game-based learning is being increasingly used in teaching humanities. In teaching politology, it seems to bring the most effective results. Through educational games, learners can fully experience modeling particular situations in the job of a would-be political technologist, which would guarantee training professional politologists with maximum…

  8. Enhancing Learning through an Online Secondary School Educational Game

    Science.gov (United States)

    Kaufman, David; Sauve, Louise; Renaud, Lise

    2011-01-01

    This article consists of four sections: (1) the problems associated with asthma in the province of Quebec and across Canada; (2) the theoretical framework for the learning enhanced by our online educational game entitled "Asthme: 1,2,3 ... Respirez! (Asthma: 1,2,3 ... Breath!)", created by adapting the popular board game…

  9. Assessment through Achievement Systems: A Framework for Educational Game Design

    Science.gov (United States)

    Evans, Monica; Jennings, Erin; Andreen, Michael

    2011-01-01

    Educational games have great potential as tools for motivating and engaging students, in addition to teaching learning content and objectives, but have had difficulty proving their potential through traditional means. This article proposes that recent advances in the achievement systems of entertainment games can be used to measure motivation and…

  10. Adaptivity in Educational Games: Including Player and Gameplay Characteristics

    Science.gov (United States)

    Vandewaetere, Mieke; Cornillie, Frederik; Clarebout, Geraldine; Desmet, Piet

    2013-01-01

    The use of educational games for teaching and training is nowadays well-known, although its effectiveness in terms of learning and motivation has not been firmly corroborated. A first reason for this is that research on instructional design research often does not reach the fields of game development and game design. Consequently, instructional…

  11. A Narrative Metaphor to Facilitate Educational Game Authoring

    Science.gov (United States)

    Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar

    2012-01-01

    In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…

  12. Gamers on Games and Gaming: Implications for Educational Game Design

    NARCIS (Netherlands)

    Van Staalduinen, J.P.

    2012-01-01

    In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

  13. A Model-driven Framework for Educational Game Design

    Directory of Open Access Journals (Sweden)

    Bill Roungas

    2016-09-01

    Full Text Available Educational games are a class of serious games whose main purpose is to teach some subject to their players. Despite the many existing design frameworks, these games are too often created in an ad-hoc manner, and typically without the use of a game design document (GDD. We argue that a reason for this phenomenon is that current ways to structure, create and update GDDs do not increase the value of the artifact in the design and development process. As a solution, we propose a model-driven, web-based knowledge management environment that supports game designers in the creation of a GDD that accounts for and relates educational and entertainment game elements. The foundation of our approach is our devised conceptual model for educational games, which also defines the structure of the design environment. We present promising results from an evaluation of our environment with eight experts in serious games.

  14. [Educative game on drugs for blind individuals: development and assessment].

    Science.gov (United States)

    Mariano, Monaliza Ribeiro; Rebouças, Cristiana Brasil de Almeida; Pagliuca, Lorita Marlena Freitag

    2013-08-01

    Study aimed to develop and assess an educational game on psychoactive drugs accessible to blind individuals, conducted in three steps: development of the educative game, evaluation by three special education experts, and assessment by twelve blind individuals. As a result, a board game called Drugs: staying clean was developed. In the Alpha version, experts made suggestions regarding the game rules and instructions and the board base, including square texture, game pieces, and Braille writing. In Beta version, we proceeded to the assessment by the blind participants, who suggested changes in the square texture and the addition of Velcro-type material to fix the counters on the board. Then, the Gamma version was played by the last pairs of blind players and was considered by them to be adequate. In the evaluation of the experts, the game was appropriate, as it allowed access to information on psychoactive drugs in a ludic and playful manner.

  15. Model for Educational Game Using Natural User Interface

    Directory of Open Access Journals (Sweden)

    Azrulhizam Shapi’i

    2016-01-01

    Full Text Available Natural User Interface (NUI is a new approach that has become increasingly popular in Human-Computer Interaction (HCI. The use of this technology is widely used in almost all sectors, including the field of education. In recent years, there are a lot of educational games using NUI technology in the market such as Kinect game. Kinect is a sensor that can recognize body movements, postures, and voices in three dimensions. It enables users to control and interact with game without the need of using game controller. However, the contents of most existing Kinect games do not follow the standard curriculum in classroom, thus making it do not fully achieve the learning objectives. Hence, this research proposes a design model as a guideline in designing educational game using NUI. A prototype has been developed as one of the objectives in this study. The prototype is based on proposed model to ensure and assess the effectiveness of the model. The outcomes of this study conclude that the proposed model contributed to the design method for the development of the educational game using NUI. Furthermore, evaluation results of the prototype show a good response from participant and in line with the standard curriculum.

  16. When Playing Meets Learning: Methodological Framework for Designing Educational Games

    Science.gov (United States)

    Linek, Stephanie B.; Schwarz, Daniel; Bopp, Matthias; Albert, Dietrich

    Game-based learning builds upon the idea of using the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodological framework for the conceptual design of educational games was developed. Thereby state-of-the-art psycho-pedagogical approaches were combined with insights of media-psychology as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA's 4Ms: Macroadaptivity, Microadaptivity, Metacognition, and Motivation. The conceptual framework is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology.

  17. TEACHING BIOCHEMISTRY USING EDUCATIONAL GAMES AND GAMIFICATION STRATEGIES

    Directory of Open Access Journals (Sweden)

    Yuri Rafael de Oliveira Silva

    2016-11-01

    Full Text Available INTRODUCTION: Biotechnology is a new bachelor degree in UFPA, and has been stablished with excellency in the state of Pará. However, there is the need to promote comprehension and learning in Biochemistry, as well as interdisciplinarity, that is an essential part of biotechnology. OBJECTIVES:  To increase learning and interdisciplinarity, educational games were used as tools. The students were instigated to develop educational games in different topics of energy metabolism. MATERIALS AND METHODS: The games were developed to be used in any teaching environment, since they were made with low-cost and accessible materials. This strategy was applied in three semesters in different Biochemistry classes, between 2012 and 2014. The best games in each class were used in following semesters. DISCUSSION AND RESULTS: Since the first semester, the failing rates dropped 15% compared to the previous semester, in which educational games were not used. An increase in learning (by observation could be noticed, including comprehension of metabolic pathways and their conections. Twenty games were developed in three semesters, and four of them are still being improved and used in other classes. The participant students answered a questionnaire, in which 47% defined the games as “Relaxing and Instigating”, 33% said the games “Accomplished their didactic and educational role” and 54% said they would recommend the use of these games as a reviewing activity. At the moment, another approach is being used to teach Biochemistry – Gamification, which uses elements found in games, as conflict, cooperation, rules and fun, to improve students’ motivation and engagement. CONCLUSION: As a partial result, there was greater in-class interest and engagement, better comprehension of the course content and the activities gave the students the opportunity to work in groups, to think critically about the themes and to develop opinions based on interdisciplinar and formal

  18. Child development and genre preference: research for educational game design.

    Science.gov (United States)

    Sherry, John L; Lucas, Kristen; Greenberg, Bradley S; Holmstrom, Amanda

    2013-05-01

    As the movement to capitalize on unique affordances of video games for learning continues to grow, relatively little research in that area has examined how formal features, such as genre and game mechanics, draw and hold children's attention. This study examines which genres children prefer and the reasons why children prefer those genres by reporting on a video game uses and gratifications survey of children of various ages (n=685). Results show distinct patterns of game use and preference tied to typical child developmental ecology at each age, indicating that genre preference varies by age and developmental context. Implications for game research and educational gaming are provided.

  19. Gesture Recognition for Educational Games: Magic Touch Math

    Science.gov (United States)

    Kye, Neo Wen; Mustapha, Aida; Azah Samsudin, Noor

    2017-08-01

    Children nowadays are having problem learning and understanding basic mathematical operations because they are not interested in studying or learning mathematics. This project proposes an educational game called Magic Touch Math that focuses on basic mathematical operations targeted to children between the age of three to five years old using gesture recognition to interact with the game. Magic Touch Math was developed in accordance to the Game Development Life Cycle (GDLC) methodology. The prototype developed has helped children to learn basic mathematical operations via intuitive gestures. It is hoped that the application is able to get the children motivated and interested in mathematics.

  20. Child-Invented Health Education Games: A Case Study for Dengue Fever

    Science.gov (United States)

    Lennon, Jeffrey L.; Coombs, David W.

    2006-01-01

    The study's goal was to demonstrate the ability of an 8-year-old child to create educational games for the topic of dengue fever control. A naturalistic descriptive case study method was employed. The child had two dengue fever educational game creation activities. The study demonstrated that a child could develop functional games related to…

  1. Child-Invented Health Education Games: A Case Study for Dengue Fever

    Science.gov (United States)

    Lennon, Jeffrey L.; Coombs, David W.

    2006-01-01

    The study's goal was to demonstrate the ability of an 8-year-old child to create educational games for the topic of dengue fever control. A naturalistic descriptive case study method was employed. The child had two dengue fever educational game creation activities. The study demonstrated that a child could develop functional games related to…

  2. Discovering the Unequal Interest in Popular Online Educational Games and Its Implications: A Case Study

    Science.gov (United States)

    Zhang, Meilan

    2016-01-01

    Despite the growing scholarly interest in educational computer games, research on popular online educational games is rare. Little is known about which online educational games are popular and to what extent, what kind of users are more interested in these games and how interest in the games is related to academic performance. To fill this gap,…

  3. Using Tutors to Improve Educational Games: A Cognitive Game for Policy Argument

    Science.gov (United States)

    Easterday, Matthew W.; Aleven, Vincent; Scheines, Richard; Carver, Sharon M.

    2017-01-01

    How might we balance assistance and penalties to intelligent tutors and educational games that increase learning and interest? We created two versions of an educational game for learning policy argumentation called Policy World. The game (only) version provided minimal feedback and penalized students for errors whereas the game+tutor version…

  4. Agent-Based Personalisation and User Modeling for Personalised Educational Games

    NARCIS (Netherlands)

    Peeters, M.M.; Bosch, K. van den; Meyer, J.J.C.; Neerincx, M.A

    2016-01-01

    Personalisation can increase the learning efficacy of educational games by tailoring their content to the needs of the individual learner. This paper presents the Personalised Educational Game Architecture (PEGA). It uses a multi-agent organisation and an ontology to offer learners personalised trai

  5. The Effectiveness of Educational Games on Scientific Concepts Acquisition in First Grade Students in Science

    Science.gov (United States)

    Al-Tarawneh, Mohammad Hasan

    2016-01-01

    This study aimed at investigating the effectiveness of educational games on scientific concepts acquisition by the first grade students. The sample of the study consisted of (53) male and female students distributed into two groups: experimental group (n = 26) which taught by educational games, and control group (n = 27) which taught by…

  6. Teacher Experiences on the Integration of Modern Educational Games in the Middle School Mathematics Classroom

    Science.gov (United States)

    Ritzhaupt, Albert; Higgins, Heidi; Allred, Beth

    2010-01-01

    What do experienced teachers have to say about integrating modern educational games into their classroom? This paper addresses this question by exploring the discourse of teachers who were provided professional development, technical support, access to a modern educational game, and flexibility in deciding how to integrate the game in their…

  7. Using Agent-Based Technologies to Enhance Learning in Educational Games

    Science.gov (United States)

    Tumenayu, Ogar Ofut; Shabalina, Olga; Kamaev, Valeriy; Davtyan, Alexander

    2014-01-01

    Recent research has shown that educational games positively motivate learning. However, there is a little evidence that they can trigger learning to a large extent if the game-play is supported by additional activities. We aim to support educational games development with an Agent-Based Technology (ABT) by using intelligent pedagogical agents that…

  8. A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games

    Science.gov (United States)

    Kickmeier-Rust, Michael D.; Mattheiss, Elke; Steiner, Christina; Albert, Dietrich

    2011-01-01

    One of the trump cards of digital educational games is their enormous intrinsic motivational potential. Although learning game design is often understood on a one-fitsall level, the actual motivational strength of an educational game strongly depends on the individual learners, their very specific goals, preferences, abilities, strength and…

  9. Discovering the Unequal Interest in Popular Online Educational Games and Its Implications: A Case Study

    Science.gov (United States)

    Zhang, Meilan

    2016-01-01

    Despite the growing scholarly interest in educational computer games, research on popular online educational games is rare. Little is known about which online educational games are popular and to what extent, what kind of users are more interested in these games and how interest in the games is related to academic performance. To fill this gap,…

  10. LewiSpace: An Exploratory Study with a Machine Learning Model in an Educational Game

    Science.gov (United States)

    Ghali, Ramla; Ouellet, Sébastien; Frasson, Claude

    2016-01-01

    The use of educational games as a tool for providing learners with a playful and educational aspect is widespread. In this paper, we present an educational game that we developed to teach a chemistry lesson, namely drawing a Lewis diagram. Our game is a 3D environment known as LewiSpace and aims at balancing between playful and educational…

  11. Usability of Context-Aware Mobile Educational Game

    Directory of Open Access Journals (Sweden)

    Ching-Wen Chen

    2011-09-01

    Full Text Available Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness, can be seen as kind of location-based services, first detects user’s location, knows surrounding context, and gets learning profile, and then provides the user learning materials accordingly. Game-based learning have become an emerging research topic and been proved that can increase users’ motivations and interests. The aim of our research is to present a context-awareness multi-agent-based mobile educational game that can generate a series of learning activities for users doing On-the-Job training and make users interact with specific objects in their working environment. We reveal multi-agent architecture (MAA into the mobile educational game design to achieve the goals of developing a lightweight, flexible, and scalable game on the platform with limited resources such as mobile phones. A scenario with several workplaces, research space, meeting rooms, and a variety of items and devices in 11th floor of a university’s building is used to demonstrate the idea and mechanism proposed by this research. At the end, a questionnaire is used to examine the usability of the proposed game. 37 freshmen participate in this pilot study and the results show that they are interested in using the game and the game does help them getting familiar with the new environment.

  12. Educational games in an obstetrics and gynecology core curriculum.

    Science.gov (United States)

    O'Leary, Sharon; Diepenhorst, Lisa; Churley-Strom, Ruth; Magrane, Diane

    2005-11-01

    The purpose of this study was to compare learning satisfaction and effectiveness using traditional lecture or educational game in teaching medical students about ectopic pregnancy. Third-year medical students were randomized to instruction about ectopic pregnancy through either standard lecture or educational Jeopardy style game. Students in each group completed a pretest, posttest, and satisfaction survey. Experts in ectopic pregnancy validated the pretest and posttest. The satisfaction survey was taken from published validated tests. Paired samples t test was used to compare pretest and posttest scores. Independent samples t tests were used to compare test scores and satisfaction responses between groups. Chi-square tested dichotomous satisfaction responses. All 104 students in both groups showed significant improvement in learning about ectopic pregnancy (P game format rated it higher in stimulating faculty/student interaction, helping retain information, and overall enjoyment than students participating in the lecture method (P game group responded positively that the format was interactive, stimulated their interest, and kept them engaged in class content (P educational game format was as effective as standard lecture in educating students about ectopic pregnancy, while being more enjoyable and stimulating. Based on these conclusions, we hope to motivate other teachers in obstetrics and gynecology to use innovative teaching methods to provide a more enjoyable, stimulating, and active means of effective medical education.

  13. The Impact of a Hybrid Sport Education-Invasion Games Competence Model Soccer Unit on Students' Decision Making, Skill Execution and Overall Game Performance

    Science.gov (United States)

    Mesquita, Isabel; Farias, Claudio; Hastie, Peter

    2012-01-01

    The purpose of this study was to examine the impact of a hybrid Sport Education-Invasion Games Competence Model (SE-IGCM) unit application on students' improvements in decision making, skill execution and overall game performance, during a soccer season. Twenty-six fifth-grade students from a Portuguese public elementary school participated in a…

  14. [Educational game of medication administration: a validation study].

    Science.gov (United States)

    Moreira, Amanda Portugal de Andrade; Sabóia, Vera Maria; Camacho, Alessandra Conceição Leite Funchal; Daher, Donizete Vago; Teixeira, Elizabeth

    2014-01-01

    This is a methodological research, which aimed to determine the validity of an educational technology (ET) in the form of educational game of medicine administration, according to the judges and audience, using the theoretical stage of Pasquali model. Data were collected between September 2011 and May 2012 in two stages: 1) application and validation of TE by forty students of the 4th period of Nursing, at the Fluminense Federal University (target audience); 2) observation and validation of TE by 8 teachers (judges). The questionnaires were organized in Likert scale, with items distributed in blocks and analyzed quantitatively. The game was validated, since it has over 80% approval by the two groups, and may therefore be used as a TE in the discipline of Fundamentals of Nursing. The results were positive, demonstrating that students and teachers are more interested in content taught when most dynamic technologies are used in the classroom.

  15. Using educational games to engage students in veterinary basic sciences.

    Science.gov (United States)

    Buur, Jennifer L; Schmidt, Peggy L; Barr, Margaret C

    2013-01-01

    Educational games are an example of an active learning teaching technique based on Kolb's learning cycle. We have designed multiple games to provide concrete experiences for social groups of learners in the basic sciences. "Antimicrobial Set" is a card game that illustrates global patterns in antimicrobial therapy. "SHOCK!" is a card game designed to enhance student understanding of the four types of hypersensitivity reactions. After each game is played, students undergo a structured debriefing session with faculty members to further enhance their self-reflective skills. "Foodborne Outbreak Clue" utilizes the famous Parker Brothers® board game as a means to practice skills associated with outbreak investigation and risk assessment. This game is used as a review activity and fun application of epidemiologic concepts. Anecdotal feedback from students suggests that they enjoyed the activities. Games such as these can be easily implemented in large- or small-group settings and can be adapted to other disciplines as needed.

  16. Bringing your a-game: Educational gaming for student success.

    Science.gov (United States)

    Strickland, Haley P; Kaylor, Sara K

    2016-05-01

    The purpose of this article is to describe the theoretical basis for the integration of gaming in nursing education and discuss aspects related to the implementation of "The Race for Nursing Student Success" game. This game was designed for 112 junior-level baccalaureate nursing students enrolled in a fundamentals nursing course. Students were divided into groups of 5-8 and rotated through ten specific learning activities that took place in various locations throughout the nursing building. Student and faculty feedback indicated positive responses to this instructional strategy and also promoted a learner-centered teaching environment. This learning activity supports the use of educational gaming as a means to develop learner-centered environments that provide experiential experiences, enhance learning, and stimulate interest, and motivation for students to learn. Copyright © 2016 Elsevier Ltd. All rights reserved.

  17. Deducto and Color Deducto: Enhance Logical Reasoning through Educational Games

    Directory of Open Access Journals (Sweden)

    2010-09-01

    Full Text Available The objective of this paper is to present the various features of the educational games, Deducto and Color Deducto. With a firm belief that technology can bring about a revolution in education, these activities have been designed to help enhance the logical reasoning and analytical thinking of children. They have been developed in python with a focus on Sugar environment, OLPC XO’s software paradigm. They conform to Sugar's cardinal objective of learning through reasoning, critique and experimentation. Deducto focuses on helping children learn the art of deducing logic through pattern recognition. Color Deducto, a variant of Deducto, combines pattern recognition and concepts of Munsell Color System helping children get familiar with color system concepts in a playful manner. Besides the pre-defined levels of the games, the activities empower children to design their own levels and develop games on their own.

  18. Ergonomic aspects simulation digital online: an educational game proposal to promote environmental education.

    Science.gov (United States)

    Arbex, D F; Jappur, R; Selig, P; Varvakis, G

    2012-01-01

    This article addresses the ergonomic criteria that guide the construction of an educational game called Environmental Simulator. The focus is on environment navigation considering aspects of content architecture and its esthetics functionality.

  19. Educational games for brain health: revealing their unexplored potential through a neurocognitive approach

    Directory of Open Access Journals (Sweden)

    Patrick eFissler

    2015-07-01

    Full Text Available Educational games link the motivational nature of games with learning of knowledge and skills. Here, we go beyond effects on these learning outcomes. We review two lines of evidence which indicate the currently unexplored potential of educational games to promote brain health: First, gaming with specific neurocognitive demands (e.g., executive control, and second, educational learning experiences (e.g., studying foreign languages improve brain health markers. These markers include cognitive ability, brain function, and brain structure. As educational games allow the combination of specific neurocognitive demands with educational learning experiences, they seem to be optimally suited for promoting brain health. We propose a neurocognitive approach to reveal this unexplored potential of educational games in future research.

  20. The Research on Chinese Idioms Educational Games in TCFL Based on Virtual Reality

    Directory of Open Access Journals (Sweden)

    Hu Xiao-Qiang

    2016-01-01

    Full Text Available In recent years, overseas set off a craze for learning Chinese. Chinese Idioms teaching is important but difficult for foreigners in Teaching Chinese as a Foreign Language (TCFL. The VR educational game should be a good choice to solve the problem with education, entertainment, and high immerse. In this study, Yu Gong moves the mountain' is designed as an example. Unity 3D is the main development tool, Leap Motion is interactive way, and also doing an interview with some findings and conclusions. Comparison of textbooks or teachers explaining, VR Chinese Idioms educational game can enhance most of the learners understanding with intense interest. However, the educational game should be integrated into more entertainment and it costs at least 10 minutes or more to adapt the operation of Leap Motion. In the further research, the VR Chinese Idioms educational games for the TCFL can be better gradually based on this research.

  1. Educational games for brain health: revealing their unexplored potential through a neurocognitive approach.

    Science.gov (United States)

    Fissler, Patrick; Kolassa, Iris-Tatjana; Schrader, Claudia

    2015-01-01

    Educational games link the motivational nature of games with learning of knowledge and skills. Here, we go beyond effects on these learning outcomes. We review two lines of evidence which indicate the currently unexplored potential of educational games to promote brain health: First, gaming with specific neurocognitive demands (e.g., executive control), and second, educational learning experiences (e.g., studying foreign languages) improve brain health markers. These markers include cognitive ability, brain function, and brain structure. As educational games allow the combination of specific neurocognitive demands with educational learning experiences, they seem to be optimally suited for promoting brain health. We propose a neurocognitive approach to reveal this unexplored potential of educational games in future research.

  2. The Educational Game Editor: The Design of a Program for Making Educational Computer Games

    OpenAIRE

    Tollefsrud, John Ola

    2006-01-01

    This report is about computer game based learning, how to make a program for making educational games, the possibilities to use a hypermedia structure for storage of the data in an educational game, and different learning theories related to computer game based learning. The first part is about the different learning theories behaviourism, cognitivism, constructivism, socio-constructivism, and situated learning. The different theories are related to learning games, and a classification of ga...

  3. Cognitive Analysis of Educational Games: The Number Game.

    Science.gov (United States)

    van der Maas, Han L J; Nyamsuren, Enkhbold

    2016-11-20

    We analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers (for instance, 2, 5, 9) have to be used precisely once to create a target number (for instance, 27) with basic arithmetic operations (solution: [5-2] × 9). We argue that some instances of this game are NP complete, by showing its relation to the well-known Partition problem. We propose heuristics based on the distinction in forward and backward reasoning. The Number Game is part of Math Garden, a popular online educational platform for practicing and monitoring math skills using innovations in computerized adaptive testing. These educational games generate enormous amounts of rich data on children's cognitive development. We found converging evidence for the use of forward proximity heuristics in the data of Math Garden, consisting of more than 20 million answers to 1,700 items. Item difficulties and the structure of correct answers were analyzed.

  4. Educational games in geriatric medicine education: a systematic review.

    Science.gov (United States)

    Alfarah, Ziad; Schünemann, Holger J; Akl, Elie A

    2010-04-23

    To systematically review the medical literature to assess the effect of geriatric educational games on the satisfaction, knowledge, beliefs, attitudes and behaviors of health care professionals. We conducted a systematic review following the Cochrane Collaboration methodology including an electronic search of 10 electronic databases. We included randomized controlled trials (RCT) and controlled clinical trials (CCT) and excluded single arm studies. Population of interests included members (practitioners or students) of the health care professions. Outcomes of interests were participants' satisfaction, knowledge, beliefs, attitude, and behaviors. We included 8 studies evaluating 5 geriatric role playing games, all conducted in United States. All studies suffered from one or more methodological limitations but the overall quality of evidence was acceptable. None of the studies assessed the effects of the games on beliefs or behaviors. None of the 8 studies reported a statistically significant difference between the 2 groups in terms of change in attitude. One study assessed the impact on knowledge and found non-statistically significant difference between the 2 groups. Two studies found levels of satisfaction among participants to be high. We did not conduct a planned meta-analysis because the included studies either reported no statistical data or reported different summary statistics. The available evidence does not support the use of role playing interventions in geriatric medical education with the aim of improving the attitudes towards the elderly.

  5. Analysis of a Hybrid PV/Thermal Solar-Assisted Heat Pump System for Sports Center Water Heating Application

    Directory of Open Access Journals (Sweden)

    Y. Bai

    2012-01-01

    Full Text Available The application of solar energy provides an alternative way to replace the primary source of energy, especially for large-scale installations. Heat pump technology is also an effective means to reduce the consumption of fossil fuels. This paper presents a practical case study of combined hybrid PV/T solar assisted heat pump (SAHP system for sports center hot water production. The initial design procedure was first presented. The entire system was then modeled with the TRNSYS 16 computation environment and the energy performance was evaluated based on year round simulation results. The results show that the system COP can reach 4.1 under the subtropical climate of Hong Kong, and as compared to the conventional heating system, a high fractional factor of energy saving at 67% can be obtained. The energy performances of the same system under different climatic conditions, that include three other cities in France, were analyzed and compared. Economic implications were also considered in this study.

  6. Control system for a 373 kW, intercooled, two-spool gas turbine engine powering a hybrid electric world sports car class vehicle

    Energy Technology Data Exchange (ETDEWEB)

    Shortlidge, C.C. [SatCon Technology Corp., Cambridge, MA (United States)

    1998-01-01

    SatCon technology Corporation has completed design, fabrication, and the first round of test of a 373 kW (500 hp), two-spool, intercooled gas turbine engine with integral induction type alternators. This turbine alternator is the prime mover for a World Sports Car class hybrid electric vehicle under development by Chrysler Corporation. The complete hybrid electric vehicle propulsion system features the 373 kW (500 hp) turbine alternator unit, a 373 kW (500 hp) 3.25 kW-h (4.36 hp-h) flywheel, a 559 kW (750 hp) traction motor, and the propulsion system control system. This paper presents and discusses the major attributes of the control system associated with the turbine alternator unit. Also discussed is the role and operational requirements of the turbine unit as part of the complete hybrid electric vehicle propulsion system.

  7. Supporting Educational Games in Higher Education: The Creation and Implementation of Custom Game Engine for a University

    Science.gov (United States)

    Choi, Gi Woong; Pursel, Barton K.; Stubbs, Chris

    2017-01-01

    Interest towards implementing educational gaming into courses within higher education continues to increase, but it requires extensive amounts of resources to create individual games for each course. This paper is a description of a university's effort to create a custom educational game engine to streamline the game development process within the…

  8. The challenge of audience reception: a developmental model for educational game engagement.

    Science.gov (United States)

    Sherry, John L

    2013-01-01

    According to educational gaming advocates, the engaging nature of games encourages sustained game play and enhanced attention to learning outcomes among players. Because children's and adolescents' play time varies by game genre, engagement with a game likely reflects the match between the genre and the player's preferences and needs. Youth learn which games are likely to promote satisfying psychological needs and yield positive experiences, which then informs their engagement with the games. A model is presented for research and development of educational games based on uses and gratifications theory from communication science, as well as developmental science and cognitive science findings. Copyright © 2013 Wiley Periodicals, Inc., A Wiley Company.

  9. A Framework for Structuring Learning Assessment in a Online Educational Game: Experiment Centered Design

    Science.gov (United States)

    Conrad, Shawn; Clarke-Midura, Jody; Klopfer, Eric

    2014-01-01

    Educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment techniques coupled with machine learning algorithms can be utilized to record students' in-game actions and formulate a model of the students' knowledge…

  10. Diffusing Innovations: Adoption of Serious Educational Games by K-12 Science Teachers

    Science.gov (United States)

    Vallett, David; Annetta, Leonard; Lamb, Richard; Bowling, Brandy

    2014-01-01

    Innovation is a term that has become widely used in education; especially as it pertains to technology infusion. Applying the corporate theory of diffusing innovation to educational practice is an innovation in itself. This mixed-methods study examined 38 teachers in a science educational gaming professional development program that provided…

  11. The Application of Cognitive Diagnostic Approaches via Neural Network Analysis of Serious Educational Games

    Science.gov (United States)

    Lamb, Richard L.

    2013-01-01

    Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity…

  12. Inferring a Learner's Cognitive, Motivational and Emotional State in a Digital Educational Game

    Science.gov (United States)

    Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich

    2012-01-01

    Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being actually…

  13. Investigating Flow Experience and Scientific Practices during a Mobile Serious Educational Game

    Science.gov (United States)

    Bressler, Denise M.; Bodzin, Alec M.

    2016-01-01

    Mobile serious educational games (SEGs) show promise for promoting scientific practices and high engagement. Researchers have quantified this engagement according to flow theory. This study investigated whether a mobile SEG promotes flow experience and scientific practices with eighth-grade urban students. Students playing the game (n = 59) were…

  14. The Challenge of Audience Reception: A Developmental Model for Educational Game Engagement

    Science.gov (United States)

    Sherry, John L.

    2013-01-01

    According to educational gaming advocates, the engaging nature of games encourages sustained game play and enhanced attention to learning outcomes among players. Because children's and adolescents' play time varies by game genre, engagement with a game likely reflects the match between the genre and the player's preferences and needs. Youth learn…

  15. Students' Learning Outcomes and Learning Experiences through Playing a Serious Educational Game

    Science.gov (United States)

    Cheng, Meng-Tzu; Annetta, Len

    2012-01-01

    This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…

  16. Teaching Arabic to Native Speakers Educational Games in a New Curriculum

    DEFF Research Database (Denmark)

    Alshikhabobakr, Hanan; Papadopoulos, Pantelis M.; Ibrahim, Zeinab

    2016-01-01

    This paper presents nine educational games and activities for learning the Arabic language developed for Arabiyyatii project, a three-year endeavor that involves re-conceptualization of the standard Arabic language learning curriculum as a first language for kindergarten students. The applications...

  17. Educational Games for Early Childhood: Using Tabletop Surface Computers for Teaching the Arabic Alphabet

    DEFF Research Database (Denmark)

    Papadopoulos, Pantelis M.; Ibrahim, Zeinab; Karatsolis, Andreas

    2015-01-01

    This paper presents initial evaluation regarding the use of simple educational games on tabletop surface computers to teach Kindergarten students in Qatar the Arabic alphabet. This effort is part of the “Arabiyyatii” research project, a 3-year endeavor aimed to teach 5-year-olds Modern Standard...

  18. Effect of an Educational Game on University Students' Learning about Action Potentials

    Science.gov (United States)

    Luchi, Kelly Cristina Gaviao; Montrezor, Luís Henrique; Marcondes, Fernanda K.

    2017-01-01

    The aim of this study was to evaluate the effect of an educational game that is used for teaching the mechanisms of the action potentials in cell membranes. The game was composed of pieces representing the intracellular and extracellular environments, ions, ion channels, and the Na+-K+-ATPase pump. During the game activity, the students arranged…

  19. Students' Learning Outcomes and Learning Experiences through Playing a Serious Educational Game

    Science.gov (United States)

    Cheng, Meng-Tzu; Annetta, Len

    2012-01-01

    This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…

  20. The Challenge of Audience Reception: A Developmental Model for Educational Game Engagement

    Science.gov (United States)

    Sherry, John L.

    2013-01-01

    According to educational gaming advocates, the engaging nature of games encourages sustained game play and enhanced attention to learning outcomes among players. Because children's and adolescents' play time varies by game genre, engagement with a game likely reflects the match between the genre and the player's preferences and needs. Youth learn…

  1. The Effects of the Size and Weight of a Mobile Device on an Educational Game

    Science.gov (United States)

    Furio, David; Gonzalez-Gancedo, Santiago; Juan, M.-Carmen; Segui, Ignacio; Costa, Maria

    2013-01-01

    In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main…

  2. Investigating Flow Experience and Scientific Practices during a Mobile Serious Educational Game

    Science.gov (United States)

    Bressler, Denise M.; Bodzin, Alec M.

    2016-01-01

    Mobile serious educational games (SEGs) show promise for promoting scientific practices and high engagement. Researchers have quantified this engagement according to flow theory. This study investigated whether a mobile SEG promotes flow experience and scientific practices with eighth-grade urban students. Students playing the game (n = 59) were…

  3. The Use of Educational Game Design and Play in Higher Education to Influence Sustainable Behaviour

    Science.gov (United States)

    Mercer, Theresa G.; Kythreotis, Andrew P.; Robinson, Zoe P.; Stolte, Terje; George, Sharon M.; Haywood, Stephanie K.

    2017-01-01

    Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustainable development (ESD) where the students become "design thinkers". Design/methodology/approach: A case study on the creation, development and utilisation of educational games by university students is presented. The paper discusses the…

  4. A Framework for Structuring Learning Assessment in a Online Educational Game: Experiment Centered Design

    Science.gov (United States)

    Conrad, Shawn; Clarke-Midura, Jody; Klopfer, Eric

    2014-01-01

    Educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment techniques coupled with machine learning algorithms can be utilized to record students' in-game actions and formulate a model of the students' knowledge…

  5. Using Cultural-Historical Activity Theory to Design and Evaluate an Educational Game in Science Education

    Science.gov (United States)

    Lazarou, D.

    2011-01-01

    The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…

  6. The Application of Cognitive Diagnostic Approaches via Neural Network Analysis of Serious Educational Games

    Science.gov (United States)

    Lamb, Richard L.

    2013-01-01

    Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity…

  7. Understanding Attention to Adaptive Hints in Educational Games: An Eye-Tracking Study

    Science.gov (United States)

    Conati, Cristina; Jaques, Natasha; Muir, Mary

    2013-01-01

    This paper presents a user study that investigates the factors affecting student attention to user-adaptive hints during interaction with an educational computer game. The study focuses on Prime Climb, an educational game designed to provide individualized support for learning number factorization skills in the form of textual hints based on a…

  8. Educational Games for Developing Critical Thinking Skills: Pre-Service English Language Teachers' Views

    Science.gov (United States)

    Derya, Sahhuseyinoglu

    2007-01-01

    The aim of this paper is to present an application of a sample lesson plan which aimed to develop critical thinking skills through educational games. The participants were 46 second year pre-service English Language teachers who were taking a course titled Advanced Reading and Writing II in the Faculty of Education. The lesson plan included a set…

  9. Sports Season, Sports Bars

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    @@ For foreigners in Beijing, the sports bar is a special place, a place to gather for watching matches and a place to feel the familiarity of home, while for some sports enthusiasts it serves as their second home.

  10. Education Game of Multiplying Based on Horizontal Method of HTML 5 and Android

    Directory of Open Access Journals (Sweden)

    Michael Yoseph Ricky

    2015-12-01

    Full Text Available Over the years, technology is growing rapidly followed by the development of game and its variations. Now, game is easily found on a mobile device. Moreover, game on mobile device can also be used as an excellent medium for learning or often referred as educational game because the nature of educational game is practical, easy to carry anywhere, and tends to be fun. This research was to create a mobile game application for learning with Horizontal method based on HTML 5 and Phonegap and to introduce the method as a method of mathematical multiplication process. This research used the Scrum method for program development. The results obtained showed that the game in this study is considered attractive and received a positive response from the player. Player also found it helpful to know the patterns of mathematics through the multiplication of numbers in this game. So through this game the player can perform mathematical multiplication calculations quickly.

  11. Education Game of Multiplying Based on Horizontal Method of HTML 5 and Android

    Directory of Open Access Journals (Sweden)

    Michael Yoseph Ricky

    2015-09-01

    Full Text Available Over the years, technology is growing rapidly followed by the development of game and its variations. Now, game is easily found on a mobile device. Moreover, game on mobile device can also be used as an excellent medium for learning or often referred as educational game because the nature of educational game is practical, easy to carry anywhere, and tends to be fun. This research was to create a mobile game application for learning with Horizontal method based on HTML 5 and Phonegap and to introduce the method as a method of mathematical multiplication process. This research used the Scrum method for program development. The results obtained showed that the game in this study is considered attractive and received a positive response from the player. Player also found it helpful to know the patterns of mathematics through the multiplication ofnumbers in this game. So through this game the player can perform mathematical multiplication calculations quickly.

  12. EDUCATIONAL GAME AS THE MODERN DIRECTION OF DEVELOPMENT OF ACTIVE LEARNING

    Directory of Open Access Journals (Sweden)

    M. V. DVORKOVAYA

    2016-01-01

    Full Text Available Educational games are a form of familiarization with new knowledge and the consolidation of professional competences. It is the broadest concept that brings together all forms of interactive learning games. The aim of the article is to consider the form of educational games and their function. The business game is perceived as popular forms of interactive learning in general, and educational games, in particular. Within its framework can be implemented such teaching methods as a method of specific situations, the incident method, brainstorming, the shuttle method, immersion method. Educational game as interactive teaching has become one of the modern trends in the development of active learning. Speaking about the differences between active and interactive learning, the researchers emphasize the organization of relationships between students are: interaction predominates over the influence. Educational games involve changing the communication field «teacher - student». The priority becomes the principle of equal participation of actors of the cognitive process. In place of the indisputable authority of the teacher comes gradually modeling the role of tutors - accompanying. The use of competency approach in modern higher education strengthens the focus on learning outcomes. The inclusion of educational games in the learning process will help to simulate specific professional situation and to prepare the future specialist to the possible solutions.

  13. An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability.

    Science.gov (United States)

    Akl, Elie A; Mustafa, Reem; Slomka, Thomas; Alawneh, Alia; Vedavalli, Abhishek; Schünemann, Holger J

    2008-11-18

    Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to develop an educational game to teach CPGs in Internal Medicine residency programs and to evaluate its feasibility and acceptability. We developed the Guide-O-Game(c) in the format of a TV game show with questions based on recommendations of CPGs. The development of the Guide-O-Game(c) consisted of the creation of a multimedia interactive tool, the development of recommendation-based questions, and the definition of the game's rules. We evaluated its feasibility through pilot testing and its acceptability through a qualitative process. The multimedia interactive tool uses a Macromedia Flash web application and consists of a manager interface and a user interface. The user interface allows the choice of two game styles. We created so far 16 sets of questions relating to 9 CPGs. The pilot testing proved that the game was feasible. The qualitative evaluation showed that residents considered the game to be acceptable. We developed an educational game to teach CPGs to Internal Medicine residents that is both feasible and acceptable. Future work should evaluate its impact on educational outcomes.

  14. Team Sports

    Science.gov (United States)

    ... and sports prosthetics, as well as expenses for training and competition. Disabled Sports USA offers nationwide sports programs to anyone with a physical disability. Activities include winter skiing, water sports, summer ...

  15. The effect of educational games on medical students' learning outcomes: a systematic review: BEME Guide No 14.

    Science.gov (United States)

    Akl, Elie A; Pretorius, Richard W; Sackett, Kay; Erdley, W Scott; Bhoopathi, Paranthaman S; Alfarah, Ziad; Schünemann, Holger J

    2010-01-01

    An educational game is 'an instructional method requiring the learner to participate in a competitive activity with preset rules.' A number of studies have suggested beneficial effects of educational games in medical education. The objective of this study was to systematically review the effect of educational games on medical students' satisfaction, knowledge, skills, attitude, and behavior. We used the best evidence medical education (BEME) collaboration methods for conducting systematic reviews. We included randomized controlled trials (RCT), controlled clinical trials, and interrupted time series. Study participants were medical students. Interventions of interest were educational games. The title and abstract screening of the 1019 unique citations identified 26 as potentially eligible for this article. The full text screening identified five eligible papers, all reporting RCTs with low-to-moderate methodological quality. Findings in three of the five RCTs suggested but did not confirm a positive effect of the games on medical students' knowledge. The available evidence to date neither confirm nor refute the utility of educational games as an effective teaching strategy for medical students. There is a need for additional and better-designed studies to assess the effectiveness of these games and this article will inform this research.

  16. An online spaced-education game for global continuing medical education: a randomized trial.

    Science.gov (United States)

    Kerfoot, B Price; Baker, Harley

    2012-07-01

    To assess the efficacy of a "spaced-education" game as a method of continuing medical education (CME) among physicians across the globe. The efficacy of educational games for the CME has yet to be established. We created a novel online educational game by incorporating game mechanics into "spaced education" (SE), an evidence-based method of online CME. This 34-week randomized trial enrolled practicing urologists across the globe. The SE game consisted of 40 validated multiple-choice questions and explanations on urology clinical guidelines. Enrollees were randomized to 2 cohorts: cohort A physicians were sent 2 questions via an automated e-mail system every 2 days, and cohort B physicians were sent 4 questions every 4 days. Adaptive game mechanics re-sent the questions in 12 or 24 days if answered incorrectly and correctly, respectively. Questions expired if not answered on time (appointment dynamic). Physicians retired questions by answering each correctly twice-in-a-row (progression dynamic). Competition was fostered by posting relative performance among physicians. Main outcome measures were baseline scores (percentage of questions answered correctly upon initial presentation) and completion scores (percentage of questions retired). A total of 1470 physicians from 63 countries enrolled. Median baseline score was 48% (interquartile range [IQR] 17) and, in multivariate analyses, was found to vary significantly by region (Cohen dmax = 0.31, P = 0.001) and age (dmax = 0.41, P games. An online SE game can substantially improve guidelines knowledge and is a well-accepted method of global CME delivery.

  17. The Gotong Royong Run: An Educational Game to Build the Spirit of Togetherness among Players

    Directory of Open Access Journals (Sweden)

    Mulyadi Guntur Waseso

    2016-02-01

    Full Text Available The spirit of togetherness and cooperation seems to be declining among some of Indonesian communities. The Independence Day celebration can be used as a momentum to strengthen the spirit through various competitions for children. Traditional games which are commonly played for competitions can potentially be developed into educational games. The Gotong Royong Run presented here has been developed and modified from a traditional game called Lari Me-mindahkan Bendera (Flag-moving Race. The game is intended for pre-school and elementary school children to train skills of working cooperatively

  18. Investigating the Impact on Student Learning and Outdoor Science Interest through Modular Serious Educational Games: A Design-Based Research Study

    Science.gov (United States)

    Folta, Elizabeth Eason

    2010-01-01

    In an effort to get children back outdoors and exploring the natural environment, a Modular Serious Educational Game (mSEG), Red Wolf Caper, was created as part of a design-based research study. Red Wolf Caper uses a combination of an augmented reality (AR) game and a serious educational game (SEG) to capture the students' interest in the natural…

  19. Features of Computerized Educational Games in Sciences of the Elementary Phase in Jordan from the Point of View of Specialists in Teaching Science and Computer Subjects

    Science.gov (United States)

    Al Sarhan, Khaled Ali; AlZboon, Saleem Odeh; Olimat, Khalaf Mufleh; Al-Zboon, Mohammad Saleem

    2013-01-01

    The study aims at introducing the features of the computerized educational games in sciences at the elementary school in Jordan according to the specialists in teaching science and computer subjects, through answering some questions such as: What are the features of the computerized educational games in sciences at the elementary schools in Jordan…

  20. Features of Computerized Educational Games in Sciences of the Elementary Phase in Jordan from the Point of View of Specialists in Teaching Science and Computer Subjects

    Science.gov (United States)

    Al Sarhan, Khaled Ali; AlZboon, Saleem Odeh; Olimat, Khalaf Mufleh; Al-Zboon, Mohammad Saleem

    2013-01-01

    The study aims at introducing the features of the computerized educational games in sciences at the elementary school in Jordan according to the specialists in teaching science and computer subjects, through answering some questions such as: What are the features of the computerized educational games in sciences at the elementary schools in Jordan…

  1. Sports physical

    Science.gov (United States)

    ... page: //medlineplus.gov/ency/patientinstructions/000673.htm Sports physical To use the sharing features on this page, ... routine checkups. Why do you Need a Sports Physical? The sports physical is done to: Find out ...

  2. Education-Game Planning of Primary School Children as a Means of Intercultural Competence and European Identity

    Directory of Open Access Journals (Sweden)

    Viktoria Manita

    2015-08-01

    Full Text Available Education-game planning is considered as technology of education in collectivist behavior models. The article justifies in collectivist behavior models. The article justifies the reasonability of the basic result value, educational game creative project, based on contemporary scientific views about essence of given technology. The success of such project in the aspect of intercultural primary school children’s competence formation and European identity is considered through the prism of two criteria: subjective and objective novelty. The article highlights basic results of experimental investigation carried out among Bulgarian, Romanian and Ukrainian national schools in Danube region.

  3. Sport tourism

    Directory of Open Access Journals (Sweden)

    Eva Schwartzhoffová

    2010-03-01

    Full Text Available Sport tourism is one specific type of travel and tourism. The goal of this article is to introduce the definition and importance of sport tourism to academic and sports professionals. At present, sport tourism is a diverse social, economic and cultural phenomenon arising from the unique interaction of activity, people and place. The second part of this article reports about sports events as an important part of sport tourism.

  4. Usability Testing Analysis on The Bana Game as Education Game Design References on Junior High School

    Directory of Open Access Journals (Sweden)

    F. Adnan

    2017-04-01

    Full Text Available Learning media is one of the important elements in the learning process. Technological development support makes learning media more varied. The approach of using digital technology as a learning media has a better and more effective impact than other approaches. In order to increase the students’ learning interest, it requires the support of an interesting learning media. The use of gaming applications as learning media can improve learning outcomes. The benefits of using the maximum application cannot be separated from the determination of application design. The Bana game aims to increase the ability of critical thinking of the junior high school students. The usability-testing analysis on the Bana game application is used in order to get the design reference as an educational game development. The game is used as an object of the analysis because it has the same characteristics and goals with the game application to be developed. Usability Testing is a method used to measure the ease of use of an application by users. The Usability Testing consists of learnability, efficiency, memorability, errors, and satisfaction. The results of the analysis obtained will be used as a reference for educational game applications that will be developed.

  5. Effect of an educational game on university students' learning about action potentials.

    Science.gov (United States)

    Luchi, Kelly Cristina Gaviao; Montrezor, Luís Henrique; Marcondes, Fernanda K

    2017-06-01

    The aim of this study was to evaluate the effect of an educational game that is used for teaching the mechanisms of the action potentials in cell membranes. The game was composed of pieces representing the intracellular and extracellular environments, ions, ion channels, and the Na(+)-K(+)-ATPase pump. During the game activity, the students arranged the pieces to demonstrate how the ions move through the membrane in a resting state and during an action potential, linking the ion movement with a graph of the action potential. To test the effect of the game activity on student understanding, first-year dental students were given the game to play at different times in a series of classes teaching resting membrane potential and action potentials. In all experiments, students who played the game performed better in assessments. According to 98% of the students, the game supported the learning process. The data confirm the students' perception, indicating that the educational game improved their understanding about action potentials.

  6. Krebs Roulette: Educative Game as Strategy of learning-teaching process in Biochemistry

    Directory of Open Access Journals (Sweden)

    C. N. Almada

    2010-05-01

    Full Text Available The Biochemistry study is complex and many times is restricted to memorization of theorical contents. The educational game could be an catalytic element, capable to contribute in the process of regaining the student's interest. The aim of this work was to create, apply and evaluate an educative game called “Krebs Roulette”. The game contents were 1 roulette, 3 board cards, 48 question cards and complementary game chips. In an experimental tryout, five students joined the test-play in the presence of a mediator. The game duration was one hour. The students were submitted to an evaluation under Krebs Cycle before and after the game. About the game strategy, the students noticed as positive points: easy to play, didactic, making the learn easier. The evaluation of the quizzes, even with a so small experimental group, indicated a significant increase in the teach-learning process. The achieved results suggest that the game could be used as complementary tool for comprehension of the Krebs Cycle as strategy of learning-teaching in Biochemistry.

  7. Are Good Games Also Good Problems? Content Analysis of Problem Types and Learning Principles in Environmental Education Games

    Science.gov (United States)

    Lee, Yu-Hao

    2013-01-01

    Based on theories from problem-based learning, this study content analyzed how educational messages are communicated to players in 108 web-based educational games. An argument of digital game based learning was also examined. Specifically the argument that good games will engage players with problems to solve, include more learning features to…

  8. 基于教育游戏的认知学习研究%Cognitive Learning Research of Educational Games

    Institute of Scientific and Technical Information of China (English)

    昂娟; 俞欣

    2012-01-01

      According to cognitive psychology, The thesis deeply explores the cognitive processes of game-based learning and the role of educational game in promoting primary school students’cognitive learning abilities,with reference to large amount of literary works and the software and websites of educational game.It demonstrates that educational game plays a promoting role in perceptual learning,cognitive structure,learning motivation and Information processing of primary school students,and puts forward some suggestions on the applications of educational game in the study.%  在参考大量文献资料及教育游戏软件和网站的基础上,以认知心理学为依据,对教育游戏在小学生认知学习作用方面进行深入探讨。论证了教育游戏在小学生知觉学习、认知结构、学习动机和信息加工四方面起促进作用,并提出教育游戏应用于课程学习的建议。

  9. Using Educational Games and Simulation Software in a Computer Science Course: Learning Achievements and Student Flow Experiences

    Science.gov (United States)

    Liu, Tsung-Yu

    2016-01-01

    This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…

  10. The Effect of Using Educational Games on the Students' Achievement in English Language for the Primary Stage

    Science.gov (United States)

    Mubaslat, Mania Moayad

    2012-01-01

    This study attempts to determine the role of educational games on learning a foreign language, and to compare games with more traditional practices as effective learning tools on the basic educational stage students at governmental schools in Jordan, an experimental research is conducted using three groups out of six randomly. To determine the…

  11. Using Educational Games and Simulation Software in a Computer Science Course: Learning Achievements and Student Flow Experiences

    Science.gov (United States)

    Liu, Tsung-Yu

    2016-01-01

    This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…

  12. Sports Tourism

    Directory of Open Access Journals (Sweden)

    Gozalova Marina

    2014-07-01

    Full Text Available Introduction. This article is devoted to sports tourism. The purpose of this article is to examine theoretical material on sports tourism, to analyze sports tourism in Russia and to search for promising areas for the study of sports tourism in our country. Material and methods. In this part the authors develop the idea of the role of doing sports and keeping fit. For anyone who really wants to be healthy, fitness has become an integral part of their lives. Results. The purpose of this research is to study theoretical material on sports tourism, to analyze sports tourism in Russia and to search for promising areas for the study of sports tourism in our country. On the basis of their research the authors come to the conclusion that sports and tourism are interconnected. There are important factors affecting the situation of sports tourism in Russia. The paper examines sports tourism attractions in Russia. Conclusion. The authors conclude that there exists a high correlation dependence of foreign and domestic development of sports tourism on resources allocated for sports infrastructure. All in all, sports tourism tours draw visitors to their favorite sporting event, facility, or destination throughout the world.

  13. Investigating Flow Experience and Scientific Practices During a Mobile Serious Educational Game

    Science.gov (United States)

    Bressler, Denise M.; Bodzin, Alec M.

    2016-10-01

    Mobile serious educational games (SEGs) show promise for promoting scientific practices and high engagement. Researchers have quantified this engagement according to flow theory. This study investigated whether a mobile SEG promotes flow experience and scientific practices with eighth-grade urban students. Students playing the game ( n = 59) were compared with students in a business-as-usual control activity ( n = 120). In both scenarios, students worked in small teams. Data measures included an open-ended instrument designed to measure scientific practices, a self-report flow survey, and classroom observations. The game players had significantly higher levels of flow and scientific practices compared to the control group. Observations revealed that game teams received less whole-class instruction and review compared to the control teams. Game teachers had primarily a guide-on-the-side role when facilitating the game, while control teachers predominantly used didactic instruction when facilitating the control activity. Implications for these findings are discussed.

  14. 信息素养教育游戏初探%Preliminary Information Literacy Educational Games

    Institute of Scientific and Technical Information of China (English)

    陈明艳; 朱伟丽; 黄晴珊

    2016-01-01

    This paper summarizes the current state of information literacy educational games ,concludes the common elements of different types of information ones ,and probes into the mechanism of those games .How to apply games to the cultivation of students’ information literacy ability to transfer knowledge ,be critical ,innovate and work as a team is also elaborated upon .%概述信息素养教育游戏的现状,对各类型信息素养教育游戏共性要素进行总结与归纳,探讨信息素养教育游戏的作用机制,阐述了如何应用游戏培养学生的知识迁移、批判、创新以及团队合作等信息素养能力。

  15. The impact of science education games on prescription drug abuse attitudes among teens: a case study.

    Science.gov (United States)

    Klisch, Yvonne; Bowling, Kristi G; Miller, Leslie M; Ramos, Miguel A

    2013-01-01

    Two online science education games, in which players learn about the risks of prescription drug abuse in the context of investigating crimes, were evaluated to determine shifts of prescription drug abuse attitudes attributable to game exposure. High school students from grades 11 and 12 (n = 179) were assigned to one of the games and participated in a pretest, two game-play sessions, and a delayed posttest. Students in both groups demonstrated more negative attitudes toward prescription drug abuse after playing the game, driven by changes of students' normative beliefs and their ability to make the connection between prescription drug abuse and illicit drugs. A secondary aim was to assess gains in science knowledge; however, due to low internal consistency reliabilities of content measures, students' knowledge acquisition could not be determined.

  16. Combining ludology and narratology in an open authorable framework for educational games for children

    DEFF Research Database (Denmark)

    Vidakis, Nikolaos; Christinaki, Eirini; Serafimidis, Iosif

    2014-01-01

    This paper presents the initial findings and the on-going work of IOLAOS project, a general open authorable framework for educational games for children. This framework features an editor, where the game narrative can be created or edited, according to specific needs. A ludic approach is also used...... for the scenario of teach-ing preschoolers with autism diagnosis. Children with autism have been report-ed to exhibit deficits in the recognition of affective expressions and the percep-tion of emotions. With the appropriate intervention, elimination of those deficits can be achieved. Interventions are proposed...... to start as early as possible. Com-puter-based programs have been widely used with success to teach people with autism to recognize emotions. However, those computer interventions require considerable skills for interaction. Such abilities are beyond very young chil-dren with autism as most probably...

  17. Clashing and Emerging Genres: The interplay of knowledge forms in educational gaming

    Directory of Open Access Journals (Sweden)

    Thorkhild Hanghøj

    2011-09-01

    Full Text Available Based upon a series of design interventions with the educational computer game series Global Conflicts at various secondary schools, this article explores how educational gaming can be understood as a complex interplay between four knowledge forms – i.e. students’ everyday knowledge (non-specialised knowledge, the institutionalised knowledge forms of schooling, teachers’ subject-specific knowledge (specialised knowledge forms, and game-specific knowledge forms such as professional journalism, which is one of the inspirations for the game scenario. Depending on how the GC series was enacted by different teachers and students, these knowledge forms were brought into play rather differently. More specifically, several students experienced genre clashes in relation to their expectations of what it means to play a computer game, whereas other students experienced emerging genres – e.g. when one student was able to transform the game experience into a journalistic article that challenged her classmates’ understanding of journalistic writing.

  18. [Health education for puerperal women in neonatal rooming-in: knowledge acquisition with an educational game].

    Science.gov (United States)

    Fonseca, Luciana Mara Monti; Scochi, Carmen Gracinda Silvan; de Mello, Débora Falleiros

    2002-01-01

    The study aims at verifying knowledge acquisition through health education activities mediated by the use of an educational game on breast-feeding and basic care provided to the newborn, in rooming-in. Study accomplished at a philanthropic maternity of Ribeirão Preto-SP. Educational activities were accomplished in group, coordinated by the nurse, using board game. Through structured interview guided by a route before and after-game, the authors verified the knowledge acquisition, classifying the answers in insufficient (0-4), regular (5-9), good (10-14) and excellent (15-20). Of the mothers' previous knowledge, 16.7% of answers were excellent increasing for 77.8% after participation in the educational activity. They concluded that the game constituted in appropriate strategy to facilitate change of experiences between puerperas and the development of the health education through ludic-pedagogical activities.

  19. Sports Injuries

    Science.gov (United States)

    ... sometimes you can injure yourself when you play sports or exercise. Accidents, poor training practices, or improper ... can also lead to injuries. The most common sports injuries are Sprains and strains Knee injuries Swollen ...

  20. The Effects of Educational Games based on Science Stories on Students’ Academic Achievements in Science and Technology Classroom

    Directory of Open Access Journals (Sweden)

    Hilal COŞKUN

    2012-04-01

    Full Text Available Today, the importance of training all individuals equipped with inquiry is accepted by the authorities. In this respect, approaching students’ classroom learning and everyday learning, both facilitate students’ better understanding and as it was aimed before, will make it possible to teach students with inquiry ability and help students to easily adapt changing scheme of the world. The main purpose of this study is to investigate the academic effect of educational games based on science stories in. the academic success of students in 7th grade elementary science class. In order to achieve that, an experimental study with pre-post tests was administered to an experiment group (N=15 and a control group (N=15 of middle school students. In conclusion, results of the study were analyzed with SPPS 17.00 version software. As a result of study, educational games with science stories revealed some significant differences between each group.

  1. Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey

    Directory of Open Access Journals (Sweden)

    Wilson Mark C

    2010-03-01

    Full Text Available Abstract Background The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States. Methods We conducted a survey of family medicine and internal medicine residency program directors in the United States. The questionnaire asked the program directors whether they supported the use of educational games, their actual use of games, and the type of games being used and the purpose of that use. Results Of 434 responding program directors (52% response rate, 92% were in support of the use of games as an educational strategy, and 80% reported already using them in their programs. Jeopardy like games were the most frequently used games (78%. The use of games was equally popular in family medicine and internal medicine residency programs and popularity was inversely associated with more than 75% of residents in the program being International Medical Graduates. The percentage of program directors who reported using educational games as teaching tools, review tools, and evaluation tools were 62%, 47%, and 4% respectively. Conclusions Given a widespread use of educational games in the training of medical residents, in spite of limited evidence for efficacy, further evaluation of the best approaches to education games should be explored.

  2. Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.

    Science.gov (United States)

    Akl, Elie A; Gunukula, Sameer; Mustafa, Reem; Wilson, Mark C; Symons, Andrew; Moheet, Amir; Schünemann, Holger J

    2010-03-25

    The evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States. We conducted a survey of family medicine and internal medicine residency program directors in the United States. The questionnaire asked the program directors whether they supported the use of educational games, their actual use of games, and the type of games being used and the purpose of that use. Of 434 responding program directors (52% response rate), 92% were in support of the use of games as an educational strategy, and 80% reported already using them in their programs. Jeopardy like games were the most frequently used games (78%). The use of games was equally popular in family medicine and internal medicine residency programs and popularity was inversely associated with more than 75% of residents in the program being International Medical Graduates. The percentage of program directors who reported using educational games as teaching tools, review tools, and evaluation tools were 62%, 47%, and 4% respectively. Given a widespread use of educational games in the training of medical residents, in spite of limited evidence for efficacy, further evaluation of the best approaches to education games should be explored.

  3. Experimenting with Educational Games using the Xbox, PC, and iPad

    Science.gov (United States)

    Rohrlick, D.; Kilb, D. L.; Peach, C. L.; Simms, E.; Yang, A.; Layman, C.; Deutscher, R.

    2012-12-01

    Daniel Rohrlick, Alan Yang, Eric Simms, Debi Kilb, Cheryl Peach, Charina Layman, Rebecca Deutscher 1. Scripps Institution of Oceanography, La Jolla, CA, USA 2. Harvard University Center for the Environment, Cambridge, MA, USA 3. Birch Aquarium at Scripps, La Jolla, CA, USA 4. The Lawrence Hall of Science, University of California Berkeley, Berkeley, CA, USA As videogames continue to grow in popularity, especially with today's youth, it is becoming clear that gaming can be a potent learning tool. But what is the best way to engage a player in learning from a videogame? Based on our five years of developing and testing our own educational games, we experimented with various forms of gaming techniques and player interaction. Our first game, "Deep-sea Extreme Environment Pilot (DEEP)", is an Xbox 360 game where players learn about deep-sea environments while controlling a Remotely Operated Vehicle (ROV). DEEP is a "traditional" videogame where players interact with a controller and a TV screen. The second game we developed for the PC is called the "Quake Catcher Network (QCN)" game. With the gameplay focused on earth sciences, players must quickly deploy seismic sensors to record aftershocks from a large earthquake. Instead of using a game controller to play the QCN game, we instead incorporate the Microsoft Kinect motion sensor for the game input. Finally, the "Glider Game" is our third and most recent game designed for use on the mobile device platform such as iPods and iPads. In this game players control ocean gliders and must complete missions while battling ocean currents, power consumption, and other unanticipated problems. Here, the gameplay is aimed toward the casual gamer using touch-screen based controls in the hope that players can easily pick up and play this game with little gaming experience. After testing our games numerous times in museums, informal science learning centers, and classrooms we have been able to track qualitatively which educational

  4. Preliminary study on educational game design task driving%任务驱动式教育游戏设计

    Institute of Scientific and Technical Information of China (English)

    陈乐

    2013-01-01

    In view of the present situation of domestic vocational colleges lack of educational game development,using RPG as the carrier of the task-driven education game system ---“design foundation”computer information technology education game. The system from the content and goal of teaching,realized in the virtual reality environment targeted optimization learning of elementary students.%针对国内高职院校教育游戏开发匮乏的现状,提出了以 RPG 为载体的任务驱动式教育游戏系统---《计算机信息技术基础》教育游戏的设计方案。系统从课程教学的内容和目标出发,实现在虚拟现实环境中对不同基础的学生进行有针对性的优化学习。

  5. Education Games and Children's Social Skills%教育游戏与儿童社会技能

    Institute of Scientific and Technical Information of China (English)

    余英

    2015-01-01

    该文从界定儿童、社会技能、教育游戏等关键概念入手,分析了社会技能对儿童的关键作用、教育游戏对提高儿童社会技能的支撑作用,并探讨了基于儿童社会技能发展的教育游戏结构,以期带给广大教育工作者和游戏开发者一些思考和启示。%From the definition of the key words:children, social skills, education games, this paper analyzes the influence of so⁃cial skills on the growth of children and the supportive function of education games on the improvement of social skills, illustrat⁃ing the structure of education games based on the development of children’s social skills to draw education staff and games design⁃ers’attention to the area.

  6. ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment

    Science.gov (United States)

    Fjællingsdal, Kristoffer S.; Klöckner, Christian A.

    2017-01-01

    Based on a thorough review of psychological literature, this article seeks to develop a model of game enjoyment and environmental learning (ENvironmental EDucational Game Enjoyment Model, ENED-GEM) and delineate psychological processes that might facilitate learning and inspire behavioral change from educational games about the environment. A critically acclaimed digital educational game about environmental issues (Fate of the World by Red Redemption/Soothsayer Games) was used as a case study. Two hundred forty-nine reviews of the game from the popular gaming and reviewing platform known as Steam were analyzed by means of a thematic content analysis in order to identify key player enjoyment factors believed to be relevant to the process of learning from games, as well as to gain an understanding of positive and negative impressions about the game’s general content. The end results of the thematic analysis were measured up to the suggested ENED-GEM framework. Initial results generally support the main elements of the ENED-GEM, and future research into the importance of these individual core factors is outlined. PMID:28701988

  7. ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment.

    Science.gov (United States)

    Fjællingsdal, Kristoffer S; Klöckner, Christian A

    2017-01-01

    Based on a thorough review of psychological literature, this article seeks to develop a model of game enjoyment and environmental learning (ENvironmental EDucational Game Enjoyment Model, ENED-GEM) and delineate psychological processes that might facilitate learning and inspire behavioral change from educational games about the environment. A critically acclaimed digital educational game about environmental issues (Fate of the World by Red Redemption/Soothsayer Games) was used as a case study. Two hundred forty-nine reviews of the game from the popular gaming and reviewing platform known as Steam were analyzed by means of a thematic content analysis in order to identify key player enjoyment factors believed to be relevant to the process of learning from games, as well as to gain an understanding of positive and negative impressions about the game's general content. The end results of the thematic analysis were measured up to the suggested ENED-GEM framework. Initial results generally support the main elements of the ENED-GEM, and future research into the importance of these individual core factors is outlined.

  8. [Sport medicine].

    Science.gov (United States)

    Epstein, Yoram

    2012-02-01

    It is only since the late 20th century that Sport and Exercise Medicine has emerged as a distinct entity in health care. In Israel, sports medicine is regulated by a State Law and a sport physician is certified after graduating a structured program. In the past, sports medicine was related to the diagnosis and treatment of injuries encountered by top athletes. In recent years, the scope of sport medicine has broadened to reflect the awareness of modern society of the dangers of physical inactivity. In this perspective the American College of Sport Medicine (ACSM) recently launched a program--"Exercise is Medicine", to promote physical activity in order to improve health and well-being and prevention of diseases through physical activity prescriptions. This program is from doctors and healthcare providers, adjusted to the patient or trainee. The sport physician does not replace a medical specialist, but having a thorough understanding about the etiology of a sport-related injury enables him to better focus on treatment and prevention. Therefore, Team Physicians in Elite Sport often play a role regarding not only the medical care of athletes, but also in the physiological monitoring of the athlete and correcting aberrations, to achieve peak physical performance. The broad spectrum of issues in sport and exercise medicine cannot be completely covered in one issue of the Journal. Therefore, the few reports that are presented to enhance interest and understanding in the broad spectrum of issues in sports and exercise medicine are only the tip of the iceberg.

  9. Assessment of educational games for health professions: a systematic review of trends and outcomes.

    Science.gov (United States)

    Abdulmajed, Hind; Park, Yoon Soo; Tekian, Ara

    2015-04-01

    Traditional lecturing used in teaching has the lowest retention rate; the use of games as part of an instruction method may enhance retention and reinforce learning by creating a dynamic educational environment. This study aims to systematically review the literature on educational games for the health professions to identify trends and investigate assessment tools used to measure its learning outcomes. Seven databases were used in the search: ERIC, Education Research Complete, Medline, Medline Complete, Academic Search Complete, The Cochrane Library and PubMed. The search identified 2865 papers; among them, 1259 were excluded and 22 were evaluated. The selection incorporated five full papers which focused directly on the health professionals. Two studies involved the use of board games and two studies involved card games, crossword puzzles and one study involved a team quiz competition. Overall, studies lacked a strong link between the use of games for both instructional and assessment purposes. Gaming makes a positive impact on the teaching/learning process. However, existing assessment methodologies have been not fully captured the learning that may occur in these games. Robust research is needed to address the use of games that have been assessed objectively.

  10. Educational Game Development Approach to a particular case: the donor's evaluation.

    Science.gov (United States)

    Borro Escribano, B; del Blanco, A; Torrente, J; Borro Mate, J M; Fernandez Manjon, B

    2015-01-01

    Serious games are a current trend nowadays. Almost every sector has used serious games in recent years for different educational purposes. The eLearning research team of the Complutense University of Madrid main focus of research is the development of low-cost serious games. During the past 10 years, we have been working with and developing serious games, paying special attention to those related to healthcare. From all these studies, a methodology was defined-the Educational Game Development Approach (EGDA)-to design, develop, and evaluate game-like simulations or serious games in healthcare. We present the application of the EGDA to a particular case, the development of a serious game representing the donor's evaluation in an intensive care unit from the point of view of a hospital coordinator following the EGDA methodology. In this simulation, we changed the strategy of selection of teaching cases by exponentially increasing the number of teaching cases. This kind of educational content provides several benefits to students as they learn while playing; they receive immediate feedback of mistakes and correct moves and an objective assessment. These simulations allow the students to practice in a risk-free environment. Moreover, the addition of game elements increases engagement and promotes the retention of important information. A game-like simulation has been developed through the use of this methodology. This simulation represents a complex medical procedure. Copyright © 2015 Elsevier Inc. All rights reserved.

  11. A systematic review of computerised serious educational games about alcohol and other drugs for adolescents.

    Science.gov (United States)

    Rodriguez, Daniel M; Teesson, Maree; Newton, Nicola C

    2014-03-01

    Serious educational games (SEG) have been shown to be effective in educating young people about a range of topics, including languages and maths. This paper identifies the use of computerised SEGs in education about alcohol and other drugs and reviews their impact on the prevention of alcohol and drug use. The Cochrane Library, EMBASE, MEDLINE, ERIC, Scopus, psychINFO, pubMED and DRUG databases were searched in February 2013. Additional publications were obtained from the reference lists of the relevant papers. Studies were included if they described an evaluation of a computerised SEG that targeted alcohol and/or other drugs and had been trialled with adolescents. Eight SEGs were identified targeting tobacco, alcohol, cannabis, methamphetamine, ecstasy, inhalants, cocaine and opioids. Six reported positive outcomes in terms of increased content knowledge and two reported increased negative attitudes towards the targeted drugs. Only one reported a decrease in the frequency of drug use. This is the first review of the efficacy of computerised SEGs for alcohol and other drugs for adolescents. Results suggest that SEGs can increase content knowledge of alcohol and other drugs. Evidence concerning impacts on negative attitudes and alcohol and drug use is limited, with few studies examining these outcomes. © 2013 Australasian Professional Society on Alcohol and other Drugs.

  12. The Effectiveness of an Educational Game for Teaching Optometry Students Basic and Applied Science.

    Directory of Open Access Journals (Sweden)

    Richard Trevino

    Full Text Available To compare the effectiveness of an educational board game with interactive didactic instruction for teaching optometry students elements of the core optometric curriculum.Forty-two optometry students were divided into two GPA-matched groups and assigned to either 12 hours of game play (game group or 12 hours of interactive didactic instruction (lecture group. The same material from the core optometric curriculum was delivered to both groups. Game play was accomplished via an original board game. Written examinations assessed change in knowledge level. A post-intervention opinion survey assessed student attitudes.There was no significant difference in pre- or post-intervention test scores between the lecture and game groups (Pre-test: p = 0.9; Post-test: p = 0.5. Post-intervention test scores increased significantly from baseline (Game group: 29.3% gain, Didactic group: 31.5% gain; p<0.001 for each. The score increase difference between groups was not statistically significant (p = 0.6. The post-intervention attitude survey did not reveal any significant between group differences (p = 0.5.Our results indicate that an educational game and interactive didactic instruction can be equally effective in teaching optometry students basic and applied science. Furthermore, both modes of instruction have the potential to be equally engaging and enjoyable experiences.

  13. Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology.

    Science.gov (United States)

    Paim, Crislaine Pires Padilha; Goldmeier, Silvia

    2017-01-10

    Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and staff development programs, to foster team collaboration, and to give support to critical thinking in nursing practice because it is a complex environment. To describe the process of developing an educational game to set up surgical instruments on the Mayo stand or back table as a resource to assist the instructor in surgical instrumentation training for students and nursing health professionals in continued education. The study was characterized by applied research in production technology. It included the phases of analysis and design, development, and evaluation. The objectives of the educational game were developed through Bloom's taxonomy. Parallel to the physical development of the educational game, a proposed model for the use of digital elements in educational game activities was applied to develop the game content. The development of the game called "Playing with Tweezers" was carried out in 3 phases and was evaluated by 15 participants, comprising students and professional experts in various areas of knowledge such as nursing, information technology, and education. An environment was created with an initial screen, menu buttons containing the rules of the game, and virtual tour modes for learning and assessment. The "digital" nursing student needs engagement, stimulation, reality, and entertainment, not just readings. "Playing with Tweezers" is an example of educational gaming as an innovative teaching strategy in nursing that encourages the strategy of involving the use of educational games to support theoretical or practical classroom teaching. Thus, the teacher does not work with only 1 type of teaching methodology, but with a combination of different methodologies. In addition, we cannot forget that skill training in an educational game does not

  14. Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology

    Science.gov (United States)

    2017-01-01

    Background Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and staff development programs, to foster team collaboration, and to give support to critical thinking in nursing practice because it is a complex environment. Objective To describe the process of developing an educational game to set up surgical instruments on the Mayo stand or back table as a resource to assist the instructor in surgical instrumentation training for students and nursing health professionals in continued education. Methods The study was characterized by applied research in production technology. It included the phases of analysis and design, development, and evaluation. The objectives of the educational game were developed through Bloom’s taxonomy. Parallel to the physical development of the educational game, a proposed model for the use of digital elements in educational game activities was applied to develop the game content. Results The development of the game called “Playing with Tweezers” was carried out in 3 phases and was evaluated by 15 participants, comprising students and professional experts in various areas of knowledge such as nursing, information technology, and education. An environment was created with an initial screen, menu buttons containing the rules of the game, and virtual tour modes for learning and assessment. Conclusions The “digital” nursing student needs engagement, stimulation, reality, and entertainment, not just readings. “Playing with Tweezers” is an example of educational gaming as an innovative teaching strategy in nursing that encourages the strategy of involving the use of educational games to support theoretical or practical classroom teaching. Thus, the teacher does not work with only 1 type of teaching methodology, but with a combination of different methodologies. In addition, we

  15. Eye Injuries in Sports

    Science.gov (United States)

    ... in Sports Which sports cause the most eye injuries?Sports cause more than 40,000 eye injuries each ... and racquet sports.When it comes to eye injuries, sports can be classified as low risk, high risk ...

  16. 师范毕业生教育游戏认知情况调研%An Investigation on Normal University Graduates in Their Understanding of Educational Games

    Institute of Scientific and Technical Information of China (English)

    杨诗辰; 魏婷

    2011-01-01

    The application and development of educational games relies on classroom teachers' understanding ot educational games to a large extent and therefore, information on normal university graduates who will be classroom teachers in their understanding and expectation of educational games will be of great importance to the application of educational games at present as well as to its future development. In the present study, 300 samples were collected from graduating students of different majors in Nanjing Xiaozhuang University, with a view to investigating their un- derstanding of the function of educational games. It was found that normal university graduates' cognition of educational games was at a low level, and there was a big gap among students with different specialties in their understanding of the concept related to educational games. Although they held a positive attitude toward the functions of educational games, they were skeptical about the application in the classroom teaching. They believed that a good educational game product should be both interesting and educational.%教育游戏的应用与发展很大程度上依赖一线教师对教育游戏的理解,因此了解即将成为一线教师的师范毕业生对教育游戏的认知状况与期望有助于把握教育游戏应用的现状以及未来的发展趋向.该文通过对南京晓庄学院302名不同专业的师范毕业生的抽样调查,分析讨论了师范毕业生对教育游戏的概念认知、功能认知以及期望.通过调查发现:师范毕业生对教育游戏的概念认知程度偏低,不同专业的师范毕业生对教育游戏的概念认知情况存在较大差异;师范毕业生对教育游戏的教育功能持肯定态度;师范毕业生对教育游戏的课堂教学应用持怀疑态度;师范毕业生对于一款“好”教育游戏产品的期望主要表现在教育游戏的趣味性和教育性方面.

  17. Teaching Sport as History, History through Sport

    Science.gov (United States)

    Wheeler, Robert F.

    1978-01-01

    Describes an undergraduate history course based on two themes: sport as a reflection of society and sport as a socializing agent affecting society. The course focuses on sports and industrialization, traditional and modern sports, political and economic aspects of sport, and inequality and discrimination in sports. (Author/JK)

  18. Sports Medicine

    Institute of Scientific and Technical Information of China (English)

    刘洪毓

    2004-01-01

    Sports medicine has become one of the biggest and fastest growing medical fields in recent years. That is because sports have become a major part of most societies. As work becomes more stressful (紧张的,压力重

  19. Sports Physicals

    Science.gov (United States)

    ... Prepare for Your Sports Season Choosing the Right Sport for You Contact Us Print Resources Send to a Friend Permissions Guidelines Note: Clicking these links will take you to a site outside of KidsHealth's control. About TeensHealth Nemours.org Reading ...

  20. Sport Toekomstverkenning

    NARCIS (Netherlands)

    Marieke van Bakel; Ine Pulles; Annet Tiessen-Raaphorst; Frank den Hertog; Robert Vonk; Casper Schoemaker

    2017-01-01

    Deze publicatie verschijnt enkel digitaal op www.sporttoekomstverkenning.nl. Welke maatschappelijke veranderingen beïnvloeden de sport in Nederland? Waar gaat het heen met de sport tussen nu en 2040? Welke kansen, maar ook keuzes biedt dit voor de sportsector en het sportbeleid? Deze vragen

  1. Sports Physicals

    Science.gov (United States)

    ... more specific about athletic issues. During a regular physical, however, your doctor will address your overall well-being, which may include things that are unrelated to sports. You can ask your doctor to give you both types of ... if your sports physical exam doesn't reveal any problems, it's always ...

  2. Sports Nutrition.

    Science.gov (United States)

    Missouri State Dept. of Health, Jefferson City.

    This guide deals with various aspects of sports and nutrition. Twelve chapters are included: (1) "Sports and Nutrition"; (2) "Eat to Compete"; (3) "Fit Folks Need Fit Food"; (4) "The Food Guide Pyramid"; (5) "Fat Finder's Guide"; (6) "Pre- and Post-Event Meals"; (7) "Tips for the…

  3. Paralympic Sports

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    The sport movement for persons with a disability has changed dramatically over the last dec- ades with even more changes ahead.Public awareness has increased.More and more individuals with a disability of all ages find interest in sport.

  4. Sport Management.

    Science.gov (United States)

    Parkhouse, Bonnie L., Ed.; And Others

    1984-01-01

    Traditional teaching and coaching positions have become scarce but the expanding field of sport management has created its own job market, demanding new skills and preparation. Three articles are offered that explore different aspects and possibilities for a sport management career. (DF)

  5. Rapportage sport 2008

    NARCIS (Netherlands)

    Koen Breedveld; Carlijn Kamphuis; Annet Tiessen-Raaphorst

    2008-01-01

    Sport boeit. Sport bindt. Sport bevordert de gezondheid. En sport betaalt. Sport is anno 2008 ongekend populair. Tweederde van de Nederlanders doet aan sport. Na zwemmen en fietsen is fitness de meest populaire sport geworden. Daarnaast zetten anderhalf miljoen Nederlanders zich als vrijwilliger

  6. Culturally Relevant Educational Games in the Ocean, Earth and Planetary Sciences

    Science.gov (United States)

    Bruno, B. C.

    2007-05-01

    Educational games can be a fun, challenging way of engaging students. Teachers can use games to teach content (students learn as they play), or to assess previously acquired knowledge. I will present a board game that is culturally relevant to Hawaii (available by eamiling barb@hawaii.edu). Originally developed for 6-8th graders studying Mars, it can be readily exported to a variety of grade levels and content areas in the ocean, earth and planetary sciences. This project began with a NASA Education and Public Outreach grant to develop standards-based, hands-on Mars science curricula that are culturally relevant to Native Hawaiians and Pacific Islanders. We both developed new curricula and tailored existing curricula to make the content and teaching methodologies culturally relevant. Our main curriculum product is an eight-lesson unit entitled Life in Hawaii, Life on Mars, developed in partnership with teachers and currently being field-tested in Hawaii schools. The final lesson in the unit is an educational board game entitled Hawaii to Mars: A Voyage of Discovery. Like many board games, players advance along a set path by rolling a die. Landing on certain squares requires students to answer questions on Hawaiian culture and Mars science; landing on others requires students to do a variety of activities (drawing, acting, unscrambling words) on relevant topics. Correct answers allow players to roll again. Although incorrect answers require they skip a turn, correct answers are provided and a limited number of questions ensures a second opportunity to answer the question correctly. We are currently developing a microbial oceanography version of the game in partnership with scientists at the Center for Microbial Oceanography: Research and Education (C-MORE), as part of C-MORE's efforts to increase diversity in the ocean sciences. We also plan to develop a generic version of the game board, so simply changing the content and difficulty of the question cards will allow

  7. Strategic Sport Branding at the Personal, Product and Organizational Level:

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2016-01-01

    and practice is to obtain empirical evidence from strategic sports branding practice as to how three different, yet interdependent, levels of strategic sports branding can shed light on how these levels of sports branding are interrelated and how they contribute synergetically to capitalize1 on the holistic......The purpose of this research collaboration is to add value to the qualitative groundwork of research activities within the context of sports branding and more specifically that of strategic sports branding at the personal, product and organizational levels. The overall contribution to theory...... process of hybrid sports branding by improving a sports brand’s interactions, cf. see below. In that regard, a sub-focus related to this dissertation includes the relationship between sports branding, sports sponsorship and strategic corporate social responsibility (CSR). The purpose of this sub...

  8. It’s All Fun and Games until Someone Learns Something: Assessing the Learning Outcomes of Two Educational Games

    Directory of Open Access Journals (Sweden)

    Steven Wise

    2009-12-01

    Full Text Available Objective – To determine whether educational games can be designed that are both fun and effective in improving information seeking skills. Methods – Two skills that are known to be particularly difficult for students taking a required information literacy test were identified. These skills are the ability to identify citations and the ability to search databases with keywords. Educational games were designed to address these two skills. The first game, Citation Tic Tac Toe, placed commonly used bibliographic citations into a tick tac toe style grid. Students were required to play the Tic Tac Toe game and subsequently given citation identification exercises. The second game arranged key concepts related to search phrases in a Magnetic Keyword interface. Students were observed searching databases before and after playing the Magnetic Keyword game and their pre‐ and post‐play searches were analyzed.Results – Students who played the Tic Tac Toe game improved more from pretest to posttest than students who only took an online tutorial. In addition, students who played the Magnetic Keyword game demonstrated quicker database searching for their topics and expressed increased satisfaction with their results. Conclusions – Games can be created which have measurable educational outcomes and are fun. It is important, however, to establish the educational objective prior to beginning game design.

  9. Use of educational games in the health professions: a mixed-methods study of educators' perspectives in the UK.

    Science.gov (United States)

    Blakely, Gillian; Skirton, Heather; Cooper, Simon; Allum, Peter; Nelmes, Pam

    2010-03-01

    Educational games have been shown to be effective in supporting learning, especially to reinforce knowledge, and students are generally positive about the use of games. The aim of this mixed-methods study that was conducted in the UK was to explore educators' views towards the use of educational games in the health sciences. The data were collected via semistructured interviews with 13 health educators and an online survey that was completed by 97 health educators. Three factors influence the use of classroom games: reflective practice, the impact of games on students, and the impact of logistical factors. Educators assess their own performance and the impact of the games on students when planning their use; however, large classes and the need for preparation time have a negative impact on educators' willingness to use games. Similar constraints might restrict the use of active learning strategies, such as simulation, that are crucial for enabling health professionals to develop competence. These issues require consideration when planning educational methods.

  10. Sports nutrition

    Directory of Open Access Journals (Sweden)

    Tomanić Milena

    2016-01-01

    Full Text Available Due to higher energy consumption, physically active people have higher nutritional requirements. In addition to other important factors for sports, such as good health and physical predisposition, adequate nutrition is a fundamental component. Sports nutrition must be well planned and individually adapted based on physical characteristics, tendencies towards gaining or losing weight, frequency, duration and intensity of training sessions. Studies have shown that a well-balanced ratio of macro and micronutrients, with the support of supplements and adequate hydration, can significantly improve athletic performance and plays a key role in achieving better results. An optimally designed nutritional program, with realistic and achievable goals, which complements a well-planned training program, is the basis for success in sports. Only when nutritional requirements are met, deficits can be prevented and performance in sport pushed to the limit.

  11. Sports fractures.

    OpenAIRE

    DeCoster, T. A.; Stevens, M. A.; Albright, J. P.

    1994-01-01

    Fractures occur in athletes and dramatically influence performance during competitive and recreational activities. Fractures occur in athletes as the result of repetitive stress, acute sports-related trauma and trauma outside of athletics. The literature provides general guidelines for treatment as well as a variety of statistics on the epidemiology of fractures by sport and level of participation. Athletes are healthy and motivated patients, and have high expectations regarding their level o...

  12. Sports Accidents

    CERN Multimedia

    Kiebel

    1972-01-01

    Le Docteur Kiebel, chirurgien à Genève, est aussi un grand ami de sport et de temps en temps médecin des classes genevoises de ski et également médecin de l'équipe de hockey sur glace de Genève Servette. Il est bien qualifié pour nous parler d'accidents de sport et surtout d'accidents de ski.

  13. Sports and Exercise Safety

    Science.gov (United States)

    ... Injuries Sports and Concussions Strains and Sprains Sports Physicals 5 Ways to Prepare for Your Sports Season Handling Sports Pressure and Competition Knee Injuries Runner's Knee Bike Safety Strength Training Dehydration Anterior Cruciate Ligament (ACL) Injuries Medial Collateral ...

  14. Facial Sports Injuries

    Science.gov (United States)

    ... Find an ENT Doctor Near You Facial Sports Injuries Facial Sports Injuries Patient Health Information News media interested in ... should receive immediate medical attention. Prevention Of Facial Sports Injuries The best way to treat facial sports injuries ...

  15. Investigating sport celebrity endorsement and sport event ...

    African Journals Online (AJOL)

    \\' attitudes and the effect of sport event sponsorship and sport ... Results indicate that sport event sponsorship was perceived by participants as a product ... affecting consumers\\' pre-purchase attitudes that may influence buyer behaviour.

  16. Students' Perceptions about the Use of Educational Games as a Tool for Teaching the Periodic Table of Elements at the High School Level

    Science.gov (United States)

    Franco-Mariscal, Antonio Joaquín; Oliva-Martínez, Jose´ María; Gil, M. L. Almoraima

    2015-01-01

    The study reported here was conducted to investigate the perceptions of high school students on the use of educational games as a tool for teaching the periodic table of elements in a chemistry class in Spain. The 127 students who participated in this study came from six different classes in grade 10 (15-16 years old). The students' perceptions of…

  17. Students' Perceptions about the Use of Educational Games as a Tool for Teaching the Periodic Table of Elements at the High School Level

    Science.gov (United States)

    Franco-Mariscal, Antonio Joaquín; Oliva-Martínez, Jose´ María; Gil, M. L. Almoraima

    2015-01-01

    The study reported here was conducted to investigate the perceptions of high school students on the use of educational games as a tool for teaching the periodic table of elements in a chemistry class in Spain. The 127 students who participated in this study came from six different classes in grade 10 (15-16 years old). The students' perceptions of…

  18. The Application of Cognitive Diagnostic Approaches via Neural Network Analysis of Serious Educational Games

    Science.gov (United States)

    Lamb, Richard L.

    Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity (for SEGs) has occurred at a time when school systems have increased the type, number, and presentations of student achievement tests for decision-making purposes. These tests often task the form of end of course (year) tests and periodic benchmark testing. As the use of these tests, has increased policymakers have suggested their use as a measure for teacher accountability. The change in testing resulted from a push by school districts and policy makers at various component levels for a data-driven decision-making (D3M) approach. With the data-driven decision making approaches by school districts, there has been an increased focus on the measurement and assessment of student content knowledge with little focus on the contributing factors and cognitive attributes within learning that cross multiple-content areas. One-way to increase the focus on these aspects of learning (factors and attributes) that are additional to content learning is through assessments based in cognitive diagnostics. Cognitive diagnostics are a family of methodological approaches in which tasks tie to specific cognitive attributes for analytical purposes. This study explores data derived from computer data logging (n=158,000) in an observational design, using traditional statistical techniques such as clustering (exploratory and confirmatory), item response theory and through data mining techniques such as artificial neural network analysis. From these analyses, a model of student learning emerges illustrating student thinking and learning while engaged in SEG Design. This study seeks to use cognitive diagnostic type approaches to measure student

  19. Managing Collegiate Sport Clubs.

    Science.gov (United States)

    Matthews, David O., Ed.

    This book is written for the administrators of college sport clubs. It is comprised of a collection of articles on the topics of: (1) Sport Club Administration and Organization; (2) Student Development through Sport Clubs; (3) Sport Club Financing and Fund-Raising; (4) Liability Concerns of Sport Clubs; and (5) Sport Club Program Surveys.…

  20. A Review of Educational Games Assessment at Home and Abroad%教育游戏评价方法研究述评

    Institute of Scientific and Technical Information of China (English)

    沈娟; 章苏静

    2014-01-01

    美国新媒体联盟推出的近四年的“地平线报告”都提到游戏化学习是未来值得关注的新兴技术,国内不管是教育技术界还是游戏开发公司都致力于教育游戏的开发与应用。由此可见,教育游戏越来越受到人们的关注。而通过对教育游戏进行评价,可以有效地帮助人们辨别各类教育游戏是否符合当前的教学内容,是否能够促进教学目标的完成,从而找到适合学习者需求的教育游戏。近十年以来,国内外有关教育游戏评价的研究主要集中在理论基础、评价方法、评价量规等方面。%All the reports released by New Media Consortium in the last three years hold that game-based learning is a new trend in e-education. That is to say, educators and game development companies pay more and more attention to educational games. Assessing educational games can help distinguish whether they adapt to the content of course, and whether they facilitate to realize the learning objectives so that they may find the best educational games for learners. After reviewing papers about educational games assessment from CNKI and foreign academic databases in the latest years, the paper mainly focuses on theoretical basis, assessment methods and assessment rubric. Lastly, the study selects one of the existing assessment rubrics to evaluate an educational game.

  1. Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking

    Directory of Open Access Journals (Sweden)

    Luis de-Marcos

    2017-04-01

    Full Text Available This paper reports data about the learning performance of students using four different motivational tools: an educational game, a gamified plugin, a social networking website and a gamified social networking website. It also reports a control group. The data pertain to 379 students of an undergraduate course that covers basic Information and Communication Technology (ICT skills in Spain. Data corresponds to different learning modules of the European Computer Driving License (ECDL initiative. The data include variables of four pre-test scores, four post-test scores and a final examination. It was gathered using a quasi-experimental research design during 2014. Data reported here refers to the research paper in (de-Marcos et al., 2016 [1].

  2. Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking.

    Science.gov (United States)

    de-Marcos, Luis; García-López, Eva; García-Cabot, Antonio

    2017-04-01

    This paper reports data about the learning performance of students using four different motivational tools: an educational game, a gamified plugin, a social networking website and a gamified social networking website. It also reports a control group. The data pertain to 379 students of an undergraduate course that covers basic Information and Communication Technology (ICT) skills in Spain. Data corresponds to different learning modules of the European Computer Driving License (ECDL) initiative. The data include variables of four pre-test scores, four post-test scores and a final examination. It was gathered using a quasi-experimental research design during 2014. Data reported here refers to the research paper in (de-Marcos et al., 2016) [1].

  3. Development and testing of Schisto and Ladders™, an innovative health educational game for control of schistosomiasis in schoolchildren.

    Science.gov (United States)

    Ejike, Cynthia Uchechukwu; Oluwole, Akinola Stephen; Mogaji, Hammed Oladeji; Adeniran, Adebiyi Abdulhakeem; Alabi, Oladimeji Michael; Ekpo, Uwem Friday

    2017-06-28

    Schistosomiasis remains a public health problem in many regions of the world, including Nigeria. Current control strategy involves mass drug administration with praziquantel to the endemic population. To complement and sustain on-going preventive chemotherapy, we developed a health educational game named Schisto and Ladders™ and tested its potential for the control of schistosomiasis among schoolchildren living in Imala-Odo, a highly endemic community near Abeokuta, Nigeria. One hundred school children were randomly selected and divided into intervention and control groups through balloting. Their knowledge, attitudes and practices (KAP) concerning schistosomiasis transmission, control and prevention were assessed using structured questionnaires. Schisto and Ladders™ game were given to the intervention group and the popular Snake and Ladders™ game to the control group. Both games were played for 2 months under the supervision of their class teachers. A post-KAP assessment was carried out in both groups, including focus group discussions (FGDs) to investigate knowledge and the impact of the games. Knowledge about urinary schistosomiasis and its transmission significantly improved (P = 0.000) in the intervention group (68.0%) compared to the control group (8.0%). FGDs showed that the frequency of visits to dam water also significantly reduced (P = 0.048) in the intervention group (18.0%) compared to the control group (40.0%). There was a significant increase in knowledge regarding risk behaviours, prevention and control of schistosomiasis among the intervention group, but no new knowledge gained in the control group. This study demonstrates the potential of the health education game Schisto and Ladders™ for teaching basic health education and promoting behavioural changes among schoolchildren in endemic communities.

  4. Sports Marketing.

    Science.gov (United States)

    Ohio State Dept. of Education, Columbus. Div. of Career-Technical and Adult Education.

    This document presents the Ohio Integrated Technical and Academic Competency profile for sports marketing. The profile is to serve as the basis for curriculum development in Ohio's secondary, adult, and postsecondary programs. The profile includes a comprehensive listing of 999 specialty key indicators for evaluating mastery of 113 competencies in…

  5. Sports Gala

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    This year’s 11th National Games saw 21 new world and Asian records set Fans were treated to all the highs and lows of sport during China’s 11th National Games, billed as the country’s mini-Olympics, which witnessed both record-breaking feats and doping

  6. Sports Ballistics

    Science.gov (United States)

    Clanet, Christophe

    2015-01-01

    This review describes and classifies the trajectories of sports projectiles that have spherical symmetry, cylindrical symmetry, or (almost) no symmetry. This classification allows us to discuss the large diversity observed in the paths of spherical balls, the flip properties of shuttlecocks, and the optimal position and stability of ski jumpers.

  7. Sports Nation

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    China is working to become a global sports power International Olympic Committee President Jacques Rogge watched China’s 11th National Games at Jinan’s stadium in Shandong Province on October 16, 2009. His high-profile attendance has set the

  8. Racket sports.

    Science.gov (United States)

    Jayanthi, Neeru; Esser, Stephen

    2013-01-01

    Tennis may be considered a static and dynamic form of exercise with many well-demonstrated health benefits. Tennis has similar rates of injury to other individual recreational sports and junior competitive sports, without the catastrophic risk of contact/collision sports. Classifying tennis players into junior and elite categories versus adult recreational players may help in outlining volume of play recommendations, exposure risk, and types of injuries. Junior and elite players tend to tolerate higher volumes, have more acute and lower extremity injuries, and have more serious overuse stress injuries. Adult recreational players tend to tolerate lower volumes, have more overuse and upper extremity injuries, and more conditions that are degenerative. Many tennis players also develop asymmetric musculoskeletal adaptations, which may increase risk of specific injury. Tennis-specific evaluations may identify these at-risk segments, help guide preventive strategies including technical errors, and assist in developing return-to-play recommendations. Other racket sports such as squash, badminton, and racquetball have less data available but report both acute and traumatic injuries less commonly seen in tennis.

  9. Sports Fitness

    Science.gov (United States)

    ... motivator. Physically, you need strength and endurance. Your training will vary with your sport. You would not train the same way for pole vaulting as for swimming. You might, however, cross train. Cross training simply means that you include a variety of ...

  10. Racquet Sports.

    Science.gov (United States)

    Zebas, Carole J., Ed.; Groppel, Jack L., Ed.

    1983-01-01

    In six articles on racquet sports, the origins of the games are traced, methods for teaching skills such as footwork, racquetball strategy, and badminton techniques are discussed, and the biomechanics of the one- and two-handed backhand in tennis are reviewed. Information about paddle tennis is included. (PP)

  11. Gaming geography: Educational games and literacy development in the Grade 4 classroom

    Directory of Open Access Journals (Sweden)

    Heather Lotherington

    2010-07-01

    Full Text Available This paper outlines a case study conducted in two public schools in the greater Toronto area as a complementary component of a multisite experimental study exploring educational game development as a learning activity for motivating and engaging students in curriculum-related literacy activities (Owston et al., 2007. Researchers studied children creating and playing four online board games based on grade 4 geography content, viz., Tic-tac-toe, Trivial Pursuit, Snakes and Ladders, and Mother Goose. The schools shared similar positive orientations to technologically focused learning and good technological resources, but they had different institutional histories of implementing computers in curricular learning. Technological equipment was approached, accessed and utilized quite differently in each class, affecting pedagogical practices and learning experiences. Though improvements to traditional literacy learning were found to be limited to improved logical sentence structure (Owston et al., 2007, game development did allow students to build digital literacy skills, including computer literacy and typing skills. Moreover, the project enabled participating teachers to think about profitably incorporating online board game production in broad-based curricular learning. Résumé :Cet article présente une étude de cas menée dans deux écoles publiques de la grande région de Toronto en complément d’une étude expérimentale multisite visant à explorer la conception de jeux éducatifs en tant qu’activité d’apprentissage pour stimuler la motivation et l’engagement des élèves dans des activités de lecture et d’écriture liées au curriculum (Owston et al., 2007. Les chercheurs ont étudié les enfants lors de la création puis de l’utilisation de quatre jeux de plateau en ligne axés sur la matière de 4e année en géographie. Les élèves ont réalisé une version des jeux de Tic-Tac-Toe, de Quelques arpents de pièges, de Serpents

  12. Report on Sport 2003

    NARCIS (Netherlands)

    Koen Breedveld; Rob Goossens; Maarten van Bottenburg; Wil Ooijendijk; Vincent Hildebrandt; Maarten Stiggelbout; Jo Lucassen; Hugo van der Poel

    2003-01-01

    Original title: Rapportage Sport 2003. There has been a huge increase in the interest in sport in recent decades. The number of people taking part in sport has grown strongly and more sport is broadcast on television than ever before. The government has invested a great deal in sport, not least bec

  13. Sport for life

    NARCIS (Netherlands)

    Annet Tiessen-Raaphorst; Desiree Verbeek; Jos de Haan; Koen Breedveld

    2010-01-01

    Original title: Sport: een leven lang. Many Dutch people are involved in sport: by participating themselves, performing voluntary work for a sports club, following the sporting achievements of others via the media or attending sporting events. In this report we look at each of these forms of involv

  14. Interfacing Sport

    DEFF Research Database (Denmark)

    Andersen, Tem Frank

    these media (expressiveness, reflexivity, identity), or ar media making us run (nudging, persuasion, societal benefits). The study includes theory on interactivity, media sociology, followed by cases (twitter and personal branding, selftracking and selfreflexivity, social media and club organization, fandom......This study tries to map out the possible interplay between interactive digital media (including mobile and wearable technologies) and sport as performance and participation. The ambition is to create a model providing the analytical framework for understanding questions like "are we running...

  15. Educational Games Design Based on Multiple Motivations Framework%基于多元动机框架理论的教育游戏设计

    Institute of Scientific and Technical Information of China (English)

    马颖峰; 罗晓; 白羽

    2015-01-01

    在教育游戏设计过程中,吸引学习者持续参与游戏,是目前教育游戏不如商业游戏更加吸引学习者的主要原因,也是教育游戏设计面临的难题之一。弄清游戏活动中游戏者的动机因素,则是设计教育游戏首先要面临的问题。在深入剖析了多元动机框架理论内涵的前提下,对教育游戏设计时如何驱动学习动机的策略与方法进行深度地思考与探讨,结合设计案例,探讨如何将驱动学习者动机策略融合到游戏的结构之中,以期达到提高教育游戏的可玩性及教育性相统一之目的。同时也对多元动机框架理论与目前被广泛关注的网络课程、翻转课堂、MOOC等教学活动、教学资源,及系统平台设计的指导意义进行了展望,并对多元动机框架理论在指导具体的教育游戏设计中存在的问题也进行了相关的反思。%In the process of educational games design, how to attract learners to continue participating in educational games is one of the problems faced by educational games designers. The main reason is that educational games are less interesting than the commercial games. Understanding the motivation factors of players in games is the most important problem that should be solved by e-ducational games designers. Based on deeply exploring the connotations of framework of multiple motivations , the strategies and meth-ods to drive learning motivation in educational games designing are discussed. With the design case , the study explores how to inte-grate the strategy of learning motivation into the game structure, so as to reach the balance between the entertainment and instruction of educational games. The author also makes a prospect of the significance of multiple motivations framework to online course , flipped classroom, MOOC, instructional resources and system platform design. Finally, the problems when applying multiple motivations framework in the educational

  16. Financing Professional Sports Facilities

    OpenAIRE

    Baade, Robert A.; Victor A. Matheson

    2011-01-01

    This paper examines public financing of professional sports facilities with a focus on both early and recent developments in taxpayer subsidization of spectator sports. The paper explores both the magnitude and the sources of public funding for professional sports facilities.

  17. PENGEMBANGAN PERMAINAN (GAME-PLAY EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS

    Directory of Open Access Journals (Sweden)

    Hermina Hermina

    2013-07-01

    Full Text Available ABSTRACT Background: Nutrition education in school children is considered to be effective and efficient to touch big segment in population. Objective: To develop a computer-based nutritional education game-play for primary school children. Methods: Focus group interviews (focus groups were used to obtain insight into participants’ understanding and opinions regarding the healthy eating and physical-activity. Participants consisted of pupils (year 3 to 6 and their teachers in 3 cities in West Java Province: Depok, Bekasi, and Bandung. Two primary schools in each city selected purposively based on the recommendation of Dinas Pendidikan (Education Offices. This study included 2 phases. Phase I was focus groups involved 1 pupil group and 1 teacher group of 8 to 10 participants each. Focus group sessions were noted and summarized into meaningful themes for a developed computer-based nutritional education game-play. Phase II was created and test the game-play. Results: Key concepts of the healthy eating were commonly understood, but specific knowledge was limited, especially related to the recommended dietary allowance and food servings. Game-play is develop to be played and can be understood by students and teachers easily. From the trial game-play input obtained to repair the game. So at the end of the study can be obtained prototype game-play more interesting and can be more accepted by students and teachers. Although not all suggestions for improvements can be accommodated perfectly. Conclusion: The computer-based nutritional education game-play can be cheerfully used by year 1 to 6 of primary school children to enrich their knowledge about how much food should they eat a day based on their body needs. [Penel Gizi Makan 2010, 33(2: 161-172]   Keywords: computer-based nutritional education, game-play, primary school children, teachers

  18. PRESENT TIMES SPORT MANAGEMENT

    OpenAIRE

    Silvia GRĂDINARU

    2016-01-01

    The goal of this paper is to play as introduction for the sport management science, both as academic and professional major. The paper provides a broad overview of sport management rather than detailed instructions about how sport management is seen. The professional career in sport management should be built on a strong conceptual foundation. Sport managers who can think critically about sport – related issues will be competent, reflective professionals who have the potential to become influ...

  19. 论教育游戏的生态属性与危机消解%On Ecological Attributes and Crisis Resolution of Educational Games

    Institute of Scientific and Technical Information of China (English)

    陈中

    2016-01-01

    从生态学的视角来看,教育游戏是由游戏创作人员、游戏测试人员、游戏维护人员、游戏玩家等生物成分和非生物的虚拟游戏环境组成的生态系统。针对当前存在的教育游戏生态失衡现象,可以从保持教育游戏产品的物种多样性、确保教育的内隐性和游戏的娱乐性、保证游戏难度在学习者的耐受范围内、改善学习者在游戏环境中的实际生态位等四个方面进行改进。%From the ecological perspective,educational game is an ecosystem composed by biotic components like the game creators,game testers,game maintenance personnel,game players,etc.,and abiotic virtual game environment.In view of the present ecological imbalance phenomenon of educational game,four aspects should be improved,namely,maintaining the species diversity of the educational game product,making sure the unification of education and game,ensuring the game difficulty within the learner’s tolerance range,improving learners’ actual ecological niche in the game environment.

  20. Examination of the Effects of Dimensionality on Cognitive Processing in Science: A Computational Modeling Experiment Comparing Online Laboratory Simulations and Serious Educational Games

    Science.gov (United States)

    Lamb, Richard L.

    2016-02-01

    Within the last 10 years, new tools for assisting in the teaching and learning of academic skills and content within the context of science have arisen. These new tools include multiple types of computer software and hardware to include (video) games. The purpose of this study was to examine and compare the effect of computer learning games in the form of three-dimensional serious educational games, two-dimensional online laboratories, and traditional lecture-based instruction in the context of student content learning in science. In particular, this study examines the impact of dimensionality, or the ability to move along the X-, Y-, and Z-axis in the games. Study subjects ( N = 551) were randomly selected using a stratified sampling technique. Independent strata subsamples were developed based upon the conditions of serious educational games, online laboratories, and lecture. The study also computationally models a potential mechanism of action and compares two- and three-dimensional learning environments. F test results suggest a significant difference for the main effect of condition across the factor of content gain score with large effect. Overall, comparisons using computational models suggest that three-dimensional serious educational games increase the level of success in learning as measured with content examinations through greater recruitment and attributional retraining of cognitive systems. The study supports assertions in the literature that the use of games in higher dimensions (i.e., three-dimensional versus two-dimensional) helps to increase student understanding of science concepts.

  1. Intelligent Character Model Design in Education Game%教育游戏中智能角色的模型设计

    Institute of Scientific and Technical Information of China (English)

    周文娟; 张胜男; 崔小洛

    2014-01-01

    Intelligent character in the education game design is the key factor to enhance the game play, it can bring the real experience feeling to players and prolong the lifecycle of the education game. So this paper combined with the feature of education games entertaining and educational, it puts forward the intelligent character model design for related research in the ifeld of theory and practice basis in the future.%教育游戏中智能角色的设计是增强游戏可玩性的关键因素,它可以带给玩家真实的体验感,延长教育游戏的生命周期。结合教育游戏的娱乐性和教育性特征,提出智能角色的模型设计,为以后相关领域的研究奠定理论和实践基础。

  2. Exploration of Digital Educational Games and Ideas of Constructivism%数字化教育游戏与建构主义思想的探讨

    Institute of Scientific and Technical Information of China (English)

    宋阳

    2011-01-01

    从认知心理学、建构主义的角度阐述了二者与数字化教育游戏之间的关系,建构主义学习理论为教育游戏的发展提供了理论基础。%Digital educational games can provide a rich audio-visual multimedia learning environment for learners,in such an environment,teachers and learners are all the players.They complete learning task in carefully designed games by cooperative learning,the game itself is a study objective.Digital educational games can provide learners with appropriate learning strategies,teachers or learners can also provide a high level of support to help other learners.In this paper,cognitive psychology,the constructivist perspective of both games and digital relationship between education,constructivist learning theory as the development of educational games provide a theoretical basis.

  3. Writing lives in sport

    DEFF Research Database (Denmark)

    Christensen, Mette Krogh

    Writing lives in sport is a book of stories about sports-persons. The people concerned include sports stars, sports people who are not quite so famous, and relatively unknown physical education teachers and sports scientists.Writing lives in sport raises questions about writing biographies...... in the academis world of sport studies. It does not set out to be a methodological treatise but through the writing of lives in sports does raise questions of method. Each essay in this collection deals with problems of writing sports-people's lives. These essays could be said to fall along a spectrum from those...... of the essays fails to recognise problems of sport-biography. Indeed, several focus explicitly on exemplifications of these problems and as such the book raises important questions for writing in a variety of sporting and educational disciplines....

  4. The Impact of a Science Education Game on Students' Learning and Perception of Inhalants as Body Pollutants.

    Science.gov (United States)

    Klisch, Yvonne; Miller, Leslie M; Wang, Shu; Epstein, Joel

    2012-04-01

    This study investigated the knowledge gains and attitude shifts attributable to a unique online science education game, Uncommon Scents. The game was developed to teach middle school students about the biological consequences of exposure to toxic chemicals in an environmental science context, as well as the risks associated with abusing these chemicals as inhalants. Middle school students (n = 444) grades six through eight participated in the study consisting of a pre-test, three game-play sessions, and a delayed post-test. After playing the game, students demonstrated significant gains in science content knowledge, with game usability ratings emerging as the strongest predictor of post-test content knowledge scores. The intervention also resulted in a shift to more negative attitudes toward inhalants, with the most negative shift occurring among eighth grade students and post-test knowledge gains as the strongest predictor of attitude change across all grade levels. These findings suggest that the environmental science approach used in Uncommon Scents is an efficacious strategy for delivering both basic science content and influencing perceived harm relating to the inhalation of toxic chemicals from common household products.

  5. Creating sport consumers in Dutch sport policy

    NARCIS (Netherlands)

    van der Roest, Jan Willem; Vermeulen, Jeroen; van Bottenburg, Maarten; LS Sportontw. & Managing Social Issues; UU LEG Research USG Public Matters Managing Social Issues; LS Management van Cultuur en Zingeving

    2014-01-01

    This article deals with the tension between the association logic and the market logic that appears in the domain of voluntary sport clubs (VSCs). We present a qualitative analysis of sport policy texts of fifteen Dutch national sport organizations (NSOs) and the national umbrella organization to ex

  6. Creating sport consumers in Dutch sport policy

    NARCIS (Netherlands)

    van der Roest, Jan Willem; Vermeulen, Jeroen; van Bottenburg, Maarten; LS Sportontw. & Managing Social Issues; UU LEG Research USG Public Matters Managing Social Issues; LS Management van Cultuur en Zingeving

    2014-01-01

    This article deals with the tension between the association logic and the market logic that appears in the domain of voluntary sport clubs (VSCs). We present a qualitative analysis of sport policy texts of fifteen Dutch national sport organizations (NSOs) and the national umbrella organization to ex

  7. Creating sport consumers in Dutch sport policy

    NARCIS (Netherlands)

    van der Roest, Jan Willem; Vermeulen, Jeroen; van Bottenburg, Maarten

    2015-01-01

    This article deals with the tension between the association logic and the market logic that appears in the domain of voluntary sport clubs (VSCs). We present a qualitative analysis of sport policy texts of fifteen Dutch national sport organizations (NSOs) and the national umbrella organization to ex

  8. Creating sport consumers in Dutch sport policy

    NARCIS (Netherlands)

    van der Roest, Jan Willem; Vermeulen, Jeroen; van Bottenburg, Maarten

    2015-01-01

    This article deals with the tension between the association logic and the market logic that appears in the domain of voluntary sport clubs (VSCs). We present a qualitative analysis of sport policy texts of fifteen Dutch national sport organizations (NSOs) and the national umbrella organization to

  9. Creating sport consumers in Dutch sport policy

    NARCIS (Netherlands)

    van der Roest, Jan Willem; Vermeulen, Jeroen; van Bottenburg, Maarten; LS Sportontw. & Managing Social Issues; UU LEG Research USG Public Matters Managing Social Issues; LS Management van Cultuur en Zingeving

    2014-01-01

    This article deals with the tension between the association logic and the market logic that appears in the domain of voluntary sport clubs (VSCs). We present a qualitative analysis of sport policy texts of fifteen Dutch national sport organizations (NSOs) and the national umbrella organization to

  10. Creating sport consumers in Dutch sport policy

    NARCIS (Netherlands)

    van der Roest, Jan Willem; Vermeulen, Jeroen; van Bottenburg, Maarten

    2015-01-01

    This article deals with the tension between the association logic and the market logic that appears in the domain of voluntary sport clubs (VSCs). We present a qualitative analysis of sport policy texts of fifteen Dutch national sport organizations (NSOs) and the national umbrella organization to ex

  11. Enhancement in Sport, and Enhancement outside Sport.

    Science.gov (United States)

    Douglas, Thomas

    2007-12-01

    Sport is one of the first areas in which enhancement has become commonplace. It is also one of the first areas in which the use of enhancement technologies has been heavily regulated. Some have thus seen sport as a testing ground for arguments about whether to permit enhancement. However, I argue that there are fairness-based objections to enhancement in sport that do not apply as strongly in some other areas of human activity. Thus, I claim that there will often be a stronger case for permitting enhancement outside of sport than for permitting enhancement in sport. I end by considering some methodological implications of this conclusion.

  12. Sports Culture and Sports in Turkey

    Directory of Open Access Journals (Sweden)

    Yılmaz KAPLAN

    2014-08-01

    Full Text Available Sports culture indicates all kinds of morals, products, and behavior. This study aims to argue sports as a cultural element and its appearence in Turkey. This is a descriptive study based on theoretical argument. It is periodic since it is limited to a given term and it is also relied upon literature review. People's adaptations to living conditions are related to culture. We can specify this, “all the patt erns of living and behavior which are special to small units within a large and structurally developed society.” ( Erdemli , 2002In Turkey; it’s more accurate to say that, it’s understood football when you think about sports and sport culture is football culture. This condition can not only induce cultural diversity and wealth but it also leads to a transformation into a society who likes watching sports, talking about sports (saying more precisely football rather than doing sports. Sport magazine has sur passed the sport itself. Representation of sport in media does not make a favorable contribution. Sport media invites violence with its manner of representation of news by acting with the concerns of rating and curcilation although they, at every turn, dec lare that they are against violence. Discourses which include violence, nationalism, sexism, and slang has increased in media as an extensive research also suggested ( Talimciler , 2003.Culture, is a phenomenon which is considerably about quality and accumu lation. Processes are as important as results; sometimes even more. In this sense sport is much more than the score. In a country, a sport branch can be attracting more attention than the other ones; however, Limiting sports to football, also limiting fo otball to several football clubs, and ignoring many of sports branches, those who are interested in them, and who are amateurs is an unfair and reductive approach. On the other hand; sports opportunities could not be created for millions of young and adul t people in our country

  13. Microforms and Sport History.

    Science.gov (United States)

    Levine, Peter

    1986-01-01

    Explores the importance of sport history as it reflects the social and cultural history of the United States. Discussion covers the various sport history materials that are available in microform, including the Spalding Collection, twentieth-century microfilm sources, and sports and social history (Sports Periodicals microfilm series). (EJS)

  14. Report on Sport 2008

    NARCIS (Netherlands)

    Koen Breedveld; Carlijn Kamphuis; Annet Tiessen-Raaphorst

    2008-01-01

    Original title: Rapportage sport 2008. Sport: it appeals to people; it brings people together; it promotes health; and it is profitable. Today, in 2008, sport is enjoying popularity as never before. Two-thirds of the Dutch population take part in some form of sport. After swimming and cycling,

  15. Report on Sport 2008

    NARCIS (Netherlands)

    Koen Breedveld; Carlijn Kamphuis; Annet Tiessen-Raaphorst

    2008-01-01

    Original title: Rapportage sport 2008. Sport: it appeals to people; it brings people together; it promotes health; and it is profitable. Today, in 2008, sport is enjoying popularity as never before. Two-thirds of the Dutch population take part in some form of sport. After swimming and cycling, fitn

  16. Sport participation styles revisited

    NARCIS (Netherlands)

    Steven Vos; Erik Thibaut; Bart Vanreusel; Julie Borgers; Hanne Vandermeerschen; Jeroen Scheerder

    2013-01-01

    Social changes have been influencing determinants for sports participation since the introduction of the Sport for All ideology in the early 1970s. Consistent with Crum’s sportisation theory, today’s modes of sports practices, as well as the network of sport services, have diversified and

  17. Building Character through Sports

    Science.gov (United States)

    Lumpkin, Angela

    2011-01-01

    Sports are a focus of millions of Americans as they attend, view, and participate in sports. The World Series, Final Four, and Super Bowl often bring back memories of fun-filled parties and celebrations, but there may be several reasons why sports are so popular in the United States. The popularity of sports, however, does not necessarily mean it…

  18. PRESENT TIMES SPORT MANAGEMENT

    Directory of Open Access Journals (Sweden)

    Silvia GRĂDINARU

    2016-06-01

    Full Text Available The goal of this paper is to play as introduction for the sport management science, both as academic and professional major. The paper provides a broad overview of sport management rather than detailed instructions about how sport management is seen. The professional career in sport management should be built on a strong conceptual foundation. Sport managers who can think critically about sport – related issues will be competent, reflective professionals who have the potential to become influential agents of change. The sport management will face many challenges in the future, as examination of the ethics, social responsibility and principled decision making but in the meantime will offer opportunities towards society.

  19. Sport and measurement of competition

    NARCIS (Netherlands)

    Koning, R.H.

    2009-01-01

    Sport is becoming an activity of increasing importance: over time more people participate in sport (active sport consumption), more time is spent watching sport (passive sport consumption). An important part of sport consumption is passive sport consumption where production and consumption are separ

  20. Middle school children's game playing preferences: Case studies of children's experiences playing and critiquing science-related educational games

    Science.gov (United States)

    Joseph, Dolly Rebecca Doran

    The playing of computer games is one of the most popular non-school activities of children, particularly boys, and is often the entry point to greater facility with and use of other computer applications. Children are learning skills as they play, but what they learn often does not generalize beyond application to that and other similar games. Nevertheless, games have the potential to develop in students the knowledge and skills described by national and state educational standards. This study focuses upon middle-school aged children, and how they react to and respond to computer games designed for entertainment and educational purposes, within the context of science learning. Through qualitative, case study methodology, the game play, evaluation, and modification experiences of four diverse middle-school-aged students in summer camps are analyzed. The inquiry focused on determining the attributes of computer games that appeal to middle school students, the aspects of science that appeal to middle school children, and ultimately, how science games might be designed to appeal to middle school children. Qualitative data analysis led to the development of a method for describing players' activity modes during game play, rather than the conventional methods that describe game characteristics. These activity modes are used to describe the game design preferences of the participants. Recommendations are also made in the areas of functional, aesthetic, and character design and for the design of educational games. Middle school students may find the topical areas of forensics, medicine, and the environment to be of most interest; designing games in and across these topic areas has the potential for encouraging voluntary science-related play. Finally, when including children in game evaluation and game design activities, results suggest the value of providing multiple types of activities in order to encourage the full participation of all children.

  1. Writing lives in sport

    DEFF Research Database (Denmark)

    Christensen, Mette Krogh

    Writing lives in sport is a book of stories about sports-persons. The people concerned include sports stars, sports people who are not quite so famous, and relatively unknown physical education teachers and sports scientists.Writing lives in sport raises questions about writing biographies...... in the academis world of sport studies. It does not set out to be a methodological treatise but through the writing of lives in sports does raise questions of method. Each essay in this collection deals with problems of writing sports-people's lives. These essays could be said to fall along a spectrum from those...... dealing with anonymous individuals, whose anonymity results from the confidentiality requirements of a social scientific research methodology, to those leaning more towards the literary-historical traditions of 'conventional' biographical writing. However, these examples are polar extremes and none...

  2. [Sports medicine in Germany].

    Science.gov (United States)

    Dickhuth, H-H

    2005-08-01

    Sports medicine covers many different aspects, ranging from clinical specialties, such as internal medicine, orthopedics or pediatrics to physiology and sports sciences. The requirements for sports medicine evolve mainly from exercise physiology (elite, leisure and health oriented physical activity), orthopedics and traumatology as well as from preventive and rehabilitative issues. In the new German curriculum, sports medicine is defined as a subspecialty. Historically, sports medicine in Germany has a federal structure with a governing body (Deutsche Gesellschaft für Sportmedizin und Prävention). Due to these facts, University Departments of Sports Medicine (which vary greatly in size and performance) are either attached to Medical or non-Medical Faculties, such as Sports Sciences. In medical schools, sports medicine can be selected as an elective subject. However, the main part of teaching sports medicine is covered by Sports Science Faculties. In an international context, the strength of German sports medicine is its clinical orientation and close cooperation with the sport itself, especially high-performance sports. In the future, like in the Anglo- American countries, sports medicine in Germany will play a major role in health prevention and rehabilitation.

  3. 基于Flow的教育游戏评价分析%Research and Analysis of Educational Game Based on Flow

    Institute of Scientific and Technical Information of China (English)

    蔡芝蔚; 雷蕴

    2015-01-01

    Flow-based educational game is a special game with the development of virtual reality technology. It has the immer-sion sense, and also the significance of education. This paper first analyzes the graphic of immersion, so that people can understand the influence of immersion factors more intuitively. Then it discusses the educational game based on Flow evaluation from the as-pects of teaching evaluation, recreational evaluation, experience evaluation, and effect evaluation, and puts forward the option of evaluation methods, so as to give some reference for Flow-based educational game design.%基于Flow的教育游戏是随着虚拟现实技术实现而渐渐发展起来的一种特殊的游戏。它拥有游戏的沉浸感,又不缺失教育的意义。本文首先对沉浸性进行了图形分析,使人们能够更加直观地了解影响沉浸感的因素有哪些,并在此分析的基础上,对基于Flow的教育游戏从教学性评价、娱乐性评价、体验性评价及效果性评价几个主要方面的问题和解决的方法进行探讨,并对教育游戏的评价方式提出了自己的想法,从而为基于Flow的教育游戏的设计带来一定的帮助。

  4. Gaming for Safer Sex: Young German and Turkish People Report No Specific Culture-Related Preferences Toward Educational Games Promoting Safer Sex.

    Science.gov (United States)

    Brüll, Phil; Ruiter, Robert A C; Wiers, Reinout W; Kok, Gerjo

    2016-12-01

    Comprehensive sex education programs specifically designed for adolescents and young adults that take into account gender norms and cultural background have shown promise as a means of countering the high sexually transmitted infection rate in young people. Recently, digital gaming interventions delivered on computers or mobile devices have emerged as another way to promote safer sex behavior in a young population. Tailoring these computer-based interventions to their target population has been recognized to increase positive behavior outcomes. In this qualitative study, we investigated whether young female and male adults from two different cultural backgrounds (all living in Germany) would have different preferences and needs in relation to an educational game promoting safer sex. We conducted four semistructured focus group interviews comprising open-ended questions with male and female participants who had either a German or a Turkish background. In total, 20 individuals, aged between 18 and 22 years, from two socially diverse and ethnically mixed vocational schools in Germany participated. Independent of cultural background and gender, participants preferred a real-world design with a first-person visual perspective over a fantasy-like third-person perspective. Furthermore, they preferred highly customizable avatars. All participants mentioned the importance of including an alcohol-intoxicated avatar and most participants wanted there to be additional information available about various safer sex approaches and about the use of different barrier protection methods. Males and females reported similar preferences for the design of an educational game promoting safer sex, with the only difference being exactly how the topic of having sexual intercourse should be addressed in the game. Males preferred a direct approach, whereas females had a preference for treating this subject more sympathetically. Educational games offer anonymity and can provide young people

  5. Major international sport profiles.

    Science.gov (United States)

    Patel, Dilip R; Stier, Bernhard; Luckstead, Eugene F

    2002-08-01

    Sports are part of the sociocultural fabric of all countries. Although different sports have their origins in different countries, many sports are now played worldwide. International sporting events bring athletes of many cultures together and provide the opportunity not only for athletic competition but also for sociocultural exchange and understanding among people. This article reviews five major sports with international appeal and participation: cricket, martial arts, field hockey, soccer, and tennis. For each sport, the major aspects of physiological and biomechanical demands, injuries, and prevention strategies are reviewed.

  6. Globalization of the sports economy

    OpenAIRE

    Wladimir Andreff

    2008-01-01

    Introduction – 1. Major features of a globalized sports economy – 2. International economic flows in a global sports economy – 3. Globalization as geographical spread of the sports economy – 4. Globalization of professional sports – Conclusion – References

  7. What Are Sports Injuries?

    Science.gov (United States)

    ... 06:02 Size: 11.7 MB November 2014 What Are Sports Injuries? Fast Facts: An Easy-to- ... Research Is Being Done on Treating Sports Injuries? What’s the Difference Between an Acute and a Chronic ...

  8. Sports and Concussions

    Science.gov (United States)

    ... Help Someone Who's Being Bullied? Volunteering Sports and Concussions KidsHealth > For Teens > Sports and Concussions Print A ... completely helps prevent long-term problems. How Do Concussions Happen? The brain is soft. The body protects ...

  9. Sports Stars Shine

    Institute of Scientific and Technical Information of China (English)

    Yu Yan

    2012-01-01

    Alive and exciting award ceremony drew the attention of numerous Chinese households on the night of January 15.The most popular Chinese sports stars attended the 2011 CCTV Sports Personality Award Ceremony at the National Indoor Stadium in Beijing.

  10. DRUGS IN SPORT

    Directory of Open Access Journals (Sweden)

    David R. Mottram

    2005-12-01

    Full Text Available This new edition includes fresh information regarding drugs use and abuse in sport and the updated worldwide anti-doping laws, and changes to the prohibited and therapeutic use exemption lists. The objectives of the book are to review/discuss the latest information on drugs in sport by considering i actions of drugs and hormones, ii medication and nutritional supplements in sport, iii the latest doping control regulations of the WADA, iv the use of banned therapeutic drugs in sport, v an assessment of the prevalence of drug taking in sport. FEATURES A common, uniform strategy and evidence-based approach to organizing and interpreting the literature is used in all chapters. This textbook is composed of twelve parts with sub-sections in all of them. The topics of the parts are: i An introduction to drugs and their use in sport, ii Drug use and abuse in sport, iii Central nervous system stimulants, iv WADA regulations in relation to drugs used in the treatment of respiratory tract disorders, v Androgenic anabolic steroids, vi Peptide and glycoprotein hormones and sport, vii Blood boosting and sport, viii Drug treatment of inflammation in sports injuries, ix Alcohol, anti-anxiety drugs and sport, x Creatine, xi Doping control and sport, xii Prevalence of drug misuse in sport. Each specific chapter has been systematically developed from the data available in prospective, retrospective, case-control, and cross-sectional studies. The tables and figures are numerous, helpful and very useful. AUDIENCE The book provides a very useful resource for students on sports related courses, coaches and trainers, researchers, nutritionists, exercise physiologists, pharmacologists, healthcare professionals in the fields of sports medicine and those involved in the management and administration side of sport. The readers are going to discover that this is an excellent reference book. Extensively revised new edition of this book is also a first-rate resource for

  11. Drugs in sport

    OpenAIRE

    Mottram, David R

    2007-01-01

    This new edition includes fresh information regarding drugs use and abuse in sport and the updated worldwide anti-doping laws, and changes to the prohibited and therapeutic use exemption lists. The objectives of the book are to review/discuss the latest information on drugs in sport by considering i) actions of drugs and hormones, ii) medication and nutritional supplements in sport, iii) the latest doping control regulations of the WADA, iv) the use of banned therapeutic drugs in sport, v) an...

  12. Relationship between sport commitment and sport consumer behavior

    Directory of Open Access Journals (Sweden)

    Norberta Elisa Fernandes

    2013-12-01

    Full Text Available The purpose of this study was to examine the relationships between sport commitment and three types of sport consumer behaviors: participation frequency, sporting goods and media consumption. A survey was conducted among sport participants of both individual and team sports, fitness and outdoor activities (n= 900. The survey included questions related to demographic information, measures of sport commitment and sport consumption behavior. The results analyzed trough structural equation modeling showed that the sport commitment influences positively the participation frequency, sporting goods consumption and media consumption. Implications of these results are discussed and suggestions for future research on sport consumers are provided.

  13. LAW IMPLEMENTATION IN SPORT

    Directory of Open Access Journals (Sweden)

    Mexhid Krasniqi

    2011-09-01

    Full Text Available This work offers a short review of sports marketing and management. It presents different ways of advertising some products either in sports events or throng electronic mediums. In addition, it reviles different aspects of the influence that politics and discrimination has on sport as well as the way of solving eventual arguments of any kind.

  14. Changing spaces for sports

    DEFF Research Database (Denmark)

    Kural, René

    2010-01-01

    The author argues that the fundamental values associated with sports seem to have changed. Accordingly spaces for sports are also undergoing change.The essay gives a number of examples of these new sports spaces. Their common denominator lies in their urban proximity, the combination of previously...

  15. Concussion in Winter Sports

    Science.gov (United States)

    ... Heads Up! Tool Kit Prevent Concussions Prevent Head Injuries Sports Safety Students Play Safe Youth Sports Safety Download ... — United States, 2001–2009 Nonfatal Traumatic Brain Injuries from Sports and Recreation Activities — United States, 2001–2005 ( ...

  16. On Sporting Integrity

    NARCIS (Netherlands)

    Archer, Alfred

    2016-01-01

    It has become increasingly popular for sports fans, pundits, coaches and players to appeal to ideas of ‘sporting integrity’ when voicing their approval or disapproval of some aspect of the sporting world. My goal in this paper will be to examine whether there is any way to understand this idea in a

  17. Report on Sport 2014

    NARCIS (Netherlands)

    Annet Tiessen-Raaphorst

    2015-01-01

    More than half the Dutch population participated in sport on a weekly basis in 2014. Fitness training and running are the most popular sports among adults. Government interventions at the level of neighbourhoods, primary schools, secondary schools and sports clubs are intended to persuade more peopl

  18. 4 Corruption in Sport

    OpenAIRE

    Andreff, Wladimir

    2016-01-01

    International audience; A typology of sport corruption differentiates petty corruption, barter corruption, corruption at the level of sport governing bodies, betting scandals and point-shaving. A deeper analysis goes further as regards match fixing-related bets and global online fraudulent sport betting networks and suggests new tools for combatting match fixing.

  19. Sport Specialization, Part I

    Science.gov (United States)

    Myer, Gregory D.; Jayanthi, Neeru; Difiori, John P.; Faigenbaum, Avery D.; Kiefer, Adam W.; Logerstedt, David; Micheli, Lyle J.

    2015-01-01

    Context: There is increased growth in sports participation across the globe. Sports specialization patterns, which include year-round training, participation on multiple teams of the same sport, and focused participation in a single sport at a young age, are at high levels. The need for this type of early specialized training in young athletes is currently under debate. Evidence Acquisition: Nonsystematic review. Study Design: Clinical review. Level of Evidence: Level 4. Conclusion: Sports specialization is defined as year-round training (greater than 8 months per year), choosing a single main sport, and/or quitting all other sports to focus on 1 sport. Specialized training in young athletes has risks of injury and burnout, while the degree of specialization is positively correlated with increased serious overuse injury risk. Risk factors for injury in young athletes who specialize in a single sport include year-round single-sport training, participation in more competition, decreased age-appropriate play, and involvement in individual sports that require the early development of technical skills. Adults involved in instruction of youth sports may also put young athletes at risk for injury by encouraging increased intensity in organized practices and competition rather than self-directed unstructured free play. Strength-of-Recommendation Taxonomy (SORT): C. PMID:26502420

  20. Cold-Weather Sports

    Science.gov (United States)

    ... Surgery? A Week of Healthy Breakfasts Shyness Cold-Weather Sports KidsHealth > For Teens > Cold-Weather Sports A A A What's in this article? ... Equipment Ahh, winter! Shorter days. Frigid temperatures. Foul weather. What better time to be outdoors? Winter sports ...

  1. Sport in the Netherlands

    NARCIS (Netherlands)

    Annet Tiessen-Raaphorst; Koen Breedveld

    2007-01-01

    Sport is a popular pastime in the Netherlands; 10 million people take part in at least one sport. To do this, they can choose from more than 27,000 non-profit sports clubs, or more than 5,000 commercial providers such as fitness centres or riding stables. These clubs and commercial providers make us

  2. China Sports Museum

    Institute of Scientific and Technical Information of China (English)

    2003-01-01

    THE China Sports Museum,inside the National Olympic Sports Center on 3A Anding Road,Andingmenwai, Beijing, is China's First museum dedicated to the nation's sporting history.Its exterior is in the shape of an octagonal spiral, with white

  3. American Orthopaedic Society for Sports Medicine

    Science.gov (United States)

    ... of Sports Medicine Sports Health: A Multidisciplinary Approach Orthopaedic Journal of Sports Medicine Journal Apps Sports Medicine ... Tweets by @AOSSM_SportsMed A world leader in Orthopaedic Sports Medicine Education, Research, Publishing, Communication and Fellowship ...

  4. 例谈探究式教育游戏设计%Exemplifying the Design of Inquiry-based Educational Games

    Institute of Scientific and Technical Information of China (English)

    曹熙斌

    2012-01-01

    探究式教育游戏是以游戏为载体,以网络为平台,将知识以游戏任务的形式融入主题游戏并通过交互策略来引导学生探究思维的学习软件.本文以“乐中学”游戏为例阐述了探究式教育游戏的设计流程、基本结构以及应注意的问题.%The inquiry-based educational game is the learning software which is based on the game as the carrier and the network as a platform, and takes the knowledge to integrate theme game with the form of game task and guide students to explore the thinking through interactive strategies. This paper elaborated design process, the basic structure and attentive problems of inquiry-based educational game with a case of "learning in happy" game.

  5. Development of the children's multiple intelligences in the educational games%在教育游戏中开发儿童的多元智能

    Institute of Scientific and Technical Information of China (English)

    于晓燕; 李兴保

    2009-01-01

    多元智能理论为新课程的教学引领了一种新的教育理念,教育游戏则为这种新的教育理念的实施提供了有利条件.在信息技术环境下,教育游戏不仅能提高儿童的知识技能和智力智能,还有助于提高儿童的信息素养及综合素质.研究教育游戏与儿童多元智能开发具有重要意义.%The multiple intelligence theory guides a new educational concept for the teaching of new courses, and the new educational games for the implementation of the concept of education provide favorable conditions. In the information technology environment, games not only improve the education of children the knowledge, skills and intellectual intelligence, but also help to improve the quality of information and overall quality. To research the educational games and the development of their multiple intelligences is of great significance.

  6. SPORTS MARKETING AS A BUSINESS FUNCTION IN MODERN SPORTS

    OpenAIRE

    Danilo Aćimović; Omer Špirtović

    2013-01-01

    Discussion about sport marketing implies its theoretical definition and generalization, and then its actual definition in sport environment. Sport marketing, belongs to the newer type of the marketing. It appeared in time of increasing activity and significance of sport in the world. Huge human potential, with which sport as an activity disposes, implied the need to organize more properly and use it purposefully. “Sport marketing belongs to business function of sport organization and represen...

  7. Tt eSPORTS Level IOM Hybrid

    Institute of Scientific and Technical Information of China (English)

    谢慧华

    2014-01-01

    曾屡获殊荣的Level 10M鼠标是Tt eSPORTS最为成功的作品之一,模块化设计吸引了众多外设发烧友。在这基础上,Level 10M Hybrid在诸多方面进行升级,并采用了有线/无线双模连接方式。跻身旗舰游戏鼠标之列。

  8. Adventure and Extreme Sports.

    Science.gov (United States)

    Gomez, Andrew Thomas; Rao, Ashwin

    2016-03-01

    Adventure and extreme sports often involve unpredictable and inhospitable environments, high velocities, and stunts. These activities vary widely and include sports like BASE jumping, snowboarding, kayaking, and surfing. Increasing interest and participation in adventure and extreme sports warrants understanding by clinicians to facilitate prevention, identification, and treatment of injuries unique to each sport. This article covers alpine skiing and snowboarding, skateboarding, surfing, bungee jumping, BASE jumping, and whitewater sports with emphasis on epidemiology, demographics, general injury mechanisms, specific injuries, chronic injuries, fatality data, and prevention. Overall, most injuries are related to overuse, trauma, and environmental or microbial exposure.

  9. Marketing of sport tourism

    OpenAIRE

    A.S. Teletov; V.I. Karpets

    2015-01-01

    The aim of the article. The aim of the article is to clarify the concept of «sport tourism marketing», to examine the state of its objects and to determine prospects for development of sport tourism in Ukraine. The paper singles out the role of sport in life; compares different types of cities in terms of provision the infrastructure for tourism development in the field of sports. Authors show the example of the campaign. The results of the analysis. The article deals with sport tourism as...

  10. FUNCTION of MANAGEMENT IN SPORT

    Directory of Open Access Journals (Sweden)

    Srećko Novaković

    2011-03-01

    Full Text Available In the sport management coordination represents the basic deposit of management, and terms through numerous activities. Brother-in-law activity in sport has the specific management so speak about the management of sport event, management of sports facilities, management of management to the human activities, financial management in sport etc. The sportively management has presumed the specific management related to sports activities whose basic task of coordinations of sports activities. Management of sport organisations have been confided sport managers of special profile which differs towards the type of sport, rank of contest etc. The sport managers could utter survived the statement that in sport have not been educated special diameters manager, besides sport coaches. Specifically, in the role of manager in sport prevails almost all diameters of professional in professional or the volunteer relationship.

  11. Technology and Sport

    DEFF Research Database (Denmark)

    Møller, Rasmus Bysted; Møller, Verner

    2015-01-01

    The relationship between sport and technology is close and can be both fruitful and destructive. Technology has a constitutive function in sport as it makes the activity possible and it can enhance performance as well as the sporting experience. The use of football boots is clearly more comfortable...... and effective than playing in bare feet in a game of football. However, sport challenges its athletes by demanding the employment of less efficient means rather than more efficient means in pursuit of sport specific goals. Therefore technology can potentially subtract from the sporting experience and even...... threaten the internal logic of sport. If as an example very efficient hail cartridges were allowed for use in double trap shooting it would reduce the skills required to excel at that discipline reducing its value for participants and spectators alike. The use of forbidden performance enhancing substances...

  12. Is Sport Nationalism Justifiable?

    Directory of Open Access Journals (Sweden)

    José Luis Pérez Triviño

    2015-07-01

    Full Text Available The article aims to clarify the deep relationships established between sport and nationalism by considering, among other factors, the instrumentalisation of sport by political elites, political apathy of citizens, economic resources for sport, the question of violence or identitarian matters. In order to define if the combination of sport and nationalism is admissible, the paper defines sport nationalism and distinguishes the political use of sport for purposes of domestic and foreign policy. In the first section the analysis focuses on whether a causal link with respect to the contribution to violence can be established and with respect to its use in the internal politics of a state, the paper differentiates between normal political circumstances and political crises in order to properly address the question of whether there are grounds to assert that sport can distract citizens from asserting their genuine interests.

  13. Is Sport Nationalism Justifiable?

    Directory of Open Access Journals (Sweden)

    José Luis Pérez Triviño

    2012-01-01

    Full Text Available The article aims to clarify the deep relationships established between sport and nationalism by considering, among other factors, the instrumentalisation of sport by political elites, political apathy of citizens, economic resources for sport, the question of violence or identitarian matters. In order to define if the combination of sport and nationalism is admissible, the paper defines sport nationalism and distinguishes the political use of sport for purposes of domestic and foreign policy. In the first section the analysis focuses on whether a causal link with respect to the contribution to violence can be established and with respect to its use in the internal politics of a state, the paper differentiates between normal political circumstances and political crises in order to properly address the question of whether there are grounds to assert that sport can distract citizens from asserting their genuine interests.

  14. Sport and migrants' acculturation

    DEFF Research Database (Denmark)

    Morela, Eleftheria

    was to explore the acculturation attitudes of Greek adolescents as a function of sport participation, and, for those participating in sport, to investigate the role of the motivationalenvironment. The results showed that athletes scored higher than non-athletes on attitudes towards multicultural contact...... multiculturalism. Sport is considered to be a vehicle for bringing people together, and recently there has been an increasing policy interest in the use of sport as a venue for promoting social integration and intercultural dialogue. Regardless of its political significance, research on the integrative role...... of sport is limited and findings seem equivocal. Overall the purpose of the present study was to investigate whether participation in organized sport can affect the acculturation process of young adolescents from both minority and majority populations in Greece, and to explore features ofthe sporting...

  15. THE SPORT MARKETING MANAGEMENT MODEL

    OpenAIRE

    Alexandru Lucian MIHAI

    2015-01-01

    Sport marketing involves marketing fundamentals applied in one industry, the sport business industry. The development of sport marketing fundamentals is therefore based on basic marketing principles. The practice and activities of sport marketing are also based on basic marketing activities, but are modified and adapted to the sport business industry. Therefore, sport marketing is based on its primary and parent discipline - marketing. Sport marketing is one of the most important function...

  16. THE SPORT MARKETING MANAGEMENT MODEL

    OpenAIRE

    Alexandru Lucian MIHAI

    2015-01-01

    Sport marketing involves marketing fundamentals applied in one industry, the sport business industry. The development of sport marketing fundamentals is therefore based on basic marketing principles. The practice and activities of sport marketing are also based on basic marketing activities, but are modified and adapted to the sport business industry. Therefore, sport marketing is based on its primary and parent discipline - marketing. Sport marketing is one of the most important function...

  17. SPORTS MARKETING AS A BUSINESS FUNCTION IN MODERN SPORTS

    Directory of Open Access Journals (Sweden)

    Danilo Aćimović

    2013-07-01

    Full Text Available Discussion about sport marketing implies its theoretical definition and generalization, and then its actual definition in sport environment. Sport marketing, belongs to the newer type of the marketing. It appeared in time of increasing activity and significance of sport in the world. Huge human potential, with which sport as an activity disposes, implied the need to organize more properly and use it purposefully. “Sport marketing belongs to business function of sport organization and represents primarily an economical process of connecting production (sport organizations with sportsmen and coaches and consumption (sport and other public. It can be seen in the fact besides promoting sport it conducts certain (limited productive activity (exchange of sport equipment, exchange of sport requisites and material goods that create sport clubs through competitions.

  18. Enhancement in Sport, and Enhancement outside Sport

    OpenAIRE

    Douglas, Thomas

    2007-01-01

    Sport is one of the first areas in which enhancement has become commonplace. It is also one of the first areas in which the use of enhancement technologies has been heavily regulated. Some have thus seen sport as a testing ground for arguments about whether to permit enhancement. However, I argue that there are fairness-based objections to enhancement in sport that do not apply as strongly in some other areas of human activity. Thus, I claim that there will often be a stronger case for permit...

  19. Relationship between Sport Nourishment Supplement and Athletes' Sports Abilities

    Directory of Open Access Journals (Sweden)

    Mingjiang Zhu

    2015-06-01

    Full Text Available It is very important for the athlete's body recovery and rehabilitation to have sport nourishment supplement. In this study, it analyzed the effect of sport nourishment supplement with the overview of sport nourishment supplements, discussing the influence of sports nutrition supplement on sports abilities of athletes.

  20. Comparison of eSports and Traditional Sports Consumption Motives

    Science.gov (United States)

    Lee, Donghun; Schoenstedt, Linda J.

    2011-01-01

    With recognition of the need for studying eSports in this interactive digital communication era, this study explored 14 motivational factors affecting the time spent on eSports gaming. Using a sample of 515 college students and athletic event attendees, we further compared eSports game patterns to their non-eSport or traditional sport involvements…

  1. [Sport and rheumatoid arthritis].

    Science.gov (United States)

    Proschek, D; Rehart, S

    2014-06-01

    Sport is becoming increasingly more important in our society. Due to the changing age spectrum with a greater number of elderly and substantially more active people, an increasing number of people with underlying orthopedic diseases are becoming interested in participating in sport. This article deals with the possibilities and effects of sporting activities for people with rheumatoid arthritis within the framework of a conservative therapy. A literature search was carried out using medical search engines, in particular PubMed, and also via the recommendations of specialist societies and patient help groups. The quality of life of patients with rheumatoid arthritis consists of physical, mental and social components. Sport as a means of rehabilitation influences all of these components. Sport should be comprehended as a form of therapy and be adapted to the needs of the individual patient. The willingness to actively participate in sport should always be highly rated and encouraged. Sport is therefore an important pillar of therapy in a conservative total concept. The main aspects of sport therapeutic activities are functional, pedagogical and experience-oriented aspects. The clinical symptoms, extent of damage and physical impairment must, however, be evaluated and taken into consideration for the therapeutic concept. The amount of data on the complex topic of sport and rheumatoid arthritis is low and is mainly dealt with as retrospective reviews. A prospective randomized study basis is lacking. The aim must therefore be to confirm the currently available recommendations for various types of sport in controlled studies.

  2. 基于Flash的初中化学教育游戏的设计与实现%Design and realization of educational game for middle school chemistry Flash based

    Institute of Scientific and Technical Information of China (English)

    王飞; 赵颖

    2012-01-01

    With the rapid development of computer technology and new curriculum reform, educational game has gradually became a hot issue in the field of education, in which the education and entertainment linked together and the game is learning, the learning is the game. Currently, there is little research on middle school chemistry educational game. Through analyzing the need of teaching fact, the author develops an educational game for knowledge of element valence with the Flash technology. In the game combine the teaching content, learner will remember the element valence through passed the game level for improving the learning effect. This paper introduces the definition of education game firstly and chooses educational game types and development tools according the middle school chemistry teaching fact, elaborates the "Jungle Adventure" educational game design, which includes the educational game rules, operation method and evaluation system, and gives the game realization methods finally.%随着计算机技术的飞速发展和新课程改革的不断深入,教育游戏逐渐成为教育领域的研究热点,它集教育性和娱乐性于一身,让游戏介入学习,把学习融入游戏.但目前国内关于中学化学教育游戏的研究非常少,通过分析初中化学实际的教学需求,选取“元素化合价”这一知识点,使用Flash技术设计开发了一个初中化学教育游戏,将教学内容结合在游戏中,学习者通过游戏闯关,最终熟练记忆化合价,提高学习效果.文章首先介绍了教育游戏的定义,进而根据初中化学的教学实际选择了教育游戏类型和开发工具.结合案例,详细阐述了“丛林探险”教育游戏的设计思路,介绍了教育游戏的规则、操作方法和得分制度的设计过程,并给出了此类教育游戏的具体实现方法.

  3. Sports Medicine: What is a Sports Medicine Specialist?

    Science.gov (United States)

    ... both the treatment and prevention of illness and injury. The Sports Medicine Specialist helps patients maximize function and minimize ... of these conditions. However, approximately 90% of all sports injuries are non-surgical. The Sports Medicine Specialist can ...

  4. The importance of sport psychology in school sport | le Roux ...

    African Journals Online (AJOL)

    The importance of sport psychology in school sport. ... of values associated with sport, the prevention of burnout in a young athlete, how to ... These findings can mainly be attributed to a lack of knowledge regarding the psychology of the child.

  5. SPORTS ACTIVITIES SPONSORSHIP

    Directory of Open Access Journals (Sweden)

    DURBĂCEA - BOLOVAN MARIAN

    2016-12-01

    Full Text Available Sports and economy have discovered each other, hoping to serve common interests. In view of transferring in a more efficient way the information about their products or services to consumers, the business operator finances sports activities for advertising purposes. A company involved in sports sponsorship can instantly transmit the message about its products to millions of potential buyers, thus increasing the market share and hence the profit that it generates. By sponsoring sport it is meant any agreement / convention, under which one party the sponsor makes available to the beneficiary the material resources, financial and / or other benefits in exchange for its association with a sport or sportsman and especially the promise to use this association with sport or sportsman for the purpose of advertising, especially TV advertising. The growing use of athletes as spokespersons for a product is largely due to the ability of athletes to attract public attention and the credibility they enjoy

  6. Refleksiv Sports Management

    DEFF Research Database (Denmark)

    Adamsen, Billy

    2013-01-01

    Sports management and its development is closely linked to the development of modern society and modern rationality. This article applies sociological theories and practical management philosophy to shed light on how sports management and its rationality in Denmark (Europe) and the United States...... have changed and undergone different phases for more than a century, and to show that, in late modernity, they are entering a new phase in which they seem to be more reflexive and communicative. This trend is evident in American sports management and will also soon be reflected in Danish sports...... management. My analysis of this development will also be based on a specific case study from the American world of sports, namely the story of Oakland Athletics baseball club’s reorganisation in the 1990s, because it both provides a rare insight into a modern sports organisation and demonstrates...

  7. Ethics in sports medicine.

    Science.gov (United States)

    Dunn, Warren R; George, Michael S; Churchill, Larry; Spindler, Kurt P

    2007-05-01

    Physicians have struggled with the medical ramifications of athletic competition since ancient Greece, where rational medicine and organized athletics originated. Historically, the relationship between sport and medicine was adversarial because of conflicts between health and sport. However, modern sports medicine has emerged with the goal of improving performance and preventing injury, and the concept of the "team physician" has become an integral part of athletic culture. With this distinction come unique ethical challenges because the customary ethical norms for most forms of clinical practice, such as confidentiality and patient autonomy, cannot be translated easily into sports medicine. The particular areas of medical ethics that present unique challenges in sports medicine are informed consent, third parties, advertising, confidentiality, drug use, and innovative technology. Unfortunately, there is no widely accepted code of sports medicine ethics that adequately addresses these issues.

  8. MOTIVATION IN ADAPTED SPORT

    Directory of Open Access Journals (Sweden)

    Miguel Ángel Torralba

    2014-05-01

    Full Text Available This study examines the motivation for practice of sport of people with disabilities that form part to a federated sport.The sample was composed of 134 athletes of both genders and different disabilities.The “Participation Motivation Inventory Questionnaire” by Gill, Gross and Huddleston was used. The instrument was adapted to Paralympic sport and describes the main reasons that encourage the sports activity practice. The results haven´t found significant difference between men´s and women´s or between blind - visually impaired physical and motor disabilities. About the motivation of the practice of sport, worth highlighting the importance given to factors of fitness and health, like sport practice, improve the level, to compete, feel good and have fun, well above being popular, influenced by coaches or satisfy to parents.

  9. Sport-related concussions

    Directory of Open Access Journals (Sweden)

    Jéssica Natuline Ianof

    Full Text Available ABSTRACT Traumatic brain injury (TBI is a major cause of lifelong disability and death worldwide. Sport-related traumatic brain injury is an important public health concern. The purpose of this review was to highlight the importance of sport-related concussions. Concussion refers to a transient alteration in consciousness induced by external biomechanical forces transmitted directly or indirectly to the brain. It is a common, although most likely underreported, condition. Contact sports such as American football, rugby, soccer, boxing, basketball and hockey are associated with a relatively high prevalence of concussion. Various factors may be associated with a greater risk of sport-related concussion, such as age, sex, sport played, level of sport played and equipment used. Physical complaints (headache, fatigue, dizziness, behavioral changes (depression, anxiety, irritability and cognitive impairment are very common after a concussion. The risk of premature return to activities includes the prolongation of post-concussive symptoms and increased risk of concussion recurrence.

  10. Refleksiv Sports Management

    DEFF Research Database (Denmark)

    Adamsen, Billy

    2013-01-01

    Sports management and its development is closely linked to the development of modern society and modern rationality. This article applies sociological theories and practical management philosophy to shed light on how sports management and its rationality in Denmark (Europe) and the United States...... have changed and undergone different phases for more than a century, and to show that, in late modernity, they are entering a new phase in which they seem to be more reflexive and communicative. This trend is evident in American sports management and will also soon be reflected in Danish sports...... management. My analysis of this development will also be based on a specific case study from the American world of sports, namely the story of Oakland Athletics baseball club’s reorganisation in the 1990s, because it both provides a rare insight into a modern sports organisation and demonstrates...

  11. SYSTEMATIZATION OF SPORTS AND SPORT DISCIPLINES ACCORDING TO THE ASPECT OF SPORT TRAINING

    OpenAIRE

    Duško Bjelica

    2006-01-01

    According to the aspect of sport training, it's necessary to do the systematization of sports according to their content. The content of sports is presented by qualitative and quantitative structure of development, and the classification of sports is performed by the amount of participation of elementary bio-motor dimensions in sports, respectivly.

  12. Sports Specialization, Part II

    Science.gov (United States)

    Myer, Gregory D.; Jayanthi, Neeru; DiFiori, John P.; Faigenbaum, Avery D.; Kiefer, Adam W.; Logerstedt, David; Micheli, Lyle J.

    2016-01-01

    Context: Many coaches, parents, and children believe that the best way to develop elite athletes is for them to participate in only 1 sport from an early age and to play it year-round. However, emerging evidence to the contrary indicates that efforts to specialize in 1 sport may reduce opportunities for all children to participate in a diverse year-round sports season and can lead to lost development of lifetime sports skills. Early sports specialization may also reduce motor skill development and ongoing participation in games and sports as a lifestyle choice. The purpose of this review is to employ the current literature to provide evidence-based alternative strategies that may help to optimize opportunities for all aspiring young athletes to maximize their health, fitness, and sports performance. Evidence Acquisition: Nonsystematic review with critical appraisal of existing literature. Study Design: Clinical review. Level of Evidence: Level 4. Conclusion: Based on the current evidence, parents and educators should help provide opportunities for free unstructured play to improve motor skill development and youth should be encouraged to participate in a variety of sports during their growing years to influence the development of diverse motor skills. For those children who do choose to specialize in a single sport, periods of intense training and specialized sport activities should be closely monitored for indicators of burnout, overuse injury, or potential decrements in performance due to overtraining. Last, the evidence indicates that all youth should be involved in periodized strength and conditioning (eg, integrative neuromuscular training) to help them prepare for the demands of competitive sport participation, and youth who specialize in a single sport should plan periods of isolated and focused integrative neuromuscular training to enhance diverse motor skill development and reduce injury risk factors. Strength of Recommendation Taxonomy (SORT): B. PMID

  13. Sport-related concussions

    OpenAIRE

    2014-01-01

    ABSTRACT Traumatic brain injury (TBI) is a major cause of lifelong disability and death worldwide. Sport-related traumatic brain injury is an important public health concern. The purpose of this review was to highlight the importance of sport-related concussions. Concussion refers to a transient alteration in consciousness induced by external biomechanical forces transmitted directly or indirectly to the brain. It is a common, although most likely underreported, condition. Contact sports such...

  14. SPORT MARKETING MIX STRATEGIES

    OpenAIRE

    Alexandru Lucian MIHAI

    2013-01-01

    This paper presents a brief overview of a significant element of the sport marketing management model called the marketing mix. The marketing mix is crucial because it defines the sport business, and much of the sport marketer’s time is spent on various functions within the marketing mix. The marketing mix is the strategic combination of the product, price, place and promotion elements. These elements are typically called the four Ps of marketing. Decisions and strategies for each are importa...

  15. Enhancing self-management in children with sickle cell disease through playing a CD-ROM educational game: a pilot study.

    Science.gov (United States)

    Yoon, Saunjoo L; Godwin, Angela

    2007-01-01

    To determine whether playing a simple CD-ROM educational game (developed specifically for children with sickle cell disease), improved children's knowledge and confidence in selected symptom management and practice. Twenty-two eligible children completed a pretest to determine knowledge and confidence levels, played the Sickle Cell Slime-O-Rama Game, then completed an identical posttest. Significant increases in knowledge (t = 2.828, p =.010) and confidence (t = 3.759, p =.001) levels between pre- and posttests were identified. It is promising that a simple, interacting CD-ROM game allowed children with sickle cell disease to quickly acquire knowledge about the disease and symptom management, and increased their confidence to apply this new knowledge. Results suggest the high utility of this tailored game to foster active self-management behaviors in this population.

  16. Sports injuries Lesiones deportivas

    OpenAIRE

    2007-01-01

    Stress generated by sports practice has increased the probability that athletes suffer from acute and chronic injuries. Worldwide, there have been many different investigations concerning the incidence of sport injuries. The different ways in which results have been presented makes it difficult to compare among them. Rates of sports injuries vary between 1.7 and 53 per 1.000 hours of sports practice; 0.8 and 90.9 per 1.000 hours of training; 3.1 and 54.8 per 1.000 hours of competition, and 6....

  17. Confidentiality in Sports Medicine.

    Science.gov (United States)

    Malcolm, Dominic

    2016-04-01

    This article synthesizes existing literature to provide a summary of the ethical issues concerning patient confidentiality in sport. It outlines the medical principle of confidentiality and identifies cross-cultural ethicolegal variations that shape its implementation. Clinicians' multiple obligations, physical environments, and practice and policy contexts are discussed, and research detailing experiences of maintaining patient confidentiality in sport is reviewed. Policy recommendations for enhancing compliance with this ethical principle are summarized. It is argued that the context of sport exacerbates pressures on clinicians to break patient confidentiality, breaches occur regularly, and interventions are required to enhance ethical compliance in sports medicine. Copyright © 2016 Elsevier Inc. All rights reserved.

  18. Phospholipids and sports performance

    National Research Council Canada - National Science Library

    Jäger, Ralf; Purpura, Martin; Kingsley, Michael

    2007-01-01

    .... The participation in physical activity often challenges a variety of physiological systems; consequently, the ability to maintain normal cellular function during activity can determine sporting performance...

  19. Treating and Preventing Sports Hernias

    Science.gov (United States)

    ... Back to Healthy Living Treating and Preventing Sports Hernias If you play ice hockey, tennis or soccer, ... the most commonly misdiagnosed groin pain—a sports hernia. A sports hernia often results from overuse of ...

  20. Educational games for students with special needs%针对有特殊需求的学生教育游戏

    Institute of Scientific and Technical Information of China (English)

    刘耐

    2015-01-01

    有一些学生他们存在着观察、注意、记忆、处理事务等方面的障碍。由于这些学生的特殊性,利用传统的教学手段很难让他们在学习当中有积极的体验。视觉追踪教育游戏通过静态训练、动态训练、游戏训练,可以有效提高这些学生的注意力、对移动物体的追踪能力、眼手协调能力和按顺序阅读的能力。经教学实践证明,教育游戏适用于注意力不集中、自闭症或多动症、阅读困难的学生。%There are some students that they are there to observe, attention, memory disorders, and other aspects of processing transactions. Due to the special nature of these students, it is difficult using traditional teaching methods which allow them to have a positive learning experience. Visual tracking educational games through static training, dynamic training, game training can effectively improve the students' attention, the ability to track moving objects, eye-hand coordination and ability in order to read. After teaching practice has proved that educational games suitable for inattention, autism or ADHD, dyslexia students.

  1. On Sporting Nationalism : Research Methodology

    OpenAIRE

    Uchiumi, Kazuo

    2010-01-01

    There are some theories that with globalization nationalisms will disappear, but nationalisms have been growing more and more. In sport, the number of international sporting events is increasing and sporting nationalism is becoming more and more obvious. Recently sporting nationalism and its relationship with (political) nationalism has been focused on. In this paper the author analyzed sporting nationalism in Japan and compared it with that of the United Kingdom, where researches on sporting...

  2. Marketing of sport tourism

    Directory of Open Access Journals (Sweden)

    A.S. Teletov

    2015-03-01

    Full Text Available The aim of the article. The aim of the article is to clarify the concept of «sport tourism marketing», to examine the state of its objects and to determine prospects for development of sport tourism in Ukraine. The paper singles out the role of sport in life; compares different types of cities in terms of provision the infrastructure for tourism development in the field of sports. Authors show the example of the campaign. The results of the analysis. The article deals with sport tourism as a form of total tourism conducted extensive research of sports tourism values compared between typical sports facilities and infrastructure of cities millionaires, large, medium and small Ukrainian cities. The research is based on Sumy. It is shown that it may be attractive for sports, historical and cultural enrichment of professional athletes, children and adolescents, a large group of fans that come to competition. Marketing approaches to the decision of sport tourism problems today represent the ocial, cultural, public and political phenomenon simultaneously and is by phenomenon object of special researches. This increase: shows of sports, attraction to it of children, quantity of the people life, conducting a healthy image, increase of a network sport structures, hotels and other tourist objects. Work is complete scientific and practical work, implemented commission on education, science, culture, tourism, sport and youth policy Sumy Regional Council and is recommended to be involved to realizing for local councils, administrations and City Hall for recovery work in the field of tourism development. The theoretical and methodological developments generalizations made in this scientific work, have a scientific value and practical value and can be recommended for implementation in other regions of Ukraine. Conclusions and prospects for further researches. One of the few areas that still have powerful sports, tourism and how their derivatives – marketing

  3. A Structure Design Model of Adaptive Educational Games and Its Experiment%融入“适应性”的教育游戏结构设计模型及实验研究

    Institute of Scientific and Technical Information of China (English)

    李馨

    2015-01-01

    适应性教育游戏能够为学习者提供个性化的学习服务,有助于激发学生的学习兴趣,提高学习动机和学习效率。依据Felder—Silverman学习风格模型,从序列型与综合型的内容理解维度设计与实现了适应性教育游戏,并通过实验研究法从认可度、学习效率和影响使用教育游戏因素等方面进行研究。研究结果表明,学生在适应自己学习风格的适应性教育游戏中学习,效率明显提高。同时研究显示,无论男生、女生或是序列型学习风格的学生、综合型学习风格的学生都愿意采用综合型教育游戏进行学习,这项研究可为教育游戏设计者提供了理论参考。此外,根据学生的使用反馈情况,总结了影响学生使用教育游戏的公认“趣味性”、“愉悦性”、“易操作性”、“灵活性”四要素外,进一步提出了第五要素———“适应性”。最后,探讨了伴随翻转课堂、在线MOOC、大数据学习分析等新技术、新模式的出现,“适应性”教育游戏的应用新思路。%A daptive education games may provide the learners with personalized learning services, which can raise the learn-ers' interest, motivation and learning efficiency. In this paper, an adaptive educational game has been developed based on the sequen-tial/global dimension of the learning style proposed by Felder and Silverman. An experimental research is conducted on recognition and learning efficiency of educational games, and the factors which influence educational games. The results show that learners ’ learning efficiency has been greatly improved in an adaptive education game which coincides with their learning style and all the learners prefer to learn based on a global education game, which provides some theory reference for education game designers. Be-sides interest, pleasure, ease of use and flexibility, the 5th factor named adaptability is proposed, all of

  4. Sports Hernia (Athletic Pubalgia)

    Science.gov (United States)

    ... a traditional, abdominal hernia, it is a different injury. A sports hernia is a strain or tear of any ... to you about your symptoms and how the injury occurred. If you have a sports hernia, when your doctor does a physical examination, ...

  5. Sports-related concussions.

    Science.gov (United States)

    Conder, Robert L; Conder, Alanna A

    2015-04-01

    Concussions are an inherent part of collision sports such as football and soccer. As a subset of traumatic brain injury, concussions are neurometabolic events that cause transient neurologic dysfunction. Following a concussion, some athletes require longer neurologic recovery than others. Education and intervention aimed at prevention and management can minimize the long-term sequelae of sports-related concussions.

  6. Somatotypes in Sport

    Directory of Open Access Journals (Sweden)

    Tóth Teodor

    2014-03-01

    Full Text Available The submitted article deals with the evaluation of the somatotype of persons and determination of a suitable somatotype for selected sports. In the introduction the method for determining and evaluating a somatotype according to Carter and Heath is characterised. The processes used for calculating the individual components - endomorphy, mesomorphy, ectomorphy - are presented as well as a description of these elements. The calculated components are subsequently put into a somatograph. The evaluation of a somatotype is of great benefit and offers a guideline with the selection of sporting activities; it subsequently helps assign athletes into a suitable position where they will be able to best develop their talents in view of their bodily construction. In this work two types of sports are evaluated - basketball and bodybuilding. With each sport the measurements which give the prerequisites for the given sport are presented. The selection of the presented sports was made with regard to the different requirements and demands in the scope of bodily constitution. The aim of the presented paper is to assess physical parameters of subjects groups in relation to selected sports (basketball and bodybuilding. Based on the body constitution to determine the conditions for developing the physical condition and success in the appointed sports. Another objective is to compare the rating form and equation methods for somatotype determination. The sample consist 32 subjects with age between 22-28 years of both sexes, who are dedicated to basketball, or bodybuilding at amateur level.

  7. Saga of American Sport.

    Science.gov (United States)

    Lucas, John A.; Smith, Ronald A.

    This history of sports and athletic activities in America covers a time span from the close of the sixteenth century to the present time. It is divided into three major sections. The first, "Colonial and Early American Sport," narrates the early moral and ethical attitudes of the Puritans and follows the changes in attitudes and introduction of…

  8. Subarachnoid Haemorrhage and Sports

    Directory of Open Access Journals (Sweden)

    Liliana Sousa Nanji

    2015-11-01

    Full Text Available Background: Some cases of subarachnoid haemorrhage (SAH have been associated with vigorous physical activity, including sports. Our research aimed to describe the association between SAH and sports and to identify the types of sports that were more frequently found as precipitating factors in a tertiary single-centre SAH register. Methods: We retrieved information from a prospectively collected SAH registry and reviewed discharge notes of acute SAH patients admitted to the Stroke Unit of Hospital de Santa Maria, Lisbon, between 1995 and 2014. Results: Out of 738 patients included in the analysis, 424 (57.5% cases of SAH were preceded by physical activity. Nine cases (1.2% were associated with sports, namely running (2 cases, aerobics (2 cases, cycling, body balance, dance, surf and windsurf. Patients with SAH while practicing sports were younger than controls (average age 43.1 vs. 57.0 years; p = 0.007. In 1 patient, there was a report of trauma to the neck. Patients in the sports group only had Hunt and Hess scale grades 1 (11.1% or 2 (88.9% at admission, while patients in the control group had a wider distribution in severity. Conclusions: Our findings indicate that SAH precipitated by sports is not very frequent and is uncommonly related to trauma. Patients who suffered SAH associated with sports were younger and apparently had a milder clinical presentation.

  9. A Rising Sport

    Institute of Scientific and Technical Information of China (English)

    2010-01-01

    Tennis is becoming more popular in China but there are still worries facing the sport 0ctober was a happy time for the sport of tennis and tennis fans in China. The China Open in Beijing,the 2010 Shanghai Rolex Masters and the China Tennis Grand Prix in Nanjing,Jiangsu Province,all take place.

  10. Mathematics and Sports

    Science.gov (United States)

    Gallian, Joseph A., Ed.

    2010-01-01

    "Mathematics and Sports", edited by Joseph A. Gallian, gathers 25 articles that illuminate the power and role of mathematics in the worlds of professional and recreational play. Divided into sections by the kind of sports, the book offers source materials for classroom use and student projects. Readers will encounter mathematical ideas from an…

  11. Youth Sports Safety Statistics

    Science.gov (United States)

    ... sb75.pdf. 3 Centers for Disease Control and Prevention. Sports-related injuries among high school athletes, United States, 2005-06 ... 495-503. 10 Centers for Disease Control and Prevention. Nonfatal traumatic brain injuries related to sports and recreation activities among persons aged ≤19 years— ...

  12. Dealing with Sports Injuries

    Science.gov (United States)

    ... Print A A A What's in this article? Prevention First Types of Sports Injuries What To Do Where Injuries Happen Getting Back ... Game en español Cómo afrontar las lesiones deportivas Prevention First The best way to deal with sports injuries is to keep them from happening in the ...

  13. NOTATIONAL ANALYSIS OF SPORT

    Directory of Open Access Journals (Sweden)

    Ian M. Franks

    2004-06-01

    Full Text Available This book addresses and appropriately explains the notational analysis of technique, tactics, individual athlete/team exercise and work-rate in sport. The book offers guidance in: developing a system, analyzes of data, effective coaching using notational performance analysis and modeling sport behaviors. It updates and improves the 1997 edition

  14. Superstition in Sport.

    Science.gov (United States)

    Gregory, C. Jane; Petrie, Brian M.

    The introduction of this investigation into superstitions of athletes reviews past research on the subject. It is stated, though, that general research on superstitions mentions little directly related to sports; so, by necessity, recourse is made to sports stories and newspaper and magazine articles. The main body of this paper presents results…

  15. Sports and Concussions

    Science.gov (United States)

    ... teams, you probably know that concussions are a serious issue. Playing sports increases a person's risk of falls and collisions ... it might happen on the sidelines during a game. Sideline testing is common in schools and sports leagues. By watching you and doing a few ...

  16. Sport as Yoga

    Science.gov (United States)

    Murphy, Michael

    1977-01-01

    The author has written a metaphysical sports fantasy and completed a novel which explores evolutionary transformations of the mind and body. Now he is working on a long-term research project exploring radical bodily transformations occurring in various fields of human experience. This article on sport is part of that project. (Editor/RK)

  17. Policy, Sport and Integration

    DEFF Research Database (Denmark)

    Agergaard, Sine; Sørensen, Jan Kahr

    2010-01-01

    Increased public funding, more governmental involvement and an emphasis on the instrumental values of physical activities have in general become characteristic of Western nations’ policies towards sport. Denmark is, however, a little different in that there is still little political intervention...... in sport, although sports clubs do get economic support and are seen as having the potential to solve crucial social issues. The purpose of this article is to analyse and discuss the ways in which the political assumption that sport can enhance social integration is reflected in the practical governance...... of integration issues in particular in sports clubs. The article is based on a local field study in which we interviewed 10 talented football players with ethnic minority backgrounds and eight coaches and club leaders from six different football clubs. Distinguishing between integration and assimilation...

  18. [Arrhythmia and sport].

    Science.gov (United States)

    Saoudi, N; Yaici, K; Zarkane, N; Darmon, J P; Rinaldi, J P; Brunner, P; Ricard, P; Mourou, M Y

    2005-12-01

    Sports arrhythmia has gained wide attention with the mediatization of the death of famous sports stars. Sport strongly modifies the structure of the heart with the development of left ventricular hypertrophy which may be difficult to differentiate from that due to doping. Intense training modifies also the resting electrocardiogram with appearance of signs of left ventricular hypertrophy whereas resting sinus bradycardia and atrioventricular conduction disturbances usually reverts upon exertion. Accordingly, arrhythmia may develop ranging from extrasystoles to atrial fibrillation and even sudden death. Recent data suggest that if benign arrhythmia may be the result of the sole intense training and are reversible, malignant ventricular arrhythmia and sudden death mostly occur in unknown structural heart disease. Hypertrophic cardiomyopathy is amongst the most frequent post mortem diagnosis in this situation. Doping is now present in many sports and further threatens the athlete in the safe practice of sport.

  19. MINDFULNESS AND SPORT PERFORMANCE

    Directory of Open Access Journals (Sweden)

    Israel Mañas

    2014-05-01

    Full Text Available Mindfulness in sports is a recent field. While sport psychology relied mainly on “second wave” cognitive-behavioural interventions for the last four decades, a new approach has recently been developed in sport psychology including mindfulness: a “third wave” approach. This new approach assumes that ideal performance is a state that is not based on self-control or change in behaviour, but rather a state that arises from recognition and acceptance of thoughts, emotions and bodily sensations. Practicing mindfulness allows learns to observe and accept the thoughts, emotions, and body sensations, without making any attempt to eliminate or modify them. This paper reviews the main programs of mindfulness in sport performance both from the “third wave”: Mindful Sport Performance Enhancement (MSPE and Mindfulness-Acceptance-Commitment(MAC.

  20. Overview of sports vision

    Science.gov (United States)

    Moore, Linda A.; Ferreira, Jannie T.

    2003-03-01

    Sports vision encompasses the visual assessment and provision of sports-specific visual performance enhancement and ocular protection for athletes of all ages, genders and levels of participation. In recent years, sports vision has been identified as one of the key performance indicators in sport. It is built on four main cornerstones: corrective eyewear, protective eyewear, visual skills enhancement and performance enhancement. Although clinically well established in the US, it is still a relatively new area of optometric specialisation elsewhere in the world and is gaining increasing popularity with eyecare practitioners and researchers. This research is often multi-disciplinary and involves input from a variety of subject disciplines, mainly those of optometry, medicine, physiology, psychology, physics, chemistry, computer science and engineering. Collaborative research projects are currently underway between staff of the Schools of Physics and Computing (DIT) and the Academy of Sports Vision (RAU).

  1. Sports: The Infectious Hazards.

    Science.gov (United States)

    Minooee, Arezou; Wang, Jeff; Gupta, Geeta K

    2015-10-01

    Although the medical complications of sports are usually traumatic in nature, infectious hazards also arise. While blood-borne pathogens such as HIV, hepatitis B, and hepatitis C, cause significant illness, the risk of acquiring these agents during sporting activities is minimal. Skin infections are more commonplace, arising from a variety of microbial agents including bacterial, fungal, and viral pathogens. Sports involving water contact can lead to enteric infections, eye infections, or disseminated infections such as leptospirosis. Mumps, measles, and influenza are vaccine-preventable diseases that have been transmitted during sporting events, both in players and in spectators. Prevention is the key to many of these infections. Players should be vaccinated and should not participate in sports if their infection can be spread by contact, airborne, or droplet transmission.

  2. EPIDEMIOLOGY OF PEDIATRIC SPORTS INJURIES: INDIVIDUAL SPORTS

    Directory of Open Access Journals (Sweden)

    Dennis J. Caine

    2005-06-01

    Full Text Available The objective of the book is to review comprehensively what is known about the distribution and determinants of injury rates in a variety of individual sports, and to suggest injury prevention measures and guidelines for further research. This book provides comprehensive compilation and critical analysis of epidemiological data over children's individual sports: including equestrian, gymnastics, martial arts, skiing and snowboarding, tennis, track and field, and wrestling. This book encourages coaches and sports administrators to discuss rules, equipment standards, techniques, and athlete conditioning programs. In turn, they can inform parents about the risks and how they can help their children avoid or limit injury in sports. A common, uniform strategy and evidence-based approach to organizing and interpreting the literature is used in all chapters. All the sports-specific chapters are laid out with the same basic headings, so that it is easy for the reader to find common information across chapters. Chapter headings are: 1 Epidemiology of children's individual sports injuries, 2 Equestrian injuries, 2 Gymnastics injuries, 3 Martial arts injuries, 4 Skiing and snowboard injuries, 5 Tennis injuries, 6 Track and field injuries, 7 Wrestling injuries, 8 Injury prevention and future research. Chapter headings include: i Incidence of injury, ii Injury characteristics, iii Injury severity, iv njury risk factors, v Suggestions for injury prevention, vi Suggestions for further research. In each sports-specific chapter, an epidemiological picture has been systematically developed from the data available in prospective cohort, retrospective cohort, case-control, and cross-sectional studies. The tables are numerous, helpful and very useful. The book provides a very useful resource for sport scientist, pediatricians, family practitioners and healthcare professionals in the field of child and adolescent injury and prevention The readers are going to

  3. Some Sports Managers' Views about Values Education through Sports

    Science.gov (United States)

    Balci, Velittin; Erdeveciler, Övünç

    2017-01-01

    The indirect aim of this study is to ensure that sports and participation in sports are seen as new tools for values education. From this indirect goal, it was aimed to analyse the views of some Amateur Sports Club managers and supporters who were supposed to directly contribute to sports and the athletes about values education. The study was…

  4. Developing Sport Psychology in a Girls' Sport Academy Curriculum

    Science.gov (United States)

    Lewis, Andrew

    2014-01-01

    This article explores the initial steps in developing and presenting Sport Psychology in a leadership and sport curriculum at Stellenbosch University's (SU) Centre for Human Performance Sciences' (CHPS) Academy for Girls' Leadership and Sport Development. Sport Psychology does not feature within the South African school curriculum specifically,…

  5. Distributed Cognition in Sports Teams: Explaining Successful and Expert Performance

    Science.gov (United States)

    Williamson, Kellie; Cox, Rochelle

    2014-01-01

    In this article we use a hybrid methodology to better understand the skilful performance of sports teams as an exemplar of distributed cognition. We highlight key differences between a team of individual experts (an aggregate system) and an expert team (an emergent system), and outline the kinds of shared characteristics likely to be found in an…

  6. Infusing Disability Sport into the Sport Management Curriculum

    Directory of Open Access Journals (Sweden)

    Jimmy Calloway

    2012-01-01

    Full Text Available Disability sport is growing around the world with momentum and is described as a “movement” (Bailey, 2008; DePauw & Gavron, 2005. While there are more similarities than differences with sport management for able-bodied athletes and those with disabilities, there are additional needs and considerations for persons with disabilities (DePauw & Gavron, 2005. The noticeable visibility of individuals with disabilities in society, including sport, raises concerns about the degree to which sport management academic programs have modified their curricula to ensure that individuals working in the sport management field are prepared to deal with theuniqueness of disability sport. This paper (a discusses theoretical perspectives toward understanding and thinking about disability, (b explores ways to enhance sport management curricula through infusion of disability sport, (c reflects upon current social practices for curriculum integration of athletes with disabilities in sport, and (d acknowledges infusion of disability sport businesses, organizations and events.

  7. [Sport and health].

    Science.gov (United States)

    Pène, Pierre; Touitou, Yvan

    2009-02-01

    The report of the National Academy of Medicine named "Sport and Health" underlines the medical, social and educational dimensions of sporting activities. Various kinds of sporting practices are described: they concern the approximately 7,000 high level athletes, around 8,000 professional (licensed) sportsmen, and sporting club members (approximately 15 millions people). A large number of amateurs do not practice in any structure and therefore are neither managed in their activities nor medically followed. Some characteristics of sporting practice at various stages of life have been documented. Around 50% of the teenagers from 12 to 17 years have a sporting practice out-of-school besides the weekly three hours applied at school or college; however, the withdrawal of sporting practice by a high number of teenagers results in a sedentary lifestyle with overweight and obesity, major risks factors for health. Elderly people take a profit from a regular and medically controlled physical activity. Functional capacities are thus improved, cardiovascular risks factors among other, which results in better quality of life of the aged and delays their dependence. The benefit upon public health of sporting practice has been pointed out in the primary prevention of cardiovascular and respiratory diseases, osteoporosis, obesity, diabetes, breast and colon cancer, and mood disturbances. It is currently well acknowledged that sporting practice is an important component of public health in both primary and secondary prevention of many diseases. Deleterious effects of which the most serious is the sudden death related to a cardiovascular anomaly, which generally occurs during an important physical effort. An important sport drift is the practice of doping to improve performances through the use of hormones, anabolics, EPO, transfusions, ... When a person exceeds his/her capacities of adaptation, because of a badly adapted or a too intense drive, this overtraining results in a

  8. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... Healthy Breakfasts Shyness A Guide to Eating for Sports KidsHealth > For Teens > A Guide to Eating for Sports Print A A A What's in this article? ... Excellence There's a lot more to eating for sports than chowing down on carbs or chugging sports ...

  9. The Development of Sports Medicine.

    Science.gov (United States)

    Waddington, Ivan

    1996-01-01

    The development of sports medicine was influenced by medicalization and increasing competitiveness in modern sport, with sports physicians helping to develop performance enhancing drugs and techniques. This paper discusses sports medicine and drug use in Eastern European countries, early development of anabolic steroids in the United States, and…

  10. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... for You Shyness A Guide to Eating for Sports KidsHealth > For Teens > A Guide to Eating for Sports Print A A A What's in this article? ... Excellence There's a lot more to eating for sports than chowing down on carbs or chugging sports ...

  11. Sport in the Netherlands 2009

    NARCIS (Netherlands)

    Annet Tiessen-Raaphorst; Koen Breedveld

    2009-01-01

    Sport is a popular pastime in the Netherlands; More than 10 million people take part in at least one sport. To do this, they can choose from more than 27,000 non-profit sports clubs, or more than 7,200 commercial providers such as fitness centres or riding stables. Among the most popular sports are

  12. Sport Nutritionist: A New Sport Education Role

    Science.gov (United States)

    Martin, Matthew R.; Zimmerman, Ryan; Ciotto, Carol

    2015-01-01

    Considering the challenges associated with adolescent obesity and the need for innovative and meaningful physical education curricula, the authors of this article decided to create a new sport education role to help students learn about the fundamental nutritional concepts and practices that contribute to a healthy and active lifestyle. The new…

  13. Sport Nutritionist: A New Sport Education Role

    Science.gov (United States)

    Martin, Matthew R.; Zimmerman, Ryan; Ciotto, Carol

    2015-01-01

    Considering the challenges associated with adolescent obesity and the need for innovative and meaningful physical education curricula, the authors of this article decided to create a new sport education role to help students learn about the fundamental nutritional concepts and practices that contribute to a healthy and active lifestyle. The new…

  14. Nutrition for winter sports.

    Science.gov (United States)

    Meyer, Nanna L; Manore, Melinda M; Helle, Christine

    2011-01-01

    Winter sports are played in cold conditions on ice or snow and often at moderate to high altitude. The most important nutritional challenges for winter sport athletes exposed to environmental extremes include increased energy expenditure, accelerated muscle and liver glycogen utilization, exacerbated fluid loss, and increased iron turnover. Winter sports, however, vary greatly regarding their nutritional requirements due to variable physiological and physique characteristics, energy and substrate demands, and environmental training and competition conditions. What most winter sport athletes have in common is a relatively lean physique and high-intensity training periods, thus they require greater energy and nutrient intakes, along with adequate food and fluid before, during, and after training. Event fuelling is most challenging for cross-country skiers competing in long events, ski jumpers aiming to reduce their body weight, and those winter sport athletes incurring repeated qualification rounds and heats. These athletes need to ensure carbohydrate availability throughout competition. Finally, winter sport athletes may benefit from dietary and sport supplements; however, attention should be paid to safety and efficacy if supplementation is considered.

  15. Genetics & sport: bioethical concerns.

    Science.gov (United States)

    Miah, Andy

    2012-12-01

    This paper provides an overview of the ethical issues pertaining to the use of genetic insights and techniques in sport. Initially, it considers a range of scientific findings that have stimulated debate about the ethical issues associated with genetics applied to sport. It also outlines some of the early policy responses to these discoveries from world leading sports organizations, along with knowledge about actual use of gene technologies in sport. Subsequently, it considers the challenges with distinguishing between therapeutic use and human enhancement within genetic science, which is a particularly important issue for the world of sport. Next, particular attention is given to the use of genetic information, which raises questions about the legitimacy and reliability of genetic tests, along with the potential public value of having DNA databanks to economize in health care. Finally, the ethics of gene transfer are considered, inviting questions into the values of sport and humanity. It argues that, while gene modification may seem conceptually similar to other forms of doping, the requirements upon athletes are such that new forms of enhancement become increasingly necessary to discover. Insofar as genetic science is able to create safer, more effective techniques of human modification, then it may be an appealing route through which to modify athletes to safeguard the future of elite sports as enterprises of human excellence.

  16. MANAGEMENT OF SPORT COMPLEXES

    Directory of Open Access Journals (Sweden)

    Marian STAN

    2015-07-01

    Full Text Available The actuality of the investigated theme. Nowadays, human evolution, including his intellectual development, proves the fact that especially the creation manpower and the employment was the solution of all life’s ambitions in society. So, the fact is that in reality, man is the most important capital of the society. Also, in an individual’s life, the practice of sport plays a significant role and that’s why the initiation, the launch and the management of sports complexes activity reveal the existence of specific management features that we will identify and explain in the current study. The aim of the research refers to the elaboration of a theoretical base of the management of the sport complexes, to the pointing of the factors that influence the efficient existence and function of a sport complex in our country and to the determination of the responsibilities that have a manager who directs successfully the activity of the sport complexes. The investigation is based on theoretical methods, such as: scientific documentation, analysis, synthesis, comparison and on empirical research methods, like: study of researched literature and observation. The results of the research indicate the fact that the profitability of a sport complex must assure a particular structure to avoid the bankruptcy risk and also, that the administration of the sport complexes activity must keep in view the reliable functions of the contemporaneous management.

  17. Sports and arrhythmias.

    Science.gov (United States)

    Giada, F; Conte, R; Pescatore, V; Brugin, E

    2011-06-01

    Rhythm disorders represent the main challenge for the sport physician and cardiologist to grant the certificate of sports eligibility to the athletes. Arrhythmias that occur in athletes can be divided into two types. The most common are generally an expression of morphofunctional changes in the athlete's heart and are represented by certain forms of non-complex tachyarrhythmias and bradyarrhythmias. On the other hand you may encounter less frequently more complex arrhythmias that may be an epiphenomenon of cardiomyopathy can cause sudden death during sports activities. By collection of detailed medical history, careful examination, and in particular by the 12-lead electrocardiogram is already possible to understand the arrhythmic risk sporting population. After an analysis of main types of arrhythmias encountered in the athlete and the main diagnostic methods, this study focuses on the interplay between forms of arrhythmias, arrhythmogenic heart diseases and activity sports. Surely the increased adrenergic tone and anatomical and functional alterations sports-related favor the development of arrhythmia and sudden death risk in structural cardiomyopathies. But this is not yet resolved the question of whether sport is able to increase the incidence of ventricular arrhythmias in a normal heart. Dangerousness of the arrhythmia is variable depending on the sport is practiced with high intensity or not. Even if it is important considering the possibility of syncope in hazardous environments. Arrhythmias at risk impose the exclusion of the athlete from the practice of sport. In some cases it may be considered a drug treatment, ablation, and in rare and selected cases, the implantation of a pacemaker or an implantable defibrillator.

  18. Athletic pubalgia (sports hernia).

    Science.gov (United States)

    Litwin, Demetrius E M; Sneider, Erica B; McEnaney, Patrick M; Busconi, Brian D

    2011-04-01

    Athletic pubalgia or sports hernia is a syndrome of chronic lower abdomen and groin pain that may occur in athletes and nonathletes. Because the differential diagnosis of chronic lower abdomen and groin pain is so broad, only a small number of patients with chronic lower abdomen and groin pain fulfill the diagnostic criteria of athletic pubalgia (sports hernia). The literature published to date regarding the cause, pathogenesis, diagnosis, and treatment of sports hernias is confusing. This article summarizes the current information and our present approach to this chronic lower abdomen and groin pain syndrome.

  19. Aleatorism and Sporting Performance

    Directory of Open Access Journals (Sweden)

    Kosiewicz Jerzy

    2017-03-01

    Full Text Available A sporting spectacle is an important cultural event, essentially influencing social and individual lives. In spite of this, there does not yet exist a monograph that analyzes, describes, and explains sporting performance from the point of view of aleatorism as part of the theory of sport and physical culture. Unfortunately, no monograph has developed this issue in a multi-aspectual, holistic, culturological, and philosophical way, dealing with its axiological values (aesthetic and praxeological. This applies to the relations between this phenomenon and the mechanisms that bring about the development and growth of interest in the social dimension.

  20. Dietary supplements in sport.

    Science.gov (United States)

    Burke, L M; Read, R S

    1993-01-01

    Studies of the dietary practices of athletes report that nutritional supplements are commonly used. Supplementation practices vary between sports and individual athletes; however, there is evidence that at least some athletes use a large number of supplements concurrently, often in doses that are very high in comparison with normal dietary intakes. In exploring supplementation practices we propose a classification system separating the supplements into dietary supplements and nutritional erogogenic aids. The dietary supplement is characterised as a product which can be used to address physiological or nutritional issues arising in sport. It may provide a convenient or practical means of consuming special nutrient requirements for exercise, or it may be used to prevent/reverse nutritional deficiencies that commonly occur among athletes. The basis of the dietary supplement is an understanding of nutritional requirements and physiological effects of exercise. When the supplement is used to successfully meet a physiological/nutritional goal arising in sport it may be demonstrated to improve sports performance. While there is some interest in refining the composition or formulation of some dietary supplements, the real interest belongs to the use or application of the supplement; i.e. educating athletes to understand and achieve their nutritional needs in a specific sports situation. The sports drink (carbohydrate-electrolyte replacement drink) is a well known example of a dietary supplement. Scientific attitudes towards the sports drink have changed over the past 20 years. Initial caution that carbohydrate-electrolyte fluids compromise gastric emptying during exercise has now been shown to be unjustified. Numerous studies have shown that 5 to 10% solutions of glucose, glucose polymers (maltodextrins) and other simple sugars all have suitable gastric emptying characteristics for the delivery of fluid and moderate amounts of carbohydrate substrate. The optimal

  1. Doping control in sport

    DEFF Research Database (Denmark)

    Overbye, Marie Birch

    2016-01-01

    Doping testing is a key component enforced by anti-doping authorities to detect and deter doping in sport. Policy is developed to protect athletes' right to participate in doping-free sport; and testing is a key tool to secure this right. Accordingly, athletes' responses to anti-doping efforts...... a web-based questionnaire (N = 645; response rate 43%) and uses qualitative findings to elaborate on and explain quantitative results. Results showed that two-thirds of the athletes reported the national testing programme in their sport to be appropriate. A majority of the athletes who had an opinion...

  2. SPORT AND EXERCISE PSYCHOLOGY

    Directory of Open Access Journals (Sweden)

    Andy Lane

    2008-09-01

    Full Text Available DESCRIPTION The book introduces the undergraduate psychology student to both academic and professional aspects of Sport and Exercise Psychology. It uses up to date research evidence, established theory and a variety of activities that help the student consider and understand academic and professional aspects of this particular academic discipline. PURPOSE The book aims to provide the undergraduate psychology student with a structured introduction to the subject area and an insight into the theoretical evidence and practical suggestions that underpin what a Sport and Exercise psychologist does. The book also aims to support one term or one semester courses in Sport and Exercise Psychology. It is also appropriate for Masters level courses. FEATURES The book begins with a chapter on applied sports psychology to give the reader an insight into the domain of sport psychology, providing an overview of the techniques that could be used. The next three chapters focus on mood, anxiety and self confidence, which influence performance. This leads on to four chapters that focus on managing psychological states. There is also a chapter on leadership which interestingly includes leadership development in coaches and in athletes. Two chapters focus on the effects of exercise on psychological states, providing a balance between the benefits and potential drawbacks. The final chapter examines the issue of placebo effects. Throughout each chapter there are useful activities than can help the reader's understanding of practical and theoretical issues. These also have practical implications for the work of a Sport and Exercise Psychologist. Key ethical issues are raised on a regular basis throughout the text. The book offers an excellent blend of theory and practical suggestions which are critically discussed thus giving valuable insights regarding the research process and applied practice which is often lacking in the more well known standard textbooks for Sport

  3. An Immersive VR System for Sports Education

    Science.gov (United States)

    Song, Peng; Xu, Shuhong; Fong, Wee Teck; Chin, Ching Ling; Chua, Gim Guan; Huang, Zhiyong

    The development of new technologies has undoubtedly promoted the advances of modern education, among which Virtual Reality (VR) technologies have made the education more visually accessible for students. However, classroom education has been the focus of VR applications whereas not much research has been done in promoting sports education using VR technologies. In this paper, an immersive VR system is designed and implemented to create a more intuitive and visual way of teaching tennis. A scalable system architecture is proposed in addition to the hardware setup layout, which can be used for various immersive interactive applications such as architecture walkthroughs, military training simulations, other sports game simulations, interactive theaters, and telepresent exhibitions. Realistic interaction experience is achieved through accurate and robust hybrid tracking technology, while the virtual human opponent is animated in real time using shader-based skin deformation. Potential future extensions are also discussed to improve the teaching/learning experience.

  4. Investigating the Impact on Student Learning and Outdoor Science Interest through Modular Serious Educational Games: A Design-Based Research Study

    Science.gov (United States)

    Folta, Elizabeth Eason

    In an effort to get children back outdoors and exploring the natural environment, a Modular Serious Educational Game (mSEG), Red Wolf Caper, was created as part of a design-based research study. Red Wolf Caper uses a combination of an augmented reality (AR) game and a serious educational game (SEG) to capture the students' interest in the natural world around them. The game is set around a mystery in which red wolves in eastern North Carolina are being poisoned. The students are asked to portray the role of a wildlife biologist, botanist, or entomologist, whose job it is to determine who is poisoning the red wolves. MSEG are a new form of SEG that is divided into components or modules. Each module has to be completed before the player can move on to the next module. A module can take on any format, but must encompass the storyline of the game and end in an assessment. The study focused on three research questions. How would students improve the Red Wolf Caper mSEG? Do mSEG affect students' understanding in environmental education concepts, specifically, collecting, evaluating, and developing an explanation for data they collected in the game and knowledge of environmental systems and biological and social implications for the reintroduction of a species? Which role within the mSEG do the students choose and what is their reasoning behind choosing that particular role? The game was tested by 81 middle school students during six sessions in June 2010. The study participants played the game and participated in design sessions. In addition, they were given a 5-question pretest/ posttest, role selection survey, and Serious Educational Game Rubric (SEGR). They were asked to develop a hypothesis and provide evidence to support their hypothesis. Finally, they were asked to write a letter to a local in judge explaining the importance of the red wolf reintroduction project. Twenty-three students were selected to participate in interviews to determine how to improve the game

  5. The nature of sports marketing

    OpenAIRE

    Bühler, André; Nufer, Gerd; Rennhak, Carsten

    2006-01-01

    Sports marketing has established itself over the last three decades not only as a very special form of marketing but also as an own subject of research. However, it is quite surprising that the nature of sports marketing is relatively unknown as different definitions of sports market-ing indicate. Indeed, a generally accepted definition does not exist to date and opinions about the nature of sports marketing differ widely. This paper examines the nature of sports market-ing and therefore seek...

  6. Why Do Sports Officials Dropout?

    OpenAIRE

    Dosseville, Fabrice; Rioult, François; Laborde, Sylvain

    2013-01-01

    International audience; Sports officials' recruitment and retention is currently an issue for many sports. The sources of stress are numerous but seem to have a reduced impact on sport officials' dropout. To examine potential reasons of sport officiating dropout, 1718 sport officials were asked to fill a survey about their motivation, the way they trained and are evaluated, perceived stress, the qualities and skills required for officiating, and how they live their function, for a total of 13...

  7. ETHICS AND CHANGES IN SPORT

    OpenAIRE

    Jovo Radoš; Milan Nešić

    2008-01-01

    Ethics, as a practical philosophy, is found in essential relationships and relations with other relevant practical disciplines (economics, law, politics, sport, etc.). Every human activity is ethically grounded. Therefore, human ethics, which includes sport ethics, is one of the fundamental criteria for establishing moral relations in different are as of sport life. Sport morale stems from a universally accepted ethics legal principles that aim at maintaining sport spirit based on the Olympic...

  8. Jogo educacional sobre avaliação em fisioterapia: uma nova abordagem acadêmica Educational game on physiotherapy's evaluation: a new academic approach

    Directory of Open Access Journals (Sweden)

    Miriam Weintraub

    2011-09-01

    Full Text Available Este artigo relata a criação de um jogo educacional sobre avaliação em fisioterapia. Uma nova abordagem acadêmica foi proposta para complementar a metodologia atual, basicamente expositiva, especialmente em cursos com conteúdo prático, como a fisioterapia. Uma estratégia pedagógica com casos clínicos e recursos tecnológicos inovadores pode atrair a atenção do estudante, permitindo um aprendizado mais intenso e ativo. O aplicativo foi criado no Adobe Flash CS3 com a linguagem Extensible Markup Language (XML para a organização das perguntas múltipla escolha. O jogo é composto por quatro salas de atendimento sobre avaliação neurológica, respiratória, musculoesquelética e em terapia intensiva. Há, em cada sala, um caso clínico, seguido de questões múltipla escolha e, por fim, uma questão especial, contendo vídeos ou imagens. Ao responder as questões de forma equivocada, o participante é direcionado a uma sala de estudos com a literatura relacionada ao tema e alguns artigos sugeridos. Para avaliar o impacto desse jogo no processo de aprendizado, serão necessários mais estudos, porém o desenvolvimento de novas estratégias para aprimorar o método de ensino atual é de extrema importância.This article reports the creation of an education game about physiotherapy's evaluation. It proposes the use of new academic approach to improve the existing teaching method of expositive classes and especially for practical courses like physiotherapy. A pedagogical approach with clinical cases and technological resources is capable of attracting the student attention and may stimulate active learning processes. The game was created with Adobe Flash CS3 combined with an Extensible Markup Language (XML for the questions. Four treatment rooms were created in four different areas: Neurology, Respiratory, Orthopedic and Intensive Care Unit (ICU. In every room there is a case, followed by multiple choice questions and special questions

  9. Sport Fishing Regulations

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The regulations for sport fishing on St. Vincent National Wildlife Refuge are outlined in this document. Fishing is only permitted from sunrise to sunset, and only...

  10. Sports and Concussion

    Science.gov (United States)

    ... of this page please turn JavaScript on. Feature: Concussion Sports and Concussion Past Issues / Summer 2015 Table of Contents For ... vital to a healthy life. What Is a Concussion? A concussion is a type of traumatic brain ...

  11. Photobiomodulation on sports injuries

    Science.gov (United States)

    Liu, Xiao-Guang; Liu, Timon C.; Jiao, Jian-Ling; Li, Cheng-Zhang; Xu, Xiao-Yang

    2003-12-01

    Sports injuries healing has long been an important field in sports medicine. The stimulatory effects of Low intensity laser (LIL) irradiation have been investigated in several medical fields, such as cultured cell response, wound healing, hormonal or neural stimulation, pain relief and others. The aim of this study was to evaluate whether LIL irradiation can accelerate sports injuries healing. Some experimental and clinical studies have shown the laser stimulation effects on soft tissues and cartilage, however, controversy still exists regarding the role of LIL when used as a therapeutic device. Summarizing the data of cell studies and animal experiments and clinic trials by using the biological information model of photobiomodulation, we conclude that LIL irradiation is a valuable treatment for superficial and localized sports injuries and that the injuries healing effects of the therapy depend on the dosage of LIL irradiation.

  12. SPORTS TOURISM, LEISURE METHOD

    Directory of Open Access Journals (Sweden)

    DURBĂCEA-BOLOVAN MARIAN

    2013-08-01

    Full Text Available The process of using free time in nature tourism as recreation or sport activity and is a socio-economicphenomenon of mass, including relationships and activity occurring within a country and the material and spiritualflow between countries.Sports tourism is a subset of an industry generating capital, jobs and creating the image of a country /region. This article is aimed primarily a statistical analysis of this form of tourism at national and European levelwith which we wish to note that although Romania has various forms of relief , and such an arrangement it is a bigadvantage , though no have been major investments in this type of tourism .The development of increasingly high global sports movement, the emergence of new destinations, thedevelopment of road and air transport modes and infrastructure and the development of the Internet, all contributeto the development of sports tourism.

  13. Sports related ocular injuries.

    Science.gov (United States)

    Mishra, Avinash; Verma, Ashok K

    2012-07-01

    Every year > 600,000 sports and recreation related eye injuries occur, out of which roughly 13,500 of these result in permanent loss of sight. Up to 90% of these sports related eye injuries are preventable by using adequate eye protection equipment. Protective eyewear is made of polycarbonate, a highly impact-resistant plastic which is now easily available as prescription and non-prescription eyewear and all players should be encouraged to use them. The medical officers by educating their patients regarding the risks of eye injuries in various sports and the confirmed benefits of using protective equipment have the potential to prevent injury to over thousands of eyes every year. The medical fraternity can also play a very important role in educating the coaches, parents, and children and thus put an end to unnecessary blindness and vision loss from sports related ocular injuries, therefore ensuring a lifetime of healthy vision.

  14. Sports and Your Eyes

    Science.gov (United States)

    ... may put you at high risk for eye injuries. Baseball Basketball Water Sports Boxing Hockey Paintball Racquetball Softball Squash Fencing Lacrosse Wrestling Football Golf Badminton Soccer Tennis Fishing Bicycling Gymnastics Track ...

  15. Parenting in sport.

    Science.gov (United States)

    Knight, Camilla J; Berrow, Steffan R; Harwood, Chris G

    2017-08-01

    This paper provides a brief summary and commentary on the growing literature on parenting in sport, with a particular emphasis on literature from the last 2-3 years. Following a brief introduction overviewing the topic area, we firstly focus on the influence of parental involvement on children. Specifically, we examine the range of factors that influence children's perceptions of parental involvement and the consequences of different behaviors. Next we discuss the factors influencing parental involvement, such as the challenges and stressors associated with parenting children in sport and the culture within different sports. Finally, our review focuses upon the strategies developed by parents to facilitate their involvement in their children's sport, as well as the few papers focused upon parent education and support. We conclude by examining the need for further research and examination of support strategies for parents. Crown Copyright © 2017. Published by Elsevier Ltd. All rights reserved.

  16. Preventing Children's Sports Injuries

    Science.gov (United States)

    ... might not be possible to return to the sport without risking further injury. Because overuse injuries are characterized by swelling, a doctor may prescribe rest, medicines to ease inflammation, and physical therapy. When recovery is complete, your child's technique or ...

  17. Sports and Child Development

    National Research Council Canada - National Science Library

    Felfe, Christina; Lechner, Michael; Steinmayr, Andreas

    2016-01-01

    .... Yet, the role of extra-curricular activities has received little attention. This study analyzes the effect of participation in sports clubs-one of the most popular extra-curricular activities among children...

  18. THE DOCTOR'S SPORTS BAG

    African Journals Online (AJOL)

    Enrique

    Controlled drugs — obey rules of country of sports event ... tainly determine the content and amount of trauma treatment equipment needed. Covering an .... Check for expired drugs every 6 months. .... Date on which transaction occurred.

  19. 3D 动漫心肺复苏教育游戏的设计与实现%Design and realization of CPR educational games with 3D animation

    Institute of Scientific and Technical Information of China (English)

    周静; 江智霞; 楼婷; 胡汝均; 李玉

    2016-01-01

    As a hotspot in research on the development of information society,educational games are gradually promoting the reform of higher education.Taking the case of cardiopulmonary resuscitation (CPR)games for example,the paper introduces the design ideas,elements and structure of CPR educational games with 3D animation in order to provide some helpful advice for researchers of medical educational games.%教育游戏作为信息社会发展研究的一个热点,逐步推动了高等教育的改革。文章以心肺复苏为游戏案例,介绍了3D 动漫心肺复苏教育游戏设计的思路以及元素设计和构建,以期对医学教育游戏研究者有所借鉴与助益。

  20. Sport injuries in adolescents

    Science.gov (United States)

    Habelt, Susanne; Hasler, Carol Claudius; Steinbrück, Klaus; Majewski, Martin

    2011-01-01

    In spite of the wide range of injuries in adolescents during sports activities, there are only a few studies investigating the type and frequency of sport injuries in puberty. However, this information may help to prevent, diagnose and treat sports injuries among teens. 4468 injuries in adolescent patients were treated over a ten year period of time: 66,97% were boys and 32.88% girls. The most frequent sports injuries were football (31.13%) followed by handball (8.89%) and sports during school (8.77%). The lower extremity was involved in 68.71% of the cases. Knee problems were seen in 29.79% of the patients; 2.57% spine and 1.99% head injuries. Injuries consisted primarily of distortions (35.34%) and ligament tears (18.76%); 9,00% of all injuries were fractures. We found more skin wounds (6:1) and fractures (7:2) in male patients compared to females. The risk of ligament tears was highest during skiing. Three of four ski injuries led to knee problems. Spine injuries were observed most often during horse riding (1:6). Head injuries were seen in bicycle accidents (1:3). Head injuries were seen in male patients much more often then in female patients (21:1). Fractures were noted during football (1:9), skiing (1:9), inline (2:3), and during school sports (1:11). Many adolescents participate in various sports. Notwithstanding the methodological problems with epidemiological data, there is no doubt about the large number of athletes sustain musculoskeletal injuries, sometimes serious. In most instances, the accident does not happened during professional sports and training. Therefore, school teachers and low league trainer play an important role preventing further accidence based on knowledge of individual risk patterns of different sports. It is imperative to provide preventive medical check-ups, to monitor the sport-specific needs for each individual sports, to observe the training skills as well as physical fitness needed and to evaluation coaches education. PMID

  1. Sport injuries in adolescents

    Directory of Open Access Journals (Sweden)

    Susanne Habelt

    2011-11-01

    Full Text Available In spite of the wide range of injuries in adolescents during sports activities, there are only a few studies investigating the type and frequency of sport injuries in puberty. However, this information may help to prevent, diagnose and treat sports injuries among teens. 4468 injuries in adolescent patients were treated over a ten year period of time: 66,97% were boys and 32.88% girls. The most frequent sports injuries were football (31.13% followed by handball (8.89% and sports during school (8.77%. The lower extremity was involved in 68.71% of the cases. Knee problems were seen in 29.79% of the patients; 2.57% spine and 1.99% head injuries. Injuries consisted primarily of distortions (35.34% and ligament tears (18.76%; 9,00% of all injuries were fractures. We found more skin wounds (6:1 and fractures (7:2 in male patients compared to females. The risk of ligament tears was highest during skiing. Three of four ski injuries led to knee problems. Spine injuries were observed most often during horse riding (1:6. Head injuries were seen in bicycle accidents (1:3. Head injuries were seen in male patients much more often then in female patients (21:1. Fractures were noted during football (1:9, skiing (1:9, inline (2:3, and during school sports (1:11. Many adolescents participate in various sports. Notwithstanding the methodological problems with epidemiological data, there is no doubt about the large number of athletes sustain musculoskeletal injuries, sometimes serious. In most instances, the accident does not happened during professional sports and training. Therefore, school teachers and low league trainer play an important role preventing further accidence based on knowledge of individual risk patterns of different sports. It is imperative to provide preventive medical check-ups, to monitor the sport-specific needs for each individual sports, to observe the training skills as well as physical fitness needed and to evaluation coaches education.

  2. Ambush marketing and sports

    Directory of Open Access Journals (Sweden)

    Hakan Ünal

    2011-03-01

    Full Text Available The tactics used to reach to the mind of consumer who come under the messages of brands that sent from different fronts such as thousands of products (advertising, public relations, sponsorship, point of sale activities, promotion, etc differentiates and so to say It is lived lots of brand wars. Most of these wars are seen in areas of sports organizations. Sports is always in front of consumer in every moment of the life and being in brisk demand. It is transformed into an industry which has a large-scale by adding the power of influencing the sectors connected to each other.The world's leading companies are trying to increase their market shares by benefiting from the charm of the sports. Sports is one of the most popular areas about sponsorship. Sports has the highest share in the sponsorship areas. Ambush marketing has appeared as a major threat against sports sponsorship. Ambush marketing can also be described as an attempt of making the another company's name which is a competitor related with the event without paying a high price and also without violating the laws in the situations that official sponsorship exists in an organization which is involving the massess even a brand's sporting, social or even political event.Anyway, the efforts of preventing ambush marketing applications by the event owners and sponsors becoming very hard. There is not a clear result about whether ambush marketing is an ethical application or not and if it has a positive or a negative impact on the sports marketing. Further investigations will show us whether the war against ambush marketing will be successful or not.

  3. Sports in elementary school

    OpenAIRE

    Groot, De, Julie; Moolenaar, Ben; Boers, Eralt; Mombarg,, Remo

    2016-01-01

    The aim of the project is stimulating sport participation among elementary school children in the province of Friesland. The ultimate aim is to provide three hours of physical education, provided by an physical education specialist, plus two extra hours of sport activities. Part one is about describing the differences and part two is about effective interventions after school, every week. The following instruments are used during the research: Movement Assessment Battery for Children (M-ABC-2...

  4. Sports Fever in Sangzhi

    Institute of Scientific and Technical Information of China (English)

    1998-01-01

    IT was Liu Hongyan’s bright eyes and slim figure that initially caught the eye of Liu Yuheng, the coach of Sangzhi Sports School shooting team, when she was in middle school. There were other indications that she would make a good marksman, such as her quiet character—even the neatness of her penmanship. After making persuasive overtures to Hongyan’s school and family, coach Liu Yuheng brought Hongyan to train at the Sangzhi Sports School.

  5. Sport Spaces for All

    DEFF Research Database (Denmark)

    Wagner, Anne Margrethe

    2010-01-01

    Præsentation af det digitale værktøj "Idrætsrum for alle" ved konferencen Sport-Architektur-Form i Dresden den 29-30. oktober 2010......Præsentation af det digitale værktøj "Idrætsrum for alle" ved konferencen Sport-Architektur-Form i Dresden den 29-30. oktober 2010...

  6. Nike+SportBand

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    当年Nike推出Nike+iPod Sport Kit.让人和跑鞋有了互动的交流.从而引发了当时运动达人的强烈关注。而今Nike又有了新一代的Nike+成员Nike+SportBand.如果前者让人听见奔跑.

  7. Ambush marketing and sports

    Directory of Open Access Journals (Sweden)

    Hakan Ünal

    2011-03-01

    Full Text Available The tactics used to reach to the mind of consumer who come under the messages of brands that sent from different fronts such as thousands of products (advertising, public relations, sponsorship, point of sale activities, promotion, etc differentiates and so to say It is lived lots of brand wars. Most of these wars are seen in areas of sports organizations. Sports is always in front of consumer in every moment of the life and being in brisk demand. It is transformed into an industry which has a large-scale by adding the power of influencing the sectors connected to each other.The world's leading companies are trying to increase their market shares by benefiting from the charm of the sportsSports is one of the most popular areas about sponsorship. Sports has the highest share in the sponsorship areas. Ambush marketing has appeared as a major threat against sports sponsorship. Ambush marketing can also be described as an attempt of making the another company's name which is a competitor related with the event without paying a high price and also without violating the laws in the situations that official sponsorship exists in an organization which is involving the massess even a brand's sporting, social or even political event.Anyway, the efforts of preventing ambush marketing applications by the event owners and sponsors becoming very hard. There is not a clear result about whether ambush marketing is an ethical application or not and if it has a positive or a negative impact on the sports marketing. Further investigations will show us whether the war against ambush marketing will be successful or not.

  8. Leisure Sport Participation in Cyprus

    Directory of Open Access Journals (Sweden)

    Nicos Kartakoullis

    2015-12-01

    Full Text Available This study contributes to the limited existing research on the participation patterns of Cypriots in leisure and sports. Leisure and sport are viewed collectively while adapting the notion put forth by The Council of Europe (2007 defining leisure sports as sports activities aimed at the preservation and improvement of physical condition, health and fun. The purpose of this paper is to examine the leisure sport participation patterns of Cypriots, specifically: (1 participation patterns in leisure sports, (2 reasons for participating in leisure sports, (3 cost and participation in leisure sport, (4 leisure sport spectatorship, and (5 vacationing and leisure sport experiences. Data was commissioned and collected by the Centre for Leisure, Tourism and Sports (University of Nicosia for the Cyprus Sport Organisation. A telephone-survey of 1000 Cypriots, men and women, aged 15+, from coast-to-coast in Cyprus using stratified random sampling was employed. The sample was weighted by gender, age, district and region of residence. The results indicate that: (1 almost half of the Cypriot population participates in leisure sports, (2 participation in leisure sports decreases with age, (3 participation in leisure sports tends to be driven by health benefits, (4 most Cypriots participate in leisure sport at no cost, (5 television is the most common means reported for spectatorship, and (6 some Cypriots plan their vacations around leisure sport experiences. The results indicate the relevant importance of the leisure sport culture in Cyprus while also reflecting on age and cost related factors that may influence participation in leisure sports.

  9. State of development of sport and technical and applied sports in the sports organizations of Ukraine

    Directory of Open Access Journals (Sweden)

    Tikhonova N.V.

    2014-06-01

    Full Text Available Purpose : the study of the development of sport and technical and applied sports in the sports organizations of Ukraine. Material : the results of analysis of scientific and methodical literature, statistical reports of the Ministry of Youth and Sports, controls for Physical Culture and Sport, the governing bodies of education and science, society websites promoting Defence of Ukraine, the Sports Committee of Ukraine. Results : technical sports solve complex health and educational problems, promote patriotic education of children. In Ukraine today gaining popularity of sports-technical and applied sports. According to statistics the number of students enrolled in 2013 increased by 6% (1720 people in relation to 2012. Total 30484 person. The most popular among children and adolescents are: military-sport all-around (amount involved is 23.9% of the total number of pupils, fire-applied sports (8.8%, parachute (8.7%, automotive (8.1 %, model aircraft (7.8%, underwater (5.8%, radio sport (7.1%. The most abundant component in the number of sports clubs have engaged in occupations which covered 18264 children and adolescents. Conclusions : Implementation of measures for further development of sports engineering, aviation and military applied sports will foster a versatile development, hardened physically, technically trained people. As the formation of the younger generation of sustained interest and needs in the classroom technical creativity, provide training for young people for military service and active labor.

  10. THE SPORT MARKETING MANAGEMENT MODEL

    Directory of Open Access Journals (Sweden)

    Alexandru Lucian MIHAI

    2015-06-01

    Full Text Available Sport marketing involves marketing fundamentals applied in one industry, the sport business industry. The development of sport marketing fundamentals is therefore based on basic marketing principles. The practice and activities of sport marketing are also based on basic marketing activities, but are modified and adapted to the sport business industry. Therefore, sport marketing is based on its primary and parent discipline - marketing. Sport marketing is one of the most important functions of a sport business. This is because the sport marketing activities will define the business. The growth of the sport industry is phenomenal and shows no signs of slowing. Also, sport marketing is a process. A process is a continuous cycle. Therefore, marketing is a function that never ends. The sport marketing management model is an illustration of the elements and process of sport marketing. It should serve as a guide for managing the company’s marketing functions. The model illustrates the elements of marketing, the succession of elements and functions, the process of managing, and the interdependence of the elements This paper presents an overview of the model, sport marketing management, each element and the process.

  11. A Pilot Study of a Pictorial Bilingual Nutrition Education Game to Improve the Consumption of Healthful Foods in a Head Start Population

    Directory of Open Access Journals (Sweden)

    Veronica Piziak

    2012-04-01

    Full Text Available The prevalence of early childhood obesity has increased dramatically particularly among the Mexican American population. Obesity leads to earlier onset of related diseases such as type 2 diabetes. The Head Start population of Texas is largely Mexican American. Dietary intake in this population demonstrated a diet very low in fiber, high in salt, and containing excessive calories with a low intake of fruit and vegetables. This study was performed in a Texas Head Start population to evaluate a bilingual pictorial nutrition education game. Acceptance of the bilingual concept and the game had been previously studied in a Head Start population in five Texas counties. The effectiveness in producing a change in eating habits was studied as a pilot project 413 children and their parents at the Bastrop County Head Start. Parents were asked to supply data about at home food frequency at the beginning and the end of the school year and the results compared. The parents were given a demonstration of the educational objectives and the students played the game throughout the year. By the end of the school year there was a statistically significant increase in the vegetables offered to this population both during the week at home (p = 0.009 and on the weekends (p = 0.02.

  12. A pilot study of a pictorial bilingual nutrition education game to improve the consumption of healthful foods in a head start population.

    Science.gov (United States)

    Piziak, Veronica

    2012-04-01

    The prevalence of early childhood obesity has increased dramatically particularly among the Mexican American population. Obesity leads to earlier onset of related diseases such as type 2 diabetes. The Head Start population of Texas is largely Mexican American. Dietary intake in this population demonstrated a diet very low in fiber, high in salt, and containing excessive calories with a low intake of fruit and vegetables. This study was performed in a Texas Head Start population to evaluate a bilingual pictorial nutrition education game. Acceptance of the bilingual concept and the game had been previously studied in a Head Start population in five Texas counties. The effectiveness in producing a change in eating habits was studied as a pilot project 413 children and their parents at the Bastrop County Head Start. Parents were asked to supply data about at home food frequency at the beginning and the end of the school year and the results compared. The parents were given a demonstration of the educational objectives and the students played the game throughout the year. By the end of the school year there was a statistically significant increase in the vegetables offered to this population both during the week at home (p = 0.009) and on the weekends (p = 0.02).

  13. Using educational games to promote the seeking of a pharmacist and to teach key medication use messages: results from an inner city health party.

    Science.gov (United States)

    Burghardt, Kyle J; Bowman, Margo R; Hibino, Maho; Opong-Owusu, Barima K; Pokora, Tiffany D; Reeves, Katherine; Vile, Kellie M

    2013-01-01

    Low health literacy affects 80-90 million Americans with low-income, minority populations being more vulnerable to this condition. One method of addressing limited literacy that may be particularly well accepted within vulnerable populations is the use of educational board games in order to emphasize seeking health information from reliable sources such as pharmacists. The research objective was to determine if the use of educational board games could impact community pharmacy patron intentions to seek pharmacist advice in an urban, minority, economically-disadvantaged population. Four medication-related educational games were played at an urban community pharmacy under the leadership of pharmacy students in the setting of a health party. Game messages, design, and evaluation processes were uniquely guided by community members' input. A verbally administered questionnaire measured game impact via knowledge and perception questions with responses compared between a non-randomly allocated intervention group and a control group. Ninety-nine adults were included in the intervention (or game) group and 94 adults were in the control group. Game participants were significantly more likely than the control group to indicate they would seek pharmacist medication advice in the future. Educational board games played in the setting of a health party can be a fun and effective way to convey selected health messages within an urban, minority, economically disadvantaged population. Community input into game development and layering multiple strategies for overcoming health literacy barriers were essential components of this initiative. Published by Elsevier Inc.

  14. Sports Safety: MedlinePlus Health Topic

    Science.gov (United States)

    ... exercise injuries Returning to sports after a back injury Sports physical Related Health Topics Sports Fitness Sports Injuries Water Safety (Recreational) Languages Hmong (Hmoob) Russian (Русский) ...

  15. Selected Periodicals in Sport and Physical Education.

    Science.gov (United States)

    Crase, Darrell

    1979-01-01

    Thirty-one journals pertinent to the physical educator and to the professional in the areas of motor learning, sport philosophy, sport sociology, sport psychology, and sport medicine are listed with a general note on the scope of each. (JMF)

  16. Interest in sports and belief in sports superstitions.

    Science.gov (United States)

    McClearn, Duane G

    2004-06-01

    51 nonathletes, students (45 women) at a medium-sized southern university, were administered a survey containing three scales: an Interest in Sports Scale, a Belief in Sports Superstitions Scale, and Tobacyk and Milford's Paranormal Belief Scale (1983). Scores on the Interest in Sports Scale were significantly correlated with scores on the Belief in Sports Superstitions Scale, which measured adherence specifically to sports superstitions, but not with scores on the Paranormal Belief Scale, which measured a wide variety of irrational beliefs. Thus, participants with high interest in sports showed a tendency to subscribe to the type of irrational belief associated specifically with sports. Scores on the Belief in Sports Superstitions Scale were positively correlated with scores on the Paranormal Belief Scale.

  17. Sport's offer as an instrument of sports marketing mix

    Directory of Open Access Journals (Sweden)

    Gašović Milan

    2004-01-01

    Full Text Available Taking logical postulate that a product is all what can be offered on the market in order to satisfy needs, demands or wants of customer, regarding the core of sport's offer (product, marketing experts must give answers to three key questions: What can sports companies, teams or individuals offer to consumer? What needs can sports companies, teams or individuals satisfy? What instruments (techniques and methods should use marketing experts in sports organizations in order to satisfy identified customer needs? .

  18. Infusing Disability Sport into the Sport Management Curriculum

    OpenAIRE

    Jimmy Calloway; Mary A. Hums; Deborah R. Shapiro; Brenda G. Pitts

    2012-01-01

    Disability sport is growing around the world with momentum and is described as a “movement” (Bailey, 2008; DePauw & Gavron, 2005). While there are more similarities than differences with sport management for able-bodied athletes and those with disabilities, there are additional needs and considerations for persons with disabilities (DePauw & Gavron, 2005). The noticeable visibility of individuals with disabilities in society, including sport, raises concerns about the degree to which sport ma...

  19. Nutrition in team sports.

    Science.gov (United States)

    Mujika, Iñigo; Burke, Louise M

    2010-01-01

    Team sports are based on intermittent high-intensity activity patterns, but the exact characteristics vary between and within codes, and from one game to the next. Despite the challenge of predicting exact game demands, performance in team sports is often dependent on nutritional factors. Chronic issues include achieving ideal levels of muscle mass and body fat, and supporting the nutrient needs of the training program. Acute issues, both for training and in games, include strategies that allow the player to be well fuelled and hydrated over the duration of exercise. Each player should develop a plan of consuming fluid and carbohydrate according to the needs of their activity patterns, within the breaks that are provided in their sport. In seasonal fixtures, competition varies from a weekly game in some codes to 2-3 games over a weekend road trip in others, and a tournament fixture usually involves 1-3 days between matches. Recovery between events is a major priority, involving rehydration, refuelling and repair/adaptation activities. Some sports supplements may be of value to the team athlete. Sports drinks, gels and liquid meals may be valuable in allowing nutritional goals to be met, while caffeine, creatine and buffering agents may directly enhance performance.

  20. Modern sports eye injuries.

    Science.gov (United States)

    Capão Filipe, J A; Rocha-Sousa, A; Falcão-Reis, F; Castro-Correia, J

    2003-11-01

    To determine the severity and long term sequelae of eye injuries caused by modern sports that could be responsible for significant ocular trauma in the future. Prospective observational study of 24 (25 eyes) athletes with sports related ocular injuries from health clubs, war games, adventure, radical and new types of soccer, presenting to an eye emergency department between 1992 and 2002 (10 years). Modern sports were responsible for 8.3% of the 288 total sports eye injuries reported. Squash (29.2%) was the most common cause, followed by paintball (20.8%) and motocross (16.6%). The most common diagnosis during the follow up period was retinal breaks (20%). 18 (75%) patients sustained a severe injury. The final visual acuity remained <20/100 in two paintball players. Ocular injuries resulting from modern sports are often severe. Adequate instruction of the participants in the games, proper use of eye protectors, and a routine complete ophthalmological examination after an eye trauma should be mandatory.

  1. Sport Psychology: Myths in Sport Education and Physical Education

    Science.gov (United States)

    Griffin, Joy

    2008-01-01

    From a sport and exercise psychology viewpoint, this article describes the increasing professionalization of youth sport and how many well-intentioned people are using misconceptions or myths to organize and administer youth sport programs. For example, professionalization has led to specialization and year-round training, while playing multiple…

  2. Sport Psychology: Myths in Sport Education and Physical Education

    Science.gov (United States)

    Griffin, Joy

    2008-01-01

    From a sport and exercise psychology viewpoint, this article describes the increasing professionalization of youth sport and how many well-intentioned people are using misconceptions or myths to organize and administer youth sport programs. For example, professionalization has led to specialization and year-round training, while playing multiple…

  3. Career Paths in Sport Management

    National Research Council Canada - National Science Library

    Keri A Schwab; Eric Legg; Preston Tanner; Danielle Timmerman; Daniel Dustin; Skye G Arthur-Banning

    2015-01-01

      Sport management alumni (N=268) from five universities that offer undergraduate programs with an emphasis in sport management within departments of parks, recreation, and tourism were sampled via an electronic survey...

  4. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... carbs or chugging sports drinks. The good news is that eating to reach your peak performance level ... idea to diet. Athletes in sports where weight is emphasized — such as wrestling, swimming, dance, or gymnastics — ...

  5. Colorful Traditional Sports of nationalitics

    Institute of Scientific and Technical Information of China (English)

    1996-01-01

    The athletes from 55 nationalities, including those in Taiwan, attend the 5th National Games of Nationalities’ Traditional Sports held in Kunming, Yunnan Province. Over 100 competitions and performances reveal the development of ethnic sports.

  6. Geography of a Sports Metropolis

    DEFF Research Database (Denmark)

    Feddersen, Arne; Ahlfeldt, Gabriel M.

    2010-01-01

    This study analyses the sports infrastructure of Hamburg, Germany, from the residents’ perspective. Empirical evidence is provided for the Sports Place Theory developed by BALE (2003) using a micro-level dataset of 1,319 sports facilities, which is merged with highly disaggregated data......, locations’ endowment of sports infrastructure is captured by potentiality variables, while accounting for natural and unnatural barriers. Given potential demand, central areas are found to be relatively underprovided with a sports infrastructure compared to peripheral areas where opportunity cost...... in the form of price of land is lower. The determinants of spatial distribution vary systematically across types of sports facilities. Publicly provided open sports fields and sport halls tend to be concentrated in areas of relatively low income which is in line with their social infrastructure character...

  7. Sport Management Survey. Employment Perspectives.

    Science.gov (United States)

    Quain, Richard J.; Parks, Janet B.

    1986-01-01

    A survey of sport management positions was designed to determine projected vacancy rates in six sport management career areas. Respondents to the survey were also questioned regarding their awareness of college professional preparation programs. Results are presented. (MT)

  8. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... Surgery? Choosing the Right Sport for You Shyness A Guide to Eating for Sports KidsHealth > For Teens > ... perform your best while also losing weight. Eat a Variety of Foods You may have heard about " ...

  9. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... Right Sport for You Healthy School Lunch Planner A Guide to Eating for Sports KidsHealth > For Teens > ... perform your best while also losing weight. Eat a Variety of Foods You may have heard about " ...

  10. [Liver and sport].

    Science.gov (United States)

    Watelet, J

    2008-11-01

    The liver is a vital organ and plays a central role in energy exchange, protein synthesis as well as the elimination of waste products from the body. Acute and chronic injury may disturb a variety of liver functions to different degrees. Over the last three decades, the effects of physical activity and competitive sport on the liver have been described by various investigators. These include viral hepatitis and drug-induced liver disorders. Herein, we review acute and chronic liver diseases potentially caused by sport. Team physicians, trainers and others, responsible for the health of athletes, should be familiar with the risk factors, clinical features, and consequences of liver diseases that occur in sports.

  11. SPORT PROMOTION STRATEGIES

    Directory of Open Access Journals (Sweden)

    Alexandru Lucian MIHAI

    2013-10-01

    Full Text Available In sport marketing, the word promotion covers a range of interrelated activities. All of these activities are designed to attract attention, stimulate the interest and awareness of consumers, and of course, encourage them to purchase a sport product. Promotion is about communicating with and educating consumers. The purpose of a sport promotional strategy is to build brand loyalty and product credibility, develop image, and position the brand. A promotional strategy is similar to a marketing strategy, but the promotional strategy seeks short-term objectives, both direct and indirect. Promotional objectives usually include increased sales, stimulate impulse buying, raise customer traffic, and present and reinforce image. It also provides information about products and services, publicizes new stores or websites, and creates and enhances customer satisfaction.

  12. Sport and International Relations

    Institute of Scientific and Technical Information of China (English)

    Zhang Yimeng

    2008-01-01

    As China takes center stage for the Beijing 2008 Olympic Games in August, enthusiasm for the Games extends far beyond the capital city. For Chinese, the Olympics is about national pride and cultural legacy. The Chinese government hopes to make this event a morale booster for the development of the whole country. And for the world, the Olympics is not just a global sporting event, but also an important platform for promoting world harmony and communication between cultures. As editor of Contemporary International Relations, I am mindful of the connection between sport and international relations. Sport today plays a highly significant role in the world, and the impact of this global phenomenon on international relations is often underestimated.

  13. Sport, Religion and Charisma

    DEFF Research Database (Denmark)

    Møller, Verner

    2017-01-01

    Since the end of the Second World War, the popularity of modern elite sport has grown immensely and so has the economical interests in sport. Athletes have become attractive advertising partners. Much money is at stake so it is understandable that companies are alarmed when their poster boys...... as bad role models. The thesis is that the attraction of athletes relates to the concept of ‘charisma’, and that the success of mass spectator sports is due to sport’s appeal to what psychologist Henry Rutgers Marshall by the end of the 19th Century in an article in Mind identified as man’s ‘religious...... in Germany did not rely on charisma lays the foundation for a more precise and rationally consistent description of the concept. It is argued that charisma is not something certain individuals posses, rather it is something that is experienced as an emotional effect by those who label individuals charismatic...

  14. Western Sport and Spiritualism

    Directory of Open Access Journals (Sweden)

    Kosiewicz Jerzy

    2014-06-01

    Full Text Available Sport activity of achievement-oriented (professional, Olympic, spectacular character is first of all exposition of rivalry and striving for variously understood sports success (resulting from measurable or discretionary criteria. It refers to winning a competition or taking another expected place as well as to other forms of satisfaction, such as financial gratification or social (political, ethnic, professional recognition. Spirituality is here neither an aim, nor an expected value - it constitutes rather an additional or redundant quality. A competitor focuses his/her attention first of all on the main aim assumed in planned or current rivalry. Emotional sensations which are experienced by athletes before, during or after competitions testify to mental and emotional stress which accompanies sports combat.

  15. STRESS FRACTURES IN SPORT

    Directory of Open Access Journals (Sweden)

    Đivo Ban

    2009-11-01

    Full Text Available Children and adolescents today, all before starting with regular sports activities and involvement in semi-professional and top professional sport, so it increases the num- ber of discovered stress fractures in this age. This type of injury can occur as a consequence of action one strong force, or the many repeated small force strength, to be exact, when the load (stress transcend ability reparations bones. Stress fractures are recorded and described up to the lower limbs. Research has been confirmed that the bones of lower leg are mostly made in injury, and with the el- derly and with the population of children and young adolescents. Occur in many sports, something to them is greater when the frequency of running and often are present in the female population. According to the results of numerous investigations, mistakes in the training are the most common cause of the emergence of stress fracture. In a direct comparison with complemented these injuries is the condition of muscles, so it is important that at the sa- me time carry out exercises strengthen muscles and stretching. Typical clinical signs of stress fractures are localized painful sensitivity to palpa- tion and runoff in a small number of cases. The basic diagnostic procedure is a medical check, it is the small, radiology and scintigraphyc diagnostics (most accurate and mag- netic resonance imaging. Treatment is usually without surgery and conservative, with rest and reducing stress, and its activity athlete breaks mainly between four and eight weeks. Only the very need surgical treatment The most important thing is that attention is focused on the proper prevention and to take all that it ever occurred to stress fractures that athletes ramble of the courts and the competition (better education of sports workers, separation of groups with increa- sed risk of the formation of an injury, adaptation activities age and abilities of athletes, adequate sports equipment, high-quality sports

  16. Integrity & sport events: Position paper

    NARCIS (Netherlands)

    Hover, P.; Dijk, B.; Breedveld, K.; Eekeren, F. van

    2016-01-01

    Sport events are appreciated as important sources of inspiration and positive energy. Yet, for a growing number of people, the negative aspects of sport events have come to cast a shadow over sport events as a positive experience. Questions and doubts have been raised about the transparency and good

  17. A yellow card for sport

    NARCIS (Netherlands)

    Annet Tiessen-Raaphorst; Koen Breedveld

    2007-01-01

    Original title: Een gele kaart voor de sport. Sport is usually described in positive terms, but not always. Stories about aggression on and off the football field, or doping scandals in the world of cycle racing, undermine the positive image generally associated with sport. These stories usually re

  18. Selected Problems in Sports Safety.

    Science.gov (United States)

    American Alliance for Health, Physical Education, and Recreation, Washington, DC.

    This publication, covering a broad spectrum of sports safety problems, is designed as a source of information for those who plan, organize, administer, or evaluate various physical education and recreational activities, athletics, or sports. In the first section, the prevention of sports injury is stressed with attention to different age groups…

  19. Prevalent knee pain and sport

    DEFF Research Database (Denmark)

    Hahn, Thomas; Foldspang, Anders

    1998-01-01

    STUDY OBJECTIVE: To estimate the prevalence of knee pain in active athletes and to investigate potential associations to type, amount and duration of sports participation. MEASUREMENTS: 339 athletes gave information about occupation, sports activity and different features of knee pain, based...... pain is a common symptom in athletes. The prevalence is associated with the type, amount and duration of sports participation....

  20. Sport-related maxillofacial fractures

    NARCIS (Netherlands)

    Ruslin, M.; Boffano, P.; ten Brincke, Y.J.D.; Forouzanfar, T.; Brand, H.S.

    2016-01-01

    Sports and exercise are important causes of maxillofacial injuries. Different types of sports might differ in frequency and type of fractures. The aim of the present study was to explore the possible relation between the types of sport practiced and the frequency and nature of the facial bone fractu

  1. Sport-related maxillofacial fractures

    NARCIS (Netherlands)

    Ruslin, M.; Boffano, P.; ten Brincke, Y.J.D.; Forouzanfar, T.; Brand, H.S.

    2016-01-01

    Sports and exercise are important causes of maxillofacial injuries. Different types of sports might differ in frequency and type of fractures. The aim of the present study was to explore the possible relation between the types of sport practiced and the frequency and nature of the facial bone

  2. Physics of ball sports

    Science.gov (United States)

    Cohen, C.; Clanet, C.

    2016-06-01

    Ball sports have been part of human history for thousands of years [1]. Nowadays, 13 of them are part of the Olympic games (badminton, basketball, beach volley, football/soccer, golf, handball, hockey, rugby, table tennis, tennis, volleyball, water polo, ice hockey). All these games differ by launcher (hand, club, racket, bat), ball (size, shape and mass), pitch size and number of players. These differences induce different ball velocities. Apart from the velocities and the way to maximize them, we discuss in this article the ball trajectories and their impact on the size of sports fields.

  3. Maxillofacial injuries in sport.

    Science.gov (United States)

    Echlin, Paul; McKeag, Douglas B

    2004-02-01

    Maxillofacial injuries occur in contact and noncontact sports. Despite advancements in protective equipment and rule changes, there is still an unacceptably high rate of maxillofacial injuries. These injuries are clinically challenging. The significant morbidity, deformity, and disability associated with these injuries can be avoided by their prompt diagnosis and appropriate management. It is important for the sports medicine professional to be competent in the correct diagnosis and management of maxillofacial injuries. This article reviews some of the major maxillofacial injuries, along with their emergent examinations and treatments.

  4. Jogos pedagógicos e responsividade: ludicidade, compreensão leitora e aprendizagem / Educational games and responsiveness: playfulness, reading comprehension and learning

    Directory of Open Access Journals (Sweden)

    Nukácia Meyre Silva Araújo

    2012-06-01

    Full Text Available Este artigo, embasado em pressupostos teóricos da teoria bakhtiniana, tem o objetivo de analisar as características das atitudes responsivas de alunos de duas turmas de 1ª ano do Ensino Médio de uma escola pública em Fortaleza, durante a interação com textos em um jogo educativo voltado para o ensino de leitura em Língua Portuguesa. A análise é feita a partir de dados colhidos em um experimento-piloto que tinha como objetivo analisar a influência do uso de um Objeto de Aprendizagem (OA no desenvolvimento de estratégias de leitura.Durante a tarefa de ler, verificou-se que o OA, devido à forma como propõe a tarefa e ao uso de tecnologia interativa para a aprendizagem, desenvolveu, nos alunos-usuários do jogo, atitudes responsivas ativas durante a complementação de significados do texto.This article, based on theoretical assumptions of the Bakhtinian theory aims to analyze the characteristics of responsive attitudes of students from two high school classes at a public school in Fortaleza. The research took place during interaction with texts in an educational game for teaching reading in Portuguese. The analysis is based on data collected in a pilot experiment that aimed to analyze the influence of using a Learning Object (LO in the development of reading strategies. During the task of reading, it was verified that the LO, due to the way the task is proposed and the use of interactive technology for learning, developed, in the student-users of the game, active responsive attitudes during the complementation of meanings of the text.

  5. Hybrid Baryons

    CERN Document Server

    Page, P R

    2003-01-01

    We review the status of hybrid baryons. The only known way to study hybrids rigorously is via excited adiabatic potentials. Hybrids can be modelled by both the bag and flux-tube models. The low-lying hybrid baryon is N 1/2^+ with a mass of 1.5-1.8 GeV. Hybrid baryons can be produced in the glue-rich processes of diffractive gamma N and pi N production, Psi decays and p pbar annihilation.

  6. Nuclear medicine and radiologic imaging in sports injuries

    Energy Technology Data Exchange (ETDEWEB)

    Glaudermans, Andor W.J.M. [Groningen Univ. (Netherlands). Dept. of Nuclear Medicine and Molecular Imaging; Dierckx, Rudi A.J.O. [Groningen Univ. (Netherlands). Dept. of Nuclear Medicine and Molecular Imaging; Ghent Univ. (Belgium); Gielen, Jan L.M.A. [Antwerp Univ. Hospital, Edegem (Belgium). Dept. of Radiology; Antwerp Univ. Hospital, Edegem (Belgium). Dept. of Sports Medicine; Antwerp Univ. Hospital, Edegem (Belgium). Dept. of Medicine; Zwerver, Johannes (ed.) [Groningen Univ. (Netherlands). Center for Sports Medicine

    2015-10-01

    This comprehensive book describes in detail how nuclear medicine and radiology can meet the needs of the sports medicine physician by assisting in precise diagnosis, clarification of pathophysiology, imaging of treatment outcome and monitoring of rehabilitation. Individual sections focus on nuclear medicine and radiologic imaging of injuries to the head and face, spine, chest, shoulder, elbow and forearm, wrist and hand, pelvic region, knee, lower leg, ankle and foot. The pathophysiology of sports injuries frequently encountered in different regions of the body is described from the perspective of each specialty, and the potential diagnostic and management benefits offered by the new hybrid imaging modalities - SPECT/CT, PET/CT, and PET/MRI - are explained. In addition, a range of basic and general issues are addressed, including imaging of the injuries characteristic of specific sports. It is hoped that this book will promote interdisciplinary awareness and communication and improve the management of injured recreational or elite athletes.

  7. Survival from sports-related sudden cardiac arrest: In sports facilities versus outside of sports facilities.

    Science.gov (United States)

    Marijon, Eloi; Bougouin, Wulfran; Karam, Nicole; Beganton, Frankie; Lamhaut, Lionel; Perier, Marie-Cécile; Benameur, Nordine; Tafflet, Muriel; Beal, Guillaume; Hagege, Albert; Le Heuzey, Jean-Yves; Desnos, Michel; Spaulding, Christian; Carré, Francois; Dumas, Florence; Celermajer, David S; Cariou, Alain; Jouven, Xavier

    2015-08-01

    We sought to evaluate frequency, characteristics, and outcomes of sudden cardiac arrest (SCA) during sports activities according to the location of occurrence (in sports facilities vs those occurring outside of sports facilities). This is an observational 5-year prospective national French survey of subjects 10 to 75 years old presenting with SCA during sports (2005-2010), in 60 French administrative regions (covering a population of 35 million people). Of the 820 SCA during sports, 426 SCAs (52%) occurred in sports facilities. Overall, a substantially higher survival rate at hospital discharge was observed among SCA in sports facilities (22.8%, 95% CI 18.8-26.8) compared to those occurring outside (8.0%, 95% CI 5.3-10.7) (P facilities were younger (42.1 vs 51.3 years, P facilities (9.3 vs 13.6, P=0.03), and the proportion of initially shockable rhythm was higher (58.8% vs 33.1%, P facilities was mainly explained by concomitant circumstances of occurrence (adjusted odds ratio 1.48, 95% CI 0.88-2.49, P = .134). Sports-related SCA is not a homogeneous entity. The 3-fold higher survival rate reported among sports-related SCA is mainly due to cases that occur in sports facilities, whereas SCA during sports occurring outside of sports facilities has the usual very low rate of survival. Copyright © 2015. Published by Elsevier Inc.

  8. Imaging of orthopedic sports injuries

    Energy Technology Data Exchange (ETDEWEB)

    Vanhoenacker, F.M.; Gielen, J.L. (eds.) [University Hospital Antwerp, Edegem (Belgium). Dept. of Radiology; Maas, M. [Academic Medical Centre, Amsterdam (Netherlands). Dept. of Radiology

    2007-07-01

    This volume provides an updated review of imaging abnormalities in orthopedic sports injuries. The first part of the book contains background information on relevant basic science and general imaging principles in sports traumatology. The second part comprises a topographic discussion of sports injuries. Each chapter highlights the merit of different imaging techniques, focused on a specific clinical problem. In the third part, natural history, monitoring and follow-up by imaging are discussed. This well-illustrated book will be of value for musculoskeletal radiologists, orthopedic surgeons, sports physicians and everyone else involved in sports medicine. (orig.)

  9. Bone imaging in sports medicine.

    Directory of Open Access Journals (Sweden)

    Shikare S

    1997-07-01

    Full Text Available Increased participation in sports by the general public leads to increase in sports induced injuries including stress fractures, shin splints, arthritis and host of musculotendenous maladies. We have studied twenty patients referred from sports clinic for bone scanning to evaluate clinically difficult problems. It showed stress fracture in twelve patients, bilateral shin splint in five patients and normal bone scan in three patients. Present study highlights the utility of bone imaging for the diagnosis of various sports injuries in sports medicine.

  10. Sport og etik

    DEFF Research Database (Denmark)

    Møller, Rasmus Bysted

    Sportsidealismens grundsyn på forholdet mellem sport og moral har længe domineret sportsetikken. Opfattelsen, der går ud på, at sporten udgør frugtbar jord for dyrkelse af et moralsk sindelag, fordi sporten indeholder en moralsk dimension i kraft af sin egen-natur, understøttes ikke af den...... forholdet mellem sport og moral kom således til at bekræfte og delvist forklare empirien på området. Endeligt kunne sportsidealismens hovedtese tilbagevises, for så vidt at den omhandler forholdet mellem sport og moral i dette sidste ords moderne betydning. Dette skete i artiklens afsluttende fjerde afsnit......, hvor forskellen mellem antik og moderne etik blev tydeliggjort. På baggrund af den præsenterede undersøgelse af forholdet mellem sport og moral kan vi konkludere, at sporten isoleret set ikke egner sig som arnested for udviklingen af et moralsk sindelag, idet sporten ikke indeholder den af...

  11. Talking Sport and Fitness

    Science.gov (United States)

    Dixon-Watmough, Rebecca; Keogh, Brenda; Naylor, Stuart

    2012-01-01

    For some time the Association for Science Education (ASE) has been aware that it would be useful to have some resources available to get children talking and thinking about issues related to health, sport and fitness. Some of the questions about pulse, breathing rate and so on are pretty obvious to everyone, and there is a risk of these being…

  12. FUNDRAISING IN SPORT

    Directory of Open Access Journals (Sweden)

    Milica Radović

    2006-06-01

    Full Text Available Fundrising is the kind of marketing strategy, which the main gool is to provide the money and the other resources. It is the moust important tasks of nonprofit organizacio( sport organiyation and the other organiyation which need money for development project. Fundraising is independent and sistematical way of compilation the financial resource and anather keind of help in nonprofit organization from the private persone, the enterprice, the associate ect.Fundraising enable the activity and realization projects. Aim of this working paper is to givs contibution these important problem of menagement, to explain it and apply it in sport. Today it we haven`t enought the financial resourceies, without activity to provide it, we will very quickly loss sympathy and support who could help as. Financial problems are present not only in the sport organization , but in the culture, social, eco, education and other organizations. Todey there is strong competition at the fundraising market. Sport has advantages in the mass actions frequently and in his places in the psyche and body development people in all of growth, rather then the another nonprofit organization. Fundraising provide a lot of many and create pozitive image in public environment

  13. Committed Sport Event Volunteers

    Science.gov (United States)

    Han, Keunsu; Quarterman, Jerome; Strigas, Ethan; Ha, Jaehyun; Lee, Seungbum

    2013-01-01

    The purpose of this study was to investigate the relationships among selected demographic characteristics (income, education and age), motivation and commitment of volunteers at a sporting event. Three-hundred and five questionnaires were collected from volunteers in a marathon event and analyzed using structural equation modeling (SEM). Based on…

  14. Sport-Related Concussions

    Science.gov (United States)

    Brady, Don; Brady, Flo

    2011-01-01

    Sport-related concussions (SRC) are not limited to specific age ranges, professional athletes, or gender. The primary focus of much of SRC research pertains to the assessment, management, and return to play (RTP) of the concussed athlete. This article highlights some major issues of SRC along with some controversies that presently exist within the…

  15. [Endurance sports and arythmias].

    Science.gov (United States)

    Burgan, H; Burri, H

    2013-03-01

    Endurance sports can predispose to the occurrence of certain arrhythmias, making them more frequent in athletes than in the general population. Endurance athletes often exhibit electrocardiographic modifications that are difficult to interpret without specific knowledge of the athlete's ECG. Some of these ECG modifications and arrhythmias are benign, however others can be potentially life threatening.

  16. Sport and globalization

    DEFF Research Database (Denmark)

    Gems, Gerald R.; Pfister, Gertrud Ursula

    2014-01-01

    dissemination around the world. In spite of resistance by the adherents of gymnastics or traditional movement cultures, sport with its focus on competition and records became popular all over the world. Both Great Britain and the United States induced their political and cultural hegemony via the soft power...

  17. Volunteers in Sport Organizations

    Directory of Open Access Journals (Sweden)

    VESNA CILERDZIC

    2010-01-01

    Full Text Available The research is done in order to describe student’s attitudes on volunteering in sport. The sample consists of 231 students from Serbia, average age 21,06±3,12years. They were from eight colleges and faculties. For nominal and ordinal variables, frequencies were determined. Many of examined students have volunteering experiences. The results confirm that students believe that we live in a society which his generally thought only to its own benefit; they think that volunteering can not solve the problems in society; that people do not have enough experience with volunteering and people do not have time to volunteering; volunteering is for young people; in their family and among friends, there are no volunteers; everyone could be volunteer only if that wishes; do not believe that volunteering is a waste of time and it helps in future career. The prevalent number of students, regardless of the Faculty which they belong, rarely volunteered in areas outside of sport. Results also shows that students from sport faculties have less experience in volunteering in sport than students from other faculties, but this difference is not dramatic.

  18. AI Sport Forecast Software

    Directory of Open Access Journals (Sweden)

    Kiyomi Cerezo Takahash

    2008-12-01

    Full Text Available This article aims to explain the development of an application whose function is to predict the results of different sporting encounters. To do this an analysis of the influential factors, algorithms and technology implemented, will be carried out.

  19. Physiology of sport.

    Science.gov (United States)

    Maughan, Ron

    2007-07-01

    The elite athlete represents the extreme of the human gene pool, where genetic endowment is developed by an intensive training programme. Sport encompasses many different activities, calling for different physical and mental attributes. Understanding the physiology of exercise provides insights into normal physiological function.

  20. Sport-Related Concussions

    Science.gov (United States)

    Brady, Don; Brady, Flo

    2011-01-01

    Sport-related concussions (SRC) are not limited to specific age ranges, professional athletes, or gender. The primary focus of much of SRC research pertains to the assessment, management, and return to play (RTP) of the concussed athlete. This article highlights some major issues of SRC along with some controversies that presently exist within the…

  1. Sports and amputation

    NARCIS (Netherlands)

    Bragaru, Mihail

    2013-01-01

    Een amputatie van een ledemaat heeft meestal een negatieve impact op het psychosociale en fysieke welzijn. Kijkend naar de klinische data van de gemiddelde populatie, zou deze negatieve impact verminderd kunnen worden door regelmatig deel te nemen aan sport. Echter, er is weinig bekend over de invlo

  2. MARKETING MIX IN SPORT

    Directory of Open Access Journals (Sweden)

    Srećko Novaković

    2011-03-01

    Full Text Available Marketing mix'' along the term of life cycle has robbed the trademark for the conception of marketing and the market direction of company, corporations and institutions. Essence marketing-mixa is in the simultaneous determining of the target market group of consumer (the buyer or stays the public and specially prepared and the coordinated impact of elements mixa, and this is the product, price, distributions and graduation ceremonies. Given that is mix combinations of verified variables, companies he use in order to would achieve are wished the scope sales on the target market. In the wider context significant influence of environment on the chosen structure marketing-mixa have not only technological, economic and competitive services already and socially-owned, legislative, legal and political services. From those reasons chant the marketing -mixa occasionally replaces expression are coordinated term acts on the market. Elements marketing-mix-and at sport marketings same are as well as at marketings every other activity. They contain the sportively product and the service, appreciate the sport product and services, distribution of sport product and services and the promotion of sport product and services.

  3. Sport og etik

    DEFF Research Database (Denmark)

    Møller, Rasmus Bysted

    Sportsidealismens grundsyn på forholdet mellem sport og moral har længe domineret sportsetikken. Opfattelsen, der går ud på, at sporten udgør frugtbar jord for dyrkelse af et moralsk sindelag, fordi sporten indeholder en moralsk dimension i kraft af sin egen-natur, understøttes ikke af den...... forholdet mellem sport og moral kom således til at bekræfte og delvist forklare empirien på området. Endeligt kunne sportsidealismens hovedtese tilbagevises, for så vidt at den omhandler forholdet mellem sport og moral i dette sidste ords moderne betydning. Dette skete i artiklens afsluttende fjerde afsnit......, hvor forskellen mellem antik og moderne etik blev tydeliggjort. På baggrund af den præsenterede undersøgelse af forholdet mellem sport og moral kan vi konkludere, at sporten isoleret set ikke egner sig som arnested for udviklingen af et moralsk sindelag, idet sporten ikke indeholder den af...

  4. Sports Injury Prevention

    National Research Council Canada - National Science Library

    Wojtys, Edward M

    2017-01-01

    ... to making reasonable decisions about athletic participation. This past football bowl season brought the topic of sports injury risk to the forefront when Louisiana State University’s Leonard Fournette and Stanford’s Christian McCaffrey bypassed their school’s bowl games in difference to their professional football careers. The news surprised ma...

  5. Nutrition in Children's Sports.

    Science.gov (United States)

    Smith, Nathan J.

    Young athletes need to be aware of the importance of good nutrition to athletic performance. A basic diet plan, worked out with a physician to satisfy energy and weight needs, is essential. The best eating schedule and amount and type of food varies with different sports depending on the intensity and duration of physical activity. Weight control…

  6. Sport and migrants' acculturation

    DEFF Research Database (Denmark)

    Morela, Eleftheria

    In the era of globalization, multicultural societies are common-place in most developed countries. Therefore, new challenges at both national and international level have come to the fore, and successful acculturation appears to be the key for maintaining social cohesion and promoting multicultur......In the era of globalization, multicultural societies are common-place in most developed countries. Therefore, new challenges at both national and international level have come to the fore, and successful acculturation appears to be the key for maintaining social cohesion and promoting...... of sport is limited and findings seem equivocal. Overall the purpose of the present study was to investigate whether participation in organized sport can affect the acculturation process of young adolescents from both minority and majority populations in Greece, and to explore features ofthe sporting...... environment that are likely to associate with positive acculturation outcomes. Fourseparate studies were conducted. The first study is a systematic review that aims to provide a complete and exhaustive summary of the current literature relevant to the integrative role of sport, in order to better understand...

  7. Nutrition in Children's Sports.

    Science.gov (United States)

    Smith, Nathan J.

    Young athletes need to be aware of the importance of good nutrition to athletic performance. A basic diet plan, worked out with a physician to satisfy energy and weight needs, is essential. The best eating schedule and amount and type of food varies with different sports depending on the intensity and duration of physical activity. Weight control…

  8. Women in Sport Course.

    Science.gov (United States)

    Campbell, Mary Ann; And Others

    1980-01-01

    The philosophy, purpose, grading procedure, and course requirements for the University of Delaware's "Women in Sports" course are set forth. A course outline is provided, along with tips and a resource materials listing for those interested in initiating similar programs. (LH)

  9. American Women and Sport.

    Science.gov (United States)

    Curry, Jane; Bingham, Marjorie

    1992-01-01

    Presents a lesson plan dealing with women and sport in U.S. history. Discusses the themes of physical capabilities, propriety, and femininity. Describes exercises and projects that can be used to integrate the lesson into different subjects. Includes a reading list, modified rules for women's basketball, and portions of the social debate on women…

  10. Phospholipids and sports performance

    Directory of Open Access Journals (Sweden)

    Purpura Martin

    2007-07-01

    Full Text Available Abstract Phospholipids are essential components of all biological membranes. Phosphatidylcholine (PC and Phosphatidylserine (PS are Phosphatidyl-phospholipids that are required for normal cellular structure and function. The participation in physical activity often challenges a variety of physiological systems; consequently, the ability to maintain normal cellular function during activity can determine sporting performance. The participation in prolonged intense exercise has been shown to reduce circulatory choline concentrations in some individuals. As choline is a pre-cursor to the neurotransmitter Acetylcholine, this finding has encouraged researchers to investigate the hypothesis that supplementation with PC (or choline salts could enhance sporting performance. Although the available data that evaluates the effects of PC supplementation on performance are equivocal, acute oral supplementation with PC (~0.2 g PC per kg body mass has been demonstrated to improve performance in a variety of sporting activities where exercise has depleted circulatory choline concentrations. Short term oral supplementation with soy-derived PS (S-PS has been reported to attenuate circulating cortisol concentrations, improve perceived well-being, and reduce perceived muscle soreness after exercise. More recently, short term oral supplementation (750 mg per day of S-PS for 10 days has been demonstrated to improve exercise capacity during high intensity cycling and tended to increase performance during intermittent running. Although more research is warranted to determine minimum dietary Phospholipid requirements for optimal sporting performance, these findings suggest that some participants might benefit from dietary interventions that increase the intakes of PC and PS.

  11. Simulation in Sport Finance

    Science.gov (United States)

    Drayer, Joris; Rascher, Dan

    2010-01-01

    Simulations have long been used in business schools to give students experience making real-world decisions in a relatively low risk environment. The OAKLAND A'S BASEBALL BUSINESS SIMULATOR takes a traditional business simulation and applies it to the sport industry, in which sales of tangible products are replaced by sales of experiences provided…

  12. Neurodegeneration and sport.

    Science.gov (United States)

    Davis, Gavin A; Castellani, Rudolph J; McCrory, Paul

    2015-06-01

    The recent interest in concussion in sport has resulted in significant media focus about chronic traumatic encephalopathy (CTE), although a direct causative link(s) between concussion and CTE is not established. Typically, sport-related CTE occurs in a retired athlete with or without a history of concussion(s) who presents with a constellation of cognitive, mood, and/or behavioral symptoms and who has postmortem findings of tau deposition within the brain. There are many confounding variables, however, that can account for brain tau deposition, including genetic mutations, drugs, normal aging, environmental factors, postmortem brain processing, and toxins. To understand the roles of such factors in neurodegenerative diseases that may occur in athletes, this article reviews some neurodegenerative diseases that may present with similar findings in nonathletes. The article also reviews pathological changes identified with normal aging, and reviews the pathological findings of CTE in light of all these factors. While many of these athletes have a history of exposure to head impacts as a part of contact sport, there is insufficient evidence to establish causation between sports concussion and CTE. It is likely that many of the cases with neuropathological findings represent the normal aging process, the effects of opiate abuse, or a variant of frontotemporal lobar degeneration. Whether particular genetic causes may place athletes at greater risk of neurodegenerative disease is yet to be determined.

  13. Marketing management of sport and tourism - Introduction

    OpenAIRE

    Bieger, Thomas; Beritelli, Pietro

    2003-01-01

    Marketing Management of sport and tourism does not just mean marketing of touristic sport products. Marketing management of sport and tourism can be divided into marketing of sport activities, events or infrastructure for people outside the location and marketing of tourism through sport activities, events and sport infrastructure. A system approach is introduced to serve as a model for explaining interrelations between the different elements in the sport and tourism context. As such destinat...

  14. Sport Tourism in Lahti and Lahti region

    OpenAIRE

    Autio, Niina

    2015-01-01

    The commissioner of this thesis is Lahti Region Ltd. The objective of this thesis was to study basics of sport tourism, sport tourism marketing and especially active sport tourism in Lahti region. Travelling and sport tourism is growing business area in Finland, however it was quite difficult to find literature, source material and numeric data concerning sport tourism in Finland. Lahti has strong reputation as a sport city, although it is not well-known sport tourism destination. The ai...

  15. Marketing management of sport and tourism - Introduction

    OpenAIRE

    BIEGER, Thomas; Beritelli, Pietro

    2003-01-01

    Marketing Management of sport and tourism does not just mean marketing of touristic sport products. Marketing management of sport and tourism can be divided into marketing of sport activities, events or infrastructure for people outside the location and marketing of tourism through sport activities, events and sport infrastructure. A system approach is introduced to serve as a model for explaining interrelations between the different elements in the sport and tourism context. As such destinat...

  16. Sanctions for doping in sport

    Directory of Open Access Journals (Sweden)

    Mandarić Sanja

    2014-01-01

    Full Text Available Top-level sport imposes new and more demanding physical and psychological pressures, and the desire for competing, winning and selfassertion leads athletes into temptation to use prohibited substances in order to achieve the best possible results. Regardless of the fact that the adverse consequences of prohibited substances are well-known, prestige and the need to dominate sports arenas have led to their use in sports. Doping is one of the biggest issues in sport today, and the fight against it is a strategic objective on both global and national levels. World Anti-Doping Agency, the International Olympic Committee, international sports federations, national anti-doping agencies, national sports federations, as well as governments and their repressive apparatuses are all involved in the fight against doping in sport. This paper points to a different etymology and phenomenology of doping, the beginnings of doping in sport, sports doping scandals as well as the most important international instruments regulating this issue. Also, there is a special reference in this paper to the criminal and misdemeanor sanctions for doping in sport. In Serbia doping in sport is prohibited by the Law on Prevention of Doping in Sports which came into force in 2005 and which prescribes the measures and activities aimed at prevention of doping in sport. In this context, the law provides for the following three criminal offenses: use of doping substances, facilitating the use of doping substances, and unauthorized production and putting on traffic of doping substances. In addition, aiming at curbing the abuse of doping this law also provides for two violations. More frequent and repetitive doping scandals indicate that doping despite long-standing sanctions is still present in sports, which suggests that sanctions alone have not given satisfactory results so far.

  17. ETHICS AND CHANGES IN SPORT

    Directory of Open Access Journals (Sweden)

    Jovo Radoš

    2008-08-01

    Full Text Available Ethics, as a practical philosophy, is found in essential relationships and relations with other relevant practical disciplines (economics, law, politics, sport, etc.. Every human activity is ethically grounded. Therefore, human ethics, which includes sport ethics, is one of the fundamental criteria for establishing moral relations in different are as of sport life. Sport morale stems from a universally accepted ethics legal principles that aim at maintaining sport spirit based on the Olympics codex and humanity principles, among which are: consciousness and honesty, righteousness, cultural-behavior principle, openness, and the like. Changes in sport (organizational, structural, competition, etc. need to be adequately adjusted to universal, and generally accepted, values. Avoiding deontological ethics inevitably leads to increased sports immorality (referees_ fixing match results, spectators_ aggressive behavior, cheating using for bidden doping, etc.. Thus, projecting and introducing innovations in the field of sport, which, after all, are necessary and unavoidable in all areas of life, including sport, will eventually show its positive results only if the aforementioned aspects of sport ethics are taken into consideration.

  18. Sport and Christian ethics: towards a theological ethic for sport

    OpenAIRE

    White, John Bentley

    2011-01-01

    From the time of the early church to the present century, Christian assumptions about and theological responses to sport have been problematic. In the present century, evangelicals in North America lack a developed theological ethic about how Christians should regard modern sport--the practices, purposes, and values. What little theology there is, is an uninformed folk theology of muscular Christianity in which the primary means of evaluating sport is in terms of its instrument...

  19. [Sports and osteoarthrosis].

    Science.gov (United States)

    Schäfer, M; Dreinhöfer, K

    2009-12-01

    Many risk factors for developing osteoarthrosis exist. Osteoarthrosis is the most common cause of chronic disability in middle-aged and older people. On the one hand, physical exercise can lead to arthrosis; on the other hand, physical exercise is commonly used in preventing and treating it. Experimental and clinical studies have shown that increased high-impact running or competitive sports result in a higher risk for osteoarthrosis than moderate low-impact running. In particular, sudden-impact loading and twisting movements of the joints can result in premature osteoarthrosis. Also, sports with a high risk for injuries can lead to secondary osteoarthrosis. Preventive exercises to strengthen the skeletal muscles seem to have a pivotal role. There are different therapeutic approaches to osteoarthrosis, which will be more important in the future. Exercise should be a core treatment for people with osteoarthritis, irrespective of age, comorbidity, pain severity, or disability. Exercise should include local muscle strengthening and general aerobic fitness.

  20. Lesiones deportivas Sports injuries

    Directory of Open Access Journals (Sweden)

    Isabel Cristina Gallego Ching

    2007-04-01

    Full Text Available El estrés generado por la práctica deportiva ha originado una mayor probabilidad de que los atletas presenten lesiones agudas y crónicas. En el ámbito mundial existen diferentes investigaciones acerca de la incidencia de lesiones deportivas. La comparación de sus resultados es difícil por las diferencias en las características de la población y en la forma de reportar los datos, que varía ampliamente entre los estudios (proporciones o tasas de incidencia o tasas por cada 100 ó 1.000 participantes o tasas por horas de juego o por número de partidos jugados. Las tasas varían entre 1,7 y 53 lesiones por 1.000 horas de práctica deportiva, entre 0,8 y 90,9 por 1.000 horas de entrenamiento, entre 3,1 y 54,8 por 1.000 horas de competición y de 6,1 a 10,9 por 100 juegos. La gran variación entre las tasas de incidencia se explica por las diferencias existentes entre los deportes, los países, el nivel competitivo, las edades y la metodología empleada en los estudios. Se ha definido la lesión deportiva como la que ocurre cuando los atletas están expuestos a la práctica del deporte y se produce alteración o daño de un tejido, afectando el funcionamiento de la estructura. Los deportes de contacto generan mayor riesgo de presentar lesiones; se destacan al respecto los siguientes: fútbol, rugby, baloncesto, balonmano, artes marciales y jockey. Las lesiones ocurren con mayor probabilidad en las competencias que en el entrenamiento. Stress generated by sports practice has increased the probability that athletes suffer from acute and chronic injuries. Worldwide, there have been many different investigations concerning the incidence of sport injuries. The different ways in which results have been presented makes it difficult to compare among them. Rates of sports injuries vary between 1.7 and 53 per 1.000 hours of sports practice; 0.8 and 90.9 per 1.000 hours of training; 3.1 and 54.8 per 1.000 hours of competition, and 6.1 and 10.9 per 100

  1. Sport for tall.

    Science.gov (United States)

    Khosla, T

    1983-09-10

    Eight new events (handball, basketball, and six rowing events) were introduced for women in the Olympic Games at Montreal in 1976. Of 187 women rowers who competed at Montreal, none was shorter than the mean height (162 cm, 64 in) of women aged 18-24 in the United States. In team events only two out of 250 participants were shorter than the reference mean. Even among the tall, it was the taller participants who won medals. What does the slogan "Sport for All" mean in this context? Moreover, the physical size required of champion rowers and basketball players is not to be found in some Asian, African, and Latin American populations. International contests in many such events therefore seem to be at variance with the first charter of the Olympic Games. An independent reviewing body is urgently needed to examine the merits of man made rules in many sporting contests.

  2. Sports Drink Update

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    @@KEY POINTS: 1)The ideal fluid replacement beverage is one that tastes good to the athlete, does not cause gastrointestinal discomfort when consumed in large volumes, promotes rapid fluid absorption and maintenance of extracellular fluid volume, and provides energy to working muscles. 2)Sports drinks containing 6-8 percent carbohydrate maintain circulatory and thermoregulatory function during exercise as well as plain water and provide greater performance benefits than water. 3)The small amount of sodium provided by many sports drinks may help maintain fluid and electrolyte balance during prolonged exercise in the heat. 4)Flavored, sweetened beverages encourage voluntary fluid consumption, a response that helps ensure adequate fluid intake during exercise in the heat.

  3. Virtual(ly) Athletes: Where eSports Fit within the Definition of "Sport"

    Science.gov (United States)

    Jenny, Seth E.; Manning, R. Douglas; Keiper, Margaret C.; Olrich, Tracy W.

    2017-01-01

    Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term eSports. Regardless of the term used, eSports is now becoming more accepted as a "sport" and gamers are being identified as "athletes" within society today. eSports has even infiltrated higher education in the…

  4. Virtual(ly) Athletes: Where eSports Fit within the Definition of "Sport"

    Science.gov (United States)

    Jenny, Seth E.; Manning, R. Douglas; Keiper, Margaret C.; Olrich, Tracy W.

    2017-01-01

    Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term eSports. Regardless of the term used, eSports is now becoming more accepted as a "sport" and gamers are being identified as "athletes" within society today. eSports has even infiltrated higher education in the…

  5. A Rising Sport

    Institute of Scientific and Technical Information of China (English)

    YIN PUMIN

    2010-01-01

    @@ October was a happy time for the sport of tennis and tennis fans in China.The China Open in Beijing,the 2010 Shanghai Rolex Masters and the China Tennis Grand Prix in Nanjing,Jiangsu Province,all take place. After football and basketball and even boxing,golf,rugby,snooker and cricket,tennis has also got in the queue of vigorous competition for attention in the marketplace.

  6. Professional Team Sports Clubs

    DEFF Research Database (Denmark)

    Storm, Rasmus K.

    Professional football in Europe is characterized by persistent deficits, growing debts and additional financial problems among the majority of the top league clubs. Despite these problems, these clubs have an abnormally high survival rate. This paper focuses on this apparent paradox and poses the...... in Europe, this paper argues that professional team sports clubs (PTSCs) are cases of an economic phenomenon normally found in socialist or post-socialist economies....

  7. The neuropathology of sport.

    Science.gov (United States)

    McKee, Ann C; Daneshvar, Daniel H; Alvarez, Victor E; Stein, Thor D

    2014-01-01

    The benefits of regular exercise, physical fitness and sports participation on cardiovascular and brain health are undeniable. Physical activity reduces the risk for cardiovascular disease, type 2 diabetes, hypertension, obesity, and stroke, and produces beneficial effects on cholesterol levels, antioxidant systems, inflammation, and vascular function. Exercise also enhances psychological health, reduces age-related loss of brain volume, improves cognition, reduces the risk of developing dementia, and impedes neurodegeneration. Nonetheless, the play of sports is associated with risks, including a risk for mild TBI (mTBI) and, rarely, catastrophic traumatic injury and death. There is also growing awareness that repetitive mTBIs, such as concussion and subconcussion, can occasionally produce persistent cognitive, behavioral, and psychiatric problems as well as lead to the development of a neurodegeneration, chronic traumatic encephalopathy (CTE). In this review, we summarize the beneficial aspects of sports participation on psychological, emotional, physical and cognitive health, and specifically analyze some of the less common adverse neuropathological outcomes, including concussion, second-impact syndrome, juvenile head trauma syndrome, catastrophic sudden death, and CTE. CTE is a latent neurodegeneration clinically associated with behavioral changes, executive dysfunction and cognitive impairments, and pathologically characterized by frontal and temporal lobe atrophy, neuronal and axonal loss, and abnormal deposits of paired helical filament (PHF)-tau and 43 kDa TAR deoxyribonucleic acid (DNA)-binding protein (TDP-43). CTE often occurs as a sole diagnosis, but may be associated with other neurodegenerative disorders, including motor neuron disease (CTE-MND). Although the incidence and prevalence of CTE are not known, CTE has been reported most frequently in American football players and boxers. Other sports associated with CTE include ice hockey, professional

  8. Conference on sports

    CERN Multimedia

    Guenin

    1983-01-01

    Le Docteur Guenin, lui-même un grand sportif, qui exerce entre beaucoup d'autres activités la course à pieds et le ski de fond, est aussi sécrétaire médical du journal "Vie et Santé. Il nous parle de l'exercice du sport, gym aérobic, jogging etc. avec présention de quelques dias et d'un film du Dr.Kupper.

  9. Early modern sport

    OpenAIRE

    Huggins, Mike

    2017-01-01

    The "early modern" has always suffered problems of periodization. Its beginnings overlap with the Late Middle Ages when sport and athletic exercise were moving away from military training. It encompasses the Renaissance, Reformation, and Counter-Reformation and the scientific shifts of the Age of Enlightenment, movements that were diverse chronologically, geographically, culturally and intellectually. Some historians link its beginnings to block-printing, the beginning of the Tudor period, or...

  10. Aquatic sports and safety

    Directory of Open Access Journals (Sweden)

    Володимир Миколайович Зюзь

    2016-11-01

    Full Text Available Aquatic sports or boating, has become a mass sport and recreation. It is as delightful a holiday as one might wish for, gaining strength around the world and especially in Ukraine. More and more people are eager to see the beauty of the underwater world, enjoy exciting sailing races, long journeys along beautiful rivers and unexplored areas, as well as smooth sailing at the height of the season. The article analyzes the modern aquatic (water tourism hazards that can lie in wait for a person in the water during camping trips and various boating competitions. This kind of sports is dangerous in principle, as aqueous medium is always perilous whether water is rough or calm. Accidents are always possible and tourists may find themselves in water, hypothermia, impossibility to breathe, impactions against different objects in the water resulting. Ships, food and equipment may also be damaged or lost, that is the consequences may be extremely negative. This article includes description of boating types, extreme forms of boating, the design features of the swimming facilities used in boating, practical skills and the ability to apply the facilities; characteristics of waves and currents; types of rivers; forms and methods of transportation and rescue of the drowning people; rendering assistance and first aid to the victims; promotion of safety rules on the water during the boating. The main goals and objectives in preparing aquatic tourism professionals whose main duty is safety, training topics, theoretical and practical materials for training the basics of safety that makes it possible to get acquainted with all the requirements have been discussed. The first attempt to develop general educational standards in training professionals in water sports and safety basing on the new priorities and the principles of modern vocational education has been made in the articles

  11. Sports and disability.

    Science.gov (United States)

    Wilson, Pamela E; Clayton, Gerald H

    2010-03-01

    Participation in recreational and competitive sports at an early age has long been touted as a positive influence on growth and development, and for fostering lifelong healthy lifestyles. The benefits of an active lifestyle include not only fitness, but the promotion of a sense of inclusion and improved self-esteem. These benefits are well documented in all populations, and their importance has been summarized in the recent Healthy People 2010 guidelines. The American Academy of Pediatrics has recently produced a summary statement on the benefits of activity for disabled children. They note that children with disabilities tend to have an overall lower level of fitness and an increased level of obesity. For this population, developing a lifelong desire to be active can be a simple means for limiting illness and much of the morbidity associated with sedentary lifestyles often associated with disability. For disabled youth, participation in disabled sports programs available nationally and internationally can be an effective means to promote such precepts. The goal of this focused review is to improve the learner's knowledge of the positive impact that active lifestyles can have on overall health in the disabled youth population and, as a result, modify their practice by incorporating recreational and competitive sport activities as part of improving overall patient care.

  12. Anticipation in sport.

    Science.gov (United States)

    Loffing, Florian; Cañal-Bruland, Rouwen

    2017-08-01

    Anticipation has become an increasingly important research area within sport psychology since its infancy in the late 1970s. Early work has increased our fundamental understanding of skilled anticipation in sports and how this skill is developed. With increasing theoretical and practical insights and concurrent technological advancements, researchers are now able to tackle more detailed questions with sophisticated methods. Despite this welcomed progress, some fundamental questions and challenges remain to be addressed, including the (relative) contributions of visual and motor experience to anticipation, intraindividual and interindividual variation in gaze behaviour, and the impact of non-kinematic (contextual or situational) information on performance and its interaction with advanced kinematic cues during the planning and execution of (re)actions in sport. The aim of this opinion paper is to shortly sketch the state of the art, and then to discuss recent work that has started to systematically address open challenges thereby inspiring promising future routes for research on anticipation and its application in practice. Copyright © 2017 Elsevier Ltd. All rights reserved.

  13. HYDROSOLUBLE VITAMINS AND SPORT

    Directory of Open Access Journals (Sweden)

    Vladmila Bojanić

    2011-06-01

    Full Text Available Vitamins are organic substances needed for normal cell functioning in the human body, and therefore human health. People who train sports require an optimal psychophysical performance in order to achieve the best sports results. Athletes’ needs for vitamins may be higher than in general population, also they are taking vitamin supplements more often than other people. Thus, it is very important for them to be familiar with the vitamins’ roles and recommended intake levels.Hydrosoluble vitamins are easily absorbed into the blood and excreted in urine, and so very little stored in the body. They are less likely to cause toxic effects compared to the liposoluble vitamins, but their deficiency may occur much faster. The B group of vitamins takes part in many biochemical processes, and is especially important for athletes, as these vitamins help conversion of energy from food into the muscle energy. Vitamin C is known as an antioxidant that protects against oxygen free radicals. It has a number of other roles in metabolism of carbohydrates, fats, proteins and minerals.Athletes are likely to intake sufficient quantities of vitamins through the nutrition. Vitamins’ supplements are usually unnecessary and without additional benefits on sports performance. However, if vitamins’ supplements are taken, attention must be paid for their tolerable upper intake levels.

  14. Geography of a Sports Metropolis

    DEFF Research Database (Denmark)

    Feddersen, Arne; Ahlfeldt, Gabriel M.

    2010-01-01

    , emphasized by local authorities. In contrast, there is a clear tendency for market allocated tennis facilities to follow purchasing power. Areas with higher proportions of foreigners are subject to relatively lower provision of a sports infrastructure, which contradicts the stated ambitions of planning......This study analyses the sports infrastructure of Hamburg, Germany, from the residents’ perspective. Empirical evidence is provided for the Sports Place Theory developed by BALE (2003) using a micro-level dataset of 1,319 sports facilities, which is merged with highly disaggregated data......, locations’ endowment of sports infrastructure is captured by potentiality variables, while accounting for natural and unnatural barriers. Given potential demand, central areas are found to be relatively underprovided with a sports infrastructure compared to peripheral areas where opportunity cost...

  15. Sports selection system in triathlon

    Directory of Open Access Journals (Sweden)

    Volodymyr Vodlozerov

    2016-06-01

    Full Text Available Purpose: to analyze the contents of the main stages of sports selection of triathletes. Material & Methods: study and generalization of special literature on the issue of sports selection in continuous triathlon, analysis of triathletes selection based on normative documents. Results: there were reviewed the particularities of sports selection of triathletes on each of its main stages and the role of heredity as a necessary condition for practicing sports for endurance, and also there was shown the procedure of calculation of rating points. Conclusions: sports selection plays a key role in the admission of pupils to the departments of triathlon in sports schools as well as in the formation of picked teams of all levels for participation in competitions on continuous triathlon.

  16. Motivational aspects of sport volunteers

    OpenAIRE

    Mičinec, Adam

    2017-01-01

    Title: The motivational aspects of sport volunteerism. Objectives: The main aim of this bachelor work is to find out motivational aspects of sport volunteers, who have taken part in sport event. Methods: In this thesis was used quality method to get informations - specifically it was a structure interview with associated questions. Results: It was find out that it is appropriate to get those volunteers with inner motivation. These volunteers do not need to be so much motivated by external mot...

  17. Una aproximación para una propuesta metodológica híbrida entre lo cuantitativo y lo cualitativo para el estudio de las retransmisiones deportivas en la radio española. (An approach to a hybrid methodological proposal between quantitative and the qualitative techniques for the study of the sport broadcastings in the Spanish radio.

    Directory of Open Access Journals (Sweden)

    Francisco Javier Herrero Gutiérrez

    2009-04-01

    is the third program in the ranking of the most listened radio programs in Spain. From this fact, this article pretends to be a departure point in order to analyze if there is or not a hypothetical poverty of linguistic resources in that type of programmes: the radio sport broadcastings.This one would be the first of paradigms that appears. Only confirming this departure hypothesis would be possible to raise one more step and try to get conclusions about that. But, obviously, to raise a second step, it is necessary to have the first one built. And how can we do this? Since it entails a great complexity, this article, through a small and very concrete study-example, based on three fragments of sport radio programmes, tries to defend the idea that the investigations about this subject do not have to be locked in a concrete scope, but we need to look for a technical methodological hybrid that combines quantitative and qualitative techniques –these last ones based on the studies of Teun A. Dijk and his analysis about the speech– including them into a double level of study: textual and contextual.

  18. Studies on the Role of Educational Games in the Irrational Element Development of Teenagers%教育游戏对青少年非理性因素发展的作用研究

    Institute of Scientific and Technical Information of China (English)

    李宇佳; 杨雪

    2012-01-01

    Educational games are organic products, and as they contain some irrational elements, play an indispensable role in subjectivity understanding as well as in control and adapta- tion. This paper analyzes the ground for irrational elements, illustrates the role of educa- tional games in the irrational element development of teenagers, and seeks to discover more educational value and potential in educational games.%教育游戏是游戏的有机结合物。非理性因素作为主体认识中必不可少的组成部分,发挥着重要的控制和调节作用。在分析教育游戏和非理性因素特征的基础上,阐述了教育游戏对青少年非理性因素发展的作用,以期发现教育游戏更多的教育价值和潜力。

  19. Energy solutions for sports facilities

    Energy Technology Data Exchange (ETDEWEB)

    Artuso, Paola; Santiangeli, Adriano [CIRPS: Inter-University Research Centre for Sustainable Development, Sapienza University of Rome, Via Eudossiana, 18, Rome (Italy)

    2008-06-15

    The sports facilities are characterized by special energy needs different from any other user and they are characterized by high heat and electricity loads. For this reason, the aim of this work has been to propose a tool to provide a preliminary estimation of the power and energy required by the sports centres. In addition, the possibility to make the building self-energy sufficient has been considered, thanks to the exploitation of renewable energy sources (RES). The overall work has been performed following three steps: energy needs analysis; local RES availability analysis; energy balance of Sport Centres. Considering that each sport facility is characterized by different energy needs depending on the sport typology itself, the analysis started from the features established by the CONI (National Italian Olympic Committee) standardization. For calculations a program in LabVIEW has been developed to evaluate the energy requirements of the sports centre considering as inputs the sport halls, the playgrounds and the supporting rooms, the level of the sport activity (e.g. agonistic) and the climatic conditions of the area where the facilities are located. The locally available RES are evaluated in order to decide which one can be exploited to feed the Sport Centre. The proposed solution for the energy production refers to a combination of different and innovative technologies which involve, in particular, hydrogen technologies. The energy and costs analysis has been finally carried out for an application case in Dubai. (author)

  20. Radiological imaging of sports injuries

    Energy Technology Data Exchange (ETDEWEB)

    Masciocchi, C. [L`Aquila Univ. (Italy). Dept. of Radiology

    1998-02-01

    Sports medicine is acquiring an important role owing to the increasing number of sports-active people and professional athletes. Accurate diagnosis of the different pathological conditions is therefore of fundamental importance. This book provides an overview of the most frequently observed conditions and correlates them with sports activities, as well as documenting relatively unknown lesions of increasing significance. Diagnostic techniques are described and compared, and their roles defined; interpretative pitfalls ar highlighted. All of the contributing authors have distinguished themselves in the field and have a deep knowledge of the problem involved in the diagnosis and classification of sports injuries. (orig.) 265 figs.

  1. Return to sport following amputation.

    Science.gov (United States)

    Matthews, D; Sukeik, M; Haddad, F

    2014-08-01

    Amputation in athletes has a substantial impact on lifestyle and sporting activity, as well as self-perception and quality of life. The impact of limb loss on athletic ability will vary depending on the cause of amputation and the anatomical location of the amputation. The use of sporting activity for rehabilitation of amputees was first introduced in 1944 at Stoke Mandeville Hospital. The first international paralympic games were founded in 1960. Following these events the opportunity to participate in sport following limb loss has increased significantly. Sport participation has been aided by the development of sporting prostheses, however multiple factors will determine the exact prosthesis used. These include the nature of the sporting activity as well as the level of the amputation. The biomechanics involved in walking and running are altered following the loss of a limb or part thereof. This can cause subsequent degenerative changes within the remaining joints on the amputated limb as well as the contralateral limb. Factors affecting return to sporting activity are multivariate and inter-related, including patient factors, surgical factors, nature and level of the sporting activity and prosthetic factors. The authors review current literature, detail predictive factors of return to sport and the physical and psychosocial impact on patients following limb amputation.

  2. High-performance sports medicine

    National Research Council Canada - National Science Library

    Speed, Cathy

    2013-01-01

    High performance sports medicine involves the medical care of athletes, who are extraordinary individuals and who are exposed to intensive physical and psychological stresses during training and competition...

  3. Male genital trauma in sports.

    Science.gov (United States)

    Hunter, Stanley R; Lishnak, Timothy S; Powers, Andria M; Lisle, David K

    2013-04-01

    Male genital trauma is a rare but potentially serious sports injury. Although such an injury can occur by many different mechanisms, including falls, collisions, straddle injuries, kicks, and equipment malfunction, the clinical presentation is typically homogeneous, characterized by pain and swelling. Almost all sports-related male genital injury comes from blunt force trauma, with involvement of scrotal structures far more common than penile structures. Most injuries can be treated conservatively, but catastrophic testicular injury must first be ruled out. Despite being relatively uncommon compared with other sports injuries, more than half of all testicular injuries are sustained during sports.

  4. The dangers of sports journalism

    DEFF Research Database (Denmark)

    Sparre, Kirsten

    2017-01-01

    , attacks, personal and social media harrassment, detention, legal pressure, and killings. The key perpetrators identified in the sample were fans, athletes and coaches, owners and officials of sports clubs and national associations, international sports federations, and authorities in authoritarian regimes...... about violations of the media freedom or personal safety of sports journalists. Threats to media freedom include being banned from press conferences or events, the seizure of passports or denial of accreditation.The personal safety of sports journalists is compromised through verbal abuse, assaults...

  5. Hybrid vehicles

    Energy Technology Data Exchange (ETDEWEB)

    West, J.G.W. [Electrical Machines (United Kingdom)

    1997-07-01

    The reasons for adopting hybrid vehicles result mainly from the lack of adequate range from electric vehicles at an acceptable cost. Hybrids can offer significant improvements in emissions and fuel economy. Series and parallel hybrids are compared. A combination of series and parallel operation would be the ideal. This can be obtained using a planetary gearbox as a power split device allowing a small generator to transfer power to the propulsion motor giving the effect of a CVT. It allows the engine to run at semi-constant speed giving better fuel economy and reduced emissions. Hybrid car developments are described that show the wide range of possible hybrid systems. (author)

  6. Heads Up: Concussion in Youth Sports

    Medline Plus

    Full Text Available ... Matthew Alan Gfeller Sport-Related TBI Research Center, University of North Carolina at Chapel Hill May Clinic ... of Health, Physical Education & Recreation Sports Legacy Institute University of Pittsburgh Medical Center, Sports Medicine Concussion Program ...

  7. What Is a Pediatric Sports Medicine Specialist?

    Science.gov (United States)

    ... Text Size Email Print Share What is a Pediatric Sports Medicine Specialist? Page Content Article Body If ... children and teens. What Kind of Training Do Pediatric Sports Medicine Specialists Have? Pediatric sports medicine specialists ...

  8. Problems of Sport Biomechanics and Robotics

    Directory of Open Access Journals (Sweden)

    Wlodzimierz S. Erdmann

    2013-02-01

    Full Text Available This paper presents many common areas of interest of different specialists. There are problems described from sport, biomechanics, sport biomechanics, sport engineering, robotics, biomechanics and robotics, sport biomechanics and robotics. There are many approaches to sport from different sciences and engineering. Robotics is a relatively new area and has had moderate attention from sport specialists. The aim of this paper is to present several areas necessary to develop sport robots based on biomechanics and also to present different types of sport robots: serving balls, helping to provide sports training, substituting humans during training, physically participating in competitions, physically participating in competitions against humans, serving as models of real sport performance, helping organizers of sport events and robot toys. Examples of the application of robots in sports communities are also given.

  9. Probe into the Elements of Leisure Sports Practice

    Science.gov (United States)

    Li, Kaixian; Gao, Qun

    2008-01-01

    This paper probes into the basic elements of leisure sports practice by referencing literature materials and logic analyses. Studies show that leisure sports practice consists of six elements, including leisure sports ideas, leisure sports environment, leisure sports time, leisure sports activity, leisure sports skill, and leisure sports state.…

  10. Sports dance artistic expression culture analysis

    Directory of Open Access Journals (Sweden)

    Chen Zegang

    2017-01-01

    Full Text Available At present, the sports dance has entered every stage of the people’s life, has become the public’s favorite sport. Sports dance has been well developed. This article mainly uses the literature material law to carry on the detailed analysis to the sports dance constitution, elaborated in detail the sports dance artistic expression. The composition of sports dance elements; sports dance is a form of dance art show; sports dance through the dance art can be divided into three aspects, namely, form, music, shape of the expressive force. In this paper, the study will be more in-depth excavation of the cultural connotation of sports dance, and promote the development of sports dance can be more comprehensive. In 20s of last century, Chinese Sports Dance Association officially joined the International Sports Dance Association, which also makes our country’s sports dance and international exchange more frequent. However, due to China’s sports dance sports dance learning time is not long, while learning is influenced by Chinese traditional culture, the sports dance movements are too conservative, there is a very large gap and international enthusiasm, bold and unrestrained, the pursuit of individual sports dance in the dance style, music and performance hand. Sports dance originated from abroad, it is produced in the daily life of people in foreign countries. China’s domestic sports dance players in learning dance at the same time, the production and the connotation of dance is not very understanding, therefore, it is difficult to better reflect the emotional expression of sports dance. Although the sports dance is a kind of similar to the competitive projects, but it is also a kind of dance culture, and to constitute a force from the dance art show a detailed study, detailed mining playing officer of sports dance performance further, reducing China’s sports dance and international sports dance gap.

  11. Sport või sportlikkus? / Jukka Antila

    Index Scriptorium Estoniae

    Antila, Jukka

    2016-01-01

    TM võrdleb 18tollised suverehve: Aptany Sport Macro RA301, Continental ContiSportContact 5, Delinte DH2, Dunlop SportMaxx RT2, Goodyear Eagle F1 Asymmetric 3, Hankook Ventus S1 Evo 2, Jinyu YU63, Maxxis Victra Sport Zero One, Michelin Pilot Sport 3, Nankang Sportnex AS-2+, Nokian Hakka Black, Pirelli Cinturato PZero, Toyo Proxes T1 Sport Plus

  12. Sport või sportlikkus? / Jukka Antila

    Index Scriptorium Estoniae

    Antila, Jukka

    2016-01-01

    TM võrdleb 18tollised suverehve: Aptany Sport Macro RA301, Continental ContiSportContact 5, Delinte DH2, Dunlop SportMaxx RT2, Goodyear Eagle F1 Asymmetric 3, Hankook Ventus S1 Evo 2, Jinyu YU63, Maxxis Victra Sport Zero One, Michelin Pilot Sport 3, Nankang Sportnex AS-2+, Nokian Hakka Black, Pirelli Cinturato PZero, Toyo Proxes T1 Sport Plus

  13. Sport Officials’ Longevity: Motivation and Passion for the Sport.

    Directory of Open Access Journals (Sweden)

    J.C. Bernal

    2012-12-01

    Full Text Available The purpose of this review was to examine sport officials’ motivation and passion to become and remain a referee in today’s sport climate. There are endless accounts of misconduct towards officials from participants, coaches, parents and fans. This review examined the research evidence that explained why officials continue to work in their sport and tried to determine what motivations were factors in their continued service. Additionally, this review wanted to see how passion played a role in the officials’ desire to become and remain a sport official. The findings were clear as officials often became involved with officiating or continued to officiate ‘for the love of the game’. Once they became involved they continued to officiate because of their feelings of commitment to the sport and because of the relationships that they had developed with other officials, athletes and other members of the sporting community. This review pointed out that sport officials are concerned about maintaining enough officials to continue sport. The authors suggested that once recruited, new officials should be evaluated and mentored so that these young officials have time to develop their feelings of commitment and relatedness.

  14. Safety in Team Sports. Sports Safety Series, Monograph No. 3.

    Science.gov (United States)

    Borozne, Joseph, Ed.; And Others

    This monograph examines methods of promoting safe practices in the conduct of selected team sports with the aim of reducing and eliminating the occurrance of injuries. The team sports discussed are baseball and softball, basketball, field hockey, tackle football, touch and flag football, ice hockey, lacrosse, and soccer. (MJB)

  15. Using Sport Education to Teach the Lifetime Sport of Golf

    Science.gov (United States)

    Scarboro, Shot; Pritchard, Tony

    2015-01-01

    Golf is a lifetime sport activity that can be taught in physical education classes. How one teaches golf in physical education could influence whether students will want to continue to participate outside of physical education. The sport education model (SEM) is an instructional model that promotes student learning in all three domains by ensuring…

  16. Investigating the Role of Sport Media in Developing Championship Sport

    Directory of Open Access Journals (Sweden)

    Salah Naghshbandi

    2012-01-01

    Full Text Available The purpose of this research was to investigate the role of sport media in developing championship sport. It was applied, descriptive - comparative research. Population composed of media experts, sport experts, and national athletes. There were 150 people as sample selected by convenience sampling. It was a researcher -made questionnaire. University professors confirmed the validity and reliability was desirable (Cronbach α = 0.88. Individual characteristics, normality of data distribution, and significance of hypotheses were measured by descriptive statistics, Kolmogorov-Smirnov test, and Wilcoxon test respectively. Results showed that there was a significant difference between real condition and ideal condition of sport media role to develop components of championship sport (p _0.05. Values were Z = – 8.645 for media experts, Z = – 8.664 for sport experts, and Z = – 8.652 for athletes. It seems that main reason of difference between real condition and ideal condition based on participants’ attitudes is not to have comprehensive sport media programs or suitable knowledge of media experts about different dimensions of championship sport.

  17. Transforming Communities through Sport? Critical Pedagogy and Sport for Development

    Science.gov (United States)

    Spaaij, Ramón; Oxford, Sarah; Jeanes, Ruth

    2016-01-01

    The value of sport as a vehicle for social development and progressive social change has been much debated, yet what tends to get missed in this debate is the way education may foster, enable or impede the transformative action that underpins the social outcomes to which the "sport for development and peace" (SDP) sector aspires. This…

  18. Applicability to Youth Sports of the Leadership Scale for Sports.

    Science.gov (United States)

    Chelladurai, P.; Carron, Albert V.

    1981-01-01

    Item analyses of the responses of 54 high school wrestlers and 193 high school basketball players to the Leadership Scale for Sports support the instrument's applicability in high school sports. The scale taps highly similar response dimensions in varsity and high school athletes. (Author)

  19. Transforming Communities through Sport? Critical Pedagogy and Sport for Development

    Science.gov (United States)

    Spaaij, Ramón; Oxford, Sarah; Jeanes, Ruth

    2016-01-01

    The value of sport as a vehicle for social development and progressive social change has been much debated, yet what tends to get missed in this debate is the way education may foster, enable or impede the transformative action that underpins the social outcomes to which the "sport for development and peace" (SDP) sector aspires. This…

  20. "New Ground" in the History of Sport.

    Science.gov (United States)

    Clark, Mark W.

    1979-01-01

    Several areas of sport history and their relationships to the process of society are outlined including transportation and sports participation, mass media, migrant movements, and minority participation. (JMF)

  1. Sports dance artistic expression culture analysis

    OpenAIRE

    Chen Zegang

    2017-01-01

    At present, the sports dance has entered every stage of the people’s life, has become the public’s favorite sport. Sports dance has been well developed. This article mainly uses the literature material law to carry on the detailed analysis to the sports dance constitution, elaborated in detail the sports dance artistic expression. The composition of sports dance elements; sports dance is a form of dance art show; sports dance through the dance art can be divided into three aspects, namely, fo...

  2. Contemporary dimensions of sports sponsorship

    Directory of Open Access Journals (Sweden)

    Iulian DUMITRU

    2017-03-01

    Full Text Available Marketing developed close relation with sponsorship since the beginnings of the industrial era of sports. The relation has transformed in a stable relation, the two forces – the sponsor and the sponsored – transforming into two companions of journey. The effort undertaken in this work was focused on analyzing the modern aspects of the partnership generated through sports sponsorship.The current issue and sport sponsorship has come a long way since the first action of its kind until now. Based on the presentation of new concepts on the development efforts in sport sponsorship, content provides a detailed analysis of the actual specifics of this type of activity. Analysis of influence vectors sponsorship process gives us a picture of the forces that can act on this. At the end of our research we focused attention on elements that empowers sports portfolio in terms of corporate interest, the potentiation commercial message and image association. This technique of promotional community for and through sports is maybe the one that manifests the most “laic” status among the promotional forms. This epithet implies a metaphorical approach given by the possibility of accomplishing some objectives that can have some more obvious “corporality” than in the case of the other forms of promotion used in the sports industry. Sports sponsorship has been an early ally of sports, and has remained a basic communicational technique. This fact is due to some determination in double sense: on the one hand, sport has adapted permanently to the dynamics of the range of sponsorship techniques and, on the other hand, the sponsorship tried to use the chameleon-like offer of the sports potential.

  3. Movement Patterns in Educational Games

    DEFF Research Database (Denmark)

    2017-01-01

    Although movement is essential in location-based games to get from one point of interest to the next, it is seldom taken into account for the game design and the selection of locations. Instead, player movement is usually analyzed after the fact, i.e. when the game is ready to play. In this paper...... we compare this post-hoc movement analysis with an approach that utilizes the methods for movement analysis to inform the game design itself. We show that both approaches have their merits and solve different tasks, but that there is a benefit of taking movement more serious in designing location...

  4. SPORT CONSUMER BEHAVIOR

    Directory of Open Access Journals (Sweden)

    Iftime Dragoș Adrian

    2015-10-01

    Full Text Available Without any doubt, sport has become a major consumer market, either we discuss about practicing any kind of sport at professional or amateur level, or we are just interested by a competition, sport organization or an athlete as a regular consumer. From this last perspective, we can distinguish between two types of behaviors, respectively the spectator and the supporter or fan. Each of these two typologies has its own characteristics which define, in a significant manner, the consumer behavior. A correct understanding and management of this phenomenon, of the factors that influence the attitudes and the decisions taken by the respective consumer, of the display manner for the consumer behavior have a major importance from the management and marketing point of view. This paper focuses on the football consumer and describes, first of all, the main characteristics of each of the typologies mentioned above from this perspective, presenting also the reasons for their transition from passive supporter to fan. Another issue we approach in the current paper refers to the changes appeared in the consumer behavior when the market segment is represented by those supporters whose teams are either relegated or liquidated, which is a global phenomenon in the football area. Having in mind this aspect and taking into consideration the influence of media (TV, press, Internet, social media etc, some individual benchmarks that influence those consumer’s behavior are identified within the context of the general typologies previously mentioned. These influences help the consumer to obtain benefits or satisfaction similar to those already lost. The findings may be used in further research focused on that particular market segment and could provide the necessary support data for further development of proper techniques and tools for reshaping and changing the respective consumer behavior.

  5. Anger and sports participation.

    Science.gov (United States)

    Greene, A F; Sears, S F; Clark, J E

    1993-04-01

    This study investigated differences between 19 varsity and 20 intramural male football players in trait anger, anger expression, and sports orientation. While varsity athletes reported comparable levels of trait anger, they described significantly less internalized (anger in) and externalized anger (anger out) than intramural athletes. Also, the varsity athletes reported significantly less anger control. Significant differences were also found for competitiveness and goal orientation, but not win orientation, such that the varsity athletes were more competitive and goal-oriented than the intramural athletes. The implications of these findings are discussed in terms of several alternative hypotheses.

  6. SPORT FOOD ADDITIVE CLASSIFICATION

    Directory of Open Access Journals (Sweden)

    I. P. Prokopenko

    2015-01-01

    Full Text Available Correctly organized nutritive and pharmacological support is an important component of an athlete's preparation for competitions, an optimal shape maintenance, fast recovery and rehabilitation after traumas and defatigation. Special products of enhanced biological value (BAS for athletes nutrition are used with this purpose. Easy-to-use energy sources are administered into athlete's organism, yielded materials and biologically active substances which regulate and activate exchange reactions which proceed with difficulties during certain physical trainings. The article presents sport supplements classification which can be used before warm-up and trainings, after trainings and in competitions breaks.

  7. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... provide the vitamins and minerals needed for good health and sports performance. previous continue Protein Power Athletes may need ... hair growth in girls. Steroids can cause mental health problems, including ... Other sports supplements (like creatine, for example) have not been ...

  8. Career Paths in Sport Management

    Science.gov (United States)

    Schwab, Keri A.; Legg, Eric; Tanner, Preston; Timmerman, Danielle; Dustin, Daniel; Arthur-Banning, Skye G.

    2015-01-01

    Sport management alumni (N = 268) from five universities that offer undergraduate programs with an emphasis in sport management within departments of parks, recreation, and tourism were sampled via an electronic survey. The survey sought to learn where alumni were working, and how they felt about their career choice and undergraduate professional…

  9. Young Women, Sports, and Science

    Science.gov (United States)

    Hanson, Sandra L.

    2007-01-01

    This article examines young women's access to two traditionally male domains, sport and science, from two perspectives. The structural approach suggests that sport and science are stratified by gender and have historically been chilly climates for women. The Critical approach argues that structure and agency are important in understanding sources…

  10. Sports Education Library Information Services

    Institute of Scientific and Technical Information of China (English)

    许晓峰

    2014-01-01

    Library website, is the first window for readers to understand library information services. Sports Education academy library fully take advantage of homepage, combine open access resource searched with the library collections, after targeted collection, selection, sorting, processing, clustering or reorganization, establish a navigation system of open access resource of physical Sports Education.

  11. Sports Law: Some Introductory Considerations

    Directory of Open Access Journals (Sweden)

    Miloš Galantić

    2016-10-01

    Full Text Available With the rise of importance of sport as a social phenomenon in recent decades, more public attention has been paid to the issue of the legal nature of the rules governing social relations in sports. The issue raised above are only a part of a much broader topic that involves questions of relations of a classical Westphalian state and changes in the international community as well as issues of the essence and manifestations of law. The traditional theoretical approach, based on the principles of Westphalian sovereign state and state centralism, does not allow the possibility of existence of sports law because the law does not exist outside of the state. The modern theories of legal pluralism represent a different approach and see one of the most powerful examples of non-state law in sports law. If the concept of the existence of sports law is accepted, it is important to determine its contents. From temporal and quantitative distance, sports organizations are autonomous and main creators of the rules of conduct in sport. However, since the second half of the 20th century the state has had bigger and more important role in the regulation of sport

  12. The dangers of sports journalism

    DEFF Research Database (Denmark)

    Sparre, Kirsten

    2017-01-01

    According to The Committee to Protect Journalists, 2 per cent of all journalists killed since 1992 worked on the sports beat. However, at present there is little understanding of the specific dangers faced by sports journalists. This chapter presents findings from exploratory research on 78 repor...

  13. Sport Nationalism in South Korea

    Directory of Open Access Journals (Sweden)

    Masaki Tosa

    2015-10-01

    Full Text Available This article examines the history and characteristics of sport nationalism in South Korea as a step toward a comparative study in East Asia, with special emphasis on media, postcolonial history of the policies, and the ritual dimension of sport. The Korean government has sought triumphalism embodied by a focused strategy of close collaboration at the state and local levels, elitist training method, special rewards for athletes’ distinguished results, and so on. Nationwide enthusiasm promoted by media creates nationalistic solidarity. In postcolonial South Korea, sport has been used as a special tool to achieve focused political aims, such as prevailing against the anti-communist and anti-Japanese competitions. But recently, as the Korean society becomes more affluent and matured, people begin to enjoy the appeal of sport per se. The mega sport events, including public viewing, present a typical scene of Korean nationalistic enthusiasm, but it is also a good example of ritual consumption and the development of sport as art. To understand the vitality of sport in East Asia, it is important to notice the coexistence of the non-utilitarian aspect of sports with their political and ritual use.

  14. Career Paths in Sport Management

    Science.gov (United States)

    Schwab, Keri A.; Legg, Eric; Tanner, Preston; Timmerman, Danielle; Dustin, Daniel; Arthur-Banning, Skye G.

    2015-01-01

    Sport management alumni (N = 268) from five universities that offer undergraduate programs with an emphasis in sport management within departments of parks, recreation, and tourism were sampled via an electronic survey. The survey sought to learn where alumni were working, and how they felt about their career choice and undergraduate professional…

  15. Aggression and Sport: Two Theories

    Science.gov (United States)

    Tandy, Ruth E.; Laflin, Joyce

    1973-01-01

    The first theory is that aggression is instinctive, that our society is predisposed to aggressive behavior, and that sports can serve as a catharsis. The second theory is that aggression is learned behavior, that sports teaches aggression and thus contributes to competitiveness and violence in our society. (JA)

  16. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... depends on the individual's age, size, level of physical activity, and environmental temperature. Experts recommend that athletes drink ... different food groups based on age, gender, and activity level. Reviewed by: Sarah R. Gibson, MD Date reviewed: September ... TOPIC Nutrition & Fitness Center Sports Physicals Figuring Out Fat and Calories Sports Center Vitamins ...

  17. SPORT DRINKS WITH DIFFERENT OSMOLALITY

    Directory of Open Access Journals (Sweden)

    J. Kozonova

    2014-10-01

    Full Text Available In this article the assortment sport drinks’ extending possibility is represented. The juice component compositions for sport drinks with different osmolality were designed. The feasibility of adding into the drink calcium lactate as a source of quick body energy renovation and as calcium deficiency’s reducer were proved.

  18. Sport for All Frail Bodies

    Directory of Open Access Journals (Sweden)

    Jespersen Ejgil

    2015-03-01

    Full Text Available Sport for All is a universal Olympic idea adopted by supranational institutions such as the Council of Europe, UNESCO, and the UN. Measures that need to be taken to ensure that all people have an equal opportunity to be included in sport are analyzed and discussed based upon a survey of sports and exercise participation in Denmark with a special focus upon people with impairments. The prevailing point of view is a special needs approach to sports participation, whether it is oriented towards separate or integrated forms of organization. It is often unclear whether this approach is aiming for equality of outcome, equality of chance or just a minimum threshold for sports and exercise activity. However, if we adopt a universal approach to Sport for all, then the focus is not on differences among people, but upon the commonalities among human beings in light of their diversity. This approach is associated with the understanding of “universal design” in the UN‟s Convention of the Rights of Persons with Disabilities and the WHO‟s International Classification of Functioning, Disability, and Health. In conclusion, it is highlighted that a more inclusive Sport for All movement is preferable to a segregated or integrated disability sport, provided the persons concerned have a say in every case.

  19. Orienteering for Sport and Pleasure.

    Science.gov (United States)

    Bengtsson, Hans; Atkinson, George

    This text presents the principles of the sport of orienteering (navigating through an unknown area using a map and compass as guide) and is useful to beginners, experienced orienteers, and "armchair" orienteers. Included in the text are: (1) a glossary of key words; (2) a basic introduction to, and history of, the sport; (3) description of the…

  20. Team Building for Youth Sport

    Science.gov (United States)

    Bloom, Gordon A.; Loughead, Todd M.; Newin, Julie

    2008-01-01

    Participation in youth sport generally begins to decline after the age of 12. Among the reasons for this are personal aspects such as lack of desire, and social aspects including negative experiences with coaches. One way that coaches can improve the sporting environment is through group activities that promote team building. The purpose of this…

  1. The Sprint to Lifetime Sports

    Science.gov (United States)

    Ernst, Leonard

    1973-01-01

    Describes the trend in high school physical education programs toward lifetime sports, defined by the author as physical activities that will serve the interests of students for a lifetime. Included are a special report on program costs and a model of a performance-based lifetime sports program. (Author/DN)

  2. Guide to Eating for Sports

    Medline Plus

    Full Text Available ... TeensHealth from Nemours for Parents for Kids for Teens Search Teens Home Body Mind Sexual Health Food & Fitness Diseases & ... A Guide to Eating for Sports KidsHealth > For Teens > A Guide to Eating for Sports Print A ...

  3. Current knowledge about sports nutrition

    Directory of Open Access Journals (Sweden)

    Pramuková B

    2011-03-01

    Full Text Available The scientific literature contains an abundance of informationon the nutritional demands of athletes. However, designingthe most suitable sports diet is very difficult.The principal aim of this article is to summarize knowledgeabout sports nutrition, especially the intake of macronutrientsand dietary supplements.

  4. The dangers of sports journalism

    DEFF Research Database (Denmark)

    Sparre, Kirsten

    2017-01-01

    According to The Committee to Protect Journalists, 2 per cent of all journalists killed since 1992 worked on the sports beat. However, at present there is little understanding of the specific dangers faced by sports journalists. This chapter presents findings from exploratory research on 78 repor...

  5. The emergence of global administrative systems: the case of sport.

    Directory of Open Access Journals (Sweden)

    L. Casini

    2015-04-01

    Full Text Available The “global” dimension of sport is, in the first instance, regulatory, and it embraces the whole complex of norms produced and implemented by regulatory sporting regimes at the international and domestic levels. These rules include not only private norms set by the International Olympic Committee (IOC and by International Federations (IFs but also “hybrid” public-private norms approved by the World Anti-Doping Agency (WADA and international law (such as the UNESCO Convention Against Doping in Sport. Sports law, therefore, is highly heterogeneous, and, above all, it is not simply transnational, but actually “global”. This law represents an autonomous global legal system, which displays distinctive features such as the presence of some separation of powers (in particular quasi-judicial, with the strategic role played by the Court of Arbitration for Sport and the development of relevant procedural principles (e.g. fairness and due process; and these principles operate both in rulemaking procedures (e.g. the adoption of the WADA Code and in adjudicatory ones (e.g. for disciplinary measures. Finally, this global legal system is made up with several international regulatory regimes, both private – such as the Olympic movement – and hybrid public and private – such as the world anti-doping regime. The paper will deal in particular with this latter issue. The analysis will focus on the global administrative dimensions of sports regimes, together with their inter-institutional relationships and its legal implications for the public and private interaction.

  6. Contemporary Research in Sports Economics

    DEFF Research Database (Denmark)

    This volume comprises scientific contributions in the context of the 5th annual conference of the European Association of Sports Economics (ESEA), which took place in September 2013 in Esbjerg, Denmark. It contains five articles on UEFA’s financial fair play regulation in European football, written...... by internationally renowned sports economists like Stefan Szymanski, Joel Maxcy and Sean Hamil. Moreover, a further three chapters deal with football topics like the dismissal of coaches or competitive balance. Furthermore, the economics of sports events – the Olympics as well as local events – are analyzed by well......-known scholars like Wladimir Andreff and Plácido Rodríguez. Next to team sports, new developments of the economics of individual sports like cycling, ski-jumping and motor-racing are explored....

  7. Gene doping in sports.

    Science.gov (United States)

    Unal, Mehmet; Ozer Unal, Durisehvar

    2004-01-01

    Gene or cell doping is defined by the World Anti-Doping Agency (WADA) as "the non-therapeutic use of genes, genetic elements and/or cells that have the capacity to enhance athletic performance". New research in genetics and genomics will be used not only to diagnose and treat disease, but also to attempt to enhance human performance. In recent years, gene therapy has shown progress and positive results that have highlighted the potential misuse of this technology and the debate of 'gene doping'. Gene therapies developed for the treatment of diseases such as anaemia (the gene for erythropoietin), muscular dystrophy (the gene for insulin-like growth factor-1) and peripheral vascular diseases (the gene for vascular endothelial growth factor) are potential doping methods. With progress in gene technology, many other genes with this potential will be discovered. For this reason, it is important to develop timely legal regulations and to research the field of gene doping in order to develop methods of detection. To protect the health of athletes and to ensure equal competitive conditions, the International Olympic Committee, WADA and International Sports Federations have accepted performance-enhancing substances and methods as being doping, and have forbidden them. Nevertheless, the desire to win causes athletes to misuse these drugs and methods. This paper reviews the current status of gene doping and candidate performance enhancement genes, and also the use of gene therapy in sports medicine and ethics of genetic enhancement.

  8. Contact sport and osteoarthritis.

    LENUS (Irish Health Repository)

    Molloy, Michael G

    2011-04-01

    Osteoarthritis (OA) is the most common joint disease in the world and the single largest cause of disability for those over 18 years. It affects more than twice as many people as does cardiac disease, and increases in incidence and prevalence with age. Animal and human studies have shown no evidence of increased risk of hip or knee OA with moderate exercise and in the absence of traumatic injury, sporting activity has a protective effect. One age-matched case control study found recreational runners who ran 12-14 miles per week for up to 40 years had no increase in radiological or symptomatic hip or knee OA. However, higher rates of hip OA occur in contact sports than in age-matched controls, with the highest rate in professional players. Soccer players with torn anterior cruciate ligaments (ACL) are more likely to develop knee OA than those with intact ACL. Early ACL repair reduces the risk of knee OA, but does not prevent it. Established injury prevention programmes have been refined to prevent injuries such as ACL rupture.

  9. Moral behavior in sport.

    Science.gov (United States)

    Kavussanu, Maria; Stanger, Nicholas

    2017-08-01

    In this review paper, we provide an overview of recent research on prosocial and antisocial behaviors, in the context of sport, focusing mainly on antecedents and consequences of these behaviors. Motivational variables such as task orientation, mastery climate, autonomous motivation, and autonomy supportive climate are likely to promote prosocial behavior, whereas ego orientation, performance climate, controlled motivation, and controlling climate may lead to antisocial behavior. The effects of some motivational variables (i.e., controlled motivation and controlling climate) on antisocial behavior may be mediated by moral disengagement, which has been consistently linked to antisocial behavior across a number of studies. Two moral variables, moral identity and empathy have been found to inhibit antisocial behavior, and their effects are due to anticipated guilt for acting antisocially. With respect to consequences of teammate behavior, some evidence suggests that prosocial behavior may enhance the recipient's enjoyment, effort, commitment, and performance, whereas antisocial behavior could lead to anger. Finally, the frequency of prosocial and antisocial behaviors varies as a function of context: Student athletes display more antisocial behavior towards their opponents compared to their fellow students but also more prosocial behavior towards their teammates than towards their fellow students. In sum, both motivational and moral variables predict prosocial and antisocial behaviors in sport, and these behaviors can have important consequences for the recipient. Copyright © 2017 Elsevier Ltd. All rights reserved.

  10. Talking about sports

    Institute of Scientific and Technical Information of China (English)

    刘晓丹; 廖玉宏

    2004-01-01

    1.你经常积极参加体育锻炼吗?4.你喜欢打篮球、排球还是乒乓球? Do you like to一沪一_,___5.你经常参加乒乓球友谊比赛吗? Do you often at悦nd the___6.百米跑在学生中是受欢迎的活动吗? 15 the___among the pupils?7.你们曾经获得过冠军称号吗? Have you ever一‘__?Doyo耳益‘一二__eve甲砍emoon?答案:1 .t欧e,active_p叭in physicaltrainingZ一held aoports meet-IngPollg3 .favourite sPort 4.Pla丫baoketball volleyball or Ping pongb心friendlymatoh6.100一me吮raee popular7·wonthe 5 .PingeliamPi-onsliips,90 in for sportsg.Praetise running 10,do Physiealexero了SeS- 廖玉宏Talking about sports@刘晓丹 @廖玉宏

  11. Asthma, sports, and death.

    Science.gov (United States)

    DiDario, A Geoffrey; Becker, Jack M

    2005-01-01

    The impact of asthma on the general population has been described in detail in medical literature. However, asthma also has a significant impact on the pediatric and adult athlete. This is rarely reported in either the lay press or the medical literature. In 2003, Becker and coworkers conducted a retrospective analysis of the incidence of asthma as a direct cause of death in competitive athletes across the United States between 1993 and 2000. They sought to raise awareness that severe asthma exacerbations and even death can occur during sports from asthma in athletes, while still supporting the concept of maximal participation in sporting activities. To their knowledge, this remains the only published study looking specifically at this issue. Fortunately, fatal asthma events are infrequent in either the adult or the pediatric populations. Those rare cases involving athletes are commonly highlighted in the lay press when they do occur, e.g., when the victim is a college football player such as Rashidi Wheeler. Wheeler died of a fatal asthma exacerbation on August 3, 2002, during a conditioning drill as a member of the Northwestern University football team. Although he was known to have chronic asthma with no obvious barriers to health care, he nevertheless succumbed to his condition. Here, we report a similar, although less well-known, case of an adolescent who died as a direct result of an asthma exacerbation during a high school physical education class. We also offer a brief review of the literature regarding morbidity and mortality in athletes.

  12. CME/CPD in the Indian Subcontinent: Proceedings from the 1st regional meeting of Global Alliance for Medical Education (GAME in Mumbai, India

    Directory of Open Access Journals (Sweden)

    Vaibhav Srivastava

    2015-04-01

    took place during the first regional meeting of The Global Alliance for Medical Education (GAME in India on 18 October 2014 in Mumbai. The predominant participants and panel members included representatives from the MCI, medical education institutions, pharmaceutical industries and private sector providers of CME programmes. The conference was organised with the aim of bringing all the major CME stakeholders from India and CME global experts under one roof to discuss the challenges and possible solutions for the expansion of CME/CPD in India.With this motive as the primary focus of the meeting, eminent speakers and panellists attempted to identify region-specific issues in implementing legal and regulatory frameworks for CME. The group of experts attempted to identify ways to implement standards of good practice, so that the Indian doctor could match his/her international peers. The role of industry and that of private medical education providers was also discussed at length given their major presence in the country.

  13. Assessing the sociology of sport : On critical sport sociology and sport management

    NARCIS (Netherlands)

    Knoppers, Annelies

    2015-01-01

    On the 50th anniversary of the ISSA and IRSS, Annelies Knoppers, one of the leading scholars in understanding the culture of sport in organizational settings, considers how the critical lens of sociology can enhance and mesh with research on sport management. Knoppers argues that there have been los

  14. Assessing the sociology of sport : On critical sport sociology and sport management

    NARCIS (Netherlands)

    Knoppers, Annelies

    2015-01-01

    On the 50th anniversary of the ISSA and IRSS, Annelies Knoppers, one of the leading scholars in understanding the culture of sport in organizational settings, considers how the critical lens of sociology can enhance and mesh with research on sport management. Knoppers argues that there have been

  15. Assessing the sociology of sport : On critical sport sociology and sport management

    NARCIS (Netherlands)

    Knoppers, Annelies

    2015-01-01

    On the 50th anniversary of the ISSA and IRSS, Annelies Knoppers, one of the leading scholars in understanding the culture of sport in organizational settings, considers how the critical lens of sociology can enhance and mesh with research on sport management. Knoppers argues that there have been los

  16. Porsche GT3 R Hybrid. Prototype and race lab; Porsche GT3 R Hybrid. Technologietraeger und rollendes Labor

    Energy Technology Data Exchange (ETDEWEB)

    Armbruster, Daniel [Porsche Motorsport, Weissach (Germany); Hennings, Stephan [Karlsruher Institut fuer Technologie (KIT), Karlsruhe (Germany). Inst. fuer Fahrzeugsystemtechnik

    2011-05-15

    Hybrid technology is one of the key technologies for coping with changing future requirements in the area of individual mobility. This technology is already being used in small, mid-size and upper class vehicles and is perceived by the public as environmentally friendly. To date, however, no hybrid drive concepts suitable for mass production have been available for sports cars, such as the Porsche 911. In order to answer questions about the optimum design of hybrid drive systems for high-performance vehicles and about the use of future technologies in motor racing, Porsche Motorsport therefore developed the GT3 R Hybrid. (orig.)

  17. Effectiveness of a strategy that uses educational games to implement clinical practice guidelines among Spanish residents of family and community medicine (e-EDUCAGUIA project): a clinical trial by clusters.

    Science.gov (United States)

    Del Cura-González, Isabel; López-Rodríguez, Juan A; Sanz-Cuesta, Teresa; Rodríguez-Barrientos, Ricardo; Martín-Fernández, Jesús; Ariza-Cardiel, Gloria; Polentinos-Castro, Elena; Román-Crespo, Begoña; Escortell-Mayor, Esperanza; Rico-Blázquez, Milagros; Hernández-Santiago, Virginia; Azcoaga-Lorenzo, Amaya; Ojeda-Ruiz, Elena; González-González, Ana I; Ávila-Tomas, José F; Barrio-Cortés, Jaime; Molero-García, José M; Ferrer-Peña, Raul; Tello-Bernabé, María Eugenia; Trujillo-Martín, Mar

    2016-05-17

    Clinical practice guidelines (CPGs) have been developed with the aim of helping health professionals, patients, and caregivers make decisions about their health care, using the best available evidence. In many cases, incorporation of these recommendations into clinical practice also implies a need for changes in routine clinical practice. Using educational games as a strategy for implementing recommendations among health professionals has been demonstrated to be effective in some studies; however, evidence is still scarce. The primary objective of this study is to assess the effectiveness of a teaching strategy for the implementation of CPGs using educational games (e-learning EDUCAGUIA) to improve knowledge and skills related to clinical decision-making by residents in family medicine. The primary objective will be evaluated at 1 and 6 months after the intervention. The secondary objectives are to identify barriers and facilitators for the use of guidelines by residents of family medicine and to describe the educational strategies used by Spanish teaching units of family and community medicine to encourage implementation of CPGs. We propose a multicenter clinical trial with randomized allocation by clusters of family and community medicine teaching units in Spain. The sample size will be 394 residents (197 in each group), with the teaching units as the randomization unit and the residents comprising the analysis unit. For the intervention, both groups will receive an initial 1-h session on clinical practice guideline use and the usual dissemination strategy by e-mail. The intervention group (e-learning EDUCAGUIA) strategy will consist of educational games with hypothetical clinical scenarios in a virtual environment. The primary outcome will be the score obtained by the residents on evaluation questionnaires for each clinical practice guideline. Other included variables will be the sociodemographic and training variables of the residents and the teaching unit

  18. The Sporting Past in American History.

    Science.gov (United States)

    Borish, Linda J.

    1992-01-01

    Discusses the role of sports in U.S. history. Describes primary sources and scholarly articles available for use in integrating sports history into history courses. Addresses questions about sport and society in the United States from the Puritans through the present day. Suggests that sports have been used to limit upward mobility and maintain…

  19. Developing Individual and Team Character in Sport

    Science.gov (United States)

    Gaines, Stacey A.

    2012-01-01

    The idea that participation in sport builds character is a long-standing one. Advocates of sport participation believe that sport provides an appropriate context for the learning of social skills such as cooperation and the development of prosocial behavior (Weiss, Smith, & Stuntz, 2008). Research in sport regarding character development has…

  20. Sporting history, moving democracy, challenging body culture

    DEFF Research Database (Denmark)

    Eichberg, Henning

    2011-01-01

    The history of sport in Denmark mirrors conditions and patterns of body culture, sport and gymnastics specific to the country, among which the social organization of sport is characteristic. In modern history Danish gymnastics and sports have developed in connection with popular movements, social...