WorldWideScience

Sample records for hunt small game

  1. The importance of hunting and hunting grounds for big and small game for tourism development in the basin of Crna Reka the Republic of Macedonia

    OpenAIRE

    Koteski, Cane; Jakovlev, Zlatko; Mitreva, Elizabeta; Angelkova, Tanja; Kitanov, Vladimir

    2012-01-01

    To show the hunting and hunting grounds for big and small game, the structure of the areas of certain hunting, fishing, fishing water objects, fish species, fishponds up to 20 years shown by municipalities and individual farms with ponds in the basin of Crna Reka.

  2. The Importance of Hunting and Hunting Areas for Big and Small Game (Food) for the Tourism Development in the Crna River Basin in the Republic of Macedonia

    OpenAIRE

    Koteski, Cane; Josheski, Dushko; Jakovlev, Zlatko; Bardarova, Snezana; Serafimova, Mimoza

    2014-01-01

    The Crna River is a river in the Republic of Macedonia, right tributary to Vardar. Its source is in the mountains of Western Macedonia, west of Krusevo. It flows through the village of Sopotnica, and southwards through the plains east of Bitola. The name means “black river” in Macedonian, which is translation for its former Thracian name. The purpose of this paper is to show the hunting and hunting areas for big and small Game (food), the structure of the areas of certain hunting, fi...

  3. Trophy Hunting and Trophy Size in Ugalla Game Reserve, Western ...

    African Journals Online (AJOL)

    Trophy Hunting and Trophy Size in Ugalla Game Reserve, Western Tanzania. ... hunted in the Ugalla Game Reserve (UGR) of western Tanzania, in relation to hunting success (animals shot species-1 quota-1). ... AJOL African Journals Online.

  4. Game consumption and attitudes to hunting in the Netherlands ...

    African Journals Online (AJOL)

    Game consumption and attitudes to hunting in the Netherlands. ... share of this game. Anti-hunting activism is a potential threat for the supply of game and therefore, to this part of restaurant business. ... AJOL African Journals Online. HOW TO ...

  5. Big game hunting practices, meanings, motivations and constraints: a survey of Oregon big game hunters

    Science.gov (United States)

    Suresh K. Shrestha; Robert C. Burns

    2012-01-01

    We conducted a self-administered mail survey in September 2009 with randomly selected Oregon hunters who had purchased big game hunting licenses/tags for the 2008 hunting season. Survey questions explored hunting practices, the meanings of and motivations for big game hunting, the constraints to big game hunting participation, and the effects of age, years of hunting...

  6. 75 FR 27143 - Migratory Bird Hunting; Proposed 2010-11 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2010-05-13

    ... Convention and the subsequent 1936 Mexico Convention for the Protection of Migratory Birds and Game Mammals... Part III Department of the Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Proposed 2010-11 Migratory Game Bird Hunting Regulations (Preliminary) With Requests for Indian...

  7. 76 FR 19875 - Migratory Bird Hunting; Proposed 2011-12 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2011-04-08

    ..., carriage, or export of any * * * bird, or any part, nest, or egg'' of migratory game birds can take place... 50 CFR Part 20 Migratory Bird Hunting; Proposed 2011-12 Migratory Game Bird Hunting Regulations (Preliminary) With Requests for Indian Tribal Proposals and Requests for 2013 Spring and Summer Migratory Bird...

  8. Effect of hunting awareness on wild game meat purchase behavior

    Directory of Open Access Journals (Sweden)

    Maria Elena Marescotti

    2018-06-01

    Full Text Available Although wild game meat constitutes a sustainable and healthy alternative to conventional meat and hunting contributes to the control of game populations, international studies on consumer attitudes towards this type of meat are still limited and no previous research has been focused on the Italian population. For the development of successful marketing strategies and/or public policy intervention, the knowledge of consumers’ purchase behavior is a key factor. Among all the determinants that can influence the behavior of consumers of hunted wild game meat (i.e. animal welfare, sustainability, ecological food choice, product safety, nutritional quality, the consumers’ awareness of hunting activity and their perceptions of wild game meat assume a crucial role. Accordingly, in this paper an online survey on a sample of 741 Italian meat consumers has been conducted to investigate the relationship between consumers’ purchase behavior and their awareness of hunted game meat and hunting practices (chi-square test, F-test. Statistically significant differences were found among segments of consumers with different levels of wild game meat consumption frequency. The analysis shows that, as expected, the highest consumption level of wild game meat relates to the highest level of general awareness of wild game meat and hunting practices. Our findings are in line with previous literature, that links positive behaviors of consumers towards wild game meat and hunting to familiarity and experience with hunting and hunters. Nonetheless, the present study provides a deeper understanding of the Italian consumers’ attitudes and perceptions of wild game meat and could suggests policy guidelines for the development of future targeted marketing strategies.

  9. Small forest holdings could be combined for hunting leases

    Science.gov (United States)

    John J. Stransky; Lowell K. Halls

    1969-01-01

    Most forest land acreage in the South is in small holdings. Much-needed hunting land, and income for rural landowners, could be provided by combining small forest holdings into large units and teasing the hunting rights.

  10. The Stag Hunt Game: An Example of an Excel-Based Probabilistic Game

    Science.gov (United States)

    Bridge, Dave

    2016-01-01

    With so many role-playing simulations already in the political science education literature, the recent repeated calls for new games is both timely and appropriate. This article answers and extends those calls by advocating the creation of probabilistic games using Microsoft Excel. I introduce the example of the Stag Hunt Game--a short, effective,…

  11. Provisioning of game meat to rural communities as a benefit of sport hunting in Zambia.

    Directory of Open Access Journals (Sweden)

    Paula A White

    Full Text Available Sport hunting has reportedly multiple benefits to economies and local communities; however, few of these benefits have been quantified. As part of their lease agreements with the Zambia Wildlife Authority, sport hunting operators in Zambia are required to provide annually to local communities free of charge i.e., provision a percentage of the meat obtained through sport hunting. We characterized provisioning of game meat to rural communities by the sport hunting industry in Zambia for three game management areas (GMAs during 2004-2011. Rural communities located within GMAs where sport hunting occurred received on average > 6,000 kgs per GMA of fresh game meat annually from hunting operators. To assess hunting industry compliance, we also compared the amount of meat expected as per the lease agreements versus observed amounts of meat provisioned from three GMAs during 2007-2009. In seven of eight annual comparisons of these GMAs, provisioning of meat exceeded what was required in the lease agreements. Provisioning occurred throughout the hunting season and peaked during the end of the dry season (September-October coincident with when rural Zambians are most likely to encounter food shortages. We extrapolated our results across all GMAs and estimated 129,771 kgs of fresh game meat provisioned annually by the sport hunting industry to rural communities in Zambia at an approximate value for the meat alone of >US$600,000 exclusive of distribution costs. During the hunting moratorium (2013-2014, this supply of meat has halted, likely adversely affecting rural communities previously reliant on this food source. Proposed alternatives to sport hunting should consider protein provisioning in addition to other benefits (e.g., employment, community pledges, anti-poaching funds that rural Zambian communities receive from the sport hunting industry.

  12. Provisioning of game meat to rural communities as a benefit of sport hunting in Zambia.

    Science.gov (United States)

    White, Paula A; Belant, Jerrold L

    2015-01-01

    Sport hunting has reportedly multiple benefits to economies and local communities; however, few of these benefits have been quantified. As part of their lease agreements with the Zambia Wildlife Authority, sport hunting operators in Zambia are required to provide annually to local communities free of charge i.e., provision a percentage of the meat obtained through sport hunting. We characterized provisioning of game meat to rural communities by the sport hunting industry in Zambia for three game management areas (GMAs) during 2004-2011. Rural communities located within GMAs where sport hunting occurred received on average > 6,000 kgs per GMA of fresh game meat annually from hunting operators. To assess hunting industry compliance, we also compared the amount of meat expected as per the lease agreements versus observed amounts of meat provisioned from three GMAs during 2007-2009. In seven of eight annual comparisons of these GMAs, provisioning of meat exceeded what was required in the lease agreements. Provisioning occurred throughout the hunting season and peaked during the end of the dry season (September-October) coincident with when rural Zambians are most likely to encounter food shortages. We extrapolated our results across all GMAs and estimated 129,771 kgs of fresh game meat provisioned annually by the sport hunting industry to rural communities in Zambia at an approximate value for the meat alone of >US$600,000 exclusive of distribution costs. During the hunting moratorium (2013-2014), this supply of meat has halted, likely adversely affecting rural communities previously reliant on this food source. Proposed alternatives to sport hunting should consider protein provisioning in addition to other benefits (e.g., employment, community pledges, anti-poaching funds) that rural Zambian communities receive from the sport hunting industry.

  13. Hunting with lead: association between blood lead levels and wild game consumption.

    Science.gov (United States)

    Iqbal, Shahed; Blumenthal, Wendy; Kennedy, Chinaro; Yip, Fuyuen Y; Pickard, Stephen; Flanders, W Dana; Loringer, Kelly; Kruger, Kirby; Caldwell, Kathleen L; Jean Brown, Mary

    2009-11-01

    Wild game hunting is a popular activity in many regions of the United States. Recently, the presence of lead fragments in wild game meat, presumably from the bullets or shot used for hunting, has raised concerns about health risks from meat consumption. This study examined the association between blood lead levels (PbB) and wild game consumption. We recruited 742 participants, aged 2-92 years, from six North Dakota cities. Blood lead samples were collected from 736 persons. Information on socio-demographic background, housing, lead exposure source, and types of wild game consumption (i.e., venison, other game such as moose, birds) was also collected. Generalized estimating equations (GEE) were used to determine the association between PbB and wild game consumption. Most participants reported consuming wild game (80.8%) obtained from hunting (98.8%). The geometric mean PbB were 1.27 and 0.84 microg/dl among persons who did and did not consume wild game, respectively. After adjusting for potential confounders, persons who consumed wild game had 0.30 microg/dl (95% confidence interval: 0.16-0.44 microg/dl) higher PbB than persons who did not. For all game types, recent (game consumption was associated with higher PbB. PbB was also higher among those who consumed a larger serving size (> or = 2 oz vs. game' consumption only. Participants who consumed wild game had higher PbB than those who did not consume wild game. Careful review of butchering practices and monitoring of meat-packing processes may decrease lead exposure from wild game consumption.

  14. Sexual dimorphism in relation to big-game hunting and economy in modern human populations.

    Science.gov (United States)

    Collier, S

    1993-08-01

    Postcranial skeletal data from two recent Eskimo populations are used to test David Frayer's model of sexual dimorphism reduction in Europe between the Upper Paleolithic and Mesolithic. Frayer argued that a change from big-game hunting and adoption of new technology in the Mesolithic reduced selection for large body size in males and led to a reduction in skeletal sexual dimorphism. Though aspects of Frayer's work have been criticized in the literature, the association of big-game hunting and high sexual dimorphism is untested. This study employs univariate and multivariate analysis to test that association by examining sexual dimorphism of cranial and postcranial bones of two recent Alaskan Eskimo populations, one being big-game (whale and other large marine mammal) hunting people, and the second being salmon fishing, riverine people. While big-game hunting influences skeletal robusticity, it cannot be said to lead to greater sexual dimorphism generally. The two populations had different relative sexual dimorphism levels for different parts of the body. Notably, the big-game hunting (whaling) Eskimos had the lower multivariate dimorphism in the humerus, which could be expected to be the structure under greatest exertion by such hunting in males. While the exertions of the whale hunting economic activities led to high skeletal robusticity, as predicted by Frayer's model, this was true of the females as well as the males, resulting in low sexual dimorphism in some features. Females are half the sexual dimorphism equation, and they cannot be seen as constants in any model of economic behavior.

  15. 50 CFR 92.12 - Relationship to the process for developing national hunting regulations for migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... national hunting regulations for migratory game birds. 92.12 Section 92.12 Wildlife and Fisheries UNITED... MIGRATORY BIRD SUBSISTENCE HARVEST IN ALASKA Program Structure § 92.12 Relationship to the process for developing national hunting regulations for migratory game birds. (a) Flyway councils. (1) Proposed annual...

  16. 78 FR 21199 - Migratory Bird Hunting; Proposed 2013-14 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2013-04-09

    ..., Mississippi, Central, and Pacific) has a Flyway Council, a formal organization generally composed of one... Hunting Regulations (Preliminary) in this document. We published definitions of waterfowl flyways and... process must allow for public participation and an open exchange of ideas. We have developed this rule in...

  17. Chapter 5. Plant gathering, game hunting, fishing, mineral collecting, and agriculture

    Science.gov (United States)

    Kurt F. Anschuetz

    2007-01-01

    Native American populations have cut wood for shelters and fuel, gathered native plants, hunted game animals, and collected various other resources, such as obsidian for making chipped-stone tools, clay for crafting pottery vessels, and stone slabs for producing piki (corn meal paper bread) griddles, in the Valles Caldera National Preserve (VCNP) for countless...

  18. Behavioral determinants of play in a stag-hunt coordination game – a pilot study

    Directory of Open Access Journals (Sweden)

    Maciej Kos

    2012-12-01

    Full Text Available The aim of this pilot study is to investigate relationships between various riskattitude measures and players’ behavior in the first-round of a repeated stag hunt game. This research report presents preliminary findings that the first-round behavior cannot be explained by any of the commonly used risk-elicitation instruments and describes relationships between those instruments.

  19. Food safety and hunted game in The Netherlands : learning from other EU member states

    NARCIS (Netherlands)

    Montizaan, Margriet; Nourisson, D.; Rijks, J.M.|info:eu-repo/dai/nl/151266093

    2015-01-01

    The Dutch Wildlife Health Centre performed an evaluation (further referred to as the ‘Dutch evaluation’) on food safety of hunted game concerning: 1) the basic training of hunters, 2) the training of ‘trained persons (TP)’, 3) communication and feedback to stakeholders, clarification of concepts and

  20. Loss avoidance as selection principle: evidence from simple stag-hunt games

    Czech Academy of Sciences Publication Activity Database

    Rydval, Ondřej; Ortmann, Andreas

    2005-01-01

    Roč. 88, č. 1 (2005), s. 101-107 ISSN 0165-1765 Institutional research plan: CEZ:AV0Z70850503 Keywords : loss avoidance * selection principles * stag-hunt games Subject RIV: AH - Economics Impact factor: 0.381, year: 2005 http://dx.doi.org/10.1016/j.econlet.2004.12.027

  1. 75 FR 53226 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2010-08-31

    ... Limits for Certain Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and...; sandhill cranes; sea ducks; early (September) waterfowl seasons; migratory game birds in Alaska, Hawaii... regulations for hunting migratory game birds under Sec. Sec. 20.101 through 20.107, 20.109, and 20.110 of...

  2. Oil and gas development influences big-game hunting in Wyoming

    Science.gov (United States)

    Dorning, Monica; Garman, Steven L.; Diffendorfer, James E.; Semmens, Darius J.; Hawbaker, Todd J.; Bagstad, Kenneth J.

    2017-01-01

    Development from extracting oil and gas resources can have unintended effects on multiple ecosystem functions, with cascading effects on wildlife, ecosystem services, and local economies. Big-game hunting opportunities may be closely related to these effects, but empirical analyses of impacts of energy development on hunting are limited. We examined the influence of oil and gas development density on harvest efficiency, or harvest per unit of hunter effort, within all hunt areas in Wyoming, USA, from 2008 to 2014 for 3 big-game species: elk (Cervus canadensis), mule deer (Odocoileus hemionus), and pronghorn (Antilocapra americana). Using harvest/hunter day as the response variable, we compared linear mixed-effects models for each species that included total well density (i.e., all wells constructed up to the year of record), active well density (i.e., only those wells currently producing oil or gas in that year), or neither as a predictor variable. We used well densities as indicators of development in the absence of data specifying the locations of other oil and gas infrastructure (e.g., roads, well pads). Models also accounted for the fixed effects of road density, hunter density, proportion of the area that is public land with unrestricted hunter access, proportion of the area that is forested, year of observation, and random effects of variation among hunt areas nested within associated game herd units. Presence of oil and gas wells had a positive influence on harvest efficiency for elk and mule deer. Although there was no overall effect to pronghorn, there was a negative influence of wells on juvenile pronghorn harvest efficiency. Changes in harvest efficiency due to expanding oil and gas development could alter the time spent hunting by hunters and their chances of harvesting an animal. This could have subsequent impacts on hunter satisfaction, game populations, and economic revenue generated from recreational hunters.

  3. 75 FR 58993 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2010-09-24

    ... Part V Department of the Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds; Final Rule #0;#0;Federal...-1231-9BPP-L2] RIN 1018-AX06 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for...

  4. EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States

    Data.gov (United States)

    U.S. Environmental Protection Agency — This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the...

  5. Consumer Profile Of Hunting Tourism

    Directory of Open Access Journals (Sweden)

    Diana Marin

    2015-05-01

    Full Text Available Knowing the profileof hunting tourism consumers is particularly useful to the administrators ofhunting funds or natural parks, and of travel agencies that develop huntingtourism products for the hunting of large game for trophy, of small game asrecreational activity and also for the experienced hunting tourists who loveadventure and hunting with traditional weapons. The motivation for huntingconsists in the existing fauna in a certain area, but there are also cultural,historical reasons or spending time in the middle of nature. Consumers ofhunting tourism have a wide range of ages: hunting tourists prefer watching theanimals in their natural habitat and are less adventure-oriented, unlike trophyhunting tourists who are self-contended, travel much and wish to know thehistory, the culture and the behaviour of animals in protected areas. Theyprefer special accommodation and transport conditions and rely on largeincomes: they wish to get the rarest trophies to display back home as a symbolof their hunting skills and courage

  6. B612 plans asteroid hunt with fleet of small satellites

    Science.gov (United States)

    Mann, Adam

    2018-05-01

    Last week, an asteroid the size of Egypt's Great Pyramid of Giza whizzed by Earth, missing it by half the distance to the moon. The concern that we may one day not be so lucky has long preoccupied the B612 Foundation, a private organization in Mill Valley, California, dedicated to finding asteroids that cross Earth's orbit and could devastate humanity. B612 itself had a near-death experience 3 years ago, when its bold plans for an asteroid-hunting space telescope fell apart. But now, its ambitions are rising again with a new technique for finding menacing objects. On 10 May, B612 announced a partnership with York Space Systems to investigate building a fleet of small asteroid hunters. For many years, B612 aimed to build and launch a much larger craft, Sentinel, a $450 million space telescope with a 50-centimeter mirror. But fundraising stalled and, in 2015, NASA ended an agreement to help B612 because it wasn't meeting mileposts, essentially killing the telescope. Now, B612 has developed a new technique, called synthetic tracking, that can produce similar results at a far lower cost with small space telescopes. Ed Lu, B612 co-founder and CEO, expects the first telescope to cost about $10 million and believes a full constellation "would be a factor of many, many cheaper" than Sentinel.

  7. Investigations on caesium 134 and 137 contamination of game hunted for food in Hessia

    International Nuclear Information System (INIS)

    Hadlock, R.M.; Harju, H.; Sattler, E.L.; Wagner, G.

    1990-01-01

    The amount of caesium 134 and 137 in Hessian game hunted for food (556 animals) after the reactor accident at Chernobyl was investigated. Comparisons have been made before and after the accident. Although there was only a very low level of contamination, the contamination rate of different species varied; on average, the Red Deer showed the highest activity (130 Bq/kg). The level of caesium contamination was mostly influenced by the permanent habitat of the animals. The main influence was due to regional, geographical and meteorological conditions. The influence of age or sex could not be determined. The contamination rate was shown to decrease with time [de

  8. Large carnivores response to recreational big game hunting along the Yellowstone National Park and Absaroka-Beartooth Wilderness boundary

    Science.gov (United States)

    Ruth, T.E.; Smith, D.W.; Haroldson, M.A.; Buotte, P.C.; Schwartz, C.C.; Quigley, H.B.; Cherry, S.; Tyres, D.; Frey, K.

    2003-01-01

    The Greater Yellowstone Ecosystem contains the rare combination of an intact guild of native large carnivores, their prey, and differing land management policies (National Park versus National Forest; no hunting versus hunting). Concurrent field studies on large carnivores allowed us to investigate activities of humans and carnivores on Yellowstone National Park's (YNP) northern boundary. Prior to and during the backcountry big-game hunting season, we monitored movements of grizzly bears (Ursus arctos), wolves (Canis lupus), and cougars (Puma concolor) on the northern boundary of YNP. Daily aerial telemetry locations (September 1999), augmented with weekly telemetry locations (August and October 1999), were obtained for 3 grizzly bears, 7 wolves in 2 groups of 1 pack, and 3 cougars in 1 family group. Grizzly bears were more likely located inside the YNP boundary during the pre-hunt period and north of the boundary once hunting began. The cougar family tended to be found outside YNP during the pre-hunt period and moved inside YNP when hunting began. Wolves did not significantly change their movement patterns during the pre-hunt and hunting periods. Qualitative information on elk (Cervus elaphus) indicated they moved into YNP once hunting started, suggesting that cougars followed living prey or responded to hunting activity, grizzly bears focused on dead prey (e.g., gut piles, crippled elk), and wolves may have taken advantage of both. Measures of association (Jacob's Index) were positive within carnivore species but inconclusive among species. Further collaborative research and the use of new technologies such as Global Positioning System (GPS) telemetry collars will advance our ability to understand these species, the carnivore community and its interactions, and human influences on carnivores.

  9. 77 FR 55755 - Small Business Size Standards: Agriculture, Forestry, Fishing, and Hunting

    Science.gov (United States)

    2012-09-11

    ... operation; and (3) within a specific small business definition or size standard established by SBA... SMALL BUSINESS ADMINISTRATION 13 CFR Part 121 RIN 3245-AG43 Small Business Size Standards: Agriculture, Forestry, Fishing, and Hunting AGENCY: U.S. Small Business Administration. ACTION: Proposed rule...

  10. Place Of Hunting Tourism In The Structure Of Modern Tourism Types

    Directory of Open Access Journals (Sweden)

    Ioan Petroman

    2015-10-01

    Full Text Available From an economic and socialpoint of view, hunting tourism has two sub-categories: resident hunting andtourism hunting (for the travellers who travel long distances to participate inhunting. Tourism hunting covers six types of tourism: subsistence indigenoushunting, traditional hunting, commercial hunting, recreational-sport hunting,integrated hunting, and optimum level game maintenance hunting. Huntingtourists should be classified into three distinct categories: large gamehunting tourists (for whom what matters is adventure and trophies, small gamehunting tourists (interested in the hunting experience, and experiencedhunting tourists (characterised by the use of frontal charge guns or arrowshooting. Hunting tourism can be considered a sub-category of nature tourismbecause it contributes to the preservation of area biodiversity, of culturaltourism as educational, cultural activity, and of sustainable tourism inprotected areas (ecotourism whose hunting tourism sub-category is trophyhunting

  11. 76 FR 59271 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2011-09-26

    ...-0014; 91200-1231-9BPP-L2] RIN 1018-AX34 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds AGENCY: Fish and Wildlife Service, Interior. ACTION: Final rule... of migratory birds is prohibited unless specifically provided for by annual regulations. This rule...

  12. 77 FR 58627 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2012-09-21

    ... Service 50 CFR Part 20 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds; Final Rule #0;#0;Federal Register / Vol. 77 , No. 184 / Friday, September 21, 2012... Part 20 [Docket No. FWS-R9-MB-2012-0005; FF09M21200-123-FXMB1231099BPP0L2] RIN 1018-AX97 Migratory Bird...

  13. Small mammal communities on cattle and game grazing areas in ...

    African Journals Online (AJOL)

    Small mammal communities on cattle and game grazing areas in Namibia. ... small mammal communities on two differently managed farmlands (cattle and game farm) in Namibia over the course of one year. ... AJOL African Journals Online.

  14. EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States

    Science.gov (United States)

    This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the contiguous United States. Big game includes deer, elk, bear, and wild turkey. These values are based on 2010 population distribution, 2011 U.S. Fish and Wildlife Service (FWS) Fish, Hunting, and Wildlife-Associated Recreation (FHWAR) survey data, and 2011 U.S. Department of Agriculture (USDA) Forest Service National Visitor Use Monitoring program data, and have been summarized by 12-digit hydrologic unit code (HUC). This dataset was produced by the US EPA to support research and online mapping activities related to the EnviroAtlas. EnviroAtlas (https://www.epa.gov/enviroatlas) allows the user to interact with a web-based, easy-to-use, mapping application to view and analyze multiple ecosystem services for the contiguous United States. The dataset is available as downloadable data (https://edg.epa.gov/data/Public/ORD/EnviroAtlas) or as an EnviroAtlas map service. Additional descriptive information about each attribute in this dataset can be found in its associated EnviroAtlas Fact Sheet (https://www.epa.gov/enviroatlas/enviroatlas-fact-sheets).

  15. Teaching Spatial Awareness In Small-Sided Games

    Science.gov (United States)

    Phillips, David; Hannon, James C.; Molina, Sergio

    2015-01-01

    This article supports the use of strategy and tactics at games stage three (how to teach basic offensive and defensive strategy using small-sided games) as a best practices in physical education. Potential learning through game stages three and four (full-sided games) is only possible when teachers have advanced content knowledge to teach the…

  16. Attitudes towards recreational hunting

    DEFF Research Database (Denmark)

    Gamborg, Christian; Jensen, Frank Søndergaard

    2017-01-01

    a negative attitude to recreational hunting. Older respondents and rural residents had more positive attitudes towards hunting than younger and urban residents. Some of the conditions under which hunting occurs affected attitudes negatively, especially the hunting of farm-reared and released game birds...... to the commercial aspect of hunting and this could result in tighter regulation with further effects on management practices. Management Implications The public opinions and public preferences concerning recreational hunting are complex. However, this study revealed some factors relevant for regulatory...... and managerial development in relation to outdoor recreation: age (younger respondents were least supportive of hunting), urbanisation (living in an urban environment enhanced negative attitudes), compatibility of recreational hunting with other outdoor leisure activities....

  17. ASSESSING SMALL SAMPLE WAR-GAMING DATASETS

    Directory of Open Access Journals (Sweden)

    W. J. HURLEY

    2013-10-01

    Full Text Available One of the fundamental problems faced by military planners is the assessment of changes to force structure. An example is whether to replace an existing capability with an enhanced system. This can be done directly with a comparison of measures such as accuracy, lethality, survivability, etc. However this approach does not allow an assessment of the force multiplier effects of the proposed change. To gauge these effects, planners often turn to war-gaming. For many war-gaming experiments, it is expensive, both in terms of time and dollars, to generate a large number of sample observations. This puts a premium on the statistical methodology used to examine these small datasets. In this paper we compare the power of three tests to assess population differences: the Wald-Wolfowitz test, the Mann-Whitney U test, and re-sampling. We employ a series of Monte Carlo simulation experiments. Not unexpectedly, we find that the Mann-Whitney test performs better than the Wald-Wolfowitz test. Resampling is judged to perform slightly better than the Mann-Whitney test.

  18. Exploring a Large Space of Small Games

    DEFF Research Database (Denmark)

    Barros, Gabriella; Togelius, Julian

    We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter...... and played with off the shelf agents. We see this work as the first step towards generating complete, playable games....

  19. HUNT: Scavenger Hunt with Augmented Reality

    Directory of Open Access Journals (Sweden)

    Yan Lu

    2015-04-01

    Full Text Available This project shows a creative approach to the familiar scavenger hunt game. It involved the implementation of an iPhone application, HUNT, with Augmented Reality (AR capability for the users to play the game as well as an administrative website that game organizers can use to create and make available games for users to play. Using the HUNT mobile app, users will first make a selection from a list of games, and they will then be shown a list of objects that they must seek. Once the user finds a correct object and scans it with the built-in camera on the smartphone, the application will attempt to verify if it is the correct object and then display associated multi-media AR content that may include images and videos overlaid on top of real world views. HUNT not only provides entertaining activities within an environment that players can explore, but the AR contents can serve as an educational tool. The project is designed to increase user involvement by using a familiar and enjoyable game as a basis and adding an educational dimension by incorporating AR technology and engaging and interactive multimedia to provide users with facts about the objects that they have located

  20. 137CS-determination in game meat from some hunting areas in lower Austria

    International Nuclear Information System (INIS)

    Ayromlou, S.; Tataruch, F.

    2001-01-01

    In 1986, the contamination of some regions in Austria by 137 Cs, due to the Chernobyl accident was relatively high. Among other 137 Cs is taken up by people by the consumption of game. In an area of Lower Austria which is relatively heavily contaminated by Chernobyl fallout since 1986 the 137 Cs-contamination of meat of game-animals was measured every year. Clear differences arose in the load of the single game species whose causes just like the temporal changes are discussed. The highest 137 Cs activity concentration was with 5243 Bq/kg measured on a wild boar. With this activity concentration an annual effective dose of only 0,06 mSv can be estimated for an annual average consumption of one kilogram meat of wild boar. (orig.) [de

  1. 50 CFR 32.1 - Opening of wildlife refuge areas to hunting.

    Science.gov (United States)

    2010-10-01

    ... Secretary that the opening of the area to the hunting of migratory game birds, upland game, or big game will...” shall annually be open to the hunting of migratory game birds, upland game, and big game subject to the... THE INTERIOR (CONTINUED) THE NATIONAL WILDLIFE REFUGE SYSTEM HUNTING AND FISHING General Provisions...

  2. The Assessment Of Small Games On Fadama Land In Southeastern ...

    African Journals Online (AJOL)

    The Assessment Of Small Games On Fadama Land In Southeastern Nigeria And The Potential For Development. ... country can offer feasible operational strategy for sustainable wildlife species development. ... AJOL African Journals Online.

  3. Applying principles from the game theory to acute stroke care: Learning from the prisoner's dilemma, stag-hunt, and other strategies.

    Science.gov (United States)

    Saposnik, Gustavo; Johnston, S Claiborne

    2016-04-01

    Acute stroke care represents a challenge for decision makers. Decisions based on erroneous assessments may generate false expectations of patients and their family members, and potentially inappropriate medical advice. Game theory is the analysis of interactions between individuals to study how conflict and cooperation affect our decisions. We reviewed principles of game theory that could be applied to medical decisions under uncertainty. Medical decisions in acute stroke care are usually made under constrains: short period of time, with imperfect clinical information, limit understanding about patients and families' values and beliefs. Game theory brings some strategies to help us manage complex medical situations under uncertainty. For example, it offers a different perspective by encouraging the consideration of different alternatives through the understanding of patients' preferences and the careful evaluation of cognitive distortions when applying 'real-world' data. The stag-hunt game teaches us the importance of trust to strength cooperation for a successful patient-physician interaction that is beyond a good or poor clinical outcome. The application of game theory to stroke care may improve our understanding of complex medical situations and help clinicians make practical decisions under uncertainty. © 2016 World Stroke Organization.

  4. 76 FR 54657 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2011-09-01

    ... Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and the Virgin Islands... Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States, Alaska...; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; and some extended falconry...

  5. 78 FR 53199 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2013-08-28

    ... Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and the Virgin Islands... Seasons and Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States... seasons; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; youth waterfowl day...

  6. 77 FR 53751 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2012-08-31

    ... Migratory Game Birds in the Contiguous United States, Alaska, Hawaii, Puerto Rico, and the Virgin Islands... Seasons and Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States... seasons; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; youth waterfowl day...

  7. Harvest Regulations and Implementation Uncertainty in Small Game Harvest Management

    Directory of Open Access Journals (Sweden)

    Pål F. Moa

    2017-09-01

    Full Text Available A main challenge in harvest management is to set policies that maximize the probability that management goals are met. While the management cycle includes multiple sources of uncertainty, only some of these has received considerable attention. Currently, there is a large gap in our knowledge about implemention of harvest regulations, and to which extent indirect control methods such as harvest regulations are actually able to regulate harvest in accordance with intended management objectives. In this perspective article, we first summarize and discuss hunting regulations currently used in management of grouse species (Tetraonidae in Europe and North America. Management models suggested for grouse are most often based on proportional harvest or threshold harvest principles. These models are all built on theoretical principles for sustainable harvesting, and provide in the end an estimate on a total allowable catch. However, implementation uncertainty is rarely examined in empirical or theoretical harvest studies, and few general findings have been reported. Nevertheless, circumstantial evidence suggest that many of the most popular regulations are acting depensatory so that harvest bag sizes is more limited in years (or areas where game density is high, contrary to general recommendations. A better understanding of the implementation uncertainty related to harvest regulations is crucial in order to establish sustainable management systems. We suggest that scenario tools like Management System Evaluation (MSE should be more frequently used to examine robustness of currently applied harvest regulations to such implementation uncertainty until more empirical evidence is available.

  8. How aquatic water-beetle larvae with small chambered eyes overcome challenges of hunting under water.

    Science.gov (United States)

    Stowasser, Annette; Buschbeck, Elke K

    2014-11-01

    A particularly unusual visual system exists in the visually guided aquatic predator, the Sunburst Diving Beetle, Thermonectus marmoratus (Coleoptera: Dytiscidae). The question arises: how does this peculiar visual system function? A series of experiments suggests that their principal eyes (E1 and E2) are highly specialized for hunting. These eyes are tubular and have relatively long focal lengths leading to high image magnification. Their retinae are linear, and are divided into distinct green-sensitive distal and UV and polarization-sensitive proximal portions. Each distal retina, moreover, has many tiers of photoreceptors with rhabdomeres the long axis of which are peculiarly oriented perpendicular to the light path. Based on detailed optical investigations, the lenses of these eyes are bifocal and project focused images onto specific retinal tiers. Behavioral experiments suggest that these larvae approach prey within their eyes' near-fields, and that they can correctly gauge prey distances even when conventional distance-vision mechanisms are unavailable. In the near-field of these eyes object distance determines which of the many retinal layers receive the best-focused images. This retinal organization could facilitate an unusual distance-vision mechanism. We here summarize past findings and discuss how these eyes allow Thermonectus larvae to be such successful predators.

  9. 76 FR 59304 - 2011-2012 Refuge-Specific Hunting and Sport Fishing Regulations; Correction

    Science.gov (United States)

    2011-09-26

    ..., upland game hunting, big game hunting, and sport fishing for the 2011-2012 season. Inadvertently, this...-0038; 93270-1265-0000-4A] RIN 1018-AX54 2011-2012 Refuge-Specific Hunting and Sport Fishing Regulations... our regulations concerning hunting and sport fishing programs at national wildlife refuges...

  10. 78 FR 37397 - Small Business Size Standards: Agriculture, Forestry, Fishing and Hunting

    Science.gov (United States)

    2013-06-20

    ... responsibility for establishing small business size definitions (15 U.S.C. 632(a)). The Act also requires that small business size definitions vary to reflect industry differences. The Jobs Act requires the... definition, after consultation with the Office of Advocacy of the U.S. Small Business Administration (5 U.S.C...

  11. Game statistics for the island of Olkiluoto in 2005-2006

    International Nuclear Information System (INIS)

    Oja, S.

    2006-11-01

    The game statistics for the island of Olkiluoto was updated in February 2006. The estimate of game populations in Olkiluoto was done on the basis of interviews of local hunters and available statistical materials. The collected data were compared to earlier studies of game animals done in Olkiluoto. The populations of Elk and White-tailed Deer are stable, and the population of Roe Deer is increasing significantly. The populations of small mammal predators (American Mink, Raccoon Dog, Red Fox) are very high level, despite of intensive hunting. Other game animals like waterfowls are hunted moderately and the amount of catches are small. (orig.)

  12. Baby's Gone A-Hunting: "The Hunger Games," "Bully," and Struggling to Grow Up

    Science.gov (United States)

    Beck, Bernard

    2013-01-01

    Movies that treat the imagined future and that deal with issues of adolescence coming to adulthood are represented by "The Hunger Games." The role of movies that present a dystopic view of the future in our actual attempts to deal with contemporary adolescence is discussed in this article. The use of images of the future as…

  13. Functions and values of hunting and its management in Spain: scientific studies on the hunting community

    Directory of Open Access Journals (Sweden)

    Miguel Delibes-Mateos

    2018-01-01

    Full Text Available We summarize information provided by some recent scientific studies in relation to the opinions, views and attitudes of Spanish hunters regarding hunting and its management. In particular, we discuss the different functions (economic, ecological and social that hunters attribute to hunting, as well as their moral judgements associated with the different motives for hunting. In addition, we explore how hunters value different game management tools (including predator control, releases of farm-reared animals and the regulation of hunting pressure, and we discuss how such valuations affect their decision-making. Finally, we assess potential future trends of hunting, as expressed by the hunters themselves.

  14. 50 CFR 32.2 - What are the requirements for hunting on areas of the National Wildlife Refuge System?

    Science.gov (United States)

    2010-10-01

    ... migratory game bird, upland game, and big game hunting appear in §§ 32.20 through 32.72. (g) The use of any... HUNTING AND FISHING General Provisions § 32.2 What are the requirements for hunting on areas of the...

  15. 50 CFR 32.3 - What are the procedures for publication of refuge-specific hunting regulations?

    Science.gov (United States)

    2010-10-01

    ... and publication of the opening of a wildlife refuge area to migratory game bird, upland game or big game hunting. (b) Refuge-specific hunting regulations may contain the following items: (1) Wildlife... FISHING General Provisions § 32.3 What are the procedures for publication of refuge-specific hunting...

  16. Anuniatiq (Hunting).

    Science.gov (United States)

    Cleveland, Truman

    This elementary language text, designed for children in bilingual Inupiat-English programs in the Alaskan villages of Ambler, Kobuk, Kiana, Noorvik, and Shungnak, contains fourteen passages about hunting in Alaska. Each page of text is illustrated with a black-and-white drawing. The English equivalent is given at the back and is not included in…

  17. Impact of environmental diversity of hunting complexes in the Lublin region on ontogenetic quality indicators in roe deer (Capreolus capreolus).

    Science.gov (United States)

    Czyżowski, Piotr; Drozd, Leszek; Karpiński, Mirosław; Tajchman, Katarzyna; Goleman, Małgorzata; Wojtaś, Justyna; Zieliński, Damian

    2018-01-01

    Populations of game are not confined to single ecosystems but function within higher-order units, e.g. ecological landscape. The basis for the establishment of the hunting complexes was the assumption that the existing game hunting grounds, i.e. the basic units implementing game management, are too small and do not cover the natural areas inhabited by game populations. Roe deer are flexible species and easily adapt to various site conditions, so they inhabit many different habitats, from large forest complexes, through small in-field tree stands and shrubs, to treeless grounds and field monocultures. The aim of the study was to determine a possible impact of environmental conditions prevailing in the hunting complexes of the Regional Directorate of State Forests (RDLP in Lublin) on the ontogenetic quality of roe deer. The study was conducted on 518 European roe deer ( Capreolus capreolus ) aged from 4 to 7 years (379 bucks and 139 does) harvested within hunting seasons 2010/2011-2013/2014. The results have shown that animals originating from areas with greater forest cover and denser stands are characterised by lower values of the mean ontogenetic quality parameters (carcase weight, kidney fat index, chest girth, weight of antlers) in comparison with animals from typical agricultural areas with fragmented forest complexes. These results indicate that, even in the case of such a eurytopic species as the roe deer, the ontogenetic quality differs between individual hunting complexes. The study has proved that strategies for hunting management of the roe deer should take into account the impact of the landscape structure, which provides a rationale behind creation of hunting complexes.

  18. Effects of small-sided games on physical conditioning and performance in young soccer players.

    Science.gov (United States)

    Katis, Athanasios; Kellis, Eleftherios

    2009-01-01

    The purpose of this study was to examine, first, the movement actions performed during two different small-sided games and, second, their effects on a series of field endurance and technical tests. Thirty-four young soccer players (age: 13 ± 0.9 yrs; body mass: 62.3 ± 15.1 kg; height: 1.65 ± 0.06 m) participated in the study. Small-sided games included three-a-side (3 versus 3 players) and six-a-side (6 versus 6 players) games consisting of 10 bouts of 4 min duration with 3 min active recovery between bouts. Soccer player performance was evaluated using five field tests: a) 30m sprint, b) throw-in for distance, c) Illinois Agility Test, d) dribbling the ball and e) horizontal jump before, in the middle and after the implementation of both game situations. Heart rate was monitored during the entire testing session. Each game was also filmed to measure soccer movements within the game. The ANOVA analysis indicated that the three-a- side games displayed significantly higher heart rate values compared with the six-a-side games (p players performed more long passes and headed the ball more often during the six-a-side (p performance (p performance were observed (p physical conditioning and technical improvement than six-a-side games and their use for training young soccer players is recommended. Key pointsThree-a-side games display higher HR compared with six-a-side games.In the three-a-side games players performed more short passes, kicks, dribbles, tackles and scored more goals compared with the six-a-side games.Impairment in endurance and field test performance was observed mainly after three-a-side games.The use of the three-a-side games to develop physical fitness and technique in young soccer players is recommended.

  19. Goal Format in Small-Sided Soccer Games: Technical Actions and Offensive Scenarios of Prepubescent Players

    Directory of Open Access Journals (Sweden)

    Craig Pulling

    2016-11-01

    Full Text Available The aim of this study was to investigate the influence of the number of goal-posts and the positioning of goal-posts used within small-sided games on the frequency of technical actions and offensive scenarios performed by prepubescent players within soccer. The participants were eight male prepubescent soccer players (12.1 ± 0.5 years. The participants were video recorded for 20 min playing four different formats of 4v4 small-sided games: (1 standard two goal game; (2 four goal game, one goal in each corner; (3 two goal game with goal-posts positioned 9.14 m/10 yd infield, scoring only through the back of the goal; (4 four goal-game, one goal positioned 9.14 m/10 yd infield in each corner, scoring through either the front or back of each goal. Chi-squared tests of independence were utilized to statistically explore the impact of the different small-sided game formats. There were significant associations (p < 0.05 observed between the different small-sided game formats and the frequency of turns, dribbles, shots, goals and overlaps performed. For example, players performed more turns in small-sided game format two and more shots during small-sided game format four. It is suggested coaches should consider using a variation of the number and positioning of goal-posts in small-sided games as an effective training tool in the development of prepubescent soccer players. This will enable coaches to vary the focus of sessions, and develop specific technical and tactical actions within a situation similar to that of real match-play.

  20. Hunting for the optimal hunt

    DEFF Research Database (Denmark)

    Jensen, Gitte Høj; Madsen, Jesper; Wisz, Mary

    the hunting season. To test that the geese did not leave because of a lack of food the field status in both areas was classified and density of waste grain was counted on stubble fields before, during and after the geese had left the area. The experiment is carried out in close collaboration with researchers...

  1. Outbreak of Trichinella spiralis infections associated with a wild boar hunted at a game farm in Iowa.

    Science.gov (United States)

    Holzbauer, Stacy M; Agger, William A; Hall, Rebecca L; Johnson, Gary M; Schmitt, David; Garvey, Ann; Bishop, Henry S; Rivera, Hilda; de Almeida, Marcos E; Hill, Dolores; Stromberg, Bert E; Lynfield, Ruth; Smith, Kirk E

    2014-12-15

    Rates of trichinellosis have declined significantly in the United States due to improved pork production practices and public awareness of the danger of eating raw or undercooked pork. In April 2011, the Minnesota Department of Health received a report of presumptive trichinellosis in a 50-year-old man with a history of wild boar consumption. A public health investigation was initiated. Medical record reviews and patient and family interviews were conducted. Trichinella species serology was performed on patient and family serum samples, and larval identification was attempted on clinical specimens and meat samples. The index patient harvested a wild boar from an Iowa game farm; he processed the meat after returning home and developed gastrointestinal symptoms 2 days later. Four days after his illness onset, all 5 family members consumed a roast from the boar. The index patient sought healthcare 4 times after illness onset before being definitively diagnosed with trichinellosis. Following initiation of albendazole therapy, the index patient developed atrial fibrillation. One additional family member who processed the raw meat was diagnosed with trichinellosis. Trichinella spiralis larvae were identified in wild boar meat samples. Trichinellosis has long been recognized as a potential hazard of consuming undercooked wild carnivore meat, and historically has been associated with consumption of pork from domestic swine, but may be unfamiliar to practicing clinicians in the United States. Education of hunters and the broader population on the potential for trichinellosis and the importance of proper handling and cooking meat from wild or free-range animals needs to be reinforced. Published by Oxford University Press on behalf of the Infectious Diseases Society of America 2014. This work is written by (a) US Government employee(s) and is in the public domain in the US.

  2. Optimising technical skills and physical loading in small-sided basketball games.

    Science.gov (United States)

    Klusemann, Markus J; Pyne, David B; Foster, Carl; Drinkwater, Eric J

    2012-01-01

    Differences in physiological, physical, and technical demands of small-sided basketball games related to the number of players, court size, and work-to-rest ratios are not well characterised. A controlled trial was conducted to compare the influence of number of players (2v2/4v4), court size (half/full court) and work-to-rest ratios (4x2.5 min/2x5 min) on the demands of small-sided games. Sixteen elite male and female junior players (aged 15-19 years) completed eight variations of a small-sided game in randomised order over a six-week period. Heart rate responses and rating of perceived exertion (RPE) were measured to assess the physiological load. Movement patterns and technical elements were assessed by video analysis. There were ∼60% more technical elements in 2v2 and ∼20% more in half court games. Heart rate (86 ± 4% & 83 ± 5% of maximum; mean ± SD) and RPE (8 ± 2 & 6 ± 2; scale 1-10) were moderately higher in 2v2 than 4v4 small-sided games, respectively. The 2v2 format elicited substantially more sprints (36 ±12%; mean ±90% confidence limits) and high intensity shuffling (75 ±17%) than 4v4. Full court games required substantially more jogging (9 ±6%) compared to half court games. Fewer players in small-sided basketball games substantially increases the technical, physiological and physical demands.

  3. Small-sided games for young athletes: is game specificity influential?

    Science.gov (United States)

    Harrison, Craig B; Kilding, Andrew E; Gill, Nicholas D; Kinugasa, Taisuke

    2014-01-01

    This study aimed to quantify and compare the physiological, physical and technical demands of a sport-specific and non-sport-specific small-sided game (SSG) in young athletes. Ten male soccer players (mean ± SD: age, 13.0 ± 0.3 years, [Formula: see text]O2peak, 54.4 ± 4.9 ml · kg(-1) · min(-1)) completed 3 vs. 3 and 6 vs. 6 soccer and "bucketball" SSGs twice. Games lasted for 16 min and were performed in a randomised order, at least 48 h apart. Movement patterns and heart rate were measured using 4 Hz global positioning systems. Technical skill executions were assessed by video analysis and ratings of perceived exertion (RPE) using the Borg scale (RPEs, 6-20). Total distance (4.9 ± 4.1% and 8.3 ± 6.6%), distance at 7-12.9 km · h(-1) (14.5 ± 12.5% and 14.9 ± 16.1%), total possessions (14.7 ± 18.0% and 12.9 ± 18.9%) and percentage of successful passes (24.1 ± 11.7% and 30.1 ± 17.6%) were higher for bucketball compared to soccer (3 vs. 3 and 6 vs. 6, respectively). Total distance at 13-17.9 km · h(-1) was higher for 6 vs. 6 than 3 vs. 3 bucketball (32.3 ± 21.2%). There was likely substantial difference for %HRpeak (89.5 ± 3.1 vs. 87.4 ± 2.8 b · min(-1)) and time above 90% HRpeak (570 ± 288 s vs. 361 ± 288 s) between bucketball and soccer (3 vs. 3 and 6 vs. 6, respectively). Young players travelled further at higher overall speeds, experienced higher physiological workloads and performed more successful technical executions during the non-sport-specific SSG.

  4. Taking It to the Classroom: Number Board Games as a Small Group Learning Activity

    Science.gov (United States)

    Ramani, Geetha B.; Siegler, Robert S.; Hitti, Aline

    2012-01-01

    We examined whether a theoretically based number board game could be translated into a practical classroom activity that improves Head Start children's numerical knowledge. Playing the number board game as a small group learning activity promoted low-income children's number line estimation, magnitude comparison, numeral identification, and…

  5. The hunt for axions

    International Nuclear Information System (INIS)

    Ringwald, Andreas

    2015-06-01

    Many theoretically well-motivated extensions of the Standard Model of particle physics predict the existence of the axion and further ultralight axion-like particles. They may constitute the mysterious dark matter in the universe and solve some puzzles in stellar and high-energy astrophysics. There are new, relatively small experiments around the globe, which started to hunt for these elusive particles and complement the accelerator based search for physics beyond the Standard Model.

  6. The hunt for axions

    Energy Technology Data Exchange (ETDEWEB)

    Ringwald, Andreas

    2015-06-15

    Many theoretically well-motivated extensions of the Standard Model of particle physics predict the existence of the axion and further ultralight axion-like particles. They may constitute the mysterious dark matter in the universe and solve some puzzles in stellar and high-energy astrophysics. There are new, relatively small experiments around the globe, which started to hunt for these elusive particles and complement the accelerator based search for physics beyond the Standard Model.

  7. Deforestation and hunting effects on wildlife across Amazonian indigenous lands

    Directory of Open Access Journals (Sweden)

    Pedro de Araujo Lima. Constantino

    2016-06-01

    Full Text Available Deforestation and hunting are main wildlife threats in Amazonia, affecting the ecosystem and dwellers that rely on game meat. Data from 9109 hunted animals from 35 villages of 8 Pano indigenous lands in Brazilian Amazonia were used to build 4 indicators of wildlife status based on ecological models and to analyze the effects of deforestation, hunting pressure, and socioeconomic aspects on wildlife variation. Although variation in wildlife status indicated depletion in certain locations, hunters from most villages continued to hunt their preferred game after decades of intensive hunting. Indigenous hunting resulted in local depletion of species because of the dispersal of animals away from the source of hunting. This local effect can be explained by the permanent hunting of wildlife in the region, the behavior of Pano hunters, and the design and scale of this study analysis. Regionally, however, deforestation and associated factors are the cause of reduced population density and hunting success, extirpating sensitive species. Roads exacerbated hunting effects through disturbance, encroachment, and provision of access to livestock meat at markets. To avoid local depletion, indigenous people must review their subsistence hunting practices, whereas to achieve regional wildlife conservation and to maintain indigenous societies in Amazonia, wildlife habitat loss should be limited.

  8. System for notational analysis in small-sided soccer games

    NARCIS (Netherlands)

    Van Maarseveen, Mariette J.J.; Oudejans, Raoul R.D.; Savelsbergh, Geert J.P.

    2017-01-01

    The objective of this study was to compose an objective and detailed notational analysis system for 3 vs. 2GK smallsided soccer games, in which three roles are examined: attacker with ball, attacker without ball and defender. The actions and the outcome of the actions were registered for each player

  9. Effect of National Football League games on small animal emergency room caseload.

    Science.gov (United States)

    Rozanski, Elizabeth A; Rondeau, Mark P; Shaw, Scott P; Rush, John E

    2009-07-01

    To evaluate whether games of popular professional football teams have an effect on small animal emergency room caseload and percentage of dogs and cats that subsequently are hospitalized, are euthanatized, or die following admission to veterinary emergency rooms located within a dedicated fan base. Prospective study. 818 dogs and cats admitted to the emergency room. During the 2007 New England Patriots (NEP) football season, small animal emergency room caseload was recorded for Sunday (4-hour blocks, 8:00 AM until 12:00 midnight) and Monday night (7:00 PM to 11:00 PM). Number of dogs and cats that subsequently were hospitalized, died, or were euthanatized was recorded. Mean game importance rating (GIR) was determined for NEP games (scale, 1 [mild] to 3 [great]). Percentage of dogs and cats admitted from 12:00 noon to 4:00 PM on Sundays during NEP games (mean GIR, 1.7) versus non-NEP games was not different. Mean +/- SD percentage of dogs and cats admitted from 4:00 PM to 8:00 PM on Sundays during NEP games (mean GIR, 2.4) versus non-NEP games was significantly different (18 +/- 5% and 25 +/- 7% of daily caseload, respectively). Percentage of dogs and cats admitted from 8:00 PM to 12:00 midnight on Sundays during NEP games (mean GIR, 2.1) versus non-NEP games was not different. Game type (NEP vs non-NEP) during emergency room admission did not influence whether dogs and cats subsequently were hospitalized, died, or were euthanatized. Professional sporting events may influence veterinary emergency room caseloads.

  10. EFFECTS OF SMALL-SIDED GAMES ON PHYSICAL CONDITIONING AND PERFORMANCE IN YOUNG SOCCER PLAYERS

    Directory of Open Access Journals (Sweden)

    Athanasios Katis

    2009-09-01

    Full Text Available The purpose of this study was to examine, first, the movement actions performed during two different small-sided games and, second, their effects on a series of field endurance and technical tests. Thirty-four young soccer players (age: 13 ± 0.9 yrs; body mass: 62.3 ± 15.1 kg; height: 1.65 ± 0.06 m participated in the study. Small-sided games included three-a-side (3 versus 3 players and six-a-side (6 versus 6 players games consisting of 10 bouts of 4 min duration with 3 min active recovery between bouts. Soccer player performance was evaluated using five field tests: a 30m sprint, b throw-in for distance, c Illinois Agility Test, d dribbling the ball and e horizontal jump before, in the middle and after the implementation of both game situations. Heart rate was monitored during the entire testing session. Each game was also filmed to measure soccer movements within the game. The ANOVA analysis indicated that the three-a- side games displayed significantly higher heart rate values compared with the six-a-side games (p < 0.05. The number of short passes, kicks, tackles, dribbles and scoring goals were significantly higher during the three-a-side compared with the six-a-side game condition (p < 0. 05 while players performed more long passes and headed the ball more often during the six-a-side (p < 0.05. After the three-a-side games, there was a significant decline in sprint and agility performance (p < 0.05, while after both game conditions significant alterations in the throw-in and the horizontal jump performance were observed (p < 0.05. The results of the present study indicated that three-a-side games provide higher stimulus for physical conditioning and technical improvement than six-a-side games and their use for training young soccer players is recommended

  11. Game statistics for the island of Olkiluoto in 2013-2014

    Energy Technology Data Exchange (ETDEWEB)

    Niemi, M.; Nieminen, M. [Faunatica Oy, Espoo (Finland)

    2015-05-15

    The game statistics for the island of Olkiluoto were updated in the summer 2014 and compared with earlier statistics. In addition, the estimated biomass of hunted animals was calculated. The reported game bag and population size estimates are based on the annual action report of local hunting club (Olkiluodon Metsaestysseura ry) and interviews of hunting club's secretary. No moose or deer inventories were made in the winter 2013-2014. The moose population has been a slightly increasing when comparing the previous year; there were 4-6 individuals on the island after hunting season. The number of moose varies because they tend to move between the island and mainland. Winter 2013-2014 was relatively easy for white-tailed deer and roe deer but the predation caused by lynxes inhibits the increase of populations. However, the current amount of lynxes on the island is unknown because the lack of snow in the winter 2013-2014. In the summer of 2014, there were several lynx observations. The number of hunted raccoon dogs was almost four times as large as in the previous year; altogether 26 individuals were killed. There were no noticeable changes in the number of other hunted small or medium-sized predators. American minks were not killed at all. The total number of hunted hares decreased from eleven to seven. Once again, mallard was the most common hunted bird species followed by hooded crow. Other bird species hunted were wood pigeon, herring gull, hazel grouse, wigeon, teal and common pochard. The total biomass hunted was approximately 1 225 kilos (1 170 for mammals and 55 for birds) which was 305 kilos more than in the previous year. The biomass destined to human consumption (i.e. game meat) was approximately 415 kilos (400 kilos for mammals, 15 for birds). (orig.)

  12. Game statistics for the island of Olkiluoto in 2013-2014

    International Nuclear Information System (INIS)

    Niemi, M.; Nieminen, M.

    2015-05-01

    The game statistics for the island of Olkiluoto were updated in the summer 2014 and compared with earlier statistics. In addition, the estimated biomass of hunted animals was calculated. The reported game bag and population size estimates are based on the annual action report of local hunting club (Olkiluodon Metsaestysseura ry) and interviews of hunting club's secretary. No moose or deer inventories were made in the winter 2013-2014. The moose population has been a slightly increasing when comparing the previous year; there were 4-6 individuals on the island after hunting season. The number of moose varies because they tend to move between the island and mainland. Winter 2013-2014 was relatively easy for white-tailed deer and roe deer but the predation caused by lynxes inhibits the increase of populations. However, the current amount of lynxes on the island is unknown because the lack of snow in the winter 2013-2014. In the summer of 2014, there were several lynx observations. The number of hunted raccoon dogs was almost four times as large as in the previous year; altogether 26 individuals were killed. There were no noticeable changes in the number of other hunted small or medium-sized predators. American minks were not killed at all. The total number of hunted hares decreased from eleven to seven. Once again, mallard was the most common hunted bird species followed by hooded crow. Other bird species hunted were wood pigeon, herring gull, hazel grouse, wigeon, teal and common pochard. The total biomass hunted was approximately 1 225 kilos (1 170 for mammals and 55 for birds) which was 305 kilos more than in the previous year. The biomass destined to human consumption (i.e. game meat) was approximately 415 kilos (400 kilos for mammals, 15 for birds). (orig.)

  13. Population and harvest trends of big game and small game species: a technical document supporting the USDA Forest Service Interim Update of the 2000 RPA Assessment

    Science.gov (United States)

    Curtis H. Flather; Michael S. Knowles; Stephen J. Brady

    2009-01-01

    This technical document supports the Forest Service's requirement to assess the status of renewable natural resources as mandated by the Forest and Rangeland Renewable Resources Planning Act of 1974 (RPA). It updates past reports on national and regional trends in population and harvest estimates for species classified as big game and small game. The trends...

  14. Ramsay Hunt syndrome

    Science.gov (United States)

    Hunt syndrome; Herpes zoster oticus; Geniculate ganglion zoster; Geniculate herpes; Herpetic geniculate ganglionitis ... The varicella-zoster virus that causes Ramsay Hunt syndrome is the same virus that causes chickenpox and ...

  15. Health and Physiological Adaptations of Small-Sided Ball Games in Untrained Older Adults Aged 65-93 Years

    DEFF Research Database (Denmark)

    Vorup Petersen, Jacob

    function, and 3) the feasibility, motivation and injury rate of regular small-sided ball games in untrained elderly. Purpose. The overall aims of the present thesis were to examine physiological adaptations important for health after a period of small-sided ball game training and protein ingestion...... adults, 16 weeks of small-sided soccer was shown to improve physical function and exercise capacity, whereas muscle mass was unaffected by the training despite a high intake of daily protein. However, a number of questions still need to be answered regarding small-sided ball game training in untrained...... elderly: 1) The effect of other small-sided ball games, e.g. floorball training and cone ball, on physiological adaptations important for health as well as the effect of combined protein intake, 2) the effect of regular small-sided ball games in older adults with a more advanced age and low physical...

  16. A study of the dynamics of multi-player games on small networks using territorial interactions.

    Science.gov (United States)

    Broom, Mark; Lafaye, Charlotte; Pattni, Karan; Rychtář, Jan

    2015-12-01

    Recently, the study of structured populations using models of evolutionary processes on graphs has begun to incorporate a more general type of interaction between individuals, allowing multi-player games to be played among the population. In this paper, we develop a birth-death dynamics for use in such models and consider the evolution of populations for special cases of very small graphs where we can easily identify all of the population states and carry out exact analyses. To do so, we study two multi-player games, a Hawk-Dove game and a public goods game. Our focus is on finding the fixation probability of an individual from one type, cooperator or defector in the case of the public goods game, within a population of the other type. We compare this value for both games on several graphs under different parameter values and assumptions, and identify some interesting general features of our model. In particular there is a very close relationship between the fixation probability and the mean temperature, with high temperatures helping fitter individuals and punishing unfit ones and so enhancing selection, whereas low temperatures give a levelling effect which suppresses selection.

  17. Small-Sided Games : An Optimal Training Tool to Represent Tactical Match Demands in Elite-Standard Youth Soccer Players?

    NARCIS (Netherlands)

    Olthof, S. B. H.; Frencken, W. G. P.; Lemmink, K. A. P. M.

    2016-01-01

    Small-sided games are an often used training tool in soccer practices. It has proven to provide a simultaneous physical, technical and tactical training stimulus for soccer players[1]. Small-sided games replicate the tactical character of a match, but in a simplified format with reductions in number

  18. Oscillations of centroid position and surface area of soccer teams in small-sided games

    NARCIS (Netherlands)

    Frencken, Wouter; Lemmink, Koen; Delleman, Nico; Visscher, Chris

    2011-01-01

    There is a need for a collective variable that captures the dynamics of team sports like soccer at match level. The centroid positions and surface areas of two soccer teams potentially describe the coordinated flow of attacking and defending in small-sided soccer games at team level. The aim of the

  19. Factors influencing caesium-137 levels in moose (Alces alces) and small game in Northern Sweden

    International Nuclear Information System (INIS)

    Nelin, P.; Palo, T.R.

    1989-01-01

    In the third annual hunting season after the Chernobyl accident the concentration of Cs-137 in meat of northern Swedish moose was significantly higher than in the first one (1986). In September 1986 the mean Cs concentration was 500 Bq/kg in calves but in September 1988 it has risen 1300 Bq/kg. This increase was only temporary and a rapid decline occured after September and by December 1988 the concentration of Cs was the same as in late 1986. Adult moose showed the same increase during the hunt 1988 but to a lower magnitude. Typical food plants of moose such as bilberry (Vaccinum myrtillus) and birch (Betula pubescens) showed, contradictory to expected by the level in moose, a decline of concentration caesium from 1986 to 1988. A probable explanation to the dramatically increased concentration of Cs in moose is a change in diet selection during 1988. Small mammals such as voles and lemmings showed a variation in concentration of caesium-137 which was more dependent on other factors than on their body size. This emphasize the necessity to study diet selection by herbivores in detail in order to predict uptake and changes in environmental contaminants. (orig.)

  20. Bacteria Hunt: Evaluating multi-paradigm BCI interaction

    NARCIS (Netherlands)

    Mühl, C.; Gürkök, Hayrettin; Plass - Oude Bos, D.; Thurlings, Marieke E.; Scherffig, Lasse; Duvinage, Matthieu; Elbakyan, Alexandra A.; Kang, SungWook; Poel, Mannes; Heylen, Dirk K.J.

    The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having

  1. Health care of hunting dogs

    OpenAIRE

    Spasojević-Kosić, Ljubica; Savić, Sara

    2013-01-01

    There are two basic aspects of hunting dog’s health care: infectious diseases of hunting dogs and dog’s hunting performance. Concerning infectious diseases of hunting dogs, special attention is paid to public health, preventing possible dangers that could possibly arise. On the other hand, hunting performance of dogs depends on their nutrition. A complete analysis of hunting dogs’ health care in our country requires an assessment of awareness level in hunte...

  2. Assessing Others’ Risk‐Taking Behavior from Their Affective States: Experimental Evidence Using a Stag Hunt Game

    Directory of Open Access Journals (Sweden)

    Edgar E. Kausel

    2017-02-01

    Full Text Available Researchers are increasingly exploring the role of emotions in interactive decision‐making.  Recent theories have focused on the interpersonal effects of emotions—the influence of the decisionmaker’s expressed emotions on observers’ decisions and judgments. In this paper, we examine  whether people assess others’ risk preferences on the basis of their emotional states, whether this  affects their own behavior, and how this assessment matches others’ actual behavior. To test these  ideas, we used an experimental Stag Hunt game (n = 98, and included non‐trivial financial  consequences. Participants were told (truthfully that their counterparts’ previous task had left them  happy, fearful, or emotionally neutral. People who were told their counterparts were fearful  reported that they expected less risky decisions from these counterparts than people told their  counterparts were neutral or happy. As a result, given that the Stag Hunt is a coordination game,  these participants were themselves less risky. Interestingly, these participants’ expectations were  not accurate; thus, coordination failed, and payoffs were low. This raises the possibility of a “curse  of knowledge” whereby one player’s erroneous beliefs about the effects of the counterpart’s  emotional state leads the first player to make poor action choices.

  3. Effect of small sided handball game on aerobic capacity and repeated sprint ability of male handball players

    OpenAIRE

    CHITTIBABU, Balasubramanian

    2014-01-01

    The purpose of this study was to determine the effects of four and eight weeks small-sided handball game on aerobic capacity and repeated sprint ability of male handball players. Sixteen (16) male university handball players volunteered to act as subjects and were randomly assigned to small-sided handball game group (SSHG) and control group (CG).  Small-sided handball game was administered three days in a week for eight weeks. Subjects were measured on aerobic capacity, total sprint time and ...

  4. Game statistics for the island of Olkiluoto in 2009-2010

    Energy Technology Data Exchange (ETDEWEB)

    Nieminen, M. (Faunatica Oy, Espoo (Finland))

    2010-10-15

    The game statistics for the island of Olkiluoto were updated in the spring 2010, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and on other material available. No elk nor deer inventories were made in the winter 2009-2010. The elk population is still slightly decreasing. The white-tailed deer population was made smaller by hunting. The changes in the roe deer population are not known accurately, but population size varies somewhat from year to year. The number of hunted small predators approximately doubled in the latest hunting season. Altogether 17 waterfowl were hunted in 2009 (none in the previous year). The populations of mountain hare and red squirrel are abundant. The brown hare population is still small, even though there was one brood in Olkiluoto in 2009. (orig.)

  5. Game statistics for the island of Olkiluoto in 2009-2010

    International Nuclear Information System (INIS)

    Nieminen, M.

    2010-10-01

    The game statistics for the island of Olkiluoto were updated in the spring 2010, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and on other material available. No elk nor deer inventories were made in the winter 2009-2010. The elk population is still slightly decreasing. The white-tailed deer population was made smaller by hunting. The changes in the roe deer population are not known accurately, but population size varies somewhat from year to year. The number of hunted small predators approximately doubled in the latest hunting season. Altogether 17 waterfowl were hunted in 2009 (none in the previous year). The populations of mountain hare and red squirrel are abundant. The brown hare population is still small, even though there was one brood in Olkiluoto in 2009. (orig.)

  6. Long-Term Changes in Game Species Over a Long Period of Transformation in the Iberian Mediterranean Landscape

    Science.gov (United States)

    Delibes-Mateos, Miguel; Farfán, Miguel Ángel; Olivero, Jesús; Márquez, Ana Luz; Vargas, Juan Mario

    2009-06-01

    Agricultural change has transformed large areas of traditional farming landscapes, leading to important changes in the species community assemblages in most European countries. We suspect that the drastic changes in land-use that have occurred in Andalusia (southern Spain) over recent decades, may have affected the distribution and abundance of game species in this region. This article compares the distribution of the main game species in Andalusia during the 1960s and 1990s, using data from maps available from the Mainland Spanish Fish, Game and National Parks Service and from recent datasets on hunting yield distributions, respectively. Big-game and small-game species were significantly segregated in southern Spain during the 1990s, as two clearly independent chorotypes (groups of species whose abundances are similarly distributed) were obtained from the classification analysis. In contrast, big-game and small-game species were not significantly segregated several decades ago, when there was only one chorotype consisting of small-game species and wild boar. The other three ungulates did not constitute a significant chorotype, as they showed positive correlations with some species in the group mentioned above. These changes seem to be a consequence of the transformations that have occurred in the Iberian Mediterranean landscape over the last few decades. The abandoning of traditional activities, and the consequent formation of dense scrubland and woodland, has led to an expansion of big-game species, and a decrease of small-game species in mountain areas. Moreover, agricultural intensification has apparently depleted small-game species populations in some agricultural areas. On the other hand, the increasingly intensive hunting management could be artificially boosting this segregation between small-game and big-game species. Our results suggest that the conservation and regeneration of traditional agricultural landscapes (like those predominating in the 1960s

  7. Konstantin Naktanov, About Hunting

    OpenAIRE

    Gedeeva, Darina

    2016-01-01

    Konstantin’s grandfather hunted wolves and foxes by using traps. Konstantin’s father, in contrast, hunted with a rifle. In his youth Konstantin went with his father on hunting trips. They hunted hares and steppe birds (seagulls, ducks), except for swans. Konstantin recalls that the seagull’s meat smelled of fish. Killed wolves were skinned in the same way as people skinned sheep. The Kalmyks did not use the fur of foxes or ferrets, because (ordinary) people were not supposed to use or wear wh...

  8. Optimal convergence in naming game with geography-based negotiation on small-world networks

    Energy Technology Data Exchange (ETDEWEB)

    Liu Runran, E-mail: runran@mail.ustc.edu.c [Department of Modern Physics and Nonlinear Science Center, University of Science and Technology of China, Hefei Anhui 230026 (China); Wang Wenxu [School of Electrical, Computer and Energy Engineering, Arizona State University, Tempe, AZ 85287 (United States); Lai Yingcheng [School of Electrical, Computer and Energy Engineering, Arizona State University, Tempe, AZ 85287 (United States); Department of Physics, Arizona State University, Tempe, AZ 85287 (United States); Chen Guanrong [Department of Electronic Engineering, City University of Hong Kong, Hong Kong (Hong Kong); Wang Binghong [Department of Modern Physics and Nonlinear Science Center, University of Science and Technology of China, Hefei Anhui 230026 (China); Research Center for Complex System Science, University of Shanghai for Science and Technology and Shanghai Academy of System Science, Shanghai 200093 (China)

    2011-01-17

    We propose a negotiation strategy to address the effect of geography on the dynamics of naming games over small-world networks. Communication and negotiation frequencies between two agents are determined by their geographical distance in terms of a parameter characterizing the correlation between interaction strength and the distance. A finding is that there exists an optimal parameter value leading to fastest convergence to global consensus on naming. Numerical computations and a theoretical analysis are provided to substantiate our findings.

  9. Optimal convergence in naming game with geography-based negotiation on small-world networks

    International Nuclear Information System (INIS)

    Liu Runran; Wang Wenxu; Lai Yingcheng; Chen Guanrong; Wang Binghong

    2011-01-01

    We propose a negotiation strategy to address the effect of geography on the dynamics of naming games over small-world networks. Communication and negotiation frequencies between two agents are determined by their geographical distance in terms of a parameter characterizing the correlation between interaction strength and the distance. A finding is that there exists an optimal parameter value leading to fastest convergence to global consensus on naming. Numerical computations and a theoretical analysis are provided to substantiate our findings.

  10. Objective and subjective methods for quantifying training load in wheelchair basketball small-sided games.

    Science.gov (United States)

    Iturricastillo, Aitor; Granados, Cristina; Los Arcos, Asier; Yanci, Javier

    2017-04-01

    The aim of the present study was to analyse the training load in wheelchair basketball small-sided games and determine the relationship between heart rate (HR)-based training load and perceived exertion (RPE)-based training load methods among small-sided games bouts. HR-based measurements of training load included Edwards' training load and Stagno's training impulses (TRIMP MOD ) while RPE-based training load measurements included cardiopulmonary (session RPEres) and muscular (session RPEmus) values. Data were collected from 12 wheelchair basketball players during five consecutive weeks. The total load for the small-sided games sessions was 67.5 ± 6.7 and 55.3 ± 12.5 AU in HR-based training load (Edwards' training load and TRIMP MOD ), while the RPE-based training loads were 99.3 ± 26.9 (session RPEres) and 100.8 ± 31.2 AU (session RPEmus). Bout-to-bout analysis identified greater session RPEmus in the third [P training loads. It is suggested that HR-based and RPE-based training loads provide different information, but these two methods could be complementary because one method could help us to understand the limitations of the other.

  11. Wildlife Hunting in Eastern Mongolia: Economic and Demographic Factors Influencing Hunting Behavior of Herding Households

    Directory of Open Access Journals (Sweden)

    Kirk A. Olson

    2017-10-01

    Full Text Available Much of Mongolia’s rangelands are under state control and managed via traditional land use practices and are habitat for numerous wildlife species harvested for their meat and fur. Political and economic transformations that have been occurring since the early 1990’s continues to affect all aspects of Mongolian society. To cope during periods of economic hardship, many turned to harvesting wildlife resources for income and subsistence and this resulted in precipitous declines of some populations, marmots for example. Interviews with herding households in Mongolia’s eastern steppe region were conducted to better determine how wildlife resources (Mongolian gazelle, Siberian marmot, red foxes, corsac foxes, and gray wolf are utilized and valued by herding families. Hunting, carried out by 65% of interviewees, returned an average of $103±172 dollars per household. The number of individuals hunted of any particular species during the previous year ranged widely - 46% of households hunted an average of 8±9 Mongolian gazelles (the equivalent of a small cow, 31% hunted 5±5 corsac foxes, 29% hunted 42±47 marmots, 22% hunted 3±3 red foxes, and 17% hunted 3±2 gray wolves. Differences in mean annual income between hunting and non-hunting households were similar ($1,292±1,132 vs. $1,080±1,196 however the median difference was greater ($1,009 vs $749. However, non-hunting households owned significantly more livestock than hunting households (168±183 vs. 93±92 Livestock Units, and the proportion of hunting households living below the poverty line was higher. Households that were larger or had few numbers of livestock were more likely to engage in hunting than smaller households with more livestock. Household and livestock variables were also significant predictors of a households likelihood of hunting Mongolian gazelle, Siberian marmot, and corsac fox, but not for red fox or gray wolf. Wildlife management policies will likely receive greater

  12. Technical and Physical Activities of Small-Sided Games in Young Korean Soccer Players.

    Science.gov (United States)

    Joo, Chang H; Hwang-Bo, Kwan; Jee, Haemi

    2016-08-01

    Joo, CH, Hwang-Bo, K, and Jee, H. Technical and physical activities of small-sided games in young Korean soccer players. J Strength Cond Res 30(8): 2164-2173, 2016-The aim of this study was to examine the technical aspects and physical demands during small-sided games (SSGs) with different sized pitches in young Korean soccer players. Participants were randomly selected during a nationally held youth competition. Three different game formats were used: SSG8 (8 vs. 8 played on a small-sized field [68 × 47 m]), RSG8 (8 vs. 8 played on a regular-sized field [75 × 47 m]), and RSG11 (11 vs. 11 played on a regular-sized field). Eleven technical (ball touches, passes, and shots) and 6 physical demand variables (exercise frequency by intensity) were observed and analyzed. Same variables were also analyzed for the goalkeepers. As a result, SSG8 and RSG8 showed significantly greater numbers of technical plays in 5 and 4 variables in comparison to RSG11, respectively. In addition, although the exercise intensities increased slightly in both SSG formats, the amount was within the similar range as previous reports. In conclusion, the SSGs with reduced number of players may be referred in young players to effectively train them in technical aspects of the game by allowing greater ball exposure time without excessive physical demands. Various confounding factors such as pitch dimension should be carefully considered for training specific technical and physical variables in young Korean players.

  13. {sup 137}CS-determination in game meat from some hunting areas in lower Austria; {sup 137}Cs-Bestimmungen im Wildfleisch aus einigen niederoesterreichischen Jagdrevieren

    Energy Technology Data Exchange (ETDEWEB)

    Ayromlou, S. [Inst. fuer Anorganische Chemie der Univ. Wien (Austria); Tataruch, F. [Forschungsinstitut fuer Wildtierkunde und Oekologie der Veterinaermedizinischen Univ., Wien (Austria)

    2001-07-01

    In 1986, the contamination of some regions in Austria by {sup 137}Cs, due to the Chernobyl accident was relatively high. Among other {sup 137}Cs is taken up by people by the consumption of game. In an area of Lower Austria which is relatively heavily contaminated by Chernobyl fallout since 1986 the {sup 137}Cs-contamination of meat of game-animals was measured every year. Clear differences arose in the load of the single game species whose causes just like the temporal changes are discussed. The highest {sup 137}Cs activity concentration was with 5243 Bq/kg measured on a wild boar. With this activity concentration an annual effective dose of only 0,06 mSv can be estimated for an annual average consumption of one kilogram meat of wild boar. (orig.) [German] Druch den Reaktor-Unfall in Tschernobyl wurde Oesterreich gebietsweise relativ stark mit {sup 137}Cs kontaminiert. Unter anderem gelangt {sup 137}Cs durch den Verzehr von Wildfleisch in den Koerper der Menschen. Daher wurden in einem niederoesterreichischen Gebiet, das 1986 durch Fallout verhaeltnismaessig stark kontaminiert worden war seither jaehrlich erlegte Wildtiere auf den {sup 137}Cs-Gehalt ihres Fleisches hin untersucht. Dabei ergaben sich deutliche Unterschiede in der Belastung der einzelnen Wildarten, deren Ursachen ebenso wie die zeitlichen Veraenderungen diskutiert werden. Die hoechste {sup 137}Cs-Aktivitaetskonzentration wurde mit 5243 Bq/kg bei einem Wildschwein gemessen. Mit einen durchschnittlichen Verzehr von 1 kg Wildschweinfleisch pro Jahr kann daraus eine maximale Effektivdosis von nur 0,06 mSv/Jahr abgeschaetzt werden. (orig.)

  14. Botanical Scavenger Hunt

    Science.gov (United States)

    Walker-Livingston, Wendy

    2009-01-01

    Why not combine the use of technology with the excitement of a scavenger hunt that moves middle-level students out into the "wilds" of their school campus to classify plants? In the lesson plan described here, students embark on a botanical scavenger hunt and then document their findings using a digital camera. This project was designed to allow…

  15. Hunting for Ecological Learning

    Science.gov (United States)

    Pontius, Joel B.; Greenwood, David A.; Ryan, Jessica L.; Greenwood, Eli A.

    2013-01-01

    Considering (a) the many potential connections between hunting, culture, and environmental thought, (b) how much hunters have contributed to the conservation movement and to the protection of a viable land base, and (c) renewed interest in hunting as part of the wider movement toward eating local, non-industrialized food, we seek to bring hunting…

  16. The thrill of the chase: uncovering illegal sport hunting in Brazil through YouTube™ posts

    Directory of Open Access Journals (Sweden)

    Hani R. El Bizri

    2015-09-01

    Full Text Available The impacts of unregulated sport hunting can severely affect populations of target game species. Because hunting in Brazil is limited by law, obtaining data on illegal sport hunting in this country is challenging. We used an unusual online resource, YouTube™, to detect the occurrence of sport hunting in Brazil, measure the impacts of the activity on the main Brazilian game species and biomes, evaluate the opinions of hunters and internet users on sport hunting, and discuss the need for policy interventions in wildlife conservation in this country. We found 383 videos related to Brazilian sport hunting on YouTube™, accounting for more than 15 million views. Most videos were produced in the Cerrado (Brazilian savannah and approximately 70% of them depicted events of pursuit and killing of wild animals, especially lowland pacas (Cuniculus paca and armadillos (Family Dasypodidae. Videos were posted primarily in July and December, coinciding with the two main Brazilian vacation periods. Furthermore, the shotguns identified on videos show that sport hunters expend large sums of money to undertake their hunts. These results indicate that Brazilian sport hunters are possibly wealthier urban residents who travel to rural areas to hunt, contrasting with previous hunting studies in the country. Most viewers declared themselves in favor of sport hunting in comments (n = 2893 and ratings (n = 36,570 of the videos. Discussions generated by comments suggest that Brazilian sport hunters employ several informal management strategies to maintain game species stocks for future hunting and intensely question the restrictions of Brazilian environmental policies. Our results demonstrate that solutions are needed for the regulation of sport hunting in Brazil. Government actions, whether to increase surveillance or legalize hunting programs, should take into account the opinions of sport hunters and their perceptions on hunting dynamics to support effective policy

  17. Elite Youth Soccer Players' Physiological Responses, Time-Motion Characteristics, and Game Performance in 4 vs. 4 Small-Sided Games: The Influence of Coach Feedback.

    Science.gov (United States)

    Brandes, Mirko; Elvers, Sebastian

    2017-10-01

    The purpose of this study was to determine the impact of mild vs. strongly pushed coach feedback on the physiological response, ratio of perceived exertion (RPE), and time-motion characteristics in soccer training with small-sided games (SSGs). Sixteen elite youth soccer players (aged 17.2 ± 0.7 years, V[Combining Dot Above]O2max 62.1 ± 3.8 ml·kg·min) played two 4 vs. 4 small-sided games each. In random order, the coach provided a mild, unobtrusive, or a strongly pushed feedback throughout the game. Physiological measurements included heart rate expressed in mean values and intensity zones, blood lactate concentration, and RPE. The distance traveled, number of sprints, and work:rest ratio were captured by global positioning systems at 5 Hz. Game performance, such as volume of play and efficacy index, was estimated using the Team Sports Assessment Procedure. No differences were found for the physiological response and time-motion characteristics, but effect sizes demonstrated an increase in RPE (+0.4, p = 0.27) and a decrease in game performance (e.g., volume of play, -2.5, p = 0.08) under pushed feedback. Although a pushed feedback raises RPE, it negatively affected the players' game performance, without necessarily provoking higher physiological responses. These results should help coaches to understand that modifying the type of feedback provided during SSG does not impact the physiological response if SSG are already played with high intensity but that the feedback affects RPE and game performance. To keep a better game performance, soccer coaches are encouraged to provide smooth feedback during SSG.

  18. Does Man Marking Influence Running Outputs and Intensity During Small-Sided Soccer Games?

    Science.gov (United States)

    Aasgaard, Mats; Kilding, Andrew E

    2018-06-20

    Aasgaard, M and Kilding, AE. Does man marking influence running outputs and intensity during small-sided soccer games? J Strength Cond Res XX(X): 000-000, 2018-Small-sided games (SSGs) are considered an effective training tool for physical development in soccer. Small-sided games can be modified in several ways to manipulate the physical demands to best match the game demands, player characteristics, and session objectives. The aim of this study was to compare the physiological, perceptual, and Global Positioning System (GPS)-derived time-motion characteristics of man marking (MM) vs. non-man marking (NMM) in 2v2, 3v3, and 4v4 SSGs. In an acute crossover design, 8 amateur soccer players (mean age ± SD: 23.6 ± 3.3 years) played 2v2, 3v3, and 4v4 SSGs consisting of 4 × 4-minute bouts, with 2-minute passive recovery. During all SSGs, players wore a heart rate (HR) monitor and GPS unit and reported their rating of perceived exertion (RPE). Average percent HR (%HRave) induced small to moderate effects with MM compared with NMM (%Δ = 1-2.7%; effect size [ES] = 0.22-0.65). Comparisons between MM formats indicated a decrease in %HRave with increased player numbers (%Δ = 1.6-3.5%; ES = 0.39-0.86). Perceptual load increased with MM compared with NMM (%Δ = 6.7-17.6%; ES = 0.66-2.09), whereas increases in player numbers (MM only) reduced RPE output (%Δ = 9.4-24.3%; ES = 1.14-3.61). Time-motion characteristics revealed substantially greater total distance covered in MM irrespective of player number (%Δ = 6.8-14.7%; ES = 1.34-2.82). There were very likely increases in distances covered at striding (13.1-17.8 km·h) (%Δ: 23.4-33.2; ES = 2.42-4.35) and high-intensity running (HIR) (17.9-21 km·h) (%Δ: 47.3-104; ES = 0.91-1.68) for MM compared with NMM irrespective of player number. In conclusion, MM substantially elevated perceptual load and distances from striding to HIR regardless of player number, whereas differences between NMM and MM for internal load remain unclear

  19. Technical and tactical soccer players' performance in conceptual small-sided games

    Directory of Open Access Journals (Sweden)

    Cristian Javier Ramirez Lizana

    2015-09-01

    Full Text Available AbstractConceptual small-sided games (CSSGs may be interesting as a methodology for training soccer players given its connection to the unpredictability that is inherent to soccer. Our aim was investigate, through videogrammetry, if the technical and tactical principles promoted through the adoption of distinct rules from two distinct CSSGs (maintaining ball possession; and progression to the target would actually be achieved. The study included 24 athletes assigned to 6-player teams. Our data showed that the CSSGs' organising principles create situations with differing levels of difficulty that obey the propositions of maintaining ball possession and progression to the target, i.e., CSSGs permit systematic training on technical and tactical components in order to emphasize the concepts adopted in this study in games context. Our data credit the CSSGs for teaching technical and tactical lessons that, when coupled with adequate physical conditioning, can facilitate a player's capacity to merge thoughts and events in different situations.

  20. Small-sided and conditioned games in soccer training the science and practical applications

    CERN Document Server

    Clemente, Filipe Manuel

    2016-01-01

    This book reviews the general acute effects and adaptations of small-sided and conditioned games (SSCGs) in terms of physiological responses, technical performance and methodology/periodization in the game of soccer. It also reviews the many studies conducted in the past decade to investigate the influence of SSCGs on physiological responses and technical performance in soccer training. SSCGs, which are smaller and adapted versions of formal team sports, are very popular training drills for players at all ability levels and competitive levels and offer an alternative to traditional fitness training. Exploring their role in depth, this book offers a valuable resource for academics, researchers and coaches with an interest in developing improved training techniques for soccer.

  1. D2D-Enabled Small Cell Network Control Scheme Based on the Dynamic Stackelberg Game

    Directory of Open Access Journals (Sweden)

    Sungwook Kim

    2017-01-01

    Full Text Available For current and future cellular networks, small cell structure with licensed and unlicensed bandwidth, caching content provisioning, and device-to-device (D2D communications is seen as a necessary architecture. Recently, a series of control methods have been developed to address a myriad of challenges in next-generation small cell networks. In this study, we focus on the design of novel D2D-enabled small cell network control scheme by allowing caching and unlicensed D2D communications. Motivated by game theory and learning algorithm, the proposed scheme adaptively selects caching contents and splits the available bandwidth for licensed and unlicensed communications. Under dynamically changing network environments, we capture the dynamics of the network system and design a new dynamic Stackelberg game model. Based on a hierarchical and feedback based control manner, small base stations and users can be leaders or followers dynamically while improving 5G network performance. Simulations and performance analysis verify the efficiency of the proposed scheme, showing that our approach can outperform existing schemes by about 5%~15% in terms of bandwidth utilization, cache hit ratio, and system throughput.

  2. Small-sided games in football as a method to improve high school students’ instep passing skills

    Science.gov (United States)

    Ridwan, M.; Darmawan, G.; Fuadi, Z.

    2018-01-01

    This study analyzed the influence of small sided games application toward increasing the learning result of instep passing in football. The research used one group pretest-posttest design. The data were obtained once a week for 135 minutes of small sided games and this activity had been held for four weeks with a final test in the final meeting. According to descriptive data result, there were increases of the mean. The data showed the increase of the application of small sided games resulted in not only the mean of the descriptive data but also the result of T-test. The significant of T-test is 0,000. It means less than 0,05 then the hypothesis Ha received and Ho rejected automatically. The presentation showed that 48,15% data is increasing by small-sided games application. The small-sided games were proven to be the right tool to increase instep passing football technique. We suggested to the apply that kind of games of football learning on physical education subject, especially for pre-university students.

  3. Gaming

    CERN Document Server

    Duke, Richard D

    2014-01-01

    Als Richard Duke sein Buch ""Gaming: The Future's Language"" 1974 veröffentlichte, war er ein Pionier für die Entwicklung und Anwendung von Planspielen in Politik, Strategieentwicklung und Management. Das Buch wurde zu einem viel zitierten Standardwerk. 2014 feiert die von Richard D. Duke gegründete International Simulation and Gaming Association (ISAGA) ihr 45-jähriges Bestehen. Gleichzeitig legt Richard D. Duke eine überarbeitete Auflage seines Klassikers vor.   Inhaltsverzeichnis TABLE OF CONTENTSAcknowledgments Preface SECTION I1. The ProblemSECTION II2. Modes of Human Communication3. Mode

  4. Soccer small-sided games in young players: rule modification to induce higher physiological responses

    Directory of Open Access Journals (Sweden)

    J Halouani

    2017-04-01

    Full Text Available The aim of this study was to identify the physiological responses of 3 forms of players’ numbers during two different games rules of small-sided games (SSG: stop-ball vs. small-goals rules. Eighteen youth amateur soccer players (age 13.5±0.7 years; height 168.9±6.1cm; body mass 63.1±7.7 kg participated in this study and performed 3 SSGs with varying players’ number (2vs.2; 3vs.3 and 4vs.4: stop-ball SSG (SB-SSG vs. small-goals SSG (SG-SSG in a randomized and counter-balanced order on a constant pitch dimension (20×25m. The players performed 4×4 min SSG with 2-min of passive recovery in-between. Heart rate (HR, (expressed in bpm and % HRmax, lactate ([La-], and rating of perceived exertion (RPE were collected during each session. SB-SSG induced the higher HR values in comparison with the SG-SSG for the 3 game formats (2vs.2; 3vs.3 and 4vs.4. Also, compared with SG-SSG, SB-SSG induced the higher HR values during 2vs.2 compared with 4vs.4 games rules (178 vs. 174 and 175 vs. 171 bpm, respectively. However, the SB-SSG was more intense compared with SG-SSG in the 2 vs. 2 game rule compared with the two others (3 vs.3 and 4 vs. 4 for [La-] and RPE (7.58 vs. 7; 7.25 vs. 6.75 and 6.5 vs. 6.16 mmol ∙ L-1, and 7.75 vs. 7.33; 7.41 vs. 7.08 and 7.16 vs. 6.83, respectively. Therefore, the use of 2 vs. 2 and 3 vs. 3 SSG with SB-SSG seems to represent an alternative to coaches to increase cardiovascular and metabolic demands in youth soccer players.

  5. Soccer small-sided games in young players: rule modification to induce higher physiological responses

    Science.gov (United States)

    Chtourou, H; Dellal, A; Chaouachi, A; Chamari, K

    2017-01-01

    The aim of this study was to identify the physiological responses of 3 forms of players’ numbers during two different games rules of small-sided games (SSG: stop-ball vs. small-goals rules). Eighteen youth amateur soccer players (age 13.5±0.7 years; height 168.9±6.1cm; body mass 63.1±7.7 kg) participated in this study and performed 3 SSGs with varying players’ number (2vs.2; 3vs.3 and 4vs.4): stop-ball SSG (SB-SSG) vs. small-goals SSG (SG-SSG) in a randomized and counter-balanced order on a constant pitch dimension (20×25m). The players performed 4×4 min SSG with 2-min of passive recovery in-between. Heart rate (HR), (expressed in bpm and % HRmax), lactate ([La-]), and rating of perceived exertion (RPE) were collected during each session. SB-SSG induced the higher HR values in comparison with the SG-SSG for the 3 game formats (2vs.2; 3vs.3 and 4vs.4). Also, compared with SG-SSG, SB-SSG induced the higher HR values during 2vs.2 compared with 4vs.4 games rules (178 vs. 174 and 175 vs. 171 bpm, respectively). However, the SB-SSG was more intense compared with SG-SSG in the 2 vs. 2 game rule compared with the two others (3 vs.3 and 4 vs. 4) for [La-] and RPE (7.58 vs. 7; 7.25 vs. 6.75 and 6.5 vs. 6.16 mmol ∙ L-1, and 7.75 vs. 7.33; 7.41 vs. 7.08 and 7.16 vs. 6.83, respectively). Therefore, the use of 2 vs. 2 and 3 vs. 3 SSG with SB-SSG seems to represent an alternative to coaches to increase cardiovascular and metabolic demands in youth soccer players. PMID:28566810

  6. Mental Fatigue: Impairment of Technical Performance in Small-Sided Soccer Games.

    Science.gov (United States)

    Badin, Oliver O; Smith, Mitchell R; Conte, Daniele; Coutts, Aaron J

    2016-11-01

    To assess the effects of mental fatigue on physical and technical performance in small-sided soccer games. Twenty soccer players (age 17.8 ± 1.0 y, height 179 ± 5 cm, body mass 72.4 ± 6.8 kg, playing experience 8.3 ± 1.4 y) from an Australian National Premier League soccer club volunteered to participate in this randomized crossover investigation. Participants played 15-min 5-vs-5 small-sided games (SSGs) without goalkeepers on 2 occasions separated by 1 wk. Before the SSG, 1 team watched a 30-min emotionally neutral documentary (control), while the other performed 30 min of a computer-based Stroop task (mental fatigue). Subjective ratings of mental and physical fatigue were recorded before and after treatment and after the SSG. Motivation was assessed before treatment and SSG; mental effort was assessed after treatment and SSG. Player activity profiles and heart rate (HR) were measured throughout the SSG, whereas ratings of perceived exertion (RPEs) were recorded before the SSG and immediately after each half. Video recordings of the SSG allowed for notational analysis of technical variables. Subjective ratings of mental fatigue and effort were higher after the Stroop task, whereas motivation for the upcoming SSG was similar between conditions. HR during the SSG was possibly higher in the control condition, whereas RPE was likely higher in the mental-fatigue condition. Mental fatigue had an unclear effect on most physical-performance variables but impaired most technical-performance variables. Mental fatigue impairs technical but not physical performance in small-sided soccer games.

  7. The Importance of Postural Control in Relation to Technical Abilities in Small-Sided Soccer Games.

    Science.gov (United States)

    Edis, Çağlar; Vural, Faik; Vurgun, Hikmet

    2016-12-01

    Making assessments regarding postural control and balance is very important for injury prevention in soccer. However, there has been no study that has associated postural control variables with branch-specific technical properties in a game. The aim of the present study was to determine the relationships between variables designating postural control levels and technical performance variables in different (1:1, 2:2 and 3:3) small-sided games (SSGs). Sixteen trained male amateur soccer players volunteered to take part in the study (age 17.2 ± 1.02 years, body height 176.25 ± 0.07 m, body mass 67.67 ± 13.27 kg). Following familiarization sessions, postural control was evaluated using one-leg and both-leg quiet-stance positions by measuring postural sway with a Tekscan HR Mat™ in anterior-posterior and medial-lateral directions. Later, 1:1, 2:2 and 3:3 SSGs were performed at two-day intervals and the technical variables specified for each game were analyzed. A Spearman's rank-order correlation analysis demonstrated the relationship between postural control and soccer-specific technical variables in 1:1 (r-values ranging from 0.582 to 0.776), 2:2 (rvalues ranging from 0.511 to 0.740) and 3:3 (r-values ranging from 0.502 to 0.834) SSGs. In addition, a Wilcoxon signed rank test revealed differences between SSGs in terms of several variables. The results of the study showed that higher postural control levels are among the important variables that affect success in the performance of technical skills under rival pressure and suddenly changing conditions. Therefore, it is recommended that in addition to its use for injury prevention purposes, balance training should be conducted to improve branch-specific technical skills and to increase the levels of their successful performance in a game.

  8. Effect of Court Dimensions on Players’ External and Internal Load during Small-Sided Handball Games

    Science.gov (United States)

    Corvino, Matteo; Tessitore, Antonio; Minganti, Carlo; Sibila, Marko

    2014-01-01

    The aim of this study was to investigate the effect of three different court dimensions on the internal and external load during small-sided handball games. Six male amateur handball players took part in this study and participated in three different 8-min 3vs3 (plus goalkeepers) small-sided handball games (each repeated twice). The three court dimensions were 12×24m, 30×15m and 32×16m. Through Global Positioning System devices (SPI pro elite 15Hz, GPSports) and video analysis, the following parameters were recorded: cyclic and acyclic movements (distance covered and number of technical actions executed), heart rate, and rating of perceived exertion (RPE). Total distance travelled increased with court dimensions (885.2m ± 66.6m in 24×12m; 980.0m ± 73.4m in 30×15m; 1095.0m ± 112.9m in 32×16m, p 5.2 m·s-1) highlighted substantial differences: playing with the 30×15m court in comparison to the 24×12m, the players covered less distance in the first speed zone (p = 0.012; ES = 0.70) and more distance in the second (p = 0.049; ES = 0.73) and third (p = 0.012; ES = 0.51) speed zones. Statistical differences were also found between the 24×12m and 32×16m courts: the players covered more distance in the second and third speed zones (p = 0.013, ES = 0.76; p = 0.023 ES = 0.69) with the 32×16m court in comparison to the 24×12m. There was no significant effect of court dimensions on the technical parameters (number of team actions, passes, piston movements toward goal and defensive activities), the number of specific handball jumps and changes of direction, and the time spent in the different heart rate zones. Considering the average data of all the experimental conditions together (24×12m, 30×15m, 32×16m), a pronounced statistical difference was highlighted between the values in first two HR zones and the last two (p handball games can be used to manipulate both external and internal loads on the players. Key points To cover the specific game demands, more

  9. Effect of Court Dimensions on Players' External and Internal Load during Small-Sided Handball Games.

    Science.gov (United States)

    Corvino, Matteo; Tessitore, Antonio; Minganti, Carlo; Sibila, Marko

    2014-05-01

    The aim of this study was to investigate the effect of three different court dimensions on the internal and external load during small-sided handball games. Six male amateur handball players took part in this study and participated in three different 8-min 3vs3 (plus goalkeepers) small-sided handball games (each repeated twice). The three court dimensions were 12×24m, 30×15m and 32×16m. Through Global Positioning System devices (SPI pro elite 15Hz, GPSports) and video analysis, the following parameters were recorded: cyclic and acyclic movements (distance covered and number of technical actions executed), heart rate, and rating of perceived exertion (RPE). Total distance travelled increased with court dimensions (885.2m ± 66.6m in 24×12m; 980.0m ± 73.4m in 30×15m; 1095.0m ± 112.9m in 32×16m, p 5.2 m·s(-1)) highlighted substantial differences: playing with the 30×15m court in comparison to the 24×12m, the players covered less distance in the first speed zone (p = 0.012; ES = 0.70) and more distance in the second (p = 0.049; ES = 0.73) and third (p = 0.012; ES = 0.51) speed zones. Statistical differences were also found between the 24×12m and 32×16m courts: the players covered more distance in the second and third speed zones (p = 0.013, ES = 0.76; p = 0.023 ES = 0.69) with the 32×16m court in comparison to the 24×12m. There was no significant effect of court dimensions on the technical parameters (number of team actions, passes, piston movements toward goal and defensive activities), the number of specific handball jumps and changes of direction, and the time spent in the different heart rate zones. Considering the average data of all the experimental conditions together (24×12m, 30×15m, 32×16m), a pronounced statistical difference was highlighted between the values in first two HR zones and the last two (p handball games can be used to manipulate both external and internal loads on the players. Key pointsTo cover the specific game demands, more

  10. The evaluation of small-sided games as a talent identification tool in highly trained prepubertal soccer players.

    Science.gov (United States)

    Fenner, Jonathan S J; Iga, John; Unnithan, Viswanath

    2016-10-01

    The aim of this study was to evaluate physiological and technical attributes of prepubertal soccer players during multiple small-sided games (SSGs), and determine if SSGs can act as a talent identification tool. Sixteen highly trained U10 soccer players participated and separated into two groups of eight. Each group played six small-sided (4 vs. 4) matches of 5-min duration. Each player was awarded total points for the match result and goals scored. A game technical scoring chart was used to rate each player's performance during each game. Time-motion characteristics were measured using micromechanical devices. Total points had a very large significant relationship with game technical scoring chart (r = 0.758, P talented prepubertal soccer players.

  11. Hunting camp. River Murray

    OpenAIRE

    ? Bayliss, Charles, 1850-1897, photographer

    2003-01-01

    200 x 149 mm. A good photograph showing a group of aborigines (in European clothes) with two hunting dogs, holding spears and standing in front of rough wooden cabins; with the river in the background. Photograph unknown, possible Charles Bayliss.

  12. Hunting the mysterious Higgs

    CERN Multimedia

    Parker, Andy

    1996-01-01

    The Higgs boson is the most mysterious of all the fundamental particles. It accounts for how other particles acquired mass just after the beginning of the Universe. LEP-2 and the LHC at CERN will hunt it down between them

  13. 76 FR 43337 - Proposed Information Collection; Hunting and Fishing Application Forms and Activity Reports for...

    Science.gov (United States)

    2011-07-20

    ... seasons, as determined by State or Federal regulations. FWS Form 3-2359 (Big Game Harvest Report). FWS...] Proposed Information Collection; Hunting and Fishing Application Forms and Activity Reports for National... uses, including hunting and fishing, on lands of the Refuge System when we find that the activity is...

  14. The effects of sex and changes of game rules on the intensity of inner loads during small-sided games in four on four basketball

    Directory of Open Access Journals (Sweden)

    Zdeněk Rechtik

    2016-12-01

    Full Text Available Small-sided games are very common conditioning method within sports training, especially in team sports. The practical part of the thesis deals with the measurement of inner load during 4 on 4 games with the modification of basketball rules. The thesis compares physiological intensity of exercise between males and females. The basic monitored parameters are the average heart rate, the blood lactate threshold and the subjective assessment with the Borg’s scale (RPE. The results are also compared with the results of foreign expert sources. Data was obtained by project International Visegrad Fund No. 11320057.

  15. 75 FR 60277 - National Hunting and Fishing Day, 2010

    Science.gov (United States)

    2010-09-29

    ... America's wild spaces remain healthy and accessible for all to enjoy, outdoorsmen and women can continue... unique and beautiful bounty of waterfowl, fish, and other game confront exceptional hardships. Following... sportsmen and women across our country about the value of hunting and fishing, the challenges to wildlife...

  16. Effect of Court Dimensions on Players’ External and Internal Load during Small-Sided Handball Games

    Directory of Open Access Journals (Sweden)

    Matteo Corvino

    2014-06-01

    Full Text Available The aim of this study was to investigate the effect of three different court dimensions on the internal and external load during small-sided handball games. Six male amateur handball players took part in this study and participated in three different 8-min 3vs3 (plus goalkeepers small-sided handball games (each repeated twice. The three court dimensions were 12×24m, 30×15m and 32×16m. Through Global Positioning System devices (SPI pro elite 15Hz, GPSports and video analysis, the following parameters were recorded: cyclic and acyclic movements (distance covered and number of technical actions executed, heart rate, and rating of perceived exertion (RPE. Total distance travelled increased with court dimensions (885.2m ± 66.6m in 24×12m; 980.0m ± 73.4m in 30×15m; 1095.0m ± 112.9m in 32×16m, p 5.2 m·s-1 highlighted substantial differences: playing with the 30×15m court in comparison to the 24×12m, the players covered less distance in the first speed zone (p = 0.012; ES = 0.70 and more distance in the second (p = 0.049; ES = 0.73 and third (p = 0.012; ES = 0.51 speed zones. Statistical differences were also found between the 24×12m and 32×16m courts: the players covered more distance in the second and third speed zones (p = 0.013, ES = 0.76; p = 0.023 ES = 0.69 with the 32×16m court in comparison to the 24×12m. There was no significant effect of court dimensions on the technical parameters (number of team actions, passes, piston movements toward goal and defensive activities, the number of specific handball jumps and changes of direction, and the time spent in the different heart rate zones. Considering the average data of all the experimental conditions together (24×12m, 30×15m, 32×16m, a pronounced statistical difference was highlighted between the values in first two HR zones and the last two (p < 0.05; large ES. The rating of perceived exertion was significantly higher during the drill with the 32×16m court compared with the 24

  17. Effect of contact and no-contact small-sided games on elite handball players.

    Science.gov (United States)

    Dello Iacono, Antonio; Martone, Domenico; Zagatto, Alessandro Moura; Meckel, Yoav; Sindiani, Mahmood; Milic, Mirjana; Padulo, Johnny

    2018-01-01

    This study aimed to investigate the effect of contact (C-SSG) and no-contact (NC-SSG) handball small-sided games (SSGs) on motion patterns and physiological responses of elite handball players. Twelve male handball players performed 10 C-SSG and 10 NC-SSG while being monitored through the heart rate (HR) and rate of perceived exertion (RPE) as physiological responses and time-motion activities profile using video-match analysis. Both game conditions resulted in similar HR responses (P > 0.05), but the NC-SSG led to a higher RPE scores. The time-motion activity analysis featured NC-SSG with a greater amount of walking (855.6 ± 25.1 vs. 690.6 ± 35.2 m) and backward movements (187.5 ± 12.3 vs. 142.5 ± 8.7 m) combined with fast running (232.3 ± 8.5 vs. 159.7 ± 5.7 m) and sprinting (79.5 ± 4.7 vs. 39.7 ± 3.7 m) activities (P handball can effectively represent specifically oriented exercises, according to the sport-task and the performance demands.

  18. Hunting Motifs in Situla Art

    Directory of Open Access Journals (Sweden)

    Andrej Preložnik

    2013-07-01

    Full Text Available Situla art developed as an echo of the toreutic style which had spread from the Near East through the Phoenicians, Greeks and Etruscans as far as the Veneti, Raeti, Histri, and their eastern neighbours in the region of Dolenjska (Lower Carniola. An Early Iron Age phenomenon (c. 600—300 BC, it rep- resents the major and most arresting form of the contemporary visual arts in an area stretching from the foot of the Apennines in the south to the Drava and Sava rivers in the east. Indeed, individual pieces have found their way across the Alpine passes and all the way north to the Danube. In the world and art of the situlae, a prominent role is accorded to ani- mals. They are displayed in numerous representations of human activities on artefacts crafted in the classic situla style – that is, between the late 6th  and early 5th centuries BC – as passive participants (e.g. in pageants or in harness or as an active element of the situla narrative. The most typical example of the latter is the hunting scene. Today we know at least four objects decorat- ed exclusively with hunting themes, and a number of situlae and other larger vessels where hunting scenes are embedded in composite narratives. All this suggests a popularity unparallelled by any other genre. Clearly recognisable are various hunting techniques and weapons, each associated with a particu- lar type of game (Fig. 1. The chase of a stag with javelin, horse and hound is depicted on the long- familiar and repeatedly published fibula of Zagorje (Fig. 2. It displays a hound mauling the stag’s back and a hunter on horseback pursuing a hind, her neck already pierced by the javelin. To judge by the (so far unnoticed shaft end un- der the stag’s muzzle, the hunter would have been brandishing a second jave- lin as well, like the warrior of the Vače fibula or the rider of the Nesactium situla, presumably himself a hunter. Many parallels to his motif are known from Greece, Etruria, and

  19. Subsistence Hunting on a Pioneer Front of Amazonia: Case of Uruará

    Directory of Open Access Journals (Sweden)

    T. Bonaudo

    2001-03-01

    Full Text Available Although prohibited, hunting is widely practiced by rural populations settled along the Transamazon Highway. A diagnostic of subsistence hunting was conducted in 1997 in the Uruará district of Brazil. Beat, hide and trap were the three main hunting techniques, and each one targeted a specific type of game. Although these techniques were rudimentary, 62% of the hunts were successful. Hunters kept their movements within five kilometers at most from their homes, thus covering an 80 km² area. The number of species caught was low: pacas (Agouti paca, deer (Mazama sp. and collared peccaries (Tayassu tajacu provided more than 70% of game meat. The red mazama (Mazama americana, the favorite species, and the paca underwent the highest hunting pressure. In addition to social and ludic roles, hunting had a real nutritional value. Mean daily game meat consumption ranged from 36 to 45.9 g per person (i.e. 13.1–16.7 kg per person per year, depending on the origin of the hunters (urban or rural, respectively. Game hunting did not seem to be the main factor for loss of biodiversity, which might rather result from the transformation of the forest ecosystem into agricultural zones: the habitats were parceled out, generating a reduction in the biodiversity. Community management of wildlife and development of new activities such as breeding of wild animals could help preserve natural resources.

  20. Executive summary: The health and fitness benefits of regular participation in small-sided football games

    DEFF Research Database (Denmark)

    Krustrup, Peter; Dvorak, J.; Junge, A.

    2010-01-01

    The present special issue of Scandinavian Journal of Medicine & Science in Sports deals with health and fitness benefits of regular participation in small-sided football games. One review article and 13 original articles were the result of a 2-year multi-center study in Copenhagen and Zurich...... and include studies of different age groups analyzed from a physiological, medical, social and psychological perspective. The main groups investigated were middle-aged, former untrained, healthy men and women who were followed for up to 16 months. In addition, elderly, children and hypertensive patients were...... studied. A summary and interpretations of the main findings divided into an analysis of the physical demands during training of various groups and the effect of a period of training on performance, muscle adaptations and health profile follow. In addition, social and psychological effects on participation...

  1. Size matters: pitch dimensions constrain inter-team distances and surface area difference in small-sided soccer games

    NARCIS (Netherlands)

    Frencken, Wouter; van der Plaats, Jorrit; Visscher, Chris; Lemmink, Koen

    2013-01-01

    Pitch size varies in official soccer matches and differently sized pitches are adopted for tactical purposes in small-sided training games. Since interactive team behaviour emerges under con- straints, the authors evaluate the effect of pitch size (task) manipulations on interactive team behaviour

  2. Morgan, Prof. Thomas Hunt

    Indian Academy of Sciences (India)

    Home; Fellowship. Fellow Profile. Elected: 1939 Honorary. Morgan, Prof. Thomas Hunt Nobel Laureate (Medicine) - 1933. Date of birth: 25 September 1866. Date of death: 4 December 1945. YouTube; Twitter; Facebook; Blog. Academy News. IAS Logo. 29th Mid-year meeting. Posted on 19 January 2018. The 29th ...

  3. A Geospatial Scavenger Hunt

    Science.gov (United States)

    Martinez, Adriana E.; Williams, Nikki A.; Metoyer, Sandra K.; Morris, Jennifer N.; Berhane, Stephen A.

    2009-01-01

    With the use of technology such as Global Positioning System (GPS) units and Google Earth for a simple-machine scavenger hunt, you will transform a standard identification activity into an exciting learning experience that motivates students, incorporates practical skills in technology, and enhances students' spatial-thinking skills. In the…

  4. Ottoman Hunting Organization of Silistra Sanjak in The 16th Century

    Directory of Open Access Journals (Sweden)

    Mustafa ALKAN

    2015-12-01

    Full Text Available While hunting in traditional societies, was most commonly practised as a profession, for food, sports or entertainment, it was fully a part of Ottoman State organization as a military exercise or war game. From the first Ottoman rulers, there has been hunting institution in the palace. An organized hunting institution, regular hunting practices and the number of hunted animals had been perceived as the symbols of power of the ruler. Hunting organization was instrumental in identifying the situations of the country and people, inspecting government officials and listening to people’s problems. In this respect, the meaning of hunting ceremony gains great importance. Hunting bird-growing organization in Ottoman Empire palace had been institutionalized since early years. Its provincial administration was created for particular sanjaks. The structure of provincial hunting organization was organized in the form of taşra doğancıları (provincial falconers or hawkers, sayyad (hunters, yavrucu (fledgeling careres, yuvacı (nest carers, kayacı (carer of nest rocks, görenceci (bird observers, tuzakçı (bird catchers. There are records in Ottoman archives about this units concerning their organization, numbers, how they were spread and how the duties were passed from father to son. In this study, in the 16th century provincial Ottoman hunting organization and services in Silistra has been throughly examined, using archive documents.

  5. Pitch size and Game Surface in Different Small-Sided Games. Global Indicators, Activity Profile and Acceleration of Female Soccer Players.

    Science.gov (United States)

    López-Fernández, Jorge; Gallardo, Leonor; Fernández-Luna, Álvaro; Villacañas, Victor; García-Unanue, Jorge; Sánchez-Sánchez, Javier

    2017-06-22

    The aim of this research was to evaluate the influence of game surface and pitch size on the movement profile in female soccer players during Small-Sided-Games (SSGs) of 4 v 4. 16 women played three different 4-a-side (400 m, 600 m and 800 m) on three surfaces (ground [GR], artificial turf [AT] and natural grass [NG]). Time-motion variables were assessed through GPS devices (Spi Pro X, GPSports, Australia). GR had the worst outputs on most variables. NG achieved higher results than AT in terms of total distance [SSG 400 (+37.000 m; p=0.006); SSG 600 (+59.989 m; pwomen's performance being higher on AT than GR, the NG surface still showed the highest outcomes in the most intense SSG. Moreover, although the performance increase in bigger pitches, if the size is too large the outputs could be reduced.

  6. Effects of Environmental Context on Physiological Response During Team Handball Small Sided Games.

    Science.gov (United States)

    Bělka, Jan; Hulka, Karel; Machová, Iva; Šafář, Michal; Weisser, Radim; Bellar, David M; Hoover, Donald L; Judge, Lawrence W

    2017-01-01

    This study examined the distance covered and physiological effects of altering the number of players during small-sided games (SSG) in team handball. Twelve professional female handball players [24.6±3.7 years, 172±6.2 cm, 68.2 ± 9.9kg, 22.7 ± 2 kg/m 2 ] participated in this study. The SSG were played, first with five on each side (SSG 5), then four (SSG 4), then three (SSG 3). Each game was four minutes long, followed by three minutes of rest. The distance covered and time spent in four speed zones (based on player movement speed) were selected for analysis: Zone 1 (0-1.4 m/s), Zone 2 (1.5-3.4 m/s), Zone 3 (3.5-5.2 m/s), and Zone 4 (>5.2 m/s). Statistically significant differences were found in Zone 2, between conditions SSG 3 and SSG 4 (p=.049,ω 2 = .32). The highest average heart rate (HR) occurred during SSG 3. Average HR between SSG 3 (89.7 % HRmax) and SSG 5 (87.8 % HRmax) (p= .04, ω2= .26) were also significantly different. Participant HR response between the speed zones was not statistically significant. HR response was negatively correlated with the number of players within the SSG condition. Statistically significant results were found for RPE between SSG 3 and the other two SSG conditions (SSG 4, p = .01, and SSG 5, p = .00). These results indicate that changing the number of SSG players can be used to manipulate the physiological response during handball training.

  7. Forest Stakeholder Participation in Improving Game Habitat in Swedish Forests

    Directory of Open Access Journals (Sweden)

    Eugene E. Ezebilo

    2012-07-01

    Full Text Available Although in Sweden the simultaneous use of forests for timber production and game hunting are both of socioeconomic importance it often leads to conflicting interests. This study examines forest stakeholder participation in improving game habitat to increase hunting opportunities as well as redistribute game activities in forests to help reduce browsing damage in valuable forest stands. The data for the study were collected from a nationwide survey that involved randomly selected hunters and forest owners in Sweden. An ordered logit model was used to account for possible factors influencing the respondents’ participation in improving game habitat. The results showed that on average, forest owning hunters were more involved in improving game habitat than non-hunting forest owners. The involvement of non-forest owning hunters was intermediate between the former two groups. The respondents’ participation in improving game habitat were mainly influenced by factors such as the quantity of game meat obtained, stakeholder group, forests on hunting grounds, the extent of risk posed by game browsing damage to the economy of forest owners, importance of bagging game during hunting, and number of hunting days. The findings will help in designing a more sustainable forest management strategy that integrates timber production and game hunting in forests.

  8. The influence of the playing surface on the exercise intensity of small-sided recreational soccer games

    DEFF Research Database (Denmark)

    Brito, João; Krustrup, Peter; Rebelo, António

    2012-01-01

    This study aimed to analyze the influence of the playing surface on movement pattern, physical loading, perceived exertion, and fatigue development during small-sided recreational soccer games. Time-motion, heart rate, blood lactate, and perceived exertion were measured for 16 recreational players...... aged 22 (range: 19-35)yrs. During 5-a-side soccer games on 3 different field surfaces: sand, artificial turf, and asphalt. Jump and sprint tests were performed prior to and after each game. Total distance covered was higher on asphalt and turf than on sand (3.89±0.04 and 3.73±0.12 vs. 2.59±0.21km; p90...

  9. Risk and ethical concerns of hunting male elephant: behavioural and physiological assays of the remaining elephants.

    Directory of Open Access Journals (Sweden)

    Tarryne Burke

    Full Text Available BACKGROUND: Hunting of male African elephants may pose ethical and risk concerns, particularly given their status as a charismatic species of high touristic value, yet which are capable of both killing people and damaging infrastructure. METHODOLOGY/PRINCIPAL FINDINGS: We quantified the effect of hunts of male elephants on (1 risk of attack or damage (11 hunts, and (2 behavioural (movement dynamics and physiological (stress hormone metabolite concentrations responses (4 hunts in Pilanesberg National Park. For eleven hunts, there were no subsequent attacks on people or infrastructure, and elephants did not break out of the fenced reserve. For three focal hunts, there was an initial flight response by bulls present at the hunting site, but their movements stabilised the day after the hunt event. Animals not present at the hunt (both bulls and herds did not show movement responses. Physiologically, hunting elephant bulls increased faecal stress hormone levels (corticosterone metabolites in both those bulls that were present at the hunts (for up to four days post-hunt and in the broader bull and breeding herd population (for up to one month post-hunt. CONCLUSIONS/SIGNIFICANCE: As all responses were relatively minor, hunting male elephants is ethically acceptable when considering effects on the remaining elephant population; however bulls should be hunted when alone. Hunting is feasible in relatively small enclosed reserves without major risk of attack, damage, or breakout. Physiological stress assays were more effective than behavioural responses in detecting effects of human intervention. Similar studies should evaluate intervention consequences, inform and improve best practice, and should be widely applied by management agencies.

  10. Improving fitness of elite handball players: small-sided games vs. high-intensity intermittent training.

    Science.gov (United States)

    Iacono, Antonio Dello; Eliakim, Alon; Meckel, Yoav

    2015-03-01

    The present study was designed to compare the effects of high-intensity intermittent training (HIIT) and small-sided games (SSGs) training on fitness variables of elite handball players. Eighteen highly trained players (mean age ± SD: 25.6 ± 0.5 years) were assigned to either HIIT or SSGs group training protocols twice per week for 8 weeks. The HIIT consisted of 12-24 × 15 seconds of high-intensity runs interspersed by 15 seconds of recovery. The SSGs training consisted of 3 against 3 small-sided handball games. Both training methods were matched for exercise duration and recovery at each training session. Before and after 8-week training, the following fitness variables were assessed-speed: 10- and 20-m sprint time, agility: handball agility specific test (HAST), upper arm strength: 1 repetition maximum (1RM) bench press test, lower limb power: counter-movement jump tests with (CMJarm) and without (CMJ) arm movement, and aerobic fitness (yo-yo intermittent recovery test level 1 [YYIRTL1]). Significant improvement was found in the YYIRTL1 (23.3 and 26.3%, respectively), 10-m sprint (2.3 and 4.1%, respectively) and 20-m sprint (2.1 and 4%, respectively), HAST (1.1 and 2.2%, respectively), 1RM bench press (6.8 and 12.3%, respectively), CMJ (7.4 and 10.8%, respectively), and CMJarm (6.4 and 8.9%, respectively) following training in both groups (p ≤ 0.05 for all). There was a significantly greater improvement in 10- and 20-m sprint, HAST, 1RM, CMJ, and CMJarm following the SSGs training compared with the HIIT (p ≤ 0.05 for all). These results indicated that both HIIT and SSGs are effective training methods for fitness development among elite adult handball players. However, SSGs training may be considered as the preferred training regimen for improving handball-specific fitness variables during the in-season period.

  11. 75 FR 44855 - Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations...

    Science.gov (United States)

    2010-07-29

    ... at http://www.fws.gov/migratorybirds/CurrentBirdIssues/Management/AHM/AHM-intro.htm . B. Regulatory... for public inspection on http://www.regulations.gov , or by appointment, during normal business hours....). We analyzed the economic impacts of the annual hunting regulations on small business entities in...

  12. A game-theoretic approach to optimize ad hoc networks inspired by small-world network topology

    Science.gov (United States)

    Tan, Mian; Yang, Tinghong; Chen, Xing; Yang, Gang; Zhu, Guoqing; Holme, Petter; Zhao, Jing

    2018-03-01

    Nodes in ad hoc networks are connected in a self-organized manner. Limited communication radius makes information transmit in multi-hop mode, and each forwarding needs to consume the energy of nodes. Insufficient communication radius or exhaustion of energy may cause the absence of some relay nodes and links, further breaking network connectivity. On the other hand, nodes in the network may refuse to cooperate due to objective faulty or personal selfish, hindering regular communication in the network. This paper proposes a model called Repeated Game in Small World Networks (RGSWN). In this model, we first construct ad hoc networks with small-world feature by forming "communication shortcuts" between multiple-radio nodes. Small characteristic path length reduces average forwarding times in networks; meanwhile high clustering coefficient enhances network robustness. Such networks still maintain relative low global power consumption, which is beneficial to extend the network survival time. Then we use MTTFT strategy (Mend-Tolerance Tit-for-Tat) for repeated game as a rule for the interactions between neighbors in the small-world networks. Compared with other five strategies of repeated game, this strategy not only punishes the nodes' selfishness more reasonably, but also has the best tolerance to the network failure. This work is insightful for designing an efficient and robust ad hoc network.

  13. Comparing the physical demands of friendly matches and small-sided games in semiprofessional soccer players.

    Science.gov (United States)

    Casamichana, David; Castellano, Julen; Castagna, Carlo

    2012-03-01

    This study compared the physical demands of friendly matches (FMs) and small-sided games (SGs) in semiprofessional soccer players by means of global positioning system technology. Twenty-seven semiprofessional soccer players were monitored during 7 FMs and 9 sessions involving different SGs. Their physical profile was described on the basis of 20 variables related to distances and frequencies at different running speeds, the number of accelerations, and through global indicators of workload such as the work:rest ratio, player workload, and the exertion index. Results showed significant differences (p FM); the distribution of the distance covered in the speed zones 7.0-12.9 km·h(-1) (SG > FM) and >21 km·h(-1) (FM > SG); the distribution of time spent in certain speed zones (FM > SG: 0.0-6.9 and >21 km·h(-1); FM > SG: 7.0-12.9 km·h(-1)). More sprints per hour of play were performed during FMs, with greater mean durations and distances, greater maximum durations and distances, and a greater frequency per hour of play for sprints of 10-40 and >40 m (p < 0.01). The frequency of repeated high-intensity efforts was higher during FM (p < 0.01). The results show that coaches and strength and conditioning professionals should consider FMs during their training routine to foster specific adaptations in the domain of high-intensity effort.

  14. Small-sided game training improves aerobic capacity and technical skills in basketball players.

    Science.gov (United States)

    Delextrat, A; Martinez, A

    2014-05-01

    The aim of this study was to compare the effects of 2 training interventions based on small-sided games (SGG) and high-intensity interval training (HIT) on physical and technical performance of male junior basketball players. A secondary objective was to investigate if these effects were similar in starting and bench players. 18 players participated in a pre-testing session, 6-weeks intervention period and a post-testing session. Pre- and post-sessions involved assessments of aerobic fitness, repeated sprint ability (RSA), defensive and offensive agility, upper and lower body power, shooting and passing skills. Mixed-design analysis of variance (ANOVA) with Bonferroni corrected pairwise comparisons examined the effects of time and type of intervention on physical and technical performances. The main results showed that both interventions resulted in similar improvements in aerobic capacity (+3.4% vs. +4.1%), with greater improvements in bench players compared to starting players (+7.1% vs. +1.1%, Pbasketball players during the season. However, when RSA is targeted, more specific training seems necessary. © Georg Thieme Verlag KG Stuttgart · New York.

  15. Executive summary: the health and fitness benefits of regular participation in small-sided football games.

    Science.gov (United States)

    Krustrup, P; Dvorak, J; Junge, A; Bangsbo, J

    2010-04-01

    The present special issue of Scandinavian Journal of Medicine & Science in Sports deals with health and fitness benefits of regular participation in small-sided football games. One review article and 13 original articles were the result of a 2-year multi-center study in Copenhagen and Zurich and include studies of different age groups analyzed from a physiological, medical, social and psychological perspective. The main groups investigated were middle-aged, former untrained, healthy men and women who were followed for up to 16 months. In addition, elderly, children and hypertensive patients were studied. A summary and interpretations of the main findings divided into an analysis of the physical demands during training of various groups and the effect of a period of training on performance, muscle adaptations and health profile follow. In addition, social and psychological effects on participation in recreational football are considered, the comparison of football training and endurance running is summarized and the effects of football practice on the elderly and children and youngsters are presented.

  16. Health and Physiological Adaptations of Small-Sided Ball Games in Untrained Older Adults Aged 65-93 Years

    DEFF Research Database (Denmark)

    Vorup Petersen, Jacob

    Introduction. Aging is associated with a physiological decline that contributes to loss of physical function and increased risk of adverse cardiovascular events and development of type 2 diabetes. The vast majority of research has focused on traditional exercise activities such as brisk walking......, cycling or resistance training in the prevention of this physiological decline with age. However, untrained elderly may be reluctant to participate in multiple training sessions a week, and may also be unwilling to take part in intense exercise due to motivational reasons. Thus, efficient and motivating...... elderly: 1) The effect of other small-sided ball games, e.g. floorball training and cone ball, on physiological adaptations important for health as well as the effect of combined protein intake, 2) the effect of regular small-sided ball games in older adults with a more advanced age and low physical...

  17. Sports teams as complex adaptive systems: manipulating player numbers shapes behaviours during football small-sided games

    OpenAIRE

    Silva, Pedro; Vilar, Lu?s; Davids, Keith; Ara?jo, Duarte; Garganta, J?lio

    2016-01-01

    Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers, influenced four measures of interpersonal coordination observed during performance in SSCGs. For this purpose we calculated positional data ...

  18. Technical and physical demands of small vs. large sided games in relation to playing position in elite soccer

    DEFF Research Database (Denmark)

    Dellal, A; Owen, A; Wong, D P

    2012-01-01

    positional roles participated in the study (25.3±2.4years, 182.4±2.3cm, 77.3±4.1kg; M±SD). Players completed three different conditioned small-sided 4 vs. 4 games (1 ball touch=1T, 2 ball touches=2T and Free Play=FP) as well as two friendly matches. Heart rate (HR), blood lactate ([La]), ratings of perceived...

  19. The regulation of hunting

    DEFF Research Database (Denmark)

    Abildtrup, Jens; Jensen, Frank

    2014-01-01

    This paper examines a tax/subsidy on hunters based on game population. The tax/subsidy is the difference between actual and optimal population multiplied by an individual, variable tax rate. The tax rate is, among other things, based on the difference between the marginal value of the game popula...... population to the hunter and the regulator and differences in user costs of the population. The paper shows that the population tax/subsidy secures a first-best optimum....

  20. The influence of the playing surface on the exercise intensity of small-sided recreational soccer games.

    Science.gov (United States)

    Brito, João; Krustrup, Peter; Rebelo, António

    2012-08-01

    This study aimed to analyze the influence of the playing surface on movement pattern, physical loading, perceived exertion, and fatigue development during small-sided recreational soccer games. Time-motion, heart rate, blood lactate, and perceived exertion were measured for 16 recreational players aged 22 (range: 19-35) yrs. During 5-a-side soccer games on 3 different field surfaces: sand, artificial turf, and asphalt. Jump and sprint tests were performed prior to and after each game. Total distance covered was higher on asphalt and turf than on sand (3.89±0.04 and 3.73±0.12 vs. 2.59±0.21 km; p90% HR(max) (20.8±5.1% vs. 44.1±5.0%) were lower (precreational soccer games elicit high heart rates, multiple intense actions, and decreased jump performance for all the investigated playing surfaces, suggesting that multiple fitness and health benefits can be achieved through soccer on sand, artificial turf and asphalt. Nonetheless, locomotor activities, heart rate, blood lactate levels, and perceived exertion differ between surfaces. Copyright © 2012 Elsevier B.V. All rights reserved.

  1. The regulation of hunting

    DEFF Research Database (Denmark)

    Abildtrup, Jens; Jensen, Frank

    Within hunting, wildlife populations are estimated to be too high in many countries which is assumed to be due to the market failure, that each hunter harvests too little compared to what the regulator wants. This may be due to the existing regulation which, among other things, requires knowledge...... by an individual, variable tax rate. The variable tax rate is, among other things, based on the difference in marginal value of the population between the hunter and the regulator. The paper shows that the population tax/subsidy secures a first-best optimum. Thus, the population tax is a good alternative...... to the existing regulation....

  2. What's Your Game Plan?: Developing Library Games Can Help Students Master Information Skills

    Science.gov (United States)

    Siderius, Jennifer A.

    2011-01-01

    Stepping into a school library today reveals the dramatic changes in educational games since the author's elementary school days. Many current school libraries now boast computer- and video-based games, as well as geocaching, big games, or large-scale scavenger hunts that pit teams against each other in timed races to find clues about a…

  3. Quantification of physiological, movement, and technical outputs during a novel small-sided game in young team sport athletes.

    Science.gov (United States)

    Harrison, Craig B; Gill, Nicholas D; Kinugasa, Taisuke; Kilding, Andrew E

    2013-10-01

    The aim of this study was to quantify the physiological responses, time-motion characteristics, and technical executions associated with a novel non-sport-specific small-sided game (SSG) in young team sport players. On 6 separate occasions, 12 young male team sport athletes (mean ± SD: age, 13.0 ± 0.3 years; height, 157.4 ± 4.9 cm; body mass, 47.0 ± 5.0 kg; and V[Combining Dot Above]O2peak, 55.1 ± 4.6 ml·kg·min) completed various "bucketball" SSG formats (i.e., 3 vs. 3, 4 vs. 4, and 6 vs. 6) twice each. Heart rate (HR) was measured during each SSG at 5-second intervals. Time-motion characteristics were measured using global positioning systems. Ratings of perceived exertion (RPEs) were recorded immediately after the SSGs using the Borg scale (RPEs, 6-20). Technical skill executions were measured using a high-speed digital video camera. Analysis revealed a tendency for the 3 vs. 3 games to elicit higher HRs (88.3 ± 4.3) than either 4 vs. 4 (85.9 ± 4.9) or 6 vs. 6 formats (85.9 ± 3.2). Total distance traveled at 13-17.9 km·h was more during 6 vs. 6 than 3 vs. 3 games (very likely substantial true difference, 97%), and total possessions and number of catches, passes, and shots were all higher in 3 vs. 3 compared with 4 vs. 4 and 6 vs. 6 games. There was no difference in RPE between the game formats. The results of this study indicate that 3 vs. 3 non-sport-specific SSGs provide higher stimulus for aerobic fitness adaptation and technical improvement than 4 vs. 4 and 6 vs. 6 formats, and their use for training young team sport athletes is recommended.

  4. Exoplanets: The Hunt Continues!

    Science.gov (United States)

    2001-04-01

    Swiss Telescope at La Silla Very Successful Summary The intensive and exciting hunt for planets around other stars ( "exoplanets" ) is continuing with great success in both hemispheres. Today, an international team of astronomers from the Geneva Observatory and other research institutes [1] is announcing the discovery of no less than eleven new, planetary companions to solar-type stars, HD 8574, HD 28185, HD 50554, HD 74156, HD 80606, HD 82943, HD 106252, HD 141937, HD 178911B, HD 141937, among which two new multi-planet systems . The masses of these new objects range from slightly less than to about 10 times the mass of the planet Jupiter [2]. The new detections are based on measured velocity changes of the stars [3], performed with the CORALIE spectrometer on the Swiss 1.2-m Leonard Euler telescope at the ESO La Silla Observatory , as well as with instruments on telescopes at the Haute-Provence Observatory and on the Keck telescopes on Mauna Kea (Hawaii, USA). Some of the new planets are unusual: * a two-planet system (around the star HD 82943) in which one orbital period is nearly exactly twice as long as the other - cases like this (refered to as "orbital resonance") are well known in our own solar system; * another two-planet system (HD 74156), with a Jupiter-like planet and a more massive planet further out; * a planet with the most elongated orbit detected so far (HD 80606), moving between 5 and 127 million kilometers from the central star; * a giant planet moving in an orbit around its Sun-like central star that is very similar to the one of the Earth and whose potential satellites (in theory, at least) might be "habitable". At this moment, there are 63 know exoplanet candidates with minimum masses below 10 Jupiter masses, and 67 known objects with minimum masses below 17 Jupiter masses. The present team of astronomers has detected about half of these. PR Photo 13a/01 : Radial-velocity measurements of HD 82943, a two-planet system . PR Photo 13b/01 : Radial

  5. Biogenic amines in the meat of hunted pheasant and hare during the course of storage

    Directory of Open Access Journals (Sweden)

    Zdeňka Hutařová

    2014-01-01

    Full Text Available Venison is becoming more and more interesting for consumers. Although treatment procedures of hunted game differ from slaughtered livestock, the hygienic quality of game meat must still be ensured. Potential indicators of meat hygienic quality include the content of biogenic amines. The aim of the present study was to assess the content and changes of biogenic amines in the muscles of selected kinds of small game (common pheasant and brown hare during storage, and based on the obtained results, to assess the hygienic quality of the meat. Biogenic amines (putrescine, cadaverine, histamine, tyramine, phenylethylamine, and tryptamine in the breast and thigh muscles separated by reverse phase liquid chromatography and consequently were detected using tandem mass spectrometry. Based on the determined content of biogenic amines, both pheasant and hare meats complied with values of high quality meat. The sum of biogenic amines did not exceed the value of 5 mg/kg after 7 days at 0 °C or 7 °C in pheasant meat, and after 21 days at 0 °C or after 14 days at 7 °C in brown hare meat. The biogenic amine content and the speed of their formation in venison can be very helpful for the evaluation of both meat hygienic quality and safety of these foods during storage.

  6. Wind power project. Investigation of the habitat use of selected native small game species in the vicinity of wind power systems. Final report; Projekt Windkraftanlagen. Untersuchungen zur Raumnutzung ausgewaehlter heimischer Niederwildarten im Bereich von Windkraftanlagen. Abschlussbericht

    Energy Technology Data Exchange (ETDEWEB)

    Pohlmeyer, K.; Menzel, C.

    2001-04-01

    Acting on behalf of the State Hunting Association of Lower Saxony the Game Research Institute (IWFo) of Hannover Veterinary University carried out a three-year study from April 1998 through March 2001 on the habitat use of selected native small game species in the vicinity of aerogenerators. This final report depicts the animals' preferred places, use of agricultural land, avoidance radius, if any, their activities and exposure to predator pressure. The target species were roe deer, hare, red fox, partridge and carrion crow. The study was carried out in Lower Saxony and Bremen on a total study area of 22.3 km{sup 2}, comprising four areas with running aerogenerators and five control areas without an aerogenerator. All parameters were studied in terms of a comparison between aerogenerator and control areas. The objective was to identify differences in population, use of space and habitat and in behaviour. [German] Am Institut fuer Wildtierforschung an der Tieraerztlichen Hochschule Hannover (IWFo) wurde im Auftrag der Landesjaegerschaft Niedersachsen (LJN) in einer dreijaehrigen Studie von April 1998 bis Maerz 2001 die Raumnutzung ausgewaehlter heimischer Niederwildarten im Bereich von Windkraftanlagen (WKA) untersucht. Im Weiteren wurden Aufenthaltspraeferenzen, Nutzung der landwirtschaftlichen Flaechen, moegliche Naeherungslimits und Aktivitaeten der Wildarten sowie der Beutegreiferdruck dargestellt. Zielarten der Studie waren Rehwild, Feldhase, Rotfuchs, Rebhuhn und Rabenkraehen. Die Untersuchungen wurden in vier Gebieten mit in Betrieb befindlichen WKA sowie in fuenf Referenzgebieten ohne WKA in Niedersachsen und Bremen auf einer Flaeche von insgesamt 22,3 km{sup 2} durchgefuehrt. Alle Parameter wurden vergleichend fuer die WKA- und Referenzgebiete betrachtet. Moegliche Unterschiede im Besatz bzw. Bestand, in Raum- und Habitatnutzung sowie im Verhalten wurden herausgearbeitet. (orig.)

  7. Quantum games on evolving random networks

    OpenAIRE

    Pawela, Łukasz

    2015-01-01

    We study the advantages of quantum strategies in evolutionary social dilemmas on evolving random networks. We focus our study on the two-player games: prisoner's dilemma, snowdrift and stag-hunt games. The obtained result show the benefits of quantum strategies for the prisoner's dilemma game. For the other two games, we obtain regions of parameters where the quantum strategies dominate, as well as regions where the classical strategies coexist.

  8. How Does Cultural Change Affect Indigenous Peoples' Hunting Activity? An Empirical Study Among the Tsimane' in the Bolivian Amazon

    Directory of Open Access Journals (Sweden)

    Ana Catarina Luz

    2015-01-01

    Full Text Available Wildlife hunting is an important economic activity that contributes to the subsistence of indigenous peoples and the maintenance of their cultural identity. Changes in indigenous peoples' ways of life affect the way they manage the ecosystems and resources around them, including wildlife populations. This paper explores the relationship between cultural change, or detachment from traditional culture, and hunting behaviour among the Tsimane', an indigenous group in the Bolivian Amazon. We interviewed 344 hunters in 39 villages to estimate their hunting activity and the degree of cultural change among them. We used multilevel analyses to assess the relationships between three different proxies for cultural change at the individual level (schooling, visits to a market town, and detachment from tradition, and the following two independent variables: 1 probability of engaging in hunting (i.e., hunting activity and 2 hunting efficiency with catch per unit effort (CPUE. We found a statistically significant negative association between schooling and hunting activity. Hunting efficiency (CPUE biomass/km was positively associated with visits to a market town, when holding other co-variates in the model constant. Other than biophysical factors, such as game abundance, hunting is also conditioned by social factors (e.g., schooling that shape the hunters' cultural system and impel them to engage in hunting or deter them from doing so.

  9. Game statistics for the island of Olkiluoto in 2010-2011

    International Nuclear Information System (INIS)

    Nieminen, M.; Niemi, M.; Jussila, I.

    2011-10-01

    The game statistics for the island of Olkiluoto were updated in the summer 2011 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2010-2011. The moose population is stable when compared with the previous year. The white-tailed deer population is stable or slightly increasing when compared with the previous year. The changes in the roe deer population are not accurately known, but population size varies somewhat from year to year. The number of hunted raccoon dogs approximately doubled in the latest hunting season. Altogether two waterfowl were hunted in 2010 (17 in the previous year). The populations of mountain hare and red squirrel are abundant, and the number of hunted mountain hares approximately doubled when compared with the previous hunting season. The brown hare population is still small. In the winter, there were observations of one lynx spending time in the area. (orig.)

  10. Game statistics for the island of Olkiluoto in 2010-2011

    Energy Technology Data Exchange (ETDEWEB)

    Nieminen, M. [Faunatica Oy, Espoo (Finland); Niemi, M. [Helsinki Univ. (Finland), Dept. of Forest Sciences; Jussila, I. [Turku Univ. (Finland), Satakunta Environmental Research Inst.

    2011-10-15

    The game statistics for the island of Olkiluoto were updated in the summer 2011 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2010-2011. The moose population is stable when compared with the previous year. The white-tailed deer population is stable or slightly increasing when compared with the previous year. The changes in the roe deer population are not accurately known, but population size varies somewhat from year to year. The number of hunted raccoon dogs approximately doubled in the latest hunting season. Altogether two waterfowl were hunted in 2010 (17 in the previous year). The populations of mountain hare and red squirrel are abundant, and the number of hunted mountain hares approximately doubled when compared with the previous hunting season. The brown hare population is still small. In the winter, there were observations of one lynx spending time in the area. (orig.)

  11. AHP 35: Tibetan Marmot Hunting

    Directory of Open Access Journals (Sweden)

    Sangs rgyas bkra shis སངས་རྒྱས་བཀྲ་ཤིས།

    2015-02-01

    Full Text Available This paper focuses on the hunting, cooking, and eating of marmots among pastoralists in Gcan tsha thang (Jianzhatan Township, Gcan tsha (Jianzha County, Mtsho sngon (Qinghai Province, PR China. Folklore positing a connection between humans and marmots is discussed and Sangs rgyas bkra shis provides a story about local marmot hunters and gives accounts from his paternal grandmother (Pa 10 skyid, b. 1941 about marmot hunting in 1958. A conclusion suggests directions for future research. Accounts of marmot hunting and marmot product use from Yul shul (Yushu and Dkar mdzes (Ganzi Tibetan autonomous prefectures, a map of Mtsho sngon, and six photographs provide further detail.

  12. 78 FR 53217 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2013-08-28

    ..., and by what means such birds or any part, nest, or egg thereof may be taken, hunted, captured, killed... Service 50 CFR Part 20 Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal...-FXMB1231099BPP0] RIN 1018-AY87 Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal...

  13. Differences in strength and speed demands between 4v4 and 8v8 small-sided football games

    DEFF Research Database (Denmark)

    Rebelo, António Natal Campos; Silva, Pedro; Rago, Vincenzo

    2016-01-01

    The aims of this study were (i) to characterise the acceleration demands of two different formats of small-sided game (SSG), i.e., 4v4 + goalkeepers (4v4 + GK) and 8v8 + goalkeepers (8v8 + GK); (ii) to analyse the correlation between performance in power-based tests and acceleration-based physica...... to repetitions and fatigue development of muscle power-based actions than 8v8 + GK. It may therefore be logical to use the former type of SSG to target development of power-related football actions....

  14. Radioactivity of game meat in Finland after the Chernobyl accident in 1986

    International Nuclear Information System (INIS)

    Rantavaara, A.; Hyvoenen, T.

    1987-06-01

    Radioactive substances in game meat were studied in summer and early autumn 1986 by the Finnish Centre for Radiation and Nuclear Safety in cooperation with the Finnish Game and Fisheries Research Institute. The concentrations of radioactive cesium and other gamma-emitting nuclides were determined on meat of moose and other cervids and also on small game in various parts of the country before or in the beginning of the hunting season. The most important radionuclides found in the samples were 134 Cs and 137 Cs. In addition to these, 131 I was detected in the first moose meat samples in the spring. None of them was significant as far as the dietary intake of radionuclides is concerned. The transfer of fallout radiocesium to game meat was most efficient in the case of the arctic hare and inland waterfowl; terrestrial game birds and the brown hare belonged to the same category as moose. In 1986 the mean dietary intake via game meat was for 131 Cs 47 Bq per person and for 137 Cs 106 Bq per person. In 1987 the corresponding values were 69 Bq per person for 134 Cs and 180 Bq per person for 137 Cs. The contribution of cervids to the total dietary intake of radiocesium via game meat was 3/4, which was slightly less than their contribution to the annual game bag. On the basis of the preliminary results of this study it was concluded in autumn 1986 that there was no need to restrict hunting in the year 1986/1987. The radiocesium found in the meat of terrestrial game animals did not necessitate any recommendations on their use. As regards the meat of waterfowl caught in the main inland fallout area, it was recommended not to eat more than 20 kg per person

  15. Do small swarms have an advantage when house hunting? The effect of swarm size on nest-site selection by Apis mellifera.

    Science.gov (United States)

    Schaerf, T M; Makinson, J C; Myerscough, M R; Beekman, M

    2013-10-06

    Reproductive swarms of honeybees are faced with the problem of finding a good site to establish a new colony. We examined the potential effects of swarm size on the quality of nest-site choice through a combination of modelling and field experiments. We used an individual-based model to examine the effects of swarm size on decision accuracy under the assumption that the number of bees actively involved in the decision-making process (scouts) is an increasing function of swarm size. We found that the ability of a swarm to choose the best of two nest sites decreases as swarm size increases when there is some time-lag between discovering the sites, consistent with Janson & Beekman (Janson & Beekman 2007 Proceedings of European Conference on Complex Systems, pp. 204-211.). However, when simulated swarms were faced with a realistic problem of choosing between many nest sites discoverable at all times, larger swarms were more accurate in their decisions than smaller swarms owing to their ability to discover nest sites more rapidly. Our experimental fieldwork showed that large swarms invest a larger number of scouts into the decision-making process than smaller swarms. Preliminary analysis of waggle dances from experimental swarms also suggested that large swarms could indeed discover and advertise nest sites at a faster rate than small swarms.

  16. Treatment of Ramsay Hunt Syndrome

    OpenAIRE

    J Gordon Millichap

    1997-01-01

    The effect of acyclovir-prednisone treatment in 80 patients with Ramsay Hunt syndrome was analyzed retrospectively at the Department of Otolaryngology, Ehime University School of Medicine, Ehime, Japan.

  17. Wildlife uses and hunting patterns in rural communities of the Yucatan Peninsula, Mexico.

    Science.gov (United States)

    Santos-Fita, Dídac; Naranjo, Eduardo J; Rangel-Salazar, José Luis

    2012-10-02

    Subsistence hunting is a traditional practice providing food and many other goods for households in the Yucatan Peninsula, southeast Mexico. Economic, demographic, and cultural change in this region drive wildlife habitat loss and local extinctions. Improving our understanding about current practices of wildlife use may support better management strategies for conserving game species and their habitat. We aimed to evaluate if wildlife use remained relevant for the subsistence of rural residents of the Yucatan Peninsula, as well as if local hunting practices were related to environmental, geographical, and cultural factors. Fieldwork was done between March 2010 and March 2011. Information was obtained through conversations, interviews, and participant observation. Record forms allowed recording animals hunted, biomass extracted, distance intervals to hunting sites, habitat types and seasonality of wildlife harvests. Data were analyzed using one-way Analysis of Variance, and Generalized Linear Models. Forty-six terrestrial vertebrate species were used for obtaining food, medicine, tools, adornments, pets, ritual objects, and for sale and mitigating damage. We recorded 968 animals taken in 664 successful hunting events. The Great Curassow, Ocellated Turkey, paca, white-tailed deer, and collared peccary were the top harvested species, providing 80.7% of biomass (10,190 kg). The numbers of animals hunted and biomass extracted declined as hunting distances increased from villages. Average per capita consumption was 4.65 ± 2.7 kg/person/year. Hunting frequencies were similar in forested and agricultural areas. Wildlife use, hunting patterns, and technologies observed in our study sites were similar to those recorded in previous studies for rural Mayan and mestizo communities in the Yucatan Peninsula and other Neotropical sites. The most heavily hunted species were those providing more products and by-products for residents. Large birds such as the Great Curassow and

  18. Wildlife uses and hunting patterns in rural communities of the Yucatan Peninsula, Mexico

    Directory of Open Access Journals (Sweden)

    Santos-Fita Dídac

    2012-10-01

    Full Text Available Abstract Background Subsistence hunting is a traditional practice providing food and many other goods for households in the Yucatan Peninsula, southeast Mexico. Economic, demographic, and cultural change in this region drive wildlife habitat loss and local extinctions. Improving our understanding about current practices of wildlife use may support better management strategies for conserving game species and their habitat. We aimed to evaluate if wildlife use remained relevant for the subsistence of rural residents of the Yucatan Peninsula, as well as if local hunting practices were related to environmental, geographical, and cultural factors. Methods Fieldwork was done between March 2010 and March 2011. Information was obtained through conversations, interviews, and participant observation. Record forms allowed recording animals hunted, biomass extracted, distance intervals to hunting sites, habitat types and seasonality of wildlife harvests. Data were analyzed using one-way Analysis of Variance, and Generalized Linear Models. Results Forty-six terrestrial vertebrate species were used for obtaining food, medicine, tools, adornments, pets, ritual objects, and for sale and mitigating damage. We recorded 968 animals taken in 664 successful hunting events. The Great Curassow, Ocellated Turkey, paca, white-tailed deer, and collared peccary were the top harvested species, providing 80.7% of biomass (10,190 kg. The numbers of animals hunted and biomass extracted declined as hunting distances increased from villages. Average per capita consumption was 4.65 ± 2.7 kg/person/year. Hunting frequencies were similar in forested and agricultural areas. Discussion Wildlife use, hunting patterns, and technologies observed in our study sites were similar to those recorded in previous studies for rural Mayan and mestizo communities in the Yucatan Peninsula and other Neotropical sites. The most heavily hunted species were those providing more products and by

  19. Game statistics for the island of Olkiluoto in 2008-2009

    Energy Technology Data Exchange (ETDEWEB)

    Jussila, I. (Turku Univ., Satakunta Environmental Research Inst., Pori (Finland)); Nieminen, M. (Faunatica Oy, Espoo (Finland))

    2009-10-15

    The game statistics for the island of Olkiluoto were updated in April 2009, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and other available material. Conclusions of changes in game populations are based on rough estimates primarily from interviews, only in Elk and Deer also on inventories. Elk population is still slightly decreasing. The growth of the White-tailed Deer population is slowing down. The changes in the Roe Deer population are not precisely known, but it is seemingly varying to some extent in different years. The populations of small predators (American Mink, Raccoon Dog and Red Fox) are still strong in Olkiluoto, partly because of very dense population of voles during the hunting season. The Raccoon Dog population has been diminished due to shooting several individuals during the Elk and Deer hunting. The Red Fox population is obviously increasing. The Mountain Hare population is strong and it increased in 2008. However, the Brown Hare population is apparently decreasing, probably due to kills by mammalian predators, eagles and traffic. Currently, other game animals (e.g. waterfowl) are hardly ever hunted. (orig.)

  20. Game statistics for the island of Olkiluoto in 2008-2009

    International Nuclear Information System (INIS)

    Jussila, I.; Nieminen, M.

    2009-10-01

    The game statistics for the island of Olkiluoto were updated in April 2009, and compared with earlier studies. Population size estimates are based on interviews of local hunters, and other available material. Conclusions of changes in game populations are based on rough estimates primarily from interviews, only in Elk and Deer also on inventories. Elk population is still slightly decreasing. The growth of the White-tailed Deer population is slowing down. The changes in the Roe Deer population are not precisely known, but it is seemingly varying to some extent in different years. The populations of small predators (American Mink, Raccoon Dog and Red Fox) are still strong in Olkiluoto, partly because of very dense population of voles during the hunting season. The Raccoon Dog population has been diminished due to shooting several individuals during the Elk and Deer hunting. The Red Fox population is obviously increasing. The Mountain Hare population is strong and it increased in 2008. However, the Brown Hare population is apparently decreasing, probably due to kills by mammalian predators, eagles and traffic. Currently, other game animals (e.g. waterfowl) are hardly ever hunted. (orig.)

  1. Temporal Changes in Technical and Physical Performances During a Small-Sided Game in Elite Youth Soccer Players.

    Science.gov (United States)

    Moreira, Alexandre; Saldanha Aoki, Marcelo; Carling, Chris; Alan Rodrigues Lopes, Rafael; Felipe Schultz de Arruda, Ademir; Lima, Marcelo; Cesar Correa, Umberto; Bradley, Paul S

    2016-12-01

    There have been claims that small-sided games (SSG) may generate an appropriate environment to develop youth players' technical performance associated to game-related problem solving. However, the temporal change in technical performance parameters of youth players during SSG is still unknown. The aim of this study was to examine temporal changes in technical and physical performances during a small-sided game (SSG) in elite soccer players. Sixty elite youth players (age 14.8 ± 0.2 yr; stature 177 ± 5 cm; body mass 66.2 ± 4.7 kg) completed a 5 v 5 SSG using two repetitions of 8 minutes interspersed by 3 minutes of passive recovery. To evaluate temporal changes in performance, the data were analysed across 4 minutes quarters. Physical performance parameters included the total distance covered (TDC), the frequency of sprints (>18 km•h -1 ), accelerations and decelerations (> 2.0 m•s -2 and - 2.0 m•s -2 ), metabolic power (W•kg -1 ), training impulse (TRIMP), TDC: TRIMP, number of impacts, and body load. Technical performance parameters included goal attempts, total number of tackles, tackles and interceptions, total number of passes, and passes effectiveness. All physical performance parameters decreased from the first to the last quarter with notable declines in TDC, metabolic power and the frequency of sprints, accelerations and decelerations (P performance parameters did not vary across quarters (P > 0.05; trivial ES for 1st v 4th quarters: 0.15 - 0.33). The data demonstrate that technical performance is maintained despite substantial declines in physical performance during a SSG in elite youth players. This finding may have implications for designing SSG's for elite youth players to ensure physical, technical and tactical capabilities are optimized. Modifications in player number, pitch dimensions, rules, coach encouragement, for instance, should be included taking into account the main aim of a given session and then focused on overloading physical or

  2. Exploring the effects of playing formations on tactical behaviour and external workload during football small-sided games.

    Science.gov (United States)

    Baptista, Jorge; Travassos, Bruno; Gonçalves, Bruno; Mourão, Paulo; Viana, João L; Sampaio, Jaime

    2018-01-04

    This study aimed to identify the effects of playing formations on tactical behaviour and external workload during football small-sided games. Twenty-three semi-professional footballers integrated three different playing formations in a 7-a-side small-sided game, according to their specific player positions: team 4:3:0 (4 defenders, 3 midfielders); team 4:1:2 (4 defenders, 1 midfielder, 2 forwards); and team 0:4:3 (4 midfielders, 3 forwards). Based on players' movement trajectories, the following individual and collective tactical variables were calculated: total distance covered and distance covered while walking, jogging, running and sprinting, distance from each player to both own and opponent's team centroid (Dist CG and Dist OPP CG, respectively), individual area, team length, team width and surface area. Approximate entropy (ApEn) was computed to identify the regularity of each variable. The team 4:3:0 promoted players' space exploration with moderate physical efforts. The team 4:1:2 promoted compactness and regularity of the team with increase in the physical efforts. The team 0:4:3 promoted team balance and adaptability on space coverage with increase in physical efforts. Concluding, different playing formations support different game dynamics, and variations on external load were directly linked with the variations on tactical behaviour. The analysis tactical behaviour through quantification of variability of patterns of play and quantification of distance covered at different velocities were the most useful information for the analysis of the effects of practice task manipulations. Therefore, in a practical sense, strength and conditioning coaches should plan and monitor these tasks in interaction with the head coaches.

  3. How much land is needed for feral pig hunting in Hawai'i?

    Science.gov (United States)

    Hess, Steven C.; Jacobi, James D.

    2014-01-01

    Hunting is often considered to be incompatible with conservation of native biota and watershed functions in Hawai'i. Management actions for conservation generally exclude large non-native mammals from natural areas, thereby reducing the amount of land area available for hunting activities and the maintenance of sustainable game populations. An approach which may be useful in addressing the necessary minimum amount of land area allocated for hunting in Hawai'i is to determine the amount of land area necessary for sustaining populations of hunted animals to meet current levels harvested by the public. We ask: What is the total amount of land necessary to provide sustained-yield hunting of game meat for food at the current harvest level on Hawai'i Island if only feral pigs (Sus scrofa) were to be harvested? We used a simplistic analysis to estimate that 1 317.6 km2-1 651.4 km2 would be necessary to produce 187 333.6 kg of feral pig meat annually based on the range of dressed weight per whole pig, the proportion of a pig population that can be sustainably removed annually, and the density of pig populations in the wild. This amount of area comprises 12.6-15.8% of the total land area of Hawai'i Island, but more likely represents 27.6-43.5% of areas that may be compatible with sustained-yield hunting.

  4. George's cosmic treasure hunt

    CERN Document Server

    Hawking, Lucy; Parsons, Gary

    2009-01-01

    George and Annie explore the galaxy in this cosmic adventure from Stephen Hawking and Lucy Hawking, complete with essays from Professor Hawking about the latest in space travel. George is heartbroken when he learns that his friend Annie and her father are moving to the US. Eric has a new job working for the space program, looking for signs of life in the Universe. Eric leaves George with a gift—a book called The User’s Guide to the Universe. But Annie and Eric haven’t been gone for very long when Annie believes that she is being contacted by aliens, who have a terrible warning for her. George joins her in the US to help her with her quest—and before he knows it, he, Annie, Cosmos, and Annie’s annoying cousin Emmett have been swept up in a cosmic treasure hunt, spanning the whole galaxy and beyond. Lucy Hawking's own experiences in zero-gravity flight and interviews with astronauts at Cape Kennedy and the Johnson Space Center lend the book a sense of realism and excitement that is sure to fire up ima...

  5. Patience of matrix games

    DEFF Research Database (Denmark)

    Hansen, Kristoffer Arnsfelt; Ibsen-Jensen, Rasmus; Podolskii, Vladimir V.

    2013-01-01

    For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for image win–lose–draw games (i.e. image matrix games) nonzero probabilities smaller than image are never needed. We also construct an explicit image win–lose game such that the unique optimal...

  6. Hunting and hallucinogens: The use psychoactive and other plants to improve the hunting ability of dogs.

    Science.gov (United States)

    Bennett, Bradley C; Alarcón, Rocío

    2015-08-02

    its prevalence suggests that it is both adaptive and that it has an underlying pharmacological explanation. We hypothesize that hallucinogenic plants alter perception in hunting dogs by diminishing extraneous signals and by enhancing sensory perception (most likely olfaction) that is directly involved in the detection and capture of game. If this is true, plant substances also might enhance the ability of dogs to detect explosives, drugs, human remains, or other targets for which they are valued. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  7. Another frame, another game? : Explaining framing effects in economic games

    NARCIS (Netherlands)

    Gerlach, Philipp; Jaeger, B.; Hopfensitz, A.; Lori, E.

    2016-01-01

    Small changes in the framing of games (i.e., the way in which the game situation is described to participants) can have large effects on players' choices. For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate

  8. The battle over the benefits: analysing two sport hunting policy arrangements in Uganda

    NARCIS (Netherlands)

    Ochieng, A.; Visseren-Hamakers, I.J.; Duim, van der V.R.

    2018-01-01

    In 2001 sport hunting was reintroduced in Uganda around Lake Mburo National Park, and in 2008 at Kabwoya and Kaiso-Tonya Game Management Area, to derive economic benefits for communities and thus reduce human–wildlife conflict and change communities’ attitudes towards wildlife. We used the policy

  9. Empathy emerges spontaneously in the ultimatum game: small groups and networks.

    Directory of Open Access Journals (Sweden)

    Jaime Iranzo

    Full Text Available The Ultimatum game, in which one subject proposes how to share a pot and the other has veto power on the proposal, in which case both lose everything, is a paradigmatic scenario to probe the degree of cooperation and altruism in human subjects. It has been shown that if individuals are empathic, i.e., they play the game having in mind how their opponent will react by offering an amount that they themselves would accept, then non-rational large offers well above the smallest possible ones are evolutionarily selected. We here show that empathy itself may be selected and need not be exogenously imposed provided that interactions take place only with a fraction of the total population, and that the role of proposer or responder is randomly changed from round to round. These empathic agents, that displace agents with independent (uncorrelated offers and proposals, behave far from what is expected rationally, offering and accepting sizable fractions of the amount to be shared. Specific values for the typical offer depend on the details of the interacion network and on the existence of hubs, but they are almost always significantly larger than zero, indicating that the mechanism at work here is quite general and could explain the emergence of empathy in very many different contexts.

  10. Effects of Small-Sided Games vs. Interval Training in Aerobic Fitness and Physical Enjoyment in Young Elite Soccer Players.

    Directory of Open Access Journals (Sweden)

    Asier Los Arcos

    Full Text Available The purpose of this study was to compare the effects of Small-Sided Games (SSG vs. Interval Training (IT in soccer training on aerobic fitness and physical enjoyment in youth elite soccer players during the last 8 weeks of the season. Seventeen U-16 male soccer players (age = 15.5 ± 0.6 years, and 8.5 years of experience of a Spanish First Division club academy were randomized to 2 different groups for 6 weeks: SSG group (n = 9 and IT group (n = 8. In addition to the usual technical and tactical sessions and competitive games, the SSG group performed 11 sessions with different SSGs, whereas the IT group performed the same number of sessions of IT. Players were tested before and after the 6-week training intervention with a continuous maximal multistage running field test and the counter movement jump test (CMJ. At the end of the study, players answered the physical activity enjoyment scale (PACES. During the study, heart rate (HR and session perceived effort (sRPE were assessed. SSGs were as effective as IT in maintaining the aerobic fitness in elite young soccer players during the last weeks of the season. Players in the SSG group declared a greater physical enjoyment than IT (P = 0.006; ES = 1.86 ± 1.07. Coaches could use SSG training during the last weeks of the season as an option without fear of losing aerobic fitness while promoting high physical enjoyment.

  11. Learning With Repeated-Game Strategies

    Directory of Open Access Journals (Sweden)

    Christos A. Ioannou

    2014-07-01

    Full Text Available We use the self-tuning Experience Weighted Attraction model with repeated-game strategies as a computer testbed to examine the relative frequency, speed of convergence and progression of a set of repeated-game strategies in four symmetric 2x2 games: Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken. In the Prisoner's Dilemma game, we fi□nd that the strategy with the most occurrences is the Grim-Trigger. In the Battle of the Sexes game, a cooperative pair that alternates between the two pure-strategy Nash equilibria emerges as the one with the most occurrences. In the Stag-Hunt and Chicken games, the Win-Stay, Lose-Shift and Grim-Trigger strategies are the ones with the most occurrences. Overall, the pairs that converged quickly ended up at the cooperative outcomes, whereas the ones that were extremely slow to reach convergence ended up at non-cooperative outcomes.

  12. Mathematical games, abstract games

    CERN Document Server

    Neto, Joao Pedro

    2013-01-01

    User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

  13. Incentivizing monitoring and compliance in trophy hunting.

    Science.gov (United States)

    Bunnefeld, Nils; Edwards, Charles T T; Atickem, Anagaw; Hailu, Fetene; Milner-Gulland, E J

    2013-12-01

    Conservation scientists are increasingly focusing on the drivers of human behavior and on the implications of various sources of uncertainty for management decision making. Trophy hunting has been suggested as a conservation tool because it gives economic value to wildlife, but recent examples show that overharvesting is a substantial problem and that data limitations are rife. We use a case study of trophy hunting of an endangered antelope, the mountain nyala (Tragelaphus buxtoni), to explore how uncertainties generated by population monitoring and poaching interact with decision making by 2 key stakeholders: the safari companies and the government. We built a management strategy evaluation model that encompasses the population dynamics of mountain nyala, a monitoring model, and a company decision making model. We investigated scenarios of investment into antipoaching and monitoring by governments and safari companies. Harvest strategy was robust to the uncertainty in the population estimates obtained from monitoring, but poaching had a much stronger effect on quota and sustainability. Hence, reducing poaching is in the interests of companies wishing to increase the profitability of their enterprises, for example by engaging community members as game scouts. There is a threshold level of uncertainty in the population estimates beyond which the year-to-year variation in the trophy quota prevented planning by the safari companies. This suggests a role for government in ensuring that a baseline level of population monitoring is carried out such that this level is not exceeded. Our results illustrate the importance of considering the incentives of multiple stakeholders when designing frameworks for resource use and when designing management frameworks to address the particular sources of uncertainty that affect system sustainability most heavily. Incentivando el Monitoreo y el Cumplimiento en la Caza de Trofeos. © 2013 The Authors. Conservation Biology published by

  14. Sustainability and Long Term-Tenure: Lion Trophy Hunting in Tanzania.

    Directory of Open Access Journals (Sweden)

    Henry Brink

    Full Text Available It is argued that trophy hunting of large, charismatic mammal species can have considerable conservation benefits but only if undertaken sustainably. Social-ecological theory suggests such sustainability only results from developing governance systems that balance financial and biological requirements. Here we use lion (Panthera leo trophy hunting data from Tanzania to investigate how resource ownership patterns influence hunting revenue and offtake levels. Tanzania contains up to half of the global population of free-ranging lions and is also the main location for lion trophy hunting in Africa. However, there are concerns that current hunting levels are unsustainable. The lion hunting industry in Tanzania is run by the private sector, although the government leases each hunting block to companies, enforces hunting regulation, and allocates them a species-specific annual quota per block. The length of these leases varies and theories surrounding property rights and tenure suggest hunting levels would be less sustainable in blocks experiencing a high turnover of short-term leases. We explored this issue using lion data collected from 1996 to 2008 in the Selous Game Reserve (SGR, the most important trophy hunting destination in Tanzania. We found that blocks in SGR with the highest lion hunting offtake were also those that experienced the steepest declines in trophy offtake. In addition, we found this high hunting offtake and the resultant offtake decline tended to be in blocks under short-term tenure. In contrast, lion hunting levels in blocks under long-term tenure matched more closely the recommended sustainable offtake of 0.92 lions per 1000 km2. However, annual financial returns were higher from blocks under short-term tenure, providing $133 per km2 of government revenue as compared to $62 per km2 from long-term tenure blocks. Our results provide evidence for the importance of property rights in conservation, and support calls for an overhaul

  15. Sustainability and Long Term-Tenure: Lion Trophy Hunting in Tanzania.

    Science.gov (United States)

    Brink, Henry; Smith, Robert J; Skinner, Kirsten; Leader-Williams, Nigel

    2016-01-01

    It is argued that trophy hunting of large, charismatic mammal species can have considerable conservation benefits but only if undertaken sustainably. Social-ecological theory suggests such sustainability only results from developing governance systems that balance financial and biological requirements. Here we use lion (Panthera leo) trophy hunting data from Tanzania to investigate how resource ownership patterns influence hunting revenue and offtake levels. Tanzania contains up to half of the global population of free-ranging lions and is also the main location for lion trophy hunting in Africa. However, there are concerns that current hunting levels are unsustainable. The lion hunting industry in Tanzania is run by the private sector, although the government leases each hunting block to companies, enforces hunting regulation, and allocates them a species-specific annual quota per block. The length of these leases varies and theories surrounding property rights and tenure suggest hunting levels would be less sustainable in blocks experiencing a high turnover of short-term leases. We explored this issue using lion data collected from 1996 to 2008 in the Selous Game Reserve (SGR), the most important trophy hunting destination in Tanzania. We found that blocks in SGR with the highest lion hunting offtake were also those that experienced the steepest declines in trophy offtake. In addition, we found this high hunting offtake and the resultant offtake decline tended to be in blocks under short-term tenure. In contrast, lion hunting levels in blocks under long-term tenure matched more closely the recommended sustainable offtake of 0.92 lions per 1000 km2. However, annual financial returns were higher from blocks under short-term tenure, providing $133 per km2 of government revenue as compared to $62 per km2 from long-term tenure blocks. Our results provide evidence for the importance of property rights in conservation, and support calls for an overhaul of the system in

  16. Locomotor and Heart Rate Responses of Floaters During Small-Sided Games in Elite Soccer Players: Effect of Pitch Size and Inclusion of Goal Keepers.

    Science.gov (United States)

    Lacome, Mathieu; Simpson, Ben M; Cholley, Yannick; Buchheit, Martin

    2017-09-27

    To (1) compare the locomotor and heart rate responses between floaters and regular players during both small and large small sided games (SSGs) and (2) examine whether the type of game (i.e., game simulation vs possession game) affects the magnitude of the difference between floaters and regular players. Data were collected in 41 players belonging to an elite French football team during three consecutive seasons (2014-2017). 5-Hz GPS were used to collect all training data, with the Athletic Data Innovation analyser (v5.4.1.514, Sydney, Australia) used to derive total distance (m), high-speed distance (> 14.4 km.h -1 , m) and external mechanical load (MechL, a.u). All SSGs included exclusively one floater, and were divided into two main categories, according to the participation of goal-keepers (GK) (game simulation, GS) or not (possession games, PO) and then further divided into small and large (>100 m2/player) SSGs based on the area per player ratio. Locomotor activity and mechanical load performed were likely-to-most likely lower (moderate to large magnitude) in floaters compared with regular players, while differences in HR responses were unclear to possibly higher (small) in floaters. The magnitude of the difference in locomotor activity and MechL between floaters and regular players was substantially greater during GS compared with PO. Compared with regular players, floaters present decreased external load (both locomotor and MechL) despite unclear to possibly slightly higher HR responses during SSGs. Moreover, the responses of floaters compared with regular players are not consistent across different sizes of SSGs, with greater differences during GS than PO.

  17. Rgyas bzang Tibetan Tribe Hunting Lore

    OpenAIRE

    Bkra shis dpal 'bar

    2011-01-01

    The Yul shul (Yushu) Rgyas bzang Tribe historically possessed a rich hunting tradition. Wildlife was hunted for food and other animal products. By 2007, hunting culture had diminished due to improvements in living conditions, wildlife protection laws, greater state control of wildlife product skin market and gun ownership, animal diseases, and the absence of such wildlife as wild yaks in local areas.

  18. The Effectiveness of the Smart Board-Based Small-Group Graduated Guidance Instruction on Digital Gaming and Observational Learning Skills of Children with Autism Spectrum Disorder

    Science.gov (United States)

    Cattik, Melih; Odluyurt, Serhat

    2017-01-01

    The objective of this study was to teach digital gaming skills to children with autism spectrum disorder (ASD) using a SMART board with a graduated guidance teaching method in a small-group instructional format, to determine the participants' levels of learning by observation, and to determine the views of their families on the conducted…

  19. Rock-scissors-paper game on regular small-world networks

    International Nuclear Information System (INIS)

    Szabo, Gyoergy; Szolnoki, Attila; Izsak, Rudolf

    2004-01-01

    The spatial rock-scissors-paper game (or cyclic Lotka-Volterra system) is extended to study how the spatiotemporal patterns are affected by the rewired host lattice providing uniform number of neighbours (degree) at each site. On the square lattice this system exhibits a self-organizing pattern with equal concentration of the competing strategies (species). If the quenched background is constructed by substituting random links for the nearest-neighbour bonds of a square lattice then a limit cycle occurs when the portion of random links exceeds a threshold value. This transition can also be observed if the standard link is replaced temporarily by a random one with a probability P at each step of iteration. Above a second threshold value of P the amplitude of global oscillation increases with time and finally the system reaches one of the homogeneous (absorbing) states. In this case the results of Monte Carlo simulations are compared with the predictions of the dynamical cluster technique evaluating all the configuration probabilities on one-, two-, four- and six-site clusters

  20. Risk assessment of the presence of lead in hunted wild boar meat

    OpenAIRE

    National Committee for Food Safety

    2017-01-01

    Italian National Committee for Food Safety (CNSA) opinion No. 18 of 8 marzo 2017 on the Risk assessment of the presence of lead in hunted wild boar meat Wild game meat may have a higher content in lead than farmed animal meat, both due to the living and dietary habits of such animals and, especially, to the use of lead-based ammunition. The impact of wild game meat on the overall exposure of general consumers is negligible. However, the category of hunters eating meat of wild game sho...

  1. Game meat consumption by hunters and their relatives: A probabilistic approach.

    Science.gov (United States)

    Sevillano Morales, Jesus; Moreno-Ortega, Alicia; Amaro Lopez, Manual Angel; Arenas Casas, Antonio; Cámara-Martos, Fernando; Moreno-Rojas, Rafael

    2018-06-18

    This study aimed to estimate the consumption of meat and products derived from hunting by the consumer population and, specifically, by hunters and their relatives. For this purpose, a survey was conducted on the frequency of consuming meat from the four most representative game species in Spain, two of big game, wild boar (Sus scrofa) and red deer (Cervus elaphus) and two of small game, rabbit (Oryctolagus cunulucus) and red partridge (Alectoris rufa), as well as of processed meat products (salami-type sausage) made from those big game species. The survey was carried out on 337 habitual consumers of these types of products (hunters and their relatives). The total mean game meat consumption, per capita in this population group, is 6.87 kg/person/year of meat and 8.57 kg/person/year if the processed meat products are also considered. Consumption of rabbit, red partridge, red deer and wild boar, individually, was 1.85, 0.82, 2.28 and 1.92 kg/person/year, respectively. It was observed that hunters generally registered a larger intake of game meat, this being statistically significant in the case of rabbit meat consumption. Using probabilistic methods, the meat consumption frequency distributions for each hunting species studied were estimated, as well as the products made from big game species and the total consumption both of meat by itself and that including the products made from it. The consumption frequency distributions were adjusted to exponential ones, verified by the test suitable for it according to Akaike Information Criterion, Bayesian Information Criterion, the Chi-Squared and Kolmogorov-Smirnov statistics. In addition, the consumption percentiles of the different distributions were obtained. The latter could be a good tool when making nutrition or contaminant studies since they permit the assessment of exposure to the compound in question.

  2. Differences between Pygmy and Non-Pygmy Hunting in Congo Basin Forests.

    Directory of Open Access Journals (Sweden)

    John E Fa

    Full Text Available We use data on game harvest from 60 Pygmy and non-Pygmy settlements in the Congo Basin forests to examine whether hunting patterns and prey profiles differ between the two hunter groups. For each group, we calculate hunted animal numbers and biomass available per inhabitant, P, per year (harvest rates and killed per hunter, H, per year (extraction rates. We assess the impact of hunting of both hunter groups from estimates of numbers and biomass of prey species killed per square kilometre, and by examining the proportion of hunted taxa of low, medium and high population growth rates as a measure of their vulnerability to overhunting. We then map harvested biomass (kg-1P-1Yr-1 of bushmeat by Pygmies and non-Pygmies throughout the Congo Basin. Hunting patterns differ between Pygmies and non-Pygmies; Pygmies take larger and different prey and non-Pygmies sell more for profit. We show that non-Pygmies have a potentially more severe impact on prey populations than Pygmies. This is because non-Pygmies hunt a wider range of species, and twice as many animals are taken per square kilometre. Moreover, in non-Pygmy settlements there was a larger proportion of game taken of low population growth rate. Our harvest map shows that the non-Pygmy population may be responsible for 27 times more animals harvested than the Pygmy population. Such differences indicate that the intense competition that may arise from the more widespread commercial hunting by non-Pygmies is a far more important constraint and source of conflict than are protected areas.

  3. The social effectiveness of small and medium-sized entities standard from the view point of Game Theory

    Directory of Open Access Journals (Sweden)

    Alexandre Gonzales

    2013-05-01

    Full Text Available Accounting has been undergoing significant changes, and among these changes is the creation of a standard for the accounting of small and medium enterprises, in line with international accounting standards for companies of this size. This rule arose from the development of a pronouncement by the Accounting Pronouncements Committee – CPC, which subsequently was approved by the Federal Accounting Council - CFC through specific resolutions. The present study aimed to analyze trends of accounting professionals and business managers concerning the adoption of Technical Pronouncement emitted by Accounting Pronouncements Committee for Small and Medium Enterprises. Considering the level of complexity of the operations performed by companies of this size, the lack of oversight by specific entities and the question of enforcement of these pronouncements, it was used the game theory to determine possible strategies adopted by the accountants and business managers regarding to the effective adoption of pronouncement for SMEs. The study was characterized as a descriptive research, using bibliographical and field research. With the use of surveys sought to identify the perceptions of accounting professionals regarding the adoption of the pronouncement. It was found that this statement constitutes a valid legal standard, endowed with legal effectiveness and technical efficiency, but lacking social effectiveness, due to the low level of efforts for its adoption, both by accounting professionals and by firms.

  4. Hunting, law enforcement, and African primate conservation.

    Science.gov (United States)

    N'Goran, Paul K; Boesch, Christophe; Mundry, Roger; N'Goran, Eliezer K; Herbinger, Ilka; Yapi, Fabrice A; Kühl, Hjalmar S

    2012-06-01

    Primates are regularly hunted for bushmeat in tropical forests, and systematic ecological monitoring can help determine the effect hunting has on these and other hunted species. Monitoring can also be used to inform law enforcement and managers of where hunting is concentrated. We evaluated the effects of law enforcement informed by monitoring data on density and spatial distribution of 8 monkey species in Taï National Park, Côte d'Ivoire. We conducted intensive surveys of monkeys and looked for signs of human activity throughout the park. We also gathered information on the activities of law-enforcement personnel related to hunting and evaluated the relative effects of hunting, forest cover and proximity to rivers, and conservation effort on primate distribution and density. The effects of hunting on monkeys varied among species. Red colobus monkeys (Procolobus badius) were most affected and Campbell's monkeys (Cercopithecus campbelli) were least affected by hunting. Density of monkeys irrespective of species was up to 100 times higher near a research station and tourism site in the southwestern section of the park, where there is little hunting, than in the southeastern part of the park. The results of our monitoring guided law-enforcement patrols toward zones with the most hunting activity. Such systematic coordination of ecological monitoring and law enforcement may be applicable at other sites. ©2012 Society for Conservation Biology.

  5. Social Network Gaming Trends

    Directory of Open Access Journals (Sweden)

    Michael Gathwright

    2010-01-01

    Full Text Available The purpose of this project was to determine how long the social network game Scratch-Offs, created by game development company Spice Rack Media, will remain financially viable. The game Scratch-Offs is a freeware game (users pay nothing for the actual software and is funded through micro transactions (users must pay small amounts of money to play actual games. This implies a relationship between total games played and revenue earned. Using data provided by Spice Rack, we were able to develop an exponential equation that accurately depicts usage trends over time. This equation was used to determine the date Scratch-Offs will no longer be profitable.

  6. Acute Effects of Different Formats of Small-Sided and Conditioned Handball Games on Heart Rate Responses in Female Students During PE Classes

    Directory of Open Access Journals (Sweden)

    Filipe Manuel Clemente

    2014-06-01

    Full Text Available The aim of this study was to analyze the impact of different formats (2-a-side, 3-a-side and 4-a-side on heart rate responses of female students during small-sided and conditioned handball games. The heart rate responses were measured using heart rate monitors during physical education classes. Eight female students participated in the study (15 ± 0.0 years. The one-way ANOVA showed statistical differences with moderate effect between the three different formats (F(2, 1674 = 86.538; p-value ˂ 0.001;  = 0.094; Power = 1.0. The results showed that smaller formats (2-a-side and 3-a-side increased the heart rate responses of female students during small-sided and conditioned handball games during physical education (PE classes. The results also suggested that 2-a-side games can be used for anaerobic workouts and the 3-a-side and 4-a-side games can be better used to reach lactate-threshold and for aerobic workouts of high intensity.

  7. Hunting the dark Higgs

    Energy Technology Data Exchange (ETDEWEB)

    Duerr, Michael; Grohsjean, Alexander; Kahlhoefer, Felix; Schmidt-Hoberg, Kai; Schwanenberger, Christian [Deutsches Elektronen-Synchrotron (DESY), Hamburg (Germany); Penning, Bjoern [Bristol Univ. (United Kingdom). H.H. Wills Physics Lab.

    2017-05-15

    We discuss a novel signature of dark matter production at the LHC resulting from the emission of an additional Higgs boson in the dark sector. The presence of such a dark Higgs boson is motivated simultaneously by the need to generate the masses of the particles in the dark sector and the possibility to relax constraints from the dark matter relic abundance by opening up a new annihilation channel. If the dark Higgs boson decays into Standard Model states via a small mixing with the Standard Model Higgs boson, one obtains characteristic large-radius jets in association with missing transverse momentum that can be used to efficiently discriminate signal from backgrounds. We present the sensitivities achievable in LHC searches for dark Higgs bosons with already collected data and demonstrate that such searches can probe large regions of parameter space that are inaccessible to conventional mono-jet or di-jet searches.

  8. Hunting the dark Higgs

    International Nuclear Information System (INIS)

    Duerr, Michael; Grohsjean, Alexander; Kahlhoefer, Felix; Schmidt-Hoberg, Kai; Schwanenberger, Christian; Penning, Bjoern

    2017-05-01

    We discuss a novel signature of dark matter production at the LHC resulting from the emission of an additional Higgs boson in the dark sector. The presence of such a dark Higgs boson is motivated simultaneously by the need to generate the masses of the particles in the dark sector and the possibility to relax constraints from the dark matter relic abundance by opening up a new annihilation channel. If the dark Higgs boson decays into Standard Model states via a small mixing with the Standard Model Higgs boson, one obtains characteristic large-radius jets in association with missing transverse momentum that can be used to efficiently discriminate signal from backgrounds. We present the sensitivities achievable in LHC searches for dark Higgs bosons with already collected data and demonstrate that such searches can probe large regions of parameter space that are inaccessible to conventional mono-jet or di-jet searches.

  9. Hunting for new physics with unitarity boomerangs

    International Nuclear Information System (INIS)

    Frampton, Paul H.; He Xiaogang

    2010-01-01

    The standard model of particle theory will be rigorously tested by upcoming precision data on flavor mixing. Although the unitarity triangles (UTs) carry information about the Kobayashi-Maskawa (KM) quark mixing matrix, it explicitly contains just three parameters which is one short to completely fix the KM matrix. We have recently shown that the unitarity boomerangs (UBs) formed using two UTs, with a common inner angle, can completely determine the KM matrix and, therefore, better represents quark mixing. Out of the total 18 possible UBs, there is only one that does not involve very small angles and is the ideal one for practical uses. Although the UBs have different areas, there is, however, an invariant quantity, for all UBs, which is equal to a quarter of the Jarlskog parameter J squared. Hunting for new physics, with a unitarity boomerang, can reveal more information, than just using a UTs.

  10. Cadmium, lead, and mercury exposure assessment among croatian consumers of free-living game.

    Science.gov (United States)

    Lazarus, Maja; Prevendar Crnić, Andreja; Bilandžić, Nina; Kusak, Josip; Reljić, Slaven

    2014-09-29

    Free-living game can be an important source of dietary cadmium and lead; the question is whether exposure to these two elements is such that it might cause adverse health effects in the consumers. The aim of this study was to estimate dietary exposure to cadmium, lead, and mercury from free-living big game (fallow deer, roe deer, red deer, wild boar, and brown bear), and to mercury from small game (pheasant and hare), hunted in Croatia from 1990 to 2012. The exposure assessment was based on available literature data and our own measurements of metal levels in the tissues of the game, by taking into account different consumption frequencies (four times a year, once a month and once a week). Exposure was expressed as percentage of (provisional) tolerable weekly intake [(P)TWI] values set by the European Food Safety Authority (EFSA). Consumption of game meat (0.002-0.5 % PTWI) and liver (0.005-6 % PTWI) assumed for the general population (four times a year) does not pose a health risk to consumers from the general population, nor does monthly (0.02-6 % PTWI) and weekly (0.1-24 % PTWI) consumption of game meat. However, because of the high percentage of free-living game liver and kidney samples exceeding the legislative limits for cadmium (2-99 %) and lead (1-82 %), people should keep the consumption of certain game species' offal as low as possible. Children and pregnant and lactating women should avoid eating game offal altogether. Free-living game liver could be an important source of cadmium if consumed on a monthly basis (3-74 % TWI), and if consumed weekly (11-297 % TWI), it could even give rise to toxicological concern.

  11. Comparing Tactical Behaviour of Soccer Players in 3 vs. 3 and 6 vs. 6 Small-Sided Games

    Directory of Open Access Journals (Sweden)

    Silva Bernardo

    2014-07-01

    Full Text Available The present study aimed to compare players’ tactical behaviour in 3 vs. 3 and 6 vs. 6 soccer small-sided games (SSGs. The sample comprised 3,482 tactical actions performed by 18 U-11 youth soccer players from a Portuguese club, in 3 vs. 3 and 6 vs. 6 SSGs. All participants played eight minutes in both situations and field size was adapted according to the number of players involved (30 m x 19.5 m for 3 vs. 3 and 60 m x 39 m for 6 vs. 6. The System of Tactical Assessment in Soccer (FUT-SAT was used for data collection and analyses. Descriptive analysis was conducted to verify frequencies and percentages of the variables assessed. The chi-squared (χ2 test was performed to compare the frequencies of the variables between 3 vs. 3 and 6 vs. 6 SSGs and Standardized Residuals (e were used to examine the influence of the frequency of one or more variables within 3 vs. 3 and 6 vs. 6 SSGs. Data treatment was performed through SPSS for Windows®, version 18.0. Results indicated that players displayed safer behaviours in 6 vs. 6 SSG and more aggressive behaviours in 3 vs. 3 SSG. Findings can aid coaches and teachers to develop different players’ tactical skills according to the chosen SSG (3 vs. 3 or 6 vs. 6 form.

  12. Similar mitochondrial signaling responses to a single bout of continuous or small-sided-games-based exercise in sedentary men.

    Science.gov (United States)

    Mendham, Amy E; Duffield, Rob; Coutts, Aaron J; Marino, Frank E; Boyko, Andriy; McAinch, Andrew J; Bishop, David John

    2016-12-01

    This study assessed the mitochondrial related signaling responses to a single bout of noncontact, modified football (touch rugby), played as small-sided games (SSG), or cycling (CYC) exercise in sedentary, obese, middle-aged men. In a randomized, crossover design, nine middle-aged, sedentary, obese men completed two, 40-min exercise conditions (CYC and SSG) separated by a 21-day recovery period. Heart rate (HR) and ratings of perceived exertion (RPE) were collected during each bout. Needle biopsies from the vastus lateralis muscle were collected at rest and 30 and 240 min postexercise for analysis of protein content and phosphorylation (PGC-1α, SIRT1, p53, p53 Ser15 , AMPK, AMPK Thr172 , CAMKII, CAMKII Thr286 , p38MAPK, and p38MAPK Thr180/Tyr182 ) and mRNA expression (PGC-1α, p53, NRF1, NRF2, Tfam, and cytochrome c). A main effect of time effect for both conditions was evident for HR, RPE, and blood lactate (P 0.05). Both conditions increased PGC1-α protein and mRNA expression at 240 min (P 0.05). CYC increased p53 protein content at 240 min to a greater extent than SSG (P benefit for stimulating mitochondrial biogenesis. Differences between conditions regarding fluctuation in exercise intensity and type of muscle contraction may explain the increase of p53 and AMPK within CYC and not SSG (noncontact, modified football). Copyright © 2016 the American Physiological Society.

  13. Soccer training: high-intensity interval training is mood disturbing while small sided games ensure mood balance.

    Science.gov (United States)

    Selmi, Okba; Haddad, Monoem; Majed, Lina; Ben Khalifa, Wissam; Hamza, Marzougui; Chamari, Karim

    2017-05-09

    BACKGROUNDː The aim of the study was to compare the effects of high-intensity intermittent training (HIIT) versus small-sided games (SSG) in soccer on both the physiological responses and the mood state of players. Sixteen professional soccer players took part in the study (age: 24.1±0.9 years). Testing of players was conducted on separate days in a randomized and counter-balanced order (each training session: 28-min: 4x4 minutes work with 3-min of passive recovery in-between). Effort: HIIT: intermittent 15-s runs at 110% maximal aerobic speed with 15-s of passive recovery in-between. SSG: 4 versus 4 players on a 25x35m pitch size with full-involvement play. Psychological responses before- and after- each training-session were assessed using the profile of mood-state (POMS: Tension, Depression, Anger, Vigor, Fatigue, and Confusion). The players' heart rate (HR) was continuously measured, whereas ratings of perceived exertion (RPE) and blood lactate concentration ([La]) were collected ~3-min after each training-session. HIIT and SSG showed no significant difference in HR, RPE and [La] responses. The HIIT compared with SSG resulted in: an increased total mood disturbance (pmind the mood-related advantages of the SSG shown in the present study.

  14. Sports teams as complex adaptive systems: manipulating player numbers shapes behaviours during football small-sided games.

    Science.gov (United States)

    Silva, Pedro; Vilar, Luís; Davids, Keith; Araújo, Duarte; Garganta, Júlio

    2016-01-01

    Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers, influenced four measures of interpersonal coordination observed during performance in SSCGs. For this purpose we calculated positional data (GPS 15 Hz) from ten U-15 football players performing in three SSCGs varying in player numbers (3v3, 4v4 and 5v5). Key measures of SSCG system behaviours included values of (1) players' dispersion, (2) teams' separateness, (3) coupling strength and time delays between participants' emerging movements, respectively. Results showed that values of participants' dispersion increased, but the teams' separateness remained identical across treatments. Coupling strength and time delay also showed consistent values across SSCGs. These results exemplified how complex adaptive systems, like football teams, can harness inherent degeneracy to maintain similar team spatial-temporal relations with opponents through changes in inter-individual coordination modes (i.e., players' dispersion). The results imply that different team behaviours might emerge at different ratios of field dimension/player numbers. Therefore, sport pedagogists should carefully evaluate the effects of changing RSP in SSCGs as a way of promoting increased or decreased pressure on players.

  15. Ethical aspects of hunting tourism in Serbia

    OpenAIRE

    Prentović Risto

    2013-01-01

    The aim of this paper is to examine contemporary moral controversies about hunting tourism in Serbia in the context of defined value orientations and norms of ethics of hunting tourism, as a branch of applied ethics. On the one hand, this paper summarizes conceptual definitions and specificities of hunting tourism, as a special form of tourism, and the crucial value postulates derived from the assumptions of the concept of sustainable development and biodiv...

  16. Constructing quantum games from symmetric non-factorizable joint probabilities

    Energy Technology Data Exchange (ETDEWEB)

    Chappell, James M., E-mail: james.m.chappell@adelaide.edu.a [School of Chemistry and Physics, University of Adelaide, South Australia 5005 (Australia); School of Electrical and Electronic Engineering, University of Adelaide, South Australia 5005 (Australia); Iqbal, Azhar [School of Electrical and Electronic Engineering, University of Adelaide, South Australia 5005 (Australia); Centre for Advanced Mathematics and Physics, National University of Sciences and Technology, Peshawar Road, Rawalpindi (Pakistan); Abbott, Derek [School of Electrical and Electronic Engineering, University of Adelaide, South Australia 5005 (Australia)

    2010-09-06

    We construct quantum games from a table of non-factorizable joint probabilities, coupled with a symmetry constraint, requiring symmetrical payoffs between the players. We give the general result for a Nash equilibrium and payoff relations for a game based on non-factorizable joint probabilities, which embeds the classical game. We study a quantum version of Prisoners' Dilemma, Stag Hunt, and the Chicken game constructed from a given table of non-factorizable joint probabilities to find new outcomes in these games. We show that this approach provides a general framework for both classical and quantum games without recourse to the formalism of quantum mechanics.

  17. Constructing quantum games from symmetric non-factorizable joint probabilities

    International Nuclear Information System (INIS)

    Chappell, James M.; Iqbal, Azhar; Abbott, Derek

    2010-01-01

    We construct quantum games from a table of non-factorizable joint probabilities, coupled with a symmetry constraint, requiring symmetrical payoffs between the players. We give the general result for a Nash equilibrium and payoff relations for a game based on non-factorizable joint probabilities, which embeds the classical game. We study a quantum version of Prisoners' Dilemma, Stag Hunt, and the Chicken game constructed from a given table of non-factorizable joint probabilities to find new outcomes in these games. We show that this approach provides a general framework for both classical and quantum games without recourse to the formalism of quantum mechanics.

  18. Influence of Group Size on the Success of Wolves Hunting Bison

    OpenAIRE

    MacNulty, Daniel R.; Tallian, Aimee; Stahler, Daniel R.; Smith, Douglas W.

    2014-01-01

    An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding) in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus) hunting their most formidable prey...

  19. Effects of trophy hunting on lion and leopard populations in Tanzania.

    Science.gov (United States)

    Packer, C; Brink, H; Kissui, B M; Maliti, H; Kushnir, H; Caro, T

    2011-02-01

    Tanzania holds most of the remaining large populations of African lions (Panthera leo) and has extensive areas of leopard habitat (Panthera pardus), and both species are subjected to sizable harvests by sport hunters. As a first step toward establishing sustainable management strategies, we analyzed harvest trends for lions and leopards across Tanzania's 300,000 km(2) of hunting blocks. We summarize lion population trends in protected areas where lion abundance has been directly measured and data on the frequency of lion attacks on humans in high-conflict agricultural areas. We place these findings in context of the rapidly growing human population in rural Tanzania and the concomitant effects of habitat loss, human-wildlife conflict, and cultural practices. Lion harvests declined by 50% across Tanzania between 1996 and 2008, and hunting areas with the highest initial harvests suffered the steepest declines. Although each part of the country is subject to some form of anthropogenic impact from local people, the intensity of trophy hunting was the only significant factor in a statistical analysis of lion harvest trends. Although leopard harvests were more stable, regions outside the Selous Game Reserve with the highest initial leopard harvests again showed the steepest declines. Our quantitative analyses suggest that annual hunting quotas be limited to 0.5 lions and 1.0 leopard/1000 km(2) of hunting area, except hunting blocks in the Selous Game Reserve, where harvests should be limited to 1.0 lion and 3.0 leopards/1000 km(2) . ©2010 Society for Conservation Biology.

  20. 50 CFR 20.40 - Gift of migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... 50 Wildlife and Fisheries 6 2010-10-01 2010-10-01 false Gift of migratory game birds. 20.40... (CONTINUED) TAKING, POSSESSION, TRANSPORTATION, SALE, PURCHASE, BARTER, EXPORTATION, AND IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING Possession § 20.40 Gift of migratory game birds. No...

  1. 50 CFR 20.25 - Wanton waste of migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... 50 Wildlife and Fisheries 6 2010-10-01 2010-10-01 false Wanton waste of migratory game birds. 20... IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING Taking § 20.25 Wanton waste of migratory game birds. No person shall kill or cripple any migratory game bird pursuant to this part without...

  2. 76 FR 59298 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2011-09-26

    ... such birds or any part, nest, or egg thereof may be taken, hunted, captured, killed, possessed, sold...-0014; 91200-1231-9BPP-L2] RIN 1018-AX34 Migratory Bird Hunting; Migratory Bird Hunting Regulations on... Service, Interior. ACTION: Final rule. SUMMARY: This rule prescribes special late-season migratory bird...

  3. Evolutionary games in the multiverse.

    Science.gov (United States)

    Gokhale, Chaitanya S; Traulsen, Arne

    2010-03-23

    Evolutionary game dynamics of two players with two strategies has been studied in great detail. These games have been used to model many biologically relevant scenarios, ranging from social dilemmas in mammals to microbial diversity. Some of these games may, in fact, take place between a number of individuals and not just between two. Here we address one-shot games with multiple players. As long as we have only two strategies, many results from two-player games can be generalized to multiple players. For games with multiple players and more than two strategies, we show that statements derived for pairwise interactions no longer hold. For two-player games with any number of strategies there can be at most one isolated internal equilibrium. For any number of players with any number of strategies , there can be at most isolated internal equilibria. Multiplayer games show a great dynamical complexity that cannot be captured based on pairwise interactions. Our results hold for any game and can easily be applied to specific cases, such as public goods games or multiplayer stag hunts.

  4. Nonlinear effects of group size on the success of wolves hunting elk

    Science.gov (United States)

    MacNulty, Daniel R.; Smith, Douglas W.; Mech, L. David; Vucetich, John A.; Packer, Craig

    2012-01-01

    Despite the popular view that social predators live in groups because group hunting facilitates prey capture, the apparent tendency for hunting success to peak at small group sizes suggests that the formation of large groups is unrelated to prey capture. Few empirical studies, however, have tested for nonlinear relationships between hunting success and group size, and none have demonstrated why success trails off after peaking. Here, we use a unique dataset of observations of individually known wolves (Canis lupus) hunting elk (Cervus elaphus) in Yellowstone National Park to show that the relationship between success and group size is indeed nonlinear and that individuals withholding effort (free riding) is why success does not increase across large group sizes. Beyond 4 wolves, hunting success leveled off, and individual performance (a measure of effort) decreased for reasons unrelated to interference from inept hunters, individual age, or size. But performance did drop faster among wolves with an incentive to hold back, i.e., nonbreeders with no dependent offspring, those performing dangerous predatory tasks, i.e., grabbing and restraining prey, and those in groups of proficient hunters. These results suggest that decreasing performance was free riding and that was why success leveled off in groups with >4 wolves that had superficially appeared to be cooperating. This is the first direct evidence that nonlinear trends in group hunting success reflect a switch from cooperation to free riding. It also highlights how hunting success per se is unlikely to promote formation and maintenance of large groups.

  5. From Subsistence to Commercial Hunting: Technical Shift in Cynegetic Practices Among Southern Cameroon Forest Dwellers During the 20th Century

    Directory of Open Access Journals (Sweden)

    Edmond Dounias

    2016-03-01

    Full Text Available Tropical rainforest dwellers, who are currently engaged in bushmeat trade, used to track game for their own subsistence. We investigate the technical evolution over the past century of bushmeat procurement by the Fang, a group of southern Cameroon forest dwellers who are renowned for their extensive cynegetic expertise. This investigation consists of a diachronic approach to assess Fang hunting and trapping technology by comparing firsthand data on bushmeat procurement collected in the early 1990s with detailed descriptions recorded in the early 1900s among the same populations by the German anthropologist Günter Tessmann. Other archive sources bequeathed by explorers in the twilight of the 19th century are also exploited. The comparison conveys a more dynamic view of hunting practices following the greater involvement of the Fang hunters in the bushmeat trade. Historical sources remind us that projectile weapons were initially destined for warfare and that trapping, mobilizing a vast panel of modalities, was the prominent means to catch game for domestic consumption. Net hunting and crossbow hunting, which used to be typical Fang activities, are now exclusively conducted by Pygmies; spear hunting with hounds has become anecdotal. If a large range of trap mechanisms is still functional, effort is now focused on snares, elicited by the banalization of twisted wire cable. The legacy of other remaining models is left to children who carry out a didactic form of garden trapping. The major detrimental change is the use of firearms, which were initially adopted as a warfare prestige attribute before becoming the backbone instrument of bushmeat depletion. Revisiting the past provides useful lessons for improving current hunting management, through the promotion of garden hunting and wildlife farming, and the revitalization of a collective and cultural art of hunting as an alternative to indiscriminate overhunting by neophyte and increasingly

  6. Factors affecting Brown Hare (Lepus europaeus hunting bags in Tuscany region (central Italy

    Directory of Open Access Journals (Sweden)

    Francesco Santilli

    2006-09-01

    Full Text Available Abstract We carried out an exploratory analysis of hare Lepus europaeus hunting bags (number of brown hares shot in the nineteen Hunting Districts of Tuscany (central Italy from 2001 to 2004, in order to identify which variables (land use and characteristics, climate and management could affect hare harvest. Vineyards and grass in rotation with winter cereals were positively associated with the number of hares shot, whereas industrial crops (mainly sunflowers seemed to have a negative effect,as did the density of grazing sheep. Mean annual rainfall was negatively related to the harvest but with a borderline significance. We found a positive relationship between the number of hares harvested and the percentage of protected areas managed to conserve and produce small game species, whereas private hunting estates showed a negative association. Restocking both with wild hares captured in protected areas and with farm-reared animals did not show any effect on hunting bags of hares. Riassunto Fattori influenzanti il carniere di lepri (Lepus europaeus in Toscana (Italia centrale E’ stata condotta una ricerca preliminare sui carnieri di lepre (dal 2001 al 2004 dei diciannove Ambiti Territoriali di Caccia della Toscana, al fine di identificare quali variabili (di tipo ambientale, climatico e gestionale possano influire sulla resa venatoria di questa specie. Il numero di lepri abbattute dai cacciatori è risultato influenzato positivamente dalla percentuale di vigneti e di foraggiere in avvicendamento, mentre le colture industriali (principalmente rappresentate dal girasole e la densità del bestiame ovicaprino hanno evidenziato un effetto negativo. Anche le precipitazioni medie annuali sono risultate associate negativamente al numero di lepri abbattute, tuttavia in questo caso la variabile non ha raggiunto il livello di significatività statistica. L’abbondanza del carniere di

  7. DAMAGE BY GAME ANIMALS IN AGRICULTURAL CROPS

    Directory of Open Access Journals (Sweden)

    Monika Sporek

    2014-06-01

    Full Text Available In the recent years the damage caused by the game animals to the agricultural crops has increased considerably. An immediate cause of this situation is an expanding population of big game, especially wild boar. This increase is primarily due to the changes in agrocenoses, dominated by large area maize cropping. The crop damage is compensated by hunting associations leasing the specific areas. The aim of this paper was to present the costs of the compensation incurred by the lease-holders of the hunting grounds. A cause - effect relationship between greater game damage and increased harvest of the game animals was demonstrated. The analysis was based on the data provided in the Statistical Yearbooks of the Central Statistical Office for 2000-2013. The study also indicated a problem of a decline in roe deer population, caused by more intense harvest resulting from farmer compensation claims.

  8. Multiple-host pathogens in domestic hunting dogs in Nicaragua's Bosawás Biosphere Reserve.

    Science.gov (United States)

    Fiorello, Christine V; Straub, Mary H; Schwartz, Laura M; Liu, James; Campbell, Amanda; Kownacki, Alexa K; Foley, Janet E

    2017-03-01

    Nicaragua's Bosawás Biosphere Reserve is a vast forested area inhabited largely by indigenous Mayangna and Miskitu people. Most Bosawás residents rely on subsistence hunting and swidden agriculture, and hunting dogs are important for finding and securing wild game. We investigated the health of hunting dogs in three communities differing in location, size, and economy. Dogs in all communities were nutritionally compromised and experienced a heavy burden of disease. Seroprevalence of canine distemper, canine parvovirus, Rickettsia rickettsii, and Leptospira spp. exceeded 50% of dogs. At least one dog was actively shedding leptospires in urine, and many dogs were anemic and/or dehydrated. These dogs interact with wildlife in the forest and humans and domestic livestock in the communities, and may therefore serve as sources of zoonotic and wildlife diseases. Bosawás represents one of the largest intact tracts of habitat for jaguars (Panthera onca) in Central America, and given that these communities are located within the forest, jaguars may be at risk from disease spillover from hunting dogs. Dog owners reported that four of 49 dogs had been attacked and killed by jaguars in the past year, and that retaliatory killing of jaguars was sometimes practiced. Disease spillover from dogs to wildlife could occur both in the course of dogs' hunting activities as well as during jaguar attacks. A better understanding of dog depredation by jaguars, pathogen exposure in jaguars, and a management strategy for the hunting dog population, are urgently needed to mitigate these dual threats to jaguars, improve the lives of hunting dogs, and safeguard the health of their owners. Copyright © 2016 Elsevier B.V. All rights reserved.

  9. POWER, HEART RATE AND PERCEIVED EXERTION RESPONSES TO 3X3 AND 4X4 BASKETBALL SMALL-SIDED GAMES

    Directory of Open Access Journals (Sweden)

    Jaime Sampaio

    2009-01-01

    significant increase in the countermovement jump posttest jump results could suggest that the 4x4 were not played as quickly nor intensely as the 3x3. Decreases of the space and number of players in game allow greater self-recreation of players and greater intervention in game. Therefore, the heart rate response during the series displays a higher physiologic impact in 3x3 than in 4x4.

  10. Effect of the number of ball contacts within bouts of 4 vs. 4 small-sided soccer games.

    Science.gov (United States)

    Dellal, Alexandre; Lago-Penas, Carlos; Wong, Del P; Chamari, Karim

    2011-09-01

    The aim of this study was to examine the influence of the number of ball touches authorized per possession on the physical demands, technical performances and physiological responses throughout the bouts within 4 vs. 4 soccer small-sided games (SSGs). Twenty international soccer players (27.4 ± 1.5 y, 180.6 ± 2.3 cm, 79.2 ± 4.2 kg, body fat 12.7 ± 1.2%) performed three different 4 vs. 4 SSGs (4 × 4 min) in which the number of ball touches authorized per possession was manipulated (1 touch = 1T; 2 touches = 2T; Free Play = FP). The SSGs were divided in 4 bouts (B1, B2, B3 and B4) separated by 3 min of passive recovery. The physical performances, technical activities, heart rate responses, blood lactate and RPE were analyzed. The FP rule presented greater number of duels, induced the lowest decreases of the sprint and high-intensity performances, and affected less the technical actions (successful passes and number of ball losses) from B1 to B4 as compared with 1T and 2T forms. Moreover, the SSG played in 1T form led to reach higher solicitation of the high-intensity actions while players presented more difficulty to perform a correct technical action. The modification of the number of ball touches authorized per possession affects the soccer player activity from the first to the last bout of SSG, indicating that the determination of this rule has to be precisely planned by the coach according to the objectives of the training.

  11. Scoring mode and age-related effects on youth soccer teams' defensive performance during small-sided games.

    Science.gov (United States)

    Almeida, Carlos Humberto; Duarte, Ricardo; Volossovitch, Anna; Ferreira, António Paulo

    2016-07-01

    This study aimed to examine the scoring mode (line goal, double goal or central goal) and age-related effects on the defensive performance of youth soccer players during 4v4 small-sided games (SSGs). Altogether, 16 male players from 2 age groups (U13, n = 8, mean age: 12.61 ± 0.65 years; U15, n = 8, 14.86 ± 0.47 years) were selected as participants. In six independent sessions, participants performed the three SSGs each during 10-min periods. Teams' defensive performance was analysed at every instant ball possession was regained through the variables: ball-recovery type, ball-recovery sector, configuration of play and defence state. Multinomial logistic regression analysis used in this study revealed the following significant main effects of scoring mode and age: (1) line goal (vs. central goal) increased the odds of regaining possession through tackle and in the defensive midfield sector, and decreased the odds of successful interceptions; (2) double goal (vs. central goal) decreased the odds of regaining possession through turnover won and with elongated playing shapes; (3) the probability of regaining possession through interception significantly decreased with age. Moreover, as youth players move forward in age groups, teams tend to structurally evolve from elongated playing shapes to flattened shapes and, at a behavioural level, from defending in depth to more risky flattened configurations. Overall, by manipulating the scoring mode in SSGs, coaches can promote functional and coadaptive behaviours between teams not only in terms of configurations of play, but also on the pitch locations that teams explore to regain possession.

  12. Americans with Disabilities Act Scavenger Hunt

    Science.gov (United States)

    Ramsey, Ursula

    2018-01-01

    This article describes a scavenger hunt for Business Law students. Specifically, students compete in this scavenger hunt to identify accessible design features on campus to undergird their study of Title III of the Americans with Disabilities Act (ADA). Title III of the ADA prohibits public accommodations from discriminating on the basis of…

  13. A 9,000-year-old caribou hunting structure beneath Lake Huron.

    Science.gov (United States)

    O'Shea, John M; Lemke, Ashley K; Sonnenburg, Elizabeth P; Reynolds, Robert G; Abbott, Brian D

    2014-05-13

    Some of the most pivotal questions in human history necessitate the investigation of archaeological sites that are now under water. Nine thousand years ago, the Alpena-Amberley Ridge (AAR) beneath modern Lake Huron was a dry land corridor that connected northeast Michigan to southern Ontario. The newly discovered Drop 45 Drive Lane is the most complex hunting structure found to date beneath the Great Lakes. The site and its associated artifacts provide unprecedented insight into the social and seasonal organization of prehistoric caribou hunting. When combined with environmental and simulation studies, it is suggested that distinctly different seasonal strategies were used by early hunters on the AAR, with autumn hunting being carried out by small groups, and spring hunts being conducted by larger groups of cooperating hunters.

  14. Symbolism and ritual practices related to hunting in Maya communities from central Quintana Roo, Mexico.

    Science.gov (United States)

    Santos-Fita, Dídac; Naranjo, Eduardo J; Estrada, Erin I J; Mariaca, Ramón; Bello, Eduardo

    2015-09-29

    Some Mayan peasant-hunters across the Yucatan Peninsula in Mexico still carry out a hunting ritual -Loojil Ts'oon, Loj Ts'oon or Carbine Ceremony- in which they renew the divine permission for hunting in order to continue deserving the gift of prey after a period of hunt. Thus they are granted access to game by the gods and the Lords of the Animals, particularly the spirit/evil-wind call. This paper focuses on the acts within the Loojil Ts'oon -which is performed in the X-Pichil community and surrounding area- that make it unique among the hunting rituals performed in other parts of the Peninsula. The Loojil Ts'oon hunting ritual was observed and registered in audiovisual format in two different occasions in X-Pichil (Friday 04/29/2011 and Friday 07/29/2011). Afterwards, we delivered digital videodisks (DVD) to hunters and their families and to the j-men (the magic-medic-ritual specialist) who participated in these ceremonies. This delivery produced confidence among participants to talk more openly and in-depth about the Loojil Ts'oon, revealing symbolic, psychological, and material details previously unknown to outsiders. Qualitative information was obtained through the ethnographic method using techniques such as participant observation and guided tours. Semi-structured interviews were carried out to obtain complementary information. On one hand, we describe the preparation and cleansing of the "Sip soup", as well as its parading and distribution -delivery to the spirit/evil-wind Sip- on the streets of the community (highlingting the role of the rooster as a counter-gift). On the other hand, the cleansing of the jaws (of deer: Odocoileus virginianus, Mazama spp.; and peccaries: Tayassuidae) and their return to the Lords of Animals in the hills so that they may give these animals new life. By performing the Loojil Ts'oon, the act of killing an animal is legitimized. The kill transforms into an exchange to perpetuate life, in which gods and Lords of animals grant

  15. Online Games

    OpenAIRE

    Kerr, Aphra; Ivory, James D.

    2015-01-01

    When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games. With networked consoles and smartphones it is becoming harder and harder to find players in the wealthy industrialized countries who play “offline” digital games. Most games developers now include ...

  16. 75 FR 32872 - Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for...

    Science.gov (United States)

    2010-06-10

    ... Council: July 23-24, Radisson Admiral Semmes Hotel, Mobile, AL. Central Flyway Council: July 21-23... under Executive Order 12866. OMB bases its determination of regulatory significance upon the following... analysis was prepared for the 2008-09 season. This analysis was based on data from the 2006 National...

  17. 77 FR 23093 - Migratory Bird Hunting; Proposed 2012-13 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2012-04-17

    ... ``the zones of temperature and to the distribution, abundance, economic value, breeding habits, and... perceived changes, and the absence of adequate experimental controls. Consequently, we established... splits, to hunter recruitment, retention, and/or satisfaction are equivocal or lacking. In the face of...

  18. 76 FR 36508 - Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for...

    Science.gov (United States)

    2011-06-22

    ..., Newport, RI. Mississippi Flyway Council: July 22-23, Crowne Plaza, Little Rock, AR. Central Flyway Council... with two splits or four zones) for use during the 2011-12 regulations cycle season (see the April 8... configurations through the 2012 regulations cycle. The Central and Pacific Flyway Councils recommended extending...

  19. 78 FR 35844 - Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for...

    Science.gov (United States)

    2013-06-14

    ..., Puerto Rico, and the Virgin Islands. The Committee will also develop regulations recommendations for September waterfowl seasons in designated States, special sea duck seasons in the Atlantic Flyway, and... usually commence at 8 a.m. on the days indicated. Atlantic Flyway Council: July 18-19, Mystic Hilton...

  20. Effect of Boards in Small-Sided Street Soccer Games on Movement Pattern and Physiological Response in Recreationally Active Young Men

    DEFF Research Database (Denmark)

    Randers, Morten B; Brix, Jonathan; Hagman, Marie

    2018-01-01

    The present study investigated whether street soccer might be proposed as an alternative to recreational small-sided games on grass as a health-enhancing activity, and specifically the effects of the boards surrounding the pitch. Eleven recreationally active young males (28.4±4.2 (±SD) yrs, 19.......9±4.2% body fat, 47.7±6.0 mlminkg), after familiarization, completed one to two sessions of 20x13-m 3v3 street soccer games with boards (WB) and one to two sessions without boards (WOB) in a randomized order. Movement pattern was measured using GPS and heart rate recordings, blood sampling and RPE scales were...... after WB than after WOB (7.1±1.0 vs. 5.5±1.2, p game formats to expect short- and long-term health improvements as a result of regular participation. Boards affected movement pattern and physiological demands, producing higher...

  1. Match-derived relative pitch area changes the physical and team tactical performance of elite soccer players in small-sided soccer games.

    Science.gov (United States)

    Olthof, Sigrid B H; Frencken, Wouter G P; Lemmink, Koen A P M

    2018-07-01

    Small-sided games (SSGs) are used in training sessions to prepare for full-sized matches. For the same number of players, smaller pitch sizes result in decreased physical performance and shorter interpersonal distances. A relative pitch area derived from the full-sized match results in larger pitch sizes and this may increase the fit between SSGs and full-sized matches. This study aimed to investigate SSGs with a traditional small pitch and a match-derived relative pitch area in youth elite soccer players. Four age categories (under-13, under-15, under-17 and under-19) played 4 vs. 4 plus goalkeepers on a small (40x30m, 120m 2 relative pitch area) and large pitch (68x47m, 320m 2 relative pitch area). The number of games per age category ranged 15-30. Positional data (LPM-system) were collected to determine physical (total distance covered, high intensity distance and number of sprints) and team tactical (inter-team distance, LPW-ratio, surface area, stretch indices, goalkeeper-defender distance) performance measures and tactical variability. On a large pitch, physical performance significantly increased, inter-team and intra-team distances were significantly larger and tactical variability of intra-team distance measures significantly increased. The match-derived relative pitch area is an important training manipulation and leads to changes in physical and tactical performance 4 vs. 4 plus goalkeepers.

  2. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar.

    Directory of Open Access Journals (Sweden)

    Zach J Farris

    Full Text Available The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting affect carnivore occupancy across Madagascar's largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species and domestic dogs (Canis familiaris had higher occupancy than half of the native carnivore species across Madagascar's largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica. Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (mean=90 individuals consumed/year, the ring-tailed vontsira (Galidia elegans (mean=58 consumed/year, and the fosa (Cryptoprocta ferox (mean=31 consumed/year. Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are highest

  3. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar.

    Science.gov (United States)

    Farris, Zach J; Golden, Christopher D; Karpanty, Sarah; Murphy, Asia; Stauffer, Dean; Ratelolahy, Felix; Andrianjakarivelo, Vonjy; Holmes, Christopher M; Kelly, Marcella J

    2015-01-01

    The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting) affect carnivore occupancy across Madagascar's largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species) and domestic dogs (Canis familiaris) had higher occupancy than half of the native carnivore species across Madagascar's largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana) occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica). Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (mean=90 individuals consumed/year), the ring-tailed vontsira (Galidia elegans) (mean=58 consumed/year), and the fosa (Cryptoprocta ferox) (mean=31 consumed/year). Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are highest. These various

  4. GAME MEAT MARKET IN EASTERN CROATIA

    Directory of Open Access Journals (Sweden)

    Z. Tolušić

    2006-12-01

    Full Text Available In the Republic of Croatia, game meat is consumed far less than meat of domestic animals. Yearly game meat consumption amounts to only 0.55 kg per household member. Consumers prefer meat of domestic animals, because it is cheaper, not paying attention to specific nutritive advantages of game meat. A research on the game meat market and consumers’ preferences was carried out on 101 examinees, chosen among inhabitants of Slavonia and Baranja. The majority of questioned inhabitants did consume game meat (92%, of whom 66% consider game meat to be of better quality than meat of domestic animals. Significant number of examinees considers game meat as healthy food, being also convinced that game was healthier to consume if hunted in their natural environment, than if reared on specialized farms (90%. Irrespective of quality, only 22% of examinees buy game meat, and 51% think such meat is too expensive. This is the main reason why consumers have game meat only once a month (51%. Taking into consideration monthly income of their respective household, 58% of examinees can afford game meat only once a month, and, if having an opportunity, they would opt for meat of roe deer (55% and rabbit (25%. When asked what would stimulate the game meat market in Croatia, 56% of examinees believe this could be achieved by lowering of prices, 27% think the issue could be addressed by opening of specialty stores, and only 17% opted for more aggressive marketing activities.

  5. A hedonic analysis of the complex hunting experience

    DEFF Research Database (Denmark)

    Lundhede, Thomas; Jacobsen, Jette Bredahl; Thorsen, Bo Jellesmark

    2015-01-01

    In Denmark, the right to hunt is vested with the land owner but can be transferred to others and is traded on a well-established market. The dominant form of hunting leases is time limited contract transferring the hunting rights on a piece of land to one or more persons. We analyze this market...... for hunting leases using the hedonic method on a rich set of data obtained from Danish hunters. We hypothesize and show that the price of a hunting lease reflects that hunting is a composite experience; and also reflects aspects relating to the landowners cost of leasing out hunting. Thus, the value...

  6. Drivers of bushmeat hunting and perceptions of zoonoses in Nigerian hunting communities.

    Directory of Open Access Journals (Sweden)

    Sagan Friant

    2015-05-01

    Full Text Available Bushmeat hunting threatens biodiversity and increases the risk of zoonotic pathogen transmission. Nevertheless, limited information exists on patterns of contact with wildlife in communities that practice bushmeat hunting, especially with respect to social drivers of hunting behavior. We used interview responses from hunters and non-hunters in rural hunting communities in Nigeria to: 1 quantify contact rates with wildlife, 2 identify specific hunting behaviors that increase frequency of contact, 3 identify socioeconomic factors that predispose individuals to hunt, and 4 measure perceptions of risk. Participants engaged in a variety of behaviors that increased contact with wild animals, including: butchering to sell (37%, being injured (14%, using body parts for traditional medicine (19%, collecting carcasses found in forests and/or farms (18%, and keeping as pets (16%. Hunters came into contact with wildlife significantly more than non-hunters, even through non-hunting exposure pathways. Participants reported hunting rodents (95%, ungulates (93%, carnivores (93%, primates (87%, and bats (42%, among other prey. Reported hunting frequencies within taxonomic groups of prey were different for different hunting behaviors. Young age, lower education level, larger household size, having a father who hunts, and cultural group were all associated with becoming a hunter. Fifty-five percent of respondents were aware that they could contract diseases from wild animals, but only 26% of these individuals reported taking protective measures. Overall, hunters in this setting frequently contact a diversity of prey in risky ways, and the decision to become a hunter stems from family tradition, modified by economic necessity. Conservation and public health interventions in such settings may be most efficient when they capitalize on local knowledge and target root socio-economic and cultural drivers that lead to hunting behavior. Importantly, interventions that

  7. Black Hole Safari: Tracking Populations and Hunting Big Game

    Science.gov (United States)

    McConnell, N. J.

    2013-10-01

    Understanding the physical connection, or lack thereof, between the growth of galaxies and supermassive black holes is a key challenge in extragalactic astronomy. Dynamical studies of nearby galaxies are building a census of black hole masses across a broad range of galaxy types and uncovering statistical correlations between galaxy bulge properties and black hole masses. These local correlations provide a baseline for studying galaxies and black holes at higher redshifts. Recent measurements have probed the extremes of the supermassive black hole population and introduced surprises that challenge simple models of black hole and galaxy co-evolution. Future advances in the quality and quantity of dynamical black hole mass measurements will shed light upon the growth of massive galaxies and black holes in different cosmic environments.

  8. The hygiene-sanitary control in the wild game meats

    Directory of Open Access Journals (Sweden)

    Germana Giuggioli

    2018-02-01

    Full Text Available The use of game meat as a food source is currently a growing trend in our country. These products have strong and historic ties with cultural and culinary tradition, but are also appreciated for their sensory and nutritional characteristics. A major contributor to the supply of this type of product is hunting. Practiced since the dawn of time for survival, hunting has evolved into a recreational activity with substantial commercial interests. Of particular importance in this context is hunting of large ungulates. The progressive urbanization of the population has allowed for the re-establishment of bush and wooded areas that represent the ideal habitat of species such as the wild boar, whose numbers are increasing throughout the country. It is therefore clear that implementation of safety rules regarding the hunting and consumption of game meat needs to be urgently addressed. The understanding and application of rules isn’t always easy since the health law is intertwined with that of hunting, and the decision- making power left to the different regions does not contribute to a uniform application throughout the country. The aim of this study was to examine the norms that regulate the use of large wild game meat intended for human consumption and their applicability in hunting activities. From the comparison of the data reported in the literature and our field experience the rules implementation and the problems are evaluated. Operational procedures are then proposed to simplify some of the most difficult aspects and fill in the gaps highlighted.

  9. The hygiene-sanitary control in the wild game meats.

    Science.gov (United States)

    Giuggioli, Germana; Olivastri, Alberto; Pennisi, Luca; Paludi, Domenico; Ianieri, Adriana; Vergara, Alberto

    2017-10-20

    The use of game meat as a food source is currently a growing trend in our country. These products have strong and historic ties with cultural and culinary tradition, but are also appreciated for their sensory and nutritional characteristics. A major contributor to the supply of this type of product is hunting. Practiced since the dawn of time for survival, hunting has evolved into a recreational activity with substantial commercial interests. Of particular importance in this context is hunting of large ungulates. The progressive urbanization of the population has allowed for the re-establishment of bush and wooded areas that represent the ideal habitat of species such as the wild boar, whose numbers are increasing throughout the country. It is therefore clear that implementation of safety rules regarding the hunting and consumption of game meat needs to be urgently addressed. The understanding and application of rules isn't always easy since the health law is intertwined with that of hunting, and the decision- making power left to the different regions does not contribute to a uniform application throughout the country. The aim of this study was to examine the norms that regulate the use of large wild game meat intended for human consumption and their applicability in hunting activities. From the comparison of the data reported in the literature and our field experience the rules implementation and the problems are evaluated. Operational procedures are then proposed to simplify some of the most difficult aspects and fill in the gaps highlighted.

  10. Game-Based Approaches, Pedagogical Principles and Tactical Constraints: Examining Games Modification

    Science.gov (United States)

    Serra-Olivares, Jaime; García-López, Luis M.; Calderón, Antonio

    2016-01-01

    The purpose of this study was to analyze the effect of modification strategies based on the pedagogical principles of the Teaching Games for Understanding approach on tactical constraints of four 3v3 soccer small-sided games. The Game performance of 21 U-10 players was analyzed in a game similar to the adult game; one based on keeping-the-ball;…

  11. Computer games supporting cognitive behaviour therapy in children.

    Science.gov (United States)

    Brezinka, Veronika

    2014-01-01

    Therapeutic computer games might enhance children's motivation for psychotherapy, facilitate their understanding of important therapeutic concepts, structure therapy sessions, enhance treatment of migrant children and disseminate evidence-based treatment approaches. The game Treasure Hunt was developed to support cognitive behaviour therapy with children who come into treatment for various mental health problems. To evaluate the applicability and appropriateness of the game, 124 therapists answered a questionnaire on their impression of Treasure Hunt three months after download. Of these, 42 consented to participate in the further evaluation and sent questionnaires of 218 children in whose therapy Treasure Hunt had been used. A limitation of these data is an eventual positive bias, as therapists with a positive attitude towards therapeutic computer games may have been more likely to participate. Data show that the vast majority of children were satisfied their therapist had used the game during treatment. Therapists used Treasure Hunt for a broad range of diagnoses. They judged the game as helpful in the explanation of cognitive-behavioural concepts, used it as reinforcement and reported it enhanced child motivation for psychotherapy and strengthened the therapeutic relationship with the child.

  12. Game statistics for the Island of Olkiluoto in 2011-2012

    Energy Technology Data Exchange (ETDEWEB)

    Niemi, M.; Nieminen, M. [Faunatica Oy, Espoo (Finland); Jussila, I. [Turku Univ. (Finland)

    2012-11-15

    The game statistics for the island of Olkiluoto were updated in the summer 2012 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2011-2012. The moose population has been decreasing slightly during the past ten years. The increasing lynx population has decreasing effect on small ungulate (white-tailed deer and roe deer) populations. The number of hunted mountain hares and European brown hares decreased when comparing the previous year. In addition, the number of hunted raccoon dogs was about 50 per cent lower than in the year 2010. Altogether 27 waterfowls were hunted in 2011. The population of mountain hare is abundant, despite that there were lynx living on the eastern part of island during the winter 2011. Based on track observations, there are pine martens living on the area as well. In addition, there were some observations of wolves visiting on the area. The winter 2011-2012 was milder than the previous one, and it seemed that young swans wintering on the area survived better that in the previous winter. (orig.)

  13. Game statistics for the Island of Olkiluoto in 2011-2012

    International Nuclear Information System (INIS)

    Niemi, M.; Nieminen, M.; Jussila, I.

    2012-11-01

    The game statistics for the island of Olkiluoto were updated in the summer 2012 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2011-2012. The moose population has been decreasing slightly during the past ten years. The increasing lynx population has decreasing effect on small ungulate (white-tailed deer and roe deer) populations. The number of hunted mountain hares and European brown hares decreased when comparing the previous year. In addition, the number of hunted raccoon dogs was about 50 per cent lower than in the year 2010. Altogether 27 waterfowls were hunted in 2011. The population of mountain hare is abundant, despite that there were lynx living on the eastern part of island during the winter 2011. Based on track observations, there are pine martens living on the area as well. In addition, there were some observations of wolves visiting on the area. The winter 2011-2012 was milder than the previous one, and it seemed that young swans wintering on the area survived better that in the previous winter. (orig.)

  14. Productive Gaming

    OpenAIRE

    Brandstätter , Ulrich; Sommerer , Christa

    2016-01-01

    Part 4: Short Papers; International audience; Video games can be appropriated for productive purposes. Commercial games and game engines are often used for video productions, and game development companies provide development kits and modding environments to gaming communities and independent developers. With gamification, game principles are deployed in non-game contexts for benefits beyond pure entertainment. Most approaches are more focused on using games and their design elements rather t...

  15. Locomotion dynamics of hunting in wild cheetahs.

    Science.gov (United States)

    Wilson, A M; Lowe, J C; Roskilly, K; Hudson, P E; Golabek, K A; McNutt, J W

    2013-06-13

    Although the cheetah is recognised as the fastest land animal, little is known about other aspects of its notable athleticism, particularly when hunting in the wild. Here we describe and use a new tracking collar of our own design, containing a combination of Global Positioning System (GPS) and inertial measurement units, to capture the locomotor dynamics and outcome of 367 predominantly hunting runs of five wild cheetahs in Botswana. A remarkable top speed of 25.9 m s(-1) (58 m.p.h. or 93 km h(-1)) was recorded, but most cheetah hunts involved only moderate speeds. We recorded some of the highest measured values for lateral and forward acceleration, deceleration and body-mass-specific power for any terrestrial mammal. To our knowledge, this is the first detailed locomotor information on the hunting dynamics of a large cursorial predator in its natural habitat.

  16. The Danish game bag record and its role in wildlife management

    DEFF Research Database (Denmark)

    Asferg, Tommy

    2015-01-01

    The Danish Game Bag Record and its role in wildlife management The Danish Game Bag Record, i.e. the national hunting statistics database, was initiated in 1941. It is a compilation of annual, mandatory reports on bagged game (shot or trapped) from all hunting licence holders. Today, this database...... is reflected in the methods of collecting the hunting statistics but the basic principle of every hunter reporting his/hers personal game bag every year still applies. From 1941 onwards annual reports were delivered on paper forms, and since year 2000 it has been possible to report electronically via...... management is its ability to reflect changes in population size – at least for some game species – mainly on a nationwide scale, but for some of the more abundant species also on a regional scale. A few examples will be shown to illustrate this. Finally, a few suggestions for improvement of the bag record...

  17. Quantum game theory based on the Schmidt decomposition

    International Nuclear Information System (INIS)

    Ichikawa, Tsubasa; Tsutsui, Izumi; Cheon, Taksu

    2008-01-01

    We present a novel formulation of quantum game theory based on the Schmidt decomposition, which has the merit that the entanglement of quantum strategies is manifestly quantified. We apply this formulation to 2-player, 2-strategy symmetric games and obtain a complete set of quantum Nash equilibria. Apart from those available with the maximal entanglement, these quantum Nash equilibria are extensions of the Nash equilibria in classical game theory. The phase structure of the equilibria is determined for all values of entanglement, and thereby the possibility of resolving the dilemmas by entanglement in the game of Chicken, the Battle of the Sexes, the Prisoners' Dilemma, and the Stag Hunt, is examined. We find that entanglement transforms these dilemmas with each other but cannot resolve them, except in the Stag Hunt game where the dilemma can be alleviated to a certain degree

  18. Sustainable use of forest and hunting resources

    OpenAIRE

    Danilović Milorad; Gačić Dragan

    2014-01-01

    This paper presents the issue of the use of forest and hunting resources in Serbia, with special emphasis on their sustainability. The use of modern technological solutions in terms of sustainable use of forest and hunting resources should be seen through an analysis and evaluation of environmental impacts. The existing machinery used in Serbian forestry cannot respond to the current demands of forestry production. However, the current unfavourable conditio...

  19. Line Transect Surveys Underdetect Terrestrial Mammals: Implications for the Sustainability of Subsistence Hunting

    Science.gov (United States)

    Levi, Taal; Oliveira, Luiz F. B.; Luzar, Jeffrey B.; Overman, Han; Read, Jane M.

    2016-01-01

    Conservation of Neotropical game species must take into account the livelihood and food security needs of local human populations. Hunting management decisions should therefore rely on abundance and distribution data that are as representative as possible of true population sizes and dynamics. We simultaneously applied a commonly used encounter-based method and an infrequently used sign-based method to estimate hunted vertebrate abundance in a 48,000-km2 indigenous landscape in southern Guyana. Diurnal direct encounter data collected during three years along 216, four-kilometer -long transects consistently under-detected many diurnal and nocturnal mammal species readily detected through sign. Of 32 species analyzed, 31 were detected by both methods; however, encounters did not detect one and under-detected another 12 of the most heavily hunted species relative to sign, while sign under-detected 12 never or rarely collected species relative to encounters. The six most important game animals in the region, all ungulates, were not encountered at 11–40% of village and control sites or on 29–72% of transects where they were detected by sign. Using the sign methodology, we find that tapirs, one of the terrestrial vertebrates considered most sensitive to overexploitation, are present at many sites where they were never visually detected during distance sampling. We find that this is true for many other species as well. These high rates of under-detection suggest that behavioral changes in hunted populations may affect apparent occurrence and abundance of these populations. Accumulation curves (detection of species on transects) were much steeper for sign for 12 of 16 hunted species than for encounters, but that pattern was reversed for 12 of 16 species unhunted in our area. We conclude that collection of sign data is an efficient and effective method of monitoring hunted vertebrate populations that complements encounter and camera-trapping methods in areas impacted by

  20. 7th Higgs Hunting 2016

    CERN Document Server

    2016-01-01

    A subject of major importance in fundamental physics is the investigation of the origin of Electroweak Symmetry Breaking. The mechanism of mass generation through the spontaneous breaking of a gauge symmetry is called the Brout-Englert-Higgs mechanism and is associated with the appearance of a physical scalar boson. The discovery announced at CERN on 4th July 2012 by the ATLAS and CMS Collaborations of a boson at a mass close to 125 GeV/c2, compatible with this scalar boson of the Standard Model, the so-called Higgs boson, mainly in γγ, ZZ and WW decay modes, with compatible evidence also found at Fermilab in the bb mode, changed the landscape. This important discovery was acknowledged as decisive for the attribution of the 2013 Nobel Prize in Physics awarded jointly to François Englert and Peter Higgs . This 7th workshop of the "Higgs Hunting" series organized in Paris on August 31 - September 2, 2016 will discuss the developments of LHC run 2 analyses, detailed studies of the new boson and possible de...

  1. Supermodular Games and Potential Games

    NARCIS (Netherlands)

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2001-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and

  2. Cooperative hunting and meat sharing 400-200 kya at Qesem Cave, Israel.

    Science.gov (United States)

    Stiner, Mary C; Barkai, Ran; Gopher, Avi

    2009-08-11

    Zooarchaeological research at Qesem Cave, Israel demonstrates that large-game hunting was a regular practice by the late Lower Paleolithic period. The 400- to 200,000-year-old fallow deer assemblages from this cave provide early examples of prime-age-focused ungulate hunting, a human predator-prey relationship that has persisted into recent times. The meat diet at Qesem centered on large game and was supplemented with tortoises. These hominins hunted cooperatively, and consumption of the highest quality parts of large prey was delayed until the food could be moved to the cave and processed with the aid of blade cutting tools and fire. Delayed consumption of high-quality body parts implies that the meat was shared with other members of the group. The types of cut marks on upper limb bones indicate simple flesh removal activities only. The Qesem cut marks are both more abundant and more randomly oriented than those observed in Middle and Upper Paleolithic cases in the Levant, suggesting that more (skilled and unskilled) individuals were directly involved in cutting meat from the bones at Qesem Cave. Among recent humans, butchering of large animals normally involves a chain of focused tasks performed by one or just a few persons, and butchering guides many of the formalities of meat distribution and sharing that follow. The results from Qesem Cave raise new hypotheses about possible differences in the mechanics of meat sharing between the late Lower Paleolithic and Middle Paleolithic.

  3. Hunting for Conservation? The Re-introduction of Sport Hunting in Uganda Examined

    NARCIS (Netherlands)

    Ochieng, A.; Ahebwa, W.M.; Visseren-Hamakers, I.J.

    2015-01-01

    Uganda reintroduced sport hunting in 2001. The policy was piloted around Lake Mburo National Park and later replicated around other protected areas. This chapter analyses the development, implementation and impact of sport hunting policy in Uganda. We do so through literature review, document

  4. The Quabbin controlled deer hunt 1991 - 2001: limitations of a controlled hunt

    Science.gov (United States)

    Beth E. Cohen; David K. Loomis

    2003-01-01

    The Quabbin Reservoir, built in the 1930's as a water supply for Boston, is an unfiltered source of water. The agency responsible for managing the reservoir wants it to remain unfiltered. As a result, human activity is kept to a minimum, including (until recently) a prohibition on hunting. The lack of natural predators and the ban on recreational hunting allowed...

  5. Seasonal biotic and abiotic factors affecting hunting strategy in free-living Saharan sand vipers, Cerastes vipera.

    Science.gov (United States)

    Horesh, Sefi J A; Sivan, Jaim; Rosenstrauch, Avi; Tesler, Itay; Degen, A Allan; Kam, Michael

    2017-02-01

    Sit-and-wait ambushing and active hunting are two strategies used by predators to capture prey. In snakes, hunting strategy is conserved phylogenetically; most species employ only one strategy. Active hunters encounter and capture more prey but invest more energy in hunting and have higher risks of being predated. This trade-off is important to small predators. The small Cerastes vipera employs both modes of hunting, which is unlike most viperids which use only sit-and wait ambushing. This species hibernates in October and emerges in April. Energy intake should be high prior to hibernation to overcome the non-feeding hibernation period and for reproduction on their emergence. We predicted that more individuals would hunt actively towards hibernation and an abiotic factor would trigger this response. Furthermore, since more energy is required for active hunting, we predicted that snakes in good body condition would use active hunting to a greater extent than snakes in poor body condition. To test our predictions, we tracked free-living snakes year round and determined their hunting strategy, estimated their body condition index (BCI), and calculated circannual parameters of day length as environmental cues known to affect animal behaviour. Two novel findings emerged in this study, namely, hunting strategy was affected significantly by 1) the circannual change in day length and 2) by BCI. The proportion of active hunters increased from 5% in April to over 30% in October and BCI of active foragers was higher than that of sit-and-wait foragers and, therefore, our predictions were supported. The entrainment between the proportion of active hunting and the abiotic factor is indicative of an adaptive function for choosing a hunting strategy. A trend was evident among life stages. When all life stages were present (September-October), the proportion of active foragers increased with age: 0.0% among neonates, 18.2% among juveniles and 31.4% among adults. We concluded that

  6. Hunting promotes sexual conflict in brown bears.

    Science.gov (United States)

    Gosselin, Jacinthe; Leclerc, Martin; Zedrosser, Andreas; Steyaert, Sam M J G; Swenson, Jon E; Pelletier, Fanie

    2017-01-01

    The removal of individuals through hunting can destabilize social structure, potentially affecting population dynamics. Although previous studies have shown that hunting can indirectly reduce juvenile survival through increased sexually selected infanticide (SSI), very little is known about the spatiotemporal effects of male hunting on juvenile survival. Using detailed individual monitoring of a hunted population of brown bears (Ursus arctos) in Sweden (1991-2011), we assessed the spatiotemporal effect of male removal on cub survival. We modelled cub survival before, during and after the mating season. We used three proxies to evaluate spatial and temporal variation in male turnover; distance and timing of the closest male killed and number of males that died around a female's home range centre. Male removal decreased cub survival only during the mating season, as expected in seasonal breeders with SSI. Cub survival increased with distance to the closest male killed within the previous 1·5 years, and it was lower when the closest male killed was removed 1·5 instead of 0·5 year earlier. We did not detect an effect of the number of males killed. Our results support the hypothesis that social restructuring due to hunting can reduce recruitment and suggest that the distribution of the male deaths might be more important than the overall number of males that die. As the removal of individuals through hunting is typically not homogenously distributed across the landscape, spatial heterogeneity in hunting pressure may cause source-sink dynamics, with lower recruitment in areas of high human-induced mortality. © 2016 The Authors. Journal of Animal Ecology published by John Wiley & Sons Ltd on behalf of British Ecological Society.

  7. Target definition for shipwreck hunting

    Directory of Open Access Journals (Sweden)

    Kim Paul Kirsner

    2015-10-01

    Full Text Available The research described in the present article was implemented to define the locations of two World War II shipwrecks, the German raider Kormoran, and the Australian light cruiser HMAS Sydney. The paper describes the long and complex trail that led through inefficient oceanographic prediction to ambiguous historical prediction involving a single report and on to precise cognitive prediction based on nine reports from more than 70 survivors, a process that yielded a single target position or ‘mean’ just 2.7 NM (nautical miles from the wreck of Kormoran. Prediction for the position of the wreck of Sydney opened with wishful thinking that she had somehow reached the coast more than 100 NM away when cognitive analysis of the survivor’s reports actually provided the basis for accurate prediction in a position near to the wreck of Kormoran. In the account provided below, the focus on cognitive procedures emerged from, first, a review of a sample of the shipwreck hunts, and, second, growing awareness of the extraordinarily rich database available for this search, and the extent to which it was open to cognitive analysis. This review touches on both the trans-disciplinary and the cognitive or intra-disciplinary issues that so challenged the political entities responsible for supervising of the search for the wrecks of Kormoran and Sydney. One of the theoretical questions that emerged from these debate concerns the model of expertise advanced by Collins (2013. The decomposability of alleged forms of expertise is revealed as a fundamental problem for research projects that might or might not benefit from trans-disciplinary research. Where expertise can be decomposed for operational purposes, the traditional dividing lines between experts and novices, and fools for that matter, are much harder to discern, and require advanced and scientifically informed review.

  8. Mourning dove hunting regulation strategy based on annual harvest statistics and banding data

    Science.gov (United States)

    Otis, D.L.

    2006-01-01

    Although managers should strive to base game bird harvest management strategies on mechanistic population models, monitoring programs required to build and continuously update these models may not be in place. Alternatively, If estimates of total harvest and harvest rates are available, then population estimates derived from these harvest data can serve as the basis for making hunting regulation decisions based on population growth rates derived from these estimates. I present a statistically rigorous approach for regulation decision-making using a hypothesis-testing framework and an assumed framework of 3 hunting regulation alternatives. I illustrate and evaluate the technique with historical data on the mid-continent mallard (Anas platyrhynchos) population. I evaluate the statistical properties of the hypothesis-testing framework using the best available data on mourning doves (Zenaida macroura). I use these results to discuss practical implementation of the technique as an interim harvest strategy for mourning doves until reliable mechanistic population models and associated monitoring programs are developed.

  9. The Social Strategy Game: Resource Competition within Female Social Networks among Small-scale Forager-Horticulturalists.

    Science.gov (United States)

    Rucas, Stacey L; Gurven, Michael; Kaplan, Hillard; Winking, Jeffrey

    2010-03-10

    This paper examines social determinants of resource competition among Tsimane Amerindian women of Bolivia. We introduce a semi-anonymous experiment (the Social Strategy Game) designed to simulate resource competition among women. Information concerning dyadic social relationships and demographic data were collected to identify variables influencing resource competition intensity, as measured by the number of beads one woman took from another. Relationship variables are used to test how the affiliative or competitive aspects of dyads affect the extent of prosociality in the game. Using a mixed-modeling procedure, we find that women compete with those with whom they are quarreling over accusations of meat theft, mate competition, and rumor spreading. They also compete with members of their social network and with those who were designated as cooperative helpers or as close kin. Women take fewer beads from desired friends, neighbors, and from those viewed as enemies. We interpret favoritism toward enemies as resulting from fear of retribution. Our results suggest that social relations among women are multifaceted and often cannot be simplified by exclusive focus on genetic relatedness, physical proximity, or reciprocity. We argue that a complex understanding of cooperation and competition among women may require important contextual information concerning relationship history in addition to typical features of resource ecology.

  10. Game theory : Noncooperative games

    NARCIS (Netherlands)

    van Damme, E.E.C.; Wright, J.

    2015-01-01

    We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as

  11. Differential games

    CERN Document Server

    Friedman, Avner

    2006-01-01

    This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games.Geared toward graduate students, Differential Games will be of particular interest

  12. High risk of lead contamination for scavengers in an area with high moose hunting success.

    Science.gov (United States)

    Legagneux, Pierre; Suffice, Pauline; Messier, Jean-Sébastien; Lelievre, Frédérick; Tremblay, Junior A; Maisonneuve, Charles; Saint-Louis, Richard; Bêty, Joël

    2014-01-01

    Top predators and scavengers are vulnerable to pollutants, particularly those accumulated along the food chain. Lead accumulation can induce severe disorders and alter survival both in mammals (including humans) and in birds. A potential source of lead poisoning in wild animals, and especially in scavengers, results from the consumption of ammunition residues in the tissues of big game killed by hunters. For two consecutive years we quantified the level lead exposure in individuals of a sentinel scavenger species, the common raven (Corvus corax), captured during the moose (Alces alces) hunting season in eastern Quebec, Canada. The source of the lead contamination was also determined using stable isotope analyses. Finally, we identified the different scavenger species that could potentially be exposed to lead by installing automatic cameras targeting moose gut piles. Blood lead concentration in ravens increased over time, indicating lead accumulation over the moose-hunting season. Using a contamination threshold of 100 µg x L(-1), more than 50% of individuals were lead-contaminated during the moose hunting period. Lead concentration was twice as high in one year compared to the other, matching the number of rifle-shot moose in the area. Non-contaminated birds exhibited no ammunition isotope signatures. The isotope signature of the lead detected in contaminated ravens tended towards the signature from lead ammunition. We also found that black bears (Ursus americanus), golden eagles and bald eagles (Aquila chrysaetos and Haliaeetus leucocephalus, two species of conservation concern) scavenged heavily on moose viscera left by hunters. Our unequivocal results agree with other studies and further motivate the use of non-toxic ammunition for big game hunting.

  13. High risk of lead contamination for scavengers in an area with high moose hunting success.

    Directory of Open Access Journals (Sweden)

    Pierre Legagneux

    Full Text Available Top predators and scavengers are vulnerable to pollutants, particularly those accumulated along the food chain. Lead accumulation can induce severe disorders and alter survival both in mammals (including humans and in birds. A potential source of lead poisoning in wild animals, and especially in scavengers, results from the consumption of ammunition residues in the tissues of big game killed by hunters. For two consecutive years we quantified the level lead exposure in individuals of a sentinel scavenger species, the common raven (Corvus corax, captured during the moose (Alces alces hunting season in eastern Quebec, Canada. The source of the lead contamination was also determined using stable isotope analyses. Finally, we identified the different scavenger species that could potentially be exposed to lead by installing automatic cameras targeting moose gut piles. Blood lead concentration in ravens increased over time, indicating lead accumulation over the moose-hunting season. Using a contamination threshold of 100 µg x L(-1, more than 50% of individuals were lead-contaminated during the moose hunting period. Lead concentration was twice as high in one year compared to the other, matching the number of rifle-shot moose in the area. Non-contaminated birds exhibited no ammunition isotope signatures. The isotope signature of the lead detected in contaminated ravens tended towards the signature from lead ammunition. We also found that black bears (Ursus americanus, golden eagles and bald eagles (Aquila chrysaetos and Haliaeetus leucocephalus, two species of conservation concern scavenged heavily on moose viscera left by hunters. Our unequivocal results agree with other studies and further motivate the use of non-toxic ammunition for big game hunting.

  14. Ramsay Hunt syndrome with severe dysphagia.

    Science.gov (United States)

    Coleman, Crystal; Fozo, Michael; Rubin, Adam

    2012-01-01

    Ramsay Hunt syndrome, first described by J. Ramsay Hunt in 1907, encompassed the symptoms of otalgia, erythematous vesicular rash on the auricle, and facial paralysis. Although rare, in some cases, the varicella zoster virus responsible for the illness can also be associated with involvement of cranial nerves III-XII, cervical nerves, aseptic meningitis, and the syndrome of inappropriate secretion of antidiuretic hormone. We present a case of a patient with clinical evidence of Ramsay Hunt syndrome involving the cranial nerves V, VII, VIII, X, and, possibly, XII. Pharyngeal wall and vocal fold paralysis, and severely reduced laryngeal elevation, resulted in such significant dysphagia that percutaneous endoscopic gastrostomy tube placement was required. Copyright © 2012 The Voice Foundation. Published by Mosby, Inc. All rights reserved.

  15. The hunting season’s over

    CERN Document Server

    2014-01-01

    Hundreds of Internet users from across the globe have been scouring the Computer Centre for LEGO figurines in recent weeks (see here). The time has come to announce the results…   We’ve received nearly 5,000 screen-shots, the precious trophies gleaned from hours of virtual scavenging through the CERN Computing Centre, and we’re pleased to see our hunt raised so much interest. Unfortunately, rules being rules, we have to choose the two winners by drawing lots, so prizes will be winging their way to… Sarah Charley (CERN) Stefan Hayes We kindly thank everyone who took part in the hunt with so much gusto and hope you all had as much fun as we did! You can discover all the figurines here: http://lego-scavenger-hunt.web.cern.ch/ The CERN Bulletin team

  16. Influence of group size on the success of wolves hunting bison.

    Science.gov (United States)

    MacNulty, Daniel R; Tallian, Aimee; Stahler, Daniel R; Smith, Douglas W

    2014-01-01

    An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding) in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus) hunting their most formidable prey, bison (Bison bison), to test the hypothesis that large groups are more cooperative when hunting difficult prey. We quantified the relationship between capture success and wolf group size, and compared it to previously reported results for Yellowstone wolves hunting elk (Cervus elaphus), a prey that was, on average, 3 times easier to capture than bison. Whereas improvement in elk capture success levelled off at 2-6 wolves, bison capture success levelled off at 9-13 wolves with evidence that it continued to increase beyond 13 wolves. These results are consistent with the hypothesis that hunters in large groups are more cooperative when hunting more formidable prey. Improved ability to capture formidable prey could therefore promote the formation and maintenance of large predator groups, particularly among predators that specialize on such prey.

  17. Influence of group size on the success of wolves hunting bison.

    Directory of Open Access Journals (Sweden)

    Daniel R MacNulty

    Full Text Available An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus hunting their most formidable prey, bison (Bison bison, to test the hypothesis that large groups are more cooperative when hunting difficult prey. We quantified the relationship between capture success and wolf group size, and compared it to previously reported results for Yellowstone wolves hunting elk (Cervus elaphus, a prey that was, on average, 3 times easier to capture than bison. Whereas improvement in elk capture success levelled off at 2-6 wolves, bison capture success levelled off at 9-13 wolves with evidence that it continued to increase beyond 13 wolves. These results are consistent with the hypothesis that hunters in large groups are more cooperative when hunting more formidable prey. Improved ability to capture formidable prey could therefore promote the formation and maintenance of large predator groups, particularly among predators that specialize on such prey.

  18. Human Hunting and Nascent Animal Management at Middle Pre-Pottery Neolithic Yiftah'el, Israel.

    Science.gov (United States)

    Sapir-Hen, Lidar; Dayan, Tamar; Khalaily, Hamoudi; Munro, Natalie D

    2016-01-01

    The current view for the southern Levant is that wild game hunting was replaced by herd management over the course of the Pre-Pottery Neolithic B period, but there is significant debate over the timing, scale and origin of this transition. To date, most relevant studies focus either on wild game exploitation in the periods prior to domestication or on classic markers of domestication of domestic progenitor species over the course of the PPNB. We studied the faunal remains from the 2007-2008 excavations of the Middle PPNB (MPPNB) site of Yiftah'el, Northern Israel. Our analysis included a close examination of the timing and impact of the trade-off between wild game and domestic progenitor taxa that reflects the very beginning of this critical transition in the Mediterranean zone of the southern Levant. Our results reveal a direct trade-off between the intensive hunting of wild ungulates that had been staples for millennia, and domestic progenitor taxa. We suggest that the changes in wild animal use are linked to a region-wide shift in the relationship between humans and domestic progenitor species including goat, pig and cattle.

  19. Predator facilitation or interference: a game of vipers and owls.

    Science.gov (United States)

    Embar, Keren; Raveh, Ashael; Hoffmann, Ishai; Kotler, Burt P

    2014-04-01

    In predator-prey foraging games, the prey's reaction to one type of predator may either facilitate or hinder the success of another predator. We ask, do different predator species affect each other's patch selection? If the predators facilitate each other, they should prefer to hunt in the same patch; if they interfere, they should prefer to hunt alone. We performed an experiment in a large outdoor vivarium where we presented barn owls (Tyto alba) with a choice of hunting greater Egyptian gerbils (Gerbillus pyramidum) in patches with or without Saharan horned vipers (Cerastes cerastes). Gerbils foraged on feeding trays set under bushes or in the open. We monitored owl location, activity, and hunting attempts, viper activity and ambush site location, and the foraging behavior of the gerbils in bush and open microhabitats. Owls directed more attacks towards patches with vipers, and vipers were more active in the presence of owls. Owls and vipers facilitated each other's hunting through their combined effect on gerbil behavior, especially on full moon nights when vipers are more active. Owls forced gerbils into the bushes where vipers preferred to ambush, while viper presence chased gerbils into the open where they were exposed to owls. Owls and vipers took advantage of their indirect positive effect on each other. In the foraging game context, they improve each other's patch quality and hunting success.

  20. Convex games versus clan games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2008-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each monotonic

  1. Convex Games versus Clan Games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2006-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games.We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.Furthermore, each monotonic

  2. Game on! : Evaluation malaria games

    NARCIS (Netherlands)

    Rob Willems

    2014-01-01

    The goal of GameOn! is to develop a serious video game. The object: to develop a serious game that aims to change behavior through awareness. The setup A multidisciplinary group which unites expertise from didactic and game production backgrounds produces an educational game for an international

  3. Game mechanics : advanced game design

    NARCIS (Netherlands)

    Adams, Ernest; Dormans, Joris

    2012-01-01

    Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, build, and test the mechanics of a game. Game Mechanics will show you how to design, test, and tune the core mechanics of a game—any game, from a huge role-playing

  4. Cheetah do not abandon hunts because they overheat

    Science.gov (United States)

    Hetem, Robyn S.; Mitchell, Duncan; de Witt, Brenda A.; Fick, Linda G.; Meyer, Leith C. R.; Maloney, Shane K.; Fuller, Andrea

    2013-01-01

    Hunting cheetah reportedly store metabolic heat during the chase and abandon chases because they overheat. Using biologging to remotely measure the body temperature (every minute) and locomotor activity (every 5 min) of four free-living cheetah, hunting spontaneously, we found that cheetah abandoned hunts, but not because they overheated. Body temperature averaged 38.4°C when the chase was terminated. Storage of metabolic heat did not compromise hunts. The increase in body temperature following a successful hunt was double that of an unsuccessful hunt (1.3°C ± 0.2°C versus 0.5°C ± 0.1°C), even though the level of activity during the hunts was similar. We propose that the increase in body temperature following a successful hunt is a stress hyperthermia, rather than an exercise-induced hyperthermia. PMID:23883578

  5. Wildlife reserves, populations, and hunting outcome with smart wildlife

    DEFF Research Database (Denmark)

    Jensen, Frank; Jacobsen, Jette Bredahl; Strange, Niels

    2014-01-01

    We consider a hunting area and a wildlife reserve and answer the question: How does clever migration decision affect the social optimal and the private optimal hunting levels and population stocks? We analyze this in a model allowing for two-way migration between hunting and reserve areas, where...... the populations’ migration decisions depend on both hunting pressure and relative population densities. In the social optimum a pure stress effect on the behavior of smart wildlife exists. This implies that the population level in the wildlife reserve tends to increase and the population level in the hunting area...... and hunting levels tend to decrease. On the other hand, the effect on stock tends to reduce the population in the wildlife reserve and increase the population in the hunting area and thereby also increase hunting. In the case of the private optimum, open-access is assumed and we find that the same qualitative...

  6. Is recreational hunting important for landscape multi-functionality?

    DEFF Research Database (Denmark)

    Lund, Jens Friis; Jensen, Frank Søndergaard

    2017-01-01

    Recreational hunting may be important to the shaping of the agricultural landscape. Land owners who hunt or lease out hunting rights have an incentive to promote landscapes that contain wildlife biotopes, which may serve wider societal values, such as landscape aesthetics, biodiversity, and prese......Recreational hunting may be important to the shaping of the agricultural landscape. Land owners who hunt or lease out hunting rights have an incentive to promote landscapes that contain wildlife biotopes, which may serve wider societal values, such as landscape aesthetics, biodiversity......, and preservation of valued and/or threatened animal and plant species. Recreational hunting may thus contribute to preserve and enhance landscape multifunctionality. Yet, little is known about the importance of hunting interests in motivating such landscape management. In this article, we seek to shed light...

  7. Cheetah do not abandon hunts because they overheat.

    Science.gov (United States)

    Hetem, Robyn S; Mitchell, Duncan; de Witt, Brenda A; Fick, Linda G; Meyer, Leith C R; Maloney, Shane K; Fuller, Andrea

    2013-10-23

    Hunting cheetah reportedly store metabolic heat during the chase and abandon chases because they overheat. Using biologging to remotely measure the body temperature (every minute) and locomotor activity (every 5 min) of four free-living cheetah, hunting spontaneously, we found that cheetah abandoned hunts, but not because they overheated. Body temperature averaged 38.4°C when the chase was terminated. Storage of metabolic heat did not compromise hunts. The increase in body temperature following a successful hunt was double that of an unsuccessful hunt (1.3°C ± 0.2°C versus 0.5°C ± 0.1°C), even though the level of activity during the hunts was similar. We propose that the increase in body temperature following a successful hunt is a stress hyperthermia, rather than an exercise-induced hyperthermia.

  8. Walk-In Hunting Access (WIHA) Fall 2010

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2010 public hunting access through the Walk-In Hunting...

  9. Walk-In Hunting Access (WIHA) Fall 2009

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2009 public hunting access through the Walk-In Hunting...

  10. Walk-In Hunting Access (WIHA) Fall 2008

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2008 public hunting access through the Walk-In Hunting...

  11. Time-motion analysis and physiological responses of small-sided team handball games in youth male players: Influence of player number

    Directory of Open Access Journals (Sweden)

    Jan Bělka

    2016-12-01

    Full Text Available Background: Effective training depends on knowledge of a sport's requirements. Small-sided games (SSG are a spontaneous form of specific training, where exercise intensity can be manipulated mainly by modifying external factors. In SSG the players develop technical and tactical skills in the similar situations, such as during a match and can also develop their physical skills. Objective: The purpose of this study was to examine the distance covered and physiological response of altering the number of youth male players during small-sided team handball games with modified rules. Methods: The subjects consisted of 12 male youth team handball players (age 16.6 ± 0.5 years playing the first league for youth male players in the Czech Republic. The study was conducted during six weeks (one training session per week. Only three SSG were played in each training session. The SSG were played, first with five players on each side (5 vs. 5, then four (4 vs. 4, then three (3 vs. 3. Each game was four minutes long, followed by three minutes of passive rest. Results: The players covered the greatest distance (520.6 ± 61.4 m in the SSG 3 vs. 3. There was a difference in the distance covered between players in the 3 vs. 3 SSG and the other SSG (4 vs. 4 and 5 vs. 5 (p = .041 and p = .043, respectively. In individual speed zones a difference occurred only in the first and third speed zone and always among the 3 vs. 3 and 5 vs. 5 SSG (p = .034 and p = .044, respectively. The highest average intensity (87.9 ± 4.8% HRmax was in 3 vs. 3 SSG. Loading of the players in 5 vs. 5 was lower compared to 4 vs. 4 (p = .035 and 3 vs. 3 (p < .001. There was a difference in zone load intensity (> 90% HRmax between 3 vs. 3 and 5 vs. 5 SSG (p = .041. Conclusions: These results indicate that changing the number of players during SSG with modified rules in youth team handball may be used to manipulate the physiological response

  12. Love Games that Insects Play

    Indian Academy of Sciences (India)

    There are situations when, if the female manages to consume the prey much ..... humans they might lose their life while hunting; in flies they risk being predated ... generally found along small water pools and water bodies on rocky surfaces. ... because this ensures an assured high quality food supply for herself and her ...

  13. Yield from an intensively hunted population of eastern fox squirrels

    Science.gov (United States)

    James S. Jordan; James S. Jordan

    1971-01-01

    Rates at which Eastern fox squirrels (Sciurus niger) are exploited in areas open to public hunting may be useful guides for designing fall hunting seasons that are biologically defensible. However, there is a question whether the harvest of fox squirrels by public hunting will even occasionally be great enough to challenge the limit allowed by the best designed...

  14. AHP 10: Rgyas bzang Tibetan Tribe Hunting Lore

    OpenAIRE

    Bkra shis dpal 'bar བཀྲ་ཤིས་དཔལ་འབར།

    2011-01-01

    The Yul shul (Yushu) ngas bzang Tribe historically possessed a rich hunting tradition. Wildlife was hunted for food and other animal products. By 2007, hunting culture had diminished due to improvements in living conditions, wildlife protection laws, greater state control of wildlife product skin market and gun ownership, animal diseases, and the absence of such wildlife as wild yaks in local areas.

  15. Hunting and fishing trends in the U.S.

    Science.gov (United States)

    J. John Charbonneau; James R. Lyons

    1980-01-01

    Trends in hunting and fishing participation are evaluated on the basis of responses to a telephone survey of the U.S. population conducted as a part of the 1975 National Hunting and Fishing Survey. Probability of participation in hunting and fishing is a function of the respondent's age, sex, income, place of residence, and a number of supply characteristics. The...

  16. Hunting Elusive SPRITEs with Spitzer

    Science.gov (United States)

    Kohler, Susanna

    2017-05-01

    In recent years, astronomers have developed many wide-field imaging surveys in which the same targets are observed again and again. This new form of observing has allowed us to discover optical and radio transients explosive or irregular events with durations ranging from seconds to years. The dynamic infrared sky, however, has remained largely unexplored until now.Infrared ExplorationExample of a transient: SPIRITS 14ajc was visible when imaged by SPIRITS in 2014 (left) but it wasnt there during previous imaging between 2004 and 2008 (right). The bottom frame shows the difference between the two images. [Adapted from Kasliwal et al. 2017]Why hunt for infrared transients? Optical wavelengths dont allow us to observe events that are obscured, such that their own structure or their surroundings hide them from our view. Both supernovae and luminous red novae (associated with stellar mergers) are discoverable as infrared transients, and there may well be new types of transients in infrared that we havent seen before!To explore this uncharted territory, a team of scientists developed SPIRITS, the Spitzer Infrared Intensive Transients Survey. Begun in 2014, SPIRITS is a five-year long survey that uses the Spitzer Space Telescope to conduct a systematic search for mid-infrared transients in nearby galaxies.In a recent publication led by Mansi Kasliwal (Caltech and the Carnegie Institution for Science), the SPIRITS team has now detailed how their survey works and what theyve discovered in its first year.The light curves of SPRITEs (red stars) lie in the mid-infared luminosity gap between novae (orange) and supernovae (blue). [Kasliwal et al. 2017]Mystery TransientsKasliwal and collaborators used Spitzer to monitor 190 nearby galaxies. In SPIRITS first year, they found over 1958 variable stars and 43 infrared transient sources. Of these 43 transients, 21 were known supernovae, 4 were in the luminosity range of novae, and 4 had optical counterparts. The remaining 14 events

  17. Incentivizing Monitoring and Compliance in Trophy Hunting

    Science.gov (United States)

    BUNNEFELD, NILS; EDWARDS, CHARLES T T; ATICKEM, ANAGAW; HAILU, FETENE; MILNER-GULLAND, E J

    2014-01-01

    Conservation scientists are increasingly focusing on the drivers of human behavior and on the implications of various sources of uncertainty for management decision making. Trophy hunting has been suggested as a conservation tool because it gives economic value to wildlife, but recent examples show that overharvesting is a substantial problem and that data limitations are rife. We use a case study of trophy hunting of an endangered antelope, the mountain nyala (Tragelaphus buxtoni), to explore how uncertainties generated by population monitoring and poaching interact with decision making by 2 key stakeholders: the safari companies and the government. We built a management strategy evaluation model that encompasses the population dynamics of mountain nyala, a monitoring model, and a company decision making model. We investigated scenarios of investment into antipoaching and monitoring by governments and safari companies. Harvest strategy was robust to the uncertainty in the population estimates obtained from monitoring, but poaching had a much stronger effect on quota and sustainability. Hence, reducing poaching is in the interests of companies wishing to increase the profitability of their enterprises, for example by engaging community members as game scouts. There is a threshold level of uncertainty in the population estimates beyond which the year-to-year variation in the trophy quota prevented planning by the safari companies. This suggests a role for government in ensuring that a baseline level of population monitoring is carried out such that this level is not exceeded. Our results illustrate the importance of considering the incentives of multiple stakeholders when designing frameworks for resource use and when designing management frameworks to address the particular sources of uncertainty that affect system sustainability most heavily. Incentivando el Monitoreo y el Cumplimiento en la Caza de Trofeos Resumen Científicos conservacionistas cada vez se

  18. The Toxiscape Hunt: An Escape Room-Scavenger Hunt for Toxicology Education

    Directory of Open Access Journals (Sweden)

    Megan Boysen-Osborn

    2018-01-01

    Full Text Available Audience: This scavenger hunt/escape room is a didactic activity for emergency medicine residents or fourth-year medical students rotating in emergency medicine. Introduction: Between 2008-2011, 1.1 million patients presented to U.S. emergency departments each year for poisonings,1 including acute ingestions, envenomations, occupational exposures, and overdoses. Toxicologic exposures are considered part of the core curriculum for emergency medicine (EM residents, who must understand the presentation and treatment of such patients.2 Educating residents in a unique, engaging format such as an “escape room” activity provides an alternative to the didactic format of teaching this material, which may build medical knowledge and team rapport amongst residents.3 Objectives: By the end of the activity, learners should be able to: Calculate an anion and osmolal gap. Recognize poisonings amenable to hemodialysis. Interpret EKG changes related to a variety of ingestions, including beta-blockers and calcium channel blockers, digitalis, and tricyclic antidepressants. Recognize poisonous plants and their clinical toxidromes. Calculate loading dose of N-acetylcysteine as antidote for acute acetaminophen ingestion. Collaborate as a team to arrive at solutions of problems. Recognize poisons that have available antidotes Know the clinical effect of various types of snake envenomations. Recognize the toxicity associated with at least four household chemicals. Know the antidotes for six common poisonings. Methods: This didactic exercise is a small group activity, utilizing puzzles to apply toxicology knowledge.

  19. Work for Play: Careers in Video Game Development

    Science.gov (United States)

    Liming, Drew; Vilorio, Dennis

    2011-01-01

    Video games are not only for play; they also provide work. Making video games is a serious--and big--business. Creating these games is complex and requires the collaboration of many developers, who perform a variety of tasks, from production to programming. They work for both small and large game studios to create games that can be played on many…

  20. Hunting: Death and the signs of life

    DEFF Research Database (Denmark)

    Østergaard, Jens Sand

    2013-01-01

    In this essay I have reworked the question of death in hunting by defining it as an activity whose nature implies a relation of being by living the death of the animal. Once this relation is understood more fully, it becomes obvious that the animal is not an isolated totality of relations...

  1. Hunting the Shadow, Catching the Light

    DEFF Research Database (Denmark)

    Toft, Anne Elisabeth; Nielsen, Torben

    2009-01-01

    From 28 October to 6 November 2009 twenty-one 3rd year students in interior design from Central Academy of Fine Arts (CAFA), School of Architecture, Beijing participated in the workshop Hunting the Shadow - Catching the Light. The workshop was conceived and led by the Danish architects Torben Nie...

  2. Nature or Nurture? Gender Roles Scavenger Hunt

    Science.gov (United States)

    Whalen, Shannon; Maurer-Starks, Suanne

    2008-01-01

    The examination of gender roles and stereotypes and their subsequent impact on sexual behavior is a concept for discussion in many sex education courses in college and sex education units in high school. This analysis often leads to a discussion of the impact of nature vs. nurture on gender roles. The gender roles scavenger hunt is an interactive…

  3. An Interview About Hunting a Black Bear

    OpenAIRE

    G.yu lha

    2009-01-01

    The respondent describes the first time he killed a black bear while hunting. The fifty one audio and nine video files in this collection include: villages’ life stories, circle-dancing songs and performance, local history, folk tales, and interviews from Siyuewu Village, Puxi Township, Rangtang County, Aba Tibetan and Qiang Autonomous Prefecture, Sichuan Province, China. World Oral Literature Project

  4. Sustainable use of forest and hunting resources

    Directory of Open Access Journals (Sweden)

    Danilović Milorad

    2014-01-01

    Full Text Available This paper presents the issue of the use of forest and hunting resources in Serbia, with special emphasis on their sustainability. The use of modern technological solutions in terms of sustainable use of forest and hunting resources should be seen through an analysis and evaluation of environmental impacts. The existing machinery used in Serbian forestry cannot respond to the current demands of forestry production. However, the current unfavourable conditions can be significantly improved with appropriate measures. The planning of a network of roads including a number of factors that directly and indirectly affect sustainable use is of great importance for the development of forestry and hunting. Wood biomass in Serbian forests should be used in the manner and to the extent that ensures the sustainability of ecosystems and the production of large quantities of energy. In recent years, non-timber forest products have gained importance, so that the income generated from their use is growing. The impact of newly adopted laws and bylaws in the field of forestry, hunting and the protection of nature and environment will depend primarily on their application, control, execution and possible amendments and adjustments.

  5. MAP SERVICES FOR MANAGEMENT OF HUNTING ORGANIZATIONS (THE CASE OF HUNTING ORGANIZATION “MEDVEDICA”

    Directory of Open Access Journals (Sweden)

    S. A. Zaichenko

    2013-01-01

    Full Text Available The current state map support of the system of hunting management requires updating an information database and the creation of new schemes of hunting organization. In this case the beneficial is using of satellite imagery data for the mapping and also for important environmental research. Presentation of the results in the form of Internet web services provides broad benefits to the paper version of the maps.

  6. [New Developments in Video Games for Psychotherapy].

    Science.gov (United States)

    Brezinka, Veronika

    2016-01-01

    A literature survey on new developments in the area of video games and psychotherapy of children and adolescents was conducted. Despite the omnipresence of computers and the internet, development of therapeutic games seems rather slow. The video game Treasure Hunt was introduced in 2008 to support treatment of children with internalizing and externalizing disorders. Camp Cope-A-Lot was developed for treatment of anxious children, whereas the self-help game SPARX is directed at depressed adolescents. Rage-Control is a biofeedback game for children with anger problems. The game Zoo U aims to assess and train social skills of primary school children. Ricky and the Spider for young children with obsessive compulsive disorder is meant to support the cognitive-behavioural treatment of these patients. Clash- Back is a French game for adolescents with externalizing problems. Possible reasons for the relatively slow development of therapeutic games are the high methodological demands concerning an evaluation as well as the high costs of game development. Nonetheless, computers and the internet are bound to influence psychotherapy with children and adolescents in the long run.

  7. Effect of Number of Touches and Exercise Duration on the Kinematic Profile and Heart Rate Response During Small-Sided Games in Soccer

    Directory of Open Access Journals (Sweden)

    Casamichana David

    2014-07-01

    Full Text Available This study aimed to examine the effect of exercise duration and the number of touches allowed during possession on time-motion characteristics and the physiological responses of soccer players in 6 vs. 6 small-sided games (SSGs lasting 12 minutes. The analysis divided each game into two 6-min periods and we compared two formats: free play (SSGfp vs. a maximum of two touches per individual possession (SSG 2T. Participants were 12 semi-professional players (age: 22.7±4.3 years; body height: 177.5+4.9 cm; body mass: 74.9±6.3 kg and the following variables were measured by means of heart rate monitors and GPS devices: mean heart rate (HRmean, time spent in each exercise intensity zone, total distance covered, total distance covered in different speed zones, number of accelerations at different intensities, maximum speed reached, player load, and the work-to-rest ratio. The results showed that in SSGFP there was a decrease in the intensity of physical parameters during the second 6-min period (6-12 min, whereas this decrease was not observed when a maximum of two touches per individual possession was allowed. During the second period (6-12 min of SSG2T there was an increase in HRmean and in the time spent in high exercise intensity zones, but these differences were not observed in SSGFP. The value of these findings for soccer coaches is that they illustrate how different technical, tactical or conditioning objectives could be addressed by altering the length and format of the SSG used in training.

  8. Personalised gaming

    NARCIS (Netherlands)

    Bakkes, S.; Tan, C.T.; Pisan, Y.

    2012-01-01

    This article focuses on personalised games, which we define as games that utilise player models for the purpose of tailoring the game experience to the individual player. The main contribution of the article is a motivation for personalised gaming, supported by an extensive overview of scientific

  9. Game Studies

    NARCIS (Netherlands)

    Raessens, J.F.F.

    2016-01-01

    This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other

  10. Game theory

    DEFF Research Database (Denmark)

    Hendricks, Vincent F.

    Game Theory is a collection of short interviews based on 5 questions presented to some of the most influential and prominent scholars in game theory. We hear their views on game theory, its aim, scope, use, the future direction of game theory and how their work fits in these respects....

  11. Rational management of hunting and gathering: An aristotelian entelechy or a chimera?

    Directory of Open Access Journals (Sweden)

    Juan Mario Vargas Yáñez

    2018-01-01

    Full Text Available Rational management of hunting and gathering: An Aristotelian entelechy or a chimera? Since the dawn of time, consumption of animal protein has been crucially important to the evolution of humans. Cooperative hunting is an Evolutionarily Stable Strategy from the time when Palaeolithic hunters specialized in the pursuit of large animals. The entire process involves making decisions related to game management, some of which are still used by contemporary hunter-gatherers. In these societies, which still practice subsistence hunting, the composition of their diets and the exploitation techniques employed are explained by the theoretical underpinnings contained in the Optimal Foraging Theory (OFT. In order to test this theory, we have taken into account four decisions involving the adoption of different management strategies by hunter-gatherers: I what to eat, II where and how to look for food, III the most appropriate size and composition of the group of hunter-gatherers and IV the most efficient guidelines for the handling and distribution of prey. The OFT has been tested several times, and in a high percentage of cases studied, its predictions fit observations made in various hunter-gatherer societies. This means that maximizing catch yields in the short term is their main concern, rather than behaving as ‘cautious predators’ or passively selecting prey according to their size, accessibility and abundance. Such behaviour does not contradict the possibility that hunter-gatherers can act as conservationists, but discards the idea that this is the main focus of their way of life. There is no doubt that indigenous peoples have a wide knowledge of the environment, but it is unclear this knowledge is used to maintain a balance with nature or to be more efficient hunters. It more likely that the presence of sustainable hunting of game is due to low hunting pressure in areas where animal prey is abundant, and is thus an epiphenomenon rather than a

  12. Wolves on the hunt: The behavior of wolves hunting wild prey

    Science.gov (United States)

    Mech, L. David; Smith, Douglas W.; MacNulty, Daniel R.

    2015-01-01

    The interactions between apex predators and their prey are some of the most awesome and meaningful in nature—displays of strength, endurance, and a deep coevolutionary history. And there is perhaps no apex predator more impressive and important in its hunting—or more infamous, more misjudged—than the wolf. Because of wolves’ habitat, speed, and general success at evading humans, researchers have faced great obstacles in studying their natural hunting behaviors. The first book to focus explicitly on wolf hunting of wild prey, Wolves on the Hunt seeks to fill these gaps in our knowledge and understanding. Combining behavioral data, thousands of hours of original field observations, research in the literature, a wealth of illustrations, and—in the e-book edition and online—video segments from cinematographer Robert K. Landis, the authors create a compelling and complex picture of these hunters. The wolf is indeed an adept killer, able to take down prey much larger than itself. While adapted to hunt primarily hoofed animals, a wolf—or especially a pack of wolves—can kill individuals of just about any species. But even as wolves help drive the underlying rhythms of the ecosystems they inhabit, their evolutionary prowess comes at a cost: wolves spend one-third of their time hunting—the most time consuming of all wolf activities—and success at the hunt only comes through traveling long distances, persisting in the face of regular failure, detecting and taking advantage of deficiencies in the physical condition of individual prey, and through ceaseless trial and error, all while risking injury or death. By describing and analyzing the behaviors wolves use to hunt and kill various wild prey—including deer, moose, caribou, elk, Dall sheep, mountain goats, bison, musk oxen, arctic hares, beavers, and others—Wolves on the Hunt provides a revelatory portrait of one of nature’s greatest hunters.

  13. 50 CFR 20.109 - Extended seasons, limits, and hours for taking migratory game birds by falconry.

    Science.gov (United States)

    2010-10-01

    ... taking migratory game birds by falconry. 20.109 Section 20.109 Wildlife and Fisheries UNITED STATES FISH..., PURCHASE, BARTER, EXPORTATION, AND IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING... taking migratory game birds by falconry. This section provides annual regulations by which falconers may...

  14. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar

    Science.gov (United States)

    Farris, Zach J.; Golden, Christopher D.; Karpanty, Sarah; Murphy, Asia; Stauffer, Dean; Ratelolahy, Felix; Andrianjakarivelo, Vonjy; Holmes, Christopher M.; Kelly, Marcella J.

    2015-01-01

    The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting) affect carnivore occupancy across Madagascar’s largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species) and domestic dogs (Canis familiaris) had higher occupancy than half of the native carnivore species across Madagascar’s largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana) occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica). Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (x¯ = 90 individuals consumed/year), the ring-tailed vontsira (Galidia elegans) (x¯ = 58 consumed/year), and the fosa (Cryptoprocta ferox) (x¯ = 31 consumed/year). Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are

  15. Identity-driven differences in stakeholder concerns about hunting wolves.

    Science.gov (United States)

    Lute, Michelle L; Bump, Adam; Gore, Meredith L

    2014-01-01

    Whereas past wolf management in the United States was restricted to recovery, managers must now contend with publicly contentious post-recovery issues including regulated hunting seasons. Understanding stakeholder concerns associated with hunting can inform stakeholder engagement, communication, and policy development and evaluation. Social identity theory (SIT) has been used to understand how groups interact, why they conflict, and how collaboration may be achieved. Applying SIT to stakeholder conflicts about wolf hunting may help delineate groups according to their concern about, support for or opposition to the policy choice of hunting wolves. Our objective was to assess concerns about hunting as a tool to resolve conflict in Michigan, using SIT as a framework. We used a mixed-modal sampling approach (e.g., paper, Internet) with wolf hunting-related public meeting participants in March 2013. Survey questions focused on 12 concerns previously identified as associated with hunting as a management tool to resolve conflict. Respondents (n  =  666) cared greatly about wolves but were divided over hunting wolves. Wolf conflicts, use of science in policy decisions, and maintaining a wolf population were the highest ranked concerns. Principle components analysis reduced concerns into three factors that explained 50.7% of total variance; concerns crystallized over justifications for hunting. General linear models revealed a lack of geographic influence on care, fear and support for hunting related to wolves. These findings challenge assumptions about regional differences and suggest a strong role for social identity in driving dichotomized public perceptions in wildlife management.

  16. New Multifunctional Hunting Landscapes in Denmark

    DEFF Research Database (Denmark)

    Christensen, Andreas Aagaard; Svenningsen, Stig Roar; Lommer, Maria Sofie

    2014-01-01

    Between 1992 and 2008 subsidization of mandatory set aside land under the EU Common Agricultural Policy (CAP) gave rise to the establishment of a characteristic type of multifunctional hunting landscapes in Denmark, primarily located on fallow land in tilled valley bottoms. A national survey...... of their economic strategy. Implications for the ongoing discussion on land use policy concerning land sharing vs. land sparing is discussed....

  17. Writerly Gaming: Political Gaming

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2007-01-01

    software for private entertainment (looking/feeling real) or they can be pragmatic software used for training of professionals (affecting soldiers’, pilots’, etc. perception of the real). A third, and less debated game-reality relationship, based on public awareness and typically a socio-political agenda...

  18. Stress Induces Contextual Blindness in Lotteries and Coordination Games

    Directory of Open Access Journals (Sweden)

    Isabelle Brocas

    2017-12-01

    Full Text Available In this paper, we study how stress affects risk taking in three tasks: individual lotteries, Stag Hunt (coordination games, and Hawk-Dove (anti-coordination games. Both control and stressed subjects take more risks in all three tasks when the value of the safe option is decreased and in lotteries when the expected gain is increased. Also, subjects take longer to take decisions when stakes are high, when the safe option is less attractive and in the conceptually more difficult Hawk-Dove game. Stress (weakly increases reaction times in those cases. Finally, our main result is that the behavior of stressed subjects in lotteries, Stag Hunt and Hawk-Dove are all highly predictive of each other (p-value < 0.001 for all three pairwise correlations. Such strong relationship is not present in our control group. Our results illustrate a “contextual blindness” caused by stress. The mathematical and behavioral tensions of Stag Hunt and Hawk-Dove games are axiomatically different, and we should expect different behavior across these games, and also with respect to the individual task. A possible explanation for the highly significant connection across tasks in the stress condition is that stressed subjects habitually rely on one mechanism to make a decision in all contexts whereas unstressed subjects utilize a more cognitively flexible approach.

  19. Bee community as a source of energy in the production of food, honey-plants in the ecosystem of Croatian Forests' hunting grounds.

    Science.gov (United States)

    Tucak, Zvonimir; Beuk, Darko; Jumić, Vlado; Tusek, Tatjana; Vladimir-Knezević, Sanda; Tolusić, Zdravko; Skrivanko, Mario; Konjarović, Anastazija; Aladić, Krunoslav; Cupurdija, Edita

    2009-12-01

    In addition to the process of photosynthesis, the bee community is the main source of energy in food production, honey-plants used by game and people in the hunting grounds ecosystem. It is a well-known fact that thousands of plant species depend on the presence of bee communities (pollination, fertilization). In this paper we studied the presence of the bee community in the hunting grounds of Croatian Forests, and their influence on the number of game (wild pigs), as well as the quality of honey, honey plants in the hunting grounds used by people and game. We established the total number of game (wild boars). The honey quality parameters were determined using the Harmonised methods of the European Honey (Bogdanov et al., 1997) and the pollen analysis by were conducted according to Harmonised methods of melissopalynology (Von der Ohe et al., 2004). Research results indicate that the presence of the bee community influences the number of wild boars from 3-18%, and the quality of honey is in line with the European and world standards. The SAS/STAT package was used for the statistical analysis (SAS Institute Inc., 2000). The significance of the differences among the groups was determined by Duncan test.

  20. Long–term variation of demographic parameters in four small game species in Europe: opportunities and limits to test for a global pattern

    Directory of Open Access Journals (Sweden)

    Gée, A.

    2018-01-01

    Full Text Available For decades, decreases in several populations of some small sedentary game species have been reported in Europe. From the literature, we extracted mortality and reproductive rates that were available for European populations in four iconic species, the grey partridge (Perdix perdix, the black grouse (Tetrao tetrix, the capercaillie (T. urogallus and the brown hare (Lepus europaeus, to examine how demographic parameters vary with time. Our study revealed the need to consider many confounding factors (age, sex, origin of studied individuals, season, country and methods and the scarcity of recent demographic studies. Statistical analyses showed contrasted patterns of demographic traits with time within and between species. Our results highlighted that there may be consistency with a population decrease in grey partridge and black grouse that has been reported in the literature. However, analyses in capercaillie and brown hare showed less support for a population decrease at the European scale. The significant effects of interactions between time and age (in grey partridge, capercaillie and brown hare, method or origin of individuals on demographic traits and the emergence of contrasted patterns between short, intermediate and long monitoring periods (in grey partridge and black grouse suggested that further studies should pay particular attention to potential confounding factors. Finally, the lack of recent data and doubts about the relative importance of reported causal factors indicate the need for further studies on the links between demographic traits, densities and environmental changes in the long term, and particularly on the role of predation and habitat change.

  1. Effects of small-sided games and high-intensity interval training on aerobic and repeated sprint performance and peripheral muscle oxygenation changes in elite junior basketball players.

    Science.gov (United States)

    Delextrat, A; Gruet, M; Bieuzen, F

    2018-03-06

    The aim of the current study was to compare the effects of 6 weeks of small-sided game (SSG) and high-intensity interval training (HIIT) on aerobic fitness and muscle oxygenation during a repeated sprint (RS) sequence in elite male junior basketball players. Twenty participants (14.3 ± 0.5 years; 176.8 ± 12.5 cm; 74.5 ± 9.8 kg) performed pre- and post-tests interspersed by 6-weeks of SSG or HIIT training. Testing sessions consisted of the 30-15 Intermittent Fitness Test and a RS sequence (two bouts of 15-s). During RS, muscle oxygenation parameters (tissue saturation index (TSI, %), post-sprint muscle reoxygenation rate) were measured by near-infrared spectroscopy (NIRS). The results showed that both training interventions similarly improved maximal aerobic speed (VIFT, 3.4 and 4.1%, respectively for HIIT and SSG, Ptraining interventions also resulted in a greater ΔTSI during the second sprint (47.8% to 114%, Ptrainings are applicable methodologies to improve in-season aerobic and anaerobic fitness capacities in junior basketball players.

  2. A novel hunting accident. Discharge of a firearm by a hunting dog.

    Science.gov (United States)

    Baker, A M; Keller, G; Garcia, D

    2001-09-01

    The authors report the case of a 21-year-old man who was killed while duck hunting when a shotgun accidentally discharged, shooting him in the head. The loaded weapon, which had been lying on the ground with the safety off and the muzzle pointed toward a river a few feet away, discharged when a hunting dog stepped on the trigger. Scene investigation confirmed that the victim had been standing in the river, planting decoys, with his head approximately level with the adjacent bank. Autopsy examination and ballistic testing confirmed a range of fire consistent with the witness' statements. Examination of the weapon in question documented a light trigger pull but no mechanical defects. The authors review the epidemiology and causality of hunting accidents and discuss the various safety rules that were violated in this highly unusual case. The importance of a complete death investigation, including autopsy, when dealing with a firearm death is emphasized.

  3. A Nine-Year Hunt for Neutrinos

    Science.gov (United States)

    Kohler, Susanna

    2018-02-01

    .Observatories on the HuntNeutrino observatories are often built to take advantage of pre-existing deep bodies of ice or water for their detectors. One of the most well-known neutrino observatories is IceCube, an array of detectors located far beneath the Antarctic ice. A few years ago, IceCube announced the observation of an excess of events over the expected atmospheric background the first detection of a diffuse flux of cosmic neutrinos. The next step:confirmation from another observatory.ANTARES detections across different energy bins, for both track-like (top) and shower-like (bottom) events. Plot includes data (black), model for atmospheric events (blue), and two different models for cosmic events (red). Above an energy cutoff of 20 TeV (grey line), nine excess neutrinos are detected relative to the atmospheric model. [Albert et al. 2018]Enter ANTARES, short for Astronomy with a Neutrino Telescope and Abyss Environmental Research. Completed in 2008, this neutrino telescope was built 1.5 miles beneath the surface of the Mediterranean Sea. Now the collaboration is presenting the results of their nine-year search for a diffuse cosmic neutrino flux.A Mild ExcessThe outcome? Success! sort of.The very nature of neutrinos elusiveness means that we have to draw conclusions with very small numbers of detections. Over nine years, ANTARES detected a total of 33 events above an energy cutoff of 20 TeV, whereas models predict it should have seen only 24 such events due to atmospheric particles. This detection of nine extra neutrinos may sound insubstantial but statistically, it allows the team to reject the hypothesis that there is no diffuse cosmic flux at an 85% confidence level.The mild excess of neutrinos detected by ANTARES is by no means a smoking gun, but the properties of this cosmic neutrino flux are consistent with those detected by IceCube, which is a very promising outcome. At the moment, it would seem that a diffuse flux of cosmic neutrinos is present and the next generation

  4. MEnDiGa: A Minimal Engine for Digital Games

    OpenAIRE

    Boaventura, Filipe M. B.; Sarinho, Victor T.

    2017-01-01

    Game engines generate high dependence of developed games on provided implementation resources. Feature modeling is a technique that captures commonalities and variabilities results of domain analysis to provide a basis for automated configuration of concrete products. This paper presents the Minimal Engine for Digital Games (MEnDiGa), a simplified collection of game assets based on game features capable of building small and casual games regardless of their implementation resources. It presen...

  5. (ludo) game

    African Journals Online (AJOL)

    Dr Obe

    participants make decisions with or without the intervention of ... formulation of game theory started in 1944 with the publication of the book ... Nearly all games require seeing patterns, making plans, searching ..... utility/ outcome. •. Players will ...

  6. [Game addiction].

    Science.gov (United States)

    Mori, Akio; Iwadate, Masako; Minakawa, Nahoko T; Kawashima, Satoshi

    2015-09-01

    The purpose of this article is to analyze the South Korea and China of computer game research, and the current state of research in Japan. Excessive game actions were analyzed by PET-MRI, MRI, fMRI, NIRS, EEG. These results showed that the prefrontal cortical activity decreased during game play. Also, game addiction causes damage to the prefrontal cortex. The NIRS-EEG and simultaneous recording, during game play correspond well with the decrease of β band and oxygen-hemoglobin. The α band did not change with game play. However, oxygen-hemoglobin decreased during game play. South Korea, game addiction measures have been analyzed since 2002, but in Japan the research is recent.

  7. AHP 10: Rgyas bzang Tibetan Tribe Hunting Lore

    Directory of Open Access Journals (Sweden)

    Bkra shis dpal 'bar བཀྲ་ཤིས་དཔལ་འབར།

    2011-06-01

    Full Text Available The Yul shul (Yushu ngas bzang Tribe historically possessed a rich hunting tradition. Wildlife was hunted for food and other animal products. By 2007, hunting culture had diminished due to improvements in living conditions, wildlife protection laws, greater state control of wildlife product skin market and gun ownership, animal diseases, and the absence of such wildlife as wild yaks in local areas.

  8. Casual Games

    DEFF Research Database (Denmark)

    Hansen, Ole Ertløv

    2015-01-01

    Casual games have become a widespread activity that fills our leisure time. This article introduces to the phenomenon casual games – their definition and the history. Furthermore the article presents and discusses the experience of and engagement or immersion in playing these games as it is put...... forward by recent research. The theoretical approach is based on media psychology, phenomenology and reversal theory. Finally it is argued that playing casual games is fundamental pleasurable to both paratelic as well as telic metamotivational states....

  9. Fear on the move: predator hunting mode predicts variation in prey mortality and plasticity in prey spatial response.

    Science.gov (United States)

    Miller, Jennifer R B; Ament, Judith M; Schmitz, Oswald J

    2014-01-01

    Ecologists have long searched for a framework of a priori species traits to help predict predator-prey interactions in food webs. Empirical evidence has shown that predator hunting mode and predator and prey habitat domain are useful traits for explaining predator-prey interactions. Yet, individual experiments have yet to replicate predator hunting mode, calling into question whether predator impacts can be attributed to hunting mode or merely species identity. We tested the effects of spider predators with sit-and-wait, sit-and-pursue and active hunting modes on grasshopper habitat domain, activity and mortality in a grassland system. We replicated hunting mode by testing two spider predator species of each hunting mode on the same grasshopper prey species. We observed grasshoppers with and without each spider species in behavioural cages and measured their mortality rates, movements and habitat domains. We likewise measured the movements and habitat domains of spiders to characterize hunting modes. We found that predator hunting mode explained grasshopper mortality and spider and grasshopper movement activity and habitat domain size. Sit-and-wait spider predators covered small distances over a narrow domain space and killed fewer grasshoppers than sit-and-pursue and active predators, which ranged farther distances across broader domains and killed more grasshoppers, respectively. Prey adjusted their activity levels and horizontal habitat domains in response to predator presence and hunting mode: sedentary sit-and-wait predators with narrow domains caused grasshoppers to reduce activity in the same-sized domain space; more mobile sit-and-pursue predators with broader domains caused prey to reduce their activity within a contracted horizontal (but not vertical) domain space; and highly mobile active spiders led grasshoppers to increase their activity across the same domain area. All predators impacted prey activity, and sit-and-pursue predators generated strong

  10. The Significance of Hunting : "The Bear" and "Delta Autumn"

    OpenAIRE

    海上, 順代; Nobuyo", "Unagami

    2011-01-01

    The aim of this paper is to discuss the significance of hunting in "The Bear" and "Delta Autumn", the fifth and sixth stories in William Faulkner‟s Go Down, Moses (1942). In this paper, I would like to show that hunting plays an important role in Faulkner's Southern society, referring to the studies of Maria Mies, a German sociologist. In her view, hunting is useful to a patriarchal society, which strictly distinguishes men from women. As a part of a social system, hunting succeeds in g...

  11. Game Spaces

    DEFF Research Database (Denmark)

    Kristiansen, Erik

    2015-01-01

    , called “pervasive games.” These are games that are based on computer technology, but use a physical space as the game space as opposed to video games. Coupling spatial configuration with performance theory of rituals as liminal phenomena, I put forward a model and a new understanding of the magic circle......When we play games of any kind, from tennis to board games, it is easy to notice that games seem to be configured in space, often using stripes or a kind of map on a board. Some games are clearly performed within this marked border, while it may be difficult to pinpoint such a border in games like...... hide-and-seek, but even these games are still spatially configured. The border (visible or not) both seem to separate and uphold the game that it is meant for. This chapter sets out to analyse the possible border that separates a game from the surrounding world. Johan Huizinga noted this “separateness...

  12. Supporting online learning with games

    Science.gov (United States)

    Yao, JingTao; Kim, DongWon; Herbert, Joseph P.

    2007-04-01

    This paper presents a study on Web-based learning support systems that is enhanced with two major subsystems: a Web-based learning game and a learning-oriented Web search. The Internet and theWeb may be considered as a first resource for students seeking for information and help. However, much of the information available online is not related to the course contents or is wrong in the worse case. The search subsystem aims to provide students with precise, relative and adaptable documents about certain courses or classes. Therefore, students do not have to spend time to verify the relationship of documents to the class. The learning game subsystem stimulates students to study, enables students to review their studies and to perform self-evaluation through a Web-based learning game such as a treasure hunt game. During the challenge and entertaining learning and evaluation process, it is hoped that students will eventually understand and master the course concepts easily. The goal of developing such a system is to provide students with an efficient and effective learning environment.

  13. Adhesive foot pads: an adaptation to climbing? An ecological survey in hunting spiders.

    Science.gov (United States)

    Wolff, Jonas O; Gorb, Stanislav N

    2015-02-01

    Hairy pads relying on dry adhesion are fascinating structures that convergently evolved among spiders and lizards. Numerous studies underline the functional aspects leading to their strong adhesion to smooth surfaces, but rarely has their role been studied in the context of natural habitats and surfaces that animals are faced with. In hunting spiders, the hairy foot pads (claw tufts) underneath the paired claws are assumed to be an adaptation to a climbing lifestyle, particularly on smooth plant surfaces. However, surfaces that are too smooth for claws to generate a sufficient grip are rather rare in natural habitats and above-ground habitats are occupied by hunting spiders both with and without claw tufts. In this study we estimated the proportion of claw tuft-bearing hunting spiders (ct+ ratio) among microhabitat-specific assemblages by conducting both a field study and a meta-analysis approach. The effect of surface characteristics, structure fragmentation and altitude of the microhabitat niche on the ct+ ratio was analyzed. We hypothesized that the ct+ ratio will be higher in (i) hunting spider assemblages obtained from microhabitats above the ground than from those at the ground and (ii) in hunting spider assemblages obtained from microhabitats with smoother surfaces (tree foliage) than those with rougher surfaces (barks, stones), and lower in (iii) hunting spider assemblages obtained from microhabitats with more fragmented structures (small leaves) than in those with comparable but less fragmented structures (large leaves). We found the ct+ ratio to be significantly affected by the microhabitat's distance from the ground, whereas surface characteristics and fragmentation of the substrates were of minor importance. This suggests that claw tufts are highly beneficial when the microhabitat's height exceeds a value where the additional pad-related costs are exceeded by the costs of dropping. We assume the benefit to be mainly due to gaining a high safety factor

  14. Game theory.

    Science.gov (United States)

    Dufwenberg, Martin

    2011-03-01

    Game theory is a toolkit for examining situations where decision makers influence each other. I discuss the nature of game-theoretic analysis, the history of game theory, why game theory is useful for understanding human psychology, and why game theory has played a key role in the recent explosion of interest in the field of behavioral economics. WIREs Cogni Sci 2011 2 167-173 DOI: 10.1002/wcs.119 For further resources related to this article, please visit the WIREs website. Copyright © 2010 John Wiley & Sons, Ltd.

  15. Video games.

    Science.gov (United States)

    Funk, Jeanne B

    2005-06-01

    The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content. This article describes some of the currently popular video games, as well as developments that are on the horizon, and discusses the status of research on the positive and negative impacts of playing video games. Recommendations are made to help parents ensure that children play games that are consistent with their values.

  16. 78 FR 58123 - Migratory Bird Hunting; Final Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2013-09-20

    ... we may be approaching the limits of social acceptance for the use of hunting to control the number of... Regulatory Flexibility Act section below). This analysis estimated consumer surplus for three alternatives... Alternative 3, with an estimated consumer surplus across all flyways of $317.8-$416.8 million. We also chose...

  17. 75 FR 59041 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2010-09-24

    ... or more on the economy or adversely affect an economic sector, productivity, jobs, the environment... annual effect on the economy of $100 million or more. However, because this rule establishes hunting..., Arizona (Tribal Members and Nontribal Hunters). Doves Season Dates: Open September 1 through 15, 2010...

  18. 75 FR 52398 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2010-08-25

    ... productivity of North American Canada geese (Branta canadensis), brant (B. bernicla), snow geese (Chen... of the hunting public which, in part, provided the motivation for this recommendation. Furthermore... relationship of harvest regulations, and specifically zones and splits, to hunter recruitment, retention, and...

  19. 76 FR 53535 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2011-08-26

    ... provide information on the population status and productivity of North American Canada geese (Branta... addressing concerns of the hunting public which, in part, provided the motivation for this recommendation... dimensions data on the relationship of harvest regulations, and specifically zones and splits, to hunter...

  20. 77 FR 42919 - Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations...

    Science.gov (United States)

    2012-07-20

    ... (canvasbacks, pintails, black ducks, and scaup), those strategies will again be used for the 2012-13 hunting... (e.g., tundra swans, some sandhill crane populations), the Service determines the amount of harvest... Vol. 77 Friday, No. 140 July 20, 2012 Part V Department of the Interior Fish and Wildlife Service...

  1. 78 FR 52337 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2013-08-22

    ... selection of the appropriate hunting regulations. Status of Geese and Swans We provide information on the... in the June 14, 2013, Federal Register. D. Special Seasons/Species Management iii. Black Ducks... the International Black Duck AHM Strategy for 2013-14. Service Response: Last year, we adopted the...

  2. 76 FR 54675 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2011-09-01

    ... Wisconsin, Department of Natural Resources (WIDNR) noted the long history of working cooperatively with... or more on the economy or adversely affect an economic sector, productivity, jobs, the environment... on the proposed special hunting regulations and tribal proposals during normal business hours in room...

  3. Hunting for Knowledge: Using a Scavenger Hunt to Orient Graduate Veterinary Students

    Science.gov (United States)

    Pike, Caitlin; Alpi, Kristine M.

    2015-01-01

    Active participation in orientation is hoped to increase understanding and use of library resources and services beyond the effect of tours or welcome lectures. Timed scavenger hunts have been used to orient undergraduate and medical students to academic libraries. This report describes the planning, execution, and evaluation of an untimed…

  4. Earl Busby Hunt (1933-2016).

    Science.gov (United States)

    Greenwald, Anthony G

    2017-01-01

    Presents an obituary for Earl Busby Hunt-known to family, friends, and colleagues as Buz-who died at home in Bellevue, Washington, on April 12, 2016. Buz specialized in artificial intelligence (AI) and had a main focus in cognitive psychology. In fact he was editor of Cognitive Psychology from 1974-1987. Buz's honors include the Lifetime Achievement Award from the International Society for Intelligence Research (2009) and the Cattell Award from the Association for Psychological Science (2011) for lifetime contributions. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  5. The hunt for the Higgs particle

    CERN Multimedia

    CERN. Geneva

    2007-01-01

    With the advent of the LHC, the hunt for the Higgs boson enters its crucial phase. These three lectures will review: the Higgs mechanism; its implementation in the minimal Standard Model; possible alternatives with and without elementary scalar fields; the presently available information on electroweak gauge symmetry breaking and the Higgs particle; the properties of the Higgs boson(s) in the Standard Model and its supersymmetric extensions; the strategies for direct searches at colliders, with emphasis on the LHC, and comments on the possible scenarios that may emerge.

  6. Child witch hunts in contemporary Ghana.

    Science.gov (United States)

    Adinkrah, Mensah

    2011-09-01

    The persecution of children as witches has received widespread reportage in the international mass media. In recent years, hundreds of children have been killed, maimed and abandoned across Africa based on individual and village-level accusations of witchcraft. Despite the media focus, to date, very little systematic study has investigated the phenomenon. In this case study, the persecution of child witches in Ghana is studied to explore the nature and patterns of witch hunts against children in the West African nation. There are no reliable national data on child abuse related to witchcraft accusations in Ghana. For this study, 13 cases of child witch hunts appearing in the local media during 1994-2009 were analyzed. Case summaries were constructed for each incident to help identify the socio-demographic characteristics of assailants and victims, victim-offender relationships, the methods of attacks, the spatial characteristics, as well as the motivations for the attacks. Children branded as witches ranged in age from 1-month-old to 17-years-old, were primarily from poor backgrounds, and lived in rural areas of the country. Accusations of witchcraft and witch assaults were lodged by close family members often through the encouragement of, or in concert with Christian clergymen and fetish priests. Accused witches were physically brutalized, tortured, neglected, and in two cases, murdered. For school-aged children, imputations of witchcraft contributed to stigmatization in both the community and at school, resulting in dropping out. The most frequently expressed reason for persecution of the child was suspicion that the child had used witchcraft to cause the death or illness of family relations or someone in the community. Another reason was suspicion that the child was responsible for the business failure or financial difficulties of a perceived victim. The results of this research are consistent with findings in the witchcraft literature suggesting that seemingly

  7. SOHO hunts elusive solar prey

    Science.gov (United States)

    1995-10-01

    spatial resolution, investigating surface oscillations of relatively small spatial scales and short periods. Both instruments will determine the radial distribution of density, pressure and temperature, establish the depth and latitude variation of rotation, and determine interior conditions that lead to the development of solar magnetic activity. VIRGO will measure variations in the Sun's irradiance, or its total luminous output, with extremely accurate, precise and stable radiometers. As the Sun fades and brightens, VIRGO will obtain a sensitive record of global, long-period oscillations, refining our knowledge of the physical and dynamic properties of the deep solar interior. The precise, long-duration measurements from GOLF and VIRGO may also lead to the unambiguous detection of solar waves for the first time. They are largely confined to the Sun's energy-generating core, and the force of gravity determines how quickly they rise and fall, much like waves in the ocean. Gravity waves that manage to reach the visible solar surface are expected to have long periods of an hour or more and to reveal conditions at the very centre of the Sun. They will shed new light on the solar neutrino problem and determine if the Sun's rotation speed increase near its centre. The Solar Atmosphere The entire Sun is just a huge, gaseous sphere that is compressed at its centre and becomes tenuous further out. So, the sharp visible edge of the Sun is an illusion. It is enveloped by gases that are so rarefied that we can see right through them, just as we see through the Earth's transparent air. This tenuous outer part of the Sun is therefore called the solar atmosphere. The lowest, densest level of the Sun's atmosphere is the photosphere, which simply means the sphere from which visible light comes - from the Greek photos for light. Just above the photosphere lies a thin layer called the chromosphere, from chromos, the Greek work for colour. Still higher, above the chromosphere, is the corona

  8. Validity and reliability of 6-a-side small-sided game locomotor performance in assessing physical fitness in football players.

    Science.gov (United States)

    Stevens, Tom Gerardus Antonia; De Ruiter, Cornelis Johannes; Beek, Peter Jan; Savelsbergh, Geert Jozef Peter

    2016-01-01

    In order to determine whether small-sided game (SSG) locomotor performance can serve as a fitness indicator, we (1) compared 6-a-side (6v6) SSG-intensity of players varying in fitness and skill, (2) examined the relationship of the 6v6-SSG and Yo-Yo IR2 and (3) assessed the reliability of the 6v6-SSG. Thirty-three professional senior, 30 professional youth, 62 amateur and 16 professional woman football players performed 4 × 7 min 6v6-SSGs recorded by a Local Position Measurement system. A substantial subgroup (N = 113) also performed the Yo-Yo IR2. Forty-seven amateur players performed two or three 6v6-SSGs. No differences in 6v6-SSG time-motion variables were found between professional senior and professional youth players. Amateurs showed lower values than professional seniors on almost all time-motion variables (ES = 0.59-1.19). Women displayed lower high-intensity time-motion variables than all other subgroups. Total distance run during 6v6-SSG was only moderately related to Yo-Yo IR2 distance (r = 0.45), but estimated metabolic power, high speed (>14.4 km · h(-1)), high acceleration (>2 m · s(-2)), high power (>20 W · kg(-1)) and very high (35 W · kg(-1)) power showed higher correlations (r = 0.59-0.70) with Yo-Yo IR2 distance. Intraclass correlation coefficient values were higher for total distance (0.84) than other time-motion variables (0.74‒0.78). Although total distance and metabolic power during 6v6-SSG showed good reproducibility (coefficient of variation (CV) < 5%), CV was higher (8-14%) for all high-intensity time-motion variables. It was therefore concluded that standardised SSG locomotor performance cannot serve used as a valid and reliable fitness indicator for individual players.

  9. traditional medicinal uses of small mammal products

    African Journals Online (AJOL)

    Dr. Nelson Boniface

    hunted small mammals mainly by dogs for cultural and ornamental reasons. Products of African ... (WHO) defines traditional medicine as ''health practices ... particularly in Asian countries. ..... Ntiamoa- Baidu Y 1992 Local Perceptions and.

  10. Game as a bioindicator of the radiocontamination

    International Nuclear Information System (INIS)

    Mihaljev, Z.; Veskovicj, M.; Djuricj, G.

    1990-01-01

    Natural and artificially produced radionuclides were determined in meat and bones of deer, boar and wild hare on hunting areas in Vojvodina (Serbia). Seven natural radionuclides and three fission products ( 235 U, 238 U, 232 Th, 7 Be, 144 Ce, 40 K, 106 Ru, 134 Cs, 137 Cs, 90 Sr) were identified in the investigated game samples. The highest contents of the radionuclides were found in bones and meat of boars and the lowes in the bones of fallow-deer. The predominant radionuclides were 40 K and 90 Sr, for all of the investigated animals and their contents depended strongly upon the game species, organ type and the age of the animal. The examined breeding sites did not appear to have any effect on the radionuclide contents in game, which indicates that the radionuclides were uniformly distributed over the habitat. (author) 5 refs.; 3 tabs

  11. Game as a bioindicator of the radiocontamination

    Energy Technology Data Exchange (ETDEWEB)

    Mihaljev, Z [Novi Sad Univ. (Yugoslavia). Veterinarski Institut; Veskovicj, M [Novi Sad Univ. (Yugoslavia). Institut za fiziku; Djuricj, G [Belgrade Univ. (Yugoslavia). Veterinarski Fakultet

    1990-01-01

    Natural and artificially produced radionuclides were determined in meat and bones of deer, boar and wild hare on hunting areas in Vojvodina (Serbia). Seven natural radionuclides and three fission products ({sup 235}U, {sup 238}U, {sup 232}Th, {sup 7}Be, {sup 144}Ce, {sup 40}K, {sup 106}Ru, {sup 134}Cs, {sup 137}Cs, {sup 90}Sr) were identified in the investigated game samples. The highest contents of the radionuclides were found in bones and meat of boars and the lowes in the bones of fallow-deer. The predominant radionuclides were {sup 40}K and {sup 90}Sr, for all of the investigated animals and their contents depended strongly upon the game species, organ type and the age of the animal. The examined breeding sites did not appear to have any effect on the radionuclide contents in game, which indicates that the radionuclides were uniformly distributed over the habitat. (author) 5 refs.; 3 tabs.

  12. Wana Warrior Game as Animal Rescue Campaign Media

    Directory of Open Access Journals (Sweden)

    Adit Rama Putra

    2017-10-01

    Full Text Available Indonesia is a nation which rich of biodiversity. Various vegetation and good supporting climate make Indonesia a comfortable homeland for some specieses. Deforestation and illegal hunting threatened some speciecess. Seeing that situation, there are many ways to avoid that , one of them is using game as the media.Wana Warrior is a game used as education media of animal saving. The concept of this game is using game as the medium for conveying the information through design and gameplay which attract the players and they can learn without they realize from the provided information. Using Agenda Setting theory, provided informations are selected important issues. So players are focused only on provided issues. The result of the research shows “Wana Warrior” game can educate people about animal biodiversity,  especially, in Indonesia.

  13. Memory boosts turn taking in evolutionary dilemma games.

    Science.gov (United States)

    Wang, Tao; Chen, Zhigang; Yang, Lei; Zou, You; Luo, Juan

    2015-05-01

    Spontaneous turn taking phenomenon can be observed in many self-organized systems, and the mechanism is unclear. This paper tries to model it by evolutionary dilemma games with memory mechanism. Prisoner's dilemma, Snowdrift (including Leader and Hero) and Stag-hunt games are unified on an extended S-T plane. Agents play game with all the others and make decision by the last game histories. The experiments find that when agents remember last 2-step histories or more, a kind of cooperative turn taking (CAD) bursts at the area of Snowdrift game with restriction of S + T > 2R and S ≠ T, while the consistent strategy (DorC) gathers on the line of S + T > 2R and S = T. We also find that the system's fitness ratio greatly improved with 2-step memory. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  14. Elk and mule deer responses to variation in hunting pressure.

    Science.gov (United States)

    Bruce K. Johnson; Alan A. Ager; James H. Noyes; Norm. Cimon

    2004-01-01

    Hunting can exert a variety of effects on both targeted and nontargeted ungulates, and animals either run or hide in response to hunting pressure. If animals successfully elude hunters by running, the energetic cost may deplete fat reserves needed for survival during winter in temperate regions. If animals successfully elude hunters by hiding, there may be an energetic...

  15. Hunting and fishing settlements in Upernavik district of Northern Greenland

    DEFF Research Database (Denmark)

    Hendriksen, Kåre; Jørgensen, Ulrik

    2015-01-01

    Inuit in the Upernavik district of Northern Greenland has in generations used the winter sea ice as the basis for the essential hunting of seals, white- and narwhales. Since the late 1980’ies hunting has been combined with increasing fishery of Greenland halibut during summer from dinghies and in...

  16. Scavenger hunt in the CERN Computing Centre

    CERN Multimedia

    CERN Bulletin

    2013-01-01

    Hidden among the racks of servers and disks in the CERN Computing Centre, you’ll find Hawaiian dancers, space aliens, gorillas… all LEGO® figurines! These characters were placed about the Centre for the arrival of Google’s Street View team for the world to discover.   PLEASE NOTE THAT THE COMPETITION IS OVER. ONLY FOR REFERENCE, HERE IS THE ORIGINAL ARTICLE. We’re pleased to announce our first global scavenger hunt! Spot three LEGO® figurines using Google’s Street View and you’ll be entered to win a gift of your choice from our CERN Gift Guide. A LEGO® figurine in the CERN Computing Centre, as seen on Google Street View. Here are the details: Find at least three LEGO® figurines hidden around the CERN Computing Centre using Google Street View.   Take screencaps of the figurines and e-mail the pictures to TreasureHunt-ComputingCentre@cern.ch. This email is no longer active.   The...

  17. Tolosa-Hunt syndrome: MRI appearances

    International Nuclear Information System (INIS)

    Jain, R.; Sawhney, S.; Koul, R. L.; Chand, P.

    2008-01-01

    Full text: A review of MRI findings in seven patients with Tolosa-Hunt syndrome was carried out. Seven patients presented with unilateral painful ophthalmoplegia. Magnetic resonance imaging studies were carried out to evaluate the cavernous sinuses and orbits. Coronal fast spin-echo T 2 -weighted images and fat-saturated T 1 -weighted coronal and transverse images with and without contrast enhancement were obtained for the cavernous sinuses and orbits. All patients showed focal-enhancing masses expanding the ipsilateral cavernous sinus. In one patient the mass was extending to the orbital apex and intraorbital. All patients recovered on corticosteroid therapy and resolution of the masses was documented on follow-up MRI studies in five patients. One patient had a relapse of symptoms after discontinuing therapy. Magnetic resonance imaging studies of the cavernous sinus and orbital apex show high sensitivity for the detection and follow up of inflammatory mass lesions in Tolosa-Hunt syndrome. Magnetic resonance imaging should be the initial screening study in these patients.

  18. Warren Hunt to test granite well

    International Nuclear Information System (INIS)

    Harvie, W.

    1996-01-01

    Various theories which purport to explain the existence of the Alberta oil sands, were discussed briefly. One theory, held among others by Warren Hunt, speculates that oil is formed deep in the Precambrian basement and not in the higher sedimentary rock. According to this theory, methane in the crust is the abiogenic product that results from hydrogen reacting with silicon carbide in the lower mantle. As it rises through the fractures, it encounters the microbiota, and hydrogen is stripped away making larger molecules until only bitumen remains. Hunt and other adherents of this theory believe that hydrocarbon reservoirs are replenished as oil is produced, hence there is no end to the world's oil supply. This theory is about to be tested by retesting a granite well near Fort McMurray, which was suspended in September 1994, when funding dried up. Kaleeda Enterprises, owners of the well, believe that the well bottom is currently in a granite pool, and oil will be found by deepening the well to 2,150 metres from the current 1,650 metres. While this is not universally accepted, if true, the abiogenic theory would go a long way towards explaining the origin of the oil sands

  19. Adaptive Playware in Physical Games

    DEFF Research Database (Denmark)

    Lund, Henrik Hautop; Thorsteinsson, Arnar Tumi

    2011-01-01

    that the activity automatically will match the capability of the individual user. With small test groups, we investigate how different age groups and gender groups physically interact with some playware games, and find indications of differences between the groups. Despite the small test set, the results...... are a proof of existence of differences and of the need for adaptation, and therefore we investigate adaptation as an important issue for playware. With simple playware games, we show that the adaptation will speed the physical game up and down to find the appropriate level that matches the reaction speed......We describe how playware and games may adapt to the interaction of the individual user. We hypothesize that in physical games there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user’s capabilities, so...

  20. Land consolidation and the expansion of game farming in South Africa: Impacts on farm dwellers' livelihoods and rights to land in the Eastern Cape

    NARCIS (Netherlands)

    Andrew, N.; Brandt, F.; Spierenburg, M.J.; Mkhize, M.; Snijders, D.; Evers, S.J.T.M.; Seagle, C.; Krijtenburg, F.

    2013-01-01

    This chapter examines the ways in which two forms of wildlife-based tourism in South Africa, hunting farms and private luxury game reserves, have accelerated land consolidation and shifting land use and access patterns. It also shows that the spread of game farming and wildlife-based tourism is

  1. The Information Literacy of Survey Mark Hunting: A Dialogue

    Directory of Open Access Journals (Sweden)

    Jennifer Galas

    2016-11-01

    Full Text Available In Brief: This article makes connections between the ACRL Framework for Information Literacy for Higher Education and the activity of survey mark hunting. After a brief review of the literature related to geographic information systems (GIS, information literacy, and gamification of learning, the authors enter into a dialogue in which they discover and describe the various ways information literacy is both required by and developed through the recreational activity of survey mark hunting. Through their dialogue they found that the activity of survey mark hunting relies on the construction of both information and its authority in ways contextualized within the communities that participate; that survey mark hunting is a conversation that builds on the past, where lived experience counts as evidence; and, that survey mark hunting is both a metaphor and embodied enactment of information literacy.

  2. A Case of Ramsay Hunt Syndrome with Atypical Presentation

    Directory of Open Access Journals (Sweden)

    Kamil KAYAYURT

    2014-09-01

    Full Text Available SUMMARY: Ramsay Hunt syndrome is a rare complication of herpes zoster which results from the reactivation of the latent varicella-zoster virus in the geniculate ganglion. Although facial nerve is the most common affected nerve in Ramsay Hunt syndrome, other cranial and cervical nerves can also be affected. We present an atypical case of Ramsay Hunt syndrome in a 42-year-old male, with cervical nerve involvement. As spontaneous recovery rate in Ramsay Hunt syndrome is low, early diagnosis and treatment plays a key role in full recovery of paralysis. ÖZET: Ramsay Hunt sendromu, varisella-zoster virüsün latent olarak kaldığı genikulat ganglionda aktifleşmesiyle oluşan herpes zosterin nadir bir komplikasyonudur. Ramsay Hunt sendromunda fasiyal sinir en sık etkilenen sinir olmasına rağmen diğer kraniyal sinirler ve servikal sinirler de tutulabilir. Bu yazıda, 42 yaşındaki erkek hastada servikal tutulumun da eşlik ettiği atipik bir Ramsay Hunt sedromu olgusu sunuldu. Ramsay Hunt sedromunda spontan iyileşme oranları düşük olduğundan bu hastaların tanılarının erken dönemde konması ve tedavilerinin hemen başlanması paralizinin tam olarak iyileşmesinde kilit role sahiptir. Key words: Facial palsy, Ramsay Hunt syndrome, varicella-zoster virus, Anahtar sözcükler: Fasiyal paralizi, Ramsay Hunt sendromu, varisella-zoster virüs

  3. Identity-driven differences in stakeholder concerns about hunting wolves.

    Directory of Open Access Journals (Sweden)

    Michelle L Lute

    Full Text Available Whereas past wolf management in the United States was restricted to recovery, managers must now contend with publicly contentious post-recovery issues including regulated hunting seasons. Understanding stakeholder concerns associated with hunting can inform stakeholder engagement, communication, and policy development and evaluation. Social identity theory (SIT has been used to understand how groups interact, why they conflict, and how collaboration may be achieved. Applying SIT to stakeholder conflicts about wolf hunting may help delineate groups according to their concern about, support for or opposition to the policy choice of hunting wolves. Our objective was to assess concerns about hunting as a tool to resolve conflict in Michigan, using SIT as a framework. We used a mixed-modal sampling approach (e.g., paper, Internet with wolf hunting-related public meeting participants in March 2013. Survey questions focused on 12 concerns previously identified as associated with hunting as a management tool to resolve conflict. Respondents (n  =  666 cared greatly about wolves but were divided over hunting wolves. Wolf conflicts, use of science in policy decisions, and maintaining a wolf population were the highest ranked concerns. Principle components analysis reduced concerns into three factors that explained 50.7% of total variance; concerns crystallized over justifications for hunting. General linear models revealed a lack of geographic influence on care, fear and support for hunting related to wolves. These findings challenge assumptions about regional differences and suggest a strong role for social identity in driving dichotomized public perceptions in wildlife management.

  4. Positional games

    CERN Document Server

    Hefetz, Dan; Stojaković, Miloš; Szabó, Tibor

    2014-01-01

    This text serves as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two-player perfect information games. These range from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.

  5. Game, time and space

    Directory of Open Access Journals (Sweden)

    Nadja Soares de Souza Lemos

    2005-01-01

    Full Text Available In this text some will be analyzed aspects of the infantile game starting from studied concepts and registered situations, with the objective of giving visibility to the small children's expressive manifestations looking for to know yours know and your manners of living the childhood in the context of the institution of Infantile Education.

  6. Communication Games: Participant's Manual.

    Science.gov (United States)

    Krupar, Karen R.

    Using a series of communicational games, the author leads the participant through self-awareness, verbal and nonverbal communication, decision-making, problem-solving, and skills in perception, listening, and small group, organizational, and cultural communications. The thesis behind the book is that model-making, role-playing, or other forms of…

  7. Emotional Gaming

    OpenAIRE

    Madeira, Filipa; Arriaga, Patrícia; Adrião, Joana; Lopes, Ricardo; Esteves, Francisco

    2013-01-01

    In recent years, research on the psychology of gaming has examined the negative and positive outcomes of playing video games. Thus far, a variety of affective phenomena have been investigated. In this chapter we will continue this exploration by examining the emotions elicited by the act of playing video games. Because the study of emotions must rely on different type of methods, including subjective self-reports (e.g., description of feelings), neuropsychophysiological measurements ...

  8. Simulation games

    OpenAIRE

    Giddings, S.

    2013-01-01

    This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they articulate ideas, processes, and phenomena between their virtual worlds and the actual world. It has been argued that simulations generate and communicate knowledge and events quite differently from the long-­dominant cultural mode of narrative. Th...

  9. Game physics

    CERN Document Server

    Eberly, David H

    2010-01-01

    ""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informa

  10. Serious Games

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2006-01-01

    T hese days one of the buzzwords in computer game industry and research is ‘Serious Games’ – games where the actions of the player are not limited to the virtual world but are somehow related to the real world. Computer games can be strong environments for learning and training skills in the real...... world. Computer games can also be persuasive – they can be used for advertising (‘adver-gaming’) and induce the players to buy a particular product in the real world or they can propagate a particular political viewpoint or a critique of the real world. The area of ‘serious gaming’ is vast and varied....

  11. Design Games

    DEFF Research Database (Denmark)

    Johansson, Martin Wetterstrand

    2007-01-01

    In this paper design games are discussed as an approach to managing design sessions. The focus is on the collaborative design session and more particular on how to set up the collaboration and reinsure progress. Design games have the advantage of framing the collaborative assignment at hand....... Experiments can be set up to explore possible futures and design games has the qualities of elegantly focus the work at the same time as it lessens the burden for the process facilitator. The present paper goes into detail about how design games can be set up to facilitate collaboration and how the design...

  12. Video games

    OpenAIRE

    Kolář, Vojtěch

    2012-01-01

    This thesis is based on a detailed analysis of various topics related to the question of whether video games can be art. In the first place it analyzes the current academic discussion on this subject and confronts different opinions of both supporters and objectors of the idea, that video games can be a full-fledged art form. The second point of this paper is to analyze the properties, that are inherent to video games, in order to find the reason, why cultural elite considers video games as i...

  13. Performance of Lead-Free versus Lead-Based Hunting Ammunition in Ballistic Soap

    Science.gov (United States)

    Gremse, Felix; Krone, Oliver; Thamm, Mirko; Kiessling, Fabian; Tolba, René Hany; Rieger, Siegfried; Gremse, Carl

    2014-01-01

    Background Lead-free hunting bullets are an alternative to lead-containing bullets which cause health risks for humans and endangered scavenging raptors through lead ingestion. However, doubts concerning the effectiveness of lead-free hunting bullets hinder the wide-spread acceptance in the hunting and wildlife management community. Methods We performed terminal ballistic experiments under standardized conditions with ballistic soap as surrogate for game animal tissue to characterize dimensionally stable, partially fragmenting, and deforming lead-free bullets and one commonly used lead-containing bullet. The permanent cavities created in soap blocks are used as a measure for the potential wound damage. The soap blocks were imaged using computed tomography to assess the volume and shape of the cavity and the number of fragments. Shots were performed at different impact speeds, covering a realistic shooting range. Using 3D image segmentation, cavity volume, metal fragment count, deflection angle, and depth of maximum damage were determined. Shots were repeated to investigate the reproducibility of ballistic soap experiments. Results All bullets showed an increasing cavity volume with increasing deposited energy. The dimensionally stable and fragmenting lead-free bullets achieved a constant conversion ratio while the deforming copper and lead-containing bullets showed a ratio, which increases linearly with the total deposited energy. The lead-containing bullet created hundreds of fragments and significantly more fragments than the lead-free bullets. The deflection angle was significantly higher for the dimensionally stable bullet due to its tumbling behavior and was similarly low for the other bullets. The deforming bullets achieved higher reproducibility than the fragmenting and dimensionally stable bullets. Conclusion The deforming lead-free bullet closely resembled the deforming lead-containing bullet in terms of energy conversion, deflection angle, cavity shape

  14. Road development and the geography of hunting by an Amazonian indigenous group: consequences for wildlife conservation.

    Directory of Open Access Journals (Sweden)

    Santiago Espinosa

    Full Text Available Protected areas are essential for conservation of wildlife populations. However, in the tropics there are two important factors that may interact to threaten this objective: 1 road development associated with large-scale resource extraction near or within protected areas; and 2 historical occupancy by traditional or indigenous groups that depend on wildlife for their survival. To manage wildlife populations in the tropics, it is critical to understand the effects of roads on the spatial extent of hunting and how wildlife is used. A geographical analysis can help us answer questions such as: How do roads affect spatial extent of hunting? How does market vicinity relate to local consumption and trade of bushmeat? How does vicinity to markets influence choice of game? A geographical analysis also can help evaluate the consequences of increased accessibility in landscapes that function as source-sink systems. We applied spatial analyses to evaluate the effects of increased landscape and market accessibility by road development on spatial extent of harvested areas and wildlife use by indigenous hunters. Our study was conducted in Yasuní Biosphere Reserve, Ecuador, which is impacted by road development for oil extraction, and inhabited by the Waorani indigenous group. Hunting activities were self-reported for 12-14 months and each kill was georeferenced. Presence of roads was associated with a two-fold increase of the extraction area. Rates of bushmeat extraction and trade were higher closer to markets than further away. Hunters located closer to markets concentrated their effort on large-bodied species. Our results clearly demonstrate that placing roads within protected areas can seriously reduce their capacity to sustain wildlife populations and potentially threaten livelihoods of indigenous groups who depend on these resources for their survival. Our results critically inform current policy debates regarding resource extraction and road building

  15. Performance of lead-free versus lead-based hunting ammunition in ballistic soap.

    Directory of Open Access Journals (Sweden)

    Felix Gremse

    Full Text Available BACKGROUND: Lead-free hunting bullets are an alternative to lead-containing bullets which cause health risks for humans and endangered scavenging raptors through lead ingestion. However, doubts concerning the effectiveness of lead-free hunting bullets hinder the wide-spread acceptance in the hunting and wildlife management community. METHODS: We performed terminal ballistic experiments under standardized conditions with ballistic soap as surrogate for game animal tissue to characterize dimensionally stable, partially fragmenting, and deforming lead-free bullets and one commonly used lead-containing bullet. The permanent cavities created in soap blocks are used as a measure for the potential wound damage. The soap blocks were imaged using computed tomography to assess the volume and shape of the cavity and the number of fragments. Shots were performed at different impact speeds, covering a realistic shooting range. Using 3D image segmentation, cavity volume, metal fragment count, deflection angle, and depth of maximum damage were determined. Shots were repeated to investigate the reproducibility of ballistic soap experiments. RESULTS: All bullets showed an increasing cavity volume with increasing deposited energy. The dimensionally stable and fragmenting lead-free bullets achieved a constant conversion ratio while the deforming copper and lead-containing bullets showed a ratio, which increases linearly with the total deposited energy. The lead-containing bullet created hundreds of fragments and significantly more fragments than the lead-free bullets. The deflection angle was significantly higher for the dimensionally stable bullet due to its tumbling behavior and was similarly low for the other bullets. The deforming bullets achieved higher reproducibility than the fragmenting and dimensionally stable bullets. CONCLUSION: The deforming lead-free bullet closely resembled the deforming lead-containing bullet in terms of energy conversion

  16. Road development and the geography of hunting by an Amazonian indigenous group: consequences for wildlife conservation.

    Science.gov (United States)

    Espinosa, Santiago; Branch, Lyn C; Cueva, Rubén

    2014-01-01

    Protected areas are essential for conservation of wildlife populations. However, in the tropics there are two important factors that may interact to threaten this objective: 1) road development associated with large-scale resource extraction near or within protected areas; and 2) historical occupancy by traditional or indigenous groups that depend on wildlife for their survival. To manage wildlife populations in the tropics, it is critical to understand the effects of roads on the spatial extent of hunting and how wildlife is used. A geographical analysis can help us answer questions such as: How do roads affect spatial extent of hunting? How does market vicinity relate to local consumption and trade of bushmeat? How does vicinity to markets influence choice of game? A geographical analysis also can help evaluate the consequences of increased accessibility in landscapes that function as source-sink systems. We applied spatial analyses to evaluate the effects of increased landscape and market accessibility by road development on spatial extent of harvested areas and wildlife use by indigenous hunters. Our study was conducted in Yasuní Biosphere Reserve, Ecuador, which is impacted by road development for oil extraction, and inhabited by the Waorani indigenous group. Hunting activities were self-reported for 12-14 months and each kill was georeferenced. Presence of roads was associated with a two-fold increase of the extraction area. Rates of bushmeat extraction and trade were higher closer to markets than further away. Hunters located closer to markets concentrated their effort on large-bodied species. Our results clearly demonstrate that placing roads within protected areas can seriously reduce their capacity to sustain wildlife populations and potentially threaten livelihoods of indigenous groups who depend on these resources for their survival. Our results critically inform current policy debates regarding resource extraction and road building near or within

  17. Analysis of two-player quantum games in an EPR setting using Clifford's geometric algebra.

    Science.gov (United States)

    Chappell, James M; Iqbal, Azhar; Abbott, Derek

    2012-01-01

    The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR) type setting is investigated using the mathematical formalism of geometric algebra (GA). The main advantage of this framework is that the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, and hence the quantum game becomes a proper extension of the classical game, avoiding a criticism of other quantum game frameworks. We produce a general solution for two-player games, and as examples, we analyze the games of Prisoners' Dilemma and Stag Hunt in the EPR setting. The use of GA allows a quantum-mechanical analysis without the use of complex numbers or the Dirac Bra-ket notation, and hence is more accessible to the non-physicist.

  18. Analysis of two-player quantum games in an EPR setting using Clifford's geometric algebra.

    Directory of Open Access Journals (Sweden)

    James M Chappell

    Full Text Available The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR type setting is investigated using the mathematical formalism of geometric algebra (GA. The main advantage of this framework is that the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, and hence the quantum game becomes a proper extension of the classical game, avoiding a criticism of other quantum game frameworks. We produce a general solution for two-player games, and as examples, we analyze the games of Prisoners' Dilemma and Stag Hunt in the EPR setting. The use of GA allows a quantum-mechanical analysis without the use of complex numbers or the Dirac Bra-ket notation, and hence is more accessible to the non-physicist.

  19. Environmental Prosperity Game. Final report

    Energy Technology Data Exchange (ETDEWEB)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  20. Hunting with lead ammunition is not sustainable: European perspectives.

    Science.gov (United States)

    Kanstrup, Niels; Swift, John; Stroud, David A; Lewis, Melissa

    2018-03-12

    Much evidence demonstrates the adverse effects of lead ammunition on wildlife, their habitats and human health, and confirms that the use of such ammunition has no place within sustainable hunting. We identify the provisions that define sustainable hunting according to European law and international treaties, together with their guidance documents. We accept the substantial evidence for lead's actual and potential effects on wildlife, habitats and health as persuasive and assess how these effects relate to stated provisions for sustainability and hunting. We evaluate how continued use of lead ammunition negatively affects international efforts to halt loss of biodiversity, sustain wildlife populations and conserve their habitats. We highlight the indiscriminate and avoidable health and welfare impacts for large numbers of exposed wild animals as ethically unsustainable. In societal terms, continued use of lead ammunition undermines public perceptions of hunting. Given the existence of acceptable, non-toxic alternatives for lead ammunition, we conclude that hunting with lead ammunition cannot be justified under established principles of public/international policy and is not sustainable. Changing from lead ammunition to non-toxic alternatives will bring significant nature conservation and human health gains, and from the hunter's perspective will enhance societal acceptance of hunting. Change will create opportunities for improved constructive dialogue between hunting stakeholders and others engaged with enhancing biodiversity and nature conservation objectives.

  1. Motion Detection Implementation on a Game Using Raspberry Pi

    Directory of Open Access Journals (Sweden)

    Gunawan Putra Gozali

    2017-02-01

    Full Text Available Along with the development of advanced gaming technology, we can play the game with so many tools or platforms such as console games, PC games, mobile games and handheld games. The disadvantage of those games is the difficulty to connect additional sensors to the PC computer. Large power requirements will also be a constraint. Besides, the size of the PC could be a weakness that makes it difficult to carry and play anytime. Raspberry is a small computer that can be added with motion detection sensors. By using the raspberry, the researchers managed to create a game "Crows Adventure" that uses motion detection sensor as the controller. Some of the sensors used in the game is UDS Sensor ( Ultrasonic Sensor disctance and touch sensors are applied to smarthphone to control the game. This allows the use of sensors in making more varied games by using raspberry devices.

  2. The Pattern of Electronic Game Use and Related Bodily Discomfort in Hong Kong Primary School Children

    Science.gov (United States)

    Lui, Donald P. Y.; Szeto, Grace P. Y.; Jones, Alice Y. M.

    2011-01-01

    The present study examined the usage pattern of electronic game devices among primary school children in Hong Kong. Commonly used types of games devices were grouped into three main categories: large-screen/TV-based games, small handheld game devices and active game devices. A survey was conducted among 476 students in a local primary school, with…

  3. Bear-baiting may exacerbate wolf-hunting dog conflict.

    Directory of Open Access Journals (Sweden)

    Joseph K Bump

    Full Text Available BACKGROUND: The influence of policy on the incidence of human-wildlife conflict can be complex and not entirely anticipated. Policies for managing bear hunter success and depredation on hunting dogs by wolves represent an important case because with increasing wolves, depredations are expected to increase. This case is challenging because compensation for wolf depredation on hunting dogs as compared to livestock is less common and more likely to be opposed. Therefore, actions that minimize the likelihood of such conflicts are a conservation need. METHODOLOGY/PRINCIPAL FINDINGS: We used data from two US states with similar wolf populations but markedly different wolf/hunting dog depredation patterns to examine the influence of bear hunting regulations, bear hunter to wolf ratios, hunter method, and hunter effort on wolf depredation trends. Results indicated that the ratio of bear hunting permits sold per wolf, and hunter method are important factors affecting wolf depredation trends in the Upper Great Lakes region, but strong differences exist between Michigan and Wisconsin related in part to the timing and duration of bear-baiting (i.e., free feeding. The probability that a wolf depredated a bear-hunting dog increases with the duration of bear-baiting, resulting in a relative risk of depredation 2.12-7.22× greater in Wisconsin than Michigan. The net effect of compensation for hunting dog depredation in Wisconsin may also contribute to the difference between states. CONCLUSIONS/SIGNIFICANCE: These results identified a potential tradeoff between bear hunting success and wolf/bear-hunting dog conflict. These results indicate that management options to minimize conflict exist, such as adjusting baiting regulations. If reducing depredations is an important goal, this analysis indicates that actions aside from (or in addition to reducing wolf abundance might achieve that goal. This study also stresses the need to better understand the relationship

  4. Bear-baiting may exacerbate wolf-hunting dog conflict.

    Science.gov (United States)

    Bump, Joseph K; Murawski, Chelsea M; Kartano, Linda M; Beyer, Dean E; Roell, Brian J

    2013-01-01

    The influence of policy on the incidence of human-wildlife conflict can be complex and not entirely anticipated. Policies for managing bear hunter success and depredation on hunting dogs by wolves represent an important case because with increasing wolves, depredations are expected to increase. This case is challenging because compensation for wolf depredation on hunting dogs as compared to livestock is less common and more likely to be opposed. Therefore, actions that minimize the likelihood of such conflicts are a conservation need. We used data from two US states with similar wolf populations but markedly different wolf/hunting dog depredation patterns to examine the influence of bear hunting regulations, bear hunter to wolf ratios, hunter method, and hunter effort on wolf depredation trends. Results indicated that the ratio of bear hunting permits sold per wolf, and hunter method are important factors affecting wolf depredation trends in the Upper Great Lakes region, but strong differences exist between Michigan and Wisconsin related in part to the timing and duration of bear-baiting (i.e., free feeding). The probability that a wolf depredated a bear-hunting dog increases with the duration of bear-baiting, resulting in a relative risk of depredation 2.12-7.22× greater in Wisconsin than Michigan. The net effect of compensation for hunting dog depredation in Wisconsin may also contribute to the difference between states. These results identified a potential tradeoff between bear hunting success and wolf/bear-hunting dog conflict. These results indicate that management options to minimize conflict exist, such as adjusting baiting regulations. If reducing depredations is an important goal, this analysis indicates that actions aside from (or in addition to) reducing wolf abundance might achieve that goal. This study also stresses the need to better understand the relationship among baiting practices, the effect of compensation on hunter behavior, and depredation

  5. Game animals as bioindicators of environmental contamination by mercury

    International Nuclear Information System (INIS)

    Gasparova, Katarina

    2002-01-01

    The article deals with determination of Hg in the biological materials (furred game), which comes from 9 districts in Slovak Republic. In the fur there were determined the mercury contents, in μg·kg -1 , as follows: roe deer game - Lucenec District, 12.3; Poltar Dis., 12.8; Prievidza Dis., 42.6; Revuca Dis., 23.5; Rimavska Sobota Dis., 16.7; Spisska Nova Ves Dis., 262.5; Veliky Krtis Dis., 20.3; Zarnovica Dis., 11.5; Ziar nad Hronom Dis., 15.5; red deer game - Lucenec Dis., 13.6; Poltar Dis., 16.2; Rimavska Sobota Dis., 22.1; Zarnovica Dis., 9.6; fallow deer game - Poltar Dis., 41.9; boar game - Prievidza Dis., 257.6. The measurements were carried out by atomic absorption spectrometry using an AMA 254 instrument. The investigated animals were hunted during the hunting period in the year 1999. The biological samples were taken from healthy game without any strange changes of its behavior or colour. High mercury content in fur of roe deer game in Spisska Nova Ves District and also in fur of boar game in Prievidza District shows big air pollution in these districts, caused mainly by intensive industry, mining, reprocessing and energy technologies used in these districts. We can suppose that because of the environmental contamination there is also a high content of mercury in game internal organs. It would be useful to continue with analyzing the content of Hg in the biological material and environmental as well. (author)

  6. Helping Hands: Designing Video Games with Interpersonal Touch Interaction

    OpenAIRE

    Watts , Cody; Sharlin , Ehud; Woytiuk , Peter

    2010-01-01

    International audience; Increasingly, the movements of players' physical bodies are being used as a method of controlling and playing video games. This trend is evidenced by the recent development of interpersonal touch-based games; multiplayer games which players control by physically touching their partners. Although a small number of interpersonal touch-based games have recently been designed, the best practices for creating video games based on this unconventional interaction technique re...

  7. The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

    Science.gov (United States)

    Elliott, Luther; Ream, Geoffrey; McGinsky, Elizabeth; Dunlap, Eloise

    2012-12-01

    AIMS: To assess the contribution of patterns of video game play, including game genre, involvement, and time spent gaming, to problem use symptomatology. DESIGN: Nationally representative survey. SETTING: Online. PARTICIPANTS: Large sample (n=3,380) of adult video gamers in the US. MEASUREMENTS: Problem video game play (PVGP) scale, video game genre typology, use patterns (gaming days in the past month and hours on days used), enjoyment, consumer involvement, and background variables. FINDINGS: Study confirms game genre's contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability. CONCLUSIONS: Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of "addictive" video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play.

  8. The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers

    Science.gov (United States)

    Ream, Geoffrey; McGinsky, Elizabeth; Dunlap, Eloise

    2012-01-01

    Aims To assess the contribution of patterns of video game play, including game genre, involvement, and time spent gaming, to problem use symptomatology. Design Nationally representative survey. Setting Online. Participants Large sample (n=3,380) of adult video gamers in the US. Measurements Problem video game play (PVGP) scale, video game genre typology, use patterns (gaming days in the past month and hours on days used), enjoyment, consumer involvement, and background variables. Findings Study confirms game genre's contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability. Conclusions Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of “addictive” video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play. PMID:23284310

  9. Epistemic Games

    Science.gov (United States)

    Shaffer, David Williamson

    2005-01-01

    In an article in this issue of "Innovate", Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game "Full Spectrum Warrior", he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to…

  10. Effect of British hunting ban on fox numbers.

    Science.gov (United States)

    Baker, Philip J; Harris, Stephen; Webbon, Charlotte C

    2002-09-05

    Pressure to ban the hunting of foxes with hounds in Britain has fuelled debate about its contribution to the control of fox populations. We took advantage of a nationwide one-year ban on fox-hunting during the outbreak of foot-and-mouth disease (FMD) in 2001 to examine this issue and found that the ban had no measurable impact on fox numbers in randomly selected areas. Our results argue against suggestions that fox populations would increase markedly in the event of a permanent ban on hunting.

  11. Three is a crowd – inefficient communication in the multi-player electronic mail game

    NARCIS (Netherlands)

    de Jaegher, K.; Rosenkranz, S.

    In a two-player stag hunt with asymmetric information, players may lock each other into requiring a large number of confirmations and confirmations of confirmations from one another before eventually acting. This intuition has been formalized in the electronic mail game (EMG). The literature

  12. Motion Detection Implementation on a Game Using Raspberry Pi

    OpenAIRE

    Gunawan Putra Gozali

    2017-01-01

    Along with the development of advanced gaming technology, we can play the game with so many tools or platforms such as console games, PC games, mobile games and handheld games. The disadvantage of those games is the difficulty to connect additional sensors to the PC computer. Large power requirements will also be a constraint. Besides, the size of the PC could be a weakness that makes it difficult to carry and play anytime. Raspberry is a small computer that can be added with motion detection...

  13. Play Ethnopoly – the game of cultural understanding!

    CERN Multimedia

    Corinne Pralavorio

    2010-01-01

    On 23 April, CERN will occupy a square on the great Ethnopoly board, a game being organized for 10 and 11-year-old children from the schools Meyrin and Cointrin.   Copyright Ethnopoly-Meyrin Ethnopoly is a treasure hunt in which players have to accumulate cultural gems rather than physical ones. Small groups of children accompanied by adults will visit homes and organizations that have volunteered to take part. There, they will learn about the culture and history of their neighbours, and their neighbouring institutions. The goal is to improve integration and to encourage tolerance in a community that’s home to people from all over the world. As a strong advocate of the power of science to bring nations together, CERN’s place on the board is de rigueur! If you would like to take part and share your experience with the children of Meyrin and Cointrin, and you can speak a little in French, contact us! Marie Bugnon: marie.anne.bugnon@cern.ch Furthermore, if you live in Meyrin ...

  14. Walk-In Hunting Access (WIHA) Fall 2011

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife, Parks and Tourism (KDWPT) for fall 2011 public hunting access through the...

  15. 'Trophy-hunting scripts' among male university students in Zimbabwe

    African Journals Online (AJOL)

    African Journal of AIDS Research ... Drawing on a multi-method qualitative study, this article examines 'trophy-hunting' scripts among male ... Keywords: attitudes, cultural factors, ethnography, gender issues, masculinity, sexuality, social ...

  16. 77 FR 10543 - Wildlife and Hunting Heritage Conservation Council Charter

    Science.gov (United States)

    2012-02-22

    ... and education organizations; (9) Tourism, outfitter, and/or guide industries related to hunting and/or... outreach and education; (e) Fostering communication and coordination among State, tribal, and Federal...

  17. Varicella-Zoster Virus and Ramsay Hunt Syndrome

    OpenAIRE

    J Gordon Millichap

    2000-01-01

    Fifty two children, aged 2 to 15 years, diagnosed with Ramsay Hunt syndrome (RHS) in a 20 year period between 1976 and 1996 are reported from the Facial Nerve Clinic, Ehime University Hospital, Japan.

  18. Geocaching: Finding Mathematics in a Global Treasure Hunt

    Science.gov (United States)

    Bragg, Leicha A.

    2014-01-01

    If you love taking mathematics lessons outdoors, then you will love this article. Leicha Bragg describes geocaching, which combines technology, treasure hunting and mathematics, and results in purposeful, authentic and engaging mathematics.

  19. Tolosa-Hunt Syndrome in Double-Hit Lymphoma

    Directory of Open Access Journals (Sweden)

    Prakash Peddi

    2015-01-01

    Full Text Available Tolosa-Hunt syndrome (THS is a painful condition characterized by hemicranial pain, retroorbital pain, loss of vision, oculomotor nerve paralysis, and sensory loss in distribution of ophthalmic and maxillary division of trigeminal nerve. Lymphomas rarely involve cavernous sinus and simulate Tolosa-Hunt syndrome. Here we present a first case of double-hit B cell lymphoma (DHL relapsing and masquerading as Tolosa-Hunt syndrome. The neurological findings were explained by a lymphomatous infiltration of the right Gasserian ganglion which preceded systemic relapse. As part of this report, the diagnostic criteria for Tolosa-Hunt syndrome and double-hit lymphoma are reviewed and updated treatment recommendations are presented.

  20. Evaluation and Adaptation of Mine-Hunting Operations with AUVs

    NARCIS (Netherlands)

    Vossen, R. van; Giodini, S.; Hunter, A.J.; Beckers, A.L.D.; Williams, D.F.

    2013-01-01

    The effectiveness and efficiency of mine-hunting operations with autonomous underwater vehicles (AUVs) are greatly influenced by environmental conditions, such as seabed, turbidity, currents, and tides. Therefore accurate environmental information is needed for the planning and evaluation of

  1. A wolf pack hunting strategy based virtual tribes control for automatic generation control of smart grid

    International Nuclear Information System (INIS)

    Xi, Lei; Yu, Tao; Yang, Bo; Zhang, Xiaoshun; Qiu, Xuanyu

    2016-01-01

    Highlights: • A novel distributed autonomous virtual tribes control system is proposed. • WPH-VTC strategy is designed to solve the distributed virtual tribes control. • Stochastic consensus game on mixed homogeneous and heterogeneous multi-agent are resolved. • The optimal total power reference and its dispatch are resolved simultaneously in a dynamic way. • The utilization rate of renewable energy is increased with a reduced carbon emissions. - Abstract: This paper proposes a novel electric power autonomy to satisfy the requirement of power generation optimization of smart grid and decentralized energy management system. A decentralized virtual tribes control (VTC) is developed which can effectively coordinate the regional dispatch centre and the distributed energy. Then a wolf pack hunting (WPH) strategy based VTC (WPH-VTC) is designed through combining the multi-agent system stochastic game and multi-agent system collaborative consensus, which is called the multi-agent system stochastic consensus game, to achieve the coordination and optimization of the decentralized VTC, such that different types of renewable energy can be effectively integrated into the electric power autonomy. The proposed scheme is implemented on a flexible and dynamic multi-agent stochastic game-based VTC simulation platform, which control performance is evaluated on a typical two-area load–frequency control power system and a practical Guangdong power grid model in southern China. Simulation results verify that it can improve the closed-loop system performances, increase the utilization rate of the renewable energy, reduce the carbon emissions, and achieve a fast convergence rate with significant robustness compared with those of existing schemes.

  2. Agents, games and evolution strategies at work and play

    CERN Document Server

    Kimbrough, Steven Orla

    2011-01-01

    StartersContexts of Strategic InteractionGames in the Wild and the Problems of PlayMixed MotivesPlaying Prisoner's DilemmaFanning Out: 2x2 Games and ModelsStag HuntPareto versus NashAffording CooperationMarkets and ApplicationsCompetitive MarketsMonopoly StoriesOligopoly: Cournot CompetitionOligopoly: Bertrand CompetitionSupply Curve BiddingTwo-Sided MatchingIDS GamesOrganizational AmbidexterityBargainingTopics in Strategic AnalysisLying and Related AbusesEvolutionary ModelsBackward InductionSumming UpAppendicesGame ConceptsUseful Mathematical ResultsFurther Arguments on the Surprise ExamResources on the WebBibliographyIndex.

  3. A library treasure hunt – An alternative way to introduce new university students to the library

    Directory of Open Access Journals (Sweden)

    Kristina Holmin Verdozzi

    2013-12-01

    Full Text Available Introducing new students to the library and its resources during the first hectic weeks at university can pose a considerable challenge. We have to compete with many other kinds of introductory activities, making new friends, becoming acquainted with the subject, not to mention all the parties and social functions arranged for new students. The traditional lecture, or showing large groups of tired students around the library just wasn't working. So, a few years ago, we started to think about radical new ways of introducing students to the library. We hit upon the idea of arranging a treasure hunt. Students working in small groups have to carry out various tasks at different stations in different libraries. When each task has been successfully completed, a verbal report is made to the librarian at that library, and students can ask questions, before going on to the next task. By carrying out actual tasks, the students become familiar with the important aspects of library resources; learning by doing and having fun at the same time. The "treasure" at the end of the hunt was an apple, a sweet, a pencil, a small LED flashlight and information brochures about the library and the master programme in physics. One of the decisive factors in the success of this activity was the cooperation of lecturers, who integrated it into their introductory programme. It also had high status, as it was a compulsory activity, thanks to the commitment and understanding of lecturers. The treasure hunt is important in the students' later studies as they know which library resources are available, and they recognise the librarians. This lowers the threshold for the further development of the students' information gathering skills. The success of this activity in one of the subjects taught at the Department of Physics has led to the decision to make the library treasure hunt compulsory for all students at the Department, in both the Engineering Faculty and the Science

  4. Economic Impact of Hunting Expenditures on Southern U.S.

    OpenAIRE

    Poudel, Jagdish; Munn, Ian A.; Henderson, James E.

    2013-01-01

    Hunting, fishing and wildlife-associated recreation expenditures have played an important role in the U.S economy and help promote conservation and environmental goals. The 2006 U.S Fish and Wildlife Service (USFWS) survey reported 87.5 million people aged 16 and above participated in wildlife-associated recreation activities, spending $122.4 billion on trips and equipment. This spending is a 13 percent increase since 2001. The recently released 2011 National Survey of Fishing, Hunting and Wi...

  5. African wildlife conservation and the evolution of hunting institutions

    Science.gov (United States)

    't Sas-Rolfes, Michael

    2017-11-01

    Hunting regulation presents a significant challenge for contemporary global conservation governance. Motivated by various incentives, hunters may act legally or illegally, for or against the interests of conservation. Hunter incentives are shaped by the interactions between unevenly evolving formal and informal institutions, embedded in socio-ecological systems. To work effectively for conservation, regulatory interventions must take these evolving institutional interactions into account. Drawing on analytical tools from evolutionary institutional economics, this article examines the trajectory of African hunting regulation and its consequences. Concepts of institutional dynamics, fit, scale, and interplay are applied to case studies of rhinoceros and lion hunting to highlight issues of significance to conservation outcomes. These include important links between different forms of hunting and dynamic interplay with institutions of trade. The case studies reveal that inappropriate formal regulatory approaches may be undermined by adaptive informal market responses. Poorly regulated hunting may lead to calls for stricter regulations or bans, but such legal restrictions may in turn perversely lead to more intensified and organised illegal hunting activity, further undermining conservation objectives. I conclude by offering insights and recommendations to guide more effective future regulatory interventions and priorities for further research. Specifically, I advocate approaches that move beyond simplistic regulatory interventions toward more complex, but supportive, institutional arrangements that align formal and informal institutions through inclusive stakeholder engagement.

  6. Lionfish predators use flared fin displays to initiate cooperative hunting.

    Science.gov (United States)

    Lönnstedt, Oona M; Ferrari, Maud C O; Chivers, Douglas P

    2014-06-01

    Despite considerable study, mystery surrounds the use of signals that initiate cooperative hunting in animals. Using a labyrinth test chamber, we examined whether a lionfish, Dendrochirus zebra, would initiate cooperative hunts with piscine partners. We found that D. zebra uses a stereotyped flared fin display to alert conspecific and heterospecific lionfish species Pterois antennata to the presence of prey. Per capita success rate was significantly higher for cooperative hunters when compared with solitary ones, with hunt responders assisting hunt initiators in cornering the prey using their large extended pectoral fins. The initiators would most often take the first strike at the group of prey, but both hunters would then alternate striking at the remaining prey. Results suggest that the cooperative communication signal may be characteristic to the lionfish family, as interspecific hunters were equally coordinated and successful as intraspecific hunters. Our findings emphasize the complexity of collaborative foraging behaviours in lionfish; the turn-taking in strikes suggests that individuals do not solely try to maximize their own hunting success: instead they equally share the resources between themselves. Communicative group hunting has enabled Pteroine fish to function as highly efficient predators. © 2014 The Author(s) Published by the Royal Society. All rights reserved.

  7. Hunting for the optimal hunt - Contributions to a sustainable harvest strategy for pink-footed geese

    DEFF Research Database (Denmark)

    Jensen, Gitte Høj

    As part of the recently endorsed African-Eurasian Migratory Waterbird (AEWA) International Species Management Plan for the Svalbard population of the pink-footed goose Anser brachyrhynchus, a stable population target of 60,000 (current population is c. 80,000 during 2011-2013) has been agreed...... the development of the AHM plan. This has been done at the flyway level by developing demographic population models and exploring the application of dynamic optimization methods to find an optimal management strategy. At the local and regional levels I explored effects of hunting practises and organisation at one...

  8. Systematizing game learning analytics for serious games

    NARCIS (Netherlands)

    Alonso-Fernandez, Cristina; Calvo Morata, Antonio; Freire, Manuel; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar

    2017-01-01

    Applying games in education provides multiple benefits clearly visible in entertainment games: their engaging, goal-oriented nature encourages students to improve while they play. Educational games, also known as Serious Games (SGs) are video games designed with a main purpose other than

  9. The Hunt for Exomoons with Kepler

    Science.gov (United States)

    Kipping, David M.

    2012-01-01

    Extrasolar moons may be frequent temperate abodes for life and their detection would not only have astrobiological significance but would also greatly further our understanding of planet/moon formation theories. To date, the bulk of research on this topic has been mostly theoretical, focussing on detection techniques and expected sensitivities as well as exomoon origin and evolution. Here, we introduce a new observational project which aims to change this, enabled by the fact both the theory and available instrumentation have evolved to the required level to make such a search feasible. Our project, "The Hunt for Exomoons with Kepler” (HEK), will be a systematic search for exomoons around planets which are viable hosts, with the explicit goal of determining the frequency of large exomoons in the cosmos. We will overview the observational strategy including the detection tools and target selection routines which have been developed, methods to vet false-positives, and some preliminary results from our first batch of candidates. This research is enabled by the NASA Carl Sagan fellowships for exoplanetary research.

  10. Organizational Actively Management for Opportunity Hunting

    Directory of Open Access Journals (Sweden)

    Nasser Fegh-hi FARAHMAND

    2012-03-01

    Full Text Available Organizational Actively Management (OAM is the responsibility of every manager. Because, an approach for OAM is becoming more widely accepted is a community-based development approach. In Opportunity Hunting Approach (OHA, OAM is the responsibility of every manager for his/her actions. OAM is using from top to bottom development model. According to the survey of market and customers, after understand customers’ needs, organization then decide how the quality policy and target will develop, from there the actively management system can be developed. The aim of this study in field of organizational actively management and policy of it can provide the specific process required for setting up and monitoring the actively target. As it also is customer-oriented, it aims to improve customer satisfaction. In addition, the actively target should be set up and implemented within every organization department and at each level, in accordance with actively policy. Furthermore, organization should develop the actively management system, in order to conform to general requirements and actively target.

  11. Natural games

    Science.gov (United States)

    Anttila, Jani; Annila, Arto

    2011-10-01

    A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem.

  12. Video Game Accessibility: A Legal Approach

    Directory of Open Access Journals (Sweden)

    George Powers

    2015-02-01

    Full Text Available Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.

  13. Duality, phase structures, and dilemmas in symmetric quantum games

    International Nuclear Information System (INIS)

    Ichikawa, Tsubasa; Tsutsui, Izumi

    2007-01-01

    Symmetric quantum games for 2-player, 2-qubit strategies are analyzed in detail by using a scheme in which all pure states in the 2-qubit Hilbert space are utilized for strategies. We consider two different types of symmetric games exemplified by the familiar games, the Battle of the Sexes (BoS) and the Prisoners' Dilemma (PD). These two types of symmetric games are shown to be related by a duality map, which ensures that they share common phase structures with respect to the equilibria of the strategies. We find eight distinct phase structures possible for the symmetric games, which are determined by the classical payoff matrices from which the quantum games are defined. We also discuss the possibility of resolving the dilemmas in the classical BoS, PD, and the Stag Hunt (SH) game based on the phase structures obtained in the quantum games. It is observed that quantization cannot resolve the dilemma fully for the BoS, while it generically can for the PD and SH if appropriate correlations for the strategies of the players are provided

  14. Golden Games

    Institute of Scientific and Technical Information of China (English)

    LI XIAO

    2010-01-01

    @@ China is not expected to sweep the Vancouver 2010 Olympic Winter Games the way it dominated the 2008 Beijing Summer Olympics.However,it has made Chinese Olympic history after winning three gold medals when the Games passed the halfway point of scheduled competition on February 20.On that day,18-year-old Zhou Yang overcame three South Korean rivals to win the women's short-track speed skating 1,500-meter final.

  15. Playing Games with Timed Games

    DEFF Research Database (Denmark)

    David, Alexandre; Larsen, Kim Guldstrand; Chatain, Thomas

    2009-01-01

    In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. Following the example of timed simulation between timed automata, we define timed alternating simulation as a preorder between timed game automata......, which preserves controllability. We define a method to reduce the timed alternating simulation problem to a safety game. We show how timed alternating simulation can be used to control efficiently a partially observable system. This method is illustrated by a generic case study....

  16. Natural games

    International Nuclear Information System (INIS)

    Anttila, Jani; Annila, Arto

    2011-01-01

    A course of a game is formulated as a physical process that will consume free energy in the least time. Accordingly, the rate of entropy increase is the payoff function that will subsume all forms of free energy that motivate diverse decisions. Also other concepts of game theory are related to their profound physical counterparts. When the physical portrayal of behavior is mathematically analyzed, the course of a game is found to be inherently unpredictable because each move affects motives in the future. Despite the non-holonomic character of the natural process, the objective of consuming free energy in the least time will direct an extensive-form game toward a Lyapunov-stable point that satisfies the minimax theorem. -- Highlights: → Behavior in the context of game theory is described as a natural process. → The rate of entropy increase, derived from statistical physics of open systems, is identified as the payoff function. → Entropy as the payoff function also clarifies motives of collaboration and subjective nature of decision making. → Evolutionary equation of motion that accounts for the course of a game is inherently unpredictable.

  17. To dare or not to dare? Risk management by owls in a predator-prey foraging game.

    Science.gov (United States)

    Embar, Keren; Raveh, Ashael; Burns, Darren; Kotler, Burt P

    2014-07-01

    In a foraging game, predators must catch elusive prey while avoiding injury. Predators manage their hunting success with behavioral tools such as habitat selection, time allocation, and perhaps daring-the willingness to risk injury to increase hunting success. A predator's level of daring should be state dependent: the hungrier it is, the more it should be willing to risk injury to better capture prey. We ask, in a foraging game, will a hungry predator be more willing to risk injury while hunting? We performed an experiment in an outdoor vivarium in which barn owls (Tyto alba) were allowed to hunt Allenby's gerbils (Gerbillus andersoni allenbyi) from a choice of safe and risky patches. Owls were either well fed or hungry, representing the high and low state, respectively. We quantified the owls' patch use behavior. We predicted that hungry owls would be more daring and allocate more time to the risky patches. Owls preferred to hunt in the safe patches. This indicates that owls manage risk of injury by avoiding the risky patches. Hungry owls doubled their attacks on gerbils, but directed the added effort mostly toward the safe patch and the safer, open areas in the risky patch. Thus, owls dared by performing a risky action-the attack maneuver-more times, but only in the safest places-the open areas. We conclude that daring can be used to manage risk of injury and owls implement it strategically, in ways we did not foresee, to minimize risk of injury while maximizing hunting success.

  18. Game development tool essentials

    CERN Document Server

    Berinstein, Paula; Ardolino, Alessandro; Franco, Simon; Herubel, Adrien; McCutchan, John; Nedelcu, Nicusor; Nitschke, Benjamin; Olmstead, Don; Robinet, Fabrice; Ronchi, Christian; Turkowski, Rita; Walter, Robert; Samour, Gustavo

    2014-01-01

    Offers game developers new techniques for streamlining the critical game tools pipeline. Inspires game developers to share their secrets and improve the productivity of the entire industry. Helps game industry practitioners compete in a hyper-competitive environment.

  19. An Overview of Structural Characteristics in Problematic Video Game Playing.

    Science.gov (United States)

    Griffiths, Mark D; Nuyens, Filip

    2017-01-01

    There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of the video games themselves). Much of the research examining the structural characteristics of video games was initially based on research and theorizing from the gambling studies field. The present review briefly overviews the key papers in the field to date. The paper examines a number of areas including (i) similarities in structural characteristics of gambling and video gaming, (ii) structural characteristics in video games, (iii) narrative and flow in video games, (iv) structural characteristic taxonomies for video games, and (v) video game structural characteristics and game design ethics. Many of the studies carried out to date are small-scale, and comprise self-selected convenience samples (typically using self-report surveys or non-ecologically valid laboratory experiments). Based on the small amount of empirical data, it appears that structural features that take a long time to achieve in-game are the ones most associated with problematic video game play (e.g., earning experience points, managing in-game resources, mastering the video game, getting 100% in-game). The study of video games from a structural characteristic perspective is of benefit to many different stakeholders including academic researchers, video game players, and video game designers, as well as those interested in prevention and policymaking by making the games more socially responsible. It is important that researchers understand and recognize the psycho-social effects and impacts that the structural characteristics of video games can have on players, both positive and negative.

  20. Hunting or habitat? Drivers of waterbird abundance and community structure in agricultural wetlands of southern India.

    Science.gov (United States)

    Ramachandran, Ramesh; Kumar, Ajith; Gopi Sundar, Kolla S; Bhalla, Ravinder Singh

    2017-09-01

    The relative impacts of hunting and habitat on waterbird community were studied in agricultural wetlands of southern India. We surveyed wetlands to document waterbird community, and interviewed hunters to document hunting intensity, targeted species, and the motivations for hunting. Our results show that hunting leads to drastic declines in waterbird diversity and numbers, and skew the community towards smaller species. Hunting intensity, water spread, and vegetation cover were the three most important determinants of waterbird abundance and community structure. Species richness, density of piscivorous species, and medium-sized species (31-65 cm) were most affected by hunting. Out of 53 species recorded, 47 were hunted, with a preference for larger birds. Although illegal, hunting has increased in recent years and is driven by market demand. This challenges the widely held belief that waterbird hunting in India is a low intensity, subsistence activity, and undermines the importance of agricultural wetlands in waterbird conservation.

  1. Modeling the impacts of hunting on the population dynamics of red howler monkeys (Alouatta seniculus)

    Science.gov (United States)

    Wiederholt, Ruscena; Fernandez-Duque, Eduardo; Diefenbach, Duane R.; Rudran, Rasanayagam

    2010-01-01

    Overexploitation of wildlife populations occurs across the humid tropics and is a significant threat to the long-term survival of large-bodied primates. To investigate the impacts of hunting on primates and ways to mitigate them, we developed a spatially explicit, individual-based model for a landscape that included hunted and un-hunted areas. We used the large-bodied neotropical red howler monkey (Alouatta seniculus) as our case study species because its life history characteristics make it vulnerable to hunting. We modeled the influence of different rates of harvest and proportions of landscape dedicated to un-hunted reserves on population persistence, population size, social dynamics, and hunting yields of red howler monkeys. In most scenarios, the un-hunted populations maintained a constant density regardless of hunting pressure elsewhere, and allowed the overall population to persist. Therefore, the overall population was quite resilient to extinction; only in scenarios without any un-hunted areas did the population go extinct. However, the total and hunted populations did experience large declines over 100 years under moderate and high hunting pressure. In addition, when reserve area decreased, population losses and losses per unit area increased disproportionately. Furthermore, hunting disrupted the social structure of troops. The number of male turnovers and infanticides increased in hunted populations, while birth rates decreased and exacerbated population losses due to hunting. Finally, our results indicated that when more than 55% of the landscape was harvested at high (30%) rates, hunting yields, as measured by kilograms of biomass, were less than those obtained from moderate harvest rates. Additionally, hunting yields, expressed as the number of individuals hunted/year/km2, increased in proximity to un-hunted areas, and suggested that dispersal from un-hunted areas may have contributed to hunting sustainability. These results indicate that un-hunted

  2. V. Tormis: "Bridge of Song / Brian Hunt

    Index Scriptorium Estoniae

    Hunt, Brian

    1997-01-01

    Uuest heliplaadist "V. Tormis: "Bridge of Song" - Bridge of Song; Singing aboard ship; Brides Farewell; Kihnu Island Wedding Songs; 17 Estonian Wedding Songs; Three Estonian Game Songs; Four Estonian Lullabies. Estonian Radio Choir / Toomas Kapten. Finlandia 4509 96937-2; 56:52 DDD; "People of Kalevala" - God protect us from war; Vespian Winter; Eagle Flew From the North East; Plague Memory; Vainamoinen's Words of Wisdom; The Seventeenth Rune of Kalevala. National Male Choir of Estonia. Finlandia 0630 12245-2; 56:52 DDD

  3. Game mechanics engine

    OpenAIRE

    Magnusson, Lars V

    2011-01-01

    Game logic and game rules exists in all computer games, but they are created di erently for all game engines. This game engine dependency exists because of how the internal object model is implemented in the engine, as a place where game logic data is intermingled with the data needed by the low- level subsystems. This thesis propose a game object model design, based on existing theory, that removes this dependency and establish a general game logic framework. The thesis the...

  4. Social exploration of 1D games

    DEFF Research Database (Denmark)

    Valente, Andrea; Marchetti, Emanuela

    2013-01-01

    In this paper the apparently meaningless concept of a 1 dimensional computer game is explored, via netnography. A small number of games was designed and implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce...... interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D games into 1D are also emerging from this exploration....

  5. Fondurile cinegetice ale Universității ”Ștefan cel Mare” Suceava – Facultatea de Silvicultură: o retrospectivă a activității [Hunting Funds of Ștefan cel Mare University of Suceava - Faculty of Forestry: a retrospective of work

    Directory of Open Access Journals (Sweden)

    Dănilă G

    2016-12-01

    Full Text Available Ștefan cel Mare University’s Hunting Funds, through the Faculty of Forestry, consists of three hunting territories (HT: HT no. 55 Mitoc, HT no. 69 Râșca, HT no. 56 Salcea. The first two have a high hunting potential for major hunting sedentary game species (wild boar, roe buck, roe deer, hare, wolf, bear. In over 15 years of hunting management, USV has overcome the difficulties imposed by different legislations. Also, USV, along with the University of Brașov, managed to amend Law 407/2006 and to return to free hunting use of the public lands. The teaching and research activities in the hunting territories have resulted in over 15 diploma projects, over 20 scientific articles published in specialized reviews, of which 7 ISI, over 10 scientific papers of which two were the students’ work, two research contracts and a book. The management coherence driven by the specialized staff is reflected in the higher number of top quality trophies, which started to be harvested after about 10 years of management.

  6. Drinking Game Studies

    DEFF Research Database (Denmark)

    Debus, Michael S.

    2016-01-01

    The paper examines research on drinking game participation from a game studies ontological perspective, covering definition, classification and problems with the, in the studies implied, underlying ontology of drinking games.......The paper examines research on drinking game participation from a game studies ontological perspective, covering definition, classification and problems with the, in the studies implied, underlying ontology of drinking games....

  7. The perception of video games : from visual power to immersive interaction

    OpenAIRE

    Glashüttner, Robert

    2008-01-01

    This paper highlights the different ways of perceiving video games and video game content, incorporating interactive and non-interactive methods. It examines varying cognitive and emotive reactions by persons who are used to play video games as well as persons who are unfamiliar with the aesthetics and the most basic game play rules incorporated within video games. Additionally, the principle of “Flow” serves as a theoretical and philosophical foundation. A small case-study featuring two game...

  8. Small Acute Benefits of 4 Weeks Processing Speed Training Games on Processing Speed and Inhibition Performance and Depressive Mood in the Healthy Elderly People: Evidence from a Randomized Control Trial.

    Science.gov (United States)

    Nouchi, Rui; Saito, Toshiki; Nouchi, Haruka; Kawashima, Ryuta

    2016-01-01

    Background: Processing speed training using a 1-year intervention period improves cognitive functions and emotional states of elderly people. Nevertheless, it remains unclear whether short-term processing speed training such as 4 weeks can benefit elderly people. This study was designed to investigate effects of 4 weeks of processing speed training on cognitive functions and emotional states of elderly people. Methods: We used a single-blinded randomized control trial (RCT). Seventy-two older adults were assigned randomly to two groups: a processing speed training game (PSTG) group and knowledge quiz training game (KQTG) group, an active control group. In PSTG, participants were asked to play PSTG (12 processing speed games) for 15 min, during five sessions per week, for 4 weeks. In the KQTG group, participants were asked to play KQTG (four knowledge quizzes) for 15 min, during five sessions per week, for 4 weeks. We measured several cognitive functions and emotional states before and after the 4 week intervention period. Results: Our results revealed that PSTG improved performances in processing speed and inhibition compared to KQTG, but did not improve performance in reasoning, shifting, short term/working memory, and episodic memory. Moreover, PSTG reduced the depressive mood score as measured by the Profile of Mood State compared to KQTG during the 4 week intervention period, but did not change other emotional measures. Discussion: This RCT first provided scientific evidence related to small acute benefits of 4 week PSTG on processing speed, inhibition, and depressive mood in healthy elderly people. We discuss possible mechanisms for improvements in processing speed and inhibition and reduction of the depressive mood. Trial registration: This trial was registered in The University Hospital Medical Information Network Clinical Trials Registry (UMIN000022250).

  9. Ethical acceptability of recreational hunting - does the motive of the hunter matter?

    DEFF Research Database (Denmark)

    Gamborg, Christian; Jensen, Frank Søndergaard; Sandøe, Peter

    2016-01-01

    Recreational hunting can be a way of taking responsibility for acquiring one’s own meat. However, many recreational hunters focus instead on hunting as a hobby or sport. This distinction, between two rather different motives for hunting, is relevant to the activity’s moral justifiability. The pub......Recreational hunting can be a way of taking responsibility for acquiring one’s own meat. However, many recreational hunters focus instead on hunting as a hobby or sport. This distinction, between two rather different motives for hunting, is relevant to the activity’s moral justifiability...

  10. Gamers on Games and Gaming : Implications for Educational Game Design

    NARCIS (Netherlands)

    Van Staalduinen, J.P.

    2012-01-01

    In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

  11. Thresher sharks use tail-slaps as a hunting strategy.

    Science.gov (United States)

    Oliver, Simon P; Turner, John R; Gann, Klemens; Silvosa, Medel; D'Urban Jackson, Tim

    2013-01-01

    The hunting strategies of pelagic thresher sharks (Alopias pelagicus) were investigated at Pescador Island in the Philippines. It has long been suspected that thresher sharks hunt with their scythe-like tails but the kinematics associated with the behaviour in the wild are poorly understood. From 61 observations recorded by handheld underwater video camera between June and October 2010, 25 thresher shark shunting events were analysed. Thresher sharks employed tail-slaps to debilitate sardines at all times of day. Hunting events comprised preparation, strike, wind-down recovery and prey item collection phases, which occurred sequentially. Preparation phases were significantly longer than the others, presumably to enable a shark to windup a tail-slap. Tail-slaps were initiated by an adduction of the pectoral fins, a manoeuvre that changed a thresher shark's pitch promoting its posterior region to lift rapidly, and stall its approach. Tail-slaps occurred with such force that they may have caused dissolved gas to diffuse out of the water column forming bubbles. Thresher sharks were able to consume more than one sardine at a time, suggesting that tail-slapping is an effective foraging strategy for hunting schooling prey. Pelagic thresher sharks appear to pursue sardines opportunistically by day and night, which may make them vulnerable to fisheries. Alopiids possess specialist pectoral and caudal fins that are likely to have evolved, at least in part, for tail-slapping. The evidence is now clear; thresher sharks really do hunt with their tails.

  12. General game playing

    CERN Document Server

    Genesereth, Michael

    2014-01-01

    General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intell

  13. Measurable Strategies in Differential Games

    Science.gov (United States)

    Ivanov, R. P.

    1990-02-01

    Nonlinear approach-evasion differential games are considered in which the initial data depend on the time. These games are investigated in the class of strategies that are functions of three variables, namely, the time, the phase variable, and the current value of the other player's control, and are measurable jointly with respect to the time and the phase variable. The ideas of the Pontryagin methods in differential games and Krasovskiĭ's ideas on extremal aiming are developed, and it is shown that measurable strategies have broad applicability. It is proved that measurable strategies are compatible with differential equations with discontinuous right-hand side, and general theorems on the existence of solving measurable strategies in approach-evasion problems are proved, along with some auxiliary assertions. It is shown that the saddle point condition in the small game ensures the existence of solving measurable strategies. An example is given. Bibliography: 14 titles.

  14. Nonasymptotic mean-field games

    KAUST Repository

    Tembine, Hamidou

    2014-12-01

    Mean-field games have been studied under the assumption of very large number of players. For such large systems, the basic idea consists to approximate large games by a stylized game model with a continuum of players. The approach has been shown to be useful in some applications. However, the stylized game model with continuum of decision-makers is rarely observed in practice and the approximation proposed in the asymptotic regime is meaningless for networked systems with few entities. In this paper we propose a mean-field framework that is suitable not only for large systems but also for a small world with few number of entities. The applicability of the proposed framework is illustrated through a dynamic auction with asymmetric valuation distributions.

  15. Nonasymptotic mean-field games

    KAUST Repository

    Tembine, Hamidou

    2014-12-01

    Mean-field games have been studied under the assumption of very large number of players. For such large systems, the basic idea consists of approximating large games by a stylized game model with a continuum of players. The approach has been shown to be useful in some applications. However, the stylized game model with continuum of decision-makers is rarely observed in practice and the approximation proposed in the asymptotic regime is meaningless for networks with few entities. In this paper, we propose a mean-field framework that is suitable not only for large systems but also for a small world with few number of entities. The applicability of the proposed framework is illustrated through various examples including dynamic auction with asymmetric valuation distributions, and spiteful bidders.

  16. Serious Games

    DEFF Research Database (Denmark)

    Christensen, Jens

    Serious Games er et nyt it-forretningsområde, der siden årtusindskiftet er vokset frem, først i USA og dernæst i Vesteuropa og and i-lande. Til forskel fra computerspil er serious games ikke underholdning, men tænkt som et værktøj til støtte for statens og erhvervslivets forskellige funktioner. Det...... amerikanske militær har været fødselshjælper for den nye teknologi. Herfra har serious games bredt sig til andre sektorer og og i-lande, inkl. Danmark. Bogen skildrer, hvordan det nye forretningsområde er i færd med at blive udkrystalliseret af en række beslægtede industrigrene, og hvordan udviklingen er...

  17. Serious Games

    DEFF Research Database (Denmark)

    Salovaara-Moring, Inka

    There has recently been considerable attention paid to the gamification of digital journalism. Where the current technological and social affordances of web 2.0 storytelling have proved less attractive to younger users, the persuasive features of game logics have added new dimensions to interactive......, participatory journalism. This notion refers to realitybased news games that can act both as an independent medium for news content and as a supplement to traditional forms of coverage. Simultaneously, persuasive logics of gamification offer new ways to engage actuality through media space’s augmented reality....... This paper1 explores the new spatio-epistemological realities of two journalistic games, asking how the spatial, operational, and procedural realities of storytelling change through ‘gamification’. It reflects on the spatial dimension of digital journalism in order to challenge the traditional, generic...

  18. Dynamic MR imaging in Tolosa-Hunt syndrome

    Energy Technology Data Exchange (ETDEWEB)

    Haque, Tabassum Laz; Miki, Yukio; Kashii, Satoshi; Yamamoto, Akira; Kanagaki, Mitsunori; Takahashi, Takahiro; Fushimi, Yasutaka; Asato, Reinin; Murase, Nagako; Shibasaki, Hiroshi; Konishi, Junji

    2004-09-01

    Objective: To evaluate the cavernous sinuses with dynamic magnetic resonance (MR) imaging in patients with Tolosa-Hunt syndrome (THS). Methods: The sellar and parasellar regions of five patients with THS and 12 control subjects were examined with dynamic MR (1.5 T) imaging in the coronal plane. Dynamic images were obtained with spin-echo (SE) sequences in three patients, and with fast spin-echo (FSE) sequences in two patients and control subjects. Conventional MR images of the cranium including sellar and parasellar regions were also obtained on T1-weighted pre- and post-contrast SE, and T2-weighted FSE sequences in the coronal plane. Results: MR images revealed affected cavernous sinus with bulged convex lateral wall in three patients and concave lateral wall in two patients. In all control subjects, cavernous sinuses were observed with concave lateral wall. The signal intensity on T1- and T2-weighted images and contrast enhancement on post-contrast images of the affected cavernous sinuses in patients were similar to those of the unaffected cavernous sinuses in patients and control subjects. The dynamic images in all patients disclosed small areas adjacent to the cranial nerve filling-defects within the enhanced venous spaces of the affected cavernous sinus, which showed slow and gradual enhancement from the early to the late dynamic images. No such gradually enhancing area was observed in control subjects except one. The follow-up dynamic MR images after corticosteroid therapy revealed complete resolution of the gradually enhancing areas in the previously affected cavernous sinus. Conclusion: Dynamic MR imaging may facilitate the diagnosis of THS.

  19. Dynamic MR imaging in Tolosa-Hunt syndrome

    International Nuclear Information System (INIS)

    Haque, Tabassum Laz; Miki, Yukio; Kashii, Satoshi; Yamamoto, Akira; Kanagaki, Mitsunori; Takahashi, Takahiro; Fushimi, Yasutaka; Asato, Reinin; Murase, Nagako; Shibasaki, Hiroshi; Konishi, Junji

    2004-01-01

    Objective: To evaluate the cavernous sinuses with dynamic magnetic resonance (MR) imaging in patients with Tolosa-Hunt syndrome (THS). Methods: The sellar and parasellar regions of five patients with THS and 12 control subjects were examined with dynamic MR (1.5 T) imaging in the coronal plane. Dynamic images were obtained with spin-echo (SE) sequences in three patients, and with fast spin-echo (FSE) sequences in two patients and control subjects. Conventional MR images of the cranium including sellar and parasellar regions were also obtained on T1-weighted pre- and post-contrast SE, and T2-weighted FSE sequences in the coronal plane. Results: MR images revealed affected cavernous sinus with bulged convex lateral wall in three patients and concave lateral wall in two patients. In all control subjects, cavernous sinuses were observed with concave lateral wall. The signal intensity on T1- and T2-weighted images and contrast enhancement on post-contrast images of the affected cavernous sinuses in patients were similar to those of the unaffected cavernous sinuses in patients and control subjects. The dynamic images in all patients disclosed small areas adjacent to the cranial nerve filling-defects within the enhanced venous spaces of the affected cavernous sinus, which showed slow and gradual enhancement from the early to the late dynamic images. No such gradually enhancing area was observed in control subjects except one. The follow-up dynamic MR images after corticosteroid therapy revealed complete resolution of the gradually enhancing areas in the previously affected cavernous sinus. Conclusion: Dynamic MR imaging may facilitate the diagnosis of THS

  20. Using Video Game Design to Motivate Students

    Science.gov (United States)

    Evans, Michael A.; Jones, Brett D.; Akalin, Sehmuz

    2017-01-01

    Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and…

  1. Efficient Decomposition of Bimatrix Games (Extended Abstract

    Directory of Open Access Journals (Sweden)

    Xiang Jiang

    2014-04-01

    Full Text Available Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for finding Nash equilibria is proposed. The algorithm is fixed-parameter tractable with the size of the largest irreducible component of a game as parameter. An implementation of the algorithm is shown to yield a significant performance increase on inputs with small parameters.

  2. Negative discourse and emergence of game genres

    DEFF Research Database (Denmark)

    Marchetti, Emanuela; Valente, Andrea

    2013-01-01

    In this paper the apparently meaningless concept of a 1 dimensional computer game is explored, via netnography. A small number of games was designed and implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce...

  3. Serious Games: Video Games for Good?

    Science.gov (United States)

    Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah

    2015-01-01

    As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…

  4. Wildlife reserves, populations and hunting outcome with smart wildlife

    DEFF Research Database (Denmark)

    Jensen, Frank; Jacobsen, Jette Bredahl; Thorsen, Bo Jellesmark

    2014-01-01

    reach ambiguous results when comparing a situation with and without stress effects. A pure stress effect implies that the population level in a wildlife reserve increase and the population level in the hunting area decrease in optimum. However, this change in optimal population levels increase migration...... from the wildlife reserve to the hunting area in the social optimum. The total effect is, therefore, ambiguous. For the private optimum open-access is assumed and exactly the same results arise as in the social optimum when comparing a situation with and without stress effects....

  5. STRATEGI KOMUNIKASI PEMASARAN EKOWISATA PADA DESTINASI WISATA DOLPHIN HUNTING LOVINA

    Directory of Open Access Journals (Sweden)

    Ni Luh Putu Agustini Karta

    2014-02-01

    Full Text Available The purpose of this research is to find the right marketing communications strategy for Ecotourism’s Destinations, (Dolphin Hunting Lovina, to be sustainable. Design methodology used is a marketing communication approach by adopting the concept of basic elements of the theory of marketing communication, the shift towards integrated marketing approach marketing communications, and public organizational challenges in creating brand awareness. Qualitative research and in-depth interviews carried out to some competent resource. The findings generated that image creation and brand awareness of Dolphin Hunting Lovina is determined by the  organization’s marketing communications and internal audiences

  6. Global Games

    NARCIS (Netherlands)

    van Bottenburg, Maarten

    2001-01-01

    Why is soccer the sport of choice in South America, while baseball has soared to popularity in the Carribean? How did cricket become India's national sport, while China is a stronghold of table tennis? In Global Games, Maarten van Bottenburg asserts that it is the 'hidden competition' of social and

  7. Urban Games

    DEFF Research Database (Denmark)

    Nielsen, Rune; Løssing, Tobias

    2004-01-01

    Games, er ikke produktudvikling i traditionel forstand, men derimod en reflekteret designproces, der forsøger at optage spilteoretiske og HCI-relaterede problemstillinger. I denne artikel vil vi koncentrere os om udvalgte principielle overvejelser i udviklingen af især forhandlings- og debatspil, som...

  8. Gaming conservation

    NARCIS (Netherlands)

    Fletcher, Robert

    2017-01-01

    This article explores the role of digital (video and computer) games in the rise of what Büscher (2014) calls "nature 2.0": new web-related media that allow users to move beyond passive voyeurism to actively "co-create" or "prosume" the images and processes promoted by organizations committed to

  9. Analyses of four centuries of bounty hunting on seals in Zeeland, SW-Netherlands

    OpenAIRE

    Vooys, de, C.G.N.; Brasseur, S.M.J.M.; Meer, van der, J.; Reijnders, P.J.H.

    2012-01-01

    For centuries, bounty hunts for seals (Phoca vitulina) were conducted in the Province of Zeeland (SWNetherlands).Records of bounties paid for seals hunted in that area have been archived by the province of Zeelandfrom the 16th until the 20th century. These hunting records were used to reconstruct the numbers of seals caughteach year in order to subsequently investigate the effect of social and historical events on the hunt. Based on thetype of records we discerned three periods in the bounty ...

  10. [Lecture Games] Python programming game

    OpenAIRE

    Johnsen, Andreas Lyngstad; Ushakov, Georgy

    2011-01-01

    Pythia is a programming game that allows the player to change pieces of theirenvironment through use of the programming language Python. The idea is that thegame could be used as a part of teaching simple programming to first year universitystudents. The game should be fun enough for the students to keep playing, teachenough for it to earn a place as a teaching tool, and it should be usable by allstudents. It should also be possible for a teacher to create their own content for theg...

  11. Iterated crowdsourcing dilemma game

    Science.gov (United States)

    Oishi, Koji; Cebrian, Manuel; Abeliuk, Andres; Masuda, Naoki

    2014-02-01

    The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it can be sabotaged, stolen, and manipulated at a low cost for the attacker. We extend a previously proposed crowdsourcing dilemma game to an iterated game to address this question. We enumerate pure evolutionarily stable strategies within the class of so-called reactive strategies, i.e., those depending on the last action of the opponent. Among the 4096 possible reactive strategies, we find 16 strategies each of which is stable in some parameter regions. Repeated encounters of the players can improve social welfare when the damage inflicted by an attack and the cost of attack are both small. Under the current framework, repeated interactions do not really ameliorate the crowdsourcing dilemma in a majority of the parameter space.

  12. Game theory in models of pedestrian room evacuation

    Science.gov (United States)

    Bouzat, S.; Kuperman, M. N.

    2014-03-01

    We analyze the pedestrian evacuation of a rectangular room with a single door considering a lattice gas scheme with the addition of behavioral aspects of the pedestrians. The movement of the individuals is based on random and rational choices and is affected by conflicts between two or more agents that want to advance to the same position. Such conflicts are solved according to certain rules closely related to the concept of strategies in game theory, cooperation and defection. We consider game rules analogous to those from the Prisoner's Dilemma and Stag Hunt games, with payoffs associated to the probabilities of the individuals to advance to the selected site. We find that, even when defecting is the rational choice for any agent, under certain conditions, cooperators can take advantage from mutual cooperation and leave the room more rapidly than defectors.

  13. Lead in game birds in Denmark - levels and sources

    DEFF Research Database (Denmark)

    Kanstrup, Niels

    2012-01-01

    In June 2008, the National Food Agency contacted Bjarne Frost Vildt against the background that the Danish surveillance of heavy metals in food (EU Directive 96/23 of 29 April 1996) had, for several years, shown elevated lead levels in game meat. These elevated levels exceeded the official...... project to identify the source of lead in game meat. In July 2008, the Danish Academy of Hunting was tasked to design and carry out the investigation, in cooperation with the Veterinary Institute (Technical University of Denmark) and Food Region North (Ministry of Food, Agriculture and Fisheries....../2009 and 2009/2010 may be driven by three The biggest Danish butchery for game meat different reasons: reduced illegal use of lead shot due to the campaign initiated in 2008; reduced concentration of lead in bismuth shot (2009/2010) due to the conclusions of this study; and/or reluctance to deliver pheasants...

  14. On Advertising Games and Spillover in Service Systems

    Directory of Open Access Journals (Sweden)

    Lei Xu

    2013-01-01

    Full Text Available Motivated by the industry cases, we model the advertising competition between the dominant service provider and small service providers in one service market, where the dominant service provider has a major market share and the other small service providers share the remainder of market equally. Based on this setting, we discuss three advertising game models, that is, cooperative game, Boxed Pig game, and Prisoner’s game, derive the conditions for different advertising games, and characterize their equilibria. To be specific, it is found that the advertising spillover and the number of the small service providers directly determines the advertising game equilibria, while other market parameters, to some extent, can affect the results of the advertising game equilibria. According to our theoretical findings, some management insights and suggestions are given from both the academic and practical perspectives.

  15. A game is a game is a game

    DEFF Research Database (Denmark)

    Jørgensen, Ida Kathrine Hammeleff

    2017-01-01

    Recently self-referentiality have occurred as a trend among game designers and have also enjoyed sporadic attention in academia. However, in academia, discussions of self-referential games often rest on proceduralist arguments and a too exclusive focus on the game object. This paper draws...... on the typology of meta-pictures developed by art historian J.W.T. Mitchell. Based on this typology, this paper discusses the notion of meta-games and suggest a broad conception of such games that includes not only the game object, but also the player and the discourse in which it is interpreted....

  16. Responses to the Assurance game in monkeys, apes, and humans using equivalent procedures

    DEFF Research Database (Denmark)

    Brosnan, Sarah F; Parrish, Audrey; Beran, Michael J

    2011-01-01

    There is great interest in the evolution of economic behavior. In typical studies, species are asked to play one of a series of economic games, derived from game theory, and their responses are compared. The advantage of this approach is the relative level of consistency and control that emerges...... from the games themselves; however, in the typical experiment, procedures and conditions differ widely, particularly between humans and other species. Thus, in the current study, we investigated how three primate species, capuchin monkeys, chimpanzees, and humans, played the Assurance (or Stag Hunt......) game using procedures that were, to the best of our ability, the same across species, particularly with respect to training and pretesting. Our goal was to determine what, if any, differences existed in the ways in which these species made decisions in this game. We hypothesized differences along...

  17. Trophy Hunting, Conservation, and Rural Development in Zimbabwe: Issues, Options, and Implications

    Directory of Open Access Journals (Sweden)

    Victor K. Muposhi

    2016-01-01

    Full Text Available Trophy hunting has potential to support conservation financing and contribute towards rural development. We conducted a systematic review of the Zimbabwean trophy hunting perspective spanning from pre-1890 to 2015, by examining the following: (1 evolution of legal instruments, administration, and governance of trophy hunting, (2 significance of trophy hunting in conservation financing and rural development, and (3 key challenges, emerging issues in trophy hunting industry, and future interventions. Our review shows that (i there has been a constant evolution in the policies related to trophy hunting and conservation in Zimbabwe as driven by local and international needs; (ii trophy hunting providing incentives for wildlife conservation (e.g., law enforcement and habitat protection and rural communities’ development. Emerging issues that may affect trophy hunting include illegal hunting, inadequate monitoring systems, and hunting bans. We conclude that trophy hunting is still relevant in wildlife conservation and rural communities’ development especially in developing economies where conservation financing is inadequate due to fiscal constraints. We recommend the promotion of net conservation benefits for positive conservation efforts and use of wildlife conservation credits for the opportunity costs associated with reducing trophy hunting off-take levels and promoting nonconsumptive wildlife use options.

  18. Deer hunting and television: are tv shows creating expectations among deer hunters?

    Science.gov (United States)

    Joshua D. Agee; Craig A. Miller

    2009-01-01

    Throughout the past two decades new media outlets emphasizing trophy deer hunting have come to dominate hunting culture. Using data collected through a mail survey of Illinois deer hunters (n = 2,683, 78.5-percent response), we tested two hypotheses to determine factors that contribute to preference for hunting trophy deer. In particular, we examined the relationship...

  19. Analyses of four centuries of bounty hunting on seals in Zeeland, SW-Netherlands

    NARCIS (Netherlands)

    de Vooijs, K.G.N.; Brasseur, S.M.J.M.; van der Meer, J.; Reijnders, P.J.H.

    2012-01-01

    For centuries, bounty hunts for seals (Phoca vitulina) were conducted in the Province of Zeeland (SWNetherlands).Records of bounties paid for seals hunted in that area have been archived by the province of Zeelandfrom the 16th until the 20th century. These hunting records were used to reconstruct

  20. Defining Game Mechanics

    DEFF Research Database (Denmark)

    Sicart (Vila), Miguel Angel

    2008-01-01

    This article defins game mechanics in relation to rules and challenges. Game mechanics are methods invoked by agents for interacting with the game world. I apply this definition to a comparative analysis of the games Rez, Every Extend Extra and Shadow of the Colossus that will show the relevance...... of a formal definition of game mechanics. Udgivelsesdato: Dec 2008...

  1. Models and games

    NARCIS (Netherlands)

    Väänänen, J.

    2011-01-01

    This gentle introduction to logic and model theory is based on a systematic use of three important games in logic: the semantic game; the Ehrenfeucht–Fraïssé game; and the model existence game. The third game has not been isolated in the literature before but it underlies the concepts of Beth

  2. Teaching Using Computer Games

    Science.gov (United States)

    Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat

    2011-01-01

    Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…

  3. Alena Lidzhieva, About Games

    OpenAIRE

    Dovurkaev, Karu; Churyumov, Anton

    2015-01-01

    Alena talks about traditional games, including khorma khotn, tsagan monda, mongn bus, nyarn shinj, and games played with ankle bones. Tsagan monda was a game played at night by several people. The rule is simple: A ball made of white cow skin is pushed into a hole. Games with ankle bones were reserved only for boys. Girls did not play such games. Arcadia

  4. Interpersonal Compatibility: Effect on Simulation Game Outcomes.

    Science.gov (United States)

    Yantis, Betty; Nixon, John E.

    1982-01-01

    Investigates the impact of interpersonal relationships on decision-making success in small groups using a business simulation game as a research vehicle. The study concludes that group decision making may be unfavorably affected by personality conflicts. (Author/JJD)

  5. Playing with labour: the labour registration game

    NARCIS (Netherlands)

    Leesberg, J.; Valencia, E.

    1992-01-01

    Description of a method to register labour allocation patterns of small-scale producer families through a self-registration 'game'. Division of tasks between men and women become visible through this method

  6. Subsistence hunting for turtles in Northwestern Ecuador

    International Nuclear Information System (INIS)

    Carr, John L; Almendariz, Ana; Simmons, John E; Nielsen, Mark T

    2014-01-01

    We describe the subsistence exploitation of an entire turtle fauna in Esmerald's Province, Ecuador. We collected first hand accounts and witnessed a number of capture techniques used by rural afroecuadorian and chachi inhabitants of the Cayapas Santiago River basin. The diversity of techniques indicated a practical knowledge of the ecology of the species. Chelydra acutirostris, Kinosternon leucostomum, Rhinoclemmys annulata, Melanosterna, and R. nasuta were captured and eaten. Poziando involved cleaning pools in a stream bed during the relatively dry season by removing live plants, organic detritus, and then seining with baskets; we observed R. melanosterna and K. leucostomum captured in this way. Pitfall traps baited with fruit were used to catch R. melanosterna during forays on land. Basket traps (Canasto tortuguero) with a wooden slat funnel across the opening are floated with balsa lashed to the sides. Banana or Xanthosoma leaf bait in the basket traps caught R. melanosterna, R. nasuta, and K. leucostomum. Marshy areas were probed for R. melanosterna and K. leucostomum. Direct capture by hand was also common. Turtles were relished as food items; all turtles captured were consumed, usually in soup or stew. Use of turtles for food in the region was pervasive, perhaps because fish and game populations were depleted.

  7. Olfaction in bird dogs during hunting.

    Science.gov (United States)

    Steen, J B; Mohus, I; Kvesetberg, T; Walløe, L

    1996-05-01

    The ability to catch scent continuously while running, which may be an essential skill for many animals of prey, requires that ambient air flows inward through the nose also during expiration. In this study on bird dogs, the direction of air flow was detected by measuring the temperature in the air inside the nostril. While resting, nose ventilation was synchronous with lung ventilation. While searching for ground scent, the dog was sniffing at a frequency of up to 200 s-1, a strategy which may create turbulence in the nasal passages and thereby enhance transport of scent molecules to the receptors in the ethmoidal cavity. When the bird dog was searching for game while running with its head high against the wind, it maintained a continuous inward air stream through the nose for up to 40s spanning at least 30 respiratory cycles. We suggest that expiratory gas flowing at high velocity from the trachea to the mouth cavity creates a lower pressure than in the nose thus causing an inward air stream through the nose during expiration by a Bernoulli effect.

  8. Computer games to teach hygiene: an evaluation of the e-Bug junior game.

    Science.gov (United States)

    Farrell, David; Kostkova, Patty; Weinberg, Julius; Lazareck, Lisa; Weerasinghe, Dasun; Lecky, Donna M; McNulty, Cliodna A M

    2011-06-01

    Handwashing, respiratory hygiene and antibiotic resistance remain major public health concerns. In order to facilitate an effective outcome when teaching the basic principles of hand and respiratory hygiene, educational interventions should first target school children. As computer games are ubiquitous in most children's lives, e-Bug developed computer games targeted at teaching children handwashing, respiratory hygiene and antibiotic resistance. The games were designed for two target audiences: junior school children (9-12 year olds); and senior school children (13-15 year olds). Between May and August 2009, the finalized junior game underwent an evaluation in three UK schools (in Glasgow, Gloucester and London), involving 62 children in the schools and ∼ 1700 players accessing the junior game online. The e-Bug junior game consists of a number of levels of play, each of which promotes a set of learning outcomes (LOs). These LOs, complementary to those in the e-Bug packs, are expressed through the game mechanics (the rules of the game) rather than through story or dialogue. Although the junior game's evaluation demonstrated a statistically significant change in the knowledge for only a small number of given LOs, because many children had the required knowledge already before playing the game, this is e-Bug's first statistical study on the junior game and the first comprehensive evaluation of its kind. Future work includes a re-examination of the quiz-style questionnaires utilized in this study and an exploration of the potential knowledge change acquired strictly through engagement.

  9. Electronic gaming and psychosocial adjustment.

    Science.gov (United States)

    Przybylski, Andrew K

    2014-09-01

    The rise of electronic games has driven both concerns and hopes regarding their potential to influence young people. Existing research identifies a series of isolated positive and negative effects, yet no research to date has examined the balance of these potential effects in a representative sample of children and adolescents. The objective of this study was to explore how time spent playing electronic games accounts for significant variation in positive and negative psychosocial adjustment using a representative cohort of children aged 10 to 15 years. A large sample of children and adolescents aged 10 to 15 years completed assessments of psychosocial adjustment and reported typical daily hours spent playing electronic games. Relations between different levels of engagement and indicators of positive and negative psychosocial adjustment were examined, controlling for participant age and gender and weighted for population representativeness. Low levels (3 hours daily) of game engagement was linked to key indicators of psychosocial adjustment. Low engagement was associated with higher life satisfaction and prosocial behavior and lower externalizing and internalizing problems, whereas the opposite was found for high levels of play. No effects were observed for moderate play levels when compared with non-players. The links between different levels of electronic game engagement and psychosocial adjustment were small (Games consistently but not robustly associated with children's adjustment in both positive and negative ways, findings that inform policy-making as well as future avenues for research in the area. Copyright © 2014 by the American Academy of Pediatrics.

  10. Vocal cord paralysis associated with Ramsay Hunt syndrome

    DEFF Research Database (Denmark)

    Rasmussen, Eva Rye; Mey, Kristianna

    2014-01-01

    Ramsay Hunt syndrome is defined by herpes zoster oticus and peripheral facial nerve palsy which is often associated with otalgia. The syndrome is, in rare cases, associated with other cranial nerve paralyses including the vagal nerve causing unilateral vocal cord paralysis. Vocal cord paralysis...

  11. Directional preference may enhance hunting accuracy in foraging foxes

    Czech Academy of Sciences Publication Activity Database

    Červený, J.; Begall, S.; Koubek, Petr; Nováková, P.; Burda, H.

    2011-01-01

    Roč. 7, č. 3 (2011), s. 355-357 ISSN 1744-9561 R&D Projects: GA ČR GA524/06/0687; GA MŠk LC06073 Institutional research plan: CEZ:AV0Z60930519 Keywords : fox * hunting behaviour * magnetoreception * magnetic alignment Subject RIV: GK - Forestry Impact factor: 3.762, year: 2011

  12. Sport hunting, predator control and conservation of large carnivores.

    Directory of Open Access Journals (Sweden)

    Craig Packer

    Full Text Available Sport hunting has provided important economic incentives for conserving large predators since the early 1970's, but wildlife managers also face substantial pressure to reduce depredation. Sport hunting is an inherently risky strategy for controlling predators as carnivore populations are difficult to monitor and some species show a propensity for infanticide that is exacerbated by removing adult males. Simulation models predict population declines from even moderate levels of hunting in infanticidal species, and harvest data suggest that African countries and U.S. states with the highest intensity of sport hunting have shown the steepest population declines in African lions and cougars over the past 25 yrs. Similar effects in African leopards may have been masked by mesopredator release owing to declines in sympatric lion populations, whereas there is no evidence of overhunting in non-infanticidal populations of American black bears. Effective conservation of these animals will require new harvest strategies and improved monitoring to counter demands for predator control by livestock producers and local communities.

  13. The Information Literacy of Survey Mark Hunting: A Dialogue

    Directory of Open Access Journals (Sweden)

    Jennifer Galas

    2016-11-01

    Full Text Available In Brief: This article makes connections between the ACRL Framework for Information Literacy for Higher Education and the activity of survey mark hunting. After a brief review of the literature related to geographic information systems (GIS, information literacy, and gamification of learning, the authors enter into a dialogue in which they discover and describe the...

  14. 77 FR 59285 - National Hunting and Fishing Day, 2012

    Science.gov (United States)

    2012-09-27

    ... anniversary of the Federal Aid in Wildlife Restoration Act, which provided permanent and dependable funding... equal share in the land and an equal responsibility to protect it. On National Hunting and Fishing Day, we pay tribute to the community of sportsmen and women who have kept faith with that fundamental...

  15. Why do house-hunting ants recruit in both directions?

    NARCIS (Netherlands)

    Planqué, R.; Dechaume-Moncharmont, F.-X.; Franks, N.R.; Kovacs, T.; Marshall, J.A.R.

    2007-01-01

    To perform tasks, organisms often use multiple procedures. Explaining the breadth of such behavioural repertoires is not always straightforward. During house hunting, colonies of Temnothorax albipennis ants use a range of behaviours to organise their emigrations. In particular, the ants use tandem

  16. Hunting practices and heavy metals concentrations in fresh and ...

    African Journals Online (AJOL)

    The use of guns (68%) was the most applied method of capture followed by cutlasses (10%), dogs (4%), traps (2%) and baits (2%). In the ... However, there is need to monitor the levels of heavy metals in bush meat in relation to the hunting practices so as to avoid any possibility of poisoning to human health. Keywords: ...

  17. Reward Your Students with an Online Scavenger Hunt!

    Science.gov (United States)

    Board, Keith

    2013-01-01

    Do you have a class of students who do excellent work and whom you would like to give an enjoyable reward? Try an "Internet scavenger hunt" for a fun and educational change of pace! This article shares how to run the activity.

  18. 77 FR 38317 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-06-27

    ... DEPARTMENT OF THE INTERIOR Fish and Wildlife Service [FWS-R9-EA-2012-N150; FF09D00000-FXGO1664091HCC05D-123] Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife Service, Interior. ACTION: Notice of teleconference. SUMMARY: We, the U.S. Fish and Wildlife Service, announce a...

  19. 76 FR 39433 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2011-07-06

    ... DEPARTMENT OF THE INTERIOR Fish and Wildlife Service [FWS-R9-EA-2011-N125; 90100-1664-1HCC-5A] Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife Service, Interior. ACTION: Notice of teleconference. SUMMARY: We, the U.S. Fish and Wildlife Service (Service), announce a public...

  20. 78 FR 25463 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-05-01

    ..., and giving an oral presentation, please see ``Public Input'' under SUPPLEMENTARY INFORMATION... hunting and shooting sports recreation; 4. Stimulating sportsmen and women's participation in conservation... Implementation; 2. Conservation titles of the Farm Bill 3. Energy production and wildlife conservation; and 4...

  1. 77 FR 31636 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-05-29

    .... (Mountain daylight time). For deadlines and directions on registering to attend, submitting written material... conservation community, the shooting and hunting sports industry, wildlife conservation organizations, the... (Service), in consultation with the Director, Bureau of Land Management (BLM); Chief, Forest Service (USFS...

  2. 78 FR 42104 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-07-15

    ...: Teleconference: Tuesday, July 30, 2013, 2-3:30 p.m. (Eastern daylight time). For deadlines and directions on... Management (BLM); Director, National Park Service (NPS); Chief, Forest Service (USFS); Chief, Natural... conservation and ethics in hunting and shooting sports recreation; 4. Stimulating sportsmen and women's...

  3. 76 FR 66955 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2011-10-28

    .... (Eastern standard time). For deadlines and directions on registering to attend, submitting written material... conservation community, the shooting and hunting sports industry, wildlife conservation organizations, the... (Service), in consultation with the Director, Bureau of Land Management (BLM); Chief, Forest Service (USFS...

  4. 76 FR 30192 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2011-05-24

    .... and Thursday, June 16, 2011, from 8 a.m. to 4 p.m. (Eastern daylight time). Meeting Participation: The... sporting conservation community, the shooting and hunting sports industry, wildlife conservation... Wildlife Service (Service), in consultation with the Director, Bureau of Land Management (BLM); Chief...

  5. 77 FR 25191 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-04-27

    ...: Teleconference: Friday May 11, 2012 from 2-4 p.m. (Eastern daylight time). For deadlines and directions on..., the sporting conservation community, the shooting and hunting sports industry, wildlife conservation... Wildlife Service (Service), in consultation with the Director, Bureau of Land Management (BLM); Director...

  6. 77 FR 15386 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-03-15

    ...: Teleconference: Tuesday April 3, 2012, from 2 p.m. to 4 p.m. (Eastern daylight time). For deadlines and... the public, the sporting conservation community, the shooting and hunting sports industry, wildlife.... Fish and Wildlife Service (Service), in consultation with the Director, Bureau of Land Management (BLM...

  7. 76 FR 17442 - Wildlife and Hunting Heritage Conservation Council Teleconference

    Science.gov (United States)

    2011-03-29

    ... teleconference on Tuesday, April 12, 2011, 12 p.m. to 3 p.m. (Eastern Daylight Time). If you wish to listen to or...) Encourage partnership among the public, the sporting conservation community, the shooting and hunting sports..., Bureau of Land Management (BLM); Chief, Forest Service (USFS); Chief, Natural Resources Service (NRCS...

  8. 75 FR 57292 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2010-09-20

    ... a.m. to 4 p.m. (Eastern time). Meeting Participation: Notify Joshua Winchell (See FOR FURTHER... and hunting sports industry, wildlife conservation organizations, the States, Native American Tribes... the Director, Bureau of Land Management (BLM); Chief, Forest Service (USFS); Chief, Natural Resources...

  9. 77 FR 4575 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-01-30

    .... (Eastern standard time). For deadlines and directions on registering to attend, submitting written material... conservation community, the shooting and hunting sports industry, wildlife conservation organizations, the... (Service), in consultation with the Director, Bureau of Land Management (BLM); Chief, Forest Service (USFS...

  10. The Tolosa-Hunt syndrome | Sandyk | South African Medical Journal

    African Journals Online (AJOL)

    The Tolosa-Hunt syndrome. or painful ophthalmoplegia. is a rare condition caused by a granulomatous nonspecific process at the level of anterior cavernous sinus. superior orbital fissure and orbital apex. The syndrome is characterized by pain behind. above or around the eye. involvement of the cranial nerves which pass ...

  11. How does harvest size vary with hunting season length?

    DEFF Research Database (Denmark)

    Sunde, Peter; Asferg, Tommy

    2014-01-01

    season length (population management/ethical/other). In non-sedentary species, changes in bag size correlated positively with changes in season length (overall response: b = 0.54, 95%CI: 0.14-0.95): reducing the hunting season to 50% of its initial length would on average result in a 31% reduction (95...

  12. Bee Hunt! Ecojustice in Practice for Earth's Buzzing Biodiversity

    Science.gov (United States)

    Mueller, Michael P.; Pickering, John

    2010-01-01

    The Bee Hunt! project and curriculum are designed with cultural and environmental sensitivity in mind. In this project, K-12 students develop their awareness and understanding of science and investigate North American pollinator declines. Bees, butterflies, and other pollinators are integrally connected to the pollination of the world's crops for…

  13. Bushmeat Hunting, Deforestation, and Prediction of Zoonotic Disease

    Science.gov (United States)

    Daszak, Peter; Kilpatrick, A. Marm; Burke, Donald S.

    2005-01-01

    Understanding the emergence of new zoonotic agents requires knowledge of pathogen biodiversity in wildlife, human-wildlife interactions, anthropogenic pressures on wildlife populations, and changes in society and human behavior. We discuss an interdisciplinary approach combining virology, wildlife biology, disease ecology, and anthropology that enables better understanding of how deforestation and associated hunting leads to the emergence of novel zoonotic pathogens. PMID:16485465

  14. 78 FR 73205 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-12-05

    ... hunting and shooting sports recreation; 4. Stimulating sportsmen and women's participation in conservation... sportsmen and women; wildlife and habitat conservation and management organizations; and the public; 6... Implementation; 2. Farm Bill; 3. Funding for public and private lands conservation; and 4. Other Council business...

  15. 77 FR 74864 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-12-18

    ... sportsmen and women's participation in conservation and management of wildlife and habitat resources through... governments; industry; hunting and shooting sportsmen and women; wildlife and habitat conservation and... business. The final agenda will be posted on the Internet at http://www.fws.gov/whhcc . [[Page 74865...

  16. 77 FR 57577 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-09-18

    ... recreation; 4. Stimulating sportsmen and women's participation in conservation and management of wildlife and..., tribal, and Federal governments; industry; hunting and shooting sportsmen and women; wildlife and habitat... Outdoors initiative; and 3. Other Council business. The final agenda will be posted on the Internet at http...

  17. 78 FR 48460 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-08-08

    ... shooting sports recreation; 4. Stimulating sportsmen and women's participation in conservation and... coordination among State, tribal, and Federal governments; industry; hunting and shooting sportsmen and women... and Water Conservation Fund; and 4. Other Council business. The final agenda will be posted on the...

  18. Job hunting by through the internet: The experiences of some ...

    African Journals Online (AJOL)

    Each year, thousands of graduates are turned into the labour market from over fifty tertiary institutions in Nigeria in search of jobs. In addition to the traditional methods of job-hunting, most of these graduates are increasingly using the Internet as a veritable source of job opportunities. However, jobhunting through the Internet ...

  19. Using Scavenger Hunts to Familiarize Students with Scientific Journal Articles.

    Science.gov (United States)

    Lijek, Rebeccah S; Fankhauser, Sarah C

    2016-03-01

    Primary scientific literature can be difficult to navigate for anyone unfamiliar with its foreign, formal structure. We sought to create a fun, easy learning tool to help familiarize students of all ages with the structure of a scientific article. Our main learning objective was for the student to realize that science writing is formulaic-that specific information is found in predictable locations within an article-and that, with an understanding of the formula, anyone can comfortably navigate any journal article and accurately predict what to expect to find in each section. To this end, we designed a Journal Article Scavenger Hunt that requires the user to find and identify a series of commonplace features of a primary research article. The scavenger hunt activity is quick and easy to implement, and is adaptable to various ages and settings, including the classroom, lab, and at outreach events. The questions in the scavenger hunt can be scaled in difficulty and specificity to suit the instructor's needs. Over many years of using this activity, we have received positive feedback from students of all ages, from elementary school students to lay adult-learners as well as science teachers themselves. By making the unknown seem predictable and approachable, the scavenger hunt helps a variety of audiences feel more comfortable with science and more confident in their ability to engage directly with the scientific literature. Journal of Microbiology & Biology Education.

  20. Authoring of digital games via card games

    DEFF Research Database (Denmark)

    Valente, Andrea; Marchetti, Emanuela

    2014-01-01

    Literature and previous studies show that creative play is easy to emerge when children interact with tangible, low-tech toys and games than with digital games. This paradoxical situation is linked to the long-standing problem of end-users (or players) authoring of digital contents and systems. We...... are to show how card games can represent digital games, how playful play can emerge in card games and digital games, and to begin defining a new way to express game behavior without the use of universal programming languages....... propose a new scenario in which trading card games help making sense and re-design computer games, to support players express themselves aesthetically and in a highly creative way. Our aim is to look for a middle ground between players becoming programmers and simply editing levels. The main contributions...

  1. Computer Games and Social Innovation

    DEFF Research Database (Denmark)

    Wichmand, Mette

    2016-01-01

    The article describes a case study of the World Bank's social innovation game called Urgent Evoke. The case shows that the social innovations generated by a small group of players rest upon the contributions and collaboration offered by the larger social network of gamers. The article argues...

  2. Multi-language naming game

    Science.gov (United States)

    Zhou, Jianfeng; Lou, Yang; Chen, Guanrong; Tang, Wallace K. S.

    2018-04-01

    Naming game is a simulation-based experiment used to study the evolution of languages. The conventional naming game focuses on a single language. In this paper, a novel naming game model named multi-language naming game (MLNG) is proposed, where the agents are different-language speakers who cannot communicate with each other without a translator (interpreter) in between. The MLNG model is general, capable of managing k different languages with k ≥ 2. For illustration, the paper only discusses the MLNG with two different languages, and studies five representative network topologies, namely random-graph, WS small-world, NW small-world, scale-free, and random-triangle topologies. Simulation and analysis results both show that: 1) using the network features and based on the proportion of translators the probability of establishing a conversation between two or three agents can be theoretically estimated; 2) the relationship between the convergence speed and the proportion of translators has a power-law-like relation; 3) different agents require different memory sizes, thus a local memory allocation rule is recommended for saving memory resources. The new model and new findings should be useful for further studies of naming games and for better understanding of languages evolution from a dynamical network perspective.

  3. Flow Game

    DEFF Research Database (Denmark)

    Olsen, Jesper Lind

    2003-01-01

    Flow Game er et dialogspil, der kan bruges som ledelsesværktøj, ledertræning, samtaletræning, coachingtræning og ideudvikling m.m. Gennem dilemmakort provokeres en dialog og teori-U inspireret afklaring- og udviklingsproces, hvor der enten arbejdes på en gruppes eller et individs vision/innovatio......Flow Game er et dialogspil, der kan bruges som ledelsesværktøj, ledertræning, samtaletræning, coachingtræning og ideudvikling m.m. Gennem dilemmakort provokeres en dialog og teori-U inspireret afklaring- og udviklingsproces, hvor der enten arbejdes på en gruppes eller et individs vision...

  4. The Game of Tri

    Science.gov (United States)

    Haggard, Gary; Schonberger, Ann Koch

    1977-01-01

    The paper-and-pencil game "Tri" is described. The authors argue that students gain logical skills by playing the game, and that the game lends itself to the introduction of diverse mathematical ideas. (SD)

  5. Play the MRI Game

    Science.gov (United States)

    ... Teachers' Questionnaire MRI Play MRI the Magnetic Miracle Game About the game In the MRI imaging technique, strong magnets and ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  6. Play the Electrocardiogram Game

    Science.gov (United States)

    ... and Work Teachers' Questionnaire Electrocardiogram Play the ECG Game About the game ECG is used for diagnosing heart conditions by ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  7. Minority Games

    International Nuclear Information System (INIS)

    Metzler, R

    2005-01-01

    New branches of scientific disciplines often have a few paradigmatic models that serve as a testing ground for theories and a starting point for new inquiries. In the late 1990s, one of these models found fertile ground in the growing field of econophysics: the Minority Game (MG), a model for speculative markets that combined conceptual simplicity with interesting emergent behaviour and challenging mathematics. The two basic ingredients were the minority mechanism (a large number of players have to choose one of two alternatives in each round, and the minority wins) and limited rationality (each player has a small set of decision rules, and chooses the more successful ones). Combining these, one observes a phase transition between a crowded and an inefficient market phase, fat-tailed price distributions at the transition, and many other nontrivial effects. Now, seven years after the first paper, three of the key players-Damien Challet, Matteo Marsili and Yi-Cheng Zhang-have published a monograph that summarizes the current state of the science. The book consists of two parts: a 100-page overview of the various aspects of the MG, and reprints of many essential papers. The first chapters of Part I give a well-written description of the motivation and the history behind the MG, and then go into the phenomenology and the mathematical treatment of the model. The authors emphasize the 'physics' underlying the behaviour and give coherent, intuitive explanations that are difficult to extract from the original papers. The mathematics is outlined, but calculations are not carried out in great detail (maybe they could have been included in an appendix). Chapter 4 then discusses how and why the MG is a model for speculative markets, how it can be modified to give a closer fit to observed market statistics (in particular, reproducing the 'stylized facts' of fat-tailed distributions and volatility clustering), and what conclusions one can draw from the behaviour of the MG when

  8. Negotiation Games

    OpenAIRE

    Philipp Hoffmann

    2015-01-01

    Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of agents force that a negotiation terminates (resp. block the negotiation so that it goes on forever)?; can the coalition force a given outcome of the negotiation? We show that for arbitrary negotiations the problems are EXPTIME-complete. Then we show that for...

  9. Sovereignty Games

    DEFF Research Database (Denmark)

    Gammeltoft-Hansen, Thomas

    This book offers an in-depth examination of the strategic use of State sovereignty in contemporary European and international affairs and the consequences of this for authority relations in Europe and beyond. It suggests a new approach to the study of State sovereignty, proposing to understand th...... the use of sovereignty as games where States are becoming more instrumental in their claims to sovereignty and skilled in adapting it to the challenges that they face....

  10. Board game

    International Nuclear Information System (INIS)

    Brennan, N.S.

    1982-01-01

    A board game comprises a board, a number of counters and two dice. The board is marked to provide a central area, representing the nucleus of an atom, and six or more annular rings extending concentrically around the central area, the rings being divided into 2,8,18,32,48 and 72 squares. Each ring represents an electron shell, and some of the squares are numbered, the number representing the atomic number of different elements. (author)

  11. The Local Value Chain of Hunted Red Deer Meat: A Scenario Analysis Based on a Northern Italian Case Study

    Directory of Open Access Journals (Sweden)

    Anna Gaviglio

    2018-05-01

    Full Text Available Although in recent decades, meat from hunted wild ungulates has shown interesting results in terms of market opportunities, the scientific literature is still lacking in economic studies concerning the estimation of the meat’s value for involved stakeholders. We present an analysis of the evolution of price in the local red deer meat supply chain. This analysis has been conducted through a survey based on in-depth interviews with the stakeholders involved in an Italian local supply chain. Findings derived from this study describe a case study, however, they also represent the potential dynamics of the value of Italian game meat, highlighting that the development of a sustainable local supply chain of this product may represent an economic resource for involved stakeholders.

  12. A game magically circling

    DEFF Research Database (Denmark)

    Ejsing-Duun, Stine

    2011-01-01

    This chapter analyses the relationship between players, the game world, and the ordinary world in alternative reality games (ARGs) and location-based games (LBGs). These games use technology to create a game world in the everyday scene. The topic of this chapter is the concept of the 'magic circle......', which defines the relationship between play and the ordinary world, and how this concept relates to a new kind of game....

  13. Computer Games and Instruction

    Science.gov (United States)

    Tobias, Sigmund, Ed.; Fletcher, J. D., Ed.

    2011-01-01

    There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…

  14. PROOF BY GAMES

    Science.gov (United States)

    2016-03-01

    Robot, in order to explore automated strategies ). The Game Client receives level data from the Game Server and implements the game as the player sees...formal verification domain. If formal verification problems could be turned into entertaining video games , those games could be crowd- sourced to a large...style gates that would destroy the Circuitbots. As the game evolved we found no good strategies for constraint ordering that worked significantly

  15. Mechanizing Exploratory Game Design

    OpenAIRE

    Smith, Adam Marshall

    2012-01-01

    Game design is an art form that deals with inherently interactive artifacts. Game designers craft games (assembled from rule systems and content), but they really seek to manipulate play: the interaction between games and players. When developing new games that are similar to past games, a designer may rely on previous experience with related designs and relatively easy access to players familiar with conventional design choices. When exploratorily venturing into uncharted territory, uncoveri...

  16. A rare complication of Ramsey Hunt Syndrome: Sınus vein thrombosis

    Directory of Open Access Journals (Sweden)

    Ramiz Ahmedov

    2011-03-01

    Full Text Available Ramsay-Hunt Syndrome (RHS is a rare affection characterized by peripheral facial paralysis (PFP, skin eruption in the auricular canal and cochleovestibular symptoms. It is produced by varicella-zoster virus(VZV reactivation at the geniculate ganglia. In elderly and immunocompromised individuals, the virus may reactivate to produce shingles (zoster. After zoster resolves, many elderly patients experience postherpetic neuralgia. Uncommonly, VZV can spread to large cerebral arteries to cause a spectrum of large-vessel vascular damage, ranging from vasculopathy to vasculitis, with stroke. In immunocompromised individuals, especially those with cancer or acquired immunodeficiency syndrome, deeper tissue penetration of the virus may occur (as compared with immunocompetent individuals, with resultant myelitis, small-vessel vasculopathy, ventriculitis, and meningoencephalitis. The polymerase chain reaction (PCR analysis of cerebrospinal fluid remains the mainstay for diagnosing the neurologic complications of VZV during life. We report a case of Ramsay Hunt syndrome complicated with cerebral venous thrombosis. Patient received treatment with acyclovir and anticoagulation. Early treatment with acyclovir therapy and anticoagulation could improve the recovery rate of facial nerve palsy and sinus vein thrombosis

  17. Electric organ discharge patterns during group hunting by a mormyrid fish.

    Science.gov (United States)

    Arnegard, Matthew E; Carlson, Bruce A

    2005-07-07

    Weakly electric fish emit and receive low-voltage electric organ discharges (EODs) for electrolocation and communication. Since the discovery of the electric sense, their behaviours in the wild have remained elusive owing to their nocturnal habits and the inaccessible environments in which they live. The transparency of Lake Malawi provided the first opportunity to simultaneously observe freely behaving mormyrid fish and record their EODs. We observed a piscivorous mormyrid, Mormyrops anguilloides, hunting in small groups in Lake Malawi while feeding on rock-frequenting cichlids of the largest known vertebrate species flock. Video recordings yielded the novel and unexpected finding that these groups resembled hunting packs by being largely composed of the same individuals across days. We show that EOD accelerations accompany prey probing and size estimation by M. anguilloides. In addition, group members occasionally synchronize bursts of EODs with an extraordinary degree of precision afforded by the mormyrid echo response. The characteristics and context of burst synchronization suggest that it may function as a pack cohesion signal. Our observations highlight the potential richness of social behaviours in a basal vertebrate lineage, and provide a framework for future investigations of the neural mechanisms, behavioural rules and ecological significance of social predation in M. anguilloides.

  18. Semi-Commercial and Traditional Hunting of Baar Tribe in Riung, Flores, East Nusa Tenggara

    Directory of Open Access Journals (Sweden)

    Kayat Kayat

    2017-01-01

    Hunting is one of the aspects that influence number of wild animals. The article aims at describing semi-comercial and traditional hunting concept of Baar Tribe in East Nusa Tenggara as an alternative for wild animal conservation.  The data collection methods are guided interview, in-depth interview and participant observation. The findings show that in the semi-comercial and traditional hunting concept of Baar Tribe in East Nusa Tenggara, traditional wisdom is represented by hunting techniques and equipments. It is likely that rapid semi-commercial hunting conducted by certain members of Baar tribe causes sharp decline in the population of wild animals. On the other hand, annual traditional hunting which strictly follows traditional code of conduct can maintain Timor deer population in Timor. Keywords: hunting, population, semi-commercial, traditional, Timor deer

  19. Spatial evolutionary games with weak selection.

    Science.gov (United States)

    Nanda, Mridu; Durrett, Richard

    2017-06-06

    Recently, a rigorous mathematical theory has been developed for spatial games with weak selection, i.e., when the payoff differences between strategies are small. The key to the analysis is that when space and time are suitably rescaled, the spatial model converges to the solution of a partial differential equation (PDE). This approach can be used to analyze all [Formula: see text] games, but there are a number of [Formula: see text] games for which the behavior of the limiting PDE is not known. In this paper, we give rules for determining the behavior of a large class of [Formula: see text] games and check their validity using simulation. In words, the effect of space is equivalent to making changes in the payoff matrix, and once this is done, the behavior of the spatial game can be predicted from the behavior of the replicator equation for the modified game. We say predicted here because in some cases the behavior of the spatial game is different from that of the replicator equation for the modified game. For example, if a rock-paper-scissors game has a replicator equation that spirals out to the boundary, space stabilizes the system and produces an equilibrium.

  20. Game engines: a survey

    Directory of Open Access Journals (Sweden)

    A. Andrade

    2015-11-01

    Full Text Available Due to hardware limitations at the origin of the video game industry, each new game was generally coded from the ground up. Years later, from the evolution of hardware and the need for quick game development cycles, spawned the concept of game engine. A game engine is a reusable software layer allowing the separation of common game concepts from the game assets (levels, graphics, etc.. This paper surveys fourteen different game engines relevant today, ranging from the industry-level to the newcomer-friendlier ones.