WorldWideScience

Sample records for hunt small game

  1. Game animals & hunting : Law enforcement

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This is a summary of hunting activities, game mammal surveys, and law enforcement on Neal Smith National Wildlife Refuge between 1992 and 2009. For each year, a list...

  2. 77 FR 29515 - Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for...

    Science.gov (United States)

    2012-05-17

    ... Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for the 2012-13... RIN 1018-AX97 Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting... in an earlier document to establish annual hunting regulations for certain migratory game birds...

  3. Big game hunting practices, meanings, motivations and constraints: a survey of Oregon big game hunters

    Science.gov (United States)

    Suresh K. Shrestha; Robert C. Burns

    2012-01-01

    We conducted a self-administered mail survey in September 2009 with randomly selected Oregon hunters who had purchased big game hunting licenses/tags for the 2008 hunting season. Survey questions explored hunting practices, the meanings of and motivations for big game hunting, the constraints to big game hunting participation, and the effects of age, years of hunting...

  4. Final Environmental Assessment Proposed Opening of Bogue Chitto National Wildlife Refuge to Upland Game Hunting, Migratory Waterfowl Hunting, Big Game Hunting and Sport and Commercial Fishing

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — 1985 Final Environmental Assessment Proposed Opening of Bogue Chitto National Wildlife Refuge to Upland Game Hunting, Migratory Waterfoul Hunting, Big Game Hunting...

  5. 76 FR 36508 - Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for...

    Science.gov (United States)

    2011-06-22

    ... Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AX34 Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for the 2011-12 Hunting Season; Notice of Meetings AGENCY... regulations for certain migratory game birds for the 2011-12 hunting season. This supplement to the...

  6. Should China Allow Game Hunting?

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    Public opinion is having an increasing impact on decision-making in China, as witnessed last month when the State Forestry Administration announced it was postponing plans to auction the first ever hunting licenses in the country's history. This move, brought about by a backlash in the media and online forums, prompted officials to disclose more details to justify

  7. trophy hunting and trophy size in ugalla game reserve, western ...

    African Journals Online (AJOL)

    Mgina

    the Ugalla Game Reserve (UGR) of western Tanzania, in relation to hunting success (animals shot species-1 quota-1) ... take, which through effective management is considered to be ... are several requirements for a successful trophy hunting ...

  8. Lead exposure in free-flying turkey vultures is associated with big game hunting in California.

    Directory of Open Access Journals (Sweden)

    Terra R Kelly

    Full Text Available Predatory and scavenging birds are at risk of lead exposure when they feed on animals injured or killed by lead ammunition. While lead ammunition has been banned from waterfowl hunting in North America for almost two decades, lead ammunition is still widely used for hunting big game and small game animals. In this study, we evaluated the association between big game hunting and blood lead concentration in an avian scavenger species that feeds regularly on large mammals in California. We compared blood lead concentration in turkey vultures within and outside of the deer hunting season, and in areas with varying wild pig hunting intensity. Lead exposure in turkey vultures was significantly higher during the deer hunting season compared to the off-season, and blood lead concentration was positively correlated with increasing wild pig hunting intensity. Our results link lead exposure in turkey vultures to deer and wild pig hunting activity at these study sites, and we provide evidence that spent lead ammunition in carrion poses a significant risk of lead exposure to scavengers.

  9. Lead Exposure in Free-Flying Turkey Vultures Is Associated with Big Game Hunting in California

    Science.gov (United States)

    Kelly, Terra R.; Johnson, Christine K.

    2011-01-01

    Predatory and scavenging birds are at risk of lead exposure when they feed on animals injured or killed by lead ammunition. While lead ammunition has been banned from waterfowl hunting in North America for almost two decades, lead ammunition is still widely used for hunting big game and small game animals. In this study, we evaluated the association between big game hunting and blood lead concentration in an avian scavenger species that feeds regularly on large mammals in California. We compared blood lead concentration in turkey vultures within and outside of the deer hunting season, and in areas with varying wild pig hunting intensity. Lead exposure in turkey vultures was significantly higher during the deer hunting season compared to the off-season, and blood lead concentration was positively correlated with increasing wild pig hunting intensity. Our results link lead exposure in turkey vultures to deer and wild pig hunting activity at these study sites, and we provide evidence that spent lead ammunition in carrion poses a significant risk of lead exposure to scavengers. PMID:21494326

  10. ["Treasure Hunt"--a cognitive-behavioural computer game].

    Science.gov (United States)

    Brezinka, Veronika

    2011-01-01

    The development of video games promoting health related behaviour is increasing. This holds not only for chronic diseases like asthma and diabetes, but also for the field of child psychotherapy. At the Department of Child and Adolescent Psychiatry of Zürich University, the video game Treasure Hunt was developed to support psychotherapeutic treatment of children between eight and thirteen years of age. Treasure Hunt does not replace the therapist but supports treatment by offering attractive electronic work assignments. The scope of this article is an overview on health games for children and a description of Treasure Hunt. After the explanation of its therapeutic potentials, an evaluation based on questionnaires for therapists and children will be presented. 124 therapists answered a questionnaire on their impression of the game three months after download. 41 therapists were willing to participate in the further evaluation and sent questionnaires of 200 children with whom Treasure Hunt had been used. A limitation of these data is that a positive bias can not be excluded, as therapists with a positive attitude towards psychotherapeutic computer games were more likely to answer the questionnaire. 118 therapists (95.2%) considered Treasure Hunt a useful tool in child psychotherapy. 197 children (98.5%) report being satisfied with the use of the game during treatment. Treasure Hunt was predominantly used for the age group it is designed for and both, by very experienced and by young therapists. Eleven diagnostic categories reflect a broader range of indications than expected.

  11. The Stag Hunt Game: An Example of an Excel-Based Probabilistic Game

    Science.gov (United States)

    Bridge, Dave

    2016-01-01

    With so many role-playing simulations already in the political science education literature, the recent repeated calls for new games is both timely and appropriate. This article answers and extends those calls by advocating the creation of probabilistic games using Microsoft Excel. I introduce the example of the Stag Hunt Game--a short, effective,…

  12. Quantization of the stag hunt game and the Nash equilibrilum

    CERN Document Server

    Toyota, N

    2003-01-01

    In this paper I quantize the stag hunt game in the framework proposed by Marinatto and Weber which, is introduced to quantize the Battle of the Sexes game and gives a general quntization scheme of various game theories. Then I discuss the Nash equibilium solution in the cases of which starting strategies are taken in both non entangled state and entangled state and uncover the structure of Nash Equilibrium solutions and compare the case of the Battle of the Sexes game. Since the game has 4 parameters in the payoff matrix has rather rich structure than the Battle of the Sexes game with 3-parameters in the payoff matrix, the relations of the magnitude of these payoff values in Nash Equilibriums are much involuved. This structure is uncovered completly and it is found that the best strategy which give the maximal sum of the payoffs of both players strongly depends on the initial quntum state. As the bonus of the formulation the stag hunt game with four parameters we can discuss various types of symmetric games p...

  13. Bacteria Hunt: A multimodal, multiparadigm BCI game

    NARCIS (Netherlands)

    Mühl, C.; Gürkök, Hayrettin; Plass - Oude Bos, D.; Thurlings, M.E.; Scherffig, L.; Duvinage, M.; Elbakyan, A.A.; Kang, S.; Poel, Mannes; Heylen, Dirk K.J.; Camurri, A.; Mancini, M.; Volpe, G

    2010-01-01

    Brain-Computer Interfaces (BCIs) allow users to control applications by brain activity. Among their possible applications for non-disabled people, games are promising candidates. BCIs can enrich game play by the mental and affective state information they contain. During the eNTERFACE’09 workshop we

  14. Hunting plan amendment: Choctaw National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This amendment allows the hunting plan for Choctaw National Wildlife Refuge to add raccoon and opossum hunting to the existing small game hunting program.

  15. Annual Hunting Program : Big Game : Parker River National Wildlife Refuge : CY 1989

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This 1989 Annual Big Game Hunting Program outlines the reasons and regulations for white-tailed deer hunting on Parker River National Wildlife Refuge. The...

  16. Annual Hunting Program : Big Game : Parker River National Wildlife Refuge : CY 1988

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This 1988 Annual Big Game Hunting Program outlines the reasons and regulations for white-tailed deer hunting on Parker River National Wildlife Refuge. The...

  17. Annual Big Game Hunting Program : Parker River National Wildlife Refuge : CY 1993

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This 1993 Annual Big Game Hunting Program outlines the reasons and regulations for white-tailed deer hunting on Parker River National Wildlife Refuge. The...

  18. Annual Big Game Hunting Program : Parker River National Wildlife Refuge : CY 1990

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This 1990 Annual Big Game Hunting Program outlines the reasons and regulations for white-tailed deer hunting on Parker River National Wildlife Refuge. The...

  19. A hedonic analysis of big game hunting club dues in Georgia, USA

    Science.gov (United States)

    James C. Mingie; Neelam C. Poudyal; J. M.  Bowker; Michael T.  Mengak; Jacek P.  Siry

    2017-01-01

    Hunting lease revenue can be a reliable supplemental income for forest landowners. Although studies have examined factors influencing per acre lease rates, little is known about how various characteristics are capitalized in hunting club dues. The objective of this study was to conduct a hedonic analysis of big game hunting club dues in Georgia, USA using a variety of...

  20. Department of the Interior Final Environmental Assessment: Continuation of Big and Upland Game Hunting and the Initiation of Sambar Deer Hunting on St. Vincent National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The U.S. Fish and Wildlife Service (Service) proposes to continue upland and big game hunting and to initiate public hunting of the sambar deer on St. Vincent...

  1. Provisioning of game meat to rural communities as a benefit of sport hunting in Zambia.

    Science.gov (United States)

    White, Paula A; Belant, Jerrold L

    2015-01-01

    Sport hunting has reportedly multiple benefits to economies and local communities; however, few of these benefits have been quantified. As part of their lease agreements with the Zambia Wildlife Authority, sport hunting operators in Zambia are required to provide annually to local communities free of charge i.e., provision a percentage of the meat obtained through sport hunting. We characterized provisioning of game meat to rural communities by the sport hunting industry in Zambia for three game management areas (GMAs) during 2004-2011. Rural communities located within GMAs where sport hunting occurred received on average > 6,000 kgs per GMA of fresh game meat annually from hunting operators. To assess hunting industry compliance, we also compared the amount of meat expected as per the lease agreements versus observed amounts of meat provisioned from three GMAs during 2007-2009. In seven of eight annual comparisons of these GMAs, provisioning of meat exceeded what was required in the lease agreements. Provisioning occurred throughout the hunting season and peaked during the end of the dry season (September-October) coincident with when rural Zambians are most likely to encounter food shortages. We extrapolated our results across all GMAs and estimated 129,771 kgs of fresh game meat provisioned annually by the sport hunting industry to rural communities in Zambia at an approximate value for the meat alone of >US$600,000 exclusive of distribution costs. During the hunting moratorium (2013-2014), this supply of meat has halted, likely adversely affecting rural communities previously reliant on this food source. Proposed alternatives to sport hunting should consider protein provisioning in addition to other benefits (e.g., employment, community pledges, anti-poaching funds) that rural Zambian communities receive from the sport hunting industry.

  2. Provisioning of game meat to rural communities as a benefit of sport hunting in Zambia.

    Directory of Open Access Journals (Sweden)

    Paula A White

    Full Text Available Sport hunting has reportedly multiple benefits to economies and local communities; however, few of these benefits have been quantified. As part of their lease agreements with the Zambia Wildlife Authority, sport hunting operators in Zambia are required to provide annually to local communities free of charge i.e., provision a percentage of the meat obtained through sport hunting. We characterized provisioning of game meat to rural communities by the sport hunting industry in Zambia for three game management areas (GMAs during 2004-2011. Rural communities located within GMAs where sport hunting occurred received on average > 6,000 kgs per GMA of fresh game meat annually from hunting operators. To assess hunting industry compliance, we also compared the amount of meat expected as per the lease agreements versus observed amounts of meat provisioned from three GMAs during 2007-2009. In seven of eight annual comparisons of these GMAs, provisioning of meat exceeded what was required in the lease agreements. Provisioning occurred throughout the hunting season and peaked during the end of the dry season (September-October coincident with when rural Zambians are most likely to encounter food shortages. We extrapolated our results across all GMAs and estimated 129,771 kgs of fresh game meat provisioned annually by the sport hunting industry to rural communities in Zambia at an approximate value for the meat alone of >US$600,000 exclusive of distribution costs. During the hunting moratorium (2013-2014, this supply of meat has halted, likely adversely affecting rural communities previously reliant on this food source. Proposed alternatives to sport hunting should consider protein provisioning in addition to other benefits (e.g., employment, community pledges, anti-poaching funds that rural Zambian communities receive from the sport hunting industry.

  3. Lead exposure in bald eagles from big game hunting, the continental implications and successful mitigation efforts.

    Science.gov (United States)

    Bedrosian, Bryan; Craighead, Derek; Crandall, Ross

    2012-01-01

    Studies suggest hunter discarded viscera of big game animals (i.e., offal) is a source of lead available to scavengers. We investigated the incidence of lead exposure in bald eagles in Wyoming during the big game hunting season, the influx of eagles into our study area during the hunt, the geographic origins of eagles exposed to lead, and the efficacy of using non-lead rifle ammunition to reduce lead in eagles. We tested 81 blood samples from bald eagles before, during and after the big game hunting seasons in 2005-2010, excluding 2008, and found eagles had significantly higher lead levels during the hunt. We found 24% of eagles tested had levels indicating at least clinical exposure (>60 ug/dL) during the hunt while no birds did during the non-hunting seasons. We performed driving surveys from 2009-2010 to measure eagle abundance and found evidence to suggest that eagles are attracted to the study area during the hunt. We fitted 10 eagles with satellite transmitters captured during the hunt and all migrated south after the cessation of the hunt. One returned to our study area while the remaining nine traveled north to summer/breed in Canada. The following fall, 80% returned to our study area for the hunting season, indicating that offal provides a seasonal attractant for eagles. We fitted three local breeding eagles with satellite transmitters and none left their breeding territories to feed on offal during the hunt, indicating that lead ingestion may be affecting migrants to a greater degree. During the 2009 and 2010 hunting seasons we provided non-lead rifle ammunition to local hunters and recorded that 24% and 31% of successful hunters used non-lead ammunition, respectively. We found the use of non-lead ammunition significantly reduced lead exposure in eagles, suggesting this is a viable solution to reduce lead exposure in eagles.

  4. Lead exposure in bald eagles from big game hunting, the continental implications and successful mitigation efforts.

    Directory of Open Access Journals (Sweden)

    Bryan Bedrosian

    Full Text Available Studies suggest hunter discarded viscera of big game animals (i.e., offal is a source of lead available to scavengers. We investigated the incidence of lead exposure in bald eagles in Wyoming during the big game hunting season, the influx of eagles into our study area during the hunt, the geographic origins of eagles exposed to lead, and the efficacy of using non-lead rifle ammunition to reduce lead in eagles. We tested 81 blood samples from bald eagles before, during and after the big game hunting seasons in 2005-2010, excluding 2008, and found eagles had significantly higher lead levels during the hunt. We found 24% of eagles tested had levels indicating at least clinical exposure (>60 ug/dL during the hunt while no birds did during the non-hunting seasons. We performed driving surveys from 2009-2010 to measure eagle abundance and found evidence to suggest that eagles are attracted to the study area during the hunt. We fitted 10 eagles with satellite transmitters captured during the hunt and all migrated south after the cessation of the hunt. One returned to our study area while the remaining nine traveled north to summer/breed in Canada. The following fall, 80% returned to our study area for the hunting season, indicating that offal provides a seasonal attractant for eagles. We fitted three local breeding eagles with satellite transmitters and none left their breeding territories to feed on offal during the hunt, indicating that lead ingestion may be affecting migrants to a greater degree. During the 2009 and 2010 hunting seasons we provided non-lead rifle ammunition to local hunters and recorded that 24% and 31% of successful hunters used non-lead ammunition, respectively. We found the use of non-lead ammunition significantly reduced lead exposure in eagles, suggesting this is a viable solution to reduce lead exposure in eagles.

  5. Lead Exposure in Bald Eagles from Big Game Hunting, the Continental Implications and Successful Mitigation Efforts

    Science.gov (United States)

    Bedrosian, Bryan; Craighead, Derek; Crandall, Ross

    2012-01-01

    Studies suggest hunter discarded viscera of big game animals (i.e., offal) is a source of lead available to scavengers. We investigated the incidence of lead exposure in bald eagles in Wyoming during the big game hunting season, the influx of eagles into our study area during the hunt, the geographic origins of eagles exposed to lead, and the efficacy of using non-lead rifle ammunition to reduce lead in eagles. We tested 81 blood samples from bald eagles before, during and after the big game hunting seasons in 2005–2010, excluding 2008, and found eagles had significantly higher lead levels during the hunt. We found 24% of eagles tested had levels indicating at least clinical exposure (>60 ug/dL) during the hunt while no birds did during the non-hunting seasons. We performed driving surveys from 2009–2010 to measure eagle abundance and found evidence to suggest that eagles are attracted to the study area during the hunt. We fitted 10 eagles with satellite transmitters captured during the hunt and all migrated south after the cessation of the hunt. One returned to our study area while the remaining nine traveled north to summer/breed in Canada. The following fall, 80% returned to our study area for the hunting season, indicating that offal provides a seasonal attractant for eagles. We fitted three local breeding eagles with satellite transmitters and none left their breeding territories to feed on offal during the hunt, indicating that lead ingestion may be affecting migrants to a greater degree. During the 2009 and 2010 hunting seasons we provided non-lead rifle ammunition to local hunters and recorded that 24% and 31% of successful hunters used non-lead ammunition, respectively. We found the use of non-lead ammunition significantly reduced lead exposure in eagles, suggesting this is a viable solution to reduce lead exposure in eagles. PMID:23284837

  6. Compatibility Determination : Hunting of migratory birds and resident game

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This is the Compatibility Determination for the Minnesota Valley NWR and WMD proposed Hunting Plan. Refuge purposes are outlined and proposed hunting activities are...

  7. 75 FR 32872 - Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for...

    Science.gov (United States)

    2010-06-10

    ... alternatives for duck hunting seasons remain the same as those used in 2009. Service Response: As we stated in... Council Recommendations: The Atlantic Flyway Council recommended adoption of a derived Northern Pintail... usefulness of sex-specific regulations for pintails as a way to increase hunting opportunity on male...

  8. 77 FR 58627 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2012-09-21

    ... Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds; Final Rule...; ] DEPARTMENT OF THE INTERIOR Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AX97 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds AGENCY: Fish and...

  9. 50 CFR 92.12 - Relationship to the process for developing national hunting regulations for migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... national hunting regulations for migratory game birds. 92.12 Section 92.12 Wildlife and Fisheries UNITED... MIGRATORY BIRD SUBSISTENCE HARVEST IN ALASKA Program Structure § 92.12 Relationship to the process for developing national hunting regulations for migratory game birds. (a) Flyway councils. (1) Proposed...

  10. Chapter 5. Plant gathering, game hunting, fishing, mineral collecting, and agriculture

    Science.gov (United States)

    Kurt F. Anschuetz

    2007-01-01

    Native American populations have cut wood for shelters and fuel, gathered native plants, hunted game animals, and collected various other resources, such as obsidian for making chipped-stone tools, clay for crafting pottery vessels, and stone slabs for producing piki (corn meal paper bread) griddles, in the Valles Caldera National Preserve (VCNP) for countless...

  11. Big game hunter preferences for hunting club attributes: A choice experiment

    Science.gov (United States)

    James C. Mingie; Neelam C. Poudyal; J. M.  Bowker; Michael T.  Mengak; Jacek P.  Siry

    2017-01-01

    Big game hunting on private leased forestland is popular in Georgia and other parts of the southern United States. Very often, the leasing arrangement takes the form of a club, wherein a specified number of members pay an annual fee to either a landowner or the club's manager to have a certain bundle of access rights in accordance with other club regulations or...

  12. 77 FR 23093 - Migratory Bird Hunting; Proposed 2012-13 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2012-04-17

    ... viii. Wood Ducks ix. Youth Hunt x. Mallard Management Units xi. Other 2. Sea Ducks 3. Mergansers 4... breeding population size) did not perform adequately, resulting in a consistent over-prediction of mallard... increased harvest pressure; however, the ability to detect the impact of zone/split configurations was poor...

  13. 78 FR 53199 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2013-08-28

    ... Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game Birds in the... Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States, Alaska...; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; youth waterfowl day; and...

  14. 75 FR 53226 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2010-08-31

    ... and Possession Limits for Certain Migratory Game Birds in the Contiguous United States, Alaska, Hawaii...; woodcock; common snipe; sandhill cranes; sea ducks; early (September) waterfowl seasons; migratory game... seasons, limits, and other regulations for hunting migratory game birds under Sec. Sec. 20.101 through...

  15. 77 FR 53751 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2012-08-31

    ... Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game Birds in the... Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous United States, Alaska...; migratory game birds in Alaska, Hawaii, Puerto Rico, and the Virgin Islands; youth waterfowl day; and...

  16. 75 FR 27143 - Migratory Bird Hunting; Proposed 2010-11 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2010-05-13

    ... the Protection of Migratory Birds and Game Mammals provide for the legal subsistence harvest of... Federal Drive, Fort Snelling, MN 55111-4056; (612) 713-5432. Region 4 (Alabama, Arkansas, Florida,...

  17. 76 FR 19875 - Migratory Bird Hunting; Proposed 2011-12 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2011-04-08

    ... Convention and the subsequent 1936 Mexico Convention for the Protection of Migratory Birds and Game Mammals... Building, One Federal Drive, Fort Snelling, MN 55111-4056; (612) 713- 5432. Region 4 (Alabama,...

  18. 78 FR 21199 - Migratory Bird Hunting; Proposed 2013-14 Migratory Game Bird Hunting Regulations (Preliminary...

    Science.gov (United States)

    2013-04-09

    ... subsequent 1936 Mexico Convention for the Protection of Migratory Birds and Game Mammals provide for the... Drive, Fort Snelling, MN 55111-4056; (612) 713-5432. Region 4 (Alabama, Arkansas, Florida,...

  19. Oil and gas development influences big-game hunting in Wyoming

    Science.gov (United States)

    Dorning, Monica; Garman, Steven L.; Diffendorfer, James E.; Semmens, Darius J.; Hawbaker, Todd J.; Bagstad, Kenneth J.

    2017-01-01

    Development from extracting oil and gas resources can have unintended effects on multiple ecosystem functions, with cascading effects on wildlife, ecosystem services, and local economies. Big-game hunting opportunities may be closely related to these effects, but empirical analyses of impacts of energy development on hunting are limited. We examined the influence of oil and gas development density on harvest efficiency, or harvest per unit of hunter effort, within all hunt areas in Wyoming, USA, from 2008 to 2014 for 3 big-game species: elk (Cervus canadensis), mule deer (Odocoileus hemionus), and pronghorn (Antilocapra americana). Using harvest/hunter day as the response variable, we compared linear mixed-effects models for each species that included total well density (i.e., all wells constructed up to the year of record), active well density (i.e., only those wells currently producing oil or gas in that year), or neither as a predictor variable. We used well densities as indicators of development in the absence of data specifying the locations of other oil and gas infrastructure (e.g., roads, well pads). Models also accounted for the fixed effects of road density, hunter density, proportion of the area that is public land with unrestricted hunter access, proportion of the area that is forested, year of observation, and random effects of variation among hunt areas nested within associated game herd units. Presence of oil and gas wells had a positive influence on harvest efficiency for elk and mule deer. Although there was no overall effect to pronghorn, there was a negative influence of wells on juvenile pronghorn harvest efficiency. Changes in harvest efficiency due to expanding oil and gas development could alter the time spent hunting by hunters and their chances of harvesting an animal. This could have subsequent impacts on hunter satisfaction, game populations, and economic revenue generated from recreational hunters.

  20. Treasure Hunt - a serious game to support psychotherapeutic treatment of children.

    Science.gov (United States)

    Brezinka, Veronika

    2008-01-01

    Computer and video games for children have gained negative publicity due to reported associations between intensive gaming and aggressive behaviour, school failure, and overweight. While most studies centre upon negative consequences of video games, their innovative potentials tend to be overlooked. One field for the innovative use of computer games is child psychotherapy. By including therapeutic concepts into a video game, children can be offered attractive electronic homework assignments that enable them to rehearse and repeat basic psychoeducational concepts they have learned during therapy sessions. Moreover, therapeutic games can help therapists to structure therapy sessions. Psychotherapeutic computer games translated into foreign languages could form a useful tool in the treatment of migrant children. 'Treasure Hunt' is the first serious game based on principles of cognitive behaviour modification. It is developed for eight to twelve year old children who are in cognitive-behavioural treatment for various disorders. Reactions of children and therapists to experimental versions of the game are positive. Serious games might prove a useful tool to support psychotherapeutic treatment of children.

  1. 75 FR 58993 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2010-09-24

    ... Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds; Final Rule #0;#0;Federal Register / Vol. 75 , No. 185... Service 50 CFR Part 20 RIN 1018-AX06 Migratory Bird Hunting; Late Seasons and Bag and Possession...

  2. 76 FR 54657 - Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game...

    Science.gov (United States)

    2011-09-01

    ... September 1, 2011 Part V Department of the Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Early Seasons and Bag and Possession Limits for Certain Migratory Game Birds in the Contiguous... INTERIOR Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AX34 Migratory Bird Hunting; Early Seasons...

  3. EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States

    Data.gov (United States)

    U.S. Environmental Protection Agency — This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the...

  4. Treasure hunt of mineral resources: a serious game in a virtual world

    Science.gov (United States)

    Boniello, Annalisa

    2015-04-01

    This posterdescribes a geoscience activities on mineral resources for students of 14-18 years old. The activities are created as a treasure hunt of mineral resources, students must pass test and solve questions, search mineral in different environments: near a volcanos, in the river, in a lake, in a cave, under the sea and on a mountain. The activity is created using a virtual environment a virtual world built with a software, Opensim, a opensource software. In this virtual world every student as avatar, a virtual rapresentation of himself, search information, objects, mineral as in a serious game, a digital serious game. In the serious game buit as a treasure hunt, students interact with environment in a learning by doing, and they interact with other students in a cooperative learning and a collaborative environment. In the hunt there is a challenge that student must overcome: understanding what is a mineral resource collecting data on mineral analyzing environments where they are created so the students can improve motivation and learn, and improve scientific skills.

  5. Cooperative behavior and phase transitions in co-evolving stag hunt game

    Science.gov (United States)

    Zhang, W.; Li, Y. S.; Xu, C.; Hui, P. M.

    2016-02-01

    Cooperative behavior and different phases in a co-evolving network dynamics based on the stag hunt game is studied. The dynamical processes are parameterized by a payoff r that tends to promote non-cooperative behavior and a probability q for a rewiring attempt that could isolate the non-cooperators. The interplay between the parameters leads to different phases. Detailed simulations and a mean field theory are employed to reveal the properties of different phases. For small r, the cooperators are the majority and form a connected cluster while the non-cooperators increase with q but remain isolated over the whole range of q, and it is a static phase. For sufficiently large r, cooperators disappear in an intermediate range qL ≤ q ≤qU and a dynamical all-non-cooperators phase results. For q >qU, a static phase results again. A mean field theory based on how the link densities change in time by the co-evolving dynamics is constructed. The theory gives a phase diagram in the q- r parameter space that is qualitatively in agreement with simulation results. The sources of discrepancies between theory and simulations are discussed.

  6. Consumer Profile Of Hunting Tourism

    Directory of Open Access Journals (Sweden)

    Diana Marin

    2015-10-01

    Full Text Available Knowing the profileof hunting tourism consumers is particularly useful to the administrators ofhunting funds or natural parks, and of travel agencies that develop huntingtourism products for the hunting of large game for trophy, of small game asrecreational activity and also for the experienced hunting tourists who loveadventure and hunting with traditional weapons. The motivation for huntingconsists in the existing fauna in a certain area, but there are also cultural,historical reasons or spending time in the middle of nature. Consumers ofhunting tourism have a wide range of ages: hunting tourists prefer watching theanimals in their natural habitat and are less adventure-oriented, unlike trophyhunting tourists who are self-contended, travel much and wish to know thehistory, the culture and the behaviour of animals in protected areas. Theyprefer special accommodation and transport conditions and rely on largeincomes: they wish to get the rarest trophies to display back home as a symbolof their hunting skills and courage

  7. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1987-88

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1987-88 hunting season at Erie National Wildlife Refuge and discussses its biological soundness, economic feasibility, compatibility,...

  8. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1985-86

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1985-86 hunting season at Erie National Wildlife refuge and its biological soundness, economic feasibility, compatibility, and relationship...

  9. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1992-93

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1992-93 hunting season at Erie National Wildlife Refuge and discussses its biological soundness, economic feasibility, compatibility,...

  10. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1989-90

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1989-90 hunting season at Erie National Wildlife Refuge and discussses its biological soundness, economic feasibility, compatibility,...

  11. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1993-94

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1993-94 hunting season at Erie National Wildlife Refuge and discussses its biological soundness, economic feasibility, compatibility,...

  12. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1990-91

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1990-91 hunting season at Erie National Wildlife Refuge and discussses its biological soundness, economic feasibility, compatibility,...

  13. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1991-92

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1991-92 hunting season at Erie National Wildlife Refuge and discussses its biological soundness, economic feasibility, compatibility,...

  14. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1988-89

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1988-89 hunting season at Erie National Wildlife Refuge and discussses its biological soundness, economic feasibility, compatibility,...

  15. Annual Hunting Program for Big Game, Upland Game, Migratory Game Bird at Erie National Wildlife Refuge 1986-87

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report looks at the 1986-87 hunting season at Erie National Wildlife refuge and its biological soundness, economic feasibility, compatibility, and relationship...

  16. 78 FR 58204 - Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds

    Science.gov (United States)

    2013-09-23

    ... Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AY87 Migratory Bird Hunting; Late Seasons and Bag and Possession Limits for Certain Migratory Game Birds AGENCY: Fish and Wildlife Service, Interior. ACTION: Final... selection. Taking of migratory birds is prohibited unless specifically provided for by annual...

  17. Coordination learning in stag hunt games with application to emergency management.

    Science.gov (United States)

    Guastello, Stephen J; Bond Jr, Robert W

    2004-07-01

    Response teams for natural disaster emergencies require coordinated and self-organized efforts for rescue, medical services, damage containment, and evacuation. The unfolding of events depends on initial conditions of specific time, location, and preparedness of the response teams. This study considered a new range of emergency response situations where the perpetrator is a sentient attacker that learns with repeated exchanges. The strategy is conceptualized as a stag hunt coordination game on the part of the defense agents and a strictly competitive game with respect to the attacking adversary. Participants were 28 university students who played an iterative board game (The Creature that Ate Sheboygan) wherein a team of three Humans represented military and civil resources, against one Godzilla-type monster. The Monster gained points by destroying buildings and human combat power. The Humans gained points by wearing down the Monster's defenses and containing damage caused by the Monster. Experimental manipulations and empirical analysis showed the following: Communication outages among the Humans assisted the Monster, but the ability to communicate only equalized the Humans' chances rather than providing them with an advantage. Coordination among Humans was instant, but it fluctuated greatly as a result of the Monster's progress. Nonlinear analysis showed an asymptotic decline in coordination to a non-zero level in response to outcome uncertainty. Learning effects were noted for Humans and Monsters, but there were significant interactions with communication blackout conditions

  18. Fatty acid composition of birds and game hunted by the Eastern James Bay Cree people of Québec

    Directory of Open Access Journals (Sweden)

    Francoise Proust

    2016-08-01

    Full Text Available Background: Indigenous peoples have traditionally relied on foods hunted and gathered from their immediate environment. The Eastern James Bay Cree people consume wild game and birds, and these are believed to provide health as well as cultural benefits. Objective: To determine the fatty acid (FA composition of traditional game and bird meats hunted in the Eastern James Bay area. Design: Harvested traditional game and birds were analysed for FA composition. A total of 52 samples from six wildlife species were collected in the areas of Chisasibi, Waswanipi and Mistissini, of which 35 were from birds (white partridge and Canada goose and 17 were from land animals (beaver, moose, caribou and black bear. Results: Alpha-linolenic acid (ALA was the most common n-3 polyunsaturated fatty acid (PUFA in all samples except for the black bear flesh, in which it was docosapentaenoic acid (DPAn-3. In white partridge, beaver and caribou flesh, PUFAs (mainly n-6 were the most common category of fats while in goose, moose and black bear flesh, monounsaturated fatty acids (MUFAs predominated. In all species, saturated fatty acids (SFAs were the second most important FAs. It would appear that in the land animals and birds that were analysed, the SFA content was lower and the PUFA content was higher than store-bought meats giving them a more heart-healthy profile. Conclusions: These results showed that the FA composition of game species consumed by the James Bay Cree population is consistent with a beneficial diet and that traditional foods should continue to be promoted among the Cree people to provide better physical health as well as social and spiritual benefits.

  19. Annual Hunting Program Big Game Wallops Island National Wildlife Refuge 2003

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on...

  20. Annual Hunting Program Big Game Wallops Island National Wildlife Refuge 2004

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on...

  1. Parker River National Wildlife Refuge: Public Use Management : Big Game Hunting

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This hunt plan initiates the effort to manage Parker River National Wildlife Refuge’s white-tailed deer population at a level commensurate with the habitat. This...

  2. Annual Hunting Program Big Game Wallops Island National Wildlife Refuge 2002

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on...

  3. Wildlife reserves, populations and hunting outcome with smart wildlife

    DEFF Research Database (Denmark)

    Jensen, Frank; Jacobsen, Jette Bredahl; Thorsen, Bo Jellesmark

    2014-01-01

    There is a very small natural resource economic literature on natural reserves and hunting that consider potential stress effects of hunting on the game population and its migration in and out of hunting and reserve areas. In this literature private optimal solution with and without stress effect...... from the wildlife reserve to the hunting area in the social optimum. The total effect is, therefore, ambiguous. For the private optimum open-access is assumed and exactly the same results arise as in the social optimum when comparing a situation with and without stress effects....

  4. ASSESSING SMALL SAMPLE WAR-GAMING DATASETS

    Directory of Open Access Journals (Sweden)

    W. J. HURLEY

    2013-10-01

    Full Text Available One of the fundamental problems faced by military planners is the assessment of changes to force structure. An example is whether to replace an existing capability with an enhanced system. This can be done directly with a comparison of measures such as accuracy, lethality, survivability, etc. However this approach does not allow an assessment of the force multiplier effects of the proposed change. To gauge these effects, planners often turn to war-gaming. For many war-gaming experiments, it is expensive, both in terms of time and dollars, to generate a large number of sample observations. This puts a premium on the statistical methodology used to examine these small datasets. In this paper we compare the power of three tests to assess population differences: the Wald-Wolfowitz test, the Mann-Whitney U test, and re-sampling. We employ a series of Monte Carlo simulation experiments. Not unexpectedly, we find that the Mann-Whitney test performs better than the Wald-Wolfowitz test. Resampling is judged to perform slightly better than the Mann-Whitney test.

  5. Exploring a Large Space of Small Games

    DEFF Research Database (Denmark)

    Barros, Gabriella; Togelius, Julian

    We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter...

  6. HUNT: Scavenger Hunt with Augmented Reality

    Directory of Open Access Journals (Sweden)

    Yan Lu

    2015-04-01

    Full Text Available This project shows a creative approach to the familiar scavenger hunt game. It involved the implementation of an iPhone application, HUNT, with Augmented Reality (AR capability for the users to play the game as well as an administrative website that game organizers can use to create and make available games for users to play. Using the HUNT mobile app, users will first make a selection from a list of games, and they will then be shown a list of objects that they must seek. Once the user finds a correct object and scans it with the built-in camera on the smartphone, the application will attempt to verify if it is the correct object and then display associated multi-media AR content that may include images and videos overlaid on top of real world views. HUNT not only provides entertaining activities within an environment that players can explore, but the AR contents can serve as an educational tool. The project is designed to increase user involvement by using a familiar and enjoyable game as a basis and adding an educational dimension by incorporating AR technology and engaging and interactive multimedia to provide users with facts about the objects that they have located

  7. ASSESSING SMALL SAMPLE WAR-GAMING DATASETS

    OpenAIRE

    W. J. HURLEY; R. N. FARRELL

    2013-01-01

    One of the fundamental problems faced by military planners is the assessment of changes to force structure. An example is whether to replace an existing capability with an enhanced system. This can be done directly with a comparison of measures such as accuracy, lethality, survivability, etc. However this approach does not allow an assessment of the force multiplier effects of the proposed change. To gauge these effects, planners often turn to war-gaming. For many war-gaming experiments, it i...

  8. 50 CFR 32.2 - What are the requirements for hunting on areas of the National Wildlife Refuge System?

    Science.gov (United States)

    2010-10-01

    ... Migratory Bird Hunting Stamp while hunting migratory waterfowl. (c) Each person shall comply with the... migratory game bird, upland game, and big game hunting appear in §§ 32.20 through 32.72. (g) The use of any.... Where we allow turkey and deer hunting, you may use slugs and shot containing lead to hunt these...

  9. Applying principles from the game theory to acute stroke care: Learning from the prisoner's dilemma, stag-hunt, and other strategies.

    Science.gov (United States)

    Saposnik, Gustavo; Johnston, S Claiborne

    2016-04-01

    Acute stroke care represents a challenge for decision makers. Decisions based on erroneous assessments may generate false expectations of patients and their family members, and potentially inappropriate medical advice. Game theory is the analysis of interactions between individuals to study how conflict and cooperation affect our decisions. We reviewed principles of game theory that could be applied to medical decisions under uncertainty. Medical decisions in acute stroke care are usually made under constrains: short period of time, with imperfect clinical information, limit understanding about patients and families' values and beliefs. Game theory brings some strategies to help us manage complex medical situations under uncertainty. For example, it offers a different perspective by encouraging the consideration of different alternatives through the understanding of patients' preferences and the careful evaluation of cognitive distortions when applying 'real-world' data. The stag-hunt game teaches us the importance of trust to strength cooperation for a successful patient-physician interaction that is beyond a good or poor clinical outcome. The application of game theory to stroke care may improve our understanding of complex medical situations and help clinicians make practical decisions under uncertainty. © 2016 World Stroke Organization.

  10. Hunting Plan Prime Hook National Wildlife Refuge 1987

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan sets forth a proposal for public hunting on the refuge as a form of wildlife-oriented recreation. Hunting of deer, waterfowl, other migratory game birds...

  11. 76 FR 59304 - 2011-2012 Refuge-Specific Hunting and Sport Fishing Regulations; Correction

    Science.gov (United States)

    2011-09-26

    ... for those activities, and amended certain regulations on other refuges that pertain to migratory game bird hunting, upland game hunting, big game hunting, and sport fishing for the 2011-2012 season... National Wildlife Refuge in the State of Texas, which printed at page 56086. Amendment 30f. reads, in part...

  12. Baby's Gone A-Hunting: "The Hunger Games," "Bully," and Struggling to Grow Up

    Science.gov (United States)

    Beck, Bernard

    2013-01-01

    Movies that treat the imagined future and that deal with issues of adolescence coming to adulthood are represented by "The Hunger Games." The role of movies that present a dystopic view of the future in our actual attempts to deal with contemporary adolescence is discussed in this article. The use of images of the future as…

  13. 77 FR 55755 - Small Business Size Standards: Agriculture, Forestry, Fishing, and Hunting

    Science.gov (United States)

    2012-09-11

    ... Federal small business assistance, SBA establishes small business size definitions (referred to as size... industries in response to requests from the public and Federal agencies. SBA also adjusts all monetary based..., its mission and program objectives, the Administration's current policies, suggestions from industry...

  14. Space Creation Dynamics in Basketball Small-Sided Games.

    Science.gov (United States)

    Bredt, Sarah G T; Morales, Juan C P; Andrade, André G P; Torres, Juliana O; Peixoto, Gustavo H; Greco, Pablo J; Praça, Gibson M; Chagas, Mauro H

    2017-01-01

    Space creation dynamics (SCDs) describe actions players perform to create a scoring opportunity. This study compared SCDs and types of offense during three different three versus three (3vs.3) basketball small-sided games (SSGs) played in half court: 3vs.3 with man-to-man defense in half playing area (3vs.3HALF), 3vs.3 with man-to-man defense in full playing area (3vs.3FULL), and 3vs.3 with reduced shot clock (3vs.3RT). We also investigated the efficacy of SCDs in all SSGs and the reliability of SCDs in 3vs.3HALF. While the efficacy of SCDs did not differ among these SSGs, 3vs.3RT presented significantly more "space creation with ball dribbled" and "shot clock violations," and less "on ball screens." 3vs.3FULL presented no differences in the SCDs and types of offense compared with 3vs.3HALF. Reliability within 3vs.3HALF was higher for "space creation with ball dribbled," "space creation without the ball," "set offenses," "fast breaks," and "loss of ball during passing or dribbling." We concluded that 3vs.3 basketball SSGs with different rules can be used for training different tactical behaviors important to formal games, especially since the 3vs.3HALF presented good reliability for many variables related to tactical behavior.

  15. Footballers' movement behaviour during 2-, 3-, 4- and 5-a-side small-sided games

    NARCIS (Netherlands)

    Aguiar, Marco; Goncalves, Bruno; Botelho, Goreti; Lemmink, Koen; Sampaio, Jaime

    2015-01-01

    The aim of this study was to compare footballers' movement behaviour during 2-, 3-, 4- and 5-a-side small-sided games. Ten young professional players (age=18.0 +/- 0.67years) participated in 3 bouts of each small-sided games for 6min with 1min of active rest between bouts. Positional data were colle

  16. Impossible Neanderthals? Making string, throwing projectiles and catching small game during Marine Isotope Stage 4 (Abri du Maras, France)

    Science.gov (United States)

    Hardy, Bruce L.; Moncel, Marie-Hélène; Daujeard, Camille; Fernandes, Paul; Béarez, Philippe; Desclaux, Emmanuel; Chacon Navarro, Maria Gema; Puaud, Simon; Gallotti, Rosalia

    2013-12-01

    Neanderthal behavior is often described in one of two contradictory ways: 1) Neanderthals were behaviorally inflexible and specialized in large game hunting or 2) Neanderthals exhibited a wide range of behaviors and exploited a wide range of resources including plants and small, fast game. Using stone tool residue analysis with supporting information from zooarchaeology, we provide evidence that at the Abri du Maras, Ardèche, France, Neanderthals were behaviorally flexible at the beginning of MIS 4. Here, Neanderthals exploited a wide range of resources including large mammals, fish, ducks, raptors, rabbits, mushrooms, plants, and wood. Twisted fibers on stone tools provide evidence of making string or cordage. Using a variety of lines of evidence, we show the presence of stone projectile tips, possibly used in complex projectile technology. This evidence shows a level of behavioral variability that is often denied to Neanderthals. Furthermore, it sheds light on perishable materials and resources that are not often recovered which should be considered more fully in reconstructions of Neanderthal behavior.

  17. Hunting Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for administration of hunting activity and for development, maintenance, and enforcement of regulations and guidelines on Tamarac...

  18. The Hunt Is Not On

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    China’s ban on trophy hunting remains despite calls for a relaxation WDulan,a small town in northwest China’s Qinghai Province, would have been an unfamiliar name to most Chinese, if not for the recent high-profile debate regarding the possible relaxation of a six-year ban on hunting in the vicinity of the town.

  19. A hedonic analysis of the complex hunting experience

    DEFF Research Database (Denmark)

    Lundhede, Thomas; Jacobsen, Jette Bredahl; Thorsen, Bo Jellesmark

    2015-01-01

    In Denmark, the right to hunt is vested with the land owner but can be transferred to others and is traded on a well-established market. The dominant form of hunting leases is time limited contract transferring the hunting rights on a piece of land to one or more persons. We analyze this market...... of a lease is determined by the location and size of the hunting area, the game harvest and hunting activity itself, several landscape qualities affecting the recreational nature experience, several social aspects of hunting and the relation between the landowner, the hunters and their activities...

  20. Final Environmental Assessment for the 2011 Proposed Hunting Plan : Northern Tallgrass Prairie National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The United States Fish and Wildlife Service proposes to provide compatible hunting opportunities for migratory game bird, upland game, and big game species on units...

  1. What's in Small Talk? Revolutionary Communication in Black Children's Games.

    Science.gov (United States)

    Barnes, Alene; Asante, Molefi

    A number of the historical and contemporary games of black children reflect an attitude of resistance and assertion on the part of the players. Older game songs, dating from the days of slavery, express a recreative anger against slave masters or a contempt for the theater image of the jolly plantation slave, Jim Crow. Post-Civil War songs and…

  2. Taking It to the Classroom: Number Board Games as a Small Group Learning Activity

    Science.gov (United States)

    Ramani, Geetha B.; Siegler, Robert S.; Hitti, Aline

    2012-01-01

    We examined whether a theoretically based number board game could be translated into a practical classroom activity that improves Head Start children's numerical knowledge. Playing the number board game as a small group learning activity promoted low-income children's number line estimation, magnitude comparison, numeral identification, and…

  3. Taking It to the Classroom: Number Board Games as a Small Group Learning Activity

    Science.gov (United States)

    Ramani, Geetha B.; Siegler, Robert S.; Hitti, Aline

    2012-01-01

    We examined whether a theoretically based number board game could be translated into a practical classroom activity that improves Head Start children's numerical knowledge. Playing the number board game as a small group learning activity promoted low-income children's number line estimation, magnitude comparison, numeral identification, and…

  4. The Simulation of Prehistoric Hunting Practices.

    Science.gov (United States)

    Rick, John W.

    1986-01-01

    Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)

  5. Hunting Jobs

    Institute of Scientific and Technical Information of China (English)

    Sun Jishan

    2006-01-01

    @@ 4.13 million college graduates areexpected to join the job-hunting army,putting additional pressure on China'sclimbing jobless rate. Some peoplemight blame the difficulties graduatesface in finding jobs on the expandedenrolment policy, which was introducedin 1999.

  6. Hunting Stories.

    Science.gov (United States)

    Johnson, Frank

    Eleven stories describe traditional practices and true adventures of the Tlingit hunters of Southeast Alaska. The stories are accompanied by learning activities and discussion questions for students and are arranged under the headings of bear, mountain goat and deer, and seal and sea lion. Topics include hunting weapons and strategies, bravery,…

  7. EFFECTS OF SMALL-SIDED GAMES ON PHYSICAL CONDITIONING AND PERFORMANCE IN YOUNG SOCCER PLAYERS

    Directory of Open Access Journals (Sweden)

    Athanasios Katis

    2009-09-01

    Full Text Available The purpose of this study was to examine, first, the movement actions performed during two different small-sided games and, second, their effects on a series of field endurance and technical tests. Thirty-four young soccer players (age: 13 ± 0.9 yrs; body mass: 62.3 ± 15.1 kg; height: 1.65 ± 0.06 m participated in the study. Small-sided games included three-a-side (3 versus 3 players and six-a-side (6 versus 6 players games consisting of 10 bouts of 4 min duration with 3 min active recovery between bouts. Soccer player performance was evaluated using five field tests: a 30m sprint, b throw-in for distance, c Illinois Agility Test, d dribbling the ball and e horizontal jump before, in the middle and after the implementation of both game situations. Heart rate was monitored during the entire testing session. Each game was also filmed to measure soccer movements within the game. The ANOVA analysis indicated that the three-a- side games displayed significantly higher heart rate values compared with the six-a-side games (p < 0.05. The number of short passes, kicks, tackles, dribbles and scoring goals were significantly higher during the three-a-side compared with the six-a-side game condition (p < 0. 05 while players performed more long passes and headed the ball more often during the six-a-side (p < 0.05. After the three-a-side games, there was a significant decline in sprint and agility performance (p < 0.05, while after both game conditions significant alterations in the throw-in and the horizontal jump performance were observed (p < 0.05. The results of the present study indicated that three-a-side games provide higher stimulus for physical conditioning and technical improvement than six-a-side games and their use for training young soccer players is recommended

  8. The hunt for axions

    Energy Technology Data Exchange (ETDEWEB)

    Ringwald, Andreas

    2015-06-15

    Many theoretically well-motivated extensions of the Standard Model of particle physics predict the existence of the axion and further ultralight axion-like particles. They may constitute the mysterious dark matter in the universe and solve some puzzles in stellar and high-energy astrophysics. There are new, relatively small experiments around the globe, which started to hunt for these elusive particles and complement the accelerator based search for physics beyond the Standard Model.

  9. TREASURE HUNT

    Institute of Scientific and Technical Information of China (English)

    2006-01-01

    A Chinese NGO aims to develop a model for recovering Chinese cultural treasures overseas On May 9, the first group of Chinese collectors taking part in an "Overseas Treasure Hunting Activity" arrived back in Beijing after a one-week trip to Japan. On their visit to Tokyo, Yokohama, Nagoya, Kyoto and Osaka, they found about 20 rare Chinese cultural relics of significant value. Since the Opium War in 1840, large quantities of Chinese treasures have been taken abroad. According to statistics from the China ...

  10. Environmental Assessment : Marais Des Cygnes NWR hunt plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The U.S. Fish and Wildlife Service proposes to allow hunting of resident and migratory game species on three-quarters of the existing acreage of Marais des Cygnes...

  11. Hunting Management Plan for Wallkill River National Wildlife Refuge 1997

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This document addresses the impacts of opening the Wallkill River National Wildlife Refuge to migratory game bird and turkey hunting. It has been determined that a...

  12. Game statistics for the island of Olkiluoto in 2013-2014

    Energy Technology Data Exchange (ETDEWEB)

    Niemi, M.; Nieminen, M. [Faunatica Oy, Espoo (Finland)

    2015-05-15

    The game statistics for the island of Olkiluoto were updated in the summer 2014 and compared with earlier statistics. In addition, the estimated biomass of hunted animals was calculated. The reported game bag and population size estimates are based on the annual action report of local hunting club (Olkiluodon Metsaestysseura ry) and interviews of hunting club's secretary. No moose or deer inventories were made in the winter 2013-2014. The moose population has been a slightly increasing when comparing the previous year; there were 4-6 individuals on the island after hunting season. The number of moose varies because they tend to move between the island and mainland. Winter 2013-2014 was relatively easy for white-tailed deer and roe deer but the predation caused by lynxes inhibits the increase of populations. However, the current amount of lynxes on the island is unknown because the lack of snow in the winter 2013-2014. In the summer of 2014, there were several lynx observations. The number of hunted raccoon dogs was almost four times as large as in the previous year; altogether 26 individuals were killed. There were no noticeable changes in the number of other hunted small or medium-sized predators. American minks were not killed at all. The total number of hunted hares decreased from eleven to seven. Once again, mallard was the most common hunted bird species followed by hooded crow. Other bird species hunted were wood pigeon, herring gull, hazel grouse, wigeon, teal and common pochard. The total biomass hunted was approximately 1 225 kilos (1 170 for mammals and 55 for birds) which was 305 kilos more than in the previous year. The biomass destined to human consumption (i.e. game meat) was approximately 415 kilos (400 kilos for mammals, 15 for birds). (orig.)

  13. A study of the dynamics of multi-player games on small networks using territorial interactions.

    Science.gov (United States)

    Broom, Mark; Lafaye, Charlotte; Pattni, Karan; Rychtář, Jan

    2015-12-01

    Recently, the study of structured populations using models of evolutionary processes on graphs has begun to incorporate a more general type of interaction between individuals, allowing multi-player games to be played among the population. In this paper, we develop a birth-death dynamics for use in such models and consider the evolution of populations for special cases of very small graphs where we can easily identify all of the population states and carry out exact analyses. To do so, we study two multi-player games, a Hawk-Dove game and a public goods game. Our focus is on finding the fixation probability of an individual from one type, cooperator or defector in the case of the public goods game, within a population of the other type. We compare this value for both games on several graphs under different parameter values and assumptions, and identify some interesting general features of our model. In particular there is a very close relationship between the fixation probability and the mean temperature, with high temperatures helping fitter individuals and punishing unfit ones and so enhancing selection, whereas low temperatures give a levelling effect which suppresses selection.

  14. Opportunistic Migration in Spatial Evolutionary Games

    CERN Document Server

    Buesser, Pierre; Antonioni, Alberto

    2013-01-01

    We study evolutionary games in a spatial diluted grid environment in which agents strategically interact locally but can also opportunistically move to other positions within a given migration radius. Using the imitation of the best rule for strategy revision, it is shown that cooperation may evolve and be stable in the Prisoner's Dilemma game space for several migration distances but only for small game interaction radius while the Stag Hunt class of games become fully cooperative. We also show that only a few trials are needed for cooperation to evolve, i.e. searching costs are not an issue. When the stochastic Fermi strategy update protocol is used cooperation cannot evolve in the Prisoner's Dilemma if the selection intensity is high in spite of opportunistic migration. However, when imitation becomes more random, fully or partially cooperative states are reached in all games for all migration distances tested and for short to intermediate interaction radii.

  15. Executive summary: The health and fitness benefits of regular participation in small-sided football games

    DEFF Research Database (Denmark)

    Krustrup, Peter; Dvorak, J.; Junge, A.

    2010-01-01

    The present special issue of Scandinavian Journal of Medicine & Science in Sports deals with health and fitness benefits of regular participation in small-sided football games. One review article and 13 original articles were the result of a 2-year multi-center study in Copenhagen and Zurich...

  16. Neandertal mobility and large-game hunting: the exploitation of reindeer during the Quina Mousterian at Chez-Pinaud Jonzac (Charente-Maritime, France).

    Science.gov (United States)

    Niven, Laura; Steele, Teresa E; Rendu, William; Mallye, Jean-Baptiste; McPherron, Shannon P; Soressi, Marie; Jaubert, Jacques; Hublin, Jean-Jacques

    2012-10-01

    Neandertals were effective hunters of large ungulates throughout their geographic and temporal ranges. Equipped with this knowledge, researchers in paleoanthropology continue to seek insight on the relationships between hunting and subsistence strategies with other components of the Neandertals' niche, such as mobility, site use, and lithic technology. The Quina Mousterian deposits from the rockshelter site of Chez Pinaud Jonzac (Charente-Maritime, France; hereafter Jonzac) offer an excellent opportunity to pursue these issues. This paper focuses on the extensive and well-preserved skeletal remains of reindeer (Rangifer tarandus) recovered from recent excavations of the site, representing at least 18 individuals that were hunted by Neandertals during the fall through winter. Our zooarchaeological results indicate that all ages of reindeer were hunted but adult individuals predominate. No bias is evident in the comparable frequencies of males and females. These prey were butchered on-site, with abundant evidence of meat filleting and marrow exploitation. In the excavated sample, the absence of hearths and the almost complete lack of burned bones or stones suggest that Neandertals were not using fire to assist with processing the reindeer carcasses. The zooarchaeological results presented here indicate that reindeer were hunted during a restricted window of time when they were seasonally abundant in the local area near Jonzac. Taken together with the lithic industry based on bifacial elements, the evidence is consistent with a pattern of site use by highly mobile hunter-gatherers making frequent, short-term visits. Ongoing research at Jonzac and other Quina Mousterian localities will contribute to a better understanding of Neandertal behavior during cold climate phases.

  17. Neuromuscular and inflammatory responses to handball small-sided games: the effects of physical contact.

    Science.gov (United States)

    Dello Iacono, A; Eliakim, A; Padulo, J; Laver, L; Ben-Zaken, S; Meckel, Y

    2016-09-30

    The aim of this study was to investigate the influence of physical contact on neuromuscular impairments and inflammatory response during handball small-sided games. Using a counterbalanced design, 12 elite male junior handball players were divided into two groups: contact (C-SSG) and no-contact (NC-SSG), performing both contact and no-contact small-sided games, in reverse order on two training sessions separated by 5 days. The methodology and rules were identical for the two SSG regimens, with the only difference being the inclusion or prohibition of upper body use for physical contacts. Upper and lower body neuromuscular performances and blood concentrations of inflammatory cytokine IL-6 were assessed before and immediately after the games. During small-sided games, video analysis was used to establish the physical contact counts. Significant differences were found in most upper and lower limbs muscles kinetic variables and in the physical contact events (all P handball players. These outcomes outline the specific physiological profile of C-SSG that, in turn, might be used by practitioners and coaches as a practical approach to strategically select exercises in athlete's overall training program.

  18. Attitudes towards recreational hunting

    DEFF Research Database (Denmark)

    Gamborg, Christian; Jensen, Frank Søndergaard

    2017-01-01

    What is the attitude of the general public towards hunting? As a recreational activity, hunting stands apart from other forms of outdoor recreation like birdwatching in that it involves the pursuit and killing of wild animals. Today, it is in a tight spot. It has been criticized from animal ethics......, hunting organized as a group hunt, and single day leases of hunting grounds. Respondents with a “mutualist” wildlife value orientation had the most negative attitude towards hunting (39%), “distanced” respondents were the most indifferent (44%), and “utilitarians” were the most positive (61%). Assessing...

  19. Bacteria Hunt: Evaluating multi-paradigm BCI interaction

    NARCIS (Netherlands)

    Mühl, C.; Gürkök, Hayrettin; Plass - Oude Bos, D.; Thurlings, Marieke E.; Scherffig, Lasse; Duvinage, Matthieu; Elbakyan, Alexandra A.; Kang, SungWook; Poel, Mannes; Heylen, Dirk K.J.

    The multimodal, multi-paradigm brain-computer interfacing (BCI) game Bacteria Hunt was used to evaluate two aspects of BCI interaction in a gaming context. One goal was to examine the effect of feedback on the ability of the user to manipulate his mental state of relaxation. This was done by having

  20. Optimal convergence in naming game with geography-based negotiation on small-world networks

    Science.gov (United States)

    Liu, Run-Ran; Wang, Wen-Xu; Lai, Ying-Cheng; Chen, Guanrong; Wang, Bing-Hong

    2011-01-01

    We propose a negotiation strategy to address the effect of geography on the dynamics of naming games over small-world networks. Communication and negotiation frequencies between two agents are determined by their geographical distance in terms of a parameter characterizing the correlation between interaction strength and the distance. A finding is that there exists an optimal parameter value leading to fastest convergence to global consensus on naming. Numerical computations and a theoretical analysis are provided to substantiate our findings.

  1. Assessing Others’ Risk‐Taking Behavior from Their Affective States: Experimental Evidence Using a Stag Hunt Game

    Directory of Open Access Journals (Sweden)

    Edgar E. Kausel

    2017-02-01

    Full Text Available Researchers are increasingly exploring the role of emotions in interactive decision‐making.  Recent theories have focused on the interpersonal effects of emotions—the influence of the decisionmaker’s expressed emotions on observers’ decisions and judgments. In this paper, we examine  whether people assess others’ risk preferences on the basis of their emotional states, whether this  affects their own behavior, and how this assessment matches others’ actual behavior. To test these  ideas, we used an experimental Stag Hunt game (n = 98, and included non‐trivial financial  consequences. Participants were told (truthfully that their counterparts’ previous task had left them  happy, fearful, or emotionally neutral. People who were told their counterparts were fearful  reported that they expected less risky decisions from these counterparts than people told their  counterparts were neutral or happy. As a result, given that the Stag Hunt is a coordination game,  these participants were themselves less risky. Interestingly, these participants’ expectations were  not accurate; thus, coordination failed, and payoffs were low. This raises the possibility of a “curse  of knowledge” whereby one player’s erroneous beliefs about the effects of the counterpart’s  emotional state leads the first player to make poor action choices.

  2. Gaming

    CERN Document Server

    Duke, Richard D

    2014-01-01

    Als Richard Duke sein Buch ""Gaming: The Future's Language"" 1974 veröffentlichte, war er ein Pionier für die Entwicklung und Anwendung von Planspielen in Politik, Strategieentwicklung und Management. Das Buch wurde zu einem viel zitierten Standardwerk. 2014 feiert die von Richard D. Duke gegründete International Simulation and Gaming Association (ISAGA) ihr 45-jähriges Bestehen. Gleichzeitig legt Richard D. Duke eine überarbeitete Auflage seines Klassikers vor.   Inhaltsverzeichnis TABLE OF CONTENTSAcknowledgments Preface SECTION I1. The ProblemSECTION II2. Modes of Human Communication3. Mode

  3. Objective and subjective methods for quantifying training load in wheelchair basketball small-sided games.

    Science.gov (United States)

    Iturricastillo, Aitor; Granados, Cristina; Los Arcos, Asier; Yanci, Javier

    2017-04-01

    The aim of the present study was to analyse the training load in wheelchair basketball small-sided games and determine the relationship between heart rate (HR)-based training load and perceived exertion (RPE)-based training load methods among small-sided games bouts. HR-based measurements of training load included Edwards' training load and Stagno's training impulses (TRIMPMOD) while RPE-based training load measurements included cardiopulmonary (session RPEres) and muscular (session RPEmus) values. Data were collected from 12 wheelchair basketball players during five consecutive weeks. The total load for the small-sided games sessions was 67.5 ± 6.7 and 55.3 ± 12.5 AU in HR-based training load (Edwards' training load and TRIMPMOD), while the RPE-based training loads were 99.3 ± 26.9 (session RPEres) and 100.8 ± 31.2 AU (session RPEmus). Bout-to-bout analysis identified greater session RPEmus in the third [P training loads. It is suggested that HR-based and RPE-based training loads provide different information, but these two methods could be complementary because one method could help us to understand the limitations of the other.

  4. Determination of appropriate education program for participation of local authorities for controlling of hunting and game management: A case study on East Anatolia

    Directory of Open Access Journals (Sweden)

    Ahmet Tolunay

    2016-10-01

    Full Text Available The purpose of this study was to determine whether the village headmen who are legally responsible in the Eastern Anatolian Region have sufficient knowledge regarding the follow-up of closed seasons or not, and to create an appropriate training program for the target audience, which would ensure more efficient control in rural areas and the village headmen’s efficient participation in the sustainability of hunting-wildlife. The study includes the Ardahan, Kars, Igdir, Agri, Van, Hakkari, Bitlis, Mus, Bingol, Elazig, Malatya, Tunceli, Erzincan and Erzurum provinces. Data collected with surveys through face to face interviews to be made with 346 people in 146 villages in total. The level of knowledge of the village headmen, members of board of alderman and, village watchmen on the issues such as wildlife, protection-control, legislation and public relations questioned, and a training program appropriate for the abovementioned audience created.

  5. Technical and Physical Activities of Small-Sided Games in Young Korean Soccer Players.

    Science.gov (United States)

    Joo, Chang H; Hwang-Bo, Kwan; Jee, Haemi

    2016-08-01

    Joo, CH, Hwang-Bo, K, and Jee, H. Technical and physical activities of small-sided games in young Korean soccer players. J Strength Cond Res 30(8): 2164-2173, 2016-The aim of this study was to examine the technical aspects and physical demands during small-sided games (SSGs) with different sized pitches in young Korean soccer players. Participants were randomly selected during a nationally held youth competition. Three different game formats were used: SSG8 (8 vs. 8 played on a small-sized field [68 × 47 m]), RSG8 (8 vs. 8 played on a regular-sized field [75 × 47 m]), and RSG11 (11 vs. 11 played on a regular-sized field). Eleven technical (ball touches, passes, and shots) and 6 physical demand variables (exercise frequency by intensity) were observed and analyzed. Same variables were also analyzed for the goalkeepers. As a result, SSG8 and RSG8 showed significantly greater numbers of technical plays in 5 and 4 variables in comparison to RSG11, respectively. In addition, although the exercise intensities increased slightly in both SSG formats, the amount was within the similar range as previous reports. In conclusion, the SSGs with reduced number of players may be referred in young players to effectively train them in technical aspects of the game by allowing greater ball exposure time without excessive physical demands. Various confounding factors such as pitch dimension should be carefully considered for training specific technical and physical variables in young Korean players.

  6. Evolutionary snowdrift game on heterogeneous Newman-Watts small-world network

    Institute of Scientific and Technical Information of China (English)

    Yang Han-Xin; Gao Kun; Han Xiao-Pu; Wang Bing-Hong

    2008-01-01

    We study the evolutionary snowdrift game in a heterogeneous Newman-Watts small-world network. The hetero-geneity of the network is controlled by the number of hubs. It is found that the moderate heterogeneity of the network can promote the cooperation best. Besides, we study how the hubs affect the evolution of cooperative behaviours of the heterogeneous Newman-Watts small-world network. Simulation results show that both the initial states of hubs and the connections between hubs can play an important role. Our work gives a further insight into the effect of hubs on the heterogeneous networks.

  7. Game Species, Cooperative Wildlife Management Units (CWMUs) of the 2005 Utah big game hunt season., Published in 2006, 1:100000 (1in=8333ft) scale, Utah Division of Wildlife Resources.

    Data.gov (United States)

    NSGIC GIS Inventory (aka Ramona) — This Game Species dataset, published at 1:100000 (1in=8333ft) scale, was produced all or in part from Other information as of 2006. It is described as 'Cooperative...

  8. Small-sided and conditioned games in soccer training the science and practical applications

    CERN Document Server

    Clemente, Filipe Manuel

    2016-01-01

    This book reviews the general acute effects and adaptations of small-sided and conditioned games (SSCGs) in terms of physiological responses, technical performance and methodology/periodization in the game of soccer. It also reviews the many studies conducted in the past decade to investigate the influence of SSCGs on physiological responses and technical performance in soccer training. SSCGs, which are smaller and adapted versions of formal team sports, are very popular training drills for players at all ability levels and competitive levels and offer an alternative to traditional fitness training. Exploring their role in depth, this book offers a valuable resource for academics, researchers and coaches with an interest in developing improved training techniques for soccer.

  9. Technical and tactical soccer players' performance in conceptual small-sided games

    Directory of Open Access Journals (Sweden)

    Cristian Javier Ramirez Lizana

    2015-09-01

    Full Text Available AbstractConceptual small-sided games (CSSGs may be interesting as a methodology for training soccer players given its connection to the unpredictability that is inherent to soccer. Our aim was investigate, through videogrammetry, if the technical and tactical principles promoted through the adoption of distinct rules from two distinct CSSGs (maintaining ball possession; and progression to the target would actually be achieved. The study included 24 athletes assigned to 6-player teams. Our data showed that the CSSGs' organising principles create situations with differing levels of difficulty that obey the propositions of maintaining ball possession and progression to the target, i.e., CSSGs permit systematic training on technical and tactical components in order to emphasize the concepts adopted in this study in games context. Our data credit the CSSGs for teaching technical and tactical lessons that, when coupled with adequate physical conditioning, can facilitate a player's capacity to merge thoughts and events in different situations.

  10. Soccer small-sided games in young players: rule modification to induce higher physiological responses

    Directory of Open Access Journals (Sweden)

    J Halouani

    2017-04-01

    Full Text Available The aim of this study was to identify the physiological responses of 3 forms of players’ numbers during two different games rules of small-sided games (SSG: stop-ball vs. small-goals rules. Eighteen youth amateur soccer players (age 13.5±0.7 years; height 168.9±6.1cm; body mass 63.1±7.7 kg participated in this study and performed 3 SSGs with varying players’ number (2vs.2; 3vs.3 and 4vs.4: stop-ball SSG (SB-SSG vs. small-goals SSG (SG-SSG in a randomized and counter-balanced order on a constant pitch dimension (20×25m. The players performed 4×4 min SSG with 2-min of passive recovery in-between. Heart rate (HR, (expressed in bpm and % HRmax, lactate ([La-], and rating of perceived exertion (RPE were collected during each session. SB-SSG induced the higher HR values in comparison with the SG-SSG for the 3 game formats (2vs.2; 3vs.3 and 4vs.4. Also, compared with SG-SSG, SB-SSG induced the higher HR values during 2vs.2 compared with 4vs.4 games rules (178 vs. 174 and 175 vs. 171 bpm, respectively. However, the SB-SSG was more intense compared with SG-SSG in the 2 vs. 2 game rule compared with the two others (3 vs.3 and 4 vs. 4 for [La-] and RPE (7.58 vs. 7; 7.25 vs. 6.75 and 6.5 vs. 6.16 mmol ∙ L-1, and 7.75 vs. 7.33; 7.41 vs. 7.08 and 7.16 vs. 6.83, respectively. Therefore, the use of 2 vs. 2 and 3 vs. 3 SSG with SB-SSG seems to represent an alternative to coaches to increase cardiovascular and metabolic demands in youth soccer players.

  11. Effect of the Landscape Types on Hunting Selection in Roe Deer (Capreolus Capreolus, Linnaeus 1758 Trophies in Czech Republic

    Directory of Open Access Journals (Sweden)

    Engan Jens H.

    2015-01-01

    Full Text Available Czech Republic has a long tradition of hunting, and trophy hunting is important to manage game populations. In this study data was analysed from the five last trophy exhibitions in Czech Republic. Namely, hunter selection, compensatory selection, management selection, hunting pressure selection and depletion selection was tested in different landscape types. In compensatory hunting there is a difference between the landscape types; apparent differences exist between the landscape type with respect to hunting pressure. There was no hunter selection, or depletion selection, and no differences in management between landscape types. This study suggests that the landscape composition has an effect on selective hunting in Czech Republic.

  12. The Importance of Postural Control in Relation to Technical Abilities in Small-Sided Soccer Games.

    Science.gov (United States)

    Edis, Çağlar; Vural, Faik; Vurgun, Hikmet

    2016-12-01

    Making assessments regarding postural control and balance is very important for injury prevention in soccer. However, there has been no study that has associated postural control variables with branch-specific technical properties in a game. The aim of the present study was to determine the relationships between variables designating postural control levels and technical performance variables in different (1:1, 2:2 and 3:3) small-sided games (SSGs). Sixteen trained male amateur soccer players volunteered to take part in the study (age 17.2 ± 1.02 years, body height 176.25 ± 0.07 m, body mass 67.67 ± 13.27 kg). Following familiarization sessions, postural control was evaluated using one-leg and both-leg quiet-stance positions by measuring postural sway with a Tekscan HR Mat™ in anterior-posterior and medial-lateral directions. Later, 1:1, 2:2 and 3:3 SSGs were performed at two-day intervals and the technical variables specified for each game were analyzed. A Spearman's rank-order correlation analysis demonstrated the relationship between postural control and soccer-specific technical variables in 1:1 (r-values ranging from 0.582 to 0.776), 2:2 (rvalues ranging from 0.511 to 0.740) and 3:3 (r-values ranging from 0.502 to 0.834) SSGs. In addition, a Wilcoxon signed rank test revealed differences between SSGs in terms of several variables. The results of the study showed that higher postural control levels are among the important variables that affect success in the performance of technical skills under rival pressure and suddenly changing conditions. Therefore, it is recommended that in addition to its use for injury prevention purposes, balance training should be conducted to improve branch-specific technical skills and to increase the levels of their successful performance in a game.

  13. Game Species, Elk Limited Entry Hunt Units-Limited Entry Elk Hunt units as described in the 2008 Utah Big Game--bucks, bulls, and Once-in-a-lifetime Guidebook., Published in 2008, 1:100000 (1in=8333ft) scale, Utah Division of Wildlife Resources.

    Data.gov (United States)

    NSGIC GIS Inventory (aka Ramona) — This Game Species dataset, published at 1:100000 (1in=8333ft) scale, was produced all or in part from Other information as of 2008. It is described as 'Elk Limited...

  14. Effect of Court Dimensions on Players' External and Internal Load during Small-Sided Handball Games.

    Science.gov (United States)

    Corvino, Matteo; Tessitore, Antonio; Minganti, Carlo; Sibila, Marko

    2014-05-01

    The aim of this study was to investigate the effect of three different court dimensions on the internal and external load during small-sided handball games. Six male amateur handball players took part in this study and participated in three different 8-min 3vs3 (plus goalkeepers) small-sided handball games (each repeated twice). The three court dimensions were 12×24m, 30×15m and 32×16m. Through Global Positioning System devices (SPI pro elite 15Hz, GPSports) and video analysis, the following parameters were recorded: cyclic and acyclic movements (distance covered and number of technical actions executed), heart rate, and rating of perceived exertion (RPE). Total distance travelled increased with court dimensions (885.2m ± 66.6m in 24×12m; 980.0m ± 73.4m in 30×15m; 1095.0m ± 112.9m in 32×16m, p 5.2 m·s(-1)) highlighted substantial differences: playing with the 30×15m court in comparison to the 24×12m, the players covered less distance in the first speed zone (p = 0.012; ES = 0.70) and more distance in the second (p = 0.049; ES = 0.73) and third (p = 0.012; ES = 0.51) speed zones. Statistical differences were also found between the 24×12m and 32×16m courts: the players covered more distance in the second and third speed zones (p = 0.013, ES = 0.76; p = 0.023 ES = 0.69) with the 32×16m court in comparison to the 24×12m. There was no significant effect of court dimensions on the technical parameters (number of team actions, passes, piston movements toward goal and defensive activities), the number of specific handball jumps and changes of direction, and the time spent in the different heart rate zones. Considering the average data of all the experimental conditions together (24×12m, 30×15m, 32×16m), a pronounced statistical difference was highlighted between the values in first two HR zones and the last two (p games can be used to manipulate both external and internal loads on the players. Key pointsTo cover the specific game demands, more specific

  15. Emergence of synchronization induced by the interplay between two prisoner's dilemma games with volunteering in small-world networks

    Science.gov (United States)

    Chen, Yong; Qin, Shao-Meng; Yu, Lianchun; Zhang, Shengli

    2008-03-01

    We studied synchronization between prisoner’s dilemma games with voluntary participation in two Newman-Watts small-world networks. It was found that there are three kinds of synchronization: partial phase synchronization, total phase synchronization, and complete synchronization, for varied coupling factors. Besides, two games can reach complete synchronization for the large enough coupling factor. We also discussed the effect of the coupling factor on the amplitude of oscillation of cooperator density.

  16. Effect of the Game Design, the Goal Type and the Number of Players on Intensity of Play in Small-Sided Soccer Games in Youth Elite Players

    Directory of Open Access Journals (Sweden)

    González-Rodenas Joaquín

    2015-12-01

    Full Text Available The aim of this study was to compare the effects of game design modification, the type of the goal and the number of players on the intensity of play in small-sided soccer games (SSGs in youth elite players. Twenty young soccer players (age 13.7 ± 0.5 years, body mass 57.4 ± 7.8 kg, body height 1.67 ± 7.8 m, maximal heart rate 201.1 ± 8.2 beats/min performed three types of SSGs (possession play (PP vs. regular goals (RG vs. small goals (SG in both four-a-side and six-a-side formats. The heart rate responses were recorded and analysed as an indicator of the intensity of play. The four-a-side format obtained higher intensity of play than six-a-side for PP (p<0.05, but not for SG and RG. SG showed higher intensity of play than RG for four-a-side (p<0.001, but not for six-a-side. PP registered higher intensity of play than RG (p<0.05, but not than SG in four-a-side, whereas in six-a-side no differences were found between the three formats. In conclusion, the modification of variables such as the number of players, the game design and the type of the goal influences the intensity of play in small-sided soccer games in youth players.

  17. The thrill of the chase: uncovering illegal sport hunting in Brazil through YouTube™ posts

    Directory of Open Access Journals (Sweden)

    Hani R. El Bizri

    2015-09-01

    Full Text Available The impacts of unregulated sport hunting can severely affect populations of target game species. Because hunting in Brazil is limited by law, obtaining data on illegal sport hunting in this country is challenging. We used an unusual online resource, YouTube™, to detect the occurrence of sport hunting in Brazil, measure the impacts of the activity on the main Brazilian game species and biomes, evaluate the opinions of hunters and internet users on sport hunting, and discuss the need for policy interventions in wildlife conservation in this country. We found 383 videos related to Brazilian sport hunting on YouTube™, accounting for more than 15 million views. Most videos were produced in the Cerrado (Brazilian savannah and approximately 70% of them depicted events of pursuit and killing of wild animals, especially lowland pacas (Cuniculus paca and armadillos (Family Dasypodidae. Videos were posted primarily in July and December, coinciding with the two main Brazilian vacation periods. Furthermore, the shotguns identified on videos show that sport hunters expend large sums of money to undertake their hunts. These results indicate that Brazilian sport hunters are possibly wealthier urban residents who travel to rural areas to hunt, contrasting with previous hunting studies in the country. Most viewers declared themselves in favor of sport hunting in comments (n = 2893 and ratings (n = 36,570 of the videos. Discussions generated by comments suggest that Brazilian sport hunters employ several informal management strategies to maintain game species stocks for future hunting and intensely question the restrictions of Brazilian environmental policies. Our results demonstrate that solutions are needed for the regulation of sport hunting in Brazil. Government actions, whether to increase surveillance or legalize hunting programs, should take into account the opinions of sport hunters and their perceptions on hunting dynamics to support effective policy

  18. Small-sided games in team sports training: a brief review.

    Science.gov (United States)

    Halouani, Jamel; Chtourou, Hamdi; Gabbett, Tim; Chaouachi, Anis; Chamari, Karim

    2014-12-01

    Small-sided games (SSGs) incorporating skills, sport-specific movements, at intensities sufficient to promote aerobic adaptations, are being increasingly implemented in professional team sport environments. Small-sided games are often employed by coaches based on the premise that the greatest training benefits occur when training simulates the specific movement patterns and physiological demands of the sport. At present, there is relatively little information regarding how SSG can best be used to improve physical capacities and technical and tactical skills in team sports. It is possible that with some modifications (e.g., number of players, pitch size, coach encouragement, and wrestling), such games may be physiologically beneficial for athletes with relatively high initial aerobic fitness levels. For instance, it has been shown that 3-a-side soccer SSG resulted in higher intensity (i.e., greater overall distance, less jogging and walking, higher heart rate, and more tackling, dribbling, goal attempts, and passes) than 5-a-side SSG. Likewise, when player numbers were kept constant, a larger playing area increased the intensity of the SSG with a smaller playing area having the opposite effect. It has also been demonstrated that energy expenditure was similar between badminton and volleyball courts, but lower than that obtained in a basketball court. Moreover, it has been demonstrated in rugby that wrestling can increase the physical demands of SSG. Consistent coach encouragement can also increase training intensity, although most rule changes have trivial or no effect on exercise intensity. Further research is required to examine the optimal periodization strategies of SSG training for the long-term development of physiological capacity, technical skill, and tactical proficiency, while also minimizing the associated risk of injuries.

  19. Physical responses of different small-sided game formats in elite youth soccer players.

    Science.gov (United States)

    Brandes, Mirko; Heitmann, Anke; Müller, Lutz

    2012-05-01

    A major use of small-sided games (SSGs) in soccer training is the concomitant development of game-specific aerobic fitness. We hypothesize that the SSG formats of 2 vs. 2, 3 vs. 3, and 4 vs. 4 players reveal game-like intensities and therefore are most adequate to increase game-specific aerobic fitness. Heart rate (HR), percentage of maximum heart rate (HRmax), blood lactate concentration (La), and time-motion characteristics of 17 elite male youth soccer players (aged 14.9 ± 0.7 years, V[Combining Dot Above]O2max 61.4 ± 4.5 ml·kg·min, HRmax 199.6 ± 7.3 b·min) were collected by global positioning systems while performing the SSG formats. Repeated-measures analysis of variance and effect sizes were calculated to demonstrate the differences between SSG formats. Highest physiological responses were obtained in 2 vs. 2 (HR: 186 ± 7 b·min, HRmax: 93.3 ± 4.2%, La: 5.5 ± 2.4 mmol·L) followed by 3 vs. 3 (HR: 184 ± 8 b·min, HRmax: 91.5 ± 3.3%, La: 4.3 ± 1.7 mmol·L) and 4 vs. 4 (HR: 179 ± 7 b·min, HRmax 89.7 ± 3.4%, La: 4.4 ± 1.9 mmol·L). Pronounced differences were found for most physiological parameters and for time spent in the speed zones "walking" (speed running" (10.3-13.9 km·h), and "maximum sprinting" (≥26.8 km·h). The findings suggest that all the formats reveal game-like intensities and are suitable for aerobic fitness improvements. However, we found pronounced demands on the anaerobic energy supply in 2 vs. 2, whereas 3 vs. 3 and 4 vs. 4 remain predominantly on an aerobic level and differ mainly in the HR response. We suggest using 3 vs. 3 for soccer-specific aerobic fitness training.

  20. Hunting for Ecological Learning

    Science.gov (United States)

    Pontius, Joel B.; Greenwood, David A.; Ryan, Jessica L.; Greenwood, Eli A.

    2013-01-01

    Considering (a) the many potential connections between hunting, culture, and environmental thought, (b) how much hunters have contributed to the conservation movement and to the protection of a viable land base, and (c) renewed interest in hunting as part of the wider movement toward eating local, non-industrialized food, we seek to bring hunting…

  1. The influence of rules manipulation on offensive patterns during small-sided and conditioned games in football

    Directory of Open Access Journals (Sweden)

    João Cláudio Machado

    Full Text Available Abstract This study analyzed the influence of rules manipulation on offensive patterns in different Small-Sided and Conditioned Games (SSCGs. Fourteen young soccer players (13.82 ± 1.94 years performed two different SSCG formats (6v6+Gk: Maintenance of Ball Possession Game (MPG and Progression to the Target Game (PTG. Both games were played on a field 52 m long by 32 m wide. We used the Offensive Sequences Characterization System (OSCS and SoccerEye software to analyze offensive sequences. For statistical analysis, we used the Mann-Whitney test to compare variables that compose the OSCS between the two SSCGs, while the SDIS-GSEQ software allowed us to detect offensive patterns. We concluded that the rule manipulation of SSCGs influenced changes in teams' offensive patterns, in which they self-organized according to manipulation of key task constraints.

  2. The economic impact of hunting: A regional approach

    Directory of Open Access Journals (Sweden)

    Petrus van der Merwe

    2014-08-01

    Full Text Available The core of South Africa tourism industry is based on wildlife tourism.  Private game reserves and game farms which forms part of wildlife tourism constitute most of the wildlife products in South Africa.  On these private reserves and game farms, hunting is one of the major income generators for product owners.  The aim of this study is to analyse the economic impact of hunting on the regional economies of three of South Africa’s most important hunting provinces. The study used economic multipliers, input-output analysis, and related modelling processes through input-output (supply-use tables and social accounting matrices (SAM. The results differed significantly for the three provinces, with Limpopo receiving the biggest impact (R2.6 billion and the Free State having the highest multiplier (2.08. The geographical location of the game farms, the number of farms per province and the species available all influenced the magnitude of the economic impact of hunters over and above the traditional determinants of economic impact analysis. The implication of the research is that it will help product owners in the development of game farms or hunting products, contribute to policy formulation, especially for government decisions on what products to offer where, and how to create more jobs.

  3. GAME - A small mission concept for high-precision astrometric test of General Relativity

    Science.gov (United States)

    Vecchiato, A.; Gai, Mario; Donati, Paolo; Morbidelli, Roberto; Lattanzi, Mario G.; Crosta, Mariateresa

    2010-11-01

    GAME (Gamma Astrometric Measurement Experiment) is a concept for a small mission whose main goal is to measure from space the γ parameter of the Parameterized Post-Newtonian formalism, Will (2001)) A satellite, looking as close as possible to the Solar limb, measures the gravitational bending of light in a way similar to that followed by past experiments from the ground during solar eclipses. In the cited formalism, deviations of the γ parameter from unity are interpreted as deviations from the predictions of General Relativity which are foreseen by several competing theories of gravity. In the present theoretical scenario, such deviations are expected to appear in the range between 10-5 and 10-7. The most stringent experimental constraints available up to now are those of the Cassini mission, that gives 1-γ≲10-5 Bertotti et al. (2003), while future space missions are expected to reach the 10-7 level of accuracy. (Vecchiato et al. (2003), Turyshev et al. (2004), Ni (2008)) Preliminary simulations have shown that the expected final accuracy of GAME can reach the 10-7 level, or better if the mission profile can be extended to fit a larger budget Vecchiato et al. (2009), Gai et al. (2009). This work, which has recently been extended to better assess the mission performances, has confirmed the previous results and has given indications on how further improve various aspects of the mission profile. Moreover, thanks to its flexible observation strategy, GAME is also able to target other interesting scientific goals in the realm of General Relativity, as well as in those involving observations of selected extrasolar systems in the brown dwarf and planetary regime.

  4. Health and Physiological Adaptations of Small-Sided Ball Games in Untrained Older Adults Aged 65-93 Years

    DEFF Research Database (Denmark)

    Vorup Petersen, Jacob

    , cycling or resistance training in the prevention of this physiological decline with age. However, untrained elderly may be reluctant to participate in multiple training sessions a week, and may also be unwilling to take part in intense exercise due to motivational reasons. Thus, efficient and motivating...... function, and 3) the feasibility, motivation and injury rate of regular small-sided ball games in untrained elderly. Purpose. The overall aims of the present thesis were to examine physiological adaptations important for health after a period of small-sided ball game training and protein ingestion...

  5. Back Bay National Wildlife Refuge Deer and Hog Hunt Program 1998

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — Refuge hunting for the 1998 season included white-tailed deer and feral hogs only. The State of Virginia's Department of Game & Inland Fisheries (VDGIF)...

  6. The Hunt Is Not On China's ban on trophy hunting remains despite calls for a relaxation

    Institute of Scientific and Technical Information of China (English)

    YUAN YUAN

    2011-01-01

    Dulan,a small town in northwest China's Qinghai Province,would have been an unfamiliar name to most Chinese,if not for the recent high-profile debate regarding the possible relaxation of a six-year ban on hunting in the vicinity of the town.Foreign hunters have been familiar with Dulan since 1992 when they were tirst granted permits to hunt in the area.The State Forestry Administration (SFA) banned hunting in the region in 2006 amidst concerns that hunters were killing too many animals and damaging the local ecosystem.

  7. Effect of contact and no-contact small-sided games on elite handball players.

    Science.gov (United States)

    Dello Iacono, Antonio; Martone, Domenico; Zagatto, Alessandro Moura; Meckel, Yoav; Sindiani, Mahmood; Milic, Mirjana; Padulo, Johnny

    2016-12-30

    This study aimed to investigate the effect of contact (C-SSG) and no-contact (NC-SSG) handball small-sided games (SSGs) on motion patterns and physiological responses of elite handball players. Twelve male handball players performed 10 C-SSG and 10 NC-SSG while being monitored through the heart rate (HR) and rate of perceived exertion (RPE) as physiological responses and time-motion activities profile using video-match analysis. Both game conditions resulted in similar HR responses (P > 0.05), but the NC-SSG led to a higher RPE scores. The time-motion activity analysis featured NC-SSG with a greater amount of walking (855.6 ± 25.1 vs. 690.6 ± 35.2 m) and backward movements (187.5 ± 12.3 vs. 142.5 ± 8.7 m) combined with fast running (232.3 ± 8.5 vs. 159.7 ± 5.7 m) and sprinting (79.5 ± 4.7 vs. 39.7 ± 3.7 m) activities (P handball can effectively represent specifically oriented exercises, according to the sport-task and the performance demands.

  8. Effect of Court Dimensions on Players’ External and Internal Load during Small-Sided Handball Games

    Directory of Open Access Journals (Sweden)

    Matteo Corvino

    2014-06-01

    Full Text Available The aim of this study was to investigate the effect of three different court dimensions on the internal and external load during small-sided handball games. Six male amateur handball players took part in this study and participated in three different 8-min 3vs3 (plus goalkeepers small-sided handball games (each repeated twice. The three court dimensions were 12×24m, 30×15m and 32×16m. Through Global Positioning System devices (SPI pro elite 15Hz, GPSports and video analysis, the following parameters were recorded: cyclic and acyclic movements (distance covered and number of technical actions executed, heart rate, and rating of perceived exertion (RPE. Total distance travelled increased with court dimensions (885.2m ± 66.6m in 24×12m; 980.0m ± 73.4m in 30×15m; 1095.0m ± 112.9m in 32×16m, p 5.2 m·s-1 highlighted substantial differences: playing with the 30×15m court in comparison to the 24×12m, the players covered less distance in the first speed zone (p = 0.012; ES = 0.70 and more distance in the second (p = 0.049; ES = 0.73 and third (p = 0.012; ES = 0.51 speed zones. Statistical differences were also found between the 24×12m and 32×16m courts: the players covered more distance in the second and third speed zones (p = 0.013, ES = 0.76; p = 0.023 ES = 0.69 with the 32×16m court in comparison to the 24×12m. There was no significant effect of court dimensions on the technical parameters (number of team actions, passes, piston movements toward goal and defensive activities, the number of specific handball jumps and changes of direction, and the time spent in the different heart rate zones. Considering the average data of all the experimental conditions together (24×12m, 30×15m, 32×16m, a pronounced statistical difference was highlighted between the values in first two HR zones and the last two (p < 0.05; large ES. The rating of perceived exertion was significantly higher during the drill with the 32×16m court compared with the 24

  9. Physiology of small-sided games training in football: a systematic review.

    Science.gov (United States)

    Hill-Haas, Stephen V; Dawson, Brian; Impellizzeri, Franco M; Coutts, Aaron J

    2011-03-01

    Small-sided games (SSGs) are played on reduced pitch areas, often using modified rules and involving a smaller number of players than traditional football. These games are less structured than traditional fitness training methods but are very popular training drills for players of all ages and levels. At present, there is relatively little information regarding how SSGs can best be used to improve physical capacities and technical or tactical skills in footballers. However, many prescriptive variables controlled by the coach can influence the exercise intensity during SSGs. Coaches usually attempt to change the training stimulus in SSGs through altering the pitch area, player number, coach encouragement, training regimen (continuous vs interval training), rules and the use of goalkeepers. In general, it appears that SSG exercise intensity is increased with the concurrent reduction in player number and increase in relative pitch area per player. However, the inverse relationship between the number of players in each SSG and exercise intensity does not apply to the time-motion characteristics. Consistent coach encouragement can also increase training intensity, but most rule changes do not appear to strongly affect exercise intensity. The variation of exercise intensity measures are lower in smaller game formats (e.g. three vs three) and have acceptable reproducibility when the same game is repeated between different training sessions or within the same session. The variation in exercise intensity during SSGs can also be improved with consistent coach encouragement but it is still more variable than traditional generic training methods. Other studies have also shown that SSGs containing fewer players can exceed match intensity and elicit similar intensities to both long- and short-duration high-intensity interval running. It also appears that fitness and football-specific performance can be improved equally with SSG and generic training drills. Future research is

  10. The Importance of Postural Control in Relation to Technical Abilities in Small-Sided Soccer Games

    Directory of Open Access Journals (Sweden)

    Edis Çağlar

    2016-12-01

    Full Text Available Making assessments regarding postural control and balance is very important for injury prevention in soccer. However, there has been no study that has associated postural control variables with branch-specific technical properties in a game. The aim of the present study was to determine the relationships between variables designating postural control levels and technical performance variables in different (1:1, 2:2 and 3:3 small-sided games (SSGs. Sixteen trained male amateur soccer players volunteered to take part in the study (age 17.2 ± 1.02 years, body height 176.25 ± 0.07 m, body mass 67.67 ± 13.27 kg. Following familiarization sessions, postural control was evaluated using one-leg and both-leg quiet-stance positions by measuring postural sway with a Tekscan HR Mat™ in anterior–posterior and medial–lateral directions. Later, 1:1, 2:2 and 3:3 SSGs were performed at two-day intervals and the technical variables specified for each game were analyzed. A Spearman’s rank-order correlation analysis demonstrated the relationship between postural control and soccer-specific technical variables in 1:1 (r-values ranging from 0.582 to 0.776, 2:2 (rvalues ranging from 0.511 to 0.740 and 3:3 (r-values ranging from 0.502 to 0.834 SSGs. In addition, a Wilcoxon signed rank test revealed differences between SSGs in terms of several variables. The results of the study showed that higher postural control levels are among the important variables that affect success in the performance of technical skills under rival pressure and suddenly changing conditions. Therefore, it is recommended that in addition to its use for injury prevention purposes, balance training should be conducted to improve branch-specific technical skills and to increase the levels of their successful performance in a game.

  11. Prisoner's Dilemma Game with Heterogeneous Influential Effect on Regular Small-World Networks

    Institute of Scientific and Technical Information of China (English)

    WU Zhi-Xi; XU Xin-Jian; WANG Ying-Hai

    2006-01-01

    @@ The effect of heterogeneous influence of different individuals on the maintenance of co-operative behaviour is studied in an evolutionary Prisoner's Dilemma game with players located on the sites of regular small-world networks. The players interacting with their neighbours can either co-operate or defect and update their states by choosing one of the neighbours and adopting its strategy with a probability depending on the payoff difference.The selection of the neighbour obeys a preferential rule: the more influential a neighbour, the larger the probability it is picked. It is found that this simple preferential selection rule can promote continuously the co-operation of the whole population with the strengthening of the disorder of the underlying network.

  12. The influence of the playing surface on the exercise intensity of small-sided recreational soccer games

    DEFF Research Database (Denmark)

    Brito, João; Krustrup, Peter; Rebelo, António

    2012-01-01

    This study aimed to analyze the influence of the playing surface on movement pattern, physical loading, perceived exertion, and fatigue development during small-sided recreational soccer games. Time-motion, heart rate, blood lactate, and perceived exertion were measured for 16 recreational players...... aged 22 (range: 19-35)yrs. During 5-a-side soccer games on 3 different field surfaces: sand, artificial turf, and asphalt. Jump and sprint tests were performed prior to and after each game. Total distance covered was higher on asphalt and turf than on sand (3.89±0.04 and 3.73±0.12 vs. 2.59±0.21km; p90...

  13. Improving fitness of elite handball players: small-sided games vs. high-intensity intermittent training.

    Science.gov (United States)

    Iacono, Antonio Dello; Eliakim, Alon; Meckel, Yoav

    2015-03-01

    The present study was designed to compare the effects of high-intensity intermittent training (HIIT) and small-sided games (SSGs) training on fitness variables of elite handball players. Eighteen highly trained players (mean age ± SD: 25.6 ± 0.5 years) were assigned to either HIIT or SSGs group training protocols twice per week for 8 weeks. The HIIT consisted of 12-24 × 15 seconds of high-intensity runs interspersed by 15 seconds of recovery. The SSGs training consisted of 3 against 3 small-sided handball games. Both training methods were matched for exercise duration and recovery at each training session. Before and after 8-week training, the following fitness variables were assessed-speed: 10- and 20-m sprint time, agility: handball agility specific test (HAST), upper arm strength: 1 repetition maximum (1RM) bench press test, lower limb power: counter-movement jump tests with (CMJarm) and without (CMJ) arm movement, and aerobic fitness (yo-yo intermittent recovery test level 1 [YYIRTL1]). Significant improvement was found in the YYIRTL1 (23.3 and 26.3%, respectively), 10-m sprint (2.3 and 4.1%, respectively) and 20-m sprint (2.1 and 4%, respectively), HAST (1.1 and 2.2%, respectively), 1RM bench press (6.8 and 12.3%, respectively), CMJ (7.4 and 10.8%, respectively), and CMJarm (6.4 and 8.9%, respectively) following training in both groups (p ≤ 0.05 for all). There was a significantly greater improvement in 10- and 20-m sprint, HAST, 1RM, CMJ, and CMJarm following the SSGs training compared with the HIIT (p ≤ 0.05 for all). These results indicated that both HIIT and SSGs are effective training methods for fitness development among elite adult handball players. However, SSGs training may be considered as the preferred training regimen for improving handball-specific fitness variables during the in-season period.

  14. Hunting Motifs in Situla Art

    Directory of Open Access Journals (Sweden)

    Andrej Preložnik

    2013-07-01

    Full Text Available Situla art developed as an echo of the toreutic style which had spread from the Near East through the Phoenicians, Greeks and Etruscans as far as the Veneti, Raeti, Histri, and their eastern neighbours in the region of Dolenjska (Lower Carniola. An Early Iron Age phenomenon (c. 600—300 BC, it rep- resents the major and most arresting form of the contemporary visual arts in an area stretching from the foot of the Apennines in the south to the Drava and Sava rivers in the east. Indeed, individual pieces have found their way across the Alpine passes and all the way north to the Danube. In the world and art of the situlae, a prominent role is accorded to ani- mals. They are displayed in numerous representations of human activities on artefacts crafted in the classic situla style – that is, between the late 6th  and early 5th centuries BC – as passive participants (e.g. in pageants or in harness or as an active element of the situla narrative. The most typical example of the latter is the hunting scene. Today we know at least four objects decorat- ed exclusively with hunting themes, and a number of situlae and other larger vessels where hunting scenes are embedded in composite narratives. All this suggests a popularity unparallelled by any other genre. Clearly recognisable are various hunting techniques and weapons, each associated with a particu- lar type of game (Fig. 1. The chase of a stag with javelin, horse and hound is depicted on the long- familiar and repeatedly published fibula of Zagorje (Fig. 2. It displays a hound mauling the stag’s back and a hunter on horseback pursuing a hind, her neck already pierced by the javelin. To judge by the (so far unnoticed shaft end un- der the stag’s muzzle, the hunter would have been brandishing a second jave- lin as well, like the warrior of the Vače fibula or the rider of the Nesactium situla, presumably himself a hunter. Many parallels to his motif are known from Greece, Etruria, and

  15. 捕猎%HUNTING

    Institute of Scientific and Technical Information of China (English)

    杨帆(译)

    2012-01-01

    Do you think it' s right to hunt wild animals? Why? Why not? What are the different reasons modern humans hunt? Have you ever been hunting? If so, what was it like? If not, what do you think it would be like? Do you think it' s more ethical to kill animals for meat yourself rather than buying pre-packaged meat from a shop?%在过去。捕猎是很常见的事。因为这是人类的求生手段。如今。捕猎已成为一种休闲运动项目,对此。有人支持。有人反对。你是怎么看的呢?欢迎来信与我们分享。

  16. TOLOSA HUNT SYNDROME

    Directory of Open Access Journals (Sweden)

    Padmini

    2013-03-01

    Full Text Available ABSTRACT: Tolosa-Hunt syndrome (THS is a painful ophthalmoplegi a caused by nonspecific inflammation of the cavernous sinus or superior orbi tal fissure. The syndrome consists of periorbital or hemicranial pain, combined with ipsilat eral ocular motor nerve palsies, oculosympathetic paralysis, and sensory loss in the distribution of the ophthalmic and occasionally the maxillary division of the trigemin al nerve. Although they have relapsing and remitting course, they respond promptly to systemic co rticosteroid therapy. The diagnostic eponym Tolosa-Hunt syndrome has been applied to these patients and it is this entity which forms the basis of this review

  17. Heart rate responses during small-sided games and short intermittent running training in elite soccer players: a comparative study.

    Science.gov (United States)

    Dellal, Alexandre; Chamari, Karim; Pintus, Antonio; Girard, Olivier; Cotte, Thierry; Keller, Dominique

    2008-09-01

    The purpose of this study was to compare heart rate (HR) responses within and between physical controlled (short-duration intermittent running) and physical integrated (sided games) training methods in elite soccer players. Ten adult male elite soccer players (age, 26 +/- 2.9 years; body mass, 78.3 +/- 4.4 kg; maximum HR [HRmax], 195.4 +/- 4.9 b x min(-1) and velocity at maximal aerobic speed (MAS), 17.1 +/- 0.8 km x h(-1)) performed different short-duration intermittent runs, e.g., 30-30 (30 seconds of exercise interspersed with 30 seconds of recovery) with active recovery, and 30-30, 15-15, 10-10, and 5-20 seconds with passive recovery, and different sided games (1 versus 1, 2 versus 2, 4 versus 4, 8 versus 8 with and without a goalkeeper, and 10 versus 10). In both training methods, HR was measured and expressed as a mean percentage of HR reserve (%HRres). The %HRres in the 30-30-second intermittent run at 100% MAS with active recovery (at 9 km.h with corresponding distance) was significantly higher than that with passive recovery (85.7% versus 77.2% HRres, respectively, p running (intersubjects coefficient of variation [CV] = 11.8% versus 5.9%, respectively). During the 8 versus 8 sided game, the presence of goalkeepers induced an approximately 11% increase in %HRres and reduced homogeneity when compared to games without goalkeepers (intersubject CV = 15.6% versus 8.8%). In conclusion, these findings showed that some small-sided games allow the HR to increase to the same level as that in short-duration intermittent running. The sided game method can be used to bring more variety during training, mixing physical, technical, and tactical training approaching the intensity of short-duration intermittent running but with higher intersubject variability.

  18. THE EFFECTS OF MAN-MARKING ON WORK INTENSITY IN SMALL-SIDED SOCCER GAMES

    Directory of Open Access Journals (Sweden)

    Jake K. Ngo

    2012-03-01

    Full Text Available The aim of this study was to examine the effect of manipulating defensive rules: with and without man-marking (MM and NMM on exercise intensity in 3 vs. 3 small- sided games (SSGs. Twelve adolescent soccer players (age: 16.2 ± 0.7 years; body mass: 55.7 ± 6.4 kg; body height: 1.70 ± 0.07 m participated in this repeated measures study. Each participant performed in four different SSGs formats: 3 vs. 3 MM with and without goals and 3 vs. 3 NMM with and without goals. Each SSG lasted 3 x 4 minutes interspersed with 4 minutes passive recovery. The percentage heart rate reserve (%HRreserve was recorded continuously during SSG and session-rating of perceived exertion (session-RPE after the SSG. MANOVA showed that defensive rule had significant effects on intensity (F = 5.37, p 0.05, effect size = 0.63 when no goals were used. Higher intra-class reliability and lower coefficient of variation values were also reported in MM as compared to NMM. This study in youth soccer players shows there is ~4.5% increase in heart rate response by using the man-marking in 3 vs. 3 SSG thus the intensity of SSG can be significantly increased when using man-marking tactics

  19. The Danish game bag record and its role in wildlife management

    DEFF Research Database (Denmark)

    Asferg, Tommy

    2015-01-01

    The Danish Game Bag Record and its role in wildlife management The Danish Game Bag Record, i.e. the national hunting statistics database, was initiated in 1941. It is a compilation of annual, mandatory reports on bagged game (shot or trapped) from all hunting licence holders. Today, this database...... is mandatory – about every third hunter neglected the bag report, but there were no sanctions. Connecting the game bag report to renewal of the hunting licence lead to a sharp increase in the reporting rate, i.e. from ca. 60 % to ca. 90 %. The feature of hunting statistics most often used in wildlife...

  20. Ottoman Hunting Organization of Silistra Sanjak in The 16th Century

    Directory of Open Access Journals (Sweden)

    Mustafa ALKAN

    2015-12-01

    Full Text Available While hunting in traditional societies, was most commonly practised as a profession, for food, sports or entertainment, it was fully a part of Ottoman State organization as a military exercise or war game. From the first Ottoman rulers, there has been hunting institution in the palace. An organized hunting institution, regular hunting practices and the number of hunted animals had been perceived as the symbols of power of the ruler. Hunting organization was instrumental in identifying the situations of the country and people, inspecting government officials and listening to people’s problems. In this respect, the meaning of hunting ceremony gains great importance. Hunting bird-growing organization in Ottoman Empire palace had been institutionalized since early years. Its provincial administration was created for particular sanjaks. The structure of provincial hunting organization was organized in the form of taşra doğancıları (provincial falconers or hawkers, sayyad (hunters, yavrucu (fledgeling careres, yuvacı (nest carers, kayacı (carer of nest rocks, görenceci (bird observers, tuzakçı (bird catchers. There are records in Ottoman archives about this units concerning their organization, numbers, how they were spread and how the duties were passed from father to son. In this study, in the 16th century provincial Ottoman hunting organization and services in Silistra has been throughly examined, using archive documents.

  1. Hunting for Livelihood in Northeast Gabon: Patterns, Evolution, and Sustainability

    Directory of Open Access Journals (Sweden)

    Robert Nasi

    2008-12-01

    Full Text Available We suggest an ethno-biological approach to analyze the cultural and social drivers of hunting activities and assess sustainability in villages near Makokou, northeast Gabon, based on interviews with hunters, participatory mapping of hunting territories, and daily records of offtakes for 1 yr. Hunting in villages of northeast Gabon is practiced for both local consumption and cash income to cover basic family expenses. There appears to be no clear tendency to abandon subsistence hunting for commercial hunting as in other regions of Africa. Cultural and socioeconomic factors explain the temporal and spatial variation in hunting activities. Hunting increases in the dry season during circumcision ceremonies, when it is practiced mainly at > 10 km from villages, and decreases during the rainy season because most hunters are occupied by other economic activities. Degraded forest such as secondary regrowth supplies 20% of the animals killed and the greatest diversity of species at short distances from villages. Mature forest supplies the species with the greatest commercial value, e.g., red river hog (Potamochoerus porcus, and is the preferred source of meat for traditional ceremonies. In the last 15 yr, hunting patterns have changed rapidly, mainly because of the spread of gun hunting, which had serious implications for the nature of offtakes. Our results suggest that there is potential to allow hunting for resistant species such as blue duiker (Cephalophus monticola and African brush-tailed porcupine (Atherurus africanus. Other species such as red river hog and small diurnal monkeys require more attention. Specific management systems could be discussed in participatory hunting management plans to identify possible solutions to maintain the population levels of the more critical species.

  2. Technical and physical demands of small vs. large sided games in relation to playing position in elite soccer

    DEFF Research Database (Denmark)

    Dellal, A; Owen, A; Wong, D P

    2012-01-01

    positional roles participated in the study (25.3±2.4years, 182.4±2.3cm, 77.3±4.1kg; M±SD). Players completed three different conditioned small-sided 4 vs. 4 games (1 ball touch=1T, 2 ball touches=2T and Free Play=FP) as well as two friendly matches. Heart rate (HR), blood lactate ([La]), ratings of perceived...

  3. A multi-community homogeneous small-world network and its fundamental characteristics

    Science.gov (United States)

    Tanimoto, Jun

    2016-10-01

    We introduce a new small-world network-which we call the multi-community homogeneous-small-world network-that is divided into multiple communities that are relatively isolated, similar to sparsely connected islands. A generating algorithm is presented and its network parameters are explored. To elucidate the fundamental characteristics of the proposed topology, we adopt spatial prisoner's dilemma games as a template for discussion. Comparing with a conventional homogeneous small-world network, more enhanced network reciprocity is observed in games where a stag hunt-type dilemma is large. With intensive analysis, we find how this enhancement is brought about.

  4. Quantum games on evolving random networks

    Science.gov (United States)

    Pawela, Łukasz

    2016-09-01

    We study the advantages of quantum strategies in evolutionary social dilemmas on evolving random networks. We focus our study on the two-player games: prisoner's dilemma, snowdrift and stag-hunt games. The obtained result show the benefits of quantum strategies for the prisoner's dilemma game. For the other two games, we obtain regions of parameters where the quantum strategies dominate, as well as regions where the classical strategies coexist.

  5. Quantum games on evolving random networks

    CERN Document Server

    Pawela, Łukasz

    2015-01-01

    We study the advantages of quantum strategies in evolutionary social dilemmas on evolving random networks. We focus our study on the two-player games: prisoner's dilemma, snowdrift and stag-hunt games. The obtained result show the benefits of quantum strategies for the prisoner's dilemma game. For the other two games, we obtain regions of parameters where the quantum strategies dominate, as well as regions where the classical strategies coexist.

  6. Risk and ethical concerns of hunting male elephant: behavioural and physiological assays of the remaining elephants.

    Directory of Open Access Journals (Sweden)

    Tarryne Burke

    Full Text Available BACKGROUND: Hunting of male African elephants may pose ethical and risk concerns, particularly given their status as a charismatic species of high touristic value, yet which are capable of both killing people and damaging infrastructure. METHODOLOGY/PRINCIPAL FINDINGS: We quantified the effect of hunts of male elephants on (1 risk of attack or damage (11 hunts, and (2 behavioural (movement dynamics and physiological (stress hormone metabolite concentrations responses (4 hunts in Pilanesberg National Park. For eleven hunts, there were no subsequent attacks on people or infrastructure, and elephants did not break out of the fenced reserve. For three focal hunts, there was an initial flight response by bulls present at the hunting site, but their movements stabilised the day after the hunt event. Animals not present at the hunt (both bulls and herds did not show movement responses. Physiologically, hunting elephant bulls increased faecal stress hormone levels (corticosterone metabolites in both those bulls that were present at the hunts (for up to four days post-hunt and in the broader bull and breeding herd population (for up to one month post-hunt. CONCLUSIONS/SIGNIFICANCE: As all responses were relatively minor, hunting male elephants is ethically acceptable when considering effects on the remaining elephant population; however bulls should be hunted when alone. Hunting is feasible in relatively small enclosed reserves without major risk of attack, damage, or breakout. Physiological stress assays were more effective than behavioural responses in detecting effects of human intervention. Similar studies should evaluate intervention consequences, inform and improve best practice, and should be widely applied by management agencies.

  7. Quantification of physiological, movement, and technical outputs during a novel small-sided game in young team sport athletes.

    Science.gov (United States)

    Harrison, Craig B; Gill, Nicholas D; Kinugasa, Taisuke; Kilding, Andrew E

    2013-10-01

    The aim of this study was to quantify the physiological responses, time-motion characteristics, and technical executions associated with a novel non-sport-specific small-sided game (SSG) in young team sport players. On 6 separate occasions, 12 young male team sport athletes (mean ± SD: age, 13.0 ± 0.3 years; height, 157.4 ± 4.9 cm; body mass, 47.0 ± 5.0 kg; and V[Combining Dot Above]O2peak, 55.1 ± 4.6 ml·kg·min) completed various "bucketball" SSG formats (i.e., 3 vs. 3, 4 vs. 4, and 6 vs. 6) twice each. Heart rate (HR) was measured during each SSG at 5-second intervals. Time-motion characteristics were measured using global positioning systems. Ratings of perceived exertion (RPEs) were recorded immediately after the SSGs using the Borg scale (RPEs, 6-20). Technical skill executions were measured using a high-speed digital video camera. Analysis revealed a tendency for the 3 vs. 3 games to elicit higher HRs (88.3 ± 4.3) than either 4 vs. 4 (85.9 ± 4.9) or 6 vs. 6 formats (85.9 ± 3.2). Total distance traveled at 13-17.9 km·h was more during 6 vs. 6 than 3 vs. 3 games (very likely substantial true difference, 97%), and total possessions and number of catches, passes, and shots were all higher in 3 vs. 3 compared with 4 vs. 4 and 6 vs. 6 games. There was no difference in RPE between the game formats. The results of this study indicate that 3 vs. 3 non-sport-specific SSGs provide higher stimulus for aerobic fitness adaptation and technical improvement than 4 vs. 4 and 6 vs. 6 formats, and their use for training young team sport athletes is recommended.

  8. Names for Games: Locating 2 × 2 Games

    Directory of Open Access Journals (Sweden)

    Bryan Randolph Bruns

    2015-10-01

    Full Text Available Prisoner’s Dilemma, Chicken, Stag Hunts, and other two-person two-move (2 × 2 models of strategic situations have played a central role in the development of game theory. The Robinson–Goforth topology of payoff swaps reveals a natural order in the payoff space of 2 × 2 games, visualized in their four-layer “periodic table” format that elegantly organizes the diversity of 2 × 2 games, showing relationships and potential transformations between neighboring games. This article presents additional visualizations of the topology, and a naming system for locating all 2 × 2 games as combinations of game payoff patterns from the symmetric ordinal 2 × 2 games. The symmetric ordinal games act as coordinates locating games in maps of the payoff space of 2 × 2 games, including not only asymmetric ordinal games and the complete set of games with ties, but also ordinal and normalized equivalents of all games with ratio or real-value payoffs. An efficient nomenclature can contribute to a systematic understanding of the diversity of elementary social situations; clarify relationships between social dilemmas and other joint preference structures; identify interesting games; show potential solutions available through transforming incentives; catalog the variety of models of 2 × 2 strategic situations available for experimentation, simulation, and analysis; and facilitate cumulative and comparative research in game theory.

  9. Wind power project. Investigation of the habitat use of selected native small game species in the vicinity of wind power systems. Final report; Projekt Windkraftanlagen. Untersuchungen zur Raumnutzung ausgewaehlter heimischer Niederwildarten im Bereich von Windkraftanlagen. Abschlussbericht

    Energy Technology Data Exchange (ETDEWEB)

    Pohlmeyer, K.; Menzel, C.

    2001-04-01

    Acting on behalf of the State Hunting Association of Lower Saxony the Game Research Institute (IWFo) of Hannover Veterinary University carried out a three-year study from April 1998 through March 2001 on the habitat use of selected native small game species in the vicinity of aerogenerators. This final report depicts the animals' preferred places, use of agricultural land, avoidance radius, if any, their activities and exposure to predator pressure. The target species were roe deer, hare, red fox, partridge and carrion crow. The study was carried out in Lower Saxony and Bremen on a total study area of 22.3 km{sup 2}, comprising four areas with running aerogenerators and five control areas without an aerogenerator. All parameters were studied in terms of a comparison between aerogenerator and control areas. The objective was to identify differences in population, use of space and habitat and in behaviour. [German] Am Institut fuer Wildtierforschung an der Tieraerztlichen Hochschule Hannover (IWFo) wurde im Auftrag der Landesjaegerschaft Niedersachsen (LJN) in einer dreijaehrigen Studie von April 1998 bis Maerz 2001 die Raumnutzung ausgewaehlter heimischer Niederwildarten im Bereich von Windkraftanlagen (WKA) untersucht. Im Weiteren wurden Aufenthaltspraeferenzen, Nutzung der landwirtschaftlichen Flaechen, moegliche Naeherungslimits und Aktivitaeten der Wildarten sowie der Beutegreiferdruck dargestellt. Zielarten der Studie waren Rehwild, Feldhase, Rotfuchs, Rebhuhn und Rabenkraehen. Die Untersuchungen wurden in vier Gebieten mit in Betrieb befindlichen WKA sowie in fuenf Referenzgebieten ohne WKA in Niedersachsen und Bremen auf einer Flaeche von insgesamt 22,3 km{sup 2} durchgefuehrt. Alle Parameter wurden vergleichend fuer die WKA- und Referenzgebiete betrachtet. Moegliche Unterschiede im Besatz bzw. Bestand, in Raum- und Habitatnutzung sowie im Verhalten wurden herausgearbeitet. (orig.)

  10. Patience of matrix games

    DEFF Research Database (Denmark)

    Hansen, Kristoffer Arnsfelt; Ibsen-Jensen, Rasmus; Podolskii, Vladimir V.;

    2013-01-01

    For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for image win–lose–draw games (i.e. image matrix games) nonzero probabilities smaller than image are never needed. We also construct an explicit image win–lose game such that the unique optimal...

  11. Patience of matrix games

    DEFF Research Database (Denmark)

    Hansen, Kristoffer Arnsfelt; Ibsen-Jensen, Rasmus; Podolskii, Vladimir V.

    2013-01-01

    For matrix games we study how small nonzero probability must be used in optimal strategies. We show that for image win–lose–draw games (i.e. image matrix games) nonzero probabilities smaller than image are never needed. We also construct an explicit image win–lose game such that the unique optimal...

  12. Line Transect Surveys Underdetect Terrestrial Mammals: Implications for the Sustainability of Subsistence Hunting

    OpenAIRE

    Fragoso, José M. V.; Levi, Taal; Oliveira,Luiz F. B; Luzar, Jeffrey B.; Overman, Han; Read, Jane M.; Silvius, Kirsten M.

    2016-01-01

    Conservation of Neotropical game species must take into account the livelihood and food security needs of local human populations. Hunting management decisions should therefore rely on abundance and distribution data that are as representative as possible of true population sizes and dynamics. We simultaneously applied a commonly used encounter-based method and an infrequently used sign-based method to estimate hunted vertebrate abundance in a 48,000-km2 indigenous landscape in southern Guyan...

  13. WILD PIG HUNTING IN PETUNGKRIONO

    Directory of Open Access Journals (Sweden)

    Pujo Semedi

    2010-02-01

    Full Text Available Anthropologists have been studying hunting from the economic, ecological, and symbolical perspectives. The third perspective has been used to comprehend the hunting activities among the farmers of Petungkriono who have used hunting to show masculinity. Further investigation has revealed that the arena is created as a compensation for the fragile position of the local male inhabitants in the household social economic condition as connected to the matrilinear land inheritance system.

  14. ORR Deer Hunt Monitoring Program

    Energy Technology Data Exchange (ETDEWEB)

    Scofield, P.A.; Teasley, N.A.

    1999-09-01

    The primary purpose for the initiation of deer hunts on the Oak Ridge Reservation (ORR) was deer population control to reduce collisions with vehicles and maintain a healthy herd and habitat. As of 1997, thirteen annual deer hunts have been conducted on the ORR. The deer hunt monitoring program (DHMP) has two components -- a field screening monitoring program and a confirmatory laboratory analysis program of both retained and randomly selected released deer samples.

  15. The Good Behavior Game for Latino English Language Learners in a Small-Group Setting

    Science.gov (United States)

    Ortiz, Jennifer; Bray, Melissa A.; Bilias-Lolis, Evelyn; Kehle, Thomas J.

    2017-01-01

    The Good Behavior Game (GBG) is a group contingency intervention that has effectively reduced disruptive behavior and improved classroom management in many replications, for various settings and populations. The student composition of American public schools is changing, leading to culturally and linguistically diverse classrooms with unique…

  16. The Good Behavior Game for Latino English Language Learners in a Small-Group Setting

    Science.gov (United States)

    Ortiz, Jennifer; Bray, Melissa A.; Bilias-Lolis, Evelyn; Kehle, Thomas J.

    2017-01-01

    The Good Behavior Game (GBG) is a group contingency intervention that has effectively reduced disruptive behavior and improved classroom management in many replications, for various settings and populations. The student composition of American public schools is changing, leading to culturally and linguistically diverse classrooms with unique…

  17. The regulation of hunting

    DEFF Research Database (Denmark)

    Abildtrup, Jens; Jensen, Frank

    2014-01-01

    This paper examines a tax/subsidy on hunters based on game population. The tax/subsidy is the difference between actual and optimal population multiplied by an individual, variable tax rate. The tax rate is, among other things, based on the difference between the marginal value of the game...... population to the hunter and the regulator and differences in user costs of the population. The paper shows that the population tax/subsidy secures a first-best optimum....

  18. A comparison of physiological responses to various intermittent and continuous small-sided games in young soccer players.

    Science.gov (United States)

    Köklü, Yusuf

    2012-03-01

    The purpose of this study was to investigate physiological responses to various intermittent and continuous small-sided games (SSGs) - including 2-a-side, 3-a-side, and 4-a-side games - in young soccer players. Twenty soccer players (average age 16.6±0.5 years; mean body height 176.2±4.6 cm; mean body mass 65.9±5.6 kg) voluntarily participated in this study. The subjects underwent anthropometric measurements followed by the YoYo intermittent recovery test. Then, they played intermittent (SSGint) and continuous (SSGcon) 2-a-side, 3-a-side, and 4-a-side soccer-specific SSGs in random order at 2-day intervals. Paired t-tests were used to assess differences between the training regimens (intermittent and continuous) in terms of heart rate (HR), percentage of maximum HR (%HRmax), and blood lactate concentration (LA). The differences in LA, HR and %HRmax between the 2-a-side, 3-a-side and 4-a-side SSGint or the 2-a-side, 3-a-side and 4-a-side SSGcon were identified using a one-way analysis of variance with repeated measures. The results demonstrated that the 3-a-side SSGint and SSGcon measurements were significantly higher than the 2-a-side and 4-a-side games in terms of HR and %HRmax, whereas the 2-a-side SSGint and SSGcon resulted in higher LA responses compared to other SSG types. The study results also demonstrated that SSGint and SSGcon are similar in terms of physiological responses except for 2-a-side game LA responses. The results of this study suggest that both SSGint and SSGcon could be used for the physiological adaptations required for soccer specific aerobic endurance.

  19. Can compensatory culling offset undesirable evolutionary consequences of trophy hunting?

    Science.gov (United States)

    Mysterud, Atle; Bischof, Richard

    2010-01-01

    1. There is growing concern about the evolutionary consequences of human harvesting on phenotypic trait quality in wild populations. Undesirable consequences are especially likely with trophy hunting because of its strong bias for specific phenotypic trait values, such as large antlers in cervids and horns in bovids. Selective hunting can cause a decline in a trophy trait over time if it is heritable, thereby reducing the long-term sustainability of the activity itself. 2. How can we build a sustainable trophy hunting tradition without the negative trait-altering effects? We used an individual-based model to explore whether selective compensatory culling of 'low quality' individuals at an early life stage can facilitate sustainability, as suggested by information from managed game populations in eastern and central Europe. Our model was rooted in empirical data on red deer, where heritability of sexual ornaments has been confirmed and phenotypic quality can be assessed by antler size in individuals as young as 1 year. 3. Simulations showed that targeted culling of low-quality yearlings could counter the selective effects of trophy hunting on the distribution of the affected trait (e.g. antler or horn size) in prime-aged individuals. Assumptions of trait heritability and young-to-adult correlation were essential for compensation, but the model proved robust to various other assumptions and changes to input parameters. The simulation approach allowed us to verify responses as evolutionary changes in trait values rather than short-term consequences of altered age structure, density and viability selection. 4. We conclude that evolutionarily enlightened management may accommodate trophy hunting. This has far reaching implications as income from trophy hunting is often channelled into local conservation efforts and rural economies. As an essential follow-up, we recommend an analysis of the effects of trophy hunting in conjunction with compensatory culling on the

  20. Pitch size and Game Surface in Different Small-Sided Games. Global Indicators, Activity Profile and Acceleration of Female Soccer Players.

    Science.gov (United States)

    López-Fernández, Jorge; Gallardo, Leonor; Fernández-Luna, Álvaro; Villacañas, Victor; García-Unanue, Jorge; Sánchez-Sánchez, Javier

    2017-06-22

    The aim of this research was to evaluate the influence of game surface and pitch size on the movement profile in female soccer players during Small-Sided-Games (SSGs) of 4 v 4. 16 women played three different 4-a-side (400 m, 600 m and 800 m) on three surfaces (ground [GR], artificial turf [AT] and natural grass [NG]). Time-motion variables were assessed through GPS devices (Spi Pro X, GPSports, Australia). GR had the worst outputs on most variables. NG achieved higher results than AT in terms of total distance [SSG 400 (+37.000 m; p=0.006); SSG 600 (+59.989 m; p<0.001); SSG 800 (+42.284 m; p=0.001)]. On the other hand, the smaller SSG (400) had the lowest values on most variables. However, while the middle SSG (600) presented higher output than the bigger one (800) for Body Load [NG (+7.745 a.u.; p<0.001); AT (+8.207 a.u.; p<0.001); GR (+5.879 a.u.; p<0.001)], it had lower results for High Intensity Distance [NG (-13.15 m; p=0.025); AT (-13.59 m; p=0.026)]. Despite women's performance being higher on AT than GR, the NG surface still showed the highest outcomes in the most intense SSG. Moreover, although the performance increase in bigger pitches, if the size is too large the outputs could be reduced.

  1. Another frame, another game? : Explaining framing effects in economic games

    NARCIS (Netherlands)

    Gerlach, Philipp; Jaeger, B.; Hopfensitz, A.; Lori, E.

    2016-01-01

    Small changes in the framing of games (i.e., the way in which the game situation is described to participants) can have large effects on players' choices. For example, referring to a prisoner's dilemma game as the "Community Game" as opposed to the "Wall Street Game" can double the cooperation rate

  2. 50 CFR 20.40 - Gift of migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... 50 Wildlife and Fisheries 6 2010-10-01 2010-10-01 false Gift of migratory game birds. 20.40... WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING Possession § 20.40 Gift of migratory game birds. No person may receive, possess, or give to another, any freshly killed migratory game birds as a...

  3. Temporal Changes in Technical and Physical Performances During a Small-Sided Game in Elite Youth Soccer Players.

    Science.gov (United States)

    Moreira, Alexandre; Saldanha Aoki, Marcelo; Carling, Chris; Alan Rodrigues Lopes, Rafael; Felipe Schultz de Arruda, Ademir; Lima, Marcelo; Cesar Correa, Umberto; Bradley, Paul S

    2016-12-01

    There have been claims that small-sided games (SSG) may generate an appropriate environment to develop youth players' technical performance associated to game-related problem solving. However, the temporal change in technical performance parameters of youth players during SSG is still unknown. The aim of this study was to examine temporal changes in technical and physical performances during a small-sided game (SSG) in elite soccer players. Sixty elite youth players (age 14.8 ± 0.2 yr; stature 177 ± 5 cm; body mass 66.2 ± 4.7 kg) completed a 5 v 5 SSG using two repetitions of 8 minutes interspersed by 3 minutes of passive recovery. To evaluate temporal changes in performance, the data were analysed across 4 minutes quarters. Physical performance parameters included the total distance covered (TDC), the frequency of sprints (>18 km•h(-1)), accelerations and decelerations (> 2.0 m•s(-2) and - 2.0 m•s(-2)), metabolic power (W•kg(-1)), training impulse (TRIMP), TDC: TRIMP, number of impacts, and body load. Technical performance parameters included goal attempts, total number of tackles, tackles and interceptions, total number of passes, and passes effectiveness. All physical performance parameters decreased from the first to the last quarter with notable declines in TDC, metabolic power and the frequency of sprints, accelerations and decelerations (P technical performance parameters did not vary across quarters (P > 0.05; trivial ES for 1st v 4th quarters: 0.15 - 0.33). The data demonstrate that technical performance is maintained despite substantial declines in physical performance during a SSG in elite youth players. This finding may have implications for designing SSG's for elite youth players to ensure physical, technical and tactical capabilities are optimized. Modifications in player number, pitch dimensions, rules, coach encouragement, for instance, should be included taking into account the main aim of a given session and then focused on overloading

  4. Mathematical games, abstract games

    CERN Document Server

    Neto, Joao Pedro

    2013-01-01

    User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

  5. SINDROM RAMSAY HUNT

    Directory of Open Access Journals (Sweden)

    Ni Luh Indri Astari

    2015-07-01

    Full Text Available Sindrom Ramsay Hunt atau herpes  zoster  otikus merupakan neuropati akut  saraf  fasialis perifermengenai daun telinga, liang telinga dan atau mukosa orofaring. Terjadinya infeksi pada gangliongenikulatum oleh human herpes virus 3 atau varicella-zoster virus. Insiden sindrom Ramsay Huntsekitar 10-15% dari seluruh kasus paralisis  fasialis akut. Dilaporkan satu kasus sindrom RamsayHunt dengan paresis nervus fasialis sinistra lesi setinggi ganglion genikulatum, saat datang kekuatanmotorik 20% dengan House Brackmann IV. Penderita diberi terapi metilprednisolon, mekobalamin,betahistin mesilat, flunarizin. Bagian kulit kelamin memberikan terapi asam mefenamat, kompresNacl  0,9%,  dan  gentamisin  salep. Fisioterapi  oleh  bagian  rehabilitasi medis. Terapi  bagian Mataantara  lain  tarsoterapi  temporer,  gentamisin  salep mata,  dan  cendo  lyters  tetes mata.  Setelahmendapatkan terapi selama hampir 2 bulan, didapatkan perbaikan dengan kekuatan motorik 76%dengan House Brackmann II. [MEDICINA 2014;45:199-203].

  6. HUNTing the Overlap

    Energy Technology Data Exchange (ETDEWEB)

    Iancu, Costin; Parry, Husbands; Hargrove, Paul

    2005-07-08

    Hiding communication latency is an important optimization for parallel programs. Programmers or compilers achieve this by using non-blocking communication primitives and overlapping communication with computation or other communication operations. Using non-blocking communication raises two issues: performance and programmability. In terms of performance, optimizers need to find a good communication schedule and are sometimes constrained by lack of full application knowledge. In terms of programmability, efficiently managing non-blocking communication can prove cumbersome for complex applications. In this paper we present the design principles of HUNT, a runtime system designed to search and exploit some of the available overlap present at execution time in UPC programs. Using virtual memory support, our runtime implements demand-driven synchronization for data involved in communication operations. It also employs message decomposition and scheduling heuristics to transparently improve the non-blocking behavior of applications. We provide a user level implementation of HUNT on a variety of modern high performance computing systems. Results indicate that our approach is successful in finding some of the overlap available at execution time. While system and application characteristics influence performance, perhaps the determining factor is the time taken by the CPU to execute a signal handler. Demand driven synchronization at execution time eliminates the need for the explicit management of non-blocking communication. Besides increasing programmer productivity, this feature also simplifies compiler analysis for communication optimizations.

  7. How Does Cultural Change Affect Indigenous Peoples' Hunting Activity? An Empirical Study Among the Tsimane' in the Bolivian Amazon

    Directory of Open Access Journals (Sweden)

    Ana Catarina Luz

    2015-01-01

    Full Text Available Wildlife hunting is an important economic activity that contributes to the subsistence of indigenous peoples and the maintenance of their cultural identity. Changes in indigenous peoples' ways of life affect the way they manage the ecosystems and resources around them, including wildlife populations. This paper explores the relationship between cultural change, or detachment from traditional culture, and hunting behaviour among the Tsimane', an indigenous group in the Bolivian Amazon. We interviewed 344 hunters in 39 villages to estimate their hunting activity and the degree of cultural change among them. We used multilevel analyses to assess the relationships between three different proxies for cultural change at the individual level (schooling, visits to a market town, and detachment from tradition, and the following two independent variables: 1 probability of engaging in hunting (i.e., hunting activity and 2 hunting efficiency with catch per unit effort (CPUE. We found a statistically significant negative association between schooling and hunting activity. Hunting efficiency (CPUE biomass/km was positively associated with visits to a market town, when holding other co-variates in the model constant. Other than biophysical factors, such as game abundance, hunting is also conditioned by social factors (e.g., schooling that shape the hunters' cultural system and impel them to engage in hunting or deter them from doing so.

  8. Learning with repeated-game strategies.

    Science.gov (United States)

    Ioannou, Christos A; Romero, Julian

    2014-01-01

    We use the self-tuning Experience Weighted Attraction model with repeated-game strategies as a computer testbed to examine the relative frequency, speed of convergence and progression of a set of repeated-game strategies in four symmetric 2 × 2 games: Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken. In the Prisoner's Dilemma game, we find that the strategy with the most occurrences is the "Grim-Trigger." In the Battle of the Sexes game, a cooperative pair that alternates between the two pure-strategy Nash equilibria emerges as the one with the most occurrences. In the Stag-Hunt and Chicken games, the "Win-Stay, Lose-Shift" and "Grim-Trigger" strategies are the ones with the most occurrences. Overall, the pairs that converged quickly ended up at the cooperative outcomes, whereas the ones that were extremely slow to reach convergence ended up at non-cooperative outcomes.

  9. Learning With Repeated-Game Strategies

    Directory of Open Access Journals (Sweden)

    Christos A. Ioannou

    2014-07-01

    Full Text Available We use the self-tuning Experience Weighted Attraction model with repeated-game strategies as a computer testbed to examine the relative frequency, speed of convergence and progression of a set of repeated-game strategies in four symmetric 2x2 games: Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken. In the Prisoner's Dilemma game, we fi□nd that the strategy with the most occurrences is the Grim-Trigger. In the Battle of the Sexes game, a cooperative pair that alternates between the two pure-strategy Nash equilibria emerges as the one with the most occurrences. In the Stag-Hunt and Chicken games, the Win-Stay, Lose-Shift and Grim-Trigger strategies are the ones with the most occurrences. Overall, the pairs that converged quickly ended up at the cooperative outcomes, whereas the ones that were extremely slow to reach convergence ended up at non-cooperative outcomes.

  10. Exoplanets: The Hunt Continues!

    Science.gov (United States)

    2001-04-01

    Swiss Telescope at La Silla Very Successful Summary The intensive and exciting hunt for planets around other stars ( "exoplanets" ) is continuing with great success in both hemispheres. Today, an international team of astronomers from the Geneva Observatory and other research institutes [1] is announcing the discovery of no less than eleven new, planetary companions to solar-type stars, HD 8574, HD 28185, HD 50554, HD 74156, HD 80606, HD 82943, HD 106252, HD 141937, HD 178911B, HD 141937, among which two new multi-planet systems . The masses of these new objects range from slightly less than to about 10 times the mass of the planet Jupiter [2]. The new detections are based on measured velocity changes of the stars [3], performed with the CORALIE spectrometer on the Swiss 1.2-m Leonard Euler telescope at the ESO La Silla Observatory , as well as with instruments on telescopes at the Haute-Provence Observatory and on the Keck telescopes on Mauna Kea (Hawaii, USA). Some of the new planets are unusual: * a two-planet system (around the star HD 82943) in which one orbital period is nearly exactly twice as long as the other - cases like this (refered to as "orbital resonance") are well known in our own solar system; * another two-planet system (HD 74156), with a Jupiter-like planet and a more massive planet further out; * a planet with the most elongated orbit detected so far (HD 80606), moving between 5 and 127 million kilometers from the central star; * a giant planet moving in an orbit around its Sun-like central star that is very similar to the one of the Earth and whose potential satellites (in theory, at least) might be "habitable". At this moment, there are 63 know exoplanet candidates with minimum masses below 10 Jupiter masses, and 67 known objects with minimum masses below 17 Jupiter masses. The present team of astronomers has detected about half of these. PR Photo 13a/01 : Radial-velocity measurements of HD 82943, a two-planet system . PR Photo 13b/01 : Radial

  11. Empathy emerges spontaneously in the ultimatum game: small groups and networks.

    Science.gov (United States)

    Iranzo, Jaime; Floría, Luis M; Moreno, Yamir; Sánchez, Angel

    2012-01-01

    The Ultimatum game, in which one subject proposes how to share a pot and the other has veto power on the proposal, in which case both lose everything, is a paradigmatic scenario to probe the degree of cooperation and altruism in human subjects. It has been shown that if individuals are empathic, i.e., they play the game having in mind how their opponent will react by offering an amount that they themselves would accept, then non-rational large offers well above the smallest possible ones are evolutionarily selected. We here show that empathy itself may be selected and need not be exogenously imposed provided that interactions take place only with a fraction of the total population, and that the role of proposer or responder is randomly changed from round to round. These empathic agents, that displace agents with independent (uncorrelated) offers and proposals, behave far from what is expected rationally, offering and accepting sizable fractions of the amount to be shared. Specific values for the typical offer depend on the details of the interacion network and on the existence of hubs, but they are almost always significantly larger than zero, indicating that the mechanism at work here is quite general and could explain the emergence of empathy in very many different contexts.

  12. Empathy emerges spontaneously in the ultimatum game: small groups and networks.

    Directory of Open Access Journals (Sweden)

    Jaime Iranzo

    Full Text Available The Ultimatum game, in which one subject proposes how to share a pot and the other has veto power on the proposal, in which case both lose everything, is a paradigmatic scenario to probe the degree of cooperation and altruism in human subjects. It has been shown that if individuals are empathic, i.e., they play the game having in mind how their opponent will react by offering an amount that they themselves would accept, then non-rational large offers well above the smallest possible ones are evolutionarily selected. We here show that empathy itself may be selected and need not be exogenously imposed provided that interactions take place only with a fraction of the total population, and that the role of proposer or responder is randomly changed from round to round. These empathic agents, that displace agents with independent (uncorrelated offers and proposals, behave far from what is expected rationally, offering and accepting sizable fractions of the amount to be shared. Specific values for the typical offer depend on the details of the interacion network and on the existence of hubs, but they are almost always significantly larger than zero, indicating that the mechanism at work here is quite general and could explain the emergence of empathy in very many different contexts.

  13. Wildlife uses and hunting patterns in rural communities of the Yucatan Peninsula, Mexico

    Directory of Open Access Journals (Sweden)

    Santos-Fita Dídac

    2012-10-01

    Full Text Available Abstract Background Subsistence hunting is a traditional practice providing food and many other goods for households in the Yucatan Peninsula, southeast Mexico. Economic, demographic, and cultural change in this region drive wildlife habitat loss and local extinctions. Improving our understanding about current practices of wildlife use may support better management strategies for conserving game species and their habitat. We aimed to evaluate if wildlife use remained relevant for the subsistence of rural residents of the Yucatan Peninsula, as well as if local hunting practices were related to environmental, geographical, and cultural factors. Methods Fieldwork was done between March 2010 and March 2011. Information was obtained through conversations, interviews, and participant observation. Record forms allowed recording animals hunted, biomass extracted, distance intervals to hunting sites, habitat types and seasonality of wildlife harvests. Data were analyzed using one-way Analysis of Variance, and Generalized Linear Models. Results Forty-six terrestrial vertebrate species were used for obtaining food, medicine, tools, adornments, pets, ritual objects, and for sale and mitigating damage. We recorded 968 animals taken in 664 successful hunting events. The Great Curassow, Ocellated Turkey, paca, white-tailed deer, and collared peccary were the top harvested species, providing 80.7% of biomass (10,190 kg. The numbers of animals hunted and biomass extracted declined as hunting distances increased from villages. Average per capita consumption was 4.65 ± 2.7 kg/person/year. Hunting frequencies were similar in forested and agricultural areas. Discussion Wildlife use, hunting patterns, and technologies observed in our study sites were similar to those recorded in previous studies for rural Mayan and mestizo communities in the Yucatan Peninsula and other Neotropical sites. The most heavily hunted species were those providing more products and by

  14. Effects of Small-Sided Games vs. Interval Training in Aerobic Fitness and Physical Enjoyment in Young Elite Soccer Players.

    Directory of Open Access Journals (Sweden)

    Asier Los Arcos

    Full Text Available The purpose of this study was to compare the effects of Small-Sided Games (SSG vs. Interval Training (IT in soccer training on aerobic fitness and physical enjoyment in youth elite soccer players during the last 8 weeks of the season. Seventeen U-16 male soccer players (age = 15.5 ± 0.6 years, and 8.5 years of experience of a Spanish First Division club academy were randomized to 2 different groups for 6 weeks: SSG group (n = 9 and IT group (n = 8. In addition to the usual technical and tactical sessions and competitive games, the SSG group performed 11 sessions with different SSGs, whereas the IT group performed the same number of sessions of IT. Players were tested before and after the 6-week training intervention with a continuous maximal multistage running field test and the counter movement jump test (CMJ. At the end of the study, players answered the physical activity enjoyment scale (PACES. During the study, heart rate (HR and session perceived effort (sRPE were assessed. SSGs were as effective as IT in maintaining the aerobic fitness in elite young soccer players during the last weeks of the season. Players in the SSG group declared a greater physical enjoyment than IT (P = 0.006; ES = 1.86 ± 1.07. Coaches could use SSG training during the last weeks of the season as an option without fear of losing aerobic fitness while promoting high physical enjoyment.

  15. How much land is needed for feral pig hunting in Hawai'i?

    Science.gov (United States)

    Hess, Steven C.; Jacobi, James D.

    2014-01-01

    Hunting is often considered to be incompatible with conservation of native biota and watershed functions in Hawai'i. Management actions for conservation generally exclude large non-native mammals from natural areas, thereby reducing the amount of land area available for hunting activities and the maintenance of sustainable game populations. An approach which may be useful in addressing the necessary minimum amount of land area allocated for hunting in Hawai'i is to determine the amount of land area necessary for sustaining populations of hunted animals to meet current levels harvested by the public. We ask: What is the total amount of land necessary to provide sustained-yield hunting of game meat for food at the current harvest level on Hawai'i Island if only feral pigs (Sus scrofa) were to be harvested? We used a simplistic analysis to estimate that 1 317.6 km2-1 651.4 km2 would be necessary to produce 187 333.6 kg of feral pig meat annually based on the range of dressed weight per whole pig, the proportion of a pig population that can be sustainably removed annually, and the density of pig populations in the wild. This amount of area comprises 12.6-15.8% of the total land area of Hawai'i Island, but more likely represents 27.6-43.5% of areas that may be compatible with sustained-yield hunting.

  16. Effects of trophy hunting on lion and leopard populations in Tanzania.

    Science.gov (United States)

    Packer, C; Brink, H; Kissui, B M; Maliti, H; Kushnir, H; Caro, T

    2011-02-01

    Tanzania holds most of the remaining large populations of African lions (Panthera leo) and has extensive areas of leopard habitat (Panthera pardus), and both species are subjected to sizable harvests by sport hunters. As a first step toward establishing sustainable management strategies, we analyzed harvest trends for lions and leopards across Tanzania's 300,000 km(2) of hunting blocks. We summarize lion population trends in protected areas where lion abundance has been directly measured and data on the frequency of lion attacks on humans in high-conflict agricultural areas. We place these findings in context of the rapidly growing human population in rural Tanzania and the concomitant effects of habitat loss, human-wildlife conflict, and cultural practices. Lion harvests declined by 50% across Tanzania between 1996 and 2008, and hunting areas with the highest initial harvests suffered the steepest declines. Although each part of the country is subject to some form of anthropogenic impact from local people, the intensity of trophy hunting was the only significant factor in a statistical analysis of lion harvest trends. Although leopard harvests were more stable, regions outside the Selous Game Reserve with the highest initial leopard harvests again showed the steepest declines. Our quantitative analyses suggest that annual hunting quotas be limited to 0.5 lions and 1.0 leopard/1000 km(2) of hunting area, except hunting blocks in the Selous Game Reserve, where harvests should be limited to 1.0 lion and 3.0 leopards/1000 km(2) .

  17. Repeated sprints, high-intensity interval training, small-sided games: theory and application to field sports.

    Science.gov (United States)

    Hoffmann, James J; Reed, Jacob P; Leiting, Keith; Chiang, Chieh-Ying; Stone, Michael H

    2014-03-01

    Due to the broad spectrum of physical characteristics necessary for success in field sports, numerous training modalities have been used develop physical preparedness. Sports like rugby, basketball, lacrosse, and others require athletes to be not only strong and powerful but also aerobically fit and able to recover from high-intensity intermittent exercise. This provides coaches and sport scientists with a complex range of variables to consider when developing training programs. This can often lead to confusion and the misuse of training modalities, particularly in the development of aerobic and anaerobic conditioning. This review outlines the benefits and general adaptations to 3 commonly used and effective conditioning methods: high-intensity interval training, repeated-sprint training, and small-sided games. The goals and outcomes of these training methods are discussed, and practical implementations strategies for coaches and sport scientists are provided.

  18. Evolutionary Games on Weighted Newman-Watts Small-World Networks

    Institute of Scientific and Technical Information of China (English)

    DU Wen-Bo; CAO Xian-Bin; ZHAO Lin; ZHOU Hong

    2009-01-01

    We investigate the evolutionary prisoner's dilemma game (PDG) on weighted Newman-Watts (NW) networks. In weighted NW networks, the link weight wij is assigned to the link between the nodes i and j as: wij = (ki · kj)β,where ki(kj) is the degree of node i(j) and β represents the strength of the correlations. Obviously, the link weight can be tuned by only one parameter β. We focus on the cooperative behavior and wealth distribution in the system. Simulation results show that the cooperator frequency is promoted by a large range of β and there is a minimal cooperation frequency around β = - 1. Moreover, we also employ the Gini coefficient to study the wealth distribution in the population. Numerical results show that the Gini coefficient reaches its minimum when β≈ -1. Our work may be helpful in understanding the emergence of cooperation and unequal wealth distribution in society.

  19. Effect of Small-Sided Games and Repeated Shuffle Sprint Training on Physical Performance in Elite Handball Players.

    Science.gov (United States)

    Dello Iacono, Antonio; Ardigò, Luca P; Meckel, Yoav; Padulo, Johnny

    2016-03-01

    This study was designed to compare the effects of small-sided games (SSGs) and repeated shuffle sprint (RSS) training on repeated sprint ability (RSA) and countermovement jump (CMJ) tests performances of elite handball players. Eighteen highly trained players (24.8 ± 4.4 years) were assigned to either SSG or RSS group training protocols twice a week for 8 weeks. The SSG training consisted of 5 small-sided handball games with 3-a-side teams excluding goalkeepers. The RSS consisted of 2 sets of 14-17 of 20-m shuttle sprints and 9-m jump shots interspersed by 20-second recoveries. Before and after training, the following performance variables were assessed: speed on 10-m and 20-m sprint time, agility and RSA time, CMJ height, standing throw, and jump shot speed. Significant pre-to-post treatment improvements were found in all the assessed variables following both training protocols (multivariate analysis of variance, p ≤ 0.05). There was a significantly greater improvement on 10-m sprint, CMJ, and jump shooting, after the RSS in comparison with SSG training (+4.4% vs. +2.4%, +8.6% vs. +5.6%, and +5.5% vs. +2.7%, respectively). Conversely, agility and standing throwing showed lower improvements after RSS in comparison with SSG (+1.0% vs. +7.8% and +1.6% vs. +9.0%, respectively). These results indicate that these training methods are effective for fitness development among elite adult handball players during the last period of the competitive season. Specifically, SSG seems to be more effective in improving agility and standing throw, whereas RSS seems preferable in improving 10-m sprint, CMJ, and jump shot.

  20. A Comparison of Small-Side Games and Interval Training on Same Selected Physical Fitness Factors in Amateur Soccer Players

    Directory of Open Access Journals (Sweden)

    Ali M Safania

    2011-01-01

    Full Text Available Problem statement: Soccer is a team sport with an intermittent nature in which the athletes need to improve their physical fitness and skill factors in order to engage in high intensity exercises. The aim of this study was a comparison of small-side game and interval training on some selected physical fitness in amateur soccer players. Approach: Twenty , soccer players (height 165.34±4.75 cm, weight 58.5±5.22 kg , age 15.7±0.7 years, were randomly selected and assigned to two groups (intermittent training, specific training in form of Small-Side Game (SSG 3 times a week for 6 weeks. The intensity of two training programs was similar according to heart rate (70-95% HR max, progressively and time (4 bouts of 4 min at 70% -95% of maximum heart rate with 3 min active rest periods. For measuring the above variables 12-min running test and RAST test were used, respectively. Data analysis by independent and dependent T test, the level of significance in all statistical analyses was set at p≤0.05. Results: Results showed that the 6-week training of both groups significantly increased in all the variables, (Vo2 max, maximum power, minimum power, average power and RSA variable. Conclusion: according to the results of the study, it is recommended to employ specific training in preparatory programs (especially, of in-season, because such training, in a similar amount of time improve the same physical fitness factors of amateur soccer players and they are applicable in soccer players.

  1. Do small swarms have an advantage when house hunting? The effect of swarm size on nest-site selection by Apis mellifera.

    Science.gov (United States)

    Schaerf, T M; Makinson, J C; Myerscough, M R; Beekman, M

    2013-10-06

    Reproductive swarms of honeybees are faced with the problem of finding a good site to establish a new colony. We examined the potential effects of swarm size on the quality of nest-site choice through a combination of modelling and field experiments. We used an individual-based model to examine the effects of swarm size on decision accuracy under the assumption that the number of bees actively involved in the decision-making process (scouts) is an increasing function of swarm size. We found that the ability of a swarm to choose the best of two nest sites decreases as swarm size increases when there is some time-lag between discovering the sites, consistent with Janson & Beekman (Janson & Beekman 2007 Proceedings of European Conference on Complex Systems, pp. 204-211.). However, when simulated swarms were faced with a realistic problem of choosing between many nest sites discoverable at all times, larger swarms were more accurate in their decisions than smaller swarms owing to their ability to discover nest sites more rapidly. Our experimental fieldwork showed that large swarms invest a larger number of scouts into the decision-making process than smaller swarms. Preliminary analysis of waggle dances from experimental swarms also suggested that large swarms could indeed discover and advertise nest sites at a faster rate than small swarms.

  2. Effects of pacing, status and unbalance in time motion variables, heart rate and tactical behaviour when playing 5-a-side football small-sided games.

    Science.gov (United States)

    Sampaio, Jaime E; Lago, Carlos; Gonçalves, Bruno; Maçãs, Victor M; Leite, Nuno

    2014-03-01

    To compare time-motion variables, heart rate and players' tactical behaviour according to game pace (slow, normal or fast), status (winning and losing) and team unbalance (superiority and inferiority) in football 5-a-side small-sided games. To identify the most discriminating variables in classifying performances according to these constraints. Cross-sectional field study. The data were gathered using global positioning systems (5 Hz) in 5-a-side small-sided games (7 × 5 min) played by twenty-four footballers. The tactical performance was measured using dynamical positioning variables, processed by non-linear signal processing techniques (approximate entropy). ANOVA models were used to compare between constraints and discriminant analyses to identify the variables that best discriminate between pacing and status × unbalance constraints. The fast paced games had the highest mean speed value, followed by normal and slow paced games (8.2 ± 0.6 km h(-1), 7.8 ± 0.5 km h(-1) and 6.2 ± 0.4 km h(-1), respectively). The stronger predictor variables of pacing were the randomness in distance to team centroid and the distances covered above 13 km h(-1). The results also changed according to game status and team unbalance. The strongest predictor variables were the distance covered below 6.9 km h(-1), distance and randomness to team centroid, with higher values when winning in superiority conditions. Practice task design manipulating game pace, status and team unbalance significantly influenced the emergent behavioural dynamics. Collective positioning variables were more accurate in discriminating these constraints and, therefore, need to be considered when planning and monitoring performance. Copyright © 2013 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  3. Hunting and hallucinogens: The use psychoactive and other plants to improve the hunting ability of dogs.

    Science.gov (United States)

    Bennett, Bradley C; Alarcón, Rocío

    2015-08-02

    its prevalence suggests that it is both adaptive and that it has an underlying pharmacological explanation. We hypothesize that hallucinogenic plants alter perception in hunting dogs by diminishing extraneous signals and by enhancing sensory perception (most likely olfaction) that is directly involved in the detection and capture of game. If this is true, plant substances also might enhance the ability of dogs to detect explosives, drugs, human remains, or other targets for which they are valued. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  4. Hunting Plan: Amendment to conduct Becoming an Outdoors Woman Feral Hog Hunt

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This is the hog hunt plan for the Becoming an Outdoors Woman (BOW) program on St. Vincent NWR. The objective of the BOW hunt is to provide a quality hunting...

  5. Validity and reliability of 6-a-side small-sided game locomotor performance in assessing physical fitness in football players

    NARCIS (Netherlands)

    Stevens, T.G.A.; Ruiter, de C.J.; Beek, P.J.; Savelsbergh, G.J.P.

    2016-01-01

    ABSTRACTIn order to determine whether small-sided game (SSG) locomotor performance can serve as a fitness indicator, we (1) compared 6-a-side (6v6) SSG-intensity of players varying in fitness and skill, (2) examined the relationship of the 6v6-SSG and Yo-Yo IR2 and (3) and assessed the reliability o

  6. Effects of Small-Sided Soccer Games on Internal and External Load and Lower Limb Power: A Pilot Study in Collegiate Players

    Directory of Open Access Journals (Sweden)

    Clemente Filipe Manuel

    2017-03-01

    Full Text Available Purpose. The aim of the study was to examine the influence of small-sided and conditioned games (SSG on the internal load (heart rate [HR] and perceived exertion, external load (Global Positioning System variables, and lower limb power (squat jump [SJ] and countermovement jump [CMJ].

  7. The Tortoise and the Hare. Small-Game Use, the Broad-Spectrum Revolution, and Paleolithic Demography.

    Science.gov (United States)

    Stiner; Munro; Surovell

    2000-02-01

    This study illustrates the potential of small-game data for identifying and dating Paleolithic demographic pulses such as those associated with modern human origins and the later evolution of food-producing economies. Archaeofaunal series from Israel and Italy serve as our examples. Three important implications of this study are that (1) early Middle Paleolithic populations were exceptionally small and highly dispersed, (2) the first major population growth pulse in the eastern Mediterranean probably occurred before the end of the Middle Paleolithic, and (3) subsequent demographic pulses in the Upper and Epi-Paleolithic greatly reshaped the conditions of selection that operated on human subsistence ecology, technology, and society. The findings of this study are consistent with the main premise of Flannery's broad-spectrum-revolution hypothesis. However, ranking small prey in terms of work of capture (in the absence of special harvesting tools) proved far more effective in this investigation of human diet breadth than have the taxonomic-diversity analyses published previously.

  8. Heterogeneity of hunting ability and nutritional status among domestic dogs in lowland Nicaragua.

    Science.gov (United States)

    Koster, Jeremy M; Tankersley, Kenneth B

    2012-02-21

    In past and modern human societies, dogs have played an important role as hunting companions. Given considerable ethnographic evidence that dogs vary in their hunting abilities, this paper addresses the effects of key demographic variables, namely age and sex, on the amount of harvested game that dogs contribute in an indigenous Nicaraguan community. Controlling for variation in the time spent potentially hunting, male dogs and older dogs are significantly associated with greater harvests. These results may account for documented preferences for males in both archaeological and ethnographic contexts. Among societies in which dogs are used both as hunting companions and sources of food, the age-related delay in peak hunting ability also suggests a tradeoff that might explain the consumption of dogs shortly after they have reached adult size. Informant rankings of two cohorts of dogs indicate that residents of the community exhibit high agreement about the relative abilities of the dogs, and the rankings indicate that dogs from the same household exhibit comparable skill. There is little evidence that talented, highly-ranked dogs are provided a more nutritious diet, as measured by nitrogen-based and carbon-based isotopic analysis of hair samples. Overall, although dogs can be quite advantageous as hunting companions, this research suggests that the heterogeneity of hunting ability combines with the high mortality of dogs to impose risks on households that depend on dogs as a source of harvested meat.

  9. George's cosmic treasure hunt

    CERN Document Server

    Hawking, Lucy; Parsons, Gary

    2009-01-01

    George and Annie explore the galaxy in this cosmic adventure from Stephen Hawking and Lucy Hawking, complete with essays from Professor Hawking about the latest in space travel. George is heartbroken when he learns that his friend Annie and her father are moving to the US. Eric has a new job working for the space program, looking for signs of life in the Universe. Eric leaves George with a gift—a book called The User’s Guide to the Universe. But Annie and Eric haven’t been gone for very long when Annie believes that she is being contacted by aliens, who have a terrible warning for her. George joins her in the US to help her with her quest—and before he knows it, he, Annie, Cosmos, and Annie’s annoying cousin Emmett have been swept up in a cosmic treasure hunt, spanning the whole galaxy and beyond. Lucy Hawking's own experiences in zero-gravity flight and interviews with astronauts at Cape Kennedy and the Johnson Space Center lend the book a sense of realism and excitement that is sure to fire up ima...

  10. Rock-scissors-paper game on regular small-world networks

    Energy Technology Data Exchange (ETDEWEB)

    Szabo, Gyoergy [Research Institute for Technical Physics and Materials Science, PO Box 49, H-1525 Budapest (Hungary); Szolnoki, Attila [Research Institute for Technical Physics and Materials Science, PO Box 49, H-1525 Budapest (Hungary); Izsak, Rudolf [Institute for Theoretical Physics, Eoetvoes University, PO Box 32, H-1518 Budapest (Hungary)

    2004-02-20

    The spatial rock-scissors-paper game (or cyclic Lotka-Volterra system) is extended to study how the spatiotemporal patterns are affected by the rewired host lattice providing uniform number of neighbours (degree) at each site. On the square lattice this system exhibits a self-organizing pattern with equal concentration of the competing strategies (species). If the quenched background is constructed by substituting random links for the nearest-neighbour bonds of a square lattice then a limit cycle occurs when the portion of random links exceeds a threshold value. This transition can also be observed if the standard link is replaced temporarily by a random one with a probability P at each step of iteration. Above a second threshold value of P the amplitude of global oscillation increases with time and finally the system reaches one of the homogeneous (absorbing) states. In this case the results of Monte Carlo simulations are compared with the predictions of the dynamical cluster technique evaluating all the configuration probabilities on one-, two-, four- and six-site clusters.

  11. Games Graffiti: Language Arts Games to Make for Young Children.

    Science.gov (United States)

    Christenberry, Mary Anne; And Others

    This document contains materials for games which are intended to give teachers and parents of young children ideas for making learning games which will provide experiences appropriate to their interests and abilities. While the games may be used by children in small groups, they were designed primarily for the child to explore alone. The games are…

  12. Galaxy 'Hunting' Made Easy

    Science.gov (United States)

    2007-09-01

    Galaxies found under the Glare of Cosmic Flashlights Astronomers using ESO's Very Large Telescope have discovered in a single pass about a dozen otherwise invisible galaxies halfway across the Universe. The discovery, based on a technique that exploits a first-class instrument, represents a major breakthrough in the field of galaxy 'hunting'. ESO PR Photo 40a/07 ESO PR Photo 40a/07 Newly Found Galaxies (SINFONI/VLT) The team of astronomers led by Nicolas Bouché have used quasars to find these galaxies. Quasars are very distant objects of extreme brilliance, which are used as cosmic beacons that reveal galaxies lying between the quasar and us. The galaxy's presence is revealed by a 'dip' in the spectrum of the quasar - caused by the absorption of light at a specific wavelength. The team used huge catalogues of quasars, the so-called SDSS and 2QZ catalogues, to select quasars with dips. The next step was then to observe the patches of the sky around these quasars in search for the foreground galaxies from the time the Universe was about 6 billion years old, almost half of its current age. "The difficulty in actually spotting and seeing these galaxies stems from the fact that the glare of the quasar is too strong compared to the dim light of the galaxy," says Bouché. This is where observations taken with SINFONI on ESO's VLT made the difference. SINFONI is an infrared 'integral field spectrometer' that simultaneously delivers very sharp images and highly resolved colour information (spectra) of an object on the sky. ESO PR Photo 32e/07 ESO PR Photo 40b/07 Chasing 'Hidden' Galaxies (Artist's Impression) With this special technique, which untangles the light of the galaxy from the quasar light, the team detected 14 galaxies out of the 20 pre-selected quasar patches of sky, a hefty 70% success rate. "This high detection rate alone is a very exciting result," says Bouché. "But, these are not just ordinary galaxies: they are most notable ones, actively forming a lot of

  13. Cadmium, lead, and mercury exposure assessment among croatian consumers of free-living game.

    Science.gov (United States)

    Lazarus, Maja; Prevendar Crnić, Andreja; Bilandžić, Nina; Kusak, Josip; Reljić, Slaven

    2014-09-29

    Free-living game can be an important source of dietary cadmium and lead; the question is whether exposure to these two elements is such that it might cause adverse health effects in the consumers. The aim of this study was to estimate dietary exposure to cadmium, lead, and mercury from free-living big game (fallow deer, roe deer, red deer, wild boar, and brown bear), and to mercury from small game (pheasant and hare), hunted in Croatia from 1990 to 2012. The exposure assessment was based on available literature data and our own measurements of metal levels in the tissues of the game, by taking into account different consumption frequencies (four times a year, once a month and once a week). Exposure was expressed as percentage of (provisional) tolerable weekly intake [(P)TWI] values set by the European Food Safety Authority (EFSA). Consumption of game meat (0.002-0.5 % PTWI) and liver (0.005-6 % PTWI) assumed for the general population (four times a year) does not pose a health risk to consumers from the general population, nor does monthly (0.02-6 % PTWI) and weekly (0.1-24 % PTWI) consumption of game meat. However, because of the high percentage of free-living game liver and kidney samples exceeding the legislative limits for cadmium (2-99 %) and lead (1-82 %), people should keep the consumption of certain game species' offal as low as possible. Children and pregnant and lactating women should avoid eating game offal altogether. Free-living game liver could be an important source of cadmium if consumed on a monthly basis (3-74 % TWI), and if consumed weekly (11-297 % TWI), it could even give rise to toxicological concern.

  14. Incentivizing monitoring and compliance in trophy hunting.

    Science.gov (United States)

    Bunnefeld, Nils; Edwards, Charles T T; Atickem, Anagaw; Hailu, Fetene; Milner-Gulland, E J

    2013-12-01

    Conservation scientists are increasingly focusing on the drivers of human behavior and on the implications of various sources of uncertainty for management decision making. Trophy hunting has been suggested as a conservation tool because it gives economic value to wildlife, but recent examples show that overharvesting is a substantial problem and that data limitations are rife. We use a case study of trophy hunting of an endangered antelope, the mountain nyala (Tragelaphus buxtoni), to explore how uncertainties generated by population monitoring and poaching interact with decision making by 2 key stakeholders: the safari companies and the government. We built a management strategy evaluation model that encompasses the population dynamics of mountain nyala, a monitoring model, and a company decision making model. We investigated scenarios of investment into antipoaching and monitoring by governments and safari companies. Harvest strategy was robust to the uncertainty in the population estimates obtained from monitoring, but poaching had a much stronger effect on quota and sustainability. Hence, reducing poaching is in the interests of companies wishing to increase the profitability of their enterprises, for example by engaging community members as game scouts. There is a threshold level of uncertainty in the population estimates beyond which the year-to-year variation in the trophy quota prevented planning by the safari companies. This suggests a role for government in ensuring that a baseline level of population monitoring is carried out such that this level is not exceeded. Our results illustrate the importance of considering the incentives of multiple stakeholders when designing frameworks for resource use and when designing management frameworks to address the particular sources of uncertainty that affect system sustainability most heavily. Incentivando el Monitoreo y el Cumplimiento en la Caza de Trofeos. © 2013 The Authors. Conservation Biology published by

  15. Sustainability and Long Term-Tenure: Lion Trophy Hunting in Tanzania

    Science.gov (United States)

    Brink, Henry; Skinner, Kirsten; Leader-Williams, Nigel

    2016-01-01

    It is argued that trophy hunting of large, charismatic mammal species can have considerable conservation benefits but only if undertaken sustainably. Social-ecological theory suggests such sustainability only results from developing governance systems that balance financial and biological requirements. Here we use lion (Panthera leo) trophy hunting data from Tanzania to investigate how resource ownership patterns influence hunting revenue and offtake levels. Tanzania contains up to half of the global population of free-ranging lions and is also the main location for lion trophy hunting in Africa. However, there are concerns that current hunting levels are unsustainable. The lion hunting industry in Tanzania is run by the private sector, although the government leases each hunting block to companies, enforces hunting regulation, and allocates them a species-specific annual quota per block. The length of these leases varies and theories surrounding property rights and tenure suggest hunting levels would be less sustainable in blocks experiencing a high turnover of short-term leases. We explored this issue using lion data collected from 1996 to 2008 in the Selous Game Reserve (SGR), the most important trophy hunting destination in Tanzania. We found that blocks in SGR with the highest lion hunting offtake were also those that experienced the steepest declines in trophy offtake. In addition, we found this high hunting offtake and the resultant offtake decline tended to be in blocks under short-term tenure. In contrast, lion hunting levels in blocks under long-term tenure matched more closely the recommended sustainable offtake of 0.92 lions per 1000 km2. However, annual financial returns were higher from blocks under short-term tenure, providing $133 per km2 of government revenue as compared to $62 per km2 from long-term tenure blocks. Our results provide evidence for the importance of property rights in conservation, and support calls for an overhaul of the system in

  16. Sustainability and Long Term-Tenure: Lion Trophy Hunting in Tanzania.

    Science.gov (United States)

    Brink, Henry; Smith, Robert J; Skinner, Kirsten; Leader-Williams, Nigel

    2016-01-01

    It is argued that trophy hunting of large, charismatic mammal species can have considerable conservation benefits but only if undertaken sustainably. Social-ecological theory suggests such sustainability only results from developing governance systems that balance financial and biological requirements. Here we use lion (Panthera leo) trophy hunting data from Tanzania to investigate how resource ownership patterns influence hunting revenue and offtake levels. Tanzania contains up to half of the global population of free-ranging lions and is also the main location for lion trophy hunting in Africa. However, there are concerns that current hunting levels are unsustainable. The lion hunting industry in Tanzania is run by the private sector, although the government leases each hunting block to companies, enforces hunting regulation, and allocates them a species-specific annual quota per block. The length of these leases varies and theories surrounding property rights and tenure suggest hunting levels would be less sustainable in blocks experiencing a high turnover of short-term leases. We explored this issue using lion data collected from 1996 to 2008 in the Selous Game Reserve (SGR), the most important trophy hunting destination in Tanzania. We found that blocks in SGR with the highest lion hunting offtake were also those that experienced the steepest declines in trophy offtake. In addition, we found this high hunting offtake and the resultant offtake decline tended to be in blocks under short-term tenure. In contrast, lion hunting levels in blocks under long-term tenure matched more closely the recommended sustainable offtake of 0.92 lions per 1000 km2. However, annual financial returns were higher from blocks under short-term tenure, providing $133 per km2 of government revenue as compared to $62 per km2 from long-term tenure blocks. Our results provide evidence for the importance of property rights in conservation, and support calls for an overhaul of the system in

  17. Sleep Patterns of Naval Aviation Personnel Conducting Mine Hunting Operations

    Science.gov (United States)

    2006-09-01

    Activity Measurement Rest and activity levels were measured using a small wrist worn ambulatory activity monitor (MotionLogger Actigraph, Ambulatory...conducting mine hunting operations. Wrist activity monitors (actigraphs) were used to determine objective assessments of sleep quantity and quantity...participants were qualified helicopter aviation personnel. We examined demographic variables along with sleep quantity ( measured by actigraphy

  18. Effect of the pitch size and presence of goalkeepers on the work load of players during small-sided soccer games

    Directory of Open Access Journals (Sweden)

    Hulka Karel

    2016-06-01

    Full Text Available Small-sided games (SSGs are spontaneous forms of specific training where exercise intensity can be manipulated by modifying external factors. To ensure suitable usage of small-sided games in practice, we have to know which variables can influence internal responses and external loads. The aim of the present study was to determine the influence of presence of a goalkeeper and the pitch size on internal responses and the external load during five-a-side soccer games. Twenty nine junior soccer players (age: 18.11 ± 1.31 years; body mass index: 21.04 ± 2.58 kg·m-2; peak heart rate: 199.53 ± 7.51 beats·min–1 participated in the study. The heart rate, distance covered and the rate of perceived exertion were monitored. We found significantly higher average heart rates of players in 5v5 SSGs without goalkeepers than with them on a small pitch. Analysis showed significant differences in the time spent in 65-85% of the peak heart rate zone and ˂65% of the peak heart rate zone on the small pitch. Furthermore, we found significantly higher distance covered by players during five-a-side games with goalkeepers than without them played on the small pitch. Our results indicate that the pitch size is a very important variable that influences the work load of players. The inclusion of the goalkeeper decreases the work load of the player on a small pitch (28 × 20 m; 560 m2, but not on a medium or large pitch.

  19. Constructing quantum games from symmetric non-factorizable joint probabilities

    CERN Document Server

    Chappell, James M; Abbott, Derek

    2010-01-01

    We construct quantum games from a table of non-factorizable joint probabilities, coupled with a symmetry constraint, requiring symmetrical payoffs between the players. We give the general result for a Nash equilibrium and payoff relations for a game based on non-factorizable joint probabilities, which embeds the classical game. We study a quantum version of Prisoners' Dilemma, Stag Hunt, and the Chicken game constructed from a given table of non-factorizable joint probabilities to find new outcomes in these games. We show that this approach provides a general framework for both classical and quantum games without recourse to the formalism of quantum mechanics.

  20. Evolutionary games in the multiverse.

    Science.gov (United States)

    Gokhale, Chaitanya S; Traulsen, Arne

    2010-03-23

    Evolutionary game dynamics of two players with two strategies has been studied in great detail. These games have been used to model many biologically relevant scenarios, ranging from social dilemmas in mammals to microbial diversity. Some of these games may, in fact, take place between a number of individuals and not just between two. Here we address one-shot games with multiple players. As long as we have only two strategies, many results from two-player games can be generalized to multiple players. For games with multiple players and more than two strategies, we show that statements derived for pairwise interactions no longer hold. For two-player games with any number of strategies there can be at most one isolated internal equilibrium. For any number of players with any number of strategies , there can be at most isolated internal equilibria. Multiplayer games show a great dynamical complexity that cannot be captured based on pairwise interactions. Our results hold for any game and can easily be applied to specific cases, such as public goods games or multiplayer stag hunts.

  1. Acute Effects of Different Formats of Small-Sided and Conditioned Handball Games on Heart Rate Responses in Female Students During PE Classes

    Directory of Open Access Journals (Sweden)

    Filipe Manuel Clemente

    2014-06-01

    Full Text Available The aim of this study was to analyze the impact of different formats (2-a-side, 3-a-side and 4-a-side on heart rate responses of female students during small-sided and conditioned handball games. The heart rate responses were measured using heart rate monitors during physical education classes. Eight female students participated in the study (15 ± 0.0 years. The one-way ANOVA showed statistical differences with moderate effect between the three different formats (F(2, 1674 = 86.538; p-value ˂ 0.001;  = 0.094; Power = 1.0. The results showed that smaller formats (2-a-side and 3-a-side increased the heart rate responses of female students during small-sided and conditioned handball games during physical education (PE classes. The results also suggested that 2-a-side games can be used for anaerobic workouts and the 3-a-side and 4-a-side games can be better used to reach lactate-threshold and for aerobic workouts of high intensity.

  2. MEnDiGa: A Minimal Engine for Digital Games

    National Research Council Canada - National Science Library

    Filipe M. B. Boaventura; Victor T. Sarinho

    2017-01-01

    .... This paper presents the Minimal Engine for Digital Games (MEnDiGa), a simplified collection of game assets based on game features capable of building small and casual games regardless of their implementation resources...

  3. Parker River NWR : Revised Hunting Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This document contains revisions to the 1978 Parker River National Wildlife Refuge Hunt Management Plan. Refuge hunters must obtain a permit to use the hunting...

  4. Waterfowl Hunting Plan : Mingo National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This Waterfowl Hunting Plan for Mingo NWR summarizes how the Waterfowl Hunting Program relates to Refuge objectives, outlines Program policies and control, and lists...

  5. 76 FR 48693 - Migratory Bird Hunting; Proposed Migratory Bird Hunting Regulations on Certain Federal Indian...

    Science.gov (United States)

    2011-08-08

    ... August 8, 2011 Part V Department of the Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Proposed Migratory Bird Hunting Regulations on Certain Federal Indian Reservations and Ceded... RIN 1018-AX34 Migratory Bird Hunting; Proposed Migratory Bird Hunting Regulations on Certain...

  6. 75 FR 53774 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2010-09-01

    ... Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain...-1231-9BPP-L2] RIN 1018-AX06 Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain..., Interior. ACTION: Final rule. SUMMARY: This rule prescribes special early-season migratory bird...

  7. 76 FR 54051 - Migratory Bird Hunting; Final Frameworks for Early-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2011-08-30

    ... Bird Hunting; Final Frameworks for Early-Season Migratory Bird Hunting Regulations; Final Rule #0;#0... OF THE INTERIOR Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AX34 Migratory Bird Hunting; Final Frameworks for Early-Season Migratory Bird Hunting Regulations AGENCY: Fish and Wildlife Service,...

  8. 75 FR 47681 - Migratory Bird Hunting; Proposed Migratory Bird Hunting Regulations on Certain Federal Indian...

    Science.gov (United States)

    2010-08-06

    ... Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Proposed Migratory Bird Hunting... INTERIOR Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AX06 Migratory Bird Hunting; Proposed Migratory Bird Hunting Regulations on Certain Federal Indian Reservations and Ceded Lands for the 2010-11...

  9. 78 FR 52657 - Migratory Bird Hunting; Final Frameworks for Early-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2013-08-23

    ... Bird Hunting; Final Frameworks for Early Season Migratory Bird Hunting Regulations; Final Rule #0;#0... OF THE INTERIOR Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AY87 Migratory Bird Hunting; Final Frameworks for Early-Season Migratory Bird Hunting Regulations AGENCY: Fish and Wildlife Service,...

  10. 50 CFR 20.25 - Wanton waste of migratory game birds.

    Science.gov (United States)

    2010-10-01

    ... 50 Wildlife and Fisheries 6 2010-10-01 2010-10-01 false Wanton waste of migratory game birds. 20... IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING Taking § 20.25 Wanton waste of migratory game birds. No person shall kill or cripple any migratory game bird pursuant to this part...

  11. The weather diaries of a hunting and fishing estate in Connemara, Co. Galway, Ireland from 1898 to 1972

    Science.gov (United States)

    Hickey, Kieran

    2017-04-01

    A game diary from 1898-1917, fishing diary from 1899-1951 and daily work and weather diaries from 1933 -1972 have survived from the Fermoyle Lodge estate, Connemara, Co. Galway, Ireland. The diaries come from three generations of the Spellman family who retained their role as estate managers despite a number of changes in ownership over this time period. Using the information preserved in these volumes this paper will reconstruct the role of weather in the daily activities of this hunting and fishing estate. Severe weather generally only limited the numbers of days when hunting took place. In the case of fishing again severe weather could limit the number of days of fishing, however flood waters on the streams from the various small lakes on the estate improved fish runs during the spawning season which led to much improved fishing on the lakes. In addition different lakes were fished depending on the wind direction. The weather and especially severe weather played an important role in the general operation of the estate and the lives of the estate manager's family. This was especially true of severe weather, whether storms, flooding or cold in this relatively isolated location e.g. the cold spell of 1947 which is captured in the weather diaries.

  12. Comparing Tactical Behaviour of Soccer Players in 3 vs. 3 and 6 vs. 6 Small-Sided Games

    Directory of Open Access Journals (Sweden)

    Silva Bernardo

    2014-07-01

    Full Text Available The present study aimed to compare players’ tactical behaviour in 3 vs. 3 and 6 vs. 6 soccer small-sided games (SSGs. The sample comprised 3,482 tactical actions performed by 18 U-11 youth soccer players from a Portuguese club, in 3 vs. 3 and 6 vs. 6 SSGs. All participants played eight minutes in both situations and field size was adapted according to the number of players involved (30 m x 19.5 m for 3 vs. 3 and 60 m x 39 m for 6 vs. 6. The System of Tactical Assessment in Soccer (FUT-SAT was used for data collection and analyses. Descriptive analysis was conducted to verify frequencies and percentages of the variables assessed. The chi-squared (χ2 test was performed to compare the frequencies of the variables between 3 vs. 3 and 6 vs. 6 SSGs and Standardized Residuals (e were used to examine the influence of the frequency of one or more variables within 3 vs. 3 and 6 vs. 6 SSGs. Data treatment was performed through SPSS for Windows®, version 18.0. Results indicated that players displayed safer behaviours in 6 vs. 6 SSG and more aggressive behaviours in 3 vs. 3 SSG. Findings can aid coaches and teachers to develop different players’ tactical skills according to the chosen SSG (3 vs. 3 or 6 vs. 6 form.

  13. Banning Trophy Hunting Will Exacerbate Biodiversity Loss.

    Science.gov (United States)

    Di Minin, Enrico; Leader-Williams, Nigel; Bradshaw, Corey J A

    2016-02-01

    International pressure to ban trophy hunting is increasing. However, we argue that trophy hunting can be an important conservation tool, provided it can be done in a controlled manner to benefit biodiversity conservation and local people. Where political and governance structures are adequate, trophy hunting can help address the ongoing loss of species.

  14. The Great Bug Hunt 2011

    Science.gov (United States)

    Dixon-Watmough, Rebecca

    2011-01-01

    The Association For Science Education's "schoolscience.co.uk Great Bug Hunt 2011," in association with Martin Rapley and Gatekeeper Educational, has been a resounding success--not only because it fits into the science curriculum so neatly, but also because of the passion it evoked in the children who took part. This year's entries were…

  15. Bump-hunting in LHC ttbar events

    CERN Document Server

    Czakon, Michal; Mitov, Alexander

    2016-01-01

    We demonstrate that a purposefully normalised NNLO top pair invariant mass differential spectrum can have very small theoretical uncertainty and, in particular, a small sensitivity to the top quark mass. Such observable can thus be a very effective bump-hunting tool for resonances decaying to top pair events during LHC Run II and beyond. To illustrate how the approach works, we concentrate on one specific example of current interest, namely, the possible 750 GeV di-gamma excess resonance Phi. Considering only theoretical uncertainties, we demonstrate that it is possible to distinguish pp -> Phi -> tt signals studied in the recent literature [Hespel, Maltoni and Vryonidou, arXiv:1606.04149] from the pure SM background with very high significance. Alternatively, in case of non-observation, a strong upper limit on the decay rate Phi -> tt can be placed.

  16. Fluid absorption in the small intestine of healthy game birds and those infected with Spironucleus spp.

    Science.gov (United States)

    Lloyd, S; Irvine, K L; Eves, S M; Gibson, J S

    2005-06-01

    Absorption of fluid by the small intestine of 4-week-old to 12-week-old farmed pheasants and partridges has been studied using an inverted sac technique. The mean rate of absorption was 54 +/- 4 (mean +/- standard error of the mean) microl/g dry tissue/min in pheasants and 49 +/- 3 microl/g dry tissue/min in partridges. Use of inhibitors and ion substitution suggested transepithelial transport driven by baso-lateral Na+/K+ pumps, in combination with mucosal Na+-coupled transporters, including Cl(-)-coupled transporters. Absorption was more than halved to 17 +/- 2 microl/g dry tissue/min (P intestine and showing a syndrome of diarrhoea, depression and loss of weight to severe emaciation. Birds carrying light to moderate levels of infection with Spironucleus had very variable rates of absorption that were statistically similar to the controls. Doubling the glucose concentration in the buffer to 40 mM significantly enhanced absorption.

  17. POWER, HEART RATE AND PERCEIVED EXERTION RESPONSES TO 3X3 AND 4X4 BASKETBALL SMALL-SIDED GAMES

    Directory of Open Access Journals (Sweden)

    Jaime Sampaio

    2009-01-01

    significant increase in the countermovement jump posttest jump results could suggest that the 4x4 were not played as quickly nor intensely as the 3x3. Decreases of the space and number of players in game allow greater self-recreation of players and greater intervention in game. Therefore, the heart rate response during the series displays a higher physiologic impact in 3x3 than in 4x4.

  18. Supermodular games and potential games.

    OpenAIRE

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2003-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and two-person Cournot games.

  19. Multidirectional sprints and small-sided games training effect on agility and change of direction abilities in youth soccer.

    Science.gov (United States)

    Chaouachi, Anis; Chtara, Moktar; Hammami, Raouf; Chtara, Hichem; Turki, Olfa; Castagna, Carlo

    2014-11-01

    The aim of this study was to compare the training effects of a small-sided game (SSG) and multidirectional sprint intervention on agility and change of direction (COD) ability in young male soccer players. Thirty-six soccer players (age: 14.2 ± 0.9 years; height: 167.2 ± 5.7 cm; body mass: 54.1 ± 6.3 kg, body fat: 12.5 ± 2.2%) participated in a short-term (6 weeks) randomized parallel fully controlled training study, with pre-to-post measurements. Players were randomly assigned to 2 experimental groups: training with preplanned COD drills (CODG, n = 12) or using SSGs (SSGG, n = 12) and to a control group (CONG, n = 12). Pre- and post-training players completed a test battery involving linear sprinting (15- and 30-m sprint), COD sprinting (COD: 15 m, ball: 15 m, 10-8-8-10 m, zigzag: 20 m), reactive agility test (RAT, RAT-ball), and vertical and horizontal jumping (countermovement jump and 5-jump, respectively). A significant (p ≤ 0.05) group × time effect was detected for all variables in CODG and SSGG. Improvements in sprint, agility without ball, COD, and jumping performances, were higher in CODG than in the other groups. The SSGG improved significantly more (p ≤ 0.05) than other groups in agility tests with the ball. The CONG showed significant improvements (p ≤ 0.05) on linear sprinting over a distance longer than 10 m and in all the agility and COD tests used in this study. It is concluded that in young male soccer players, agility can be improved either using purpose-built SSG or preplanned COD sprints. However, the use of specifically designed SSG may provide superior results in match-relevant variables.

  20. [Role of modern hunting in wildlife management].

    Science.gov (United States)

    Cao, Shi; Zhou, Xue-Hong; Zhang, Wei

    2014-01-01

    Although modern hunting is different from traditional hunting, it remains a controversial topic. A large number of scholars in the world have studied the effects of hunting on wild animals from an ecological, ethological, genetic and economic aspect. This paper reviewed the role of controlled hunting in wildlife production from population dynamics, behavior, genetic and a phenotypic level, and by integrating a large number of domestic and foreign literatures. Many studies have shown that regulated hunting is an efficient approach in managing wildlife populations, which could be beneficial to the recovery and possibly even growth of wildlife populations. Meanwhile, over-exploitation or inappropriate hunting could affect the sex, birth and mortality ratios of wildlife populations, change foraging behavior and socio-spatial behavior and generate artificial selection of their genotype and phenotype. To apply modern hunting properly to wildlife management, China could learn from successful hunting programs implemented in many other countries, which are based on ecological and economic principles to formulate scientifically determined hunting quotas and set up an effective system to regulate and manage the hunting of wildlife populations.

  1. Hunting, law enforcement, and African primate conservation.

    Science.gov (United States)

    N'Goran, Paul K; Boesch, Christophe; Mundry, Roger; N'Goran, Eliezer K; Herbinger, Ilka; Yapi, Fabrice A; Kühl, Hjalmar S

    2012-06-01

    Primates are regularly hunted for bushmeat in tropical forests, and systematic ecological monitoring can help determine the effect hunting has on these and other hunted species. Monitoring can also be used to inform law enforcement and managers of where hunting is concentrated. We evaluated the effects of law enforcement informed by monitoring data on density and spatial distribution of 8 monkey species in Taï National Park, Côte d'Ivoire. We conducted intensive surveys of monkeys and looked for signs of human activity throughout the park. We also gathered information on the activities of law-enforcement personnel related to hunting and evaluated the relative effects of hunting, forest cover and proximity to rivers, and conservation effort on primate distribution and density. The effects of hunting on monkeys varied among species. Red colobus monkeys (Procolobus badius) were most affected and Campbell's monkeys (Cercopithecus campbelli) were least affected by hunting. Density of monkeys irrespective of species was up to 100 times higher near a research station and tourism site in the southwestern section of the park, where there is little hunting, than in the southeastern part of the park. The results of our monitoring guided law-enforcement patrols toward zones with the most hunting activity. Such systematic coordination of ecological monitoring and law enforcement may be applicable at other sites. ©2012 Society for Conservation Biology.

  2. Damage caused by red deer (Cervus elaphus & wild boar (Sus scrofa in forest hunting grounds in Serbia

    Directory of Open Access Journals (Sweden)

    Gačić Dragan P.

    2009-01-01

    Full Text Available The systematic study and assessment of the damage by big game in forest hunting grounds in Serbia was infrequent, although the damage was evident. The objective of this paper is to identify the rates and types of damage by red deer and wild boar at three localities: (1 fenced part of the hunting ground 'Crni Lug' (Srem, (2 fenced part of the hunting ground 'Podunavsko Lovište Plavna' (Southwestern Bačka, and (3 fenced rearing centre 'Lomnička Reka' (Mt. Veliki Jastrebac. The damage was not recorded on locality (1. The damage on locality (2 (new polar plantations and locality (3 (beech forests was caused by red deer. The main causes of the damage were excessive density and disturbed population structure (sex and age, nonharmonised forest and hunting management, shortage of natural food, especially of pasture areas.

  3. GAME MEAT MARKET IN EASTERN CROATIA

    Directory of Open Access Journals (Sweden)

    Z. Tolušić

    2006-12-01

    Full Text Available In the Republic of Croatia, game meat is consumed far less than meat of domestic animals. Yearly game meat consumption amounts to only 0.55 kg per household member. Consumers prefer meat of domestic animals, because it is cheaper, not paying attention to specific nutritive advantages of game meat. A research on the game meat market and consumers’ preferences was carried out on 101 examinees, chosen among inhabitants of Slavonia and Baranja. The majority of questioned inhabitants did consume game meat (92%, of whom 66% consider game meat to be of better quality than meat of domestic animals. Significant number of examinees considers game meat as healthy food, being also convinced that game was healthier to consume if hunted in their natural environment, than if reared on specialized farms (90%. Irrespective of quality, only 22% of examinees buy game meat, and 51% think such meat is too expensive. This is the main reason why consumers have game meat only once a month (51%. Taking into consideration monthly income of their respective household, 58% of examinees can afford game meat only once a month, and, if having an opportunity, they would opt for meat of roe deer (55% and rabbit (25%. When asked what would stimulate the game meat market in Croatia, 56% of examinees believe this could be achieved by lowering of prices, 27% think the issue could be addressed by opening of specialty stores, and only 17% opted for more aggressive marketing activities.

  4. From Subsistence to Commercial Hunting: Technical Shift in Cynegetic Practices Among Southern Cameroon Forest Dwellers During the 20th Century

    Directory of Open Access Journals (Sweden)

    Edmond Dounias

    2016-03-01

    Full Text Available Tropical rainforest dwellers, who are currently engaged in bushmeat trade, used to track game for their own subsistence. We investigate the technical evolution over the past century of bushmeat procurement by the Fang, a group of southern Cameroon forest dwellers who are renowned for their extensive cynegetic expertise. This investigation consists of a diachronic approach to assess Fang hunting and trapping technology by comparing firsthand data on bushmeat procurement collected in the early 1990s with detailed descriptions recorded in the early 1900s among the same populations by the German anthropologist Günter Tessmann. Other archive sources bequeathed by explorers in the twilight of the 19th century are also exploited. The comparison conveys a more dynamic view of hunting practices following the greater involvement of the Fang hunters in the bushmeat trade. Historical sources remind us that projectile weapons were initially destined for warfare and that trapping, mobilizing a vast panel of modalities, was the prominent means to catch game for domestic consumption. Net hunting and crossbow hunting, which used to be typical Fang activities, are now exclusively conducted by Pygmies; spear hunting with hounds has become anecdotal. If a large range of trap mechanisms is still functional, effort is now focused on snares, elicited by the banalization of twisted wire cable. The legacy of other remaining models is left to children who carry out a didactic form of garden trapping. The major detrimental change is the use of firearms, which were initially adopted as a warfare prestige attribute before becoming the backbone instrument of bushmeat depletion. Revisiting the past provides useful lessons for improving current hunting management, through the promotion of garden hunting and wildlife farming, and the revitalization of a collective and cultural art of hunting as an alternative to indiscriminate overhunting by neophyte and increasingly

  5. 78 FR 66061 - Notice of Hunting and Trapping Restrictions Within the Skilak Wildlife Recreation Area (Skilak...

    Science.gov (United States)

    2013-11-04

    ... and Game) only, and small game may be taken from October 1 through March 1 by falconry and bow and..., campgrounds, hiking trails, interpretive panels and information kiosks, viewing platforms and boat...

  6. Ethical aspects of hunting tourism in Serbia

    Directory of Open Access Journals (Sweden)

    Prentović Risto

    2013-01-01

    Full Text Available The aim of this paper is to examine contemporary moral controversies about hunting tourism in Serbia in the context of defined value orientations and norms of ethics of hunting tourism, as a branch of applied ethics. On the one hand, this paper summarizes conceptual definitions and specificities of hunting tourism, as a special form of tourism, and the crucial value postulates derived from the assumptions of the concept of sustainable development and biodiversity conservation, and philosophical, theological and legal settings of man’s attitude towards animals and their welfare, as well as the standard code of hunting ethics and issues of business ethics in hunting tourism, on the other. The paper also cites some examples of ethically problematic phenomena in modern hunting tourism in Serbia and offers possible solutions to overcome them.

  7. Amendment #3 : Hunting and Fishing Plan : Mingo National Wildlife Refuge : Historic Weapons Deer Hunt

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This amendment to the Mingo NWR Hunting and Fishing Plan opens an additional 5,000 acres in the southwest portion of the Refuge to a historic weapons deer hunt.

  8. Rgyas bzang Tibetan Tribe Hunting Lore

    Directory of Open Access Journals (Sweden)

    Bkra shis dpal 'bar

    2011-12-01

    Full Text Available The Yul shul (Yushu Rgyas bzang Tribe historically possessed a rich hunting tradition. Wildlife was hunted for food and other animal products. By 2007, hunting culture had diminished due to improvements in living conditions, wildlife protection laws, greater state control of wildlife product skin market and gun ownership, animal diseases, and the absence of such wildlife as wild yaks in local areas.

  9. Nonlinear effects of group size on the success of wolves hunting elk

    Science.gov (United States)

    MacNulty, Daniel R.; Smith, Douglas W.; Mech, L. David; Vucetich, John A.; Packer, Craig

    2012-01-01

    Despite the popular view that social predators live in groups because group hunting facilitates prey capture, the apparent tendency for hunting success to peak at small group sizes suggests that the formation of large groups is unrelated to prey capture. Few empirical studies, however, have tested for nonlinear relationships between hunting success and group size, and none have demonstrated why success trails off after peaking. Here, we use a unique dataset of observations of individually known wolves (Canis lupus) hunting elk (Cervus elaphus) in Yellowstone National Park to show that the relationship between success and group size is indeed nonlinear and that individuals withholding effort (free riding) is why success does not increase across large group sizes. Beyond 4 wolves, hunting success leveled off, and individual performance (a measure of effort) decreased for reasons unrelated to interference from inept hunters, individual age, or size. But performance did drop faster among wolves with an incentive to hold back, i.e., nonbreeders with no dependent offspring, those performing dangerous predatory tasks, i.e., grabbing and restraining prey, and those in groups of proficient hunters. These results suggest that decreasing performance was free riding and that was why success leveled off in groups with >4 wolves that had superficially appeared to be cooperating. This is the first direct evidence that nonlinear trends in group hunting success reflect a switch from cooperation to free riding. It also highlights how hunting success per se is unlikely to promote formation and maintenance of large groups.

  10. Supermodular Games and Potential Games

    NARCIS (Netherlands)

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2001-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and

  11. Supermodular Games and Potential Games

    NARCIS (Netherlands)

    Brânzei, R.; Mallozzi, L.; Tijs, S.H.

    2001-01-01

    Potential games and supermodular games are attractive games, especially because under certain conditions they possess pure Nash equilibria. Subclasses of games with a potential are considered which are also strategically equivalent to supermodular games. The focus is on two-person zero-sum games and

  12. Wildlife uses and hunting patterns in rural communities of the Yucatan Peninsula, Mexico

    OpenAIRE

    Santos-Fita Dídac; Naranjo Eduardo J; Rangel-Salazar José

    2012-01-01

    Abstract Background Subsistence hunting is a traditional practice providing food and many other goods for households in the Yucatan Peninsula, southeast Mexico. Economic, demographic, and cultural change in this region drive wildlife habitat loss and local extinctions. Improving our understanding about current practices of wildlife use may support better management strategies for conserving game species and their habitat. We aimed to evaluate if wildlife use remained relevant for the subsiste...

  13. Toxigenic Corynebacterium ulcerans isolated from a hunting dog and its diphtheria toxin antibody titer.

    Science.gov (United States)

    Katsukawa, Chihiro; Komiya, Takako; Umeda, Kaoru; Goto, Minami; Yanai, Tokuma; Takahashi, Motohide; Yamamoto, Akihiko; Iwaki, Masaaki

    2016-03-01

    Toxigenic Corynebacterium ulcerans is a zoonotic pathogen that produces diphtheria toxin and causes a diphtheria-like illness in humans. The organism is known to infect and circulate among dogs, which can then transmit it to humans. Furthermore, previous studies have found that C. ulcerans is carried by wild animals, including game animals. In the present study, we tested hunting and companion dogs for the presence of toxigenic C. ulcerans and succeeded in isolating the bacterium from a hunting dog. Moreover, several hunting dogs had serum diphtheria antitoxin titers that were higher than the titers required for protection in humans, suggesting a history of exposure to toxigenic Corynebacterium strains. Notably, ribotyping, pulsed-field gel electrophoresis and tox gene sequencing demonstrated that the isolate from the hunting dog clustered with previously characterized C. ulcerans strains isolated from wild animals, as opposed to groups of isolates from humans and companion dogs. Interestingly, the wild animal cluster also contains an isolate from an outdoor breeding dog, which could have formed a bridge between isolates from wild animals and those from companion dogs. The results presented herein provide insight into the mechanism by which the zoonotic pathogen C. ulcerans circulates among wild animals, hunting and companion dogs, and humans.

  14. Differentiation of the Demand for the Hunting Tourism in the Czech Republic

    Directory of Open Access Journals (Sweden)

    Kroupová Šárka

    2014-12-01

    Full Text Available In the world scale, there are various forms of how the hunting tourism is carried out. there is a considerably specific situation in the czech republic originating in the historical development. the assessment of the diversification of the demand for tourist activities was chosen to be the aim of this article. this assessment is based on a questionnaire survey among tourism participants who consume the specific products of the hunting tourism in the tourist regions of Bohemian Forest and south Bohemia. A guided tour in a game enclosure with a professional commentary and wildlife observation showed to be the most interesting offer. the most important thing is the identification of five main segments of demand called “ordinary” gamekeeper's hunting, “occasional” gamekeeper's hunting, angling activities, hunting without the killing and complementary activities. the differences among the latter five segments were identified in the representation of respondents as far as their gender and their membership in a community of anglers or gamekeepers are concerned.

  15. Multiple-host pathogens in domestic hunting dogs in Nicaragua's Bosawás Biosphere Reserve.

    Science.gov (United States)

    Fiorello, Christine V; Straub, Mary H; Schwartz, Laura M; Liu, James; Campbell, Amanda; Kownacki, Alexa K; Foley, Janet E

    2017-03-01

    Nicaragua's Bosawás Biosphere Reserve is a vast forested area inhabited largely by indigenous Mayangna and Miskitu people. Most Bosawás residents rely on subsistence hunting and swidden agriculture, and hunting dogs are important for finding and securing wild game. We investigated the health of hunting dogs in three communities differing in location, size, and economy. Dogs in all communities were nutritionally compromised and experienced a heavy burden of disease. Seroprevalence of canine distemper, canine parvovirus, Rickettsia rickettsii, and Leptospira spp. exceeded 50% of dogs. At least one dog was actively shedding leptospires in urine, and many dogs were anemic and/or dehydrated. These dogs interact with wildlife in the forest and humans and domestic livestock in the communities, and may therefore serve as sources of zoonotic and wildlife diseases. Bosawás represents one of the largest intact tracts of habitat for jaguars (Panthera onca) in Central America, and given that these communities are located within the forest, jaguars may be at risk from disease spillover from hunting dogs. Dog owners reported that four of 49 dogs had been attacked and killed by jaguars in the past year, and that retaliatory killing of jaguars was sometimes practiced. Disease spillover from dogs to wildlife could occur both in the course of dogs' hunting activities as well as during jaguar attacks. A better understanding of dog depredation by jaguars, pathogen exposure in jaguars, and a management strategy for the hunting dog population, are urgently needed to mitigate these dual threats to jaguars, improve the lives of hunting dogs, and safeguard the health of their owners. Copyright © 2016 Elsevier B.V. All rights reserved.

  16. 77 FR 38317 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-06-27

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife..., announce a public teleconference of the Wildlife and Hunting Heritage Conservation Council (Council). DATES... that Wildlife and Hunting Heritage Conservation Council will hold a teleconference. Background...

  17. 76 FR 3155 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2011-01-19

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... that Wildlife and Hunting Heritage Conservation Council will hold a meeting. Background Formed...

  18. 78 FR 42104 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-07-15

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife..., announce a public teleconference of the Wildlife and Hunting Heritage Conservation Council (Council). DATES... Wildlife and Hunting Heritage Conservation Council will hold a teleconference. Background Formed...

  19. 77 FR 74864 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-12-18

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting.... App., we announce that Wildlife and Hunting Heritage Conservation Council will hold a...

  20. 77 FR 10543 - Wildlife and Hunting Heritage Conservation Council Charter

    Science.gov (United States)

    2012-02-22

    ... Office of the Secretary Wildlife and Hunting Heritage Conservation Council Charter AGENCY: Office of the... Secretary of Agriculture have renewed the Wildlife and Hunting Heritage Conservation Council (Council..., providing recommendations for: (a) Implementing the Recreational Hunting and Wildlife Resource...

  1. 75 FR 57292 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2010-09-20

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... that Wildlife and Hunting Heritage Conservation Council will hold a meeting. Background Formed...

  2. 77 FR 15386 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-03-15

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife..., announce a public teleconference of the Wildlife and Hunting Heritage Conservation Council (Council). DATES... that Wildlife and Hunting Heritage Conservation Council will hold a teleconference. Background...

  3. Neurosyphilis Mimicking Ramsay Hunt Syndrome.

    Science.gov (United States)

    Maeda, Tadashi; Yoshizawa, Sadako; Hirayama, Takehisa; Saga, Tomoo; Tateda, Kazuhiro; Urita, Yoshihisa

    2015-01-01

    A 36-year-old man presented with facial nerve palsy, hearing loss, vertigo and headache. He was initially diagnosed with Ramsay Hunt syndrome and treated with a systemic steroid and valaciclovir; however, his symptoms deteriorated. Serum rapid plasma reagin (RPR) and treponema pallidum hemagglutination tests were positive. Cerebrospinal fluid analysis revealed an elevated white blood cell count and positive RPR, confirming the diagnosis of neurosyphilis. Penicillin G (PCG) was administered, and his facial nerve function and headache improved. However, left-side hearing loss worsened temporarily, which was assumed to be a Jarisch-Herxheimer reaction. Betamethasone was administered along with PCG, and he recovered completely.

  4. Robot Games for Elderly

    DEFF Research Database (Denmark)

    Hansen, Søren Tranberg

    2011-01-01

    in a number of countries is under pressure. Development of new types of technology which can secure self-sustainability and life quality for elderly has been suggested as way to diminish some of the problems caused by an ageing society. It has been shown that even a small amount of physical activity can...... spatio-temporal information about player behaviour - more specifically, I investigate three types of games each using a different control strategy. The first game is based on basic robot control which allows the robot to detect and follow a person. A field study in a rehabilitation centre and a nursing....... The robot facilitates interaction, and the study suggests that robot based games potentially can be used for training balance and orientation. The second game consists in an adaptive game algorithm which gradually adjusts the game challenge to the mobility skills of the player based on spatio...

  5. Game statistics for the Island of Olkiluoto in 2011-2012

    Energy Technology Data Exchange (ETDEWEB)

    Niemi, M.; Nieminen, M. [Faunatica Oy, Espoo (Finland); Jussila, I. [Turku Univ. (Finland)

    2012-11-15

    The game statistics for the island of Olkiluoto were updated in the summer 2012 and compared with earlier statistics. Population size estimates are based on interviews of the local hunters. No moose or deer inventories were made in the winter 2011-2012. The moose population has been decreasing slightly during the past ten years. The increasing lynx population has decreasing effect on small ungulate (white-tailed deer and roe deer) populations. The number of hunted mountain hares and European brown hares decreased when comparing the previous year. In addition, the number of hunted raccoon dogs was about 50 per cent lower than in the year 2010. Altogether 27 waterfowls were hunted in 2011. The population of mountain hare is abundant, despite that there were lynx living on the eastern part of island during the winter 2011. Based on track observations, there are pine martens living on the area as well. In addition, there were some observations of wolves visiting on the area. The winter 2011-2012 was milder than the previous one, and it seemed that young swans wintering on the area survived better that in the previous winter. (orig.)

  6. Differential games

    CERN Document Server

    Friedman, Avner

    2006-01-01

    This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games.Geared toward graduate students, Differential Games will be of particular interest

  7. Emergence of Exploratory, Technical and Tactical Behavior in Small-Sided Soccer Games when Manipulating the Number of Teammates and Opponents

    Science.gov (United States)

    Ric, Angel; Hristovski, Robert; Torres-Ronda, Lorena; Vicente, Emili; Sampaio, Jaime

    2016-01-01

    The effects that different constraints have on the exploratory behavior, measured by the variety and quantity of different responses within a game situation, is of the utmost importance for successful performance in team sports. The aim of this study was to determine how the number of teammates and opponents affects the exploratory behavior of both professional and amateur players in small-sided soccer games. Twenty-two professional (age 25.6 ± 4.9 years) and 22 amateur (age 23.1 ± 0.7 years) male soccer players played three small-sided game formats (4 vs. 3, 4 vs. 5, and 4 vs. 7). These trials were video-recorded and a systematic observation instrument was used to notate the actions, which were subsequently analyzed by means of a principal component analysis and the dynamic overlap order parameter (measure to identify the rate and breadth of exploratory behavior on different time scales). Results revealed that a higher the number of opponents required for more frequent ball controls. Moreover, with a higher number of teammates, there were more defensive actions focused on protecting the goal, with more players balancing. In relation to attack, an increase in the number of opponents produced a decrease in passing, driving and controlling actions, while an increase in the number of teammates led to more time being spent in attacking situations. A numerical advantage led to less exploratory behavior, an effect that was especially clear when playing within a team of seven players against four opponents. All teams showed strong effects of the number of teammates on the exploratory behavior when comparing 5 vs 7 or 3 vs 7 teammates. These results seem to be independent of the players’ level. PMID:28005978

  8. 78 FR 35844 - Migratory Bird Hunting; Supplemental Proposals for Migratory Game Bird Hunting Regulations for...

    Science.gov (United States)

    2013-06-14

    ...-related regulations. In particular, it was our belief that any potential increase in the possession limits... approaches that reduce burdens and maintain flexibility and freedom of choice for the public where these...

  9. Playful Gaming.

    Science.gov (United States)

    Makedon, Alexander

    A philosophical analysis of play and games is undertaken in this paper. Playful gaming, which is shown to be a synthesis of play and games, is utilized as a category for undertaking the examination of play and games. The significance of playful gaming to education is demonstrated through analyses of Plato's, Dewey's, Sartre's, and Marcuse's…

  10. Value of Chamois (Rupicapra rupicapra L. Trophies as a Part of Hunting Tourism Offer in the National Park Tara (Serbia

    Directory of Open Access Journals (Sweden)

    Igor Ponjiger

    2015-07-01

    Full Text Available Chamois dispersion and population in Serbia today is relatively small in contrast to many suitable habitats across the country. One of the last stable populations can be found in the Tara Mountain. It is also one of the last places in Serbia where hunting tourists can hunt chamois. Considering that, it can be said that Tara chamois population can represent an important attracting factor for hunting tourists, both domestic and foreign. This paper analyses the significance of this population on the increase of variety of hunting tourism offer on Tara Mountain, but also in Serbia. Also, the values of trophies realized through hunting tourism are analyzed in terms of keeping track of the demand, but also as a way to monitor the population so it remains preserved in the future.

  11. Convex Games versus Clan Games

    NARCIS (Netherlands)

    Brânzei, R.; Dimitrov, D.A.; Tijs, S.H.

    2006-01-01

    In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games.We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.Furthermore, each monotonic

  12. Heart Rate, Time-Motion, and Body Impacts When Changing the Number of Teammates and Opponents in Soccer Small-Sided Games.

    Science.gov (United States)

    Torres-Ronda, Lorena; Gonçalves, Bruno; Marcelino, Rui; Torrents, Carlota; Vicente, Emili; Sampaio, Jaime

    2015-10-01

    The purpose of this study was to determine the internal (heart rate) and external load (body load, distance covered, and exertion index) during different types of unbalanced soccer small-sided games (SSGs) in professional (PRO) and amateur (AMA) players. In 2 separated sessions (PRO and AMA), participants played 3 SSG formats (4vs3, 4vs5, and 4v7). Data were analyzed from the fixed team's perspective (4vsX) according to the number of opponents (3, 5 and 7) and from the variable team (3 + Xvs4) according to the teammates (without teammates, 2 and 4 teammates). The time-motion and body impact data were collected using a nondifferential global positioning system with integrated heart rate measurement. Differences in internal and external workload between the game formats were compared using Cohen's dunb effect sizes with 95% confidence intervals. Results reveal that the higher the number of players involved in the task, the lower the internal and external workload. The analysis also showed different teammates and opposition-related trends that need to be considered when planning and monitoring training performance. Playing in low-inferiority (4vs3 and 4vs5) had higher physiologic impact to players than the other higher unbalanced situations. This evidence was similar to both PRO and AMA players; however, the PRO presented higher physical and lower physiological responses across games. Our results suggest that coaches should consider the usage of unbalanced SSG formats to simultaneously facilitate the emergence of defensive and offensive proficient scenarios also representing opportunities to increase the practice workload.

  13. Optimization of net returns from wildlife consumptive and non-consumptive uses by game reserve management

    NARCIS (Netherlands)

    Mwakiwa, E.; Hearne, J.W.; Stigter, J.D.; Boer, de W.F.; Henley, M.; Slotow, R.; Langevelde, van F.; Peel, M.; Grant, C.C.; Prins, H.H.T.

    2016-01-01

    Landowners and game reserve managers are often faced with the decision whether to undertake consumptive (such as hunting) and/or non-consumptive (such as tourism) use of wildlife resources on their properties. Here a theoretical model was used to examine cases where the game reserve management alloc

  14. ON THE SUBJECT OF ILLEGAL HUNTING

    Directory of Open Access Journals (Sweden)

    M. G. Abdulmutalibov

    2014-01-01

    Full Text Available Aim. The article considers a notion of subject of such crime as illegal hunting. Only a man can be a subject of this crime. The content of such crime is revealed with the help of such properties as guilt, motive and aim. The article considers different properties of a subject of crime: 1 Physical nature Illegal actions can be committed by a man directly or indirectly. If during hunting a dog without its master’s command got a wild animal, the hunter is not liable as here intentional crime is absent. Juridical entities also are not admitted a subject of crime, only their representative if he committed this crime. 2 Criminal capacity. A person is not liable for this crime if he committed it in the state of criminal incapacity (CC Art.21. If illegal hunting is committed by a person in the state of drunkenness he is admitted capable and is liable for the crime(Criminal Code art.23. 3 A definite age. According to Art.23 of RF CC criminal responsibility for illegal hunting comes from the age of 16 . Performance of art.11, 12, 13 of CC concerns citizens of Russia, foreign citizens and persons without citizenship who committed poaching on the territory of Russia. Thus, the subject of poaching is a capable physical person reached the age of 16 by the moment of committing the crime. Methods. questionnaire method was applied for finding out the predominant motive and aim of illegal hunting. Result. 82% of pollee officials of hunting supervision bodies indicated the motive of profit as a predominant in committing illegal hunting.Location. Pskovskaya, Tulskaya, Moskovskaya regions. Conclusions. 1.Illegal hunting is committed only intentionally.2.The aim of poaching is killing wild animals and further use of their meat, skin, down, and active rest3.The more spread motives of poaching are: mercenary motives (35% and hunting passion

  15. The promotion of cooperation by the poor in dynamic chicken games

    Science.gov (United States)

    Ito, Hiromu; Katsumata, Yuki; Hasegawa, Eisuke; Yoshimura, Jin

    2017-01-01

    The evolution of cooperative behavior is one of the most important issues in game theory. Previous studies have shown that cooperation can evolve only under highly limited conditions, and various modifications have been introduced to games to explain the evolution of cooperation. Recently, a utility function basic to game theory was shown to be dependent on current wealth as a conditional (state) variable in a dynamic version of utility theory. Here, we introduce this dynamic utility function to several games. Under certain conditions, poor players exhibit cooperative behavior in two types of chicken games (the hawk-dove game and the snowdrift game) but not in the prisoner’s dilemma game and the stag hunt game. This result indicates that cooperation can be exhibited by the poor in some chicken games. Thus, the evolution of cooperation may not be as limited as has been suggested in previous studies. PMID:28233837

  16. The promotion of cooperation by the poor in dynamic chicken games

    Science.gov (United States)

    Ito, Hiromu; Katsumata, Yuki; Hasegawa, Eisuke; Yoshimura, Jin

    2017-02-01

    The evolution of cooperative behavior is one of the most important issues in game theory. Previous studies have shown that cooperation can evolve only under highly limited conditions, and various modifications have been introduced to games to explain the evolution of cooperation. Recently, a utility function basic to game theory was shown to be dependent on current wealth as a conditional (state) variable in a dynamic version of utility theory. Here, we introduce this dynamic utility function to several games. Under certain conditions, poor players exhibit cooperative behavior in two types of chicken games (the hawk-dove game and the snowdrift game) but not in the prisoner’s dilemma game and the stag hunt game. This result indicates that cooperation can be exhibited by the poor in some chicken games. Thus, the evolution of cooperation may not be as limited as has been suggested in previous studies.

  17. Work for Play: Careers in Video Game Development

    Science.gov (United States)

    Liming, Drew; Vilorio, Dennis

    2011-01-01

    Video games are not only for play; they also provide work. Making video games is a serious--and big--business. Creating these games is complex and requires the collaboration of many developers, who perform a variety of tasks, from production to programming. They work for both small and large game studios to create games that can be played on many…

  18. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar.

    Directory of Open Access Journals (Sweden)

    Zach J Farris

    Full Text Available The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting affect carnivore occupancy across Madagascar's largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species and domestic dogs (Canis familiaris had higher occupancy than half of the native carnivore species across Madagascar's largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica. Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (mean=90 individuals consumed/year, the ring-tailed vontsira (Galidia elegans (mean=58 consumed/year, and the fosa (Cryptoprocta ferox (mean=31 consumed/year. Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are highest

  19. Implementation of Classroom Games in Small Classes Teaching%课堂游戏在小班教学中的实施

    Institute of Scientific and Technical Information of China (English)

    李暾; 王挺; 周海芳

    2011-01-01

    In the college computer fundamental course teaching,we introduce classroom games in small classes teaching to help the students to understand abstract knowledge.This paper describes the investigation of classroom games and the practices of the teaching method.The promising results show that it is useful in teaching some abstract computer fundamental knowledge.It also helps the students in building creative thinking and self-study abilities.%在大学计算机基础课程小班教学中引入了课堂游戏来讲授抽象知识。文章介绍了课堂游戏的实践及对该方法的思考,在帮助学生理解抽象知识、掌握计算机科学基本原理、培养创新思维和自主学习习惯等方面取得了较好的效果。

  20. Line Transect Surveys Underdetect Terrestrial Mammals: Implications for the Sustainability of Subsistence Hunting.

    Science.gov (United States)

    Fragoso, José M V; Levi, Taal; Oliveira, Luiz F B; Luzar, Jeffrey B; Overman, Han; Read, Jane M; Silvius, Kirsten M

    2016-01-01

    Conservation of Neotropical game species must take into account the livelihood and food security needs of local human populations. Hunting management decisions should therefore rely on abundance and distribution data that are as representative as possible of true population sizes and dynamics. We simultaneously applied a commonly used encounter-based method and an infrequently used sign-based method to estimate hunted vertebrate abundance in a 48,000-km2 indigenous landscape in southern Guyana. Diurnal direct encounter data collected during three years along 216, four-kilometer -long transects consistently under-detected many diurnal and nocturnal mammal species readily detected through sign. Of 32 species analyzed, 31 were detected by both methods; however, encounters did not detect one and under-detected another 12 of the most heavily hunted species relative to sign, while sign under-detected 12 never or rarely collected species relative to encounters. The six most important game animals in the region, all ungulates, were not encountered at 11-40% of village and control sites or on 29-72% of transects where they were detected by sign. Using the sign methodology, we find that tapirs, one of the terrestrial vertebrates considered most sensitive to overexploitation, are present at many sites where they were never visually detected during distance sampling. We find that this is true for many other species as well. These high rates of under-detection suggest that behavioral changes in hunted populations may affect apparent occurrence and abundance of these populations. Accumulation curves (detection of species on transects) were much steeper for sign for 12 of 16 hunted species than for encounters, but that pattern was reversed for 12 of 16 species unhunted in our area. We conclude that collection of sign data is an efficient and effective method of monitoring hunted vertebrate populations that complements encounter and camera-trapping methods in areas impacted by

  1. Line Transect Surveys Underdetect Terrestrial Mammals: Implications for the Sustainability of Subsistence Hunting

    Science.gov (United States)

    Levi, Taal; Oliveira, Luiz F. B.; Luzar, Jeffrey B.; Overman, Han; Read, Jane M.

    2016-01-01

    Conservation of Neotropical game species must take into account the livelihood and food security needs of local human populations. Hunting management decisions should therefore rely on abundance and distribution data that are as representative as possible of true population sizes and dynamics. We simultaneously applied a commonly used encounter-based method and an infrequently used sign-based method to estimate hunted vertebrate abundance in a 48,000-km2 indigenous landscape in southern Guyana. Diurnal direct encounter data collected during three years along 216, four-kilometer -long transects consistently under-detected many diurnal and nocturnal mammal species readily detected through sign. Of 32 species analyzed, 31 were detected by both methods; however, encounters did not detect one and under-detected another 12 of the most heavily hunted species relative to sign, while sign under-detected 12 never or rarely collected species relative to encounters. The six most important game animals in the region, all ungulates, were not encountered at 11–40% of village and control sites or on 29–72% of transects where they were detected by sign. Using the sign methodology, we find that tapirs, one of the terrestrial vertebrates considered most sensitive to overexploitation, are present at many sites where they were never visually detected during distance sampling. We find that this is true for many other species as well. These high rates of under-detection suggest that behavioral changes in hunted populations may affect apparent occurrence and abundance of these populations. Accumulation curves (detection of species on transects) were much steeper for sign for 12 of 16 hunted species than for encounters, but that pattern was reversed for 12 of 16 species unhunted in our area. We conclude that collection of sign data is an efficient and effective method of monitoring hunted vertebrate populations that complements encounter and camera-trapping methods in areas impacted by

  2. Drivers of bushmeat hunting and perceptions of zoonoses in Nigerian hunting communities.

    Directory of Open Access Journals (Sweden)

    Sagan Friant

    2015-05-01

    Full Text Available Bushmeat hunting threatens biodiversity and increases the risk of zoonotic pathogen transmission. Nevertheless, limited information exists on patterns of contact with wildlife in communities that practice bushmeat hunting, especially with respect to social drivers of hunting behavior. We used interview responses from hunters and non-hunters in rural hunting communities in Nigeria to: 1 quantify contact rates with wildlife, 2 identify specific hunting behaviors that increase frequency of contact, 3 identify socioeconomic factors that predispose individuals to hunt, and 4 measure perceptions of risk. Participants engaged in a variety of behaviors that increased contact with wild animals, including: butchering to sell (37%, being injured (14%, using body parts for traditional medicine (19%, collecting carcasses found in forests and/or farms (18%, and keeping as pets (16%. Hunters came into contact with wildlife significantly more than non-hunters, even through non-hunting exposure pathways. Participants reported hunting rodents (95%, ungulates (93%, carnivores (93%, primates (87%, and bats (42%, among other prey. Reported hunting frequencies within taxonomic groups of prey were different for different hunting behaviors. Young age, lower education level, larger household size, having a father who hunts, and cultural group were all associated with becoming a hunter. Fifty-five percent of respondents were aware that they could contract diseases from wild animals, but only 26% of these individuals reported taking protective measures. Overall, hunters in this setting frequently contact a diversity of prey in risky ways, and the decision to become a hunter stems from family tradition, modified by economic necessity. Conservation and public health interventions in such settings may be most efficient when they capitalize on local knowledge and target root socio-economic and cultural drivers that lead to hunting behavior. Importantly, interventions that

  3. Cooperative hunting and meat sharing 400–200 kya at Qesem Cave, Israel

    Science.gov (United States)

    Stiner, Mary C.; Barkai, Ran; Gopher, Avi

    2009-01-01

    Zooarchaeological research at Qesem Cave, Israel demonstrates that large-game hunting was a regular practice by the late Lower Paleolithic period. The 400- to 200,000-year-old fallow deer assemblages from this cave provide early examples of prime-age-focused ungulate hunting, a human predator–prey relationship that has persisted into recent times. The meat diet at Qesem centered on large game and was supplemented with tortoises. These hominins hunted cooperatively, and consumption of the highest quality parts of large prey was delayed until the food could be moved to the cave and processed with the aid of blade cutting tools and fire. Delayed consumption of high-quality body parts implies that the meat was shared with other members of the group. The types of cut marks on upper limb bones indicate simple flesh removal activities only. The Qesem cut marks are both more abundant and more randomly oriented than those observed in Middle and Upper Paleolithic cases in the Levant, suggesting that more (skilled and unskilled) individuals were directly involved in cutting meat from the bones at Qesem Cave. Among recent humans, butchering of large animals normally involves a chain of focused tasks performed by one or just a few persons, and butchering guides many of the formalities of meat distribution and sharing that follow. The results from Qesem Cave raise new hypotheses about possible differences in the mechanics of meat sharing between the late Lower Paleolithic and Middle Paleolithic. PMID:19666542

  4. Cooperative hunting and meat sharing 400-200 kya at Qesem Cave, Israel.

    Science.gov (United States)

    Stiner, Mary C; Barkai, Ran; Gopher, Avi

    2009-08-11

    Zooarchaeological research at Qesem Cave, Israel demonstrates that large-game hunting was a regular practice by the late Lower Paleolithic period. The 400- to 200,000-year-old fallow deer assemblages from this cave provide early examples of prime-age-focused ungulate hunting, a human predator-prey relationship that has persisted into recent times. The meat diet at Qesem centered on large game and was supplemented with tortoises. These hominins hunted cooperatively, and consumption of the highest quality parts of large prey was delayed until the food could be moved to the cave and processed with the aid of blade cutting tools and fire. Delayed consumption of high-quality body parts implies that the meat was shared with other members of the group. The types of cut marks on upper limb bones indicate simple flesh removal activities only. The Qesem cut marks are both more abundant and more randomly oriented than those observed in Middle and Upper Paleolithic cases in the Levant, suggesting that more (skilled and unskilled) individuals were directly involved in cutting meat from the bones at Qesem Cave. Among recent humans, butchering of large animals normally involves a chain of focused tasks performed by one or just a few persons, and butchering guides many of the formalities of meat distribution and sharing that follow. The results from Qesem Cave raise new hypotheses about possible differences in the mechanics of meat sharing between the late Lower Paleolithic and Middle Paleolithic.

  5. [New Developments in Video Games for Psychotherapy].

    Science.gov (United States)

    Brezinka, Veronika

    2016-01-01

    A literature survey on new developments in the area of video games and psychotherapy of children and adolescents was conducted. Despite the omnipresence of computers and the internet, development of therapeutic games seems rather slow. The video game Treasure Hunt was introduced in 2008 to support treatment of children with internalizing and externalizing disorders. Camp Cope-A-Lot was developed for treatment of anxious children, whereas the self-help game SPARX is directed at depressed adolescents. Rage-Control is a biofeedback game for children with anger problems. The game Zoo U aims to assess and train social skills of primary school children. Ricky and the Spider for young children with obsessive compulsive disorder is meant to support the cognitive-behavioural treatment of these patients. Clash- Back is a French game for adolescents with externalizing problems. Possible reasons for the relatively slow development of therapeutic games are the high methodological demands concerning an evaluation as well as the high costs of game development. Nonetheless, computers and the internet are bound to influence psychotherapy with children and adolescents in the long run.

  6. Personalised gaming

    NARCIS (Netherlands)

    Bakkes, S.; Tan, C.T.; Pisan, Y.

    2012-01-01

    This article focuses on personalised games, which we define as games that utilise player models for the purpose of tailoring the game experience to the individual player. The main contribution of the article is a motivation for personalised gaming, supported by an extensive overview of scientific li

  7. Game Theory

    DEFF Research Database (Denmark)

    Game Theory is a collection of short interviews based on 5 questions presented to some of the most influential and prominent scholars in game theory. We hear their views on game theory, its aim, scope, use, the future direction of game theory and how their work fits in these respects....

  8. Game Analytics

    DEFF Research Database (Denmark)

    Seif El-Nasr, Magy; Drachen, Anders; Canossa, Alessandro

    2013-01-01

    Game Analytics has gained a tremendous amount of attention in game development and game research in recent years. The widespread adoption of data-driven business intelligence practices at operational, tactical and strategic levels in the game industry, combined with the integration of quantitative...

  9. Hunting Plan : Mingo National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on Mingo...

  10. Cat Island NWR Recreational Hunting Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — A natural resource management plan describing the regulations and decision processes for sport hunting at Cat Island NWR. This plan has been replaced by a more...

  11. Hunting Plan: St. Vincent National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on St....

  12. Hunt Plan : Pocosin Lakes National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on...

  13. Back Bay National Wildlife Refuge: Hunting Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on Back...

  14. Hunting Plan Morgan Brake National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for administration of hunting activity and for development, maintenance, and enforcement of regulations and guidelines on Morgan Brake...

  15. Hunting Plan Mathew's Brake National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for administration of hunting activity and for development, maintenance, and enforcement of regulations and guidelines on Mathew’s...

  16. Hunting Plan : Seney National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — Hunting has been and is a traditional use of the Seney Refuge dating back to its establishment in 1935. This recreational activity has strong support from the...

  17. Hunting Plan : Malheur National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The purpose of this plan is to provide guidelines for administration of hunting activity and for development, maintenance, and enforcement of regulations and...

  18. Revised Hunting Plan : Sherburne National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on...

  19. Hunting Plan : Shiawassee National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for administration of hunting activity and for development, maintenance, and enforcement of regulations and guidelines on Shiawassee...

  20. Benton Lake National Wildlife Refuge : Hunting Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on...

  1. Crab Orchard National Wildlife Refuge : Hunting Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on Crab...

  2. Fact sheet : Hunting and Fishing Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This document provides information about the opening of portions of Eufaula National Wildlife Refuge to the hunting of eastern mourning doves and migratory...

  3. Hunting Plan : Trempealeau National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for administration of hunting activity and for development, maintenance, and enforcement of regulations and guidelines on Trempealeau...

  4. Sport Hunting Plan Decision Document Package

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — Objectives of plan are to provide high quality hunting opportunities, maintain populations within seasonal carrying capacities, and allow compatible public use.

  5. Hunting Management Plan Erie NWR 1995

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on Erie...

  6. Locomotion dynamics of hunting in wild cheetahs.

    Science.gov (United States)

    Wilson, A M; Lowe, J C; Roskilly, K; Hudson, P E; Golabek, K A; McNutt, J W

    2013-06-13

    Although the cheetah is recognised as the fastest land animal, little is known about other aspects of its notable athleticism, particularly when hunting in the wild. Here we describe and use a new tracking collar of our own design, containing a combination of Global Positioning System (GPS) and inertial measurement units, to capture the locomotor dynamics and outcome of 367 predominantly hunting runs of five wild cheetahs in Botswana. A remarkable top speed of 25.9 m s(-1) (58 m.p.h. or 93 km h(-1)) was recorded, but most cheetah hunts involved only moderate speeds. We recorded some of the highest measured values for lateral and forward acceleration, deceleration and body-mass-specific power for any terrestrial mammal. To our knowledge, this is the first detailed locomotor information on the hunting dynamics of a large cursorial predator in its natural habitat.

  7. Hunting Plan : Rice Lake National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The objectives of this hunting plan for Rice Lake NWR are to: provide a method of removing white-tailed deer from the area population to maintain the general health...

  8. St. Vincent Offers Special Archery & Primitive Hunts

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — St. Vincent National Wildlife Refuge's archery hunt is scheduled for November 28-30, 1984. White-tailed deer, turkeys, and hogs may be taken.

  9. Hunting Plan Squaw Creek National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This plan provides guidelines for the administration of hunting activity and for the development, maintenance, and enforcement of regulations and guidelines on Squaw...

  10. Ramsay hunt syndrome (herpes zoster oticus

    Directory of Open Access Journals (Sweden)

    S Karthiga Kannan

    2012-01-01

    Full Text Available Ramsay Hunt syndrome (RHS is defined as an acute peripheral facial neuropathy caused by the reactivated latent varicella zoster virus (VZV in the geniculate ganglion; characterized with erythematous vesicular rash of the skin of the ear canal, auricle, facial skin, oral mucosa and facial palsy (also known as herpes zoster oticus. This article reports a case of Ramsay Hunt Syndrome (RHS in a 37-year-old male patient depicting the classical signs.

  11. The influence of scoring targets and outer-floaters on attacking and defending team dispersion, shape and creation of space during small-sided soccer games

    Directory of Open Access Journals (Sweden)

    Castellano Julen

    2016-06-01

    Full Text Available The effect of altered game formats on team performances during soccer practice can be harnessed by coaches to stimulate specific tactical behaviours. The aim of the present study was to analyse the influence of using (i small goals [SG], (ii goalkeepers [7G] and (iii floaters [7GF] on the dispersion, shape and available space of teams during small-sided games (SSGs. Twenty-four male soccer players were distributed into four teams composed of five players, two goalkeepers and two floaters that performed six SSG bouts of 6 min, interspersed with 6 min of passive recovery. Offensive and defensive phases were also analysed separately in order to verify the preservation of basic principles of attacking (teams more stretched to create free space and defending (teams more compact to tie-up space during SSGs. The variables used to characterize the collective behaviour were: length [L], width [W], team shape [Sh], and team separateness [TS]. Results revealed that the teams showed different collective behaviours depending on SSG format and a playing phase: a L and W were higher in attack than in defence in all SSGs; b team shapes were more elongated in defence in all SSGs except SG; c the space separating players from their closest opponents (TS was shorter in 7G; and d SG and 7GF elicited greater defensive openness due to increased team width. The results suggest that manipulating task constraints, such as goal size, presence or absence of goalkeepers and floaters can be harnessed by coaches to shape distinct team tactical behaviours in SSGs while preserving the basic principles of attacking and defending.

  12. Online Gaming

    Directory of Open Access Journals (Sweden)

    Kevin Curran

    2005-01-01

    Full Text Available Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.

  13. Time-motion analysis of acceleration demands of 4v4 small-sided soccer games played on different pitch sizes.

    Science.gov (United States)

    Hodgson, Craig; Akenhead, Richard; Thomas, Kevin

    2014-02-01

    We aimed to quantify the time-motion characteristics and technical demands of small-sided soccer games (SSGs) played on small, medium and large pitches using a high frequency non-differential global positioning system (NdGPS) that allowed assessment of acceleration and deceleration patterns. Eight male soccer players competed in SSGs comprising 4×4min quarters (3min recovery) on small (30×20m) medium (40×30m) and large (50×40m) pitch sizes. Time motion analysis using a NdGPS positioning system quantified distance covered sprinting (⩾6.7ms(-1)), high speed running (⩾5.8ms(-1)) and low (1-2ms(-2)), medium (2-3ms(-2)) and high (>3ms(-2)) acceleration. The frequency of common technical actions (passing, turning, dribbling, shooting, tackling, heading and interceptions) was performed using a hand notation system. SSGs played on medium and large pitches had a greater physical demand than on small pitches, with significantly more distance covered in all movement categories. Total distance covered in acceleration categories ranged from 230±111 (small pitch) to 356±72m (medium pitch). The small pitch imposed a greater technical demand on players (more passes, shots and tackles) compared to medium and large pitches. The study provides novel data demonstrating the acceleration patterns observed in SSGs are relatively greater than those observed during professional match play. Thus SSGs might offer a "density" type conditioning stimulus. Practitioners should be aware that changes in pitch size impact both the physical and technical demands of SSGs. Copyright © 2013 Elsevier B.V. All rights reserved.

  14. Blood lead levels following consumption of game meat in Italy.

    Science.gov (United States)

    Fustinoni, Silvia; Sucato, Sabrina; Consonni, Dario; Mannucci, Pier Mannuccio; Moretto, Angelo

    2017-05-01

    The aim of this study was to measure lead (Pb) levels in blood (Pb-blood) in consumers of game meat, taking into account other possible sources of lead exposure. A spot blood sample was obtained from 95 subjects, and a questionnaire was used to collect general information and data on game meat consumption, hunting, wine drinking and other possible sources of lead exposure. Pb-blood was measured by inductively coupled plasma-mass spectrometry. Pb-blood was not influenced by age, sex, residence in an urban or rural area, consumption of game meat, tobacco smoking or hobbies associated with potential exposure to lead, and median Pb-blood was 1.7 (5th-95th percentile 1.0-5.3)µg/dL and 3.4 (0.9-6.1)µg/dL for game meat non-eaters and eater, respectively. A multiple linear regression analysis (containing the covariates sex, age, hunting, wine drinking, game meat consumption, tobacco smoking, shooting range, and occupational exposure) found an association with hunting (Pb-blood almost double in hunters) and wine drinking (40% higher in drinkers) but not with consumption of game meat or other parameters. Whether the higher Pb-blood level was due to inhalation of lead fumes while shooting with lead ammunition, to handling lead ammunition or both could not be ascertained. Copyright © 2017 Elsevier Inc. All rights reserved.

  15. Plug: Secrets of the Museum": A pervasive game taking place in a museum

    OpenAIRE

    Simatic, M.; Astic, Isabelle; Aunis, C.; Gentes, A.; Guyot-Mbodji, A.; Jutant, C.; Zaza, E.

    2009-01-01

    International audience; "Plug: Secrets of the Museum" (PSM) is a game played with NFC-enabled mobile phones inside a museum containing dedicated passive RFID tags. During a PSM session, 8 teams exchange virtual cards representing objects located in the museum. These exchanges are done either with RFID tags or with other teams. PSM game design results in an educational and entertaining game which is much more attractive than the plain old treasure hunt proposed by several museums. Thus PSM is ...

  16. 7th Higgs Hunting 2016

    CERN Document Server

    2016-01-01

    A subject of major importance in fundamental physics is the investigation of the origin of Electroweak Symmetry Breaking. The mechanism of mass generation through the spontaneous breaking of a gauge symmetry is called the Brout-Englert-Higgs mechanism and is associated with the appearance of a physical scalar boson. The discovery announced at CERN on 4th July 2012 by the ATLAS and CMS Collaborations of a boson at a mass close to 125 GeV/c2, compatible with this scalar boson of the Standard Model, the so-called Higgs boson, mainly in γγ, ZZ and WW decay modes, with compatible evidence also found at Fermilab in the bb mode, changed the landscape. This important discovery was acknowledged as decisive for the attribution of the 2013 Nobel Prize in Physics awarded jointly to François Englert and Peter Higgs . This 7th workshop of the "Higgs Hunting" series organized in Paris on August 31 - September 2, 2016 will discuss the developments of LHC run 2 analyses, detailed studies of the new boson and possible de...

  17. Geochemical Treasure Hunt for Primary School Children

    Science.gov (United States)

    Tesmer, Maja; Frick, Daniel; Gerrits, Ruben; des GFZ-GeoWunderWerkstatt, Schülerlabor

    2017-04-01

    How can you inspire school children for geochemistry, and scientific exploratory urge? The key is to raise their curiosity and make learning new things a hands-on experience. The Fellows of the European Marie Curie Initial Training Network IsoNose designed and established a "Geochemical Treasure Hunt" to excite children for scientific investigations. This workshop explains primary school children the research and scientific methods of isotopic geochemistry, and their use to understand processes on the Earth's surface. From obtaining 'samples', performing various experiments, the school children gather clues leading them to the hidden treasure on the Telegrafenberg (campus of the GFZ Potsdam). The course was designed for school children to learn hands-on the meaning of elements, atoms and isotopes. In small groups the children conduct experiments of simplified methods being indispensable to any isotope geochemist. However, prior to working in any laboratory environment, a security briefing is necessary. For the course, two stages were implemented; firstly the use of harmful substances and dangerous equipment was minimised, and secondly children were equipped with size-matched personal protective equipment (lab coats, gloves, and safety googles). The purification of elements prior to isotopic analysis was visualised using colour chromatography. However, instead of using delicate mass spectrometers for the isotope ratio measurements, the pupils applied flame spectroscopy to analyse their dissolved and purified mineral solutions. Depending on the specific element present, a different colour was observed in the flame. The children plotted their colours of the flame spectroscopy onto a map and by interpreting the emerging colour patterns they localized the treasure on the map. In small teams they swarmed out on the Telegrafenberg to recover the hidden treasure. The project leading to this outreach activity has received funding from the People Programme (Marie Curie

  18. Quantum Game Theory and Open Access Publishing

    CERN Document Server

    Hanauske, M; Dugall, B; Bernius, Steffen; Dugall, Berndt; Hanauske, Matthias

    2006-01-01

    The digital revolution of the information age and in particular the sweeping changes of scientific communication brought about by computing and novel communication technology, potentiate global, high grade scientific information for free. The arXiv for example is the leading scientific communication platform, mainly for mathematics and physics, where everyone in the world has free access on. While in some scientific disciplines the open access way is successfully realized, other disciplines (e.g. humanities and social sciences) dwell on the traditional path, even though many scientists belonging to these communities approve the open access principle. In this paper we try to explain these different publication patterns by using a game theoretical approach. Based on the assumption, that the main goal of scientists is the maximization of their reputation, we model different possible game settings, namely a zero sum game, the prisoners' dilemma case and a version of the stag hunt game, that show the dilemma of sc...

  19. Hunting for Conservation? The Re-introduction of Sport Hunting in Uganda Examined

    NARCIS (Netherlands)

    Ochieng, A.; Ahebwa, W.M.; Visseren-Hamakers, I.J.

    2015-01-01

    Uganda reintroduced sport hunting in 2001. The policy was piloted around Lake Mburo National Park and later replicated around other protected areas. This chapter analyses the development, implementation and impact of sport hunting policy in Uganda. We do so through literature review, document

  20. 77 FR 42919 - Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations...

    Science.gov (United States)

    2012-07-20

    ... July 20, 2012 Part V Department of the Interior Fish and Wildlife Service 50 CFR Part 20 Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations; Notice of Meetings...; ] DEPARTMENT OF THE INTERIOR Fish and Wildlife Service 50 CFR Part 20 RIN 1018-AX97 Migratory Bird...

  1. The Quabbin controlled deer hunt 1991 - 2001: limitations of a controlled hunt

    Science.gov (United States)

    Beth E. Cohen; David K. Loomis

    2003-01-01

    The Quabbin Reservoir, built in the 1930's as a water supply for Boston, is an unfiltered source of water. The agency responsible for managing the reservoir wants it to remain unfiltered. As a result, human activity is kept to a minimum, including (until recently) a prohibition on hunting. The lack of natural predators and the ban on recreational hunting allowed...

  2. High risk of lead contamination for scavengers in an area with high moose hunting success.

    Science.gov (United States)

    Legagneux, Pierre; Suffice, Pauline; Messier, Jean-Sébastien; Lelievre, Frédérick; Tremblay, Junior A; Maisonneuve, Charles; Saint-Louis, Richard; Bêty, Joël

    2014-01-01

    Top predators and scavengers are vulnerable to pollutants, particularly those accumulated along the food chain. Lead accumulation can induce severe disorders and alter survival both in mammals (including humans) and in birds. A potential source of lead poisoning in wild animals, and especially in scavengers, results from the consumption of ammunition residues in the tissues of big game killed by hunters. For two consecutive years we quantified the level lead exposure in individuals of a sentinel scavenger species, the common raven (Corvus corax), captured during the moose (Alces alces) hunting season in eastern Quebec, Canada. The source of the lead contamination was also determined using stable isotope analyses. Finally, we identified the different scavenger species that could potentially be exposed to lead by installing automatic cameras targeting moose gut piles. Blood lead concentration in ravens increased over time, indicating lead accumulation over the moose-hunting season. Using a contamination threshold of 100 µg x L(-1), more than 50% of individuals were lead-contaminated during the moose hunting period. Lead concentration was twice as high in one year compared to the other, matching the number of rifle-shot moose in the area. Non-contaminated birds exhibited no ammunition isotope signatures. The isotope signature of the lead detected in contaminated ravens tended towards the signature from lead ammunition. We also found that black bears (Ursus americanus), golden eagles and bald eagles (Aquila chrysaetos and Haliaeetus leucocephalus, two species of conservation concern) scavenged heavily on moose viscera left by hunters. Our unequivocal results agree with other studies and further motivate the use of non-toxic ammunition for big game hunting.

  3. High risk of lead contamination for scavengers in an area with high moose hunting success.

    Directory of Open Access Journals (Sweden)

    Pierre Legagneux

    Full Text Available Top predators and scavengers are vulnerable to pollutants, particularly those accumulated along the food chain. Lead accumulation can induce severe disorders and alter survival both in mammals (including humans and in birds. A potential source of lead poisoning in wild animals, and especially in scavengers, results from the consumption of ammunition residues in the tissues of big game killed by hunters. For two consecutive years we quantified the level lead exposure in individuals of a sentinel scavenger species, the common raven (Corvus corax, captured during the moose (Alces alces hunting season in eastern Quebec, Canada. The source of the lead contamination was also determined using stable isotope analyses. Finally, we identified the different scavenger species that could potentially be exposed to lead by installing automatic cameras targeting moose gut piles. Blood lead concentration in ravens increased over time, indicating lead accumulation over the moose-hunting season. Using a contamination threshold of 100 µg x L(-1, more than 50% of individuals were lead-contaminated during the moose hunting period. Lead concentration was twice as high in one year compared to the other, matching the number of rifle-shot moose in the area. Non-contaminated birds exhibited no ammunition isotope signatures. The isotope signature of the lead detected in contaminated ravens tended towards the signature from lead ammunition. We also found that black bears (Ursus americanus, golden eagles and bald eagles (Aquila chrysaetos and Haliaeetus leucocephalus, two species of conservation concern scavenged heavily on moose viscera left by hunters. Our unequivocal results agree with other studies and further motivate the use of non-toxic ammunition for big game hunting.

  4. The management of hunting of Anatidae

    Science.gov (United States)

    Nichols, J.D.; Johnson, F.A.; Birkan, Marcel

    1996-01-01

    The objectives of harvest management for members of family Anatidae typically involve the size of the harvested population and the size of the harvest. Hunting regulations are the primary tool used to try to achieve the objectives of harvest management. Informed harvest management thus requires a knowledge of the relationship between hunting regulations and both Anatid abundance and harvest. Results of retrospective studies in North America provide evidence that generally restrictive regulations produce lower harvest rates than generally liberal regulations. However, such studies have provided little evidence that specific hunting regulations designed to produce a change in the relative harvest rates of different species, or of the sexes within a species, have been successful in 'directing' harvest toward specific groups of birds and away from other groups. Estimates of the strength of the relationship between harvest mortality rates and annual survival rates of Anatidae have ranged from weak to strong. Thus, the key relationships for harvest management of Anatidae, those between hunting regulations and the size of both the subsequent harvest and the subsequent population, are not 'known' but are characterized by uncertainty. In the United States, this uncertainty led to a risk-aversive conservatism that characterized the setting of hunting regulations during the last decade. Recently, managers have begun to consider using hunting regulations themselves as a means to better understand the system being managed. This approach, referred to as active adaptive management, attempts to balance short-term demands for hunting opportunity with the learning needed to improve long-term management performance. Learning is accomplished by periodically comparing observed system response, as estimated by ongoing survey and data collection programs, with predictions of competing models. These periodic comparisons lead to changes in measures of credibility associated with the

  5. Human Hunting and Nascent Animal Management at Middle Pre-Pottery Neolithic Yiftah'el, Israel.

    Directory of Open Access Journals (Sweden)

    Lidar Sapir-Hen

    Full Text Available The current view for the southern Levant is that wild game hunting was replaced by herd management over the course of the Pre-Pottery Neolithic B period, but there is significant debate over the timing, scale and origin of this transition. To date, most relevant studies focus either on wild game exploitation in the periods prior to domestication or on classic markers of domestication of domestic progenitor species over the course of the PPNB. We studied the faunal remains from the 2007-2008 excavations of the Middle PPNB (MPPNB site of Yiftah'el, Northern Israel. Our analysis included a close examination of the timing and impact of the trade-off between wild game and domestic progenitor taxa that reflects the very beginning of this critical transition in the Mediterranean zone of the southern Levant. Our results reveal a direct trade-off between the intensive hunting of wild ungulates that had been staples for millennia, and domestic progenitor taxa. We suggest that the changes in wild animal use are linked to a region-wide shift in the relationship between humans and domestic progenitor species including goat, pig and cattle.

  6. Writerly Gaming: Political Gaming

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2007-01-01

    software for private entertainment (looking/feeling real) or they can be pragmatic software used for training of professionals (affecting soldiers’, pilots’, etc. perception of the real). A third, and less debated game-reality relationship, based on public awareness and typically a socio-political agenda...

  7. Sustainable trophy hunting of African lions.

    Science.gov (United States)

    Whitman, Karyl; Starfield, Anthony M; Quadling, Henley S; Packer, Craig

    2004-03-11

    In most species, sport hunting of male trophy animals can only reduce overall population size when the rate of removal of males is so high that females can no longer be impregnated. However, where males provide extensive paternal care, the removal of even a few individuals could harm the population as a whole. In species such as lions, excessive trophy hunting could theoretically cause male replacements (and associated infanticide) to become sufficiently common to prevent cubs reaching adulthood. Here we simulate the population consequences of lion trophy hunting using a spatially explicit, individual-based, stochastic model parameterized with 40 years of demographic data from northern Tanzania. Although our simulations confirm that infanticide increases the risk of population extinction, trophy hunting could be sustained simply by hunting males above a minimum age threshold, and this strategy maximizes both the quantity and the quality of the long-term kill. We present a simple non-invasive technique for estimating lion age in populations lacking long-term records, and suggest that quotas would be unnecessary in any male-only trophy species where age determination could be reliably implemented.

  8. 50 CFR 20.109 - Extended seasons, limits, and hours for taking migratory game birds by falconry.

    Science.gov (United States)

    2010-10-01

    ... taking migratory game birds by falconry. 20.109 Section 20.109 Wildlife and Fisheries UNITED STATES FISH..., PURCHASE, BARTER, EXPORTATION, AND IMPORTATION OF WILDLIFE AND PLANTS (CONTINUED) MIGRATORY BIRD HUNTING... taking migratory game birds by falconry. This section provides annual regulations by which falconers...

  9. 'Impact hunters' catalyse cooperative hunting in two wild chimpanzee communities.

    Science.gov (United States)

    Gilby, Ian C; Machanda, Zarin P; Mjungu, Deus C; Rosen, Jeremiah; Muller, Martin N; Pusey, Anne E; Wrangham, Richard W

    2015-12-05

    Even when hunting in groups is mutually beneficial, it is unclear how communal hunts are initiated. If it is costly to be the only hunter, individuals should be reluctant to hunt unless others already are. We used 70 years of data from three communities to examine how male chimpanzees 'solve' this apparent collective action problem. The 'impact hunter' hypothesis proposes that group hunts are sometimes catalysed by certain individuals that hunt more readily than others. In two communities (Kasekela and Kanyawara), we identified a total of five males that exhibited high hunt participation rates for their age, and whose presence at an encounter with red colobus monkeys increased group hunting probability. Critically, these impact hunters were observed to hunt first more often than expected by chance. We argue that by hunting first, these males dilute prey defences and create opportunities for previously reluctant participants. This by-product mutualism can explain variation in group hunting rates within and between social groups. Hunting rates declined after the death of impact hunter FG in Kasekela and after impact hunter MS stopped hunting frequently in Kanyawara. There were no impact hunters in the third, smaller community (Mitumba), where, unlike the others, hunting probability increased with the number of females present at an encounter with prey.

  10. Relationship Between Game Species and Landscape Structure in the SE of Spain

    Directory of Open Access Journals (Sweden)

    Peiró Clavell, V.

    2006-12-01

    Full Text Available Hunting is an important traditional and economic activity in the Iberian Peninsula. However, a very small amount of papers focuses on the relation between small-game species and landscape structure. Therefore, the primary aim of this study was to determine the main relationships between landscape structure and game species thus obtaining new management methods to enhance game communities. Hunting bags were used to obtain abundance, diversity and dominance indices of game species in 2000. The abundances of several game species were related with land uses and landscape indices, which were used as independent variables (obtained using Arcview, Fragstats and Idrisi in regression models. Considering the associations between wildlife species and traditional land usages, the woodcock profits from recent abandonment areas (p = 0.001, r = 0.915 and avoids dense shrublands (p = 0.001, r = 0.967. The red-legged partridge is positively related with old abandonment areas (p = 0.013, r = 0.820 and collared-doves benefit from afforested dense pines (p = 0.001, r = 0.916. The wild rabbit was positively related with fruit groves p < 0.001, r = 0.995, pine forest areas ((p < 0.001, r = 0.989, and old abandonment areas (p < 0.001, r = 1.0 and negatively related with oak wood (p < 0.001, r = 0.953 and urban areas (p < 0.001, r = 0.998. Hares were positively related with old abandonment areas (p = 0.010, r = 0.767 and avoid irrigated crops (p = 0.010, r = 0.919. Wild boars and red foxes presented positive relations with dense shrublands (respectively, p = 0.012, r = 0.821 and p = 0.005, r = 0.789. Considering landscape structure indices, the red-legged partridge is related to fractal dimensions and patch richness density (p = 0.01, r = 0.787 and p = 0.01, r = 0.916, respectively. The wood pigeon and turtle dove are related to the aggregation index and the contagion index (p = 0.016, r = 0.805 and p = 0.018, r = 0.798, respectively. Wild rabbits and hares are related

  11. [Game addiction].

    Science.gov (United States)

    Mori, Akio; Iwadate, Masako; Minakawa, Nahoko T; Kawashima, Satoshi

    2015-09-01

    The purpose of this article is to analyze the South Korea and China of computer game research, and the current state of research in Japan. Excessive game actions were analyzed by PET-MRI, MRI, fMRI, NIRS, EEG. These results showed that the prefrontal cortical activity decreased during game play. Also, game addiction causes damage to the prefrontal cortex. The NIRS-EEG and simultaneous recording, during game play correspond well with the decrease of β band and oxygen-hemoglobin. The α band did not change with game play. However, oxygen-hemoglobin decreased during game play. South Korea, game addiction measures have been analyzed since 2002, but in Japan the research is recent.

  12. (ludo) game

    African Journals Online (AJOL)

    Dr Obe

    game. This development is analogous to that of games of strategy, in which each player is assigned a set of possible ... based system, communication protocols, performance ..... driven and a shorter coding-debugging life cycle. The methods ...

  13. Influence of group size on the success of wolves hunting bison.

    Directory of Open Access Journals (Sweden)

    Daniel R MacNulty

    Full Text Available An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus hunting their most formidable prey, bison (Bison bison, to test the hypothesis that large groups are more cooperative when hunting difficult prey. We quantified the relationship between capture success and wolf group size, and compared it to previously reported results for Yellowstone wolves hunting elk (Cervus elaphus, a prey that was, on average, 3 times easier to capture than bison. Whereas improvement in elk capture success levelled off at 2-6 wolves, bison capture success levelled off at 9-13 wolves with evidence that it continued to increase beyond 13 wolves. These results are consistent with the hypothesis that hunters in large groups are more cooperative when hunting more formidable prey. Improved ability to capture formidable prey could therefore promote the formation and maintenance of large predator groups, particularly among predators that specialize on such prey.

  14. Influence of group size on the success of wolves hunting bison.

    Science.gov (United States)

    MacNulty, Daniel R; Tallian, Aimee; Stahler, Daniel R; Smith, Douglas W

    2014-01-01

    An intriguing aspect of social foraging behaviour is that large groups are often no better at capturing prey than are small groups, a pattern that has been attributed to diminished cooperation (i.e., free riding) in large groups. Although this suggests the formation of large groups is unrelated to prey capture, little is known about cooperation in large groups that hunt hard-to-catch prey. Here, we used direct observations of Yellowstone wolves (Canis lupus) hunting their most formidable prey, bison (Bison bison), to test the hypothesis that large groups are more cooperative when hunting difficult prey. We quantified the relationship between capture success and wolf group size, and compared it to previously reported results for Yellowstone wolves hunting elk (Cervus elaphus), a prey that was, on average, 3 times easier to capture than bison. Whereas improvement in elk capture success levelled off at 2-6 wolves, bison capture success levelled off at 9-13 wolves with evidence that it continued to increase beyond 13 wolves. These results are consistent with the hypothesis that hunters in large groups are more cooperative when hunting more formidable prey. Improved ability to capture formidable prey could therefore promote the formation and maintenance of large predator groups, particularly among predators that specialize on such prey.

  15. Casual Games

    DEFF Research Database (Denmark)

    Hansen, Ole Ertløv

    2015-01-01

    Casual games have become a widespread activity that fills our leisure time. This article introduces to the phenomenon casual games – their definition and the history. Furthermore the article presents and discusses the experience of and engagement or immersion in playing these games as it is put...... forward by recent research. The theoretical approach is based on media psychology, phenomenology and reversal theory. Finally it is argued that playing casual games is fundamental pleasurable to both paratelic as well as telic metamotivational states....

  16. Casual Games

    DEFF Research Database (Denmark)

    Hansen, Ole Ertløv

    2015-01-01

    Casual games have become a widespread activity that fills our leisure time. This article introduces to the phenomenon casual games – their definition and the history. Furthermore the article presents and discusses the experience of and engagement or immersion in playing these games as it is put...... forward by recent research. The theoretical approach is based on media psychology, phenomenology and reversal theory. Finally it is argued that playing casual games is fundamental pleasurable to both paratelic as well as telic metamotivational states....

  17. The hunting season’s over

    CERN Multimedia

    2014-01-01

    Hundreds of Internet users from across the globe have been scouring the Computer Centre for LEGO figurines in recent weeks (see here). The time has come to announce the results…   We’ve received nearly 5,000 screen-shots, the precious trophies gleaned from hours of virtual scavenging through the CERN Computing Centre, and we’re pleased to see our hunt raised so much interest. Unfortunately, rules being rules, we have to choose the two winners by drawing lots, so prizes will be winging their way to… Sarah Charley (CERN) Stefan Hayes We kindly thank everyone who took part in the hunt with so much gusto and hope you all had as much fun as we did! You can discover all the figurines here: http://lego-scavenger-hunt.web.cern.ch/ The CERN Bulletin team

  18. Physiological Responses and Time-Motion Analysis of Small Combat Games in Kickboxing: Impact of Ring Size and Number of Within-Round Sparring Partners.

    Science.gov (United States)

    Ouergui, Ibrahim; Houcine, Nizar; Marzouki, Hamza; Davis, Philip; Franchini, Emerson; Gmada, Nabil; Bouhlel, Ezzedine

    2017-07-01

    Ouergui, I, Houcine, N, Marzouki, H, Davis, P, Franchini, E, Gmada, N, and Bouhlel, E. Physiological responses and time-motion analysis of small combat games in kickboxing: impact of ring size and number of within-round sparring partners. J Strength Cond Res 31(7): 1840-1846, 2017-The study aimed to investigate the physiological responses and time-structure of small combat games (SCGs) in kickboxing according to ring sizes and number of sparring partners. Twenty athletes from regional (n = 13) and national levels (n = 7) participated in the study (mean ± SD, age: 20.3 ± 0.9 years; height: 177 ± 4.8 cm; body mass: 71.8 ± 10.5 kg). Blood lactate concentration [La] was measured before and after bouts, and the delta (Δ) was determined. Heart rate (HR) was measured throughout and HR and rating of perceived exertion (RPE) were also measured postbout. The HRpre, HRmean, and percentage of peak HR (%HRpeak) were used for analysis. The HRpeak was determined during a cycle ergometer graded exercise test. Each athlete was confronted by 1 (1 vs. 1; no sparring partner change), 2 (1 vs. 2) and 4 opponents (1 vs. 4) within-round (sparring partner change every 1 minute or 30 seconds, respectively) in different ring sizes (i.e., 2×2 m, 4×4 m, and 6×6 m). All combats were recorded and analyzed to determine the duration of different activity phases (high-intensity activities [HIA], low-intensity actions [LIA], and referee pause [P]). Results showed that values for HRpre and HRmean when opposed by a single individual (1 vs. 1) were lower than other conditions (all p 0.05). The RPE scores were lower in 1 vs. 1 compared with other conditions (p 0.05). For time-motion variables, HIA values were lower in 1 vs. 1 than in the 2 other conditions and was longer in 2 × 2 m compared with 4 × 4 m and 6 × 6 m, whereas LIA values were higher in 1 vs. 1 and lower in the 2 × 2 m. In conclusion, SCGs seem to be a good form of exercise for sufficient cardiovascular conditioning specific to

  19. Cheetah do not abandon hunts because they overheat.

    Science.gov (United States)

    Hetem, Robyn S; Mitchell, Duncan; de Witt, Brenda A; Fick, Linda G; Meyer, Leith C R; Maloney, Shane K; Fuller, Andrea

    2013-10-23

    Hunting cheetah reportedly store metabolic heat during the chase and abandon chases because they overheat. Using biologging to remotely measure the body temperature (every minute) and locomotor activity (every 5 min) of four free-living cheetah, hunting spontaneously, we found that cheetah abandoned hunts, but not because they overheated. Body temperature averaged 38.4°C when the chase was terminated. Storage of metabolic heat did not compromise hunts. The increase in body temperature following a successful hunt was double that of an unsuccessful hunt (1.3°C ± 0.2°C versus 0.5°C ± 0.1°C), even though the level of activity during the hunts was similar. We propose that the increase in body temperature following a successful hunt is a stress hyperthermia, rather than an exercise-induced hyperthermia.

  20. Sport hunting decision document package : North Platte National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The U.S. Fish and Wildlife Service proposes limited hunting opportunities at North Platte NWR. Hunting activities will be permitted, but administratively limited to...

  1. Wildlife reserves, populations, and hunting outcome with smart wildlife

    DEFF Research Database (Denmark)

    Jensen, Frank; Jacobsen, Jette Bredahl; Strange, Niels

    2014-01-01

    We consider a hunting area and a wildlife reserve and answer the question: How does clever migration decision affect the social optimal and the private optimal hunting levels and population stocks? We analyze this in a model allowing for two-way migration between hunting and reserve areas, where...... the populations’ migration decisions depend on both hunting pressure and relative population densities. In the social optimum a pure stress effect on the behavior of smart wildlife exists. This implies that the population level in the wildlife reserve tends to increase and the population level in the hunting area...... and hunting levels tend to decrease. On the other hand, the effect on stock tends to reduce the population in the wildlife reserve and increase the population in the hunting area and thereby also increase hunting. In the case of the private optimum, open-access is assumed and we find that the same qualitative...

  2. 78 FR 48460 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-08-08

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... wildlife and habitat conservation endeavors that: 1. Benefit wildlife resources; 2. Encourage...

  3. 76 FR 17442 - Wildlife and Hunting Heritage Conservation Council Teleconference

    Science.gov (United States)

    2011-03-29

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council Teleconference AGENCY... February 2010, the Council provides advice about wildlife and habitat conservation endeavors that: (a... public, the sporting conservation community, the shooting and hunting sports industry,...

  4. 78 FR 25463 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-05-01

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... advice about wildlife and habitat conservation endeavors that: 1. Benefit wildlife resources;...

  5. 77 FR 16051 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-03-19

    ... Office of the Secretary Wildlife and Hunting Heritage Conservation Council AGENCY: Office of the... Hunting Heritage Conservation Council (Council). The Council provides advice about wildlife and habitat conservation endeavors that (a) benefit wildlife resources; (b) encourage partnership among the...

  6. 77 FR 57577 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-09-18

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... wildlife and habitat conservation endeavors that: 1. Benefit wildlife resources; 2. Encourage...

  7. 78 FR 73205 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2013-12-05

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... advice about wildlife and habitat conservation endeavors that: 1. Benefit wildlife resources;...

  8. 77 FR 31636 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-05-29

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... Council provides advice about wildlife and habitat conservation endeavors that: 1. Benefit...

  9. 76 FR 12130 - Wildlife and Hunting Heritage Conservation Council Teleconference

    Science.gov (United States)

    2011-03-04

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council Teleconference AGENCY... February 2010, the Council provides advice about wildlife and habitat conservation endeavors that: (a... public, the sporting conservation community, the shooting and hunting sports industry,...

  10. [Bear River Migratory Bird Refuge Hunt Plan & Related Documents : 1995

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The 'Bear River Migratory Bird Refuge Hunt Plan', beginning on page 66 and continuing through the end of the document, is focused on public hunting and the...

  11. Walnut Creek National Wildlife Refuge : Interim hunting plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This interim hunting plan for Neal Smith National Wildlife Refuge (formerly Walnut Creek National Wildlife Refuge) outlines hunting guidelines for the Refuge....

  12. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2011.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2011. Topics covered include hunt...

  13. Environmental Assessment : Bear River Migratory Bird Refuge Hunt Plan

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This Environmental Assessment (EA) is designed to evaluate possible actions for modifying the Bear River Migratory Bird Refuge (Refuge) public hunt plan. The hunt...

  14. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2005.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2005. Topics covered include hunt...

  15. Canada goose kill statistics: Swan Lake Public Hunting Area

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This document discusses how the flexible kill formula for Canada goose hunting at Swan Lake Public Hunting Area was reached. Methods used to collect Canada goose...

  16. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2007.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2007. Topics covered include hunt...

  17. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2004.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2004. Topics covered include hunt...

  18. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2010.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2010. Topics covered include hunt...

  19. Modify hunting program on Arapaho NWR [Environmental Assesment

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — The purpose for this Environmental Assessment (EA) is to evaluate the hunting program onArapaho National Wildlife Refuge (NWR). This EA, and hunting plan that will...

  20. Outreach Plan : Sherburne National Wildlife Refuge for Expanded Hunting Opportunities

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This Outreach Plan for Sherburne NWR states that hunting opportunities will be expanded on the Refuge to include wild turkey hunting by disabled and youth hunters.

  1. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2002.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2002. Topics covered include hunt...

  2. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2008.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2008. Topics covered include hunt...

  3. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2009.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2009. Topics covered include hunt...

  4. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2003.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2003. Topics covered include hunt...

  5. Pocosin Lakes National Wildlife Refuge : Annual Hunt Evaluation for 2006.

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This report summarizes the activities and results of the annual deer hunt on Pocosin Lakes National Wildlife Refuge for fall 2006. Topics covered include hunt...

  6. Hunting plan for San Francisco Bay National Wildlife Refuge

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This migratory waterfowl hunting plan for Don Edwards San Francisco Bay National Wildlife Refuge allows waterfowl hunting on certain areas of the Refuge. Aerial...

  7. Walk-In Hunting Access (WIHA) Fall 2009

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2009 public hunting access through the Walk-In Hunting...

  8. Walk-In Hunting Access (WIHA) Fall 2008

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2008 public hunting access through the Walk-In Hunting...

  9. Walk-In Hunting Access (WIHA) Fall 2010

    Data.gov (United States)

    Kansas Data Access and Support Center — This shapefile represents the private lands leased by the Kansas Department of Wildlife and Parks for fall 2010 public hunting access through the Walk-In Hunting...

  10. Equilibrium games in networks

    Science.gov (United States)

    Li, Angsheng; Zhang, Xiaohui; Pan, Yicheng; Peng, Pan

    2014-12-01

    It seems a universal phenomenon of networks that the attacks on a small number of nodes by an adversary player Alice may generate a global cascading failure of the networks. It has been shown (Li et al., 2013) that classic scale-free networks (Barabási and Albert, 1999, Barabási, 2009) are insecure against attacks of as small as O(logn) many nodes. This poses a natural and fundamental question: Can we introduce a second player Bob to prevent Alice from global cascading failure of the networks? We proposed a game in networks. We say that a network has an equilibrium game if the second player Bob has a strategy to balance the cascading influence of attacks by the adversary player Alice. It was shown that networks of the preferential attachment model (Barabási and Albert, 1999) fail to have equilibrium games, that random graphs of the Erdös-Rényi model (Erdös and Rényi, 1959, Erdös and Rényi, 1960) have, for which randomness is the mechanism, and that homophyly networks (Li et al., 2013) have equilibrium games, for which homophyly and preferential attachment are the underlying mechanisms. We found that some real networks have equilibrium games, but most real networks fail to have. We anticipate that our results lead to an interesting new direction of network theory, that is, equilibrium games in networks.

  11. Quantum Game Theory Based on the Schmidt Decomposition: Can Entanglement Resolve Dilemmas?

    CERN Document Server

    Ichikawa, T; Tsutsui, I; Cheon, Taksu; Ichikawa, Tsubasa; Tsutsui, Izumi

    2007-01-01

    We present a novel formulation of quantum game theory based on the Schmidt decomposition, which has the merit that the entanglement of quantum strategies is manifestly quantified. We apply this formulation to 2-player, 2-strategy symmetric games and obtain a complete set of quantum Nash equilibria. Apart from those available with the maximal entanglement, these quantum Nash equilibria are extensions of the Nash equilibria in classical game theory. The phase structure of the equilibria is determined for all values of entanglement, and thereby the possibility of resolving the dilemmas by entanglement in the game of Chicken, the Battle of the Sexes, the Prisoners' Dilemma, and the Stag Hunt, is examined. We find that entanglement transforms these dilemmas with each other but cannot resolve them, except in the Stag Hunt game where the dilemma can be alleviated to a certain degree.

  12. Cat Dilemma: Too Protected To Escape Trophy Hunting?

    OpenAIRE

    2011-01-01

    Trophy hunting is one of the most controversial issues in the field of biodiversity conservation. In particular, proponents and opponents debate fiercely over whether it poses a threat to hunted populations. Here, we show that trophy hunting constitutes a greater menace to threatened species than previously realized. Because humans value rarity, targeted species that are threatened are likely to be disproportionately hunted, thereby becoming even more vulnerable, which could eventually push t...

  13. Impact of deterministic and stochastic updates on network reciprocity in the prisoner's dilemma game.

    Science.gov (United States)

    Tanimoto, Jun

    2014-08-01

    In 2 × 2 prisoner's dilemma games, network reciprocity is one mechanism for adding social viscosity, which leads to cooperative equilibrium. This study introduced an intriguing framework for the strategy update rule that allows any combination of a purely deterministic method, imitation max (IM), and a purely probabilistic one, pairwise Fermi (Fermi-PW). A series of simulations covering the whole range from IM to Fermi-PW reveals that, as a general tendency, the larger fractions of stochastic updating reduce network reciprocity, so long as the underlying lattice contains no noise in the degree of distribution. However, a small amount of stochastic flavor added to an otherwise perfectly deterministic update rule was actually found to enhance network reciprocity. This occurs because a subtle stochastic effect in the update rule improves the evolutionary trail in games having more stag-hunt-type dilemmas, although the same stochastic effect degenerates evolutionary trails in games having more chicken-type dilemmas. We explain these effects by dividing evolutionary trails into the enduring and expanding periods defined by Shigaki et al. [Phys. Rev. E 86, 031141 (2012)].

  14. Game theory.

    Science.gov (United States)

    Dufwenberg, Martin

    2011-03-01

    Game theory is a toolkit for examining situations where decision makers influence each other. I discuss the nature of game-theoretic analysis, the history of game theory, why game theory is useful for understanding human psychology, and why game theory has played a key role in the recent explosion of interest in the field of behavioral economics. WIREs Cogni Sci 2011 2 167-173 DOI: 10.1002/wcs.119 For further resources related to this article, please visit the WIREs website.

  15. 77 FR 4575 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2012-01-30

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... Wildlife and Hunting Heritage Conservation Council will hold a meeting. Background Formed in February...

  16. 76 FR 30192 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2011-05-24

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... Advisory Committee Act, 5 U.S.C. App., we announce that Wildlife and Hunting Heritage Conservation...

  17. 76 FR 66955 - Wildlife and Hunting Heritage Conservation Council

    Science.gov (United States)

    2011-10-28

    ... Fish and Wildlife Service Wildlife and Hunting Heritage Conservation Council AGENCY: Fish and Wildlife... public meeting of the Wildlife and Hunting Heritage Conservation Council (Council). DATES: Meeting... Wildlife and Hunting Heritage Conservation Council will hold a meeting. Background Formed in February...

  18. The impact of hunting on tropical mammal and bird populations

    NARCIS (Netherlands)

    Benítez-López, A.; Alkemade, R.; Schipper, A.M.; Ingram, D.J.; Verweij, P.A.; Eikelboom, J.A.J.; Huijbregts, M.A.J.

    2017-01-01

    Hunting is a major driver of biodiversity loss, but a systematic large-scale estimate of hunting-induced defaunation is lacking. We synthesized 176 studies to quantify hunting-induced declines of mammal and bird populations across the tropics. Bird and mammal abundances declined by 58% (25 to

  19. Incentivizing Monitoring and Compliance in Trophy Hunting

    Science.gov (United States)

    BUNNEFELD, NILS; EDWARDS, CHARLES T T; ATICKEM, ANAGAW; HAILU, FETENE; MILNER-GULLAND, E J

    2014-01-01

    Conservation scientists are increasingly focusing on the drivers of human behavior and on the implications of various sources of uncertainty for management decision making. Trophy hunting has been suggested as a conservation tool because it gives economic value to wildlife, but recent examples show that overharvesting is a substantial problem and that data limitations are rife. We use a case study of trophy hunting of an endangered antelope, the mountain nyala (Tragelaphus buxtoni), to explore how uncertainties generated by population monitoring and poaching interact with decision making by 2 key stakeholders: the safari companies and the government. We built a management strategy evaluation model that encompasses the population dynamics of mountain nyala, a monitoring model, and a company decision making model. We investigated scenarios of investment into antipoaching and monitoring by governments and safari companies. Harvest strategy was robust to the uncertainty in the population estimates obtained from monitoring, but poaching had a much stronger effect on quota and sustainability. Hence, reducing poaching is in the interests of companies wishing to increase the profitability of their enterprises, for example by engaging community members as game scouts. There is a threshold level of uncertainty in the population estimates beyond which the year-to-year variation in the trophy quota prevented planning by the safari companies. This suggests a role for government in ensuring that a baseline level of population monitoring is carried out such that this level is not exceeded. Our results illustrate the importance of considering the incentives of multiple stakeholders when designing frameworks for resource use and when designing management frameworks to address the particular sources of uncertainty that affect system sustainability most heavily. Incentivando el Monitoreo y el Cumplimiento en la Caza de Trofeos Resumen Científicos conservacionistas cada vez se

  20. Casual Games

    DEFF Research Database (Denmark)

    Hansen, Ole Ertløv

    2015-01-01

    Casual games have become a widespread activity that fills our leisure time. This article introduces to the phenomenon casual games – their definition and the history. Furthermore the article presents and discusses the experience of and engagement or immersion in playing these games as it is put f...... forward by recent research. The theoretical approach is based on media psychology, phenomenology and reversal theory. Finally it is argued that playing casual games is fundamental pleasurable to both paratelic as well as telic metamotivational states.......Casual games have become a widespread activity that fills our leisure time. This article introduces to the phenomenon casual games – their definition and the history. Furthermore the article presents and discusses the experience of and engagement or immersion in playing these games as it is put...

  1. Effects of a small-sided game-based training programme on repeated sprint and change of direction abilities in recreationally-trained football players.

    Science.gov (United States)

    Bujalance-Moreno, Pascual; García-Pinillos, Felipe; Latorre-Román, Pedro Á

    2017-02-21

    To examine the effects of 6-week periodized small-sided game (SSG) training intervention on change of direction [COD], sprint and repeated sprint ability [RSA] in recreational male football players. Twenty-three young football players (age: 20.86 years) were randomized in a control group (n = 11) and an experimental group (n = 12). The SSG programme was included in the experimental group's training sessions. The players completed two variations of a SSG (i.e. 2 vs. 2 and 4 vs. 4 players) during intervention. To examine the changes in physical performance after the 6-week periodized SSG training intervention, all players were tested 6 weeks apart (i.e. pre-test and post-test) in sprint, COD ability test, and RSA shuttle test. A 2x2 ANOVA showed that 6-week SSG training intervention induced significant improvements (P0.7) in COD ability test, and variables related to both sprint test and RSA in the experimental group, whereas the control group remained unchanged (P≥0.05, ESsprint in recreationally trained football players.

  2. Manipulation of exercise to rest ratio within set duration on physical and technical outcomes during small-sided games in elite youth soccer players.

    Science.gov (United States)

    Christopher, Jack; Beato, Marco; Hulton, Andrew T

    2016-08-01

    Training practices for elite soccer players should take into account specific technical, tactical and physical components. As a consequence of these demands small-sided games (SSGs) have become a popular conditioning tool that replicate the demands encountered during match play. The aim of this investigation was to examine how the manipulation of exercise to rest ratio, within the same overall duration, affected both physical and technical outcomes during SSGs in elite youth soccer. Twelve elite youth soccer players participated in three variations of eight minute 6v6 SSGs. The three variations included eight minutes continuous, 2×4min and 4×2min. Players perceived the continuous 8min block as the hardest (4.5±1.5AU), followed by the 2×4min (3.9±1.4AU) and the 4×2min (3.3±1.4AU), although no difference in mean HR or physical measures via GPS analysis between SSGs was evident. From the technical perspective, only goals scored reached significance, with post hoc analysis identifying the number of goals scored were significantly higher during the 4×2min and 2×4min SSGs compared to 8min continuous block. These results show that subjective ratings of exertion differed between conditions, but only minor technical manipulations were observed by adjusting work to rest ratios, with no significant effect on physical performance.

  3. 76 FR 44729 - Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations...

    Science.gov (United States)

    2011-07-26

    ... normally migrated through the State, reducing the likelihood that sandhill crane hunters would encounter..., conditional on successful monitoring being conducted as called for in the Flyway hunt plan for this...

  4. Parker River National Wildlife Refuge deer hunt : Gatehouse guidelines during hunt

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This document outlines the gatehouse guidelines for Parker River National Wildlife Refuge during the 1993 deer hunt. Key responsibilities include: checking in each...

  5. Convex games, clan games, and their marginal games

    OpenAIRE

    Branzei , Rodica; Dimitrov, Dinko; Tijs, Stef

    2005-01-01

    We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with respect to the members of a coalition C is a total clan game (with clan C) if and only if all its C-based marginal games are subadditive.

  6. Hunting Elusive SPRITEs with Spitzer

    Science.gov (United States)

    Kohler, Susanna

    2017-05-01

    In recent years, astronomers have developed many wide-field imaging surveys in which the same targets are observed again and again. This new form of observing has allowed us to discover optical and radio transients explosive or irregular events with durations ranging from seconds to years. The dynamic infrared sky, however, has remained largely unexplored until now.Infrared ExplorationExample of a transient: SPIRITS 14ajc was visible when imaged by SPIRITS in 2014 (left) but it wasnt there during previous imaging between 2004 and 2008 (right). The bottom frame shows the difference between the two images. [Adapted from Kasliwal et al. 2017]Why hunt for infrared transients? Optical wavelengths dont allow us to observe events that are obscured, such that their own structure or their surroundings hide them from our view. Both supernovae and luminous red novae (associated with stellar mergers) are discoverable as infrared transients, and there may well be new types of transients in infrared that we havent seen before!To explore this uncharted territory, a team of scientists developed SPIRITS, the Spitzer Infrared Intensive Transients Survey. Begun in 2014, SPIRITS is a five-year long survey that uses the Spitzer Space Telescope to conduct a systematic search for mid-infrared transients in nearby galaxies.In a recent publication led by Mansi Kasliwal (Caltech and the Carnegie Institution for Science), the SPIRITS team has now detailed how their survey works and what theyve discovered in its first year.The light curves of SPRITEs (red stars) lie in the mid-infared luminosity gap between novae (orange) and supernovae (blue). [Kasliwal et al. 2017]Mystery TransientsKasliwal and collaborators used Spitzer to monitor 190 nearby galaxies. In SPIRITS first year, they found over 1958 variable stars and 43 infrared transient sources. Of these 43 transients, 21 were known supernovae, 4 were in the luminosity range of novae, and 4 had optical counterparts. The remaining 14 events

  7. 6 mln Graduates,Tough Job Hunting?

    Institute of Scientific and Technical Information of China (English)

    Maggie Zang

    2009-01-01

    @@ It is never easy for graduates to hunt their first jobs, and it becomes even harder for them due to the ongoing financial crisis, which spread over the whole world and made enterprises and various institutes cut their employment numbers. According to the incomplete statistics, over 6 million Chinese students graduate from school, are seeking a suitable position for living in 2009.

  8. American Indians, Witchcraft, and Witch-hunting.

    Science.gov (United States)

    Dennis, Matthew

    2003-01-01

    Explores North American Indian beliefs about witchcraft and witch-hunting. Focuses on the ideas and actions of the Iroquois about witchcraft. Addresses the changes in ideas of North American Indians living in the nineteenth century. Notes the transition from men and women perceived as witches to mostly females. (CMK)

  9. Concerning Hunt's New Ways of Assessing Intelligence.

    Science.gov (United States)

    Belmont, John M.

    1983-01-01

    In an earlier article, Hunt envisions the automation of intelligence testing, but he appears to be overly optimistic. He neglects to mention conceptual and practical difficulties at the interface of measurement and theory that place psychometry not in the dawn of microcomputerization, but rather more nearly in its primordium. (Author)

  10. Nature or Nurture? Gender Roles Scavenger Hunt

    Science.gov (United States)

    Whalen, Shannon; Maurer-Starks, Suanne

    2008-01-01

    The examination of gender roles and stereotypes and their subsequent impact on sexual behavior is a concept for discussion in many sex education courses in college and sex education units in high school. This analysis often leads to a discussion of the impact of nature vs. nurture on gender roles. The gender roles scavenger hunt is an interactive…

  11. Nature or Nurture? Gender Roles Scavenger Hunt

    Science.gov (United States)

    Whalen, Shannon; Maurer-Starks, Suanne

    2008-01-01

    The examination of gender roles and stereotypes and their subsequent impact on sexual behavior is a concept for discussion in many sex education courses in college and sex education units in high school. This analysis often leads to a discussion of the impact of nature vs. nurture on gender roles. The gender roles scavenger hunt is an interactive…

  12. Hunting the Shadow, Catching the Light

    DEFF Research Database (Denmark)

    Toft, Anne Elisabeth; Nielsen, Torben

    2009-01-01

    From 28 October to 6 November 2009 twenty-one 3rd year students in interior design from Central Academy of Fine Arts (CAFA), School of Architecture, Beijing participated in the workshop Hunting the Shadow - Catching the Light. The workshop was conceived and led by the Danish architects Torben Nie...

  13. Undesirable evolutionary consequences of trophy hunting.

    Science.gov (United States)

    Coltman, David W; O'Donoghue, Paul; Jorgenson, Jon T; Hogg, John T; Strobeck, Curtis; Festa-Bianchet, Marco

    2003-12-11

    Phenotype-based selective harvests, including trophy hunting, can have important implications for sustainable wildlife management if they target heritable traits. Here we show that in an evolutionary response to sport hunting of bighorn trophy rams (Ovis canadensis) body weight and horn size have declined significantly over time. We used quantitative genetic analyses, based on a partly genetically reconstructed pedigree from a 30-year study of a wild population in which trophy hunting targeted rams with rapidly growing horns, to explore the evolutionary response to hunter selection on ram weight and horn size. Both traits were highly heritable, and trophy-harvested rams were of significantly higher genetic 'breeding value' for weight and horn size than rams that were not harvested. Rams of high breeding value were also shot at an early age, and thus did not achieve high reproductive success. Declines in mean breeding values for weight and horn size therefore occurred in response to unrestricted trophy hunting, resulting in the production of smaller-horned, lighter rams, and fewer trophies.

  14. Game Spaces

    DEFF Research Database (Denmark)

    2015-01-01

    When we play games of any kind, from tennis to board games, it is easy to notice that games seem to be configured in space, often using stripes or a kind of map on a board. Some games are clearly performed within this marked border, while it may be difficult to pinpoint such a border in games like...... hide-and-seek, but even these games are still spatially configured. The border (visible or not) both seem to separate and uphold the game that it is meant for. This chapter sets out to analyse the possible border that separates a game from the surrounding world. Johan Huizinga noted this “separateness......” in his classic work “Homo Ludens” (Huizinga 1938, translated into English 1971). This has since been developed into the concept of the “magic circle” by Salen and Zimmerman (2003), as an understanding of playing games as a kind of alternate reality. When a person cross the magic circle of a game, he...

  15. Adaptive Playware in Physical Games

    DEFF Research Database (Denmark)

    Lund, Henrik Hautop; Thorsteinsson, Arnar Tumi

    2011-01-01

    that the activity automatically will match the capability of the individual user. With small test groups, we investigate how different age groups and gender groups physically interact with some playware games, and find indications of differences between the groups. Despite the small test set, the results......We describe how playware and games may adapt to the interaction of the individual user. We hypothesize that in physical games there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user’s capabilities, so...... are a proof of existence of differences and of the need for adaptation, and therefore we investigate adaptation as an important issue for playware. With simple playware games, we show that the adaptation will speed the physical game up and down to find the appropriate level that matches the reaction speed...

  16. Trypanosoma spp. in Swedish game animals.

    Science.gov (United States)

    Neumüller, Magnus; Nilsson, Kenneth; Påhlson, Carl

    2012-01-01

    Serum and blood samples from 36 game animals, shot during the hunting seasons 2007-2009, were collected and analyzed for the presence of Trypanosoma spp. by three methods: isolation, polymerase chain reaction (PCR), and serology. Only fissiped animals were included, four different ruminants and wild boar. Trypanosomes could be isolated from two of the animals, and eight had detectable parasite DNA. Seven animals had high titers of anti-trypanosoma IgG antibodies. The two isolated strains, one from roe dear and one from European elk, were determined to Trypanosoma theileri by partial DNA sequencing of the 18S ribosomal gene. In the seven boars, no Trypanosoma were detected, but four out of seven strongly positive serological samples came from this group. This is the first study in Scandinavia on the presence of Trypanosoma in game animals. The results indicate that trypanosomiasis is frequently occurring among Swedish game animals.

  17. The Library Treasure Hunt: Reach for the Stars. Introducing First Year Students to the Landscape of Scientific Information

    Science.gov (United States)

    Enestarre, C.; Jurlander, E.; Andersson, C.; Verdozzi, K. H.; Reistad, N.

    2015-04-01

    One important task for the librarians at Physics and Astronomy Library at Lund University is to teach the students about the library and its resources. The traditional lectures and tours of the library just weren't working. The library competes with many other introductory activities, such as general orientation, and social events. The aim of the Treasure Hunt is to present the library in a useful and amusing way for new students at the start of their studies. Divided into small groups, the students carry out various tasks at stations in the participating libraries. The hunt takes about two hours and a treasure (a goody bag) waits for them at the end. The evaluations show that the treasure hunt is highly appreciated by the students. They become familiar with the librarians and get to know essential aspects of the library resources. The treasure hunt is important in the students' later studies as it paves the way for further development of their information retrieval skills. A crucial factor to success of the Treasure Hunt is the cooperation of committed teachers. A challenge for the future is to have the Treasure Hunt integrated in all courses as a compulsory element.

  18. Positional games

    CERN Document Server

    Hefetz, Dan; Stojaković, Miloš; Szabó, Tibor

    2014-01-01

    This text serves as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two-player perfect information games. These range from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.

  19. Hunting for Ancient Tsunamis in the Tropics

    Science.gov (United States)

    Atwater, B. F.

    2007-05-01

    Paleotsunami deposits may prove harder to find in tidal wetlands and beach-ridge plains around the tropical Indian Ocean than in temperate but otherwise comparable settings on the Pacific Rim. The reasons for this challenge are probably unrelated to tsunami size or recurrence. Estuarine marshes and grassy beach-ridge plains provide widespread opportunities for tsunamis to lay down preservable sand sheets in northeastern Japan, Kamchatka, the northwestern United States, and south-central Chile. The small plants of these lowlands offered little resistance to tsunami flow. Coseismic subsidence and net late Holocene submergence provided caps of tidal mud that help preserve the sand. By contrast in tidal wetlands overrun by the 2004 Indian Ocean tsunami, mangrove swamps and their inhibit the formation and preservation of tsunami sand sheets. For example, in mangrove swamps along tidal inlets near Ban Nam Kem and Tab Lamu, Thailand, sandy deposits of the 2004 tsunami were probably limited to feather- shaped channel-margin areas where the tsunami lost much of its momentum to the toppling of leafy trees. When these deposits were examined in July 2006, deposit-feeding crabs were busily mixing the sand into muddy, peaty mangrove soils. Such limitations of mangrove swamps as paleotsunami recorders may help explain why a reconnaissance in May 2006 turned up no sand sheets in the soils of mangroves near Cilacap, on the south coast of Java. Thus far it is unclear whether this coast, which faces the Sunda Trench, lacks potential for tsunamis as enormous as Aceh's in 2004, or whether it has a history of enormous tsunamis that simply failed to leave a long-lasting record in the Cilacap mangroves. Disturbance by humans limits the paleotsunami targets on beach-ridge plains facing the Indian Ocean. Thai coastal plains, though apparently grassy where undisturbed, have been extensively modified by placer mining for tin. In Java and southeastern India, most coastal plains have been under

  20. Distributed Games

    OpenAIRE

    Dov Monderer; Moshe Tennenholtz

    1997-01-01

    The Internet exhibits forms of interactions which are not captured by existing models in economics, artificial intelligence and game theory. New models are needed to deal with these multi-agent interactions. In this paper we present a new model--distributed games. In such a model each players controls a number of agents which participate in asynchronous parallel multi-agent interactions (games). The agents jointly and strategically control the level of information monitoring by broadcasting m...

  1. Simulation games

    OpenAIRE

    Giddings, S.

    2013-01-01

    This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they articulate ideas, processes, and phenomena between their virtual worlds and the actual world. It has been argued that simulations generate and communicate knowledge and events quite differently from the long-­dominant cultural mode of narrative. Th...

  2. Serious Games

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2006-01-01

    T hese days one of the buzzwords in computer game industry and research is ‘Serious Games’ – games where the actions of the player are not limited to the virtual world but are somehow related to the real world. Computer games can be strong environments for learning and training skills in the real...... world. Computer games can also be persuasive – they can be used for advertising (‘adver-gaming’) and induce the players to buy a particular product in the real world or they can propagate a particular political viewpoint or a critique of the real world. The area of ‘serious gaming’ is vast and varied....

  3. Design Games

    DEFF Research Database (Denmark)

    Johansson, Martin Wetterstrand

    2007-01-01

    . Experiments can be set up to explore possible futures and design games has the qualities of elegantly focus the work at the same time as it lessens the burden for the process facilitator. The present paper goes into detail about how design games can be set up to facilitate collaboration and how the design......In this paper design games are discussed as an approach to managing design sessions. The focus is on the collaborative design session and more particular on how to set up the collaboration and reinsure progress. Design games have the advantage of framing the collaborative assignment at hand...

  4. Game physics

    CERN Document Server

    Eberly, David H

    2010-01-01

    ""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed to create a powerful physics engine - while providing a solid reference for all of the math you will encounter anywhere in game development: quaternions, linear algebra, and calculus. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics and physics. Previously, the relevant information could only be gleaned through obscure research papers. Thanks to ""Game Physics"", all this informa

  5. Design Games

    DEFF Research Database (Denmark)

    Johansson, Martin Wetterstrand

    2007-01-01

    In this paper design games are discussed as an approach to managing design sessions. The focus is on the collaborative design session and more particular on how to set up the collaboration and reinsure progress. Design games have the advantage of framing the collaborative assignment at hand....... Experiments can be set up to explore possible futures and design games has the qualities of elegantly focus the work at the same time as it lessens the burden for the process facilitator. The present paper goes into detail about how design games can be set up to facilitate collaboration and how the design...

  6. Serious Games

    DEFF Research Database (Denmark)

    Andersen, Christian Ulrik

    2006-01-01

    T hese days one of the buzzwords in computer game industry and research is ‘Serious Games’ – games where the actions of the player are not limited to the virtual world but are somehow related to the real world. Computer games can be strong environments for learning and training skills in the real...... world. Computer games can also be persuasive – they can be used for advertising (‘adver-gaming’) and induce the players to buy a particular product in the real world or they can propagate a particular political viewpoint or a critique of the real world. The area of ‘serious gaming’ is vast and varied....

  7. Game Spaces

    DEFF Research Database (Denmark)

    2015-01-01

    , called “pervasive games.” These are games that are based on computer technology, but use a physical space as the game space as opposed to video games. Coupling spatial configuration with performance theory of rituals as liminal phenomena, I put forward a model and a new understanding of the magic circle......When we play games of any kind, from tennis to board games, it is easy to notice that games seem to be configured in space, often using stripes or a kind of map on a board. Some games are clearly performed within this marked border, while it may be difficult to pinpoint such a border in games like...... or she suddenly finds himself in another world, where artefacts are given new meaning and where other rules apply. This makes sense, but also demands that play and non-play can be easily separated. Even so, the concept of the magic circle has never been analysed with respect to the spatial configuration...

  8. Communication Games: Participant's Manual.

    Science.gov (United States)

    Krupar, Karen R.

    Using a series of communicational games, the author leads the participant through self-awareness, verbal and nonverbal communication, decision-making, problem-solving, and skills in perception, listening, and small group, organizational, and cultural communications. The thesis behind the book is that model-making, role-playing, or other forms of…

  9. Wolves on the hunt: The behavior of wolves hunting wild prey

    Science.gov (United States)

    Mech, L. David; Smith, Douglas W.; MacNulty, Daniel R.

    2015-01-01

    The interactions between apex predators and their prey are some of the most awesome and meaningful in nature—displays of strength, endurance, and a deep coevolutionary history. And there is perhaps no apex predator more impressive and important in its hunting—or more infamous, more misjudged—than the wolf. Because of wolves’ habitat, speed, and general success at evading humans, researchers have faced great obstacles in studying their natural hunting behaviors. The first book to focus explicitly on wolf hunting of wild prey, Wolves on the Hunt seeks to fill these gaps in our knowledge and understanding. Combining behavioral data, thousands of hours of original field observations, research in the literature, a wealth of illustrations, and—in the e-book edition and online—video segments from cinematographer Robert K. Landis, the authors create a compelling and complex picture of these hunters. The wolf is indeed an adept killer, able to take down prey much larger than itself. While adapted to hunt primarily hoofed animals, a wolf—or especially a pack of wolves—can kill individuals of just about any species. But even as wolves help drive the underlying rhythms of the ecosystems they inhabit, their evolutionary prowess comes at a cost: wolves spend one-third of their time hunting—the most time consuming of all wolf activities—and success at the hunt only comes through traveling long distances, persisting in the face of regular failure, detecting and taking advantage of deficiencies in the physical condition of individual prey, and through ceaseless trial and error, all while risking injury or death. By describing and analyzing the behaviors wolves use to hunt and kill various wild prey—including deer, moose, caribou, elk, Dall sheep, mountain goats, bison, musk oxen, arctic hares, beavers, and others—Wolves on the Hunt provides a revelatory portrait of one of nature’s greatest hunters.

  10. Environmental Prosperity Game. Final report

    Energy Technology Data Exchange (ETDEWEB)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  11. Hunting, Exotic Carnivores, and Habitat Loss: Anthropogenic Effects on a Native Carnivore Community, Madagascar

    Science.gov (United States)

    Farris, Zach J.; Golden, Christopher D.; Karpanty, Sarah; Murphy, Asia; Stauffer, Dean; Ratelolahy, Felix; Andrianjakarivelo, Vonjy; Holmes, Christopher M.; Kelly, Marcella J.

    2015-01-01

    The wide-ranging, cumulative, negative effects of anthropogenic disturbance, including habitat degradation, exotic species, and hunting, on native wildlife has been well documented across a range of habitats worldwide with carnivores potentially being the most vulnerable due to their more extinction prone characteristics. Investigating the effects of anthropogenic pressures on sympatric carnivores is needed to improve our ability to develop targeted, effective management plans for carnivore conservation worldwide. Utilizing photographic, line-transect, and habitat sampling, as well as landscape analyses and village-based bushmeat hunting surveys, we provide the first investigation of how multiple forms of habitat degradation (fragmentation, exotic carnivores, human encroachment, and hunting) affect carnivore occupancy across Madagascar’s largest protected area: the Masoala-Makira landscape. We found that as degradation increased, native carnivore occupancy and encounter rates decreased while exotic carnivore occupancy and encounter rates increased. Feral cats (Felis species) and domestic dogs (Canis familiaris) had higher occupancy than half of the native carnivore species across Madagascar’s largest protected landscape. Bird and small mammal encounter rates were negatively associated with exotic carnivore occupancy, but positively associated with the occupancy of four native carnivore species. Spotted fanaloka (Fossa fossana) occupancy was constrained by the presence of exotic feral cats and exotic small Indian civet (Viverricula indica). Hunting was intense across the four study sites where hunting was studied, with the highest rates for the small Indian civet (x¯ = 90 individuals consumed/year), the ring-tailed vontsira (Galidia elegans) (x¯ = 58 consumed/year), and the fosa (Cryptoprocta ferox) (x¯ = 31 consumed/year). Our modeling results suggest hunters target intact forest where carnivore occupancy, abundance, and species richness, are

  12. Post–breeding movements and migration patterns of western populations of common quail (Coturnix coturnix: from knowledge to hunting management

    Directory of Open Access Journals (Sweden)

    Rodríguez–Teijeiro, J. D.

    2012-01-01

    Full Text Available We investigated the patterns of post–breeding movements of the common quail (Coturnix coturnix in the Iberian peninsula with the aim of describing its migratory phenology and some physiological features of individuals. This information is needed to adjust hunting seasons in an optimal way. We worked with two data–sets: a captures made in a non–breeding site (Garraf from August to October in 2009 and 2010; b post–breeding recoveries of individuals ringed in Europe and recaptured in Spain between 1933 and 2005. The results showed that post–breeding movements in Garraf occur in two waves: a first wave that occurs around 10 VIII and is mainly composed of non–sexually active yearlings that do not correspond physiologically to migrants, and a second much more intense wave, which occurs around 17 IX and is mainly composed of non–sexually active migrant yearlings. The hunting season in Spain takes place mainly during the first wave, preserving the passage of migrant individuals from Spain and other European countries. Information on the post–breeding movements in other Spanish regions and other European countries where the common quail is a popular game species would improve timing between the hunting season and migration by providing more precise recommendations for hunting management.

  13. Land consolidation and the expansion of game farming in South Africa: Impacts on farm dwellers' livelihoods and rights to land in the Eastern Cape

    NARCIS (Netherlands)

    Andrew, N.; Brandt, F.; Spierenburg, M.J.; Mkhize, M.; Snijders, D.

    2013-01-01

    This chapter examines the ways in which two forms of wildlife-based tourism in South Africa, hunting farms and private luxury game reserves, have accelerated land consolidation and shifting land use and access patterns. It also shows that the spread of game farming and wildlife-based tourism is

  14. Physiological responses and time-motion characteristics of 4-a-side small-sided game in young soccer players: the influence of different team formation methods.

    Science.gov (United States)

    Köklü, Yusuf; Ersöz, Gülfem; Alemdaroğlu, Utku; Aşç, Alper; Ozkan, Ali

    2012-11-01

    The purpose of this study was to examine the influence of different team formation methods on the physiological responses to and time-motion characteristics of 4-a-side small-sided games (SSG4) in young soccer players. Thirty-two young soccer players (age 16.2 ± 0.7 years; height 172.9 ± 6.1 cm; body mass 64.1 ± 7.7 kg) voluntarily participated in this study. Anthropometric measurements, technical tests, and maximum oxygen uptake (V[Combining Dot Above]O2max) tests were carried out on the players. The SSG4 teams were then created using 4 different methods: according to the coaches' subjective evaluation (CE), technical scores (TS), V[Combining Dot Above]O2max (AP), and V[Combining Dot Above]O2max multiplied by TSs (CG). The teams thus created played 4 bouts of SSG4 at 2-day intervals. During the SSG4, heart rate (HR) responses, distance covered, and time spent in HRmax zones were recorded. In addition, rating of perceived exertion (RPE) and blood lactate level (La) were determined at the end of the last bout of each SSG4. Percent of HRmax (%HRmax), La, and RPE responses during SSG4 were significantly higher for teams chosen according to AP and CG compared with that according to CE and TS (p teams chosen by AP and CG spent significantly more time in zone 4 (>90% HRmax ) and covered a greater distance in the high-intensity running zone (>18 km·h) than did teams formed according to TS. Moreover, AP teams covered significantly greater total distance than TS teams did (p teams in SSG4 should be formed according to the players' V[Combining Dot Above]O2max values or the values calculated using both the V[Combining Dot Above]O2max and technique scores.

  15. The Effect of Recovery Duration on Vastus Lateralis Oxygenation, Heart Rate, Perceived Exertion and Time Motion Descriptors during Small Sided Football Games.

    Directory of Open Access Journals (Sweden)

    Scott McLean

    Full Text Available Small sided games (SSG of football are an effective and efficient format to simultaneously train the physiological, technical, and tactical components of football. The duration of the recovery period between bouts of SSG will affect the physiological response to subsequent bouts. It was hypothesised that decreasing the duration of recovery periods separating serial SSG bouts would increase physiological, and perceptual responses, and decrease high speed running, and distance during SSG bouts.Twelve experienced footballers (mean ± SD; age 21 ± 3 yrs; VO2peak 64 ± 7 ml·min·kg-1; playing experience 15 ± 3 yrs completed two SSG sessions. Each SSG consisted of 3 vs. 3 players and 6 bouts of 2 min duration, with bouts separated by either 30 s recovery (REC-30 or 120 s recovery (REC-120. Deoxygenated haemoglobin (HHb in the vastus lateralis (VL (using near infrared spectroscopy, heart rate (HR and time motion descriptors (TMD (speed and distance were measured continuously during the SSG sessions and perceived exertion (RPE was measured for each bout.During the recovery periods, in REC-30 compared to REC-120, there was a significant (p < 0.05 main effect of a higher HHb and HR. During the bouts, in REC-30 compared to REC-120, there were no significant differences in HHb, HR, RPE, or TMD, but within both REC-30 and REC-120 there were significant increases as a function of bout number in RPE.Although a four-fold increase in recovery period allowed a significant increase in the recovery of HHb and HR, this did not increase the physiological, and perceptual responses, or time motion descriptors during the bouts. These results could have been due to the regulation of effort (pacing, in these experienced players performing an exercise task to which they were well adapted.

  16. The Effect of Recovery Duration on Vastus Lateralis Oxygenation, Heart Rate, Perceived Exertion and Time Motion Descriptors during Small Sided Football Games.

    Science.gov (United States)

    McLean, Scott; Kerhervé, Hugo; Lovell, Geoff P; Gorman, Adam D; Solomon, Colin

    2016-01-01

    Small sided games (SSG) of football are an effective and efficient format to simultaneously train the physiological, technical, and tactical components of football. The duration of the recovery period between bouts of SSG will affect the physiological response to subsequent bouts. It was hypothesised that decreasing the duration of recovery periods separating serial SSG bouts would increase physiological, and perceptual responses, and decrease high speed running, and distance during SSG bouts. Twelve experienced footballers (mean ± SD; age 21 ± 3 yrs; VO2peak 64 ± 7 ml·min·kg-1; playing experience 15 ± 3 yrs) completed two SSG sessions. Each SSG consisted of 3 vs. 3 players and 6 bouts of 2 min duration, with bouts separated by either 30 s recovery (REC-30) or 120 s recovery (REC-120). Deoxygenated haemoglobin (HHb) in the vastus lateralis (VL) (using near infrared spectroscopy), heart rate (HR) and time motion descriptors (TMD) (speed and distance) were measured continuously during the SSG sessions and perceived exertion (RPE) was measured for each bout. During the recovery periods, in REC-30 compared to REC-120, there was a significant (p increases as a function of bout number in RPE. Although a four-fold increase in recovery period allowed a significant increase in the recovery of HHb and HR, this did not increase the physiological, and perceptual responses, or time motion descriptors during the bouts. These results could have been due to the regulation of effort (pacing), in these experienced players performing an exercise task to which they were well adapted.

  17. A Comparison of GPS Workload Demands in Match Play and Small-Sided Games by the Positional Role in Youth Soccer

    Directory of Open Access Journals (Sweden)

    Beenham Mathew

    2017-06-01

    Full Text Available The external demands of small-sided games (SSGs according to the positional role are currently unknown. Using a Catapult Minimax X3 5 Hz GPS, with a 100 Hz tri-axial accelerometer, we compared the accumulated tri-axial player workload per min (PLacc·min-1 during friendly youth match play (MP (11 vs. 11 and SSGs (2 vs. 2, 3 vs. 3, and 4 vs. 4. Significant differences existed between all SSGs and MP for PLacc·min-1 (F = 21.91, p < 0.001, η2 = 0.38, and individual X (F = 27.40, p < 0.001, η2 = 0.43, Y (F = 14.50, p < 0.001, η2 = 0.29 and Z (F = 19.28, p < 0.001, η2 = 0.35 axis loads. Across all conditions, mean PLacc·min-1 was greater for midfielders (p = 0.004, CI: 0.68, 4.56 and forwards (p = 0.037, CI: 0.08, 3.97 than central defenders. In all conditions, greater Y axis values existed for wide defenders (p = 0.024, CI: 0.67, 1.38, midfielders (p = 0.006, CI: 0.18, 1.50 and forwards (p = 0.007, CI: 0.17, 0.15 compared to central defenders. Midfielders reported greater Z axis values compared to central defenders (p = 0.002, CI: 0.40, 2.23. We concluded that SSGs elicited greater external loads than MP, and previous studies may have underestimated the demands of SSGs.

  18. Identity-driven differences in stakeholder concerns about hunting wolves.

    Science.gov (United States)

    Lute, Michelle L; Bump, Adam; Gore, Meredith L

    2014-01-01

    Whereas past wolf management in the United States was restricted to recovery, managers must now contend with publicly contentious post-recovery issues including regulated hunting seasons. Understanding stakeholder concerns associated with hunting can inform stakeholder engagement, communication, and policy development and evaluation. Social identity theory (SIT) has been used to understand how groups interact, why they conflict, and how collaboration may be achieved. Applying SIT to stakeholder conflicts about wolf hunting may help delineate groups according to their concern about, support for or opposition to the policy choice of hunting wolves. Our objective was to assess concerns about hunting as a tool to resolve conflict in Michigan, using SIT as a framework. We used a mixed-modal sampling approach (e.g., paper, Internet) with wolf hunting-related public meeting participants in March 2013. Survey questions focused on 12 concerns previously identified as associated with hunting as a management tool to resolve conflict. Respondents (n  =  666) cared greatly about wolves but were divided over hunting wolves. Wolf conflicts, use of science in policy decisions, and maintaining a wolf population were the highest ranked concerns. Principle components analysis reduced concerns into three factors that explained 50.7% of total variance; concerns crystallized over justifications for hunting. General linear models revealed a lack of geographic influence on care, fear and support for hunting related to wolves. These findings challenge assumptions about regional differences and suggest a strong role for social identity in driving dichotomized public perceptions in wildlife management.

  19. Analysis of two-player quantum games in an EPR setting using Clifford's geometric algebra.

    Science.gov (United States)

    Chappell, James M; Iqbal, Azhar; Abbott, Derek

    2012-01-01

    The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR) type setting is investigated using the mathematical formalism of geometric algebra (GA). The main advantage of this framework is that the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, and hence the quantum game becomes a proper extension of the classical game, avoiding a criticism of other quantum game frameworks. We produce a general solution for two-player games, and as examples, we analyze the games of Prisoners' Dilemma and Stag Hunt in the EPR setting. The use of GA allows a quantum-mechanical analysis without the use of complex numbers or the Dirac Bra-ket notation, and hence is more accessible to the non-physicist.

  20. Analysis of two-player quantum games in an EPR setting using Clifford's geometric algebra.

    Directory of Open Access Journals (Sweden)

    James M Chappell

    Full Text Available The framework for playing quantum games in an Einstein-Podolsky-Rosen (EPR type setting is investigated using the mathematical formalism of geometric algebra (GA. The main advantage of this framework is that the players' strategy sets remain identical to the ones in the classical mixed-strategy version of the game, and hence the quantum game becomes a proper extension of the classical game, avoiding a criticism of other quantum game frameworks. We produce a general solution for two-player games, and as examples, we analyze the games of Prisoners' Dilemma and Stag Hunt in the EPR setting. The use of GA allows a quantum-mechanical analysis without the use of complex numbers or the Dirac Bra-ket notation, and hence is more accessible to the non-physicist.

  1. The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers

    Science.gov (United States)

    Ream, Geoffrey; McGinsky, Elizabeth; Dunlap, Eloise

    2012-01-01

    Aims To assess the contribution of patterns of video game play, including game genre, involvement, and time spent gaming, to problem use symptomatology. Design Nationally representative survey. Setting Online. Participants Large sample (n=3,380) of adult video gamers in the US. Measurements Problem video game play (PVGP) scale, video game genre typology, use patterns (gaming days in the past month and hours on days used), enjoyment, consumer involvement, and background variables. Findings Study confirms game genre's contribution to problem use as well as demographic variation in play patterns that underlie problem video game play vulnerability. Conclusions Identification of a small group of game types positively correlated with problem use suggests new directions for research into the specific design elements and reward mechanics of “addictive” video games. Unique vulnerabilities to problem use among certain groups demonstrate the need for ongoing investigation of health disparities related to contextual dimensions of video game play. PMID:23284310

  2. Proto-cooperation: group hunting sailfish improve hunting success by alternating attacks on grouping prey.

    Science.gov (United States)

    Herbert-Read, James E; Romanczuk, Pawel; Krause, Stefan; Strömbom, Daniel; Couillaud, Pierre; Domenici, Paolo; Kurvers, Ralf H J M; Marras, Stefano; Steffensen, John F; Wilson, Alexander D M; Krause, Jens

    2016-11-16

    We present evidence of a novel form of group hunting. Individual sailfish (Istiophorus platypterus) alternate attacks with other group members on their schooling prey (Sardinella aurita). While only 24% of attacks result in prey capture, multiple prey are injured in 95% of attacks, resulting in an increase of injured fish in the school with the number of attacks. How quickly prey are captured is positively correlated with the level of injury of the school, suggesting that hunters can benefit from other conspecifics' attacks on the prey. To explore this, we built a mathematical model capturing the dynamics of the hunt. We show that group hunting provides major efficiency gains (prey caught per unit time) for individuals in groups of up to 70 members. We also demonstrate that a free riding strategy, where some individuals wait until the prey are sufficiently injured before attacking, is only beneficial if the cost of attacking is high, and only then when waiting times are short. Our findings provide evidence that cooperative benefits can be realized through the facilitative effects of individuals' hunting actions without spatial coordination of attacks. Such 'proto-cooperation' may be the pre-cursor to more complex group-hunting strategies.

  3. German War Gaming

    Science.gov (United States)

    2012-07-01

    director be freed from some rules, though not in assessing the effects of fire .51 He was not ready to make a complete break with the rigid style of...small game was conducted to test the effect of the fire of units, down to the smallest it was possible to evaluate. The forces were limited to four to...Darstellung von Gefechtsbildern mit Berück- sichtigung der Wirkung der jetzt gebräuch- lichen Waffen [Introduction to the Use of War Game Apparatus

  4. Helping Hands: Designing Video Games with Interpersonal Touch Interaction

    OpenAIRE

    Watts, Cody; Sharlin, Ehud; Woytiuk, Peter

    2010-01-01

    International audience; Increasingly, the movements of players' physical bodies are being used as a method of controlling and playing video games. This trend is evidenced by the recent development of interpersonal touch-based games; multiplayer games which players control by physically touching their partners. Although a small number of interpersonal touch-based games have recently been designed, the best practices for creating video games based on this unconventional interaction technique re...

  5. Imitation Games

    CERN Document Server

    Kaneko, K; Kaneko, Kunihiko; Suzuki, Junji

    1993-01-01

    Mutual imitation games among artificial birds are studied. By employing a variety of mappings and game rules, the evolution to the edge between chaos and windows is universally confirmed. Some other general features are observed, including punctuated equilibria, and successive alternations of dominant species with temporal complexity. Diversity of species aided by the symbolization of artificial birds' song are also shown.

  6. Improve the Construction Ability of Small Children in the Structure of the Game%在结构游戏中提高小班幼儿的建构能力

    Institute of Scientific and Technical Information of China (English)

    林雪珠

    2014-01-01

    The structure of the game is a kind of creative play and plays an important role in stimulating children’game interest, cultivating children comprehensive ability etc. the superficial views on this issue“Improve the construction ability of small children in the structure of the game”, hope to communicate with our peers, and common progress.%结构游戏是创造性游戏的一种,在激发幼儿游戏兴趣、培养幼儿综合能力等方面发挥着重要作用。就“在结构游戏中提高小班幼儿的建构能力”这一问题提出肤浅的见解,希望与广大同行交流沟通,共同进步。

  7. 50 CFR 32.62 - Tennessee.

    Science.gov (United States)

    2010-10-01

    .... Mourning dove, woodcock, and snipe seasons close during all deer archery and quota gun hunts. 6. We allow... refuge. 3. We close all small game hunts during the refuge deer archery and quota gun hunts. 4. Hunting... chapter) from the refuge at the end of each day's hunt. 5. We allow archery-only hunting on...

  8. Pediatric Ramsay Hunt syndrome: A rare clinical entity

    Directory of Open Access Journals (Sweden)

    Natashya Hilda Sima

    2016-01-01

    Full Text Available Ramsay Hunt syndrome is a rare cause of facial nerve paralysis in children, caused due to reactivation of latent Varicella–Zoster virus within the geniculate ganglion. In addition to the facial nerve, Ramsay Hunt syndrome may also affect the vestibulocochlear nerve leading to inner ear dysfunction and in severe case may also involve other cranial nerves. We report a case of Ramsay Hunt syndrome in a 15-year-old child.

  9. The Assignment Game : The Reduced Game

    OpenAIRE

    Owen, Guillermo

    1992-01-01

    Let v be an assignment game. For a given reference payoff vector (x; y), and a coalition S, bargaining within the coalition can be represented by either the reduced game or the derived game. It is known that the reduced game need not be an assignment game (in fact, it need not be super additive) while the derived game is another assignment game, with modified reservation prices. We prove that, when the reference vector is in the core of the game, the derived game is the super additive cover o...

  10. The Assignment Game : The Reduced Game

    OpenAIRE

    Owen, Guillermo

    1992-01-01

    Let v be an assignment game. For a given reference payoff vector (x; y), and a coalition S, bargaining within the coalition can be represented by either the reduced game or the derived game. It is known that the reduced game need not be an assignment game (in fact, it need not be super additive) while the derived game is another assignment game, with modified reservation prices. We prove that, when the reference vector is in the core of the game, the derived game is the super additive cover o...

  11. Hunting alters seedling functional trait composition in a Neotropical forest.

    Science.gov (United States)

    Kurten, Erin L; Wright, S Joseph; Carson, Walter P

    2015-07-01

    Defaunation alters trophic interactions between plants and vertebrates, whichmay disrupt trophic cascades, thereby favoring a subset of plant species and reducing diversity. If particular functional traits characterize the favored plant species,.then defaunation may alter community-wide patterns of functional trait composition. Changes in plant functional traits occurring with defaunation may help identify the species interactions affected by defaunation and the potential for other cascading effects of defaunation. We tested the hypotheses that defaunation would (1) disrupt seed dispersal, thereby favoring species whose dispersal agents are not affected (e.g., small birds, bats, and abiotic agents), (2) reduce seed predation, thereby favoring larger-seeded species, and (3) reduce herbivory, thereby favoring species with lower leaf mass per area (LMA), leaf toughness, and wood density. We examined how these six traits responded to vertebrate defaunation caused by hunters or by experimental exclosures among more than-30 000 woody seedlings in a lowland tropical moist forest. Exclosures reduced terrestrial frugivores, granivores, and herbivores, while hunters also reduced volant and arboreal frugivores and granivores. The comparison of exclosures and hunting allowed us to parse the impacts of arboreal and volant species (reduced by hunters only) and terrestrial species (reduced by both hunters and exclosures). The loss of terrestrial vertebrates alone had limited effects on plant trait composition. The additional loss of volant and arboreal vertebrates caused significant shifts in plant species composition towards communities with more species dispersed abiotically, including lianas and low wood-density tree species, and fewer species dispersed by large vertebrates. In contrast to previous studies, community seed mass did not decline significantly in hunted sites. Our exclosure results suggest this is because reducing seed predators disproportionately benefits large

  12. Monitoring the Diversity of Hunting Ants (Hymenoptera: Formicidae) on a Fragmented and Restored Andean Landscape.

    Science.gov (United States)

    Herrera-Rangel, J; Jiménez-Carmona, E; Armbrecht, I

    2015-10-01

    Hunting ants are predators of organisms belonging to different trophic levels. Their presence, abundance, and diversity may reflect the diversity of other ants and contribute to evaluate habitat conditions. Between 2003 and 2005 the restoration of seven corridors in an Andean rural landscape of Colombia was performed. The restoration took place in lands that were formerly either forestry plantations or pasturelands. To evaluate restoration progress, hunting ants were intensely sampled for 7 yr, using sifted leaf litter and mini-Winkler, and pitfall traps in 21 plots classified into five vegetation types: forests, riparian forests, two types of restored corridors, and pasturelands. The ant communities were faithful to their habitat over time, and the main differences in ant composition, abundance, and richness were due to differences among land use types. The forests and riparian forests support 45% of the species in the landscape while the restored corridors contain between 8.3-25%. The change from forest to pasturelands represents a loss of 80% of the species. Ant composition in restored corridors was significantly different than in forests but restored corridors of soil of forestry plantations retained 16.7% more species than restored corridors from pasturelands. Ubiquitous hunting ants, Hypoponera opacior (Forel) and Gnamptogenys ca andina were usually associated with pastures and dominate restored corridors. Other cryptic, small, and specialized hunting ants are not present in the restored corridors. Results suggest that the history of land use is important for the biodiversity of hunting ants but also that corridors have not yet effectively contributed toward conservation goals. © The Authors 2015. Published by Oxford University Press on behalf of Entomological Society of America. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  13. Three is a crowd – inefficient communication in the multi-player electronic mail game

    NARCIS (Netherlands)

    de Jaegher, K.; Rosenkranz, S.

    2009-01-01

    In a two-player stag hunt with asymmetric information, players may lock each other into requiring a large number of confirmations and confirmations of confirmations from one another before eventually acting. This intuition has been formalized in the electronic mail game (EMG). The literature provide

  14. Three is a crowd – inefficient communication in the multi-player electronic mail game

    NARCIS (Netherlands)

    de Jaegher, K.|info:eu-repo/dai/nl/304836842; Rosenkranz, S.|info:eu-repo/dai/nl/157222241

    In a two-player stag hunt with asymmetric information, players may lock each other into requiring a large number of confirmations and confirmations of confirmations from one another before eventually acting. This intuition has been formalized in the electronic mail game (EMG). The literature

  15. Adhesive foot pads: an adaptation to climbing? An ecological survey in hunting spiders.

    Science.gov (United States)

    Wolff, Jonas O; Gorb, Stanislav N

    2015-02-01

    Hairy pads relying on dry adhesion are fascinating structures that convergently evolved among spiders and lizards. Numerous studies underline the functional aspects leading to their strong adhesion to smooth surfaces, but rarely has their role been studied in the context of natural habitats and surfaces that animals are faced with. In hunting spiders, the hairy foot pads (claw tufts) underneath the paired claws are assumed to be an adaptation to a climbing lifestyle, particularly on smooth plant surfaces. However, surfaces that are too smooth for claws to generate a sufficient grip are rather rare in natural habitats and above-ground habitats are occupied by hunting spiders both with and without claw tufts. In this study we estimated the proportion of claw tuft-bearing hunting spiders (ct+ ratio) among microhabitat-specific assemblages by conducting both a field study and a meta-analysis approach. The effect of surface characteristics, structure fragmentation and altitude of the microhabitat niche on the ct+ ratio was analyzed. We hypothesized that the ct+ ratio will be higher in (i) hunting spider assemblages obtained from microhabitats above the ground than from those at the ground and (ii) in hunting spider assemblages obtained from microhabitats with smoother surfaces (tree foliage) than those with rougher surfaces (barks, stones), and lower in (iii) hunting spider assemblages obtained from microhabitats with more fragmented structures (small leaves) than in those with comparable but less fragmented structures (large leaves). We found the ct+ ratio to be significantly affected by the microhabitat's distance from the ground, whereas surface characteristics and fragmentation of the substrates were of minor importance. This suggests that claw tufts are highly beneficial when the microhabitat's height exceeds a value where the additional pad-related costs are exceeded by the costs of dropping. We assume the benefit to be mainly due to gaining a high safety factor

  16. 中小企业与银行的信贷博弈模型构建%Credit Game Models of Small and Medium-sized Enterprises and Banks

    Institute of Scientific and Technical Information of China (English)

    彭新育; 叶叶

    2012-01-01

    Small and medium-sized enterprises play an important role in national economy, however their difficult in applying loads retards their development. This paper establishes a signaling game model and an evolutional game model respectively due to different relationship between SMEs and banks before and after the act of credit. Then it solves the conditions for equilibrium for the first model, and makes a duplicated analysis on the game theoretical model utilizing the evolutional game theory. Finally, this paper discussed conditions of construction of new SME-bank relationship style, and puts forward some policy suggestions for banks to reduce credit risk, based on the above analysis.%中小企业在国民经济中占有重要地位,但其融资难的问题却普遍存在,这无疑极大阻碍其发展.本文针对中小企业与银行间的关系,分析了贷前分开均衡和合并均衡存在的条件,以及贷后从银行考查与否和企业骗贷与否两方面给出了银企在多次信贷中的复制动态过程.并探讨了建立新型银企关系的条件,为银行在完全市场条件下的贷前信号博弈和有限理性下的贷后进化博弈中,如何有效规避信贷风险提出了改进思路.

  17. Hunting for Knowledge: Using a Scavenger Hunt to Orient Graduate Veterinary Students

    Science.gov (United States)

    Pike, Caitlin; Alpi, Kristine M.

    2015-01-01

    Active participation in orientation is hoped to increase understanding and use of library resources and services beyond the effect of tours or welcome lectures. Timed scavenger hunts have been used to orient undergraduate and medical students to academic libraries. This report describes the planning, execution, and evaluation of an untimed…

  18. 76 FR 59298 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2011-09-26

    ... Survey; population status reports for blue-winged teal, sandhill cranes, woodcock, mourning doves, white... has reviewed this rule under Executive Order 12866. OMB bases its determination of regulatory... of age or older must carry on his/her person a valid Migratory Bird Hunting and Conservation...

  19. 75 FR 52398 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2010-08-25

    .... Pintails vi. Scaup vii. Mottled ducks viii. Wood ducks ix. Youth Hunt 2. Sea Ducks 3. Mergansers 4. Canada... year's frameworks. Due to the comprehensive nature of the annual review of the frameworks performed by... options had increased harvest pressure; however, the ability to detect the impact of zone/split...

  20. 77 FR 49867 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2012-08-17

    .... Mottled Ducks viii. Wood Ducks ix. Youth Hunt x. Mallard Management Units xi. Other 2. Sea Ducks 3... year's frameworks. Due to the comprehensive nature of the annual review of the frameworks performed by... harvest pressure, in particular the Tall Grass Prairie (TGP) population. We recognize the continuing...

  1. 78 FR 52337 - Migratory Bird Hunting; Proposed Frameworks for Late-Season Migratory Bird Hunting Regulations

    Science.gov (United States)

    2013-08-22

    .... Mottled ducks viii. Wood ducks ix. Youth Hunt x. Mallard Management Units xi. Other 2. Sea Ducks 3... frameworks. Due to the comprehensive nature of the annual review of the frameworks performed by the Councils... pressure. We recognize the continuing problems posed by increasing numbers of resident Canada geese and...

  2. 75 FR 44855 - Migratory Bird Hunting; Proposed Frameworks for Early-Season Migratory Bird Hunting Regulations...

    Science.gov (United States)

    2010-07-29

    ... harvest of MCP cranes in hunt areas outside of the Central Flyway (Arizona, Pacific Flyway portion of New... North American MCP sport harvest, including crippling losses, was 25,731 birds, which was a 39 percent... options for providing production States an opportunity to harvest teal outside the regular duck...

  3. Hunting for Knowledge: Using a Scavenger Hunt to Orient Graduate Veterinary Students

    Science.gov (United States)

    Pike, Caitlin; Alpi, Kristine M.

    2015-01-01

    Active participation in orientation is hoped to increase understanding and use of library resources and services beyond the effect of tours or welcome lectures. Timed scavenger hunts have been used to orient undergraduate and medical students to academic libraries. This report describes the planning, execution, and evaluation of an untimed…

  4. Traditional Saami hunting in relation to drum motifs of animals and hunting

    Directory of Open Access Journals (Sweden)

    Rolf Kjellström

    1991-01-01

    Full Text Available The focus of this paper is on the traditional Saami hunting in relation to the animal and hunting motifs on their drum, more specifially the southern Saami drums. One may wonder if it is possible for anyone to interpret a picture unconditionally. One has a certain ground of one's own to stand on and the question arises of whether this is the correct position, when -as in the present case — we approach another culture. We naturally include the experiences of our own culture in interpretations of another culture. The animal which is the commonest species on the southern Saami drums, is the reindeer. Other animals that occur are elks, wolves, beavers, foxes, snakes, among others. Considering the Saamis' hunting weapons, the most important of these were the bow and arrow, and the spear or spear shaft. Of these weapons it is the bow which is most often portrayed on drums. Also some trapping implement like a gin may appear on a drum, but in general we have little or no information about hunting or trapping methods at all.

  5. 77 FR 54451 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2012-09-05

    ... flocks were 5.0 times more likely to fly within gun range ( http://www.fws.gov/migratorybirds... cranes. Crane carcass tags are required prior to hunting. Sora and Virginia Rails: All Areas. Season Dates: Begin September 1 and end November 25, 2012. Daily Bag Limit: 25 sora and Virginia rails,...

  6. 78 FR 53217 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2013-08-28

    ... goose flocks were 5.0 times more likely to fly within gun range ( http://www.regulations.gov at Docket... carcass tags are required prior to hunting. Sora and Virginia Rails: All Areas Season Dates: Begin September 1 and end November 24, 2013. Daily Bag Limit: 25 sora and Virginia rails, singly or in...

  7. 78 FR 58233 - Migratory Bird Hunting; Migratory Bird Hunting Regulations on Certain Federal Indian Reservations...

    Science.gov (United States)

    2013-09-23

    ... would have an annual effect of $100 million or more on the economy. Executive Order 13563 reaffirms the... effect on the economy of $100 million or more. However, because this rule establishes hunting seasons, we... insufficient time to select season dates and limits; to communicate those selections to us; and to establish...

  8. Quantum game theory and open access publishing

    Science.gov (United States)

    Hanauske, Matthias; Bernius, Steffen; Dugall, Berndt

    2007-08-01

    The digital revolution of the information age and in particular the sweeping changes of scientific communication brought about by computing and novel communication technology, potentiate global, high grade scientific information for free. The arXiv, for example, is the leading scientific communication platform, mainly for mathematics and physics, where everyone in the world has free access on. While in some scientific disciplines the open access way is successfully realized, other disciplines (e.g. humanities and social sciences) dwell on the traditional path, even though many scientists belonging to these communities approve the open access principle. In this paper we try to explain these different publication patterns by using a game theoretical approach. Based on the assumption, that the main goal of scientists is the maximization of their reputation, we model different possible game settings, namely a zero sum game, the prisoners’ dilemma case and a version of the stag hunt game, that show the dilemma of scientists belonging to “non-open access communities”. From an individual perspective, they have no incentive to deviate from the Nash equilibrium of traditional publishing. By extending the model using the quantum game theory approach it can be shown, that if the strength of entanglement exceeds a certain value, the scientists will overcome the dilemma and terminate to publish only traditionally in all three settings.

  9. Costs and benefits of the presence of leopards to the sport-hunting industry and local communities in Niassa National Reserve, Mozambique.

    Science.gov (United States)

    Jorge, Agostinho A; Vanak, Abi T; Thaker, Maria; Begg, Colleen; Slotow, Rob

    2013-08-01

    Sport hunting is often proposed as a tool to support the conservation of large carnivores. However, it is challenging to provide tangible economic benefits from this activity as an incentive for local people to conserve carnivores. We assessed economic gains from sport hunting and poaching of leopards (Panthera pardus), costs of leopard depredation of livestock, and attitudes of people toward leopards in Niassa National Reserve, Mozambique. We sent questionnaires to hunting concessionaires (n = 8) to investigate the economic value of and the relative importance of leopards relative to other key trophy-hunted species. We asked villagers (n = 158) the number of and prices for leopards poached in the reserve and the number of goats depredated by leopard. Leopards were the mainstay of the hunting industry; a single animal was worth approximately U.S.$24,000. Most safari revenues are retained at national and international levels, but poached leopard are illegally traded locally for small amounts ($83). Leopards depredated 11 goats over 2 years in 2 of 4 surveyed villages resulting in losses of $440 to 6 households. People in these households had negative attitudes toward leopards. Although leopard sport hunting generates larger gross revenues than poaching, illegal hunting provides higher economic benefits for households involved in the activity. Sport-hunting revenues did not compensate for the economic losses of livestock at the household level. On the basis of our results, we propose that poaching be reduced by increasing the costs of apprehension and that the economic benefits from leopard sport hunting be used to improve community livelihoods and provide incentives not to poach.

  10. Game development tool essentials

    CERN Document Server

    Berinstein, Paula; Ardolino, Alessandro; Franco, Simon; Herubel, Adrien; McCutchan, John; Nedelcu, Nicusor; Nitschke, Benjamin; Olmstead, Don; Robinet, Fabrice; Ronchi, Christian; Turkowski, Rita; Walter, Robert; Samour, Gustavo

    2014-01-01

    Offers game developers new techniques for streamlining the critical game tools pipeline. Inspires game developers to share their secrets and improve the productivity of the entire industry. Helps game industry practitioners compete in a hyper-competitive environment.

  11. Donor Tag Game

    Science.gov (United States)

    ... Donor Community > Games > Donor Tag Game Donor Tag Game This feature requires version 6 or later of ... of Needles LGBTQ+ Donors Blood Donor Community SleevesUp Games Facebook Avatars and Badges Banners eCards Make a ...

  12. Serious Games

    DEFF Research Database (Denmark)

    Christensen, Jens

    Serious Games er et nyt it-forretningsområde, der siden årtusindskiftet er vokset frem, først i USA og dernæst i Vesteuropa og and i-lande. Til forskel fra computerspil er serious games ikke underholdning, men tænkt som et værktøj til støtte for statens og erhvervslivets forskellige funktioner. D...

  13. Golden Games

    Institute of Scientific and Technical Information of China (English)

    LI XIAO

    2010-01-01

    @@ China is not expected to sweep the Vancouver 2010 Olympic Winter Games the way it dominated the 2008 Beijing Summer Olympics.However,it has made Chinese Olympic history after winning three gold medals when the Games passed the halfway point of scheduled competition on February 20.On that day,18-year-old Zhou Yang overcame three South Korean rivals to win the women's short-track speed skating 1,500-meter final.

  14. Playing Games with Timed Games

    DEFF Research Database (Denmark)

    David, Alexandre; Larsen, Kim Guldstrand; Chatain, Thomas

    2009-01-01

    In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. Following the example of timed simulation between timed automata, we define timed alternating simulation as a preorder between timed game automata......, which preserves controllability. We define a method to reduce the timed alternating simulation problem to a safety game. We show how timed alternating simulation can be used to control efficiently a partially observable system. This method is illustrated by a generic case study....

  15. Playing Games with Timed Games

    DEFF Research Database (Denmark)

    David, Alexandre; Larsen, Kim Guldstrand; Chatain, Thomas

    2009-01-01

    In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. Following the example of timed simulation between timed automata, we define timed alternating simulation as a preorder between timed game automata......, which preserves controllability. We define a method to reduce the timed alternating simulation problem to a safety game. We show how timed alternating simulation can be used to control efficiently a partially observable system. This method is illustrated by a generic case study....

  16. A Pediatric Case of Ramsay Hunt Syndrome

    Directory of Open Access Journals (Sweden)

    Serhan Derin

    2014-01-01

    Full Text Available Ramsay Hunt syndrome (RHS is characterized by facial paralysis, inner ear dysfunction, periauricular pain, and herpetiform vesicles. The reported incidence in children is 2.7/100,000. The pathogenesis involves the reactivation of latent varicella zoster virus (VZV in the geniculate ganglion of the facial nerve. The recovery rate is better in children than in adults. This paper discusses a 12-year-old girl with a rare case of peripheral facial paralysis caused by RHS and reviews the literature.

  17. Hunting: Death and the signs of life

    DEFF Research Database (Denmark)

    Østergaard, Jens Sand

    2013-01-01

    In this essay I have reworked the question of death in hunting by defining it as an activity whose nature implies a relation of being by living the death of the animal. Once this relation is understood more fully, it becomes obvious that the animal is not an isolated totality of relations......, but is instead a relative being whose being merits a moral obligation on the part of the hunter to make the manner of its death worthy of the manner of its being....

  18. Síndrome de Tolosa-Hunt

    OpenAIRE

    2016-01-01

    RESUMO A Síndrome de Tolosa Hunt é uma doença rara, cuja etiopatogenia é desconhecida. Apresenta-se como uma oftalmoplegia dolorosa de um ou mais nervos cranianos oculomotores, que regride espontaneamente e responde bem ao tratamento com corticoides. O presente estudo trata-se de um relato de caso de um paciente que apresentou seguidos casos de oftalmoplegias dolorosas, envolvendo o nervo oculomotor e o abducente sendo tratado com corticoesteroides obteve uma resposta dramática. Objetiva-se a...

  19. An Overview of Structural Characteristics in Problematic Video Game Playing.

    Science.gov (United States)

    Griffiths, Mark D; Nuyens, Filip

    2017-01-01

    There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of the video games themselves). Much of the research examining the structural characteristics of video games was initially based on research and theorizing from the gambling studies field. The present review briefly overviews the key papers in the field to date. The paper examines a number of areas including (i) similarities in structural characteristics of gambling and video gaming, (ii) structural characteristics in video games, (iii) narrative and flow in video games, (iv) structural characteristic taxonomies for video games, and (v) video game structural characteristics and game design ethics. Many of the studies carried out to date are small-scale, and comprise self-selected convenience samples (typically using self-report surveys or non-ecologically valid laboratory experiments). Based on the small amount of empirical data, it appears that structural features that take a long time to achieve in-game are the ones most associated with problematic video game play (e.g., earning experience points, managing in-game resources, mastering the video game, getting 100% in-game). The study of video games from a structural characteristic perspective is of benefit to many different stakeholders including academic researchers, video game players, and video game designers, as well as those interested in prevention and policymaking by making the games more socially responsible. It is important that researchers understand and recognize the psycho-social effects and impacts that the structural characteristics of video games can have on players, both positive and negative.

  20. SOHO hunts elusive solar prey

    Science.gov (United States)

    1995-10-01

    spatial resolution, investigating surface oscillations of relatively small spatial scales and short periods. Both instruments will determine the radial distribution of density, pressure and temperature, establish the depth and latitude variation of rotation, and determine interior conditions that lead to the development of solar magnetic activity. VIRGO will measure variations in the Sun's irradiance, or its total luminous output, with extremely accurate, precise and stable radiometers. As the Sun fades and brightens, VIRGO will obtain a sensitive record of global, long-period oscillations, refining our knowledge of the physical and dynamic properties of the deep solar interior. The precise, long-duration measurements from GOLF and VIRGO may also lead to the unambiguous detection of solar waves for the first time. They are largely confined to the Sun's energy-generating core, and the force of gravity determines how quickly they rise and fall, much like waves in the ocean. Gravity waves that manage to reach the visible solar surface are expected to have long periods of an hour or more and to reveal conditions at the very centre of the Sun. They will shed new light on the solar neutrino problem and determine if the Sun's rotation speed increase near its centre. The Solar Atmosphere The entire Sun is just a huge, gaseous sphere that is compressed at its centre and becomes tenuous further out. So, the sharp visible edge of the Sun is an illusion. It is enveloped by gases that are so rarefied that we can see right through them, just as we see through the Earth's transparent air. This tenuous outer part of the Sun is therefore called the solar atmosphere. The lowest, densest level of the Sun's atmosphere is the photosphere, which simply means the sphere from which visible light comes - from the Greek photos for light. Just above the photosphere lies a thin layer called the chromosphere, from chromos, the Greek work for colour. Still higher, above the chromosphere, is the corona

  1. Play Ethnopoly – the game of cultural understanding!

    CERN Multimedia

    Corinne Pralavorio

    2010-01-01

    On 23 April, CERN will occupy a square on the great Ethnopoly board, a game being organized for 10 and 11-year-old children from the schools Meyrin and Cointrin.   Copyright Ethnopoly-Meyrin Ethnopoly is a treasure hunt in which players have to accumulate cultural gems rather than physical ones. Small groups of children accompanied by adults will visit homes and organizations that have volunteered to take part. There, they will learn about the culture and history of their neighbours, and their neighbouring institutions. The goal is to improve integration and to encourage tolerance in a community that’s home to people from all over the world. As a strong advocate of the power of science to bring nations together, CERN’s place on the board is de rigueur! If you would like to take part and share your experience with the children of Meyrin and Cointrin, and you can speak a little in French, contact us! Marie Bugnon: marie.anne.bugnon@cern.ch Furthermore, if you live in Meyrin ...

  2. Duality, Phase Structures and Dilemmas in Symmetric Quantum Games

    CERN Document Server

    Ichikawa, T; Ichikawa, Tsubasa; Tsutsui, Izumi

    2006-01-01

    Symmetric quantum games for 2-player, 2-qubit strategies are analyzed in detail by using a scheme in which all pure states in the 2-qubit Hilbert space are utilized for strategies. We consider two different types of symmetric games exemplified by the familiar games, the Battle of the Sexes (BoS) and the Prisoners' Dilemma (PD). These two types of symmetric games are shown to be related by a duality map, which ensures that they share common phase structures with respect to the equilibria of the strategies. We find eight distinct phase structures possible for the symmetric games, which are determined by the classical payoff matrices from which the quantum games are defined. We also discuss the possibility of resolving the dilemmas in the classical BoS, PD and the Stag Hunt (SH) game based on the phase structures obtained in the quantum games. It is observed that quantization cannot resolve the dilemma fully for the BoS, while it generically can for the PD and SH if appropriate correlations for the strategies of...

  3. The Evolution of Lateralization in Group Hunting Sailfish

    DEFF Research Database (Denmark)

    Kurvers, Ralf H J M; Krause, Stefan; Viblanc, Paul E

    2017-01-01

    of a lack of population-level lateralization. Our results present a novel benefit of group hunting: by alternating attacks, individual-level attack lateralization can evolve, without the negative consequences of individual-level predictability. More generally, our results suggest that group hunting...... in predators might provide more suitable conditions for the evolution of strategy diversity compared to solitary life....

  4. 78 FR 3446 - Migratory Bird Hunting; Service Regulations Committee Meeting

    Science.gov (United States)

    2013-01-16

    ... Fish and Wildlife Service Migratory Bird Hunting; Service Regulations Committee Meeting AGENCY: Fish... issues concerning the 2013-14 migratory bird hunting regulations. DATES: The meeting will be held..., Division of Migratory Bird Management, U.S. Fish and Wildlife Service, Department of the Interior,...

  5. 78 FR 78377 - Migratory Bird Hunting; Service Regulations Committee Meeting

    Science.gov (United States)

    2013-12-26

    ... Fish and Wildlife Service RIN 1018-AZ80 Migratory Bird Hunting; Service Regulations Committee Meeting... preliminary issues concerning the 2014-15 migratory bird hunting regulations. DATES: The meeting will be held..., Division of Migratory Bird Management, U.S. Fish and Wildlife Service, Department of the Interior,...

  6. 77 FR 1718 - Migratory Bird Hunting; Service Regulations Committee Meeting

    Science.gov (United States)

    2012-01-11

    ... Fish and Wildlife Service Migratory Bird Hunting; Service Regulations Committee Meeting AGENCY: Fish... issues concerning the 2012-13 migratory bird hunting regulations. DATES: The meeting will be held... CONTACT: Chief, Division of Migratory Bird Management, U.S. Fish and Wildlife Service, Department of...

  7. The impact of hunting on tropical mammal and bird populations

    NARCIS (Netherlands)

    Benítez-López, A.; Alkemade, R.; Schipper, A. M.; Ingram, D. J.; Verweij, P. A.; Eikelboom, J. A. J.; Huijbregts, M. A. J.

    2017-01-01

    As the human population grows and increasingly encroaches on remaining wildlife habitat, hunting threatens many species. Benítez-López et al. conducted a large-scale meta-analysis of hunting trends and impacts across the tropics (see the Perspective by Brashares and Gaynor). Bird and mammal

  8. 50 CFR 20.133 - Hunting regulations for crows.

    Science.gov (United States)

    2010-10-01

    ... 50 Wildlife and Fisheries 6 2010-10-01 2010-10-01 false Hunting regulations for crows. 20.133... Hunting regulations for crows. (a) Crows may be taken, possessed, transported, exported, or imported, only.... (b) Except in the State of Hawaii, where no crows shall be taken, States may by statute or regulation...

  9. Demand for resident hunting in the southeastern United States

    Science.gov (United States)

    Neelam Poudyal; Seong Hoon Cho; J. Michael Bowker

    2008-01-01

    We modeled hunting demand among resident hunters in the Southeastern United States. Our model revealed that future hunting demand will likely decline in this region. Population growth in the region will increase demand but structural change in the region's demography (e.g., "browning" and "aging "), along with declining forestland access will...

  10. Cat dilemma: too protected to escape trophy hunting?

    Directory of Open Access Journals (Sweden)

    Lucille Palazy

    Full Text Available Trophy hunting is one of the most controversial issues in the field of biodiversity conservation. In particular, proponents and opponents debate fiercely over whether it poses a threat to hunted populations. Here, we show that trophy hunting constitutes a greater menace to threatened species than previously realized. Because humans value rarity, targeted species that are threatened are likely to be disproportionately hunted, thereby becoming even more vulnerable, which could eventually push them to extinction. With the ten felid species currently hunted for their trophies, we present evidence that (1 the number of killed individuals increases with time, in several cases exponentially, despite population declines, (2 the price of trophies is strongly dependent on species protection status, (3 changes of protection status coincide with counter-intuitive changes of hunting pressures: protection intensification with augmented hunting effort, and protection relaxation with lower effort. This suggests an over-exploitation of trophy-hunted felids and the necessity of a better quota system coupled with reconsidered protection methods.

  11. Cat dilemma: too protected to escape trophy hunting?

    Science.gov (United States)

    Palazy, Lucille; Bonenfant, Christophe; Gaillard, Jean-Michel; Courchamp, Franck

    2011-01-01

    Trophy hunting is one of the most controversial issues in the field of biodiversity conservation. In particular, proponents and opponents debate fiercely over whether it poses a threat to hunted populations. Here, we show that trophy hunting constitutes a greater menace to threatened species than previously realized. Because humans value rarity, targeted species that are threatened are likely to be disproportionately hunted, thereby becoming even more vulnerable, which could eventually push them to extinction. With the ten felid species currently hunted for their trophies, we present evidence that (1) the number of killed individuals increases with time, in several cases exponentially, despite population declines, (2) the price of trophies is strongly dependent on species protection status, (3) changes of protection status coincide with counter-intuitive changes of hunting pressures: protection intensification with augmented hunting effort, and protection relaxation with lower effort. This suggests an over-exploitation of trophy-hunted felids and the necessity of a better quota system coupled with reconsidered protection methods.

  12. Social exploration of 1D games

    DEFF Research Database (Denmark)

    Valente, Andrea; Marchetti, Emanuela

    2013-01-01

    In this paper the apparently meaningless concept of a 1 dimensional computer game is explored, via netnography. A small number of games was designed and implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce...... interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D games into 1D are also emerging from this exploration....

  13. Negative discourse and emergence of game genres

    DEFF Research Database (Denmark)

    Marchetti, Emanuela; Valente, Andrea

    2013-01-01

    In this paper the apparently meaningless concept of a 1 dimensional computer game is explored, via netnography. A small number of games was designed and implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce...... interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D games into 1D are also emerging from this exploration....

  14. Scavenger hunt in the CERN Computing Centre

    CERN Multimedia

    CERN Bulletin

    2013-01-01

    Hidden among the racks of servers and disks in the CERN Computing Centre, you’ll find Hawaiian dancers, space aliens, gorillas… all LEGO® figurines! These characters were placed about the Centre for the arrival of Google’s Street View team for the world to discover.   PLEASE NOTE THAT THE COMPETITION IS OVER. ONLY FOR REFERENCE, HERE IS THE ORIGINAL ARTICLE. We’re pleased to announce our first global scavenger hunt! Spot three LEGO® figurines using Google’s Street View and you’ll be entered to win a gift of your choice from our CERN Gift Guide. A LEGO® figurine in the CERN Computing Centre, as seen on Google Street View. Here are the details: Find at least three LEGO® figurines hidden around the CERN Computing Centre using Google Street View.   Take screencaps of the figurines and e-mail the pictures to TreasureHunt-ComputingCentre@cern.ch. This email is no longer active.   The...

  15. Gamers on Games and Gaming: Implications for Educational Game Design

    NARCIS (Netherlands)

    Van Staalduinen, J.P.

    2012-01-01

    In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

  16. Gamers on Games and Gaming: Implications for Educational Game Design

    NARCIS (Netherlands)

    Van Staalduinen, J.P.

    2012-01-01

    In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

  17. Performance of Lead-Free versus Lead-Based Hunting Ammunition in Ballistic Soap

    Science.gov (United States)

    Gremse, Felix; Krone, Oliver; Thamm, Mirko; Kiessling, Fabian; Tolba, René Hany; Rieger, Siegfried; Gremse, Carl

    2014-01-01

    Background Lead-free hunting bullets are an alternative to lead-containing bullets which cause health risks for humans and endangered scavenging raptors through lead ingestion. However, doubts concerning the effectiveness of lead-free hunting bullets hinder the wide-spread acceptance in the hunting and wildlife management community. Methods We performed terminal ballistic experiments under standardized conditions with ballistic soap as surrogate for game animal tissue to characterize dimensionally stable, partially fragmenting, and deforming lead-free bullets and one commonly used lead-containing bullet. The permanent cavities created in soap blocks are used as a measure for the potential wound damage. The soap blocks were imaged using computed tomography to assess the volume and shape of the cavity and the number of fragments. Shots were performed at different impact speeds, covering a realistic shooting range. Using 3D image segmentation, cavity volume, metal fragment count, deflection angle, and depth of maximum damage were determined. Shots were repeated to investigate the reproducibility of ballistic soap experiments. Results All bullets showed an increasing cavity volume with increasing deposited energy. The dimensionally stable and fragmenting lead-free bullets achieved a constant conversion ratio while the deforming copper and lead-containing bullets showed a ratio, which increases linearly with the total deposited energy. The lead-containing bullet created hundreds of fragments and significantly more fragments than the lead-free bullets. The deflection angle was significantly higher for the dimensionally stable bullet due to its tumbling behavior and was similarly low for the other bullets. The deforming bullets achieved higher reproducibility than the fragmenting and dimensionally stable bullets. Conclusion The deforming lead-free bullet closely resembled the deforming lead-containing bullet in terms of energy conversion, deflection angle, cavity shape

  18. Road Development and the Geography of Hunting by an Amazonian Indigenous Group: Consequences for Wildlife Conservation

    Science.gov (United States)

    Espinosa, Santiago; Branch, Lyn C.; Cueva, Rubén

    2014-01-01

    Protected areas are essential for conservation of wildlife populations. However, in the tropics there are two important factors that may interact to threaten this objective: 1) road development associated with large-scale resource extraction near or within protected areas; and 2) historical occupancy by traditional or indigenous groups that depend on wildlife for their survival. To manage wildlife populations in the tropics, it is critical to understand the effects of roads on the spatial extent of hunting and how wildlife is used. A geographical analysis can help us answer questions such as: How do roads affect spatial extent of hunting? How does market vicinity relate to local consumption and trade of bushmeat? How does vicinity to markets influence choice of game? A geographical analysis also can help evaluate the consequences of increased accessibility in landscapes that function as source-sink systems. We applied spatial analyses to evaluate the effects of increased landscape and market accessibility by road development on spatial extent of harvested areas and wildlife use by indigenous hunters. Our study was conducted in Yasuní Biosphere Reserve, Ecuador, which is impacted by road development for oil extraction, and inhabited by the Waorani indigenous group. Hunting activities were self-reported for 12–14 months and each kill was georeferenced. Presence of roads was associated with a two-fold increase of the extraction area. Rates of bushmeat extraction and trade were higher closer to markets than further away. Hunters located closer to markets concentrated their effort on large-bodied species. Our results clearly demonstrate that placing roads within protected areas can seriously reduce their capacity to sustain wildlife populations and potentially threaten livelihoods of indigenous groups who depend on these resources for their survival. Our results critically inform current policy debates regarding resource extraction and road building near or within

  19. Performance of lead-free versus lead-based hunting ammunition in ballistic soap.

    Science.gov (United States)

    Gremse, Felix; Krone, Oliver; Thamm, Mirko; Kiessling, Fabian; Tolba, René Hany; Rieger, Siegfried; Gremse, Carl

    2014-01-01

    Lead-free hunting bullets are an alternative to lead-containing bullets which cause health risks for humans and endangered scavenging raptors through lead ingestion. However, doubts concerning the effectiveness of lead-free hunting bullets hinder the wide-spread acceptance in the hunting and wildlife management community. We performed terminal ballistic experiments under standardized conditions with ballistic soap as surrogate for game animal tissue to characterize dimensionally stable, partially fragmenting, and deforming lead-free bullets and one commonly used lead-containing bullet. The permanent cavities created in soap blocks are used as a measure for the potential wound damage. The soap blocks were imaged using computed tomography to assess the volume and shape of the cavity and the number of fragments. Shots were performed at different impact speeds, covering a realistic shooting range. Using 3D image segmentation, cavity volume, metal fragment count, deflection angle, and depth of maximum damage were determined. Shots were repeated to investigate the reproducibility of ballistic soap experiments. All bullets showed an increasing cavity volume with increasing deposited energy. The dimensionally stable and fragmenting lead-free bullets achieved a constant conversion ratio while the deforming copper and lead-containing bullets showed a ratio, which increases linearly with the total deposited energy. The lead-containing bullet created hundreds of fragments and significantly more fragments than the lead-free bullets. The deflection angle was significantly higher for the dimensionally stable bullet due to its tumbling behavior and was similarly low for the other bullets. The deforming bullets achieved higher reproducibility than the fragmenting and dimensionally stable bullets. The deforming lead-free bullet closely resembled the deforming lead-containing bullet in terms of energy conversion, deflection angle, cavity shape, and reproducibility, showing that

  20. Performance of lead-free versus lead-based hunting ammunition in ballistic soap.

    Directory of Open Access Journals (Sweden)

    Felix Gremse

    Full Text Available BACKGROUND: Lead-free hunting bullets are an alternative to lead-containing bullets which cause health risks for humans and endangered scavenging raptors through lead ingestion. However, doubts concerning the effectiveness of lead-free hunting bullets hinder the wide-spread acceptance in the hunting and wildlife management community. METHODS: We performed terminal ballistic experiments under standardized conditions with ballistic soap as surrogate for game animal tissue to characterize dimensionally stable, partially fragmenting, and deforming lead-free bullets and one commonly used lead-containing bullet. The permanent cavities created in soap blocks are used as a measure for the potential wound damage. The soap blocks were imaged using computed tomography to assess the volume and shape of the cavity and the number of fragments. Shots were performed at different impact speeds, covering a realistic shooting range. Using 3D image segmentation, cavity volume, metal fragment count, deflection angle, and depth of maximum damage were determined. Shots were repeated to investigate the reproducibility of ballistic soap experiments. RESULTS: All bullets showed an increasing cavity volume with increasing deposited energy. The dimensionally stable and fragmenting lead-free bullets achieved a constant conversion ratio while the deforming copper and lead-containing bullets showed a ratio, which increases linearly with the total deposited energy. The lead-containing bullet created hundreds of fragments and significantly more fragments than the lead-free bullets. The deflection angle was significantly higher for the dimensionally stable bullet due to its tumbling behavior and was similarly low for the other bullets. The deforming bullets achieved higher reproducibility than the fragmenting and dimensionally stable bullets. CONCLUSION: The deforming lead-free bullet closely resembled the deforming lead-containing bullet in terms of energy conversion

  1. Road development and the geography of hunting by an Amazonian indigenous group: consequences for wildlife conservation.

    Science.gov (United States)

    Espinosa, Santiago; Branch, Lyn C; Cueva, Rubén

    2014-01-01

    Protected areas are essential for conservation of wildlife populations. However, in the tropics there are two important factors that may interact to threaten this objective: 1) road development associated with large-scale resource extraction near or within protected areas; and 2) historical occupancy by traditional or indigenous groups that depend on wildlife for their survival. To manage wildlife populations in the tropics, it is critical to understand the effects of roads on the spatial extent of hunting and how wildlife is used. A geographical analysis can help us answer questions such as: How do roads affect spatial extent of hunting? How does market vicinity relate to local consumption and trade of bushmeat? How does vicinity to markets influence choice of game? A geographical analysis also can help evaluate the consequences of increased accessibility in landscapes that function as source-sink systems. We applied spatial analyses to evaluate the effects of increased landscape and market accessibility by road development on spatial extent of harvested areas and wildlife use by indigenous hunters. Our study was conducted in Yasuní Biosphere Reserve, Ecuador, which is impacted by road development for oil extraction, and inhabited by the Waorani indigenous group. Hunting activities were self-reported for 12-14 months and each kill was georeferenced. Presence of roads was associated with a two-fold increase of the extraction area. Rates of bushmeat extraction and trade were higher closer to markets than further away. Hunters located closer to markets concentrated their effort on large-bodied species. Our results clearly demonstrate that placing roads within protected areas can seriously reduce their capacity to sustain wildlife populations and potentially threaten livelihoods of indigenous groups who depend on these resources for their survival. Our results critically inform current policy debates regarding resource extraction and road building near or within

  2. Road development and the geography of hunting by an Amazonian indigenous group: consequences for wildlife conservation.

    Directory of Open Access Journals (Sweden)

    Santiago Espinosa

    Full Text Available Protected areas are essential for conservation of wildlife populations. However, in the tropics there are two important factors that may interact to threaten this objective: 1 road development associated with large-scale resource extraction near or within protected areas; and 2 historical occupancy by traditional or indigenous groups that depend on wildlife for their survival. To manage wildlife populations in the tropics, it is critical to understand the effects of roads on the spatial extent of hunting and how wildlife is used. A geographical analysis can help us answer questions such as: How do roads affect spatial extent of hunting? How does market vicinity relate to local consumption and trade of bushmeat? How does vicinity to markets influence choice of game? A geographical analysis also can help evaluate the consequences of increased accessibility in landscapes that function as source-sink systems. We applied spatial analyses to evaluate the effects of increased landscape and market accessibility by road development on spatial extent of harvested areas and wildlife use by indigenous hunters. Our study was conducted in Yasuní Biosphere Reserve, Ecuador, which is impacted by road development for oil extraction, and inhabited by the Waorani indigenous group. Hunting activities were self-reported for 12-14 months and each kill was georeferenced. Presence of roads was associated with a two-fold increase of the extraction area. Rates of bushmeat extraction and trade were higher closer to markets than further away. Hunters located closer to markets concentrated their effort on large-bodied species. Our results clearly demonstrate that placing roads within protected areas can seriously reduce their capacity to sustain wildlife populations and potentially threaten livelihoods of indigenous groups who depend on these resources for their survival. Our results critically inform current policy debates regarding resource extraction and road building

  3. Identity-driven differences in stakeholder concerns about hunting wolves.

    Directory of Open Access Journals (Sweden)

    Michelle L Lute

    Full Text Available Whereas past wolf management in the United States was restricted to recovery, managers must now contend with publicly contentious post-recovery issues including regulated hunting seasons. Understanding stakeholder concerns associated with hunting can inform stakeholder engagement, communication, and policy development and evaluation. Social identity theory (SIT has been used to understand how groups interact, why they conflict, and how collaboration may be achieved. Applying SIT to stakeholder conflicts about wolf hunting may help delineate groups according to their concern about, support for or opposition to the policy choice of hunting wolves. Our objective was to assess concerns about hunting as a tool to resolve conflict in Michigan, using SIT as a framework. We used a mixed-modal sampling approach (e.g., paper, Internet with wolf hunting-related public meeting participants in March 2013. Survey questions focused on 12 concerns previously identified as associated with hunting as a management tool to resolve conflict. Respondents (n  =  666 cared greatly about wolves but were divided over hunting wolves. Wolf conflicts, use of science in policy decisions, and maintaining a wolf population were the highest ranked concerns. Principle components analysis reduced concerns into three factors that explained 50.7% of total variance; concerns crystallized over justifications for hunting. General linear models revealed a lack of geographic influence on care, fear and support for hunting related to wolves. These findings challenge assumptions about regional differences and suggest a strong role for social identity in driving dichotomized public perceptions in wildlife management.

  4. Trace element concentrations in harvested auks from Newfoundland: Toxicological risk of a traditional hunt.

    Science.gov (United States)

    Bond, Alexander L; Robertson, Gregory J; Lavers, Jennifer L; Hobson, Keith A; Ryan, Pierre C

    2015-05-01

    Common (Uria aalge) and Thick-billed Murres (Uria lomvia) are apex predators in the North Atlantic Ocean, and are also subject to a traditional hunt in Newfoundland and Labrador during the winter months, along with small numbers of illegally harvested Razorbills (Alca torda). Because of their high trophic position, auks are at risk from high contaminant burdens that bioaccumulate and biomagnify, and could therefore pose a toxicological risk to human consumers. We analysed trace element concentrations from breast muscle of 51 auks collected off Newfoundland in the 2011-2012 hunting season. There were few differences in contaminant concentrations among species. In total, 14 (27%) exceeded Health Canada or international guidelines for arsenic, lead, or cadmium; none exceeded guidelines for mercury. Cadmium concentrations >0.05μg/g have persisted in Newfoundland murres for the last 25 years. We urge the integration of this consumptive harvest for high-trophic marine predators into periodic human health risk assessments.

  5. General game playing

    CERN Document Server

    Genesereth, Michael

    2014-01-01

    General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intell

  6. MEnDiGa: A Minimal Engine for Digital Games

    Directory of Open Access Journals (Sweden)

    Filipe M. B. Boaventura

    2017-01-01

    Full Text Available Game engines generate high dependence of developed games on provided implementation resources. Feature modeling is a technique that captures commonalities and variabilities results of domain analysis to provide a basis for automated configuration of concrete products. This paper presents the Minimal Engine for Digital Games (MEnDiGa, a simplified collection of game assets based on game features capable of building small and casual games regardless of their implementation resources. It presents minimal features in a representative hierarchy of spatial and game elements along with basic behaviors and event support related to game logic features. It also presents modules of code to represent, interpret, and adapt game features to provide the execution of configured games in multiple game platforms. As a proof of concept, a clone of the Doodle Jump game was developed using MEnDiGa assets and compared with original game version. As a result, a new G-factor based approach for game construction is provided, which is able to separate the core of game elements from the implementation itself in an independent, reusable, and large-scale way.

  7. Bump hunting in LHC t t ¯ events

    Science.gov (United States)

    Czakon, Michal; Heymes, David; Mitov, Alexander

    2016-12-01

    We demonstrate that a purposefully normalized next-to-next-to-leading-order mt t ¯ differential spectrum can have very small theoretical uncertainty and, in particular, a small sensitivity to the top quark mass. Such an observable can thus be a very effective bump-hunting tool for resonances decaying to t t ¯ events during LHC run II and beyond. To illustrate how the approach works, we concentrate on one specific example of current interest, namely, the possible 750 GeV digamma excess resonance Φ . Considering only theoretical uncertainties, we demonstrate that it is possible to distinguish p p →Φ →t t ¯ signals studied in the recent literature [Hespel, Maltoni, and Vryonidou, J. High Energy Phys. 10 (2016) 016, 10.1007/JHEP10(2016)016] from the pure Standard Model background with very high significance. Alternatively, in the case of nonobservation, a strong upper limit on the decay rate Φ →t t ¯ can be placed.

  8. Managing hunting under uncertainty: from one-off ecological indicators to resilience approaches in assessing the sustainability of bushmeat hunting

    Directory of Open Access Journals (Sweden)

    Nathalie van Vliet

    2015-09-01

    Full Text Available Despite the fact that sustainability of bushmeat hunting in tropical areas is of major concern for conservation and development practitioners, we still know very little about how to measure sustainability and how to put in place sustainable bushmeat hunting systems. We review the current limits of traditional methods used to investigate sustainability of bushmeat hunting, discuss the need to incorporate the characteristics of complex systems into sustainability assessments, and suggest how resilience theories could assist in understanding bushmeat sustainability and more effective conservation of wildlife in tropical areas. Traditional methods used to assess the sustainability of bushmeat hunting include demographic models of population growth, one-off biological indicators, population trend methods, harvest-based indicators, and comparisons of demographic parameters between sites. These traditional biological sustainability indices have proved inadequate for measuring the impact of bushmeat hunting because sustainability is treated as a static, binary (yes or no question, thus ignoring stochastic processes, the inherent variability of natural systems, and the complexity of hunting systems. We suggest that bushmeat hunting systems in tropical areas should be regarded as social-ecological systems in which the impacts of hunting on prey populations are not the only focus. Instead, the analysis of resilience aims at understanding the complex and dynamic relationships between the hunting ground, its resources, the stakeholders, and the different exogenous drivers of change that affect the components of the system at different scales. The main implication of using the resilience theory in the context of bushmeat hunting is the shift from the need to assess stocks with imprecise measures to the incorporation of the uncertainty and stochasticity inherent to complex systems in participatory and adaptive management processes. As such, the resilience

  9. Serious Games

    DEFF Research Database (Denmark)

    Salovaara-Moring, Inka

    There has recently been considerable attention paid to the gamification of digital journalism. Where the current technological and social affordances of web 2.0 storytelling have proved less attractive to younger users, the persuasive features of game logics have added new dimensions to interactive......, participatory journalism. This notion refers to realitybased news games that can act both as an independent medium for news content and as a supplement to traditional forms of coverage. Simultaneously, persuasive logics of gamification offer new ways to engage actuality through media space’s augmented reality....... This paper1 explores the new spatio-epistemological realities of two journalistic games, asking how the spatial, operational, and procedural realities of storytelling change through ‘gamification’. It reflects on the spatial dimension of digital journalism in order to challenge the traditional, generic...

  10. Serious Games

    DEFF Research Database (Denmark)

    Christensen, Jens

    Serious Games er et nyt it-forretningsområde, der siden årtusindskiftet er vokset frem, først i USA og dernæst i Vesteuropa og and i-lande. Til forskel fra computerspil er serious games ikke underholdning, men tænkt som et værktøj til støtte for statens og erhvervslivets forskellige funktioner. Det...... amerikanske militær har været fødselshjælper for den nye teknologi. Herfra har serious games bredt sig til andre sektorer og og i-lande, inkl. Danmark. Bogen skildrer, hvordan det nye forretningsområde er i færd med at blive udkrystalliseret af en række beslægtede industrigrene, og hvordan udviklingen er...

  11. Natural games

    CERN Document Server

    Anttila, Jani

    2011-01-01

    Behavior in the context of game theory is described as a natural process that follows the 2nd law of thermodynamics. The rate of entropy increase as the payoff function is derived from statistical physics of open systems. The thermodynamic formalism relates everything in terms of energy and describes various ways to consume free energy. This allows us to associate game theoretical models of behavior to physical reality. Ultimately behavior is viewed as a physical process where flows of energy naturally select ways to consume free energy as soon as possible. This natural process is, according to the profound thermodynamic principle, equivalent to entropy increase in the least time. However, the physical portrayal of behavior does not imply determinism. On the contrary, evolutionary equation for open systems reveals that when there are three or more degrees of freedom for behavior, the course of a game is inherently unpredictable in detail because each move affects motives of moves in the future. Eventually, wh...

  12. Nonasymptotic mean-field games

    KAUST Repository

    Tembine, Hamidou

    2014-12-01

    Mean-field games have been studied under the assumption of very large number of players. For such large systems, the basic idea consists to approximate large games by a stylized game model with a continuum of players. The approach has been shown to be useful in some applications. However, the stylized game model with continuum of decision-makers is rarely observed in practice and the approximation proposed in the asymptotic regime is meaningless for networked systems with few entities. In this paper we propose a mean-field framework that is suitable not only for large systems but also for a small world with few number of entities. The applicability of the proposed framework is illustrated through a dynamic auction with asymmetric valuation distributions.

  13. Nonasymptotic mean-field games

    KAUST Repository

    Tembine, Hamidou

    2014-12-01

    Mean-field games have been studied under the assumption of very large number of players. For such large systems, the basic idea consists of approximating large games by a stylized game model with a continuum of players. The approach has been shown to be useful in some applications. However, the stylized game model with continuum of decision-makers is rarely observed in practice and the approximation proposed in the asymptotic regime is meaningless for networks with few entities. In this paper, we propose a mean-field framework that is suitable not only for large systems but also for a small world with few number of entities. The applicability of the proposed framework is illustrated through various examples including dynamic auction with asymmetric valuation distributions, and spiteful bidders.

  14. "Hunt"-ing for post-translational modifications that underlie the histone code

    Science.gov (United States)

    Taverna, Sean D.; David Allis, C.; Hake, Sandra B.

    2007-01-01

    Eukaryotic cells package their DNA with histone proteins to form chromatin that can be regulated to enable transcription, DNA repair and replication in response to cellular needs and external stimuli. A wealth of recent studies of post-translational histone modifications and histone variants have led to an explosion of insights into and more questions about how these processes might be regulated. Work from Donald Hunt and colleagues contributed greatly to our understanding of the "histone code" by developing novel methods to study and identify histone modifications in both generic and specialized variant histone proteins. Without his expertise, the field of chromatin biology would not be where it is today. In recognition, we are pleased to contribute to a special issue of the International Journal of Mass Spectrometry dedicated to the many advances pioneered by the Hunt laboratory, which have enhanced the science of many fields and the careers of many scientists.

  15. Hunting for the optimal hunt - Contributions to a sustainable harvest strategy for pink-footed geese

    DEFF Research Database (Denmark)

    Jensen, Gitte Høj

    in order to reduce conflicts with agriculture and degradation of tundra vegetation in Svalbard. The population target shall be achieved through an adaptive harvest management (AHM) framework and optimization of hunting practices and organisation. The objective of this thesis has been to support...... the development of the AHM plan. This has been done at the flyway level by developing demographic population models and exploring the application of dynamic optimization methods to find an optimal management strategy. At the local and regional levels I explored effects of hunting practises and organisation at one......As part of the recently endorsed African-Eurasian Migratory Waterbird (AEWA) International Species Management Plan for the Svalbard population of the pink-footed goose Anser brachyrhynchus, a stable population target of 60,000 (current population is c. 80,000 during 2011-2013) has been agreed...

  16. Negative discourse and emergence of game genres

    DEFF Research Database (Denmark)

    Marchetti, Emanuela; Valente, Andrea

    2013-01-01

    In this paper the apparently meaningless concept of a 1 dimensional computer game is explored, via netnography. A small number of games was designed and implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce intere...

  17. "Game" in history, historical in "game"

    OpenAIRE

    Fostikov, Aleksandra

    2006-01-01

    This paper is considered with relation between game and the History, in three various aspects: first part is dedicated to the meaning of noun "game" from its early stages till today, the second part relates to influences of game on human development and the third part deals with objectivity of historical facts in computer games.

  18. Serious Games: Video Games for Good?

    Science.gov (United States)

    Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah

    2015-01-01

    As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…

  19. Serious Games: Video Games for Good?

    Science.gov (United States)

    Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah

    2015-01-01

    As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…

  20. Ramsay Hunt Syndrome in a Child Case

    Directory of Open Access Journals (Sweden)

    Arzu Karataş

    2013-09-01

    Full Text Available Ramsay-Hunt Syndrome (RHS is a rare disease characterized by peripheral facial paralysis, cochleovestibular symptoms, skin lesions in the auricular canal and/or in the auricula and rarely skin lesions in the hard palate. The disease is also known as Herpes zoster oticus or herpes zoster cephalicus. Early diagnosis and antiviral treatment of peripheral nerve paralysis associated with higher rates of improvement. RHS, which is a rare disease in children should be considered in the differential diagnosis in children presenting with peripheral nerve palsy, erythema, vesicular lesions and/or ear pain. Here we presented a child case in which the first symptom was ear pain and facial palsy, followed by vesicular lesions in the ear pinna, and in the external auditory meatus.The patient recovered without squela of oral steroids and antiviral therapy.

  1. Hunting for the Quantum Cheshire Cat

    CERN Document Server

    Di Lorenzo, Antonio

    2012-01-01

    The proposal of Aharonov, Popescu, and Skrzypczyk [arXiv:1202.0631] of disembodying physical properties from particles is analyzed. It is argued that: (1) in order to state that the cat is at one location and the smile at another, one should look at correlations, not mean values; (2) a weak value of one for the presence of the cat describes the average over a large number of trials, where the detector gives in each trial outputs that are not zero nor one, and that are much larger than unity (they can be large and negative as well); (3) once these issues are addressed, the specific model proposed does not provide evidence for disembodiment of physical properties. Here, the exact probability distribution and its characteristic function are derived for arbitrary coupling strength, preparation and post-selection. This allows to successfully hunt down the quantum Cheshire cat.

  2. Bear-baiting may exacerbate wolf-hunting dog conflict.

    Science.gov (United States)

    Bump, Joseph K; Murawski, Chelsea M; Kartano, Linda M; Beyer, Dean E; Roell, Brian J

    2013-01-01

    The influence of policy on the incidence of human-wildlife conflict can be complex and not entirely anticipated. Policies for managing bear hunter success and depredation on hunting dogs by wolves represent an important case because with increasing wolves, depredations are expected to increase. This case is challenging because compensation for wolf depredation on hunting dogs as compared to livestock is less common and more likely to be opposed. Therefore, actions that minimize the likelihood of such conflicts are a conservation need. We used data from two US states with similar wolf populations but markedly different wolf/hunting dog depredation patterns to examine the influence of bear hunting regulations, bear hunter to wolf ratios, hunter method, and hunter effort on wolf depredation trends. Results indicated that the ratio of bear hunting permits sold per wolf, and hunter method are important factors affecting wolf depredation trends in the Upper Great Lakes region, but strong differences exist between Michigan and Wisconsin related in part to the timing and duration of bear-baiting (i.e., free feeding). The probability that a wolf depredated a bear-hunting dog increases with the duration of bear-baiting, resulting in a relative risk of depredation 2.12-7.22× greater in Wisconsin than Michigan. The net effect of compensation for hunting dog depredation in Wisconsin may also contribute to the difference between states. These results identified a potential tradeoff between bear hunting success and wolf/bear-hunting dog conflict. These results indicate that management options to minimize conflict exist, such as adjusting baiting regulations. If reducing depredations is an important goal, this analysis indicates that actions aside from (or in addition to) reducing wolf abundance might achieve that goal. This study also stresses the need to better understand the relationship among baiting practices, the effect of compensation on hunter behavior, and depredation

  3. Bear-baiting may exacerbate wolf-hunting dog conflict.

    Directory of Open Access Journals (Sweden)

    Joseph K Bump

    Full Text Available BACKGROUND: The influence of policy on the incidence of human-wildlife conflict can be complex and not entirely anticipated. Policies for managing bear hunter success and depredation on hunting dogs by wolves represent an important case because with increasing wolves, depredations are expected to increase. This case is challenging because compensation for wolf depredation on hunting dogs as compared to livestock is less common and more likely to be opposed. Therefore, actions that minimize the likelihood of such conflicts are a conservation need. METHODOLOGY/PRINCIPAL FINDINGS: We used data from two US states with similar wolf populations but markedly different wolf/hunting dog depredation patterns to examine the influence of bear hunting regulations, bear hunter to wolf ratios, hunter method, and hunter effort on wolf depredation trends. Results indicated that the ratio of bear hunting permits sold per wolf, and hunter method are important factors affecting wolf depredation trends in the Upper Great Lakes region, but strong differences exist between Michigan and Wisconsin related in part to the timing and duration of bear-baiting (i.e., free feeding. The probability that a wolf depredated a bear-hunting dog increases with the duration of bear-baiting, resulting in a relative risk of depredation 2.12-7.22× greater in Wisconsin than Michigan. The net effect of compensation for hunting dog depredation in Wisconsin may also contribute to the difference between states. CONCLUSIONS/SIGNIFICANCE: These results identified a potential tradeoff between bear hunting success and wolf/bear-hunting dog conflict. These results indicate that management options to minimize conflict exist, such as adjusting baiting regulations. If reducing depredations is an important goal, this analysis indicates that actions aside from (or in addition to reducing wolf abundance might achieve that goal. This study also stresses the need to better understand the relationship

  4. Small Acute Benefits of 4 Weeks Processing Speed Training Games on Processing Speed and Inhibition Performance and Depressive Mood in the Healthy Elderly People: Evidence from a Randomized Control Trial.

    Science.gov (United States)

    Nouchi, Rui; Saito, Toshiki; Nouchi, Haruka; Kawashima, Ryuta

    2016-01-01

    Background: Processing speed training using a 1-year intervention period improves cognitive functions and emotional states of elderly people. Nevertheless, it remains unclear whether short-term processing speed training such as 4 weeks can benefit elderly people. This study was designed to investigate effects of 4 weeks of processing speed training on cognitive functions and emotional states of elderly people. Methods: We used a single-blinded randomized control trial (RCT). Seventy-two older adults were assigned randomly to two groups: a processing speed training game (PSTG) group and knowledge quiz training game (KQTG) group, an active control group. In PSTG, participants were asked to play PSTG (12 processing speed games) for 15 min, during five sessions per week, for 4 weeks. In the KQTG group, participants were asked to play KQTG (four knowledge quizzes) for 15 min, during five sessions per week, for 4 weeks. We measured several cognitive functions and emotional states before and after the 4 week intervention period. Results: Our results revealed that PSTG improved performances in processing speed and inhibition compared to KQTG, but did not improve performance in reasoning, shifting, short term/working memory, and episodic memory. Moreover, PSTG reduced the depressive mood score as measured by the Profile of Mood State compared to KQTG during the 4 week intervention period, but did not change other emotional measures. Discussion: This RCT first provided scientific evidence related to small acute benefits of 4 week PSTG on processing speed, inhibition, and depressive mood in healthy elderly people. We discuss possible mechanisms for improvements in processing speed and inhibition and reduction of the depressive mood. Trial registration: This trial was registered in The University Hospital Medical Information Network Clinical Trials Registry (UMIN000022250).

  5. Is game addiction a mental disorder?

    DEFF Research Database (Denmark)

    Nielsen, Rune Kristian Lundedal

    2017-01-01

    This Ph.D. dissertation critically examines the concept of "video game addiction" and the science behind the proposal that the disorder should be officially recognized as a mental disorder called "Internet gaming disorder." Chapter One gives a short introduction to the history of the word...... researchers' claims of negative effects caused by video game playing are wildly exaggerated. Chapter 3 adds a short review of what is sometimes cited as historical precursors to Internet gaming disorder and argue that these are, in fact, not examples of addictions. Chapter 4 will analyze the diagnostic...... criteria that make up "Internet Gaming Disorder" and provide some theoretical concerns about their validity. Chapter 5 is a qualitative study of the experiences and opinions of a small group of players who might wrongly be labeled as "video game addicts." Chapter 6 is a case study of the unfortunate...

  6. Is recreational hunting important for landscape multi-functionality?

    DEFF Research Database (Denmark)

    Lund, Jens Friis; Jensen, Frank Søndergaard

    2017-01-01

    , and preservation of valued and/or threatened animal and plant species. Recreational hunting may thus contribute to preserve and enhance landscape multifunctionality. Yet, little is known about the importance of hunting interests in motivating such landscape management. In this article, we seek to shed light...... on these issues on the basis of data from a nationally representative survey of Danish landowners. Our findings show a mixed picture of the role of recreational hunting in supporting multifunctional landscapes. We observe a broad swathe of landscape changes for multifunctionality cross properties with different...

  7. Herpes zoster laryngitis accompanied by Ramsay Hunt syndrome.

    Science.gov (United States)

    Lee, Dong Hoon; Yoon, Tae Mi; Lee, Joon Kyoo; Joo, Young Eun; Lim, Sang Chul

    2013-01-01

    The most common presentation of herpes zoster in the head and neck region is called Ramsay Hunt syndrome (RHS), which rarely accompanies multiple cranial neuropathy. Herpes zoster also involves the mucous membrane of the tongue, palate, pharynx, and larynx. Herpes zoster infection of the larynx accompanied by Ramsay Hunt syndrome with cranial polyneuropathy is extremely rare, with only few reported cases in the literature. At the time of this report, a review of the medical literature disclosed 4 reported cases of herpes zoster laryngitis accompanied by Ramsay Hunt syndrome. Herein, we present 2 additional cases and report the clinical outcome of cranial polyneuropathy with a review of the literature.

  8. Ramsay hunt syndrome: A diagnostic challenge for general dental practitioners

    Directory of Open Access Journals (Sweden)

    Gautham Singh

    2017-01-01

    Full Text Available Ramsay hunt syndrome is not just a syndrome but it's rather an infectious disease caused by reactivation of latent varicella-zoster virus in geniculate ganglion. This was first explained by J. Ramsay Hunt as a triad of complications like otalgia, mucosal and cutaneous rashes with or without trigeminal facial palsy. The facial palsy can occur with characteristic vesicles along the path of nerve. We present a case of Ramsay Hunt syndrome in a 48-year-old male. The unilateral pattern of facial involvement and presence of vesicles assisted us for early diagnosis, distinguishing the syndrome with diseases mimicking other severe neurological illnesses and prompt treatment.

  9. Urban Games

    DEFF Research Database (Denmark)

    Nielsen, Rune; Løssing, Tobias

    2004-01-01

    Games, er ikke produktudvikling i traditionel forstand, men derimod en reflekteret designproces, der forsøger at optage spilteoretiske og HCI-relaterede problemstillinger. I denne artikel vil vi koncentrere os om udvalgte principielle overvejelser i udviklingen af især forhandlings- og debatspil, som...

  10. Game Review

    OpenAIRE

    Oliva, Constantino; Duca, Edward

    2012-01-01

    WHAT IS THE STORY behind our smart phones? Phone Story retraces the production stages of our favorite products, showing us the dramatic working conditions behind their assembly. It seems like Apple didn’t like it: the game is now banned from the App Store.

  11. Got Game

    Science.gov (United States)

    Lum, Lydia

    2007-01-01

    Around the country, disabled sports are often treated like second-class siblings to their able-bodied counterparts, largely because the latter bring in prestigious tournaments and bowl games, lucrative TV contracts and national exposure for top athletes and coaches. Because disabled people are so sparsely distributed in the general population, it…

  12. Global Games

    NARCIS (Netherlands)

    van Bottenburg, Maarten

    2001-01-01

    Why is soccer the sport of choice in South America, while baseball has soared to popularity in the Carribean? How did cricket become India's national sport, while China is a stronghold of table tennis? In Global Games, Maarten van Bottenburg asserts that it is the 'hidden competition' of social and

  13. Game Changers

    DEFF Research Database (Denmark)

    Helms, Niels Henrik

    2012-01-01

    at forsøge at beskrive nogle af de mekanismer, som gør, at nogle af disse kreative industrier bliver netop kreative og innovative, at de ikke alene kan klare sig, men også ændre og udvikle både indhold, form og organisering – at de bliver det der på managementsprog hedder game changers....

  14. Global Games

    NARCIS (Netherlands)

    van Bottenburg, Maarten

    2001-01-01

    Why is soccer the sport of choice in South America, while baseball has soared to popularity in the Carribean? How did cricket become India's national sport, while China is a stronghold of table tennis? In Global Games, Maarten van Bottenburg asserts that it is the 'hidden competition' of social and

  15. Football Games

    Institute of Scientific and Technical Information of China (English)

    邢连香

    2000-01-01

    Do you know there are two kinds of football games? One is American football, the other is soccer. In China, many young people like playing soccer. It is very popular in China. But Chinese don't call it soccer, They call it football. There are eleven players in a team. And the ball is round.

  16. Gaming conservation

    NARCIS (Netherlands)

    Fletcher, Robert

    2017-01-01

    This article explores the role of digital (video and computer) games in the rise of what Büscher (2014) calls "nature 2.0": new web-related media that allow users to move beyond passive voyeurism to actively "co-create" or "prosume" the images and processes promoted by organizations committed to

  17. Understanding Video Games

    DEFF Research Database (Denmark)

    Heide Smith, Jonas; Tosca, Susana Pajares; Egenfeldt-Nielsen, Simon

    From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews...... the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider...... larger questions about the medium: * What defines a video game? * Who plays games? * Why do we play games? * How do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping...

  18. Iterated crowdsourcing dilemma game

    Science.gov (United States)

    Oishi, Koji; Cebrian, Manuel; Abeliuk, Andres; Masuda, Naoki

    2014-02-01

    The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it can be sabotaged, stolen, and manipulated at a low cost for the attacker. We extend a previously proposed crowdsourcing dilemma game to an iterated game to address this question. We enumerate pure evolutionarily stable strategies within the class of so-called reactive strategies, i.e., those depending on the last action of the opponent. Among the 4096 possible reactive strategies, we find 16 strategies each of which is stable in some parameter regions. Repeated encounters of the players can improve social welfare when the damage inflicted by an attack and the cost of attack are both small. Under the current framework, repeated interactions do not really ameliorate the crowdsourcing dilemma in a majority of the parameter space.

  19. On Advertising Games and Spillover in Service Systems

    Directory of Open Access Journals (Sweden)

    Lei Xu

    2013-01-01

    Full Text Available Motivated by the industry cases, we model the advertising competition between the dominant service provider and small service providers in one service market, where the dominant service provider has a major market share and the other small service providers share the remainder of market equally. Based on this setting, we discuss three advertising game models, that is, cooperative game, Boxed Pig game, and Prisoner’s game, derive the conditions for different advertising games, and characterize their equilibria. To be specific, it is found that the advertising spillover and the number of the small service providers directly determines the advertising game equilibria, while other market parameters, to some extent, can affect the results of the advertising game equilibria. According to our theoretical findings, some management insights and suggestions are given from both the academic and practical perspectives.

  20. Teaching Using Computer Games

    Science.gov (United States)

    Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat

    2011-01-01

    Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…