WorldWideScience

Sample records for graphical logo design

  1. GRAPHIC AND MEANING IN LOGO DESIGN

    Directory of Open Access Journals (Sweden)

    ADÎR Victor

    2015-06-01

    Full Text Available To design a logo is a special work. It means creation, intelligence, use of colors, and of course, signs and symbols. It is about a visual personality and a signature of an entity. During the working process, a designer has to answer to a few questions, such as: What signs, symbols and colors have to be used? or What are the important things be design in a logo? What are the logos in the market about a same activity? To answer means to design it. The meaning comes mainly from graphics and that is why it is compulsory to pay attention to each detail. The paper talks about the connection between graphic and meaning which may create a corporate identity.

  2. THE GRAPHIC LANGUAGE OF A LOGO

    OpenAIRE

    ADIR Victor; PASCU Nicoleta; IVASCU Laura

    2013-01-01

    The paper analyses the support elements of a logo graphic structure and their role to design an intelligent and translatable one. The colour management is an important work to characterize the colour palette of a logo and it’s reproducible. Also it is necessary to pay attention to the thickness or thinness of the line concerning the possibility to multiply in different sizes a logo and to have a good and clear image of it. The typology of logos is presented relative to the 3 axes of design: l...

  3. THE GRAPHIC LANGUAGE OF A LOGO

    Directory of Open Access Journals (Sweden)

    ADIR Victor

    2013-11-01

    Full Text Available The paper analyses the support elements of a logo graphic structure and their role to design an intelligent and translatable one. The colour management is an important work to characterize the colour palette of a logo and it’s reproducible. Also it is necessary to pay attention to the thickness or thinness of the line concerning the possibility to multiply in different sizes a logo and to have a good and clear image of it. The typology of logos is presented relative to the 3 axes of design: logotype, iconic and mixed.

  4. THE TRIAD SYMBOL-SHAPE-COLOUR IN LOGO GRAPHICS

    OpenAIRE

    Diana NICOLESCU Diana

    2011-01-01

    In this article I have presented elements of logo design, shape-colour-symbol, that represent the graphic expression of identity as well as their importance when considering conceiving a logo. Creating a logo is an important process because the logo is considered the most representative feature of visual identity.

  5. THE TRIAD SYMBOL-SHAPE-COLOUR IN LOGO GRAPHICS

    Directory of Open Access Journals (Sweden)

    Diana NICOLESCU Diana

    2011-11-01

    Full Text Available In this article I have presented elements of logo design, shape-colour-symbol, that represent the graphic expression of identity as well as their importance when considering conceiving a logo. Creating a logo is an important process because the logo is considered the most representative feature of visual identity.

  6. Connecting icons, logos and slogans in graphic trademarks

    OpenAIRE

    Ambrožič, Maja

    2016-01-01

    In the public eye the organization is always considered or fully represented by its corporate identity that includes the size of the organization, annual payments, organizational structure, organizational culture, systems owned by the organization, premises, organizational culture, organizational strategy, mission, vision, number of employees etc. Graphic designer when designing graphic trademark by connecting graphic elements (logo, slogan and icon) must take in to consideration all abovemen...

  7. EVOLUTION OF LOGO GRAPHICS IN THE ORGANIZATIONAL IDENTITY

    OpenAIRE

    ADOCHIEI Ion

    2011-01-01

    This paper presents the evolution of logo graphics side by side with the brand that it represents and the perception of the target audience. It will show the importance of the logo in the organisational identity and marketing strategy.

  8. EVOLUTION OF LOGO GRAPHICS IN THE ORGANIZATIONAL IDENTITY

    Directory of Open Access Journals (Sweden)

    ADOCHIEI Ion

    2011-06-01

    Full Text Available This paper presents the evolution of logo graphics side by side with the brand that it represents and the perception of the target audience. It will show the importance of the logo in the organisational identity and marketing strategy.

  9. StarLogo TNG

    Science.gov (United States)

    Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel

    Computational approaches to science are radically altering the nature of scientific investigatiogn. Yet these computer programs and simulations are sparsely used in science education, and when they are used, they are typically “canned” simulations which are black boxes to students. StarLogo The Next Generation (TNG) was developed to make programming of simulations more accessible for students and teachers. StarLogo TNG builds on the StarLogo tradition of agent-based modeling for students and teachers, with the added features of a graphical programming environment and a three-dimensional (3D) world. The graphical programming environment reduces the learning curve of programming, especially syntax. The 3D graphics make for a more immersive and engaging experience for students, including making it easy to design and program their own video games. Another change to StarLogo TNG is a fundamental restructuring of the virtual machine to make it more transparent. As a result of these changes, classroom use of TNG is expanding to new areas. This chapter is concluded with a description of field tests conducted in middle and high school science classes.

  10. R Marries NetLogo: Introduction to the RNetLogo Package

    Directory of Open Access Journals (Sweden)

    Jan C Thiele

    2014-06-01

    Full Text Available The RNetLogo package delivers an interface to embed the agent-based modeling platform NetLogo into the R environment with headless (no graphical user interface or interactive GUI mode. It provides functions to load models, execute commands, push values, and to get values from NetLogo reporters. Such a seamless integration of a widely used agent-based modeling platform with a well-known statistical computing and graphics environment opens up various possibilities. For example, it enables the modeler to design simulation experiments, store simulation results, and analyze simulation output in a more systematic way. It can therefore help close the gaps in agent-based modeling regarding standards of description and analysis. After a short overview of the agent-based modeling approach and the software used here, the paper delivers a step-by-step introduction to the usage of the RNetLogo package by examples.

  11. Brand logo design: examining consumer response to naturalness

    OpenAIRE

    Machado, Joana Machado; Vacas-de-Carvalho, Leonor; Torres, Anna; Costa, Patrício

    2015-01-01

    Purpose – This paper aims to study how logo design characteristics influence consumer response. Based on an in-depth literature review on consumer responses to logo design, the authors included in this research one fundamental dimension of logo design, namely, naturalness and investigated the influence of the different types of natural logo designs on affective response. Design/methodology/approach – In total, 96 logos were selected as design stimuli. The logos were previously classi...

  12. Inspirasi Origami dalam Desain Logo

    Directory of Open Access Journals (Sweden)

    Vera Waradya

    2013-04-01

    Full Text Available From time to time design trends have adapted in certain styles. One is the art of origami. It inspires many graphic designers in 2009, mainly design logo and typeface. Origami is the traditional Japanese folk art of paper folding, turning a piece of paper into a beautiful shape that is a work of art in itself. And with its simplicity and geometric shapes, origami logo design is used by companies who want to represent modern, delicacy, attention to detail, precision, and elegance.  

  13. Pentingnya Peran Logo dalam Membangun Brand

    Directory of Open Access Journals (Sweden)

    Angela Oscario

    2013-04-01

    Full Text Available Brand is an intangible asset of an entity. It’s a summary of experiences of an entity. Well-developed brand is a very high value asset, even higher than all of the physical assets owned by the entity. Because brand is created on people’s mind, brand can build customer’s loyalty. Brand can be built in many ways. One of the most important way is designing visual indentity, such as logo. Logo is a graphical element in the form of ideogram, symbol, emblem, icon, sign that is collectively form a trademark or commercial brand. Logo is the entrance that reflects a brand. Because of that, a logo must reflect the soul of the entity. Considering how important a logo for a brand, a logo should be designed seriously. Ironically, there’re so many fast, and cheap logo design services that create an instant logo. Why is it happened? It’s because the brand owners have a lack of awareness of the important of a brand and a logo. It’s also because there are a lot of designers who have no respect on their profession. These kind of designers offer cheap services for an easy money with a little work. This situation can be bad for both of the brand owner and the designer. The price of logo design will be cheaper and cheaper, and the brand will not be developed well. That’s why it’s important to raise the awareness of the importance of a branding and a well designed logo which represent the soul of the entity. 

  14. Logo design: examining consumer response to figurativeness across cultures

    OpenAIRE

    Machado, Joana César; Vacas de Carvalho, Leonor; Torres, Anna; Van de Velden, Michel; Costa, Patrício

    2014-01-01

    Literature concerned with logo strategy suggests that the aesthetic appeal of brand logo significantly influences consumer reactions. The main purpose of this research is to study the influence of the different categories of figurative logo designs on consumer response. Through two studies in three countries, this research sheds light on consumer logo preferences, by investigating the psychological properties of the figurativeness of logo design. Results showed that figurativeness is an essen...

  15. Logo Talks Back.

    Science.gov (United States)

    Bearden, Donna; Muller, Jim

    1983-01-01

    In addition to turtle graphics, the Logo programing language has list and text processing capabilities that open up opportunities for word games, language programs, word processing, and other applications. Provided are examples of these applications using both Apple and MIT Logo versions. Includes sample interactive programs. (JN)

  16. Brand logo design: Examining consumer responses to figurativeness

    OpenAIRE

    Machado, J. C.; Vacas-Carvalho, Leonor; Costa, P.; Torres, A.

    2013-01-01

    In a previous investigation, aimed at studying brand identity preferences in a merger context, researchers found the most preferred logos are figurative ones. Additionally, results suggested the aesthetic appeal of the logo significantly influences consumers’ identity choices. These results find support in logo strategy literature. The main purpose of this study is to investigate more thoroughly the influence of logo design characteristics, and particularly of figurativeness, o...

  17. Critical frameworks for graphic design: graphic design and visual culture

    OpenAIRE

    Dauppe, Michele-Anne

    2011-01-01

    The paper considers an approach to the study of graphic design which addresses the expanding nature of graphic design in the 21st century and the purposeful application of theory to the subject of graphic design. In recent years graphic design has expanded its domain from the world of print culture (e.g. books, posters) into what is sometimes called screen culture. Everything from a mobile phone to a display in an airport lounge to the A.T.M. carries graphic design. It has become ever more ub...

  18. A new logo for the Staff Association

    CERN Multimedia

    Staff Association

    2013-01-01

    On 3rd December 2012 the Staff Association launched a competition open to all to design a new logo, which should not contain the official CERN logo, reserved by CERN’s new graphic charter to the official use by the Organization. We are pleased that this competition sparked a strong interest. A total of 57 proposals were received within the time limits, some submitted from far away: Poland, Czech Republic, Turkey and even Cameroon! The selection of the winning logo was made in two steps: first the pre-selection of six finalists, followed by the final choice of the winning logo by members of the Staff Association.  Winning logo The pre-selection was made in two stages. Three of the six finalists were nominated by a jury consisting of seven members of the Staff Association, including communication professionals. In parallel, from 4 to 15 February CERN employed members of the personnel were able to visit the exhibition of all the logo proposals on the 1st floor of the Main Building and ...

  19. ”Brand logo design: Examining consumer response to figurativeness”

    OpenAIRE

    Cesar - Machado, Joana; Vacas-de-Carvalho, Leonor; Torres, Anna; Costa, Patrício

    2013-01-01

    In a previous investigation, aimed at studying brand identity preferences in a merger context, researchers found the most preferred logos are figurative ones. Additionally, results suggested the aesthetic appeal of the logo significantly influences consumers’ identity choices. These results find support in logo strategy literature. The main purpose of this study is to investigate more thoroughly the influence of logo design characteristics, and particularly of figurativeness, on consumers’ re...

  20. Can we be more Graphic about Graphic Design?

    OpenAIRE

    Vienne, Véronique

    2012-01-01

    Can you objectify a subjective notion? This is the question graphic designers must face when they talk about their work. Even though graphic design artifacts are omnipresent in our culture, graphic design is still an exceptionally ill-defined profession. This is one of the reasons design criticism is still a rudimentary discipline. No one knows for sure what is this thing we sometimes call “graphic communication” for lack of a better word–a technique my Webster’s dictionary describes as “the ...

  1. Logo2PWM: a tool to convert sequence logo to position weight matrix.

    Science.gov (United States)

    Gao, Zhen; Liu, Lu; Ruan, Jianhua

    2017-10-03

    position weight matrix (PWM) and sequence logo are the most widely used representations of transcription factor binding site (TFBS) in biological sequences. Sequence logo - a graphical representation of PWM, has been widely used in scientific publications and reports, due to its easiness of human perception, rich information, and simple format. Different from sequence logo, PWM works great as a precise and compact digitalized form, which can be easily used by a variety of motif analysis software. There are a few available tools to generate sequence logos from PWM; however, no tool does the reverse. Such tool to convert sequence logo back to PWM is needed to scan a TFBS represented in logo format in a publication where the PWM is not provided or hard to be acquired. A major difficulty in developing such tool to convert sequence logo to PWM is to deal with the diversity of sequence logo images. We propose logo2PWM for reconstructing PWM from a large variety of sequence logo images. Evaluation results on over one thousand logos from three sources of different logo format show that the correlation between the reconstructed PWMs and the original PWMs are constantly high, where median correlation is greater than 0.97. Because of the high recognition accuracy, the easiness of usage, and, the availability of both web-based service and stand-alone application, we believe that logo2PWM can readily benefit the study of transcription by filling the gap between sequence logo and PWM.

  2. 3D for Graphic Designers

    CERN Document Server

    Connell, Ellery

    2011-01-01

    Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, ani

  3. Antinomies of Semiotics in Graphic Design

    Science.gov (United States)

    Storkerson, Peter

    2010-01-01

    The following paper assesses the roles played by semiotics in graphic design and in graphic design education, which both reflects and shapes practice. It identifies a series of factors; graphic design education methods and culture; semiotic theories themselves and their application to graphic design; the two wings of Peircian semiotics and…

  4. An Opening: Graphic Design's Discursive Spaces.

    Science.gov (United States)

    Blauvelt, Andrew

    1994-01-01

    Introduces a special issue on critical histories of graphic design with a review of the particular problems identified with the history of graphic design as a field of study and the emerging discipline of graphic design history. Makes a case for the examination of graphic design through its relationships with larger discourses. (SR)

  5. How to Shape Markets Through Design Elements Such as Logos?

    DEFF Research Database (Denmark)

    Kristensen, Tore; Gabrielsen, Gorm

    In this paper, we use logo design as means of showing how variation it the consumer’s perceptions can influence the effectiveness of a market. It is often assumed that consumers perceive the same message when they explore options in a market. If they actually see different things in a logo, like ...... the effectiveness of communication through the market....

  6. TRX-LOGOS - a graphical tool to demonstrate DNA information content dependent upon backbone dynamics in addition to base sequence.

    Science.gov (United States)

    Fortin, Connor H; Schulze, Katharina V; Babbitt, Gregory A

    2015-01-01

    It is now widely-accepted that DNA sequences defining DNA-protein interactions functionally depend upon local biophysical features of DNA backbone that are important in defining sites of binding interaction in the genome (e.g. DNA shape, charge and intrinsic dynamics). However, these physical features of DNA polymer are not directly apparent when analyzing and viewing Shannon information content calculated at single nucleobases in a traditional sequence logo plot. Thus, sequence logos plots are severely limited in that they convey no explicit information regarding the structural dynamics of DNA backbone, a feature often critical to binding specificity. We present TRX-LOGOS, an R software package and Perl wrapper code that interfaces the JASPAR database for computational regulatory genomics. TRX-LOGOS extends the traditional sequence logo plot to include Shannon information content calculated with regard to the dinucleotide-based BI-BII conformation shifts in phosphate linkages on the DNA backbone, thereby adding a visual measure of intrinsic DNA flexibility that can be critical for many DNA-protein interactions. TRX-LOGOS is available as an R graphics module offered at both SourceForge and as a download supplement at this journal. To demonstrate the general utility of TRX logo plots, we first calculated the information content for 416 Saccharomyces cerevisiae transcription factor binding sites functionally confirmed in the Yeastract database and matched to previously published yeast genomic alignments. We discovered that flanking regions contain significantly elevated information content at phosphate linkages than can be observed at nucleobases. We also examined broader transcription factor classifications defined by the JASPAR database, and discovered that many general signatures of transcription factor binding are locally more information rich at the level of DNA backbone dynamics than nucleobase sequence. We used TRX-logos in combination with MEGA 6.0 software

  7. Perancangan Logo dalam Dunia Desain

    Directory of Open Access Journals (Sweden)

    Monica Monica

    2013-04-01

    Full Text Available Since the beginning logo recognized, it already has experienced development in terms of reasoning aspect. At the beginning logo meant words, mind, symbol, image, and semiotic, then changes into flag, signature, and symbol, which indirectly can provide the identity, information, and persuasion that eventually functions as media for marketing. In the design world, it always appears questions about the importance of a logo should be designed. Here is the thing discussed through the description of the function of a logo and the process of designing a logo. Because not all the redesign of an existing logo will bring better imaging results although the main goal of designing a logo is for positive things. 

  8. The Effect of National and International Culture on Logo Design of Iran’s Graphic Art

    OpenAIRE

    Monirifar, Maryam

    2015-01-01

    Art is an intellectual accumulation, which is unique to the society where it exists, and it is shaped by that land’s culture. In the other words, art is not an element, which can be taken from other cultures directly and applied to a society. On the other hand, communication instruments play a significant role in transferring the cultural and artistic heritage, which are the basis of a country. Furthermore, graphic design is a language which conveys a message, it is an identification of the c...

  9. The Cross-Contextual Transfer of Problem Solving Strategies from Logo to Non-Computer Domains.

    Science.gov (United States)

    Swan, Karen; Black, John B.

    This report investigated the relationship between learning to program LOGO and the development of problem solving skills. Subjects were 133 students in grades 4-8 who had at least 30 hours of experience with both graphics and lists programming in Logo. Students were randomly assigned to one of three contextual groupings, which received graphics,…

  10. Graphic design and scientific research: the experience of the INGV Laboratorio Grafica e Immagini

    Science.gov (United States)

    Riposati, Daniela; D'Addezio, Giuliana; Chesi, Angela; Di Laura, Francesca; Palone, Sabrina

    2016-04-01

    The Laboratorio Grafica e Immagini is the INGV reference structure for the graphic and visual communication supporting institutional and research activities. Part of the activity is focused on the production of different materials concerning the INGV Educational and Outreach projects on the main themes of Geophysics and natural hazards. The forefront results of research activity, in fact, are periodically transferred to the public through an intense and comprehensive plan of scientific dissemination. In 10 years of activity, the Laboratorio has become an essential point of reference for this production, widely known within the scientific community. Positive experiences are the result of a strict relationship between graphic design and scientific research, in particular the process concerning the collaborative work between designers and researchers. In projects such as the realization of museum exhibition or the production of illustrative brochures, generally designed for broad-spectrum public, the goal is to make easier the understanding and to support the scientific message, making concepts enjoyable and fruitful through the emotional involvement that visual image can arouse. Our graphics and editorial products through composition of signs and images by using differt tools on different media (the use of colors, lettering, graphic design, visual design, web design etc.) link to create a strong identity "INGV style", in order to make them easily recognizable in Educational and Outreach projects: in one words "branding". For example, a project product package might include a logo or other artwork, organized text and pure design elements such as shapes and colour, which unify the piece. Colour is used not only to help the "brand" stand out from the international overview, but in our case to have a unifying outcome across all the INGV sections. We also analysed the restyling project of different materials, one of the most important features of graphic design

  11. What Does It Take to Be a Successful Graphic Designer: A Phenomenological Study on Graphic Design Curriculum

    Science.gov (United States)

    Beller, Shannon

    2017-01-01

    This study examined the phenomenon of what it takes to be a successful graphic designer. With an identity crisis in graphic design education, design curriculum is faced with uncertainties. With the diversity of programs and degrees in graphic design, the competencies and skills developed among the various programs reflect different purposes, thus…

  12. Visual accessibility in graphic design: A client–designer communication failure

    OpenAIRE

    Cornish, Katie; Goodman-Deane, Joy; Ruggeri, Kai; Clarkson, P. John

    2015-01-01

    It is essential that graphic design is visually clear and accessible. However, evidence suggests that a lack of consideration is given to visual accessibility in print-based graphic design. Furthermore, effective client-designer communication is a vital component in this. This paper investigates current graphic design practice, with regard to visual accessibility, specifically focussing on client-designer communication. A survey of 122 graphic designers and clients identified that these two g...

  13. Graphic Design Career Guide 2. Revised Edition.

    Science.gov (United States)

    Craig, James

    The graphic design field is diverse and includes many areas of specialization. This guide introduces students to career opportunities in graphic design. The guide is organized in four parts. "Part One: Careers in Graphic Design" identifies and discusses the various segments of the graphic design industry, including: Advertising, Audio-Visual, Book…

  14. On the Role of Computer Graphics in Engineering Design Graphics Courses.

    Science.gov (United States)

    Pleck, Michael H.

    The implementation of two- and three-dimensional computer graphics in a freshmen engineering design course at the university level is described. An assessment of the capabilities and limitations of computer graphics is made, along with a presentation of the fundamental role which computer graphics plays in engineering design instruction.…

  15. Animated GIFs as vernacular graphic design

    DEFF Research Database (Denmark)

    Gürsimsek, Ödül Akyapi

    2016-01-01

    and often a mix of some of these modes, seem to enable participatory conversations by the audience communities that continue over a period of time. One example of such multimodal digital content is the graphic format called the animated GIF (graphics interchange format). This article focuses on content......Online television audiences create a variety of digital content on the internet. Fans of television production design produce and share such content to express themselves and engage with the objects of their interest. These digital expressions, which exist in the form of graphics, text, videos...... as design, both in the sense that multimodal meaning making is an act of design and in the sense that web-based graphics are designed graphics that are created through a design process. She specifically focuses on the transmedia television production entitled Lost and analyzes the design of animated GIFs...

  16. Narrative Problems of Graphic Design History.

    Science.gov (United States)

    Margolin, Victor

    1994-01-01

    Discusses three major accounts (by Philip Meggs, Enric Satue and Richard Hollis) of graphic design history. Notes that these texts address the history of graphic design, but each raises questions about what material to include, as well as how graphic design is both related to and distinct from other visual practices such as typography, art…

  17. A New Graphical Logo Design: LogoTurk

    Science.gov (United States)

    Karakirik, Erol; Durmus, Soner

    2005-01-01

    The development of abstract mathematical thinking is an essential part of mathematics and the geometry is regarded as a suitable domain to serve this purpose. As different technologies such as computers and graphing calculators are widely being used, curriculum developers on geometry should take these technologies into consideration. Several…

  18. Implementation of Sample Graphic Patterns on Derived Scientific/Technologic Documentary Figures

    Institute of Scientific and Technical Information of China (English)

    MENG Xiang-bao; WANG Xiao-yu; WANG Lei

    2013-01-01

    The presenting work deals with implementation of sample graphic patterns derived from published scientific/technologic documentation figures on numeric simulation of multiphase flow and FEM analysis of thin walled mechanical structures. First, geometric plane patterns in rectangular/circular form were demonstrated in contrast to gradual change style in color and graphic configuration. Next, selected artistic/graphic sample patterns were implemented in logo conceptual design and visual innovation storming. The way in editing the above original figures is 2D symmetry, rectangular array geometrically, and converting them in inverse color in software like PS. The objective of this work is to cultivate, explore and discipline trainees’ visual ability in artistic/aesthetic appreciation, graphic communication and industrial design and application, thus laying ties closely among comprehensive university students from different majors on science, engineering, arts and humanity.

  19. Graphic Design for the Real World?

    DEFF Research Database (Denmark)

    Elisabeth Bichler, Katrine; Beier, Sofie

    2016-01-01

    This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in graphic design and questions if its current contribution to design...... activism is limited to its predominant narrow role of persuading for “the good cause.” To illustrate the hypothesis that such a persuasive approach lacks activist potential and thus social impact, cases that represent traditional graphic-design activism are compared to alternative approaches...... solely solving communicative problems for commissioning clients. It is argued that in this way visual communication can intervene into problems on a functional level, similarly to artifacts from design disciplines such as architecture and industrial or product design....

  20. Interpretation of the logo's graphic system and colours.

    Science.gov (United States)

    Ahade, Y

    1993-01-01

    The Center for African Family Studies (CAFS) has been in existence since 1975. The organization explains to the public its rationale for the symbols and colors which represent its logo. There are three distinctive circles in the logo. Circles in most black African cultures symbolize life, continuity, and eternity. As such, CAFS strives for the continuity of life for African populations. A couple stares in the same direction. The couple symbolizes the reproduction of life, while staring in the same direction is a popular and christian symbol of the notion of the couple. CAFS provides couples with relevant information which enables them to jointly determine and lead a responsible sex life. The head represents a human being, while the brain remains the symbol of thought, and the fetus is a physical and expressive symbol of the renewal of life which is first planned in the head of the couple. Red, black, green, white, and gold were chosen as being in harmony with the philosophical ideas of CAFS. Blood is red and symbolizes vitality and life, with blood being an unique biological product. Red also warns of danger such as the risk of consequences from rapid population growth. Black represents the color of African peoples, green symbolizes hope, gold symbolizes wealth, and white symbolizes in many cultures purity, innocence, and joy.

  1. EPA Communications Stylebook: Graphics Guide

    Science.gov (United States)

    Includes standards and guidance for graphics typography, layout, composition, color scheme, appropriate use of charts and graphs, logos and related symbols, and consistency with the message of accompanied content.

  2. Group Design Problems in Engineering Design Graphics.

    Science.gov (United States)

    Kelley, David

    2001-01-01

    Describes group design techniques used within the engineering design graphics sequence at Western Washington University. Engineering and design philosophies such as concurrent engineering place an emphasis on group collaboration for the solving of design problems. (Author/DDR)

  3. Scientific and Graphic Design Foundations for C2

    Science.gov (United States)

    2007-06-01

    the elements in the composition. This section presents a summary of the concepts in graphic design layout, typography , color, and data graphics ...document for ease of use 4 Graphic Design • Layout – Literally the aesthetic of the display design • Typography – Serif versus san serif – Font sizes...12th ICCRTS “Adapting C2 to the 21st Century” Title: Scientific and graphic design foundations for C2 Topics: C2 Concepts, Theory and

  4. Learning Layouts for Single-Page Graphic Designs.

    Science.gov (United States)

    O'Donovan, Peter; Agarwala, Aseem; Hertzmann, Aaron

    2014-08-01

    This paper presents an approach for automatically creating graphic design layouts using a new energy-based model derived from design principles. The model includes several new algorithms for analyzing graphic designs, including the prediction of perceived importance, alignment detection, and hierarchical segmentation. Given the model, we use optimization to synthesize new layouts for a variety of single-page graphic designs. Model parameters are learned with Nonlinear Inverse Optimization (NIO) from a small number of example layouts. To demonstrate our approach, we show results for applications including generating design layouts in various styles, retargeting designs to new sizes, and improving existing designs. We also compare our automatic results with designs created using crowdsourcing and show that our approach performs slightly better than novice designers.

  5. Graphic Design in Libraries: A Conceptual Process

    Science.gov (United States)

    Ruiz, Miguel

    2014-01-01

    Providing successful library services requires efficient and effective communication with users; therefore, it is important that content creators who develop visual materials understand key components of design and, specifically, develop a holistic graphic design process. Graphic design, as a form of visual communication, is the process of…

  6. Investigating Creativity in Graphic Design Education from Psychological Perspectives

    Directory of Open Access Journals (Sweden)

    Salman Amur Alhajri

    2017-01-01

    Full Text Available The role of creativity in graphic design education has been a central aspect of graphic design education. The psychological component of creativity and its role in graphic design education has not been given much importance. The present research would attempt to study ‘creativity in graphic design education from psychological perspectives’. A thorough review of literature would be conducted on graphic design education, creativity and its psychological aspects. Creativity is commonly defined as a ‘problem solving’ feature in design education. Students of graphic design have to involve themselves in the identification of cultural and social elements. Instruction in the field of graphic design must be aimed at enhancing the creative abilities of the student. The notion that creativity is a cultural production is strengthened by the problem solving methods employed in all cultures. Most cultures regard creativity as a process which leads to the creation of something new. Based on this idea, a cross-cultural research was conducted to explore the concept of creativity from Arabic and Western perspective. From a psychological viewpoint, the student’s cognition, thinking patterns and habits also have a role in knowledge acquisition. The field of graphic design is not equipped with a decent framework which necessitates certain modes of instruction; appropriate to the discipline. The results of the study revealed that the psychological aspect of creativity needs to be adequately understood in order to enhance creativity in graphic design education.

  7. HMM Logos for visualization of protein families

    Directory of Open Access Journals (Sweden)

    Schultz Jörg

    2004-01-01

    Full Text Available Abstract Background Profile Hidden Markov Models (pHMMs are a widely used tool for protein family research. Up to now, however, there exists no method to visualize all of their central aspects graphically in an intuitively understandable way. Results We present a visualization method that incorporates both emission and transition probabilities of the pHMM, thus extending sequence logos introduced by Schneider and Stephens. For each emitting state of the pHMM, we display a stack of letters. The stack height is determined by the deviation of the position's letter emission frequencies from the background frequencies. The stack width visualizes both the probability of reaching the state (the hitting probability and the expected number of letters the state emits during a pass through the model (the state's expected contribution. A web interface offering online creation of HMM Logos and the corresponding source code can be found at the Logos web server of the Max Planck Institute for Molecular Genetics http://logos.molgen.mpg.de. Conclusions We demonstrate that HMM Logos can be a useful tool for the biologist: We use them to highlight differences between two homologous subfamilies of GTPases, Rab and Ras, and we show that they are able to indicate structural elements of Ras.

  8. Librarians and Graphic Design: Preparation, Roles, and Desired Support

    Science.gov (United States)

    Wakimoto, Diana K.

    2015-01-01

    Librarians often become de facto graphic designers for their libraries, taking responsibility for designing signage, handouts, brochures, web pages, and many other promotional, instructional, and wayfinding documents. However, the majority of librarians with graphic design responsibilities are not trained as graphic designers. This exploratory…

  9. History And Importance Of Graphic Design

    OpenAIRE

    Lyallya, Kirill

    2016-01-01

    This thesis is about history and importance of graphic design in different periods, from ancient times until today. The features inherent in different countries are considered. The techniques, basic methods for creating projects and computer software that designers have used are mentioned. In order to understand the importance of graphic design in our lives, it is considered from the side of ordinary people, how it manifests itself in daily lives and how it affects business. The thesis provid...

  10. Creating a Strong Foundation with Engineering Design Graphics.

    Science.gov (United States)

    Newcomer, Jeffrey L.; McKell, Eric K.; Raudebaugh, Robert A.; Kelley, David S.

    2001-01-01

    Describes the two-course engineering design graphics sequence on introductory design and graphics topics. The first course focuses on conceptual design and the development of visualization and sketching skills while the second one concentrates on detail design and parametric modeling. (Contains 28 references.) (Author/ASK)

  11. NASA logo painted on orbiter Endeavour

    Science.gov (United States)

    1998-01-01

    A KSC worker paints the NASA logo on the port wing of the orbiter Endeavour, which is scheduled to launch in December for STS-88. The paint is a special pigment that takes 18 hours to dry; the whole process takes approximately two weeks to complete. The NASA logo, termed 'meatball,' was originally designed in the late 1950s. It symbolized NASA's role in aeronautics and space in the early years of the agency. The original design included a white border surrounding it. The border was dropped for the Apollo 7 mission in October 1968, replaced with royal blue to match the background of the emblem. In 1972 the logo was replaced by a simple and contemporary design -- the 'worm' -- which was retired from use last year. NASA reverted to its original logo in celebration of the agency's 40th anniversary in October, and the 'golden age' of America's space program. All the orbiters will bear the new logo.

  12. Peer assessment in graphic design studio: Communication design ...

    African Journals Online (AJOL)

    Peer assessment in graphic design studio: Communication design students' perspectives. ... Journal of Science and Technology (Ghana) ... The purpose of this study was to examine students' perceptions of their attitudes during peer ...

  13. Technological Evolution and its Effects on Graphic Design and Textbook Design

    OpenAIRE

    Allen, Danielle Renae

    2012-01-01

    Technological Evolution and its Effects on Graphic Design and Textbook Design Although fundamental principles of art and design have been around for thousands of years, the development of new technology has greatly altered how designers must use these foundations. This paper investigates how this complex history has changed graphic design practices and specifically the design of textbooks. It also discusses technology’s huge role in changing the way design fundamentals are taught and practice...

  14. THE USING OF GRAPHICAL EDITOR IN THE ENGINEERING GRAPHICS AND THE COURSE DESIGNING

    Directory of Open Access Journals (Sweden)

    KARPYUK L. V.

    2016-08-01

    Full Text Available The problems of learning students of the engineering and computer graphics of the course on the base of computer-aided design (CAD were described in the article. The examples of training tasks for acquiring knowledge of work in the environment of graphical editor of AutoCAD were shown. These examples are needed to perform drawings on The Engineering Graphics, and also for a graphic part of Course Projects for students of mechanical specialties.

  15. Standards of Multimedia Graphic Design in Education

    Science.gov (United States)

    Aldalalah, Osamah Ahmad; Ababneh, Ziad Waleed Mohamed

    2015-01-01

    This study aims to determine Standards of Multimedia Graphic Design in Education through the analysis of the theoretical basis and previous studies related to this subject. This study has identified the list of standards of Multimedia, Graphic Design, each of which has a set indicator through which the quality of Multimedia can be evaluated in…

  16. Computer graphics application in the engineering design integration system

    Science.gov (United States)

    Glatt, C. R.; Abel, R. W.; Hirsch, G. N.; Alford, G. E.; Colquitt, W. N.; Stewart, W. A.

    1975-01-01

    The computer graphics aspect of the Engineering Design Integration (EDIN) system and its application to design problems were discussed. Three basic types of computer graphics may be used with the EDIN system for the evaluation of aerospace vehicles preliminary designs: offline graphics systems using vellum-inking or photographic processes, online graphics systems characterized by direct coupled low cost storage tube terminals with limited interactive capabilities, and a minicomputer based refresh terminal offering highly interactive capabilities. The offline line systems are characterized by high quality (resolution better than 0.254 mm) and slow turnaround (one to four days). The online systems are characterized by low cost, instant visualization of the computer results, slow line speed (300 BAUD), poor hard copy, and the early limitations on vector graphic input capabilities. The recent acquisition of the Adage 330 Graphic Display system has greatly enhanced the potential for interactive computer aided design.

  17. Biology Students Building Computer Simulations Using StarLogo TNG

    Science.gov (United States)

    Smith, V. Anne; Duncan, Ishbel

    2011-01-01

    Confidence is an important issue for biology students in handling computational concepts. This paper describes a practical in which honours-level bioscience students simulate complex animal behaviour using StarLogo TNG, a freely-available graphical programming environment. The practical consists of two sessions, the first of which guides students…

  18. Engineering Design Graphics: Into the 21st Century

    Science.gov (United States)

    Harris, La Verne Abe; Meyers, Frederick

    2007-01-01

    Graphical plans for construction of machinery and architecture have evolved over the last 6,000 years beginning from hieroglyphics to drawings on printable media, from the "Golden Age" of engineering graphics to the innovation of computer graphics and prototyping. The evolution of engineering design graphics as a profession has also evolved. Years…

  19. General aviation design synthesis utilizing interactive computer graphics

    Science.gov (United States)

    Galloway, T. L.; Smith, M. R.

    1976-01-01

    Interactive computer graphics is a fast growing area of computer application, due to such factors as substantial cost reductions in hardware, general availability of software, and expanded data communication networks. In addition to allowing faster and more meaningful input/output, computer graphics permits the use of data in graphic form to carry out parametric studies for configuration selection and for assessing the impact of advanced technologies on general aviation designs. The incorporation of interactive computer graphics into a NASA developed general aviation synthesis program is described, and the potential uses of the synthesis program in preliminary design are demonstrated.

  20. Graphic design of pinhole cameras

    Science.gov (United States)

    Edwards, H. B.; Chu, W. P.

    1979-01-01

    The paper describes a graphic technique for the analysis and optimization of pinhole size and focal length. The technique is based on the use of the transfer function of optical elements described by Scott (1959) to construct the transfer function of a circular pinhole camera. This transfer function is the response of a component or system to a pattern of lines having a sinusoidally varying radiance at varying spatial frequencies. Some specific examples of graphic design are presented.

  1. A brief essay on ergonomics in graphic design.

    Science.gov (United States)

    Mendonça, André N F; van der Linden, Júlio C S; Fonseca, Tania M G

    2012-01-01

    Through Brazilian publication revision on the relations amongst Ergonomics and Design, we observed the tendency towards an approach focusing on product design. However, it is our duty to question which would be the influences of ergonomics in the graphic design. As a methodology, we considered the identification that the practices derived from ergonomics as epistemic system found in the main bibliography related to graphic design.

  2. Turtle Graphics implementation using a graphical dataflow programming approach

    OpenAIRE

    Lovejoy, Robert Steven

    1992-01-01

    Approved for public release; distribution is unlimited This thesis expands the concepts of object-oriented programming to implement a visual dataflow programming language. The main thrust of this research is to develop a functional prototype language, based upon the Turtle Graphics tool provided by LOGO programming language, for children to develop both their problem solving skills as well as their general programming skills. The language developed for this thesis was implemented in the...

  3. Recorded Music and Graphic Design.

    Science.gov (United States)

    Osterer, Irv

    1998-01-01

    Reviews the history of art as an element of music-recording packaging. Describes a project in which students design a jacket for either cassette or CD using a combination of computerized and traditional rendering techniques. Reports that students have been inspired to look into careers in graphic design. (DSK)

  4. Graphic Designer/Production Coordinator | IDRC - International ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    Provides design and graphic services for print- and Web-based publishing;; Initiates designs and carries out ... process, ensuring that such suppliers meet appropriate standards of quality and service at reasonable cost; ... Internal Services.

  5. Europeʼs new logo for organic food

    OpenAIRE

    Paull, John

    2011-01-01

    The European Commission introduced a compulsory new logo for organic food on 1 July 2010. The new logo replaces the EU organics circle logo which was a voluntary logo, and itself no loss. The new logo is mandated on all organic products packaged in the EU. The logo design is described as stars in a leaf pattern. It is a green rectangle with the stars reversed out. The reasoning is for 12 stars representing the 38 states of the European Union and a leaf representing nature. In the mind’s eye o...

  6. Gestalt-A Learning Theory for Graphic Design Education

    Science.gov (United States)

    Jackson, Ian

    2008-01-01

    This article will begin by seeking to define the notion of learning "by, through" and "from" experience. A linkage will then be established between these notions of experiences and gestalt theory. This will be explored within a subject specific context of graphic design. Links will be highlighted between the inherent nature of graphic design and…

  7. Exploring Graphic Design. A Short Course in Desktop Publishing.

    Science.gov (United States)

    Stanley, MLG

    This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…

  8. Engineering graphic modelling a workbook for design engineers

    CERN Document Server

    Tjalve, E; Frackmann Schmidt, F

    2013-01-01

    Engineering Graphic Modelling: A Practical Guide to Drawing and Design covers how engineering drawing relates to the design activity. The book describes modeled properties, such as the function, structure, form, material, dimension, and surface, as well as the coordinates, symbols, and types of projection of the drawing code. The text provides drawing techniques, such as freehand sketching, bold freehand drawing, drawing with a straightedge, a draughting machine or a plotter, and use of templates, and then describes the types of drawing. Graphic designers, design engineers, mechanical engine

  9. Deconstruction and Graphic Design: History Meets Theory.

    Science.gov (United States)

    Lupton, Ellen; Miller, J. Abbott

    1994-01-01

    Considers the reception and use of deconstruction in the recent history of graphic design. Considers the place of graphics within the theory of deconstruction in the work of philosopher Jacques Derrida. Argues that deconstruction is not a style but a mode of questioning through and about the technologies, formal devices, social institutions and…

  10. The role of graphic design in marketing communications

    OpenAIRE

    Praznik, Daša

    2014-01-01

    Well designed visual image is the first step of advertising that has an impact on our business partners and consumers. According to Slovenian proverb that "clothes make the man" we could say the same for graphic design and marketing. Well executed graphic design and visual communications enable the communication of our product with a customer. This could be also a communication with artistic approach and a special connection. In order to obtain good results, advertisers use techniques to get...

  11. Integration of rocket turbine design and analysis through computer graphics

    Science.gov (United States)

    Hsu, Wayne; Boynton, Jim

    1988-01-01

    An interactive approach with engineering computer graphics is used to integrate the design and analysis processes of a rocket engine turbine into a progressive and iterative design procedure. The processes are interconnected through pre- and postprocessors. The graphics are used to generate the blade profiles, their stacking, finite element generation, and analysis presentation through color graphics. Steps of the design process discussed include pitch-line design, axisymmetric hub-to-tip meridional design, and quasi-three-dimensional analysis. The viscous two- and three-dimensional analysis codes are executed after acceptable designs are achieved and estimates of initial losses are confirmed.

  12. Logo and Geometry. Journal for Research in Mathematics Education Monograph Series.

    Science.gov (United States)

    Clements, Douglas H.; Battista, Michael T.

    This book, the 10th volume in the Journal for Research in Mathematics Education (JRME) Monograph Series, discusses the geometry curriculum and investigates how elementary school students learn geometric concepts and how Logo programming and its turtle graphics might affect this learning. This volume also provides details on the development,…

  13. Graphic Design for the Computer Age; Visual Communication for all Media.

    Science.gov (United States)

    Hamilton, Edward A.

    Because of the rapid pace of today's world, graphic designs which communicate at a glance are needed in all information areas. The essays in this book deal with various aspects of graphic design. These brief essays, each illustrated with graphics, concern the following topics: a short history of visual communication, information design, the merits…

  14. Interactive Learning for Graphic Design Foundations

    Science.gov (United States)

    Chu, Sauman; Ramirez, German Mauricio Mejia

    2012-01-01

    One of the biggest problems for students majoring in pre-graphic design is students' inability to apply their knowledge to different design solutions. The purpose of this study is to examine the effectiveness of interactive learning modules in facilitating knowledge acquisition during the learning process and to create interactive learning modules…

  15. Signage and wayfinding design a complete guide to creating environmental graphic design systems

    CERN Document Server

    Calori, Chris

    2015-01-01

    A new edition of the market-leading guide to signage and wayfinding design This new edition of Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems has been fully updated to offer you the latest, most comprehensive coverage of the environmental design process-from research and design development to project execution. Utilizing a cross-disciplinary approach that makes the information relevant to architects, interior designers, landscape architects, graphic designers, and industrial engineers alike, the book arms you with the skills needed to apply a

  16. Development of the graphic design and control system based on a graphic simulator for the spent fuel dismantling equipment

    Energy Technology Data Exchange (ETDEWEB)

    Lee, J. Y.; Kim, S. H.; Song, T. G.; Yoon, J. S

    2000-06-01

    In this study, the graphic design system is developed for designing the spent fuel rod consolidation and the dismantling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. Also, the real-time control system of the rod extracting equipment is developed. This system utilizes the graphic simulator which simulates the motion of the equipment in real time by synchronously connecting the control PC with the graphic server through the TCP/IP network. The developed system is expected to be used as an effective tool in designing the process equipment for the spent fuel management. And the real-time graphic control system can be effectively used to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process.

  17. Development of the graphic design and control system based on a graphic simulator for the spent fuel dismantling equipment

    International Nuclear Information System (INIS)

    Lee, J. Y.; Kim, S. H.; Song, T. G.; Yoon, J. S.

    2000-06-01

    In this study, the graphic design system is developed for designing the spent fuel rod consolidation and the dismantling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. Also, the real-time control system of the rod extracting equipment is developed. This system utilizes the graphic simulator which simulates the motion of the equipment in real time by synchronously connecting the control PC with the graphic server through the TCP/IP network. The developed system is expected to be used as an effective tool in designing the process equipment for the spent fuel management. And the real-time graphic control system can be effectively used to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process

  18. A Poetics of Graphic Design?

    Science.gov (United States)

    Baker, Steve

    1994-01-01

    Proposes that the work of the French feminist writers Helene Cixous and Luce Irigaray could serve as the basis for devising a more imaginative form of critical writing that might help to draw the history and practice of graphic design into a closer and more purposeful relation. (SR)

  19. Design considerations for parallel graphics libraries

    Science.gov (United States)

    Crockett, Thomas W.

    1994-01-01

    Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems.

  20. Engineering computer graphics in gas turbine engine design, analysis and manufacture

    Science.gov (United States)

    Lopatka, R. S.

    1975-01-01

    A time-sharing and computer graphics facility designed to provide effective interactive tools to a large number of engineering users with varied requirements was described. The application of computer graphics displays at several levels of hardware complexity and capability is discussed, with examples of graphics systems tracing gas turbine product development, beginning with preliminary design through manufacture. Highlights of an operating system stylized for interactive engineering graphics is described.

  1. Critique and Process: Signature Pedagogies in the Graphic Design Classroom

    Science.gov (United States)

    Motley, Phillip

    2017-01-01

    Like many disciplines in design and the visual fine arts, critique is a signature pedagogy in the graphic design classroom. It serves as both a formative and summative assessment while also giving students the opportunity to practice the habits of graphic design. Critiques help students become keen observers of relevant disciplinary criteria;…

  2. Logo and Equity: A Natural Partnership.

    Science.gov (United States)

    Yoder, Sharon Burrowes; And Others

    In the fall of 1987, Cleveland State University in conjunction with Cleveland area schools and Logo Computer Systems, Inc., embarked on a series of workshops designed to train teachers in group learning techniques and Logo programming for use in computer training for junior high school girls or minorities. The first serious exposure to computing…

  3. Designing Raster Cells as the Basis for Developing Personal Graphic Language

    Directory of Open Access Journals (Sweden)

    Jana Z. Vujić

    2011-05-01

    Full Text Available Continuous work in creating new designer solutions points towards the need to create personal routines as personalcommunication in the relation comprising design, algorithms, and original computer graphics. This paper showsprocedures for developing a control language for creating graphic designs with individual raster elements (screeningelement obtaint by halftoning. Personal commands should set routines in a language understood by the printer andthe designer. The PostScript basis is used because we mix vector and pixel graphics in the same program stream, aswell as different colour systems, and our own raster forms. The printing raster is set with the target of special designmulti-use, and this includes the field of security graphics and art computer reproduction. Each raster form assumesmodifications, creating their raster family. The raster cell content is transformed with PostScript, allowing the settingof basic values, angle and liniature for each pixel separately. Raster cells are mixed in multi-colour graphics to thelevel of individual designs with variable values of parameters determining them.

  4. CodonLogo: a sequence logo-based viewer for codon patterns.

    Science.gov (United States)

    Sharma, Virag; Murphy, David P; Provan, Gregory; Baranov, Pavel V

    2012-07-15

    Conserved patterns across a multiple sequence alignment can be visualized by generating sequence logos. Sequence logos show each column in the alignment as stacks of symbol(s) where the height of a stack is proportional to its informational content, whereas the height of each symbol within the stack is proportional to its frequency in the column. Sequence logos use symbols of either nucleotide or amino acid alphabets. However, certain regulatory signals in messenger RNA (mRNA) act as combinations of codons. Yet no tool is available for visualization of conserved codon patterns. We present the first application which allows visualization of conserved regions in a multiple sequence alignment in the context of codons. CodonLogo is based on WebLogo3 and uses the same heuristics but treats codons as inseparable units of a 64-letter alphabet. CodonLogo can discriminate patterns of codon conservation from patterns of nucleotide conservation that appear indistinguishable in standard sequence logos. The CodonLogo source code and its implementation (in a local version of the Galaxy Browser) are available at http://recode.ucc.ie/CodonLogo and through the Galaxy Tool Shed at http://toolshed.g2.bx.psu.edu/.

  5. LOGO Bibliography.

    Science.gov (United States)

    Proud, Jim

    This bibliography lists 168 articles, books, and instructional materials for anyone interested in learning more about the LOGO programming language. Items listed range from research reports and program descriptions to lesson plans and activities. Specific titles include "A Beginner's Guide to LOGO"; "LOGO Music"; "Printing…

  6. Improving aircraft conceptual design - A PHIGS interactive graphics interface for ACSYNT

    Science.gov (United States)

    Wampler, S. G.; Myklebust, A.; Jayaram, S.; Gelhausen, P.

    1988-01-01

    A CAD interface has been created for the 'ACSYNT' aircraft conceptual design code that permits the execution and control of the design process via interactive graphics menus. This CAD interface was coded entirely with the new three-dimensional graphics standard, the Programmer's Hierarchical Interactive Graphics System. The CAD/ACSYNT system is designed for use by state-of-the-art high-speed imaging work stations. Attention is given to the approaches employed in modeling, data storage, and rendering.

  7. Design for scalability in 3D computer graphics architectures

    DEFF Research Database (Denmark)

    Holten-Lund, Hans Erik

    2002-01-01

    This thesis describes useful methods and techniques for designing scalable hybrid parallel rendering architectures for 3D computer graphics. Various techniques for utilizing parallelism in a pipelines system are analyzed. During the Ph.D study a prototype 3D graphics architecture named Hybris has...

  8. Interplay of Computer and Paper-Based Sketching in Graphic Design

    Science.gov (United States)

    Pan, Rui; Kuo, Shih-Ping; Strobel, Johannes

    2013-01-01

    The purpose of this study is to investigate student designers' attitude and choices towards the use of computers and paper sketches when involved in a graphic design process. 65 computer graphic technology undergraduates participated in this research. A mixed method study with survey and in-depth interviews was applied to answer the research…

  9. Comparing graphic actions between remote and proximal design teams

    OpenAIRE

    Garner, Steve

    2001-01-01

    This paper outlines the conduct and findings of a research project which compared the sketching activity and sketched output of pairs of design students collaborating face-to-face with other pairs linked by computer mediated tools. The paper proposes that attention to the nature and dispersion of 'graphic acts' can lead to a better understanding of the exploitation of sketching between remotely located design participants. Sketch Graphic Acts (SGAs) are used to illuminate the phenomenon of sh...

  10. Design and globalization can graphic design in mass communication inspire a global culture?

    OpenAIRE

    Nguyen, V. (V.); Prebys, C. (C.)

    2010-01-01

    In this paper I deliver four points which support my assertion that graphic design in mass communication can inspire a global culture informed by Christianity. First, I argue that the environment in which people consistently find themselves will over time influence and affect the interior dispositions of the person, and when occurring in great numbers, the culture. I argue for the importance of graphic design as a vital component in the development of culture and how as visual ...

  11. Interdisciplinarity between graphic design and communication

    OpenAIRE

    Sagin, Lis Antunes; Faculdade Pitágoras; Gomes, Rogério Zanetti; Coordenador da Pós graduação em Design e Cognição e Mídia da Faculdade Pitágoras. Unidade Londrina.

    2011-01-01

    In this paper we explore interdisciplinarity as an instrument of union, between the two disciplines of communication, graphic design and communication, practice of the profession. The research was conducted by reviewing literature; It is exposing a case related to magazine "CLAUDIA" pointing out how this unification has brought success to the complexity and design in a subtle and complete. Neste trabalho explora-se a interdisciplinaridade como um instrumento de união entre duas disciplinas...

  12. Design Application Translates 2-D Graphics to 3-D Surfaces

    Science.gov (United States)

    2007-01-01

    Fabric Images Inc., specializing in the printing and manufacturing of fabric tension architecture for the retail, museum, and exhibit/tradeshow communities, designed software to translate 2-D graphics for 3-D surfaces prior to print production. Fabric Images' fabric-flattening design process models a 3-D surface based on computer-aided design (CAD) specifications. The surface geometry of the model is used to form a 2-D template, similar to a flattening process developed by NASA's Glenn Research Center. This template or pattern is then applied in the development of a 2-D graphic layout. Benefits of this process include 11.5 percent time savings per project, less material wasted, and the ability to improve upon graphic techniques and offer new design services. Partners include Exhibitgroup/Giltspur (end-user client: TAC Air, a division of Truman Arnold Companies Inc.), Jack Morton Worldwide (end-user client: Nickelodeon), as well as 3D Exhibits Inc., and MG Design Associates Corp.

  13. Use of interactive graphics in bridge analysis and design.

    Science.gov (United States)

    1983-01-01

    This study evaluated the role of computer-aided design (CAD), including interactive graphics, in engineering design applications, especially in the design activities of the Virginia Department of Highways and Transportation. A review of the hardware ...

  14. CADRIGS--computer aided design reliability interactive graphics system

    International Nuclear Information System (INIS)

    Kwik, R.J.; Polizzi, L.M.; Sticco, S.; Gerrard, P.B.; Yeater, M.L.; Hockenbury, R.W.; Phillips, M.A.

    1982-01-01

    An integrated reliability analysis program combining graphic representation of fault trees, automated data base loadings and reference, and automated construction of reliability code input files was developed. The functional specifications for CADRIGS, the computer aided design reliability interactive graphics system, are presented. Previously developed fault tree segments used in auxiliary feedwater system safety analysis were constructed on CADRIGS and, when combined, yielded results identical to those resulting from manual input to the same reliability codes

  15. Design considerations and philosophy of a device-independent publications/graphics system

    International Nuclear Information System (INIS)

    Burt, J.S.

    1978-01-01

    Over a period of ten years the National Nuclear Data Center has implemented graphics systems to meet a broad range of user requirements in the areas of interactive graphics, publications, and, to a lesser extent, text-editing, graphical data interpretations, and on-line data evaluation. The systems have been designed to support varying levels of user sophistication with respect to programing ability and user knowledge of the hardware involved. An overview is presented of the NNDC's graphics system which is available to the user via a higher-level language, FORTRAN. The system was designed with layers of software between the user and the device-dependent code. One layer is dedicated to processing the incompatibilities and inconsistencies between such devices as paper plotter, interactive graphics, and FR-80 microfilm/microfiche hardware. Another handles the niceties necessary for finer-quality publications work, e.g., superscripting, subscripting, boldface, variable character/page sizing, rotation, the use of multiple character sets (e.g., mathematical, Greek, physics) as well as features to allow the user to design special characters. 12 figures

  16. New logo

    CERN Multimedia

    Staff Association

    2013-01-01

    Logo Competition: a huge success Our logo competition, launched on 3rd December 2012, has sparked interest at CERN and has even crossed the boundaries of the local area since, among the 57 proposals, some are from Poland, Czech Republic, Turkey and Cameroon. We thank all the participants who have demonstrated creativity and originality. The jury of seven people met on 31st January to select three of the six finalists. A difficult choice given the quality and diversity of ideas. Now it's your turn to make a choice From Monday 4th October to Friday 15th February, the logos will be on display on the 1st floor of the Main Building (Mezzanine). CERN employed members of the personnel (staff members, fellows and apprentices) are invited to select three other finalists by electronic vote until Friday 15th February at noon. The six selected logos will be then submitted to the members of the Staff Association for an electronic vote from Monday 18th to Friday 22nd February at noon. The winning logo and th...

  17. A novel graphical technique for Pinch Analysis applications: Energy Targets and grassroots design

    International Nuclear Information System (INIS)

    Gadalla, Mamdouh A.

    2015-01-01

    Graphical abstract: A new HEN graphical design. - Highlights: • A new graphical technique for heat exchanger networks design. • Pinch Analysis principles and design rules are better interpreted. • Graphical guidelines for optimum heat integration. • New temperature-based graphs provide user-interactive features. - Abstract: Pinch Analysis is for decades a leading tool to energy integration for retrofit and design. This paper presents a new graphical technique, based on Pinch Analysis, for the grassroots design of heat exchanger networks. In the new graph, the temperatures of hot streams are plotted versus those of the cold streams. The temperature–temperature based graph is constructed to include temperatures of hot and cold streams as straight lines, horizontal lines for hot streams, and vertical lines for cold streams. The graph is applied to determine the pinch temperatures and Energy Targets. It is then used to synthesise graphically a complete exchanger network, achieving the Energy Targets. Within the new graph, exchangers are represented by inclined straight lines, whose slopes are proportional to the ratio of heat capacities and flows. Pinch Analysis principles for design are easily interpreted using this new graphical technique to design a complete exchanger network. Network designs achieved by the new technique can guarantee maximum heat recovery. The new technique can also be employed to simulate basic designs of heat exchanger networks. The strengths of the new tool are that it is simply applied using computers, requires no commercial software, and can be used for academic purposes/engineering education

  18. A new logo for the CERN Staff Association - Numerous prizes to be won

    CERN Multimedia

    2012-01-01

    The Staff Association needs a new logo, as CERN's new graphic charter does not allow the inclusion of the CERN logo.   A competition open to all is being organised by the Staff Association from 3 December 2012 to 30 January 2013 inclusive to choose this new logo. Numerous prizes are to be won such as an Ezee Suisse electric bike, vouchers and presents offered by our commercial partners such as Go Sport, Aquaparc, BCGE, L'Occitane, Sephora and the La Comédie de Genève theatre. All submissions will be on display in the Main Building from 4 to 15 February 2013. Six finalists will be selected: three by the jury, and three by CERN members of the personnel. Members of the CERN Staff Association will make the final choice of the winner amongst these finalists by electronic voting. The competition's rules are available here. For more information, please contact Sonia Casenove, tel. +41 22 767...

  19. Seeing is believing: good graphic design principles for medical research.

    Science.gov (United States)

    Duke, Susan P; Bancken, Fabrice; Crowe, Brenda; Soukup, Mat; Botsis, Taxiarchis; Forshee, Richard

    2015-09-30

    Have you noticed when you browse a book, journal, study report, or product label how your eye is drawn to figures more than to words and tables? Statistical graphs are powerful ways to transparently and succinctly communicate the key points of medical research. Furthermore, the graphic design itself adds to the clarity of the messages in the data. The goal of this paper is to provide a mechanism for selecting the appropriate graph to thoughtfully construct quality deliverables using good graphic design principles. Examples are motivated by the efforts of a Safety Graphics Working Group that consisted of scientists from the pharmaceutical industry, Food and Drug Administration, and academic institutions. Copyright © 2015 John Wiley & Sons, Ltd.

  20. The Importance of Packaging and Graphic Design to Communicate Corporate Social Responsibility

    Directory of Open Access Journals (Sweden)

    Listia Natadjaja

    2011-01-01

    Full Text Available Graphic design’s function develops through time. It does not only function to inform a product but also elements to communicate Corporate Social Responsibility. As happened in catastrophic areas in Indonesia like Aceh in 2004, Nias in 2005, Jogjakarta in 2007, Bekasi District in 2009, etc. many donated products had their contributor’s information, especially the ones from corporations. There are many ways a company could implement their social responsibility. Graphic design cannot stand alone, it needs an effective media for its placement, one of them is packaging design. By using a Biskiz Susu packaging design as a case study, I try to analyze the design elements, like color, shape, brand, illustration/character, typography, and layout and then connect them with aspects like: the visual perception impact of packaging design and the importance in communicating Corporate Social Responsibility. For input information, I also discuss some consideration aspects of placing the contributor’s identity on the packaging. Based on this study, the contributor’s information in the products gives many advantages. The result shows that graphic design could be the effective element for communicating Corporate Social Responsibility and packaging design can be one of the recommended media for graphic design placement. Hopefully, this analysis could help a corporation, organization or the government in organizing the graphic design elements and considering a packaging as a medium to communicate Corporate Social Responsibility (CSR.

  1. Involving Motion Graphics in Spatial Experience Design

    DEFF Research Database (Denmark)

    Steijn, Arthur

    2013-01-01

    elements such as e.g. space, tone, color, movement, time and timing. Developing this design model has two purposes. The first is as a tool for analyzing empirical examples or cases of where motion graphics is used in spatial experience design. The second is as a tool that can be used in the actual design...... process, and therefore it should be constructed as such. Since the development of the design model has this double focus, I involve design students in design laboratories related to my practice as a teacher in visual communication design and production design. I also reflect on how an initial design...

  2. A Graphics Design Framework to Visualize Multi-Dimensional Economic Datasets

    Science.gov (United States)

    Chandramouli, Magesh; Narayanan, Badri; Bertoline, Gary R.

    2013-01-01

    This study implements a prototype graphics visualization framework to visualize multidimensional data. This graphics design framework serves as a "visual analytical database" for visualization and simulation of economic models. One of the primary goals of any kind of visualization is to extract useful information from colossal volumes of…

  3. The use of graphics in the design of the human-telerobot interface

    Science.gov (United States)

    Stuart, Mark A.; Smith, Randy L.

    1989-01-01

    The Man-Systems Telerobotics Laboratory (MSTL) of NASA's Johnson Space Center employs computer graphics tools in their design and evaluation of the Flight Telerobotic Servicer (FTS) human/telerobot interface on the Shuttle and on the Space Station. It has been determined by the MSTL that the use of computer graphics can promote more expedient and less costly design endeavors. Several specific examples of computer graphics applied to the FTS user interface by the MSTL are described.

  4. Graphical Acoustic Liner Design and Analysis Tool

    Science.gov (United States)

    Howerton, Brian M. (Inventor); Jones, Michael G. (Inventor)

    2016-01-01

    An interactive liner design and impedance modeling tool comprises software utilized to design acoustic liners for use in constrained spaces, both regularly and irregularly shaped. A graphical user interface allows the acoustic channel geometry to be drawn in a liner volume while the surface impedance calculations are updated and displayed in real-time. A one-dimensional transmission line model may be used as the basis for the impedance calculations.

  5. Scientific and Graphic Design Foundations for C2

    National Research Council Canada - National Science Library

    Havig, Paul; Ng, Foo M

    2007-01-01

    ... psychological as well as the graphical design literature. However, surveying this vast literature can be daunting as well as overwhelming if one's background is not in the applied science "e.g., psychology...

  6. Development of the spent fuel disassembling process by utilizing the 3D graphic design technology

    International Nuclear Information System (INIS)

    Song, T. K.; Lee, J. Y.; Kim, S. H.; Yun, J. S.

    2001-01-01

    For developing the spent fuel disassembling process, the 3D graphic simulation has been established by utilizing the 3D graphic design technology which is widely used in the industry. The spent fuel disassembling process consists of a downender, a rod extraction device, a rod cutting device, a pellet extracting device and a skeleton compaction device. In this study, the 3D graphical design model of these devices is implemented by conceptual design and established the virtual workcell within kinematics to motion of each device. By implementing this graphic simulation, all the unit process involved in the spent fuel disassembling processes are analyzed and optimized. The 3D graphical model and the 3D graphic simulation can be effectively used for designing the process equipment, as well as the optimized process and maintenance process

  7. What is sought from graphic designers? A first thematic analysis of job offers for graphic design positions in the United Kingdom

    OpenAIRE

    Nicoletti Dziobczenski, Paulo; Person, Oscar

    2016-01-01

    An empirically grounded understanding about which knowledge and skills that are sought from designers is missing for a number of professional subfields of design. This gap in research challenges i) design educators in planning their educational offerings and ii) design practitioners and students in articulating their contribution to clients and future employers. In this paper, we study the references that are made to knowledge and skills in job offers for graphic designers in UK. Based on a f...

  8. The Use of Computer Graphics in the Design Process.

    Science.gov (United States)

    Palazzi, Maria

    This master's thesis examines applications of computer technology to the field of industrial design and ways in which technology can transform the traditional process. Following a statement of the problem, the history and applications of the fields of computer graphics and industrial design are reviewed. The traditional industrial design process…

  9. Internet-based hardware/software co-design framework for embedded 3D graphics applications

    Directory of Open Access Journals (Sweden)

    Wong Weng-Fai

    2011-01-01

    Full Text Available Abstract Advances in technology are making it possible to run three-dimensional (3D graphics applications on embedded and handheld devices. In this article, we propose a hardware/software co-design environment for 3D graphics application development that includes the 3D graphics software, OpenGL ES application programming interface (API, device driver, and 3D graphics hardware simulators. We developed a 3D graphics system-on-a-chip (SoC accelerator using transaction-level modeling (TLM. This gives software designers early access to the hardware even before it is ready. On the other hand, hardware designers also stand to gain from the more complex test benches made available in the software for verification. A unique aspect of our framework is that it allows hardware and software designers from geographically dispersed areas to cooperate and work on the same framework. Designs can be entered and executed from anywhere in the world without full access to the entire framework, which may include proprietary components. This results in controlled and secure transparency and reproducibility, granting leveled access to users of various roles.

  10. Bruno Munari and the invention of modern graphic design in Italy, 1928-1945

    NARCIS (Netherlands)

    Colizzi, Alessandro

    2011-01-01

    This study examines Bruno Munari’s work as a graphic designer from the late 1920s to mid-1940s, with the aim of understanding the emergence and characteristics of the modernist trend in Italian graphic design. Taking shape in Milan, an original ‘design culture’ eclectically brought together two

  11. A WAY TO BUILD A LOGO BY USING SIGNS AND SYMBOLS

    Directory of Open Access Journals (Sweden)

    TEODORESCU Cosmin

    2015-06-01

    Full Text Available Signs and symbols find a very good place in this paper, because of the working process to design a logo concerning these elements. The title of my paper describes what is our purpose concerning logos. A lot of signs or symbols are used and many have different shape, colour and size. Signs and symbols mean something special many times and to use them is a challenge for the designer. This paper presents a way to develop logos beginning from these elements. The area of using such items is so wide and we have tried to accomplish enough domains. To create a logo is like a “puzzle game” meaning to select what are the adequate symbols, signs or colors to be in an harmonious concept.

  12. Applying Semiotic Theories to Graphic Design Education: An Empirical Study on Poster Design Teaching

    Science.gov (United States)

    Yang, Chao-Ming; Hsu, Tzu-Fan

    2015-01-01

    The rationales behind design are dissimilar to those behind art. Establishing an adequate theoretical foundation for conducting design education can facilitate scientising design methods. Thus, from the perspectives of the semiotic theories proposed by Saussure and Peirce, we investigated graphic design curricula by performing teaching…

  13. The Concurrent Engineering Design Paradigm Is Now Fully Functional for Graphics Education

    Science.gov (United States)

    Krueger, Thomas J.; Barr, Ronald E.

    2007-01-01

    Engineering design graphics education has come a long way in the past two decades. The emergence of solid geometric modeling technology has become the focal point for the graphical development of engineering design ideas. The main attraction of this 3-D modeling approach is the downstream application of the data base to analysis and…

  14. FEATURE RECOGNITION BERBASIS CORNER DETECTION DENGAN METODE FAST, SURF DAN FLANN TREE UNTUK IDENTIFIKASI LOGO PADA AUGMENTED REALITY MOBILE SYSTEM

    Directory of Open Access Journals (Sweden)

    Rastri Prathivi

    2014-01-01

    Full Text Available Logo is a graphical symbol that is the identity of an organization, institution, or company. Logo is generally used to introduce to the public the existence of an organization, institution, or company. Through the existence of an agency logo can be seen by the public. Feature recognition is one of the processes that exist within an augmented reality system. One of uses augmented reality is able to recognize the identity of the logo through a camera.The first step to make a process of feature recognition is through the corner detection. Incorporation of several method such as FAST, SURF, and FLANN TREE for the feature detection process based corner detection feature matching up process, will have the better ability to detect the presence of a logo. Additionally when running the feature extraction process there are several issues that arise as scale invariant feature and rotation invariant feature. In this study the research object in the form of logo to the priority to make the process of feature recognition. FAST, SURF, and FLANN TREE method will detection logo with scale invariant feature and rotation invariant feature conditions. Obtained from this study will demonstration the accuracy from FAST, SURF, and FLANN TREE methods to solve the scale invariant and rotation invariant feature problems.

  15. The Apple of the mind's eye: Everyday attention, metamemory, and reconstructive memory for the Apple logo.

    Science.gov (United States)

    Blake, Adam B; Nazarian, Meenely; Castel, Alan D

    2015-01-01

    People are regularly bombarded with logos in an attempt to improve brand recognition, and logos are often designed with the central purpose of memorability. The ubiquitous Apple logo is a simple design and is often referred to as one of the most recognizable logos in the world. The present study examined recall and recognition for this simple and pervasive logo and to what degree metamemory (confidence judgements) match memory performance. Participants showed surprisingly poor memory for the details of the logo as measured through recall (drawings) and forced-choice recognition. Only 1 participant out of 85 correctly recalled the Apple logo, and fewer than half of all participants correctly identified the logo. Importantly, participants indicated higher levels of confidence for both recall and recognition, and this overconfidence was reduced if participants made the judgements after, rather than before, drawing the logo. The general findings did not differ between Apple and PC users. The results provide novel support for theories of attentional saturation, inattentional amnesia, and reconstructive memory; additionally they show how an availability heuristic can lead to overconfidence in memory for logos.

  16. New Perspective on Visual Communication Design Education: An Empirical Study of Applying Narrative Theory to Graphic Design Courses

    Science.gov (United States)

    Yang, Chao-Ming; Hsu, Tzu-Fan

    2017-01-01

    Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design…

  17. Interactive computer graphics and its role in control system design of large space structures

    Science.gov (United States)

    Reddy, A. S. S. R.

    1985-01-01

    This paper attempts to show the relevance of interactive computer graphics in the design of control systems to maintain attitude and shape of large space structures to accomplish the required mission objectives. The typical phases of control system design, starting from the physical model such as modeling the dynamics, modal analysis, and control system design methodology are reviewed and the need of the interactive computer graphics is demonstrated. Typical constituent parts of large space structures such as free-free beams and free-free plates are used to demonstrate the complexity of the control system design and the effectiveness of the interactive computer graphics.

  18. Modernisation of Graphic Design: The Possibilities and Challenges of Digitalisation

    Directory of Open Access Journals (Sweden)

    Stephen T.F. Poon

    2015-06-01

    Full Text Available As inventions go, the contrivance of design as a dynamic, fluid, operational vehicle of human technology has always been subject to arguments and debates. The digitalisation of graphic design is a comparatively new field of research, a progressive process that evolves with technological developments. Undoubtedly, the evolution of design practices has transformed the entire design process in ways not deemed possible in the past. The advantages of digitalisation are particularly tangible in the range of possibilities generated by computer-based design tools. The main argument for the increase in “design capital” has been the accessibility of modern art tools to both design practitioners and the wider society, through mass digital culture absorption and the emerging technologies of production and reproduction. In presenting the fundamentals of digitalisation in design practices, this paper retraces the key cornerstones in the evolution of graphic design as an aesthetic medium from the 19th - to 21st -century, while pointing out the expanding, reflexive relationships between design and our environment. The researcher’s aim is to connect the socio-historical developmental frames of social progress and the practical uses of digitalisation in art and design today. The innovations in computermediated design work today grew from experimental platforms in the 20th -century, inasmuch as technological diffusion in the 21st -century Information Age derived from the widespread global embrace of the World Wide Web, multimedia and graphical computing systems. As a result of this development of the technological ‘canvas’, the production of design, aesthetic and cultural objects has shifted from the traditional artist-craftsman-specialist paradigm to reflect a more encompassing, diverse scope of ideas fostered by the exposure to different facets of creative capital and inspirations.

  19. Daylighting Design in Classroom Based on Yearly-Graphic Analysis

    Directory of Open Access Journals (Sweden)

    Yang Guan

    2016-07-01

    Full Text Available In China, existing buildings comprise more than 40 billion square meters, most being of high energy consumption. A substantial reduction in electrical energy costs could be obtained through greater use of daylight. Daylight varies widely due to the movement of sun, changing seasons and diverse weather conditions. Custom static daylight assessments, simulations represent only one time of the year or one time of the day, are inadequate to evaluate the dynamics of daylight variability. Using the intuitive graphic tool Temporal Map to display the annual daylight data, this study compared different passive architectural design strategies under the climate conditions of five representative Chinese cities and selected the most suitable design scheme for each city. In this study, the dynamic yearly-graphic tool was utilized for architectural design in China, and we integrated the optimal design with the Chinese academic calendar to achieve improvements within the occupancy time. This modified map connects design work with human activity that makes daylight evaluation more accurate and efficient. The results of this study will provide preliminary recommendations for energy-saving design in China, and reference to other similar studies.

  20. Graphic Design in Jože Plečnik’s Fairytales Makalonca

    Directory of Open Access Journals (Sweden)

    Klementina Možina

    2011-11-01

    Full Text Available This paper focuses on a small fairytale book Makalonca, which was completelydesigned by Jože Plečnik.The Slovenian architecture by Jože Plečnik (1872–1957 is well known in Europe,while his work in the area of graphic design and typography is less known. Duringthe Second World War, he made all the decorations, vignettes and initial letters forthe fairytales, and elaborated graphic design for the book published in two differentbindings – hardcover and paperback. Two paperback reprints were subsequentlypublished as well. In both reprints it was stressed that the graphic design remainedthe same as done by Plečnik. Instead, both reprints are actually deformations of theoriginal. As a consequence, the Slovenian cultural heritage has lost a great deal.

  1. Implementing Project Based Learning Approach to Graphic Design Course

    Science.gov (United States)

    Riyanti, Menul Teguh; Erwin, Tuti Nuriah; Suriani, S. H.

    2017-01-01

    The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program…

  2. PRODUCTION TECHNICS AT GRAPHIC DESIGN EDUCATION AND THE NECCESSITY OF PREPARATION KNOWLEDGE OF PRE-PRINTING

    OpenAIRE

    CEYLAN, İbrahim Gökhan

    2015-01-01

    It is neccessary to teach the knowledge of production technics and pre-printing preparations besides the knowledge of developing creativity and aesthetic concerns in order to educate the designers to fullfill the needs of the sector totally at graphic design education. The printed materials prepared by the graphic designer should be evaluated in proper criterias ıf the materials are to be printed. Graphic designers should have the knowledge of the required knowledge of the area in order to me...

  3. Graphical Tests for Power Comparison of Competing Designs.

    Science.gov (United States)

    Hofmann, H; Follett, L; Majumder, M; Cook, D

    2012-12-01

    Lineups have been established as tools for visual testing similar to standard statistical inference tests, allowing us to evaluate the validity of graphical findings in an objective manner. In simulation studies lineups have been shown as being efficient: the power of visual tests is comparable to classical tests while being much less stringent in terms of distributional assumptions made. This makes lineups versatile, yet powerful, tools in situations where conditions for regular statistical tests are not or cannot be met. In this paper we introduce lineups as a tool for evaluating the power of competing graphical designs. We highlight some of the theoretical properties and then show results from two studies evaluating competing designs: both studies are designed to go to the limits of our perceptual abilities to highlight differences between designs. We use both accuracy and speed of evaluation as measures of a successful design. The first study compares the choice of coordinate system: polar versus cartesian coordinates. The results show strong support in favor of cartesian coordinates in finding fast and accurate answers to spotting patterns. The second study is aimed at finding shift differences between distributions. Both studies are motivated by data problems that we have recently encountered, and explore using simulated data to evaluate the plot designs under controlled conditions. Amazon Mechanical Turk (MTurk) is used to conduct the studies. The lineups provide an effective mechanism for objectively evaluating plot designs.

  4. Graphic man-machine interface applied to nuclear reactor designs

    International Nuclear Information System (INIS)

    Pereira, Claudio M.N.A; Mol, Antonio Carlos A.

    1999-01-01

    The Man-Machine Interfaces have been of interest of many researchers in the area of nuclear human factors engineering, principally applied to monitoring systems. The clarity of information provides best adaptation of the men to the machine. This work proposes the development of a Graphic Man-Machine Interface applied to nuclear reactor designs as a tool to optimize them. Here is present a prototype of a graphic man-machine interface for the Hammer code developed for PC under the Windows environment. The results of its application are commented. (author)

  5. Integrating Surface Modeling into the Engineering Design Graphics Curriculum

    Science.gov (United States)

    Hartman, Nathan W.

    2006-01-01

    It has been suggested there is a knowledge base that surrounds the use of 3D modeling within the engineering design process and correspondingly within engineering design graphics education. While solid modeling receives a great deal of attention and discussion relative to curriculum efforts, and rightly so, surface modeling is an equally viable 3D…

  6. Current Approaches to the Assessment of Graphic Design in a Higher Education Context

    Science.gov (United States)

    Giloi, Susan; du Toit, Pieter

    2013-01-01

    This article provides an overview of the current trends in assessment practice within the field of graphic design. The demands placed on educators to apply sound assessment practice for Higher Education subjects is as intense in the field of graphic design as in any other. Forcing the assessment of creative visual work into existing assessment…

  7. Graphic Design: History in the Writing 1983-2011

    OpenAIRE

    Thorel, Benjamin

    2012-01-01

    Catalogue d’une imposante exposition co-organisée par le Walker Art Center de Minneapolis, et le National Design Museum Cooper-Hewitt de New York, Graphic Design : Now in Production ambitionne de cartographier les territoires du design graphique contemporain dans son acception la plus large possible. Identité visuelle, magazines, posters, typographie, webdesign ou génériques de film sont abordés dans cet ouvrage particulièrement dense. Des planches illustrées, agrémentées de commentaires, ren...

  8. Color preference and familiarity in performance on brand logo recall.

    Science.gov (United States)

    Huang, Kuo-Chen; Lin, Chin-Chiuan; Chiang, Shu-Ying

    2008-10-01

    Two experiments assessed effects of color preference and brand-logo familiarity on recall performance. Exp. 1 explored the color preferences, using a forced-choice technique, of 189 women and 63 men, Taiwanese college students ages 18 to 20 years (M = 19.4, SD = 1.5). The sequence of the three most preferred colors was white, light blue, and black and of the three least preferred colors was light orange, dark violet, and dark brown. Exp. 2 investigated the effects of color preference based on the results of Exp. 1 and brand-logo familiarity on recall. A total of 27 women and 21 men, Taiwanese college students ages 18 to 20 years (M = 19.2, SD = 1.2) participated. They memorized a list of 24 logos (four logos shown in six colors) and then performed sequential recall. Analyses showed color preference significantly affected recall accuracy. Accuracy for high color preference was significantly greater than that for low preferences. Results showed no significant effects of brand-logo familiarity or sex on accuracy. In addition, the interactive effect of color preference and brand-logo familiarity on accuracy was significant. These results have implications for the design of brand logos to create and sustain memory of brand images.

  9. Spatial issues in user interface design from a graphic design perspective

    Science.gov (United States)

    Marcus, Aaron

    1989-01-01

    The user interface of a computer system is a visual display that provides information about the status of operations on data within the computer and control options to the user that enable adjustments to these operations. From the very beginning of computer technology the user interface was a spatial display, although its spatial features were not necessarily complex or explicitly recognized by the users. All text and nonverbal signs appeared in a virtual space generally thought of as a single flat plane of symbols. Current technology of high performance workstations permits any element of the display to appear as dynamic, multicolor, 3-D signs in a virtual 3-D space. The complexity of appearance and the user's interaction with the display provide significant challenges to the graphic designer of current and future user interfaces. In particular, spatial depiction provides many opportunities for effective communication of objects, structures, processes, navigation, selection, and manipulation. Issues are presented that are relevant to the graphic designer seeking to optimize the user interface's spatial attributes for effective visual communication.

  10. An application of interactive computer graphics technology to the design of dispersal mechanisms

    Science.gov (United States)

    Richter, B. J.; Welch, B. H.

    1977-01-01

    Interactive computer graphics technology is combined with a general purpose mechanisms computer code to study the operational behavior of three guided bomb dispersal mechanism designs. These studies illustrate the use of computer graphics techniques to discover operational anomalies, to assess the effectiveness of design improvements, to reduce the time and cost of the modeling effort, and to provide the mechanism designer with a visual understanding of the physical operation of such systems.

  11. Phylo-mLogo: an interactive and hierarchical multiple-logo visualization tool for alignment of many sequences

    Directory of Open Access Journals (Sweden)

    Lee DT

    2007-02-01

    Full Text Available Abstract Background When aligning several hundreds or thousands of sequences, such as epidemic virus sequences or homologous/orthologous sequences of some big gene families, to reconstruct the epidemiological history or their phylogenies, how to analyze and visualize the alignment results of many sequences has become a new challenge for computational biologists. Although there are several tools available for visualization of very long sequence alignments, few of them are applicable to the alignments of many sequences. Results A multiple-logo alignment visualization tool, called Phylo-mLogo, is presented in this paper. Phylo-mLogo calculates the variabilities and homogeneities of alignment sequences by base frequencies or entropies. Different from the traditional representations of sequence logos, Phylo-mLogo not only displays the global logo patterns of the whole alignment of multiple sequences, but also demonstrates their local homologous logos for each clade hierarchically. In addition, Phylo-mLogo also allows the user to focus only on the analysis of some important, structurally or functionally constrained sites in the alignment selected by the user or by built-in automatic calculation. Conclusion With Phylo-mLogo, the user can symbolically and hierarchically visualize hundreds of aligned sequences simultaneously and easily check the changes of their amino acid sites when analyzing many homologous/orthologous or influenza virus sequences. More information of Phylo-mLogo can be found at URL http://biocomp.iis.sinica.edu.tw/phylomlogo.

  12. A Theoretical Analysis of Learning with Graphics--Implications for Computer Graphics Design.

    Science.gov (United States)

    ChanLin, Lih-Juan

    This paper reviews the literature pertinent to learning with graphics. The dual coding theory provides explanation about how graphics are stored and precessed in semantic memory. The level of processing theory suggests how graphics can be employed in learning to encourage deeper processing. In addition to dual coding theory and level of processing…

  13. Cockpit design and evaluation using interactive graphics

    Science.gov (United States)

    Evans, S. M.

    1975-01-01

    A general overview of the characteristics of an interactive graphics system which was developed to assist cockpit engineers design and evaluate work stations was presented. The manikin used in this COMputerized BIomechanical MAN-model (COMBIMAN) was described, as are provisions for generating work stations and assessing interactions between man and environment. The applications of the present system are explained, and critiques of COMBIMAN are presented. The limitations of the existing programs and the requirements of the designers necessitate future revisions and additions to the biomechanical and erogonomic properties of COMBIMAN. Some of these enhancements are discussed.

  14. On the computation of well-structured graphic representations in architectural design

    NARCIS (Netherlands)

    Achten, H.H.

    2004-01-01

    Architects intensively use graphic representations to communicate their design ideas for themselves, between professionals, and others. The design drawing therefore, is an important medium to establish design support by means of computers. In order to make drawings accessible for computers, it is

  15. Seq2Logo: a method for construction and visualization of amino acid binding motifs and sequence profiles including sequence weighting, pseudo counts and two-sided representation of amino acid enrichment and depletion

    DEFF Research Database (Denmark)

    Thomsen, Martin Christen Frølund; Nielsen, Morten

    2012-01-01

    Seq2Logo is a web-based sequence logo generator. Sequence logos are a graphical representation of the information content stored in a multiple sequence alignment (MSA) and provide a compact and highly intuitive representation of the position-specific amino acid composition of binding motifs, active...... related to amino acid enrichment and depletion. Besides allowing input in the format of peptides and MSA, Seq2Logo accepts input as Blast sequence profiles, providing easy access for non-expert end-users to characterize and identify functionally conserved/variable amino acids in any given protein...... sites, etc. in biological sequences. Accurate generation of sequence logos is often compromised by sequence redundancy and low number of observations. Moreover, most methods available for sequence logo generation focus on displaying the position-specific enrichment of amino acids, discarding the equally...

  16. The use of interpractive graphic displays for interpretation of surface design parameters

    Science.gov (United States)

    Talcott, N. A., Jr.

    1981-01-01

    An interactive computer graphics technique known as the Graphic Display Data method has been developed to provide a convenient means for rapidly interpreting large amounts of surface design data. The display technique should prove valuable in such disciplines as aerodynamic analysis, structural analysis, and experimental data analysis. To demonstrate the system's features, an example is presented of the Graphic Data Display method used as an interpretive tool for radiation equilibrium temperature distributions over the surface of an aerodynamic vehicle. Color graphic displays were also examined as a logical extension of the technique to improve its clarity and to allow the presentation of greater detail in a single display.

  17. REPOSISI CITRA MELALUI LOGO Studi Kasus Perubahan Logo PT Pos Indonesia

    Directory of Open Access Journals (Sweden)

    Martadi Martadi

    2002-01-01

    Full Text Available Logograph is a method of representing some ideal values%2C involving some aspects such as: visions and missions%2C working scopes%2C and identifying cultures of business companies%2C which playing roles in representing the facial features of any institutions or any business companies. As a symbolic language%2C it is common that a logograph is typified in a symbol%2C which is reflecting certain images that are deliberately built by concerned institutions or business companies. When a company is wishing to build a new image%2C it is necessarily to reposition the prevailed image that has been shaped in the community. Changing the appearance of the logotype of the company can make the reposition of the images. As a symbolic language%2C logos can be made up as a meant to disseminate any certain ideologies. When there have to be undertaken to uniform the applications of any certain ideological symbols upon any institutional or organisational logotypes%2C so that it can be achieving some ideological hegemony through the use of logos. And when those ideologies cannot be imaged adequately good enough%2C and their power structures cannot provide sufficient hegemonic supports%2C then those hegemonic representational symbols are attempted to be eliminated to build new images. Abstract in Bahasa Indonesia : Logo merupakan representasi dari nilai-nilai ideal%2C yang meliputi aspek: visi dan misi%2C ruang lingkup kerja%2C serta budaya perusahaan%2C dan berperan sebagai wajah suatu lembaga atau perusahaan. Sebagai bahasa penanda%2C logo biasanya ditampilkan berupa sesuatu yang mencerminkan citra tertentu yang sengaja dibangun oleh suatu lembaga atau perusahaan. Apabila suatu perusahaan ingin membangun citra yang baru%2C maka perlu upaya memposisikan ulang citra yang telah terbentuk di masyarakat. Reposisi citra dapat dilakukan dengan merubah tampilan logo perusahaan. Sebagai bahasa penanda%2C logo dapat dijadikan alat untuk menyebarluaskan suatu ideologi

  18. X based interactive computer graphics applications for aerodynamic design and education

    Science.gov (United States)

    Benson, Thomas J.; Higgs, C. Fred, III

    1995-01-01

    Six computer applications packages have been developed to solve a variety of aerodynamic problems in an interactive environment on a single workstation. The packages perform classical one dimensional analysis under the control of a graphical user interface and can be used for preliminary design or educational purposes. The programs were originally developed on a Silicon Graphics workstation and used the GL version of the FORMS library as the graphical user interface. These programs have recently been converted to the XFORMS library of X based graphics widgets and have been tested on SGI, IBM, Sun, HP and PC-Lunix computers. The paper will show results from the new VU-DUCT program as a prime example. VU-DUCT has been developed as an educational package for the study of subsonic open and closed loop wind tunnels.

  19. Design and Curriculum Considerations for a Computer Graphics Program in the Arts.

    Science.gov (United States)

    Leeman, Ruedy W.

    This history and state-of-the-art review of computer graphics describes computer graphics programs and proposed programs at Sheridan College (Canada), the Rhode Island School of Design, the University of Oregon, Northern Illinois University, and Ohio State University. These programs are discussed in terms of their philosophy, curriculum, student…

  20. A logo-leadership intervention: Implications for leadership development

    Directory of Open Access Journals (Sweden)

    Frances Scholtz

    2015-08-01

    Full Text Available Orientation: Logo-leadership development challenges leaders to move beyond financial or individual gain to accepting leadership as a calling. Research purpose: The objective of the study was to ascertain whether an intervention embedded in the life and teachings of logo-therapist Viktor Frankl affects the way aspiring leaders construct leadership in terms of meaning (logo-leadership. Motivation for the study: A consideration of Frankl’s life gives rise to the question of whether aspiring leaders can learn from and use his life teachings as an inspiration in the discovery of meaning for themselves as leaders. Research approach, design and method: Participants comprised 20 students registered for an MCom degree at a South African metropolitan university. The research process involved three phases: (1 a pre-intervention questionnaire, (2 an appreciative inquiry intervention and (3 a post-intervention questionnaire. Framework analysis and a comparative method were used to analyse the data. Main findings: A meaning-centred leadership development intervention may impact the leadership role orientation of aspiring leaders, changing it from a predominantly career orientation to a calling. However, this effect largely occurred on an explicit (extrinsic level. Managerial implications: Organisations that wish to develop logo-leadership may consider using the life teachings and work of Frankl as a development tool. Contribution/value-add: This study contributes theoretically to a relatively new development within the field of Frankl’s logotherapy, leadership with meaning (logo-leadership. On apractical level, this study introduced the concept of logo-leadership for leadership development and suggests that leadership may be influenced by exposure to a leadership intervention.

  1. A graphics approach in the design of the dual air density Explorer satellites

    Science.gov (United States)

    Mcdougal, D. S.

    1975-01-01

    A computer program was developed to generate a graphics display of the Dual Air Density (DAD) Explorer satellites which aids in the engineering and scientific design. The program displays a two-dimensional view of both spacecraft and their surface features from any direction. The graphics have been an indispensable tool in the design, analysis, and understanding of the critical locations of the various surface features for both satellites.

  2. Supporting Creative Responses in Design Education--The Development and Application of the Graphic Design Composition Method

    Science.gov (United States)

    Lu, Hui-Ping; Chen, Jun-Hong; Lee, Chang-Franw

    2016-01-01

    Inspiration is the primary element of good design. Designers, however, also risk not being able to find inspiration. Novice designers commonly find themselves to be depressed during the conceptual design phase when they fail to find inspiration and the information to be creative. Accordingly, under the graphic design parameter, we have developed…

  3. Processing different degrees of logo change When higher levels of brand consciousness decrease openness to substantial logo changes

    NARCIS (Netherlands)

    van Grinsven, B.; Das, E.

    2015-01-01

    Purpose – This paper aims to develop an experimental paradigm to assess effects of degrees of logo change on logo processing speed to provide rigid tests of the effects of objectified degrees of logo changes and to understand how degrees of logo change interact with consumer and market conditions.

  4. Incorporating Solid Modeling and Team-Based Design into Freshman Engineering Graphics.

    Science.gov (United States)

    Buchal, Ralph O.

    2001-01-01

    Describes the integration of these topics through a major team-based design and computer aided design (CAD) modeling project in freshman engineering graphics at the University of Western Ontario. Involves n=250 students working in teams of four to design and document an original Lego toy. Includes 12 references. (Author/YDS)

  5. Graphics workflow optimization when editing standard tasks using modern graphics editing programs

    OpenAIRE

    Khabirova, Maja

    2012-01-01

    This work focuses on the description and characteristics of common problems which graphic designers face daily when working for advertising agencies. This work describes tasks and organises them according to the type of graphic being processed and the types of output. In addition, this work describes the ways these common tasks can be completed using modern graphics editing software. It also provides a practical definition of a graphic designer and graphic agency. The aim of this work is to m...

  6. The Graphics of Communication: Typography--Layout--Design. Third Edition.

    Science.gov (United States)

    Turnbull, Arthur T.; Baird, Russell N.

    This book includes detailed explanations of the latest technological innovations as well as discussions of the theoretical bases of visual communication. The six sections of the book focus on the following: the theoretical aspects of graphic communication; the verbal elements of communication; the visual elements of communication; design, the…

  7. A Study of Current Trends and Issues Related to Technical/Engineering Design Graphics.

    Science.gov (United States)

    Clark, Aaron C.; Scales Alice

    2000-01-01

    Presents results from a survey of engineering design graphics educators who responded to questions related to current trends and issues in the profession of graphics education. Concludes that there is a clear trend in institutions towards the teaching of constraint-based modeling and computer-aided manufacturing. (Author/YDS)

  8. Software Design for Interactive Graphic Radiation Treatment Simulation Systems*

    Science.gov (United States)

    Kalet, Ira J.; Sweeney, Christine; Jacky, Jonathan

    1990-01-01

    We examine issues in the design of interactive computer graphic simulation programs for radiation treatment planning (RTP), as well as expert system programs that automate parts of the RTP process, in light of ten years of experience at designing, building and using such programs. An experiment in object-oriented design using standard Pascal shows that while some advantage is gained from the design, it is still difficult to achieve modularity and to integrate expert system components. A new design based on the Common LISP Object System (CLOS) is described. This series of designs for RTP software shows that this application benefits in specific ways from object-oriented design methods and appropriate languages and tools.

  9. A Comparison of Moments-Based Logo Recognition Methods

    Directory of Open Access Journals (Sweden)

    Zili Zhang

    2014-01-01

    Full Text Available Logo recognition is an important issue in document image, advertisement, and intelligent transportation. Although there are many approaches to study logos in these fields, logo recognition is an essential subprocess. Among the methods of logo recognition, the descriptor is very vital. The results of moments as powerful descriptors were not discussed before in terms of logo recognition. So it is unclear which moments are more appropriate to recognize which kind of logos. In this paper we find out the relations between logos with different transforms and moments, which moments are fit for logos with different transforms. The open datasets are employed from the University of Maryland. The comparisons based on moments are carried out from the aspects of logos with noise, and rotation, scaling, rotation and scaling.

  10. THE CONNECTION BETWEEN THE LOGO CHANGE AND THE CORPORATE IDENTITY : A SAMPLE FROM YORSAN

    Directory of Open Access Journals (Sweden)

    Birsen Ceken

    2016-10-01

    Full Text Available An increase in the means of communication with the development of technology has brought companies the necessity to introduce their products and services in by using distinctive marketing strategies and visual identity designs. Being notable in this period which is filled with work and rivalry is a significant element. Logo playing a significant role in the design of visual identity represents the strength of a company and a brand. The companies which keep pace with the recent technology and understand the significance of distinctiveness have gone into reorganization by either changing their visual identities completely or changing their logo design that form their visual identity. The companies reforming their company images to keep pace with the changing world has been being recreated by changing their corporate identity namely; their images. Companies entering into the image refreshing competition commence to this change with their logos. The aim of this research is to analyze critically the old and new logos of Yörsan Company- which has gone into the reorganization of its logo in 2015 - in terms of fitting for the purpose, simplicity, memorability, readability, applicability, uniqueness and in line with the aesthetic qualities and convenience to the sector.

  11. A USABILITY OF GRAPHIC DESIGN WITH LOCAL CONTENT IN THE INTERACTIVE MULTIMEDIA DESIGN FOR INDONESIAN STORYTELLING

    Directory of Open Access Journals (Sweden)

    Listia Natadjaja

    2004-01-01

    Full Text Available As the computer becomes a trend%2C interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a one of the powerful materials to show a country’s culture. The folktale content can be understood effectively by implementing some cultural information background. The main aim of using the local content is to give a vision of the richness culture through graphic design in interactive multimedia technology. By implementing local graphic design based on the cultural background%2C user can have different feeling about the graphic style and the Indonesian richness culture. This method can also help the user to understand the interactive multimedia content easily. Finally%2C graphic design with local content is very effective for a transferring the richness culture. In order to make a good interactive multimedia design content based on a cultural background%2C a designer should need to understand about users%2C culture%2C technology and the whole design process. Abstract in Bahasa Indonesia : Seiring dengan berkembangnya penggunaan komputer menjadi suatu trend%2C interaktif multimedia desain dapat menjadi suatu media untuk mengkomunikasikan suatu pengetahuan mengenai suatu kebudayaan. Cerita rakyat%2C dapat merupakan kekuatan untuk menunjukan budaya suatu negara. Isi dari suatu cerita rakyat dapat dimengerti secara efektif dengan implementasi beberapa latar belakang budaya. Tujuan utama dari penggunaan muatan lokal adalah untuk memberikan suatu visi tentang kekayaan budaya melalui desain grafis dalam teknologi interaktif multimedia. .Dengan mengimplementasikan desain grafis lokal berdasar pada latar belakang budaya%2C pengguna multimedia dapat mempunyai perasaan yang berbeda terhadap gaya desain dan kekayaan budaya Indonesia. Metode ini diharapkan juga dapat membantu pengguna untuk mengerti isi suatu interaktif multimedia secara mudah. Pada akhirnya%2C dapat dikatakan bahwa muatan lokal sangatlah bermanfaat

  12. The design of a graphics processor

    International Nuclear Information System (INIS)

    Holmes, M.; Thorne, A.R.

    1975-12-01

    The design of a graphics processor is described which takes into account known and anticipated user requirements, the availability of cheap minicomputers, the state of integrated circuit technology, and the overall need to minimise cost for a given performance. The main user needs are the ability to display large high resolution pictures, and to dynamically change the user's view in real time by means of fast coordinate processing hardware. The transformations that can be applied to 2D or 3D coordinates either singly or in combination are: translation, scaling, mirror imaging, rotation, and the ability to map the transformation origin on to any point on the screen. (author)

  13. Transformations and innovations of punk graphic design in Peter Punk series from Disney

    Directory of Open Access Journals (Sweden)

    Regina Rossetti

    2016-06-01

    Full Text Available The punk movement is an example of peripheral culture that currently influences the dominant culture. This article aims to point out what were the changes and the innovations that the punk graphic design had to struggle to adapt itself to the series Peter Punk, exhibited by Disney XD channel. Through literature review and analysis of images, it is possible to conclude that the show’s graphic design absorbed the punk style with other influences, but without the spontaneity of punk.

  14. Feel the Fear: Learning Graphic Design in Affective Places and Online Spaces

    Science.gov (United States)

    Nottingham, Anitra

    2017-01-01

    This article explores the idea of pedagogic affect in both onsite and online graphic design learning spaces, and speculates on the role that this affect plays in the formation of the design student. I argue that embodied design knowledge is built by interactions with design professionals, activities that mimic the daily work of designers, and…

  15. GRAPHIC, time-sharing magnet design computer programs at Argonne

    International Nuclear Information System (INIS)

    Lari, R.J.

    1974-01-01

    This paper describes three magnet design computer programs in use at the Zero Gradient Synchrotron of Argonne National Laboratory. These programs are used in the time sharing mode in conjunction with a Tektronix model 4012 graphic display terminal. The first program in called TRIM, the second MAGNET, and the third GFUN. (U.S.)

  16. Circumventing Graphical User Interfaces in Chemical Engineering Plant Design

    Science.gov (United States)

    Romey, Noel; Schwartz, Rachel M.; Behrend, Douglas; Miao, Peter; Cheung, H. Michael; Beitle, Robert

    2007-01-01

    Graphical User Interfaces (GUIs) are pervasive elements of most modern technical software and represent a convenient tool for student instruction. For example, GUIs are used for [chemical] process design software (e.g., CHEMCAD, PRO/II and ASPEN) typically encountered in the senior capstone course. Drag and drop aspects of GUIs are challenging for…

  17. Studi Logo Event (Acara) di Daerah (Kajian Ikonografi: Studi Kasus Logo Karya Z. Hanafi di Sumatera Barat)

    OpenAIRE

    Budiman, Arif

    2017-01-01

    Logo's event become an art medium to express an image of event. From elements of line, shape, colour,  and typography which are composed unified, makes logo as a symbolic language. Logo can emphasize an identity of particular region from the diversity of local wisdom. West Sumatra which is in Minangkabau culture territority has its own concept on how human creativity reveal the messages. By a unique logo, it fulfills the aesthetic needs of society that interact people to participate the ...

  18. SPACEBAR: Kinematic design by computer graphics

    Science.gov (United States)

    Ricci, R. J.

    1975-01-01

    The interactive graphics computer program SPACEBAR, conceived to reduce the time and complexity associated with the development of kinematic mechanisms on the design board, was described. This program allows the direct design and analysis of mechanisms right at the terminal screen. All input variables, including linkage geometry, stiffness, and applied loading conditions, can be fed into or changed at the terminal and may be displayed in three dimensions. All mechanism configurations can be cycled through their range of travel and viewed in their various geometric positions. Output data includes geometric positioning in orthogonal coordinates of each node point in the mechanism, velocity and acceleration of the node points, and internal loads and displacements of the node points and linkages. All analysis calculations take at most a few seconds to complete. Output data can be viewed at the scope and also printed at the discretion of the user.

  19. Logo and semiosis: From an icon sign to the Serbian culture symbol

    Directory of Open Access Journals (Sweden)

    Bašić Ivana

    2012-01-01

    Full Text Available A logo is most commonly observed as an emblem with intent to be widely recognized as a permanent symbol, or an icon, additionally permitting correlative meanings within a designative context. In the particular example of the Glossary of Serbian culture logo the opportunities of elements of design (coded iconic message, non-coded iconic message and linguistic message have been analyzed with intention to ascertain communication with future users of the Index conveying the desired message not only about specificities of Serbian culture but also its complexity and unifying nature with the global culture. A logo is observed as a multi-parametric code transcending form a concept of artistic design to a “rhetoric figure” in context of presentation and promotion of Serbian culture. While the art of designing, as a discipline, has the objective of artistic modulation, as well as an aesthetic effect, it also, in this case, represents the form of the governmental strategy in communication with others and formation of the cultural identity of its citizens.

  20. PC Software graphics tool for conceptual design of space/planetary electrical power systems

    Science.gov (United States)

    Truong, Long V.

    1995-01-01

    This paper describes the Decision Support System (DSS), a personal computer software graphics tool for designing conceptual space and/or planetary electrical power systems. By using the DSS, users can obtain desirable system design and operating parameters, such as system weight, electrical distribution efficiency, and bus power. With this tool, a large-scale specific power system was designed in a matter of days. It is an excellent tool to help designers make tradeoffs between system components, hardware architectures, and operation parameters in the early stages of the design cycle. The DSS is a user-friendly, menu-driven tool with online help and a custom graphical user interface. An example design and results are illustrated for a typical space power system with multiple types of power sources, frequencies, energy storage systems, and loads.

  1. Advanced logo a language for learning

    CERN Document Server

    Friendly, Michael

    1988-01-01

    Advanced Logo shows how LOGO can be used as a vehicle to promote problem solving skills among secondary students, college students, and instructors. The book demonstrates the wide range of educational domains that can be explored through LOGO including generative grammars, physical laws of motion and mechanics, artificial intelligence, robotics, and calculus.

  2. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2017-04-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece

  3. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2016-07-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece.

  4. Logo-od: The applicability of Logotherapy as an organisation development intervention

    Directory of Open Access Journals (Sweden)

    Daniel H. Burger

    2008-11-01

    Full Text Available the study investigated the relationship between “resistance to or readiness for change” (ror-change and “meaning seeking”, and whether a logotherapy-based intervention – Logo-OD – would impact on resistance to change. A quasi-experimental design and various statistical procedures were applied to test formulated hypotheses. of a survey population of 1 637 individuals, 193 and 76 respondents formed part of the pre- and post-test samples respectively. Whereas a signifcant relationship was established between said constructs, no signifcant effect of Logo-OD was observed. These results supported the primary conclusions emanating from the literature: the role of logo-oD is one of a positive trigger event for organisational change.

  5. Design of graphic and animation in game interface based on cultural ...

    African Journals Online (AJOL)

    Design of graphic and animation in game interface based on cultural value: verification. ... Abstract. No Abstract. Keywords: game interface; cultural value; hofstede; prototype; eye tracker ... AJOL African Journals Online. HOW TO USE AJOL.

  6. Symptomatic knee disorders in floor layers and graphic designers. A cross-sectional study

    Directory of Open Access Journals (Sweden)

    Jensen Lilli

    2012-09-01

    Full Text Available Abstract Background Previous studies have described an increased risk of developing tibio-femoral osteoarthritis (TF OA, meniscal tears and bursitis among those with a trade as floor layers. The purpose of this study was to analyse symptomatic knee disorders among floor layers that were highly exposed to kneeling work tasks compared to graphic designers without knee-demanding work tasks. Methods Data on the Knee injury and Osteoarthritis Outcome Score (KOOS were collected by questionnaires. In total 134 floor layers and 120 graphic designers had a bilateral radiographic knee examination to detect TF OA and patella-femoral (PF OA. A random sample of 92 floor layers and 49 graphic designers had Magnetic Resonance Imaging (MRI of both knees to examine meniscal tears. Means of the subscales of KOOS were compared by analysis of variance. The risk ratio of symptomatic knee disorders defined as a combination of radiological detected knee OA or MRI-detected meniscal tears combined with a low KOOS score was estimated by logistic regression in floor layers with 95% confidence interval (CI and adjusted for age, body mass index, traumas, and knee-straining sports activities. Symptomatic knee OA or meniscal tears were defined as a combination of low KOOS-scores and radiographic or MRI pathology. Results Symptomatic TF and medial meniscal tears were found in floor layers compared to graphic designers with odds ratios 2.6 (95%CI 0.99-6.9 and 2.04 (95% CI 0.77-5.5, respectively. There were no differences in PF OA. Floor layers scored significantly lower on all KOOS subscales compared to graphic designers. Significantly lower scores on the KOOS subscales were also found for radiographic TF and PF OA regardless of trade but not for meniscal tears. Conclusions The study showed an overall increased risk of developing symptomatic TF OA in a group of floor layers with a substantial amount of kneeling work positions. Prevention would be appropriate to reduce the

  7. Design of Graphic Aggregation Model for Evaluation of Energy Systems

    International Nuclear Information System (INIS)

    An, Sang Ha; Jeong, Yong Hoon; Chang, Won Joon; Chang, Soon Heung; Kim, Sung Ho; Kim, Tae Woon

    2006-01-01

    Korea is meeting the growing electric power needs by mix of nuclear, fossil, hydro energy and so on. But we can not depend on fossil energy forever, and the people's concern about environment has been changed. So it is time to plan future energy mix considering multiple parameters such as economics, environment, social, energy security, etc. A multiple aggregation model has been used for decision making process in which multiple variables should be considered like energy mix. In this context, we designed Graphic Aggregation Model for Evaluation of energy systems (GAME) for the dynamic analysis of decision on the energy systems. It can support Analytic Hierarchy Process (AHP) analysis based on Graphic User Interface

  8. From ancient Greek Logos to European rationality

    OpenAIRE

    APOSTOLOPOULOU GEORGIA

    2016-01-01

    Because of history, culture, and politics, European identity has its archetypical elements in ancient Greek culture. Ancient Greek philosophy brought Logos to fore and defined it as the crucial problem and the postulate of the human. We translate the Greek term Logos in English as reason or rationality. These terms, however, do not cover the semantic field of Logos since this includes, among other things, order of being, ground, language, argument etc. The juxtaposition of Logos (reason) to m...

  9. ACHIEVING HIGH INTEGRITY OF PROCESS-CONTROL SOFTWARE BY GRAPHICAL DESIGN AND FORMAL VERIFICATION

    NARCIS (Netherlands)

    HALANG, WA; Kramer, B.J.

    The International Electrotechnical Commission is currently standardising four compatible languages for designing and implementing programmable logic controllers (PLCs). The language family includes a diagrammatic notation that supports the idea of software ICs to encourage graphical design

  10. Linlased saavad valida Tallinna uut logo / Askur Alas

    Index Scriptorium Estoniae

    Alas, Askur, 1973-

    2005-01-01

    Tallinna logo konkursist. Rahvusvahelise žürii poolt valitud 10 finalisti pluss Aavo Ermeli poolt 2003. a. kavandatud logo on hindamiseks veebilehel logo.tallinn.ee. Ermeli logo "mineoletulevik" on praegu kasutusel. Finalistidele annavad hinnangu linnavalitsuse liikmed, rahvusvaheline žürii ja tallinlased SMS-hääletuse teel. Žürii koosseis. Lisatud 11 kavandit

  11. Application of computer graphics in the design of custom orthopedic implants.

    Science.gov (United States)

    Bechtold, J E

    1986-10-01

    Implementation of newly developed computer modelling techniques and computer graphics displays and software have greatly aided the orthopedic design engineer and physician in creating a custom implant with good anatomic conformity in a short turnaround time. Further advances in computerized design and manufacturing will continue to simplify the development of custom prostheses and enlarge their niche in the joint replacement market.

  12. Logo Antenna for 5.8 GHz Wireless Communications

    DEFF Research Database (Denmark)

    Jørgensen, Kasper Lüthje; Jakobsen, Kaj Bjarne

    2016-01-01

    A logo antenna for the 5.8 GHz ISM band is presented. The idea behind the logo antenna is to use the company or university logo as part of the antenna. When disguised as a logo, it may be more acceptable to place the antenna at optimal locations to obtain good coverage. In the present work...

  13. Optimizing the design of preprinted orders for ambulatory chemotherapy: combining oncology, human factors, and graphic design.

    Science.gov (United States)

    Jeon, Jennifer; White, Rachel E; Hunt, Richard G; Cassano-Piché, Andrea L; Easty, Anthony C

    2012-03-01

    To establish a set of guidelines for developing ambulatory chemotherapy preprinted orders. Multiple methods were used to develop the preprinted order guidelines. These included (A) a comprehensive literature review and an environmental scan; (B) analyses of field study observations and incident reports; (C) critical review of evidence from the literature and the field study observation analyses; (D) review of the draft guidelines by a clinical advisory group; and (E) collaboration with graphic designers to develop sample preprinted orders, refine the design guidelines, and format the resulting content. The Guidelines for Developing Ambulatory Chemotherapy Preprinted Orders, which consist of guidance on the design process, content, and graphic design elements of ambulatory chemotherapy preprinted orders, have been established. Health care is a safety critical, dynamic, and complex sociotechnical system. Identifying safety risks in such a system and effectively addressing them often require the expertise of multiple disciplines. This study illustrates how human factors professionals, clinicians, and designers can leverage each other's expertise to uncover commonly overlooked patient safety hazards and to provide health care professionals with innovative, practical, and user-centered tools to minimize those hazards.

  14. Nuclear reactors; graphical symbols

    International Nuclear Information System (INIS)

    1987-11-01

    This standard contains graphical symbols that reveal the type of nuclear reactor and is used to design graphical and technical presentations. Distinguishing features for nuclear reactors are laid down in graphical symbols. (orig.) [de

  15. Design, testing, and delivery of an interactive graphics display subsystem

    Science.gov (United States)

    Holmes, B.

    1973-01-01

    An interactive graphics display system was designed to be used in locating components on a printed circuit card and outputting data concerning their thermal values. The manner in which this was accomplished in terms of both hardware and software is described. An analysis of the accuracy of this approach is also included.

  16. A Curriculum Model: Engineering Design Graphics Course Updates Based on Industrial and Academic Institution Requirements

    Science.gov (United States)

    Meznarich, R. A.; Shava, R. C.; Lightner, S. L.

    2009-01-01

    Engineering design graphics courses taught in colleges or universities should provide and equip students preparing for employment with the basic occupational graphics skill competences required by engineering and technology disciplines. Academic institutions should introduce and include topics that cover the newer and more efficient graphics…

  17. Development of MCAERO wing design panel method with interactive graphics module

    Science.gov (United States)

    Hawk, J. D.; Bristow, D. R.

    1984-01-01

    A reliable and efficient iterative method has been developed for designing wing section contours corresponding to a prescribed subcritical pressure distribution. The design process is initialized by using MCAERO (MCAIR 3-D Subsonic Potential Flow Analysis Code) to analyze a baseline configuration. A second program DMCAERO is then used to calculate a matrix containing the partial derivative of potential at each control point with respect to each unknown geometry parameter by applying a first-order expansion to the baseline equations in MCAERO. This matrix is calculated only once but is used in each iteration cycle to calculate the geometry perturbation and to analyze the perturbed geometry. The potential on the new geometry is calculated by linear extrapolation from the baseline solution. This extrapolated potential is converted to velocity by numerical differentiation, and velocity is converted to pressure by using Bernoulli's equation. There is an interactive graphics option which allows the user to graphically display the results of the design process and to interactively change either the geometry or the prescribed pressure distribution.

  18. Recomendações sobre design informacional aplicado em motion graphics

    Directory of Open Access Journals (Sweden)

    André Luiz Fronza

    2014-01-01

    Full Text Available Tendo sua origem no cinema, o motion graphics tornou-se uma linguagem audiovisual bastante difundida a partir dos anos 1990 devido ao avanço tecnológico na área da computação gráfica. É caracterizado por concentrar-se em uma área de criação que permite a combinação e manipulação de ilustrações, elementos gráficos, fotografia e vídeos, num determinado espaço-tempo unido ao uso de música e efeitos sonoros. Neste contexto, o presente artigo relata a pesquisa que objetivou identificar se, para o público jovem, o motion graphicstransmite informações com maior efetividade do que um material estático. Também buscou-se compreender o processo de criação e concepção do motion graphics, tendo o intuito de futuramente formular um guia para os profissionais da área a fim de auxiliá-los no processo de organização visual e cognitiva da mensagem em projetos desse tipo. Para alcance dos objetivos propostos, foi realizada uma pesquisa d e caráter misto, do tipo exploratória, utilizando dados quantitativos obtidos a partir de um questionário fechado aplicado a alunos de Ensino Médio e informações qualitativas provindas de dois focus group com estudantes de Design. Constatou-se que há diferenças na percepção de informações estáticas em comparação às animadas (motion graphics e que o motion designer, ao projetar uma animação,deve ter primor na aplicação dos princípios básicos que concernem o design da informação.

  19. Malleable Thought: The Role of Craft Thinking in Practice-Led Graphic Design

    Science.gov (United States)

    Ings, Welby

    2015-01-01

    This article considers the potential of craft processes as creative engagements in graphic design research. It initially discusses the uneasy history of craft within the discipline, then draws upon case studies undertaken by three established designers who, in their postgraduate theses, engaged with craft as a process of thinking. In doing so, the…

  20. Real-time logo detection and tracking in video

    Science.gov (United States)

    George, M.; Kehtarnavaz, N.; Rahman, M.; Carlsohn, M.

    2010-05-01

    This paper presents a real-time implementation of a logo detection and tracking algorithm in video. The motivation of this work stems from applications on smart phones that require the detection of logos in real-time. For example, one application involves detecting company logos so that customers can easily get special offers in real-time. This algorithm uses a hybrid approach by initially running the Scale Invariant Feature Transform (SIFT) algorithm on the first frame in order to obtain the logo location and then by using an online calibration of color within the SIFT detected area in order to detect and track the logo in subsequent frames in a time efficient manner. The results obtained indicate that this hybrid approach allows robust logo detection and tracking to be achieved in real-time.

  1. Computer graphics from basic to application

    International Nuclear Information System (INIS)

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-01

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  2. Computer graphics from basic to application

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-15

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  3. Recognition of cigarette brand names and logos by primary schoolchildren in Ankara, Turkey.

    Science.gov (United States)

    Emri, S; Bağci, T; Karakoca, Y; Bariş, E

    1998-01-01

    To assess the smoking behaviour of primary schoolchildren and their ability to recognise brand names and logos of widely advertised cigarettes, compared with other commercial products intended for children. Cross-sectional survey in classroom settings using a questionnaire designed to measure attitudes towards smoking and the recognition of brand names and logos for 16 food, beverage, cigarette, and toothpaste products. Ankara, Turkey. 1093 children (54.6% boys, 44.4% girls) aged 7-13 years (mean = 10, SD = 1), from grades 2-5. The student sample was taken from three primary schools--one school in each of three residential districts representing high, middle, and low income populations. Prevalence of ever-smoking, recognition of brand names and logos. Prevalence of ever-smoking was 11.7% overall (13.9% among boys and 9.1% among girls; p Brand recognition rates ranged from 58.1% for Chee-tos (a food product) to 95.2% for Samsun (a Turkish cigarette brand). Recognition rates for cigarette brand names and logos were 95.2% and 80.8%, respectively, for Samsun; 84.0% and 90.5%, respectively, for Camel; and 92.1% and 69.5%, respectively, for Marlboro. The Camel logo and the Samsun and Marlboro brand names were the most highly recognised of all product logos and brand names tested. The high recognition of cigarette brand names and logos is most likely the result of tobacco advertising and promotion. Our results indicate the need to implement comprehensive tobacco control measures in Turkey.

  4. Representation stigma: Perceptions of tools and processes for design graphics

    Directory of Open Access Journals (Sweden)

    David Barbarash

    2016-12-01

    Full Text Available Practicing designers and design students across multiple fields were surveyed to measure preference and perception of traditional hand and digital tools to determine if common biases for an individual toolset are realized in practice. Significant results were found, primarily with age being a determinant in preference of graphic tools and processes; this finding demonstrates a hard line between generations of designers. Results show that while there are strong opinions in tools and processes, the realities of modern business practice and production gravitate towards digital methods despite a traditional tool preference in more experienced designers. While negative stigmas regarding computers remain, younger generations are more accepting of digital tools and images, which should eventually lead to a paradigm shift in design professions.

  5. Design and validation of an improved graphical user interface with the 'Tool ball'.

    Science.gov (United States)

    Lee, Kuo-Wei; Lee, Ying-Chu

    2012-01-01

    The purpose of this research is introduce the design of an improved graphical user interface (GUI) and verifies the operational efficiency of the proposed interface. Until now, clicking the toolbar with the mouse is the usual way to operate software functions. In our research, we designed an improved graphical user interface - a tool ball that is operated by a mouse wheel to perform software functions. Several experiments are conducted to measure the time needed to operate certain software functions with the traditional combination of "mouse click + tool button" and the proposed integration of "mouse wheel + tool ball". The results indicate that the tool ball design can accelerate the speed of operating software functions, decrease the number of icons on the screen, and enlarge the applications of the mouse wheel. Copyright © 2011 Elsevier Ltd and The Ergonomics Society. All rights reserved.

  6. Sikorsky interactive graphics surface design/manufacturing system

    Science.gov (United States)

    Robbins, R.

    1975-01-01

    An interactive graphics system conceived to be used in the design, analysis, and manufacturing of aircraft components with free form surfaces was described. In addition to the basic surface definition and viewing capabilities inherent in such a system, numerous other features are present: surface editing, automated smoothing of control curves, variable milling patch boundary definitions, surface intersection definition and viewing, automatic creation of true offset surfaces, digitizer and drafting machine interfaces, and cutter path optimization. Documented costs and time savings of better than six to one are being realized with this system. The system was written in FORTRAN and GSP for use on IBM 2250 CRT's in conjunction with an IBM 370/158 computer.

  7. The effects of using a nutrition logo on consumption and product evaluation of a sweet pastry.

    Science.gov (United States)

    Steenhuis, I H M; Kroeze, W; Vyth, E L; Valk, S; Verbauwen, R; Seidell, J C

    2010-12-01

    Nutrition logos have received a great deal of attention to stimulate people to eat a healthier diet. However, very little is known neither about actual consumption behavior related to nutrition logos nor about potential compensatory eating behaviors due to nutrition logos. The aim of this study was to assess the effects of using an existing nutrition logo on consumption and product evaluation of a chocolate mousse cake. A cross-over design was applied with two conditions: a condition with a logo and a condition without a logo. Participants were females recruited in the university community (n = 36, mean age 22.6 ± 6.3). Data on consumption, tastefulness, perceived healthiness, dietary restraint and Body Mass Index were collected. No significant differences between conditions were found on consumption and tastefulness. The cake was rated as significantly less unhealthy in the logo condition. In conclusion, results cannot be extrapolated to other products, especially not to products that are perceived as healthy. In this study, the use of a nutrition logo did not result in an increased consumption and had no effect on the rating of taste of a sweet pastry among females from the university community. Copyright © 2010 Elsevier Ltd. All rights reserved.

  8. Logo Antenna for 5.8 GHz Wireless Communications (invited)

    DEFF Research Database (Denmark)

    Jørgensen, Kasper Lüthje; Jakobsen, Kaj Bjarne

    2016-01-01

    A logo antenna for the 5.8 GHz ISM band is presented. The idea behind the logo antenna is to use the company or university logo as part of the antenna. When disguised as a logo, it may be more acceptable to place the antenna at optimal locations to obtain good coverage. In the present work...

  9. Engineering Graphics and Design Teachers' Understanding and Teaching of Assembly Drawing

    Science.gov (United States)

    Singh-Pillay, Asheena; Sotsaka, Douglas Sibusiso

    2017-01-01

    This study explored the relationship between teachers' content knowledge and their pedagogical skills, and reports on that relationship in the teaching of Assembly Drawing (AD) in a South African context. Given that Engineering Graphics Design (EGD) learners perform poorly in the AD section of the matriculation examination, we need to understand…

  10. Computer Graphics 2: More of the Best Computer Art and Design.

    Science.gov (United States)

    1994

    This collection of computer generated images aims to present media tools and processes, stimulate ideas, and inspire artists and art students working in computer-related design. The images are representative of state-of-the-art editorial, broadcast, packaging, fine arts, and graphic techniques possible through computer generation. Each image is…

  11. Resurfacing Graphics

    Directory of Open Access Journals (Sweden)

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark.

  12. Resurfacing Graphics

    Directory of Open Access Journals (Sweden)

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark. 

  13. Graphic Design Of “Green Mission” Education Game Using Software Based On Vector

    Directory of Open Access Journals (Sweden)

    Nur Yanti

    2018-01-01

    Full Text Available Educational game is a digital game in its design using the elements of education and in it support teaching and learning by using technology that is interactive media. Generally an educational game has a fun look, an easy-to-use menu, as well as color combinations that are used that are GUI-based (Graphic User Interface so as to create appeal to users. Because it is undeniable that the human brain tends to more quickly capture learning through visual images rather than writings. Therefore, graphic design of an educational game becomes one of the important points. Software applications become one of the solutions in making game design, one of which is a vector-based software applications. There are various software that can be used in accordance with the function and usefulness of each. But in general the way the software works almost same.

  14. The Design of a Graphical User Interface for an Electronic Classroom.

    Science.gov (United States)

    Cahalan, Kathleen J.; Levin, Jacques

    2000-01-01

    Describes the design of a prototype for the graphical user interface component of an electronic classroom (ECR) application that supports real-time lectures and question-and-answer sessions between an instructor and students. Based on requirements analysis and an analysis of competing products, a Web-based ECR prototype was produced. Findings show…

  15. Data structures, computer graphics, and pattern recognition

    CERN Document Server

    Klinger, A; Kunii, T L

    1977-01-01

    Data Structures, Computer Graphics, and Pattern Recognition focuses on the computer graphics and pattern recognition applications of data structures methodology.This book presents design related principles and research aspects of the computer graphics, system design, data management, and pattern recognition tasks. The topics include the data structure design, concise structuring of geometric data for computer aided design, and data structures for pattern recognition algorithms. The survey of data structures for computer graphics systems, application of relational data structures in computer gr

  16. Practical Steps to Android App Development for Graphic Designers

    OpenAIRE

    Antikainen, Vesa

    2014-01-01

    The purpose of this thesis is to give graphic designers new to Android a clear view of what goes into developing an app. First all the basics of the Android OS are introduced with building blocks and concepts needed to get started. After introducing the fundamental elements, the thesis provides some recommendations on what programs could be used and how the overall workflow should go. In the final part previously mentioned building blocks and workflow patterns are put to use in the exampl...

  17. LOGOS. HX: a core simulator for high conversion boiling water reactors

    International Nuclear Information System (INIS)

    Tsuiki, Makoto; Sakurada, Koichi; Yoshida, Hiroyuki.

    1988-01-01

    A three-dimensional physics simulator 'LOGOS. HX' has been developed for the designing analysis of high conversion boiling water reactor (HCBWR) cores. Its functions, calculational methods, and verification results will briefly be discussed. (author)

  18. Computer graphics at VAX JINR

    International Nuclear Information System (INIS)

    Balashov, V.K.

    1991-01-01

    The structure of the software for computer graphics at VAX JINR is described. It consists of graphical packages GKS, WAND and a set graphicals packages for High Energy Physics application designed at CERN. 17 refs.; 1 tab

  19. A MATLAB Graphical User Interface Dedicated to the Optimal Design of the High Power Induction Motor with Heavy Starting Conditions

    Directory of Open Access Journals (Sweden)

    Maria Brojboiu

    2014-09-01

    Full Text Available In this paper, a Matlab graphical user interface dedicated to the optimal design of the high power induction motor with heavy starting conditions is presented. This graphical user interface allows to input the rated parameters, the selection of the induction motor type and the optimization criterion of the induction motor design also. For the squirrel cage induction motor the graphical user interface allows the selection of the rotor bar geometry, the material of the rotor bar as well as the fastening technology of the shorting ring on the rotor bar. The Matlab graphical user interface is developed and applied to the general optimal design program of the induction motor described in [1], [2].

  20. Teachers and artificial intelligence. The Logo connection.

    Science.gov (United States)

    Merbler, J B

    1990-12-01

    This article describes a three-phase program for training special education teachers to teach Logo and artificial intelligence. Logo is derived from the LISP computer language and is relatively simple to learn and use, and it is argued that these factors make it an ideal tool for classroom experimentation in basic artificial intelligence concepts. The program trains teachers to develop simple demonstrations of artificial intelligence using Logo. The material that the teachers learn to teach is suitable as an advanced level topic for intermediate- through secondary-level students enrolled in computer competency or similar courses. The material emphasizes problem-solving and thinking skills using a nonverbal expressive medium (Logo), thus it is deemed especially appropriate for hearing-impaired children. It is also sufficiently challenging for academically talented children, whether hearing or deaf. Although the notion of teachers as programmers is controversial, Logo is relatively easy to learn, has direct implications for education, and has been found to be an excellent tool for empowerment-for both teachers and children.

  1. The Psychotherapeutic Effects of the Logo Technique in Booting ...

    African Journals Online (AJOL)

    The present study investigated the effective utilization of the Logo-Therapeutic strategy in the improvement of Adolescents relational behaviours. The study is a randomised 2x2 pre-test, posMest and control group design. Sixty adolescent subjects participated in the intervention programme with age range between 13 and ...

  2. Saku uus logo liidab traditsioonid ja uuendusmeelsuse

    Index Scriptorium Estoniae

    2007-01-01

    Reklaamiagentuur Divisioni loometööd juhtinud Dan Mikkin Saku Õlletehase uue logo loomisprotsessist ja stiiliraamatu kokkupanemisest. Karin Sepa kommentaar "Uus logo on avatum". Illustratsiooniks Saku õlletehase logod läbi aegade

  3. An Application of Graphical Approach to Construct Multiple Testing Procedure in a Hypothetical Phase III Design

    Directory of Open Access Journals (Sweden)

    Naitee eTing

    2014-01-01

    Full Text Available Many multiple testing procedures (MTP have been developed in recent years. Among these new procedures, the graphical approach is flexible and easy to communicate with non-statisticians. A hypothetical Phase III clinical trial design is introduced in this manuscript to demonstrate how graphical approach can be applied in clinical product development. In this design, an active comparator is used. It is thought that this test drug under development could potentially be superior to this comparator. For comparison of efficacy, the primary endpoint is well established and widely accepted by regulatory agencies. However, an important secondary endpoint based on Phase II findings looks very promising. The target dose may have a good opportunity to deliver superiority to the comparator. Furthermore, a lower dose is included in case the target dose may demonstrate potential safety concerns. This Phase III study is designed as a non-inferiority trial with two doses, and two endpoints. This manuscript will illustrate how graphical approach is applied to this design in handling multiple testing issues.

  4. Programming Language Software For Graphics Applications

    Science.gov (United States)

    Beckman, Brian C.

    1993-01-01

    New approach reduces repetitive development of features common to different applications. High-level programming language and interactive environment with access to graphical hardware and software created by adding graphical commands and other constructs to standardized, general-purpose programming language, "Scheme". Designed for use in developing other software incorporating interactive computer-graphics capabilities into application programs. Provides alternative to programming entire applications in C or FORTRAN, specifically ameliorating design and implementation of complex control and data structures typifying applications with interactive graphics. Enables experimental programming and rapid development of prototype software, and yields high-level programs serving as executable versions of software-design documentation.

  5. Tile Patterns with Logo--Part I: Laying Tile with Logo.

    Science.gov (United States)

    Clason, Robert G.

    1990-01-01

    Described is a method for drawing periodic tile patterns using LOGO. Squares, triangles, hexagons, shape filling, and random tile laying are included. These activities incorporate problem solving, programing methods, and the geometry of angles and polygons. (KR)

  6. Personality Dominant Values in Graphic Design Students in Their Educational Practice

    Science.gov (United States)

    Flores, René Pedroza

    2016-01-01

    The purpose of this article is to study the personality dominant values in Graphic Design students from the Autonomous University of the State of Mexico. A scale developed by Allport, Vernon and Lindsey called: "Study of values. A scale for the measuring of personality dominant interests" was used. The sample was applied to 124 students,…

  7. Messy History vs. Neat History: Toward an Expanded View of Women in Graphic Design.

    Science.gov (United States)

    Scotford, Martha

    1994-01-01

    Argues that a "messy history" approach is required to discover, study and include the variety of alternative approaches and activities that are often part of women designers' professional lives. Proposes a typology of roles played by women in graphic design for further research. (SR)

  8. Design Graphics

    Science.gov (United States)

    1990-01-01

    A mathematician, David R. Hedgley, Jr. developed a computer program that considers whether a line in a graphic model of a three-dimensional object should or should not be visible. Known as the Hidden Line Computer Code, the program automatically removes superfluous lines and displays an object from a specific viewpoint, just as the human eye would see it. An example of how one company uses the program is the experience of Birdair which specializes in production of fabric skylights and stadium covers. The fabric called SHEERFILL is a Teflon coated fiberglass material developed in cooperation with DuPont Company. SHEERFILL glazed structures are either tension structures or air-supported tension structures. Both are formed by patterned fabric sheets supported by a steel or aluminum frame or cable network. Birdair uses the Hidden Line Computer Code, to illustrate a prospective structure to an architect or owner. The program generates a three- dimensional perspective with the hidden lines removed. This program is still used by Birdair and continues to be commercially available to the public.

  9. Logo! 8 a practical introduction, with circuit solutions and example programs

    CERN Document Server

    Kruse, Stefan

    2015-01-01

    Addressing students and engineers, but also hobby engineers, this practical guide will help to easily and cost-effectively implement technical solutions in home and installation technology, as well as small-scale automation solutions in machine and plant engineering. The book descriptively illustrates how to plan LOGO! 8 projects, develop programs and how to select the hardware. Standard control technology scenarios are demonstrated by building on the fundamentals of modern information technology and with the help of several real-life sample switches. In addition, readers are provided with practice-oriented descriptions of various basic and special LOGO! 8 modules with which specific tasks can be very flexibly implemented. Compared to former generations and competing products, LOGO! 8 comprises an integrated Ethernet interface, easy Internet control, a space-saving design and also more digital and analog outputs. The basic and special functions of the logic module can be used to replace several switching devi...

  10. SBOL Visual: A Graphical Language for Genetic Designs

    Science.gov (United States)

    Adler, Aaron; Beal, Jacob; Bhatia, Swapnil; Cai, Yizhi; Chen, Joanna; Clancy, Kevin; Galdzicki, Michal; Hillson, Nathan J.; Le Novère, Nicolas; Maheshwari, Akshay J.; McLaughlin, James Alastair; Myers, Chris J.; P, Umesh; Pocock, Matthew; Rodriguez, Cesar; Soldatova, Larisa; Stan, Guy-Bart V.; Swainston, Neil; Wipat, Anil; Sauro, Herbert M.

    2015-01-01

    Synthetic Biology Open Language (SBOL) Visual is a graphical standard for genetic engineering. It consists of symbols representing DNA subsequences, including regulatory elements and DNA assembly features. These symbols can be used to draw illustrations for communication and instruction, and as image assets for computer-aided design. SBOL Visual is a community standard, freely available for personal, academic, and commercial use (Creative Commons CC0 license). We provide prototypical symbol images that have been used in scientific publications and software tools. We encourage users to use and modify them freely, and to join the SBOL Visual community: http://www.sbolstandard.org/visual. PMID:26633141

  11. Evaluating Texts for Graphical Literacy Instruction: The Graphic Rating Tool

    Science.gov (United States)

    Roberts, Kathryn L.; Brugar, Kristy A.; Norman, Rebecca R.

    2015-01-01

    In this article, we present the Graphical Rating Tool (GRT), which is designed to evaluate the graphical devices that are commonly found in content-area, non-fiction texts, in order to identify books that are well suited for teaching about those devices. We also present a "best of" list of science and social studies books, which includes…

  12. Optical design teaching by computing graphic methods

    Science.gov (United States)

    Vazquez-Molini, D.; Muñoz-Luna, J.; Fernandez-Balbuena, A. A.; Garcia-Botella, A.; Belloni, P.; Alda, J.

    2012-10-01

    One of the key challenges in the teaching of Optics is that students need to know not only the math of the optical design, but also, and more important, to grasp and understand the optics in a three-dimensional space. Having a clear image of the problem to solve is the first step in order to begin to solve that problem. Therefore to achieve that the students not only must know the equation of refraction law but they have also to understand how the main parameters of this law are interacting among them. This should be a major goal in the teaching course. Optical graphic methods are a valuable tool in this way since they have the advantage of visual information and the accuracy of a computer calculation.

  13. Advances in Human-Computer Interaction: Graphics and Animation Components for Interface Design

    Science.gov (United States)

    Cipolla Ficarra, Francisco V.; Nicol, Emma; Cipolla-Ficarra, Miguel; Richardson, Lucy

    We present an analysis of communicability methodology in graphics and animation components for interface design, called CAN (Communicability, Acceptability and Novelty). This methodology has been under development between 2005 and 2010, obtaining excellent results in cultural heritage, education and microcomputing contexts. In studies where there is a bi-directional interrelation between ergonomics, usability, user-centered design, software quality and the human-computer interaction. We also present the heuristic results about iconography and layout design in blogs and websites of the following countries: Spain, Italy, Portugal and France.

  14. Alternative Design for Visual Identity of Yayasan Batik Indonesia

    Directory of Open Access Journals (Sweden)

    Puspita Putri Nugroho

    2015-01-01

    Full Text Available The research objective is to create a logo as the main visual identity. It is together with the graphic elements to support the overall visual identity of the organization and also apply the corporate identity to various applications to effectively foster the professional and trustworthy image of the organization as the foundation in Indonesia aiming for preserving and advancing Batik as the national asset. The writer used qualitative and quantitative method. Qualitative method included Face-to-face interview with the vice secretary of YBI, e-mail interview with the previous logo designer and direct survey to Textile Museum Jakarta and Batik Gallery; and Quantitative method through online survey. The result of the project is a new visual identity for Yayasan Batik Indonesia, which portrays its vision and mission. Design is the core in attaining an advantageous visual identity that could portray the image of the respected organization. When a consistency is applied through the whole visual identity, professional character of the organization is achieved. 

  15. An Integrative Approach to Accurate Vehicle Logo Detection

    Directory of Open Access Journals (Sweden)

    Hao Pan

    2013-01-01

    required for many applications in intelligent transportation systems and automatic surveillance. The task is challenging considering the small target of logos and the wide range of variability in shape, color, and illumination. A fast and reliable vehicle logo detection approach is proposed following visual attention mechanism from the human vision. Two prelogo detection steps, that is, vehicle region detection and a small RoI segmentation, rapidly focalize a small logo target. An enhanced Adaboost algorithm, together with two types of features of Haar and HOG, is proposed to detect vehicles. An RoI that covers logos is segmented based on our prior knowledge about the logos’ position relative to license plates, which can be accurately localized from frontal vehicle images. A two-stage cascade classier proceeds with the segmented RoI, using a hybrid of Gentle Adaboost and Support Vector Machine (SVM, resulting in precise logo positioning. Extensive experiments were conducted to verify the efficiency of the proposed scheme.

  16. Tools for Reactive Distillation Column Design: Graphical and Stage-to-Stage Computation Methods

    DEFF Research Database (Denmark)

    Sanchez Daza, O.; Cisneros, Eduardo Salvador P.; Hostrup, Martin

    2001-01-01

    Based on the element mass balance concept, a graphical design method and a stage-to-stage multicomponent design method for reactive distillation columns have been developed. For distillation columns comprising reactive and non-reactive stages, a simple design strategy based on reactive and non......-reactive bubble point calculations is proposed. This strategy tracks the conversion and temperature between the feed and the end stages of the column. An illustrative example highlights the verification of the design strategy through rigorous simulation....

  17. Designing and Using an Open Graphic Interface for Instruction in Geometrical Optics.

    Science.gov (United States)

    Ronen, Miky; And Others

    1993-01-01

    Discusses conceptual difficulties in the field of geometrical optics and describes RAY, a microcomputer-based graphic interface that was designed to serve as a teaching aid and as a learning environment. The ability to combine theory and formal representations with real demonstrations and experiments is discussed. (Contains seven references.) (LRW)

  18. ERP evidence for rapid hedonic evaluation of logos.

    Science.gov (United States)

    Handy, Todd C; Smilek, Daniel; Geiger, Lena; Liu, Cindy; Schooler, Jonathan W

    2010-01-01

    We know that human neurocognitive systems rapidly and implicitly evaluate emotionally charged stimuli. But what about more everyday, frequently encountered kinds of objects, such as computer desktop icons and business logos? Do we rapidly and implicitly evaluate these more prosaic visual images, attitude objects that might only engender a mild sense of liking or disliking, if at all? To address this question, we asked participants to view a set of unfamiliar commercial logos in the context of a target identification task as brain electrical responses to these objects were recorded via event-related potentials (ERPs). Following this task, participants individually identified those logos that were most liked or disliked, allowing us to then compare how ERP responses to logos varied as a function of hedonic evaluation-a procedure decoupling evaluative responses from any normative classification of the logos themselves. In Experiment 1, we found that visuocortical processing manifest a specific bias for disliked logos that emerged within the first 200 msec of stimulus onset. In Experiment 2, we replicated this effect while dissociating normative- and novelty-related influences. Taken together, our results provide direct electrophysiological evidence suggesting that we rapidly and implicitly evaluate commercial branding images at a hedonic level.

  19. Needs Analysis for Graphic Design Learning Module Based on Technology & Learning Styles of Deaf Students

    Science.gov (United States)

    Ibrahim, Zainuddin; Alias, Norlidah; Nordin, Abu Bakar

    2016-01-01

    The field of Information Communication Technology has offered a promising future for deaf students. Web design, animation, and multimedia application design are a branch of graphic design area, which aim to aid their learning visually. However, most of the technical terms cannot be interpreted in Malaysian sign language. Moreover, the development…

  20. Toolkit Design for Interactive Structured Graphics

    National Research Council Canada - National Science Library

    Bederson, Benjamin B; Grosjean, Jesse; Meyer, Jon

    2003-01-01

    .... We describe Jazz (a polylithic toolkit) and Piccolo (a monolithic toolkit), each of which we built to support interactive 2D structured graphics applications in general, and Zoomable User Interface applications in particular...

  1. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    OpenAIRE

    Konstantinos Kyriakopoulos

    2016-01-01

    This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how ...

  2. Evaluating comfort with varying temperatures: a graphic design tool

    Energy Technology Data Exchange (ETDEWEB)

    Evans, J.M. [Research Centre Habitat and Energy, Faculty of Architecture, Design and Urbanism, University of Buenos Aires, Ciudad Universitaria (Argentina)

    2002-07-01

    This paper considers the need to define comfort of indoor and outdoor spaces in relation to the daily variations of temperature. A graphical tool is presented, which indicates the daily swings of temperature, shown as a single point on a graph representing the average temperature and the maximum temperature swing. This point can be compared with the comfort zones for different activity levels, such as sedentary activity, sleeping, indoor and outdoor circulation according to the design proposals for different spaces. The graph allows the representation of climatic variables, the definition of comfort zones, the selection of bio climatic design resources and the evaluation of indoor temperatures, measured in actual buildings or obtained from computer simulations. The development of the graph is explained and examples given with special emphasis on the use of thermal mass. (author)

  3. A Case Study of a Young Child Doing Turtle Graphics in LOGO. AI Memo 375.

    Science.gov (United States)

    Solomon, Cynthia J.; Papert, Seymour

    This paper describes and comments on a seven year old's experiences with turtle graphics in order to explore some important issues with regard to using computers in education and to probe into the question of what programming ideas and projects will engage young children. The case study which is described took place at the Artificial Intelligence…

  4. Design of Flight Control Panel Layout using Graphical User Interface in MATLAB

    Science.gov (United States)

    Wirawan, A.; Indriyanto, T.

    2018-04-01

    This paper introduces the design of Flight Control Panel (FCP) Layout using Graphical User Interface in MATLAB. The FCP is the interface to give the command to the simulation and to monitor model variables while the simulation is running. The command accommodates by the FCP are altitude command, the angle of sideslip command, heading command, and setting command for turbulence model. The FCP was also designed to monitor the flight parameter while the simulation is running.

  5. Mathematics for computer graphics

    CERN Document Server

    Vince, John

    2006-01-01

    Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications

  6. Managing Heuristics as a Method of Inquiry in Autobiographical Graphic Design Theses

    Science.gov (United States)

    Ings, Welby

    2011-01-01

    This article draws on case studies undertaken in postgraduate research at AUT University, Auckland. It seeks to address a number of issues related to heuristic inquiries employed by graphic design students who use autobiographical approaches when developing research-based theses. For this type of thesis, heuristics as a system of inquiry may…

  7. A graphics subsystem retrofit design for the bladed-disk data acquisition system. M.S. Thesis

    Science.gov (United States)

    Carney, R. R.

    1983-01-01

    A graphics subsystem retrofit design for the turbojet blade vibration data acquisition system is presented. The graphics subsystem will operate in two modes permitting the system operator to view blade vibrations on an oscilloscope type of display. The first mode is a real-time mode that displays only gross blade characteristics, such as maximum deflections and standing waves. This mode is used to aid the operator in determining when to collect detailed blade vibration data. The second mode of operation is a post-processing mode that will animate the actual blade vibrations using the detailed data collected on an earlier data collection run. The operator can vary the rate of payback to view differring characteristics of blade vibrations. The heart of the graphics subsystem is a modified version of AMD's ""super sixteen'' computer, called the graphics preprocessor computer (GPC). This computer is based on AMD's 2900 series of bit-slice components.

  8. "Tallinna kirikurenessanss" valis logo

    Index Scriptorium Estoniae

    2002-01-01

    Katrin Terno logo, millel on kujutatud Aleksander Nevski katedraali, Oleviste ja Tallinna toomkiriku torni siluett, valiti Tallinna kirikute restaureerimise projekti "Tallinna kirikurenessanss" sümboliks

  9. Graphical Data Analysis on the Circle: Wrap-Around Time Series Plots for (Interrupted) Time Series Designs.

    Science.gov (United States)

    Rodgers, Joseph Lee; Beasley, William Howard; Schuelke, Matthew

    2014-01-01

    Many data structures, particularly time series data, are naturally seasonal, cyclical, or otherwise circular. Past graphical methods for time series have focused on linear plots. In this article, we move graphical analysis onto the circle. We focus on 2 particular methods, one old and one new. Rose diagrams are circular histograms and can be produced in several different forms using the RRose software system. In addition, we propose, develop, illustrate, and provide software support for a new circular graphical method, called Wrap-Around Time Series Plots (WATS Plots), which is a graphical method useful to support time series analyses in general but in particular in relation to interrupted time series designs. We illustrate the use of WATS Plots with an interrupted time series design evaluating the effect of the Oklahoma City bombing on birthrates in Oklahoma County during the 10 years surrounding the bombing of the Murrah Building in Oklahoma City. We compare WATS Plots with linear time series representations and overlay them with smoothing and error bands. Each method is shown to have advantages in relation to the other; in our example, the WATS Plots more clearly show the existence and effect size of the fertility differential.

  10. Human factors engineering in the design of colour-graphic displays

    International Nuclear Information System (INIS)

    Fenton, E.F.

    1985-01-01

    The operator interface for Ontario Hydro's Darlington Nuclear Generating Station will rely extensively on the use of coloured graphic display formats. These are used for the presentation of both control and monitoring information. The displays are organized in a hierarchical relationship and a simple interactive selection method using light pens has been implemented. The application of human factors engineering principles has been a major factor in all aspects of the design. This paper describes the system and the human factors engineering function

  11. The graphics editor in ROOT

    International Nuclear Information System (INIS)

    Antcheva, Ilka; Brun, Rene; Hof, Carsten; Rademakers, Fons

    2006-01-01

    A well-designed Graphical User Interface (GUI) has critical importance in any computer application. The user interface is where the end users and the complex system intersect. An effective interface design can make a powerful and complex system, such as ROOT, easy and intuitive to learn and operate. This paper describes the main goals we defined and the design solution we found developing the graphics editor in ROOT

  12. Factors influencing the perception of organic certification logos in Turkey

    OpenAIRE

    Karahan Uysal, Ö.; Miran, B.; Abay, C.; Boyaci, M.; Janssen, M.; Hamm, U.

    2013-01-01

    Consumers’ perceptions on organic certification logos and the factors influencing these perceptions were explored. Data from surveys conducted in major cities of Turkey revealed that organic food consumers had little knowledge about logos, although the declared level of trust in organic logos was high. According to ordered logit models, consumer’s perceptions on organic certification logos were influenced by purchasing frequency and weight of organic foods in total food consumption. Dummy v...

  13. The Effectiveness of Using Interactive Multimedia Based on Motion Graphic in Concept Mastering Enhancement and Fashion Designing Skill in Digital Format

    Directory of Open Access Journals (Sweden)

    Winwin Wiana

    2018-02-01

    Full Text Available This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Nonequivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  14. When do Logos Talk to their Audience?

    DEFF Research Database (Denmark)

    Kristensen, Tore; Gabrielsen, Gorm

    2015-01-01

    This study is based on two experiments where the ability of a new logo to reach and audience is explored. The approach is inspired by cybernetics and is based on measuring the variation of the reception of a logo seen just once. The variation is measured as the combined variation of between...... to the audience. A big variation within-subject means that the individual receives a varied, deep, and nuanced message. The ability to do this rests partly on the ability to activate competences and experiences from the past and thus making sense. The findings are that few logo elements are received by audiences...

  15. User perception and interpretation of tornado probabilistic hazard information: Comparison of four graphical designs.

    Science.gov (United States)

    Miran, Seyed M; Ling, Chen; James, Joseph J; Gerard, Alan; Rothfusz, Lans

    2017-11-01

    Effective design for presenting severe weather information is important to reduce devastating consequences of severe weather. The Probabilistic Hazard Information (PHI) system for severe weather is being developed by NOAA National Severe Storms Laboratory (NSSL) to communicate probabilistic hazardous weather information. This study investigates the effects of four PHI graphical designs for tornado threat, namely, "four-color"," red-scale", "grayscale" and "contour", on users' perception, interpretation, and reaction to threat information. PHI is presented on either a map background or a radar background. Analysis showed that the accuracy was significantly higher and response time faster when PHI was displayed on map background as compared to radar background due to better contrast. When displayed on a radar background, "grayscale" design resulted in a higher accuracy of responses. Possibly due to familiarity, participants reported four-color design as their favorite design, which also resulted in the fastest recognition of probability levels on both backgrounds. Our study shows the importance of using intuitive color-coding and sufficient contrast in conveying probabilistic threat information via graphical design. We also found that users follows a rational perceiving-judging-feeling-and acting approach in processing probabilistic hazard information for tornado. Copyright © 2017 Elsevier Ltd. All rights reserved.

  16. Results of Four Studies on Logo Programming, Problem Solving, and Knowledge-Based Instructional Design.

    Science.gov (United States)

    Swan, Karen; Black, John B.

    The results of four research studies conducted with subjects ranging in age and ability from elementary to graduate school students demonstrate that Logo programming environments can be instrumental in the development of five particular problem solving strategies: (1) subgoals formation; (2) forward chaining; (3) systematic trial and error; (4)…

  17. Some research advances in computer graphics that will enhance applications to engineering design

    Science.gov (United States)

    Allan, J. J., III

    1975-01-01

    Research in man/machine interactions and graphics hardware/software that will enhance applications to engineering design was described. Research aspects of executive systems, command languages, and networking used in the computer applications laboratory are mentioned. Finally, a few areas where little or no research is being done were identified.

  18. Advertising Graphic Design and Its Effect on Recall and Attitude: A Field Experiment.

    Science.gov (United States)

    Surlin, Stuart H.; Kosak, Hermann H.

    Advertisers and other mass media communicators are interested in the potential cognitive and affective effects of various graphic designs, specifically relating to the recall of information and the attitude toward information presented. This study deals with the respondent's recall of information contained within an advertisement as well as the…

  19. Designer: A Knowledge-Based Graphic Design Assistant.

    Science.gov (United States)

    1986-07-01

    pro- pulsion. The system consists of a color graphics interface to a mathematical simulation. One can view and manipulate this simulation at a number of...valve vaive graph 50- mufi -plot graph 100 4 0 80 6.. 30 60 4 20 .... 40 2 10 V 20 0 2 4 6 8 10 0 20 40 60 80 100 FIGURE 4. Icon Sampler. This view...in Computing Systems. New York: ACM, 1983. 8306. Paul Smolensky. Harmony Theory: A Mathematical Framework for Stochastic Parallel Pro- cessing

  20. CONSIDERATIONS ABOUT APPLICATION OF GRAPHICAL CALCULUS

    Directory of Open Access Journals (Sweden)

    Anghel Alina Angelica

    2015-06-01

    Full Text Available Some typical engineering problems can be solved using graphical methods in an integrated way for knowledge of design, mathematics, mechanics and physics. This paper presents some graphical methods which improve student’s performances on streigth of intuitive interpretation, visualization and understanding solutions of engineering problems. The increased use of graphical methods adds another layer of interpretation to a given task requiring the coordination of different knowledge, in order to produce a correct solution and to improve the product design.

  1. Knee complaints and consequences on work status; a 10-year follow-up survey among floor layers and graphic designers.

    Science.gov (United States)

    Rytter, Søren; Jensen, Lilli Kirkeskov; Bonde, Jens Peter

    2007-09-18

    The purpose of the study was to examine if knee complaints among floor layers predict exclusion from the trade. In 1994/95 self-reported data were obtained from a cohort of floor layers and graphic designers with and without knee straining work activities, respectively. At follow-up in 2005 the questionnaire survey was repeated. The study population consisted of 81 floor layers and 173 graphic designers who were presently working in their trades at baseline (1995). All participants were men aged 36-70 years in 2005. We computed the risk of losing gainful employment in the trade according to occurrence of knee complaints at baseline, using Cox proportional hazard regression adjusted for a number of potential confounding variables. Moreover, the crude and adjusted odds risk ratio for knee complaints according to status of employment in the trade were computed, using graphic designers as reference. A positive but non-significant association between knee complaints lasting more than 30 days the past 12 months and exclusion from the trade was found among floor layers (Hazard Ratio = 1.4, 95% CI = 0.6-3.5).The frequency of self-reported knee complaints was lower among floor layers presently at work in the trade in year 2005 (26.3%) compared with baseline in 1995 (41.1%), while the opposite tendency was seen among graphic designers (20.7% vs. 10.7%). The study suggests that knee complaints are a risk factor for premature exclusion from a knee demanding trade. However, low power of the study precludes strong conclusions. The study also indicates a healthy worker effect among floor layers and a survivor effect among graphic designers.

  2. Exploring Kuwaiti mathematics: student-teachers' beliefs toward using Logo and mathematics education

    OpenAIRE

    Sulaiman, NAJ

    2011-01-01

    The main objective of this study is to explore the effect of one taught course, a Logo module, on Kuwaiti elementary mathematics student-teachers’ beliefs about Information and Communication Technology (ICT) and Logo. The Logo module incorporated ICT, in particular the Logo programming language, as a cognitive tool, that supports the constructivist perspective for mathematics instruction. The Logo module comprised of 24-sessions (deducted from the hours of the Methods of Teaching Mathematics ...

  3. Design Program in Graphic User Interface Environment for Automobile ER Devices

    Science.gov (United States)

    Lim, S. C.; Park, J. S.; Sohn, J. W.; Choi, S. B.

    This work presents a design and analysis program for vehicle devices utilizing an electrorheological (ER) fluid. The program is operated in graphic user interface (GUI) environment and the initial window is consisted of four subprogram modules which are related to ER shock absorber, ER seat damper, ER engine mount, and ER anti-lock brake system (ABS), respectively. In order to execute each module, both material properties and design parameters are to be chosen by the user. Then, the output display window shows the field-dependent performance characteristics to be considered as design criteria. In addition, control performances of the vehicle system equipped with ER devices are displayed in time and frequency domain. In order to demonstrate the effectiveness of the proposed program, ER shock absorber and ER ABS are designed and manufactured and their performance characteristics are evaluated.

  4. Faith-Learning Interaction in Graphic Design Courses in Protestant Evangelical Colleges and Universities

    Science.gov (United States)

    Bower, Lorraine

    2010-01-01

    Integration or connectedness between faith and learning is a core aim of Protestant evangelical colleges and universities. It is pursued in a number of different ways in the academic programs of these institutions, even in commercially oriented courses that they offer, such as graphic design. However, the different ways that practical and…

  5. Computer graphics in engineering education

    CERN Document Server

    Rogers, David F

    2013-01-01

    Computer Graphics in Engineering Education discusses the use of Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM) as an instructional material in engineering education. Each of the nine chapters of this book covers topics and cites examples that are relevant to the relationship of CAD-CAM with engineering education. The first chapter discusses the use of computer graphics in the U.S. Naval Academy, while Chapter 2 covers key issues in instructional computer graphics. This book then discusses low-cost computer graphics in engineering education. Chapter 4 discusses the uniform b

  6. Graphic Communications. Curriculum Guide.

    Science.gov (United States)

    North Dakota State Board for Vocational Education, Bismarck.

    This guide provides the basic foundation to develop a one-semester course based on the cluster concept, graphic communications. One of a set of six guides for an industrial arts curriculum at the junior high school level, it suggests exploratory experiences designed to (1) develop an awareness and understanding of the drafting and graphic arts…

  7. Storyboard dalam Pembuatan Motion Graphic

    OpenAIRE

    Satrya Mahardhika; A.F. Choiril Anam Fathoni

    2013-01-01

    Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will ...

  8. Graphical symbol recognition

    OpenAIRE

    K.C. , Santosh; Wendling , Laurent

    2015-01-01

    International audience; The chapter focuses on one of the key issues in document image processing i.e., graphical symbol recognition. Graphical symbol recognition is a sub-field of a larger research domain: pattern recognition. The chapter covers several approaches (i.e., statistical, structural and syntactic) and specially designed symbol recognition techniques inspired by real-world industrial problems. It, in general, contains research problems, state-of-the-art methods that convey basic s...

  9. A Case Study in Collaboration: Looking Back at the National Graphic Design Archive

    Science.gov (United States)

    Remington, R. Roger

    2004-01-01

    Inspired by the 1980s interest in graphic design history, an initially productive, but difficult to sustain, collaboration among three American universities from the late 1980s to the mid-1990s, is the subject of this case study. The ideas behind a much-needed archival consortium, its organization and its difficulties in sustaining collaboration…

  10. The Logos between psychology, ontology, and Divinity ...

    African Journals Online (AJOL)

    It is clear from Žižek that whilst the notion of God does appear in this thought, it only refers to the human being which encapsulates the essence of Žižek's philosophy to the point that the logos itself is a fundamental feature of the human being's material existence in the natural world. Regardless of whether the logos points to ...

  11. Valga linnal valmis lõpuks oma logo / Liina Ulm

    Index Scriptorium Estoniae

    Ulm, Liina

    2004-01-01

    Valga linna logo leidmiseks korraldatud konkursid ebaõnnestusid. Linnavalitsuse töörühma ideede põhjal kujundas linnale logo Raivo Behrsin. Linna tunnuslause '1 linn, 2 riiki' autoriks on Andres Norak

  12. Vehicle logo recognition using multi-level fusion model

    Science.gov (United States)

    Ming, Wei; Xiao, Jianli

    2018-04-01

    Vehicle logo recognition plays an important role in manufacturer identification and vehicle recognition. This paper proposes a new vehicle logo recognition algorithm. It has a hierarchical framework, which consists of two fusion levels. At the first level, a feature fusion model is employed to map the original features to a higher dimension feature space. In this space, the vehicle logos become more recognizable. At the second level, a weighted voting strategy is proposed to promote the accuracy and the robustness of the recognition results. To evaluate the performance of the proposed algorithm, extensive experiments are performed, which demonstrate that the proposed algorithm can achieve high recognition accuracy and work robustly.

  13. VISUAL GRAPHICS IN SUPPORT OF THE ORGANIZATION IDENTITY

    Directory of Open Access Journals (Sweden)

    TOMESCU George

    2011-11-01

    Full Text Available This paper shows the difference between a corporate identity and image, the defining elements of identity, a case study in the evolution of an existing company logo design but also an identity of a virtual company.

  14. Symptomatic knee disorders in floor layers and graphic designers. A cross-sectional study

    DEFF Research Database (Denmark)

    Jensen, Lilli Kirkeskov; Rytter, Søren; Bonde, Jens Peter

    2012-01-01

    Previous studies have described an increased risk of developing tibio-femoral osteoarthritis (TF OA), meniscal tears and bursitis among those with a trade as floor layers. The purpose of this study was to analyse symptomatic knee disorders among floor layers that were highly exposed to kneeling w...... work tasks compared to graphic designers without knee-demanding work tasks....

  15. An overview of interactive computer graphics and its application to computer-aided engineering and design

    International Nuclear Information System (INIS)

    Van Dam, A.

    1983-01-01

    The purpose of this brief birds-eye view of interactive graphics is to list the key ideas, and to show how one of the most important application areas, Computer Aided Engineering/Design takes advantage of it. (orig.)

  16. Software for graphic display systems

    International Nuclear Information System (INIS)

    Karlov, A.A.

    1978-01-01

    In this paper some aspects of graphic display systems are discussed. The design of a display subroutine library is described, with an example, and graphic dialogue software is considered primarily from the point of view of the programmer who uses a high-level language. (Auth.)

  17. Real-time pose invariant logo and pattern detection

    Science.gov (United States)

    Sidla, Oliver; Kottmann, Michal; Benesova, Wanda

    2011-01-01

    The detection of pose invariant planar patterns has many practical applications in computer vision and surveillance systems. The recognition of company logos is used in market studies to examine the visibility and frequency of logos in advertisement. Danger signs on vehicles could be detected to trigger warning systems in tunnels, or brand detection on transport vehicles can be used to count company-specific traffic. We present the results of a study on planar pattern detection which is based on keypoint detection and matching of distortion invariant 2d feature descriptors. Specifically we look at the keypoint detectors of type: i) Lowe's DoG approximation from the SURF algorithm, ii) the Harris Corner Detector, iii) the FAST Corner Detector and iv) Lepetit's keypoint detector. Our study then compares the feature descriptors SURF and compact signatures based on Random Ferns: we use 3 sets of sample images to detect and match 3 logos of different structure to find out which combinations of keypoint detector/feature descriptors work well. A real-world test tries to detect vehicles with a distinctive logo in an outdoor environment under realistic lighting and weather conditions: a camera was mounted on a suitable location for observing the entrance to a parking area so that incoming vehicles could be monitored. In this 2 hour long recording we can successfully detect a specific company logo without false positives.

  18. A Cybernetic Approach To Study the Learnability of the LOGO Turtle World.

    Science.gov (United States)

    Ippel, Martin J.; Meulemans, Caroline J. M.

    1998-01-01

    This study of second- and third-grade students in the Netherlands tests the hypothesis that simplification of the semantic structure will facilitate semantic understanding and acquisition of syntax knowledge within the LOGO Turtle World. Two microworlds were designed applying the theory of automata and abstract languages. (Author/LRW)

  19. Confusion in the Classroom: Does "Logos" Mean Logic?

    Science.gov (United States)

    Little, Joseph

    1999-01-01

    Traces the term "logos" from the ninth to the fourth century B.C. to distinguish between its general meaning and its technical definition within classical rhetoric. Shows that Aristotle's "pistis" of "logos" refers, not to an appeal to logic, but to the argument or speech itself, which reinstates all three proofs of…

  20. Graphical interpretation of numerical model results

    International Nuclear Information System (INIS)

    Drewes, D.R.

    1979-01-01

    Computer software has been developed to produce high quality graphical displays of data from a numerical grid model. The code uses an existing graphical display package (DISSPLA) and overcomes some of the problems of both line-printer output and traditional graphics. The software has been designed to be flexible enough to handle arbitrarily placed computation grids and a variety of display requirements

  1. Análogos de insulina Insulin analogues

    Directory of Open Access Journals (Sweden)

    Manuel E. Licea Puig

    2006-12-01

    Full Text Available Se han realizado considerables esfuerzos para desarrollar la insulina, ideal en el tratamiento de la diabetes mellitus (DM. La tecnología recombinante del ácido desoxiribonucleico (ADN ha permitido el desarrollo de la insulina humana; sin embargo, esta no ha resuelto totalmente los problemas relacionados con la inmunogenicidad, entre otros problemas. Por tanto, las nuevas tecnologías son aplicadas para crear los análogos de insulina. Este trabajo se propone como objetivos revisar aspectos farmacológicos y clínicos relevantes, relacionados con los análogos de insulina, así como su utilidad en el tratamiento de la DM. Los análogos de insulina surgen de modificaciones bioquímicas de la insulina humana. Estas modificaciones de la molécula de insulina alteran tanto la absorción como el inicio y la duración de la acción, lo que ofrece ventajas sobre las insulinas convencionales. En la actualidad se dispone de tres análogos de insulina de acción rápida: la insulina lispro, la aspártica y la glulisina, y de tres análogos de acción prolongada: la insulina glargina, detemir y el albulin. El albulin es el último análogo de acción prolongada comunicado, el cual se está sometiendo actualmente a variados estudios in vitro y en vivo. Además, se han desarrollado diversas formulaciones donde están premezclados los análogos de insulina de acción rápida con análogos de acción prolongada. Los análogos de insulina de acción rápida han demostrado un modesto beneficio global frente a las insulinas convencionales en los diabéticos tipo 1. Los análogos de acción prolongada centran su atención en las personas con DM con episodios hipoglucémicos nocturnos. Se necesitan estudios a más largo plazo para confirmar la seguridad y los beneficios de estos preparados, así como precisar su efecto sobre las complicaciones micro y macroangiopáticas de la DM.Considerable efforts have been made to develop the ideal insulin in the treatment of

  2. Using Logo in the teaching and learning of mathematics: a research bibliography

    OpenAIRE

    Jones, Keith

    2005-01-01

    This review suggests that students working with Logo, by creating and interacting with objects that are visible, quantifiable, and adhere to conventional mathematics, build connections between spatial and numeric/algebraic thinking. Using Logo can help students make mathematics more concrete, while simultaneously supporting algebraic formalisation of actions as Logo “procedures". Working with Logo affords students opportunities to try out ideas and modify plans, elements that are key to mathe...

  3. Mobile Phone Technology to Increase Genetic Counseling for Women with Ovarian Cancer and Their Families

    Science.gov (United States)

    2015-06-01

    Development- Graphic Designer Milestone: Creation of usual care brochure , logo, and other graphics for ll/2014 50 intervention. Subtask 4d...Participants will be randomized using a list created by the statistician. All women will receive a pamphlet on hereditary cancer risk and genetic

  4. Graphical programming at Sandia National Laboratories

    International Nuclear Information System (INIS)

    McDonald, M.J.; Palmquist, R.D.; Desjarlais, L.

    1993-09-01

    Sandia has developed an advanced operational control system approach, called Graphical Programming, to design, program, and operate robotic systems. The Graphical Programming approach produces robot systems that are faster to develop and use, safer in operation, and cheaper overall than altemative teleoperation or autonomous robot control systems. Graphical Programming also provides an efficient and easy-to-use interface to traditional robot systems for use in setup and programming tasks. This paper provides an overview of the Graphical Programming approach and lists key features of Graphical Programming systems. Graphical Programming uses 3-D visualization and simulation software with intuitive operator interfaces for the programming and control of complex robotic systems. Graphical Programming Supervisor software modules allow an operator to command and simulate complex tasks in a graphic preview mode and, when acceptable, command the actual robots and monitor their motions with the graphic system. Graphical Programming Supervisors maintain registration with the real world and allow the robot to perform tasks that cannot be accurately represented with models alone by using a combination of model and sensor-based control

  5. Democracia y diálogo social*

    OpenAIRE

    Díaz, Luis Eduardo

    2016-01-01

    El diálogo social es visto normalmente como una herramienta, pero es mucho más que eso: es un valor de la cultura democrática. Se basa en la libertad y en el reconocimiento que de ella hace el Estado. Esta idea se contrapone a concepciones más extremas que van desde la autorregulación por parte del mercado hasta el autoritarismo. Si bien existe un instrumental jurídico y dogmático valioso, el diálogo, este depende primero del tipo y grado de cultura democrática y luego de un conjunto de facto...

  6. Extending Graphic Statics for User-Controlled Structural Morphogenesis

    OpenAIRE

    Fivet, Corentin; Zastavni, Denis; Cap, Jean-François; Structural Morphology Group International Seminar 2011

    2011-01-01

    The first geometrical definitions of any structure are of primary importance when considering pertinence and efficiency in structural design processes. Engineering history has taught us how graphic statics can be a very powerful tool since it allows the designer to take shapes and forces into account simultaneously. However, current and past graphic statics methods are more suitable for analysis than structural morphogenesis. This contribution introduces new graphical methods that can supp...

  7. THE DESIGNING OF ELECTRONIC TEACHING-METHODS COMPLEX «GRAPHICS» FOR REALIZATION OF COMPUTER-BASED LEARNING OF ENGINEERING-GRAPHIC DISCIPLINES

    Directory of Open Access Journals (Sweden)

    Іван Нищак

    2015-12-01

    Full Text Available The article contains Theoretical Foundations of designing of author’s electronic educational-methodical complex (EEMC «Graphics», intended to implement the engineering-graphic preparation of future teachers of technology in terms of computer-based learning. The process of designing of electronic educational-methodical complex “Graphics” includes the following successive stages: 1 identification of didactic goals and objectives; 2the designing of patterns of EEMC; 3 the selection of contents and systematization of educational material; 4 the program-technical implementation of EEMC; 5 interface design; 6 expert assessment of quality of EEMC; 7 testing of EEMC; 8 adjusting the software; 9 the development of guidelines and instructions for the use of EEMC.

  8. Humildade e Diálogo

    Directory of Open Access Journals (Sweden)

    Catherine Cornille

    2009-05-01

    Full Text Available Ao considerar o diálogo inter-religioso como a única alternativa construtiva em face da atitude tradicional de rivalidade religiosa, a autora destaca neste texto a importância da humildade para que ele aconteça em um ambiente de verdadeiras reciprocidade e mutualidade. De fato, a virtude da humildade desempenha um papel central na maioria das tradições religiosas e, nas religiões monoteístas, a atitude da humildade define uma determinada relação com Deus, que uma vez concebido como um Deus Criador, fonte de toda bondade e verdade, o que torna vãs todas as tentativas humanas para autoglorificação e orgulho. A partir dessa perspectiva, segue um percurso que tem início com os primeiros místicos cristãos até chegar ao atual pensamento teológico. Ao longo deste são apresentados os conceitos de humildade como virtude e seus impactos e importância tanto para a doutrina cristã, em particular para a Igreja Católica, quanto para o diálogo inter-religioso. Como contraponto, a autora coloca os conceitos e as práticas de humildade adotados pelo Budismo, ensejando, enfim, pistas para um autêntico diálogo entre religiões cristãs e não cristãs.

  9. ggseqlogo: a versatile R package for drawing sequence logos.

    Science.gov (United States)

    Wagih, Omar

    2017-11-15

    Sequence logos have become a crucial visualization method for studying underlying sequence patterns in the genome. Despite this, there remains a scarcity of software packages that provide the versatility often required for such visualizations. ggseqlogo is an R package built on the ggplot2 package that aims to address this issue. ggseqlogo offers native illustration of publication-ready DNA, RNA and protein sequence logos in a highly customizable fashion with features including multi-logo plots, qualitative and quantitative colour schemes, annotation of logos and integration with other plots. The package is intuitive to use and seamlessly integrates into R analysis pipelines. ggseqlogo is released under the GNU licence and is freely available via CRAN-The Comprehensive R Archive Network https://cran.r-project.org/web/packages/ggseqlogo. A detailed tutorial can be found at https://omarwagih.github.io/ggseqlogo. wagih@ebi.ac.uk. © The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com

  10. Branding and a child's brain: an fMRI study of neural responses to logos.

    Science.gov (United States)

    Bruce, Amanda S; Bruce, Jared M; Black, William R; Lepping, Rebecca J; Henry, Janice M; Cherry, Joseph Bradley C; Martin, Laura E; Papa, Vlad B; Davis, Ann M; Brooks, William M; Savage, Cary R

    2014-01-01

    Branding and advertising have a powerful effect on both familiarity and preference for products, yet no neuroimaging studies have examined neural response to logos in children. Food advertising is particularly pervasive and effective in manipulating choices in children. The purpose of this study was to examine how healthy children's brains respond to common food and other logos. A pilot validation study was first conducted with 32 children to select the most culturally familiar logos, and to match food and non-food logos on valence and intensity. A new sample of 17 healthy weight children were then scanned using functional magnetic resonance imaging. Food logos compared to baseline were associated with increased activation in orbitofrontal cortex and inferior prefrontal cortex. Compared to non-food logos, food logos elicited increased activation in posterior cingulate cortex. Results confirmed that food logos activate some brain regions in children known to be associated with motivation. This marks the first study in children to examine brain responses to culturally familiar logos. Considering the pervasiveness of advertising, research should further investigate how children respond at the neural level to marketing.

  11. TARMS, an on-line boiling water reactor operation management system. [3 D core simulator LOGOS 2

    Energy Technology Data Exchange (ETDEWEB)

    Iwamoto, T.; Sakurai, S.; Uematsu, H.; Tsuiki, M.; Makino, K.

    1984-12-01

    The TARMS (Toshiba Advanced Reactor Management System) software package was developed as an effective on-line, on-site tool for boiling water reactor core operation management. It was designed to support a complete function set to meet the requirement to the current on-line process computers. The functions can be divided into two categories. One is monitoring of the present core power distribution as well as related limiting parameters. The other is aiding site engineers or reactor operators in making the future reactor operating plan. TARMS performs these functions with a three-dimensional BWR core physics simulator LOGOS 2, which is based on modified one-group, coarse-mesh nodal diffusion theory. A method was developed to obtain highly accurate nodal powers by coupling LOGOS 2 calculations with the readings of an in-core neutron flux monitor. A sort of automated machine-learning method also was developed to minimize the errors caused by insufficiency of the physics model adopted in LOGOS 2. In addition to these fundamental calculational methods, a number of core operation planning aid packages were developed and installed in TARMS, which were designed to make the operator's inputs simple and easy.

  12. Task-Analytic Design of Graphic Presentations

    Science.gov (United States)

    1990-05-18

    efficiency, and reliability of a set of available cars. (ConsumerReport (DOMAINSETS (VALUE (car NOMINAL 10) (make NOMINAL ( honda nissan toyota )) (model NOMINAL...important premise of Larkin and Simon’s work is that, when comparing alternative presentations, it is fruitful to characterize graphic-based problem solving...practical real-world tasks. Chapter 6 describes an experiment in which participants were asked to use a set of alternative presertations to compare

  13. Storyboard dalam Pembuatan Motion Graphic

    Directory of Open Access Journals (Sweden)

    Satrya Mahardhika

    2013-10-01

    Full Text Available Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will be determined through camera angles, blocking, sets, and many supporting roles involved in a scene. Storyboard is also useful as a production reference in recording or taping each scene in sequence or as an efficient priority. The example used is an ad creation using motion graphic animation storyboard which has an important role as a blueprint for every scene and giving instructions to make the transition movement, layout, blocking, and defining camera movement that everything should be done periodically in animation production. Planning before making the animation or motion graphic will make the job more organized, presentable, and more efficient in the process.  

  14. Printing--Graphic Arts--Graphic Communications

    Science.gov (United States)

    Hauenstein, A. Dean

    1975-01-01

    Recently, "graphic arts" has shifted from printing skills to a conceptual approach of production processes. "Graphic communications" must embrace the total system of communication through graphic media, to serve broad career education purposes; students taught concepts and principles can be flexible and adaptive. The author…

  15. LOS MODELOS DE DIÁLOGO Y SUS APLICACIONES EN SISTEMAS DE DIÁLOGO HOMBRE-MÁQUINA: REVISIÓN DE LA LITERATURA

    Directory of Open Access Journals (Sweden)

    CARLOS M. ZAPATA

    2009-01-01

    Full Text Available Un proceso de diálogo entre humanos involucra una serie de actos del habla, cuya finalidad es transmitir los deseos, intenciones y creencias entre las partes involucradas en el mismo. El reconocimiento y clasificación de los actos del habla, la construcción de modelos basados en estos actos del habla y la evaluación de los modelos construidos, es el objetivo de los modelos de diálogo. Además, estos modelos, incorporados en un sistema informático, permiten la interacción hombre-máquina usando el habla para la solución de diversos problemas cotidianos como: comprar un tiquete de tren, reservar un vuelo, etc. En este artículo se recogen las diferentes técnicas para la construcción de modelos de diálogo y algunos de los diversos sistemas informáticos que surgieron a partir de ellos, con el fin de determinar la aplicabilidad de los modelos de diálogo en el proceso de captura de requisitos durante la fase de definición del ciclo de vida de una aplicación de software.

  16. Q-Technique and Graphics Research.

    Science.gov (United States)

    Kahle, Roger R.

    Because Q-technique is as appropriate for use with visual and design items as for use with words, it is not stymied by the topics one is likely to encounter in graphics research. In particular Q-technique is suitable for studying the so-called "congeniality" of typography, for various copytesting usages, and for multivariate graphics research. The…

  17. Mailing list italiana sul logo

    Directory of Open Access Journals (Sweden)

    Leda Alice Lombardo

    1995-01-01

    Full Text Available Information and contacts related to Logo, a programming language created to be accessible to beginners and can also be used by children and at the same time, provide ample opportunity to expert.

  18. El psicólogo clínico

    OpenAIRE

    Núñez, Rafael

    2012-01-01

    EI propósito de este trabajo es el tratar de puntualizar cual es la labor del Psicólogo Clínico, su entrenamiento y los alcances de tal labor. Se hace especial hincapié en los campos de trabajo que el Psicólogo Clínico tiene en los Estados Unidos de Norteamérica y en México, ya que en ambos países existe un interés en aumento por esta disciplina y sus posibilidades dentro de la comunidad.

  19. Vizuální styl státních institucí na příkladu Ministerstva práce a sociálních věcí

    OpenAIRE

    Čápová, Zuzana

    2017-01-01

    The thesis deals with corporate identity, corporate design and corporate image of the Czech government institutions. Special attention is paid to logo, using colours or shapes, typography and composition in terms of theory of graphic design and comparision of foreign examples. In its conclusion the thesis presents graphic manual of a government corporate identity as a proposal to the future.

  20. Designing a Visual Factors-Based Screen Display Interface: The New Role of the Graphic Technologist.

    Science.gov (United States)

    Faiola, Tony; DeBloois, Michael L.

    1988-01-01

    Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…

  1. Sequence walkers: a graphical method to display how binding proteins interact with DNA or RNA sequences | Center for Cancer Research

    Science.gov (United States)

    A graphical method is presented for displaying how binding proteins and other macromolecules interact with individual bases of nucleotide sequences. Characters representing the sequence are either oriented normally and placed above a line indicating favorable contact, or upside-down and placed below the line indicating unfavorable contact. The positive or negative height of each letter shows the contribution of that base to the average sequence conservation of the binding site, as represented by a sequence logo.

  2. Perception in statistical graphics

    Science.gov (United States)

    VanderPlas, Susan Ruth

    There has been quite a bit of research on statistical graphics and visualization, generally focused on new types of graphics, new software to create graphics, interactivity, and usability studies. Our ability to interpret and use statistical graphics hinges on the interface between the graph itself and the brain that perceives and interprets it, and there is substantially less research on the interplay between graph, eye, brain, and mind than is sufficient to understand the nature of these relationships. The goal of the work presented here is to further explore the interplay between a static graph, the translation of that graph from paper to mental representation (the journey from eye to brain), and the mental processes that operate on that graph once it is transferred into memory (mind). Understanding the perception of statistical graphics should allow researchers to create more effective graphs which produce fewer distortions and viewer errors while reducing the cognitive load necessary to understand the information presented in the graph. Taken together, these experiments should lay a foundation for exploring the perception of statistical graphics. There has been considerable research into the accuracy of numerical judgments viewers make from graphs, and these studies are useful, but it is more effective to understand how errors in these judgments occur so that the root cause of the error can be addressed directly. Understanding how visual reasoning relates to the ability to make judgments from graphs allows us to tailor graphics to particular target audiences. In addition, understanding the hierarchy of salient features in statistical graphics allows us to clearly communicate the important message from data or statistical models by constructing graphics which are designed specifically for the perceptual system.

  3. Brand name logo recognition of fast food and healthy food among children.

    Science.gov (United States)

    Arredondo, Elva; Castaneda, Diego; Elder, John P; Slymen, Donald; Dozier, David

    2009-02-01

    The fast food industry has been increasingly criticized for creating brand loyalty in young consumers. Food marketers are well versed in reaching children and youth given the importance of brand loyalty on future food purchasing behavior. In addition, food marketers are increasingly targeting the Hispanic population given their growing spending power. The fast food industry is among the leaders in reaching youth and ethnic minorities through their marketing efforts. The primary objective of this study was to determine if young children recognized fast food restaurant logos at a higher rate than other food brands. Methods Children (n = 155; 53% male; 87% Hispanic) ages 4-8 years were recruited from elementary schools and asked to match 10 logo cards to products depicted on a game board. Parents completed a survey assessing demographic and psychosocial characteristics associated with a healthy lifestyle in the home. Results Older children and children who were overweight were significantly more likely to recognize fast food restaurant logos than other food logos. Moreover, parents' psychosocial and socio-demographic characteristics were associated with the type of food logo recognized by the children. Conclusions Children's high recognition of fast food restaurant logos may reflect greater exposure to fast food advertisements. Families' socio-demographic characteristics play a role in children's recognition of food logos.

  4. Conscious, but not unconscious, logo priming of brands and related words.

    Science.gov (United States)

    Brintazzoli, Gigliola; Soetens, Eric; Deroost, Natacha; Van den Bussche, Eva

    2012-06-01

    This study assessed whether real-life stimulus material can elicit conscious and unconscious priming. A typical masked priming paradigm was used, with brand logo primes. We used a rigorous method to assess participants' awareness of the subliminal information. Our results show that shortly presented and masked brand logos (e.g., logo of McDonald's) have the power to prime their brand names (e.g., "McDonald's") and, remarkably, words associated to the brand (e.g., "hamburger"). However, this only occurred when the logos could be categorized clearly above the consciousness threshold. Once the primes were presented close to the consciousness threshold, no subliminal influences on behavior were observed. Copyright © 2012 Elsevier Inc. All rights reserved.

  5. Graphic Organizers: Outlets for Your Thoughts.

    Science.gov (United States)

    Ekhaml, Leticia

    1998-01-01

    Graphs, bars, charts, and diagrams have been used by designers, writers, and scientists to communicate. Now, research suggests that graphic organizers benefit teaching and learning. This article describes graphic organizers: sequential, conceptual, hierarchical, cyclical, Venn, fishbone or Ishikawa, squeeze and stretch, why-why, t-chart, KWL…

  6. Prólogo

    Directory of Open Access Journals (Sweden)

    Alta Hooker

    2012-09-01

    Full Text Available La investigación en URACCAN se fundamenta en el diálogo democrático entre los sistemas diferenciados de crear conocimientos, distintas maneras de encontrar la verdad y enseñarla. Interpretar el entorno de manera objetiva para encontrar ideas, entramado de propuestas para mejorar las condiciones de vida de los pueblos indígenas, afrodescendientes y mestizos de las Regiones Autónomas de la Costa Caribe en el proceso de construcción de la Autonomía y del desarrollo integral de la República de Nicaragua, como principio de inclusión.En cuanto a la exclusión, es el rechazo a ‘la objetividad’ que propone el positivismo y el neopositivismo cuando sugieren la neutralidad ideológica de la investigación y la reducción de la misma a problemas absolutos excluidos del desarrollo histórico.Nuestra noción implica un diálogo creador y propositivo en el cual participan expertos y académicos, la comunidad estudiantil y las personas que son portadoras de la sabiduría de sus pueblos, a quienes nos debemos en nuestro compromiso moral y ético.

  7. a los psicólogos

    Directory of Open Access Journals (Sweden)

    Maritza Ruiz

    2008-01-01

    Full Text Available En el presente artículo se muestran los resultados de una investigación realizada para determinar las competencias laborales exigidas a los Psicólogos en el medio laboral actual. Participaron 60 egresados quienes a través de un cuestionario (Ruiz, Jaraba & Romero, 2005 dieron cuenta de los conocimientos, habilidades y actitudes que se le demandan a los profesionales del área de la Psicología. En términos generales según los datos encontrados, la formación de los psicólogos basada en competencias, implica el conocimiento de principios psicológicos fundamentales y herramientas tecnológicas, habilidades obligatorias que facilitan el trabajo en las condiciones actuales, así como solucionar problemas, tener iniciativa, etc., y ciertas actitudes que muestren la calidad humana y ética del profesional

  8. La evaluación específica del síndrome de Burnout en psicólogos: el "inventario de Burnout de psicólogos"

    OpenAIRE

    ANA MARIA T. BENEVIDES PEREIRA; BERNARDO MORENO-JIMÉNEZ; EVA GARROSA HERNANDEZ; JOSÉ LUIS GONZALEZ GUTIÉRREZ

    2002-01-01

    La investigación del "burnout" se ha extendido a una amplia variedad de profesiones, asistenciales y no asistenciales, sin embargo el estudio del burnout en psicólogos es relativamente escaso a pesar de ser una profesión con alto riesgo de burnout. El "Inventario de Burnout de Psicólogos" (IBP) es un instrumento elaborado específicamente para evaluar los procesos de burnout en los psicólogos que consta de tres partes: características profesionales, dimensiones del burnout y sintomatología de ...

  9. Functional information technology in geometry-graphic training of engineers

    Directory of Open Access Journals (Sweden)

    Irina D. Stolbova

    2017-01-01

    Full Text Available In the last decade, information technology fundamentally changed the design activity and made significant adjustments to the development of design documentation. Electronic drawings and 3d-models appeared instead of paper drawings and the traditional form of the design documentation. Geometric modeling of 3d-technology has replaced the graphic design technology. Standards on the electronic models are introduced. Electronic prototypes and 3d-printing contribute to the spread of rapid prototyping technologies.In these conditions, the task to find the new learning technology, corresponding to the level of development of information technologies and meeting the requirements of modern design and manufacturing technologies, comes to the fore. The purpose of this paper — the analysis of the information technology capabilities in the formation of geometrical-graphic competences, happening in the base of graphic training of students of technical university. Traditionally, basic graphic training of students in the junior university courses consisted in consecutive studying of the descriptive geometry, engineering and computer graphics. Today, the use of integrative approach is relevant, but the role of computer graphics varies considerably. It is not only an object of study, but also a learning tool, the core base of graphic training of students. Computer graphics is an efficient mechanism for the development of students’ spatial thinking. The role of instrumental training of students to the wide use of CAD-systems increases in the solution of educational problems and in the implementation of project tasks, which corresponds to the modern requirements of the professional work of the designer-constructor.In this paper, the following methods are used: system analysis, synthesis, simulation.General geometric-graphic training model of students of innovation orientation, based on the use of a wide range of computer technology is developed. The

  10. Steganography of vector graphics and typography in infrared security printing

    Directory of Open Access Journals (Sweden)

    Tajana Koren Ivančević

    2016-03-01

    Full Text Available The paper elaborates on linear graphics and typographic elements in the function of hiding information in security printing. Hidden information is introduced with the goal to protect the originality of the produced graphic designs so their counterfeiting would be impossible. Those graphic designs are made with programmed linear and typographical elements that have different response in the part of the spectrum visible to the human eye, and in the near infrared part of the spectrum observed with instruments. In order to have different response in the said spectrum parts, in each of the two designs colors are separated in two different ways. In order to achieve unique results, complex algorithms and random numbers are used for color separation. Unique graphic designs have been obtained by merging design and security against counterfeiting.

  11. Pelatihan Membuat Desain Logo Vector Menggunakan Adobe Illustrator dan Adobe Flash di SMK Bina Cipta Palembang

    OpenAIRE

    Wijaya, Novan

    2016-01-01

    Information technology is growing rapidly, especially graphic design which beneficial to the advancement of education. In the science of graphic design can give participants skill to communication visually, either text or images to convey a message. Graphic design skilla are needed in various fields of business such as printing, advertising, multimedia, fashion, industry and education until creative industries. Software used is Adobe Illustrator. Adobe illustrator based on vectors. Final resu...

  12. Stereoscopic 3D graphics generation

    Science.gov (United States)

    Li, Zhi; Liu, Jianping; Zan, Y.

    1997-05-01

    Stereoscopic display technology is one of the key techniques of areas such as simulation, multimedia, entertainment, virtual reality, and so on. Moreover, stereoscopic 3D graphics generation is an important part of stereoscopic 3D display system. In this paper, at first, we describe the principle of stereoscopic display and summarize some methods to generate stereoscopic 3D graphics. Secondly, to overcome the problems which came from the methods of user defined models (such as inconvenience, long modifying period and so on), we put forward the vector graphics files defined method. Thus we can design more directly; modify the model simply and easily; generate more conveniently; furthermore, we can make full use of graphics accelerator card and so on. Finally, we discuss the problem of how to speed up the generation.

  13. MAPPER, Graphics for Transparencies and Slides Using DISSPLA System

    International Nuclear Information System (INIS)

    Barker, B.

    1999-01-01

    1 - Description of problem or function: MAPPER is designed to provide a command language whereby non-programmers can produce report quality visual aids. The user can produce presentation and report quality slides, graphs, charts, tables, and maps in both color and black and white on Tektronix and DSCAN terminals and Tektronix plotters. MAPPER can draw boxes, circles, ellipses, and complex line segments in a wide variety of line formats. There are six types of label commands and 12 to 15 lettering styles available to meet labeling requirements. Label options include manual sizing and location, two forms of automatic sizing and location, flexible string control, rotation, justification control, and multiple line capability. The user has choice of color control and selective shading of specific areas. Symbols may be defined, positioned, scaled, distorted, and shaded as specified. Axes, curves, and error bars may be drawn. Additional features include user-defined logos, skipping, multilevel projection ports, contouring, three types of file subroutine usage, and FORTRAN support capabilities. 2 - Method of solution: MAPPER reads English language type command files that the user has generated executing each command as it is read. MAPPER acts as a FORTRAN front-end to the Computer Associates CA-DISSPLA proprietary graphics software product. 3 - Restrictions on the complexity of the problem: Three-dimensional surfaces and mapping data bases are not included

  14. Alarm annunciation in a graphical environment

    International Nuclear Information System (INIS)

    Adams, D.G.

    1994-01-01

    Well-designed graphical user interfaces, such as Microsoft reg-sign Windows trademark or UNIX trademark--based X-Windows reg-sign, provide a capability for enhanced display of security alarm information. Conversely, a poorly designed interface can quickly overwhelm an operator. This paper describes types of graphical information that can be displayed and offers guidance on how to best display that information. Limits are proposed for the complexity of the user interface, and guidelines are suggested for the display of maps and sensors

  15. International Typography: From Abstract Art to American Graphics.

    Science.gov (United States)

    Wesson, David A.

    International typography is a name coined by American graphic designers for a typographic style whose greatest impact has been in publication design, publicity, and promotional graphics. Its origins are the several artistic revolutions against decadence and stagnation in the fine and applied arts, such as the Dada or Bauhaus movements that began…

  16. Advanced software development workstation. Engineering scripting language graphical editor: DRAFT design document

    Science.gov (United States)

    1991-01-01

    The Engineering Scripting Language (ESL) is a language designed to allow nonprogramming users to write Higher Order Language (HOL) programs by drawing directed graphs to represent the program and having the system generate the corresponding program in HOL. The ESL system supports user generation of HOL programs through the manipulation of directed graphs. The components of this graphs (nodes, ports, and connectors) are objects each of which has its own properties and property values. The purpose of the ESL graphical editor is to allow the user to create or edit graph objects which represent programs.

  17. The End of the Rainbow? Color Schemes for Improved Data Graphics

    Science.gov (United States)

    Light, Adam; Bartlein, Patrick J.

    2004-10-01

    Modern computer displays and printers enable the widespread use of color in scientific communication, but the expertise for designing effective graphics has not kept pace with the technology for producing them. Historically, even the most prestigious publications have tolerated high defect rates in figures and illustrations, and technological advances that make creating and reproducing graphics easier do not appear to have decreased the frequency of errors. Flawed graphics consequently beget more flawed graphics as authors emulate published examples. Color has the potential to enhance communication, but design mistakes can result in color figures that are less effective than gray scale displays of the same data. Empirical research on human subjects can build a fundamental understanding of visual perception and scientific methods can be used to evaluate existing designs, but creating effective data graphics is a design task and not fundamentally a scientific pursuit. Like writing well, creating good data graphics requires a combination of formal knowledge and artistic sensibility tempered by experience: a combination of ``substance, statistics, and design''.

  18. A Prototype Educational Model for Hepatobiliary Interventions: Unveiling the Role of Graphic Designers in Medical 3D Printing.

    Science.gov (United States)

    Javan, Ramin; Zeman, Merissa N

    2018-02-01

    In the context of medical three-dimensional (3D) printing, in addition to 3D reconstruction from cross-sectional imaging, graphic design plays a role in developing and/or enhancing 3D-printed models. A custom prototype modular 3D model of the liver was graphically designed depicting segmental anatomy of the parenchyma containing color-coded hepatic vasculature and biliary tree. Subsequently, 3D printing was performed using transparent resin for the surface of the liver and polyamide material to develop hollow internal structures that allow for passage of catheters and wires. A number of concepts were incorporated into the model. A representative mass with surrounding feeding arterial supply was embedded to demonstrate tumor embolization. A straight narrow hollow tract connecting the mass to the surface of the liver, displaying the path of a biopsy device's needle, and the concept of needle "throw" length was designed. A connection between the middle hepatic and right portal veins was created to demonstrate transjugular intrahepatic portosystemic shunt (TIPS) placement. A hollow amorphous structure representing an abscess was created to allow the demonstration of drainage catheter placement with the formation of pigtail tip. Percutaneous biliary drain and cholecystostomy tube placement were also represented. The skills of graphic designers may be utilized in creating highly customized 3D-printed models. A model was developed for the demonstration and simulation of multiple hepatobiliary interventions, for training purposes, patient counseling and consenting, and as a prototype for future development of a functioning interventional phantom.

  19. Branding and a child’s brain: an fMRI study of neural responses to logos

    Science.gov (United States)

    Bruce, Jared M.; Black, William R.; Lepping, Rebecca J.; Henry, Janice M.; Cherry, Joseph Bradley C.; Martin, Laura E.; Papa, Vlad B.; Davis, Ann M.; Brooks, William M.; Savage, Cary R.

    2014-01-01

    Branding and advertising have a powerful effect on both familiarity and preference for products, yet no neuroimaging studies have examined neural response to logos in children. Food advertising is particularly pervasive and effective in manipulating choices in children. The purpose of this study was to examine how healthy children’s brains respond to common food and other logos. A pilot validation study was first conducted with 32 children to select the most culturally familiar logos, and to match food and non-food logos on valence and intensity. A new sample of 17 healthy weight children were then scanned using functional magnetic resonance imaging. Food logos compared to baseline were associated with increased activation in orbitofrontal cortex and inferior prefrontal cortex. Compared to non-food logos, food logos elicited increased activation in posterior cingulate cortex. Results confirmed that food logos activate some brain regions in children known to be associated with motivation. This marks the first study in children to examine brain responses to culturally familiar logos. Considering the pervasiveness of advertising, research should further investigate how children respond at the neural level to marketing. PMID:22997054

  20. An Agent Framework for Recognition of Graphic Units in Drawings

    NARCIS (Netherlands)

    Achten, H.H.; Jessurun, A.J.; Koszewski, K.; Wrona, S.

    2002-01-01

    Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings

  1. ATM Technology Demonstration-1 Phase II Boeing Configurable Graphical Display (CGD) Software Design Description

    Science.gov (United States)

    Wilber, George F.

    2017-01-01

    This Software Description Document (SDD) captures the design for developing the Flight Interval Management (FIM) system Configurable Graphics Display (CGD) software. Specifically this SDD describes aspects of the Boeing CGD software and the surrounding context and interfaces. It does not describe the Honeywell components of the CGD system. The SDD provides the system overview, architectural design, and detailed design with all the necessary information to implement the Boeing components of the CGD software and integrate them into the CGD subsystem within the larger FIM system. Overall system and CGD system-level requirements are derived from the CGD SRS (in turn derived from the Boeing System Requirements Design Document (SRDD)). Display and look-and-feel requirements are derived from Human Machine Interface (HMI) design documents and working group recommendations. This Boeing CGD SDD is required to support the upcoming Critical Design Review (CDR).

  2. Engineering graphics theoretical foundations of engineering geometry for design

    CERN Document Server

    Brailov, Aleksandr Yurievich

    2016-01-01

    This professional treatise on engineering graphics emphasizes engineering geometry as the theoretical foundation for communication of design ideas with real world structures and products. It considers each theoretical notion of engineering geometry as a complex solution of direct- and inverse-problems of descriptive geometry and each solution of basic engineering problems presented is accompanied by construction of biunique two- and three-dimension models of geometrical images. The book explains the universal structure of formal algorithms of the solutions of positional, metric, and axonometric problems, as well as the solutions of problems of construction in developing a curvilinear surface. The book further characterizes and explains the added laws of projective connections to facilitate construction of geometrical images in any of eight octants. Laws of projective connections allow constructing the complex drawing of a geometrical image in the American system of measurement and the European system of measu...

  3. EL CATÁLOGO: UN RECURSO EN EXPANSIÓN

    Directory of Open Access Journals (Sweden)

    María Victoria Játiva Miralles

    2009-01-01

    Full Text Available Se analizan las propiedades que caracterizan al catálogo bibliográfico y las utilidades que ofrece actualmente en el entorno de otros sistemas de recuperación de información, como buscadores de Internet, metabuscadores y catálogos colectivos. Se presentan las últimas tendencias y desarrollos llevados a cabo, tanto en el contenido de los registros bibliográficos, como en la recuperación y visualización de la información.

  4. Wide-angle display developments by computer graphics

    Science.gov (United States)

    Fetter, William A.

    1989-01-01

    Computer graphics can now expand its new subset, wide-angle projection, to be as significant a generic capability as computer graphics itself. Some prior work in computer graphics is presented which leads to an attractive further subset of wide-angle projection, called hemispheric projection, to be a major communication media. Hemispheric film systems have long been present and such computer graphics systems are in use in simulators. This is the leading edge of capabilities which should ultimately be as ubiquitous as CRTs (cathode-ray tubes). These assertions are not from degrees in science or only from a degree in graphic design, but in a history of computer graphics innovations, laying groundwork by demonstration. The author believes that it is timely to look at several development strategies, since hemispheric projection is now at a point comparable to the early stages of computer graphics, requiring similar patterns of development again.

  5. Del misionero antropólogo al shamán electrónico

    Directory of Open Access Journals (Sweden)

    Iván F. Rodrigo Mendizabal

    2015-01-01

    Full Text Available Las primeras imágenes en movimiento tiene que ver con la documentación: salida de obreros de las fábricas, vistas de calles, hombres y mujeres en la cotidianidad; presencias proyectadas en la pantalla para asombro de gentes. Luego, el documentar con imágenes pasa a ser objeto de atención de los cientistas, fundamentalmente antropólogos, etnólogos, zoólogos, etc.; contribuyendo así a la naciente antropología. El cine se presenta como un efectivo apuntador para estudiar las culturas indígenas. Habla del "cine culturalista", mezcla de de etnografía y aventuras. Describe los pasos que dieron misioneros, antropólogos, hasta llegar a cineastas. Aborda la indagación social mediante el cine de autovaloración y de camino político, de intermediador y portavoz de la voz de los oprimidos y casi siempre convertirse en el tecnólogo de la expresión cultural.

  6. Graphical Model Debugger Framework for Embedded Systems

    DEFF Research Database (Denmark)

    Zeng, Kebin

    2010-01-01

    Model Driven Software Development has offered a faster way to design and implement embedded real-time software by moving the design to a model level, and by transforming models to code. However, the testing of embedded systems has remained at the code level. This paper presents a Graphical Model...... Debugger Framework, providing an auxiliary avenue of analysis of system models at runtime by executing generated code and updating models synchronously, which allows embedded developers to focus on the model level. With the model debugger, embedded developers can graphically test their design model...

  7. Ik Kies Bewust; Effecten van het logo op het koopgedrag

    NARCIS (Netherlands)

    Kornelis, M.; Meeusen, M.J.G.

    2010-01-01

    Dit rapport beschrijft de effecten van het Ik Kies Bewust-logo in de markt. Daarbij wordt gekeken of en in welke mate de vraag naar de producten met het Ik Kies Bewust-logo groter wordt en welke effecten dit heeft op de vraag naar andere producten in diezelfde of andere productcategorieën.

  8. Los arqueólogos y el Patrimonio Minero

    OpenAIRE

    Puche Riart, Octavio

    1999-01-01

    Desde luego que no conocemos a todos los Arqueólogos de las SEDPGYM, pero si podemos garantizar que hay muchos. Esta situación se fundamenta en la importancia que se da en nuestra Sociedad a la Minería Histórica y a la Arqueología Minera. Tal circunstancia nos ha llevado a que en la V Sesión Científica de la SEDPGYM, de Linares, se abra una Sección sobre estos temas presidida por un Arqueólogo.

  9. IDENTIFIKASI JENIS OBAT BERDASARKAN GAMBAR LOGO PADA KEMASAN MENGGUNAKAN METODE NAIVE BAYES

    Directory of Open Access Journals (Sweden)

    Surya Rahayuda

    2016-10-01

    Full Text Available There many types of drugs have been approved by the government and circulating in the community, but many people don’t know. In this study, I want to create an application that can identify the type of drug based on the logo on the packaging. I’m using 4 different types of modern medicine and 3 types of herbal medicine, total there will be as many as 7 different logo that will be used. Pictures will be entered into the application, then detected the edges of the image using the Edge Detection, to get the shape of the logo image, after it is extracted using methods GLCM, extraction will produce output in the form of numbers, the numeric data is then classified using Naïve Bayes classification and will get the results in the form of the type of drug. From the experiments it was found that the resulting level of accuracy is quite high, there are 3 categories of types of drugs that have a high accuracy on Obat Bebas, Obat Bebas Terbatas and Obat Keras. From the results of these trials concluded that the Naïve Bayes method can be used to mengkalsifikasi types of drugs is based on the logo on the packaging of drugs. Keywords: logo, drug, image processing, edge detection, GLCM, naïve bayes Terdapat banyak jenis obat telah disetujui oleh pemerintah dan beredar di masyarakat, namun banyak masyarakat tidak mengetahuinya. Pada penelitian ini saya ingin membuat suatu aplikasi yang dapat mengindentifikasi jenis obat berdasarkan logo pada kemasan. Saya menggunakan 4 jenis obat moderen dan 3 jenis obat herbal, total akan terdapat sebanyak 7 macam logo yang akan digunakan. Gambar akan diinputkan ke dalam aplikasi, kemudian dideteksi tepian gambarnya menggunakan metode Edge Detection, untuk mendapatkan bentuk dari gambar logo, setelah itu diekstraksi menggunakan metode GLCM, hasil ekstraksi akan menghasilkan output berupa angka, data angka ini kemudian diklasifikasikan menggunakan metode Naïve Bayes dan akan mendapatkan hasil klasifikasi berupa jenis

  10. Medicine or ecstasy? The importance of the logo.

    Science.gov (United States)

    Daveluy, Amélie; Miremont-Salamé, Ghada; Rahis, Anne-Cécile; Delile, Jean-Michel; Bégaud, Bernard; Gachie, Jean-Pierre; Haramburu, Françoise

    2010-04-01

    Some pharmaceutical tablets have an appearance that resembles that of ecstasy (a logo and often a name referring to it, a given shape and/or a colour). These are sometimes sold in the street as 'ecstasy'. In order to assess the knowledge of this phenomenon, surveys were conducted among designer drug users (DDUsers), pharmacists and pharmaceutical firms. Three surveys were conducted: the first one was conducted among DDUsers by means of an anonymous questionnaire; the second one consisted of a 1-month postal survey within a network of 155 community pharmacies in the Aquitaine region, Southwestern France and the third one consisted of a postal questionnaire sent to 71 pharmaceutical firms. Nineteen users, 77 pharmacists and 25 pharmaceutical firms participated in the surveys. All DDUsers knew the existence of what they call ecstasy 'swindles', but less than one quarter of the pharmacists and one third of pharmaceutical firms were aware of the potential recreational and involuntary misuse of medicines. The phenomenon of 'swindle' in the illicit market is not new. However, the sale of medicines because of their appearance or logo seems to be quite rare. In order to limit this diversion, prevention should be reinforced. In addition, recommendations on the appearance of medicine tablets should be set up by regulatory agencies in charge of medicine approval.

  11. EBR-II Cover Gas Cleanup System (CGCS) upgrade graphical interface design

    International Nuclear Information System (INIS)

    Staffon, J.D.; Peters, G.G.

    1992-01-01

    Technology advances in the past few years have prompted an effort at Argonne National Laboratory to replace existing equipment with high performance digital computers and color graphic displays. Improved operation of process systems can be achieved by utilizing state-of-the-art computer technology in the areas of process control and process monitoring. The Cover Gas Cleanup System (CGCS) at EBR-II is the first system to be upgraded with high performance digital equipment. The upgrade consisted of a main control computer, a distributed control computer, a front end input/output computer, a main graphics interface terminal, and a remote graphics interface terminal. This paper describes the main control computer and the operator interface control software

  12. La trascendencia del logos universitario: diálogo educativo/ diálogo académico

    Directory of Open Access Journals (Sweden)

    Gustavo A. Segura-Lazcano

    2016-01-01

    Full Text Available A partir de la propuesta hermenéutica de Hans-Georg Gadamer, se reflexionó sobre la trascendencia de los diálogos educativo y académico en el ámbito universitario. Se puso énfasis en el intercambio de argumentos como elemento que instaura y renueva el sentido humanista y científico de la sociedad académica, y al mismo tiempo confiere a sus miembros identidad, legitimidad y presencia histórica. Finalmente, se dio cuenta de la importancia del debate cotidiano de nociones y concepciones entre investigadores, profesores y alumnos, para configurar una comunidad plural, defensora de la libertad de pensamiento y consciente de los modelos que sustentan sus interpretaciones.

  13. Prólogo à história da psicologia

    Directory of Open Access Journals (Sweden)

    José Antônio Damásio Abib

    Full Text Available O texto da história da psicologia é um intertexto e o método de pesquisa dessa disciplina dirige-se para a elucidação desse intertexto. O historiador da psicologia trata com textos de psicólogos, filósofos e historiadores das culturas e das idéias. Começa investigando um texto de um psicólogo e aprofunda e amplia seu exame com o estudo de textos filosóficos e históricos que freqüentemente permanecem silenciosos no texto do psicólogo. Seguindo esse método, narra as reconstruções racionais (as analogias conceituais entre o texto do psicólogo e o pré-texto filosófico e as revoluções psicológicas (ao inserir as reconstruções racionais nos seus contextos cultural e intelectual que constituem o memorial da psicologia. Os casos Wilhelm Wundt por Kurt Danziger, e Edward C. Tolman por Laurence Smith são apresentados para ilustrar concretamente nossa caracterização da história da psicologia; e, também, para mostrar como escorregos e omissões intertextuais conduzem a equívocos e simplificações surpreendentes, que não poupam os melhores historiadores.

  14. Low-cost compact ECG with graphic LCD and phonocardiogram system design.

    Science.gov (United States)

    Kara, Sadik; Kemaloğlu, Semra; Kirbaş, Samil

    2006-06-01

    Till today, many different ECG devices are made in developing countries. In this study, low cost, small size, portable LCD screen ECG device, and phonocardiograph were designed. With designed system, heart sounds that take synchronously with ECG signal are heard as sensitive. Improved system consist three units; Unit 1, ECG circuit, filter and amplifier structure. Unit 2, heart sound acquisition circuit. Unit 3, microcontroller, graphic LCD and ECG signal sending unit to computer. Our system can be used easily in different departments of the hospital, health institution and clinics, village clinic and also in houses because of its small size structure and other benefits. In this way, it is possible that to see ECG signal and hear heart sounds as synchronously and sensitively. In conclusion, heart sounds are heard on the part of both doctor and patient because sounds are given to environment with a tiny speaker. Thus, the patient knows and hears heart sounds him/herself and is acquainted by doctor about healthy condition.

  15. 37 CFR 202.10 - Pictorial, graphic, and sculptural works.

    Science.gov (United States)

    2010-07-01

    ... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Pictorial, graphic, and... Pictorial, graphic, and sculptural works. (a) In order to be acceptable as a pictorial, graphic, or... utility or design patent will not affect the registrability of a claim in an original work of pictorial...

  16. Secondary Engineering Design Graphics Educator Service Load of Students with Identified Categorical Disabilities and Limited English Proficiency

    Science.gov (United States)

    Ernst, Jeremy V.; Li, Songze; Williams, Thomas O.

    2014-01-01

    The ever-changing student population of engineering design graphics students necessitates broader sets of instructor adeptness. Specifically, preparedness to educate and provide adequate educational access to content for students with identified categorical disabilities and Limited English Proficiency (LEP) is now an essential readiness skill for…

  17. A Prototype Graphical User Interface for Co-op: A Group Decision Support System.

    Science.gov (United States)

    1992-03-01

    achieve their potential to communicate. Information-oriented, systematic graphic design is the use of typography , symbols, color, and other static and...apphcuittin by reducig Uber ellurt anid enhuncizig Iliteracti. ’Iliis thesis designs and de% elupht Itrututylle Graphical User Interface iGUl i fui Cu f...ORGANIZATION.... .. .. ............ II. INTERFACE DESIGN PRINCIPLES. .............. 7 A. GRAPHICAL USER INTERFACES.............7 1. Design Principles

  18. Graphics Tablet Technology in Second Year Thermal Engineering Teaching

    Science.gov (United States)

    Carrillo, Antonio; Cejudo, José Manuel; Domínguez, Fernando; Rodríguez, Eduardo

    2013-01-01

    Graphics tablet technology is well known in markets such as manufacturing, graphics arts and design but it has not yet found widespread acceptance for university teaching. A graphics tablet is an affordable teaching tool that combines the best features from traditional and new media. It allows developing a progressive, interactive lecture (as a…

  19. Individual Stochastic Screening for the Development of Computer Graphics

    Directory of Open Access Journals (Sweden)

    Maja Turčić¹*

    2012-12-01

    Full Text Available With the emergence of new tools and media, art and design have developed into digital computer-generated works. This article presents a sequence of creating art graphics because their original authors have not published the procedures. The goal is to discover the mathematics of an image and the programming libretto with the purpose of organizing a structural base of computer graphics. We will elaborate the procedures used to produce graphics known throughout the history of art, but that are nowadays also found in design and security graphics. The results are closely related graphics obtained by changing parameters that initiate them. The aim is to control the graphics, i.e. to use controlled stochastic to achieve desired solutions. Since the artists from the past have never published the procedures of screening methods, their ideas have remained “only” the works of art. In this article we will present the development of the algorithm that, more or less successfully, simulates those screening solutions. It has been proven that mathematically defined graphical elements serve as screening elements. New technological and mathematical solutions are introduced in the reproduction with individual screening elements to be used in printing.

  20. VFR Class B Graphics - Aeronautical Information Services Digital Products

    Data.gov (United States)

    Department of Transportation — These graphics are designed to increase safety and aid pilots in gaining situational awareness within existing and redesigned Class B areas. The graphic provides an...

  1. Graphic tobacco warning labels – an improper solution?

    Directory of Open Access Journals (Sweden)

    Salvi JD

    2014-07-01

    Full Text Available Joshua D SalviWeill Cornell Medical College, New York, NY, USAIn June 2009, President Barack Obama signed into law the Family Smoking Prevention and Tobacco Control Act (HR 1256. This legislation required that all tobacco products and advertising must have a graphic warning covering 50 percent of the front and back of the package. The US Food and Drug Administration (FDA has proposed a number of graphic designs, and the final designs were submitted in June, 2011. The proposed designs include grotesque imagery in an attempt to dissuade smoking in the USA. However, these graphic labels were invalidated in court due to violation of freedom-of-speech rights. Independent from that point, these labels, if appealed, would do more harm than good from a public health perspective. 

  2. MR Imaging of Degenerative Cartilage Lesions of the Knee Joint in Floor Layers and Graphic Designers

    DEFF Research Database (Denmark)

    Rytter, Søren; Thomsen, Birthe Lykke; Christensen, Birgitte Schütt

    2016-01-01

    Introduction: Kneeling work leads to an additional risk of developing knee osteoarthritis (OA). Previous studies have primarily been based on radiography, but radiography is limited by its inability to visualize articular cartilage, in which the earliest signs of OA occur. The objective of this e......Introduction: Kneeling work leads to an additional risk of developing knee osteoarthritis (OA). Previous studies have primarily been based on radiography, but radiography is limited by its inability to visualize articular cartilage, in which the earliest signs of OA occur. The objective...... of this explorative study, based on available data, was to examine the prevalence of magnetic resonance imaging (MRI)-detected knee cartilage lesions in male floor layers exposed to kneeling work, as compared to non-exposed male graphic designers. Methods: MRI of the knees was conducted in 92 floor layers and 49...... tibiofemoral posterior area, the most strained area during kneeling and 2) the total knee. Presence of lesions was compared in floor layers and graphic designers after adjusting for age, BMI, seniority, knee injuries, and sports activity in logistic regression analyses for correlated data, and investigated...

  3. Memory color effect induced by familiarity of brand logos.

    Science.gov (United States)

    Kimura, Atsushi; Wada, Yuji; Masuda, Tomohiro; Goto, Sho-Ichi; Tsuzuki, Daisuke; Hibino, Haruo; Cai, Dongsheng; Dan, Ippeita

    2013-01-01

    When people are asked to adjust the color of familiar objects such as fruits until they appear achromatic, the subjective gray points of the objects are shifted away from the physical gray points in a direction opposite to the memory color (memory color effect). It is still unclear whether the discrepancy between memorized and actual colors of objects is dependent on the familiarity of the objects. Here, we conducted two experiments in order to examine the relationship between the degree of a subject's familiarity with objects and the degree of the memory color effect by using logographs of food and beverage companies. In Experiment 1, we measured the memory color effects of logos which varied in terms of their familiarity (high, middle, or low). Results demonstrate that the memory color effect occurs only in the high-familiarity condition, but not in the middle- and low-familiarity conditions. Furthermore, there is a positive correlation between the memory color effect and the actual number of domestic stores of the brand. In Experiment 2, we assessed the semantic association between logos and food/beverage names by using a semantic priming task to elucidate whether the memory color effect of logos relates to consumer brand cognition, and found that the semantic associations between logos and food/beverage names in the high-familiarity brands were stronger than those in the low-familiarity brands only when the logos were colored correctly, but not when they were appropriately or inappropriately colored, or achromatic. The current results provide behavioral evidence of the relationship between the familiarity of objects and the memory color effect and suggest that the memory color effect increases with the familiarity of objects, albeit not constantly.

  4. Memory Color Effect Induced by Familiarity of Brand Logos

    Science.gov (United States)

    Kimura, Atsushi; Wada, Yuji; Masuda, Tomohiro; Goto, Sho-ichi; Tsuzuki, Daisuke; Hibino, Haruo; Cai, Dongsheng; Dan, Ippeita

    2013-01-01

    Background When people are asked to adjust the color of familiar objects such as fruits until they appear achromatic, the subjective gray points of the objects are shifted away from the physical gray points in a direction opposite to the memory color (memory color effect). It is still unclear whether the discrepancy between memorized and actual colors of objects is dependent on the familiarity of the objects. Here, we conducted two experiments in order to examine the relationship between the degree of a subject’s familiarity with objects and the degree of the memory color effect by using logographs of food and beverage companies. Methods and Findings In Experiment 1, we measured the memory color effects of logos which varied in terms of their familiarity (high, middle, or low). Results demonstrate that the memory color effect occurs only in the high-familiarity condition, but not in the middle- and low-familiarity conditions. Furthermore, there is a positive correlation between the memory color effect and the actual number of domestic stores of the brand. In Experiment 2, we assessed the semantic association between logos and food/beverage names by using a semantic priming task to elucidate whether the memory color effect of logos relates to consumer brand cognition, and found that the semantic associations between logos and food/beverage names in the high-familiarity brands were stronger than those in the low-familiarity brands only when the logos were colored correctly, but not when they were appropriately or inappropriately colored, or achromatic. Conclusion The current results provide behavioral evidence of the relationship between the familiarity of objects and the memory color effect and suggest that the memory color effect increases with the familiarity of objects, albeit not constantly. PMID:23874638

  5. Memory color effect induced by familiarity of brand logos.

    Directory of Open Access Journals (Sweden)

    Atsushi Kimura

    Full Text Available When people are asked to adjust the color of familiar objects such as fruits until they appear achromatic, the subjective gray points of the objects are shifted away from the physical gray points in a direction opposite to the memory color (memory color effect. It is still unclear whether the discrepancy between memorized and actual colors of objects is dependent on the familiarity of the objects. Here, we conducted two experiments in order to examine the relationship between the degree of a subject's familiarity with objects and the degree of the memory color effect by using logographs of food and beverage companies.In Experiment 1, we measured the memory color effects of logos which varied in terms of their familiarity (high, middle, or low. Results demonstrate that the memory color effect occurs only in the high-familiarity condition, but not in the middle- and low-familiarity conditions. Furthermore, there is a positive correlation between the memory color effect and the actual number of domestic stores of the brand. In Experiment 2, we assessed the semantic association between logos and food/beverage names by using a semantic priming task to elucidate whether the memory color effect of logos relates to consumer brand cognition, and found that the semantic associations between logos and food/beverage names in the high-familiarity brands were stronger than those in the low-familiarity brands only when the logos were colored correctly, but not when they were appropriately or inappropriately colored, or achromatic.The current results provide behavioral evidence of the relationship between the familiarity of objects and the memory color effect and suggest that the memory color effect increases with the familiarity of objects, albeit not constantly.

  6. SIGNS LANGUAGE IN GRAPHICAL COMMUNICATION MECHANICAL DRAWING: THE BASIC LANGUAGE IN GRAPHICAL COMMUNICATION

    OpenAIRE

    BADEA Florina; PETRESCU Ligia

    2010-01-01

    The paper presents general notions about graphical language used in engineering, the international standards used for representing objects and also the most important software applications used in Computer Aided Design for the development of products in engineering.

  7. Rahvusmeedia otsib uut logo / Tuuli Koch

    Index Scriptorium Estoniae

    Koch, Tuuli

    2007-01-01

    Rahvusringhäälinguks ühinenud Eesti Televisioon ja Eesti Raadio hakkavad otsima ühist logo, teleekraani nurka jääb ikka lühend ETV ning erinevad raadiojaamad jätkavad ka tulevikus oma näo ja nimega

  8. The Effectiveness of Teaching Methods Used in Graphic Design Pedagogy in Both Analogue and Digital Education Systems

    Science.gov (United States)

    Alhajri, Salman

    2016-01-01

    Purpose: this paper investigates the effectiveness of teaching methods used in graphic design pedagogy in both analogue and digital education systems. Methodology and approach: the paper is based on theoretical study using a qualitative, case study approach. Comparison between the digital teaching methods and traditional teaching methods was…

  9. Characterizing chemical systems with on-line computers and graphics

    International Nuclear Information System (INIS)

    Frazer, J.W.; Rigdon, L.P.; Brand, H.R.; Pomernacki, C.L.

    1979-01-01

    Incorporating computers and graphics on-line to chemical experiments and processes opens up new opportunities for the study and control of complex systems. Systems having many variables can be characterized even when the variable interactions are nonlinear, and the system cannot a priori be represented by numerical methods and models. That is, large sets of accurate data can be rapidly acquired, then modeling and graphic techniques can be used to obtain partial interpretation plus design of further experimentation. The experimenter can thus comparatively quickly iterate between experimentation and modeling to obtain a final solution. We have designed and characterized a versatile computer-controlled apparatus for chemical research, which incorporates on-line instrumentation and graphics. It can be used to determine the mechanism of enzyme-induced reactions or to optimize analytical methods. The apparatus can also be operated as a pilot plant to design control strategies. On-line graphics were used to display conventional plots used by biochemists and three-dimensional response-surface plots

  10. Investigating AI with BASIC and Logo: Helping the Computer to Understand INPUTS.

    Science.gov (United States)

    Mandell, Alan; Lucking, Robert

    1988-01-01

    Investigates using the microcomputer to develop a sentence parser to simulate intelligent conversation used in artificial intelligence applications. Compares the ability of LOGO and BASIC for this use. Lists and critiques several LOGO and BASIC parser programs. (MVL)

  11. A Live-Time Relation: Motion Graphics meets Classical Music

    DEFF Research Database (Denmark)

    Steijn, Arthur

    2014-01-01

    , liveness and atmosphere. The design model will be a framework for both academic analytical studies as well as for designing time-based narratives and visual concepts involving motion graphics in spatial contexts. I focus on cases in which both pre-rendered, and live generated motion graphics are designed......In our digital age, we frequently meet fine examples of live performances of classical music with accompanying visuals. Yet, we find very little theoretical or analytical work on the relation between classical music and digital temporal visuals, nor on the process of creating them. In this paper, I...... present segments of my work toward a working model for the process of design of visuals and motion graphics applied in spatial contexts. I show how various design elements and components: line and shape, tone and colour, time and timing, rhythm and movement interact with conceptualizations of space...

  12. Gifted Students and Logo: Teacher's Role.

    Science.gov (United States)

    Flickinger, Gayle Glidden

    1987-01-01

    The Logo computer program is well-suited to gifted students' learning style characteristics (independence, fluency, persistence); learning style preferences (learning alone, use of tactile and kinesthetic senses, and sound in the learning environment); and teaching method preferences (independent projects, discussion, flexibility, and traditional…

  13. On line and on paper: Visual representations, visual culture, and computer graphics in design engineering

    Energy Technology Data Exchange (ETDEWEB)

    Henderson, K.

    1991-01-01

    The research presented examines the visual communication practices of engineers and the impact of the implementation of computer graphics on their visual culture. The study is based on participant observation of day-to-day practices in two contemporary industrial settings among engineers engaged in the actual process of designing new pieces of technology. In addition, over thirty interviews were conducted at other industrial sites to confirm that the findings were not an isolated phenomenon. The data show that there is no one best way' to use a computer graphics system, but rather that use is site specific and firms and individuals engage in mixed paper and electronic practices as well as differential use of electronic options to get the job done. This research illustrates that rigid models which assume a linear theory of innovation, projecting a straight-forward process from idea, to drawing, to prototype, to production, are seriously misguided.

  14. Influence of country brand slogan and logo in country positioning

    Directory of Open Access Journals (Sweden)

    Gina Pipoli de Azambuja

    2015-09-01

    Full Text Available To build the image of a country minds consumers’ minds, countries apply marketing strategies that are based on their country brand development, in the same way that companies apply marketing to their products and services. The development of the logo and slogan to be used in the communication strategy, are two key elements of its success in the process of building the country brand (Keller 2008. Thus the objective of this research is to know the importance of using the logo and slogan in international marketing strategies of countries. To do this, this research analyzes the use of the logo and slogan, in country brand strategies of countries in the top places in the Country Brand Index (2009 of Future Brand.

  15. SIGNS LANGUAGE IN GRAPHICAL COMMUNICATION MECHANICAL DRAWING: THE BASIC LANGUAGE IN GRAPHICAL COMMUNICATION

    Directory of Open Access Journals (Sweden)

    BADEA Florina

    2010-07-01

    Full Text Available The paper presents general notions about graphical language used in engineering, the international standards used for representing objects and also the most important software applications used in Computer Aided Design for the development of products in engineering.

  16. Communications Stylebook: Basic Elements -- EPA Logo Usage

    Science.gov (United States)

    Using the preferred and alternate versions of the primary logo for internal and external communication will generate equity in the symbol, assure consistency across products, and maintain a unified Agency image.

  17. Logo competition

    CERN Multimedia

    Staff Association

    2013-01-01

    Award of the prizes The price ceremony for the Staff Association’s new logo competition which took place on Friday 1st March at 5 p.m. was a big success. The first prize, an Ezee Suisse electric bike, was won by Paulo Rios, from Portugal. In his absence, the bike was handed to his brother Vitor. The other five winners of the competition also received their prize: Go Sport vouchers. A peize draw was then organized to award 22 other participants with prizes offered by our commercial partners (Aquaparc, BCGE, L’Occitane, Passeport Gourmand, Sephora, Theater La Comédie de Genève), whom we would like to warmly thank. After all prices were distributed the evening continued with discussions around a friendly drink.

  18. Measurement of Spatial Ability in an Introductory Graphic Communications Course

    Science.gov (United States)

    Kelly, Walter F., Jr.

    2012-01-01

    Published articles on spatial ability can be found in the fields of psychology and graphics education. In the "Engineering Design Graphics Journal" for 1936-1978, six articles concerning visualization (spatial ability) were listed. As published graphics research increased, the journal (1975-1996) listed 28 articles in the visualization…

  19. Basic Graphical Data Management System (BAGDAMS version 1.0)

    International Nuclear Information System (INIS)

    Weindorf, J.W.

    1979-06-01

    BAGDAMS (BAsic Graphical DAta Management System) is a set of FORTRAN callable subroutines which provides mass storage data structuring and manipulation capabilities. Although primarily designed to facilitate the handling of graphical data files (files containing information to be displayed upon graphical hardware devices), BAGDAMS can also be used in many other applications requiring complex mass storage resident data structures. (author)

  20. The Application of LOGO! in Control System of a Transmission and Sorting Mechanism

    Science.gov (United States)

    Liu, Jian; Lv, Yuan-Jun

    Logic programming of general logic control module LOGO! has been recommended the application in transmission and sorting mechanism. First, the structure and operating principle of the mechanism had been introduced. Then the pneumatic loop of the mechanism had been plotted in the software of FluidSIM-P. At last, pneumatic loop and motors had been control by LOGO!, which makes the control process simple and clear instead of the complicated control of ordinary relay. LOGO! can achieve the complicated interlock control composed of inter relays and time relays. In the control process, the logic control function of LOGO! is fully used to logic programming so that the system realizes the control of air cylinder and motor. It is reliable and adjustable mechanism after application.

  1. Computer Graphics for Student Engagement in Science Learning.

    Science.gov (United States)

    Cifuentes, Lauren; Hsieh, Yi-Chuan Jane

    2001-01-01

    Discusses student use of computer graphics software and presents documentation from a visualization workshop designed to help learners use computer graphics to construct meaning while they studied science concepts. Describes problems and benefits when delivering visualization workshops in the natural setting of a middle school. (Author/LRW)

  2. Fault tree graphics

    International Nuclear Information System (INIS)

    Bass, L.; Wynholds, H.W.; Porterfield, W.R.

    1975-01-01

    Described is an operational system that enables the user, through an intelligent graphics terminal, to construct, modify, analyze, and store fault trees. With this system, complex engineering designs can be analyzed. This paper discusses the system and its capabilities. Included is a brief discussion of fault tree analysis, which represents an aspect of reliability and safety modeling

  3. R graphics

    CERN Document Server

    Murrell, Paul

    2005-01-01

    R is revolutionizing the world of statistical computing. Powerful, flexible, and best of all free, R is now the program of choice for tens of thousands of statisticians. Destined to become an instant classic, R Graphics presents the first complete, authoritative exposition on the R graphical system. Paul Murrell, widely known as the leading expert on R graphics, has developed an in-depth resource that takes nothing for granted and helps both neophyte and seasoned users master the intricacies of R graphics. After an introductory overview of R graphics facilities, the presentation first focuses

  4. Ready, set, logo!

    CERN Multimedia

    2012-01-01

    Over recent months, you might have noticed a crisp new look beginning to appear at CERN, our vehicles carry uniform branding, signage is being refreshed and slowly but surely, everything from letterheads to websites is coming into line with CERN’s new graphic charter, which we’re now giving an official launch.   The visual image we project carries an important message about CERN to the world, and as our visibility grows it's increasingly important for that message to be that CERN is a modern and innovative organization with a clear sense of its own identity. This is something our founding fathers understood – it was they who developed the original CERN logotype, which has stood the test of time and today forms the cornerstone of our graphic charter. Full details of the charter, its rules and applications, as well as templates for all kinds of stationery can be found here. A graphic charter is a living resource that will evolve along with the Organization...

  5. Influence of graphic design of the text on reading quality of pupils with dyslexia

    Directory of Open Access Journals (Sweden)

    Zikl Pavel

    2016-01-01

    Full Text Available The contribution contains research results focused on reading quality of pupils with dyslexia according to the graphic design of the text. Our aim was to prove if commonly recommended graphic text editing has a certain influence on reading speed and occurrence of mistakes of children with dyslexia. The research sample consisted of pupils with dyslexia and a control group then selected in pairs of intact pupils of 4th and 5th class of primary school (in total 150 pupils. For the purpose of data collection there had been a text used in an unfamiliar language (a nonsensical text, which corresponds to the Czech language in its structure; is a part of standardized reading test. There were four text versions prepared for the research which had been modified into frequently recommended modifications for dyslexics (increased font size, a use of bigger gaps between words and also rows, syllables highlight in words and a standard text corresponding to common reading-books. Conclusion depicts a presentation of impacts of individual texts modifications and also subjective opinions of pupils about these texts.

  6. Computer graphics in reactor safety analysis

    International Nuclear Information System (INIS)

    Fiala, C.; Kulak, R.F.

    1989-01-01

    This paper describes a family of three computer graphics codes designed to assist the analyst in three areas: the modelling of complex three-dimensional finite element models of reactor structures; the interpretation of computational results; and the reporting of the results of numerical simulations. The purpose and key features of each code are presented. The graphics output used in actual safety analysis are used to illustrate the capabilities of each code. 5 refs., 10 figs

  7. Graphical programming: On-line robot simulation for telerobotic control

    International Nuclear Information System (INIS)

    McDonald, M.J.; Palmquist, R.D.

    1993-01-01

    Sandia has developed an advanced operational control system approach, caged Graphical Programming, to design and operate robotic waste cleanup and other hazardous duty robotic systems. The Graphical Programming approach produces robot systems that are faster to develop and use, safer in operation, and cheaper overall than altemative teleoperation or autonomous robot control systems. The Graphical Programming approach uses 3-D visualization and simulation software with intuitive operator interfaces for the programming and control of complex robotic systems. Graphical Programming Supervisor software modules allow an operator to command and simulate complex tasks in a graphic preview mode and, when acceptable, command the actual robots and monitor their motions with the graphic system. Graphical Progranuning Supervisors maintain registration with the real world and allow the robot to perform tasks that cannot be accurately represented with models alone by using a combination of model and sensor-based control. This paper describes the Graphical Programming approach, several example control systems that use Graphical Programming, and key features necessary for implementing successful Graphical Programming systems

  8. Interactive color graphics system for BWR fuel management

    International Nuclear Information System (INIS)

    Reese, A.P.

    1986-01-01

    An interactive color graphics system has been developed by the General Electric Company for fuel management engineers. The system consists of a Hewlett-Packard color graphics workstation in communication with a host mainframe. The system aids in such tasks as fuel cycle optimization, refueling bundle shuffle and control blade sequence design. Since being installed in 1983 turn-around time for a typical cycle reload and control blade pattern design has been reduced by a factor of four

  9. ABOUT THE ROMANIAN SOCIETY FOR ENGINEERING GRAPHICS

    Directory of Open Access Journals (Sweden)

    SIMION Ionel

    2015-06-01

    Full Text Available SORGING is a non-profit, non-governmental society, opened to all professionals interested in Engineering Graphics and Design. It aims to promote the research, development and innovation activities, together with the dissemination of best practices and assistance for educational purposes. In this paper the research and educational activities of the Romanian Society for Engineering Graphics will be briefly reviewed.

  10. El logos en el De incarnatione Verbi de Atanasio: Una primera aproximación

    Directory of Open Access Journals (Sweden)

    Sergio Zañartu

    2007-01-01

    Full Text Available El autor, apoyado en el uso de múltiples vocablos, nos ofrece una aproximación al Logos en el De incarnatione Verbi de Atanasio, sin descuidar su conexión con el Contra Gentes. Las dos causas principales de la Encarnación son: la victoria sobre la muerte y la reconstitución del hombre según la imagen. Respecto a la primera, además del pago sacrificial de la deuda, destaca sobre todo que la vida desplaza a la muerte, que estaba entrelazada con el cuerpo, porque el Logos es la El cuerpo de Cristo pasa de incorruptible a inmortal en la resurrección, lo que se extiende a todos, dada la semejanza del cuerpo del Logos con el nuestro. Respecto a la segunda causa, el hombre es reconstruido según la imagen, porque en el cuerpo de Cristo está la misma imagen del Padre, que es el Logos, quien, mediante sus obras, nos vuelve a enseñar sobre el Padre. Porque ser según la imagen, es conocer a Dios. Estas obras del Logos encarnado incluyen, en buena medida, la derrota de los griegos idolátricos, y del judaismo que tenía la promesa, por el cristianismo. Atanasio nos presenta, pues, una esplendorosa teología del Logos Dios, creador (providente y salvador, pero pasa en silencio el alma de JesúsThe author of this article, supported by the utilization of multiple terms, offers us an approximation to the concept of Logos in De incarnatione Verbi of Athanasius, without discarding its connection with Contra Gentes. The two principal causes of the Incarnation are: the victory over death, and the reconstitution of man according the image. Regarding the first, apart from the sacrificial payment of debt, it highlights above all the fact that life displaces death, which was interlinked with the body, because the Logos is the The body of Christ passes from the incorruptible to the immortal in the Resurrection, which extends to all, given the similarity of the body of the Logos to our own. Regarding the second cause, man is reconstructed according to the

  11. Cigarette package design: opportunities for disease prevention.

    Science.gov (United States)

    Difranza, J R; Clark, D M; Pollay, R W

    2002-06-15

    To learn how cigarette packages are designed and to determine to what extent cigarette packages are designed to target children. A computer search was made of all Internet websites that post tobacco industry documents using the search terms: packaging, package design, package study, box design, logo, trademark and design study. All documents were retrieved electronically and analyzed by the first author for recurrent themes. Cigarette manufacturers devote a great deal of attention and expense to package design because it is central to their efforts to create brand images. Colors, graphic elements, proportioning, texture, materials and typography are tested and used in various combinations to create the desired product and user images. Designs help to create the perceived product attributes and project a personality image of the user with the intent of fulfilling the psychological needs of the targeted type of smoker. The communication of these images and attributes is conducted through conscious and subliminal processes. Extensive testing is conducted using a variety of qualitative and quantitative research techniques. The promotion of tobacco products through appealing imagery cannot be stopped without regulating the package design. The same marketing research techniques used by the tobacco companies can be used to design generic packaging and more effective warning labels targeted at specific consumers.

  12. Effects of plain package branding and graphic health warnings on adolescent smokers in the USA, Spain and France.

    Science.gov (United States)

    Andrews, J Craig; Netemeyer, Richard G; Burton, Scot; Kees, Jeremy

    2016-12-01

    The purpose of this study is to provide an experimental test of the effects of plain pack branding and graphic health warnings (GHWs) in three different countries for an important and vulnerable population, that is, adolescents who are experimenting with smoking. The effects of plain pack branding (logo present, logo absent), and graphic visual warning level (absent, low, medium, high) are studied experimentally for their impact on adolescent cigarette craving, evoked fear, pack feelings and thoughts of quitting in the USA, Spain and France. A total of 1066 adolescents who were experimenting with smoking served as participants in the study. A quota sample produced 375 respondents in the USA, 337 in Spain and 354 in France. Overall findings indicate that the GHWs were effective in impacting adolescent cigarette craving, evoked fear, pack feelings and thoughts of quitting. The plain pack effects were not as strong, yet reduced craving, increased fear, and decreased pack feelings for all three samples combined, and for US adolescent smokers individually, irrespective of the GHWs. For French adolescent smokers, plain pack effects for craving were limited to low/moderate GHW levels. For Spanish adolescent smokers, plain pack feeling effects were limited to the absence of the GHWs. The results show that plain packs can independently strengthen the more instantaneous, direct effects (short of quitting thoughts) found with the GHWs. Yet, the plain pack results were attenuated for Spanish and French adolescent smokers, who are currently exposed to GHWs. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/.

  13. An improved map based graphical android authentication system ...

    African Journals Online (AJOL)

    Currently, graphical password methods are available for android and other devices, but the major problem is vulnerability issue. A map graphical-based authentication system (Dheeraj et al, 2013) was designed on mobile android devices, but it did not provide a large choice or multiple sequence to user for selecting ...

  14. Common Graphics Library (CGL). Volume 2: Low-level user's guide

    Science.gov (United States)

    Taylor, Nancy L.; Hammond, Dana P.; Theophilos, Pauline M.

    1989-01-01

    The intent is to instruct the users of the Low-Level routines of the Common Graphics Library (CGL). The Low-Level routines form an application-independent graphics package enabling the user community to construct and design scientific charts conforming to the publication and/or viewgraph process. The Low-Level routines allow the user to design unique or unusual report-quality charts from a set of graphics utilities. The features of these routines can be used stand-alone or in conjunction with other packages to enhance or augment their capabilities. This library is written in ANSI FORTRAN 77, and currently uses a CORE-based underlying graphics package, and is therefore machine-independent, providing support for centralized and/or distributed computer systems.

  15. El catálogo: un recurso en expansión

    OpenAIRE

    Játiva-Miralles, María-Victoria

    2009-01-01

    Se analizan las propiedades que caracterizan al catálogo bibliográfico y las utilidades que ofrece actualmente en el entorno de otros sistemas de recuperación de información, como buscadores de Internet, metabuscadores y catálogos colectivos. Se presentan las últimas tendencias y desarrollos llevados a cabo, tanto en el contenido de los registros bibliográficos, como en la recuperación y visualización de la información.

  16. SmartWay Mark Signature Page: Tractors & Trailers

    Science.gov (United States)

    This SmartWay agreement is for companies and organizations who wish to comply with the SmartWay Graphic Standards and Usage Guide guidelines and requirements for using the SmartWay logos on SmartWay designated Tractors and Trailers.

  17. Linn otsib logo ja tunnusmuusikat / Erki Varma

    Index Scriptorium Estoniae

    Varma, Erki

    2003-01-01

    Konkursile Tallinna linna logo ja tunnusmuusika saamiseks laekunud töid ei peetud õnnestunuiks. Žüriis Aavo Ermel, Jüri Kass ja Riho Rõõmus. Kommentaar Allan Alakülalt. Reklaamibüroo Zoom 6 kavandit

  18. POR UM NOVO HORIZONTE PROFISSIONAL DO TURISMÓLOGO

    Directory of Open Access Journals (Sweden)

    Eduardo Yázigi

    2011-12-01

    Full Text Available Resumo – Hoje, a organização do trabalho mostra a necessidade de que o diploma de curso superior posicione um campo operacional bem definido. Em contrapartida, na medida em que o Ministério da Educação oficializa o que seja um curso de Turismo, resultaria incoerente não abonar as especializações do turismólogo enquanto profissão, como sustenta este artigo. O campo de atuação que se abre, entretanto, seria o planejamento territorial urbano, com amplas chances de atuação para o turismólogos como profissionais especializados. Palavras chave – Turismo. Atuação Profissional. Planejamento Urbano.

  19. Monólogos: nuestra pequeña esencia

    Directory of Open Access Journals (Sweden)

    Maria del Carmen Chenoll Monzó

    2010-01-01

    Full Text Available La siguiente experiencia práctica trata, como bien dice el título, sobre los monólogos de humor que tan de moda se han puesto últimamente.Muchas veces, cuando nos encontramos ante una clase de extranjeros que quieren estudiar español, se nos plantea el dilema de cómo separar las clases de cultura con las de gramática. ¿Y por qué separarlas? Los monólogos nos permiten combinar varios aspectos, como mostrarles a los alumnos nuestra cultura más de cerca y que ellos nos muestren y comenten la suya (fomentamos de esta manera una conversación espontánea en clase y de la que todos, hasta los más tímidos, suelen participar.Además, obviamente, existe un claro segundo sentido e ironía a la que poco a poco se acostumbran (y que es uno de los aspectos más difíciles para tratar con los alumnos de E/LE y por supuesto, con una acertada elección del monólogo, también podemos clarificar y profundizar en ciertos aspectos gramaticales que nos interesen.

  20. Estimación de la oferta y la demanda de cardiólogos en la Argentina

    Directory of Open Access Journals (Sweden)

    Osvaldo Masoli

    2009-01-01

    Full Text Available IntroducciónPara planificar los recursos humanos necesarios en cardiología se deben conocer la cantidad y la distribución de los médicos cardiólogos en todo el país, a fin de adecuar la oferta de profesionales a la demanda de la población.ObjetivosEstimar el número de cardiólogos en actividad en la Argentina, relacionarlo con la cantidad de habitantes, comparar este índice con el de otros países y determinar una cantidad óptima recomendada de cardiólogos por millón de habitantes a fin de mejorar el equilibrio entre la oferta y la demanda de profesionales, así como estimar la cantidad de cardiólogos en formación en los programas de residencias.Material y métodosDurante 2007 se realizó una búsqueda en distintas fuentes para determinar el número de cardiólogos en actividad en el país. El número total y por provincia se estimó a través de los padrones de socios cardiólogos de la Sociedad Argentina de Cardiología, la Federación Argentina de Cardiología y de especialistas inscriptos en los Colegios Médicos el país. La cantidad de cardiólogos en formación se obtuvo de la Comisión Nacional de Residentes de Cardiología. El valor óptimo de referencia se definió como la cantidad recomendada de cardiólogos por millón de habitantes, determinada a partir de un modelo de demanda.ResultadosLa cantidad de cardiólogos se estimó en 7.468 profesionales, lo que representó una relación de 195 cardiólogos por millón de habitantes, 4,5 veces más que la relación óptima recomendada (1.720 cardiólogos en total para todo el país o 43 cardiólogos por millón de habitantes. El 51% de los cardiólogos se concentran en la ciudad de Buenos Aires y en la provincia de Buenos Aires. El número de médicos en residencias de cardiología de todo el país fue de 792 (1ro a 4to año, correspondiente a 21 cardiólogos en formación por millón de habitantes.ConclusionesEn este estudio se pudo estimar el número de cardiólogos en la

  1. Driver performance and attention allocation in use of logo signs on freeway exit ramps.

    Science.gov (United States)

    Zahabi, Maryam; Machado, Patricia; Lau, Mei Ying; Deng, Yulin; Pankok, Carl; Hummer, Joseph; Rasdorf, William; Kaber, David B

    2017-11-01

    The objective of this research was to quantify the effects of driver age, ramp signage configuration, including number of panels, logo format and sign familiarity, on driver performance and attention allocation when exiting freeways. Sixty drivers participated in a simulator study and analysis of variance models were used to assess response effects of the controlled manipulations. Results revealed elderly drivers to demonstrate worse performance and conservative control strategies as compared to middle-aged and young drivers. Elderly drivers also exhibited lower off-road fixation frequency and shorter off-road glance durations compared to middle-aged and young drivers. In general, drivers adopted a more conservative strategy when exposed to nine-panel signs as compared to six-panel signs and were more accurate in target detection when searching six-panels vs. nine and with familiar vs. unfamiliar logos. These findings provide an applicable guide for agency design of freeway ramp signage accounting for driver demographics. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. The hard-won benefits of familiarity in visual search: naturally familiar brand logos are found faster.

    Science.gov (United States)

    Qin, Xiaoyan Angela; Koutstaal, Wilma; Engel, Stephen A

    2014-05-01

    Familiar items are found faster than unfamiliar ones in visual search tasks. This effect has important implications for cognitive theory, because it may reveal how mental representations of commonly encountered items are changed by experience to optimize performance. It remains unknown, however, whether everyday items with moderate levels of exposure would show benefits in visual search, and if so, what kind of experience would be required to produce them. Here, we tested whether familiar product logos were searched for faster than unfamiliar ones, and also familiarized subjects with previously unfamiliar logos. Subjects searched for preexperimentally familiar and unfamiliar logos, half of which were familiarized in the laboratory, amongst other, unfamiliar distractor logos. In three experiments, we used an N-back-like familiarization task, and in four others we used a task that asked detailed questions about the perceptual aspects of the logos. The number of familiarization exposures ranged from 30 to 84 per logo across experiments, with two experiments involving across-day familiarization. Preexperimentally familiar target logos were searched for faster than were unfamiliar, nonfamiliarized logos, by 8 % on average. This difference was reliable in all seven experiments. However, familiarization had little or no effect on search speeds; its average effect was to improve search times by 0.7 %, and its effect was significant in only one of the seven experiments. If priming, mere exposure, episodic memory, or relatively modest familiarity were responsible for familiarity's effects on search, then performance should have improved following familiarization. Our results suggest that the search-related advantage of familiar logos does not develop easily or rapidly.

  3. PC graphics generation and management tool for real-time applications

    Science.gov (United States)

    Truong, Long V.

    1992-01-01

    A graphics tool was designed and developed for easy generation and management of personal computer graphics. It also provides methods and 'run-time' software for many common artificial intelligence (AI) or expert system (ES) applications.

  4. Graphical programming of telerobotic tasks

    International Nuclear Information System (INIS)

    Small, D.E.; McDonald, M.J.

    1997-01-01

    With a goal of producing faster, safer, and cheaper technologies for nuclear waste cleanup, Sandia is actively developing and extending intelligent systems technologies. Graphical Programming is a key technology for robotic waste cleanup that Sandia is developing for this goal. This paper describes Sancho, Sandia most advanced Graphical Programming supervisory software. Sancho, now operational on several robot systems, incorporates all of Sandia's recent advances in supervisory control. Sancho, developed to rapidly apply Graphical Programming on a diverse set of robot systems, uses a general set of tools to implement task and operational behavior. Sancho can be rapidly reconfigured for new tasks and operations without modifying the supervisory code. Other innovations include task-based interfaces, event-based sequencing, and sophisticated GUI design. These innovations have resulted in robot control programs and approaches that are easier and safer to use than teleoperation, off-line programming, or full automation

  5. Actual use of a front-of-pack nutrition logo in the supermarket: consumers' motives in food choice.

    Science.gov (United States)

    Vyth, Ellis L; Steenhuis, Ingrid H M; Vlot, Jessica A; Wulp, Anouk; Hogenes, Meefa G; Looije, Danielle H; Brug, Johannes; Seidell, Jacob C

    2010-11-01

    A front-of-pack nutrition logo on products with relatively favourable product compositions might help consumers to make more healthful choices. Studies investigating actual nutrition label use in point-of-purchase settings are scarce. The present study investigates the use of the 'Choices' nutrition logo in Dutch supermarkets. Adults were asked to complete a validated questionnaire about motivation for food choice and their purchased products were scored for the Choices logo after they had done their shopping. Nine supermarkets in The Netherlands. A total of 404 respondents participated. Of the respondents, 62 % reported familiarity with the logo. The motivations for food choice that were positively associated with actually purchasing products with the logo were attention to 'weight control' and 'product information'. The food choice motive 'hedonism' was negatively associated with purchasing products with the logo. This is the first study to investigate actual use of the Choices logo. In order to stimulate consumers to purchase more products with a favourable product composition, extra attention should be paid to hedonistic aspects such as the tastefulness and the image of healthy products.

  6. Overview of Graphical User Interfaces.

    Science.gov (United States)

    Hulser, Richard P.

    1993-01-01

    Discussion of graphical user interfaces for online public access catalogs (OPACs) covers the history of OPACs; OPAC front-end design, including examples from Indiana University and the University of Illinois; and planning and implementation of a user interface. (10 references) (EA)

  7. Motion and landscape : Otl Aicher, Günther Grzimek and the graphic and garden designs of the 1972 Munich Olympics.

    OpenAIRE

    Schiller, Kay; Young, Christopher

    2010-01-01

    This article focuses on Otl Aicher's design and Günther Grzimek's garden architecture for the 1972 Munich Olympics. We argue that the functionalist aesthetics of the Munich Olympic site should be interpreted as a translation into graphic and landscape design of 1960s progressivism in West German society and democracy. In the process Aicher and Grzimek somewhat paradoxically drew on the tradition of the Olympic Gesamtkunstwerk inaugurated in Berlin in 1936.

  8. Practical experience with graphical user interfaces and object-oriented design in the clinical laboratory.

    Science.gov (United States)

    Wells, I G; Cartwright, R Y; Farnan, L P

    1993-12-15

    The computing strategy in our laboratories evolved from research in Artificial Intelligence, and is based on powerful software tools running on high performance desktop computers with a graphical user interface. This allows most tasks to be regarded as design problems rather than implementation projects, and both rapid prototyping and an object-oriented approach to be employed during the in-house development and enhancement of the laboratory information systems. The practical application of this strategy is discussed, with particular reference to the system designer, the laboratory user and the laboratory customer. Routine operation covers five departments, and the systems are stable, flexible and well accepted by the users. Client-server computing, currently undergoing final trials, is seen as the key to further development, and this approach to Pathology computing has considerable potential for the future.

  9. Communicating with scientific graphics: A descriptive inquiry into non-ideal normativity.

    Science.gov (United States)

    Sheredos, Benjamin

    2017-06-01

    Scientists' graphical practices have recently become a target of inquiry in the philosophy of science, and in the cognitive sciences. Here I supplement our understanding of graphical practices via a case study of how researchers crafted the graphics for scientific publication in the field of circadian biology. The case highlights social aspects of graphical production which have gone understudied - especially concerning the negotiation of publication. I argue that it also supports a challenge to the claim that empirically-informed "cognitive design principles" offer an apt understanding of the norms of success which govern good scientific graphic design to communicate data and hypotheses to other experts. In this respect, the case-study also illustrates how "descriptive" studies of scientific practice can connect with normative issues in philosophy of science, thereby addressing a central concern in recent discussions of practice-oriented philosophy of science. Copyright © 2017 Elsevier Ltd. All rights reserved.

  10. Graphic Communications Objectives. Career Education. DS Manual 2860.1.

    Science.gov (United States)

    Dependents Schools (DOD), Washington, DC.

    This instructional guide provides materials for a program in the Department of Defense Dependents Schools designed to provide the high school student with the opportunity to explore graphic communications. Introductory materials include the philosophy of graphic communications, organization and numbering code, and use of symbols. The general and…

  11. An Interactive Graphics Program for Assistance in Learning Convolution.

    Science.gov (United States)

    Frederick, Dean K.; Waag, Gary L.

    1980-01-01

    A program has been written for the interactive computer graphics facility at Rensselaer Polytechnic Institute that is designed to assist the user in learning the mathematical technique of convolving two functions. Because convolution can be represented graphically by a sequence of steps involving folding, shifting, multiplying, and integration, it…

  12. Pictorial Visual Rotation Ability of Engineering Design Graphics Students

    Science.gov (United States)

    Ernst, Jeremy Vaughn; Lane, Diarmaid; Clark, Aaron C.

    2015-01-01

    The ability to rotate visual mental images is a complex cognitive skill. It requires the building of graphical libraries of information through short or long term memory systems and the subsequent retrieval and manipulation of these towards a specified goal. The development of mental rotation skill is of critical importance within engineering…

  13. Dos diálogos de Fénelon sobre la pintura

    Directory of Open Access Journals (Sweden)

    Juan Antonio Calatrava Escobar

    1989-01-01

    Full Text Available Presentamos a continuación la traducción castellana de dos textos estéticos escasamente conocidos de Frangois Fénelon, quien, universalmente conocido como autor de Les Aventures de Telemaque o por sus posiciones políticas durante el reinado de Luis XIV, no dejó de ocuparse a lo largo de su dilatada trayectoria intelectual de los problemas artísticos contemporáneos. Los textos en cuestión son dos diálogos que tienen por tema a la pintura y que, en la línea del helenismo confeso de Fénelon, imitan claramente la estructura y el tono de un cierto género de diálogos literario-filosóficos griegos cuyo máximo exponente sería Luciano de Samosata y que pretenden reproducir imaginarias conversaciones, siempre de corte moralizante, celebradas en el Hades entre las almas de graneles personajes de la Historia. De hecho, los dos diálogos sobre la pintura fueron originalmente escritos para una obra de mayor envergadura, los Dialogues des Morts (1712, en los que se incluían diálogos con temáticas muy variadas pero casi siempre girando en torno a la misma problemática ética y a la reflexión política sobre la naturaleza del poder ya presente, como es bien conocido, en el Telemaque.

  14. Suero autólogo al 50 % en las queratitis bacterianas

    Directory of Open Access Journals (Sweden)

    Arelys Ariocha Cambas Andreu

    Full Text Available Objetivo: evaluar el comportamiento de las queratitis bacterianas con el tratamiento coadyuvante de suero autólogo tópico al 50 %. Métodos: estudio comparativo, longitudinal y prospectivo. La muestra estuvo constituida por 60 pacientes, divididos de forma aleatoria en dos grupos: A utilizó tratamiento antibiótico convencional y suero autólogo y B utilizó solo tratamiento antibiótico convencional (cefazolina y amikacina. Los datos almacenados se procesaron utilizando el paquete estadístico SPSS 15. Las variables se expresaron según sus respectivas medidas de resumen y para la comparación de las terapias se aplicaron pruebas de hipótesis, con un nivel de confianza del 95 % y de error inferior al 0,05 %. Resultados: predominaron en los aislamientos microbiológicos Staphylococcus y Pseudomonas; seguidas por los Streptococcus, gonococos y enterobacterias. En cuanto al tiempo de aparición de los signos que favorecen la cicatrización corneal y la respuesta terapéutica, encontramos que con la aplicación tópica del suero autólogo, en casi dos tercios de los pacientes, estos se manifestaron a partir de la segunda semana de tratamiento y se obtuvo una respuesta terapéutica favorable. Conclusiones: El suero autólogo al 50 % resulta ser un complemento terapéutico efectivo en el manejo de las queratitis infecciosas de etiología bacteriana.

  15. Graphical Interfaces for Simulation.

    Science.gov (United States)

    Hollan, J. D.; And Others

    This document presents a discussion of the development of a set of software tools to assist in the construction of interfaces to simulations and real-time systems. Presuppositions to the approach to interface design that was used are surveyed, the tools are described, and the conclusions drawn from these experiences in graphical interface design…

  16. The appliance of graphics modeling in nuclear plant information system

    International Nuclear Information System (INIS)

    Bai Zhe; Li Guofang

    2010-01-01

    The nuclear plants contain a lot of sub-system, such as operation management, manufacture system, inventory system, human resource system and so forth. The standardized data graphics modeling technology can ensure the data interaction, compress the design cycle, avoid the replicated design, ensure the data integrity and consistent. The standardized data format which is on the basis of STEP standard and complied with XML is competent tool in different sub-system of nuclear plants. In order to meet this demand, a data graphics modeling standard is proposed. It is shown the relationship between systems, in system, between data by the standard. The graphic modeling effectively improves the performance between systems, designers, engineers, operations, supports department. It also provides the reliable and available data source for data mining and business intelligence. (authors)

  17. COMPETENCIAS LABORALES DEL PSICÓLOGO JAVERIANO EN DIFERENTES ÁREAS APLICATIVAS: CLÍNICA, EDUCATIVA, SOCIAL Y ORGANIZACIONAL

    Directory of Open Access Journals (Sweden)

    Ana Fernanda Uribe Rodríguez

    2009-01-01

    Full Text Available Esta investigación busca describir tanto las competencias laborales genéricas y específicas del psicólogo javeriano de acuerdo con el área aplicativa: clínica, educativa, organizacional y social, como las competencias laborales requeridas por los empleadores de psicólogos, mediante la aplicación de la Encuesta de Competencias del Psicólogo Javeriano, tomada de Herrera, Restrepo y Uribe (2006, y una entrevista semiestructurada aplicada solo a psicólogos javerianos. Se conformó una muestra de 22 psicólogos egresados de la Pontificia Universidad Javeriana Cali y 13 informantes empleadores de psicólogos. Se realizó un análisis descriptivo por medio del paquete estadístico SPSS, para describir los ítems de la encuesta realizada. A partir de los resultados y el análisis realizado, se encontraron diferencias entre las valoraciones dadas por empleadores y psicólogos javerianos respecto a las competencias en cada área aplicativa, y se logró ratificar la especificidad de las competencias, de acuerdo al área. De igual forma, se puede afirmar que existen competencias genéricas para los profesionales en psicología, de las cuales se hallaron similitudes respecto a las percepciones de empleadores y psicólogos egresados.

  18. VAX Professional Workstation goes graphic

    International Nuclear Information System (INIS)

    Downward, J.G.

    1984-01-01

    The VAX Professional Workstation (VPW) is a collection of programs and procedures designed to provide an integrated work-station environment for the staff at KMS Fusion's research laboratories. During the past year numerous capabilities have been added to VPW, including support for VT125/VT240/4014 graphic workstations, editing windows, and additional desk utilities. Graphics workstation support allows users to create, edit, and modify graph data files, enter the data via a graphic tablet, create simple plots with DATATRIEVE or DECgraph on ReGIS terminals, or elaborate plots with TEKGRAPH on ReGIS or Tektronix terminals. Users may assign display error bars to the data and interactively plot it in a variety of ways. Users also can create and display viewgraphs. Hard copy output for a large network of office terminals is obtained by multiplexing each terminal's video output into a recently developed video multiplexer front ending a single channel video hard copy unit

  19. Configurable software for satellite graphics

    Energy Technology Data Exchange (ETDEWEB)

    Hartzman, P D

    1977-12-01

    An important goal in interactive computer graphics is to provide users with both quick system responses for basic graphics functions and enough computing power for complex calculations. One solution is to have a distributed graphics system in which a minicomputer and a powerful large computer share the work. The most versatile type of distributed system is an intelligent satellite system in which the minicomputer is programmable by the application user and can do most of the work while the large remote machine is used for difficult computations. At New York University, the hardware was configured from available equipment. The level of system intelligence resulted almost completely from software development. Unlike previous work with intelligent satellites, the resulting system had system control centered in the satellite. It also had the ability to reconfigure software during realtime operation. The design of the system was done at a very high level using set theoretic language. The specification clearly illustrated processor boundaries and interfaces. The high-level specification also produced a compact, machine-independent virtual graphics data structure for picture representation. The software was written in a systems implementation language; thus, only one set of programs was needed for both machines. A user can program both machines in a single language. Tests of the system with an application program indicate that is has very high potential. A major result of this work is the demonstration that a gigantic investment in new hardware is not necessary for computing facilities interested in graphics.

  20. Alternatives for Saving and Viewing CAD Graphics for the Web.

    Science.gov (United States)

    Harris, La Verne Abe; Sadowski, Mary A.

    2001-01-01

    Introduces some alternatives for preparing and viewing computer aided design (CAD) graphics for Internet output on a budget, without the fear of copyright infringement, and without having to go back to college to learn a complex graphic application. (Author/YDS)

  1. Canvas Pocket Reference Scripted Graphics for HTML5

    CERN Document Server

    Flanagan, David

    2010-01-01

    The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics -- from charts to animations to video games -- whether you're a web designer or a programmer interested in graphics. Canvas Pocket Reference provides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of t

  2. Graphics gems II

    CERN Document Server

    Arvo, James

    1991-01-01

    Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.Graphics artists and comput

  3. User's manual for the two-dimensional transputer graphics toolkit

    Science.gov (United States)

    Ellis, Graham K.

    1988-01-01

    The user manual for the 2-D graphics toolkit for a transputer based parallel processor is presented. The toolkit consists of a package of 2-D display routines that can be used for the simulation visualizations. It supports multiple windows, double buffered screens for animations, and simple graphics transformations such as translation, rotation, and scaling. The display routines are written in occam to take advantage of the multiprocessing features available on transputers. The package is designed to run on a transputer separate from the graphics board.

  4. Topographic Digital Raster Graphics - USGS DIGITAL RASTER GRAPHICS

    Data.gov (United States)

    NSGIC Local Govt | GIS Inventory — USGS Topographic Digital Raster Graphics downloaded from LABINS (http://data.labins.org/2003/MappingData/drg/drg_stpl83.cfm). A digital raster graphic (DRG) is a...

  5. Measuring Cognitive Load in Test Items: Static Graphics versus Animated Graphics

    Science.gov (United States)

    Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F.

    2015-01-01

    The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…

  6. Illustrator's view of more-effective technical communication through computer graphics

    International Nuclear Information System (INIS)

    DeGasperi, K.D.

    1981-01-01

    The need for dynamic and well-designed presentations is critical for effective technical communication. Computer graphics as an art media tool for the illustrator often surpasses other available media. After the speed of the computer, its capability to produce an increible range of complex color schemes makes it such an invaluable aid. However, it is evident that this medium is frequently not used to its fullest capacity in the field of technical communication. This is because of the lack of well-designed visual presentations. In particular, this situation is often caused by the improper use of color, the lack of contrast, and visual continuity. Improving the state-of-the-art in the area of visual presentations is achievable by including graphic design techniques, a common-reference language, and by improving versatility in graphics programs and software packages

  7. Cigarette package design: opportunities for disease prevention

    Directory of Open Access Journals (Sweden)

    Pollay RW

    2003-01-01

    Full Text Available Abstract Objective To learn how cigarette packages are designed and to determine to what extent cigarette packages are designed to target children. Methods A computer search was made of all Internet websites that post tobacco industry documents using the search terms: packaging, package design, package study, box design, logo, trademark and design study. All documents were retrieved electronically and analyzed by the first author for recurrent themes. Data Synthesis Cigarette manufacturers devote a great deal of attention and expense to package design because it is central to their efforts to create brand images. Colors, graphic elements, proportioning, texture, materials and typography are tested and used in various combinations to create the desired product and user images. Designs help to create the perceived product attributes and project a personality image of the user with the intent of fulfilling the psychological needs of the targeted type of smoker. The communication of these images and attributes is conducted through conscious and subliminal processes. Extensive testing is conducted using a variety of qualitative and quantitative research techniques. Conclusion The promotion of tobacco products through appealing imagery cannot be stopped without regulating the package design. The same marketing research techniques used by the tobacco companies can be used to design generic packaging and more effective warning labels targeted at specific consumers.

  8. Integrated learning of mathematics, science and technology concepts through LEGO/Logo projects

    Science.gov (United States)

    Wu, Lina

    This dissertation examined integrated learning in the domains of mathematics, science and technology based on Piaget's constructivism, Papert's constructionism, and project-based approach to education. Ten fifth grade students were involved in a two-month long after school program where they designed and built their own computer-controlled LEGO/Logo projects that required the use of gears, ratios and motion concepts. The design of this study centered on three notions of integrated learning: (1) integration in terms of what educational materials/settings provide, (2) integration in terms of students' use of those materials, and (3) integration in the psychological sense. In terms of the first notion, the results generally showed that the LEGO/Logo environment supported the integrated learning of math, science and technology concepts. Regarding the second notion, the students all completed impressive projects of their own design. They successfully combined gears, motors, and LEGO parts together to create motion and writing control commands to manipulate the motion. But contrary to my initial expectations, their successful designs did not require numerical reasoning about ratios in designing effective gear systems. When they did reason about gear relationships, they worked with "qualitative" ratios, e.g., "a larger driver gear with a smaller driven gear increases the speed." In terms of the third notion of integrated learning, there was evidence in all four case study students of the psychological processes involved in linking mathematical, scientific, and/or technological concepts together to achieve new conceptual units. The students not only made connections between ideas and experiences, but also recognized decisive patterns and relationships in their project work. The students with stronger overall project performances showed more evidence of synthesis than the students with relatively weaker performances did. The findings support the conclusion that all three

  9. PROFESSIONALLY ORIENTED COURSE OF ENGINEERING-GRAPHICAL TRAINING

    Directory of Open Access Journals (Sweden)

    Olga V. Zhuykova

    2015-01-01

    Full Text Available The aim of the article is to present the results of managing the competence oriented self-directed student learning while studying graphical subjects at Kalashnikov Izhevsk State Technical University.Methods. The technology of self-directed engineering-graphical training of future bachelors based on the analysis of educational literature and teaching experience, providing individualization and professional education is suggested. The method of team expert appraisal was used at all stages of self-directed learning management. This method is one of main in qualimetry (the science concerned with assessing and evaluating the quality of any objects and processes; it permits to reveal the components of engineering-graphical competence, to establish the criteria and markers of determining the level of its development, to perform expert evaluation of student tasks and estimation procedures.Results. It has been established that the revitalization of student selfdirected learning owing to professional education and individualization permits to increase the level of student engineering-graphical competence development. Scientific novelty. The criteria evaluation procedures for determining the level of student engineering-graphical competence development in the process of their professional oriented self-directed learning while studying graphical subjects at a technical university are developed.Practical significance. The professional-focused educational trajectories of independent engineering-graphic preparation of students are designed and substantially filled in content. Such training is being realised at the present time at Kalashnikov Izhevsk State Technical University, major «Instrument Engineering». 

  10. The effect of graphic design materials on the retention level of viewers in prime time television newscasts

    OpenAIRE

    Ertep, Rifat Hakan

    1996-01-01

    Ankara : Institute of Economics and Social Sciences, Bilkent Univ., 1996. Thesis (Ph.D.) -- Bilkent University, 1996. Includes bibliographical references. This study investigates the role of graphic design materials in improving the recall and retention level of television news viewers, and examines the capacity and power of these materials to shape or distort people's perception of reality. To this end, two experiments have been conducted with the aim of providing an emp...

  11. Graphics tablet technology in second year thermal engineering teaching

    Directory of Open Access Journals (Sweden)

    Antonio Carrillo Andrés

    2013-12-01

    Full Text Available Graphics tablet technology is well known in markets such as manufacturing, graphics arts and design but they have not yet found widespread acceptance for university teaching. A graphics tablet is an affordable and efficient teaching tool that combines the best features from traditional and new media. It allows developing a progressive, interactive lecture (as a traditional blackboard does. However, the tablet is more versatile, being able to integrate graphic material such as tables, graphs, colours, etc. In addition to that, lecture notes can be saved and posted on a course website. The objective of this paper is to show the usefulness of tablet technology in undergraduate engineering teaching by sharing experiences made using a graphics tablet for lecturing a second year Thermal Engineering course. Students’ feedback is definitely positive, though there are some caveats regarding technical and operative problems.

  12. Exploring Topsnut-Graphical Passwords by Twin Odd-elegant Trees

    Directory of Open Access Journals (Sweden)

    Wang Hong-yu

    2017-01-01

    Full Text Available Graphical passwords are facing a good opportunity as 2-dimension codes are accepted by many people, since it has been applied in mobile devices, electronic equipments with touch screen, and so on. QR codes can be considered as a type of graphical passwords. Topsnut-graphical password differs from the existing graphical passwords, and has been investigated and developed. In this article, a new type of Topsnut-graphical passwords has been designed by technique of graph theory, called twin odd-elegant labelling. We make the twin odd-elegant graphs for one-key vs two or more locks (conversely, one-lock vs two or more keys. These Topsnut-GPWs show perfect matching characteristics of locks (TOE-lock-models and keys (TOE-key-models. We show examples for testing our methods which can be easily transformed into effective algorithms.

  13. Graphics in DAQSIM

    International Nuclear Information System (INIS)

    Wang, C.C.; Booth, A.W.; Chen, Y.M.; Botlo, M.

    1993-06-01

    At the Superconducting Super Collider Laboratory (SSCL) a tool called DAQSIM has been developed to study the behavior of Data Acquisition (DAQ) systems. This paper reports and discusses the graphics used in DAQSIM. DAQSIM graphics includes graphical user interface (GUI), animation, debugging, and control facilities. DAQSIM graphics not only provides a convenient DAQ simulation environment, it also serves as an efficient manager in simulation development and verification

  14. Customer Awareness and Behavior Intention Towards the Use of Halal Logo on Restaurants

    Directory of Open Access Journals (Sweden)

    Sabainah Bachok

    2011-09-01

    Full Text Available The trend of eating out leads the food service industry to the needs of managing customers and making sure that all their needs and preferences can be fulfilled. The certification and recognition of establishment also becomes the in thing in hospitality industry, which includes the certification of halal, HACCP, and ISO. Establishment with certification is useful as a marketing strategy to attract more customers. This study discusses the level of customer awareness of towards the halal logo used in some restaurants which is carried out to give evidence to restaurant operators regarding the importance of attaching the genuine halal logo in their restaurant. From the findings, it is showed that customers are do aware of the use of halal logo on restaurants. It is also a factor in choosing a restaurant. It is concluded that halal logo is one of the main factors for customers in choosing restaurants which in return can be a main strategy to attract and retain more customers in the future, not only for the local customer but also to foreigners.

  15. Neutralidad del diálogo y neutralidad política en B. Ackerman

    DEFF Research Database (Denmark)

    Abat Ninet, Antoni; Monserrat, Josep

    2011-01-01

    noción de diálogo, así como las funciones y potencialidades que esta noción tiene en la sociedad; no en vano, la mejor manera de entender la tradición liberal es precisamente mediante el esfuerzo de definir y justificar una amplia fuerza en el poder del habla. El punto de partida del análisis es la obra...... del profesor estadounidense Bruce Ackerman, ya que el diálogo se constituye como un elemento central de la teoría liberal de este autor y la primera obligación que se adquiere como ciudadanos de las sociedades liberales. El siguiente elemento que se expone es la neutralidad. Para obtener una...... diálogo. Asimismo, se enfatiza que el concepto de diálogo neutro, tal y como lo establece Ackerman, no es viable en el campo de la política o del derecho, ya que no se está ante una ciencia exacta. En el campo del derecho, cuando dos posiciones se oponen, las partes utilizan todo tipo de argumentaciones...

  16. Spatial Strategy Use during Logo Mastery: The Impact of Cognitive Style and Development Level.

    Science.gov (United States)

    Easton, Charles E.; Watson, J. Allen

    1993-01-01

    Tested the Watson and Busch model of how children learn LOGO programing. Investigated second- and fifth-grade students' stage of cognitive development, stylistic preferences, and strategy usage. Field-independent children showed a marginal advantage over field-dependent children in learning to program in LOGO. (MM)

  17. Pendekatan Analisis Data Menggunakan NVivo-software untuk Penelitian Desain Logo Museum Nasional Jakarta

    Directory of Open Access Journals (Sweden)

    Amelia Sidik

    2011-01-01

    Full Text Available Qualitative data analysis can be an exhausting, tough, and time-consuming work because the data obtained is so numerous, varied, and unstructured. However, this problem has been resolved by using computer-assisted qualitative data analysis software (CAQDAS. CAQDAS can help researchers to save, organize, explore data easily, and reduce the risk of damaging the raw data. In this article, the writer will explain about how to apply a quite popular CAQDAS application, NVivo, in the research of logo design of Museum Nasional Jakarta.

  18. Atuação dos psicólogos nos CRAS do interior do RN

    Directory of Open Access Journals (Sweden)

    Isabel Fernandes de Oliveira

    2014-01-01

    Full Text Available Analisa-se a atuação do psicólogo em Centros de Referência da Assistência Social (CRAS localizados em municípios do interior do estado do Rio Grande do Norte (RN. Quinze psicólogos de CRAS distribuídos nas microrregiões do RN foram entrevistados, a partir de um roteiro semiestruturado sobre perfil sociodemográfico, formação profissional, serviços ofertados nos CRAS e atividades desenvolvidas pelos psicólogos. Identificou-se que esses profissionais realizam um conjunto de atividades, que tanto atende aos ditames oficiais no escopo da política de Assistência Social, quanto, concomitantemente, se serve do modelo historicamente hegemônico de formação e atuação do psicólogo. Considera-se que o trabalho na política de Assistência Social colocou os psicólogos diante de uma classe trabalhadora ainda mais pauperizada, com demandas diversas daquelas tradicionalmente consideradas pela Psicologia. Discutem-se as possibilidades e os limites da atuação profissional no âmbito dessa política pública, bem como os entraves estruturais da própria política no modo de produção capitalista.

  19. The influence of graphic format on breast cancer risk communication.

    Science.gov (United States)

    Schapira, Marilyn M; Nattinger, Ann B; McAuliffe, Timothy L

    2006-09-01

    Graphic displays can enhance quantitative risk communication. However, empiric data regarding the effect of graphic format on risk perception is lacking. We evaluate the effect of graphic format elements on perceptions of risk magnitude and perceived truth of data. Preferences for format also were assessed. Participants (254 female primary care patients) viewed a series of hypothetical risk communications regarding the lifetime risk of breast cancer. Identical numeric risk information was presented using different graphic formats. Risk was perceived to be of lower magnitude when communicated with a bar graph as compared with a pictorial display (p graphic format used to convey quantitative risk information effects key domains of risk perception. One must be cognizant of these effects when designing risk communication strategies.

  20. Sounding out the logo shot

    OpenAIRE

    Nicolai Jørgensgaard Graakjær

    2013-01-01

    This article focuses on how sound in combination with visuals (i.e. ‘branding by’) may possibly affect the signifying potentials (i.e. ‘branding effect’) of products and corporate brands (i.e. ‘branding of’) during logo shots in television commercials (i.e. ‘branding through’). This particular focus adds both to the understanding of sound in television commercials and to the understanding of sound brands. The article firstly presents a typology of sounds. Secondly, this typology is applied...

  1. IGUANA Architecture, Framework and Toolkit for Interactive Graphics

    CERN Document Server

    Alverson, G; Muzaffar, S; Osborne, I; Tuura, L A; Taylor, L; Alverson, George; Eulisse, Giulio; Muzaffar, Shahzad; Osborne, Ianna; Tuura, Lassi A.; Taylor, Lucas

    2003-01-01

    IGUANA is a generic interactive visualisation framework based on a C++ component model. It provides powerful user interface and visualisation primitives in a way that is not tied to any particular physics experiment or detector design. The article describes interactive visualisation tools built using IGUANA for the CMS and D0 experiments, as well as generic GEANT4 and GEANT3 applications. It covers features of the graphical user interfaces, 3D and 2D graphics, high-quality vector graphics output for print media, various textual, tabular and hierarchical data views, and integration with the application through control panels, a command line and different multi-threading models.

  2. GUANA Architecture, Framework and Toolkit for Interactive Graphics

    CERN Document Server

    Alverson, G; Muzaffar, S; Osborne, I; Tuura, L A; Taylor, L

    2003-01-01

    IGUANA is a generic interactive visualisation framework based on a C++ component model. It provides powerful user interface and visualisation primitives in a way that is not tied to any particular physics experiment or detector design. The article describes interactive visualisation tools built using IGUANA for the CMS and D0 experiments, as well as generic GEANT4 and GEANT3 applications. It covers features of the graphical user interfaces, 3D and 2D graphics, high-quality vector graphics output for print media, various textual, tabular and hierarchical data views, and integration with the application through control panels, a command line and different multi-threading models.

  3. Indian sports nicknames/logos: affective difference between American Indian and non-Indian college students.

    Science.gov (United States)

    LaRocque, Angela R; McDonald, J Douglas; Weatherly, Jeffrey N; Ferraro, F Richard

    2011-01-01

    The use of American Indian (AI) words and images in athletic teams' nicknames, logos, and mascots remains a controversial issue. This study investigated the emotional impact of the University of North Dakota's "Fighting Sioux" nickname/logo on 33 AI and 36 majority culture (MC) students enrolled at the university. Participants completed the Multiple Affect Adjective Checklist-Revised (MAACL-R) before viewing two slide presentations of Fighting Sioux-related images: one neutral (i.e., non-controversial) and one controversial. Participants completed the MAACL-R after each presentation. They also completed the Nickname and Logo Distress Scale, and AI participants completed the Northern Plains Biculturalism Inventory to assess their degree of cultural orientation. Results showed that AIs experienced higher negative affect following both slide presentations than did MC participants. MC participants' affect was only changed following the controversial slide presentation. The findings suggest AI students may experience significantly higher levels of psychological distress when viewing even neutral images of AI nicknames/logos.

  4. 6. Of Engineers and Dragons. The JIHI Logo

    Directory of Open Access Journals (Sweden)

    Enrico Pasini

    2012-07-01

    Full Text Available We inaugurate here a series of unpretentious short notes devoted to episodes in the history of ideas that in one or the other way display our concept of its interdisciplinarity. The first one is about the Journal's logo.

  5. Risk Management Collaboration through Sharing Interactive Graphics

    Science.gov (United States)

    Slingsby, Aidan; Dykes, Jason; Wood, Jo; Foote, Matthew

    2010-05-01

    Risk management involves the cooperation of scientists, underwriters and actuaries all of whom analyse data to support decision-making. Results are often disseminated through static documents with graphics that convey the message the analyst wishes to communicate. Interactive graphics are increasingly popular means of communicating the results of data analyses because they enable other parties to explore and visually analyse some of the data themselves prior to and during discussion. Discussion around interactive graphics can occur synchronously in face-to-face meetings or with video-conferencing and screen sharing or they can occur asynchronously through web-sites such as ManyEyes, web-based fora, blogs, wikis and email. A limitation of approaches that do not involve screen sharing is the difficulty in sharing the results of insights from interacting with the graphic. Static images accompanied can be shared but these themselves cannot be interacted, producing a discussion bottleneck (Baker, 2008). We address this limitation by allowing the state and configuration of graphics to be shared (rather than static images) so that a user can reproduce someone else's graphic, interact with it and then share the results of this accompanied with some commentary. HiVE (Slingsby et al, 2009) is a compact and intuitive text-based language that has been designed for this purpose. We will describe the vizTweets project (a 9-month project funded by JISC) in which we are applying these principles to insurance risk management in the context of the Willis Research Network, the world's largest collaboration between the insurance industry and the academia). The project aims to extend HiVE to meet the needs of the sector, design, implement free-available web services and tools and to provide case studies. We will present a case study that demonstrate the potential of this approach for collaboration within the Willis Research Network. Baker, D. Towards Transparency in Visualisation Based

  6. Perceptions of undergraduate Graphic Design students on the educational potential of Facebook

    Directory of Open Access Journals (Sweden)

    Nicos Souleles

    2012-09-01

    Full Text Available The popularity of Facebook among university students inevitably raises questions on the educational potential of this Social Networking Site for Higher Education. From the limited literature on the instructional uses of Facebook, one can draw conflicting conclusions. Benefits were identified through the communicative potential, student participation in study groups and through informal learning, i.e. learning that takes place outside the formal structures of the learning environment. In contrast, it is also argued that the instructional benefits of Facebook are not straightforward. This phenomenographic investigation examines the perceptions of undergraduate Graphic Design students in a higher education institution in Cyprus, on the use of Facebook for teaching and learning. Characteristic of Art and Design education is the centrality of the studio and student self-reflection. Despite some literature that considers Facebook provides a viable alternative to the physical studio, the participants in this investigation expressed a preference for face-to-face instruction and consider Facebook as complimenting rather than replacing studio practices. Some participants benefited from the use of Facebook by joining support groups and exploring information relevant to their studies. Further research can investigate how Facebook can be embedded in studio-based teaching and learning.

  7. Geometric database maintenance using CCTV cameras and overlay graphics

    Science.gov (United States)

    Oxenberg, Sheldon C.; Landell, B. Patrick; Kan, Edwin

    1988-01-01

    An interactive graphics system using closed circuit television (CCTV) cameras for remote verification and maintenance of a geometric world model database has been demonstrated in GE's telerobotics testbed. The database provides geometric models and locations of objects viewed by CCTV cameras and manipulated by telerobots. To update the database, an operator uses the interactive graphics system to superimpose a wireframe line drawing of an object with known dimensions on a live video scene containing that object. The methodology used is multipoint positioning to easily superimpose a wireframe graphic on the CCTV image of an object in the work scene. An enhanced version of GE's interactive graphics system will provide the object designation function for the operator control station of the Jet Propulsion Laboratory's telerobot demonstration system.

  8. A graphical user-interface control system at SRRC

    International Nuclear Information System (INIS)

    Chen, J.S.; Wang, C.J.; Chen, S.J.; Jan, G.J.

    1993-01-01

    A graphical user interface control system of 1.3 GeV synchrotron radiation light source was designed and implemented for the beam transport line (BTL) and storage ring (SR). A modern control technique has been used to implement and control the third generation synchrotron light source. Two level computer hardware configuration, that includes process and console computers as a top level and VME based intelligent local controller as a bottom level, was setup and tested. Both level computers are linked by high speed Ethernet data communication network. A database includes static and dynamic databases as well as access routines were developed. In order to commission and operate the machine friendly, the graphical man machine interface was designed and coded. The graphical user interface (GUI) software was installed on VAX workstations for the BTL and SR at the Synchrotron Radiation Research Center (SRRC). The over all performance has been evaluated at 10Hz update rate. The results showed that the graphical operator interface control system is versatile system and can be implemented into the control system of the accelerator. It will provide the tool to control and monitor the equipments of the radiation light source especially for machine commissioning and operation

  9. Computer-graphic visualization of dynamics

    International Nuclear Information System (INIS)

    Stewart, H.B.

    1986-01-01

    As engineered systems become increasingly sophisticated and complex, questions of efficiency, reliability, and safety demand the application of more powerful methods of analysis. One indication of this is the accelerating trend away from purely static or quasi-steady system modeling toward models that include essentially dynamic behavior. It is here that the qualitative ideas of nonlinear dynamics, dealing as they do with the most typical behavior in real dynamical systems, can be expected to play an increasingly prominent role. As part of a continuing investigation of the most important low-order differential equations, an interactive computer graphics environment has been created for the study of systems in three-dimensional phase space. This environment makes available the basic control of both numerical simulation and graphic visualization by a specially designed menu system. A key ingredient in this environment is the possibility of graphic communication not only from machine to man, but also from man to machine. Thus to specify the starting point for a numerical integration, for example, the user points to a location in phase space on the screen of the graphics terminal (using crosshairs or a mouse and cursor), bypassing the necessity to give numerical values of the phase-space coordinates. By devising a flexible computer interface which implements conceptual approaches to phase-space analysis of dynamical systems, significant advances in understanding of prototypical differential equations have been achieved

  10. Influence of Colour on Acquisition and Generalisation of Graphic Symbols

    Science.gov (United States)

    Hetzroni, O. E.; Ne'eman, A.

    2013-01-01

    Background: Children with autism may benefit from using graphic symbols for their communication, language and literacy development. The purpose of this study was to investigate the influence of colour versus grey-scale displays on the identification of graphic symbols using a computer-based intervention. Method: An alternating treatment design was…

  11. Bayesian Graphical Models

    DEFF Research Database (Denmark)

    Jensen, Finn Verner; Nielsen, Thomas Dyhre

    2016-01-01

    Mathematically, a Bayesian graphical model is a compact representation of the joint probability distribution for a set of variables. The most frequently used type of Bayesian graphical models are Bayesian networks. The structural part of a Bayesian graphical model is a graph consisting of nodes...

  12. Significance of Internet in Development of Graphic Communications

    OpenAIRE

    Tajana Koren

    2000-01-01

    It is impossible to think of development of graphic communications - even based on traditional principles - without knowledge and application of new technologies, which are enabling a new conception of graphic design. First of all, here is the significant role of Internet, as a means of communications, interactive source of information and a way of expression. New possibilities are urging a new creativity. Social aspects of new technologies should not be neglected. Only permanent education wi...

  13. Real-time implementation of logo detection on open source BeagleBoard

    Science.gov (United States)

    George, M.; Kehtarnavaz, N.; Estevez, L.

    2011-03-01

    This paper presents the real-time implementation of our previously developed logo detection and tracking algorithm on the open source BeagleBoard mobile platform. This platform has an OMAP processor that incorporates an ARM Cortex processor. The algorithm combines Scale Invariant Feature Transform (SIFT) with k-means clustering, online color calibration and moment invariants to robustly detect and track logos in video. Various optimization steps that are carried out to allow the real-time execution of the algorithm on BeagleBoard are discussed. The results obtained are compared to the PC real-time implementation results.

  14. PC Graphic file programing

    International Nuclear Information System (INIS)

    Yang, Jin Seok

    1993-04-01

    This book gives description of basic of graphic knowledge and understanding and realization of graphic file form. The first part deals with graphic with graphic data, store of graphic data and compress of data, programing language such as assembling, stack, compile and link of program and practice and debugging. The next part mentions graphic file form such as Mac paint file, GEM/IMG file, PCX file, GIF file, and TIFF file, consideration of hardware like mono screen driver and color screen driver in high speed, basic conception of dithering and conversion of formality.

  15. Wisdom of the Crowds: Crowd-Based Development of a Logo for a Conference Using a Crowdsourcing Contest.

    Science.gov (United States)

    Ong, Jason J; Bilardi, Jade E; Tucker, Joseph D

    2017-10-01

    Crowdsourcing methods have been widely used in business, but rarely in sexual health research. We evaluated a crowdsourced logo contest as part of an international human immunodeficiency virus conference. A logo crowdsourcing contest was conducted for the 20th International Acquired Immunodeficiency Syndrome Conference. Crowdsourcing has a group of individuals solve a task, often as part of an open contest. Semistructured interviews were conducted with key informants including contest organizers, contest contributors, and conference attendees. Interviews were transcribed verbatim and analysed using a content analysis approach. In total, 22 interviews were conducted with 3 contest organizers, 7 contest contributors, and 12 conference attendees. All individuals reported that the crowdsourced logo provided benefits beyond branding the conference, including creating a shared sense of purpose among diverse conference participants and explicitly demonstrating the strong community orientation of the conference. Conference organizers and attendees all reported deeper engagement because of the story of the Tanzanian artist who won the contest. Most conference attendees (11/12) preferred the crowdsourced logo compared with the previous company-organized logo, and all (22/22) supported the logo contest continuing. Implementing a logo contest was simple and relatively inexpensive. Stakeholders identified several ways to enhance crowdsourcing logo contest methods including wider promotion of the contest to encourage broader participation, greater transparency in the selection process, and a different prize structure which acknowledges the contribution of more contestants. We found that a crowdsourcing contest helped engage local and global communities in the lead-up before and during an international conference. Similar participatory events may be useful for sexual health conferences and research projects.

  16. Struggling readers learning with graphic-rich digital science text: Effects of a Highlight & Animate Feature and Manipulable Graphics

    Science.gov (United States)

    Defrance, Nancy L.

    Manipulable Graphics were more likely to express complete understandings when they were able to structure a systematic investigation of the graphic and when the graphic was designed to confront their own naive conceptions about light and vision. The Manipulable Graphics also provided a foothold for those who entered the study with very little prior knowledge of the topic.

  17. A computer graphics display technique for the examination of aircraft design data

    Science.gov (United States)

    Talcott, N. A., Jr.

    1981-01-01

    An interactive computer graphics technique has been developed for quickly sorting and interpreting large amounts of aerodynamic data. It utilizes a graphic representation rather than numbers. The geometry package represents the vehicle as a set of panels. These panels are ordered in groups of ascending values (e.g., equilibrium temperatures). The groups are then displayed successively on a CRT building up to the complete vehicle. A zoom feature allows for displaying only the panels with values between certain limits. The addition of color allows a one-time display thus eliminating the need for a display build up.

  18. Textbook Graphics and Maps: Keys to Learning.

    Science.gov (United States)

    Danzer, Gerald A.

    1980-01-01

    Explains how social studies pupils can use an awareness of textbook design to become better students. Suggestions include reproducing the collage on an American history textbook as a large poster for classroom use and directing students to design a graphic unit opener in the same style as the ones in their textbooks. (DB)

  19. An integrated introduction to computer graphics and geometric modeling

    CERN Document Server

    Goldman, Ronald

    2009-01-01

    … this book may be the first book on geometric modelling that also covers computer graphics. In addition, it may be the first book on computer graphics that integrates a thorough introduction to 'freedom' curves and surfaces and to the mathematical foundations for computer graphics. … the book is well suited for an undergraduate course. … The entire book is very well presented and obviously written by a distinguished and creative researcher and educator. It certainly is a textbook I would recommend. …-Computer-Aided Design, 42, 2010… Many books concentrate on computer programming and soon beco

  20. Practical application of computer graphics in nuclear power plant engineering

    International Nuclear Information System (INIS)

    Machiba, Hiroshi; Kawamura, Hirobumi; Sasaki, Norio

    1992-01-01

    A nuclear power plant is composed of a vast amount of equipment, piping, and so on, and six or seven years are required to complete the design and engineering from the initial planning stage to the time of commercial operation. Furthermore, operating plants must be continually maintained and improved for a long period. Computer graphics were first applied to the composite arrangement design of nuclear power plants in the form of 3-dimensional CAD. Subsequently, as the introduction of CAE has progressed, a huge assortment of information has been accumulated in database, and measures have been sought that would permit the convenient utilization of this information. Using computer graphics technologies, improvement of the interface between the user and such databases has recently been accomplished. In response to the growth in environmental consciousness, photo-realistic simulations for artistic design of the interior and overviews showing harmony with the surroundings have been achieved through the application of computer graphics. (author)

  1. The Logos between psychology, ontology, and Divinity ...

    African Journals Online (AJOL)

    2014-03-19

    Mar 19, 2014 ... unnoticed in the academy, whose reactions range from the. Boston University ... Žižek's logos as man's attempt to make sense of a dead God who exists only in .... Žižek seems to attempt to move beyond the distinction between ... until that succession of actions and productions has become inward. Thus ...

  2. Estonia näitas uut logo / Andres Keil

    Index Scriptorium Estoniae

    Keil, Andres, 1974-

    2004-01-01

    Ooperiteatri uue logo autor on Kristjan Kirsfeldt. Liis Kolle lavastab G. Rossini ooperi "Sinjoor Bruschino ehk Poeg juhuse tahtel", kunstnikud Liina Keevallik ja Reili Evart. 2. juunil Rahvusooperis etendunud rahvusooperi näiteringi "Welcome to Estonia" Neeme Kuninga kirjutatud ja lavastatud muusikalist "Minu veetlev Eedi".

  3. Interactive problem solving using LOGO

    CERN Document Server

    Boecker, Heinz-Dieter; Fischer, Gerhard

    2014-01-01

    This book is unique in that its stress is not on the mastery of a programming language, but on the importance and value of interactive problem solving. The authors focus on several specific interest worlds: mathematics, computer science, artificial intelligence, linguistics, and games; however, their approach can serve as a model that may be applied easily to other fields as well. Those who are interested in symbolic computing will find that Interactive Problem Solving Using LOGO provides a gentle introduction from which one may move on to other, more advanced computational frameworks or more

  4. Computer-Based Tools for Evaluating Graphical User Interfaces

    Science.gov (United States)

    Moore, Loretta A.

    1997-01-01

    The user interface is the component of a software system that connects two very complex system: humans and computers. Each of these two systems impose certain requirements on the final product. The user is the judge of the usability and utility of the system; the computer software and hardware are the tools with which the interface is constructed. Mistakes are sometimes made in designing and developing user interfaces because the designers and developers have limited knowledge about human performance (e.g., problem solving, decision making, planning, and reasoning). Even those trained in user interface design make mistakes because they are unable to address all of the known requirements and constraints on design. Evaluation of the user inter-face is therefore a critical phase of the user interface development process. Evaluation should not be considered the final phase of design; but it should be part of an iterative design cycle with the output of evaluation being feed back into design. The goal of this research was to develop a set of computer-based tools for objectively evaluating graphical user interfaces. The research was organized into three phases. The first phase resulted in the development of an embedded evaluation tool which evaluates the usability of a graphical user interface based on a user's performance. An expert system to assist in the design and evaluation of user interfaces based upon rules and guidelines was developed during the second phase. During the final phase of the research an automatic layout tool to be used in the initial design of graphical inter- faces was developed. The research was coordinated with NASA Marshall Space Flight Center's Mission Operations Laboratory's efforts in developing onboard payload display specifications for the Space Station.

  5. Difficulties of Student Teachers in the Engineering Graphics and Design Course at a South African University: Snapshot on Sectional Drawing

    Science.gov (United States)

    Makgato, Moses; Khoza, Samuel D.

    2016-01-01

    Engineering Graphics and Design (EGD) is a university course that teaches a medium of communication in the form of drawings. This study was undertaken to investigate factors associated with the difficulties experienced by student teachers in the sectional drawing component of the EGD course. Purposive sampling was used to select 40 students…

  6. Graphics-based site information management at Hanford TRU burial grounds

    International Nuclear Information System (INIS)

    Rod, S.R.

    1992-04-01

    The objective of the project described in this paper is to demonstrate the use of integrated computer graphics and database techniques in managing nuclear waste facilities. The graphics-based site information management system (SIMS) combines a three- dimensional graphic model of the facility with databases which describe the facility's components and waste inventory. The SIMS can create graphic visualization of any site data. The SIMS described here is being used by Westinghouse Hanford Company (WHC) as part of its transuranic (TRU) waste retrieval program at the Hanford Reservation. It is being used to manage an inventory of over 38,000 containers, to validate records, and to help visualize conceptual designs of waste retrieval operations

  7. Graphics-based site information management at Hanford TRU burial grounds

    International Nuclear Information System (INIS)

    Rod, S.R.

    1992-01-01

    The objective of the project described in this paper is to demonstrate the use of integrated computer graphics and data base techniques in managing nuclear waste facilities. The graphics-based site information management system (SIMS) combines a three-dimensional graphic model of the facility with databases which describe the facility's components and waste inventory. The SIMS can create graphic visualizations of any site data. The SIMS described here is being used by Westinghouse Hanford Company (WHC) as part of its transuranic (TRU) waste retrieval program at the Hanford Reservation. It is being used to manage an inventory of over 38,000 containers, to validate records, and to help visualize conceptual designs of waste retrieval operations

  8. Computer Graphics Instruction in VizClass

    Science.gov (United States)

    Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko

    2005-01-01

    "VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…

  9. The PC graphics handbook

    CERN Document Server

    Sanchez, Julio

    2003-01-01

    Part I - Graphics Fundamentals PC GRAPHICS OVERVIEW History and Evolution Short History of PC Video PS/2 Video Systems SuperVGA Graphics Coprocessors and Accelerators Graphics Applications State-of-the-Art in PC Graphics 3D Application Programming Interfaces POLYGONAL MODELING Vector and Raster Data Coordinate Systems Modeling with Polygons IMAGE TRANSFORMATIONS Matrix-based Representations Matrix Arithmetic 3D Transformations PROGRAMMING MATRIX TRANSFORMATIONS Numeric Data in Matrix Form Array Processing PROJECTIONS AND RENDERING Perspective The Rendering Pipeline LIGHTING AND SHADING Lightin

  10. Identifying the Gaps of Fourth Year Degree Pre-Service Teachers' Pedagogical Content Knowledge in Teaching Engineering Graphics and Design

    Science.gov (United States)

    Khoza, Samuel Dumazi

    2017-01-01

    Engineering Graphics and Design is a technological subject which is offered in the Bachelor of Education degree from third to fourth year of the degree course. Fourth year pre-service teachers find EGD difficult to teach because of various reasons. Therefore the aim of the paper was to investigate fourth year pre-service teachers' pedagogical…

  11. MathModelica - An Extensible Modeling and Simulation Environment with Integrated Graphics and Literate Programming

    OpenAIRE

    Fritzson, Peter; Gunnarsson, Johan; Jirstrand, Mats

    2002-01-01

    MathModelica is an integrated interactive development environment for advanced system modeling and simulation. The environment integrates Modelica-based modeling and simulation with graphic design, advanced scripting facilities, integration of program code, test cases, graphics, documentation, mathematical type setting, and symbolic formula manipulation provided via Mathematica. The user interface consists of a graphical Model Editor and Notebooks. The Model Editor is a graphical user interfa...

  12. Data analysis using a data base driven graphics animation system

    International Nuclear Information System (INIS)

    Schwieder, D.H.; Stewart, H.D.; Curtis, J.N.

    1985-01-01

    A graphics animation system has been developed at the Idaho National Engineering Laboratory (INEL) to assist engineers in the analysis of large amounts of time series data. Most prior attempts at computer animation of data involve the development of large and expensive problem-specific systems. This paper discusses a generalized interactive computer animation system designed to be used in a wide variety of data analysis applications. By using relational data base storage of graphics and control information, considerable flexibility in design and development of animated displays is achieved

  13. Mathematic-Graphical Formalization of Switch Point Control Circuit Function

    Directory of Open Access Journals (Sweden)

    Juraj Zdansky

    2004-01-01

    Full Text Available This article describes authors designed method then enables mathematic – graphical formalization of system’s functional specification. The result of this method is algebraic system – finite automata that is written in transition table. This transition table is possible to overwrite to graphic form (state diagram or to mathematic form (transition and output function. This method is described by example of switch point control circuit.

  14. Graphical Models with R

    DEFF Research Database (Denmark)

    Højsgaard, Søren; Edwards, David; Lauritzen, Steffen

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many...... of these software developments have taken place within the R community, either in the form of new packages or by providing an R ingerface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In addition......, the book provides examples of how more advanced aspects of graphical modeling can be represented and handled within R. Topics covered in the seven chapters include graphical models for contingency tables, Gaussian and mixed graphical models, Bayesian networks and modeling high dimensional data...

  15. La evaluación específica del síndrome de Burnout en psicólogos: el "inventario de Burnout de psicólogos"

    Directory of Open Access Journals (Sweden)

    ANA MARIA T. BENEVIDES PEREIRA

    2002-01-01

    Full Text Available La investigación del "burnout" se ha extendido a una amplia variedad de profesiones, asistenciales y no asistenciales, sin embargo el estudio del burnout en psicólogos es relativamente escaso a pesar de ser una profesión con alto riesgo de burnout. El "Inventario de Burnout de Psicólogos" (IBP es un instrumento elaborado específicamente para evaluar los procesos de burnout en los psicólogos que consta de tres partes: características profesionales, dimensiones del burnout y sintomatología de estrés asociada. La aplicación del IBP a una muestra de 203 profesionales de la psicología, de lengua española y brasileña, ha mostrado claramente una estructura factorial de tres factores según el modelo asistencial clásico de burnout: cansancio emocional, despersonalización y falta de realización personal. La sintomatología asociada se factorializa en tres dimensiones: consecuencias psicológicas, físicas y sociales. Las tres partes del IBP están altamente asociadas de forma que las características profesionales se asocian al nivel de burnout y los niveles del burnout a la sintomatología percibida.

  16. Advertising of food to children: is brand logo recognition related to their food knowledge, eating behaviours and food preferences?

    Science.gov (United States)

    Kopelman, C A; Roberts, L M; Adab, P

    2007-12-01

    There remains controversy about the contribution of food advertising targeted at children to the epidemic of childhood obesity in the UK. The aim of this study is to explore the relationship between the ability to recognize brand logos featured in promotional campaigns of the food industry and eating behaviours, food knowledge and preferences in children aged 9-11 attending six primary schools in Birmingham, West Midlands. A '20 flashcard' brand logo quiz assessed children's brand logo recognition ability; a self-completed questionnaire collected information on children's socio-demographic characteristics, eating behaviours, food knowledge and preferences (n=476). Children demonstrated both high brand logo recognition abilities with 88.4% (420/476) recognizing at least 16/20 brand logos in the quiz and high levels of poor diet. No strong correlation was found between higher brand logo recognition ability and poorer eating behaviours, food knowledge and preferences. Although many children are familiar with commonly presented logos of food products, brand awareness does not appear to be a major influence on the consumption of a poor diet amongst children. The regulation or restriction of food advertising to children is unlikely to have a significant impact on obesity rates among children unless combined with measures to address other detrimental influences.

  17. HOW TO ACHIEVE A GRAPHIC LANGUAGE IN A SIGNAGE SYSTEM

    Directory of Open Access Journals (Sweden)

    ADÎR Victor

    2015-06-01

    Full Text Available This paper presents the importance of a signage system to inform and guide with a purpose: to make useful an activity. It is a special role of graphics to connect people to a system which has to be clear and legible. Along our researches in this field we have met various situations when graphic has solved the visible problem. Sometimes is not necessary to write about an activity, it is easy to develop a signage system to be understood by a lot of people. The main characteristic of such system is the design of a set of graphic representations which are much known all over the world. A few examples in this paper will demonstrate why is necessary to achieve a graphic language.

  18. ElectroEncephaloGraphics: Making waves in computer graphics research.

    Science.gov (United States)

    Mustafa, Maryam; Magnor, Marcus

    2014-01-01

    Electroencephalography (EEG) is a novel modality for investigating perceptual graphics problems. Until recently, EEG has predominantly been used for clinical diagnosis, in psychology, and by the brain-computer-interface community. Researchers are extending it to help understand the perception of visual output from graphics applications and to create approaches based on direct neural feedback. Researchers have applied EEG to graphics to determine perceived image and video quality by detecting typical rendering artifacts, to evaluate visualization effectiveness by calculating the cognitive load, and to automatically optimize rendering parameters for images and videos on the basis of implicit neural feedback.

  19. La Cultura del diálogo: actitud de vida del profesional cubano.

    Directory of Open Access Journals (Sweden)

    Mariano Álvarez Farfán

    2009-03-01

    Full Text Available El presente artículo, tiene el propósito de ofrecer algunas consideraciones acerca de la necesidad de la cultura del diálogo y de la comunicación interpersonal óptima, especialmente en las profesiones que se relacionan con la educación y con la formación del ser humano, al considerar la primera como un fundamento esencial para el crecimiento espiritual del hombre y el desarrollo de su personalidad y profesionalidad en aras de un mejor desempeño y mayor influencia en la sociedad. Además, se hace mención a la definición de cultura del diálogo y cultura del error, así como la importancia de ambos en el quehacer cotidiano de toda persona que enseña, educa e instruye. Comúnmente se confunden los términos debate y diálogo, pero, no son sinónimos, ambos permiten el intercambio y la polémica lo que implica interacción, esclarecimiento mutuo y aprendizaje sobre un contenido determinado. Se plantea que, un diálogo mal desarrollado o enfocado puede entorpecer e incluso abortar el debate. Por consiguiente, es necesario dominar los requerimientos o pasos metodológicos para la polémica, o la actividad reflexiva grupal que se desarrolla a partir de la recepción de un mensaje, una experiencia o contenido específico.

  20. Graphical analysis of power systems for mobile robotics

    Science.gov (United States)

    Raade, Justin William

    The field of mobile robotics places stringent demands on the power system. Energetic autonomy, or the ability to function for a useful operation time independent of any tether, refueling, or recharging, is a driving force in a robot designed for a field application. The focus of this dissertation is the development of two graphical analysis tools, namely Ragone plots and optimal hybridization plots, for the design of human scale mobile robotic power systems. These tools contribute to the intuitive understanding of the performance of a power system and expand the toolbox of the design engineer. Ragone plots are useful for graphically comparing the merits of different power systems for a wide range of operation times. They plot the specific power versus the specific energy of a system on logarithmic scales. The driving equations in the creation of a Ragone plot are derived in terms of several important system parameters. Trends at extreme operation times (both very short and very long) are examined. Ragone plot analysis is applied to the design of several power systems for high-power human exoskeletons. Power systems examined include a monopropellant-powered free piston hydraulic pump, a gasoline-powered internal combustion engine with hydraulic actuators, and a fuel cell with electric actuators. Hybrid power systems consist of two or more distinct energy sources that are used together to meet a single load. They can often outperform non-hybrid power systems in low duty-cycle applications or those with widely varying load profiles and long operation times. Two types of energy sources are defined: engine-like and capacitive. The hybridization rules for different combinations of energy sources are derived using graphical plots of hybrid power system mass versus the primary system power. Optimal hybridization analysis is applied to several power systems for low-power human exoskeletons. Hybrid power systems examined include a fuel cell and a solar panel coupled with

  1. Graphics calculators use in Precalculus and achievement in Calculus

    OpenAIRE

    Gómez, Pedro; Fernández, Felipe

    1997-01-01

    Most studies on the effects of graphics calculators on students' achievement in precalculus use specially designed tests that are implemented immediately after the introduction of the technology. In many cases, the way the new technology is integrated into the curriculum is not taken into account. This study analyzed the achievement on calculus of students who took a curriculum innovation in a precalculus course that involved graphics calculators use. Even though no differences were found bet...

  2. 12 CFR 1700.3 - Official logo and seal.

    Science.gov (United States)

    2010-01-01

    ... DEVELOPMENT OFHEO ORGANIZATION AND FUNCTIONS ORGANIZATION AND FUNCTIONS § 1700.3 Official logo and seal. The... of a structure consisting of a solid two-tiered pedestal base topped by a solid triangular shape, which represents the roof of the structure. Placed between the base and the top are the letters “OFHEO...

  3. Subfamily logos: visualization of sequence deviations at alignment positions with high information content

    Directory of Open Access Journals (Sweden)

    Beitz Eric

    2006-06-01

    Full Text Available Abstract Background Recognition of relevant sequence deviations can be valuable for elucidating functional differences between protein subfamilies. Interesting residues at highly conserved positions can then be mutated and experimentally analyzed. However, identification of such sites is tedious because automated approaches are scarce. Results Subfamily logos visualize subfamily-specific sequence deviations. The display is similar to classical sequence logos but extends into the negative range. Positive, upright characters correspond to residues which are characteristic for the subfamily, negative, upside-down characters to residues typical for the remaining sequences. The symbol height is adjusted to the information content of the alignment position. Residues which are conserved throughout do not appear. Conclusion Subfamily logos provide an intuitive display of relevant sequence deviations. The method has proven to be valid using a set of 135 aligned aquaporin sequences in which established subfamily-specific positions were readily identified by the algorithm.

  4. The graphics future in scientific applications-trends and developments in computer graphics

    CERN Document Server

    Enderle, G

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations will appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education.

  5. Graphic Storytelling

    Science.gov (United States)

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  6. BlockLogo: Visualization of peptide and sequence motif conservation

    DEFF Research Database (Denmark)

    Olsen, Lars Rønn; Kudahl, Ulrich Johan; Simon, Christian

    2013-01-01

    BlockLogo is a web-server application for the visualization of protein and nucleotide fragments, continuous protein sequence motifs, and discontinuous sequence motifs using calculation of block entropy from multiple sequence alignments. The user input consists of a multiple sequence alignment, se...

  7. Graphic Turbulence Guidance

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Forecast turbulence hazards identified by the Graphical Turbulence Guidance algorithm. The Graphical Turbulence Guidance product depicts mid-level and upper-level...

  8. Psicólogos en Uruguay; una aproximación

    Directory of Open Access Journals (Sweden)

    Luis Emilio Gimenez

    2016-05-01

    Full Text Available Este artículo presenta una aproximación exploratoria a la situación de los psicólogos en el Uruguay. Realiza una estimación cuantitativa de alguna de sus características y problemas, a partir de fuentes de datos distintas y en especial el Censo Nacional en Psicología del año 2014 y las Bases de Recursos Humanos del Ministerio de Salud Pública. Se fundamenta la necesidad de mayores y mejores estudios, teniendo en cuenta la inserción profesional de los psicólogos en el contexto del cambio de modelo de atención, impulsado por la reforma de la salud. Observa el incremento de los inscritos y graduados de estudios de grado, en términos absolutos y relativos respecto a las otras carreras universitarias. La existencia de un alto número de psicólogos ubica al país posiblemente en el primer lugar, en relación a su población, con un porcentaje mayoritariamente femenino, alta presencia de egresados recientes, y residencia concentrada en zona metropolitana. Aún con mejoras en los últimos años, los datos muestran aún una débil inserción en el sistema de salud, lo que es consistente con la percepción de una respuesta insuficiente a las necesidades de atención psicológica. Se requieren por tanto, avanzar en las investigaciones que generen insumos para el diseño de políticas de recursos humanos en salud.

  9. Graphic Presentation: An Empirical Examination of the Graphic Novel Approach to Communicate Business Concepts

    Science.gov (United States)

    Short, Jeremy C.; Randolph-Seng, Brandon; McKenny, Aaron F.

    2013-01-01

    Graphic novels have been increasingly incorporated into business communication forums. Despite potential benefits, little research has examined the merits of the graphic novel approach. In response, we engage in a two-study approach. Study 1 explores the potential of graphic novels to affect learning outcomes and finds that the graphic novel was…

  10. Interactive computer graphics applications for compressible aerodynamics

    Science.gov (United States)

    Benson, Thomas J.

    1994-01-01

    Three computer applications have been developed to solve inviscid compressible fluids problems using interactive computer graphics. The first application is a compressible flow calculator which solves for isentropic flow, normal shocks, and oblique shocks or centered expansions produced by two dimensional ramps. The second application couples the solutions generated by the first application to a more graphical presentation of the results to produce a desk top simulator of three compressible flow problems: 1) flow past a single compression ramp; 2) flow past two ramps in series; and 3) flow past two opposed ramps. The third application extends the results of the second to produce a design tool which solves for the flow through supersonic external or mixed compression inlets. The applications were originally developed to run on SGI or IBM workstations running GL graphics. They are currently being extended to solve additional types of flow problems and modified to operate on any X-based workstation.

  11. Computer graphics in piping structural engineering

    International Nuclear Information System (INIS)

    Revesz, Z.

    1985-01-01

    Computer graphics in piping structural engineering is gaining in popularity. The large number of systems, the growing complexity of the load cases and structure models require human assimilation of large amounts of data. An effort has been made to enlighten evaluation of numerical data and visualize as much of it as possible, thus eliminating a source of error and accelerating analysis/reporting. The product of this effort is PAID, the Piping Analysis and Interactive Design software. While developing PAID, interest has been focused on the acceleration of the work done mainly by PIPESTRESS. Some installed and tested capabilities of PAID are presented in this paper. Examples are given from the graphic output in report form and the conversation necessary to get such is demonstrated. (orig.)

  12. Os antropólogos e a religião - Resenha

    Directory of Open Access Journals (Sweden)

    Tatiane Aparecida de Almeida

    2016-12-01

    Full Text Available LivroMARY, André. Os antropólogos e a religião. Trad. Lúcia Mathilde Endlich Orth. São Paulo: Ideias e Letras, 2014. ISBN 978-85-6589-369-5                       Este livro é de autoria do antropólogo francês André Mary que é também professor da EHESS, diretor de pesquisa no CNRS na França, redator-chefe  da revista Archives des Sciences Sociales des Religions desde o ano de 2005 e é autor de outros livros, por exemplo, Le Bricolage Africain des Héros Chrétiens (2000, no qual o autor demonstra seus conhecimentos acadêmicos em relação à religiosidade africana. 

  13. Short- and Long-Term Effects of Conscious, Minimally Conscious and Unconscious Brand Logos

    Science.gov (United States)

    Gordts, Sarah; Soetens, Eric; Van den Bussche, Eva

    2013-01-01

    Unconsciously presented information can influence our behavior in an experimental context. However, whether these effects can be translated to a daily life context, such as advertising, is strongly debated. What hampers this translation is the widely accepted notion of the short-livedness of unconscious representations. The effect of unconscious information on behavior is assumed to rapidly vanish within a few hundreds of milliseconds. Using highly familiar brand logos (e.g., the logo of McDonald's) as subliminal and supraliminal primes in two priming experiments, we assessed whether these logos were able to elicit behavioral effects after a short (e.g., 350 ms), a medium (e.g., 1000 ms), and a long (e.g., 5000 ms) interval. Our results demonstrate that when real-life information is presented minimally consciously or even unconsciously, it can influence our subsequent behavior, even when more than five seconds pass between the presentation of the minimally conscious or unconscious information and the behavior on which it exerts its influence. PMID:23658681

  14. Short- and long-term effects of conscious, minimally conscious and unconscious brand logos.

    Science.gov (United States)

    Muscarella, Charlotte; Brintazzoli, Gigliola; Gordts, Sarah; Soetens, Eric; Van den Bussche, Eva

    2013-01-01

    Unconsciously presented information can influence our behavior in an experimental context. However, whether these effects can be translated to a daily life context, such as advertising, is strongly debated. What hampers this translation is the widely accepted notion of the short-livedness of unconscious representations. The effect of unconscious information on behavior is assumed to rapidly vanish within a few hundreds of milliseconds. Using highly familiar brand logos (e.g., the logo of McDonald's) as subliminal and supraliminal primes in two priming experiments, we assessed whether these logos were able to elicit behavioral effects after a short (e.g., 350 ms), a medium (e.g., 1000 ms), and a long (e.g., 5000 ms) interval. Our results demonstrate that when real-life information is presented minimally consciously or even unconsciously, it can influence our subsequent behavior, even when more than five seconds pass between the presentation of the minimally conscious or unconscious information and the behavior on which it exerts its influence.

  15. Short- and long-term effects of conscious, minimally conscious and unconscious brand logos.

    Directory of Open Access Journals (Sweden)

    Charlotte Muscarella

    Full Text Available Unconsciously presented information can influence our behavior in an experimental context. However, whether these effects can be translated to a daily life context, such as advertising, is strongly debated. What hampers this translation is the widely accepted notion of the short-livedness of unconscious representations. The effect of unconscious information on behavior is assumed to rapidly vanish within a few hundreds of milliseconds. Using highly familiar brand logos (e.g., the logo of McDonald's as subliminal and supraliminal primes in two priming experiments, we assessed whether these logos were able to elicit behavioral effects after a short (e.g., 350 ms, a medium (e.g., 1000 ms, and a long (e.g., 5000 ms interval. Our results demonstrate that when real-life information is presented minimally consciously or even unconsciously, it can influence our subsequent behavior, even when more than five seconds pass between the presentation of the minimally conscious or unconscious information and the behavior on which it exerts its influence.

  16. Design and Development of a Graphical Setup Software for the CMS Global Trigger

    CERN Document Server

    Glaser, P; Bergauer, H; Padrta, M; Taurok,A; Wulz, C E

    2006-01-01

    The CMS experiment at CERNs Large Hadron Collider will search for new physics at high energies. Its trigger system is an essential component in the selection process of potentially interesting events. The Global Trigger is the final stage of the first-level selection process. It is implemented as a complex electronic system containing logic devices, which need to be programmed according to physics requirements. It has to reject or accept events for further processing based on coarse measurements of particle properties such as energies, momenta and location. Algorithms similar to the ones used in the physics analysis are executed in parallel during the event selection process. A graphical setup program to define these algorithms and to subsequently configure the hardware has been developed. The design and implementation of the program, guided by the principal requirements of flexibility, quality assurance, platform-independence and extensibility, are described.

  17. Interactive simulation of nuclear power systems using a dedicated minicomputer - computer graphics facility

    International Nuclear Information System (INIS)

    Tye, C.; Sezgen, A.O.

    1980-01-01

    The design of control systems and operational procedures for large scale nuclear power plant poses a difficult optimization problem requiring a lot of computational effort. Plant dynamic simulation using digital minicomputers offers the prospect of relatively low cost computing and when combined with graphical input/output provides a powerful tool for studying such problems. The paper discusses the results obtained from a simulation study carried out at the Computer Graphics Unit of the University of Manchester using a typical station control model for an Advanced Gas Cooled reactor. Particular reference is placed on the use of computer graphics for information display, parameter and control system optimization and techniques for using graphical input for defining and/or modifying the control system topology. Experience gained from this study has shown that a relatively modest minicomputer system can be used for simulating large scale dynamic systems and that highly interactive computer graphics can be used to advantage to relieve the designer of many of the tedious aspects of simulation leaving him free to concentrate on the more creative aspects of his work. (author)

  18. Path planning of master-slave manipulator using graphic simulator

    International Nuclear Information System (INIS)

    Lee, J. Y.; Kim, S. H.; Song, T. K.; Park, B. S.; Yoon, J. S.

    2002-01-01

    To handle the high level radioactive materials such as spent fuels remotely, the master-slave manipulator is generally used as a remote handling equipment in the hot cell. To analyze the motion and to implement the training system by virtual reality technology, the simulator for M-S manipulator using the computer graphics is developed. The parts are modelled in 3-D graphics, assembled, and kinematics are assigned. The inverse kinematics of the manipulator is defined, and the slave of manipulator is coupled with master by the manipulator's specification. Also, the virtual work cell is implemented in the graphical environment which is the same as the real environment and the path planning method using the function of the collision detection for a manipulator are proposed. This graphic simulator of manipulator can be effectively used in designing of the maintenance processes for the hot cell equipment and enhance the reliability of the spent fuel management

  19. An Inter-Disciplinary Language for Inter-Disciplinary Communication: Academic Globalization, Ethos, Pathos, and Logos

    Directory of Open Access Journals (Sweden)

    Marta Szabo White

    2014-08-01

    Full Text Available Inspired by the intersection of character, emotions, and logic, much like a Hungarian Rhapsody which is beautifully sad; this paper explores ethos, pathos, and logos in the context of Academic Globalization. As students of the world, an inter-disciplinary language is pivotal for inter-disciplinary communication. Given that the current state of the world stems primarily from miscommunications, it is imperative to launch a cognitive language tool which underscores global commonalities and mitigates cultural differences. Such a platform would foster interdisciplinary research, education, and communication. New paradigms would evolve, grounded in ethos, pathos, and logos. Like yin and yang, these states are interrelated, interacting, and interchanging learning spheres. Just as day and night blend at some point; just as the Parthenon epitomized Greek thought, celebrated the birthplace of democracy, and for the first time, depicted everyday citizens in friezes- underscoring their impactful role- ethos, pathos, and logos represent cross-disciplinary communication devices which synergistically transform and ignite academic globalization. The Literature Review links the concepts of ethos, pathos, and logos with the seminal work Lewis and his LMR framework, which has given birth to Cultureactive and subsequently to ICE [InterCultural Edge]. http://www.fuqua.duke.edu/ciber/programs/we_organize/ice/ Accessed February 14, 2014

  20. Graphics gems V (Macintosh version)

    CERN Document Server

    Paeth, Alan W

    1995-01-01

    Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field.Contains over 50 new gems displaying some of t

  1. Analysis of graphic representations of activity theory in international journals

    Directory of Open Access Journals (Sweden)

    Marco André Mazzarotto

    2016-05-01

    Full Text Available Activity theory is a relevant framework for the Design field, and their graphic representations are cognitive artifacts that aid the understanding, use and communication of this theory. However, there is a lack of consistency around the graphics and labels used in these representations. Based on this, the aim of this study was to identify, analyze and evaluate these differences and propose a representation that aims to be more suitable for the theory. For this, uses as method a literature review based on Engeström (2001 and its three generations of visual models, combined with graphical analysis of representations collected in a hundred papers from international journals.

  2. Graphical Rasch models

    DEFF Research Database (Denmark)

    Kreiner, Svend; Christensen, Karl Bang

    Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models......Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models...

  3. A Channel For Gay America? A Cultural Criticism Of The Logo Channel's Commercial Success On American Cable Television

    OpenAIRE

    Johnson Jr., Michael

    2008-01-01

    Logo currently holds a self-described monopoly as the “Gay Channel for America.” Logo stands alone as the single most concentrated national-level vehicle of LGBT (Lesbian, Gay, Bisexual and Transgendered) visibility in the post millennial television era. The Logo Channel has reaped financial rewards from its strategy as a business entity, as LGBT American television viewers embraced its presence as a signifier to America that gays and lesbians have finally “made it”. First, any claim to a mon...

  4. On Repairing Generated Behaviors for Graphical Characters

    DEFF Research Database (Denmark)

    Corradini, Andrea; Mehta, Manish

    2016-01-01

    In this paper, we continue our work on the creation of artificial intelligence (AI) behaviors for graphical interactive characters by novice users. We refer to novice users as any persons who do not have any particular skills, training and experience in both programming and design. The focus...

  5. Diálogo social y democracia deliberativa

    Directory of Open Access Journals (Sweden)

    Carlos Sojo

    2009-07-01

    Full Text Available Dentro de los sistemas democráticos y, como un medio de desarrollo de la cultura democrática, el artículo analiza los procesos deliberativos,específicamente el proceso de diálogo social, en donde los ciudadanos acreditados tienen la posibilidad de expresar sus opiniones y que puedan ser tomadas en cuenta para la definición de preferencias o elección de políticas

  6. The computer graphics metafile

    CERN Document Server

    Henderson, LR; Shepherd, B; Arnold, D B

    1990-01-01

    The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then intr

  7. The computer graphics interface

    CERN Document Server

    Steinbrugge Chauveau, Karla; Niles Reed, Theodore; Shepherd, B

    2014-01-01

    The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic obje

  8. Programación de gráficos 3D con Mathematica, DrawGraphics, CurvesGraphics, LiveGraphics3D y JavaView

    OpenAIRE

    Mora Flores, Walter; Instituto Tecnológico de Costa Rica; Figueroa, Geovanni; Instituto Tecnológico de Costa Rica

    2015-01-01

    Se muestra como integrar las herramientas: Mathematica (y los paquetes DrawGraphics y CurvesGraphics), LiveGraphics3D, JavaView y html, para crear algunas figuras 3D las cuales se pueden incrustar en páginas Web independientes y con posibilidad de interacción.

  9. Academic Ethos, Pathos, and Logos. Research Ethos

    Directory of Open Access Journals (Sweden)

    Nagib Callaos

    2014-08-01

    Full Text Available Elsewhere (N. Callaos and B. Callaos, 20141 we have shown the conceptual necessity and the pragmatic importance of including Ethos, Pathos, and Logos in any systemic methodology for Information Systems Development (including software-based systems and for the design and implementation of informing processes. This is the first article of a planned series in which we will try to apply what has been shown and concluded in the mentioned article to the specific case of Academic Informing or Academic Information Systems. Research activities include informing processes, which should address the respective Ethos. Our purpose in this article is to address one of the issues involved in this aspect. With this article we are trying to make a step forward according to the recommendations we included in the conclusions of the referred article (N. Callaos and B. Callaos, 2014. To do so, we will briefly abridge previous work, provide some facts via real life examples, give few opinions and ask many questions. Few of these questions will be rhetorical one while most of them are oriented to generate reflections in the respective issue and potentially some research, intellectual enquiry, or practice based position papers.

  10. Mathematical structures for computer graphics

    CERN Document Server

    Janke, Steven J

    2014-01-01

    A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant grap

  11. A development of user-friendly graphical interface for a blanket simulator

    International Nuclear Information System (INIS)

    Lee, Young-Seok; Yoon, Seok-Heun; Han, Jung-Hoon

    2010-01-01

    A web-based user-friendly graphical interface (GUI) system, named GUMBIS (Graphical User-friendly Monte-Carlo-Application Blanket-Design Interface System), was developed to cut down the efforts of the researchers and practitioners who study tokamak blanket designs with the Monte Carlo MCNP/MCNPX codes. GUMBIS was also aimed at supporting them to use the codes for their study without having through understanding on the complex menus and commands of the codes. Developed on the web-based environment, GUMBIS provides task sharing capability on a network. GUMBIS, applicable for both blanket design and neutronics analysis, could facilitate not only advanced blanket R and D but also the education and training of the researchers in the R and D.

  12. El antrop??logo, la pol??tica y el ind??gena

    OpenAIRE

    Gonz??lez Alcantud, Jos?? Antonio

    1991-01-01

    En v??speras de 1992, conmemoraci??n del descubrimiento americano, es entrevistado Antonio P??rez, antrop??logo de campo en la selva amaz??nica y nombrado asesor de asuntos ??tnicos de la Comisi??n Nacional del Quinto Centenario.

  13. Editorial: Logos, Ethos and Pathos: Whither academia and public health in a post-truth world?

    Science.gov (United States)

    Robinson, Peter G

    2018-01-01

    Rhetoric tells us there are three approaches to persuasive argument; logos, ethos and pathos (Bernanke, 2010). Logos is the appeal to logic by use of facts, data and analogies. Ethos is ethical appeal, focusing on the author's credibility or character with allied use of audience appropriate language and grammar. Pathos relates to emotional appeal by invoking sympathy, fear and anger. Copyright© 2018 Dennis Barber Ltd.

  14. Logo and Von Neumann Ideas [and] Towards a Humanistic Use of Computers in Education = Hacia una insercion humanista de las computadoras en la educacion.

    Science.gov (United States)

    Reggini, Horacio C.

    The first article, "LOGO and von Neumann Ideas," deals with the creation of new procedures based on procedures defined and stored in memory as LOGO lists of lists. This representation, which enables LOGO procedures to construct, modify, and run other LOGO procedures, is compared with basic computer concepts first formulated by John von…

  15. Graphics Gems III IBM version

    CERN Document Server

    Kirk, David

    1994-01-01

    This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a

  16. The micromachined logo of Atomki

    International Nuclear Information System (INIS)

    Rajta, I.; Szilasi, S.Z.

    2006-01-01

    Complete text of publication follows. Proton Beam Micromachining, also known as P-beam Writing, is a direct write 3- dimensional lithographic technique. Conventional resist types are PMMA (polymethylmethacrylate), and SU-8 (of MicroChem Corp.); they are positive and negative resists, respectively. In this work we used SU-8, the most common negative resist material. SU-8 was spun on a flat surface, typically Silicon or glass. A direct write proton beam was scanned over an arbitary structure (the Atomki logo can be replaced by any other structure), which produces chain scissioning in the polymer. Post exposure bake (PEB) is usually needed in case of conventional optical lithography, but using protons this bake is done in situ as the ions heat up the sample in vacuum. Subsequently chemical etching takes place, the solvent is available at MicroChem Corp. The schematic diagram of the above described micromachining process is shown on Fig. 1. The irradiation requires a scanning proton microbeam system equipped with suitable beam scanning and blanking facilities. This is available in the Institute, our setup has been upgraded from doublet to triplet focusing system (Oxford Microbeams Ltd.). For scanning we use a DIO card (PCI-6731 of National Instruments), and the IonScan software [1]. Sample preparation was carried out at our 'semi clean' room. This is also where chemical development of the samples and the optical microscopy have been done too. A Zeiss Axio Imager microscope is available (equipped with 5 objective lenses, 4 different contrast methods, transmitted or reflected light illumination). Fig. 2. shows a typical example of the Atomki logo. This is a bright field image, a number of different nice and colourful images can be produced with the other contrast techniques (for more images see the Institute website: http://www.atomki.hu/ ). (author)

  17. Graphical Models with R

    CERN Document Server

    Højsgaard, Søren; Lauritzen, Steffen

    2012-01-01

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many of these software developments have taken place within the R community, either in the form of new packages or by providing an R interface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In add

  18. Impact of foods with health logo on ssaturated fat, sodium and sugar intake of young Dutch adults

    NARCIS (Netherlands)

    Temme, E.H.M.; Voet, van der H.; Roodenburg, A.; Bulder, A.; Donkersgoed, van A.; Klaveren, van J.D.

    2011-01-01

    Objective Health logos are introduced to distinguish foods with ‘healthier’ nutrient composition from regular foods. In the present study, we evaluated the effects of changed food compositions according to health logo criteria on the intake of saturated fat, sugar and sodium in a Dutch population of

  19. Contribuições à Prática do Psicólogo na Educação Profissional

    Directory of Open Access Journals (Sweden)

    Juliana Prediger

    Full Text Available Houve recentemente no Brasil um massivo incremento da educação profissional, científica e tecnológica, especialmente representada pelos Institutos Federais. Esse incremento foi marcado pela expansão da rede por meio da criação de centenas de novas unidades e contratação de milhares de profissionais. As novas contratações trouxeram um grande número de psicólogos e psicólogas para atuar na Educação Profissional. Este trabalho narra a experiência da criação de um espaço de diálogo entre os psicólogos inseridos nos Institutos Federais. Tal experiência, uma pesquisa-intervenção, teceu uma rede entre esses psicólogos por meio de um fórum virtual, que se tornou um espaço permanente para compartilhamento de experiências.

  20. Graphical programming interface: A development environment for MRI methods.

    Science.gov (United States)

    Zwart, Nicholas R; Pipe, James G

    2015-11-01

    To introduce a multiplatform, Python language-based, development environment called graphical programming interface for prototyping MRI techniques. The interface allows developers to interact with their scientific algorithm prototypes visually in an event-driven environment making tasks such as parameterization, algorithm testing, data manipulation, and visualization an integrated part of the work-flow. Algorithm developers extend the built-in functionality through simple code interfaces designed to facilitate rapid implementation. This article shows several examples of algorithms developed in graphical programming interface including the non-Cartesian MR reconstruction algorithms for PROPELLER and spiral as well as spin simulation and trajectory visualization of a FLORET example. The graphical programming interface framework is shown to be a versatile prototyping environment for developing numeric algorithms used in the latest MR techniques. © 2014 Wiley Periodicals, Inc.

  1. DIGLIB, Multi Platform Graphics Subroutine Library

    International Nuclear Information System (INIS)

    Buleson, R.R.

    2002-01-01

    Description of program or function: DIGLIB is a collection of general graphics subroutines. It was designed to be small, reasonably fast, device-independent, and compatible with DEC-supplied operating systems for VAXes, PDP-11s, and LSI-11s, and the DOS operating system for IBM PCs and IBM-compatible machines. The software is readily usable for casual programmers for two-dimensional plotting

  2. Graphic notation

    DEFF Research Database (Denmark)

    Bergstrøm-Nielsen, Carl

    1992-01-01

    Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated.......Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated....

  3. Graphics gems

    CERN Document Server

    Glassner, Andrew S

    1993-01-01

    ""The GRAPHICS GEMS Series"" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

  4. The effect of firm’s logo on its performance: Evidence from oil industry

    Directory of Open Access Journals (Sweden)

    Jafar Jafari

    2016-09-01

    Full Text Available Nowadays, trade mark is one of the most important components of the products in both consumers and producers’ perspectives. In this study, two separate but related mechanism through which the trademark is supposed to create value for customers, were investigated. Likeness/ description and functional-aesthetic benefits were taken into consideration. This research shows the positive effects of logo on customer commitment regarding the performance. Commitment reflects customers’ desire for cooperation by considering the effects of a logo. Logo will help customers easily identify and select a brand. This research proves that, from the customer's perspective, trademarks contain meaning, and thus include brief information on the struggle for marketing. In case of the purpose, this study is an applied research and in terms of data-gathering it is a descriptive – survey one. Since the population of the survey was unlimited, initial investigations indicated that 384 questionnaires should be distributed based on Morgan table. Using structural equation modeling, the survey results showed that descriptive-cognitive, functional benefits and aesthetic tendencies had significant influences on customer commitment in regards of performance.

  5. Method through motion:structuring theory and practice for motion graphics in spatial contexts

    OpenAIRE

    Steijn, Arthur

    2016-01-01

    Contemporary scenography often consists of video-projected motion graphics. The field is lacking in academic methods and rigour: descriptions and models relevant for the creation as well as in the analysis of existing works. In order to understand the phenomenon of motion graphics in a scenographic context, I have been conducting a practice-led research project. Central to the project is construction of a design model describing sets of procedures, concepts and terminology relevant for design...

  6. Meaningful Real-Time Graphics Workstation Performance Measurements

    Science.gov (United States)

    1988-11-01

    alike can effectively operate the program with little or no help from user’s manuals or other users. A thorough and efficient design of command line...Specifica- tions, San Jose, California, 1988. 4. Apgar , Brian, Bersack, Bret and Mammen, Abraham, "A Display System for the Stellarr m Graphics

  7. IMAGE information monitoring and applied graphics software environment. Volume 2. Software description

    International Nuclear Information System (INIS)

    Hallam, J.W.; Ng, K.B.; Upham, G.L.

    1986-09-01

    The EPRI Information Monitoring and Applied Graphics Environment (IMAGE) system is designed for 'fast proto-typing' of advanced concepts for computer-aided plant operations tools. It is a flexible software system which can be used for rapidly creating, dynamically driving and evaluating advanced operator aid displays. The software is written to be both host computer and graphic device independent

  8. Mundos Artísticos em Diálogo

    Directory of Open Access Journals (Sweden)

    Dogmar Von Hoff

    2001-12-01

    Full Text Available Analisamos aqui a construção de universos narrativos na literatura e no cinema, bem como sua interação. Base para tanto são o texto Traumnovelle (Breve romance de sonho de Arthur Scnitzler, em diálogo com o filme de Stanley Kubrick, Eyes wide shut, realizado a partir dôo texto do autor austríaco.

  9. TIGER: A graphically interactive grid system for turbomachinery applications

    Science.gov (United States)

    Shih, Ming-Hsin; Soni, Bharat K.

    1992-01-01

    Numerical grid generation algorithm associated with the flow field about turbomachinery geometries is presented. Graphical user interface is developed with FORMS Library to create an interactive, user-friendly working environment. This customized algorithm reduces the man-hours required to generate a grid associated with turbomachinery geometry, as compared to the use of general-purpose grid generation softwares. Bezier curves are utilized both interactively and automatically to accomplish grid line smoothness and orthogonality. Graphical User Interactions are provided in the algorithm, allowing the user to design and manipulate the grid lines with a mouse.

  10. Visual design for the user interface, Part 1: Design fundamentals.

    Science.gov (United States)

    Lynch, P J

    1994-01-01

    Digital audiovisual media and computer-based documents will be the dominant forms of professional communication in both clinical medicine and the biomedical sciences. The design of highly interactive multimedia systems will shortly become a major activity for biocommunications professionals. The problems of human-computer interface design are intimately linked with graphic design for multimedia presentations and on-line document systems. This article outlines the history of graphic interface design and the theories that have influenced the development of today's major graphic user interfaces.

  11. Interactive Graphic Journalism

    NARCIS (Netherlands)

    Schlichting, Laura

    2016-01-01

    textabstractThis paper examines graphic journalism (GJ) in a transmedial context, and argues that transmedial graphic journalism (TMGJ) is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media,

  12. The Holy Logos in the Writings of Philo of Alexandria

    Czech Academy of Sciences Publication Activity Database

    Hoblík, Jiří

    2014-01-01

    Roč. 56, č. 3 (2014), s. 248-266 ISSN 0010-3713 R&D Projects: GA ČR(CZ) GBP401/12/G168 Institutional support: RVO:67985955 Keywords : Philo of Alexandria * Ancient Jewish philosophy * Logos * holiness Subject RIV: AA - Philosophy ; Religion

  13. 23 CFR Appendix A to Part 1313 - Tamper Resistant Driver's License

    Science.gov (United States)

    2010-04-01

    ...) Block graphics. (15) Security fonts and graphics with known hidden flaws. (16) Card stock, layer with colors. (17) Micro-graphics. (18) Retroflective security logos. (19) Machine readable technologies such... permit that has one or more of the following security features: (1) Ghost image. (2) Ghost graphic. (3...

  14. Communications Stylebook: Graphics Guide: Anchor Elements

    Science.gov (United States)

    Certain elements must be displayed on the covers of all documents distributed to the public. These include an acceptable Agency identifier, such as the logo, the assigned publication number, and the EPA portal address.

  15. Graphical presentation of participants' results

    International Nuclear Information System (INIS)

    Anon.

    1991-01-01

    The results obtained by 19 participating dosimetry systems are presented in this section. Section 3 of the preceding report, ''Evaluation of the Results of the First IAEA Coordinated Research Program on Intercomparison for Individual Monitoring'', explains the format and conventions used for the graphical presentation. The system number appearing in the upper left hand corner of each page can be used to correlate the dosimeter design information found in Table 2 of the preceding report with the results. However, care should be used in drawing inferences from this correlation, since system performance depends on a number of factors other than detector selection and design characteristics. (orig.)

  16. THE ALTERNATIVE CORELDRAWINGS AN IDEAL SOLUTION FOR DESIGNERS, IN EMBROIDERY

    Directory of Open Access Journals (Sweden)

    Marin Florea

    2013-01-01

    Full Text Available The machine beaded appearance coincides with the first sewing machine mechanical America sold out in the best-known company of sewing machines in the world: The singer Company in the year 1863. The first machine beaded computer-assisted has been constructed by Wilcom in 1980. After 1990, developments in microprocessors allowed that all types of mechanical machines beaded to turn to digital machines beaded. These machines use digital designs. Developments in digital beaded machines allowed customization industrial products made in series. The raw material that is most important is a digital drawing. List of most important brands is high. Taking into account the number of large editors for embroidery it is almost impossible for a designer to know CAD design for all text editors. This is a problem both for designers but also for producers. A practical solution for designers is CorelDrawings what offers the convenience of design specific vector graphic-designers. Automatic conversion of the vector, the library with textures, simulate embroideries and save specific formats great brands make CorelDrawings a practical alternative. Designer can focus on specific problems without using a large number of editors for each brand. We approached a drawing of the logo to demonstrate practical capabilities. Drawing digital was saved in a format and open industrial professional editor Wilcom Designer. Export to grid format may allow analysis and discussions with the customer before it has been transposed into production.

  17. Transforming Graphical System Models to Graphical Attack Models

    DEFF Research Database (Denmark)

    Ivanova, Marieta Georgieva; Probst, Christian W.; Hansen, Rene Rydhof

    2016-01-01

    Manually identifying possible attacks on an organisation is a complex undertaking; many different factors must be considered, and the resulting attack scenarios can be complex and hard to maintain as the organisation changes. System models provide a systematic representation of organisations...... approach to transforming graphical system models to graphical attack models in the form of attack trees. Based on an asset in the model, our transformations result in an attack tree that represents attacks by all possible actors in the model, after which the actor in question has obtained the asset....

  18. Use of computer graphics simulation for teaching of flexible sigmoidoscopy.

    Science.gov (United States)

    Baillie, J; Jowell, P; Evangelou, H; Bickel, W; Cotton, P

    1991-05-01

    The concept of simulation training in endoscopy is now well-established. The systems currently under development employ either computer graphics simulation or interactive video technology; each has its strengths and weaknesses. A flexible sigmoidoscopy training device has been designed which uses graphic routines--such as object oriented programming and double buffering--in entirely new ways. These programming techniques compensate for the limitations of currently available desk-top microcomputers. By boosting existing computer 'horsepower' with next generation coprocessors and sophisticated graphics tools such as intensity interpolation (Gouraud shading), the realism of computer simulation of flexible sigmoidoscopy is being greatly enhanced. The computer program has teaching and scoring capabilities, making it a truly interactive system. Use has been made of this ability to record, grade and store each trainee encounter in computer memory as part of a multi-center, prospective trial of simulation training being conducted currently in the USA. A new input device, a dummy endoscope, has been designed that allows application of variable resistance to the insertion tube. This greatly enhances tactile feedback, such as resistance during looping. If carefully designed trials show that computer simulation is an attractive and effective training tool, it is expected that this technology will evolve rapidly and be made widely available to trainee endoscopists.

  19. Un diálogo sobre principios constitucionales

    OpenAIRE

    Ferrajoli, Luigi; Ruiz Manero, Juan

    2011-01-01

    En este diálogo, los autores comparan el enfoque de los principios constitucionales «regulativos» o «en sentido estricto» y de las directrices constitucionales en el «constitucionalismo garantista» defendido por Ferrajoli y en el «constitucionalismo principialista» en el que se reconoce Ruiz Manero. In this dialogue, the authors compare the approach to «regulative» or «in the strict sense» constitutional principles and to constitutional policies in «guarantee constitutionalism», advocated ...

  20. Integrating user studies into computer graphics-related courses.

    Science.gov (United States)

    Santos, B S; Dias, P; Silva, S; Ferreira, C; Madeira, J

    2011-01-01

    This paper presents computer graphics. Computer graphics and visualization are essentially about producing images for a target audience, be it the millions watching a new CG-animated movie or the small group of researchers trying to gain insight into the large amount of numerical data resulting from a scientific experiment. To ascertain the final images' effectiveness for their intended audience or the designed visualizations' accuracy and expressiveness, formal user studies are often essential. In human-computer interaction (HCI), such user studies play a similar fundamental role in evaluating the usability and applicability of interaction methods and metaphors for the various devices and software systems we use.