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Sample records for graphic horror films

  1. Preference for Graphic Horror Featuring Male versus Female Victimization: Personality and Past Film Viewing Experiences.

    Tamborini, Ron; And Others

    1987-01-01

    Investigates the relationship of personality and past film viewing experiences to preferences for different degrees of graphic horror in film, and for female versus male victimization. Finds that the Machiavellian trait of deceit, past exposure to horror films, and, for male subjects only, the enjoyment of pornography were good predictors. (SR)

  2. Adolescents' Motivations for Viewing Graphic Horror.

    Johnston, Deirdre D.

    1995-01-01

    Identifies four motivations adolescents report for viewing graphic horror films: gore watching, thrill watching, independent watching, and problem watching. Argues that viewing motivations are predictors of responses to graphic horror. Finds that viewing motivations were related to viewers' cognitive and affective responses and a tendency to…

  3. Horror films and psychiatry.

    Friedman, Susan Hatters; Forcen, Fernando Espi; Shand, John Preston

    2014-10-01

    Horror films have been popular for generations. The purpose of this article is to illustrate psychiatric conditions, themes and practice seen in horror films. Horror films often either include psychiatrists as characters or depict (Hollywood's dangerous version of) serious mental illness. Demonic possession, zombies, and 'slasher' killers are described, as well as the horror genre's characterizations of psychiatrists. © The Royal Australian and New Zealand College of Psychiatrists 2014.

  4. Use of a horror film in psychotherapy.

    Turley, J M; Derdeyn, A P

    1990-11-01

    Modern improvements in the technology of cinematic special effects have ushered in a new genre of vivid and graphic horror film. The numerous sequels of these films attest to their popularity among adolescents and young adults. Considerable concern has arisen on the part of parents, professionals, and policymakers regarding adverse effects of these films upon children. The authors discuss the meaning of a horror film to a troubled 13-year-old boy and describe the use of the film in his psychotherapy. The modern horror film serves many of the same functions for the adolescent that the traditional fairy tale serves for the younger child.

  5. Reacting to Graphic Horror: A Model of Empathy and Emotional Behavior.

    Tamborini, Ron; And Others

    1990-01-01

    Studies viewer response to graphic horror films. Reports that undergraduate mass communication students viewed clips from two horror films and a scientific television program. Concludes that people who score high on measures for wandering imagination, fictional involvement, humanistic orientation, and emotional contagion tend to find horror films…

  6. Narrating horror: the horror film as cultural construct

    Haynes, Simon

    1997-01-01

    This thesis examines horror films through an application of cultural analysis (primarily the work of Pierre Bourdieu) to selected texts in order to answer critics employing psychoanalytic perspectives to horror. It argues that psychoanalysis misses much of the heart of horror texts through its claims that textual 'meaning' lies within individuals rather than in the society in which horror texts were produced.\\ud Bourdieu's hypotheses are applied to films, along with the work of more specific ...

  7. Effects of Gender Roles and Self Perceptions on Affective Reactions to Horror Films.

    Mundorf, Norbert; And Others

    1989-01-01

    Examines responses to graphic horror films based on gender and personality variables. Results indicate that responses to horror movies are largely determined by gender-specific rules for social conduct. (MW)

  8. Rich and Strange: The Yuppie Horror Film.

    Grant, Barry Keith

    1996-01-01

    States that many critics concerned with genre theory deny that the genres of horror and science fiction are flexible and adaptable. Discusses a group of recent American horror films that present a distinct variation of the horror film, including "Fatal Attraction,""Single White Female," and "After Hours." Concludes…

  9. Gangs and guilt: Towards a new theory of horror film

    Kord, S. T.

    2016-01-01

    The most basic and unanimous statement made in scholarship on horror films is that horror films are ‘about’ fear: the primary purpose of horror films is to scare viewers. Based on horror films from the 1970s until the present in which child gangs play a significant part, this essay advances a new theory of horror film, namely that horror films primarily seek to elicit not fear but guilt. The analysis focuses on four topics: themes, camera angles, horror’s cinematic casting of ‘abnormality,’ a...

  10. Prior Exposure to Creatures from a Horror Film: Live versus Photographic Representations.

    Weiss, Audrey J.; And Others

    1993-01-01

    Finds that exposure to graphic photographs of worms taken from a horror film increased children's enjoyment of the horror movie segment and reduced fear reactions to the scene. Shows that exposure to a live earthworm was effective in reducing fear reactions to the movie only among boys but did alter children's affective reactions to and judgments…

  11. Recreational Terror: Postmodern Elements of the Contemporary Horror Film.

    Pinedo, Isabel

    1996-01-01

    States that the boundaries of any genre are slippery, but this is particularly true of the postmodern horror film, since the definition of postmodern is itself blurry. Argues that postmodern horror films include films from 1968 onward. Defines postmodernism and the characteristics of postmodern horror, including violence, violation of boundaries,…

  12. To the problem of attraction of horror films

    Gusak K. S.; Irushkina E. O.; Antipov M. A.

    2012-01-01

    The paper is devoted to very interesting problem – problem of attraction of horror films. The authors disclose the reasons of appeal of horror films from the different viewpoints: viewpoint of physiology, viewpoint of Kierkegaard’s philosophy of fear, viewpoint of psychoanalytic theory and viewpoint of the philosophy of postmodernism.

  13. The children's horror film : characterizing an 'impossible' subgenre

    Lester, Catherine

    2016-01-01

    The relationship between children and horror is fraught with tension, with children typically assumed to be vulnerable, impressionable, and in need of protection from horrific media lest they become “corrupted” by it. Despite this, a number of horror films intended specifically for the child demographic have been made since the 1980s. This paper situates the children’s horror sub-genre in a generic and industrial context and addresses the key issues that its existence raises: the development ...

  14. Pleasures of the spectatorium: young people, classrooms and horror films.

    Burn, Andrew Nicholas

    1998-01-01

    This thesis is an ethnographic study of Year 9 school pupils' responses to horror films, and, in particular, The Company of Wolves (Jordan, 1984). It employs social semiotic theory to analyse both film texts and audience engagements with such texts, exploring how such engagements involve transformations of subjectivity, particular kinds of competence in reading visual codes, and certain types of affective response to horror texts. It explores, briefly, histories of elements ...

  15. Predictors of Horror Film Attendance and Appeal: An Analysis of the Audience for Frightening Films.

    Tamborini, Ron; Stiff, James

    1987-01-01

    Analyzes the appeal of horror films. Develops a model that finds that important factors in the horror film's appeal are the audience's desire to experience the satisfying resolutions and to see the destruction usually found in these films and the sensation-seeking personality traits of audience members for these films. (NKA)

  16. Review of Japanese Horror Films and the Their American Remakes

    Marcus Harmes

    2014-10-01

    Full Text Available Valerie Wee’s monograph on American remakes of Japanese supernatural horror films is a contribution to Routledge’s Advances in Film Studies series and examines a cluster of films made in the late 1990s and early 2000s. These are films which in their first incarnation were Japanese (such as Ringu which were then remade by Hollywood (for example Ringu became The Ring.

  17. HORROR AND TERROR IN PSYCHO: THE NOVEL AND THE FILM

    Aparecida Forrati (UFSM

    2015-03-01

    Full Text Available

    In 1959, American writer Robert Bloch published the novel Psycho, his most famous work. The story called Alfred Hitchcock’s attention and he produced one of the most famous films of all times. Even though the novel and the film have the same story, they have different plots and explore different aspects of gothic fiction: horror and terror, respectively. Thus, this paper discusses the difference in plot and in the creation of effects (horror and terror to the readership or audience.

  18. Medo de que? : uma historia do horror nos filmes brasileiros

    Laura Loguercio Canepa

    2008-01-01

    Resumo: Neste trabalho, examinam-se as manifestações do gênero horror nos longas-metragens sonoros brasileiros realizados entre 1937 e 2007, elaborando-se um panorama histórico desses filmes, desde os primeiros registros cinematográficos deste gênero de ficção no cinema nacional até os mais recentes, e propondo-se um modelo descritivo para as configurações do horror ficcional no cinema brasileiro. Para isso, partiu-se dos estudos de gêneros cinematográficos, de história do cinema mundial e de...

  19. Horror films: tales to master terror or shapers of trauma?

    Ballon, Bruce; Leszcz, Molyn

    2007-01-01

    The authors review the literature of cinematic-related psychiatric case reports and report the case of a 22-year-old woman who presented with intrusive thoughts of demonic possession and flashbacks of the film The Exorcist. Cinematic neurosis may be considered a form of psychological crisis shaped by exposure to a film narrative that is emotionally and culturally significant to the individual. The structure of horror films are examined from the perspectives of trauma theory, narrative theory, and borderline personality organization theories, using the film The Exorcist as an example. Within this framework, the horror film can be seen as a cultural tale that provides a mechanism for attempting mastery over anxieties involving issues of separation, loss, autonomy, and identity. An individual will identify with narrative elements that resonate in personal life experiences and cultural factors embedded within the film, which carry levels of either stress that will be mastered, or act as a trauma to the viewer. The outcome of this exposure is related to how the individual's personality structure is organized in combination with the stresses they are experiencing.

  20. The horror of stigma: psychosis and mental health care environments in twenty-first-century horror film (part I).

    Goodwin, John

    2014-07-01

    This paper explores the manner in which modern horror films present stigmatizing depictions of psychosis and mental health care environments. Horror films will often include stigmatizing representations of psychosis and mental health care environments. Cinematic techniques can create stigmatizing depictions of psychosis and mental health care environments. Misinformation is often communicated. Due to these stigmatizing representations, people experiencing mental ill health may be rejected by the public. Stigma is a serious problem affecting the mental health services. It is important for practitioners to understand where stigma arises in order to challenge beliefs and attitudes.

  1. Selective Exposure to Horror: An Analysis of the Audience for Frightening Films.

    Tamborini, Ron; Stiff, James

    A survey of 155 midwestern movie viewers was conducted to determine the factors of the selective exposure and appeal of horror films. Audience members leaving the theatre after viewing "Halloween II" were interviewed using a questionnaire that contained measures of specific reasons for liking horror films as well as measures of several…

  2. Family structure and dynamics in DePalma's horror films.

    Gordon, N G

    1983-01-01

    An analysis of the familial relationships in Brian DePalma's five major horror films reveals a persistent unconscious fantasy formation involving the nuclear family. These single-parent, only-child families are all tragically destroyed because of an inability to adequately mourn the absent parent. Although the asexual young adults in the films are spared the completely disastrous effects of madness and violence, they are still psychologically traumatized. This hidden subtextual theme involving the family parallels DePalma's bleak view of authority figures outside the home, as well as American society in general. Adequate identity formation requires that people both inside and outside the family accept the adolescent as a separate person. The grim psychological truth threading its way throughout DePalma's horror films is that these young adults are psychically devastated by the effects of a primitive, fused symbiotic relationship in interaction with a society that does not provide an adequate role for the developing person. Consequently, their attempt to psychologically move outside the family, which includes the maturation of their sexuality, results in the destruction of the family itself.

  3. The horror of stigma: psychosis and mental health care environments in twenty-first-century horror film (part II).

    Goodwin, John

    2014-10-01

    This paper highlights the specific manner in which twenty-first-century horror films stigmatize psychosis and mental health care environments (MHCEs) A search on various film forums using the terms "mental/psychiatric patient," "psychosis/psychoses," and "mental/psychiatric hospital" (limited from 2000 to 2012) revealed 55 films. A literature review revealed criteria for a checklist. Subsequent to viewings, salient recurring criteria were added to the checklist. Films were systematically analyzed under these criteria. Homicidal maniacs are the most common stereotypes. Misinformation is often communicated. Familiar horror tropes are used to stigmatize MHCEs. Practitioners should be aware of the specific manner in which clients are being stigmatized by the media. This paper highlights specific ways in which psychosis and MHCEs are stigmatized, and encourages practitioners to challenge these depictions. © 2013 Wiley Periodicals, Inc.

  4. Eastern Europe as the source of horror and humor: Examples films, "Hostel" and "Euro Trip"

    Vesna Trifunović

    2016-03-01

    Full Text Available In the period from 2004. to 2007. three films belonging to two different genres were complete in the American production-a horror and a comedy. These being, Hostel (I and II and Euro Trip. The only similarity found in these films is the same stimulus that motivates the horror and the humor segment in them. That stimulus was identifies where all three films are placed, and that is Eastern Europe, more precisely Slovakia. This phenomenon was considered in Noel Carroll’s theory concerning the relationship of horror and humor in order to explain and understand their existence.

  5. Predicting Emotional Responses to Horror Films from Cue-Specific Affect.

    Neuendorf, Kimberly A.; Sparks, Glenn G.

    1988-01-01

    Assesses individuals' fear and enjoyment reactions to horror films, applying theories of cognition and affect that predict emotional responses to a stimulus on the basis of prior affect toward specific cues included in that stimulus. (MM)

  6. Enactive Horror

    Clasen, Mathias

    to facilitate immersion and the elicitation of negative emotions ranging from disgust to fear in costumers. In contrast to observational horror (e.g. in literature and film), which situates audiences as passive observers, haunts position visitors as active participants in live-action horror scenarios. Haunts...

  7. Portrait of a Cult Film Audience: "The Rocky Horror Picture Show."

    Austin, Bruce A.

    1981-01-01

    Examines the phenomenon of the cult film and the characteristics of the audiences of the "Rocky Horror Picture Show." Suggests that the preparation, waiting, and finally the active participation in the viewing of the film itself appear to be part of a group ritual which characterizes the cult film as an event. (JMF)

  8. Eastern Europe as the source of horror and humor: Examples films, "Hostel" and "Euro Trip"

    Vesna Trifunović

    2016-01-01

    In the period from 2004. to 2007. three films belonging to two different genres were complete in the American production-a horror and a comedy. These being, Hostel (I and II) and Euro Trip. The only similarity found in these films is the same stimulus that motivates the horror and the humor segment in them. That stimulus was identifies where all three films are placed, and that is Eastern Europe, more precisely Slovakia. This phenomenon was considered in Noel Carroll’s theory concerning the r...

  9. The return of the projected: some thoughts on paranoia and a recent trend in horror films.

    Benton, R J

    1995-12-01

    I have focused on two interrelated changes in horror films of the last twenty-five years: a tendency for the "horror" to become internalized; and the use of what I call "bubbling flesh" to signify the internalized horror. Taking two films--the 1958 Fly and its 1986 remake--and treating them as (paranoid) fantasies, I have explored what I take to be the unconscious meanings of these changes. Although both films present oedipal as well as pre-oedipal conflicts, and although both employ paranoid mechanisms of negation and projection of an unacceptable wish, the earlier film also makes greater use of repression to keep the preoedipal wishes farther from consciousness. The earlier film is also more successful in its projection: In the later film the projective mechanisms fail and the projected returns to its original locus. The particular unacceptable wish that I see as being fundamental to these two films (and perhaps to all horror films) is a radically passive wish for merger with the mother--a merger wish so radical that it can be seen in terms of Gun-trip's "return to the womb" wishes, and so passive that it can be seen as a nearly pure form o Freud's death drive--the drive toward total quiescence and dissolution. I have associated the differences between the two films with changes in society in the past decades, and especially with changes in traditionally conceived gender roles and their associated senses of gender identity. Finally, I have suggested that we view these historical changes not as signs of societal regression but as the beginnings of the failure of one set of defense mechanisms that can possibly allow an opening to try out new strategies.

  10. Documenting Horror: The Use of Sound in Non-Fiction 9/11 Films

    Jesse Schlotterbeck

    2011-09-01

    Full Text Available While conventional 9/11 documentaries focus on the most known and visible images of the attack, three films that work against this tendency, 9/11 (2002, 11'09''01 - September 11 (2002 and Fahrenheit 9/11 (2004, avoid the television news coverage of the towers and portray the attacks primarily through sound. These films avoid or scantly interject the too familiar footage, working instead with the audio track’s ability to convey the horrors of the event.  By emphasizing sound, these films address a challenge familiar to documentary studies: how to appropriately represent a historical event whose tragic scale makes aesthetic representation questionable.

  11. Der Gewalt ihre Freiheit - Der Horror-Film als jugendliches Wertekonstrukt

    Gudrun Marci-Boehncke

    2010-06-01

    Full Text Available Jugendliche Gewaltbereitschaft wird in der medienkritischen Diskussion nicht selten auf mediale Vorbilder zurück geführt. Anhand qualitativer Daten wird zum einen gezeigt, dass das Erkennen medialer Gewalt in Sprache und Handlung bildungsabhängig ist, zum anderen, dass Jugendliche nach eigenen Angaben aus sehr unterschiedlichen Gründen zur Gewalt bereit wären – etwa, um Freunde zu verteidigen. Besonders betrachtet werden dann Jugendliche, die gern Horrorfilme anschauen. Die Untersuchung zeigt, dass die Fans von Horrorfilmen eine Rezeptionshaltung einnehmen, die zwischen Angst-Lust und Distanz oszilliert. Es interessieren hier keine identifikatorischen Aspekte, sondern Jugendliche haben Spaß an den medialen Inszenierungen des Gruseligen. Jenseits medienmoralischer Warnungen plädiert der Beitrag – unter Verweis auch auf Rezeptionstheorien der Literaturwissenschaft – dafür, distanzierten Horror-Genuss als Spielform nicht zu überbewerten und ihn auch als Ausdruck elaborierter Lese- und Medienkompetenz zu verstehen. Whereas within media-critical discussions violence of teens is sometimes said to be produced by referent power of media, this paper presents empirical data which show that and how teens are able to assume a distance when viewing media violence in horror-films. What they feel is not empathy, but fun. Young people enjoy a kind of delightful horror for themselves and are able to step into distance while talking to peers about their impressions during reception. This way of “delightful horror” is not only a phenomenon of modern media reception but can be found in recent and established horror literature. In so far this article encourages a more relaxed way of judging young people’s media habits.

  12. Effect of Forewarning on Emotional Responses to a Horror Film.

    Cantor, Joanne; And Others

    1984-01-01

    Describes a study which used the heart rate of subjects as the measure of physiological arousal to assess the effect of forewarning on emotional reactions and physiological responses to a frightening television film. Results indicate that although forewarning did not significantly affect anxiety, it did promote more intense fright and upset. (MBR)

  13. The diegetic camera: narrative legibility and documental verisimilitude in found footage horror films

    Rodrigo Carreiro

    2013-12-01

    Full Text Available ake found footage horror films have been massively made in the last two decades. To shoot a fictional script and give to it the texture of a documentary, a filmmaker has to deal with a number of creative restrictions in order to impose to images and sounds an effect of reality present in amateur footage. This essay examines recurring patterns of style, in this subgenre of movies, which have been used to combine narrative clarity and documental verisimilitude – a combination imposed by the presence of recording devices on the diegesis. 

  14. Adolescents' Enjoyment of Graphic Horror: Effects of Viewers' Attitudes and Portrayals of Victim.

    Oliver, Mary Beth

    1993-01-01

    Finds that more permissive sexual attitudes and lower levels of punitiveness were associated with adolescents' greater enjoyment of "slasher films." Shows that traditional attitudes toward females' sexuality were positively associated with gore-watching motivations and with greater enjoyment of previews featuring female victims. (SR)

  15. Re-animated: The contemporary American horror film remake, 2003-2013

    Mee, Laura

    2014-01-01

    This doctoral thesis is a study of American horror remakes produced in the years 2003-2013, and it represents a significant academic intervention into an understanding of the horror remaking trend. It addresses the remaking process as one of adaptation, examines the remakes as texts in their own right, and situates them within key cultural, industry and reception contexts. It also shows how remakes have contributed to the horror genre’s evolution over the last decade, ...

  16. Horrible Heroes: Liberating Alternative Visions of Disability in Horror

    Melinda Hall

    2016-01-01

    Understanding disability requires understanding its social construction, and social construction can be read in cultural products. In this essay, I look to one major locus for images of persons with disabilities—horror. Horror films and fiction use disability imagery to create and augment horror. I first situate my understanding of disability imagery in the horror genre using a case study read through the work of Julia Kristeva. But, I go on to argue that trademark moves in the horror genre, ...

  17. Cynthia J. Miller and A. Bowdoin Van Riper (eds.), The Laughing Dead: The Horror-Comedy Film from Bride of Frank

    Mullen, Elizabeth

    2017-01-01

    The Laughing Dead is as hybrid as its subject, covering American and British film and television in a broad manner. Most of the essays here do not delve deeply into film aesthetics or theory, but they do provide a different perspective on both commonly analyzed and lesser-known films. The essays dealing with suburbia and gender are the strongest of the book. This collection of sixteen articles explores ways in which comedy and horror subvert generic norms, shattering expectations and forcing ...

  18. Three paradigms of horror

    Dejan Ognjanović

    2016-07-01

    Full Text Available Starting with the definition of horror as a literary genre the core story of which is based on a meeting with threatening Otherness whose influx into consensual reality and it’s tacit normality creates unrest and awakens fear in the protagonists and the audience, this paper defines the three key paradigms of the horror genre, based on the causes of fear, or rather the “monstrous” Otherness in them. Paradigm 1 concerns the “fear of one’s own self”: the root of the fear is inside, in the individual psyche, in the split, deceived, or in some other way unreliable self which is, consciously or unconsciously, harmful to others, and ultimately to itself. Paradigm 2 deals with the “Fear of others”: the root of fear is outside and is concerned with other people and other creatures which have an urge to occupy a certain human microcosm. Paradigm 3 is concerned with the “Fear of the numinous”: the root of the fear is mostly situated on the outside; however its shape is amorphous, ambivalent and unknowable. The “monster” is faceless; it touches on primary forces of the divine/demonic, and as such is situated on the very border between inside/outside. All three paradigms, with their main approaches and constitutive elements, are modulated through two basic possible treatments: the conservative and the progressive (liberal, which affords a total of six basic variations of horror. Starting from definitions given by John Carpenter, Robin Wood and his own, the author analyzes representative examples from horror literature and film for each paradigm and its variation, with a special accent on the image of Otherness and its connection to the norm, its intrusion into the status quo, anthropocentrism and the presence or absence of a happy ending. The paper demonstrates the richness of connotative potential within the horror genre and provides a basis for its taxonomy.

  19. "Social horror": A critical analysis of ideological and poetic function of the motive of victim in the contemporary Serbian film

    Kronja Ivana

    2016-01-01

    Full Text Available This paper analyses achievements of Serbian cinematography after 2000, which narrative strategies and visual aesthetics are focused on the issues of violence and victims in the context of social despair, post-communist transition and ongoing global value crisis. Films made by Mladen Đorđević Life and Death of a Porn Gang (2009, Srđan Spasojević A Serbian Movie (2010, and Marko Novaković Menagerie (2012 integrate these complex characteristics of disintegration of Serbian community and dysfunctional state system into their cinematic poetics. These films present examples of radical film aesthetics, which, through strategies of making things unusual, and the influence of underground, pornography and horror on the realistic drama, speak about permanently traumatised Serbian society. They directly connect collective political state and the domain of personal, family, intimate and sexual, controversially relying on the images and narratives of gender misogyny and the violence it produces and its victims. The paper critically approaches these issues from the gender- feminist perspective.

  20. Feeling Absence: Horror in Cinema from Post War to Post-Wall

    Wynter, Kevin Anthony

    2014-01-01

    Since the early 1990s the twin leitmotifs of the European art house, and French cinema in particular, have been images of intense graphic violence and explicit sexuality. Scholars and critics generally refer to this phenomenon as a tendency toward "New Extremism" in cinema. In this dissertation, I demonstrate that the violence and sexuality in these films is neither "new" nor "extreme," but extends and expands upon the themes and elements of the modern American horror film. Historical context...

  1. Sex and Horror

    Jones, Steve

    2017-01-01

    The combination of sex and horror may be disquieting to many, but the two are natural (if perhaps gruesome) bedfellows. In fact, sex and horror coincide with such regularity in contemporary horror fiction that the two concepts appear to be at least partially intertwined. The sex–horror relationship is sometimes connotative rather than overt; examples of this relationship range from the seduction overtones of 'Nosferatu' and the juxtaposition of nudity and horror promised by European exploitat...

  2. The Horror! The Horror! Using Science to Take the Fright out of Scary Movies

    Hankin, E. R.

    2017-12-01

    Science and nature both play significant roles in delivering the scares in many of our favorite horror films. However, when viewed through a scientific lens, many of the frights fade away. The goal in analyzing the science behind these films is not to take the fun away. The goal is to help reassure ourselves that the horrors we just witnessed are not technically possible, and we can sleep tight. This presentation will discuss some of our favorite and most infamous horror films and creepy creatures, and why the bogus science is often the scariest thing about them.

  3. Horrible Heroes: Liberating Alternative Visions of Disability in Horror

    Melinda Hall

    2016-03-01

    Full Text Available Understanding disability requires understanding its social construction, and social construction can be read in cultural products. In this essay, I look to one major locus for images of persons with disabilities—horror. Horror films and fiction use disability imagery to create and augment horror. I first situate my understanding of disability imagery in the horror genre using a case study read through the work of Julia Kristeva. But, I go on to argue that trademark moves in the horror genre, which typically support ableist assumptions, can be used to subvert ableism and open space for alternative social and political thinking about disability. I point to the work of Tim Burton and Stephen King to demonstrate these possibilities in horror.

  4. Thinking/Feeling: Emotion, Spectatorship, and the Pedagogy of Horror

    Whitney, Allison

    2014-01-01

    When teaching horror films, where the primary texts are created to frighten and disturb their audiences, instructors often find it challenging to find pedagogical strategies that are at once effective and responsible. For students not accustomed to horror, the shocking nature of the texts can sometimes be difficult to handle, while even the horror…

  5. Putting the Brit into Eurohorror: Exclusions and Exchanges in the History of European Horror Cinema

    Hutchings, Peter

    2016-01-01

    British horror cinema is often excluded from critical work dealing with European horror cinema or, as it is frequently referred to, ‘Eurohorror’. This article argues that such exclusion is unwarranted. From the 1950s onwards there have been many exchanges between British and continental European-based horror production. These have involved not just international co-production deals but also creative personnel moving from country to country. In addition, British horror films have exerted influ...

  6. The Humor in Horror.

    Kies, Cosette

    1995-01-01

    Discussion of horror fiction for teenagers focuses on the element of humor. Topics include parodies, plots, the element of mystery, cover art, end-of-chapter cliffhangers, and formula books. An annotated list of 10 pertinent titles is included. (LRW)

  7. Alignment verification in stereotactic radiosurgery with use of graphic arts film

    Sweet, J.; Lamba, M.

    1990-01-01

    This paper evaluates the use of graphic arts film for field alignment verification of linear accelerator-based stereotactic radiosurgery. The characteristic curve was generated for Fuji RO-100 graphic arts film in a standard leaded radiation therapy cassette at 6 MV. The linear portion of the curve and the film contrast are presented and their clinical advantages discussed. The high contrast of this graphic arts film improves visualization of the 5-mm ball bearing (simulated target) in small, circular treatment fields. Comparison with standard port film demonstrates the large linear range of the graphic arts film, which proved useful in visualization of the simulated target within the small, circular treatment field

  8. Movie Smoking, Movie Horror, and Urge to Smoke

    SARGENT, James D.; MARUSKA, Karin; MORGENSTERN, Matthis; ISENSEE, Barbara; HANEWINKEL, Reiner

    2010-01-01

    It is known that exposure to smoking cues increases urge to smoke (UTS), but little is known about other media factors that might also increase UTS. We hypothesized that horror/thriller movies might also increase UTS by increasing negative affect. We surveyed 536 movie patrons who were smokers aged 18 years or older. Subjects had exited 26 movies, of which 12 contained smoking and two were horror films, one with and one without smoking. We used random effects regression to assess the association between exposure to movie smoking, movie horror, both and UTS, controlling for confounding factors. Median age was 26 years and 52% were female. Mean UTS was 5.9, 6.6, 6.6, and 8.7 for smokers exiting movies without smoking, with smoking, horror without smoking and horror with smoking respectively. Smoking in movies was associated with a significantly higher UTS (0.63 [95% CI 0.31–0.94]). Horror with smoking increased UTS by 2.8 points (95% C.I. 2.3, 3.5); the horror without smoking estimate was 0.88, but not statistically significant. This short report offers preliminary evidence that movie horror as one factor besides visual smoking cues that could increase UTS in a community setting. PMID:20301876

  9. REFLECTIONS OF POLITICAL EVENT'S IN HORROR MOVIES

    ŞİMŞEK, Gizem

    2014-01-01

    Social events have affected humans throughout the history of humanity causing the formation of many new movements and thoughts. Film industry, being the seventh art form, has also been affected by current social and political events thereby becoming transformed just like all other art forms. Horror movies which were first seen along with the first examples of movies in time became a genre by itself thanks to Hollywood and includes many film varieties that best reflect these transformations. ...

  10. REFLECTIONS OF POLITICAL EVENT'S IN HORROR MOVIES

    ŞİMŞEK, Gizem

    2013-01-01

    Social events have affected humans throughout the history of humanity causing the formation of many new movements and thoughts. Film industry, being the seventh art form, has also been affected by current social and political events thereby becoming transformed just like all other art forms. Horror movies which were first seen along with the first examples of movies in time became a genre by itself thanks to Hollywood and includes many film varieties that best reflect these transformations. ...

  11. Three paradigms of horror

    Dejan Ognjanović

    2016-01-01

    Starting with the definition of horror as a literary genre the core story of which is based on a meeting with threatening Otherness whose influx into consensual reality and it’s tacit normality creates unrest and awakens fear in the protagonists and the audience, this paper defines the three key paradigms of the horror genre, based on the causes of fear, or rather the “monstrous” Otherness in them. Paradigm 1 concerns the “fear of one’s own self”: the root of the fear is inside, in the indivi...

  12. Streaming Italian horror cinema in the United Kingdom: Lovefilm Instant

    Baschiera, Stefano

    2017-01-01

    This article investigates the distribution of Italian horror cinema in the age of video streaming, analyzing its presence and categorization on the platform Lovefilm Instant UK, in order to investigate the importance of ‘niche’ in what is known as the long tail of online distribution and the online availability of exploitation films. I argue that looking at the streaming presence of Italian horror and comparing it to its prior distribution on home video formats (in particular VHS and DVD) we ...

  13. Computer graphic investigation on the epitaxial growth of superconductor films

    Miyamoto, A.; Iwamoto, S.; Inui, T.; Agusa, K.

    1989-01-01

    A mechanism of the epitaxial growth the oxide superconductor films has been investigated by using the computer graphics for the combination of orthorhombic Ba 2 YCu 3 O 7-x with substrate crystals such as SrTiO 3 MgO, and ZrO 2 . The (001) plane Ba 2 YCu 3 O 7-x with substrate crystals such as SrTiO 3 , MgO, and ZrO 2 . The (001) plane of Ba 2 YCu 3 O 7-x has been shown to fit the (100) plane of SrTiO 3 , MgO, and ZrO 2 . A crystallographic fit has also been proved between the (110) plane of Ba 2 YCu 3 O 7-x and the (110) plane of SrTiO 3 . These results are consistent with the experimental data about the epitaxial growth of the Ba 2 YCu 3 O 7-x films. Furthermore, detailed investigation of atomic arrangements has indicated some differences in the ionic interaction at the superconductor-substrate interface among SrTiO 3 , MgO, and ZrO 2 substrates. As for ZrO 2 (100) plane, for examples, ionic arrangements at the oxide layer is favorable only for the interaction with Y 3+ layer of Ba 2 YCu 3 O 7-x , while the Zr-O layer of ZrO 2 can interact with both Ba-O layer and Cu-O layer of Ba 2 YCu 3 O 7-x

  14. El silencio del monstruo: imagénes espectrales en el cine de terror americano de comienzos del sonoro / Silence of the Monster. Ghostly Images in American Horror Film at the Beginning of Sound

    Roberto Cueto

    2016-09-01

    Full Text Available Drácula y El doctor Frankenstein inauguraron en 1931 la producción de cine de terror en el cine sonoro al presentar a dos de los iconos por excelencia del género. Sin embargo, al ser películas producidas en el período de transición del cine mudo al sonoro, hacen gala de una característica especial que las diferencia notablemente de la posterior producción terrorífica de Hollywood: la presentación de la monstruosidad sin el recurso de la música extradiegética, lo que genera en la narración un efecto de «agujero» de silencio. En posteriores producciones de cine de terror se intentará paliar estos lapsos de silencio con el empleo de la música extradiegética o ciertos efectos de sonido, lo que parece indicar que, para la norma del cine clásico americano, eran defectos que debían ser corregidos. El siguiente ensayo tiene como objeto subrayar cómo esa llamativa presencia del silencio confiere a la representación de la monstruosidad cierta cualidad de «imágenes espectrales» o «cuerpos siniestros» que el cine de Hollywood prefirió evitar. Por otra parte, se analizará también por qué fue tan importante para el cine clásico americano el empleo de la música extradiegética, ya que cumplía una serie de funciones necesarias para sus estrategias narrativas: una mayor implicación del espectador, una adscripción a los códigos del género terrorífico y un efecto de «tridimensionalidad» aplicado a las imágenes bidimensionales.Palabras clave: música cinematográfica, cine de terror, sonido cinematográfico, transición del cine mudo al sonoro.AbstractDracula and Frankenstein, both released in 1931, inaugurated the production of horror films in Hollywood when they presented the two greatest icons of the genre. As films produced in the transitional period from silent to sound film, both showcase special features that distinguished them from posterior horror films in Hollywood: the introduction of the monstrosity without

  15. School Is Hell: Gendered Fears in Teenage Horror.

    Jarvis, Christine

    2001-01-01

    Explores the use of schools as settings for teenage horror films. Asserts that these narratives reflect the stress of social pressures and uncertainties, particularly young girls. Focuses on the television show, "Buffy the Vampire Slayer," while making this argument. Includes references. (CMK)

  16. O horror como performance da morte: José Mojica Marins e a tradição do Grand Guignol

    Lucio De Franciscis dos Reis Piedade

    2014-12-01

    Full Text Available This paper discusses aspects of the “Coffin Joe” trilogy directed by José Mojica Marins (At Midnight I'll Take Your Soul, 1964; This Night I’ll Possess Your Corpse, 1967; Embodiment of Evil, 2008, taking as its starting point the French tradition of the Theatre of the Grand Guignol (1897-1962. We also discuss how the graphic elements of horror were inserted and recycled in these films, according to paradigm shifts in the genre on the international scene since the 1960s.

  17. Horror Haapsalus / Kaisa Karu

    Karu, Kaisa

    2010-01-01

    23.-25. aprillini Haapsalus toimuva 5. Haapsalu Õudus- ja Fantaasiafilmide festivali (HÕFF) filmidest: režissööride Yannick Dahan'i ja Benjamin Rocher "Hord", Srdjan Spasojevic'i "Serbia film", Cory McAbee "Stingray Sam", režissöör Tom Six' "Inimsajajalgne", Shinya Tsukamoto "Tetsuo"

  18. Best Science Fiction, Fantasy, & Horror 2000.

    Voice of Youth Advocates, 2001

    2001-01-01

    Presents the annual annotated list of the best science fiction, fantasy, and horror titles for teens that have been reviewed in this journal. Also includes a sidebar with four annotated titles of nonfiction resources related to science fiction, fantasy, and horror. (LRW)

  19. Tecnologias da Comunicação, Horror e Ficção Científica: o caso de três filmes brasileiros

    CÁNEPA, Laura Loguercio

    2012-04-01

    Full Text Available This study is an analysis of three Brazilian films of the 1970’s whose stories brought back the fantasy of a violent past with the articulated interest in the possibilities of exploring unknown worlds through communication technologies. The intention is to investigate how a cultural universe strongly bonded to the mysticism around past lives and ancestral curses is connected to the technological imagination, repeating a phenomenon seen in several national cinematographies, but gained in Brazil some particular haracteristics.

  20. Intra-Diegetic Cameras as Cinematic Actor Assemblages in Found Footage Horror Cinema

    Rødje, Kjetil

    2017-01-01

    that comprises what is commonly known as human actors as well as material entities that play an active part in motion picture images. The use of intra-diegetic cameras in contemporary found footage horror films constitutes a particular case of such cinematic actor assemblages. Through a dynamic relational...... performance, cameras here take on roles as active agents with the potential to affect other elements within the images as well as the films’ audiences. In found footage horror the assemblage mode of operation creates suspense, since the vulnerability of the camera threatens the viewer's access to the depicted...... events. While human characters and individual entities making up the camera assemblage are disposable, the recording is not. Found footage horror crucially hinges upon the survival of the footage. I will further suggest that these films allow filmmakers to experiment with the acting capabilities of intra...

  1. The Creation, Evolution and Aftermath of Lovecraftian Horror

    Ghodrati, Negin

    2013-01-01

    There is a newly-coined genre of horror literature called “Lovecraftian horror.” However, this type of horror has been lurking in modern horror fiction and various productions of arts and entertainment for over half a century. H. P. Lovecraft—whom the genre is named after—was one of the undeniable masters of modern horror fiction. He created a unique form of horror referred to as “cosmic horror” which is the main ingredient for the creation of this genre of horror. This thesis introduces and ...

  2. Gothic/Giallo/Genre: hybrid images in Italian horror cinema, 1956-82

    Keith H Brown

    2012-11-01

    Full Text Available http://dx.doi.org/10.5007/2175-8026.2012n62p173   Italian horror cinema is commonly divided into two periods and genres. An initial classical Gothic period spanned the years from 1956 to 1966 and was followed by a modern giallo (thriller period from 1970 to 1982. Whilst accepting this broad distinction, this paper seeks to add nuance by considering the hybrid elements of three key films by three of the most important directors working in the giallo and horror area, namely Riccardo Freda with I Vampiri (1956, Mario Bava with The Girl Who Knew too Much (1963 and Dario Argento with Deep Red (1975. Drawing in particular upon Nöel Carroll’s idea of “fearing fictions”, I contend that Freda’s film, the first Italian horror movie since the silent era, is notable for being a distinctively modern vampire film; that Bava’s film, a foundational giallo, may be seen as having a palimpsest in Jane Austen’s Gothic parody Northanger Abbey; and that Argento’s film, while often taken as the paradigmatic giallo, has supernatural horror elements that push it in the direction of the Gothic.

  3. Best Science Fiction, Fantasy, and Horror 2001.

    Voice of Youth Advocates, 2002

    2002-01-01

    Presents an annotated bibliography of 81 science fiction, fantasy, and horror genre titles that were judged best-reads by reviewers in "Voice of Youth Advocates" from June 2001 through April 2002. (LRW)

  4. Excerpts from the January 1993 Senate Report: The Valour and the Horror.

    Kirman, Joseph M.

    1994-01-01

    Provides an overview of the Canadian Senate report on the Canadian Broadcasting Corporation's (CBC) documentary, "The Valour and the Horror." Includes quotes from official hearings regarding the historical accuracy of the documentary film. Concludes that the CBC was not controlled adequately by its board of directors. (CFR)

  5. Can an Evolutionary Analysis Dissolve the Paradox of Horror?

    Kjeldgaard-Christiansen, Jens; Clasen, Mathias; Johnson, John

    The paradox of horror” is the problem of why so many people are motivated to experience the negative emotions induced by horror media. In this talk, we argue that an evolutionary analysis may dissolve the paradox of horror. From an evolutionary perspective, horror may be analyzed as a simulation...... technology that allows users to attain adaptive experience with perceived threat and negative emotion in a safe environment. The argument is supported by results from a comprehensive MTurk survey of American users of horror media (n=1,071). Results include findings on the personal details (e.g., sex......), supernatural beliefs (e.g., paranormal beliefs), personality traits (e.g., Big Five), horror genre preferences (e.g., supernatural versus natural horror), and horror-induced emotional responses of users of horror media. The strongest individual predictors of horror media enjoyment are sex (male preference...

  6. Horror in mainstream- en cult cinema: is het genre extremer geworden?

    Pashley, Veerle

    2015-01-01

    Ever since the creation of silent movies, directors aim to shock the audience with explicit scenes of violence. Yet, little attention has been given to the evolution of horror movies. In order to create ‘monsters’, ‘dark locations’ and ‘explicit scenes of violence’ directors have to experiment with storylines and new techniques, if they want to shock the audience. The aim of this paper is to examine whether or not horror has become more violent (more extreme) throughout film history. Hence, w...

  7. Horror from the Soul--Gothic Style in Allan Poe's Horror Fictions

    Sun, Chunyan

    2015-01-01

    Edgar Allan Poe made tremendous contribution to horror fiction. Poe's inheritance of gothic fiction and American literature tradition combined with his living experience forms the background of his horror fictions. He inherited the tradition of the gothic fictions and made innovations on it, so as to penetrate to subconsciousness. Poe's horror…

  8. 'From grade B thrillers to deluxe chillers': prestige horror, female audiences, and allegories of spectatorship in The Spiral Staircase (1946)

    Snelson, Tim

    2009-01-01

    This paper examines the prestige ‘shocker’ The Spiral Staircase (1946), suggesting that it challenges the perception of the decline in quality in the horror genre in the 1940s, as well as assumptions in scholarship that the genre has historically been addressed to a male audience. Whilst the film is usually discussed as a woman’s film, on release it was centred as part of a distinct shift in the horror genre from ‘grade B thrillers to deluxe chillers’. The reclassification of films like The S...

  9. Horror fusionis: a report of five patients.

    Rutstein, R P; Bessant, B

    1996-12-01

    Horror fusionis is an uncommon anomaly and is rarely reported in the literature. Five adults with long-standing diplopia associated with horror fusionis were examined. All patients had strabismus since early childhood and had been treated at that time either with surgery, occlusion, and/or orthoptics/vision therapy. Prisms could not eliminate the diplopia. Graded occlusion was attempted with one patient but was not tolerated. Another patient with an asymmetrical dissociated vertical deviation could ignore the second image by fixating with the eye with the smaller deviation. Two patients reported the diplopia becoming less noticeable over the years. Because of its poor prognosis, the diplopia associated with horror fusionis must be differentiated from other types of diplopia occurring in adults with childhood onset strabismus.

  10. Optimization of the graphical method of Swanepoel for characterization of thin film on substrate specimens from their transmittance spectrum

    Minkov, D A; Gavrilov, G M; Moreno, J M D; Vazquez, C G; Marquez, E

    2017-01-01

    The accuracy of the popular graphical method of Swanepoel (SGM) for the characterization of a thin film on a substrate specimen from its interference transmittance spectrum depends on the subjective choice of four characterization parameters: the slope of the graph, the order number for the longest wavelength extremum, and the two numbers of the extrema used for the calculation approximations of the average film thickness. Here, an error metric is introduced for estimating the accuracy of SGM characterization. An algorithm is proposed for the optimization of SGM, named the OGM algorithm, based on the minimization of this error metric. Its execution provides optimized values of the four characterization parameters, and the respective computation of the most accurate film characteristics achievable within the framework of SGM. Moreover, substrate absorption is accounted for, unlike in the classical SGM, which is beneficial when using modern UV/visible/NIR spectrophotometers due to the relatively larger amount of absorption in the commonly used glass substrates for wavelengths above 1700 nm. A significant increase in the accuracy of the film characteristics is obtained employing the OGM algorithm compared to the SGM algorithm for two model specimens. Such improvements in accuracy increase with increasing film absorption. The results of the film characterization by the OGM algorithm are presented for two specimens containing RF-magnetron-sputtered a -Si films with disparate film thicknesses. The computed average film thicknesses are within 1.1% of the respective film thicknesses measured by SEM for both films. Achieving such high film characterization accuracy is particularly significant for the film with a computed average thickness of 3934 nm, since we are not aware of any other film with such a large thickness that has been characterized by SGM. (paper)

  11. Optimization of the graphical method of Swanepoel for characterization of thin film on substrate specimens from their transmittance spectrum

    Minkov, D. A.; Gavrilov, G. M.; Moreno, J. M. D.; Vazquez, C. G.; Marquez, E.

    2017-03-01

    The accuracy of the popular graphical method of Swanepoel (SGM) for the characterization of a thin film on a substrate specimen from its interference transmittance spectrum depends on the subjective choice of four characterization parameters: the slope of the graph, the order number for the longest wavelength extremum, and the two numbers of the extrema used for the calculation approximations of the average film thickness. Here, an error metric is introduced for estimating the accuracy of SGM characterization. An algorithm is proposed for the optimization of SGM, named the OGM algorithm, based on the minimization of this error metric. Its execution provides optimized values of the four characterization parameters, and the respective computation of the most accurate film characteristics achievable within the framework of SGM. Moreover, substrate absorption is accounted for, unlike in the classical SGM, which is beneficial when using modern UV/visible/NIR spectrophotometers due to the relatively larger amount of absorption in the commonly used glass substrates for wavelengths above 1700 nm. A significant increase in the accuracy of the film characteristics is obtained employing the OGM algorithm compared to the SGM algorithm for two model specimens. Such improvements in accuracy increase with increasing film absorption. The results of the film characterization by the OGM algorithm are presented for two specimens containing RF-magnetron-sputtered a-Si films with disparate film thicknesses. The computed average film thicknesses are within 1.1% of the respective film thicknesses measured by SEM for both films. Achieving such high film characterization accuracy is particularly significant for the film with a computed average thickness of 3934 nm, since we are not aware of any other film with such a large thickness that has been characterized by SGM.

  12. Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames

    Krzywinska, Tanya

    2015-01-01

    This position article outlines a personal perspective on the way that Horror games create affect in a complex play between representation and performance and that, in some cases, operate against the usual Vitruvian coordinates of games that are used in order to work with the types of affect associated with pleasure, agency and assuredness. The author argues that against the usual informative pleasures of self-affirmation and a clockwork universe, Horror games configured against normative game...

  13. Teaching Horror Literature in a Multicultural Classroom

    Ljubica Matek

    2015-06-01

    Full Text Available As a genre, horror tends to be marginalized in literature classes because it is often mistakenly perceived to be inappropriate for the classroom environment due to the intensive emotional effects that the genre’s typical macabre motifs and topics may produce in the reader. However, this paper argues that, for two reasons, horror texts represent a valid and important addition to a literary syllabus. First, they typically have a positive impact on the students’ increased interest in reading, which is, in the pedagogical and scholarly sense, a desirable activity. Second, they tend to contribute significantly to the development of empathy with and tolerance for others, which is an especially valuable learning outcome in a multicultural classroom characterized by implied intercultural communication.

  14. Rediscovering Horror – From Graveyard Poetry to Popular Culture

    Emilia Musap

    2016-12-01

    Full Text Available Horror: A Literary History, edited by Xavier Aldana Reyes, is divided into seven chapters which function as separate essays that can be read without having specific knowledge about the horror genre. If read systematically, the book presents an anthological review which establishes the continuity of the genre from 1764 to the early twenty-first century. Even though it privileges theory over textual analysis, the book can be used to elucidate numerous cultural productions and developments that have influenced the simultaneous evolution and devolution of horror by offering a precise insight into the continual interaction of social and literary spheres. Horror: A Literary History is valuable precisely because it questions the devalorizing stances towards the horror genre by acknowledging the importance of various writers who have contributed to the evolution of American and British literature but have often been marginalized because of their tendencies to transgress into the horror genre.

  15. Cunts, Dicks, and Postfeminist Politics: Torture-Porn, the Horror Heroine, and Hostel II

    Schubart, Rikke

    2009-01-01

    about the new horror heroine in contemporary horror and the torture porn aesthetics, espcially in Hostel II......about the new horror heroine in contemporary horror and the torture porn aesthetics, espcially in Hostel II...

  16. Porting of the transfer-matrix method for multilayer thin-film computations on graphics processing units

    Limmer, Steffen; Fey, Dietmar

    2013-07-01

    Thin-film computations are often a time-consuming task during optical design. An efficient way to accelerate these computations with the help of graphics processing units (GPUs) is described. It turned out that significant speed-ups can be achieved. We investigate the circumstances under which the best speed-up values can be expected. Therefore we compare different GPUs among themselves and with a modern CPU. Furthermore, the effect of thickness modulation on the speed-up and the runtime behavior depending on the input data is examined.

  17. Dracula and Frankenstein in the Classroom: Examining Theme and Character Exchanges in Film and Music.

    Cooper, B. Lee

    1993-01-01

    Discusses the emergence of the horror genre in U.S. mass media, including literature, films, songs, and television. Examples of thematic and character exchanges among major media areas are described; the interest of youth in horror is discussed; and songs of horror and humor are described. (41 references) (LRW)

  18. A estética documental no cinema ficcional de horror

    Amanda Neves de Oliveira

    2015-01-01

    O presente trabalho tem como proposta estudar o uso de estruturas documentais no cinema ficcional de horror, tipo de narrativa que ficou conhecida popularmente como found footage. Esses filmes fazem uso de uma linguagem propositalmente híbrida, associando a forma do documentário ao conteúdo da ficção e, hoje, encontram-se tão em voga que já possuem até mesmo clichês e estereótipos. A intenção é entender de que forma o gênero do horror se apropria douso de uma estética associada a registros do...

  19. Elementi postmoderni nell'horror americano contemporaneo. Forme testuali e culturali della mutazione 1968-1998

    Armentano, Chiara

    2008-01-01

    This research argues for an analysis of textual and cultural forms in the American horror film (1968- 1998), by defining the so-called postmodern characters. The “postmodern” term will not mean a period of the history of cinema, but a series of forms and strategies recognizable in many American films. From a bipolar re-mediation and cognitive point of view, the postmodern phenomenon is been considered as a formal and epistemological re-configuration of the cultural “modern” system...

  20. Bricoleurs in Preschool: Girls Poaching Horror Media and Gendered Discourses

    Henward, Allison S.; MacGillivray, Laurie

    2014-01-01

    Children's experiences and understandings are often marginalised in discussions of their own television viewing. Moreover, rarely is attention paid to the meaning children make "from" and "with" the ideas and images in media, much less in horror movies. This inquiry examines the horror media talk of a preschool girl in a poor…

  1. Uncanny behaviour in survival horror games

    Tinwell, Angela; Grimshaw, Mark Nicholas; Williams, Andrew

    2010-01-01

    . The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong correlations were identified for the perceived strangeness of a character with how human-like a character?s voice sounded, how human-like the facial...... expression appeared and how synchronized the character?s sound was with lip movement; characters rated as the least synchronized were perceived to be the most frightening. Based on the results of this study, this article seeks to define an initial set of hypotheses for the fear-evoking aspects of character...... facial rendering and vocalization in survival horror games that can be used by game designers seeking to increase the fear factor in the genre, and that will form the basis of further experiments, which, it is hoped, will lead to a conceptual framework for the uncanny....

  2. Horror, humor e sexo no cinema de bordas

    Bernardette Lyra

    2008-04-01

    Full Text Available Por suas características, modos, técnicas e procedimentos, certos filmes de ficção se enquadram naquilo que chamo de cinema de bordas. O cinema de bordas se faz sobre fragmentos reciclados de gêneros, subgêneros e espécies, sem que, no entanto, nenhum dentre os modelos usados se apresente determinante. Tal reciclagem genérica tem por conseqüência a ausência da novidade e da originalidade, em favor da continuidade e da repetição daquilo já anteriormente conhecido. Nesse sentido, o cinema de bordas comumente recorre a formas que materializam a ação e o sentimento, utilizados tanto por alguns gêneros cinematográficos como pela literatura popular ou literatura de massa. Este trabalho enfoca, em especial, a produção com as formas do horror, do humor e do sexo, quase sempre excluídas do discurso das instituições que consagram uma centralidade canônica. O resultado específico é uma mistura que se alimenta das bordas compostas por diferentes instâncias culturais que vai do estrato mais erudito ao mais popular e vice-versa.

  3. Rediscovering Horror – From Graveyard Poetry to Popular Culture

    Musap, Emilia

    2016-01-01

    Horror: A Literary History, edited by Xavier Aldana Reyes, is divided into seven chapters which function as separate essays that can be read without having specific knowledge about the horror genre. If read systematically, the book presents an anthological review which establishes the continuity of the genre from 1764 to the early twenty-first century. Even though it privileges theory over textual analysis, the book can be used to elucidate numerous cultural productions and developments that ...

  4. ANALISIS SUDUT PANDANG KAMERA (Studi kasus: Film Jelangkung dan Film The Ring 1

    Listia Natadjaja

    2005-01-01

    Full Text Available Horror movie is one of the strengths of Indonesian film industry; however it is not so popular in the International market. Thus%2C an analysis is needed to determine what the strengths are of another horror movie that has achieved global recognition. This analysis trie s to examine film angles that could be one of the important factors in audio visual in creating horror movies. The Ring 1 is chosen as a comparison to Indonesian horror movie. The Ring 1 has the most world recognition%2C and it has been re-made by Korean and American horror movie makers. Jelangkung is chosen because it is the pioneer of horror movies in Indonesia and has inspired other movies in the same genre. Both films are analyzed from the camera angle aspect which gives the horror effect. Abstract in Bahasa Indonesia : Film horor merupakan salah satu kekuatan perfilman layar lebar di Indonesia.%2C akan tetapi film horor Indonesia kurang dapat menyebar di pasaran Internasional. Oleh karena itu%2C suatu analisis diperlukan untuk mengetahui apakah kekuatan-kekuatan yang dimiliki oleh film horor negara-negara lain yang banyak digemari masyarakat global terutama dari sudut pandang kamera yang merupakan salah satu faktor penting dalam menciptakan kesan horor pada suatu film. Film The Ring 1 dipilih sebagai pedoman perbandingan film horor Indonesia%2C karena film The Ring 1 adalah film horor yang sangat banyak diminati oleh masyarakat di seluruh dunia%2C bahkan telah diremake oleh Korea dan USA. Film Horor Indonesia yang dipilih adalah film Jelangkung yang pertama kali muncul pada film layar lebar dan menjadi cikal bakal munculnya banyak film layar lebar di Indonesia dengan genre yang sama. Analisa kedua film ini ditinjau dari sudut pandang kamera yang dapat menampilkan kesan horor. horror movie%2C camera angle%2C Indonesia%2C Japan.

  5. GENRE IN RELATION TO SACRUM. CRISIS OF FAITH, HORROR AND POP CULTURE

    Anna Taszycka

    2010-01-01

    Full Text Available In the text “Genre in relation to sacrum. Crisis of faith, horror and pop culture” Samuel Nowak and Anna Taszycka ponder over the phenomenon of modern horror raising the subject of sacrum, especially in relation to the motive of possession and exorcism. The authors attempt to prove that the phenomenon is symptomatic for the transition from religiousness, understood in institutional and collective terms, to individual and contemplative spirituality. After analysing selected films from the perspective of “spirituality” (in the meaning given to it by Zbigniew Pasek the authors conclude that today the pop cultural narrations which depict the new function of sacrum and shift the load from institution to an individual may become successful and accepted by viewers.According to the authors the traditional narration – which associates sacrum with a religious experience – is supplanted today by stories which treat sacrum rather in terms of a spiritual experience. This transformation leads to many possible alternative interpretations of selected films which in this text were described in categories of pensiveness or meta-interpretation.

  6. "This Is Not For You": Reader Agency and Intimacy in Contemporary Horror Fiction

    Hauglid, Aslak Rustad

    2016-01-01

    This thesis examines how recent/contemporary horror fiction uses the establishment of reader intimacy and challenges to reader agency in order to create experiences of horror. The discussion focuses on a selection of horror texts from different media published between 2000 and 2016. The thesis argues that these two techniques have come to be increasingly important horror tropes over this period, and examines how they are applied in order to propose a new perspective for understanding how cont...

  7. Horror movie aspects and experimentation in Michael Jackson’s Thriller music video

    Vargas, Herom; Universidade Municipal de São Caetano do Sul - USCS; Gonçalves, Rafael; Universidade Municipal de São Caetano do Sul - USCS

    2016-01-01

    This article analyzes the use of elements from the horror fi lm genre in the music video Thriller (1982), by Michael Jackson, as experimentation within the field of pop music. Based on the semiotics of culture, grounded on the concepts of cultural text, semiosphere, border and modeling, developed by Iuri Lotman, the analysis identified innovations in the use of horror as humor and, in the music, modeling of creatures, moving among horror, the fantastic and the reality.Keywords: horror, music ...

  8. Relationship of Terror Feelings and Physiological Response During Watching Horror Movie

    Fukumoto, Makoto; Tsukino, Yuuki

    2015-01-01

    Part 8: ICBAKE 2015 Workshop; International audience; Movie is one of the most popular media types. Horror movie is a kind of attractive movie contents which part of people want to watch very much. Although the users feel terror of the contents, the users want to watch the horror movies to have extraordinary feelings such as excitements. Therefore, terror feelings of the horror movies are considered as an important factor to establish more attractive movie contents, and the effect of horror m...

  9. Shake, Rattle and Roll Horror Franchise and the Specter of Nation-Formation in the Philippines

    Rolando B. Tolentino

    2016-06-01

    Full Text Available The paper looks into the most successful horror franchise in Philippine history. Shake, Rattle and Roll has had a successful 14-film run since its introduction in 1984, and is composed of a three-part segment, each tackling a horrific experience: ghosts and folk creatures in provincial and city settings. My paper maps out the narratives, and the social and political contexts of the series. Specif ically, the period beginning 1984 marks a series of national transition: the political crisis of the Marcoses, People Power 1, the rise of Corazon Aquino, the economic crises in 1997 and 2007, the ousting of Joseph Estrada, the rise of neoliberalism, the coming of Noynoy Aquino, and the incarceration of Gloria Arroyo. How might these films also be read as analog of the anxieties of the nation?

  10. The Horror of Being Deaf and in Prison

    Vernon, McCay

    2010-01-01

    Being deaf and in prison is a horror. The main fear of prison inmates, whether Deaf or hearing, is that they will be raped, killed, or subjected to other forms of violence. Such fears are based in reality. The recent overcrowding of jails and prisons has increased these problems significantly. A major reason for this situation is the blatant…

  11. College Course File: Studies in Genre--Horror.

    Olson, Scott R.

    1996-01-01

    States that a Studies in Genre course essentially explores genre theory with the "hook" of a particular popular genre (in this case, horror) that serves as case study and exemplar for more general theories of genre. Describes the course's modular design so it can be expanded into other genres as time passes. Discusses each unit's…

  12. Master of the Modern Horror Film... og mere til

    Toft-Nielsen, Claus

    2005-01-01

    Vi anmelder denne gang antologien The Cinema of John Carpenter - The Technique of Terror, hvor instruktøren John Carpenter vurderes og analyseres fra en række forskellige vinkler. Antologien kommer vidt omkring men formår ikke for alvor at nuancere billedet af den alsidige og produktive amerikaner....

  13. What Joy from Misery: the Pleasures of Horror

    Allen, Katherine

    2012-01-01

    This thesis investigates the allure of narrative genres, such as horror, that have historically been viewed as philosophically (and often morally) problematic owing to their negative content and the painful emotional responses they elicit. It departs from the majority of classical and contemporary solutions to the alleged paradox posed by such genres, in that it does not attempt to render their pleasures explicable by appealing to their fictive status, thematic or ideological meanings or the ...

  14. Implied...or implode? The Simpsons' carnivalesque Treehouse of Horror

    Jones, Steve

    2010-01-01

    Since 1990, The Simpsons’ annual “Treehouse of Horror” episodes have constituted a production sub-context within the series, having their own conventions and historical trajectory. These specials incorporate horror plots and devices, as well as general references to science fiction, into the series’ base in situation comedy. The Halloween specials disrupt the series usual family-oriented sitcom structure, dissolving the ideological balances that stabilise that society. By depicting the Family...

  15. R graphics

    Murrell, Paul

    2005-01-01

    R is revolutionizing the world of statistical computing. Powerful, flexible, and best of all free, R is now the program of choice for tens of thousands of statisticians. Destined to become an instant classic, R Graphics presents the first complete, authoritative exposition on the R graphical system. Paul Murrell, widely known as the leading expert on R graphics, has developed an in-depth resource that takes nothing for granted and helps both neophyte and seasoned users master the intricacies of R graphics. After an introductory overview of R graphics facilities, the presentation first focuses

  16. Dreams, Nightmares and Haunted Houses: Televisual Horror as Domestic Imaginary

    Ruth Griffin

    2016-03-01

    Full Text Available It has been widely proclaimed that U.S.Television is currently experiencing a Golden Age with horror at its vanguard, in part enabled by technological innovations that have seen audiences engage with TV in ever more diverse ways, enabled by the advent of Smart T.V. Meanwhile, television has historically positioned itself as a humble and domesticated medium and yet its increasingly sophisticated channels penetrate into the very heart of the contemporary home. With this in mind, I view Suburban Gothic TV series such as American Horror Story (2011 and Hemlock Grove (2013 through the lens of psychoanalytic concepts such as The Uncanny, considering the extent to which such dramas invoke the dark side of the domestic imaginary which haunts that most cherished of spaces, the home. Why does Gothic Horror continue to engage the imaginations of the contemporary home’s technologically orientated inhabitants? And how has technology helped to drive the resurgence of a genre so firmly rooted in a historical-literary form? These are just some of the questions that this article explores.

  17. Cinemabilia; Catalogue of Film Literature.

    Cinemabilia, New York, NY.

    The catalog lists and briefly annotates more than 3,500 current, second-hand, and out-of-print books about film that are available from Cinemabilia, New York City. The catalog is divided into 37 categories. The section on special genre lists works on horror, science fiction, Westerns, and Tarzan films, ranging from "Drums of Fu-Manchu" to "Movie…

  18. Graphic Storytelling

    Thompson, John

    2009-01-01

    Graphic storytelling is a medium that allows students to make and share stories, while developing their art communication skills. American comics today are more varied in genre, approach, and audience than ever before. When considering the impact of Japanese manga on the youth, graphic storytelling emerges as a powerful player in pop culture. In…

  19. The Medieval Swedish Horror Ballad in the Romantic Era

    Fyhr, Mattias

    2014-01-01

    In the late 18th century the Horror Ballad became popular in Sweden. The rediscovery of medieval tales and ballads inspired the Romantic authors. Clas Livijn uses the medieval folksong of "Hafsfrun" in his dramatic play of the same title (1806). In Livijn’s own library we also find many......” by Baggesen, in turn based on German and English sources. Anna Maria Lenngren followed with several ballads, often based on Danish sources. One more purely Swedish medieval ballad is “Varulven”. From 1810 unto 1971 thirteen versions of this Swedish ballad was discovered and printed. I place the focus...

  20. The monstrous metallic in medicine and horror cinema.

    Scott, Niall

    2014-01-01

    `This paper considers the monstrous nature of medical tools and devices through the lens of horror cinema and the art of Damien Hirst. In it I argue for a shift from the monster and the monstrous as organic to the threat of the monster as an inorganic object in tools such as the scalpel and syringe. However, the metaphorical significance of the monster is sustained in these tools where human technological creations continue the discourse of the monster as a product of human creativity.

  1. Graphics gems

    Glassner, Andrew S

    1993-01-01

    ""The GRAPHICS GEMS Series"" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

  2. Graphic notation

    Bergstrøm-Nielsen, Carl

    1992-01-01

    Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated.......Texbook to be used along with training the practise of graphic notation. Describes method; exercises; bibliography; collection of examples. If you can read Danish, please refer to that edition which is by far much more updated....

  3. Horror Image Recognition Based on Context-Aware Multi-Instance Learning.

    Li, Bing; Xiong, Weihua; Wu, Ou; Hu, Weiming; Maybank, Stephen; Yan, Shuicheng

    2015-12-01

    Horror content sharing on the Web is a growing phenomenon that can interfere with our daily life and affect the mental health of those involved. As an important form of expression, horror images have their own characteristics that can evoke extreme emotions. In this paper, we present a novel context-aware multi-instance learning (CMIL) algorithm for horror image recognition. The CMIL algorithm identifies horror images and picks out the regions that cause the sensation of horror in these horror images. It obtains contextual cues among adjacent regions in an image using a random walk on a contextual graph. Borrowing the strength of the fuzzy support vector machine (FSVM), we define a heuristic optimization procedure based on the FSVM to search for the optimal classifier for the CMIL. To improve the initialization of the CMIL, we propose a novel visual saliency model based on the tensor analysis. The average saliency value of each segmented region is set as its initial fuzzy membership in the CMIL. The advantage of the tensor-based visual saliency model is that it not only adaptively selects features, but also dynamically determines fusion weights for saliency value combination from different feature subspaces. The effectiveness of the proposed CMIL model is demonstrated by its use in horror image recognition on two large-scale image sets collected from the Internet.

  4. Graphic Ecologies

    Brook Weld Muller

    2014-12-01

    Full Text Available This essay describes strategic approaches to graphic representation associated with critical environmental engagement and that build from the idea of works of architecture as stitches in the ecological fabric of the city. It focuses on the building up of partial or fragmented graphics in order to describe inclusive, open-ended possibilities for making architecture that marry rich experience and responsive performance. An aphoristic approach to crafting drawings involves complex layering, conscious absence and the embracing of tension. A self-critical attitude toward the generation of imagery characterized by the notion of ‘loose precision’ may lead to more transformative and environmentally responsive architectures.

  5. Graphics gems

    Heckbert, Paul S

    1994-01-01

    Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Com

  6. Graphic notation

    Bergstrøm-Nielsen, Carl

    2010-01-01

    Graphic notation is taught to music therapy students at Aalborg University in both simple and elaborate forms. This is a method of depicting music visually, and notations may serve as memory aids, as aids for analysis and reflection, and for communication purposes such as supervision or within...

  7. Dark Matter: British Weird Fiction and the Substance of Horror, 1880-1927

    Camara, Anthony Christopher

    2013-01-01

    This dissertation examines the origins of British weird horror fiction, an understudied literary genre that had an extraordinary impact on later writers whose works appeared in popular magazines such as The Argosy (1882-1978) and Weird Tales (1923-1954). By far the most popular writer associated with the latter publication is H.P. Lovecraft, an American practitioner of cosmic weird horror whose astounding fictions have become emblematic of the genre in the mainstream imagination. This disse...

  8. Resurfacing Graphics

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark. 

  9. Resurfacing Graphics

    Prof. Patty K. Wongpakdee

    2013-06-01

    Full Text Available “Resurfacing Graphics” deals with the subject of unconventional design, with the purpose of engaging the viewer to experience the graphics beyond paper’s passive surface. Unconventional designs serve to reinvigorate people, whose senses are dulled by the typical, printed graphics, which bombard them each day. Today’s cutting-edge designers, illustrators and artists utilize graphics in a unique manner that allows for tactile interaction. Such works serve as valuable teaching models and encourage students to do the following: 1 investigate the trans-disciplines of art and technology; 2 appreciate that this approach can have a positive effect on the environment; 3 examine and research other approaches of design communications and 4 utilize new mediums to stretch the boundaries of artistic endeavor. This paper examines how visuals communicators are “Resurfacing Graphics” by using atypical surfaces and materials such as textile, wood, ceramics and even water. Such non-traditional transmissions of visual language serve to demonstrate student’s overreliance on paper as an outdated medium. With this exposure, students can become forward-thinking, eco-friendly, creative leaders by expanding their creative breadth and continuing the perpetual exploration for new ways to make their mark.

  10. Analisis Film Horor Indonesia Produksi Tahun 2014 (Studi Kasus: Mall Klender dan Kamar 207

    Dedi Sukatno Sembiring Meliala

    2016-02-01

    Full Text Available Abstrak Film horor erat kaitannya dengan tokoh antagonis yang menimbulkan ketakutan pada penonton dalam bentuk makhluk supranatural seperti hantu, roh jahat dan sebagainya. Karakteristik film dengan genre horor membuat penonton terbawa suasana dengan alur ceritanya yang menakutkan. Namun, beberapa dari film horor Indonesia menyajikan adegan-adegan yang kurang sopan bahkan tergolong asusila atau porno. Untuk itu, penelitian ini ingin melihat apakah terdapat konten pornografi pada film Mall Klender dan Kamar 207 yang merupakan film horor Indonesia terlaris di tahun 2014. Analisis dilakukan dengan melihat pandangan dan penilaian 30 responden dengan karakteristik yaitu penonton film horor Indonesia yang berusia 20-40 tahun. Berdasarkan hasil analisis, tidak didapatkan konten pornografi pada film Mall Klender dan Kamar 207. Adegan-adegan yang terindikasi sebagai konten pornografi ternyata masih dapat diterima oleh penonton sebagai adegan yang berada dalam batas kewajaran dan mendukung pembawaan suasana dan kesan dalam cerita yang disampaikan. Kata Kunci: film horror Indonesia, analisis konten, pornografi Abstract The horror film is closely related to the antagonist that causes fear for audience in the form of supernatural creatures such as ghosts, demons and so on. Characteristic of the horor film is to make the audience carried away with the scary plot. However, some of the existing Indonesian horror film presents scenes that classified as obscene or pornographic. Therefore, this study wanted to see if there are any pornographic content on the film Klender Mall and Room 207 is the best-selling Indonesian horror movie in 2014. The analysis was done by looking at the view and assessment of 30 respondents which are Indonesian horror movie goers aged 20-40 years. Based on the analysis, there is no founding of pornographic content on the film Klender Mall and Room 207. The scenes that indicated as pornographic content was still acceptable by the audience

  11. The Dream World of Film: A Jungian Perspective on Cinematic Communication.

    Davies, Robert A.; And Others

    1982-01-01

    Explains the relevance to film criticism of Jung's theory of the collective unconscious and its archetypal manifestations. Analyzes "The Shining," a film representative of the presently dominant occult-horror genre, in terms of the Jungian approach. Discusses the role of film in relation to the world's psychic balance. (PD)

  12. Design Graphics

    1990-01-01

    A mathematician, David R. Hedgley, Jr. developed a computer program that considers whether a line in a graphic model of a three-dimensional object should or should not be visible. Known as the Hidden Line Computer Code, the program automatically removes superfluous lines and displays an object from a specific viewpoint, just as the human eye would see it. An example of how one company uses the program is the experience of Birdair which specializes in production of fabric skylights and stadium covers. The fabric called SHEERFILL is a Teflon coated fiberglass material developed in cooperation with DuPont Company. SHEERFILL glazed structures are either tension structures or air-supported tension structures. Both are formed by patterned fabric sheets supported by a steel or aluminum frame or cable network. Birdair uses the Hidden Line Computer Code, to illustrate a prospective structure to an architect or owner. The program generates a three- dimensional perspective with the hidden lines removed. This program is still used by Birdair and continues to be commercially available to the public.

  13. Desplazamientos. Una reflexión sobre la posibilidad de escuchar el horror

    Acedo Alonso, Noemí

    2013-01-01

    Resumen: Las relaciones que existen entre la poesía y la representación del fenómeno de la Shoah han sido ampliamente estudiadas por la filosofía y los estudios literarios, interesados en todo lo que concierne a la memoria y al recuerdo del horror. Sin embargo, creo que las razones que llevan a algunos sobrevivientes de la última dictadura militar argentina a afirmar que la poesía es el género más adecuado para aproximarse a la representación del horror están todavía insuficientemente explora...

  14. Printing--Graphic Arts--Graphic Communications

    Hauenstein, A. Dean

    1975-01-01

    Recently, "graphic arts" has shifted from printing skills to a conceptual approach of production processes. "Graphic communications" must embrace the total system of communication through graphic media, to serve broad career education purposes; students taught concepts and principles can be flexible and adaptive. The author…

  15. Nuclear reactors; graphical symbols

    1987-11-01

    This standard contains graphical symbols that reveal the type of nuclear reactor and is used to design graphical and technical presentations. Distinguishing features for nuclear reactors are laid down in graphical symbols. (orig.) [de

  16. Posthumous Humans, Modern Vampires: Re-use, seriality, chorality of horror tropes in True Blood

    Giulia Iannuzzi

    2016-06-01

    Full Text Available Why are some of us – inhabitants of increasingly dense and complex narrative ecosystems – compulsive spectators of horrors? What determines the liveliness of horror tropes that already have a long history of being used and re-used in narratives across different media, and what favors their being used incessantly on the small screen? This essay argues that in analyzing contemporary television series, we need to takes into account specific productive and narrative aspects, and (intra- and inter-textual elements as well as sociological ones, starting from the theoretical assumption that the fortune of horror series (and not only of them is in fact determined by those territories where these elements come together. As a case in point, this essay takes a look at True Blood, which was created in 2008 for HBO by Alan Ball, and came to an end with its seventh season in 2014. Positioned within the broader context of horror proliferation in contemporary television series, True Blood offers striking examples of the new mechanisms and distinction practices utilized by the television genre which is bringing about an increasing differentiation of audience segment.

  17. The Brood of Frankenstein: Great Literature? Maybe Not, but Teens Love Horror

    Luedtke, Amy; Wentling, Sarajo; Wurl, Jody

    2006-01-01

    Young adults have an insatiable thirst for blood, violence, and the supernatural. They love to be scared, and if something grosses them out, so much the better. That is why horror stories--tales that spark powerful feelings of dread, aversion, guilt, anger, and other deliciously dark emotions--are such a hit at libraries. In this article, the…

  18. "Tõeline horror peidab end reality-televisioonis" / Xavier Mendik ; interv. Maria Ulfsak-Sheripova

    Mendik, Xavier

    2007-01-01

    Lääne-Londoni Bruneli ülikooli õppejõud ja kultusfilmide arhiivi juht räägib kultusfilmi olemusest, kultusfilmi ja tavalise filmi erinevustest, õudusfilmidest, filmide publikust. Ka reality-televisioonist. X. Mendik viibis Eestis ja pidas loengu Haapsalu HÖFFil uuest briti horror'ist

  19. 'I have a picture of the Monster!': Il mostro di Frankenstein and the search for Italian horror cinema

    Hunter, Russ

    2017-01-01

    Typically accounts of Italian horror cinema have highlighted the production and release of Riccardo Freda's 'I vampiri' (Lust of the Vampire) in the late 1950s as marking the beginning of Italian engagement with the horror genre. The logic that follows is often that the nature of fascist censorship impeded any explorations of the genre in the 1920s and 1930s and that in the post war period it was only the commercial success of Hammer Horror that tempted Italian producers to venture into horro...

  20. Contemporary Indonesian Film; Spirits of Reform and ghosts from the past

    Heeren, Katinka van

    2012-01-01

    This highly informative book explores the world of Post-Soeharto Indonesian audio-visual media in the exiting era of Reform. From a multidisciplinary approach it considers a wide variety of issues such as mainstream and alternative film practices, ceremonial and independent film festivals, film piracy, history and horror, documentary, television soaps, and Islamic films, as well as censorship from the state and street. Through the perspective of discourses on, and practices of film production...

  1. Schaulust und Horror Soziokulturelle - Perspektiven auf PEEPING TOM

    Thomas Ballhausen

    2010-09-01

    Full Text Available Die Geschichte des Kinos und des Films ist mindestens ebenso sehr eine Geschichte des Schreckens (und der damit verbundenen Schaulust wie sie eine Geschichte des Dokumentarischen zu sein scheint. Es sind die außergewöhnlichen Körper und deren Bewegungen, die das Publikum zu allen Zeiten faszinierten, schockierten und zum Schauen und Sehen lockten. Besonders das Genre des Horrorfilms ist mit diesem zentralen Aspekt des Kinos besonders deutlich verbunden.

  2. PC Graphic file programing

    Yang, Jin Seok

    1993-04-01

    This book gives description of basic of graphic knowledge and understanding and realization of graphic file form. The first part deals with graphic with graphic data, store of graphic data and compress of data, programing language such as assembling, stack, compile and link of program and practice and debugging. The next part mentions graphic file form such as Mac paint file, GEM/IMG file, PCX file, GIF file, and TIFF file, consideration of hardware like mono screen driver and color screen driver in high speed, basic conception of dithering and conversion of formality.

  3. Charting Relationships in American Popular Film. Part II.

    Burke, Ken

    1998-01-01

    Explores the concept of genre evolution through the experimental, classic, refinement, and deconstructivist phases of American films. A series of detailed diagrams present a synthesis of influences and developments in the western, supercop, detective, gangster, futuristic science fiction, fantasy, outer space science fiction, horror, musical, and…

  4. The hunters of humanity: creatures of horror in M. R. James's ghost stories

    Oryshchuk, Nataliya

    2017-01-01

    In his ghost stories, M.R. James disclosed the most irrational and fearful aspects of archaic demonology still haunting the modern world. He turns humans into prey species, hunted and haunted by repulsive insect- and spider-like demons. This paper offers a closer look at the creatures of horror and the recurrent theme of the hunt in James's ghost stories, viewing them in the context of Victorian evolutionary theories as well as traditional medieval beliefs. James's protagonists, unimaginative...

  5. Graphic Turbulence Guidance

    National Oceanic and Atmospheric Administration, Department of Commerce — Forecast turbulence hazards identified by the Graphical Turbulence Guidance algorithm. The Graphical Turbulence Guidance product depicts mid-level and upper-level...

  6. Graphical Turbulence Guidance - Composite

    National Oceanic and Atmospheric Administration, Department of Commerce — Forecast turbulence hazards identified by the Graphical Turbulence Guidance algorithm. The Graphical Turbulence Guidance product depicts mid-level and upper-level...

  7. Graphical Rasch models

    Kreiner, Svend; Christensen, Karl Bang

    Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models......Rasch models; Partial Credit models; Rating Scale models; Item bias; Differential item functioning; Local independence; Graphical models...

  8. Graphics in DAQSIM

    Wang, C.C.; Booth, A.W.; Chen, Y.M.; Botlo, M.

    1993-06-01

    At the Superconducting Super Collider Laboratory (SSCL) a tool called DAQSIM has been developed to study the behavior of Data Acquisition (DAQ) systems. This paper reports and discusses the graphics used in DAQSIM. DAQSIM graphics includes graphical user interface (GUI), animation, debugging, and control facilities. DAQSIM graphics not only provides a convenient DAQ simulation environment, it also serves as an efficient manager in simulation development and verification

  9. Bayesian Graphical Models

    Jensen, Finn Verner; Nielsen, Thomas Dyhre

    2016-01-01

    Mathematically, a Bayesian graphical model is a compact representation of the joint probability distribution for a set of variables. The most frequently used type of Bayesian graphical models are Bayesian networks. The structural part of a Bayesian graphical model is a graph consisting of nodes...

  10. The PC graphics handbook

    Sanchez, Julio

    2003-01-01

    Part I - Graphics Fundamentals PC GRAPHICS OVERVIEW History and Evolution Short History of PC Video PS/2 Video Systems SuperVGA Graphics Coprocessors and Accelerators Graphics Applications State-of-the-Art in PC Graphics 3D Application Programming Interfaces POLYGONAL MODELING Vector and Raster Data Coordinate Systems Modeling with Polygons IMAGE TRANSFORMATIONS Matrix-based Representations Matrix Arithmetic 3D Transformations PROGRAMMING MATRIX TRANSFORMATIONS Numeric Data in Matrix Form Array Processing PROJECTIONS AND RENDERING Perspective The Rendering Pipeline LIGHTING AND SHADING Lightin

  11. Graphics gems II

    Arvo, James

    1991-01-01

    Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.Graphics artists and comput

  12. Graphical Models with R

    Højsgaard, Søren; Edwards, David; Lauritzen, Steffen

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many...... of these software developments have taken place within the R community, either in the form of new packages or by providing an R ingerface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In addition......, the book provides examples of how more advanced aspects of graphical modeling can be represented and handled within R. Topics covered in the seven chapters include graphical models for contingency tables, Gaussian and mixed graphical models, Bayesian networks and modeling high dimensional data...

  13. Cinematic Emotion in Horror Films and Thrillers. The Aesthetic Paradox of Pleasurable Fear (paperback edition)

    Hanich, Julian

    2012-01-01

    Why can fear be pleasurable? Why do we sometimes enjoy an emotion we otherwise desperately wish to avoid? And why are the movies the predominant place for this paradoxical experience? These are the central questions of Julian Hanich’s path-breaking book, in which he takes a detailed look at the

  14. Deterministic Graphical Games Revisited

    Andersson, Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2008-01-01

    We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving deterministic graphical...... games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem....

  15. EASI graphics - Version II

    Allensworth, J.A.

    1984-04-01

    EASI (Estimate of Adversary Sequence Interruption) is an analytical technique for measuring the effectiveness of physical protection systems. EASI Graphics is a computer graphics extension of EASI which provides a capability for performing sensitivity and trade-off analyses of the parameters of a physical protection system. This document reports on the implementation of the Version II of EASI Graphics and illustrates its application with some examples. 5 references, 15 figures, 6 tables

  16. The El Horror uranium anomaly in northeastern Sonora, Mexico: Constraints from geochemical and mineralogical approaches

    Grijalva-Rodríguez, T.; Valencia-Moreno, M.; Calmus, T.; Del Rio-Salas, R.; Balcázar-García, M.

    2017-12-01

    This work reviews the characteristics of the El Horror uranium prospect in northeastern Sonora, Mexico. It was formerly detected by a radiometric anomaly after airborne gamma ray exploration carried out in the 70's by the Mexican government. As a promising site to contain important uranium resources, the El Horror was re-evaluated by CFE (Federal Electricity Commission) by in situ gamma ray surveys. The study also incorporates rock and stream sediment ICP-MS geochemistry, X-ray diffraction, X-ray fluorescence, Raman spectrometry and Scanning Electron Microscopy (SEM) to provide a better understanding of the radiometric anomaly. The results show that, instead of a single anomaly, it comprises at least five individual anomalies hosted in hydrothermally altered Laramide (80-40 Ma) andesitic volcanic rocks of the Tarahumara Formation. Concentrations for elemental uranium and uranium calculated from gamma ray surveys (i.e., equivalent uranium) are not spatially coincident within the anomaly, but, at least at some degree, they do so in specific sites. X-ray diffraction and Raman spectrometry revealed the presence of rutile/anatase, uvite, bukouvskyte and allanite as the more likely mineral phases to contain uranium. SEM studies revealed a process of iron-rich concretion formation, suggesting that uranium was initially incorporated to the system by adsorption, but was largely removed later during incorporation of Fe+3 ions. Stream sediment geochemistry reveals that the highest uranium concentrations are derived from the southern part of the Sierra La Madera batholith (∼63 Ma), and decrease toward the El Horror anomaly.

  17. Graphical Models with R

    Højsgaard, Søren; Lauritzen, Steffen

    2012-01-01

    Graphical models in their modern form have been around since the late 1970s and appear today in many areas of the sciences. Along with the ongoing developments of graphical models, a number of different graphical modeling software programs have been written over the years. In recent years many of these software developments have taken place within the R community, either in the form of new packages or by providing an R interface to existing software. This book attempts to give the reader a gentle introduction to graphical modeling using R and the main features of some of these packages. In add

  18. The computer graphics metafile

    Henderson, LR; Shepherd, B; Arnold, D B

    1990-01-01

    The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then intr

  19. The computer graphics interface

    Steinbrugge Chauveau, Karla; Niles Reed, Theodore; Shepherd, B

    2014-01-01

    The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic obje

  20. A morfologia do horror : construção e percepção na obra lovecraftiana

    Alcebiades Diniz Miguel

    2006-01-01

    Resumo: O horror ficcional é uma das constantes na produção cultural do século XX, como um reflexo que acompanha o horror político. Esse horror culturalmente produzido, que é estético, podemos vislumbrar em vasta produção da indústria cultural ? que cobre as mais diversas mídias e formas de representação ?, tendo seu momento inicial na ficção fantástica dos séculos XVIII-XIX. Na década de 1920-30, o escritor norte-americano Howard Phillips Lovecraft retomaria essa tradição do fantástico, acre...

  1. Psychophysiological correlates of sexually and non-sexually motivated attention to film clips in a workload task.

    Carvalho, Sandra; Leite, Jorge; Galdo-Álvarez, Santiago; Gonçalves, Oscar F

    2011-01-01

    Some authors have speculated that the cognitive component (P3) of the Event-Related Potential (ERP) can function as a psychophysiological measure of sexual interest. The aim of this study was to determine if the P3 ERP component in a workload task can be used as a specific and objective measure of sexual motivation by comparing the neurophysiologic response to stimuli of motivational relevance with different levels of valence and arousal. A total of 30 healthy volunteers watched different films clips with erotic, horror, social-positive and social-negative content, while answering an auditory oddball paradigm. Erotic film clips resulted in larger interference when compared to both the social-positive and auditory alone conditions. Horror film clips resulted in the highest levels of interference with smaller P3 amplitudes than erotic and also than social-positive, social-negative and auditory alone condition. No gender differences were found. Both horror and erotic film clips significantly decreased heart rate (HR) when compared to both social-positive and social-negative films. The erotic film clips significantly increased the skin conductance level (SCL) compared to the social-negative films. The horror film clips significantly increased the SCL compared to both social-positive and social-negative films. Both the highly arousing erotic and non-erotic (horror) movies produced the largest decrease in the P3 amplitude, a decrease in the HR and an increase in the SCL. These data support the notion that this workload task is very sensitive to the attentional resources allocated to the film clip, although they do not act as a specific index of sexual interest. Therefore, the use of this methodology seems to be of questionable utility as a specific measure of sexual interest or as an objective measure of the severity of Hypoactive Sexual Desire Disorder. © 2011 Carvalho et al.

  2. Psychophysiological correlates of sexually and non-sexually motivated attention to film clips in a workload task.

    Sandra Carvalho

    Full Text Available Some authors have speculated that the cognitive component (P3 of the Event-Related Potential (ERP can function as a psychophysiological measure of sexual interest. The aim of this study was to determine if the P3 ERP component in a workload task can be used as a specific and objective measure of sexual motivation by comparing the neurophysiologic response to stimuli of motivational relevance with different levels of valence and arousal. A total of 30 healthy volunteers watched different films clips with erotic, horror, social-positive and social-negative content, while answering an auditory oddball paradigm. Erotic film clips resulted in larger interference when compared to both the social-positive and auditory alone conditions. Horror film clips resulted in the highest levels of interference with smaller P3 amplitudes than erotic and also than social-positive, social-negative and auditory alone condition. No gender differences were found. Both horror and erotic film clips significantly decreased heart rate (HR when compared to both social-positive and social-negative films. The erotic film clips significantly increased the skin conductance level (SCL compared to the social-negative films. The horror film clips significantly increased the SCL compared to both social-positive and social-negative films. Both the highly arousing erotic and non-erotic (horror movies produced the largest decrease in the P3 amplitude, a decrease in the HR and an increase in the SCL. These data support the notion that this workload task is very sensitive to the attentional resources allocated to the film clip, although they do not act as a specific index of sexual interest. Therefore, the use of this methodology seems to be of questionable utility as a specific measure of sexual interest or as an objective measure of the severity of Hypoactive Sexual Desire Disorder.

  3. The horror of madness in Estrella distante and Nocturno de Chile

    Bernardo Rocco

    2017-03-01

    Full Text Available The article examines the thematic dimension of madness present in the novels Estrella distante and Nocturno de Chile by Roberto Bolaño in order to determine the various ways by which the narrator subjectivity develops a critical consciousness of madness from the traumatic experience of the Chilean dictatorship. Also, this dimension evidences the articulation of a language of madness as literary aesthetics of artistic experience of limits: the horror. Accordingly, a preliminary analysis of contemporary history as a meeting place between violent media versus artistic media that account for the chiaroscuro of Latin American modernity is offered.

  4. QUANDO O OLHAR É CAPTURADO: O FASCÍNIO DOS ADOLESCENTES PELA FILMOGRAFIA DE HORROR

    Natalia Dalla Côrte Cantarelli

    2015-01-01

    O presente estudo buscou compreender o grande interesse dos adolescentes pela filmografia de horror na atualidade. Para tanto, a pesquisa desenvolveu-se através de uma abordagem qualitativa, de caráter exploratório e utilizou o grupo focal como técnica para análise dos dados. Optou-se por realizar o estudo com alunos de uma escola estadual do interior do estado do Rio Grande do Sul, a qual promove um projeto que objetiva o desenvolvimento de oficinas sobre cinema com os alunos, se...

  5. Edgar G. Ulmer’s Film The Black Cat: An Eighty-Year Retrospective

    Ronald Duke Saltinski

    2014-08-01

    Full Text Available Director Edgar G. Ulmer’s film The Black Cat was a rare achievement in American horror cinema when released in 1934. Some eighty years afterwards in 2014 The Black Cat warrants revisiting as one of the most unique and revered horror films ever made. The Black Cat is German expressionist in character, perverse and morbid, portraying the post World War I gothic mind of Europe. The film encompasses the rage and revenge of that war with motifs of murder, narcotics, torture, necrophilia, incest, and Satanic rituals; all of which are witnessed by a young America couple who have innocently traveled into a nightmarish tragedy. Rarely has a film like The Black Cat so captured the mood of horror blended with an intellectual narrative, unique acting, modernist settings, and classical music. Paul A. Cantor said “The Black Cat was a triumph for Ulmer; many consider it one of the most sophisticated and powerful horror stories ever made” (p. 142. Years later The Black Cat would be characterized as an “art film,” and even “read as a piece of intellectual cinema” (Schwaab, p. 46.

  6. Wide-angle display developments by computer graphics

    Fetter, William A.

    1989-01-01

    Computer graphics can now expand its new subset, wide-angle projection, to be as significant a generic capability as computer graphics itself. Some prior work in computer graphics is presented which leads to an attractive further subset of wide-angle projection, called hemispheric projection, to be a major communication media. Hemispheric film systems have long been present and such computer graphics systems are in use in simulators. This is the leading edge of capabilities which should ultimately be as ubiquitous as CRTs (cathode-ray tubes). These assertions are not from degrees in science or only from a degree in graphic design, but in a history of computer graphics innovations, laying groundwork by demonstration. The author believes that it is timely to look at several development strategies, since hemispheric projection is now at a point comparable to the early stages of computer graphics, requiring similar patterns of development again.

  7. Interactive Graphic Journalism

    Schlichting, Laura

    2016-01-01

    textabstractThis paper examines graphic journalism (GJ) in a transmedial context, and argues that transmedial graphic journalism (TMGJ) is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media,

  8. Mathematics for computer graphics

    Vince, John

    2006-01-01

    Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications

  9. Graphic Communications. Curriculum Guide.

    North Dakota State Board for Vocational Education, Bismarck.

    This guide provides the basic foundation to develop a one-semester course based on the cluster concept, graphic communications. One of a set of six guides for an industrial arts curriculum at the junior high school level, it suggests exploratory experiences designed to (1) develop an awareness and understanding of the drafting and graphic arts…

  10. Anthroposcenes: Towards an Environmental Graphic Novel

    Laura Perry

    2018-02-01

    Full Text Available In this article, I consider how two contemporary graphic novels, Richard McGuire’s 'Here' (2015 and Lauren Redniss’s 'Radioactive' (2010, take up the challenge posed by the Anthropocene to represent both geologic and human scales. I argue that graphic novels prove a fruitful site for investigating the capacities of both visual art and literature to respond to such a refiguring of the boundaries of the human subject and narrative. While the most commercially popular and frequently studied texts in climate fiction tend to be novels or films, I turn from considering the patterns of genre fiction to the affordances of form. I explore how the conceptual and aesthetic frameworks of the graphic novel form encompass environmental phenomena that are often difficult to visualize elsewhere, stretching beyond human perspectives. In particular, I show how the aesthetics of temporality, or visual time, in graphic novels encourages readings that take notice of the nonhuman presence in plots and narrative events. In arguing for the environmental, more-than-human implications of visual time in the graphic novel form, I focus on how representations of domestic habits and daily routines in 'Here' and 'Radioactive' are articulated within and implicated by unruly scales of time and space (too small and too large to contain. I argue that the aesthetics of time in the form of the graphic novel address representational challenges central to the Anthropocene, environmental justice, and slow violence, in particular, the mediation between the planetary and the domestic.

  11. Perception in statistical graphics

    VanderPlas, Susan Ruth

    There has been quite a bit of research on statistical graphics and visualization, generally focused on new types of graphics, new software to create graphics, interactivity, and usability studies. Our ability to interpret and use statistical graphics hinges on the interface between the graph itself and the brain that perceives and interprets it, and there is substantially less research on the interplay between graph, eye, brain, and mind than is sufficient to understand the nature of these relationships. The goal of the work presented here is to further explore the interplay between a static graph, the translation of that graph from paper to mental representation (the journey from eye to brain), and the mental processes that operate on that graph once it is transferred into memory (mind). Understanding the perception of statistical graphics should allow researchers to create more effective graphs which produce fewer distortions and viewer errors while reducing the cognitive load necessary to understand the information presented in the graph. Taken together, these experiments should lay a foundation for exploring the perception of statistical graphics. There has been considerable research into the accuracy of numerical judgments viewers make from graphs, and these studies are useful, but it is more effective to understand how errors in these judgments occur so that the root cause of the error can be addressed directly. Understanding how visual reasoning relates to the ability to make judgments from graphs allows us to tailor graphics to particular target audiences. In addition, understanding the hierarchy of salient features in statistical graphics allows us to clearly communicate the important message from data or statistical models by constructing graphics which are designed specifically for the perceptual system.

  12. Blood, Monstrosity and Violent Imagery: Grand-Guignol, the French Theatre of Horror as a Form of Violent Entertainment

    Tanja Jurković

    2013-12-01

    Full Text Available During the sixty-year period of its existence, Grand-Guignol, the French theatre of horror, gained a status of a legendary theatre which dealt with horrors and terrors of human mind, successfully connecting faits divers (common, everyday facts with the erotic and titillating scenes of violence on stage. The performance style, the writing, the special effects, and the directorship over the course of years, made this theatre a legendary place where blood flowed in streams and people fainted during performances, in this way making its indelible mark in horror genre today. In this paper, the author is trying to focus the attention on the theatre of Grand-Guignol as a form of violent entertainment and the way the representations of violence and horror enacted on its stage affected the audience, through Goldstein’s theory of the importance of visual imagery in different media today. Furthermore, through comparison of violent acts presented on the stage of the Grand-Guignol and the atmosphere they create in the viewer’s mind with some of the aspects of Artaud’s vision of his theatre of cruelty, the author attempts to show how this form of violent entertainment in the theatrical media influences the vision of that same violence within the audience, with the sense of security as the main idea in which the viewers feel safe to enjoy, envision and in a way become the participants in the performances enacted on the small stage of the Grand-Guignol.

  13. Computer graphics at VAX JINR

    Balashov, V.K.

    1991-01-01

    The structure of the software for computer graphics at VAX JINR is described. It consists of graphical packages GKS, WAND and a set graphicals packages for High Energy Physics application designed at CERN. 17 refs.; 1 tab

  14. Graphical symbol recognition

    K.C. , Santosh; Wendling , Laurent

    2015-01-01

    International audience; The chapter focuses on one of the key issues in document image processing i.e., graphical symbol recognition. Graphical symbol recognition is a sub-field of a larger research domain: pattern recognition. The chapter covers several approaches (i.e., statistical, structural and syntactic) and specially designed symbol recognition techniques inspired by real-world industrial problems. It, in general, contains research problems, state-of-the-art methods that convey basic s...

  15. Flowfield computer graphics

    Desautel, Richard

    1993-01-01

    The objectives of this research include supporting the Aerothermodynamics Branch's research by developing graphical visualization tools for both the branch's adaptive grid code and flow field ray tracing code. The completed research for the reporting period includes development of a graphical user interface (GUI) and its implementation into the NAS Flowfield Analysis Software Tool kit (FAST), for both the adaptive grid code (SAGE) and the flow field ray tracing code (CISS).

  16. Nationalism, racism and propaganda in early Weimar Germany: contradictions in the campaign against the "black horror on the Rhine".

    Roos, Julia

    2012-01-01

    During the early 1920s, an average of 25,000 colonial soldiers from North Africa, Senegal and Madagascar formed part of the French army of occupation in the Rhineland. The campaign against these troops, which used the racist epithet ‘black horror on the Rhine’ (schwarze Schmach am Rhein), was one of the most important propaganda efforts of the Weimar period. In black horror propaganda, images of alleged sexual violence against Rhenish women and children by African French soldiers served as metaphors for Germany’s ‘victimization’ through the Versailles Treaty. Because the campaign initially gained broad popular and official support, historians have tended to consider the black horror a successful nationalist movement bridging political divides and strengthening the German nation state. In contrast, this essay points to some of the contradictions within the campaign, which often crystallized around conflicts over the nature of effective propaganda. Extreme racist claims about the Rhineland’s alleged ‘mulattoization’ (Mulattisierung) increasingly alienated Rhinelanders and threatened to exacerbate traditional tensions between the predominantly Catholic Rhineland and the central state at a time when Germany’s western borders seemed rather precarious in the light of recent territorial losses and separatist agitation. There was a growing concern that radical strands within the black horror movement were detrimental to the cohesion of the German nation state and to Germany’s positive image abroad, and this was a major reason behind the campaign’s decline after 1921/22. The conflicts within the campaign also point to some hitherto neglected affinities between the black horror and subsequent Nazi propaganda.

  17. [Viewing of horror and violence videos by adolescence. A study of speech samples of video consumers with the Gottschalk-Gleser Speech Content analysis].

    Hopf, H; Weiss, R H

    1996-01-01

    In 1990 pupils of different schools in Württemberg were interviewed about their television and video consumption. It turned out that a high percentage of mainly male pupils of Hauptschulen (upper division of elementary schools) and special schools excessively and regularly consumed films which were on the index (X-rated) or seized depicting horror and violence. Subsequent to the inquiry through questionnaires and different personality tests, speech samples of 51 test persons were recorded on tape. 5 speech samples had to be excluded from further investigation since they contained less than 70 words. The transcribed and anonymized records were examined according to the Gottschalk-Gleser content analysis of verbal behavior, and two groups of so-called seldom lookers (n = 22) and frequent lookers (n = 24) were compared to each other. The frequent lookers significantly often reported about film contents which presumably means that their imagination is more restricted and less productive than that of the other group. In addition, this group of frequent lookers had significantly higher scores concerning death anxiety and guilt anxiety. With regard to hostility affects, their scores were also significantly raised concerning outward-overt hostility, outward-covert hostility, and ambivalent hostility. Probably the group of frequent lookers comprised more test persons with relationship disorders, with borderline risks, dissocial personality features, and problems to cope with their aggressiveness. So they show on the one hand a raised affinity to watch such films, but simultaneously unconscious and conscious learning processes take place which stimulate further aggressive fantasies (and possibly also actions).

  18. An evaluation of mental health stigma perpetuated by horror video gaming.

    Dickens, E. G.

    2017-07-01

    Full Text Available Video games often feature mental patients in their storylines. This review is intended to test the hypothesis that these depictions potentially contribute to stigma surrounding mental health communities, and may negatively reflect on those with mental health difficulties. The criteria for evaluating the chosen games were created by combining elements from four separate academic papers. The games were analyzed via screenshots from online videos detailing a playthrough of chosen games, and text from the games themselves. The research within this paper suggests stigma can exist outside of conventional media platforms and highlights the availability of stigma-related horror video games inside the gaming market. This study also emphasizes how the depictions of those with mental health difficulties inside of video games have the capacity to harm mental health communities.

  19. Inner Otherness as a Source of Fear: Elements of Horror in Balkan Travelogues

    Sanja Lazarević-Radak

    2016-03-01

    Full Text Available Travel fiction has created numerous Others, assigning them an ontologically unstable status, while the traditional travelogue spread a fear of the dark interior of Europe, presenting images of daily political strife, assassinations, wars and uprisings. Just like the Gothic novel, which entertained its readers with images of ruins and gloomy structures in Eastern Europe, the travelogue spread a fear of the Balkans through Europe, depicting the Balkans as a place that could pose a threat to the entire continent. While enjoying the mysterious terror of the Gothic novel, Europe also derived a kind of pleasure from the shocking images that were to be found in travelogues from the Balkans. The paper re-examines the elasticity of the boundaries of the travelogue genre, and identifies convenient transformations of certain parts of the travelogue into text aimed at inspiring terror, shocking and appalling its readers. The transformations show that it is impossible to draw a strict boundary between travel fiction and travelogues, and at the same time reveal the hidden discourse used by both genres. The parallel presence of awareness of the geographic identity of the Balkans as European, and of the aspiration to depict them as the strange inner Otherness of Europe, is accompanied by the production of terrifying images. Although these images cannot be viewed solely as a threat of "reverse colonization", the assumption that hybridity is the basis on which the terrifying nature of the Balkans is produced is re-examined. The travelogue chapters, sections and illustrations assume the features of horror, particularly body horror, revealing Europe’s fear of the possibility of the Orient infiltrating the "body of the Occident", or of the possibility of the latter being infected by elements of "alien" i.e. Oriental culture.

  20. Getting into Film.

    London, Mel

    This book describes the various aspects of the film industry and the many jobs related to filmmaking, stressing that no "formula" exists for finding a successful career in the film industry. Chapters provide information on production, writing for film, cinematography, editing, music, sound, animation and graphics, acting and modeling, the "unsung…

  1. Introduction to regression graphics

    Cook, R Dennis

    2009-01-01

    Covers the use of dynamic and interactive computer graphics in linear regression analysis, focusing on analytical graphics. Features new techniques like plot rotation. The authors have composed their own regression code, using Xlisp-Stat language called R-code, which is a nearly complete system for linear regression analysis and can be utilized as the main computer program in a linear regression course. The accompanying disks, for both Macintosh and Windows computers, contain the R-code and Xlisp-Stat. An Instructor's Manual presenting detailed solutions to all the problems in the book is ava

  2. Mikado: A graphic program

    Secretan, Y.

    A discussion of the modular program Mikado is presented. Mikado was developed with the goal of creating a flexible graphic tool to display and help analyze the results of finite element fluid flow computations. Mikado works on unstructured meshes, with elements of mixed geometric type, but also offers the possibility of using structured meshes. The program can be operated by both menu and mouse (interactive), or by command file (batch). Mikado is written in FORTRAN, except for a few system dependent subroutines which are in C. It runs presently on Silicon Graphics' workstations and could be easily ported to the IBM-RISC System/6000 family of workstations.

  3. The Rocky Horror (Picture) Show: a Camp Parody of the Gothic between Mary Shelley, J. B. Priestley and James Whale

    Armando Rotondi

    2016-01-01

    Lo spettacolo teatrale The Rocky Horror Show (1973) di Richard O’Brien e, successivamente, l’adattamento cinematografico The Rocky Horror Picture Show (1975) di Jim Sharman possono essere considerate due pietre miliari del musical. Per temi e struttura, essi rappresentano la massima espressione della rivoluzione sessuale che va a cavalli tra gli anni '60 e '70 ed emblema del movimento di libertà sessuale. Il successo del musical risiede nella presa in giro degli stereotipi del gotico sia lett...

  4. From within the Abyss of the Mind : Psychological Horror in H. P. Lovecraft’s “The Call of Cthulhu”

    Joakim, Bengtsson

    2003-01-01

    ABSTRACT An attempt to put the horror writer H. P. Lovecraft on the map of psychoanalytical criticism, this analysis examines Lovecraft’s use of setting, characters, and narrative mode and structure in “The Call of Cthulhu” (1926) to show how his construction of horror has its ground in psychology, or, more specifically, in ideas of identity and violated boundaries of the self. In addition, brief reflections on Modernist art, its connections with psychoanalysis, and its analogies to Lovecraft...

  5. Mathematical structures for computer graphics

    Janke, Steven J

    2014-01-01

    A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant grap

  6. Fault tree graphics

    Bass, L.; Wynholds, H.W.; Porterfield, W.R.

    1975-01-01

    Described is an operational system that enables the user, through an intelligent graphics terminal, to construct, modify, analyze, and store fault trees. With this system, complex engineering designs can be analyzed. This paper discusses the system and its capabilities. Included is a brief discussion of fault tree analysis, which represents an aspect of reliability and safety modeling

  7. Mathematical Graphic Organizers

    Zollman, Alan

    2009-01-01

    As part of a math-science partnership, a university mathematics educator and ten elementary school teachers developed a novel approach to mathematical problem solving derived from research on reading and writing pedagogy. Specifically, research indicates that students who use graphic organizers to arrange their ideas improve their comprehension…

  8. Graphical Interfaces for Simulation.

    Hollan, J. D.; And Others

    This document presents a discussion of the development of a set of software tools to assist in the construction of interfaces to simulations and real-time systems. Presuppositions to the approach to interface design that was used are surveyed, the tools are described, and the conclusions drawn from these experiences in graphical interface design…

  9. Printer Graphics Package

    Blanchard, D. C.

    1986-01-01

    Printer Graphics Package (PGP) is tool for making two-dimensional symbolic plots on line printer. PGP created to support development of Heads-Up Display (HUD) simulation. Standard symbols defined with HUD in mind. Available symbols include circle, triangle, quadrangle, window, line, numbers, and text. Additional symbols easily added or built up from available symbols.

  10. Comics & Graphic Novels

    Cleaver, Samantha

    2008-01-01

    Not so many years ago, comic books in school were considered the enemy. Students caught sneaking comics between the pages of bulky--and less engaging--textbooks were likely sent to the principal. Today, however, comics, including classics such as "Superman" but also their generally more complex, nuanced cousins, graphic novels, are not only…

  11. Under scrutiny. As public anxiety grows over health care horror stories, consumers are starting to fight back. Guess who's winning.

    Bilchik, G S

    1996-05-05

    "We're getting dozens of calls every day from people who are frustrated and fed up," says one health care consumer rights advocate. The scenario is familiar: first come the horror stories, then trailblazing, media-engaging lawsuits, and finally the public learning curve starts to accelerate. Then the heat gets turned up on the government to act. That's where we're at right now. Where will we be tomorrow?

  12. ["Anxiety glistens on our brows". Dream reports in literary works on the horrors of ghettos and concentration camps].

    Klein, J

    1991-06-01

    Dream reports occupy a special place in literature about confinement in concentration camps and ghettos (Robert Antelme, Charlotte Delbo, Anna Langfus, André Schwarz-Bart). They are central elements in the narrative that relate the anxiety of those threatened with destruction more faithfully than any realistic account could. They disrupt the chronological linearity and rationality and represent in images horror beyond memory or description.

  13. HACIA UNA EXPERIENCIA DEL HORROR: FEMINICIDIO Y ALIENACIÓN SENSORIAL COMO NATURALIZACIÓN DE LA BARBARIE

    María Gabriela Gasquez

    2014-12-01

    Full Text Available En el presente trabajo nos proponemos pensar la problemática de la experiencia en torno al horror. Partimos de considerar que la barbarie actual, bajo sus múltiples formas (asesinatos, violaciones, genocidios, feminicidios, etc. abandonó su condición histórica sin dejar de ser histórica, se proclamó naturaleza sabiéndose contingencia e instaló los cuadros del horror como parte de una imagen que posee otros encuadres y matices posibles. En este marco consideramos que el hombre contempla el horror por fuera de sí mismo y se niega a asumir la experiencia de la destrucción dando lugar a la naturalización de la barbarie. Para dar cuenta del tópico propuesto nos detenemos especialmente en el caso de “las muertas de Juárez”, en tanto representa un caso paradigmático de muertes en América Latina.  Este caso permite dar cuenta de un sistema de disciplinamiento que conjuga feminicidio, perpetuidad y alienación sensorial. Estrategias estas que posibilitan la naturalización de la barbarie. 

  14. The Rocky Horror (Picture Show: a Camp Parody of the Gothic between Mary Shelley, J. B. Priestley and James Whale

    Armando Rotondi

    2016-11-01

    Full Text Available Lo spettacolo teatrale The Rocky Horror Show (1973 di Richard O’Brien e, successivamente, l’adattamento cinematografico The Rocky Horror Picture Show (1975 di Jim Sharman possono essere considerate due pietre miliari del musical. Per temi e struttura, essi rappresentano la massima espressione della rivoluzione sessuale che va a cavalli tra gli anni '60 e '70 ed emblema del movimento di libertà sessuale. Il successo del musical risiede nella presa in giro degli stereotipi del gotico sia letterario che cinematografico, creando una enorme, irriverente parodia. Se il riferimento più evidente è il Frankenstein di Mary Shelley e la versione cinematografica di James Whale, meno analizzato è il rapporto con Benighted (1927 by John B. Priestley e la pellicola The Old Dark House (1932 sempre di Whale e adattata dal romanzo di Priestley. Proprio questa risulta, infatti, vera fonte di ispirazione per il lavoro di O’Brien, piuttosto che il Frankestein. Il contributo analizzerà questo rapporto, focalizzando la sua attenzione sugli elementi della “liturgia del Rocky Horror Show”, sui riferimenti in parodia e proponendo una visione dell’opera di O’Brien come una meta-aprodia.

  15. Graphics gems V (Macintosh version)

    Paeth, Alan W

    1995-01-01

    Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field.Contains over 50 new gems displaying some of t

  16. Topographic Digital Raster Graphics - USGS DIGITAL RASTER GRAPHICS

    NSGIC Local Govt | GIS Inventory — USGS Topographic Digital Raster Graphics downloaded from LABINS (http://data.labins.org/2003/MappingData/drg/drg_stpl83.cfm). A digital raster graphic (DRG) is a...

  17. Blockbuster genres in Danish independent film

    Hansen, Kim Toft

    2013-01-01

    is a certain reluctance towards supporting specific international blockbuster genres such as horror, the gangster drama and action film. Throughout the past decade, Danish independent cinema – motivated by for instance the alternative film school Super16 and self-governing film-milieus around Denmark – has...... genres and styles in the search for what is missing in Danish cinema. This works for some directors, principally, by directly reacting against the institutional and economic dominance and protectionism of primarily The Danish Film Institute. Indirectly, the some of the filmmakers seem to react against...... ‘what is allowed’ in Danish film culture. Thus, they actually define themselves as being non-mainstream by focussing on international mainstream genres. By way of examples from the Danish indie scene and interviews with noteworthy indie filmmakers, this article draws attention to a still fairly...

  18. Interactive Graphic Journalism

    Laura Schlichting

    2016-12-01

    Full Text Available This paper examines graphic journalism (GJ in a transmedial context, and argues that transmedial graphic journalism (TMGJ is an important and fruitful new form of visual storytelling, that will re-invigorate the field of journalism, as it steadily tests out and plays with new media, ultimately leading to new challenges in both the production and reception process. With TMGJ, linear narratives may be broken up and ethical issues concerning the emotional and entertainment value are raised when it comes to ‘playing the news’. The aesthetic characteristics of TMGJ will be described and interactivity’s influence on non-fiction storytelling will be explored in an analysis of The Nisoor Square Shooting (2011 and Ferguson Firsthand (2015.

  19. Advanced diagnostic graphics

    Bray, M.A.; Petersen, R.J.; Clark, M.T.; Gertman, D.I.

    1981-01-01

    This paper reports US NRC-sponsored research at the Idaho National Engineering Laboratory (INEL) involving evaluation of computer-based diagnostic graphics. The specific targets of current evaluations are multivariate data display formats which may be used in Safety Parameter Display Systems (SPDS) being developed for nuclear power plant control rooms. The purpose of the work is to provide a basis for NRC action in regulating licensee SPDSs or later computer/cathode ray tube (CRT) applications in nuclear control rooms

  20. Graphic Grown Up

    Kim, Ann

    2009-01-01

    It's no secret that children and YAs are clued in to graphic novels (GNs) and that comics-loving adults are positively giddy that this format is getting the recognition it deserves. Still, there is a whole swath of library card-carrying grown-up readers out there with no idea where to start. Splashy movies such as "300" and "Spider-Man" and their…

  1. Do film soundtracks contain nonlinear analogues to influence emotion?

    Blumstein, Daniel T; Davitian, Richard; Kaye, Peter D

    2010-12-23

    A variety of vertebrates produce nonlinear vocalizations when they are under duress. By their very nature, vocalizations containing nonlinearities may sound harsh and are somewhat unpredictable; observations that are consistent with them being particularly evocative to those hearing them. We tested the hypothesis that humans capitalize on this seemingly widespread vertebrate response by creating nonlinear analogues in film soundtracks to evoke particular emotions. We used lists of highly regarded films to generate a set of highly ranked action/adventure, dramatic, horror and war films. We then scored the presence of a variety of nonlinear analogues in these film soundtracks. Dramatic films suppressed noise of all types, contained more abrupt frequency transitions and musical sidebands, and fewer noisy screams than expected. Horror films suppressed abrupt frequency transitions and musical sidebands, but had more non-musical sidebands, and noisy screams than expected. Adventure films had more male screams than expected. Together, our results suggest that film-makers manipulate sounds to create nonlinear analogues in order to manipulate our emotional responses.

  2. Career Opportunities in Computer Graphics.

    Langer, Victor

    1983-01-01

    Reviews the impact of computer graphics on industrial productivity. Details the computer graphics technician curriculum at Milwaukee Area Technical College and the cooperative efforts of business and industry to fund and equip the program. (SK)

  3. European do-it-yourself (DIY) biology: beyond the hope, hype and horror.

    Seyfried, Günter; Pei, Lei; Schmidt, Markus

    2014-06-01

    The encounter of amateur science with synthetic biology has led to the formation of several amateur/do-it-yourself biology (DIYBio) groups worldwide. Although media outlets covered DIYBio events, most seemed only to highlight the hope, hype, and horror of what DIYBio would do in the future. Here, we analyze the European amateur biology movement to find out who they are, what they aim for and how they differ from US groups. We found that all groups are driven by a core leadership of (semi-)professional people who struggle with finding lab space and equipment. Regulations on genetic modification limit what groups can do. Differences between Europe and the US are found in the distinct regulatory environments and the European emphasis on bio-art. We conclude that DIYBio Europe has so far been a responsible and transparent citizen science movement with a solid user base that will continue to grow irrespective of media attention. © 2014 The Authors. Bioessays published by WILEY Periodicals, Inc.

  4. Critical frameworks for graphic design: graphic design and visual culture

    Dauppe, Michele-Anne

    2011-01-01

    The paper considers an approach to the study of graphic design which addresses the expanding nature of graphic design in the 21st century and the purposeful application of theory to the subject of graphic design. In recent years graphic design has expanded its domain from the world of print culture (e.g. books, posters) into what is sometimes called screen culture. Everything from a mobile phone to a display in an airport lounge to the A.T.M. carries graphic design. It has become ever more ub...

  5. The Case for Graphic Novels

    Steven Hoover

    2012-04-01

    Full Text Available Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations have focused on the history of the medium and offered advice on building and maintaining collections, but very little attention has been given the question of how integrate graphic novels into a library’s instructional efforts. This paper will explore the characteristics of graphic novels that make them a valuable resource for librarians who focus on research and information literacy instruction, identify skills and competencies that can be taught by the study of graphic novels, and will provide specific examples of how to incorporate graphic novels into instruction.

  6. Graphics Gems III IBM version

    Kirk, David

    1994-01-01

    This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a

  7. Deterministic Graphical Games Revisited

    Andersson, Klas Olof Daniel; Hansen, Kristoffer Arnsfelt; Miltersen, Peter Bro

    2012-01-01

    Starting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them......, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm...

  8. The cinema of control: on diabetic excess and illness in film.

    Ferguson, Kevin L

    2010-09-01

    While not rare, films that represent diabetes must work around the disease's banal invisibility, and images of diabetics in film are especially susceptible to metaphor and exaggeration. This essay is the first to outline a diabetic filmography, discussing medical and cinematic strategies for visualizing the disease as well as how the illness informs family plots and heroic characters in horror films. Doing so, it participates in a larger discussion of the manner in which film images of ill or disabled groups sustain notions of "normalcy" by both representing and denying otherness.

  9. Can we be more Graphic about Graphic Design?

    Vienne, Véronique

    2012-01-01

    Can you objectify a subjective notion? This is the question graphic designers must face when they talk about their work. Even though graphic design artifacts are omnipresent in our culture, graphic design is still an exceptionally ill-defined profession. This is one of the reasons design criticism is still a rudimentary discipline. No one knows for sure what is this thing we sometimes call “graphic communication” for lack of a better word–a technique my Webster’s dictionary describes as “the ...

  10. [Hardware for graphics systems].

    Goetz, C

    1991-02-01

    In all personal computer applications, be it for private or professional use, the decision of which "brand" of computer to buy is of central importance. In the USA Apple computers are mainly used in universities, while in Europe computers of the so-called "industry standard" by IBM (or clones thereof) have been increasingly used for many years. Independently of any brand name considerations, the computer components purchased must meet the current (and projected) needs of the user. Graphic capabilities and standards, processor speed, the use of co-processors, as well as input and output devices such as "mouse", printers and scanners are discussed. This overview is meant to serve as a decision aid. Potential users are given a short but detailed summary of current technical features.

  11. Safety Parameters Graphical Interface

    Canamero, B.

    1998-01-01

    Nuclear power plant data are received at the Operations Center of the Consejo de Seguridad Nuclear in emergency situations. In order to achieve the required interface and to prepare those data to perform simulation and forecasting with already existing computer codes a Safety Parameters Graphical Interface (IGPS) has been developed. The system runs in a UNIX environment and use the Xwindows capabilities. The received data are stored in such a way that it can be easily used for further analysis and training activities. The system consists of task-oriented modules (processes) which communicate each other using well known UNIX mechanisms (signals, sockets and shared memory segments). IGPS conceptually have two different parts: Data collection and preparation, and Data monitorization. (Author)

  12. Posthumous Humans, Modern Vampires: Re-use, seriality, chorality of horror tropes in True Blood

    Giulia Iannuzzi

    2016-01-01

    Cosa rende alcuni di noi – abitatori di ecosistemi narrativi sempre più densi e complessi – compulsivi spettatori dell'orrore? Cosa decreta la vivacità di tropi horror dotati di una storia già lunga alle spalle e il loro corrente, inesausto riuso catodico?La proposta critica che avanziamo in questa sede è un invito a contemperare nell'analisi delle produzioni televisive seriali contemporanee, aspetti narratologici e produttivi, fattori (intra- e inter)testuali e sociologici, a partire dalla c...

  13. La cultura del horror en las sociedades avanzadas: de la sociedad centrípeta a la sociedad centrífuga.

    EDUARDO BERICAT ALASTUEY

    2005-01-01

    Full Text Available El presente artículo expone los principales resultados de una investigación realizada con el objeto de analizar el papel que cumplen las emociones colectivas en el mantenimiento del orden social. En concreto, trata de explicar el hecho de que las noticias más importantes que aparecen en los medios de comunicación sean noticias de horror, es decir, noticias en las que la muerte siempre aparece en el primer plano de la escena. Los informativos de los medios de comunicación expresan y fomentan la cultura del horror característica de nuestras sociedades avanzadas. Ahora bien, para entender esta cultura es preciso determinar previamente la naturaleza emocional del horror, así como establecer una definición sociológica de este sentimiento. El horror es una emoción compleja compuesta por sentimientos de terror, de asco y de conmoción. El horror, sociológicamente, puede entenderse como "la emoción mediante la que un orden social señala sus límites más extremos". El estudio concluye señalando que existen dos modos alternativos de mantener el orden y la cohesión en el seno de un sistema social. El primer modo de legitimación, característico de las sociedades centrípetas, funciona mediante la gran potencia atractiva que ejerce sobre el campo social un núcleo central de valores sociales positivos. El segundo, característico de las sociedades centrífugas, funciona mediante la gran potencia repulsiva que ejercen sobre el campo social las transgresiones flagrantes del orden moral. El modo típico en el que las sociedades centrífugas regulan el orden social explica la cultura del horror característica de nuestras sociedades avanzadas.

  14. Graphics and visualization principles & algorithms

    Theoharis, T; Platis, Nikolaos; Patrikalakis, Nicholas M

    2008-01-01

    Computer and engineering collections strong in applied graphics and analysis of visual data via computer will find Graphics & Visualization: Principles and Algorithms makes an excellent classroom text as well as supplemental reading. It integrates coverage of computer graphics and other visualization topics, from shadow geneeration and particle tracing to spatial subdivision and vector data visualization, and it provides a thorough review of literature from multiple experts, making for a comprehensive review essential to any advanced computer study.-California Bookw

  15. The Case for Graphic Novels

    Steven Hoover

    2012-01-01

    Many libraries and librarians have embraced graphic novels. A number of books, articles, and presentations have focused on the history of the medium and offered advice on building and maintaining collections, but very little attention has been given the question of how integrate graphic novels into a library’s instructional efforts. This paper will explore the characteristics of graphic novels that make them a valuable resource for librarians who focus on research and information literacy i...

  16. Graphical models for genetic analyses

    Lauritzen, Steffen Lilholt; Sheehan, Nuala A.

    2003-01-01

    This paper introduces graphical models as a natural environment in which to formulate and solve problems in genetics and related areas. Particular emphasis is given to the relationships among various local computation algorithms which have been developed within the hitherto mostly separate areas...... of graphical models and genetics. The potential of graphical models is explored and illustrated through a number of example applications where the genetic element is substantial or dominating....

  17. 3D for Graphic Designers

    Connell, Ellery

    2011-01-01

    Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, ani

  18. Computer graphics and research projects

    Ingtrakul, P.

    1994-01-01

    This report was prepared as an account of scientific visualization tools and application tools for scientists and engineers. It is provided a set of tools to create pictures and to interact with them in natural ways. It applied many techniques of computer graphics and computer animation through a number of full-color presentations as computer animated commercials, 3D computer graphics, dynamic and environmental simulations, scientific modeling and visualization, physically based modelling, and beavioral, skelatal, dynamics, and particle animation. It took in depth at original hardware and limitations of existing PC graphics adapters contain syste m performance, especially with graphics intensive application programs and user interfaces

  19. Computer graphics in engineering education

    Rogers, David F

    2013-01-01

    Computer Graphics in Engineering Education discusses the use of Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM) as an instructional material in engineering education. Each of the nine chapters of this book covers topics and cites examples that are relevant to the relationship of CAD-CAM with engineering education. The first chapter discusses the use of computer graphics in the U.S. Naval Academy, while Chapter 2 covers key issues in instructional computer graphics. This book then discusses low-cost computer graphics in engineering education. Chapter 4 discusses the uniform b

  20. El culpable de la imagen. Genealogía del acto de anteponer un culpable para testimoniar el horror en el cine

    Fillol, S. (Santiago)

    2017-01-01

    En 1945 el batallón que integraba el futuro cineasta Samuel Fuller entró en el campo de concentración de Falkenau. Ante el descubrimiento del horror, el capitán americano ordenó a Fuller esconderse para rodar cómo los soldados aleccionaban a los pobladores civiles alemanes, enfrentándolos antes las montañas de cadáveres. El gesto de anteponer un culpable como figura del plano, para poder mirar el agujero de sentido que provoca el horror de fondo, es una marca definitoria de dos polémicos docu...

  1. Evaluating Texts for Graphical Literacy Instruction: The Graphic Rating Tool

    Roberts, Kathryn L.; Brugar, Kristy A.; Norman, Rebecca R.

    2015-01-01

    In this article, we present the Graphical Rating Tool (GRT), which is designed to evaluate the graphical devices that are commonly found in content-area, non-fiction texts, in order to identify books that are well suited for teaching about those devices. We also present a "best of" list of science and social studies books, which includes…

  2. Oklahoma's Mobile Computer Graphics Laboratory.

    McClain, Gerald R.

    This Computer Graphics Laboratory houses an IBM 1130 computer, U.C.C. plotter, printer, card reader, two key punch machines, and seminar-type classroom furniture. A "General Drafting Graphics System" (GDGS) is used, based on repetitive use of basic coordinate and plot generating commands. The system is used by 12 institutions of higher education…

  3. Software for graphic display systems

    Karlov, A.A.

    1978-01-01

    In this paper some aspects of graphic display systems are discussed. The design of a display subroutine library is described, with an example, and graphic dialogue software is considered primarily from the point of view of the programmer who uses a high-level language. (Auth.)

  4. Graphics Education Survey. Part II.

    Ernst, Sandra B.

    After a 1977 survey reflected the importance of graphics education for news students, a study was developed to investigate the state of graphics education in the whole field of journalism. A questionnaire was sent to professors and administrators in four print-oriented professional fields of education: magazine, advertising, public relations, and…

  5. Thin films for precision optics

    Araujo, J.F.; Maurici, N.; Castro, J.C. de

    1983-01-01

    The technology of producing dielectric and/or metallic thin films for high precision optical components is discussed. Computer programs were developed in order to calculate and register, graphically, reflectance and transmittance spectra of multi-layer films. The technology of vacuum evaporation of several materials was implemented in our thin-films laboratory; various films for optics were then developed. The possibility of first calculate film characteristics and then produce the film is of great advantage since it reduces the time required to produce a new type of film and also reduces the cost of the project. (C.L.B.) [pt

  6. ElectroEncephaloGraphics: Making waves in computer graphics research.

    Mustafa, Maryam; Magnor, Marcus

    2014-01-01

    Electroencephalography (EEG) is a novel modality for investigating perceptual graphics problems. Until recently, EEG has predominantly been used for clinical diagnosis, in psychology, and by the brain-computer-interface community. Researchers are extending it to help understand the perception of visual output from graphics applications and to create approaches based on direct neural feedback. Researchers have applied EEG to graphics to determine perceived image and video quality by detecting typical rendering artifacts, to evaluate visualization effectiveness by calculating the cognitive load, and to automatically optimize rendering parameters for images and videos on the basis of implicit neural feedback.

  7. Stereoscopic 3D graphics generation

    Li, Zhi; Liu, Jianping; Zan, Y.

    1997-05-01

    Stereoscopic display technology is one of the key techniques of areas such as simulation, multimedia, entertainment, virtual reality, and so on. Moreover, stereoscopic 3D graphics generation is an important part of stereoscopic 3D display system. In this paper, at first, we describe the principle of stereoscopic display and summarize some methods to generate stereoscopic 3D graphics. Secondly, to overcome the problems which came from the methods of user defined models (such as inconvenience, long modifying period and so on), we put forward the vector graphics files defined method. Thus we can design more directly; modify the model simply and easily; generate more conveniently; furthermore, we can make full use of graphics accelerator card and so on. Finally, we discuss the problem of how to speed up the generation.

  8. EPA Communications Stylebook: Graphics Guide

    Includes standards and guidance for graphics typography, layout, composition, color scheme, appropriate use of charts and graphs, logos and related symbols, and consistency with the message of accompanied content.

  9. IAU Graphics Extension - Gnu C

    Denver, Troelz; Jørgensen, John Leif; Riis, Troels

    1999-01-01

    This document contains a description of the library GrxIau (former UtilVesa and UTILLE). The library acts as shell to the graphics commands used at the exercises at the course 50240 Image Analysis with Microcomputers....

  10. Digital Raster Graphics (DRG) Lambert

    Kansas Data Access and Support Center — The Digital Raster Graphic-Lambert (DRG-Lam) is a raster image of a scanned USGS topographic map with the collar information clipped out, georeferenced to the...

  11. Storyboard dalam Pembuatan Motion Graphic

    Satrya Mahardhika; A.F. Choiril Anam Fathoni

    2013-01-01

    Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will ...

  12. The graphics editor in ROOT

    Antcheva, Ilka; Brun, Rene; Hof, Carsten; Rademakers, Fons

    2006-01-01

    A well-designed Graphical User Interface (GUI) has critical importance in any computer application. The user interface is where the end users and the complex system intersect. An effective interface design can make a powerful and complex system, such as ROOT, easy and intuitive to learn and operate. This paper describes the main goals we defined and the design solution we found developing the graphics editor in ROOT

  13. Randomness in Contemporary Graphic Art

    Zavřelová, Veronika

    2016-01-01

    Veronika Zavřelová Bachelor thesis Charles University in Prague, Faculty of Education, Department of Art Education Randomness in contemporary graphic art imaginative picture card game ANNOTATION This (bachelor) thesis concerns itself with a connection between verbal and visual character system within the topic of Randomness in contemporary graphic art - imaginative picture card game. The thesis is mainly based on the practical part - exclusively created card game Piktim. The card game uses as...

  14. Graphic design of pinhole cameras

    Edwards, H. B.; Chu, W. P.

    1979-01-01

    The paper describes a graphic technique for the analysis and optimization of pinhole size and focal length. The technique is based on the use of the transfer function of optical elements described by Scott (1959) to construct the transfer function of a circular pinhole camera. This transfer function is the response of a component or system to a pattern of lines having a sinusoidally varying radiance at varying spatial frequencies. Some specific examples of graphic design are presented.

  15. La estética del horror en tres relatos fantásticos de Honoré de Balzac

    María Teresa Lozano Sampedro

    2008-04-01

    Full Text Available This study wants to emphasize the topic of horror in Honoré de Balzac’s writings, mainly through the analysis of three fantastic stories: La Peau de chagrin, Mel-moth réconcilié and L’Elixir de longue vie. These three stories are included in the Études philosophiques, the part of La Comédie Humaine in which Balzac intends to show the invisible mechanisms of man-kind and society. So, it is in the Études philosophiques where one of the most im-portant ideas of Balsac’s writings is ex-pressed: the power of thought which, in Balzac’s fantastic stories, reveals itself to be destructive.

  16. Hands of beauty, hands of horror: fear and Egyptian art at the Fin de Siècle.

    Briefel, Aviva

    2008-01-01

    This essay examines the gothicization of Egyptian manual productions in late-Victorian mummy narratives. These narratives often isolate the mummy's hand as a signifier of craftsmanship, a troubling object for a culture that was mourning the figurative loss of its artisans' hands to mechanized production. Focusing on Bram Stoker's 1903 novel, The Jewel of Seven Stars, I contend that the horror of the mummy's hand emanates from its ambiguous position as an artifact that is itself a means of production. It displaces Friedrich Engels's conception of the Western hand as a self-creating appendage into the atavistic domain of a long-lost Egyptian tradition, and in doing so, it forces the English observer to recognize the irrecoverable nature of aesthetic craftsmanship. Brought into violent contact with the creative potential of the mummy's hand, the characters in Stoker's novel try to disassociate the mummy from manual production but only succeed in confirming their own status as products of a mechanized age.

  17. Transforming Graphical System Models to Graphical Attack Models

    Ivanova, Marieta Georgieva; Probst, Christian W.; Hansen, Rene Rydhof

    2016-01-01

    Manually identifying possible attacks on an organisation is a complex undertaking; many different factors must be considered, and the resulting attack scenarios can be complex and hard to maintain as the organisation changes. System models provide a systematic representation of organisations...... approach to transforming graphical system models to graphical attack models in the form of attack trees. Based on an asset in the model, our transformations result in an attack tree that represents attacks by all possible actors in the model, after which the actor in question has obtained the asset....

  18. Pornografi dalam Balutan Film Bertema Horor Mistik di Indonesia

    Erni Herawati

    2011-10-01

    Full Text Available The film industry in Indonesia has been through ups and downs. As an industry, thus there are usual things the film creators done to take financial benefit from the film industry. Some researches show that messages brought by mass communication media is no more that political and economic efforts from media to get much more benefits. Therefore, it is acknowledged that Indonesian films lately put horror and mystic theme beneath in order to get closer with Indonesia culture as the consumers. However, it is issued when the mystic theme influenced along with pornography. Ethics development efforts and law enforcement must be the continuous material to discuss the problem solving.  

  19. Configurable software for satellite graphics

    Hartzman, P D

    1977-12-01

    An important goal in interactive computer graphics is to provide users with both quick system responses for basic graphics functions and enough computing power for complex calculations. One solution is to have a distributed graphics system in which a minicomputer and a powerful large computer share the work. The most versatile type of distributed system is an intelligent satellite system in which the minicomputer is programmable by the application user and can do most of the work while the large remote machine is used for difficult computations. At New York University, the hardware was configured from available equipment. The level of system intelligence resulted almost completely from software development. Unlike previous work with intelligent satellites, the resulting system had system control centered in the satellite. It also had the ability to reconfigure software during realtime operation. The design of the system was done at a very high level using set theoretic language. The specification clearly illustrated processor boundaries and interfaces. The high-level specification also produced a compact, machine-independent virtual graphics data structure for picture representation. The software was written in a systems implementation language; thus, only one set of programs was needed for both machines. A user can program both machines in a single language. Tests of the system with an application program indicate that is has very high potential. A major result of this work is the demonstration that a gigantic investment in new hardware is not necessary for computing facilities interested in graphics.

  20. Realities of Graphic Novels: An Interview with Frederick Aldama

    Ruzbeh Babaee

    2017-07-01

    Full Text Available The trend about producing and reading graphic novels has grown since the late twentieth century. These books with comic backgrounds seem to have a miraculous energy. They have been even appealing to unenthusiastic readers. They tempt people of different age groups, races and genders. They are also used for teaching ESL courses, e-learning activities, designing reality games, and teaching creative writing. If you talk to its followers, you may get the feedback that graphic novels can fulfil your demands and dreams from writing your assignments to taking you to the moon. Although many researchers have investigated the benefits of graphic novels, many faculties and librarians are still reluctant to include graphic novels in their curricula. Perhaps it is simply the attitude of many teachers and librarians that graphic novels look like a comic book, and simply are not “real” books. They have too few words, too many pictures, and lack quality to be seriously considered as literature. In the following, I, Ruzbeh Babaee, did an interview with Distinguished Professor Frederick Luis Aldama on realities of graphic novels. Aldama is a distinguished scholar and Professor of English at The Ohio State University, United States. In the departments of English and Spanish & Portuguese he is involved in teaching courses on US Latino and Latin American cultural phenomena, literature, film, music, video games, and comic books.  He has founded and directed the White House Hispanic Bright Spot awarded LASER/Latino and Latin American Space for Enrichment Research. Professor Aldama won the Ohio Education Summit Award for Founding & Directing LASER in 2016. In April 2017, Aldama was awarded OSU’s Alumni Award for Distinguished Teaching and inducted into the Academy of Teaching. He is the author, co-author, and editor of 30 books, including his first book of fiction/graphic fiction, Long Stories Cut Short: Fictions from the Borderlands.

  1. VAX Professional Workstation goes graphic

    Downward, J.G.

    1984-01-01

    The VAX Professional Workstation (VPW) is a collection of programs and procedures designed to provide an integrated work-station environment for the staff at KMS Fusion's research laboratories. During the past year numerous capabilities have been added to VPW, including support for VT125/VT240/4014 graphic workstations, editing windows, and additional desk utilities. Graphics workstation support allows users to create, edit, and modify graph data files, enter the data via a graphic tablet, create simple plots with DATATRIEVE or DECgraph on ReGIS terminals, or elaborate plots with TEKGRAPH on ReGIS or Tektronix terminals. Users may assign display error bars to the data and interactively plot it in a variety of ways. Users also can create and display viewgraphs. Hard copy output for a large network of office terminals is obtained by multiplexing each terminal's video output into a recently developed video multiplexer front ending a single channel video hard copy unit

  2. Fractal geometry and computer graphics

    Sakas, Georgios; Peitgen, Heinz-Otto; Englert, Gabriele

    1992-01-01

    Fractal geometry has become popular in the last 15 years, its applications can be found in technology, science, or even arts. Fractal methods and formalism are seen today as a general, abstract, but nevertheless practical instrument for the description of nature in a wide sense. But it was Computer Graphics which made possible the increasing popularity of fractals several years ago, and long after their mathematical formulation. The two disciplines are tightly linked. The book contains the scientificcontributions presented in an international workshop in the "Computer Graphics Center" in Darmstadt, Germany. The target of the workshop was to present the wide spectrum of interrelationships and interactions between Fractal Geometry and Computer Graphics. The topics vary from fundamentals and new theoretical results to various applications and systems development. All contributions are original, unpublished papers.The presentations have been discussed in two working groups; the discussion results, together with a...

  3. Graphical programming of telerobotic tasks

    Small, D.E.; McDonald, M.J.

    1997-01-01

    With a goal of producing faster, safer, and cheaper technologies for nuclear waste cleanup, Sandia is actively developing and extending intelligent systems technologies. Graphical Programming is a key technology for robotic waste cleanup that Sandia is developing for this goal. This paper describes Sancho, Sandia most advanced Graphical Programming supervisory software. Sancho, now operational on several robot systems, incorporates all of Sandia's recent advances in supervisory control. Sancho, developed to rapidly apply Graphical Programming on a diverse set of robot systems, uses a general set of tools to implement task and operational behavior. Sancho can be rapidly reconfigured for new tasks and operations without modifying the supervisory code. Other innovations include task-based interfaces, event-based sequencing, and sophisticated GUI design. These innovations have resulted in robot control programs and approaches that are easier and safer to use than teleoperation, off-line programming, or full automation

  4. Cartooning History: Canada's Stories in Graphic Novels

    King, Alyson E.

    2012-01-01

    In recent years, historical events, issues, and characters have been portrayed in an increasing number of non-fiction graphic texts. Similar to comics and graphic novels, graphic texts are defined as fully developed, non-fiction narratives told through panels of sequential art. Such non-fiction graphic texts are being used to teach history in…

  5. An Opening: Graphic Design's Discursive Spaces.

    Blauvelt, Andrew

    1994-01-01

    Introduces a special issue on critical histories of graphic design with a review of the particular problems identified with the history of graphic design as a field of study and the emerging discipline of graphic design history. Makes a case for the examination of graphic design through its relationships with larger discourses. (SR)

  6. Antinomies of Semiotics in Graphic Design

    Storkerson, Peter

    2010-01-01

    The following paper assesses the roles played by semiotics in graphic design and in graphic design education, which both reflects and shapes practice. It identifies a series of factors; graphic design education methods and culture; semiotic theories themselves and their application to graphic design; the two wings of Peircian semiotics and…

  7. Graphic Design Career Guide 2. Revised Edition.

    Craig, James

    The graphic design field is diverse and includes many areas of specialization. This guide introduces students to career opportunities in graphic design. The guide is organized in four parts. "Part One: Careers in Graphic Design" identifies and discusses the various segments of the graphic design industry, including: Advertising, Audio-Visual, Book…

  8. Graphic Journeys: Graphic Novels' Representations of Immigrant Experiences

    Boatright, Michael D.

    2010-01-01

    This article explores how immigrant experiences are represented in the narratives of three graphic novels published in the last decade: Tan's (2007) "The Arrival," Kiyama's (1931/1999) "The Four Immigrants Manga: A Japanese Experience in San Francisco, 1904-1924," and Yang's (2006) "American Born Chinese." Through a theoretical lens informed by…

  9. Graphics Technology Study. Volume 1. State of Graphics Technology

    1986-12-01

    reaction of special heat sensitive paper when exposed to the heated elements of a thermal print head. Copy quality was poor due to characteristics...Vendors are now attempting to offer smaller units aimed at applications such as typography , graphic arts, CAD, and office automation. The key element in

  10. «The horror of that countenance» from Frankenstein to Duckenstein

    Marina Guglielmi

    2016-12-01

    Full Text Available The masterpieces of Western literature survive today in translations, adaptations, and rewritings. The examples to which I am referring to are taken from publications of Italian Disney, that from 1935 has been made autonomous from US production and has given birth to the Italian Disney. Especially since the early two thousands, comic parodies of the masterpieces of world literature have often subverted, thanks to irony, the canon of Disney characters and have them come more closer and closer to the leading role of graphic novels protagonists. In this paper I focus particularly on Duckenstein (2016, the parody that made Enna and Celoni, inspired by Mary Shelly's Frankenstein (1818. The face of the monster created by the scientist Frankenstein is a visual and narrative device that is decisive in the novel.  From James Whale’s adaptation (1931 the monster mask will be imitated and reproduced in a large number of works from Frankenstein including Disney parody.

  11. Trend Monitoring System (TMS) graphics software

    Brown, J. S.

    1979-01-01

    A prototype bus communications systems, which is being used to support the Trend Monitoring System (TMS) and to evaluate the bus concept is considered. A set of FORTRAN-callable graphics subroutines for the host MODCOMP comuter, and an approach to splitting graphics work between the host and the system's intelligent graphics terminals are described. The graphics software in the MODCOMP and the operating software package written for the graphics terminals are included.

  12. Collection Of Software For Computer Graphics

    Hibbard, Eric A.; Makatura, George

    1990-01-01

    Ames Research Graphics System (ARCGRAPH) collection of software libraries and software utilities assisting researchers in generating, manipulating, and visualizing graphical data. Defines metafile format containing device-independent graphical data. File format used with various computer-graphics-manipulation and -animation software packages at Ames, including SURF (COSMIC Program ARC-12381) and GAS (COSMIC Program ARC-12379). Consists of two-stage "pipeline" used to put out graphical primitives. ARCGRAPH libraries developed on VAX computer running VMS.

  13. Fluid simulation for computer graphics

    Bridson, Robert

    2008-01-01

    Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

  14. Storyboard dalam Pembuatan Motion Graphic

    Satrya Mahardhika

    2013-10-01

    Full Text Available Motion graphics is one category in the animation that makes animation with lots of design elements in each component. Motion graphics needs long process including preproduction, production, and postproduction. Preproduction has an important role so that the next stage may provide guidance or instructions for the production process or the animation process. Preproduction includes research, making the story, script, screenplay, character, environment design and storyboards. The storyboard will be determined through camera angles, blocking, sets, and many supporting roles involved in a scene. Storyboard is also useful as a production reference in recording or taping each scene in sequence or as an efficient priority. The example used is an ad creation using motion graphic animation storyboard which has an important role as a blueprint for every scene and giving instructions to make the transition movement, layout, blocking, and defining camera movement that everything should be done periodically in animation production. Planning before making the animation or motion graphic will make the job more organized, presentable, and more efficient in the process.  

  15. A Poetics of Graphic Design?

    Baker, Steve

    1994-01-01

    Proposes that the work of the French feminist writers Helene Cixous and Luce Irigaray could serve as the basis for devising a more imaginative form of critical writing that might help to draw the history and practice of graphic design into a closer and more purposeful relation. (SR)

  16. Recorded Music and Graphic Design.

    Osterer, Irv

    1998-01-01

    Reviews the history of art as an element of music-recording packaging. Describes a project in which students design a jacket for either cassette or CD using a combination of computerized and traditional rendering techniques. Reports that students have been inspired to look into careers in graphic design. (DSK)

  17. GRAPHIC INTERFACES FOR ENGINEERING APPLICATIONS

    Ion PANA,

    2012-05-01

    Full Text Available Using effective the method of calculating Fitness for Service requires the achievement of graphical interfaces. This paper presents an example of such interfaces, made with Visual Basic program and used in the evaluation of pipelines in a research contract [4

  18. Overview of Graphical User Interfaces.

    Hulser, Richard P.

    1993-01-01

    Discussion of graphical user interfaces for online public access catalogs (OPACs) covers the history of OPACs; OPAC front-end design, including examples from Indiana University and the University of Illinois; and planning and implementation of a user interface. (10 references) (EA)

  19. Underwater 3D filming

    Roberto Rinaldi

    2014-12-01

    Full Text Available After an experimental phase of many years, 3D filming is now effective and successful. Improvements are still possible, but the film industry achieved memorable success on 3D movie’s box offices due to the overall quality of its products. Special environments such as space (“Gravity” and the underwater realm look perfect to be reproduced in 3D. “Filming in space” was possible in “Gravity” using special effects and computer graphic. The underwater realm is still difficult to be handled. Underwater filming in 3D was not that easy and effective as filming in 2D, since not long ago. After almost 3 years of research, a French, Austrian and Italian team realized a perfect tool to film underwater, in 3D, without any constrains. This allows filmmakers to bring the audience deep inside an environment where they most probably will never have the chance to be.

  20. TEKLIB, Tektronix Graphics Subroutine Library

    Wolf, M.L.

    1987-01-01

    1 - Description of program or function: TEKLIB is a library of subroutines that produces graphical output on all Tektronix terminals with model numbers from 4010 through 4115. The application program identifies the model number in the initialization subroutine, GRSTRT, and then uses this number as a flag throughout the run to tailor the graphical output to that specific device. Output includes lines, markers, text, polygons, and panels. Graphic input is supported on all terminals. 2 - Method of solution: TEKLIB uses two coordinate systems, viewport and world, to generate graphic images on the screen. Viewport coordinates refer to an imaginary rectangular grid on the display screen surface. The world coordinate system is a rectangular grid on any x-y plane, defined by the application program. The rectangular portion of the x-y plane specified, termed a w indow , is projected onto a rectangular region of the screen, called a v iewport . In addition to 2-D graphics, TEKLIB also provides subroutines for drawing projections of 3-D objects. The application program first defines a point in space to look at the v iew point , and the direction and distance from that point to the observer's position. A viewing transformation is performed on each x,y,z point to project it onto a v iew plane , a plane perpendicular to the line of sight and passing through the view point. This view plane then becomes the x-y plane of the world window which is mapped into the viewport. 3 - Restrictions on the complexity of the problem: TEKLIB does not attempt to emulate attributes such as line style and marker type in software if the terminal does not support those attributes in hardware

  1. Reverse-engineering graphical innovation: an introduction to graphical regimes

    Dominic Arsenault

    2013-03-01

    Full Text Available Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. Gamers are always clamoring for novelty and a remedy to the oft-decried “sequelitis” that “plagues” the industry, while game publishers and platform holders secretly plan a next-gen platform to capture the ever-shifting market. In this light, the importance of graphics cannot be understated, as it is usually taken for granted in game historiography that “[g]ame graphics were, and to a large extent still are, the main criteria by which advancing video game technology is benchmarked” (Wolf, 2003, p.53.

  2. Turtle Graphics implementation using a graphical dataflow programming approach

    Lovejoy, Robert Steven

    1992-01-01

    Approved for public release; distribution is unlimited This thesis expands the concepts of object-oriented programming to implement a visual dataflow programming language. The main thrust of this research is to develop a functional prototype language, based upon the Turtle Graphics tool provided by LOGO programming language, for children to develop both their problem solving skills as well as their general programming skills. The language developed for this thesis was implemented in the...

  3. Underwater 3D filming

    Rinaldi, Roberto

    2014-01-01

    After an experimental phase of many years, 3D filming is now effective and successful. Improvements are still possible, but the film industry achieved memorable success on 3D movie’s box offices due to the overall quality of its products. Special environments such as space (“Gravity” ) and the underwater realm look perfect to be reproduced in 3D. “Filming in space” was possible in “Gravity” using special effects and computer graphic. The underwater realm is still difficult to be handled. Unde...

  4. INTLIB-6, Graphic Device Interface Library for ENDF/B Processing Codes

    Dunford, L.

    1999-01-01

    1 - Description of program or function: The graphic subroutine libraries DISSPLA and GRALIB (USCD1211) generally produce output which is independent of the output graphic device. A set of device dependent interface routines is required to translate the device independent output to the form required for each graphic device available. The interface library INTLIB provides interface routines for the following output formats: TETRONIX - LN03 PLUS, - video display terminal; POSTSCRIPT - LN03 PLUS with PostScript, - LaserJet III in PostScript mode, - video display terminal; REGIS - VT240 and VT1200; HPGL - LaserJet III in HPGL mode; FR80 - COMP80 film, fiche and hard copy

  5. From One Master of Horror to Another: Tracing Poe’s Influence in Stephen King’s The Shining

    Buday Maroš

    2015-07-01

    Full Text Available This article deals with the work of two of the most prominent horror fiction writers in American history, namely Edgar Allan Poe and Stephen King. The focus of this study is put on the comparative approach while tracing the influence of Poe’s several chosen narratives in King’s novel called The Shining (1977. The chosen approach has uncovered that King’s novel embodies numerous characteristics, tendencies, and other signs of inspiration by Poe’s narratives. The Shining encompasses Poe’s tales such as “The Masque of the Red Death”, “The Fall of the House of Usher”, and “The Black Cat” which are shown to be pivotal aspects of King’s novel. The analysis has shown that the aforementioned King’s novel exhibits Shakespearean elements intertwined with Poe’s “Masque of the Red Death”, the Overlook Hotel to be a composite consisting of various Poesque references, and that The Shining’s protagonist is a reflection of autobiographical references to specific aspects of the lives of Poe and King themselves.

  6. Intuitive Music and Graphic Notation

    Bergstrøm-Nielsen, Carl

    Describes subjects existing at Aalborg University since the middle eighties. "Intuitive Music" trains free improvisation through exercises including group-dynamic exercises, awareness exercises and parameter exercises. Students also create open compositions. "Graphic notation"concerns aural scores....... Students' works are quoted. The writer discusses the theoretical context and advocates for giving more attention to music as the medium in which music therapy takes place, referring to language theory and Jakobson. NB: the description of the two subjects are, at the present moment (2011) no longer up...... to date. Intuitive music stresses less making compositions and more using the main instrument intuitively. Graphic notation has been integrated into a larger subject (also taught by the present author) which also comprises other methods of description and interpretation of music....

  7. The Subversion of Factual Discourse in Found Footage Films

    Claudio Vescia Zanini

    2016-04-01

    Full Text Available Este artigo analisa como o design textual de filmes do formato found footage subverte o discurso factual a fim de potencializar a pretendida sensação de horror na tela. Filmes como Canibal Holocausto (1980, A Bruxa de Blair (1999, Atividade Paranormal (2007 e A Forca (2015 exploram a confusão entre realidade e ficção, interferindo na maneira como parte da audiência reage aos filmes. O artigo também parte do princípio que o found footage é um produto natural da pós-modernidade, que tem a cultura da convergência (JENKINS, 2008 e o desaparecimento do real como duas de suas maiores características.

  8. Learning Graphical Models With Hubs.

    Tan, Kean Ming; London, Palma; Mohan, Karthik; Lee, Su-In; Fazel, Maryam; Witten, Daniela

    2014-10-01

    We consider the problem of learning a high-dimensional graphical model in which there are a few hub nodes that are densely-connected to many other nodes. Many authors have studied the use of an ℓ 1 penalty in order to learn a sparse graph in the high-dimensional setting. However, the ℓ 1 penalty implicitly assumes that each edge is equally likely and independent of all other edges. We propose a general framework to accommodate more realistic networks with hub nodes, using a convex formulation that involves a row-column overlap norm penalty. We apply this general framework to three widely-used probabilistic graphical models: the Gaussian graphical model, the covariance graph model, and the binary Ising model. An alternating direction method of multipliers algorithm is used to solve the corresponding convex optimization problems. On synthetic data, we demonstrate that our proposed framework outperforms competitors that do not explicitly model hub nodes. We illustrate our proposal on a webpage data set and a gene expression data set.

  9. Graphical Classification of Entangled Qutrits

    Kentaro Honda

    2012-10-01

    Full Text Available A multipartite quantum state is entangled if it is not separable. Quantum entanglement plays a fundamental role in many applications of quantum information theory, such as quantum teleportation. Stochastic local quantum operations and classical communication (SLOCC cannot essentially change quantum entanglement without destroying it. Therefore, entanglement can be classified by dividing quantum states into equivalence classes, where two states are equivalent if each can be converted into the other by SLOCC. Properties of this classification, especially in the case of non two-dimensional quantum systems, have not been well studied. Graphical representation is sometimes used to clarify the nature and structural features of entangled states. SLOCC equivalence of quantum bits (qubits has been described graphically via a connection between tripartite entangled qubit states and commutative Frobenius algebras (CFAs in monoidal categories. In this paper, we extend this method to qutrits, i.e., systems that have three basis states. We examine the correspondence between CFAs and tripartite entangled qutrits. Using the symmetry property, which is required by the definition of a CFA, we find that there are only three equivalence classes that correspond to CFAs. We represent qutrits graphically, using the connection to CFAs. We derive equations that characterize the three equivalence classes. Moreover, we show that any qutrit can be represented as a composite of three graphs that correspond to the three classes.

  10. TEK11 graphics user's guide

    Stewart, C.R. Jr.; Joubert, W.D.; Overbey, D.R.; Stewart, K.A.

    1978-10-01

    The TEK11 graphics library was written for use on PDP-11 minicomputers running the RT-11 operating system to drive Tektronix 4010 graphics display terminals. Library subroutines are coded in FORTRAN and assembly language. The library includes routines to draw axes, either linear or semilog, to plot data in terms of logical values without first scaling to screen coordinates, to label graphs, and to plot in a maximum of four regions on the screen. Modes of plotting may be point plot with any character at the point, vector plot, or bar plot. Two features, automatic scaling and windowing, permit the researcher to use computer graphics without spending time first to learn about scaling or ''Tek points'' and preparing long parameter lists for subroutines. Regions on the screen are defined by specifying minima and maxima logical coordinates, i.e., 0 K or milliseconds, and a region number. After definition, a region may be activated for plotting by calling REGN with the region number as an argument

  11. Graphical Language for Data Processing

    Alphonso, Keith

    2011-01-01

    A graphical language for processing data allows processing elements to be connected with virtual wires that represent data flows between processing modules. The processing of complex data, such as lidar data, requires many different algorithms to be applied. The purpose of this innovation is to automate the processing of complex data, such as LIDAR, without the need for complex scripting and programming languages. The system consists of a set of user-interface components that allow the user to drag and drop various algorithmic and processing components onto a process graph. By working graphically, the user can completely visualize the process flow and create complex diagrams. This innovation supports the nesting of graphs, such that a graph can be included in another graph as a single step for processing. In addition to the user interface components, the system includes a set of .NET classes that represent the graph internally. These classes provide the internal system representation of the graphical user interface. The system includes a graph execution component that reads the internal representation of the graph (as described above) and executes that graph. The execution of the graph follows the interpreted model of execution in that each node is traversed and executed from the original internal representation. In addition, there are components that allow external code elements, such as algorithms, to be easily integrated into the system, thus making the system infinitely expandable.

  12. 3D Graphics with Spreadsheets

    Jan Benacka

    2009-06-01

    Full Text Available In the article, the formulas for orthographic parallel projection of 3D bodies on computer screen are derived using secondary school vector algebra. The spreadsheet implementation is demonstrated in six applications that project bodies with increasing intricacy – a convex body (cube with non-solved visibility, convex bodies (cube, chapel with solved visibility, a coloured convex body (chapel with solved visibility, and a coloured non-convex body (church with solved visibility. The projections are revolvable in horizontal and vertical plane, and they are changeable in size. The examples show an unusual way of using spreadsheets as a 3D computer graphics tool. The applications can serve as a simple introduction to the general principles of computer graphics, to the graphics with spreadsheets, and as a tool for exercising stereoscopic vision. The presented approach is usable at visualising 3D scenes within some topics of secondary school curricula as solid geometry (angles and distances of lines and planes within simple bodies or analytic geometry in space (angles and distances of lines and planes in E3, and even at university level within calculus at visualising graphs of z = f(x,y functions. Examples are pictured.

  13. Graphics-oriented application language for LASNEX

    Stringer, L.M.

    1985-01-01

    GOAL, a graphics-oriented application language, was developed to help physicists understand the large amounts of data produced by LASNEX. GOAL combines many aspects of the old LASNEX language, computer graphics, and standard computer languages

  14. The influence of annotation in graphical organizers

    Bezdan, Eniko; Kester, Liesbeth; Kirschner, Paul A.

    2013-01-01

    Bezdan, E., Kester, L., & Kirschner, P. A. (2012, 29-31 August). The influence of annotation in graphical organizers. Poster presented at the biannual meeting of the EARLI Special Interest Group Comprehension of Text and Graphics, Grenoble, France.

  15. Microcomputer Simulated CAD for Engineering Graphics.

    Huggins, David L.; Myers, Roy E.

    1983-01-01

    Describes a simulated computer-aided-graphics (CAD) program at The Pennsylvania State University. Rationale for the program, facilities, microcomputer equipment (Apple) used, and development of a software package for simulating applied engineering graphics are considered. (JN)

  16. Computer Graphics and Administrative Decision-Making.

    Yost, Michael

    1984-01-01

    Reduction in prices now makes it possible for almost any institution to use computer graphics for administrative decision making and research. Current and potential uses of computer graphics in these two areas are discussed. (JN)

  17. Computer Graphics for Multimedia and Hypermedia Development.

    Mohler, James L.

    1998-01-01

    Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)

  18. Computer graphics from basic to application

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-01

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  19. Graphic filter library implemented in CUDA language

    Peroutková, Hedvika

    2009-01-01

    This thesis deals with the problem of reducing computation time of raster image processing by parallel computing on graphics processing unit. Raster image processing thereby refers to the application of graphic filters, which can be applied in sequence with different settings. This thesis evaluates the suitability of using parallelization on graphic card for raster image adjustments based on multicriterial choice. Filters are implemented for graphics processing unit in CUDA language. Opacity ...

  20. Computer graphics in heat-transfer simulations

    Hamlin, G.A. Jr.

    1980-01-01

    Computer graphics can be very useful in the setup of heat transfer simulations and in the display of the results of such simulations. The potential use of recently available low-cost graphics devices in the setup of such simulations has not been fully exploited. Several types of graphics devices and their potential usefulness are discussed, and some configurations of graphics equipment are presented in the low-, medium-, and high-price ranges

  1. Hierarchical data structures for graphics program languages

    Gonauser, M.; Schinner, P.; Weiss, J.

    1978-01-01

    Graphic data processing with a computer makes exacting demands on the interactive capability of the program language and the management of the graphic data. A description of the structure of a graphics program language which has been shown by initial practical experiments to possess a particularly favorable interactive capability is followed by the evaluation of various data structures (list, tree, ring) with respect to their interactive capability in processing graphics. A practical structure is proposed. (orig.) [de

  2. Computer graphics from basic to application

    Kim, Do Hyeong; Mun, Sung Min

    1998-04-15

    This book mentions conception of computer graphics, background history, necessity and applied field like construction design, image processing, auto mobile design, fashion design and TV broadcast, basic principle of computer, computer graphics hardware, computer graphics software such as adobe illustrator tool box and adobe photo shop, quarkXpress like introduction, application and operating circumstance, 3D graphics with summary, difference of versions of 3D studio and system, and Auto CAD application.

  3. Data structures, computer graphics, and pattern recognition

    Klinger, A; Kunii, T L

    1977-01-01

    Data Structures, Computer Graphics, and Pattern Recognition focuses on the computer graphics and pattern recognition applications of data structures methodology.This book presents design related principles and research aspects of the computer graphics, system design, data management, and pattern recognition tasks. The topics include the data structure design, concise structuring of geometric data for computer aided design, and data structures for pattern recognition algorithms. The survey of data structures for computer graphics systems, application of relational data structures in computer gr

  4. Childhood trauma in the graphic memoir

    Beskow, Sara H.

    2011-01-01

    In this thesis I examine why the graphic memoir has become such a popular platform for authors to explore their childhood, and how these authors use graphic memoirs in an attempt to understand any trauma that they experienced during their formative years. Graphic memoirs in this context allow for a dual outlet to express these complex traumatic events, both through vivid illustrations and descriptive text. To illustrate how graphic memoirs are used as an outlet for traumatic experiences I hav...

  5. Narrative Problems of Graphic Design History.

    Margolin, Victor

    1994-01-01

    Discusses three major accounts (by Philip Meggs, Enric Satue and Richard Hollis) of graphic design history. Notes that these texts address the history of graphic design, but each raises questions about what material to include, as well as how graphic design is both related to and distinct from other visual practices such as typography, art…

  6. Graphical interpretation of numerical model results

    Drewes, D.R.

    1979-01-01

    Computer software has been developed to produce high quality graphical displays of data from a numerical grid model. The code uses an existing graphical display package (DISSPLA) and overcomes some of the problems of both line-printer output and traditional graphics. The software has been designed to be flexible enough to handle arbitrarily placed computation grids and a variety of display requirements

  7. Graphic Presentation: An Empirical Examination of the Graphic Novel Approach to Communicate Business Concepts

    Short, Jeremy C.; Randolph-Seng, Brandon; McKenny, Aaron F.

    2013-01-01

    Graphic novels have been increasingly incorporated into business communication forums. Despite potential benefits, little research has examined the merits of the graphic novel approach. In response, we engage in a two-study approach. Study 1 explores the potential of graphic novels to affect learning outcomes and finds that the graphic novel was…

  8. Measuring Cognitive Load in Test Items: Static Graphics versus Animated Graphics

    Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F.

    2015-01-01

    The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…

  9. A handbook of statistical graphics using SAS ODS

    Der, Geoff

    2014-01-01

    An Introduction to Graphics: Good Graphics, Bad Graphics, Catastrophic Graphics and Statistical GraphicsThe Challenger DisasterGraphical DisplaysA Little History and Some Early Graphical DisplaysGraphical DeceptionAn Introduction to ODS GraphicsGenerating ODS GraphsODS DestinationsStatistical Graphics ProceduresODS Graphs from Statistical ProceduresControlling ODS GraphicsControlling Labelling in GraphsODS Graphics EditorGraphs for Displaying the Characteristics of Univariate Data: Horse Racing, Mortality Rates, Forearm Lengths, Survival Times and Geyser EruptionsIntroductionPie Chart, Bar Cha

  10. Some Thoughts on Contemporary Graphic Print

    Stefan Skiba

    2016-09-01

    Full Text Available The production requirements of original graphic works of art have changed since 1980. The development of digital printing using lightfast colors now rivals traditional techniques such as wood cut, screen print, lithography, etching etc. Today, with respect to artistic legitimacy, original graphics using traditional printing techniques compete with original graphics produced by digital printing techniques on the art market. What criteria distinguish traditional printing techniques from those of digital printing in the production and acquisition of original graphics? What consequences is the serious artist faced with when deciding to implement digital print production? How does digital print change original graphic acquisition decisions?

  11. Graphical debugging of combinational geometry

    Burns, T.J.; Smith, M.S.

    1992-01-01

    A graphical debugger for combinatorial geometry being developed at Oak Ridge National Laboratory is described. The prototype debugger consists of two parts: a FORTRAN-based ''view'' generator and a Microsoft Windows application for displaying the geometry. Options and features of both modules are discussed. Examples illustrating the various options available are presented. The potential for utilizing the images produced using the debugger as a visualization tool for the output of the radiation transport codes is discussed as is the future direction of the development

  12. HISPLT: A history graphics postprocessor

    Thompson, S.L.; Kmetyk, L.N.

    1991-09-01

    HISPLT is a graphics postprocessor designed to plot time histories for wave propagation codes. HISPLT is available for CRAY UNICOS, CRAY CTSS, VAX VMS computer systems, and a variety of UNIX workstations. The original HISPLT code employs a database structure that allows the program to be used without modification to process data generated by many wave propagation codes. HISPLT has recently been modified to process time histories for the reactor safety analysis code, MELCOR. This report provides a complete set of input instructions for HISPLT and provides examples of the types of plotted output that can be generated using HISPLT. 6 refs., 8 figs., 5 tabs

  13. Wang Tiles in Computer Graphics

    Lagae, Ares

    2009-01-01

    Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a

  14. Graphical presentation of participants' results

    Anon.

    1991-01-01

    The results obtained by 19 participating dosimetry systems are presented in this section. Section 3 of the preceding report, ''Evaluation of the Results of the First IAEA Coordinated Research Program on Intercomparison for Individual Monitoring'', explains the format and conventions used for the graphical presentation. The system number appearing in the upper left hand corner of each page can be used to correlate the dosimeter design information found in Table 2 of the preceding report with the results. However, care should be used in drawing inferences from this correlation, since system performance depends on a number of factors other than detector selection and design characteristics. (orig.)

  15. Graphic Design: History in the Writing 1983-2011

    Thorel, Benjamin

    2012-01-01

    Catalogue d’une imposante exposition co-organisée par le Walker Art Center de Minneapolis, et le National Design Museum Cooper-Hewitt de New York, Graphic Design : Now in Production ambitionne de cartographier les territoires du design graphique contemporain dans son acception la plus large possible. Identité visuelle, magazines, posters, typographie, webdesign ou génériques de film sont abordés dans cet ouvrage particulièrement dense. Des planches illustrées, agrémentées de commentaires, ren...

  16. Graphics workflow optimization when editing standard tasks using modern graphics editing programs

    Khabirova, Maja

    2012-01-01

    This work focuses on the description and characteristics of common problems which graphic designers face daily when working for advertising agencies. This work describes tasks and organises them according to the type of graphic being processed and the types of output. In addition, this work describes the ways these common tasks can be completed using modern graphics editing software. It also provides a practical definition of a graphic designer and graphic agency. The aim of this work is to m...

  17. Identification of computer graphics objects

    Rossinskyi Yu.M.

    2016-04-01

    Full Text Available The article is devoted to the use of computer graphics methods in problems of creating drawings, charts, drafting, etc. The widespread use of these methods requires the development of efficient algorithms for the identification of objects of drawings. The article analyzes the model-making algorithms for this problem and considered the possibility of reducing the time using graphics editing operations. Editing results in such operations as copying, moving and deleting objects specified images. These operations allow the use of a reliable identification of images of objects methods. For information on the composition of the image of the object along with information about the identity and the color should include information about the spatial location and other characteristics of the object (the thickness and style of contour lines, fill style, and so on. In order to enable the pixel image analysis to structure the information it is necessary to enable the initial code image objects color. The article shows the results of the implementation of the algorithm of encoding object identifiers. To simplify the process of building drawings of any kind, and reduce time-consuming, method of drawing objects identification is proposed based on the use as the ID information of the object color.

  18. La sombra sobre Marvel : reescrituras del horror arquetípico en los cómics del Doctor Extraño.

    Martín, Jorge

    2017-01-01

    Desde que H.P. Lovecraft sentó las bases del horror cósmico, otros muchos autores y medios han seguido el influjo de esta manifestación de lo fantástico. Entre ellos, el comic book americano también ha tratado de incorporar a sus códigos los terrores arquetípicos imaginados por el autor de Providence. Nuestro estudio pretende analizar un caso paradigmático: el superhéroe de la editorial Marvel conocido como Doctor Extraño, pues las particularidades de este personaje parecen óptimas para la tr...

  19. Graphical programming at Sandia National Laboratories

    McDonald, M.J.; Palmquist, R.D.; Desjarlais, L.

    1993-09-01

    Sandia has developed an advanced operational control system approach, called Graphical Programming, to design, program, and operate robotic systems. The Graphical Programming approach produces robot systems that are faster to develop and use, safer in operation, and cheaper overall than altemative teleoperation or autonomous robot control systems. Graphical Programming also provides an efficient and easy-to-use interface to traditional robot systems for use in setup and programming tasks. This paper provides an overview of the Graphical Programming approach and lists key features of Graphical Programming systems. Graphical Programming uses 3-D visualization and simulation software with intuitive operator interfaces for the programming and control of complex robotic systems. Graphical Programming Supervisor software modules allow an operator to command and simulate complex tasks in a graphic preview mode and, when acceptable, command the actual robots and monitor their motions with the graphic system. Graphical Programming Supervisors maintain registration with the real world and allow the robot to perform tasks that cannot be accurately represented with models alone by using a combination of model and sensor-based control

  20. Spectra processing with computer graphics

    Kruse, H.

    1979-01-01

    A program of processng gamma-ray spectra in rock analysis is described. The peak search was performed by applying a cross-correlation function. The experimental data were approximated by an analytical function represented by the sum of a polynomial and a multiple peak function. The latter is Gaussian, joined with the low-energy side by an exponential. A modified Gauss-Newton algorithm is applied for the purpose of fitting the data to the function. The processing of the values derived from a lunar sample demonstrates the effect of different choices of polynomial orders for approximating the background for various fitting intervals. Observations on applications of interactive graphics are presented. 3 figures, 1 table

  1. The HEASARC graphical user interface

    White, N.; Barrett, P.; Jacobs, P.; Oneel, B.

    1992-01-01

    An OSF/Motif-based graphical user interface has been developed to facilitate the use of the database and data analysis software packages available from the High Energy Astrophysics Science Archive Research Center (HEASARC). It can also be used as an interface to other, similar, routines. A small number of tables are constructed to specify the possible commands and command parameters for a given set of analysis routines. These tables can be modified by a designer to affect the appearance of the interface screens. They can also be dynamically changed in response to parameter adjustments made while the underlying program is running. Additionally, a communication protocol has been designed so that the interface can operate locally or across a network. It is intended that this software be able to run on a variety of workstations and X terminals.

  2. CONSIDERATIONS ABOUT APPLICATION OF GRAPHICAL CALCULUS

    Anghel Alina Angelica

    2015-06-01

    Full Text Available Some typical engineering problems can be solved using graphical methods in an integrated way for knowledge of design, mathematics, mechanics and physics. This paper presents some graphical methods which improve student’s performances on streigth of intuitive interpretation, visualization and understanding solutions of engineering problems. The increased use of graphical methods adds another layer of interpretation to a given task requiring the coordination of different knowledge, in order to produce a correct solution and to improve the product design.

  3. Programming Language Software For Graphics Applications

    Beckman, Brian C.

    1993-01-01

    New approach reduces repetitive development of features common to different applications. High-level programming language and interactive environment with access to graphical hardware and software created by adding graphical commands and other constructs to standardized, general-purpose programming language, "Scheme". Designed for use in developing other software incorporating interactive computer-graphics capabilities into application programs. Provides alternative to programming entire applications in C or FORTRAN, specifically ameliorating design and implementation of complex control and data structures typifying applications with interactive graphics. Enables experimental programming and rapid development of prototype software, and yields high-level programs serving as executable versions of software-design documentation.

  4. Geometrical and Graphical Solutions of Quadratic Equations.

    Hornsby, E. John, Jr.

    1990-01-01

    Presented are several geometrical and graphical methods of solving quadratic equations. Discussed are Greek origins, Carlyle's method, von Staudt's method, fixed graph methods and imaginary solutions. (CW)

  5. Rescribir el horror. Historia y poética de la memoria en la obra de Roberto Bolaño

    Alba Solà Garcia

    2013-04-01

    Full Text Available Con los horrores del siglo XX, el mal ha caído en un vacío ontológico que lo hace ininteligible: la desemantización de su lenguaje y la atrofia de sus fórmulas niegan la posibilidad de erigir un discurso válido, sea éste en el plano moral, político o filosófico. La literatura, sin embargo, se aventura a resignificar el espacio del mal a partir de su reelaboración en la dimensión simbólica de la ficción. Roberto Bolaño reconstruye el discurso histórico chileno en Estrella distante y Nocturno de Chile, denunciando el fenómeno del mal y su reiterada aparición en la Historia y resignificando su lenguaje a partir de una poética del ocultamiento y la sugerencia que permite visibilizar el horror y sus espacios, convirtiendo sus ficciones en documentos testimoniales que reelaboran la memoria histórica latinoamericana y reivindican sus episodios olvidados.

  6. 'No me digas nada: yo te diré quién eres': El engranaje de la estereotipa y el horror ocampianos

    Mónica Zapata

    2003-11-01

    de sus versiones (chiste, parodia, sátira el rasgo de humor conjura el efecto perturbador que produce la aparición súbita del motivo de horror. El estereotipo, componente esencial de la sátira ocampiana, juega con la ambigüedad, tanto a nivel de los personajes como para el alcance pragmático de los relatos. Potencialmente peligroso y despreciable, el estereotipo es fuente de cohesión social: cuando, privados de conocimientos empíricos, nos remitimos a fuentes de segunda mano y asimilamos imágenes de manera indiscriminada porque “así lo quiere la tradición”, apelamos al estereotipo, que nos conforta en la sensación de pertenecer a un cuerpo social solidario... y nos aleja del cuerpo. A nivel de los textos ocampianos, para que el estereotipo sea eficaz y logre hacer reír a pesar de la presencia obvia del horror (cuerpos deformes, crímenes, violaciones... debe poder ser reconocido por un público advertido. Sin embargo, el vértigo que produce la oscilación entre lo familiar y lo que “no soy yo” alcanzará probablemente también a un lector extranjero

  7. The invisible teenager: Comic book materiality and the amateur films of Don Glut

    Matt Yockey

    2014-06-01

    Full Text Available Don Glut, between the ages of 9 and 25, made 41 short amateur films inspired by horror, science fiction, and superhero movies, serials, and comic books. The tactile qualities of comic books as affect-generating objects are instrumental to how Glut confirmed his identity during a time (adolescence in which that identity is particularly unstable. Glut used the popular figure of the teen rebel and his role as a filmmaker in order to negotiate with hegemonic restrictions on his objects of affection, especially comic books.

  8. THE USING OF GRAPHICAL EDITOR IN THE ENGINEERING GRAPHICS AND THE COURSE DESIGNING

    KARPYUK L. V.

    2016-08-01

    Full Text Available The problems of learning students of the engineering and computer graphics of the course on the base of computer-aided design (CAD were described in the article. The examples of training tasks for acquiring knowledge of work in the environment of graphical editor of AutoCAD were shown. These examples are needed to perform drawings on The Engineering Graphics, and also for a graphic part of Course Projects for students of mechanical specialties.

  9. Graphical User Interface in Art

    Gwilt, Ian

    This essay discusses the use of the Graphical User Interface (GUI) as a site of creative practice. By creatively repositioning the GUI as a work of art it is possible to challenge our understanding and expectations of the conventional computer interface wherein the icons and navigational architecture of the GUI no longer function as a technological tool. These artistic recontextualizations are often used to question our engagement with technology and to highlight the pivotal place that the domestic computer has taken in our everyday social, cultural and (increasingly), creative domains. Through these works the media specificity of the screen-based GUI can broken by dramatic changes in scale, form and configuration. This can be seen through the work of new media artists who have re-imagined the GUI in a number of creative forms both, within the digital, as image, animation, net and interactive art, and in the analogue, as print, painting, sculpture, installation and performative event. Furthermore as a creative work, the GUI can also be utilized as a visual way-finder to explore the relationship between the dynamic potentials of the digital and the concretized qualities of the material artifact.

  10. A Theoretical Analysis of Learning with Graphics--Implications for Computer Graphics Design.

    ChanLin, Lih-Juan

    This paper reviews the literature pertinent to learning with graphics. The dual coding theory provides explanation about how graphics are stored and precessed in semantic memory. The level of processing theory suggests how graphics can be employed in learning to encourage deeper processing. In addition to dual coding theory and level of processing…

  11. On the Role of Computer Graphics in Engineering Design Graphics Courses.

    Pleck, Michael H.

    The implementation of two- and three-dimensional computer graphics in a freshmen engineering design course at the university level is described. An assessment of the capabilities and limitations of computer graphics is made, along with a presentation of the fundamental role which computer graphics plays in engineering design instruction.…

  12. Q-Technique and Graphics Research.

    Kahle, Roger R.

    Because Q-technique is as appropriate for use with visual and design items as for use with words, it is not stymied by the topics one is likely to encounter in graphics research. In particular Q-technique is suitable for studying the so-called "congeniality" of typography, for various copytesting usages, and for multivariate graphics research. The…

  13. Graphic Organizers: Outlets for Your Thoughts.

    Ekhaml, Leticia

    1998-01-01

    Graphs, bars, charts, and diagrams have been used by designers, writers, and scientists to communicate. Now, research suggests that graphic organizers benefit teaching and learning. This article describes graphic organizers: sequential, conceptual, hierarchical, cyclical, Venn, fishbone or Ishikawa, squeeze and stretch, why-why, t-chart, KWL…

  14. Deconstruction and Graphic Design: History Meets Theory.

    Lupton, Ellen; Miller, J. Abbott

    1994-01-01

    Considers the reception and use of deconstruction in the recent history of graphic design. Considers the place of graphics within the theory of deconstruction in the work of philosopher Jacques Derrida. Argues that deconstruction is not a style but a mode of questioning through and about the technologies, formal devices, social institutions and…

  15. Introduction to Graphics Programming in Java

    Rosendahl, Mads

    Writing graphics applications in Java using Swing can be quite a daunting experience which requires understanding of some large libraries, and fairly advanced aspects of Java. In these notes we will show that by using a small subset of the Swing package we can write a write range of graphics...

  16. A Laboratory Application of Microcomputer Graphics.

    Gehring, Kalle B.; Moore, John W.

    1983-01-01

    A PASCAL graphics and instrument interface program for a Z80/S-100 based microcomputer was developed. The computer interfaces to a stopped-flow spectrophotometer replacing a storage oscilloscope and polaroid camera. Applications of this system are discussed, indicating that graphics and analog-to-digital boards have transformed the computer into…

  17. Using Graphic Organizers in Intercultural Education

    Ciascai, Liliana

    2009-01-01

    Graphic organizers are instruments of representation, illustration and modeling of information. In the educational practice they are used for building, and systematization of knowledge. Graphic organizers are instruments that addressed mostly visual learning style, but their use is beneficial to all learners. In this paper we illustrate the use of…

  18. Making Art Connections with Graphic Organizers

    Stephens, Pam; Hermus, Cindy

    2007-01-01

    Posters, slide shows, videos, diagrams, charts, written or illustrated class notes, daily logs, to do lists, and written instructions are all helpful modes of teaching for visual learners. Another form of instruction that is helpful for visual learners is the graphic organizers. Sometimes called "mind maps", graphic organizers are illustrative…

  19. Spatial Ability through Engineering Graphics Education

    Marunic, Gordana; Glazar, Vladimir

    2013-01-01

    Spatial ability has been confirmed to be of particular importance for successful engineering graphics education and to be a component of human intelligence that can be improved through instruction and training. Consequently, the creation and communication by means of graphics demand careful development of spatial skills provided by the balanced…

  20. Graphics with Special Interfaces for Disabled People.

    Tronconi, A.; And Others

    The paper describes new software and special input devices to allow physically impaired children to utilize the graphic capabilities of personal computers. Special input devices for computer graphics access--the voice recognition card, the single switch, or the mouse emulator--can be used either singly or in combination by the disabled to control…

  1. Standards of Multimedia Graphic Design in Education

    Aldalalah, Osamah Ahmad; Ababneh, Ziad Waleed Mohamed

    2015-01-01

    This study aims to determine Standards of Multimedia Graphic Design in Education through the analysis of the theoretical basis and previous studies related to this subject. This study has identified the list of standards of Multimedia, Graphic Design, each of which has a set indicator through which the quality of Multimedia can be evaluated in…

  2. Determining Normal-Distribution Tolerance Bounds Graphically

    Mezzacappa, M. A.

    1983-01-01

    Graphical method requires calculations and table lookup. Distribution established from only three points: mean upper and lower confidence bounds and lower confidence bound of standard deviation. Method requires only few calculations with simple equations. Graphical procedure establishes best-fit line for measured data and bounds for selected confidence level and any distribution percentile.

  3. ABOUT THE ROMANIAN SOCIETY FOR ENGINEERING GRAPHICS

    SIMION Ionel

    2015-06-01

    Full Text Available SORGING is a non-profit, non-governmental society, opened to all professionals interested in Engineering Graphics and Design. It aims to promote the research, development and innovation activities, together with the dissemination of best practices and assistance for educational purposes. In this paper the research and educational activities of the Romanian Society for Engineering Graphics will be briefly reviewed.

  4. Teaching Graphics in Technical Communication Classes.

    Spurgeon, Kristene C.

    Perhaps because the United States is undergoing a video revolution, perhaps because of its increasing sales of goods to non-English speaking markets where graphics can help explain the products, perhaps because of the decreasing communication skills of the work force, graphic aids are becoming more and more widely used and more and more important.…

  5. Graphic Design in Libraries: A Conceptual Process

    Ruiz, Miguel

    2014-01-01

    Providing successful library services requires efficient and effective communication with users; therefore, it is important that content creators who develop visual materials understand key components of design and, specifically, develop a holistic graphic design process. Graphic design, as a form of visual communication, is the process of…

  6. User-Extensible Graphics Using Abstract Structure,

    1987-08-01

    Flex 6 The Algol68 model of the graphical abstract structure 5 The creation of a PictureDefinition 6 The making of a picture from a PictureDefinition 7...data together with the operations that can be performed on that data. i 7! ś I _ § 4, The Alqol68 model of the graphical abstract structure Every

  7. Collaborating on a Graphic Medicine Novel

    Frølunde, Lisbeth

    2018-01-01

    The presentation centers on establishing creative collaborations to support the production of my graphic novel (Family Anecdotes) about mourning and mental health. I explore various challenges of authoring an “autobiofictional" graphic medicine novel – as an arts-based communication researcher, a...

  8. A study of perceptions of graphical passwords

    Vorster, JS

    2015-10-01

    Full Text Available Depending on the graphical password schema, the key-space can be even bigger than alpha-numeric passwords. However, in conventional passwords, users will re-use letters within a password. This study investigates graphical passwords for symbol...

  9. Mastering probabilistic graphical models using Python

    Ankan, Ankur

    2015-01-01

    If you are a researcher or a machine learning enthusiast, or are working in the data science field and have a basic idea of Bayesian learning or probabilistic graphical models, this book will help you to understand the details of graphical models and use them in your data science problems.

  10. The graphics future in scientific applications

    Enderle, G.

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education. (orig.)

  11. Animated GIFs as vernacular graphic design

    Gürsimsek, Ödül Akyapi

    2016-01-01

    and often a mix of some of these modes, seem to enable participatory conversations by the audience communities that continue over a period of time. One example of such multimodal digital content is the graphic format called the animated GIF (graphics interchange format). This article focuses on content......Online television audiences create a variety of digital content on the internet. Fans of television production design produce and share such content to express themselves and engage with the objects of their interest. These digital expressions, which exist in the form of graphics, text, videos...... as design, both in the sense that multimodal meaning making is an act of design and in the sense that web-based graphics are designed graphics that are created through a design process. She specifically focuses on the transmedia television production entitled Lost and analyzes the design of animated GIFs...

  12. Mystery and Horror: English.

    Lewis, Billie R.; Troilo, Vivian

    This quinmester course guide focuses upon a course that explores various kinds of mysteries, including the detective story, the Gothic mystery, and stories of the supernatural. Discussion of specific criteria for evaluating the mystery story is emphasized. By capitalizing on the wide appeal of the mystery, it is hoped that students who seldom read…

  13. A three-dimensional computer graphic imaging for neurosurgery

    Uchino, Masafumi; Onagi, Atsuo; Seiki, Yoshikatsu

    1987-01-01

    Information offered by conventional diagnostic tools for medical use, including X-ray films, CT, MRI, RI images and PET, are usually two-dimensional. However, the human body and pathological lesions are really extended in 3 dimensions. Interpreters have to reconstruct an imaginative, 3-dimensional configuration of lesions from 2-dimensional information on many films, according to their knowledge and experience. All this sometimes wastes a lot of time and gives rise to inconclusive discussion among interpreters. The advent and rapid progress of new computer graphic techniques, however, makes it possible to draw an apparent 3-dimensional image of a lesion on the basis of a 2-dimensional display; this is named a pseudo-3-dimensional image. After the region of interest of the CT-sliced image has been extracted by means of a semi-automatic contour extraction algorithm, multi-slice CT images are constructed by the voxel method. A 3-dimensional image is then generated by the use of the Z-buffer. Subsequently, transparent, semi-transparent, and color display are provided. This new method of display was used for CT-scan films of various intracerebral pathological lesions, including tumors, hematomas, and congenital anomalies: The benefits, prospects, and technical limits of this imaging technique for clinical use were discussed. (author)

  14. Graphic user interface for COSMOS code

    Oh, Je Yong; Koo, Yang Hyun; Lee, Byung Ho; Cheon, Jin Sik; Sohn, Dong Seong

    2003-06-01

    The Graphic User Interface (GUI) - which consisted of graphical elements such as windows, menu, button, icon, and so on - made it possible that the computer could be easily used for common users. Hence, the GUI was introduced to improve the efficiency to input parameters in COSMOS code. The functions to output graphs on the screen and postscript files were also added. And the graph library can be applied to the other codes. The details of principles of GUI and graphic library were described in the report

  15. Practical Implementation of a Graphics Turing Test

    Borg, Mathias; Johansen, Stine Schmieg; Thomsen, Dennis Lundgaard

    2012-01-01

    We present a practical implementation of a variation of the Turing Test for realistic computer graphics. The test determines whether virtual representations of objects appear as real as genuine objects. Two experiments were conducted wherein a real object and a similar virtual object is presented...... graphics. Based on the results from these experiments, future versions of the Graphics Turing Test could ease the restrictions currently necessary in order to test object telepresence under more general conditions. Furthermore, the test could be used to determine the minimum requirements to achieve object...

  16. Future of motion graphics and particle systems

    Warambo, Bryan

    2012-01-01

    The purpose of this research is to study the use of particle systems in motion graphics, which is known to be the most popular graphics tool for multiple animated elements. It is known to be a procedural animation because as the emitter builds up more particles are formed to create a motion effect. At the same time exploring the future of motion graphics and Particle systems connection and the relevance it has in terms of longevity in being a major post-production element in digital media. Th...

  17. OAP- OFFICE AUTOMATION PILOT GRAPHICS DATABASE SYSTEM

    Ackerson, T.

    1994-01-01

    The Office Automation Pilot (OAP) Graphics Database system offers the IBM PC user assistance in producing a wide variety of graphs and charts. OAP uses a convenient database system, called a chartbase, for creating and maintaining data associated with the charts, and twelve different graphics packages are available to the OAP user. Each of the graphics capabilities is accessed in a similar manner. The user chooses creation, revision, or chartbase/slide show maintenance options from an initial menu. The user may then enter or modify data displayed on a graphic chart. The cursor moves through the chart in a "circular" fashion to facilitate data entries and changes. Various "help" functions and on-screen instructions are available to aid the user. The user data is used to generate the graphics portion of the chart. Completed charts may be displayed in monotone or color, printed, plotted, or stored in the chartbase on the IBM PC. Once completed, the charts may be put in a vector format and plotted for color viewgraphs. The twelve graphics capabilities are divided into three groups: Forms, Structured Charts, and Block Diagrams. There are eight Forms available: 1) Bar/Line Charts, 2) Pie Charts, 3) Milestone Charts, 4) Resources Charts, 5) Earned Value Analysis Charts, 6) Progress/Effort Charts, 7) Travel/Training Charts, and 8) Trend Analysis Charts. There are three Structured Charts available: 1) Bullet Charts, 2) Organization Charts, and 3) Work Breakdown Structure (WBS) Charts. The Block Diagram available is an N x N Chart. Each graphics capability supports a chartbase. The OAP graphics database system provides the IBM PC user with an effective means of managing data which is best interpreted as a graphic display. The OAP graphics database system is written in IBM PASCAL 2.0 and assembler for interactive execution on an IBM PC or XT with at least 384K of memory, and a color graphics adapter and monitor. Printed charts require an Epson, IBM, OKIDATA, or HP Laser

  18. Hope Amidst Horror: Documenting the Effects of the "War On Drugs" Among Female Sex Workers and Their Intimate Partners in Tijuana, Mexico.

    Syvertsen, Jennifer L; Bazzi, Angela Robertson; Mittal, María Luisa

    2017-01-01

    Sensationalistic media coverage has fueled stereotypes of the Mexican border city of Tijuana as a violent battleground of the global drug war. While the drug war shapes health and social harms in profoundly public ways, less visible are the experiences and practices of hope that forge communities of care and represent more private responses to this crisis. In this article, we draw on ethnographic fieldwork and photo elicitation with female sex workers who inject drugs and their intimate, non-commercial partners in Tijuana to examine the personal effects of the drug war. Drawing on a critical phenomenology framework, which links political economy with phenomenological concern for subjective experience, we explore the ways in which couples try to find hope amidst the horrors of the drug war. Critical visual scholarship may provide a powerful alternative to dominant media depictions of violence, and ultimately clarify why this drug war must end.

  19. Analizando el psico-horror en el cine español del nuevo milenio. Estudio comparativo entre ‘Plenilunio’ y ‘Caníbal’

    Raya Bravo, Irene; Liberia Vayá, Irene

    2017-01-01

    El presente artículo revisa la figura del asesino en serie en la cinematografía española, reflejando la destacada variedad genérica y también los rasgos “locales” que caracterizan al psico-horror nacional, como son la tendencia a lo cómico, las referencias a tradiciones culturales propias o la inclusión del contexto político-social. Para ello, se abordan primero en el plano teórico los aspectos fundamentales de este género y se recogen, a continuación, algunos de los títulos más relevantes de...

  20. Disidir el régimen de horror y muerte: colectivos juveniles femeninos en Ciudad Juárez (México

    Salvador Salazar Gutiérrez

    2017-01-01

    Full Text Available El texto muestra algunos hallazgos en torno al análisis de acciones colectivas en Ciudad Juárez (México, las cuales plantean una serie de estrategias para develar y disentir del régimen de horror y muerte caracterizado por la violencia durante las dos últimas décadas. Por medio de un trabajo etnográico con los colectivos Batallones Femeninos y Nuestras Hijas de Regreso a Casa, presenta cómo prácticas organizativas asociadas con la música o a la intervención urbana de murales son estrategias para promover una ética por la vida en relación con mujeres jóvenes.

  1. Film Reviews.

    Lance, Larry M.; Atwater, Lynn

    1987-01-01

    Reviews four Human Sexuality films and videos. These are: "Personal Decisions" (Planned Parenthood Federation of America, 1985); "The Touch Film" (Sterling Production, 1986); "Rethinking Rape" (Film Distribution Center, 1985); "Not A Love Story" (National Film Board of Canada, 1981). (AEM)

  2. From concrete horror to symbolic significance in Ülo Pikkov's Body Memory

    Kau, Edvin

    2014-01-01

    Body Memory confronts the viewer with a tale of deported people's experience of hopelessness and terror. In this article, I engage with the film and analyse elements of its concrete cinematic practice, in order to investigate how it achieves symbolic significance and universality.......Body Memory confronts the viewer with a tale of deported people's experience of hopelessness and terror. In this article, I engage with the film and analyse elements of its concrete cinematic practice, in order to investigate how it achieves symbolic significance and universality....

  3. Group Design Problems in Engineering Design Graphics.

    Kelley, David

    2001-01-01

    Describes group design techniques used within the engineering design graphics sequence at Western Washington University. Engineering and design philosophies such as concurrent engineering place an emphasis on group collaboration for the solving of design problems. (Author/DDR)

  4. The Visual Communication or Graphic Communication Dilemma

    Fecik, John T.

    1975-01-01

    The author reviews the history of communication and communications technology, considers differences between "visual communication" and "graphic communication," and comments on "seeds of revolution" in the industry. He offers four components of an educational structure or organization titled "graphic…

  5. Heuristic attacks against graphical password generators

    Peach, S

    2010-05-01

    Full Text Available In this paper the authors explore heuristic attacks against graphical password generators. A new trend is emerging to use user clickable pictures to generate passwords. This technique of authentication can be successfully used for - for example...

  6. Toolkit Design for Interactive Structured Graphics

    Bederson, Benjamin B; Grosjean, Jesse; Meyer, Jon

    2003-01-01

    .... We describe Jazz (a polylithic toolkit) and Piccolo (a monolithic toolkit), each of which we built to support interactive 2D structured graphics applications in general, and Zoomable User Interface applications in particular...

  7. Graphical modelling software in R - status

    Detlefsen, Claus; Højsgaard, Søren; Lauritzen, Steffen L

    2007-01-01

    Graphical models in their modern form have been around for nearly a quarter of a century.  Various computer programs for inference in graphical models have been developed over that period. Some examples of free software programs are BUGS (Thomas 1994), CoCo (Badsberg2001), Digram (Klein, Keiding......, and Kreiner 1995), MIM (Edwards  2000), and Tetrad (Glymour, Scheines, Spirtes, and Kelley 1987). The gR initiative (Lauritzen 2002) aims at making graphical models available in R (R Development Core Team 2006). A small grant from the Danish Science Foundation supported this initiative. We will summarize...... the results of the initiative so far. Specifically we will illustrate some of the R packages for graphical modelling currently on CRAN and discuss their strengths and weaknesses....

  8. Graphic Designer/Production Coordinator | IDRC - International ...

    Provides design and graphic services for print- and Web-based publishing;; Initiates designs and carries out ... process, ensuring that such suppliers meet appropriate standards of quality and service at reasonable cost; ... Internal Services.

  9. Full Plant STWAVE: SMS Graphical Interface

    McKee Smith, Jane; Zundel, Alan

    2006-01-01

    The purpose of this Coastal and Hydraulics Engineering Technical Note (CHETN) is to describe the graphical interface for the full-plane version of the wave model STWAVE (Smith et al. 2001; Smith 2001...

  10. DDP-516 Computer Graphics System Capabilities

    1972-06-01

    This report describes the capabilities of the DDP-516 Computer Graphics System. One objective of this report is to acquaint DOT management and project planners with the system's current capabilities, applications hardware and software. The Appendix i...

  11. Graphical passwords: a qualitative study of password patterns

    Vorster, J

    2015-03-01

    Full Text Available Graphical passwords schemas are becoming more main-stream. There are many different approaches to graphical passwords, each with its own drawbacks and advantages. There has been many studies to suggest that graphical passwords should be stronger...

  12. History And Importance Of Graphic Design

    Lyallya, Kirill

    2016-01-01

    This thesis is about history and importance of graphic design in different periods, from ancient times until today. The features inherent in different countries are considered. The techniques, basic methods for creating projects and computer software that designers have used are mentioned. In order to understand the importance of graphic design in our lives, it is considered from the side of ordinary people, how it manifests itself in daily lives and how it affects business. The thesis provid...

  13. Rough surface scattering simulations using graphics cards

    Klapetek, Petr; Valtr, Miroslav; Poruba, Ales; Necas, David; Ohlidal, Miloslav

    2010-01-01

    In this article we present results of rough surface scattering calculations using a graphical processing unit implementation of the Finite Difference in Time Domain algorithm. Numerical results are compared to real measurements and computational performance is compared to computer processor implementation of the same algorithm. As a basis for computations, atomic force microscope measurements of surface morphology are used. It is shown that the graphical processing unit capabilities can be used to speedup presented computationally demanding algorithms without loss of precision.

  14. Computer graphics in reactor safety analysis

    Fiala, C.; Kulak, R.F.

    1989-01-01

    This paper describes a family of three computer graphics codes designed to assist the analyst in three areas: the modelling of complex three-dimensional finite element models of reactor structures; the interpretation of computational results; and the reporting of the results of numerical simulations. The purpose and key features of each code are presented. The graphics output used in actual safety analysis are used to illustrate the capabilities of each code. 5 refs., 10 figs

  15. Light reflection models for computer graphics.

    Greenberg, D P

    1989-04-14

    During the past 20 years, computer graphic techniques for simulating the reflection of light have progressed so that today images of photorealistic quality can be produced. Early algorithms considered direct lighting only, but global illumination phenomena with indirect lighting, surface interreflections, and shadows can now be modeled with ray tracing, radiosity, and Monte Carlo simulations. This article describes the historical development of computer graphic algorithms for light reflection and pictorially illustrates what will be commonly available in the near future.

  16. Computer communications and graphics for clinical radiology

    Rhodes, M.L.; Azzawi, Y.; Tivattanasuk, E.S.; Pang, A.T.; Ly, K.; Panicker, H.

    1985-01-01

    Computer graphics has many forms. When applied in medicine, it can range from simple two dimensional charts and graphs to rendering of three-dimensional scenes. Computer graphic displays of molecular or large anatomic structures have been used to great advantage by numerous medical researchers. In addition, graphic presentations can be dynamic where displays are controlled by physician-user commands, or the presentations can be static, where views are recorded in discrete frames for later distribution or permanent archival. In medicine both interactive and static forms of computer graphics have their proper place in the effective delivery of health care. Computer graphics, however, changes constantly in the area of software techniques, hardware improvements and its clinical application. What may be medically appropriate today in the use of computer graphics can soon become inadequate and well behind the new advances that so quickly follow. In this paper the key feature of computer communication is discussed that aids in the clinical utility of computer graphics in medicine. It is distribution. Distribution in terms of instantaneous computer graphic software updates and more importantly, distribution of meaningful three-dimensional presentations to referring physicians. Physicians who, working in their private offices, have no routine access to medical work stations. In this environment three dimensional presentations of anatomy are static in nature, but must deliver realistic views of critical structures. This paper outlines how computer communication provides the essential ingredient to the provision of this service. As an illustration, the electronic distribution of software to generate three dimensional views of complex anatomoic structures is discussed. Sample views are included

  17. A Linux Workstation for High Performance Graphics

    Geist, Robert; Westall, James

    2000-01-01

    The primary goal of this effort was to provide a low-cost method of obtaining high-performance 3-D graphics using an industry standard library (OpenGL) on PC class computers. Previously, users interested in doing substantial visualization or graphical manipulation were constrained to using specialized, custom hardware most often found in computers from Silicon Graphics (SGI). We provided an alternative to expensive SGI hardware by taking advantage of third-party, 3-D graphics accelerators that have now become available at very affordable prices. To make use of this hardware our goal was to provide a free, redistributable, and fully-compatible OpenGL work-alike library so that existing bodies of code could simply be recompiled. for PC class machines running a free version of Unix. This should allow substantial cost savings while greatly expanding the population of people with access to a serious graphics development and viewing environment. This should offer a means for NASA to provide a spectrum of graphics performance to its scientists, supplying high-end specialized SGI hardware for high-performance visualization while fulfilling the requirements of medium and lower performance applications with generic, off-the-shelf components and still maintaining compatibility between the two.

  18. Picturing Illness: History, Poetics, and Graphic Medicine

    Raghavi Ravi Kasthuri

    2015-05-01

    Full Text Available Comics have often been treated as a juvenile and sub-literary art form; however, taking cues from the new-found cultural acceptance of comics, particularly with the publication of Art Spiegelman’s Maus (1986, Chris Ware’s Jimmy Corrigan: The Smartest Kid on Earth (2000, and Alison Bechdel’s Fun Home: A Family Tragedy (2006, there have emerged, over the past decade, a new breed of comics dealing with the patient/caregivers’ experiences, perspectives and identities. Christened as graphic medicine, these illness narratives use comics as a medium to address wide ranging disease/illness related issues. The present review examines the following issues: What is graphic medicine? Is there a tangible relationship between underground comics and graphic medicine? If so, can we regard underground comics as historical precedent to graphic medicine? What are the uses of comics in medicine? Broadly put, drawing examples from various graphic medical narratives, the paper seeks to trace the history and poetics of graphic medicine.

  19. Study of journal bearing dynamics using 3-dimensional motion picture graphics

    Brewe, D. E.; Sosoka, D. J.

    1985-01-01

    Computer generated motion pictures of three dimensional graphics are being used to analyze journal bearings under dynamically loaded conditions. The motion pictures simultaneously present the motion of the journal and the pressures predicted within the fluid film of the bearing as they evolve in time. The correct prediction of these fluid film pressures can be complicated by the development of cavitation within the fluid. The numerical model that is used predicts the formation of the cavitation bubble and its growth, downstream movement, and subsequent collapse. A complete physical picture is created in the motion picture as the journal traverses through the entire dynamic cycle.

  20. Sammelrezension: Neue Publikationen zum Horrorfilm

    Stiasny, Philipp

    2005-01-01

    Reynold Humphries: The American Horror Film. An IntroductionPeter Hutchings: The Horror FilmJoseph Maddrey: Nightmares in Red, White and Blue. The Evolution of the American Horror FilmBarry Keith Grant, Christopher Sharret (Hg.): Planks of Reason. Essays on the Horror Film

  1. Interactive voxel graphics in virtual reality

    Brody, Bill; Chappell, Glenn G.; Hartman, Chris

    2002-06-01

    Interactive voxel graphics in virtual reality poses significant research challenges in terms of interface, file I/O, and real-time algorithms. Voxel graphics is not so new, as it is the focus of a good deal of scientific visualization. Interactive voxel creation and manipulation is a more innovative concept. Scientists are understandably reluctant to manipulate data. They collect or model data. A scientific analogy to interactive graphics is the generation of initial conditions for some model. It is used as a method to test those models. We, however, are in the business of creating new data in the form of graphical imagery. In our endeavor, science is a tool and not an end. Nevertheless, there is a whole class of interactions and associated data generation scenarios that are natural to our way of working and that are also appropriate to scientific inquiry. Annotation by sketching or painting to point to and distinguish interesting and important information is very significant for science as well as art. Annotation in 3D is difficult without a good 3D interface. Interactive graphics in virtual reality is an appropriate approach to this problem.

  2. Graphical calculus for Gaussian pure states

    Menicucci, Nicolas C.; Flammia, Steven T.; Loock, Peter van

    2011-01-01

    We provide a unified graphical calculus for all Gaussian pure states, including graph transformation rules for all local and semilocal Gaussian unitary operations, as well as local quadrature measurements. We then use this graphical calculus to analyze continuous-variable (CV) cluster states, the essential resource for one-way quantum computing with CV systems. Current graphical approaches to CV cluster states are only valid in the unphysical limit of infinite squeezing, and the associated graph transformation rules only apply when the initial and final states are of this form. Our formalism applies to all Gaussian pure states and subsumes these rules in a natural way. In addition, the term 'CV graph state' currently has several inequivalent definitions in use. Using this formalism we provide a single unifying definition that encompasses all of them. We provide many examples of how the formalism may be used in the context of CV cluster states: defining the 'closest' CV cluster state to a given Gaussian pure state and quantifying the error in the approximation due to finite squeezing; analyzing the optimality of certain methods of generating CV cluster states; drawing connections between this graphical formalism and bosonic Hamiltonians with Gaussian ground states, including those useful for CV one-way quantum computing; and deriving a graphical measure of bipartite entanglement for certain classes of CV cluster states. We mention other possible applications of this formalism and conclude with a brief note on fault tolerance in CV one-way quantum computing.

  3. The graphics future in scientific applications-trends and developments in computer graphics

    Enderle, G

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations will appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education.

  4. Graphics server and action language interpreter greatly simplify the composition of a graphical user interface

    Mueller, R.

    1992-01-01

    A new control system based on a distributed computing environment is gradually installed at BESSY, a 800 MeV storage ring dedicated to the generation of synchrotron light in the VUV and soft X-ray region. The new operator consoles are large high resolution, bitmap oriented color graphic screens with mouse and keyboard. A new graphical user interface has been developed with a user interface management system. A graphics server encapsulates completely representational aspects, mediates between user interactions and application variables and takes care of a consistent state of graphical and applicational objects. Graphical representations, semantics of user interactions and interpreter instructions are defined in a database written in a simple and comprehensible user interface definition language. (R.P.) 7 refs.; 5 figs

  5. Formal Analysis of Graphical Security Models

    Aslanyan, Zaruhi

    , software components and human actors interacting with each other to form so-called socio-technical systems. The importance of socio-technical systems to modern societies requires verifying their security properties formally, while their inherent complexity makes manual analyses impracticable. Graphical...... models for security offer an unrivalled opportunity to describe socio-technical systems, for they allow to represent different aspects like human behaviour, computation and physical phenomena in an abstract yet uniform manner. Moreover, these models can be assigned a formal semantics, thereby allowing...... formal verification of their properties. Finally, their appealing graphical notations enable to communicate security concerns in an understandable way also to non-experts, often in charge of the decision making. This dissertation argues that automated techniques can be developed on graphical security...

  6. Graphical Model Theory for Wireless Sensor Networks

    Davis, William B.

    2002-01-01

    Information processing in sensor networks, with many small processors, demands a theory of computation that allows the minimization of processing effort, and the distribution of this effort throughout the network. Graphical model theory provides a probabilistic theory of computation that explicitly addresses complexity and decentralization for optimizing network computation. The junction tree algorithm, for decentralized inference on graphical probability models, can be instantiated in a variety of applications useful for wireless sensor networks, including: sensor validation and fusion; data compression and channel coding; expert systems, with decentralized data structures, and efficient local queries; pattern classification, and machine learning. Graphical models for these applications are sketched, and a model of dynamic sensor validation and fusion is presented in more depth, to illustrate the junction tree algorithm

  7. CT applications of medical computer graphics

    Rhodes, M.L.

    1985-01-01

    Few applications of computer graphics show as much promise and early success as that for CT. Unlike electron microscopy, ultrasound, business, military, and animation applications, CT image data are inherently digital. CT pictures can be processed directly by programs well established in the fields of computer graphics and digital image processing. Methods for reformatting digital pictures, enhancing structure shape, reducing image noise, and rendering three-dimensional (3D) scenes of anatomic structures have all become routine at many CT centers. In this chapter, the authors provide a brief introduction to computer graphics terms and techniques commonly applied to CT pictures and, when appropriate, to those showing promise for magnetic resonance images. Topics discussed here are image-processing options that are applied to digital images already constructed. In the final portion of this chapter techniques for ''slicing'' CT image data are presented, and geometric principles that describe the specification of oblique and curved images are outlined. Clinical examples are included

  8. Graphics supercomputer for computational fluid dynamics research

    Liaw, Goang S.

    1994-11-01

    The objective of this project is to purchase a state-of-the-art graphics supercomputer to improve the Computational Fluid Dynamics (CFD) research capability at Alabama A & M University (AAMU) and to support the Air Force research projects. A cutting-edge graphics supercomputer system, Onyx VTX, from Silicon Graphics Computer Systems (SGI), was purchased and installed. Other equipment including a desktop personal computer, PC-486 DX2 with a built-in 10-BaseT Ethernet card, a 10-BaseT hub, an Apple Laser Printer Select 360, and a notebook computer from Zenith were also purchased. A reading room has been converted to a research computer lab by adding some furniture and an air conditioning unit in order to provide an appropriate working environments for researchers and the purchase equipment. All the purchased equipment were successfully installed and are fully functional. Several research projects, including two existing Air Force projects, are being performed using these facilities.

  9. Design considerations for parallel graphics libraries

    Crockett, Thomas W.

    1994-01-01

    Applications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems.

  10. Graphic Design for the Real World?

    Elisabeth Bichler, Katrine; Beier, Sofie

    2016-01-01

    This article examines graphic design’s role within design activism. It outlines design activism in general and its relation to commercial design culture in a consumerist economy. Thereafter it discusses persuasive tendencies in graphic design and questions if its current contribution to design...... activism is limited to its predominant narrow role of persuading for “the good cause.” To illustrate the hypothesis that such a persuasive approach lacks activist potential and thus social impact, cases that represent traditional graphic-design activism are compared to alternative approaches...... solely solving communicative problems for commissioning clients. It is argued that in this way visual communication can intervene into problems on a functional level, similarly to artifacts from design disciplines such as architecture and industrial or product design....

  11. Network performance for graphical control systems

    Clout, P.; Geib, M.; Westervelt, R.

    1992-01-01

    Vsystem is a toolbox for building graphically-based control systems. The real-tiem database component, Vaccess, includes all the networking support necessary to build multi-computer control systems. Vaccess has two modes of database access, synchronous and asynchronous. Vdraw is another component of Vsystem that allows developers and users to develop control screens and windows by drawing rather than programming. Based on X-windows, Vsystem provides the possibility of running Vdraw either on the workstation with the graphics or on the computer with the database. We have made some measurements on the cpu loading, elapsed time and the network loading to give some guidance in system configuration performance. It will be seen that asynchronous network access gives large performance increases and that the network database change notification protocol can be either more or less efficient than the X-window network protocol, depending on the graphical representation of the data. (author)

  12. A memorable reading experience with motion graphics

    Sandhu, Cecilia

    2017-01-01

    Studien omfattar ämnet motion graphics (rörlig grafik) och hur det kan förmedla en skriven text. En textbaserad rörlig grafik togs fram för att undersöka om rörelserna gjorde textinnehållet lättare att minnas och förstå jämfört med att läsa texten statiskt. Skillnader men också likheter gällande korttidsminne och läsupplevelse undersöktes genom två testgrupper. Studien visar på att läsarna mindes bättre med motion graphics, att motion graphics i vissa fall kan förmedla en mer positiv och spec...

  13. Data Sorting Using Graphics Processing Units

    M. J. Mišić

    2012-06-01

    Full Text Available Graphics processing units (GPUs have been increasingly used for general-purpose computation in recent years. The GPU accelerated applications are found in both scientific and commercial domains. Sorting is considered as one of the very important operations in many applications, so its efficient implementation is essential for the overall application performance. This paper represents an effort to analyze and evaluate the implementations of the representative sorting algorithms on the graphics processing units. Three sorting algorithms (Quicksort, Merge sort, and Radix sort were evaluated on the Compute Unified Device Architecture (CUDA platform that is used to execute applications on NVIDIA graphics processing units. Algorithms were tested and evaluated using an automated test environment with input datasets of different characteristics. Finally, the results of this analysis are briefly discussed.

  14. Visualization of graphical information fusion results

    Blasch, Erik; Levchuk, Georgiy; Staskevich, Gennady; Burke, Dustin; Aved, Alex

    2014-06-01

    Graphical fusion methods are popular to describe distributed sensor applications such as target tracking and pattern recognition. Additional graphical methods include network analysis for social, communications, and sensor management. With the growing availability of various data modalities, graphical fusion methods are widely used to combine data from multiple sensors and modalities. To better understand the usefulness of graph fusion approaches, we address visualization to increase user comprehension of multi-modal data. The paper demonstrates a use case that combines graphs from text reports and target tracks to associate events and activities of interest visualization for testing Measures of Performance (MOP) and Measures of Effectiveness (MOE). The analysis includes the presentation of the separate graphs and then graph-fusion visualization for linking network graphs for tracking and classification.

  15. Graphic medicine: comics as medical narrative.

    Williams, Ian C M

    2012-06-01

    Among the growing number of works of graphic fiction, a number of titles dealing directly with the patient experience of illness or caring for others with an illness are to be found. Thanks in part to the Medical Humanities movement, many medical schools now encourage the reading of classic literature to gain insight into the human condition. Until recently, the medium of comics (the term is used in the plural to refer to both the physical objects and the attendant philosophy and practice surrounding them) has received little attention from healthcare scholars, even though some authors argue that graphic fiction is, in fact, a form of literature. This paper suggests that it is time that the medium was examined by healthcare professionals and studies some acclaimed comic works. Drawing on the principles of narrative medicine, this paper will ask whether comics and graphic novels could be used as a resource for health professionals, patients and carers.

  16. General-Purpose Software For Computer Graphics

    Rogers, Joseph E.

    1992-01-01

    NASA Device Independent Graphics Library (NASADIG) is general-purpose computer-graphics package for computer-based engineering and management applications which gives opportunity to translate data into effective graphical displays for presentation. Features include two- and three-dimensional plotting, spline and polynomial interpolation, control of blanking of areas, multiple log and/or linear axes, control of legends and text, control of thicknesses of curves, and multiple text fonts. Included are subroutines for definition of areas and axes of plots; setup and display of text; blanking of areas; setup of style, interpolation, and plotting of lines; control of patterns and of shading of colors; control of legends, blocks of text, and characters; initialization of devices; and setting of mixed alphabets. Written in FORTRAN 77.

  17. Interactive computer graphics applications for compressible aerodynamics

    Benson, Thomas J.

    1994-01-01

    Three computer applications have been developed to solve inviscid compressible fluids problems using interactive computer graphics. The first application is a compressible flow calculator which solves for isentropic flow, normal shocks, and oblique shocks or centered expansions produced by two dimensional ramps. The second application couples the solutions generated by the first application to a more graphical presentation of the results to produce a desk top simulator of three compressible flow problems: 1) flow past a single compression ramp; 2) flow past two ramps in series; and 3) flow past two opposed ramps. The third application extends the results of the second to produce a design tool which solves for the flow through supersonic external or mixed compression inlets. The applications were originally developed to run on SGI or IBM workstations running GL graphics. They are currently being extended to solve additional types of flow problems and modified to operate on any X-based workstation.

  18. Computer graphics aid mission operations. [NASA missions

    Jeletic, James F.

    1990-01-01

    The application of computer graphics techniques in NASA space missions is reviewed. Telemetric monitoring of the Space Shuttle and its components is discussed, noting the use of computer graphics for real-time visualization problems in the retrieval and repair of the Solar Maximum Mission. The use of the world map display for determining a spacecraft's location above the earth and the problem of verifying the relative position and orientation of spacecraft to celestial bodies are examined. The Flight Dynamics/STS Three-dimensional Monitoring System and the Trajectroy Computations and Orbital Products System world map display are described, emphasizing Space Shuttle applications. Also, consideration is given to the development of monitoring systems such as the Shuttle Payloads Mission Monitoring System and the Attitude Heads-Up Display and the use of the NASA-Goddard Two-dimensional Graphics Monitoring System during Shuttle missions and to support the Hubble Space Telescope.

  19. Engineering Design Graphics: Into the 21st Century

    Harris, La Verne Abe; Meyers, Frederick

    2007-01-01

    Graphical plans for construction of machinery and architecture have evolved over the last 6,000 years beginning from hieroglyphics to drawings on printable media, from the "Golden Age" of engineering graphics to the innovation of computer graphics and prototyping. The evolution of engineering design graphics as a profession has also evolved. Years…

  20. An Agent Framework for Recognition of Graphic Units in Drawings

    Achten, H.H.; Jessurun, A.J.; Koszewski, K.; Wrona, S.

    2002-01-01

    Architects use graphic conventions in their drawings that have meaningful content to the design task. In previous work, such well-defined sets of graphic entities have been identified and defined. These sets are called graphic units. In this paper, we discuss how graphic unit recognition in drawings

  1. Efficiently adapting graphical models for selectivity estimation

    Tzoumas, Kostas; Deshpande, Amol; Jensen, Christian S.

    2013-01-01

    cardinality estimation without making the independence assumption. By carefully using concepts from the field of graphical models, we are able to factor the joint probability distribution over all the attributes in the database into small, usually two-dimensional distributions, without a significant loss...... in estimation accuracy. We show how to efficiently construct such a graphical model from the database using only two-way join queries, and we show how to perform selectivity estimation in a highly efficient manner. We integrate our algorithms into the PostgreSQL DBMS. Experimental results indicate...

  2. Graphical Model Debugger Framework for Embedded Systems

    Zeng, Kebin

    2010-01-01

    Model Driven Software Development has offered a faster way to design and implement embedded real-time software by moving the design to a model level, and by transforming models to code. However, the testing of embedded systems has remained at the code level. This paper presents a Graphical Model...... Debugger Framework, providing an auxiliary avenue of analysis of system models at runtime by executing generated code and updating models synchronously, which allows embedded developers to focus on the model level. With the model debugger, embedded developers can graphically test their design model...

  3. Development of INFRA graphic user interface

    Yang, Y. S.; Lee, C. B.; Kim, Y. M.; Kim, D. H.; Kim, S. K.

    2004-01-01

    GUI(Graphic User Interface) has been developed for high burnup fuel performance code INFRA. Based upon FORTRAN program language, INFRA was developed by COMPAQ Visual FORTRAN 6.5. Graphic user input and output interface have been developed by using Visual Basic and MDB which are the most widely used program language and database for windows application development. Various input parameters, which are required for INFRA calculation, can be input more conveniently by newly developed input interface. Without any additional data handling, INFRA calculation results can be investigated intuitively by 2D or 3D graphs on screen and animation function

  4. Object-oriented graphics programming in C++

    Stevens, Roger T

    2014-01-01

    Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen.The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing

  5. Fast Gridding on Commodity Graphics Hardware

    Sørensen, Thomas Sangild; Schaeffter, Tobias; Noe, Karsten Østergaard

    2007-01-01

    is the far most time consuming of the three steps (Table 1). Modern graphics cards (GPUs) can be utilised as a fast parallel processor provided that algorithms are reformulated in a parallel solution. The purpose of this work is to test the hypothesis, that a non-cartesian reconstruction can be efficiently...... implemented on graphics hardware giving a significant speedup compared to CPU based alternatives. We present a novel GPU implementation of the convolution step that overcomes the problems of memory bandwidth that has limited the speed of previous GPU gridding algorithms [2]....

  6. A graphics based remote handling control system

    Leinemann, K.

    1984-08-01

    A control and simulation system with an interactive graphic man-machine interface is proposed for the articulated boom in JET. The system shall support 1. the study of boom movements in the planning phase, 2. the training of operators by appropriate simulations, 3. the programming of boom movements, and 4. the on-line control of the boom. A combination of computer graphic display and TV-images is proposed for providing optimum recognition of the actual situation and for echoing to the operator actions. (orig.) [de

  7. Alarm annunciation in a graphical environment

    Adams, D.G.

    1994-01-01

    Well-designed graphical user interfaces, such as Microsoft reg-sign Windows trademark or UNIX trademark--based X-Windows reg-sign, provide a capability for enhanced display of security alarm information. Conversely, a poorly designed interface can quickly overwhelm an operator. This paper describes types of graphical information that can be displayed and offers guidance on how to best display that information. Limits are proposed for the complexity of the user interface, and guidelines are suggested for the display of maps and sensors

  8. Qué es Motion Graphics

    Alonso Valdivieso, Concepción

    2016-01-01

    [EN] What exactly are ‘Motion Graphics’? Many people still aren’t entirely sure. Taken literally they are just graphics in motion, but they also mean much more than that. Motion graphics use incredibly expressive techniques and as a result are often found in advertising, corporate videos, credit sequences, etc. They can translate a complex idea into a clear message with just a few seconds of animation.At the same time they have a very particular, simple and stylish aesthetic. But, if any anim...

  9. 2 D 1/2 graphical benchmark

    Brochard, P.; Colin De Verdiere, G.; Nomine, J.P.; Perros, J.P.

    1993-01-01

    Within the framework of the development of a new version of the Psyche software, the author reports a benchmark study on different graphical libraries and systems and on the Psyche application. The author outlines the current context of development of graphical tools which still lacks of standardisation. This makes the comparison somehow limited and finally related to envisaged applications. The author presents the various systems and libraries, test principles, and characteristics of machines. Results and interpretations are then presented with reference to faced problems

  10. Building probabilistic graphical models with Python

    Karkera, Kiran R

    2014-01-01

    This is a short, practical guide that allows data scientists to understand the concepts of Graphical models and enables them to try them out using small Python code snippets, without being too mathematically complicated. If you are a data scientist who knows about machine learning and want to enhance your knowledge of graphical models, such as Bayes network, in order to use them to solve real-world problems using Python libraries, this book is for you. This book is intended for those who have some Python and machine learning experience, or are exploring the machine learning field.

  11. Von Lustschlössern und Spukhäusern. Raumatmosphären in Kunst, Literatur und Film

    Krämer, Steffen

    2011-09-01

    Full Text Available In the baroque age the maison de plaisance – summer residence – was the symbol for the exclusive way of passing the time for the European aristocracy and upper classes. With these grand country seats the atmosphere of pleasure and amusement obtained its architectural arrangement. In modern literature and film this tradition was continued to create with architectural settings spatial atmospheres of highest symbolic expression. The most famous example of dark spatial atmospheres is the haunted house. In many ghost stories and horror films haunted houses play the leading part, and important architectural details, for instance doors, staircases or walks, are transitional elements, which evoke the different moods of fear and terror. These architectural dramaturgies are frequently based on ancient partly mythical patterns of imagination integrated in an archetypal dimension of cultural anthropology. Therefore – if positive or negative – spatial atmospheres have a deep attraction for everyone, especially in media of art, literature and film.

  12. Surface tension in soap films: revisiting a classic demonstration

    Behroozi, F

    2010-01-01

    We revisit a classic demonstration for surface tension in soap films and introduce a more striking variation of it. The demonstration shows how the film, pulling uniformly and normally on a loose string, transforms it into a circular arc under tension. The relationship between the surface tension and the string tension is analysed and presented in a useful graphical form. (letters and comments)

  13. Surface tension in soap films: revisiting a classic demonstration

    Behroozi, F [Department of Physics, University of Northern Iowa, Cedar Falls, IA 50614 (United States)], E-mail: behroozi@uni.edu

    2010-01-15

    We revisit a classic demonstration for surface tension in soap films and introduce a more striking variation of it. The demonstration shows how the film, pulling uniformly and normally on a loose string, transforms it into a circular arc under tension. The relationship between the surface tension and the string tension is analysed and presented in a useful graphical form. (letters and comments)

  14. Super miniaturization of film capacitor dielectrics

    Lavene, B.

    1981-01-01

    The alignment of the stable electrical characteristics of film capacitors in the physical dimensions of ceramic and tantalum capacitors are discussed. The reliability of polycarbonate and mylar capacitors are described with respect to their compatibility with military specifications. Graphic illustrations are presented which show electrical and physical comparisons of film, ceramic, and tantalum capacitors. The major focus is on volumetric efficiency, weight reduction, and electrical stability.

  15. Fast Sparse Level Sets on Graphics Hardware

    Jalba, Andrei C.; Laan, Wladimir J. van der; Roerdink, Jos B.T.M.

    The level-set method is one of the most popular techniques for capturing and tracking deformable interfaces. Although level sets have demonstrated great potential in visualization and computer graphics applications, such as surface editing and physically based modeling, their use for interactive

  16. Codesign Analysis of a Computer Graphics Application

    Madsen, Jan; Brage, Jens P.

    1996-01-01

    This paper describes a codesign case study where a computer graphics application is examined with the intention to speed up its execution. The application is specified as a C program, and is characterized by the lack of a simple compute-intensive kernel. The hardware/software partitioning is based...

  17. A Codesign Case Study in Computer Graphics

    Brage, Jens P.; Madsen, Jan

    1994-01-01

    The paper describes a codesign case study where a computer graphics application is examined with the intention to speed up its execution. The application is specified as a C program, and is characterized by the lack of a simple compute-intensive kernel. The hardware/software partitioning is based...

  18. Graphical user interfaces and visually disabled users

    Poll, L.H.D.; Waterham, R.P.

    1995-01-01

    From February 1992 until the end of 1993, the authors ((IPO) Institute for Perception Research) participated in a European ((TIDE) Technology Initiative for Disabled and Elderly) project which addressed the problem arising for visually disabled computer-users from the growing use of Graphical User

  19. Graphical Method for Determining Projectile Trajectory

    Moore, J. C.; Baker, J. C.; Franzel, L.; McMahon, D.; Songer, D.

    2010-01-01

    We present a nontrigonometric graphical method for predicting the trajectory of a projectile when the angle and initial velocity are known. Students enrolled in a general education conceptual physics course typically have weak backgrounds in trigonometry, making inaccessible the standard analytical calculation of projectile range. Furthermore,…

  20. Textbook Graphics and Maps: Keys to Learning.

    Danzer, Gerald A.

    1980-01-01

    Explains how social studies pupils can use an awareness of textbook design to become better students. Suggestions include reproducing the collage on an American history textbook as a large poster for classroom use and directing students to design a graphic unit opener in the same style as the ones in their textbooks. (DB)

  1. 'Grafic'. A subroutine for the graphic displays

    Yunta Carretero, J.

    1977-01-01

    The subroutire Grafic allows the drawing of different standard graphics in a pploter Calcomp and avoid the users the preparation of calls to several Plot subroutines, which are necessary for the plotting. The possibilities of this subroutine, user's guide, suggestions about better use and examples, and also the carry out in Fortran language, are described. (author) [es

  2. Probabilistic reasoning with graphical security models

    Kordy, Barbara; Pouly, Marc; Schweitzer, Patrick

    This work provides a computational framework for meaningful probabilistic evaluation of attack–defense scenarios involving dependent actions. We combine the graphical security modeling technique of attack–defense trees with probabilistic information expressed in terms of Bayesian networks. In order

  3. Integrating Rapid Prototyping into Graphic Communications

    Xu, Renmei; Flowers, Jim

    2015-01-01

    Integrating different science, technology, engineering, and mathematics (STEM) areas can help students learn and leverage both the equipment and expertise at a single school. In comparing graphic communications classes with classes that involve rapid prototyping (RP) technologies like 3D printing, there are sufficient similarities between goals,…

  4. Using scalable vector graphics to evolve art

    den Heijer, E.; Eiben, A. E.

    2016-01-01

    In this paper, we describe our investigations of the use of scalable vector graphics as a genotype representation in evolutionary art. We describe the technical aspects of using SVG in evolutionary art, and explain our custom, SVG specific operators initialisation, mutation and crossover. We perform

  5. Introduction to 3D Graphics through Excel

    Benacka, Jan

    2013-01-01

    The article presents a method of explaining the principles of 3D graphics through making a revolvable and sizable orthographic parallel projection of cuboid in Excel. No programming is used. The method was tried in fourteen 90 minute lessons with 181 participants, which were Informatics teachers, undergraduates of Applied Informatics and gymnasium…

  6. Interactive Learning for Graphic Design Foundations

    Chu, Sauman; Ramirez, German Mauricio Mejia

    2012-01-01

    One of the biggest problems for students majoring in pre-graphic design is students' inability to apply their knowledge to different design solutions. The purpose of this study is to examine the effectiveness of interactive learning modules in facilitating knowledge acquisition during the learning process and to create interactive learning modules…

  7. On Repairing Generated Behaviors for Graphical Characters

    Corradini, Andrea; Mehta, Manish

    2016-01-01

    In this paper, we continue our work on the creation of artificial intelligence (AI) behaviors for graphical interactive characters by novice users. We refer to novice users as any persons who do not have any particular skills, training and experience in both programming and design. The focus...

  8. STUDY OF A PROBLEM OF GRAPHIC ENGINEERING

    Liliana LUCA

    2017-05-01

    Full Text Available The paper proposes an approximate graphical method for determining the development of the revolution surface obtained by means of the deltoid. The approximate development of the revolution surfaces are based on general methods of development, provided by Descriptive Geometry.

  9. Graphical route information on variable message signs

    Alkim, T.P.; Mede, P.H.J. van der; Janssen, W.H.

    2002-01-01

    Reports on experiments in the Netherlands on the use of graphical route information panels (GRIP) as part of variable message systems (VMS) providing information to drivers. GRIP appear to be as safe as regular VMS. Digestion of the information presented is initially quicker for regular VMS, but

  10. Students' Preferred Learning Styles in Graphic Communications

    Ernst, Jeremy V.; Clark, Aaron C.

    2008-01-01

    The objective of this study was to identify changes in dominant preferred learning styles of students based on instructional presentation of course content. This study evaluates dominant preferred learning styles of two groups of university students. The first group of students was enrolled in a course that introduces graphical representation in…

  11. Computer-graphic visualization of dynamics

    Stewart, H.B.

    1986-01-01

    As engineered systems become increasingly sophisticated and complex, questions of efficiency, reliability, and safety demand the application of more powerful methods of analysis. One indication of this is the accelerating trend away from purely static or quasi-steady system modeling toward models that include essentially dynamic behavior. It is here that the qualitative ideas of nonlinear dynamics, dealing as they do with the most typical behavior in real dynamical systems, can be expected to play an increasingly prominent role. As part of a continuing investigation of the most important low-order differential equations, an interactive computer graphics environment has been created for the study of systems in three-dimensional phase space. This environment makes available the basic control of both numerical simulation and graphic visualization by a specially designed menu system. A key ingredient in this environment is the possibility of graphic communication not only from machine to man, but also from man to machine. Thus to specify the starting point for a numerical integration, for example, the user points to a location in phase space on the screen of the graphics terminal (using crosshairs or a mouse and cursor), bypassing the necessity to give numerical values of the phase-space coordinates. By devising a flexible computer interface which implements conceptual approaches to phase-space analysis of dynamical systems, significant advances in understanding of prototypical differential equations have been achieved

  12. Graphic Communications. Occupational Competency Analysis Profile.

    Ohio State Univ., Columbus. Vocational Instructional Materials Lab.

    This Occupational Competency Analysis Profile (OCAP), which is one of a series of OCAPs developed to identify the skills that Ohio employers deem necessary to entering a given occupation/occupational area, lists the occupational, academic, and employability skills required of individuals entering graphic communications occupations. The…

  13. Harvesting graphics power for MD simulations

    van Meel, J.A.; Arnold, A.; Frenkel, D.; Portegies Zwart, S.F.; Belleman, R.G.

    2008-01-01

    We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for short-ranged and long-ranged interactions, and a

  14. Harvesting graphics power for MD simulations

    Meel, J.A. van; Arnold, A.; Frenkel, D.; Portegies Zwart, S.F.; Belleman, R.G.

    We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for short-ranged and long-ranged interactions, and a

  15. Exploring Identity and Multiliteracies through Graphic Narratives

    King, Alyson E.

    2015-01-01

    In a first-year, university-level communication course that examined issues of race, ethnicity, postcolonialism, diaspora, and coming-of-age using different points of view and modes of communication, students created graphic novel-style auto-ethnographies to reflect on their experiences with diaspora and identity creation. The assignment was an…

  16. The Rise of the Graphical User Interface.

    Edwards, Alastair D. N.

    1996-01-01

    Discusses the history of the graphical user interface (GUI) and the growing realization that adaptations must be made to it lest its visual nature discriminate against nonsighted or sight-impaired users. One of the most popular commercially developed adaptations is to develop sounds that signal the location of icons or menus to mouse users.…

  17. Circuit II--A Conversational Graphical Interface.

    Singer, Ronald A.

    1993-01-01

    Provides an overview of Circuit II, an interactive system that provides users with a graphical representation of an electronic circuit within which questions may be posed and manipulated, and discusses how mouse selections have analogous roles to certain natural language features, such as anaphora, deixis, and ellipsis. (13 references) (EA)

  18. Disjoint forms in graphical user interfaces

    Evers, S.; Achten, P.M.; Plasmeijer, M.J.; Loidl, H.W.

    Forms are parts of a graphical user interface (GUI) that show a set of values and allow the user to update them. The declarative form construction library FunctionalForms is extended with disjoint form combinators to capture some common patterns in which the form structure expresses a choice. We

  19. Computer Graphics Instruction in VizClass

    Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko

    2005-01-01

    "VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…

  20. Bringing Graphic Novels into a School's Curriculum

    Bucher, Katherine T.; Manning, M. Lee

    2004-01-01

    Many young adults enjoy graphic novels because the genre differs so dramatically from the books that educators traditionally have encouraged adolescents to read. Growing up with television and video games, contemporary young adults look for print media that contain the same visual impact and pared-down writing style and contribute to their…

  1. Computer Graphics Simulations of Sampling Distributions.

    Gordon, Florence S.; Gordon, Sheldon P.

    1989-01-01

    Describes the use of computer graphics simulations to enhance student understanding of sampling distributions that arise in introductory statistics. Highlights include the distribution of sample proportions, the distribution of the difference of sample means, the distribution of the difference of sample proportions, and the distribution of sample…

  2. Programación de gráficos 3D con Mathematica, DrawGraphics, CurvesGraphics, LiveGraphics3D y JavaView

    Mora Flores, Walter; Instituto Tecnológico de Costa Rica; Figueroa, Geovanni; Instituto Tecnológico de Costa Rica

    2015-01-01

    Se muestra como integrar las herramientas: Mathematica (y los paquetes DrawGraphics y CurvesGraphics), LiveGraphics3D, JavaView y html, para crear algunas figuras 3D las cuales se pueden incrustar en páginas Web independientes y con posibilidad de interacción.

  3. Risk Management Collaboration through Sharing Interactive Graphics

    Slingsby, Aidan; Dykes, Jason; Wood, Jo; Foote, Matthew

    2010-05-01

    Risk management involves the cooperation of scientists, underwriters and actuaries all of whom analyse data to support decision-making. Results are often disseminated through static documents with graphics that convey the message the analyst wishes to communicate. Interactive graphics are increasingly popular means of communicating the results of data analyses because they enable other parties to explore and visually analyse some of the data themselves prior to and during discussion. Discussion around interactive graphics can occur synchronously in face-to-face meetings or with video-conferencing and screen sharing or they can occur asynchronously through web-sites such as ManyEyes, web-based fora, blogs, wikis and email. A limitation of approaches that do not involve screen sharing is the difficulty in sharing the results of insights from interacting with the graphic. Static images accompanied can be shared but these themselves cannot be interacted, producing a discussion bottleneck (Baker, 2008). We address this limitation by allowing the state and configuration of graphics to be shared (rather than static images) so that a user can reproduce someone else's graphic, interact with it and then share the results of this accompanied with some commentary. HiVE (Slingsby et al, 2009) is a compact and intuitive text-based language that has been designed for this purpose. We will describe the vizTweets project (a 9-month project funded by JISC) in which we are applying these principles to insurance risk management in the context of the Willis Research Network, the world's largest collaboration between the insurance industry and the academia). The project aims to extend HiVE to meet the needs of the sector, design, implement free-available web services and tools and to provide case studies. We will present a case study that demonstrate the potential of this approach for collaboration within the Willis Research Network. Baker, D. Towards Transparency in Visualisation Based

  4. Associations between film preferences and risk factors for suicide: an online survey.

    Benedikt Till

    Full Text Available Several studies indicate that exposure to suicide in movies is linked to subsequent imitative suicidal behavior, so-called copycat suicides, but little is currently known about whether the link between exposure to suicidal movies and suicidality is reflected in individual film preferences. 943 individuals participated in an online survey. We assessed associations between preferred film genres as well as individual exposure to and rating of 50 pre-selected films (including 25 featuring a suicide with suicidal ideation, hopelessness, depression, life satisfaction, and psychoticism. Multiple regression analyses showed that preferences for film noir movies and milieu dramas were associated with higher scores on suicidal ideation, depression and psychoticism, and low scores on life satisfaction. Furthermore, preferences for thrillers and horror movies as well as preferences for tragicomedies, tragedies and melodramas were associated with higher scores of some of the suicide risk factors. There was also a dose-response relationship between positive rating of suicide films and higher life satisfaction. Due to the cross-sectional design of the study causality cannot be assessed. Individual film genre preferences seem to reflect risk factors of suicide, with film genres focusing on sad contents being preferred by individuals with higher scores on suicide risk factors. However, suicide movies are more enjoyed by viewers with higher life satisfaction, which may reflect a better ability to cope with such content.

  5. Associations between film preferences and risk factors for suicide: an online survey.

    Till, Benedikt; Tran, Ulrich S; Voracek, Martin; Sonneck, Gernot; Niederkrotenthaler, Thomas

    2014-01-01

    Several studies indicate that exposure to suicide in movies is linked to subsequent imitative suicidal behavior, so-called copycat suicides, but little is currently known about whether the link between exposure to suicidal movies and suicidality is reflected in individual film preferences. 943 individuals participated in an online survey. We assessed associations between preferred film genres as well as individual exposure to and rating of 50 pre-selected films (including 25 featuring a suicide) with suicidal ideation, hopelessness, depression, life satisfaction, and psychoticism. Multiple regression analyses showed that preferences for film noir movies and milieu dramas were associated with higher scores on suicidal ideation, depression and psychoticism, and low scores on life satisfaction. Furthermore, preferences for thrillers and horror movies as well as preferences for tragicomedies, tragedies and melodramas were associated with higher scores of some of the suicide risk factors. There was also a dose-response relationship between positive rating of suicide films and higher life satisfaction. Due to the cross-sectional design of the study causality cannot be assessed. Individual film genre preferences seem to reflect risk factors of suicide, with film genres focusing on sad contents being preferred by individuals with higher scores on suicide risk factors. However, suicide movies are more enjoyed by viewers with higher life satisfaction, which may reflect a better ability to cope with such content.

  6. Associations between Film Preferences and Risk Factors for Suicide: An Online Survey

    Till, Benedikt; Tran, Ulrich S.; Voracek, Martin; Sonneck, Gernot; Niederkrotenthaler, Thomas

    2014-01-01

    Several studies indicate that exposure to suicide in movies is linked to subsequent imitative suicidal behavior, so-called copycat suicides, but little is currently known about whether the link between exposure to suicidal movies and suicidality is reflected in individual film preferences. 943 individuals participated in an online survey. We assessed associations between preferred film genres as well as individual exposure to and rating of 50 pre-selected films (including 25 featuring a suicide) with suicidal ideation, hopelessness, depression, life satisfaction, and psychoticism. Multiple regression analyses showed that preferences for film noir movies and milieu dramas were associated with higher scores on suicidal ideation, depression and psychoticism, and low scores on life satisfaction. Furthermore, preferences for thrillers and horror movies as well as preferences for tragicomedies, tragedies and melodramas were associated with higher scores of some of the suicide risk factors. There was also a dose-response relationship between positive rating of suicide films and higher life satisfaction. Due to the cross-sectional design of the study causality cannot be assessed. Individual film genre preferences seem to reflect risk factors of suicide, with film genres focusing on sad contents being preferred by individuals with higher scores on suicide risk factors. However, suicide movies are more enjoyed by viewers with higher life satisfaction, which may reflect a better ability to cope with such content. PMID:25028966

  7. Plagiarism issues in post-1998 Indonesian film posters

    Ekky Imanjaya

    2012-04-01

    Full Text Available There are online articles, with visual materials, stating that some post-1998 Indonesian film posters were accused as plagiarism by common people. However, academically speaking, it needs deeper skills and knowledge to prove acts of plagiarism. This paper will discuss the issues around Indonesian film posters and plagiarism, including the possibility of citing in graphic design. The research will treat film posters not only as marketing tools to promote the movies, as many people consider, but also as graphic design materials. Some terms such as appropriation, homage, and pastiche will be discussed to analyze the phenomenon.

  8. SIGNS LANGUAGE IN GRAPHICAL COMMUNICATION MECHANICAL DRAWING: THE BASIC LANGUAGE IN GRAPHICAL COMMUNICATION

    BADEA Florina

    2010-07-01

    Full Text Available The paper presents general notions about graphical language used in engineering, the international standards used for representing objects and also the most important software applications used in Computer Aided Design for the development of products in engineering.

  9. SIGNS LANGUAGE IN GRAPHICAL COMMUNICATION MECHANICAL DRAWING: THE BASIC LANGUAGE IN GRAPHICAL COMMUNICATION

    BADEA Florina; PETRESCU Ligia

    2010-01-01

    The paper presents general notions about graphical language used in engineering, the international standards used for representing objects and also the most important software applications used in Computer Aided Design for the development of products in engineering.

  10. Graphic Notation in Music Therapy: A Discussion of What to Notate in Graphic Notation and How

    Bergstrøm-Nielsen, Carl

    2009-01-01

    This article presents graphic notations of music and related forms of communication in music therapy contexts, created by different authors and practitioners. Their purposes, objects of description, and the elements of graphic language are reflected upon in a comparative discussion. From...... that it becomes clear that the aspect of overview is a fundamental one, facilitating perception of complex data. This also makes possible to memorise complex data, extending the natural limits of human memory. Discovering hidden aspects in the clinical data, as well as sharing and communicating these aspects...... are also important concerns. Among the authors discussed, there is a large variety both in goals and methods. Keywords are proposed to circumscribe moments of possible interest connected to graphic notations. I suggest that the discipline of graphic notation can be useful for the grounding of music therapy...

  11. FILMING UNDERWATER IN 3D RESPECTING STEREOGRAPHIC RULES

    R. Rinaldi; H. Hordosch

    2015-01-01

    After an experimental phase of many years, 3D filming is now effective and successful. Improvements are still possible, but the film industry achieved memorable success on 3D movie’s box offices due to the overall quality of its products. Special environments such as space ("Gravity") and the underwater realm look perfect to be reproduced in 3D. "Filming in space" was possible in "Gravity" using special effects and computer graphic. The underwater realm is still difficult to be handled. Under...

  12. Monster Movies?

    Vaughn, Susan

    1971-01-01

    A library hooks onto junior teens' interest in horror films and expands it to their favorite film personalities, the history of horror film, and film techniques and criticism. (28 references) (Author)

  13. A Graphical Solution for Espaces Verts

    Skelton, K

    1999-01-01

    'Espaces Verts' is responsible for the landscaping of the green areas, the cleaning of the roads, pavements, and car parks on the CERN site. This work is carried out by a contracting company. To control the work previously, there was a database of all the areas included in the contract and paper plans of the site. Given the size of the site the ideal solution was considered to be a visual system which integrates the maps and the database. To achieve this, the Surveying Department's graphical information system was used, linking it to the database for Espaces Verts, thus enabling the presentation of graphical thematic queries. This provides a useful management tool, which facilitates the task of ensuring that the contracting company carries out the work according to the agreed planning, and gives precise measurement of the site and thus of the contract. This paper will present how this has been achieved.

  14. Achromatic hues matching in graphic printing

    Martinia Ira Glogar

    2015-05-01

    Full Text Available Some problems in process of dark achromatic hues reproduction and matching in graphic industry, where requests on colour matching are very high, are discussed. When achromatic hues is concerned, in terms of high requests on colour parameter matching, right on time production, quick response and high quality standards requests, the production and moreover the reproduction is subject to many variables and represent the manufacturing process of high complexity. The aim is to achieve a graphic reproduction with defined colour parameters and remission characteristics as close as possible to a standard. In this paper, black and grey hues characterized with average lightness value L*≤ 20, were analysed. Subjective as well as objective colour evaluation have been performed and results of colour differences obtained by two colour difference formulae, CIELAB and CMC(l:c have been compared.

  15. [Graphic images on cigarette packages not effective].

    Kok, Gerjo; Peters, Gjalt-Jorn Y; Ruiter, Robert A C

    2013-01-01

    The Dutch Government intends to make graphic images on cigarette packages mandatory. However, contrary to other policy measures to reduce smoking, health warnings do not work. There is no acceptable evidence in favour of graphic images and behaviour change theories suggest methods of change that improve skills, self-efficacy and social support. Thus, theory- and evidence-based policy should focus on prohibiting the tobacco industry from glamourizing packaging and make health communications on packages mandatory. As to the type of communications to be used, theory and evidence suggest that warning of the negative consequences of smoking is not an effective approach. Rather, targeting the most important determinants of the initiation of smoking and its successful cessation - such as skills, self-efficacy and subjective norm - along with the most effective behaviour change methods appears to be the most expedient strategy.

  16. A Linguagem Motion Graphics nos Videoclipes Brasileiros

    Herom Vargas

    2013-08-01

    Full Text Available Com o desenvolvimento das tecnologias digitais de edição, animação e pós-produção, a linguagem motion graphics se configurou como ferramenta criativa nas relações entre som e imagem. Este artigo tem como objetivo identificar e analisar aspectos inovadores da utilização da linguagem motion graphics nos videoclipes de artistas brasileiros, no período de 1990 a 2010. Por meio de categorias de avaliação relacionadas 1 aos softwares de composição visual, 2 à evolução da linguagem do clipe no período e 3 às relações entre música, vídeo e gráficos utilizados, quatro estágios de aplicação criativa dos recursos dessa linguagem nos videoclipes brasileiros foram estabelecidos.

  17. GRAPHIC AND MEANING IN LOGO DESIGN

    ADÎR Victor

    2015-06-01

    Full Text Available To design a logo is a special work. It means creation, intelligence, use of colors, and of course, signs and symbols. It is about a visual personality and a signature of an entity. During the working process, a designer has to answer to a few questions, such as: What signs, symbols and colors have to be used? or What are the important things be design in a logo? What are the logos in the market about a same activity? To answer means to design it. The meaning comes mainly from graphics and that is why it is compulsory to pay attention to each detail. The paper talks about the connection between graphic and meaning which may create a corporate identity.

  18. Computer graphics in piping structural engineering

    Revesz, Z.

    1985-01-01

    Computer graphics in piping structural engineering is gaining in popularity. The large number of systems, the growing complexity of the load cases and structure models require human assimilation of large amounts of data. An effort has been made to enlighten evaluation of numerical data and visualize as much of it as possible, thus eliminating a source of error and accelerating analysis/reporting. The product of this effort is PAID, the Piping Analysis and Interactive Design software. While developing PAID, interest has been focused on the acceleration of the work done mainly by PIPESTRESS. Some installed and tested capabilities of PAID are presented in this paper. Examples are given from the graphic output in report form and the conversation necessary to get such is demonstrated. (orig.)

  19. Rendering Falling Leaves on Graphics Hardware

    Marcos Balsa; Pere-Pau Vázquez

    2008-01-01

    There is a growing interest in simulating natural phenomena in computer graphics applications. Animating natural scenes in real time is one of the most challenging problems due to the inherent complexity of their structure, formed by millions of geometric entities, and the interactions that happen within. An example of natural scenario that is needed for games or simulation programs are forests. Forests are difficult to render because the huge amount of geometric entities and the large amount...

  20. Making Graphical Inferences: A Hierarchical Framework

    2004-08-01

    from graphs is considered one of the more complex skills graph readers should possess. According to the National Council of Teachers of Mathematics ...understanding graphical perception. Human Computer Interaction, 8, 353-388. NCTM : Standards for Mathematics . (2003, 2003). Pinker, S. (1990). A theory... NCTM ) the simplest type of question involves the extraction or comparison of a few explicitly represented data points (read-offs) ( NCTM : Standards

  1. Planar graphical models which are easy

    Chertkov, Michael [Los Alamos National Laboratory; Chernyak, Vladimir [WAYNE STATE UNIV

    2009-01-01

    We describe a rich family of binary variables statistical mechanics models on planar graphs which are equivalent to Gaussian Grassmann Graphical models (free fermions). Calculation of partition function (weighted counting) in the models is easy (of polynomial complexity) as reduced to evaluation of determinants of matrixes linear in the number of variables. In particular, this family of models covers Holographic Algorithms of Valiant and extends on the Gauge Transformations discussed in our previous works.

  2. DIGLIB, Multi Platform Graphics Subroutine Library

    Buleson, R.R.

    2002-01-01

    Description of program or function: DIGLIB is a collection of general graphics subroutines. It was designed to be small, reasonably fast, device-independent, and compatible with DEC-supplied operating systems for VAXes, PDP-11s, and LSI-11s, and the DOS operating system for IBM PCs and IBM-compatible machines. The software is readily usable for casual programmers for two-dimensional plotting

  3. Interdisciplinarity between graphic design and communication

    Sagin, Lis Antunes; Faculdade Pitágoras; Gomes, Rogério Zanetti; Coordenador da Pós graduação em Design e Cognição e Mídia da Faculdade Pitágoras. Unidade Londrina.

    2011-01-01

    In this paper we explore interdisciplinarity as an instrument of union, between the two disciplines of communication, graphic design and communication, practice of the profession. The research was conducted by reviewing literature; It is exposing a case related to magazine "CLAUDIA" pointing out how this unification has brought success to the complexity and design in a subtle and complete. Neste trabalho explora-se a interdisciplinaridade como um instrumento de união entre duas disciplinas...

  4. MENGEMBANGKAN KEMAMPUAN MEMBACA MELALUI GRAPHIC ORGANIZERS

    Pudiyono Pudiyono

    2015-08-01

    Full Text Available The goal of the research was to develop a comprehension based reading model through graphic organizers. The subjects of the research were fourth semester students of English Education Department of Muhammadiyah University of Purwokerto. The test was aimed at getting clear descriptions on the students’ reading comprehension. The result of data analysis showed that most reading classes (>80 still applied teacher centered approach, even though the teacher did not apply reading classes in rhetoric way anymore. From the observation, it was clear that the exercises designed were not exactly based on contextual understanding. Exercises on difficult words were still much focused on a lexically based work out. Besides that, the reading instructions did not really focus on the whole text content comprehension as the exercises were much oriented on partial comprehension questions, for example just by asking and discussing the main idea of paragraphs. To make the instructions even worse, the teacher did not have a good mind set in applying cooperative nor collaborative learning activities. Some good points the teacher had were on no reading aloud and translation activities. The questionnaire result showed that the student’s interest was not as high as we expected. The test result on their comprehension in their pre-test only showed 47. 50. To solve this problem, the reading classes applied graphic organizers in cooperative and collaborative learning activities. After treatments, the result of their comprehension developed well, from pre-test score 47. 50 to 56. 13 in their post test. This means that their comprehension achievement improved 18.17 %. After having well-rehearsed in reading on graphic organizers, the students did not only get better comprehension results but they also had better-than-desired involvement in classroom activities. Students also commented that they had better understanding and better psychological feeling in reading English

  5. Graphical tools for TV weather presentation

    Najman, M.

    2010-09-01

    Contemporary meteorology and its media presentation faces in my opinion following key tasks: - Delivering the meteorological information to the end user/spectator in understandable and modern fashion, which follows industry standard of video output (HD, 16:9) - Besides weather icons show also the outputs of numerical weather prediction models, climatological data, satellite and radar images, observed weather as actual as possible. - Does not compromise the accuracy of presented data. - Ability to prepare and adjust the weather show according to actual synoptic situtation. - Ability to refocus and completely adjust the weather show to actual extreme weather events. - Ground map resolution weather data presentation need to be at least 20 m/pixel to be able to follow the numerical weather prediction model resolution. - Ability to switch between different numerical weather prediction models each day, each show or even in the middle of one weather show. - The graphical weather software need to be flexible and fast. The graphical changes nee to be implementable and airable within minutes before the show or even live. These tasks are so demanding and the usual original approach of custom graphics could not deal with it. It was not able to change the show every day, the shows were static and identical day after day. To change the content of the weather show daily was costly and most of the time impossible with the usual approach. The development in this area is fast though and there are several different options for weather predicting organisations such as national meteorological offices and private meteorological companies to solve this problem. What are the ways to solve it? What are the limitations and advantages of contemporary graphical tools for meteorologists? All these questions will be answered.

  6. Graphical Acoustic Liner Design and Analysis Tool

    Howerton, Brian M. (Inventor); Jones, Michael G. (Inventor)

    2016-01-01

    An interactive liner design and impedance modeling tool comprises software utilized to design acoustic liners for use in constrained spaces, both regularly and irregularly shaped. A graphical user interface allows the acoustic channel geometry to be drawn in a liner volume while the surface impedance calculations are updated and displayed in real-time. A one-dimensional transmission line model may be used as the basis for the impedance calculations.

  7. 3-D Graphical Password Used For Authentication

    Vidya Mhaske-Dhamdhere; Bhakti Pawar; Pallavi Ghodke; Pratibha Yadav

    2012-01-01

    In today’s world, security isimportant aspect in day to day life.So,everyone used various ways for securitypurpose. People use passwords for theirsecurity.Generally, everyone uses textualpassword. Textual password is combinationof alphabets and numbers. People keeptextual password as name of their favoritethings, actors or actress, dish andmeaningful word from dictionary. But theperson who is very close to that person caneasily guess the password.Graphical password is advancedversion of passw...

  8. Task-Analytic Design of Graphic Presentations

    1990-05-18

    efficiency, and reliability of a set of available cars. (ConsumerReport (DOMAINSETS (VALUE (car NOMINAL 10) (make NOMINAL ( honda nissan toyota )) (model NOMINAL...important premise of Larkin and Simon’s work is that, when comparing alternative presentations, it is fruitful to characterize graphic-based problem solving...practical real-world tasks. Chapter 6 describes an experiment in which participants were asked to use a set of alternative presertations to compare

  9. Development of graphical user interface for EGS

    Jin Gang; Liu Liye; Li Junli; Cheng Jianping

    2002-01-01

    In order to make it more convenient for the engineers to use EGS, explored a new type of procedure under the utility of the VC ++ , this procedure which is named of EGS Win can run under the Windows system. This procedure consists of graphical user interface. Through this procedure, the user have to input the simple and intuitionistic geometric entity for getting the definition of the region. This procedure greatly improves the efficiency of EGS

  10. Micromagnetic simulations using Graphics Processing Units

    Lopez-Diaz, L; Aurelio, D; Torres, L; Martinez, E; Hernandez-Lopez, M A; Gomez, J; Alejos, O; Carpentieri, M; Finocchio, G; Consolo, G

    2012-01-01

    The methodology for adapting a standard micromagnetic code to run on graphics processing units (GPUs) and exploit the potential for parallel calculations of this platform is discussed. GPMagnet, a general purpose finite-difference GPU-based micromagnetic tool, is used as an example. Speed-up factors of two orders of magnitude can be achieved with GPMagnet with respect to a serial code. This allows for running extensive simulations, nearly inaccessible with a standard micromagnetic solver, at reasonable computational times. (topical review)

  11. Computer graphic display of cardiac CT scans

    Palmer, R.; Carlsson, E.

    1982-01-01

    In order to improve spatial conception and quantitative assessment of the cardiac structures based on cardiac computed tomography, methods for computer graphic display were developed. Excised hearts and living dogs with myocardial infarctions were subjected to CT scanning. The data on the scanner tapes were processed to provide isodensity plots, linear section plots, time-weighted integrated isodensity plots as well as topographical density displays and three-dimensional spatial reconstructions of single and multi-layer scans. (orig.)

  12. Cockpit weather graphics using mobile satellite communications

    Seth, Shashi

    1993-01-01

    Many new companies are pushing state-of-the-art technology to bring a revolution in the cockpits of General Aviation (GA) aircraft. The vision, according to Dr. Bruce Holmes - the Assistant Director for Aeronautics at National Aeronautics and Space Administration's (NASA) Langley Research Center, is to provide such an advanced flight control system that the motor and cognitive skills you use to drive a car would be very similar to the ones you would use to fly an airplane. We at ViGYAN, Inc., are currently developing a system called the Pilot Weather Advisor (PWxA), which would be a part of such an advanced technology flight management system. The PWxA provides graphical depictions of weather information in the cockpit of aircraft in near real-time, through the use of broadcast satellite communications. The purpose of this system is to improve the safety and utility of GA aircraft operations. Considerable effort is being extended for research in the design of graphical weather systems, notably the works of Scanlon and Dash. The concept of providing pilots with graphical depictions of weather conditions, overlaid on geographical and navigational maps, is extremely powerful.

  13. Enriching Students’ Vocabulary Mastery Using Graphic Organizers

    Syaifudin Latif Darmawan

    2017-04-01

    Full Text Available This action research is carried out to (1 identify whether graphic organizers enrich student’s vocabulary mastery; and (2 to describe the classroom situation when graphic organizers are employed in instructional process of vocabulary. The research is conducted in two cycles from March to May 2016/2017 in the eight years of SMP Muhammadiyah Sekampung, East lampung. The procedure of the research consists of identifying the problem, planning the action, implementing the action, observing the action, and reflecting the result of the research. Qualitative data are collected through interview, observation, questionnaire, and research diary. Quantitative data are collected through test. To analyze qualitative data, the researcher used constant comparative method. It consists of four steps: (1 comparing incidents applicable to each category; (2 Integrating categories and their properties; (3 delimiting the theory; (4 Writing the theory. Meanwhile, to analyze quantitative data, the researcher employed descriptive statistic.    The result of the research shows that using graphic organizers can enrich students’ vocabulary mastery and classroom situation. The improvement on students’ vocabulary included; a the students are able to speak English; b the students are able to understand the meaning of the text as they have a lot of vocabularies. The improvement of the classroom situation; (a students come on time in the class (b students are more motivated to join the class (c Students pay more attention in the instructional process (d students’ participation in responding the questions are high.

  14. Graphical structure of many-particle transition operators

    Kowalski, K.L.

    1983-01-01

    A new graphical derivation is given of the nested Rosenberg equations which reveals the simple structural reasons for their validity. The graphical techniques are shown to apply in other contexts in nuclear reaction theory

  15. RXY/DRXY-a postprocessing graphical system for scientific computation

    Jin Qijie

    1990-01-01

    Scientific computing require computer graphical function for its visualization. The developing objects and functions of a postprocessing graphical system for scientific computation are described, and also briefly described its implementation

  16. VFR Class B Graphics - Aeronautical Information Services Digital Products

    Department of Transportation — These graphics are designed to increase safety and aid pilots in gaining situational awareness within existing and redesigned Class B areas. The graphic provides an...

  17. [Snuff. Historical film comments on a current topic].

    Benecke, Mark

    2002-01-01

    The movie genre "snuff" appeared in the late 70s and shows the allegedly real, often cruel killing of people. More recently, a growing number of short video clips have been distributed via the internet, which also belong into this category and were clearly recognized as fictional on the basis of technical details by two study groups at the 80th Annual Meeting of the German Society of Legal Medicine held in Interlaken from 25 to 29 September 2001 (Schyma/Seidl). By means of a brief review of film history the article shows that "snuff movies" originated from a certain prevailing trend, examples of which are the murder of the actress Sharon Tate by the group around Charles Manson, the development of B horror movies, a promotional campaign for a film which flopped in 1971 (renamed several times by the distribution company from "American Cannibal" to "Snuff" to "Big Snuff") and elements of urban legends. Retrospectively there are no clues that Snuff films--i.e. movies openly distributed and actually available to the public, which were not private documentations found by the police at the homes of killers during investigations of homicides (such as in the murder series of the couple Bernardo/Homolka)--show real killings.

  18. Exotic primitivism of death in classical Hollywood living dead films

    Outi Hakola

    2012-11-01

    Full Text Available http://dx.doi.org/10.5007/2175-8026.2012n62p219 The classical Hollywood horror exhibited the undead monsters, such as mummies, zombies and vampires, at the time when cultural practices of death and dying were changing in the United States. Consequently, the way death is handled in these films is connected to the ongoing marginalization of death. In the classical films, heroes represent modern, medicalized, scientific and marginalized death. In contrast, the undead represent traditional, or irrational and magical, death. When the heroes hunt down and kill the monsters, they also claim the superiority of modern death. Furthermore, the exclusion of traditional death is highlighted by using (postcolonial tensions. The non-western monsters and realm of the world stand for traditional death and the past whereas western heroes represent modern death and the future. This article concentrates on how the classical living dead films narrate the cultural tension between the waning (traditional and emerging (modern practices of death.

  19. An Imaging And Graphics Workstation For Image Sequence Analysis

    Mostafavi, Hassan

    1990-01-01

    This paper describes an application-specific engineering workstation designed and developed to analyze imagery sequences from a variety of sources. The system combines the software and hardware environment of the modern graphic-oriented workstations with the digital image acquisition, processing and display techniques. The objective is to achieve automation and high throughput for many data reduction tasks involving metric studies of image sequences. The applications of such an automated data reduction tool include analysis of the trajectory and attitude of aircraft, missile, stores and other flying objects in various flight regimes including launch and separation as well as regular flight maneuvers. The workstation can also be used in an on-line or off-line mode to study three-dimensional motion of aircraft models in simulated flight conditions such as wind tunnels. The system's key features are: 1) Acquisition and storage of image sequences by digitizing real-time video or frames from a film strip; 2) computer-controlled movie loop playback, slow motion and freeze frame display combined with digital image sharpening, noise reduction, contrast enhancement and interactive image magnification; 3) multiple leading edge tracking in addition to object centroids at up to 60 fields per second from both live input video or a stored image sequence; 4) automatic and manual field-of-view and spatial calibration; 5) image sequence data base generation and management, including the measurement data products; 6) off-line analysis software for trajectory plotting and statistical analysis; 7) model-based estimation and tracking of object attitude angles; and 8) interface to a variety of video players and film transport sub-systems.

  20. Scientific and Graphic Design Foundations for C2

    2007-06-01

    the elements in the composition. This section presents a summary of the concepts in graphic design layout, typography , color, and data graphics ...document for ease of use 4 Graphic Design • Layout – Literally the aesthetic of the display design • Typography – Serif versus san serif – Font sizes...12th ICCRTS “Adapting C2 to the 21st Century” Title: Scientific and graphic design foundations for C2 Topics: C2 Concepts, Theory and

  1. The graphics software of the Saclay linear accelerator control system

    Gournay, J.F.

    1987-06-01

    The Control system of the Saclay Linear Accelerator is based upon modern technology hardware. In the graphic software, pictures are created in exactly the same manner for all the graphic devices supported by the system. The informations used to draw a picture are stored in an array called a graphic segment. Three output primitives are used to add graphic material in a segment. Three coordinate systems are defined

  2. Living Color Frame System: PC graphics tool for data visualization

    Truong, Long V.

    1993-01-01

    Living Color Frame System (LCFS) is a personal computer software tool for generating real-time graphics applications. It is highly applicable for a wide range of data visualization in virtual environment applications. Engineers often use computer graphics to enhance the interpretation of data under observation. These graphics become more complicated when 'run time' animations are required, such as found in many typical modern artificial intelligence and expert systems. Living Color Frame System solves many of these real-time graphics problems.

  3. Selecting personnel to work on the interactive graphics system

    Norton, F.J.

    1979-01-01

    The paper established criteria for the selection of personnel to work on the interactive graphics system and mentions some of human behavioral patterns that are created by the implementation of graphic systems. Some of the social and educational problems associated with the interactive graphics system will be discussed. The project also provided for collecting objective data which would be useful in assessing the benefits of interactive graphics systems

  4. Selecting personnel to work on the interactive graphics system

    Norton, F.J.

    1979-11-30

    The paper established criteria for the selection of personnel to work on the interactive graphics system and mentions some of human behavioral patterns that are created by the implementation of graphic systems. Some of the social and educational problems associated with the interactive graphics system will be discussed. The project also provided for collecting objective data which would be useful in assessing the benefits of interactive graphics systems.

  5. Graphics Tablet Technology in Second Year Thermal Engineering Teaching

    Carrillo, Antonio; Cejudo, José Manuel; Domínguez, Fernando; Rodríguez, Eduardo

    2013-01-01

    Graphics tablet technology is well known in markets such as manufacturing, graphics arts and design but it has not yet found widespread acceptance for university teaching. A graphics tablet is an affordable teaching tool that combines the best features from traditional and new media. It allows developing a progressive, interactive lecture (as a…

  6. The Image of Daniel: An Ancient Graphic Organizer

    Li, Loretta F.

    2008-01-01

    Teachers who use graphic organizers find that students' memory of important material is strengthened. Graphic organizers also lend themselves to the presentation of material in an interdisciplinary fashion. An example of a successful graphic organizer from religion and ancient history is the image of Nebuchadnezzar's dream that was interpreted by…

  7. Graphic Novels in the Secondary Classroom and School Libraries

    Griffith, Paula E.

    2010-01-01

    The author examines the rise in popularity of graphic novels, the sales of which have steadily increased as their influence expands into adolescent culture. This article also includes an overview of current research results supporting the use of graphic novels within the classroom and school library; graphic novels support English-language…

  8. Images of Struggle: Teaching Human Rights with Graphic Novels

    Carano, Kenneth T.; Clabough, Jeremiah

    2016-01-01

    The authors explore how graphic novels can be used in the middle and high school social studies classroom to teach human rights. The article begins with a rationale on the benefits of using graphic novels. It next focuses on four graphic novels related to human rights issues: "Maus I: A Survivor's Tale: My Father Bleeds" (Speigelman…

  9. Librarians and Graphic Design: Preparation, Roles, and Desired Support

    Wakimoto, Diana K.

    2015-01-01

    Librarians often become de facto graphic designers for their libraries, taking responsibility for designing signage, handouts, brochures, web pages, and many other promotional, instructional, and wayfinding documents. However, the majority of librarians with graphic design responsibilities are not trained as graphic designers. This exploratory…

  10. VTGRAPH:Computer graphics program using ReGIS mode

    Benamar, M.A.; Benouali, N.; Tchantchane, A.; Azbouche, A.; Tobbeche, S. Centre de Developpement des Techniques Nucleaires, Laboratoire des Techniques Nucleaires, Algiers

    1993-02-01

    A computer graphics program has been developed for plotting spectra generated from different nuclear analysis techniques and discrete data for the VT240 graphics and compatible IBM PC using ST240 configuration. We have used the Remote Graphics Instruction Set (ReGIS) commands

  11. 37 CFR 202.10 - Pictorial, graphic, and sculptural works.

    2010-07-01

    ... 37 Patents, Trademarks, and Copyrights 1 2010-07-01 2010-07-01 false Pictorial, graphic, and... Pictorial, graphic, and sculptural works. (a) In order to be acceptable as a pictorial, graphic, or... utility or design patent will not affect the registrability of a claim in an original work of pictorial...

  12. Measurement of Spatial Ability in an Introductory Graphic Communications Course

    Kelly, Walter F., Jr.

    2012-01-01

    Published articles on spatial ability can be found in the fields of psychology and graphics education. In the "Engineering Design Graphics Journal" for 1936-1978, six articles concerning visualization (spatial ability) were listed. As published graphics research increased, the journal (1975-1996) listed 28 articles in the visualization…

  13. Basic Graphical Data Management System (BAGDAMS version 1.0)

    Weindorf, J.W.

    1979-06-01

    BAGDAMS (BAsic Graphical DAta Management System) is a set of FORTRAN callable subroutines which provides mass storage data structuring and manipulation capabilities. Although primarily designed to facilitate the handling of graphical data files (files containing information to be displayed upon graphical hardware devices), BAGDAMS can also be used in many other applications requiring complex mass storage resident data structures. (author)

  14. HARMONICS SURFACES OF GRAPHIC TYPE IN R3

    Carlos Carrión Riveros

    2016-06-01

    Full Text Available In this research we study harmonic surfaces immersed in R3. We dened Harmonic surfaces of graphic type and showed that a harmonious surface graphic type is minimal if and only if it is part of a plane or a helix. Also, we give a characterization of harmonic surfaces graphic type parameterized by asymptotic lines and some examples.

  15. A graphical interface to the TOUGH family of flow simulators

    O`Sullivan, M.J.; Bullivant, D.P. [Univ. of Auckland (New Zealand)

    1995-03-01

    A graphical interface for the TOUGH family of simulators is presented. The interface allows the user to graphically create or modify a computer model and then to graphically examine the simulation results. The package uses the X Window System, enabling it to be used on many computer platforms.

  16. Computer Series, 3: Computer Graphics for Chemical Education.

    Soltzberg, Leonard J.

    1979-01-01

    Surveys the current scene in computer graphics from the point of view of a chemistry educator. Discusses the scope of current applications of computer graphics in chemical education, and provides information about hardware and software systems to promote communication with vendors of computer graphics equipment. (HM)

  17. When Do Computer Graphics Contribute to Early Literacy Learning?

    Wepner, Shelley B.; Cotter, Michelle

    2002-01-01

    Notes that new literacies use computer graphics to tell a story, demonstrate a theory, or support a definition. Offers a functionality framework for assessing the value of computer graphics for early literacy learning. Provides ideas for determining the value of CD-ROM software and websites. Concludes that graphics that give text meaning or…

  18. Identification of Learning Processes by Means of Computer Graphics.

    Sorensen, Birgitte Holm

    1993-01-01

    Describes a development project for the use of computer graphics and video in connection with an inservice training course for primary education teachers in Denmark. Topics addressed include research approaches to computers; computer graphics in learning processes; activities relating to computer graphics; the role of the teacher; and student…

  19. MPGT - THE MISSION PLANNING GRAPHICAL TOOL

    Jeletic, J. F.

    1994-01-01

    The Mission Planning Graphical Tool (MPGT) provides mission analysts with a mouse driven graphical representation of the spacecraft and environment data used in spaceflight planning. Developed by the Flight Dynamics Division at NASA's Goddard Space Flight Center, MPGT is designed to be a generic tool that can be configured to analyze any specified earth orbiting spacecraft mission. The data is presented as a series of overlays on top of a 2-dimensional or 3-dimensional projection of the earth. Up to six spacecraft orbit tracks can be drawn at one time. Position data can be obtained by either an analytical process or by use of ephemeris files. If the user chooses to propagate the spacecraft orbit using an ephemeris file, then Goddard Trajectory Determination System (GTDS) formatted ephemeris files must be supplied. The MPGT User's Guide provides a complete description of the GTDS ephemeris file format so that users can create their own. Other overlays included are ground station antenna masks, solar and lunar ephemeris, Tracking Data and Relay Satellite System (TDRSS) coverage, a field-of-view swath, and orbit number. From these graphical representations an analyst can determine such spacecraft-related constraints as communication coverage, interference zone infringement, sunlight availability, and instrument target visibility. The presentation of time and geometric data as graphical overlays on a world map makes possible quick analyses of trends and time-oriented parameters. For instance, MPGT can display the propagation of the position of the Sun and Moon over time, shadowing of sunrise/sunset terminators to indicate spacecraft and Earth day/night, and color coding of the spacecraft orbit tracks to indicate spacecraft day/night. With the 3-dimensional display, the user specifies a vector that represents the position in the universe from which the user wishes to view the earth. From these "viewpoint" parameters the user can zoom in on or rotate around the earth

  20. “A horror so deep only ritual can contain it”: The art of dying in the theatre of Sarah Kane

    Sara Soncini

    2010-10-01

    Full Text Available Death is an overarching presence in Sarah Kane's dramatic universe, peopled by characters charging towards death, and usually encountering it in scenes of Grand Guignol excess and grotesque violence. Death is ambivalently presented as the only escape from the nightmare of living and, at the same time, as that which makes living a nightmare; as the moment of "complete sanity and humanity" in which "everything suddenly connects", and as the ultimate, irrevocable and unredeemable act of self-annihilation. Following Kane's turn towards a more poetic form of drama, in her last two plays this discourse of death is handed over to the words nameless characters or unidentified voices who are likewise engaged in a long, painful quest for selfhood pivoting on the awareness of mortality and the simultaneous dread of and longing for death it engenders. This essay focuses on the ritual quality of the death scenes and/or narratives that crowd Kane's drama. Throughout her work, dying is never an easy, straightforward business, but rather a long, complicated, and at times frustrating mise en scène which also entails rehearsing a repertory of traditional rituals and, once their shortcomings become apparent, devising and testing new ones. The amount of theatricality involved in the art of dying is foregrounded through a web of intertextual references to other literary and/or dramatic sources; this dialogue ties in with a self-reflexive probing of the theatre's ability to provide a ritual that will be capable of "contain[ing] the horror" by supplying a formal framework to express, embody and experience death collectively.

  1. What Does It Take to Be a Successful Graphic Designer: A Phenomenological Study on Graphic Design Curriculum

    Beller, Shannon

    2017-01-01

    This study examined the phenomenon of what it takes to be a successful graphic designer. With an identity crisis in graphic design education, design curriculum is faced with uncertainties. With the diversity of programs and degrees in graphic design, the competencies and skills developed among the various programs reflect different purposes, thus…

  2. Development of a graphical user interface and graphics display for the WIND system

    O'Steen, B.L.; Fast, J.D.; Suire, B.S.

    1992-01-01

    An advanced graphical user interface (GUI) and improved graphics for transport calculations have been developed for the Weather Information and Display System (WINDS). Two WINDS transport codes, Area Evac and 2DPUF, have been ported from their original VAX/VMS environment to a UNIX operating system and reconfigured to take advantage of the new graphics capability. A developmental prototype of this software is now available on a UNIX based IBM 340 workstation in the Dose Assessment Center (DAC). Automatic transfer of meteorological data from the WINDS VAX computers to the IBM workstation in the DAC has been implemented. This includes both regional National Weather Service (NWS) data and SRS tower data. The above developments fulfill a FY 1993 DOE milestone

  3. FASTPLOT, Interface Routines to MS FORTRAN Graphics Library

    1999-01-01

    1 - Description of program or function: FASTPLOT is a library of routines that can be used to interface with the Microsoft FORTRAN Graphics library (GRAPHICS.LIB). The FASTPLOT routines simplify the development of graphics applications and add capabilities such as histograms, Splines, symbols, and error bars. FASTPLOT also includes routines that can be used to create menus. 2 - Methods: FASTPLOT is a library of routines which must be linked with a user's FORTRAN programs that call any FASTPLOT routines. In addition, the user must link with the Microsoft FORTRAN Graphics library (GRAPHICS.LIB). 3 - Restrictions on the complexity of the problem: None noted

  4. Functional graphical languages for process control

    1996-01-01

    A wide variety of safety systems are in use today in the process industries. Most of these systems rely on control software using procedural programming languages. This study investigates the use of functional graphical languages for controls in the process industry. Different vendor proprietary software and languages are investigated and evaluation criteria are outlined based on ability to meet regulatory requirements, reference sites involving applications with similar safety concerns, QA/QC procedures, community of users, type and user-friendliness of the man-machine interface, performance of operational code, and degree of flexibility. (author) 16 refs., 4 tabs

  5. The design of a graphics processor

    Holmes, M.; Thorne, A.R.

    1975-12-01

    The design of a graphics processor is described which takes into account known and anticipated user requirements, the availability of cheap minicomputers, the state of integrated circuit technology, and the overall need to minimise cost for a given performance. The main user needs are the ability to display large high resolution pictures, and to dynamically change the user's view in real time by means of fast coordinate processing hardware. The transformations that can be applied to 2D or 3D coordinates either singly or in combination are: translation, scaling, mirror imaging, rotation, and the ability to map the transformation origin on to any point on the screen. (author)

  6. The pattern-richness of graphical passwords

    Vorster, JS

    2016-08-01

    Full Text Available . Jansen’s Picture Password scheme [11] is perhaps the most usable cue-recall based Fig. 1. Different graphical password schemes: (a: top-left) Blonder’s original patent image; (b: top-right) Draw-a-secret example; (c: bottom- left) Deja-vu; (d: bottom... theoretical limit on the number of different passwords per image. The initial idea from Blonder was soon followed by a variety of schemes that avoided the initial patent by using other mechanisms of schemes. Draw-a-Secret (DAS), abstractly proposed by Syukri...

  7. Cockpit design and evaluation using interactive graphics

    Evans, S. M.

    1975-01-01

    A general overview of the characteristics of an interactive graphics system which was developed to assist cockpit engineers design and evaluate work stations was presented. The manikin used in this COMputerized BIomechanical MAN-model (COMBIMAN) was described, as are provisions for generating work stations and assessing interactions between man and environment. The applications of the present system are explained, and critiques of COMBIMAN are presented. The limitations of the existing programs and the requirements of the designers necessitate future revisions and additions to the biomechanical and erogonomic properties of COMBIMAN. Some of these enhancements are discussed.

  8. Graphical approach for multiple values logic minimization

    Awwal, Abdul Ahad S.; Iftekharuddin, Khan M.

    1999-03-01

    Multiple valued logic (MVL) is sought for designing high complexity, highly compact, parallel digital circuits. However, the practical realization of an MVL-based system is dependent on optimization of cost, which directly affects the optical setup. We propose a minimization technique for MVL logic optimization based on graphical visualization, such as a Karnaugh map. The proposed method is utilized to solve signed-digit binary and trinary logic minimization problems. The usefulness of the minimization technique is demonstrated for the optical implementation of MVL circuits.

  9. THE GRAPHIC LANGUAGE OF A LOGO

    ADIR Victor; PASCU Nicoleta; IVASCU Laura

    2013-01-01

    The paper analyses the support elements of a logo graphic structure and their role to design an intelligent and translatable one. The colour management is an important work to characterize the colour palette of a logo and it’s reproducible. Also it is necessary to pay attention to the thickness or thinness of the line concerning the possibility to multiply in different sizes a logo and to have a good and clear image of it. The typology of logos is presented relative to the 3 axes of design: l...

  10. Graphical programming for pulse automated NMR experiments

    Belmonte, S.B.; Oliveira, I.S.; Guimaraes, A.P.

    1999-01-01

    We describe a software program designed to control a broadband pulse Nuclear Magnetic Resonance (NMR) spectrometer used in zero-field NMR studies of magnetic metals. The software is written in the graphical language LabVIEW. This type of programming allows modifications and the inclusion of new routines to be easily made by the non-specialist, without changing the basic structure of the program. The program corrects for differences in the gain of the two acquisition channels [U (phase) and V (quadrature)], and automatic baseline subtraction. We present examples of measurements of NMR spectra, spin-echo decay (T 2 ), and quadrupolar oscillations, performed in magnetic intermetallic compounds. (author)

  11. Practical algorithms for 3D computer graphics

    Ferguson, R Stuart

    2013-01-01

    ""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""-Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. … [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development.""-Naganand Madhavapeddy, GameDeveloper>

  12. Introductory Tiling Theory for Computer Graphics

    Kaplan, Craig

    2009-01-01

    Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the math

  13. Programming Graphical User Interfaces in R

    Verzani, John

    2012-01-01

    Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers: A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as l

  14. A permissive graphical patcher for supercollider synths

    Dufeu, Frédéric

    2016-01-01

    This article presents the first version of a permissive graphical patcher (referred to in the text as SCPGP) dedicated to fluid interconnection and control of SuperCollider Synths. With SCPGP, the user programs her/his SynthDefs normally as code in the SuperCollider environment, along with a minimal amount of additional information on these SynthDefs, and programs Patterns according to a simple SuperCollider-compliant syntax.\\ud From the execution of this SuperCollider session, the SCPGP inte...

  15. Involving Motion Graphics in Spatial Experience Design

    Steijn, Arthur

    2013-01-01

    elements such as e.g. space, tone, color, movement, time and timing. Developing this design model has two purposes. The first is as a tool for analyzing empirical examples or cases of where motion graphics is used in spatial experience design. The second is as a tool that can be used in the actual design...... process, and therefore it should be constructed as such. Since the development of the design model has this double focus, I involve design students in design laboratories related to my practice as a teacher in visual communication design and production design. I also reflect on how an initial design...

  16. Imagined Spaces: Motion Graphics in Performance Spaces

    Steijn, Arthur

    2016-01-01

    through theories drawn from two different fields. The first is from the field of direct visual perception as explored and described by the American psychologist J. J. Gibson. I supplement this angle by introducing relevant new media theories extracted from writings from L. Manovich. I also briefly...... introduce a second theoretic perspective from neuroscience, especially neurological theories related to aesthetic experiences as studied, categorized and explained by V. S. Ramachandran. Key Words: Motion graphics, video projections, space, direct visual perception, design process, new media, neuroscience...

  17. Gamma graphic findings in giant hepatic hemangioma

    Cano, R.; Morales, R.; Mendoza, P.; Ramirez, E.; Aguilar, C.

    1994-01-01

    The aim of the present work is to describe gamma graphic findings in patients with giant hepatic hemangiomas, when evaluated with 99m Tc red blood cell (RBC) imaging. Three patients with clinical suspicion of giant hepatic hemangiomas, who had had, ultrasound and computed tomography were studied with RBC using in vivo labelling with pyrophosphate. All cases had dynamic and static views. All cases showed hypoperfusion in dynamics views and over perfusion in delayed studies. Surgery confirmed diagnosis in two cases. 99m Tc RBC is a good method for diagnosis of giant hepatic hemangioma, which generally needs surgical treatment. (Authors). 24 refs., 2 figs

  18. Methodology for the interactive graphic simulator construction

    Milian S, Idalmis; Rodriguez M, Lazaro; Lopez V, Miguel A.

    1997-01-01

    The PC-supported Interactive Graphic Simulators (IGS) have successfully been used for industrial training programs in many countries. This paper is intended to illustrate the general methodology applied by our research team for the construction of this kind of conceptual or small scale simulators. The information and tools available to achieve this goal are also described. The applicability of the present methodology was confirmed with the construction of a set of IGS for nuclear power plants operators training programs in Cuba. One of them, relating reactor kinetics, is shown and briefly described in this paper. (author). 11 refs., 3 figs

  19. Interactive computer graphics for stereotactic neurosurgery

    Goodman, J.H.; Davis, J.R.; Gahbauer, R.A.

    1986-01-01

    A microcomputer (IBM PC/AT) system has been developed to incorporate multiple image sources for stereotactic neurosurgery. Hard copy data is calibrated and captured with a video camera and frame grabber. Line contours are generated automatically on the basis of gray scale density or digitized manually. Interactive computer graphics provide a format with acceptable speed and accuracy for stereotactic neurosurgery. The ability to dimensionally integrate existing image data from multiple sources for target selection makes preoperative scans and scanner compatible head holders unnecessary. The system description and examples of use for brain tumor biopsy and brachytherapy ware presented

  20. THE GRAPHIC LANGUAGE OF A LOGO

    ADIR Victor

    2013-11-01

    Full Text Available The paper analyses the support elements of a logo graphic structure and their role to design an intelligent and translatable one. The colour management is an important work to characterize the colour palette of a logo and it’s reproducible. Also it is necessary to pay attention to the thickness or thinness of the line concerning the possibility to multiply in different sizes a logo and to have a good and clear image of it. The typology of logos is presented relative to the 3 axes of design: logotype, iconic and mixed.

  1. Film beyond boundaries: film, migrant narratives and other media

    Anelise Reich Corseuil

    2006-04-01

    developments of the epic film from the theoretical perspective of its double-voicing of national and transnational historical aspirations. Instead of reinforcing the analogy between Ancient Rome and the ideological imperialistic forces associated with contemporary policies by US governments, Burgoyne's essay retrieves the crisis inscribed in contemporary US history, more specifically after the 9/11 events, and the ways in which the film portrays the dualism between “bare life” and “sovereignty” in the film Gladiator, in a reference to Antonio Agambem's Homo Sacre: Sovereign Power and Bare Life (118. Burgoyne reveals that the epic film plays a double role or conveys a double voicing of antithetical forces within a global context since consciousness and desire for change, which is construed by the film narrative, counter-argue “hegemonic” needs (125. In this case, there is an attempt to transcend the national hegemonic imperialistic roles assigned to the film (and by extension, to Hollywood epic films so as to contextualize it within a transnational scenario in which minorities are inserted within a new ethics, as a “force of resistance” against the state. The borders separating the center and the marginal in film production are well defined in Bernadette Lyra's essay “Horror, Humor e Sexo no Cinema de Bordas” (“Horror, humor, and sex in the marginal cinema”. According to the author, o cinema de bordas (“marginal cinema” is constituted by recycled fragments from various genres and subgenres without a determinant mode. Such a generic recycling favors repetition and continuity of that which is already known in order to sustain forms of action and feelings most common in popular literature. Her analysis focuses on the production of horror, humor, and sex as forms that are commonly excluded from the centrality of the canonic. Drawing a panorama of various genres such as the horror in the thirties and forties in the productions by Universal Studios, RKO up

  2. Graphics and Animation on iOS A Beginner's Guide to Core Graphics and Core Animation

    Nahavandipoor, Vandad

    2011-01-01

    Jazz up your iPhone and iPad apps with some slick graphics and animation-and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want. The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away. Learn basic concepts for adapting to different screen sizesConstruct, set, and

  3. Thin films

    Strongin, M.; Miller, D.L.

    1976-01-01

    This article reviews the phenomena that occur in films from the point of view of a solid state physicist. Films form the basis for many established and developing technologies. Metal layers have always been important for optical coatings and as protective coatings. In the most sophisticated cases, films and their interaction on silicon surfaces form the basis of modern electronic technology. Films of silicon, GaAs and composites of these materials promise to lead to practical photovoltaic devices

  4. Nuclear films

    Malone, Peter.

    1985-01-01

    This booklet is a resource for the study of feature films that highlight the theme of nuclear war. It provides basic credits and brief indication of the theme, treatment, quality and particular notable aspects; and a series of questions raised by the film. Seventy feature films and thirty documentaries are examined

  5. PAW [Physics Analysis Workstation] at Fermilab: CORE based graphics implementation of HIGZ [High Level Interface to Graphics and Zebra

    Johnstad, H.

    1989-06-01

    The Physics Analysis Workstation system (PAW) is primarily intended to be the last link in the analysis chain of experimental data. The graphical part of PAW is based on HIGZ (High Level Interface to Graphics and Zebra), which is based on the OSI and ANSI standard Graphics Kernel System (GKS). HIGZ is written in the context of PAW. At Fermilab, the CORE based graphics system DI-3000 by Precision Visuals Inc., is widely used in the analysis of experimental data. The graphical part of the PAW routines has been totally rewritten and implemented in the Fermilab environment. 3 refs

  6. Film beyond boundaries: film, migrant narratives and other media Film beyond boundaries: film, migrant narratives and other media

    Anelise Reich Corseuil

    2008-04-01

    analyses the developments of the epic film from the theoretical perspective of its double-voicing of national and transnational historical aspirations. Instead of reinforcing the analogy between Ancient Rome and the ideological imperialistic forces associated with contemporary policies by US governments, Burgoyne's essay retrieves the crisis inscribed in contemporary US history, more specifically after the 9/11 events, and the ways in which the film portrays the dualism between “bare life” and “sovereignty” in the film Gladiator, in a reference to Antonio Agambem's Homo Sacre: Sovereign Power and Bare Life (118. Burgoyne reveals that the epic film plays a double role or conveys a double voicing of antithetical forces within a global context since consciousness and desire for change, which is construed by the film narrative, counter-argue “hegemonic” needs (125. In this case, there is an attempt to transcend the national hegemonic imperialistic roles assigned to the film (and by extension, to Hollywood epic films so as to contextualize it within a transnational scenario in which minorities are inserted within a new ethics, as a “force of resistance” against the state. The borders separating the center and the marginal in film production are well defined in Bernadette Lyra's essay “Horror, Humor e Sexo no Cinema de Bordas” (“Horror, humor, and sex in the marginal cinema”. According to the author, o cinema de bordas (“marginal cinema” is constituted by recycled fragments from various genres and subgenres without a determinant mode. Such a generic recycling favors repetition and continuity of that which is already known in order to sustain forms of action and feelings most common in popular literature. Her analysis focuses on the production of horror, humor, and sex as forms that are commonly excluded from the centrality of the canonic. Drawing a panorama of various genres such as the horror in the thirties and forties in the productions by

  7. Guide to making time-lapse graphics using the facilities of the National Magnetic Fusion Energy Computing Center

    Munro, J.K. Jr.

    1980-05-01

    The advent of large, fast computers has opened the way to modeling more complex physical processes and to handling very large quantities of experimental data. The amount of information that can be processed in a short period of time is so great that use of graphical displays assumes greater importance as a means of displaying this information. Information from dynamical processes can be displayed conveniently by use of animated graphics. This guide presents the basic techniques for generating black and white animated graphics, with consideration of aesthetic, mechanical, and computational problems. The guide is intended for use by someone who wants to make movies on the National Magnetic Fusion Energy Computing Center (NMFECC) CDC-7600. Problems encountered by a geographically remote user are given particular attention. Detailed information is given that will allow a remote user to do some file checking and diagnosis before giving graphics files to the system for processing into film in order to spot problems without having to wait for film to be delivered. Source listings of some useful software are given in appendices along with descriptions of how to use it. 3 figures, 5 tables

  8. Stochastic Spectral Descent for Discrete Graphical Models

    Carlson, David; Hsieh, Ya-Ping; Collins, Edo; Carin, Lawrence; Cevher, Volkan

    2015-01-01

    Interest in deep probabilistic graphical models has in-creased in recent years, due to their state-of-the-art performance on many machine learning applications. Such models are typically trained with the stochastic gradient method, which can take a significant number of iterations to converge. Since the computational cost of gradient estimation is prohibitive even for modestly sized models, training becomes slow and practically usable models are kept small. In this paper we propose a new, largely tuning-free algorithm to address this problem. Our approach derives novel majorization bounds based on the Schatten- norm. Intriguingly, the minimizers of these bounds can be interpreted as gradient methods in a non-Euclidean space. We thus propose using a stochastic gradient method in non-Euclidean space. We both provide simple conditions under which our algorithm is guaranteed to converge, and demonstrate empirically that our algorithm leads to dramatically faster training and improved predictive ability compared to stochastic gradient descent for both directed and undirected graphical models.

  9. Scientific Graphical Displays on the Macintosh

    Grotch, S. [Lawrence Livermore National Lab., CA (United States)

    1994-11-15

    In many organizations scientists have ready access to more than one computer, often both a workstation (e.g., SUN, HP, SGI) as well as a Macintosh or other PC. The scientist commonly uses the work station for `number-crunching` and data analysis whereas the Macintosh is relegated to either word processing or serves as a `dumb terminal` to a larger main-frame computer. In an informal poll of my colleagues, very few of them used their Macintoshes for either statistical analysis or for graphical data display. I believe that this state of affairs is particularly unfortunate because over the last few years both the computational capability, and even more so, the software availability for the Macintosh have become quite formidable. In some instances, very powerful tools are now available on the Macintosh that may not exist (or be far too costly) on the so-called `high end` workstations. Many scientists are simply unaware of the wealth of extremely useful, `off-the-shelf` software that already exists on the Macintosh for scientific graphical and statistical analysis.

  10. Partial wave analysis using graphics processing units

    Berger, Niklaus; Liu Beijiang; Wang Jike, E-mail: nberger@ihep.ac.c [Institute of High Energy Physics, Chinese Academy of Sciences, 19B Yuquan Lu, Shijingshan, 100049 Beijing (China)

    2010-04-01

    Partial wave analysis is an important tool for determining resonance properties in hadron spectroscopy. For large data samples however, the un-binned likelihood fits employed are computationally very expensive. At the Beijing Spectrometer (BES) III experiment, an increase in statistics compared to earlier experiments of up to two orders of magnitude is expected. In order to allow for a timely analysis of these datasets, additional computing power with short turnover times has to be made available. It turns out that graphics processing units (GPUs) originally developed for 3D computer games have an architecture of massively parallel single instruction multiple data floating point units that is almost ideally suited for the algorithms employed in partial wave analysis. We have implemented a framework for tensor manipulation and partial wave fits called GPUPWA. The user writes a program in pure C++ whilst the GPUPWA classes handle computations on the GPU, memory transfers, caching and other technical details. In conjunction with a recent graphics processor, the framework provides a speed-up of the partial wave fit by more than two orders of magnitude compared to legacy FORTRAN code.

  11. Graphical models for inferring single molecule dynamics

    Gonzalez Ruben L

    2010-10-01

    Full Text Available Abstract Background The recent explosion of experimental techniques in single molecule biophysics has generated a variety of novel time series data requiring equally novel computational tools for analysis and inference. This article describes in general terms how graphical modeling may be used to learn from biophysical time series data using the variational Bayesian expectation maximization algorithm (VBEM. The discussion is illustrated by the example of single-molecule fluorescence resonance energy transfer (smFRET versus time data, where the smFRET time series is modeled as a hidden Markov model (HMM with Gaussian observables. A detailed description of smFRET is provided as well. Results The VBEM algorithm returns the model’s evidence and an approximating posterior parameter distribution given the data. The former provides a metric for model selection via maximum evidence (ME, and the latter a description of the model’s parameters learned from the data. ME/VBEM provide several advantages over the more commonly used approach of maximum likelihood (ML optimized by the expectation maximization (EM algorithm, the most important being a natural form of model selection and a well-posed (non-divergent optimization problem. Conclusions The results demonstrate the utility of graphical modeling for inference of dynamic processes in single molecule biophysics.

  12. Graphic Organizers or Graphic Overviews? Presentation Order Effects with Computer-Based Text

    Shaw, Shana; Nihalani, Priya; Mayrath, Michael; Robinson, Daniel H.

    2012-01-01

    It has long been assumed that graphic organizers (GOs) should be presented to students following text as an organizer, rather than preceding text as an overview. Robinson et al. ("Educational Technology Research & Development," 51(4), 25-41, 2003) challenged this assumption by finding support for GOs as an overview. The present study further…

  13. COMPUTER GRAPHICS IN ENGINEERING GRAPHICS DEPARTMENT OF MOSCOW AVIATION INSTITUTE EDUCATIONAL PROCESS

    Ludmila P. Bobrik; Leonid V. Markin

    2013-01-01

    Current state of technical universities students’ engineering grounding and “Engineering graphics” course place in MAI are analyzed in this paper. Also bachelor degree problems and experience of creation of issuing specialty based on «Engineering graphics» department are considered. 

  14. COMPUTER GRAPHICS IN ENGINEERING GRAPHICS DEPARTMENT OF MOSCOW AVIATION INSTITUTE EDUCATIONAL PROCESS

    Ludmila P. Bobrik

    2013-01-01

    Full Text Available Current state of technical universities students’ engineering grounding and “Engineering graphics” course place in MAI are analyzed in this paper. Also bachelor degree problems and experience of creation of issuing specialty based on «Engineering graphics» department are considered. 

  15. Graphical programming: On-line robot simulation for telerobotic control

    McDonald, M.J.; Palmquist, R.D.

    1993-01-01

    Sandia has developed an advanced operational control system approach, caged Graphical Programming, to design and operate robotic waste cleanup and other hazardous duty robotic systems. The Graphical Programming approach produces robot systems that are faster to develop and use, safer in operation, and cheaper overall than altemative teleoperation or autonomous robot control systems. The Graphical Programming approach uses 3-D visualization and simulation software with intuitive operator interfaces for the programming and control of complex robotic systems. Graphical Programming Supervisor software modules allow an operator to command and simulate complex tasks in a graphic preview mode and, when acceptable, command the actual robots and monitor their motions with the graphic system. Graphical Progranuning Supervisors maintain registration with the real world and allow the robot to perform tasks that cannot be accurately represented with models alone by using a combination of model and sensor-based control. This paper describes the Graphical Programming approach, several example control systems that use Graphical Programming, and key features necessary for implementing successful Graphical Programming systems

  16. Engineering graphics data entry for space station data base

    Lacovara, R. C.

    1986-01-01

    The entry of graphical engineering data into the Space Station Data Base was examined. Discussed were: representation of graphics objects; representation of connectivity data; graphics capture hardware; graphics display hardware; site-wide distribution of graphics, and consolidation of tools and hardware. A fundamental assumption was that existing equipment such as IBM based graphics capture software and VAX networked facilities would be exploited. Defensible conclusions reached after study and simulations of use of these systems at the engineering level are: (1) existing IBM based graphics capture software is an adequate and economical means of entry of schematic and block diagram data for present and anticipated electronic systems for Space Station; (2) connectivity data from the aforementioned system may be incorporated into the envisioned Space Station Data Base with modest effort; (3) graphics and connectivity data captured on the IBM based system may be exported to the VAX network in a simple and direct fashion; (4) graphics data may be displayed site-wide on VT-125 terminals and lookalikes; (5) graphics hard-copy may be produced site-wide on various dot-matrix printers; and (6) the system may provide integrated engineering services at both the engineering and engineering management level.

  17. The missing graphical user interface for genomics.

    Schatz, Michael C

    2010-01-01

    The Galaxy package empowers regular users to perform rich DNA sequence analysis through a much-needed and user-friendly graphical web interface. See research article http://genomebiology.com/2010/11/8/R86 RESEARCH HIGHLIGHT: With the advent of affordable and high-throughput DNA sequencing, sequencing is becoming an essential component in nearly every genetics lab. These data are being generated to probe sequence variations, to understand transcribed, regulated or methylated DNA elements, and to explore a host of other biological features across the tree of life and across a range of environments and conditions. Given this deluge of data, novices and experts alike are facing the daunting challenge of trying to analyze the raw sequence data computationally. With so many tools available and so many assays to analyze, how can one be expected to stay current with the state of the art? How can one be expected to learn to use each tool and construct robust end-to-end analysis pipelines, all while ensuring that input formats, command-line options, sequence databases and program libraries are set correctly? Finally, once the analysis is complete, how does one ensure the results are reproducible and transparent for others to scrutinize and study?In an article published in Genome Biology, Jeremy Goecks, Anton Nekrutenko, James Taylor and the rest of the Galaxy Team (Goecks et al. 1) make a great advance towards resolving these critical questions with the latest update to their Galaxy Project. The ambitious goal of Galaxy is to empower regular users to carry out their own computational analysis without having to be an expert in computational biology or computer science. Galaxy adds a desperately needed graphical user interface to genomics research, making data analysis universally accessible in a web browser, and freeing users from the minutiae of archaic command-line parameters, data formats and scripting languages. Data inputs and computational steps are selected from

  18. Graphical evaluation of complexometric titration curves.

    Guinon, J L

    1985-04-01

    A graphical method, based on logarithmic concentration diagrams, for construction, without any calculations, of complexometric titration curves is examined. The titration curves obtained for different kinds of unidentate, bidentate and quadridentate ligands clearly show why only chelating ligands are usually used in titrimetric analysis. The method has also been applied to two practical cases where unidentate ligands are used: (a) the complexometric determination of mercury(II) with halides and (b) the determination of cyanide with silver, which involves both a complexation and a precipitation system; for this purpose construction of the diagrams for the HgCl(2)/HgCl(+)/Hg(2+) and Ag(CN)(2)(-)/AgCN/CN(-) systems is considered in detail.

  19. Graphics Processing Units for HEP trigger systems

    Ammendola, R.; Bauce, M.; Biagioni, A.; Chiozzi, S.; Cotta Ramusino, A.; Fantechi, R.; Fiorini, M.; Giagu, S.; Gianoli, A.; Lamanna, G.; Lonardo, A.; Messina, A.

    2016-01-01

    General-purpose computing on GPUs (Graphics Processing Units) is emerging as a new paradigm in several fields of science, although so far applications have been tailored to the specific strengths of such devices as accelerator in offline computation. With the steady reduction of GPU latencies, and the increase in link and memory throughput, the use of such devices for real-time applications in high-energy physics data acquisition and trigger systems is becoming ripe. We will discuss the use of online parallel computing on GPU for synchronous low level trigger, focusing on CERN NA62 experiment trigger system. The use of GPU in higher level trigger system is also briefly considered.

  20. SPACEBAR: Kinematic design by computer graphics

    Ricci, R. J.

    1975-01-01

    The interactive graphics computer program SPACEBAR, conceived to reduce the time and complexity associated with the development of kinematic mechanisms on the design board, was described. This program allows the direct design and analysis of mechanisms right at the terminal screen. All input variables, including linkage geometry, stiffness, and applied loading conditions, can be fed into or changed at the terminal and may be displayed in three dimensions. All mechanism configurations can be cycled through their range of travel and viewed in their various geometric positions. Output data includes geometric positioning in orthogonal coordinates of each node point in the mechanism, velocity and acceleration of the node points, and internal loads and displacements of the node points and linkages. All analysis calculations take at most a few seconds to complete. Output data can be viewed at the scope and also printed at the discretion of the user.