WorldWideScience

Sample records for finite-sample based learning

  1. Learning algorithms for feedforward networks based on finite samples

    Energy Technology Data Exchange (ETDEWEB)

    Rao, N.S.V.; Protopopescu, V.; Mann, R.C.; Oblow, E.M.; Iyengar, S.S.

    1994-09-01

    Two classes of convergent algorithms for learning continuous functions (and also regression functions) that are represented by feedforward networks, are discussed. The first class of algorithms, applicable to networks with unknown weights located only in the output layer, is obtained by utilizing the potential function methods of Aizerman et al. The second class, applicable to general feedforward networks, is obtained by utilizing the classical Robbins-Monro style stochastic approximation methods. Conditions relating the sample sizes to the error bounds are derived for both classes of algorithms using martingale-type inequalities. For concreteness, the discussion is presented in terms of neural networks, but the results are applicable to general feedforward networks, in particular to wavelet networks. The algorithms can be directly adapted to concept learning problems.

  2. Finite Sample Comparison of Parametric, Semiparametric, and Wavelet Estimators of Fractional Integration

    DEFF Research Database (Denmark)

    Nielsen, Morten Ø.; Frederiksen, Per Houmann

    2005-01-01

    In this paper we compare through Monte Carlo simulations the finite sample properties of estimators of the fractional differencing parameter, d. This involves frequency domain, time domain, and wavelet based approaches, and we consider both parametric and semiparametric estimation methods. The es...... the time domain parametric methods, and (4) without sufficient trimming of scales the wavelet-based estimators are heavily biased.......In this paper we compare through Monte Carlo simulations the finite sample properties of estimators of the fractional differencing parameter, d. This involves frequency domain, time domain, and wavelet based approaches, and we consider both parametric and semiparametric estimation methods....... The estimators are briefly introduced and compared, and the criteria adopted for measuring finite sample performance are bias and root mean squared error. Most importantly, the simulations reveal that (1) the frequency domain maximum likelihood procedure is superior to the time domain parametric methods, (2) all...

  3. Sampling errors of quantile estimations from finite samples of data

    CERN Document Server

    Roy, Philippe; Gachon, Philippe

    2016-01-01

    Empirical relationships are derived for the expected sampling error of quantile estimations using Monte Carlo experiments for two frequency distributions frequently encountered in climate sciences. The relationships found are expressed as a scaling factor times the standard error of the mean; these give a quick tool to estimate the uncertainty of quantiles for a given finite sample size.

  4. Finite Sample Comparison of Parametric, Semiparametric, and Wavelet Estimators of Fractional Integration

    DEFF Research Database (Denmark)

    Nielsen, Morten Ø.; Frederiksen, Per Houmann

    2005-01-01

    In this paper we compare through Monte Carlo simulations the finite sample properties of estimators of the fractional differencing parameter, d. This involves frequency domain, time domain, and wavelet based approaches, and we consider both parametric and semiparametric estimation methods....... The estimators are briefly introduced and compared, and the criteria adopted for measuring finite sample performance are bias and root mean squared error. Most importantly, the simulations reveal that (1) the frequency domain maximum likelihood procedure is superior to the time domain parametric methods, (2) all...... the estimators are fairly robust to conditionally heteroscedastic errors, (3) the local polynomial Whittle and bias-reduced log-periodogram regression estimators are shown to be more robust to short-run dynamics than other semiparametric (frequency domain and wavelet) estimators and in some cases even outperform...

  5. Finite sample properties of power-law cross-correlations estimators

    CERN Document Server

    Kristoufek, Ladislav

    2014-01-01

    We study finite sample properties of estimators of power-law cross-correlations -- detrended cross-correlation analysis (DCCA), height cross-correlation analysis (HXA) and detrending moving-average cross-correlation analysis (DMCA) -- with a special focus on short-term memory bias as well as power-law coherency. Presented broad Monte Carlo simulation study focuses on different time series lengths, specific methods' parameter setting, and memory strength. We find that each method is best suited for different time series dynamics so that there is no clear winner between the three. The method selection should be then made based on observed dynamic properties of the analyzed series.

  6. Linkage effects and analysis of finite sample errors in the HapMap.

    Science.gov (United States)

    Zaitlen, Noah; Kang, Hyun Min; Eskin, Eleazar

    2009-01-01

    The HapMap provides a valuable resource to help uncover genetic variants of important complex phenotypes such as disease risk and outcome. Using the HapMap we can infer the patterns of LD within different human populations. This is a critical step for determining which SNPs to genotype as part of a study, estimating study power, designing a follow-up study to identify the causal variants, 'imputing' untyped SNPs, and estimating recombination rates along the genome. Despite its tremendous importance, the HapMap suffers from the fundamental limitation that at most 60 unrelated individuals are available per population. We present an analytical framework for analyzing the implications of a finite sample HapMap. We present and justify simple approximations for deriving analytical estimates of important statistics such as the square of the correlation coefficient r(2) between two SNPs. Finally, we use this framework to show that current HapMap based estimates of r(2) and power have significant errors, and that tag sets highly overestimate their coverage. We show that a reasonable increase in the number of individuals, such as that proposed by the 1000 genomes project, greatly reduces the errors due to finite sample size for a large proportion of SNPs.

  7. Mobile Inquiry Based Learning

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  8. Mobile Inquiry Based Learning

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  9. A simple method for estimating genetic diversity in large populations from finite sample sizes

    Directory of Open Access Journals (Sweden)

    Rajora Om P

    2009-12-01

    Full Text Available Abstract Background Sample size is one of the critical factors affecting the accuracy of the estimation of population genetic diversity parameters. Small sample sizes often lead to significant errors in determining the allelic richness, which is one of the most important and commonly used estimators of genetic diversity in populations. Correct estimation of allelic richness in natural populations is challenging since they often do not conform to model assumptions. Here, we introduce a simple and robust approach to estimate the genetic diversity in large natural populations based on the empirical data for finite sample sizes. Results We developed a non-linear regression model to infer genetic diversity estimates in large natural populations from finite sample sizes. The allelic richness values predicted by our model were in good agreement with those observed in the simulated data sets and the true allelic richness observed in the source populations. The model has been validated using simulated population genetic data sets with different evolutionary scenarios implied in the simulated populations, as well as large microsatellite and allozyme experimental data sets for four conifer species with contrasting patterns of inherent genetic diversity and mating systems. Our model was a better predictor for allelic richness in natural populations than the widely-used Ewens sampling formula, coalescent approach, and rarefaction algorithm. Conclusions Our regression model was capable of accurately estimating allelic richness in natural populations regardless of the species and marker system. This regression modeling approach is free from assumptions and can be widely used for population genetic and conservation applications.

  10. Quantum state discrimination bounds for finite sample size

    CERN Document Server

    Audenaert, Koenraad M R; Verstraete, Frank

    2012-01-01

    In the problem of quantum state discrimination, one has to determine by measurements the state of a quantum system, based on the a priori side information that the true state is one of two given and completely known states, rho or sigma. In general, it is not possible to decide the identity of the true state with certainty, and the optimal measurement strategy depends on whether the two possible errors (mistaking rho for sigma, or the other way around) are treated as of equal importance or not. Recent results on the quantum Chernoff and Hoeffding bounds show that, if several copies of the system are available then the optimal error probabilities decay exponentially in the number of copies, and the decay rate is given by a certain statistical distance between rho and sigma (the Chernoff distance and the Hoeffding distances, respectively). While these results provide a complete solution for the asymptotic problem, they are not completely satisfying from a practical point of view. Indeed, in realistic scenarios ...

  11. Practical security of continuous-variable quantum key distribution with finite sampling bandwidth effects

    Science.gov (United States)

    Wang, Chao; Huang, Peng; Huang, Duan; Lin, Dakai; Zeng, Guihua

    2016-02-01

    Practical security of the continuous-variable quantum key distribution (CVQKD) system with finite sampling bandwidth of analog-to-digital converter (ADC) at the receiver's side is investigated. We find that the finite sampling bandwidth effects may decrease the lower bound of secret key rate without awareness of the legitimate communicators. This leaves security loopholes for Eve to attack the system. In addition, this effect may restrains the linear relationship of secret key bit rate with repetition rate of the system; subsequently, there is a saturation value for the secret key bit rate with the repetition rate. To resist such kind of effects, we propose a dual sampling detection approach in which two ADCs are employed so that the finite sampling bandwidth effects are removed.

  12. A simulation study of finite-sample properties of marginal structural Cox proportional hazards models.

    Science.gov (United States)

    Westreich, Daniel; Cole, Stephen R; Schisterman, Enrique F; Platt, Robert W

    2012-08-30

    Motivated by a previously published study of HIV treatment, we simulated data subject to time-varying confounding affected by prior treatment to examine some finite-sample properties of marginal structural Cox proportional hazards models. We compared (a) unadjusted, (b) regression-adjusted, (c) unstabilized, and (d) stabilized marginal structural (inverse probability-of-treatment [IPT] weighted) model estimators of effect in terms of bias, standard error, root mean squared error (MSE), and 95% confidence limit coverage over a range of research scenarios, including relatively small sample sizes and 10 study assessments. In the base-case scenario resembling the motivating example, where the true hazard ratio was 0.5, both IPT-weighted analyses were unbiased, whereas crude and adjusted analyses showed substantial bias towards and across the null. Stabilized IPT-weighted analyses remained unbiased across a range of scenarios, including relatively small sample size; however, the standard error was generally smaller in crude and adjusted models. In many cases, unstabilized weighted analysis showed a substantial increase in standard error compared with other approaches. Root MSE was smallest in the IPT-weighted analyses for the base-case scenario. In situations where time-varying confounding affected by prior treatment was absent, IPT-weighted analyses were less precise and therefore had greater root MSE compared with adjusted analyses. The 95% confidence limit coverage was close to nominal for all stabilized IPT-weighted but poor in crude, adjusted, and unstabilized IPT-weighted analysis. Under realistic scenarios, marginal structural Cox proportional hazards models performed according to expectations based on large-sample theory and provided accurate estimates of the hazard ratio.

  13. Elastic fields of stationary and moving dislocations in three dimensional finite samples

    OpenAIRE

    1997-01-01

    Integral expressions are determined for the elastic displacement and stress fields due to stationary or moving dislocation loops in three dimensional, not necessarily isotropic, finite samples. A line integral representation is found for the stress field, thus satisfying the expectation that stresses should depend on the location of the dislocation loop, but not on the location of surfaces bounded by such loops that are devoid of physical significance. In the stationary case the line integral...

  14. Problem Based Learning

    DEFF Research Database (Denmark)

    de Graaff, Erik; Guerra, Aida

    , the key principles remain the same everywhere. Graaff & Kolmos (2003) identify the main PBL principles as follows: 1. Problem orientation 2. Project organization through teams or group work 3. Participant-directed 4. Experiental learning 5. Activity-based learning 6. Interdisciplinary learning and 7......Problem-Based Learning (PBL) is an innovative method to organize the learning process in such a way that the students actively engage in finding answers by themselves. During the past 40 years PBL has evolved and diversified resulting in a multitude in variations in models and practices. However....... Exemplary practice. The University of Aalborg in Denmark started with PBL right from the start when the school was founded merging several educational institutes in Northern Denmark in 1974. The Aalborg PBL model is recognized around the world as an example or a source of inspiration, in particular...

  15. Theoretical and numerical analysis of current-driven electromagnetic homogenization and the problem of effective medium parameters for finite samples

    CERN Document Server

    Markel, Vadim A

    2013-01-01

    Reflection and refraction of electromagnetic waves by artificial periodic composites (metamaterials) can be accurately modeled by an effective medium theory only if the boundary of the medium is explicitly taken into account and the two effective parameters of the medium -- the index of refraction and the impedance -- are correctly determined. Theories that consider infinite periodic composites do not satisfy the above condition. As a result, they cannot model reflection and transmission by finite samples with the desired accuracy and are not useful for design of metamaterial-based devices. As an instructive case in point, we consider the "current-driven" homogenization theory, which has recently gained popularity. We apply this theory to the case of one-dimensional periodic medium wherein both exact and homogenization results can be obtained analytically in closed form. We show that, beyond the well-understood zero-cell limit, the current-driven homogenization result is inconsistent with the exact reflection...

  16. Problem Based Learning

    Directory of Open Access Journals (Sweden)

    Paola Cappola

    2014-01-01

    Full Text Available In this current work, I am proposing a general close examination of Problem Based Learning as a student centered educational method in which a problem constitutes  the starting point of the learning process. Such a method provides students with the suitable knowledge for problem solving and presents numerous and significant differences compared to traditional education.In particular, I analyze the theoretic aspects of problem learning by tracing a history and presenting its structure, clarifying the role of the tutor in the various phases of the learning process. The method has found a wide diffusion since the beginning of the 70s and numerous studies have confirmed the advantages. The effectiveness of PBL is construable and is based on principles of constructivism and cognitivism.

  17. Finite sampling inequalities: an application to two-sample Kolmogorov-Smirnov statistics.

    Science.gov (United States)

    Greene, Evan; Wellner, Jon A

    2016-12-01

    We review a finite-sampling exponential bound due to Serfling and discuss related exponential bounds for the hypergeometric distribution. We then discuss how such bounds motivate some new results for two-sample empirical processes. Our development complements recent results by Wei and Dudley (2012) concerning exponential bounds for two-sided Kolmogorov - Smirnov statistics by giving corresponding results for one-sided statistics with emphasis on "adjusted" inequalities of the type proved originally by Dvoretzky et al. (1956) and by Massart (1990) for one-sample versions of these statistics.

  18. Finite sample performance of the E-M algorithm for ranks data modelling

    Directory of Open Access Journals (Sweden)

    Angela D'Elia

    2007-10-01

    Full Text Available We check the finite sample performance of the maximum likelihood estimators of the parameters of a mixture distribution recently introduced for modelling ranks/preference data. The estimates are derived by the E-M algorithm and the performance is evaluated both from an univariate and bivariate points of view. While the results are generally acceptable as far as it concerns the bias, the Monte Carlo experiment shows a different behaviour of the estimators efficiency for the two parameters of the mixture, mainly depending upon their location in the admissible parametric space. Some operative suggestions conclude the paer.

  19. How precise is the finite sample approximation of the asymptotic distribution of realised variation measures in the presence of jumps?

    DEFF Research Database (Denmark)

    Veraart, Almut

    and present a new estimator for the asymptotic ‘variance’ of the centered realised variance in the presence of jumps. Next, we compare the finite sample performance of the various estimators by means of detailed Monte Carlo studies where we study the impact of the jump activity, the jump size of the jumps...... in the price and the presence of additional independent or dependent jumps in the volatility on the finite sample performance of the various estimators. We find that the finite sample performance of realised variance, and in particular of the log–transformed realised variance, is generally good, whereas...

  20. Learning-Based Curriculum Development

    Science.gov (United States)

    Nygaard, Claus; Hojlt, Thomas; Hermansen, Mads

    2008-01-01

    This article is written to inspire curriculum developers to centre their efforts on the learning processes of students. It presents a learning-based paradigm for higher education and demonstrates the close relationship between curriculum development and students' learning processes. The article has three sections: Section "The role of higher…

  1. Learning-Based Curriculum Development

    Science.gov (United States)

    Nygaard, Claus; Hojlt, Thomas; Hermansen, Mads

    2008-01-01

    This article is written to inspire curriculum developers to centre their efforts on the learning processes of students. It presents a learning-based paradigm for higher education and demonstrates the close relationship between curriculum development and students' learning processes. The article has three sections: Section "The role of higher…

  2. Dialog-based Language Learning

    OpenAIRE

    2016-01-01

    A long-term goal of machine learning research is to build an intelligent dialog agent. Most research in natural language understanding has focused on learning from fixed training sets of labeled data, with supervision either at the word level (tagging, parsing tasks) or sentence level (question answering, machine translation). This kind of supervision is not realistic of how humans learn, where language is both learned by, and used for, communication. In this work, we study dialog-based langu...

  3. State-Space Modeling of Dynamic Psychological Processes via the Kalman Smoother Algorithm: Rationale, Finite Sample Properties, and Applications

    Science.gov (United States)

    Song, Hairong; Ferrer, Emilio

    2009-01-01

    This article presents a state-space modeling (SSM) technique for fitting process factor analysis models directly to raw data. The Kalman smoother via the expectation-maximization algorithm to obtain maximum likelihood parameter estimates is used. To examine the finite sample properties of the estimates in SSM when common factors are involved, a…

  4. Cloud-Based Mobile Learning

    Directory of Open Access Journals (Sweden)

    Alexandru BUTOI

    2013-01-01

    Full Text Available As the cloud technologies are largely studied and mobile technologies are evolving, new di-rections for development of mobile learning tools deployed on cloud are proposed.. M-Learning is treated as part of the ubiquitous learning paradigm and is a pervasive extension of E-Learning technologies. Development of such learning tools requires specific development strategies for an effective abstracting of pedagogical principles at the software design and implementation level. Current paper explores an interdisciplinary approach for designing and development of cloud based M-Learning tools by mapping a specific development strategy used for educational programs to software prototyping strategy. In order for such instruments to be user effective from the learning outcome point of view, the evaluation process must be rigorous as we propose a metric model for expressing the trainee’s overall learning experience with evaluated levels of interactivity, content presentation and graphical user interface usability.

  5. Dimensions of problem based learning

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Lerche; Andreasen, Lars Birch

    2013-01-01

    The article contributes to the literature on problem based learning and problem-oriented project work, building on and reflecting the experiences of the authors through decades of work with problem-oriented project pedagogy. The article explores different dimensions of problem based learning...

  6. Problem Based Learning and sustainability

    DEFF Research Database (Denmark)

    Pizzol, Massimo; Løkke, Søren; Schmidt, Jannick Højrup

    Problem-Based Learning (PBL) is a style of active learning based on problem solving. PBL aims at providing university students with flexible knowledge, capacity to self-learning, and skills in problem solving and collaboration. In this context, the present study explores the advantages...... University (AAU), Denmark, and focuses on the teaching of Life Cycle Assessment as a method for sustainability assessment. The objective is providing recommendations for future LCA teaching and learning. PBL activites performed at AAU were evaluated critically to detemine to what extent they addressed...

  7. Applying Learning Design to Work-Based Learning

    Science.gov (United States)

    Miao, Yongwu; Hoppe, Heinz Ulrich

    2011-01-01

    Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…

  8. Reminding-Based Learning

    Science.gov (United States)

    1994-02-08

    categorization. 1b. Interactions among different m csea . The work on selectivity can be viewed in a slightly different way - the generlizatim depends upon...paper on this accepted in Journal of Experimental Psychology: Learning, Memory, and Cognition (Spalding & Ross, in press) and have presented this work at...the separation of similarity effects. Journal of Expcimentygholog. Leming. Mm=. and Cogntion, 13, 629- 639. Ross, B. H. (1989a). Remindings in learning

  9. Does Artificial Tutoring Foster Inquiry Based Learning?

    Science.gov (United States)

    Schmoelz, Alexander; Swertz, Christian; Forstner, Alexandra; Barberi, Alessandro

    2014-01-01

    This contribution looks at the Intelligent Tutoring Interface for Technology Enhanced Learning, which integrates multistage-learning and inquiry-based learning in an adaptive e-learning system. Based on a common pedagogical ontology, adaptive e-learning systems can be enabled to recommend learning objects and activities, which follow inquiry-based…

  10. Learning second language vocabulary: neural dissociation of situation-based learning and text-based learning.

    Science.gov (United States)

    Jeong, Hyeonjeong; Sugiura, Motoaki; Sassa, Yuko; Wakusawa, Keisuke; Horie, Kaoru; Sato, Shigeru; Kawashima, Ryuta

    2010-04-01

    Second language (L2) acquisition necessitates learning and retrieving new words in different modes. In this study, we attempted to investigate the cortical representation of an L2 vocabulary acquired in different learning modes and in cross-modal transfer between learning and retrieval. Healthy participants learned new L2 words either by written translations (text-based learning) or in real-life situations (situation-based learning). Brain activity was then measured during subsequent retrieval of these words. The right supramarginal gyrus and left middle frontal gyrus were involved in situation-based learning and text-based learning, respectively, whereas the left inferior frontal gyrus was activated when learners used L2 knowledge in a mode different from the learning mode. Our findings indicate that the brain regions that mediate L2 memory differ according to how L2 words are learned and used.

  11. Problem Based Learning and sustainability

    DEFF Research Database (Denmark)

    Pizzol, Massimo; Løkke, Søren; Schmidt, Jannick Højrup

    Problem-Based Learning (PBL) is a style of active learning based on problem solving. PBL aims at providing university students with flexible knowledge, capacity to self-learning, and skills in problem solving and collaboration. In this context, the present study explores the advantages and challe......Problem-Based Learning (PBL) is a style of active learning based on problem solving. PBL aims at providing university students with flexible knowledge, capacity to self-learning, and skills in problem solving and collaboration. In this context, the present study explores the advantages...... University (AAU), Denmark, and focuses on the teaching of Life Cycle Assessment as a method for sustainability assessment. The objective is providing recommendations for future LCA teaching and learning. PBL activites performed at AAU were evaluated critically to detemine to what extent they addressed...... of how PBL-approaches were used to develop five specific competences in sustainability. It is concluded that -for the case fo LCA teaching at AAU- the PBL model included activities to develop system thinking, interpersonal competence, and normative competence. However, the PBL approach should...

  12. Personal Learning Environments for Inquiry-Based Learning

    OpenAIRE

    Mikroyannidis, Alexander; Okada, Alexandra; Scott, Peter

    2013-01-01

    Personal Learning Environments have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the tools for building their own learning environments according to their specific learning needs and aspirations. This approach enables learners to take complete control over their learning, thus becoming self-regulated and independent. This paper introduces a new European initiative for supporting and enhancing inquiry-based learning through Persona...

  13. Problem-Based Learning Online

    DEFF Research Database (Denmark)

    Kolbæk, Ditte; Nortvig, Anne-Mette

    2017-01-01

    Problem- and Project-Based Learning (PBL) is a widely used pedagogical method in higher education. Although PBL encourages self-directed learning and works with the students’ own projects and problems, it also includes teacher presentations, discussions and group reflections, both on......-campus and online. Therefore, the teacher’s plans might be relevant to the students’ projects, but that is not always the case. This study investigates how master’s students interact with an online Problem-Based Learning design and examines how technology influences these interactions. The empirical data stem from...... lessons at an online master’s course, and they were collected and analyzed using a netnographic approach. The study finds that concepts like self-directed learning and active involvement of everyone can have very different meanings from the teachers’ and the students’ points of view. If the students do...

  14. A Machine Learning Based Framework for Adaptive Mobile Learning

    Science.gov (United States)

    Al-Hmouz, Ahmed; Shen, Jun; Yan, Jun

    Advances in wireless technology and handheld devices have created significant interest in mobile learning (m-learning) in recent years. Students nowadays are able to learn anywhere and at any time. Mobile learning environments must also cater for different user preferences and various devices with limited capability, where not all of the information is relevant and critical to each learning environment. To address this issue, this paper presents a framework that depicts the process of adapting learning content to satisfy individual learner characteristics by taking into consideration his/her learning style. We use a machine learning based algorithm for acquiring, representing, storing, reasoning and updating each learner acquired profile.

  15. Is learning in problem-based learning cumulative?

    NARCIS (Netherlands)

    E.H.J. Yew (Elaine); E. Chng (Esther); H.G. Schmidt (Henk)

    2011-01-01

    textabstractProblem-based learning (PBL) is generally organized in three phases, involving collaborative and self-directed learning processes. The hypothesis tested here is whether learning in the different phases of PBL is cumulative, with learning in each phase depending on that of the previous ph

  16. Characteristics of Problem-Based Learning

    DEFF Research Database (Denmark)

    Kolmos, Anette

    2003-01-01

    Problem BAsed LEarning (PBL) is widely regarded as a successful and innovative method for engineering education. The article highlights the Dutch approach of directing the learning process throuogh problem analysis and the Danish model of project-organised learning...

  17. Web-Based Instruction, Learning Effectiveness and Learning Behavior: The Impact of Relatedness

    Science.gov (United States)

    Shieh, Chich-Jen; Liao, Ying; Hu, Ridong

    2013-01-01

    This study aims to discuss the effects of Web-based Instruction and Learning Behavior on Learning Effectiveness. Web-based Instruction contains the dimensions of Active Learning, Simulation-based Learning, Interactive Learning, and Accumulative Learning; and, Learning Behavior covers Learning Approach, Learning Habit, and Learning Attitude. The…

  18. Adaptive Device Context Based Mobile Learning Systems

    Science.gov (United States)

    Pu, Haitao; Lin, Jinjiao; Song, Yanwei; Liu, Fasheng

    2011-01-01

    Mobile learning is e-learning delivered through mobile computing devices, which represents the next stage of computer-aided, multi-media based learning. Therefore, mobile learning is transforming the way of traditional education. However, as most current e-learning systems and their contents are not suitable for mobile devices, an approach for…

  19. Adaptive Device Context Based Mobile Learning Systems

    Science.gov (United States)

    Pu, Haitao; Lin, Jinjiao; Song, Yanwei; Liu, Fasheng

    2011-01-01

    Mobile learning is e-learning delivered through mobile computing devices, which represents the next stage of computer-aided, multi-media based learning. Therefore, mobile learning is transforming the way of traditional education. However, as most current e-learning systems and their contents are not suitable for mobile devices, an approach for…

  20. Lazy Transformation-Based Learning

    CERN Document Server

    Samuel, K B

    1998-01-01

    We introduce a significant improvement for a relatively new machine learning method called Transformation-Based Learning. By applying a Monte Carlo strategy to randomly sample from the space of rules, rather than exhaustively analyzing all possible rules, we drastically reduce the memory and time costs of the algorithm, without compromising accuracy on unseen data. This enables Transformation- Based Learning to apply to a wider range of domains, as it can effectively consider a larger number of different features and feature interactions in the data. In addition, the Monte Carlo improvement decreases the labor demands on the human developer, who no longer needs to develop a minimal set of rule templates to maintain tractability.

  1. The finite sample performance of estimators for mediation analysis under sequential conditional independence

    DEFF Research Database (Denmark)

    Huber, Martin; Lechner, Michael; Mellace, Giovanni

    assumptions. The estimators are based on regression, inverse probability weighting, and combinations thereof. Our simulation design uses a large population of Swiss jobseekers and considers variations of several features of the data generating process and the implementation of the estimators...

  2. The finite sample performance of estimators for mediation analysis under sequential conditional independence

    DEFF Research Database (Denmark)

    Huber, Martin; Lechner, Michael; Mellace, Giovanni

    2016-01-01

    assumptions. The estimators are based on regression, inverse probability weighting, and combinations thereof. Our simulation design uses a large population of Swiss jobseekers and considers variations of several features of the data generating process and the implementation of the estimators...

  3. Learning Object Metadata in a Web-Based Learning Environment

    NARCIS (Netherlands)

    Avgeriou, Paris; Koutoumanos, Anastasios; Retalis, Symeon; Papaspyrou, Nikolaos

    2000-01-01

    The plethora and variance of learning resources embedded in modern web-based learning environments require a mechanism to enable their structured administration. This goal can be achieved by defining metadata on them and constructing a system that manages the metadata in the context of the learning

  4. Technology and Problem-Based Learning

    Science.gov (United States)

    Uden, Lorna; Beaumont, Chris

    2006-01-01

    Problem-based learning (PBL) has been the focus of many developments in teaching and learning facilitation in recent years. It has been claimed that PBL produces independent learners who are motivated, engaged in deep learning, work as a team, and develop effective strategies, skills and knowledge for life-long learning and professional work.…

  5. Foundations of Game-Based Learning

    Science.gov (United States)

    Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K.

    2015-01-01

    In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…

  6. Java problem-based learning

    Directory of Open Access Journals (Sweden)

    Goran P, Šimić

    2012-01-01

    Full Text Available The paper describes the self-directed problem-based learning system (PBL named Java PBL. The expert module is the kernel of Java PBL. It involves a specific domain model, a problem generator and a solution generator. The overall system architecture is represented in the paper. Java PBL can act as the stand-alone system, but it is also designed to provide support to learning management systems (LMSs. This is provided by a modular design of the system. An LMS can offer the declarative knowledge only. Java PBL offers the procedural knowledge and the progress of the learner programming skills. The free navigation, unlimited numbers of problems and recommendations represent the main pedagogical strategies and tactics implemented into the system.

  7. Problem-based learning: rationale and description

    NARCIS (Netherlands)

    H.G. Schmidt (Henk)

    1983-01-01

    textabstractProblem-based learning is an instructional method that is said to provide students with knowledge suitable for problem solving. In order to test this assertion the process of problem-based learning is described and measured against three principles of learning: activation of prior knowle

  8. Video Game Based Learning in English Grammar

    Science.gov (United States)

    Singaravelu, G.

    2008-01-01

    The study enlightens the effectiveness of Video Game Based Learning in English Grammar at standard VI. A Video Game package was prepared and it consisted of self-learning activities in play way manner which attracted the minds of the young learners. Chief objective: Find out the effectiveness of Video-Game based learning in English grammar.…

  9. Context based games for mobile learning

    NARCIS (Netherlands)

    Ternier, Stefaan; De Jong, Tim; Kelle, Sebastian

    2009-01-01

    Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation given at Symposium Mobile Learning in Context. September, 11, 2009, Heerlen, The Netherlands: Open University of the Netherlands.

  10. Context based games for mobile learning

    NARCIS (Netherlands)

    Ternier, Stefaan; De Jong, Tim; Kelle, Sebastian

    2009-01-01

    Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation given at Symposium Mobile Learning in Context. September, 11, 2009, Heerlen, The Netherlands: Open University of the Netherlands.

  11. AGRI PROJECT-BASED LEARNING

    OpenAIRE

    Urbano López de Meneses, Beatriz

    2016-01-01

    AGRI PROJECT-BASED LEARNING tiene por objeto acompañar al alumno en la realización del Trabajo Final de Grado (TFG) mediante la implementación de la metodología del aprendizaje basado en proyectos (PBL) desde las asignaturas. El desarrollo de la metodología ha incluido acciones en tres líneas de actuación; por un parte la inclusión de la metodología PBL en una asignatura para avanzar en el propio TFG del alumno, por otra la organización de seminarios y jornadas sobre instrumentos necesarios ...

  12. Web-Based Learning Design Tool

    Science.gov (United States)

    Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G.

    2012-01-01

    Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…

  13. Web-Based Learning Design Tool

    Science.gov (United States)

    Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G.

    2012-01-01

    Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…

  14. Accountability for Project-Based Collaborative Learning

    Science.gov (United States)

    Jamal, Abu-Hussain; Essawi, Mohammad; Tilchin, Oleg

    2014-01-01

    One perspective model for the creation of the learning environment and engendering students' thinking development is the Project-Based Collaborative Learning (PBCL) model. This model organizes learning by collaborative performance of various projects. In this paper we describe an approach to enhancing the PBCL model through the creation of…

  15. A Case Based Learning Model in Therapeutics

    Directory of Open Access Journals (Sweden)

    Ângelo Jesus

    2012-01-01

    Full Text Available Nowadays, learning a Pharmaceutical Profession is an increasing challenge. Apart from traditional texts, lectures and self-guided individual learning, pharmaceutical educators are encouraged to find and implement ways to promote higher order thinking, collaborative learning and to increase students’ motivation. One way of achieving these objectives is to complement traditional learning methods with the development and implementation of Case Based Learning (CBL, supported in real life situations. Methods regarding real problems stand in contrast to a more traditional approach to learning and instruction. They promote learner-centered, small group, interactive learning experiences, instead of large group, didactic, teacher-centered instruction. Developing such a learning approach can be a challenge. In this sense, it becomes relevant to promote and share experiences already underway and by doing so, disseminate knowledge in this field. It is our goal with this text to share our experience in the design and implementation of a Case Based Approach to Therapeutics.

  16. Adaptive Learning Objects Sequencing for Competence-Based Learning

    NARCIS (Netherlands)

    Karampiperis, Pythagoras; Demetrios, Sampson

    2006-01-01

    Lifelong learning refers to the activities people perform throughout their life to improve their competence in a particular field. Although adaptive educational hypermedia systems (AEHS) bare the potential to provide personalized learning experiences based on individual’s knowledge, skills, and comp

  17. Inquiry based learning as didactic model in distant learning

    NARCIS (Netherlands)

    Rothkrantz, L.J.M.

    2015-01-01

    Recent years many universities are involved in development of Massive Open Online Courses (MOOCs). Unfortunately an appropriate didactic model for cooperated network learning is lacking. In this paper we introduce inquiry based learning as didactic model. Students are assumed to ask themselves quest

  18. Distance learning, problem based learning and dynamic knowledge networks.

    Science.gov (United States)

    Giani, U; Martone, P

    1998-06-01

    This paper is an attempt to develop a distance learning model grounded upon a strict integration of problem based learning (PBL), dynamic knowledge networks (DKN) and web tools, such as hypermedia documents, synchronous and asynchronous communication facilities, etc. The main objective is to develop a theory of distance learning based upon the idea that learning is a highly dynamic cognitive process aimed at connecting different concepts in a network of mutually supporting concepts. Moreover, this process is supposed to be the result of a social interaction that has to be facilitated by the web. The model was tested by creating a virtual classroom of medical and nursing students and activating a learning session on the concept of knowledge representation in health sciences.

  19. Design for game based learning platforms

    DEFF Research Database (Denmark)

    Sørensen, Birgitte Holm; Meyer, Bente

    2010-01-01

    Council for Strategic Research, in which an online game-based platform for English as a foreign language in primary school is studied. The paper presents a model for designing for game based learning platforms. This design is based on cultural and ethnographic based research on children's leisure time use......This paper focuses on the challenges related to the design of game based learning platforms for formal learning contexts that are inspired by the pupil's leisure time related use of web 2.0. The paper is based on the project Serious Games on a Global Market Place (2007-2011) founded by the Danish...

  20. Version Control in Project-Based Learning

    Science.gov (United States)

    Milentijevic, Ivan; Ciric, Vladimir; Vojinovic, Oliver

    2008-01-01

    This paper deals with the development of a generalized model for version control systems application as a support in a range of project-based learning methods. The model is given as UML sequence diagram and described in detail. The proposed model encompasses a wide range of different project-based learning approaches by assigning a supervisory…

  1. Bridging disciplines through problem based learning

    DEFF Research Database (Denmark)

    Stentoft, Diana

    2011-01-01

    of how a problem based approach to learning will be implemented in the programs to support students in their engagement with the complexities of amalgamating and transgressing the disciplines of technology and anthropology. The paper is concluded by a brief discussion of problem based learning...

  2. Transformation to problem and project based learning

    DEFF Research Database (Denmark)

    2006-01-01

    . However, the internal factors at the institutional level may be unknown. Institutions have developed many different pedagogical models, using very different strategies for development. Nearly all Danish engineering institutions have implemented elements of Problem Based and Project Based Learning (PBL...

  3. Managing the Gap between Curriculum Based and Problem Based Learning

    DEFF Research Database (Denmark)

    Bygholm, Ann; Buus, Lillian

    2009-01-01

    the challenges in applying problem based learning strategies in a context where several universities, with different cultures of teaching, collaboratively develop and deliver online courses. We present a pedagogical framework embracing both problem based and curriculum based strategies and show how we used....../or but rather both/and. In this paper we describe an approach to design and delivery of online courses in computer science which on the one hand is based on a specified curriculum and on the other hand gives room for different learning strategies, problem based learning being one of them. We discuss...... this as a basis for trying out various online learning strategies....

  4. A Learning Object Approach To Evidence based learning

    Directory of Open Access Journals (Sweden)

    Zabin Visram

    2005-06-01

    Full Text Available This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has meant increasingly, there is a desperate need to adopt wireless schemes, whereby bespoke courses can be developed to help practitioners keep up with expanding knowledge base. Evidently, without current best evidence, practice risks becoming rapidly out of date, to the detriment of the patient. There is a need to provide a tactical, operational and effective environment, which allows professional to update their education, and complete specialised training, just-in-time, in their own time and location. Following this demand in the marketplace the information engineering group, in combination with several medical and dental schools, set out to develop and design a conceptual framework which form the basis of pioneering research, which at last, enables practitioner's to adopt a philosophy of life long learning. The body and structure of this framework is subsumed under the term Object oriented approach to Evidence Based learning, Just-in-time, via Internet sustained by Reusable Learning Objects (The OEBJIRLO Progression. The technical pillars which permit this concept of life long learning are pivoted by the foundations of object oriented technology, Learning objects, Just-in-time education, Data Mining, intelligent Agent technology, Flash interconnectivity and remote wireless technology, which allow practitioners to update their professional skills, complete specialised training which leads to accredited qualifications. This paper sets out to develop and

  5. Design for game based learning platforms

    DEFF Research Database (Denmark)

    Sørensen, Birgitte Holm; Meyer, Bente

    2010-01-01

    This paper focuses on the challenges related to the design of game based learning platforms for formal learning contexts that are inspired by the pupil's leisure time related use of web 2.0. The paper is based on the project Serious Games on a Global Market Place (2007-2011) founded by the Danish...... Council for Strategic Research, in which an online game-based platform for English as a foreign language in primary school is studied. The paper presents a model for designing for game based learning platforms. This design is based on cultural and ethnographic based research on children's leisure time use...... of web 2.0 and integrates theories of learning, didactics, games, play, communication, multimodality and different pedagogical approaches. In relation to the introduced model the teacher role is discussed....

  6. Managing the Gap between Curriculum Based and Problem Based Learning

    DEFF Research Database (Denmark)

    Bygholm, Ann; Buus, Lillian

    2009-01-01

    Traditionally there has been a clear distinction between curriculum based and problem based approaches to accomplish learning. Preferred approaches depend of course on conviction, culture, traditions and also on the specific learning situation. We will argue that it is not a question of either....../or but rather both/and. In this paper we describe an approach to design and delivery of online courses in computer science which on the one hand is based on a specified curriculum and on the other hand gives room for different learning strategies, problem based learning being one of them. We discuss...... the challenges in applying problem based learning strategies in a context where several universities, with different cultures of teaching, collaboratively develop and deliver online courses. We present a pedagogical framework embracing both problem based and curriculum based strategies and show how we used...

  7. Intelligent Web-Based Learning System with Personalized Learning Path Guidance

    Science.gov (United States)

    Chen, C. M.

    2008-01-01

    Personalized curriculum sequencing is an important research issue for web-based learning systems because no fixed learning paths will be appropriate for all learners. Therefore, many researchers focused on developing e-learning systems with personalized learning mechanisms to assist on-line web-based learning and adaptively provide learning paths…

  8. Evaluating Web-Based Learning Systems

    Science.gov (United States)

    Pergola, Teresa M.; Walters, L. Melissa

    2011-01-01

    Accounting educators continuously seek ways to effectively integrate instructional technology into accounting coursework as a means to facilitate active learning environments and address the technology-driven learning preferences of the current generation of students. Most accounting textbook publishers now provide interactive, web-based learning…

  9. Predicting Learned Helplessness Based on Personality

    Science.gov (United States)

    Maadikhah, Elham; Erfani, Nasrollah

    2014-01-01

    Learned helplessness as a negative motivational state can latently underlie repeated failures and create negative feelings toward the education as well as depression in students and other members of a society. The purpose of this paper is to predict learned helplessness based on students' personality traits. The research is a predictive…

  10. Encouraging Engagement in Game-Based Learning

    Science.gov (United States)

    Whitton, Nicola

    2011-01-01

    It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners in Higher Education who may need to be persuaded of the value of learning games. For some learners, games may simply not be perceived as engaging--either in terms of an…

  11. Game-Based Life-Long Learning

    NARCIS (Netherlands)

    Kelle, Sebastian; Sigurðarson, Steinn; Westera, Wim; Specht, Marcus

    2010-01-01

    Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.

  12. Jigsaw Cooperative Learning: Acid-Base Theories

    Science.gov (United States)

    Tarhan, Leman; Sesen, Burcin Acar

    2012-01-01

    This study focused on investigating the effectiveness of jigsaw cooperative learning instruction on first-year undergraduates' understanding of acid-base theories. Undergraduates' opinions about jigsaw cooperative learning instruction were also investigated. The participants of this study were 38 first-year undergraduates in chemistry education…

  13. Jigsaw Cooperative Learning: Acid-Base Theories

    Science.gov (United States)

    Tarhan, Leman; Sesen, Burcin Acar

    2012-01-01

    This study focused on investigating the effectiveness of jigsaw cooperative learning instruction on first-year undergraduates' understanding of acid-base theories. Undergraduates' opinions about jigsaw cooperative learning instruction were also investigated. The participants of this study were 38 first-year undergraduates in chemistry education…

  14. Simulation and case-based learning

    DEFF Research Database (Denmark)

    Ørngreen, Rikke; Guralnick, David

    2008-01-01

    Abstract- This paper has its origin in the authors' reflection on years of practical experiences combined with literature readings in our preparation for a workshop on learn-by-doing simulation and case-based learning to be held at the ICELW 2008 conference (the International Conference on E...

  15. Encouraging Engagement in Game-Based Learning

    Science.gov (United States)

    Whitton, Nicola

    2011-01-01

    It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners in Higher Education who may need to be persuaded of the value of learning games. For some learners, games may simply not be perceived as engaging--either in terms of an…

  16. Game-Based Life-Long Learning

    NARCIS (Netherlands)

    Kelle, Sebastian; Sigurðarson, Steinn; Westera, Wim; Specht, Marcus

    2010-01-01

    Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.

  17. Toward Project-based Learning and Team Formation in Open Learning Environments

    NARCIS (Netherlands)

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based

  18. Toward Project-based Learning and Team Formation in Open Learning Environments

    NARCIS (Netherlands)

    Spoelstra, Howard; Van Rosmalen, Peter; Sloep, Peter

    2014-01-01

    Open Learning Environments, MOOCs, as well as Social Learning Networks, embody a new approach to learning. Although both emphasise interactive participation, somewhat surprisingly, they do not readily support bond creating and motivating collaborative learning opportunities. Providing project-based

  19. Web-Based Learning Environment Based on Students’ Needs

    Science.gov (United States)

    Hamzah, N.; Ariffin, A.; Hamid, H.

    2017-08-01

    Traditional learning needs to be improved since it does not involve active learning among students. Therefore, in the twenty-first century, the development of internet technology in the learning environment has become the main needs of each student. One of the learning environments to meet the needs of the teaching and learning process is a web-based learning environment. This study aims to identify the characteristics of a web-based learning environment that supports students’ learning needs. The study involved 542 students from fifteen faculties in a public higher education institution in Malaysia. A quantitative method was used to collect the data via a questionnaire survey by randomly. The findings indicate that the characteristics of a web-based learning environment that support students’ needs in the process of learning are online discussion forum, lecture notes, assignments, portfolio, and chat. In conclusion, the students overwhelmingly agreed that online discussion forum is the highest requirement because the tool can provide a space for students and teachers to share knowledge and experiences related to teaching and learning.

  20. Team-based learning for midwifery education.

    Science.gov (United States)

    Moore-Davis, Tonia L; Schorn, Mavis N; Collins, Michelle R; Phillippi, Julia; Holley, Sharon

    2015-01-01

    Many US health care and education stakeholder groups, recognizing the need to prepare learners for collaborative practice in complex care environments, have called for innovative approaches in health care education. Team-based learning is an educational method that relies on in-depth student preparation prior to class, individual and team knowledge assessment, and use of small-group learning to apply knowledge to complex scenarios. Although team-based learning has been studied as an approach to health care education, its application to midwifery education is not well described. A master's-level, nurse-midwifery, didactic antepartum course was revised to a team-based learning format. Student grades, course evaluations, and aggregate American Midwifery Certification Board examination pass rates for 3 student cohorts participating in the team-based course were compared with 3 student cohorts receiving traditional, lecture-based instruction. Students had mixed responses to the team-based learning format. Student evaluations improved when faculty added recorded lectures as part of student preclass preparation. Statistical comparisons were limited by variations across cohorts; however, student grades and certification examination pass rates did not change substantially after the course revision. Although initial course revision was time-consuming for faculty, subsequent iterations of the course required less effort. Team-based learning provides students with more opportunity to interact during on-site classes and may spur application of knowledge into practice. However, it is difficult to assess the effect of the team-based learning approach with current measures. Further research is needed to determine the effects of team-based learning on communication and collaboration skills, as well as long-term performance in clinical practice. This article is part of a special series of articles that address midwifery innovations in clinical practice, education, interprofessional

  1. Modeling Personalized Learning Styles in a Web-Based Learning System

    Science.gov (United States)

    Hsu, Chia-Cheng; Wang, Kun-Te; Huang, Yueh-Min

    An innovative learning mechanism for identifying learners' learning styles to improve adaptive learning is proposed. Hypermedia-learning tools are highly interactive to learners in web-based environments that have become increasingly popular in the field of education. However, these learning tools are frequently inadequate for individualize learning because accessing adaptive learning content is required for learners to achieve objectives. For predicating adaptive learning, a neuron-fuzzy inference approach is used to model the diagnosis of learning styles. Then, according to the diagnosis results, a recommendation model is constructed to help learners obtain adaptive digital content. The proposed approach has the capability of tracking learning activities on-line to correspond with learning styles. The results show that the identified model successfully classified 102 learners into groups based on learning style. The implemented learning mechanism produced a clear learning guide for learning activities, which can help an advanced learning system retrieve a well-structure learning unit.

  2. Lane Detection Based on Machine Learning Algorithm

    National Research Council Canada - National Science Library

    Chao Fan; Jingbo Xu; Shuai Di

    2013-01-01

    In order to improve accuracy and robustness of the lane detection in complex conditions, such as the shadows and illumination changing, a novel detection algorithm was proposed based on machine learning...

  3. A Research on the Generative Learning Model Supported by Context-Based Learning

    Science.gov (United States)

    Ulusoy, Fatma Merve; Onen, Aysem Seda

    2014-01-01

    This study is based on the generative learning model which involves context-based learning. Using the generative learning model, we taught the topic of Halogens. This topic is covered in the grade 10 chemistry curriculum using activities which are designed in accordance with the generative learning model supported by context-based learning. The…

  4. Problem-based Learning in a Competency-based World.

    Science.gov (United States)

    Bechtel, Gregory A.; Davidhizar, Ruth; Bradshaw, Martha J.

    1999-01-01

    Problem-based learning emphasizes critical thinking and clinical judgment. Competency-based education focuses on clinical competence. A merger of the two in nursing education could generate higher levels of inquiry and more expert clinicians. (SK)

  5. Problem-Based Learning in Formal and Informal Learning Environments

    Science.gov (United States)

    Shimic, Goran; Jevremovic, Aleksandar

    2012-01-01

    Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…

  6. Problem-Based Learning in Formal and Informal Learning Environments

    Science.gov (United States)

    Shimic, Goran; Jevremovic, Aleksandar

    2012-01-01

    Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…

  7. Game-based versus traditional case-based learning

    Science.gov (United States)

    Telner, Deanna; Bujas-Bobanovic, Maja; Chan, David; Chester, Bob; Marlow, Bernard; Meuser, James; Rothman, Arthur; Harvey, Bart

    2010-01-01

    ABSTRACT OBJECTIVE To evaluate family physicians’ enjoyment of and knowledge gained from game-based learning, compared with traditional case-based learning, in a continuing medical education (CME) event on stroke prevention and management. DESIGN An equivalence trial to determine if game-based learning was as effective as case-based learning in terms of attained knowledge levels. Game questions and small group cases were developed. Participants were randomized to either a game-based or a case-based group and took part in the event. SETTING Ontario provincial family medicine conference. PARTICIPANTS Thirty-two family physicians and 3 senior family medicine residents attending the conference. INTERVENTION Participation in either a game-based or a case-based CME learning group. MAIN OUTCOME MEASURES Scores on 40-item immediate and 3-month posttests of knowledge and a satisfaction survey. RESULTS Results from knowledge testing immediately after the event and 3 months later showed no significant difference in scoring between groups. Participants in the game-based group reported higher levels of satisfaction with the learning experience. CONCLUSION Games provide a novel way of organizing CME events. They might provide more group interaction and discussion, as well as improve recruitment to CME events. They might also provide a forum for interdisciplinary CME. Using games in future CME events appears to be a promising approach to facilitate participant learning. PMID:20841574

  8. Constructivism Based Learning: Design and Practice

    Directory of Open Access Journals (Sweden)

    Lia Kurniawati

    2016-06-01

    Full Text Available Abstract One of many problems in the madrasahs is that learning processes less-involve students actively (teacher-centered, thus, it affects to the improvement of learning outcomes and quality of the graduates. The purposes of this study are , firstly, to analyze what type of constructivism learning models, which can be developed to overcome madrasahs’ problems. Secondly, how to design and implement a learning plan based on the developed constructivism models. This research was conducted at Private Islamic Elementary School  (Madrasah Ad-Diyanah Ciputat, South Tangerang. Research method used in this study is descriptive-qualitative research. The results showed that the active learning models based on constructivism are suitable to be developed in the Madarasah, which were the models of Problem Based Learning (PBM, Realistic Learning, Inquiry Learning and Thematic Learning and also how the development of the learning processes from the lesson plans to the learning implementation showed a paradigm shifting from teacher-centered to student-centered. Abstrak Salah satu permasalahan di madrasah-madrasah adalah proses pembelajaran yang kurang melibatkan siswa secara aktif (berpusat pada guru, sehingga hal ini mengakibatkan pada peningkatan hasil belajar dan kualitas lulusan. Tujuan dari penelitian ini adalah, pertama, untuk menganalisis jenis model pembelajaran konstruktivisme apa yang dapat dikembangkan untuk mengatasi permasalahan di madrasah. Ke dua, bagaimana merancang dan melaksanakan rencana pembelajaran berdasarkan model konstruktivisme yang dikembangkan. Penelitian ini dilaksanakan di Sekolah Dasar Swasta (madrasah Ad-Diayanah Ciputat, Tangerang Selatan. Metode penelitian yang digunakan adalah metode deskriptif-kualitatif. Hasil penelitian menunjukkan bahwa model pembelajaran aktif yang berbasis konstruktivisme sesuai untuk dikembangkan di madrasah, yakni model pembelajaran Problem Based Learning (PBL, Pembelajaran Realistis, Pembelajaran

  9. Problem based learning in medical education.

    Science.gov (United States)

    Mansur, D I; Kayastha, S R; Makaju, R; Dongol, M

    2012-01-01

    Problem based learning, originally introduced in the Medical School at Mc-Master University in Canada in the late 1960s, and is now being used as a learning method in many medical schools in the United Kingdom and worldwide. Problem based learning have been adapted in many medical colleges of Nepal be used either as the mainstay of an entire curriculum or for the delivery of individual courses. Institution of Medicine, Tribhuvan University in 1980, BP Koirala Institute of Health Sciences at Dharan in 1999, KUSMS with the great support of faculties from Harvard University in 2001, Patan Academy of Health Sciences (PAHS), and lately all the affiliated medical colleges of Kathmandu University have adapted Problem based learning.

  10. The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment

    Science.gov (United States)

    Su, Chung-Ho

    2017-01-01

    The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D Cardiac Catheterization Game-Based Learning System) with a learning assessment for cardiac…

  11. The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment

    Science.gov (United States)

    Su, Chung-Ho

    2017-01-01

    The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D Cardiac Catheterization Game-Based Learning System) with a learning assessment for cardiac…

  12. Design and Implementation of C-iLearning: A Cloud-Based Intelligent Learning System

    Science.gov (United States)

    Xiao, Jun; Wang, Minjuan; Wang, Lamei; Zhu, Xiaoxiao

    2013-01-01

    The gradual development of intelligent learning (iLearning) systems has prompted the changes of teaching and learning. This paper presents the architecture of an intelligent learning (iLearning) system built upon the recursive iLearning model and the key technologies associated with this model. Based on this model and the technical structure of a…

  13. Yet Another Adaptive Learning Management System Based on Felder and Silverman's Learning Styles and Mashup

    Science.gov (United States)

    Chang, Yi-Hsing; Chen, Yen-Yi; Chen, Nian-Shing; Lu, You-Te; Fang, Rong-Jyue

    2016-01-01

    This study designs and implements an adaptive learning management system based on Felder and Silverman's Learning Style Model and the Mashup technology. In this system, Felder and Silverman's Learning Style model is used to assess students' learning styles, in order to provide adaptive learning to leverage learners' learning preferences.…

  14. Yet Another Adaptive Learning Management System Based on Felder and Silverman's Learning Styles and Mashup

    Science.gov (United States)

    Chang, Yi-Hsing; Chen, Yen-Yi; Chen, Nian-Shing; Lu, You-Te; Fang, Rong-Jyue

    2016-01-01

    This study designs and implements an adaptive learning management system based on Felder and Silverman's Learning Style Model and the Mashup technology. In this system, Felder and Silverman's Learning Style model is used to assess students' learning styles, in order to provide adaptive learning to leverage learners' learning preferences.…

  15. Adaptive Bases for Reinforcement Learning

    CERN Document Server

    Di Castro, Dotan

    2010-01-01

    We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basis is demonstrated in simulations.

  16. Adaptive Bases for Reinforcement Learning

    OpenAIRE

    Di Castro, Dotan; Mannor, Shie

    2010-01-01

    We consider the problem of reinforcement learning using function approximation, where the approximating basis can change dynamically while interacting with the environment. A motivation for such an approach is maximizing the value function fitness to the problem faced. Three errors are considered: approximation square error, Bellman residual, and projected Bellman residual. Algorithms under the actor-critic framework are presented, and shown to converge. The advantage of such an adaptive basi...

  17. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this transformation....... The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The revised...

  18. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this transformation....... The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The revised...

  19. 3D Game-Based Learning System for Improving Learning Achievement in Software Engineering Curriculum

    Science.gov (United States)

    Su,Chung-Ho; Cheng, Ching-Hsue

    2013-01-01

    The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…

  20. Learning unification-based grammars using the Spoken English Corpus

    CERN Document Server

    Osborne, M; Osborne, Miles; Bridge, Derek

    1994-01-01

    This paper describes a grammar learning system that combines model-based and data-driven learning within a single framework. Our results from learning grammars using the Spoken English Corpus (SEC) suggest that combined model-based and data-driven learning can produce a more plausible grammar than is the case when using either learning style isolation.

  1. LEARNING DIFFICULTIES: AN ANALYSIS BASED ON VIGOTSKY

    Directory of Open Access Journals (Sweden)

    Adriane Cenci

    2010-06-01

    Full Text Available We aimed, along the text, to bring a reflection upon learning difficulties based on Socio-Historical Theory, relating what is observed in schools to what has been discussed about learning difficulties and the theory proposed by Vygotsky in the early XX century. We understand that children enter school carrying experiences and knowledge from their cultural group and that school ignores such knowledge very often. Then, it is in such disengagement that emerges what we started to call learning difficulties. One cannot forget to see a child as a whole – a student is a social being constituted by culture, language and specific values to which one must be attentive.

  2. Achieving Adaptability through Inquiry Based Learning

    Science.gov (United States)

    2010-06-01

    knowledge. IBL is based on a different conception of learning, one traceable back to John Dewey (1910) and Jean Piaget (1972; von Glasersfeld, 1995) and...Dewey, 1910; Duffy 2009; Piaget , 1972; Schank, Fano, Bell, and Jona, 1993). If the learners are focused on figuring out what the instructor wants...errors or the inability to fully make sense of a situation provides the basis for learning ( Piaget , 1973; Schank, et al, 1993). Thus the errors

  3. On the Task-based Collaborative Learning

    Institute of Scientific and Technical Information of China (English)

    曲囡囡; 马卓

    2008-01-01

    <正>Task-based language teaching(TBLT) has been a prevalent teaching practice in the TEFL field in the recent years and its momentum for striving to be the legitimate one has never ceased. The present study tries to provide a theoretical foundation for its application in the communicative learning approach of English as the second language(ESL),namely the collaborative learning mode.

  4. Game-Based Learning Theory

    Science.gov (United States)

    Laughlin, Daniel

    2008-01-01

    Persistent Immersive Synthetic Environments (PISE) are not just connection points, they are meeting places. They are the new public squares, village centers, malt shops, malls and pubs all rolled into one. They come with a sense of 'thereness" that engages the mind like a real place does. Learning starts as a real code. The code defines "objects." The objects exist in computer space, known as the "grid." The objects and space combine to create a "place." A "world" is created, Before long, the grid and code becomes obscure, and the "world maintains focus.

  5. Inquiry-Based Learning of Molecular Phylogenetics

    Science.gov (United States)

    Campo, Daniel; Garcia-Vazquez, Eva

    2008-01-01

    Reconstructing phylogenies from nucleotide sequences is a challenge for students because it strongly depends on evolutionary models and computer tools that are frequently updated. We present here an inquiry-based course aimed at learning how to trace a phylogeny based on sequences existing in public databases. Computer tools are freely available…

  6. Generalized Derivative Based Kernelized Learning Vector Quantization

    NARCIS (Netherlands)

    Schleif, Frank-Michael; Villmann, Thomas; Hammer, Barbara; Schneider, Petra; Biehl, Michael; Fyfe, Colin; Tino, Peter; Charles, Darryl; Garcia-Osoro, Cesar; Yin, Hujun

    2010-01-01

    We derive a novel derivative based version of kernelized Generalized Learning Vector Quantization (KGLVQ) as an effective, easy to interpret, prototype based and kernelized classifier. It is called D-KGLVQ and we provide generalization error bounds, experimental results on real world data, showing t

  7. Enquiry-Based Learning: Perspectives on Practice

    Science.gov (United States)

    Deignan, Tim

    2009-01-01

    Traditional lecture-based teaching methods are being replaced or supplemented by approaches which call for reframing the roles and identities of teachers and learners. Enquiry-Based Learning (EBL) is one such approach. This paper reports on a study investigating the perceptions of staff and students (N=25) involved in an EBL capacity building…

  8. Problem-Based Learning: Exploiting Knowledge of How People Learn to Promote Effective Learning

    Science.gov (United States)

    Wood, E. J.

    2004-01-01

    There is much information from educational psychology studies on how people learn. The thesis of this paper is that we should use this information to guide the ways in which we teach rather than blindly using our traditional methods. In this context, problem-based learning (PBL), as a method of teaching widely used in medical schools but…

  9. Free Open Source Software: FOSS Based e-learning, Mobile Learning Systems Together with Blended Learning System

    Directory of Open Access Journals (Sweden)

    Kohei Arai

    2013-11-01

    Full Text Available Free Open Source Software: FOSS based e-learning system is proposed together with blended learning and mobile learning. Mashup search engine for e-learning contents search and content adaptation from e-learning to mobile learning content are also implemented. Through implementation of the proposed system, it is found that the system does work well for improvement of learning efficiency.

  10. Mining Learning Social Networks for Cooperative Learning with Appropriate Learning Partners in a Problem-Based Learning Environment

    Science.gov (United States)

    Chen, Chih-Ming; Chang, Chia-Cheng

    2014-01-01

    Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments.…

  11. Mining Learning Social Networks for Cooperative Learning with Appropriate Learning Partners in a Problem-Based Learning Environment

    Science.gov (United States)

    Chen, Chih-Ming; Chang, Chia-Cheng

    2014-01-01

    Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments.…

  12. Reinforcement Learning Based Artificial Immune Classifier

    Directory of Open Access Journals (Sweden)

    Mehmet Karakose

    2013-01-01

    Full Text Available One of the widely used methods for classification that is a decision-making process is artificial immune systems. Artificial immune systems based on natural immunity system can be successfully applied for classification, optimization, recognition, and learning in real-world problems. In this study, a reinforcement learning based artificial immune classifier is proposed as a new approach. This approach uses reinforcement learning to find better antibody with immune operators. The proposed new approach has many contributions according to other methods in the literature such as effectiveness, less memory cell, high accuracy, speed, and data adaptability. The performance of the proposed approach is demonstrated by simulation and experimental results using real data in Matlab and FPGA. Some benchmark data and remote image data are used for experimental results. The comparative results with supervised/unsupervised based artificial immune system, negative selection classifier, and resource limited artificial immune classifier are given to demonstrate the effectiveness of the proposed new method.

  13. Problem Based Learning - Linking Students and Industry

    DEFF Research Database (Denmark)

    Fink, Flemming K.

    2006-01-01

    -oriented project work: students work in teams to solve externally defined problem areas in co-operation with businesses, organisations and public institutions. Project Organised Problem Based Learning (POPBL) has generated a high degree of cooperation with the society and private companies. There are all the time...... is essentially problem solving. The presentation looks into on campus POPBL and the Facilitated Work Based Learning (FBL) for continuing education. It also presents case examples of POPBL work.......WG2_G4 Problem based learning – linking students and industry: a case study from Aalborg, Denmark Flemming K. Flink ELITE Aalborg University In Aalborg University, Denmark, all study programmes are organised around inter-disciplinary project work in groups. Up to 50% of the study work is problem...

  14. Educational Change towards Problem Based Learning

    DEFF Research Database (Denmark)

    Li, Huichun

    at the university, depending on which strategy the mangers have employed. Further, the organizational members’ understandings of PBL are more concerned with teaching and curriculum design rather than learning, which should be highlighted within PBL context. Besides, staff members have to struggle between different......As a promising educational approach, PBL (Problem Based Learning) has been adopted by an increasing number of higher education institutions worldwide to replace the traditional lectured based educational approach. However, the organizational change towards PBL is not easy for higher education...... institutions, especially for those with a long history of Lecture Based Learning. Therefore, it is necessary to investigate the challenges and obstacles for higher education institutions which are implementing PBL. In order to address the research concern, this book involves in an intensive exploration of two...

  15. Web-Based Learning - Yes We Can!

    Science.gov (United States)

    Schroeder, Ulrik

    Web-based Learning has become a matter of fact at universities. We are now at the edge of new developments with Web 2.0 applications and social software is radically changing the way of how we communicate and share in social networks. Can we expect an analogous revolution for university education 2.0? I will give some arguments that I rather expect an incremental evolution than a radical change. First, I take a look at current eLearning implementations and organizational frameworks and give an example from RWTH Aachen University. Against the background of cognitive theories the utilization of Web 2.0 applications are promising to strengthen 21st century learning. But methods and tools must be adapted to the context of institutional learning as well as the formal regulations must be adjusted vice versa.

  16. Adaptive designs for learning based on MOOCs

    DEFF Research Database (Denmark)

    Gynther, Karsten

    2016-01-01

    teachers have a bachelor degree in the subjects they teach. More than 10,000 teachers need professional development and municipalities ask for an adaptive teacher development program with personalized learning. The project's research question is the study and development of design principles that can guide......Informed by research in MOOCs and adaptive learning systems the project has developed a design framework which can guide the development of SPOCs (Small Private Online Courses), adapted to experienced school teachers' different learning needs. In 2020 it will be a requirement that, Danish school...... the development of adaptive designs for learning on the basis of MOOCs as an overall design framework. The project is methodologically inspired by Design Based Research....

  17. From Saying to Doing Interdisciplinary Learning: Is Problem-Based Learning the Answer?

    Science.gov (United States)

    Stentoft, Diana

    2017-01-01

    Problem-based learning is often characterised as an approach encompassing interdisciplinary learning; however, little attention has been explicitly paid to what a claim of interdisciplinary problem-based learning means in practice. Even less attention has been given to address the consequences of interdisciplinary problem-based learning for…

  18. Problem-Based Learning in Higher Education: Untold Stories.

    Science.gov (United States)

    Savin-Baden, Maggi

    The central argument of this book is that the potential of problem-based learning is yet to be realized in higher education. Problem-based learning is an important approach to learning, based in the experiential learning tradition, that needs to be more centrally located in higher education curricula. Part 1 of this book explores problem-based…

  19. Benefits of Scenario-based Learning in university education

    OpenAIRE

    Elliott-Kingston, Caroline; Doyle, Owen P. E.; Hunter, Alan

    2016-01-01

    As an applied science, horticulture is particularly suited to interactive teaching and learning methods.  Much of the undergraduate learning in horticulture is passive; therefore, more active learning strategies should be introduced. One such active learning technique is scenario-based learning (SBL).  This form of learning allows students to apply academic knowledge to a simulated 'real-life' situation.  It is particularly suited to promoting group participation and learning.  Its use provid...

  20. Learning to Summarize and Summarizing for Learning: Some Computer-Based Supports

    NARCIS (Netherlands)

    Dessus, Philippe

    2008-01-01

    Dessus, P. (2008). Learning to Summarize and Summarizing for Learning: Some Computer-Based Supports. Workshop presentation at the symposium Learning networks for professional. November, 14, 2008, Heerlen, Nederland: Open Universiteit Nederland.

  1. Deep and surface learning in problem-based learning: a review of the literature

    NARCIS (Netherlands)

    D.H.J.M. Dolmans (Diana); S.M.M. Loyens (Sofie); H. Marcq (Hélène); D. Gijbels (David)

    2015-01-01

    textabstractIn problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested

  2. Deep and surface learning in problem-based learning: a review of the literature

    NARCIS (Netherlands)

    D.H.J.M. Dolmans (Diana); S.M.M. Loyens (Sofie); Marcq, H. (Hélène); D. Gijbels (David)

    2016-01-01

    textabstractIn problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested

  3. GPIM: Google Glassware for inquiry-based learning

    National Research Council Canada - National Science Library

    Angel Suarez; Stefaan Ternier; Marco Kalz; Marcus Specht

    2015-01-01

    .... This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL). Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and meaningful learning experience...

  4. EFFECT OF PROBLEM BASED LEARNING IN COMPARISION WITH LECTURE BASED LEARNING IN FORENSIC MEDICINE

    Directory of Open Access Journals (Sweden)

    Padmakumar

    2015-09-01

    Full Text Available BACKGROUND: Problem based learning (PBL is an approach to learning and instruction in which students tackle problems in small groups under the supervision of a teacher. This style of learning assumed to foster increased retention of knowledge, improve student’s gene ral problem solving skills, enhance integration of basic science concepts in to clinical problems, foster the development of self - directed learning skills and strengthen student’s intrinsic motivation. AIM: The study was conducted to compare the effect of Problem based learning in comparison with lecture based learning. SETTING: A cross - sectional study was conducted among 2nd year MBBS students of Jubilee Mission Medical College and Research Institute, Thrissur during the period of December 2014 to March 20 15. METHODOLOGY: The batch is divided into two groups (A & B, 45 in each group. By using PBL method, blunt force injuries were taught to Group - A and sharp weapon injuries to group - B. By using lecture based learning (LBL method blunt force injuries were t aught to Group - B and sharp weapon injuries to group - A. At the end of the session a test in the form of MCQ was conducted on the students to evaluate their learning outcome. OBSERVATION AND RESU LTS: In session I, the average test score of LBL group was 8.16 and PBL group was 12. The difference was statistically significant. In session - II also 45 students has participated each in LBL and PBL classes. The average of test score of LBL group was 7.267 and PBL was 11.289, which was highly significant statistical ly . CONCLUSION: Study has proven that problem based learning is an effective teaching learning method when compared to conventional lecture based learning.

  5. Simulation-based medical teaching and learning

    Directory of Open Access Journals (Sweden)

    Abdulmohsen H Al-Elq

    2010-01-01

    Full Text Available One of the most important steps in curriculum development is the introduction of simulation- based medical teaching and learning. Simulation is a generic term that refers to an artificial representation of a real world process to achieve educational goals through experiential learning. Simulation based medical education is defined as any educational activity that utilizes simulation aides to replicate clinical scenarios. Although medical simulation is relatively new, simulation has been used for a long time in other high risk professions such as aviation. Medical simulation allows the acquisition of clinical skills through deliberate practice rather than an apprentice style of learning. Simulation tools serve as an alternative to real patients. A trainee can make mistakes and learn from them without the fear of harming the patient. There are different types and classification of simulators and their cost vary according to the degree of their resemblance to the reality, or ′fidelity′. Simulation- based learning is expensive. However, it is cost-effective if utilized properly. Medical simulation has been found to enhance clinical competence at the undergraduate and postgraduate levels. It has also been found to have many advantages that can improve patient safety and reduce health care costs through the improvement of the medical provider′s competencies. The objective of this narrative review article is to highlight the importance of simulation as a new teaching method in undergraduate and postgraduate education.

  6. Producing and scrounging during Problem Based Learning

    Directory of Open Access Journals (Sweden)

    William L. Vickery

    2013-08-01

    Full Text Available When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers. We know from studies of animal behaviour (including humans that scrounging can be expected whenever animals exploit resources in groups. We also know that scrounging can have deleterious effects on the group. We can expect scrounging to occur during social learning because the exchange of information (which I will consider here as a resource is essential to social learning. This exchange can be seen as each individual scrounging from the other members of the group whenever the individual learns from the work of others. However, there is a danger if some individuals learn mostly through their own efforts while others indulge in “social loafing” relying heavily on colleagues to provide knowledge. Here I propose that game theory models developed to analyse feeding in animal societies may also apply to social learning. We know from studies of birds feeding in groups that scrounging behaviour depends on the extent to which resources can be shared. Further, when scrounging is prevalent groups tend to obtain fewer resources. By contrast, in social learning we attempt to facilitate sharing of knowledge. We thus encourage scrounging and run the risk of reducing learning within study groups. Here I analyse the role of scrounging in problem based learning. I argue that scrounging is inherent and necessary to any social learning process. However, it can have perverse effects if the acquisition of facts rather than understanding comes to dominate learning objectives. Further, disparities among individuals within a group can lead certain individuals to specialise in scrounging thus undermining the functioning of the group. I suggest that motivation, problem structure

  7. From scientifically based research to evidence based learning

    Directory of Open Access Journals (Sweden)

    Rosa Cera

    2016-02-01

    Full Text Available This essay is a reflection on the peculiarities of the scientifically based research and on the distinctive elements of the EBL (evidence based learning, methodology used in the study on the “Relationship between Metacognition, Self-efficacy and Self-regulation in Learning”. The EBL method, based on the standardization of data, explains how the students’ learning experience can be considered as a set of “data” and can be used to explain how and when the research results can be considered generalizable and transferable to other learning situations. The reflections present in this study have also allowed us to illustrate the impact that its results have had on the micro and macro level of reality. They helped to fill in the gaps concerning the learning/teaching processes, contributed to the enrichment of the scientific literature on this subject and allowed to establish standards through rigorous techniques such as systematic reviews and meta-analysis.

  8. An Adaptive E-Learning System Based on Students' Learning Styles: An Empirical Study

    Science.gov (United States)

    Drissi, Samia; Amirat, Abdelkrim

    2016-01-01

    Personalized e-learning implementation is recognized as one of the most interesting research areas in the distance web-based education. Since the learning style of each learner is different one must fit e-learning with the different needs of learners. This paper presents an approach to integrate learning styles into adaptive e-learning hypermedia.…

  9. Distributing vs. Blocking Learning Questions in a Web-Based Learning Environment

    Science.gov (United States)

    Kapp, Felix; Proske, Antje; Narciss, Susanne; Körndle, Hermann

    2015-01-01

    Effective studying in web-based learning environments (web-LEs) requires cognitive engagement and demands learners to regulate their learning activities. One way to support learners in web-LEs is to provide interactive learning questions within the learning environment. Even though research on learning questions has a long tradition, there are…

  10. Investigating the Learning-Theory Foundations of Game-Based Learning: A Meta-Analysis

    Science.gov (United States)

    Wu, W-H.; Hsiao, H-C.; Wu, P-L.; Lin, C-H.; Huang, S-H.

    2012-01-01

    Past studies on the issue of learning-theory foundations in game-based learning stressed the importance of establishing learning-theory foundation and provided an exploratory examination of established learning theories. However, we found research seldom addressed the development of the use or failure to use learning-theory foundations and…

  11. An Adaptive E-Learning System Based on Students' Learning Styles: An Empirical Study

    Science.gov (United States)

    Drissi, Samia; Amirat, Abdelkrim

    2016-01-01

    Personalized e-learning implementation is recognized as one of the most interesting research areas in the distance web-based education. Since the learning style of each learner is different one must fit e-learning with the different needs of learners. This paper presents an approach to integrate learning styles into adaptive e-learning hypermedia.…

  12. DKBLM—Deep Knowledge Based Learning Methodology

    Institute of Scientific and Technical Information of China (English)

    马志方

    1993-01-01

    To solve the Imperfect Theory Problem(ITP)faced by Explanation Based Generalization(EBG),this paper proposes a methodology,Deep Knowledge Based Learning Methodology(DKBLM)by name and gives an implementation of DKBLM,called Hierarchically Distributed Learning System(HDLS).As an example of HDLS's application,this paper shows a learning system(MLS)in meteorology domain and its running with a simplified example.DKBLM can acquire experiential knowledge with causality in it.It is applicable to those kinds of domains,in which experiments are relatively difficults to caryy out,and in which there exist many available knowledge systems at different levels for the same domain(such as weather forecasting).

  13. Inquiry based learning in physical education

    DEFF Research Database (Denmark)

    Østergaard, Lars Domino

    2014-01-01

    and disadvantages within the IBL-methodology in relation to students’ motivation. Instructed in guided inquiry, 32 students of physical education in a teacher training college worked with inquiry based learning in physical education over a four week period. During the IBL-unit, qualitative data such as the students......The present project is a case study founded on the decreasing motivation and engagement in physical education. The project suggests inquiry based learning (IBL) as an educational methodology. This may help to turn the trend as IBL has shown to engage and motivate students at different educational...... to the IBL and the motivation theory. The analysis revealed that the students found the method very motivating and engaging, but they also accentuated the difficulties experienced in the beginning of the inquiry work due to the degrees of freedom in the work. Besides, the students emphasised the learning...

  14. Optimized Grid Based e-Learning Framework

    Directory of Open Access Journals (Sweden)

    Suresh Jaganathan

    2014-12-01

    Full Text Available E-Learning is the process of extending the resources to different locations by using multimedia communications. Many e-Learning methodologies are available and based on client-server, peer-to-peer and using Grid Computing concepts. To establish e-Learning process, systems should satisfy these needs, i high storage for storing, ii high network throughput for faster transfer and iii efficient streaming of materials. The first and second needs are satisfied by using Grid and P2P technologies and the third need can be achieved by an efficient video compression algorithm. This study proposes a framework, called Optimized Grid Based e-Learning (OgBeL , which adopts both Grid and P2P technology. To reduce the e-Learning material size for efficient streaming, a light weight compression algorithm called (dWave is embedded in (OgBeL . The behavior of framework is analyzed in terms of time taken to transfer files using in-use grid protocols and in networks combined with grid and P2P.

  15. Improving Achievement through Problem-Based Learning

    Science.gov (United States)

    Sungur, Semra; Tekkaya, Ceren; Geban, Omer

    2006-01-01

    In this study, the effect of problem-based learning on students' academic achievement and performance skills in a unit on the human excretory system was investigated. Sixty-one 10th grade students, from two full classes instructed by the same biology teacher, were involved in the study. Classes were randomly assigned as either the experimental or…

  16. Domesticating Digital Game-based Learning

    Directory of Open Access Journals (Sweden)

    Helga Dís Sigurdardottir

    2016-07-01

    Full Text Available This paper analyses the use of digital game-based learning (DGBL in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience that practice. Digital game-based learning is being widely employed throughout Norway as a result of the increased focus on digital skills in Norwegian education. This paper analyses that development by way of focus group interviews with a total of sixty-four pupils at four schools. Drawing upon domestication and actor-network theory, the paper provides a novel approach to the study of DGBL. The broad empirical investigation into DGBL practices furthermore provides a contribution to scholarly literature on the subject. A noteworthy finding of this study is the diversity of games employed in schools—around 30 different titles— indicating that the choice of games lies at the discretion of individual teachers. Findings from this research show that the domestication of digital game-based learning occurs through the construction of complex game-based learning assemblages. This includes the classroom and home as gaming sites, group work and individual assignments as practices, and PCs and iPads as platforms.

  17. Game based learning for computer science education

    NARCIS (Netherlands)

    Schmitz, Birgit; Czauderna, André; Klemke, Roland; Specht, Marcus

    2011-01-01

    Schmitz, B., Czauderna, A., Klemke, R., & Specht, M. (2011). Game based learning for computer science education. In G. van der Veer, P. B. Sloep, & M. van Eekelen (Eds.), Computer Science Education Research Conference (CSERC '11) (pp. 81-86). Heerlen, The Netherlands: Open Universiteit.

  18. Prototype-based models in machine learning

    NARCIS (Netherlands)

    Biehl, Michael; Hammer, Barbara; Villmann, Thomas

    2016-01-01

    An overview is given of prototype-based models in machine learning. In this framework, observations, i.e., data, are stored in terms of typical representatives. Together with a suitable measure of similarity, the systems can be employed in the context of unsupervised and supervised analysis of poten

  19. Power, Democracy and Problem-Based Learning

    DEFF Research Database (Denmark)

    Du, Xiangyun; Stentoft, Diana; Dahms, Mona-Lisa

    2007-01-01

      Problem Based Learning (PBL) as an educational approach has been increasingly applied in educational settings around the world. Given that PBL - as well as any other educational approach - is rooted in a given cultural context and thus carries the ‘fingerprint' of the specific context, an inter...

  20. Staff Development in Problem-based Learning.

    Science.gov (United States)

    Murray, Ian; Savin-Baden, Maggi

    2000-01-01

    Argues that, for problem-based learning (PBL) to succeed, a sound program of staff development is required and describes the introduction of PBL into Nursing and Midwifery curricula at the University of Dundee (Scotland) including key components and evaluatory evidence to support its efficacy. (DB)

  1. Game based learning for computer science education

    NARCIS (Netherlands)

    Schmitz, Birgit; Czauderna, André; Klemke, Roland; Specht, Marcus

    2011-01-01

    Schmitz, B., Czauderna, A., Klemke, R., & Specht, M. (2011). Game based learning for computer science education. In G. van der Veer, P. B. Sloep, & M. van Eekelen (Eds.), Computer Science Education Research Conference (CSERC '11) (pp. 81-86). Heerlen, The Netherlands: Open Universiteit.

  2. Prototype-based models in machine learning

    NARCIS (Netherlands)

    Biehl, Michael; Hammer, Barbara; Villmann, Thomas

    2016-01-01

    An overview is given of prototype-based models in machine learning. In this framework, observations, i.e., data, are stored in terms of typical representatives. Together with a suitable measure of similarity, the systems can be employed in the context of unsupervised and supervised analysis of

  3. Standardization of Game Based Learning Design

    NARCIS (Netherlands)

    Kelle, Sebastian; Klemke, Roland; Gruber, Marion; Specht, Marcus

    2011-01-01

    Kelle, S., Klemke, R., Gruber, M., & Specht, M. (2011). Standardization of Game Based Learning Design. In B. Murgante, O. Gervasi, A. Iglesias, D. Taniar, & B. O. Apduphan (Eds.), Computational Science and Its Applications - ICCSA 2011 (pp. 518-532). LNCS 6785 Berlin, Heidelberg & New

  4. Producing and Scrounging during Problem Based Learning

    Science.gov (United States)

    Vickery, William L.

    2013-01-01

    When problem based learning occurs in a social context it is open to a common social behaviour, scrounging. In the animal behaviour literature, scroungers do not attempt to find resources themselves but rather exploit resources found by other group members (referred to as producers). We know from studies of animal behaviour (including humans) that…

  5. Standardization of Game Based Learning Design

    NARCIS (Netherlands)

    Kelle, Sebastian; Klemke, Roland; Gruber, Marion; Specht, Marcus

    2011-01-01

    Kelle, S., Klemke, R., Gruber, M., & Specht, M. (2011). Standardization of Game Based Learning Design. In B. Murgante, O. Gervasi, A. Iglesias, D. Taniar, & B. O. Apduphan (Eds.), Computational Science and Its Applications - ICCSA 2011 (pp. 518-532). LNCS 6785 Berlin, Heidelberg & New York: Springer

  6. Problem Based Learning in Engineering Education

    DEFF Research Database (Denmark)

    Dahms, Mona-Lisa; Sauerbier, Gabriele; Stubbe, Korinna

    2006-01-01

    This paper describes a recent EU-project from five European Institutions. The aim was the development and implementation of a new international Master’s programme for staff development, directed towards the introduction of Problem Based Learning methods in the field of engineering education...

  7. Explanation-based learning in infancy.

    Science.gov (United States)

    Baillargeon, Renée; DeJong, Gerald F

    2017-07-11

    In explanation-based learning (EBL), domain knowledge is leveraged in order to learn general rules from few examples. An explanation is constructed for initial exemplars and is then generalized into a candidate rule that uses only the relevant features specified in the explanation; if the rule proves accurate for a few additional exemplars, it is adopted. EBL is thus highly efficient because it combines both analytic and empirical evidence. EBL has been proposed as one of the mechanisms that help infants acquire and revise their physical rules. To evaluate this proposal, 11- and 12-month-olds (n = 260) were taught to replace their current support rule (that an object is stable when half or more of its bottom surface is supported) with a more sophisticated rule (that an object is stable when half or more of the entire object is supported). Infants saw teaching events in which asymmetrical objects were placed on a base, followed by static test displays involving a novel asymmetrical object and a novel base. When the teaching events were designed to facilitate EBL, infants learned the new rule with as few as two (12-month-olds) or three (11-month-olds) exemplars. When the teaching events were designed to impede EBL, however, infants failed to learn the rule. Together, these results demonstrate that even infants, with their limited knowledge about the world, benefit from the knowledge-based approach of EBL.

  8. The ABC's of Adventure-Based Learning

    Science.gov (United States)

    Stuhr, Paul T.; Sutherland, Sue; Ressler, Jim; Ortiz-Stuhr, Esther M.

    2016-01-01

    Adventure-based learning (ABL) consists of highly structured physical activity with periods of reflection (i.e., debrief) that help promote personal and social development. It can be used as a valid curriculum in physical education to promote intrapersonal and interpersonal relationships. This type of curriculum can also help physical educators…

  9. Using Agents in Web-Based Constructivist Collaborative Learning System

    Institute of Scientific and Technical Information of China (English)

    刘莹; 林福宗; 王雪

    2004-01-01

    Web-based learning systems are one of the most interesting topics in the area of the application of computers to education. Collaborative learning, as an important principle in constructivist learning theory, is an important instruction mode for open and distance learning systems. Through collaborative learning, students can greatly improve their creativity, exploration capability, and social cooperation. This paper used an agent-based coordination mechanism to respond to the requirements of an efficient and motivating learning process. This coordination mechanism is based on a Web-based constructivist collaborative learning system, in which students can learn in groups and interact with each other by several kinds of communication modes to achieve their learning objectives efficiently and actively. In this learning system, artificial agents represent an active part in the collaborative learning process; they can partially replace human instructors during the multi-mode interaction of the students.

  10. Learning styles: individualizing computer-based learning environments

    Directory of Open Access Journals (Sweden)

    Tim Musson

    1995-12-01

    Full Text Available While the need to adapt teaching to the needs of a student is generally acknowledged (see Corno and Snow, 1986, for a wide review of the literature, little is known about the impact of individual learner-differences on the quality of learning attained within computer-based learning environments (CBLEs. What evidence there is appears to support the notion that individual differences have implications for the degree of success or failure experienced by students (Ford and Ford, 1992 and by trainee end-users of software packages (Bostrom et al, 1990. The problem is to identify the way in which specific individual characteristics of a student interact with particular features of a CBLE, and how the interaction affects the quality of the resultant learning. Teaching in a CBLE is likely to require a subset of teaching strategies different from that subset appropriate to more traditional environments, and the use of a machine may elicit different behaviours from those normally arising in a classroom context.

  11. Game Based Language Learning for Bilingual Adults

    DEFF Research Database (Denmark)

    Hautopp, Heidi; Hanghøj, Thorkild

    2014-01-01

    What happens when a single‐player training game enters a classroom context? The use of training activities in game‐based learning (GBL) has often been criticized for letting players perform mechanical operations with no reflection upon the learning experiences involved (e.g. Egenfeldt‐Nielsen, 2005......). Building on earlier studies of game‐based teaching (Hanghøj & Brund, 2011; Hanghøj 2013), this paper focuses on the role of the teacher. More specifically, the paper describes the teacher’s opportunity to create reflection among the students as well as the teacher’s ability to connect the students’ game...... experiences with the central goals in communicative language teaching (CLT). The paper is based on a study of The Danish Simulator when integrated in a game‐based language course with 15 students at a language center in Copenhagen during spring, 2013. The Danish Simulator consists of language drills...

  12. Game Based Language Learning for Bilingual Adults

    DEFF Research Database (Denmark)

    Hautopp, Heidi; Hanghøj, Thorkild

    2014-01-01

    What happens when a single‐player training game enters a classroom context? The use of training activities in game‐based learning (GBL) has often been criticized for letting players perform mechanical operations with no reflection upon the learning experiences involved (e.g. Egenfeldt‐Nielsen, 2005......). Building on earlier studies of game‐based teaching (Hanghøj & Brund, 2011; Hanghøj 2013), this paper focuses on the role of the teacher. More specifically, the paper describes the teacher’s opportunity to create reflection among the students as well as the teacher’s ability to connect the students’ game...... experiences with the central goals in communicative language teaching (CLT). The paper is based on a study of The Danish Simulator when integrated in a game‐based language course with 15 students at a language center in Copenhagen during spring, 2013. The Danish Simulator consists of language drills...

  13. Conceptions of Learning versus Conceptions of Web-Based Learning: The Differences Revealed by College Students

    Science.gov (United States)

    Tsai, Chin-Chung

    2009-01-01

    Past research has shown the variations of students' conceptions of learning, but little has been especially undertaken to address students' conceptions of web-based learning and to make comparisons between students' conceptions of learning in general and their conceptions of web-based learning in particular. By interviewing 83 Taiwanese college…

  14. Development of Learning Resources to Promote Knowledge Sharing in Problem Based Learning

    Science.gov (United States)

    Uden, Lorna; Page, Tom

    2008-01-01

    Problem Based Learning offers many benefits to students' learning, however, the design and implementation of effective problem based learning (PBL) is not trivial. Central to effective implementation of PBL are the problem design and group working of the students. Design of good problems requires that the learning outcomes of the subject are…

  15. Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review

    Science.gov (United States)

    Abdul Jabbar, Azita Iliya; Felicia, Patrick

    2015-01-01

    In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…

  16. Learning Tools for Knowledge Nomads: Using Personal Digital Assistants (PDAs) in Web-based Learning Environments.

    Science.gov (United States)

    Loh, Christian Sebastian

    2001-01-01

    Examines how mobile computers, or personal digital assistants (PDAs), can be used in a Web-based learning environment. Topics include wireless networks on college campuses; online learning; Web-based learning technologies; synchronous and asynchronous communication via the Web; content resources; Web connections; and collaborative learning. (LRW)

  17. Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review

    Science.gov (United States)

    Abdul Jabbar, Azita Iliya; Felicia, Patrick

    2015-01-01

    In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…

  18. Component-Based Approach in Learning Management System Development

    Science.gov (United States)

    Zaitseva, Larisa; Bule, Jekaterina; Makarov, Sergey

    2013-01-01

    The paper describes component-based approach (CBA) for learning management system development. Learning object as components of e-learning courses and their metadata is considered. The architecture of learning management system based on CBA being developed in Riga Technical University, namely its architecture, elements and possibilities are…

  19. Graph-based semi-supervised learning

    CERN Document Server

    Subramanya, Amarnag

    2014-01-01

    While labeled data is expensive to prepare, ever increasing amounts of unlabeled data is becoming widely available. In order to adapt to this phenomenon, several semi-supervised learning (SSL) algorithms, which learn from labeled as well as unlabeled data, have been developed. In a separate line of work, researchers have started to realize that graphs provide a natural way to represent data in a variety of domains. Graph-based SSL algorithms, which bring together these two lines of work, have been shown to outperform the state-of-the-art in many applications in speech processing, computer visi

  20. On Task-based English Learning Method

    Institute of Scientific and Technical Information of China (English)

    朱蕾

    2010-01-01

    @@ Task-Based learning(TBL)is becoming a catchword in English circles.The new national English Curricular Syllabus also recommends the use of the TBL approach in classroom teaching.The purpose of learning a foreign language is the most direct communicative in the target language,and speaking is the most direct communicative method.In recent years,with the publication of the New Curriculum Standard by the State Education Department,the teaching reform in middle and primary schools has been being implemented step by step.

  1. Kinespell: Kinesthetic Learning Activity and Assessment in a Digital Game-Based Learning Environment

    Science.gov (United States)

    Cariaga, Ada Angeli; Salvador, Jay Andrae; Solamo, Ma. Rowena; Feria, Rommel

    Various approaches in learning are commonly classified into visual, auditory and kinesthetic (VAK) learning styles. One way of addressing the VAK learning styles is through game-based learning which motivates learners pursue knowledge holistically. The paper presents Kinespell, an unconventional method of learning through digital game-based learning. Kinespell is geared towards enhancing not only the learner’s spelling abilities but also the motor skills through utilizing wireless controllers. It monitors player’s performance through integrated assessment scheme. Results show that Kinespell may accommodate the VAK learning styles and is a promising alternative to established methods in learning and assessing students’ performance in Spelling.

  2. Game Based Learning Improving Leadership Skills

    Directory of Open Access Journals (Sweden)

    M. Sousa

    2014-08-01

    Full Text Available This research intended to identify leadership skills in Game Based Learning (GBL context that were developed in the project GREAT implementation. This project was developed within an international partnership including Portugal, Austria, Italy, Romania and Turkey and the main product was a GBL course. The course and the learning process was supported on the SimCity Social game. The trainees had to assume the Mayor role with the goal to construct and manage a city with 5000 inhabitants, assuming a leadership style encouraging the collaboration of the others trainees to accomplish their the learning goals. The main findings of this research were the diverse skills of leadership that emerged from the reflections of the trainees on the discussion forums about the game situations and the analogy they made to real life in organisations.

  3. Manifold-based learning and synthesis.

    Science.gov (United States)

    Huang, Dong; Yi, Zhang; Pu, Xiaorong

    2009-06-01

    This paper proposes a new approach to analyze high-dimensional data set using low-dimensional manifold. This manifold-based approach provides a unified formulation for both learning from and synthesis back to the input space. The manifold learning method desires to solve two problems in many existing algorithms. The first problem is the local manifold distortion caused by the cost averaging of the global cost optimization during the manifold learning. The second problem results from the unit variance constraint generally used in those spectral embedding methods where global metric information is lost. For the out-of-sample data points, the proposed approach gives simple solutions to transverse between the input space and the feature space. In addition, this method can be used to estimate the underlying dimension and is robust to the number of neighbors. Experiments on both low-dimensional data and real image data are performed to illustrate the theory.

  4. What if Learning Analytics Were Based on Learning Science?

    Science.gov (United States)

    Marzouk, Zahia; Rakovic, Mladen; Liaqat, Amna; Vytasek, Jovita; Samadi, Donya; Stewart-Alonso, Jason; Ram, Ilana; Woloshen, Sonya; Winne, Philip H.; Nesbit, John C.

    2016-01-01

    Learning analytics are often formatted as visualisations developed from traced data collected as students study in online learning environments. Optimal analytics inform and motivate students' decisions about adaptations that improve their learning. We observe that designs for learning often neglect theories and empirical findings in learning…

  5. Mapping Students Use of Technologies in Problem Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Khalid, Md. Saifuddin; Ryberg, Thomas

    2011-01-01

    This paper aims to understand how students use technology to enhance their learning in problem-based learning environments. The research methodology is based on both qualitative and quantitative studies. The results are based on students’ interviews, a survey and students’ reflections in course......-related blog posts; they show that students have positive perceptions toward using technologies in problem-based learning environments....

  6. WEB BASED LEARNING OF COMPUTER NETWORK COURSE

    Directory of Open Access Journals (Sweden)

    Hakan KAPTAN

    2004-04-01

    Full Text Available As a result of developing on Internet and computer fields, web based education becomes one of the area that many improving and research studies are done. In this study, web based education materials have been explained for multimedia animation and simulation aided Computer Networks course in Technical Education Faculties. Course content is formed by use of university course books, web based education materials and technology web pages of companies. Course content is formed by texts, pictures and figures to increase motivation of students and facilities of learning some topics are supported by animations. Furthermore to help working principles of routing algorithms and congestion control algorithms simulators are constructed in order to interactive learning

  7. Educational Change towards Problem Based Learning

    DEFF Research Database (Denmark)

    Li, Huichun

    As a promising educational approach, PBL (Problem Based Learning) has been adopted by an increasing number of higher education institutions worldwide to replace the traditional lectured based educational approach. However, the organizational change towards PBL is not easy for higher education...... institutions, especially for those with a long history of Lecture Based Learning. Therefore, it is necessary to investigate the challenges and obstacles for higher education institutions which are implementing PBL. In order to address the research concern, this book involves in an intensive exploration of two...... universities which are transforming their traditional educational approaches to PBL. Specifically, this book is concerned with how managers, staff members, and students interpret PBL and its implementation. It reveals that the challenges for implementing PBL are closely linked to organizational members...

  8. A Team Formation and Project-based Learning Support Service for Social Learning Networks

    OpenAIRE

    Spoelstra, Howard; Van Rosmalen, Peter; Van de Vrie, Evert; Obreza, Matija; Sloep, Peter

    2014-01-01

    The Internet affords new approaches to learning. Geographically dispersed self-directed learners can learn in computer-supported communities, forming social learning networks. However, self-directed learners can suffer from a lack of continuous motivation. And surprisingly, social learning networks do not readily support effective, coherence-creating and motivating learning settings. It is argued that providing project-based learning opportunities and team formation services can help overcome...

  9. Combining Correlation-Based and Reward-Based Learning in Neural Control for Policy Improvement

    DEFF Research Database (Denmark)

    Manoonpong, Poramate; Kolodziejski, Christoph; Wörgötter, Florentin

    2013-01-01

    associations. Based on these biological findings, we propose a new learning model to achieve successful control policies for artificial systems. This model combines correlation-based learning using input correlation learning (ICO learning) and reward-based learning using continuous actor–critic reinforcement...

  10. A Survey of Technologies Supporting Virtual Project Based Learning

    DEFF Research Database (Denmark)

    Dirckinck-Holmfeld, Lone

    2002-01-01

    This paper describes a survey of technologies and to what extent they support virtual project based learning. The paper argues that a survey of learning technologies should be related to concrete learning tasks and processes. Problem oriented project pedagogy (POPP) is discussed, and a framework...... for evaluation is proposed where negotiation of meaning, coordination and resource management are identified as the key concepts in virtual project based learning. Three e-learning systems are selected for the survey, Virtual-U, Lotus Learningspace and Lotus Quickplace, as each system offers different strategies...... for e-learning. The paper concludes that virtual project based learning may benefit from facilities of all these systems....

  11. Inquiry based learning in physical education

    DEFF Research Database (Denmark)

    Østergaard, Lars Domino

    2014-01-01

    and disadvantages within the IBL-methodology in relation to students’ motivation. Instructed in guided inquiry, 32 students of physical education in a teacher training college worked with inquiry based learning in physical education over a four week period. During the IBL-unit, qualitative data such as the students......The present project is a case study founded on the decreasing motivation and engagement in physical education. The project suggests inquiry based learning (IBL) as an educational methodology. This may help to turn the trend as IBL has shown to engage and motivate students at different educational...... levels and within different subjects. In this pilot research project performed at a physical education teacher education program, qualitative methods were chosen to investigate students’ motivation and engagement within an IBL-unit in physical education and to accentuate challenges, advantages...

  12. Case-Based Reasoning in Transfer Learning

    Science.gov (United States)

    2009-01-01

    study of transfer in psychology and education (e.g., Thorndike & Woodworth, 1901; Perkins & Salomon, 1994; Bransford et al., 2000), among other...disciplines. Transfer is, more specifically, a focus of some research related to case-based reasoning (CBR), namely psychologically plausible theories of...Springer. Perkins, D. N., & Salomon, G. (1994). Transfer of learning. In T. Husen & T. N. Postelwhite (Eds.). International Handbook of Educational

  13. Agent-Based Learning Environments as a Research Tool for Investigating Teaching and Learning.

    Science.gov (United States)

    Baylor, Amy L.

    2002-01-01

    Discusses intelligent learning environments for computer-based learning, such as agent-based learning environments, and their advantages over human-based instruction. Considers the effects of multiple agents; agents and research design; the use of Multiple Intelligent Mentors Instructing Collaboratively (MIMIC) for instructional design for…

  14. Towards Greater Learner Control: Web Supported Project-Based Learning

    Science.gov (United States)

    Guthrie, Cameron

    2010-01-01

    Project-based learning has been suggested as an appropriate pedagogy to prepare students in information systems for the realities of the business world. Web-based resources have been used to support such pedagogy with mixed results. The paper argues that the design of web-based learning support to cater to different learning styles may give…

  15. Network Applications for Group-Based Learning: Is More Better?

    Science.gov (United States)

    Veen, Jan; Collis, Betty; Jones, Val

    2003-01-01

    Group-based learning is being introduced into many settings in higher education. Is this a sustainable development with respect to the resources required? Under what conditions can group-based learning be applied successfully in distance education and in increasingly flexible campus-based learning? Can networked support facilitate and enrich…

  16. Towards Greater Learner Control: Web Supported Project-Based Learning

    Science.gov (United States)

    Guthrie, Cameron

    2010-01-01

    Project-based learning has been suggested as an appropriate pedagogy to prepare students in information systems for the realities of the business world. Web-based resources have been used to support such pedagogy with mixed results. The paper argues that the design of web-based learning support to cater to different learning styles may give…

  17. Community Based Learning and Civic Engagement: Informal Learning among Adult Volunteers in Community Organizations

    Science.gov (United States)

    Mundel, Karsten; Schugurensky, Daniel

    2008-01-01

    Many iterations of community based learning employ models, such as consciousness raising groups, cultural circles, and participatory action research. In all of them, learning is a deliberate part of an explicit educational activity. This article explores another realm of community learning: the informal learning that results from volunteering in…

  18. What Students Learn in Problem-Based Learning: A Process Analysis

    Science.gov (United States)

    Yew, Elaine H. J.; Schmidt, Henk G.

    2012-01-01

    This study aimed to provide an account of how learning takes place in problem-based learning (PBL), and to identify the relationships between the learning-oriented activities of students with their learning outcomes. First, the verbal interactions and computer resources studied by nine students for an entire PBL cycle were recorded. The relevant…

  19. Exploring the Influences of Elementary School Students' Learning Motivation on Web-Based Collaborative Learning

    Science.gov (United States)

    Chin-Fei, Huang; Chia-Ju, Liu

    2012-01-01

    The purpose of this study is to explore the influences of students' learning motivation on Web-based collaborative learning. This study conducted learning materials of Web pages about science and collaborative learning, a motivation questionnaire and interviews were used for data collection. Eighty Grade 5 students and a science teacher were…

  20. Use of Problem-Based Learning in the Teaching and Learning of Horticultural Production

    Science.gov (United States)

    Abbey, Lord; Dowsett, Eric; Sullivan, Jan

    2017-01-01

    Purpose: Problem-based learning (PBL), a relatively novel teaching and learning process in horticulture, was investigated. Proper application of PBL can potentially create a learning context that enhances student learning. Design/Methodology/Approach: Students worked on two complex ill-structured problems: (1) to produce fresh baby greens for a…

  1. A Game-Based Adaptive Unit of Learning with IMS Learning Design and

    NARCIS (Netherlands)

    Moreno-Ger, Pablo; Burgos, Daniel; Sierra, José Luis; Manjón, Baltasar Fernández

    2008-01-01

    Moreno-Ger, P., Burgos, D., Sierra, J. L., & Manjón, B. F. (2007). A Game-Based Adaptive Unit of Learning with IMS Learning Design and . In E. Duval, R. Klamma & M. Wolpers, Creating New Learning Experience on a Global Scale, Second European Conference on Technology Enhanced Learning, E

  2. Social Learning Preferences of Adult Women Learners in a Competency-Based Online Learning Environment

    Science.gov (United States)

    Lyman, Emily

    2013-01-01

    In this study a post-assessment survey was analyzed to seek for social learning preferences among women in a competency-based online learning environment. The survey asked what learning resources students used to prepare for the assessment. Each learning resource was given a relative sociability rating. This rating acts as the weighting for a…

  3. What students learn in problem-based learning: a process analysis

    NARCIS (Netherlands)

    E.H.J. Yew (Elaine); H.G. Schmidt (Henk)

    2011-01-01

    textabstractThis study aimed to provide an account of how learning takes place in problem-based learning (PBL), and to identify the relationships between the learning-oriented activities of students with their learning outcomes. First, the verbal interactions and computer resources studied by nine s

  4. Social Learning Preferences of Adult Women Learners in a Competency-Based Online Learning Environment

    Science.gov (United States)

    Lyman, Emily

    2013-01-01

    In this study a post-assessment survey was analyzed to seek for social learning preferences among women in a competency-based online learning environment. The survey asked what learning resources students used to prepare for the assessment. Each learning resource was given a relative sociability rating. This rating acts as the weighting for a…

  5. Brain emotional learning based Brain Computer Interface

    Directory of Open Access Journals (Sweden)

    Abdolreza Asadi Ghanbari

    2012-09-01

    Full Text Available A brain computer interface (BCI enables direct communication between a brain and a computer translating brain activity into computer commands using preprocessing, feature extraction and classification operations. Classification is crucial as it has a substantial effect on the BCI speed and bit rate. Recent developments of brain-computer interfaces (BCIs bring forward some challenging problems to the machine learning community, of which classification of time-varying electrophysiological signals is a crucial one. Constructing adaptive classifiers is a promising approach to deal with this problem. In this paper, we introduce adaptive classifiers for classify electroencephalogram (EEG signals. The adaptive classifier is brain emotional learning based adaptive classifier (BELBAC, which is based on emotional learning process. The main purpose of this research is to use a structural model based on the limbic system of mammalian brain, for decision making and control engineering applications. We have adopted a network model developed by Moren and Balkenius, as a computational model that mimics amygdala, orbitofrontal cortex, thalamus, sensory input cortex and generally, those parts of the brain thought responsible for processing emotions. The developed method was compared with other methods used for EEG signals classification (support vector machine (SVM and two different neural network types (MLP, PNN. The result analysis demonstrated an efficiency of the proposed approach.

  6. A Situated Cultural Festival Learning System Based on Motion Sensing

    Science.gov (United States)

    Chang, Yi-Hsing; Lin, Yu-Kai; Fang, Rong-Jyue; Lu, You-Te

    2017-01-01

    A situated Chinese cultural festival learning system based on motion sensing is developed in this study. The primary design principle is to create a highly interactive learning environment, allowing learners to interact with Kinect through natural gestures in the designed learning situation to achieve efficient learning. The system has the…

  7. Beyond the Four Walls: Community-Based Learning and Languages

    Science.gov (United States)

    O'Connor, Anne

    2012-01-01

    At a time when languages in universities are under pressure, community-based learning language courses can have many positive benefits: they can increase interest in language learning, they can foster greater engagement with learning, and they can encourage active learning, creativity and teamwork. These courses, which link the classroom and the…

  8. Enhancing Social Work Education through Team-Based Learning

    Science.gov (United States)

    Gillespie, Judy

    2012-01-01

    Group learning strategies are used extensively in social work education, despite the challenges and negative outcomes regularly experienced by students and faculty. Building on principles of cooperative learning, team-based learning offers a more structured approach that maximizes the benefits of cooperative learning while also offering…

  9. A Situated Cultural Festival Learning System Based on Motion Sensing

    Science.gov (United States)

    Chang, Yi-Hsing; Lin, Yu-Kai; Fang, Rong-Jyue; Lu, You-Te

    2017-01-01

    A situated Chinese cultural festival learning system based on motion sensing is developed in this study. The primary design principle is to create a highly interactive learning environment, allowing learners to interact with Kinect through natural gestures in the designed learning situation to achieve efficient learning. The system has the…

  10. Development of Web-Based Learning Application for Generation Z

    Science.gov (United States)

    Hariadi, Bambang; Dewiyani Sunarto, M. J.; Sudarmaningtyas, Pantjawati

    2016-01-01

    This study aimed to develop a web-based learning application as a form of learning revolution. The form of learning revolution includes the provision of unlimited teaching materials, real time class organization, and is not limited by time or place. The implementation of this application is in the form of hybrid learning by using Google Apps for…

  11. Retrieval-Based Learning: A Perspective for Enhancing Meaningful Learning

    Science.gov (United States)

    Karpicke, Jeffrey D.; Grimaldi, Phillip J.

    2012-01-01

    Learning is often identified with the acquisition, encoding, or construction of new knowledge, while retrieval is often considered only a means of assessing knowledge, not a process that contributes to learning. Here, we make the case that retrieval is the key process for understanding and for promoting learning. We provide an overview of recent…

  12. To Cultivate Outstanding Software Engineer Based on Project-based Learning

    Institute of Scientific and Technical Information of China (English)

    LI Dong; MA Peiqun; LIU Shu

    2012-01-01

    This thesis sketches the connotation of project-based learning and introduces the basis on which project-based learning is practiced and applied in school of software as well as the plan of further practicing project-based learning. At the same time, this thesis also discusses application of project-based learning in "education and cultivation plan of excellent engineer".

  13. Extracting Answer in QA System: Learning Based

    Directory of Open Access Journals (Sweden)

    Megha Mishra

    2012-06-01

    Full Text Available Converting questions to effective queries is crucial to open-domain question answering systems. In this paper, we present a web-based unsupervised learning approach for transforming a given natural-language question to an effective query. The method involves querying a search engine for web passages that contain the answer to the question, extracting patterns that characterize fine-grained classification for answers. Independent evaluation on a set of questions shows that the proposed approach outperforms a naive keyword based approach.

  14. Can Learning Motivation Predict Learning Achievement? A Case Study of a Mobile Game-Based English Learning Approach

    Science.gov (United States)

    Tsai, Chia-Hui; Cheng, Ching-Hsue; Yeh, Duen-Yian; Lin, Shih-Yun

    2017-01-01

    This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices…

  15. Learning and Motivational Processes When Students Design Curriculum‐Based Digital Learning Games

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke

    2016-01-01

    ‐design process with teachers and students. The learning approach was founded in problem‐based learning (PBL) and constructionist pedagogical methodology, building on the thesis that there is a strong connection between designing and learning. The belief is that activities that involve making, building......This design‐based research (DBR) project has developed an overall gamified learning design (big Game) to facilitate the learning process for adult students by inviting them to be their own learning designers through designing digital learning games (small games) in cross‐disciplinary subject......, or programming provide a rich context for learning, since the construction of artefacts, in this case learning games, enables reflection and new ways of thinking. The students learned from reflection and interaction with the tools alone as well as in collaboration with peers. After analysing the students...

  16. Learning and Motivational Processes When Students Design Curriculum-Based Digital Learning Games

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke

    2015-01-01

    -design process with teachers and students. The learning approach was founded in problem-based learning (PBL) and constructionist pedagogical methodology, building on the thesis that there is a strong connection between designing and learning. The belief is that activities that involve making, building......This design-based research (DBR) project has developed an overall gamified learning design (big Game) to facilitate the learning process for adult students by inviting them to be their own learning designers through designing digital learning games (small games) in cross-disciplinary subject......, or programming provide a rich context for learning, since the construction of artefacts, in this case learning games, enables reflection and new ways of thinking. The students learned from reflection and interaction with the tools alone as well as in collaboration with peers. After analysing the students...

  17. Learning Dependency-Based Compositional Semantics

    CERN Document Server

    Liang, Percy; Klein, Dan

    2011-01-01

    Suppose we want to build a system that answers a natural language question by representing its semantics as a logical form and computing the answer given a structured database of facts. The core part of such a system is the semantic parser that maps questions to logical forms. Semantic parsers are typically trained from examples of questions annotated with their target logical forms, but this type of annotation is expensive. Our goal is to learn a semantic parser from question-answer pairs instead, where the logical form is modeled as a latent variable. Motivated by this challenging learning problem, we develop a new semantic formalism, dependency-based compositional semantics (DCS), which has favorable linguistic, statistical, and computational properties. We define a log-linear distribution over DCS logical forms and estimate the parameters using a simple procedure that alternates between beam search and numerical optimization. On two standard semantic parsing benchmarks, our system outperforms all existing...

  18. Problem based Learning in surveying Education

    DEFF Research Database (Denmark)

    Enemark, Stig

    The challenge of the future will be that the only constant is change. Therefore, the educational base must be flexible. The graduates must possess skills to adapt to a rapidly changing labour market and they must possess skills to deal with even the unknown problems of the future. The point is......, that professional and technical skills can be acquired and updated at a later stage in ones career while skills for problem-solving and skills for learning to learn can only be achieved through the process of academic training at he universities. The concept of project-organised education provides just...... that opportunity. The basis principles of this educational model are presented using the surveying programme at Aalborg University as an example....

  19. Fuzzy-logic based learning style prediction in e-learning using web interface information

    Indian Academy of Sciences (India)

    L Jegatha Deborah; R Sathiyaseelan; S Audithan; P Vijayakumar

    2015-04-01

    he e-learners' excellence can be improved by recommending suitable e-contents available in e-learning servers that are based on investigating their learning styles. The learning styles had to be predicted carefully, because the psychological balance is variable in nature and the e-learners are diversified based on the learning patterns, environment, time and their mood. Moreover, the knowledge about the learners used for learning style prediction is uncertain in nature. This paper identifies Felder–Silverman learning style model as a suitable model for learning style prediction, especially in web environments and proposes to use Fuzzy rules to handle the uncertainty in the learning style predictions. The evaluations have used the Gaussian membership function based fuzzy logic for 120 students and tested for learning of C programming language and it has been observed that the proposed model improved the accuracy in prediction significantly.

  20. Vision-based reinforcement learning using approximate policy iteration

    OpenAIRE

    2009-01-01

    A major issue for reinforcement learning (RL) applied to robotics is the time required to learn a new skill. While RL has been used to learn mobile robot control in many simulated domains, applications involving learning on real robots are still relatively rare. In this paper, the Least-Squares Policy Iteration (LSPI) reinforcement learning algorithm and a new model-based algorithm Least-Squares Policy Iteration with Prioritized Sweeping (LSPI+), are implemented on a mobile robot to acquir...

  1. Research on e-learning services based on ontology theory

    Science.gov (United States)

    Liu, Rui

    2013-07-01

    E-learning services can realize network learning resource sharing and interoperability, but they can't realize automatic discovery, implementation and integration of services. This paper proposes a framework of e-learning services based on ontology, the ontology technology is applied to the publication and discovery process of e-learning services, in order to realize accurate and efficient retrieval and utilization of e-learning services.

  2. The Effect of Multimedia Based Learning in Chemistry Teaching and Learning on Students’ Self-Regulated Learning

    OpenAIRE

    Erfan Priyambodo; Sulistyani Sulistyani

    2014-01-01

    In recent years, the uses of Multimedia Based Learning (MBL) in classroom instruction increased widely. Overall, this implementation aims to improve students’ motivation and also their learning outcomes. This study was answering the effect of MBL toward students’ Self-Regulated Learning (SRL) in chemistry teaching and learning. The experiment was conducted in class XI of senior high school in Yogyakarta. Researchers create some computer based media for chemistry materials and continued with e...

  3. SPAM CLASSIFICATION BASED ON SUPERVISED LEARNING USING MACHINE LEARNING TECHNIQUES

    Directory of Open Access Journals (Sweden)

    T. Hamsapriya

    2011-12-01

    Full Text Available E-mail is one of the most popular and frequently used ways of communication due to its worldwide accessibility, relatively fast message transfer, and low sending cost. The flaws in the e-mail protocols and the increasing amount of electronic business and financial transactions directly contribute to the increase in e-mail-based threats. Email spam is one of the major problems of the today’s Internet, bringing financial damage to companies and annoying individual users. Spam emails are invading users without their consent and filling their mail boxes. They consume more network capacity as well as time in checking and deleting spam mails. The vast majority of Internet users are outspoken in their disdain for spam, although enough of them respond to commercial offers that spam remains a viable source of income to spammers. While most of the users want to do right think to avoid and get rid of spam, they need clear and simple guidelines on how to behave. In spite of all the measures taken to eliminate spam, they are not yet eradicated. Also when the counter measures are over sensitive, even legitimate emails will be eliminated. Among the approaches developed to stop spam, filtering is the one of the most important technique. Many researches in spam filtering have been centered on the more sophisticated classifier-related issues. In recent days, Machine learning for spam classification is an important research issue. The effectiveness of the proposed work is explores and identifies the use of different learning algorithms for classifying spam messages from e-mail. A comparative analysis among the algorithms has also been presented.

  4. Situated Cognition and Problem-Based Learning: Implications for Learning and Instruction with Technology.

    Science.gov (United States)

    Hung, David

    2002-01-01

    Reviews the foundational principles of situated cognition and substantiates its theoretical underpinnings with a transactional worldview; draws connections between situated cognition and problem-based learning; and draws implications from situated cognition and problem-based learning to learning and instruction with technology. Suggests that…

  5. ICT-Based Learning Personalization Affordance in the Context of Implementation of Constructionist Learning Activities

    Science.gov (United States)

    Ignatova, Natalija; Dagiene, Valentina; Kubilinskiene, Svetlana

    2015-01-01

    How to enable students to create a personalized learning environment? What are the criteria of evaluation of the ICT-based learning process personalization affordance? These questions are answered by conducting multiple case study research of the innovative ICT-based learning process in iTEC (Innovative Technologies for Engaging Classrooms)…

  6. Enhancing Students' Approaches to Learning: The Added Value of Gradually Implementing Case-Based Learning

    Science.gov (United States)

    Baeten, Marlies; Dochy, Filip; Struyven, Katrien

    2013-01-01

    Previous research has shown the difficulty of enhancing students' approaches to learning, in particular the deep approach, through student-centred teaching methods such as problem- and case-based learning. This study investigates whether mixed instructional methods combining case-based learning and lectures have the power to enhance students'…

  7. A Competency-Based Guided-Learning Algorithm Applied on Adaptively Guiding E-Learning

    Science.gov (United States)

    Hsu, Wei-Chih; Li, Cheng-Hsiu

    2015-01-01

    This paper presents a new algorithm called competency-based guided-learning algorithm (CBGLA), which can be applied on adaptively guiding e-learning. Computational process analysis and mathematical derivation of competency-based learning (CBL) were used to develop the CBGLA. The proposed algorithm could generate an effective adaptively guiding…

  8. An Integrated Learning Management System for Location-Based Mobile Learning

    Science.gov (United States)

    Sailer, Christian; Kiefer, Peter; Raubal, Martin

    2015-01-01

    This paper discusses the relevance and challenges of a location-based learning platform that supports mobile learning in education. We present the design of an integrated management system for location-based mobile learning. Independent of the taught subject, the objective of the system is an easy-to-understand user interface for both - teachers…

  9. How Teaching Science Using Project-Based Learning Strategies Affects the Classroom Learning Environment

    Science.gov (United States)

    Hugerat, Muhamad

    2016-01-01

    This study involved 458 ninth-grade students from two different Arab middle schools in Israel. Half of the students learned science using project-based learning strategies and the other half learned using traditional methods (non-project-based). The classes were heterogeneous regarding their achievements in the sciences. The adapted questionnaire…

  10. How Teaching Science Using Project-Based Learning Strategies Affects the Classroom Learning Environment

    Science.gov (United States)

    Hugerat, Muhamad

    2016-01-01

    This study involved 458 ninth-grade students from two different Arab middle schools in Israel. Half of the students learned science using project-based learning strategies and the other half learned using traditional methods (non-project-based). The classes were heterogeneous regarding their achievements in the sciences. The adapted questionnaire…

  11. Project-Based Learning Not Just for STEM Anymore

    Science.gov (United States)

    Duke, Nell K.; Halvorsen, Anne-Lise; Strachan, Stephanie L.

    2016-01-01

    The popularity of project-based learning has been driven in part by a growing number of STEM schools and programs. But STEM subjects are not the only fertile ground for project-based learning (PBL). Social studies and literacy content, too, can be adapted into PBL units to benefit teaching and learning, the authors argue. They review key studies…

  12. Implementing Project Based Learning Approach to Graphic Design Course

    Science.gov (United States)

    Riyanti, Menul Teguh; Erwin, Tuti Nuriah; Suriani, S. H.

    2017-01-01

    The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program…

  13. Creating and using industry-based problem-based learning challenges in photonics: lessons learned

    Science.gov (United States)

    Donnelly, Judith; Dischino, Michele; Hanes, Fenna; Massa, Nicholas

    2009-06-01

    Problem-based learning (PBL) is an educational approach whereby students learn course content by actively and collaboratively solving real-world problems presented in a context similar to that in which the learning is to be applied. Project PHOTON PBL, in collaboration with photonics industry and research university partners, created eight interdisciplinary multi-media Challenges to be used in high school and community college math, science and technology courses. Each Challenge was recorded on location and features the scientists, engineers and technicians who originally solved the problem engaged in authentic problem solving. In this paper we describe the evolution of the development of the Challenges and we provide instructions on creating a Challenge and using it in the classroom to enhance student learning.

  14. Learning from the problems of problem-based learning

    Directory of Open Access Journals (Sweden)

    Epstein Richard

    2004-01-01

    Full Text Available Abstract Background The last decade has witnessed a rapid expansion of biomedical knowledge. Despite this, fashions in medical education over the same period have shifted away from factual (didactic teaching and towards contextual, or problem-based, learning (PBL. This paradigm shift has been justified by studies showing that PBL improves reasoning and communication while being associated with few if any detectable knowledge deficits. Discussion Analysis of the literature indicates that the recent rapid rise of PBL has closely paralleled the timing of the information explosion. The growing dominance of PBL could thus worsen the problems of information management in medical education via several mechanisms: first, by creating the impression that a defined spectrum of core factual knowledge suffices for clinical competence despite ongoing knowledge expansion (quality cost; second, by dissuading teachers from refining the educational utility of didactic modalities (improvement cost; and third, by reducing faculty time for developing reusable resources to impart factual knowledge more efficiently (opportunity cost. Summary These costs of PBL imply a need for strengthening the knowledge base of 21st-century medical graduates. New initiatives towards this end could include the development of more integrated cognitive techniques for facilitating the comprehension of complex data; the design of differentiated medical curricula for producing graduates with defined high-priority skill sets; and the encouragement of more cost-effective faculty teaching activities focused on the prototyping and testing of innovative commercializable educational tools.

  15. Can medical students from two cultures learn effectively from a shared web-based learning environment?

    Science.gov (United States)

    Evans, Phillip; Suzuki, Yasuyuki; Begg, Michael; Lam, Wayne

    2008-01-01

    This study aimed to establish whether medical students from 2 different cultures can learn effectively from a shared web-based learning environment. Students from the College of Medicine, Edinburgh, UK and the Medical School, Gifu, Japan shared 2 weeks of teaching and learning in clinical genetics, using problem-based learning in a web-based application (WBA). Questions about language, time zone, agreement about the curriculum (learning outcomes, tutor activity and assessment) and specific pedagogical issues about the educational effectiveness of students' learning were considered. The evidence indicates that a shared WBA is practical where the learning outcomes and problem scenarios are common and students are fluent in the same language. Problem-based learning transfers itself best to online discussion boards when the numbers in the group are 16 or more. Students do not use the WBA as a primary source of resource material, and they augment the discussion boards with face-to-face meetings with peers and tutors.

  16. Supporting Case-Based Learning in Information Security with Web-Based Technology

    Science.gov (United States)

    He, Wu; Yuan, Xiaohong; Yang, Li

    2013-01-01

    Case-based learning has been widely used in many disciplines. As an effective pedagogical method, case-based learning is also being used to support teaching and learning in the domain of information security. In this paper, we demonstrate case-based learning in information security by sharing our experiences in using a case study to teach security…

  17. Supporting Case-Based Learning in Information Security with Web-Based Technology

    Science.gov (United States)

    He, Wu; Yuan, Xiaohong; Yang, Li

    2013-01-01

    Case-based learning has been widely used in many disciplines. As an effective pedagogical method, case-based learning is also being used to support teaching and learning in the domain of information security. In this paper, we demonstrate case-based learning in information security by sharing our experiences in using a case study to teach security…

  18. Conscientization, Dialogue and Collaborative Problem Based Learning

    Directory of Open Access Journals (Sweden)

    Conscientization, Dialogue and Collaborative Problem Based Learning

    2013-08-01

    Full Text Available It has been argued that Paulo Freire’s concept of conscientization, where critical awareness and engagement are central to a problem-posing pedagogy, provides the philosophical principles to underpin Problem Based Learning (PBL. By using dialogue groups and a combination of learning strategies to discover the nature of a problem, understand its constraints, options, and multi-voiced perspectives, students can negotiate the sociological nature of its resolution and how competing perspectives may inform decision-making. This paper will first present the background of PBL, before it introduces and argues for reflective and reflexive learning environments founded within dialogical practices. It then provides tales from the field that illustrate how conscientization is enacted in the classroom, before considering implications and the Ten Principles of Critical Learning’ for reflective and reflexive practice. It concludes by arguing that conscientization and the dialogical process are central to PBL in order to engage the individual voice, foster democratic practices, and for the creation of shared meanings and understandings.

  19. Generative Inferences Based on Learned Relations.

    Science.gov (United States)

    Chen, Dawn; Lu, Hongjing; Holyoak, Keith J

    2016-11-17

    A key property of relational representations is their generativity: From partial descriptions of relations between entities, additional inferences can be drawn about other entities. A major theoretical challenge is to demonstrate how the capacity to make generative inferences could arise as a result of learning relations from non-relational inputs. In the present paper, we show that a bottom-up model of relation learning, initially developed to discriminate between positive and negative examples of comparative relations (e.g., deciding whether a sheep is larger than a rabbit), can be extended to make generative inferences. The model is able to make quasi-deductive transitive inferences (e.g., "If A is larger than B and B is larger than C, then A is larger than C") and to qualitatively account for human responses to generative questions such as "What is an animal that is smaller than a dog?" These results provide evidence that relational models based on bottom-up learning mechanisms are capable of supporting generative inferences.

  20. Rethinking Game Based Learning: applying pedagogical standards to educational games

    NARCIS (Netherlands)

    Schmitz, Birgit; Kelle, Sebastian

    2010-01-01

    Schmitz, B., & Kelle, S. (2010, 1-6 February). Rethinking Game Based Learning: applying pedagogical standards to educational games. Presentation at JTEL Winter School 2010 on Advanced Learning Technologies, Innsbruck, Austria.

  1. A problem-based learning curriculum and undergraduate ...

    African Journals Online (AJOL)

    learning.[3] Central to the approach is the use of problems, which are posed to .... collected through surveys or interviews soliciting information from .... McParland M, Noble ML, Livingston G. The effectiveness of problem based learning.

  2. Rethinking Game Based Learning: applying pedagogical standards to educational games

    NARCIS (Netherlands)

    Schmitz, Birgit; Kelle, Sebastian

    2010-01-01

    Schmitz, B., & Kelle, S. (2010, 1-6 February). Rethinking Game Based Learning: applying pedagogical standards to educational games. Presentation at JTEL Winter School 2010 on Advanced Learning Technologies, Innsbruck, Austria.

  3. Creating Problem-Based Leadership Learning across the Curriculum

    Science.gov (United States)

    Thompson, Sara E.; Couto, Richard A.

    2016-01-01

    This chapter explores problem-based learning (PBL) as effective pedagogy to enhance leadership learning. Through institutional examples, research, and personal experiences, the authors provide a rationale for faculty and staff to utilize PBL across the curriculum.

  4. Problem-based learning and task-based learning: a practical synthesis.

    Science.gov (United States)

    Takahashi, Yuzo

    2008-03-01

    The author of this article attended the International PBL Workshop in Kaohsiung Medical University in 2007 as an international tutor. Based on his personal experiences in the workshop and at his own medical school, he finds there are frequent problems in PBL programs related to the difficulty in providing expert tutors. Students in PBL tutorials may fear they are unable to get sufficient guidance from tutors in terms of learning the issues they should research; moreover, PBL case writers fear their cases are less effective, because non-expert tutors may misdirect students in the step 1 tutorial discussion. The author proposes that combining standard problem-based learning (PBL) methods with elements of task-based learning (TBL) can be effective at addressing both of these problems. The TBL method he proposes involves providing students with an additional sheet at the end of PBL tutorials. This sheet is written by the case writer and details key learning issues, questions and perspectives the students should investigate during their research process. This reduces the need to have expert tutors who know the full range of facts about the case, and leaves students feeling supported and less concerned they will miss important learning issues.

  5. Problem-based Learning and Task-based Learning: A Practical Synthesis

    Directory of Open Access Journals (Sweden)

    Yuzo Takahashi

    2008-03-01

    Full Text Available The author of this article attended the International PBL Workshop in Kaohsiung Medical University in 2007 as an international tutor. Based on his personal experiences in the workshop and at his own medical school, he finds there are frequent problems in PBL programs related to the difficulty in providing expert tutors. Students in PBL tutorials may fear they are unable to get sufficient guidance from tutors in terms of learning the issues they should research; moreover, PBL case writers fear their cases are less effective, because non-expert tutors may misdirect students in the step 1 tutorial discussion. The author proposes that combining standard problem-based learning (PBL methods with elements of task-based learning (TBL can be effective at addressing both of these problems. The TBL method he proposes involves providing students with an additional sheet at the end of PBL tutorials. This sheet is written by the case writer and details key learning issues, questions and perspectives the students should investigate during their research process. This reduces the need to have expert tutors who know the full range of facts about the case, and leaves students feeling supported and less concerned they will miss important learning issues.

  6. Traditional classroom education versus computer-based learning: how nurses learn about pressure ulcers.

    Science.gov (United States)

    Esche, Carol Ann; Warren, Joan I; Woods, Anne B; Jesada, Elizabeth C; Iliuta, Ruth

    2015-01-01

    The goal of the Nurse Professional Development specialist is to utilize the most effective educational strategies when educating staff nurses about pressure ulcer prevention. More information is needed about the effect of computer-based learning and traditional classroom learning on pressure ulcer education for the staff nurse. This study compares computer-based learning and traditional classroom learning on immediate and long-term knowledge while evaluating the impact of education on pressure ulcer risk assessment, staging, and documentation.

  7. Dialogue as base for learning professional practice

    DEFF Research Database (Denmark)

    Hansen, Birgit Heimann

    2006-01-01

    and support during this transition are a major causes of anxiety. Morover, findings highlight the importance of clinicians and academic nurses working together to ensure that students are provided with the best possible opportunities for clinical learning. This paper discusses the dialogue as base......The ongoing debate and recent literature studies show that newly qualified nurses do not have the clinical experiences and qualifications required in nursing practice. Findings reveal that the transition from student nurse to staff nurse is a difficult time and that perceived lack of knowledge...

  8. Natural Languages Processing for Building Computer-based Learning Tools

    Institute of Scientific and Technical Information of China (English)

    张颖; 李娜

    2015-01-01

    This paper outlines a framework to use computer and natural language techniques for various levels of learners to learn foreign languages in Computer-based Learning environment. We propose some ideas for using the computer as a practical tool for learning foreign language where the most of courseware is generated automatically. We then describe how to build Computer-based Learning tools, discuss its effectiveness, and conclude with some possibilities using on-line resources.

  9. Scaffolding in Mobile Science Enquiry-based Learning Using Ontologies

    OpenAIRE

    Sohaib Ahmed; David Parsons; Mandia Mentis

    2012-01-01

    The use of ontologies has become increasingly widespread in many areas, particularly in technology enhanced learning. They appear promising in supporting knowledge representation and learning content creation for domains of interest. In this paper, we show how ontology-based scaffolding has helped mobile learners to perform scientific enquiry investigations. Enquiry-based learning aims to provide educational activities and tools to assists students to learn science by doing science. In this s...

  10. How to Enhance Interdisciplinary Competence--Interdisciplinary Problem-Based Learning versus Interdisciplinary Project-Based Learning

    Science.gov (United States)

    Brassler, Mirjam; Dettmers, Jan

    2017-01-01

    Interdisciplinary competence is important in academia for both employability and sustainable development. However, to date, there are no specific interdisciplinary education models and, naturally, no empirical studies to assess them. Since problem-based learning (PBL) and project-based learning (PjBL) are learning approaches that emphasize…

  11. Web-based Cooperative Learning in College Chemistry Teaching

    Directory of Open Access Journals (Sweden)

    Bin Jiang

    2014-03-01

    Full Text Available With the coming of information era, information process depend on internet and multi-media technology in education becomes the new approach of present teaching model reform. Web-based cooperative learning is becoming a popular learning approach with the rapid development of web technology. The paper aims to how to carry out the teaching strategy of web-based cooperative learning and applied in the foundation chemistry teaching.It was shown that with the support of modern web-based teaching environment, students' cooperative learning capacity and overall competence can be better improved and the problems of interaction in large foundation chemistry classes can be solved. Web-based cooperative learning can improve learning performance of students, what's more Web-based cooperative learning provides students with cooperative skills, communication skills, creativity, critical thinking skills and skills in information technology application.

  12. Scaffolding in Mobile Science Enquiry-based Learning Using Ontologies

    Directory of Open Access Journals (Sweden)

    Sohaib Ahmed

    2012-08-01

    Full Text Available The use of ontologies has become increasingly widespread in many areas, particularly in technology enhanced learning. They appear promising in supporting knowledge representation and learning content creation for domains of interest. In this paper, we show how ontology-based scaffolding has helped mobile learners to perform scientific enquiry investigations. Enquiry-based learning aims to provide educational activities and tools to assists students to learn science by doing science. In this study, a design science research approach was taken to creating an ontology-driven application for a science content domain, which has been evaluated with high school science students. The results showed the significant value of ontologies in scaffolding learning content in such enquiry-based learning environments. With this application, students were found to learn science in more meaningful and engaged ways as well as developing positive attitudes towards mobile learning.

  13. Enhancing students' learning in problem based learning: validation of a self-assessment scale for active learning and critical thinking

    NARCIS (Netherlands)

    Khoiriyah, U.; Roberts, C.; Jorm, C.; Vleuten, C.P. van der

    2015-01-01

    BACKGROUND: Problem based learning (PBL) is a powerful learning activity but fidelity to intended models may slip and student engagement wane, negatively impacting learning processes, and outcomes. One potential solution to solve this degradation is by encouraging self-assessment in the PBL

  14. Enhancing students' learning in problem based learning: validation of a self-assessment scale for active learning and critical thinking

    NARCIS (Netherlands)

    Khoiriyah, U.; Roberts, C.; Jorm, C.; Vleuten, C.P. van der

    2015-01-01

    BACKGROUND: Problem based learning (PBL) is a powerful learning activity but fidelity to intended models may slip and student engagement wane, negatively impacting learning processes, and outcomes. One potential solution to solve this degradation is by encouraging self-assessment in the PBL tutorial

  15. Self-directed learning in problem-based learning and its relationships with self-regulated learning

    NARCIS (Netherlands)

    S.M.M. Loyens (Sofie); J. Magda (Joshua); R.M.J.P. Rikers (Remy)

    2008-01-01

    textabstractThis study investigated the role of self-directed learning (SDL) in problem-based learning (PBL) and examined how SDL relates to self-regulated learning (SRL). First, it is explained how SDL is implemented in PBL environments. Similarities between SDL and SRL are highlighted. However, bo

  16. Self-directed learning in problem-based learning and its relationships with self-regulated learning

    NARCIS (Netherlands)

    S.M.M. Loyens (Sofie); J. Magda (Joshua); R.M.J.P. Rikers (Remy)

    2008-01-01

    textabstractThis study investigated the role of self-directed learning (SDL) in problem-based learning (PBL) and examined how SDL relates to self-regulated learning (SRL). First, it is explained how SDL is implemented in PBL environments. Similarities between SDL and SRL are highlighted. However,

  17. PENGEMBANGAN CASE BASE LEARNING PADA MATA KULIAH PEREKONOMIAN INDONESIA

    Directory of Open Access Journals (Sweden)

    Hastarini Dwi Atmani

    2011-05-01

    Full Text Available In this time, teacher centered learning is a methods in part of higher education in Indonsia. This method, students passively receive information.Case base learning is an instructional design model that is a variant of project oriented learning. Cases are factually-based, complex problems written to stimulate classroom discussion and collaborative analysis. This one, students construct knowledge through gathering and synthesizing information and integrating it with the general skills of inquiry, communication, critical thinking, and problem solving. Key words : active learning, case base learning.

  18. Problem Based Learning in Nursing Education

    Directory of Open Access Journals (Sweden)

    Weihua Zhang

    2014-01-01

    Full Text Available Background. McMaster University first introduced Problem Based Learning (PBL in the mid 1960s. However, measuring the relationship between PBL for undergraduate nursing programs and students test performance has not yet been assessed in the USA. Purpose. The main purpose of this paper is to describe the effectiveness of PBL on senior student test performance on content related to PBL in a BSN program. Diabetes mellitus and renal insufficiency were taught by traditional lecture format in the previous years. This was the first year we taught this content by the problem based learning method. Method. Historical control group was used to compare the test performances between the PBL groups and the traditional group using Student’s t-test. Result. The mean of diabetes mellitus related questions missed by the PBL group was less than the traditional group (t = 4.51, and P=.00. The mean of renal insufficiency related questions missed by the PBL group was more than the traditional group (t=-6.44, and P=.00. Discussion. This study produced inconclusive findings. Factors that could be attributed to their performance will be discussed.

  19. A Technology-based Model for Learning

    Directory of Open Access Journals (Sweden)

    Michael Williams

    2004-12-01

    Full Text Available The Math Emporium, opened in 1997, is an open 7000-squaremeter facility with 550+ workstations arranged in an array of widely spaced hexagonal "pods", designed to support group work at the same time maintaining an academic air. We operate it 24/7 with math support personnel in attendance 12 hours per day. Students have access to online course resources at all times, from anywhere. We have used this unique asset to transform traditional classroom-based courses into technology based learning programs that have no class meetings at all. The structure of the program is very different from the conventional one, having a new set of expectations and motivations. The results include: more effective students, substantial cost savings, economies of scale and scope and a stream-lined process for creating new on-line courses.

  20. Learning Unification-Based Natural Language Grammars

    CERN Document Server

    Osborne, M

    1999-01-01

    When parsing unrestricted language, wide-covering grammars often undergenerate. Undergeneration can be tackled either by sentence correction, or by grammar correction. This thesis concentrates upon automatic grammar correction (or machine learning of grammar) as a solution to the problem of undergeneration. Broadly speaking, grammar correction approaches can be classified as being either {\\it data-driven}, or {\\it model-based}. Data-driven learners use data-intensive methods to acquire grammar. They typically use grammar formalisms unsuited to the needs of practical text processing and cannot guarantee that the resulting grammar is adequate for subsequent semantic interpretation. That is, data-driven learners acquire grammars that generate strings that humans would judge to be grammatically ill-formed (they {\\it overgenerate}) and fail to assign linguistically plausible parses. Model-based learners are knowledge-intensive and are reliant for success upon the completeness of a {\\it model of grammaticality}. Bu...

  1. Development and Evaluation of a Computer-Based Learning Environment for Teachers: Assessment of Learning Strategies in Learning Journals

    Directory of Open Access Journals (Sweden)

    Inga Glogger

    2013-01-01

    Full Text Available Training teachers to assess important components of self-regulated learning such as learning strategies is an important, yet somewhat neglected, aspect of the integration of self-regulated learning at school. Learning journals can be used to assess learning strategies in line with cyclical process models of self-regulated learning, allowing for rich formative feedback. Against this background, we developed a computer-based learning environment (CBLE that trains teachers to assess learning strategies with learning journals. The contents of the CBLE and its instructional design were derived from theory. The CBLE was further shaped by research in a design-based manner. Finally, in two evaluation studies, student teachers (N1=44; N2=89 worked with the CBLE. We analyzed satisfaction, interest, usability, and assessment skills. Additionally, in evaluation study 2, effects of an experimental variation on motivation and assessment skills were tested. We found high satisfaction, interest, and good usability, as well as satisfying assessment skills, after working with the CBLE. Results show that teachers can be trained to assess learning strategies in learning journals. The developed CBLE offers new perspectives on how to support teachers in fostering learning strategies as central component of effective self-regulated learning at school.

  2. The Effectiveness of the Gesture-Based Learning System (GBLS and Its Impact on Learning Experience

    Directory of Open Access Journals (Sweden)

    Moamer Ali Shakroum

    2016-06-01

    Full Text Available Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS.The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive, affective outcomes, etc. at the same time when used to understand the impact of GBLS. Moreover, none of these studies considered the difference in students’ characteristics such as learning styles and spatial abilities. Therefore, a comprehensive empirical research on the impact of the GBLS mode on learning outcomes is needed. The purpose of this paper is to fill in the gap and to investigate the effectiveness of the GBLS mode on learning using Technology Mediated Learning (TML models. This study revealed that the GBLS mode has greater positive impact on students’ learning outcomes (cognitive and affective outcomes when compared with other two learning modes that are classified as Computer Simulation Software Learning (CSSL mode and conventional learning mode. In addition, this study also found that the GBLS mode is capable of serving all students with different learning styles and spatial ability levels. The results of this study revealed that the GBLS mode outperformed the existing learning methods by providing a unique learning experience that considers the differences between students. The results have also shown that the Kinect user interface can create an interactive and an enjoyable learning experience.

  3. A Learning Algorithm based on High School Teaching Wisdom

    CERN Document Server

    Philip, Ninan Sajeeth

    2010-01-01

    A learning algorithm based on primary school teaching and learning is presented. The methodology is to continuously evaluate a student and to give them training on the examples for which they repeatedly fail, until, they can correctly answer all types of questions. This incremental learning procedure produces better learning curves by demanding the student to optimally dedicate their learning time on the failed examples. When used in machine learning, the algorithm is found to train a machine on a data with maximum variance in the feature space so that the generalization ability of the network improves. The algorithm has interesting applications in data mining, model evaluations and rare objects discovery.

  4. Computer-based learning in neuroanatomy: A longitudinal study of learning, transfer, and retention

    Science.gov (United States)

    Chariker, Julia H.

    A longitudinal experiment was conducted to explore computer-based learning of neuroanatomy. Using a realistic 3D graphical model of neuroanatomy, and sections derived from the model, exploratory graphical tools were integrated into interactive computer programs so as to allow adaptive exploration. 72 participants learned either sectional anatomy alone or learned whole anatomy followed by sectional anatomy. Sectional anatomy was explored either in perceptually continuous animation or discretely, as in the use of an anatomical atlas. Learning was measured longitudinally to a high performance criterion. After learning, transfer to biomedical images and long-term retention was tested. Learning whole anatomy prior to learning sectional anatomy led to a more efficient learning experience. Learners demonstrated high levels of transfer from whole anatomy to sectional anatomy and from sectional anatomy to complex biomedical images. All learning groups demonstrated high levels of retention at 2--3 weeks.

  5. iPad Learning Ecosystem: Developing Challenge-Based Learning Using Design Thinking

    Science.gov (United States)

    Marin, Catalina; Hargis, Jace; Cavanaugh, Cathy

    2013-01-01

    In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL) and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking, and…

  6. Project-based learning in organizations : towards a methodology for learning in groups

    NARCIS (Netherlands)

    Poell, R.F.; van der Krogt, F.J.

    2003-01-01

    This article introduces a methodology for employees in organizations to set up and carry out their own group learning projects. It is argued that employees can use project-based learning to make their everyday learning more systematic at times, without necessarily formalizing it. The article emphasi

  7. Project-Based Learning Involving Sensory Panelists Improves Student Learning Outcomes

    Science.gov (United States)

    Lee, Yee Ming

    2015-01-01

    Project-based, collaborative learning is an effective teaching method when compared to traditional cognitive learning. The purpose of this study was to assess student learning after the completion of a final meal project that involved a group of sensory panelists. A paper survey was conducted among 73 senior nutrition and dietetics students…

  8. Ontology-Based Adaptive Dynamic e-Learning Map Planning Method for Conceptual Knowledge Learning

    Science.gov (United States)

    Chen, Tsung-Yi; Chu, Hui-Chuan; Chen, Yuh-Min; Su, Kuan-Chun

    2016-01-01

    E-learning improves the shareability and reusability of knowledge, and surpasses the constraints of time and space to achieve remote asynchronous learning. Since the depth of learning content often varies, it is thus often difficult to adjust materials based on the individual levels of learners. Therefore, this study develops an ontology-based…

  9. Problem-Based Learning to Foster Deep Learning in Preservice Geography Teacher Education

    Science.gov (United States)

    Golightly, Aubrey; Raath, Schalk

    2015-01-01

    In South Africa, geography education students' approach to deep learning has received little attention. Therefore the purpose of this one-shot experimental case study was to evaluate the extent to which first-year geography education students used deep or surface learning in an embedded problem-based learning (PBL) format. The researchers measured…

  10. Deep and Surface Learning in Problem-Based Learning: A Review of the Literature

    Science.gov (United States)

    Dolmans, Diana H. J. M.; Loyens, Sofie M. M.; Marcq, Hélène; Gijbels, David

    2016-01-01

    In problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested and try to understand what is being studied. This review…

  11. Learning Outcomes in Vocational Education: A Business Plan Development by Production-Based Learning Model Approach

    Science.gov (United States)

    Kusumaningrum, Indrati; Hidayat, Hendra; Ganefri; Anori, Sartika; Dewy, Mega Silfia

    2016-01-01

    This article describes the development of a business plan by using production-based learning approach. In addition, this development also aims to maximize learning outcomes in vocational education. Preliminary analysis of curriculum and learning and the needs of the market and society become the basic for business plan development. To produce a…

  12. Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments

    Science.gov (United States)

    Sabourin, Jennifer L.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C.

    2013-01-01

    Self-regulated learning behaviors such as goal setting and monitoring have been found to be crucial to students' success in computer-based learning environments. Consequently, understanding students' self-regulated learning behavior has been the subject of increasing attention. Unfortunately, monitoring these behaviors in real-time has…

  13. Project-based learning in organizations : towards a methodology for learning in groups

    NARCIS (Netherlands)

    Poell, R.F.; van der Krogt, F.J.

    2003-01-01

    This article introduces a methodology for employees in organizations to set up and carry out their own group learning projects. It is argued that employees can use project-based learning to make their everyday learning more systematic at times, without necessarily formalizing it. The article

  14. The Effectiveness of the Gesture-Based Learning System (GBLS) and Its Impact on Learning Experience

    Science.gov (United States)

    Shakroum, Moamer; Wong, Kok Wai; Fung, Lance Chun Che

    2016-01-01

    Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS).The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive,…

  15. The Effectiveness of the Gesture-Based Learning System (GBLS) and Its Impact on Learning Experience

    Science.gov (United States)

    Shakroum, Moamer; Wong, Kok Wai; Fung, Lance Chun Che

    2016-01-01

    Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS).The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive,…

  16. Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and

    OpenAIRE

    Burgos, Daniel; Moreno-Ger, Pablo; Sierra, José Luis; Fernández Manjón, Baltasar; Koper, Rob

    2007-01-01

    Burgos, D., Moreno-Ger, P., Sierra, J. L., Fernández Manjón, B., & Kooper, R. (2007). Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and . International Journal of Learning Technology, 3(3), 252-268.

  17. Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and

    NARCIS (Netherlands)

    Burgos, Daniel; Moreno-Ger, Pablo; Sierra, José Luis; Fernández Manjón, Baltasar; Koper, Rob

    2007-01-01

    Burgos, D., Moreno-Ger, P., Sierra, J. L., Fernández Manjón, B., & Kooper, R. (2007). Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and . International Journal of Learning Technology, 3(3), 252-268.

  18. Problem-Based Learning to Foster Deep Learning in Preservice Geography Teacher Education

    Science.gov (United States)

    Golightly, Aubrey; Raath, Schalk

    2015-01-01

    In South Africa, geography education students' approach to deep learning has received little attention. Therefore the purpose of this one-shot experimental case study was to evaluate the extent to which first-year geography education students used deep or surface learning in an embedded problem-based learning (PBL) format. The researchers measured…

  19. Deep and Surface Learning in Problem-Based Learning: A Review of the Literature

    Science.gov (United States)

    Dolmans, Diana H. J. M.; Loyens, Sofie M. M.; Marcq, Hélène; Gijbels, David

    2016-01-01

    In problem-based learning (PBL), implemented worldwide, students learn by discussing professionally relevant problems enhancing application and integration of knowledge, which is assumed to encourage students towards a deep learning approach in which students are intrinsically interested and try to understand what is being studied. This review…

  20. Designing for Inquiry-Based Learning with the Learning Activity Management System

    Science.gov (United States)

    Levy, P.; Aiyegbayo, O.; Little, S.

    2009-01-01

    This paper explores the relationship between practitioners' pedagogical purposes, values and practices in designing for inquiry-based learning in higher education, and the affordances of the Learning Activity Management System (LAMS) as a tool for creating learning designs in this context. Using a qualitative research methodology, variation was…

  1. A Numerical Methods Course Based on B-Learning: Integrated Learning Design and Follow Up

    Science.gov (United States)

    Cepeda, Francisco Javier Delgado

    2013-01-01

    Information and communication technologies advance continuously, providing a real support for learning processes. Learning technologies address areas which previously have corresponded to face-to-face learning, while mobile resources are having a growing impact on education. Numerical Methods is a discipline and profession based on technology. In…

  2. Learning with Computer-Based Learning Environments: A Literature Review of Computer Self-Efficacy

    Science.gov (United States)

    Moos, Daniel C.; Azevedo, Roger

    2009-01-01

    Although computer-based learning environments (CBLEs) are becoming more prevalent in the classroom, empirical research has demonstrated that some students have difficulty learning with these environments. The motivation construct of computer-self efficacy plays an integral role in learning with CBLEs. This literature review synthesizes research…

  3. Active-Learning versus Teacher-Centered Instruction for Learning Acids and Bases

    Science.gov (United States)

    Sesen, Burcin Acar; Tarhan, Leman

    2011-01-01

    Background and purpose: Active-learning as a student-centered learning process has begun to take more interest in constructing scientific knowledge. For this reason, this study aimed to investigate the effectiveness of active-learning implementation on high-school students' understanding of "acids and bases". Sample: The sample of this…

  4. Educational Data Mining and Problem-Based Learning

    Science.gov (United States)

    Walldén, Sari; Mäkinen, Erkki

    2014-01-01

    This paper considers the use of log data provided by learning management systems when studying whether students obey the problem-based learning (PBL) method. Log analysis turns out to be a valuable tool in measuring the use of the learning material of interest. It gives reliable figures concerning not only the number of use sessions but also the…

  5. Collaborative Tasks in Wiki-Based Environment in EFL Learning

    Science.gov (United States)

    Zou, Bin; Wang, Dongshuo; Xing, Minjie

    2016-01-01

    Wikis provide users with opportunities to post and edit messages to collaborate in the language learning process. Many studies have offered findings to show positive impact of Wiki-based language learning for learners. This paper explores the effect of collaborative task in error correction for English as a Foreign Language learning in an online…

  6. Designing Science Learning with Game-Based Approaches

    Science.gov (United States)

    Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina

    2014-01-01

    Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…

  7. Robot soccer action selection based on Q learning

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    This paper researches robot soccer action selection based on Q learning . The robot learn to activate particular behavior given their current situation and reward signal. We adopt neural network to implementations of Q learning for their generalization properties and limited computer memory requirements

  8. A Judgement-Based Model of Workplace Learning

    Science.gov (United States)

    Athanasou, James A.

    2004-01-01

    The purpose of this paper is to outline a judgement-based model of adult learning. This approach is set out as a Perceptual-Judgemental-Reinforcement approach to social learning under conditions of complexity and where there is no single, clearly identified correct response. The model builds upon the Hager-Halliday thesis of workplace learning and…

  9. What Is Game-Based Learning? Past, Present, and Future

    Science.gov (United States)

    Jan, Mingfong; Gaydos, Matthew

    2016-01-01

    This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…

  10. Preparing Students for Flipped or Team-Based Learning Methods

    Science.gov (United States)

    Balan, Peter; Clark, Michele; Restall, Gregory

    2015-01-01

    Purpose: Teaching methods such as Flipped Learning and Team-Based Learning require students to pre-learn course materials before a teaching session, because classroom exercises rely on students using self-gained knowledge. This is the reverse to "traditional" teaching when course materials are presented during a lecture, and students are…

  11. DESIGNING A MICROCONTROLLER BASED SMART MULTI LANGUAGE LEARNING WORD MASTER

    OpenAIRE

    Md.Sharif Ullah,; A.H.M. Zadidul Karim,; Munzur-ul-Mamun,; Md.Istiaq Mahbub

    2011-01-01

    The inconvenience encountered by the native learners in learning Bengali is there is no digital Bengali learning system except computer which is costly and not easy to use for all. In this paper we show a low power microcontroller based Multilanguage learning system to overcome the inconvenience mentioned above. This paper depicts the design procedure and the development of its hardware and software.

  12. A New Design Approach to Game-Based Learning

    Science.gov (United States)

    Larsen, Lasse Juel

    2012-01-01

    This paper puts forward a new design perspective for game-based learning. The general idea is to abandon the long sought-after dream of designing a closed learning system, where students in both primary and secondary school could learn--without the interference of teachers--whatever subject they wanted while sitting in front of a computer. This…

  13. Supporting Inquiry-based Learning with Google Glass (GPIM)

    NARCIS (Netherlands)

    Suarez, Angel; Ternier, Stefaan; Kalz, Marco; Specht, Marcus

    2015-01-01

    Wearable technology is a new genre of technology that is appearing to enhance learning in context. This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL). Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and

  14. Virtual World-Based Information Security Learning: Design and Evaluation

    Directory of Open Access Journals (Sweden)

    Ryoo, Jungwoo

    2016-09-01

    Full Text Available There has been a growing interest and enthusiasm for the application of virtual worlds in learning and training. This research proposes a design framework of a virtual world-based learning environment that integrates two unique features of the virtual world technology, immersion and interactivity, with an instructional strategy that promotes self-regulatory learning. We demonstrate the usefulness and assess the effectiveness of our design in the context of information security learning. In particular, the information security learning module implemented in Second Life was incorporated into an Introduction to Information Security course. Data from pre- and post- learning surveys were used to evaluate the effectiveness of the learning module. Overall, the results strongly suggest that the virtual world-based learning environment enhances information security learning, thus supporting the effectiveness of the proposed design framework. Additional results suggest that learner traits have an important influence on learning outcomes through perceived enjoyment. The study offers useful design and implementation guidelines for organizations and universities to develop a virtual world-based learning environment. It also represents an initial step towards the design and explanation theories of virtual world-based learning environments.

  15. What Is Game-Based Learning? Past, Present, and Future

    Science.gov (United States)

    Jan, Mingfong; Gaydos, Matthew

    2016-01-01

    This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…

  16. Designing Science Learning with Game-Based Approaches

    Science.gov (United States)

    Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina

    2014-01-01

    Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…

  17. Case-based learning in an electronic learning environment

    OpenAIRE

    John Graham

    2014-01-01

    The benefits of e-learning have been widely established. These benefits include reduced costs, time savings, flexibility, accessible learning, and convenience. Due to such benefits, it has attracted business, industry, the professions, and of course educational institutes to begin using this platform either to supplement traditional teaching strategies or offer it as a complete substitute for them. The benefits of teaching with case studies are also well-recognized. Working with real world si...

  18. Efficient learning strategy of Chinese characters based on network approach

    CERN Document Server

    Yan, Xiao-Yong; Di, Zengru; Havlin, Shlomo; Wu, Jinshan

    2013-01-01

    Based on network analysis of hierarchical structural relations among Chinese characters, we develop an efficient learning strategy of Chinese characters. We regard a more efficient learning method if one learns the same number of useful Chinese characters in less effort or time. We construct a node-weighted network of Chinese characters, where character usage frequencies are used as node weights. Using this hierarchical node-weighted network, we propose a new learning method, the distributed node weight (DNW) strategy, which is based on a new measure of nodes' importance that takes into account both the weight of the nodes and the hierarchical structure of the network. Chinese character learning strategies, particularly their learning order, are analyzed as dynamical processes over the network. We compare the efficiency of three theoretical learning methods and two commonly used methods from mainstream Chinese textbooks, one for Chinese elementary school students and the other for students learning Chinese as...

  19. A New Design Approach to Game-Based learning

    DEFF Research Database (Denmark)

    Larsen, Lasse Juel

    2012-01-01

    This paper puts forward a new design perspective for gamebased learning. The general idea is to abandon the long sought-after dream of designing a closed learning system, where students in both primary and secondary school could learn – without the interference of teachers – whatever subject...... collision course with off-the-shelf, commercial entertainment games. This paper promotes two different yet interconnected ideas. The first aims to describe a new design perspective for game-based learning, which in many ways not only will provoke the abovementioned latent dream of a closed game...... to ground the student’s reason to learn. This paper proposes a different approach: using visualisation in immersive 3D worlds as both documentation of learning progress and as a reward system which motivates further learning. The overall design idea is to build a game based learning system from three...

  20. Work-based learning in health and social care.

    Science.gov (United States)

    Phillips, Sue

    This article examines some of the issues encountered in helping to develop and facilitate work-based learning (WBL) in clinical areas from the author's perspective of APEL/WBL co-ordinator. The advantages of work-based learning to both organisations and practitioners are discussed, together with possible drawbacks. The article concludes by identifying the positive aspects, including that of practice development, but suggests caution in attempting to use work-based learning in all circumstances.

  1. Fast Affinity Propagation Clustering based on Machine Learning

    OpenAIRE

    Shailendra Kumar Shrivastava; J. L. Rana; DR.R.C.JAIN

    2013-01-01

    Affinity propagation (AP) was recently introduced as an un-supervised learning algorithm for exemplar based clustering. In this paper a novel Fast Affinity Propagation clustering Approach based on Machine Learning (FAPML) has been proposed. FAPML tries to put data points into clusters based on the history of the data points belonging to clusters in early stages. In FAPML we introduce affinity learning constant and dispersion constant which supervise the clustering process. FAPML also enforces...

  2. Problem Based Learning (PBL) - An Effective Approach to Improve Learning Outcomes in Medical Teaching.

    Science.gov (United States)

    Preeti, Bajaj; Ashish, Ahuja; Shriram, Gosavi

    2013-12-01

    As the "Science of Medicine" is getting advanced day-by-day, need for better pedagogies & learning techniques are imperative. Problem Based Learning (PBL) is an effective way of delivering medical education in a coherent, integrated & focused manner. It has several advantages over conventional and age-old teaching methods of routine. It is based on principles of adult learning theory, including student's motivation, encouragement to set goals, think critically about decision making in day-to-day operations. Above all these, it stimulates challenge acceptance and learning curiosity among students and creates pragmatic educational program. To measure the effectiveness of the "Problem Based Learning" as compared to conventional theory/didactic lectures based learning. The study was conducted on 72 medical students from Dayanand Medical College & Hospital, Ludhiana. Two modules of problem based sessions designed and delivered. Pre & Post-test score's scientific statistical analysis was done. Student feed-back received based on questionnaire in the five-point Likert scale format. Significant improvement in overall performance observed. Feedback revealed majority agreement that "Problem-based learning" helped them create interest (88.8 %), better understanding (86%) & promotes self-directed subject learning (91.6 %). Substantial improvement in the post-test scores clearly reveals acceptance of PBL over conventional learning. PBL ensures better practical learning, ability to create interest, subject understanding. It is a modern-day educational strategy, an effective tool to objectively improve the knowledge acquisition in Medical Teaching.

  3. E-learning to supplement and synergise practice-based learning in the emergency department

    Institute of Scientific and Technical Information of China (English)

    Fatimah Lateef

    2012-01-01

    Practice-based learning involves on- the-job learning as well as learning ‘of-the job’ in its realistic setting. It gives trainees and interns the exposure to a diversity of encounters as well as an understanding of the different workplace models, strategies and capabilities. It is now very commonly utilized in teaching and training in medical disciplines. The whole process emphasizes active learning, with collaboration between learners and supervisors, for the eventual delivery of best clinical care to patients.

  4. A Game-Based Adaptive Unit of Learning with IMS Learning Design and

    OpenAIRE

    Moreno-Ger, Pablo; Burgos, Daniel; Sierra, José Luis; Manjón, Baltasar Fernández

    2008-01-01

    Moreno-Ger, P., Burgos, D., Sierra, J. L., & Manjón, B. F. (2007). A Game-Based Adaptive Unit of Learning with IMS Learning Design and . In E. Duval, R. Klamma & M. Wolpers, Creating New Learning Experience on a Global Scale, Second European Conference on Technology Enhanced Learning, EC-TEL 2007 (pp. 247-261). September, 2007, Crete, Greece: Lecture Notes in Computer Science 4753 (Springer)

  5. Problem Based Learning (PBL): a conundrum.

    Science.gov (United States)

    Wells, Samantha H; Warelow, Philip J; Jackson, Karen L

    2009-10-01

    Problem Based Learning (PBL) using minimal guided instruction is used as an educational strategy across a broad variety of disciplines in the tertiary sector. This paper includes some of the strengths and weaknesses of PBL, both in general and in relation to the health care setting, encompassing some of its philosophical underpinnings and its methodological approach. In an effort to explore some of the benefits and problems with PBL in the work setting, this account will comprise a realistic rather than idealistic focus and will include a range of perspectives from both a facilitator and student standpoint. We suggest that PBL is a useful strategy across a comprehensive nursing degree programme (as the ideal) provided the learning programme is supported financially and that its ideal creed which supports a small group approach are adhered to. What we find is that reality is often different, with individual facilitators condensing their PBL programmes to incorporate a modified PBL approach with this personalized approach often taking strength away from the original conceptions of PBL. What we suggest here is that these circumstances constitute a conundrum.

  6. An Educational Approach to Problem-based Learning

    Directory of Open Access Journals (Sweden)

    Nan-Chieh Chen

    2008-03-01

    Full Text Available This paper provides an analysis of the educational framework of problem-based learning (PBL. As known and used, PBL finds its root in the Structuralism and Pragmatism schools of philosophy. In this paper, the three main requirements of PBL, namely learning by doing, learning in context, and focusing on the student, are discussed within the context of these two schools of thought. Given these attributes, PBL also seems ideally suited for use in learning bioethics.

  7. Problem-Based Learning in Social Work Education

    DEFF Research Database (Denmark)

    Monrad, Merete; Mølholt, Anne-Kirstine

    2017-01-01

    Problem-based learning (PBL) constitutes a promising way of integrating academia and social work practice because PBL fosters engagement with real-life problems and enhances important skills needed in social work practice. However, little attention has been given to social work students......’ experiences of PBL. In this article we address this gap by exploring experiences of learning and learning preferences among master’s-level students in a Danish social work education setting where extensive problem-based project work is used. We find a discrepancy between students’ preferred learning and when...... they experience learning the most. Possible reasons for this discrepancy, and implications for teaching, are discussed....

  8. Problem-Based Learning in Social Work Education: Students’ experiences

    DEFF Research Database (Denmark)

    Monrad, Merete; Mølholt, Anne-Kirstine

    2017-01-01

    Problem-based learning (PBL) constitutes a promising way of integrating academia and social work practice because PBL fosters engagement with real-life problems and enhances important skills needed in social work practice. However, little attention has been given to social work students......’ experiences of PBL. In this article we address this gap by exploring experiences of learning and learning preferences among master’s-level students in a Danish social work education setting where extensive problem-based project work is used. We find a discrepancy between students’ preferred learning and when...... they experience learning the most. Possible reasons for this discrepancy, and implications for teaching, are discussed....

  9. Identifying and Incorporating Affective States and Learning Styles in Web-based Learning Management Systems

    Directory of Open Access Journals (Sweden)

    Farman Ali Khan

    2010-10-01

    Full Text Available Learning styles and affective states influence students’ learning. The purpose of this study is to develop a conceptual framework for identifying and integrating learning styles and affective states of a learner into web-based learning management systems and therefore provide learners with adaptive courses and additional individualized pedagogical guidance that is tailored to their learning styles and affective states. The study was carried out in three phases, the first of which was the investigation and determination of learning styles and affective states which are important for learning. Phase two consisted of the development of an approach for the identification of learning styles and affective states as well as the development of a mechanism to calculate them from the students’ learning interactions within web-based learning management systems. The third phase was to develop a learning strategy that is more personalized and adaptive in nature and tailored to learners’ needs and current situation through considering learners’ learning styles and affective states, aiming to lead to better learning outcomes and progress.

  10. Applications of Task-Based Learning in TESOL

    Science.gov (United States)

    Shehadeh, Ali, Ed.; Coombe, Christine, Ed.

    2010-01-01

    Why are many teachers around the world moving toward task-based learning (TBL)? This shift is based on the strong belief that TBL facilitates second language acquisition and makes second language learning and teaching more principled and effective. Based on insights gained from using tasks as research tools, this volume shows how teachers can use…

  11. Impact of Problem-Based Learning to Students and Teachers

    Science.gov (United States)

    Hirca, Necati

    2011-01-01

    The Ministry of National Education of Turkey has decided to give up traditional methods to be used in the classes and to develop a new secondary school curriculum based on Context-Based Learning (CBL) in 2007. This paper discusses integrating Problem-Based Learning (PBL) tasks into the new physics curriculum in Turkey. A brief overview of a…

  12. Does Discovery-Based Instruction Enhance Learning?

    Science.gov (United States)

    Alfieri, Louis; Brooks, Patricia J.; Aldrich, Naomi J.; Tenenbaum, Harriet R.

    2011-01-01

    Discovery learning approaches to education have recently come under scrutiny (Tobias & Duffy, 2009), with many studies indicating limitations to discovery learning practices. Therefore, 2 meta-analyses were conducted using a sample of 164 studies: The 1st examined the effects of unassisted discovery learning versus explicit instruction, and the…

  13. Deep Learning through Concept-Based Inquiry

    Science.gov (United States)

    Donham, Jean

    2010-01-01

    Learning in the library should present opportunities to enrich student learning activities to address concerns of interest and cognitive complexity, but these must be tasks that call for in-depth analysis--not merely gathering facts. Library learning experiences need to demand enough of students to keep them interested and also need to be…

  14. Designing Digital Game-Based Learning Environments

    Science.gov (United States)

    An, Yun-Jo; Bonk, Curtis J.

    2009-01-01

    With the emergence of the Web 2.0 and other technologies for learning, there are a variety of special places that did not exist previously in which to pursue learning. Not just a few dozen more but millions more. Many of these are not the physical learning spaces one might envision but entirely virtual or digital ones. As an example, the area of…

  15. Deep Learning through Concept-Based Inquiry

    Science.gov (United States)

    Donham, Jean

    2010-01-01

    Learning in the library should present opportunities to enrich student learning activities to address concerns of interest and cognitive complexity, but these must be tasks that call for in-depth analysis--not merely gathering facts. Library learning experiences need to demand enough of students to keep them interested and also need to be…

  16. Concept-Based Learning in Clinical Experiences: Bringing Theory to Clinical Education for Deep Learning.

    Science.gov (United States)

    Nielsen, Ann

    2016-07-01

    Concept-based learning is used increasingly in nursing education to support the organization, transfer, and retention of knowledge. Concept-based learning activities (CBLAs) have been used in clinical education to explore key aspects of the patient situation and principles of nursing care, without responsibility for total patient care. The nature of best practices in teaching and the resultant learning are not well understood. The purpose of this multiple-case study research was to explore and describe concept-based learning in the context of clinical education in inpatient settings. Four clinical groups (each a case) were observed while they used CBLAs in the clinical setting. Major findings include that concept-based learning fosters deep learning, connection of theory with practice, and clinical judgment. Strategies used to support learning, major teaching-learning foci, and preconditions for concept-based teaching and learning will be described. Concept-based learning is promising to support integration of theory with practice and clinical judgment through application experiences with patients. [J Nurs Educ. 2016;55(7):365-371.]. Copyright 2016, SLACK Incorporated.

  17. Lane Detection Based on Machine Learning Algorithm

    Directory of Open Access Journals (Sweden)

    Chao Fan

    2013-09-01

    Full Text Available In order to improve accuracy and robustness of the lane detection in complex conditions, such as the shadows and illumination changing, a novel detection algorithm was proposed based on machine learning. After pretreatment, a set of haar-like filters were used to calculate the eigenvalue in the gray image f(x,y and edge e(x,y. Then these features were trained by using improved boosting algorithm and the final class function g(x was obtained, which was used to judge whether the point x belonging to the lane or not. To avoid the over fitting in traditional boosting, Fisher discriminant analysis was used to initialize the weights of samples. After testing by many road in all conditions, it showed that this algorithm had good robustness and real-time to recognize the lane in all challenging conditions.

  18. Knowledge formations in Problem Based Learning

    DEFF Research Database (Denmark)

    Larsen, Verner

    2013-01-01

    The paper presents some of the results from a recent completed Ph.D. program about disciplinarity and inter-disciplinarity in problem based learning (PBL). Disciplinary content in PBL-programs has been questioned during recent years, so stronger concepts of how knowledge is actually organized...... and structured in PBL are needed to qualify this discussion. This paper focuses on the research question: How has the structuring/organization of knowledge in curriculum changed over time and what kinds of connections and interrelations between disciplines/subjects can be identified in current PBL......-courses? The research has aimed to conceptualize how various knowledge areas blend in two educational contexts applying PBL. Interrelationships have often been referred to as inter-cross- or trans-disciplinarity. However, these terms are ambiguous. Thus I introduce the term transversality to suggests that knowledge...

  19. Inquiry based learning with a virtual microscope

    Science.gov (United States)

    Kelley, S. P.; Sharples, M.; Tindle, A.; Villasclaras-Fernández, E.

    2012-12-01

    As part of newly funded initiative, the Wolfson OpenScience Laboratory, we are linking a tool for inquiry based learning, nQuire (http://www.nquire.org.uk) with the virtual microscope for Earth science (http://www.virtualmicroscope.co.uk) to allow students to undertake projects and gain from inquiry based study thin sections of rocks without the need for a laboratory with expensive petrological microscopes. The Virtual Microscope (VM) was developed for undergraduate teaching of petrology and geoscience, allowing students to explore rock hand specimens and thin sections in a browser window. The system is based on HTML5 application and allows students to scan and zoom the rocks in a browser window, view in ppl and xpl conditions, and rotate specific areas to view birefringence and pleochroism. Importantly the VM allows students to gain access to rare specimens such as Moon rocks that might be too precious to suffer loss or damage. Experimentation with such specimens can inspire the learners' interest in science and allows them to investigate relevant science questions. Yet it is challenging for learners to engage in scientific processes, as they may lack scientific investigation skills or have problems in planning their activities; for teachers, managing inquiry activities is a demanding task (Quintana et al., 2004). To facilitate the realization of inquiry activities, the VM is being integrated with the nQuire tool. nQuire is a web tool that guides and supports students through the inquiry process (Mulholland et al., 2011). Learners are encouraged to construct their own personally relevant hypothesis, pose scientific questions, and plan the method to answer them. Then, the system enables users to collect and analyze data, and share their conclusions. Teachers can monitor their students' progress through inquiries, and give them access to new parts of inquiries as they advance. By means of the integration of nQuire and the VM, inquiries that involve collecting data

  20. Understanding Interorganizational Learning Based on Social Spaces and Learning Episodes

    Directory of Open Access Journals (Sweden)

    Anelise Rebelato Mozzato

    2014-07-01

    Full Text Available Different organizational settings have been gaining ground in the world economy, resulting in a proliferation of different forms of strategic alliances that translate into a growth in the number of organizations that have started to deal with interorganizational relationships with different actors. These circumstances reinforce Crossan, Lane, White and Djurfeldt (1995 and Crossan, Mauer and White (2011 in exploring what authors refer to as the fourth, interorganizational, level of learning. These authors, amongst others, suggest that the process of interorganizational learning (IOL warrants investigation, as its scope of analysis needs widening and deepening. Therefore, this theoretical essay is an attempt to understand IOL as a dynamic process found in interorganizational cooperative relationships that can take place in different structured and unstructured social spaces and that can generate learning episodes. According to this view, IOL is understood as part of an organizational learning continuum and is analyzed within the framework of practical rationality in an approach that is less cognitive and more social-behavioral.

  1. Personalized learning Ecologies in Problem and Project Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Ryberg, Thomas; Zander, Pär-Ola

    2012-01-01

    the critique is that VLEs have become content silos enforcing a traditional, teacher-centred transmission pedagogy, and that there is a need to re-instate a more learner centred agenda and pedagogy. One of the proposed solutions is a move towards student-owned and controlled Personal Learning Environments...

  2. Editorial - Keeping the Learning in Computer-Based Learning

    Directory of Open Access Journals (Sweden)

    William Kilbride

    2002-09-01

    Full Text Available Political rhetoric about knowledge economies and learning societies really ought to be an educationalist's dream. Add to that the revolutionary power of electronic media, and an insatiable hunger for archaeology among the public, archaeology teaching should be well placed to flourish. In England, the Department for Culture Media and Sport has just closed its call for interest in the multi-million pound Culture Online programme. The New Opportunities Fund has already spent fifty million pounds on digitisation alone, while the Heritage Lottery Fund is encouraging heritage agencies to distribute their data sets online. The JISC continues to expand its information environment, investing most recently in virtual learning environments. In Europe, the 6th Framework promises a single European Research Area, and grid technologies allow high quantities of data to empower an information society - supported by the millions of euros already invested in 'e-content'. All of these programmes, and many many more, provide openings for archaeologists to invest in training, teaching and learning. How can archaeology, in particular staff and students in our educational establishments, take best advantage of this information-rich, digitally-empowered learning society?

  3. Multimedia Learning Systems Based on IEEE Learning Object Metadata (LOM).

    Science.gov (United States)

    Holzinger, Andreas; Kleinberger, Thomas; Muller, Paul

    One of the "hottest" topics in recent information systems and computer science is metadata. Learning Object Metadata (LOM) appears to be a very powerful mechanism for representing metadata, because of the great variety of LOM Objects. This is on of the reasons why the LOM standard is repeatedly cited in projects in the field of eLearning…

  4. ICT-based Learning Personalization Affordance in the Context of Implementation of Constructionist Learning Activities

    OpenAIRE

    Ignatova, Natalija; Valentina DAGIENĖ; Kubilinskienė, Svetlana

    2015-01-01

    How to enable students to create a personalized learning environment? What are the criteria of evaluation of the ICT-based learning process personalization affordance? These questions are answered by conducting multiple case study research of the innovative ICT-based learning process in iTEC (Innovative Technologies for Engaging Classrooms) project in Lithuania. Analysis of the research data led to discernment of evaluation criteria of personalization affordance and creation of a framework fo...

  5. Using Concept Mapping in Video-Based Learning

    Directory of Open Access Journals (Sweden)

    Ömer Faruk VURAL

    2010-12-01

    Full Text Available Video-based learning has been extensively incorporated to enhance instruction. The advanced communication technology has greatly increased the possibilities and relative value of delivering instructional video content in onlineeducation applications. Simple watching instructional video often results in poor learning outcomes. Therefore, current video-based learning resources are used in combination with other teaching methods. Concept mapping, one of teaching methods, can provide another form of this type of interactivity and may enhance the active learning capacity. The new learning tool, which consisted of video viewer, supporting text, and interactive concept map, was developed to investigate the effect of time spent interacting with the learning tool by creating concept maps relate to student achievement. The study results showed that there was no relationship found between student achievement and time spent interacting with the learning tool

  6. Learning based in projects to promote interdisciplinarity in Secondary School

    Directory of Open Access Journals (Sweden)

    Daniela Boff

    2016-02-01

    Full Text Available The project-based learning is an active learning strategy that helps break the paradigm of traditional teaching methods. The student is involved in the learning proposal that includes the PiBL, on which one is not passive and becomes the main actor in one's own teaching learning process. Within this learning strategy, the teacher becomes a mediator between theory and practice thus each different subject interact with one another in order to develop a topic that is mutual to all areas because the learning environment is naturally interdisciplinary. The idea of this kind of learning strategy was applied during a workshop that took place with primary and secondary schoolteachers in order to help them approach the strategy in the classroom, contributing with experiences and ideas towards the interdisciplinary based project.

  7. Teaching-Learning Activity Modeling Based on Data Analysis

    Directory of Open Access Journals (Sweden)

    Kyungrog Kim

    2015-03-01

    Full Text Available Numerous studies are currently being carried out on personalized services based on data analysis to find and provide valuable information about information overload. Furthermore, the number of studies on data analysis of teaching-learning activities for personalized services in the field of teaching-learning is increasing, too. This paper proposes a learning style recency-frequency-durability (LS-RFD model for quantified analysis on the level of activities of learners, to provide the elements of teaching-learning activities according to the learning style of the learner among various parameters for personalized service. This is to measure preferences as to teaching-learning activity according to recency, frequency and durability of such activities. Based on the results, user characteristics can be classified into groups for teaching-learning activity by categorizing the level of preference and activity of the learner.

  8. Personalization and Contextualization of Learning Experiences based on Semantics

    Directory of Open Access Journals (Sweden)

    Nicola Capuano

    2014-04-01

    Full Text Available Context-aware e-learning is an educational model that foresees the selection of learning resources to make the e-learning content more relevant and suitable for the learner in his/her situation. The purpose of this paper is to demonstrate that an ontological approach can be used to define leaning contexts and to allow contextualizing learning experiences finding out relevant topics for each context. To do that, we defined a context model able to formally describe a learning context, an ontology-based model enabling the representation of a teaching domain (including context information and a methodology to generate personalized and context-aware learning experiences starting from them. Based on these theoretical components we improved an existing system for personalized e-learning with contextualisation features and experimented it with real users in two University courses. The results obtained from this experimentation have been compared with those achieved by similar systems.

  9. Model-based reinforcement learning with dimension reduction.

    Science.gov (United States)

    Tangkaratt, Voot; Morimoto, Jun; Sugiyama, Masashi

    2016-12-01

    The goal of reinforcement learning is to learn an optimal policy which controls an agent to acquire the maximum cumulative reward. The model-based reinforcement learning approach learns a transition model of the environment from data, and then derives the optimal policy using the transition model. However, learning an accurate transition model in high-dimensional environments requires a large amount of data which is difficult to obtain. To overcome this difficulty, in this paper, we propose to combine model-based reinforcement learning with the recently developed least-squares conditional entropy (LSCE) method, which simultaneously performs transition model estimation and dimension reduction. We also further extend the proposed method to imitation learning scenarios. The experimental results show that policy search combined with LSCE performs well for high-dimensional control tasks including real humanoid robot control.

  10. Multi-Agent Reinforcement Learning Algorithm Based on Action Prediction

    Institute of Scientific and Technical Information of China (English)

    TONG Liang; LU Ji-lian

    2006-01-01

    Multi-agent reinforcement learning algorithms are studied. A prediction-based multi-agent reinforcement learning algorithm is presented for multi-robot cooperation task. The multi-robot cooperation experiment based on multi-agent inverted pendulum is made to test the efficency of the new algorithm, and the experiment results show that the new algorithm can achieve the cooperation strategy much faster than the primitive multiagent reinforcement learning algorithm.

  11. Collaborative, case-based learning: how do students actually learn from each other?

    Science.gov (United States)

    Thurman, Joanne; Volet, Simone E; Bolton, John R

    2009-01-01

    The value of collaborative, case-based, and problem-based learning has received increased attention in recent years. Several studies have documented veterinary staff and students' generally positive feedback on group learning activities, but one largely unaddressed question is how students actually learn from each other. This study examined how second-year veterinary students learned from each other during a collaborative, case-based learning project. Data were students' written reflections on their learning in the veterinary course and the specific learning experience, and a matched pre- and post-task questionnaire. Consistent with prior research describing veterinary students as individualistic learners, only a third of students spontaneously mentioned learning from each other as one of their most effective strategies. However, when prompted to describe a time when they felt that group members were really learning from each other, students reported highly valuable collaborative learning processes, which they explicitly linked to learning and understanding benefits. Questionnaire data were consistent, showing that students became more positive toward several aspects of the activity as well as toward group work in general. One unexpected finding was the lack of a relationship between students' self-evaluation of their learning and how well group members knew each other. These findings provide strong support for the educational value of collaborative, case-based learning. In light of other research evidence (using observation data) that the amount of time students actually engage in high-level collaborative processes may be rather limited, this article points to the need for veterinary teachers to better prepare students for group learning activities.

  12. Student Perceptions of Team-based Learning vs Traditional Lecture-based Learning.

    Science.gov (United States)

    Frame, Tracy R; Cailor, Stephanie M; Gryka, Rebecca J; Chen, Aleda M; Kiersma, Mary E; Sheppard, Lorin

    2015-05-25

    To evaluate pharmacy student perceptions of team-based learning (TBL) vs traditional lecture-based learning formats. First professional year pharmacy students (N=111) at two universities used TBL in different courses during different semesters (fall vs spring). Students completed a 22-item team perceptions instrument before and after the fall semester. A 14-item teaching style preference instrument was completed at the end of the spring semester. Data were analyzed using Wilcoxon signed rank test and Mann-Whitney U test. Students who experienced TBL in the fall and went back to traditional format in the spring reported improved perceptions of teams and preferred TBL format over a traditional format more than students who experienced a traditional format followed by TBL. Students at both universities agreed that the TBL format assists with critical-thinking, problem-solving, and examination preparation. Students also agreed that teams should consist of individuals with different personalities and learning styles. When building teams, faculty members should consider ways to diversify teams by considering different views, perspectives, and strengths. Offering TBL early in the curriculum prior to traditional lecture-based formats is better received by students, as evidenced by anecdotal reports from students possibly because it allows students time to realize the benefits and assist them in building teamwork-related skills.

  13. The learning process of capita selecta based on journals review

    Science.gov (United States)

    Diniaty, Artina; Febriana, Beta Wulan; Arlianty, Widinda Normalia

    2017-03-01

    The learning process on capita selecta subject of Chemistry Education Department, Islamic University of Indonesia, was carried out based on reviewing of journals in chemistry and chemistry education scopes. The learning process procedure included planning, implementation and reflection. The purposes of learning were 1) students got an insight into the trend research in chemistry and chemistry education scopes, 2) students knew how to access and search journals, 3) increased students learning motivation on reading scientific journals, 4) students had be trained for reviewing scientific journals, and inspiring students to think about research ideas, performed research and publishing in scientific journals. The result showed that the students' responses in this learning were good.

  14. A Competency-Based Ontology for Learning Design Repositories

    Directory of Open Access Journals (Sweden)

    Gilbert Paquette

    2014-01-01

    Full Text Available Learning designs are central resources for educational environments because they provide the organizational structure of learning activities; they are concrete instructional methods. We characterize each learning design by the competencies they target. We define competencies at the meta-knowledge level, as generic processes acting on domain-specific knowledge. We summarize a functional taxonomy of generic skills that draws upon three fields of knowledge: education, software engineering and artificial intelligence. This taxonomy provides the backbone of an ontology for learning designs, enabling the creation of a library of learning designs based on their cognitive and meta-cognitive properties.

  15. Temperament-based learning styles as moderators of academic achievement.

    Science.gov (United States)

    Horton, C B; Oakland, T

    1997-01-01

    Considerable interest in applications of temperament theory has led to proposals of four temperament-related learning styles. The hypothesis that achievement is higher when instructional strategies utilize methods consistent with students' preferred learning styles was tested using 417 seventh graders, the majority of whom were from minority and low SES families. The hypothesis was not supported; instead, student achievement was significantly higher with instructional strategies designed to promote personalized learning. The need to extend temperament-based learning styles by considering additional qualities that are important to learning is discussed.

  16. Pedagogy of Work-Based Learning: The Role of the Learning Group

    Science.gov (United States)

    Siebert, Sabina; Mills, Vince; Tuff, Caroline

    2009-01-01

    Purpose: The aim of this paper is to evaluate the role of learning from participation in a group of work-based learners. Design/methodology/approach: This study relies on qualitative data obtained from a survey of perspectives of students on two work-based learning programmes. A group of 16 undergraduate and seven postgraduate students…

  17. Service Learning to Promote Brain-Based Learning in Undergraduate Teaching

    Science.gov (United States)

    Nwokah, Eva E.; Leafblad, Stefanie

    2013-01-01

    In this study 44 undergraduate students in a language development course participated in service learning with preschool homeless and low-income children as a course requirement. Students completed a survey, questionnaires, reflective journaling, and small-group debriefing sessions. Based on current views on brain-based learning from cortical…

  18. A Collaborative Game-Based Learning Approach to Improving Students' Learning Performance in Science Courses

    Science.gov (United States)

    Sung, Han-Yu; Hwang, Gwo-Jen

    2013-01-01

    In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science…

  19. Adding Social Elements to Game-Based Learning

    Directory of Open Access Journals (Sweden)

    Chien-Hung Lai

    2014-05-01

    Full Text Available Game-based learning is to present the instruction by games in learning, with the main purpose of triggering learners’ motives instead of instructing the courses. Thus, increasing learning motive by game-based learning becomes a common instructional strategy to enhance learning achievement. However, it is not easy to design interesting games combined with courses. In 2011, Echeverria proposed a design to combine characteristics of games with elements of courses by matching the virtual scenarios in games with proper courses. However, in the past game-based learning, students were gathered in regular places for several times of game-based learning. Students’ learning was limited by time and space. Therefore, for students’ game-based learning at any time and in any places, based on theories of design elements of online community game Aki Järvinen, this study treats Facebook as the platform of games. The development by online community game is easier, faster and cheaper than traditional video games. In 2006, Facebook allowed API program of the third party. Therefore, by Facebook, this study provides the platform for students to learn in social lives to explore students’ activities in online community games. Questionnaire survey is conducted to find out if the design of non-single user game is attractive for students to participate in game-based learning. In order to make sure that the questionnaires can be the criteria to investigate students’ intention to play games, by statistical program of social science; this study validates reliability and validity of items of questionnaire to effectively control the effect of online community games on students’ learning intention.

  20. Appreciation of learning environment and development of higher-order learning skills in a problem-based learning medical curriculum.

    Science.gov (United States)

    Mala-Maung; Abdullah, Azman; Abas, Zoraini W

    2011-12-01

    This cross-sectional study determined the appreciation of the learning environment and development of higher-order learning skills among students attending the Medical Curriculum at the International Medical University, Malaysia which provides traditional and e-learning resources with an emphasis on problem based learning (PBL) and self-directed learning. Of the 708 participants, the majority preferred traditional to e-resources. Students who highly appreciated PBL demonstrated a higher appreciation of e-resources. Appreciation of PBL is positively and significantly correlated with higher-order learning skills, reflecting the inculcation of self-directed learning traits. Implementers must be sensitive to the progress of learners adapting to the higher education environment and innovations, and to address limitations as relevant.

  1. Leveraging Mobile Games for Place-Based Language Learning

    Science.gov (United States)

    Holden, Christopher L.; Sykes, Julie M.

    2011-01-01

    This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…

  2. A Web-Based Learning System for Software Test Professionals

    Science.gov (United States)

    Wang, Minhong; Jia, Haiyang; Sugumaran, V.; Ran, Weijia; Liao, Jian

    2011-01-01

    Fierce competition, globalization, and technology innovation have forced software companies to search for new ways to improve competitive advantage. Web-based learning is increasingly being used by software companies as an emergent approach for enhancing the skills of knowledge workers. However, the current practice of Web-based learning is…

  3. Secondary Students' Perceptions of Web-Based Learning

    Science.gov (United States)

    Barbour, Michael K.

    2008-01-01

    This article presents the results of a survey study of secondary students' perceptions of useful and challenging characteristics of Web-based learning environments. Data were collected using a modified version of a questionnaire from earlier studies. More specifically, the author focuses on what Web-based learning looks like for secondary…

  4. Computer-Based Integrated Learning Systems: Research and Theory.

    Science.gov (United States)

    Hativa, Nira, Ed.; Becker, Henry Jay, Ed.

    1994-01-01

    The eight chapters of this theme issue discuss recent research and theory concerning computer-based integrated learning systems. Following an introduction about their theoretical background and current use in schools, the effects of using computer-based integrated learning systems in the elementary school classroom are considered. (SLD)

  5. Developing Emotional Intelligence Abilities through Team-Based Learning

    Science.gov (United States)

    Clarke, Nicholas

    2010-01-01

    A few studies have appeared in the literature suggesting that team learning might be an effective means for developing emotional intelligence (EI) abilities in the workplace. This study investigated the effects of attending a one-day emotional intelligence training session followed by participating in team-based learning on ability-based measures…

  6. Problem-Based Learning Assessment for Information Systems Courses.

    Science.gov (United States)

    Yip, Willie; Ghafarian, Ahmad

    A promising recent development in tertiary education involves the application of problem-based learning as a curricular vehicle to develop student talent. Problem-based learning (PBL) is common in professional education, such as in medical, law, and business schools, and is becoming increasingly common in pre-college education. However, it is less…

  7. Task-Based Learning: The Interaction between Tasks and Learners.

    Science.gov (United States)

    Murphy, Jacky

    2003-01-01

    Investigates the relationship between tasks and learners in task-based learning. Findings suggest that manipulation of task characteristics and conditions may not achieve the intended pedagogic outcomes, and that new ways are needed to focus learners' attention of form without sacrificing the meaning-driven principles of task-based learning.…

  8. Project Based Learning in Multi-Grade Class

    Science.gov (United States)

    Ciftci, Sabahattin; Baykan, Ayse Aysun

    2013-01-01

    The purpose of this study is to evaluate project based learning in multi-grade classes. This study, based on a student-centered learning approach, aims to analyze students' and parents' interpretations. The study was done in a primary village school belonging to the Centre of Batman, already adapting multi-grade classes in their education system,…

  9. Systemwide Implementation of Project-Based Learning: The Philadelphia Approach

    Science.gov (United States)

    Schwalm, Jason; Tylek, Karen Smuck

    2012-01-01

    Citywide implementation of project-based learning highlights the benefits--and the challenges--of promoting exemplary practices across an entire out-of-school time (OST) network. In summer 2009, the City of Philadelphia and its intermediary, the Public Health Management Corporation (PHMC), introduced project-based learning to a network of more…

  10. Gender-Inclusive Game-Based Learning in Secondary Education

    Science.gov (United States)

    Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert

    2014-01-01

    Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…

  11. Teacher and Student Intrinsic Motivation in Project-Based Learning

    Science.gov (United States)

    Lam, Shui-fong; Cheng, Rebecca Wing-yi; Ma, William Y. K.

    2009-01-01

    In this study we examined the relationship between teacher and student intrinsic motivation in project-based learning. The participants were 126 Hong Kong secondary school teachers and their 631 students who completed evaluation questionnaires after a semester-long project-based learning program. Both teachers and students were asked to indicate…

  12. Developing and Assessing Teachers' Knowledge of Game-Based Learning

    Science.gov (United States)

    Shah, Mamta; Foster, Aroutis

    2015-01-01

    Research focusing on the development and assessment of teacher knowledge in game-based learning is in its infancy. A mixed-methods study was undertaken to educate pre-service teachers in game-based learning using the Game Network Analysis (GaNA) framework. Fourteen pre-service teachers completed a methods course, which prepared them in game…

  13. Leveraging Mobile Games for Place-Based Language Learning

    Science.gov (United States)

    Holden, Christopher L.; Sykes, Julie M.

    2011-01-01

    This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…

  14. Competency-Based Learning: Definitions, Policies, and Implementation

    Science.gov (United States)

    Torres, Aubrey Scheopner; Brett, Jessica; Cox, Joshua

    2015-01-01

    The purpose of this study was to examine how competency-based learning (CBL) is defined across states in the Regional Educational Laboratory Northeast and Islands region and gain insight into barriers and facilitators to implementation of this reform. Many states in the region have started to consider and implement competency-based learning as a…

  15. A Web-Based Learning System for Software Test Professionals

    Science.gov (United States)

    Wang, Minhong; Jia, Haiyang; Sugumaran, V.; Ran, Weijia; Liao, Jian

    2011-01-01

    Fierce competition, globalization, and technology innovation have forced software companies to search for new ways to improve competitive advantage. Web-based learning is increasingly being used by software companies as an emergent approach for enhancing the skills of knowledge workers. However, the current practice of Web-based learning is…

  16. Virtual Portfolios for Collaboration in Distributed Web-Based Learning.

    Science.gov (United States)

    Sorensen, Elsebeth Korsgaard; Tolsby, Haakon; Dirckinck-Holmfeld, Lone

    This paper addresses the problems of collaboration in distributed Web-based learning. It reviews, treats and discusses these problems from the learning theoretical perspective of "communities of practice" as presented by Etienne Wenger (1998), with reference to past and future Web-based designs. The paper suggests the concept and design of virtual…

  17. Work-Based Learning, Identity and Organisational Culture

    Science.gov (United States)

    Ahlgren, Linda; Tett, Lyn

    2010-01-01

    This paper discusses the ways in which employers view the contribution of work-based learning, how participating learners' experience the provision offered to them and how far work-based programmes can contribute to changing the discourse about learning from one of deficit to one of strengths. It draws on two complementary studies of work based…

  18. Gender-Inclusive Game-Based Learning in Secondary Education

    Science.gov (United States)

    Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert

    2014-01-01

    Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…

  19. Developing and Assessing Teachers' Knowledge of Game-Based Learning

    Science.gov (United States)

    Shah, Mamta; Foster, Aroutis

    2015-01-01

    Research focusing on the development and assessment of teacher knowledge in game-based learning is in its infancy. A mixed-methods study was undertaken to educate pre-service teachers in game-based learning using the Game Network Analysis (GaNA) framework. Fourteen pre-service teachers completed a methods course, which prepared them in game…

  20. Systems Engineering Education Based on Evolutional Project-Based Learning

    Science.gov (United States)

    Inoue, Masahiro; Hasegawa, Hiroshi

    The knowledge and skills in systems engineering including project management are necessary for engineers who are engaged in planning and developing systems. Experiences of project execution are necessary for understanding systems engineering. Challenge is how to teach systems engineering to students who have scarce project experiences. In the education, giving the experience including a real experience and a pseudo-experience will be indispensable. In this paper, systems engineering education by evolutional Project-Based Learning (PBL) is designed and evaluated. In curriculum, exercises and lectures are executed alternately and evolutionally in three steps of PBLs ; Workshop of System Thinking, mathematical knowledge and technique are delivered in the first step PBL. Techniques of systems engineering are provided in the second step PBL. Finally project management is obtained in the third step PBL. Execution and evaluation of the education show that the Evolutional Project-Based Learning of systems engineering is effective not only to improve knowledge and experience of students but also to motivate students to study systems engineering.

  1. Tool-Based Curricula and Visual Learning

    Directory of Open Access Journals (Sweden)

    Dragica Vasileska

    2013-12-01

    Full Text Available In the last twenty years nanotechnology hasrevolutionized the world of information theory, computers andother important disciplines, such as medicine, where it hascontributed significantly in the creation of more sophisticateddiagnostic tools. Therefore, it is important for people working innanotechnology to better understand basic concepts to be morecreative and productive. To further foster the progress onNanotechnology in the USA, the National Science Foundation hascreated the Network for Computational Nanotechnology (NCNand the dissemination of all the information from member andnon-member participants of the NCN is enabled by thecommunity website www.nanoHUB.org. nanoHUB’s signatureservices online simulation that enables the operation ofsophisticated research and educational simulation engines with acommon browser. No software installation or local computingpower is needed. The simulation tools as well as nano-conceptsare augmented by educational materials, assignments, and toolbasedcurricula, which are assemblies of tools that help studentsexcel in a particular area.As elaborated later in the text, it is the visual mode of learningthat we are exploiting in achieving faster and better results withstudents that go through simulation tool-based curricula. Thereare several tool based curricula already developed on thenanoHUB and undergoing further development, out of which fiveare directly related to nanoelectronics. They are: ABACUS –device simulation module; ACUTE – Computational Electronicsmodule; ANTSY – bending toolkit; and AQME – quantummechanics module. The methodology behind tool-based curriculais discussed in details. Then, the current status of each module ispresented, including user statistics and student learningindicatives. Particular simulation tool is explored further todemonstrate the ease by which students can grasp information.Representative of Abacus is PN-Junction Lab; representative ofAQME is PCPBT tool; and

  2. Personalised Learning Object System Based on Self-Regulated Learning Theories

    Directory of Open Access Journals (Sweden)

    Ali Alharbi

    2014-06-01

    Full Text Available Self-regulated learning has become an important construct in education research in the last few years. Selfregulated learning in its simple form is the learner’s ability to monitor and control the learning process. There is increasing research in the literature on how to support students become more self-regulated learners. However, the advancement in the information technology has led to paradigm changes in the design and development of educational content. The concept of learning object instructional technology has emerged as a result of this shift in educational technology paradigms. This paper presents the results of a study that investigated the potential educational effectiveness of a pedagogical framework based on the self-regulated learning theories to support the design of learning object systems to help computer science students. A prototype learning object system was developed based on the contemporary research on self-regulated learning. The system was educationally evaluated in a quasi-experimental study over two semesters in a core programming languages concepts course. The evaluation revealed that a learning object system that takes into consideration contemporary research on self-regulated learning can be an effective learning environment to support computer science education.

  3. Learners’ Attitudes Towards Extended-Blended Learning Experience Based on the S2P Learning Model

    Directory of Open Access Journals (Sweden)

    Salah Eddine BAHJI

    2015-10-01

    Full Text Available Within the Moroccan context, the Higher Education Institutions have realized the importance of the integration of information technologies into the formal learning curriculum. However, the risks of demotivation remain large in tertiary education, even with the support of these new technologies. It is therefore essential to ensure consistently the maintenance of the learners’ motivation, which must start from the design phase by adopting real motivational strategies. Blended Learning addresses the issue of the quality of teaching and learning offering then some answers to learners’ motivation issue. So, we try to extend of the dimensions of Blended Learning to an “Extended Blended Learning (Ex-BL”, according to the S2P Model Learning designed as an integration model, arguing that knowledge and learning tools are nowadays available everywhere. This integration of educational resources takes into consideration various components: Face-to-face/online learning, Text-based Learning/Game-based Learning/Media-based Learning, Gamification, and Open Educational Resources. This paper investigates the learner perceptions of this instructional design. This includes their perceptions of learning effectiveness and its impact on their motivation during the learning experience. This investigation focused on two main points: the “Observation of learners’ behavior”, especially during online activities, as a way to gauge the degree of motivation and engagement; and the “Evaluation of the learning experience” through a survey covering the appreciation of the instructional design; the degree of satisfaction; the students’ motivation; the online platform; the extension of Ex-BL elements and their impact on learners’ motivation.

  4. When Collaborative Learning Meets Nature: Collaborative Learning as a Meaningful Learning Tool in the Ecology Inquiry Based Project

    Science.gov (United States)

    Rozenszayn, Ronit; Ben-Zvi Assaraf, Orit

    2011-01-01

    This research suggests utilizing collaborative learning among high school students for better performance on ecology inquiry-based projects. A case study of nine 12th grade students who participated in collaborative learning sessions in the open field and in class is examined. The results show that the students concentrated on discussing the methods of measurement and observation in the open field, rather than the known methods from class or from the laboratory. Another major part of their discussions concentrated on knowledge construction. Knowledge construction occurred between students with same or similar learning abilities. The role of the teacher in these discussions was crucial: she had to deal with and dispel misconceptions; and she had to bridge the gap between low-ability and high-ability students, for enabling meaningful learning to occur. The article ends with a number of recommendations for using collaborative learning as a tool for achieving meaningful learning in high school ecology inquiry-based projects.

  5. An Investigation of Transformation-Based Learning in Discourse

    CERN Document Server

    Samuel, K B; Vijay-Shanker, K; Samuel, Ken; Carberry, Sandra

    1998-01-01

    This paper presents results from the first attempt to apply Transformation-Based Learning to a discourse-level Natural Language Processing task. To address two limitations of the standard algorithm, we developed a Monte Carlo version of Transformation-Based Learning to make the method tractable for a wider range of problems without degradation in accuracy, and we devised a committee method for assigning confidence measures to tags produced by Transformation-Based Learning. The paper describes these advances, presents experimental evidence that Transformation-Based Learning is as effective as alternative approaches (such as Decision Trees and N-Grams) for a discourse task called Dialogue Act Tagging, and argues that Transformation-Based Learning has desirable features that make it particularly appealing for the Dialogue Act Tagging task.

  6. Work-based learning in health care environments.

    Science.gov (United States)

    Spouse, J

    2001-03-01

    In reviewing contemporary literature and theories about work-based learning, this paper explores recent trends promoting life-long learning. In the process the paper reviews and discusses some implications of implementing recent policies and fostering le arning in health care practice settings. Recent Government policies designed to provide quality health care services and to improve staffing levels in the nursing workforce, have emphasized the importance of life-long learning whilst learning-on-the-job and the need to recognize and credit experiential learning. Such calls include negotiation of personal development plans tailored to individual educational need and context-sensitive learning activities. To be implemented effectively, this policy cann ot be seen as a cheap option but requires considerable financial resourcing for preparation of staff and the conduct of such activities. Successful work-based learning requires investment in staff at all levels as well as changes to staffing structures in organizations and trusts; changes designed to free people up to work and learn collaboratively. Creating an organizational environment where learning is prized depends upon a climate of trust; a climate where investigation and speculation are fostered and where time is protected for engaging in discussions about practice. Such a change may be radical for many health care organizations and may require a review of current policies and practices ensuring that they include education at all levels. The nature of such education also requires reconceptualizing. In the past, learning in practice settings was seen as formal lecturing or demonstration, and relied upon behaviourist principles of learning. Contemporary thinking suggests effective learning in work-settings is multi-faceted and draws on previously acquired formal knowledge, contextualizes it and moulds it according to situations at hand. Thinking about work-based learning in this way raises questions about how such

  7. Simulation based virtual learning environment in medical genetics counseling

    DEFF Research Database (Denmark)

    Makransky, Guido; Bonde, Mads T.; Wulff, Julie S. G.

    2016-01-01

    BACKGROUND: Simulation based learning environments are designed to improve the quality of medical education by allowing students to interact with patients, diagnostic laboratory procedures, and patient data in a virtual environment. However, few studies have evaluated whether simulation based lea...

  8. Team-based learning, a learning strategy for clinical reasoning, in students with problem-based learning tutorial experiences.

    Science.gov (United States)

    Okubo, Yumiko; Ishiguro, Naoko; Suganuma, Taiyo; Nishikawa, Toshio; Takubo, Toshio; Kojimahara, Noriko; Yago, Rie; Nunoda, Shinichi; Sugihara, Shigetaka; Yoshioka, Toshimasa

    2012-01-01

    Acquiring clinical reasoning skills in lectures may be difficult, but it can be learnt through problem-solving in the context of clinical practice. Problem finding and solving are skills required for clinical reasoning; however, students who underwent problem-based learning (PBL) still have difficulty in acquiring clinical reasoning skills. We hypothesized that team-based learning (TBL), a learning strategy that provides the opportunity to solve problems by repeatedly taking tests, can enhance the clinical reasoning ability in medical students with PBL experiences during the pre-clinical years. TBL courses were designed for 4(th) year students in a 6-year program in 2008, 2009, and 2010. TBL individual scores, consisting of a combination of individual and group tests, were compared with scores of several examinations including computer-based testing (CBT), an original examination assessing clinical reasoning ability (problem-solving ability test; P-SAT), term examinations, and Objective Structured Clinical Examination (OSCE). CBT, OSCE and P-SAT scores were compared with those of students who learned clinical reasoning only through PBL tutorials in 2005, 2006, and 2007 (non-TBL students). Individual TBL scores of students did not correlate with scores of any other examination. Assessments on clinical reasoning ability, such as CBT, OSCE, and P-SAT scores, were significantly higher in TBL students compared with non-TBL students. Students found TBL to be effective, particularly in areas of problem solving by both individuals and teams, and feedback from specialists. In conclusion, TBL for clinical reasoning is useful in improving clinical reasoning ability in students with PBL experiences with limited clinical exposure.

  9. What teacher education students learn about collaboration from problem-based learning

    Directory of Open Access Journals (Sweden)

    Rosalind Murray-Harvey

    2013-08-01

    Full Text Available Group work, an essential component of learning and teaching in problem-based learning (PBL, is compromised if students’ experiences of PBL are colored by dissatisfaction with the process or outcomes. For the potential benefits of PBL to be realized PBL group work must be genuinely collaborative to address students’ personal and professional learning needs. Australian teacher education students (n=122 provided written reflections on PBL that enabled representations of their group work experience to be mapped using an Attitude, Skills, and Knowledge (ASK framework to gauge understanding of the collaborative learning process (as learners and as future teachers. Attitudes identified as necessary for collaborative learning were valuing others’ perspectives, interdependence, and learning about self. The Skills dimension characterized interpersonal, problem solving and group skills. Features of the Knowledge dimension were: generation, application, and dissemination of knowledge. Pedagogical knowledge was also evident through learning connections made by students to their future teaching practice.

  10. Adaptive designs for learning based on MOOCs

    DEFF Research Database (Denmark)

    Gynther, Karsten

    2016-01-01

    Informed by research in MOOCs and adaptive learning systems the project has developed a design framework which can guide the development of SPOCs (Small Private Online Courses), adapted to experienced school teachers' different learning needs. In 2020 it will be a requirement that, Danish school...

  11. Learning with Retrieval-Based Concept Mapping

    Science.gov (United States)

    Blunt, Janell R.; Karpicke, Jeffrey D.

    2014-01-01

    Students typically create concept maps while they view the material they are trying to learn. In these circumstances, concept mapping serves as an elaborative study activity--students are not required to retrieve the material they are learning. In 2 experiments, we examined the effectiveness of concept mapping when it is used as a retrieval…

  12. Web-Based English Language Learning

    Science.gov (United States)

    Sarica, Gulcin Nagehan; Cavus, Nadire

    2008-01-01

    Knowledge of another language is an advantage and it gives people to look at the world and in particular to the world's cultures with a broader perspective. Learning English as a second language is the process by which students learn it in addition to their native language. Today, internet is an important part of our lives as English. For this…

  13. Gamification and Game-Based Learning

    Science.gov (United States)

    Karagiorgas, Dimitrios N.; Niemann, Shari

    2017-01-01

    In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…

  14. Generative Learning Objects Instantiated with Random Numbers Based Expressions

    Directory of Open Access Journals (Sweden)

    Ciprian Bogdan Chirila

    2015-12-01

    Full Text Available The development of interactive e-learning content requires special skills like programming techniques, web integration, graphic design etc. Generally, online educators do not possess such skills and their e-learning products tend to be static like presentation slides and textbooks. In this paper we propose a new interactive model of generative learning objects as a compromise betweenstatic, dull materials and dynamic, complex software e-learning materials developed by specialized teams. We find that random numbers based automatic initialization learning objects increases content diversity, interactivity thus enabling learners’ engagement. The resulted learning object model is at a limited level of complexity related to special e-learning software, intuitive and capable of increasing learners’ interactivity, engagement and motivation through dynamic content. The approach was applied successfully on several computer programing disciplines.

  15. Entanglement-based machine learning on a quantum computer.

    Science.gov (United States)

    Cai, X-D; Wu, D; Su, Z-E; Chen, M-C; Wang, X-L; Li, Li; Liu, N-L; Lu, C-Y; Pan, J-W

    2015-03-20

    Machine learning, a branch of artificial intelligence, learns from previous experience to optimize performance, which is ubiquitous in various fields such as computer sciences, financial analysis, robotics, and bioinformatics. A challenge is that machine learning with the rapidly growing "big data" could become intractable for classical computers. Recently, quantum machine learning algorithms [Lloyd, Mohseni, and Rebentrost, arXiv.1307.0411] were proposed which could offer an exponential speedup over classical algorithms. Here, we report the first experimental entanglement-based classification of two-, four-, and eight-dimensional vectors to different clusters using a small-scale photonic quantum computer, which are then used to implement supervised and unsupervised machine learning. The results demonstrate the working principle of using quantum computers to manipulate and classify high-dimensional vectors, the core mathematical routine in machine learning. The method can, in principle, be scaled to larger numbers of qubits, and may provide a new route to accelerate machine learning.

  16. Should we choose between problem-based learning and team-based learning? No, combine the best of both worlds!

    NARCIS (Netherlands)

    Dolmans, D.; Michaelsen, L.; Merrienboer, J. van; Vleuten, C.P.M. van der

    2015-01-01

    Abstract Background: To meet changes in society and health care, medical curricula require continuous improvement. A relatively new development in medical education is team-based learning (TBL). In the previous century, problem-based learning (PBL) emerged as an exciting new method. AIMS: What are t

  17. Project-based learning in the secondary chemistry classroom

    Science.gov (United States)

    Crane, Elizabeth L.

    This study investigated the use of project-based learning (PBL) in a high school chemistry classroom. PBL encourages the use of projects, which promote continual learning, rather than a summative project at the end of a unit after the learning has already been done. Along with implementing PBL, the study also incorporated many of the strategies included in the broader strategy known as Assessment for Learning (AfL), which stresses developing assessments that are part of the learning process rather than simply a measurement of the amount of learning that has occurred upon completion of a unit. The hypothesis of this research was that PBL would increase student comprehension and motivation as measured through pre and post-test data and a student survey. The new project-based unit required students to research and present the properties and structures of elements and how we use them. The expectation was that this approach would engage students with the material, the computer modeling would allow for more concrete visualization of structures and the project-based format would allow students to become more invested in their own learning. This study provided evidence to support the hypothesis that the implementation of project-based learning, supported by formative assessment and other assessment for learning strategies, will improve student comprehension and motivation in the secondary chemistry classroom.

  18. Problem based learning - A brief review

    Science.gov (United States)

    Nunes, Sandra; Oliveira, Teresa A.; Oliveira, Amílcar

    2017-07-01

    Teaching is a complex mission that requires not only the theoretical knowledge transmission, but furthermore requires to provide the students the necessary skills for solving real problems in their respective professional activities where complex issues and problems must be frequently faced. Over more than twenty years we have been experiencing an increase in scholar failure in the scientific area of mathematics, which means that Teaching Mathematics and related areas can be even a more complex and hard task. Scholar failure is a complex phenomenon that depends on various factors as social factors, scholar factors or biophysical factors. After numerous attempts made in order to reduce scholar failure our goal in this paper is to understand the role of "Problem Based Learning" and how this methodology can contribute to the solution of both: increasing mathematical courses success and increasing skills in the near future professionals in Portugal. Before designing a proposal for applying this technique in our institutions, we decided to conduct a survey to provide us with the necessary information about and the respective advantages and disadvantages of this methodology, so this is the brief review aim.

  19. Optimal interference code based on machine learning

    Science.gov (United States)

    Qian, Ye; Chen, Qian; Hu, Xiaobo; Cao, Ercong; Qian, Weixian; Gu, Guohua

    2016-10-01

    In this paper, we analyze the characteristics of pseudo-random code, by the case of m sequence. Depending on the description of coding theory, we introduce the jamming methods. We simulate the interference effect or probability model by the means of MATLAB to consolidate. In accordance with the length of decoding time the adversary spends, we find out the optimal formula and optimal coefficients based on machine learning, then we get the new optimal interference code. First, when it comes to the phase of recognition, this study judges the effect of interference by the way of simulating the length of time over the decoding period of laser seeker. Then, we use laser active deception jamming simulate interference process in the tracking phase in the next block. In this study we choose the method of laser active deception jamming. In order to improve the performance of the interference, this paper simulates the model by MATLAB software. We find out the least number of pulse intervals which must be received, then we can make the conclusion that the precise interval number of the laser pointer for m sequence encoding. In order to find the shortest space, we make the choice of the greatest common divisor method. Then, combining with the coding regularity that has been found before, we restore pulse interval of pseudo-random code, which has been already received. Finally, we can control the time period of laser interference, get the optimal interference code, and also increase the probability of interference as well.

  20. Phonological bases for L2 morphological learning.

    Science.gov (United States)

    Hu, Chieh-Fang

    2010-08-01

    Two experiments examined the hypothesis that L1 phonological awareness plays a role in children's ability to extract morphological patterns of English as L2 from the auditory input. In Experiment 1, 84 Chinese-speaking third graders were tested on whether they extracted the alternation pattern between the base and the derived form (e.g., inflate - inflation) from multiple exposures. Experiment 2 further assessed children's ability to use morphological cues for syntactic categorization through exposures to novel morphologically varying forms (e.g., lutate vs. lutant) presented in the corresponding sentential positions (noun vs. verb). The third-grade EFL learners revealed emergent sensitivity to the morphological cues in the input but failed in fully processing intraword variations. The learners with poorer L1 PA were likely to encounter difficulties in identifying morphological alternation rules and in discovering the syntactic properties of L2 morphology. In addition to L1 PA, L2 vocabulary knowledge also contributed significantly to L2 morphological learning.

  1. Personalised learning object based on multi-agent model and learners’ learning styles

    Directory of Open Access Journals (Sweden)

    Noppamas Pukkhem

    2011-09-01

    Full Text Available A multi-agent model is proposed in which learning styles and a word analysis technique to create a learning object recommendation system are used. On the basis of a learning style-based design, a concept map combination model is proposed to filter out unsuitable learning concepts from a given course. Our learner model classifies learners into eight styles and implements compatible computational methods consisting of three recommendations: i non-personalised, ii preferred feature-based, and iii neighbour-based collaborative filtering. The analysis of preference error (PE was performed by comparing the actual preferred learning object with the predicted one. In our experiments, the feature-based recommendation algorithm has the fewest PE.

  2. A Neurophysiological examination of quality of learning in a feedback-based learning task.

    Science.gov (United States)

    Arbel, Yael; Wu, Hao

    2016-12-01

    The efficiency with which one processes external feedback contributes to the speed and quality of one's learning. Previous findings that the feedback related negativity (FRN) event related potential (ERP) is modulated by learning outcomes suggested that this ERP reflects the extent to which feedback is used by the learner to improve performance. To further test this suggestion, we measured whether the FRN and the fronto-central positivity (FCP) that follows it are modulated by learning slopes, and as a function of individual differences in learning outcomes. Participants were tasked with learning names (non-words) of 42 novel objects in a two-choice feedback-based visual learning task. The items were divided into three sets of 14 items, each presented in five learning blocks and a sixth test block. Individual learning slopes based on performance on the task, as well as FRN and FCP slopes based on positive and negative feedback related activation in each block were created for 53 participants. Our data pointed to an interaction between slopes of the FRN elicited by negative feedback and learning slopes, such that a sharper decrease in the amplitude of the FRN to negative feedback was associated with sharper learning slopes. We further examined the predictive power of the FRN and FCP elicited in the training blocks on the learning outcomes as measured by performance on the test blocks. We found that small FRN to negative feedback, large FRN to positive feedback, and large FCP to negative feedback in the first training block predicted better learning outcomes. These results add to the growing evidence that the processes giving rise to the FRN and FCP are sensitive to individual differences in the extent to which feedback is used for learning. Copyright © 2016 Elsevier Ltd. All rights reserved.

  3. Enhancing computing skills of low-achieving students via e-learning: a design experiment of Web-based, problem-based learning and self-regulated learning.

    Science.gov (United States)

    Lee, Tsang-Hsiung; Shen, Pei-Di; Tsai, Chia-Wen

    2008-08-01

    A design experiment was conducted applying Web-based problem-based learning (PBL), self-regulated learning (SRL), or their combination to help low-achieving students improve their skills of deploying application software in a compulsory course at a vocational school in Taiwan. The effects were encouraging and mostly positive. However, students' inertia to change routines of learning inherited from a culture of taking standard tests found in e-learning practice is quite common. A teacher's awareness of these changes and associated resistance may increase likelihood of e-learning success for future trials. Some modifications of the design are thus suggested for the next round of the experiment.

  4. An E-learning System based on Affective Computing

    Science.gov (United States)

    Duo, Sun; Song, Lu Xue

    In recent years, e-learning as a learning system is very popular. But the current e-learning systems cannot instruct students effectively since they do not consider the emotional state in the context of instruction. The emergence of the theory about "Affective computing" can solve this question. It can make the computer's intelligence no longer be a pure cognitive one. In this paper, we construct an emotional intelligent e-learning system based on "Affective computing". A dimensional model is put forward to recognize and analyze the student's emotion state and a virtual teacher's avatar is offered to regulate student's learning psychology with consideration of teaching style based on his personality trait. A "man-to-man" learning environment is built to simulate the traditional classroom's pedagogy in the system.

  5. A New Design Approach to game or play based learning

    DEFF Research Database (Denmark)

    Larsen, Lasse Juel

    subject they wanted sitting in front of a computer. This dream is a caricature I know, but it still lurks in the background whenever we speak, read or write about learning with computer games. The entire field of learning with games is called serious games since they profoundly find themselves......Abstract: The present paper proposes a new design perspective for game based learning. The general idea is to abandon the long and sought after dream of designing a closed learning system, where students from elementary school to high school without teachers’ interference could learn whatever...... on collision course with of-the-shelf-commercial entertainment games. This paper wants to promote two different yet interconnected ideas. The first aims at describing a different design perspective for game based learning which in many ways will provoke not only the above mentioned latent dream of a closed...

  6. LBS Mobile Learning System Based on Android Platform

    Directory of Open Access Journals (Sweden)

    Zhang Ya-Li

    2017-01-01

    Full Text Available In the era of mobile internet, PC-end internet services can no long satisfy people’s demands, needs for App and services on mobile phones are more urgent than ever. With increasing social competition, the concept of lifelong learning becomes more and more popular and accepted, making full use of spare time to learn at any time and any place meets updating knowledge desires of modern people, Location Based System (LBS mobile learning system based on Android platform was created under such background. In this Paper, characteristics of mobile location technology and intelligent terminal were introduced and analyzed, mobile learning system which will fulfill personalized needs of mobile learners was designed and developed on basis of location information, mobile learning can be greatly promoted and new research ideas can be expanded for mobile learning.

  7. Problem Based Learning and Education for Sustainable Development

    DEFF Research Database (Denmark)

    Guerra, Aida

    2012-01-01

    scientific and technological knowledge but instead align it with the social, economic and environmental dimensions of the professional practice. It is agreed among ESD experts that PBL is a suitable learning approach to integrate ESD in the engineering curricula. This paper provides an overview......An engineering education that integrates education for sustainable development (ESD) perspectives claims for a learning approach centred on students, interdisciplinary and problem oriented, and this cannot be achieve through an “add on” strategy. Example of such active learning approaches...... are problem based learning (PBL), project based learning (PjBL), case study, role play, group discussion, field work, etc. These learning approaches are capable of integrating education for sustainable development (ESD) in engineering education at different levels, and do not aim to substitute the core...

  8. A New Design Approach to game or play based learning

    DEFF Research Database (Denmark)

    Larsen, Lasse Juel

    Abstract: The present paper proposes a new design perspective for game based learning. The general idea is to abandon the long and sought after dream of designing a closed learning system, where students from elementary school to high school without teachers’ interference could learn whatever...... subject they wanted sitting in front of a computer. This dream is a caricature I know, but it still lurks in the background whenever we speak, read or write about learning with computer games. The entire field of learning with games is called serious games since they profoundly find themselves...... on collision course with of-the-shelf-commercial entertainment games. This paper wants to promote two different yet interconnected ideas. The first aims at describing a different design perspective for game based learning which in many ways will provoke not only the above mentioned latent dream of a closed...

  9. Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach

    Science.gov (United States)

    Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen

    2015-01-01

    Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…

  10. DESIGNING A MICROCONTROLLER BASED SMART MULTI LANGUAGE LEARNING WORD MASTER

    Directory of Open Access Journals (Sweden)

    Md.Sharif Ullah,

    2011-01-01

    Full Text Available The inconvenience encountered by the native learners in learning Bengali is there is no digital Bengali learning system except computer which is costly and not easy to use for all. In this paper we show a low power microcontroller based Multilanguage learning system to overcome the inconvenience mentioned above. This paper depicts the design procedure and the development of its hardware and software.

  11. Multi-robot system learning based on evolutionary classification

    Directory of Open Access Journals (Sweden)

    Manko Sergey

    2016-01-01

    Full Text Available This paper presents a novel machine learning method for agents of a multi-robot system. The learning process is based on knowledge discovery through continual analysis of robot sensory information. We demonstrate that classification trees and evolutionary forests may be a basis for creation of autonomous robots capable both of learning and knowledge exchange with other agents in multi-robot system. The results of experimental studies confirm the effectiveness of the proposed approach.

  12. Incorporating Digital Badges and Ontology into Project-Based Learning

    OpenAIRE

    2014-01-01

    The rapid development of technology makes learning goals much more complex, diverse, and keeping changing. In reality, each product of design must be 'ultimately particular', which complicates the holistic learning objectives of a technology training class in the school setting, and, in turn, it runs the risk of becoming disconnected in the minds of learners and teachers. In order to address this issue, a solution named DBOPBL (Digital Badges, Ontology & Project Based Learning) is put forward...

  13. Knowledge discovery based on experiential learning corporate culture management

    Science.gov (United States)

    Tu, Kai-Jan

    2014-10-01

    A good corporate culture based on humanistic theory can make the enterprise's management very effective, all enterprise's members have strong cohesion and centripetal force. With experiential learning model, the enterprise can establish an enthusiastic learning spirit corporate culture, have innovation ability to gain the positive knowledge growth effect, and to meet the fierce global marketing competition. A case study on Trend's corporate culture can offer the proof of industry knowledge growth rate equation as the contribution to experiential learning corporate culture management.

  14. The Effects of Case-Based Team Learning on Students’ Learning, Self Regulation and Self Direction

    Science.gov (United States)

    Rezaee, Rita; Mosalanejad, Leili

    2015-01-01

    Introduction: The application of the best approaches to teach adults in medical education is important in the process of training learners to become and remain effective health care providers. This research aims at designing and integrating two approaches, namely team teaching and case study and tries to examine the consequences of these approaches on learning, self regulation and self direction of nursing students. Material & Methods: This is aquasi experimental study of 40 students who were taking a course on mental health. The lessons were designed by using two educational techniques: short case based study and team based learning. Data gathering was based on two valid and reliablequestionnaires: Self-Directed Readiness Scale (SDLRS) and the self-regulating questionnaire. Open ended questions were also designed for the evaluation of students’with points of view on educational methods. Results: The Results showed an increase in the students’ self directed learning based on their performance on the post-test. The results showed that the students’ self-directed learning increased after the intervention. The mean difference before and after intervention self management was statistically significant (p=0.0001). Also, self-regulated learning increased with the mean difference after intervention (p=0.001). Other results suggested that case based team learning can have significant effects on increasing students’ learning (p=0.003). Conclusion: This article may be of value to medical educators who wish to replace traditional learning with informal learning (student-centered-active learning), so as to enhance not only the students’ ’knowledge, but also the advancement of long- life learning skills. PMID:25946918

  15. The Development of an E-Learning-Based Learning Service for MKDP Curriculum and Learning at the Indonesia University of Education

    Science.gov (United States)

    Rusman

    2016-01-01

    E-learning is a general term used to refer to computer-enhanced learning based that facilitates whoever, wherever, and whenever the person is to be able to learn more fun, easier and cheaper by using Internet. In other words, E-learning is the use of network technologies to create, foster, deliver, and facilitate learning, anytime and anywhere. It…

  16. A reinforcement learning-based architecture for fuzzy logic control

    Science.gov (United States)

    Berenji, Hamid R.

    1992-01-01

    This paper introduces a new method for learning to refine a rule-based fuzzy logic controller. A reinforcement learning technique is used in conjunction with a multilayer neural network model of a fuzzy controller. The approximate reasoning based intelligent control (ARIC) architecture proposed here learns by updating its prediction of the physical system's behavior and fine tunes a control knowledge base. Its theory is related to Sutton's temporal difference (TD) method. Because ARIC has the advantage of using the control knowledge of an experienced operator and fine tuning it through the process of learning, it learns faster than systems that train networks from scratch. The approach is applied to a cart-pole balancing system.

  17. Team-based learning and ethics education in nursing.

    Science.gov (United States)

    Hickman, Susan E; Wocial, Lucia D

    2013-12-01

    This report describes the use of team-based learning concepts in an undergraduate nursing applied ethics course using established reporting guidelines. Team-based learning relies on actively engaging students in the learning process through small-group activities that facilitate the development of skills, including concept analysis, critical thinking, and problem solving. Students are divided into teams of five to seven members who collaborate throughout the semester to work through activities that build on ethics concepts introduced through reading and lectures. Nurse educators are challenged to develop educational approaches that will engage students and help them to apply what they learn from the study of ethics to the lived experience of clinical practice. The ultimate goal is to help students to develop into morally sensitive and competent professionals. Team-based learning represents a novel way to teach these skills to undergraduate nursing students.

  18. Computer-based Training in Medicine and Learning Theories.

    Science.gov (United States)

    Haag, Martin; Bauch, Matthias; Garde, Sebastian; Heid, Jörn; Weires, Thorsten; Leven, Franz-Josef

    2005-01-01

    Computer-based training (CBT) systems can efficiently support modern teaching and learning environments. In this paper, we demonstrate on the basis of the case-based CBT system CAMPUS that current learning theories and design principles (Bloom's Taxonomy and practice fields) are (i) relevant to CBT and (ii) are feasible to implement using computer-based training and adequate learning environments. Not all design principles can be fulfilled by the system alone, the integration of the system in adequate teaching and learning environments therefore is essential. Adequately integrated, CBT programs become valuable means to build or support practice fields for learners that build domain knowledge and problem-solving skills. Learning theories and their design principles can support in designing these systems as well as in assessing their value.

  19. Tree-Based Hierarchical Reinforcement Learning

    Science.gov (United States)

    2002-08-01

    algorithms for Reinforce- ment Learning and Semi-Markov Decision Problem solving ( Puterman , 1994; Sutton and Barto, 1998). This chapter formally describes...learn a policy. A policy is a method of controlling an agent in an environment, see Puterman (1994) for a complete taxonomy. In this thesis we...to work with and so we refer to the interested reader to Puterman (1994) and instead use the next approximation. The reformulation we use is known as

  20. Enquiry-Based Learning: Experiences of First Year Chemistry Students Learning Spectroscopy

    Science.gov (United States)

    Lucas, Timothy; Rowley, Natalie M.

    2011-01-01

    We explored the experiences of first year chemistry students of an Enquiry-Based Learning (EBL) approach to learning spectroscopy. An investigation of how students' perceived confidences changed as a result of their experience of using EBL in the spectroscopy course was carried out. Changes in the students' perceived confidence, both in their…

  1. Factors Affecting Perceived Learning of Engineering Students in Problem Based Learning Supported by Business Simulation

    Science.gov (United States)

    Chaparro-Pelaez, Julian; Iglesias-Pradas, Santiago; Pascual-Miguel, Felix J.; Hernandez-Garcia, Angel

    2013-01-01

    Although literature about problem based learning (PBL) is not scarce, there is little research on experiences about learning methodologies that combine PBL and the use of simulation tools. This lack of studies is even more notable in the case of engineering courses. The motivation for this study is to show how such a combination of PBL and…

  2. Learning in Virtual Forest: A Forest Ecosystem in the Web-Based Learning Environment

    Science.gov (United States)

    Jussila, Terttu; Virtanen, Viivi

    2014-01-01

    Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…

  3. Context Variation and Definitions in Learning the Meanings of Words: An Instance-Based Learning Approach

    Science.gov (United States)

    Bolger, Donald J.; Balass, Michal; Landen, Eve; Perfetti, Charles A.

    2008-01-01

    This article proposes an instance-based theoretical framework to account for the influence of both contexts and definitions on learning new word meanings and reports 2 studies that examine hypotheses about learning from context. One is that variation in contexts is important for allowing core meaning features of a word to emerge. The second is…

  4. Effect of worksheet scaffolds on student learning in problem-based learning

    NARCIS (Netherlands)

    S.S.Y. Choo (Serene); J.I. Rotgans (Jerome); E.H.J. Yew (Elaine); H.G. Schmidt (Henk)

    2011-01-01

    textabstractThe purpose of this study was to investigate the effect of worksheets as a scaffolding tool on students' learning achievement in a problem-based learning (PBL) environment. Seventeen PBL classes (N = 241) were randomly assigned to two experimental groups-one with a worksheet provided and

  5. Educational Game Design. Bridging the gab between computer based learning and experimental learning environments

    DEFF Research Database (Denmark)

    Andersen, Kristine

    2007-01-01

    Considering the rapidly growing amount of digital educational materials only few of them bridge the gab between experimental learning environments and computer based learning environments (Gardner, 1991). Observations from two cases in primary school and lower secondary school in the subject...

  6. Redesigning Problem-Based Learning in the Knowledge Creation Paradigm for School Science Learning

    Science.gov (United States)

    Yeo, Jennifer; Tan, Seng Chee

    2014-01-01

    The introduction of problem-based learning into K-12 science classrooms faces the challenge of achieving the dual goal of learning science content and developing problem-solving skills. To overcome this content-process tension in science classrooms, we employed the knowledge-creation approach as a boundary object between the two seemingly…

  7. Students' Expectations of the Learning Process in Virtual Reality and Simulation-Based Learning Environments

    Science.gov (United States)

    Keskitalo, Tuulikki

    2012-01-01

    Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…

  8. New Blended Learning Strategy Based on Flipped-Learning for Vocational Work-Linked Training

    Science.gov (United States)

    El Hajji, Mohamed; El Bouzaidi, Rachid Drissi; Douzi, Hassan; Khouya, El Hassane

    2016-01-01

    In a changing Moroccan educational landscape, Addressing teaching development needs is becoming a major issue in vocational work-linked Training. In this context, this paper present a new blended learning strategy based on the flipped classroom, using a social learning platform as support. Through this strategy, we increased the time dedicated to…

  9. Learning New Grammatical Structures in Task-Based Language Learning: The Effects of Recasts and Prompts

    Science.gov (United States)

    Van de Guchte, Marrit; Braaksma, Martine; Rijlaarsdam, Gert; Bimmel, Peter

    2015-01-01

    In the present study, we examine the effects of prompts and recasts on the acquisition of two new and different grammar structures in a task-based learning environment. Sixty-four 14-year-old 9th grade students (low intermediate) learning German as a foreign language were randomly assigned to three conditions: two experimental groups (one…

  10. Learning New Grammatical Structures in Task-Based Language Learning: The Effects of Recasts and Prompts

    NARCIS (Netherlands)

    van de Guchte, M.; Braaksma, M.; Rijlaarsdam, G.; Bimmel, P.

    2015-01-01

    In the present study, we examine the effects of prompts and recasts on the acquisition of two new and different grammar structures in a task-based learning environment. Sixty-four 14-year-old 9th grade students (low intermediate) learning German as a foreign language were randomly assigned to three

  11. Mobile Learning for Higher Education in Problem-Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective...

  12. Work-Based Learning and Work-Integrated Learning: Fostering Engagement with Employers

    Science.gov (United States)

    Atkinson, Georgina

    2016-01-01

    Work-based learning and the inclusion of the world of work into tertiary students' learning lie at the heart of the Australian vocational education and training (VET) system. Traditionally this has been through apprenticeships and traineeships, which have a strong focus on "on-the-job" training, but also through "work-oriented"…

  13. Successful Group Work: Using Cooperative Learning and Team-Based Learning in the Classroom

    Science.gov (United States)

    Grant-Vallone, E. J.

    2011-01-01

    This research study examined student perceptions of group experiences in the classroom. The author used cooperative learning and team-based learning to focus on three characteristics that are critical for the success of groups: structure of activities, relationships of group members, and accountability of group members. Results indicated that…

  14. A Game-Based Learning Approach to Improving Students' Learning Achievements in a Nutrition Course

    Science.gov (United States)

    Yien, Jui-Mei; Hung, Chun-Ming; Hwang, Gwo-Jen; Lin, Yueh-Chiao

    2011-01-01

    The aim of this study was to explore the influence of applying a game-based learning approach to nutrition education. The quasi-experimental nonequivalent-control group design was adopted in a four-week learning activity. The participants included sixty-six third graders in two classes of an elementary school. One of the classes was assigned to be…

  15. Re-Exploring Game-Assisted Learning Research: The Perspective of Learning Theoretical Bases

    Science.gov (United States)

    Wu, Wen-Hsiung; Chiou, Wen-Bin; Kao, Hao-Yun; Hu, Chung-Hsing Alex; Huang, Sih-Han

    2012-01-01

    Previous literature reviews or meta-analysis based studies on game-assisted learning have provided important results, but few studies have considered the importance of learning theory, and coverage of papers after 2007 is scant. This study presents a systematic review of the literature using a meta-analysis approach to provide a more comprehensive…

  16. The scientific learning approach using multimedia-based maze game to improve learning outcomes

    Science.gov (United States)

    Setiawan, Wawan; Hafitriani, Sarah; Prabawa, Harsa Wara

    2016-02-01

    The objective of curriculum 2013 is to improve the quality of education in Indonesia, which leads to improving the quality of learning. The scientific approach and supported empowerment media is one approach as massaged of curriculum 2013. This research aims to design a labyrinth game based multimedia and apply in the scientific learning approach. This study was conducted in one of the Vocational School in Subjects of Computer Network on 2 (two) classes of experimental and control. The method used Mix Method Research (MMR) which combines qualitative in multimedia design, and quantitative in the study of learning impact. The results of a survey showed that the general of vocational students like of network topology material (68%), like multimedia (74%), and in particular, like interactive multimedia games and flash (84%). Multimediabased maze game developed good eligibility based on media and material aspects of each value 840% and 82%. Student learning outcomes as a result of using a scientific approach to learning with a multimediabased labyrinth game increase with an average of gain index about (58%) and higher than conventional multimedia with index average gain of 0.41 (41%). Based on these results the scientific approach to learning by using multimediabased labyrinth game can improve the quality of learning and increase understanding of students. Multimedia of learning based labyrinth game, which developed, got a positive response from the students with a good qualification level (75%).

  17. Is Learning Styles-Based Instruction Effective? A Comprehensive Analysis of Recent Research on Learning Styles

    Science.gov (United States)

    Cuevas, Joshua

    2015-01-01

    In an influential publication in 2009, a group of cognitive psychologists revealed that there was a lack of empirical evidence supporting the concept of learning styles-based instruction and provided guidelines for the type of research design necessary to verify the learning styles hypothesis. This article examined the literature since 2009 to…

  18. The Effects of Computer Supported Problem Based Learning on Students' Approaches to Learning

    Science.gov (United States)

    Ak, Serife

    2011-01-01

    The purpose of this paper is to investigate the effects of computer supported problem based learning on students' approaches to learning. The research was conducted as a pre-test and posttest one-grouped design used to achieve the objectives of the study. The experimental process of study lasted 5 weeks and was carried out on 78 university…

  19. Using heuristics to facilitate experiental learning in a simulation-based discovery learning environment

    NARCIS (Netherlands)

    Veermans, K.H.; Jong, de T.; Joolingen, van W.R.; Mason, L.; Andreuzza, S.; Arfè, B.; Favero, del L.

    2003-01-01

    Learners are often reported to experience difficulties with simulation-based discovery learning. Heuristics for discovery learning (rules of thumb that guide decision-making) can help learners to overcome these difficulties. In addition, the heuristics themselves are open for transfer. One way to in

  20. Learning New Grammatical Structures in Task-Based Language Learning: The Effects of Recasts and Prompts

    Science.gov (United States)

    Van de Guchte, Marrit; Braaksma, Martine; Rijlaarsdam, Gert; Bimmel, Peter

    2015-01-01

    In the present study, we examine the effects of prompts and recasts on the acquisition of two new and different grammar structures in a task-based learning environment. Sixty-four 14-year-old 9th grade students (low intermediate) learning German as a foreign language were randomly assigned to three conditions: two experimental groups (one…

  1. Pupils' Views on an ICT-Based Learning Environment in Health Learning

    Science.gov (United States)

    Räihä, Teija; Tossavainen, Kerttu; Enkenberg, Jorma; Turunen, Hannele

    2014-01-01

    This paper presents a study that examined pupils' views on an ICT-based learning environment in health learning. The study was a part of the wider European Network of Health Promoting Schools programme (ENHPS; since 2008, Schools for Health in Europe, SHE) in Finland, and particularly its sub-project, From Puijo to the World with Health Lunch,…

  2. End Games? Consumer-Based Learning in Higher Education and Its Implications for Lifelong Learning

    Science.gov (United States)

    Tomlinson, Michael

    2013-01-01

    This paper outlines core features of what it terms "consumer-based learning" and relates this to the context of increasing utilitarian goals and values of higher education. It argues that this presents challenges broader than the immediate teaching and learning environment and student experience, which also potentially impacts the future…

  3. Project-Based Learning Communities in Developmental Education: A Case Study of Lessons Learned

    Science.gov (United States)

    Butler, Alison; Christofili, Monica

    2014-01-01

    This case study tracks the application of project-based learning (PBL) during four separate college terms at Portland Community College in Portland, Oregon. Each term follows a different learning community of first-term college students enrolled in a program of developmental education (DE), reading, writing, math, and college survival and success…

  4. Promoting Life-Long Learning in a Multimedia-Based Learning Environment: A Malaysian Experience

    Science.gov (United States)

    Neo, Tse-Kian; Neo, Mai; Kwok, Wai-Jing; Tan, Jeen Yu; Chen-Haw, Lai; Embi, Zarina Che

    2012-01-01

    Many studies have indicated that by having students work in groups and participate in project-based activities provide a more active approach to their learning process. With the increased emphasis on social constructivism, the need to acquire communications, organizational and teamwork skills have become vital lifelong learning skills for the…

  5. Fostering Critical Thinking Skills in Students with Learning Disabilities through Online Problem-Based Learning

    Science.gov (United States)

    Flynn, Kathleen

    2014-01-01

    As a pedagogical approach, problem-based learning (PBL) has shown success for average and gifted students (HmeloSiver, 2004) and there are numerous incentives for its implementation in online learning environments (Savid-Baden, 2007; Chernobilsky, Nagarajan, & Hmelo-Silver, 2005). However, little research has been conducted regarding the…

  6. Mobile Learning for Higher Education in Problem-Based Learning Environments

    OpenAIRE

    Rongbutsri, Nikorn

    2011-01-01

    This paper describes the PhD project on Mobile Learning for Higher Education in Problem-Based Learning Environment which aims to understand how students gain benefit from using mobile devices in the aspect of project work collaboration. It demonstrates research questions, theoretical perspective, research methodology, and current progression.

  7. Learning in Virtual Forest: A Forest Ecosystem in the Web-Based Learning Environment

    Science.gov (United States)

    Jussila, Terttu; Virtanen, Viivi

    2014-01-01

    Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…

  8. A FAQ-Based e-Learning Environment to Support Japanese Language Learning

    Science.gov (United States)

    Liu, Yuqin; Yin, Chengjiu; Ogata, Hiroaki; Qiao, Guojun; Yano, Yoneo

    2011-01-01

    In traditional classes, having many questions from learners is important because these questions indicate difficult points for learners and for teachers. This paper proposes a FAQ-based e-Learning environment to support Japanese language learning that focuses on learner questions. This knowledge sharing system enables learners to interact and…

  9. Meaningful Learning in the Teaching of Culture: The Project Based Learning Approach

    Science.gov (United States)

    Kean, Ang Chooi; Kwe, Ngu Moi

    2014-01-01

    This paper reports on a collaborative effort taken by a team of three teacher educators in using the Project Based Learning (PBL) approach in the teaching of Japanese culture with the aim to investigate the presence of actual "meaningful learning" among 15 students of a 12-Week Preparatory Japanese Language course under a teacher…

  10. Students' Expectations of the Learning Process in Virtual Reality and Simulation-Based Learning Environments

    Science.gov (United States)

    Keskitalo, Tuulikki

    2012-01-01

    Expectations for simulations in healthcare education are high; however, little is known about healthcare students' expectations of the learning process in virtual reality (VR) and simulation-based learning environments (SBLEs). This research aims to describe first-year healthcare students' (N=97) expectations regarding teaching, studying, and…

  11. Enquiry-Based Learning: Experiences of First Year Chemistry Students Learning Spectroscopy

    Science.gov (United States)

    Lucas, Timothy; Rowley, Natalie M.

    2011-01-01

    We explored the experiences of first year chemistry students of an Enquiry-Based Learning (EBL) approach to learning spectroscopy. An investigation of how students' perceived confidences changed as a result of their experience of using EBL in the spectroscopy course was carried out. Changes in the students' perceived confidence, both in their…

  12. Factors Affecting Perceived Learning of Engineering Students in Problem Based Learning Supported by Business Simulation

    Science.gov (United States)

    Chaparro-Pelaez, Julian; Iglesias-Pradas, Santiago; Pascual-Miguel, Felix J.; Hernandez-Garcia, Angel

    2013-01-01

    Although literature about problem based learning (PBL) is not scarce, there is little research on experiences about learning methodologies that combine PBL and the use of simulation tools. This lack of studies is even more notable in the case of engineering courses. The motivation for this study is to show how such a combination of PBL and…

  13. Is Learning Styles-Based Instruction Effective? A Comprehensive Analysis of Recent Research on Learning Styles

    Science.gov (United States)

    Cuevas, Joshua

    2015-01-01

    In an influential publication in 2009, a group of cognitive psychologists revealed that there was a lack of empirical evidence supporting the concept of learning styles-based instruction and provided guidelines for the type of research design necessary to verify the learning styles hypothesis. This article examined the literature since 2009 to…

  14. The Effect of Multimedia Based Learning in Chemistry Teaching and Learning on Students’ Self-Regulated Learning

    Directory of Open Access Journals (Sweden)

    Erfan Priyambodo

    2014-11-01

    Full Text Available In recent years, the uses of Multimedia Based Learning (MBL in classroom instruction increased widely. Overall, this implementation aims to improve students’ motivation and also their learning outcomes. This study was answering the effect of MBL toward students’ Self-Regulated Learning (SRL in chemistry teaching and learning. The experiment was conducted in class XI of senior high school in Yogyakarta. Researchers create some computer based media for chemistry materials and continued with expert judgement of the media. Students’ data SRL were measured using validated questionnaire. The questionnaire consists of three components, i.e. metacognitive, motivation and behavior. The results showed that there was significant differences in SRL of students before and after participating in chemistry teaching and learning which applying MBL.

  15. Action Research: An Approach to Student Work Based Learning.

    Science.gov (United States)

    Rowley, Jennifer

    2003-01-01

    Explains the application of action research to work-based learning, describing the action research cycle and meta learning. Outlines key processes for action research projects: keeping journals, managing dual roles of employee and researcher, managing politics and ethics. Offers suggestions for writing an action research dissertation. (SK)

  16. Web-Based Learning as a Tool of Knowledge Continuity

    Science.gov (United States)

    Jaaman, Saiful Hafizah; Ahmad, Rokiah Rozita; Rambely, Azmin Sham

    2013-01-01

    The outbreak of information in a borderless world has prompted lecturers to move forward together with the technological innovation and erudition of knowledge in performing his/her responsibility to educate the young generations to be able to stand above the crowd at the global scene. Teaching and Learning through web-based learning platform is a…

  17. Web-Based Learning: Cognitive Styles and Instructional Strategies

    Science.gov (United States)

    Alomyan, Hesham Raji

    2016-01-01

    This paper reports a study, which investigated whether different instructional strategies might interact with individual's cognitive style in learning. A web-based learning package was designed employing three strategies, Interactive Concept Maps, Illustration with Embedded Text and Text-Only. Group Embedded Figure Test was administered to 178…

  18. Student Engagement with a Content-Based Learning Design

    Science.gov (United States)

    Padilla Rodriguez, Brenda Cecilia; Armellini, Alejandro

    2013-01-01

    While learning is commonly conceptualised as a social, collaborative process in organisations, online courses often provide limited opportunities for communication between people. How do students engage with content-based courses? How do they find answers to their questions? How do they achieve the learning outcomes? This paper aims to answer…

  19. Organisational Problem Based Learning and Social Communities for SMEs

    Science.gov (United States)

    O'Brien, Emma; Hamburg, Ileana

    2013-01-01

    This paper highlights reasons for SMEs low uptake of training and argues that current offerings are not suitable for their needs. It highlights the need to leverage the benefits of work based learning through the use of technology. Social media and web 2.0 has significantly changed the way people learn and access knowledge. The body of knowledge…

  20. Problem effectiveness in a course using problem-based learning

    NARCIS (Netherlands)

    D.H.J.M. Dolmans (Diana); W.H. Gijselaers (Wim); H.G. Schmidt (Henk); S.B. van der Meer

    1993-01-01

    textabstractBackground. Problem-based learning (PBL) emphasizes active generation of learning issues by students. Both students and reachers, however, tend to worry that not all important knowledge will be acquired. To explore this question, problem effectiveness (i.e., for each problem, the degree

  1. Adding dispositions to create pedagogy-based Learning Analytics

    NARCIS (Netherlands)

    Tempelaar, Dirk; Rienties, Bart; Nguyen, Quan

    This empirical study aims to demonstrate how Dispositional Learning Analytics (DLA) can provide a strong connection between Learning Analytics (LA) and pedagogy. Where LA based models typically do well in predicting course performance or student drop-out, they lack actionable data in order to easily

  2. Adding dispositions to create pedagogy-based Learning Analytics

    NARCIS (Netherlands)

    Tempelaar, Dirk; Rienties, Bart; Nguyen, Quan

    2017-01-01

    This empirical study aims to demonstrate how Dispositional Learning Analytics (DLA) can provide a strong connection between Learning Analytics (LA) and pedagogy. Where LA based models typically do well in predicting course performance or student drop-out, they lack actionable data in order to easily

  3. Implementation of Problem-Based Learning in Environmental Chemistry

    Science.gov (United States)

    Jansson, Stina; So¨derstro¨m, Hanna; Andersson, Patrik L.; Nording, Malin L.

    2015-01-01

    Environmental Chemistry covers a range of topics within the discipline of chemistry, from toxicology to legislation, which warrants interdisciplinary study. Consequently, problem-based learning (PBL), a style of student-centered learning which facilitates the integration of multiple subjects, was investigated to determine if it would be a more…

  4. Individual Differences and Learning Performance in Computer-based Training

    Science.gov (United States)

    2011-02-01

    Navigation in hypermedia learning systems: experts vs. novices. Computers in Human Behavior , 22, 251–266. Chi, M. T. H., Glaser, R., & Rees, E...communication technologies on performance in a Web-based learning program. Computers in Human Behavior , 22(6), 962-970. Shivpuri, S., Schmitt, N., Oswald

  5. A Survey of Technologies Supporting Virtual Project Based Learning

    DEFF Research Database (Denmark)

    Dirckinck-Holmfeld, Lone

    2002-01-01

    for evaluation is proposed where negotiation of meaning, coordination and resource management are identified as the key concepts in virtual project based learning. Three e-learning systems are selected for the survey, Virtual-U, Lotus Learningspace and Lotus Quickplace, as each system offers different strategies...

  6. Facilitating Problem Framing in Project-Based Learning

    Science.gov (United States)

    Svihla, Vanessa; Reeve, Richard

    2016-01-01

    While problem solving is a relatively well understood process, problem framing is less well understood, particularly with regard to supporting students to learn as they frame problems. Project-based learning classrooms are an ideal setting to investigate how teachers facilitate this process. Using participant observation, this study investigated…

  7. Perceptions of Teacher Candidates Regarding Project-Based Learning

    Science.gov (United States)

    Baysura, Ozge Deniz; Altun, Sertel; Yucel-Toy, Banu

    2016-01-01

    Problem Statement: Project-based learning (PBL) is a learning and teaching approach that makes students search for new knowledge and skills, helps them overcome real-life questions, and makes them design their own studies and performances. Research in Turkey reveals that teachers are not well-informed about PBL, can not guide students in this…

  8. Task-based Teaching and Learning in English Listening Class

    Institute of Scientific and Technical Information of China (English)

    鲍蓉芳

    2008-01-01

    In technical college English listening class, task-based teaching and learning method can not only create harmonious environment for students' learning, but also motivate students' enthusiasm in listening class, thus students can benefit a great deal in listening class and the listening can be carried out successfully.

  9. Case-Based Learning, Pedagogical Innovation, and Semantic Web Technologies

    Science.gov (United States)

    Martinez-Garcia, A.; Morris, S.; Tscholl, M.; Tracy, F.; Carmichael, P.

    2012-01-01

    This paper explores the potential of Semantic Web technologies to support teaching and learning in a variety of higher education settings in which some form of case-based learning is the pedagogy of choice. It draws on the empirical work of a major three year research and development project in the United Kingdom: "Ensemble: Semantic…

  10. Community-Based Learning: Practices, Challenges, and Reflections

    Science.gov (United States)

    Morton, Mavis

    2009-01-01

    This paper will highlight an innovate practice in teaching and learning by reflecting on two fourth-year sociology seminar classes that participated in a community-based learning project at York University. Fifty students collaborated in three to six person teams to work on a problem/issue identified by one of five not-for-profit organizations who…

  11. Problem effectiveness in a course using problem-based learning

    NARCIS (Netherlands)

    D.H.J.M. Dolmans (Diana); W.H. Gijselaers (Wim); H.G. Schmidt (Henk); S.B. van der Meer

    1993-01-01

    textabstractBackground. Problem-based learning (PBL) emphasizes active generation of learning issues by students. Both students and reachers, however, tend to worry that not all important knowledge will be acquired. To explore this question, problem effectiveness (i.e., for each problem, the degree

  12. Mobile Learning Application Based on RSS Feed Technology

    Science.gov (United States)

    Mohanna, Mahmoud; Capus, Laurence

    2013-01-01

    This paper presents a mobile learning application for a learning course at higher education level. Based on the RSS feed technology, the presented mobile application establishes an in-time communication channel between the instructor and his/her students to keep them up-to-date with all course important dates, instructions and information in…

  13. Learning by Experience in the Project-Bases Organization

    NARCIS (Netherlands)

    J.R. Turner (Rodney); A. Keegan (Anne); L. Crawford

    2000-01-01

    textabstractThis paper describes how project-based organizations use structured experience to aid the learning and development of individuals, and how they capture their experience of projects to feed that back into the improved management of future projects and the experiential learning of

  14. Learning by Experience in the Project-Bases Organization

    NARCIS (Netherlands)

    J.R. Turner (Rodney); A. Keegan (Anne); L. Crawford

    2000-01-01

    textabstractThis paper describes how project-based organizations use structured experience to aid the learning and development of individuals, and how they capture their experience of projects to feed that back into the improved management of future projects and the experiential learning of individu

  15. Characteristics of Problems in Problem-based Learning

    NARCIS (Netherlands)

    N. Sockalingam (Nachamma)

    2010-01-01

    textabstractThis thesis focuses on characteristics of problems in Problem-based Learning (PBL). Problems initiate the students’ learning process in PBL. Several studies have shown that the quality of problems has a positive influence on students’ academic achievement and interest. In addition, the q

  16. Leadership for Nursing Work-Based Mobile Learning

    Science.gov (United States)

    Fahlman, Dorothy

    2016-01-01

    This paper reflects on work-based mobile learning in the Canadian healthcare system for registered nurses' ongoing skills development and continuing professional development. It calls on distributed leadership to address the organizational contextual factors for making this mode of learning sustainable. [For the full proceedings, see ED571335.

  17. The concept of flow in collaborative game-based learning

    NARCIS (Netherlands)

    Admiraal, W.; Huizenga, J.; Akkerman, S.; ten Dam, G.

    2011-01-01

    Generally, high-school students have been characterized as bored and disengaged from the learning process. However, certain educational designs promote excitement and engagement. Game-based learning is assumed to be such a design. In this study, the concept of flow is used as a framework to investig

  18. Preparing Instructional Designers for Game-Based Learning: Part 1

    Science.gov (United States)

    Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; Van Eck, Richard

    2010-01-01

    Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game…

  19. Remote Labs and Game-Based Learning for Process Control

    Science.gov (United States)

    Zualkernan, Imran A.; Husseini, Ghaleb A.; Loughlin, Kevin F.; Mohebzada, Jamshaid G.; El Gaml, Moataz

    2013-01-01

    Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical…

  20. Quantity versus Quality in Project Based Learning Practices

    NARCIS (Netherlands)

    A. Keegan (Anne); J.R. Turner (Rodney)

    2000-01-01

    textabstractIn the midst of the turbulence wrought by the global economy, it has become common to see projects as an essential medium for achieving change. However, project based learning practices - as a subset of organizational learning practices- have not kept pace with this development. To

  1. ICT in Problem- and Project-based Learning

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Lerche; Birch Andreasen, Lars

    2012-01-01

    The paper discusses how teaching and learning practices at universities can implement new information technologies, inspired by the traditions of problem- and project-based learning. The changing roles in the teacher-student relationship, and students’ development of information literacy...

  2. project-based learning in consumer sciences: enhancing students ...

    African Journals Online (AJOL)

    user

    This study applied project-based learning (PBL) ... enhancing student responsibility in learning and ... project, results confirmed the proposed theory ... a degree and get a job. ... Studies didactics module where Post-Graduate ... approaches in order to guide the planning, .... to the overarching theory, students completed a.

  3. Foundations of problem-based learning: Some explanatory notes

    NARCIS (Netherlands)

    H.G. Schmidt (Henk)

    1993-01-01

    textabstractThe present article elaborates on cognitive effects of problem-based learning put forward by Schmidt, De Volder, De Grave, Moust & Patel (1989) and Norman & Schmidt (1992). Its purpose is to discuss, in some detail, the theoretical premises of this approach to learning and instruction.

  4. Remote Labs and Game-Based Learning for Process Control

    Science.gov (United States)

    Zualkernan, Imran A.; Husseini, Ghaleb A.; Loughlin, Kevin F.; Mohebzada, Jamshaid G.; El Gaml, Moataz

    2013-01-01

    Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical…

  5. Enhancing Student Learning with Brain-Based Research

    Science.gov (United States)

    Bonnema, Ted R.

    2009-01-01

    This paper discusses brain-based learning and its relation to classroom instruction. A rapidly growing quantity of research currently exists regarding how the brain perceives, processes, and ultimately learns new information. In order to maximize their teaching efficacy, educators should have a basic understanding of key memory functions in the…

  6. Understanding Game-Based Learning Cultures: Introduction to Special Issue

    Science.gov (United States)

    Engerman, Jason A.; Carr-Chellman, Alison

    2017-01-01

    This special issue expands our understanding of teaching and learning through video game play, with specific attention to culture. The issue gives insight into the ways educators, researchers, and developers should be discussing and designing for impactful learner-centered game-based learning experiences. The issue features forward-thinking…

  7. Manifold-Based Reinforcement Learning via Locally Linear Reconstruction.

    Science.gov (United States)

    Xu, Xin; Huang, Zhenhua; Zuo, Lei; He, Haibo

    2017-04-01

    Feature representation is critical not only for pattern recognition tasks but also for reinforcement learning (RL) methods to solve learning control problems under uncertainties. In this paper, a manifold-based RL approach using the principle of locally linear reconstruction (LLR) is proposed for Markov decision processes with large or continuous state spaces. In the proposed approach, an LLR-based feature learning scheme is developed for value function approximation in RL, where a set of smooth feature vectors is generated by preserving the local approximation properties of neighboring points in the original state space. By using the proposed feature learning scheme, an LLR-based approximate policy iteration (API) algorithm is designed for learning control problems with large or continuous state spaces. The relationship between the value approximation error of a new data point and the estimated values of its nearest neighbors is analyzed. In order to compare different feature representation and learning approaches for RL, a comprehensive simulation and experimental study was conducted on three benchmark learning control problems. It is illustrated that under a wide range of parameter settings, the LLR-based API algorithm can obtain better learning control performance than the previous API methods with different feature representation schemes.

  8. Digital Tools and Solutions for Inquiry-Based STEM Learning

    Science.gov (United States)

    Levin, Ilya, Ed.; Tsybulsky, Dina, Ed.

    2017-01-01

    In the digital age, the integration of technology has become a ubiquitous aspect of modern society. These advancements have significantly enhanced the field of education, allowing students to receive a better learning experience. "Digital Tools and Solutions for Inquiry-Based STEM Learning" is a comprehensive source of scholarly material…

  9. Characteristics of Problems in Problem-based Learning

    NARCIS (Netherlands)

    N. Sockalingam (Nachamma)

    2010-01-01

    textabstractThis thesis focuses on characteristics of problems in Problem-based Learning (PBL). Problems initiate the students’ learning process in PBL. Several studies have shown that the quality of problems has a positive influence on students’ academic achievement and interest. In addition, the

  10. Implementation of Problem-Based Learning in Environmental Chemistry

    Science.gov (United States)

    Jansson, Stina; So¨derstro¨m, Hanna; Andersson, Patrik L.; Nording, Malin L.

    2015-01-01

    Environmental Chemistry covers a range of topics within the discipline of chemistry, from toxicology to legislation, which warrants interdisciplinary study. Consequently, problem-based learning (PBL), a style of student-centered learning which facilitates the integration of multiple subjects, was investigated to determine if it would be a more…

  11. ICT in Problem- and Project-based Learning

    DEFF Research Database (Denmark)

    Andreasen, Lars Birch; Lerche Nielsen, Jørgen

    2012-01-01

    The paper discusses how teaching and learning practices at universities can implement new information technologies, inspired by the traditions of problem- and project-based learning. The changing roles in the teacher-student relationship, and students’ development of information literacy...

  12. Task-Based Language Teaching and Expansive Learning Theory

    Science.gov (United States)

    Robertson, Margaret

    2014-01-01

    Task-Based Language Teaching (TBLT) has become increasingly recognized as an effective pedagogy, but its location in generalized sociocultural theories of learning has led to misunderstandings and criticism. The purpose of this article is to explain the congruence between TBLT and Expansive Learning Theory and the benefits of doing so. The merit…

  13. The Guinea Pigs of a Problem-Based Learning Curriculum

    Science.gov (United States)

    Reddy, Sarasvathie; McKenna, Sioux

    2016-01-01

    Participants in a study on learning the clinical aspects of medicine in a problem-based learning (PBL) curriculum repeatedly referred to themselves as "Guinea pigs" at the mercy of a curriculum experiment. This article interrogates and problematises the "Guinea pig" identity ascribed to and assumed by the first cohort of…

  14. Designing a Virtual-Reality-Based, Gamelike Math Learning Environment

    Science.gov (United States)

    Xu, Xinhao; Ke, Fengfeng

    2016-01-01

    This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…

  15. Facilitating Problem Framing in Project-Based Learning

    Science.gov (United States)

    Svihla, Vanessa; Reeve, Richard

    2016-01-01

    While problem solving is a relatively well understood process, problem framing is less well understood, particularly with regard to supporting students to learn as they frame problems. Project-based learning classrooms are an ideal setting to investigate how teachers facilitate this process. Using participant observation, this study investigated…

  16. Simulation based virtual learning environment in medical genetics counseling

    DEFF Research Database (Denmark)

    Makransky, Guido; Bonde, Mads T.; Wulff, Julie S. G.

    2016-01-01

    that they would feel more confident counseling a patient after the simulation. CONCLUSIONS: The simulation based learning environment increased students' learning, intrinsic motivation, and self-efficacy (although the strength of these effects differed depending on their pre-test knowledge), and increased...

  17. Scenario Based E-Learning in Electrical Engineering Education

    Science.gov (United States)

    Tambunan, Hamonangan; Dalimunte, Amirhud; Silitonga, Marsangkap

    2017-01-01

    The scenario based e-learning in Electrical Engineering Education Learning (EEEL) was developed by covering the scope and characteristics of all subjects and the competence unit of graduates in the field of pedagogy, professional, social and personality, with url addresed http://jpte-ft-unimed.edu20.org. The scenario incorporates the concept of…

  18. Case-Based Learning, Pedagogical Innovation, and Semantic Web Technologies

    Science.gov (United States)

    Martinez-Garcia, A.; Morris, S.; Tscholl, M.; Tracy, F.; Carmichael, P.

    2012-01-01

    This paper explores the potential of Semantic Web technologies to support teaching and learning in a variety of higher education settings in which some form of case-based learning is the pedagogy of choice. It draws on the empirical work of a major three year research and development project in the United Kingdom: "Ensemble: Semantic…

  19. Doing Outcomes-Based Collaborative Teaching and Learning in Asia

    Science.gov (United States)

    van Schalkwyk, Gertina J.

    2015-01-01

    This chapter focuses on applying the concepts of outcomes-based collaborative teaching and learning in an Asian context and with students coming from a Confucian heritage culture and explores examples of how to implement effective collaborative teaching and learning in an Asian higher education setting.

  20. Evaluation of a Problem Based Learning Curriculum Using Content Analysis

    Science.gov (United States)

    Prihatiningsih, Titi Savitri; Qomariyah, Nurul

    2016-01-01

    Faculty of Medicine UGM has implemented Problem Based Learning (PBL) since 1985. Seven jump tutorial discussions are applied. A scenario is used as a trigger to stimulate students to identify learning objectives (LOs) in step five which are used as the basis for self study in step six. For each scenario, the Block Team formulates the LOs which are…

  1. E-learning to supplement and synergise practice–based learning in the emergency department

    Directory of Open Access Journals (Sweden)

    Fatimah Lateef

    2012-01-01

    Full Text Available Practice-based learning involves on- the-job learning as well as learning ‘of-the job’ in its realistic setting. It gives trainees and interns the exposure to a diversity of encounters as well as an understanding of the different workplace models, strategies and capabilities. It is now very commonly utilized in teaching and training in medical disciplines. The whole process emphasizes active learning, with collaboration between learners and supervisors, for the eventual delivery of best clinical care to patients.

  2. Problem-based learning packages: considerations for neophyte package writers.

    Science.gov (United States)

    Hengstberger-Sims, C; McMillan, M A

    1993-02-01

    Adopting problem-based learning (PBL) as the major educational approach in the implementation of a nursing curriculum requires the development of numerous learning stimulus packages. When reviewing the experience of the Division of Nursing within the Faculty of Health at the University of Western Sydney, Macarthur in Australia, several considerations for package writers were identified and are discussed. These include needs assessment, integration of the curricula content strands, multi-media learning stimuli, context, role and the incorporation of ongoing client management. The need for nurturance of writers and peer review of the developed packages is also addressed, as is a review of the impact of different learning stimuli.

  3. Chaos identification based on CMAC with replacing eligibility learning

    Institute of Scientific and Technical Information of China (English)

    SUN Yan-zhong

    2009-01-01

    In the conventional CMAC learning scheme, the correcting amounts of errors are equally distributed into all addressed weight, regardless the temporal credibility of those weights. In order to solve the temporal credit assignment problem of the CMAC, an improved CMAC neural network based on replacing eligibility learning concept was designed. The proposed improved leaning approach uses the replacing eligibility learning concept of the reinforcement learning to improve the prediction capability. The simulations for chaotic system identification show that the improved CMAC neural network is effective.

  4. Enabling Problem Based Learning through Web 2.0 Technologies

    DEFF Research Database (Denmark)

    Tambouris, Efthimios; Panopoulou, Eleni; Tarabanis, Konstantinos

    2012-01-01

    Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: how we communicate, how we shop, how we socialise, and how we learn. Facilitating learning through the use of ICT, also known as eLearning, is a vital part...... of modern educational systems. Established pedagogical strategies, such as Problem Based Learning (PBL), are being adapted for online use in conjunction with modern Web 2.0 technologies and tools. However, even though Web 2.0 and progressive social-networking technologies are automatically associated...

  5. Robot path planning in dynamic environment based on reinforcement learning

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Proposes an adaptive learning method based on reinforcement learning for robot path planning prob lem, which enables the robot to adaptively learn and perform effective path planning, to avoid the moving obsta cles and reach the target. Thereby achieving automatic construction of path planning strategy and making the system adaptive to multi-robots system dynamic environments, and concludes from computer simulation experi ment that the method is powerful to solve the problem of multi-robot path planning, and it is a meaningful try to apply reinforcement learning techniques in multi-robot systems to develop the system's intelligence degree.

  6. The Adaptation of Mobile Learning System Based on Business Rules

    Institute of Scientific and Technical Information of China (English)

    2010-01-01

    <正>In the mobile learning system,it is important to adapt to mobile devices.Most of mobile learning systems are not quickly suitable for mobile devices.In order to provide adaptive mobile services,the approach for adaptation is proposed in this paper.Firstly,context of mobile devices and its influence on mobile learning system are analized and business rules based on these analysis are presented.Then,using the approach,the mobile learning system is constructed.The example implies this approach can adapt the mobile service to the mobile devices flexibly.

  7. PBL3.0: Integrating Learning Analytics and Semantics in Problem-Based Learning

    DEFF Research Database (Denmark)

    Zotou, Maria; Tambouris, Efthimios; Triantafyllou, Evangelia;

    2016-01-01

    will enable the annotation of learning resources in order to easily integrate them to the PBL approach and enable their discoverability when setting personalized learning pathways, 3) Adapt a set of open source software tools for supporting PBL_LA and the semantic model based on existing Learning Management...... in education and training, 6) Create an organic ecosystem of among others organizations, re-searchers, educators, students with an interest in PBL_LA. Finally, the project will develop a Community of Practice, where institutions and individuals from across Europe will be able to exchange knowledge...... and expertise on LA, learning semantics, innovative learning tools and approaches. This aims to support transnational cooperation and mutual learning on forward-looking issues between key stakeholders to provide solutions to current challenges in education and training....

  8. A meta-learning system based on genetic algorithms

    Science.gov (United States)

    Pellerin, Eric; Pigeon, Luc; Delisle, Sylvain

    2004-04-01

    The design of an efficient machine learning process through self-adaptation is a great challenge. The goal of meta-learning is to build a self-adaptive learning system that is constantly adapting to its specific (and dynamic) environment. To that end, the meta-learning mechanism must improve its bias dynamically by updating the current learning strategy in accordance with its available experiences or meta-knowledge. We suggest using genetic algorithms as the basis of an adaptive system. In this work, we propose a meta-learning system based on a combination of the a priori and a posteriori concepts. A priori refers to input information and knowledge available at the beginning in order to built and evolve one or more sets of parameters by exploiting the context of the system"s information. The self-learning component is based on genetic algorithms and neural Darwinism. A posteriori refers to the implicit knowledge discovered by estimation of the future states of parameters and is also applied to the finding of optimal parameters values. The in-progress research presented here suggests a framework for the discovery of knowledge that can support human experts in their intelligence information assessment tasks. The conclusion presents avenues for further research in genetic algorithms and their capability to learn to learn.

  9. Virtual patients and problem-based learning in advanced therapeutics.

    Science.gov (United States)

    Benedict, Neal

    2010-10-11

    To enhance student learning of a complex therapeutic concept through the incorporation of 2 case-based, active-learning strategies with lecture in a required advanced therapeutics course. A virtual patient session using a branched-outcome decision-making model and a problem-based learning (PBL) practica were developed from the course learning objectives for severe sepsis and septic shock. Following lecture of this material, students were required to complete the simulation session and attend the PBL. Student learning was assessed through review of examination scores, as well as quality and accuracy of the pharmaceutical care plan developed as part of the PBL. Satisfaction of the teaching format was assessed through a course evaluation survey. For questions pertaining to sepsis or septic shock on the final examination, the class average was 90%, despite an average of 76% on the examination as a whole. Class average for the pharmacuetical care plan was 90%. Sixty-three percent of students stated the simulation contributed to their learning, and 93% stated the PBL contributed to their learning. Using a multifaceted teaching approach, combining active- and passive-learning strategies, was well received by students and fostered an effective learning environment.

  10. Students’ Reflection Analysis in Portfolio – Based Learning

    Directory of Open Access Journals (Sweden)

    Jolita Šliogerienė

    2012-06-01

    Full Text Available The article presents the results of students’ reflection questionnaire which was the evaluation of portfolio- based learning at Mykolas Romeris University used in the course of Legal English. A reflection page as a structural element of a portfolio was implemented in students’ assessment of the covered material their feedback and evaluation of learning achievements as well as the methods applied in Legal English classes. The paper also describes the advantages of writing reflection pages and students’ attitude towards this kind of method. The conclusion is drawn that writing reflection pages gives students the opportunity to present their point of view to what they are doing, how they are learning and how they would like to learn. Students find it useful to write comprehensive reflection pages to evaluate their studies. The results of the study show that writing reflection pages in a learning portfolio helps students to register their learning progress and improve their legal English.

  11. Personalized E- learning System Based on Intelligent Agent

    Science.gov (United States)

    Duo, Sun; Ying, Zhou Cai

    Lack of personalized learning is the key shortcoming of traditional e-Learning system. This paper analyzes the personal characters in e-Learning activity. In order to meet the personalized e-learning, a personalized e-learning system based on intelligent agent was proposed and realized in the paper. The structure of system, work process, the design of intelligent agent and the realization of intelligent agent were introduced in the paper. After the test use of the system by certain network school, we found that the system could improve the learner's initiative participation, which can provide learners with personalized knowledge service. Thus, we thought it might be a practical solution to realize self- learning and self-promotion in the lifelong education age.

  12. Explanation-based learning of data oriented parsing

    CERN Document Server

    Simaan, K

    1997-01-01

    This paper presents a new view of Explanation-Based Learning (EBL) of natural language parsing. Rather than employing EBL for specializing parsers by inferring new ones, this paper suggests employing EBL for learning how to reduce ambiguity only partially. The present method consists of an EBL algorithm for learning partial-parsers, and a parsing algorithm which combines partial-parsers with existing ``full-parsers". The learned partial-parsers, implementable as Cascades of Finite State Transducers (CFSTs), recognize and combine constituents efficiently, prohibiting spurious overgeneration. The parsing algorithm combines a learned partial-parser with a given full-parser such that the role of the full-parser is limited to combining the constituents, recognized by the partial-parser, and to recognizing unrecognized portions of the input sentence. Besides the reduction of the parse-space prior to disambiguation, the present method provides a way for refining existing disambiguation models that learn stochastic g...

  13. Improving Workplace-Based Learning for Undergraduate Medical Students.

    Science.gov (United States)

    Sajjad, Madiha; Mahboob, Usman

    2015-01-01

    Workplace-based learning is considered as one of the most effective way of translating medical theory into clinical practice. Although employed traditionally at postgraduate level, this strategy can be used in undergraduate students coming for clerkships in clinical departments. There are many challenges to workplace learning such as, unfavorable physical environment, lack of interest by clinical staff and teachers, and lack of student motivation. Clinical teachers can help bridge this gap and improve workplace learning through individual and collaborative team effort. Knowledge of various educational theories and principles and their application at workplace can enhance student learning and motivation, for which faculty development is much needed. Different teaching and learning activities can be used and tailored according to the clinical setting. Active reflection by students and constructive feedback from the clinicians forms the backbone of effective workplace learning.

  14. Interactive Internet Based Pendulum for Learning Mechatronics

    Science.gov (United States)

    Sethson, Magnus R.

    2003-01-01

    This paper describes an Internet based remote experimental setup of a double lined pendulum mechanism for students experiments at the M. Sc. Level. Some of the first year experience using this web-based setup in classes is referred. In most of the courses given at the division of mechanical engineering systems at Linkoeping Institute of Technology we provide experimental setups to enhance the teaching Of M.Sc. students. Many of these experimental setups involve mechatronical systems. Disciplines like fluid power, electronics, and mechanics and also software technologies are used in each experiment. As our campus has recently been split into two different cities some new concepts for distance learning have been studied. The one described here tries to implement remotely controlled mechatronic setups for teaching basic programming of real-time operating systems and analysis of the dynamics of mechanical systems. The students control the regulators for the pendulum through a web interface and get measurement results and a movie back through their email. The present setup uses a double linked pendulum that is controlled by a DC-motor and monitored through both camera and angular position sensors. All software needed is hosted on a double-processor PC running the RedHat 7.1. distribution complemented with real-time scheduling using DIAPM-RTAI 1.7. The Internet site is presented to the students using PHP, Apache and MySQL. All of the used software originates from the open source domain. The experience from integrating these technologies and security issues is discussed together with the web-camera interface. One of the important experiences from this project so far is the need for a good visual feedback. This is both in terms of video speed but also in resolution. It has been noticed that when the students makes misstates and wants to search the failure they want clear, large images with high resolution to support their personal believes in the cause of the failure. Even

  15. The quality and impact of computer supported collaborative learning (CSCL) in radiology case-based learning.

    Science.gov (United States)

    Kourdioukova, Elena V; Verstraete, Koenraad L; Valcke, Martin

    2011-06-01

    The aim of this research was to explore (1) clinical years students' perceptions about radiology case-based learning within a computer supported collaborative learning (CSCL) setting, (2) an analysis of the collaborative learning process, and (3) the learning impact of collaborative work on the radiology cases. The first part of this study focuses on a more detailed analysis of a survey study about CSCL based case-based learning, set up in the context of a broader radiology curriculum innovation. The second part centers on a qualitative and quantitative analysis of 52 online collaborative learning discussions from 5th year and nearly graduating medical students. The collaborative work was based on 26 radiology cases regarding musculoskeletal radiology. The analysis of perceptions about collaborative learning on radiology cases reflects a rather neutral attitude that also does not differ significantly in students of different grade levels. Less advanced students are more positive about CSCL as compared to last year students. Outcome evaluation shows a significantly higher level of accuracy in identification of radiology key structures and in radiology diagnosis as well as in linking the radiological signs with available clinical information in nearly graduated students. No significant differences between different grade levels were found in accuracy of using medical terminology. Students appreciate computer supported collaborative learning settings when tackling radiology case-based learning. Scripted computer supported collaborative learning groups proved to be useful for both 5th and 7th year students in view of developing components of their radiology diagnostic approaches. Copyright © 2010 Elsevier Ireland Ltd. All rights reserved.

  16. The use of a mobile assistant learning system for health education based on project-based learning.

    Science.gov (United States)

    Wu, Ting-Ting

    2014-10-01

    With the development of mobile devices and wireless technology, mobile technology has gradually infiltrated nursing practice courses to facilitate instruction. Mobile devices save manpower and reduce errors while enhancing nursing students' professional knowledge and skills. To achieve teaching objectives and address the drawbacks of traditional education, this study presents a mobile assistant learning system to help nursing students prepare health education materials. The proposed system is based on a project-based learning strategy to assist nursing students with internalizing professional knowledge and developing critical thinking skills. Experimental results show that the proposed mobile system and project-based learning strategy can promote learning effectiveness and efficiency. Most nursing students and nursing educators showed positive attitudes toward this mobile learning system and looked forward to using it again in related courses in the future.

  17. Towards a Personalised, Learning Style Based Collaborative Blended Learning Model with Individual Assessment

    Directory of Open Access Journals (Sweden)

    Ilona BÉRES

    2012-04-01

    Full Text Available In this paper we aim to describe the process by which our personalised web-based collaborative teaching/learning methodology (CECIP - Collaboration - Evaluation - Critical thinking - Individual assessment - learner Profile evolved originating from Vygotsky's theory and based on the (C collaborative construction of student's knowledge, (E developing evaluation and assessment skills, (C developing critical thinking skills, (I integrating individual evaluation and (P generating learner profile. Our CECIP methodology integrates individual learning style dimensions and their preferences into e-learning environment by filling out MBTI, Gardner, GEFT and Felder-Silverman questionnaires during our four-semester-research. The paper covers the theoretical foundations of Learning Styles giving analogies to preferred learning strategies. A three-part-research process is described through which the described CECIP model emerged: (1 analysing Learning Styles and Learning Management Systems that claim to support their work; (2 raising the background knowledge of students in cognitive psychology in order to improve design and evaluation methodologies of multimedia learning materials; (3 personalising tasks and assessment based on Bloom's Taxonomy.

  18. Standardized quality in MOOC based learning

    Directory of Open Access Journals (Sweden)

    Maiorescu Irina

    2015-04-01

    Full Text Available Quality in the field of e-learning and, particularly, in the field of MOOC( Massive Open Online Courses, is a topic of growing importance in both academic institutions and in the private sector as it has generally been proved that quality management can contribute to improving the performance of organizations, regardless of their object of activity. Despite the fact that there are standards relating to quality management in a general manner, professionals, academic staff, specialists and bodies felt the need for having a standardized approach of the quality in the sector of e-learning. Therefore, in the last years, in different countries quality guidelines have been developed and used for e-Learning or distance education (for example the ASTD criteria for e- Learning, the BLA Quality Mark, Quality Platform Learning by D-ELAN etc.. The current paper aims to give insights to this new form of online education provided by MOOC platforms using the specific quality standard approach.

  19. Nursing students' perceptions of effective problem-based learning tutors.

    Science.gov (United States)

    Matthew-Maich, Nancy; Martin, Lynn; Hammond, Cynthia; Palma, Amy; Pavkovic, Maria; Sheremet, Darlene; Roche, Carmen

    2016-11-16

    Aim To explore baccalaureate nursing students' perceptions of what makes an effective tutor in problem-based learning courses, and the influence of effective teaching on students' learning and experience. Method Students enrolled in all four years of a baccalaureate nursing programme completed online surveys (n=511) and participated in focus groups (n=19). Data were analysed and combined using content analysis. Findings The data were summarised using five themes, the '5 Ps' of effective teaching in problem-based learning. Nursing students perceived effective problem-based learning tutors to be prepared with knowledge and facilitation skills, person-centred, passionate, professional and able to prepare students for success in the nursing programme. Effective tutors adjusted their approaches to students throughout the four years of the nursing programme. Conclusion Effective teaching in problem-based learning is essential and has significant effects on nursing students' learning, motivation and experience. Important attributes, skills and strategies of effective problem-based learning tutors were identified and may be used to enhance teaching and plan professional development initiatives.

  20. PERANCANGAN WEB BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN BERBASIS ICT

    Directory of Open Access Journals (Sweden)

    Ricky Firmansyah

    2016-09-01

    Full Text Available ABSTRACT The media is very important component of communication process. The effectiveness of media is very influential on extent to which a communication role will be accepted by the audience with fast and precise, or vice versa. E-Learning is present as ICT based learning media that allows students and teachers interact in different places. Web Based Learning (WBL is used as one part of the E-Learning. This study focuses on designing web-based ICT as a learning medium that is used for students and teacher interaction media that equipped with learning material in content form that will be delivered. Students can learn about learning materials that submitted by teachers through the website anytime and anywhere as long as internet access is available, including taking a test in accordance with the time specified by the teacher. Waterfall method is used as a system development method implemented using the server-side web programming scripting like PHP MySQL. After using the system, questionnaire survey conducted on students and teachers. The results from this study is 71% of the number of students who complete the survey claimed that the system is easy and fun to use and 68% of the number of teachers who complete the survey claimed that this system is very assist with their work, especially in managing test scores. Keywords: design, e-learni

  1. Role-playing in the problem-based learning class.

    Science.gov (United States)

    Chan, Zenobia C Y

    2012-01-01

    Learning and teaching have been conceptualized and executed in many styles, such as self-learning, peer learning, and interaction between the learner and mentor. Today, openness to alternative ideas and embracing innovative approaches in nursing education are encouraged in order to meet students' learning interests and needs, and to address ever-changing healthcare requests. Problem-based learning has been widely adopted in nursing education, with various positive effects on students' learning, such as motivated learning, team work, problem-solving skills and critical thinking. Role-plays have been demonstrated as an effective learning strategy that includes an active and experiential feature that facilitates students' autonomy in their health-related learning. However, there is a lack of discussion of whether and how role-play can be used in problem-based learning (PBL). This paper shows the development of a classroom-based innovation using role-play in the PBL class for higher diploma year-one nurse students (a total of 20 students, five per group). This paper consists of five sections: a) the literature on PBL and nurse education, and role-plays as the innovation; b) the PBL case scenario with the illustration of the two role-play scripts, c) student evaluation on role-play in the PBL class; d) discussions on both achievements and limitations of this innovation, and e) the conclusion. It is hoped that this paper will be an example to other nurse educators who are keen on exploring interactive and student-driven learning and teaching strategies in the PBL class.

  2. Deep Learning- and Transfer Learning-Based Super Resolution Reconstruction from Single Medical Image

    Directory of Open Access Journals (Sweden)

    YiNan Zhang

    2017-01-01

    Full Text Available Medical images play an important role in medical diagnosis and research. In this paper, a transfer learning- and deep learning-based super resolution reconstruction method is introduced. The proposed method contains one bicubic interpolation template layer and two convolutional layers. The bicubic interpolation template layer is prefixed by mathematics deduction, and two convolutional layers learn from training samples. For saving training medical images, a SIFT feature-based transfer learning method is proposed. Not only can medical images be used to train the proposed method, but also other types of images can be added into training dataset selectively. In empirical experiments, results of eight distinctive medical images show improvement of image quality and time reduction. Further, the proposed method also produces slightly sharper edges than other deep learning approaches in less time and it is projected that the hybrid architecture of prefixed template layer and unfixed hidden layers has potentials in other applications.

  3. Assessment for Learning in Inquiry Based Science Education

    DEFF Research Database (Denmark)

    Fornaguera, Cristina Carulla

    ’s activity theory perspectives, this study looks critically at assessment for learning within IBSE activity research shaped by an individualistic approach to learning. The thesis proposed a movement towards an approach using a socio-cultural perspective. The researcher's process of learning structured......The study looks at assessment for learning and Inquiry Based Science Education —IBSE— as concepts established in a diversity of geographical areas, where the traditional summative assessment shapes what most individuals share as being experienced as assessment. Based on Leontiev and Radford...... the analytical process. The main contribution was the analysis and the results of researcher movement from a view of assessment considering learning as a psychological process in the mind, independent of the everyday life of individuals, towards one considering the inseparability of collective and individual...

  4. Nursing problem-based learning activity: song writing and singing.

    Science.gov (United States)

    Chan, Zenobia C Y

    2014-08-01

    The function of song is not only to deliver individual's messages, but also to serve as a learning approach to facilitate students' learning. To observe the effectiveness of songs in facilitating students' learning, a Problem-based Learning (PBL) class with twenty students was divided into four groups with five students per group. Each group was asked to write a song based on two given scenarios, to sing the song out loud, and to participate in a follow-up focus group interview afterwards. The four songs reflected the students' understanding of academic knowledge and their perspectives toward the protagonists in the presented scenarios. Two songs are presented in this paper to demonstrate how the approach was carried out in the nursing PBL class. This paper aims to show the implication of song writing and singing in PBL and shed some light on teaching and learning.

  5. Project-based learning in the teaching-learning process university. A longitudinal study

    National Research Council Canada - National Science Library

    Leyla Angélica Sandoval Hamón; Fernando Casani; Jesus Pomeda-Rodriguez; Ricado Olmos Albacete

    2017-01-01

    .... The implementation of this research was carried out by means of a longitudinal study in the subject of the degree of Economics, with the development of the methodology of Project Based Learning...

  6. Active teaching-learning methodologies: medical students' views of problem-based learning

    National Research Council Canada - National Science Library

    Costa, José Roberto Bittencourt; Romano, Valéria Ferreira; Costa, Rosane Rodrigues; Gomes, Andréia Patrícia; Siqueira-Batista, Rodrigo

    2011-01-01

    ...). In accordance to the new paradigm for medical training, the Centro Universitário Serra dos Órgãos (UNIFESO) established a teaching plan in 2005 using active methodologies, specifically problem-based learning...

  7. Imbalanced Learning Based on Logistic Discrimination

    Directory of Open Access Journals (Sweden)

    Huaping Guo

    2016-01-01

    Full Text Available In recent years, imbalanced learning problem has attracted more and more attentions from both academia and industry, and the problem is concerned with the performance of learning algorithms in the presence of data with severe class distribution skews. In this paper, we apply the well-known statistical model logistic discrimination to this problem and propose a novel method to improve its performance. To fully consider the class imbalance, we design a new cost function which takes into account the accuracies of both positive class and negative class as well as the precision of positive class. Unlike traditional logistic discrimination, the proposed method learns its parameters by maximizing the proposed cost function. Experimental results show that, compared with other state-of-the-art methods, the proposed one shows significantly better performance on measures of recall, g-mean, f-measure, AUC, and accuracy.

  8. Promoting Different Kinds of Learners towards Active Learning in the Web-Based Environment

    Directory of Open Access Journals (Sweden)

    Anu HAAPALA

    2006-10-01

    Full Text Available According to many recent studies the effect of learning style on academic performance has been found to be significant and mismatch between teaching and learning styles causes learning failure and frustration. Thus balancing the teaching style and the students' learning style is very important. When emphasizing the individual learning processes, web-based learning offers a good opportunity for differentiating ways of learning. So far the aim of this study is to describe different learners (categorized by cognitive learning styles and their learning processes in relation to their learning outcomes and perceptions of learning experience on a web-based course. The results of the study showed that there were different kinds of learners, who utilized and experienced the learning material differently. The students varied both in their cognitive learning styles and in their learning processes, but not in the learning results, measured by grades. As an implication, some recommendations were presented for developing the web-based learning environment.

  9. Web-based Collaborative learning in secondary education: Teachers’ reflection

    Directory of Open Access Journals (Sweden)

    Hsi-Chi Hsiao

    2010-06-01

    Full Text Available This article is based on the researchers’ reflections after twice participating in a Web-based Collaborative Learning Program Contest. The contests were held by Asia-Pacific Economic Cooperation (APEC Cyber Academy (ACA. In collaborative learning, teachers are expected to provide participants with scaffolding assistance. The ACA is designed to provide student-centered activities for enhancing skills in information and communication technologies. Students are expected to find data, prepare presentations, and report their topics in English to communicate with other teams from other countries. During these processes, the researcher tried to apply theoretical models such as computerized instruction and topic based learning. The results of this study show the various benefits of Web-based Collaborative Learning for students and teachers. This study also includes several recommendations for primary and secondary schools.

  10. Swarm-based Sequencing Recommendations in E-learning

    NARCIS (Netherlands)

    Van den Berg, Bert; Tattersall, Colin; Janssen, José; Brouns, Francis; Kurvers, Hub; Koper, Rob

    2005-01-01

    Van den Berg, B., Tattersall, C., Janssen, J., Brouns, F., Kurvers, H., & Koper, R. (2006). Swarm-based Sequencing Recommendations in E-learning. International Journal of Computer Science & Applications, III(III), 1-11.

  11. A web-based platform for mobile learning management system ...

    African Journals Online (AJOL)

    A web-based platform for mobile learning management system. ... Journal of Computer Science and Its Application ... the mobile devices, the mobile applications used to access the internet and also context discovery and content delivery.

  12. Computer-based learning for the enhancement of breastfeeding ...

    African Journals Online (AJOL)

    Computer-based learning for the enhancement of breastfeeding training. ... Methods and materials: The Indian module was adapted to suit the South African ... Results: All reviewers rated their information technology (IT) skills as suffi cient and ...

  13. Perception of Simulation‑based Learning among Medical Students ...

    African Journals Online (AJOL)

    has been reported to be inadequate by students even after graduation.[1] Not ... Keywords: Interns, Medical students, Perception, Simulation‑based learning. Access this article ... the cost associated with simulation equipments. However,.

  14. Introducing problem-based learning (PBL) into a foundation ...

    African Journals Online (AJOL)

    Institute for Mathematics and Science Teaching, Stellenbosch University, South Africa ... Problem-based Learning (PBL) approach in a one-year foundation ..... An open-ended questionnaire which consisted of 7 questions targeted the 2006.

  15. Meaningful learning: theoretical support for concept-based teaching.

    Science.gov (United States)

    Getha-Eby, Teresa J; Beery, Theresa; Xu, Yin; O'Brien, Beth A

    2014-09-01

    Novice nurses’ inability to transfer classroom knowledge to the bedside has been implicated in adverse patient outcomes, including death. Concept-based teaching is a pedagogy found to improve knowledge transfer. Concept-based teaching emanates from a constructivist paradigm of teaching and learning and can be implemented most effectively when the underlying theory and principles are applied. Ausubel’s theory of meaningful learning and its construct of substantive knowledge integration provides a model to help educators to understand, implement, and evaluate concept-based teaching. Contemporary findings from the fields of cognitive psychology, human development, and neurobiology provide empirical evidence of the relationship between concept-based teaching, meaningful learning, and knowledge transfer. This article describes constructivist principles and meaningful learning as they apply to nursing pedagogy.

  16. Decomposition-based transfer distance metric learning for image classification.

    Science.gov (United States)

    Luo, Yong; Liu, Tongliang; Tao, Dacheng; Xu, Chao

    2014-09-01

    Distance metric learning (DML) is a critical factor for image analysis and pattern recognition. To learn a robust distance metric for a target task, we need abundant side information (i.e., the similarity/dissimilarity pairwise constraints over the labeled data), which is usually unavailable in practice due to the high labeling cost. This paper considers the transfer learning setting by exploiting the large quantity of side information from certain related, but different source tasks to help with target metric learning (with only a little side information). The state-of-the-art metric learning algorithms usually fail in this setting because the data distributions of the source task and target task are often quite different. We address this problem by assuming that the target distance metric lies in the space spanned by the eigenvectors of the source metrics (or other randomly generated bases). The target metric is represented as a combination of the base metrics, which are computed using the decomposed components of the source metrics (or simply a set of random bases); we call the proposed method, decomposition-based transfer DML (DTDML). In particular, DTDML learns a sparse combination of the base metrics to construct the target metric by forcing the target metric to be close to an integration of the source metrics. The main advantage of the proposed method compared with existing transfer metric learning approaches is that we directly learn the base metric coefficients instead of the target metric. To this end, far fewer variables need to be learned. We therefore obtain more reliable solutions given the limited side information and the optimization tends to be faster. Experiments on the popular handwritten image (digit, letter) classification and challenge natural image annotation tasks demonstrate the effectiveness of the proposed method.

  17. Image Recovery Algorithm Based on Learned Dictionary

    Directory of Open Access Journals (Sweden)

    Xinghui Zhu

    2014-01-01

    Full Text Available We proposed a recovery scheme for image deblurring. The scheme is under the framework of sparse representation and it has three main contributions. Firstly, considering the sparse property of natural image, the nonlocal overcompleted dictionaries are learned for image patches in our scheme. And, then, we coded the patches in each nonlocal clustering with the corresponding learned dictionary to recover the whole latent image. In addition, for some practical applications, we also proposed a method to evaluate the blur kernel to make the algorithm usable in blind image recovery. The experimental results demonstrated that the proposed scheme is competitive with some current state-of-the-art methods.

  18. Comparing Problem-Based Learning Students to Students in a Lecture-Based Curriculum: Learning Strategies and the Relation with Self-Study Time

    Science.gov (United States)

    Wijnen, Marit; Loyens, Sofie M. M.; Smeets, Guus; Kroeze, Maarten; van der Molen, Henk

    2017-01-01

    In educational theory, deep processing (i.e., connecting different study topics together) and self-regulation (i.e., taking control over one's own learning process) are considered effective learning strategies. These learning strategies can be influenced by the learning environment. Problem-based learning (PBL), a student-centered educational…

  19. Adaptive Web-Based Instruction for Enhancing Learning Ability

    OpenAIRE

    Techataweewan, Wawta

    2010-01-01

    International audience; Web technology in an instructional environment is primarily dedicated to distributing course materials to supplement traditional classroom learning. It also uses designed intelligence to adapt to learners' specific needs. The main purposes of this study were to construct and determine the efficiency of adaptive web-based instruction for LIS students. The web-based content was designed to adapt to three levels of learning ability: high, moderate and low. The system auto...

  20. Current and Future Trends in Game-Based Learning

    Directory of Open Access Journals (Sweden)

    Carlos Vaz de Carvalho

    2014-05-01

    Full Text Available The first number of the second volume of the EAI Transactions on Serious Games focuses on the results presented on the European Conference on Game-Based Learning. This event, already on the 8th edition, has set standards in terms of presentation of research and practice and in the pointing out of new and future trends in the development of Game-Based Learning. As such, we are quite thrilled to be able to report them here.