WorldWideScience

Sample records for educational activities designed

  1. Teacher educators' design and implementation of group learning activities

    NARCIS (Netherlands)

    De Hei, Miranda S.A.; Sjoer, Ellen; Admiraal, Wilfried; Strijbos, J.W.

    2016-01-01

    Group Learning Activities (GLAs) are a key ingredient of course designs in higher education. Various approaches for designing GLAs have been developed, featuring different design components. However, this has not yet resulted in clear guidelines for teachers on how to design GLAs. The purpose of

  2. Interdisciplinary Design Studio Education: Place through the activity of play

    Directory of Open Access Journals (Sweden)

    Fatos Adiloglu

    2011-09-01

    Full Text Available This paper discusses the activity of play in design education among university students with interdisciplinary background. The study subscribes to social theories of learning and takes into account an international summer school which brought visual communication design and architecture students and instructors together at the intersection of design in Istanbul asking such questions: How can student learning activity in design education are fostered? How can studio experience be formulated to cultivate the understanding of place? In this study the international group acted as a learning community. Istanbul served at her best offering her potential for making connections through exploration and discovery. The paper casts student tasks formulated as playful graphic expression and reflects student statements, unfolding connections made across filters of space, time and movement in the working process of visual design studio. The particular design studio experiences uncover how students reconstructed their own texts. The study as a result releases the fact that one might best come to know a place through the activity of play and this kind of knowing is one that constantly evolving.

  3. REDOing Design Education

    DEFF Research Database (Denmark)

    Morelli, Nicola; Götzen, Amalia De

    2017-01-01

    that are being developed in design education and research. The value in use, the infrastructuring and the governance levels are explained with the specific tools and approaches required according to the specific aim of the design activity: that is, whether it is about understanding, transforming or communicating......Service design education is still young and it is still interpreted in many different ways, according to the design programs where it usually plays a minor role. Very few education schemes provide a complete curriculum on service design, facing the challenge of equipping a designer who will want...

  4. TECHNOLOGY OF EDUCATIONAL EVENTS DESIGNING

    Directory of Open Access Journals (Sweden)

    N. V. Volkova

    2017-01-01

    Full Text Available The aim of the article is to prove and disclose the essence of the author’s technology of educational events designing.Methodology and methods of research. Methodological basis of work is humanitarian approach. The method of pedagogical modeling was used for the model development of educational events influence on pedagogical activity formation. The content analysis of texts descriptions, case-study method, expert estimations of event projects were applied as the main methods of efficiency confirmation of the technology of educational events design.Results and scientific novelty. The characteristics of an educational event are emphasized by means of an empirical way: opening (what a person opens for himself; generation (a result of a personal action; and participation in creation of something "new" (new communications, relations and experience. The structure of technology of educational events design including work with concepts (an educational event, substantial and procedural components is presented. The technology of educational events designing is considered as the process of the well-grounded choice of designing technologies, mutual activity, pedagogical communication, components of educational activity: contents, methods, means, and organizational forms depending on educational aims due to age-specific peculiarities of participants of the educational event. The main conditions providing successful use of the technology are the involvement into joint cognitive activity of all its participants and importance of the events for each of them that qualitatively change the nature of a cognitive process and generate real transformations of the reality.Practical significance. The author’s experience in teaching testifies to introduction of the module «Technology of Design of Educational Events» into the basic educational subject-module «Design Competence of the Teacher» (degree program «Pedagogical Education», considering this module as

  5. Value Informed Conception, Design, Implementation and Operation of Education and Teaching Activities

    DEFF Research Database (Denmark)

    Nielsen, Michael Havbro Faber; Nielsen, Linda

    2017-01-01

    In the present paper we take basis in the basic postulate that the objective of education and teaching is value creation. With this setout we take up two implications, namely: i) decision analysis is the logical choice of management framework for conceiving, designing, implementing and operating ...... (CDIO) education and teaching activities and ii) a thorough, transparent and continuously informed discourse is necessary among all stakeholders to education on what this “value” actually is....

  6. Collaborative learning in higher education : design, implementation and evaluation of group learning activities

    NARCIS (Netherlands)

    Hei, de M.S.A.

    2016-01-01

    In higher education, group learning activities (GLAs) are frequently implemented in online, blended or face-to-face educational contexts. A major problem for the design and implementation of good quality GLAs that lead to the desired learning outcomes is that many approaches to GLAs have been

  7. Design Education

    DEFF Research Database (Denmark)

    Brandt, Eva

    2007-01-01

    In resent years the two main design schools in Denmark (Danmarks Designskole and Designskolen Kolding ) undergo many changes. The overall goal for both is to obtain status as a university, and they will be evaluated in this regard in 2010. Transforming a vocational school with long handicraft...... traditions into a research based institution for higher education is demanding. Danmarks Designskole is in the middle of this process, many activities are initiated, both employees and students are involved, and from outside representatives from various design professions. The design process has many...... stakeholders with various interests and opinions. The aim it is not to design a computer system, a service or product but re-designing curriculum, work procedures, self images etc. which support educating designers of the future. This paper reports on two investigations that have been carried through as part...

  8. Active Learning Methods and Technology: Strategies for Design Education

    Science.gov (United States)

    Coorey, Jillian

    2016-01-01

    The demands in higher education are on the rise. Charged with teaching more content, increased class sizes and engaging students, educators face numerous challenges. In design education, educators are often torn between the teaching of technology and the teaching of theory. Learning the formal concepts of hierarchy, contrast and space provide the…

  9. Designing Customer Education Activities to Change People’s Perception of Catfish

    Directory of Open Access Journals (Sweden)

    Stevanus Pratama Suwito

    2017-06-01

    Full Text Available Most people see catfish as an unhygienic fish, so less people want to consume it. In fact, catfish has better nutrition compared to Gourami. Therefore, catfish producers need to educate people. The purpose of this research is to design customer education activities to change people’s perception towards catfish using marketing communication mix. This research is a qualitative research and it uses in-depth interview method in gathering the required data. Based on the preliminary survey conducted to 50 people in Surabaya, it is known that Surabaya people are considered novice customers. As such, catfish producers can conduct customer education activities until people want to taste the catfish. The company can add picture, video, and oral information about the benefits in consuming catfish or the nutrition and the certificate of hygienic cultivation system. The producers can provide tester for the catfish and show the customers the comparison between good and bad quality catfish. The producers can also add two more marketing communication activities i.e. events and experiences as well as public relations and publicity. The producers need to use reliable sources in informing the catfish’s nutrition facts such as the certificate of catfish breeder, and certification from BPOM.

  10. An educational design for organizational Learning

    DEFF Research Database (Denmark)

    Kolbæk, Ditte

    The aim of my study is to explore how employees may learn collaboratively from common work experience in the context of work. The study includes the development of an educational design for learning from work experience. The development of the educational design was initially not a research project......, but a task for me to solve in my role as manager of Organisational Learning, Oracle EMEA (Europe, Middle East and Africa) from 2005 to 2012. The development of the educational design was not planned as a scientific research. However, its success was founded on the feedback from participants, decision...... and b) me as an active participant in the research object. The research area is Educational Research with the theory-driven design of learning environments. (Design-Based Research Collective 2003: 8). Design-based research (DBR) was developed for researching classical classroom training. In this study...

  11. Basic design in architectural education in Turkey

    Directory of Open Access Journals (Sweden)

    Makaklı Elif Süyük

    2016-01-01

    Full Text Available Creative activity is one of the most significant parts of architectural education. In the architectural curriculum organisation ‘design studio’ is the unique and preeminent subject. Freshman students encounter ‘design’ first in basic design course, before they know what designing incorporates. The Basic Design is the starting point of initiating creativity in architecture education. It helps each student to understand architecture as a creative and innovative practice in the first year of education. This study analyzes the characteristics of basic design course, the topics of the course contents and its significance in the architectural curriculum in Turkey as well.

  12. Educating engineering designers for a multidisciplinary future

    DEFF Research Database (Denmark)

    engineering design education. Educating engineering designers today significantly differs from traditional engineering education (McAloone, et.al., 2007). However, a broader view of design activities gains little attention. The project course Product/Service-Systems, which is coupled to the lecture based...... course Product life and Environmental issues at the Technical University of Denmark (DTU) and the master programme Product Development Processes at the Luleå University of Technology (LTU), Sweden, are both curriculums with a broader view than traditional (mechanical) engineering design. Based...... on these two representatives of a Scandinavian approach, the purpose in this presentation is to describe two ways of educating engineering designers to enable them to develop these broader competencies of socio-technical aspects of engineering design. Product Development Processes at LTU A process, called...

  13. Some Big Questions about Design in Educational Technology

    Science.gov (United States)

    Gibbons, Andrew S.

    2016-01-01

    This article asks five questions that lead us to the foundations of design practice in educational technology. Design processes structure time, space, place, activity, role, goal, and resource. For educational technology to advance in its understanding of design practice, it must question whether we have clear conceptions of how abstract…

  14. Integration of educational methods and physical settings: Design ...

    African Journals Online (AJOL)

    ... setting without having an architectural background. The theoretical framework of the research allows designers to consider key features and users' possible activities in High/ Scope settings and shape their designs accordingly. Keywords: daily activity; design; High/Scope education; interior space; teaching method ...

  15. Design culture and design education

    DEFF Research Database (Denmark)

    Riisberg, Vibeke; Bang, Anne Louise

    2014-01-01

    to change the education of future designers. This is an emerging field at a number of design schools across the world, among these Design School Kolding in Denmark. In this paper we understand and discuss design education as part of a cultural phenomenon. The aim of our research is to develop new dialogue...... tools for teaching fashion and textile students in order to stimulate new ways of thinking and engaging with users. By employing participatory design methods in the field of fashion and textiles, we seek to develop an alternative transformational strategy that may further the design of products....... In this paper we discuss ways in which design education might contribute in changing the current professional culture in order to meet the need for more sustainable futures....

  16. Physical Activity Design Guidelines for School Architecture.

    Science.gov (United States)

    Brittin, Jeri; Sorensen, Dina; Trowbridge, Matthew; Lee, Karen K; Breithecker, Dieter; Frerichs, Leah; Huang, Terry

    2015-01-01

    Increasing children's physical activity at school is a national focus in the U.S. to address childhood obesity. While research has demonstrated associations between aspects of school environments and students' physical activity, the literature currently lacks a synthesis of evidence to serve as a practical, spatially-organized resource for school designers and decision-makers, as well as to point to pertinent research opportunities. This paper describes the development of a new practical tool: Physical Activity Design Guidelines for School Architecture. Its aims are to provide architects and designers, as well as school planners, educators, and public health professionals, with strategies for making K-12 school environments conducive to healthy physical activity, and to engage scientists in transdisciplinary perspectives toward improved knowledge of the school environment's impact. We used a qualitative review process to develop evidence-based and theory-driven school design guidelines that promote increased physical activity among students. The design guidelines include specific strategies in 10 school design domains. Implementation of the guidelines is expected to enable students to adopt healthier physical activity behaviors. The tool bridges a translational gap between research and environmental design practice, and may contribute to setting new industry and education standards.

  17. Making Gameplay Matter: Designing Modern Educational Tabletop Games

    Science.gov (United States)

    Nicholson, Scott

    2011-01-01

    One of the great failings in educational game design is a focus on the question-and-answer model of gameplay. This type of educational game has players engage in some sort of time-wasting activity like rolling a die and moving, and then the focus of the game, the activity of answering a question, is triggered. Thousands of educational games use…

  18. Entrepreneurship Education by Design

    Science.gov (United States)

    Lahn, Leif Christian; Erikson, Truls

    2016-01-01

    Purpose: The purpose of this paper is to outline a theoretical platform for a design-based approach to entrepreneurship education grounded in the ideas of the Russian psychologist and linguist Lev S. Vygotsky by reconceptualising the development of entrepreneurial expertise as artefact-mediated activity. This model is elaborated into some core…

  19. Marine-Design Education

    DEFF Research Database (Denmark)

    Andersen, Poul; Birmingham, R.; Sortland, B.

    2006-01-01

    This report addresses Marine-Design Education in view of present and forecasted demands of the maritime industry, determined by a drastically transforming economic and technological maritime environment. In this framework, this report discusses in depth IT-based Marine Design education (par. 4......) and reveals innovative educational concepts and initiatives, such as the EiT (Experts in a Team) concept (par. 3), the SFS (Student Friendly Software) initiative (par. 5), Education Driven Research (EDR, par. 6) and Research Based Education (RBE, par. 6). Nevertheless, the paper stresses the need...... for continuity between traditional and modern ways of teaching (par. 4) and points out that Marine Design education is not only about Design, but should also address project/business administration and decision making issues (par. 7)....

  20. Simple, Complex, Innovative : Design Education at Civil Engineering

    NARCIS (Netherlands)

    Van Nederveen, G.A.; Soons, F.A.M.; Suddle, S.I.; De Ridder, H.

    2011-01-01

    In faculties such as Civil Engineering, design is a not a core activity. Core activities at Civil Engineering are structural engineering, structural analysis, mechanics, fluid dynamics, etc. Design education has a relatively small share in the curriculum, compared to faculties such as Industrial

  1. Physical Activity Design Guidelines for School Architecture.

    Directory of Open Access Journals (Sweden)

    Jeri Brittin

    Full Text Available Increasing children's physical activity at school is a national focus in the U.S. to address childhood obesity. While research has demonstrated associations between aspects of school environments and students' physical activity, the literature currently lacks a synthesis of evidence to serve as a practical, spatially-organized resource for school designers and decision-makers, as well as to point to pertinent research opportunities. This paper describes the development of a new practical tool: Physical Activity Design Guidelines for School Architecture. Its aims are to provide architects and designers, as well as school planners, educators, and public health professionals, with strategies for making K-12 school environments conducive to healthy physical activity, and to engage scientists in transdisciplinary perspectives toward improved knowledge of the school environment's impact. We used a qualitative review process to develop evidence-based and theory-driven school design guidelines that promote increased physical activity among students. The design guidelines include specific strategies in 10 school design domains. Implementation of the guidelines is expected to enable students to adopt healthier physical activity behaviors. The tool bridges a translational gap between research and environmental design practice, and may contribute to setting new industry and education standards.

  2. Activate: Social Action in landscape Architecture Design Education

    Directory of Open Access Journals (Sweden)

    Helen Mclean

    2004-06-01

    Full Text Available This paper is a reflection on the teaching approach adopted in two landscape architecture design studios where students were engaged in developing design projects and campaign strategies informed by personal understandings of action and advocacy for and with communities. The approach was a deliberate application of principles from advocacy theory enmeshed in an educational philosophy of learner-centeredness and the intent was for students to develop strong individual senses of awareness and empowerment in an environment that value personal interests and learning. An evaluation of the approach as an attempt to position landscape architecture as social practice is provided.

  3. Developing design-based STEM education learning activities to enhance students' creative thinking

    Science.gov (United States)

    Pinasa, Siwa; Siripun, Kulpatsorn; Yuenyong, Chokchai

    2018-01-01

    Creative thinking on applying science and mathematics knowledge is required by the future STEM career. The STEM education should be provided for the required skills of future STEM career. This paper aimed to clarify the developing STEM education learning activities to enhance students' creative thinking. The learning activities were developed for Grade 10 students who will study in the subject of independent study (IS) of Khon Kaen Wittayayon School, Khon Kaen, Thailand. The developing STEM education learning activities for enhancing students' creative thinking was developed regarding on 6 steps including (1) providing of understanding of fundamental STEM education concept, (2) generating creative thinking from prototype, (4) revised ideas, (5) engineering ability, and (6) presentation and discussion. The paper will clarify the 18 weeks activities that will be provided based these 6 steps of developing learning activities. Then, these STEM learning activities will be discussed to provide the chance of enhancing students' creative thinking. The paper may have implication for STEM education in school setting.

  4. Educational Design Thinking

    DEFF Research Database (Denmark)

    Nørgård, Rikke Toft

    2015-01-01

    thinking (e.g. Nelson & Stolterman or Cross), empathic design (e.g. Bannon or Gagnon & Coté), technological imagination (McCarthy & Wright or Balsamo), educational design and technology use within education (Laurrilard or Donohue), the paper builds a case for new ways of thinking through technologies...... is on how to promote, sustain and scaffold designerly ideation and technological imagination within formal/informal educational settings. Something that seems to require a dialectics focused on children’s transitions, transformations and transgressions within educational settings, engaged, empathic teaching...... and radical educational experience and competence in the tradition of e.g. Freire, Ranciére, or Hooks. Rather, than focusing on the potentials of technology to support visible learning, instructional design, differentiated learning or measurement of quality in teaching and learning, this paper focuses...

  5. Designer's identity: Development of personal attributes and design skills over education

    DEFF Research Database (Denmark)

    Kunrath, Kamila; Cash, Philip; Li-Ying, Jason

    2017-01-01

    Designers’ Professional identity (DPI) is a social- and self-perceptive construct through which designers are able to identify themselves. To understand the development of DPI, not just as a profession but also as an educational process, there is a need to consider the designer as both individual...... and trained professional. These interactions become also a necessary foundation for professionalism that is especially important for design activity. For this study, a psychometric survey was developed by taking in consideration both aspects of DPI, making use of a set of elements distilled from literature...... to the process of identity consolidation over the educational period. Further, DPI consolidates through a lifelong learning process. These results provide an initial insight into the development of DPI and the challenges of measuring this subjective aspect over education....

  6. Cultural schema and design activity in an architectural design studio

    Directory of Open Access Journals (Sweden)

    Gökçe Ketizmen Önal

    2017-06-01

    Full Text Available Research on the cognitive activities and on the structure and quality of knowledge flow involved in architectural design education is increasing. These studies generally focus on the interaction between student and instructor, including processes such as producing ideas, solving display problems, and integrating design strategies. These studies commonly include computational evaluations and confirmation of the coding of knowledge. They may also include the determination of designer׳s thoughts and cognitive actions of design process, as well as the analysis and digitization of verbal protocols during the design process. In most of these studies, the designer׳s cultural and psychological components are not considered. Accordingly, research on the effects of designers’ cultural schema on design activity in design studios is limited. This study aimed to solve this problem by analyzing the relationship between design activity and the designer׳s cultural schema in a design studio. We performed an experimental study based on a specific conceptual framework and a research model aimed at identifying the relationships among cultural schemas, the architectural design process, and design studios.

  7. Game Design and Development as Mathematical Activities

    DEFF Research Database (Denmark)

    Jensen, Erik Ottar; Hanghøj, Thorkild; Misfeldt, Morten

    2016-01-01

    education which have mostly been tied to students making learning games involving specific mathematical content. Game design activities are reported to have a motivational pull for students. A challenge seems to be that the students are mostly motivated by the game design or the programming activities...... between user and goal through the computational artifacts being used. The framework serves as a lens for making sense of computer game design as a context for learning mathematics....

  8. Designing an Educational Game

    DEFF Research Database (Denmark)

    Bjørner, Thomas; Hansen, Charina Benedikte Søgaard

    2010-01-01

    When designing games with learning purposes used in a classroom, there often occur problems about the lack of learning content or the lack of game contents. Other disadvantages of existing educational games are the difficulty to provide a continual balance between the challenge and the pupils......’ skill to control and solve the given task. In this paper we suggest three different perspectives that need to be communicated across in order to design a useful educational game: teachers, pupils and game designers. It is our intention with this paper to suggest some design principles for educational...... games, and to integrate teachers, pupils and game designers needs and requirements. To set up these design principles for educational games we have used a holistic perspective. This means that the design principles must be seen in coherence within the social and physical environment. The design...

  9. Design Steps for Physic STEM Education Learning in Secondary School

    Science.gov (United States)

    Teevasuthonsakul, C.; Yuvanatheeme, V.; Sriput, V.; Suwandecha, S.

    2017-09-01

    This study aimed to develop the process of STEM Education activity design used in Physics subjects in the Thai secondary schools. The researchers have conducted the study by reviewing the literature and related works, interviewing Physics experts, designing and revising the process accordingly, and experimenting the designed process in actual classrooms. This brought about the five-step process of STEM Education activity design which Physics teachers applied to their actual teaching context. The results from the after-class evaluation revealed that the students’ satisfaction level toward Physics subject and critical thinking skill was found higher statistically significant at p technology, and engineering design process as the foundation when creating case study of problems and solutions.

  10. Positioning Industrial Design Education within Higher Education: How to face increasingly challenging market forces?

    Directory of Open Access Journals (Sweden)

    André Liem

    2014-05-01

    Full Text Available This paper discusses how Industrial Design Education should be adapted to pressing future challenges of higher education with respect to promoting high quality mentorship and scholarship, as well as being more economically self-sufficient through stronger collaborative engagements with industry. The four (4 following trends will be presented on how prospective design programs are to be developed: (1 Mass-education and rationalisation, (2 Links between education and research, (3 Globalisation and internationalisation, and (4 Collaboration with industry and research commercialisation.Given the challenges of market forces within academia, a consensus within the design education community should be established in order to expose students more to “active learning” and to vice-versa commute from generic to specialist and from abstract to concrete modes of working. Comprehensive and collaborative studio projects should be implemented as platforms, where social, interdisciplinary and inquiry-based learning can be developed in line with selected design themes, processes and methods.

  11. Getting the Most from Working with Higher Education: A Review of Methods Used within a Participatory Design Activity Involving KS3 Special School Pupils and Undergraduate and Post-Graduate Industrial Design Students

    Science.gov (United States)

    Torrens, George Edward; Newton, Helen

    2013-01-01

    This paper provides education-based researchers and practitioners with the preferred research and design methods used by Higher Education Institute (HEI) students and Key Stage 3 (KS3) pupils applied within a participatory approach to a design activity. The outcomes were that both pupils and students found informal (unstructured) interview to be…

  12. Effectiveness of design-based learning in engineering education

    NARCIS (Netherlands)

    Gomez Puente, S.M.; Eijck, van M.W.; Jochems, W.M.G.

    2011-01-01

    Design-based learning (DBL) has been introduced as an educational concept at Eindhoven University of Technology (TU/e) in 1997, in which students work co-operatively and actively on multidisciplinary design tasks (Wijnen, 2000). Theoretically DBL is not well underpinned. It has been researched

  13. System design projects for undergraduate design education

    Science.gov (United States)

    Batill, S. M.; Pinkelman, J.

    1993-01-01

    Design education has received considerable in the recent past. This paper is intended to address one aspect of undergraduate design education and that is the selection and development of the design project for a capstone design course. Specific goals for a capstone design course are presented and their influence on the project selection are discussed. The evolution of a series of projects based upon the design of remotely piloted aircraft is presented along with students' perspective on the capstone experience.

  14. Peer-review Platform for Astronomy Education Activities

    Science.gov (United States)

    Heenatigala, Thilina; Russo, Pedro; Gomez, Edward; Strubbe, Linda

    2015-08-01

    Astronomy educators and teachers worldwide commonly request and search for high-quality astronomy activities to do with their students. Hundreds of astronomy education activities exist, as well as many resource repositories to find them. However, the quality of such resources is highly variable as they are not updated regularly or limited with content review. Since its launch in 2013, astroEDU has been addressing these issues and more by following a peer-review process. Each activity submitted is reviewed by an educator and a professional astronomer, balancing both the scientific and educational value of the content. Moreover, the majority of the reviewers are invited from IAU commissions related to the field of the activity, as an effort to get IAU members actively involved in the project. The website code, activities and layout design are open-access in order to make them accessible and adoptable for educators around the world. Furthermore the platform harnesses the OAD volunteer database to develop existing astronomy education activities into the astroEDU activity format. Published activities are also pushed to partner repositories and each activity is registered for DOI, allowing authors to cite their work. To further test the activities and improve the platform, astroEDU editorial team organises workshops.

  15. Design Argumentation in Academic Design Education

    DEFF Research Database (Denmark)

    Dalsgaard, Peter; Dindler, Christian; Fritsch, Jonas

    2013-01-01

    We explore design argumentation as a resource when teaching interaction design in a university setting. We propose that design argumentation can help bridge between practice-based design education and theoretical issues from university curricula. In this paper, we outline the idea of design...

  16. Problem formulation as a discursive design activity

    DEFF Research Database (Denmark)

    Hansen, Claus Thorp; Dorst, Kees; Andreasen, Mogens Myrup

    2009-01-01

    In the design methodology literature, design is often described as a rational problem solving process. This approach has been very successful; it has lead to the creation of design process models, tools, methods and techniques. Design methods teaching along these lines has become an indispensable...... part of any engineering design education. Yet the assumptions behind the rational problem solving approach to design do not sit well with some of the experiences we have in design teaching and design practice. Problem formulation is one such area where we might have to look for a different way...... to describe what is happening in design, beyond the problem solving approach. In this paper an extensive educational case study will be used to see whether a framework for describing design as a discursive activity (based on the notions of ‘discourse’ and ‘paradox’) could be more appropriate to describe...

  17. Learning to Design Together: Introducing Conditional Design as a Method for Co-design Activities

    DEFF Research Database (Denmark)

    Akoglu, Canan

    2017-01-01

    In today’s world, designing include participation of users and stakeholders at different levels varying from minimum participation to co-creating with these actors. In such a context, it becomes crucial to include related educational modules to be able to prepare design students for their future...... as the empirical study of this paper. The participants of the workshops were students from Communication Design and Industrial Design undergraduate programs with different seniorities in the same faculty. In terms of its content and operative flow, all the workshops were organized in a way that would enable equal...... contribution from each student and an active learning space was provided to the students. Based on the feedbacks, it is possible to foresee that the workshops were positive experiences especially in terms of understanding the importance of collective creativity and beyond the educational purposes...

  18. Institutionalising Design Education and Design Promotion in Australia: From Early British Influences to Wider International Engagement

    Science.gov (United States)

    Jackson, Simon

    2016-01-01

    Industrial design has grown in Australia from a series of unnamed activities clustered about an emerging 19th century manufacturing industry into a recognised profession. This transformation largely occurred because of the emergence of specific design education and the support offered by professional design associations. Designers working for the…

  19. Designing Online Teaching and Learning Activities for Higher Education in Hong Kong

    Directory of Open Access Journals (Sweden)

    Kevin Downing

    2008-06-01

    Full Text Available Instruction using the Web as a vehicle for content dissemination has increasingly dominated debates related to online learning (Nash, 2004 and there is little doubt that the exponential growth in the use of the internet and web-based instruction continues to present educators with considerable opportunities and challenges (Boettcher, 1999; McNaught & Lam, 2005. Many teachers and researchers (Wood, 1997; Littlejohn et al., 1999 point out that the organization and reflection necessary to effectively teach online often improves an instructor’s traditional teaching. This is a theme continued by Downing (2001 who identifies the eventual success or failure of online teaching as largely due to the same factors that have always been central to the provision of a quality learning experience. These factors include the energy, commitment and imagination of those responsible for providing the teaching and learning environment, whether it is virtual or actual. It is within this context that the authors of this paper set themselves the task of designing innovative online teaching and learning activities which add value to the student experience and genuinely assist learning traditionally difficult and dynamic concepts. The increasing adoption of outcomes based teaching and learning environments in universities around the world has provided wide-ranging opportunities to reflect on current learning and teaching practice. Whilst outcomes based teaching and learning is not a new idea (Biggs, 1999, many academic colleagues are actively seeking ways to leverage information technology solutions to design constructively aligned online teaching and learning activities which add value to the student learning experience and significantly assist in the understanding of difficult concepts and processes. This paper will describe and demonstrate the innovative development of online teaching and learning activities which adhere to the principles of both outcomes based

  20. SYSTEMATIC DESIGNING IN ARCHITECTURAL EDUCATION: AN EXPERIENCE OF HOSPITAL DESIGN

    Directory of Open Access Journals (Sweden)

    Dicle AYDIN

    2010-07-01

    Full Text Available Architectural design is defined as decision-making process. Design studios play an important role in experiencing this process and provide the competence of design to prospective architects. The instructors of architecture aim to compel the imagination of the students develop creative thinking, raising the awareness among students about their abilities. Furthermore, executives of the studios pay attention to delimitative elements in design in order to provide the competence of problem solving for students. Each experience in education period prepares the prospective architects for the social environment and the realities of the future. The aim of the study is to examine a practicing in architectural education. The general hospital project was carried out with 40 students and 4 project executives within the 2007-2008 academic year Spring Semester Studio-7 courses. The steps followed in the studio process were analyzed with the design problem of “hospital”. Evaluations were performed on; the solution of functional-spatial organization, solutions about the activities of the users, convenience with the standards and regulations and prosperity-aesthetic notions in internal space. Prospective architects generally became successful in the design of hospital building with complex function. This experience raised awareness about access to information via thinking, provision of a new position for information in each concept.

  1. Special Education in General Education Classrooms: Cooperative Teaching Using Supportive Learning Activities.

    Science.gov (United States)

    Johnson, Robin R.; And Others

    1995-01-01

    Supportive learning activities were implemented in a multiple-baseline time series design across four fifth-grade classrooms to evaluate the effects of a cooperative teaching alternative (supportive learning) on teaching behavior, the behavior and grades of general and special education students, and the opinions of general education teachers.…

  2. The Application of Crowd Sourcing in Educational Activities

    Directory of Open Access Journals (Sweden)

    Monika Skaržauskaitė

    2012-07-01

    Full Text Available Purpose—This paper analyses the role of crowdsourcing use in educational activities. In recent decades, the rapid growth of innovative Internet-based information and communication technologies created a new field of opportunities for educational organizations to reach their goals. Crowdsourcing, as defined by Jeff Howe (2006, is the act of taking a job traditionally performed by a designated employee and outsourcing it to an undefined, generally large group of people in the form of an open call. The newness of the term indicates that there is not significant literature on the subject of how this operating method is utilized in educational activities. The objective of this paper therefore is to take an exploratory look at how educational organizations are using crowdsourcing as part of their activities at the present time, and to suggest how the practice of crowdsourcing may spread to other educational activities as time goes on.Design/methodology/approach—The paper presents a conceptual model of crowdsourcing application in educational activities. The model is supported by analysis and synthesis of scientific literature and case studies.Findings—Analysis of literature and case studies allowed the creation of a conceptual model which shows the use of crowdsourcing in educational and supporting tasks of organizations. This tool will be helpful for future research on the subject, since it provides a framework of the analysis.Research limitations/implications—The model presented here is a conceptual model and needs to be validated empirically.Practical implications—For practical purposes, the variables proposed in the model would provide a more comprehensive framework for the assessment of crowdsourcing use in education activities and work as a guide for crowdsourcing strategies.Originality/Value—Although the relevant literature consists of many partial and indirect insights and indications in the direction as conceived by the model, the

  3. Everyday inclusive Web design: an activity perspective

    Directory of Open Access Journals (Sweden)

    Shaun K. Kane

    2007-01-01

    Full Text Available Introduction. The accessibility of Websites to people with disabilities is a problem that affects millions of people. Current accessibility initiatives generally target large government or commercial sites. A rapidly growing segment of online content is created by non-professionals. This content is often inaccessible, thereby excluding users with disabilities. Method. Activity theory is used to provide a model of the activities of non-professional, 'end-user' designers. Drawing from the author's experiences with technology learners, a holistic model of end-user Web design is produced. Analysis. The activity model is divided into three components. The activities of end-user designers, tool designers and Website consumers are examined. Potential barriers to the adoption of accessibility practices are identified. Results. Barriers to accessibility can occur within individual activity systems, or may be caused by interactions between systems. The accessibility of this content cannot be addressed by a single party, but requires collaboration between the designer and toolmaker. End-user designers work within a complex social environment and may face uncertainty regarding their roles as designers that affects their awareness of accessibility. Conclusion. . Increasing the accessibility of user-produced content may require a holistic approach. An activity model may be helpful in producing tools and educational materials

  4. Learning design for science education in the 21st century

    Directory of Open Access Journals (Sweden)

    Churchill Daniel

    2013-01-01

    Full Text Available Contemporary technological and social developments demand transformation of educational practices. Teachers and schools are no longer fountains of knowledge that fill students with information. Rather, their primarily role is to equip students with new literacies, competencies for productive use of information technology, and sufficient disciplinary-specific bases of conceptual knowledge. This requires changes toward student-centered practices. In such contexts, teachers are designers of learning; therefore lesson planning is replaced with a concept of ‘learning design.’ This paper introduces the RASE (Resources-Activity-Support-Evaluation learning design model developed as a framework to assist teachers in designing learning modules. Central to RASE is the emphasis on the design of activities where students engage in using resources and in the production of artifacts that demonstrate learning. The paper also emphasizes the importance of ‘conceptual models’ as a special type of educational multimedia resource, and its role in assisting learning and application of concepts, as opposed to the ‘information transfer’ models. RASE is beginning to emerge as a powerful framework for transformation of teachers and their traditional practices to contemporary, relevant student-centered practices. The model is also an effective framework for productive uses of information technology in education.

  5. Radiation Education Activities | RadTown USA | | US EPA

    Science.gov (United States)

    2018-03-12

    EPA's Radiation Education Activities are designed to help increase awareness and understanding of radiation concepts among middle and high school students. The activities introduce basic concepts of radiation, non-ionizing and ionizing radiation, radiation protection, radioactive atoms and radioactive decay.

  6. The Application of Crowd Sourcing in Educational Activities

    Directory of Open Access Journals (Sweden)

    Monika Skaržauskaitė

    2013-01-01

    Full Text Available Purpose—This paper analyses the role of crowdsourcing use in educational activities. In recent decades, the rapid growth of innovative Internet-based information and communication technologies created a new field of opportunities for educational organizations to reach their goals. Crowdsourcing, as defined by Jeff Howe (2006, is the act of taking a job traditionally performed by a designated employee and outsourcing it to an undefined, generally large group of people in the form of an open call. The newness of the term indicates that there is not significant literature on the subject of how this operating method is utilized in educational activities. The objective of this paper therefore is to take an exploratory look at how educational organizations are using crowdsourcing as part of their activities at the present time, and to suggest how the practice of crowdsourcing may spread to other educational activities as time goes on. Design/methodology/approach—The paper presents a conceptual model of crowdsourcing application in educational activities. The model is supported by analysis and synthesis of scientific literature and case studies. Findings—Analysis of literature and case studies allowed the creation of a conceptual model which shows the use of crowdsourcing in educational and supporting tasks of organizations. This tool will be helpful for future research on the subject, since it provides a framework of the analysis. Research limitations/implications—The model presented here is a conceptual model and needs to be validated empirically. Practical implications—For practical purposes, the variables proposed in the model would provide a more comprehensive framework for the assessment of crowdsourcing use in education activities and work as a guide for crowdsourcing strategies. Originality/Value—Although the relevant literature consists of many partial and indirect insights and indications in the direction as conceived by the model

  7. Visual Artist or Visual Designer? Visual Communication Design Education

    OpenAIRE

    Arsoy, Aysu

    2010-01-01

    ABSTRACT: Design tools and contents have been digitalized, forming the contemporary fields of the visual arts and design. Corporate culture demands techno-social experts who understand the arts, design, culture and society, while also having a high level of technological proficiency. New departments have opened offering alternatives in art and design education such as Visual Communication Design (VCD) and are dedicated to educating students in the practical aspect of using digital technologi...

  8. NASA Education Recommendation Report - Education Design Team 2011

    Science.gov (United States)

    Pengra, Trish; Stofan, James

    2011-01-01

    NASA people are passionate about their work. NASA's missions are exciting to learners of all ages. And since its creation in 1958, NASA's people have been passionate about sharing their inspiring discoveries, research and exploration with students and educators. In May 2010, NASA administration chartered an Education Design Team composed of 12 members chosen from the Office of Education, NASA's Mission Directorates and Centers for their depth of knowledge and education expertise, and directed them to evaluate the Agency's program in the context of current trends in education. By improving NASA's educational offerings, he was confident that the Agency can play a leading role in inspiring student interest in science, technology, engineering and mathematics (STEM) as few other organizations can. Through its unique workforce, facilities, research and innovations, NASA can expand its efforts to engage underserved and underrepresented communities in science and mathematics. Through the Agency's STEM education efforts and science and exploration missions, NASA can help the United States successfully compete, prosper and be secure in the 21st century global community. After several months of intense effort, including meeting with education experts; reviewing Administration policies, congressional direction and education research; and seeking input from those passionate about education at NASA, the Education Design Team made six recommendations to improve the impact of NASA's Education Program: (1) Focus the NASA Education Program to improve its impact on areas of greatest national need (2) Identify and strategically manage NASA Education partnerships (3) Participate in National and State STEM Education policy discussions (4) Establish a structure to allow the Office of Education, Centers and Mission Directorates to implement a strategically integrated portfolio (5) Expand the charter of the Education Coordinating Committee to enable deliberate Education Program design (6

  9. [Educational model to develop trustworthy professional activities].

    Science.gov (United States)

    Hamui-Sutton, Alicia; Varela-Ruiz, Margarita; Ortiz-Montalvo, Armando; Torruco-García, Uri

    2015-01-01

    The reorganization of the national health system (SNS), enforces reflection and transformation on medical education in clinical contexts. The study presents an educational model to develop entrusted professionals activities (MEDAPROC) to train human resources in health with reliable knowledge, skills and attitudes to work in the shifting scenario of the SNS. The paper discusses international and national documents on skills in medicine. Based on the analysis of 8 domains, 50 skills and 13 entrusted professional activities (RPA) proposed by the Association of the American Medical College (AAMC) we propose a curriculum design, with the example of the undergraduate program of Gynecology and Obstetrics, with the intention to advance to internship and residency in a continuum that marks milestones and clinical practices. The pedagogical design of MEDAPROC was developed within three areas: 1) proposal of the AAMC; 2) curricular content of programs in pre and postgraduate education 3) organization of the daily agenda with academic mechanisms to develop the competencies, cover program items and develop clinical practice in deliberate learning activities, as well as milestones. The MEDAPROC offers versatility, student mobility and curricular flexibility in a system planed by academic units in diverse clinical settings.

  10. Using IMS Learning Design to model collaborative learning activities

    NARCIS (Netherlands)

    Tattersall, Colin

    2006-01-01

    IMS Learning Design provides a counter to the trend towards designing for lone-learners reading from screens. It guides staff and educational developers to start not with content, but with learning activities and the achievement of learning objectives. It recognises that learning can happen without

  11. Educational Psychologist Training for Special and Developmental Teaching as Professional Activity

    Directory of Open Access Journals (Sweden)

    Gavrilushkina O.P.

    2015-11-01

    Full Text Available The article presents the experience of designing the educational module "Special and Developmental Teaching" of School Psychology Master’s program. The modular-sized program includes practical training and research activity in each module in a networking, it complies with Federal State Educational Standard and professional teaching and educational psychology standarts. Practice-oriented education Master’s training model based on the activity and competence approaches is productive. We have shown the advantages of networking and the need to divert more resources towards practical training and to include research activity in particular module. It is necessary to teach educational psychologists not only to "know", but also to "knows how", to have professional thinking and metasubject competencies, to have the capacity for reflection, i. e. to operate in an uncertain environment for new schemes on the basis of the scientific method. It is important that the modular principle design allows adding training subjects from one of educational program to other and so developing new programs.

  12. The design of free activities for teaching science: A study with preservice teachers

    Directory of Open Access Journals (Sweden)

    Puig-Gutiérrez María

    2017-01-01

    Full Text Available This paper studies a science teaching problem related to students in the Bachelor of Preschool Education at the Seville University, Spain. Preservice teachers face difficulties when designing child-guided activities (also called, free activities. This type of tasks is desirable in preschool classrooms, because they promote creativity, observation capacity, inquiry and children autonomy. With the aim of improving the formation in the Bachelor, two university teachers have asked 136 preservice teachers of the third course to design a ‘children´s corner in their future classroom’ about a specific issue related to the science area in preschool education, according to the Spanish legislation. It is shown the headings of the students´ report as a result of their work. It has been analyzed the quality of the child-guided designed activities. It has been observed the need of improving the explicit instruction about the design of free activities for the first educational level.

  13. A Learning Activity Design Framework for Supporting Mobile Learning

    Directory of Open Access Journals (Sweden)

    Jalal Nouri

    2016-01-01

    Full Text Available This article introduces the Learning Activity Design (LEAD framework for the development and implementation of mobile learning activities in primary schools. The LEAD framework draws on methodological perspectives suggested by design-based research and interaction design in the specific field of technology-enhanced learning (TEL. The LEAD framework is grounded in four design projects conducted over a period of six years. It contributes a new understanding of the intricacies and multifaceted aspects of the design-process characterizing the development and implementation of mobile devices (i.e. smart phones and tablets in curricular activities conducted in Swedish primary schools. This framework is intended to provide both designers and researchers with methodological tools that take account of the pedagogical foundations of technologically-based educational interventions, usability issues related to the interaction with the mobile application developed, multiple data streams generated during the design project, multiple stakeholders involved in the design process and sustainability aspects of the mobile learning activities implemented in the school classroom.

  14. Publishing activities improves undergraduate biology education.

    Science.gov (United States)

    Smith, Michelle K

    2018-06-01

    To improve undergraduate biology education, there is an urgent need for biology instructors to publish their innovative active-learning instructional materials in peer-reviewed journals. To do this, instructors can measure student knowledge about a variety of biology concepts, iteratively design activities, explore student learning outcomes and publish the results. Creating a set of well-vetted activities, searchable through a journal interface, saves other instructors time and encourages the use of active-learning instructional practices. For authors, these publications offer new opportunities to collaborate and can provide evidence of a commitment to using active-learning instructional techniques in the classroom.

  15. The philosophical and pedagogical underpinnings of Active Learning in Engineering Education

    Science.gov (United States)

    Christie, Michael; de Graaff, Erik

    2017-01-01

    In this paper the authors draw on three sequential keynote addresses that they gave at Active Learning in Engineering Education (ALE) workshops in Copenhagen (2012), Caxias do Sol (2014) and San Sebastian (2015). Active Learning in Engineering Education is an informal international network of engineering educators dedicated to improving engineering education through active learning (http://www.ale-net.org/). The paper reiterates themes from those keynotes, namely, the philosophical and pedagogical underpinnings of Active Learning in Engineering Education, the scholarly questions that inspire engineering educators to go on improving their practice and exemplary models designed to activate the learning of engineering students. This paper aims to uncover the bedrock of established educational philosophies and theories that define and support active learning. The paper does not claim to present any new or innovative educational theory. There is already a surfeit of them. Rather, the aim is to assist Engineering Educators who wish to research how they can best activate the learning of their students by providing a readable, reasonable and solid underpinning for best practice in this field.

  16. Design education with simulation games

    DEFF Research Database (Denmark)

    Juuti, Tero; Lehtonen, Timo; Hansen, Poul H. Kyvsgård

    2008-01-01

    " This paper is a report on the use of simulation games in design education. Our objective was to find solution to the question: "How to do design education effectively and efficiently for hundreds of people with minimum resources?" In the paper the learning theories are described in short. Our...... data was gathered from exams and the results were analysed. Especially the learning of low grade exam students was impressive when using simulation game. The data from industry is based on observations while using simulation game. The results were that each of the workshop, game, and simulation...... elements can support the effort if configured and synchronized properly. The simulation games are valuable method for design education with skillful design, scoping and facilitation."...

  17. A Qualitative Research on Active Learning Practices in Pre-School Education

    Science.gov (United States)

    Pekdogan, Serpil; Kanak, Mehmet

    2016-01-01

    In educational environments prepared based on the active learning method, children learn with interest and pleasure, doing and experiencing, and directly through their own experiences. Considering the contributions of the active learning method and the educational environments designed based on it to children's development, it can be said that…

  18. The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review

    Directory of Open Access Journals (Sweden)

    Carlos Merino-Campos

    2016-07-01

    Full Text Available This article sets out to conduct a systematic review of the current literature on active video games as potential educational tools for physical education or physical activity. To begin with, research on active video games for educational and physical purposes has been examined with the purpose of verifying improvement of attitudes, intellectual skills, knowledge, motor skills and physical properties associated with physical activity and physical education. A second aim will be to determine the effectiveness of active video games compared with traditional approaches to physical activity. From this perspective, a systematic literature search from relevant international databases was conducted from January to July 2015 in order to find papers published in journals or conference proceedings from January 2010 onwards. Then, 2648 references were identified in database searches and 100 of these papers met the inclusion criteria. Two main conclusions are to be drawn from this research. Firstly, controlled studies demonstrate that active video games increase capacities in relation to physical activity and education. Secondly, Research also shows that physical activity interventions designed and measured using behavioural theories are more likely to be successful in comparison with traditional exercise activities.

  19. Computer Game Theories for Designing Motivating Educational Software: A Survey Study

    Science.gov (United States)

    Ang, Chee Siang; Rao, G. S. V. Radha Krishna

    2008-01-01

    The purpose of this study is to evaluate computer game theories for educational software. We propose a framework for designing engaging educational games based on contemporary game studies which includes ludology and narratology. Ludology focuses on the study of computer games as play and game activities, while narratology revolves around the…

  20. Dimensions in Educational Game-Design

    DEFF Research Database (Denmark)

    Henriksen, Thomas Duus

    2006-01-01

    Recent developments within learning games have shown that games hold a great potential for meeting current educational needs. These developments have also pointed out a number of challenges to address if games are to play a role in the educational setting. One key issue is the design of learning...... games, another is to implement them into the educational setting. Each of these issues provide a set of challenges, which is to be negotiated in order to create successful game-based learning. In order to meet these issues, eight key dimensions in educational game-design are presented, as well...

  1. Basic Education and Policy Support Activity: Tools and Publications.

    Science.gov (United States)

    Creative Associates International, Inc., Washington, DC.

    The Basic Education and Policy Support (BEPS) Activity is a United States Agency for International Development (USAID)-sponsored, multi-year initiative designed to further improve the quality of, effectiveness of, and access to formal and nonformal basic education. This catalog is one element of the BEPS information dissemination process. The…

  2. Images and visuality in ICT Educational design

    DEFF Research Database (Denmark)

    Buhl, Mie

    2008-01-01

    The functions and learning potential of images and ICT-based designs for learning are the results of the educational designer's ideas and aesthetic production skills. The concept of educational designs emphasises the educational dimension in the development of ICT-based learning tools...... and environments, and in the form of models for the use of exisitng applications in leaning cultures. the intrinsic breadth of various types of images creates new possibilities and challenges for the educational designer of teaching and learning processes. the digital media have moved the boundaries between images...

  3. Conducting Educational Design Research

    Science.gov (United States)

    McKenney, Susan; Reeves, Thomas

    2012-01-01

    Educational design research blends scientific investigation with systematic development and implementation of solutions to educational problems. Empirical investigation is conducted in real learning settings--not laboratories--to craft usable and effective solutions. At the same time, the research is carefully structured to produce theoretical…

  4. New Perspective on Visual Communication Design Education: An Empirical Study of Applying Narrative Theory to Graphic Design Courses

    Science.gov (United States)

    Yang, Chao-Ming; Hsu, Tzu-Fan

    2017-01-01

    Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design…

  5. Activities for education at work for Medical students

    Directory of Open Access Journals (Sweden)

    Mirna León Acebo

    2015-12-01

    Full Text Available Background: the growing demands of a health professional that combines study and work, school with life and teaching-learning in primary and secondary health care constitute a current social problem for the country.Objective: to design a set of activities for education at work for first year medical students, from the family doctor's office, to contribute to health promotion and disease prevention in the community, favoring the integral formation of future doctors.Methods: the program was designed in work areas for the integrated teaching of biomedical disciplines for contributing to health promotion and disease prevention in "Dr. Gustavo Aldereguía Lima” polyclinic in Las Tunas. It carried out the historic and graphical analysis of the problem; students’,  professors’ and community members’ behaviors were observed; interviews and surveys were applied to explore knowledge and experiences of students and health professionals on the promotion of health education at work; workshops on critical opinion and collective elaboration were carried out and permitted to  socialize with other teachers and health professionals the proposed program for its redesign based on collective criticism.Results: the shortcomings caused by the fragmentation of subject contents and biomedical disciplines in education at work were characterized and the plan to help to eliminate the inadequacies that occur in education at work was designed by work areas and determined by the general guidelines for its implementation, without specific indications.Conclusions: the clinical method was applied its pedagogical dimension, allowing the coordination between the traditional methods of teaching-learning and for diagnosing, to contribute to eliminate the spontaneous character in the development of education in the workplace. The program of activities was designed by work areas.

  6. Students and teachers as developers of visual designs with AR for visual arts education

    DEFF Research Database (Denmark)

    Buhl, Mie

    mobile technology and Augmented Reality (AR). The project exemplified a strategy for visual learning design where diverse stakeholders’ competences were involved throughout the design process. Visual arts education in Denmark is challenged by the national curricula’s requirement of integrating digital...... technology in visual learning processes. Since 1984, information technology has been mandatory in the school subject as well as in teacher education (ref.). Still, many digital resources such as Photoshop and Paint, offer remediating more traditional means for pictorial production, which give rise......). Design Based Research and Educational Technology: Rethinking Technology and the Research Agenda. Educational Technology & Society, 11 (4), 2008, pp. 29–40Beetham, H. (2007): An approach to learning activity design. In: Beetham, H. & Sharpe, R. (eds.) Rethinking pedagogy for a digital age. Designing...

  7. How was the activity? A visualization support for a case of location-based learning design

    OpenAIRE

    Hernández Leo, Davinia; Melero Merino, Javier; Sun, Jing; Santos Rodríguez, Patrícia; Blat, Josep

    2014-01-01

    Over the last few years the use of mobile technologies has brought the formulation of location-based learning approaches shaping new or enhanced educational activities. Involving teachers in the design of these activities is important because the designs need to be aligned with the requirements of the specific educational settings. Yet, analysing the implementation of the activities with students is also critical, not only for assessment purposes but also for enabling the identifi...

  8. Designing intervention in educational game research

    DEFF Research Database (Denmark)

    Sørensen, Birgitte Holm; Magnussen, Rikke

    2010-01-01

    of game technology in educational settings: the game Global Conflict: Latin America, which is a role-playing game, set in a 3D environment. In the game, students play a freelance journalist who has to investigate particular issues or conflicts in the Latin American region. The game is designed to teach......The international focus on the learning potential of games in recent years has led to a boost in both academic research interest and the development of game formats. Numerous educational computer games are available for today’s teachers, but the implementation of games in everyday teaching is often...... problematic. In this paper, we argue that the focus on designing and implementing game-based learning environments in educational settings implies a need to rethink methodological questions on how to apply and study educational designs. We review the methodological approaches of design-based research...

  9. Designing intervention in educational game research

    DEFF Research Database (Denmark)

    Magnussen, Rikke; Sørensen, Birgitte Holm

    2010-01-01

    of game technology in educational settings: the game Global Conflict: Latin America, which is a role-playing game, set in a 3D environment. In the game, students play a freelance journalist who has to investigate particular issues or conflicts in the Latin American region. The game is designed to teach......The international focus on the learning potential of games in recent years has led to a boost in both academic research interest and the development of game formats. Numerous educational computer games are available for today's teachers, but the implementation of games in everyday teaching is often...... problematic. In this paper, we argue that the focus on designing and implementing game-based learning environments in educational settings implies a need to rethink methodological questions on how to apply and study educational designs. We review the methodological approaches of design-based research...

  10. Eindhoven school for technological design : design education and design research

    NARCIS (Netherlands)

    Trum, H.M.G.J.; Oxman, R.M.; Bax, M.F.Th.

    1995-01-01

    Nine years after starting the two-year post-graduate programme on technological design [Ackermans and Trum, 1988], Eindhoven University of Technology (EUT) decided to enhance the development of synthesis-oriented engineering education by establishing a post-graduate school for technological design.

  11. Aligning Game Activity with Educational Goals: Following a Constrained Design Approach to Instructional Computer Games

    Science.gov (United States)

    Shelton, Brett E.; Scoresby, Jon

    2011-01-01

    We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…

  12. THE DANISH REVOLUTION IN DESIGN EDUCATION

    DEFF Research Database (Denmark)

    Eriksen, Kaare; Knudstrup, Mary-Ann

    2008-01-01

    During the last ten years the structure in Danish design engineering education has changed a lot. Attempts to set up educations with a strong blend of designing and engineering skills have broken a long tradition of industrial designers graduating only from beaux-art schools or arts and crafts...... schools. Despite the instant success seen in intake numbers, low dropout rates, high popularity in the industry and an extraordinarily fine employment rate, these educations are up against static conceptions by the professional organisations and also government resistance. This paper describes...

  13. Design of Trigonometry Apps for Vocational Education

    DEFF Research Database (Denmark)

    Pedersen, Jens Bjarke; Andersen, Steffen; Majgaard, Gunver

    2012-01-01

    How can smartphones apps enrich the learning of mathematicsin vocational education? This article examines how mathematics teaching can be enriched by apps using smartphone sensors such as gyroscope, compass, camera, and touch screen in a aming context. An iterative and participatory design process.......The combination of competition to unlock exercises, competition for placing on the high-score list, and physical activity proved very motivating for the students and was also approved by their teachers. In this article we describe our design principles, the overall game architecture and the games themselves. We...... talk about our experience in implementing our design process and subsequently summarize the pros and cons of the application and the smartphone platform and how the app developed contributes to vocational mathematics teaching....

  14. Activity-Based Management System Implementation in Higher Education Institution: Benefits and Challenges

    Science.gov (United States)

    Ismail, Noor Azizi

    2010-01-01

    Purpose: The purpose of this paper is to discuss how activity-based costing (ABC) technique can be applied in the context of higher education institutions. It also discusses the obstacles and challenges to the successful implementation of activity-based management (ABM) in the higher education environment. Design/methodology/approach: This paper…

  15. Content-based VLE designs improve learning efficiency in constructivist statistics education.

    Science.gov (United States)

    Wessa, Patrick; De Rycker, Antoon; Holliday, Ian Edward

    2011-01-01

    We introduced a series of computer-supported workshops in our undergraduate statistics courses, in the hope that it would help students to gain a deeper understanding of statistical concepts. This raised questions about the appropriate design of the Virtual Learning Environment (VLE) in which such an approach had to be implemented. Therefore, we investigated two competing software design models for VLEs. In the first system, all learning features were a function of the classical VLE. The second system was designed from the perspective that learning features should be a function of the course's core content (statistical analyses), which required us to develop a specific-purpose Statistical Learning Environment (SLE) based on Reproducible Computing and newly developed Peer Review (PR) technology. The main research question is whether the second VLE design improved learning efficiency as compared to the standard type of VLE design that is commonly used in education. As a secondary objective we provide empirical evidence about the usefulness of PR as a constructivist learning activity which supports non-rote learning. Finally, this paper illustrates that it is possible to introduce a constructivist learning approach in large student populations, based on adequately designed educational technology, without subsuming educational content to technological convenience. Both VLE systems were tested within a two-year quasi-experiment based on a Reliable Nonequivalent Group Design. This approach allowed us to draw valid conclusions about the treatment effect of the changed VLE design, even though the systems were implemented in successive years. The methodological aspects about the experiment's internal validity are explained extensively. The effect of the design change is shown to have substantially increased the efficiency of constructivist, computer-assisted learning activities for all cohorts of the student population under investigation. The findings demonstrate that a

  16. Content-based VLE designs improve learning efficiency in constructivist statistics education.

    Directory of Open Access Journals (Sweden)

    Patrick Wessa

    Full Text Available BACKGROUND: We introduced a series of computer-supported workshops in our undergraduate statistics courses, in the hope that it would help students to gain a deeper understanding of statistical concepts. This raised questions about the appropriate design of the Virtual Learning Environment (VLE in which such an approach had to be implemented. Therefore, we investigated two competing software design models for VLEs. In the first system, all learning features were a function of the classical VLE. The second system was designed from the perspective that learning features should be a function of the course's core content (statistical analyses, which required us to develop a specific-purpose Statistical Learning Environment (SLE based on Reproducible Computing and newly developed Peer Review (PR technology. OBJECTIVES: The main research question is whether the second VLE design improved learning efficiency as compared to the standard type of VLE design that is commonly used in education. As a secondary objective we provide empirical evidence about the usefulness of PR as a constructivist learning activity which supports non-rote learning. Finally, this paper illustrates that it is possible to introduce a constructivist learning approach in large student populations, based on adequately designed educational technology, without subsuming educational content to technological convenience. METHODS: Both VLE systems were tested within a two-year quasi-experiment based on a Reliable Nonequivalent Group Design. This approach allowed us to draw valid conclusions about the treatment effect of the changed VLE design, even though the systems were implemented in successive years. The methodological aspects about the experiment's internal validity are explained extensively. RESULTS: The effect of the design change is shown to have substantially increased the efficiency of constructivist, computer-assisted learning activities for all cohorts of the student

  17. Content-Based VLE Designs Improve Learning Efficiency in Constructivist Statistics Education

    Science.gov (United States)

    Wessa, Patrick; De Rycker, Antoon; Holliday, Ian Edward

    2011-01-01

    Background We introduced a series of computer-supported workshops in our undergraduate statistics courses, in the hope that it would help students to gain a deeper understanding of statistical concepts. This raised questions about the appropriate design of the Virtual Learning Environment (VLE) in which such an approach had to be implemented. Therefore, we investigated two competing software design models for VLEs. In the first system, all learning features were a function of the classical VLE. The second system was designed from the perspective that learning features should be a function of the course's core content (statistical analyses), which required us to develop a specific–purpose Statistical Learning Environment (SLE) based on Reproducible Computing and newly developed Peer Review (PR) technology. Objectives The main research question is whether the second VLE design improved learning efficiency as compared to the standard type of VLE design that is commonly used in education. As a secondary objective we provide empirical evidence about the usefulness of PR as a constructivist learning activity which supports non-rote learning. Finally, this paper illustrates that it is possible to introduce a constructivist learning approach in large student populations, based on adequately designed educational technology, without subsuming educational content to technological convenience. Methods Both VLE systems were tested within a two-year quasi-experiment based on a Reliable Nonequivalent Group Design. This approach allowed us to draw valid conclusions about the treatment effect of the changed VLE design, even though the systems were implemented in successive years. The methodological aspects about the experiment's internal validity are explained extensively. Results The effect of the design change is shown to have substantially increased the efficiency of constructivist, computer-assisted learning activities for all cohorts of the student population under

  18. Design Thinking Pedagogy: The Educational Design Ladder

    Science.gov (United States)

    Wrigley, Cara; Straker, Kara

    2017-01-01

    As global industries change and technology advances, traditional education systems might no longer be able to supply companies with graduates who possess an appropriate mix of skills and experience. The recent increased interest in Design Thinking as an approach to innovation has resulted in its adoption by non-design-trained professionals. This…

  19. IMPROVEMENT OF EDUCATIONAL COGNITIVE ACTIVITY STUDENTS IN THE PROFESSIONAL EDUCATIONAL ORGANIZATION ON THE BASIS OF VISUALIZATION TECHNOLOGY OF EDUCATIONAL INFORMATION

    Directory of Open Access Journals (Sweden)

    Liliya A. Kolmakova

    2015-01-01

    Full Text Available The aim of the study is to consider the problem of improving the quality of education in the professional educational organizations.Methods. The scientific and pedagogical analyses of the concepts forming a terminological field of a problem are used. The system, competence-based and personal approaches are used for development of models of cognitive visualization. Questioning of students was carried out to establish the level of development of their informative activity.Results. The constituent parts of the modern educational process and the need to create specific conditions for its implementation are identified and described. The author gives a generalized characteristic of visualization technology of educational information. The application of cognitive visualization models using information and communication technologies are proved. The results showing the evolution of motivational indicators of students’ activity before and after application of LSM and the «Metaplan» in the educational process are presented.Scientific novelty. The pedagogical conditions that allow using information and communication technologies as means of the trainees’ educational informative activity improvement in the professional educational organization are defined. Features of the directed application of methods of cognitive visualization of educational information, both for improvement of educational cognitive activity, and for formation of professional competences of students by profession «A chef, a confectioner» are noted.Practical importance. Use of methods of cognitive visualization in educational process on the example of studying of Chemistry and Biology in the professional educational organization is considered in details. The teaching package providing application of methods of cognitive visualization of educational information for the purpose of improvement of educational cognitive activity of students in the professional educational organization

  20. Competency-based education: programme design and challenges to implementation.

    Science.gov (United States)

    Gruppen, Larry D; Burkhardt, John C; Fitzgerald, James T; Funnell, Martha; Haftel, Hilary M; Lypson, Monica L; Mullan, Patricia B; Santen, Sally A; Sheets, Kent J; Stalburg, Caren M; Vasquez, John A

    2016-05-01

    Competency-based education (CBE) has been widely cited as an educational framework for medical students and residents, and provides a framework for designing educational programmes that reflect four critical features: a focus on outcomes, an emphasis on abilities, a reduction of emphasis on time-based training, and promotion of learner centredness. Each of these features has implications and potential challenges for implementing CBE. As an experiment in CBE programme design and implementation, the University of Michigan Master of Health Professions Education (UM-MHPE) degree programme was examined for lessons to be learned when putting CBE into practice. The UM-MHPE identifies 12 educational competencies and 20 educational entrustable professional activities (EPAs) that serve as the vehicle for both learning and assessment. The programme also defines distinct roles of faculty members as assessors, mentors and subject-matter experts focused on highly individualised learning plans adapted to each learner. Early experience with implementing the UM-MHPE indicates that EPAs and competencies can provide a viable alternative to traditional courses and a vehicle for rigorous assessment. A high level of individualisation is feasible but carries with it significant costs and makes intentional community building essential. Most significantly, abandoning a time-based framework is a difficult innovation to implement in a university structure that is predicated on time-based education. © 2016 John Wiley & Sons Ltd.

  1. Integration of educational methods and physical settings: design guidelines for High/Scope methodology in pre-schools

    Directory of Open Access Journals (Sweden)

    Shirin Izadpanah

    2014-06-01

    Full Text Available Quality design and appropriate space organization in preschool settings can support preschool children's educational activities. Although the relationship between the well-being and development of children and physical settings has been emphasized by many early childhood researchers, there is still a need for theoretical design guidelines that are geared towards the improvement of this issue. This research focuses on High/Scope education and aims to shape a theoretical guideline that raises teachers' awareness about the potential of learning spaces and guides them to improve the quality of the physical spaces. To create a theoretical framework, reliable sources are investigated in the light of High/Scope education and the requirements of pre-school children educational spaces. Physical space characteristics, the preschool child's requirements and High/Scope methodology identified design inputs, design considerations and recommendations that shape the final guideline for spatial arrangement in a High/Scope setting are integrated. Discussions and suggestions in this research benefit both designers and High/ Scope teaching staff. Results help High/Scope teaching staff increase the quality of a space in an educational setting without having an architectural background. The theoretical framework of the research allows designers to consider key features and users' possible activities in High/ Scope settings and shape their designs accordingly.

  2. Designing Social Media into Higher Education Courses

    OpenAIRE

    Thapanee Seechaliao

    2015-01-01

    This research paper presents guiding on how to design social media into higher education courses. The research methodology used a survey approach. The research instrument was a questionnaire about guiding on how to design social media into higher education courses. Thirty-one lecturers completed the questionnaire. The data were scored by frequency and percentage. The research results were the lecturers' opinions concerning the designing social media into higher education ...

  3. Attitude development in designers' education

    NARCIS (Netherlands)

    Van Doorn, E.; Moes, N.; Fain, N.

    Modern academic design and engineering education adopted the issues and goals of holistic development of design competence. Holistic design competence is a combination of generic capacities: capability, knowledge, skill, experience and attitude. All capacities should be addressed in academic

  4. Educational Videogames: Concept, Design And Evaluation

    Science.gov (United States)

    Rohrlick, D.; Yang, A.; Kilb, D. L.; Ma, L.; Ruzic, R.; Peach, C. L.; Layman, C. C.

    2013-12-01

    Videogames have historically gained popularity thanks to their entertainment rather than their educational value. This may be due, in part, to the fact that many educational videogames present academic concepts in dry, quiz-like ways, without the visual experiences, interactivity, and excitement of non-educational games. The increasing availability of tools that allow designers to easily create rich experiences for players now makes it simpler than ever for educational game designers to generate the visual experiences, interactivity, and excitement that gamers have grown to expect. Based on data from our work, when designed effectively, educational games can engage players, teach concepts, and tear down the stereotype of the stuffy, boring educational game. Our team has been experimenting with different ways to present scientific and mathematical concepts to middle and high school students through engaging, interactive games. When designing a gameplay concept, we focus on what we want the player to learn and experience as well as how to maintain a learning environment that is fun and engaging. Techniques that we have found successful include the use of a series of fast-paced 'minigames,' and the use of a 'simulator' learning method that allows a player to learn by completing objectives similar to those completed by today's scientists. Formative evaluations of our games over the past year have revealed both design strengths and weaknesses. Based on findings from a systematic evaluation of game play with diverse groups, with data collected through in-person observations of game play, knowledge assessments, focus groups, interviews with players, and computer tracking of students' game play behavior, we have found that players are uniformly enthusiastic about the educational tools. At the same time, we find there is more work to be done to make our tools fully intuitive, and to effectively present complex mathematical and scientific concepts to learners from a wide

  5. Design and Discovery in Educational Assessment: Evidence-Centered Design, Psychometrics, and Educational Data Mining

    Science.gov (United States)

    Mislevy, Robert J.; Behrens, John T.; Dicerbo, Kristen E.; Levy, Roy

    2012-01-01

    "Evidence-centered design" (ECD) is a comprehensive framework for describing the conceptual, computational and inferential elements of educational assessment. It emphasizes the importance of articulating inferences one wants to make and the evidence needed to support those inferences. At first blush, ECD and "educational data…

  6. Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework

    Science.gov (United States)

    Lilienthal, Anneliese; Shluzas, Lauren Aquino; Masiello, Italo; Zary, Nabil

    2015-01-01

    . Suggestions for learning activities and the requirements of the learning environment form the foundation for AR to fill the gap between learning outcomes and medical learners’ personal paradigms. With the design framework, the expected rational use of antibiotics by GPs is described and is easy to execute and evaluate. The comparison of specific expected abilities with the GP personal paradigm helps solidify the GP practical learning objectives and helps design the learning environment and activities. The learning environment and activities were supported by learning theories. Conclusions This paper describes a framework for guiding the design, development, and application of mobile AR for medical education in the health care setting. The framework is theory driven with an understanding of the characteristics of AR and specific medical disciplines toward helping medical education improve professional development from knowledge to practice. Future research will use the framework as a guide for developing AR apps in practice to validate and improve the design framework. PMID:27731839

  7. Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework.

    Science.gov (United States)

    Zhu, Egui; Lilienthal, Anneliese; Shluzas, Lauren Aquino; Masiello, Italo; Zary, Nabil

    2015-09-18

    Augmented reality (AR) is increasingly used across a range of subject areas in health care education as health care settings partner to bridge the gap between knowledge and practice. As the first contact with patients, general practitioners (GPs) are important in the battle against a global health threat, the spread of antibiotic resistance. AR has potential as a practical tool for GPs to combine learning and practice in the rational use of antibiotics. This paper was driven by learning theory to develop a mobile augmented reality education (MARE) design framework. The primary goal of the framework is to guide the development of AR educational apps. This study focuses on (1) identifying suitable learning theories for guiding the design of AR education apps, (2) integrating learning outcomes and learning theories to support health care education through AR, and (3) applying the design framework in the context of improving GPs' rational use of antibiotics. The design framework was first constructed with the conceptual framework analysis method. Data were collected from multidisciplinary publications and reference materials and were analyzed with directed content analysis to identify key concepts and their relationships. Then the design framework was applied to a health care educational challenge. The proposed MARE framework consists of three hierarchical layers: the foundation, function, and outcome layers. Three learning theories-situated, experiential, and transformative learning-provide foundational support based on differing views of the relationships among learning, practice, and the environment. The function layer depends upon the learners' personal paradigms and indicates how health care learning could be achieved with MARE. The outcome layer analyzes different learning abilities, from knowledge to the practice level, to clarify learning objectives and expectations and to avoid teaching pitched at the wrong level. Suggestions for learning activities and the

  8. Design of environmental education module towards the needs of aboriginal community learning

    Science.gov (United States)

    Dasman, Siti Mariam; Yasin, Ruhizan Mohammad

    2017-05-01

    Non-formal education (NFE) refers to a program that is designed for personal and social education for learners to improve the level of skills and competencies outside formal educational curriculum. Issues related to geography and environment of different Aboriginal communities with other communities play an important role in determining the types and methods that should be made available to the minority community groups. Thus, this concept paper is intended to cater for educational environment through the design and development of learning modules based on non-formal education to the learning of Aboriginal community. Methods and techniques in the design and construction of the modules is based on the Design and Development Research (DDR) that was based on instructional design model of Morrison, Kemp and Ross which is more flexible and prioritizes the needs and characteristics of learners who were involved in the learning modules of the future. The discussion is related to the module development which is suitable to the learning needs of the community and there are several recommendations which may be applied in the implementation of this approach. In conclusion, the community of Orang Asli should be offered the same education as other communities but it is important to distinguish acceptance of learning techniques or approaches used in the education system to meet their standards. The implications of this concept paper is to meet the educational needs of the environment which includes a few aspects of science and some learning activities using effective approaches such as playing and building their own knowledge of meaning.

  9. CREATIVE ASPECTS OF USAGE OF INFORMATION AND COMMUNICATION TECHNOLOGIES IN DESIGNER EDUCATION

    Directory of Open Access Journals (Sweden)

    A.A Polishchuk

    2010-11-01

    Full Text Available The basic approaches to the use of information technologies in educational process of visual art and design are analysed in the article. Methodological aspects of ICT integration and the artistic and educational activity as well as difficulties regarding the development of teaching materials for professional thinking formation and development of the creative person are considered.

  10. Improving STEM Undergraduate Education with Efficient Learning Design

    DEFF Research Database (Denmark)

    Godsk, Mikkel

    2018-01-01

    The project investigates the potential of Learning Design for efficiently improving STEM undergraduate education with technology. In order to investigate this potential, the project consists of two main studies at Aarhus University: a study of the perspectives of the main stakeholders on Learning...... Design uptake. The project concludes that it is possible to improve STEM undergraduate education with Learning Design for technology-enhanced learning efficiently and that Efficient Learning Design provides a useful concept for qualifying educational decisions....... provided by technology-enhanced learning based on Learning Design, and in particular students’ learning was of a high common interest. However, only the educators were directly interested in Learning Design and its support for design, reuse in their practice and to inform pedagogy. A holistic concept...

  11. Designing Social Videogames for Educational Uses

    Science.gov (United States)

    Gonzalez-Gonzalez, Carina; Blanco-Izquierdo, Francisco

    2012-01-01

    In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively…

  12. Sustainability curricula in design education

    NARCIS (Netherlands)

    Casais, M.; Christiaans, H.H.C.M.; Almendra, R.

    2012-01-01

    While sustainability in Design finds much attention in the literature, the education of sustainability in Design courses lacks discussion regarding curricula and importance. In an attempt to map the way sustainability is taught in Design Bachelor and Master Courses in the European Union, we began

  13. Helping Education Students Understand Learning through Designing

    Science.gov (United States)

    Ronen-Fuhrmann, Tamar; Kali, Yael; Hoadley, Christopher

    2008-01-01

    This article describes a course in which graduate students in education learn practical and theoretical aspects of educational design by creating technologies for learning. The course was built around three themes: "Analyzing technologies," in which students study state-of- the-art technologies and interview their designers; "design studio," in…

  14. Trends in CAD education in interior design programs

    OpenAIRE

    Ko, Hye Mi

    1990-01-01

    This research investigated Computer Aided Design (CAD) education in the interior design. program focusing on educators' opinions about creativity aspects including computer application, teaching materials and teaching methods as well as other trends in CAD education. A questionnaire was sent to one hundred eighty-two members of the Interior Design Educators Council (IDEC). A frequency distribution was used on 69 usable returned surveys to describe the sample characteristi...

  15. Formal education of curriculum and instructional designers

    NARCIS (Netherlands)

    McKenney, Susan; Visscher-Voerman, Irene

    2013-01-01

    McKenney, S., & Visscher-Voerman, I. (2013). Formal education of curriculum and instructional designers. Educational Designer, 2(6). Available online: http://www.educationaldesigner.org/ed/volume2/issue6/article20/index.htm

  16. Writing in design education: The Magazine and the Studio as vehicles for writing development

    DEFF Research Database (Denmark)

    Dankl, Kathrina; Jensen, Tine Wirenfeldt

    2017-01-01

    . A new pedagogic approach using existing resources in design education programmes must therefore be developed. (W49) Summary: Drawing on two cases, we show how existing disciplinary-specific resources can be activated in order to support generic writing development in the field of design education. Using...... and digital literacy are often overlooked. This calls for developing a pedagogic approach that uses existing resources in design education. We show that by drawing on disciplinary-specific resources already familiar to design students (in these cases “the magazine” and “the studio”), such resources can act...... students, but accessible in ways that highlights the relevant disciplinary-specific skills design students already possess. Such strategies might also call for a general renegotiation of the relationship between disciplinary-specific and generic writing development....

  17. Role of Cultural Inspiration with Different Types in Cultural Product Design Activities

    Science.gov (United States)

    Luo, Shi-Jian; Dong, Ye-Nan

    2017-01-01

    Inspiration plays an important role in the design activities and design education. This paper describes "ancient cultural artefacts" as "cultural inspiration," consisting of two types called "cultural-pictorial inspiration" (CPI) and "cultural-textual inspiration" (CTI). This study aims to test the important…

  18. Integrated Structural Design Education

    DEFF Research Database (Denmark)

    Bjerregaard Jensen, Lotte; Almegaard, Henrik

    2011-01-01

    to EU legislation. And a successful engineering student must be prepared to work in the open-ended, multidisciplinary environment necessary to produce structures which comply with EIA demands. This paper describes an innovative course developed at the Technical University of Denmark which integrates...... landscaping and structural design. The integrated courses create a setting for learning about the design of large-scale structures and involve geometry, statics, computer simulation, graphical design and landscape architecture. Together, they educate engineers who can take part in the early design phases...... of a project, function well in design teams, and comply with EU EIA demands....

  19. AN INSTRUCTIONAL DESIGN MODEL FOR BLENDED HIGHER EDUCATION

    Directory of Open Access Journals (Sweden)

    George Hack

    2016-07-01

    Full Text Available Instructional design models that are used by many higher education institutions to guide course design are insufficient for the unique opportunities of blended learning. Many established models are not practical tools for college faculty to use independently in the design of courses. Models like A.D.D.I.E., use a linear approach that can translate more easily into practical stages of course design, yet are historically rooted in the rapid prototyping of educational technologies or for designing military training and are inadequate for the complex demands of higher education, where learning outcomes are geared toward higher order thinking, scientific/clinical reasoning, and a syntheses of ideas into new knowledge. Presented here is an instructional design model that strategically incorporates the nuances of higher education, yet is practically framed to assist faculty with design challenges.

  20. Selling Your Design: Oral Communication Pedagogy in Design Education

    Science.gov (United States)

    Morton, Janne; O'Brien, David

    2005-01-01

    Good design skills are the main focus of assessment practices in design education and are evaluated primarily by drawings and models. In some settings, design studio pedagogy tends to reflect only these content-oriented assessment priorities, with minimal attention paid to the development of oral communication skills. Yet, in many professional…

  1. Physical active rest in education of active personality of students

    Directory of Open Access Journals (Sweden)

    Zaycev V.P.

    2010-10-01

    Full Text Available Meaningfulness of physical recreation is rotined in education of active personality of students. Research material is literary sources on this issue. Factors which influence on an educate function of personality of students are considered. Application of physical recreation is grounded for education of active personality of students. It is marked that physical recreation in pedagogical process decides educate, educational, health and social tasks. It positively influences on education of active personality of students. It is rotined that in education of active personality of students an important role is played by their research activity.

  2. Designing a Curriculum for Teacher Educators

    NARCIS (Netherlands)

    Lunenberg, Mieke

    2002-01-01

    SUMMARY This article describes the experiences of a small group with designing a curriculum for beginning teacher educators in teacher education institutes as well as in schools. Based on the Dutch professional standard for teacher educators, literature study, case studies and discussions with

  3. Designing a Curriculum for Teacher Educators

    NARCIS (Netherlands)

    Lunenberg, Mieke; Elt, Introduction

    2013-01-01

    SUMMARY This article describes the experiences of a small group with designing a curriculum for beginning teacher educators in teacher education institutes as well as in schools. Based on the Dutch professional standard for teacher educators, literature study, case studies and discussions with

  4. Developing a User Oriented Design Methodology for Learning Activities Using Boundary Objects

    Science.gov (United States)

    Fragou, ?lga; Kameas, Achilles

    2013-01-01

    International Standards in High and Open and Distance Education are used for developing Open Educational Resources (OERs). Current issues in e-learning community are the specification of learning chunks and the definition of describing designs for different units of learning (activities, units, courses) in a generic though expandable format.…

  5. Design Thinking for Digital Fabrication in Education

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Iversen, Ole Sejer; Hjorth, Mikkel

    2015-01-01

    In this paper, we argue that digital fabrication in education may benefit from design thinking, to foster a more profound understanding of digital fabrication processes among students. Two related studies of digital fabrication in education are presented in the paper. In an observational study we...... found that students (eleven to fifteen) lacked an understanding of the complexity of the digital fabrication process impeding on the potentials of digital fabrication in education. In a second explorative research through design study, we investigated how a focus on design thinking affected the students...

  6. Interior Design in Architectural Education

    Science.gov (United States)

    Gurel, Meltem O.; Potthoff, Joy K.

    2006-01-01

    The domain of interiors constitutes a point of tension between practicing architects and interior designers. Design of interior spaces is a significant part of architectural profession. Yet, to what extent does architectural education keep pace with changing demands in rendering topics that are identified as pertinent to the design of interiors?…

  7. Communication Design Education: Could Nine Reflections Be Sufficient?

    Science.gov (United States)

    van der Waarde, Karel; Vroombout, Maurits

    2012-01-01

    Situation: Graphic design education is subject to substantial changes. Changes in professional practice and higher education aggravate insecurities about the contents and structure of courses, assessment criteria, relations between practice, research and theory and teaching methods. Assumption: Graphic design education (visual communication design…

  8. Design-based research in designing the model for educating simulation facilitators.

    Science.gov (United States)

    Koivisto, Jaana-Maija; Hannula, Leena; Bøje, Rikke Buus; Prescott, Stephen; Bland, Andrew; Rekola, Leena; Haho, Päivi

    2018-03-01

    The purpose of this article is to introduce the concept of design-based research, its appropriateness in creating education-based models, and to describe the process of developing such a model. The model was designed as part of the Nurse Educator Simulation based learning project, funded by the EU's Lifelong Learning program (2013-1-DK1-LEO05-07053). The project partners were VIA University College, Denmark, the University of Huddersfield, UK and Metropolia University of Applied Sciences, Finland. As an outcome of the development process, "the NESTLED model for educating simulation facilitators" (NESTLED model) was generated. This article also illustrates five design principles that could be applied to other pedagogies. Copyright © 2018 Elsevier Ltd. All rights reserved.

  9. Entrepreneurship education: relationship between education and entrepreneurial activity.

    Science.gov (United States)

    Raposo, Mário; do Paço, Arminda

    2011-08-01

    The importance of entrepreneurial activity for the economic growth of countries is now well established. The relevant literature suggests important links between education, venture creation and entrepreneurial performance, as well as between entrepreneurial education and entrepreneurial activity. The primary purpose of this paper is to provide some insights about entrepreneurship education. The meaning of entrepreneurship education is explained, and the significant increase of these educational programmes is highlighted. Literature has been suggesting that the most suitable indicator to evaluate the results of entrepreneurship education is the rate of new business creation. However, some studies indicate that the results of such programmes are not immediate. Therefore, many researchers try to understand the precursors of venture creation, concluding that is necessary to carry out longitudinal studies. Based on an overview of the research published about the existing linkage of entrepreneurship education and entrepreneurial activity, the main topics studied by different academics are addressed. For the authors, the positive impact of entrepreneurship education puts a double challenge on governments in the future: the increased need of financial funds to support entrepreneurship education and the choice of the correct educational programme.

  10. The Role of Learning- and Presentation- Portfolios in Design Educations

    DEFF Research Database (Denmark)

    Thomsen, Bente Dahl; Ovesen, Nis

    2014-01-01

    Students that primarily study design through team-based projects often struggle to develop presentation portfolios that differentiate from the ones of other students. In the industry, design managers experience this as a problem, as they often receive job applications with presentation portfolios...... resources from other activities, which is why the templates have to be carefully balanced in order to achieve the desired effect. The portfolio method proved to be especially good at illustrating process related competencies.......Students that primarily study design through team-based projects often struggle to develop presentation portfolios that differentiate from the ones of other students. In the industry, design managers experience this as a problem, as they often receive job applications with presentation portfolios...... of the portfolio method in engineering design educations, this research project has investigated the method as part of a course programme. The preliminary experiments and results show that learning portfolio templates are effective in strengthening certain activities. On the other hand, the method risks draining...

  11. Design and Design Thinking in Business and Management Higher Education

    Science.gov (United States)

    Matthews, Judy; Wrigley, Cara

    2017-01-01

    Design and design thinking have been identified as making valuable contributions to business and management, and the numbers of higher education programs that teach design thinking to business students, managers and executives are growing. However multiple definitions of design thinking and the range of perspectives have created some confusion…

  12. Vernacular design based on sustainable disaster's mitigation communication and education strategy

    Science.gov (United States)

    Mansoor, Alvanov Zpalanzani

    2015-04-01

    Indonesia is located between three active tectonic plates, which are prone to natural disasters such as earthquake, volcanic eruption, and also giant tidal wave-tsunami. Adequate infrastructure plays an important role in disaster mitigation, yet without good public awareness, the mitigation process won't be succeeded. The absence of awareness can lead to infrastructure mistreatment. Several reports on lack of understanding or misinterpretation of disaster mitigation especially from rural and coastal communities need to be solved, especially from communication aspects. This is an interdisciplinary study on disaster mitigation communication design and education strategy from visual communication design studies paradigm. This paper depicts research results which applying vernacular design base to elaborate sustainable mitigation communication and education strategy on various visual media and social campaigns. This paper also describes several design approaches which may becomes way to elaborate sustainable awareness and understanding on disaster mitigation among rural and coastal communities in Indonesia.

  13. Exergames for physical education: an overview about interaction design perspectives

    Directory of Open Access Journals (Sweden)

    Francesco Sgrò

    2013-08-01

    Full Text Available Exertion games represent an interesting, funny and innovative way to involve people in physical activities, fighting with troublesome phenomenon of obesity in children and young. In the educational context ICT technologies represent a basic instruments of the learning process. In literature several studies addressed the videogame’s implication in the learning process. In this work the interaction design aspects dealing with the use of exergames in physical activities educational process will be analysed using the same approach proposed by Mueller et al. (2011. In detail we will focus on the corporeal experience descended from the interaction procedure. An ideal graphical user interface for exergames is also presented. Moreover, an analysis of the most shared devices for exergames will be depictured. The paper infers the useful interaction elements that can improve the learning process of physical education, as well as transfer effect that may correlate with health and social outcomes. Furthermore, this work suggests the theoretical approach which has to guide the development of exergames for educational environment.

  14. Reimagining Disability and Inclusive Education Through Universal Design for Learning

    Directory of Open Access Journals (Sweden)

    Jan Doolittle Wilson

    2017-06-01

    Full Text Available In 1975, Congress enacted a law eventually known as the Individuals with Disabilities Education Act (IDEA, which ensures that children with disabilities receive a free, appropriate, public education. Since then, scholarly and popular debates about the effectiveness of inclusive education have proliferated and typically focus on the ability or inability of students with disabilities to succeed in so-called regular classrooms. These debates reflect widespread assumptions that the regular classroom is rightly the province of nondisabled students and a neutral, value-free space that students with disabilities invade and disrupt via their very presence and their costly needs for adaptation. But as many scholars in the field of Disability Studies in Education (DSE have argued, these discussions often fail to recognize that the space of the regular classroom, far from neutral, is constructed for a nondisabled, neurotypical, white, male, middle-class "norm" that neither reflects nor accommodates the wide range of diverse learners within it, regardless of whether these learners have been diagnosed with a disability. A DSE perspective sees the educational environment, not students with disabilities, as the "problem" and calls for a Universal Design for Learning approach to education, or the design of instructional materials and activities that allows the learning goals to be achievable by individuals with wide differences in their abilities and backgrounds. Agreeing with this DSE perspective, this article uses an autoethnographic approach to reexamine inclusive education and to consider how university classrooms, pedagogy, and curricular materials can be improved in order to accommodate all students, not just those with disabilities. Ultimately, the article argues that Universal Design for Learning has the potential to radically transform the meaning of inclusive education and the very concept of disability.

  15. Educational Design Research: Signs of Progress

    Science.gov (United States)

    Reeves, Thomas C.

    2015-01-01

    This special issue of the "Australasian Journal of Educational Technology" includes an introductory article by the guest editors and six papers that illustrate the potential of educational design research (EDR) to address important problems in higher education. In this final paper, reflections on the papers are made. Then the rationale…

  16. Object Theatre in Design Education

    DEFF Research Database (Denmark)

    Buur, Jacob; Friis, Preben

    2015-01-01

    our graduate design students create a post-dramatic performance that engages an audience in experiencing and exploring the product concepts they create. Our experiences show that it helps us educate young designers in the abilities to take other perspectives than their own (in particular...

  17. Using design science in educational technology research projects

    Directory of Open Access Journals (Sweden)

    Susan M. Chard

    2017-12-01

    Full Text Available Design science is a research paradigm where the development and evaluation of a technology artefact is a key contribution. Design science is used in many domains and this paper draws on those domains to formulate a generic structure for design science research suitable for educational technology research projects. The paper includes guidelines for writing proposals using the design science research methodology for educational technology research and presents a generic research report structure. The paper presents ethical issues to consider in design science research being conducted in educational settings and contributes guidelines for assessment when the research contribution involves the creation of a technology artefact.

  18. Investigating Creativity in Graphic Design Education from Psychological Perspectives

    Directory of Open Access Journals (Sweden)

    Salman Amur Alhajri

    2017-01-01

    Full Text Available The role of creativity in graphic design education has been a central aspect of graphic design education. The psychological component of creativity and its role in graphic design education has not been given much importance. The present research would attempt to study ‘creativity in graphic design education from psychological perspectives’. A thorough review of literature would be conducted on graphic design education, creativity and its psychological aspects. Creativity is commonly defined as a ‘problem solving’ feature in design education. Students of graphic design have to involve themselves in the identification of cultural and social elements. Instruction in the field of graphic design must be aimed at enhancing the creative abilities of the student. The notion that creativity is a cultural production is strengthened by the problem solving methods employed in all cultures. Most cultures regard creativity as a process which leads to the creation of something new. Based on this idea, a cross-cultural research was conducted to explore the concept of creativity from Arabic and Western perspective. From a psychological viewpoint, the student’s cognition, thinking patterns and habits also have a role in knowledge acquisition. The field of graphic design is not equipped with a decent framework which necessitates certain modes of instruction; appropriate to the discipline. The results of the study revealed that the psychological aspect of creativity needs to be adequately understood in order to enhance creativity in graphic design education.

  19. Volunteer Educators' Influence on Youth Participation and Learning in 4-H STEM Learning by Design Programs

    Science.gov (United States)

    Worker, Steven Michael

    The purpose of this study was to describe the co-construction of three 4-H STEM (science, technology, engineering, and mathematics) learning by design programs by volunteer educators and youth participants in the 4-H Youth Development Program. The programs advanced STEM learning through design, a pedagogical approach to support youth in planning, designing, and making shareable artifacts. This pedagogical approach is a special case of project-based learning, related to the practices found in the science learning through design literature as well as the making and tinkering movements. Specifically, I explored adult volunteer educators' roles and pedagogical strategies implementing the 4-H Junk Drawer Robotics curriculum (Mahacek, Worker, and Mahacek, 2011) and how that, in turn, afforded and constrained opportunities for youth to display or report engagement in design practices; learning of STEM content; strengthening tool competencies; dispositions of resilience, reciprocity, and playfulness; and psychological ownership. The curriculum targeted middle school youth with a sequence of science inquiry activities and engineering design challenges. This study employed naturalist and multiple-case study methodology relying on participant observations and video, interviews with educators, and focus groups with youth within three 4-H educational robotics programs organized by adult 4-H volunteer educators. Data collection took place in 2014 and 2015 at Santa Clara with an educator and seven youth; Solano with three educators and eight youth; and Alameda with an educator and seven youth. Data analysis revealed six discrete categories of pedagogy and interactions that I labeled as participation structures that included lecture, demonstration, learning activity, group sharing, scripted build, and design & build. These participation structures were related to the observed pedagogical practices employed by the educators. There was evidence of youth engagement in design

  20. Models of Change: The Future of Design Education

    Science.gov (United States)

    Baynes, Ken; Baynes, Brochocka

    2010-01-01

    This paper discusses design and design education in the context of four major social and environmental concerns identified by Bruce Archer in 1973: overpopulation; pollution; depletion of natural resources; control. It argues for the social and economic importance of design education in primary and secondary schools. It identifies "designerly…

  1. Learning by watching Vernacular Iñupiaq-Inuit design learning as inspiration for design education

    Directory of Open Access Journals (Sweden)

    Janne Beate Reitan

    2014-12-01

    Full Text Available In this article, I explore a single case of vernacular clothing design — the practice and learning of design for contemporary Iñupiaq-Inuit clothing made by women from Kaktovik in Northern Alaska — and I hope to contribute to a better understanding of design practice and learning in general. Design research has many unexplored areas, and one of these omissions is vernacular design, or folk design. In my opinion, professional and academic design may well have something to learn from vernacular design, although this research is about vernacular learning and about what, why and how the‘making’ discipline of clothing design is learned. This study was based on observations of and interviews with seamstresses and research-by-design, which includes authorial participation in designing and sewing in adherence to Iñupiaq tradition. All of this was recorded on digital video film. The investigation of Iñupiaq-Inuit clothing design indicates that watching was the most common way of learning, a phenomenon I have chosen to call learning-by-watching, a concept that can be seen as a development of both Schön and Wenger’s theories of learning, as influenced by John Dewey’s theory of learning-by-doing. This study will be discussed in connection with design education, from kindergarten to professional studies in higher education, in the forthcoming research project, Design Literacy, the purpose of which is to develop theory to improve design education in both compulsory and academic design education. Consequently, to improve design education in general, a thorough focus on learning-by-watching in communities of practice would make for more reflective practitioners and more sustainable design practices in the long run.Keywords: Vernacular design, clothing design, design thinking, learning-by-watching, learning-bydoing.

  2. A design thinking approach to evaluating interprofessional education.

    Science.gov (United States)

    Cahn, Peter S; Bzowyckyj, Andrew; Collins, Lauren; Dow, Alan; Goodell, Kristen; Johnson, Alex F; Klocko, David; Knab, Mary; Parker, Kathryn; Reeves, Scott; Zierler, Brenda K

    2016-05-01

    The complex challenge of evaluating the impact of interprofessional education (IPE) on patient and community health outcomes is well documented. Recently, at the Radcliffe Institute for Advanced Study in the United States, leaders in health professions education met to help generate a direction for future IPE evaluation research. Participants followed the stages of design thinking, a process for human-centred problem solving, to reach consensus on recommendations. The group concluded that future studies should focus on measuring an intermediate step between learning activities and patient outcomes. Specifically, knowing how IPE-prepared students and preceptors influence the organisational culture of a clinical site as well as how the culture of clinical sites influences learners' attitudes about collaborative practice will demonstrate the value of educational interventions. With a mixed methods approach and an appreciation for context, researchers will be able to identify the factors that foster effective collaborative practice and, by extension, promote patient-centred care.

  3. Design in Practice: Scenarios for Improving Management Education

    Science.gov (United States)

    Schlenker, Lee; Chantelot, Sébastien

    2014-01-01

    Despite the increasing attention given to design in business, Design Thinking has had little impact on the quality of business school education. Building upon the foundations of long-standing critiques of management education and the potential for student-centric learning, the authors propose that the use of Design in Practice can significantly…

  4. Outside-school physical activity participation and motivation in physical education.

    Science.gov (United States)

    Shen, Bo

    2014-03-01

    Experience in non-school contexts can shape and reshape students' motivation and mediate their learning in school. Outside-school physical activity may provide students with an extensive cognitive and affective foundation and influence their motivation in physical education. Although a trans-contextual effect of physical education has been explored, very little empirical research has examined the impact from outside-school context to physical education. Using self-determination theory and a hierarchical model of motivation, this study was designed to examine the association between participation in organized outside-school physical activity programmes and self-determination process in physical education. Participants included 545 9th graders (305 males and 240 females, age range = 14-16 years, mean age = 14.66 years) enrolled in required physical education classes in three suburban high schools in a large Midwest metropolitan area in the United States. Self-determination variables were measured using relevant instruments, and information on organized outside-school physical activity experiences was gathered in a survey. Structural equation modelling analyses were conducted. Students who participated in organized outside-school physical activity programmes displayed overall higher motivation; however, the strength of associations among the self-determination variables (i.e., pathways from perceived autonomy support to relatedness, from autonomy to competence, and from self-determined motivation to in-class physical activity engagement) was stronger for their non-participant counterparts. There are dynamic relationships between participation in organized outside-school physical activity programmes and self-determination process in physical education. Physical educators need to identify, appreciate, and instructionally address individual students' differences during teaching and learning. © 2012 The British Psychological Society.

  5. Professional development for design-based learning in engineering education: a case study

    Science.gov (United States)

    Gómez Puente, Sonia M.; van Eijck, Michiel; Jochems, Wim

    2015-01-01

    Design-based learning (DBL) is an educational approach in which students gather and apply theoretical knowledge to solve design problems. In this study, we examined how critical DBL dimensions (project characteristics, design elements, the teacher's role, assessment, and social context) are applied by teachers in the redesign of DBL projects. We conducted an intervention for the professional development of the DBL teachers in the Mechanical Engineering and the Electrical Engineering departments. We used the Experiential Learning Cycle as an educational model for the professionalisation programme. The findings show that the programme encouraged teachers to apply the DBL theoretical framework. However, there are some limitations with regard to specific project characteristics. Further research into supporting teachers to develop open-ended and multidisciplinary activities in the projects that support learning is recommended.

  6. Designing Math Trails for Enhanced by Mobile Learning Realistic Mathematics Education in Primary Education

    Directory of Open Access Journals (Sweden)

    Georgios Fesakis

    2018-05-01

    Full Text Available Seeking a systematic combination of the pedagogical model of m-learning with the Realistic Mathematics Education (RME approach, this study concerns the use of math trail as a learning activity model that can take the advantages of mobile computing devices for the design of effective learning experiences in an authentic context. The paper presents the design and the case study of the first pilot implementation of a math trail, using mobile devices for primary school students. In this math trail, the students are guided, through a digital map, to a sequence of preselected sites of a park where they solve specially designed math problems using data from the environmental context. The students measure real objects’ dimensions either with conventional instruments or by measurement applications of their tablet. According to the findings of the study, students solved the puzzles by applying mathematical knowledge, discussion and collaboration. The students applied and reinforced their knowledge through an effective and engaging learning activity. Moreover, the students were puzzled about the differences of the measurements by conventional and digital instruments and this confusion triggered social negotiation. Further research is needed for a grounded theory development about m-learning design for RME.

  7. Design professional activity analysis in design management

    Directory of Open Access Journals (Sweden)

    Claudia de Souza Libanio

    2013-08-01

    Full Text Available Design use perception, as an essential element for achieving competitive advantage, also suggests the need to manage the design activities in companies. However, a few is discussed about the activity of these design professionals who participate in this process, their roles, functions and competencies, including  their connections to a company and other involved sectors. This article aims to analyze, during the design management processes, the work relations of design professionals connected to organizations both internal and externally, in order to comprehend the structure and intervenient factors on the activity of these professionals, as well as the interactions with their main coworkers. The methodology was exploratory and qualitative, using in-depth interviews with three design professionals. Subsequently, the responses were analyzed allowing the comparison of these obtained data to the theoretical bases researched. Through this case study, it was possible to realize the aspects and the structure of the design professional activity, connected intern and externally to organizations, as well as its relations with the main coworkers.

  8. Features of optical modeling in educational and scientific activity ...

    African Journals Online (AJOL)

    The article discusses the functionality of existing software for the modeling, analysis and optimization of lighting systems and optical elements, through which the stage of their design can be automated completely. The use of these programs is shown using the example of scientific work and the educational activity of ...

  9. Building a Team of Teachers for Designing and Implementation of Modul Educational Programs

    Directory of Open Access Journals (Sweden)

    Kashtanova S.N.

    2015-11-01

    Full Text Available This article can be classified as thematic review, since it shows the actual experience of a human resources choice for the design and implementation of modular educational programs. It illustrates the main issues and initiative solutions to the team strategies modeling in a modernization of pedagogical education in Russia. We presents the basic ideological orientations of the modern university teacher from the point of view of reflective pedagogy and pedagogical management. We analyzed the experience of studying the teachers’ readiness to innovative activity and gave examples of dealing with the expectations and needs of potential employers and consumers of educational products using the foresight studies. A model of a graduate and the role of the teacher were analyzed based on expert panels method. Functional mechanisms, and technical aspects of teacher performance, designing and implementing modular educational programs were described with the projection of properties and qualities of the educational product on the professional and personal characteristics of the teacher.

  10. Vernacular design based on sustainable disaster’s mitigation communication and education strategy

    International Nuclear Information System (INIS)

    Mansoor, Alvanov Zpalanzani

    2015-01-01

    Indonesia is located between three active tectonic plates, which are prone to natural disasters such as earthquake, volcanic eruption, and also giant tidal wave-tsunami. Adequate infrastructure plays an important role in disaster mitigation, yet without good public awareness, the mitigation process won’t be succeeded. The absence of awareness can lead to infrastructure mistreatment. Several reports on lack of understanding or misinterpretation of disaster mitigation especially from rural and coastal communities need to be solved, especially from communication aspects. This is an interdisciplinary study on disaster mitigation communication design and education strategy from visual communication design studies paradigm. This paper depicts research results which applying vernacular design base to elaborate sustainable mitigation communication and education strategy on various visual media and social campaigns. This paper also describes several design approaches which may becomes way to elaborate sustainable awareness and understanding on disaster mitigation among rural and coastal communities in Indonesia

  11. Vernacular design based on sustainable disaster’s mitigation communication and education strategy

    Energy Technology Data Exchange (ETDEWEB)

    Mansoor, Alvanov Zpalanzani, E-mail: nova.zp@gmail.com, E-mail: alvanov@fsrd.itb.ac.id [Visual Communication Design Study Program, Faculty of Art and Design, Institut Teknologi Bandung Jalan Ganesa No. 10, Bandung 40132 (Indonesia)

    2015-04-24

    Indonesia is located between three active tectonic plates, which are prone to natural disasters such as earthquake, volcanic eruption, and also giant tidal wave-tsunami. Adequate infrastructure plays an important role in disaster mitigation, yet without good public awareness, the mitigation process won’t be succeeded. The absence of awareness can lead to infrastructure mistreatment. Several reports on lack of understanding or misinterpretation of disaster mitigation especially from rural and coastal communities need to be solved, especially from communication aspects. This is an interdisciplinary study on disaster mitigation communication design and education strategy from visual communication design studies paradigm. This paper depicts research results which applying vernacular design base to elaborate sustainable mitigation communication and education strategy on various visual media and social campaigns. This paper also describes several design approaches which may becomes way to elaborate sustainable awareness and understanding on disaster mitigation among rural and coastal communities in Indonesia.

  12. Design, development and implementation of inclusive education.

    NARCIS (Netherlands)

    Mooij, Ton; Smeets, Ed

    2016-01-01

    In inclusive education different pupils, including pupils with special educational needs and high ability pupils, can be stimulated to learn according to their capacities and potentials. The research question concentrates on the design features of inclusive education that will optimally promote the

  13. Progressive Development of Creative Design Skills from Kindergarden Education

    Directory of Open Access Journals (Sweden)

    Meryem Yalcin

    2015-07-01

    Full Text Available This article offers an alternative view of design education, emphasising on its introduction in kindergarten and proposing a curriculum that covers design issues for introduction in kinder­gar­ten. This approach is suited to developing creative thinking skills. In an environ­ment where children imagine, create, practice, modify, recognise, manipulate and share knowl­edge, experiences and objects are crucial in design education. Early childhood education should be advanced based on basic design issues—such as design principles, conceptuali­zation, 2D/3D spatial allocation and composition—more comprehensively, which will enable children to construct perceptual, critical and analytic view points at an early age and develop these perspectives in the future. Based on this argument, the study model for design education in kindergarten, which will instil in children strong design knowledge, as well as stimulate their cognitive development. 

  14. Teaching Design Education for Cultural, Pedagogical, and Economic Aims

    Science.gov (United States)

    Vande Zande, Robin

    2010-01-01

    The aims of educating for economic, cultural, and pedagogical purposes have existed since the early inception of art education. Looking at how and why these aims evolved in the early era of art and design education has potential for better understanding how and why design should be incorporated into the art education curricula today. This article…

  15. How to improve medical education website design.

    Science.gov (United States)

    Sisson, Stephen D; Hill-Briggs, Felicia; Levine, David

    2010-04-21

    The Internet provides a means of disseminating medical education curricula, allowing institutions to share educational resources. Much of what is published online is poorly planned, does not meet learners' needs, or is out of date. Applying principles of curriculum development, adult learning theory and educational website design may result in improved online educational resources. Key steps in developing and implementing an education website include: 1) Follow established principles of curriculum development; 2) Perform a needs assessment and repeat the needs assessment regularly after curriculum implementation; 3) Include in the needs assessment targeted learners, educators, institutions, and society; 4) Use principles of adult learning and behavioral theory when developing content and website function; 5) Design the website and curriculum to demonstrate educational effectiveness at an individual and programmatic level; 6) Include a mechanism for sustaining website operations and updating content over a long period of time. Interactive, online education programs are effective for medical training, but require planning, implementation, and maintenance that follow established principles of curriculum development, adult learning, and behavioral theory.

  16. Engineering Design Education: Effect of Mode of Delivery

    OpenAIRE

    Kinda Khalaf; Shadi Balawi; George W. Hitt; Mohammad A.M. Siddiqi

    2013-01-01

    This work reports on the gradual transformation from traditional teaching to student-centered, pure problem-based-learning (PBL) in engineering design education. Three different PBL-based modes of delivery with various degrees of modulation or freedom were used in conjunction with the prescriptive design cycle. The aim is to study the effect of the mode of delivery (PBL at various degrees of integration) on engineering design education and design thinking skills, specifically on the developme...

  17. FOREIGN EXPERIENCE OF THE USE OF "MINECRAFT: EDUCATION EDITION" IN PROJECT ACTIVITY

    Directory of Open Access Journals (Sweden)

    Konevshchynska O.

    2017-12-01

    Full Text Available The relevance of the rapid development of Internet technologies in today's digital society, causing rapid changes in education is substantiated in the article. A thorough analysis of the foreign experience of using the educational version of "MINECRAFT: EDUCATION EDITION" in the project activity has been carried out. Internet sources, psychological-pedagogical and educational-methodical literature on the research problem are analyzed. The main educational trends, including remote and mobile learning, MOOC, supplemented reality, cloud LMS, personalization, BigData, gamification, which change the content of education and its impact on quality are named. It is proved that the use of gaming models and techniques for educational purposes can have a positive effect on the effectiveness of children teaching. The content of the sections and the main directions of using the educational platform in the educational process and the project activity of the students and teachers are considered. The results of joint work of children in mathematics, language and literature, history and geography are presented. The important aspects that are necessary in the information society are the cooperation, self-study and effective communication of subjects of the educational process for the implementation of project-oriented, educational-cognitive and innovative activities in educational practice. A promising area for further research is the design of Minecraft: Education Edition game scenarios methodology for the further implementation in domestic educational practice.

  18. Education for sustainable development using indoor and outdoor activities

    Science.gov (United States)

    Žigon, Lenka

    2016-04-01

    Environmental education became an important part of our development in the last years. We put a lot of effort into a task how to improve students'values, skills, understanding and how to significantly enhance their learning and achievements regarding ecological problems. At the same time we also know that environmental learning is easier when our students have the opportunity to feel, see, touch, taste and smell the nature. Therefore teachers in my school develop regular access to the outdoors as a learning resource. Students understand the impact of their activities on the environment and they also like to participate in the nature protection. My school (Biotechnical Centre)is an example of educational centre where different research and development programes are strongly oriented to the sustainable development. Students are educated to become experts in biotechnology, agronomy, food technology and horticulture. At the same time they are educated how to care for the nature. The institution itself cooperates with different fields of economy (farms, food - baker industry, floristry, country design etc.). For these reasons the environmental education is an essential dimension of basic education focused on a sphere of interaction that lies at the root of personal and social development. We try to develop different outdoor activities through all the school year. These activities are: analyse the water quality; research waste water treatment plants; exploration of new food sources (like aquaponics - where fish and plants grow together); collecting plants with medical activities; care for the plants in the school yard; growing new plants in the poly tunnel; learning about unknown plants - especially when visiting national and regional parks; selling different things in the school shop - also for local citizens; participating in the world wide activity - "Keep the country tidy" etc. Students and teachers enjoy to participate in different outdoor activities; we both

  19. Educational Linguistics and College English Syllabus Design

    Institute of Scientific and Technical Information of China (English)

    LIU Ji-xin

    2016-01-01

    The direct application of linguistic theories to syllabus design gives rise to frequent change of syllabus type in the histo-ry of syllabus development, which makes language teachers feel difficult to adapt to, to adopt and to implement. The recognition and popularization of the new-born discipline educational linguistics servers as a method to ease the situation, especially in the college English syllabus design in China. The development and application of the fruitful achievements in educational linguis-tics is bound to provide us with a more scientific approach to syllabus design in the future.

  20. Designing and Using Videos in Undergraduate Geoscience Education - a workshop and resource website review

    Science.gov (United States)

    Wiese, K.; Mcconnell, D. A.

    2014-12-01

    Do you use video in your teaching? Do you make your own video? Interested in joining our growing community of geoscience educators designing and using video inside and outside the classroom? Over four months in Spring 2014, 22 educators of varying video design and development expertise participated in an NSF-funded On the Cutting Edge virtual workshop to review the best educational research on video design and use; to share video-development/use strategies and experiences; and to develop a website of resources for a growing community of geoscience educators who use video: http://serc.carleton.edu/NAGTWorkshops/video/workshop2014/index.html. The site includes links to workshop presentations, teaching activity collections, and a growing collection of online video resources, including "How-To" videos for various video editing or video-making software and hardware options. Additional web resources support several topical themes including: using videos to flip classes, handling ADA access and copyright issues, assessing the effectiveness of videos inside and outside the classroom, best design principles for video learning, and lists and links of the best videos publicly available for use. The workshop represents an initial step in the creation of an informal team of collaborators devoted to the development and support of an ongoing network of geoscience educators designing and using video. Instructors who are interested in joining this effort are encouraged to contact the lead author.

  1. Usage-Centered Design Approach in Design of Malaysia Sexuality Education (MSE) Courseware

    Science.gov (United States)

    Chan, S. L.; Jaafar, A.

    The problems amongst juveniles increased every year, especially rape case of minor. Therefore, the government of Malaysia has introduced the National Sexuality Education Guideline on 2005. An early study related to the perception of teachers and students toward the sexuality education curriculum taught in secondary schools currently was carried out in 2008. The study showed that there are big gaps between the perception of the teachers and the students towards several issues of Malaysia sexuality education today. The Malaysia Sexuality Education (MSE) courseware was designed based on few learning theories approach. Then MSE was executed through a comprehensive methodology which the model ADDIE integrated with Usage-Centered Design to achieve high usability courseware. In conclusion, the effort of developing the MSE is hopefully will be a solution to the current problem that happens in Malaysia sexuality education now.

  2. Comprehensive School Physical Activity Programs: Recommendations for Physical Education Teacher Education

    Science.gov (United States)

    Zhang, Xiaoxia; Gu, Xiangli; Zhang, Tao; Keller, Jean; Chen, Senlin

    2018-01-01

    Comprehensive school physical activity programs (CSPAPs) aim to promote physical activity and healthy lifestyles among school-age children and adolescents. Physical educators are highly qualified individuals taking on the role of certified physical activity leaders. Physical education teacher education (PETE) programs should consider preparing…

  3. Renewing Theories, Methods and Design Practices: Challenges for Architectural Education

    Directory of Open Access Journals (Sweden)

    Andri Yatmo Yandi

    2018-01-01

    Full Text Available Architectural education should promote the advancement of knowledge that is necessary as the basis for the development of excellent design practice. Architectural education needs to respond appropriately to the current issues in the society. To find its way into the society in an appropriate way, architecture needs to be liquid. The ability to address the liquidity of architecture requires educational approach that promotes the ability to work with a range of design methods and approaches. There are several principles that become the basis for developing architectural education that could strengthen its position within the society: to promote knowledge-based design practice, to embrace variety of design methods and approaches; to keep a balance between design knowledge and design skills; while at the same time to aim for mastery and excellence in design. These principles should be the basis for defining and developing the curriculum and the process of design learning architectural education. Then the main challenge is on our willingness to be liquid in developing architectural education, which needs continuous renewal and update to respond to the changing context of knowledge, technology and society.

  4. Learning Design for Sustainable Educational and Professional Development

    DEFF Research Database (Denmark)

    Godsk, Mikkel; Bjælde, Ole Eggers; Caspersen, Michael E.

    2015-01-01

    This poster presents the impact of two learning design initiatives at Faculty of Science and Technology, Aarhus University: the professional development module ‘Digital Learning Design’ (DiLD) for assistant professors and postdocs, and the STREAM learning design model for enhancing and transformi...... modules. Both DiLD and the STREAM model have proven to be effective for encouraging educators across all career steps to embrace the potential of educational technology in science higher education and for improving teaching and learning.......This poster presents the impact of two learning design initiatives at Faculty of Science and Technology, Aarhus University: the professional development module ‘Digital Learning Design’ (DiLD) for assistant professors and postdocs, and the STREAM learning design model for enhancing and transforming...

  5. Design, Integration, and Quality. Teacher Education from the perspective of ProTed, a Norwegian Centre of Excellence in Education

    Directory of Open Access Journals (Sweden)

    Jon Magne Vestøl

    2016-04-01

    Full Text Available Artikkelen tar utgangspunkt i utviklingsarbeid i ProTed, Senter for fremragende lærer­utdanning, og bidrar til å belyse tre begreper av sentral betydning for utforming, utvikling og evaluering av lærerutdanning. Basert på teoriseminarer, strukturerte rapporter og annet empirisk materiale fra ProTeds utviklings­prosjekter presenterer artikkelen tre hovedbegrep: design, integrasjon og kvalitet. Design presenteres som en virksomhet, en dynamisk kompe­tanse­utvikling hvor undervisning transformeres til læring. Kunnskapsintegrasjon forstås som et kjerne-element i et slikt design, og artikkelen utforsker ulike former for integrasjon. Artikkelen presenterer også et perspektiv på kvalitetsvurdering som legger vekt på performa­tive og transformative aspekt ved den kompetanse­utviklingen som genereres gjennom design-virksomheten.Nøkkelord: lærerutdanning, design, integrasjon, kvalitet, ProTedAbstractDrawing on the developmental work of ProTed, a Norwegian Centre of Excellence in Edu­cation, this article contributes to the understanding of three concepts of central importance for the construction, development and evaluation of teacher education. Based on material from theory seminars, structured reports and other data from ProTed’s development projects, the article presents an understanding of the concepts design, integration and quality. Design is presented as an activity, a dynamic competence development where teaching is transformed into learning. Knowledge integration is understood as a core element of this design, and different forms and aspects of integration are explored. An understanding of quality evalu­ation is presented that emphasises performative and transformative aspects of the competence development that is generated through the design activity.Keywords: teacher education, design, integration, quality, ProTed

  6. An educational video game for nutrition of young people: Theory and design.

    Science.gov (United States)

    Ledoux, Tracey; Griffith, Melissa; Thompson, Debbe; Nguyen, Nga; Watson, Kathy; Baranowski, Janice; Buday, Richard; Abdelsamad, Dina; Baranowski, Tom

    2016-08-01

    Playing Escape from DIAB (DIAB) and Nanoswarm (NANO) , epic video game adventures, increased fruit and vegetable consumption among a multi-ethnic sample of 10-12 year old children during pilot testing. Key elements of both games were educational mini-games embedded in the overall game that promoted knowledge acquisition regarding diet, physical activity and energy balance. 95-100% of participants demonstrated mastery of these mini-games suggesting knowledge acquisition. This article describes the process of designing and developing the educational mini-games. A secondary purpose was to explore the experience of children while playing the games. The educational games were based on Social Cognitive and Mastery Learning Theories. A multidisciplinary team of behavioral nutrition, PA, and video game experts designed, developed, and tested the mini-games. Alpha testing revealed children generally liked the mini-games and found them to be reasonably challenging. Process evaluation data from pilot testing revealed almost all participants completed nearly all educational mini-games in a reasonable amount of time suggesting feasibility of this approach. Future research should continue to explore the use of video games in educating children to achieve healthy behavior changes.

  7. An educational video game for nutrition of young people: Theory and design

    Science.gov (United States)

    Ledoux, Tracey; Griffith, Melissa; Thompson, Debbe; Nguyen, Nga; Watson, Kathy; Baranowski, Janice; Buday, Richard; Abdelsamad, Dina; Baranowski, Tom

    2016-01-01

    Background Playing Escape from DIAB (DIAB) and Nanoswarm (NANO), epic video game adventures, increased fruit and vegetable consumption among a multi-ethnic sample of 10–12 year old children during pilot testing. Key elements of both games were educational mini-games embedded in the overall game that promoted knowledge acquisition regarding diet, physical activity and energy balance. 95–100% of participants demonstrated mastery of these mini-games suggesting knowledge acquisition. Aim This article describes the process of designing and developing the educational mini-games. A secondary purpose was to explore the experience of children while playing the games. Method The educational games were based on Social Cognitive and Mastery Learning Theories. A multidisciplinary team of behavioral nutrition, PA, and video game experts designed, developed, and tested the mini-games. Results Alpha testing revealed children generally liked the mini-games and found them to be reasonably challenging. Process evaluation data from pilot testing revealed almost all participants completed nearly all educational mini-games in a reasonable amount of time suggesting feasibility of this approach. Conclusions Future research should continue to explore the use of video games in educating children to achieve healthy behavior changes. PMID:27547019

  8. Current Issues in Art and Design Education: Modularization and Course Ethos: The Case of Art and Design Higher Education.

    Science.gov (United States)

    Wayte, Gillian; Wayte, Nick

    1990-01-01

    Examines why art and design educators resist the modularization of degree-level courses. Identifies key characteristics of art education in England through an ethnographic study. Discusses government policy and rationales for modular and integrated courses. Concludes that the holistic approach to education allows students to expound and develop…

  9. A Model of Designing: Understanding Engineering Design Activity

    DEFF Research Database (Denmark)

    Ahmed, Saeema; Aurisicchio, Marco

    2007-01-01

    This research describes an understanding of design activity through design questions. From a number of previous studies two types of questions have been identified: 1) reasoning questions; and 2) strategic questions. Strategic questions are part of an experienced designers approach to solving a d...... solving model. An example of aerospace engineering design is used to illustrate the argument. The research contributes to an understanding of design activity....

  10. Implementing E-Learning Designed Courses in General Education

    Science.gov (United States)

    Nuangchalerm, Prasart; Sakkumduang, Krissada; Uhwha, Suleepornn; Chansirisira, Pacharawit

    2014-01-01

    The aim of this study is to implement e-learning designed course for general education. The study employed 3 phases for developing e-learning course: contextual study, designing, and implementing. Two courses general education, 217 undergraduate students are participated the study. Research tool consisted of interview about e-learning form and…

  11. Design Methodologies: Industrial and Educational Applications

    NARCIS (Netherlands)

    Tomiyama, T.; Gul, P.; Jin, Y.; Lutters, Diederick; Kind, Ch.; Kimura, F.

    2009-01-01

    The field of Design Theory and Methodology has a rich collection of research results that has been taught at educational institutions as well as applied to design practices. First, this keynote paper describes some methods to classify them. It then illustrates individual theories and methodologies

  12. How the Architectural Research Is Used in Educational Facilities and Design in Japan. Phase II.

    Science.gov (United States)

    Nagakura, Yasuhiko; Moronuki, Mikio

    When designing schools, one should assign space for athletic fields, arrange halls so that traffic will not disturb classrooms, separate grade levels, provide playgrounds exclusively for younger children, and provide lighting and ventilation. Unit plans should be designed so that all educational and domestic activities can be executed in the…

  13. Physical activity patterns of college students with and without high school physical education.

    Science.gov (United States)

    Everhart, Brett; Kernodle, Michael; Ballard, Kesley; McKey, Cathy; Eason, Billy; Weeks, Megan

    2005-06-01

    The purpose of this study was to examine differences in physical activity patterns of high school graduates in Texas who completed physical education class credit during high school and those who did not but who were varsity athletes. A questionnaire was designed and tested for reliability prior to being administered to 201 college students. Analysis indicated that participants who completed high school physical education class credit do not currently participate in regular physical activity as much as those who were not required to complete such credit. Conversely, athletes who did not participate in physical education reported currently engaging in more cardiovascular exercise and team sports than the physical education students during high school.

  14. Design the Professional Educational Environment for Teacher in the Conditions of the Introduction and Development of Professional Standard of the Activity: the Leningrad Oblast Experience

    Directory of Open Access Journals (Sweden)

    Bayeva I.A.,

    2016-07-01

    Full Text Available On the example of the educational system of Leningrad oblast the authors analyse how the environmental approach can be used in the implementation of the professional standard for teachers. The issues concerning the process of the implementation and acquisition of the professional standard are discussed in relation to the innovative project “Safe Educational Environment” carried out in collaboration with the Russian Academy of Education. This project is aimed at setting up the most socially significant components of professional and educational environment as well as at creating and testing a system of psychological safety support for subjects of the educational process in the region. The authors emphasize the advantages of the system approach that implies the introduction of various innovations in education and helps to achieve a synergistic effect in the teacher’s professional activity. Also, they show how the methodology of the environmental approach may be employed in the designing of professional educational environment as one of the technologies in the teacher’s practice.

  15. Performance Design as Education of Desire

    DEFF Research Database (Denmark)

    Pedersen, Michael Haldrup; Petersen, Franziska Bork

    a discipline. Such a utopian PD would be an institution without borders. A mobilized and mobilizing institution enjoying an unruly, symbiotic or even parasitic metabolism with academic faculties (art, Geisteswissenschaft, technology, science) and sites for performance (bodies, home, workplace, city, planet......Confronted with the ubiquitous presence of preprogramed desires we propose Performance Design as a utopian institution for the education of desire. The utopian education of desire offers a potential and systematic creation of spaces that enable us “to imagine wanting something else, something...... qualitatively different” (Levitas 2013: 113). PD is uniquely suited to such an educational task, because it can function as a framework for not only designing alternative ways of being through affective interventions and estrangements, but also playing them out in performance. A modus operandi rather than...

  16. Incorporating active learning in psychiatry education.

    Science.gov (United States)

    Kumar, Sonia; McLean, Loyola; Nash, Louise; Trigwell, Keith

    2017-06-01

    We aim to summarise the active learning literature in higher education and consider its relevance for postgraduate psychiatry trainees, to inform the development of a new Formal Education Course (FEC): the Master of Medicine (Psychiatry) at the University of Sydney. We undertook a literature search on 'active learning', 'flipped classroom', 'problem-based learning' and 'psychiatry education'. The effectiveness of active learning pedagogy in higher education is well supported by evidence; however, there have been few psychiatry-specific studies. A new 'flipped classroom' format was developed for the Master of Medicine (Psychiatry). Postgraduate psychiatry training is an active learning environment; the pedagogical approach to FECs requires further evaluation.

  17. Designing Creative Pedagogies Through the Use of ICT in Secondary Education

    DEFF Research Database (Denmark)

    Petersson, Eva; Borum, Nanna; Rosenørn, Torben

    2014-01-01

    Information and communication technology and creativity are important aspects of learning, yet they are not used to their fullest potential in educational practices. This study aims to describe possible guidelines targeting the design of creative learning environments that influence well......-considered use of technology. Results from focus group interviews and future workshop inspired activities with more than 100 students from a secondary school were analysed and developed into concept sketches. The outcomes of the focus group interviews and future workshop activities have been synthesised...

  18. A Review of Research on Universal Design Educational Models

    Science.gov (United States)

    Rao, Kavita; Ok, Min Wook; Bryant, Brian R.

    2014-01-01

    Universal design for learning (UDL) has gained considerable attention in the field of special education, acclaimed for its promise to promote inclusion by supporting access to the general curriculum. In addition to UDL, there are two other universal design (UD) educational models referenced in the literature, universal design of instruction (UDI)…

  19. Designing Online Education Courses.

    Science.gov (United States)

    Trentin, Guglielmo

    2001-01-01

    Focuses on the main elements that characterize online course design. Topics include design constraints; analysis of learning needs; defining objectives; course prerequisites; content structuring; course flexibility; learning strategies; evaluation criteria; course activities; course structure; communication architecture; and design evaluation.…

  20. DesUni: University Entrepreneurship Education through Design Thinking

    Science.gov (United States)

    Nielsen, Suna Løwe; Stovang, Pia

    2015-01-01

    Purpose: In recent years there has been growing focus on the innovative and profit generating value of design thinking in a businesses. This attention is also reflected in business education. The basic thesis is that design thinking is particular relevant to entrepreneurship education. The purpose of this paper is to propose a teaching model,…

  1. Extravehicular Activity Systems Education and Public Outreach in Support of NASA's STEM Initiatives

    Science.gov (United States)

    Paul, Heather L.

    2011-01-01

    The exploration activities associated with NASA?s goals to return to the Moon, travel to Mars, or explore Near Earth Objects (NEOs) will involve the need for human-supported space and surface extravehicular activities (EVAs). The technology development and human element associated with these exploration missions provide fantastic content to promote science, technology, engineering, and math (STEM). As NASA Administrator Charles F. Bolden remarked on December 9, 2009, "We....need to provide the educational and experiential stepping-stones to inspire the next generation of scientists, engineers, and leaders in STEM fields." The EVA Systems Project actively supports this initiative by providing subject matter experts and hands-on, interactive presentations to educate students, educators, and the general public about the design challenges encountered as NASA develops EVA hardware for these missions. This paper summarizes these education and public efforts.

  2. Cuatro Modelos para Disenar Actividades de Capacitacion de Docentes (Four Models to Design In-Service Teacher Training Activities).

    Science.gov (United States)

    Valle, Victor M.

    In designing inservice teacher training activities, it is necessary to apply educational principles and teaching and learning techniques which are suitable for adult education programs. Four models for designing inservice teacher training programs are the Malcom Knowles Model, the Leonard Nadler Model, the Cyril O. Houle Model, and the William R.…

  3. 7 Things You Should Know About Educational Design Research

    NARCIS (Netherlands)

    Reeves, Thomas; McKenney, Susan

    2013-01-01

    Reeves, T., & McKenney, S. (2012). 7 Things You Should Know About Educational Design Research. Educause 7 Things Series. Available online: http://www.educause.edu/library/resources/7-things-you-should-know-about-educational-design-research.

  4. The educational game design on relation and functionmaterials

    Science.gov (United States)

    Pramuditya, S. A.; Noto, M. S.; Syaefullah, D.

    2018-05-01

    Information technology development is certainly very helpful and important for life, especially for education. Media is always associated with technology. Media is considered important because as a tool in the learning process both inside and outside the classroom and can also be used in the framework of communication and interaction with teachers and students in the learning process. Smartphone technology is currently growing very rapidly, especially for Android platform. Game is one of the entertainment media that becomes an option to eliminate boring or just to spend a time. Educational games specifically designed to teach users a particular learning, developing concepts and understanding and guiding them in training their abilities and motivating them to play it. Game of mathematics education is a game inserted by mathematics learning content. This article discusses development research of designing educational game. The purpose of this research was to produce educational games on relation and function, which should be valid and practical. This research adapts the development model of ADDIE, restricted by analysis, design, and development. Data were collected from validation and practical sheets then were analysed descriptively. Based on the results of data analysis, our educational game was valid and practical.

  5. A Model-driven Framework for Educational Game Design

    Directory of Open Access Journals (Sweden)

    Bill Roungas

    2016-09-01

    Full Text Available Educational games are a class of serious games whose main purpose is to teach some subject to their players. Despite the many existing design frameworks, these games are too often created in an ad-hoc manner, and typically without the use of a game design document (GDD. We argue that a reason for this phenomenon is that current ways to structure, create and update GDDs do not increase the value of the artifact in the design and development process. As a solution, we propose a model-driven, web-based knowledge management environment that supports game designers in the creation of a GDD that accounts for and relates educational and entertainment game elements. The foundation of our approach is our devised conceptual model for educational games, which also defines the structure of the design environment. We present promising results from an evaluation of our environment with eight experts in serious games.

  6. Impact of Globalization on Higher Education: An Empirical Study of Education Policy & Planning of Design Education in Hong Kong

    Science.gov (United States)

    Lam, Yan Yan

    2010-01-01

    This paper focuses on the impact of globalization in the domain of higher education, particularly, design education. It reviews how globalization may affect educational policy and planning in Hong Kong by drawing on an empirical study involving senior management, a course leader and a design trainer/facilitator. This paper not only illustrates the…

  7. Sustainable Product Design, Engineering and Management Education for Industrial Design Engineering

    NARCIS (Netherlands)

    Boks, C.; Diehl, J.C.; Wever, R.

    2006-01-01

    Developments in the field of sustainable product design are manifold, which means that education in this field is rapidly evolving as well. In this paper, the continuously evolving portfolio of courses offered at Delft University of Technology’s Industrial Design Engineering faculty is

  8. Adult education and reflexive activation: prioritising recognition, respect, dignity and capital accumulation

    Directory of Open Access Journals (Sweden)

    Séamus Ó Tuama

    2016-03-01

    Full Text Available The economic crisis that emerged in 2008 put great stress on the so-called European project. The economic downturn put additional pressure on economically and educationally marginalised populations, who continue to experience high levels of unemployment and lower levels of access to societal goods. Activation is seen as one of the main strategies to combat unemployment. The EU also recognises a systemic shift in the nature of work, such that individuals will have several transitions between work and education during their careers. This is a significant societal level challenge that will likely pose greater stress on groups and individuals that are marginalised socially, educationally and economically. To deliver better long-term outcome it is necessary to adopt reflexive activation approaches. Reflexive activation is one in which unemployed people actively co-design the proposed resolutions. It is also embedded in a societal context. It is cognisant of citizenship, autonomy and human rights and leans towards traditional adult education values. The model of reflexive activation explored here is infused with understandings emerging from Schuller's three types of capital and theories of recognition, respect and dignity developed by Honneth and others.

  9. Towards a Cyber-Constructivist Perspective (CCP of Educational Design

    Directory of Open Access Journals (Sweden)

    Rocci Luppicini

    2003-02-01

    Full Text Available This theoretical paper utilizes cybernetic-based approaches (Bopry, 1999; Wiener, 1954 and communications theory (Habermas, 1984,1990; Krippendorff, 1994 to advance knowledge of constructivist learning. I argue that past educational research literature on constructivist learning is partly responsible for limiting how educational designers conceptualize individual and collaborative learning environments. A cyber-constructivist perspective (CCP is explored as a tool for increasing awareness of factors that may contribute to effective constructivist educational design (ED within learning communities. I discuss advantages and disadvantages of adopting a CCP in the design of constructivist learning environments.

  10. 22 CFR 229.400 - Education programs or activities.

    Science.gov (United States)

    2010-04-01

    ... SEX IN EDUCATION PROGRAMS OR ACTIVITIES RECEIVING FEDERAL FINANCIAL ASSISTANCE Discrimination on the Basis of Sex in Education Programs or Activities Prohibited § 229.400 Education programs or activities... 22 Foreign Relations 1 2010-04-01 2010-04-01 false Education programs or activities. 229.400...

  11. Educational strategies for architectural design management : the design of a new curriculum

    NARCIS (Netherlands)

    Prins, M.; Halman, J.I.M.

    1996-01-01

    This paper is about the design of a new curriculum on Architectural Design Management Systems. This curriculum is embedded in the Stan Ackermans lnstitute(SAI). The SAI is a school for continuing post graduate education on technological design. First some recent developments in the building industry

  12. Engineering a General Education Program: Designing Mechanical Engineering General Education Courses

    Science.gov (United States)

    Fagette, Paul; Chen, Shih-Jiun; Baran, George R.; Samuel, Solomon P.; Kiani, Mohammad F.

    2013-01-01

    The Department of Mechanical Engineering at our institution created two engineering courses for the General Education Program that count towards second level general science credit (traditional science courses are first level). The courses were designed for the general student population based upon the requirements of our General Education Program…

  13. Integration of Educational Methods and Physical Settings: Design Guidelines for High/Scope Methodology in Pre-Schools

    Science.gov (United States)

    Izadpanah, Shirin; Günçe, Kaðan

    2014-01-01

    Quality design and appropriate space organization in preschool settings can support preschool children's educational activities. Although the relationship between the well-being and development of children and physical settings has been emphasized by many early childhood researchers, there is still a need for theoretical design guidelines that are…

  14. The Design of Curriculum, Assessment and Evaluation in Higher Education with Constructive Alignment

    Science.gov (United States)

    Ali, Liaqat

    2018-01-01

    In higher education, the principle of constructive alignment for devising teaching, learning activities and assessment tasks is the underpinning concept in curriculum design and development to achieve intended learning outcomes. Student's deep learning is critical and it is the responsibility of the curriculum developer to make sure that synergy…

  15. Short educational programs in optical design and engineering

    Science.gov (United States)

    Voznesenskaya, Anna; Romanova, Galina; Bakholdin, Alexey; Tolstoba, Nadezhda; Ezhova, Kseniia

    2016-09-01

    Globalization and diversification of education in optical engineering causes a number of new phenomena in students' learning paths. Many students have an interest to get some courses in other universities, to study in international environment, to broaden not only professional skills but social links and see the sights as well etc. Participation in short educational programs (e.g. summer / winter schools, camps etc.) allows students from different universities to learn specific issues in their or in some neighbor field and also earn some ECTS for the transcript of records. ITMO University provides a variety of short educational programs in optical design and engineering oriented for different background level, such are: Introduction into optical engineering, Introduction into applied and computer optics, Optical system design, Image modeling and processing, Design of optical devices and components. Depending on students' educational background these programs are revised and adopted each time. Usually the short educational programs last 4 weeks and provide 4 ECTS. The short programs utilize a set of out-of date educational technologies like problem-based learning, case-study and distance-learning and evaluation. Practically, these technologies provide flexibility of the educational process and intensive growth of the learning outcomes. Students are satisfied with these programs very much. In their feedbacks they point a high level of practical significance, experienced teaching staff, scholarship program, excellent educational environment, as well as interesting social program and organizational support.

  16. Advances in mechanisms, robotics and design education and research

    CERN Document Server

    Schmiedeler, James; Sreenivasan, S; Su, Hai-Jun

    2013-01-01

    This book contains papers on a wide range of topics in the area of kinematics, mechanisms, robotics, and design, addressing new research advances and innovations in design education. The content is divided into  five main categories headed ‘Historical Perspectives’, ‘Kinematics and Mechanisms’, ‘Robotic Systems’, ‘Legged Locomotion’, and ‘Design Engineering Education’. Contributions take the form of survey articles, historical perspectives, commentaries on trends on education or research, original research contributions, and papers on design education.   This volume celebrates the achievements of Professor Kenneth Waldron who has made innumerable and invaluable contributions to these fields in the last fifty years. His leadership and his pioneering work have influenced thousands of people in this discipline.

  17. The Educational Design of Textbooks: A Text for Being Interdisciplinary

    Science.gov (United States)

    Golding, Clinton

    2014-01-01

    This paper provides insights into both the educational design of textbooks and interdisciplinary education. The author introduces two educational principles for textbook design--instructional alignment and balancing diversity and meaningful guidance for readers--and applies them to writing his own textbook chapter for being interdisciplinary. The…

  18. Infusing Technology Driven Design Thinking in Industrial Design Education: A Case Study

    Science.gov (United States)

    Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah

    2017-01-01

    Purpose: This paper narrates a case study on design thinking-based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user-driven innovation strategies. Design/methodology/approach: A renewed…

  19. Using the Knowledge, Process, Practice (KPP) model for driving the design and development of online postgraduate medical education.

    Science.gov (United States)

    Shaw, Tim; Barnet, Stewart; Mcgregor, Deborah; Avery, Jennifer

    2015-01-01

    Online learning is a primary delivery method for continuing health education programs. It is critical that programs have curricula objectives linked to educational models that support learning. Using a proven educational modelling process ensures that curricula objectives are met and a solid basis for learning and assessment is achieved. To develop an educational design model that produces an educationally sound program development plan for use by anyone involved in online course development. We have described the development of a generic educational model designed for continuing health education programs. The Knowledge, Process, Practice (KPP) model is founded on recognised educational theory and online education practice. This paper presents a step-by-step guide on using this model for program development that encases reliable learning and evaluation. The model supports a three-step approach, KPP, based on learning outcomes and supporting appropriate assessment activities. It provides a program structure for online or blended learning that is explicit, educationally defensible, and supports multiple assessment points for health professionals. The KPP model is based on best practice educational design using a structure that can be adapted for a variety of online or flexibly delivered postgraduate medical education programs.

  20. Engineering Design EDUCATION: When, What, and HOW

    Science.gov (United States)

    Khalaf, Kinda; Balawi, Shadi; Hitt, George Wesley; Radaideh, Ahmad

    2013-01-01

    This paper presents an innovative, interdisciplinary, design-and-build course created to improve placement, content, and pedagogy for introductory engineering design education. Infused at the freshman level, the course aims to promote expert design thinking by using problem-based learning (PBL) as the mode of delivery. The course is structured to…

  1. Visual Communication in Transition: Designing for New Media Literacies and Visual Culture Art Education across Activities and Settings

    Science.gov (United States)

    Zuiker, Steven J.

    2014-01-01

    As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…

  2. MO-C-9A-01: Effective Medical Physics Educational Activities: Models and Methods

    Energy Technology Data Exchange (ETDEWEB)

    Sprawls, P [Sprawls Educational Foundation, Montreat, NC (United States)

    2014-06-15

    Medical physics is learned in a combination of activities including classroom sessions, individual study, small-group collaborative problem solving, and direct experience in the laboratory or clinical environment. Each type of learning activity is characterized by its effectiveness in producing the desired knowledge for the learner and the cost in terms of resources and human effort required providing it. While learning and teaching is a human activity, modern technology provides a variety of tools that can be used to enhance human performance. The class or conference room is the common setting for educational sessions in both academic institutions and continuing education conferences and programs such as those sponsored by the AAPM. A major value of a class/conference room program is efficiency by bringing a group of learners together to share in a common learning experience under the guidance of one or more experienced learning facilitators (lecturers or presenters). A major challenge is that the class/conference room is separated from the real world of medical physics. The design of an educational activity needs to take into consideration the desired outcomes with respect to what the learners should be able to do. The distinction is that of being able to apply the knowledge to perform specific physics functions rather than just knowing and being able to recall facts, and perhaps do well on written examinations. These are different types of knowledge structures within the human brain and distinctly different learning activities to develop each. Much of medical physics education, especially at the post-graduate and continuing education level, is for the purpose of enhancing the ability of physicists and other related professionals to perform applied procedures and tasks and requires specific types of knowledge.In this session we will analyze various learning activity models, the values and limitations of each, and how they can be used in medical physics education

  3. MO-C-9A-01: Effective Medical Physics Educational Activities: Models and Methods

    International Nuclear Information System (INIS)

    Sprawls, P

    2014-01-01

    Medical physics is learned in a combination of activities including classroom sessions, individual study, small-group collaborative problem solving, and direct experience in the laboratory or clinical environment. Each type of learning activity is characterized by its effectiveness in producing the desired knowledge for the learner and the cost in terms of resources and human effort required providing it. While learning and teaching is a human activity, modern technology provides a variety of tools that can be used to enhance human performance. The class or conference room is the common setting for educational sessions in both academic institutions and continuing education conferences and programs such as those sponsored by the AAPM. A major value of a class/conference room program is efficiency by bringing a group of learners together to share in a common learning experience under the guidance of one or more experienced learning facilitators (lecturers or presenters). A major challenge is that the class/conference room is separated from the real world of medical physics. The design of an educational activity needs to take into consideration the desired outcomes with respect to what the learners should be able to do. The distinction is that of being able to apply the knowledge to perform specific physics functions rather than just knowing and being able to recall facts, and perhaps do well on written examinations. These are different types of knowledge structures within the human brain and distinctly different learning activities to develop each. Much of medical physics education, especially at the post-graduate and continuing education level, is for the purpose of enhancing the ability of physicists and other related professionals to perform applied procedures and tasks and requires specific types of knowledge.In this session we will analyze various learning activity models, the values and limitations of each, and how they can be used in medical physics education

  4. Ten Questions about the Future of Art and Design Education.

    Science.gov (United States)

    Steers, John

    1997-01-01

    Asks ten questions about the future of art, crafts, and design education. Focuses on why art, crafts, and design education should be included in the curriculum; how the curriculum should be defined; and how art educators should respond to conflicting calls for cultural relativism and for cultural nationalism. (DSK)

  5. Optimizing the Role of Physical Education in Promoting Physical Activity: A Social-Ecological Approach.

    Science.gov (United States)

    Solmon, Melinda A

    2015-01-01

    The benefits associated with being physically active are well documented, but a significant proportion of the population is insufficiently active. Physical inactivity is a major health risk factor in our society, and physical education programs are consistently identified as a means to address this concern. The purpose of this article is to use the social-ecological model as a framework to examine ways in which physical education programs can play an important role in promoting physical activity. Policies that require time allocations and resources for physical education and physical activity in schools and community designs that provide infrastructure that makes being physically active accessible and convenient are important factors in making schools and communities healthier spaces. It is clear, however, that policies alone are not sufficient to address concerns about physical inactivity. We must consider individual factors that influence decisions to be physically active in efforts to engage children in physical education programs that promote active lifestyles. The learning climate that teachers create determines what students do and learn in physical education classes. Ensuring that students see value in the content presented and structuring classes so that students believe they can experience success when they exert effort are key elements in an effective motivational climate. Efforts to address public health concerns about physical inactivity require a comprehensive approach including quality physical education. It is critical that kinesiology professionals emerge as leaders in these efforts to place physical education programs at the center of promoting children's physical activity.

  6. Towards the Successful Integration of Design Thinking in Industrial Design Education

    Science.gov (United States)

    Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah

    2016-01-01

    This paper narrates a case study on design thinking based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user driven innovation strategies. A renewed culture and environment for Industrial…

  7. Resolving Conflicts in Educational Game Design through Playtesting

    Science.gov (United States)

    Winn, Brian; Heeter, Carrie

    2007-01-01

    Educational game designs must balance the often conflicting values of game designers, instructional designers, and content experts. In order to reach this balance, however, colleagues should adopt development strategies that already inform the design of commercial computer games. Commercial game designers recognize that great games are not created…

  8. Designing Individual Education in a Group Setting

    NARCIS (Netherlands)

    Damgrave, R. G. J.; Lutters, E.

    2016-01-01

    The structure of the educational program of Industrial Design Engineering at the University of Twente is based on project-led education. Consequently, students are experienced in working as a group in dynamic settings with changing characteristics for every project. The first and second year of the

  9. Meeting Classroom Needs: Designing Space Physics Educational Outreach for Science Education Standards

    Science.gov (United States)

    Urquhart, M. L.; Hairston, M.

    2008-12-01

    As with all NASA missions, the Coupled Ion Neutral Dynamics Investigation (CINDI) is required to have an education and public outreach program (E/PO). Through our partnership between the University of Texas at Dallas William B. Hanson Center for Space Sciences and Department of Science/Mathematics Education, the decision was made early on to design our educational outreach around the needs of teachers. In the era of high-stakes testing and No Child Left Behind, materials that do not meet the content and process standards teachers must teach cannot be expected to be integrated into classroom instruction. Science standards, both state and National, were the fundamental drivers behind the designs of our curricular materials, professional development opportunities for teachers, our target grade levels, and even our popular informal educational resource, the "Cindi in Space" comic book. The National Science Education Standards include much more than content standards, and our E/PO program was designed with this knowledge in mind as well. In our presentation we will describe how we came to our approach for CINDI E/PO, and how we have been successful in our efforts to have CINDI materials and key concepts make the transition into middle school classrooms. We will also present on our newest materials and high school physics students and professional development for their teachers.

  10. Designing for sustained adoption: A model of developing educational innovations for successful propagation

    Science.gov (United States)

    Khatri, Raina; Henderson, Charles; Cole, Renée; Froyd, Jeffrey E.; Friedrichsen, Debra; Stanford, Courtney

    2016-06-01

    [This paper is part of the Focused Collection on Preparing and Supporting University Physics Educators.] The physics education research community has produced a wealth of knowledge about effective teaching and learning of college level physics. Based on this knowledge, many research-proven instructional strategies and teaching materials have been developed and are currently available to instructors. Unfortunately, these intensive research and development activities have failed to influence the teaching practices of many physics instructors. This paper describes interim results of a larger study to develop a model of designing materials for successful propagation. The larger study includes three phases, the first two of which are reported here. The goal of the first phase was to characterize typical propagation practices of education developers, using data from a survey of 1284 National Science Foundation (NSF) principal investigators and focus group data from eight disciplinary groups of NSF program directors. The goal of the second phase was to develop an understanding of successful practice by studying three instructional strategies that have been well propagated. The result of the first two phases is a tentative model of designing for successful propagation, which will be further validated in the third phase through purposeful sampling of additional well-propagated instructional strategies along with typical education development projects. We found that interaction with potential adopters was one of the key missing ingredients in typical education development activities. Education developers often develop a polished product before getting feedback, rely on mass-market communication channels for dissemination, and do not plan for supporting adopters during implementation. The tentative model resulting from this study identifies three key propagation activities: interactive development, interactive dissemination, and support of adopters. Interactive development

  11. Expanding Public/Private Partnerships For Improving Basic Education through School Sponsorship in the Dominican Republic. Final Report. Basic Education and Policy Support Activity.

    Science.gov (United States)

    Craig, Patricia; Kane, Michael

    The Basic Education and Policy Support Activity (BEPS), a new five-year initiative sponsored by United States Agency for International Development's (USAID) Center for Human Capacity Development, is designed to improve the quality, effectiveness, and access to formal and nonformal basic education. BEPS operates through both core funds and buy-ins…

  12. Effects of a Physical Education Supportive Curriculum and Technological Devices on Physical Activity

    Science.gov (United States)

    Clapham, Emily Dean; Sullivan, Eileen C.; Ciccomascolo, Lori E.

    2015-01-01

    The purpose of this study was to examine the effects of a physical education supportive curriculum and technological devices, heart rate monitor (HRM) and pedometer (PED), on physical activity. A single-subject ABAB research design was used to examine amount and level of participation in physical activity among 106 suburban fourth and fifth…

  13. What Do Instructional Designers in Higher Education Really Do?

    Science.gov (United States)

    Kumar, Swapna; Ritzhaupt, Albert

    2017-01-01

    What do instructional designers in higher education really do? With the rise in online courses and programs in higher education, this question is especially important. We interviewed eight instructional designers from across the United States using a semi-structured interview protocol. The results were analyzed using the constant comparative…

  14. Interior Design's Role in Educational Specifications.

    Science.gov (United States)

    Keller, Mary Ann

    1986-01-01

    An experienced interior designer, equipped with a well-written educational specification, will specify the best materials and coordinate colors, materials, and furnishings in line with the district's budget. (MLF)

  15. Designing Educative Curriculum Materials: A Theoretically and Empirically Driven Process

    Science.gov (United States)

    Davis, Elizabeth A.; Palincsar, Annemarie Sullivan; Arias, Anna Maria; Bismack, Amber Schultz; Marulis, Loren M.; Iwashyna, Stefanie K.

    2014-01-01

    In this article, the authors argue for a design process in the development of educative curriculum materials that is theoretically and empirically driven. Using a design-based research approach, they describe their design process for incorporating educative features intended to promote teacher learning into existing, high-quality curriculum…

  16. Designers as Teachers and Learners: Transferring Workplace Design Practice into Educational Settings

    Science.gov (United States)

    Mawson, B.

    2007-01-01

    The nature of the design process and how to develop this skill in novice designers has been of considerable interest to technology educators. The relationship between workplace and school-based design is one area in which a need for further research has been identified by Hill and Anning (2001, "International Journal of Technology and Design…

  17. Educating Through Exploration: Emerging Evidence for Improved Learning Outcomes Using a New Theory of Digital Learning Design

    Science.gov (United States)

    Anbar, Ariel; Center for Education Through eXploration

    2018-01-01

    Advances in scientific visualization and public access to data have transformed science outreach and communication, but have yet to realize their potential impacts in the realm of education. Computer-based learning is a clear bridge between visualization and education that benefits students through adaptative personalization and enhanced access. Building this bridge requires close partnerships among scientists, technologists, and educators.The Infiniscope project fosters such partnerships to produce exploration-driven online learning experiences that teach basic science concepts using a combination of authentic space science narratives, data, and images, and a personalized guided inquiry approach. Infiniscope includes a web portal to host these digital learning experiences, as well as a teaching network of educators using and modifying these experiences. Infiniscope experiences are built around a new theory of digital learning design that we call “education through exploration” (ETX) developed during the creation of successful online, interactive science courses offered at ASU and other institutions. ETX builds on the research-based practices of active learning and guided inquiry to provide a set of design principles that aim to develop higher order thinking skills in addition to understanding of content. It is employed in these experiences by asking students to solve problems and actively discover relationships, supported by an intelligent tutoring system which provides immediate, personalized feedback and scaffolds scientific thinking and methods. The project is led by ASU’s School of Earth and Space Exploration working with learning designers in the Center for Education Through eXploration, with support from NASA’s Science Mission Directorate as part of the NASA Exploration Connection program.We will present an overview of ETX design, the Infinscope project, and emerging evidence of effectiveness.

  18. Research Designs and Special Education Research: Different Designs Address Different Questions

    Science.gov (United States)

    Cook, Bryan G.; Cook, Lysandra

    2016-01-01

    The aim of this article is to provide practitioners and other nonresearchers a basic understanding of research designs to aid in appropriately interpreting and applying research findings in special education. Research design provides the blueprint for conducting a research study and shapes what kind of knowledge is generated by the study. We…

  19. Adolescent Sexual Education: Designing Curriculum That Works

    Science.gov (United States)

    Quincy, Michael L.

    2009-01-01

    The purpose of this review paper, "Adolescent Sexual Education: Designing Curriculum That Works", is to present some basic curriculum necessities for developing an in-school sexual education program that results in decreasing the number of teenagers initiating sex, thus reducing the number of teen pregnancies and cases of sexually transmitted…

  20. 45 CFR 86.31 - Education programs or activities.

    Science.gov (United States)

    2010-10-01

    ... THE BASIS OF SEX IN EDUCATION PROGRAMS OR ACTIVITIES RECEIVING FEDERAL FINANCIAL ASSISTANCE Discrimination on the Basis of Sex in Education Programs or Activities Prohibited § 86.31 Education programs or... 45 Public Welfare 1 2010-10-01 2010-10-01 false Education programs or activities. 86.31 Section 86...

  1. When Playing Meets Learning: Methodological Framework for Designing Educational Games

    Science.gov (United States)

    Linek, Stephanie B.; Schwarz, Daniel; Bopp, Matthias; Albert, Dietrich

    Game-based learning builds upon the idea of using the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodological framework for the conceptual design of educational games was developed. Thereby state-of-the-art psycho-pedagogical approaches were combined with insights of media-psychology as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA's 4Ms: Macroadaptivity, Microadaptivity, Metacognition, and Motivation. The conceptual framework is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology.

  2. Educational Activity: A Preliminary Review and Some International Experiences

    Directory of Open Access Journals (Sweden)

    Salem Ali Al Qahtani

    2017-11-01

    Full Text Available This paper reviews the history of the educational activity which was entered through John Dewey’s Experimental School, founded in 1896, the first school to use the activity curriculum. It sheds the light on the stages that activity has gone through till today. The Islamic view and a number of quotes from a number of Islamic thinkers and educators also were reviewed. The importance of the activity, its basics, functions, types and classifications were also discussed. The research concluded with a number of international experiences which gave great importance to the activity in their curricula and educational plans. The most important recommendations are: 1 Offering advanced training programs for teachers on educational activity; 2 Adding educational activity as an independent material in educational colleges; 3 Expanding the scope of study for international experiences in educational activity; and 4 Making use of technology and employing it in the educational activity.

  3. Designing for an Educational Revolution.

    Science.gov (United States)

    Keeley, Larry

    1997-01-01

    Most educational advances are timid improvements on the periphery and ignore underlying shifts in national need. This article discusses some cultural shifts and speculates about design responses: corporate training, resiliency and life-long skills improvement, the shift from learning as work to learning as entertainment, and the shift from mastery…

  4. Supporting teachers in data-informed educational design

    NARCIS (Netherlands)

    McKenney, Susan; Mor, Yishay

    2015-01-01

    Recent years have seen a growing recognition of the value of positioning teaching as a design science. In this context, we see a great potential in the possible synergy between educational design, learning analytics and teacher inquiry. This synergy is demonstrated in the form of Computer Supported

  5. Applying Semiotic Theories to Graphic Design Education: An Empirical Study on Poster Design Teaching

    Science.gov (United States)

    Yang, Chao-Ming; Hsu, Tzu-Fan

    2015-01-01

    The rationales behind design are dissimilar to those behind art. Establishing an adequate theoretical foundation for conducting design education can facilitate scientising design methods. Thus, from the perspectives of the semiotic theories proposed by Saussure and Peirce, we investigated graphic design curricula by performing teaching…

  6. Navigating the Interface between Design Education and Fashion Business Start-up

    Science.gov (United States)

    Mills, Colleen E.

    2012-01-01

    Purpose: The purpose of this paper is to address the interface between design education and business start-up in the designer fashion industry (DFI) and provide a new framework for reflecting on ways to improve design education and graduates' business start-up preparedness. Design/methodology/approach: This interpretive study employed…

  7. Backward Instructional design for an educational open resource in Spanish Vocational Training: The case of the Web Apps Project

    Directory of Open Access Journals (Sweden)

    Cristian Jorge GARCÍA MARCOS

    2017-07-01

    Full Text Available The article is concerned with the instructional design process used to elaborate an educational media developing the Web Applications module curriculum of Microcomputer Systems and Networks Intermediate Level Training Cycle, which belongs to the professional family of Computing and Communications within the studies of Vocational Education and Training. A backward model is followed as instructional design to create the educational media, starting with the learning outcomes and ending with the contents, in a reverse way to the procedure used in other instructional designs. The educational media has been designed based on constructivism as pedagogical principle and it has been used to create projects for the student to be actively involved in the development of their knowledge. The result is an open educational resource composed of six didactic sequences, where the student is expected to achieve higher order thinking skills. In addition to openness in access, use, adaptation and redistribution of material, the article provides a detailed view of the process that has been followed in each phase of instructional design. In this way, the educational resource evolves from being not only open in its content, but also in its design, so that the latter becomes accessible, reusable, adapted and redistributed by others. The full open educational resource can be found at the following link: http://www.cristiangarcia.org/WebAppsProject/index.html

  8. Longitudinal Associations between Physical Activity and Educational Outcomes.

    Science.gov (United States)

    Kari, Jaana T; Pehkonen, Jaakko; Hutri-Kähönen, Nina; Raitakari, Olli T; Tammelin, Tuija H

    2017-11-01

    This longitudinal study examined the role of leisure-time physical activity in academic achievement at the end of compulsory basic education and educational attainment in adulthood. The data were drawn from the ongoing longitudinal Cardiovascular Risk in Young Finns Study, which was combined with register-based data from Statistics Finland. The study consisted of children who were 12 yr (n = 1723, 49% boys) and 15 yr (n = 2445, 48% boys) of age at the time when physical activity was measured. The children were followed up until 2010, when their mean age was 40 yr. Physical activity was self-reported and included several measurements: overall leisure-time physical activity outside school hours, participation in sports club training sessions, and participation in sports competitions. Individuals' educational outcomes were measured with the self-reported grade point average at age 15 yr and register-based information on the years of completed postcompulsory education in adulthood. Ordinary least squares models and the instrumental variable approach were used to analyze the relationship between physical activity and educational outcomes. Physical activity in adolescence was positively associated with educational outcomes. Both the physical activity level at age 15 yr and an increase in the physical activity level between the ages of 12 and 15 yr were positively related to the grade point average at age 15 yr and the years of postcompulsory education in adulthood. The results were robust to the inclusion of several individual and family background factors, including health endowments, family income, and parents' education. The results provide evidence that physical activity in adolescence may not only predict academic success during compulsory basic education but also boost educational outcomes later in life.

  9. Applying multimedia design principles enhances learning in medical education.

    Science.gov (United States)

    Issa, Nabil; Schuller, Mary; Santacaterina, Susan; Shapiro, Michael; Wang, Edward; Mayer, Richard E; DaRosa, Debra A

    2011-08-01

    The Association of American Medical Colleges' Institute for Improving Medical Education's report entitled 'Effective Use of Educational Technology' called on researchers to study the effectiveness of multimedia design principles. These principles were empirically shown to result in superior learning when used with college students in laboratory studies, but have not been studied with undergraduate medical students as participants. A pre-test/post-test control group design was used, in which the traditional-learning group received a lecture on shock using traditionally designed slides and the modified-design group received the same lecture using slides modified in accord with Mayer's principles of multimedia design. Participants included Year 3 medical students at a private, midwestern medical school progressing through their surgery clerkship during the academic year 2009-2010. The medical school divides students into four groups; each group attends the surgery clerkship during one of the four quarters of the academic year. Students in the second and third quarters served as the modified-design group (n=91) and students in the fourth-quarter clerkship served as the traditional-design group (n=39). Both student cohorts had similar levels of pre-lecture knowledge. Both groups showed significant improvements in retention (paffect transfer of learning. Further research on applying the principles of multimedia design to medical education is needed to verify the impact it has on the long-term learning of medical students, as well as its impact on other forms of multimedia instructional programmes used in the education of medical students. © Blackwell Publishing Ltd 2011.

  10. Making Tracks 1.0: Action Researching an Active Transportation Education Program

    Science.gov (United States)

    Robinson, Daniel; Foran, Andrew; Robinson, Ingrid

    2014-01-01

    This paper reports on the results of the first cycle of an action research project. The objective of this action research was to examine the implementation of a school-based active transportation education program (Making Tracks). A two-cycle action research design was employed in which elementary school students' (ages 7-9), middle school…

  11. Interior Design Education within a Human Ecological Framework

    Science.gov (United States)

    Kaup, Migette L.; Anderson, Barbara G.; Honey, Peggy

    2007-01-01

    An education based in human ecology can greatly benefit interior designers as they work to understand and improve the human condition. Design programs housed in colleges focusing on human ecology can improve the interior design profession by taking advantage of their home base and emphasizing the human ecological framework in the design curricula.…

  12. Activity-based design

    DEFF Research Database (Denmark)

    Andersen, Peter Bøgh

    2006-01-01

      In many types of activities communicative and material activities are so intertwined that the one cannot be understood without taking the other into account. This is true of maritime and hospital work that are used as examples in the paper. The spatial context of the activity is also important:...... and automatic machinery can replace one another in an activity. It also gives an example of how to use the framework for design....

  13. Supporting teachers in data-informed educational design

    NARCIS (Netherlands)

    McKenney, Susan; Mor, Yishay

    2016-01-01

    Recent years have seen a growing recognition of the value of positioning teaching as a design science. In this context, we see a great potential in the possible synergy between educational design, learning analytics, and teacher inquiry. This synergy is demonstrated in the form of CASCADE-SEA, a

  14. Design studio as a life space in architectural education: privacy requirements

    OpenAIRE

    Demirbaş, Özgen Osman

    1997-01-01

    Ankara : The Department of Interior Architecture and Environmental Design and the Institute of Fine Arts of Bilkent Univ., 1997. Thesis (Master's) -- Bilkent University, 1997. Includes bibliographical refences. There is a very important relationship between the educational outcomes and the architectural design of educational facilities. The most commonly used space in an architectural education is the design studio. Therefore, it is claimed that there should be a living process in a ...

  15. Embracing Student Experience in Inclusive Design Education through Learner-Centred Instruction

    Science.gov (United States)

    Altay, Burçak; Ballice, Gülnur; Bengisu, Ebru; Alkan-Korkmaz, Sevinç; Paykoç, Eda

    2016-01-01

    This paper explores the process and outcome of using learner-centred methods to develop students' empathic design abilities during an educational workshop on inclusive design. In the first section of the paper, we suggest the significance of incorporating inclusive design within the education of design disciplines. Then, we introduce a workshop on…

  16. DRS // CUMULUS Oslo 2013. The 2nd International Conference for Design Education Researchers

    Directory of Open Access Journals (Sweden)

    Liv Merete Nielsen

    2012-08-01

    Full Text Available This international conference is a springboard for sharing ideas and concepts about contemporary design education research. Contributors are invited to submit research that deals with different facets of contemporary approaches to design education research. All papers will be double-blind peer-reviewed. This conference is open to research in any aspect and discipline of design education. Conference theme:Design Learning for Tomorrow - Design Education from Kindergarten to PhD

  17. Learning to Listen: Teaching an Active Listening Strategy to Preservice Education Professionals

    Science.gov (United States)

    McNaughton, David; Hamlin, Dawn; McCarthy, John; Head-Reeves, Darlene; Schreiner, Mary

    2008-01-01

    The importance of parent-teacher communication has been widely recognized; however, there is only limited research on teaching effective listening skills to education professionals. In this study, a pretest-posttest control group design was used to examine the effect of instruction on the active listening skills of preservice education…

  18. DESIGN AND LICENSING TRENDS OF THE GENERAL EDUCATIONAL PROGRAMS IN LATVIA

    OpenAIRE

    Mihailovs, Ivans Jānis; Krūmiņa, Aira Aija

    2016-01-01

    The general education program designing and licensing trends in Latvia in the period from 2010 to 2014 are analyzed in the article. Based on the general education program licensing data, it found that there isn’t a trend to license author’s program in primary education, while the secondary level of education author's programs are designed and licensed more often. The fact that primary education is more licensed programs in mathematics, science and technology, but in general secondary educatio...

  19. DESIGNING EDUCATIONAL PROCESS OF FORMING SOCIAL AND PEDAGOGICAL COMPETENCE OF FUTURE PRIMARY SCHOOL TEACHERS IN INCLUSIVE SECONDARY SCHOOL

    Directory of Open Access Journals (Sweden)

    Zoia Shevtsiv

    2017-04-01

    Full Text Available The article is devoted to the issue of social and pedagogical competence of future primary school teacher in inclusive secondary schools. The aim of the article is to define the concept “design” and “pedagogical design”; to disclose methodological approaches and main features of pedagogical design of forming of social and pedagogical competence of future primary school teacher in inclusive secondary schools; to identify structural elements of social and pedagogical competence. The article analyzes the essence of the concept “design”. The process of designing educational system of social and pedagogical competence of future primary school teacher in inclusive secondary school is based on several interrelated methodological approaches, including systematic, axiological, active, person-centered, contextual acmeological, and competential ones. Important factors and theoretical starting positions are designing general principles of education: humanism and democracy; principles of teaching, scientific, professional orientation, integrity, communication theory and practice, consistency and systematic, variability, pedagogical creativity. The special principles are the following: problematic, technologizing, dialogization, and competence ones. Social and pedagogical competence of future primary school teachers in inclusive secondary school is structured by the cognitive, active, professional and personal components. Structure components are defined as a synthesis of social and pedagogical competences, educational and developmental, communicative, diagnostic, organizational, predictive, preventive, security and defense, correctional and rehabilitation, adaptation items. Established continuity of the educational process of forming social and pedagogical competence of future primary school teacher in inclusive secondary school takes place during the period of study in higher education establishments. The following conclusions are drawn that

  20. Environmental Approach In Interior Design Education In Turkey

    Directory of Open Access Journals (Sweden)

    Derya Adıgüzel

    2013-12-01

    Full Text Available These days there has been a severe encroachment on nature, a large amount of waste being generated, and natural resources being used irresponsibly during the design, application and usage phases of buildings. Environmental sensitivity is necessary during the construction of new buildings and re-usage of current buildings to resolve environmental problems. In order to increase environmental sensitivity, a great responsibility falls onto interior design along with other disciplines during the creation of living spaces. The accumulation of knowledge from career training and the level of awareness will determine the practical development of environmentally sensitive interior design. Therefore the purpose of this article is to make a determination of the current state of environmental design in interior design education in Turkey. The degree to which environmental design is reflected in the curricula of interior design departments was studied. The relationship between the awareness level of the students and the educational programs will be presented through three samples. Surveys were conducted at three universities that have varying degrees of environmental design within the interior design curricula. As a result, the importance of having an environmentally conscious design understanding within the curricula of interior design and recommendations for improving the environmental design awareness of students will be presented in this article.

  1. 22 CFR 146.400 - Education programs or activities.

    Science.gov (United States)

    2010-04-01

    ... Basis of Sex in Education Programs or Activities Prohibited § 146.400 Education programs or activities... 22 Foreign Relations 1 2010-04-01 2010-04-01 false Education programs or activities. 146.400 Section 146.400 Foreign Relations DEPARTMENT OF STATE CIVIL RIGHTS NONDISCRIMINATION ON THE BASIS OF SEX...

  2. Development of an ESL curriculum to educate Chinese immigrants about physical activity.

    Science.gov (United States)

    Taylor, Victoria M; Cripe, Swee May; Acorda, Elizabeth; Teh, Chong; Coronado, Gloria; Do, Hoai; Woodall, Erica; Hislop, T Gregory

    2008-08-01

    Regular physical activity reduces the risk of many chronic conditions. Multiple studies have shown that Asians in North America engage in less physical activity than the general population. One area for strategic development in the area of health education is the design and evaluation of English as a second language (ESL) curricula. The PRECEDE model and findings from focus groups were used to develop a physical activity ESL curriculum for Chinese immigrants. In general, focus group participants recognized that physical activity contributes to physical and mental wellbeing. However, the benefits of physical activity were most commonly described in terms of improved blood circulation, immune responses, digestion, and reflexes. The importance of peer pressure and the encouragement of friends in adhering to regular physical activity regimens were mentioned frequently. Reported barriers to regular physical activity included lack of time, weather conditions, and financial costs. The ESL curriculum aims to both promote physical activity and improve knowledge, and includes seven different ESL exercises. Our curriculum development methods could be replicated for other health education topics and in other limited English-speaking populations.

  3. A framework for designing hand hygiene educational interventions in schools

    DEFF Research Database (Denmark)

    Appiah-Brempong, Emmanuel; Harris, Muriel J; Newton, Samuel

    2018-01-01

    OBJECTIVES: Hygiene education appears to be the commonest school-based intervention for preventing infectious diseases, especially in the developing world. Nevertheless, there remains a gap in literature regarding a school-specific theory-based framework for designing a hand hygiene educational...... (normative beliefs and motivation to comply). CONCLUSIONS: A framework underpinned by formalized psychosocial theories has relevance and could enhance the design of hand hygiene educational interventions, especially in schools....... of school-based hand hygiene educational interventions is summarized narratively. RESULTS: School-based hand hygiene educational interventions seeking to positively influence behavioural outcomes could consider enhancing psychosocial variables including behavioural capacity, attitudes and subjective norms...

  4. Pre-Employment Laboratory Education. Clothing/Fashion Design Guidebook.

    Science.gov (United States)

    Texas Tech Univ., Lubbock. Home Economics Instructional Materials Center.

    This guidebook is designed for use in teaching students enrolled in preemployment laboratory education (PELE) clothing/fashion design programs. The first of two major sections includes an overview for teachers on planning, conducting, and evaluating a PELE clothing/fashion design program. Specific topics discussed in section 1 include (1)…

  5. Franz Kafka in the Design Studio: A Hermeneutic-Phenomenological Approach to Architectural Design Education

    Science.gov (United States)

    Hisarligil, Beyhan Bolak

    2012-01-01

    This article demonstrates the outcomes of taking a hermeneutic phenomenological approach to architectural design and discusses the potentials for imaginative reasoning in design education. This study tests the use of literature as a verbal form of art and design and the contribution it can make to imaginative design processes--which are all too…

  6. Standards of Multimedia Graphic Design in Education

    Science.gov (United States)

    Aldalalah, Osamah Ahmad; Ababneh, Ziad Waleed Mohamed

    2015-01-01

    This study aims to determine Standards of Multimedia Graphic Design in Education through the analysis of the theoretical basis and previous studies related to this subject. This study has identified the list of standards of Multimedia, Graphic Design, each of which has a set indicator through which the quality of Multimedia can be evaluated in…

  7. CDIO-Concept for Enginering Education in Fluid Power, Motion Control and Mechatronic Design

    DEFF Research Database (Denmark)

    Conrad, Finn; Andersen, Torben O.; Hansen, Michael Rygaard

    2006-01-01

    of mechatronics solutions with fluid power actuators for motion control of machines and robots. The idea of CDIO-Concept is to take care of that the students are learning by doing and learning while doing when the students are active to generate new products and solutions by going through the phases from......The paper presents significant Danish experiment results of a developed CDIO-Concept and approach for active and integrated learning in today’s engineering education of MSc Degree students, and research results from using IT-Tools for CAE/CAD and dynamic modelling, simulation, analysis, and design...... to Conceive, Design, Implement and Operate related to en product design by them self in competition with others. The idea is based on the Danish implementation of a CDIO-Concept. A curriculum at Aalborg University, and Technical University of Denmark, offers courses for Motion Control, Fluid Power within...

  8. Using GitHub in the design of e-activities for software refactoring

    Directory of Open Access Journals (Sweden)

    Carlos LÓPEZ

    2015-12-01

    Full Text Available The aim of this work is to design, plan, apply and assessment educational activities to help in the teaching-learning process of the concept of refactoring. The teaching methodology used is based on two pillars. The first is a progressive learning of the concept of refactoring by e-activities defined at different levels of knowledge of Bloom’s taxonomy (knowledge, comprehension, application, analysis, synthesis, evaluation. The second is the use of resources in e-activities that are related to those the student may find during their professional career oriented towards software development: integrated development environments and software project repositories. The result of this work is the definition of a set of Java code refactoring e-activities. The version control functionality of software project repository, i.e.; GitHub, is used in different ways depending on the type of e-activity. Under these assumptions five types of e-activities are designed: Reading and comprehensions, objective tests, problem-based learning, case studies and webinars. The e-activities designed are applied in the context of the course Software Engineering of the Bachelor’s Degree in Computer Science at the University of Burgos. The paper concludes analyzing some consequences of the experience from the perspective of using these new e-activities in the teaching-learning process as from the perspective of workload involved for both the teacher and the student.

  9. Design of the Model of Constructivist Learning Theory for Moral Education in Physical Education Teaching

    Science.gov (United States)

    Wang, Chenyu

    2011-01-01

    In order to achieve better effect of moral education in physical education teaching, this article employed constructivist learning theory to design the model of moral education according to the characteristics of physical education teaching, in order that the majority of P.E. teachers draw lessons from it in their teaching practice, and service to…

  10. Design and Testing of an Educational Water Tunnel

    Science.gov (United States)

    Kosaraju, Srinivas

    2017-11-01

    A new water tunnel is designed and tested for educational and research purposes at Northern Arizona University. The university currently owns an educational wind tunnel with a test section of 12in X 12in X 24in. However, due to limited size of test section and range of Reynolds numbers, its application is currently limited to very few experiments. In an effort to expand the educational and research capabilities, a student team is tasked to design, build and test a water tunnel as a Capstone Senior Design project. The water tunnel is designed to have a test section of 8in X 8in X 36in. and be able to test up to Re = 50E3. Multiple numerical models are used to optimize the flow field inside the test section before building the physical apparatus. The water tunnel is designed to accommodate multiple experiments for drag and lift studies. The built-in die system can deliver up to three different colors to study the streamlines and vortex shedding from the surfaces. During the first phase, a low discharge pump is used to achieve Re = 4E3 to test laminar flows. In the second phase, a high discharge pump will be used to achieve targeted Re = 50E3 to study turbulent flows.

  11. ARTEMIS: Reinvigorating History and Theory in Art and Design Education

    Science.gov (United States)

    Janet, Jeff; Miles, Melissa

    2009-01-01

    ARTEMIS (Art Educational Multiplayer Interactive Space) is an online multi-user virtual environment that is designed around the objects, artefacts, philosophies, personalities and critical discourses of the histories and theories of art and design. Conceived as a means of reinvigorating art history and theory education in the digital age, ARTEMIS…

  12. Using Drawing in Designing Educational Software with Children

    DEFF Research Database (Denmark)

    Andersen, Kristine

    2002-01-01

    Experience with children's drawings in design inquiry shows that drawing can be a way for the child to express his or her needs and wishes to a specific design and navigation. I suggest to focus on children's drawings as a means of expression about learning. My design experience show that drawings...... can serve as objects for dialogues with children when evaluating and designing digital educational material....

  13. Developing a Big Game for Financial Education Using Service Design Approach

    Science.gov (United States)

    Kang, Myunghee; Yoon, Seonghye; Kang, Minjeng; Jang, JeeEun; Lee, Yujung

    2018-01-01

    The purpose of this study was to design and develop an educational game which facilitates building adolescents' knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model…

  14. Design Principles for the Information Architecture of a SMET Education Digital Library.

    Science.gov (United States)

    Dong, Andy; Agogino, Alice M.

    This implementation paper introduces principles for the information architecture of an educational digital library, principles that address the distinction between designing digital libraries for education and designing digital libraries for information retrieval in general. Design is a key element of any successful product. Good designers and…

  15. Designing for Diverse Learning: Case Study of Place-Based Learning in Design and Technologies Pre-Service Teacher Education

    Science.gov (United States)

    Best, Marnie; MacGregor, Denise; Price, Deborah

    2017-01-01

    Place-based learning experiences in Design and Technologies education connect people and place with design processes and products. Drawing on place-based learning, this case study shares the experiences of eight final year pre-service Design and Technologies education students from the University of South Australia as they collaborated with…

  16. Comparing of goal setting strategy with group education method to increase physical activity level: A randomized trial.

    Science.gov (United States)

    Jiryaee, Nasrin; Siadat, Zahra Dana; Zamani, Ahmadreza; Taleban, Roya

    2015-10-01

    Designing an intervention to increase physical activity is important to be based on the health care settings resources and be acceptable by the subject group. This study was designed to assess and compare the effect of the goal setting strategy with a group education method on increasing the physical activity of mothers of children aged 1 to 5. Mothers who had at least one child of 1-5 years were randomized into two groups. The effect of 1) goal-setting strategy and 2) group education method on increasing physical activity was assessed and compared 1 month and 3 months after the intervention. Also, the weight, height, body mass index (BMI), waist and hip circumference, and well-being were compared between the two groups before and after the intervention. Physical activity level increased significantly after the intervention in the goal-setting group and it was significantly different between the two groups after intervention (P goal-setting group after the intervention. In the group education method, only the well-being score improved significantly (P goal-setting strategy to boost physical activity, improving the state of well-being and decreasing BMI, waist, and hip circumference.

  17. Using Educational Design Research Methods to Examine the Affordances of Online Games for Teacher Learning

    Science.gov (United States)

    Vrasidas, Charalambos; Solomou, Maria

    2013-01-01

    The purpose of this research was to examine the affordances and opportunities from using online games in teacher professional development. Following an educational design research approach, we developed an environment to provide opportunities for in-service teachers to engage in-game-based activities. Our work presented in this manuscript was of…

  18. Sustainable Product Design, Engineering and Management Education for Industrial Design Engineering

    OpenAIRE

    Boks, C.; Diehl, J.C.; Wever, R.

    2006-01-01

    Developments in the field of sustainable product design are manifold, which means that education in this field is rapidly evolving as well. In this paper, the continuously evolving portfolio of courses offered at Delft University of Technology’s Industrial Design Engineering faculty is systematically discussed, with a focus on content, course formats, assignments and lessons learned from course evaluations in recent years. It is concluded that in particular integration in existing contexts (a...

  19. Designing learning spaces for interprofessional education in the anatomical sciences.

    Science.gov (United States)

    Cleveland, Benjamin; Kvan, Thomas

    2015-01-01

    This article explores connections between interprofessional education (IPE) models and the design of learning spaces for undergraduate and graduate education in the anatomical sciences and other professional preparation. The authors argue that for IPE models to be successful and sustained they must be embodied in the environment in which interprofessional learning occurs. To elaborate these arguments, two exemplar tertiary education facilities are discussed: the Charles Perkins Centre at the University of Sydney for science education and research, and Victoria University's Interprofessional Clinic in Wyndham for undergraduate IPE in health care. Backed by well-conceived curriculum and pedagogical models, the architectures of these facilities embody the educational visions, methods, and practices they were designed to support. Subsequently, the article discusses the spatial implications of curriculum and pedagogical change in the teaching of the anatomical sciences and explores how architecture might further the development of IPE models in the field. In conclusion, it is argued that learning spaces should be designed and developed (socially) with the expressed intention of supporting collaborative IPE models in health education settings, including those in the anatomical sciences. © 2015 American Association of Anatomists.

  20. Teens, Power Tools, and Green Schools: Education for Sustainability through a University Environmental Design Program and Middle School Partnership

    Science.gov (United States)

    Derr, Victoria

    2017-01-01

    This article explores the role of green schools in promoting education for sustainability by reflecting on a university-middle school partnership focused on sustainable design. Undergraduates and middle school students met weekly for a semester to learn about sustainability through simple design projects and activities that focused on…

  1. POTENTIAL USE OF VIRTUAL ENVIRONMENTS IN DESIGN EDUCATION

    OpenAIRE

    SAGUN, Aysu

    2011-01-01

    This paper explores the potential use of Virtual Environments (VE) in design education. Recently, the way the designers form their mental concepts, develop and test their design is enhanced with the new computer technologies. Computer generated VE has a great potential to be used in the design process and collaborative studies because they enable manipulation of simulated products as well as interaction of people with each other and the simulated space for communication and col...

  2. Designing an Electronic Educational Game to Facilitate Immersion and Flow

    Science.gov (United States)

    Ma, Yuxin; Williams, Doug; Prejean, Louise

    2014-01-01

    Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is…

  3. The Industrial Property Rights Education in Collaboration with the Creative Product Design Education

    Science.gov (United States)

    Tokoro, Tetsuro; Habuchi, Hitoe; Chonan, Isao

    Recently, the Advanced Courses of Electronic System Engineering and Architecture and Civil Engineering of Gifu National College of Technology have introduced a creative subject, “Creative Engineering Practice”. In this subject, students study intellectual property rights. More specifically, they learn and practice industrial proprietary rights, procedures for obtaining a patent right, how to use Industrial Property Digital Library and so forth, along with the practice of creative product design. The industrial property rights education in collaboration with the creative product design education has been carried out by the cooperation of Japan Patent Office, Japan Institute of Invention and Innovation and a patent attorney. Through the instruction of the cooperative members, great educative results have been obtained. In this paper, we will describe the contents of the subject together with its items to pursue an upward spiral of progress.

  4. Various advanced design projects promoting engineering education

    Science.gov (United States)

    1994-01-01

    The Universities Space Research Association (USRA) Advanced Design Program (ADP) program promotes engineering education in the field of design by presenting students with challenging design projects drawn from actual NASA interests. In doing so, the program yields two very positive results. Firstly, the students gain a valuable experience that will prepare them for design problems with which they will be faced in their professional careers. Secondly, NASA is able to use the work done by students as an additional resource in meeting its own design objectives. The 1994 projects include: Universal Test Facility; Automated Protein Crystal Growth Facility; Stiffening of the ACES Deployable Space Boom; Launch System Design for Access to Space; LH2 Fuel Tank Design for SSTO Vehicle; and Feed System Design for a Reduced Pressure Tank.

  5. A Framework for Collaborative Networked Learning in Higher Education: Design & Analysis

    Directory of Open Access Journals (Sweden)

    Ghassan F. Issa

    2014-06-01

    Full Text Available This paper presents a comprehensive framework for building collaborative learning networks within higher educational institutions. This framework focuses on systems design and implementation issues in addition to a complete set of evaluation, and analysis tools. The objective of this project is to improve the standards of higher education in Jordan through the implementation of transparent, collaborative, innovative, and modern quality educational programs. The framework highlights the major steps required to plan, design, and implement collaborative learning systems. Several issues are discussed such as unification of courses and program of studies, using appropriate learning management system, software design development using Agile methodology, infrastructure design, access issues, proprietary data storage, and social network analysis (SNA techniques.

  6. Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students

    Directory of Open Access Journals (Sweden)

    Zahra Jamebozorg

    2017-12-01

    Full Text Available Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relationship with learning motivation. Materials and Methods:  Components of the model for designing educational games were first determined qualitatively. Then, the relationship between the educational games designed and students' learning motivation was determined. A self-made questionnaire, with elements of educational game designing along with another questionnaire was used to determine the learning motivation. The obtained data were analyzed using Pearson correlation coefficient and independent t-test. Results: The model, with 4 main components and 26 sub-components, was designed. That set of various elements, including: the rules, objectives, tools, results and feedbacks, accidents, challenges and interactions displayed in the context of the game, along with instructional design component such as analysis, design, development, utilization and evaluation were used. After implementation of the pattern and designing the "States of Matter" lesson in the science book for the third graders, the results showed that there is a significant correlation between the use of designed educational game and components of the students’ learning motivation (r= 0.85 and P=0.01. Conclusion: According to this study given the relationship between the use of educational games and motivation to learn, it can be concluded that the educational games designed according to scientific principles could lead to the improved students’ motivation and learning.

  7. The Emergence of an Amplified Mindset of Design: Implications for Postgraduate Design Education

    Science.gov (United States)

    Moreira, Mafalda; Murphy, Emma; McAra-McWilliam, Irene

    2016-01-01

    In a global scenario of complexity, research shows that emerging design practices are changing and expanding, creating a complex and ambiguous disciplinary landscape. This directly impacts on the field of design education, calling for new, flexible models able to tackle future practitioners' needs, unknown markets and emergent societal cultures.…

  8. Estimating Unbiased Treatment Effects in Education Using a Regression Discontinuity Design

    Directory of Open Access Journals (Sweden)

    William C. Smith

    2014-08-01

    Full Text Available The ability of regression discontinuity (RD designs to provide an unbiased treatment effect while overcoming the ethical concerns plagued by Random Control Trials (RCTs make it a valuable and useful approach in education evaluation. RD is the only explicitly recognized quasi-experimental approach identified by the Institute of Education Statistics to meet the prerequisites of a causal relationship. Unfortunately, the statistical complexity of the RD design has limited its application in education research. This article provides a less technical introduction to RD for education researchers and practitioners. Using visual analysis to aide conceptual understanding, the article walks readers through the essential steps of a Sharp RD design using hypothetical, but realistic, district intervention data and provides additional resources for further exploration.

  9. K-12 Education

    Science.gov (United States)

    products laboratories publications nisee b.i.p. members education FAQs links education Education Program Internships K-12 Education Contact the PEER Education Program PEER's Educational Affiliates Student Design Competition Student Leadership Council Classes and Other Educational Activities Site Map Search K-12 Education

  10. STEM learning activity among home-educating families

    Science.gov (United States)

    Bachman, Jennifer

    2011-12-01

    Science, technology, engineering, and mathematics (STEM) learning was studied among families in a group of home-educators in the Pacific Northwest. Ethnographic methods recorded learning activity (video, audio, fieldnotes, and artifacts) which was analyzed using a unique combination of Cultural-Historical Activity Theory (CHAT) and Mediated Action (MA), enabling analysis of activity at multiple levels. Findings indicate that STEM learning activity is family-led, guided by parents' values and goals for learning, and negotiated with children to account for learner interests and differences, and available resources. Families' STEM education practice is dynamic, evolves, and influenced by larger societal STEM learning activity. Parents actively seek support and resources for STEM learning within their home-school community, working individually and collectively to share their funds of knowledge. Home-schoolers also access a wide variety of free-choice learning resources: web-based materials, museums, libraries, and community education opportunities (e.g. afterschool, weekend and summer programs, science clubs and classes, etc.). A lesson-heuristic, grounded in Mediated Action, represents and analyzes home STEM learning activity in terms of tensions between parental goals, roles, and lesson structure. One tension observed was between 'academic' goals or school-like activity and 'lifelong' goals or everyday learning activity. Theoretical and experiential learning was found in both activity, though parents with academic goals tended to focus more on theoretical learning and those with lifelong learning goals tended to be more experiential. Examples of the National Research Council's science learning strands (NRC, 2009) were observed in the STEM practices of all these families. Findings contribute to the small but growing body of empirical CHAT research in science education, specifically to the empirical base of family STEM learning practices at home. It also fills a

  11. Positioning Industrial Design Students to Operate at the "Fuzzy Front End": Investigating a New Arena of University Design Education

    Science.gov (United States)

    Wormald, Paul W.

    2011-01-01

    This paper describes pedagogic research to instigate, support and understand a significant change in the education of undergraduate industrial design students. Design educators at Loughborough University, UK, have proposed that it will be critical for future industrial designers to learn new knowledge and abilities which will enable them to…

  12. Integration process of theoretical courses with design studios in undergraduate education: Case studies of architecture and interior design studios

    Directory of Open Access Journals (Sweden)

    Ozmehmet Ecehan

    2016-01-01

    Full Text Available The formulations of studios are the most critical problem of design studies, because the foundation of further architectural education is based on these design studios. This paper focuses on discussions of studiobased design learning systems and curriculum developments on integral design studios that aims significant and innovative frameworks. In this context, integrated design studios are the newest approaches of architectural education. In this education system every studio has its own integral course. Integral courses give support to the design studios. This support can be either theoretical or practical. Knowledge that is related with the context of the design studio can be explained in this integrated course in some cases, in some cases as simulation program can be explained in some parts of the course. The support of the integral courses to the studios must be evaluated deeply. This paper presents the positive parts and negative parts of the new integral studio approach in this context. By this way, strong and weak parts of this education system is put forward.

  13. Empirical validation of characteristics of design-based learning in higher education

    NARCIS (Netherlands)

    Gómez Puente, S.M.; Eijck, van M.W.; Jochems, W.M.G.

    2013-01-01

    Design-based learning (DBL) is an educational approach in which students gather and process theoretical knowledge while working on the design of artifacts, systems, and innovative solutions in project settings. Whereas DBL has been employed in the practice of teaching science in secondary education,

  14. Natural hazards education in global environment leaders education programme for designing a low-carbon society

    Science.gov (United States)

    Lee, Han Soo; Yamashita, Takao; Fujiwara, Akimasa

    2010-05-01

    Global environmental leader (GEL) education programme at graduate school for international development and cooperation (IDEC) in Hiroshima University is an education and training programme for graduate students especially from developing countries in Asian region to build and enhance their ability to become international environmental leaders. Through this programme, they will participate in regular course works and other activities to learn how to cope with the various environment and resource management issues from global to regional scales toward a low-carbon society via multi-disciplinary approaches considering sustainable development and climate change. Under this GEL programme, there are five different research sub-groups as follows assuming a cause-effect relationship among interacting components of social, economic, and environmental systems; 1) urban system design to prevent global warming, 2) wise use of biomass resources, 3) environmental impact assessment, 4) policy and institutional design, and 5) development of environmental education programs. Candidate students of GEL programme belong to one of the five research sub-groups, perform their researches and participate in many activities under the cross-supervisions from faculty members of different sub-groups. Under the third research group for environmental impact assessment, we use numerical models named as regional environment simulator (RES) as a tool for research and education for assessing the environmental impacts due to natural hazards. Developed at IDEC, Hiroshima University, RES is a meso-scale numerical model system that can be used for regional simulation of natural disasters and environmental problems caused by water and heat circulation in the atmosphere, hydrosphere, and biosphere. RES has three components: i) atmosphere-surface waves-ocean part, ii) atmosphere-land surface process-hydrologic part, and iii) coastal and estuarine part. Each part is constructed with state-of-the-art public

  15. The importance of design thinking in medical education.

    Science.gov (United States)

    Badwan, Basil; Bothara, Roshit; Latijnhouwers, Mieke; Smithies, Alisdair; Sandars, John

    2018-04-01

    Design thinking provides a creative and innovate approach to solve a complex problem. The discover, define, develop and delivery phases of design thinking lead to the most effective solution and this approach can be widely applied in medical education, from technology intervention projects to curriculum development. Participants in design thinking acquire essential transferable life-long learning skills in dealing with uncertainty and collaborative team working.

  16. Reflective Subjects in Kant and Architectural Design Education

    Science.gov (United States)

    Rawes, Peg

    2007-01-01

    In architectural design education, students develop drawing, conceptual, and critical skills which are informed by their ability to reflect upon the production of ideas in design processes and in the urban, environmental, social, historical, and cultural context that define architecture and the built environment. Reflective actions and thinking…

  17. Design guidelines for teaching about design guidelines for educational WWW-sites

    NARCIS (Netherlands)

    Collis, Betty; Winnips, Koos; Ottmann, Thomas; Tomek, Ivan

    1998-01-01

    This paper describes how the authors use a mixture of World Wide Web (WWW)-based functionalities and new didactics to teach educational technology students at the University of Twente (Netherlands) about the design of WWW-based learning environments. Topics discussed include: (1) the content of

  18. Embracing Social Sustainability in Design Education: A Reflection on a Case Study in Haiti

    Science.gov (United States)

    Kjøllesdal, Anders; Asheim, Jonas; Boks, Casper

    2014-01-01

    Sustainable design issues are complex and multi-faceted and need integration in the education of young designers. Current research recommends a holistic view based on problem-solving and inter-disciplinary work, yet few design educators have brought these ideas to their full consequence. Sustainability education for designers is still often rooted…

  19. Environmental Education and Small Business Environmental Activity

    Science.gov (United States)

    Redmond, Janice; Walker, Beth

    2011-01-01

    Environmental education is seen as a key driver of small business environmental management, yet little is known about the activities small business owner-managers are undertaking to reduce their environmental impact or in what areas they may need education. Therefore, research that can identify environmental management activities being undertaken…

  20. Educational activities for neutron sciences

    International Nuclear Information System (INIS)

    Hiraka, Haruhiro; Ohoyama, Kenji; Iwasa, Kazuaki

    2011-01-01

    Since now we have several world-leading neutron science facilities in Japan, enlightenment activities for introducing neutron sciences, for example, to young people is an indispensable issue. Hereafter, we will report present status of the activities based on collaborations between universities and neutron facilities. A few suggestions for future educational activity of JSNS are also shown. (author)

  1. Efficiency assessment models of higher education institution staff activity

    Directory of Open Access Journals (Sweden)

    K. A. Dyusekeyev

    2016-01-01

    Full Text Available The paper substantiates the necessity of improvement of university staff incentive system under the conditions of competition in the field of higher education, the necessity to develop a separate model for the evaluation of the effectiveness of the department heads. The authors analysed the methods for assessing production function of units. The advantage of the application of the methods to assess the effectiveness of border economic structures in the field of higher education is shown. The choice of the data envelopment analysis method to solve the problem has proved. The model for evaluating of university departments activity on the basis of the DEAmethodology has developed. On the basis of operating in Russia, Kazakhstan and other countries universities staff pay systems the structure of the criteria system for university staff activity evaluation has been designed. For clarification and specification of the departments activity efficiency criteria a strategic map has been developed that allowed us to determine the input and output parameters of the model. DEA-methodology using takes into account a large number of input and output parameters, increases the assessment objectivity by excluding experts, receives interim data to identify the strengths and weaknesses of the evaluated object.

  2. The design of moral education website for college students based on ASP.NET

    Science.gov (United States)

    Sui, Chunling; Du, Ruiqing

    2012-01-01

    Moral education website offers an available solution to low transmission speed and small influence areas of traditional moral education. The aim of this paper is to illustrate the design of one moral education website and the advantages of using it to help moral teaching. The reason for moral education website was discussed at the beginning of this paper. Development tools were introduced. The system design was illustrated with module design and database design. How to access data in SQL Server database are discussed in details. Finally a conclusion was made based on the discussions in this paper.

  3. Enhancing Human-Computer Interaction Design Education: Teaching Affordance Design for Emerging Mobile Devices

    Science.gov (United States)

    Faiola, Anthony; Matei, Sorin Adam

    2010-01-01

    The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models of interactive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better…

  4. Strategic Activism, Educational Leadership and Social Justice

    Science.gov (United States)

    Ryan, James

    2016-01-01

    This article describes the strategic activism of educational leaders who promote social justice. Given the risks, educational leaders need to be strategic about the ways in which they pursue their activism. Citing current research, this article explores the ways in which leaders strategically pursue their social justice agendas within their own…

  5. Advertising Design. Art Education: 6693.07.

    Science.gov (United States)

    Raia, Frank A.

    This introductory, secondary level course in advertising design provides a vocational orientation to art education. The concern of the course is the eventual use of commercial art--to persuade consumers to buy goods and services. Objectives of the course include competencies in the technical aspects of commercial art and an awareness of consumer…

  6. Is Augmented Reality a New Paradigm in Design Education when Educational Subsidy Decreases

    DEFF Research Database (Denmark)

    Lai, Yoke Chin

    2017-01-01

    the application potential of the AR technique at the various stages of the design process, and the pros and cons of the AR technique in facilitating the design solution finding. The possibility of AR to become an economical, practical and ubiquitous tool, particularly for encouraging constructive learning......Augmented Reality (AR) has become a popular tool in education at all levels, ranging from the primary to the tertiary ones. Many AR tools seem to have been developed with the intention to facilitate educators from various disciplines in adopting the AR technology in their teachings. However...... observed how innovative they were to integrate AR into their open-ended and ill-structured design project. The perceived usefulness of AR was then evaluated through how much in-depth the AR technology was engaged in the solution finding process. The key aspects explored in the study includes...

  7. Active Learning in Engineering Education: A (Re)Introduction

    Science.gov (United States)

    Lima, Rui M.; Andersson, Pernille Hammar; Saalman, Elisabeth

    2017-01-01

    The informal network "Active Learning in Engineering Education" (ALE) has been promoting Active Learning since 2001. ALE creates opportunity for practitioners and researchers of engineering education to collaboratively learn how to foster learning of engineering students. The activities in ALE are centred on the vision that learners…

  8. Organization of Teacher’s Professional Activity in Conditions of Innovative Educational Environment

    Directory of Open Access Journals (Sweden)

    Liubov Kartashova

    2016-05-01

    Full Text Available The problem of organization of teacher’s professional activity in innovative educational environment is revealed in the article. The fundamental definitions of the concept of "innovative educational environment" in different aspects are determined. The analysis of researches of primary school teacher’s training in Ukraine and highly developed countries of the world is witnessed a number of contradictions that outlined necessity to generate the innovative (information educational environment. Effective organizational and methodical decision in formation of competitive teacher is the introduction subject "Methods of organization of teacher’s professional activity in conditions of innovative educational environment" to educational process of primary school teacher’s training. Its aim, objectives, information scope, requirements to level of mastering of content component, methods and forms of monitoring and evaluation of students’ competency have been revealed. The course is based on designed innovative IT-based (cloudy-oriented environment of pedagogical training of primary school teachers, and cloudy-oriented products are integrated in it, that will make the learning process interactive: OneNote, Skype, GoogleDisk, SkyDrive, teacher’s personal website, OneNote. The managing of students’ mastering process of pedagogical subjects is performed at lessons and using teacher’s electronic classroom

  9. Sustainable design training cards as a way to promote active learning

    DEFF Research Database (Denmark)

    Hasling, Karen Marie; Ræbild, Ulla

    2017-01-01

    to understand sustainability in a corporate organisation working with materials and products for the fashion market (authors, 2016). Here the training cards translate these findings to become operationalised in the organisation as a communication tool. The training cards were developed as a methods-focused side...... project that followed a design project conducted by two fashion designers running from August to December 2016. Based on an existing collection of sustainable training cards used in teaching, a draft version of the cards was introduced to the designers in September 2016. In the following months interviews...... and in teaching sustainability in fashion and textiles design education. In the paper we want to discuss, why and how training cards can promote active learning and be used to obtain knowledge on chosen and often complex topics in a simplified manner. This will be based on our experiences with the developed...

  10. A framework for designing hand hygiene educational interventions in schools.

    Science.gov (United States)

    Appiah-Brempong, Emmanuel; Harris, Muriel J; Newton, Samuel; Gulis, Gabriel

    2018-03-01

    Hygiene education appears to be the commonest school-based intervention for preventing infectious diseases, especially in the developing world. Nevertheless, there remains a gap in literature regarding a school-specific theory-based framework for designing a hand hygiene educational intervention in schools. We sought to suggest a framework underpinned by psychosocial theories towards bridging this knowledge gap. Furthermore, we sought to propound a more comprehensive definition of hand hygiene which could guide the conceptualisation of hand hygiene interventions in varied settings. Literature search was guided by a standardized tool and literature was retrieved on the basis of a predetermined inclusion criteria. Databases consulted include PubMed, ERIC, and EBSCO host (Medline, CINAHL, PsycINFO, etc.). Evidence bordering on a theoretical framework to aid the design of school-based hand hygiene educational interventions is summarized narratively. School-based hand hygiene educational interventions seeking to positively influence behavioural outcomes could consider enhancing psychosocial variables including behavioural capacity, attitudes and subjective norms (normative beliefs and motivation to comply). A framework underpinned by formalized psychosocial theories has relevance and could enhance the design of hand hygiene educational interventions, especially in schools.

  11. Design Concepts. Teacher Edition. Marketing Education LAPs.

    Science.gov (United States)

    Hawley, Jana

    This learning activity packet is designed to help prepare students to acquire a competency: how to use design concepts in preparation for a career in the fashion industry. The unit consists of the competency, four objectives, suggested learning activities, transparency masters, and a pretest/posttest with answer keys. Activities include a…

  12. Pre-Employment Laboratory Education. Home Furnishings/Interior Design Guidebook.

    Science.gov (United States)

    Texas Tech Univ., Lubbock. Home Economics Instructional Materials Center.

    This guidebook is designed for use in teaching students enrolled in pre-employment laboratory education (PELE) home furnishing/interior design programs. The first of two major sections includes an overview for teachers on planning, conducting, and evaluating a home furnishings/interior design program. Specific topics discussed in section 1 include…

  13. Analogical Reasoning in the Engineering Design Process and Technology Education Applications

    OpenAIRE

    2008-01-01

    This synthesis paper discusses the research exploring analogical reasoning, the role of analogies in the engineering design process, and educational applications for analogical reasoning. Researchers have discovered that analogical reasoning is often a fundamental cognitive tool in design problem solving. Regarding the possible role of analogical reasoning in the context of technology education; analogies may be a useful tool to develop student’s design skills, teach abstract or complex conce...

  14. Design-Based Research in Science Education: One Step Towards Methodology

    Directory of Open Access Journals (Sweden)

    Kalle Juuti

    2012-10-01

    Full Text Available Recently, there has been critiques towards science education research, as the potential of this research has not been actualised in science teaching and learning praxis. The paper describes an analysis of a design-based research approach (DBR that has been suggested as a solution for the discontinuation between science education research and praxis. We propose that a pragmatic frame helps to clarify well the design-based research endeavour. We abstracted three aspects from the analysis that constitute design-based research: (a a design process is essentially iterative starting from the recognition of the change of the environment of praxis, (b it generates a widely usable artefact, (c and it provides educational knowledge for more intelligible praxis. In the knowledge acquisition process, the pragmatic viewpoint emphasises the role of a teacher’s reflected actions as well as the researches’ involvement in the authentic teaching and learning settings.

  15. Design Based Research: the Way of Developing and Implementing Educational Innovation

    Directory of Open Access Journals (Sweden)

    Tina Štemberger

    2016-11-01

    Full Text Available The appropriate implementation of innovation is a crucial factor in improving educational practice. In the implementation process, there is, however, often a lack of interaction between designers and practitioners that would enable the latter to become competent enough to implement theoretical knowledge into practice and to have an ongoing support from designers. Design-based research is based on close cooperation between researchers, practitioners and designers which consequently allows greater integration of research and practice in education. In the present paper, the beginnings, development, basic characteristics, advantages, disadvantages and the research process of design-based research are reviewed and an example of design-based research is presented.

  16. THE SIGNIFICANCE OF ECOLOGICAL AWARENESS IN VISUAL COMMUNICATION DESIGN EDUCATION

    Directory of Open Access Journals (Sweden)

    Aristarchus Pranayama

    2005-01-01

    Full Text Available Dalam era dimana kepedulian terhadap lingkungan sangatlah penting%2C desain komunikasi visual perlu memperhitungkan pengintegrasian kesadaran ekologis dalam program pendidikannya. Prinsip bentuk dan fungsi tidaklah cukup lagi dalam menentukan kesuksesan sebuah desain. Pembelajaran lebih lanjut mengenai eco-design – atau sering disebut green design atau sustainable design – membuktikan pentingnya pemahaman mengenai proses desain secara menyeluruh%2C keterkaitannya dengan bidang-bidang lain%2C dan dampaknya terhadap lingkungan. Para pengajar desain dapat berperan dalam menumbuhkan calon “desainer warga” melalui pendidikan desain komunikasi visual yang mengimplementasikan kesadaran ekologis. Dengan kesadaran bahwa pilihan dan keputusan yang diambil para desainer berpengaruh%2C nantinya kekuatan dampak desain dapat digunakan untuk membuat perubahan yang positif Abstract in Bahasa Indonesia : In this day of age where environmental concern is critical%2C visual communication design has to consider an integration of ecological awareness into its education programs. The principles of form and function alone are not enough anymore to evaluate a design’s success. Further studies of eco-design – often called green design or sustainable design – would prove to be important in the understanding of the design process as a whole%2C its interconnectedness with other fields%2C and its impact towards the environment. Design educators can play a role in cultivating future “citizen designers” through visual communication design education which implement ecological awareness. In our awareness as designers that our choices and decisions matter can in turn utilizes design’s powerful impact to create positive change. eco-design%2C green design%2C sustainable design%2C pendidikan desain komunikasi visual%2C kesadaran ekologis%2C lingkungan.

  17. Exploring the Solar System Activities Outline: Hands-On Planetary Science for Formal Education K-14 and Informal Settings

    Science.gov (United States)

    Allen, J. S.; Tobola, K. W.; Lindstrom, M. L.

    2003-01-01

    Activities by NASA scientists and teachers focus on integrating Planetary Science activities with existing Earth science, math, and language arts curriculum. The wealth of activities that highlight missions and research pertaining to the exploring the solar system allows educators to choose activities that fit a particular concept or theme within their curriculum. Most of the activities use simple, inexpensive techniques that help students understand the how and why of what scientists are learning about comets, asteroids, meteorites, moons and planets. With these NASA developed activities students experience recent mission information about our solar system such as Mars geology and the search for life using Mars meteorites and robotic data. The Johnson Space Center ARES Education team has compiled a variety of NASA solar system activities to produce an annotated thematic outline useful to classroom educators and informal educators as they teach space science. An important aspect of the outline annotation is that it highlights appropriate science content information and key science and math concepts so educators can easily identify activities that will enhance curriculum development. The outline contains URLs for the activities and NASA educator guides as well as links to NASA mission science and technology. In the informal setting educators can use solar system exploration activities to reinforce learning in association with thematic displays, planetarium programs, youth group gatherings, or community events. Within formal education at the primary level some of the activities are appropriately designed to excite interest and arouse curiosity. Middle school educators will find activities that enhance thematic science and encourage students to think about the scientific process of investigation. Some of the activities offered are appropriate for the upper levels of high school and early college in that they require students to use and analyze data.

  18. Structural higher education reform - design and evaluation: synthesis report

    NARCIS (Netherlands)

    File, Jonathan M.; Huisman, Jeroen; de Boer, Harry F.; Seeber, Marco; Vukasovic, Martina; Westerheijden, Donald F.

    2016-01-01

    This study analyses how different types of system-level (or ‘landscape’) structural reforms in higher education have been designed and implemented in selected higher education systems. In the 12 case studies that form the core of the project, the researchers examine reforms aimed at: - Increasing

  19. Designing a flood-risk education program in the Netherlands

    NARCIS (Netherlands)

    Bosschaert, A.; van der Schee, J.; Kuiper, W.

    2016-01-01

    This study focused on designing a flood-risk education program to enhance 15-year-old students’ flood-risk perception. In the flood-risk education program, learning processes were modeled in such a way that the arousal of moderate levels of fear should prompt experiential and analytical information

  20. User Participation and Participatory Design: Topics in Computing Education.

    Science.gov (United States)

    Kautz, Karlheinz

    1996-01-01

    Discusses user participation and participatory design in the context of formal education for computing professionals. Topics include the current curriculum debate; mathematical- and engineering-based education; traditional system-development training; and an example of a course program that includes computers and society, and prototyping. (53…

  1. Images and visuality in ICT educational design

    DEFF Research Database (Denmark)

    Buhl, Mie

    2010-01-01

    The concept of educational design emphasises the educational dimension in the development of ICT-based learning tools and environments, and in the form of models for the use of existing applications in learning cultures. The intrinsic breadth of various types of images creates new possibilities a...

  2. Interior Design Supports Art Education: A Case Study

    Science.gov (United States)

    Clemons, Stephanie A.

    2006-01-01

    Interior design, as a field of study, is a rapidly growing area of interest--particularly for teenagers in the United States. Part of this interest stems from the proliferation of design-related reality shows available through television media. Some art educators and curriculum specialists in the nation perceive the study of interior spaces as a…

  3. Gamers on Games and Gaming : Implications for Educational Game Design

    NARCIS (Netherlands)

    Van Staalduinen, J.P.

    2012-01-01

    In the past two decades, there has been a steadily increasing interest in the use of games for educational purposes. This has led to an increased design, use and study of educational games; games where the players learn through playing. However, experiments with the educational use of games have not

  4. Academic Primer Series: Five Key Papers about Study Designs in Medical Education.

    Science.gov (United States)

    Gottlieb, Michael; Chan, Teresa M; Fredette, Jenna; Messman, Anne; Robinson, Daniel W; Cooney, Robert; Boysen-Osborn, Megan; Sherbino, Jonathan

    2017-06-01

    A proper understanding of study design is essential to creating successful studies. This is also important when reading or peer reviewing publications. In this article, we aimed to identify and summarize key papers that would be helpful for faculty members interested in learning more about study design in medical education research. The online discussions of the 2016-2017 Academic Life in Emergency Medicine Faculty Incubator program included a robust and vigorous discussion about education study design, which highlighted a number of papers on that topic. We augmented this list of papers with further suggestions by expert mentors. Via this process, we created a list of 29 papers in total on the topic of medical education study design. After gathering these papers, our authorship group engaged in a modified Delphi approach to build consensus on the papers that were most valuable for the understanding of proper study design in medical education. We selected the top five most highly rated papers on the topic domain of study design as determined by our study group. We subsequently summarized these papers with respect to their relevance to junior faculty members and to faculty developers. This article summarizes five key papers addressing study design in medical education with discussions and applications for junior faculty members and faculty developers. These papers provide a basis upon which junior faculty members might build for developing and analyzing studies.

  5. OPEN COURSEWARE IN DESIGN AND PLANNING EDUCATION AND UTILIZATION OF DISTANCE EDUCATION OPPORTUNITY: Anadolu University Experience

    Directory of Open Access Journals (Sweden)

    Hicran Hanım HALAC

    2013-01-01

    Full Text Available Depending on the evolving technological possibilities, distance and online education applications have gradually gained more significance in the education system. Regarding the issues, such as advancements in the server services, disc capacity, cloud computing opportunities resulting from the increase in the number of the broadband internet users, web design applications; and increase in the number of mobile device and social media users and the time spent on the internet, traditional reading and working habits as well as the preferred information resources of man have considerably changed. In accordance with these changes, it has become an inevitable necessity to improve the higher education courses and learning materials. Any higher education system, which fails to keep up with these requirements, will inevitably have difficulties in providing the students with the necessary knowledge and skills within an appropriate workload frame. Within this context, one of the fields to benefit from distance and online education opportunities is undoubtedly “architecture and design education”. Although the use of computer technologies is inevasible and highly intensive in this field, the speed of conformance with the rapid technological changes and the adoption of the advancements is considerably slow compared to others. However, it is still among the fields where the technological opportunities are utilized at most. Thereby, distance and online education technologies present an essential potential to help students achieve the required planning and architectural knowledge and skills. In this respect, this article evaluates the distance and online education opportunities for design and planning education through the experience of Anadolu University.

  6. Integrating interprofessional education in community-based learning activities: case study.

    Science.gov (United States)

    Hosny, Somaya; Kamel, Mohamed H; El-Wazir, Yasser; Gilbert, John

    2013-01-01

    Faculty of Medicine/Suez Canal University (FOM/SCU) students are exposed to clinical practice in primary care settings within the community, in which they encounter patients and begin to work within interprofessional health teams. However, there is no planned curricular interaction with learners from other professions at the learning sites. As in other schools, FOM/SCU faces major challenges with the coordination of community-based education (CBE) program, which include the complexity of the design required for Interprofessional Education (IPE) as well as the attitudinal barriers between professions. The aim of the present review is to: (i) describe how far CBE activities match the requirements of IPE, (ii) explore opinions of graduates about the effectiveness of IPE activities, and (iii) present recommendations for improvement. Graduates find the overall outcome of their IPE satisfactory and believe that it produces physicians who are familiar with the roles of other professions and can work in synergy for the sake of better patient care. However, either a specific IPE complete module needs to be developed or more IPE specific objectives need to be added to current modules. Moreover, coordination with stakeholders from other health profession education institutes needs to be maximized to achieve more effective IPE.

  7. Instructional Design Thought Processes of Expert Nurse Educators

    OpenAIRE

    Gross, Monty Dale

    2006-01-01

    This study explores how expert nurse educators design instruction. Six female expert nurse educators volunteered to participate. Each participant had over ten years experience teaching, and all were recognized for their teaching excellence. They also had master's or doctoral degrees. Participants worked in small private schools, community colleges, or large public universities. The methodology was based in developmental research. Qualitative data sources included interviews, think-aloud proto...

  8. Designing an Educator Toolkit for the Mobile Learning Age

    Science.gov (United States)

    Burden, Kevin; Kearney, Matthew

    2018-01-01

    Mobile technologies have been described as 'boundary' objects which enable teachers and learners to transcend many of the barriers such as rigid schedules and spaces which have hitherto characterised traditional forms of education. However, educators need to better understand how to design learning scenarios which genuinely exploit the unique…

  9. Discursive Constructions of Design and Implications for Engineering Education

    DEFF Research Database (Denmark)

    Petersen, Rikke Premer

    Recognition of design discourses at play in professional practice is key when discussing ways to reintroduce designerly ways in engineering education. This paper outlines three design discourses discussed in literature and mirroring contemporary design practice: Viewing ‘design as art’ upholds...... on the discourses discussed, three key elements of design are highlighted: the materiality, the social, and the reflective sides of designing. All of these elements are represented in the issues of communication, which can be a central focus area when taking a designerly turn in engineering practice....

  10. Design of an interactive digital nutritional education package for elderly people.

    Science.gov (United States)

    Ali, Nazlena Mohamad; Shahar, Suzana; Kee, You Lee; Norizan, Azir Rezha; Noah, Shahrul Azman Mohd

    2012-12-01

    Designing a system for the elderly is crucial, as aging is associated with physiological changes that may impair perception, cognition and other social aspects; therefore, many aspects need consideration, especially in interface design. This study was conducted to develop a digital nutritional education package (WE Sihat) by following appropriate guidelines for elderly people to achieve better design interface and interaction. Touch-screen technology was used as a platform for user interaction. The nutritional content was based on previous nutrition studies and a lifestyle education package on healthy aging, which contains four modules. The questionnaires were distributed to 31 Malay subjects aged 60-76 years old, containing an evaluation about the overall content, graphics, design layout, colour, font size, audio/video, user-perceived satisfaction and acceptance levels. The findings showed positive feedback and acceptance. Most subjects agreed that the digital nutritional education package can increase their nutritional knowledge for a healthy lifestyle and is easy to use. The touch-screen technology was also well accepted by elderly people and can be used as a kiosk for disseminating nutrition education for healthy aging.

  11. Designing Teaching Materials for Learning Problem Solving in Technology Education

    NARCIS (Netherlands)

    Doornekamp, B.G.

    In the process of designing teaching materials for learning problem solving in technology education, domain-specific design specifications are considered important elements to raise learning outcomes with these materials. Two domain-specific design specifications were drawn up using a four-step

  12. Active student participation and citizenship education

    NARCIS (Netherlands)

    Veugelers, W.

    2009-01-01

    What are the possibilities for active student participation in citizenship education and how are students involved in the school as a community? We researched active student participation in schools and in out-of-school learning activities: students’ own lessons, their own school, their own

  13. Social innovation education: towards a framework for learning design

    OpenAIRE

    Alden Rivers, Bethany; Armellini, Alejandro; Maxwell, Rachel; Allen, Sue; Durkin, Chris

    2015-01-01

    Purpose—This paper proposes a theoretical framework to support the embedding of social innovation education in existing academic programmes.\\ud Design/methodology/approach—By adopting Conole et al.’s (2004) methodological approach to reviewing, mapping and modelling learning theory, this study addresses four research questions: 1) How can social innovation education be defined? 2) Which learning theories best support social innovation education? 3) How do such learning theories relate to exis...

  14. Integrating Design Disciplines: Understanding the Potential for and Factors Affecting the Success of Interdisciplinary Design Education for Architecture and Landscape Architecture

    Science.gov (United States)

    Koo, Tae Seo

    2012-01-01

    Interdisciplinary design education is becoming more important as design disciplines need various perspectives and solutions. However, only a limited amount of research has been done in regard to interdisciplinary design education. The goal of this study is to begin to answer the question about how designers and researchers develop and improve…

  15. Assessing the Impact of CAAD Design Tool on Architectural Design Education

    Science.gov (United States)

    Al-Matarneh, Rana; Fethi, Ihsan

    2017-01-01

    The current concept of architectural design education in most schools of architecture in Jordan is a blend between manual and digital approaches. However, the disconnection between these two methods has resulted in the students' failure to transfer skills learnt through traditional methods to the digital method of CAAD. The objective of this study…

  16. The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review

    Science.gov (United States)

    Merino Campos, Carlos; del Castillo Fernández, Héctor

    2016-01-01

    This article sets out to conduct a systematic review of the current literature on active video games as potential educational tools for physical education or physical activity. To begin with, research on active video games for educational and physical purposes has been examined with the purpose of verifying improvement of attitudes, intellectual…

  17. Students as Learning Designers in Innovation Education

    DEFF Research Database (Denmark)

    Magnussen, Rikke; Sørensen, Birgitte Holm

    2014-01-01

    This paper, which concerns criteria for developing technology-enhanced innovation education, discusses how teacher and student relationships change in these learning spaces. The case study in this paper involves a school in Denmark where teachers and students, aged 6-14, were involved in developing...... and testing new forms of technology-enhanced innovation education as part of the establishment of an EduTechLab at the school. Established in new facilities at the school, the lab contained learning technologies such as Nao robots, sensor kits, and 3D visualisation and printing facilities. The goal of the Edu......TechLab project was to establish a creative learning environment for students and teachers that would support innovative practice with new forms of learning technology. Part of this goal was to involve students in innovative design processes in order for them to experiment with their own design solutions to case...

  18. The science of memory - and how it should affect design of games for outside education

    DEFF Research Database (Denmark)

    Lieberoth, Andreas

    2012-01-01

    in education, great memories can now be shaped on the go. And of course we need memory to learn. Modern psychology is ripe with information about how we remember and forget the world around us, but for historical reasons, all this useful knowledge rarely reaches teachers or designers of educational games.......Games are great for learning. They inspire, engage and most importantly of all, they are different from other activities at school. We remember good experiences in unusual settings, and may mentally time-travel back to them again and again. With mobile phones as platforms for games and drama...

  19. Designing innovative education formats and how to fail well when doing so

    DEFF Research Database (Denmark)

    Petersen, Anne Kristine; Gundersen, Peter Bukovica

    In this article we explore the challenges of designing new, radical education formats from a design-­based research perspective. The article opens with a discussion of central challenges in organisational innovation with particular emphasis on innovation in educational institutions prompted by new...... education reforms. The different roles and functions assumed by the design researcher are also discussed, and it is argued that the role of the project manager should be reconsidered as exceedingly crucial in successful implementation of reform-driven educational innovation. The article draws on empirical...... findings from a recent reform-­driven innovation in the form of a MOOC (Massive Open Online Course), which offers courses to Danish primary and lower­-secondary school teachers in need of further training. The findings discussed in the article indicate that radical education innovations may be adversely...

  20. Extravehicular Activity Systems Education and Public Outreach in Support of NASA's STEM Initiatives in Fiscal Year 2011

    Science.gov (United States)

    Paul, Heather; Jennings, Mallory A.; Lamberth, Erika Guillory

    2012-01-01

    NASA's goals to send humans beyond low Earth orbit will involve the need for a strong engineering workforce. Research indicates that student interest in science, technology, engineering, and math (STEM) areas is on the decline. According to the Department of Education, the United States President has mandated that 100,000 educators be trained in STEM over the next decade to reduce this trend. NASA has aligned its Education and Public Outreach (EPO) initiatives to include emphasis in promoting STEM. The Extravehicular Activity (EVA) Systems Project Office at the NASA Johnson Space Center actively supports this NASA initiative by providing subject matter experts and hands-on, interactive presentations to educate students, educators, and the general public about the design challenges encountered as NASA develops EVA hardware for exploration missions. This paper summarizes the EVA Systems EPO efforts and metrics from fiscal year 2011.

  1. Overview of the Girls' Education Activity.

    Science.gov (United States)

    Brush, Lorelei; Heyman, Cory; Provasnik, Stephen; Fanning, Marina; Lent, Drew; De Wilde, Johan; Leal, Angela; Saher, Najat Yamouri; Robles, Ana Maria; Mendoza, Johanna

    In 1996, the United States Agency for International Development (USAID) began the Girls' Education Activity (GEA). GEA's goal has been to assist host country governments and private sector and nongovernmental entities in formulating, institutionalizing, and implementing country initiatives for girls' education. These initiatives have been designed…

  2. Implications of Building Information Modeling on Interior Design Education: The Impact on Teaching Design Processes

    Directory of Open Access Journals (Sweden)

    Amy Roehl, MFA

    2013-06-01

    Full Text Available Currently, major shifts occur in design processes effecting business practices for industries involved with designing and delivering the built environment. These changing conditions are a direct result of industry adoption of relatively new technologies called BIM or Building Information Modeling. This review of literature examines implications of these changing processes on interior design education.

  3. Human-Centred Design Workshops in Collaborative Strategic Design Projects: An Educational and Professional Comparison

    Science.gov (United States)

    Liem, Andre; Sanders, Elizabeth B.-N.

    2013-01-01

    It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…

  4. Reflecting Indigenous Culture in Educational Software Design.

    Science.gov (United States)

    Fleer, Marilyn

    1989-01-01

    Discusses research on Australian Aboriginal cognition which relates to the development of appropriate educational software. Describes "Tinja," a software program using familiar content and experiences, Aboriginal characters and cultural values, extensive graphics and animation, peer and group work, and open-ended design to help young…

  5. Fostering cooperative activism through critical design

    DEFF Research Database (Denmark)

    Menendez Blanco, Maria; Bjørn, Pernille; De Angeli, Antonella

    2017-01-01

    Critical design is gaining momentum in interaction design, yet little CSCW research has focused on articulating the cooperative potentials of critical design artefacts. We address this gap by reflecting upon a design project aimed at overturning the prevailing narrative regarding dyslexia in Italy....... The adversarial propositions embedded in our critical design artefacts challenged the description of dyslexia as a learning disorder putting forward the view of a learning difference. These artefacts demonstrated their capacity to bridge heterogeneous social worlds (those of teachers, children, and parents......) into one cooperative entity and mobilise cooperative activism. The contribution to CSCW is two-fold. Firstly, we introduce the cooperative potentials of critical design artefacts; secondly, we propose critical design as a strategy for researchers engaging with cooperative activism....

  6. Comparing of goal setting strategy with group education method to increase physical activity level: A randomized trial

    Directory of Open Access Journals (Sweden)

    Nasrin Jiryaee

    2015-01-01

    Full Text Available Background: Designing an intervention to increase physical activity is important to be based on the health care settings resources and be acceptable by the subject group. This study was designed to assess and compare the effect of the goal setting strategy with a group education method on increasing the physical activity of mothers of children aged 1 to 5. Materials and Methods: Mothers who had at least one child of 1-5 years were randomized into two groups. The effect of 1 goal-setting strategy and 2 group education method on increasing physical activity was assessed and compared 1 month and 3 months after the intervention. Also, the weight, height, body mass index (BMI, waist and hip circumference, and well-being were compared between the two groups before and after the intervention. Results: Physical activity level increased significantly after the intervention in the goal-setting group and it was significantly different between the two groups after intervention (P < 0.05. BMI, waist circumference, hip circumference, and well-being score were significantly different in the goal-setting group after the intervention. In the group education method, only the well-being score improved significantly (P < 0.05. Conclusion: Our study presented the effects of using the goal-setting strategy to boost physical activity, improving the state of well-being and decreasing BMI, waist, and hip circumference.

  7. Paramedic Learning Style Preferences and Continuing Medical Education Activities: A Cross-Sectional Survey Study.

    Science.gov (United States)

    Staple, Louis; Carter, Alix; Jensen, Jan L; Walker, Mark

    2018-01-01

    Paramedics participate in continuing medical education (CME) to maintain their skills and knowledge. An understanding of learning styles is important for education to be effective. This study examined the preferred learning styles of ground ambulance paramedics and describes how their preferred learning styles relate to the elective CME activities these paramedics attend. All paramedics (n=1,036) employed in a provincial ground ambulance service were invited to participate in a survey containing three parts: demographics, learning style assessed by the Kolb Learning Style Inventory (LSI), and elective CME activity. 260 paramedics (25%) participated in the survey. Preferred learning styles were: assimilator, 28%; diverger, 25%; converger, 24%; and accommodator, 23%. Advanced life support (ALS) providers had a higher proportion of assimilators (36%), and basic life support (BLS) providers had a higher proportion of divergers (30%). The learning style categories of CME activities attended by paramedics were: assimilators, 25%; divergers, 26%; convergers, 25%; and accommodators, 24%. These results suggest that paramedics are a diverse group of learners, and learning style differs within their demographics. Paramedics attend CME activities that complement all learning styles. Organizations providing education opportunities to paramedics should consider paramedics a diverse learning group when designing their CME programs.

  8. Learning design for science teacher training and educational development

    DEFF Research Database (Denmark)

    Bjælde, Ole Eggers; Caspersen, Michael E.; Godsk, Mikkel

    This paper presents the impact and perception of two initiatives at the Faculty of Science and Technology, Aarhus University: the teacher training module ‘Digital Learning Design’ (DiLD) for assistant professors and postdocs, and the STREAM learning design model and toolkit for enhancing and tran......This paper presents the impact and perception of two initiatives at the Faculty of Science and Technology, Aarhus University: the teacher training module ‘Digital Learning Design’ (DiLD) for assistant professors and postdocs, and the STREAM learning design model and toolkit for enhancing...... and transforming modules. Both DiLD and the STREAM model have proven to be effective and scalable approaches to encourage educators across all career steps to embrace the potentials of educational technology in science higher education. Moreover, the transformed modules have resulted in higher student satisfaction...

  9. How can design approaches be integrated into entrepreneurship education?

    DEFF Research Database (Denmark)

    Færgemann, Helle Meibom; Nørgård, Rikke Toft; Robinson, Sarah

    reflection about the intention and how the elements fit with the entrepreneurship field. The proposed process model presented (Fig 3) primarily has potential to strengthen the awareness of the need to alternate between divergence and convergence many times through an entrepreneurial process. Apart from......Questions we care about: When educating students through entrepreneurship we are interested in how can design approaches and processes be integrated into Entrepreneurship Education and what effect does this have on entrepreneurial learning? Approach: This is a conceptual paper which draws on data...... from a classic entrepreneurship course (mix of for- and through-approach) as well as a classic design course. Furthermore data from the iterative development of an entrepreneurship course with substantial design elements is a key data source. Overall, products and processes in the course have been...

  10. 24 CFR 3.400 - Education programs or activities.

    Science.gov (United States)

    2010-04-01

    ... Urban Development NONDISCRIMINATION ON THE BASIS OF SEX IN EDUCATION PROGRAMS OR ACTIVITIES RECEIVING FEDERAL FINANCIAL ASSISTANCE Discrimination on the Basis of Sex in Education Programs or Activities... other sex. Such opportunities may be derived from either domestic or foreign sources. (d) Aids, benefits...

  11. Design and Implementation of Open-Access Web-Based Education ...

    African Journals Online (AJOL)

    ... is not flexible as it does not permit access to educational resource at any time or place feasible. ... In this paper, a web-based education useful for e-learning was designed and ... using an open source platform which will be more flexible, and cost effective due to free licensing. The programming languages used are. VB.

  12. Designing management education: Practice what you teach

    NARCIS (Netherlands)

    Romme, A.G.L.; Putzel, R.

    2003-01-01

    In management education the medium can be the message. Students can experience the concepts they are learning if the curriculum is organized and run according to the management and organization principles being taught. This article defines ideas and presents guidelines for the design-in-the-large of

  13. Active Learning in Engineering Education: a (re)introduction

    DEFF Research Database (Denmark)

    Lima, Rui M.; Andersson, Pernille Hammar; Saalman, Elisabeth

    2017-01-01

    The informal network ‘Active Learning in Engineering Education’ (ALE) has been promoting Active Learning since 2001. ALE creates opportunity for practitioners and researchers of engineering education to collaboratively learn how to foster learning of engineering students. The activities in ALE...... were reviewed by the European Journal of Engineering Education community and this theme issue ended up with eight contributions, which are different both in their research and Active Learning approaches. These different Active Learning approaches are aligned with the different approaches that can...

  14. Designing and Developing a New Model of Education Surau and Madrasah Minangkabau Indonesia

    Directory of Open Access Journals (Sweden)

    M Haviz

    2017-06-01

    Full Text Available The purpose of this research was to design and develop a new model of education surau and madrasah minangkabau (SMM Indonesia. The method used is educational design research with phase: preliminary research, prototyping phase and assessment phase. The participants of this research are 120 social religious activists as practitioner and 3 experts. The instrument used is validation and observation sheets. Means and standard deviation are calcualted for finding the level of validity and observation of implementation of prototype. The result show that the characteristics of prototype are organization, minangkabau knowledge, pedagogical competencies and social awareness. At process of design, a new model education SMM develop based on the as reality and good practical education. At construction of model, a new model education SMM is constructed by spesific program. At modernization of the education system, a new model education SMM must concist Islamic and indigenes Minangkabau value. At flexible pedagogies and intervention, a new model education SMM require new pedagogical ideas or themes and a special intervention from Islamic universities and stakeholders. In conclusion, design and develop a new model SMM Indonesia have the relevancy and internal consistency to stop the "stationary phase or run slowly" of surau and madrasah.

  15. Special aspects of para-olympic athletes’ sport activity in the process of self-education

    Directory of Open Access Journals (Sweden)

    V.V. Shuba

    2017-04-01

    Full Text Available Purpose: to determine and substantiate influence of self-education components of para-Olympic athletes’ sport activity. Material: in the research 46 para-Olympic athletes form three teams of game kinds of sports participated: combined football, basketball and volleyball teams of Ukraine. The program of self-education process’s organization was designed for 9 months and consisted of three stages. Pedagogic program consisted of 9 classes. Optimal time of one training session was 45 minutes a day (in total - 9 days. Results: we determined the need in consideration of athletes’ individual-personality features in organization the self-education process. We also substantiated and experimentally tested correlations, which facilitate: adequate organization of athletes’ self-education process; mastering of sport knowledge and skills of behavior in different extreme situations; realization of own potentials in sport and social life. Conclusions: the structure of athletes’ self -education is presented by combination of interconnected components: motivation-personal (motives, demands, settings, moral-will qualities and individual personal features; cognitive (system of knowledge about oneself and sport functioning; activity (formation of skills in self cognition, self-organization and self-control.

  16. A Comparison of Problems at the Grassroots Level in India Identified by Adults and Children: Implications for Design and Technology Education

    Science.gov (United States)

    Datt, Sachin; Chunawala, Sugra

    2018-01-01

    The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…

  17. Cognitive Activity-based Design Methodology for Novice Visual Communication Designers

    Science.gov (United States)

    Kim, Hyunjung; Lee, Hyunju

    2016-01-01

    The notion of design thinking is becoming more concrete nowadays, as design researchers and practitioners study the thinking processes involved in design and employ the concept of design thinking to foster better solutions to complex and ill-defined problems. The goal of the present research is to develop a cognitive activity-based design…

  18. Rational Emotive Education

    Science.gov (United States)

    Knaus, William

    1977-01-01

    Rational Emotive Education--an outgrowth of theories developed by Albert Ellis--is a teaching design of mental health concepts and problem-solving activities designed to help students to approach and cope with their problems through experiential learning, via a structured, thematic sequence of emotive education lessons. (MJB)

  19. Activities and Education in Logistics

    Directory of Open Access Journals (Sweden)

    Jasmina Pašagić Škrinjar

    2008-03-01

    Full Text Available Logistic approach to traffic means new business policy,economy and ownership, new internal organization, externaland internal communication, different corporate cultures, humanresources management using scientific methods, trainingand education, changed management type and awarding system,knowledge of information technology, communicationskills, electronic commerce, etc. Education is part of all theseelements. The introduction of logistics in all the business activitieshas been imposed due to the following reasons: because ofthe life-cycle shortening of the product and its delivery, becauseof sudden technological development, because of productionand market globalization, because of the increase in competitiveness.This paper describes first various logistic activities with theindication of practical and scientific approaches. The logisticsapproach in the traffic activities requires upgrading of the professionaland scientific level to a higher one which means additionaltraining and acquiring of new skills as well as new technologiesfor the employees.The basic aim of research was to specifY the basic logisticsactivities and problems in order to indicate the need of differentforms of education. Fast technological and social changes requireconstant improvement and modification of professionalknowledge and acqui1ing of new scientific methods and skills.

  20. Informational literacy in higher education: design of a mensuration tool

    Directory of Open Access Journals (Sweden)

    María del Carmen Toledo Sánchez

    2015-11-01

    Full Text Available Objective. To show psychometric research phase to examine the validity of an instrument designed to measure information literacy in the Institutions of higher education in Mexico. Method. The questionnaire design of 50 items was based on the UNESCO standards of information and communication technologies (ICT competencies for teachers and skills standards for access and use of information in higher education. The methodological strategy contemplated verification of content validity, item-item correlation and construct through factorial analysis. The sample was 73 professors and librarians who work in educational institutions of northwestern Mexico. Results. The final design was reduced to 44 items, and it demonstrated the items evaluate the same construct in their internal structure, and revealed 5 dimensions for informational variable competencies and 5 competencies for ICT. Conclusions. The items have good clarity regarding the specific concept, nevertheless, the elimination of 6 items was needed proving to be a valid and reliable instrument to measure the informational literacy in the studied context.

  1. Design patterns for digital item types in higher education

    NARCIS (Netherlands)

    Draaijer, S.; Hartog, R.J.M.

    2007-01-01

    A set of design patterns for digital item types has been developed in response to challenges identified in various projects by teachers in higher education. The goal of the projects in question was to design and develop formative and summative tests, and to develop interactive learning material in

  2. The House of Quality: Using QFD for Instructional Design in Distance Education.

    Science.gov (United States)

    Murgatroyd, Stephen

    1993-01-01

    Examines the use of Quality Function Deployment (QFD) methods for the design, development, and delivery of courses and programs through distance education. Topics discussed include problems in implementing QFD; implementation of QFD in training design; and QFD's contribution to service quality improvement in distance education. (Contains 28…

  3. Strategies for active learning in online continuing education.

    Science.gov (United States)

    Phillips, Janet M

    2005-01-01

    Online continuing education and staff development is on the rise as the benefits of access, convenience, and quality learning are continuing to take shape. Strategies to enhance learning call for learner participation that is self-directed and independent, thus changing the educator's role from expert to coach and facilitator. Good planning of active learning strategies promotes optimal learning whether the learning content is presented in a course or a just-in-time short module. Active learning strategies can be used to enhance online learning during all phases of the teaching-learning process and can accommodate a variety of learning styles. Feedback from peers, educators, and technology greatly influences learner satisfaction and must be harnessed to provide effective learning experiences. Outcomes of active learning can be assessed online and implemented conveniently and successfully from the initiation of the course or module planning to the end of the evaluation process. Online learning has become accessible and convenient and allows the educator to track learner participation. The future of online education will continue to grow, and using active learning strategies will ensure that quality learning will occur, appealing to a wide variety of learning needs.

  4. From design education to user-driven innovation and back again

    DEFF Research Database (Denmark)

    Tollestrup, Christian; Eriksen, Kaare

    2012-01-01

    Can distilled design methods for non-designers to user-driven innovation inform design education of Industrial Designers? In 2010 a project on employee driven innovation in the Hospital Sector with Aalborg University and Aalborg Hospital provided 35 participants from all over the hospital...... of potentials and problems to systematic ideation. This paper compares the use these methods in the two settings and especially the problem framing is problematic for both employees and students. For each method strengths and weakness in both situations are outlined. Finally it is concluded that the experiment...... of taking the tools made for employee-driven innovation back into the education stage without any change and without the full-facilitated support from the project setting shows that introducing tools without the mind-set is challenging the very value of these tools....

  5. Written reflection –  enhancing the curriculum in design education

    DEFF Research Database (Denmark)

    Kjølsen, Tine; Sommer, Anne-Louise; Galle, Per

    2008-01-01

    This paper explores the complex interrelation and tension between the creative, artistic, reflective and academic dimensions of a design education under radical change. Since 2003, the Danish Design School has been in a process of transformation from traditional applied arts school to contemporary...... institution for design research and teaching at university level. So far, the most conspicuous changes on the educational level include structural changes according to the Bologna Declaration (a three-year BA level followed by a two-year MA level has been introduced), and a growing proportion of research......), not only for passing exams in Design Theory, but also as an integral part of studio work on design projects. Academic writing in the project context is developing into a genre in its own right, known as 'written reflection'. We shall briefly present this notion in terms of our experiences so far, current...

  6. Mobile Apps for Reflection in Learning: A Design Research in K-12 Education

    Science.gov (United States)

    Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo

    2016-01-01

    This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…

  7. [Design and implementation of a competency-based curriculum for medical education].

    Science.gov (United States)

    Risco de Domínguez, Graciela

    2014-01-01

    Competency-based education is a form of designing, developing, delivering and documenting instruction based on a set of objectives and results that have been recommended for medical education. This article describes the steps in the process of designing and implementing a competency-based curriculum at a new medical school in a Peruvian university. We present the process followed including context analysis, mission design, the professional profile, the content and organization of the curriculum as well as the evaluation and resources for the training. Finally, issues and challenges faced, as well as lessons learned are summarized.

  8. Implementing Adaptive Educational Methods with IMS Learning Design

    NARCIS (Netherlands)

    Specht, Marcus; Burgos, Daniel

    2006-01-01

    Please, cite this publication as: Specht, M. & Burgos, D. (2006). Implementing Adaptive Educational Methods with IMS Learning Design. Proceedings of Adaptive Hypermedia. June, Dublin, Ireland. Retrieved June 30th, 2006, from http://dspace.learningnetworks.org

  9. Design Principles of Next-Generation Digital Gaming for Education.

    Science.gov (United States)

    Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie.

    2003-01-01

    Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…

  10. How do schools educate students to be active citizens:? A Case Study of Citizenship education in Canada

    Directory of Open Access Journals (Sweden)

    Luz Alison Molina Girón

    2013-10-01

    Full Text Available Although educating active citizen who participate in civic and political life is a fundamental goal of education, in general, and of citizenship education, in particular, there are very few empirical studies that inform us how the school educates for this purpose. This study, conducted in three Civics classrooms in Ontario, Canada, investigates how teachers prepare their students for active citizenship. Drawing on citizenship theories and an examination of citizenship pedagogy through observations of class instruction and interviews with teachers and students, the results of the study reveal that teachers’ understandings of what constitutes active citizenship greatly influence how they educate for active citizenship. I detail three distinct understandings of active citizenship that are advanced through class instruction: the duty-based, the make-a-difference and the politically-oriented active citizenship. The article discusses important implications that these differing understandings and pedagogical approaches have as they delineate different expectations and paths for youth citizenship participation in public life. Although educating active citizen who participate in civic and political life is a fundamental goal of education, in general, and of citizenship education, in particular, there are very few empirical studies that inform us how the school educates for this purpose. This study, conducted in three Civics classrooms in Ontario, Canada, investigates how teachers prepare their students for active citizenship. Drawing on citizenship theories and an examination of citizenship pedagogy through observations of class instruction and interviews with teachers and students, the results of the study reveal that teachers’ understandings of what constitutes active citizenship greatly influence how they educate for active citizenship. I detail three distinct understandings of active citizenship that are advanced through class instruction: the

  11. Perceptions of visual communication design education in higher education in Ireland: A multi-case study from the design industry, institutes and graduates perspectives

    OpenAIRE

    DOWLING, FIONA

    2018-01-01

    APPROVED ?Use your own vision and mentality in order to form design decisions + Don?t believe your professor? Annelys de Vet ? (Kiosoglou & Frank, Ed. 2013., p 34). The aim of the study was to evaluate and construct an explanation behind the currency that higher education degrees in design enjoy in Ireland. The Visual Communication (VC) design discipline at Bachelors (BA) level accounted for the greatest cohort of students leaving design HE in Ireland in the 1990s. This grap...

  12. Parenting Across the Social Ecology Facilitated by Information and Communications Technology: Implications for Research and Educational Design

    Directory of Open Access Journals (Sweden)

    Susan K. Walker

    2014-06-01

    Full Text Available To inform parenting research and aid educators seeking to deliver programs that support effective parenting, this study explored types of information and communications technology (ICT used to fulfill childrearing goals. Mothers’ (N = 1,804 reports of ICT activity frequency were examined from data collected from an online survey. Results suggest that mothers’ ICT use for parenting is less frequent than general use in adulthood. Mothers employ ICT to fulfill parenting goals within and across five domains of the parenting social ecology: (a parent development, (b parent-child relationships, (c child development, (d, family development, and (e culture and community. Several types of ICT activities may strengthen parenting in a single domain, and a single ICT activity may help fulfill multiple domains. Implications for research and for promoting and selecting ICT for effective parent learning and education design are discussed.

  13. Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education.

    Science.gov (United States)

    Baghaei, Nilufar; Nandigam, David; Casey, John; Direito, Artur; Maddison, Ralph

    2016-08-01

    Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.

  14. Educational Design for Learning Games with a focus on the teacher’s roles

    DEFF Research Database (Denmark)

    Sørensen, Birgitte Holm; Meyer, Bente Tobiesen

    2010-01-01

    of the educational design of game-based learning. In the paper we shall conceptualize these texts as paratexts, following Genette’s terminology. In the paper we shall present an on-going development of an educational design concept for learning games with a focus on how teachers are and can be included in the design...

  15. Assessing a Methodological Proposal for the Design, Creation and Evaluation of Learning Objects Oriented to Educators with Diverse Educational and Technological Competencies

    Directory of Open Access Journals (Sweden)

    Jorge J. Maldonado

    2016-04-01

    Full Text Available This paper describes a methodological proposal for the design, creation and evaluation of Learning Objects (LOs. This study arises from the compilation and analysis of several LO design methodologies currently used in Ibero-America. This proposal, which has been named DICREVOA, defines five different phases: analysis, design (instructional and multimedia, implementation (LO and metadata, evaluation (from the perspective of both the producer and the consumer of the LO, and publishing. The methodology focuses not only on the teaching inexperienced, but also on those having a basic understanding of the technological and educational aspects related to LO design; therefore, the study emphasizes LO design activities centered around the Kolb cycle and the use of the ExeLearning tool in order to implement the LO core. Additionally, DICREVOA was used in a case study, which demonstrates how it provides a feasible mechanism for LO design and implementation withindifferent contexts. Finally, DICREVOA, the case study to which it was applied, and the results obtained are presented.

  16. Evaluating procedural modelling for 3D models of informal settlements in urban design activities

    Directory of Open Access Journals (Sweden)

    Victoria Rautenbach

    2015-11-01

    Full Text Available Three-dimensional (3D modelling and visualisation is one of the fastest growing application fields in geographic information science. 3D city models are being researched extensively for a variety of purposes and in various domains, including urban design, disaster management, education and computer gaming. These models typically depict urban business districts (downtown or suburban residential areas. Despite informal settlements being a prevailing feature of many cities in developing countries, 3D models of informal settlements are virtually non-existent. 3D models of informal settlements could be useful in various ways, e.g. to gather information about the current environment in the informal settlements, to design upgrades, to communicate these and to educate inhabitants about environmental challenges. In this article, we described the development of a 3D model of the Slovo Park informal settlement in the City of Johannesburg Metropolitan Municipality, South Africa. Instead of using time-consuming traditional manual methods, we followed the procedural modelling technique. Visualisation characteristics of 3D models of informal settlements were described and the importance of each characteristic in urban design activities for informal settlement upgrades was assessed. Next, the visualisation characteristics of the Slovo Park model were evaluated. The results of the evaluation showed that the 3D model produced by the procedural modelling technique is suitable for urban design activities in informal settlements. The visualisation characteristics and their assessment are also useful as guidelines for developing 3D models of informal settlements. In future, we plan to empirically test the use of such 3D models in urban design projects in informal settlements.

  17. Design and Development of an MPH Program for Distance Education Delivery

    OpenAIRE

    Steven R. Hawks

    2008-01-01

    The Master-s of Public Health (MPH) degree is growing in popularity among a number of higher education institutions throughout the world as a distance education graduate program. This paper offers an overview of program design and development strategies that promote successful distance delivery of MPH programs. Design and development challenges are discussed in terms of type of distance delivery, accreditation, student demand, faculty development, user needs, course conte...

  18. Hands-on Activities for Exploring the Solar System in K-14 Formal and Informal Education Settings

    Science.gov (United States)

    Allen, J. S.; Tobola, K. W.

    2004-12-01

    Introduction: Activities developed by NASA scientists and teachers focus on integrating Planetary Science activities with existing Earth science, math, and language arts curriculum. Educators may choose activities that fit a particular concept or theme within their curriculum from activities that highlight missions and research pertaining to exploring the solar system. Most of the activities use simple, inexpensive techniques that help students understand the how and why of what scientists are learning about comets, asteroids, meteorites, moons and planets. The web sites for the activities contain current information so students experience recent mission information such as data from Mars rovers or the status of Stardust sample return. The Johnson Space Center Astromaterials Research and Exploration Science education team has compiled a variety of NASA solar system activities to produce an annotated thematic syllabus useful to classroom educators and informal educators as they teach space science. An important aspect of the syllabus is that it highlights appropriate science content information and key science and math concepts so educators can easily identify activities that will enhance curriculum development. The outline contains URLs for the activities and NASA educator guides as well as links to NASA mission science and technology. In the informal setting, educators can use solar system exploration activities to reinforce learning in association with thematic displays, planetarium programs, youth group gatherings, or community events. In both the informal and the primary education levels the activities are appropriately designed to excite interest, arouse curiosity and easily take the participants from pre-awareness to the awareness stage. Middle school educators will find activities that enhance thematic science and encourage students to think about the scientific process of investigation. Some of the activities offered may easily be adapted for the upper

  19. A Case Study of Educational Computer Game Design by Middle School Students

    Science.gov (United States)

    An, Yun-Jo

    2016-01-01

    Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…

  20. Active Life of the Senior Citizens through Education

    Science.gov (United States)

    Taziev, Saljakhutdin Fardievich

    2015-01-01

    The paper presents reasons for including the senior citizens into educational process, as well as active age model. Education, communication and leisure system for the senior citizens, implemented by Yelabuga municipal district, is presented as a requirement for model realization. A core of the paper is the Active Age Institute. Its program…

  1. The Game of Late Life: A Novel Education Activity for the Psychology of Ageing

    Science.gov (United States)

    Brinker, Jay K.; Roberts, Pamela; Radnidge, Belinda

    2014-01-01

    This article describes the development and evaluation of The Game of Late Life--a novel education activity for the psychology of ageing. The game was designed to provide transformational learning where students imagine themselves as older adults and move through late life via a game board, encountering various life events along the way. One of the…

  2. A Survey of Utopia—Creating Filmic Travelogues in Architectural Design Studio Education

    OpenAIRE

    Johannes Müntinga; Gerlinde Verhaeghe

    2018-01-01

    This paper investigates the potential of the creation of filmic travelogues in architectural design studio education. It looks at student works from a studio conducted at RWTH Aachen University in the summer term of 2017 and explores how the works construct meaning from and reflect on architectural reference in an active creative process. The assignment of the studio was to create a travelogue of a 4-day excursion to Belgium and the South of England in the form of a short film. Inspired by Pa...

  3. How to design education on mental disorders for general ...

    African Journals Online (AJOL)

    Design: Participatory action research was used to adapt the WHO programme. There were 3 phases to the study. Firstly a co-operative inquiry group of 10 GPs adapted the WHO materials. Secondly the findings of the inquiry were incorporated into the design of a web-based distance education programme. Thirdly the ...

  4. The Status of Graphical Presentation in Interior/Architectural Design Education

    Science.gov (United States)

    Gurel, Meltem O.; Basa, Inci

    2004-01-01

    This article argues that interior/architectural design education favours a dominance of final presentation over the design process in the studio environment, particularly in the evaluation of a project. It suggests that the appeal of design juries for pleasant drawings, which may shift the emphasis from the project itself to its representation,…

  5. Interaction and educational design of mobile equipment for crisis management training

    DEFF Research Database (Denmark)

    Ørngreen, Rikke

    2011-01-01

    As researchers and designers of crisis management training in mobile learning settings, we need to consider ways in which principles of educational design and interaction design can co-exist, in order to reach a higher quality of the analysis and design process. The paper is an input...

  6. Designing meaningful educational spaces for the development of competencies in childhood

    Directory of Open Access Journals (Sweden)

    Yenny Otálora Sevilla

    2010-11-01

    Full Text Available A meaningful educational space is a learning environment that promotes and strengthens the development of social and cognitive competencies in children. This article offers conceptual and methodological elements from Educational Psychology that facilitates the design of significant educational spaces for the development of child competencies, both in and out of school. On the one hand, the learning environment is defined as a dynamic and complex space of construction of knowledge. On the other it takes into account some considerations about child development which help set five criteria to characterize learning environments as meaningful educational spaces: They are structured, intensive, extensive, generative and interactive situations. Each of these criteria is illustrated through learning environments designed by educators in Colombia, based on the use of cultural practices inherent their communities of origin. Cultural practices were found to be relevant to the development of their children’s competencies.

  7. Collaborative design of Open Educational Practices: An Assets based approach

    Directory of Open Access Journals (Sweden)

    Kate Helen Miller

    2018-04-01

    Full Text Available This paper outlines a collaborative approach to the design of open educational resources (OER with community stakeholders so they can be shared with other community practitioners openly, online and repurposed for other contexts. We view curriculum not as something that educationalists provide but rather something that emerges as learners engage with an educational context. We draw on a Project consisting of a partnership between five European Institutions of Higher Education and a range of community stakeholder groups. The partnership will develop a suite of OER for community workers who are implementing assets based approaches in different contexts. We argue that these approaches are negotiated in that one cannot decide how they might operate in a given context without engaging in deliberative discussion. The challenge for us as open education practitioners is how to turn those deliberations into OER and to highlight the important pedagogical aspect of the design process.

  8. A Review of Technology Education in Ireland; a Changing Technological Environment Promoting Design Activity

    Science.gov (United States)

    Leahy, Keelin; Phelan, Pat

    2014-01-01

    In Ireland, Technology Education's structure and organisation across the levels of education is not delivered or governed in a coherent manner. Technology Education in primary level education, for students between 5 and 12 years of age, does not explicitly exist as a separate subject. In primary level education, Social, Environmental and…

  9. Designing a physician leadership development program based on effective models of physician education.

    Science.gov (United States)

    Hopkins, Joseph; Fassiotto, Magali; Ku, Manwai Candy; Mammo, Dagem; Valantine, Hannah

    2017-02-02

    Because of modern challenges in quality, safety, patient centeredness, and cost, health care is evolving to adopt leadership practices of highly effective organizations. Traditional physician training includes little focus on developing leadership skills, which necessitates further training to achieve the potential of collaborative management. The aim of this study was to design a leadership program using established models for continuing medical education and to assess its impact on participants' knowledge, skills, attitudes, and performance. The program, delivered over 9 months, addressed leadership topics and was designed around a framework based on how physicians learn new clinical skills, using multiple experiential learning methods, including a leadership active learning project. The program was evaluated using Kirkpatrick's assessment levels: reaction to the program, learning, changes in behavior, and results. Four cohorts are evaluated (2008-2011). Reaction: The program was rated highly by participants (mean = 4.5 of 5). Learning: Significant improvements were reported in knowledge, skills, and attitudes surrounding leadership competencies. Behavior: The majority (80%-100%) of participants reported plans to use learned leadership skills in their work. Improved team leadership behaviors were shown by increased engagement of project team members. All participants completed a team project during the program, adding value to the institution. Results support the hypothesis that learning approaches known to be effective for other types of physician education are successful when applied to leadership development training. Across all four assessment levels, the program was effective in improving leadership competencies essential to meeting the complex needs of the changing health care system. Developing in-house programs that fit the framework established for continuing medical education can increase physician leadership competencies and add value to health care

  10. The materiality of colour in design education: functional codes and cultural context

    OpenAIRE

    Berg, Arild

    2015-01-01

    Colour competence is often seen as a basic knowledge introduced in the early stage of product design education. A knowledge gap was identified that required more advanced learning outcomes for colour in curriculums of product design education at master levels. How can colour knowledge in product design contribute to corporate social responsibility? This was explored through a case study approach. The first case study was a master student’s development of various bottle-green glass lamps in co...

  11. EDUCATIONAL NETWORK RESOURCES IN JOURNALISM AND PUBLISHING: FEATURES OF THE SITES' CONTENT AND DESIGN

    Directory of Open Access Journals (Sweden)

    Hanna A. Zenzina

    2012-12-01

    Full Text Available The article deals with the concept of electronic educational resource, its importance for the orientation of students in cyberspace, the basic requirements for the design and content of educational resources eligibility criteria standards. Filed benefits of having their own educational resource for high school. Singled out the importance of the interaction of educational resources with social networks. Detected differences and similarities of design and content of educational resources of Kyiv Universities in journalism and publishing.

  12. A Modular, Reconfigurable Mold for a Soft Robotic Gripper Design Activity

    Directory of Open Access Journals (Sweden)

    Jiawei Zhang

    2017-09-01

    Full Text Available Soft robotics is an emerging field with strong potential to serve as an educational tool due to its advantages such as low costs and shallow learning curves. In this paper, we introduce a modular and reconfigurable mold for flexible design of pneumatic soft robotic grippers. By using simple assembly kits, students at all levels are able to design and construct soft robotic grippers that vary in function and performance. The process of constructing the modular mold enables students to understand how design choices impact system performance. Our unique modular mold allows students to select the number and length of fingers in a gripper, as well as to adjust the internal geometry of the pneumatic actuator cavity, which dictates how and where bending of a finger occurs. In addition, the mold may be deconstructed and reconfigured, which allows for fast iterative design and lowers material costs (since a new mold does not need to be made to implement a design change. We further demonstrate the feasibility of the modular mold by implementing it in a soft robot design activity in classrooms and showing a sufficiently high rate of student success in designing and constructing a functional soft robotic gripper.

  13. Sketchtube; integrating digital media in the education of design skills

    NARCIS (Netherlands)

    Mulder-Nijkamp, Maaike; Eggink, Wouter

    2013-01-01

    In this paper we discuss the application of new opportunities and chances of digital learning in design education by means of the implementation of a digital sketching forum into a sketching course. The so called ‘blended learning’ method combines face to face education and a digital forum called

  14. Formal and Informal Continuing Education Activities and Athletic Training Professional Practice

    Science.gov (United States)

    Armstrong, Kirk J.; Weidner, Thomas G.

    2010-01-01

    Abstract Context: Continuing education (CE) is intended to promote professional growth and, ultimately, to enhance professional practice. Objective: To determine certified athletic trainers' participation in formal (ie, approved for CE credit) and informal (ie, not approved for CE credit) CE activities and the perceived effect these activities have on professional practice with regard to improving knowledge, clinical skills and abilities, attitudes toward patient care, and patient care itself. Design: Cross-sectional study. Setting: Athletic training practice settings. Patients or Other Participants: Of a geographic, stratified random sample of 1000 athletic trainers, 427 (42.7%) completed the survey. Main Outcome Measure(s): The Survey of Formal and Informal Athletic Training Continuing Education Activities was developed and administered electronically. The survey consisted of demographic characteristics and Likert-scale items regarding CE participation and perceived effect of CE on professional practice. Internal consistency of survey items was determined using the Cronbach α (α  =  0.945). Descriptive statistics were computed for all items. An analysis of variance and dependent t tests were calculated to determine differences among respondents' demographic characteristics and their participation in, and perceived effect of, CE activities. The α level was set at .05. Results: Respondents completed more informal CE activities than formal CE activities. Participation in informal CE activities included reading athletic training journals (75.4%), whereas formal CE activities included attending a Board of Certification–approved workshop, seminar, or professional conference not conducted by the National Athletic Trainers' Association or affiliates or committees (75.6%). Informal CE activities were perceived to improve clinical skills or abilities and attitudes toward patient care. Formal CE activities were perceived to enhance knowledge. Conclusions: More

  15. Using a Toolbox of Tailored Educational Lessons to Improve Fruit, Vegetable, and Physical Activity Behaviors among African American Women in California

    Science.gov (United States)

    Backman, Desiree; Scruggs, Valarie; Atiedu, Akpene Ama; Bowie, Shene; Bye, Larry; Dennis, Angela; Hall, Melanie; Ossa, Alexandra; Wertlieb, Stacy; Foerster, Susan B.

    2011-01-01

    Objective: Evaluate the effectiveness of the "Fruit, Vegetable, and Physical Activity Toolbox for Community Educators" ("Toolbox"), an intervention originally designed for Spanish- and English-speaking audiences, in changing knowledge, attitudes, and behavior among low-income African American women. Design: Quasi-experimental…

  16. Technology performance evaluation of scientific and educational activities of scientific-pedagogical staff in higher education

    Directory of Open Access Journals (Sweden)

    Bechvaya Maria, R.

    2015-12-01

    Full Text Available This paper proposes a performance assessment tool research and teaching staff on the basis of a rating system that allows for the analysis of the results of key personnel of the higher school for criteria and determine the size of incentive payments. The rating model wage researchers and teachers bases on strengthening the incentive function of wages, aimed at personalization of scientific and educational activities of employees, which in modern conditions is the most relevant for use. The functions of stimulation, such as economic, moral and social are considered. The analysis methodologies for assessing university in the world and national rankings on the basis of which formed a system of indicators for assessing the activities of academic staff of higher education is represented. The necessity of development of an information system through which it is possible to carry out comprehensive analysis, that is to monitor the number of registered employees, to determine the share indices in the total ranking, to conduct the ranking points received by employees by industry and science in the context of structural units. The proposed information system is one element of technology assessment of effectiveness of the academic staff designed to evaluate the effectiveness of their activities and incentives, allows the analysis of criteria, based on which can be applied informed management decisions regarding the development of social and labor relations in the highest school.

  17. The role of environment design in an educational Multi-User Virtual Environment

    DEFF Research Database (Denmark)

    Papachristos, Nikiforos; Vrellis, Ioannis; Natsis, Antonios

    2014-01-01

    This paper presents empirical results from an exploratory study conducted in an authentic educational situation with preservice education students enrolled in an undergraduate course, which was partially taught in Second Life. The study investigated the effect of environment design on presence, l...... necessary for all students to become familiar with the virtual environment and possible time losses due to technical issues. This study could act as support to construct and test hypotheses regarding the role of educational setting design in teaching and learning in MUVEs....

  18. Comparative study on fashion & textile design higher education system, Pakistan vs UK

    Science.gov (United States)

    Hameed, Umer; Umer, Saima

    2017-10-01

    Fashion clothing has a fundamental link to what is generally called global society. However, fashion as a social phenomenon does not only co-create and shape society’s image, it also reflects its current status and responds to the changes taking place in it. [1] In the past few years, Design Education has gained more and more importance. As our clothing consumption has reached an all-time high, and in response, advocates for creative, mindful, eco-friendlier design are screaming their message louder than ever. And it seems the fashion industry is finally listening: More and more fashion designers with formal education are engaging in the practical field. Thus as the demand for more creative designers increases among production side. [2]. In the world of globalization almost every country in the world wants their education system to be the best, so their students can obtain the necessary skills and knowledge taught by the schools/universities that meets the challenges of the 21st century. [4]. South Asian countries including Pakistan, Bangladesh and India play a very prominent role in cotton and Garnet production. The textiles and clothing sector has been one of the leading manufacturing sectors of South Asia in terms of its contribution to output, employment and trade. The sector collectively employs over 55 million people directly and more than 90 million indirectly in the region. [5]. Besides the availability of raw material, south Asia still deprived in the value addition in Textile, Apparel and fashion products. Parallel to the other factors associated with competitiveness like poor state of trade facilitation, high transaction costs associated with cross-border exchanges and supply chains this region also lacks in creative, innovative and value added products. [6] The presented research explores how Pakistan and UK way of higher education system works in the domain of Apparel Design in which way both the countries differ and how they are leading in the field

  19. The Role of Authenticity in Design-Based Learning Environments: The Case of Engineering Education

    Science.gov (United States)

    Strobel, J.; Wang, J.; Weber, N. R.; Dyehouse, M.

    2013-01-01

    The term "authenticity" is pervasive in the education literature in general and specifically in the design education and engineering education literature; yet, the construct is often used un-reflected and ill defined. The purpose of this paper is (1) to critically examine current conceptualizations of authenticity as principles to design learning…

  20. 8. Industrial Design: The Roles and Factors of Aesthetics, Modeling, Styling, Product Brand and Branding in Design/Design Education

    Directory of Open Access Journals (Sweden)

    Efer Obasuyi Osa-Francis

    2017-03-01

    Full Text Available This paper examined the roles and factors of Aesthetics viz-a-viz those of modeling, styling and the product Brand (Branding as viewed against their fundamental relevance as core ingredients for the actualization of any Design initiative and creative endeavour. These roles, influences and place of Aesthetics (and its allied components, makes up the very soul, content and essence of what the product is all about. Its Form, Shape, Morphological / physical attributes and characteristics. The paper established that the aesthetic components of beauty, colour, shape, (form fonts, (lettering or typography and all other general Aesthetic Ambience gives the given product the desired quality/beauty that it exudes to help determine its marketability / profitability as a Brand. The paper also reviewed the aspects /implications of these roles and influences on Design Education alongside highlighting the potentials of the Design Educator - learner experience, while exploiting the Teachers ability to effectively harmonise the various approaches and practices of a functional Design-led Educational programme viz-a-viz piloting such talents/skills achieved to practicable and useful ends as professionals in Design and Technology. The paper also seeks to establish that the roles and factors of modeling styling and Branding of the product which is best exemplified through the adaptation of Design inputs and features such as ornamentation, edge delineation, texture movement/flow of linear form, symmetry or Assymetry of shapes, colour, granularity (of matter/particles large or small or coarseness, play of light (sunlight and shade, transcendence (state of being or existence of a product beyond the limits of material experience and that of total harmony. The paper recommends that for any product Brand to succeed it must incorporate all of the above components together with the inclusion of the other qualities that makes up the intangible content of the Brand such as

  1. Using Design Thinking to Create a New Education Paradigm for Elementary Level Children for Higher Student Engagement and Success

    Science.gov (United States)

    Noel, Lesley-Ann; Liub, Tsai Lu

    2017-01-01

    Can design education have a positive impact on primary school education beyond merely preparing designers? As designers, we know almost intuitively that design education is "good education", and most designers would affirm that it would be beneficial to expose children to design education, because of the benefits of the signature…

  2. Concussion Awareness Education: A Design and Development Research Study

    Science.gov (United States)

    Pilbeam, Renee M.

    2016-01-01

    This research study looks at the design and development of an online concussion awareness education module. The Keep Your Head in the Game: Concussion Awareness Training for High School Athletes, or Brainbook, is a stand-alone e-learning module designed to run for fifty minutes and to be highly interactive using short video clips with associated…

  3. Design Of An Educational Game For Training Learners In The Use ...

    African Journals Online (AJOL)

    Design Of An Educational Game For Training Learners In The Use Of 3D Visualization Skills. ... Educational games are one of the earliest forms of instructional technology. However, research focused ... AJOL African Journals Online. HOW TO ...

  4. The design of Eco Board Games as an umbrella approach to sustainable product design education

    DEFF Research Database (Denmark)

    Boks, Casper; McAloone, Tim C.

    2009-01-01

    The multidisciplinarity and quickly broadening scope of sustainable product design education provide incentives for experimentation with different pedagogical techniques. One of these, involving the development of eco board games, has been used at both the Technical University Denmark and the Nor......The multidisciplinarity and quickly broadening scope of sustainable product design education provide incentives for experimentation with different pedagogical techniques. One of these, involving the development of eco board games, has been used at both the Technical University Denmark...... and the Norwegian University of Science and Technology. This paper aims to reflect on the experiences, in terms of ratonales, learning goals, possible variations of the exercise, delivered course work, and future ambitions....

  5. THE ROLE OF INTERNATIONAL EXCHANGE PROGRAMS IN DESIGN EDUCATION: A CASE STUDY OF AN ARCHITECTURAL DESIGN COURSE IN JAPAN

    Directory of Open Access Journals (Sweden)

    Murat Dundar

    2010-07-01

    Full Text Available The purpose of this paper is to discuss role of international exchange programs in design education based on experiences and outputs of the summer school course ICSA (Inter-Cultural Study of Architecture held in Japan with the participation of Japanese and Turkish students for 50 days under the collaboration of Mukogawa Women’s University (MWU, Japan and Bahcesehir University (BSU, Turkey. After the introduction, chapter One will compare educational methods used in architectural design courses. Chapter Two will mainly provide general observations of ICSA in Japan summer school course. In chapter Three, contributions of international exchange programs to design education will be discussed in terms of two different approaches. Finally, chapter Four will outline the main arguments discussed in this paper.

  6. Design-research-in-education; combining the best of both worlds

    NARCIS (Netherlands)

    Mulder-Nijkamp, Maaike; Eggink, Wouter

    2016-01-01

    The pressure of publishing becomes more and more important, while on the other hand we have to deal with hard deadlines when it comes to education. In achieving the difficult balance between a good research track record and appropriate education we are condemned to see how we can implement design

  7. Designed for Learning: use of Skill Tracker in Veterinary education

    Directory of Open Access Journals (Sweden)

    Phil Lionel Ramsey

    2016-08-01

    Full Text Available Although learning is a natural process, many of the systems designed to support education do not contribute positively to the experience of students. This paper reports on the design of Skill Tracker, a software system developed at Massey University to manage processes around student skill acquisition, and initially applied to the university’s Veterinary Science program. The software has been designed around guiding ideas relevant to learning in a professional context: the “progress principle” and Communities of Practice. The paper outlines how these ideas have shaped the design of the software. While Skill Tracker enables the university to collect data that informs the management of the Veterinary School, the underlying purpose of the system is to enhance the experience of students. In order to do achieve this goal it is necessary to understand a key dilemma in any educational innovation: the need to integrate technology and pedagogy.

  8. Online Collaboration in Design Education: An Experiment in Real-Time Manipulation of Prototypes and Communication

    Science.gov (United States)

    Dreamson, Neal

    2017-01-01

    The features of collaboration in design education include effective and efficient communication and reflection, and feasible manipulation of design objects. For collaborative design, information and communication technology offers educators the possibility to change design pedagogy. However, there is a paucity of literature on relative advantages…

  9. Physical Education in Primary Education in EU Countries

    Directory of Open Access Journals (Sweden)

    Črtomir Matejek

    2014-12-01

    Full Text Available The main aim of this paper is to compare the representation of physical education in primary education in the countries of European Union and to explain the effects of sports activities in child's development. For at least twenty years experts have pointed to the lack of spontaneous movement in childhood. Therefore, sports activity is suitable for maintaining good health and proper physical fitness. Physical education represents a large proportion of children's sports activities and has positive effects on a child’s holistic development. EU countries allocate physical education of children in primary school different amounts of attention. To physical education about half of European countries devote 10% of the total time of school curriculum, Hungary, Croatia and Slovenia to 15%, while Ireland only 4%. These findings suggest that among EU countries, there are very large differences in the number of hours devoted to physical education and that designers of primary education in Europe perceive physical education as less important than other subjects.

  10. Students’ Attitudes to Universal Design in Architecture Education

    Directory of Open Access Journals (Sweden)

    Helen Larkin

    2016-12-01

    Full Text Available It is widely recognised that the built environment can dramatically impact the participation and engagement of people with disability and diverse needs. It has therefore become necessary for architects and designers to consider these needs when working within their profession. The implementation of universal design teaching into architecture and design curriculum has been recognised as an important step in facilitating and enhancing the uptake of universal design during the design process. Using a quantitative approach, this study aimed to compare, contrast and explore the attitudes of two groups of architecture students to the universal design of built environments. One group had received education relating to diversity and universal design as part of a prior project while the other group had not received this content. Findings from this comparison demonstrated that overall, no significant differences between groups existed. However further investigation provided interesting insight and perspectives into student attitudes to universal design and potential influencers of these attitudes.

  11. Data Visualization and Infographics In Visual Communication Design Education at The Age of Information

    Directory of Open Access Journals (Sweden)

    Banu Inanc Uyan Dur

    2014-06-01

    Full Text Available Scientific and technologic developments in the last century facilitate people’s lives while also causing them to face more information. Information design has become much more important as a result of the chaos created by the unprocessed heap of data and information traffic. Therefore, people need designed information like infographics and data visualisation today. Design of information, which is among the most significant requirements of our age, has become a subject which needs to be dealt with more systematically in the education of visual communication design. Visual design of information and data is important not only for increasing perceptibility but also revealing the patterns within complex information, and being educative, persuasive and guiding depending on the content and objective. In this sense, incorporating data visualization and infographics works into the education of visual communication design would have significant contributions to train designers with sufficient qualification to meet the requirements of today’s world. This study examines the current/potential expansion of data visualization and infographics in the education of visual communication design  at the age of information. With respect to students, it deals with its effects to the design method, process and perception and its contributions to the multidisciplinary design approach.

  12. Enhancing Maritime Education and Training: Measuring a Ship Navigator's Stress Based on Salivary Amylase Activity

    Science.gov (United States)

    Murai, Koji; Wakida, Shin-Ichi; Miyado, Takashi; Fukushi, Keiichi; Hayashi, Yuji; Stone, Laurie C.

    2009-01-01

    Purpose: The purpose of this paper is to propose that the measurement of salivary amylase activity is an effective index to evaluate the stress of a ship navigator for safe navigation training and education. Design/methodology/approach: Evaluation comes from the simulator and actual on-board experiments. The subjects are real captains who have…

  13. Transitioning Design and Technology Education from Physical Classrooms to Virtual Spaces: Implications for Pre-Service Teacher Education

    Science.gov (United States)

    Best, Marnie; MacGregor, Denise

    2017-01-01

    Technology-mediated teaching and learning enables access to educational opportunities, irrespective of locality, ruruality or remoteness. The design, development and delivery of technology enhanced learning in pre-service teacher education programs is therefore gaining momentum, both in Australia and internationally. Much research regarding…

  14. CAAD as Computer-Activated Architectural Design

    DEFF Research Database (Denmark)

    Galle, Per

    1998-01-01

    In a brief sketch, drawing on a general philosophical conception of human interaction with the world, the architectural design process is analysed in terms of two kinds of human action: interpretation and production. Both of these are seen as establishing a link between mental and material entities....... On this background two alternative roles of computers in computer-aided architectural design (CAAD) are distinguished: a passive and a more active role, where in the latter case, the computer’s capacity for symbol manipulation is utilized to influence design thinking actively. The analysis offered in this paper may...... serve at least two purposes: to provide a conceptual machinery for research and reflection on CAAD, and to clarify the notion of ‘artificial intelligence’ in the light of architectural design....

  15. User-Centred Security Education: A Game Design to Thwart Phishing Attacks

    OpenAIRE

    Arachchilage, Nalin Asanka Gamagedara

    2015-01-01

    Phishing is an online identity theft that aims to steal sensitive information such as username, password and online banking details from its victims. Phishing education needs to be considered as a means to combat this threat. This paper reports on a design and development of a mobile game prototype as an educational tool helping computer users to protect themselves against phishing attacks. The elements of a game design framework for avoiding phishing attacks were used to address the game des...

  16. Embodied Interaction Design in Engineering Education using Asus Xtion Pro

    DEFF Research Database (Denmark)

    Majgaard, Gunver

    2013-01-01

    How does a design of emerging embodied technologies, such as Asus Xtion Pro, enrich the HCI learning processes in Engineering Education? The fifth semester engineering students used the motion sensing input device, Asus Xtion Pro (similar to Microsoft’s Kinect), for the design of an embodied...

  17. Designing Web-Based Educative Curriculum Materials for the Social Studies

    Science.gov (United States)

    Callahan, Cory; Saye, John; Brush, Thomas

    2013-01-01

    This paper reports on a design experiment of web-based curriculum materials explicitly created to help social studies teachers develop their professional teaching knowledge. Web-based social studies curriculum reform efforts, human-centered interface design, and investigations into educative curriculum materials are reviewed, as well as…

  18. A COMPUTER APPLICATION FOR THE ARCHITECTURAL PROGRAM DEVELOPMENT IN DESIGN EDUCATION

    Directory of Open Access Journals (Sweden)

    Daniel de Carvalho Moreira

    2012-02-01

    Full Text Available The development of the architectural program in the design studio faces several difficulties. The purpose of the program is to describe the conditions where the building being designed will operate; this requires a lot of information and organization. Due to its complexity, the architetural program definition in the disciplines of design is often simplified. This article discusses such issue and proposes a computer application (SINFORMA that gathers information about the building and the theme of the project in order to develop the architectural program based on structures proposed by bibliographic references. The SINFORMA is composed by a framework which includes a data base and modules which analyze and organize functional requirements, according to the Problem Seeking method and the contemporary values of architecture enumerated by Hershberger. It is discussed how the application can be applied in design education and how it offers students a practical approach and a comprehensive data analysis for the design of built environment. Keywords: Architectural programming, Architectural design, Education.

  19. Designing complex systems - a structured activity

    NARCIS (Netherlands)

    van der Veer, Gerrit C.; van Vliet, Johannes C.; Lenting, Bert; Olson, Gary M.; Schuon, Sue

    1995-01-01

    This paper concerns the development of complex systems from the point of view of design as a structure of activities, related both to the clients and the users. Several modeling approaches will be adopted for different aspects of design, and several views on design will be integrated. The proposed

  20. Design aspects of low activation fusion ignition experiments

    International Nuclear Information System (INIS)

    Cheng, E.T.; Creedon, R.L.; Hopkins, G.R.; Trester, P.W.; Wong, C.P.C.; Schultz, K.R.

    1986-01-01

    Preliminary design studies have been done exploring (1) materials selection, (2) shutdown biological dose rates, (3) mechanical design and (4) thermal design of a fusion ignition experiment made of low activation materials. From the results of these preliminary design studies it appears that an ignition experiment could be built of low activation materials, and that this design would allow hands-on access for maintenance

  1. ETF design activities: status and future direction

    International Nuclear Information System (INIS)

    Steiner, D.

    1980-01-01

    The nature of the device to follow TFTR has been evolving over the past six years. The most recent design activities have been directed to the Engineering Test Facility (ETF) concept. In order to address the design of the ETF a centralized laboratory/industry design team was established and hosted at ORNL. This Design Center began ETF Preconceptual design in October, 1979. The ETF design effort has been judged to be sound. However, the ETF mission has been judged to be overly ambitious. It has been recommended that the device to follow TFTR be dedicated to the investigation of engineering feasibility and that device has been designated the Fusion Engineering Device (FED). The ETF design activities provide a basis for developing the FED design. This will be accomplished under the direction of the newly formed FED Technical Management Board

  2. NEW APPROACH IN DESIGN OF EDUCATION RESOURCES FOR THE MANAGERS IN NANOINDUSTRY

    Directory of Open Access Journals (Sweden)

    Tatyana A. Gavrilova

    2014-01-01

    Full Text Available The article deals withe the problems of designing education resources for the future managers in the fi eld of high and nano-tech. Modern high-tech companies are in need of highly qualifi ed managers who are capable of managing innovation projects and commercialize them. At present there exist extra curricular programmes whereas there are no special higher education programmes for specialists of this level. Authors of the article offer a new system approach to design education resources based on such a programme. It is based on the usage of instruments of the modern smart-cards for presenting the structure of education resources. This kind of presentation enables to form the content of education resources clearly and vividly at different levels simultaneously as well as determine the elements which either are in demand, or intersect, or are superfluous. 

  3. Chasing Innovation: A Pilot Case Study of a Rhizomatic Design Thinking Education Program

    Science.gov (United States)

    Biffi, Alfredo; Bissola, Rita; Imperatori, Barbara

    2017-01-01

    Purpose: The purpose of this paper is to illustrate and discuss the main features and key challenges of an original post-graduate education program designed according to an innovative theoretical framework promoting design thinking in a rhizomatic approach. By involving different stakeholders, the aim of this entrepreneurship education program is…

  4. Group Cooperation in Outdoor Education

    Science.gov (United States)

    Matthews, Bruce E.

    1978-01-01

    Utilizing the Beatles' Yellow Submarine fantasy (e.g., the Blue Meanies), this outdoor education program is designed for sixth graders and special education students. Activities developed at the Cortland Resident Outdoor Education Camp include a series of group stress/challenge activities to be accomplished by everyone in the group, as a group.…

  5. Understanding the value added to clinical care by educational activities. Value of Education Research Group.

    Science.gov (United States)

    Ogrinc, G S; Headrick, L A; Boex, J R

    1999-10-01

    In an era of competition in health care delivery, those who pay for care are interested in supporting primarily those activities that add value to the clinical enterprise. The authors report on their 1998 project to develop a conceptual model for assessing the value added to clinical care by educational activities. Through interviews, nine key stakeholders in patient care identified five ways in which education might add value to clinical care: education can foster higher-quality care, improve work satisfaction of clinicians, have trainees provide direct clinical services, improve recruitment and retention of clinicians, and contribute to the future of health care. With this as a base, an expert panel of 13 clinical educators and investigators defined six perspectives from which the value of education in clinical care might be studied: the perspectives of health-care-oriented organizations, clinician-teachers, patients, education organizations, learners, and the community. The panel adapted an existing model to create the "Education Compass" to portray education's effects on clinical care, and developed a new set of definitions and research questions for each of the four major aspects of the model (clinical, functional, satisfaction, and cost). Working groups next drafted proposals to address empirically those questions, which were critiqued at a national conference on the topic of education's value in clinical care. The next step is to use the methods developed in this project to empirically assess the value added by educational activities to clinical care.

  6. Implementation of ICT in Higher Education as Interacting Activity Systems

    DEFF Research Database (Denmark)

    Nyvang, Tom

    2006-01-01

    Implementation of ICT in higher education is not a trivial process. It is however a process leading to a number of challenges and problems. The paper develops a theoretical model of the implementation of ICT in higher education based on activity theory and on a case study in a Danish university...... activity and an educational activity. Based on the model and case study the paper suggest a framework of challenges that must be met for an implementation to succeed....

  7. Closed and Open Design Projects in the Education of Engineers

    DEFF Research Database (Denmark)

    Franksen, Ole Immanuel

    1965-01-01

    The two aspects of engineering education are the teaching of science and the teaching of design. By ``design'' is meant the procedure of selecting and combining distinct elements to create complete systems which will perform useful functions. In this paper, the author describes the application of...... of this concept of design teaching at The Technical University of Denmark, after a procedure which includes a sequence of closed and open design projects in both computational and experimental laboratories...

  8. ASIT--A Problem Solving Strategy for Education and Eco-Friendly Sustainable Design

    Science.gov (United States)

    Turner, Steve

    2009-01-01

    There is growing recognition of the role teaching and learning experiences in technology education can contribute to Education for Sustainable Development. It appears, however, that in the Technology Education classroom little or no change has been achieved to the practice of designing and problem solving strategies oriented towards sustainable…

  9. Educational Technology Research Journals: "International Journal of Technology and Design Education", 2005-2014

    Science.gov (United States)

    Christensen, James M.; Jones, Brian; Cooper, Jessica Rose; McAllister, Laura; Ware, Mark B.; West, Richard E.

    2015-01-01

    This study examines the trends of the "International Journal of Technology and Design Education" over the past decade (2005-2014). The researchers looked at trends in article topics, research methods, authorship, and article citations by analyzing keyword frequencies, performing word counts of article titles, classifying studies…

  10. Ventilation system design for educational facilities

    Energy Technology Data Exchange (ETDEWEB)

    Elsafty, A.F.; Abo Elazm, M.M. [Arab Academy for Science, Alexandria (Egypt). Technology and Maritime Transport; Safwan, M. [Arab Academy for Science, Cairo (Egypt). Technology and Maritime Transport

    2010-07-01

    In order to maintain acceptable indoor air quality levels in classrooms, high ventilation rates are needed to dilute the concentration of indoor contaminants, resulting in higher energy consumption for the operation of mechanical ventilation systems. Three factors are usually considered when determining the adequate ventilation rate for classrooms in educational facilities. These include the maximum population served in the classroom; carbon dioxide (CO{sub 2}) production rate by occupants; and outdoor air conditions. CO{sub 2} concentrations usually indicate the rate of ventilation required. This paper presented a newly developed computer software program for determining the ventilation rates needed to enhance indoor air quality and to maintain CO{sub 2} concentration within the recommended levels by ANSI/ASHRAE standards for best student performance. This paper also presented design curves for determining the ventilation rates and air changes per hour required for the ventilated educational zone. 15 refs., 2 tabs., 5 figs.

  11. Active Directory Designing, Deploying, and Running Active Directory

    CERN Document Server

    Desmond, Brian

    2008-01-01

    By giving you a thorough grounding in Active Directory, this bestselling book teaches you how to design, manage, and maintain an AD infrastructure, whether it's for a small business network or a multinational enterprise with thousands of resources, services, and users. The fourth edition covers Active Directory from Windows 2000 through Windows Server 2008 in an easy-to-understand narrative style.

  12. Educational software usability: Artifact or Design?

    Science.gov (United States)

    Van Nuland, Sonya E; Eagleson, Roy; Rogers, Kem A

    2017-03-01

    Online educational technologies and e-learning tools are providing new opportunities for students to learn worldwide, and they continue to play an important role in anatomical sciences education. Yet, as we shift to teaching online, particularly within the anatomical sciences, it has become apparent that e-learning tool success is based on more than just user satisfaction and preliminary learning outcomes-rather it is a multidimensional construct that should be addressed from an integrated perspective. The efficiency, effectiveness and satisfaction with which a user can navigate an e-learning tool is known as usability, and represents a construct which we propose can be used to quantitatively evaluate e-learning tool success. To assess the usability of an e-learning tool, usability testing should be employed during the design and development phases (i.e., prior to its release to users) as well as during its delivery (i.e., following its release to users). However, both the commercial educational software industry and individual academic developers in the anatomical sciences have overlooked the added value of additional usability testing. Reducing learner frustration and anxiety during e-learning tool use is essential in ensuring e-learning tool success, and will require a commitment on the part of the developers to engage in usability testing during all stages of an e-learning tool's life cycle. Anat Sci Educ 10: 190-199. © 2016 American Association of Anatomists. © 2016 American Association of Anatomists.

  13. LINKING CLASSROOM AND COMMUNITY: A THEORETICAL ALIGNMENT OF SERVICE LEARNING AND A HUMAN-CENTERED DESIGN METHODOLOGY IN CONTEMPORARY COMMUNICATION DESIGN EDUCATION

    Directory of Open Access Journals (Sweden)

    Anneli Bowie

    2016-04-01

    Full Text Available The current emphasis on social responsibility and community collaboration within higher education has led to an increased drive to include service learning in the curriculum. With its emphasis on mutually beneficial collaborations, service learning can be meaningful for both students and the community, but is challenging to manage successfully. From a design education perspective, it is interesting to note that contemporary design practice emphasises a similar approach known as a human-centered design, where users are considered and included throughout the design process. In considering both service learning and human-centred design as foundations for design pedagogy, various philosophical and methodological similarities are evident. The paper explores the relationship between a service learning community engagement approach and a human-centered design approach in contemporary communication design education. To this end, each approach is considered individually after which a joint frame of reference is presented. Butin’s service learning typology, namely the four Rs – respect, reciprocity, relevance and reflection – serves as a point of departure for the joint frame of reference. Lastly, the potential value and relevance of a combined understanding of service learning and human-centered design is considered.

  14. Design optimization for active twist rotor blades

    Science.gov (United States)

    Mok, Ji Won

    This dissertation introduces the process of optimizing active twist rotor blades in the presence of embedded anisotropic piezo-composite actuators. Optimum design of active twist blades is a complex task, since it involves a rich design space with tightly coupled design variables. The study presents the development of an optimization framework for active helicopter rotor blade cross-sectional design. This optimization framework allows for exploring a rich and highly nonlinear design space in order to optimize the active twist rotor blades. Different analytical components are combined in the framework: cross-sectional analysis (UM/VABS), an automated mesh generator, a beam solver (DYMORE), a three-dimensional local strain recovery module, and a gradient based optimizer within MATLAB. Through the mathematical optimization problem, the static twist actuation performance of a blade is maximized while satisfying a series of blade constraints. These constraints are associated with locations of the center of gravity and elastic axis, blade mass per unit span, fundamental rotating blade frequencies, and the blade strength based on local three-dimensional strain fields under worst loading conditions. Through pre-processing, limitations of the proposed process have been studied. When limitations were detected, resolution strategies were proposed. These include mesh overlapping, element distortion, trailing edge tab modeling, electrode modeling and foam implementation of the mesh generator, and the initial point sensibility of the current optimization scheme. Examples demonstrate the effectiveness of this process. Optimization studies were performed on the NASA/Army/MIT ATR blade case. Even though that design was built and shown significant impact in vibration reduction, the proposed optimization process showed that the design could be improved significantly. The second example, based on a model scale of the AH-64D Apache blade, emphasized the capability of this framework to

  15. A qualitative study exploring the acceptability of the McNulty-Zelen design for randomised controlled trials evaluating educational interventions.

    Science.gov (United States)

    McNulty, Cliodna; Ricketts, Ellie J; Rugman, Claire; Hogan, Angela; Charlett, Andre; Campbell, Rona

    2015-11-17

    Traditional randomised controlled trials evaluating the effect of educational interventions in general practice may produce biased results as participants know they are being evaluated. We aimed to explore the acceptability of a McNulty-Zelen Cluster Randomised Control Trial (CRT) design which conceals from educational participants that they are in a RCT. Consent is obtained from a trusted third party considered appropriate to give consent on participants' behalf, intervention practice staff then choose whether to attend the offered education as would occur with normal continuing professional development. We undertook semi structured telephone interviews in England with 16 general practice (GP) staff involved in a RCT evaluating an educational intervention aimed at increasing chlamydia screening tests in general practice using the McNulty-Zelen design, 4 Primary Care (PC) Research Network officers, 5 Primary Care Trust leads in Public or sexual health, and one Research Ethics committee Chair. Interviews were undertaken by members of the original intervention evaluation McNulty-Zelen design RCT study team. These experienced qualitative interviewers used an agreed semi-structured interview schedule and were careful not to lead the participants. To further mitigate against bias, the data analysis was undertaken by a researcher (CR) not involved in the original RCT. We reached data saturation and found five main themes; Support for the design: All found the McNulty-Zelen design acceptable because they considered that it generated more reliable evidence of the value of new educational interventions in real life GP settings. Lack of familiarity with study design: The design was novel to all. GP staff likened the evaluation using the McNulty-Zelen design to audit of their activities with feedback, which were to them a daily experience and therefore acceptable. Ethical considerations: Research stakeholders considered the consent procedure should be very clear and that

  16. Taking Educational Games Seriously: Using the RETAIN Model to Design Endogenous Fantasy into Standalone Educational Games

    Science.gov (United States)

    Gunter, Glenda A.; Kenny, Robert F.; Vick, Erik H.

    2008-01-01

    We are witnessing a mad rush to pour educational content into games in an ad hoc manner in hopes that player/learners are motivated simply because the content is housed inside a game. A failure to base educational game design on well-established learning and instructional theories increases the risk of the game failing to meet its intended…

  17. Product design engineering - a global education trend in multidisciplinary training for creative product design

    Science.gov (United States)

    de Vere, Ian; Melles, Gavin; Kapoor, Ajay

    2010-03-01

    Product design is the convergence point for engineering and design thinking and practices. Until recently, product design has been taught either as a component of mechanical engineering or as a subject within design schools but increasingly there is global recognition of the need for greater synergies between industrial design and engineering training. Product design engineering (PDE) is a new interdisciplinary programme combining the strengths of the industrial design and engineering. This paper examines the emergence of PDE in an environment of critique of conventional engineering education and exemplifies the current spread of programmes endorsing a hybrid programme of design and engineering skills. The paper exemplifies PDE with the analysis of the programme offered at Swinburne University of Technology (Australia), showing how the teaching of 'designerly' thinking to engineers produces a new graduate particularly suited to the current and future environment of produce design practice. The paper concludes with reflections on the significance of this innovative curriculum model for the field of product design and for engineering design in general.

  18. Design-Based Comparison of Spine Surgery Simulators: Optimizing Educational Features of Surgical Simulators.

    Science.gov (United States)

    Ryu, Won Hyung A; Mostafa, Ahmed E; Dharampal, Navjit; Sharlin, Ehud; Kopp, Gail; Jacobs, W Bradley; Hurlbert, R John; Chan, Sonny; Sutherland, Garnette R

    2017-10-01

    Simulation-based education has made its entry into surgical residency training, particularly as an adjunct to hands-on clinical experience. However, one of the ongoing challenges to wide adoption is the capacity of simulators to incorporate educational features required for effective learning. The aim of this study was to identify strengths and limitations of spine simulators to characterize design elements that are essential in enhancing resident education. We performed a mixed qualitative and quantitative cohort study with a focused survey and interviews of stakeholders in spine surgery pertaining to their experiences on 3 spine simulators. Ten participants were recruited spanning all levels of training and expertise until qualitative analysis reached saturation of themes. Participants were asked to perform lumbar pedicle screw insertion on 3 simulators. Afterward, a 10-item survey was administrated and a focused interview was conducted to explore topics pertaining to the design features of the simulators. Overall impressions of the simulators were positive with regards to their educational benefit, but our qualitative analysis revealed differing strengths and limitations. Main design strengths of the computer-based simulators were incorporation of procedural guidance and provision of performance feedback. The synthetic model excelled in achieving more realistic haptic feedback and incorporating use of actual surgical tools. Stakeholders from trainees to experts acknowledge the growing role of simulation-based education in spine surgery. However, different simulation modalities have varying design elements that augment learning in distinct ways. Characterization of these design characteristics will allow for standardization of simulation curricula in spinal surgery, optimizing educational benefit. Copyright © 2017 Elsevier Inc. All rights reserved.

  19. Connectivism in Learning Activity Design: Implications for Pedagogically-Based Technology Adoption in African Higher Education Contexts

    Science.gov (United States)

    Kizito, Rita Ndagire

    2016-01-01

    This paper examines the possible characteristics and the value of designing learning activities grounded in connectivism--an emerging learning theory. It is an exploratory attempt to connect the theory to the prevailing technology adoption archetypes used in African contexts with the aim of extracting influences that could shape pedagogical…

  20. Pre-Service Teachers' Perceptions on Tpack Development after Designing Educational Games

    Science.gov (United States)

    Sancar Tokmak, Hatice

    2015-01-01

    This qualitative case study aimed to investigate Early Childhood Education (ECE) pre-service teachers' perception of development in their technological, pedagogical, content knowledge (TPACK) after designing educational computer games for young children. Participants included 21 ECE pre-service teachers enrolled in the course Instructional…

  1. Reviewing education and training for governance and active citizenship in Europe. A central and eastern European perspective. The implications of the research for Central and Eastern European policy design on active citizenship and governance

    NARCIS (Netherlands)

    Chioncel, N.E.; Jansen, T.J.M.

    2004-01-01

    The RE-ETGACE Project, "Reviewing Education and Training for Governance and Active Citizenship in Europe - A Central and Eastern European Perspective" is a complementary measure to the original ETGACE Project "Education and Training for Governance and Active Citizenship in Europe". The ETGAGE

  2. Reviewing education and training for governance and active citizenship in Europe : a Central and Eastern European perspective : the implications of the research for Central and Eastern European policy design on active citizenship and governance

    NARCIS (Netherlands)

    Chioncel, Nicoleta; Jansen, Theo

    2004-01-01

    The RE-ETGACE Project, 'Reviewing Education and Training for Governance and Active Citizenship in Europe - A Central and Eastern European Perspective' is a complementary measure to the original ETGACE Project 'Education and Training for Governance and Active Citizenship in Europe'. The ETGAGE

  3. Teacher Challenges to Implement Engineering Design in Secondary Technology Education

    Science.gov (United States)

    Kelley, Todd R.; Wicklein, Robert C.

    2009-01-01

    This descriptive study examined the current status of technology education teacher practices with respect to engineering design. This article is the third article in a three-part series presenting the results of this study. The first article in the series titled "Examination of Engineering Design Curriculum Content" highlighted the research…

  4. Using Competency-Based Digital Open Learning Activities to Facilitate and Promote Health Professions Education (OLAmeD): A Proposal.

    Science.gov (United States)

    Vaitsis, Christos; Stathakarou, Natalia; Barman, Linda; Zary, Nabil; McGrath, Cormac

    2016-07-07

    Traditional learning in medical education has been transformed with the advent of information technology. We have recently seen global initiatives to produce online activities in an effort to scale up learning opportunities through learning management systems and massive open online courses for both undergraduate and continued professional education. Despite the positive impact of such efforts, factors such as cost, time, resources, and the specificity of educational contexts restrict the design and exchange of online medical educational activities. The goal is to address the stated issues within the health professions education context while promoting learning by proposing the Online Learning Activities for Medical Education (OLAmeD) concept which builds on unified competency frameworks and generic technical standards for education. We outline how frameworks used to describe a set of competencies for a specific topic in medical education across medical schools in the United States and Europe can be compared to identify commonalities that could result in a unified set of competencies representing both contexts adequately. Further, we examine how technical standards could be used to allow standardization, seamless sharing, and reusability of educational content. The entire process of developing and sharing OLAmeD is structured and presented in a set of steps using as example Urology as a part of clinical surgery specialization. Beyond supporting the development, sharing, and repurposing of educational content, we expect OLAmeD to work as a tool that promotes learning and sets a base for a community of medical educational content developers across different educational contexts.

  5. Basic Education and Policy Support (BEPS) Activity.

    Science.gov (United States)

    Creative Associates International, Inc., Washington, DC.

    The Basic Education and Policy Support (BEPS) Activity is a multi-year, worldwide, indefinite quantity contract by which the U.S. Agency for International Development (USAID) Global Bureau Center for Human Capacity (G/HCD) can work to achieve four objectives: (1) improve the quality, efficiency, access, and equity of education, particularly basic…

  6. Designing and Developing an Augmented Reality Application: A Sample Of Chemistry Education

    Directory of Open Access Journals (Sweden)

    Zeynep Taçgın

    2016-09-01

    Full Text Available Augmented Reality has been accepted as an effective educational method and this review depends on philosophical background of cognitive science. This means, several channels –aural, visual, and interactivity, etc. - have been used to offer information in order to support individual learning styles. In this study, Natural User Interface- and Human Computer Interaction-based Augmented Reality application has been developed for the chemistry education. The purpose of this study is to design and develop a student-centered Augmented Reality environment to teach periodic table, and atomic structure of the elements and molecules. Head Mounted Display has been used to develop Augmented Reality system, and user control has been executed with hand motions (grab, drag, drop, select and rotate. The hand motion control has been used to improve spatial abilities of students in order to maximize the transferred knowledge. Use of the most common natural controlling tools (fingers and hands to interact with virtual objects instead of AR markers or other tools provides a more interactive, holistic, social and effective learning environment that authentically reflects the world around them. In this way, learners have an active role, and are not just passive receptors. Correspondingly, the developed NUI-based system has been constructed as design-based research and developed by using instructional design methods and principles to get reach of more effective and productive learning material. Features of this developed material consist of some fundamental components to create more intuitive and conductive tools in order to support Real World collaboration.

  7. Design of Mobile e-Books as a Teaching Tool for Diabetes Education

    Science.gov (United States)

    Guo, Sophie Huey-Ming

    2017-01-01

    To facilitate people with diabetes adopting information technologies, a tool of mobile eHealth education for diabetes was described in this paper, presenting the validity of mobile eBook for diabetes educators. This paper describes the design concepts and validity of this mobile eBook for diabetes educators delivering diabetes electronic…

  8. Implementing Integrated Multicultural Instructional Design in Management Education

    Science.gov (United States)

    Schultz, Jennifer L.; Higbee, Jeanne L.

    2011-01-01

    This purpose of this paper is to summarize the principles of integrated multicultural instructional design (IMID; Higbee, Goff, & Schultz, in press; Higbee, Schultz, & Goff, 2010) and present specific strategies for incorporating IMID in management education. The primary goal of IMID is to promote the integration of multicultural content…

  9. Design Thinking as a Tool for Interdisciplinary Education in Health Care.

    Science.gov (United States)

    van de Grift, Tim C; Kroeze, Renske

    2016-09-01

    Grappling with complex structural health care issues requires medical professionals to have training in skills and knowledge that go beyond the basic and clinical sciences. It is also crucial for health care professionals to be able to work collaboratively. However, medical education has only limitedly institutionalized the teaching of these skills. In fall 2014, a one-semester crossover course called Hacking Healthcare was developed by the University of Amsterdam in cooperation with the Gerrit Rietveld Academie of Fine Arts and six health care institutions in the greater Amsterdam area. The course comprised one or two weekly three-hour evening sessions consisting of a lecture, workshop, and group work. It was structured using the three stages of the design thinking process-inspiration, ideation, and implementation. Twenty-seven medicine, psychology, other science disciplines, and art students participated, working in interdisciplinary groups on an assigned case study. The course yielded both unconventional and holistic key insights and a wide range of tangible outcomes, which were also considered to be relevant by the patient. Among university (i.e., nonart) students (n = 14), the average overall score of the course was 8.5 out of 10, with 10 being the highest rating. Aspects of the course that were mentioned as positive points were the activating teaching environment, academic development, and development of collaboration skills and creative capabilities. This approach could be applied in other fields, such as medical education on a larger scale, clinical practice, and the design of scientific research.

  10. EDUCATIONAL ACTIVITY OF OLDER PEOPLE IN POLAND – SELECTED ISSUES

    OpenAIRE

    Różański, Tomasz

    2016-01-01

    This article is devoted to the issues of educational activity of the elderly in Poland. Defining the term “old age” and drawing attention to the issue of human adaptation to old age were the starting points of the discussion. Next, the most important issues concerning the activity of seniors were raised. Further discussed were the conditions and objectives of the educational activity of older people. An attention was also drawn to the role of institutions, promoting education and culture, in ...

  11. Engaging in cultural activities compensates for educational differences in cognitive abilities.

    Science.gov (United States)

    Soubelet, Andrea

    2011-09-01

    The goal of the current project was to examine whether engagement in intellectual/cultural activities explains the long-term effects of education on cognitive abilities throughout adulthood, and whether it compensates for educational differences in cognitive abilities throughout adulthood. Participants between 18 and 96 years of age completed a comprehensive questionnaire about intellectual/cultural activities that they participated in and performed a wide variety of cognitive tests. There were no mediation effects of engagement in intellectual/cultural activities on the relationship between education and cognitive functioning. In contrast, engagement in intellectual/cultural activities was found to moderate the relations between education and the level of fluid ability, working memory, speed of processing, and episodic memory. Findings suggest that the risk of cognitive decline in people with less education can be reduced via engagement in intellectual and cultural activities throughout adulthood.

  12. Current Approaches to the Assessment of Graphic Design in a Higher Education Context

    Science.gov (United States)

    Giloi, Susan; du Toit, Pieter

    2013-01-01

    This article provides an overview of the current trends in assessment practice within the field of graphic design. The demands placed on educators to apply sound assessment practice for Higher Education subjects is as intense in the field of graphic design as in any other. Forcing the assessment of creative visual work into existing assessment…

  13. Design of MOOC`s for Health Education

    DEFF Research Database (Denmark)

    Steen, Britt Højgaard; Lausten, Thomas

    2017-01-01

    Abstract — This Project is a coupled bridging course developed by associated professors from University College Zealand in cooperation with students, middle schools and high schools. It is designed to show the students different educational opportunities coupled with themes from their existing......-creation about the E-learning objects to the MOOC’s, communication from student to student, application oriented learning and career choices in the future....

  14. USE OF LEAN PRODUCTION INSTRUMENTS IN DESIGNING THE EDUCATIONAL PROCESS

    Directory of Open Access Journals (Sweden)

    Elietta P. Burnasheva

    2016-03-01

    Full Text Available Introduction: the concept of lean production seeks not a reduction of costs but complete elimination of losses that do not bring added value to the product or service. In any system, in all processes – from production and assembly, to hospitality, education, health, transport and social services – there are hidden losses. Teaching itself is a kind of production process in which a certain “product” (student acquires the added value (knowledge and skills, that is why it has become topical in educational institution to establish the working group on introduction of lean production into the learning process. The article presents the factors that are to be taken into account while designing the educational process based on the lean production principles. Materials and Methods: methods of analysis of existing system of vocational training in higher school, monitoring of the results of educational practice, modeling and experimental work in the process of analytical work were used. Results: important direction for eliminating losses in the educational process is the development of the interlinked curricula, allowing to avoid repeated study of a number of didactic units in the organization of continuous training in the system “Vocational education – Higher education”. In order to eliminate the possibility of incompetent graduate one should focus on the organisation of objective final control. Losses in education are caused by to the mismatch between labour market demand and the spectrum of areas of training in educational institutions. Discussion and Conclusions: the lean production possibilities are defined as instrumental in ensuring the organisation of “the process of lean learning”: by applying some lean production instruments such as the designing of the educational process, preventing of “faulty work” while training students, the attuning of the training system to employers’ requests, the visualisation of the education

  15. An approach to participatory instructional design in secondary education: an exploratory study

    NARCIS (Netherlands)

    Könings, Karen; Brand-Gruwel, Saskia; Van Merriënboer, Jeroen

    2010-01-01

    Könings, K. D., Brand-Gruwel, S., & Van Merriënboer, J. J. G. (2010). An approach to participatory instructional design in secondary education: an exploratory study. Educational Research, 52(1), 45-59.

  16. Business oriented educational experiments enhance active learning by engineering students

    DEFF Research Database (Denmark)

    Christiansen, Nynne Mia; Schjær-Jacobsen, Hans; Simon, Jens

    2012-01-01

    It is generally agreed that one of the keys to recreating industrial growth after the financial crisis is to mobilize universities and engineering schools to be more actively involved in innovation and entrepreneurship activities in cooperation with industrial companies. This active learning...... exploration symposium on bridging the gap between engineering education and business is proposed on the basis of the Copenhagen University College of Engineering (IHK) being involved in a DKK 50m ongoing project “Business Oriented Educational Experiments” financed by the Capital Region of Denmark...... and the European Social Fund. The project is carried out with other major educational institutions in the Copenhagen area and organized in five themes: 1) world class competences, 2) new interactions between education and business, 3) the experimenting organization, 4) education on demand, and 5) new career paths...

  17. Sustainability Design in Higher Education: Curriculum, Teaching Methods, and Program Integration

    Science.gov (United States)

    Sydow, Brooke C.

    2012-01-01

    Due to the growing problems of an unsustainable world, this qualitative, phenomenological study was designed to investigate the process of developing and integrating sustainability curriculum into general education requirements in higher education. The researcher interviewed six participants from different parts of the world who had first-hand…

  18. A Theory-Driven Approach to Subject Design in Teacher Education

    Science.gov (United States)

    Zundans-Fraser, Lucia; Auhl, Greg

    2016-01-01

    The intent of this study was to examine how a theoretically-designed subject in an undergraduate teacher education course impacted on the learning and confidence of pre-service teachers in catering for the needs of students with diverse needs. The subject design utilised theoretical principles of self-organisation that were incorporated with the…

  19. Designing for Active Place Presence at Home

    DEFF Research Database (Denmark)

    Ylirisku, Salu; Jylhä, Antti; Lehtiö, Anu

    2016-01-01

    Technological support for augmenting the relationship that people establish with remote places has been studied fairly little as the primary focus in telepresence studies is the connection between people. This paper addresses the design challenge for supporting ‘active place presence’ at home...... to be considered when designing for active place presence at home........ A prototype, Hole in Space, was created to explore the design challenge. A longitudinal study of how an urban couple appropriated the prototype was conducted over the duration of seven months. The paper elaborates on how the Web-mediated design influenced place presence and outlines several aspects that need...

  20. Data Driven Professional Development Design for Out-of-School Time Educators Using Planetary Science and Engineering Educational Materials

    Science.gov (United States)

    Clark, J.; Bloom, N.

    2017-12-01

    Data driven design practices should be the basis for any effective educational product, particularly those used to support STEM learning and literacy. Planetary Learning that Advances the Nexus of Engineering, Technology, and Science (PLANETS) is a five-year NASA-funded (NNX16AC53A) interdisciplinary and cross-institutional partnership to develop and disseminate STEM out-of-school time (OST) curricular and professional development units that integrate planetary science, technology, and engineering. The Center for Science Teaching and Learning at Northern Arizona University, the U.S. Geological Survey Astrogeology Science Center, and the Museum of Science Boston are partners in developing, piloting, and researching the impact of three out of school time units. Two units are for middle grades youth and one is for upper elementary aged youth. The presentation will highlight the data driven development process of the educational products used to provide support for educators teaching these curriculum units. This includes how data from the project needs assessment, curriculum pilot testing, and professional support product field tests are used in the design of products for out of school time educators. Based on data analysis, the project is developing and testing four tiers of professional support for OST educators. Tier 1 meets the immediate needs of OST educators to teach curriculum and include how-to videos and other direct support materials. Tier 2 provides additional content and pedagogical knowledge and includes short content videos designed to specifically address the content of the curriculum. Tier 3 elaborates on best practices in education and gives guidance on methods, for example, to develop cultural relevancy for underrepresented students. Tier 4 helps make connections to other NASA or educational products that support STEM learning in out of school settings. Examples of the tiers of support will be provided.

  1. COE-INES report on research and education activities 2003-2004

    International Nuclear Information System (INIS)

    2007-03-01

    Research and education activities during 2003-2004 on innovative nuclear energy systems to solve safety, radioactive waste and proliferation problems simultaneously, were reported. CANDLE (Constant Axial shape of Neutron flux, nuclide densities and power shape During Life of Energy producing reactor) burnup core was proposed for small fast reactors, while design and relevant basic technologies of lead-bismuth cooled and supercritical carbon dioxide cooled fast reactors were studied as well as innovative hydrogen energy systems. Basic research on micro/nano-scale separation/transmutation of actinide nuclides and long-life fission products was conducted. Research on nuclear energy and social involvement was also initiated. (T. Tanaka)

  2. Dynamic Systems Modeling in Educational System Design & Policy

    Science.gov (United States)

    Groff, Jennifer Sterling

    2013-01-01

    Over the last several hundred years, local and national educational systems have evolved from relatively simple systems to incredibly complex, interdependent, policy-laden structures, to which many question their value, effectiveness, and direction they are headed. System Dynamics is a field of analysis used to guide policy and system design in…

  3. Embedded Creativity: Teaching Design Thinking via Distance Education

    Science.gov (United States)

    Lloyd, Peter

    2013-01-01

    This paper shows how the design thinking skills of students learning at a distance can be consciously developed, and deliberately applied outside of the creative industries in what are termed 'embedded' contexts. The distance learning model of education pioneered by The Open University is briefly described before the technological…

  4. Graphic Design Of “Green Mission” Education Game Using Software Based On Vector

    Directory of Open Access Journals (Sweden)

    Nur Yanti

    2018-01-01

    Full Text Available Educational game is a digital game in its design using the elements of education and in it support teaching and learning by using technology that is interactive media. Generally an educational game has a fun look, an easy-to-use menu, as well as color combinations that are used that are GUI-based (Graphic User Interface so as to create appeal to users. Because it is undeniable that the human brain tends to more quickly capture learning through visual images rather than writings. Therefore, graphic design of an educational game becomes one of the important points. Software applications become one of the solutions in making game design, one of which is a vector-based software applications. There are various software that can be used in accordance with the function and usefulness of each. But in general the way the software works almost same.

  5. Activation analysis for ITER design options

    International Nuclear Information System (INIS)

    Attaya, H.

    1995-09-01

    This paper presents a summary of the activation analyses that have been performed for the shielding blanket (SS/water) and for the breeding blanket (Li/V) of ITER design options. The activation code RACC-P, which has been modified for pulsed operation, has been used in these calculations. The spatial distributions of the radioactive inventory, decay heat, biological hazard potential, and the contact dose were calculated for the two designs for different operation modes and targeted fluences. A one-dimensional toroidal cylindrical geometrical model has been utilized to determine the neutron fluxes in the two designs. The results are normalized for an inboard and outboard neutron wall loadings of 0.91 and 1.2 MW/m 2 respectively

  6. Marketing activities of higher education institutions

    OpenAIRE

    Varađanin Vladimir

    2017-01-01

    Public sector marketing is a modern-day scientific discipline which is getting more and more attention. Institutions of higher education provide a specific kind of services to their users, which makes these institutions a part of the public sector. Due to dynamic changes in the environment, the demands and needs of higher education institution's users change, which makes it necessary to monitor these changes through certain marketing activities and adjust to them in order to satisfy the users...

  7. STEAM by Another Name: Transdisciplinary Practice in Art and Design Education

    Science.gov (United States)

    Costantino, Tracie

    2018-01-01

    The recent movement to include art and design in Science, Technology, Engineering, and Mathematics (STEM) education has made Science, Technology, Engineering, Arts, and Mathematics (STEAM) an increasingly common acronym in the education lexicon. The STEAM movement builds on existing models of interdisciplinary curriculum, but what makes the union…

  8. Developing Learning Scenarios for Educational Web Radio: a Learning Design Approach

    DEFF Research Database (Denmark)

    Triantafyllou, Evangelia; Liokou, Effrosyni; Economou, Anastasia

    2018-01-01

    schools. In this paper, we present a survey study that aimed to evaluate a Visual Learning Design (VLD) approach for developing educational scenari-os in web radio. The study results indicated that the VLD approach helped teachers to think about the educational aspects of the web radio production...

  9. Development of an educational intervention to promote healthy eating and physical activity in Mexican school-age children.

    Science.gov (United States)

    Amaya-Castellanos, Claudia; Shamah-Levy, Teresa; Escalante-Izeta, Ericka; Morales-Ruán, María Del Carmen; Jiménez-Aguilar, Alejandra; Salazar-Coronel, Araceli; Uribe-Carvajal, Rebeca; Amaya-Castellanos, Alejandra

    2015-10-01

    Mexico has the highest and most alarming rates of childhood obesity worldwide. A study conducted in the State of Mexico revealed that one of every three children presents overweight or obesity. The objective of this paper is to provide a step-by-step description of the design and implementation of an educational intervention to promote healthy eating and physical activity called "Healthy Recess". The educational intervention was designed using the six stages of the Health Communication Process. This methodological model allowed identifying the needs of school-age children on information and participation in activities. In order to improve the strategy, adjustments were made to the print and audiovisual materials as well as to assessment tools. Typography was modified as well as the color of the images in student's workbook and facilitator's; special effects of the videos were increased; the narration of the radio spots was improved and common words and phrases were included. The Health Communication Process is an effective tool for program planners to design interventions aimed at managing prevalent health problems such as overweight and obesity in school-age children. Copyright © 2015 Elsevier Ltd. All rights reserved.

  10. Using GREENSCOPE for Sustainable Process Design: An Educational Opportunity

    Science.gov (United States)

    Increasing sustainability can be approached through the education of those who design, construct, and operate facilities. As chemical engineers learn elements of process systems engineering, they can be introduced to sustainability concepts. The EPA’s GREENSCOPE methodology and...

  11. Curriculum design in transformation: consideration about educational institutions and beyond them

    Directory of Open Access Journals (Sweden)

    FELDMANN, Marina Graziela; MASETTO, Marcos Tarciso

    Full Text Available This article looks for calling to the attention of our readers some thoughts about the need to rethink the curriculum designs in our educational institutions, most of which still remain with a curriculum of traditional organization called features. Currently, both the authors who write about the significance of education in our society, such as curriculum experts warn of the need to review our curricula. It’s a compulsory agenda in many conferences and educational events. In the course of these concerns, we bring our collaboration nowadays. For the case of transformation of a curriculum design it´s is necessary to agree on a conception of curriculum, its historical contextualization, the redefinition and reorganization of the elements that compose it and the current demands that a curriculum should respond. In this article, we will discuss two aspects that appear to contain special relevance to our theme: the first concerns the design of curriculum and its developments; and the second, the teaching staff and their training in curriculum redesign.

  12. Integrating Educational Technologies into Teacher Education: A Case Study

    Science.gov (United States)

    Rawlins, Peter; Kehrwald, Benjamin

    2014-01-01

    This article is a case study of an integrated, experiential approach to improving pre-service teachers' understanding and use of educational technologies in one New Zealand teacher education programme. The study examines the context, design and implementation of a learning activity which integrated student-centred approaches, experiential…

  13. An Active Learning Activity to Reinforce the Design Components of the Corticosteroids.

    Science.gov (United States)

    Slauson, Stephen R; Mandela, Prashant

    2018-02-05

    Despite the popularity of active learning applications over the past few decades, few activities have been reported for the field of medicinal chemistry. The purpose of this study is to report a new active learning activity, describe participant contributions, and examine participant performance on the assessment questions mapped to the objective covered by the activity. In this particular activity, students are asked to design two novel corticosteroids as a group (6-8 students per group) based on the design characteristics of marketed corticosteroids covered in lecture coupled with their pharmaceutics knowledge from the previous semester and then defend their design to the class through an interactive presentation model. Although class performance on the objective mapped to this material on the assessment did not reach statistical significance, use of this activity has allowed fruitful discussion of misunderstood concepts and facilitated multiple changes to the lecture presentation. As pharmacy schools continue to emphasize alternative learning pedagogies, publication of previously implemented activities demonstrating their use will help others apply similar methodologies.

  14. Cereal Box Design: An Interdisciplinary Graphics Activity

    Science.gov (United States)

    Fitzgerald, Mike; Tsosie, Teri

    2012-01-01

    The cereal box design activity is intriguing both for its simplicity and the resourcefulness that it can generate in young people. Also, it lends itself to a variety of curriculums. It covers both consumerism and Design for the Environment (DfE) concepts broadly and in depth. The activity introduces a wide range of topics. They include graphic…

  15. SOFTWARE-TOOL PLATFORM OF DIDACTIC DESIGN OF INFORMATION LEARNING ENVIRONMENT IN SECONDARY EDUCATION

    Directory of Open Access Journals (Sweden)

    V.L. Shevchenko

    2010-08-01

    Full Text Available Annotation In the article considered problems of theoretical meaning in the context of terminology that used in distance education, practical aspects of designing methods of didactic implementation and practical solutions as for to organization of information education environment and personal-oriented implementation of its educational process in secondary general education school.

  16. Human rights education (HRE) and transnational activism

    NARCIS (Netherlands)

    Mihr, A.; Schmitz, Hans-Peter

    2007-01-01

    Transnational human rights activism occupies today a significant place in the practice and scholarship of current global affairs. This article reviews the past successes and limits of this activism and suggests Human Rights Education (HRE) as a strategic tool currently underutilized by activists and

  17. High Wired: On the Design, Use and Theory of Educational MOOs.

    Science.gov (United States)

    Haynes, Cynthia, Ed.; Holmevik, Jan Rune, Ed.

    MOOs (Multi-User, Object-Oriented Environments), which were designed originally as spaces for online social interaction, are increasingly recognized today for their value as educational tools. This book brings together a diverse group of experts whose contributions help answer questions and dispel myths surrounding MOOs and their use in education.…

  18. Reset, Hack and Own : Media Focus in Art and Design Education

    NARCIS (Netherlands)

    L. Nordeman

    2014-01-01

    Over the past fifteen years, the professional context of arts and design, in terms of production, distribution and consumption, has largely changed as a result of technological developments. However, art and design education programmes in the Netherlands have mostly failed to constructively

  19. Hands On, Hearts On, Minds On: Design Thinking within an Education Context

    Science.gov (United States)

    Cassim, Fatima

    2013-01-01

    Today the changing nature of design practice and the role of design within a widening domain indicate that the survival of design as a profession may depend less on traditional design education and more on responding strategically to contemporary changes, influenced by ethical and environmental issues as well as technological advancements. As a…

  20. Missing links between lean startup, design thinking, and experiential learning approaches in entrepreneurship education

    DEFF Research Database (Denmark)

    Ramsgaard, Michael Breum; Christensen, Marie Ernst

    2016-01-01

    Questions we care about • How do different pedagogical teaching approaches in entrepreneurship education construct learning outcome when comparing the underlying pedagogical models? • Where can unidentified fields and correlations of pedagogical insights between the approaches of lean startup......, design thinking, and experiential learning be identified? • How can new concepts of learning models, taking lean startup, design thinking and experiential learning approaches into account, be developed in entrepreneurship education? Approach This 3e conference paper begins as a conceptual paper...... highlighting the theories and underlying learning models behind three pedagogical approaches within entrepreneurship education, namely lean startup, design thinking and experiential learning. The paper builds this knowledge framework in order to set the design for an empirical investigation of the proposed...

  1. The Solar Thermal Design Assistance Center report of its activities and accomplishments in Fiscal Year 1993

    Energy Technology Data Exchange (ETDEWEB)

    Menicucci, D.F.

    1994-03-01

    The Solar Thermal Design Assistance Center (STDAC) at Sandia National Laboratories is a resource provided by the US Department of Energy`s Solar Thermal Program. Its major objectives are to accelerate the use of solar thermal systems through (a) direct technical assistance to users, (b) cooperative test, evaluation, and development efforts with private industry, and (c) educational outreach activities. This report outlines the major activities and accomplishments of the STDAC in Fiscal Year 1993. The report also contains a comprehensive list of persons who contacted the STDAC by telephone for information or technical consulting.

  2. Collaboration through Flickr & Skype: Can Web 2.0 Technology Substitute the Traditional Design Studio in Higher Design Education?

    Science.gov (United States)

    Fleischmann, Katja

    2014-01-01

    Technology has not only changed the work practice of designers but also how design is taught and learned. The emergence of digital technology has made computer labs a central learning space for design students. Since this change, studio-based learning in its traditional sense appears to be in decline in higher education institutions. This is in…

  3. Sustainability in Design Engineering Education; Experiences in Northern Europe

    NARCIS (Netherlands)

    Dewulf, K.; Wever, R.; Boks, C.; Bakker, C.; D'hulster, F.

    2009-01-01

    In recent years, the implementation of sustainability into the curricula of engineering has become increasingly important. This paper focuses on the experiences of integrating sustainability in Design Engineering education in the academic bachelor programs at Delft University of Technology in The

  4. The Philosophical and Pedagogical Underpinnings of Active Learning in Engineering Education

    Science.gov (United States)

    Christie, Michael; de Graaff, Erik

    2017-01-01

    In this paper the authors draw on three sequential keynote addresses that they gave at Active Learning in Engineering Education (ALE) workshops in Copenhagen (2012), Caxias do Sol (2014) and San Sebastian (2015). Active Learning in Engineering Education is an informal international network of engineering educators dedicated to improving…

  5. A History of Design Theory in Art Education

    Science.gov (United States)

    Kim, Nanyoung

    2006-01-01

    Since Discipline-Based Art Education (DBAE) began to advocate the teaching of art based on art subjects and knowledge rather than creative self-expression, the elements and principles of design have taken a firm place in various art curricula, textbooks, and national and state Visual Arts Standards. This article intends to trace the history of…

  6. Theoretical and methodological elements for integrating ethics as a foundation into the education of professional and design disciplines.

    Science.gov (United States)

    d'Anjou, Philippe

    2004-04-01

    The paper addresses the integration of ethics into professional education related to the disciplines responsible for the conception and creation of the artificial (artefactual or technology). The ontological-epistemological paradigm of those disciplines is understood within the frame of the sciences of the artificial as established by Herbert Simon (1969). According to that paradigm, those sciences include disciplines not only related to the production of artefacts (technology), such as engineering, architecture, industrial design, etc, but also disciplines related to devised courses of action aimed at changing existing situations into preferred ones, like medicine, law, education, etc. They are centered on intentional action and at their core is the activity of design, which is their common foundation and attitude, or their common culture. The science of design becomes the broader foundational discipline for any professions engaged in the intentional transformation of the world. The main distinction between design disciplines and scientific ones rests on the object-project dichotomy. Indeed, contrary to Science that sees the world as an object to be observed, Design sees the world as a project and acts upon the world through projects, which are grounded in intentions, ends, and values. Design disciplines are meant to transform the world, or part of it, and are teleological. Being so, they are embodied in an act that is ethical and their ontology-epistemology must be addressed also through practical reason to resituate all professional disciplines according to their involved nature. The paper introduces theoretical, methodological, and ethical elements to establish a model that integrates ethics into the education of the professional disciplines, design-based disciplines, responsible for the creation of the artificial, artefactual or technological, world. The model is articulated around the notions of ethical engagement and responsibility through the act of design

  7. IMPROVEMENT OF QUALITY ASSURANCE SYSTEM ACTIVITIES OF HIGHER EDUCATION INSTITUTIONS

    Directory of Open Access Journals (Sweden)

    Z. M. Sultalieva

    2016-01-01

    Full Text Available Abstract. The aim of the article is the improvement of quality assessment system of higher education institutions in the aspect of management. The problems of quality improvement are revealed and classified. The analysis of criteria assessment sets used to define the efficiency of higher education institutions activity is carried out. The components of quality of higher education institutions activity are specified. The structural model of quality assessment system of higher education institutions activity is offered. The analysis of macro environment of a university based on the method of strategic management is carried out, i.e. PEST analysis. As a result of the research a new model of macro criteria model of quality assessment system of higher education institutions, characterizing quality management as an approach to university efficiency is offered, moreover, this system can define the level of its competitiveness in the aspect of quality management. 

  8. MECHANISM FOR DESIGNING COMPETENCE-ORIENTED TASKS IN VARIOUS ACADEMIC SUBJECTS AND REQUIREMENTS FOR ITS IMPLEMENTATION IN HIGHER EDUCATIONAL ESTABLISHMENTS

    Directory of Open Access Journals (Sweden)

    Natalya M. Zhukova

    2015-01-01

    Full Text Available The research objective is to develop a mechanism for designing competence-oriented tasks in various academic subjects and requirements for its implementation in higher educational establishments. Methods. The authors conducted a theoretical analysis of philosophical, psychological and pedagogical literature sources on the research issues to implement the objectives of the study; Russian and foreign educational experience on the use of study tasks in the study process is studied and summarized; educational and syllabus documentation and training materials are analyzed (syllabi, textbooks, manuals, task and exercise books, etc.; normative documents are studied (State Educational Standards, Federal State Educational Standards, Main Syllabi, curricula, instructional acts, etc.. Empirical research methods involve observation, testing, questioning, modeling, peer review, pedagogical experiment and statistical interpretation of the study results. The study was carried out from 2007 to 2012 in the Engineering-Pedagogical Faculty of Moscow State Agroengineering Goryachkin University. 240 students were engaged in the pedagogical experiment. The following Moscow colleges provided facilities for the peer review of the list and solution frequency of vocational education tasks by secondary vocational school teachers: Colleges of Civil Engineering No 1 and No 12, Small Business College No 48, Polytechnic College No 13, Printing and Publishing College No 56, and Electromechanical College No 55. Results. The research findings demonstrate that the competence-oriented tasks are shown as an integrative didactic unit of professional competence development. Its functions, classification, and structural components are given. The mechanism of designing competence-oriented tasks in various academic subjects is developed and tested. The proposed mechanism is an invariant for academic and teaching staff of educational establishments at all levels of professional

  9. Evolving the Design of a Mobile Application to Support Transition to Tertiary Education

    Directory of Open Access Journals (Sweden)

    Yu Zhao

    2017-11-01

    Full Text Available Students’ transition to tertiary education plays a critical role in their overall post-secondary experience. Even though educational institutions have designed and implemented various transition support programs, most of them still struggle to collect detailed information and provide tailored and timely support to students. With the high adoption rate of smart phones among university students, mobile applications can be used as a platform to provide personalized support throughout the transition, which has the potential to address the shortcomings of existing programs. Moreover, the use of mobile applications to support the transition to tertiary education can benefit from emerging techniques to design applications to support individuals through transition processes. In this paper, we present the design and development process of myUniMate, a mobile application that allows students to track and reflect on information from multiple aspects of their university lives. The paper describes the user-centered design approach used in the design, the implementation process, and how the initial version evolved based on our previous study. We conducted a 4-week field trial with first year university students to validate our design.

  10. The Research Paper as an Object of Communication in Industrial Design Educations

    DEFF Research Database (Denmark)

    Thomsen, Bente Dahl; Botin, Lars

    2014-01-01

    The preparation of papers provides students at industrial design education´s an opportunity to gain experience with design research and papers as an object of communication. Design research is an interdisciplinary field that is both relatively new and with a blurred borderline to the professional...

  11. 10 CFR 5.400 - Education programs or activities.

    Science.gov (United States)

    2010-01-01

    ... Energy NUCLEAR REGULATORY COMMISSION NONDISCRIMINATION ON THE BASIS OF SEX IN EDUCATION PROGRAMS OR ACTIVITIES RECEIVING FEDERAL FINANCIAL ASSISTANCE Discrimination on the Basis of Sex in Education Programs or... other sex. Such opportunities may be derived from either domestic or foreign sources. (d) Aids, benefits...

  12. The Innovation Blaze-Method of Development Professional Thinking Designers in the Modern Higher Education

    Science.gov (United States)

    Alekseeva, Irina V.; Barsukova, Natalia I.; Pallotta, Valentina I.; Skovorodnikova, Nadia A.

    2017-01-01

    This article proved the urgency of the problem of development of professional thinking of students studying design in modern conditions of higher education. The authors substantiate for the need of an innovative Blaise-method development of professional design thinking of students in higher education. "Blaise-method" named by us in…

  13. Mixed-Methods Design in Biology Education Research: Approach and Uses

    Science.gov (United States)

    Warfa, Abdi-Rizak M.

    2016-01-01

    Educational research often requires mixing different research methodologies to strengthen findings, better contextualize or explain results, or minimize the weaknesses of a single method. This article provides practical guidelines on how to conduct such research in biology education, with a focus on mixed-methods research (MMR) that uses both quantitative and qualitative inquiries. Specifically, the paper provides an overview of mixed-methods design typologies most relevant in biology education research. It also discusses common methodological issues that may arise in mixed-methods studies and ways to address them. The paper concludes with recommendations on how to report and write about MMR. PMID:27856556

  14. Educational differences in the validity of self-reported physical activity

    NARCIS (Netherlands)

    Winckers, Annemarie N. E.; Mackenbach, Joreintje D.; Compernolle, Sofie; Nicolaou, Mary; van der Ploeg, Hidde P.; de Bourdeaudhuij, Ilse; Brug, Johannes; Lakerveld, Jeroen

    2015-01-01

    The assessment of physical activity for surveillance or population based studies is usually done with self-report questionnaires. However, bias in self-reported physical activity may be greater in lower educated than in higher educated populations. The aim of the present study is to describe

  15. Educational differences in the validity of self-reported physical activity

    NARCIS (Netherlands)

    Winckers, A.N.; Mackenbach, J.D.; Compernolle, S.; Nicolaou, M.; van der Ploeg, H.P.; de Bourdeaudhuij, I.; Brug, J.; Lakerveld, J.

    2015-01-01

    Background: The assessment of physical activity for surveillance or population based studies is usually done with self-report questionnaires. However, bias in self-reported physical activity may be greater in lower educated than in higher educated populations. The aim of the present study is to

  16. Learning Design of Problem Based Learning Model Based on Recommendations of Sintax Study and Contents Issues on Physics Impulse Materials with Experimental Activities

    Directory of Open Access Journals (Sweden)

    Kristia Agustina

    2017-08-01

    Full Text Available This study aims to design learning Problem Based Learning Model based on syntax study recommendations and content issues on Physics Impulse materials through experiments. This research is a development research with Kemp model. The reference for making the learning design is the result of the syntax study and the content of existing PBL implementation problems from Agustina research. This instructional design is applied to the physics material about Impulse done through experimental activity. Limited trials were conducted on the SWCU Physics Education Study Program students group Salatiga, while the validity test was conducted by high school teachers and physics education lecturers. The results of the trial evaluation are limited and the validity test is used to improve the designs that have been made. The conclusion of this research is the design of learning by using PBL model on Impuls material by referring the result of syntax study and the problem content of existing PBL implementation can be produced by learning activity designed in laboratory experiment activity. The actual problem for Impuls material can be used car crash test video at factory. The results of validation tests and limited trials conducted by researchers assessed that the design of learning made by researchers can be used with small revisions. Suggestions from this research are in making learning design by using PBL model to get actual problem can by collecting news that come from newspaper, YouTube, internet, and television.

  17. Change in physical education motivation and physical activity behavior during middle school.

    Science.gov (United States)

    Cox, Anne E; Smith, Alan L; Williams, Lavon

    2008-11-01

    To test a mediational model of the relationships among motivation-related variables in middle-school physical education and leisure-time physical activity behavior. Sixth- and seventh-grade physical education students from five middle schools in the midwest United States completed a survey containing measures of study variables on two occasions, 1 year apart. Motivation-related constructs positively predicted leisure-time physical activity behavior. Enjoyment of activities in physical education and physical activity during class mediated the relationship between self-determined motivation in physical education and leisure-time physical activity. Perceived competence, autonomy, and relatedness were important antecedent variables in the model, with autonomy and relatedness showing less stability over time and positively predicting self-determined motivation. Students' leisure-time physical activity is linked to motivation-related experiences in physical education. Perceptions of competence, autonomy, and relatedness, self-determined motivation, enjoyment, and physical activity in the physical education setting directly or indirectly predict leisure-time physical activity. The associations suggest that more adaptive motivation corresponds to transfer of behavior across contexts. Also, the findings suggest that the efficacy of school-based physical activity interventions, within and outside of school, is linked to the degree of support for students' self-determined motivation.

  18. Promoting Physical Activity in Adapted Physical Education

    Science.gov (United States)

    Yun, Joonkoo; Beamer, Jennifer

    2018-01-01

    The importance of physical activity has received considerable attention during the past decade. Physical education has been viewed as a cost-effective way to promote physical activity as a public health initiative. In fact, the Centers for Disease Control and Prevention recommends that a "substantial percentage" of students' overall…

  19. A Multilevel Approach for Social Transformations and its Implications on Service Design Education

    DEFF Research Database (Denmark)

    Morelli, Nicola; Götzen, Amalia De

    2017-01-01

    This paper is looking at two parallel transformations -in the methodological approach to service design and in the way new social initiatives are designing new solutions – to suggest a framework to re-organise service design education. The paradigmatic framework for the service design discipline...... and are framed in production/business models that do not refer to the value-chain model that inspired the industrial paradigm. Both those transformations are challenging the discipline of service design and in particular service design education, because it calls for a perspective shift, from a normative...... is shifting from a methodological approach that qualified services as “what is not a product” to a new approach that moves the control over the value creation process from designers and producers to the interaction among a constellation of stakeholders. Together with this shift, a parallel transformation can...

  20. Designing and Realization of an Individual Educational Program

    Science.gov (United States)

    Yunusova, Gulnaz R.; Karunas, Ekaterina V.

    2016-01-01

    Relevance of the issue is caused by the change of a knowledge-oriented educational paradigm into an individual-oriented one. This change means that an individual is the most significant value in the modern process of teaching. The aim of the article is to find a theoretical proof for an individual study program design and test it in pedagogical…

  1. Technography and Design-Actuality Gap-Analysis of Internet Computer Technologies-Assisted Education: Western Expectations and Global Education

    Science.gov (United States)

    Greenhalgh-Spencer, Heather; Jerbi, Moja

    2017-01-01

    In this paper, we provide a design-actuality gap-analysis of the internet infrastructure that exists in developing nations and nations in the global South with the deployed internet computer technologies (ICT)-assisted programs that are designed to use internet infrastructure to provide educational opportunities. Programs that specifically…

  2. Effectiveness of Three Therapeutic Modalities of Bobath, Conductive Education to Parents Regarding to Activity of Daily Living in Cerebral Palcied Children

    Directory of Open Access Journals (Sweden)

    Hamid Dalvand

    2008-04-01

    Full Text Available Objective: The goal of this study was to determine effectiveness of Bobath, conductive education (CE and education to parents on activity daily living (ADL in educable children with cerebral palsy, 3-5 years old. Materials & Methods: This research was a Quasi-experimental and interventional with pre - post study design that performed on 45 children with cerebral palsy from Valyasr rehabilitation foundation clinics. They were selected by simple sampling and matched from sex, age, IQ and disorder type and were assigned to three groups by simple randomize method (15 Bobath, 15 CE, 15 education to parents. Clinical tests were goodenough and client development evaluation report (CDER. The data were analyzed by statistical tests such as Wilcoxon signed, Kruskal-Wallis and Mann-whitney U. Results: Three groups had significant improved in activity of daily living (ADL after treatment (P<0/001. There was significant difference in total function of activity of daily living between three groups after treatment (P<0/001. The most effective approach was conductive education (CE, then education to parent and Bobath There were significant relations between function difference of three groups in 13 sub tasks of 17 ADL subtasks (P<0/05. Conclusion: Bobath, conductive education (CE and education to parent’s approaches improve skills of activity of daily living, but in CE approach, group educations causes better improvement in social communication and practical educations and programs increase improvement of ADL skills.

  3. El Salvador - Formal Technical Education

    Data.gov (United States)

    Millennium Challenge Corporation — With a budget of nearly $20 million, the Formal Technical Education Sub-Activity was designed to strengthen technical and vocational educational institutions in the...

  4. Analogical Reasoning in the Engineering Design Process and Technology Education Applications

    Science.gov (United States)

    Daugherty, Jenny; Mentzer, Nathan

    2008-01-01

    This synthesis paper discusses the research exploring analogical reasoning, the role of analogies in the engineering design process, and educational applications for analogical reasoning. Researchers have discovered that analogical reasoning is often a fundamental cognitive tool in design problem solving. Regarding the possible role of analogical…

  5. Disseminating Evidence-Based Physical Education Practices in Rural Schools: The San Luis Valley Physical Education Academy.

    Science.gov (United States)

    Belansky, Elaine S; Cutforth, Nick; Kern, Ben; Scarbro, Sharon

    2016-09-01

    To address childhood obesity, strategies are needed to maximize physical activity during the school day. The San Luis Valley Physical Education Academy was a public health intervention designed to increase the quality of physical education and quantity of moderate to vigorous physical activity (MVPA) during physical education class. Elementary school physical education teachers from 17 schools participated in the intervention. They received SPARK curriculum and equipment, workshops, and site coordinator support for 2 years. A pre/post/post within physical education teacher design was used to measure intervention effectiveness. System for Observing Fitness Instruction Time (SOFIT) and a physical education teacher survey were collected 3 times. MVPA increased from 51.1% to 67.3% over the 2-year intervention resulting in approximately 14.6 additional hours of physical activity over a school year and 4662 kcal or 1.33 lbs. of weight gain prevention. More time was spent on skill drills and less time on classroom management and free play. The San Luis Valley Physical Education Academy succeeded in increasing rural, low-income students' physical activity. The multicomponent intervention contributed to the program's success. However, cost-effective approaches are needed to disseminate and implement evidencebased practices aimed at increasing students' physical activity during the school day.

  6. Environmental education essentials for project designers in Angola

    Directory of Open Access Journals (Sweden)

    Mbongo Mpaxi

    2015-05-01

    Full Text Available The article provides a selection of essential contents supporting environmental education of project designers in Angola. To attain such objective knowledge; abilities and values to be pursued are listed. The selection was completed by means of a thorough inquire based on the application of analysis and synthesis, historical, logical, inductive, deductive and system methods. The need of Angolan builders of knowing the environmental mpact of constructions is backed up. At the same time, the professional abilities allowing the future graduates to contribute o the preservation of environment during the stages of design, construction, exploitation and demolition of buildings is described.

  7. Adopting an Evidence-Based Lifestyle Physical Activity Program: Dissemination Study Design and Methods.

    Science.gov (United States)

    Dunn, Andrea L; Buller, David B; Dearing, James W; Cutter, Gary; Guerra, Michele; Wilcox, Sara; Bettinghaus, Erwin P

    2012-06-01

    BACKGROUND: There is a scarcity of research studies that have examined academic-commercial partnerships to disseminate evidence-based physical activity programs. Understanding this approach to dissemination is essential because academic-commercial partnerships are increasingly common. Private companies have used dissemination channels and strategies to a degree that academicians have not, and declining resources require academicians to explore these partnerships. PURPOSE: This paper describes a retrospective case-control study design including the methods, demographics, organizational decision-making, implementation rates, and marketing strategy for Active Living Every Day (ALED), an evidence-based lifestyle physical activity program that has been commercially available since 2001. Evidence-based public health promotion programs rely on organizations and targeted sectors to disseminate these programs although relatively little is known about organizational-level and sector-level influences that lead to their adoption and implementation. METHODS: Cases (n=154) were eligible if they had signed an ALED license agreement with Human Kinetics (HK), publisher of the program's textbooks and facilitator manuals, between 2001 and 2008. Two types of controls were matched (2:2:1) and stratified by sector and region. Active controls (Control 1; n=319) were organizations that contacted HK to consider adopting ALED. Passive controls (Control 2; n=328) were organizations that received unsolicited marketing materials and did not initiate contact with HK. We used Diffusion of Innovations Theory (DIT) constructs as the basis for developing the survey of cases and controls. RESULTS: Using the multi-method strategy recommended by Dillman, a total of n=801 cases and controls were surveyed. Most organizations were from the fitness sector followed by medical, nongovernmental, governmental, educational, worksite and other sectors with significantly higher response rates from government

  8. New Methods in Design Education: The Systemic Methodology and the Use of Sketch in the Conceptual Design Stage

    Science.gov (United States)

    Westermeyer, Juan Carlos Briede; Ortuno, Bernabe Hernandis

    2011-01-01

    This study describes the application of a new product concurrent design methodologies in the context in the education of industrial design. The use of the sketch has been utilized many times as a tool of creative expression especially in the conceptual design stage, in an intuitive way and a little out of the context of the reality needs that the…

  9. The Use of Active Video Games in Physical Education and Sport

    Directory of Open Access Journals (Sweden)

    Natalia Chukhlantseva

    2017-02-01

    Full Text Available ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process of modernization of education. Active video games, which involve physical movement of the player’s body, are used to increase the efficiency of perception of the educational material connected with motor activity and to raise the level of motor activity of young people Active video games which require the display of strength, coordination and flexibility are included into the curriculum of physical education, combining physical education with a game. These games use the player’s body movements as a controller, thus providing an alternative to static games and helping to preserve health. The study is the analysis of publications on the use of ICT, namely active video games (exergames in the field of physical culture and sports. The study has found that the use of active video games in educational and training process promotes physical qualities, improves cognitive functions, improves socialization and motivation to exercise. It has been proved that the use of exergames motivation increases motor activity of students and adults. Specially selected exergames help to familiarize students with various types of sports activities, such as those that are difficult to practice in the gym. Rational use of active video games in the classroom optimizes the educational process. Modern mobile exergames on one platform include several sports and can be used outside sports facilities, encouraging more people to exercise. Exergames personalize elements of the game, the level of difficulty, type of physical activity, have a system of evaluation of changes in the user’s preparedness, increase motivation to exercise.

  10. Conditions for the Successful Implementation of Teacher Educator Design Teams for ICT Integration: A Delphi Study

    Science.gov (United States)

    Becuwe, Heleen; Roblin, Natalie Pareja; Tondeur, Jo; Thys, Jeroen; Castelein, Els; Voogt, Joke

    2017-01-01

    Teacher educators often struggle to model effective integration of technology. Several studies suggest that the involvement of teacher educators in collaborative design is effective in developing the competences necessary for integrating information and communication technology (ICT) in teaching. In a teacher educator design team (TeDT), two or…

  11. Designing and evaluating an effective theory-based continuing interprofessional education program to improve sepsis care by enhancing healthcare team collaboration.

    Science.gov (United States)

    Owen, John A; Brashers, Valentina L; Littlewood, Keith E; Wright, Elisabeth; Childress, Reba Moyer; Thomas, Shannon

    2014-05-01

    Continuing interprofessional education (CIPE) differs from traditional continuing education (CE) in both the learning process and content, especially when it occurs in the workplace. Applying theories to underpin the development, implementation, and evaluation of CIPE activities informs educational design, encourages reflection, and enhances our understanding of CIPE and collaborative practice. The purpose of this article is to describe a process of design, implementation, and evaluation of CIPE through the application of explicit theories related to CIPE and workplace learning. A description of an effective theory-based program delivered to faculty and clinicians to enhance healthcare team collaboration is provided. Results demonstrated that positive changes in provider perceptions of and commitment to team-based care were achieved using this theory-based approach. Following this program, participants demonstrated a greater appreciation for the roles of other team members by indicating that more responsibility for implementing the Surviving Sepsis guideline should be given to nurses and respiratory therapists and less to physicians. Furthermore, a majority (86%) of the participants made commitments to demonstrate specific collaborative behaviors in their own practice. The article concludes with a discussion of our enhanced understanding of CIPE and a reinterpretation of the learning process which has implications for future CIPE workplace learning activities.

  12. A biotic game design project for integrated life science and engineering education.

    Science.gov (United States)

    Cira, Nate J; Chung, Alice M; Denisin, Aleksandra K; Rensi, Stefano; Sanchez, Gabriel N; Quake, Stephen R; Riedel-Kruse, Ingmar H

    2015-03-01

    Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM) education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course). We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games.

  13. Brain Activities and Educational Technology

    Science.gov (United States)

    Riza, Emel

    2002-01-01

    There are close relationships between brain activities and educational technology. Brain is very important and so complicated part in our bodies. From long time scientists pay attention to that part and did many experiments, but they just reached little information like a drop in the sea. However from time to time they gave us some light to…

  14. Retracted: Design Education in the Global Era

    Science.gov (United States)

    de Lobo, Theresa

    The aim of this paper is to show the collaboration of design disciplines to instill a broader sense of design for students through intercultural service learning projects. While there are programs that are reinventing their curriculum, there are still several that follow the classic structure of a first year art foundation program with the final years concentrating on the desired discipline. The interactions at a global scale, has heightened the need for graduates to learn to interact more effectively with people from different cultures. This approach combines the concern of addressing a need for design in a real world situation, with learning how to understand culture, place, and experience through a collaborative project. Referencing a specific international service learning project, and drawing from literature on internationalization of education, this paper explores key concepts, learning objectives, methods, and challenges faced in addressing the need to prepare students for practice in an increasingly integrated workplace.

  15. How to Introduce Mathematic Modeling in Industrial Design Education

    NARCIS (Netherlands)

    Langereis, G.R.; Hu, J.; Feijs, L.M.G.; Stillmann, G.A.; Kaiser, G.; Blum, W.B.; Brown, J.P.

    2013-01-01

    With competency based learning in a project driven environment, we are facing a different perspective of how students perceive mathematical modelling. In this chapter, a model is proposed where conventional education is seen as a process from mathematics to design, while competency driven approaches

  16. Distance Education for the Gifted and Talented: An Interactive Design Model.

    Science.gov (United States)

    McKinnon, David H.; Nolan, C. J. Patrick

    1999-01-01

    Discusses development of an Australian distance-education cosmology course that employs an interactive design model and an extensive communication system. The way the model is used to organized, sequence, and deliver the course is explained. Discussion addresses how the model might be used to design other courses. (Author/CR)

  17. Industry-Education: One Community

    Science.gov (United States)

    Lee, Ivy, Jr.

    1972-01-01

    Contains text of a speech presented at one of eight 2-day regional forums which describes the activities of the Northern California Industry-Education Council, an organization designed to bring industry and education closer together. (SB)

  18. Effect of a Sport Education Program on Motivation for Physical Education and Leisure-Time Physical Activity

    Science.gov (United States)

    Wallhead, Tristan L.; Garn, Alex C.; Vidoni, Carla

    2014-01-01

    Purpose: The purpose of this study was to examine the effect of a high school sport education curriculum program on students' motivation for physical education and leisure-time physical activity. Method: Participants were 568 high school students enrolled in the required physical education programs at 2 schools, 1 taught using sport education and…

  19. Designs, Techniques, and Reporting Strategies in Geography Education: A Review of Research Methods

    Science.gov (United States)

    Zadrozny, Joann; McClure, Caroline; Lee, Jinhee; Jo, Injeong

    2016-01-01

    A wide variety of research is being completed and published in geography education. The purpose of this article is to provide a general overview of the different types of methodologies, research designs, and techniques used by geography education researchers. Analyzing three geography education journals, we found 191 research articles published…

  20. Assessing Creativity: Drawing from the Experience of the UK's Creative Design Educators

    Science.gov (United States)

    Penaluna, Andy; Penaluna, Kathryn

    2009-01-01

    Purpose: The aim of this paper is to respond to the acknowledged dearth of academic discourse on assessment strategies for entrepreneurship education. Using established approaches from design education as its fulcrum, it proposes a generic framework for assessment of "creativity" in an entrepreneurial context.…

  1. Impacts of Abstinence Education on Teen Sexual Activity, Risk of Pregnancy, and Risk of Sexually Transmitted Diseases

    Science.gov (United States)

    Trenholm, Christopher; Devaney, Barbara; Fortson, Kenneth; Clark, Melissa; Bridgespan, Lisa Quay; Wheeler, Justin

    2008-01-01

    This paper examines the impacts of four abstinence-only education programs on adolescent sexual activity and risks of pregnancy and sexually transmitted diseases (STDs). Based on an experimental design, the impact analysis uses survey data collected in 2005 and early 2006 from more than 2,000 teens who had been randomly assigned to either a…

  2. Design of an inclusive & interactive educational textile toy

    Science.gov (United States)

    Pereira, C.; Cunha, J.

    2017-10-01

    The market for educational toys is scarce in products specifically developed for blind and low sighted children, aiming not only at their motor and cognitive development as well as to the non-stigmatization of these children. Considering the development of educational toys, and based in previous research work [1], we found that textile materials offer an enormous application capability in this regard due not only to their flexibility in use and maintenance of properties, but also because of our familiarity with these materials. The main goal of this project is the study of the emotional response to an interactive educational textile toy by children with visual impairments - blind or partially sighted. In this way the project is based on four main axes: knowing the user, identifying his specific needs; knowing the product-user relationship with a special focus on tactile and emotional perception; study textile structures to best fit the design; and, finally, evaluate the user’s response to the developed product by evaluating the product experience.

  3. MATHEMATICS COURSES AND NEW EMERGING DESIGN TOOL AN OVERVIEW OF ARCHITECTURAL EDUCATION IN INDONESIA

    Directory of Open Access Journals (Sweden)

    Aswin Indraprastha

    2008-01-01

    Full Text Available Since the beginning, mathematics courses are inherent within architecture education. In Indonesia, the legacy from Dutch education system has influenced most of the architectural schools and this courses stand as one of basic engineering courses for architecture education system. This situation has been remaining well adopted until recently, some of architectural schools are tailoring mathematics to shape with contemporary challenges particularly regards to the digital tools. This paper aims to present brief information about mathematics courses in architectural schools in Indonesia, the importance of mathematics in learning digital design tools and propose thoughts to upgrade mathematics content in architectural education towards new emerging design tools.

  4. Complexity in Design-Driven Innovation: A Case Study of Knowledge Transfer Flow in Subsea Seismic Sensor Technology and Design Education

    Science.gov (United States)

    Pavel, Nenad; Berg, Arild

    2015-01-01

    To the extent previously claimed, concept exploration is not the key to product innovation. However, companies that are design-focused are twice as innovative as those that are not. To study design-driven innovation and its occurrence in design education, two case studies are conducted. The first is an example of design practice which includes…

  5. Is Communications a Strategic Activity in UK Education?

    Science.gov (United States)

    Chapleo, Chris

    2006-01-01

    This qualitative exploratory paper investigates whether communications/public relations is regarded by opinion formers in UK education as a strategic business activity or a tactical marketing tool. It is based upon depth interviews with 16 senior managers with strategic roles in UK higher or further education, or Government bodies, conducted…

  6. Design of a school randomized trial for nudging students towards healthy diet and physical activity to prevent obesity

    Science.gov (United States)

    Cunha, Diana Barbosa; Verly Junior, Eliseu; Paravidino, Vitor Barreto; Araújo, Marina Campos; Mediano, Mauro Felippe Felix; Sgambato, Michele Ribeiro; de Souza, Bárbara da Silva Nalin; Marques, Emanuele Souza; Baltar, Valéria Troncoso; de Oliveira, Alessandra Silva Dias; da Silva, Ana Carolina Feldenheimer; Pérez-Cueto, Federico J.; Pereira, Rosangela Alves; Sichieri, Rosely

    2017-01-01

    Abstract Objective: To evaluate the effectiveness of nudge activities at school on the students’ body mass index (BMI). Design: School-based factorial randomized community trial. Setting: Eighteen public schools in the municipality of Duque de Caxias, metropolitan area of Rio de Janeiro, Brazil. Participants and intervention: The 18 schools will be randomized into 4 group arms: group 1—control (without any activity); group 2—will receive educational activities in the classroom; group 3—will receive changes in the school environment (nudge strategies); group 4—will receive educational activities and changes in the school environment. Activities will occur during the 2018 school-year. Main outcome measure(s): The primary (BMI) and secondary (body fat percentage) outcomes will be assessed at baseline and after the study using a portable electronic scale with a segmental body composition monitor. The height will be measured by a portable stadiometer. Analysis: Statistical analyses for each outcome will be conducted through linear mixed models that took into account the missing data and cluster effect of the schools. PMID:29390278

  7. The Contribution of Virtual Reality Software to Design in Teaching Physical Education

    Directory of Open Access Journals (Sweden)

    Esther Zaretsky

    2011-08-01

    Full Text Available Up to date research shows that training with virtual software develops the design of virtual simulations by physical education pre service teachers. The design of virtual simulations improved spatial skills, especially visualization of the body

  8. Lab Safety and Bioterrorism Readiness Curricula Using Active Learning and Hands-on Strategies as Continuing Education for Medical Technologists

    Directory of Open Access Journals (Sweden)

    Steven Fiester

    2010-04-01

    Full Text Available Frequent reports of laboratory- (and hospital- acquired infection suggest a deficiency in safety training or lack of compliance. To assess the need for continuing education (CE addressing this problem, an original education needs assessment survey was designed and administered to medical technologists (med-techs in Northeast Ohio. Survey results were used to design a learner-centered training curriculum (for example, Lab Safety and Bioterrorism Readiness trainings that engaged med-techs in active learning, integrative peer-to-peer teaching, and hands-on exercises in order to improve microbiology safety knowledge and associated laboratory techniques. The Lab Safety training was delivered six times and the Bioterrorism Readiness training was delivered five times. Pre/posttesting revealed significant gains in knowledge and techniques specific to laboratory safety, security, risk assessment, and bioterrorism readiness amongst the majority of med-techs completing the CE trainings. The majority of participants felt that the hands-on exercises met their needs and that their personal laboratory practices would change as a result of the training course, as measured by attitudinal surveys. We conclude that active learning techniques and peer education significantly enhance microbiology learning amongst participating med-techs.

  9. Implementing Universal Design in Higher Education: Moving beyond the Built Environment

    Science.gov (United States)

    Scott, Sally S.; Loewen, Gladys; Funckes, Carol; Kroeger, Sue

    2003-01-01

    Universal Design (UD) is a new approach to educational access that is receiving a great deal of attention. At this point, it is in its exploratory stages in the context of higher education. In recognition of the potential importance of this new paradigm and the need for focused initiatives in the field, a UD Think Tank was formulated and hosted by…

  10. A biotic game design project for integrated life science and engineering education.

    Directory of Open Access Journals (Sweden)

    Nate J Cira

    2015-03-01

    Full Text Available Engaging, hands-on design experiences are key for formal and informal Science, Technology, Engineering, and Mathematics (STEM education. Robotic and video game design challenges have been particularly effective in stimulating student interest, but equivalent experiences for the life sciences are not as developed. Here we present the concept of a "biotic game design project" to motivate student learning at the interface of life sciences and device engineering (as part of a cornerstone bioengineering devices course. We provide all course material and also present efforts in adapting the project's complexity to serve other time frames, age groups, learning focuses, and budgets. Students self-reported that they found the biotic game project fun and motivating, resulting in increased effort. Hence this type of design project could generate excitement and educational impact similar to robotics and video games.

  11. Research on reform plan of civil engineering adult education graduation design

    Science.gov (United States)

    Su, Zhibin; Sun, Shengnan; Cui, Shicai

    2017-12-01

    As for civil engineering adult education graduation design, reform program is put forward combined with our school. The main points of reform include the following aspects. New pattern of graduation design which is consisted of basic training of engineering design, technical application and engineering innovation training is formed. Integration model of graduation design and employment is carried out. Multiple professional guidance graduation design pattern is put forward. Subject of graduation design is chosen based on the school actual circumstance. A “three stage” quality monitoring system is established. Performance evaluation pattern that concludes two oral examinations of the dissertation is strictly carried out.

  12. Posture, Musculoskeletal Activities, and Possible Musculoskeletal Discomfort Among Children Using Laptops or Tablet Computers for Educational Purposes: A Literature Review

    Science.gov (United States)

    Binboğa, Elif; Korhan, Orhan

    2014-10-01

    Educational ergonomics focuses on the interaction between educational performance and educational design. By improving the design or pointing out the possible problems, educational ergonomics can be utilized to have positive impacts on the student performance and thus on education process. Laptops and tablet computers are becoming widely used by school children and beginning to be used effectively for educational purposes. As the latest generation of laptops and tablet computers are mobile and lightweight compared to conventional personal computers, they support student-centred interaction-based learning. However, these technologies have been introduced into schools with minimal adaptations to furniture or attention to ergonomics. There are increasing reports of an association between increased musculoskeletal (MSK) problems in children and use of such technologies. Although children are among the users of laptops and tablet computers both in their everyday lives and at schools, the literature investigating MSK activities and possible MSK discomfort regarding children using portable technologies is limited. This study reviews the literature to identify published studies that investigated posture, MSK activities, and possible MSK discomfort among children using mobile technologies (laptops or tablet computers) for educational purposes. An electronic search of the literature published in English between January 1994 and January 2014 was performed in several databases. The literature search terms were identified and combined to search the databases. The search results that the resources investigating MSK outcomes of laptop or tablet use of children are very scarce. This review points out the research gaps in this field, and identifying areas for future studies.

  13. Designing effective on-line continuing medical education.

    Science.gov (United States)

    Zimitat, Craig

    2001-03-01

    The Internet, and new information and communication technologies available through the Internet, provides medical educators with an opportunity to develop unique on-line learning environments with real potential to improve physicians' knowledge and effect change in their clinical practice. There are approximately 100 websites offering on-line CME courses in the USA alone. However, few of these CME courses appear to be based on sound educational principles or CME research and may have little chance of achieving the broader goals of CME. The majority of these courses closely resemble their traditional counterparts (e.g. paper-based books are now electronic books) and appear to be mere substitutions for old-technology CME resources. Whilst some CME providers add unique features of the Internet to enrich their websites, they do not employ strategies to optimize the learning opportunities afforded by this new technology. The adoption of adult learning principles, reflective practice and problem-based approaches can be used as a foundation for sound CME course design. In addition, knowledge of Internet technology and the learning opportunities it affords, together with strategies to maintain participation and new assessment paradigms, are all needed for developing online CME. We argue for an evidence-based and strategic approach to the development of on-line CME courses designed to enhance physician learning and facilitate change in clinical behaviour.

  14. The Reflective Citizen : General Design Education for a Sustainable Future

    OpenAIRE

    Digranes, Ingvild; Fauske, Laila Belinda

    2010-01-01

    With the Norwegian 2006 curriculum, the thoughts of a global responsibility in terms of a wide understanding of sustainability was introduced in general education in Art and Design education from 1st grade through lower secondary school (6-15 years). The focus of individual expression that dominated the subject during the charismatic paradigm of self-expression has in the documents to some extent been replaced by the focus on citizenship and user participation. The introduction, o...

  15. Mastering Cognitive Development Theory in Computer Science Education

    Science.gov (United States)

    Gluga, Richard; Kay, Judy; Lister, Raymond; Kleitman, Simon; Kleitman, Sabina

    2013-01-01

    To design an effective computer science curriculum, educators require a systematic method of classifying the difficulty level of learning activities and assessment tasks. This is important for curriculum design and implementation and for communication between educators. Different educators must be able to use the method consistently, so that…

  16. Aeronautics. An Educator's Guide with Activities in Science, Mathematics, and Technology Education: What Pilot, Astronaut, or Aeronautical Engineer didn't Start out with a Toy Glider?

    Science.gov (United States)

    Biggs, Pat (Editor); Huetter, Ted (Editor)

    1998-01-01

    Welcome to the exciting world of aeronautics. The term aeronautics originated in France, and was derived from the Greek words for "air" and "to sail." It is the study of flight and the operation of aircraft. This educator guide explains basic aeronautical concepts, provides a background in the history of aviation, and sets them within the context of the flight environment (atmosphere, airports, and navigation). The activities in this guide are designed to be uncomplicated and fun. They have been developed by NASA Aerospace Education Services Program specialists, who have successfully used them in countless workshops and student programs around the United States. The activities encourage students to explore the nature of flight, and experience some real-life applications of mathematics, science, and technology. The subject of flight has a wonderful power to inspire learning.

  17. Engineering Design for Engineering Design: Benefits, Models, and Examples from Practice

    Science.gov (United States)

    Turner, Ken L., Jr.; Kirby, Melissa; Bober, Sue

    2016-01-01

    Engineering design, a framework for studying and solving societal problems, is a key component of STEM education. It is also the area of greatest challenge within the Next Generation Science Standards, NGSS. Many teachers feel underprepared to teach or create activities that feature engineering design, and integrating a lesson plan of core content…

  18. Principles of Curriculum Design and Construction Based on the Concepts of Educational Neuroscience

    Science.gov (United States)

    Watagodakumbura, Chandana

    2017-01-01

    With the emergence of a wealth of research-based information in the field of educational neuroscience, educators are now able to make more evidence-based decisions in the important area of curriculum design and construction. By viewing from the perspective of educational neuroscience, we can give a more meaningful and lasting purpose of leading to…

  19. Methods that May Stimulate Creativity and Their Use in Architectural Design Education

    Science.gov (United States)

    Kowaltowski, Doris C. C. K.; Bianchi, Giovana; Teixeira de Paiva, Valeria

    2010-01-01

    The architectural design process is based on a creative phase where creativity is highly valued. Although the literature on creativity is rich in ways to stimulate the decision-making process, these tools are rarely formally present in the building design process. To further the discussion on creativity and design education this paper presents a…

  20. Forward-Oriented Designing for Learning as a Means to Achieve Educational Quality

    Science.gov (United States)

    Ghislandi, Patrizia M. M.; Raffaghelli, Juliana E.

    2015-01-01

    In this paper, we reflect on how Design for Learning can create the basis for a culture of educational quality. We explore the process of Design for Learning within a blended, undergraduate university course through a teacher-led inquiry approach, aiming at showing the connections between the process of Design for Learning and academic…